tecnoballz-0.92/0000755000175000017500000000000010720312730012630 5ustar brunobrunotecnoballz-0.92/ChangeLog0000644000175000017500000000000010304426714014376 0ustar brunobrunotecnoballz-0.92/Makefile.am0000644000175000017500000000073010267757247014712 0ustar brunobruno gamesdir = $(prefix)/games scoredir = /var/games/tecnoballz score = tecnoballz.hi SUBDIRS = src pkgdatadir = $(mandir)/man6 dist_pkgdata_DATA = man/tecnoballz.6 install-data-hook: -chown root:games "$(DESTDIR)/$(gamesdir)/tecnoballz" -chmod 2755 "$(DESTDIR)/$(gamesdir)/tecnoballz" $(INSTALL) -d $(DESTDIR)/$(scoredir) $(INSTALL) $(score) $(DESTDIR)/$(scoredir) -chown root:games "$(DESTDIR)/$(scoredir)/$(score)" -chmod 664 "$(DESTDIR)/$(scoredir)/$(score)" tecnoballz-0.92/include/0000755000175000017500000000000010720311515014253 5ustar brunobrunotecnoballz-0.92/include/surface_sdl.h0000644000175000017500000000541210671704020016722 0ustar brunobruno/** * @file surface_sdl.h * @brief an surface drawing surface * @created 2007-02-15 * @date 2007-04-09 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.8 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: surface_sdl.h,v 1.8 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SURFACE_SDL__ #define __SURFACE_SDL__ class surface_sdl; #include "../include/tecnoballz.h" class surface_sdl:public virtual tecnoballz { protected: SDL_Surface* surface; /** The number of bytes used to represent each pixel in a surface */ Uint32 bytes_per_pixel; char* pixel_data; public: surface_sdl (); surface_sdl (Uint32 w, Uint32 h, Uint32 depth); ~surface_sdl (); SDL_Surface* get_surface (); char* get_pixel_data (); char* get_pixel_data (Uint32 coord_x, Uint32 coord_x); Uint32 get_row_size (); Uint32 get_offset (Uint32 xcoord, Uint32 ycoord); void clear (Uint32 color = 0); void clear (Uint32 color, Uint32 xcoord, Uint32 ycoord, Uint32 w, Uint32 height); Uint32 get_width (); Uint32 get_height (); Uint32 get_line_modulo (Uint32 w); void lock_surface (); void unlock_surface (); void blit_to_surface (surface_sdl *dest); void blit_to_surface (surface_sdl *dest, Uint32 xcoord, Uint32 ycoord, Uint32 w, Uint32 h); void blit_to_surface (surface_sdl *dest, Uint32 x1, Uint32 y1, Uint32 x2, Uint32 y2, Uint32 w, Uint32 h); void set_palette (SDL_Color *colors); void set_palette (surface_sdl *dest); void blit_surface (surface_sdl *dest, Uint32 x1, Uint32 y1, Uint32 x2, Uint32 y2, Uint32 w, Uint32 h); void fill_shadow_rect (Uint32 xcoord, Uint32 ycoord, Uint32 w, Uint32 h); public: void create_surface (Uint32 w, Uint32 h, Sint32 depth, Uint32 flags = SDL_ANYFORMAT, Uint32 red_mask = 0xf00, Uint32 green_mask = 0x0f0, Uint32 blue_mask = 0x00f, Uint32 alpha_mask = 0x00); surface_sdl *cut_to_surface (Sint32 xcoord, Sint32 ycoord, Uint32 w, Uint32 h); void cut_to_surface (surface_sdl *dest, Sint32 xcoord, Sint32 ycoord, Uint32 w, Uint32 h); }; #endif tecnoballz-0.92/include/handler_players.h0000644000175000017500000001304210701646535017614 0ustar brunobruno/** * @file handler_players.h * @brief players handler * @date 2007-10-06 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.18 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_players.h,v 1.18 2007/10/06 08:54:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __HANDLER_PLAYERS__ #define __HANDLER_PLAYERS__ class handler_players; #include "../include/tecnoballz.h" #include "../include/controller_capsules.h" #include "../include/supervisor_shop.h" class handler_players:public virtual tecnoballz { friend class right_panel_score; friend class supervisor_guards_level; friend class supervisor_bricks_level; friend class controller_indicators; friend class handler_high_score; public: static const Uint32 PLAYER_NAME_LENGTH = 6; static const Uint32 MAX_OF_PLAYERS = 6; public: /** List of all players object */ static handler_players **players_list; private: /** Maximum number of players */ static Uint32 max_of_players; /** Pointer to the first player alive */ static handler_players *first_player; /** Pointer to the next player object */ handler_players *next_player; /** Pointer to the previsous player object */ handler_players *previous_player; /** Name of the player */ char player_name[PLAYER_NAME_LENGTH + 1]; /** Player number from 1 to 6 */ Uint32 player_num; /** Player score value */ Uint32 score_value; /** Bonus life granted every 25,000 points */ Uint32 bonus_life_counter; /** Area number from 1 to 5 */ Uint32 area_number; /** Level number in the current area, from 1 to 13 */ Uint32 level_number; /** Number of lifes remaining */ Sint32 number_of_lifes; /** List ot the items bought in the shop */ //Sint32 shopping_cart[supervisor_shop::MAX_OF_CAPSULES_BOUGHT + 1]; Sint32 shopping_cart[20]; /** The number of items in the shopping cart */ Uint32 shopping_cart_items; /** Amount of money available to be spend in the shop */ Uint32 amount_of_money; /** State of the left wall of bricks */ bool map_left_wall[12]; /** State of the right wall of bricks */ bool map_right_wall[12]; /** State of the top wall of bricks */ bool map_top_wall[12]; /** Alive counter of the right paddle, 0 = paddle disabled */ Uint32 right_paddle_alive_counter; /** Alive counter of the top paddle, 0 = paddle disabled */ Uint32 top_paddle_alive_counter; /** Alive counter of the left paddle, 0 = paddle disabled */ Uint32 left_paddle_alive_counter; /** If true, then the wall must be rebuilt on the next level * ihis option is only available in area 5 */ bool must_rebuild_walls; /** Less bricks counter */ Uint32 less_bricks_count; /** Width of the horizontal paddles * and height of the vertical paddles */ Uint32 paddle_length; /** If true all options prices will be to 1 in the next shop */ bool budget_prices; /* states of the gems, collected or not */ bool gems_state_list[6]; Sint32 guardianPt; //pt / level_list of the guards private: handler_players (); ~handler_players (); public: void initialize (Uint32 lifes, Uint32 areaN, Uint32 level, Uint32 monay, Uint32 grdPt); void set_name (char *playername); char *get_name (); Uint32 get_area_number (); Uint32 get_level_number (); Sint32 get_num_of_lifes (); Uint32 get_paddle_length (); void set_paddle_length (Uint32 length); Uint32 get_money_amount (); bool decrease_money_amount (Uint32 value); void increase_money_amount (Uint32 value); void add_score (Uint32 value); void clear_shopping_cart (); Sint32 *get_shopping_cart (); Uint32 get_numof_items_in_shopping_cart (); void set_numof_items_in_shopping_cart (Uint32 count); void clear_collected_gems (); bool are_collected_all_gems (Uint32 gemNu); bool is_collected_gem (Uint32 gemNu); Uint32 get_paddle_alive_counter (Uint32 paddle_num); void set_paddle_alive_counter (Uint32 paddle_num, Uint32 count); void set_less_bricks (Uint32 count); Uint32 get_less_bricks (); void set_rebuild_walls (bool enable); bool is_rebuild_walls (); void set_budget_prices (bool enbale); bool is_budget_prices (); bool *get_map_left (); bool *get_map_right (); bool *get_map_top (); Sint32 zlastlevel (); Sint32 next_level (Sint32 grdNx = 0); Uint32 get_next_phase (); void add_life (Uint32 add); void remove_life (Uint32 remove); void remove_all_lifes (); Sint32 getGuardPt (); void setGuardPt (Sint32 grdPt); static void release_all_players (); static handler_players *create_all_players (Uint32 numof); static handler_players *get_next_player (handler_players *, Uint32 *, Sint32 grdNx = 0); private: handler_players *get_previous_player (); void set_next_player (handler_players *player); void set_previous_player (handler_players *player); void reset_members (); }; #endif tecnoballz-0.92/include/sprite_mouse_pointer.h0000644000175000017500000000254210671704020020707 0ustar brunobruno/** * @file sprite_mouse_pointer.h * @brief The sprite of the mouse pointer * @date 2007-02-05 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.2 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_mouse_pointer.h,v 1.2 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_MOUSE_POINTER__ #define __SPRITE_MOUSE_POINTER__ class sprite_mouse_pointer; #include "../include/sprite_object.h" class sprite_mouse_pointer:public sprite_object { public: sprite_mouse_pointer (); ~sprite_mouse_pointer (); void create_pointer_sprite (bitmap_data * bmp); void move (); }; #endif tecnoballz-0.92/include/sprite_font_menu.h0000644000175000017500000000253210703470435020016 0ustar brunobruno/** * @file sprite_font_menu.h * @brief The fonte sprite used in the main menu * @date 2007-02-05 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.1 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_font_menu.h,v 1.1 2007/10/11 18:53:17 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_FONTE_MENU__ #define __SPRITE_FONTE_MENU__ #include "../include/sprite_object.h" class sprite_font_menu:public virtual sprite_object { friend class controller_font_menu; protected: Sint32 zeCosValue; Sint32 zeSinValue; public: sprite_font_menu (); ~sprite_font_menu (); }; #endif tecnoballz-0.92/include/supervisor_shop.h0000644000175000017500000001603710717616777017735 0ustar brunobruno/** * @file supervisor_shop.h * @brief Shop supervisor * @date 2007-11-17 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.26 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: supervisor_shop.h,v 1.26 2007/11/17 16:59:43 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SUPERVISOR_SHOP__ #define __SUPERVISOR_SHOP__ class supervisor_shop; #include "../include/list_sprites.h" #include "../include/sprite_mouse_pointer.h" #include "../include/sprite_object.h" #include "../include/controller_capsules.h" #include "../include/display_text_bitmap.h" #include "../include/handler_players.h" #include "../include/supervisor.h" #include "../include/handler_popup_menu.h" #include "../include/tiles_background.h" #include "../include/handler_menu_events.h" class supervisor_shop:public supervisor { public: /* number maximum of bonus capsules bought */ static const Uint32 MAX_OF_CAPSULES_BOUGHT = 19; private: typedef enum { TEXT_INFOS = 21, TEXT_WELCOME = 32, TEXT_PADDLES = 21, TEXT_LIVES_LEFT = 22, TEXT_HOPING_HELP = 24, TEXT_WAITING_CHEAT_MODE = 25, TEXT_ENABLED_CHEAT_MODE = 26, TEXT_PADDLE_RIGHT = 27, TEXT_PADDLE_TOP = 28, TEXT_PADDLE_LEFT = 29, TEXT_AREA_CODE = 30, TEXT_NO_AREA_CODE = 31, TEXT_NOT_ENOUGH_MONEY = 33, TEXT_CANNOT_BUY_MORE = 34, TEXT_ONLY_FOR_AREA_5 = 35, } TEXT_ENUM; /** Enumerate differents pages of the informations option */ typedef enum { INFO_PADDLES, INFO_LIVES, INFO_AREA_CODE, INFO_END } INFO_ENUM; /** Length of a text line in chars */ static const Uint32 BOX_LENGTH_STRING = 22; /** Object handle events of the menu */ handler_menu_events* menu_events; /** All strings loaded from a file text */ char** box_texts; /** tiles_background object only used to initialize * the colors palette */ tiles_background *tiles_ground; /** Pointer to the sprite mouse pointer */ sprite_mouse_pointer *mouse_pointer; /** Led who indicates the option over the mouse */ sprite_object *led_indicator; /** Control all capsules */ controller_capsules *power_up_capsules; /** Object which draws three lines of texts */ display_text_bitmap *display_text; /** Object who handles the "ESC" menu */ handler_popup_menu *popup_menu; /** Option currently selected by pressing the left mouse button */ Sint32 current_selected_option; /** Index of the currently displayed page: INFO_PADDLES, * INFO_LIVES or INFO_AREA_CODE */ Uint32 some_infos_index; /** If true info already seen at least once */ bool is_already_view_info; /** Current price of the selected option */ Uint32 current_price; /** The number of bought capsules */ Uint32 num_of_bought_capsules; /** Pointer to the 3 lignes currently displayed */ char *current_text_displayed[3]; /** Current x-coordinate of the led indicator */ Sint32 led_indicator_xcoord; /** Current y-coordinate of the led indicator */ Sint32 led_indicator_ycoord; /** True if the current player drag a capsule */ bool is_caspule_drag; /** Capsule which blinks in the list when it is draged with the mouse */ sprite_capsule *blink_capsule; /** Capsule which draged with the mouse */ sprite_capsule *drag_sprite; /** Pointer to the currently dragged capsule in the shopping cart of the * player */ Sint32 *dragged_capsule_pt; /** Temporary shopping cart used to change a position of a capsule * in the capsules list */ Sint32 temporary_shopping_cart[MAX_OF_CAPSULES_BOUGHT + 1]; Sint32 options_frame_xmin; Sint32 options_frame_xmax1; Sint32 options_frame_xmax2; Sint32 options_frame_ymax1; Sint32 options_frame_ymax2; /** Index on the selected capsule in the list of bonus capsules bought, * otherwise negative value if no capsule is selected */ Sint32 selected_capsule_index; /** Index on the currently dragged capsule */ Sint32 dragged_capsule_index; /** True if drawn the select cursor */ bool is_drawn_select_cursor; /** Top coordinate of the frame which contains the list of bonus capsules * bought */ Sint32 capsules_frame_ymin; /** Bottom coordinate of the frame which contains the list of bonus * capsules bought */ Sint32 capsules_frame_ymax; /*** Current X coordinate of the select cursor */ Sint32 select_cursor_xcoord; /*** Current Y coordinate of the select cursor */ Sint32 select_cursor_ycoord; /** Maximum height of the select cursor in pixels */ Sint32 select_cursor_height; /** Maximum width of the select cursor in pixels */ Uint32 select_cursor_width; /** Sinus table index from 0 to 511 used to modify the size of the cursor */ Sint32 select_cursor_sin_index; /** Indexed color of the select cursor from 0 to 32 */ Sint32 select_cursor_color; /** Code of the last key pressed, used for input cheat code */ Uint32 previous_key_code_down; /** Current cheat code which was typed by the player */ Uint32 cheat_code_input; /** Cheat code is an unsigned 32 bits integer, * a string of 4 chars containing the keycodes "ETB\n" */ Uint32 cheat_code; /** Identifiers of the available options and bonus capsules */ static Sint32 available_options_id[]; /** Prices of all the available options in the shop */ static Uint32 options_prices[]; /** Indexes of the texts used for sales confirmation messages */ static char led_index_to_text_index[]; public: supervisor_shop (); ~supervisor_shop (); void first_init (); Uint32 main_loop (); private: Sint32 get_option_over_mouse_cursor (Sint32 x, Sint32 y); void purchase_option_or_capsule (Uint32 option_id); void display_info(); void display_capsules_bought (); void purchase_bonus_capsule (Sint32 option_num); void display_sales_confirmation (Sint32 option_index); Uint32 get_price_and_update_led (Sint32 index); bool decrease_money_amount (); void put_current_text (char *str); void display_box_text (); void capsule_drag_and_drop (); Sint32 collisions (); void set_select_cursor_coordinates (); void draw_select_cursor (); void check_if_enable_cheat (); static const unsigned char color_cycling[]; }; #endif tecnoballz-0.92/include/controller_moneys.h0000644000175000017500000000433410671704020020207 0ustar brunobruno/** * @file controller_moneys.h * @brief Moneys controller * @date 2007-04-13 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.7 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_moneys.h,v 1.7 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_MONEYS__ #define __CONTROLLER_MONEYS__ class controller_moneys; #include "../include/list_sprites.h" #include "../include/objects_list.h" #include "../include/handler_display.h" #include "../include/right_panel_score.h" #include "../include/sprite_money.h" #include "../include/right_panel_score.h" #include "../include/supervisor_bricks_level.h" #include "../include/controller_indicators.h" #include "../include/sprite_ball.h" class controller_moneys:public objects_list < sprite_money, controller_moneys > { private: /** time delay before sending a new money capsule */ Uint32 send_delay; /** delay counter before sending a new money capsule */ Uint32 delay_count; right_panel_score *ptbarreScr; controller_indicators *ptPrntmney; public: controller_moneys (); ~controller_moneys (); void initialize (Uint32 delay, right_panel_score * score, controller_indicators * money); void initialize (Uint32 delay, controller_indicators * money); void send_money_from_brick (brick_redraw * briPT); void send_money (sprite_ball * ball); void send_money (sprite_projectile * blast); void send_money_from_guardian (sprite_ball * ball); void move (); void move_bottom (); }; #endif tecnoballz-0.92/include/tiles_background.h0000644000175000017500000000577610676117770020003 0ustar brunobruno/** * @file tiles_background.h * @brief Draw tiles background in bricks levels * @date 2007-09-25 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.11 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: tiles_background.h,v 1.11 2007/09/25 05:43:20 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __TILES_BACKGROUND__ #define __TILES_BACKGROUND__ class tiles_background; #include "../include/tecnoballz.h" class tiles_background:public virtual tecnoballz { public: typedef enum { TILES_NO_SCROLL, TILES_SCROLL_BEGIN, TILES_SCROLL_LOST, TILES_SCROLL_WIN, TILES_SCROLL_GAMEOVER } TYPES_OF_SCROLL; private: static tiles_background* tiles_background_singleton; static Sint32 table_pos1[16]; static Sint32 table_pos2[16]; static char couleurs[448]; static const Sint32 TILES_32_WIDTH = 32; static const Sint32 TILES_32_HEIGHT = 32; static const Sint32 TILES_64_WIDTH = 64; static const Sint32 TILES_64_HEIGHT = 64; typedef enum { TILES_32x32_WITH_4_COLORS, TILES_64x64_WITH_16_COLORS } TYPES_OF_TILES; /** Type of tiles TILES_64x64_WITH_16_COLORS * or TILES_32x32_WITH_4_COLORS */ Uint32 type_of_tiles; /** 4 color palette index */ Uint32 palette_index; bitmap_data *current_tiles; Uint32 *map_tiles; Uint32 map_height; Uint32 map_width; Uint32 map_row_size; Uint32 map_xcoord; Uint32 map_ycoord; Uint32 map_xmax; Uint32 map_ymax; Uint32 tiles_width; Uint32 tiles_height; /** Type of scrolling TILES_NO_SCROLL, TILES_SCROLL_BEGIN, ... */ Uint32 map_scroll_num; double map_angle_direction; double map_angle_speed; /** Velocity of the tiles background */ double map_velocity; Sint32 map_scroll_delay; private: tiles_background (); void draw_shadows (); void generate_map (); void set_palette (); void set_4_color_palette (Uint32 pal_index); public: ~tiles_background (); static tiles_background *get_instance (); void setup (Uint32 titles_num); void set_scroll_type(Uint32 type); void draw (); void draw (offscreen_surface * offscreen); void set_4_color_palette (); void next_4_color_palette (); void prev_4_color_palette (); }; #endif tecnoballz-0.92/include/sprite_wall.h0000644000175000017500000000267610701367676017006 0ustar brunobruno/** * @file sprite_wall.h * @brief The sprite of the wall used in bricks level * @created 2007-1O-04 * @date 2007-1O-05 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.3 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_wall.h,v 1.3 2007/10/05 08:03:10 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_WALL__ #define __SPRITE_WALL__ class sprite_wall; #include "../include/sprite_object.h" class sprite_wall:public sprite_object { static sprite_wall* sprite_wall_singleton; public: Sint32 thecounter; private: sprite_wall (); public: ~sprite_wall (); void enable (Uint32 counter); void disable (); static sprite_wall * get_instance (); }; #endif tecnoballz-0.92/include/controller_projectiles.h0000644000175000017500000000437210711356675021240 0ustar brunobruno/** * @file controller_projectiles.h * @brief Projectiles controller * @date 2007-10-26 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.7 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_projectiles.h,v 1.7 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_PROJECTILES__ #define __CONTROLLER_PROJECTILES__ class controller_projectiles; #include "../include/objects_list.h" #include "../include/handler_display.h" #include "../include/right_panel_score.h" #include "../include/sprite_projectile.h" #include "../include/sprite_paddle.h" class controller_projectiles:public objects_list < sprite_projectile, controller_projectiles > { private: static const Uint32 MAX_OF_PROJECTILES = 7; static const Uint32 SIZE_OF_PROJECTILE = 10; static const Sint16 circular_sin_640[]; static const Sint16 circular_sin_320[]; private: sprite_paddle * gun_paddle; Sint32 countTempo; Uint32 paddle_length; const Sint16 *circular_sin; public: controller_projectiles (); ~controller_projectiles (); void create_projectiles_list (sprite_paddle * paddle); void disponible (); void fire (); void init_type1 (); void init_type2 (); void init_type3 (); void init_type4 (); void init_type5 (); void init_type6 (); void init_type7 (); void move (); void move_type1 (); void move_type2 (); void move_type3 (); void move_type4 (); void move_type5 (); void move_type6 (); void move_type7 (); void set_fire_1 (); void set_fire_2 (); }; #endif tecnoballz-0.92/include/sprite_guardian.h0000644000175000017500000000640310671704020017611 0ustar brunobruno/** * @file sprite_guardian.h * @brief The guardian sprite * @created 2003-01-09 * @date 2007-04-14 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.7 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_guardian.h,v 1.7 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_GUARDIAN__ #define __SPRITE_GUARDIAN__ class sprite_guardian; #include "../include/sprite_object.h" #include "../include/handler_display.h" #include "../include/controller_guardians.h" #include "../include/controller_balls.h" #include "../include/controller_gigablitz.h" #include "../include/controller_explosions.h" class sprite_guardian:public sprite_object { friend class controller_guardians; friend class controller_bullets; friend class sprite_bullet; friend class controller_balls; private: const static Sint32 table_gga1[8]; //table different size of gigablitz const static Sint32 table_gga2[8]; //table different size of gigablitz /** Strength of the guardian */ Sint32 energy_level; /** Duration of the explosions */ Uint32 explode_delay_counter; /** Delay value before next explision */ Uint32 explode_frequency; Sint32 canon_xcoord; //middle x from where weapons starts /** Counter of delay between two gigablitz */ Uint32 gigablitz_delay_counter; /** Delay value before next gigablitz */ Uint32 gigablitz_frequency; /** Moving speed of the guardian */ Uint32 speed_of_guardian; Sint32 gard_colx1; // fenetre de collision x-mini Sint32 gard_coly1; // fenetre de collision y-mini Sint32 gard_colx2; // fenetre de collision x-maxi Sint32 gard_coly2; // fenetre de collision y-maxi Sint32 gard_ycent; //middle y from where weapons starts /** Counter of delay between two shots */ Uint32 shot_delay_counter; /** Delay value before next shot */ Uint32 shoot_frequency; Sint32 gard_nsbob; //sprite's number Sint32 gard_lissa; //curve's number Sint32 *gard_tfire; //table des pointeurs sur la liste tirs Sint32 gardptfire; // /** Guardian recently touched by a ball if greater than zero */ Uint32 recently_touched; /** Guardian blinks if true */ bool is_blinking ; unsigned char *ptr_lissa1; unsigned char *ptr_lissa2; Sint32 hasardval2; public: sprite_guardian (); ~sprite_guardian (); void initialize (gardlevel * guard, unsigned char *ptLis); void run (Uint32 voffset); private: void fire_bullets (); void startBlitz (); }; #endif tecnoballz-0.92/include/controller_gigablitz.h0000644000175000017500000000520710711356675020667 0ustar brunobruno/** * @file controller_gigablitz.h * @brief Gigablitz controller * @date 2007-04-03 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.12 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_gigablitz.h,v 1.12 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_GIGABLITZ__ #define __CONTROLLER_GIGABLITZ__ class controller_gigablitz; #include "../include/sprite_gigablitz.h" #include "../include/list_sprites.h" #include "../include/right_panel_score.h" #include "../include/handler_keyboard.h" #include "../include/controller_viewfinders.h" #include "../include/controller_projectiles.h" #include "../include/handler_players.h" #include "../include/supervisor_bricks_level.h" #include "../include/objects_list.h" #include "../include/controller_bricks.h" #include "../include/controller_explosions.h" class controller_gigablitz:public objects_list < sprite_gigablitz, controller_gigablitz > { friend class sprite_gigablitz; private: static const Uint32 MAX_OF_GIGABLITZ = 7; static Uint32 numeroBOBs[MAX_OF_GIGABLITZ]; sprite_paddle *paddle_bottom; sprite_paddle *paddle_top; sprite_gigablitz *current_gigablitz; Sint32 blitz_colx; Sint32 gigablitz_xcoord; /* Height of the gigablitz in pixels */ Uint32 gigablitz_height; Sint32 bitz_ystop; //"gigablitz" Y max. Sint32 bitz_maxiy; // Sint32 bitz_miniy; // Sint32 blitz_seta; Uint32 num_of_bricks; //width of collison bricks in row Uint32 blitz_xsin; public: controller_gigablitz (); ~controller_gigablitz (); void create_gigablitz_sprites (); void shoot_paddle (); void run_in_bricks_levels (); void collision1 (); void run_in_guardians_level (); bool shoot_guardian (Uint32 id, Sint32 xcoord, Sint32 ycoord, Uint32 width, Uint32 height); bool is_enable (); private: void collision_with_paddle (); }; #endif tecnoballz-0.92/include/sprite_display_menu.h0000644000175000017500000001006410712030101020472 0ustar brunobruno/** * @file sprite_display_menu.h * @brief Sprite wich display text of the menu in the menu principal * @date 2007-10-09 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.9 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_display_menu.h,v 1.9 2007/10/31 07:35:29 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_DISPLAY_MENU__ #define __SPRITE_DISPLAY_MENU__ class sprite_display_menu; #include "../include/display_text_bitmap.h" #include "../include/sprite_object.h" #include "../include/bitmap_data.h" #include "../include/handler_menu_events.h" class sprite_display_menu:public virtual display_text_bitmap, public virtual sprite_object { public: typedef enum { DO_NO_EXIT, PROGRAM_EXIT, START_GAME } EXIT_ENUM; private: typedef enum { MAIN_SECTION = 0, OPTIONS_SECTION = 19, ABOUT_SECTION = 38, INFOS_SECTION = 57, GREETINGS_SECTION = 76, SCORE_SECTIONS = 95, MAX_OF_LINES = 114, } MENU_TEXTS_ENUM; /** Object handle events of the menu */ handler_menu_events* menu_events; /** Pointer to the text file loaded */ char **texts_of_menus; static const unsigned char color_cycling[]; /** Number of characters by lines */ static const Sint32 NUM_OF_COLUMNS = 32; /** Number of lines of characters */ static const Sint32 NUM_OF_ROWS = 19; static const Sint32 LINE_START = 5; static const Sint32 LINE_PARAM = 6; static const Sint32 LINE_ABOUT = 7; static const Sint32 LINE_SALUT = 8; static const Sint32 LINE_INFOS = 9; static const Sint32 LINE_SCORE = 10; static const Sint32 LINE_CODE1 = 11; static const Sint32 LINE_CODE2 = 12; static const Sint32 LINE_SORTI = 13; static const Sint32 LINE_ENTRE = 14; static const Sint32 YCOORDNULL = -10240; /** Width of font in pixels 8 or 16 */ Uint32 font_width; /** Height of font in pixels 8 or 16 */ Uint32 font_height; /** Space between lines in pixels */ Uint32 line_spacing; /** Id of the current menu from MAIN_SECTION to SCORE_SECTIONS */ Uint32 current_menu_section; /** Current index of the first color of the line * under the mouse cursor */ Uint32 menu_first_color_index; Sint32 y_coord_left_down; Sint32 y_coord_right_down; bitmap_data *text_offscreen; /** True if currently cleaning */ bool is_clean_zone; /** Height of the zone to clear */ Uint32 clear_zone_height; /** Width of the zone to clear */ Uint32 clear_zone_width; /** X-coordinate of the top-left zone to clear */ Uint32 clear_zone_xcoord; /** Y-coordinate of the top-right zone to clear */ Uint32 clear_zone_ycoord; Uint32 blink_cursor_delay; /** Offsets of the first 128 ASCII characters */ static char ascii_to_index[128]; public: static const char difficulte[]; public: sprite_display_menu (); ~sprite_display_menu (); void load_text_file(); void first_init (); Uint32 check_and_display (); private: void update_strings (); void set_current_menu_section(Uint32 current); Uint32 check_events (); void clear_text_offscreen (); void clear_input_zone (); void clear_zone_start (Uint32 xcoord, Uint32 ycoord, Uint32 width, Uint32 height); void start_input_string (Uint32 xcoord, Uint32 ycoord, Uint32 width, char *str); void clear_zone_stop (); void draw_input_cursor (); void copy_high_score_in_menu (); }; #endif tecnoballz-0.92/include/supervisor_bricks_level.h0000644000175000017500000001061210711356675021411 0ustar brunobruno/** * @file supervisor_bricks_level.h * @brief Bricks levels supervisor * @date 2007-10-17 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.30 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: supervisor_bricks_level.h,v 1.30 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SUPERVISOR_BRICKS_LEVEL__ #define __SUPERVISOR_BRICKS_LEVEL__ class supervisor_bricks_level; #include "../include/handler_display.h" #include "../include/handler_audio.h" #include "../include/sprite_object.h" #include "../include/sprite_wall.h" #include "../include/bitmap_data.h" #include "../include/list_sprites.h" #include "../include/objects_list.h" #include "../include/supervisor.h" #include "../include/controller_ships.h" #include "../include/sprite_ship.h" #include "../include/handler_keyboard.h" #include "../include/tiles_background.h" #include "../include/controller_paddles.h" #include "../include/controller_sides_bricks.h" #include "../include/right_panel_score.h" #include "../include/handler_display.h" #include "../include/controller_ejectors.h" #include "../include/controller_bricks.h" #include "../include/controller_balls.h" #include "../include/controller_moneys.h" #include "../include/controller_capsules.h" #include "../include/controller_gigablitz.h" #include "../include/handler_players.h" #include "../include/controller_font_game.h" #include "../include/head_animation.h" #include "../include/controller_indicators.h" #include "../include/controller_game_over.h" #include "../include/short_info_messages.h" #include "../include/handler_levels.h" #include "../include/controller_gems.h" #include "../include/controller_viewfinders.h" #include "../include/handler_popup_menu.h" #include "../include/controller_magnetic_eyes.h" class supervisor_bricks_level:public virtual supervisor { friend class tiles_background; friend class controller_moneys; friend class controller_balls; friend class controller_paddles; friend class controller_capsules; friend class controller_font_game; friend class controller_ships; friend class sprite_paddle; private: short_info_messages *info_messages; controller_indicators *player_indicators; controller_sides_bricks *sides_bricks; /** Head animation in the right score panel */ head_animation *head_anim; controller_bricks *bricks; tiles_background *tiles_ground; controller_ejectors *ejectors_corners; controller_balls *balls; controller_viewfinders *viewfinders_paddles; controller_paddles *paddles; right_panel_score *panel_score; controller_ships *ships; controller_magnetic_eyes *magnetic_eyes; controller_moneys *money_capsules; controller_capsules *power_up_capsules; controller_gems *gem_stones; controller_font_game *font_game; controller_gigablitz *gigablitz; controller_game_over *game_over; sprite_wall *bottom_wall; sprite_object *money_indicator; handler_popup_menu *popup_menu; /** Area number from 1 to 2 */ Sint32 area_number; /** Level number from 1 to 12 */ Sint32 level_number; const bricks_level_desc *level_desc; //Sint32 next_level; /** Time delay before next level */ Sint32 count_next; /** Counter used to handle the different phases of the game over */ Sint32 gameover_counter; #ifdef UNDER_DEVELOPMENT /** Key flag to switch to the next backgound */ bool devel_keyx; /** Key flag to switch to the previous backgound */ bool devel_keyw; Sint32 backgound_index; #endif public: supervisor_bricks_level (); ~supervisor_bricks_level (); void first_init (); Uint32 main_loop (); private: void init_level (); void switch_background (); void draw_tilesmap(); void initialize_background (Sint32 bkg_num = -1); }; #endif tecnoballz-0.92/include/controller_font_game.h0000644000175000017500000000405510712030101020620 0ustar brunobruno/** * @file controller_font_game.h * @brief Handle mobile characters used for "LEVEL n COMPLETED" * @date 2007-10-31 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.3 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_font_game.h,v 1.3 2007/10/31 07:35:29 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_FONT_GAME__ #define __CONTROLLER_FONT_GAME__ class controller_font_game; #include "../include/objects_list.h" #include "../include/sprite_font_game.h" class controller_font_game:public objects_list < sprite_font_game, controller_font_game > { private: /** Number of chars in the first string ("LEVEL n") */ Uint32 size_of_line_1; /** Number of chars in the second string ("COMPLETED") */ Uint32 size_of_line_2; /** Number total of chars both in the first and second string */ Uint32 total_size; /** Screen width in pixels 256/512 pixels */ Uint32 horizontal_length; /** Horizontal offet 0 or 32/64 pixels */ Uint32 horizontal_offset; static char ze_bobText[]; static char ze_endText[]; public: controller_font_game (); ~controller_font_game (); void initialize (Uint32 level, Uint32 offset = 0); void move (); void enable (); private: Uint32 set_start_values (Uint32 n, Uint32 a, Uint32 j, Sint32 y, Uint32 i3, Sint32 y3); }; #endif tecnoballz-0.92/include/handler_audio.h0000644000175000017500000001271710702232640017233 0ustar brunobruno/** * @file handler_audio.h * @brief Handler of the sound and music * @created 2004-03-22 * @date 2007-10-07 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.9 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_audio.h,v 1.9 2007/10/07 19:38:08 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ //#define SOUNDISOFF if define, don't compile handler_audio.cc #ifndef SOUNDISOFF #ifndef __AUDIOMIXER__ #define __AUDIOMIXER__ #include #include #include class handler_audio; #include "tecnoballz.h" /** Module's positions in a area music */ typedef struct { /** First music of a bricks level */ Uint32 music_1; /** Restart first music */ Uint32 music_1_loop; /** Second music of a bricks level */ Uint32 music_2; /** Restart second music */ Uint32 music_2_loop; /** bricks level completed */ Uint32 level_completed; /** Lost ball in bricks level */ Uint32 pos_losing; /** Shop music */ Uint32 shop_music; } musics_pos; class handler_audio:public virtual tecnoballz { private: static const Uint32 VOLUME_INC = MIX_MAX_VOLUME / 16; public: /* Differents portions in a area music */ typedef enum { MUSIC_UNDIVIDED, GAME_PORTION, WIN_PORTION, LOST_PORTION, SHOP_PORTION, MUSIC_IS_OFF } MUSIC_PORTIONS; /** Enumeration of all the musics */ typedef enum { MUSICAREA1, MUSICAREA2, MUSICAREA3, MUSICAREA4, MUSICAREA5, MUSICGUARD, MUSICSCORE, MUSICGOVER, MUSICINTRO, MUSICCONGR, TERMIGATOR_MUSIC, IN_GAME_MUSIC, FRIDGE_IN_SPACE_MUSIC, MON_LAPIN_MUSIC } MUSIC_ENUM; /** Enumeration of all the sound effects */ typedef enum { LOST_LIFE, PADDLE_EXPLOSION, EXTRA_LIFE, /** Collect money or gem */ COLLECT_MONEY, TILT_ALARM, /** Collect penalty or bonus capsule */ COLLECT_CAPSULE, /** Vocal "tecnoball" */ TECNOBALL, SHIP_APPEAR, /** Paddle transformation */ PADDLE_TRANSFORMATION, GUARDIAN_FIRE, PADDLE_FIRE, /** Guardian's explosion */ BIG_EXPLOSION, DESTROY_INDESTRUCTIBLE_BRICK, SHIP_EXPLODE, HIT_GUARDIAN, HIT_SHIP, HIT_INDESTRUCTIBLE_BRICK1, HIT_INDESTRUCTIBLE_BRICK2, BALL_HIT_PADDLE, BALL_HIT_SIDE, BALL_HIT_BRICK1, BALL_HIT_BRICK2, BALL_HIT_BRICK3, BALL_HIT_BRICK4, BALL_HIT_BRICK5, EJECTOR_OUT, ECJECTOR_IN, NUM_OF_SOUNDS } SOUNDS_ENUM; public: /* true if SDL_mixer is enable */ static bool is_audio_enable; private: handler_audio (); public: ~handler_audio (); static handler_audio *get_instance (); void stop_music (); void play_music (Uint32 music_id); void run (); void play_level_music (Uint32 area_num, Uint32 level_num); void play_shop_music (Uint32 area_num); void play_win_music (); void play_lost_music (); void stop_lost_music (); bool is_win_music_finished (); Uint32 get_portion_music_played (); void play_sound (Uint32 sound_num); void disable_sound (); void enable_sound (); private: void sound_volume_ctrl (); void query_spec (); Uint32 area_music (Uint32); void initialize (); void control_music_position (); void play_requested_sounds (); private: static handler_audio *audio_singleton; static char sounds_play[NUM_OF_SOUNDS]; static Mix_Chunk *sound_list[]; static const musics_pos ptMusicpos[]; private: /** Current area number (1 to 5) */ Uint32 aera_number; /** Current level number (1 to 12) */ Uint32 level_number; /** Position of the first music of a bricks level * in the Protraker module */ Sint32 music_1_position; /** Position of the restart of the current music in * the Protraker module */ Sint32 restart_position; /** Position of the second music of a bricks level * in the Protraker module */ Sint32 music_2_position; /** Part of the music module currently played: GAME_PORTION, * WIN_PORTION, LOST_PORTION or SHOP_PORTION */ Uint32 current_portion_music; /** True if only the music must be played, * and not the sound effects, during the phases of intro, * shop and game over */ bool is_only_music; /* True if the music is enabled * [Ctrl] + [D] or [Ctrl +[S] keys toggle the music on and off */ bool is_music_enable; /** True if sound effect are enabled. [Ctrl] + [F] or * [Ctrl] + [S] keys toggle the sound effects on and off */ bool is_sound_enable; /** Current music volume */ Uint32 music_volume; /** Current audio channel volume */ Uint32 channels_volume; /** Identifier of the current music loaded and played */ Sint32 current_music_id; /** Pointer to the current music loaded and played */ Mix_Music *current_music; /** Pointer to the Amiga song module (Protracker format) */ MODULE *song_module; /** Size of all waves used for sounds effect */ Uint32 waves_size; /** Current position in the Protraker module */ Sint32 song_pos; }; #endif #endif tecnoballz-0.92/include/tecnoballz.h0000644000175000017500000001371710720311436016574 0ustar brunobruno/** * @file tecnoballz.h * @brief Base of all classes, and main static methods of the game * @created 2002-08-18 * @date 2007-11-19 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.75 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: tecnoballz.h,v 1.75 2007/11/19 13:43:58 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include #include #include #include #include #include #include #include #include #include #ifdef WIN32 #include #include "SDL/SDL.h" #else #include #include #include #include #include #include "SDL/SDL.h" #endif #include "../include/configfile.h" #ifndef __TECNOBALLZ__ #define __TECNOBALLZ__ #define TECNOBALLZ_VERSION "TECNOBALLZ 0.91+ (2007-11-19)" /** To define only under development */ /* #define UNDER_DEVELOPMENT */ /** Force bytes copy (SPARC unaligned memory access) */ /* #define BYTES_COPY */ #ifndef SCOREFILE #define SCOREFILE "tecnoball" #endif #ifndef PREFIX #define PREFIX "" #endif /** PlayStation Portable port, PSP is a handheld game console released * and currently manufactured by Sony Computer Entertainment */ /* #define TECNOBALLZ_PSP */ /** GP2X port, GP2X is an open-source, * Linux-based handheld video game console */ /* #define TECNOBALLZ_GP2X */ #ifdef TECNOBALLZ_GP2X #undef TECNOBALLZ_PSP #define TECNOBALLZ_HANDHELD_CONSOLE #endif #ifdef TECNOBALLZ_PSP #undef TECNOBALLZ_GP2X #define TECNOBALLZ_HANDHELD_CONSOLE #endif class tecnoballz; class configfile; class handler_high_score; class handler_resources; class handler_levels; class handler_display; class handler_keyboard; #ifndef SOUNDISOFF class handler_audio; #endif class list_sprites; class handler_players; class supervisor_bricks_level; class supervisor_shop; class supervisor_guards_level; class supervisor_main_menu; class supervisor_map_editor; class bitmap_data; class offscreen_surface; const Sint32 SINUS_MASK = 511; const Sint32 SINUS_DECA = 7; class tecnoballz { public: /** Different phases of the game */ typedef enum { BRICKS_LEVEL = 1, SHOP, GUARDS_LEVEL, MAIN_MENU, MAP_EDITOR, LEAVE_TECNOBALLZ, } GAME_PHASE; /** Different levels of difficulty */ typedef enum { DIFFICULTY_EASY = 1, DIFFICULTY_NORMAL, DIFFICULTY_MEDIUM, DIFFICULTY_HARD, } DIFFICULTIES_ENUM; public: /** 4 levels of difficulty */ static const Uint32 MAX_OF_DIFFICULTY_LEVELS = 4; public: /** True if verbose enable */ static bool is_verbose; /** Force 4 colors tiles set in bricks level */ static bool force_4_colors_tiles; /** 1=320x240 or 2=640x480 pixels */ static Uint32 resolution; /** True if static background tiles with bricks and ejectors * draw inside. False if bricks and ejectors are sprites */ static bool has_background; /** Control paddle with absolute mouse position */ static bool absolute_mouse_positioning; static Sint32 arg_jumper; protected: /* object number */ Uint32 object_num; /* * static members */ /** Current number of objects */ static Uint32 objects_counter; /** Counter the number of frames */ static Uint32 frame_counter; /** Random counting variable */ static Sint32 random_counter; /** Current phase of the game * BRICKS_LEVEL, SHOP, GUARDS_LEVEL, * MAIN_MENU, or MAP_EDITOR */ static Uint32 current_phase; /** Difficulty with which an average player may complete a game * 1: easy; 2:normal 3:medium; 4:hard */ static Sint32 difficulty_level; /** If true then leaves the game definitively */ static bool is_exit_game; /** If true cheat mode is enabled. Before everything in the menu, * the six names must be 040670. Also the cheat mode must be enabled * in the shop. You can moving the pointer to the top left screen * corner, and type [E], [T], [B] and [ENTER]. */ static bool is_enabled_cheat_mode; /** True if six names of menu initialized to 040670 */ static bool birth_flag; /** Number of initial lifes */ static Sint32 initial_num_of_lifes; /** Number of players from 1 to 6 */ static Sint32 number_of_players; static const char nomprefix[]; static handler_high_score *high_score; /** Handler of the files resources */ static handler_resources *resources; static handler_levels *ptLev_data; #ifndef SOUNDISOFF static handler_audio *audio; #endif static handler_display *display; static handler_keyboard *keyboard; static list_sprites *sprites; static handler_players *current_player; static Sint16 *table_cosL; static Sint16 *table_sinL; /** A bitmap containing the current images of sprites */ static bitmap_data *sprites_bitmap; /** The main offscreen surface of the game */ static offscreen_surface *game_screen; static offscreen_surface *background_screen; static configfile *config_file; public: static void first_init (configfile * pConf); static void game_begin (); static void release_all_objects (configfile * pConf); static void integer_to_ascii (Sint32 value, Uint32 padding, char *str); tecnoballz (); ~tecnoballz (); void object_init (); void object_free (); void int_to_big_endian (Uint32 *, Uint32 *); void big_endian_to_int (Uint32 *, Uint32 *); }; #endif tecnoballz-0.92/include/controller_guardians.h0000644000175000017500000000635410671704020020656 0ustar brunobruno/** * @file controller_guardians.h * @brief Guardians controller * @created 2003-01-10 * @date 2007-04-16 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.8 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_guardians.h,v 1.8 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_GUARDIANS__ #define __CONTROLLER_GUARDIANS__ class controller_guardians; #include "../include/tecnoballz.h" /** * Structure of a guardan parameters */ typedef struct { Sint32 para_power; // resistance Sint32 para_xcent; // centre X depart tir Sint32 para_waitf; // frequence tir gigaBlitz Sint32 para_speed; // vitesse de deplacement Sint32 para_colx1; // fenetre de collision x-mini Sint32 para_coly1; // fenetre de collision y-mini Sint32 para_colx2; // fenetre de collision x-maxi Sint32 para_coly2; // fenetre de collision y-maxi Sint32 para_ycent; // centre Y départ tir Sint32 para_wait2; // frequence tir Sint32 para_nsbob; // numero du BOB Sint32 para_lissa; // numero de la courbe Sint32 para_tfire[16]; // table des pointeurs sur la liste tirs } gardlevel; #include "../include/sprite_guardian.h" #include "../include/list_sprites.h" #include "../include/objects_list.h" #include "../include/controller_bullets.h" #include "../include/sprite_ball.h" class controller_guardians:public objects_list < sprite_guardian, controller_guardians > { friend class sprite_guardian; private: unsigned char *getLissaPt (Sint32 lissa); void set_gauge_height (); public: controller_guardians (); ~controller_guardians (); void create_guardians_list (Sint32 grdPt); void run (); void killguards (Sint32 numGa = 0); bool is_guardians_destroyed (); Sint32 get_scrolling_speed (Uint32, Sint32, sprite_ball *, sprite_bullet *); private: Sint32 scrollTemp; //use for scroll background Sint32 offset_ptr; unsigned char *displacement_curve; sprite_object **life_gauges_list; public: static Sint32 level2gdpt (Uint32 arean, Uint32 level); private: static gardlevel guard_list[]; static Sint32 level_list[]; static const char offzetbyte[256]; typedef enum { LISSA_NB01, LISSA_NB02, LISSA_NB03, LISSA_NB04, LISSA_NB05, LISSA_NB07, LISSA_NB08, LISSA_NB09, LISSA_NB11, LISSA_NB12, LISSA_NB13, LISSA_NB15 } CURVE_ID; }; #endif tecnoballz-0.92/include/configfile.h0000644000175000017500000000461110676501006016541 0ustar brunobruno/** * @file configfile.h * @brief Config file handler * @created 2005-01-22 * @date 2007-09-29 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.10 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: configfile.h,v 1.10 2007/09/26 16:00:06 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONFIGFILE__ #define __CONFIGFILE__ #include #ifdef _WIN32 #include #else #include #endif #include #include #include "../include/tecnoballz.h" #include "../include/lispreader.h" #ifdef _WIN32 #define MKDIR(d, p) mkdir(d) #else #define MKDIR mkdir #endif #ifdef _WIN32 #define CONFIG_DIR_NAME "tlkgames" #else #define CONFIG_DIR_NAME ".tlkgames" #endif #define CONFIG_FILE_NAME "tecnoballz.conf" class configfile:public virtual tecnoballz { private: typedef enum { LANGUAGE_EN, LANGUAGE_FR, MAX_OF_LANGUAGES } LANGUAGES_ENUM; static const char *language_to_string[MAX_OF_LANGUAGES]; Uint32 language; static char stringname[7]; char config_dir[512]; char configname[512]; char thePlayer1[7]; char thePlayer2[7]; char thePlayer3[7]; char thePlayer4[7]; char thePlayer5[7]; char thePlayer6[7]; char thePlayer7[7]; char *thePlayers[6]; public: configfile (); ~configfile (); void configinfo (); void load (); void save (); Sint32 scan_arguments (Sint32 arg_count, char **arg_values); char *get_player_name (Uint32 playernum); void set_player_name (Uint32 playernum, char *name); const char * get_language (); private: bool check_and_create_dir (); void resetvalue (); FILE *fopen_data (const char *rel_filename, const char *mode); }; #endif tecnoballz-0.92/include/sprite_ball.h0000644000175000017500000001610410700214373016730 0ustar brunobruno/** * @file sprite_ball.h * @brief The ball sprite * @date 2007-10-01 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.22 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_ball.h,v 1.22 2007/10/01 15:57:47 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_BALL__ #define __SPRITE_BALL__ class sprite_ball; #include "../include/sprite_object.h" /** Coordinates of the ball on the ejectors */ typedef struct { Sint32 x_coord; Sint32 y_coord; } ball_ejector_coords; #include "../include/sprite_paddle.h" #include "../include/controller_bricks.h" #include "../include/controller_viewfinders.h" #include "../include/controller_ejectors.h" class sprite_ball:public sprite_object { friend class controller_balls; friend class controller_viewfinders; friend class controller_paddles; friend class sprite_money; friend class sprite_gem; friend class controller_guardians; friend class direction; public: /** Different types of ball */ typedef enum { NORMAL, POWER_1, POWER_2 } TYPES_OF_BALL; /** Different sizes of ball */ typedef enum { SIZE_1 = 0, SIZE_2 = 3, SIZE_3 = 6 } SIZES_OF_BALL; /** Width and height of collision of the ball size 1 in low-res */ static const Sint32 WIDTH_1 = 5; /** Width and height of collision of the ball size 2 in low-res */ static const Sint32 WIDTH_2 = 7; /** Width and height of collision of the ball size 3 in low-res */ static const Sint32 WIDTH_3 = 9; /** Left limit of ball in low-res */ static const Sint32 X_MINIMUM = 5; /** Right limit of ball in low-res */ static const Sint32 X_MAXIMUM = 250; /** Top limit of ball in low-res */ static const Sint32 Y_MINIMUM = 0; /** Bottom limit of ball low-res */ static const Sint32 Y_MAXIMUM = 230; private: /** Ball direction from 0 to 64 step 4 * 64 = immobile ball */ Sint32 direction; /** Previous ball direction */ Sint32 previous_direction; /** Delay counter before change ball direction * Avoid the horizontal blockings */ Sint32 change_direction_count; /** The last paddle touched by the ball */ sprite_paddle *paddle_touched; /** Padlle on witch is stuck the ball */ sprite_paddle *stick_paddle; /** Paddle number on which the ball is stuck */ Uint32 sticky_paddle_num; /** Pointer to the current velocities table */ Sint16 *velocities; /** Pointer to the current velocities table */ Sint16 *initial_velocities; /** Pointer to the current points of collision with a brick */ Sint32 *brick_collision_points; /* Strength of ball 1, 2 or 3 to decreasing brick strength */ Sint32 strength1; /* Strength of ball 32, 64 or 96 to decreasing brick address */ Sint32 strength2; /** Time delay before ejection of the ball */ Sint32 ejector_delay; /** Table of directions possible that a ball can * set when it leave a ejector */ Sint32 *ejector_table; /** Counter before a tilt is possible */ Sint32 tilt_delay_counter; /** Counter delay before accelerating the ball */ Sint32 accelerate_delay_counter; /** Time delay before accelerating the ball */ Sint32 accelerate_delay; /** Delay counter before the ball leaves the paddle */ Sint32 start_delay_counter; /** Initial delay before the ball leaves the paddle */ Sint32 start_delay; /** Direction of the viewfinder when the ball is sticked * on a paddle: from 0 to 13 */ Sint32 viewfinder_direction; /** Counter delay before change direction of the viewfinder */ Sint32 viewfinder_delay; /** Size identfier SIZE_1, SIZE_2 or SIZE_3 */ Sint32 size_id; /** Type of ball NORMAL, POWER_1 or POWER_2 */ Sint32 type; /** Brick's width in pixels 16 or 32 */ Sint32 brick_width; /** Previous hited wall RIGHT_WALL, LEFT_WALL, TOP_WALL or 0 if not */ Sint32 last_hited_wall; /** True if collision point of ball with bricks were corrected */ static bool is_collisions_point_initialized; /** Collision points of the ballz size 1 with a brick */ static Sint32 brick_collision_points_1[8]; /** Collision points of the ballz size 2 with a brick */ static Sint32 brick_collision_points_2[8]; /** Collision points of the ballz size 3 with a brick */ static Sint32 brick_collision_points_3[8]; /** Displacement offsets of speed 1 */ static Sint16 velocities_speed_1[]; /** Displacement offsets of speed 2 */ static Sint16 velocities_speed_2[]; /** Displacement offsets of speed 3 */ static Sint16 velocities_speed_3[]; /** Displacement offsets of speed 1 */ static Sint16 velocities_speed_4[]; /** Coordinates of the balls on the ejectors */ static ball_ejector_coords ejector_coords[]; /** Possible directions of a ball when * a player activates the tilt */ static const Sint32 tilt_directions[16][16]; /** Directions possible that a ball can set when it leave * the top-left ejector */ static Sint32 ball_ejector_1[]; /** Directions possible that a ball can set when it leave * the bottom-left ejector */ static Sint32 ball_ejector_2[]; /** Directions possible that a ball can set when it leave * the bottom-right ejector */ static Sint32 ball_ejector_3[]; /** Directions possible that a ball can set when it leave * the top-right ejector */ static Sint32 ball_ejector_4[]; static Sint32 *ball_ejectors[]; public: sprite_ball (); ~sprite_ball (); static void init_collisions_points (); void once_init (Sint32 start, Sint32 speed, sprite_paddle * paddle, Sint16 * table, Sint32 w); void starts_again (sprite_paddle * paddle); void remove (sprite_paddle * paddle); void init_first_ball (Sint32 h); void duplicate_from (sprite_ball * ball, Uint32 angle); static Sint16 *get_velocities (Sint32 speed); sprite_paddle *get_last_paddle_touched (); void set_power_1 (); void set_power_2 (); void set_size_2 (); void set_size_3 (); void set_maximum_speed (); void enbale_on_ejector (Uint32 eject_id, Uint32 otime); void set_on_ejector (Uint32 eject_id, Uint32 otime = 1); void disable_stick (); void accelerate (); private: void set_initial_values (sprite_paddle * paddle); void select_image (); }; #endif tecnoballz-0.92/include/handler_levels.h0000644000175000017500000001131310720062237017416 0ustar brunobruno/** * @file handler_levels.h * @brief manage levels data * @created 2004-04-06 * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.4 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_levels.h,v 1.4 2007/11/18 16:13:19 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __LEVEL_DATA__ #define __LEVEL_DATA__ class handler_levels; #include "../include/tecnoballz.h" #include "../include/tinyxml.h" #include typedef struct { /* 0 = bricks level */ Uint32 level_type; Uint32 id; /** Delay time before first appearance of ship 1 and 5 */ Uint32 ship_appearance_delay1; /** Delay time before first appearance of ship 2 and 6 */ Uint32 ship_appearance_delay2; /** Delay time before first appearance of ship 3 and 7 */ Uint32 ship_appearance_delay3; /** Delay time before first appearance of ship 4 and 8 */ Uint32 ship_appearance_delay4; /** Delay time of the reappearance of any ship after its destruction */ Uint32 reappearance; /** strength of the ships */ Uint32 ships_strength; /** Appearance frequency of the penalty capsules */ Uint32 penalties_frequency; /** Appearance frequency of the money capsules */ Uint32 moneys_frequency; /** List of the capsules */ const Uint32 *malusListe; /** First speed table */ Uint32 starting_speed; /** Delay time before the ball accelerates */ Uint32 acceleration_delay; /** Delay time before the ball leaves paddle, at the level beginning */ Uint32 ball_release_time; /** Delay time before the ball leaves paddle with glue option */ Uint32 glue_time; /** Delay time before tilt is available */ Uint32 tilt_delay; } bricks_level_desc; typedef struct { /* 1 = guard level */ Uint32 level_type; Uint32 id; Uint32 starting_speed; Uint32 ball_release_time; Uint32 tilt_delay; /** Delay time before the scrolling starts */ Uint32 scroll_delay; /** Determines the behavior of the scrolling */ Uint32 scroll_id; /** Appearance frequency of the capsules */ Uint32 capsules_frequency; /** List of the capsules */ const Uint32 *capsules_list; } guardians_level_desc; typedef struct { Uint32 id; Uint32 type; } level_desc; class handler_levels:public virtual tecnoballz { public: static const Uint32 MAX_OF_AREAS = 5; static const Uint32 NUM_OF_LEVELS_PER_AREA = 12; static const Uint32 TIME_MULTIPLIER = 50; static const Uint32 MAX_OF_CASPULES = 64; typedef struct { Uint32 id; Uint32 codes[handler_levels::MAX_OF_CASPULES]; } capsules_struct; public: handler_levels (); ~handler_levels (); const bricks_level_desc *get_bricks_levels_params (Uint32, Uint32); const guardians_level_desc *get_guardians_levels_params (Uint32, Uint32); private: typedef enum { BRICKS_LEVEL, GUARDIANS_LEVEL, MAX_OF_LEVEL_TYPES } LEVEL_TYPES; typedef enum { ROOT, LEVEL_NODE, BRICKS_LEVEL_NODE, CAPSULES_NODE, GUARDIANS_LEVEL_NODE } NODES_ENUM; void check_levels (); void check_xml (TiXmlNode * parent, Uint32 node); void parse (TiXmlNode * parent, Uint32 node); Uint32 *get_capsules_list (Uint32 id); guardians_level_desc *get_guardians_level (Uint32 id); bricks_level_desc *get_bricks_level (Uint32 id); private: Uint32 time_multiplier; Uint32 levels_counter; Uint32 bricks_levels_counter; Uint32 guardians_levels_counter; Uint32 capsules_lists_counter; Uint32 capsules_counter; Sint32 level_index; Sint32 bricks_level_index; Sint32 guardians_level_index; Sint32 appearance_index; Sint32 capsule_list_index; Sint32 capsule_index; std::string last_element; private: TiXmlDocument * xml_levels; guardians_level_desc *guardians_levels; bricks_level_desc *bricks_levels; capsules_struct *caspsules_list; level_desc *levels_list; }; #endif tecnoballz-0.92/include/handler_menu_events.h0000644000175000017500000000421110720062237020453 0ustar brunobruno /** * @file handler_menu_events.cc * @brief Handler the events of the menu * @created 2007-1O-29 * @date 2007-11-17 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.5 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_menu_events.h,v 1.5 2007/11/18 16:13:19 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __HANDLER__MENU__EVENTS__ #define __HANDLER__MENU__EVENTS__ #include "../include/tecnoballz.h" class handler_menu_events:public virtual tecnoballz { public: handler_menu_events(); ~handler_menu_events(); void stop(); void begin(Sint32 xspace, Sint32 yspace, Sint32 xmin, Sint32 ymin, Sint32 xmax, Sint32 ymax, Sint32 xleft, Sint32 ytop); void start(Sint32 spacing, Sint32 min, Sint32 max, Sint32 xcenter, Sint32 ytop); bool check(Sint32 *pos_y, Sint32 *inc); bool check(); bool check_keys(Uint32 *kcode, Uint32 *prev_kcode); private: static const Uint32 MAX_OF_KEYS = 7; static Uint32 keys[MAX_OF_KEYS]; bool is_enabled; Sint32 y_coord_left_down; Sint32 y_coord_right_down; Sint32 x_center; Sint32 top_y_coord; Uint32 line_spacing; Uint32 line_min; Uint32 line_max; Uint32 current_line; Sint32 left_x_coord; Uint32 row_spacing; Uint32 row_min; Uint32 row_max; Uint32 current_row; Sint32 key_delay; Uint32 previous_key_code_down; }; #endif tecnoballz-0.92/include/controller_magnetic_eyes.h0000644000175000017500000000351310671704020021507 0ustar brunobruno/** * @file controller_magnetic_eyes.h * @brief Magectic eyes controller * @created 2004-09-17 * @date 2007-04-08 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.5 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_magnetic_eyes.h,v 1.5 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_MAGNECTIC_EYES__ #define __CONTROLLER_MAGNECTIC_EYES__ class controller_magnetic_eyes; #include "../include/list_sprites.h" #include "../include/sprite_eye.h" #include "../include/objects_list.h" class controller_magnetic_eyes:public objects_list < sprite_eye, controller_magnetic_eyes > { friend class sprite_eye; private: static const Uint16 x_coordinates[32]; static const Uint16 y_coordinates[32]; public: /** Value used for the collisions with balls */ Sint32 hypotenuse; /** X-coordinate of the eyes centers */ Sint32 center_x; /** Y-coordinate of the eyes centers */ Sint32 center_y; public: controller_magnetic_eyes (); ~controller_magnetic_eyes (); bool create_eye (); void create_eyes_list (); void move (); }; #endif tecnoballz-0.92/include/supervisor_map_editor.h0000644000175000017500000000754610720062237021070 0ustar brunobruno/** * @file supervisor_map_editor.h * @brief The tile map editor for the menu and guardians levels * @created 2004-09-13 * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.17 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: supervisor_map_editor.h,v 1.17 2007/11/18 16:13:19 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SUPERVISOR_MAP_EDITOR__ #define __SUPERVISOR_MAP_EDITOR__ #include "../include/supervisor.h" #include "../include/tilesmap_scrolling.h" #include "../include/sprite_mouse_pointer.h" #include "../include/bitmap_data.h" class supervisor_map_editor:public virtual supervisor { private: typedef struct { /** Left column of selection rectangle */ Uint32 x1; /** Top row of selection rectangle */ Uint32 x2; /** Right column of selection rectangle */ Uint32 y1; /** Bottom row of selection rectangle */ Uint32 y2; Uint32 number_of_cols; Uint32 number_of_raws; Sint32 y_offset; } selected_region; typedef enum { SHOW_MAP, SHOW_TILES } SHOW_ENUM; tilesmap_scrolling *tiles_map; sprite_mouse_pointer *mouse_pointer; /** Number of tiles per row in the map */ Uint32 map_width; /** Height of the main window */ Uint32 screen_height; /** Weight of the main window */ Uint32 screen_width; /** SHOW_MAP or SHOW_TILES */ Uint32 view_mode; /** True if the space key is pressed down */ bool is_space_key_down; /** Y-coordinate of the tiles bitmap */ Sint32 tiles_ycoord; bitmap_data *tiles_bitmap; /** If true, the right mouse button is currently pressed */ bool is_right_button_down; /* * brush handle */ /** If true, the left mouse button is currently pressed */ bool is_left_button_down; /** X-coordinate of the current brush in pixels */ Sint32 brush_posx; /** Y-coordinate of the current brush in pixels */ Sint32 brush_posy; /** Width of the current brush in pixels */ Uint32 brush_width; /** Height of the current brush in pixels */ Uint32 brush_height; /** Brush composed of tiles copied from the main map */ Uint16 *tiles_brush; /** Brush bitmap */ bitmap_data *brush_bitmap; Uint32 cycled_colors_index; selected_region *current_selection; selected_region *map_selection; selected_region *tiles_selection; Uint32 tile_width; Uint32 tile_mask1; Uint32 tile_mask2; bool is_s_key_down; public: supervisor_map_editor (); ~supervisor_map_editor (); void first_init (); Uint32 main_loop (); private: void view_map_editor (); void view_tiles (); void tiles_to_brush (); void map_to_brush (); void check_keys (); Sint32 get_speed (); void select_rectangle (); void highlight_selection (); void alloc_tilesmap_brush (Uint32 number_of_raws, Uint32 number_of_cols); void alloc_brush (); void draw_brush (); bool save_tilesmap (); static const Uint32 MAX_OF_CYCLED_COLORS = 49; static const unsigned char cycled_colors_list[MAX_OF_CYCLED_COLORS]; }; #endif tecnoballz-0.92/include/sprite_paddle.h0000644000175000017500000001121710711356675017265 0ustar brunobruno/** * @file sprite_paddle.h * @brief A paddle sprite * @date 2007-10-23 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.20 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_paddle.h,v 1.20 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_PADDLE__ #define __SPRITE_PADDLE__ class sprite_paddle; #include "../include/sprite_object.h" #include "../include/sprite_ball.h" #include "../include/controller_projectiles.h" #include "../include/bitmap_data.h" #include "../include/sprite_bullet.h" #include "../include/controller_gigablitz.h" class sprite_paddle:public sprite_object { friend class controller_paddles; friend class controller_balls; friend class controller_projectiles; friend class sprite_bullet; friend class controller_viewfinders; friend class controller_gigablitz; public: typedef enum { NOT_OWN_GUN, OWN_GUN, FIRE = 3 } FIRE_PADDLE_STATUS; typedef enum { NOT_STICKY_PADDLE, FREE_STICKY_PADDLE, BUSY_STICKY_PADDLE } STICKY_PADDLE_STATUS; private: /** Paddle is enabled if the counter is greater than zero */ Uint32 enable_counter; /** True if the paddle is vertical, otherwise horizontal */ bool is_vertical; /** Paddle number from 0 to 5 */ Uint32 paddle_number; /** Paddle length in pixels */ Uint32 length; /** Minimum with of the paddle 32 or 64 pixels */ Uint32 width_mini; /** Maximum with of the paddle 64 or 128 pixels */ Uint32 width_maxi; /** Shift binary right value (3 or 4) used to convert the length to * convert the paddle's length in a interger from 0 to 6 */ Sint32 shift_width; /** Fire state: NOT_OWN_GUN, OWN_GUN, or FIRE */ Sint32 fire_state; /** Stick paddle state: NOT_STICKY_PADDLE, FREE_STICKY_PADDLE, or * BUSY_STICKY_PADDLE */ Uint32 sticky_state; const Sint32 **rebonds_Ga; //ball rebounds table (move on the left) const Sint32 **rebonds_Dr; //ball rebounds table (move on the right) /** Current directions used for bounce a ball */ const Sint32 *current_bounces; Sint32 *direct_tab; // table direction si la balle collee /** Current stuck ball, NULL if not */ sprite_ball *stuck_ball; /** If true the paddle touched a ball */ bool is_hit_ball; /** Paddle is invinciblei f the counter is greater than zero * available only in the guadians phase */ Sint32 invincible_counter; /** Counter used to blink the padde when it is invincible */ Sint32 blink_counter; /** Used for fire power 1 or fire power 2 */ controller_projectiles *projectiles; /** Used to increase x-coord of a projectile */ Sint32 projectile_xinc0; /** Used to increase y-coord of a projectile */ Sint32 projectile_yinc0; /** Used to increase x-coord of a projectile */ Sint32 projectile_xinc1; /** Used to increase y-coord of a projectile */ Sint32 projectile_yinc1; /** Used to increase x-coord of a projectile */ Sint32 projectile_xinc2; /** Used to increase y-coord of a projectile */ Sint32 projectile_yinc2; /** X-coordinate of center of the circle fire (fire 7) */ Sint32 projectile_xcenter; /** Y-coordinate of center of the circle fire (fire 7) */ Sint32 projectile_ycenter; /** x-offset used for the fire 6 */ Sint32 projectile_xoffset; /** x-offset used for the fire 6 */ Sint32 projectile_yoffset; public: sprite_paddle (bool has_projectiles = true); ~sprite_paddle (); void create_projectiles_list (); void fire_projectiles (); void move_projectiles (); void enable_if_ok (bool is_team, Sint32 size, Uint32 counter); void set_width (Uint32 size); void set_height (Uint32 h); void select_image (Uint32 size); void select_image (); Uint32 get_paddle_number (); void set_glue (); void set_fire_1 (); void set_fire_2 (); void release_ball (); void stick_ball (sprite_ball * ball); Uint32 get_length (); bool is_invincible (); void set_invincibility (Sint32 delay); void blink (); }; #endif tecnoballz-0.92/include/supervisor_guards_level.h0000644000175000017500000000715410711356675021430 0ustar brunobruno/** * @file supervisor_guards_level.h * @brief Guardians level supervisor * @created 2003-01-11 * @date 2007-10-17 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.25 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: supervisor_guards_level.h,v 1.25 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SUPERVISOR_GUARDS_LEVEL__ #define __SUPERVISOR_GUARDS_LEVEL__ class supervisor_guards_level; #include "../include/tilesmap_scrolling.h" #include "../include/sprite_bullet.h" #include "../include/handler_display.h" #include "../include/handler_keyboard.h" #include "../include/supervisor.h" #include "../include/controller_guardians.h" #include "../include/controller_bullets.h" #include "../include/controller_paddles.h" #include "../include/controller_balls.h" #include "../include/controller_moneys.h" #include "../include/controller_capsules.h" #include "../include/controller_indicators.h" #include "../include/controller_gigablitz.h" #include "../include/controller_explosions.h" #include "../include/controller_viewfinders.h" #include "../include/controller_game_over.h" #include "../include/controller_spheres.h" #include "../include/handler_popup_menu.h" #include "../include/controller_font_game.h" class supervisor_guards_level:public virtual supervisor { friend class controller_font_game; private: controller_gigablitz * gigablitz; tilesmap_scrolling *tiles_map; controller_guardians *guards; controller_bullets *bullets; controller_paddles *paddles; controller_balls *balls; controller_viewfinders *viewfinders_paddles; controller_moneys *money_capsules; controller_capsules *power_up_capsules; controller_indicators *player_indicators; controller_explosions *explosions; /** Sprite of the money capsule to the left of amount money */ sprite_object *money_indicator; sprite_object *sprite_playername; sprite_capsule *ptBobLifes; handler_popup_menu *popup_menu; /** Area number from 1 to 5 */ Uint32 area_number; /** Current level number 6, 12 or 13 */ Uint32 level_number; const guardians_level_desc *level_desc; /** Delay time before the scrolling starts */ Uint32 scroll_start_delay; /** Behavior type of scrolling */ Uint32 scroll_type; /** Speed of the scrolling */ Sint32 scroll_speed; controller_game_over *game_over; /** Mettalic spheres used in congratulisation */ controller_spheres *metallic_spheres; Uint32 gameover_counter; /** Delay counter before next phase */ Sint32 count_next; /** If true game is finished, play game over with congratulations */ bool is_victory; /** If true congratulations was already initialized */ bool is_victory_initialized; controller_font_game *font_game; private: void init_level (); void run_scroll (); void cheat_keys (); public: supervisor_guards_level (); ~supervisor_guards_level (); void first_init (); Uint32 main_loop (); }; #endif tecnoballz-0.92/include/handler_resources.h0000644000175000017500000000742110702612660020144 0ustar brunobruno/** * @file handler_resources.h * @brief Handler of the files resources * @created 2004-04-20 * @date 2007-10-09 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.19 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_resources.h,v 1.19 2007/10/09 05:46:24 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __HANDLER_RESOURCES__ #define __HANDLER_RESOURCES__ #include "../include/tecnoballz.h" class handler_resources:public virtual tecnoballz { private: static const char *folderlist[]; static const char *bitmap_files[]; static const char *texts_files[]; static const char *standfiles[]; static const char *musicfiles[]; static const char *soundfiles[]; static const char *folderdata; static const char *folder_320; static const char *folder_640; static char *fnamescore; static char tmp_filename[512]; static char pathstring[512]; static const Uint32 TEXTS_OFFSET = 2048; static const Uint32 BITMAP_OFFSET = 4096; public: /** Different identifiers of the resources */ typedef enum { RESCOSLIST = 0, MAP_GUARDIANS_20, MAP_GUARDIANS_40, MAP_CONGRATULATIONS_20, MAP_CONGRATULATIONS_40, MAP_MENU_20, MAP_MENU_40, RESGCURVES, DATA_BRICKS_LEVELS, RES60BACKG, DATA_LEVELS, TEXTS_SHOP = TEXTS_OFFSET, TEXTS_MESSAGES, TEXTS_SCROLL_MENU, TEXTS_POPUP_MENU, TEXTS_MAIN_MENU, BITMAP_HEAD_ANIMATION = BITMAP_OFFSET, BITMAP_RIGHT_PANEL, BITMAP_PADDLES_1, BITMAP_PADDLES_2, BITMAP_GAME_FONTS, BITMAP_MENU_FONTS, BITMAP_SMALL_FONTS, BITMAP_GIGABLITZ, BITMAP_TILESMAP, BITMAP_SHOP, BITMAP_ALL_SPRITES, BITMAP_BRICKS, BITMAP_SCORES_FONTS, MUSICAREA1 = 8192, } RESOURCE_IDENTFIERS; static const Sint16 cosinus360[720]; static const Sint16 *zesinus360; static const Uint32 color_gradations[180]; private: /** Size last file loaded in memory */ Uint32 last_filesize_loaded; public: handler_resources (); ~handler_resources (); char *load_data (Uint32 resource_id); char *get_music_filename (Uint32 resource_id); char *get_sound_filename (Uint32 resource_id); char *get_tilemaps_filename (Uint32 tile_num); char *get_full_pathname (Uint32 resource_id); void load_sprites_bitmap (Uint32 resource_id = BITMAP_ALL_SPRITES); void release_sprites_bitmap (); Uint32 get_filesize_loaded (); void load_sinus (); char *load_high_score_file (); void save_high_score_file (char *buffer, Uint32 size); char *locate_data_file (const char *const name); char **load_texts (Uint32 resource_id, Uint32 maxof_lines = 0, Uint32 row_length = 0, Uint32 modulo = 0, bool upper_case = true); char *get_filename (Uint32 resource_id, Uint32 res = 0); private: char *loadfile_with_lang (const char *const filename, Uint32 * const fsize); char *load_file (char *fname); char *load_file (char *fname, Uint32 * fsize); }; #endif tecnoballz-0.92/include/handler_popup_menu.h0000644000175000017500000000621510712030101020302 0ustar brunobruno/** * @file handler_popup_menu.h * @brief popup menu handler (When the [Esc] is pressed) * @created 2004-08-08 * @date 2007-10-31 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.9 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_popup_menu.h,v 1.9 2007/10/31 07:35:29 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __HANDLER_POPUP_MENU__ #define __HANDLER_POPUP_MENU__ class handler_popup_menu; #include "../include/tecnoballz.h" #include "../include/display_text_bitmap.h" #include "../include/sprite_object.h" #include "../include/handler_menu_events.h" class handler_popup_menu:public virtual display_text_bitmap, public virtual sprite_object { private: /** Object handle events of the menu */ handler_menu_events* menu_events; /** Pointer to the text file loaded */ char **texts_of_menus; /** Offscreen used to draw the box menu */ bitmap_data * screen_menu; /** Number of columns of the menu: 25 chars per line */ Uint32 num_of_columns; /** Number of lines of the current menu: 3 or 4 lines */ Uint32 num_of_lines; /** Space between lines in pixels */ Uint32 vertical_space; /** Current index of the first color of the line * under the mouse cursor */ Uint32 menu_first_color_index; /** True if restore background when leave menu */ bool is_restore_background; /** Current menu enabled 0 or 1 */ Uint32 menu_number; /** Center x-coordinate of the menu */ Uint32 menu_xcenter; public: /** List of items avaiblables in the menu */ typedef enum { CONTINUE_PLAY_CURRENT = 1, CAUSE_GAME_OVER, QUIT_TO_MAIN_MENU, QUIT_TECNOBALLZ } MENU_ITEMS_ENUM; /** String indexes */ typedef enum { MENU_00, MENU_01 = 4, MAX_OF_LINES = 7, } MENU_TEXTS_ENUM; /** Number maximum of chars by line */ static const Uint32 MAX_OF_CHARS = 25; public: handler_popup_menu (); ~handler_popup_menu (); void first_init (bitmap_data * bmp); Sint32 run (); private: void initialize_palette(); void build_menu_box(bitmap_data * bmp, Uint32 width); void load_text_file(); void draw (char *source, Sint32 xcoord, Sint32 ycoord, Sint32 raw_src, Sint32 width, Sint32 height); void display_640 (); void display_320 (); static const unsigned char cycling_table[]; static char **menu_texts_pt[2]; }; #endif tecnoballz-0.92/include/tilesmap_scrolling.h0000644000175000017500000000557710671704020020336 0ustar brunobruno/** * @file tilesmap_scrolling.h * @brief Vertical scrolling tiles map in the main menu * and the guardians levels * @date 2007-04-04 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.9 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: tilesmap_scrolling.h,v 1.9 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __TILESMAP_SCROLLING__ #define __TILESMAP_SCROLLING__ class tilesmap_scrolling; #include "../include/handler_display.h" #include "../include/bitmap_data.h" #include "../include/tecnoballz.h" #include "../include/supervisor_map_editor.h" class tilesmap_scrolling:public virtual tecnoballz { friend class supervisor_map_editor; public: typedef enum { MAP_GUARDIANS, MAP_MENU, MAP_CONGRATULATIONS } MAPS_ENUM; /** Number of tiles per row in the map */ static const Uint32 MAP_WIDTH = 20; /** Number of tiles per column in the map */ static const Uint32 MAP_HEIGHT = 273; typedef enum { TILES_COLOR_GUARDIANS, TILES_COLOR_MENU, TILES_COLOR_CONGRATULATIONS } TILES_COLOR; private: bool is_40_columns; Uint32 tileset_width; Uint32 tile_width; Uint32 tile_height; /** Number of tiles per row in the map */ Uint32 map_width; /** Number of tiles per row at screen */ Uint32 tiles_per_row; /** The map of tiles */ Uint16 *map_tiles; /** Fist line visible of the map of tiles */ Uint16 *map_top_screen; Sint32 y_coord; /** Tileset bimap */ bitmap_data *tiles_bitmap; /** Number of differents tiles in the bitmap */ Uint32 number_of_different_tiles; static const unsigned char colors_map[48]; public: tilesmap_scrolling (); ~tilesmap_scrolling (); bitmap_data *get_bitmap (); void initialize (Uint32 color_id = TILES_COLOR_GUARDIANS, Uint32 map_id = 0); Uint32 get_tiles_width (); Sint32 get_y_coord (); Uint32 get_map_width(); void enable_palette (Uint32 color_id = 0); void switch_map (Uint32 color_id, Uint32 map_id); void scroll (Sint32 index = 0); bitmap_data* alloc_brush(Uint16 *map, Uint32 num_of_cols, Uint32 num_of_lines); private: void draw (); void load_map (Uint32 edmap = 0); }; #endif tecnoballz-0.92/include/right_panel_score.h0000644000175000017500000000646710701367676020152 0ustar brunobruno/** * @file right_panel_score.h * @brief The right panel score in the bricks levels * @date 2007-10-05 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.8 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: right_panel_score.h,v 1.8 2007/10/05 08:03:10 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __RIGHT_SCORE_PANEL__ #define __RIGHT_SCORE_PANEL__ class right_panel_score; #include "../include/bitmap_data.h" #include "../include/display_text_bitmap.h" #include "../include/handler_players.h" #include "../include/handler_keyboard.h" #include "../include/controller_gigablitz.h" #include "../include/controller_balls.h" class right_panel_score:public display_text_bitmap { private: static right_panel_score* panel_score_singleton; static const Uint32 DELAY_GIGABLITZ_COUNTDOWN = 10; static const Uint32 GAUGE_HEIGHT = 27; static const Uint32 GAUGE_XCOORD = 526 / 2; static const Uint32 GAUGE_YCOORD = 420 / 2; /* static const Uint32 GAUGE_WIDTH = 10 / 2; */ static const Uint32 AREA_NUM_XCOORD = 264; static const Uint32 AREA_NUM_YCOORD = 153; static const Uint32 LEVEL_NUM_XCOORD = 296; static const Uint32 LEVEL_NUM_YCOORD = 153; static const Uint32 PLAYERNAME_XCOORD = 264; static const Uint32 PLAYERNAME_YCOORD = 39; static const Uint32 BEST_PLAYER_XCOORD = 528 / 2; static const Uint32 BEST_PLAYER_YCOORD = 344 / 2; static const Uint32 BEST_SCORE_XCOORD = 264; static const Uint32 BEST_SCORE_YCOORD = 191; static const Uint32 SCORE_XCOORD = 528 / 2; static const Uint32 SCORE_YCOORD = 116 / 2; static const Uint32 LIFES_XCOORD = 528 / 2; static const Uint32 LIFES_YCOORD = 152 / 2; static const Uint32 BRICKS_XCOORD = 592 / 2; static const Uint32 BRICKS_YCOORD = 152 / 2; /** The number of bricks which remain */ Uint32 bricks_counter; Sint32 flip_white; /** Pointer to the pixel data in the game offscreen * of the gigablitz gauge */ char *gauge_pixel; /** Countdown berfore Gigablitz launch */ Uint32 gigablitz_countdown; Uint32 delay_gigablitz_countdown; /** Height of the gigablitz gauge in pixels */ Uint32 gauge_height; static unsigned char temoinCol1[GAUGE_HEIGHT]; static unsigned char temoinCol2[GAUGE_HEIGHT * 2]; private: right_panel_score (); public: ~right_panel_score (); static right_panel_score *get_instance (); void first_init (); void text_refresh (); void decrease_bricks_counter (Uint32 dec); Uint32 get_bricks_counter (); void set_bricks_counter (Uint32 counter); void draw_gigablizt_gauge (); void reset_gigablitz_countdown (); private: void draw_background (); }; #endif tecnoballz-0.92/include/sprite_ship.h0000644000175000017500000000654510720062237016773 0ustar brunobruno/** * @file sprite_ship.h * @brief A flying enemy ships sprite * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.10 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_ship.h,v 1.10 2007/11/18 16:13:19 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_SHIP__ #define __SPRITE_SHIP__ class sprite_ship; #include "../include/sprite_object.h" #include "../include/handler_audio.h" #include "../include/controller_moneys.h" #include "../include/controller_capsules.h" #include "../include/controller_gems.h" #include "../include/sprite_projectile.h" #include "../include/sprite_ball.h" #include "../include/controller_bricks.h" enum { CODE_GEMME, CODE_MALUS, CODE_MONEY }; class sprite_ship:public sprite_object { friend class controller_ships; friend class sprite_projectile; friend class controller_balls; private: static const Sint32 ATOM_XMINI = 32; static const Sint32 ATOM_XMAXI = 191; static const Sint32 ATOM_YMINI = 40; static const Sint32 ATOM_YMAXI = 191; static const Sint32 ATOM_ANIMA = 8; private: /** Strength delay counter */ Sint32 strength; /** Initial strength delay */ Sint32 strength_initial; Sint32 x_offset; // offset X Sint32 y_offset; // offset Y Sint32 atom_count; // trajectory change counter Sint32 atom_ghost; // pointer on "tableGhost" Sint32 *tableGhost; // table time keep same trajectory /** counter activation, if 0 ship is enabled */ Sint32 enable_counter; /** True if the ship exploding */ bool is_exploding; Sint32 atom_oexpl; // number of the first image's explosion Sint32 atom_traje; // pointeur sur la trajectoir Sint32 apparition; // time before reactivation Sint32 atom_xmini; Sint32 atom_xmaxi; Sint32 atom_ymini; Sint32 atom_ymaxi; Sint32 collisionT[8]; static Sint32 ghostWait1[16]; static Sint32 ghostWait2[16]; static Sint32 ghostWait3[16]; static Sint32 ghostWait4[16]; static Sint32 *ghost_wait[4]; static Sint32 ghost_traj[32]; static Sint32 ghost_bobs[32]; // index animations images of sprites static Sint32 bonus_or_penalty[16]; public: sprite_ship (); ~sprite_ship (); void move (); void littleInit (Sint32 time0, Sint32 appar, Sint32 index, Sint32 power, Sint32 pos_x, Sint32 pos_y, Sint32 offst); void destroy (sprite_projectile *); void destroy (sprite_ball *); void explode (); private: bool is_collisions_with_bricks (Uint32 xcoord, Uint32 ycoord); }; #endif tecnoballz-0.92/include/controller_bullets.h0000644000175000017500000000451610671704020020351 0ustar brunobruno/** * @file controller_bullets.h * @brief Bullets controller * @date 2007-02-19 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.5 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_bullets.h,v 1.5 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_BULLETS__ #define __CONTROLLER_BULLETS__ class controller_bullets; #include "../include/list_sprites.h" #include "../include/sprite_bullet.h" #include "../include/objects_list.h" #include "../include/sprite_guardian.h" class controller_bullets:public objects_list < sprite_bullet, controller_bullets > { friend class controller_guardians; private: static const Sint16 tir01_posi[62]; static const Sint16 tir02_posi[60]; static const Sint16 tir04_posi[14]; static const Sint16 tir10_posi[12]; static const Sint16 fire_sinus[60]; public: controller_bullets (); ~controller_bullets (); void move (); void play_animation_loop (); void check_paddle_collisions (); sprite_bullet *get_last_bullet (); void fire (Uint32 fire_id, sprite_guardian * guardian); private: void init_fire_01 (sprite_guardian * pgard); void init_fire_02 (sprite_guardian * pgard); void init_fire_03 (sprite_guardian * pgard); void init_fire_04 (sprite_guardian * pgard); void init_fire_05 (sprite_guardian * pgard); void init_fire_06 (sprite_guardian * pgard); void init_fire_07 (sprite_guardian * pgard); void init_fire_08 (sprite_guardian * pgard); void init_fire_09 (sprite_guardian * pgard); void init_fire_10 (sprite_guardian * pgard); void init_fire_11 (sprite_guardian * pgard); }; #endif tecnoballz-0.92/include/display_text_bitmap.h0000644000175000017500000000511310717402522020476 0ustar brunobruno/** * @file display_text_bitmap.h * @brief Display bitmap strings * @date 2007-11-16 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.8 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: display_text_bitmap.h,v 1.8 2007/11/16 21:02:10 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __DISPLAY_TEXT_BITMAP__ #define __DISPLAY_TEXT_BITMAP__ class display_text_bitmap; #include "../include/handler_display.h" #include "../include/bitmap_data.h" #include "../include/tecnoballz.h" #include "../include/sprite_object.h" class display_text_bitmap:public virtual tecnoballz { protected: static const Uint32 CHAR_WIDTH = 8; static char ascii2code[128]; Sint32 off_desti1; // modulo destination affichage ecran Sint32 off_source; // modulo source page graphique bitmap_data *bitmap_fonts; SDL_Surface *surface_fonts; SDL_Rect rect_fonts; SDL_Rect rect_destination; char int_string_tmp[16]; char *caract_adr; /** Height of the chars in pixels */ Uint32 char_height; /** Width of the chars in pixels */ Uint32 char_width; public: display_text_bitmap (); ~display_text_bitmap (); void initial_me (); void destroy_me (); void initialize (); Uint32 get_char_height (); void load_bitmap_fonts (Uint32 resource_id); void draw (offscreen_surface *dest, Uint32 xcoord, Uint32 ycoord, Sint32 value, Uint32 padding); void draw (surface_sdl *dest, Uint32 xcoord, Uint32 ycoord, Sint32 value, Uint32 padding); void draw (offscreen_surface *dest, Uint32 xcoord, Uint32 ycoord, const char* str, Uint32 length = 0); void draw (surface_sdl *dest, Uint32 xcoord, Uint32 ycoord, const char* str, Uint32 length = 0); void print_to_string (char *src, char *dst, Uint32 length = 0); void print_int_to_string (Sint32 value, Sint32 padding, char *dst); sprite_object *string2bob (const char *ptStr); }; #endif tecnoballz-0.92/include/sprite_font_game.h0000644000175000017500000000355410711356675020000 0ustar brunobruno/** * @file sprite_font_game.h * @brief The sprite font used to display a char of the * "LEVEL COMPLETED" string * @date 2007-10-17 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.2 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_font_game.h,v 1.2 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_FONTE_GAME__ #define __SPRITE_FONTE_GAME__ class sprite_font_game; #include "../include/sprite_object.h" class sprite_font_game:public sprite_object { friend class controller_font_game; private: /** Radius value from 0 to 511, index on a sinus table */ Uint32 current_radius; /** Final y-coordinate */ Sint32 ycoord_current; /** Final x-coordinate */ Sint32 xcoord_final; /** X increase: 1, -1, or 0 */ Sint32 x_inc; /** Y increase: -12 or -16 */ Sint32 y_inc; /** Final y-coordinate */ Sint32 ycoord_final; public: sprite_font_game (); ~sprite_font_game (); void initialize (Uint32 radius, Sint32 x_stop, Sint32 y_start, Sint32 xinc, Sint32 yinc, Sint32 y_stop); void move (); }; #endif tecnoballz-0.92/include/controller_balls.h0000644000175000017500000000700110701367676020004 0ustar brunobruno/** * @file controller_balls.h * @brief Control the balls. Move and collisions * @date 2007-10-05 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.29 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_balls.h,v 1.29 2007/10/05 08:03:10 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_BALLS__ #define __CONTROLLER_BALLS__ class controller_balls; #include "../include/sprite_ball.h" #include "../include/objects_list.h" #include "../include/sprite_paddle.h" #include "../include/controller_bricks.h" #include "../include/controller_ships.h" #include "../include/right_panel_score.h" #include "../include/controller_guardians.h" #include "../include/controller_moneys.h" #include "../include/controller_capsules.h" #include "../include/controller_paddles.h" #include "../include/controller_magnetic_eyes.h" #include "../include/sprite_eye.h" class controller_balls:public objects_list < sprite_ball, controller_balls > { friend class controller_ejectors; friend class sprite_ball; private: /** Time delay of the glue */ Uint32 glue_delay; /** Time delay before a tilt be possible */ Sint32 tilt_delay; /** True if ball controlled by the left mouse button */ bool balls_are_controlled; sprite_paddle *paddle_bottom; sprite_paddle *paddle_right; sprite_paddle *paddle_top; sprite_paddle *paddle_left; sprite_paddle *paddle_robot; private: static Sint32 rb0[16]; static Sint32 rb1[16]; static Sint32 rb2[16]; static Sint32 rb3[16]; static Sint32 rb4[16]; static Sint32 rb5[16]; static Sint32 rb6[16]; static Sint32 rb7[16]; static Sint32 rb8[16]; static Sint32 *brick_jump[15]; public: ~controller_balls (); controller_balls (); void init (Uint32 start, Uint32 glueC, Uint32 speed, Uint32 tiltC, Uint32 table); void run_in_bricks_levels (); void run_in_guardians_level (); sprite_ball *get_first_ball (); private: void check_outside_balls (); void check_outside_balls_guards_level (); void activate_tilt (); void move_balls (); void accelerate (); void move_balls_in_guards_level (); void collisions_with_paddles (); void collisions_with_paddle (); void collisions_with_robot (); void handle_ejectors (); void collisions_with_walls (); void collisions_with_sides (); void prevent_horizontal_blocking (); void bricks_collision (); void collisions_with_ships (); void collisions_with_eyes (); void collisions_with_guardians (); void controll_balls (); public: void enable_balls_control (); void extra_balls (); void add_balls (Uint32 nball = 0); void multi_balls (); void set_power_1 (); void set_power_2 (); void set_size_2 (); void set_size_3 (); void set_maximum_speed (); void check_tilt_availability (); bool is_sticky_balls_remains (); }; #endif tecnoballz-0.92/include/lispreader.h0000644000175000017500000001450010200674435016564 0ustar brunobruno/* $Id: lispreader.h,v 1.2 2005/02/04 13:31:09 gurumeditation Exp $ */ /* * lispreader.h * * Copyright (C) 1998-2000 Mark Probst * Copyright (C) 2002 Ingo Ruhnke * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __LISPREADER_H__ #define __LISPREADER_H__ #include //#include #include #include #define LISP_STREAM_FILE 1 #define LISP_STREAM_STRING 2 #define LISP_STREAM_ANY 3 #define LISP_TYPE_INTERNAL -3 #define LISP_TYPE_PARSE_ERROR -2 #define LISP_TYPE_EOF -1 #define LISP_TYPE_NIL 0 #define LISP_TYPE_SYMBOL 1 #define LISP_TYPE_INTEGER 2 #define LISP_TYPE_STRING 3 #define LISP_TYPE_REAL 4 #define LISP_TYPE_CONS 5 #define LISP_TYPE_PATTERN_CONS 6 #define LISP_TYPE_BOOLEAN 7 #define LISP_TYPE_PATTERN_VAR 8 #define LISP_PATTERN_ANY 1 #define LISP_PATTERN_SYMBOL 2 #define LISP_PATTERN_STRING 3 #define LISP_PATTERN_INTEGER 4 #define LISP_PATTERN_REAL 5 #define LISP_PATTERN_BOOLEAN 6 #define LISP_PATTERN_LIST 7 #define LISP_PATTERN_OR 8 typedef struct { int type; union { FILE *file; struct { char *buf; int pos; } string; struct { void *data; int (*next_char) (void *data); void (*unget_char) (char c, void *data); } any; } v; } lisp_stream_t; typedef struct _lisp_object_t lisp_object_t; struct _lisp_object_t { int type; union { struct { struct _lisp_object_t *car; struct _lisp_object_t *cdr; } cons; char *string; int integer; float real; struct { int type; int index; struct _lisp_object_t *sub; } pattern; } v; }; //lisp_stream_t* lisp_stream_init_gzfile (lisp_stream_t *stream, gzFile file); lisp_stream_t* lisp_stream_init_file (lisp_stream_t *stream, FILE *file); lisp_stream_t* lisp_stream_init_string (lisp_stream_t *stream, char *buf); lisp_stream_t* lisp_stream_init_any (lisp_stream_t *stream, void *data, int (*next_char) (void *data), void (*unget_char) (char c, void *data)); lisp_object_t* lisp_read (lisp_stream_t *in); lisp_object_t* lisp_read_from_file(const std::string& filename); void lisp_free (lisp_object_t *obj); lisp_object_t* lisp_read_from_string (const char *buf); int lisp_compile_pattern (lisp_object_t **obj, int *num_subs); int lisp_match_pattern (lisp_object_t *pattern, lisp_object_t *obj, lisp_object_t **vars, int num_subs); int lisp_match_string (const char *pattern_string, lisp_object_t *obj, lisp_object_t **vars); int lisp_type (lisp_object_t *obj); int lisp_integer (lisp_object_t *obj); float lisp_real (lisp_object_t *obj); char* lisp_symbol (lisp_object_t *obj); char* lisp_string (lisp_object_t *obj); int lisp_boolean (lisp_object_t *obj); lisp_object_t* lisp_car (lisp_object_t *obj); lisp_object_t* lisp_cdr (lisp_object_t *obj); lisp_object_t* lisp_cxr (lisp_object_t *obj, const char *x); lisp_object_t* lisp_make_integer (int value); lisp_object_t* lisp_make_real (float value); lisp_object_t* lisp_make_symbol (const char *value); lisp_object_t* lisp_make_string (const char *value); lisp_object_t* lisp_make_cons (lisp_object_t *car, lisp_object_t *cdr); lisp_object_t* lisp_make_boolean (int value); int lisp_list_length (lisp_object_t *obj); lisp_object_t* lisp_list_nth_cdr (lisp_object_t *obj, int index); lisp_object_t* lisp_list_nth (lisp_object_t *obj, int index); void lisp_dump (lisp_object_t *obj, FILE *out); #define lisp_nil() ((lisp_object_t*)0) #define lisp_nil_p(obj) (obj == 0) #define lisp_integer_p(obj) (lisp_type((obj)) == LISP_TYPE_INTEGER) #define lisp_real_p(obj) (lisp_type((obj)) == LISP_TYPE_REAL) #define lisp_symbol_p(obj) (lisp_type((obj)) == LISP_TYPE_SYMBOL) #define lisp_string_p(obj) (lisp_type((obj)) == LISP_TYPE_STRING) #define lisp_cons_p(obj) (lisp_type((obj)) == LISP_TYPE_CONS) #define lisp_boolean_p(obj) (lisp_type((obj)) == LISP_TYPE_BOOLEAN) /** */ class LispReader { private: lisp_object_t* lst; lisp_object_t* search_for(const char* name); public: /** cur == ((pos 1 2 3) (id 12 3 4)...) */ LispReader (lisp_object_t* l); bool read_int_vector (const char* name, std::vector* vec); bool read_char_vector (const char* name, std::vector* vec); bool read_string_vector (const char* name, std::vector* vec); bool read_string (const char* name, std::string* str); bool read_int (const char* name, int* i); bool read_float (const char* name, float* f); bool read_bool (const char* name, bool* b); bool read_lisp (const char* name, lisp_object_t** b); }; /** */ class LispWriter { private: std::vector lisp_objs; void append (lisp_object_t* obj); lisp_object_t* make_list3 (lisp_object_t*, lisp_object_t*, lisp_object_t*); lisp_object_t* make_list2 (lisp_object_t*, lisp_object_t*); public: LispWriter (const char* name); void write_float (const char* name, float f); void write_int (const char* name, int i); void write_boolean (const char* name, bool b); void write_string (const char* name, const char* str); void write_symbol (const char* name, const char* symname); void write_lisp_obj(const char* name, lisp_object_t* lst); /** caller is responible to free the returned lisp_object_t */ lisp_object_t* create_lisp (); }; #endif tecnoballz-0.92/include/head_animation.h0000644000175000017500000000451610671704020017374 0ustar brunobruno/** * @file head_animation.h * @brief Animate the head in the right score panel * @date 2007-02-15 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.4 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: head_animation.h,v 1.4 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __HEAD_ANIMATION__ #define __HEAD_ANIMATION__ class head_animation; #include "../include/handler_display.h" #include "../include/bitmap_data.h" #include "../include/tecnoballz.h" class head_animation:public virtual tecnoballz { private: static head_animation* head_anim_singleton; /** Height of the head in pixels */ Uint32 head_height; /** Width of the head in pixels */ Uint32 head_width; /** Bitmap which contains all head images */ bitmap_data *head_bitmap; /** Time delay before next image of the animation */ Uint32 frame_delay; /** Identifier of the requested animation */ Uint32 requested_animation; /** Index of the current image */ Uint32 frame_index; /** Offset 1 or -1 */ Sint32 frame_step; typedef enum { INTERFERENCE_START = 1, INTERFERENCE_STOP = 3, YAWN_START = 4, YAWN_STOP = 8, LAUGH_START = 9, LAUGH_STOP = 13, MAX_OF_IMAGES } HEAD_FRAMES; /** Speed of animation */ static const Uint32 FRAME_PERIOD_1 = 5; static const Uint32 FRAME_PERIOD_2 = 20; private: head_animation (); public: ~head_animation (); static head_animation * get_instance (); void load_bitmap (); void play (); void start_yawn (); void start_laugh (); void start_interference (); private: void draw (); }; #endif tecnoballz-0.92/include/offscreen_surface.h0000644000175000017500000000424110671704020020111 0ustar brunobruno/** * @file offscreen_surface.h * @brief an offscreen drawing surface * @created 2007-01-31 * @date 2007-04-10 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.11 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: offscreen_surface.h,v 1.11 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __OFFSCREEN_SURFACE__ #define __OFFSCREEN_SURFACE__ #include "../include/tecnoballz.h" #include "../include/surface_sdl.h" #include "../include/display_text_bitmap.h" class offscreen_surface:public virtual surface_sdl { private: Uint32 vertical_offset; public: offscreen_surface (Uint32 width, Uint32 height, Uint32 depth, Uint32 voffset = 0); ~offscreen_surface (); Uint32 get_vertical_offset (); void clear (Uint32 color = 0); void clear (Uint32 color, Uint32 xcoord, Uint32 ycoord, Uint32 w, Uint32 height); void blit_to_surface (offscreen_surface *offscreen); void blit_to_surface (offscreen_surface *offscreen, Uint32 xcoord, Uint32 ycoord, Uint32 width, Uint32 height); void blit_to_surface (offscreen_surface *offscreen, Uint32 x1, Uint32 y1, Uint32 x2, Uint32 y2, Uint32 w, Uint32 h); void blit_surface (surface_sdl *dest, Uint32 x1, Uint32 y1, Uint32 x2, Uint32 y2, Uint32 w, Uint32 h); void draw_text (display_text_bitmap* display_text, Uint32 xcoord, Uint32 ycoord, const char* str, Uint32 lentgh); surface_sdl *cut_to_surface (Sint32 xcoord, Sint32 ycoord, Uint32 w, Uint32 h); }; #endif tecnoballz-0.92/include/sprite_object.h0000644000175000017500000002742710712030101017262 0ustar brunobruno/** * @file sprite_object.h * @brief Draw sprites on the screen * @date 2007-10-31 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.45 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_object.h,v 1.45 2007/10/31 07:35:29 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_OBJECT__ #define __SPRITE_OBJECT__ class sprite_object; #include "../include/handler_display.h" #include "../include/bitmap_data.h" #include "../include/tecnoballz.h" #include "../include/display_text_bitmap.h" /* * sprite's ID */ /* typedef enum { BOB_ATOMES, BOB_EJECT1, BOB_EJECT2, BOB_EJECT3, BOB_EJECT4, BOB_BRICKV, BOB_BRICKH, BOB_BRICKS, BOB_BUMPHR, BOB_BUMPVT, BOB_BALLES, BOB_FIREBP, BOB_MONEYS, BOB_GADGET, BOB_LETTRE, BOB_LEDSHP, BOB_GAMEOV, BOB_DEFILE, BOB_LOGOTB, BOB_MOUSE1, BOB_MOUSE2, BOB_GIGAB1, BOB_GIGAB2, BOB_GIGAB3, BOB_GIGAB4, BOB_GIGAB5, BOB_GIGAB6, BOB_GIGAB7, BOB_MONEY0, BOB_ROBOT0, FINAL_GUARDIAN_AREA_1, FINAL_GUARDIAN_AREA_2, FINAL_GUARDIAN_AREA_3, FINAL_GUARDIAN_AREA_4, FINAL_GUARDIAN_AREA_5, FINAL_GUARDIAN_AREA_6, MEDIUM_GUARDIAN_AREA_1A, MEDIUM_GUARDIAN_AREA_1B, MEDIUM_GUARDIAN_AREA_2A, MEDIUM_GUARDIAN_AREA_2B, MEDIUM_GUARDIAN_AREA_3A, MEDIUM_GUARDIAN_AREA_3B, MEDIUM_GUARDIAN_AREA_4A, MEDIUM_GUARDIAN_AREA_4B, MEDIUM_GUARDIAN_AREA_5A, MEDIUM_GUARDIAN_AREA_5B, PADDLE_IN_GUARDIANS_LEVEL, BOB_MISSIL, BOB_EXPLO1, BOB_EXPLO2, BOB_ARGENT, BOB_GRDNRJ, BOB_GEMSTO, BOB_WALLBO, BOB_DIRECT, BOB_ESCMEN, BOB_MAGEYE, BOB_LEDSH2, BOB_BRICK1 } BOB_ENUM; */ /** * Structure used to store x and y coordinates in the png image source */ typedef struct { /** X-coordinate: real x = xcoord * 16 */ Sint16 xcoord; /** Y-coordinate: real y = ycoord * 2 */ Sint16 ycoord; } sprite_coordinates; /** * Structure used to store caracteristics of the sprite in the png image * source width, height, coordinates in the png image source */ typedef struct { /* real width = width * resolution */ Uint16 width; /* real height = height * resolution */ Uint16 height; /* number of animation(s) */ Uint16 number_of_images; sprite_coordinates *coordinates; } sprite_description; typedef struct { Sint32 COUNTERTAB; // size of table offsets / loops Sint32 OFFSETLEFT; Sint16 *TABAFFICH1; // table of offsets and loops counters char *TABAFFICH2; // table of pixels } bb_afligne; class sprite_object:public virtual tecnoballz { friend class controller_game_over; friend class controller_explosions; friend class controller_guardians; friend class controller_gems; friend class controller_bullets; friend class controller_spheres; friend class display_text_bitmap; public: typedef enum { SHIPS, EJECTOR_1, EJECTOR_2, EJECTOR_3, EJECTOR_4, VERTICAL_SIDE_BRICK, HORIZONTAL_SIDE_BRICK, BOB_BRICKS, HORIZONTAL_PADDLE, VERTICAL_PADLLE, BALLS, PROJECTILES, MONEY, CAPSULES, FONT_GAME, SHOP_LED_INDICATOR_320, GAME_OVER_LETTERS, FONT_MENU, TECNOBALLZ_LOGO, MOUSE_POINTER_1, MOUSE_POINTER_2, GIGABLITZ_1, GIGABLITZ_2, GIGABLITZ_3, GIGABLITZ_4, GIGABLITZ_5, GIGABLITZ_6, GIGABLITZ_7, FONT_MONEY, PADDLE_ROBOT, FINAL_GUARDIAN_AREA_1, FINAL_GUARDIAN_AREA_2, FINAL_GUARDIAN_AREA_3, FINAL_GUARDIAN_AREA_4, FINAL_GUARDIAN_AREA_5, FINAL_GUARDIAN_AREA_6, MEDIUM_GUARDIAN_AREA_1A, MEDIUM_GUARDIAN_AREA_1B, MEDIUM_GUARDIAN_AREA_2A, MEDIUM_GUARDIAN_AREA_2B, MEDIUM_GUARDIAN_AREA_3A, MEDIUM_GUARDIAN_AREA_3B, MEDIUM_GUARDIAN_AREA_4A, MEDIUM_GUARDIAN_AREA_4B, MEDIUM_GUARDIAN_AREA_5A, MEDIUM_GUARDIAN_AREA_5B, PADDLE_IN_GUARDIANS_LEVEL, BULLET, EXPLOSION_1, EXPLOSION_2, METALLIC_SPHERE, LIFE_GAUGE, GEM, BOTTOM_WALL, VIEWFINDER, POPUP_MENU, MAGNETIC_EYE, SHOP_LED_INDICATOR_640, BRICKS, NUMOF_SPRITE_TYPES } SPRITES_ENUM; typedef enum { DRAW_WITH_TABLES, COPY_FROM_BITMAP, DRAW_LINE_BY_LINE, DRAW_REPEAT_SPRITE, DRAW_COLOR_CYCLING_MASK, DRAW_CAPSULE, DRAW_BRICK } DRAW_METHOD_ENUM; private: /** List of tables of the drawing pixels data. Used for drawing sprite * pixel by pixel, with color cycling. * Only used for the chance capsule sprite */ Sint16 **drawing_pixels; /** List of pointers of all images of the sprite * in the source bitmap page */ char **images_pixel_data; /** Pointer to sprite shadow in game offscreen for sprite */ char *shadow_screen_ptr; /** Pointer to the background in restore offscreen for shadow */ char *shadow_restore_ptr; Sint32 offsetSrce; // offset source Sint32 offsetDest; // offset destination /* * Drawing tables */ /** List of tables of the drawing offsets and repeats values */ Sint16 **drawing_values; /** Table of drawing offsets and repeats values for * current sprite image frame */ Sint16 *current_drawing_values; /** List of tables of the drawing pixels data */ char **drawing_data; /** Data structure of drawing sprite line by line. * Only used for the Gigablitz sprite */ bb_afligne **drawing_peer_line; static Sint32 ombredecax; static Sint32 ombredecay; static Sint32 ombrepixe4; static char ombrepixel; protected: /** Table of drawing pixels data for current sprite image frame */ char *current_drawing_data; /** Table of drawing data for current sprite image frame */ Sint16 *current_drawing_pixels; /** Pointer to sprite in game offscreen */ char *screen_ptr; /** Pointer to the background in restore offscreen */ char *restore_ptr; /** The pixel data of the sprite */ char *pixel_data; /** Width in bytes of bitmap in which is the sprite */ Uint32 row_size; /** Width in bytes of offscreen */ Uint32 offscreen_pitch; /** True if the sprite is enabled and drawn */ bool is_enabled; /** True if the sprite has a shadow */ bool sprite_has_shadow; /** X coordinate */ Sint32 x_coord; /** Y coordinate */ Sint32 y_coord; /** Width of the sprite in pixels */ Uint32 sprite_width; /** Height of the sprite in pixels */ Uint32 sprite_height; /** Time delay before next image of the animation */ Sint32 frame_period; /** Counter time delay before next image */ Sint32 frame_delay; /** Maximum number of images in the animation */ Sint32 max_of_images; /** Index of the current image */ Sint32 frame_index; Sint32 frame_index_max; Sint32 frame_index_min; /** Position of sprite in global list of all sprites */ Sint32 display_pos; /** Width of the game screen in pixels */ Sint32 screen_width; /** Height of the game screen in pixels */ Sint32 screen_height; /** X coordinate minimum */ Sint32 x_minimum; /** Y coordinate minimum */ Sint32 y_minimum; /** X coordinate maximum */ Sint32 x_maximum; /** Y coordinate maximum */ Sint32 y_maximum; /** Type identifier of the sprite, integer from 0 to n */ Uint32 sprite_type_id; Sint32 affligFrSv; // premiere ligne a afficher (si afflignesF=1) Sint32 affligLaSv; // derniere ligne a afficher (si afflignesF=1) /** If true, object has allocated memory for pixels of sprite */ bool has_allocated_memory; /** Position of sprite in its list from 0 to n */ Sint32 object_pos; /** true if the object must release * the pixel data memory at its destruction */ bool is_release_pixel_data; /** If true generate additional table to drawing pixel by pixel. * Used with for color cycling */ bool is_draw_pixel_by_pixel; public: /** Width used for the collisions */ Uint32 collision_width; /** Height used for the collisions */ Uint32 collision_height; Sint32 affligFrst; // premiere ligne a afficher (si afflignesF=1) Sint32 affligLast; // derniere ligne a afficher (si afflignesF=1) /** If true then mirror lines vertically in the initialization * of the sprite */ bool is_mirrored_vertically; Sint32 num_of_repeats; // > 1 repeat /** Current draw method used to display sprite */ Uint32 draw_method; /** Current cycling color table index */ Sint32 cycling_index; /** Current cycling color table used for projectiles */ const Sint32 *current_cycling; public: sprite_object (); virtual ~sprite_object (); void clear_sprite_members (); void release_sprite (); void enable (); void disable (); bool is_enable (); Uint32 get_sprite_type_id (); void set_display_pos (Sint32 num); void set_object_pos (Sint32 num); void duplicate_to (sprite_object * sprite_dest); void set_coordinates (Sint32 xcoord, Sint32 ycoord); void create_sprite (Sint32 type_id, surface_sdl * bitmap, bool shadow, bool by_pixel = false); void make_sprite (surface_sdl * image, bool shadow = false); void set_x_coord (Sint32 xcoord); void set_y_coord (Sint32 ycoord); void move_x (Sint32 x_offset); void move_y (Sint32 y_offset); bool has_shadow (); void set_shadow (bool shadow = true); Sint32 get_x_coord (); Sint32 get_y_coord (); void set_image (); void set_image (Sint32 index); Sint32 get_frame_index (); void restore_background_under_sprite (); void restore_line_by_line (); virtual void draw (); void restore_background_under_shadow (); void draw_shadow (); void draw_to_brackground (); void draw_capsule (); void draw_shadow_to_brackground (); void draw_copy_from_bitmap (); void copy_to_game_screen (); void restore_rectangle_background (); void pull (sprite_object * sprite, Sint32 xoffset = 0, Sint32 yoffset = 0); void attract (sprite_object * sprite, Sint32 xoffset = 0, Sint32 yoffset = 0); bool collision (sprite_object * sprite); void set_frame_delay (Sint32 delay); void set_frame_period (Sint32 period); bool play_animation_once (); void play_animation_loop (); void new_offset (Sint32 nume); void clip_coordinates (); Uint32 get_sprite_width (); Uint32 get_sprite_height (); Uint32 get_collision_width (); void enable_vertical_repeat (Uint32 numof_repeats); void set_draw_method (Uint32 method); void set_pixel_data (char *pixel, bool is_release = false); public: static const Sint32 cycling_01[8]; static const Sint32 cycling_02[8]; static const sprite_description *zelistBOB[]; void draw_with_tables (); private: void init_common (surface_sdl * image, bool shadow); void alloc_drawing_tables (Sint32 num_images); void draw_line_by_line (); void draw_vertically_repeated (); void draw_cycling_color (); void draw_brick (); }; #endif tecnoballz-0.92/include/controller_explosions.h0000644000175000017500000000307610671704020021102 0ustar brunobruno/** * @file controller_explosions.h * @brief Guardians explosions controller * @created 2003-03-02 * @date 2007-02-08 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.3 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_explosions.h,v 1.3 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_EXPLOSIONS__ #define __CONTROLLER_EXPLOSIONS__ class controller_explosions; #include "../include/list_sprites.h" #include "../include/sprite_object.h" #include "../include/objects_list.h" class controller_explosions:public objects_list < sprite_object, controller_explosions > { public: controller_explosions (); ~controller_explosions (); void create_explosions_list (); void add (Uint32 xcoord, Uint32 ycoord); void play_animation (); private: Uint32 sound_delay; }; #endif tecnoballz-0.92/include/sprite_capsule.h0000644000175000017500000001322210711356675017466 0ustar brunobruno/** * @file sprite_capsule.h * @brief The capsule sprite which contains a bonus or a penalty * @date 2007-04-13 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.10 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_capsule.h,v 1.10 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_CAPSULE__ #define __SPRITE_CAPSULE__ class sprite_capsule; #include "../include/sprite_object.h" #include "../include/sprite_paddle.h" #include "../include/right_panel_score.h" #include "../include/handler_display.h" #include "../include/sprite_projectile.h" /* const Sint32 NUM_OF_IMAGES = 7; const Sint16 NO_IMAGE = -1; const Sint16 IMAGE_EXPAND_PADDLE = 0 * NUM_OF_IMAGES; const Sint16 IMAGE_SHRINK_PADDLE = 1 * NUM_OF_IMAGES; const Sint16 IMAGE_EXTRA_LIFE = 2 * NUM_OF_IMAGES; const Sint16 IMAGE_EXPAND_PADDLE = 3 * NUM_OF_IMAGES; const Sint16 IMAGE_POWER_BALL_1 = 4 * NUM_OF_IMAGES; const Sint16 IMAGE_POWER_BALL_2 = 5 * NUM_OF_IMAGES; const Sint16 IMAGE_EXTRA_BALLS = 6 * NUM_OF_IMAGES; const Sint16 IMAGE_MULTI_BALLS = 7 * NUM_OF_IMAGES; const Sint16 IMAGE_FIRE_POWER_1 = 8 * NUM_OF_IMAGES; const Sint16 IMAGE_GLUE = 9 * NUM_OF_IMAGES; const Sint16 IMAGE_INVERSE_CONTROL = 10 * NUM_OF_IMAGES; const Sint16 IMAGE_FIRE_POWER_2 = 11 * NUM_OF_IMAGES; const Sint16 IMAGE_BALL_SIZE_2 = 12 * NUM_OF_IMAGES; const Sint16 IMAGE_BALL_SIZE_3 = 13 * NUM_OF_IMAGES; const Sint16 IMAGE_CHANCE = 14 * NUM_OF_IMAGES; const Sint16 IMAGE_ENABLE_HUGELY_OPTIONS = 15 * NUM_OF_IMAGES; const Sint16 IMAGE_BOTTOM_WALL = 16 * NUM_OF_IMAGES; const Sint16 IMAGE_ROBOT_PADDLE = 17 * NUM_OF_IMAGES; const Sint16 IMAGE_BALLS_CONTROL = 18 * NUM_OF_IMAGES; const Sint16 IMAGE_PADDLE_INVINCIBILITY = 19 * NUM_OF_IMAGES; */ class sprite_capsule:public sprite_object { friend class controller_capsules; friend class supervisor_shop; public: static const Uint32 NUM_OF_IMAGES = 7; typedef enum { GAD_VIDE00 = 0, GLUE = 2, NEXT_LEVEL = 4, /** Paddle invincibility capsule is available only * in the guardians level */ PADDLE_INVINCIBILITY = 4, FIRE_POWER_1 = 6, FIRE_POWER_2 = 8, SHRINK_PADDLE = 10, EXPAND_PADDLE = 12, LOSE_A_LIFE = 14, EXTRA_LIFE = 16, EXTRA_BALLS = 18, MULTI_BALLS = 20, POWER_BALL_1 = 22, POWER_BALL_2 = 24, INVERSE_CONTROL = 26, /** The "rebuild wall" option is not associated with a capsule, * but it is available only in the shop */ REBUILD_THE_WALL = 28, /** The "maximum speed of balls" option is not associated with * a capsule, but is only available as a part of chance capsule */ MAXIMUM_SPEED_OF_BALLS = 30, ENABLE_BOTTOM_PADDLE = 32, ENABLE_RIGHT_PADDLE = 34, ENABLE_TOP_PADDLE = 36, ENABLE_LEFT_PADDLE = 38, BALL_SIZE_2 = 40, BALL_SIZE_3 = 42, CHANCE = 44, ENABLE_HUGELY_OPTIONS = 46, /** The "set to the prices to 1" option is not associated with a * capsule, but is only available as a part of chance capsule */ SET_THE_PRICES_TO_1 = 48, BOTTOM_WALL = 50, ROBOT_PADDLE = 52, BALLS_CONTROL = 54, MAGNETIC_EYE = 56, LESS_BRICKS = 58, SOME_INFOS = 60, LEAVE_SHOP = 62, } CASPULES_ENUM; private: typedef enum { NO_IMAGE = -1, IMAGE_EXPAND_PADDLE = 0 * NUM_OF_IMAGES, IMAGE_SHRINK_PADDLE = 1 * NUM_OF_IMAGES, IMAGE_EXTRA_LIFE = 2 * NUM_OF_IMAGES, IMAGE_LOSE_A_LIFE = 3 * NUM_OF_IMAGES, IMAGE_POWER_BALL_1 = 4 * NUM_OF_IMAGES, IMAGE_POWER_BALL_2 = 5 * NUM_OF_IMAGES, IMAGE_EXTRA_BALLS = 6 * NUM_OF_IMAGES, IMAGE_MULTI_BALLS = 7 * NUM_OF_IMAGES, IMAGE_FIRE_POWER_1 = 8 * NUM_OF_IMAGES, IMAGE_GLUE = 9 * NUM_OF_IMAGES, IMAGE_INVERSE_CONTROL = 10 * NUM_OF_IMAGES, IMAGE_FIRE_POWER_2 = 11 * NUM_OF_IMAGES, IMAGE_BALL_SIZE_2 = 12 * NUM_OF_IMAGES, IMAGE_BALL_SIZE_3 = 13 * NUM_OF_IMAGES, IMAGE_CHANCE = 14 * NUM_OF_IMAGES, IMAGE_ENABLE_HUGELY_OPTIONS = 15 * NUM_OF_IMAGES, IMAGE_BOTTOM_WALL = 16 * NUM_OF_IMAGES, IMAGE_ROBOT_PADDLE = 17 * NUM_OF_IMAGES, IMAGE_BALLS_CONTROL = 18 * NUM_OF_IMAGES, IMAGE_PADDLE_INVINCIBILITY = 19 * NUM_OF_IMAGES } images_enum; /** Capsule direction: BOTTOM_PADDLE, RIGHT_PADDLE, TOP_PADDLE, * or LEFT_PADDLE */ Uint32 towards; Uint32 capsule_identifier; sprite_paddle *paddle; static const Sint16 gagdetBrik[]; static const Sint16 gagdetGuar[]; public: sprite_capsule (); ~sprite_capsule (); void init_members (); void enable_indicator_capsule (Uint32 id); void enable_capsule (brick_redraw * brick, Uint32 id); void enable_capsule (sprite_ball * ball, Uint32 id); void enable_capsule (sprite_projectile * blast, Uint32 id); void enable_guardian_capsule (sprite_ball * ball, Uint32 id); void set_in_shop (Uint32 id); void clone_from_capsule (sprite_capsule * capsule); Uint32 get_id (); sprite_paddle *move (); private: void set_new_capsule (Uint32 id, const Sint16 *frames, Uint32 xcoord, Uint32 ycoord, sprite_paddle *pad); void enable_capsule (Uint32 index); }; #endif tecnoballz-0.92/include/sprite_bullet.h0000644000175000017500000000417610676705465017336 0ustar brunobruno/** * @file sprite_bullet.h * @brief The bullet sprite from a guardian * @date 2007-09-27 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.6 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_bullet.h,v 1.6 2007/09/27 10:51:33 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_BULLET__ #define __SPRITE_BULLET__ class sprite_bullet; #include "../include/sprite_object.h" #include "../include/sprite_guardian.h" #include "../include/sprite_paddle.h" class sprite_bullet:public sprite_object { friend class controller_bullets; private: /** Type of displacement from 1 to 7 */ Uint32 displacement; Sint32 flagDepla1; Sint32 flagDepla2; Sint32 flagDepla3; Sint32 flagDepla4; Sint32 flagDepla5; Sint32 flagDepla6; Sint32 flagDepla7; const short *tablesinus; const short *tablecosin; sprite_paddle *paddle_target; sprite_guardian *ptguardian; Sint32 tir_maxi_x; Sint32 tir_maxi_y; Sint32 tir_minixy; public: sprite_bullet (); ~sprite_bullet (); void move (); private: void trajectory_01 (); void trajectory_02 (); void trajectory_03 (); void trajectory_04 (); void trajectory_05 (); void trajectory_06 (); void trajectory_07 (); void trajectory_08 (); void trajectory_09 (); void trajectory_10 (); void trajectory_11 (); void trajectory_12 (); void screenOver (Sint32 xmini); void screenStop (Sint32 vmini); }; #endif tecnoballz-0.92/include/short_info_messages.h0000644000175000017500000000744610677111121020502 0ustar brunobruno/** * @file short_info_messages.h * @brief Display short info messages in bricks levels * @created 2002-12-30 * @date 2007-09-28 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.5 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: short_info_messages.h,v 1.5 2007/09/28 05:34:09 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SHORT_INFO_MESSAGES__ #define __SHORT_INFO_MESSAGES__ class short_info_messages; #include "../include/handler_display.h" #include "../include/tecnoballz.h" #include "../include/bitmap_data.h" class short_info_messages:public virtual tecnoballz { public: typedef enum { ARE_YOU_READY, YEAH_YOU_WHERE, SIMPLE_FIRE, COOL_FIRE, COOL_GUY, LOST_FILE, WIN_LIFE, TOO_LATE, BUDGET_PRICES, GLUE_OPTION, NEXT_LEVEL, SMALL_PADDLE, BIG_PADDLE, EXTRA_BALLS, MULTI_BALLS, POWERBALLS, MEGA_POWERBALLS, INVERSE_COMMANDS, MAXIMUM_ACCELERATION, RIGHT_PADDLE, TOP_PADDLE, LEFT_PADDLE, BIG_BALLS, HUGE_BALLS, MAXIMUM_OPTIONS, WALL_ENABLE, ROBOT_ENABLE, CONTROL_BALLS, MAX_OF_MESSAGES } MESSAGES_ENUM; private: static short_info_messages *info_messages_singleton; /** All message strings loaded from a text file */ char **messages; /** Bitmap used to restore the background under message, * if has_background == true */ bitmap_data *restore_surface; /** Pointer to the pixels from the restore surface */ char *restore_pixels; static const Uint32 XCOORD_MESSAGE = 96; static const Uint32 YCOORD_MESSAGE = 37; /** Maximum number of chars of a message */ static const Uint32 MAX_OF_CHARS = 16; /** Time delay counter, if < 5 then clear the message */ Uint32 delay_counter; /** Current char to draw from 0 to 15 */ Sint32 current_char; /** Current required message string */ const char *required_message; /** Modulo destination in the game offscreen */ Sint32 dest_offset; /** Modulo source in the font bitmap */ Sint32 src_offset; /** Font bitmap used to draw a message */ bitmap_data *bitmap_small_fonts; /** Pointer to the pixels of the font bitmap */ char *font_pixels; /** Pointer to the message in the game offscreen */ char *screen; /** Pointer to the message in the background offscreen */ char *background; /** Height of a character in pixels */ Uint32 height_font; /** Width of a character in pixels, 4 or 8 */ Uint32 width_font; /** Width of message's surface 64 or 128 pixels */ Uint32 width_surface; bool messages_request[MAX_OF_MESSAGES]; private: short_info_messages (); void init_with_background (); void draw (); void display_in_background (); void display (Uint32 height); void clear_message (); public: ~short_info_messages (); static short_info_messages *get_instance (); void clear_messages_request (); void initialize (); void send_message_request (Uint32 id); void run (); }; #endif tecnoballz-0.92/include/handler_keyboard.h0000644000175000017500000001374610720302437017737 0ustar brunobruno/** * @file handler_keyboard.h * @brief Handler of the keyboard and mouse * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.15 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_keyboard.h,v 1.15 2007/11/19 12:44:15 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __HANDLER_KEYBOARD__ #define __HANDLER_KEYBOARD__ #include "../include/tecnoballz.h" class handler_keyboard:public virtual tecnoballz { public: static const Sint32 NULL_YCOORD = -10240; private: #ifdef TECNOBALLZ_GP2X /* GP2X button codes, as received through SDL joystick events */ typedef enum { GP2X_BUTTON_UP, GP2X_BUTTON_UPLEFT, GP2X_BUTTON_LEFT, GP2X_BUTTON_DOWNLEFT, GP2X_BUTTON_DOWN, GP2X_BUTTON_DOWNRIGHT, GP2X_BUTTON_RIGHT, GP2X_BUTTON_UPRIGHT, GP2X_BUTTON_START, GP2X_BUTTON_SELECT, GP2X_BUTTON_R, GP2X_BUTTON_L, GP2X_BUTTON_A, GP2X_BUTTON_B, GP2X_BUTTON_Y, GP2X_BUTTON_X, GP2X_BUTTON_VOLUP, GP2X_BUTTON_VOLDOWN, GP2X_BUTTON_CLICK, GP2X_NUM_BUTTONS } GP2X_BUTTONS_CODE; /* The current state of all the GP2X buttons is stored in * this array - used to handle multi-key actions */ static bool gp2x_buttons[GP2X_NUM_BUTTONS]; #endif #ifdef TECNOBALLZ_PSP /* PSP button codes, as received through SDL joystick events */ typedef enum { PSP_BUTTON_Y, PSP_BUTTON_B, PSP_BUTTON_A, PSP_BUTTON_X, PSP_BUTTON_L, PSP_BUTTON_R, PSP_BUTTON_DOWN, PSP_BUTTON_LEFT, PSP_BUTTON_UP, PSP_BUTTON_RIGHT, PSP_BUTTON_SELECT, PSP_BUTTON_START, PSP_NUM_BUTTONS } PSP_BUTTONS_CODE; static bool psp_buttons[PSP_NUM_BUTTONS]; #endif typedef enum { IJOY_LEFT = 1, IJOY_RIGHT, IJOY_TOP, IJOY_DOWN, IJOY_FIRE, IJOY_RELEASE, IJOY_GIGABLITZ, IJOY_OPTION } JOYCODE_ENUM; public: typedef enum { COMMAND_KEY_PAUSE, QUIT_TECNOBALLZ, QUIT_TO_MAIN_MENU, CAUSE_GAME_OVER, TOGGLE_AUDIO, TOGGLE_SOUND, TOGGLE_MUSIC, TOGGLE_FULLSCREEN, TOGGLE_POPUP_MENU, DISABLE_TIMER, VOLUME_DOWN, VOLUME_UP, NUMOF_COMMAND_KEYS } COMAND_KEYS_ENUM; typedef enum { K_LEFT, K_RIGHT, K_UP, K_DOWN, K_RELEASE_BALL, K_FIRE, K_GIGABLITZ, K_VOLUME_UP, K_VOLUME_DOWN, K_MAXOF } KEY_CODES_ENUM; private: static bool last_command_keys[NUMOF_COMMAND_KEYS]; static bool command_keys[NUMOF_COMMAND_KEYS]; /** Predefinded keys to control the paddle */ static Uint32 key_codes[K_MAXOF]; static handler_keyboard *keyboard_singleton; private: /** True if grabs mouse and keyboard input */ bool is_grab_input; /** Number of available joysticks */ Uint32 numof_joysticks; SDL_Joystick **sdl_joysticks; bool joy_fire; bool joy_release; bool joy_gigablitz; bool joy_option; bool joy_left; bool joy_right; bool joy_top; bool joy_down; Uint32 joy_code_down; Uint32 joy_code_down_prev; Uint32 joy_up; Sint32 input_joy_tempo; Sint32 mouse_x_offset; Sint32 mouse_y_offset; Sint32 previous_mouse_x_coord; Sint32 previous_mouse_y_coord; /* x and y coordinates of the mouse pointer */ Sint32 mouse_x_coord; Sint32 mouse_y_coord; bool is_left_button_down; bool is_right_button_down; bool is_middle_button_down; bool is_left_button_released; bool is_right_button_released; /* keyboard input delay */ Sint32 key_delay; Uint32 key_code_down; Uint32 previous_key_code_down; Uint32 code_keyup; /* cursor position into input string */ Sint32 string_cursor_pos; /* input string size */ Sint32 string_input_size; /* pointer to the current input string */ char *current_input_string; bool is_key_waiting; Sint32 wait_key_pressed; private: handler_keyboard (); #ifdef TECNOBALLZ_HANDHELD_CONSOLE void handle_console_buttons (SDL_Event * event); #endif public: ~handler_keyboard (); static handler_keyboard *get_instance (); void set_grab_input (bool mode); void read_events (); void clear_command_keys (); bool command_is_pressed (Uint32 code, bool clear = false); bool is_left_button (); bool is_right_button (); bool is_gigablitz_or_tilt (); //bool is_right_left_buttons (); bool is_left_button_up (Sint32 * off_x, Sint32 * off_y); bool is_right_button_up (Sint32 * off_x, Sint32 * off_y); Sint32 get_mouse_x_offset (); Sint32 get_mouse_x (); Sint32 get_mouse_y (); bool key_is_pressed (Sint32 code); bool key_is_released (Sint32 code); bool control_is_pressed (Uint32 code); void set_input_string (char *str, Uint32 size); Sint32 get_input_cursor_pos (); void stop_string_input (); Uint32 get_key_down_code (); bool wait_key (); private: void toggle_popup_menu (); void toggle_pause (); void init_joysticks (); void set_joy (Uint32 code); void clr_joy (Uint32 code); void input_string (); void input_string (Uint32 code); void set_key_code_down (Uint32 code); void set_keycode_up (Uint32 code); }; #endif tecnoballz-0.92/include/sprite_brick.h0000644000175000017500000000275510673177350017133 0ustar brunobruno/** * @file sprite_brick.h * @brief The sprite of the brick * @created 2007-09-12 * @date 2007-09-15 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.4 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_brick.h,v 1.4 2007/09/16 10:01:12 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_BRICK__ #define __SPRITE_BRICK__ class sprite_brick; #include "../include/sprite_object.h" #include "../include/objects_list.h" class sprite_brick:public sprite_object { private: /** Color of brick */ Uint32 original_color; Uint32 current_color; public: sprite_brick (); ~sprite_brick (); void update_image (Uint32 h_pos); void set_color (Uint32 color); void touch (); bool is_cycling(); virtual void draw (); }; #endif tecnoballz-0.92/include/controller_ships.h0000644000175000017500000000341710671704020020024 0ustar brunobruno/** * @file controller_ships.h * @brief Ship controller * @date 2007-02-13 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.4 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_ships.h,v 1.4 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_SHIPS__ #define __CONTROLLER_SHIPS__ class controller_ships; #include "../include/list_sprites.h" #include "../include/sprite_ship.h" #include "../include/objects_list.h" #include "../include/handler_display.h" #include "../include/controller_moneys.h" #include "../include/controller_gems.h" #include "../include/controller_bricks.h" class controller_ships:public objects_list < sprite_ship, controller_ships > { friend class sprite_ship; private: Sint32 apparition[4]; Sint32 reappTemps; Sint32 power_init; public: controller_ships (); ~controller_ships (); void initialise (Sint32 time0, Sint32 time1, Sint32 time2, Sint32 time3, Sint32 time4, Sint32 power); void move (); void force_explosion (); }; #endif tecnoballz-0.92/include/controller_capsules.h0000644000175000017500000000767210712030101020510 0ustar brunobruno/** * @file controller_capsules.h * @brief Capsules controller * @date 2007-10-29 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.15 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_capsules.h,v 1.15 2007/10/31 07:35:29 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_CAPSULES__ #define __CONTROLLER_CAPSULES__ class controller_capsules; #include "../include/objects_list.h" #include "../include/sprite_capsule.h" #include "../include/controller_paddles.h" #include "../include/controller_balls.h" class controller_capsules:public objects_list < sprite_capsule, controller_capsules > { public: /** X-coordinate of the first capsule in the shop */ static const Sint32 SHOP_XCOORD_CAPSULE = 146; /** Y-coordinate of the first capsule in the shop */ static const Sint32 SHOP_YCOORD_CAPSULE = 2; /** X-coordinate of the indicator capsule in the shop */ static const Sint32 SHIP_XCOORD_INDICATOR = 280; /** Y-coordinate of the indicator capsule in the shop */ static const Sint32 SHIP_YCOORD_INDICATOR = 204; private: /** Paddle selected, used in the cheat mode */ sprite_paddle * paddle_selected; /** Counter time delay before next image */ Sint32 frame_delay; /** Time delay before next image of the animation */ Sint32 frame_period; /** Index of the current image */ Uint32 frame_index; /** Overview capsule of a option in the shop */ sprite_capsule *overview_capsule; /** Counter delay before dropping a penalty/bonus capsule */ Uint32 capsule_delay_counter; /** Appearance frequency of the penalty/bonus capsules */ Uint32 capsule_delay; /** Random list of capsules, bonuses or penalties which can * fall in the current level */ const Uint32 *random_list; /** Counter number of bricks breaked before release a new * bonus caspule bought in the shop */ Uint32 bricks_breaked_count; /** Number of bonus capsules bought in the shop */ Uint32 num_of_caspules_bought; /** Current number of bonus capsules bought in the shop released */ Uint32 capsules_released_count; /** Delay before dropping a bonus capsule bought in the shop */ Uint32 bonus_delay; /** Index of the next bonus capsule of the shopping cart */ Uint32 shopping_cart_index; /** List of the bonus capsules bought in the shop which will fall * regularly to the destruction of bricks */ Sint32 *shopping_cart; /** Cheat keys to enable options in bricks levels, * only under development */ static Sint16 cheat_keys[]; static const Uint16 randomlist[128]; public: controller_capsules (); ~controller_capsules (); void initialize (Uint32 delay, const Uint32* random); void send_capsule_from_brick (brick_redraw * brick); void send_penalty_or_bonus (sprite_ball *ball); void send_penalty_or_bonus (sprite_projectile *blast); void check_if_send_capsule (sprite_ball * ball); void create_shop_sprites_list (); void set_overview_capsule (Uint32 id); void move_in_bricks_level (); void move_in_guardians_level (); void play_animation_in_shop (Uint32 value = 0); void check_cheat_keys (); private: void run_in_bricks_level (sprite_paddle * paddle, Uint32 capsule_id); void run_in_guards_level (sprite_paddle * paddle, Uint32 capsule_id); }; #endif tecnoballz-0.92/include/controller_viewfinders.h0000644000175000017500000000312710671704020021221 0ustar brunobruno/** * @file controller_viewfinders.h * @brief Paddles viewfinders controller * @date 2007-02-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.4 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_viewfinders.h,v 1.4 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_VIEWFINDERS__ #define __CONTROLLER_VIEWFINDERS__ class controller_viewfinders; #include "../include/objects_list.h" #include "../include/sprite_paddle.h" #include "../include/controller_paddles.h" class controller_viewfinders:public objects_list < sprite_object, controller_viewfinders > { private: /** List of the paddles */ sprite_paddle ** paddles_list; /** Number of paddles 1 to 4 */ Uint32 num_of_paddles; public: controller_viewfinders (); ~controller_viewfinders (); void initialize (); void run (); }; #endif tecnoballz-0.92/include/controller_bricks.h0000644000175000017500000003163410713430305020154 0ustar brunobruno/** * @file controller_bricks.h * @brief Control the bricks in bricks levels * @created 1996-11-13 * @date 2007-09-16 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.20 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_bricks.h,v 1.20 2007/11/04 20:51:17 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_BRICKS__ #define __CONTROLLER_BRICKS__ class controller_bricks; class sprite_paddle; #include "../include/tecnoballz.h" #include "../include/sprite_brick.h" /** * Structure of one simple bricks into the map of current level */ typedef struct { /** offset on the pixels brick from the bitmap source */ Sint32 source_offset; /** Brick is currently display */ bool is_displayed; /** Brick counter */ Sint32 number; /** Offscreen offset for drawing brick */ Sint32 pixel_offset; /** Sprite used to display brick if bob_ground = true */ sprite_brick *sprite; /** Brick horizontal position in the bricks bitmap * 0, 2, 4, 6, 8, 10 or 12 */ Sint32 h_pos; /** Brick vertical position in the bricks bitmap * 0, 1, 2, 3, 4, 5, 6, 7, or 8 */ Sint32 v_pos; /** Pointer to the address of the buffer containing a save of * the background which is under a brick (if has_backfground = true) * modulo = 0 */ Sint32 *save_background; /** Brick color, 17 colors possibles */ Uint32 color; } brick_info; /** * Structure for draw brick or restore the background */ typedef struct { /** If true if indestructible power 1 brick */ bool is_indestructible; /** If true brick was destroyed by the Gigablitz */ bool is_gigablitz_destroyed; /** X-coordintate of the collision */ Sint32 xcoord_collision; /** X-coordintate of the collision */ Sint32 ycoord_collision; /** The last paddle touched by the ball or the paddle was fired */ sprite_paddle *paddle; /** Brick number touched */ Sint32 number; /** If true restore backgound, redraw brick otherwise */ bool is_background; /** Offscreen offset for drawing brick */ Sint32 pixel_offset; /** Sprite used to display brick if bob_ground = true */ sprite_brick *sprite; /** Pointer to the brick in the map */ brick_info *brick_map; } brick_redraw; #include "../include/sprite_paddle.h" #include "../include/bitmap_data.h" #include "../include/right_panel_score.h" #include "../include/controller_moneys.h" #include "../include/controller_capsules.h" #include "../include/sprite_ship.h" class controller_bricks:public objects_list < sprite_object, controller_bricks > { friend class controller_balls; friend class sprite_projectile; friend class controller_gigablitz; friend class sprite_ship; public: /** Maximum number of bricks to erase */ static const Uint32 MAXBRIKCLR = 2 << 8; /** Numbers of bricks peer line */ static const Uint32 MAX_OF_BRICKS_HORIZONTALLY = 16; /** Numbers of lines of bricks */ static const Uint32 MAX_OF_BRICKS_VERTICALLY = 30; /** Maximum number of bricks */ static const Uint32 MAX_OF_BRICKS = MAX_OF_BRICKS_HORIZONTALLY * (MAX_OF_BRICKS_VERTICALLY + 8); private: /** Brick width in pixels in low-res */ static const Uint32 BRICK_WIDTH = 16; /** Brick height in pixels in low-res */ static const Uint32 BRICK_HEIGHT = 7; static const Sint32 offBri_DD = 1; static const Sint32 offBri_GG = -1; static const Sint32 offBri_HH = -MAX_OF_BRICKS_HORIZONTALLY; static const Sint32 offBri_BB = MAX_OF_BRICKS_HORIZONTALLY; static const Sint32 offBri_BG = MAX_OF_BRICKS_HORIZONTALLY - 1; static const Sint32 offBri_BD = MAX_OF_BRICKS_HORIZONTALLY + 1; static const Sint32 offBri_HG = -MAX_OF_BRICKS_HORIZONTALLY - 1; static const Sint32 offBri_HD = -MAX_OF_BRICKS_HORIZONTALLY + 1; /** Number of bricks per row in a level */ static const Uint32 BRICKS_MAP_WIDTH = 10; /** Number of bricks per column in a level */ static const Uint32 BRICKS_MAP_HEIGHT = 17; static const Uint32 LEVEL_SIZE = BRICKS_MAP_WIDTH * BRICKS_MAP_HEIGHT; /** Number of levels in a area */ static const Uint32 MAX_OF_LEVELS_IN_AREA = 10; static const Uint32 SIZEOFAREA = MAX_OF_LEVELS_IN_AREA * LEVEL_SIZE; static const Uint32 BRKYOFFSET = 8; //y-offset between 2 bricks private: /** Bitmap of the set of current bricks */ surface_sdl *bitmap_bricks; /** Number of bricks in the current level */ Uint32 num_of_bricks; /** Less bricks counter */ Sint32 less_bricks_count; /** Time delay for the "less bricks" option */ Sint32 less_bricks_delay; /** Map of the bricks currently displayed on the screen, 30 lines * of 16 breack each */ brick_info *bricks_map; /** Width in pixels of a set of bricks */ Uint32 bricks_height; /** Height in pixels of a set of bricks */ Uint32 bricks_width; /** Brick's width in pixels */ Uint32 brick_width; /** Brick's height in pixels */ Uint32 brick_height; /** Brick's size in bytes */ Uint32 brick_size; /** Pixels offset on the first indestructible brick */ Sint32 indestructible_offset; Sint32 brkyoffset; //y-offset between 2 bricks Sint32 ombre_deca; //size of shadow in pixels (3 or 6) Sint32 ombre_left; //(4 or 8) Sint32 ombre_yoff; //space between 2 bricks (1 or 2) Sint32 ombre_top1; //(2 or 4) brick_redraw * bricks_redraw; // table de reaffichage Sint32 briqueSave; // pointeur sur "bricks_redraw" /** If true sprites were added to sprites list */ bool were_sprites_added; bool is_cycling; Uint32 cycling_count; protected: Sint32 brique_clr; // pointeur sur "bricks_redraw" /** Buffer used to save the background under bricks * if has_background = true */ char *background_under_bricks; Sint32 offsSource; // adresse de la page brique Sint32 offsDestin; // Sint32 *adr_source; // adresse de la page brique Sint32 *adr_desti1; // adresse du buffer (ecran travail) Sint32 *adr_desti2; // adresse du tampon (ecran restitution) public: controller_bricks (); ~controller_bricks (); void first_init (); void initialize (); void add_to_sprites_list (); void start_cycling(); void color_cycling(); bool update (); Uint32 get_num_of_bricks (); void less_bricks (); void draw_brick (char *pixels, Sint32 offset, Sint32 color); void clr_bricks (); brick_info* get_bricks_map (); brick_info* get_bricks_map (Sint32 xcoord, Sint32 ycoord); brick_redraw* get_bricks_redraw (); brick_redraw* get_bricks_redraw_next (); void bricks_redraw_next (); Sint32 get_brick_width (); Sint32 get_indestructible_offset (); Sint32 getYOffset (); private: void load_level (Sint32 area_nu, Sint32 level_nu); void draw_bricks_shadows (); void draw_bricks (); void set_bricks_palette (); void save_background (); }; #endif /* MAX_OF_BRICKS = 480 briques a l'ecran bricks_map fonction : collision des balles/tirs avec les 480 briques de l'ecran taille : 7*480 = 3360 octets type : type structure brick_info 6 mots et 1 pointeur offset : adresse relative du bitmap de la brique, sert pour les collisions/resistance de la brique controller_balls::vitusBrick() is_displayed : adresse relative du bitmap de la brique number : numero de la brique (sert a rien ???) pixel_offset : adresse ecran relative d'affichage (dans le buffer et le tampon) h_pos : abscisse de la brique dans la page Gfx brique (0,1,2,3,4,5,6,7 ou 8) v_pos : ordonnee de la brique dans la page Gfx brique (0,2,4,6,8,10 ou 12) save_background : adresse absolue du fond 4 couleurs sous la brique (modulo 0) ------------------------------------------------------------------------------- fichier briques : "zebricks.bmp" 1220 x 254 pixels ------------------------------------------------------------------------------- Ce fichier contient 10 jeux de briques (un jeu de brique est choisis au hasard a chaque tableau) Un jeu de brique : Taille : 224x126 pixels : 63 briques Le fichier brique contient 7 colonnes de 9 lignes briques de 32x14 pixels Les 8 premieres lignes sont les briques "normales". Chaque ligne est une brique avec 7 niveaux de resistance. La colonne 7 represente la plus forte resistance, et la colonne 1 la resistance la plus faible. La colonne 0 est vide, la brique est detruite. La 9ieme ligne contient les briques indestrutibles. ------------------------------------------------------------------------------- fichier tableau : "tableau.data" : 34000 octets ------------------------------------------------------------------------------- Ce fichier contient 100 tableaux. Le jeu comporte 50 tableaux, repartis en 5 zones de 10 niveaux. Pour un niveau il existe deux tableaux possibles choisi au hasard. Les 100 tableaux se suivent sequentiellement dans le fichier : les 2 tableaux du niveau 1 - zone 1, les 2 tableaux du niveau 2 - zone 1, ... Un tableau (340 octets) : Se compose de 10 colonnes de 17 lignes. Une brique est represente par un mot de 16 bits. Les bits 0 a 7 contiennent la position x sur la page brique de 0 a 12 (de 2 en 2) Les bits 8 a 15 contiennent la position y sur la page brique de 0 a 8 (de 1 en 1) Si x et y sont a 0, c'est qu'il n'existe pas de brique. Le fichier est lu au debut de chaque niveau et les valeurs sont recopiees dans la "bricks_map" tableau de structure "brick_info" ------------------------------------------------------------------------------- tableau "bricks_map" : (tableau de structures "brick_info") ------------------------------------------------------------------------------- Ce tableau est un tableau de type "brick_info". Chaque entree du tableau represente une brique a l'ecran. Le tableau represente 16 colonnes, de 30 lignes de briques, et couvre donc la totalite de l'ecran de jeu, bien que seulement 10 colonnes de 17 lignes soient utilisees, ce qui correspond a la taille d'un tableau lu dans le fichier "tableau.data". La structure "brick_info", contient des informations sur une brique a l'ecran utilisee pour les collisions avec les balles, les tirs et le gigablitz. offset => adresse source relative de la brique (resistance) is_displayed => adresse source relative de la brique number => numero de la brique par rapport a la premiere pixel_offset => adresse ecran relative d'affichage (buffer et tampon) h_pos => abscisse de la brique dans la page graphique brique 0, 2, 4, 6, 8, 10 ou 12 v_pos => ordonnee de la brique dans la page graphique brique 0, 1, 2, 3, 4, 5, 6, 7, ou 8 *save_background => adresse du fond de la brique pour l'effacer (modulo 0) Jeu original : 3 tables de 4 octets par brique set_table => set_table2 => copie de set_table (effacement) set_table3 => tableau actuel valeur (collision) set_table + 0 = numero brique set_table + 2 = adresse relative de la brique dans le fichier graphique brique *collision* set_table3 + 0 = position x de la brique dans le fichier graphique brique (+JMM) *decremente resitance* set_table3 + 2 = position y de la brique dans le fichier graphique brique (+JMM) BRI.X (2 octets) Position X de la balle (-1 = brique indes. detruitre / 512 = detruit au gigablitz) BRI.Y (2 octets) Position Y de la balle BRI.RAK (4 octets) Adresse de la structure raquette BRI.NUM (2 octets) Numéro brique BRI.FLAG (2 octets) 0=Affiche brique / 1=Affiche décor BRI.ADR (2 octets) Adresse relative d'affichage RIZ =BK.X*4 Largeur en octets ligne map-editor ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- typedef struct { Sint32 xcoord_collision; // abcsisse ecran de la balle Sint32 ycoord_collision; // ordonnee ecran de la balle sprite_paddle *raquettePT; // pointeur sur la raquette qui a touche cette balle en dernier Sint32 number; // numero de la brique touchee Sint32 is_background; // 1=affiche le decor du fond ou 0=affiche la brique Sint32 pixel_offset; // offset d'affichage ecran de la brique brick_info *brick_map; // adresse de la brique dans "bricks_map" */ tecnoballz-0.92/include/controller_game_over.h0000644000175000017500000000415610676230254020653 0ustar brunobruno/** * @file controller_game_over.h * @brief Game Over controller * @created 2002-12-14 * @date 2007-09-25 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.7 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_game_over.h,v 1.7 2007/09/25 16:00:44 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_GAME_OVER__ #define __CONTROLLER_GAME_OVER__ class controller_game_over; #include "../include/sprite_object.h" #include "../include/objects_list.h" #include "../include/sprite_display_scores.h" class controller_game_over:public objects_list < sprite_object, controller_game_over > { private: /** Phase number: 0, 1, 2 or 3 */ Uint32 move_phase; /** Delay counter before next phase */ Uint32 next_phase_counter; sprite_display_scores *sprite_high_score; /** X offset of the chars */ Sint32 char_x_offset; static const Sint32 SIZETSINUS = 200; static const Sint32 sinus_over[SIZETSINUS]; static const Sint32 initial_coordinates[]; private: void displacement_01 (); void displacement_02 (); void displacement_03 (); void displacement_04 (); public: controller_game_over (); ~controller_game_over (); sprite_display_scores *get_sprite_high_score (); void first_init (Uint32 x_offset = 0); void enable_game_over (bool is_victory); void run (bool is_victory = false); }; #endif tecnoballz-0.92/include/bitmap_data.h0000644000175000017500000000432510671704020016677 0ustar brunobruno/** * @file bitmap_data.h * @briefi Handle the bitmap * @created 1996-06-29 * @date 2007-04-09 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.11 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: bitmap_data.h,v 1.11 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __BITMAP_DATA__ #define __BITMAP_DATA__ class bitmap_data; #include "../include/tecnoballz.h" #include "../include/surface_sdl.h" class bitmap_data:public virtual surface_sdl { private: /** Height in linges */ Uint32 height; /** Width in pixels */ Uint32 width; /** Real row length in bytes */ Uint32 row_size; /** Bytes peer pixel 1 = 256 colors */ Uint32 depth; /** Size of the bitmap in bytes */ Uint32 bytes_size; /** Palette of 256 colors */ unsigned char palette[768]; public: bitmap_data (); ~bitmap_data (); void clear_members (); void release (); Uint32 get_width (); Uint32 get_row_size (); Uint32 get_height (); char *get_pixel_data (Sint32 xcoord, Sint32 ycoord); char *get_pixel_data (); Sint32 get_offset (Sint32 xcoord, Sint32 ycoord); Sint32 get_line_modulo (Sint32 w); void create_surface (Uint32 w, Uint32 h); char *duplicate_pixel_data (); void enable_palette (); unsigned char *get_palette (); void load (char *filename); void load (Sint32 id); bitmap_data *cut_to_bitmap (Sint32 xcoord, Sint32 ycoord, Uint32 w, Uint32 h); private: void sdl_load_bmp (char *filename); }; #endif tecnoballz-0.92/include/tinyxml.h0000644000175000017500000017425710571641054016160 0ustar brunobruno/* www.sourceforge.net/projects/tinyxml Original code (2.0 and earlier )copyright (c) 2000-2006 Lee Thomason (www.grinninglizard.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef TINYXML_INCLUDED #define TINYXML_INCLUDED #ifdef _MSC_VER #pragma warning( push ) #pragma warning( disable : 4530 ) #pragma warning( disable : 4786 ) #endif #include #include #include #include #include // Help out windows: #if defined( _DEBUG ) && !defined( DEBUG ) #define DEBUG #endif #ifdef TIXML_USE_STL #include #include #include #define TIXML_STRING std::string #else #include "tinystr.h" #define TIXML_STRING TiXmlString #endif // Deprecated library function hell. Compilers want to use the // new safe versions. This probably doesn't fully address the problem, // but it gets closer. There are too many compilers for me to fully // test. If you get compilation troubles, undefine TIXML_SAFE #define TIXML_SAFE #ifdef TIXML_SAFE #if defined(_MSC_VER) && (_MSC_VER >= 1400 ) // Microsoft visual studio, version 2005 and higher. #define TIXML_SNPRINTF _snprintf_s #define TIXML_SNSCANF _snscanf_s #elif defined(_MSC_VER) && (_MSC_VER >= 1200 ) // Microsoft visual studio, version 6 and higher. //#pragma message( "Using _sn* functions." ) #define TIXML_SNPRINTF _snprintf #define TIXML_SNSCANF _snscanf #elif defined(__GNUC__) && (__GNUC__ >= 3 ) // GCC version 3 and higher.s //#warning( "Using sn* functions." ) #define TIXML_SNPRINTF snprintf #define TIXML_SNSCANF snscanf #endif #endif class TiXmlDocument; class TiXmlElement; class TiXmlComment; class TiXmlUnknown; class TiXmlAttribute; class TiXmlText; class TiXmlDeclaration; class TiXmlParsingData; const int TIXML_MAJOR_VERSION = 2; const int TIXML_MINOR_VERSION = 5; const int TIXML_PATCH_VERSION = 2; /* Internal structure for tracking location of items in the XML file. */ struct TiXmlCursor { TiXmlCursor() { Clear(); } void Clear() { row = col = -1; } int row; // 0 based. int col; // 0 based. }; /** If you call the Accept() method, it requires being passed a TiXmlVisitor class to handle callbacks. For nodes that contain other nodes (Document, Element) you will get called with a VisitEnter/VisitExit pair. Nodes that are always leaves are simple called with Visit(). If you return 'true' from a Visit method, recursive parsing will continue. If you return false, no children of this node or its sibilings will be Visited. All flavors of Visit methods have a default implementation that returns 'true' (continue visiting). You need to only override methods that are interesting to you. Generally Accept() is called on the TiXmlDocument, although all nodes suppert Visiting. You should never change the document from a callback. @sa TiXmlNode::Accept() */ class TiXmlVisitor { public: virtual ~TiXmlVisitor() {} /// Visit a document. virtual bool VisitEnter( const TiXmlDocument& doc ) { return true; } /// Visit a document. virtual bool VisitExit( const TiXmlDocument& doc ) { return true; } /// Visit an element. virtual bool VisitEnter( const TiXmlElement& element, const TiXmlAttribute* firstAttribute ) { return true; } /// Visit an element. virtual bool VisitExit( const TiXmlElement& element ) { return true; } /// Visit a declaration virtual bool Visit( const TiXmlDeclaration& declaration ) { return true; } /// Visit a text node virtual bool Visit( const TiXmlText& text ) { return true; } /// Visit a comment node virtual bool Visit( const TiXmlComment& comment ) { return true; } /// Visit an unknow node virtual bool Visit( const TiXmlUnknown& unknown ) { return true; } }; // Only used by Attribute::Query functions enum { TIXML_SUCCESS, TIXML_NO_ATTRIBUTE, TIXML_WRONG_TYPE }; // Used by the parsing routines. enum TiXmlEncoding { TIXML_ENCODING_UNKNOWN, TIXML_ENCODING_UTF8, TIXML_ENCODING_LEGACY }; const TiXmlEncoding TIXML_DEFAULT_ENCODING = TIXML_ENCODING_UNKNOWN; /** TiXmlBase is a base class for every class in TinyXml. It does little except to establish that TinyXml classes can be printed and provide some utility functions. In XML, the document and elements can contain other elements and other types of nodes. @verbatim A Document can contain: Element (container or leaf) Comment (leaf) Unknown (leaf) Declaration( leaf ) An Element can contain: Element (container or leaf) Text (leaf) Attributes (not on tree) Comment (leaf) Unknown (leaf) A Decleration contains: Attributes (not on tree) @endverbatim */ class TiXmlBase { friend class TiXmlNode; friend class TiXmlElement; friend class TiXmlDocument; public: TiXmlBase() : userData(0) {} virtual ~TiXmlBase() {} /** All TinyXml classes can print themselves to a filestream or the string class (TiXmlString in non-STL mode, std::string in STL mode.) Either or both cfile and str can be null. This is a formatted print, and will insert tabs and newlines. (For an unformatted stream, use the << operator.) */ virtual void Print( FILE* cfile, int depth ) const = 0; /** The world does not agree on whether white space should be kept or not. In order to make everyone happy, these global, static functions are provided to set whether or not TinyXml will condense all white space into a single space or not. The default is to condense. Note changing this value is not thread safe. */ static void SetCondenseWhiteSpace( bool condense ) { condenseWhiteSpace = condense; } /// Return the current white space setting. static bool IsWhiteSpaceCondensed() { return condenseWhiteSpace; } /** Return the position, in the original source file, of this node or attribute. The row and column are 1-based. (That is the first row and first column is 1,1). If the returns values are 0 or less, then the parser does not have a row and column value. Generally, the row and column value will be set when the TiXmlDocument::Load(), TiXmlDocument::LoadFile(), or any TiXmlNode::Parse() is called. It will NOT be set when the DOM was created from operator>>. The values reflect the initial load. Once the DOM is modified programmatically (by adding or changing nodes and attributes) the new values will NOT update to reflect changes in the document. There is a minor performance cost to computing the row and column. Computation can be disabled if TiXmlDocument::SetTabSize() is called with 0 as the value. @sa TiXmlDocument::SetTabSize() */ int Row() const { return location.row + 1; } int Column() const { return location.col + 1; } ///< See Row() void SetUserData( void* user ) { userData = user; } ///< Set a pointer to arbitrary user data. void* GetUserData() { return userData; } ///< Get a pointer to arbitrary user data. const void* GetUserData() const { return userData; } ///< Get a pointer to arbitrary user data. // Table that returs, for a given lead byte, the total number of bytes // in the UTF-8 sequence. static const int utf8ByteTable[256]; virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding /*= TIXML_ENCODING_UNKNOWN */ ) = 0; enum { TIXML_NO_ERROR = 0, TIXML_ERROR, TIXML_ERROR_OPENING_FILE, TIXML_ERROR_OUT_OF_MEMORY, TIXML_ERROR_PARSING_ELEMENT, TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME, TIXML_ERROR_READING_ELEMENT_VALUE, TIXML_ERROR_READING_ATTRIBUTES, TIXML_ERROR_PARSING_EMPTY, TIXML_ERROR_READING_END_TAG, TIXML_ERROR_PARSING_UNKNOWN, TIXML_ERROR_PARSING_COMMENT, TIXML_ERROR_PARSING_DECLARATION, TIXML_ERROR_DOCUMENT_EMPTY, TIXML_ERROR_EMBEDDED_NULL, TIXML_ERROR_PARSING_CDATA, TIXML_ERROR_DOCUMENT_TOP_ONLY, TIXML_ERROR_STRING_COUNT }; protected: static const char* SkipWhiteSpace( const char*, TiXmlEncoding encoding ); inline static bool IsWhiteSpace( char c ) { return ( isspace( (unsigned char) c ) || c == '\n' || c == '\r' ); } inline static bool IsWhiteSpace( int c ) { if ( c < 256 ) return IsWhiteSpace( (char) c ); return false; // Again, only truly correct for English/Latin...but usually works. } #ifdef TIXML_USE_STL static bool StreamWhiteSpace( std::istream * in, TIXML_STRING * tag ); static bool StreamTo( std::istream * in, int character, TIXML_STRING * tag ); #endif /* Reads an XML name into the string provided. Returns a pointer just past the last character of the name, or 0 if the function has an error. */ static const char* ReadName( const char* p, TIXML_STRING* name, TiXmlEncoding encoding ); /* Reads text. Returns a pointer past the given end tag. Wickedly complex options, but it keeps the (sensitive) code in one place. */ static const char* ReadText( const char* in, // where to start TIXML_STRING* text, // the string read bool ignoreWhiteSpace, // whether to keep the white space const char* endTag, // what ends this text bool ignoreCase, // whether to ignore case in the end tag TiXmlEncoding encoding ); // the current encoding // If an entity has been found, transform it into a character. static const char* GetEntity( const char* in, char* value, int* length, TiXmlEncoding encoding ); // Get a character, while interpreting entities. // The length can be from 0 to 4 bytes. inline static const char* GetChar( const char* p, char* _value, int* length, TiXmlEncoding encoding ) { assert( p ); if ( encoding == TIXML_ENCODING_UTF8 ) { *length = utf8ByteTable[ *((const unsigned char*)p) ]; assert( *length >= 0 && *length < 5 ); } else { *length = 1; } if ( *length == 1 ) { if ( *p == '&' ) return GetEntity( p, _value, length, encoding ); *_value = *p; return p+1; } else if ( *length ) { //strncpy( _value, p, *length ); // lots of compilers don't like this function (unsafe), // and the null terminator isn't needed for( int i=0; p[i] && i<*length; ++i ) { _value[i] = p[i]; } return p + (*length); } else { // Not valid text. return 0; } } // Puts a string to a stream, expanding entities as it goes. // Note this should not contian the '<', '>', etc, or they will be transformed into entities! static void PutString( const TIXML_STRING& str, TIXML_STRING* out ); // Return true if the next characters in the stream are any of the endTag sequences. // Ignore case only works for english, and should only be relied on when comparing // to English words: StringEqual( p, "version", true ) is fine. static bool StringEqual( const char* p, const char* endTag, bool ignoreCase, TiXmlEncoding encoding ); static const char* errorString[ TIXML_ERROR_STRING_COUNT ]; TiXmlCursor location; /// Field containing a generic user pointer void* userData; // None of these methods are reliable for any language except English. // Good for approximation, not great for accuracy. static int IsAlpha( unsigned char anyByte, TiXmlEncoding encoding ); static int IsAlphaNum( unsigned char anyByte, TiXmlEncoding encoding ); inline static int ToLower( int v, TiXmlEncoding encoding ) { if ( encoding == TIXML_ENCODING_UTF8 ) { if ( v < 128 ) return tolower( v ); return v; } else { return tolower( v ); } } static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length ); private: TiXmlBase( const TiXmlBase& ); // not implemented. void operator=( const TiXmlBase& base ); // not allowed. struct Entity { const char* str; unsigned int strLength; char chr; }; enum { NUM_ENTITY = 5, MAX_ENTITY_LENGTH = 6 }; static Entity entity[ NUM_ENTITY ]; static bool condenseWhiteSpace; }; /** The parent class for everything in the Document Object Model. (Except for attributes). Nodes have siblings, a parent, and children. A node can be in a document, or stand on its own. The type of a TiXmlNode can be queried, and it can be cast to its more defined type. */ class TiXmlNode : public TiXmlBase { friend class TiXmlDocument; friend class TiXmlElement; public: #ifdef TIXML_USE_STL /** An input stream operator, for every class. Tolerant of newlines and formatting, but doesn't expect them. */ friend std::istream& operator >> (std::istream& in, TiXmlNode& base); /** An output stream operator, for every class. Note that this outputs without any newlines or formatting, as opposed to Print(), which includes tabs and new lines. The operator<< and operator>> are not completely symmetric. Writing a node to a stream is very well defined. You'll get a nice stream of output, without any extra whitespace or newlines. But reading is not as well defined. (As it always is.) If you create a TiXmlElement (for example) and read that from an input stream, the text needs to define an element or junk will result. This is true of all input streams, but it's worth keeping in mind. A TiXmlDocument will read nodes until it reads a root element, and all the children of that root element. */ friend std::ostream& operator<< (std::ostream& out, const TiXmlNode& base); /// Appends the XML node or attribute to a std::string. friend std::string& operator<< (std::string& out, const TiXmlNode& base ); #endif /** The types of XML nodes supported by TinyXml. (All the unsupported types are picked up by UNKNOWN.) */ enum NodeType { DOCUMENT, ELEMENT, COMMENT, UNKNOWN, TEXT, DECLARATION, TYPECOUNT }; virtual ~TiXmlNode(); /** The meaning of 'value' changes for the specific type of TiXmlNode. @verbatim Document: filename of the xml file Element: name of the element Comment: the comment text Unknown: the tag contents Text: the text string @endverbatim The subclasses will wrap this function. */ const char *Value() const { return value.c_str (); } #ifdef TIXML_USE_STL /** Return Value() as a std::string. If you only use STL, this is more efficient than calling Value(). Only available in STL mode. */ const std::string& ValueStr() const { return value; } #endif /** Changes the value of the node. Defined as: @verbatim Document: filename of the xml file Element: name of the element Comment: the comment text Unknown: the tag contents Text: the text string @endverbatim */ void SetValue(const char * _value) { value = _value;} #ifdef TIXML_USE_STL /// STL std::string form. void SetValue( const std::string& _value ) { value = _value; } #endif /// Delete all the children of this node. Does not affect 'this'. void Clear(); /// One step up the DOM. TiXmlNode* Parent() { return parent; } const TiXmlNode* Parent() const { return parent; } const TiXmlNode* FirstChild() const { return firstChild; } ///< The first child of this node. Will be null if there are no children. TiXmlNode* FirstChild() { return firstChild; } const TiXmlNode* FirstChild( const char * value ) const; ///< The first child of this node with the matching 'value'. Will be null if none found. /// The first child of this node with the matching 'value'. Will be null if none found. TiXmlNode* FirstChild( const char * _value ) { // Call through to the const version - safe since nothing is changed. Exiting syntax: cast this to a const (always safe) // call the method, cast the return back to non-const. return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->FirstChild( _value )); } const TiXmlNode* LastChild() const { return lastChild; } /// The last child of this node. Will be null if there are no children. TiXmlNode* LastChild() { return lastChild; } const TiXmlNode* LastChild( const char * value ) const; /// The last child of this node matching 'value'. Will be null if there are no children. TiXmlNode* LastChild( const char * _value ) { return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->LastChild( _value )); } #ifdef TIXML_USE_STL const TiXmlNode* FirstChild( const std::string& _value ) const { return FirstChild (_value.c_str ()); } ///< STL std::string form. TiXmlNode* FirstChild( const std::string& _value ) { return FirstChild (_value.c_str ()); } ///< STL std::string form. const TiXmlNode* LastChild( const std::string& _value ) const { return LastChild (_value.c_str ()); } ///< STL std::string form. TiXmlNode* LastChild( const std::string& _value ) { return LastChild (_value.c_str ()); } ///< STL std::string form. #endif /** An alternate way to walk the children of a node. One way to iterate over nodes is: @verbatim for( child = parent->FirstChild(); child; child = child->NextSibling() ) @endverbatim IterateChildren does the same thing with the syntax: @verbatim child = 0; while( child = parent->IterateChildren( child ) ) @endverbatim IterateChildren takes the previous child as input and finds the next one. If the previous child is null, it returns the first. IterateChildren will return null when done. */ const TiXmlNode* IterateChildren( const TiXmlNode* previous ) const; TiXmlNode* IterateChildren( const TiXmlNode* previous ) { return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( previous ) ); } /// This flavor of IterateChildren searches for children with a particular 'value' const TiXmlNode* IterateChildren( const char * value, const TiXmlNode* previous ) const; TiXmlNode* IterateChildren( const char * _value, const TiXmlNode* previous ) { return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( _value, previous ) ); } #ifdef TIXML_USE_STL const TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) const { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form. TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form. #endif /** Add a new node related to this. Adds a child past the LastChild. Returns a pointer to the new object or NULL if an error occured. */ TiXmlNode* InsertEndChild( const TiXmlNode& addThis ); /** Add a new node related to this. Adds a child past the LastChild. NOTE: the node to be added is passed by pointer, and will be henceforth owned (and deleted) by tinyXml. This method is efficient and avoids an extra copy, but should be used with care as it uses a different memory model than the other insert functions. @sa InsertEndChild */ TiXmlNode* LinkEndChild( TiXmlNode* addThis ); /** Add a new node related to this. Adds a child before the specified child. Returns a pointer to the new object or NULL if an error occured. */ TiXmlNode* InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis ); /** Add a new node related to this. Adds a child after the specified child. Returns a pointer to the new object or NULL if an error occured. */ TiXmlNode* InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis ); /** Replace a child of this node. Returns a pointer to the new object or NULL if an error occured. */ TiXmlNode* ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis ); /// Delete a child of this node. bool RemoveChild( TiXmlNode* removeThis ); /// Navigate to a sibling node. const TiXmlNode* PreviousSibling() const { return prev; } TiXmlNode* PreviousSibling() { return prev; } /// Navigate to a sibling node. const TiXmlNode* PreviousSibling( const char * ) const; TiXmlNode* PreviousSibling( const char *_prev ) { return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->PreviousSibling( _prev ) ); } #ifdef TIXML_USE_STL const TiXmlNode* PreviousSibling( const std::string& _value ) const { return PreviousSibling (_value.c_str ()); } ///< STL std::string form. TiXmlNode* PreviousSibling( const std::string& _value ) { return PreviousSibling (_value.c_str ()); } ///< STL std::string form. const TiXmlNode* NextSibling( const std::string& _value) const { return NextSibling (_value.c_str ()); } ///< STL std::string form. TiXmlNode* NextSibling( const std::string& _value) { return NextSibling (_value.c_str ()); } ///< STL std::string form. #endif /// Navigate to a sibling node. const TiXmlNode* NextSibling() const { return next; } TiXmlNode* NextSibling() { return next; } /// Navigate to a sibling node with the given 'value'. const TiXmlNode* NextSibling( const char * ) const; TiXmlNode* NextSibling( const char* _next ) { return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->NextSibling( _next ) ); } /** Convenience function to get through elements. Calls NextSibling and ToElement. Will skip all non-Element nodes. Returns 0 if there is not another element. */ const TiXmlElement* NextSiblingElement() const; TiXmlElement* NextSiblingElement() { return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement() ); } /** Convenience function to get through elements. Calls NextSibling and ToElement. Will skip all non-Element nodes. Returns 0 if there is not another element. */ const TiXmlElement* NextSiblingElement( const char * ) const; TiXmlElement* NextSiblingElement( const char *_next ) { return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement( _next ) ); } #ifdef TIXML_USE_STL const TiXmlElement* NextSiblingElement( const std::string& _value) const { return NextSiblingElement (_value.c_str ()); } ///< STL std::string form. TiXmlElement* NextSiblingElement( const std::string& _value) { return NextSiblingElement (_value.c_str ()); } ///< STL std::string form. #endif /// Convenience function to get through elements. const TiXmlElement* FirstChildElement() const; TiXmlElement* FirstChildElement() { return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement() ); } /// Convenience function to get through elements. const TiXmlElement* FirstChildElement( const char * _value ) const; TiXmlElement* FirstChildElement( const char * _value ) { return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement( _value ) ); } #ifdef TIXML_USE_STL const TiXmlElement* FirstChildElement( const std::string& _value ) const { return FirstChildElement (_value.c_str ()); } ///< STL std::string form. TiXmlElement* FirstChildElement( const std::string& _value ) { return FirstChildElement (_value.c_str ()); } ///< STL std::string form. #endif /** Query the type (as an enumerated value, above) of this node. The possible types are: DOCUMENT, ELEMENT, COMMENT, UNKNOWN, TEXT, and DECLARATION. */ int Type() const { return type; } /** Return a pointer to the Document this node lives in. Returns null if not in a document. */ const TiXmlDocument* GetDocument() const; TiXmlDocument* GetDocument() { return const_cast< TiXmlDocument* >( (const_cast< const TiXmlNode* >(this))->GetDocument() ); } /// Returns true if this node has no children. bool NoChildren() const { return !firstChild; } virtual const TiXmlDocument* ToDocument() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. virtual const TiXmlElement* ToElement() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. virtual const TiXmlComment* ToComment() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. virtual const TiXmlUnknown* ToUnknown() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. virtual const TiXmlText* ToText() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. virtual const TiXmlDeclaration* ToDeclaration() const { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. virtual TiXmlDocument* ToDocument() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. virtual TiXmlElement* ToElement() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. virtual TiXmlComment* ToComment() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. virtual TiXmlUnknown* ToUnknown() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. virtual TiXmlText* ToText() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. virtual TiXmlDeclaration* ToDeclaration() { return 0; } ///< Cast to a more defined type. Will return null if not of the requested type. /** Create an exact duplicate of this node and return it. The memory must be deleted by the caller. */ virtual TiXmlNode* Clone() const = 0; /** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the XML tree will be conditionally visited and the host will be called back via the TiXmlVisitor interface. This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse the XML for the callbacks, so the performance of TinyXML is unchanged by using this interface versus any other.) The interface has been based on ideas from: - http://www.saxproject.org/ - http://c2.com/cgi/wiki?HierarchicalVisitorPattern Which are both good references for "visiting". An example of using Accept(): @verbatim TiXmlPrinter printer; tinyxmlDoc.Accept( &printer ); const char* xmlcstr = printer.CStr(); @endverbatim */ virtual bool Accept( TiXmlVisitor* visitor ) const = 0; protected: TiXmlNode( NodeType _type ); // Copy to the allocated object. Shared functionality between Clone, Copy constructor, // and the assignment operator. void CopyTo( TiXmlNode* target ) const; #ifdef TIXML_USE_STL // The real work of the input operator. virtual void StreamIn( std::istream* in, TIXML_STRING* tag ) = 0; #endif // Figure out what is at *p, and parse it. Returns null if it is not an xml node. TiXmlNode* Identify( const char* start, TiXmlEncoding encoding ); TiXmlNode* parent; NodeType type; TiXmlNode* firstChild; TiXmlNode* lastChild; TIXML_STRING value; TiXmlNode* prev; TiXmlNode* next; private: TiXmlNode( const TiXmlNode& ); // not implemented. void operator=( const TiXmlNode& base ); // not allowed. }; /** An attribute is a name-value pair. Elements have an arbitrary number of attributes, each with a unique name. @note The attributes are not TiXmlNodes, since they are not part of the tinyXML document object model. There are other suggested ways to look at this problem. */ class TiXmlAttribute : public TiXmlBase { friend class TiXmlAttributeSet; public: /// Construct an empty attribute. TiXmlAttribute() : TiXmlBase() { document = 0; prev = next = 0; } #ifdef TIXML_USE_STL /// std::string constructor. TiXmlAttribute( const std::string& _name, const std::string& _value ) { name = _name; value = _value; document = 0; prev = next = 0; } #endif /// Construct an attribute with a name and value. TiXmlAttribute( const char * _name, const char * _value ) { name = _name; value = _value; document = 0; prev = next = 0; } const char* Name() const { return name.c_str(); } ///< Return the name of this attribute. const char* Value() const { return value.c_str(); } ///< Return the value of this attribute. #ifdef TIXML_USE_STL const std::string& ValueStr() const { return value; } ///< Return the value of this attribute. #endif int IntValue() const; ///< Return the value of this attribute, converted to an integer. double DoubleValue() const; ///< Return the value of this attribute, converted to a double. // Get the tinyxml string representation const TIXML_STRING& NameTStr() const { return name; } /** QueryIntValue examines the value string. It is an alternative to the IntValue() method with richer error checking. If the value is an integer, it is stored in 'value' and the call returns TIXML_SUCCESS. If it is not an integer, it returns TIXML_WRONG_TYPE. A specialized but useful call. Note that for success it returns 0, which is the opposite of almost all other TinyXml calls. */ int QueryIntValue( int* _value ) const; /// QueryDoubleValue examines the value string. See QueryIntValue(). int QueryDoubleValue( double* _value ) const; void SetName( const char* _name ) { name = _name; } ///< Set the name of this attribute. void SetValue( const char* _value ) { value = _value; } ///< Set the value. void SetIntValue( int _value ); ///< Set the value from an integer. void SetDoubleValue( double _value ); ///< Set the value from a double. #ifdef TIXML_USE_STL /// STL std::string form. void SetName( const std::string& _name ) { name = _name; } /// STL std::string form. void SetValue( const std::string& _value ) { value = _value; } #endif /// Get the next sibling attribute in the DOM. Returns null at end. const TiXmlAttribute* Next() const; TiXmlAttribute* Next() { return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Next() ); } /// Get the previous sibling attribute in the DOM. Returns null at beginning. const TiXmlAttribute* Previous() const; TiXmlAttribute* Previous() { return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Previous() ); } bool operator==( const TiXmlAttribute& rhs ) const { return rhs.name == name; } bool operator<( const TiXmlAttribute& rhs ) const { return name < rhs.name; } bool operator>( const TiXmlAttribute& rhs ) const { return name > rhs.name; } /* Attribute parsing starts: first letter of the name returns: the next char after the value end quote */ virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); // Prints this Attribute to a FILE stream. virtual void Print( FILE* cfile, int depth ) const { Print( cfile, depth, 0 ); } void Print( FILE* cfile, int depth, TIXML_STRING* str ) const; // [internal use] // Set the document pointer so the attribute can report errors. void SetDocument( TiXmlDocument* doc ) { document = doc; } private: TiXmlAttribute( const TiXmlAttribute& ); // not implemented. void operator=( const TiXmlAttribute& base ); // not allowed. TiXmlDocument* document; // A pointer back to a document, for error reporting. TIXML_STRING name; TIXML_STRING value; TiXmlAttribute* prev; TiXmlAttribute* next; }; /* A class used to manage a group of attributes. It is only used internally, both by the ELEMENT and the DECLARATION. The set can be changed transparent to the Element and Declaration classes that use it, but NOT transparent to the Attribute which has to implement a next() and previous() method. Which makes it a bit problematic and prevents the use of STL. This version is implemented with circular lists because: - I like circular lists - it demonstrates some independence from the (typical) doubly linked list. */ class TiXmlAttributeSet { public: TiXmlAttributeSet(); ~TiXmlAttributeSet(); void Add( TiXmlAttribute* attribute ); void Remove( TiXmlAttribute* attribute ); const TiXmlAttribute* First() const { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; } TiXmlAttribute* First() { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; } const TiXmlAttribute* Last() const { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; } TiXmlAttribute* Last() { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; } const TiXmlAttribute* Find( const char* _name ) const; TiXmlAttribute* Find( const char* _name ) { return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttributeSet* >(this))->Find( _name ) ); } #ifdef TIXML_USE_STL const TiXmlAttribute* Find( const std::string& _name ) const; TiXmlAttribute* Find( const std::string& _name ) { return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttributeSet* >(this))->Find( _name ) ); } #endif private: //*ME: Because of hidden/disabled copy-construktor in TiXmlAttribute (sentinel-element), //*ME: this class must be also use a hidden/disabled copy-constructor !!! TiXmlAttributeSet( const TiXmlAttributeSet& ); // not allowed void operator=( const TiXmlAttributeSet& ); // not allowed (as TiXmlAttribute) TiXmlAttribute sentinel; }; /** The element is a container class. It has a value, the element name, and can contain other elements, text, comments, and unknowns. Elements also contain an arbitrary number of attributes. */ class TiXmlElement : public TiXmlNode { public: /// Construct an element. TiXmlElement (const char * in_value); #ifdef TIXML_USE_STL /// std::string constructor. TiXmlElement( const std::string& _value ); #endif TiXmlElement( const TiXmlElement& ); void operator=( const TiXmlElement& base ); virtual ~TiXmlElement(); /** Given an attribute name, Attribute() returns the value for the attribute of that name, or null if none exists. */ const char* Attribute( const char* name ) const; /** Given an attribute name, Attribute() returns the value for the attribute of that name, or null if none exists. If the attribute exists and can be converted to an integer, the integer value will be put in the return 'i', if 'i' is non-null. */ const char* Attribute( const char* name, int* i ) const; /** Given an attribute name, Attribute() returns the value for the attribute of that name, or null if none exists. If the attribute exists and can be converted to an double, the double value will be put in the return 'd', if 'd' is non-null. */ const char* Attribute( const char* name, double* d ) const; /** QueryIntAttribute examines the attribute - it is an alternative to the Attribute() method with richer error checking. If the attribute is an integer, it is stored in 'value' and the call returns TIXML_SUCCESS. If it is not an integer, it returns TIXML_WRONG_TYPE. If the attribute does not exist, then TIXML_NO_ATTRIBUTE is returned. */ int QueryIntAttribute( const char* name, int* _value ) const; /// QueryDoubleAttribute examines the attribute - see QueryIntAttribute(). int QueryDoubleAttribute( const char* name, double* _value ) const; /// QueryFloatAttribute examines the attribute - see QueryIntAttribute(). int QueryFloatAttribute( const char* name, float* _value ) const { double d; int result = QueryDoubleAttribute( name, &d ); if ( result == TIXML_SUCCESS ) { *_value = (float)d; } return result; } #ifdef TIXML_USE_STL /** Template form of the attribute query which will try to read the attribute into the specified type. Very easy, very powerful, but be careful to make sure to call this with the correct type. @return TIXML_SUCCESS, TIXML_WRONG_TYPE, or TIXML_NO_ATTRIBUTE */ template< typename T > int QueryValueAttribute( const std::string& name, T* outValue ) const { const TiXmlAttribute* node = attributeSet.Find( name ); if ( !node ) return TIXML_NO_ATTRIBUTE; std::stringstream sstream( node->ValueStr() ); sstream >> *outValue; if ( !sstream.fail() ) return TIXML_SUCCESS; return TIXML_WRONG_TYPE; } #endif /** Sets an attribute of name to a given value. The attribute will be created if it does not exist, or changed if it does. */ void SetAttribute( const char* name, const char * _value ); #ifdef TIXML_USE_STL const std::string* Attribute( const std::string& name ) const; const std::string* Attribute( const std::string& name, int* i ) const; const std::string* Attribute( const std::string& name, double* d ) const; int QueryIntAttribute( const std::string& name, int* _value ) const; int QueryDoubleAttribute( const std::string& name, double* _value ) const; /// STL std::string form. void SetAttribute( const std::string& name, const std::string& _value ); ///< STL std::string form. void SetAttribute( const std::string& name, int _value ); #endif /** Sets an attribute of name to a given value. The attribute will be created if it does not exist, or changed if it does. */ void SetAttribute( const char * name, int value ); /** Sets an attribute of name to a given value. The attribute will be created if it does not exist, or changed if it does. */ void SetDoubleAttribute( const char * name, double value ); /** Deletes an attribute with the given name. */ void RemoveAttribute( const char * name ); #ifdef TIXML_USE_STL void RemoveAttribute( const std::string& name ) { RemoveAttribute (name.c_str ()); } ///< STL std::string form. #endif const TiXmlAttribute* FirstAttribute() const { return attributeSet.First(); } ///< Access the first attribute in this element. TiXmlAttribute* FirstAttribute() { return attributeSet.First(); } const TiXmlAttribute* LastAttribute() const { return attributeSet.Last(); } ///< Access the last attribute in this element. TiXmlAttribute* LastAttribute() { return attributeSet.Last(); } /** Convenience function for easy access to the text inside an element. Although easy and concise, GetText() is limited compared to getting the TiXmlText child and accessing it directly. If the first child of 'this' is a TiXmlText, the GetText() returns the character string of the Text node, else null is returned. This is a convenient method for getting the text of simple contained text: @verbatim This is text const char* str = fooElement->GetText(); @endverbatim 'str' will be a pointer to "This is text". Note that this function can be misleading. If the element foo was created from this XML: @verbatim This is text @endverbatim then the value of str would be null. The first child node isn't a text node, it is another element. From this XML: @verbatim This is text @endverbatim GetText() will return "This is ". WARNING: GetText() accesses a child node - don't become confused with the similarly named TiXmlHandle::Text() and TiXmlNode::ToText() which are safe type casts on the referenced node. */ const char* GetText() const; /// Creates a new Element and returns it - the returned element is a copy. virtual TiXmlNode* Clone() const; // Print the Element to a FILE stream. virtual void Print( FILE* cfile, int depth ) const; /* Attribtue parsing starts: next char past '<' returns: next char past '>' */ virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); virtual const TiXmlElement* ToElement() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlElement* ToElement() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. /** Walk the XML tree visiting this node and all of its children. */ virtual bool Accept( TiXmlVisitor* visitor ) const; protected: void CopyTo( TiXmlElement* target ) const; void ClearThis(); // like clear, but initializes 'this' object as well // Used to be public [internal use] #ifdef TIXML_USE_STL virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); #endif /* [internal use] Reads the "value" of the element -- another element, or text. This should terminate with the current end tag. */ const char* ReadValue( const char* in, TiXmlParsingData* prevData, TiXmlEncoding encoding ); private: TiXmlAttributeSet attributeSet; }; /** An XML comment. */ class TiXmlComment : public TiXmlNode { public: /// Constructs an empty comment. TiXmlComment() : TiXmlNode( TiXmlNode::COMMENT ) {} /// Construct a comment from text. TiXmlComment( const char* _value ) : TiXmlNode( TiXmlNode::COMMENT ) { SetValue( _value ); } TiXmlComment( const TiXmlComment& ); void operator=( const TiXmlComment& base ); virtual ~TiXmlComment() {} /// Returns a copy of this Comment. virtual TiXmlNode* Clone() const; // Write this Comment to a FILE stream. virtual void Print( FILE* cfile, int depth ) const; /* Attribtue parsing starts: at the ! of the !-- returns: next char past '>' */ virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); virtual const TiXmlComment* ToComment() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlComment* ToComment() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. /** Walk the XML tree visiting this node and all of its children. */ virtual bool Accept( TiXmlVisitor* visitor ) const; protected: void CopyTo( TiXmlComment* target ) const; // used to be public #ifdef TIXML_USE_STL virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); #endif // virtual void StreamOut( TIXML_OSTREAM * out ) const; private: }; /** XML text. A text node can have 2 ways to output the next. "normal" output and CDATA. It will default to the mode it was parsed from the XML file and you generally want to leave it alone, but you can change the output mode with SetCDATA() and query it with CDATA(). */ class TiXmlText : public TiXmlNode { friend class TiXmlElement; public: /** Constructor for text element. By default, it is treated as normal, encoded text. If you want it be output as a CDATA text element, set the parameter _cdata to 'true' */ TiXmlText (const char * initValue ) : TiXmlNode (TiXmlNode::TEXT) { SetValue( initValue ); cdata = false; } virtual ~TiXmlText() {} #ifdef TIXML_USE_STL /// Constructor. TiXmlText( const std::string& initValue ) : TiXmlNode (TiXmlNode::TEXT) { SetValue( initValue ); cdata = false; } #endif TiXmlText( const TiXmlText& copy ) : TiXmlNode( TiXmlNode::TEXT ) { copy.CopyTo( this ); } void operator=( const TiXmlText& base ) { base.CopyTo( this ); } // Write this text object to a FILE stream. virtual void Print( FILE* cfile, int depth ) const; /// Queries whether this represents text using a CDATA section. bool CDATA() const { return cdata; } /// Turns on or off a CDATA representation of text. void SetCDATA( bool _cdata ) { cdata = _cdata; } virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); virtual const TiXmlText* ToText() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlText* ToText() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. /** Walk the XML tree visiting this node and all of its children. */ virtual bool Accept( TiXmlVisitor* content ) const; protected : /// [internal use] Creates a new Element and returns it. virtual TiXmlNode* Clone() const; void CopyTo( TiXmlText* target ) const; bool Blank() const; // returns true if all white space and new lines // [internal use] #ifdef TIXML_USE_STL virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); #endif private: bool cdata; // true if this should be input and output as a CDATA style text element }; /** In correct XML the declaration is the first entry in the file. @verbatim @endverbatim TinyXml will happily read or write files without a declaration, however. There are 3 possible attributes to the declaration: version, encoding, and standalone. Note: In this version of the code, the attributes are handled as special cases, not generic attributes, simply because there can only be at most 3 and they are always the same. */ class TiXmlDeclaration : public TiXmlNode { public: /// Construct an empty declaration. TiXmlDeclaration() : TiXmlNode( TiXmlNode::DECLARATION ) {} #ifdef TIXML_USE_STL /// Constructor. TiXmlDeclaration( const std::string& _version, const std::string& _encoding, const std::string& _standalone ); #endif /// Construct. TiXmlDeclaration( const char* _version, const char* _encoding, const char* _standalone ); TiXmlDeclaration( const TiXmlDeclaration& copy ); void operator=( const TiXmlDeclaration& copy ); virtual ~TiXmlDeclaration() {} /// Version. Will return an empty string if none was found. const char *Version() const { return version.c_str (); } /// Encoding. Will return an empty string if none was found. const char *Encoding() const { return encoding.c_str (); } /// Is this a standalone document? const char *Standalone() const { return standalone.c_str (); } /// Creates a copy of this Declaration and returns it. virtual TiXmlNode* Clone() const; // Print this declaration to a FILE stream. virtual void Print( FILE* cfile, int depth, TIXML_STRING* str ) const; virtual void Print( FILE* cfile, int depth ) const { Print( cfile, depth, 0 ); } virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); virtual const TiXmlDeclaration* ToDeclaration() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlDeclaration* ToDeclaration() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. /** Walk the XML tree visiting this node and all of its children. */ virtual bool Accept( TiXmlVisitor* visitor ) const; protected: void CopyTo( TiXmlDeclaration* target ) const; // used to be public #ifdef TIXML_USE_STL virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); #endif private: TIXML_STRING version; TIXML_STRING encoding; TIXML_STRING standalone; }; /** Any tag that tinyXml doesn't recognize is saved as an unknown. It is a tag of text, but should not be modified. It will be written back to the XML, unchanged, when the file is saved. DTD tags get thrown into TiXmlUnknowns. */ class TiXmlUnknown : public TiXmlNode { public: TiXmlUnknown() : TiXmlNode( TiXmlNode::UNKNOWN ) {} virtual ~TiXmlUnknown() {} TiXmlUnknown( const TiXmlUnknown& copy ) : TiXmlNode( TiXmlNode::UNKNOWN ) { copy.CopyTo( this ); } void operator=( const TiXmlUnknown& copy ) { copy.CopyTo( this ); } /// Creates a copy of this Unknown and returns it. virtual TiXmlNode* Clone() const; // Print this Unknown to a FILE stream. virtual void Print( FILE* cfile, int depth ) const; virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); virtual const TiXmlUnknown* ToUnknown() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlUnknown* ToUnknown() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. /** Walk the XML tree visiting this node and all of its children. */ virtual bool Accept( TiXmlVisitor* content ) const; protected: void CopyTo( TiXmlUnknown* target ) const; #ifdef TIXML_USE_STL virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); #endif private: }; /** Always the top level node. A document binds together all the XML pieces. It can be saved, loaded, and printed to the screen. The 'value' of a document node is the xml file name. */ class TiXmlDocument : public TiXmlNode { public: /// Create an empty document, that has no name. TiXmlDocument(); /// Create a document with a name. The name of the document is also the filename of the xml. TiXmlDocument( const char * documentName ); #ifdef TIXML_USE_STL /// Constructor. TiXmlDocument( const std::string& documentName ); #endif TiXmlDocument( const TiXmlDocument& copy ); void operator=( const TiXmlDocument& copy ); virtual ~TiXmlDocument() {} /** Load a file using the current document value. Returns true if successful. Will delete any existing document data before loading. */ bool LoadFile( TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); /// Save a file using the current document value. Returns true if successful. bool SaveFile() const; /// Load a file using the given filename. Returns true if successful. bool LoadFile( const char * filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); /// Save a file using the given filename. Returns true if successful. bool SaveFile( const char * filename ) const; /** Load a file using the given FILE*. Returns true if successful. Note that this method doesn't stream - the entire object pointed at by the FILE* will be interpreted as an XML file. TinyXML doesn't stream in XML from the current file location. Streaming may be added in the future. */ bool LoadFile( FILE*, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); /// Save a file using the given FILE*. Returns true if successful. bool SaveFile( FILE* ) const; #ifdef TIXML_USE_STL bool LoadFile( const std::string& filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ) ///< STL std::string version. { // StringToBuffer f( filename ); // return ( f.buffer && LoadFile( f.buffer, encoding )); return LoadFile( filename.c_str(), encoding ); } bool SaveFile( const std::string& filename ) const ///< STL std::string version. { // StringToBuffer f( filename ); // return ( f.buffer && SaveFile( f.buffer )); return SaveFile( filename.c_str() ); } #endif /** Parse the given null terminated block of xml data. Passing in an encoding to this method (either TIXML_ENCODING_LEGACY or TIXML_ENCODING_UTF8 will force TinyXml to use that encoding, regardless of what TinyXml might otherwise try to detect. */ virtual const char* Parse( const char* p, TiXmlParsingData* data = 0, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); /** Get the root element -- the only top level element -- of the document. In well formed XML, there should only be one. TinyXml is tolerant of multiple elements at the document level. */ const TiXmlElement* RootElement() const { return FirstChildElement(); } TiXmlElement* RootElement() { return FirstChildElement(); } /** If an error occurs, Error will be set to true. Also, - The ErrorId() will contain the integer identifier of the error (not generally useful) - The ErrorDesc() method will return the name of the error. (very useful) - The ErrorRow() and ErrorCol() will return the location of the error (if known) */ bool Error() const { return error; } /// Contains a textual (english) description of the error if one occurs. const char * ErrorDesc() const { return errorDesc.c_str (); } /** Generally, you probably want the error string ( ErrorDesc() ). But if you prefer the ErrorId, this function will fetch it. */ int ErrorId() const { return errorId; } /** Returns the location (if known) of the error. The first column is column 1, and the first row is row 1. A value of 0 means the row and column wasn't applicable (memory errors, for example, have no row/column) or the parser lost the error. (An error in the error reporting, in that case.) @sa SetTabSize, Row, Column */ int ErrorRow() const { return errorLocation.row+1; } int ErrorCol() const { return errorLocation.col+1; } ///< The column where the error occured. See ErrorRow() /** SetTabSize() allows the error reporting functions (ErrorRow() and ErrorCol()) to report the correct values for row and column. It does not change the output or input in any way. By calling this method, with a tab size greater than 0, the row and column of each node and attribute is stored when the file is loaded. Very useful for tracking the DOM back in to the source file. The tab size is required for calculating the location of nodes. If not set, the default of 4 is used. The tabsize is set per document. Setting the tabsize to 0 disables row/column tracking. Note that row and column tracking is not supported when using operator>>. The tab size needs to be enabled before the parse or load. Correct usage: @verbatim TiXmlDocument doc; doc.SetTabSize( 8 ); doc.Load( "myfile.xml" ); @endverbatim @sa Row, Column */ void SetTabSize( int _tabsize ) { tabsize = _tabsize; } int TabSize() const { return tabsize; } /** If you have handled the error, it can be reset with this call. The error state is automatically cleared if you Parse a new XML block. */ void ClearError() { error = false; errorId = 0; errorDesc = ""; errorLocation.row = errorLocation.col = 0; //errorLocation.last = 0; } /** Write the document to standard out using formatted printing ("pretty print"). */ void Print() const { Print( stdout, 0 ); } /* Write the document to a string using formatted printing ("pretty print"). This will allocate a character array (new char[]) and return it as a pointer. The calling code pust call delete[] on the return char* to avoid a memory leak. */ //char* PrintToMemory() const; /// Print this Document to a FILE stream. virtual void Print( FILE* cfile, int depth = 0 ) const; // [internal use] void SetError( int err, const char* errorLocation, TiXmlParsingData* prevData, TiXmlEncoding encoding ); virtual const TiXmlDocument* ToDocument() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlDocument* ToDocument() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. /** Walk the XML tree visiting this node and all of its children. */ virtual bool Accept( TiXmlVisitor* content ) const; protected : // [internal use] virtual TiXmlNode* Clone() const; #ifdef TIXML_USE_STL virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); #endif private: void CopyTo( TiXmlDocument* target ) const; bool error; int errorId; TIXML_STRING errorDesc; int tabsize; TiXmlCursor errorLocation; bool useMicrosoftBOM; // the UTF-8 BOM were found when read. Note this, and try to write. }; /** A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml DOM structure. It is a separate utility class. Take an example: @verbatim @endverbatim Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very easy to write a *lot* of code that looks like: @verbatim TiXmlElement* root = document.FirstChildElement( "Document" ); if ( root ) { TiXmlElement* element = root->FirstChildElement( "Element" ); if ( element ) { TiXmlElement* child = element->FirstChildElement( "Child" ); if ( child ) { TiXmlElement* child2 = child->NextSiblingElement( "Child" ); if ( child2 ) { // Finally do something useful. @endverbatim And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity of such code. A TiXmlHandle checks for null pointers so it is perfectly safe and correct to use: @verbatim TiXmlHandle docHandle( &document ); TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement(); if ( child2 ) { // do something useful @endverbatim Which is MUCH more concise and useful. It is also safe to copy handles - internally they are nothing more than node pointers. @verbatim TiXmlHandle handleCopy = handle; @endverbatim What they should not be used for is iteration: @verbatim int i=0; while ( true ) { TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).ToElement(); if ( !child ) break; // do something ++i; } @endverbatim It seems reasonable, but it is in fact two embedded while loops. The Child method is a linear walk to find the element, so this code would iterate much more than it needs to. Instead, prefer: @verbatim TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).ToElement(); for( child; child; child=child->NextSiblingElement() ) { // do something } @endverbatim */ class TiXmlHandle { public: /// Create a handle from any node (at any depth of the tree.) This can be a null pointer. TiXmlHandle( TiXmlNode* _node ) { this->node = _node; } /// Copy constructor TiXmlHandle( const TiXmlHandle& ref ) { this->node = ref.node; } TiXmlHandle operator=( const TiXmlHandle& ref ) { this->node = ref.node; return *this; } /// Return a handle to the first child node. TiXmlHandle FirstChild() const; /// Return a handle to the first child node with the given name. TiXmlHandle FirstChild( const char * value ) const; /// Return a handle to the first child element. TiXmlHandle FirstChildElement() const; /// Return a handle to the first child element with the given name. TiXmlHandle FirstChildElement( const char * value ) const; /** Return a handle to the "index" child with the given name. The first child is 0, the second 1, etc. */ TiXmlHandle Child( const char* value, int index ) const; /** Return a handle to the "index" child. The first child is 0, the second 1, etc. */ TiXmlHandle Child( int index ) const; /** Return a handle to the "index" child element with the given name. The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted. */ TiXmlHandle ChildElement( const char* value, int index ) const; /** Return a handle to the "index" child element. The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted. */ TiXmlHandle ChildElement( int index ) const; #ifdef TIXML_USE_STL TiXmlHandle FirstChild( const std::string& _value ) const { return FirstChild( _value.c_str() ); } TiXmlHandle FirstChildElement( const std::string& _value ) const { return FirstChildElement( _value.c_str() ); } TiXmlHandle Child( const std::string& _value, int index ) const { return Child( _value.c_str(), index ); } TiXmlHandle ChildElement( const std::string& _value, int index ) const { return ChildElement( _value.c_str(), index ); } #endif /** Return the handle as a TiXmlNode. This may return null. */ TiXmlNode* ToNode() const { return node; } /** Return the handle as a TiXmlElement. This may return null. */ TiXmlElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); } /** Return the handle as a TiXmlText. This may return null. */ TiXmlText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); } /** Return the handle as a TiXmlUnknown. This may return null. */ TiXmlUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); } /** @deprecated use ToNode. Return the handle as a TiXmlNode. This may return null. */ TiXmlNode* Node() const { return ToNode(); } /** @deprecated use ToElement. Return the handle as a TiXmlElement. This may return null. */ TiXmlElement* Element() const { return ToElement(); } /** @deprecated use ToText() Return the handle as a TiXmlText. This may return null. */ TiXmlText* Text() const { return ToText(); } /** @deprecated use ToUnknown() Return the handle as a TiXmlUnknown. This may return null. */ TiXmlUnknown* Unknown() const { return ToUnknown(); } private: TiXmlNode* node; }; /** Print to memory functionality. The TiXmlPrinter is useful when you need to: -# Print to memory (especially in non-STL mode) -# Control formatting (line endings, etc.) When constructed, the TiXmlPrinter is in its default "pretty printing" mode. Before calling Accept() you can call methods to control the printing of the XML document. After TiXmlNode::Accept() is called, the printed document can be accessed via the CStr(), Str(), and Size() methods. TiXmlPrinter uses the Visitor API. @verbatim TiXmlPrinter printer; printer.SetIndent( "\t" ); doc.Accept( &printer ); fprintf( stdout, "%s", printer.CStr() ); @endverbatim */ class TiXmlPrinter : public TiXmlVisitor { public: TiXmlPrinter() : depth( 0 ), simpleTextPrint( false ), buffer(), indent( " " ), lineBreak( "\n" ) {} virtual bool VisitEnter( const TiXmlDocument& doc ); virtual bool VisitExit( const TiXmlDocument& doc ); virtual bool VisitEnter( const TiXmlElement& element, const TiXmlAttribute* firstAttribute ); virtual bool VisitExit( const TiXmlElement& element ); virtual bool Visit( const TiXmlDeclaration& declaration ); virtual bool Visit( const TiXmlText& text ); virtual bool Visit( const TiXmlComment& comment ); virtual bool Visit( const TiXmlUnknown& unknown ); /** Set the indent characters for printing. By default 4 spaces but tab (\t) is also useful, or null/empty string for no indentation. */ void SetIndent( const char* _indent ) { indent = _indent ? _indent : "" ; } /// Query the indention string. const char* Indent() { return indent.c_str(); } /** Set the line breaking string. By default set to newline (\n). Some operating systems prefer other characters, or can be set to the null/empty string for no indenation. */ void SetLineBreak( const char* _lineBreak ) { lineBreak = _lineBreak ? _lineBreak : ""; } /// Query the current line breaking string. const char* LineBreak() { return lineBreak.c_str(); } /** Switch over to "stream printing" which is the most dense formatting without linebreaks. Common when the XML is needed for network transmission. */ void SetStreamPrinting() { indent = ""; lineBreak = ""; } /// Return the result. const char* CStr() { return buffer.c_str(); } /// Return the length of the result string. size_t Size() { return buffer.size(); } #ifdef TIXML_USE_STL /// Return the result. const std::string& Str() { return buffer; } #endif private: void DoIndent() { for( int i=0; i 50 fps */ Sint32 game_speed; /** Amount of ticks for calculate "delay_value" */ Sint32 delay_ticks_amount; /** The window tile and icon name */ static char window_title[25]; /** Current indexed color palette of the game */ SDL_Color sdl_palette[256]; /** Value of the vertical shift of the screen * when the player tilts */ Uint32 tilt_offset; public: handler_display (); ~handler_display (); void initialize (); Uint32 get_width (); Uint32 get_height (); void lock_surfaces (); void unlock_surfaces (); Uint32 get_bits_per_pixel (); void wait_frame (); Uint32 get_frames_per_second (); Sint32 ecran_next (Sint32 zbase, Sint32 offsx, Sint32 offsy); // gestion des buffers & des tampons void aff_buff32 (char *src, char *dest, Sint32 offs, Sint32 offd); void buf_affx32 (char *srcPT, char *desPT, Sint32 width, Sint32 heigh = 32); void buf_affx64 (char *srcPT, char *desPT, Sint32 width, Sint32 heigh = 64); void buf_clr64 (char *desPT); void enable_palette (unsigned char *adrPal); void enable_palette (SDL_Color * adrPal); void window_update (); SDL_Color *get_palette (); void clr_shadow (Sint32 offst, Sint32 large, Sint32 haute); void clr_shadow (Sint32 _iPosX, Sint32 _iPosY, Sint32 _iLarg, Sint32 _iHaut); void set_shadow (Sint32 offst, Sint32 large, Sint32 haute); void tilt_screen (); void set_color_gradation (); private: void get_info (); void set_video_mode (); void check_if_toggle_fullscreen (); }; #endif tecnoballz-0.92/include/sprite_money.h0000644000175000017500000000426210671704020017147 0ustar brunobruno/** * @file sprite_money.h * @brief The money sprite * @date 2007-04-13 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.9 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_money.h,v 1.9 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_MONEY__ #define __SPRITE_MONEY__ class sprite_money; #include "../include/sprite_object.h" #include "../include/sprite_paddle.h" #include "../include/right_panel_score.h" #include "../include/handler_display.h" #include "../include/controller_bricks.h" #include "../include/sprite_ball.h" #include "../include/sprite_projectile.h" class sprite_money:public sprite_object { friend class controller_moneys; private: /** Toward bottom, right, top, left */ Uint32 towards; /** Amount of money contained in this capsule */ Uint32 money_amount; /** Moving speed in pixels of the money capsule */ Uint32 speed_of_moving; /** Paddle sprite which goes the money caspule */ sprite_paddle *paddle; /** Multiply the amount of money collected in the capsule * by the paddle */ Uint32 money_multiplier; public: sprite_money (); ~sprite_money (); void init_members (); bool enable_if_available (brick_redraw * briPT); bool enable_if_available (sprite_ball * pball); bool enable_if_available (sprite_projectile * pfire); Uint32 move (); Uint32 move_bottom (); private: void init_money (Uint32 xcoord, Uint32 ycoord, sprite_paddle * pad); }; #endif tecnoballz-0.92/include/sprite_display_scores.h0000644000175000017500000000377610671704020021054 0ustar brunobruno/** * @file sprite_display_scores.h * @brief Sprite wich display text of the score table * @created 2003-04-30 * @date 2007-02-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.3 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_display_scores.h,v 1.3 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_DISPLAY_SCORES__ #define __SPRITE_DISPLAY_SCORES__ class sprite_display_scores; #include "../include/display_text_bitmap.h" #include "../include/sprite_object.h" #include "../include/bitmap_data.h" class sprite_display_scores:public virtual display_text_bitmap, public virtual sprite_object { private: static const Sint32 TEXT_LARGE = 23; //number of characters by lines static const Sint32 TEXT_HAUTE = 12; //number of lines of characters static char scorestext[]; //list of names and score Sint32 width_font; //fonte's width font 8 or 16 Sint32 heightfont; //fonte's height Sint32 space2next; //number of lines to next fonte 9 or 18 bitmap_data *offscreen_text; Sint32 run_offset; Sint32 max_offset; public: sprite_display_scores (); ~sprite_display_scores (); void first_init (Uint32 x_offset = 0); void copyToText (); Sint32 displayTxt (); }; #endif tecnoballz-0.92/include/objects_list.h0000644000175000017500000001527310711356675017140 0ustar brunobruno/** * @file objects_list.h * @brief Template of management of objects list * @date 2007-10-21 * @copyright 1998-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.17 $ */ /* * copyright (c) 1998-2007 TLK Games all rights reserved * $Id: objects_list.h,v 1.17 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __OBJECTS_LIST__ #define __OBJECTS_LIST__ template < class X, class T > class objects_list; #include "../include/list_sprites.h" #include "../include/handler_display.h" #include "../include/tecnoballz.h" template < class X, class T > class objects_list:public virtual tecnoballz { protected: static T *singleton; X ** sprites_list; Uint32 max_of_sprites; Uint32 num_of_sprites_allocated; Uint32 num_of_sprites; bool sprites_have_shades; Uint32 sprite_type_id; bool is_draw_pixel_by_pixel; public: objects_list (); ~objects_list (); static T * get_instance (); void littleInit (); void release_sprites_list (); void alloc_sprites_list (); void create_sprites_list (Uint32 maxof, bool have_shades = true); void create_sprites_list (); void disable_sprites (); void enable_sprites (); X **get_sprites_list (); X *get_first_sprite (); Uint32 get_max_of_sprites (); void set_max_of_sprites (Uint32 maxof); }; template < class X, class T > T* objects_list < X, T >::singleton = NULL; /** * Create the list of objects */ template < class X, class T > objects_list < X, T >::objects_list () { } /** * Release the lits objects */ template < class X, class T > objects_list < X, T >::~objects_list () { singleton = NULL; } template < class X, class T > T* objects_list < X, T >::get_instance () { if (NULL == singleton) { singleton = new T (); } return (static_cast< T*> (singleton)); } /** * Clear some members */ template < class X, class T > void objects_list < X, T >::littleInit () { object_init (); max_of_sprites = 0; num_of_sprites_allocated = 0; num_of_sprites = 0; sprites_list = NULL; sprites_have_shades = false; sprite_type_id = 0; is_draw_pixel_by_pixel = false; } /** * Release the list of sprite object */ template < class X, class T > void objects_list < X, T >::release_sprites_list () { if (NULL == sprites_list) { return; } for (Uint32 i = 0; i < num_of_sprites_allocated; i++) { X *sprite = sprites_list[i]; if (NULL != sprite) { delete sprite; } sprites_list[i] = (X *) NULL; } delete[]sprites_list; sprites_list = NULL; max_of_sprites = 0; num_of_sprites_allocated = 0; object_free (); } /** * Return list of the sprites objects * @return pointer to the list of sprites objects */ template < class X, class T > X ** objects_list < X, T >::get_sprites_list () { return sprites_list; } /** * Return first sprite of the list * @return pointer to the first sprite object of the list */ template < class X, class T > X * objects_list < X, T >::get_first_sprite () { if (NULL == sprites_list) { return NULL; } return sprites_list[0]; } /** * Return the maxium number of sprites objects * @return the maxium number of sprites objects */ template < class X, class T > Uint32 objects_list < X, T >::get_max_of_sprites () { return max_of_sprites; } /** * Initialize the maximum number of sprites * @param maxof maximum number of sprites */ template < class X, class T > void objects_list < X, T >::set_max_of_sprites (Uint32 maxof) { max_of_sprites = maxof; } /** * Allocate memory for the list of sprites */ template < class X, class T > void objects_list < X, T >::alloc_sprites_list () { if (0 == max_of_sprites) { std::cerr << "(!)objects_list::alloc_sprites_list() " << "Our array should always have at least one element in it!" << std::endl; throw ("(!)objects_list::alloc_sprites_list() failed! " "At least one element is required"); } release_sprites_list (); try { sprites_list = new X*[max_of_sprites]; } catch (std::bad_alloc &) { std::cerr << "(!)objects_list::alloc_sprites_list() " << "not enough memory to allocate " << max_of_sprites << " elements!" << std::endl; throw; } for (Uint32 i = 0; i < max_of_sprites; i++) { sprites_list[i] = NULL; } num_of_sprites_allocated = max_of_sprites; } /** * Initialize the list of sprites objects * @param maxof maximum number of sprites * @param have_shadow true if the sprite has shadow, true by default */ template < class X, class T > void objects_list < X, T >::create_sprites_list (Uint32 maxof, bool have_shades) { max_of_sprites = maxof; sprites_have_shades = have_shades; create_sprites_list (); } /** * Initialize the list of sprites objects */ template < class X, class T > void objects_list < X, T >::create_sprites_list () { alloc_sprites_list (); X *sprite_template = new X (); sprite_template->set_object_pos (0); sprites_list[0] = sprite_template; /* reserves only once the memory required for the * graphic data of the sprite */ sprite_template->create_sprite (sprite_type_id, sprites_bitmap, sprites_have_shades, is_draw_pixel_by_pixel); sprite_template->set_draw_method (sprite_object::DRAW_WITH_TABLES); sprites->add (sprite_template); for (Uint32 i = 1; i < max_of_sprites; i++) { X *sprite = new X (); sprite->set_object_pos (i); sprite_template->duplicate_to (sprite); sprites_list[i] = sprite; sprites->add (sprite); } } /** * Enable all sprites objects */ template < class X, class T > void objects_list < X, T >::enable_sprites () { for (Uint32 i = 0; i < max_of_sprites; i++) { X *sprite = sprites_list[i]; sprite->enable (); } } /** * Disable all sprites objects */ template < class X, class T > void objects_list < X, T >::disable_sprites () { for (Uint32 i = 0; i < max_of_sprites; i++) { X *sprite = sprites_list[i]; sprite->disable (); } } #endif tecnoballz-0.92/include/controller_paddles.h0000644000175000017500000001205710702165624020320 0ustar brunobruno/** * @file controller_paddles.h * @brief Paddles controller * @date 2007-09-27 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.13 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_paddles.h,v 1.13 2007/10/07 14:22:12 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_PADDLES__ #define __CONTROLLER_PADDLES__ class controller_paddles; #include "../include/sprite_paddle.h" #include "../include/right_panel_score.h" #include "../include/objects_list.h" #include "../include/controller_balls.h" #include "../include/controller_gigablitz.h" class controller_paddles:public objects_list < sprite_paddle, controller_paddles > { friend class sprite_paddle; private: float kb_paddle_speed; /** Minimum widh of a paddle: 32 or 64 pixels */ Sint32 width_mini; /** Maximum widh of a paddle: 32 or 64 pixels */ Sint32 width_maxi; /** Minimum x/y coordinate of a paddle */ Sint32 min_coordinate; /** Maximum x/y coordinate of a paddle */ Sint32 max_coordinate; /** Y-coordinate of the top paddle */ Sint32 top_y_coord; /** Y-coordinate of the bottom paddle */ Sint32 bottom_y_coord; /** X-coordinate of the left paddle */ Sint32 left_x_coord; /** X-coordinate of the right paddle */ Sint32 right_x_coord; /** True if the mode team is enable, no implemented * (on Amiga I had two mice simultaneously) */ bool is_team_mode; /** Length of the paddles in pixels */ Uint32 paddle_length; Sint32 raketDepla; //sens de deplacement 1 <- 0 -> 2 Sint32 rakVgauche; //vitesse gauche Sint32 rakVdroite; //vitesse droite Sint32 balle_glue; //temps de la colle /** if > 0 the movements of the paddle(s) are reversed */ Uint32 reverse_counter; sprite_paddle *paddle_bottom; sprite_paddle *paddle_right; sprite_paddle *paddle_top; sprite_paddle *paddle_left; sprite_paddle *paddle_robot; controller_gigablitz *gigablitz; controller_balls *balls; static Sint32 ballePets1[14]; static Sint32 ballePets2[14]; static Sint32 ballePets3[14]; static Sint32 ballePets4[14]; static const Sint32 rb09[16]; static const Sint32 rb10[16]; static const Sint32 rb11[16]; static const Sint32 rb12[16]; static const Sint32 rb13[16]; static const Sint32 rb14[16]; static const Sint32 rb15[16]; static const Sint32 rb16[16]; static const Sint32 rb17[16]; static const Sint32 *midi1_left[]; static const Sint32 *midi1Right[]; static const Sint32 rb18[]; static const Sint32 rb19[]; static const Sint32 rb20[]; static const Sint32 rb21[]; static const Sint32 rb22[]; static const Sint32 rb23[]; static const Sint32 rb24[]; static const Sint32 rb25[]; static const Sint32 rb26[]; static const Sint32 *midi2_left[]; static const Sint32 *midi2Right[]; static const Sint32 rb27[]; static const Sint32 rb28[]; static const Sint32 rb29[]; static const Sint32 rb30[]; static const Sint32 rb31[]; static const Sint32 rb32[]; static const Sint32 rb33[]; static const Sint32 rb34[]; static const Sint32 rb35[]; static const Sint32 *midi3_left[]; static const Sint32 *midi3Right[]; static const Sint32 rb36[]; static const Sint32 rb37[]; static const Sint32 rb38[]; static const Sint32 rb39[]; static const Sint32 rb40[]; static const Sint32 rb41[]; static const Sint32 rb42[]; static const Sint32 rb43[]; static const Sint32 rb44[]; static const Sint32 *midi4_left[]; static const Sint32 *midi4Right[]; public: typedef enum { BOTTOM_PADDLE = 1, RIGHT_PADDLE, TOP_PADDLE, LEFT_PADDLE, ROBOT_PADDLE } ENUM_PADDLES; public: controller_paddles (); ~controller_paddles (); void create_projectiles_list (); void create_paddles_sprites (); void fire_projectiles (); void check_if_release_balls (); void check_if_release_ball (); void release_all_balls (); void move_paddles (); Sint32 get_paddles_speed (); void move_paddle (); void init_paddles (controller_gigablitz * blitz, controller_balls * balls); void initialize_robot (); void enable_robot (); void disable_robot (); void move_robot (); sprite_paddle *get_paddle (Uint32 id); void set_maximum_paddles_size (); void expand_paddles (); void shrink_paddles (); void set_reverse_counter (Uint32 counter); Uint32 get_reverse_counter (); void disable_all_paddles (); }; #endif tecnoballz-0.92/include/controller_font_menu.h0000644000175000017500000000342710720062237020673 0ustar brunobruno/** * @file controller_font_menu.h * @brief Controller of the menu scroll text * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.2 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_font_menu.h,v 1.2 2007/11/18 16:13:19 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER__FONTS_MENU__ #define __CONTROLLER__FONTS_MENU__ #include "../include/objects_list.h" #include "../include/sprite_font_menu.h" class controller_font_menu:public objects_list < sprite_font_menu, controller_font_menu > { private: /** Numbers maximum characters */ static const Uint32 MAX_OF_FONTS = 14; static char asciiToBob[128]; private: sprite_font_menu * characters_list[MAX_OF_FONTS + 2]; sprite_font_menu *objectLeft; sprite_font_menu *objectRigh; sprite_font_menu **object_ptr; char *scroll_ptr; Sint32 offset_xx1; Sint32 offset_yy1; char* scrollText; char** scrolltexts; public: controller_font_menu (); ~controller_font_menu (); void create_fontes_list (); void move_chars (); }; #endif tecnoballz-0.92/include/sprite_gigablitz.h0000644000175000017500000000245510671704020017776 0ustar brunobruno/** * @file sprite_gigablitz.h * @brief The sprite of the Gigablitz * @date 2007-02-05 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.2 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_gigablitz.h,v 1.2 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_GIGABLITZ__ #define __SPRITE_GIGABLITZ__ class sprite_gigablitz; #include "../include/sprite_object.h" #include "../include/objects_list.h" class sprite_gigablitz:public sprite_object { private: public: sprite_gigablitz (); ~sprite_gigablitz (); }; #endif tecnoballz-0.92/include/handler_high_score.h0000644000175000017500000000413710720062237020244 0ustar brunobruno/** * @file handler_high_score.h * @brief high score handler * @created 2004-04-30 * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.4 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_high_score.h,v 1.4 2007/11/18 16:13:19 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __HANDLER_HIGH_SCORE__ #define __HANDLER_HIGH_SCORE__ class handler_high_score; #include "../include/tecnoballz.h" typedef struct { char player_name[8]; Uint32 value; Uint32 area_number; Uint32 level_number; } player_score; class handler_high_score:public virtual tecnoballz { public: static const Uint32 MAX_OF_HIGH_SCORES = 10; private: static handler_high_score *high_score_singleton; player_score ** scores_tables; private: Uint32 scores_table_size; bool is_player_ranked (char *playename, Uint32 score_value, Uint32 level_num, Uint32 area_num); void sort_scores (); bool load_high_score (); void save_high_score (); Uint32 calculate_checksum (Uint32 * addr, Uint32 data_size); void first_init (); private: handler_high_score (); public: ~handler_high_score (); static handler_high_score *get_instance (); bool is_player_ranked (); player_score *get_high_score_table (); char *get_best_playername (); Uint32 get_best_score (); }; #endif tecnoballz-0.92/include/controller_ejectors.h0000644000175000017500000000355710677411233020530 0ustar brunobruno/** * @file controller_ejectors.h * @brief Ejectors corners controller * @date 2007-09-29 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.6 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_ejectors.h,v 1.6 2007/09/29 08:53:47 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_EJECTORS__ #define __CONTROLLER_EJECTORS__ class controller_ejectors; #include "../include/sprite_object.h" #include "../include/tecnoballz.h" #include "../include/sprite_ball.h" class controller_ejectors:public objects_list < sprite_object, controller_ejectors > { public: typedef enum { TOP_LEFT_EJECTOR, BOTTOM_LEFT_EJECTOR, BOTTOM_RIGHT_EJECTOR, TOP_RIGHT_EJECTOR, MAX_OF_EJECTORS } EJECTORS_ENUM; private: static const Uint32 COORD_EJECTOR_1 = 16; static const Uint32 COORD_EJECTOR_2 = 224; static bool is_pos_ball_initialized; public: controller_ejectors (); ~controller_ejectors (); void create_ejectors_sprites (); void draw_shadow (); void draw (); sprite_object *get_ejector (Uint32 eject); void initialize_ball_positions (ball_ejector_coords * table); }; #endif tecnoballz-0.92/include/controller_gems.h0000644000175000017500000000305610720062237017632 0ustar brunobruno/** * @file controller_gems.h * @brief The gems controller * @created 2004-04-12 * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.8 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_gems.h,v 1.8 2007/11/18 16:13:19 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_GEMS__ #define __CONTROLLER_GEMS__ class controller_gems; #include "../include/objects_list.h" #include "../include/sprite_gem.h" #include "../include/handler_players.h" class controller_gems:public objects_list < sprite_gem, controller_gems > { public: static const Uint32 MAX_OF_GEMS = 6; private: public: controller_gems (); ~controller_gems (); void initialize (); void send (sprite_ball * ball); void send (sprite_projectile * blast); void move (); }; #endif tecnoballz-0.92/include/sprite_gem.h0000644000175000017500000000417110671704020016567 0ustar brunobruno/** * @file sprite_gem.h * @brief The gem sprite * @created 2004-04-12 * @date 2007-03-09 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.6 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_gem.h,v 1.6 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SPRITE_GEM__ #define __SPRITE_GEM__ class sprite_gem; #include "../include/sprite_object.h" #include "../include/sprite_ball.h" #include "../include/sprite_projectile.h" typedef enum { GREY_SQUARE, GREEN_SPHERE, YELLOW_RING, BLUE_TRIANGLE, GOLD_RHOMBUS, BRONZE_PENTAGON } GEMS_ENUM; class sprite_gem:public sprite_object { friend class controller_moneys; private: /** Toward bottom, right, top, left */ Uint32 towards; /** Moving speed in pixels of the gem */ Uint32 speed_of_moving; /** If true the gem is positionned as indicator on the score panel */ bool is_indicator; /** Gem identifier GREY_SQUARE to BRONZE_PENTAGON */ Uint32 gem_id; sprite_paddle *paddle; Uint32 blink_counter; Uint32 rand_count; public: sprite_gem (); ~sprite_gem (); bool enable_if_available (sprite_ball *ball); bool enable_if_available (sprite_projectile *blast); void collect (Uint32 id); void enable_blink (); Sint32 move (); private: void init_gem (Sint32 pos_x, Sint32 pos_y, sprite_paddle *pad); void blink (); private: static const Uint32 gem_random[8]; }; #endif tecnoballz-0.92/include/list_sprites.h0000644000175000017500000000305010672715634017166 0ustar brunobruno/** * @file list_sprites.h * @brief Call the drawing methods of all sprites * @date 2007-09-15 * @author Bruno Ethvignot * @version $Revision: 1.7 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: list_sprites.h,v 1.7 2007/09/15 08:45:16 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __LIST_SPRITES__ #define __LIST_SPRITES__ class list_sprites; #include "../include/sprite_object.h" #include "../include/tecnoballz.h" class list_sprites:public tecnoballz { private: Sint32 num_of_shapes; Sint32 num_of_shadows; Sint32 max_of_shapes; sprite_object **shapes; sprite_object **shadows; public: list_sprites (); ~list_sprites (); void init (Uint32 numof); void reset (); Uint32 get_sprites_remaining (); void add (sprite_object * sprite); void draw (); void clear (); }; extern list_sprites *sprites; #endif tecnoballz-0.92/include/controller_sides_bricks.h0000644000175000017500000001303410677771050021353 0ustar brunobruno/** * @file controller_sides_bricks.h * @brief Sides bricks controller. The small bricks on the side, the walls top * left and right * @date 2007-09-30 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.8 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_sides_bricks.h,v 1.8 2007/09/30 18:59:52 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_SIDES_BRICKS__ #define __CONTROLLER_SIDES_BRICKS__ class controller_sides_bricks; #include "../include/objects_list.h" #include "../include/sprite_object.h" #include "../include/tecnoballz.h" class controller_sides_bricks:public objects_list < sprite_object, controller_sides_bricks > { public: /** Maximum number of bricks per wall */ static const Uint32 MAX_OF_SIDES_BRICKS = 12; typedef enum { TOP_WALL = 1, RIGHT_WALL, LEFT_WALL } WALLS_ENUM; private: /** * Structure for redraw side bricks */ static const Uint32 MAX_OF_RESTORED_BRICKS = 64; /** X-coordinate of the left wall */ static const Uint32 XCOORD_LEFT_WALL = 12; /** Y-coordinate of the left wall */ static const Uint32 YCOORD_LEFT_WALL = 24; /** X-coordinate of the right wall */ static const Uint32 XCOORD_RIGHT_WALL = 240; /** Y-coordinate of the right wall */ static const Uint32 YCOORD_RIGHT_WALL = 24; /** X-coordinate of the top wall */ static const Uint32 XCOORD_TOP_WALL = 32; /** Y-coordinate of the top wall */ static const Uint32 YCOORD_TOP_WALL = 4; /** X-coordinate of the left wall */ Uint32 xcoord_left_wall; /** Y-coordinate of the left wall */ Uint32 ycoord_left_wall; /** X-coordinate of the right wall */ Uint32 xcoord_right_wall; /** Y-coordinate of the right wall */ Uint32 ycoord_right_wall; /** X-coordinate of the top wall */ Uint32 xcoord_top_wall; /** Y-coordinate of the top wall */ Uint32 ycoord_top_wall; /** Small horizontal side brick */ sprite_object *horizontal_brick; /** Small vertical side brick */ sprite_object *vertical_brick; /** Bitmap surface to save background under top bricks */ surface_sdl *background_top_side; /** Bitmap surface to save background under right bricks */ surface_sdl *background_right_side; /** Bitmap surface to save background under left bricks */ surface_sdl *background_left_side; /** True if the wall of the top is breakable */ bool is_top_wall_breakable; /** True if the wall of the right is breakable */ bool is_right_wall_breakable; /** True if the wall of the left is breakable */ bool is_left_wall_breakable; /** Collision x-coordinate of the left wall */ Sint32 left_collision_xcoord; /** Collision x-coordinate of the right wall */ Sint32 right_collision_xcoord; /** Collision y-coordinate of the top wall */ Sint32 top_collision_ycoord; /* wall of sprites (bob_ground = 1) */ sprite_object *sprites_top[MAX_OF_SIDES_BRICKS]; sprite_object *sprites_right[MAX_OF_SIDES_BRICKS]; sprite_object *sprites_left[MAX_OF_SIDES_BRICKS]; /** State of the top wall, used for collision */ bool map_top_wall[MAX_OF_SIDES_BRICKS]; /** State of the right wall, used for collision */ bool map_right_wall[MAX_OF_SIDES_BRICKS]; /** State of the left wall, used for collision */ bool map_left_wall[MAX_OF_SIDES_BRICKS]; /** Width of a horizontal side brick in pixels */ Uint32 horizontal_brick_width; /** Height of a horizontal side brick in pixels */ Uint32 horizontal_brick_height; /** Height of a vertical side brick in pixels */ Uint32 vertical_brick_width; /** Height of a vertical side brick in pixels */ Uint32 vertical_brick_height; /** Structure used for restore */ typedef struct { /** Wall identifier TOP_WALL, RIGHT_WALL or LEFT_WALL */ Uint32 wall_id; /** Index of the side brick from 0 to 11 */ Uint32 side_brick_index; } restaure_struct; /** Structures used for restore background under sides bricks */ restaure_struct *restore_background; /** Index to save the next brick */ Uint32 restore_save_index; /** Index to save the current brick */ Uint32 restore_index; public: controller_sides_bricks (); ~controller_sides_bricks (); void initialize (); void save_state_of_walls (); void save_background (); void run (); void draw_shadows_to_brackground (); void draw_to_brackground (); Sint32 get_top_ycoord (); Sint32 get_right_xcoord (); Sint32 get_left_xcoord (); bool collision_with_left_wall (Sint32 ycoord); bool collision_with_right_wall (Sint32 ycoord); bool collision_with_top_wall (Sint32 xcoord); private: void create_bricks_sprites (); void restore (); void disable_sprites (); }; #endif tecnoballz-0.92/include/controller_indicators.h0000644000175000017500000000377110671704020021040 0ustar brunobruno/** * @file controller_indicators.h * @brief Controller of money amount, reverse penalty * @created 2002-11-28 * @date 2007-02-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.4 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_indicators.h,v 1.4 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_INDICATORS__ #define __CONTROLLER_INDICATORS__ class controller_indicators; #include "../include/objects_list.h" #include "../include/handler_players.h" #include "../include/controller_paddles.h" #include "../include/sprite_capsule.h" #include "../include/sprite_money.h" class controller_indicators:public objects_list < sprite_object, controller_indicators > { private: static const Uint32 YCOORD_INDICATORS = 232; Uint32 y_position; Uint32 money_posy; /** Sprite of the money capsule to the left of amount money */ sprite_money *money_sprite; sprite_capsule *reverse_sprite; sprite_capsule *life_sprite; public: controller_indicators (); ~controller_indicators (); void create_indicators_sprites (); void display_money_and_reverse (); void display_money_and_lifes (); void increase_money_amount (Uint32 amount); private: void init_money (); void display_money_amount (); }; #endif tecnoballz-0.92/include/tinystr.h0000644000175000017500000002111710571641054016152 0ustar brunobruno/* www.sourceforge.net/projects/tinyxml Original file by Yves Berquin. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* * THIS FILE WAS ALTERED BY Tyge Lovset, 7. April 2005. * * - completely rewritten. compact, clean, and fast implementation. * - sizeof(TiXmlString) = pointer size (4 bytes on 32-bit systems) * - fixed reserve() to work as per specification. * - fixed buggy compares operator==(), operator<(), and operator>() * - fixed operator+=() to take a const ref argument, following spec. * - added "copy" constructor with length, and most compare operators. * - added swap(), clear(), size(), capacity(), operator+(). */ #ifndef TIXML_USE_STL #ifndef TIXML_STRING_INCLUDED #define TIXML_STRING_INCLUDED #include #include /* The support for explicit isn't that universal, and it isn't really required - it is used to check that the TiXmlString class isn't incorrectly used. Be nice to old compilers and macro it here: */ #if defined(_MSC_VER) && (_MSC_VER >= 1200 ) // Microsoft visual studio, version 6 and higher. #define TIXML_EXPLICIT explicit #elif defined(__GNUC__) && (__GNUC__ >= 3 ) // GCC version 3 and higher.s #define TIXML_EXPLICIT explicit #else #define TIXML_EXPLICIT #endif /* TiXmlString is an emulation of a subset of the std::string template. Its purpose is to allow compiling TinyXML on compilers with no or poor STL support. Only the member functions relevant to the TinyXML project have been implemented. The buffer allocation is made by a simplistic power of 2 like mechanism : if we increase a string and there's no more room, we allocate a buffer twice as big as we need. */ class TiXmlString { public : // The size type used typedef size_t size_type; // Error value for find primitive static const size_type npos; // = -1; // TiXmlString empty constructor TiXmlString () : rep_(&nullrep_) { } // TiXmlString copy constructor TiXmlString ( const TiXmlString & copy) : rep_(0) { init(copy.length()); memcpy(start(), copy.data(), length()); } // TiXmlString constructor, based on a string TIXML_EXPLICIT TiXmlString ( const char * copy) : rep_(0) { init( static_cast( strlen(copy) )); memcpy(start(), copy, length()); } // TiXmlString constructor, based on a string TIXML_EXPLICIT TiXmlString ( const char * str, size_type len) : rep_(0) { init(len); memcpy(start(), str, len); } // TiXmlString destructor ~TiXmlString () { quit(); } // = operator TiXmlString& operator = (const char * copy) { return assign( copy, (size_type)strlen(copy)); } // = operator TiXmlString& operator = (const TiXmlString & copy) { return assign(copy.start(), copy.length()); } // += operator. Maps to append TiXmlString& operator += (const char * suffix) { return append(suffix, static_cast( strlen(suffix) )); } // += operator. Maps to append TiXmlString& operator += (char single) { return append(&single, 1); } // += operator. Maps to append TiXmlString& operator += (const TiXmlString & suffix) { return append(suffix.data(), suffix.length()); } // Convert a TiXmlString into a null-terminated char * const char * c_str () const { return rep_->str; } // Convert a TiXmlString into a char * (need not be null terminated). const char * data () const { return rep_->str; } // Return the length of a TiXmlString size_type length () const { return rep_->size; } // Alias for length() size_type size () const { return rep_->size; } // Checks if a TiXmlString is empty bool empty () const { return rep_->size == 0; } // Return capacity of string size_type capacity () const { return rep_->capacity; } // single char extraction const char& at (size_type index) const { assert( index < length() ); return rep_->str[ index ]; } // [] operator char& operator [] (size_type index) const { assert( index < length() ); return rep_->str[ index ]; } // find a char in a string. Return TiXmlString::npos if not found size_type find (char lookup) const { return find(lookup, 0); } // find a char in a string from an offset. Return TiXmlString::npos if not found size_type find (char tofind, size_type offset) const { if (offset >= length()) return npos; for (const char* p = c_str() + offset; *p != '\0'; ++p) { if (*p == tofind) return static_cast< size_type >( p - c_str() ); } return npos; } void clear () { //Lee: //The original was just too strange, though correct: // TiXmlString().swap(*this); //Instead use the quit & re-init: quit(); init(0,0); } /* Function to reserve a big amount of data when we know we'll need it. Be aware that this function DOES NOT clear the content of the TiXmlString if any exists. */ void reserve (size_type cap); TiXmlString& assign (const char* str, size_type len); TiXmlString& append (const char* str, size_type len); void swap (TiXmlString& other) { Rep* r = rep_; rep_ = other.rep_; other.rep_ = r; } private: void init(size_type sz) { init(sz, sz); } void set_size(size_type sz) { rep_->str[ rep_->size = sz ] = '\0'; } char* start() const { return rep_->str; } char* finish() const { return rep_->str + rep_->size; } struct Rep { size_type size, capacity; char str[1]; }; void init(size_type sz, size_type cap) { if (cap) { // Lee: the original form: // rep_ = static_cast(operator new(sizeof(Rep) + cap)); // doesn't work in some cases of new being overloaded. Switching // to the normal allocation, although use an 'int' for systems // that are overly picky about structure alignment. const size_type bytesNeeded = sizeof(Rep) + cap; const size_type intsNeeded = ( bytesNeeded + sizeof(int) - 1 ) / sizeof( int ); rep_ = reinterpret_cast( new int[ intsNeeded ] ); rep_->str[ rep_->size = sz ] = '\0'; rep_->capacity = cap; } else { rep_ = &nullrep_; } } void quit() { if (rep_ != &nullrep_) { // The rep_ is really an array of ints. (see the allocator, above). // Cast it back before delete, so the compiler won't incorrectly call destructors. delete [] ( reinterpret_cast( rep_ ) ); } } Rep * rep_; static Rep nullrep_; } ; inline bool operator == (const TiXmlString & a, const TiXmlString & b) { return ( a.length() == b.length() ) // optimization on some platforms && ( strcmp(a.c_str(), b.c_str()) == 0 ); // actual compare } inline bool operator < (const TiXmlString & a, const TiXmlString & b) { return strcmp(a.c_str(), b.c_str()) < 0; } inline bool operator != (const TiXmlString & a, const TiXmlString & b) { return !(a == b); } inline bool operator > (const TiXmlString & a, const TiXmlString & b) { return b < a; } inline bool operator <= (const TiXmlString & a, const TiXmlString & b) { return !(b < a); } inline bool operator >= (const TiXmlString & a, const TiXmlString & b) { return !(a < b); } inline bool operator == (const TiXmlString & a, const char* b) { return strcmp(a.c_str(), b) == 0; } inline bool operator == (const char* a, const TiXmlString & b) { return b == a; } inline bool operator != (const TiXmlString & a, const char* b) { return !(a == b); } inline bool operator != (const char* a, const TiXmlString & b) { return !(b == a); } TiXmlString operator + (const TiXmlString & a, const TiXmlString & b); TiXmlString operator + (const TiXmlString & a, const char* b); TiXmlString operator + (const char* a, const TiXmlString & b); /* TiXmlOutStream is an emulation of std::ostream. It is based on TiXmlString. Only the operators that we need for TinyXML have been developped. */ class TiXmlOutStream : public TiXmlString { public : // TiXmlOutStream << operator. TiXmlOutStream & operator << (const TiXmlString & in) { *this += in; return *this; } // TiXmlOutStream << operator. TiXmlOutStream & operator << (const char * in) { *this += in; return *this; } } ; #endif // TIXML_STRING_INCLUDED #endif // TIXML_USE_STL tecnoballz-0.92/include/controller_spheres.h0000644000175000017500000000322010671704020020337 0ustar brunobruno/** * @file controller_spheres.h * @brief Metallic spheres controller used in congratulations * @created 2004-08-05 * @date 2007-04-09 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.9 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_spheres.h,v 1.9 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __CONTROLLER_SPHERES__ #define __CONTROLLER_SPHERES__ class controller_spheres; #include "../include/sprite_object.h" #include "../include/objects_list.h" #include "../include/sprite_display_scores.h" class controller_spheres:public objects_list < sprite_object, controller_spheres > { private: Uint32 radius_horizontal_variation; Uint32 radius_vertical_variation; Uint32 radius_hinc_variation; Uint32 radius_vinc_variation; Uint32 radius_sphere_speed; public: controller_spheres (); ~controller_spheres (); void initialize (); void run (); }; #endif tecnoballz-0.92/include/supervisor.h0000644000175000017500000000254610700425261016656 0ustar brunobruno/** * @file supervisor.h * @brief Virtual class for all supervisors * @date 2007-10-02 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.5 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: supervisor.h,v 1.5 2007/10/02 11:25:37 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #ifndef __SUPERVISOR__ #define __SUPERVISOR__ #include "../include/tecnoballz.h" class supervisor:public virtual tecnoballz { protected: Uint32 next_phase; public: supervisor (); virtual ~ supervisor (); void initialize (); void release (); virtual void first_init (); virtual Uint32 main_loop (); }; #endif tecnoballz-0.92/configure.ac0000644000175000017500000000407510720302437015127 0ustar brunobruno AC_PREREQ(2.50) dnl AC_INIT(src/technoBall.cc) AC_INIT(tecnoballz, 0.91-cvs20050828, tecnoballz@tlk.fr) AC_CONFIG_AUX_DIR(autotools) AC_CANONICAL_SYSTEM AM_INIT_AUTOMAKE(tecnoballz,0.91-cvs20050828) AM_CONFIG_HEADER(config.h) dnl Ha Ha ! I are using teh maintainer mode!!! 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Numerous decors, musics and sounds complete this great game. This game was ported from the Commodore Amiga. PREREQUISITES You need: - i386, PowerPC, or SPARC platform - 32MB RAM and 80MB swap - Linux 2.x - XFree86 3.3.x or better - SDL 1.2 - SDL_mixer - Mikmod - the GCC C++ compiler - GNU make COMPILING AND RUNNING: ./bootstrap ./configure make make install The default destination will be /usr/local/games/tecnoballz for the binary and /usr/local/share/tecnoballz for the data files. LEGAL TecnoballZ is copyright TLK Games 1991-2005 and available under the terms of the GNU General Public License. See COPYING for details. tecnoballz-0.92/CHANGES0000644000175000017500000000153110720302437013626 0ustar brunobruno2007-11-19 TecnoballZ 0.92 Autoconf and automake was improved The code was compiled with GCC 4.1.2 The code was considerably cleaned up and rewritten The source code files and C++ classes were renamed The names and variables names and comments are now in English The simple copies use now SDL_BlitSurface French language support was added Resources files were renamed The graphic files were converted from BMP to PNG New graphics was realized for the mode 640x480 The license was changed to the GPLv3 Joystick and keyboard support was added GP2X and PSP support Various bugs were fixed 2005-02-04 TecnoballZ 0.91 Berlios project was created Autoconf and automake was included Handle alignment constraint (SPARC processor) Important change to score file Add "LEVEL COMPLETED" into guards levels Add config file 2004-10-27 TecnoballZ 0.90 Initial release tecnoballz-0.92/autotools/0000755000175000017500000000000010720311577014671 5ustar brunobrunotecnoballz-0.92/autotools/install-sh0000755000175000017500000003160010720311577016675 0ustar brunobruno#!/bin/sh # install - install a program, script, or datafile scriptversion=2006-10-14.15 # This originates from X11R5 (mit/util/scripts/install.sh), which was # later released in X11R6 (xc/config/util/install.sh) with the # following copyright and license. # # Copyright (C) 1994 X Consortium # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to # deal in the Software without restriction, including without limitation the # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or # sell copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC- # TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # # Except as contained in this notice, the name of the X Consortium shall not # be used in advertising or otherwise to promote the sale, use or other deal- # ings in this Software without prior written authorization from the X Consor- # tium. # # # FSF changes to this file are in the public domain. # # Calling this script install-sh is preferred over install.sh, to prevent # `make' implicit rules from creating a file called install from it # when there is no Makefile. # # This script is compatible with the BSD install script, but was written # from scratch. nl=' ' IFS=" "" $nl" # set DOITPROG to echo to test this script # Don't use :- since 4.3BSD and earlier shells don't like it. doit="${DOITPROG-}" if test -z "$doit"; then doit_exec=exec else doit_exec=$doit fi # Put in absolute file names if you don't have them in your path; # or use environment vars. mvprog="${MVPROG-mv}" cpprog="${CPPROG-cp}" chmodprog="${CHMODPROG-chmod}" chownprog="${CHOWNPROG-chown}" chgrpprog="${CHGRPPROG-chgrp}" stripprog="${STRIPPROG-strip}" rmprog="${RMPROG-rm}" mkdirprog="${MKDIRPROG-mkdir}" posix_glob= posix_mkdir= # Desired mode of installed file. mode=0755 chmodcmd=$chmodprog chowncmd= chgrpcmd= stripcmd= rmcmd="$rmprog -f" mvcmd="$mvprog" src= dst= dir_arg= dstarg= no_target_directory= usage="Usage: $0 [OPTION]... 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There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." help=" Try \`$me --help' for more information." # Parse command line while test $# -gt 0 ; do case $1 in --time-stamp | --time* | -t ) echo "$timestamp" ; exit ;; --version | -v ) echo "$version" ; exit ;; --help | --h* | -h ) echo "$usage"; exit ;; -- ) # Stop option processing shift; break ;; - ) # Use stdin as input. break ;; -* ) echo "$me: invalid option $1$help" exit 1 ;; *local*) # First pass through any local machine types. echo $1 exit ;; * ) break ;; esac done case $# in 0) echo "$me: missing argument$help" >&2 exit 1;; 1) ;; *) echo "$me: too many arguments$help" >&2 exit 1;; esac # Separate what the user gave into CPU-COMPANY and OS or KERNEL-OS (if any). # Here we must recognize all the valid KERNEL-OS combinations. maybe_os=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\2/'` case $maybe_os in nto-qnx* | linux-gnu* | linux-dietlibc | linux-newlib* | linux-uclibc* | \ uclinux-uclibc* | uclinux-gnu* | kfreebsd*-gnu* | knetbsd*-gnu* | netbsd*-gnu* | \ storm-chaos* | os2-emx* | rtmk-nova*) os=-$maybe_os basic_machine=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\1/'` ;; *) basic_machine=`echo $1 | sed 's/-[^-]*$//'` if [ $basic_machine != $1 ] then os=`echo $1 | sed 's/.*-/-/'` else os=; fi ;; esac ### Let's recognize common machines as not being operating systems so ### that things like config.sub decstation-3100 work. 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-sco4) os=-sco3.2v4 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco3.2.[4-9]*) os=`echo $os | sed -e 's/sco3.2./sco3.2v/'` basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco3.2v[4-9]*) # Don't forget version if it is 3.2v4 or newer. basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco5v6*) # Don't forget version if it is 3.2v4 or newer. basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco*) os=-sco3.2v2 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -udk*) basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -isc) os=-isc2.2 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -clix*) basic_machine=clipper-intergraph ;; -isc*) basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -lynx*) os=-lynxos ;; -ptx*) basic_machine=`echo $1 | sed -e 's/86-.*/86-sequent/'` ;; -windowsnt*) os=`echo $os | sed -e 's/windowsnt/winnt/'` ;; -psos*) os=-psos ;; -mint | -mint[0-9]*) basic_machine=m68k-atari os=-mint ;; esac # Decode aliases for certain CPU-COMPANY combinations. case $basic_machine in # Recognize the basic CPU types without company name. # Some are omitted here because they have special meanings below. 1750a | 580 \ | a29k \ | alpha | alphaev[4-8] | alphaev56 | alphaev6[78] | alphapca5[67] \ | alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] | alpha64pca5[67] \ | am33_2.0 \ | arc | arm | arm[bl]e | arme[lb] | armv[2345] | armv[345][lb] | avr | avr32 \ | bfin \ | c4x | clipper \ | d10v | d30v | dlx | dsp16xx \ | fido | fr30 | frv \ | h8300 | h8500 | hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \ | i370 | i860 | i960 | ia64 \ | ip2k | iq2000 \ | m32c | m32r | m32rle | m68000 | m68k | m88k \ | maxq | mb | microblaze | mcore | mep \ | mips | mipsbe | mipseb | mipsel | mipsle \ | mips16 \ | mips64 | mips64el \ | mips64vr | mips64vrel \ | mips64orion | mips64orionel \ | mips64vr4100 | mips64vr4100el \ | mips64vr4300 | mips64vr4300el \ | mips64vr5000 | mips64vr5000el \ | mips64vr5900 | mips64vr5900el \ | mipsisa32 | mipsisa32el \ | mipsisa32r2 | mipsisa32r2el \ | mipsisa64 | mipsisa64el \ | mipsisa64r2 | mipsisa64r2el \ | mipsisa64sb1 | mipsisa64sb1el \ | mipsisa64sr71k | mipsisa64sr71kel \ | mipstx39 | mipstx39el \ | mn10200 | mn10300 \ | mt \ | msp430 \ | nios | nios2 \ | ns16k | ns32k \ | or32 \ | pdp10 | pdp11 | pj | pjl \ | powerpc | powerpc64 | powerpc64le | powerpcle | ppcbe \ | pyramid \ | score \ | sh | sh[1234] | sh[24]a | sh[23]e | sh[34]eb | sheb | shbe | shle | sh[1234]le | sh3ele \ | sh64 | sh64le \ | sparc | sparc64 | sparc64b | sparc64v | sparc86x | sparclet | sparclite \ | sparcv8 | sparcv9 | sparcv9b | sparcv9v \ | spu | strongarm \ | tahoe | thumb | tic4x | tic80 | tron \ | v850 | v850e \ | we32k \ | x86 | xc16x | xscale | xscalee[bl] | xstormy16 | xtensa \ | z8k) basic_machine=$basic_machine-unknown ;; m6811 | m68hc11 | m6812 | m68hc12) # Motorola 68HC11/12. basic_machine=$basic_machine-unknown os=-none ;; m88110 | m680[12346]0 | m683?2 | m68360 | m5200 | v70 | w65 | z8k) ;; ms1) basic_machine=mt-unknown ;; # We use `pc' rather than `unknown' # because (1) that's what they normally are, and # (2) the word "unknown" tends to confuse beginning users. i*86 | x86_64) basic_machine=$basic_machine-pc ;; # Object if more than one company name word. *-*-*) echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 exit 1 ;; # Recognize the basic CPU types with company name. 580-* \ | a29k-* \ | alpha-* | alphaev[4-8]-* | alphaev56-* | alphaev6[78]-* \ | alpha64-* | alpha64ev[4-8]-* | alpha64ev56-* | alpha64ev6[78]-* \ | alphapca5[67]-* | alpha64pca5[67]-* | arc-* \ | arm-* | armbe-* | armle-* | armeb-* | armv*-* \ | avr-* | avr32-* \ | bfin-* | bs2000-* \ | c[123]* | c30-* | [cjt]90-* | c4x-* | c54x-* | c55x-* | c6x-* \ | clipper-* | craynv-* | cydra-* \ | d10v-* | d30v-* | dlx-* \ | elxsi-* \ | f30[01]-* | f700-* | fido-* | fr30-* | frv-* | fx80-* \ | h8300-* | h8500-* \ | hppa-* | hppa1.[01]-* | hppa2.0-* | hppa2.0[nw]-* | hppa64-* \ | i*86-* | i860-* | i960-* | ia64-* \ | ip2k-* | iq2000-* \ | m32c-* | m32r-* | m32rle-* \ | m68000-* | m680[012346]0-* | m68360-* | m683?2-* | m68k-* \ | m88110-* | m88k-* | maxq-* | mcore-* \ | mips-* | mipsbe-* | mipseb-* | mipsel-* | mipsle-* \ | mips16-* \ | mips64-* | mips64el-* \ | mips64vr-* | mips64vrel-* \ | mips64orion-* | mips64orionel-* \ | mips64vr4100-* | mips64vr4100el-* \ | mips64vr4300-* | mips64vr4300el-* \ | mips64vr5000-* | mips64vr5000el-* \ | mips64vr5900-* | mips64vr5900el-* \ | mipsisa32-* | mipsisa32el-* \ | mipsisa32r2-* | mipsisa32r2el-* \ | mipsisa64-* | mipsisa64el-* \ | mipsisa64r2-* | mipsisa64r2el-* \ | mipsisa64sb1-* | mipsisa64sb1el-* \ | mipsisa64sr71k-* | mipsisa64sr71kel-* \ | mipstx39-* | mipstx39el-* \ | mmix-* \ | mt-* \ | msp430-* \ | nios-* | nios2-* \ | none-* | np1-* | ns16k-* | ns32k-* \ | orion-* \ | pdp10-* | pdp11-* | pj-* | pjl-* | pn-* | power-* \ | powerpc-* | powerpc64-* | powerpc64le-* | powerpcle-* | ppcbe-* \ | pyramid-* \ | romp-* | rs6000-* \ | sh-* | sh[1234]-* | sh[24]a-* | sh[23]e-* | sh[34]eb-* | sheb-* | shbe-* \ | shle-* | sh[1234]le-* | sh3ele-* | sh64-* | sh64le-* \ | sparc-* | sparc64-* | sparc64b-* | sparc64v-* | sparc86x-* | sparclet-* \ | sparclite-* \ | sparcv8-* | sparcv9-* | sparcv9b-* | sparcv9v-* | strongarm-* | sv1-* | sx?-* \ | tahoe-* | thumb-* \ | tic30-* | tic4x-* | tic54x-* | tic55x-* | tic6x-* | tic80-* \ | tron-* \ | v850-* | v850e-* | vax-* \ | we32k-* \ | x86-* | x86_64-* | xc16x-* | xps100-* | xscale-* | xscalee[bl]-* \ | xstormy16-* | xtensa-* \ | ymp-* \ | z8k-*) ;; # Recognize the various machine names and aliases which stand # for a CPU type and a company and sometimes even an OS. 386bsd) basic_machine=i386-unknown os=-bsd ;; 3b1 | 7300 | 7300-att | att-7300 | pc7300 | safari | unixpc) basic_machine=m68000-att ;; 3b*) basic_machine=we32k-att ;; a29khif) basic_machine=a29k-amd os=-udi ;; abacus) basic_machine=abacus-unknown ;; adobe68k) basic_machine=m68010-adobe os=-scout ;; alliant | fx80) basic_machine=fx80-alliant ;; altos | altos3068) basic_machine=m68k-altos ;; am29k) basic_machine=a29k-none os=-bsd ;; amd64) basic_machine=x86_64-pc ;; amd64-*) basic_machine=x86_64-`echo $basic_machine | sed 's/^[^-]*-//'` ;; amdahl) basic_machine=580-amdahl os=-sysv ;; amiga | amiga-*) basic_machine=m68k-unknown ;; amigaos | amigados) basic_machine=m68k-unknown os=-amigaos ;; amigaunix | amix) basic_machine=m68k-unknown os=-sysv4 ;; apollo68) basic_machine=m68k-apollo os=-sysv ;; apollo68bsd) basic_machine=m68k-apollo os=-bsd ;; aux) basic_machine=m68k-apple os=-aux ;; balance) basic_machine=ns32k-sequent os=-dynix ;; c90) basic_machine=c90-cray os=-unicos ;; convex-c1) basic_machine=c1-convex os=-bsd ;; convex-c2) basic_machine=c2-convex os=-bsd ;; convex-c32) basic_machine=c32-convex os=-bsd ;; convex-c34) basic_machine=c34-convex os=-bsd ;; convex-c38) basic_machine=c38-convex os=-bsd ;; cray | j90) basic_machine=j90-cray os=-unicos ;; craynv) basic_machine=craynv-cray os=-unicosmp ;; cr16c) basic_machine=cr16c-unknown os=-elf ;; crds | unos) basic_machine=m68k-crds ;; crisv32 | crisv32-* | etraxfs*) basic_machine=crisv32-axis ;; cris | cris-* | etrax*) basic_machine=cris-axis ;; crx) basic_machine=crx-unknown os=-elf ;; da30 | da30-*) basic_machine=m68k-da30 ;; decstation | decstation-3100 | pmax | pmax-* | pmin | dec3100 | decstatn) basic_machine=mips-dec ;; decsystem10* | dec10*) basic_machine=pdp10-dec os=-tops10 ;; decsystem20* | dec20*) basic_machine=pdp10-dec os=-tops20 ;; delta | 3300 | motorola-3300 | motorola-delta \ | 3300-motorola | delta-motorola) basic_machine=m68k-motorola ;; delta88) basic_machine=m88k-motorola os=-sysv3 ;; djgpp) basic_machine=i586-pc os=-msdosdjgpp ;; dpx20 | dpx20-*) basic_machine=rs6000-bull os=-bosx ;; dpx2* | dpx2*-bull) basic_machine=m68k-bull os=-sysv3 ;; ebmon29k) basic_machine=a29k-amd os=-ebmon ;; elxsi) basic_machine=elxsi-elxsi os=-bsd ;; encore | umax | mmax) basic_machine=ns32k-encore ;; es1800 | OSE68k | ose68k | ose | OSE) basic_machine=m68k-ericsson os=-ose ;; fx2800) basic_machine=i860-alliant ;; genix) basic_machine=ns32k-ns ;; gmicro) basic_machine=tron-gmicro os=-sysv ;; go32) basic_machine=i386-pc os=-go32 ;; h3050r* | hiux*) basic_machine=hppa1.1-hitachi os=-hiuxwe2 ;; h8300hms) basic_machine=h8300-hitachi os=-hms ;; h8300xray) basic_machine=h8300-hitachi os=-xray ;; h8500hms) basic_machine=h8500-hitachi os=-hms ;; harris) basic_machine=m88k-harris os=-sysv3 ;; hp300-*) basic_machine=m68k-hp ;; hp300bsd) basic_machine=m68k-hp os=-bsd ;; hp300hpux) basic_machine=m68k-hp os=-hpux ;; hp3k9[0-9][0-9] | hp9[0-9][0-9]) basic_machine=hppa1.0-hp ;; hp9k2[0-9][0-9] | hp9k31[0-9]) basic_machine=m68000-hp ;; hp9k3[2-9][0-9]) basic_machine=m68k-hp ;; hp9k6[0-9][0-9] | hp6[0-9][0-9]) basic_machine=hppa1.0-hp ;; hp9k7[0-79][0-9] | hp7[0-79][0-9]) basic_machine=hppa1.1-hp ;; hp9k78[0-9] | hp78[0-9]) # FIXME: really hppa2.0-hp basic_machine=hppa1.1-hp ;; hp9k8[67]1 | hp8[67]1 | hp9k80[24] | hp80[24] | hp9k8[78]9 | hp8[78]9 | hp9k893 | hp893) # FIXME: really hppa2.0-hp basic_machine=hppa1.1-hp ;; hp9k8[0-9][13679] | hp8[0-9][13679]) basic_machine=hppa1.1-hp ;; hp9k8[0-9][0-9] | hp8[0-9][0-9]) basic_machine=hppa1.0-hp ;; hppa-next) os=-nextstep3 ;; hppaosf) basic_machine=hppa1.1-hp os=-osf ;; hppro) basic_machine=hppa1.1-hp os=-proelf ;; i370-ibm* | ibm*) basic_machine=i370-ibm ;; # I'm not sure what "Sysv32" means. Should this be sysv3.2? i*86v32) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-sysv32 ;; i*86v4*) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-sysv4 ;; i*86v) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-sysv ;; i*86sol2) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-solaris2 ;; i386mach) basic_machine=i386-mach os=-mach ;; i386-vsta | vsta) basic_machine=i386-unknown os=-vsta ;; iris | iris4d) basic_machine=mips-sgi case $os in -irix*) ;; *) os=-irix4 ;; esac ;; isi68 | isi) basic_machine=m68k-isi os=-sysv ;; m88k-omron*) basic_machine=m88k-omron ;; magnum | m3230) basic_machine=mips-mips os=-sysv ;; merlin) basic_machine=ns32k-utek os=-sysv ;; mingw32) basic_machine=i386-pc os=-mingw32 ;; miniframe) basic_machine=m68000-convergent ;; *mint | -mint[0-9]* | *MiNT | *MiNT[0-9]*) basic_machine=m68k-atari os=-mint ;; mips3*-*) basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'` ;; mips3*) basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'`-unknown ;; monitor) basic_machine=m68k-rom68k os=-coff ;; morphos) basic_machine=powerpc-unknown os=-morphos ;; msdos) basic_machine=i386-pc os=-msdos ;; ms1-*) basic_machine=`echo $basic_machine | sed -e 's/ms1-/mt-/'` ;; mvs) basic_machine=i370-ibm os=-mvs ;; ncr3000) basic_machine=i486-ncr os=-sysv4 ;; netbsd386) basic_machine=i386-unknown os=-netbsd ;; netwinder) basic_machine=armv4l-rebel os=-linux ;; news | news700 | news800 | news900) basic_machine=m68k-sony os=-newsos ;; news1000) basic_machine=m68030-sony os=-newsos ;; news-3600 | risc-news) basic_machine=mips-sony os=-newsos ;; necv70) basic_machine=v70-nec os=-sysv ;; next | m*-next ) basic_machine=m68k-next case $os in -nextstep* ) ;; -ns2*) os=-nextstep2 ;; *) os=-nextstep3 ;; esac ;; nh3000) basic_machine=m68k-harris os=-cxux ;; nh[45]000) basic_machine=m88k-harris os=-cxux ;; nindy960) basic_machine=i960-intel os=-nindy ;; mon960) basic_machine=i960-intel os=-mon960 ;; nonstopux) basic_machine=mips-compaq os=-nonstopux ;; np1) basic_machine=np1-gould ;; nsr-tandem) basic_machine=nsr-tandem ;; op50n-* | op60c-*) basic_machine=hppa1.1-oki os=-proelf ;; openrisc | openrisc-*) basic_machine=or32-unknown ;; os400) basic_machine=powerpc-ibm os=-os400 ;; OSE68000 | ose68000) basic_machine=m68000-ericsson os=-ose ;; os68k) basic_machine=m68k-none os=-os68k ;; pa-hitachi) basic_machine=hppa1.1-hitachi os=-hiuxwe2 ;; paragon) basic_machine=i860-intel os=-osf ;; pbd) basic_machine=sparc-tti ;; pbb) basic_machine=m68k-tti ;; pc532 | pc532-*) basic_machine=ns32k-pc532 ;; pc98) basic_machine=i386-pc ;; pc98-*) basic_machine=i386-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentium | p5 | k5 | k6 | nexgen | viac3) basic_machine=i586-pc ;; pentiumpro | p6 | 6x86 | athlon | athlon_*) basic_machine=i686-pc ;; pentiumii | pentium2 | pentiumiii | pentium3) basic_machine=i686-pc ;; pentium4) basic_machine=i786-pc ;; pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*) basic_machine=i586-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentiumpro-* | p6-* | 6x86-* | athlon-*) basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*) basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentium4-*) basic_machine=i786-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pn) basic_machine=pn-gould ;; power) basic_machine=power-ibm ;; ppc) basic_machine=powerpc-unknown ;; ppc-*) basic_machine=powerpc-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ppcle | powerpclittle | ppc-le | powerpc-little) basic_machine=powerpcle-unknown ;; ppcle-* | powerpclittle-*) basic_machine=powerpcle-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ppc64) basic_machine=powerpc64-unknown ;; ppc64-*) basic_machine=powerpc64-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ppc64le | powerpc64little | ppc64-le | powerpc64-little) basic_machine=powerpc64le-unknown ;; ppc64le-* | powerpc64little-*) basic_machine=powerpc64le-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ps2) basic_machine=i386-ibm ;; pw32) basic_machine=i586-unknown os=-pw32 ;; rdos) basic_machine=i386-pc os=-rdos ;; rom68k) basic_machine=m68k-rom68k os=-coff ;; rm[46]00) basic_machine=mips-siemens ;; rtpc | rtpc-*) basic_machine=romp-ibm ;; s390 | s390-*) basic_machine=s390-ibm ;; s390x | s390x-*) basic_machine=s390x-ibm ;; sa29200) basic_machine=a29k-amd os=-udi ;; sb1) basic_machine=mipsisa64sb1-unknown ;; sb1el) basic_machine=mipsisa64sb1el-unknown ;; sde) basic_machine=mipsisa32-sde os=-elf ;; sei) basic_machine=mips-sei os=-seiux ;; sequent) basic_machine=i386-sequent ;; sh) basic_machine=sh-hitachi os=-hms ;; sh5el) basic_machine=sh5le-unknown ;; sh64) basic_machine=sh64-unknown ;; sparclite-wrs | simso-wrs) basic_machine=sparclite-wrs os=-vxworks ;; sps7) basic_machine=m68k-bull os=-sysv2 ;; spur) basic_machine=spur-unknown ;; st2000) basic_machine=m68k-tandem ;; stratus) basic_machine=i860-stratus os=-sysv4 ;; sun2) basic_machine=m68000-sun ;; sun2os3) basic_machine=m68000-sun os=-sunos3 ;; sun2os4) basic_machine=m68000-sun os=-sunos4 ;; sun3os3) basic_machine=m68k-sun os=-sunos3 ;; sun3os4) basic_machine=m68k-sun os=-sunos4 ;; sun4os3) basic_machine=sparc-sun os=-sunos3 ;; sun4os4) basic_machine=sparc-sun os=-sunos4 ;; sun4sol2) basic_machine=sparc-sun os=-solaris2 ;; sun3 | sun3-*) basic_machine=m68k-sun ;; sun4) basic_machine=sparc-sun ;; sun386 | sun386i | roadrunner) basic_machine=i386-sun ;; sv1) basic_machine=sv1-cray os=-unicos ;; symmetry) basic_machine=i386-sequent os=-dynix ;; t3e) basic_machine=alphaev5-cray os=-unicos ;; t90) basic_machine=t90-cray os=-unicos ;; tic54x | c54x*) basic_machine=tic54x-unknown os=-coff ;; tic55x | c55x*) basic_machine=tic55x-unknown os=-coff ;; tic6x | c6x*) basic_machine=tic6x-unknown os=-coff ;; tx39) basic_machine=mipstx39-unknown ;; tx39el) basic_machine=mipstx39el-unknown ;; toad1) basic_machine=pdp10-xkl os=-tops20 ;; tower | tower-32) basic_machine=m68k-ncr ;; tpf) basic_machine=s390x-ibm os=-tpf ;; udi29k) basic_machine=a29k-amd os=-udi ;; ultra3) basic_machine=a29k-nyu os=-sym1 ;; v810 | necv810) basic_machine=v810-nec os=-none ;; vaxv) basic_machine=vax-dec os=-sysv ;; vms) basic_machine=vax-dec os=-vms ;; vpp*|vx|vx-*) basic_machine=f301-fujitsu ;; vxworks960) basic_machine=i960-wrs os=-vxworks ;; vxworks68) basic_machine=m68k-wrs os=-vxworks ;; vxworks29k) basic_machine=a29k-wrs os=-vxworks ;; w65*) basic_machine=w65-wdc os=-none ;; w89k-*) basic_machine=hppa1.1-winbond os=-proelf ;; xbox) basic_machine=i686-pc os=-mingw32 ;; xps | xps100) basic_machine=xps100-honeywell ;; ymp) basic_machine=ymp-cray os=-unicos ;; z8k-*-coff) basic_machine=z8k-unknown os=-sim ;; none) basic_machine=none-none os=-none ;; # Here we handle the default manufacturer of certain CPU types. It is in # some cases the only manufacturer, in others, it is the most popular. w89k) basic_machine=hppa1.1-winbond ;; op50n) basic_machine=hppa1.1-oki ;; op60c) basic_machine=hppa1.1-oki ;; romp) basic_machine=romp-ibm ;; mmix) basic_machine=mmix-knuth ;; rs6000) basic_machine=rs6000-ibm ;; vax) basic_machine=vax-dec ;; pdp10) # there are many clones, so DEC is not a safe bet basic_machine=pdp10-unknown ;; pdp11) basic_machine=pdp11-dec ;; we32k) basic_machine=we32k-att ;; sh[1234] | sh[24]a | sh[34]eb | sh[1234]le | sh[23]ele) basic_machine=sh-unknown ;; sparc | sparcv8 | sparcv9 | sparcv9b | sparcv9v) basic_machine=sparc-sun ;; cydra) basic_machine=cydra-cydrome ;; orion) basic_machine=orion-highlevel ;; orion105) basic_machine=clipper-highlevel ;; mac | mpw | mac-mpw) basic_machine=m68k-apple ;; pmac | pmac-mpw) basic_machine=powerpc-apple ;; *-unknown) # Make sure to match an already-canonicalized machine name. ;; *) echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 exit 1 ;; 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See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA # 02110-1301, USA. # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # Originally written by Alexandre Oliva . case $1 in '') echo "$0: No command. Try \`$0 --help' for more information." 1>&2 exit 1; ;; -h | --h*) cat <<\EOF Usage: depcomp [--help] [--version] PROGRAM [ARGS] Run PROGRAMS ARGS to compile a file, generating dependencies as side-effects. Environment variables: depmode Dependency tracking mode. source Source file read by `PROGRAMS ARGS'. object Object file output by `PROGRAMS ARGS'. DEPDIR directory where to store dependencies. depfile Dependency file to output. tmpdepfile Temporary file to use when outputing dependencies. libtool Whether libtool is used (yes/no). Report bugs to . EOF exit $? ;; -v | --v*) echo "depcomp $scriptversion" exit $? ;; esac if test -z "$depmode" || test -z "$source" || test -z "$object"; then echo "depcomp: Variables source, object and depmode must be set" 1>&2 exit 1 fi # Dependencies for sub/bar.o or sub/bar.obj go into sub/.deps/bar.Po. depfile=${depfile-`echo "$object" | sed 's|[^\\/]*$|'${DEPDIR-.deps}'/&|;s|\.\([^.]*\)$|.P\1|;s|Pobj$|Po|'`} tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`} rm -f "$tmpdepfile" # Some modes work just like other modes, but use different flags. We # parameterize here, but still list the modes in the big case below, # to make depend.m4 easier to write. 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) HP_ARCH=m68000 ;; 9000/[34]?? ) HP_ARCH=m68k ;; 9000/[678][0-9][0-9]) if [ -x /usr/bin/getconf ]; then sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` case "${sc_cpu_version}" in 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1 532) # CPU_PA_RISC2_0 case "${sc_kernel_bits}" in 32) HP_ARCH="hppa2.0n" ;; 64) HP_ARCH="hppa2.0w" ;; '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20 esac ;; esac fi if [ "${HP_ARCH}" = "" ]; then eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #define _HPUX_SOURCE #include #include int main () { #if defined(_SC_KERNEL_BITS) long bits = sysconf(_SC_KERNEL_BITS); #endif long cpu = sysconf (_SC_CPU_VERSION); switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0"); break; case CPU_PA_RISC1_1: puts ("hppa1.1"); break; case CPU_PA_RISC2_0: #if defined(_SC_KERNEL_BITS) switch (bits) { case 64: puts ("hppa2.0w"); break; case 32: puts ("hppa2.0n"); break; default: puts ("hppa2.0"); break; } break; #else /* !defined(_SC_KERNEL_BITS) */ puts ("hppa2.0"); break; #endif default: puts ("hppa1.0"); break; } exit (0); } EOF (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` test -z "$HP_ARCH" && HP_ARCH=hppa fi ;; esac if [ ${HP_ARCH} = "hppa2.0w" ] then eval $set_cc_for_build # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler # generating 64-bit code. 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CPU_IS_PA_RISC returns correct results, however. */ if (CPU_IS_PA_RISC (cpu)) { switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; default: puts ("hppa-hitachi-hiuxwe2"); break; } } else if (CPU_IS_HP_MC68K (cpu)) puts ("m68k-hitachi-hiuxwe2"); else puts ("unknown-hitachi-hiuxwe2"); exit (0); } EOF $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` && { echo "$SYSTEM_NAME"; exit; } echo unknown-hitachi-hiuxwe2 exit ;; 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) echo hppa1.1-hp-bsd exit ;; 9000/8??:4.3bsd:*:*) echo hppa1.0-hp-bsd exit ;; *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) echo hppa1.0-hp-mpeix exit ;; hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) echo hppa1.1-hp-osf exit ;; hp8??:OSF1:*:*) echo hppa1.0-hp-osf exit ;; i*86:OSF1:*:*) if [ -x /usr/sbin/sysversion ] ; then echo ${UNAME_MACHINE}-unknown-osf1mk else echo ${UNAME_MACHINE}-unknown-osf1 fi exit ;; parisc*:Lites*:*:*) echo hppa1.1-hp-lites exit ;; C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) echo c1-convex-bsd exit ;; C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) if getsysinfo -f scalar_acc then echo c32-convex-bsd else echo c2-convex-bsd fi exit ;; C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) echo c34-convex-bsd exit ;; C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) echo c38-convex-bsd exit ;; C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) echo c4-convex-bsd exit ;; CRAY*Y-MP:*:*:*) echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*[A-Z]90:*:*:*) echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ -e 's/\.[^.]*$/.X/' exit ;; CRAY*TS:*:*:*) echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*T3E:*:*:*) echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*SV1:*:*:*) echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; *:UNICOS/mp:*:*) echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit ;; 5000:UNIX_System_V:4.*:*) FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'` echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit ;; i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} exit ;; sparc*:BSD/OS:*:*) echo sparc-unknown-bsdi${UNAME_RELEASE} exit ;; *:BSD/OS:*:*) echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} exit ;; *:FreeBSD:*:*) case ${UNAME_MACHINE} in pc98) echo i386-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; amd64) echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; *) echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; esac exit ;; i*:CYGWIN*:*) echo ${UNAME_MACHINE}-pc-cygwin exit ;; *:MINGW*:*) echo ${UNAME_MACHINE}-pc-mingw32 exit ;; i*:windows32*:*) # uname -m includes "-pc" on this system. echo ${UNAME_MACHINE}-mingw32 exit ;; i*:PW*:*) echo ${UNAME_MACHINE}-pc-pw32 exit ;; *:Interix*:[3456]*) case ${UNAME_MACHINE} in x86) echo i586-pc-interix${UNAME_RELEASE} exit ;; EM64T | authenticamd) echo x86_64-unknown-interix${UNAME_RELEASE} exit ;; esac ;; [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) echo i${UNAME_MACHINE}-pc-mks exit ;; i*:Windows_NT*:* | Pentium*:Windows_NT*:*) # How do we know it's Interix rather than the generic POSIX subsystem? # It also conflicts with pre-2.0 versions of AT&T UWIN. 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frv:Linux:*:*) echo frv-unknown-linux-gnu exit ;; ia64:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; m32r*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; m68*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; mips:Linux:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #undef CPU #undef mips #undef mipsel #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) CPU=mipsel #else #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) CPU=mips #else CPU= #endif #endif EOF eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' /^CPU/{ s: ::g p }'`" test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } ;; mips64:Linux:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #undef CPU #undef mips64 #undef mips64el #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) CPU=mips64el #else #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) CPU=mips64 #else CPU= #endif #endif EOF eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' /^CPU/{ s: ::g p }'`" test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } ;; or32:Linux:*:*) echo or32-unknown-linux-gnu exit ;; ppc:Linux:*:*) echo powerpc-unknown-linux-gnu exit ;; ppc64:Linux:*:*) echo powerpc64-unknown-linux-gnu exit ;; alpha:Linux:*:*) case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in EV5) UNAME_MACHINE=alphaev5 ;; EV56) UNAME_MACHINE=alphaev56 ;; PCA56) UNAME_MACHINE=alphapca56 ;; PCA57) UNAME_MACHINE=alphapca56 ;; EV6) UNAME_MACHINE=alphaev6 ;; EV67) UNAME_MACHINE=alphaev67 ;; EV68*) UNAME_MACHINE=alphaev68 ;; esac objdump --private-headers /bin/sh | grep ld.so.1 >/dev/null if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC} exit ;; parisc:Linux:*:* | hppa:Linux:*:*) # Look for CPU level case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in PA7*) echo hppa1.1-unknown-linux-gnu ;; PA8*) echo hppa2.0-unknown-linux-gnu ;; *) echo hppa-unknown-linux-gnu ;; esac exit ;; parisc64:Linux:*:* | hppa64:Linux:*:*) echo hppa64-unknown-linux-gnu exit ;; s390:Linux:*:* | s390x:Linux:*:*) echo ${UNAME_MACHINE}-ibm-linux exit ;; sh64*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; sh*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; sparc:Linux:*:* | sparc64:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; vax:Linux:*:*) echo ${UNAME_MACHINE}-dec-linux-gnu exit ;; x86_64:Linux:*:*) echo x86_64-unknown-linux-gnu exit ;; xtensa:Linux:*:*) echo xtensa-unknown-linux-gnu exit ;; i*86:Linux:*:*) # The BFD linker knows what the default object file format is, so # first see if it will tell us. cd to the root directory to prevent # problems with other programs or directories called `ld' in the path. # Set LC_ALL=C to ensure ld outputs messages in English. ld_supported_targets=`cd /; LC_ALL=C ld --help 2>&1 \ | sed -ne '/supported targets:/!d s/[ ][ ]*/ /g s/.*supported targets: *// s/ .*// p'` case "$ld_supported_targets" in elf32-i386) TENTATIVE="${UNAME_MACHINE}-pc-linux-gnu" ;; a.out-i386-linux) echo "${UNAME_MACHINE}-pc-linux-gnuaout" exit ;; coff-i386) echo "${UNAME_MACHINE}-pc-linux-gnucoff" exit ;; "") # Either a pre-BFD a.out linker (linux-gnuoldld) or # one that does not give us useful --help. echo "${UNAME_MACHINE}-pc-linux-gnuoldld" exit ;; esac # Determine whether the default compiler is a.out or elf eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #include #ifdef __ELF__ # ifdef __GLIBC__ # if __GLIBC__ >= 2 LIBC=gnu # else LIBC=gnulibc1 # endif # else LIBC=gnulibc1 # endif #else #if defined(__INTEL_COMPILER) || defined(__PGI) || defined(__SUNPRO_C) || defined(__SUNPRO_CC) LIBC=gnu #else LIBC=gnuaout #endif #endif #ifdef __dietlibc__ LIBC=dietlibc #endif EOF eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' /^LIBC/{ s: ::g p }'`" test x"${LIBC}" != x && { echo "${UNAME_MACHINE}-pc-linux-${LIBC}" exit } test x"${TENTATIVE}" != x && { echo "${TENTATIVE}"; exit; } ;; i*86:DYNIX/ptx:4*:*) # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. # earlier versions are messed up and put the nodename in both # sysname and nodename. echo i386-sequent-sysv4 exit ;; i*86:UNIX_SV:4.2MP:2.*) # Unixware is an offshoot of SVR4, but it has its own version # number series starting with 2... # I am not positive that other SVR4 systems won't match this, # I just have to hope. -- rms. # Use sysv4.2uw... so that sysv4* matches it. echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} exit ;; i*86:OS/2:*:*) # If we were able to find `uname', then EMX Unix compatibility # is probably installed. echo ${UNAME_MACHINE}-pc-os2-emx exit ;; i*86:XTS-300:*:STOP) echo ${UNAME_MACHINE}-unknown-stop exit ;; i*86:atheos:*:*) echo ${UNAME_MACHINE}-unknown-atheos exit ;; i*86:syllable:*:*) echo ${UNAME_MACHINE}-pc-syllable exit ;; i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.0*:*) echo i386-unknown-lynxos${UNAME_RELEASE} exit ;; i*86:*DOS:*:*) echo ${UNAME_MACHINE}-pc-msdosdjgpp exit ;; i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} else echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} fi exit ;; i*86:*:5:[678]*) # UnixWare 7.x, OpenUNIX and OpenServer 6. case `/bin/uname -X | grep "^Machine"` in *486*) UNAME_MACHINE=i486 ;; *Pentium) UNAME_MACHINE=i586 ;; *Pent*|*Celeron) UNAME_MACHINE=i686 ;; esac echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} exit ;; i*86:*:3.2:*) if test -f /usr/options/cb.name; then UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ && UNAME_MACHINE=i586 (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ && UNAME_MACHINE=i686 (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ && UNAME_MACHINE=i686 echo ${UNAME_MACHINE}-pc-sco$UNAME_REL else echo ${UNAME_MACHINE}-pc-sysv32 fi exit ;; pc:*:*:*) # Left here for compatibility: # uname -m prints for DJGPP always 'pc', but it prints nothing about # the processor, so we play safe by assuming i386. echo i386-pc-msdosdjgpp exit ;; Intel:Mach:3*:*) echo i386-pc-mach3 exit ;; paragon:*:*:*) echo i860-intel-osf1 exit ;; i860:*:4.*:*) # i860-SVR4 if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4 else # Add other i860-SVR4 vendors below as they are discovered. echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4 fi exit ;; mini*:CTIX:SYS*5:*) # "miniframe" echo m68010-convergent-sysv exit ;; mc68k:UNIX:SYSTEM5:3.51m) echo m68k-convergent-sysv exit ;; M680?0:D-NIX:5.3:*) echo m68k-diab-dnix exit ;; M68*:*:R3V[5678]*:*) test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;; 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) OS_REL='' test -r /etc/.relid \ && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && { echo i486-ncr-sysv4.3${OS_REL}; exit; } /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && { echo i486-ncr-sysv4; exit; } ;; m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) echo m68k-unknown-lynxos${UNAME_RELEASE} exit ;; mc68030:UNIX_System_V:4.*:*) echo m68k-atari-sysv4 exit ;; TSUNAMI:LynxOS:2.*:*) echo sparc-unknown-lynxos${UNAME_RELEASE} exit ;; rs6000:LynxOS:2.*:*) echo rs6000-unknown-lynxos${UNAME_RELEASE} exit ;; PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.0*:*) echo powerpc-unknown-lynxos${UNAME_RELEASE} exit ;; SM[BE]S:UNIX_SV:*:*) echo mips-dde-sysv${UNAME_RELEASE} exit ;; RM*:ReliantUNIX-*:*:*) echo mips-sni-sysv4 exit ;; RM*:SINIX-*:*:*) echo mips-sni-sysv4 exit ;; *:SINIX-*:*:*) if uname -p 2>/dev/null >/dev/null ; then UNAME_MACHINE=`(uname -p) 2>/dev/null` echo ${UNAME_MACHINE}-sni-sysv4 else echo ns32k-sni-sysv fi exit ;; PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort # says echo i586-unisys-sysv4 exit ;; *:UNIX_System_V:4*:FTX*) # From Gerald Hewes . # How about differentiating between stratus architectures? -djm echo hppa1.1-stratus-sysv4 exit ;; *:*:*:FTX*) # From seanf@swdc.stratus.com. echo i860-stratus-sysv4 exit ;; i*86:VOS:*:*) # From Paul.Green@stratus.com. echo ${UNAME_MACHINE}-stratus-vos exit ;; *:VOS:*:*) # From Paul.Green@stratus.com. echo hppa1.1-stratus-vos exit ;; mc68*:A/UX:*:*) echo m68k-apple-aux${UNAME_RELEASE} exit ;; news*:NEWS-OS:6*:*) echo mips-sony-newsos6 exit ;; R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) if [ -d /usr/nec ]; then echo mips-nec-sysv${UNAME_RELEASE} else echo mips-unknown-sysv${UNAME_RELEASE} fi exit ;; BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. echo powerpc-be-beos exit ;; BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. echo powerpc-apple-beos exit ;; BePC:BeOS:*:*) # BeOS running on Intel PC compatible. echo i586-pc-beos exit ;; SX-4:SUPER-UX:*:*) echo sx4-nec-superux${UNAME_RELEASE} exit ;; SX-5:SUPER-UX:*:*) echo sx5-nec-superux${UNAME_RELEASE} exit ;; SX-6:SUPER-UX:*:*) echo sx6-nec-superux${UNAME_RELEASE} exit ;; SX-7:SUPER-UX:*:*) echo sx7-nec-superux${UNAME_RELEASE} exit ;; SX-8:SUPER-UX:*:*) echo sx8-nec-superux${UNAME_RELEASE} exit ;; SX-8R:SUPER-UX:*:*) echo sx8r-nec-superux${UNAME_RELEASE} exit ;; 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The game is divided into Areas which are divided into Levels. Between some levels, you have to defeat a guardian to pass to the next level. When passing an Area, a new edge is open. You can buy weapons and bonus between levels with the money earned during the game. .SH KEYBINDINGS .B [Space] Release ball(s) .TP .B Left [Ctrl] Fire .TP .B Left [Alt] Fire Gigablitz or activate the tilt .TP .B [Ctrl] + [S] Toggle sound activation. .TP . B [Ctrl] + [X] Causes a game over. .TP .B [ESC] Go to the menu. .TP .B [P] Toggle pause. .TP .B [PAGE UP] Volume up .TP .B [PAGE DOWN] Volume down .SH OPTIONS .P .B \--help Display a short help message. .TP .B \--version Display version number. .TP .B \--full Start the game in fullscreen mode. .TP .B \--320|--640 Force the game resolution to 320x200 or 640x480. .TP .B \--verbose Print a lot of debuging information to stdout. .TP .B \--nosound Disable the sound. .SH COPYRIGHT .if n TecnoballZ is Copyright (C) 1992-2007 by the TLK Games Company. .SH AUTHOR TLK Games, http://linux.tlk.fr/games/TecnoballZ/ .P Bruno Ethvignot, development and Linux port. .P This man-page was written by Alexis Sukrieh for the Debian system (but may be used by others). tecnoballz-0.92/stamp-h10000644000175000017500000000002710720311612014202 0ustar brunobrunotimestamp for config.h tecnoballz-0.92/man/0000755000175000017500000000000010720311515013403 5ustar brunobrunotecnoballz-0.92/man/tecnoballz.60000644000175000017500000000243510267757247015661 0ustar brunobruno.TH TecnoballZ 6 "TecnoballZ" "2005" "TLK Games" .SH NAME tecnoballz - A Breakout like game. .SH SYNOPSIS tecnoballz [options] .SH DESCRIPTION TecnoballZ is a "breaking blocks" game that was first written for the Amiga platfrom. .P You'll need to break all the blocks in each level. The game is divided into Areas which are divided into Levels. Between some levels, you have to defeat a guardian to pass to the next level. When passing an Area, a new edge is open. You can buy weapons and bonus between levels with the money earned during the game. .SH KEYBINDINGS .B Ctrl S Toggle sound activation. .TP . B Ctrl X Causes a game over. .TP .B ESC Go to the menu. .TP .B P Toggle pause. .SH OPTIONS .P .B \--help Display a short help message. .TP .B \--version Display version number. .TP .B \--full Start the game in fullscreen mode. .TP .B \--320|--640 Force the game resolution to 320x200 or 640x480. .TP .B \--verbose Print a lot of debuging information to stdout. .TP .B \--nosound Disable the sound. .SH COPYRIGHT .if n TecnoballZ is Copyright (C) 1992-2004 by the Tlk Games Company. .SH AUTHOR TLK Games, http://linux.tlk.fr .P Bruno Ethvignot, development and Linux port. .P This man-page was written by Alexis Sukrieh for the Debian system (but may be used by others). tecnoballz-0.92/man/tecnoballz.fr.60000644000175000017500000000307610267757247016271 0ustar brunobruno.TH TecnoballZ 6 "TecnoballZ" "2005" "TLK Games" .SH NAME tecnoballz - Un jeu de casse-briques. .SH SYNOPSIS tecnoballz [options] .SH DESCRIPTION TecnoballZ est un casse briques qui a d'abbord été écrit pour Amiga en 1991. .P Dans Tecnoballz, vous devez casser toutes les briques de chaque niveau. Le jeu est divisé en zones (Area) lesquelles sont divisées en niveaux (Levels). Entre certains niveaux, vous devrez battre des gardiens pour passer au niveau suivant. Lorsque vous passez à une nouvelle zone, un autre côté du jeu s'ouvre. Vous pouvez acheter des armes et des bonus entre chaque niveau avec l'argent gagné surant le jeu. .SH KEYBINDINGS .B Ctrl S Active ou désactive le son pendant le jeu. .TP . B Ctrl X Provoque une abadon de partie (Game Over). .TP .B ESC Revient au menu. .TP .B P Passe le jeu en pause / réactive le jeu. .SH OPTIONS .P .B \--help Affiche un court message d'aide. .TP .B \--version Affiche le numéro de version et quelques informations. .TP .B \--full Lance le jeu en plein-écran (Dépend de votre configuration X). .TP .B \--320|--640 Force la résolution du jeu en 320x200 ou en 640x480 (Dépend de votre configuration de X). .TP .B \--verbose Affiche beaucoup de messages de debugging à l'écran. .TP .B \--nosound Désactive le son. .SH COPYRIGHT .if n TecnoballZ est sous Copyright (C) 1992-2004 de la société Tlk Games. .SH AUTHOR TLK Games, http://linux.tlk.fr .P Bruno Ethvignot, developement et portage Linux. .P Cette page de mannuel a été écrite par Alexis Sukrieh pour le système Debian (mais peut être utilisée pour d'autres). tecnoballz-0.92/config.h.in0000644000175000017500000000105510720311576014663 0ustar brunobruno/* config.h.in. Generated from configure.ac by autoheader. */ /* Name of package */ #undef PACKAGE /* Define to the address where bug reports for this package should be sent. */ #undef PACKAGE_BUGREPORT /* Define to the full name of this package. */ #undef PACKAGE_NAME /* Define to the full name and version of this package. */ #undef PACKAGE_STRING /* Define to the one symbol short name of this package. */ #undef PACKAGE_TARNAME /* Define to the version of this package. */ #undef PACKAGE_VERSION /* Version number of package */ #undef VERSION tecnoballz-0.92/INSTALL0000644000175000017500000002231010720311600013652 0ustar brunobrunoInstallation Instructions ************************* Copyright (C) 1994, 1995, 1996, 1999, 2000, 2001, 2002, 2004, 2005, 2006 Free Software Foundation, Inc. This file is free documentation; the Free Software Foundation gives unlimited permission to copy, distribute and modify it. Basic Installation ================== Briefly, the shell commands `./configure; make; make install' should configure, build, and install this package. The following more-detailed instructions are generic; see the `README' file for instructions specific to this package. The `configure' shell script attempts to guess correct values for various system-dependent variables used during compilation. It uses those values to create a `Makefile' in each directory of the package. It may also create one or more `.h' files containing system-dependent definitions. Finally, it creates a shell script `config.status' that you can run in the future to recreate the current configuration, and a file `config.log' containing compiler output (useful mainly for debugging `configure'). It can also use an optional file (typically called `config.cache' and enabled with `--cache-file=config.cache' or simply `-C') that saves the results of its tests to speed up reconfiguring. Caching is disabled by default to prevent problems with accidental use of stale cache files. If you need to do unusual things to compile the package, please try to figure out how `configure' could check whether to do them, and mail diffs or instructions to the address given in the `README' so they can be considered for the next release. If you are using the cache, and at some point `config.cache' contains results you don't want to keep, you may remove or edit it. The file `configure.ac' (or `configure.in') is used to create `configure' by a program called `autoconf'. You need `configure.ac' if you want to change it or regenerate `configure' using a newer version of `autoconf'. The simplest way to compile this package is: 1. `cd' to the directory containing the package's source code and type `./configure' to configure the package for your system. Running `configure' might take a while. While running, it prints some messages telling which features it is checking for. 2. Type `make' to compile the package. 3. Optionally, type `make check' to run any self-tests that come with the package. 4. Type `make install' to install the programs and any data files and documentation. 5. You can remove the program binaries and object files from the source code directory by typing `make clean'. To also remove the files that `configure' created (so you can compile the package for a different kind of computer), type `make distclean'. There is also a `make maintainer-clean' target, but that is intended mainly for the package's developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution. Compilers and Options ===================== Some systems require unusual options for compilation or linking that the `configure' script does not know about. Run `./configure --help' for details on some of the pertinent environment variables. You can give `configure' initial values for configuration parameters by setting variables in the command line or in the environment. Here is an example: ./configure CC=c99 CFLAGS=-g LIBS=-lposix *Note Defining Variables::, for more details. Compiling For Multiple Architectures ==================================== You can compile the package for more than one kind of computer at the same time, by placing the object files for each architecture in their own directory. To do this, you can use GNU `make'. `cd' to the directory where you want the object files and executables to go and run the `configure' script. `configure' automatically checks for the source code in the directory that `configure' is in and in `..'. With a non-GNU `make', it is safer to compile the package for one architecture at a time in the source code directory. After you have installed the package for one architecture, use `make distclean' before reconfiguring for another architecture. Installation Names ================== By default, `make install' installs the package's commands under `/usr/local/bin', include files under `/usr/local/include', etc. You can specify an installation prefix other than `/usr/local' by giving `configure' the option `--prefix=PREFIX'. You can specify separate installation prefixes for architecture-specific files and architecture-independent files. If you pass the option `--exec-prefix=PREFIX' to `configure', the package uses PREFIX as the prefix for installing programs and libraries. Documentation and other data files still use the regular prefix. In addition, if you use an unusual directory layout you can give options like `--bindir=DIR' to specify different values for particular kinds of files. Run `configure --help' for a list of the directories you can set and what kinds of files go in them. If the package supports it, you can cause programs to be installed with an extra prefix or suffix on their names by giving `configure' the option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'. Optional Features ================= Some packages pay attention to `--enable-FEATURE' options to `configure', where FEATURE indicates an optional part of the package. They may also pay attention to `--with-PACKAGE' options, where PACKAGE is something like `gnu-as' or `x' (for the X Window System). The `README' should mention any `--enable-' and `--with-' options that the package recognizes. For packages that use the X Window System, `configure' can usually find the X include and library files automatically, but if it doesn't, you can use the `configure' options `--x-includes=DIR' and `--x-libraries=DIR' to specify their locations. Specifying the System Type ========================== There may be some features `configure' cannot figure out automatically, but needs to determine by the type of machine the package will run on. Usually, assuming the package is built to be run on the _same_ architectures, `configure' can figure that out, but if it prints a message saying it cannot guess the machine type, give it the `--build=TYPE' option. TYPE can either be a short name for the system type, such as `sun4', or a canonical name which has the form: CPU-COMPANY-SYSTEM where SYSTEM can have one of these forms: OS KERNEL-OS See the file `config.sub' for the possible values of each field. If `config.sub' isn't included in this package, then this package doesn't need to know the machine type. If you are _building_ compiler tools for cross-compiling, you should use the option `--target=TYPE' to select the type of system they will produce code for. If you want to _use_ a cross compiler, that generates code for a platform different from the build platform, you should specify the "host" platform (i.e., that on which the generated programs will eventually be run) with `--host=TYPE'. Sharing Defaults ================ If you want to set default values for `configure' scripts to share, you can create a site shell script called `config.site' that gives default values for variables like `CC', `cache_file', and `prefix'. `configure' looks for `PREFIX/share/config.site' if it exists, then `PREFIX/etc/config.site' if it exists. Or, you can set the `CONFIG_SITE' environment variable to the location of the site script. A warning: not all `configure' scripts look for a site script. Defining Variables ================== Variables not defined in a site shell script can be set in the environment passed to `configure'. However, some packages may run configure again during the build, and the customized values of these variables may be lost. In order to avoid this problem, you should set them in the `configure' command line, using `VAR=value'. For example: ./configure CC=/usr/local2/bin/gcc causes the specified `gcc' to be used as the C compiler (unless it is overridden in the site shell script). Unfortunately, this technique does not work for `CONFIG_SHELL' due to an Autoconf bug. Until the bug is fixed you can use this workaround: CONFIG_SHELL=/bin/bash /bin/bash ./configure CONFIG_SHELL=/bin/bash `configure' Invocation ====================== `configure' recognizes the following options to control how it operates. `--help' `-h' Print a summary of the options to `configure', and exit. `--version' `-V' Print the version of Autoconf used to generate the `configure' script, and exit. `--cache-file=FILE' Enable the cache: use and save the results of the tests in FILE, traditionally `config.cache'. FILE defaults to `/dev/null' to disable caching. `--config-cache' `-C' Alias for `--cache-file=config.cache'. `--quiet' `--silent' `-q' Do not print messages saying which checks are being made. To suppress all normal output, redirect it to `/dev/null' (any error messages will still be shown). `--srcdir=DIR' Look for the package's source code in directory DIR. Usually `configure' can determine that directory automatically. `configure' also accepts some other, not widely useful, options. Run `configure --help' for more details. tecnoballz-0.92/config.status0000755000175000017500000007473610720311611015363 0ustar brunobruno#! /bin/bash # Generated by configure. # Run this file to recreate the current configuration. # Compiler output produced by configure, useful for debugging # configure, is in config.log if it exists. debug=false ac_cs_recheck=false ac_cs_silent=false SHELL=${CONFIG_SHELL-/bin/bash} ## --------------------- ## ## M4sh Initialization. ## ## --------------------- ## # Be more Bourne compatible DUALCASE=1; export DUALCASE # for MKS sh if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then emulate sh NULLCMD=: # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which # is contrary to our usage. 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then # Guess where to find include files, by looking for Xlib.h. # First, try using that file with no special directory specified. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ @%:@include _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then # We can compile using X headers with no special include directory. ac_x_includes= else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 for ac_dir in $ac_x_header_dirs; do if test -r "$ac_dir/X11/Xlib.h"; then ac_x_includes=$ac_dir break fi done fi rm -f conftest.err conftest.$ac_ext fi # $ac_x_includes = no if test "$ac_x_libraries" = no; then # Check for the libraries. # See if we find them without any special options. # Don't add to $LIBS permanently. ac_save_LIBS=$LIBS LIBS="-lX11 $LIBS" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ @%:@include int main () { XrmInitialize () ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; 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} no_x=yes else # If each of the values was on the command line, it overrides each guess. test "x$x_includes" = xNONE && x_includes=$ac_x_includes test "x$x_libraries" = xNONE && x_libraries=$ac_x_libraries # Update the cache value to reflect the command line values. ac_cv_have_x="have_x=yes\ ac_x_includes='$x_includes'\ ac_x_libraries='$x_libraries'" { echo "$as_me:$LINENO: result: libraries $x_libraries, headers $x_includes" >&5 echo "${ECHO_T}libraries $x_libraries, headers $x_includes" >&6; } fi x_includes="/usr/X11R6/includes" x_libraries="/usr/X11R6/lib" XLIB_CFLAGS="-I${x_includes}" XLIB_LIBS="-L${x_libraries}" # Check whether --with-sdl-prefix was given. if test "${with_sdl_prefix+set}" = set; then withval=$with_sdl_prefix; sdl_prefix="$withval" else sdl_prefix="" fi # Check whether --with-sdl-exec-prefix was given. if test "${with_sdl_exec_prefix+set}" = set; then withval=$with_sdl_exec_prefix; sdl_exec_prefix="$withval" else sdl_exec_prefix="" fi # Check whether --enable-sdltest was given. if test "${enable_sdltest+set}" = set; then enableval=$enable_sdltest; else enable_sdltest=yes fi if test x$sdl_exec_prefix != x ; then sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config fi fi if test x$sdl_prefix != x ; then sdl_args="$sdl_args --prefix=$sdl_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_prefix/bin/sdl-config fi fi if test "x$prefix" != xNONE; then PATH="$prefix/bin:$prefix/usr/bin:$PATH" fi # Extract the first word of "sdl-config", so it can be a program name with args. set dummy sdl-config; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_path_SDL_CONFIG+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else case $SDL_CONFIG in [\\/]* | ?:[\\/]*) ac_cv_path_SDL_CONFIG="$SDL_CONFIG" # Let the user override the test with a path. ;; *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_path_SDL_CONFIG="$as_dir/$ac_word$ac_exec_ext" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS test -z "$ac_cv_path_SDL_CONFIG" && ac_cv_path_SDL_CONFIG="no" ;; esac fi SDL_CONFIG=$ac_cv_path_SDL_CONFIG if test -n "$SDL_CONFIG"; then { echo "$as_me:$LINENO: result: $SDL_CONFIG" >&5 echo "${ECHO_T}$SDL_CONFIG" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi min_sdl_version=0.11.0 { echo "$as_me:$LINENO: checking for SDL - version >= $min_sdl_version" >&5 echo $ECHO_N "checking for SDL - version >= $min_sdl_version... $ECHO_C" >&6; } no_sdl="" if test "$SDL_CONFIG" = "no" ; then no_sdl=yes else SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags` SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs` sdl_major_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\1/'` sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\2/'` sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\3/'` if test "x$enable_sdltest" = "xyes" ; then ac_save_CFLAGS="$CFLAGS" ac_save_CXXFLAGS="$CXXFLAGS" ac_save_LIBS="$LIBS" CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" rm -f conf.sdltest if test "$cross_compiling" = yes; then echo $ac_n "cross compiling; assumed OK... $ac_c" else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include #include #include "SDL.h" char* my_strdup (char *str) { char *new_str; if (str) { new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char)); strcpy (new_str, str); } else new_str = NULL; return new_str; } int main (int argc, char *argv[]) { int major, minor, micro; char *tmp_version; /* This hangs on some systems (?) system ("touch conf.sdltest"); */ { FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); } /* HP/UX 9 (%@#!) writes to sscanf strings */ tmp_version = my_strdup("$min_sdl_version"); if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { printf("%s, bad version string\n", "$min_sdl_version"); exit(1); } if (($sdl_major_version > major) || (($sdl_major_version == major) && ($sdl_minor_version > minor)) || (($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro))) { return 0; } else { printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version); printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro); printf("*** best to upgrade to the required version.\n"); printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n"); printf("*** to point to the correct copy of sdl-config, and remove the file\n"); printf("*** config.cache before re-running configure\n"); return 1; } } _ACEOF rm -f conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { ac_try='./conftest$ac_exeext' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then : else echo "$as_me: program exited with status $ac_status" >&5 echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ( exit $ac_status ) no_sdl=yes fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext fi CFLAGS="$ac_save_CFLAGS" CXXFLAGS="$ac_save_CXXFLAGS" LIBS="$ac_save_LIBS" fi fi if test "x$no_sdl" = x ; then { echo "$as_me:$LINENO: result: yes" >&5 echo "${ECHO_T}yes" >&6; } : else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } if test "$SDL_CONFIG" = "no" ; then echo "*** The sdl-config script installed by SDL could not be found" echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in" echo "*** your path, or set the SDL_CONFIG environment variable to the" echo "*** full path to sdl-config." else if test -f conf.sdltest ; then : else echo "*** Could not run SDL test program, checking why..." 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exit(1); } if (($sdl_major_version > major) || (($sdl_major_version == major) && ($sdl_minor_version > minor)) || (($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro))) { return 0; } else { printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version); printf("*** of SDL required is %d.%d.%d. 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Invocation command line was $ ./configure ## --------- ## ## Platform. ## ## --------- ## hostname = yanis uname -m = i686 uname -r = 2.6.22-14-generic uname -s = Linux uname -v = #1 SMP Sun Oct 14 23:05:12 GMT 2007 /usr/bin/uname -p = unknown /bin/uname -X = unknown /bin/arch = unknown /usr/bin/arch -k = unknown /usr/convex/getsysinfo = unknown /usr/bin/hostinfo = unknown /bin/machine = unknown /usr/bin/oslevel = unknown /bin/universe = unknown PATH: /usr/local/sbin PATH: /usr/local/bin PATH: /usr/sbin PATH: /usr/bin PATH: /sbin PATH: /bin PATH: /usr/games ## ----------- ## ## Core tests. ## ## ----------- ## configure:1781: checking build system type configure:1799: result: i686-pc-linux-gnu configure:1821: checking host system type configure:1836: result: i686-pc-linux-gnu configure:1858: checking target system type configure:1873: result: i686-pc-linux-gnu configure:1916: checking for a BSD-compatible install configure:1972: result: /usr/bin/install -c configure:1983: checking whether build environment is sane configure:2026: result: yes configure:2054: checking for a thread-safe mkdir -p configure:2093: result: /bin/mkdir -p configure:2106: checking for gawk configure:2122: found /usr/bin/gawk configure:2133: result: gawk configure:2144: checking whether make sets $(MAKE) configure:2165: result: yes configure:2356: checking whether to enable maintainer-specific portions of Makefiles configure:2365: result: no configure:2427: checking for gcc configure:2443: found /usr/bin/gcc configure:2454: result: gcc configure:2692: checking for C compiler version configure:2699: gcc --version >&5 gcc (GCC) 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2) Copyright (C) 2006 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. configure:2702: $? = 0 configure:2709: gcc -v >&5 Using built-in specs. Target: i486-linux-gnu Configured with: ../src/configure -v --enable-languages=c,c++,fortran,objc,obj-c++,treelang --prefix=/usr --enable-shared --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --enable-nls --with-gxx-include-dir=/usr/include/c++/4.1.3 --program-suffix=-4.1 --enable-__cxa_atexit --enable-clocale=gnu --enable-libstdcxx-debug --enable-mpfr --enable-checking=release i486-linux-gnu Thread model: posix gcc version 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2) configure:2712: $? = 0 configure:2719: gcc -V >&5 gcc: '-V' option must have argument configure:2722: $? = 1 configure:2745: checking for C compiler default output file name configure:2772: gcc conftest.c >&5 configure:2775: $? = 0 configure:2813: result: a.out configure:2830: checking whether the C compiler works configure:2840: ./a.out configure:2843: $? = 0 configure:2860: result: yes configure:2867: checking whether we are cross compiling configure:2869: result: no configure:2872: checking for suffix of executables configure:2879: gcc -o conftest conftest.c >&5 configure:2882: $? = 0 configure:2906: result: configure:2912: checking for suffix of object files configure:2938: gcc -c conftest.c >&5 configure:2941: $? = 0 configure:2964: result: o configure:2968: checking whether we are using the GNU C compiler configure:2997: gcc -c conftest.c >&5 configure:3003: $? = 0 configure:3020: result: yes configure:3025: checking whether gcc accepts -g configure:3055: gcc -c -g conftest.c >&5 configure:3061: $? = 0 configure:3160: result: yes configure:3177: checking for gcc option to accept ISO C89 configure:3251: gcc -c -g -O2 conftest.c >&5 configure:3257: $? = 0 configure:3280: result: none needed configure:3309: checking for style of include used by make configure:3337: result: GNU configure:3362: checking dependency style of gcc configure:3453: result: gcc3 configure:3526: checking for g++ configure:3542: found /usr/bin/g++ configure:3553: result: g++ configure:3584: checking for C++ compiler version configure:3591: g++ --version >&5 g++ (GCC) 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2) Copyright (C) 2006 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. configure:3594: $? = 0 configure:3601: g++ -v >&5 Using built-in specs. Target: i486-linux-gnu Configured with: ../src/configure -v --enable-languages=c,c++,fortran,objc,obj-c++,treelang --prefix=/usr --enable-shared --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --enable-nls --with-gxx-include-dir=/usr/include/c++/4.1.3 --program-suffix=-4.1 --enable-__cxa_atexit --enable-clocale=gnu --enable-libstdcxx-debug --enable-mpfr --enable-checking=release i486-linux-gnu Thread model: posix gcc version 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2) configure:3604: $? = 0 configure:3611: g++ -V >&5 g++: '-V' option must have argument configure:3614: $? = 1 configure:3617: checking whether we are using the GNU C++ compiler configure:3646: g++ -c conftest.cpp >&5 configure:3652: $? = 0 configure:3669: result: yes configure:3674: checking whether g++ accepts -g configure:3704: g++ -c -g conftest.cpp >&5 configure:3710: $? = 0 configure:3809: result: yes configure:3834: checking dependency style of g++ configure:3925: result: gcc3 configure:3950: checking how to run the C preprocessor configure:3990: gcc -E conftest.c configure:3996: $? = 0 configure:4027: gcc -E conftest.c conftest.c:10:28: error: ac_nonexistent.h: No such file or directory configure:4033: $? = 1 configure: failed program was: | /* confdefs.h. */ | #define PACKAGE_NAME "tecnoballz" | #define PACKAGE_TARNAME "tecnoballz" | #define PACKAGE_VERSION "0.91-cvs20050828" | #define PACKAGE_STRING "tecnoballz 0.91-cvs20050828" | #define PACKAGE_BUGREPORT "tecnoballz@tlk.fr" | #define PACKAGE "tecnoballz" | #define VERSION "0.91-cvs20050828" | /* end confdefs.h. */ | #include configure:4066: result: gcc -E configure:4095: gcc -E conftest.c configure:4101: $? = 0 configure:4132: gcc -E conftest.c conftest.c:10:28: error: ac_nonexistent.h: No such file or directory configure:4138: $? = 1 configure: failed program was: | /* confdefs.h. */ | #define PACKAGE_NAME "tecnoballz" | #define PACKAGE_TARNAME "tecnoballz" | #define PACKAGE_VERSION "0.91-cvs20050828" | #define PACKAGE_STRING "tecnoballz 0.91-cvs20050828" | #define PACKAGE_BUGREPORT "tecnoballz@tlk.fr" | #define PACKAGE "tecnoballz" | #define VERSION "0.91-cvs20050828" | /* end confdefs.h. */ | #include configure:4176: checking for X configure:4346: gcc -o conftest -g -O2 conftest.c -lX11 >&5 configure:4352: $? = 0 configure:4411: result: libraries , headers configure:4464: checking for sdl-config configure:4482: found /usr/bin/sdl-config configure:4495: result: /usr/bin/sdl-config configure:4504: checking for SDL - version >= 0.11.0 configure:4601: gcc -o conftest -g -O2 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT conftest.c -L/usr/lib -lSDL >&5 configure:4604: $? = 0 configure:4610: ./conftest configure:4613: $? = 0 configure:4634: result: yes configure:4732: checking for Mix_GetChunk in -lSDL_mixer configure:4767: gcc -o conftest -g -O2 -L/usr/lib -lSDL conftest.c -lSDL_mixer >&5 configure:4773: $? = 0 configure:4791: result: yes configure:4806: checking for main in -lSDL_image configure:4835: gcc -o conftest -g -O2 -L/usr/lib -lSDL conftest.c -lSDL_image >&5 configure:4841: $? = 0 configure:4859: result: yes configure:4876: checking for ov_raw_seek in -lvorbisfile configure:4911: gcc -o conftest -g -O2 -L/usr/lib -lSDL conftest.c -lvorbisfile >&5 configure:4917: $? = 0 configure:4935: result: yes configure:4949: checking for ogg_stream_packetin in -logg configure:4984: gcc -o conftest -g -O2 -L/usr/lib -lSDL conftest.c -logg >&5 configure:4990: $? = 0 configure:5008: result: yes configure:5022: checking for SMPEG_play in -lsmpeg configure:5057: gcc -o conftest -g -O2 -L/usr/lib -lSDL conftest.c -lsmpeg >&5 configure:5063: $? = 0 configure:5081: result: yes configure:5097: checking for Player_Stop in -lmikmod configure:5132: gcc -o conftest -g -O2 -L/usr/lib -lSDL conftest.c -lmikmod >&5 configure:5138: $? = 0 configure:5156: result: yes configure:5306: creating ./config.status ## ---------------------- ## ## Running config.status. ## ## ---------------------- ## This file was extended by tecnoballz config.status 0.91-cvs20050828, which was generated by GNU Autoconf 2.61. Invocation command line was CONFIG_FILES = CONFIG_HEADERS = CONFIG_LINKS = CONFIG_COMMANDS = $ ./config.status on yanis config.status:673: creating Makefile config.status:673: creating src/Makefile config.status:673: creating src/TecnoballZ/Makefile config.status:673: creating src/TecnoballZ/hires/Makefile config.status:673: creating src/TecnoballZ/lores/Makefile config.status:673: creating src/TecnoballZ/textures/Makefile config.status:673: creating src/TecnoballZ/musics/Makefile config.status:673: creating src/TecnoballZ/sounds/Makefile config.status:673: creating config.h config.status:935: executing depfiles commands ## ---------------- ## ## Cache variables. ## ## ---------------- ## ac_cv_build=i686-pc-linux-gnu ac_cv_c_compiler_gnu=yes ac_cv_cxx_compiler_gnu=yes ac_cv_env_CCC_set= ac_cv_env_CCC_value= ac_cv_env_CC_set= ac_cv_env_CC_value= ac_cv_env_CFLAGS_set= ac_cv_env_CFLAGS_value= ac_cv_env_CPPFLAGS_set= ac_cv_env_CPPFLAGS_value= ac_cv_env_CPP_set= ac_cv_env_CPP_value= ac_cv_env_CXXFLAGS_set= ac_cv_env_CXXFLAGS_value= ac_cv_env_CXX_set= ac_cv_env_CXX_value= ac_cv_env_LDFLAGS_set= ac_cv_env_LDFLAGS_value= ac_cv_env_LIBS_set= ac_cv_env_LIBS_value= ac_cv_env_XMKMF_set= ac_cv_env_XMKMF_value= ac_cv_env_build_alias_set= ac_cv_env_build_alias_value= ac_cv_env_host_alias_set= ac_cv_env_host_alias_value= ac_cv_env_target_alias_set= ac_cv_env_target_alias_value= ac_cv_have_x='have_x=yes ac_x_includes='\'''\'' ac_x_libraries='\'''\''' ac_cv_host=i686-pc-linux-gnu ac_cv_lib_SDL_image_main=yes ac_cv_lib_SDL_mixer_Mix_GetChunk=yes ac_cv_lib_mikmod_Player_Stop=yes ac_cv_lib_ogg_ogg_stream_packetin=yes ac_cv_lib_smpeg_SMPEG_play=yes ac_cv_lib_vorbisfile_ov_raw_seek=yes ac_cv_objext=o ac_cv_path_SDL_CONFIG=/usr/bin/sdl-config ac_cv_path_install='/usr/bin/install -c' ac_cv_path_mkdir=/bin/mkdir ac_cv_prog_AWK=gawk ac_cv_prog_CPP='gcc -E' ac_cv_prog_ac_ct_CC=gcc ac_cv_prog_ac_ct_CXX=g++ ac_cv_prog_cc_c89= ac_cv_prog_cc_g=yes ac_cv_prog_cxx_g=yes ac_cv_prog_make_make_set=yes ac_cv_target=i686-pc-linux-gnu am_cv_CC_dependencies_compiler_type=gcc3 am_cv_CXX_dependencies_compiler_type=gcc3 ## ----------------- ## ## Output variables. ## ## ----------------- ## ACLOCAL='${SHELL} /home/bruno/dev/tempo/tecnoballz/autotools/missing --run aclocal-1.10' AMDEPBACKSLASH='\' AMDEP_FALSE='#' AMDEP_TRUE='' AMTAR='${SHELL} /home/bruno/dev/tempo/tecnoballz/autotools/missing --run tar' AUTOCONF='${SHELL} /home/bruno/dev/tempo/tecnoballz/autotools/missing --run autoconf' AUTOHEADER='${SHELL} /home/bruno/dev/tempo/tecnoballz/autotools/missing --run autoheader' AUTOMAKE='${SHELL} /home/bruno/dev/tempo/tecnoballz/autotools/missing --run automake-1.10' AWK='gawk' CC='gcc' CCDEPMODE='depmode=gcc3' CFLAGS='-g -O2' CPP='gcc -E' CPPFLAGS='' CXX='g++' CXXDEPMODE='depmode=gcc3' CXXFLAGS=' -O3 -Wall' CYGPATH_W='echo' DEFS='-DHAVE_CONFIG_H' DEPDIR='.deps' ECHO_C='' ECHO_N='-n' ECHO_T='' EXEEXT='' INSTALL_DATA='${INSTALL} -m 644' INSTALL_PROGRAM='${INSTALL}' INSTALL_SCRIPT='${INSTALL}' INSTALL_STRIP_PROGRAM='$(install_sh) -c -s' LDFLAGS=' -L/usr/lib -lSDL' LIBOBJS='' LIBS='' LTLIBOBJS='' MAINT='#' MAINTAINER_MODE_FALSE='' MAINTAINER_MODE_TRUE='#' MAKEINFO='${SHELL} /home/bruno/dev/tempo/tecnoballz/autotools/missing --run makeinfo' MIKMOD_FLAGS='-pthread -D_REENTRANT' MIKMOD_LIBS='-lmikmod' MM_LIBS=' -lvorbisfile -logg -lsmpeg' OBJEXT='o' PACKAGE='tecnoballz' PACKAGE_BUGREPORT='tecnoballz@tlk.fr' PACKAGE_NAME='tecnoballz' PACKAGE_STRING='tecnoballz 0.91-cvs20050828' PACKAGE_TARNAME='tecnoballz' PACKAGE_VERSION='0.91-cvs20050828' PATH_SEPARATOR=':' SDL_CFLAGS='-I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT' SDL_CONFIG='/usr/bin/sdl-config' SDL_LIBS='-lSDL_image -lSDL_mixer -L/usr/lib -lSDL' SET_MAKE='' SHELL='/bin/bash' STRIP='' VERSION='0.91-cvs20050828' XLIB_CFLAGS='-I/usr/X11R6/includes' XLIB_LIBS='-L/usr/X11R6/lib' XMKMF='' ac_ct_CC='gcc' ac_ct_CXX='g++' am__fastdepCC_FALSE='#' am__fastdepCC_TRUE='' am__fastdepCXX_FALSE='#' am__fastdepCXX_TRUE='' am__include='include' am__isrc='' am__leading_dot='.' am__quote='' am__tar='${AMTAR} chof - "$$tardir"' am__untar='${AMTAR} xf -' bindir='${exec_prefix}/bin' build='i686-pc-linux-gnu' build_alias='' build_cpu='i686' build_os='linux-gnu' build_vendor='pc' datadir='${datarootdir}' datarootdir='${prefix}/share' docdir='${datarootdir}/doc/${PACKAGE_TARNAME}' dvidir='${docdir}' exec_prefix='${prefix}' host='i686-pc-linux-gnu' host_alias='' host_cpu='i686' host_os='linux-gnu' host_vendor='pc' htmldir='${docdir}' includedir='${prefix}/include' infodir='${datarootdir}/info' install_sh='$(SHELL) /home/bruno/dev/tempo/tecnoballz/autotools/install-sh' libdir='${exec_prefix}/lib' libexecdir='${exec_prefix}/libexec' localedir='${datarootdir}/locale' localstatedir='${prefix}/var' mandir='${datarootdir}/man' mkdir_p='/bin/mkdir -p' oldincludedir='/usr/include' pdfdir='${docdir}' prefix='/usr/local' program_transform_name='s,x,x,' psdir='${docdir}' sbindir='${exec_prefix}/sbin' sharedstatedir='${prefix}/com' sysconfdir='${prefix}/etc' target='i686-pc-linux-gnu' target_alias='' target_cpu='i686' target_os='linux-gnu' target_vendor='pc' ## ----------- ## ## confdefs.h. ## ## ----------- ## #define PACKAGE_NAME "tecnoballz" #define PACKAGE_TARNAME "tecnoballz" #define PACKAGE_VERSION "0.91-cvs20050828" #define PACKAGE_STRING "tecnoballz 0.91-cvs20050828" #define PACKAGE_BUGREPORT "tecnoballz@tlk.fr" #define PACKAGE "tecnoballz" #define VERSION "0.91-cvs20050828" configure: exit 0 tecnoballz-0.92/tecnoballz.hi0000755000175000017500000000144410170663724015330 0ustar brunobruno_}_ÿ^BUXBUXèT L K „T L K  T L K ¼T L K XT L K ôT L K T L K ,T L K ÈT L K èT L K „T L K  T L K ¼T L K XT L K ôT L K T L K ,T L K ÈT L K dT L K èT L K „T L K  T L K ¼T L K XT L K ôT L K T L K ,T L K ÈT L K dT L K èT L K „T L K  T L K ¼T L K XT L K ôT L K T L K ,T L K ÈT L K dT L K tecnoballz-0.92/COPYING0000644000175000017500000010451310671704020013671 0ustar brunobruno GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. 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Copyright (C) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: Copyright (C) This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . tecnoballz-0.92/NEWS0000644000175000017500000000012410304426502013325 0ustar brunobrunoBuilds now correctly with gcc 4.0 (Bruno Ethvignot) Automake used (Alexis Sukrieh). tecnoballz-0.92/tecnoballz.conf0000644000175000017500000000110410720312717015635 0ustar brunobruno(tecnoballz-config ;; the following options can be set to #t or #f: (fullscreen #t) (sound #t) (verbose #f) (absolute_mouse #f) ;; window size 1 (low-res) or 2 (high-res): (resolution 2) ;; difficulty 1 (easy), 2 (hard), 3 (madness) or 4 (suicidal) (difficulty 2) ;; number of lifes (1 to 9) (lifes 5) ;; number of players (1 to 6) (players 1) ;; players names (player1 "YANIS ") (player2 "YANIS ") (player3 "YANIS ") (player4 "YANIS ") (player5 "YANIS ") (player6 "YANIS ") ;; language en or fr (lang "en") ) tecnoballz-0.92/configure0000755000175000017500000056213710720311575014563 0ustar brunobruno#! /bin/sh # Guess values for system-dependent variables and create Makefiles. # Generated by GNU Autoconf 2.61 for tecnoballz 0.91-cvs20050828. # # Report bugs to . # # Copyright (C) 1992, 1993, 1994, 1995, 1996, 1998, 1999, 2000, 2001, # 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc. # This configure script is free software; the Free Software Foundation # gives unlimited permission to copy, distribute and modify it. ## --------------------- ## ## M4sh Initialization. ## ## --------------------- ## # Be more Bourne compatible DUALCASE=1; export DUALCASE # for MKS sh if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then emulate sh NULLCMD=: # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which # is contrary to our usage. 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So we exec the FD to /dev/null, # effectively closing config.log, so it can be properly (re)opened and # appended to by config.status. When coming back to configure, we # need to make the FD available again. if test "$no_create" != yes; then ac_cs_success=: ac_config_status_args= test "$silent" = yes && ac_config_status_args="$ac_config_status_args --quiet" exec 5>/dev/null $SHELL $CONFIG_STATUS $ac_config_status_args || ac_cs_success=false exec 5>>config.log # Use ||, not &&, to avoid exiting from the if with $? = 1, which # would make configure fail if this is the last instruction. $ac_cs_success || { (exit 1); exit 1; } fi tecnoballz-0.92/src/0000755000175000017500000000000010720312076013422 5ustar brunobrunotecnoballz-0.92/src/handler_keyboard.cc0000644000175000017500000011660310720302437017235 0ustar brunobruno/** * @file handler_keyboard.cc * @brief Handler of the keyboard and mouse * @date 2007-11-19 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.20 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_keyboard.cc,v 1.20 2007/11/19 12:44:15 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/handler_keyboard.h" #include "../include/handler_display.h" bool handler_keyboard::command_keys[NUMOF_COMMAND_KEYS]; bool handler_keyboard::last_command_keys[NUMOF_COMMAND_KEYS]; Uint32 handler_keyboard::key_codes[K_MAXOF] = { SDLK_LEFT, SDLK_RIGHT, SDLK_UP, SDLK_DOWN, SDLK_SPACE, SDLK_LCTRL, SDLK_LALT, SDLK_PAGEUP, SDLK_PAGEDOWN }; handler_keyboard * handler_keyboard::keyboard_singleton = NULL; #ifdef TECNOBALLZ_GP2X bool handler_keyboard::gp2x_buttons[GP2X_NUM_BUTTONS]; #endif #ifdef TECNOBALLZ_PSP bool handler_keyboard::psp_buttons[PSP_NUM_BUTTONS]; #endif /** * Create the handler_keyboard singleton object, and clear members */ handler_keyboard::handler_keyboard () { object_init (); is_grab_input = false; previous_mouse_x_coord = 0; previous_mouse_y_coord = 0; mouse_x_offset = 0; mouse_y_offset = 0; /* x and y coordinates of the mouse */ mouse_x_coord = 0; mouse_y_coord = 0; is_left_button_down = false; is_right_button_down = false; is_middle_button_down = false; is_left_button_released = 0; is_right_button_released = 0; key_delay = 0; key_code_down = 0; previous_key_code_down = 0; string_cursor_pos = 0; string_input_size = 0; code_keyup = 0; current_input_string = NULL; for (Uint32 i = 0; i < NUMOF_COMMAND_KEYS; i++) { command_keys[i] = false; last_command_keys[i] = false; } init_joysticks (); is_key_waiting = true; wait_key_pressed = false; joy_code_down = 0; joy_code_down_prev = 0; joy_up = 0; input_joy_tempo = 0; #ifdef TECNOBALLZ_GP2X for (Uint32 i = 0; i < GP2X_NUM_BUTTONS; i++) { gp2x_buttons[i] = false; } #endif #ifdef TECNOBALLZ_PSP for (Uint32 i = 0; i < PSP_NUM_BUTTONS; i++) { psp_buttons[i] = false; } #endif } /** * Release the handler_keyboard singleton object */ handler_keyboard::~handler_keyboard () { object_free (); keyboard_singleton = NULL; if (numof_joysticks > 0) { for (Uint32 i = 0; i < numof_joysticks; i++) { if (sdl_joysticks[i] != NULL) { SDL_JoystickClose (sdl_joysticks[i]); sdl_joysticks[i] = NULL; } } delete[]sdl_joysticks; numof_joysticks = 0; } } /** * Open joystick(s) if available */ void handler_keyboard::init_joysticks () { joy_fire = false; joy_release = false; joy_gigablitz = false; joy_option = false; joy_left = false; joy_right = false; joy_top = false; joy_down = false; numof_joysticks = SDL_NumJoysticks (); if (is_verbose) { std::cout << "handler_keyboard::init_joysticks()" << " number of joysticks available: " << numof_joysticks << std::endl; } if (numof_joysticks > 0) { sdl_joysticks = new SDL_Joystick *[numof_joysticks]; for (Uint32 i = 0; i < numof_joysticks; i++) { sdl_joysticks[i] = SDL_JoystickOpen (i); if (sdl_joysticks[i] == NULL) { std::cerr << "(!)handler_keyboard::init_joysticks()" << " couldn't open joystick " << i << ": " << SDL_GetError () << std::endl; } else { if (is_verbose) { std:: cout << "- joystick : " << SDL_JoystickName (i) << std:: endl; std:: cout << "- axes : " << SDL_JoystickNumAxes (sdl_joysticks[i]) << std::endl; std:: cout << "- buttons : " << SDL_JoystickNumButtons (sdl_joysticks[i]) << std::endl; std:: cout << "- trackballs: " << SDL_JoystickNumButtons (sdl_joysticks[i]) << std::endl; std:: cout << "- hats : " << SDL_JoystickNumHats (sdl_joysticks[i]) << std::endl; } } } } } /** * Get the object instance * handler_keyboard is a singleton * @return the handler_keyboard object */ handler_keyboard * handler_keyboard::get_instance () { if (NULL == keyboard_singleton) { keyboard_singleton = new handler_keyboard (); } return keyboard_singleton; } /** * Grabs mouse and keyboard input, the mouse is confined to the * application window, and nearly all keyboard input is passed * directly to the application * @param mode true to enable grab input, false to disable it */ void handler_keyboard::set_grab_input (bool mode) { #ifdef UNDER_DEVELOPMENT return; #else if (mode) { is_grab_input = true; SDL_WM_GrabInput (SDL_GRAB_ON); SDL_EventState (SDL_MOUSEMOTION, SDL_IGNORE); SDL_WarpMouse (display->get_width () >> 1, display->get_height () >> 1); SDL_EventState (SDL_MOUSEMOTION, SDL_ENABLE); } else { is_grab_input = false; SDL_WM_GrabInput (SDL_GRAB_OFF); } #endif } /** * Handle buttons of handheld video game console * @param event Pointer to a SDL_Event structure */ #ifdef TECNOBALLZ_HANDHELD_CONSOLE void handler_keyboard::handle_console_buttons (SDL_Event * event) { #ifdef TECNOBALLZ_GP2X if (event->jbutton.button >= GP2X_NUM_BUTTONS) { return; } if (event->type == SDL_JOYBUTTONDOWN) { gp2x_buttons[event->jbutton.button] = true; if (event->jbutton.button == GP2X_BUTTON_UP || event->jbutton.button == GP2X_BUTTON_UPRIGHT || event->jbutton.button == GP2X_BUTTON_UPRIGHT) { set_joy (IJOY_TOP); } if (event->jbutton.button == GP2X_BUTTON_DOWN || event->jbutton.button == GP2X_BUTTON_DOWNLEFT || event->jbutton.button == GP2X_BUTTON_DOWNRIGHT) { set_joy (IJOY_DOWN); } if (event->jbutton.button == GP2X_BUTTON_LEFT || event->jbutton.button == GP2X_BUTTON_UPLEFT || event->jbutton.button == GP2X_BUTTON_DOWNLEFT || event->jbutton.button == GP2X_BUTTON_L) { set_joy (IJOY_LEFT); } if (event->jbutton.button == GP2X_BUTTON_RIGHT || event->jbutton.button == GP2X_BUTTON_UPRIGHT || event->jbutton.button == GP2X_BUTTON_DOWNRIGHT || event->jbutton.button == GP2X_BUTTON_R) { set_joy (IJOY_RIGHT); } if (event->jbutton.button == GP2X_BUTTON_A || event->jbutton.button == GP2X_BUTTON_B || event->jbutton.button == GP2X_BUTTON_CLICK) { set_joy (IJOY_FIRE); } if (event->jbutton.button == GP2X_BUTTON_X || event->jbutton.button == GP2X_BUTTON_Y) { set_joy (IJOY_OPTION); } if (event->jbutton.button == GP2X_BUTTON_SELECT) { last_command_keys[TOGGLE_POPUP_MENU] = true; } if (event->jbutton.button == GP2X_BUTTON_START) { last_command_keys[COMMAND_KEY_PAUSE] = true; } if (event->jbutton.button == GP2X_BUTTON_VOLUP) { last_command_keys[VOLUME_UP] = true; } if (event->jbutton.button == GP2X_BUTTON_VOLDOWN) { last_command_keys[VOLUME_DOWN] = true; } } else { gp2x_buttons[event->jbutton.button] = false; if (event->jbutton.button == GP2X_BUTTON_UP || event->jbutton.button == GP2X_BUTTON_UPRIGHT || event->jbutton.button == GP2X_BUTTON_UPRIGHT) { clr_joy (IJOY_TOP); } if (event->jbutton.button == GP2X_BUTTON_DOWN || event->jbutton.button == GP2X_BUTTON_DOWNLEFT || event->jbutton.button == GP2X_BUTTON_DOWNRIGHT) { clr_joy (IJOY_DOWN); } if (event->jbutton.button == GP2X_BUTTON_LEFT || event->jbutton.button == GP2X_BUTTON_UPLEFT || event->jbutton.button == GP2X_BUTTON_DOWNLEFT || event->jbutton.button == GP2X_BUTTON_L) { clr_joy (IJOY_LEFT); } if (event->jbutton.button == GP2X_BUTTON_RIGHT || event->jbutton.button == GP2X_BUTTON_UPRIGHT || event->jbutton.button == GP2X_BUTTON_DOWNRIGHT || event->jbutton.button == GP2X_BUTTON_R) { clr_joy (IJOY_RIGHT); } if (event->jbutton.button == GP2X_BUTTON_A || event->jbutton.button == GP2X_BUTTON_B || event->jbutton.button == GP2X_BUTTON_CLICK) { clr_joy (IJOY_FIRE); } if (event->jbutton.button == GP2X_BUTTON_X || event->jbutton.button == GP2X_BUTTON_Y) { clr_joy (IJOY_OPTION); } if (event->jbutton.button == GP2X_BUTTON_SELECT && last_command_keys[TOGGLE_POPUP_MENU]) { toggle_popup_menu (); } if (event->jbutton.button == GP2X_BUTTON_START && last_command_keys[COMMAND_KEY_PAUSE]) { toggle_pause (); } if (event->jbutton.button == GP2X_BUTTON_VOLUP && last_command_keys[VOLUME_UP]) { last_command_keys[VOLUME_UP] = false; command_keys[VOLUME_UP] = true; } if (event->jbutton.button == GP2X_BUTTON_VOLDOWN && last_command_keys[VOLUME_DOWN]) { last_command_keys[VOLUME_DOWN] = false; command_keys[VOLUME_DOWN] = true; } } /* This button mapping conforms to the GP2X Common User Interface Recommendations, as of 2006-07-29, available from http://wiki.gp2x.org/wiki/Common_User_Interface_Recommendations */ /* Directions (UDLR) */ joy_top = gp2x_buttons[GP2X_BUTTON_UP] | gp2x_buttons[GP2X_BUTTON_UPLEFT] | gp2x_buttons[GP2X_BUTTON_UPRIGHT]; joy_down = gp2x_buttons[GP2X_BUTTON_DOWN] | gp2x_buttons[GP2X_BUTTON_DOWNLEFT] | gp2x_buttons[GP2X_BUTTON_DOWNRIGHT]; joy_left = gp2x_buttons[GP2X_BUTTON_LEFT] | gp2x_buttons[GP2X_BUTTON_UPLEFT] | gp2x_buttons[GP2X_BUTTON_DOWNLEFT] | gp2x_buttons[GP2X_BUTTON_L]; joy_right = gp2x_buttons[GP2X_BUTTON_RIGHT] | gp2x_buttons[GP2X_BUTTON_UPRIGHT] | gp2x_buttons[GP2X_BUTTON_DOWNRIGHT] | gp2x_buttons[GP2X_BUTTON_R]; /* volume ctrl */ joy_fire = gp2x_buttons[GP2X_BUTTON_A] | gp2x_buttons[GP2X_BUTTON_CLICK]; joy_release = gp2x_buttons[GP2X_BUTTON_B]; joy_gigablitz = gp2x_buttons[GP2X_BUTTON_X]; joy_option = gp2x_buttons[GP2X_BUTTON_Y]; /* Quit */ command_keys[QUIT_TECNOBALLZ] = gp2x_buttons[GP2X_BUTTON_CLICK] & gp2x_buttons[GP2X_BUTTON_START]; #endif #ifdef TECNOBALLZ_PSP if (event->jbutton.button >= PSP_NUM_BUTTONS) { return; } if (event->type == SDL_JOYBUTTONDOWN) { psp_buttons[event->jbutton.button] = true; if (event->jbutton.button == PSP_BUTTON_UP) { set_joy (IJOY_TOP); } if (event->jbutton.button == PSP_BUTTON_DOWN) { set_joy (IJOY_DOWN); } if (event->jbutton.button == PSP_BUTTON_LEFT) { set_joy (IJOY_LEFT); } if (event->jbutton.button == PSP_BUTTON_RIGHT) { set_joy (IJOY_RIGHT); } if (event->jbutton.button == PSP_BUTTON_A) { set_joy (IJOY_FIRE); } if (event->jbutton.button == PSP_BUTTON_X) { set_joy (IJOY_OPTION); } if (event->jbutton.button == PSP_BUTTON_SELECT) { last_command_keys[TOGGLE_POPUP_MENU] = true; } if (event->jbutton.button == PSP_BUTTON_START) { last_command_keys[COMMAND_KEY_PAUSE] = true; } } else { psp_buttons[event->jbutton.button] = false; if (event->jbutton.button == PSP_BUTTON_UP) { clr_joy (IJOY_TOP); } if (event->jbutton.button == PSP_BUTTON_DOWN) { clr_joy (IJOY_DOWN); } if (event->jbutton.button == PSP_BUTTON_LEFT) { clr_joy (IJOY_LEFT); } if (event->jbutton.button == PSP_BUTTON_RIGHT) { clr_joy (IJOY_RIGHT); } if (event->jbutton.button == PSP_BUTTON_A) { clr_joy (IJOY_FIRE); } if (event->jbutton.button == PSP_BUTTON_X) { clr_joy (IJOY_OPTION); } if (event->jbutton.button == PSP_BUTTON_SELECT && last_command_keys[TOGGLE_POPUP_MENU]) { toggle_popup_menu (); } if (event->jbutton.button == PSP_BUTTON_START && last_command_keys[COMMAND_KEY_PAUSE]) { toggle_pause (); } } /* Directions (UDLR) */ joy_top = psp_buttons[PSP_BUTTON_UP]; joy_down = psp_buttons[PSP_BUTTON_DOWN]; joy_left = psp_buttons[PSP_BUTTON_LEFT]; joy_right = psp_buttons[PSP_BUTTON_RIGHT]; joy_fire = psp_buttons[PSP_BUTTON_A]; joy_release = psp_buttons[PSP_BUTTON_B]; joy_gigablitz = psp_buttons[PSP_BUTTON_X]; joy_option = psp_buttons[PSP_BUTTON_Y]; #endif } #endif /** * Request to enable or disable popup menu */ void handler_keyboard::toggle_popup_menu () { last_command_keys[TOGGLE_POPUP_MENU] = false; command_keys[TOGGLE_POPUP_MENU] = command_keys[TOGGLE_POPUP_MENU] ? false : true; command_keys[COMMAND_KEY_PAUSE] = command_keys[TOGGLE_POPUP_MENU]; if (is_grab_input && command_keys[COMMAND_KEY_PAUSE]) { SDL_WM_GrabInput (SDL_GRAB_OFF); } if (is_grab_input && !command_keys[COMMAND_KEY_PAUSE]) { SDL_WM_GrabInput (SDL_GRAB_ON); } if (!command_keys[TOGGLE_POPUP_MENU]) { SDL_ShowCursor (SDL_DISABLE); } if (command_keys[TOGGLE_POPUP_MENU]) { SDL_ShowCursor (SDL_ENABLE); } } /** * Request to enable or disable pause mode */ void handler_keyboard::toggle_pause () { last_command_keys[COMMAND_KEY_PAUSE] = false; if (!command_keys[TOGGLE_POPUP_MENU]) { command_keys[COMMAND_KEY_PAUSE] = command_keys[COMMAND_KEY_PAUSE] ? false : true; if (is_grab_input && command_keys[COMMAND_KEY_PAUSE]) { SDL_WM_GrabInput (SDL_GRAB_OFF); } if (is_grab_input && !command_keys[COMMAND_KEY_PAUSE]) { SDL_WM_GrabInput (SDL_GRAB_ON); } } } /** * Read keyboard mouse and exit events */ void handler_keyboard::read_events () { command_keys[TOGGLE_FULLSCREEN] = false; command_keys[DISABLE_TIMER] = false; command_keys[VOLUME_DOWN] = false; command_keys[VOLUME_UP] = false; is_left_button_released = 0; is_right_button_released = 0; SDL_Event event; SDL_KeyboardEvent *kbEvt; while (SDL_PollEvent (&event) > 0) { switch (event.type) { /* mouse motion event */ case SDL_MOUSEMOTION: { /* read the x and y coordinates of the mouse */ mouse_x_coord = event.motion.x; mouse_y_coord = event.motion.y; } break; /* a key is pressed */ case SDL_KEYDOWN: { kbEvt = (SDL_KeyboardEvent *) & event; Uint8 *keys = SDL_GetKeyState (NULL); if (keys[SDLK_RALT] == SDL_RELEASED && keys[SDLK_LALT] == SDL_RELEASED && keys[SDLK_LSHIFT] == SDL_RELEASED && keys[SDLK_RSHIFT] == SDL_RELEASED) { if (keys[SDLK_RCTRL] == SDL_RELEASED && keys[SDLK_LCTRL] == SDL_RELEASED) { if (keys[SDLK_p] == SDL_PRESSED) { last_command_keys[COMMAND_KEY_PAUSE] = true; } if (keys[SDLK_f] == SDL_PRESSED) { last_command_keys[TOGGLE_FULLSCREEN] = true; } if (keys[SDLK_ESCAPE] == SDL_PRESSED) { last_command_keys[TOGGLE_POPUP_MENU] = true; } if (keys[SDLK_l] == SDL_PRESSED) { last_command_keys[DISABLE_TIMER] = true; } if (keys[SDLK_PAGEDOWN] == SDL_PRESSED) { last_command_keys[VOLUME_DOWN] = true; } if (keys[SDLK_PAGEUP] == SDL_PRESSED) { last_command_keys[VOLUME_UP] = true; } } else { if (keys[SDLK_ESCAPE] == SDL_PRESSED) { last_command_keys[QUIT_TECNOBALLZ] = true; } if (keys[SDLK_x] == SDL_PRESSED) { last_command_keys[CAUSE_GAME_OVER] = true; } if (keys[SDLK_q] == SDL_PRESSED) { last_command_keys[QUIT_TO_MAIN_MENU] = true; } if (keys[SDLK_f] == SDL_PRESSED) { last_command_keys[TOGGLE_SOUND] = true; } if (keys[SDLK_s] == SDL_PRESSED) { last_command_keys[TOGGLE_AUDIO] = true; } if (keys[SDLK_d] == SDL_PRESSED) { last_command_keys[TOGGLE_MUSIC] = true; } } } if (kbEvt->keysym.unicode > 0) { set_key_code_down (kbEvt->keysym.unicode); } else { set_key_code_down (kbEvt->keysym.sym); } } break; /* a key is released */ case SDL_KEYUP: { kbEvt = (SDL_KeyboardEvent *) & event; Uint8 *keys = SDL_GetKeyState (NULL); /* enable pause [P] key */ if (keys[SDLK_p] == SDL_RELEASED && last_command_keys[COMMAND_KEY_PAUSE]) { toggle_pause (); } /* enable context menu [ESC] key */ if (keys[TOGGLE_POPUP_MENU] == SDL_RELEASED && last_command_keys[TOGGLE_POPUP_MENU]) { toggle_popup_menu (); } if (keys[SDLK_f] == SDL_RELEASED && last_command_keys[TOGGLE_FULLSCREEN]) { last_command_keys[TOGGLE_FULLSCREEN] = false; command_keys[TOGGLE_FULLSCREEN] = true; } { if (keys[SDLK_ESCAPE] == SDL_RELEASED && last_command_keys[QUIT_TECNOBALLZ]) { last_command_keys[QUIT_TECNOBALLZ] = false; command_keys[QUIT_TECNOBALLZ] = true; } if (keys[SDLK_x] == SDL_RELEASED && last_command_keys[CAUSE_GAME_OVER]) { last_command_keys[CAUSE_GAME_OVER] = false; command_keys[CAUSE_GAME_OVER] = true; } if (keys[SDLK_q] == SDL_RELEASED && last_command_keys[QUIT_TO_MAIN_MENU]) { last_command_keys[QUIT_TO_MAIN_MENU] = false; command_keys[QUIT_TO_MAIN_MENU] = true; } if (keys[SDLK_f] == SDL_RELEASED && last_command_keys[TOGGLE_SOUND]) { last_command_keys[TOGGLE_SOUND] = false; command_keys[TOGGLE_SOUND] = true; } if (keys[SDLK_s] == SDL_RELEASED && last_command_keys[TOGGLE_AUDIO]) { last_command_keys[TOGGLE_AUDIO] = false; command_keys[TOGGLE_AUDIO] = true; } if (keys[SDLK_d] == SDL_RELEASED && last_command_keys[TOGGLE_MUSIC]) { last_command_keys[TOGGLE_MUSIC] = false; command_keys[TOGGLE_MUSIC] = true; } if (keys[SDLK_l] == SDL_RELEASED && last_command_keys[DISABLE_TIMER]) { last_command_keys[DISABLE_TIMER] = false; command_keys[DISABLE_TIMER] = true; } if (keys[SDLK_PAGEDOWN] == SDL_RELEASED && last_command_keys[VOLUME_DOWN]) { last_command_keys[VOLUME_DOWN] = false; command_keys[VOLUME_DOWN] = true; } if (keys[SDLK_PAGEUP] == SDL_RELEASED && last_command_keys[VOLUME_UP]) { last_command_keys[VOLUME_UP] = false; command_keys[VOLUME_UP] = true; } } if (kbEvt->keysym.unicode > 0) { set_keycode_up (kbEvt->keysym.unicode); } else { set_keycode_up (kbEvt->keysym.sym); } } break; /* a mouse button is pressed */ case SDL_MOUSEBUTTONDOWN: { switch (event.button.button) { case SDL_BUTTON_LEFT: is_left_button_down = true; break; case SDL_BUTTON_RIGHT: is_right_button_down = true; break; case SDL_BUTTON_MIDDLE: is_middle_button_down = true; break; } } break; /* a mouse button is relased */ case SDL_MOUSEBUTTONUP: { switch (event.button.button) { case SDL_BUTTON_LEFT: if (is_left_button_down) { is_left_button_released = true; } is_left_button_down = false; break; case SDL_BUTTON_RIGHT: if (is_right_button_down) { is_right_button_released = true; } is_right_button_down = false; break; case SDL_BUTTON_MIDDLE: is_middle_button_down = false; break; } } break; case SDL_JOYAXISMOTION: { Sint32 deadzone = 4096; /* x axis */ if (event.jaxis.axis == 0) { if (event.jaxis.value < -deadzone) { joy_left = true; set_joy (IJOY_LEFT); joy_right = false; } else if (event.jaxis.value > deadzone) { joy_left = false; joy_right = true; set_joy (IJOY_RIGHT); } else { joy_left = false; joy_right = false; clr_joy (IJOY_RIGHT); clr_joy (IJOY_LEFT); } } /* y axis */ else if (event.jaxis.axis == 1) { if (event.jaxis.value < -deadzone) { joy_down = false; joy_top = true; set_joy (IJOY_TOP); } else if (event.jaxis.value > deadzone) { joy_down = true; joy_top = false; set_joy (IJOY_DOWN); } else { joy_down = false; joy_top = false; clr_joy (IJOY_TOP); clr_joy (IJOY_DOWN); } } } break; case SDL_JOYBUTTONDOWN: #ifdef TECNOBALLZ_HANDHELD_CONSOLE handle_console_buttons (&event); #else if (event.jbutton.button == 2) { joy_gigablitz = true; set_joy (IJOY_GIGABLITZ); } else if (event.jbutton.button == 0) { joy_fire = true; set_joy (IJOY_FIRE); } else if (event.jbutton.button == 1) { joy_release = true; set_joy (IJOY_RELEASE); } else if (event.jbutton.button > 2) { joy_option = true; last_command_keys[TOGGLE_POPUP_MENU] = true; set_joy (IJOY_OPTION); } break; #endif case SDL_JOYBUTTONUP: #ifdef TECNOBALLZ_HANDHELD_CONSOLE handle_console_buttons (&event); #else if (event.jbutton.button == 2) { joy_gigablitz = false; clr_joy (IJOY_GIGABLITZ); } else if (event.jbutton.button == 0) { joy_fire = false; clr_joy (IJOY_FIRE); } else if (event.jbutton.button == 1) { joy_release = false; clr_joy (IJOY_RELEASE); } else if (event.jbutton.button > 2) { joy_option = false; clr_joy (IJOY_OPTION); if (last_command_keys[TOGGLE_POPUP_MENU]) { last_command_keys[TOGGLE_POPUP_MENU] = false; command_keys[TOGGLE_POPUP_MENU] = command_keys[TOGGLE_POPUP_MENU] ? false : true; command_keys[COMMAND_KEY_PAUSE] = command_keys[TOGGLE_POPUP_MENU]; } } #endif break; /* quit the game */ case SDL_QUIT: { command_keys[QUIT_TECNOBALLZ] = true; } break; } } random_counter += mouse_x_coord; random_counter += mouse_y_coord; input_string (); } /** * Check if a key is pressed * @param code a SDL Keysym definition * @return true if the key is pressed */ bool handler_keyboard::key_is_pressed (Sint32 code) { Uint8 *keys; keys = SDL_GetKeyState (NULL); if (keys[code] == SDL_PRESSED) { return true; } else { return false; } } /** * Check if a key is released * @param code a SDL Keysym definition * @return true if the key is released */ bool handler_keyboard::key_is_released (Sint32 code) { Uint8 *keys; keys = SDL_GetKeyState (NULL); if (keys[code] == SDL_RELEASED) { return true; } else { return false; } } /** * Check if a control key is pressed * @param code A code of key * @return true if the key is pressed */ bool handler_keyboard::control_is_pressed (Uint32 code) { /* if(code >= K_MAXOF) { std::cerr << "(!)handler_keyboard::control_is_pressed() " << code << " is greated or equal to " << K_MAXOF << std::endl; return false; } */ Uint8 * keys; keys = SDL_GetKeyState (NULL); if (keys[key_codes[code]] == SDL_PRESSED) { return true; } else { switch (code) { case K_LEFT: return joy_left ? true : false; break; case K_RIGHT: return joy_right ? true : false; break; case K_UP: return joy_top ? true : false; break; case K_DOWN: return joy_down ? true : false; break; case K_FIRE: return joy_fire ? true : false; break; case K_RELEASE_BALL: return joy_release ? true : false; break; case K_GIGABLITZ: return joy_gigablitz ? true : false; break; } return false; } } /** * Clear some command keys and set grab input */ void handler_keyboard::clear_command_keys () { command_keys[COMMAND_KEY_PAUSE] = false; command_keys[QUIT_TO_MAIN_MENU] = false; command_keys[CAUSE_GAME_OVER] = false; command_keys[TOGGLE_AUDIO] = false; command_keys[TOGGLE_SOUND] = false; command_keys[TOGGLE_MUSIC] = false; command_keys[TOGGLE_POPUP_MENU] = false; last_command_keys[COMMAND_KEY_PAUSE] = false; last_command_keys[QUIT_TO_MAIN_MENU] = false; last_command_keys[CAUSE_GAME_OVER] = false; last_command_keys[TOGGLE_AUDIO] = false; last_command_keys[TOGGLE_SOUND] = false; last_command_keys[TOGGLE_MUSIC] = false; last_command_keys[TOGGLE_POPUP_MENU] = false; if (is_grab_input) { SDL_WM_GrabInput (SDL_GRAB_ON); } previous_mouse_x_coord = mouse_x_coord; previous_mouse_y_coord = mouse_y_coord; is_key_waiting = true; wait_key_pressed = false; } /** * Check if a command key is pressed * @param code of the command key * @param clear true if clear flag after read * @return true if the command key is pressed */ bool handler_keyboard::command_is_pressed (Uint32 code, bool clear) { bool is_pressed = command_keys[code]; if (clear) { command_keys[code] = false; } return is_pressed; } /** * Test if mouse left button is pressed * @return true if mouse left button is down */ bool handler_keyboard::is_left_button () { return is_left_button_down; } /** * Test if mouse right button is pressed * @return true if mouse right button is down */ bool handler_keyboard::is_right_button () { return is_right_button_down; } /** * Check if player want send a gigablitz or enable tilt * @return true if want send a gigablitz or enable tilt */ bool handler_keyboard::is_gigablitz_or_tilt () { if (is_middle_button_down || control_is_pressed (K_GIGABLITZ)) { return true; } else { return false; } } /** * Test if mouse right and left button are pressed (start gigablitz) * @return true if mouse right and left buttons are down */ /* bool handler_keyboard::is_right_left_buttons () { if (is_right_button_down && is_left_button_down) { return true; } else { return false; } } */ /** * Test if the left mouse button were released * @param x_coord pointer to integer in which to return x mouse * @param y_coord pointer to integer in which to return y mouse * @return true if the left mouse button is released */ bool handler_keyboard::is_left_button_up (Sint32 * x_coord, Sint32 * y_coord) { *x_coord = mouse_x_coord; *y_coord = mouse_y_coord; return is_left_button_released; } /** * Test if the right mouse button were released * @param x_coord pointer to integer in which to return x mouse * @param y_coord pointer to integer in which to return y mouse * @return true if the right mouse button is released */ bool handler_keyboard::is_right_button_up (Sint32 * x_coord, Sint32 * y_coord) { *x_coord = mouse_x_coord; *y_coord = mouse_y_coord; return is_right_button_released; } /** * Caculate and return offset of horizontal displacement of the mouse * @return the mouse horizonal offset */ Sint32 handler_keyboard::get_mouse_x_offset () { mouse_x_offset = mouse_x_coord - previous_mouse_x_coord; mouse_y_offset = mouse_y_coord - previous_mouse_y_coord; previous_mouse_x_coord = mouse_x_coord; previous_mouse_y_coord = mouse_y_coord; random_counter += previous_mouse_x_coord; random_counter += previous_mouse_y_coord; return mouse_x_offset; } /** * Return absolute mouse y coordinate * @return the mouse pointer y coordinate */ Sint32 handler_keyboard::get_mouse_y () { return mouse_y_coord; } /** * Return absolute mouse x coordinate * @return the mouse pointer x coordinate */ Sint32 handler_keyboard::get_mouse_x () { return mouse_x_coord; } /** * Set new pressed key for handle string input * @param kcode key code of the pressed key */ void handler_keyboard::set_key_code_down (Uint32 kcode) { if (kcode != SDLK_LSHIFT && kcode != SDLK_RSHIFT && kcode != SDLK_LCTRL && kcode != SDLK_RCTRL) key_code_down = kcode; } /** * Set new relased key for handle string input * @param kcode key code of the pressed key */ void handler_keyboard::set_keycode_up (Uint32 kcode) { if (kcode != SDLK_LSHIFT && kcode != SDLK_RSHIFT && kcode != SDLK_LCTRL && kcode != SDLK_RCTRL) { code_keyup = kcode; if (code_keyup == key_code_down) { key_code_down = 0; } key_delay = 0; previous_key_code_down = 0; } } /** * Set a joystick code * @param code A joystick code, a buttom is down */ void handler_keyboard::set_joy (Uint32 code) { joy_code_down = code; input_joy_tempo = 0; } /** * Clear a joystick code, a button is up * @param code A joystick code */ void handler_keyboard::clr_joy (Uint32 code) { joy_up = code; if (joy_up == joy_code_down) { joy_code_down = 0; input_joy_tempo = 0; key_delay = 0; joy_code_down_prev = 0; } } /** * Handle string input */ void handler_keyboard::input_string () { Sint32 kcode = 0; if (key_delay < 1) { kcode = key_code_down; if (key_code_down > 0) { /* it is key pressed for the first time? */ if (previous_key_code_down != key_code_down) { previous_key_code_down = key_code_down; key_delay = 30; } else { /* repeat key press delay */ key_delay = 10; } } } else { kcode = 0; key_delay--; } if (current_input_string == NULL) { return; } input_string (kcode); /* input string with the joystick */ Sint32 joycode = 0; if (input_joy_tempo < 1) { joycode = joy_code_down; if (joy_code_down > 0) { /* button pressed for the first time? */ if (joy_code_down_prev != joy_code_down) { joy_code_down_prev = joy_code_down; input_joy_tempo = 40; } else { input_joy_tempo = 5; } } } else { joycode = 0; input_joy_tempo--; } if (joycode > 0) { switch (joycode) { case IJOY_FIRE: case IJOY_RELEASE: current_input_string[string_cursor_pos] = ' '; break; case IJOY_OPTION: case IJOY_GIGABLITZ: input_string (SDLK_RETURN); break; case IJOY_LEFT: input_string (SDLK_LEFT); break; case IJOY_RIGHT: input_string (SDLK_RIGHT); break; case IJOY_TOP: { char c = current_input_string[string_cursor_pos] + 1; /* space (32) / ! (33) * , (44) / - (45) / . (46) / * 0-9 (48-57) : (58) * A-Z (65 to 90) */ if (c > 90) { c = 32; } else if (c > 58 && c < 65) { c = 65; } else if (c > 46 && c < 48) { c = 48; } else if (c > 33 && c < 44) { c = 44; } current_input_string[string_cursor_pos] = c; } break; case IJOY_DOWN: char c = current_input_string[string_cursor_pos] - 1; if (c < 32) { c = 90; } else if (c < 44 && c > 33) { c = 33; } else if (c < 48 && c > 46) { c = 46; } else if (c < 65 && c > 58) { c = 58; } current_input_string[string_cursor_pos] = c; break; } } } /** * Handle input string * @param kcode Key code enter */ void handler_keyboard::input_string (Uint32 kcode) { Sint32 j, i; if (0 == kcode) { return; } /* check pressed key */ switch (kcode) { case SDLK_LEFT: string_cursor_pos--; break; case SDLK_RIGHT: string_cursor_pos++; break; /* backspace key pressed */ case SDLK_BACKSPACE: if (string_cursor_pos > 0) { j = string_cursor_pos; } else { j = 1; } for (i = j; i < string_input_size; i++) { current_input_string[i - 1] = current_input_string[i]; } current_input_string[string_input_size - 1] = ' '; string_cursor_pos--; break; /* [Suppr] key pressed? */ case SDLK_DELETE: for (i = string_cursor_pos; i < string_input_size - 1; i++) { current_input_string[i] = current_input_string[i + 1]; } current_input_string[string_input_size - 1] = ' '; break; /* [Return] or [Enter] pressed, stop string input */ case SDLK_RETURN: stop_string_input (); return; break; default: kcode = kcode & 127; if (kcode >= 'a' && kcode <= 'z') { kcode = kcode - 32; } /* space (32) / ! (33) * , (44) / - (45) / . (46) / * : (58) / 0-9 (48-57) * A-Z (65 to 90) */ if ((kcode >= ' ' && kcode <= '!') || (kcode >= '-' && kcode <= '.') || (kcode >= '0' && kcode <= ':') || (kcode >= 'A' && kcode <= 'Z') || kcode == '\'') { for (i = string_input_size - 1; i > string_cursor_pos; i--) { current_input_string[i] = current_input_string[i - 1]; } current_input_string[string_cursor_pos] = kcode; string_cursor_pos++; } } /* verify overflow position cursor */ if (string_cursor_pos < 0) { string_cursor_pos = 0; } if (string_cursor_pos > string_input_size - 1) { string_cursor_pos = string_input_size - 1; } } /** * Initializes a string input * @param strng pointer to a string * @param ssize size of the string */ void handler_keyboard::set_input_string (char *strng, Uint32 ssize) { string_cursor_pos = 0; string_input_size = ssize; current_input_string = strng; } /** * Return the current cursor position in the input string * @return current cursor position 0 to n */ Sint32 handler_keyboard::get_input_cursor_pos () { if (NULL == current_input_string) { /* not current input string */ return -1; } return string_cursor_pos; } /** * Stop using string input */ void handler_keyboard::stop_string_input () { string_cursor_pos = 0; string_input_size = 0; current_input_string = NULL; } /** * Set the code of the last key down * @return last pressed key code */ Uint32 handler_keyboard::get_key_down_code () { return key_code_down; } /** * Wait a key (used for press an key to continue) * @return true if a key is pressed and released */ bool handler_keyboard::wait_key () { if (is_key_waiting) { if (!control_is_pressed (K_FIRE) && !control_is_pressed (K_RELEASE_BALL) && !control_is_pressed (K_GIGABLITZ) && !is_left_button_down) { is_key_waiting = false; } wait_key_pressed = false; return false; } if (control_is_pressed (K_FIRE) || control_is_pressed (K_RELEASE_BALL) || control_is_pressed (K_GIGABLITZ) || is_left_button_down) { wait_key_pressed = true; return false; } if (wait_key_pressed) { return true; } return false; } tecnoballz-0.92/src/tinyxmlerror.cc0000644000175000017500000000343510571641054016521 0ustar brunobruno/* www.sourceforge.net/projects/tinyxml Original code (2.0 and earlier )copyright (c) 2000-2006 Lee Thomason (www.grinninglizard.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../include/tinyxml.h" // The goal of the seperate error file is to make the first // step towards localization. tinyxml (currently) only supports // english error messages, but the could now be translated. // // It also cleans up the code a bit. // const char* TiXmlBase::errorString[ TIXML_ERROR_STRING_COUNT ] = { "No error", "Error", "Failed to open file", "Memory allocation failed.", "Error parsing Element.", "Failed to read Element name", "Error reading Element value.", "Error reading Attributes.", "Error: empty tag.", "Error reading end tag.", "Error parsing Unknown.", "Error parsing Comment.", "Error parsing Declaration.", "Error document empty.", "Error null (0) or unexpected EOF found in input stream.", "Error parsing CDATA.", "Error when TiXmlDocument added to document, because TiXmlDocument can only be at the root.", }; tecnoballz-0.92/src/handler_high_score.cc0000644000175000017500000002632010702341643017545 0ustar brunobruno/** * @file handler_high_score.cc * @brief high score handler * @created 2004-04-30 * @date 2007-10-08 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.6 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_high_score.cc,v 1.6 2007/10/08 05:44:03 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/handler_high_score.h" #include "../include/sprite_display_menu.h" #include "../include/handler_resources.h" #include "../include/handler_players.h" handler_high_score * handler_high_score::high_score_singleton = NULL; /** * Create a high score handler */ handler_high_score::handler_high_score () { scores_tables = (player_score **) NULL; scores_table_size = (sizeof (Uint32) * 3 + 8) * MAX_OF_HIGH_SCORES * MAX_OF_DIFFICULTY_LEVELS + sizeof (Uint32); first_init (); } /** * Get the object instance * handler_high_score is a singleton * @return the handler_high_score object */ handler_high_score * handler_high_score::get_instance () { if (NULL == high_score_singleton) { high_score_singleton = new handler_high_score (); } return high_score_singleton; } /** * Release high score handler */ handler_high_score::~handler_high_score () { if (NULL == scores_tables) { return; } for (Uint32 i = 0; i < MAX_OF_DIFFICULTY_LEVELS; i++) { if (NULL != scores_tables[i]) { delete[](char *) scores_tables[i]; scores_tables[i] = NULL; } } delete[](char *) scores_tables; scores_tables = NULL; } /** * Perform some initializations */ void handler_high_score::first_init () { try { scores_tables = new player_score *[MAX_OF_DIFFICULTY_LEVELS]; /* allocate and fill scores tables */ for (Uint32 i = 0; i < MAX_OF_DIFFICULTY_LEVELS; i++) { scores_tables[i] = new player_score[MAX_OF_HIGH_SCORES]; player_score *score = scores_tables[i]; for (Uint32 j = 0; j < MAX_OF_HIGH_SCORES; j++) { score[j].area_number = 1; score[j].level_number = 1; score[j].value = 1000 - j * 100; score[j].player_name[0] = 'T'; score[j].player_name[1] = ' '; score[j].player_name[2] = 'L'; score[j].player_name[3] = ' '; score[j].player_name[4] = 'K'; score[j].player_name[5] = ' '; score[j].player_name[6] = 0; /* SPARC unaligned memory access */ score[j].player_name[7] = 0; } } } catch (std::bad_alloc &) { std::cerr << "(!)handler_high_score::first_init() " << "not enough memory to allocate high score table!" << std::endl; throw; } if (!load_high_score ()) { save_high_score (); } } /** * Load high score file and copy data in high score structure * @return true if the high score file is successfully loaded or false otherwise */ bool handler_high_score::load_high_score () { char * file_data = resources->load_high_score_file (); if (NULL == file_data) { return false; } Uint32 file_size = resources->get_filesize_loaded (); if (file_size != scores_table_size) { std::cerr << "(!)handler_high_score::load_high_score() " << " bad file size, " << file_size << " byte(s) instead" << scores_table_size << "bytes!" << std::endl; delete[]file_data; return false; } /* verify the checksum */ Uint32 read_sum; big_endian_to_int ((Uint32 *) file_data, &read_sum); Uint32 * ptr32 = (Uint32 *) file_data; Uint32 calculated_sum = calculate_checksum (ptr32 + 1, (scores_table_size - sizeof (Uint32)) / sizeof (Uint32)); if (calculated_sum != read_sum) { std::cerr << "(!)handler_high_score::load_high_score() " << " bad checksum, " << read_sum << " instead " << calculated_sum << "!" << std::endl; delete[]file_data; return false; } /* copy data into the structures */ char * addr = file_data + sizeof (Uint32); for (Uint32 i = 0; i < MAX_OF_DIFFICULTY_LEVELS; i++) { player_score * score = scores_tables[i]; for (Uint32 j = 0; j < MAX_OF_HIGH_SCORES; j++) { ptr32 = (Uint32 *) addr; big_endian_to_int (ptr32++, &score[j].area_number); big_endian_to_int (ptr32++, &score[j].level_number); big_endian_to_int (ptr32++, &score[j].value); addr = (char *) ptr32; for (Uint32 k = 0; k < 8; k++) { score[j].player_name[k] = *(addr++); } } } delete[]file_data; return true; } /** * Save the high score */ void handler_high_score::save_high_score () { char *file_data; try { file_data = new char[scores_table_size]; } catch (std::bad_alloc &) { std::cerr << "(!)handler_high_score::save_high_score() " << "not enough memory to allocate " << scores_table_size << "bytes!" << std::endl; throw; } Uint32 *ptr32; char *addr = file_data + sizeof (Uint32); for (Uint32 i = 0; i < MAX_OF_DIFFICULTY_LEVELS; i++) { player_score *score = scores_tables[i]; for (Uint32 j = 0; j < MAX_OF_HIGH_SCORES; j++) { ptr32 = (Uint32 *) addr; int_to_big_endian (&score[j].area_number, ptr32++); int_to_big_endian (&score[j].level_number, ptr32++); int_to_big_endian (&score[j].value, ptr32++); addr = (char *) ptr32; for (Uint32 k = 0; k < 8; k++) { *(addr++) = score[j].player_name[k]; } } } /* calculate checksum value */ ptr32 = (Uint32 *) file_data; Uint32 ckVal = calculate_checksum (ptr32 + 1, (scores_table_size - sizeof (Uint32)) / sizeof (Uint32)); int_to_big_endian (&ckVal, ptr32); resources->save_high_score_file (file_data, scores_table_size); delete[]file_data; } /** * Calculate checksum value * @param addr pointer to the data * @param data_size size of the data in long words * @return checksum value */ Uint32 handler_high_score::calculate_checksum (Uint32 * addr, Uint32 data_size) { Uint32 value = 0; for (Uint32 i = 0; i < data_size; i++) { Uint32 long_word; big_endian_to_int (addr++, &long_word); value |= long_word; } return value; } /** * Check if the current player can be inserted in the scores table * @return true if the player score is ranked, otherwise false */ bool handler_high_score::is_player_ranked () { bool is_ranked = is_player_ranked (¤t_player->player_name[0], current_player->score_value, current_player->level_number, current_player->area_number); if (is_ranked) { sort_scores (); save_high_score (); } return is_ranked; } /** * Insert a player in the score table if this player get a good score * @param playername a name of player * @param score_value a score * @param level_num level number * @param area_num area number * @return true if the player score is ranked, otherwise false */ bool handler_high_score::is_player_ranked (char *playername, Uint32 score_value, Uint32 level_num, Uint32 area_num) { /* exit if cheat mode! */ if (is_enabled_cheat_mode || birth_flag) { //return false; } /* verify if the name exists */ player_score *score = scores_tables[difficulty_level - 1]; for (Uint32 i = 0; i < MAX_OF_HIGH_SCORES; i++) { if (strcmp (playername, score[i].player_name) == 0) { if (score_value > score[i].value) { score[i].value = score_value; score[i].level_number = level_num; score[i].area_number = area_num; return true; } else { return false; } } } for (Uint32 i = 0; i < MAX_OF_HIGH_SCORES; i++) { if (score_value > score[i].value) { i = MAX_OF_HIGH_SCORES - 1; score[i].value = score_value; score[i].level_number = level_num; score[i].area_number = area_num; char *p = score[i].player_name; for (Sint32 j = 0; j < 6; j++) { p[j] = playername[j]; } if (is_verbose) { std::cout << "handler_high_score::is_player_ranked() " << "rank:" << i << " player name:" << score[i].player_name << std::endl; } return true; } } return false; } /** * Sort scores table */ void handler_high_score::sort_scores () { if (is_verbose) { std::cout << "handler_high_score::sort_scores() " << "difficulty_level:" << difficulty_level << std::endl; } bool is_sorted; player_score *score = scores_tables[difficulty_level - 1]; do { is_sorted = false; for (Uint32 i = 0; i < (MAX_OF_HIGH_SCORES - 1); i++) { if (score[i].value >= score[i + 1].value) { continue; } Uint32 tmp = score[i].value; score[i].value = score[i + 1].value; score[i + 1].value = tmp; tmp = score[i].level_number; score[i].level_number = score[i + 1].level_number; score[i + 1].level_number = tmp; tmp = score[i].area_number; score[i].area_number = score[i + 1].area_number; score[i + 1].area_number = tmp; for (Uint32 j = 0; j < 6; j++) { tmp = score[i].player_name[j]; score[i].player_name[j] = score[i + 1].player_name[j]; score[i + 1].player_name[j] = tmp; } is_sorted = true; } } while (is_sorted); } /** * Return pointer to the scores list structure * @return Pointer to a 'player_score' structure */ player_score * handler_high_score::get_high_score_table () { return scores_tables[difficulty_level - 1]; } /** * Return the player name * @return poiner to the best player name */ char * handler_high_score::get_best_playername () { player_score *score = scores_tables[difficulty_level - 1]; return &score[0].player_name[0]; } /** * Return the best player score * @return the best player score value */ Uint32 handler_high_score::get_best_score () { player_score * score = scores_tables[difficulty_level - 1]; return score[0].value; } tecnoballz-0.92/src/Makefile.am0000644000175000017500000000415610712030101015447 0ustar brunobruno NULL = gamesdir = $(prefix)/games scoredir = /var/games/tecnoballz score = tecnoballz.hi SUBDIRS = TecnoballZ games_PROGRAMS = tecnoballz tecnoballz_SOURCES = $(SOURCES_MAIN) tecnoballz_CXXFLAGS = -DDATADIR=\"$(datadir)/tecnoballz\" -DSCOREFILE=\"$(scoredir)/$(score)\" @XLIB_CFLAGS@ @SDL_CFLAGS@ @MIKMOD_FLAGS@ tecnoballz_LDADD = @XLIB_LIBS@ @SDL_LIBS@ @MM_LIBS@ @MIKMOD_LIBS@ -L. SOURCES_MAIN = \ bitmap_data.cc \ configfile.cc \ controller_balls.cc \ controller_bricks.cc \ controller_bullets.cc \ controller_capsules.cc \ controller_ejectors.cc \ controller_explosions.cc \ controller_font_game.cc \ controller_font_menu.cc \ controller_game_over.cc \ controller_gems.cc \ controller_gigablitz.cc \ controller_guardians.cc \ controller_indicators.cc \ controller_magnetic_eyes.cc \ controller_moneys.cc \ controller_paddles.cc \ controller_projectiles.cc \ controller_ships.cc \ controller_sides_bricks.cc \ controller_spheres.cc \ controller_viewfinders.cc \ display_text_bitmap.cc \ handler_audio.cc \ handler_display.cc \ handler_high_score.cc \ handler_keyboard.cc \ handler_menu_events.cc \ handler_players.cc \ handler_popup_menu.cc \ handler_resources.cc \ head_animation.cc \ handler_levels.cc \ lispreader.cc \ list_sprites.cc \ main.cc \ offscreen_surface.cc \ right_panel_score.cc \ short_info_messages.cc \ sprite_ball.cc \ sprite_bullet.cc \ sprite_brick.cc \ sprite_capsule.cc \ sprite_display_menu.cc \ sprite_display_scores.cc \ sprite_eye.cc \ sprite_font_game.cc \ sprite_font_menu.cc \ sprite_gem.cc \ sprite_gigablitz.cc \ sprite_guardian.cc \ sprite_money.cc \ sprite_mouse_pointer.cc \ sprite_object.cc \ sprite_paddle.cc \ sprite_projectile.cc \ sprite_ship.cc \ sprite_wall.cc \ supervisor.c \ supervisor_bricks_level.cc \ supervisor_main_menu.cc \ supervisor_map_editor.cc \ supervisor_guards_level.cc \ supervisor_shop.cc \ surface_sdl.cc \ tecnoballz.cc \ tiles_background.cc \ tilesmap_scrolling.cc \ tinyxml.cc \ tinyxmlerror.cc \ tinyxmlparser.cc \ tinystr.cc $(NULL) tecnoballz-0.92/src/.deps/0000755000175000017500000000000010720311747014437 5ustar brunobrunotecnoballz-0.92/src/.deps/tecnoballz-supervisor_bricks_level.Po0000644000175000017500000020247210720311730024036 0ustar brunobrunotecnoballz-supervisor_bricks_level.o tecnoballz-supervisor_bricks_level.o: \ supervisor_bricks_level.cc ../include/supervisor_bricks_level.h \ ../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/handler_audio.h /usr/include/SDL/SDL_mixer.h \ /usr/include/SDL/SDL_types.h /usr/include/SDL/SDL_byteorder.h \ /usr/include/mikmod.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/../include/sprite_object.h \ ../include/../include/sprite_wall.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/bitmap_data.h \ ../include/../include/list_sprites.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/handler_display.h \ ../include/../include/supervisor.h \ ../include/../include/controller_ships.h \ ../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/controller_moneys.h \ ../include/../include/../include/controller_gems.h \ ../include/../include/../include/controller_bricks.h \ ../include/../include/sprite_ship.h \ ../include/../include/handler_keyboard.h \ ../include/../include/tiles_background.h \ ../include/../include/controller_paddles.h \ ../include/../include/controller_sides_bricks.h \ ../include/../include/right_panel_score.h \ ../include/../include/controller_ejectors.h \ ../include/../include/controller_bricks.h \ ../include/../include/controller_balls.h \ ../include/../include/controller_moneys.h \ ../include/../include/controller_capsules.h \ ../include/../include/controller_gigablitz.h \ ../include/../include/handler_players.h \ ../include/../include/controller_font_game.h \ ../include/../include/../include/sprite_font_game.h \ ../include/../include/head_animation.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/controller_indicators.h \ ../include/../include/controller_game_over.h \ ../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/short_info_messages.h \ ../include/../include/handler_levels.h \ ../include/../include/../include/tinyxml.h /usr/include/assert.h \ ../include/../include/../include/tinystr.h \ ../include/../include/controller_gems.h \ ../include/../include/controller_viewfinders.h \ ../include/../include/handler_popup_menu.h \ ../include/../include/controller_magnetic_eyes.h \ ../include/handler_resources.h ../include/../include/tecnoballz.h ../include/supervisor_bricks_level.h: ../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/../include/sprite_object.h: ../include/../include/sprite_wall.h: ../include/../include/../include/sprite_object.h: ../include/../include/bitmap_data.h: ../include/../include/list_sprites.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/handler_display.h: ../include/../include/supervisor.h: ../include/../include/controller_ships.h: ../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: 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/usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/tecnoballz.h /usr/include/errno.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/c++/4.1.3/cstdio /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ ../include/../include/configfile.h /usr/include/dirent.h \ /usr/include/bits/dirent.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/handler_resources.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/handler_keyboard.h ../include/handler_audio.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/sys/types.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/xlocale.h: /usr/include/alloca.h: /usr/include/string.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/stdint.h: /usr/include/ctype.h: /usr/include/iconv.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/tecnoballz.h: /usr/include/errno.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/c++/4.1.3/cstdio: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: ../include/../include/configfile.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/handler_keyboard.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_money.Po0000644000175000017500000023776510720311716021627 0ustar brunobrunotecnoballz-sprite_money.o tecnoballz-sprite_money.o: sprite_money.cc \ ../include/sprite_money.h ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ 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/usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_paddle.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/controller_gigablitz.h \ ../include/../include/right_panel_score.h \ ../include/../include/handler_display.h \ ../include/../include/controller_bricks.h \ ../include/../include/sprite_ball.h \ ../include/../include/sprite_projectile.h ../include/sprite_money.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: 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/usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/controller_projectiles.h: ../include/../include/../include/sprite_bullet.h: ../include/../include/../include/controller_gigablitz.h: ../include/../include/right_panel_score.h: ../include/../include/handler_display.h: ../include/../include/controller_bricks.h: ../include/../include/sprite_ball.h: ../include/../include/sprite_projectile.h: tecnoballz-0.92/src/.deps/tecnoballz-right_panel_score.Po0000644000175000017500000020606210720311677022571 0ustar brunobrunotecnoballz-right_panel_score.o tecnoballz-right_panel_score.o: \ right_panel_score.cc ../include/right_panel_score.h \ ../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/handler_players.h \ ../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ 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../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/handler_players.h: ../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/handler_menu_events.h: ../include/../include/handler_keyboard.h: ../include/../include/controller_gigablitz.h: ../include/../include/controller_balls.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/handler_high_score.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_sides_bricks.Po0000644000175000017500000023224010720311650023775 0ustar brunobrunotecnoballz-controller_sides_bricks.o tecnoballz-controller_sides_bricks.o: \ controller_sides_bricks.cc ../include/controller_sides_bricks.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/sprite_object.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/handler_players.h \ ../include/../include/controller_capsules.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/controller_paddles.h \ ../include/../include/../include/controller_balls.h \ ../include/../include/supervisor_shop.h \ ../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/controller_capsules.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_players.h \ ../include/../include/../include/supervisor.h \ ../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/tiles_background.h \ ../include/../include/../include/handler_menu_events.h \ ../include/handler_display.h ../include/controller_sides_bricks.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/sprite_object.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/handler_players.h: ../include/../include/controller_capsules.h: ../include/../include/../include/objects_list.h: ../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/controller_paddles.h: ../include/../include/../include/controller_balls.h: ../include/../include/supervisor_shop.h: ../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/controller_capsules.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/handler_players.h: ../include/../include/../include/supervisor.h: ../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/tiles_background.h: ../include/../include/../include/handler_menu_events.h: ../include/handler_display.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_capsules.Po0000644000175000017500000022570010720311626023156 0ustar brunobrunotecnoballz-controller_capsules.o tecnoballz-controller_capsules.o: \ controller_capsules.cc ../include/controller_capsules.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ 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/usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/sprite_capsule.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/right_panel_score.h \ ../include/../include/../include/sprite_projectile.h \ ../include/../include/controller_paddles.h \ ../include/../include/controller_balls.h ../include/handler_display.h \ ../include/handler_keyboard.h ../include/handler_players.h \ ../include/sprite_projectile.h ../include/controller_capsules.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/sprite_capsule.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/right_panel_score.h: ../include/../include/../include/sprite_projectile.h: ../include/../include/controller_paddles.h: ../include/../include/controller_balls.h: ../include/handler_display.h: ../include/handler_keyboard.h: ../include/handler_players.h: ../include/sprite_projectile.h: tecnoballz-0.92/src/.deps/supervisor.Po0000644000175000017500000003406510720311726017165 0ustar brunobrunosupervisor.o supervisor.o: supervisor.cc ../include/supervisor.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/supervisor.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: tecnoballz-0.92/src/.deps/tecnoballz-sprite_capsule.Po0000644000175000017500000021647310720311704022122 0ustar brunobrunotecnoballz-sprite_capsule.o tecnoballz-sprite_capsule.o: \ sprite_capsule.cc ../include/sprite_capsule.h \ ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_paddle.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/controller_gigablitz.h \ ../include/../include/right_panel_score.h \ ../include/../include/handler_display.h \ ../include/../include/sprite_projectile.h ../include/sprite_capsule.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/sprite_paddle.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: 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../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/controller_projectiles.h: ../include/../include/../include/sprite_bullet.h: ../include/../include/../include/controller_gigablitz.h: ../include/../include/right_panel_score.h: ../include/../include/handler_display.h: ../include/../include/sprite_projectile.h: tecnoballz-0.92/src/.deps/tecnoballz-surface_sdl.Po0000644000175000017500000004000410720311737021361 0ustar brunobrunotecnoballz-surface_sdl.o tecnoballz-surface_sdl.o: surface_sdl.cc \ ../include/tecnoballz.h /usr/include/errno.h /usr/include/features.h \ /usr/include/sys/cdefs.h /usr/include/bits/wordsize.h \ /usr/include/gnu/stubs.h /usr/include/gnu/stubs-32.h \ /usr/include/bits/errno.h /usr/include/linux/errno.h \ /usr/include/asm/errno.h /usr/include/asm-i386/errno.h \ /usr/include/asm-generic/errno.h /usr/include/asm-generic/errno-base.h \ /usr/include/fcntl.h /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/surface_sdl.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/handler_display.h ../include/../include/offscreen_surface.h \ ../include/../include/../include/surface_sdl.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h ../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/surface_sdl.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/handler_display.h: ../include/../include/offscreen_surface.h: ../include/../include/../include/surface_sdl.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_indicators.Po0000644000175000017500000024147210720311640023476 0ustar brunobrunotecnoballz-controller_indicators.o tecnoballz-controller_indicators.o: \ controller_indicators.cc ../include/controller_indicators.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/handler_players.h \ ../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/controller_paddles.h \ ../include/../include/sprite_capsule.h \ ../include/../include/sprite_money.h ../include/controller_indicators.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: 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../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/handler_players.h: ../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/handler_menu_events.h: ../include/../include/controller_paddles.h: ../include/../include/sprite_capsule.h: ../include/../include/sprite_money.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_gigablitz.Po0000644000175000017500000004203110720311714022426 0ustar brunobrunotecnoballz-sprite_gigablitz.o tecnoballz-sprite_gigablitz.o: \ sprite_gigablitz.cc ../include/sprite_gigablitz.h \ ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h ../include/sprite_gigablitz.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_ships.Po0000644000175000017500000023632710720311647022477 0ustar brunobrunotecnoballz-controller_ships.o tecnoballz-controller_ships.o: \ controller_ships.cc ../include/controller_ships.h \ ../include/../include/list_sprites.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/sprite_ship.h \ ../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/controller_capsules.h \ ../include/../include/../include/controller_gems.h \ ../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/../include/controller_bricks.h \ ../include/../include/objects_list.h \ ../include/../include/handler_display.h \ ../include/../include/controller_moneys.h \ ../include/../include/controller_gems.h \ ../include/../include/controller_bricks.h ../include/controller_ships.h: ../include/../include/list_sprites.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/sprite_ship.h: ../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/controller_capsules.h: ../include/../include/../include/controller_gems.h: ../include/../include/../include/sprite_projectile.h: ../include/../include/../include/sprite_ball.h: ../include/../include/../include/controller_bricks.h: ../include/../include/objects_list.h: ../include/../include/handler_display.h: ../include/../include/controller_moneys.h: ../include/../include/controller_gems.h: ../include/../include/controller_bricks.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_paddles.Po0000644000175000017500000023162310720311644022754 0ustar brunobrunotecnoballz-controller_paddles.o tecnoballz-controller_paddles.o: \ controller_paddles.cc ../include/controller_paddles.h \ ../include/../include/sprite_paddle.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/controller_gigablitz.h \ ../include/../include/right_panel_score.h \ ../include/../include/objects_list.h \ ../include/../include/controller_balls.h \ 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/controller_projectiles.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/sprite_bullet.h: ../include/../include/../include/controller_gigablitz.h: ../include/../include/right_panel_score.h: ../include/../include/objects_list.h: ../include/../include/controller_balls.h: ../include/../include/controller_gigablitz.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/handler_players.h: ../include/controller_projectiles.h: ../include/handler_keyboard.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_font_menu.Po0000644000175000017500000004556110720311632023333 0ustar brunobrunotecnoballz-controller_font_menu.o tecnoballz-controller_font_menu.o: \ controller_font_menu.cc ../include/controller_font_menu.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/sprite_font_menu.h \ ../include/../include/../include/sprite_object.h \ ../include/handler_resources.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h ../include/controller_font_menu.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/sprite_font_menu.h: ../include/../include/../include/sprite_object.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_font_menu.Po0000644000175000017500000004134510720311712022451 0ustar brunobrunotecnoballz-sprite_font_menu.o tecnoballz-sprite_font_menu.o: \ sprite_font_menu.cc ../include/sprite_font_menu.h \ ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h ../include/sprite_font_menu.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: tecnoballz-0.92/src/.deps/tecnoballz-bitmap_data.Po0000644000175000017500000004000610720311616021332 0ustar brunobrunotecnoballz-bitmap_data.o tecnoballz-bitmap_data.o: bitmap_data.cc \ /usr/include/SDL/SDL_image.h /usr/include/SDL/SDL.h \ /usr/include/SDL/SDL_main.h /usr/include/SDL/SDL_stdinc.h \ /usr/include/SDL/SDL_config.h /usr/include/SDL/SDL_platform.h \ /usr/include/sys/types.h /usr/include/features.h \ /usr/include/sys/cdefs.h /usr/include/bits/wordsize.h \ /usr/include/gnu/stubs.h /usr/include/gnu/stubs-32.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/stdio.h \ /usr/include/libio.h /usr/include/_G_config.h /usr/include/wchar.h \ /usr/include/bits/wchar.h /usr/include/gconv.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/xlocale.h /usr/include/alloca.h /usr/include/string.h \ /usr/include/strings.h /usr/include/inttypes.h /usr/include/stdint.h \ /usr/include/ctype.h /usr/include/iconv.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/bitmap_data.h ../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/c++/4.1.3/cstdio /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h ../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/surface_sdl.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/handler_resources.h ../include/handler_display.h \ ../include/../include/offscreen_surface.h \ ../include/../include/../include/surface_sdl.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h /usr/include/SDL/SDL_image.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/sys/types.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/xlocale.h: /usr/include/alloca.h: /usr/include/string.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/stdint.h: /usr/include/ctype.h: /usr/include/iconv.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/bitmap_data.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/c++/4.1.3/cstdio: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/surface_sdl.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/handler_resources.h: ../include/handler_display.h: ../include/../include/offscreen_surface.h: ../include/../include/../include/surface_sdl.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: tecnoballz-0.92/src/.deps/tecnoballz-handler_levels.Po0000644000175000017500000003503710720311671022065 0ustar brunobrunotecnoballz-handler_levels.o tecnoballz-handler_levels.o: \ handler_levels.cc ../include/handler_levels.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/../include/tinyxml.h \ /usr/include/assert.h ../include/../include/tinystr.h \ ../include/handler_resources.h ../include/tinyxml.h \ /usr/include/c++/4.1.3/sstream /usr/include/c++/4.1.3/bits/sstream.tcc ../include/handler_levels.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/tinystr.h: ../include/handler_resources.h: ../include/tinyxml.h: /usr/include/c++/4.1.3/sstream: /usr/include/c++/4.1.3/bits/sstream.tcc: tecnoballz-0.92/src/.deps/tecnoballz-supervisor_shop.Po0000644000175000017500000023535210720311736022354 0ustar brunobrunotecnoballz-supervisor_shop.o tecnoballz-supervisor_shop.o: \ supervisor_shop.cc ../include/supervisor_shop.h \ ../include/../include/list_sprites.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/sprite_mouse_pointer.h \ ../include/../include/sprite_object.h \ ../include/../include/controller_capsules.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/controller_paddles.h \ ../include/../include/../include/controller_balls.h \ ../include/../include/display_text_bitmap.h \ ../include/../include/handler_players.h \ ../include/../include/supervisor.h \ ../include/../include/handler_popup_menu.h \ ../include/../include/tiles_background.h \ ../include/../include/handler_menu_events.h \ ../include/handler_resources.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/supervisor_main_menu.h \ ../include/../include/tilesmap_scrolling.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/supervisor_map_editor.h \ ../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/tilesmap_scrolling.h \ ../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/handler_keyboard.h \ ../include/../include/controller_font_menu.h \ ../include/../include/../include/sprite_font_menu.h \ ../include/../include/sprite_display_menu.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_menu_events.h \ ../include/../include/handler_audio.h ../include/sprite_display_menu.h ../include/supervisor_shop.h: ../include/../include/list_sprites.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/sprite_mouse_pointer.h: ../include/../include/sprite_object.h: ../include/../include/controller_capsules.h: ../include/../include/../include/objects_list.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/controller_paddles.h: ../include/../include/../include/controller_balls.h: ../include/../include/display_text_bitmap.h: ../include/../include/handler_players.h: ../include/../include/supervisor.h: ../include/../include/handler_popup_menu.h: ../include/../include/tiles_background.h: ../include/../include/handler_menu_events.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/supervisor_main_menu.h: ../include/../include/tilesmap_scrolling.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/supervisor_map_editor.h: ../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/tilesmap_scrolling.h: ../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/handler_keyboard.h: ../include/../include/controller_font_menu.h: ../include/../include/../include/sprite_font_menu.h: ../include/../include/sprite_display_menu.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/handler_menu_events.h: ../include/../include/handler_audio.h: ../include/sprite_display_menu.h: tecnoballz-0.92/src/.deps/tecnoballz-handler_popup_menu.Po0000644000175000017500000004133310720311665022761 0ustar brunobrunotecnoballz-handler_popup_menu.o tecnoballz-handler_popup_menu.o: \ handler_popup_menu.cc ../include/handler_resources.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/handler_popup_menu.h \ ../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_object.h \ ../include/../include/handler_menu_events.h ../include/sprite_object.h \ ../include/handler_keyboard.h ../include/handler_menu_events.h ../include/handler_resources.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/handler_popup_menu.h: ../include/../include/display_text_bitmap.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/sprite_object.h: ../include/../include/handler_menu_events.h: ../include/sprite_object.h: ../include/handler_keyboard.h: ../include/handler_menu_events.h: tecnoballz-0.92/src/.deps/tecnoballz-configfile.Po0000644000175000017500000022567510720311620021206 0ustar brunobrunotecnoballz-configfile.o tecnoballz-configfile.o: configfile.cc \ ../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/SDL/SDL_main.h /usr/include/SDL/SDL_stdinc.h \ /usr/include/SDL/SDL_config.h /usr/include/SDL/SDL_platform.h \ /usr/include/sys/types.h /usr/include/features.h \ /usr/include/sys/cdefs.h /usr/include/bits/wordsize.h \ /usr/include/gnu/stubs.h /usr/include/gnu/stubs-32.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/stdio.h \ /usr/include/libio.h /usr/include/_G_config.h /usr/include/wchar.h \ /usr/include/bits/wchar.h /usr/include/gconv.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/xlocale.h /usr/include/alloca.h /usr/include/string.h \ /usr/include/strings.h /usr/include/inttypes.h /usr/include/stdint.h \ /usr/include/ctype.h /usr/include/iconv.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ /usr/include/bits/posix1_lim.h /usr/include/bits/local_lim.h \ /usr/include/linux/limits.h /usr/include/sys/stat.h \ /usr/include/bits/stat.h ../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/bits/uio.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/c++/4.1.3/cstdio /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix2_lim.h \ /usr/include/bits/xopen_lim.h /usr/include/c++/4.1.3/cstdlib \ /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ ../include/../include/../include/configfile.h \ ../include/../include/lispreader.h /usr/include/c++/4.1.3/vector \ /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/handler_display.h \ ../include/../include/offscreen_surface.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/handler_audio.h /usr/include/SDL/SDL_mixer.h \ /usr/include/SDL/SDL_types.h /usr/include/SDL/SDL_byteorder.h \ /usr/include/mikmod.h ../include/tecnoballz.h \ ../include/../include/configfile.h ../include/handler_players.h \ ../include/../include/controller_capsules.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/controller_paddles.h \ ../include/../include/../include/controller_balls.h \ ../include/../include/supervisor_shop.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/controller_capsules.h \ ../include/../include/../include/handler_players.h \ ../include/../include/../include/supervisor.h \ ../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/tiles_background.h \ ../include/../include/../include/handler_menu_events.h ../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/sys/types.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/xlocale.h: /usr/include/alloca.h: /usr/include/string.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/stdint.h: /usr/include/ctype.h: /usr/include/iconv.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/bits/uio.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/c++/4.1.3/cstdio: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: ../include/../include/../include/configfile.h: ../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/handler_display.h: ../include/../include/offscreen_surface.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/controller_paddles.h: ../include/../include/../include/controller_balls.h: ../include/../include/supervisor_shop.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/controller_capsules.h: ../include/../include/../include/handler_players.h: ../include/../include/../include/supervisor.h: ../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/tiles_background.h: ../include/../include/../include/handler_menu_events.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_object.Po0000644000175000017500000004025610720311721021725 0ustar brunobrunotecnoballz-sprite_object.o tecnoballz-sprite_object.o: sprite_object.cc \ ../include/sprite_object.h ../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/bitmap_data.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/../include/display_text_bitmap.h ../include/sprite_object.h: ../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/bitmap_data.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/../include/display_text_bitmap.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_gems.Po0000644000175000017500000024356210720311634022277 0ustar brunobrunotecnoballz-controller_gems.o tecnoballz-controller_gems.o: \ controller_gems.cc ../include/controller_gems.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/sprite_gem.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/sprite_projectile.h \ ../include/../include/handler_players.h ../include/controller_gems.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/sprite_gem.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/sprite_projectile.h: ../include/../include/handler_players.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_brick.Po0000644000175000017500000004200110720311703021537 0ustar brunobrunotecnoballz-sprite_brick.o tecnoballz-sprite_brick.o: sprite_brick.cc \ ../include/sprite_brick.h ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h 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/usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h ../include/sprite_brick.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_game_over.Po0000644000175000017500000004372710720311633023310 0ustar brunobrunotecnoballz-controller_game_over.o tecnoballz-controller_game_over.o: \ controller_game_over.cc ../include/controller_game_over.h \ ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/sprite_display_scores.h \ ../include/../include/../include/sprite_object.h \ ../include/handler_audio.h /usr/include/SDL/SDL_mixer.h \ /usr/include/SDL/SDL_types.h /usr/include/SDL/SDL_byteorder.h \ /usr/include/mikmod.h ../include/tecnoballz.h \ ../include/../include/configfile.h ../include/handler_resources.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/handler_high_score.h ../include/controller_game_over.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/sprite_display_scores.h: ../include/../include/../include/sprite_object.h: ../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/tecnoballz.h: ../include/../include/configfile.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/handler_high_score.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_magnetic_eyes.Po0000644000175000017500000024350510720311641024153 0ustar brunobrunotecnoballz-controller_magnetic_eyes.o \ tecnoballz-controller_magnetic_eyes.o: controller_magnetic_eyes.cc \ ../include/controller_magnetic_eyes.h \ ../include/../include/list_sprites.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio 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../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/sprite_eye.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/controller_bricks.h \ ../include/../include/../include/controller_balls.h \ ../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/objects_list.h ../include/handler_keyboard.h \ ../include/handler_resources.h 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../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/controller_bricks.h: ../include/../include/../include/controller_balls.h: ../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/objects_list.h: ../include/handler_keyboard.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_bullets.Po0000644000175000017500000024450510720311625023014 0ustar brunobrunotecnoballz-controller_bullets.o tecnoballz-controller_bullets.o: \ controller_bullets.cc ../include/controller_bullets.h \ ../include/../include/list_sprites.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/sprite_bullet.h \ ../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/sprite_paddle.h \ ../include/../include/objects_list.h \ ../include/../include/sprite_guardian.h ../include/handler_resources.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h ../include/controller_bullets.h: ../include/../include/list_sprites.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/sprite_bullet.h: ../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/sprite_paddle.h: ../include/../include/objects_list.h: ../include/../include/sprite_guardian.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_mouse_pointer.Po0000644000175000017500000004213310720311717023350 0ustar brunobrunotecnoballz-sprite_mouse_pointer.o tecnoballz-sprite_mouse_pointer.o: \ sprite_mouse_pointer.cc ../include/sprite_mouse_pointer.h \ ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/handler_keyboard.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/handler_display.h ../include/list_sprites.h ../include/sprite_mouse_pointer.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/handler_keyboard.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/handler_display.h: ../include/list_sprites.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_display_menu.Po0000644000175000017500000023136010720311706023151 0ustar brunobrunotecnoballz-sprite_display_menu.o tecnoballz-sprite_display_menu.o: \ sprite_display_menu.cc ../include/sprite_display_menu.h \ ../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_object.h \ ../include/../include/bitmap_data.h \ ../include/../include/handler_menu_events.h \ ../include/handler_resources.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/handler_keyboard.h ../include/handler_players.h \ ../include/../include/controller_capsules.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ 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../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/sprite_object.h: ../include/../include/bitmap_data.h: ../include/../include/handler_menu_events.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/handler_keyboard.h: ../include/handler_players.h: ../include/../include/controller_capsules.h: ../include/../include/../include/objects_list.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/controller_paddles.h: ../include/../include/../include/controller_balls.h: ../include/../include/supervisor_shop.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/controller_capsules.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/handler_players.h: ../include/../include/../include/supervisor.h: ../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/tiles_background.h: ../include/../include/../include/handler_menu_events.h: ../include/handler_high_score.h: ../include/supervisor_main_menu.h: ../include/../include/tilesmap_scrolling.h: ../include/../include/../include/supervisor_map_editor.h: ../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/tilesmap_scrolling.h: ../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/supervisor.h: ../include/../include/handler_keyboard.h: ../include/../include/list_sprites.h: ../include/../include/controller_font_menu.h: ../include/../include/../include/sprite_font_menu.h: ../include/../include/sprite_display_menu.h: ../include/../include/sprite_mouse_pointer.h: ../include/../include/handler_audio.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_bricks.Po0000644000175000017500000024010010720311623022600 0ustar brunobrunotecnoballz-controller_bricks.o tecnoballz-controller_bricks.o: \ controller_bricks.cc ../include/controller_bricks.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/sprite_brick.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/sprite_paddle.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/controller_gigablitz.h \ ../include/../include/bitmap_data.h \ ../include/../include/right_panel_score.h \ ../include/../include/controller_moneys.h \ ../include/../include/controller_capsules.h \ ../include/../include/sprite_ship.h ../include/handler_resources.h \ ../include/handler_display.h ../include/controller_bricks.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/sprite_brick.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/objects_list.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/sprite_paddle.h: ../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/controller_projectiles.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/sprite_bullet.h: ../include/../include/../include/controller_gigablitz.h: ../include/../include/bitmap_data.h: ../include/../include/right_panel_score.h: ../include/../include/controller_moneys.h: ../include/../include/controller_capsules.h: ../include/../include/sprite_ship.h: ../include/handler_resources.h: ../include/handler_display.h: tecnoballz-0.92/src/.deps/tecnoballz-handler_resources.Po0000644000175000017500000003475010720311666022612 0ustar brunobrunotecnoballz-handler_resources.o tecnoballz-handler_resources.o: \ handler_resources.cc ../include/handler_resources.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/bitmap_data.h \ ../include/../include/surface_sdl.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h ../config.h ../include/handler_resources.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/bitmap_data.h: ../include/../include/surface_sdl.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../config.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_wall.Po0000644000175000017500000004131010720311725021412 0ustar brunobrunotecnoballz-sprite_wall.o tecnoballz-sprite_wall.o: sprite_wall.cc \ ../include/sprite_wall.h ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h ../include/sprite_wall.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_moneys.Po0000644000175000017500000022405210720311643022647 0ustar brunobrunotecnoballz-controller_moneys.o tecnoballz-controller_moneys.o: \ controller_moneys.cc ../include/controller_moneys.h \ ../include/../include/list_sprites.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/handler_display.h \ ../include/../include/handler_display.h \ ../include/../include/right_panel_score.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/controller_balls.h \ ../include/../include/sprite_money.h \ ../include/../include/supervisor_bricks_level.h \ ../include/../include/controller_indicators.h \ ../include/../include/sprite_ball.h ../include/controller_moneys.h: ../include/../include/list_sprites.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/handler_keyboard.h: ../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/controller_balls.h: ../include/../include/sprite_money.h: ../include/../include/supervisor_bricks_level.h: ../include/../include/controller_indicators.h: ../include/../include/sprite_ball.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_bullet.Po0000644000175000017500000023276610720311702021756 0ustar brunobrunotecnoballz-sprite_bullet.o tecnoballz-sprite_bullet.o: sprite_bullet.cc \ ../include/sprite_bullet.h ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h 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/usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_guardian.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ 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../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/controller_balls.h \ ../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/controller_explosions.h \ ../include/../include/sprite_paddle.h ../include/sprite_bullet.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/sprite_guardian.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/controller_balls.h: ../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/controller_explosions.h: ../include/../include/sprite_paddle.h: tecnoballz-0.92/src/.deps/tecnoballz-short_info_messages.Po0000644000175000017500000004130010720311700023116 0ustar brunobrunotecnoballz-short_info_messages.o tecnoballz-short_info_messages.o: \ short_info_messages.cc ../include/short_info_messages.h \ ../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h 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/usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/../include/bitmap_data.h ../include/handler_resources.h ../include/short_info_messages.h: ../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/../include/bitmap_data.h: ../include/handler_resources.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_projectile.Po0000644000175000017500000021545410720311723022625 0ustar brunobrunotecnoballz-sprite_projectile.o tecnoballz-sprite_projectile.o: \ sprite_projectile.cc ../include/sprite_projectile.h \ ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_paddle.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/controller_gigablitz.h \ ../include/../include/controller_bricks.h \ ../include/../include/controller_ships.h \ ../include/../include/sprite_ship.h \ ../include/../include/right_panel_score.h ../include/sprite_projectile.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/sprite_paddle.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: 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/usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_paddle.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/controller_gigablitz.h \ ../include/../include/controller_bricks.h \ ../include/../include/controller_viewfinders.h \ ../include/../include/controller_ejectors.h ../include/sprite_ball.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/sprite_paddle.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_ball.h: ../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/sprite_bullet.h: ../include/../include/../include/controller_gigablitz.h: ../include/../include/controller_bricks.h: ../include/../include/controller_viewfinders.h: ../include/../include/controller_ejectors.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_balls.Po0000644000175000017500000021224110720311621022423 0ustar brunobrunotecnoballz-controller_balls.o tecnoballz-controller_balls.o: \ controller_balls.cc ../include/controller_balls.h \ ../include/../include/sprite_ball.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/controller_bricks.h \ ../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/controller_ejectors.h \ ../include/../include/objects_list.h \ ../include/../include/sprite_paddle.h \ ../include/../include/controller_bricks.h \ ../include/../include/controller_ships.h \ ../include/../include/right_panel_score.h \ ../include/../include/controller_guardians.h \ ../include/../include/controller_moneys.h \ ../include/../include/controller_capsules.h \ ../include/../include/controller_paddles.h \ ../include/../include/controller_magnetic_eyes.h \ ../include/../include/sprite_eye.h ../include/controller_paddles.h \ ../include/handler_players.h ../include/handler_keyboard.h \ ../include/handler_display.h ../include/handler_audio.h \ ../include/list_sprites.h ../include/controller_balls.h: ../include/../include/sprite_ball.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: 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/usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/controller_bricks.h: ../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/controller_ejectors.h: ../include/../include/objects_list.h: ../include/../include/sprite_paddle.h: ../include/../include/controller_bricks.h: ../include/../include/controller_ships.h: ../include/../include/right_panel_score.h: ../include/../include/controller_guardians.h: ../include/../include/controller_moneys.h: ../include/../include/controller_capsules.h: ../include/../include/controller_paddles.h: ../include/../include/controller_magnetic_eyes.h: ../include/../include/sprite_eye.h: ../include/controller_paddles.h: ../include/handler_players.h: ../include/handler_keyboard.h: ../include/handler_display.h: ../include/handler_audio.h: ../include/list_sprites.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_ejectors.Po0000644000175000017500000023257210720311627023163 0ustar brunobrunotecnoballz-controller_ejectors.o tecnoballz-controller_ejectors.o: \ controller_ejectors.cc ../include/controller_ejectors.h \ ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/../include/sprite_ball.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ 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../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/../include/sprite_ball.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/controller_bricks.h: ../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/controller_ejectors.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_display_scores.Po0000644000175000017500000022577610720311707023522 0ustar brunobrunotecnoballz-sprite_display_scores.o tecnoballz-sprite_display_scores.o: \ sprite_display_scores.cc ../include/sprite_display_scores.h \ ../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_object.h \ ../include/../include/bitmap_data.h ../include/sprite_display_menu.h \ ../include/../include/handler_menu_events.h \ ../include/handler_resources.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/handler_players.h \ ../include/../include/controller_capsules.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/controller_paddles.h \ ../include/../include/../include/controller_balls.h \ ../include/../include/supervisor_shop.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/controller_capsules.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_players.h \ ../include/../include/../include/supervisor.h \ ../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/tiles_background.h \ ../include/../include/../include/handler_menu_events.h \ ../include/handler_high_score.h ../include/sprite_display_scores.h: ../include/../include/display_text_bitmap.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/sprite_object.h: ../include/../include/bitmap_data.h: ../include/sprite_display_menu.h: ../include/../include/handler_menu_events.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/handler_players.h: ../include/../include/controller_capsules.h: ../include/../include/../include/objects_list.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/controller_paddles.h: ../include/../include/../include/controller_balls.h: ../include/../include/supervisor_shop.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/controller_capsules.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/handler_players.h: ../include/../include/../include/supervisor.h: ../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/tiles_background.h: ../include/../include/../include/handler_menu_events.h: ../include/handler_high_score.h: tecnoballz-0.92/src/.deps/tecnoballz-tinystr.Po0000644000175000017500000000117610720311747020613 0ustar brunobrunotecnoballz-tinystr.o tecnoballz-tinystr.o: tinystr.cc \ ../include/tinystr.h /usr/include/assert.h /usr/include/features.h \ /usr/include/sys/cdefs.h /usr/include/bits/wordsize.h \ /usr/include/gnu/stubs.h /usr/include/gnu/stubs-32.h \ /usr/include/string.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/xlocale.h ../include/tinystr.h: /usr/include/assert.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/string.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/xlocale.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_viewfinders.Po0000644000175000017500000024222510720311652023664 0ustar brunobrunotecnoballz-controller_viewfinders.o tecnoballz-controller_viewfinders.o: \ controller_viewfinders.cc ../include/controller_viewfinders.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/sprite_paddle.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/controller_gigablitz.h \ ../include/../include/controller_paddles.h ../include/sprite_ball.h ../include/controller_viewfinders.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/controller_projectiles.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/sprite_bullet.h: ../include/../include/../include/controller_gigablitz.h: ../include/../include/controller_paddles.h: ../include/sprite_ball.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_guardian.Po0000644000175000017500000025030410720311715022251 0ustar brunobrunotecnoballz-sprite_guardian.o tecnoballz-sprite_guardian.o: \ sprite_guardian.cc ../include/sprite_guardian.h \ ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/handler_display.h \ ../include/../include/controller_guardians.h \ ../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/controller_balls.h \ ../include/../include/controller_gigablitz.h \ ../include/../include/controller_explosions.h ../include/sprite_guardian.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/handler_display.h: ../include/../include/controller_guardians.h: ../include/../include/../include/sprite_guardian.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/objects_list.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: 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../include/../include/controller_balls.h: ../include/../include/controller_gigablitz.h: ../include/../include/controller_explosions.h: tecnoballz-0.92/src/.deps/tecnoballz-handler_players.Po0000644000175000017500000023340010720311663022245 0ustar brunobrunotecnoballz-handler_players.o tecnoballz-handler_players.o: \ handler_players.cc ../include/handler_players.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/controller_capsules.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ 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../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/controller_paddles.h: ../include/../include/../include/controller_balls.h: ../include/../include/supervisor_shop.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/controller_capsules.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/handler_players.h: ../include/../include/../include/supervisor.h: ../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/tiles_background.h: ../include/../include/../include/handler_menu_events.h: ../include/controller_gems.h: ../include/controller_sides_bricks.h: tecnoballz-0.92/src/.deps/tecnoballz-offscreen_surface.Po0000644000175000017500000003703610720311676022566 0ustar brunobrunotecnoballz-offscreen_surface.o tecnoballz-offscreen_surface.o: \ offscreen_surface.cc ../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/offscreen_surface.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/../include/surface_sdl.h \ ../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/display_text_bitmap.h ../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/offscreen_surface.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/../include/surface_sdl.h: ../include/../include/display_text_bitmap.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/display_text_bitmap.h: tecnoballz-0.92/src/.deps/tecnoballz-tinyxmlerror.Po0000644000175000017500000000427110720311746021653 0ustar brunobrunotecnoballz-tinyxmlerror.o tecnoballz-tinyxmlerror.o: tinyxmlerror.cc \ ../include/tinyxml.h /usr/include/ctype.h /usr/include/features.h \ /usr/include/sys/cdefs.h /usr/include/bits/wordsize.h \ /usr/include/gnu/stubs.h /usr/include/gnu/stubs-32.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/xlocale.h /usr/include/stdio.h \ /usr/include/libio.h /usr/include/_G_config.h /usr/include/wchar.h \ /usr/include/bits/wchar.h /usr/include/gconv.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/sys/types.h /usr/include/time.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/alloca.h \ /usr/include/string.h /usr/include/assert.h ../include/tinystr.h ../include/tinyxml.h: /usr/include/ctype.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/xlocale.h: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/sys/types.h: /usr/include/time.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/alloca.h: /usr/include/string.h: /usr/include/assert.h: ../include/tinystr.h: tecnoballz-0.92/src/.deps/tecnoballz-list_sprites.Po0000644000175000017500000004157310720311674021627 0ustar brunobrunotecnoballz-list_sprites.o tecnoballz-list_sprites.o: list_sprites.cc \ ../include/list_sprites.h ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h ../include/list_sprites.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_eye.Po0000644000175000017500000023166510720311710021245 0ustar brunobrunotecnoballz-sprite_eye.o tecnoballz-sprite_eye.o: sprite_eye.cc \ ../include/sprite_eye.h ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_ball.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/controller_bricks.h \ ../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/controller_ejectors.h \ ../include/../include/controller_bricks.h \ ../include/../include/controller_balls.h \ ../include/../include/controller_magnetic_eyes.h ../include/sprite_eye.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/sprite_ball.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/controller_bricks.h: ../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/controller_ejectors.h: ../include/../include/controller_bricks.h: ../include/../include/controller_balls.h: ../include/../include/controller_magnetic_eyes.h: tecnoballz-0.92/src/.deps/tecnoballz-display_text_bitmap.Po0000644000175000017500000003736410720311653023150 0ustar brunobrunotecnoballz-display_text_bitmap.o tecnoballz-display_text_bitmap.o: \ display_text_bitmap.cc ../include/display_text_bitmap.h \ ../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/bitmap_data.h \ ../include/../include/../include/surface_sdl.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/handler_resources.h ../include/display_text_bitmap.h: ../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/bitmap_data.h: ../include/../include/../include/surface_sdl.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/display_text_bitmap.h: ../include/handler_resources.h: tecnoballz-0.92/src/.deps/tecnoballz-supervisor_map_editor.Po0000644000175000017500000004413010720311733023513 0ustar brunobrunotecnoballz-supervisor_map_editor.o tecnoballz-supervisor_map_editor.o: \ supervisor_map_editor.cc ../include/supervisor_map_editor.h \ ../include/../include/supervisor.h \ ../include/../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/tilesmap_scrolling.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/supervisor_map_editor.h \ ../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/bitmap_data.h ../include/handler_resources.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h ../include/list_sprites.h \ ../include/../include/sprite_object.h ../include/handler_keyboard.h ../include/supervisor_map_editor.h: ../include/../include/supervisor.h: ../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/tilesmap_scrolling.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/supervisor_map_editor.h: ../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/sprite_object.h: ../include/../include/bitmap_data.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/list_sprites.h: ../include/../include/sprite_object.h: ../include/handler_keyboard.h: tecnoballz-0.92/src/.deps/tecnoballz-tilesmap_scrolling.Po0000644000175000017500000004251110720311743022763 0ustar brunobrunotecnoballz-tilesmap_scrolling.o tecnoballz-tilesmap_scrolling.o: \ tilesmap_scrolling.cc ../include/tilesmap_scrolling.h \ ../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/bitmap_data.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/../include/supervisor_map_editor.h \ ../include/../include/../include/supervisor.h \ ../include/../include/../include/tilesmap_scrolling.h \ ../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/handler_resources.h ../include/tilesmap_scrolling.h: ../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/bitmap_data.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/../include/supervisor_map_editor.h: ../include/../include/../include/supervisor.h: ../include/../include/../include/tilesmap_scrolling.h: ../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/handler_resources.h: tecnoballz-0.92/src/.deps/tecnoballz-tinyxmlparser.Po0000644000175000017500000000427010720311747022016 0ustar brunobrunotecnoballz-tinyxmlparser.o tecnoballz-tinyxmlparser.o: tinyxmlparser.cc \ /usr/include/ctype.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/xlocale.h ../include/tinyxml.h \ /usr/include/stdio.h /usr/include/libio.h /usr/include/_G_config.h \ /usr/include/wchar.h /usr/include/bits/wchar.h /usr/include/gconv.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/sys/types.h /usr/include/time.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/alloca.h \ /usr/include/string.h /usr/include/assert.h ../include/tinystr.h /usr/include/ctype.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/xlocale.h: ../include/tinyxml.h: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/sys/types.h: /usr/include/time.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/alloca.h: /usr/include/string.h: /usr/include/assert.h: ../include/tinystr.h: tecnoballz-0.92/src/.deps/tecnoballz-tiles_background.Po0000644000175000017500000004006110720311742022405 0ustar brunobrunotecnoballz-tiles_background.o tecnoballz-tiles_background.o: \ tiles_background.cc ../include/bitmap_data.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/surface_sdl.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/handler_display.h ../include/../include/offscreen_surface.h \ ../include/../include/../include/surface_sdl.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/tiles_background.h ../include/handler_keyboard.h \ ../include/handler_resources.h ../include/bitmap_data.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/surface_sdl.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/handler_display.h: ../include/../include/offscreen_surface.h: ../include/../include/../include/surface_sdl.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/tiles_background.h: ../include/handler_keyboard.h: ../include/handler_resources.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_projectiles.Po0000644000175000017500000021705510720311646023670 0ustar brunobrunotecnoballz-controller_projectiles.o tecnoballz-controller_projectiles.o: \ controller_projectiles.cc ../include/controller_projectiles.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/handler_display.h \ ../include/../include/right_panel_score.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/sprite_object.h \ 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/handler_keyboard.h: ../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/controller_balls.h: ../include/../include/sprite_projectile.h: ../include/../include/sprite_paddle.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_paddle.Po0000644000175000017500000022754210720311722021716 0ustar brunobrunotecnoballz-sprite_paddle.o tecnoballz-sprite_paddle.o: sprite_paddle.cc \ ../include/sprite_paddle.h ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ 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/usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_ball.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/controller_ejectors.h \ ../include/../include/controller_projectiles.h \ ../include/../include/bitmap_data.h \ ../include/../include/sprite_bullet.h \ ../include/../include/controller_gigablitz.h ../include/sprite_paddle.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/sprite_ball.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_paddle.h: ../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/controller_ejectors.h: ../include/../include/controller_projectiles.h: ../include/../include/bitmap_data.h: ../include/../include/sprite_bullet.h: ../include/../include/controller_gigablitz.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_font_game.Po0000644000175000017500000004520310720311631023270 0ustar brunobrunotecnoballz-controller_font_game.o tecnoballz-controller_font_game.o: \ controller_font_game.cc ../include/controller_font_game.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h 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/usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/sprite_font_game.h \ ../include/../include/../include/sprite_object.h ../include/controller_font_game.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/sprite_font_game.h: ../include/../include/../include/sprite_object.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_spheres.Po0000644000175000017500000004371510720311651023012 0ustar brunobrunotecnoballz-controller_spheres.o tecnoballz-controller_spheres.o: \ controller_spheres.cc ../include/controller_spheres.h \ ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/sprite_display_scores.h \ ../include/../include/../include/sprite_object.h \ ../include/handler_audio.h /usr/include/SDL/SDL_mixer.h \ /usr/include/SDL/SDL_types.h /usr/include/SDL/SDL_byteorder.h \ /usr/include/mikmod.h ../include/tecnoballz.h \ ../include/../include/configfile.h ../include/handler_resources.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/handler_high_score.h ../include/controller_spheres.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/sprite_display_scores.h: ../include/../include/../include/sprite_object.h: ../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/tecnoballz.h: ../include/../include/configfile.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/handler_high_score.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_font_game.Po0000644000175000017500000004134510720311711022415 0ustar brunobrunotecnoballz-sprite_font_game.o tecnoballz-sprite_font_game.o: \ sprite_font_game.cc ../include/sprite_font_game.h \ ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h ../include/sprite_font_game.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: tecnoballz-0.92/src/.deps/tecnoballz-supervisor_main_menu.Po0000644000175000017500000023075710720311731023352 0ustar brunobrunotecnoballz-supervisor_main_menu.o tecnoballz-supervisor_main_menu.o: \ supervisor_main_menu.cc ../include/supervisor_main_menu.h \ ../include/../include/tilesmap_scrolling.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/supervisor_map_editor.h \ ../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/tilesmap_scrolling.h \ ../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/supervisor.h \ ../include/../include/handler_keyboard.h \ ../include/../include/sprite_object.h \ ../include/../include/list_sprites.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/controller_font_menu.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/sprite_font_menu.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/display_text_bitmap.h \ ../include/../include/sprite_display_menu.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_menu_events.h \ ../include/../include/sprite_mouse_pointer.h \ ../include/../include/handler_audio.h /usr/include/SDL/SDL_mixer.h \ /usr/include/SDL/SDL_types.h /usr/include/SDL/SDL_byteorder.h \ /usr/include/mikmod.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/handler_resources.h ../include/../include/tecnoballz.h \ ../include/handler_players.h \ ../include/../include/controller_capsules.h \ ../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/controller_paddles.h: ../include/../include/../include/controller_balls.h: ../include/../include/supervisor_shop.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/controller_capsules.h: ../include/../include/../include/handler_players.h: ../include/../include/../include/supervisor.h: ../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/tiles_background.h: ../include/controller_guardians.h: tecnoballz-0.92/src/.deps/tecnoballz-main.Po0000644000175000017500000004051510720311675020023 0ustar brunobrunotecnoballz-main.o tecnoballz-main.o: main.cc ../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/handler_display.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/../include/offscreen_surface.h \ ../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/handler_audio.h /usr/include/SDL/SDL_mixer.h \ /usr/include/SDL/SDL_types.h /usr/include/SDL/SDL_byteorder.h \ /usr/include/mikmod.h ../include/tecnoballz.h ../include/configfile.h ../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/handler_display.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/../include/offscreen_surface.h: ../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/tecnoballz.h: ../include/configfile.h: tecnoballz-0.92/src/.deps/tecnoballz-handler_menu_events.Po0000644000175000017500000003427210720311662023123 0ustar brunobrunotecnoballz-handler_menu_events.o tecnoballz-handler_menu_events.o: \ handler_menu_events.cc ../include/handler_menu_events.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/handler_keyboard.h ../include/handler_menu_events.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/handler_keyboard.h: tecnoballz-0.92/src/.deps/tecnoballz-supervisor_guards_level.Po0000644000175000017500000025176010720311735024057 0ustar brunobrunotecnoballz-supervisor_guards_level.o tecnoballz-supervisor_guards_level.o: \ supervisor_guards_level.cc ../include/supervisor_guards_level.h \ ../include/../include/tilesmap_scrolling.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/supervisor_map_editor.h \ ../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/tilesmap_scrolling.h \ ../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/sprite_bullet.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/sprite_paddle.h \ ../include/../include/handler_display.h \ ../include/../include/handler_keyboard.h \ ../include/../include/supervisor.h \ ../include/../include/controller_guardians.h \ ../include/../include/controller_bullets.h \ ../include/../include/controller_paddles.h \ ../include/../include/controller_balls.h \ ../include/../include/controller_moneys.h \ ../include/../include/controller_capsules.h \ ../include/../include/controller_indicators.h \ ../include/../include/controller_gigablitz.h \ ../include/../include/controller_explosions.h \ ../include/../include/controller_viewfinders.h \ ../include/../include/controller_game_over.h \ ../include/../include/controller_spheres.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/sprite_display_scores.h \ ../include/../include/handler_popup_menu.h \ ../include/../include/controller_font_game.h \ ../include/handler_resources.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h ../include/supervisor_guards_level.h: ../include/../include/tilesmap_scrolling.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/supervisor_map_editor.h: ../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/tilesmap_scrolling.h: ../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/sprite_bullet.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: 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../include/../include/../include/objects_list.h: ../include/../include/../include/sprite_display_scores.h: ../include/../include/handler_popup_menu.h: ../include/../include/controller_font_game.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_ship.Po0000644000175000017500000022525410720311724021430 0ustar brunobrunotecnoballz-sprite_ship.o tecnoballz-sprite_ship.o: sprite_ship.cc \ ../include/sprite_ship.h ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ 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/usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/handler_audio.h /usr/include/SDL/SDL_mixer.h \ /usr/include/SDL/SDL_types.h /usr/include/SDL/SDL_byteorder.h \ /usr/include/mikmod.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/../include/controller_moneys.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/sprite_money.h \ ../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/controller_indicators.h \ ../include/../include/../include/sprite_ball.h \ ../include/../include/controller_capsules.h \ ../include/../include/controller_gems.h \ ../include/../include/sprite_projectile.h \ ../include/../include/sprite_ball.h \ ../include/../include/controller_bricks.h ../include/sprite_ship.h: ../include/../include/sprite_object.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/sprite_money.h: ../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/controller_indicators.h: ../include/../include/../include/sprite_ball.h: ../include/../include/controller_capsules.h: ../include/../include/controller_gems.h: ../include/../include/sprite_projectile.h: ../include/../include/sprite_ball.h: ../include/../include/controller_bricks.h: tecnoballz-0.92/src/.deps/tecnoballz-handler_keyboard.Po0000644000175000017500000003767110720311661022400 0ustar brunobrunotecnoballz-handler_keyboard.o tecnoballz-handler_keyboard.o: \ handler_keyboard.cc ../include/handler_keyboard.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/handler_display.h \ ../include/../include/offscreen_surface.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/surface_sdl.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h ../include/handler_keyboard.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/handler_display.h: ../include/../include/offscreen_surface.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/surface_sdl.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: tecnoballz-0.92/src/.deps/tecnoballz-head_animation.Po0000644000175000017500000004124710720311667022043 0ustar brunobrunotecnoballz-head_animation.o tecnoballz-head_animation.o: \ head_animation.cc ../include/head_animation.h \ ../include/../include/handler_display.h \ ../include/../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/bitmap_data.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/handler_resources.h ../include/head_animation.h: ../include/../include/handler_display.h: ../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/bitmap_data.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/handler_resources.h: tecnoballz-0.92/src/.deps/tecnoballz-tecnoballz.Po0000644000175000017500000023604710720311741021235 0ustar brunobrunotecnoballz-tecnoballz.o tecnoballz-tecnoballz.o: tecnoballz.cc \ ../include/tecnoballz.h /usr/include/errno.h /usr/include/features.h \ /usr/include/sys/cdefs.h /usr/include/bits/wordsize.h \ /usr/include/gnu/stubs.h /usr/include/gnu/stubs-32.h \ /usr/include/bits/errno.h /usr/include/linux/errno.h \ /usr/include/asm/errno.h /usr/include/asm-i386/errno.h \ /usr/include/asm-generic/errno.h /usr/include/asm-generic/errno-base.h \ /usr/include/fcntl.h /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/handler_display.h \ ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h \ ../include/../include/offscreen_surface.h \ ../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/handler_keyboard.h ../include/list_sprites.h \ ../include/../include/sprite_object.h ../include/handler_players.h \ ../include/../include/controller_capsules.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/controller_paddles.h \ ../include/../include/../include/controller_balls.h \ ../include/../include/supervisor_shop.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/controller_capsules.h \ ../include/../include/../include/handler_players.h \ ../include/../include/../include/supervisor.h \ ../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/tiles_background.h \ ../include/../include/../include/handler_menu_events.h \ ../include/supervisor_bricks_level.h ../include/supervisor_shop.h \ ../include/supervisor_guards_level.h \ ../include/../include/tilesmap_scrolling.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/supervisor_map_editor.h \ ../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/tilesmap_scrolling.h \ ../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/sprite_bullet.h \ ../include/../include/handler_display.h \ ../include/../include/handler_keyboard.h \ ../include/../include/supervisor.h \ ../include/../include/controller_guardians.h \ ../include/../include/controller_bullets.h \ ../include/../include/controller_paddles.h \ ../include/../include/controller_balls.h \ ../include/../include/controller_moneys.h \ ../include/../include/controller_indicators.h \ ../include/../include/controller_gigablitz.h \ ../include/../include/controller_explosions.h \ ../include/../include/controller_viewfinders.h \ ../include/../include/controller_game_over.h \ ../include/../include/controller_spheres.h \ ../include/../include/../include/sprite_display_scores.h \ ../include/../include/handler_popup_menu.h \ ../include/../include/controller_font_game.h \ ../include/supervisor_main_menu.h ../include/../include/list_sprites.h \ ../include/../include/controller_font_menu.h \ ../include/../include/../include/sprite_font_menu.h \ ../include/../include/display_text_bitmap.h \ ../include/../include/sprite_display_menu.h \ ../include/../include/sprite_mouse_pointer.h \ ../include/../include/handler_audio.h ../include/bitmap_data.h \ ../include/handler_audio.h ../include/handler_levels.h \ ../include/handler_resources.h ../include/handler_high_score.h \ ../include/supervisor_map_editor.h ../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/handler_display.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: ../include/../include/offscreen_surface.h: ../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/handler_keyboard.h: ../include/list_sprites.h: ../include/../include/sprite_object.h: ../include/handler_players.h: ../include/../include/controller_capsules.h: ../include/../include/../include/objects_list.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: 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../include/../include/../include/sprite_object.h: ../include/../include/../include/controller_capsules.h: ../include/../include/../include/handler_players.h: ../include/../include/../include/supervisor.h: ../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/tiles_background.h: ../include/../include/../include/handler_menu_events.h: ../include/supervisor_bricks_level.h: ../include/supervisor_shop.h: ../include/supervisor_guards_level.h: ../include/../include/tilesmap_scrolling.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/supervisor_map_editor.h: ../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/tilesmap_scrolling.h: ../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/sprite_bullet.h: ../include/../include/handler_display.h: ../include/../include/handler_keyboard.h: ../include/../include/supervisor.h: ../include/../include/controller_guardians.h: ../include/../include/controller_bullets.h: ../include/../include/controller_paddles.h: ../include/../include/controller_balls.h: ../include/../include/controller_moneys.h: ../include/../include/controller_indicators.h: ../include/../include/controller_gigablitz.h: ../include/../include/controller_explosions.h: ../include/../include/controller_viewfinders.h: ../include/../include/controller_game_over.h: ../include/../include/controller_spheres.h: ../include/../include/../include/sprite_display_scores.h: ../include/../include/handler_popup_menu.h: ../include/../include/controller_font_game.h: ../include/supervisor_main_menu.h: ../include/../include/list_sprites.h: ../include/../include/controller_font_menu.h: ../include/../include/../include/sprite_font_menu.h: ../include/../include/display_text_bitmap.h: ../include/../include/sprite_display_menu.h: ../include/../include/sprite_mouse_pointer.h: ../include/../include/handler_audio.h: ../include/bitmap_data.h: ../include/handler_audio.h: ../include/handler_levels.h: ../include/handler_resources.h: ../include/handler_high_score.h: ../include/supervisor_map_editor.h: tecnoballz-0.92/src/.deps/tecnoballz-handler_high_score.Po0000644000175000017500000022735110720311657022713 0ustar brunobrunotecnoballz-handler_high_score.o tecnoballz-handler_high_score.o: \ handler_high_score.cc ../include/handler_high_score.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc ../include/sprite_display_menu.h \ ../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_object.h \ ../include/../include/bitmap_data.h \ ../include/../include/handler_menu_events.h \ ../include/handler_resources.h ../include/handler_players.h \ ../include/../include/controller_capsules.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/controller_paddles.h \ ../include/../include/../include/controller_balls.h \ ../include/../include/supervisor_shop.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/controller_capsules.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_players.h \ ../include/../include/../include/supervisor.h \ ../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/tiles_background.h \ ../include/../include/../include/handler_menu_events.h ../include/handler_high_score.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: 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../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/sprite_object.h: ../include/../include/bitmap_data.h: ../include/../include/handler_menu_events.h: ../include/handler_resources.h: ../include/handler_players.h: ../include/../include/controller_capsules.h: ../include/../include/../include/objects_list.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/controller_paddles.h: ../include/../include/../include/controller_balls.h: ../include/../include/supervisor_shop.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/controller_capsules.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/handler_players.h: ../include/../include/../include/supervisor.h: ../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/tiles_background.h: ../include/../include/../include/handler_menu_events.h: tecnoballz-0.92/src/.deps/tecnoballz-handler_display.Po0000644000175000017500000004064610720311656022245 0ustar brunobrunotecnoballz-handler_display.o tecnoballz-handler_display.o: \ handler_display.cc ../include/handler_display.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/offscreen_surface.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/surface_sdl.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/handler_keyboard.h ../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/tecnoballz.h ../include/../include/configfile.h \ ../include/handler_resources.h ../include/handler_display.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/offscreen_surface.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/../include/surface_sdl.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/handler_keyboard.h: ../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/tecnoballz.h: ../include/../include/configfile.h: ../include/handler_resources.h: tecnoballz-0.92/src/.deps/tecnoballz-lispreader.Po0000644000175000017500000002450110720311673021224 0ustar brunobrunotecnoballz-lispreader.o tecnoballz-lispreader.o: lispreader.cc \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h \ /usr/include/bits/types.h /usr/include/bits/typesizes.h \ /usr/include/libio.h /usr/include/_G_config.h /usr/include/wchar.h \ /usr/include/bits/wchar.h /usr/include/gconv.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/time.h \ /usr/include/bits/sched.h /usr/include/bits/time.h \ /usr/include/signal.h /usr/include/bits/sigset.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/setjmp.h \ /usr/include/unistd.h /usr/include/bits/posix_opt.h \ /usr/include/bits/environments.h /usr/include/bits/confname.h \ /usr/include/getopt.h /usr/include/c++/4.1.3/cctype \ /usr/include/ctype.h /usr/include/endian.h /usr/include/bits/endian.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/sys/types.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/sys/sysmacros.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/assert.h \ ../include/lispreader.h /usr/include/c++/4.1.3/vector \ /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/bits/types.h: /usr/include/bits/typesizes.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/time.h: /usr/include/bits/sched.h: /usr/include/bits/time.h: /usr/include/signal.h: /usr/include/bits/sigset.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/sys/types.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/sys/sysmacros.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/assert.h: ../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: tecnoballz-0.92/src/.deps/tecnoballz-tinyxml.Po0000644000175000017500000000424610720311745020602 0ustar brunobrunotecnoballz-tinyxml.o tecnoballz-tinyxml.o: tinyxml.cc \ /usr/include/ctype.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/xlocale.h ../include/tinyxml.h \ /usr/include/stdio.h /usr/include/libio.h /usr/include/_G_config.h \ /usr/include/wchar.h /usr/include/bits/wchar.h /usr/include/gconv.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/sys/types.h /usr/include/time.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/alloca.h \ /usr/include/string.h /usr/include/assert.h ../include/tinystr.h /usr/include/ctype.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/xlocale.h: ../include/tinyxml.h: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/sys/types.h: /usr/include/time.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/alloca.h: /usr/include/string.h: /usr/include/assert.h: ../include/tinystr.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_gigablitz.Po0000644000175000017500000020626110720311636023315 0ustar brunobrunotecnoballz-controller_gigablitz.o tecnoballz-controller_gigablitz.o: \ controller_gigablitz.cc ../include/controller_gigablitz.h \ ../include/../include/sprite_gigablitz.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/list_sprites.h \ ../include/../include/right_panel_score.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/controller_balls.h \ ../include/../include/handler_keyboard.h \ ../include/../include/controller_viewfinders.h \ ../include/../include/controller_projectiles.h \ ../include/../include/handler_players.h \ ../include/../include/supervisor_bricks_level.h \ ../include/../include/objects_list.h \ ../include/../include/controller_bricks.h \ ../include/../include/controller_explosions.h \ ../include/handler_resources.h ../include/../include/tecnoballz.h \ ../include/../include/../include/configfile.h ../include/controller_gigablitz.h: ../include/../include/sprite_gigablitz.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/objects_list.h: ../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/list_sprites.h: ../include/../include/right_panel_score.h: ../include/../include/../include/bitmap_data.h: ../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/handler_players.h: ../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/handler_keyboard.h: ../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/controller_balls.h: ../include/../include/handler_keyboard.h: ../include/../include/controller_viewfinders.h: ../include/../include/controller_projectiles.h: ../include/../include/handler_players.h: ../include/../include/supervisor_bricks_level.h: ../include/../include/objects_list.h: ../include/../include/controller_bricks.h: ../include/../include/controller_explosions.h: ../include/handler_resources.h: ../include/../include/tecnoballz.h: ../include/../include/../include/configfile.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_explosions.Po0000644000175000017500000004445410720311630023542 0ustar brunobrunotecnoballz-controller_explosions.o tecnoballz-controller_explosions.o: \ controller_explosions.cc ../include/controller_explosions.h \ ../include/../include/list_sprites.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ /usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/sprite_object.h \ ../include/../include/objects_list.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/handler_display.h \ ../include/handler_audio.h /usr/include/SDL/SDL_mixer.h \ /usr/include/SDL/SDL_types.h /usr/include/SDL/SDL_byteorder.h \ /usr/include/mikmod.h ../include/tecnoballz.h \ ../include/../include/configfile.h ../include/controller_explosions.h: ../include/../include/list_sprites.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/configfile.h: ../include/../include/sprite_object.h: ../include/../include/objects_list.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/handler_display.h: ../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/tecnoballz.h: ../include/../include/configfile.h: tecnoballz-0.92/src/.deps/tecnoballz-sprite_gem.Po0000644000175000017500000023224710720311713021233 0ustar brunobrunotecnoballz-sprite_gem.o tecnoballz-sprite_gem.o: sprite_gem.cc \ ../include/sprite_gem.h ../include/../include/sprite_object.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/tecnoballz.h \ /usr/include/errno.h /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ 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/usr/include/SDL/SDL.h /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/bitmap_data.h \ ../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/configfile.h \ ../include/../include/../include/display_text_bitmap.h \ ../include/../include/sprite_ball.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ 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../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ 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../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bullets.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/controller_bricks.h: ../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/controller_ejectors.h: ../include/../include/sprite_projectile.h: tecnoballz-0.92/src/.deps/tecnoballz-controller_guardians.Po0000644000175000017500000023202710720311637023316 0ustar brunobrunotecnoballz-controller_guardians.o tecnoballz-controller_guardians.o: \ controller_guardians.cc ../include/controller_guardians.h \ ../include/../include/tecnoballz.h /usr/include/errno.h \ /usr/include/features.h /usr/include/sys/cdefs.h \ /usr/include/bits/wordsize.h /usr/include/gnu/stubs.h \ /usr/include/gnu/stubs-32.h /usr/include/bits/errno.h \ /usr/include/linux/errno.h /usr/include/asm/errno.h \ /usr/include/asm-i386/errno.h /usr/include/asm-generic/errno.h \ /usr/include/asm-generic/errno-base.h /usr/include/fcntl.h \ /usr/include/bits/fcntl.h /usr/include/sys/types.h \ /usr/include/bits/types.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h \ /usr/include/bits/typesizes.h /usr/include/time.h /usr/include/endian.h \ /usr/include/bits/endian.h /usr/include/sys/select.h \ /usr/include/bits/select.h /usr/include/bits/sigset.h \ /usr/include/bits/time.h /usr/include/sys/sysmacros.h \ /usr/include/bits/pthreadtypes.h /usr/include/bits/uio.h \ /usr/include/sys/stat.h /usr/include/bits/stat.h \ /usr/include/c++/4.1.3/iostream \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h \ /usr/include/c++/4.1.3/ostream /usr/include/c++/4.1.3/ios \ /usr/include/c++/4.1.3/iosfwd \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h \ /usr/include/c++/4.1.3/cstring /usr/include/c++/4.1.3/cstddef \ /usr/include/string.h /usr/include/xlocale.h \ /usr/include/c++/4.1.3/cstdio /usr/include/stdio.h /usr/include/libio.h \ /usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \ /usr/include/gconv.h /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h \ /usr/include/bits/stdio_lim.h /usr/include/bits/sys_errlist.h \ /usr/include/bits/stdio.h /usr/include/c++/4.1.3/clocale \ /usr/include/locale.h /usr/include/bits/locale.h \ /usr/include/langinfo.h /usr/include/nl_types.h /usr/include/iconv.h \ /usr/include/libintl.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h \ /usr/include/pthread.h /usr/include/sched.h /usr/include/bits/sched.h \ /usr/include/signal.h /usr/include/bits/setjmp.h /usr/include/unistd.h \ /usr/include/bits/posix_opt.h /usr/include/bits/environments.h \ /usr/include/bits/confname.h /usr/include/getopt.h \ /usr/include/c++/4.1.3/cctype /usr/include/ctype.h \ /usr/include/c++/4.1.3/bits/stringfwd.h \ /usr/include/c++/4.1.3/bits/postypes.h /usr/include/c++/4.1.3/cwchar \ /usr/include/c++/4.1.3/ctime /usr/include/stdint.h \ /usr/include/c++/4.1.3/bits/functexcept.h \ /usr/include/c++/4.1.3/exception_defines.h \ /usr/include/c++/4.1.3/exception \ /usr/include/c++/4.1.3/bits/char_traits.h \ /usr/include/c++/4.1.3/bits/stl_algobase.h \ /usr/include/c++/4.1.3/climits \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h \ /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h \ /usr/include/limits.h /usr/include/bits/posix1_lim.h \ /usr/include/bits/local_lim.h /usr/include/linux/limits.h \ /usr/include/bits/posix2_lim.h /usr/include/bits/xopen_lim.h \ /usr/include/c++/4.1.3/cstdlib /usr/include/stdlib.h \ /usr/include/bits/waitflags.h /usr/include/bits/waitstatus.h \ /usr/include/alloca.h /usr/include/c++/4.1.3/bits/stl_pair.h \ /usr/include/c++/4.1.3/bits/cpp_type_traits.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h \ /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h \ /usr/include/c++/4.1.3/bits/concept_check.h \ /usr/include/c++/4.1.3/bits/stl_iterator.h \ /usr/include/c++/4.1.3/debug/debug.h \ /usr/include/c++/4.1.3/bits/localefwd.h \ /usr/include/c++/4.1.3/bits/ios_base.h \ /usr/include/c++/4.1.3/bits/atomicity.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h \ /usr/include/c++/4.1.3/bits/locale_classes.h \ /usr/include/c++/4.1.3/string /usr/include/c++/4.1.3/memory \ /usr/include/c++/4.1.3/bits/allocator.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h \ /usr/include/c++/4.1.3/ext/new_allocator.h /usr/include/c++/4.1.3/new \ /usr/include/c++/4.1.3/bits/stl_construct.h \ /usr/include/c++/4.1.3/bits/stl_uninitialized.h \ /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h \ /usr/include/c++/4.1.3/limits \ /usr/include/c++/4.1.3/bits/stl_function.h \ /usr/include/c++/4.1.3/bits/basic_string.h \ /usr/include/c++/4.1.3/algorithm /usr/include/c++/4.1.3/bits/stl_algo.h \ /usr/include/c++/4.1.3/bits/stl_heap.h \ /usr/include/c++/4.1.3/bits/stl_tempbuf.h \ /usr/include/c++/4.1.3/bits/basic_string.tcc \ /usr/include/c++/4.1.3/streambuf \ /usr/include/c++/4.1.3/bits/streambuf.tcc \ /usr/include/c++/4.1.3/bits/basic_ios.h \ /usr/include/c++/4.1.3/bits/streambuf_iterator.h \ /usr/include/c++/4.1.3/bits/locale_facets.h \ /usr/include/c++/4.1.3/cwctype /usr/include/wctype.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h \ /usr/include/c++/4.1.3/bits/codecvt.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h \ /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h \ /usr/include/c++/4.1.3/bits/basic_ios.tcc \ /usr/include/c++/4.1.3/bits/ostream.tcc /usr/include/c++/4.1.3/locale \ /usr/include/c++/4.1.3/bits/locale_facets.tcc \ /usr/include/c++/4.1.3/typeinfo /usr/include/c++/4.1.3/istream \ /usr/include/c++/4.1.3/bits/istream.tcc /usr/include/math.h \ /usr/include/bits/huge_val.h /usr/include/bits/huge_valf.h \ /usr/include/bits/huge_vall.h /usr/include/bits/inf.h \ /usr/include/bits/nan.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/c++/4.1.3/stdexcept /usr/include/sys/time.h \ /usr/include/sys/utsname.h /usr/include/bits/utsname.h \ /usr/include/SDL/SDL.h /usr/include/SDL/SDL_main.h \ /usr/include/SDL/SDL_stdinc.h /usr/include/SDL/SDL_config.h \ /usr/include/SDL/SDL_platform.h /usr/include/strings.h \ /usr/include/inttypes.h /usr/include/SDL/begin_code.h \ /usr/include/SDL/close_code.h /usr/include/SDL/SDL_audio.h \ /usr/include/SDL/SDL_error.h /usr/include/SDL/SDL_endian.h \ /usr/include/SDL/SDL_mutex.h /usr/include/SDL/SDL_thread.h \ /usr/include/SDL/SDL_rwops.h /usr/include/SDL/SDL_cdrom.h \ /usr/include/SDL/SDL_cpuinfo.h /usr/include/SDL/SDL_events.h \ /usr/include/SDL/SDL_active.h /usr/include/SDL/SDL_keyboard.h \ /usr/include/SDL/SDL_keysym.h /usr/include/SDL/SDL_mouse.h \ /usr/include/SDL/SDL_video.h /usr/include/SDL/SDL_joystick.h \ /usr/include/SDL/SDL_quit.h /usr/include/SDL/SDL_loadso.h \ /usr/include/SDL/SDL_timer.h /usr/include/SDL/SDL_version.h \ ../include/../include/../include/configfile.h /usr/include/SDL/SDL.h \ /usr/include/dirent.h /usr/include/bits/dirent.h \ ../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/lispreader.h \ /usr/include/c++/4.1.3/vector /usr/include/c++/4.1.3/bits/stl_vector.h \ /usr/include/c++/4.1.3/bits/stl_bvector.h \ /usr/include/c++/4.1.3/bits/vector.tcc \ ../include/../include/sprite_guardian.h \ ../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/offscreen_surface.h \ ../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/handler_display.h \ ../include/../include/../include/controller_guardians.h \ ../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ /usr/include/SDL/SDL_mixer.h /usr/include/SDL/SDL_types.h \ /usr/include/SDL/SDL_byteorder.h /usr/include/mikmod.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h \ /usr/include/assert.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h \ ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h \ ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/../include/../include/bitmap_data.h \ ../include/../include/../include/../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h \ ../include/../include/../include/../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/../include/controller_viewfinders.h \ ../include/../include/../include/../include/../include/controller_ejectors.h \ ../include/../include/../include/../include/objects_list.h \ ../include/../include/../include/../include/sprite_paddle.h \ ../include/../include/../include/../include/controller_bricks.h \ ../include/../include/../include/../include/controller_ships.h \ ../include/../include/../include/../include/right_panel_score.h \ ../include/../include/../include/../include/controller_guardians.h \ ../include/../include/../include/../include/controller_moneys.h \ ../include/../include/../include/../include/controller_capsules.h \ ../include/../include/../include/../include/controller_paddles.h \ ../include/../include/../include/../include/controller_magnetic_eyes.h \ ../include/../include/../include/../include/sprite_eye.h \ ../include/../include/../include/controller_gigablitz.h \ ../include/../include/../include/controller_explosions.h \ ../include/../include/list_sprites.h \ ../include/../include/objects_list.h \ ../include/../include/controller_bullets.h \ ../include/../include/../include/list_sprites.h \ ../include/../include/../include/sprite_bullet.h \ ../include/../include/../include/objects_list.h \ ../include/../include/../include/sprite_guardian.h \ ../include/../include/sprite_ball.h ../include/handler_resources.h \ ../include/handler_levels.h ../include/controller_guardians.h: ../include/../include/tecnoballz.h: /usr/include/errno.h: /usr/include/features.h: /usr/include/sys/cdefs.h: /usr/include/bits/wordsize.h: /usr/include/gnu/stubs.h: /usr/include/gnu/stubs-32.h: /usr/include/bits/errno.h: /usr/include/linux/errno.h: /usr/include/asm/errno.h: /usr/include/asm-i386/errno.h: /usr/include/asm-generic/errno.h: /usr/include/asm-generic/errno-base.h: /usr/include/fcntl.h: /usr/include/bits/fcntl.h: /usr/include/sys/types.h: /usr/include/bits/types.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stddef.h: /usr/include/bits/typesizes.h: /usr/include/time.h: /usr/include/endian.h: /usr/include/bits/endian.h: /usr/include/sys/select.h: /usr/include/bits/select.h: /usr/include/bits/sigset.h: /usr/include/bits/time.h: /usr/include/sys/sysmacros.h: /usr/include/bits/pthreadtypes.h: /usr/include/bits/uio.h: /usr/include/sys/stat.h: /usr/include/bits/stat.h: /usr/include/c++/4.1.3/iostream: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++config.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/os_defines.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/cpu_defines.h: /usr/include/c++/4.1.3/ostream: /usr/include/c++/4.1.3/ios: /usr/include/c++/4.1.3/iosfwd: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++locale.h: /usr/include/c++/4.1.3/cstring: /usr/include/c++/4.1.3/cstddef: /usr/include/string.h: /usr/include/xlocale.h: /usr/include/c++/4.1.3/cstdio: /usr/include/stdio.h: /usr/include/libio.h: /usr/include/_G_config.h: /usr/include/wchar.h: /usr/include/bits/wchar.h: /usr/include/gconv.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/stdarg.h: /usr/include/bits/stdio_lim.h: /usr/include/bits/sys_errlist.h: /usr/include/bits/stdio.h: /usr/include/c++/4.1.3/clocale: /usr/include/locale.h: /usr/include/bits/locale.h: /usr/include/langinfo.h: /usr/include/nl_types.h: /usr/include/iconv.h: /usr/include/libintl.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++io.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/gthr-default.h: /usr/include/pthread.h: /usr/include/sched.h: /usr/include/bits/sched.h: /usr/include/signal.h: /usr/include/bits/setjmp.h: /usr/include/unistd.h: /usr/include/bits/posix_opt.h: /usr/include/bits/environments.h: /usr/include/bits/confname.h: /usr/include/getopt.h: /usr/include/c++/4.1.3/cctype: /usr/include/ctype.h: /usr/include/c++/4.1.3/bits/stringfwd.h: /usr/include/c++/4.1.3/bits/postypes.h: /usr/include/c++/4.1.3/cwchar: /usr/include/c++/4.1.3/ctime: /usr/include/stdint.h: /usr/include/c++/4.1.3/bits/functexcept.h: /usr/include/c++/4.1.3/exception_defines.h: /usr/include/c++/4.1.3/exception: /usr/include/c++/4.1.3/bits/char_traits.h: /usr/include/c++/4.1.3/bits/stl_algobase.h: /usr/include/c++/4.1.3/climits: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/limits.h: /usr/lib/gcc/i486-linux-gnu/4.1.3/include/syslimits.h: /usr/include/limits.h: /usr/include/bits/posix1_lim.h: /usr/include/bits/local_lim.h: /usr/include/linux/limits.h: /usr/include/bits/posix2_lim.h: /usr/include/bits/xopen_lim.h: /usr/include/c++/4.1.3/cstdlib: /usr/include/stdlib.h: /usr/include/bits/waitflags.h: /usr/include/bits/waitstatus.h: /usr/include/alloca.h: /usr/include/c++/4.1.3/bits/stl_pair.h: /usr/include/c++/4.1.3/bits/cpp_type_traits.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_types.h: /usr/include/c++/4.1.3/bits/stl_iterator_base_funcs.h: /usr/include/c++/4.1.3/bits/concept_check.h: /usr/include/c++/4.1.3/bits/stl_iterator.h: /usr/include/c++/4.1.3/debug/debug.h: /usr/include/c++/4.1.3/bits/localefwd.h: /usr/include/c++/4.1.3/bits/ios_base.h: /usr/include/c++/4.1.3/bits/atomicity.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/atomic_word.h: /usr/include/c++/4.1.3/bits/locale_classes.h: /usr/include/c++/4.1.3/string: /usr/include/c++/4.1.3/memory: /usr/include/c++/4.1.3/bits/allocator.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/c++allocator.h: /usr/include/c++/4.1.3/ext/new_allocator.h: /usr/include/c++/4.1.3/new: /usr/include/c++/4.1.3/bits/stl_construct.h: /usr/include/c++/4.1.3/bits/stl_uninitialized.h: /usr/include/c++/4.1.3/bits/stl_raw_storage_iter.h: /usr/include/c++/4.1.3/limits: /usr/include/c++/4.1.3/bits/stl_function.h: /usr/include/c++/4.1.3/bits/basic_string.h: /usr/include/c++/4.1.3/algorithm: /usr/include/c++/4.1.3/bits/stl_algo.h: /usr/include/c++/4.1.3/bits/stl_heap.h: /usr/include/c++/4.1.3/bits/stl_tempbuf.h: /usr/include/c++/4.1.3/bits/basic_string.tcc: /usr/include/c++/4.1.3/streambuf: /usr/include/c++/4.1.3/bits/streambuf.tcc: /usr/include/c++/4.1.3/bits/basic_ios.h: /usr/include/c++/4.1.3/bits/streambuf_iterator.h: /usr/include/c++/4.1.3/bits/locale_facets.h: /usr/include/c++/4.1.3/cwctype: /usr/include/wctype.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_base.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/ctype_inline.h: /usr/include/c++/4.1.3/bits/codecvt.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/time_members.h: /usr/include/c++/4.1.3/i486-linux-gnu/bits/messages_members.h: /usr/include/c++/4.1.3/bits/basic_ios.tcc: /usr/include/c++/4.1.3/bits/ostream.tcc: /usr/include/c++/4.1.3/locale: /usr/include/c++/4.1.3/bits/locale_facets.tcc: /usr/include/c++/4.1.3/typeinfo: /usr/include/c++/4.1.3/istream: /usr/include/c++/4.1.3/bits/istream.tcc: /usr/include/math.h: /usr/include/bits/huge_val.h: /usr/include/bits/huge_valf.h: /usr/include/bits/huge_vall.h: /usr/include/bits/inf.h: /usr/include/bits/nan.h: /usr/include/bits/mathdef.h: /usr/include/bits/mathcalls.h: /usr/include/bits/mathinline.h: /usr/include/c++/4.1.3/stdexcept: /usr/include/sys/time.h: /usr/include/sys/utsname.h: /usr/include/bits/utsname.h: /usr/include/SDL/SDL.h: /usr/include/SDL/SDL_main.h: /usr/include/SDL/SDL_stdinc.h: /usr/include/SDL/SDL_config.h: /usr/include/SDL/SDL_platform.h: /usr/include/strings.h: /usr/include/inttypes.h: /usr/include/SDL/begin_code.h: /usr/include/SDL/close_code.h: /usr/include/SDL/SDL_audio.h: /usr/include/SDL/SDL_error.h: /usr/include/SDL/SDL_endian.h: /usr/include/SDL/SDL_mutex.h: /usr/include/SDL/SDL_thread.h: /usr/include/SDL/SDL_rwops.h: /usr/include/SDL/SDL_cdrom.h: /usr/include/SDL/SDL_cpuinfo.h: /usr/include/SDL/SDL_events.h: /usr/include/SDL/SDL_active.h: /usr/include/SDL/SDL_keyboard.h: /usr/include/SDL/SDL_keysym.h: /usr/include/SDL/SDL_mouse.h: /usr/include/SDL/SDL_video.h: /usr/include/SDL/SDL_joystick.h: /usr/include/SDL/SDL_quit.h: /usr/include/SDL/SDL_loadso.h: /usr/include/SDL/SDL_timer.h: /usr/include/SDL/SDL_version.h: ../include/../include/../include/configfile.h: /usr/include/SDL/SDL.h: /usr/include/dirent.h: /usr/include/bits/dirent.h: ../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/lispreader.h: /usr/include/c++/4.1.3/vector: /usr/include/c++/4.1.3/bits/stl_vector.h: /usr/include/c++/4.1.3/bits/stl_bvector.h: /usr/include/c++/4.1.3/bits/vector.tcc: ../include/../include/sprite_guardian.h: ../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/offscreen_surface.h: ../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/surface_sdl.h: ../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/handler_display.h: ../include/../include/../include/controller_guardians.h: ../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_brick.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: /usr/include/SDL/SDL_mixer.h: /usr/include/SDL/SDL_types.h: /usr/include/SDL/SDL_byteorder.h: /usr/include/mikmod.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_wall.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_audio.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gem.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_display.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_projectiles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_bricks_level.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_explosions.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_sides_bricks.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_font_game.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/head_animation.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_capsule.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_money.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_game_over.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_display_scores.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/short_info_messages.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_levels.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinyxml.h: /usr/include/assert.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tinystr.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_gems.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tecnoballz.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/configfile.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_indicators.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ball.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_ship.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor_shop.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/list_sprites.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_mouse_pointer.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/sprite_object.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/display_text_bitmap.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_players.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/supervisor.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_popup_menu.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/tiles_background.h: ../include/../include/../include/../include/../include/../include/../include/../include/../include/../include/handler_menu_events.h: ../include/../include/../include/../include/../include/../include/../include/../include/handler_keyboard.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/../include/../include/../include/controller_balls.h: ../include/../include/../include/../include/../include/../include/../include/sprite_projectile.h: ../include/../include/../include/../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/../include/../include/bitmap_data.h: ../include/../include/../include/../include/../include/../include/sprite_bullet.h: ../include/../include/../include/../include/../include/../include/../include/sprite_guardian.h: ../include/../include/../include/../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/../include/controller_viewfinders.h: ../include/../include/../include/../include/../include/controller_ejectors.h: ../include/../include/../include/../include/objects_list.h: ../include/../include/../include/../include/sprite_paddle.h: ../include/../include/../include/../include/controller_bricks.h: ../include/../include/../include/../include/controller_ships.h: ../include/../include/../include/../include/right_panel_score.h: ../include/../include/../include/../include/controller_guardians.h: ../include/../include/../include/../include/controller_moneys.h: ../include/../include/../include/../include/controller_capsules.h: ../include/../include/../include/../include/controller_paddles.h: ../include/../include/../include/../include/controller_magnetic_eyes.h: ../include/../include/../include/../include/sprite_eye.h: ../include/../include/../include/controller_gigablitz.h: ../include/../include/../include/controller_explosions.h: ../include/../include/list_sprites.h: ../include/../include/objects_list.h: ../include/../include/controller_bullets.h: ../include/../include/../include/list_sprites.h: ../include/../include/../include/sprite_bullet.h: ../include/../include/../include/objects_list.h: ../include/../include/../include/sprite_guardian.h: ../include/../include/sprite_ball.h: ../include/handler_resources.h: ../include/handler_levels.h: tecnoballz-0.92/src/tecnoballz.cc0000644000175000017500000002262110702341643016073 0ustar brunobruno/** * @file tecnoballz.cc * @brief Base of all classes, and main static methods of the game * @created 2002-08-18 * @date 2007-10-01 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.32 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: tecnoballz.cc,v 1.32 2007/10/08 05:44:03 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/tecnoballz.h" #include "../include/handler_display.h" #include "../include/handler_keyboard.h" #include "../include/list_sprites.h" #include "../include/handler_players.h" #include "../include/supervisor_bricks_level.h" #include "../include/supervisor_shop.h" #include "../include/supervisor_guards_level.h" #include "../include/supervisor_main_menu.h" #include "../include/bitmap_data.h" #include "../include/handler_audio.h" #include "../include/handler_levels.h" #include "../include/handler_resources.h" #include "../include/handler_high_score.h" #include "../include/supervisor_map_editor.h" /** * Once initialization, create persistent objects */ void tecnoballz::first_init (configfile * pConf) { config_file = pConf; if (is_verbose) { std::cout << ">tecnoballz::first_init() start!" << std::endl; std::cout << " has_background:" << has_background << std::endl; } #if __WORDSIZE == 64 random_counter = (long) first_init; #else random_counter = (Sint32) first_init; #endif resources = new handler_resources (); high_score = handler_high_score::get_instance (); resources->load_sinus (); #ifndef SOUNDISOFF audio = handler_audio::get_instance (); #endif display = new handler_display (); display->initialize (); keyboard = handler_keyboard::get_instance (); sprites = new list_sprites (); sprites->init (400); ptLev_data = new handler_levels (); current_player = handler_players::create_all_players (handler_players::MAX_OF_PLAYERS); sprite_ball::init_collisions_points (); /* retrieve player names */ for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) { handler_players::players_list[i]->set_name (pConf->get_player_name (i)); } current_phase = MAIN_MENU; if (arg_jumper > 0) { current_phase = arg_jumper; } if (is_verbose) { std::cout << ">tecnoballz::first_init() end!" << std::endl; } } /** * main loop of the game */ void tecnoballz::game_begin () { supervisor *stage = NULL; do { if (is_verbose) { std::cout << ">tecnoballz::game_begin() phase:" << current_phase << std::endl; } switch (current_phase) { case LEAVE_TECNOBALLZ: is_exit_game = true; break; case BRICKS_LEVEL: stage = new supervisor_bricks_level (); break; case SHOP: stage = new supervisor_shop (); break; case GUARDS_LEVEL: stage = new supervisor_guards_level (); break; case MAIN_MENU: stage = new supervisor_main_menu (); break; case MAP_EDITOR: stage = new supervisor_map_editor (); break; default: std::cerr << "(!)tecnoballz::game_begin() phase number " << current_phase << "is invalid!" << std::endl; throw std::runtime_error ("(!)tecnoballz::game_begin() " "invalid phase number!"); } if (NULL != stage) { stage->first_init (); Uint32 next = 0; do { next = stage->main_loop (); } while (!next); current_phase = next; delete stage; stage = NULL; } } while (!is_exit_game); } /** * Game exit, relase all objects */ void tecnoballz::release_all_objects (configfile * pConf) { /* save player names into config file */ for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) { pConf->set_player_name (i, handler_players::players_list[i]->get_name ()); } if (is_verbose) { std::cout << "(X) 1. release all player objects "<< std::endl; } handler_players::release_all_players (); if (is_verbose) { std::cout << "(x) 2. delete 'handler_levels' singleton" << std::endl; } delete ptLev_data; if (is_verbose) { std::cout << "(x) 3. delete 'list_sprites' singleton" << std::endl; } delete sprites; if (is_verbose) { std::cout << "(x) 4. delete 'hanbdler_keyboard' singleton" << std::endl; } delete keyboard; if (is_verbose) { std::cout << "(x) 5. delete 'handler_high_score' singleton" << std::endl; } delete high_score; if (is_verbose) { std::cout << "(x) 6. delete 'handler_display' singleton" << std::endl; } delete display; #ifndef SOUNDISOFF if (is_verbose) { std::cout << "(x) 7. delete 'handler_audio' singleton" << std::endl; } delete audio; #endif if (is_verbose) { std::cout << "(x) 8. delete 'handler_resources'" << std::endl; } delete resources; } /** * Create the object */ tecnoballz::tecnoballz () { } /** * Release object */ tecnoballz::~tecnoballz () { } /** * Initialize some members */ void tecnoballz::object_init () { object_num = objects_counter; objects_counter++; } /** * Object destroyed */ void tecnoballz::object_free () { objects_counter--; } /** * Creates a string representing an integer number * @param value the integer value to be converted * @param padding length of the string * @param str the string representation of the number */ void tecnoballz::integer_to_ascii (Sint32 value, Uint32 padding, char *str) { char* ptr = str + padding - 1 ; bool neg = (value < 0); if(neg) { value = -value; --padding; } do { *ptr-- = (value % 10) + '0'; value /= 10; --padding; } while(value && padding > 0); for(; padding > 0; --padding) { *ptr-- = '0'; } if(neg) { *ptr-- = '-'; } } //------------------------------------------------------------------------------ // convert integer into ASCII string // input => value: number to convert // => strng: pointer to ASCII string (finished by zero) // => reste: maximum length (1 = 2 chars, 2 = 3 chars, ...) //------------------------------------------------------------------------------ /* void tecnoballz::intToASCII (Sint32 value, char *strng, Uint32 reste) { Uint32 index = 0; Uint32 zsize = 1; if (value < 0) { value = -value; *(strng++) = '-'; if (reste > 0) reste--; } for (index = 0; index < reste; index++) zsize = zsize * 10; index = 0; while (zsize > 0) { Uint32 reste = value / zsize; char zchar = (char) ('0' + reste); if (zchar > '9' || zchar < '0') zchar = '?'; strng[index++] = zchar; value = value - (zsize * reste); zsize = zsize / 10; } } */ void tecnoballz::int_to_big_endian (Uint32 * ptsrc, Uint32 * ptdes) { #if SDL_BYTEORDER == SDL_BIG_ENDIAN *ptdes = *ptsrc; #else char *s = (char *) ptsrc; char *d = (char *) ptdes; d[0] = s[3]; d[1] = s[2]; d[2] = s[1]; d[3] = s[0]; #endif } void tecnoballz::big_endian_to_int (Uint32 * ptsrc, Uint32 * ptdes) { #if SDL_BYTEORDER == SDL_BIG_ENDIAN *ptdes = *ptsrc; #else char *s = (char *) ptsrc; char *d = (char *) ptdes; d[3] = s[0]; d[2] = s[1]; d[1] = s[2]; d[0] = s[3]; #endif } Sint32 tecnoballz::arg_jumper = -1; bool tecnoballz::force_4_colors_tiles = false; bool tecnoballz::is_verbose = false; Uint32 tecnoballz::objects_counter = 0; Sint32 tecnoballz::random_counter = 0; Uint32 tecnoballz::frame_counter = 0; handler_high_score * tecnoballz::high_score = NULL; handler_resources * tecnoballz::resources = NULL; handler_levels * tecnoballz::ptLev_data = NULL; #ifndef SOUNDISOFF handler_audio * tecnoballz::audio = NULL; #endif handler_display * tecnoballz::display = NULL; handler_keyboard * tecnoballz::keyboard = NULL; list_sprites * tecnoballz::sprites = NULL; handler_players * tecnoballz::current_player = NULL; Sint16 * tecnoballz::table_cosL = NULL; Sint16 * tecnoballz::table_sinL = NULL; Uint32 tecnoballz::current_phase = BRICKS_LEVEL; bool tecnoballz::is_exit_game = false; bitmap_data * tecnoballz::sprites_bitmap = NULL; bool tecnoballz::is_enabled_cheat_mode = false; bool tecnoballz::birth_flag = 0; Sint32 tecnoballz::difficulty_level = DIFFICULTY_EASY; Sint32 tecnoballz::initial_num_of_lifes = 8; Sint32 tecnoballz::number_of_players = 1; const char tecnoballz::nomprefix[] = PREFIX; Uint32 tecnoballz::resolution = 2; bool tecnoballz::has_background = false; bool tecnoballz::absolute_mouse_positioning = false; offscreen_surface * tecnoballz::game_screen = NULL; offscreen_surface * tecnoballz::background_screen = NULL; configfile *tecnoballz::config_file; tecnoballz-0.92/src/controller_gigablitz.cc0000644000175000017500000002536710713430305020163 0ustar brunobruno/** * @file controller_gigablitz.cc * @brief Gigablitz controller * @date 2007-11-03 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.22 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_gigablitz.cc,v 1.22 2007/11/04 20:51:17 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_gigablitz.h" #include "../include/handler_resources.h" Uint32 controller_gigablitz::numeroBOBs[MAX_OF_GIGABLITZ] = { sprite_object::GIGABLITZ_7, sprite_object::GIGABLITZ_6, sprite_object::GIGABLITZ_5, sprite_object::GIGABLITZ_4, sprite_object::GIGABLITZ_3, sprite_object::GIGABLITZ_2, sprite_object::GIGABLITZ_1 }; /** * Create the Gigablitz controller */ controller_gigablitz::controller_gigablitz () { littleInit (); /* there are 7 different Gigablitz */ max_of_sprites = MAX_OF_GIGABLITZ; sprites_have_shades = false; paddle_bottom = (sprite_paddle *) NULL; paddle_top = (sprite_paddle *) NULL; gigablitz_height = 0; bitz_ystop = 0; bitz_maxiy = 0; bitz_miniy = 0; blitz_seta = 0; num_of_bricks = 0; blitz_xsin = 0; blitz_colx = 0; } /** * Release the Gigablitz controller */ controller_gigablitz::~controller_gigablitz () { release_sprites_list (); } /** * Create and initialize the sprites of the gigablitz in the bricks levels */ void controller_gigablitz::create_gigablitz_sprites () { controller_paddles* paddles = controller_paddles::get_instance (); paddle_bottom = paddles->get_paddle (controller_paddles::BOTTOM_PADDLE); if (BRICKS_LEVEL == current_phase) { paddle_top = paddles->get_paddle (controller_paddles::TOP_PADDLE); } alloc_sprites_list (); /* load the bitmap of the different Gigablitz, * in the 'sprites_bitmap' static member */ resources->load_sprites_bitmap (handler_resources::BITMAP_GIGABLITZ); /* create and initialize the gigablitz sprites */ for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_gigablitz *gigablitz_sprite = new sprite_gigablitz (); gigablitz_sprite->set_object_pos (i); gigablitz_sprite->set_draw_method (sprite_object::DRAW_LINE_BY_LINE); if (GUARDS_LEVEL == current_phase) { gigablitz_sprite->is_mirrored_vertically = true; } Uint32 id = numeroBOBs[i]; gigablitz_sprite->create_sprite (id, sprites_bitmap, false); sprites->add (gigablitz_sprite); sprites_list[i] = gigablitz_sprite; } /* release the bitmap of gigablitz */ resources->release_sprites_bitmap (); } /** * Start a new Gigablitz in bricks levels */ void controller_gigablitz::shoot_paddle () { if (gigablitz_height > 0) { return; } Uint32 length = paddle_bottom->get_length (); Uint32 l = length; /* smallest paddle is of 16 or 32 pixels width */ l -= paddle_bottom->width_mini; /* size of paddle step by 8 or 16 pixels */ l >>= paddle_bottom->shift_width; l = MAX_OF_GIGABLITZ - l - 1; current_gigablitz = sprites_list[l]; gigablitz_height = current_gigablitz->get_sprite_height (); Sint32 x = paddle_bottom->get_x_coord (); Sint32 y = paddle_bottom->get_y_coord (); gigablitz_xcoord = x; /* special collision */ blitz_colx = x; current_gigablitz->set_coordinates (x, y); Sint32 res = resolution; bitz_ystop = 8 * res - gigablitz_height; bitz_maxiy = paddle_bottom->get_y_coord (); bitz_miniy = 8 * res; y = length; if (1 == resolution) { /* in 320 pixels: width bricks = 16 pixels */ y = y >> 4; x = x & 0x000f; } else { /* in 640 pixels: width bricks = 32 pixels */ y = y >> 5; x = x & 0x001f; } if (x != 0) { y++; } num_of_bricks = y; #ifndef SOUNDISOFF audio->play_sound (handler_audio::GUARDIAN_FIRE); #endif head_animation *head_anim = head_animation::get_instance (); head_anim->start_laugh (); controller_ships *ships = controller_ships::get_instance (); ships->force_explosion (); } /** * Move the Gigablitz in bricks level */ void controller_gigablitz::run_in_bricks_levels () { if (0 == gigablitz_height) { return; } /* vertical moving */ Sint32 y = current_gigablitz->get_y_coord (); Sint32 res = resolution; y = y - 8 * res; if (y <= bitz_ystop) { current_gigablitz->disable (); gigablitz_height = 0; } else { if (y >= bitz_maxiy) { current_gigablitz->disable (); } else { current_gigablitz->enable (); } } /* determine last line of the gigablitz sprite */ Sint32 h = current_gigablitz->get_sprite_height (); Sint32 l = bitz_maxiy - y; if (l > h) { l = h; } if (l < 1) { l = 1; } current_gigablitz->affligLast = l; l = bitz_miniy - y; if (l >= h) { l = h - 1; } if (l < 0) { l = 0; } current_gigablitz->affligFrst = l; /* horizontal move */ blitz_xsin = (blitz_xsin + 50) & SINUS_MASK; Sint32 x = (table_cosL[blitz_xsin] * 5 * res) >> SINUS_DECA; x = gigablitz_xcoord + x; current_gigablitz->set_coordinates (x, y); if (y >= 0) { collision1 (); } } /** * Collision with the gigablitz and bricks */ void controller_gigablitz::collision1 () { controller_bricks *bricks = controller_bricks::get_instance (); /* brick's width in pixels */ Sint32 bwght = bricks->get_brick_width (); /* y-offset between 2 bricks */ Sint32 byoff = bricks->getYOffset (); /* first indestructible brick */ Sint32 indus = bricks->get_indestructible_offset (); if (0 == num_of_bricks) { return; } Sint32 x = blitz_colx; Sint32 y = current_gigablitz->get_y_coord (); /* x = x / 32 (width of a brick) */ x /= bwght; /* y = y / 16 (space between two bricks in height) */ y /= byoff; /* y = y * 16 (number of bricks on the same line) */ y *= controller_bricks::MAX_OF_BRICKS_HORIZONTALLY; x += y; brick_info *bricks_map = bricks->get_bricks_map (); for (Uint32 i = 0; i < num_of_bricks; i++, x++) { brick_info *map = (bricks_map + x); Sint32 v = map->source_offset; if (0 == v) { /* no collision */ continue; } if (!has_background) { map->sprite->touch(); } /* list of bricks to clear or redraw */ brick_redraw *redraw = bricks->get_bricks_redraw_next (); if (v < indus) { redraw->is_indestructible = false; redraw->is_gigablitz_destroyed = true; } else { redraw->is_indestructible = true; } redraw->pixel_offset = map->pixel_offset; redraw->brick_map = map; map->h_pos = -1; map->source_offset = 0; redraw->number = map->number; /* restore background under brick */ redraw->is_background = true; } } /** * Move the Gigablitz in the guardians level */ void controller_gigablitz::run_in_guardians_level () { if (0 == gigablitz_height) { return; } Sint32 y = current_gigablitz->get_y_coord (); Sint32 res = resolution; y = y + (6 * res); blitz_xsin = (blitz_xsin + 50) & SINUS_MASK; Sint32 x = (table_cosL[blitz_xsin] * 5 * res) >> SINUS_DECA; x = gigablitz_xcoord + x; current_gigablitz->set_coordinates (x, y); /* * determine last line of the gigablitz sprite */ Sint32 h = current_gigablitz->get_sprite_height (); Sint32 l = display->get_height () - y; if (l > h) { l = h; } if (l < 1) { l = 1; } current_gigablitz->affligLast = l; l = bitz_miniy - y; if (l >= h) { l = h - 1; } if (l < 0) { l = 0; } current_gigablitz->affligFrst = l; if (y >= 240 * res) { current_gigablitz->disable (); gigablitz_height = 0; } collision_with_paddle (); } /** * Collision between paddle and gigablitz in a guardians level */ void controller_gigablitz::collision_with_paddle () { if (0 == gigablitz_height || paddle_bottom->is_invincible ()) { return; } Sint32 gx = current_gigablitz->get_x_coord (); Sint32 gy = current_gigablitz->get_y_coord (); Sint32 gw = current_gigablitz->get_collision_width (); Sint32 x = paddle_bottom->get_x_coord (); Sint32 y = paddle_bottom->get_y_coord (); Sint32 w = paddle_bottom->get_length (); Sint32 h = paddle_bottom->get_sprite_height (); if (gy + (Sint32) gigablitz_height < y || gx + gw < x || gx > x + w || gy > y + h) { return; } #ifndef SOUNDISOFF audio->play_sound (handler_audio::PADDLE_EXPLOSION); audio->play_sound (handler_audio::LOST_LIFE); #endif controller_explosions *explosions = controller_explosions::get_instance (); explosions->add (x + paddle_bottom->get_length () / 2, y + paddle_bottom->get_sprite_height () / 2); current_player->remove_life (1); paddle_bottom->set_invincibility (100); } /** * Guardian shoot a gigablitz in a guardians level * @param id gigablitz identifier from 0 to 7 * @param xcoord x coordinate of the guardian * @param ycoord y coordinate of the guardian * @param width width of the guardian in pixels * @param height height of the guardian in pixels * @return true if the gigablitz was well fired, otherwise false */ bool controller_gigablitz::shoot_guardian (Uint32 id, Sint32 xcoord, Sint32 ycoord, Uint32 width, Uint32 height) { if (gigablitz_height > 0) { /* a gigablitz is already current */ return false; } current_gigablitz = sprites_list[id]; gigablitz_height = current_gigablitz->get_sprite_height (); Uint32 w = current_gigablitz->get_sprite_width (); current_gigablitz->set_coordinates (xcoord, ycoord); xcoord = xcoord + (width - w) / 2; if (xcoord < 0) { xcoord = 0; } current_gigablitz->set_coordinates (xcoord, ycoord); #ifndef SOUNDISOFF audio->play_sound (handler_audio::GUARDIAN_FIRE); #endif current_gigablitz->enable (); gigablitz_xcoord = xcoord; return true; } /** * Check if the gigablitz is enabled * @return true if gigablitz is enabled, otherwise false */ bool controller_gigablitz::is_enable () { return gigablitz_height > 0 ? true : false; } tecnoballz-0.92/src/sprite_ship.cc0000644000175000017500000002617210713430305016270 0ustar brunobruno/** * @file sprite_ship.cc * @brief A flying enemy ships sprite * @date 2007-11-03 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.17 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_ship.cc,v 1.17 2007/11/04 20:51:17 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_ship.h" /** * Create the flying enemy ships sprite */ sprite_ship::sprite_ship () { atom_xmini = ATOM_XMINI * resolution; atom_xmaxi = ATOM_XMAXI * resolution; atom_ymini = ATOM_YMINI * resolution; atom_ymaxi = ATOM_YMAXI * resolution; clear_sprite_members (); littleInit (0, 0, 0, 0, 0, 0, 0); } /** * Release the flying enemy ships sprite */ sprite_ship::~sprite_ship () {} /** * Displacement of the ship */ void sprite_ship::move () { /* explosion of the ship */ if (is_exploding) { is_exploding = play_animation_once (); return; } /* * the ship is not currently enable */ if (enable_counter > 0) { /* the ship appears ? */ if (--enable_counter == 0) { if (!is_collisions_with_bricks (x_coord, y_coord)) { is_enabled = true; Sint32 *monPT = ghost_bobs + (random_counter & 31); #if __WORDSIZE == 64 random_counter += (long) this; #else random_counter += (Sint32) this; #endif Sint32 k = *monPT; frame_index_min = k; frame_index = k; frame_index_max = k + ATOM_ANIMA - 1; sprite_has_shadow = 1; set_image (k); #ifndef SOUNDISOFF audio->play_sound (handler_audio::SHIP_APPEAR); #endif } else { enable_counter = 1; } } } /* * the ship change its trajectory */ if (!(--atom_count)) { atom_ghost++; /* 16 values possible of standby */ atom_ghost &= 15; Sint32 *depla = tableGhost + atom_ghost; atom_count = *depla; atom_traje += 2; /* 16 values possible of trajectory */ atom_traje &= 30; depla = ghost_traj + atom_traje; x_offset = *(depla++) * resolution; y_offset = *depla * resolution; if (object_pos > 3) { x_offset = -x_offset; y_offset = -y_offset; } } play_animation_loop (); /* initialize the coordinates of the ship */ Sint32 x = x_coord + x_offset; if (x < atom_xmini) { x = atom_xmini; } else if (x > atom_xmaxi) { x = atom_xmaxi; } Sint32 y = y_coord + y_offset; if (y < atom_ymini) { y = atom_ymini; } else if (y > atom_ymaxi) { y = atom_ymaxi; } if (!is_collisions_with_bricks (x, y) || enable_counter) { x_coord = x; y_coord = y; } } /** * Check collisions between a ship and bricks * @param xcoord x coordinate of the ship * @param ycoord y coordinate of the ship * @return true if collision detected, otherwise false */ bool sprite_ship::is_collisions_with_bricks (Uint32 xcoord, Uint32 ycoord) { controller_bricks* bricks = controller_bricks::get_instance (); Sint32 brick_width = bricks->get_brick_width (); Sint32 y_space = bricks->getYOffset (); brick_info *bricks_map = bricks->get_bricks_map (); Sint32 c = 0; for (Sint32 i = 0; i < 4; i++) { Sint32 x = xcoord + collisionT[c++]; Sint32 y = ycoord + collisionT[c++]; /* width of brick: 32 pixels */ x /= brick_width; /* y-offset between 2 bricks: 16 lines */ y /= y_space; y *= controller_bricks::MAX_OF_BRICKS_HORIZONTALLY; x += y; brick_info *map = (bricks_map + x); /* collision between the ship and a brick? */ if (map->source_offset != 0) { return true; } } return false; } /** * Perform some initializations * @param time0 * @param appar Time before the first activation * @param index Number of the table of standby values (0 to 3) * @param power Strength * @param pos_x X-coordinate * @param pos_y Y-coordinate * @param offst Number of the image's explosion */ void sprite_ship::littleInit (Sint32 time0, Sint32 appar, Sint32 index, Sint32 power, Sint32 pos_x, Sint32 pos_y, Sint32 offst) { enable_counter = appar; apparition = time0; tableGhost = ghost_wait[index]; //table of the 16 standby values strength = power; strength_initial = power; x_coord = pos_x; y_coord = pos_y; atom_oexpl = offst; //number of the image's explosion is_exploding = false; atom_ghost = 0; //pointer on "tableGhost" x_offset = 0; y_offset = 0; Sint32 i = random_counter & 15; i++; i *= object_pos; atom_count = i; //trajectory change counter frame_period = 3; //rate animation frame_delay = 1; //rate animation counter i *= 2; i &= 31; atom_traje = i; #if __WORDSIZE == 64 random_counter += (long) this; #else random_counter += (Sint32) this; #endif i = 4 * resolution; collisionT[0] = i; collisionT[1] = i; collisionT[2] = collision_width - i; collisionT[3] = i; collisionT[4] = collision_width - i; collisionT[5] = collision_height - i; collisionT[6] = i; collisionT[7] = collision_height - i; } /** * Ship destroyed by a projectile: send gem, money or malus * @param blast a pointer to a prjectile sprite */ void sprite_ship::destroy (sprite_projectile * blast) { if (enable_counter > 0) { return; } explode (); Sint32 h = bonus_or_penalty[random_counter & 0xF]; //h = CODE_GEMME; //test only switch (h) { case CODE_GEMME: { controller_gems* gems = controller_gems::get_instance (); gems->send (blast); } break; case CODE_MALUS: { controller_capsules* capsules = controller_capsules::get_instance (); capsules->send_penalty_or_bonus (blast); } break; case CODE_MONEY: { controller_moneys* moneys = controller_moneys::get_instance (); moneys->send_money (blast); } break; } } /** * Ship destroyed by a ball: send gem, money or malus * @param ball a pointer to a balll sprite */ void sprite_ship::destroy (sprite_ball * ball) { if (enable_counter > 0) { return; } explode (); Uint32 h = bonus_or_penalty[random_counter & 0xF]; //h = CODE_GEMME; //test only switch (h) { case CODE_GEMME: { controller_gems* gems = controller_gems::get_instance (); gems->send (ball); } break; case CODE_MALUS: { controller_capsules* capsules = controller_capsules::get_instance (); capsules->send_penalty_or_bonus (ball); } break; case CODE_MONEY: { controller_moneys* moneys = controller_moneys::get_instance (); moneys->send_money (ball); } break; } } /** * Explode the ship */ void sprite_ship::explode () { sprite_has_shadow = false; random_counter = random_counter + frame_index; is_exploding = true; strength = strength_initial; /* time before activation */ enable_counter = apparition + (random_counter & 63); frame_index = atom_oexpl; frame_index_min = atom_oexpl; frame_index_max = atom_oexpl + ATOM_ANIMA - 1; set_image (frame_index); frame_delay = frame_period; #ifndef SOUNDISOFF audio->play_sound (handler_audio::SHIP_EXPLODE); #endif } /** Values of possible time during which a BouiBoui keep the same * trajectory */ Sint32 sprite_ship::ghostWait1[16] = { 50, 50, 30, 50, 20, 12, 8, 50, 45, 32, 12, 56, 33, 22, 22, 20 }; Sint32 sprite_ship::ghostWait2[16] = { 40, 20, 30, 47, 22, 33, 50, 50, 55, 52, 42, 32, 42, 32, 42, 32 }; Sint32 sprite_ship::ghostWait3[16] = { 10, 10, 20, 27, 12, 13, 20, 10, 10, 20, 10, 25, 26, 12, 32, 33 }; Sint32 sprite_ship::ghostWait4[16] = { 60, 20, 50, 37, 42, 33, 33, 20, 20, 22, 33, 70, 20, 22, 32, 32 }; Sint32 * sprite_ship::ghost_wait[4] = { ghostWait1, ghostWait2, ghostWait3, ghostWait4 }; //----------------------------------------------------------------------------- // offsets x, y //----------------------------------------------------------------------------- Sint32 sprite_ship::ghost_traj[32] = { 0, 1, 0, 0, -1, 0, 0, 0, 0, -1, -1, 1, -1, -1, -1, 0, -1, 1, 1, -1, 1, -1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1 }; //----------------------------------------------------------------------------- // index animations images of sprites (20 BouiBouis differents) //----------------------------------------------------------------------------- Sint32 sprite_ship::ghost_bobs[32] = { 0 * ATOM_ANIMA, 1 * ATOM_ANIMA, 2 * ATOM_ANIMA, 3 * ATOM_ANIMA, 4 * ATOM_ANIMA, 5 * ATOM_ANIMA, 6 * ATOM_ANIMA, 7 * ATOM_ANIMA, 8 * ATOM_ANIMA, 9 * ATOM_ANIMA, 10 * ATOM_ANIMA, 11 * ATOM_ANIMA, 12 * ATOM_ANIMA, 13 * ATOM_ANIMA, 14 * ATOM_ANIMA, 15 * ATOM_ANIMA, 16 * ATOM_ANIMA, 17 * ATOM_ANIMA, 18 * ATOM_ANIMA, 19 * ATOM_ANIMA, 0 * ATOM_ANIMA, 1 * ATOM_ANIMA, 2 * ATOM_ANIMA, 3 * ATOM_ANIMA, 4 * ATOM_ANIMA, 5 * ATOM_ANIMA, 6 * ATOM_ANIMA, 7 * ATOM_ANIMA, 8 * ATOM_ANIMA, 9 * ATOM_ANIMA, 10 * ATOM_ANIMA, 11 * ATOM_ANIMA }; /** * Bonus or penalty code when a ship is destroyed */ Sint32 sprite_ship::bonus_or_penalty[16] = { CODE_GEMME, CODE_MONEY, CODE_MALUS, CODE_MONEY, CODE_MALUS, CODE_MALUS, CODE_MONEY, CODE_MALUS, CODE_MALUS, CODE_MALUS, CODE_MONEY, CODE_MALUS, CODE_MALUS, CODE_MALUS, CODE_MALUS, CODE_MONEY }; tecnoballz-0.92/src/supervisor_map_editor.cc0000644000175000017500000005432010720062240020354 0ustar brunobruno/** * @file supervisor_map_editor.cc * @brief The tile map editor for the menu and guardians levels * @created 2004-09-13 * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.25 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: supervisor_map_editor.cc,v 1.25 2007/11/18 16:13:20 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/supervisor_map_editor.h" #include "../include/handler_resources.h" #include "../include/list_sprites.h" #include "../include/handler_keyboard.h" #include #include #include /** * Create the tile map editor */ supervisor_map_editor::supervisor_map_editor () { initialize (); /* vertical background scrolling */ tiles_map = new tilesmap_scrolling (); mouse_pointer = new sprite_mouse_pointer (); view_mode = SHOW_MAP; is_space_key_down = false; tiles_ycoord = 0; map_width = 0; is_right_button_down = false; cycled_colors_index = 0; tiles_brush = NULL; brush_bitmap = (bitmap_data *) NULL; is_left_button_down = false; brush_posx = 0; brush_posy = 0; brush_width = 0; brush_height = 0; is_s_key_down = false; first_init (); } /** * Release the tile map editor */ supervisor_map_editor::~supervisor_map_editor () { if (NULL != mouse_pointer) { delete mouse_pointer; mouse_pointer = NULL; } if (NULL != tiles_map) { delete tiles_map; tiles_map = NULL; } if (NULL != map_selection) { delete map_selection; } if (NULL != tiles_selection) { delete tiles_selection; } if (NULL != tiles_brush) { delete[]tiles_brush; tiles_brush = NULL; } if (NULL != brush_bitmap) { delete brush_bitmap; brush_bitmap = NULL; } release (); } /** * Perform some initializations */ void supervisor_map_editor::first_init () { try { map_selection = new selected_region; tiles_selection = new selected_region; } catch (std::bad_alloc &) { std:: cerr << "(!)supervisor_map_editor::first_init() " "not enough memory to allocate " << " 'selected_region' structure!" << std::endl; throw; } current_selection = map_selection; map_selection->x1 = map_selection->x2 = 0; map_selection->y1 = map_selection->y2 = 0; map_selection->number_of_cols = map_selection->number_of_raws = 0; tiles_selection->x1 = tiles_selection->x2 = 0; tiles_selection->y1 = tiles_selection->y2 = 0; tiles_selection->number_of_cols = tiles_selection->number_of_raws = 0; screen_height = display->get_height (); screen_width = display->get_width (); sprites->reset (); resources->load_sprites_bitmap (); mouse_pointer->create_pointer_sprite (sprites_bitmap); resources->release_sprites_bitmap (); Sint32 edmap = tilesmap_scrolling::MAP_MENU; //Sint32 edmap = tilesmap_scrolling::MAP_GUARDIANS; //Sint32 edmap = tilesmap_scrolling::MAP_CONGRATULATIONS; tiles_map->initialize (tilesmap_scrolling::TILES_COLOR_MENU, edmap); tiles_bitmap = tiles_map->get_bitmap (); tile_width = tiles_map->get_tiles_width (); tile_mask1 = 0xffffffff ^ (tile_width - 1); tile_mask2 = ~tile_mask1; map_width = tiles_map->get_map_width (); display->set_color_gradation (); } /** * Main loop */ Uint32 supervisor_map_editor::main_loop () { display->wait_frame (); map_selection->y_offset = tiles_map->get_y_coord (); tiles_selection->y_offset = tiles_ycoord; switch (view_mode) { case SHOW_TILES: view_tiles (); break; case SHOW_MAP: default: view_map_editor (); break; } display->lock_surfaces (); mouse_pointer->move (); sprites->draw (); /* copy whole game surface into screen surface */ display->unlock_surfaces (); display->window_update (); /* [ctrl] + escape key to leave! */ if (keyboard->command_is_pressed (handler_keyboard::QUIT_TECNOBALLZ)) { next_phase = LEAVE_TECNOBALLZ; } check_keys (); /* back to menu */ if (keyboard->key_is_pressed (SDLK_F10)) { next_phase = MAIN_MENU; } if (keyboard->key_is_pressed (SDLK_F1)) { tiles_map->switch_map (tilesmap_scrolling::TILES_COLOR_MENU, tilesmap_scrolling::MAP_MENU); } else if (keyboard->key_is_pressed (SDLK_F2)) { tiles_map->switch_map (tilesmap_scrolling::TILES_COLOR_GUARDIANS, tilesmap_scrolling::MAP_GUARDIANS); } else if (keyboard->key_is_pressed (SDLK_F3)) { tiles_map->switch_map (tilesmap_scrolling::TILES_COLOR_CONGRATULATIONS, tilesmap_scrolling::MAP_CONGRATULATIONS); } /* save the map */ if (keyboard->key_is_pressed (SDLK_s) && !is_s_key_down) { is_s_key_down = true; } if (keyboard->key_is_released (SDLK_s) && is_s_key_down) { is_s_key_down = false; save_tilesmap (); } return next_phase; } /** * Display map editor view */ void supervisor_map_editor::view_map_editor () { current_selection = map_selection; Sint32 speed = get_speed (); /* draw tiles map on the screen */ tiles_map->scroll (speed); select_rectangle (); highlight_selection (); draw_brush (); } /** * Create a brush from map editor */ void supervisor_map_editor::map_to_brush () { if (is_verbose) { std::cout << "supervisor_map_editor::map_to_brush() (" << current_selection->x1 << ", " << current_selection->y1 << "," << current_selection->x2 << ", " << current_selection->y2 << std::endl; } /* allocate memory for tiles brush */ alloc_tilesmap_brush (current_selection->number_of_raws, current_selection->number_of_cols); Sint32 ycoord = current_selection->y1; ycoord = (ycoord / tiles_map->tile_height) + 0; ycoord *= map_width; ycoord += (current_selection->x1 / tiles_map->tile_width); Uint16 *map = tiles_map->map_tiles + ycoord; Uint16 *brush = tiles_brush; for (Uint32 y = 0; y < current_selection->number_of_raws; y++) { for (Uint32 x = 0; x < current_selection->number_of_cols; x++) { *(brush++) = map[x]; } map += map_width; } alloc_brush (); } /** * View tiles mode */ void supervisor_map_editor::view_tiles () { current_selection = tiles_selection; Sint32 speed = get_speed (); Sint32 y_max = tiles_bitmap->get_height () - screen_height; tiles_ycoord = tiles_ycoord + speed; if (tiles_ycoord < 0) { tiles_ycoord = 0; } else if (tiles_ycoord > y_max) { tiles_ycoord = y_max; } game_screen->clear (); game_screen->blit_surface (tiles_bitmap, 0, tiles_ycoord, 0, 0, screen_width, screen_height); select_rectangle (); highlight_selection (); } /** * Create a brush from tiles bitmap */ void supervisor_map_editor::tiles_to_brush () { if (is_verbose) { std::cout << "supervisor_map_editor::map_to_brush() (" << current_selection->x1 << ", " << current_selection->y1 << "," << current_selection->x2 << ", " << current_selection->y2 << std::endl; } /* * allocate tilesmap for the brush */ alloc_tilesmap_brush (current_selection->number_of_raws, current_selection->number_of_cols); /* * copy tiles offsets to brush map */ Uint32 width = tiles_bitmap->get_width () / tile_width; Sint32 offset = (current_selection->y1 / tile_width) * width + (current_selection->x1 / tile_width); Uint16 *brush = tiles_brush; for (Uint32 y = 0; y < current_selection->number_of_raws; y++) { Sint32 index = offset; for (Uint32 x = 0; x < current_selection->number_of_cols; x++) { *(brush++) = index; index++; } offset += width; } alloc_brush (); } /** * Check keyboard keys */ void supervisor_map_editor::check_keys () { if (keyboard->key_is_pressed (SDLK_SPACE)) { is_space_key_down = true; } if (keyboard->key_is_released (SDLK_SPACE) && is_space_key_down) { switch (view_mode) { case SHOW_MAP: view_mode = SHOW_TILES; break; case SHOW_TILES: default: view_mode = SHOW_MAP; break; } is_space_key_down = false; } } /** * Determine vertical scrolling speed * @return srolling speed */ Sint32 supervisor_map_editor::get_speed () { Sint32 speed = 0; Uint32 mousY = keyboard->get_mouse_y (); if (mousY > 0 && mousY < 8 * resolution) { speed = -16 * resolution; } if (mousY >= 8 * resolution && mousY < 16 * resolution) { speed = -8 * resolution; } if (mousY >= 16 * resolution && mousY < 24 * resolution) { speed = -4 * resolution; } if (mousY <= screen_height - 16 * resolution && mousY > screen_height - 24 * resolution) { speed = 4 * resolution; } if (mousY <= screen_height - 8 * resolution && mousY > screen_height - 16 * resolution) { speed = 8 * resolution; } if (mousY < screen_height && mousY > screen_height - 8 * resolution) { speed = 16 * resolution; } return speed; } /** * Handle rectangle selection with the right mouse button */ void supervisor_map_editor::select_rectangle () { /* reads coordinates if the right mouse button has just been pressed */ bool is_right_down = keyboard->is_right_button (); if (is_right_down && !is_right_button_down) { is_right_button_down = true; current_selection->x1 = keyboard->get_mouse_x (); current_selection->y1 = current_selection->y_offset + keyboard->get_mouse_y (); current_selection->x1 &= tile_mask1; current_selection->y1 &= tile_mask1; if (NULL != brush_bitmap) { delete brush_bitmap; brush_bitmap = (bitmap_data *) NULL; } } if (is_right_button_down) { current_selection->x2 = keyboard->get_mouse_x (); current_selection->y2 = keyboard->get_mouse_y () + current_selection->y_offset; if (current_selection->x2 & tile_mask2) { current_selection->x2 += tile_width; } if (current_selection->y2 & tile_mask2) { current_selection->y2 += tile_width; } current_selection->x2 &= tile_mask1; current_selection->y2 &= tile_mask1; if (current_selection->x2 >= current_selection->x1 && current_selection->x2 - current_selection->x1 < tile_width) { current_selection->x2 = current_selection->x1 + tile_width; } if (current_selection->x2 < current_selection->x1 && current_selection->x1 - current_selection->x2 < tile_width) { current_selection->x2 = current_selection->x1 - tile_width; } if (current_selection->y2 >= current_selection->y1 && current_selection->y2 - current_selection->y1 < tile_width) { current_selection->y2 = current_selection->y1 + tile_width; } if (current_selection->y2 < current_selection->y1 && current_selection->y1 - current_selection->y2 < tile_width) { current_selection->x2 = current_selection->x1 - tile_width; } if (current_selection->y1 < current_selection->y2 && current_selection->y2 - current_selection->y1 > (screen_height / 2)) { current_selection->y2 = current_selection->y1 + (screen_height / 2); } if (current_selection->y1 > current_selection->y2 && current_selection->y1 - current_selection->y2 > (screen_height / 2)) { current_selection->y2 = current_selection->y1 - (screen_height / 2); } } if (is_right_button_down && is_right_down) { return; } if (is_right_down || !is_right_button_down) { return; } /* right mouse button released */ is_right_button_down = false; if (current_selection->x1 > current_selection->x2) { Sint32 x = current_selection->x1; current_selection->x1 = current_selection->x2; current_selection->x2 = x; } if (current_selection->y1 > current_selection->y2) { Sint32 y = current_selection->y1; current_selection->y1 = current_selection->y2; current_selection->y2 = y; } current_selection->number_of_cols = (current_selection->x2 - current_selection->x1) / tile_width; current_selection->number_of_raws = (current_selection->y2 - current_selection->y1) / tile_width; switch (view_mode) { case SHOW_TILES: tiles_to_brush (); break; case SHOW_MAP: default: map_to_brush (); break; } } /** * Draw highlighting selection */ void supervisor_map_editor::highlight_selection () { char *screen; Uint32 cycle_delay = 0; if (current_selection->x2 == current_selection->x1 || current_selection->y2 == current_selection->y1) { return; } Uint32 x1 = current_selection->x1; Uint32 x2 = current_selection->x2; if (current_selection->y_offset > (Sint32) current_selection->y1 || current_selection->y_offset > (Sint32) current_selection->y2) { return; } Uint32 y1 = current_selection->y1 - current_selection->y_offset; Uint32 y2 = current_selection->y2 - current_selection->y_offset; if (x1 > x2) { Uint32 x = x1; x1 = x2; x2 = x; } Uint32 width = x2 - x1; if (y1 > y2) { Uint32 y = y1; y1 = y2; y2 = y; } Uint32 height = y2 - y1; if (cycled_colors_index++ > MAX_OF_CYCLED_COLORS) { cycled_colors_index = 0; } Uint32 color = cycled_colors_index; /* top border */ if (y1 >= 0 && y1 < screen_height) { screen = game_screen->get_pixel_data (x1, y1); cycle_delay = 0; for (Uint32 i = 0; i < width; i++) { unsigned char pixel = cycled_colors_list[color]; screen[i] = pixel; if (++cycle_delay >= 5) { cycle_delay = 0; if (color++ >= MAX_OF_CYCLED_COLORS) { color = 0; } } } } /* right border */ Uint32 rowsize = game_screen->get_row_size (); screen = game_screen->get_pixel_data (x2 - 1, y1 + 1); for (Uint32 i = 1; i < height; i++) { unsigned char pixel = cycled_colors_list[color]; if (y1 + i >= 0 && y1 + i < screen_height) { *screen = pixel; } if (++cycle_delay >= 5) { cycle_delay = 0; if (color++ >= MAX_OF_CYCLED_COLORS) { color = 0; } } screen += rowsize; } /* bottom border */ if (y2 >= 0 && y2 < screen_height) { screen = game_screen->get_pixel_data (x1, y2); for (Sint32 i = width - 1; i >= 0; i--) { unsigned char pixel = cycled_colors_list[color]; screen[i] = pixel; if (++cycle_delay >= 5) { cycle_delay = 0; if (color++ >= MAX_OF_CYCLED_COLORS) { color = 0; } } } } /* left border */ screen = game_screen->get_pixel_data (x1, y2 - 1); for (Uint32 i = 1; i < height; i++) { unsigned char pixel = cycled_colors_list[color]; if (y2 - i >= 0 && y2 - i < screen_height) { *screen = pixel; } if (++cycle_delay >= 5) { cycle_delay = 0; if (color++ > MAX_OF_CYCLED_COLORS) { color = 0; } } screen -= rowsize; } } /** * Allocate a tilesmap brush of the required size * @param number_of_raws number of raws of tiles * @param number_of_cols number of cols of tiles */ void supervisor_map_editor::alloc_tilesmap_brush (Uint32 number_of_raws, Uint32 number_of_cols) { if (NULL != tiles_brush) { delete[]tiles_brush; } Uint32 size = number_of_raws * number_of_cols; try { tiles_brush = new Uint16[size]; } catch (std::bad_alloc &) { std:: cerr << "(!)supervisor_map_editor::alloc_tilesmap_brush() " "not enough memory to allocate " << size << " Uint16!" << std::endl; throw; } } /** * Allocate a bitmap brush of the required size */ void supervisor_map_editor::alloc_brush () { if (NULL != brush_bitmap) { delete brush_bitmap; } brush_bitmap = tiles_map->alloc_brush (tiles_brush, current_selection->number_of_cols, current_selection->number_of_raws); brush_width = current_selection->number_of_cols; brush_height = current_selection->number_of_raws; return; } /** * Draw the current brush */ void supervisor_map_editor::draw_brush () { if (NULL == brush_bitmap) { return; } Uint32 xcoord = keyboard->get_mouse_x (); Uint32 ycoord = keyboard->get_mouse_y (); xcoord &= tile_mask1; ycoord &= tile_mask1; if (xcoord > screen_width - brush_bitmap->get_width ()) { xcoord = screen_width - brush_bitmap->get_width (); } if (ycoord > screen_height - brush_bitmap->get_height ()) { ycoord = screen_height - brush_bitmap->get_height (); } Uint32 map_ycoord = tiles_map->get_y_coord (); bool is_left_down = keyboard->is_left_button (); if (is_left_down && !is_left_button_down) { is_left_button_down = true; brush_posx = xcoord; brush_posy = ycoord; } if (is_left_down && is_left_button_down) { xcoord = brush_posx; ycoord = brush_posy; } else { /* * left mouse button released, copy tiles brush to the map */ if (!is_left_down && is_left_button_down) { is_left_button_down = false; Uint32 i = map_ycoord + brush_posy; i = (i / tiles_map->tile_height); i *= map_width; Uint16 *brush = tiles_brush; Uint16 *table = tiles_map->map_tiles + i; Uint16 *t_end = tiles_map->map_tiles + (tilesmap_scrolling::MAP_HEIGHT * map_width); table += (brush_posx / tiles_map->tile_width); for (i = 0; i < brush_height; i++) { if (table > t_end) { table -= (tilesmap_scrolling::MAP_HEIGHT * map_width); } for (Uint32 j = 0; j < brush_width; j++) { table[j] = *(brush++); } table += map_width; } /* copy a height of the screen (for scrolling rotation) */ table = tiles_map->map_tiles; i = (tilesmap_scrolling::MAP_HEIGHT * map_width); Sint32 tsupp = (display->get_height () / tiles_map->tile_height) * 2; for (Uint32 j = 0; j < (tsupp * map_width); j++) { tiles_map->map_tiles[i++] = table[j]; } } } game_screen->blit_surface (brush_bitmap, 0, 0, xcoord, ycoord - (map_ycoord & tile_mask2), brush_bitmap->get_width (), brush_bitmap->get_height ()); } /** * Save tiles map file */ bool supervisor_map_editor::save_tilesmap () { Uint32 map_size = tilesmap_scrolling::MAP_HEIGHT * map_width; //map_size = map_size * 2; Uint32 bytes_size = map_size * sizeof (Uint16); /* Uint16 *map2 = new Uint16[map_size]; for (Uint32 v = 0; v < map_size; v++) { map2[v] = 0; } Uint16 *map = (Uint16 *) tiles_map->map_tiles; Uint16 *x2 = map2; for (Uint32 v = 0; v < tilesmap_scrolling::MAP_HEIGHT; v++) { for (Uint32 w = 0; w < map_width; w++) { x2[w] = map[w]; x2[w + map_width] = map[w]; } map = map + map_width; x2 = x2 + map_width + map_width ; } */ Uint16 * filedata; try { filedata = new Uint16[map_size]; } catch (std::bad_alloc &) { std:: cerr << "(!)supervisor_map_editor::save_tilesmap() " "not enough memory to allocate " << map_size << " bytes!" << std::endl; throw; } Uint16 * map = (Uint16 *) tiles_map->map_tiles; //map = map2; unsigned char * buffer = (unsigned char *) filedata; for (Uint32 i = 0; i < map_size; i++) { Uint16 code = *map; code = code << 2; /* convert short int to big endian */ buffer[1] = code; code = code >> 8; buffer[0] = code; map++; buffer += 2; } #ifdef WIN32 /* set umask so that files are group-writable */ _umask (0002); #else umask (0002); #endif char * filename = "edmap.data"; Sint32 handle = open (filename, O_WRONLY | O_CREAT, 00666); if (-1 == handle) { std::cerr << "supervisor_map_editor::save_tilesmap() file " << filename << "; error " << strerror (errno) << std::endl; delete[]filedata; return false; } #ifdef WIN32 _write (handle, filedata, bytes_size); #else write (handle, filedata, bytes_size); #endif if (close (handle) == -1) { std::cerr << "supervisor_map_editor::save_tilesmap() file " << filename << "; error " << strerror (errno) << std::endl; delete[]filedata; return false; } delete[]filedata; if (is_verbose) { std::cout << "supervisor_map_editor::save_tilesmap() " << filename << "file was saved" << std::endl; } return true; } const unsigned char supervisor_map_editor::cycled_colors_list[MAX_OF_CYCLED_COLORS] = { 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255 }; tecnoballz-0.92/src/tiles_background.cc0000644000175000017500000005236210676117770017276 0ustar brunobruno/** * @file tiles_background.cc * @brief Draw tiles background in bricks levels * @date 2007-09-24 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.21 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: tiles_background.cc,v 1.21 2007/09/25 05:43:20 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/bitmap_data.h" #include "../include/handler_display.h" #include "../include/tiles_background.h" #include "../include/handler_keyboard.h" #include "../include/handler_resources.h" tiles_background * tiles_background::tiles_background_singleton = NULL; /** * Create the tiles background object */ tiles_background::tiles_background () { object_init (); type_of_tiles = TILES_64x64_WITH_16_COLORS; palette_index = 0; if (resolution == 1 || force_4_colors_tiles) { type_of_tiles = TILES_32x32_WITH_4_COLORS; } current_tiles = NULL; map_tiles = NULL; map_height = 0; map_width = 0; map_xcoord = 0; map_ycoord = 0; map_xmax = 0; map_ymax = 0; tiles_width = 0; tiles_height = 0; map_scroll_num = 1; map_angle_direction = 0; map_velocity = 0.0; map_angle_speed = 0.0; map_scroll_delay = 0; } /** * Release the titles background object */ tiles_background::~tiles_background () { if (NULL != current_tiles) { delete current_tiles; current_tiles = NULL; } if (NULL != map_tiles) { delete[] map_tiles; map_tiles = NULL; } object_free (); tiles_background_singleton = NULL; } /** * Get the object instance * tiles_background is a singleton * @return the tiles_background object */ tiles_background * tiles_background::get_instance () { if (NULL == tiles_background_singleton) { tiles_background_singleton = new tiles_background (); } return tiles_background_singleton; } /** * Load and draw a tiles background * @param tiles_num */ void tiles_background::setup (Uint32 tiles_num) { if (is_verbose) { std:: cout << "tiles_background::setup() tiles_num:" << tiles_num << std:: endl; } if (type_of_tiles > TILES_64x64_WITH_16_COLORS) { type_of_tiles = TILES_64x64_WITH_16_COLORS; } switch (type_of_tiles) { case TILES_32x32_WITH_4_COLORS: { bitmap_data *bmp = new bitmap_data (); if (is_verbose) { std::cout << "tiles_background::setup() " "load 32x32 tiles with 4 colors" << std::endl; } bmp->load (handler_resources::RES60BACKG); tiles_width = TILES_32_WIDTH; tiles_height = TILES_32_HEIGHT; /* select one of the 60 backgrounds */ /* value from 0 to 63 */ Uint32 x; Uint32 y = random_counter & 0x3F; if (y >= 60) { y -= 60; } if (y & 0x1) { /* right side */ x = bmp->get_width () / 2; } else { x = 0; } y >>= 1; y = y * tiles_height; current_tiles = (bitmap_data *) bmp->cut_to_bitmap (x, y, 5 * tiles_width, tiles_height); delete bmp; } break; case TILES_64x64_WITH_16_COLORS: default: { if (tiles_num < 1) { tiles_num = (random_counter & 127) + 1; } if (tiles_num > 77) { tiles_num = tiles_num - 77; } char *pathname = resources->get_tilemaps_filename (tiles_num); if (is_verbose) { std::cout << "tiles_background::setup() " << "try to initialize" << pathname << std::endl; } current_tiles = new bitmap_data (); current_tiles->load (pathname); tiles_width = TILES_64_WIDTH; tiles_height = TILES_64_HEIGHT; } break; } map_width = (game_screen->get_width () - 64 * resolution) / tiles_width; Sint32 h = (240 * resolution) % tiles_height - 1; map_height = (240 * resolution) / tiles_height; map_xmax = tiles_width * map_width; if (h > 0) { map_height++; } map_ymax = tiles_height * map_height; map_row_size = tiles_height * map_width; set_palette (); /* generating random map */ generate_map (); /* draw the tiles in background offscreen */ map_xcoord = random_counter % map_xmax; map_ycoord = random_counter * frame_counter % map_ymax; draw (background_screen); draw_shadows (); } /** * Draw shadows on the top and the right of screen */ void tiles_background::draw_shadows () { offscreen_surface* screen; if (has_background) { screen = background_screen; } else { screen = game_screen; } Uint32 size = screen->get_row_size(); unsigned char mask = handler_display::SHADOW_PIX; /* draw top shadow */ char *dest = screen->get_pixel_data(); Uint32 hscreen = display->get_width () - (64 * resolution); Uint32 k = handler_display::SHADOWOFFY * resolution; for (Uint32 i = 0; i < k; i++, dest+=size) { for (Uint32 j = 0; j < hscreen; j++) { dest[j] |= mask; } } /* draw right shadow */ dest = screen->get_pixel_data(252 * resolution, k); Uint32 vscreen = display->get_height () - k; k = 4 * resolution; for (Uint32 i = 0; i < vscreen; i++, dest+=size) { for (Uint32 j = 0; j < k ; j++) { dest[j] |= mask; } } } /** * Generate tiles map */ void tiles_background::generate_map () { /* allocate memory of the map */ if (NULL == map_tiles) { try { map_tiles = new Uint32[map_width * map_height * 4]; } catch (std::bad_alloc &) { std:: cerr << "(!)tiles_background::generate_map() " "not enough memory to allocate " << map_width * map_height << " bytes!" << std::endl; throw; } } Sint32 *positions; switch (type_of_tiles) { case TILES_32x32_WITH_4_COLORS: positions = table_pos1; break; case TILES_64x64_WITH_16_COLORS: default: positions = table_pos1; if (current_tiles->get_width () / TILES_64_WIDTH > 5) { positions = table_pos2; } break; } #if __WORDSIZE == 64 Sint32 rand1 = (long) display; Sint32 rand2 = (long) current_tiles; #else /* use pointer address as random value */ Sint32 rand1 = (Sint32) display; /* use pointer address as random value */ Sint32 rand2 = (Sint32) current_tiles; #endif for (Uint32 v = 0; v < map_height; v++) { for (Uint32 h = 0; h < map_width; h++) { random_counter = random_counter + rand1 + rand2 + 1 + keyboard->get_mouse_x (); rand1 = rand1 + frame_counter + v; rand2 = rand2 + display->get_frames_per_second (); Uint32 x = random_counter; /* table index, from 0 to 15 */ x &= 0x0f; /* position source, from 0 to 4 */ x = positions[x]; x *= tiles_width; Uint32 map_index = v * map_width * 2 + h; map_tiles[map_index] = x; map_tiles[map_index + map_width] = x; map_tiles[map_index + map_width * 2 * map_height] = x; map_tiles[map_index + map_width * 2 * map_height + map_width] = x; } } } /** * Set a type of displacement for the tilesmap scrolling */ void tiles_background::set_scroll_type(Uint32 type) { map_scroll_num = type; map_scroll_delay = 0; if(type != TILES_NO_SCROLL) { map_velocity = 0.0; } } /** * Draw the tiles background */ void tiles_background::draw () { switch (map_scroll_num) { case TILES_NO_SCROLL: if (map_velocity >= -0.001 && map_velocity <= 0.001) { map_velocity = 0; } else if (map_velocity > -0.01) { map_velocity -= 0.1; } else { map_velocity += 0.1; } break; case TILES_SCROLL_WIN: map_angle_direction = 3.14; map_velocity = 5.0; break; case TILES_SCROLL_GAMEOVER: if (map_velocity > -0.01 && map_velocity < 0.01) { double pi = 4 * atan (1.0); Uint32 i = random_counter & 64; map_angle_direction = (pi * 2 / 64) * i; } map_velocity = cos(map_angle_speed) * 5; if (map_scroll_delay < 1) { map_angle_speed -= 0.01; if ((map_velocity > 1 - 0.1 && map_velocity < 1 + 0.1) || (map_velocity > -3 - 0.1 && map_velocity < -3 + 0.1) ) { map_scroll_delay = 100; } } else { map_scroll_delay--; } break; case TILES_SCROLL_LOST: if (map_velocity > -0.01 && map_velocity < 0.01) { double pi = 4 * atan (1.0); Uint32 i = random_counter & 31; map_angle_direction = (pi * 2 / 32) * i; } map_velocity = cos(map_angle_speed) * 5; if (map_scroll_delay < 1) { map_angle_speed -= 0.01; if ((map_velocity > 2 - 0.1 && map_velocity < 2 + 0.1) || (map_velocity > -2 - 0.1 && map_velocity < -2 + 0.1) ) { map_scroll_delay = 10; } } else { map_scroll_delay--; } break; case TILES_SCROLL_BEGIN: if (map_velocity > -0.01 && map_velocity < 0.01) { double pi = 4 * atan (1.0); Uint32 i = random_counter & 31; map_angle_direction = (pi * 2 / 32) * i; } map_velocity = cos(map_angle_speed) * 6; if (map_scroll_delay < 1) { map_angle_speed += 0.01; if ((map_velocity > 3 - 0.1 && map_velocity < 3 + 0.1) || (map_velocity > -3 - 0.1 && map_velocity < -3 + 0.1) ) { map_scroll_delay = 50; } } else { map_scroll_delay--; } } map_ycoord = map_ycoord + (Uint32)(map_velocity * cos(map_angle_direction)); map_xcoord = map_xcoord + (Uint32)(map_velocity * sin(map_angle_direction)); draw (game_screen); draw_shadows (); } /** * Draw the tiles background * @param offscreen pointer to a offscreen_surface object */ void tiles_background::draw (offscreen_surface *offscreen) { map_xcoord = map_xcoord % map_xmax; map_ycoord = map_ycoord % map_ymax; SDL_Surface *screen_surface = offscreen->get_surface (); SDL_Surface *tiles_surface = current_tiles->get_surface (); Uint32 voffset = offscreen->get_vertical_offset (); /* width and height of the visible window */ Uint32 width_box = offscreen->get_width () - 64 * resolution; Uint32 height_box = offscreen->get_height () - voffset * 2; /* index on the first tile map */ Uint32 map_index = (map_ycoord / tiles_height % map_height) * map_height * 2 + (map_xcoord / tiles_width % map_width); /* calculate the width of the tiles of the first column */ Uint32 modulo_x = map_xcoord % tiles_width; Uint32 first_width = tiles_width - modulo_x; /* calculate the height of the tiles of the first line */ Uint32 modulo_y = map_ycoord % tiles_height; Uint32 first_height = tiles_height - modulo_y; /* calculate the width of the tiles of the last column, * zero value is * possible */ Uint32 last_width = (width_box - first_width) % tiles_width; /* calculate the height of the tiles of the last line, * zero value is * possible */ Uint32 last_height = (height_box - first_height) % tiles_height; SDL_Rect rect_src; SDL_Rect rect_dst; rect_dst.y = voffset; Uint32 vcount = (height_box - first_height) / tiles_height + 1; Uint32 hcount = (width_box - first_width) / tiles_width + 1; for (Uint32 v = 0; v <= vcount; v++) { if (v == 0) { rect_src.h = rect_dst.h = first_height; rect_src.y = modulo_y; } else { rect_src.y = 0; if (v < vcount) { rect_src.h = rect_dst.h = tiles_height; } else { if (last_height > 0) { rect_src.h = rect_dst.h = last_height; } else { continue; } } } rect_dst.x = 0; Uint32 *map_line = &map_tiles[map_index]; for (Uint32 h = 0; h <= hcount; h++) { if (h == 0) { rect_src.w = rect_dst.w = first_width; rect_src.x = *(map_line++) + modulo_x; } else { rect_src.x = *(map_line++); if (h < hcount) { rect_src.w = rect_dst.w = tiles_width; } else { if (last_width > 0) { rect_src.w = rect_dst.w = last_width; } else { continue; } } } if (SDL_BlitSurface (tiles_surface, &rect_src, screen_surface, &rect_dst) < 0) { std::cerr << "(!)tiles_background::draw() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } rect_dst.x += rect_dst.w; } map_index += map_width * 2; rect_dst.y += rect_dst.h; } } /** * x-coordinates of sources in the tiles bitmap */ Sint32 tiles_background::table_pos1[16] = { 3, 0, 0, 3, 4, 2, 1, 4, 3, 2, 1, 1, 0, 0, 2, 4 }; Sint32 tiles_background::table_pos2[16] = { 3, 0, 0, 3, 4, 2, 1, 4, 3, 2, 1, 1, 5, 0, 5, 4 }; void tiles_background::set_palette () { /* initialize color palette */ switch (type_of_tiles) { case TILES_32x32_WITH_4_COLORS: set_4_color_palette (); break; case TILES_64x64_WITH_16_COLORS: default: unsigned char *colPT = current_tiles->get_palette (); SDL_Color *palPT = display->get_palette (); SDL_Color *palP1 = palPT; SDL_Color *palP2 = palP1 + 128; unsigned char pixel; for (Sint32 i = 0; i < 16; i++) { /* red */ pixel = *(colPT++); palP1->r = pixel; pixel >>= 1; palP2->r = pixel; /* green */ pixel = *(colPT++); palP1->g = pixel; pixel >>= 1; palP2->g = pixel; /* blue */ pixel = *(colPT++); palP1->b = pixel; pixel >>= 1; palP2->b = pixel; palP1++; palP2++; } display->enable_palette (palPT); break; } } /** * Randomly select one of 112 4-color palettes */ void tiles_background::set_4_color_palette () { Sint32 j = random_counter & 0x1ff; if (j >= 448) { /* 112 preset 4 color palettes */ j -= 448; } j = j & 0xfff0; set_4_color_palette (j); } /** * Set next background palette of 4 colors */ void tiles_background::next_4_color_palette () { palette_index += 16; if (palette_index >= 432) { palette_index = 0; } set_4_color_palette (palette_index); } /** * Set previous background palette of 4 colors */ void tiles_background::prev_4_color_palette () { palette_index -= 16; if (palette_index < 0) { palette_index = 432; } set_4_color_palette (palette_index); } /** * Initialize a background palette color of 4 colors * @param pal_index 4 color palette number */ void tiles_background::set_4_color_palette (Uint32 pal_index) { if (is_verbose) { std::cout << "tiles_background::set_4_color_palette() " << "pal_index:" << pal_index << std::endl; } palette_index = pal_index; char *color = &couleurs[0]; unsigned char *colPT = (unsigned char *) (color) + pal_index; SDL_Color *pal = display->get_palette (); SDL_Color *lighted = pal + 1; SDL_Color *dark = lighted + 128; for (Uint32 i = 0; i < 4; i++) { unsigned char pixel = *(colPT++); /* red */ pixel = *(colPT++); lighted->r = pixel; pixel >>= 1; dark->r = pixel; /* green */ pixel = *(colPT++); lighted->g = pixel; pixel >>= 1; dark->g = pixel; /* blue */ pixel = *(colPT++); lighted->b = pixel; pixel >>= 1; dark->b = pixel; lighted++; dark++; } display->enable_palette (pal); if (NULL != current_tiles) { current_tiles->set_palette (pal); } } /** * Preset palettes: 4 colors original background (mode 320x200) * 448 / 16 : 28 preset palettes * 4 * 4 : 16 composantes by palette * 112 * 4 : 448 composantes */ char tiles_background::couleurs[448] = { 0x00, 0x40, 0x20, 0x40, 0x00, 0x60, 0x40, 0x60, 0x00, 0x80, 0x60, 0x80, 0x00, 0xA0, 0x80, 0xA0, 0x00, 0x00, 0x20, 0x40, 0x00, 0x20, 0x40, 0x60, 0x00, 0x40, 0x60, 0x80, 0x00, 0x60, 0x80, 0xA0, 0x00, 0x00, 0x20, 0x20, 0x00, 0x20, 0x40, 0x40, 0x00, 0x40, 0x60, 0x60, 0x00, 0x60, 0x80, 0x80, 0x00, 0x00, 0x20, 0x40, 0x00, 0x00, 0x40, 0x60, 0x00, 0x20, 0x60, 0x80, 0x00, 0x40, 0x80, 0xA0, 0x00, 0x30, 0x40, 0x30, 0x00, 0x50, 0x60, 0x50, 0x00, 0x70, 0x80, 0x70, 0x00, 0x90, 0xA0, 0x90, 0x00, 0x20, 0x20, 0x40, 0x00, 0x40, 0x40, 0x60, 0x00, 0x60, 0x60, 0x80, 0x00, 0x80, 0x80, 0xA0, 0x00, 0x00, 0x40, 0x40, 0x00, 0x20, 0x60, 0x60, 0x00, 0x40, 0x80, 0x80, 0x00, 0x60, 0xA0, 0xA0, 0x00, 0x20, 0x00, 0x20, 0x00, 0x40, 0x20, 0x40, 0x00, 0x60, 0x40, 0x60, 0x00, 0x80, 0x60, 0x80, 0x00, 0x00, 0x40, 0x20, 0x00, 0x00, 0x60, 0x40, 0x00, 0x20, 0x80, 0x60, 0x00, 0x40, 0xA0, 0x80, 0x00, 0x40, 0x20, 0x00, 0x00, 0x60, 0x40, 0x20, 0x00, 0x80, 0x60, 0x40, 0x00, 0xA0, 0x80, 0x60, 0x00, 0x40, 0x00, 0x00, 0x00, 0x60, 0x20, 0x20, 0x00, 0x80, 0x40, 0x40, 0x00, 0xA0, 0x60, 0x60, 0x00, 0x40, 0x00, 0x40, 0x00, 0x60, 0x20, 0x60, 0x00, 0x80, 0x40, 0x80, 0x00, 0xA0, 0x60, 0xA0, 0x00, 0x00, 0x20, 0x00, 0x00, 0x20, 0x40, 0x20, 0x00, 0x40, 0x60, 0x40, 0x00, 0x60, 0x80, 0x60, 0x00, 0x20, 0x40, 0x20, 0x00, 0x40, 0x60, 0x40, 0x00, 0x60, 0x80, 0x60, 0x00, 0x80, 0xA0, 0x80, 0x00, 0x40, 0x40, 0x00, 0x00, 0x60, 0x60, 0x20, 0x00, 0x80, 0x80, 0x40, 0x00, 0xA0, 0xA0, 0x60, 0x00, 0x00, 0x40, 0x00, 0x00, 0x20, 0x60, 0x20, 0x00, 0x40, 0x80, 0x40, 0x00, 0x60, 0xA0, 0x60, 0x00, 0x20, 0x20, 0x20, 0x00, 0x40, 0x40, 0x40, 0x00, 0x60, 0x60, 0x60, 0x00, 0x80, 0x80, 0x80, 0x00, 0x40, 0x20, 0x60, 0x00, 0x60, 0x40, 0x80, 0x00, 0x80, 0x60, 0xA0, 0x00, 0xA0, 0x80, 0xC0, 0x00, 0x20, 0x20, 0x00, 0x00, 0x40, 0x40, 0x20, 0x00, 0x60, 0x60, 0x40, 0x00, 0x80, 0x80, 0x60, 0x00, 0x20, 0x40, 0x60, 0x00, 0x40, 0x60, 0x80, 0x00, 0x60, 0x80, 0xA0, 0x00, 0x80, 0xA0, 0xC0, 0x00, 0x60, 0x40, 0x20, 0x00, 0x80, 0x60, 0x40, 0x00, 0xA0, 0x80, 0x60, 0x00, 0xC0, 0xA0, 0x80, 0x00, 0x40, 0x00, 0x60, 0x00, 0x60, 0x20, 0x80, 0x00, 0x80, 0x40, 0xA0, 0x00, 0xA0, 0x60, 0xC0, 0x00, 0x40, 0x00, 0x20, 0x00, 0x60, 0x20, 0x40, 0x00, 0x80, 0x40, 0x60, 0x00, 0xA0, 0x60, 0x80, 0x00, 0x20, 0x20, 0x60, 0x00, 0x40, 0x40, 0x80, 0x00, 0x60, 0x60, 0xA0, 0x00, 0x80, 0x80, 0xC0, 0x00, 0x60, 0x40, 0x00, 0x00, 0x80, 0x60, 0x20, 0x00, 0xA0, 0x80, 0x40, 0x00, 0xC0, 0x80, 0x60, 0x00, 0x20, 0x40, 0x00, 0x00, 0x40, 0x60, 0x20, 0x00, 0x60, 0x80, 0x40, 0x00, 0x80, 0xA0, 0x60, 0x00, 0x40, 0x20, 0x20, 0x00, 0x60, 0x40, 0x40, 0x00, 0x80, 0x60, 0x60, 0x00, 0xA0, 0x80, 0x80, 0x00, 0x20, 0x40, 0x40, 0x00, 0x40, 0x60, 0x60, 0x00, 0x60, 0x80, 0x80, 0x00, 0x80, 0xA0, 0xA0 }; tecnoballz-0.92/src/sprite_object.cc0000644000175000017500000021222610712030101016555 0ustar brunobruno/** * @file sprite_object.cc * @brief Draw a sprite on the screen * @date 2007-10-31 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.43 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_object.cc,v 1.43 2007/10/31 07:35:29 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_object.h" /** * Create a sprite object */ sprite_object::sprite_object () { ombredecax = handler_display::SHADOWOFFX * resolution; ombredecay = handler_display::SHADOWOFFY * resolution; ombrepixel = handler_display::SHADOW_PIX; ombrepixe4 = handler_display::SHADOWLONG; clear_sprite_members (); } /** * Release a sprite object */ sprite_object::~sprite_object () { release_sprite (); } /** * Release memory allocated dynamically bu the sprite object */ void sprite_object::release_sprite () { if (has_allocated_memory) { for (Sint32 i = 0; i < max_of_images; i++) { if (drawing_values[i] != NULL) { delete[]drawing_values[i]; drawing_values[i] = NULL; } if (drawing_data[i] != NULL) { delete[]drawing_data[i]; drawing_data[i] = NULL; } if (is_draw_pixel_by_pixel && drawing_pixels[i] != NULL) { delete[]drawing_pixels[i]; drawing_pixels[i] = NULL; } } if (drawing_values != NULL) { delete[]drawing_values; drawing_values = NULL; } if (drawing_data != NULL) { delete[]drawing_data; drawing_data = NULL; } if (is_draw_pixel_by_pixel && drawing_pixels != NULL) { delete[]drawing_pixels; drawing_pixels = NULL; } if (images_pixel_data != NULL) { delete[]images_pixel_data; images_pixel_data = NULL; } if (drawing_peer_line != NULL) { for (Sint32 i = 0; i < max_of_images; i++) { if (drawing_peer_line[i] != NULL) { delete[]drawing_peer_line[i]; drawing_peer_line[i] = NULL; } } delete[]drawing_peer_line; drawing_peer_line = NULL; } } if (is_release_pixel_data && pixel_data != NULL) { delete[]pixel_data; is_release_pixel_data = false; pixel_data = NULL; } object_free (); } /** * Clear some values */ void sprite_object::clear_sprite_members () { object_init (); pixel_data = (char *) NULL; images_pixel_data = (char **) NULL; screen_ptr = (char *) NULL; shadow_screen_ptr = (char *) NULL; frame_delay = 1; max_of_images = 0; frame_index = 0; is_enabled = false; sprite_height = 0; sprite_width = 0; drawing_values = (Sint16 **) NULL; drawing_data = (char **) NULL; drawing_pixels = (Sint16 **) NULL; collision_height = 0; collision_width = 0; screen_height = 0; screen_width = 0; frame_period = 1; x_coord = 0; y_coord = 0; display_pos = 0; x_maximum = 0; y_maximum = 0; frame_index_max = 0; x_minimum = 0; y_minimum = 0; frame_index_min = 0; offsetDest = 0; offsetSrce = 0; current_drawing_values = (Sint16 *) NULL; current_drawing_data = (char *) NULL; current_drawing_pixels = NULL; sprite_has_shadow = false; sprite_type_id = 0; row_size = 0; affligFrst = 0; affligLast = 1; is_mirrored_vertically = false; drawing_peer_line = (bb_afligne **) NULL; has_allocated_memory = false; object_pos = -1; num_of_repeats = 0; cycling_index = 0; current_cycling = &cycling_01[0]; draw_method = COPY_FROM_BITMAP; is_release_pixel_data = false; } /** * Copy sprite members to anotger sprite * @param bobPt destination sprite object */ void sprite_object::duplicate_to (sprite_object * sprite_dest) { sprite_dest->pixel_data = pixel_data; sprite_dest->images_pixel_data = images_pixel_data; sprite_dest->screen_ptr = screen_ptr; sprite_dest->shadow_screen_ptr = shadow_screen_ptr; sprite_dest->frame_delay = frame_delay; sprite_dest->max_of_images = max_of_images; sprite_dest->frame_index = frame_index; sprite_dest->is_enabled = is_enabled; sprite_dest->sprite_height = sprite_height; sprite_dest->sprite_width = sprite_width; sprite_dest->drawing_values = drawing_values; sprite_dest->drawing_data = drawing_data; sprite_dest->drawing_pixels = drawing_pixels; sprite_dest->collision_height = collision_height; sprite_dest->collision_width = collision_width; sprite_dest->screen_height = screen_height; sprite_dest->screen_width = screen_width; sprite_dest->frame_period = frame_period; sprite_dest->x_coord = x_coord; sprite_dest->y_coord = y_coord; sprite_dest->display_pos = display_pos; sprite_dest->x_maximum = x_maximum; sprite_dest->y_maximum = y_maximum; sprite_dest->frame_index_max = frame_index_max; sprite_dest->x_minimum = x_minimum; sprite_dest->y_minimum = y_minimum; sprite_dest->frame_index_min = frame_index_min; sprite_dest->offsetSrce = offsetSrce; sprite_dest->offsetDest = offsetDest; sprite_dest->current_drawing_values = current_drawing_values; sprite_dest->current_drawing_data = current_drawing_data; sprite_dest->current_drawing_pixels = current_drawing_pixels; sprite_dest->sprite_has_shadow = sprite_has_shadow; sprite_dest->sprite_type_id = sprite_type_id; sprite_dest->row_size = row_size; sprite_dest->offscreen_pitch = offscreen_pitch; sprite_dest->draw_method = draw_method; sprite_dest->is_draw_pixel_by_pixel = is_draw_pixel_by_pixel; sprite_dest->has_allocated_memory = false; } /** * Enable the sprite */ void sprite_object::enable () { is_enabled = true; } /** * Disable the sprite */ void sprite_object::disable () { is_enabled = false; } /** * Check if the sprite is enable * @return true if the sprite is enable */ bool sprite_object::is_enable () { return is_enabled; } /** * Return the sprite identifier * @return indentifier of sprite, identify the type of the sprite */ Uint32 sprite_object::get_sprite_type_id () { return sprite_type_id; } /** * Set a number sprite (normally the number of position in list) */ void sprite_object::set_object_pos (Sint32 num) { object_pos = num; } void sprite_object::set_display_pos (Sint32 num) { display_pos = num; } /** * Make a simple sprite * @param bitmap bitmap containing the images of sprite * @param shadow true if the sprite has shadow, false by default */ void sprite_object::make_sprite (surface_sdl * bitmap, bool shadow) { init_common (bitmap, shadow); pixel_data = bitmap->get_pixel_data (); } /** * Initialize some common values * @param bitmap bitmap containing the images of sprite * @param shadow true if the sprite has shadow */ void sprite_object::init_common (surface_sdl * bitmap, bool shadow) { screen_width = display->get_width (); screen_height = display->get_height (); row_size = bitmap->get_row_size (); offscreen_pitch = game_screen->get_row_size (); sprite_has_shadow = shadow; screen_ptr = (char *) NULL; shadow_screen_ptr = (char *) NULL; sprite_width = bitmap->get_width (); sprite_height = bitmap->get_height (); max_of_images = 1; collision_height = sprite_height; collision_width = sprite_width; x_maximum = screen_width - (Sint32) collision_width; y_maximum = screen_height - (Sint32) collision_height; offsetSrce = bitmap->get_line_modulo (sprite_width); offsetDest = game_screen->get_line_modulo (sprite_width); } /** * Allocate memory for graphics data sprite for optimized drawing routines * @param numof maximum mumber of images for this sprite */ void sprite_object::alloc_drawing_tables (Sint32 numof) { has_allocated_memory = true; max_of_images = numof; try { /* draw lines by lines */ if (draw_method == DRAW_LINE_BY_LINE) { affligFrst = 0; affligLast = sprite_height; drawing_peer_line = new bb_afligne* [max_of_images]; for (Sint32 i = 0; i < max_of_images; i++) { bb_afligne *p = new bb_afligne[sprite_height]; drawing_peer_line[i] = p; } } /* table giving address of each images of the sprite * into bitmap source */ images_pixel_data = new char* [max_of_images]; /* drawing tables for offsets and counters values (words and bytes) */ drawing_values = new Sint16* [max_of_images]; /* drawing tables of drawing pixels data */ drawing_data = new char* [max_of_images]; for (Sint32 i = 0; i < max_of_images; i++) { images_pixel_data[i] = NULL; drawing_values[i] = NULL; drawing_data[i] = NULL; } /* table for draw pixel by pixel, used for color cycling */ if (is_draw_pixel_by_pixel) { drawing_pixels = new Sint16 *[max_of_images]; for (Sint32 i = 0; i < max_of_images; i++) { drawing_pixels[i] = NULL; } } } catch (std::bad_alloc &) { std::cerr << "(!)sprite_object::alloc_drawing_tables " << "not enough memory to allocate " << "list of sprite drawing tables for " << max_of_images << " images! " << std::endl; throw; } } /** * Create the structure for drawing the sprite * @param type_id sprite type id, number from 1 to n * @praam image bitmap containing the images of sprite * @param shadow true if it sprite has a shadow, false otherwise * @param by_pixel if true generate additional table to drawing * pixel by pixel. Used for color cyclyng. * False by default */ void sprite_object::create_sprite (Sint32 type_id, surface_sdl * image, bool shadow, bool by_pixel) { is_draw_pixel_by_pixel = by_pixel; if (draw_method == COPY_FROM_BITMAP) { draw_method = DRAW_WITH_TABLES; } sprite_type_id = type_id; init_common (image, shadow); /* read sprite characteristics */ const sprite_description *descr = zelistBOB[sprite_type_id]; sprite_height = descr->height; sprite_height *= resolution; max_of_images = descr->number_of_images; frame_index_max = max_of_images - 1; sprite_width = descr->width; sprite_width *= resolution; collision_height = sprite_height; collision_width = sprite_width; x_maximum = screen_width - sprite_width; y_maximum = screen_height - sprite_height; offsetSrce = image->get_line_modulo (sprite_width); offsetDest = game_screen->get_line_modulo (sprite_width); /* Allocate list for the lists of the drawing tables */ alloc_drawing_tables (max_of_images); /* * generate the drawing tables */ sprite_coordinates *coord = descr->coordinates; /* process each image frame of the sprite animation */ for (Sint32 i = 0; i < max_of_images; i++) { /* counter of the number of pixels of the image frame */ Uint32 pixels_count = 0; /* table size counter of offsets and loops counters values */ Uint32 values_count = 0; Uint32 pos_x = (Sint32) coord[i].xcoord; pos_x *= resolution; pos_x *= 16; Uint32 pos_y = (Sint32) coord[i].ycoord; pos_y *= resolution; /* verify page overflow */ if (pos_y > (image->get_height () - sprite_height) || pos_x > (image->get_width () - sprite_width)) { std::cerr << "(!)sprite_object::create_sprite() " << "sprite_type_id: " << sprite_type_id << "; x2: " << pos_x + sprite_width << "; width of the bitmap: " << image->get_width () << "; y2: " << pos_y + sprite_height << "; height of the bitmap: " << image->get_height () << std::endl; std::cerr << "(!)sprite_object::create_sprite() " << "pox_x: " << coord[i].xcoord << "; pos_y: " << coord[i].ycoord << "; image number: " << i << "; resolution: " << resolution << std::endl; throw std::runtime_error ("(!)sprite_object::create_sprite() " "failed! Coordinates out of range"); } /* * mirror y if request */ if (is_mirrored_vertically) { char *top = image->get_pixel_data (pos_x, pos_y); char *bottom = image->get_pixel_data (pos_x, pos_y + sprite_height - 1); Uint32 next = image->get_row_size (); for (Uint32 j = 0; j < sprite_height / 2; j++) { for (Uint32 k = 0; k < sprite_width; k++) { char pixel = top[k]; top[k] = bottom[k]; bottom[k] = pixel; } top += next; bottom -= next; } } /* * calculation size of the table */ /* counter of the contiguous pixels */ Uint32 contiguous = 0; /* graphic address of the sprite in png image */ char *pixel_data = image->get_pixel_data (pos_x, pos_y); for (Uint32 j = 0; j < sprite_height; j++) { for (Uint32 k = 0; k < sprite_width; k++) { /* read a pixel */ char pixel = *(pixel_data++); if (pixel != 0) { contiguous++; /* increase the size of pixel's table */ pixels_count++; } else { /* at least one pixel? */ if (contiguous > 0) { contiguous = 0; /* increase the size of the counter's table */ values_count++; } } } if (contiguous > 0) { contiguous = 0; values_count++; } pixel_data += offsetSrce; } /* * generate the sprite's table for it displaying */ char *pixels; Sint16 *counters; Sint16 *destW = NULL; try { pixels = new char[pixels_count]; counters = new Sint16[values_count * 3 + 1]; if (is_draw_pixel_by_pixel) { destW = new Sint16[values_count * 2 + 1]; } } catch (std::bad_alloc &) { std::cerr << "(!)sprite_object::create_sprite() " << "not enough memory to allocate " << "drawing tables for " << pixels_count << " pixels! " << std::endl; throw; } /* table of offsets and loops counters */ drawing_values[i] = counters; /* table of the pixels */ drawing_data[i] = pixels; if (is_draw_pixel_by_pixel) { drawing_pixels[i] = destW; } /* * generate the sprite's table for display */ Uint32 offset = 0; /* counter of the contiguous pixels */ contiguous = 0; pixel_data = image->get_pixel_data (pos_x, pos_y); // graphic address images_pixel_data[i] = pixel_data; *(counters++) = (Sint16) values_count; // Nombre d'occurences if (is_draw_pixel_by_pixel) { *(destW++) = (Sint16) values_count; // Nombre d'occurences } values_count = 0; // compteur nombre d'offest et de compteur Sint32 left_offset = 0; bool flagO = false; for (Uint32 j = 0; j < sprite_height; j++) { /* special display mode line peer line (used for gigablitz) */ if (draw_method == DRAW_LINE_BY_LINE) { bb_afligne *p = drawing_peer_line[i]; p[j].TABAFFICH1 = counters; p[j].TABAFFICH2 = pixels; } flagO = false; for (Uint32 k = 0; k < sprite_width; k++) { /* read the pixel */ char pixel = *(pixel_data++); /* transparent? */ if (pixel != 0) { /* no, save pixel value */ *(pixels++) = (Sint16) pixel; contiguous++; } else { /* at least one pixel? */ if (contiguous > 0) { if (is_draw_pixel_by_pixel) { *(destW++) = (Sint16) offset; //previous offset *(destW++) = (Sint16) contiguous; //number of pixel(s) } /* save the previous offset in bytes */ *(counters++) = (Sint16) offset; #ifndef BYTES_COPY /* save the number of 32-bit long words = x4 pixels */ Sint32 n = contiguous >> 2; *(counters++) = (Sint16) n; /* rest 0, 1, 2 or 3 bytes */ contiguous &= 0x003; #else *(counters++) = 0; #endif /* save number of contiguous bytes = x1 pixel */ *(counters++) = (Sint16) contiguous; contiguous = 0; offset = 0; values_count++; //COUNTERTAB++ flagO = true; } if (!flagO) { left_offset++; } offset++; } } //width loop //*** if (contiguous > 0) { if (is_draw_pixel_by_pixel) { *(destW++) = (Sint16) offset; //previous offset *(destW++) = (Sint16) contiguous; //number of pixel(s) } *(counters++) = (Sint16) offset; #ifndef BYTES_COPY /* save the number of 32-bit long words = x4 pixels */ Sint32 n = contiguous >> 2; *(counters++) = (Sint16) n; /* rest 0, 1, 2 or 3 bytes */ contiguous &= 0x003; #else *(counters++) = 0; #endif /* save number of contiguous bytes = x1 pixel */ *(counters++) = (Sint16) contiguous; contiguous = 0; values_count++; //COUNTERTAB++ offset = 0; } pixel_data += offsetSrce; offset += offsetDest; if (draw_method == DRAW_LINE_BY_LINE) { bb_afligne *p = drawing_peer_line[i]; p[j].COUNTERTAB = values_count; p[j].OFFSETLEFT = left_offset; values_count = 0; left_offset = 0; } } /* height loop */ } /* image frame loop */ /* current table of offsets and loops counters */ current_drawing_values = drawing_values[0]; /* current pixles table */ current_drawing_data = drawing_data[0]; if (is_draw_pixel_by_pixel) { current_drawing_pixels = drawing_pixels[0]; } pixel_data = images_pixel_data[0]; //adresse GFX pour routine "draw()" } /** * Set x and y coordinates of the sprite * @param xcoord the x coordinate in pixels * @param ycoord the y coordinate in pixels */ void sprite_object::set_coordinates (Sint32 xcoord, Sint32 ycoord) { x_coord = xcoord; y_coord = ycoord; } /** * Set x coordinate of the sprite * @param xcoord the x coordinate in pixels */ void sprite_object::set_x_coord (Sint32 xcoord) { x_coord = xcoord; } /** * Set y coordinate of the sprite * @param ycoord the y coordinate in pixels */ void sprite_object::set_y_coord (Sint32 ycoord) { y_coord = ycoord; } /** * Moving the sprite horizontally * @param xoffset the horizontal offset of displacement */ void sprite_object::move_x (Sint32 xoffset) { x_coord += xoffset; } /** * Moving the sprite vertically * @param yoffset the vertical offset of displacement */ void sprite_object::move_y (Sint32 yoffset) { y_coord += yoffset; } /** * Check if the sprite has a shadow * @return true if the sprite has a shadow */ bool sprite_object::has_shadow () { return sprite_has_shadow; } /** * Set or clear the flag sprite shadow * param shadow true if the sprite has a shadow */ void sprite_object::set_shadow (bool shadow) { sprite_has_shadow = shadow; } /** * Get x coordinate * @return x coordinate of the sprite */ Sint32 sprite_object::get_x_coord () { return x_coord; } /** * Get y coordinate * @return y coordinate of the sprite */ Sint32 sprite_object::get_y_coord () { return y_coord; } /** * Set the image to use for this sprite */ void sprite_object::set_image () { Sint32 index = frame_index; pixel_data = images_pixel_data[index]; current_drawing_values = drawing_values[index]; current_drawing_data = drawing_data[index]; if (is_draw_pixel_by_pixel && drawing_pixels) { current_drawing_pixels = drawing_pixels[index]; } } /** * Set the image to use for this sprite * @param index frame index */ void sprite_object::set_image (Sint32 index) { frame_index = index; pixel_data = images_pixel_data[index]; current_drawing_values = drawing_values[index]; current_drawing_data = drawing_data[index]; if (is_draw_pixel_by_pixel) { current_drawing_pixels = drawing_pixels[index]; } } /** * Restore background where sprite was displayed */ void sprite_object::restore_background_under_sprite () { /* if memory address is null, then sprite is not displaying */ if (NULL == screen_ptr) { return; } /* special sprite, restore line by line (gigablitz) */ if (draw_method == DRAW_LINE_BY_LINE) { restore_line_by_line (); return; } #ifndef BYTES_COPY Sint32 *restore32 = (Sint32 *) restore_ptr; Sint32 *screen32 = (Sint32 *) screen_ptr; screen_ptr = (char *) NULL; Sint16 *counters = current_drawing_values; Uint32 h = (Uint32) * (counters++); for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); screen32 = (Sint32 *) ((char *) screen32 + k); restore32 = (Sint32 *) ((char *) restore32 + k); /* number of contiguous bytes */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { *(screen32++) = *(restore32++); } /* number of contiguous long words */ k = *(counters++); char *screen8 = (char *) screen32; char *restore8 = (char *) restore32; for (Sint32 j = 0; j < k; j++) { *(screen8++) = *(restore8++); } screen32 = (Sint32 *) screen8; restore32 = (Sint32 *) restore8; } #else char *restore = restore_ptr; char *screen = screen_ptr; screen_ptr = (char *) NULL; Sint16 *counters = current_drawing_values; Uint32 h = (Uint32) * (counters++); for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); screen += k; restore += k; counters++; /* number of contiguous bytes */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { *(screen++) = *(restore++); } } #endif } /** * Restore background where line by line (used for gigablitz) */ void sprite_object::restore_line_by_line () { bb_afligne *p = drawing_peer_line[frame_index]; Sint32 l = affligFrSv; Sint16 o = p[l].OFFSETLEFT; Uint32 t = (Uint32) p[l].COUNTERTAB; Uint16 *gfxPT = (Uint16 *) p[l].TABAFFICH1; gfxPT++; #ifndef BYTES_COPY Sint32 *srcPT = (Sint32 *) restore_ptr; Sint32 *adres = (Sint32 *) screen_ptr; screen_ptr = (char *) NULL; for (Uint32 i = 0; i < t; i++) { adres = (Sint32 *) ((char *) adres + o); srcPT = (Sint32 *) ((char *) srcPT + o); o = *(gfxPT++); //number of pixels contigus for (Sint32 k = 0; k < o; k++) *(adres++) = *(srcPT++); o = *(gfxPT++); //number of pixels contigus char *adreb = (char *) adres; char *srcPB = (char *) srcPT; for (Sint32 k = 0; k < o; k++) *(adreb++) = *(srcPB++); adres = (Sint32 *) adreb; srcPT = (Sint32 *) srcPB; o = *(gfxPT++); //offset } l++; for (; l < affligLaSv; l++) { gfxPT = (Uint16 *) p[l].TABAFFICH1; t = (Uint32) p[l].COUNTERTAB; for (Uint32 i = 0; i < t; i++) { o = *(gfxPT++); //offset adres = (Sint32 *) ((char *) adres + o); srcPT = (Sint32 *) ((char *) srcPT + o); o = *(gfxPT++); //number of pixels contigus for (Sint32 k = 0; k < o; k++) *(adres++) = *(srcPT++); o = *(gfxPT++); //number of pixels contigus char *adreb = (char *) adres; char *srcPB = (char *) srcPT; for (Sint32 k = 0; k < o; k++) *(adreb++) = *(srcPB++); adres = (Sint32 *) adreb; srcPT = (Sint32 *) srcPB; } } #else char *srcPT = restore_ptr; char *adres = screen_ptr; screen_ptr = (char *) NULL; for (Uint32 i = 0; i < t; i++) { adres = adres + o; srcPT = srcPT + o; gfxPT++; o = *(gfxPT++); //number of pixels contigus for (Sint32 k = 0; k < o; k++) *(adres++) = *(srcPT++); o = *(gfxPT++); //offset } l++; for (; l < affligLaSv; l++) { gfxPT = (Uint16 *) p[l].TABAFFICH1; t = (Uint32) p[l].COUNTERTAB; for (Uint32 i = 0; i < t; i++) { o = *(gfxPT++); //offset adres = adres + o; srcPT = srcPT + o; gfxPT++; o = *(gfxPT++); //number of pixels contigus for (Sint32 k = 0; k < o; k++) *(adres++) = *(srcPT++); } } #endif } /** * Return current animation offset * @return the current frame index */ Sint32 sprite_object::get_frame_index () { return frame_index; } /** * Restore background where sprite's shadow was displayed */ void sprite_object::restore_background_under_shadow () { if (NULL == shadow_screen_ptr) { return; } #ifndef BYTES_COPY Sint32 *restore32 = (Sint32 *) shadow_restore_ptr; Sint32 *screen32 = (Sint32 *) shadow_screen_ptr; shadow_screen_ptr = (char *) NULL; Sint16 *counters = current_drawing_values; Uint32 h = (Uint32) * (counters++); for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); screen32 = (Sint32 *) ((char *) screen32 + k); restore32 = (Sint32 *) ((char *) restore32 + k); /* number of contiguous 32-bit words */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { *(screen32++) = *(restore32++); } /* number of contiguous bytes */ k = *(counters++); char *screen8 = (char *) screen32; char *restore8 = (char *) restore32; for (Sint32 j = 0; j < k; j++) { *(screen8++) = *(restore8++); } screen32 = (Sint32 *) screen8; restore32 = (Sint32 *) restore8; } #else char *restore = shadow_restore_ptr; char *screen = shadow_screen_ptr; shadow_screen_ptr = (char *) NULL; Sint16 *counters = current_drawing_values; Uint32 h = (Uint32) * (counters++); for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); screen += k; restore += k; counters++; /* number of contiguous bytes */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { *(screen++) = *(restore++); } } #endif } /** * Draw a sprite into the offscreen */ void sprite_object::draw () { if (!is_enabled || frame_index >= max_of_images) { return; } switch (draw_method) { case DRAW_WITH_TABLES: draw_with_tables (); break; case COPY_FROM_BITMAP: draw_copy_from_bitmap (); break; case DRAW_LINE_BY_LINE: draw_line_by_line (); break; case DRAW_REPEAT_SPRITE: draw_vertically_repeated (); break; case DRAW_COLOR_CYCLING_MASK: draw_cycling_color (); break; case DRAW_CAPSULE: draw_capsule (); break; } } /** * Draw a sprite with tables to optimize the copy * It is the method most frequently used */ void sprite_object::draw_with_tables () { restore_ptr = background_screen->get_pixel_data (x_coord, y_coord); #ifndef BYTES_COPY Sint32 *screen32 = (Sint32 *) game_screen->get_pixel_data (x_coord, y_coord); screen_ptr = (char *) screen32; /* pixels data of the sprite image */ Sint32 *pixels32 = (Sint32 *) current_drawing_data; /* offsets and counters of loops for copies */ Uint16 *counters = (Uint16 *) current_drawing_values; /* height of the sprite in pixels */ Uint32 h = (Uint32) * (counters++); for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); screen32 = (Sint32 *) ((char *) screen32 + k); /* number of contiguous long words */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { Sint32 p = *(pixels32++); *(screen32++) = p; } /* number of contiguous bytes */ k = *(counters++); char *pixels8 = (char *) pixels32; char *screen8 = (char *) screen32; for (Sint32 j = 0; j < k; j++) { char p = *(pixels8++); *(screen8++) = p; } pixels32 = (Sint32 *) pixels8; screen32 = (Sint32 *) screen8; } #else char *screen = game_screen->get_pixel_data (x_coord, y_coord); screen_ptr = screen; /* pixels data of the sprite image */ char *pixels = current_drawing_data; /* offsets and counters of loops for copies */ Uint16 *counters = (Uint16 *) current_drawing_values; /* height of the sprite in pixels */ Uint32 t = (Uint32) * (counters++); for (Uint32 i = 0; i < t; i++) { /* offset */ Sint16 k = *(counters++); screen += k; counters++; /* number of contiguous bytes */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { *(screen++) = *(pixels++); } } #endif } /** * Draw a color cycling sprite mask (paddle's fires and guardian's fires) */ void sprite_object::draw_cycling_color () { cycling_index &= 7; Sint32 pixel = current_cycling[cycling_index++]; restore_ptr = background_screen->get_pixel_data (x_coord, y_coord); #ifndef BYTES_COPY Sint32 *screen32 = (Sint32 *) game_screen->get_pixel_data (x_coord, y_coord); screen_ptr = (char *) screen32; /* pixels data of the sprite image */ Sint32 *pixels32 = (Sint32 *) current_drawing_data; /* offsets and counters of loops for copies */ Uint16 *counters = (Uint16 *) current_drawing_values; /* height of the sprite in pixels */ Uint32 h = (Uint32) * (counters++); for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); screen32 = (Sint32 *) ((char *) screen32 + k); /* number of contiguous long words */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { *(screen32++) = pixel; } /* number of contiguous bytes */ k = *(counters++); char *pixels8 = (char *) pixels32; char *screen8 = (char *) screen32; for (Sint32 j = 0; j < k; j++) { *(screen8++) = pixel; } pixels32 = (Sint32 *) pixels8; screen32 = (Sint32 *) screen8; } #else char *screen = game_screen->get_pixel_data (x_coord, y_coord); screen_ptr = screen; /* offsets and counters of loops for copies */ Uint16 *counters = (Uint16 *) current_drawing_values; Uint32 t = (Uint32) * (counters++); for (Uint32 i = 0; i < t; i++) { /* offset */ Sint16 k = *(counters++); screen += k; counters++; /* number of contiguous bytes */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { *(screen++) = pixel; } } #endif } /** * Draw somes capsules with color cyling */ void sprite_object::draw_capsule () { cycling_index &= 7; Sint32 color = current_cycling[cycling_index++]; char *screen = game_screen->get_pixel_data (x_coord, y_coord); screen_ptr = screen; restore_ptr = background_screen->get_pixel_data (x_coord, y_coord); /* pixels data of the sprite image */ char *pixels = current_drawing_data; /* offsets and counters of loops for copies */ Uint16 *counters = (Uint16 *) current_drawing_pixels; Uint32 h = (Uint32) * (counters++); for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); screen = screen + k; /* number of contiguous bytes */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { char p = *(pixels++); if (p == 29) { *(screen++) = color; } else { *(screen++) = p; } } } } /** * Draw sprite. Sprite image will be repeated vertically * Used only for the vertical gauge of the guardian's life level */ void sprite_object::draw_vertically_repeated () { restore_ptr = background_screen->get_pixel_data (x_coord, y_coord); screen_ptr = game_screen->get_pixel_data (x_coord, y_coord); Sint32 yoffset = 0; for (Sint32 r = 0; r < num_of_repeats; r++, yoffset += sprite_height) { /* offsets and counters of loops for copies */ Uint16 *counters = (Uint16 *) current_drawing_values; Uint32 h = (Uint32) * (counters++); #ifndef BYTES_COPY Sint32 *screen32 = (Sint32 *) game_screen->get_pixel_data (x_coord, y_coord + yoffset); /* pixels data of the sprite image */ Sint32 *pixels32 = (Sint32 *) current_drawing_data; for (Uint32 i = 0; i < h; i++) { /* offset in bytes */ Sint16 k = *(counters++); screen32 = (Sint32 *) ((char *) screen32 + k); /* number of contiguous long words */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { Sint32 pixels = *(pixels32++); *(screen32++) = pixels; } /* number of contiguous bytes */ k = *(counters++); char *pixels8 = (char *) pixels32; char *screen8 = (char *) screen32; for (Sint32 j = 0; j < k; j++) { char pixel = *(pixels8++); *(screen8++) = pixel; } pixels32 = (Sint32 *) pixels8; screen32 = (Sint32 *) screen8; } #else char *screen = game_screen->get_pixel_data (x_coord, y_coord + yoffset); /* pixels data of the sprite image */ char *pixels = current_drawing_data; for (Uint32 i = 0; i < h; i++) { /* offset in bytes */ Sint16 k = *(counters++); screen += k; counters++; /* number of contiguous bytes */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { char pixel = *(pixels++); *(screen++) = pixel; } } #endif } } /** * Draw a sprite line by line, always by using tables. * Method used for the gigablitz vertical clipping only */ void sprite_object::draw_line_by_line () { bb_afligne *p = drawing_peer_line[frame_index]; restore_ptr = background_screen->get_pixel_data (x_coord, y_coord + affligFrst); affligFrSv = affligFrst; affligLaSv = affligLast; Sint32 l = affligFrst; Uint32 h = (Uint32) p[l].COUNTERTAB; /* offsets and counters of loops for copies */ Uint16 *counters = (Uint16 *) p[l].TABAFFICH1; Sint16 k = p[l].OFFSETLEFT; counters++; #ifndef BYTES_COPY Sint32 *screen32 = (Sint32 *) game_screen->get_pixel_data (x_coord, y_coord + affligFrst); Sint32 *pixels32 = (Sint32 *) p[l].TABAFFICH2; screen_ptr = (char *) screen32; for (Uint32 i = 0; i < h; i++) { screen32 = (Sint32 *) ((char *) screen32 + k); /* number of contiguous long words */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { Sint32 pixels = *(pixels32++); *(screen32++) = pixels; } /* number of contiguous bytes */ k = *(counters++); char *pixels8 = (char *) pixels32; char *screen8 = (char *) screen32; for (Sint32 j = 0; j < k; j++) { char pixel = *(pixels8++); *(screen8++) = pixel; } pixels32 = (Sint32 *) pixels8; screen32 = (Sint32 *) screen8; /* offset in bytes */ k = *(counters++); } l++; for (; l < affligLast; l++) { h = (Uint32) p[l].COUNTERTAB; counters = (Uint16 *) p[l].TABAFFICH1; pixels32 = (Sint32 *) p[l].TABAFFICH2; for (Uint32 i = 0; i < h; i++) { k = *(counters++); screen32 = (Sint32 *) ((char *) screen32 + k); /* number of contiguous long words */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { Sint32 pixels = *(pixels32++); *(screen32++) = pixels; } /* number of contiguous bytes */ k = *(counters++); char *pixels8 = (char *) pixels32; char *screen8 = (char *) screen32; for (Sint32 j = 0; j < k; j++) { char pixel = *(pixels8++); *(screen8++) = pixel; } pixels32 = (Sint32 *) pixels8; screen32 = (Sint32 *) screen8; } } #else char *screen = game_screen->get_pixel_data (x_coord, y_coord + affligFrst); char *pixels = p[l].TABAFFICH2; screen_ptr = screen; for (Uint32 i = 0; i < h; i++) { screen += k; counters++; /* number of contiguous pixels */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { char pixel = *(pixels++); *(screen++) = pixel; } /* offset in bytes */ k = *(counters++); } l++; for (; l < affligLast; l++) { h = (Uint32) p[l].COUNTERTAB; counters = (Uint16 *) p[l].TABAFFICH1; pixels = p[l].TABAFFICH2; for (Uint32 i = 0; i < h; i++) { k = *(counters++); screen += k; counters++; /* number of contiguous pixels */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { char pixel = *(pixels++); *(screen++) = pixel; } } } #endif } /** * Draw a sprite shadow in the game offscreen */ void sprite_object::draw_shadow () { if (!is_enabled || !sprite_has_shadow) { return; } shadow_restore_ptr = background_screen->get_pixel_data (x_coord + ombredecax, y_coord + ombredecay); Uint16 *counters = (Uint16 *) current_drawing_values; /* height of the sprite in pixels */ Uint32 h = (Uint32) * (counters++); Uint32 mask = ombrepixe4; #ifndef BYTES_COPY Sint32 *screen32 = (Sint32 *) game_screen->get_pixel_data (x_coord + ombredecax, y_coord + ombredecay); shadow_screen_ptr = (char *) screen32; for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); screen32 = (Sint32 *) ((char *) screen32 + k); /* number of contiguous long words */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { *(screen32++) |= mask; } /* number of contiguous bytes */ k = *(counters++); char *screen8 = (char *) screen32; for (Sint32 j = 0; j < k; j++) { *(screen8++) |= mask; } screen32 = (Sint32 *) screen8; } #else char *screen = game_screen->get_pixel_data (x_coord + ombredecax, y_coord + ombredecay); shadow_screen_ptr = screen; for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); screen += k; counters++; /* number of contiguous bytes */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { *(screen++) |= mask; } } #endif } /** * Draw a sprite in the brackground surface. * (build the background before a bricks level) */ void sprite_object::draw_to_brackground () { restore_ptr = background_screen->get_pixel_data (x_coord, y_coord); /* offsets and counters of loops for copies */ Uint16 *counters = (Uint16 *) current_drawing_values; /* height of the sprite in pixels */ Uint32 h = (Uint32) * (counters++); #ifndef BYTES_COPY Sint32 *background32 = (Sint32 *) background_screen->get_pixel_data (x_coord, y_coord); screen_ptr = (char *) background32; Sint32 *pixels32 = (Sint32 *) current_drawing_data; for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); background32 = (Sint32 *) ((char *) background32 + k); /* number of contiguous long words */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { Sint32 p = *(pixels32++); *(background32++) = p; } /* number of contiguous bytes */ k = *(counters++); char *pixels8 = (char *) pixels32; char *background8 = (char *) background32; for (Sint32 j = 0; j < k; j++) { char p = *(pixels8++); *(background8++) = p; } pixels32 = (Sint32 *) pixels8; background32 = (Sint32 *) background8; } #else char *background = background_screen->get_pixel_data (x_coord, y_coord); screen_ptr = background; char *pixels = current_drawing_data; for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); background += k; counters++; /* number of contiguous bytes */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { char p = *(pixels++); *(background++) = p; } } #endif } /** * Draw a shadow in the brackground offscreen */ void sprite_object::draw_shadow_to_brackground () { shadow_restore_ptr = background_screen->get_pixel_data (x_coord + ombredecax, y_coord + ombredecay); Uint16 *counters = (Uint16 *) current_drawing_values; /* height of the sprite in pixels */ Uint32 h = (Uint32) * (counters++); #ifndef BYTES_COPY Sint32 *background32 = (Sint32 *) background_screen->get_pixel_data (x_coord + ombredecax, y_coord + ombredecay); shadow_screen_ptr = (char *) background32; Sint32 p = ombrepixe4; for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); background32 = (Sint32 *) ((char *) background32 + k); /* number of contiguous long words */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { *(background32++) |= p; } /* number of contiguous bytes */ k = *(counters++); char *background8 = (char *) background32; for (Sint32 j = 0; j < k; j++) { *(background8++) |= p; } background32 = (Sint32 *) background8; } #else char p = ombrepixel; char *background = background_screen->get_pixel_data (x_coord + ombredecax, y_coord + ombredecay); shadow_screen_ptr = background; for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); background += k; counters++; /* number of contiguous bytes */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { *(background++) |= p; } } #endif } /** * Draw a sprite into the game offscreen (copy byte to byte, no table) */ void sprite_object::draw_copy_from_bitmap () { if (!is_enabled) { return; } char *s = pixel_data; char *d = game_screen->get_pixel_data (x_coord, y_coord); restore_ptr = background_screen->get_pixel_data (x_coord, y_coord); screen_ptr = d; Sint32 m = row_size; Sint32 n = offscreen_pitch; Sint32 h = sprite_height; Sint32 l = sprite_width; for (Sint32 i = 0; i < h; i++) { for (Sint32 j = 0; j < l; j++) { /* read the pixel */ char p = s[j]; /* black color? */ if (p != 0) { /* no, put the pixel */ d[j] = p; } } s += m; d += n; } } /** * Simple byte to byte copy of the sprite in the game offscreen */ void sprite_object::copy_to_game_screen () { if (!is_enabled) { return; } char *s = pixel_data; char *d = game_screen->get_pixel_data (x_coord, y_coord); restore_ptr = background_screen->get_pixel_data (x_coord, y_coord); screen_ptr = d; Uint32 row = row_size; Uint32 pitch = offscreen_pitch; Uint32 h = sprite_height; Uint32 w = sprite_width; for (Uint32 i = 0; i < h; i++) { for (Uint32 j = 0; j < w; j++) { d[j] = s[j]; } s += row; d += pitch; } } /** * Restore rectanble background where sprite was displayed */ void sprite_object::restore_rectangle_background () { if (NULL == screen_ptr) { return; } char *s = restore_ptr; char *d = screen_ptr; screen_ptr = (char *) NULL; Uint32 pitch = offscreen_pitch; Uint32 h = sprite_height; Uint32 w = sprite_width; for (Uint32 i = 0; i < h; i++) { for (Uint32 j = 0; j < w; j++) { /* restore the pixel */ d[j] = s[j]; } s += pitch; d += pitch; } } /** * Position sprite on the other one * @param sprite Pointer to a sprite object * @param xoffset * @param yoffset */ void sprite_object::pull (sprite_object * sprite, Sint32 xoffset, Sint32 yoffset) { x_coord = (sprite->x_coord) + xoffset - (collision_width >> 1); y_coord = (sprite->y_coord) + yoffset - (collision_height >> 1); } /** * Position sprite on the other one * @param sprite Pointer to a sprite object * @param xoffset * @param yoffset */ void sprite_object::attract (sprite_object * sprite, Sint32 xoffset, Sint32 yoffset) { x_coord = (sprite->x_coord) + xoffset - ((collision_width - sprite->collision_width) >> 1); y_coord = (sprite->y_coord) + yoffset - ((collision_height - sprite->collision_height) >> 1); } /** * Check collision beetween two sprites * @param sprite Pointer to a sprite object * @return true if collision occurs, otherwise false */ bool sprite_object::collision (sprite_object * sprite) { Sint32 x1 = x_coord; Sint32 y1 = y_coord; Sint32 x2 = sprite->x_coord; Sint32 y2 = sprite->y_coord; return (x2 + (Sint32)sprite->collision_width > x1 && x2 - (Sint32)collision_width < x1 && y2 + (Sint32)sprite->collision_height > y1 && y2 - (Sint32)collision_height < y1); } /** * Set the frame delay and period, the speed of animation * @param delay time delay before next image */ void sprite_object::set_frame_delay (Sint32 delay) { frame_delay = delay; frame_period = delay; } /** * Set the frame period, the speed of animation * @param period time delay before next image */ void sprite_object::set_frame_period (Sint32 period) { frame_period = period; } /** * The animation is played once * @return true if animation is finished */ bool sprite_object::play_animation_once () { if (--frame_delay > 0) { return is_enabled; } frame_delay = frame_period; if (frame_index == frame_index_max) { frame_index = frame_index_min; is_enabled = false; } else { frame_index++; set_image (frame_index); } return is_enabled; } /** * The animation is played in loop-mode */ void sprite_object::play_animation_loop () { if (--frame_delay > 0) { return; } frame_delay = frame_period; if (frame_index == frame_index_max) { frame_index = frame_index_min; set_image (frame_index); } else { frame_index++; set_image (frame_index); } } /** * Change the current image of the sprite * @param index Index of the current image */ void sprite_object::new_offset (Sint32 index) { frame_index = index; set_image (index); } /** * Clip coordinates of the sprite into offscreen coordinates */ void sprite_object::clip_coordinates () { if (x_coord < 0) { x_coord = 0; } else if (x_coord > (Sint32)(screen_width - sprite_width)) { x_coord = screen_width - sprite_width; } if (y_coord < 0) { y_coord = 0; } else if (y_coord > (Sint32)(screen_height - sprite_height)) { y_coord = screen_height - sprite_height; } } /** * Get sprite's width * @return the width of the sprite in pixels */ Uint32 sprite_object::get_sprite_width () { return sprite_width; } /** * Get sprite's height * @return the height of the sprite in pixels */ Uint32 sprite_object::get_sprite_height () { return sprite_height; } /** * Get sprite's width for collision * @return the width of sprite for the collisions */ Uint32 sprite_object::get_collision_width () { return collision_width; } /** * Enable the repeat vetical of drawing of the sprite * used only for the vertical gauge of the guadian's energy level * @param numof_repeats 2 to n */ void sprite_object::enable_vertical_repeat (Uint32 numof_repeats) { if (numof_repeats < 2) { return; } num_of_repeats = numof_repeats; draw_method = DRAW_REPEAT_SPRITE; } /** * Set the method of displaying used to draw the sprite * @param method draw method */ void sprite_object::set_draw_method (Uint32 method) { draw_method = method; } /** * Set pixel data of the sprite * @param pixel pointer to the pixel data * @param is_release true if the object must release the * pixel data memory at its destruction */ void sprite_object::set_pixel_data (char *pixel, bool is_release) { pixel_data = pixel; is_release_pixel_data = is_release; } /* * Statics members */ /** Color cylcing from paddle's projectiles of fire 1 */ const Sint32 sprite_object::cycling_01[] = { 0x7e7e7e7e, 0x7e7e7e7e, 0x4b4b4b4b, 0x4b4b4b4b, 0x7a7a7a7a, 0x7a7a7a7a, 0x18181818, 0x5a5a5a5a }; /** Color cylcing from paddle's projectiles of fire 2 */ const Sint32 sprite_object::cycling_02[] = { 0x3f3f3f3f, 0x3f3f3f3f, 0x17171717, 0x17171717, 0x35353535, 0x35353535, 0x18181818, 0x22222222 }; /** Ship ennemies */ sprite_coordinates BOB_POS000[] = { /* ship 1 */ {0, 70}, {1, 70}, {2, 70}, {3, 70}, {4, 70}, {5, 70}, {6, 70}, {7, 70}, /* ship 2 */ {0, 86}, {1, 86}, {2, 86}, {3, 86}, {4, 86}, {5, 86}, {6, 86}, {7, 86}, /* ship 3 */ {0, 102}, {1, 102}, {2, 102}, {3, 102}, {4, 102}, {5, 102}, {6, 102}, {7, 102}, /* ship 4 */ {0, 118}, {1, 118}, {2, 118}, {3, 118}, {4, 118}, {5, 118}, {6, 118}, {7, 118}, /* ship 5 */ {0, 134}, {1, 134}, {2, 134}, {3, 134}, {4, 134}, {5, 134}, {6, 134}, {7, 134}, /* ship 6 */ {0, 150}, {1, 150}, {2, 150}, {3, 150}, {4, 150}, {5, 150}, {6, 150}, {7, 150}, /* ship 7 */ {0, 166}, {1, 166}, {2, 166}, {3, 166}, {4, 166}, {5, 166}, {6, 166}, {7, 166}, /* ship 8 */ {0, 182}, {1, 182}, {2, 182}, {3, 182}, {4, 182}, {5, 182}, {6, 182}, {7, 182}, /* ship 9 */ {0, 198}, {1, 198}, {2, 198}, {3, 198}, {4, 198}, {5, 198}, {6, 198}, {7, 198}, /* ship 10 */ {0, 214}, {1, 214}, {2, 214}, {3, 214}, {4, 214}, {5, 214}, {6, 214}, {7, 214}, /* ship 11 */ {8, 70}, {9, 70}, {10, 70}, {11, 70}, {12, 70}, {13, 70}, {14, 70}, {15, 70}, /* ship 12 */ {8, 86}, {9, 86}, {10, 86}, {11, 86}, {12, 86}, {13, 86}, {14, 86}, {15, 86}, /* ship 13 */ {8, 102}, {9, 102}, {10, 102}, {11, 102}, {12, 102}, {13, 102}, {14, 102}, {15, 102}, /* ship 14 */ {8, 118}, {9, 118}, {10, 118}, {11, 118}, {12, 118}, {13, 118}, {14, 118}, {14, 118}, /* ship 15 */ {8, 134}, {9, 134}, {10, 134}, {11, 134}, {12, 134}, {13, 134}, {14, 134}, {15, 134}, /* ship 16 */ {8, 150}, {9, 150}, {10, 150}, {11, 150}, {12, 150}, {13, 150}, {14, 150}, {15, 150}, /* ship 17 */ {8, 166}, {9, 166}, {10, 166}, {11, 166}, {12, 166}, {13, 166}, {14, 166}, {15, 166}, /* ship 18 */ {8, 182}, {9, 182}, {10, 182}, {11, 182}, {12, 182}, {13, 182}, {14, 182}, {15, 182}, /* ship 19 */ {8, 198}, {9, 198}, {10, 198}, {11, 198}, {12, 198}, {13, 198}, {14, 198}, {15, 198}, /* ship 20 */ {8, 214}, {9, 214}, {10, 214}, {11, 214}, {12, 214}, {13, 214}, {14, 214}, {15, 214}, /* ship's explosion 1 */ {0, 54}, {1, 54}, {2, 54}, {3, 54}, {4, 54}, {5, 54}, {6, 54}, {7, 54}, /* ship's explosion 2 */ {8, 54}, {9, 54}, {10, 54}, {11, 54}, {12, 54}, {13, 54}, {14, 54}, {15, 54} }; sprite_description BOB_NUM000 = { 16, 16, 22 * 8, BOB_POS000 }; /** Ejectors */ sprite_coordinates BOB_POS001[] = { {14, 5} }; sprite_description BOB_NUM001 = { 16, 16, 1, BOB_POS001 }; sprite_coordinates BOB_POS002[] = { {15, 5} }; sprite_description BOB_NUM002 = { 16, 16, 1, BOB_POS002 }; sprite_coordinates BOB_POS003[] = { {16, 5} }; sprite_description BOB_NUM003 = { 16, 16, 1, BOB_POS003 }; sprite_coordinates BOB_POS004[] = { {17, 5} }; sprite_description BOB_NUM004 = { 16, 16, 1, BOB_POS004 }; /* Bricks */ /** Vertical side brick */ sprite_coordinates BOB_POS005[] = { {18, 5} }; sprite_description BOB_NUM005 = { 4, 16, 1, BOB_POS005 }; /** Horizontal side brick */ sprite_coordinates BOB_POS006[] = { {11, 0} }; sprite_description BOB_NUM006 = { 16, 4, 1, BOB_POS006 }; sprite_coordinates /** Standard brick */ BOB_POS007[] = { {14, 21} }; sprite_description BOB_NUM007 = { 16, 7, 1, BOB_POS007 }; /** Paddles */ sprite_coordinates BOB_POS008[28] = { {0, 0}, {4, 0}, {8, 0}, {12, 0}, {16, 0}, {20, 0}, {24, 0}, {0, 8}, {4, 8}, {8, 8}, {12, 8}, {16, 8}, {20, 8}, {24, 8}, {0, 16}, {4, 16}, {8, 16}, {12, 16}, {16, 16}, {20, 16}, {24, 16}, {0, 24}, {4, 24}, {8, 24}, {12, 24}, {16, 24}, {20, 24}, {24, 24} }; sprite_description BOB_NUM008 = { 64, 8, 28, BOB_POS008 }; sprite_coordinates BOB_POS009[28] = { {0, 32}, {1, 32}, {2, 32}, {3, 32}, {4, 32}, {5, 32}, {6, 32}, {7, 32}, {8, 32}, {9, 32}, {10, 32}, {11, 32}, {12, 32}, {13, 32}, {14, 32}, {15, 32}, {16, 32}, {17, 32}, {18, 32}, {19, 32}, {20, 32}, {21, 32}, {22, 32}, {23, 32}, {24, 32}, {25, 32}, {26, 32}, {27, 32} }; sprite_description BOB_NUM009 = { 8, 64, 28, BOB_POS009 }; /** The seven gigablitz */ sprite_coordinates BOB_POS021[1] = { {0, 0} }; sprite_description BOB_NUM021 = { 16, 32, 1, BOB_POS021 }; sprite_coordinates BOB_POS022[1] = { {0, 32} }; sprite_description BOB_NUM022 = { 24, 48, 1, BOB_POS022 }; sprite_coordinates BOB_POS023[1] = { {0, 80} }; sprite_description BOB_NUM023 = { 32, 64, 1, BOB_POS023 }; sprite_coordinates BOB_POS024[1] = { {0, 144} }; sprite_description BOB_NUM024 = { 40, 80, 1, BOB_POS024 }; sprite_coordinates BOB_POS025[1] = { {0, 224} }; sprite_description BOB_NUM025 = { 48, 96, 1, BOB_POS025 }; sprite_coordinates BOB_POS026[1] = { {0, 320} }; sprite_description BOB_NUM026 = { 56, 112, 1, BOB_POS026 }; sprite_coordinates BOB_POS027[1] = { {0, 432} }; sprite_description BOB_NUM027 = { 64, 128, 1, BOB_POS027 }; /** Balls */ sprite_coordinates BOB_POS010[] = { /* size 1 green ball */ {14, 46}, /* size 1 grey ball */ {1, 497}, /* size 1 yellow ball */ {14, 28}, /* size 2 green ball */ {15, 37}, /* size 2 grey ball */ {2, 497}, /* size 2 yellow ball */ {15, 28}, /* size 3 green ball */ {3, 488}, /* size 3 grey ball */ {3, 497}, /* size 3 yellow ball */ {14, 37} }; sprite_description BOB_NUM010 = { 9, 9, 9, BOB_POS010 }; /** Projectiles fired by a paddle in bricks level */ sprite_coordinates BOB_POS011[] = { /* projectile used for the fire power 1 */ {3, 0}, {4, 0}, {5, 0}, {6, 0}, /* projectile used for the fire power 2 */ {7, 0}, {8, 0}, {9, 0}, {10, 0} }; sprite_description BOB_NUM011 = { 5, 5, 8, BOB_POS011 }; /** The money capsule */ sprite_coordinates BOB_POS012[] = { {7, 33}, {8, 33}, {9, 33}, {10, 33}, {11, 33}, {12, 33}, {13, 33} }; sprite_description BOB_NUM012 = { 16, 7, 7, BOB_POS012 }; /** Capsule bonuses or a penalties */ sprite_coordinates BOB_POS013[] = { /* expand paddles */ {0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5}, {6, 5}, /* shrink paddles */ {0, 12}, {1, 12}, {2, 12}, {3, 12}, {4, 12}, {5, 12}, {6, 12}, /* extra life */ {0, 19}, {1, 19}, {2, 19}, {3, 19}, {4, 19}, {5, 19}, {6, 19}, /* lose a life */ {0, 26}, {1, 26}, {2, 26}, {3, 26}, {4, 26}, {5, 26}, {6, 26}, /* power ball 1 */ {0, 33}, {1, 33}, {2, 33}, {3, 33}, {4, 33}, {5, 33}, {6, 33}, /* power ball 2 */ {0, 40}, {1, 40}, {2, 40}, {3, 40}, {4, 40}, {5, 40}, {6, 40}, /* extra balls */ {0, 47}, {1, 47}, {2, 47}, {3, 47}, {4, 47}, {5, 47}, {6, 47}, /* multi balls */ {7, 5}, {8, 5}, {9, 5}, {10, 5}, {11, 5}, {12, 5}, {13, 5}, /* fire power 1 */ {7, 12}, {8, 12}, {9, 12}, {10, 12}, {11, 12}, {12, 12}, {13, 12}, /* fire power 2 */ {7, 19}, {8, 19}, {9, 19}, {10, 19}, {11, 19}, {12, 19}, {13, 19}, /* glue */ {7, 26}, {8, 26}, {9, 26}, {10, 26}, {11, 26}, {12, 26}, {13, 26}, /* inverse control */ {7, 40}, {8, 40}, {9, 40}, {10, 40}, {11, 40}, {12, 40}, {13, 40}, /* balls size 2 */ {17, 219}, {18, 219}, {18, 246}, {19, 246}, {19, 261}, {19, 239}, {16, 268}, /* balls size 3 */ {17, 268}, {18, 268}, {19, 268}, {10, 481}, {11, 481}, {12, 481}, {13, 481}, /* chance capsule */ {14, 392}, {14, 399}, {14, 406}, {14, 413}, {14, 420}, {14, 427}, {14, 434}, /* enable hugely options */ {15, 392}, {15, 399}, {15, 406}, {15, 413}, {15, 420}, {15, 427}, {15, 434}, /* enable bottom wall */ {0, 635}, {1, 635}, {2, 635}, {3, 635}, {4, 635}, {5, 635}, {6, 635}, /* enable bottom robot paddle */ {7, 635}, {8, 635}, {9, 635}, {10, 635}, {11, 635}, {12, 635}, {13, 635}, /* enable the balls control */ {14, 635}, {15, 635}, {16, 635}, {17, 635}, {18, 635}, {19, 635}, {2, 490}, /* paddle invincibility (only used in guardians level */ {16, 205}, {17, 205}, {18, 205}, {16, 212}, {17, 212}, {18, 212}, {16, 219} }; sprite_description BOB_NUM013 = { 16, 7, 7 * 20, BOB_POS013 }; /** font of 43 chars used to display "LEVEL n COMPLETED */ sprite_coordinates BOB_POS014[] = { {0, 758}, {1, 758}, {2, 758}, {3, 758}, {4, 758}, {5, 758}, {6, 758}, {7, 758}, {8, 758}, {9, 758}, {10, 758}, {11, 758}, {12, 758}, {13, 758}, {14, 758}, {15, 758}, {16, 758}, {17, 758}, {18, 758}, {19, 758}, {0, 774}, {1, 774}, {2, 774}, {3, 774}, {4, 774}, {5, 774}, {6, 774}, {7, 774}, {8, 774}, {9, 774}, {10, 774}, {11, 774}, {12, 774}, {13, 774}, {14, 774}, {15, 774}, {16, 774}, {17, 774}, {18, 774}, {19, 774}, {0, 790}, {1, 790}, {2, 790} }; sprite_description BOB_NUM014 = { 16, 16, 42, BOB_POS014 }; // LED du magasin -------------------------------------------------------------- sprite_coordinates BOB_POS015[] = { {13, 0} }; sprite_description BOB_NUM015 = { 16, 3, 1, BOB_POS015 }; sprite_coordinates BOB_POS057[] = { {15, 0} }; sprite_description BOB_NUM057 = { 16, 5, 1, BOB_POS057 }; /** GAME OVER letters */ sprite_coordinates BOB_POS016[] = { /* G */ {0, 246}, /* A */ {2, 246}, /* M */ {4, 246}, /* E */ {6, 246}, /* O */ {8, 246}, /* V */ {10, 246}, /* E */ {12, 246}, /* R */ {14, 246} }; sprite_description BOB_NUM016 = { 32, 32, 8, BOB_POS016 }; /** Font used in the main menu scrolltext */ sprite_coordinates BOB_POS017[43] = { {0, 587}, {1, 587}, {2, 587}, {3, 587}, {4, 587}, {5, 587}, {6, 587}, {7, 587}, {8, 587}, {9, 587}, {10, 587}, {11, 587}, {12, 587}, {13, 587}, {14, 587}, {15, 587}, {16, 587}, {17, 587}, {18, 587}, {19, 587}, {0, 607}, {1, 607}, {2, 607}, {3, 607}, {4, 607}, {5, 607}, {6, 607}, {7, 607}, {8, 607}, {9, 607}, {10, 607}, {11, 607}, {12, 607}, {13, 607}, {14, 607}, {15, 607}, {16, 607}, {17, 607}, {18, 607}, {19, 607}, {17, 520}, {18, 520}, {16, 520} }; sprite_description BOB_NUM017 = { 16, 20, 43, BOB_POS017 }; /** TecnoballZ logo */ sprite_coordinates BOB_POS018[1] = { {0, 520} }; sprite_description BOB_NUM018 = { 256, 67, 1, BOB_POS018 }; /** Mouse cursor pointer 1 */ sprite_coordinates BOB_POS019[8] = { {0, 230}, {1, 230}, {2, 230}, {3, 230}, {4, 230}, {5, 230}, {6, 230}, {7, 230} }; sprite_description BOB_NUM019 = { 16, 16, 8, BOB_POS019 }; /** Mouse cursor pointer 2 */ sprite_coordinates BOB_POS020[8] = { {8, 230}, {9, 230}, {10, 230}, {11, 230}, {12, 230}, {13, 230}, {14, 230}, {15, 230} }; sprite_description BOB_NUM020 = { 16, 16, 8, BOB_POS020 }; // lettre pour afficher la somme d'argent -------------------------------------- sprite_coordinates BOB_POS028[10] = { {3, 798}, {4, 798}, {5, 798}, {6, 798}, {7, 798}, {8, 798}, {9, 798}, {10, 798}, {11, 798}, {12, 798} }; sprite_description BOB_NUM028 = { 8, 8, 10, BOB_POS028 }; /** Bottom paddle robot used in bricks level */ sprite_coordinates BOB_POS029[1] = { {16, 448} }; sprite_description BOB_NUM029 = { 64, 8, 1, BOB_POS029 }; /* * GUARDIANS */ sprite_coordinates BOB_POS030[1] = { {0, 278} }; sprite_description BOB_NUM030 = { 64, 104, 1, BOB_POS030 }; sprite_coordinates BOB_POS031[1] = { {4, 278} }; sprite_description BOB_NUM031 = { 64, 99, 1, BOB_POS031 }; sprite_coordinates BOB_POS032[1] = { {8, 278} }; sprite_description BOB_NUM032 = { 64, 90, 1, BOB_POS032 }; sprite_coordinates BOB_POS033[1] = { {8, 368} }; sprite_description BOB_NUM033 = { 64, 92, 1, BOB_POS033 }; sprite_coordinates BOB_POS034[1] = { {12, 278} }; sprite_description BOB_NUM034 = { 64, 114, 1, BOB_POS034 }; sprite_coordinates BOB_POS035[1] = { {16, 278} }; sprite_description BOB_NUM035 = { 64, 163, 1, BOB_POS035 }; sprite_coordinates BOB_POS036[1] = { {0, 382} }; sprite_description BOB_NUM036 = { 32, 16, 1, BOB_POS036 }; sprite_coordinates BOB_POS037[1] = { {0, 398} }; sprite_description BOB_NUM037 = { 32, 55, 1, BOB_POS037 }; sprite_coordinates BOB_POS038[1] = { {0, 453} }; sprite_description BOB_NUM038 = { 32, 36, 1, BOB_POS038 }; sprite_coordinates BOB_POS039[1] = { {2, 382} }; sprite_description BOB_NUM039 = { 32, 52, 1, BOB_POS039 }; sprite_coordinates BOB_POS040[1] = { {2, 434} }; sprite_description BOB_NUM040 = { 32, 36, 1, BOB_POS040 }; sprite_coordinates BOB_POS041[1] = { {4, 377} }; sprite_description BOB_NUM041 = { 32, 82, 1, BOB_POS041 }; sprite_coordinates BOB_POS042[1] = { {4, 459} }; sprite_description BOB_NUM042 = { 32, 47, 1, BOB_POS042 }; sprite_coordinates BOB_POS043[1] = { {6, 377} }; sprite_description BOB_NUM043 = { 32, 74, 1, BOB_POS043 }; sprite_coordinates BOB_POS044[1] = { {6, 451} }; sprite_description BOB_NUM044 = { 32, 65, 1, BOB_POS044 }; sprite_coordinates BOB_POS045[1] = { {12, 392} }; sprite_description BOB_NUM045 = { 32, 85, 1, BOB_POS045 }; /* paddle */ sprite_coordinates BOB_POS046[1] = { {16, 246} }; sprite_description BOB_NUM046 = { 32, 8, 1, BOB_POS046 }; /* bullet fired by a guardian */ sprite_coordinates BOB_POS047[16] = { {19, 141}, {8, 460}, {19, 152}, {9, 460}, {19, 163}, {10, 460}, {19, 174}, {11, 460}, {19, 185}, {8, 471}, {19, 196}, {9, 471}, {19, 207}, {16, 573}, {19, 218}, {17, 573} }; sprite_description BOB_NUM047 = { 11, 11, 16, BOB_POS047 }; // explosion 1 **** sprite_coordinates BOB_POS048[8] = { {0, 54}, {1, 54}, {2, 54}, {3, 54}, //EXPLOSION 1 {4, 54}, {5, 54}, {6, 54}, {7, 54} }; sprite_description BOB_NUM048 = { 16, 16, 8, BOB_POS048 }; // explosion 2 **** sprite_coordinates BOB_POS049[8] = { {8, 54}, {9, 54}, {10, 54}, {11, 54}, //EXPLOSION 2 {12, 54}, {13, 54}, {14, 54}, {15, 54} }; sprite_description BOB_NUM049 = { 16, 16, 8, BOB_POS049 }; // boule argentee (congratulation) sprite_coordinates BOB_POS050[8] = { {14, 462} }; sprite_description BOB_NUM050 = { 25, 26, 1, BOB_POS050 }; // niveau d'energie des gadiens --------------------------------------// sprite_coordinates BOB_POS051[] = { {14, 0} }; sprite_description BOB_NUM051 = { 16, 1, 1, BOB_POS051 }; // gem ---------------------------------------------------------------// sprite_coordinates BOB_POS052[] = { {10, 472}, // grey square {11, 472}, // green sphere {18, 574}, // yellow ring {19, 574}, // blue triangle {3, 480}, // rhombus {3, 472} // pentagon }; sprite_description BOB_NUM052 = { 8, 8, 6, BOB_POS052 }; // bottom wall -------------------------------------------------------// sprite_coordinates BOB_POS053[] = { {0, 627} }; sprite_description BOB_NUM053 = { 192, 8, 1, BOB_POS053 }; sprite_coordinates BOB_POS054[] = { {4, 730}, {5, 730}, {6, 730}, {7, 730}, {8, 730}, {9, 730}, {10, 730}, {11, 730}, {12, 730}, {13, 730}, {14, 730}, {15, 730}, {16, 730}, {17, 730}, {18, 730}, {19, 730}, }; sprite_description BOB_NUM054 = { 9, 9, 16, BOB_POS054 }; sprite_coordinates BOB_POS055[] = { {16, 21}, {17, 21}, {18, 21}, {19, 21}, {16, 25}, {17, 25}, {18, 25}, {19, 25} }; sprite_description BOB_NUM055 = { 4, 4, 8, BOB_POS055 }; sprite_coordinates BOB_POS056[] = { {0, 642}, {2, 642}, {4, 642}, {6, 642}, {8, 642}, {10, 642}, {12, 642}, {14, 642}, {16, 642}, {18, 642}, {0, 671}, {2, 671}, {4, 671}, {6, 671}, {8, 671}, {10, 671}, {12, 671}, {14, 671}, {16, 671}, {18, 671}, {0, 700}, {2, 700}, {4, 700}, {6, 700}, {8, 700}, {10, 700}, {12, 700}, {14, 700}, {16, 700}, {18, 700}, {0, 729}, {2, 729} }; sprite_description BOB_NUM056 = { 32, 29, 32, BOB_POS056 }; // bricks sprite_coordinates BOB_POS058[] = { {0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0}, {6, 0}, {0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}, {5, 7}, {6, 7}, {0, 14}, {1, 14}, {2, 14}, {3, 14}, {4, 14}, {5, 14}, {6, 14}, {0, 21}, {1, 21}, {2, 21}, {3, 21}, {4, 21}, {5, 21}, {6, 21}, {0, 28}, {1, 28}, {2, 28}, {3, 28}, {4, 28}, {5, 28}, {6, 28}, {0, 35}, {1, 35}, {2, 35}, {3, 35}, {4, 35}, {5, 35}, {6, 35}, {0, 42}, {1, 42}, {2, 42}, {3, 42}, {4, 42}, {5, 42}, {6, 42}, {0, 49}, {1, 49}, {2, 49}, {3, 49}, {4, 49}, {5, 49}, {6, 49}, {0, 56}, {1, 56}, {2, 56}, {3, 56}, {4, 56}, {5, 56}, {6, 56} }; sprite_description BOB_NUM058 = { 16, 7, 63, BOB_POS058 }; const sprite_description * sprite_object::zelistBOB[NUMOF_SPRITE_TYPES] = { &BOB_NUM000, // BouisBouis &BOB_NUM001, // Ejector &BOB_NUM002, // &BOB_NUM003, // &BOB_NUM004, // &BOB_NUM005, // Brique verticale &BOB_NUM006, // Brique horizontale &BOB_NUM007, // Brique jeu &BOB_NUM008, // Raquette horizontale &BOB_NUM009, // Raquette verticale &BOB_NUM010, // Balls &BOB_NUM011, // Bumper's fires &BOB_NUM012, // Capsule of money &BOB_NUM013, // Gadgets (bonuses or maluses) &BOB_NUM014, // Lettres (annonce) &BOB_NUM015, // shop's led (low-res) &BOB_NUM016, // Lettres GameOver &BOB_NUM017, // Lettres defilement menu &BOB_NUM018, // Logo TecnoballZ &BOB_NUM019, // Pointeur souris 1 &BOB_NUM020, // Pointeur souris 2 &BOB_NUM021, // GigaBlitz 1 &BOB_NUM022, // GigaBlitz 2 &BOB_NUM023, // GigaBlitz 3 &BOB_NUM024, // GigaBlitz 4 &BOB_NUM025, // GigaBlitz 5 &BOB_NUM026, // GigaBlitz 6 &BOB_NUM027, // GigaBlitz 7 &BOB_NUM028, // Chiffres de 0 a 10 pour afficher le credit &BOB_NUM029, // Robot bottom bumper (bricks levels) &BOB_NUM030, // Guard final 1 &BOB_NUM031, // Guard final 2 &BOB_NUM032, // Guard final 3 &BOB_NUM033, // Guard final 4 &BOB_NUM034, // Guard final 5 &BOB_NUM035, // Guard final 6 &BOB_NUM036, // Guard intermediary 1 &BOB_NUM037, // Guard intermediary 1 &BOB_NUM038, // Guard intermediary 2 &BOB_NUM039, // Guard intermediary 2 &BOB_NUM040, // Guard intermediary 3 &BOB_NUM041, // Guard intermediary 3 &BOB_NUM042, // Guard intermediary 4 &BOB_NUM043, // Guard intermediary 4 &BOB_NUM044, // Guard intermediary 5 &BOB_NUM045, // Guard intermediary 5 &BOB_NUM046, // bumper into guards level &BOB_NUM047, // Guards's weapeon &BOB_NUM048, // explosion's guard (type 1) &BOB_NUM049, // explosion's guard (type 2) &BOB_NUM050, // boule argentee &BOB_NUM051, // guards's energy bar &BOB_NUM052, // Gem &BOB_NUM053, &BOB_NUM054, //directeur &BOB_NUM055, //echape menu &BOB_NUM056, //maget eye &BOB_NUM057, //shop's led (high-res) &BOB_NUM058 //brick }; Sint32 sprite_object::ombredecax = handler_display::SHADOWOFFX; Sint32 sprite_object::ombredecay = handler_display::SHADOWOFFY; char sprite_object::ombrepixel = handler_display::SHADOW_PIX; Sint32 sprite_object::ombrepixe4 = handler_display::SHADOWLONG; tecnoballz-0.92/src/list_sprites.cc0000644000175000017500000000747510711356675016507 0ustar brunobruno/** * @file list_sprites.cc * @brief Call the drawing methods of all sprites * @date 2007-10-20 * @author Bruno Ethvignot * @version $Revision: 1.12 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: list_sprites.cc,v 1.12 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/list_sprites.h" /** * Create the object */ list_sprites::list_sprites () { shapes = NULL; shadows = NULL; num_of_shapes = 0; num_of_shadows = 0; max_of_shapes = 0; object_init (); } /** * Release the object */ list_sprites::~list_sprites () { if (shapes != NULL) { delete[]shapes; shapes = NULL; } if (shadows != NULL) { delete[]shadows; shadows = NULL; } object_free (); } /** * Allocate memory for the list of shapes and shadow * @params numof max numbers of shapes */ void list_sprites::init (Uint32 numof) { try { if (NULL == shapes) { max_of_shapes = numof; shapes = new sprite_object *[max_of_shapes]; } if (NULL == shadows) { shadows = new sprite_object *[max_of_shapes]; } } catch (std::bad_alloc &) { std:: cerr << "(!)list_sprites::init() " "not enough memory to allocate " << max_of_shapes << " list elements!" << std::endl; throw; } reset (); } /** * Clear the list */ void list_sprites::reset () { num_of_shapes = 0; num_of_shadows = 0; for (Sint32 i = 0; i < max_of_shapes; i++) { shapes[i] = NULL; shadows[i] = NULL; } } /** * Return the number of sprites remaining * @return number of free sprites */ Uint32 list_sprites::get_sprites_remaining () { return max_of_shapes - num_of_shapes; } /** * Add a sprite to the display list to draw the sprites * @param sprite pointer to a sprite object */ void list_sprites::add (sprite_object * sprite) { if (num_of_shapes >= max_of_shapes - 1) { std::cerr << "(!)list_sprites::add maximum number of sprites " << num_of_shapes << "has been reached!"; throw std::runtime_error ("(!)list_sprites::add maximum " "number of sprites has been reached!"); } shapes[num_of_shapes] = sprite; num_of_shapes++; sprite->set_display_pos (num_of_shapes); if (sprite->has_shadow ()) { shadows[num_of_shadows] = sprite; num_of_shadows++; } } /** * Draw all sprites into the main offscreen */ void list_sprites::draw () { /* draw the shahows of the objects */ for (Sint32 i = 0; i < num_of_shadows; i++) { sprite_object *sprite = shadows[i]; sprite->draw_shadow (); } /* draw the objects */ for (Sint32 i = 0; i < num_of_shapes; i++) { sprite_object *sprite = shapes[i]; sprite->draw (); } } /** * Restore background under the sprites */ void list_sprites::clear () { for (Sint32 i = 0; i < num_of_shapes; i++) { sprite_object *sprite = shapes[i]; sprite->restore_background_under_sprite (); } for (Sint32 i = 0; i < num_of_shadows; i++) { sprite_object *sprite = shadows[i]; sprite->restore_background_under_shadow (); } } tecnoballz-0.92/src/sprite_gem.cc0000644000175000017500000001313510676372731016110 0ustar brunobruno/** * @file sprite_gem.cc * @brief The gem sprite * @created 2004-04-12 * @date 2007-09-25 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.12 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_gem.cc,v 1.12 2007/09/26 06:02:01 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_gem.h" /** * Create the gem sprite */ sprite_gem::sprite_gem () { clear_sprite_members (); towards = 0; speed_of_moving = 0; is_indicator = false; blink_counter = 0; rand_count = 0; gem_id = GREY_SQUARE; paddle = (sprite_paddle *) NULL; } /** * Release the gem sprite */ sprite_gem::~sprite_gem () { } /** * Initialize a new gem from a ball * @param ball a pointer to the ball sprite which destroyed * the enemy ship * @return true if the sprite was enabled, otherwise false */ bool sprite_gem::enable_if_available (sprite_ball * ball) { if (is_enabled) { return false; } init_gem (ball->x_coord, ball->y_coord, ball->paddle_touched); return true; } /** * Initialize a new gem from a projectile * @param blast a pointer to the projectile sprite which * destroyed the enemy ship * @return true if the sprite was enabled, otherwise false */ bool sprite_gem::enable_if_available (sprite_projectile * blast) { if (is_enabled) { return false; } init_gem (blast->x_coord, blast->y_coord, blast->paddle); return true; } /** * Initialize the gem * @param xcoord x coordinate of the gem * @param ycoord y coordinate of the gem * @param paddle pointer to a paddle sprite */ void sprite_gem::init_gem (Sint32 xcoord, Sint32 ycoord, sprite_paddle * pad) { is_enabled = true; x_coord = xcoord; y_coord = ycoord; paddle = pad; towards = paddle->get_paddle_number (); speed_of_moving = resolution; Uint32 h = (random_counter >> 4 + rand_count++) & 7; random_counter += xcoord; h = gem_random[h]; gem_id = h; set_image (h); is_indicator = false; sprite_has_shadow = true; blink_counter = 0; } /** * A new gem was collected * @param id gem identifier 0 to 5 */ void sprite_gem::collect (Uint32 id) { gem_id = id; set_image (id); sprite_has_shadow = false; is_indicator = true; y_coord = screen_height - sprite_height - 2 * resolution; x_coord = 270 * resolution + sprite_width * id; is_enabled = true; blink_counter = 0; } /** * Enable the blink */ void sprite_gem::enable_blink () { if (is_enabled && is_indicator) { blink_counter = 30; } } /** * Move or blink gem * @return gem identifier collected, otherwise -1 */ Sint32 sprite_gem::move () { if (is_indicator) { blink (); return -1; } if (!is_enabled) { return -1; } switch (towards) { case controller_paddles::BOTTOM_PADDLE: y_coord += speed_of_moving; if (y_coord < y_maximum) { if (collision (paddle)) { is_enabled = false; #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_MONEY); #endif return gem_id; } } else { is_enabled = false; } break; case controller_paddles::RIGHT_PADDLE: x_coord += speed_of_moving; if (x_coord < x_maximum) { if (collision (paddle)) { is_enabled = false; #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_MONEY); #endif return gem_id; } } else { is_enabled = false; } break; case controller_paddles::TOP_PADDLE: y_coord -= speed_of_moving; if (y_coord > y_minimum) { if (collision (paddle)) { is_enabled = false; #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_MONEY); #endif return gem_id; } } else { is_enabled = false; } break; case controller_paddles::LEFT_PADDLE: x_coord -= speed_of_moving; if (x_coord > x_minimum) { if (collision (paddle)) { is_enabled = false; #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_MONEY); #endif return gem_id; } } else { is_enabled = false; } break; } return -1; } /** * Blinking the gem */ void sprite_gem::blink () { if (0 == blink_counter || !is_indicator) { return; } if (blink_counter > 20) { is_enabled = false; } else { is_enabled = true; } blink_counter--; if (0 == blink_counter) { blink_counter = 30; } } const Uint32 sprite_gem::gem_random[8] = { GREY_SQUARE, GREEN_SPHERE, YELLOW_RING, BLUE_TRIANGLE, GOLD_RHOMBUS, BRONZE_PENTAGON, GREY_SQUARE, GREEN_SPHERE }; tecnoballz-0.92/src/Makefile0000644000175000017500000044631510720311611015071 0ustar brunobruno# Makefile.in generated by automake 1.10 from Makefile.am. # src/Makefile. 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Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_money.h" /** * Create the money sprite */ sprite_money::sprite_money () { clear_sprite_members (); towards = 0; money_amount = 0; speed_of_moving = 0; paddle = (sprite_paddle *) NULL; } /** * Release the money sprite */ sprite_money::~sprite_money () { } /** * perform some initialization of members */ void sprite_money::init_members () { x_maximum = screen_width - ((64 + 16) * resolution); x_minimum = 3 * resolution; y_maximum = screen_height - 10 * resolution; y_minimum = 0; frame_period = 5; frame_delay = 1; /* initialize multiplier of the value of the capsules of money */ switch (current_player->get_area_number ()) { default: money_multiplier = 1; break; case 3: case 4: money_multiplier = 2; break; case 5: money_multiplier = 4; break; } } /** * Initialize a new capsule of money from a bricks * @param brick a pointer to the brick which touched by a ball * @return true if the sprite was enabled, otherwise false */ bool sprite_money::enable_if_available (brick_redraw * brick) { if (is_enabled) { return false; } init_money (brick->xcoord_collision, brick->ycoord_collision, brick->paddle); return true; } /** * Initialize a new capsule of money from a ship or a guardian * @param ball a pointer to the ball sprite which destroyed * the enemy ship or touched the guardian * @return true if the sprite was enabled, otherwise false */ bool sprite_money::enable_if_available (sprite_ball * ball) { if (is_enabled) { return false; } init_money (ball->x_coord, ball->y_coord, ball->paddle_touched); return true; } /** * Initialize a new capsule of money from a projectile * @param blast a pointer to the projectile sprite which * destroyed the enemy ship * @return true if the sprite was enabled, otherwise false */ bool sprite_money::enable_if_available (sprite_projectile * blast) { if (is_enabled) { return false; } init_money (blast->x_coord, blast->y_coord, blast->paddle); return true; } /** * Initialize a new capsule of money * @param xcoord x coordinate of the money capsule * @param ycoord y coordinate of the money caspule * @parm pad pointer to the paddle sprite which goes the money caspule */ void sprite_money::init_money (Uint32 xcoord, Uint32 ycoord, sprite_paddle * pad) { is_enabled = true; x_coord = xcoord; y_coord = ycoord; paddle = pad; Uint32 value = random_counter & 0x003; random_counter += value; towards = paddle->get_paddle_number (); switch (value) { case 0: money_amount = 10 * money_multiplier; speed_of_moving = resolution; break; case 2: money_amount = 30 * money_multiplier; speed_of_moving = resolution * 3; break; case 1: default: money_amount = 20 * money_multiplier; speed_of_moving = resolution * 2; break; } } /** * Displacement and collision of the money in the bricks levels * @return the money amount collected */ Uint32 sprite_money::move () { if (!is_enabled) { return 0; } switch (towards) { case controller_paddles::BOTTOM_PADDLE: y_coord += speed_of_moving; if (y_coord < y_maximum) { if (collision (paddle)) { is_enabled = false; #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_MONEY); #endif return (money_amount); } } else { is_enabled = false; } break; case controller_paddles::RIGHT_PADDLE: x_coord += speed_of_moving; if (x_coord < x_maximum) { if (collision (paddle)) { is_enabled = false; #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_MONEY); #endif return (money_amount); } } else { is_enabled = false; } break; case controller_paddles::TOP_PADDLE: y_coord -= speed_of_moving; if (y_coord > y_minimum) { if (collision (paddle)) { is_enabled = false; #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_MONEY); #endif return (money_amount); } } else { is_enabled = false; } break; case controller_paddles::LEFT_PADDLE: x_coord -= speed_of_moving; if (x_coord > x_minimum) { if (collision (paddle)) { is_enabled = false; #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_MONEY); #endif return (money_amount); } } else { is_enabled = false; } break; } return 0; } /** * Displacement and collision of the money in the guards levels * @return the money amount collected */ Uint32 sprite_money::move_bottom () { if (!is_enabled) { return 0; } y_coord += speed_of_moving; if (y_coord >= y_maximum) { is_enabled = false; return 0; } if (!collision (paddle)) { return 0; } is_enabled = false; #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_MONEY); #endif return money_amount; } tecnoballz-0.92/src/controller_font_game.cc0000644000175000017500000001153410712030101020122 0ustar brunobruno/** * @file controller_font_game.cc * @brief Handle mobile characters used for "LEVEL n COMPLETED" * @date 2007-10-31 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.3 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_font_game.cc,v 1.3 2007/10/31 07:35:29 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_font_game.h" /** * Create the object */ controller_font_game::controller_font_game () { littleInit (); size_of_line_1 = 0; size_of_line_2 = 0; horizontal_length = 0; max_of_sprites = 20; sprites_have_shades = true; sprite_type_id = sprite_object::FONT_GAME; horizontal_offset = 0; } /** * Release the object */ controller_font_game::~controller_font_game () { release_sprites_list (); } /** * Perform some initializations * @param level * @param offset */ void controller_font_game::initialize (Uint32 level, Uint32 offset) { horizontal_offset = offset; horizontal_length = 256 * resolution; char *monPT = ze_bobText; //if(level <= 12) { Sint32 d = level / 10; Sint32 u = level - d * 10; ze_bobText[6] = (char) d + '\\'; ze_bobText[7] = (char) u + '\\'; } /*else { monPT = ze_endText; } */ /* count the number of characters */ size_of_line_1 = 0; while (*(monPT++) != 0) { size_of_line_1++; } size_of_line_2 = 0; while (*(monPT++) != 0) { size_of_line_2++; } total_size = size_of_line_1 + size_of_line_2; /* initialize the images for each character */ monPT = ze_bobText; for (Uint32 i = 0; i < total_size; i++) { sprite_font_game *sprite_char = sprites_list[i]; char c = *(monPT++); if (c == '\0') { c = *(monPT++); } sprite_char->new_offset (c - 'A'); } /* initialize characters of "LEVEL n" */ Sint32 yStrt = 200 * resolution; Sint32 a = set_start_values (size_of_line_1, 0, 0, yStrt, -6 * resolution, 60 * resolution); /* initialize characters of "COMPLETED" */ yStrt += 10 * resolution; set_start_values (size_of_line_2, a, size_of_line_1, yStrt, -8 * resolution, 80 * resolution); } /** * Initialize start values for each char of a string * @param length Number of chars * @param zerad Radius * @paral index * @param yStrt Start y-coordinate * @param yOffs Y move offset * @param yStop Stop y-coordinate * @return */ Uint32 controller_font_game::set_start_values (Uint32 length, Uint32 zeRad, Uint32 index, Sint32 yStrt, Uint32 yOffs, Sint32 yStop) { Sint32 width = sprites_list[0]->get_sprite_height (); Sint32 e = (horizontal_length) / length; Sint32 x_stop = (horizontal_length - (length * width)) / 2; Sint32 xOffs = 0; //X move offset (1, -1 or 0) Sint32 xStrt = e / 2; //start X coordinate x_stop += horizontal_offset; xStrt += horizontal_offset; for (Uint32 i = index; i < (length + index); i++, xStrt += e, x_stop += width) { sprite_font_game *chara = sprites_list[i]; chara->set_coordinates (xStrt, yStrt); if (xStrt > x_stop) { xOffs = -1; } else { if (xStrt == x_stop) { xOffs = 0; } else { xOffs = 1; } } chara->initialize (zeRad, x_stop, yStrt, xOffs, yOffs, yStop); zeRad += 8; zeRad &= SINUS_MASK; } return zeRad; } /** * Animation of characters sprites */ void controller_font_game::move () { for (Uint32 i = 0; i < total_size; i++) { sprite_font_game *sprite_char = sprites_list[i]; sprite_char->move (); } } /** * Enable character sprites */ void controller_font_game::enable () { for (Uint32 i = 0; i < total_size; i++) { sprite_font_game *sprite_char = sprites_list[i]; sprite_char->enable (); } } //----------------------------------------------------------------------------- // string to display //----------------------------------------------------------------------------- char controller_font_game::ze_bobText[] = "LEVEL[//\0COMPLETED\0"; char controller_font_game::ze_endText[] = "[[GAME[[\0FINISHED[\0"; tecnoballz-0.92/src/tinyxml.cc0000644000175000017500000010703610571641054015451 0ustar brunobruno/* www.sourceforge.net/projects/tinyxml Original code (2.0 and earlier )copyright (c) 2000-2006 Lee Thomason (www.grinninglizard.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include #ifdef TIXML_USE_STL #include #include #endif #include "../include/tinyxml.h" bool TiXmlBase::condenseWhiteSpace = true; void TiXmlBase::PutString( const TIXML_STRING& str, TIXML_STRING* outString ) { int i=0; while( i<(int)str.length() ) { unsigned char c = (unsigned char) str[i]; if ( c == '&' && i < ( (int)str.length() - 2 ) && str[i+1] == '#' && str[i+2] == 'x' ) { // Hexadecimal character reference. // Pass through unchanged. // © -- copyright symbol, for example. // // The -1 is a bug fix from Rob Laveaux. It keeps // an overflow from happening if there is no ';'. // There are actually 2 ways to exit this loop - // while fails (error case) and break (semicolon found). // However, there is no mechanism (currently) for // this function to return an error. while ( i<(int)str.length()-1 ) { outString->append( str.c_str() + i, 1 ); ++i; if ( str[i] == ';' ) break; } } else if ( c == '&' ) { outString->append( entity[0].str, entity[0].strLength ); ++i; } else if ( c == '<' ) { outString->append( entity[1].str, entity[1].strLength ); ++i; } else if ( c == '>' ) { outString->append( entity[2].str, entity[2].strLength ); ++i; } else if ( c == '\"' ) { outString->append( entity[3].str, entity[3].strLength ); ++i; } else if ( c == '\'' ) { outString->append( entity[4].str, entity[4].strLength ); ++i; } else if ( c < 32 ) { // Easy pass at non-alpha/numeric/symbol // Below 32 is symbolic. char buf[ 32 ]; #if defined(TIXML_SNPRINTF) TIXML_SNPRINTF( buf, sizeof(buf), "&#x%02X;", (unsigned) ( c & 0xff ) ); #else sprintf( buf, "&#x%02X;", (unsigned) ( c & 0xff ) ); #endif //*ME: warning C4267: convert 'size_t' to 'int' //*ME: Int-Cast to make compiler happy ... outString->append( buf, (int)strlen( buf ) ); ++i; } else { //char realc = (char) c; //outString->append( &realc, 1 ); *outString += (char) c; // somewhat more efficient function call. ++i; } } } TiXmlNode::TiXmlNode( NodeType _type ) : TiXmlBase() { parent = 0; type = _type; firstChild = 0; lastChild = 0; prev = 0; next = 0; } TiXmlNode::~TiXmlNode() { TiXmlNode* node = firstChild; TiXmlNode* temp = 0; while ( node ) { temp = node; node = node->next; delete temp; } } void TiXmlNode::CopyTo( TiXmlNode* target ) const { target->SetValue (value.c_str() ); target->userData = userData; } void TiXmlNode::Clear() { TiXmlNode* node = firstChild; TiXmlNode* temp = 0; while ( node ) { temp = node; node = node->next; delete temp; } firstChild = 0; lastChild = 0; } TiXmlNode* TiXmlNode::LinkEndChild( TiXmlNode* node ) { assert( node->parent == 0 || node->parent == this ); assert( node->GetDocument() == 0 || node->GetDocument() == this->GetDocument() ); if ( node->Type() == TiXmlNode::DOCUMENT ) { delete node; if ( GetDocument() ) GetDocument()->SetError( TIXML_ERROR_DOCUMENT_TOP_ONLY, 0, 0, TIXML_ENCODING_UNKNOWN ); return 0; } node->parent = this; node->prev = lastChild; node->next = 0; if ( lastChild ) lastChild->next = node; else firstChild = node; // it was an empty list. lastChild = node; return node; } TiXmlNode* TiXmlNode::InsertEndChild( const TiXmlNode& addThis ) { if ( addThis.Type() == TiXmlNode::DOCUMENT ) { if ( GetDocument() ) GetDocument()->SetError( TIXML_ERROR_DOCUMENT_TOP_ONLY, 0, 0, TIXML_ENCODING_UNKNOWN ); return 0; } TiXmlNode* node = addThis.Clone(); if ( !node ) return 0; return LinkEndChild( node ); } TiXmlNode* TiXmlNode::InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis ) { if ( !beforeThis || beforeThis->parent != this ) { return 0; } if ( addThis.Type() == TiXmlNode::DOCUMENT ) { if ( GetDocument() ) GetDocument()->SetError( TIXML_ERROR_DOCUMENT_TOP_ONLY, 0, 0, TIXML_ENCODING_UNKNOWN ); return 0; } TiXmlNode* node = addThis.Clone(); if ( !node ) return 0; node->parent = this; node->next = beforeThis; node->prev = beforeThis->prev; if ( beforeThis->prev ) { beforeThis->prev->next = node; } else { assert( firstChild == beforeThis ); firstChild = node; } beforeThis->prev = node; return node; } TiXmlNode* TiXmlNode::InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis ) { if ( !afterThis || afterThis->parent != this ) { return 0; } if ( addThis.Type() == TiXmlNode::DOCUMENT ) { if ( GetDocument() ) GetDocument()->SetError( TIXML_ERROR_DOCUMENT_TOP_ONLY, 0, 0, TIXML_ENCODING_UNKNOWN ); return 0; } TiXmlNode* node = addThis.Clone(); if ( !node ) return 0; node->parent = this; node->prev = afterThis; node->next = afterThis->next; if ( afterThis->next ) { afterThis->next->prev = node; } else { assert( lastChild == afterThis ); lastChild = node; } afterThis->next = node; return node; } TiXmlNode* TiXmlNode::ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis ) { if ( replaceThis->parent != this ) return 0; TiXmlNode* node = withThis.Clone(); if ( !node ) return 0; node->next = replaceThis->next; node->prev = replaceThis->prev; if ( replaceThis->next ) replaceThis->next->prev = node; else lastChild = node; if ( replaceThis->prev ) replaceThis->prev->next = node; else firstChild = node; delete replaceThis; node->parent = this; return node; } bool TiXmlNode::RemoveChild( TiXmlNode* removeThis ) { if ( removeThis->parent != this ) { assert( 0 ); return false; } if ( removeThis->next ) removeThis->next->prev = removeThis->prev; else lastChild = removeThis->prev; if ( removeThis->prev ) removeThis->prev->next = removeThis->next; else firstChild = removeThis->next; delete removeThis; return true; } const TiXmlNode* TiXmlNode::FirstChild( const char * _value ) const { const TiXmlNode* node; for ( node = firstChild; node; node = node->next ) { if ( strcmp( node->Value(), _value ) == 0 ) return node; } return 0; } const TiXmlNode* TiXmlNode::LastChild( const char * _value ) const { const TiXmlNode* node; for ( node = lastChild; node; node = node->prev ) { if ( strcmp( node->Value(), _value ) == 0 ) return node; } return 0; } const TiXmlNode* TiXmlNode::IterateChildren( const TiXmlNode* previous ) const { if ( !previous ) { return FirstChild(); } else { assert( previous->parent == this ); return previous->NextSibling(); } } const TiXmlNode* TiXmlNode::IterateChildren( const char * val, const TiXmlNode* previous ) const { if ( !previous ) { return FirstChild( val ); } else { assert( previous->parent == this ); return previous->NextSibling( val ); } } const TiXmlNode* TiXmlNode::NextSibling( const char * _value ) const { const TiXmlNode* node; for ( node = next; node; node = node->next ) { if ( strcmp( node->Value(), _value ) == 0 ) return node; } return 0; } const TiXmlNode* TiXmlNode::PreviousSibling( const char * _value ) const { const TiXmlNode* node; for ( node = prev; node; node = node->prev ) { if ( strcmp( node->Value(), _value ) == 0 ) return node; } return 0; } void TiXmlElement::RemoveAttribute( const char * name ) { #ifdef TIXML_USE_STL TIXML_STRING str( name ); TiXmlAttribute* node = attributeSet.Find( str ); #else TiXmlAttribute* node = attributeSet.Find( name ); #endif if ( node ) { attributeSet.Remove( node ); delete node; } } const TiXmlElement* TiXmlNode::FirstChildElement() const { const TiXmlNode* node; for ( node = FirstChild(); node; node = node->NextSibling() ) { if ( node->ToElement() ) return node->ToElement(); } return 0; } const TiXmlElement* TiXmlNode::FirstChildElement( const char * _value ) const { const TiXmlNode* node; for ( node = FirstChild( _value ); node; node = node->NextSibling( _value ) ) { if ( node->ToElement() ) return node->ToElement(); } return 0; } const TiXmlElement* TiXmlNode::NextSiblingElement() const { const TiXmlNode* node; for ( node = NextSibling(); node; node = node->NextSibling() ) { if ( node->ToElement() ) return node->ToElement(); } return 0; } const TiXmlElement* TiXmlNode::NextSiblingElement( const char * _value ) const { const TiXmlNode* node; for ( node = NextSibling( _value ); node; node = node->NextSibling( _value ) ) { if ( node->ToElement() ) return node->ToElement(); } return 0; } const TiXmlDocument* TiXmlNode::GetDocument() const { const TiXmlNode* node; for( node = this; node; node = node->parent ) { if ( node->ToDocument() ) return node->ToDocument(); } return 0; } TiXmlElement::TiXmlElement (const char * _value) : TiXmlNode( TiXmlNode::ELEMENT ) { firstChild = lastChild = 0; value = _value; } #ifdef TIXML_USE_STL TiXmlElement::TiXmlElement( const std::string& _value ) : TiXmlNode( TiXmlNode::ELEMENT ) { firstChild = lastChild = 0; value = _value; } #endif TiXmlElement::TiXmlElement( const TiXmlElement& copy) : TiXmlNode( TiXmlNode::ELEMENT ) { firstChild = lastChild = 0; copy.CopyTo( this ); } void TiXmlElement::operator=( const TiXmlElement& base ) { ClearThis(); base.CopyTo( this ); } TiXmlElement::~TiXmlElement() { ClearThis(); } void TiXmlElement::ClearThis() { Clear(); while( attributeSet.First() ) { TiXmlAttribute* node = attributeSet.First(); attributeSet.Remove( node ); delete node; } } const char* TiXmlElement::Attribute( const char* name ) const { const TiXmlAttribute* node = attributeSet.Find( name ); if ( node ) return node->Value(); return 0; } #ifdef TIXML_USE_STL const std::string* TiXmlElement::Attribute( const std::string& name ) const { const TiXmlAttribute* node = attributeSet.Find( name ); if ( node ) return &node->ValueStr(); return 0; } #endif const char* TiXmlElement::Attribute( const char* name, int* i ) const { const char* s = Attribute( name ); if ( i ) { if ( s ) { *i = atoi( s ); } else { *i = 0; } } return s; } #ifdef TIXML_USE_STL const std::string* TiXmlElement::Attribute( const std::string& name, int* i ) const { const std::string* s = Attribute( name ); if ( i ) { if ( s ) { *i = atoi( s->c_str() ); } else { *i = 0; } } return s; } #endif const char* TiXmlElement::Attribute( const char* name, double* d ) const { const char* s = Attribute( name ); if ( d ) { if ( s ) { *d = atof( s ); } else { *d = 0; } } return s; } #ifdef TIXML_USE_STL const std::string* TiXmlElement::Attribute( const std::string& name, double* d ) const { const std::string* s = Attribute( name ); if ( d ) { if ( s ) { *d = atof( s->c_str() ); } else { *d = 0; } } return s; } #endif int TiXmlElement::QueryIntAttribute( const char* name, int* ival ) const { const TiXmlAttribute* node = attributeSet.Find( name ); if ( !node ) return TIXML_NO_ATTRIBUTE; return node->QueryIntValue( ival ); } #ifdef TIXML_USE_STL int TiXmlElement::QueryIntAttribute( const std::string& name, int* ival ) const { const TiXmlAttribute* node = attributeSet.Find( name ); if ( !node ) return TIXML_NO_ATTRIBUTE; return node->QueryIntValue( ival ); } #endif int TiXmlElement::QueryDoubleAttribute( const char* name, double* dval ) const { const TiXmlAttribute* node = attributeSet.Find( name ); if ( !node ) return TIXML_NO_ATTRIBUTE; return node->QueryDoubleValue( dval ); } #ifdef TIXML_USE_STL int TiXmlElement::QueryDoubleAttribute( const std::string& name, double* dval ) const { const TiXmlAttribute* node = attributeSet.Find( name ); if ( !node ) return TIXML_NO_ATTRIBUTE; return node->QueryDoubleValue( dval ); } #endif void TiXmlElement::SetAttribute( const char * name, int val ) { char buf[64]; #if defined(TIXML_SNPRINTF) TIXML_SNPRINTF( buf, sizeof(buf), "%d", val ); #else sprintf( buf, "%d", val ); #endif SetAttribute( name, buf ); } #ifdef TIXML_USE_STL void TiXmlElement::SetAttribute( const std::string& name, int val ) { std::ostringstream oss; oss << val; SetAttribute( name, oss.str() ); } #endif void TiXmlElement::SetDoubleAttribute( const char * name, double val ) { char buf[256]; #if defined(TIXML_SNPRINTF) TIXML_SNPRINTF( buf, sizeof(buf), "%f", val ); #else sprintf( buf, "%f", val ); #endif SetAttribute( name, buf ); } void TiXmlElement::SetAttribute( const char * cname, const char * cvalue ) { #ifdef TIXML_USE_STL TIXML_STRING _name( cname ); TIXML_STRING _value( cvalue ); #else const char* _name = cname; const char* _value = cvalue; #endif TiXmlAttribute* node = attributeSet.Find( _name ); if ( node ) { node->SetValue( _value ); return; } TiXmlAttribute* attrib = new TiXmlAttribute( cname, cvalue ); if ( attrib ) { attributeSet.Add( attrib ); } else { TiXmlDocument* document = GetDocument(); if ( document ) document->SetError( TIXML_ERROR_OUT_OF_MEMORY, 0, 0, TIXML_ENCODING_UNKNOWN ); } } #ifdef TIXML_USE_STL void TiXmlElement::SetAttribute( const std::string& name, const std::string& _value ) { TiXmlAttribute* node = attributeSet.Find( name ); if ( node ) { node->SetValue( _value ); return; } TiXmlAttribute* attrib = new TiXmlAttribute( name, _value ); if ( attrib ) { attributeSet.Add( attrib ); } else { TiXmlDocument* document = GetDocument(); if ( document ) document->SetError( TIXML_ERROR_OUT_OF_MEMORY, 0, 0, TIXML_ENCODING_UNKNOWN ); } } #endif void TiXmlElement::Print( FILE* cfile, int depth ) const { int i; assert( cfile ); for ( i=0; iNext() ) { fprintf( cfile, " " ); attrib->Print( cfile, depth ); } // There are 3 different formatting approaches: // 1) An element without children is printed as a node // 2) An element with only a text child is printed as text // 3) An element with children is printed on multiple lines. TiXmlNode* node; if ( !firstChild ) { fprintf( cfile, " />" ); } else if ( firstChild == lastChild && firstChild->ToText() ) { fprintf( cfile, ">" ); firstChild->Print( cfile, depth + 1 ); fprintf( cfile, "", value.c_str() ); } else { fprintf( cfile, ">" ); for ( node = firstChild; node; node=node->NextSibling() ) { if ( !node->ToText() ) { fprintf( cfile, "\n" ); } node->Print( cfile, depth+1 ); } fprintf( cfile, "\n" ); for( i=0; i", value.c_str() ); } } void TiXmlElement::CopyTo( TiXmlElement* target ) const { // superclass: TiXmlNode::CopyTo( target ); // Element class: // Clone the attributes, then clone the children. const TiXmlAttribute* attribute = 0; for( attribute = attributeSet.First(); attribute; attribute = attribute->Next() ) { target->SetAttribute( attribute->Name(), attribute->Value() ); } TiXmlNode* node = 0; for ( node = firstChild; node; node = node->NextSibling() ) { target->LinkEndChild( node->Clone() ); } } bool TiXmlElement::Accept( TiXmlVisitor* visitor ) const { if ( visitor->VisitEnter( *this, attributeSet.First() ) ) { for ( const TiXmlNode* node=FirstChild(); node; node=node->NextSibling() ) { if ( !node->Accept( visitor ) ) break; } } return visitor->VisitExit( *this ); } TiXmlNode* TiXmlElement::Clone() const { TiXmlElement* clone = new TiXmlElement( Value() ); if ( !clone ) return 0; CopyTo( clone ); return clone; } const char* TiXmlElement::GetText() const { const TiXmlNode* child = this->FirstChild(); if ( child ) { const TiXmlText* childText = child->ToText(); if ( childText ) { return childText->Value(); } } return 0; } TiXmlDocument::TiXmlDocument() : TiXmlNode( TiXmlNode::DOCUMENT ) { tabsize = 4; useMicrosoftBOM = false; ClearError(); } TiXmlDocument::TiXmlDocument( const char * documentName ) : TiXmlNode( TiXmlNode::DOCUMENT ) { tabsize = 4; useMicrosoftBOM = false; value = documentName; ClearError(); } #ifdef TIXML_USE_STL TiXmlDocument::TiXmlDocument( const std::string& documentName ) : TiXmlNode( TiXmlNode::DOCUMENT ) { tabsize = 4; useMicrosoftBOM = false; value = documentName; ClearError(); } #endif TiXmlDocument::TiXmlDocument( const TiXmlDocument& copy ) : TiXmlNode( TiXmlNode::DOCUMENT ) { copy.CopyTo( this ); } void TiXmlDocument::operator=( const TiXmlDocument& copy ) { Clear(); copy.CopyTo( this ); } bool TiXmlDocument::LoadFile( TiXmlEncoding encoding ) { // See STL_STRING_BUG below. //StringToBuffer buf( value ); return LoadFile( Value(), encoding ); } bool TiXmlDocument::SaveFile() const { // See STL_STRING_BUG below. // StringToBuffer buf( value ); // // if ( buf.buffer && SaveFile( buf.buffer ) ) // return true; // // return false; return SaveFile( Value() ); } bool TiXmlDocument::LoadFile( const char* _filename, TiXmlEncoding encoding ) { // There was a really terrifying little bug here. The code: // value = filename // in the STL case, cause the assignment method of the std::string to // be called. What is strange, is that the std::string had the same // address as it's c_str() method, and so bad things happen. Looks // like a bug in the Microsoft STL implementation. // Add an extra string to avoid the crash. TIXML_STRING filename( _filename ); value = filename; // reading in binary mode so that tinyxml can normalize the EOL FILE* file = fopen( value.c_str (), "rb" ); if ( file ) { bool result = LoadFile( file, encoding ); fclose( file ); return result; } else { SetError( TIXML_ERROR_OPENING_FILE, 0, 0, TIXML_ENCODING_UNKNOWN ); return false; } } bool TiXmlDocument::LoadFile( FILE* file, TiXmlEncoding encoding ) { if ( !file ) { SetError( TIXML_ERROR_OPENING_FILE, 0, 0, TIXML_ENCODING_UNKNOWN ); return false; } // Delete the existing data: Clear(); location.Clear(); // Get the file size, so we can pre-allocate the string. HUGE speed impact. long length = 0; fseek( file, 0, SEEK_END ); length = ftell( file ); fseek( file, 0, SEEK_SET ); // Strange case, but good to handle up front. if ( length == 0 ) { SetError( TIXML_ERROR_DOCUMENT_EMPTY, 0, 0, TIXML_ENCODING_UNKNOWN ); return false; } // If we have a file, assume it is all one big XML file, and read it in. // The document parser may decide the document ends sooner than the entire file, however. TIXML_STRING data; data.reserve( length ); // Subtle bug here. TinyXml did use fgets. But from the XML spec: // 2.11 End-of-Line Handling // // // ...the XML processor MUST behave as if it normalized all line breaks in external // parsed entities (including the document entity) on input, before parsing, by translating // both the two-character sequence #xD #xA and any #xD that is not followed by #xA to // a single #xA character. // // // It is not clear fgets does that, and certainly isn't clear it works cross platform. // Generally, you expect fgets to translate from the convention of the OS to the c/unix // convention, and not work generally. /* while( fgets( buf, sizeof(buf), file ) ) { data += buf; } */ char* buf = new char[ length+1 ]; buf[0] = 0; if ( fread( buf, length, 1, file ) != 1 ) { delete [] buf; SetError( TIXML_ERROR_OPENING_FILE, 0, 0, TIXML_ENCODING_UNKNOWN ); return false; } const char* lastPos = buf; const char* p = buf; buf[length] = 0; while( *p ) { assert( p < (buf+length) ); if ( *p == 0xa ) { // Newline character. No special rules for this. Append all the characters // since the last string, and include the newline. data.append( lastPos, (p-lastPos+1) ); // append, include the newline ++p; // move past the newline lastPos = p; // and point to the new buffer (may be 0) assert( p <= (buf+length) ); } else if ( *p == 0xd ) { // Carriage return. Append what we have so far, then // handle moving forward in the buffer. if ( (p-lastPos) > 0 ) { data.append( lastPos, p-lastPos ); // do not add the CR } data += (char)0xa; // a proper newline if ( *(p+1) == 0xa ) { // Carriage return - new line sequence p += 2; lastPos = p; assert( p <= (buf+length) ); } else { // it was followed by something else...that is presumably characters again. ++p; lastPos = p; assert( p <= (buf+length) ); } } else { ++p; } } // Handle any left over characters. if ( p-lastPos ) { data.append( lastPos, p-lastPos ); } delete [] buf; buf = 0; Parse( data.c_str(), 0, encoding ); if ( Error() ) return false; else return true; } bool TiXmlDocument::SaveFile( const char * filename ) const { // The old c stuff lives on... FILE* fp = fopen( filename, "w" ); if ( fp ) { bool result = SaveFile( fp ); fclose( fp ); return result; } return false; } bool TiXmlDocument::SaveFile( FILE* fp ) const { if ( useMicrosoftBOM ) { const unsigned char TIXML_UTF_LEAD_0 = 0xefU; const unsigned char TIXML_UTF_LEAD_1 = 0xbbU; const unsigned char TIXML_UTF_LEAD_2 = 0xbfU; fputc( TIXML_UTF_LEAD_0, fp ); fputc( TIXML_UTF_LEAD_1, fp ); fputc( TIXML_UTF_LEAD_2, fp ); } Print( fp, 0 ); return (ferror(fp) == 0); } void TiXmlDocument::CopyTo( TiXmlDocument* target ) const { TiXmlNode::CopyTo( target ); target->error = error; target->errorDesc = errorDesc.c_str (); TiXmlNode* node = 0; for ( node = firstChild; node; node = node->NextSibling() ) { target->LinkEndChild( node->Clone() ); } } TiXmlNode* TiXmlDocument::Clone() const { TiXmlDocument* clone = new TiXmlDocument(); if ( !clone ) return 0; CopyTo( clone ); return clone; } void TiXmlDocument::Print( FILE* cfile, int depth ) const { assert( cfile ); for ( const TiXmlNode* node=FirstChild(); node; node=node->NextSibling() ) { node->Print( cfile, depth ); fprintf( cfile, "\n" ); } } bool TiXmlDocument::Accept( TiXmlVisitor* visitor ) const { if ( visitor->VisitEnter( *this ) ) { for ( const TiXmlNode* node=FirstChild(); node; node=node->NextSibling() ) { if ( !node->Accept( visitor ) ) break; } } return visitor->VisitExit( *this ); } const TiXmlAttribute* TiXmlAttribute::Next() const { // We are using knowledge of the sentinel. The sentinel // have a value or name. if ( next->value.empty() && next->name.empty() ) return 0; return next; } /* TiXmlAttribute* TiXmlAttribute::Next() { // We are using knowledge of the sentinel. The sentinel // have a value or name. if ( next->value.empty() && next->name.empty() ) return 0; return next; } */ const TiXmlAttribute* TiXmlAttribute::Previous() const { // We are using knowledge of the sentinel. The sentinel // have a value or name. if ( prev->value.empty() && prev->name.empty() ) return 0; return prev; } /* TiXmlAttribute* TiXmlAttribute::Previous() { // We are using knowledge of the sentinel. The sentinel // have a value or name. if ( prev->value.empty() && prev->name.empty() ) return 0; return prev; } */ void TiXmlAttribute::Print( FILE* cfile, int /*depth*/, TIXML_STRING* str ) const { TIXML_STRING n, v; PutString( name, &n ); PutString( value, &v ); if (value.find ('\"') == TIXML_STRING::npos) { if ( cfile ) { fprintf (cfile, "%s=\"%s\"", n.c_str(), v.c_str() ); } if ( str ) { (*str) += n; (*str) += "=\""; (*str) += v; (*str) += "\""; } } else { if ( cfile ) { fprintf (cfile, "%s='%s'", n.c_str(), v.c_str() ); } if ( str ) { (*str) += n; (*str) += "='"; (*str) += v; (*str) += "'"; } } } int TiXmlAttribute::QueryIntValue( int* ival ) const { if ( sscanf( value.c_str(), "%d", ival ) == 1 ) return TIXML_SUCCESS; return TIXML_WRONG_TYPE; } int TiXmlAttribute::QueryDoubleValue( double* dval ) const { if ( sscanf( value.c_str(), "%lf", dval ) == 1 ) return TIXML_SUCCESS; return TIXML_WRONG_TYPE; } void TiXmlAttribute::SetIntValue( int _value ) { char buf [64]; #if defined(TIXML_SNPRINTF) TIXML_SNPRINTF(buf, sizeof(buf), "%d", _value); #else sprintf (buf, "%d", _value); #endif SetValue (buf); } void TiXmlAttribute::SetDoubleValue( double _value ) { char buf [256]; #if defined(TIXML_SNPRINTF) TIXML_SNPRINTF( buf, sizeof(buf), "%lf", _value); #else sprintf (buf, "%lf", _value); #endif SetValue (buf); } int TiXmlAttribute::IntValue() const { return atoi (value.c_str ()); } double TiXmlAttribute::DoubleValue() const { return atof (value.c_str ()); } TiXmlComment::TiXmlComment( const TiXmlComment& copy ) : TiXmlNode( TiXmlNode::COMMENT ) { copy.CopyTo( this ); } void TiXmlComment::operator=( const TiXmlComment& base ) { Clear(); base.CopyTo( this ); } void TiXmlComment::Print( FILE* cfile, int depth ) const { assert( cfile ); for ( int i=0; i", value.c_str() ); } void TiXmlComment::CopyTo( TiXmlComment* target ) const { TiXmlNode::CopyTo( target ); } bool TiXmlComment::Accept( TiXmlVisitor* visitor ) const { return visitor->Visit( *this ); } TiXmlNode* TiXmlComment::Clone() const { TiXmlComment* clone = new TiXmlComment(); if ( !clone ) return 0; CopyTo( clone ); return clone; } void TiXmlText::Print( FILE* cfile, int depth ) const { assert( cfile ); if ( cdata ) { int i; fprintf( cfile, "\n" ); for ( i=0; i\n", value.c_str() ); // unformatted output } else { TIXML_STRING buffer; PutString( value, &buffer ); fprintf( cfile, "%s", buffer.c_str() ); } } void TiXmlText::CopyTo( TiXmlText* target ) const { TiXmlNode::CopyTo( target ); target->cdata = cdata; } bool TiXmlText::Accept( TiXmlVisitor* visitor ) const { return visitor->Visit( *this ); } TiXmlNode* TiXmlText::Clone() const { TiXmlText* clone = 0; clone = new TiXmlText( "" ); if ( !clone ) return 0; CopyTo( clone ); return clone; } TiXmlDeclaration::TiXmlDeclaration( const char * _version, const char * _encoding, const char * _standalone ) : TiXmlNode( TiXmlNode::DECLARATION ) { version = _version; encoding = _encoding; standalone = _standalone; } #ifdef TIXML_USE_STL TiXmlDeclaration::TiXmlDeclaration( const std::string& _version, const std::string& _encoding, const std::string& _standalone ) : TiXmlNode( TiXmlNode::DECLARATION ) { version = _version; encoding = _encoding; standalone = _standalone; } #endif TiXmlDeclaration::TiXmlDeclaration( const TiXmlDeclaration& copy ) : TiXmlNode( TiXmlNode::DECLARATION ) { copy.CopyTo( this ); } void TiXmlDeclaration::operator=( const TiXmlDeclaration& copy ) { Clear(); copy.CopyTo( this ); } void TiXmlDeclaration::Print( FILE* cfile, int /*depth*/, TIXML_STRING* str ) const { if ( cfile ) fprintf( cfile, "" ); if ( str ) (*str) += "?>"; } void TiXmlDeclaration::CopyTo( TiXmlDeclaration* target ) const { TiXmlNode::CopyTo( target ); target->version = version; target->encoding = encoding; target->standalone = standalone; } bool TiXmlDeclaration::Accept( TiXmlVisitor* visitor ) const { return visitor->Visit( *this ); } TiXmlNode* TiXmlDeclaration::Clone() const { TiXmlDeclaration* clone = new TiXmlDeclaration(); if ( !clone ) return 0; CopyTo( clone ); return clone; } void TiXmlUnknown::Print( FILE* cfile, int depth ) const { for ( int i=0; i", value.c_str() ); } void TiXmlUnknown::CopyTo( TiXmlUnknown* target ) const { TiXmlNode::CopyTo( target ); } bool TiXmlUnknown::Accept( TiXmlVisitor* visitor ) const { return visitor->Visit( *this ); } TiXmlNode* TiXmlUnknown::Clone() const { TiXmlUnknown* clone = new TiXmlUnknown(); if ( !clone ) return 0; CopyTo( clone ); return clone; } TiXmlAttributeSet::TiXmlAttributeSet() { sentinel.next = &sentinel; sentinel.prev = &sentinel; } TiXmlAttributeSet::~TiXmlAttributeSet() { assert( sentinel.next == &sentinel ); assert( sentinel.prev == &sentinel ); } void TiXmlAttributeSet::Add( TiXmlAttribute* addMe ) { #ifdef TIXML_USE_STL assert( !Find( TIXML_STRING( addMe->Name() ) ) ); // Shouldn't be multiply adding to the set. #else assert( !Find( addMe->Name() ) ); // Shouldn't be multiply adding to the set. #endif addMe->next = &sentinel; addMe->prev = sentinel.prev; sentinel.prev->next = addMe; sentinel.prev = addMe; } void TiXmlAttributeSet::Remove( TiXmlAttribute* removeMe ) { TiXmlAttribute* node; for( node = sentinel.next; node != &sentinel; node = node->next ) { if ( node == removeMe ) { node->prev->next = node->next; node->next->prev = node->prev; node->next = 0; node->prev = 0; return; } } assert( 0 ); // we tried to remove a non-linked attribute. } #ifdef TIXML_USE_STL const TiXmlAttribute* TiXmlAttributeSet::Find( const std::string& name ) const { for( const TiXmlAttribute* node = sentinel.next; node != &sentinel; node = node->next ) { if ( node->name == name ) return node; } return 0; } /* TiXmlAttribute* TiXmlAttributeSet::Find( const std::string& name ) { for( TiXmlAttribute* node = sentinel.next; node != &sentinel; node = node->next ) { if ( node->name == name ) return node; } return 0; } */ #endif const TiXmlAttribute* TiXmlAttributeSet::Find( const char* name ) const { for( const TiXmlAttribute* node = sentinel.next; node != &sentinel; node = node->next ) { if ( strcmp( node->name.c_str(), name ) == 0 ) return node; } return 0; } /* TiXmlAttribute* TiXmlAttributeSet::Find( const char* name ) { for( TiXmlAttribute* node = sentinel.next; node != &sentinel; node = node->next ) { if ( strcmp( node->name.c_str(), name ) == 0 ) return node; } return 0; } */ #ifdef TIXML_USE_STL std::istream& operator>> (std::istream & in, TiXmlNode & base) { TIXML_STRING tag; tag.reserve( 8 * 1000 ); base.StreamIn( &in, &tag ); base.Parse( tag.c_str(), 0, TIXML_DEFAULT_ENCODING ); return in; } #endif #ifdef TIXML_USE_STL std::ostream& operator<< (std::ostream & out, const TiXmlNode & base) { TiXmlPrinter printer; printer.SetStreamPrinting(); base.Accept( &printer ); out << printer.Str(); return out; } std::string& operator<< (std::string& out, const TiXmlNode& base ) { TiXmlPrinter printer; printer.SetStreamPrinting(); base.Accept( &printer ); out.append( printer.Str() ); return out; } #endif TiXmlHandle TiXmlHandle::FirstChild() const { if ( node ) { TiXmlNode* child = node->FirstChild(); if ( child ) return TiXmlHandle( child ); } return TiXmlHandle( 0 ); } TiXmlHandle TiXmlHandle::FirstChild( const char * value ) const { if ( node ) { TiXmlNode* child = node->FirstChild( value ); if ( child ) return TiXmlHandle( child ); } return TiXmlHandle( 0 ); } TiXmlHandle TiXmlHandle::FirstChildElement() const { if ( node ) { TiXmlElement* child = node->FirstChildElement(); if ( child ) return TiXmlHandle( child ); } return TiXmlHandle( 0 ); } TiXmlHandle TiXmlHandle::FirstChildElement( const char * value ) const { if ( node ) { TiXmlElement* child = node->FirstChildElement( value ); if ( child ) return TiXmlHandle( child ); } return TiXmlHandle( 0 ); } TiXmlHandle TiXmlHandle::Child( int count ) const { if ( node ) { int i; TiXmlNode* child = node->FirstChild(); for ( i=0; child && iNextSibling(), ++i ) { // nothing } if ( child ) return TiXmlHandle( child ); } return TiXmlHandle( 0 ); } TiXmlHandle TiXmlHandle::Child( const char* value, int count ) const { if ( node ) { int i; TiXmlNode* child = node->FirstChild( value ); for ( i=0; child && iNextSibling( value ), ++i ) { // nothing } if ( child ) return TiXmlHandle( child ); } return TiXmlHandle( 0 ); } TiXmlHandle TiXmlHandle::ChildElement( int count ) const { if ( node ) { int i; TiXmlElement* child = node->FirstChildElement(); for ( i=0; child && iNextSiblingElement(), ++i ) { // nothing } if ( child ) return TiXmlHandle( child ); } return TiXmlHandle( 0 ); } TiXmlHandle TiXmlHandle::ChildElement( const char* value, int count ) const { if ( node ) { int i; TiXmlElement* child = node->FirstChildElement( value ); for ( i=0; child && iNextSiblingElement( value ), ++i ) { // nothing } if ( child ) return TiXmlHandle( child ); } return TiXmlHandle( 0 ); } bool TiXmlPrinter::VisitEnter( const TiXmlDocument& ) { return true; } bool TiXmlPrinter::VisitExit( const TiXmlDocument& ) { return true; } bool TiXmlPrinter::VisitEnter( const TiXmlElement& element, const TiXmlAttribute* firstAttribute ) { DoIndent(); buffer += "<"; buffer += element.Value(); for( const TiXmlAttribute* attrib = firstAttribute; attrib; attrib = attrib->Next() ) { buffer += " "; attrib->Print( 0, 0, &buffer ); } if ( !element.FirstChild() ) { buffer += " />"; DoLineBreak(); } else { buffer += ">"; if ( element.FirstChild()->ToText() && element.LastChild() == element.FirstChild() && element.FirstChild()->ToText()->CDATA() == false ) { simpleTextPrint = true; // no DoLineBreak()! } else { DoLineBreak(); } } ++depth; return true; } bool TiXmlPrinter::VisitExit( const TiXmlElement& element ) { --depth; if ( !element.FirstChild() ) { // nothing. } else { if ( simpleTextPrint ) { simpleTextPrint = false; } else { DoIndent(); } buffer += ""; DoLineBreak(); } return true; } bool TiXmlPrinter::Visit( const TiXmlText& text ) { if ( text.CDATA() ) { DoIndent(); buffer += ""; DoLineBreak(); } else if ( simpleTextPrint ) { buffer += text.Value(); } else { DoIndent(); buffer += text.Value(); DoLineBreak(); } return true; } bool TiXmlPrinter::Visit( const TiXmlDeclaration& declaration ) { DoIndent(); declaration.Print( 0, 0, &buffer ); DoLineBreak(); return true; } bool TiXmlPrinter::Visit( const TiXmlComment& comment ) { DoIndent(); buffer += ""; DoLineBreak(); return true; } bool TiXmlPrinter::Visit( const TiXmlUnknown& unknown ) { DoIndent(); buffer += "<"; buffer += unknown.Value(); buffer += ">"; DoLineBreak(); return true; } tecnoballz-0.92/src/controller_ejectors.cc0000644000175000017500000001550210711356675020032 0ustar brunobruno/** * @file controller_ejectors.cc * @brief Ejectors corners controller * @date 2007-10-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.9 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_ejectors.cc,v 1.9 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_ejectors.h" /** * Create the ejectors controller */ controller_ejectors::controller_ejectors () { littleInit (); max_of_sprites = MAX_OF_EJECTORS; sprites_have_shades = true; } /** * Release the ejectors controller */ controller_ejectors::~controller_ejectors () { release_sprites_list (); } /** * Create the ejectors sprites */ void controller_ejectors::create_ejectors_sprites () { alloc_sprites_list (); sprites_list[TOP_LEFT_EJECTOR] = new sprite_object (); sprites_list[TOP_RIGHT_EJECTOR] = new sprite_object (); sprites_list[BOTTOM_LEFT_EJECTOR] = new sprite_object (); sprites_list[BOTTOM_RIGHT_EJECTOR] = new sprite_object (); sprites_list[TOP_LEFT_EJECTOR]->create_sprite (sprite_object::EJECTOR_1, sprites_bitmap, true); sprites_list[TOP_LEFT_EJECTOR]->set_coordinates (COORD_EJECTOR_1 * resolution, (COORD_EJECTOR_1 * resolution) - sprites_list [TOP_LEFT_EJECTOR]-> get_sprite_height () / 2); sprites_list[TOP_RIGHT_EJECTOR]->create_sprite (sprite_object::EJECTOR_4, sprites_bitmap, true); sprites_list[TOP_RIGHT_EJECTOR]->set_coordinates (COORD_EJECTOR_2 * resolution, (COORD_EJECTOR_1 * resolution) - sprites_list [TOP_RIGHT_EJECTOR]-> get_sprite_height () / 2); sprites_list[BOTTOM_LEFT_EJECTOR]->create_sprite (sprite_object::EJECTOR_2, sprites_bitmap, true); sprites_list[BOTTOM_LEFT_EJECTOR]->set_coordinates (COORD_EJECTOR_1 * resolution, (COORD_EJECTOR_2 * resolution) - sprites_list [BOTTOM_LEFT_EJECTOR]-> get_sprite_height () / 2); sprites_list[BOTTOM_RIGHT_EJECTOR]->create_sprite (sprite_object::EJECTOR_3, sprites_bitmap, true); sprites_list[BOTTOM_RIGHT_EJECTOR]->set_coordinates (COORD_EJECTOR_2 * resolution, (COORD_EJECTOR_2 * resolution) - sprites_list [BOTTOM_RIGHT_EJECTOR]-> get_sprite_height () / 2); /* has_background = false: ejectors are managed like sprites */ if (!has_background) { sprites->add (sprites_list[TOP_LEFT_EJECTOR]); sprites->add (sprites_list[TOP_RIGHT_EJECTOR]); sprites->add (sprites_list[BOTTOM_LEFT_EJECTOR]); sprites->add (sprites_list[BOTTOM_RIGHT_EJECTOR]); sprites_list[TOP_LEFT_EJECTOR]->enable (); sprites_list[TOP_RIGHT_EJECTOR]->enable (); sprites_list[BOTTOM_LEFT_EJECTOR]->enable (); sprites_list[BOTTOM_RIGHT_EJECTOR]->enable (); } } /** * Draw ejectors shadows */ void controller_ejectors::draw_shadow () { if (!has_background) { return; } sprites_list[TOP_LEFT_EJECTOR]->draw_shadow_to_brackground (); sprites_list[TOP_RIGHT_EJECTOR]->draw_shadow_to_brackground (); sprites_list[BOTTOM_LEFT_EJECTOR]->draw_shadow_to_brackground (); sprites_list[BOTTOM_RIGHT_EJECTOR]->draw_shadow_to_brackground (); } /** * Draw ejectors shadows */ void controller_ejectors::draw () { if (!has_background) { return; } sprites_list[TOP_LEFT_EJECTOR]->draw_to_brackground (); sprites_list[TOP_RIGHT_EJECTOR]->draw_to_brackground (); sprites_list[BOTTOM_LEFT_EJECTOR]->draw_to_brackground (); sprites_list[BOTTOM_RIGHT_EJECTOR]->draw_to_brackground (); } /** * Return a ejector sprite * @param id identifier of the ejector * @return a pointer to the ejector sprite */ sprite_object * controller_ejectors::get_ejector (Uint32 id) { switch (id) { case TOP_LEFT_EJECTOR: return sprites_list[TOP_LEFT_EJECTOR]; case TOP_RIGHT_EJECTOR: return sprites_list[TOP_RIGHT_EJECTOR]; case BOTTOM_LEFT_EJECTOR: return sprites_list[BOTTOM_LEFT_EJECTOR]; case BOTTOM_RIGHT_EJECTOR: return sprites_list[BOTTOM_RIGHT_EJECTOR]; } return NULL; } /** * Initialize the table of the positions of the balls on the ejectors. * @param table Pointer to the structure of the ball ejectors */ bool controller_ejectors::is_pos_ball_initialized = false; void controller_ejectors::initialize_ball_positions (ball_ejector_coords * table) { /* is the position of the balls already initialized? */ if (is_pos_ball_initialized) { return; } is_pos_ball_initialized = true; for (Uint32 i = 0; i < max_of_sprites; i++) { table->x_coord = (table->x_coord * resolution) + sprites_list[i]->get_x_coord (); table->y_coord = (table->y_coord * resolution) + sprites_list[i]->get_y_coord (); table++; } } tecnoballz-0.92/src/controller_paddles.cc0000644000175000017500000007431310720127006017615 0ustar brunobruno/** * @file controller_paddles.cc * @brief Paddles controller * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.34 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_paddles.cc,v 1.34 2007/11/18 21:26:30 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_paddles.h" #include "../include/handler_resources.h" #include "../include/handler_players.h" #include "../include/controller_projectiles.h" #include "../include/handler_keyboard.h" /** * Create the paddles controller in bricks levels */ controller_paddles::controller_paddles () { littleInit (); sprites_have_shades = true; is_draw_pixel_by_pixel = false; is_team_mode = false; if (current_phase == GUARDS_LEVEL) { max_of_sprites = 1; sprite_type_id = sprite_object::PADDLE_IN_GUARDIANS_LEVEL; paddle_length = 32 * resolution; reverse_counter = 0; paddle_bottom = new sprite_paddle (false); paddle_right = NULL; paddle_top = NULL; paddle_left = NULL; paddle_robot = NULL; width_maxi = 32 * resolution; width_mini = 32 * resolution; bottom_y_coord = (232 - 8) * resolution; min_coordinate = 16 * resolution; max_coordinate = 300 * resolution; } else { max_of_sprites = 5; sprite_type_id = sprite_object::HORIZONTAL_PADDLE; paddle_length = 64 * resolution; paddle_bottom = new sprite_paddle (); paddle_right = new sprite_paddle (); paddle_top = new sprite_paddle (); paddle_left = new sprite_paddle (); paddle_robot = new sprite_paddle (false); min_coordinate = 32 * resolution; max_coordinate = 224 * resolution; top_y_coord = (20 - 8) * resolution; bottom_y_coord = (232 - 8) * resolution; left_x_coord = 20 * resolution; right_x_coord = 228 * resolution; width_maxi = 64 * resolution; width_mini = 16 * resolution; reverse_counter = 0; } } /** * Release the paddles controller in guards levels */ controller_paddles::~controller_paddles () { release_sprites_list (); } /** * Create and initializes the list of the projectiles for the 4 paddles */ void controller_paddles::create_projectiles_list () { paddle_bottom->create_projectiles_list (); paddle_right->create_projectiles_list (); paddle_top->create_projectiles_list (); paddle_left->create_projectiles_list (); } /** * Intialize the paddles */ void controller_paddles::create_paddles_sprites () { alloc_sprites_list (); /* * Create one simple paddle in guards levels */ if (max_of_sprites == 1) { paddle_bottom->set_object_pos (0); paddle_bottom->create_sprite (sprite_type_id, sprites_bitmap, 1, 0); sprites->add (paddle_bottom); sprites_list[0] = paddle_bottom; paddle_bottom->set_coordinates (keyboard->get_mouse_x (), bottom_y_coord); /* width of the paddle in pixels */ paddle_bottom->collision_width = paddle_length; paddle_bottom->paddle_number = 1; paddle_bottom->is_vertical = 0; /* ball rebounds table */ paddle_bottom->rebonds_Ga = midi1_left; paddle_bottom->rebonds_Dr = midi1Right; paddle_bottom->enable_counter = 1; paddle_bottom->enable (); paddle_bottom->direct_tab = ballePets1; // table direction balle collee } else { /** * create 4 paddles sprites */ Uint32 id; if (current_player->get_area_number () > 2) { id = handler_resources::BITMAP_PADDLES_1; } else { id = handler_resources::BITMAP_PADDLES_2; } resources->load_sprites_bitmap (id); /* create bottom paddle sprite */ paddle_bottom->set_object_pos (0); paddle_bottom->create_sprite (sprite_object::HORIZONTAL_PADDLE, sprites_bitmap, true, 0); sprites->add (paddle_bottom); sprites_list[0] = paddle_bottom; /* create left paddle sprite */ paddle_right->set_object_pos (1); paddle_right->create_sprite (sprite_object::VERTICAL_PADLLE, sprites_bitmap, true, 0); sprites->add (paddle_right); sprites_list[1] = paddle_right; /* create top paddle sprite */ paddle_top->set_object_pos (2); paddle_bottom->duplicate_to (paddle_top); sprites->add (paddle_top); sprites_list[2] = paddle_top; /* create right paddle sprite */ paddle_left->set_object_pos (3); paddle_right->duplicate_to (paddle_left); sprites->add (paddle_left); sprites_list[3] = paddle_left; /* release paddles graphic page */ resources->release_sprites_bitmap (); } } /** * Create and initialize the robot paddle sprite */ void controller_paddles::initialize_robot () { paddle_robot->set_object_pos (4); paddle_robot->create_sprite (sprite_object::PADDLE_ROBOT, sprites_bitmap, true, 0); sprites->add (paddle_robot); sprites_list[4] = paddle_robot; } /** * Activate robot paddle in bricks level */ void controller_paddles::enable_robot () { Sint32 center; paddle_robot->enable (); center = min_coordinate + (max_coordinate - min_coordinate) / 2 - (paddle_robot->collision_width / 2); paddle_robot->set_coordinates (center, 232 * resolution); paddle_robot->enable_counter = 1; } /** * Deactivate robot paddle in bricks level */ void controller_paddles::disable_robot () { paddle_robot->disable (); paddle_robot->enable_counter = 0; } /** * Initialize the four paddles in the bricks levels * @param blitz a pointer to the gigablitz controller * @param ball a pointer to the balls controller */ void controller_paddles::init_paddles (controller_gigablitz * blitz, controller_balls * ball) { gigablitz = blitz; balls = ball; paddle_length = current_player->get_paddle_length (); Sint32 center = (max_coordinate - min_coordinate) / 2 - (paddle_length / 2); /* initialize bottom paddle */ paddle_bottom->set_coordinates (center, bottom_y_coord); /* paddles width: 8, 16, 24, 32, 40, 48, 56 or 64 pixels */ paddle_bottom->collision_width = paddle_length; paddle_bottom->paddle_number = BOTTOM_PADDLE; paddle_bottom->is_vertical = false; paddle_bottom->enable_if_ok (is_team_mode, paddle_length, 3); paddle_bottom->projectile_xinc0 = 0; paddle_bottom->projectile_yinc0 = -5 * resolution; paddle_bottom->projectile_xinc1 = -1 * resolution; paddle_bottom->projectile_yinc1 = -4 * resolution; paddle_bottom->projectile_xinc2 = 1 * resolution; paddle_bottom->projectile_yinc2 = -4 * resolution; paddle_bottom->projectile_xcenter = 32 * resolution; paddle_bottom->projectile_ycenter = -20 * resolution; paddle_bottom->projectile_xoffset = 0; paddle_bottom->projectile_yoffset = -10 * resolution; paddle_bottom->rebonds_Ga = midi1_left; // rebonds raquette va a gauche paddle_bottom->rebonds_Dr = midi1Right; // rebonds raquette va a droite paddle_bottom->direct_tab = ballePets1; // table direction balle collee paddle_bottom->width_mini = width_mini; paddle_bottom->width_maxi = width_maxi; /* initialize right paddle */ paddle_right->set_coordinates (right_x_coord, center); paddle_right->collision_height = paddle_length; paddle_right->paddle_number = RIGHT_PADDLE; paddle_right->is_vertical = true; paddle_right->enable_if_ok (is_team_mode, paddle_length, current_player->get_paddle_alive_counter (RIGHT_PADDLE)); paddle_right->projectile_xinc0 = -5 * resolution; paddle_right->projectile_yinc0 = 0; paddle_right->projectile_xinc1 = -4 * resolution; paddle_right->projectile_yinc1 = 1 * resolution; paddle_right->projectile_xinc2 = -4 * resolution; paddle_right->projectile_yinc2 = -1 * resolution; paddle_right->projectile_xcenter = -20 * resolution; paddle_right->projectile_ycenter = 32 * resolution; paddle_right->projectile_xoffset = -10 * resolution; paddle_right->projectile_yoffset = 0; paddle_right->rebonds_Ga = midi2_left; paddle_right->rebonds_Dr = midi2Right; paddle_right->direct_tab = ballePets2; paddle_right->width_mini = width_mini; paddle_right->width_maxi = width_maxi; current_player->set_paddle_alive_counter (RIGHT_PADDLE, paddle_right->enable_counter); /* initialize top paddle */ paddle_top->set_coordinates (center, top_y_coord); paddle_top->collision_width = paddle_length; paddle_top->paddle_number = TOP_PADDLE; paddle_top->is_vertical = false; paddle_top->enable_if_ok (is_team_mode, paddle_length, current_player->get_paddle_alive_counter (TOP_PADDLE)); paddle_top->projectile_xinc0 = 0; paddle_top->projectile_yinc0 = 5 * resolution; paddle_top->projectile_xinc1 = 1 * resolution; paddle_top->projectile_yinc1 = 4 * resolution; paddle_top->projectile_xinc2 = -1 * resolution; paddle_top->projectile_yinc2 = 4 * resolution; paddle_top->projectile_xcenter = 32 * resolution - 5; paddle_top->projectile_ycenter = 24 * resolution; paddle_top->projectile_xoffset = 0; paddle_top->projectile_yoffset = 10 * resolution; paddle_top->rebonds_Ga = midi3_left; paddle_top->rebonds_Dr = midi3Right; paddle_top->direct_tab = ballePets3; paddle_top->width_mini = width_mini; paddle_top->width_maxi = width_maxi; current_player->set_paddle_alive_counter (TOP_PADDLE, paddle_top->enable_counter); /* initialize left paddle */ paddle_left->set_coordinates (left_x_coord, center); paddle_left->collision_height = paddle_length; paddle_left->paddle_number = LEFT_PADDLE; paddle_left->is_vertical = true; paddle_left->enable_if_ok (is_team_mode, paddle_length, current_player->get_paddle_alive_counter (LEFT_PADDLE)); paddle_left->projectile_xinc0 = 5 * resolution; paddle_left->projectile_yinc0 = 0 * resolution; paddle_left->projectile_xinc1 = 4 * resolution; paddle_left->projectile_yinc1 = 1 * resolution; paddle_left->projectile_xinc2 = 4 * resolution; paddle_left->projectile_yinc2 = -1 * resolution; paddle_left->projectile_xcenter = 24 * resolution; paddle_left->projectile_ycenter = 32 * resolution - 5; paddle_left->projectile_xoffset = 10 * resolution; paddle_left->projectile_yoffset = 0; paddle_left->rebonds_Ga = midi4_left; paddle_left->rebonds_Dr = midi4Right; paddle_left->direct_tab = ballePets4; paddle_left->width_mini = width_mini; paddle_left->width_maxi = width_maxi; current_player->set_paddle_alive_counter (LEFT_PADDLE , paddle_left->enable_counter); /* initialize robot paddle */ paddle_robot->set_coordinates (center, bottom_y_coord); /* paddle width always 128 pixels */ paddle_robot->collision_width = width_maxi; paddle_robot->paddle_number = ROBOT_PADDLE; paddle_robot->is_vertical = false; paddle_robot->projectile_xinc0 = 0; paddle_robot->projectile_yinc0 = -5 * resolution; paddle_robot->projectile_xinc1 = -1 * resolution; paddle_robot->projectile_yinc1 = -4 * resolution; paddle_robot->projectile_xinc2 = 1 * resolution; paddle_robot->projectile_yinc2 = -4 * resolution; paddle_robot->projectile_xcenter = 32 * resolution; paddle_robot->projectile_ycenter = -20 * resolution; paddle_robot->projectile_xoffset = 0; paddle_robot->projectile_yoffset = -10 * resolution; paddle_robot->rebonds_Ga = midi1_left; // rebonds raquette va a gauche paddle_robot->rebonds_Dr = midi1Right; // rebonds raquette va a droite paddle_robot->direct_tab = ballePets1; // table direction balle collee } /** * Fire the projectiles */ void controller_paddles::fire_projectiles () { /* mode solo */ if (!is_team_mode) { if (keyboard->is_left_button () || keyboard->control_is_pressed(handler_keyboard::K_FIRE)) { paddle_bottom->fire_projectiles (); paddle_right->fire_projectiles (); paddle_top->fire_projectiles (); paddle_left->fire_projectiles (); } } else /* mode team no implemented */ { } paddle_bottom->move_projectiles (); paddle_right->move_projectiles (); paddle_top->move_projectiles (); paddle_left->move_projectiles (); } /** * Check if the player release all glued balls in the bricks levels */ void controller_paddles::check_if_release_balls () { /* * mode solo */ if (!is_team_mode) { if (keyboard->is_right_button () || keyboard->control_is_pressed (handler_keyboard::K_RELEASE_BALL)) { tiles_background *tiles = tiles_background::get_instance (); tiles->set_scroll_type(tiles_background::TILES_NO_SCROLL); paddle_bottom->release_ball (); paddle_right->release_ball (); paddle_top->release_ball (); paddle_left->release_ball (); #ifndef SOUNDISOFF audio->stop_lost_music (); #endif } } /* * mode team not implemented */ /* else { } */ } /** * Check if the player release all glued balls in the guards levels */ void controller_paddles::check_if_release_ball () { if (keyboard->is_right_button () || keyboard->control_is_pressed(handler_keyboard::K_RELEASE_BALL)) { paddle_bottom->release_ball (); } } /** * Release all balls in bricks levels */ void controller_paddles::release_all_balls () { paddle_bottom->release_ball (); paddle_right->release_ball (); paddle_top->release_ball (); paddle_left->release_ball (); } /** * Calculate the speed of */ Sint32 controller_paddles::get_paddles_speed () { Sint32 off_x = 0; bool is_key_down = false; if (keyboard->control_is_pressed(handler_keyboard::K_LEFT)) { if ((Sint32)kb_paddle_speed > 0) { kb_paddle_speed = 0; } kb_paddle_speed -= 2; if ((Sint32)kb_paddle_speed < 1) { kb_paddle_speed *= 0.9; } off_x = (Sint32)kb_paddle_speed; is_key_down = true; } else if (keyboard->control_is_pressed(handler_keyboard::K_RIGHT)) { if ((Sint32)kb_paddle_speed < 0) { kb_paddle_speed = 0; } kb_paddle_speed += 2; if ((Sint32)kb_paddle_speed > 1) { kb_paddle_speed *= 0.9; } off_x = (Sint32)kb_paddle_speed; is_key_down = true; } if (absolute_mouse_positioning) { if (!is_key_down) { kb_paddle_speed = 0; off_x = keyboard->get_mouse_x () - paddle_bottom->x_coord; } else { SDL_WarpMouse (paddle_bottom->x_coord + off_x, display->get_height() >> 1); } } else { if (!is_key_down) { kb_paddle_speed = 0; off_x = keyboard->get_mouse_x_offset (); } } return off_x; } /** * Control the movements of paddle(s) in the bricks levels */ void controller_paddles::move_paddles () { Sint32 speed = 0; const Sint32 **tabB1, **tabB2, **tabB3, **tabB4; Sint32 x = paddle_bottom->x_coord; Sint32 off_x = get_paddles_speed(); /* one player mode */ if (!is_team_mode) { rakVgauche = 0; rakVdroite = 0; /* if 2 mouse buttons are pressed or GigaBlitz run also no test */ if (!keyboard->is_gigablitz_or_tilt () && !gigablitz->is_enable ()) { if (reverse_counter > 0) { off_x = -off_x; } x += off_x; if (off_x < 0) { if (x <= min_coordinate) { x = min_coordinate; } rakVgauche = -off_x; speed = rakVgauche; tabB1 = paddle_bottom->rebonds_Ga; tabB2 = paddle_right->rebonds_Ga; tabB3 = paddle_top->rebonds_Ga; tabB4 = paddle_left->rebonds_Ga; } else { Sint32 i = max_coordinate - paddle_length; if (x >= i) { x = i; } rakVdroite = off_x; speed = rakVdroite; tabB1 = paddle_bottom->rebonds_Dr; tabB2 = paddle_right->rebonds_Dr; tabB3 = paddle_top->rebonds_Dr; tabB4 = paddle_left->rebonds_Dr; } /* select a table of bounces's ball according to paddle's moving */ if (speed > 10) { speed = 10; } paddle_bottom->current_bounces = *(tabB1 + speed); paddle_right->current_bounces = *(tabB2 + speed); paddle_top->current_bounces = *(tabB3 + speed); paddle_left->current_bounces = *(tabB4 + speed); /** Update x or y coordinates of the paddles */ paddle_bottom->set_x_coord (x); paddle_right->set_y_coord (x - 16); paddle_top->set_x_coord (x); paddle_left->set_y_coord (x - 16); } } /* team mode (on Amiga I had two mice simultaneously) */ else { } } /** * Control the movements of paddle in the guardians levels */ void controller_paddles::move_paddle () { Sint32 speed = 0; const Sint32 **tabB1; Sint32 x = paddle_bottom->x_coord; Sint32 off_x = get_paddles_speed(); /* mode solo */ if (!is_team_mode) { if (reverse_counter > 0) { off_x = -off_x; } x += off_x; if (off_x < 0) { if (x <= min_coordinate) { x = min_coordinate; } speed = -off_x; tabB1 = paddle_bottom->rebonds_Ga; } else { Sint32 i = max_coordinate - paddle_length; if (x >= i) x = i; speed = off_x; tabB1 = paddle_bottom->rebonds_Dr; } /* select a table of bounces's ball according to paddle's moving */ if (speed > 10) { speed = 10; } paddle_bottom->current_bounces = *(tabB1 + speed); paddle_bottom->set_x_coord (x); paddle_bottom->blink (); } /* team mode (on Amiga I had two mice simultaneously) */ else { } } /** * Move the bottom robot paddle */ void controller_paddles::move_robot () { if (paddle_robot->enable_counter == 0) { return; } Sint32 t = balls->get_max_of_sprites (); sprite_ball **balls_list = balls->get_sprites_list (); Sint32 pos_y = 0; sprite_ball *target_ball = NULL; for (Sint32 i = 0; i < t; i++) { sprite_ball *ball = *(balls_list++); if (!ball->is_enabled) { continue; } if (ball->direction >= 36 && ball->direction <= 60) { if (ball->y_coord > pos_y) { pos_y = ball->y_coord; target_ball = ball; } } } if (pos_y <= 0) { return; } Sint32 x_paddle = paddle_robot->x_coord; Sint32 x_ball = target_ball->x_coord + target_ball->collision_width / 2 - paddle_robot->collision_width / 2; Sint32 offset = x_paddle - x_ball; Sint32 max = 5 * resolution; if (offset > max) { offset = max; } if (offset < -max) { offset = -max; } x_paddle = x_paddle - offset; if (x_paddle < min_coordinate) { x_paddle = min_coordinate; } if (x_paddle > (Sint32)(max_coordinate - paddle_robot->collision_width)) { x_paddle = max_coordinate - paddle_robot->collision_width; } offset = paddle_robot->x_coord; paddle_robot->x_coord = x_paddle; offset = x_paddle - offset; const Sint32 **tabB1; if (offset < 0) { offset = -offset; tabB1 = paddle_robot->rebonds_Ga; } else { tabB1 = paddle_robot->rebonds_Dr; } paddle_robot->current_bounces = *(tabB1 + offset); } /** * Return a pointer to a paddle sprite from a paddle identifier number * @param id identifier number of the paddle * @return pointer to a paddle sprite */ sprite_paddle * controller_paddles::get_paddle (Uint32 id) { switch (id) { case BOTTOM_PADDLE: return paddle_bottom; case RIGHT_PADDLE: return paddle_right; case TOP_PADDLE: return paddle_top; case LEFT_PADDLE: return paddle_left; case ROBOT_PADDLE: return paddle_robot; } return NULL; } /** * Set the maximum paddles size in the bricks levels */ void controller_paddles::set_maximum_paddles_size () { if (paddle_length >= 64 * resolution) { return; } paddle_length = 64 * resolution; Sint32 x = paddle_bottom->get_x_coord (); Sint32 i = max_coordinate - paddle_length; if (x >= i) { x = i; paddle_bottom->set_x_coord (x); paddle_right->set_y_coord (x); paddle_top->set_x_coord (x); paddle_left->set_y_coord (x); } paddle_bottom->set_width (paddle_length); paddle_right->set_height (paddle_length); paddle_top->set_width (paddle_length); paddle_left->set_height (paddle_length); current_player->set_paddle_length (paddle_length); } /** * Expand the size of the paddle(s) in the bricks levels */ void controller_paddles::expand_paddles () { if (paddle_length >= (64 * resolution)) { return; } paddle_length += (8 * resolution); Sint32 x = paddle_bottom->get_x_coord (); Sint32 i = max_coordinate - paddle_length; if (x >= i) { x = i; paddle_bottom->set_x_coord (x); paddle_right->set_y_coord (x); paddle_top->set_x_coord (x); paddle_left->set_y_coord (x); } paddle_bottom->set_width (paddle_length); paddle_right->set_height (paddle_length); paddle_top->set_width (paddle_length); paddle_left->set_height (paddle_length); current_player->set_paddle_length (paddle_length); } /** * Shrink the size of the paddle(s) in the bricks levels */ void controller_paddles::shrink_paddles () { if (paddle_length <= (16 * resolution)) { return; } paddle_length -= (8 * resolution); paddle_bottom->set_width (paddle_length); paddle_right->set_height (paddle_length); paddle_top->set_width (paddle_length); paddle_left->set_height (paddle_length); current_player->set_paddle_length (paddle_length); } /** * Enable reverse movements of the paddle * @param counter value of the reverse */ void controller_paddles::set_reverse_counter (Uint32 counter) { reverse_counter = counter; } /** * Return counter value of the reverse paddle * @return counter value of the reverse */ Uint32 controller_paddles::get_reverse_counter () { return reverse_counter; } /** * Disable all paddles during the game over */ void controller_paddles::disable_all_paddles () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_paddle * paddle= sprites_list[i]; paddle->disable (); } } Sint32 controller_paddles::ballePets1[14] = { 4, 8, 12, 16, 20, 24, 28, 28, 24, 20, 16, 12, 8, 4 }; Sint32 controller_paddles::ballePets2[14] = { 20, 24, 28, 32, 36, 40, 44, 44, 40, 36, 32, 28, 24, 20 }; Sint32 controller_paddles::ballePets3[14] = { 60, 56, 52, 48, 44, 40, 36, 36, 40, 44, 48, 52, 56, 60 }; Sint32 controller_paddles::ballePets4[14] = { 12, 8, 4, 0, 60, 56, 52, 52, 56, 60, 0, 4, 8, 12 }; // table de rebonds de la balle raquette du bas const Sint32 controller_paddles::rb09[16] = { 4, 4, 8, 12, 16, 20, 24, 28, 28, 32, 32, 32, 32, 20, 24, 28 }; const Sint32 controller_paddles::rb10[16] = { 4, 4, 8, 12, 16, 20, 24, 28, 28, 32, 32, 32, 28, 20, 20, 16 }; const Sint32 controller_paddles::rb11[16] = { 4, 4, 8, 12, 16, 20, 24, 28, 28, 28, 28, 28, 24, 16, 16, 12 }; const Sint32 controller_paddles::rb12[16] = { 4, 4, 8, 12, 16, 20, 24, 28, 28, 28, 28, 24, 20, 16, 12, 8 }; const Sint32 controller_paddles::rb13[16] = { 4, 4, 8, 12, 16, 20, 24, 28, 28, 28, 24, 20, 16, 12, 8, 4 }; const Sint32 controller_paddles::rb14[16] = { 4, 4, 8, 12, 16, 20, 24, 28, 28, 20, 20, 20, 12, 8, 4, 4 }; const Sint32 controller_paddles::rb15[16] = { 4, 4, 8, 12, 16, 20, 24, 28, 28, 16, 16, 16, 8, 8, 4, 0 }; const Sint32 controller_paddles::rb16[16] = { 4, 4, 8, 12, 16, 20, 24, 28, 28, 8, 12, 12, 4, 4, 0, 0 }; const Sint32 controller_paddles::rb17[16] = { 4, 4, 8, 12, 16, 20, 24, 28, 28, 4, 8, 12, 0, 0, 0, 0 }; const Sint32 * controller_paddles::midi1_left[] = { rb13, rb14, rb14, rb15, rb15, rb16, rb16, rb16, rb16, rb16, rb17 }; const Sint32 * controller_paddles::midi1Right[] = { rb13, rb12, rb12, rb11, rb11, rb10, rb10, rb10, rb10, rb10, rb09 }; // table de rebonds de la balle raquette de droite const Sint32 controller_paddles::rb18[] = { 32 + 16, 20 + 16, 24 + 16, 28 + 16, 4 + 16, 4 + 16, 8 + 16, 12 + 16, 16 + 16, 20 + 16, 24 + 16, 28 + 16, 28 + 16, 32 + 16, 32 + 16, 32 + 16 }; const Sint32 controller_paddles::rb19[] = { 28 + 16, 20 + 16, 20 + 16, 16 + 16, 4 + 16, 04 + 16, 8 + 16, 12 + 16, 16 + 16, 20 + 16, 24 + 16, 28 + 16, 28 + 16, 32 + 16, 32 + 16, 32 + 16 }; const Sint32 controller_paddles::rb20[] = { 24 + 16, 16 + 16, 16 + 16, 12 + 16, 4 + 16, 4 + 16, 8 + 16, 12 + 16, 16 + 16, 20 + 16, 24 + 16, 28 + 16, 28 + 16, 28 + 16, 28 + 16, 28 + 16 }; const Sint32 controller_paddles::rb21[] = { 20 + 16, 16 + 16, 12 + 16, 8 + 16, 4 + 16, 04 + 16, 8 + 16, 12 + 16, 16 + 16, 20 + 16, 24 + 16, 28 + 16, 28 + 16, 28 + 16, 28 + 16, 24 + 16 }; const Sint32 controller_paddles::rb22[] = { 16 + 16, 12 + 16, 8 + 16, 4 + 16, 4 + 16, 4 + 16, 8 + 16, 12 + 16, 16 + 16, 20 + 16, 24 + 16, 28 + 16, 28 + 16, 28 + 16, 24 + 16, 20 + 16 }; const Sint32 controller_paddles::rb23[] = { 12 + 16, 8 + 16, 4 + 16, 4 + 16, 4 + 16, 4 + 16, 8 + 16, 12 + 16, 16 + 16, 20 + 16, 24 + 16, 28 + 16, 28 + 16, 20 + 16, 20 + 16, 20 + 16 }; const Sint32 controller_paddles::rb24[] = { 8 + 16, 8 + 16, 4 + 16, 0 + 16, 4 + 16, 4 + 16, 8 + 16, 12 + 16, 16 + 16, 20 + 16, 24 + 16, 28 + 16, 28 + 16, 16 + 16, 16 + 16, 16 + 16 }; const Sint32 controller_paddles::rb25[] = { 4 + 16, 4 + 16, 0 + 16, 0 + 16, 4 + 16, 4 + 16, 8 + 16, 12 + 16, 16 + 16, 20 + 16, 24 + 16, 28 + 16, 28 + 16, 8 + 16, 12 + 16, 12 + 16 }; const Sint32 controller_paddles::rb26[] = { 0 + 16, 0 + 16, 0 + 16, 0 + 16, 4 + 16, 4 + 16, 8 + 16, 12 + 16, 16 + 16, 20 + 16, 24 + 16, 28 + 16, 28 + 16, 4 + 16, 8 + 16, 12 + 16 }; const Sint32 * controller_paddles::midi2_left[] = { rb22, rb21, rb21, rb20, rb20, rb19, rb19, rb19, rb19, rb19, rb18 }; const Sint32 * controller_paddles::midi2Right[] = { rb22, rb23, rb23, rb24, rb24, rb25, rb25, rb25, rb25, rb25, rb26 }; // table de rebonds de la balle raquette du haut const Sint32 controller_paddles::rb27[] = { 60, 0, 0, 0, 0, 52, 56, 60, 4 + 32, 4 + 32, 8 + 32, 12 + 32, 16 + 32, 20 + 32, 24 + 32, 28 + 32 }; const Sint32 controller_paddles::rb28[] = { 60, 0, 0, 0, 60, 52, 52, 48, 4 + 32, 4 + 32, 8 + 32, 12 + 32, 16 + 32, 20 + 32, 24 + 32, 28 + 32 }; const Sint32 controller_paddles::rb29[] = { 60, 60, 60, 60, 56, 48, 48, 44, 4 + 32, 4 + 32, 8 + 32, 12 + 32, 16 + 32, 20 + 32, 24 + 32, 28 + 32 }; const Sint32 controller_paddles::rb30[] = { 60, 60, 60, 56, 52, 48, 48, 40, 4 + 32, 4 + 32, 8 + 32, 12 + 32, 16 + 32, 20 + 32, 24 + 32, 28 + 32 }; const Sint32 controller_paddles::rb31[] = { 60, 60, 56, 52, 48, 44, 40, 36, 4 + 32, 4 + 32, 8 + 32, 12 + 32, 16 + 32, 20 + 32, 24 + 32, 28 + 32 }; const Sint32 controller_paddles::rb32[] = { 60, 52, 52, 48, 44, 40, 36, 36, 4 + 32, 4 + 32, 8 + 32, 12 + 32, 16 + 32, 20 + 32, 24 + 32, 28 + 32 }; const Sint32 controller_paddles::rb33[] = { 60, 48, 48, 16 + 32, 40, 40, 32, 32, 4 + 32, 4 + 32, 8 + 32, 12 + 32, 16 + 32, 20 + 32, 24 + 32, 28 + 32 }; const Sint32 controller_paddles::rb34[] = { 60, 40, 44, 12 + 32, 36, 36, 32, 32, 4 + 32, 4 + 32, 8 + 32, 12 + 32, 16 + 32, 20 + 32, 24 + 32, 28 + 32 }; const Sint32 controller_paddles::rb35[] = { 60, 36, 40, 12 + 32, 32, 32, 32, 32, 4 + 32, 4 + 32, 8 + 32, 12 + 32, 16 + 32, 20 + 32, 24 + 32, 28 + 32 }; const Sint32 * controller_paddles::midi3_left[] = { rb31, rb30, rb30, rb29, rb29, rb28, rb28, rb28, rb28, rb28, rb27 }; const Sint32 * controller_paddles::midi3Right[] = { rb31, rb32, rb32, rb33, rb33, rb34, rb34, rb34, rb34, rb34, rb35 }; // table de rebonds de la balle raquette de gauche const Sint32 controller_paddles::rb36[] = { 16 - 16, 20 - 16, 24 - 16, 28 - 16, 28 - 16, 32 - 16, 32 - 16, 32 - 16, 32 - 16, 20 - 16, 24 - 16, 28 - 16, 4 + 48, 4 + 48, 8 + 48, 12 + 48 }; const Sint32 controller_paddles::rb37[] = { 16 - 16, 20 - 16, 24 - 16, 28 - 16, 28 - 16, 32 - 16, 32 - 16, 32 - 16, 28 - 16, 20 - 16, 20 - 16, 16 - 16, 4 + 48, 4 + 48, 8 + 48, 12 + 48 }; const Sint32 controller_paddles::rb38[] = { 16 - 16, 20 - 16, 24 - 16, 28 - 16, 28 - 16, 28 - 16, 28 - 16, 28 - 16, 24 - 16, 16 - 16, 16 - 16, 12 + 48, 4 + 48, 4 + 48, 8 + 48, 12 + 48 }; const Sint32 controller_paddles::rb39[] = { 16 - 16, 20 - 16, 24 - 16, 28 - 16, 28 - 16, 28 - 16, 28 - 16, 24 - 16, 20 - 16, 16 - 16, 12 + 48, 8 + 48, 4 + 48, 4 + 48, 8 + 48, 12 + 48 }; const Sint32 controller_paddles::rb40[] = { 16 - 16, 20 - 16, 24 - 16, 28 - 16, 28 - 16, 28 - 16, 24 - 16, 20 - 16, 16 - 16, 12 + 48, 8 + 48, 4 + 48, 4 + 48, 4 + 48, 8 + 48, 12 + 48 }; const Sint32 controller_paddles::rb41[] = { 16 - 16, 20 - 16, 24 - 16, 28 - 16, 28 - 16, 20 - 16, 20 - 16, 20 - 16, 12 + 48, 8 + 48, 4 + 48, 4 + 48, 4 + 48, 4 + 48, 8 + 48, 12 + 48 }; const Sint32 controller_paddles::rb42[] = { 16 - 16, 20 - 16, 24 - 16, 28 - 16, 28 - 16, 16 - 16, 16 - 16, 16 - 16, 8 + 48, 8 + 48, 4 + 48, 0 + 48, 4 + 48, 4 + 48, 8 + 48, 12 + 48 }; const Sint32 controller_paddles::rb43[] = { 16 - 16, 20 - 16, 24 - 16, 28 - 16, 28 - 16, 8 + 48, 12 + 48, 12 + 48, 4 + 48, 4 + 48, 0 + 48, 0 + 48, 4 + 48, 4 + 48, 8 + 48, 12 + 48 }; const Sint32 controller_paddles::rb44[] = { 16 - 16, 20 - 16, 24 - 16, 28 - 16, 28 - 16, 4 + 48, 8 + 48, 12 + 48, 0 + 48, 0 + 48, 0 + 48, 0 + 48, 4 + 48, 4 + 48, 8 + 48, 12 + 48 }; const Sint32 * controller_paddles::midi4_left[] = { rb40, rb41, rb41, rb42, rb42, rb43, rb43, rb43, rb43, rb43, rb44 }; const Sint32 * controller_paddles::midi4Right[] = { rb40, rb39, rb39, rb38, rb38, rb37, rb37, rb37, rb37, rb37, rb36 }; tecnoballz-0.92/src/controller_projectiles.cc0000644000175000017500000005410210711356675020536 0ustar brunobruno/** * @file controller_projectiles.cc * @brief Projectiles controller for a single paddle! * @date 2007-10-24 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.10 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_projectiles.cc,v 1.10 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_projectiles.h" /** * Create the projectiles controller */ controller_projectiles::controller_projectiles () { littleInit (); countTempo = 0; max_of_sprites = MAX_OF_PROJECTILES; sprites_have_shades = false; sprite_type_id = sprite_object::PROJECTILES; if (resolution == 1) { circular_sin = &circular_sin_320[0]; } else { circular_sin = &circular_sin_640[0]; } } /** * Release the projectiles controller */ controller_projectiles::~controller_projectiles () { release_sprites_list (); } /** * Create and initialize the list of projectiles sprites * @param paddle a pointer to a paddle sprite */ void controller_projectiles::create_projectiles_list (sprite_paddle * paddle) { create_sprites_list (); gun_paddle = paddle; sprite_projectile **projectiles = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_projectile *projectile = *(projectiles++); projectile->init_members (paddle); } set_fire_1 (); } /** * Check if fire is available */ void controller_projectiles::disponible () { if (gun_paddle->fire_state == sprite_paddle::NOT_OWN_GUN) { /* not fire available */ return; } Uint32 t = max_of_sprites; sprite_projectile **projectiles = sprites_list; /* special fire 7 (circular fire) */ if (gun_paddle->length == gun_paddle->width_maxi) { for (Uint32 i = 0; i < t; i++) { sprite_projectile *projectile = *(projectiles++); if (!projectile->on_paddle) { return; } } } /* other fires */ else { for (Uint32 i = 0; i < t; i++) { sprite_projectile *projectile = *(projectiles++); if (projectile->is_enabled) { return; } } } countTempo = 0; /** fire is requested */ gun_paddle->fire_state = sprite_paddle::FIRE; #ifndef SOUNDISOFF audio->play_sound (handler_audio::PADDLE_FIRE); #endif } /** * New fire start */ void controller_projectiles::fire () { if (gun_paddle->fire_state != sprite_paddle::NOT_OWN_GUN) { Sint32 i = gun_paddle->length; paddle_length = i; /* smallest paddle is of 16/32 pixels width */ i -= gun_paddle->width_mini; /* size of paddle step by 8/16 pixels */ i >>= gun_paddle->shift_width; switch (i) { case 0: init_type1 (); break; case 1: init_type2 (); break; case 2: init_type3 (); break; case 3: init_type4 (); break; case 4: init_type5 (); break; case 5: init_type6 (); break; case 6: init_type7 (); break; } } } /** * Fire 1: 16/32 pixels paddle's whidth */ void controller_projectiles::init_type1 () { sprite_paddle *paddle = gun_paddle; if (paddle->fire_state != sprite_paddle::FIRE) { return; } paddle->fire_state = sprite_paddle::OWN_GUN; Sint32 x = paddle->x_coord; Sint32 y = paddle->y_coord; if (paddle->is_vertical) { y += (paddle_length / 2) - (SIZE_OF_PROJECTILE / 2); } else { x += (paddle_length / 2) - (SIZE_OF_PROJECTILE / 2); } sprite_projectile *projectile = sprites_list[0]; projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; } /** * Fire 2: 24/48 pixels paddle's whidth */ void controller_projectiles::init_type2 () { sprite_paddle *paddle = gun_paddle; if (paddle->fire_state != sprite_paddle::FIRE) { return; } paddle->fire_state = sprite_paddle::OWN_GUN; Sint32 x = paddle->x_coord; Sint32 y = paddle->y_coord; if (paddle->is_vertical) { y += (paddle_length / 2) - (SIZE_OF_PROJECTILE / 2); } else { x += (paddle_length / 2) - (SIZE_OF_PROJECTILE / 2); } sprite_projectile **projectiles = sprites_list; sprite_projectile *projectile; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; } /** * Fire 3: 24/48 pixels paddle's whidth */ void controller_projectiles::init_type3 () { sprite_paddle *paddle = gun_paddle; if (paddle->fire_state != sprite_paddle::FIRE) { return; } paddle->fire_state = sprite_paddle::OWN_GUN; Sint32 x = paddle->x_coord; Sint32 y = paddle->y_coord; if (paddle->is_vertical) { y += (paddle_length / 2) - (SIZE_OF_PROJECTILE / 2); } else { x += (paddle_length / 2) - (SIZE_OF_PROJECTILE / 2); } sprite_projectile **projectiles = sprites_list; sprite_projectile *projectile; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; projectile = *projectiles; projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; } /** * Fire 4: 40/80 pixels paddle's whidth */ void controller_projectiles::init_type4 () { sprite_paddle *paddle = gun_paddle; if (paddle->fire_state != sprite_paddle::FIRE) { return; } paddle->fire_state = sprite_paddle::OWN_GUN; Sint32 x = paddle->x_coord; Sint32 y = paddle->y_coord; sprite_projectile **projectiles = sprites_list; sprite_projectile *projectile; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; if (paddle->is_vertical) { y += 18 * resolution; } else { x += 18 * resolution; } projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; if (paddle->is_vertical) { y = paddle->y_coord + paddle->length - 4; } else { x = paddle->x_coord + paddle->length - 4; } projectile = *projectiles; projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; } /** * Fire 5: 48/96 pixels paddle's whidth */ void controller_projectiles::init_type5 () { sprite_paddle *paddle = gun_paddle; if (paddle->fire_state != sprite_paddle::FIRE) { return; } paddle->fire_state = sprite_paddle::OWN_GUN; Sint32 x = paddle->x_coord; Sint32 y = paddle->y_coord; sprite_projectile **projectiles = sprites_list; sprite_projectile *projectile; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; Sint32 quarter = paddle_length / 4; if (paddle->is_vertical) { Sint32 i = paddle->projectile_xinc1; x += i; y += quarter; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; x += i; y += quarter; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; x -= i; y += quarter; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; x -= i; y += quarter - 2 * resolution; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; } else { Sint32 i = paddle->projectile_yinc1; y += i; x += quarter; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; y += i; x += quarter; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; y -= i; x += quarter; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; y -= i; x += quarter - 2 * resolution; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; } } /** * Fire 6: 56/112 pixels paddle's whidth */ void controller_projectiles::init_type6 () { sprite_paddle *paddle = gun_paddle; if (paddle->fire_state != sprite_paddle::FIRE) { return; } paddle->fire_state = sprite_paddle::OWN_GUN; sprite_projectile **projectiles = sprites_list; Sint32 x = paddle->x_coord; Sint32 y = paddle->y_coord; Sint32 offst = 22 * resolution; sprite_projectile *projectile; if (paddle->is_vertical) { Sint32 a = x + paddle->projectile_xoffset; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = a; projectile->y_coord = y; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; y += offst; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; y += offst; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = a; projectile->y_coord = y; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; } else { Sint32 o = y + paddle->projectile_yoffset; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = o; x += offst; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; x += offst; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = o; projectile = *(projectiles++); projectile->is_enabled = true; projectile->x_coord = x; projectile->y_coord = y; } } /** * Fire 7: 64/128 pixels paddle's width */ void controller_projectiles::init_type7 () { sprite_paddle *paddle = gun_paddle; /* paddle is firing? */ if (paddle->fire_state == sprite_paddle::FIRE) { paddle->fire_state = sprite_paddle::OWN_GUN; sprite_projectile **projectiles = sprites_list; Sint32 x = paddle->x_coord + paddle->projectile_xcenter; Sint32 y = paddle->y_coord + paddle->projectile_ycenter; Sint32 j = 0; for (Sint32 i = 0; i < 7; i++, j += 8) { sprite_projectile *projectile = *(projectiles++); projectile->on_paddle = false; projectile->fire_Xscie = x; projectile->fire_Yscie = y; projectile->indexSinus = j; } } /* fire on the paddle */ else { sprite_projectile **projectiles = sprites_list; paddle->fire_state = sprite_paddle::OWN_GUN; for (Sint32 i = 0; i < 7; i++) { sprite_projectile *projectile = *(projectiles++); if (projectile->is_enabled) { return; } } projectiles = sprites_list; Sint32 x = paddle->x_coord + paddle->projectile_xcenter; Sint32 y = paddle->y_coord + paddle->projectile_ycenter; Sint32 j = 0; for (Sint32 i = 0; i < 7; i++, j += 8) { sprite_projectile *projectile = *(projectiles++); projectile->is_enabled = true; projectile->on_paddle = true; projectile->fire_Xscie = x; projectile->fire_Yscie = y; projectile->indexSinus = j; } } } /** * Move paddle's projectiles */ void controller_projectiles::move () { Sint32 i = gun_paddle->length; paddle_length = i; /* smallest paddle width is of 16/32 pixels */ i -= gun_paddle->width_mini; /* size of paddle step by 8/16 pixels */ i >>= gun_paddle->shift_width; switch (i) { case 0: move_type1 (); break; case 1: move_type2 (); break; case 2: move_type3 (); break; case 3: move_type4 (); break; case 4: move_type5 (); break; case 5: move_type6 (); break; case 6: move_type7 (); break; } } /** * Move linear projectile (paddle's size: 16/32 pixels) */ void controller_projectiles::move_type1 () { sprite_projectile *projectile = sprites_list[0]; sprite_paddle *paddle = gun_paddle; projectile->x_coord += paddle->projectile_xinc0; projectile->y_coord += paddle->projectile_yinc0; } /** * Move "fishtail fire" (paddle's size: 24/48 pixels) */ void controller_projectiles::move_type2 () { sprite_projectile **projectiles = sprites_list; sprite_paddle *paddle = gun_paddle; Sint32 a = countTempo; Sint32 b, c, d; a++; if (a > 20) { a = 0; } countTempo = a; if (a > 10) { a = paddle->projectile_xinc1; b = paddle->projectile_yinc1; c = paddle->projectile_xinc2; d = paddle->projectile_yinc2; } else { a = paddle->projectile_xinc2; b = paddle->projectile_yinc2; c = paddle->projectile_xinc1; d = paddle->projectile_yinc1; } sprite_projectile *projectile; projectile = *(projectiles++); projectile->x_coord += a; projectile->y_coord += b; projectile = *projectiles; projectile->x_coord += c; projectile->y_coord += d; } /** * Move "triangle fire" (paddle's size: 32/64 pixels) */ void controller_projectiles::move_type3 () { sprite_projectile **projectiles = sprites_list; sprite_paddle *paddle = gun_paddle; Sint32 i, j; sprite_projectile *projectile; /* shot leaves to the left */ projectile = *(projectiles++); i = paddle->projectile_xinc1; j = paddle->projectile_yinc1; projectile->x_coord += i; projectile->y_coord += j; /* shot leaves any right */ projectile = *(projectiles++); i = paddle->projectile_xinc0; j = paddle->projectile_yinc0; projectile->x_coord += i; projectile->y_coord += j; /* shot leaves to the right */ projectile = *projectiles; i = paddle->projectile_xinc2; j = paddle->projectile_yinc2; projectile->x_coord += i; projectile->y_coord += j; } /** * Move "fishtail fire" + "linear fire" (paddle of 40/80 pixels width) */ void controller_projectiles::move_type4 () { Sint32 i, j; i = countTempo; i++; if (i > 20) { i = 0; } countTempo = i; sprite_projectile **projectiles = sprites_list; sprite_paddle *paddle = gun_paddle; sprite_projectile *projectile; /* [1] linar projectile */ projectile = *(projectiles++); j = paddle->projectile_xinc0; projectile->x_coord += j; j = paddle->projectile_yinc0; projectile->y_coord += j; if (i > 10) { /* [2] fishtail projectile */ projectile = *(projectiles++); i = paddle->projectile_xinc1; j = paddle->projectile_yinc1; projectile->x_coord += i; projectile->y_coord += j; /* [3] fishtail projectile */ projectile = *(projectiles++); i = paddle->projectile_xinc2; j = paddle->projectile_yinc2; projectile->x_coord += i; projectile->y_coord += j; } else { /* [2] fishtail projectile */ projectile = *(projectiles++); i = paddle->projectile_xinc2; j = paddle->projectile_yinc2; projectile->x_coord += i; projectile->y_coord += j; /* [3] fishtail projectile */ projectile = *(projectiles++); i = paddle->projectile_xinc1; j = paddle->projectile_yinc1; projectile->x_coord += i; projectile->y_coord += j; } /* [1] linar projectile */ projectile = *projectiles; i = paddle->projectile_xinc0; j = paddle->projectile_yinc0; projectile->x_coord += i; projectile->y_coord += j; } /** * Move 5 linears projectiles (paddle of 48/96 pixels width) */ void controller_projectiles::move_type5 () { sprite_projectile **projectiles = sprites_list; sprite_paddle *paddle = gun_paddle; Sint32 x = paddle->projectile_xinc0; Sint32 y = paddle->projectile_yinc0; for (Sint32 i = 0; i < 5; i++) { sprite_projectile *projectile = *(projectiles++); projectile->x_coord += x; projectile->y_coord += y; } } /** * Move 4 linears projectiles + 2 fishtails projectiles * (paddle of 56/112 pixels) */ void controller_projectiles::move_type6 () { Sint32 a, i, j; a = countTempo; a++; if (a > 20) { a = 0; } countTempo = a; sprite_projectile **projectiles = sprites_list; sprite_paddle *paddle = gun_paddle; i = paddle->projectile_xinc0; j = paddle->projectile_yinc0; sprite_projectile *projectile = *(projectiles++); projectile->x_coord += i; projectile->y_coord += j; projectile = *(projectiles++); projectile->x_coord += i; projectile->y_coord += j; if (a > 10) { /* [3] fishtail projectile */ projectile = *(projectiles++); i = paddle->projectile_xinc1; j = paddle->projectile_yinc1; projectile->x_coord += i; projectile->y_coord += j; /* [4] fishtail prjectile */ projectile = *(projectiles++); i = paddle->projectile_xinc2; j = paddle->projectile_yinc2; projectile->x_coord += i; projectile->y_coord += j; } else { /* [3] fishtail projectile */ projectile = *(projectiles++); i = paddle->projectile_xinc2; j = paddle->projectile_yinc2; projectile->x_coord += i; projectile->y_coord += j; /* [4] fishtail projectile */ projectile = *(projectiles++); i = paddle->projectile_xinc1; j = paddle->projectile_yinc1; projectile->x_coord += i; projectile->y_coord += j; } i = paddle->projectile_xinc0; j = paddle->projectile_yinc0; projectile = *(projectiles++); projectile->x_coord += i; projectile->y_coord += j; projectile = *projectiles; projectile->x_coord += i; projectile->y_coord += j; } /* * Move 7 circular projectiles (paddle of 56/128 pixels) */ void controller_projectiles::move_type7 () { sprite_projectile **projectiles = sprites_list; sprite_paddle *paddle = gun_paddle; for (Sint32 i = 0; i < 7; i++) { sprite_projectile *projectile = *(projectiles++); if (!projectile->is_enabled) { continue; } Sint32 j = projectile->indexSinus; j += 2; const Sint16 *table = circular_sin + j; if (*table == 99) { j = 0; table = circular_sin; } projectile->indexSinus = j; if (projectile->on_paddle) { Sint32 k = *(table++); k += paddle->x_coord + paddle->projectile_xcenter; projectile->x_coord = k; k = *table; k += paddle->y_coord + paddle->projectile_ycenter; projectile->y_coord = k; } else { projectile->fire_Xscie += paddle->projectile_xinc0; projectile->fire_Yscie += paddle->projectile_yinc0; Sint32 k = *(table++); k += projectile->fire_Xscie; projectile->x_coord = k; k = *table; k += projectile->fire_Yscie; projectile->y_coord = k; } } } /** * Enable fire power 1 */ void controller_projectiles::set_fire_1 () { sprite_projectile **projectiles = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_projectile *projectile = *(projectiles++); projectile->set_power1 (); } } /** * Enable fire power 2 */ void controller_projectiles::set_fire_2 () { sprite_projectile **projectiles = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_projectile *projectile = *(projectiles++); projectile->set_power2 (); } } /** * Sinus used for he fire 7 in 640 pixels resolution */ const Sint16 controller_projectiles::circular_sin_640[] = { 15 * 2, -3 * 2, 13 * 2, -7 * 2, 11 * 2, -10 * 2, 9 * 2, -12 * 2, 7 * 2, 13 * 2, 3 * 2, -15 * 2, 0 * 2, -15 * 2, -3 * 2, -15 * 2, -6 * 2, -14 * 2, -9 * 2, -12 * 2, -11 * 2, -10 * 2, -13 * 2, -07 * 2, -14 * 2, -04 * 2, -15 * 2, -01 * 2, -15 * 2, 3 * 2, -13 * 2, 7 * 2, -11 * 2, 10 * 2, -9 * 2, 12 * 2, -7 * 2, 13 * 2, -3 * 2, 15 * 2, 0 * 2, 15 * 2, 3 * 2, 15 * 2, 6 * 2, 14 * 2, 9 * 2, 12 * 2, 11 * 2, 10 * 2, 13 * 2, 7 * 2, 14 * 2, 4 * 2, 15 * 2, 1 * 2, 99, 99, 99, 99 }; /** * Sinus used for he fire 7 in 320 pixels resolution */ const Sint16 controller_projectiles::circular_sin_320[] = { 15, -3, 13, -7, 11, -10, 9, -12, 7, -13, 3, -15, 0, -15, -3, -15, -6, -14, -9, -12, -11, -10, -13, -7, -14, -4, -15, -1, -15, 3, -13, 7, -11, 10, -9, 12, -7, 13, -3, 15, 0, 15, 3, 15, 6, 14, 9, 12, 11, 10, 13, 7, 14, 4, 15, 1, 99, 99, 99, 99 }; tecnoballz-0.92/src/lispreader.cc0000644000175000017500000007060010173542463016075 0ustar brunobruno/* $Id: lispreader.cc,v 1.1 2005/01/19 20:38:11 gurumeditation Exp $ */ /* * lispreader.c * * Copyright (C) 1998-2000 Mark Probst * Copyright (C) 2002 Ingo Ruhnke * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include "../include/lispreader.h" #define TOKEN_ERROR -1 #define TOKEN_EOF 0 #define TOKEN_OPEN_PAREN 1 #define TOKEN_CLOSE_PAREN 2 #define TOKEN_SYMBOL 3 #define TOKEN_STRING 4 #define TOKEN_INTEGER 5 #define TOKEN_REAL 6 #define TOKEN_PATTERN_OPEN_PAREN 7 #define TOKEN_DOT 8 #define TOKEN_TRUE 9 #define TOKEN_FALSE 10 #define MAX_TOKEN_LENGTH 1024 static char token_string[MAX_TOKEN_LENGTH + 1] = ""; static int token_length = 0; static lisp_object_t end_marker = { LISP_TYPE_EOF, {{0, 0}} }; static lisp_object_t error_object = { LISP_TYPE_PARSE_ERROR , {{0,0}} }; static lisp_object_t close_paren_marker = { LISP_TYPE_PARSE_ERROR , {{0,0}} }; static lisp_object_t dot_marker = { LISP_TYPE_PARSE_ERROR , {{0,0}} }; static void _token_clear (void) { token_string[0] = '\0'; token_length = 0; } static void _token_append (char c) { assert(token_length < MAX_TOKEN_LENGTH); token_string[token_length++] = c; token_string[token_length] = '\0'; } static int _next_char (lisp_stream_t *stream) { switch (stream->type) { case LISP_STREAM_FILE : return getc(stream->v.file); case LISP_STREAM_STRING : { char c = stream->v.string.buf[stream->v.string.pos]; if (c == 0) return EOF; ++stream->v.string.pos; return c; } case LISP_STREAM_ANY: return stream->v.any.next_char(stream->v.any.data); } assert(0); return EOF; } static void _unget_char (char c, lisp_stream_t *stream) { switch (stream->type) { case LISP_STREAM_FILE : ungetc(c, stream->v.file); break; case LISP_STREAM_STRING : --stream->v.string.pos; break; case LISP_STREAM_ANY: stream->v.any.unget_char(c, stream->v.any.data); break; default : assert(0); } } static int _scan (lisp_stream_t *stream) { static char *delims = "\"();"; int c; _token_clear(); do { c = _next_char(stream); if (c == EOF) return TOKEN_EOF; else if (c == ';') /* comment start */ while (1) { c = _next_char(stream); if (c == EOF) return TOKEN_EOF; else if (c == '\n') break; } } while (isspace(c)); switch (c) { case '(' : return TOKEN_OPEN_PAREN; case ')' : return TOKEN_CLOSE_PAREN; case '"' : while (1) { c = _next_char(stream); if (c == EOF) return TOKEN_ERROR; if (c == '"') break; if (c == '\\') { c = _next_char(stream); switch (c) { case EOF : return TOKEN_ERROR; case 'n' : c = '\n'; break; case 't' : c = '\t'; break; } } _token_append(c); } return TOKEN_STRING; case '#' : c = _next_char(stream); if (c == EOF) return TOKEN_ERROR; switch (c) { case 't' : return TOKEN_TRUE; case 'f' : return TOKEN_FALSE; case '?' : c = _next_char(stream); if (c == EOF) return TOKEN_ERROR; if (c == '(') return TOKEN_PATTERN_OPEN_PAREN; else return TOKEN_ERROR; } return TOKEN_ERROR; default : if (isdigit(c) || c == '-') { int have_nondigits = 0; int have_digits = 0; int have_floating_point = 0; do { if (isdigit(c)) have_digits = 1; else if (c == '.') have_floating_point++; _token_append(c); c = _next_char(stream); if (c != EOF && !isdigit(c) && !isspace(c) && c != '.' && !strchr(delims, c)) have_nondigits = 1; } while (c != EOF && !isspace(c) && !strchr(delims, c)); if (c != EOF) _unget_char(c, stream); if (have_nondigits || !have_digits || have_floating_point > 1) return TOKEN_SYMBOL; else if (have_floating_point == 1) return TOKEN_REAL; else return TOKEN_INTEGER; } else { if (c == '.') { c = _next_char(stream); if (c != EOF && !isspace(c) && !strchr(delims, c)) _token_append('.'); else { _unget_char(c, stream); return TOKEN_DOT; } } do { _token_append(c); c = _next_char(stream); } while (c != EOF && !isspace(c) && !strchr(delims, c)); if (c != EOF) _unget_char(c, stream); return TOKEN_SYMBOL; } } assert(0); return TOKEN_ERROR; } static lisp_object_t* lisp_object_alloc (int type) { lisp_object_t *obj = (lisp_object_t*)malloc(sizeof(lisp_object_t)); obj->type = type; return obj; } lisp_stream_t* lisp_stream_init_file (lisp_stream_t *stream, FILE *file) { stream->type = LISP_STREAM_FILE; stream->v.file = file; return stream; } lisp_stream_t* lisp_stream_init_string (lisp_stream_t *stream, char *buf) { stream->type = LISP_STREAM_STRING; stream->v.string.buf = buf; stream->v.string.pos = 0; return stream; } lisp_stream_t* lisp_stream_init_any (lisp_stream_t *stream, void *data, int (*next_char) (void *data), void (*unget_char) (char c, void *data)) { assert(next_char != 0 && unget_char != 0); stream->type = LISP_STREAM_ANY; stream->v.any.data = data; stream->v.any.next_char= next_char; stream->v.any.unget_char = unget_char; return stream; } lisp_object_t* lisp_make_integer (int value) { lisp_object_t *obj = lisp_object_alloc(LISP_TYPE_INTEGER); obj->v.integer = value; return obj; } lisp_object_t* lisp_make_real (float value) { lisp_object_t *obj = lisp_object_alloc(LISP_TYPE_REAL); obj->v.real = value; return obj; } lisp_object_t* lisp_make_symbol (const char *value) { lisp_object_t *obj = lisp_object_alloc(LISP_TYPE_SYMBOL); obj->v.string = strdup(value); return obj; } lisp_object_t* lisp_make_string (const char *value) { lisp_object_t *obj = lisp_object_alloc(LISP_TYPE_STRING); obj->v.string = strdup(value); return obj; } lisp_object_t* lisp_make_cons (lisp_object_t *car, lisp_object_t *cdr) { lisp_object_t *obj = lisp_object_alloc(LISP_TYPE_CONS); obj->v.cons.car = car; obj->v.cons.cdr = cdr; return obj; } lisp_object_t* lisp_make_boolean (int value) { lisp_object_t *obj = lisp_object_alloc(LISP_TYPE_BOOLEAN); obj->v.integer = value ? 1 : 0; return obj; } static lisp_object_t* lisp_make_pattern_cons (lisp_object_t *car, lisp_object_t *cdr) { lisp_object_t *obj = lisp_object_alloc(LISP_TYPE_PATTERN_CONS); obj->v.cons.car = car; obj->v.cons.cdr = cdr; return obj; } static lisp_object_t* lisp_make_pattern_var (int type, int index, lisp_object_t *sub) { lisp_object_t *obj = lisp_object_alloc(LISP_TYPE_PATTERN_VAR); obj->v.pattern.type = type; obj->v.pattern.index = index; obj->v.pattern.sub = sub; return obj; } lisp_object_t* lisp_read (lisp_stream_t *in) { int token = _scan(in); lisp_object_t *obj = lisp_nil(); if (token == TOKEN_EOF) return &end_marker; switch (token) { case TOKEN_ERROR : return &error_object; case TOKEN_EOF : return &end_marker; case TOKEN_OPEN_PAREN : case TOKEN_PATTERN_OPEN_PAREN : { lisp_object_t *last = lisp_nil(), *car; do { car = lisp_read(in); if (car == &error_object || car == &end_marker) { lisp_free(obj); return &error_object; } else if (car == &dot_marker) { if (lisp_nil_p(last)) { lisp_free(obj); return &error_object; } car = lisp_read(in); if (car == &error_object || car == &end_marker) { lisp_free(obj); return car; } else { last->v.cons.cdr = car; if (_scan(in) != TOKEN_CLOSE_PAREN) { lisp_free(obj); return &error_object; } car = &close_paren_marker; } } else if (car != &close_paren_marker) { if (lisp_nil_p(last)) obj = last = (token == TOKEN_OPEN_PAREN ? lisp_make_cons(car, lisp_nil()) : lisp_make_pattern_cons(car, lisp_nil())); else last = last->v.cons.cdr = lisp_make_cons(car, lisp_nil()); } } while (car != &close_paren_marker); } return obj; case TOKEN_CLOSE_PAREN : return &close_paren_marker; case TOKEN_SYMBOL : return lisp_make_symbol(token_string); case TOKEN_STRING : return lisp_make_string(token_string); case TOKEN_INTEGER : return lisp_make_integer(atoi(token_string)); case TOKEN_REAL : return lisp_make_real((float)atof(token_string)); case TOKEN_DOT : return &dot_marker; case TOKEN_TRUE : return lisp_make_boolean(1); case TOKEN_FALSE : return lisp_make_boolean(0); } assert(0); return &error_object; } void lisp_free (lisp_object_t *obj) { if (obj == 0) return; switch (obj->type) { case LISP_TYPE_INTERNAL : case LISP_TYPE_PARSE_ERROR : case LISP_TYPE_EOF : return; case LISP_TYPE_SYMBOL : case LISP_TYPE_STRING : free(obj->v.string); break; case LISP_TYPE_CONS : case LISP_TYPE_PATTERN_CONS : lisp_free(obj->v.cons.car); lisp_free(obj->v.cons.cdr); break; case LISP_TYPE_PATTERN_VAR : lisp_free(obj->v.pattern.sub); break; } free(obj); } lisp_object_t* lisp_read_from_string (const char *buf) { lisp_stream_t stream; lisp_stream_init_string(&stream, (char*)buf); return lisp_read(&stream); } static int _compile_pattern (lisp_object_t **obj, int *index) { if (*obj == 0) return 1; switch (lisp_type(*obj)) { case LISP_TYPE_PATTERN_CONS : { struct { char *name; int type; } types[] = { { "any", LISP_PATTERN_ANY }, { "symbol", LISP_PATTERN_SYMBOL }, { "string", LISP_PATTERN_STRING }, { "integer", LISP_PATTERN_INTEGER }, { "real", LISP_PATTERN_REAL }, { "boolean", LISP_PATTERN_BOOLEAN }, { "list", LISP_PATTERN_LIST }, { "or", LISP_PATTERN_OR }, { 0, 0 } }; char *type_name; int type; int i; lisp_object_t *pattern; type = -1; if (lisp_type(lisp_car(*obj)) != LISP_TYPE_SYMBOL) return 0; type_name = lisp_symbol(lisp_car(*obj)); for (i = 0; types[i].name != 0; ++i) { if (strcmp(types[i].name, type_name) == 0) { type = types[i].type; break; } } if (types[i].name == 0) return 0; if (type != LISP_PATTERN_OR && lisp_cdr(*obj) != 0) return 0; pattern = lisp_make_pattern_var(type, (*index)++, lisp_nil()); if (type == LISP_PATTERN_OR) { lisp_object_t *cdr = lisp_cdr(*obj); if (!_compile_pattern(&cdr, index)) { lisp_free(pattern); return 0; } pattern->v.pattern.sub = cdr; (*obj)->v.cons.cdr = lisp_nil(); } lisp_free(*obj); *obj = pattern; } break; case LISP_TYPE_CONS : if (!_compile_pattern(&(*obj)->v.cons.car, index)) return 0; if (!_compile_pattern(&(*obj)->v.cons.cdr, index)) return 0; break; } return 1; } int lisp_compile_pattern (lisp_object_t **obj, int *num_subs) { int index = 0; int result; result = _compile_pattern(obj, &index); if (result && num_subs != 0) *num_subs = index; return result; } static int _match_pattern (lisp_object_t *pattern, lisp_object_t *obj, lisp_object_t **vars); static int _match_pattern_var (lisp_object_t *pattern, lisp_object_t *obj, lisp_object_t **vars) { assert(lisp_type(pattern) == LISP_TYPE_PATTERN_VAR); switch (pattern->v.pattern.type) { case LISP_PATTERN_ANY : break; case LISP_PATTERN_SYMBOL : if (obj == 0 || lisp_type(obj) != LISP_TYPE_SYMBOL) return 0; break; case LISP_PATTERN_STRING : if (obj == 0 || lisp_type(obj) != LISP_TYPE_STRING) return 0; break; case LISP_PATTERN_INTEGER : if (obj == 0 || lisp_type(obj) != LISP_TYPE_INTEGER) return 0; break; case LISP_PATTERN_REAL : if (obj == 0 || lisp_type(obj) != LISP_TYPE_REAL) return 0; break; case LISP_PATTERN_BOOLEAN : if (obj == 0 || lisp_type(obj) != LISP_TYPE_BOOLEAN) return 0; break; case LISP_PATTERN_LIST : if (obj == 0 || lisp_type(obj) != LISP_TYPE_CONS) return 0; break; case LISP_PATTERN_OR : { lisp_object_t *sub; int matched = 0; for (sub = pattern->v.pattern.sub; sub != 0; sub = lisp_cdr(sub)) { assert(lisp_type(sub) == LISP_TYPE_CONS); if (_match_pattern(lisp_car(sub), obj, vars)) matched = 1; } if (!matched) return 0; } break; default : assert(0); } if (vars != 0) vars[pattern->v.pattern.index] = obj; return 1; } static int _match_pattern (lisp_object_t *pattern, lisp_object_t *obj, lisp_object_t **vars) { if (pattern == 0) return obj == 0; if (obj == 0) return 0; if (lisp_type(pattern) == LISP_TYPE_PATTERN_VAR) return _match_pattern_var(pattern, obj, vars); if (lisp_type(pattern) != lisp_type(obj)) return 0; switch (lisp_type(pattern)) { case LISP_TYPE_SYMBOL : return strcmp(lisp_symbol(pattern), lisp_symbol(obj)) == 0; case LISP_TYPE_STRING : return strcmp(lisp_string(pattern), lisp_string(obj)) == 0; case LISP_TYPE_INTEGER : return lisp_integer(pattern) == lisp_integer(obj); case LISP_TYPE_REAL : return lisp_real(pattern) == lisp_real(obj); case LISP_TYPE_CONS : { int result1, result2; result1 = _match_pattern(lisp_car(pattern), lisp_car(obj), vars); result2 = _match_pattern(lisp_cdr(pattern), lisp_cdr(obj), vars); return result1 && result2; } break; default : assert(0); } return 0; } int lisp_match_pattern (lisp_object_t *pattern, lisp_object_t *obj, lisp_object_t **vars, int num_subs) { int i; if (vars != 0) for (i = 0; i < num_subs; ++i) vars[i] = &error_object; return _match_pattern(pattern, obj, vars); } int lisp_match_string (const char *pattern_string, lisp_object_t *obj, lisp_object_t **vars) { lisp_object_t *pattern; int result; int num_subs; pattern = lisp_read_from_string(pattern_string); if (pattern != 0 && (lisp_type(pattern) == LISP_TYPE_EOF || lisp_type(pattern) == LISP_TYPE_PARSE_ERROR)) return 0; if (!lisp_compile_pattern(&pattern, &num_subs)) { lisp_free(pattern); return 0; } result = lisp_match_pattern(pattern, obj, vars, num_subs); lisp_free(pattern); return result; } int lisp_type (lisp_object_t *obj) { if (obj == 0) return LISP_TYPE_NIL; return obj->type; } int lisp_integer (lisp_object_t *obj) { assert(obj->type == LISP_TYPE_INTEGER); return obj->v.integer; } char* lisp_symbol (lisp_object_t *obj) { assert(obj->type == LISP_TYPE_SYMBOL); return obj->v.string; } char* lisp_string (lisp_object_t *obj) { assert(obj->type == LISP_TYPE_STRING); return obj->v.string; } int lisp_boolean (lisp_object_t *obj) { assert(obj->type == LISP_TYPE_BOOLEAN); return obj->v.integer; } float lisp_real (lisp_object_t *obj) { assert(obj->type == LISP_TYPE_REAL || obj->type == LISP_TYPE_INTEGER); if (obj->type == LISP_TYPE_INTEGER) return obj->v.integer; return obj->v.real; } lisp_object_t* lisp_car (lisp_object_t *obj) { assert(obj->type == LISP_TYPE_CONS || obj->type == LISP_TYPE_PATTERN_CONS); return obj->v.cons.car; } lisp_object_t* lisp_cdr (lisp_object_t *obj) { assert(obj->type == LISP_TYPE_CONS || obj->type == LISP_TYPE_PATTERN_CONS); return obj->v.cons.cdr; } lisp_object_t* lisp_cxr (lisp_object_t *obj, const char *x) { int i; for (i = strlen(x) - 1; i >= 0; --i) if (x[i] == 'a') obj = lisp_car(obj); else if (x[i] == 'd') obj = lisp_cdr(obj); else assert(0); return obj; } int lisp_list_length (lisp_object_t *obj) { int length = 0; while (obj != 0) { assert(obj->type == LISP_TYPE_CONS || obj->type == LISP_TYPE_PATTERN_CONS); ++length; obj = obj->v.cons.cdr; } return length; } lisp_object_t* lisp_list_nth_cdr (lisp_object_t *obj, int index) { while (index > 0) { assert(obj != 0); assert(obj->type == LISP_TYPE_CONS || obj->type == LISP_TYPE_PATTERN_CONS); --index; obj = obj->v.cons.cdr; } return obj; } lisp_object_t* lisp_list_nth (lisp_object_t *obj, int index) { obj = lisp_list_nth_cdr(obj, index); assert(obj != 0); return obj->v.cons.car; } void lisp_dump (lisp_object_t *obj, FILE *out) { if (obj == 0) { fprintf(out, "()"); return; } switch (lisp_type(obj)) { case LISP_TYPE_EOF : fputs("#", out); break; case LISP_TYPE_PARSE_ERROR : fputs("#", out); break; case LISP_TYPE_INTEGER : fprintf(out, "%d", lisp_integer(obj)); break; case LISP_TYPE_REAL : fprintf(out, "%f", lisp_real(obj)); break; case LISP_TYPE_SYMBOL : fputs(lisp_symbol(obj), out); break; case LISP_TYPE_STRING : { char *p; fputc('"', out); for (p = lisp_string(obj); *p != 0; ++p) { if (*p == '"' || *p == '\\') fputc('\\', out); fputc(*p, out); } fputc('"', out); } break; case LISP_TYPE_CONS : case LISP_TYPE_PATTERN_CONS : fputs(lisp_type(obj) == LISP_TYPE_CONS ? "(" : "#?(", out); while (obj != 0) { lisp_dump(lisp_car(obj), out); obj = lisp_cdr(obj); if (obj != 0) { if (lisp_type(obj) != LISP_TYPE_CONS && lisp_type(obj) != LISP_TYPE_PATTERN_CONS) { fputs(" . ", out); lisp_dump(obj, out); break; } else fputc(' ', out); } } fputc(')', out); break; case LISP_TYPE_BOOLEAN : if (lisp_boolean(obj)) fputs("#t", out); else fputs("#f", out); break; default : assert(0); } } using namespace std; LispReader::LispReader (lisp_object_t* l) : lst (l) { //std::cout << "LispReader: " << std::flush; //lisp_dump(lst, stdout); //std::cout << std::endl; } lisp_object_t* LispReader::search_for(const char* name) { //std::cout << "LispReader::search_for(" << name << ")" << std::endl; lisp_object_t* cursor = lst; while(!lisp_nil_p(cursor)) { lisp_object_t* cur = lisp_car(cursor); if (!lisp_cons_p(cur) || !lisp_symbol_p (lisp_car(cur))) { lisp_dump(cur, stdout); //throw ConstruoError (std::string("LispReader: Read error in search_for ") + name); printf("LispReader: Read error in search\n"); } else { if (strcmp(lisp_symbol(lisp_car(cur)), name) == 0) { return lisp_cdr(cur); } } cursor = lisp_cdr (cursor); } return 0; } bool LispReader::read_int (const char* name, int* i) { lisp_object_t* obj = search_for (name); if (obj) { if (!lisp_integer_p(lisp_car(obj))) { //st_abort("LispReader expected type integer at token: ", name); /* Instead of giving up, we return with false now. */ return false; } *i = lisp_integer(lisp_car(obj)); return true; } return false; } bool LispReader::read_lisp(const char* name, lisp_object_t** b) { lisp_object_t* obj = search_for (name); if (obj) { *b = obj; return true; } else return false; } bool LispReader::read_float (const char* name, float* f) { lisp_object_t* obj = search_for (name); if (obj) { if (!lisp_real_p(lisp_car(obj)) && !lisp_integer_p(lisp_car(obj))) { //st_abort("LispReader expected type real at token: ", name); fprintf(stderr, "LispReader expected type real at token: %s", name); return false; } *f = lisp_real(lisp_car(obj)); return true; } return false; } bool LispReader::read_string_vector (const char* name, std::vector* vec) { lisp_object_t* obj = search_for (name); if (obj) { while(!lisp_nil_p(obj)) { if (!lisp_string_p(lisp_car(obj))) { //st_abort("LispReader expected type string at token: ", name); fprintf(stderr, "LispReader expected type real at token: %s", name); return false; } vec->push_back(lisp_string(lisp_car(obj))); obj = lisp_cdr(obj); } return true; } return false; } bool LispReader::read_int_vector (const char* name, std::vector* vec) { lisp_object_t* obj = search_for (name); if (obj) { while(!lisp_nil_p(obj)) { if (!lisp_integer_p(lisp_car(obj))) { //st_abort("LispReader expected type integer at token: ", name); fprintf(stderr, "LispReader expected type real at token: %s", name); return false; } vec->push_back(lisp_integer(lisp_car(obj))); obj = lisp_cdr(obj); } return true; } return false; } bool LispReader::read_char_vector (const char* name, std::vector* vec) { lisp_object_t* obj = search_for (name); if (obj) { while(!lisp_nil_p(obj)) { vec->push_back(*lisp_string(lisp_car(obj))); obj = lisp_cdr(obj); } return true; } return false; } bool LispReader::read_string (const char* name, std::string* str) { lisp_object_t* obj = search_for (name); if (obj) { if (!lisp_string_p(lisp_car(obj))) { //st_abort("LispReader expected type string at token: ", name); fprintf(stderr, "LispReader expected type real at token: %s", name); return false; } *str = lisp_string(lisp_car(obj)); return true; } return false; } bool LispReader::read_bool (const char* name, bool* b) { lisp_object_t* obj = search_for (name); if (obj) { if (!lisp_boolean_p(lisp_car(obj))) { //st_abort("LispReader expected type bool at token: ", name); fprintf(stderr, "LispReader expected type real at token: %s", name); return false; } *b = lisp_boolean(lisp_car(obj)); return true; } return false; } LispWriter::LispWriter (const char* name) { lisp_objs.push_back(lisp_make_symbol (name)); } void LispWriter::append (lisp_object_t* obj) { lisp_objs.push_back(obj); } lisp_object_t* LispWriter::make_list3 (lisp_object_t* a, lisp_object_t* b, lisp_object_t* c) { return lisp_make_cons (a, lisp_make_cons(b, lisp_make_cons(c, lisp_nil()))); } lisp_object_t* LispWriter::make_list2 (lisp_object_t* a, lisp_object_t* b) { return lisp_make_cons (a, lisp_make_cons(b, lisp_nil())); } void LispWriter::write_float (const char* name, float f) { append(make_list2 (lisp_make_symbol (name), lisp_make_real(f))); } void LispWriter::write_int (const char* name, int i) { append(make_list2 (lisp_make_symbol (name), lisp_make_integer(i))); } void LispWriter::write_string (const char* name, const char* str) { append(make_list2 (lisp_make_symbol (name), lisp_make_string(str))); } void LispWriter::write_symbol (const char* name, const char* symname) { append(make_list2 (lisp_make_symbol (name), lisp_make_symbol(symname))); } void LispWriter::write_lisp_obj(const char* name, lisp_object_t* lst) { append(make_list2 (lisp_make_symbol (name), lst)); } void LispWriter::write_boolean (const char* name, bool b) { append(make_list2 (lisp_make_symbol (name), lisp_make_boolean(b))); } lisp_object_t* LispWriter::create_lisp () { lisp_object_t* lisp_obj = lisp_nil(); for(std::vector::reverse_iterator i = lisp_objs.rbegin (); i != lisp_objs.rend (); ++i) { lisp_obj = lisp_make_cons (*i, lisp_obj); } lisp_objs.clear(); return lisp_obj; } #if 0 void mygzungetc(char c, void* file) { gzungetc(c, file); } lisp_stream_t* lisp_stream_init_gzfile (lisp_stream_t *stream, gzFile file) { return lisp_stream_init_any (stream, file, gzgetc, mygzungetc); } #endif lisp_object_t* lisp_read_from_gzfile(const char* filename) { return NULL; /* bool done = false; lisp_object_t* root_obj = 0; int chunk_size = 128 * 1024; int buf_pos = 0; int try_number = 1; char* buf = static_cast(malloc(chunk_size)); assert(buf); gzFile in = gzopen(filename, "r"); while (!done) { int ret = gzread(in, buf + buf_pos, chunk_size); if (ret == -1) { free (buf); assert(!"Error while reading from file"); } else if (ret == chunk_size) // buffer got full, eof not yet there so resize { buf_pos = chunk_size * try_number; try_number += 1; buf = static_cast(realloc(buf, chunk_size * try_number)); assert(buf); } else { // everything fine, encountered EOF done = true; } } lisp_stream_t stream; lisp_stream_init_string (&stream, buf); root_obj = lisp_read (&stream); free(buf); gzclose(in); return root_obj; */ } bool has_suffix(const char* data, const char* suffix) { int suffix_len = strlen(suffix); int data_len = strlen(data); const char* data_suffix = (data + data_len - suffix_len); if (data_suffix >= data) { return (strcmp(data_suffix, suffix) == 0); } else { return false; } } lisp_object_t* lisp_read_from_file(const std::string& filename) { lisp_stream_t stream; if (has_suffix(filename.c_str(), ".gz")) { return lisp_read_from_gzfile(filename.c_str()); } else { lisp_object_t* obj = 0; FILE* in = fopen(filename.c_str(), "r"); if (in) { lisp_stream_init_file(&stream, in); obj = lisp_read(&stream); fclose(in); } return obj; } } // EOF // tecnoballz-0.92/src/supervisor_main_menu.cc0000644000175000017500000002247210711356676020227 0ustar brunobruno/** * @file supervisor_main_menu.cc * @brief TecnoballZ's main menu supervisor * @date 2007-10-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.27 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: supervisor_main_menu.cc,v 1.27 2007/10/29 13:18:54 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/supervisor_main_menu.h" #include "../include/handler_resources.h" #include "../include/handler_players.h" #include "../include/controller_guardians.h" /** * Create the main menu supervisor */ supervisor_main_menu::supervisor_main_menu () { initialize (); /* vertical background scrolling */ tiles_map = new tilesmap_scrolling (); /* big TecnoballZ logo */ tecnoballz_logo = new sprite_object (); font_scrolling = new controller_font_menu (); text_menu = new sprite_display_menu (); mouse_pointer = new sprite_mouse_pointer (); tecnoballz_logo_angle = 0; } /** * Release the main menu supervisor */ supervisor_main_menu::~supervisor_main_menu () { delete mouse_pointer; delete text_menu; delete font_scrolling; delete tecnoballz_logo; delete tiles_map; release (); } /** * Perform some initializations */ void supervisor_main_menu::first_init () { if (is_verbose) { std::cout << "supervisor_main_menu::first_init() Begin!" << std::endl; } sprites->reset (); #ifndef SOUNDISOFF audio->play_music (handler_audio::MUSICINTRO); #endif /* * create sprites data */ resources->load_sprites_bitmap (); tecnoballz_logo->create_sprite (sprite_object::TECNOBALLZ_LOGO, sprites_bitmap, 1); sprites->add (tecnoballz_logo); tecnoballz_logo->enable (); tecnoballz_logo->set_coordinates (64 * resolution, 13 * resolution); font_scrolling->create_fontes_list (); mouse_pointer->create_pointer_sprite (sprites_bitmap); resources->release_sprites_bitmap (); tiles_map->initialize (tilesmap_scrolling::TILES_COLOR_MENU, tilesmap_scrolling::MAP_MENU); text_menu->first_init (); keyboard->set_grab_input (false); if (is_verbose) { std::cout << "supervisor_main_menu::first_init() End!" << std::endl; } } /** * Main loop of the main menu */ Uint32 supervisor_main_menu::main_loop () { display->wait_frame (); /* vertical scrolling of the screen background */ tiles_map->scroll (-1); display->lock_surfaces (); move_tecnoballz_logo (); /* scroll text of the menu */ font_scrolling->move_chars (); mouse_pointer->move (); sprites->draw (); /* check and draw the menu text */ switch (text_menu->check_and_display ()) { case sprite_display_menu::PROGRAM_EXIT: next_phase = LEAVE_TECNOBALLZ; break; case sprite_display_menu::START_GAME: next_phase = start_new_game (); break; } text_menu->draw_copy_from_bitmap (); if (keyboard->command_is_pressed (handler_keyboard::QUIT_TECNOBALLZ)) { next_phase = LEAVE_TECNOBALLZ; } display->unlock_surfaces (); /* copy whole game surface into screen surface */ display->window_update (); /* [F5] key jump to map editor */ #ifdef UNDER_DEVELOPMENT if (keyboard->key_is_pressed (SDLK_F5)) { next_phase = MAP_EDITOR; } #endif return next_phase; } /** * Move the logo of TecnoballZ sprite */ void supervisor_main_menu::move_tecnoballz_logo () { tecnoballz_logo_angle = (tecnoballz_logo_angle + 6) & SINUS_MASK; /* convert unsigned to signed */ Sint32 res = (Sint32) resolution; Uint32 a = tecnoballz_logo_angle; tecnoballz_logo->set_x_coord (((table_sinL[a] * 20 * res) >> SINUS_DECA) + 32 * res); if (!birth_flag) { return; } a = (a * 4) & SINUS_MASK; tecnoballz_logo->set_y_coord (((table_sinL[a] * 5 * res) >> SINUS_DECA) + 7 * res); } /** * Start new TecnoballZ game */ Sint32 supervisor_main_menu::start_new_game () { is_enabled_cheat_mode = false; #ifdef UNDER_DEVELOPMENT is_enabled_cheat_mode = true; #endif /* * check area password validity */ Uint32 area_num; Uint32 level_num; Uint32 grdPt; Uint32 area_count = check_area_code (); if (area_count == 0) { area_num = 1; level_num = 1; grdPt = 0; } else { if (area_count == 6) { area_num = 5; level_num = 13; } else { area_num = area_count; level_num = 12; } if (is_verbose) { std::cout << "*supervisor_main_menu::start_new_game() " << "password is valid! Password: " << ¤t_area_code[0] << "; area number:" << area_num << "; level number:" << level_num << "; difficulty level_num: " << difficulty_level << std::endl; } grdPt = controller_guardians::level2gdpt (area_num, level_num); } /* initialize and enable the player(s) */ Sint32 iplay; for (iplay = 0; iplay < number_of_players; iplay++) { Uint32 nlife = initial_num_of_lifes; handler_players* player = handler_players::players_list[iplay]; if (birth_flag) { nlife = nlife + 10; } if (strcmp (player->get_name (), "ETB ") == 0) { nlife += 5; } if (strcmp (player->get_name (), "DJI ") == 0) { nlife += 4; } if (strcmp (player->get_name (), "JMM ") == 0) { nlife += 3; } if (strcmp (player->get_name (), "ZBB ") == 0) { nlife += 2; } if (strcmp (player->get_name (), "REG ") == 0) { nlife += 1; } player->initialize (nlife, area_num, level_num, 600, grdPt); } /* disable other player(s) */ for (Uint32 i = iplay; i < handler_players::MAX_OF_PLAYERS; i++) { handler_players::players_list[i]->initialize (0, 1, 1, 0, 0); } current_player = handler_players::players_list[0]; Uint32 next = current_player->get_next_phase (); if (next == SHOP) { next = BRICKS_LEVEL; } return next; } /** * Check area area code validity * @return if the code is valid return the area number from 1 to 5 * or 6 for the very last guardian of the area 5. * Return 0 if the code is not valid */ Uint32 supervisor_main_menu::check_area_code () { Uint32 area_max = 4; Uint32 index = 0; #ifdef UNDER_DEVELOPMENT /* The number of zones really goes from 1 to 5. * The value 6 makes it possible to jump directly to the * very last guardian of the area 5 */ area_max = 6; #else if (birth_flag) { area_max = 6; } #endif for (Uint32 area_count = 1; area_count <= area_max; area_count++) { for (Uint32 difficulty_count = 1; difficulty_count <= 4; difficulty_count++) { bool is_valid = true; for (Uint32 i = 0; i < 10; i++) { if (current_area_code[i] != area_codes[index + i]) { is_valid = false; break; } } index += 10; if (is_valid) { difficulty_level = difficulty_count; return area_count; } } } return 0; } /** * Static method which return a area code * @param aera_num area number from 2 to 5 * @param difficulty 0 to 3 * @return the area code */ const char * supervisor_main_menu::get_area_code (Uint32 aera_num, Uint32 difficulty) { if (aera_num < 2) { return NULL; } return &area_codes[(aera_num - 2) * 40 + (difficulty - 1) * 10]; } /** * Static method which return the current area code * @return the current area code */ char * supervisor_main_menu::get_current_area_code () { return current_area_code; } /** * Static method which copy current area code * @param destination destination string */ void supervisor_main_menu::copy_current_area_code (char *destination) { for (Uint32 i = 0; i < AREA_CODE_LENGTH; i++) { destination[i] = current_area_code[i]; } } /** All areas code for every areas and every difficulty levels */ const char supervisor_main_menu::area_codes[241] = { /* level 12 area 1 */ "LARRYHEARD" "SAUNDERSON" "JUANATKINS" "STEPHENSON" /* level 12 area 2 */ "DANCEFLOOR" "REVOLUTION" "LOOKTOSEXY" "REACHINGUP" /* level 12 area 3 */ "ZULUNATION" "HOUSEPIMPS" "ANDRONICUS" "DEFINITIVE" /* level 12 area 4 */ "DANCEMANIA" "PEPPERMINT" "SOLARTRIBE" "PROJECTXYZ" /* level 12 area 5 (with cheat code enabled) */ "RINGOFFIRE" "POINTBLANK" "TEMPTATION" "BLUEMONDAY" /* level 13 area 5 (with cheat code enabled) */ "SHELLSHOCK" "HOUSEMUSIC" "DAVECLARKE" "CYBERACTIF" }; /** Current input area code used to jump directly to the * end of a area */ char supervisor_main_menu::current_area_code[AREA_CODE_LENGTH + 1] = " "; tecnoballz-0.92/src/controller_ships.cc0000644000175000017500000000625010711356675017342 0ustar brunobruno/** * @file controller_ships.cc * @brief Ship controller * @date 2007-10-17 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.6 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_ships.cc,v 1.6 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_ships.h" /** * Create a ships controller */ controller_ships::controller_ships () { littleInit (); max_of_sprites = 8; sprites_have_shades = true; sprite_type_id = sprite_object::SHIPS; } /** * Release a ships controller */ controller_ships::~controller_ships () { release_sprites_list (); } /** * Initialize the ships * @param time0 time delay before the first apparition * @param time1 time delay before the first apparition * @param time2 time delay before the first apparition * @param time3 time delay before the first apparition * @param time4 time delay before the first apparition * @param power strength */ void controller_ships::initialise (Sint32 time0, Sint32 time1, Sint32 time2, Sint32 time3, Sint32 time4, Sint32 power) { reappTemps = time0; apparition[0] = time1; apparition[1] = time2; apparition[2] = time3; apparition[3] = time4; power_init = power; Sint32 x = sprites_list[0]->atom_xmini; Sint32 y = sprites_list[0]->atom_ymini; Sint32 j = 0; Sint32 offs1 = 20 * sprite_ship::ATOM_ANIMA; Sint32 offs2 = 21 * sprite_ship::ATOM_ANIMA; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ship *ship = sprites_list[i]; ship->littleInit ( /* time delay before activation */ time0, /* time delay before first activation */ apparition[j] + i, /* table number of standby values, from 0 to 3 */ j, /* strength */ power, /* x coordinate */ x + (i * 16 * resolution), /* y coordinate */ y + (i * 16 * resolution), /* image number of the explosion */ offs1); j++; j &= 3; Sint32 k = offs2; offs2 = offs1; offs1 = k; } } /** * Move all ships */ void controller_ships::move () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ship *ship = sprites_list[i]; ship->move (); } } /** * Force the explosion of all ships */ void controller_ships::force_explosion () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ship *ship = sprites_list[i]; ship->explode (); } } tecnoballz-0.92/src/head_animation.cc0000644000175000017500000001016610701105364016674 0ustar brunobruno/** * @file head_animation.cc * @brief Animate the head in the right score panel * @date 2007-02-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.6 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: head_animation.cc,v 1.6 2007/10/04 06:40:52 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/head_animation.h" #include "../include/handler_resources.h" head_animation * head_animation::head_anim_singleton = NULL; /** * Create the head animation object */ head_animation::head_animation () { object_init (); head_bitmap = (bitmap_data *) NULL; frame_delay = 0; requested_animation = 0; frame_index = 0; frame_step = 0; } /** * Release the head animation object */ head_animation::~head_animation () { object_free (); if (head_bitmap) { delete head_bitmap; head_bitmap = (bitmap_data *) NULL; } head_anim_singleton = NULL; } /** * Get the object instance * head_animation is a singleton * @return the head_animation object */ head_animation * head_animation::get_instance () { if (NULL == head_anim_singleton) { head_anim_singleton = new head_animation (); } return head_anim_singleton; } /** * Load the bitmap of the head animation */ void head_animation::load_bitmap () { head_bitmap = new bitmap_data (); head_bitmap->load (handler_resources::BITMAP_HEAD_ANIMATION); head_height = head_bitmap->get_height (); head_width = head_bitmap->get_width () / MAX_OF_IMAGES; } /** * Draw the current image of the hean animation */ void head_animation::draw () { Uint32 xcoord = frame_index * head_width; game_screen->blit_surface (head_bitmap, xcoord, 0, 272 * resolution, 106 * resolution, head_width, head_height); } /** * Play and draw the animation of the head */ void head_animation::play () { draw (); /* Counter time delay before next image */ if (frame_delay > 0) { frame_delay--; return; } Uint32 frame_num = requested_animation; requested_animation = 0; /* animation in progress? */ if (frame_index == 0) { frame_index = frame_num; frame_step = 1; frame_delay = FRAME_PERIOD_1; return; } /* forward animation */ if (frame_step >= 0) { switch (frame_index) { case INTERFERENCE_STOP: frame_step = -1; frame_index = frame_index + frame_step; break; case YAWN_STOP: frame_step = -1; frame_delay = FRAME_PERIOD_2; break; case LAUGH_STOP: frame_step = -1; frame_delay = FRAME_PERIOD_2; break; default: frame_delay = FRAME_PERIOD_1; frame_index = frame_index + frame_step; } return; } /* reverse animation */ switch (frame_index) { case INTERFERENCE_START: frame_index = 0; break; case YAWN_START: frame_index = 0; break; case LAUGH_START: frame_index = 0; break; default: frame_delay = FRAME_PERIOD_1; frame_index = frame_index + frame_step; } } /** * Start laugh head animation */ void head_animation::start_laugh () { requested_animation = LAUGH_START; } /** * Start yawn head animation */ void head_animation::start_yawn () { requested_animation = YAWN_START; } /** * Start interference animation */ void head_animation::start_interference () { requested_animation = INTERFERENCE_START; } tecnoballz-0.92/src/supervisor_shop.cc0000644000175000017500000007240710717657450017233 0ustar brunobruno/** * @file supervisor_shop.cc * @brief Shop supervisor * @date 2007-11-17 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.53 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: supervisor_shop.cc,v 1.53 2007/11/17 21:37:44 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/supervisor_shop.h" #include "../include/handler_resources.h" #include "../include/supervisor_main_menu.h" #include "../include/sprite_display_menu.h" /** * Create the shop supervisor */ supervisor_shop::supervisor_shop () { initialize (); menu_events = new handler_menu_events(); tiles_ground = tiles_background::get_instance (); mouse_pointer = new sprite_mouse_pointer (); led_indicator = new sprite_object (); power_up_capsules = controller_capsules::get_instance (); display_text = new display_text_bitmap (); popup_menu = new handler_popup_menu (); current_selected_option = 0; some_infos_index = INFO_PADDLES; is_already_view_info = false; current_price = 0; num_of_bought_capsules = 0; led_indicator_xcoord = 0; led_indicator_ycoord = 0; is_caspule_drag = false; blink_capsule = (sprite_capsule *) NULL; options_frame_xmin = 6 * resolution; options_frame_xmax1 = 283 * resolution; options_frame_xmax2 = 51 * resolution; options_frame_ymax1 = 173 * resolution; options_frame_ymax2 = 218 * resolution; selected_capsule_index = -1; is_drawn_select_cursor = false; capsules_frame_ymin = 3 * resolution; capsules_frame_ymax = 171 * resolution + capsules_frame_ymin; select_cursor_xcoord = 292 * resolution; select_cursor_ycoord = 0; select_cursor_width = 21 * resolution; select_cursor_height = 9 * resolution; select_cursor_color = 0; select_cursor_sin_index = 0; /* last key pressed */ previous_key_code_down = 0; /* if cheat_code_input == cheat_code then is_enabled_cheat_mode = 1 */ cheat_code_input = 0; cheat_code = SDLK_e << 24 | SDLK_t << 16 | SDLK_b << 8 | SDLK_RETURN; box_texts = NULL; } /** * Release the shop supervisor */ supervisor_shop::~supervisor_shop () { delete popup_menu; delete display_text; delete power_up_capsules; if (NULL != led_indicator) { delete led_indicator; led_indicator = (sprite_object *) NULL; } if (NULL != box_texts) { delete[](char *) box_texts; box_texts = NULL; } delete mouse_pointer; delete tiles_ground; delete menu_events; release (); } /** * Initialize the shop supervisor */ void supervisor_shop::first_init () { box_texts = resources->load_texts (handler_resources::TEXTS_SHOP, 0, BOX_LENGTH_STRING, 3); //for (Uint32 i = 0; i < 36; i++) // { // printf ("%02d): %s \n", i, box_texts[i]); // } Uint32 area_num = current_player->get_area_number (); Uint32 level_num = current_player->get_level_number (); #ifndef SOUNDISOFF audio->play_level_music (area_num, level_num); audio->play_shop_music (area_num); #endif sprites->reset (); /* copy name player into menu text */ display_text->print_to_string (current_player->get_name (), box_texts[TEXT_WELCOME]); char * dest; dest = current_player->get_name (); display_text->print_int_to_string (current_player->get_num_of_lifes (), 2, box_texts[TEXT_LIVES_LEFT]); display_text->print_int_to_string (MAX_OF_CAPSULES_BOUGHT, 2, box_texts[TEXT_CANNOT_BUY_MORE]); /* copy area code */ if (area_num > 1) { char * code = (char *) supervisor_main_menu::get_area_code (area_num, difficulty_level); display_text->print_to_string (code, box_texts[TEXT_AREA_CODE], supervisor_main_menu::AREA_CODE_LENGTH); } /* dest = &info_text1[6 * BOX_LENGTH_STRING]; for (Uint32 i = 0; i < (BOX_LENGTH_STRING * 2); i++) { dest[i] = source[i]; } source = &sprite_display_menu::difficulte[(difficulty_level - 1) * 4]; dest = &info_text1[8 * BOX_LENGTH_STRING + 16]; for (Sint32 i = 0; i < 4; i++) { dest[i] = source[i]; } */ resources->load_sprites_bitmap (); /* initialize the led indicator */ if (resolution == 1) { led_indicator->create_sprite (sprite_object::SHOP_LED_INDICATOR_320, sprites_bitmap, false); } else { led_indicator->create_sprite (sprite_object::SHOP_LED_INDICATOR_640, sprites_bitmap, false); } sprites->add (led_indicator); led_indicator->enable (); /* initialize the power-up capsules */ power_up_capsules->create_shop_sprites_list (); current_player->clear_shopping_cart (); Sint32 * tp = temporary_shopping_cart; for (Uint32 i = 0; i < MAX_OF_CAPSULES_BOUGHT; i++) { *(tp++) = 0; } sprite_capsule **capsules = power_up_capsules->get_sprites_list (); drag_sprite = capsules[(MAX_OF_CAPSULES_BOUGHT + 2) - 1 - 1]; /* initialize the mouse pointer */ mouse_pointer->create_pointer_sprite (sprites_bitmap); /* intialize the "escape menu" */ popup_menu->first_init (sprites_bitmap); resources->release_sprites_bitmap (); display_text->initialize (); /* load bitmap background of the shop */ bitmap_data * bmp = new bitmap_data (); bmp->load (handler_resources::BITMAP_SHOP); background_screen->blit_surface (bmp, 0, 0, 0, 0, bmp->get_width (), bmp->get_height ()); delete bmp; background_screen->blit_to_surface (game_screen); put_current_text (box_texts[TEXT_WELCOME]); if (!current_player->is_budget_prices ()) { char *str = box_texts[TEXT_WELCOME] + BOX_LENGTH_STRING * 2; for (Uint32 i = 0; i < BOX_LENGTH_STRING; i++) { str[i] = ' '; } } keyboard->set_grab_input (false); tiles_ground->set_4_color_palette (); menu_events->begin( 48 * resolution, 44 * resolution, 0, 0, 5, 3, options_frame_xmin, 0 ); } /** * The main loop of the shop */ Uint32 supervisor_shop::main_loop () { display->wait_frame (); /* copy the background offscreen to the game offscreen */ background_screen->blit_to_surface (game_screen, 290 * resolution, 3 * resolution, 26 * resolution, 180 * resolution); /* display the 3 lines of text */ display_box_text (); /* display current price and credit */ display_text->draw (game_screen, 263 * resolution, 227 * resolution, current_price, 6); display_text->draw (game_screen, 263 * resolution, 183 * resolution, current_player->get_money_amount (), 6); display->lock_surfaces (); next_phase = 0; sprites->clear (); if (!popup_menu->is_enable ()) { set_select_cursor_coordinates (); Sint32 x = mouse_pointer->get_x_coord (); Sint32 y = mouse_pointer->get_y_coord (); if (!is_caspule_drag) { Sint32 x2, y2; bool is_left_up = keyboard->is_left_button_up (&x2, &y2); is_left_up |= menu_events->check(); if (is_left_up) { Sint32 option = get_option_over_mouse_cursor (x, y); if (option == current_selected_option) { Sint32 option_id = available_options_id[option]; purchase_option_or_capsule (option_id); } } else { if (!keyboard->is_left_button ()) { current_selected_option = get_option_over_mouse_cursor (x, y); current_price = get_price_and_update_led (current_selected_option); } } } else { current_price = get_price_and_update_led (-1); } capsule_drag_and_drop (); } mouse_pointer->move (); if (is_enabled_cheat_mode) { power_up_capsules->play_animation_in_shop (2); } else { power_up_capsules->play_animation_in_shop (1); } /* display the cursor of the bonus selected in the list on the right */ draw_select_cursor (); sprites->draw (); display_capsules_bought (); Sint32 popup_event = popup_menu->run (); /* copy whole game surface into screen surface */ display->unlock_surfaces (); display->window_update (); /* escape key to quit the game! */ if (keyboard->command_is_pressed (handler_keyboard::QUIT_TECNOBALLZ) || popup_event == handler_popup_menu::QUIT_TECNOBALLZ) { next_phase = LEAVE_TECNOBALLZ; } if (keyboard->command_is_pressed (handler_keyboard::QUIT_TO_MAIN_MENU) || popup_event == handler_popup_menu::QUIT_TO_MAIN_MENU) { next_phase = MAIN_MENU; } check_if_enable_cheat (); return next_phase; } /** * Display list bonus capsule(s) bought in the shop, * on the right of the screen */ void supervisor_shop::display_capsules_bought () { Sint32 *cart = current_player->get_shopping_cart (); sprite_capsule **capsules = power_up_capsules->get_sprites_list (); Sint32 pos_y = 4 * resolution; for (Uint32 i = 0; i < MAX_OF_CAPSULES_BOUGHT; i++) { sprite_capsule *capsule = *(capsules++); capsule->set_coordinates (294 * resolution, pos_y); pos_y = pos_y + 9 * resolution; Sint32 id = *(cart++); capsule->set_in_shop (id); } } /** * Return selected bonus, and calculate position of LED indicator * @input x X-coordinate of the mouse pointer * @input y Y-coordinate of the mouse pointer * @return index of the selected bonus from 0 to 24 * or otherwise -1 if no bonus is selected * */ Sint32 supervisor_shop::get_option_over_mouse_cursor (Sint32 x, Sint32 y) { if (x < options_frame_xmin || x > options_frame_xmax1 || y > options_frame_ymax2 || (x > options_frame_xmax2 && y > options_frame_ymax1)) { return -1; } else { x = (x - (6 * resolution)) / (48 * resolution); y = (y / (44 * resolution)); if (y > 4) { x = 0; } Sint32 i = x + 6 * y; led_indicator_xcoord = (x * (48 * resolution)) + (17 * resolution); if (resolution == 1) { led_indicator_ycoord = (y * (44 * resolution)) + (36 * resolution); } else { led_indicator_ycoord = (y * (44 * resolution)) + (35 * resolution); } return i; } } /** * Update LED indicator state, and return the price of * the current option * @param index Index on the selected option from 0 to 24, * otherwise -1 if not option selected * @return The price of the selected option */ Uint32 supervisor_shop::get_price_and_update_led (Sint32 index) { if (index < 0) { led_indicator->disable (); power_up_capsules->set_overview_capsule (0); return 0; } /* set capsule overview */ power_up_capsules->set_overview_capsule (available_options_id[index]); /* set LED indicator */ led_indicator->enable (); led_indicator->set_coordinates (led_indicator_xcoord, led_indicator_ycoord); Sint32 price; /* info already seen at least once? */ if (index == 10 && is_already_view_info) { price = 0; } else if (current_player->is_budget_prices ()) { price = 1; } else { price = options_prices[index]; } return price; } /** * Bought a bonus capsule or an option * @param option_id Option identifier */ void supervisor_shop::purchase_option_or_capsule (Uint32 option_id) { if (option_id != sprite_capsule::SOME_INFOS) { some_infos_index = INFO_PADDLES; } switch (option_id) { case sprite_capsule::EXPAND_PADDLE: purchase_bonus_capsule (option_id); break; case sprite_capsule::FIRE_POWER_1: purchase_bonus_capsule (option_id); break; case sprite_capsule::FIRE_POWER_2: purchase_bonus_capsule (option_id); break; case sprite_capsule::EXTRA_BALLS: purchase_bonus_capsule (option_id); break; case sprite_capsule::MULTI_BALLS: purchase_bonus_capsule (option_id); break; case sprite_capsule::POWER_BALL_1: purchase_bonus_capsule (option_id); break; case sprite_capsule::POWER_BALL_2: purchase_bonus_capsule (option_id); break; case sprite_capsule::EXTRA_LIFE: purchase_bonus_capsule (option_id); break; case sprite_capsule::BOTTOM_WALL: purchase_bonus_capsule (option_id); break; case sprite_capsule::BALL_SIZE_2: purchase_bonus_capsule (option_id); break; case sprite_capsule::BALL_SIZE_3: purchase_bonus_capsule (option_id); break; case sprite_capsule::ROBOT_PADDLE: purchase_bonus_capsule (option_id); break; case sprite_capsule::BALLS_CONTROL: purchase_bonus_capsule (option_id); break; case sprite_capsule::GLUE: purchase_bonus_capsule (option_id); break; case sprite_capsule::SOME_INFOS: display_info (); break; /* rebuild the wall */ case sprite_capsule::REBUILD_THE_WALL: if (current_player->get_area_number () < 5) { put_current_text (box_texts[TEXT_ONLY_FOR_AREA_5]); } else { if (!current_player->is_rebuild_walls () && decrease_money_amount ()) { current_player->set_rebuild_walls (true); display_sales_confirmation (current_selected_option); } } break; /* less bricks option */ case sprite_capsule::LESS_BRICKS: if (current_player->get_less_bricks () <= 0 && decrease_money_amount ()) { current_player->set_less_bricks (10); display_sales_confirmation (current_selected_option); } break; /* exit from the shop */ case sprite_capsule::LEAVE_SHOP: current_player->set_budget_prices (false); current_player = handler_players::get_next_player (current_player, &next_phase); break; /* buy a right, up or left paddle */ default: { if (option_id >= sprite_capsule::ENABLE_RIGHT_PADDLE && option_id <= sprite_capsule::ENABLE_LEFT_PADDLE) { Sint32 i = (option_id - sprite_capsule::ENABLE_RIGHT_PADDLE) / 2 + 2; if (current_player->get_paddle_alive_counter (i) <= 0 && decrease_money_amount ()) { current_player->set_paddle_alive_counter (i, 3); display_sales_confirmation (current_selected_option); } } } break; } } /** * Display info message */ void supervisor_shop::display_info () { if (!is_already_view_info) { if (!decrease_money_amount ()) { return; } } is_already_view_info = true; switch (some_infos_index) { case INFO_PADDLES: { Uint32 area_num = current_player->get_area_number (); Uint32 index = TEXT_PADDLE_RIGHT; Uint32 line = 0; char *dest = box_texts[TEXT_PADDLES]; char *src; for (Uint32 i = controller_paddles::RIGHT_PADDLE; i <= controller_paddles::LEFT_PADDLE; i++) { src = box_texts[index]; if (current_player->get_paddle_alive_counter (i) == 0) { src += BOX_LENGTH_STRING; if ((area_num >= 2 && i == controller_paddles::TOP_PADDLE) || (area_num >= 3 && i == controller_paddles::RIGHT_PADDLE) || (area_num >= 4 && i == controller_paddles::LEFT_PADDLE)) { src += BOX_LENGTH_STRING; } } index++; line++; strncpy (dest, src, BOX_LENGTH_STRING); dest += BOX_LENGTH_STRING; } } put_current_text (box_texts[TEXT_PADDLES]); break; case INFO_LIVES: put_current_text (box_texts[TEXT_LIVES_LEFT]); break; case INFO_AREA_CODE: if (current_player->get_area_number () > 1) { put_current_text (box_texts[TEXT_AREA_CODE]); } else { put_current_text (box_texts[TEXT_NO_AREA_CODE]); } break; case INFO_END: default: if (is_enabled_cheat_mode) { put_current_text (box_texts[TEXT_ENABLED_CHEAT_MODE]); } else if (birth_flag) { put_current_text (box_texts[TEXT_WAITING_CHEAT_MODE]); } else { put_current_text (box_texts[TEXT_HOPING_HELP]); } put_current_text (box_texts[TEXT_HOPING_HELP]); break; } if (++some_infos_index > INFO_END) { some_infos_index = INFO_PADDLES; } } /** * Check if a purchase is possible, so decrement the money amount * @return true if the money amount could be descreased */ bool supervisor_shop::decrease_money_amount () { if (current_player->decrease_money_amount (current_price)) { return true; } else { put_current_text (box_texts[TEXT_NOT_ENOUGH_MONEY]); return false; } } /** * Purchase a bonus capsule if possible * @param capsule_id Capsule identifier */ void supervisor_shop::purchase_bonus_capsule (Sint32 capsule_id) { /* maximum number of capsules reached */ if (num_of_bought_capsules >= MAX_OF_CAPSULES_BOUGHT) { put_current_text (box_texts[TEXT_CANNOT_BUY_MORE]); return; } /* purchase is possible? */ if (!decrease_money_amount ()) { return; } Sint32 *cart = current_player->get_shopping_cart (); cart[num_of_bought_capsules] = capsule_id; sprite_capsule **caspules = power_up_capsules->get_sprites_list (); sprite_capsule *capsule = caspules[num_of_bought_capsules++]; capsule->set_in_shop (capsule_id); display_sales_confirmation (current_selected_option); current_player->set_numof_items_in_shopping_cart (num_of_bought_capsules); } /** * Display the sales confirmation message * @param option_index Option index */ void supervisor_shop::display_sales_confirmation (Sint32 option_index) { char *text = box_texts[led_index_to_text_index[option_index]]; put_current_text (text); } /** * Update the pointers of three lines currently displayed * @param str Pointer to a string containing three lines */ void supervisor_shop::put_current_text (char *str) { current_text_displayed[0] = str; str += BOX_LENGTH_STRING; current_text_displayed[1] = str; str += BOX_LENGTH_STRING; current_text_displayed[2] = str; } /** * Display the three lines of text in the box in bottom */ void supervisor_shop::display_box_text () { Uint32 height = display_text->get_char_height (); Uint32 x_pos = 60 * resolution; Uint32 y_pos = 180 * resolution; Uint32 yspac = height + resolution; game_screen->clear (0, x_pos, y_pos, 22 * 8 * resolution, 3 * yspac); display_text->draw (game_screen, x_pos, y_pos, current_text_displayed[0], BOX_LENGTH_STRING); display_text->draw (game_screen, x_pos, y_pos + yspac, current_text_displayed[1], BOX_LENGTH_STRING); display_text->draw (game_screen, x_pos, y_pos + yspac * 2, current_text_displayed[2], BOX_LENGTH_STRING); } /** * Drag and drop the bonus capsule */ void supervisor_shop::capsule_drag_and_drop () { /* index on 'options_prices' list, if -1 no drag objet */ if (!is_caspule_drag) /* grab an object with the mouse */ { drag_sprite->disable (); if (keyboard->is_left_button () && selected_capsule_index >= 0) { dragged_capsule_pt = current_player->get_shopping_cart () + selected_capsule_index; sprite_capsule **capsules = power_up_capsules->get_sprites_list (); blink_capsule = *(capsules + selected_capsule_index); is_caspule_drag = true; drag_sprite->clone_from_capsule (blink_capsule); blink_capsule->is_enabled = true; } return; } /* drag the bonus capsule */ if (keyboard->is_left_button ()) { drag_sprite->enable (); drag_sprite->set_coordinates (mouse_pointer->get_x_coord (), mouse_pointer->get_y_coord ()); if (blink_capsule->is_enabled) { blink_capsule->is_enabled = false; } else { blink_capsule->is_enabled = true; } return; } /* * drop a bonus capsule */ drag_sprite->disable (); blink_capsule->is_enabled = true; Sint32 i = selected_capsule_index; /* change position of a bonus capsule in the capsules list */ if (i >= 0) { if (i >= (Sint32)num_of_bought_capsules) { i = num_of_bought_capsules - 1; } Sint32 *player_cart = current_player->get_shopping_cart (); Sint32 *source = dragged_capsule_pt; Sint32 *dest = player_cart + i; Sint32 *cart = temporary_shopping_cart; Sint32 drop_id = *source; if (source != dest) { Uint32 i = 0; do { if (player_cart == source) { player_cart++; i++; } else { if (player_cart == dest) { if (source <= dest) { if (i++ < MAX_OF_CAPSULES_BOUGHT) { *(cart++) = *(player_cart++); } } if (i++ < MAX_OF_CAPSULES_BOUGHT) { *(cart++) = drop_id; } } if (i++ < MAX_OF_CAPSULES_BOUGHT) { *(cart++) = *(player_cart++); } } } while (i < MAX_OF_CAPSULES_BOUGHT); cart = temporary_shopping_cart; player_cart = current_player->get_shopping_cart (); for (Uint32 i = 0; i < MAX_OF_CAPSULES_BOUGHT; i++) { *(player_cart++) = *(cart++); } } } /* resell a bonus capsule to the shop */ else { Sint32 *source = dragged_capsule_pt; Sint32 *dest = source; Sint32 drop_id = *source; *(source++) = 0; while (*source >= 0) { *(dest++) = *source; *(source++) = 0; } num_of_bought_capsules--; current_player->set_numof_items_in_shopping_cart (num_of_bought_capsules); Sint32 price = 0; if (current_player->is_budget_prices ()) { /* the player collected a chance capsule containing * a budget prices bonus in the previous bricks level. * All the options are thus for the price of 1 in * the current shop */ price = 1; } else { while (available_options_id[i] != sprite_capsule::LEAVE_SHOP) { if (available_options_id[i] == drop_id) { price = options_prices[i]; break; } i++; } } current_player->increase_money_amount (price); } is_caspule_drag = false; } /** * Calculate coordinates the * Calculate the coordinates of the cursor which selects a capsule in the list * of the bought capsules * */ void supervisor_shop::set_select_cursor_coordinates () { Sint32 y = mouse_pointer->get_y_coord () - capsules_frame_ymin; Sint32 offset = (y / select_cursor_height); y = offset * select_cursor_height + capsules_frame_ymin; if (y < capsules_frame_ymin) { y = capsules_frame_ymin; } if (y > capsules_frame_ymax) { y = capsules_frame_ymax; } /* cursor y coordinate */ select_cursor_ycoord = y; /* don't display cursor by default */ is_drawn_select_cursor = false; selected_capsule_index = -1; /* at least one bonus capsule? */ if (num_of_bought_capsules < 1) { return; } /* * calculate maximum y coordinate */ Sint32 ymax = num_of_bought_capsules * select_cursor_height + capsules_frame_ymin; /* if an object is drag, then adds a supplementary place */ if (is_caspule_drag) { ymax = ymax + select_cursor_height; } Sint32 x = mouse_pointer->get_x_coord (); y = mouse_pointer->get_y_coord (); if (x >= select_cursor_xcoord && y < ymax) { is_drawn_select_cursor = true; selected_capsule_index = offset; } } /** * Draw the cursor of the bonus selected in the list on the right */ void supervisor_shop::draw_select_cursor () { if (select_cursor_color++ > 32) { select_cursor_color = 0; } /* calculation the height and the width of the cursor */ Sint32 a = select_cursor_sin_index + 5; a &= 511; select_cursor_sin_index = a; if (!is_drawn_select_cursor > 0) { return; } Sint16 *s = table_cosL + a; a = *s; a *= (select_cursor_width / 5); a >>= 7; a = a + select_cursor_width / 5; Sint32 b = select_cursor_sin_index; s = table_cosL + b; b = *s; b *= (select_cursor_height / 5); b >>= 7; b = b + select_cursor_height / 5; Sint32 w = select_cursor_width - a; Sint32 h = select_cursor_height - b; /* calculation of the coordinates of the cursor */ Sint32 x = select_cursor_xcoord + (select_cursor_width - w) / 2; Sint32 y = select_cursor_ycoord + (select_cursor_height - h) / 2; /* draw the cursor */ Uint32 delay = 0; Uint32 color = select_cursor_color; char *dest = game_screen->get_pixel_data (x, y); Uint32 next_line = game_screen->get_row_size (); for (Sint32 i = 0; i < h; i++) { for (Sint32 j = 0; j < w; j++) { unsigned char pixel = color_cycling[color]; dest[j] = pixel; } if (++delay == 5) { delay = 0; if (color++ > 32) { color = 0; } } dest += next_line; } } /** * Check if the player enables the cheating mode */ void supervisor_shop::check_if_enable_cheat () { mouse_pointer->set_frame_period (3); if (is_enabled_cheat_mode) { /* the cheating mode is already enabled */ return; } if (!birth_flag) { return; } if (!mouse_pointer->get_x_coord () && !mouse_pointer->get_y_coord ()) { mouse_pointer->set_frame_period (20); Uint32 code = keyboard->get_key_down_code (); if (previous_key_code_down != code && code > 0) { previous_key_code_down = code; cheat_code_input = cheat_code_input << 8 | code; } } if (cheat_code_input == cheat_code) { is_enabled_cheat_mode = true; } else { is_enabled_cheat_mode = false; } } /** * Identifiers of the available options and bonus capsules */ Sint32 supervisor_shop::available_options_id[] = { sprite_capsule::EXPAND_PADDLE, sprite_capsule::FIRE_POWER_1, sprite_capsule::FIRE_POWER_2, sprite_capsule::REBUILD_THE_WALL, sprite_capsule::EXTRA_BALLS, sprite_capsule::MULTI_BALLS, sprite_capsule::POWER_BALL_1, sprite_capsule::POWER_BALL_2, sprite_capsule::LESS_BRICKS, sprite_capsule::EXTRA_LIFE, sprite_capsule::SOME_INFOS, sprite_capsule::BOTTOM_WALL, sprite_capsule::ENABLE_LEFT_PADDLE, sprite_capsule::ENABLE_TOP_PADDLE, sprite_capsule::ENABLE_RIGHT_PADDLE, sprite_capsule::BALL_SIZE_2, sprite_capsule::BALL_SIZE_3, sprite_capsule::ROBOT_PADDLE, sprite_capsule::BALLS_CONTROL, sprite_capsule::GLUE, sprite_capsule::LEAVE_SHOP, sprite_capsule::LEAVE_SHOP, sprite_capsule::LEAVE_SHOP, sprite_capsule::LEAVE_SHOP, sprite_capsule::LEAVE_SHOP, sprite_capsule::LEAVE_SHOP, sprite_capsule::LEAVE_SHOP, sprite_capsule::LEAVE_SHOP, sprite_capsule::LEAVE_SHOP, sprite_capsule::LEAVE_SHOP }; /** * Prices of all the available options in the shop */ Uint32 supervisor_shop::options_prices[] = { 60, 75, 150, 350, 25, 50, 250, 500, 400, 450, 10, 75, 100, 100, 100, 60, 75, 100, 60, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; /** * Indexes of the texts used for sales confirmation messages */ char supervisor_shop::led_index_to_text_index[] = { /* S+/F1/F2/RW/B2/B3 */ 0, 1, 2, 3, 4, 5, /* P1/P2/LB/L+/??/WA */ 6, 7, 8, 9, 10, 11, /* BL/BU/BR/S2/S3/RB */ 12, 13, 14, 15, 16, 17, /* CT/GL/XX/XX/XX/XX */ 18, 19, 20, 20, 20, 20, /* XX/XX/XX/XX/XX/XX */ 20, 20, 20, 20, 20, 20, }; const unsigned char supervisor_shop::color_cycling[] = { 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255 }; tecnoballz-0.92/src/handler_resources.cc0000644000175000017500000006305510711356675017466 0ustar brunobruno/** * @file handler_resources.cc * @brief Handler of the files resources * @created 2004-04-20 * @date 2007-10-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.24 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_resources.cc,v 1.24 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/handler_resources.h" #include "../include/bitmap_data.h" #include "../config.h" #include #ifndef DATADIR #define DATADIR "/usr/share/games/tecnoballz" #endif #ifndef SCOREFILE #define SCOREFILE "/var/lib/games/tecnoballz.hi" #endif #ifdef _WIN32 #ifndef _S_ISDIR #define _S_ISDIR(m) (((m) & _S_IFMT) == _S_IFDIR) #endif #endif char * handler_resources::fnamescore = SCOREFILE; const char * handler_resources::folder_640 = "hires/"; const char * handler_resources::folder_320 = "lores/"; char handler_resources::tmp_filename[512]; char handler_resources::pathstring[512]; const char * handler_resources::standfiles[] = { "cosinus128.list", //RESCOSLIST /* MAP_GUARDIANS_20 */ "tilemap-guardians_20.data", "tilemap-guardians_40.data", /* MAP_CONGRATULATIONS_20 */ "tilemap-congratulation_20.data", "tilemap-congratulation_40.data", /* MAP_MENU_20 */ "tilemap-menu_20.data", "tilemap-menu_40.data", "gard_lissa.list", //RESGCURVES /* DATA_BRICKS_LEVELS */ "tableau.data", "min60map.png", //RES60BACKG /* DATA_LEVELS */ "levels-data.xml" }; const char * handler_resources::musicfiles[] = { "area1-game2.mod", "area2-game.mod", "area3-game.mod", "area4-game.mod", "area5-game.mod", "gardien-go.mod", "high-score.mod", "over-theme.mod", "tecnoballz.mod", "tecno-winn.mod", "termigator_reg-zbb.mod", "in-game-music-1_reg.mod", "fridge-in-space_from_reg-zbb.mod", "mon-lapin_reg-zbb.mod" }; const char * handler_resources::soundfiles[] = { "rlife_moins.wav", // 01 "rexplo_rak.wav", "rlife_plus.wav", "rmoney.wav", "ralarm.wav", //05 "rgadget_sound.wav", "rtecno.wav", "rappar.wav", "rtransfo.wav", "rtir_monstre.wav", //10 "rtir_rak.wav", "rexplo_big.wav", "rdetruit_indes.wav", "rexeplo_atom.wav", "rmontre_touche.wav", //15 "ratom.wav", "rindes_1.wav", "rindes_2.wav", "rraquette.wav", "rbricote.wav", //20 "rbrique1.wav", "rbrique2.wav", "rbrique3.wav", "rbrique4.wav", "rbrique5.wav", //25 "raspire.wav", "reject.wav", //27 }; const char * handler_resources::bitmap_files[] = { /* BITMAP_HEAD_ANIMATION */ "head_animation.png", /* BITMAP_RIGHT_PANEL */ "right_panel.png", /* BITMAP_PADDLES_1 */ "paddles_1.png", /* BITMAP_PADDLES_2 */ "paddles_2.png", /* BITMAP_GAME_FONTS */ "game_fonts.png", /* BITMAP_MENU_FONTS */ "menu_fonts.png", /* BITMAP_SMALL_FONTS */ "small_fonts.png", /* BITMAP_GIGABLITZ */ "gigablitz.png", /* BITMAP_TILESMAP */ "tilesmap.png", /* BITMAP_SHOP */ "shop.png", /* BITMAP_ALL_SPRITES */ "all_sprites.png", /* BITMAP_BRICKS */ "bricks.png", /* BITMAP_SCORES_FONTS */ "font_score.png" }; const char * handler_resources::texts_files[] = { /* TEXTS_SHOP */ "shop_%s.txt", /* TEXTS_MESSAGES */ "short_info_messages_%s.txt", /* TEXTS_SCROLL_MENU */ "scrolltext_%s.txt", /* TEXTS_POPUP_MENU */ "popup_menu_%s.txt", /* TEXTS_MAIN_MENU */ "main_menu_%s.txt" }; //char handler_resources::ze_mapfile[] = "map??.png"; /** * Create the resources manager object */ handler_resources::handler_resources () { } /** * Release the resources manager object */ handler_resources::~handler_resources () { if (table_cosL != NULL) { delete[](char *)table_cosL; table_cosL = (Sint16 *) NULL; } release_sprites_bitmap (); } /** * Load a resources file in memory * @param resource_id resource identifier of the data * @return file data buffer pointer */ char * handler_resources::load_data (Uint32 resource_id) { char *filename = get_filename (resource_id); return load_file (filename); } /** * Return valid name from a resource identifier * @param resource_id resource identifier * @param resolution 0 default, 1 = 320 or 2 640, * @return filename with a relative pathname */ char * handler_resources::get_filename (Uint32 resource_id, Uint32 res) { const char *pfile; if (resource_id >= BITMAP_OFFSET) { if (0 == res) { res = resolution; } resource_id -= BITMAP_OFFSET; pfile = bitmap_files[resource_id]; if (1 == res) { strcpy (tmp_filename, folder_320); } else { strcpy (tmp_filename, folder_640); } strcat (tmp_filename, pfile); } else { pfile = standfiles[resource_id]; strcpy (tmp_filename, pfile); } return tmp_filename; } /** * Return valid music filename from a resource identifier * @param resource_id resource identifier of the music * @return music filename with a relative pathname */ char * handler_resources::get_music_filename (Uint32 resource_id) { const char *pfile; strcpy (tmp_filename, "musics/"); pfile = musicfiles[resource_id]; strcat (tmp_filename, pfile); return locate_data_file (tmp_filename); } /** * Return valid sound filename from a resource identifier * @param resource_id resource identifier of the sound * @return sound filename with a relative pathname */ char * handler_resources::get_sound_filename (Uint32 resource_id) { strcpy (tmp_filename, "sounds/"); strcat (tmp_filename, soundfiles[resource_id]); return locate_data_file (tmp_filename); } /** * Return valid tilemaps filename from a tilemap number * @param title_num filename number from 1 to 78 * @return tilemap filename with a relative pathname */ char * handler_resources::get_tilemaps_filename (Uint32 title_num) { sprintf(tmp_filename, "textures/map%02d.png", title_num); return tmp_filename; } /** * Return the full pathname from a resource identifier * @param resource_id a resource identifier * @return a pointer to the file data buffer */ char * handler_resources::get_full_pathname (Uint32 resource_id) { return locate_data_file (get_filename (resource_id)); } /** * Directory list to locate a file */ const char * handler_resources::folderlist[] = { /* special value meaning "$(PREFIX)/share/games/tecnoballz/" */ DATADIR, "/", /* normally unused, except when running from the source directory */ "./TecnoballZ/", /* also marks end of list */ 0 }; /** * Locate a file under one of the data directories * @param name name of file relative to data directory */ char * handler_resources::locate_data_file (const char *const name) { /* if (is_verbose) { std:: cout << "(*) handler_resources::locate_data_file(" << name << ")" << std:: endl; } */ /* clear path name string */ for (Sint32 i = 0; i < 256; i++) pathstring[i] = 0; if (NULL == name) { std::cerr << "(!)handler_resources::locate_data_file() " << "NULL pointer was passed as an argument!" << std::endl; throw std::ios_base:: failure ("[!] handler_resources::locate_data_file " "NULL pointer was passed as an argument!"); } /* if absolute path, return a pointer to a duplicate string */ char *pathname; if (*name == '/') { pathname = &pathstring[0]; strcpy (pathname, name); return pathname; } /* process each folder of the list */ for (const char **p = folderlist;; p++) { if (*p != 0) { /* check if the file is located in current directory */ pathname = &pathstring[0]; strcpy (pathname, *p); if (pathname[strlen (pathname) - 1] != '/') { strcat (pathname, "/"); } strcat (pathname, name); } else { /* file not found, try default folder as last chance */ const char *subdir = "/share/games/tecnoballz/"; pathname = &pathstring[0]; strcpy (pathname, nomprefix); strcat (pathname, subdir); strcat (pathname, name); } /* if (is_verbose) { std::cout << "handler_resources::locate_data_file() try " << pathname << std::endl; } */ #ifdef WIN32 struct _stat s; if (_stat (pathname, &s) == 0 && !_S_ISDIR (s.st_mode)) { return pathname; } #else struct stat s; if (stat (pathname, &s) == 0 && !S_ISDIR (s.st_mode)) { /* if (is_verbose) { std:: cout << "handler_resources::locate_data_file(" << pathname << ") find!" << std::endl; } */ return pathname; } #endif /* end of the list, error file not found! */ if (*p == 0) { break; } } std::cerr << "(!)handler_resources::locate_data_file() file '" << name << "' not found!" << std::endl; throw std::ios_base::failure (std::string ("[!]handler_resources::locate_data_file() File '") + name + std::string ("' not found!")); } /** * Load a bitmap of sprites * @param resource_id resource identifier of the bitmap * BITMAP_ALL_SPRITES by default */ void handler_resources::load_sprites_bitmap (Uint32 resource_id) { release_sprites_bitmap (); sprites_bitmap = new bitmap_data (); sprites_bitmap->load (resource_id); sprites_bitmap->enable_palette (); } /** * Release the bitmap of sprites */ void handler_resources::release_sprites_bitmap () { if (sprites_bitmap != NULL) { delete sprites_bitmap; } sprites_bitmap = (bitmap_data *) NULL; } /** * Load texts data into strings list * @param resource_id resource identifier of the texts data * @param numof_lines number of lines * @param row_length maximum number of chars by string, 0 if preserve the size of * the original string * @param modulo 0 if non concatenation, 2 concatene strings 3 by 3 * @param upper_case Change from 'a' to 'z' chars by 'A' to 'Z' chars */ char ** handler_resources::load_texts(Uint32 resource_id, Uint32 numof_lines, Uint32 row_length, Uint32 modulo, bool upper_case) { resource_id -=TEXTS_OFFSET; const char *file = texts_files[resource_id]; strcpy (tmp_filename, "texts/"); strcat (tmp_filename, file); Uint32 filesize; char *filedata = loadfile_with_lang (tmp_filename, &filesize); /* * caclulate the number of lines */ Uint32 offset = 0; bool is_first_row = true; bool is_comment = false; Uint32 row_count = 0; Uint32 alloc_size = 0; Uint32 list_count = 0; Uint32 str_count = 0; while (offset < filesize) { char c = filedata[offset++]; row_count++; if (is_first_row && c == '#') { is_comment = true; } is_first_row = false; if (c == '\n') { if (!is_comment) { if (row_length > 0) { alloc_size += row_length; } else { alloc_size += row_count - 1; } str_count++; if (modulo == 0 || (str_count % modulo == 0)) { /* null-terminated string */ alloc_size++; list_count++; } } is_first_row = true; is_comment = false; row_count = 0; } } if (numof_lines > 0 && numof_lines != list_count) { std::cerr << "(!)handler_resources::load_texts() " << numof_lines << " exceptes lines, read " << list_count << " lines!" << std::endl; throw std::runtime_error ("(!))handler_resources::load_texts() " "bad number of lines!"); } /* * allocate memory require to create strings list */ alloc_size += sizeof(char *) * list_count; char *buffer = NULL; try { buffer = new char[alloc_size]; } catch (std::bad_alloc &) { std::cerr << "(!)handler_resources::load_texts() " << "not enough memory to allocate " << alloc_size << " bytes!" << std::endl; throw; } char **list = (char**) buffer; char *strs = buffer + sizeof(char *) * list_count; offset = 0; is_first_row = true; is_comment = false; row_count = 0; char* source = filedata; list_count = 0; str_count = 0; char *str_current = strs; while (offset < filesize) { char c = filedata[offset++]; row_count++; if (is_first_row && c == '#') { is_comment = true; } is_first_row = false; if (c == '\n') { if (!is_comment) { /* do not copy the carriage return */ row_count--; if (row_length > 0 && row_count >= row_length) { row_count = row_length; } for (Uint32 i = 0; i < row_count; i++) { char c = source[i]; if (upper_case && c >= 'a' && c <= 'z') { c = c - ('a' - 'A'); } if (c < ' ') { c = ' '; } *(strs++) = c; } for (Uint32 i = row_count; i < row_length; i++) { *(strs++) = ' '; } str_count++; if (modulo == 0 || (str_count % modulo == 0)) { *(strs++) = '\0'; list[list_count++] = str_current; str_current = strs; } } is_first_row = true; is_comment = false; row_count = 0; source = &filedata[offset]; } } delete[]filedata; return list; } /** * Allocate memory and load a file (filename with a language code) * @param filename specified by path * @param fsize pointer on the size of file which will be loaded * @return a pointer to the file data */ char * handler_resources::loadfile_with_lang (const char *const filename, Uint32 * const fsize) { if(filename == NULL || strlen (filename) == 0) { std::cerr << "(!)handler_resources::loadfile_with_lang() " << "NULL string!" << std::endl; throw std::ios_base::failure ("(!)handler_resources::loadfile_with_lang() " "can't open a file!"); } char* fname = new char[strlen (filename) + 1]; strcpy (fname, filename); const char* lang = config_file->get_language (); sprintf (fname, filename, lang); if (is_verbose) { std::cout << "handler_resources::loadfile_with_lang() " << "file " << fname << " was loaded in memory" << std::endl; } char* data = load_file (fname, fsize); delete[]fname; return data; } /** * Load a file in memory * @param fname filename specified by path */ char * handler_resources::load_file (char *fname) { return load_file (fname, &last_filesize_loaded); } /** * Load a file in memory * @param fname filename specified by path * @param fsize pointer on the size of file which will be loaded * return a pointer to the file data */ char * handler_resources::load_file (char *fname, Uint32 * fsize) { /* locate a file under one of the data directories */ char *pname = locate_data_file (fname); /* open the file */ #ifdef WIN32 Sint32 fhand = open (pname, O_RDONLY | O_BINARY, 0); #else Sint32 fhand = open (pname, O_RDONLY, 0); #endif if (fhand == -1) { std::cerr << "(!)handler_resources::load_file() " << "can't open file " << fname << "strerror:" << strerror (errno) << std::endl; throw std::ios_base::failure ("(!)handler_resources::load_file() " "can't open a file!"); } /* read the size of the file */ struct stat sb; if (fstat (fhand, &sb)) { std::cerr << "(!)handler_resources::load_file() " << "can't stat file " << fname << "strerror:" << strerror (errno) << std::endl; throw std::ios_base::failure ("(!)handler_resources::load_file() " "can't stat a file!"); } /* save filesize */ (*fsize) = sb.st_size; /* allocate memory require to load the filedata */ char *buffer = NULL; try { buffer = new char[sb.st_size]; } catch (std::bad_alloc &) { std::cerr << "(!)handler_resources::load_file() " << "not enough memory to allocate " << sb.st_size << " bytes!" << std::endl; throw; } /* read the file */ if (read (fhand, buffer, sb.st_size) != sb.st_size) { std::cerr << "(!)handler_resources::load_file() " << "can't read file " << fname << "strerror:" << strerror (errno) << std::endl; throw std::ios_base::failure ("(!)handler_resources::load_file() " "can't read a file!"); return 0; } /* close the file */ close (fhand); return buffer; } /** * Return size last file loaded in memory * @return the size of the last filesize previously */ Uint32 handler_resources::get_filesize_loaded () { return last_filesize_loaded; } /** * Load a precalculated sinus & cosinus table (1790 bytes <=> 895 values) * 0 to 511 cosinus / 383 to 894 sinus */ void handler_resources::load_sinus () { table_cosL = (Sint16 *) load_data (handler_resources::RESCOSLIST); table_sinL = table_cosL + 383; #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* convert big endian values to little endian values */ Sint32 fsize = get_filesize_loaded (); /* convert bytes = 16-bits words */ fsize = fsize / 2; for (Sint32 i = 0; i < fsize; i++) { char *p = (char *) &table_cosL[i]; char a = p[0]; p[0] = p[1]; p[1] = a; } #endif } /** * load scores table */ char * handler_resources::load_high_score_file () { char* filedata = NULL; try { filedata = load_file (fnamescore, &last_filesize_loaded); } catch (...) { std::cerr << "(!)handler_resources::load_high_score_file() " << "can't open the scores files!" << std::endl; filedata = NULL; } return filedata; } /* * Save scores table * @param buffer * @pram size */ void handler_resources::save_high_score_file (char *buffer, Uint32 size) { #ifdef WIN32 /* set umask so that files are group-writable */ _umask (0002); #else umask (0002); #endif Sint32 fhand = open (fnamescore, O_WRONLY | O_CREAT, 00666); if (fhand == -1) { fprintf (stderr, "handler_resources::saveScores(): file:%s / error:%s\n", fnamescore, strerror (errno)); } #ifdef WIN32 _write (fhand, buffer, size); #else write (fhand, buffer, size); #endif if (close (fhand) == -1) { fprintf (stderr, "handler_resources::saveScores(): file:%s / error:%s\n", fnamescore, strerror (errno)); } else { if (is_verbose) fprintf (stdout, "handler_resources::saveScores(): " "file:%s size:%i\n", fnamescore, size); } } /** * Precalculated cosinus and sinus table */ const Sint16 handler_resources::cosinus360[720] = { 0, 2, 4, 7, 9, 11, 13, 15, 18, 20, 22, 24, 26, 29, 31, 33, 35, 37, 39, 41, 43, 46, 48, 50, 52, 54, 56, 58, 60, 62, 63, 65, 67, 69, 71, 73, 75, 76, 78, 80, 82, 83, 85, 87, 88, 90, 91, 93, 94, 96, 97, 99, 100, 101, 103, 104, 105, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 119, 120, 121, 121, 122, 123, 123, 124, 124, 125, 125, 125, 126, 126, 126, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 127, 126, 126, 126, 125, 125, 125, 124, 124, 123, 123, 122, 121, 121, 120, 119, 119, 118, 117, 116, 115, 114, 113, 112, 111, 110, 109, 108, 107, 105, 104, 103, 101, 100, 99, 97, 96, 94, 93, 91, 90, 88, 87, 85, 83, 82, 80, 78, 76, 75, 73, 71, 69, 67, 65, 64, 62, 60, 58, 56, 54, 52, 50, 48, 46, 43, 41, 39, 37, 35, 33, 31, 29, 26, 24, 22, 20, 18, 16, 13, 11, 9, 7, 4, 2, 0, -2, -4, -7, -9, -11, -13, -15, -18, -20, -22, -24, -26, -29, -31, -33, -35, -37, -39, -41, -43, -45, -48, -50, -52, -54, -56, -58, -60, -62, -63, -65, -67, -69, -71, -73, -75, -76, -78, -80, -82, -83, -85, -87, -88, -90, -91, -93, -94, -96, -97, -99, -100, -101, -103, -104, -105, -106, -108, -109, -110, -111, -112, -113, -114, -115, -116, -117, -118, -119, -119, -120, -121, -121, -122, -123, -123, -124, -124, -125, -125, -125, -126, -126, -126, -127, -127, -127, -127, -127, -127, -127, -127, -127, -127, -127, -126, -126, -126, -125, -125, -125, -124, -124, -123, -123, -122, -121, -121, -120, -119, -119, -118, -117, -116, -115, -114, -113, -112, -111, -110, -109, -108, -107, -105, -104, -103, -101, -100, -99, -97, -96, -94, -93, -91, -90, -88, -87, -85, -83, -82, -80, -78, -76, -75, -73, -71, -69, -67, -65, -64, -62, -60, -58, -56, -54, -52, -50, -48, -46, -43, -41, -39, -37, -35, -33, -31, -29, -26, -24, -22, -20, -18, -16, -13, -11, -9, -7, -4, -2, 127, 127, 127, 127, 127, 127, 126, 126, 126, 125, 125, 125, 124, 124, 123, 123, 122, 121, 121, 120, 119, 119, 118, 117, 116, 115, 114, 113, 112, 111, 110, 109, 108, 107, 105, 104, 103, 101, 100, 99, 97, 96, 94, 93, 91, 90, 88, 87, 85, 83, 82, 80, 78, 76, 75, 73, 71, 69, 67, 65, 64, 62, 60, 58, 56, 54, 52, 50, 48, 46, 43, 41, 39, 37, 35, 33, 31, 29, 26, 24, 22, 20, 18, 15, 13, 11, 9, 7, 4, 2, 0, -2, -4, -7, -9, -11, -13, -15, -18, -20, -22, -24, -26, -29, -31, -33, -35, -37, -39, -41, -43, -45, -48, -50, -52, -54, -56, -58, -60, -62, -63, -65, -67, -69, -71, -73, -75, -76, -78, -80, -82, -83, -85, -87, -88, -90, -91, -93, -94, -96, -97, -99, -100, -101, -103, -104, -105, -107, -108, -109, -110, -111, -112, -113, -114, -115, -116, -117, -118, -119, -119, -120, -121, -121, -122, -123, -123, -124, -124, -125, -125, -125, -126, -126, -126, -127, -127, -127, -127, -127, -127, -127, -127, -127, -127, -127, -126, -126, -126, -125, -125, -125, -124, -124, -123, -123, -122, -121, -121, -120, -119, -119, -118, -117, -116, -115, -114, -113, -112, -111, -110, -109, -108, -107, -105, -104, -103, -101, -100, -99, -97, -96, -94, -93, -91, -90, -88, -87, -85, -83, -82, -80, -78, -76, -75, -73, -71, -69, -67, -65, -64, -62, -60, -58, -56, -54, -52, -50, -48, -46, -43, -41, -39, -37, -35, -33, -31, -29, -26, -24, -22, -20, -18, -16, -13, -11, -9, -7, -4, -2, 0, 2, 4, 7, 9, 11, 13, 15, 18, 20, 22, 24, 26, 29, 31, 33, 35, 37, 39, 41, 43, 45, 48, 50, 52, 54, 56, 58, 60, 62, 63, 65, 67, 69, 71, 73, 75, 76, 78, 80, 82, 83, 85, 87, 88, 90, 91, 93, 94, 96, 97, 99, 100, 101, 103, 104, 105, 106, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 119, 120, 121, 121, 122, 123, 123, 124, 124, 125, 125, 125, 126, 126, 126, 127, 127, 127, 127, 127 }; const Sint16 * handler_resources::zesinus360 = handler_resources::cosinus360 + 360; const Uint32 handler_resources::color_gradations[180] = { 0x0400180, 0x0420290, 0x0440392, 0x0500494, 0x0600596, 0x0700698, 0x0800795, 0x0900893, 0x0A00990, 0x0A20A80, 0x0A40B70, 0x0A60C60, 0x0A80D50, 0x0AA0E40, 0x0AC0F30, 0x0AE1020, 0x0B01110, 0x0B21200, 0x0014080, 0x0024590, 0x0034A92, 0x0045094, 0x0056096, 0x0067097, 0x0078096, 0x0089093, 0x009A090, 0x00AA180, 0x00BA270, 0x00CA360, 0x00DA450, 0x00EA540, 0x00FA630, 0x010A720, 0x011A810, 0x012A900, 0x0408001, 0x0459002, 0x04A9203, 0x0509404, 0x0609605, 0x0709806, 0x0809507, 0x0909308, 0x0A19009, 0x0A2800A, 0x0A3700B, 0x0A4600C, 0x0A5500D, 0x0A6400E, 0x0A7300F, 0x0A82010, 0x0A91011, 0x0AA0012, 0x0002080, 0x0102190, 0x0202292, 0x0302394, 0x0402496, 0x0502598, 0x0602695, 0x0702793, 0x0802890, 0x0782980, 0x0702A90, 0x0602B92, 0x0502C94, 0x0402D96, 0x0302E98, 0x0202F95, 0x0102A93, 0x0002B92, 0x0104080, 0x0204590, 0x0304A92, 0x0405094, 0x0506096, 0x0607098, 0x0708095, 0x0809093, 0x090A090, 0x0A0A280, 0x0B0A470, 0x0C0A660, 0x0B0A850, 0x0A0AA40, 0x090AC30, 0x080AE20, 0x070B010, 0x060B210, 0x04080B0, 0x04590A0, 0x04A9290, 0x0509480, 0x0609670, 0x0709860, 0x0809550, 0x0909340, 0x0A09030, 0x0A18020, 0x0A27010, 0x0A36020, 0x0A45030, 0x0A54040, 0x0A63050, 0x0A72060, 0x0A81070, 0x0A90080, 0x0101080, 0x0181290, 0x0201492, 0x0281694, 0x0301896, 0x0381A98, 0x0401C95, 0x0451E93, 0x04A2080, 0x0502270, 0x0582460, 0x0602650, 0x0702840, 0x0782B30, 0x0802E20, 0x0853010, 0x08A3205, 0x0903600, 0x0404080, 0x0484890, 0x0504A91, 0x0605092, 0x0706093, 0x0807094, 0x0908093, 0x0889092, 0x080A090, 0x081A280, 0x082A670, 0x083A860, 0x084AA50, 0x085AC40, 0x086AE30, 0x087B020, 0x088B210, 0x089B405, 0x0458040, 0x04A9045, 0x040924A, 0x0509450, 0x0609655, 0x070985A, 0x0809562, 0x0909364, 0x0A09066, 0x0A1806A, 0x0A2706C, 0x0A36070, 0x0A45073, 0x0A54076, 0x0A6307A, 0x0A72080, 0x0A81085, 0x0A90590, 0x0407080, 0x0457890, 0x04A8091, 0x0508892, 0x0609093, 0x0709894, 0x080A093, 0x090A892, 0x0A0B090, 0x0A1B880, 0x0A2C070, 0x0A3B860, 0x0A4B050, 0x0A5A840, 0x0A6A030, 0x0A79820, 0x0A89010, 0x0A98805 }; tecnoballz-0.92/src/sprite_projectile.cc0000644000175000017500000002232410717402522017464 0ustar brunobruno/** * @file sprite_projectile.cc * @brief The fire sprite of the paddle into the bricks level * @date 2007-11-16 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.25 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_projectile.cc,v 1.25 2007/11/16 21:02:10 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_projectile.h" /** * Create the fire sprite object */ sprite_projectile::sprite_projectile () { if (total_fire < MAXI_TOTAL_OF_PROJECTILES) { projectiles_list[total_fire] = this; total_fire++; } set_draw_method (DRAW_COLOR_CYCLING_MASK); on_paddle = false; } /** * Release the fire sprite object */ sprite_projectile::~sprite_projectile () { } /** * Enable the power 1 of the projectiles */ void sprite_projectile::set_power1 () { frame_index_min = 4; frame_index_max = 7; frame_index = 4; can_destroy_indestructible = false; power = 1; current_cycling = &sprite_object::cycling_02[0]; } /** * Enable the power 2 of the projectiles */ void sprite_projectile::set_power2 () { frame_index_min = 0; frame_index_max = 3; frame_index = 0; can_destroy_indestructible = true; power = 2; current_cycling = &sprite_object::cycling_01[0]; } /** * Clear member a simple */ void sprite_projectile::init_members (sprite_paddle * pad) { paddle = pad; indexSinus = 0; fire_Xscie = 0; fire_Yscie = 0; frame_index = 0; frame_index_max = 3; frame_index_min = 0; frame_delay = 10; frame_period = 10; can_destroy_indestructible = false; power = 0; } /** * Static method which initialize all projectiles before a bricks level */ void sprite_projectile::start_list () { total_fire = 0; for (Uint32 i = 0; i < MAXI_TOTAL_OF_PROJECTILES; i++) { projectiles_list[i] = NULL; } } /** * Static method which manage all projectiles */ void sprite_projectile::gestionTir () { check_outside (); play_projectiles_animations (); check_collisions_with_bricks (); check_collisions_with_ships (); } /** * Static method which check if all projectiles go out of the screen of game */ void sprite_projectile::check_outside () { sprite_projectile **projectiles = projectiles_list; Sint32 y1 = 15 * resolution; Sint32 y2 = 232 * resolution; Sint32 x1 = 15 * resolution; Sint32 x2 = 228 * resolution; for (Uint32 i = 0; i < total_fire; i++) { sprite_projectile *blast = *(projectiles++); Sint32 a = blast->y_coord; if (a < y1 || a > y2) { blast->is_enabled = false; continue; } a = blast->x_coord; if (a < x1 || a > x2) { blast->is_enabled = false; } } } /** * Static method which manages the animation played in loop-mode */ void sprite_projectile::play_projectiles_animations () { sprite_projectile **projectiles = projectiles_list; sprite_projectile *blast = projectiles[0]; blast->play_animation_loop (); Sint32 index = blast->get_frame_index (); Sint32 cycle = index & 0X1; if (0 == cycle) { cycle = sprite_object::DRAW_WITH_TABLES; } else { cycle = sprite_object::DRAW_COLOR_CYCLING_MASK; } blast->draw_method = cycle; for (Uint32 i = 1; i < total_fire; i++) { blast = projectiles[i]; blast->set_image (index); blast->draw_method = cycle; } } /** * Static method which check collision projectiles between bricks */ void sprite_projectile::check_collisions_with_bricks () { controller_bricks *bricks = controller_bricks::get_instance (); /* brick's width in pixels */ Uint32 brick_width = bricks->get_brick_width (); /* y-offset between 2 bricks */ /* first indestructible brick */ Sint32 indestructible = bricks->get_indestructible_offset (); sprite_projectile **projectiles = projectiles_list; for (Uint32 i = 0; i < total_fire; i++) { sprite_projectile *blast = *(projectiles++); if (!blast->is_enabled) { continue; } Sint32 x = blast->x_coord + 2; Sint32 y = blast->y_coord + 2; brick_redraw *redraw = bricks->get_bricks_redraw (); redraw->xcoord_collision = x; redraw->ycoord_collision = y; brick_info *map = bricks->get_bricks_map(x, y); /* collision between a blast and a brick? */ if (map->source_offset == 0) { /* no collision */ continue; } if (!blast->on_paddle) { blast->is_enabled = false; } redraw->paddle = blast->paddle; redraw->is_gigablitz_destroyed = false; if (!has_background) { map->sprite->touch (); } if (map->source_offset >= indestructible) { /* * indestructible brick touched! */ /* indestructible-destructible bricks? */ if (map->source_offset > (Sint32)(indestructible + brick_width)) { /* fire destroys the indestructibles-destructibles bricks? */ if (blast->can_destroy_indestructible) { redraw->is_indestructible = true; redraw->pixel_offset = map->pixel_offset; redraw->brick_map = map; map->source_offset = 0; redraw->number = map->number; /* restore background under brick */ redraw->is_background = true; bricks->bricks_redraw_next (); } else { #ifndef SOUNDISOFF audio-> play_sound (handler_audio::HIT_INDESTRUCTIBLE_BRICK2); #endif } } else { /* the brick is really indestructible */ #ifndef SOUNDISOFF audio->play_sound (handler_audio::HIT_INDESTRUCTIBLE_BRICK1); #endif } } /* * Normal brick touched */ else { redraw->is_indestructible = false; redraw->pixel_offset = map->pixel_offset; redraw->brick_map = map; /* fire power: 1 or 2 */ x = blast->power; map->h_pos = map->h_pos - (x * 2); if (map->h_pos <= 0) { map->h_pos = 0; map->source_offset = 0; redraw->number = map->number; /* restore background under brick */ redraw->is_background = true; } else { map->source_offset = map->source_offset - (x * brick_width); redraw->number = map->source_offset; /* redraw a new brick */ redraw->is_background = false; } bricks->bricks_redraw_next (); } } } /** * Static method which check collisions between projectiles and ships */ void sprite_projectile::check_collisions_with_ships () { sprite_projectile **projectiles = projectiles_list; controller_ships *ships = controller_ships::get_instance (); Sint32 t = ships->get_max_of_sprites (); sprite_ship **ships_list = ships->get_sprites_list (); for (Uint32 i = 0; i < total_fire; i++) { sprite_projectile *blast = *(projectiles++); if (!blast->is_enabled) { continue; } sprite_ship **ships = ships_list; Sint32 y1 = blast->y_coord; Sint32 y2 = y1 + 3; y1 -= 26; Sint32 x1 = blast->x_coord; Sint32 x2 = x1 + 3; x1 -= 20; for (Sint32 j = 0; j < t; j++) { sprite_ship *ship = *(ships++); if (ship->enable_counter > 0) { continue; } Sint32 k = ship->y_coord; if (k >= y2 || k <= y1) { continue; } k = ship->x_coord; if (k >= x2 || k <= x1) { continue; } if (!blast->on_paddle) { blast->is_enabled = false; } current_player->add_score (100); k = blast->power; ship->strength -= k; if (ship->strength < 1) { ship->destroy (blast); } } } } /** * Static method which disables all projectiles */ void sprite_projectile::disable_sprites () { sprite_projectile **projectiles = projectiles_list; for (Uint32 i = 0; i < total_fire; i++) { sprite_projectile *blast = *(projectiles++); blast->is_enabled = false; } } Uint32 sprite_projectile::total_fire = 0; sprite_projectile * sprite_projectile::projectiles_list[MAXI_TOTAL_OF_PROJECTILES]; tecnoballz-0.92/src/surface_sdl.cc0000644000175000017500000002736410677647373016265 0ustar brunobruno/** * @file surface_sdl.cc * @brief an drawing surface * @created 2007-02-15 * @date 2007-09-30 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.13 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: surface_sdl.cc,v 1.13 2007/09/30 07:23:39 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/tecnoballz.h" #include "../include/surface_sdl.h" #include "../include/handler_display.h" /** * Create the surface surface object */ surface_sdl::surface_sdl () { object_init (); } /** * Create the surface surface object * @param w width of the surface in pixels * @param h height of the surface in pixels * @param depth number of bits per pixel: 8, 16, or 24 * @param voffset */ surface_sdl::surface_sdl (Uint32 w, Uint32 h, Uint32 depth) { object_init (); create_surface (w, h, depth); } surface_sdl::~surface_sdl () { if (NULL == surface) { SDL_FreeSurface (surface); surface = NULL;; } object_free (); } /** * Return the SDL surface * @return a pointer to the SDL surface structure */ SDL_Surface* surface_sdl::get_surface () { return surface; } /** * Create an empty SDL surface * @param w width of the surface in pixels * @param h height of the surface in pixels * @param depth number of bits(s) per pixel (8 to 32) * @param flags specifies the type of surface * @param red_mask * @param green_mask * @param blue_mask * @param alpha_mask */ void surface_sdl::create_surface (Uint32 w, Uint32 h, Sint32 depth, Uint32 flags, Uint32 red_mask, Uint32 green_mask, Uint32 blue_mask, Uint32 alpha_mask) { if (is_verbose) { std::cout << " surface_sdl::create_surface() width: " << w << " height: " << h << " depth: " << depth << std::endl; } surface = SDL_CreateRGBSurface (flags, w, h, depth, red_mask, green_mask, blue_mask, alpha_mask); if (NULL == surface) { std::cerr << "(!)surface_sdl::create_surface() " << "SDL_CreateRGBSurface return " << SDL_GetError (); throw std::runtime_error ("SDL_CreateRGBSurface() failed!"); } pixel_data = (char *) surface->pixels; bytes_per_pixel = surface->format->BytesPerPixel; } /** * Return surface memory address * @return a pointer to the buffer data */ char* surface_sdl::get_pixel_data () { return pixel_data; } /** * Return surface memory address from the corresponding coordinates * @param xcoord x coordinate in the surface * @param ycoord y coordinate in the surface * @return a pointer to the pixel data */ char* surface_sdl::get_pixel_data (Uint32 xcoord, Uint32 ycoord) { return pixel_data + ycoord * surface->pitch + xcoord * bytes_per_pixel; } /** * Return size of line in bytes * @return row size in bytes */ Uint32 surface_sdl::get_row_size () { return surface->pitch; } /** * Return surface memory offset from the corresponding coordinate * @param xcoord x coordinate in the surface * @param ycoord y coordinate in the surface * @return offset to the pixel data */ Uint32 surface_sdl::get_offset (Uint32 xcoord, Uint32 ycoord) { return ycoord * surface->pitch + xcoord * bytes_per_pixel; } /** * Clear surface * @param color pixel color value */ void surface_sdl::clear (Uint32 color) { if (SDL_FillRect (surface, NULL, color) < 0) { std::cerr << "(!)surface_sdl::blit_to_surface() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } } /** * Clear surface * @param color pixel color value * @param xcoord x coordinate in the surface * @param ycoord y coordinate in the surface * @param w the width in pixels to clear * @param h the height in pixels to clear */ void surface_sdl::clear (Uint32 color, Uint32 xcoord, Uint32 ycoord, Uint32 w, Uint32 h) { SDL_Rect rect = {xcoord, ycoord, w, h}; SDL_FillRect (surface, &rect, color); } /** * Return the width of the surface * @return width in pixels */ Uint32 surface_sdl::get_width () { return surface->w; } /** * Return the height of the surface * @return the height of the surface in pixels */ Uint32 surface_sdl::get_height () { return surface->h; } /** * Return amount to add to get to the next line * @param w width of source element in bytes * return modulo line */ Uint32 surface_sdl::get_line_modulo (Uint32 w) { return surface->pitch - w * bytes_per_pixel; } /** * Lock surface */ void surface_sdl::lock_surface () { if (SDL_LockSurface (surface)) { std::cerr << "(!)surface_sdl::lock_surface() " << " SDL_LockSurface return " << SDL_GetError () << std::endl; } } /** * Unlock surface */ void surface_sdl::unlock_surface () { SDL_UnlockSurface (surface); } /** * Perform a blit from the source surface to the destination surface * @param surface pointer to a surface surface object */ void surface_sdl::blit_to_surface (surface_sdl *dest) { SDL_Surface* surface_dest = dest->get_surface (); SDL_Rect rect = {0, 0, surface->w, surface->h}; if (SDL_BlitSurface (surface, &rect, surface_dest, &rect) < 0) { std::cerr << "(!)surface_sdl::blit_to_surface() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } } /** * Perform a blit from the source surface to the destination surface * @param dest pointer to a surface object * @param xcoord x coordinate in the source and destination * @param ycoord y coordinate in the source and destination * @param w the width in pixels to copy * @param h the height in pixels to copy */ void surface_sdl::blit_to_surface (surface_sdl *dest, Uint32 xcoord, Uint32 ycoord, Uint32 w, Uint32 h) { SDL_Surface* surface_dest = dest->get_surface (); SDL_Rect rect = {xcoord, ycoord, w, h}; if (SDL_BlitSurface (surface, &rect, surface_dest, &rect) < 0) { std::cerr << "(!)surface_sdl::blit_to_surface() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } } /** * Perform a blit from the source surface to the destination surface * @param dest pointer to a surface object * @param x1 source x coordinate in the source and destination * @param y1 source y coordinate in the source and destination * @param x2 destination x coordinate in the source and destination * @param y2 destination y coordinate in the source and destination * @param w the width in pixels to copy * @param h the height in pixels to copy */ void surface_sdl::blit_to_surface (surface_sdl *dest, Uint32 x1, Uint32 y1, Uint32 x2, Uint32 y2, Uint32 w, Uint32 h) { /* std::cout << "surface_sdl::blit_to_surface() source(" << x1 << ", " << y1 << ") dest(" << x2 << "," << y2 << ") size(" << w << ", " << h << ")" << std::endl; */ SDL_Surface* dest_surface = dest->get_surface (); SDL_Rect src_rect = {x1, y1, w, h}; SDL_Rect dest_rect = {x2, y2, w, h}; if (SDL_BlitSurface (surface, &src_rect, dest_surface, &dest_rect) < 0) { std::cerr << "(!)surface_sdl::blit_to_surface() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } } /** * Set the colors in the palette of an 8-bit surface * @param colors pointer to aSDL_Color structure */ void surface_sdl::set_palette (SDL_Color *colors) { if (bytes_per_pixel > 1) { return; } if (!SDL_SetPalette (surface, SDL_LOGPAL | SDL_PHYSPAL, colors, 0, 256)) { std::cerr << "(!)surface_sdl::set_palette() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } } /** * Set the colors in the palette of an 8-bit surface * @param dest pointer to a surface object */ void surface_sdl::set_palette (surface_sdl *dest) { if (bytes_per_pixel > 1) { return; } if (is_verbose) { std::cout << " surface_sdl::set_palette surface_sdl" << std::endl; } if (!SDL_SetPalette (dest->get_surface (), SDL_LOGPAL | SDL_PHYSPAL, surface->format->palette->colors, 0, 256)) { std::cerr << "(!)surface_sdl::set_palette() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } } /** * Perform a blit from the source surface to the destination surface * @param source pointer to a source surface object * @param x1 source x coordinate in the source and destination * @param y1 source y coordinate in the source and destination * @param x2 destination x coordinate in the source and destination * @param y2 destination y coordinate in the source and destination * @param w the width in pixels to copy * @param h the height in pixels to copy */ void surface_sdl::blit_surface (surface_sdl *dest, Uint32 x1, Uint32 y1, Uint32 x2, Uint32 y2, Uint32 w, Uint32 h) { /* std::cout << "surface_sdl::blit_to_surface() source(" << x1 << ", " << y1 << ") dest(" << x2 << "," << y2 << ") size(" << w << ", " << h << ")" << std::endl; */ SDL_Surface* source_surface = dest->get_surface (); SDL_Rect src_rect = {x1, y1, w, h}; SDL_Rect dest_rect = {x2, y2, w, h}; if (SDL_BlitSurface (source_surface, &src_rect, surface, &dest_rect) < 0) { std::cerr << "(!)surface_sdl::blit_to_surface(x1=" << x1 << ",y1=" << y1 << ",x2= " << x2 << ", y2=" << y2 << ", w=" << w << " , h=" << h << ") " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } } /** * Fill a shadow rectangle * @param xcoord x coordinate the upper-left corner of the rectangle * @param ycoord y coordinate the upper-left corner of the rectangle * @param w width of the rectangle * @param h height of the rectangle */ void surface_sdl::fill_shadow_rect (Uint32 xcoord, Uint32 ycoord, Uint32 w, Uint32 h) { char k = (char) handler_display::SHADOW_PIX; Uint32 length = w; Uint32 ymax = ycoord + h; for (Uint32 y = ycoord; y < ymax; y++) { char *data = get_pixel_data (xcoord, y); for (Uint32 i = 0; i < length; i++) { *(data)++ |= k; } } } /** * Copy a part of the surface in a new surface * @param xcoord x-coordinate in source surface * @param ycoord y-coordinate in source surface * @param w width of the detination surface * @param h height of the destination surface */ surface_sdl * surface_sdl::cut_to_surface (Sint32 xcoord, Sint32 ycoord, Uint32 w, Uint32 h) { surface_sdl *dest = new surface_sdl (); dest->create_surface (w, h, surface->format->BitsPerPixel); cut_to_surface (dest, xcoord, ycoord, w, h); return dest; } /** * Copy a part of the surface in a new surface * @param xcoord x-coordinate in source surface * @param ycoord y-coordinate in source surface * @param w width of the detination surface * @param h height of the destination surface */ void surface_sdl::cut_to_surface (surface_sdl *dest, Sint32 xcoord, Sint32 ycoord, Uint32 w, Uint32 h) { SDL_Surface *surface_dest = dest->get_surface (); SDL_Rect rect = { xcoord, ycoord, w, h }; if (1 == bytes_per_pixel) { SDL_SetPalette (surface_dest, SDL_LOGPAL | SDL_PHYSPAL, surface->format->palette->colors, 0, 256); } if (SDL_BlitSurface (surface, &rect, surface_dest, NULL) < 0) { std::cerr << "(!)surface_sdl::cut_to_surface(xcoord=" << xcoord << ", ycoord=" << ycoord << ", w= " << w << ", h=" << h << ") " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } } tecnoballz-0.92/src/handler_audio.cc0000644000175000017500000004205210702232640016530 0ustar brunobruno/** * @file handler_audio.cc * @brief Handler of the sound and music * @created 2004-03-22 * @date 2007-10-07 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.10 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_audio.cc,v 1.10 2007/10/07 19:38:08 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/handler_audio.h" #ifndef SOUNDISOFF #include "../include/handler_resources.h" #include "../include/handler_keyboard.h" handler_audio * handler_audio::audio_singleton = NULL; bool handler_audio::is_audio_enable = true; /** Positions in music modules */ const musics_pos handler_audio::ptMusicpos[] = { { /* first music of a bricks level */ 0, /* restart first music */ 2, /* second music of a bricks level */ 11, /* restart second music */ 11, /* "bricks level" completed */ 23, /* lost ball in "bricks level" */ 24, /* shop music */ 25 }, {0, 0, 15, 15, 22, 23, 24}, {0, 0, 15, 15, 28, 29, 30}, {0, 0, 11, 11, 18, 19, 20}, {0, 0, 15, 15, 30, 31, 32} }; /** Pointers of all sound effects */ Mix_Chunk * handler_audio::sound_list[NUM_OF_SOUNDS]; char handler_audio::sounds_play[NUM_OF_SOUNDS]; /** * Create the handler_audoi singleton object, and clear members */ handler_audio::handler_audio () { object_init (); initialize (); aera_number = 0; level_number = 0; song_module = NULL; is_only_music = true; is_music_enable = true; is_sound_enable = true; } /** * Release the handler_keyboard singleton object */ handler_audio::~handler_audio () { if (NULL != song_module) { Mix_HaltMusic (); Mix_FreeMusic (current_music); song_module = NULL; } /* release the samples */ for (Sint32 i = 0; i < NUM_OF_SOUNDS; i++) { if (sound_list[i]) { Mix_FreeChunk (sound_list[i]); sound_list[i] = NULL; } sounds_play[i] = false; } if (is_audio_enable) { Mix_CloseAudio (); SDL_Quit (); } audio_singleton = NULL; } /** * Get the object instance * handler_audio is a singleton * @return the handler_audoi object */ handler_audio * handler_audio::get_instance () { if (NULL == audio_singleton) { audio_singleton = new handler_audio (); } return audio_singleton; } /** * Initialize SDL audio and load files waves in memory */ void handler_audio::initialize () { if (!is_audio_enable) { if (is_verbose) { std::cout << "handler_audio::initialize() " << "audio disable!" << std::endl; } return; } if (SDL_Init (SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE) < 0) { std::cerr << "handler_audio::initialize() " << "SDL_Init() return " << SDL_GetError () << std::endl; is_audio_enable = false; return; } Sint32 audio_rate, audio_buffers; #ifdef TECNOBALLZ_GP2X /* we need a reduced audio rate for the GP2X to make sure sound * doesn't lag */ audio_rate = 22050; audio_buffers = 64; #else audio_rate = 44100; audio_buffers = 4096; #endif if (Mix_OpenAudio (audio_rate, AUDIO_S16, 2, audio_buffers)) { std::cerr << "(!)handler_audio::initialize() " << "Mix_OpenAudio() return " << SDL_GetError () << std::endl; is_audio_enable = false; SDL_Quit (); return; } if (is_verbose) { query_spec (); } /* get the current volume music setting */ music_volume = Mix_VolumeMusic (-1); Mix_AllocateChannels (8); /* get the current volume channels setting */ channels_volume = Mix_Volume (-1, -1); /* load files waves in memory */ for (Sint32 i = 0; i < NUM_OF_SOUNDS; i++) { sound_list[i] = NULL; } waves_size = 0; for (Sint32 i = 0; i < NUM_OF_SOUNDS; i++) { char *pathname = resources->get_sound_filename (i); if (NULL == pathname) { std::cerr << "handler_audio::initialize() " << "(!)handler_audio::initialize() file " << i << "not found" << std::endl; is_audio_enable = false; return; } Mix_Chunk *ptWav = Mix_LoadWAV (pathname); if (NULL == ptWav) { std::cerr << "(!)handler_audio::initialize() " << "Mix_LoadWAV(" << pathname << ") return " << SDL_GetError () << std::endl; is_audio_enable = false; return; } Mix_VolumeChunk (ptWav, 32); sound_list[i] = ptWav; waves_size += ptWav->alen; } is_audio_enable = true; is_only_music = false; if (is_verbose) { std::cout << "handler_audio::initialize() initialize succeded" << std::endl; } } /** * Display some infos */ void handler_audio::query_spec () { Sint32 result, frequency, channels; Uint16 format_id; result = Mix_QuerySpec (&frequency, &format_id, &channels); if (result == 0) { std::cerr << "handler_audio::query_spec() " << "Mix_QuerySpec return " << Mix_GetError () << std::endl; return; } char *format = "Unknown"; switch (format_id) { case AUDIO_U8: format = "U8"; break; case AUDIO_S8: format = "S8"; break; case AUDIO_U16LSB: format = "U16LSB"; break; case AUDIO_S16LSB: format = "S16LSB"; break; case AUDIO_U16MSB: format = "U16MSB"; break; case AUDIO_S16MSB: format = "S16MSB"; break; } std::cout << "handler_audio::query_spec()" << " times frequencyency: " << frequency << " format: " << format << " channels: " << channels << std::endl; } /** * Play the music of a bricks level * @param aera_num area number 1 to 5 * @param level level number 1 to 12 * @return error code, 0 if no error */ void handler_audio::play_level_music (Uint32 aera_num, Uint32 level) { if (!is_audio_enable) { return; } aera_number = aera_num; level_number = level; Uint32 music = area_music (aera_num); Uint32 paire = level & 0x1; if ((level <= 5 && paire) || (level > 5 && !paire)) { restart_position = ptMusicpos[music].music_1_loop; music_1_position = ptMusicpos[music].music_1; music_2_position = ptMusicpos[music].music_2 - 1; } else { restart_position = ptMusicpos[music].music_2_loop; music_1_position = ptMusicpos[music].music_2; music_2_position = ptMusicpos[music].level_completed - 1; } play_music (music); Mix_SetMusicPosition (music_1_position); current_portion_music = GAME_PORTION; Player_Stop (); } /** * Play the music of the shop * @param aera_num area number */ void handler_audio::play_shop_music (Uint32 aera_num) { if (!is_audio_enable || NULL == song_module) { return; } aera_number = aera_num; Uint32 music = area_music (aera_num); music_1_position = ptMusicpos[music].shop_music; music_2_position = song_module->numpos - 1; restart_position = music_1_position; play_music (music); Mix_SetMusicPosition (music_1_position); current_portion_music = SHOP_PORTION; } /** * Play the music of the victory, when the player finished a level */ void handler_audio::play_win_music () { if (!is_audio_enable) { return; } Uint32 music = area_music (aera_number); music_1_position = ptMusicpos[music].level_completed; music_2_position = ptMusicpos[music].pos_losing - 1; restart_position = music_1_position; Mix_SetMusicPosition (music_1_position); current_portion_music = WIN_PORTION; } /** * Play the music of the defeat, when the player loses a life */ void handler_audio::play_lost_music () { if (!is_audio_enable || current_portion_music == LOST_PORTION) { return; } Uint32 music = area_music (aera_number); music_1_position = ptMusicpos[music].pos_losing; music_2_position = ptMusicpos[music].shop_music - 1; restart_position = music_1_position; Mix_SetMusicPosition (music_1_position); current_portion_music = LOST_PORTION; } /** * Stop the music of the defeat, when the player loses a life */ void handler_audio::stop_lost_music () { if (!is_audio_enable || current_portion_music != LOST_PORTION) { return; } play_level_music (aera_number, level_number); } /** * Check if the music of the victory is finished * @return true if the music of the victory is finished */ bool handler_audio::is_win_music_finished () { if (!is_audio_enable || NULL == song_module) { return true; } if (WIN_PORTION == current_portion_music) { return false; } else { return true; } } /** * If a music is played, it is stopped */ void handler_audio::stop_music () { if (!is_audio_enable || NULL == song_module) { return; } Mix_HaltMusic (); Mix_FreeMusic (current_music); song_module = NULL; current_music_id = -1; } /** * Play a music module * @param music_id resource identifier of the music module */ void handler_audio::play_music (Uint32 music_id) { if (!is_audio_enable) { return; } /* if a music is played, it is stopped */ if (NULL != song_module) { if (current_music_id == (Sint32) music_id) { return; } else { stop_music (); } } char *pathname = resources->get_music_filename (music_id); if (is_verbose) { std::cout << "handler_audio::play_music() " << "try load pathname '" << pathname << "'" << std::endl; } /* load the music in memory */ current_music = Mix_LoadMUS (pathname); if (NULL == current_music) { std::cerr << "handler_audio::play_music() " << "Mix_LoadMUS return " << SDL_GetError () << std::endl; return; } /* Ugly way to access sdl-mixer's internal structures */ union { int i; void *p; } dummy; memcpy (&song_module, (Uint8 *) current_music + sizeof (dummy), sizeof (void *)); /* start the music */ if (Mix_PlayMusic (current_music, -1) == -1) { std::cerr << "(!)handler_audio::play_music() " << SDL_GetError () << std::endl; return; } current_portion_music = MUSIC_UNDIVIDED; song_pos = -1; current_music_id = music_id; if (is_verbose) { std::cout << "handler_audio::play_music() module " << current_music_id << " playing!" << std::endl; } if (is_music_enable) { Mix_VolumeMusic (music_volume); } else { Mix_VolumeMusic (0); } return; } /** * Return the portion of the music currently played * @return identifier of the portion played */ Uint32 handler_audio::get_portion_music_played () { return current_portion_music; } /** * Volume control */ void handler_audio::sound_volume_ctrl (void) { Uint32 mvol = music_volume; Uint32 cvol = channels_volume; /* volume up */ if (keyboard->command_is_pressed (handler_keyboard::VOLUME_UP)) { if (is_music_enable) { music_volume = (music_volume + VOLUME_INC > MIX_MAX_VOLUME) ? MIX_MAX_VOLUME : music_volume + VOLUME_INC; } if (is_sound_enable) { channels_volume = (channels_volume + VOLUME_INC > MIX_MAX_VOLUME) ? MIX_MAX_VOLUME : channels_volume + VOLUME_INC; } } /* volume down */ if (keyboard->command_is_pressed (handler_keyboard::VOLUME_DOWN)) { if (is_music_enable) { music_volume = (music_volume <= VOLUME_INC) ? 0 : music_volume - VOLUME_INC; } if (is_sound_enable) { channels_volume = (channels_volume <= VOLUME_INC) ? 0 : channels_volume - VOLUME_INC; } } if (mvol != music_volume) { Mix_VolumeMusic (music_volume); } if (cvol != channels_volume) { /* set the volume of all channels */ Mix_Volume (-1, channels_volume); } } /** * Handler of toggle keys, played sounds, and portions * of the music played */ void handler_audio::run () { if (!is_audio_enable) { return; } /* * [Ctrl] + [S]: enable/disable audio (sound effects and musics) */ if (keyboard->command_is_pressed (handler_keyboard::TOGGLE_AUDIO, true)) { if (!is_music_enable || !is_sound_enable) { is_music_enable = true; is_sound_enable = true; Mix_VolumeMusic (music_volume); } else { is_music_enable = false; is_sound_enable = false; Mix_VolumeMusic (0); } } else { /* [Ctrl] + [F]: enable/disable sound effects */ if (keyboard->command_is_pressed (handler_keyboard::TOGGLE_SOUND, true)) { is_sound_enable = is_sound_enable ? false : true; if (!is_sound_enable) { for (Sint32 i = 0; i < NUM_OF_SOUNDS; i++) { sounds_play[i] = false; } } } /* [Ctrl] + [D]: enable/disable musics */ else { if (keyboard-> command_is_pressed (handler_keyboard::TOGGLE_MUSIC, true)) { is_music_enable = is_music_enable ? false : true; if (is_music_enable) { Mix_VolumeMusic (music_volume); } else { Mix_VolumeMusic (0); } } } } sound_volume_ctrl (); control_music_position (); play_requested_sounds (); } /** * Play all requested sounds */ void handler_audio::play_requested_sounds () { if (is_only_music || !is_sound_enable) { return; } for (Sint32 i = 0; i < NUM_OF_SOUNDS; i++) { if (sounds_play[i]) { sounds_play[i] = false; Mix_PlayChannel (-1, sound_list[i], 0); } } } /** * Request to play sound effect * @param sound_num sound number */ void handler_audio::play_sound (Uint32 sound_num) { if (!is_only_music) { sounds_play[sound_num] = true; } } /** * Control of the portion of the played musics */ void handler_audio::control_music_position () { if (NULL == song_module) { return; } if (song_pos != song_module->sngpos) { song_pos = song_module->sngpos; } Sint32 posgo = -1; switch (current_portion_music) { case GAME_PORTION: case SHOP_PORTION: if (song_module->sngpos < music_1_position) { posgo = music_1_position; } if (song_module->sngpos > music_2_position) { posgo = restart_position; } if (song_module->patpos >= 63 && song_module->sngpos == music_2_position) { posgo = restart_position; } if (posgo >= 0) { if (is_verbose) { std::cout << "handler_audio::execution1() " << " - Player_SetPosition(" << posgo << ")" << std::endl; } Mix_SetMusicPosition (posgo); } break; case LOST_PORTION: if (song_module->sngpos < music_1_position || song_module->sngpos > music_2_position || (song_module->patpos >= 63 && song_module->sngpos == music_2_position)) { play_level_music (aera_number, level_number); } break; case WIN_PORTION: if (song_module->sngpos < music_1_position || song_module->sngpos > music_2_position || (song_module->patpos >= 63 && song_module->sngpos == music_2_position)) { if (!Player_Paused ()) { Player_TogglePause (); } current_portion_music = MUSIC_IS_OFF; } break; } } /** * Return music aera identifier * @param narea area number, form 1 to 5 * @return music aera identifier */ Uint32 handler_audio::area_music (Uint32 narea) { switch (narea) { case 2: return MUSICAREA2; break; case 3: return MUSICAREA3; break; case 4: return MUSICAREA4; break; case 5: return MUSICAREA5; break; default: return MUSICAREA1; break; } return MUSICAREA1; } /** * Disable the sound effect */ void handler_audio::disable_sound () { is_only_music = true; for (Sint32 i = 0; i < NUM_OF_SOUNDS; i++) { sounds_play[i] = false; } } /** * Enable the sound effect */ void handler_audio::enable_sound () { for (Sint32 i = 0; i < NUM_OF_SOUNDS; i++) { sounds_play[i] = false; } is_only_music = false; } #endif tecnoballz-0.92/src/controller_gems.cc0000644000175000017500000001046010711356675017145 0ustar brunobruno/** * @file controller_gems.cc * @brief The gems controller * @created 2004-04-12 * @date 2007-10-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.10 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_gems.cc,v 1.10 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_gems.h" /** * Create the gems controller */ controller_gems::controller_gems () { littleInit (); max_of_sprites = MAX_OF_GEMS; sprites_have_shades = true; sprite_type_id = sprite_object::GEM; } /** * Release the gems controller */ controller_gems::~controller_gems () { release_sprites_list (); } /** * Initialize the gemstones sprites */ void controller_gems::initialize () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_gem *gem = sprites_list[i]; if (current_player->is_collected_gem (i)) { gem->collect (i); } } } /** * Send a gem stone * @param ball a pointer to the ball sprite which destroyed the enemy ship */ void controller_gems::send (sprite_ball * ball) { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_gem *gem = sprites_list[i]; if (gem->enable_if_available (ball)) { return; } } } /** * Send a gem stone * @param blast a pointer to the projectile sprite which * destroyed the enemy ship */ void controller_gems::send (sprite_projectile * blast) { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_gem *gem = sprites_list[i]; if (gem->enable_if_available (blast)) { return; } } } /** * Move gems and collision with the paddles */ void controller_gems::move () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_gem *gem = sprites_list[i]; Sint32 gem_id = gem->move (); if (gem_id < 0) { /* this gem is disabled or was not collected by a paddle */ continue; } if (current_player->is_collected_gem (gem_id)) { /* this gem was already collected */ continue; } current_player->add_score (500); gem->collect (gem_id); if (!current_player->are_collected_all_gems (gem_id)) { /* the six gems were not collected yet */ continue; } /* * the six gems were collected! */ for (Uint32 k = 0; k < max_of_sprites; k++) { sprite_gem *gem = sprites_list[k]; gem->enable_blink (); } current_player->add_score (2500); controller_indicators* indicators = controller_indicators::get_instance (); indicators->increase_money_amount (500); current_player->add_life (3); /* jump to the next level */ right_panel_score* panel = right_panel_score::get_instance (); panel->set_bricks_counter (0); /* enable right paddle */ current_player->set_paddle_alive_counter (controller_paddles::RIGHT_PADDLE, 3); /* enable top paddle */ current_player->set_paddle_alive_counter (controller_paddles::TOP_PADDLE, 3); /* enable left paddle */ current_player->set_paddle_alive_counter (controller_paddles::LEFT_PADDLE, 3); sprite_paddle *paddle; controller_paddles* paddles = controller_paddles::get_instance (); paddle = paddles->get_paddle (controller_paddles::RIGHT_PADDLE); paddle->enable (); paddle = paddles->get_paddle (controller_paddles::TOP_PADDLE); paddle->enable (); paddle = paddles->get_paddle (controller_paddles::LEFT_PADDLE); paddle->enable (); return; } } tecnoballz-0.92/src/controller_moneys.cc0000644000175000017500000001145010711356675017524 0ustar brunobruno/** * @file controller_moneys.cc * @brief Moneys controller * @date 2007-10-17 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.9 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_moneys.cc,v 1.9 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_moneys.h" /** * Create the moneys controller */ controller_moneys::controller_moneys () { littleInit (); max_of_sprites = 6; sprites_have_shades = true; sprite_type_id = sprite_object::MONEY; } /** * Release the moneys controller */ controller_moneys::~controller_moneys () { release_sprites_list (); } /** * Initialize the moneys sprites in the bricks levels * @param delay time delay before sending a new money capsule * @param score * @param money */ void controller_moneys::initialize (Uint32 delay, right_panel_score * score, controller_indicators * money) { send_delay = delay; ptbarreScr = score; ptPrntmney = money; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_money *money = sprites_list[i]; money->init_members (); } } /** * Send a money capsule from a brick * @param briPT a pointer to the brick which touched by a ball */ void controller_moneys::send_money_from_brick (brick_redraw * briPT) { if (++delay_count <= send_delay) { return; } delay_count = 0; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_money *money = sprites_list[i]; if (money->enable_if_available (briPT)) { return; } } } /** * Send a money capsule from a destroyed flying enemy ship * @param ball a pointer to the ball sprite which destroyed the enemy ship */ void controller_moneys::send_money (sprite_ball * ball) { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_money *money = sprites_list[i]; if (money->enable_if_available (ball)) { return; } } } /** * Send a money capsule from a destroyed flying enemy ship * @param blast a pointer to the projectile sprite which * destroyed the enemy ship */ void controller_moneys::send_money (sprite_projectile * blast) { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_money *money = sprites_list[i]; if (money->enable_if_available (blast)) { return; } } } /** * Move money capsules and check collision with the paddles * in bricks levels */ void controller_moneys::move () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_money *money = sprites_list[i]; money->play_animation_loop (); Uint32 amount = money->move (); if (amount > 0) { current_player->add_score (20); ptPrntmney->increase_money_amount (amount); } } } /** * Initialize the moneys sprites in the guardians levels * @param delay time delay before sending a new money capsule */ void controller_moneys::initialize (Uint32 delay, controller_indicators * money) { send_delay = delay; ptPrntmney = money; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_money *money = sprites_list[i]; money->init_members (); } } /** * Send a money capsule from a guardian * @param ball a pointer to the ball sprite which touched the guardian */ void controller_moneys::send_money_from_guardian (sprite_ball * ball) { if (++delay_count <= send_delay) { return; } delay_count = 0; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_money *money = sprites_list[i]; if (money->enable_if_available (ball)) { return; } } } /** * Move money capsules and check collision with the paddle * in guardians levels */ void controller_moneys::move_bottom () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_money *money = sprites_list[i]; money->play_animation_loop (); Uint32 amount = money->move_bottom (); if (amount > 0) { ptPrntmney->increase_money_amount (amount); current_player->add_score (20); } } } tecnoballz-0.92/src/main.cc0000644000175000017500000001445310720302437014664 0ustar brunobruno/** * @file main.cc * @brief The main function is where the program starts execution * @created 2002-08-21 * @date 2007-10-06 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.61 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: main.cc,v 1.61 2007/11/19 12:44:15 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/tecnoballz.h" #include "../include/handler_display.h" #include "../include/handler_audio.h" #include "../include/configfile.h" configfile configuration; /** * Returns to the standard GP2X menu. */ #ifdef TECNOBALLZ_GP2X void returnToMenu (void) { /* This is how to quit back to the menu - calling exit() will just cause * the GP2X to "hang". execl() will replace the current process image * with that of the menu program, and then execute it */ chdir ("/usr/gp2x"); execl ("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL); } #else #ifdef TECNOBALLZ_PSP void returnToMenu (void) { //sceKernelExitGame (); } #endif #endif /** * The main function is where the program starts execution */ Sint32 main (Sint32 arg_count, char **arg_values) { /* GP2X or PSP port */ #ifdef TECNOBALLZ_HANDHELD_CONSOLE /* Use atexit() to call the return-to-menu function, * in case of crashes, etc. */ atexit (returnToMenu); #endif configuration.load (); if (!configuration.scan_arguments (arg_count, arg_values)) { return 0; } if (tecnoballz::is_verbose) { std::cout << "================================" << std::endl << "TecnoballZ starts! " << std::endl << "================================" << std::endl; } Sint32 error = 0; try { tecnoballz::first_init (&configuration); tecnoballz::game_begin (); } catch (std::ios_base::failure& fail) { std::cerr << "(!)std::ios_base::failure" << std::endl; std::cerr << fail.what() << std::endl; } catch (...) { std::cerr << "fatal error" << std::endl; tecnoballz::release_all_objects (&configuration); throw; } if (tecnoballz::is_verbose) { std::cout << "================================" << std::endl; } tecnoballz::release_all_objects (&configuration); if (tecnoballz::is_verbose) { std::cout << "TecnoballZ is finished! ========" << std::endl; } configuration.save (); return error; } /* a faire importer le fichier lispreader.c de powermanga et l'encapsuler en c++ afficher le noiveau de difficulte dans le magasin retoucher les briques ameliorer la gestion du clavier (genre sdlmame) [OK] desactiver le tilt pour les balles controles [OK] utiliser les tilemaps de 16x16 originales dans le definlement menu/gardiens pour eviter d'utiliser les tilemaps 32x32 (qui ont ete doubles avec GIMP) refaire donc un mapeditor special pour le 640x480 [OK] gigablitz doit tuer les bouisbouis - si une raquette enclenche un multiballes pendant la musique lost, couper cette musique - si le joueur perd une balle et qu'il a le bouton droit presse ne pas ejecter la balle de suite attendre qu'il relache le bouton [OK] si game over supprimer les gems - faire les textes du jeu (intro, magasin, jeu) en francais et anglais (fichiers externes) - accelerer l'affichage des mini messages si beaucoup de bonus [OK] faire des fonds defilents des tableaux briques - ? mettre les donnees (tableaux, sprites?, ...) au format XML avec tiny xml - ? utiliser kyro comme moteur de sprites - ? mode balle Arkanoid ? main *mentatCode => tecnoballz *liste_BOBs => list_sprites *supervisor => supervisor configfile => lispreader => *GFX_bitmap *GIF_bitMap => bitmap_data *BOB_killer => sprite_object *giga_blitz => sprite_gigablitz *mousePoint => sprite_mouse_pointer *technoBall => sprite_ball *techno_eye => sprite_eye *techno_gem => sprite_gem *tecno_boui => sprite_ship *tecno_bump => sprite_paddle *tecno_caps => sprite_money *tecnoDefil => sprite_font_menu *tecno_fire => sprite_projectile *tecno_gads => sprite_capsule *tecno_gard => sprite_guardian *tecno_miss => sprite_bullet *tecno_text => sprite_font_game *ballDirect => controller_viewfinders *lesBriques => controller_bricks *printmoney => controller_indicators *zeBouiBoui => controller_ships *zeCapsules => controller_moneys *zeCongBall => controller_spheres *zeDefilTxt => controller_font_menu *zeFireBump => controller_fires *ze_gadgets => controller_capsules *zeGameOver => controller_game_over *zeGemstone => controller_gems *zeGigaBlit => controller_gigablitz *zeguardian => controller_guardians *ze_magneye => controller_magnetic_eyes *zeMissiles => controller_bullets *zeMoveText => controller_font_game *zeNewBalls => controller_balls *zeRaquette => controller_paddles *zexplosion => controller_explosions *tableaux_Z => supervisor_bricks_level *gard_tecno => supervisor_guards_level *shop_tecno => supervisor_shop *menu_tecno => supervisor_supervisor_map_editoror *scrolledit => supervisor_main_menu *escapeMenu => item_popup_menu *audiomixer => handler_audio *clavierMac => handler_keyboard *ecran_hard => handler_display => offscreen_surface *RAM_killer => handler_memory *ressources => handler_resources *scoretable => handler_score_table *joueurData => handler_players *level_data => handler_levels *print_text => display_text_bitmap *zeMiniMess => short_info_messages *barreScore => right_panel_score *briqueCote => controller_sides_bricks *ejectBalls => controller_ejectors *fond_ecran => tiles_background *head_anima => head_animation *lastScroll => tilesmap_scrolling *print_menu => sprite_display_menu *score_over => sprite_display_scores */ tecnoballz-0.92/src/handler_menu_events.cc0000644000175000017500000002330510720127006017756 0ustar brunobruno/** * @file handler_menu_events.cc * @brief Handler the events of the menu * @created 2007-1O-29 * @date 2007-11-17 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.6 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_menu_events.cc,v 1.6 2007/11/18 21:26:30 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/handler_menu_events.h" #include "../include/handler_keyboard.h" /** * Create menu events object */ handler_menu_events::handler_menu_events() { stop(); } /** * Release menu events object */ handler_menu_events::~handler_menu_events() { stop(); } /** * Stop menu events */ void handler_menu_events::stop() { is_enabled = false; y_coord_left_down = handler_keyboard::NULL_YCOORD; y_coord_right_down = handler_keyboard::NULL_YCOORD; line_spacing = 0; x_center = 0; top_y_coord = 0; line_min = 0; line_max = 0; current_line = 0; key_delay = 0; previous_key_code_down = 0; row_spacing = 0; row_min = 0; row_max = 0; current_row = 0; left_x_coord = 0; } /** * Start a new horizontal/vertical menu handler * @param xspace Space between lines in pixels * @param yspace Space between rows in pixels * @param xmin Minimum row number * @param ymin Minimum line number * @param xmax Maximum row number * @param ymax Maximum line number * @param xleft X-coordinate left of the menu * @param ytop Y-coordinate top of the menu */ void handler_menu_events::begin(Sint32 xspace, Sint32 yspace, Sint32 xmin, Sint32 ymin, Sint32 xmax, Sint32 ymax, Sint32 xleft, Sint32 ytop) { row_spacing = xspace; row_min = xmin; row_max = xmax; current_row = 0; left_x_coord = xleft; start(yspace, ymin, ymax, 0, ytop); } /** * Start a new vertical menu handler * @param spacing Space between lines in pixels * @param min Minimum line number * @param max Maximum line number * @param xcenter X-coordinate center of the menu * @param ytop Y-coordinate top of the menu */ void handler_menu_events::start(Sint32 spacing, Sint32 min, Sint32 max, Sint32 xcenter, Sint32 ytop) { if (is_verbose) { std::cout << " handler_mene_events::start_) " << " line_spacing: " << spacing << " line_min: " << min << " line_max: " << max << " x_center: " << xcenter << " top_y_coord: " << ytop << std::endl; } is_enabled = true; y_coord_left_down = handler_keyboard::NULL_YCOORD; y_coord_right_down = handler_keyboard::NULL_YCOORD; line_spacing = spacing; line_min = min; line_max = max; x_center = xcenter; current_line = 0; top_y_coord = ytop; previous_key_code_down = 0; Sint32 xmouse, ymouse; SDL_GetMouseState (&xmouse, &ymouse); if (ymouse < ytop + min * spacing) { current_line = min; } else if (ymouse > ytop + max * spacing) { current_line = max; } else { current_line = (ymouse - ytop) / spacing; } } /** * Code keys recognized in a menu */ Uint32 handler_menu_events::keys[MAX_OF_KEYS] = { handler_keyboard::K_UP, handler_keyboard::K_DOWN, handler_keyboard::K_LEFT, handler_keyboard::K_RIGHT, handler_keyboard::K_FIRE, handler_keyboard::K_RELEASE_BALL, handler_keyboard::K_GIGABLITZ }; /** * Check key handles * @param kcode Pointer the current key code down * @param prev_kcode Pointer the previous key code down */ bool handler_menu_events::check_keys(Uint32 *kcode, Uint32 *prev_kcode) { bool is_pressed = false; *prev_kcode = 0; *kcode = 0; if (keyboard->get_input_cursor_pos() >= 0) { return false; } /* check keyboards events */ if (previous_key_code_down > 0 && !keyboard->control_is_pressed(previous_key_code_down)) { *prev_kcode = previous_key_code_down; previous_key_code_down = 0; key_delay = 0; } if (key_delay < 1) { for (Uint32 i = 0; i < MAX_OF_KEYS; i++) { if (!keyboard->control_is_pressed(keys[i])) { continue; } is_pressed = true; *kcode = keys[i]; if (previous_key_code_down != keys[i]) { previous_key_code_down = keys[i]; key_delay = 30; } else { key_delay = 10; } break; } } else { *kcode = 0; key_delay--; } return is_pressed; } /** * Check keys events for the shop */ bool handler_menu_events::check () { if (!is_enabled) { return false; } Uint32 kcode = 0; Uint32 prev_kcode = 0; bool is_pressed = check_keys (&kcode, &prev_kcode); bool is_selected = false; switch (prev_kcode) { case handler_keyboard::K_FIRE: is_selected = true; break; case handler_keyboard::K_RELEASE_BALL: is_selected = true; break; } /* check if right or left button are pressed */ bool is_warp = false; if (is_pressed) { switch (kcode) { case handler_keyboard::K_LEFT: if (current_row == row_min) { current_row = row_max; } else { current_row--; } is_warp = true; break; case handler_keyboard::K_RIGHT: if (current_row == row_max) { current_row = row_min; } else { current_row++; } is_warp = true; break; case handler_keyboard::K_UP: if (current_line == line_min) { current_line = line_max; } else { current_line--; } is_warp = true; break; case handler_keyboard::K_DOWN: if (current_line == line_max) { current_line = line_min; } else { current_line++; } is_warp = true; break; } if (is_warp) { SDL_WarpMouse(left_x_coord + current_row * row_spacing, top_y_coord + current_line * line_spacing); } } return is_selected; } /** * Check mouses events for the main menu and popup menu * @param pos_y Pointer to a integer which will contain y-coordinate * where the mouse clicked * @param inc Pointer to a integer which will contain -1 if left mouse * button clicked, 1 if right button clicked, otherwise 0 * @return true if left mouse button clicked, otherwise false */ bool handler_menu_events::check (Sint32 *pos_y, Sint32 *inc) { if (!is_enabled) { return false; } Uint32 kcode = 0; Uint32 prev_kcode = 0; check_keys (&kcode, &prev_kcode); bool is_selected = false; switch (prev_kcode) { case handler_keyboard::K_FIRE: *inc = 1; is_selected = true; break; case handler_keyboard::K_RELEASE_BALL: *inc = -1; is_selected = true; break; } /* check if right or left button are pressed */ Sint32 mposx; switch (kcode) { case handler_keyboard::K_FIRE: break; case handler_keyboard::K_RELEASE_BALL: break; case handler_keyboard::K_UP: if (current_line == line_min) { current_line = line_max; } else { current_line--; } SDL_WarpMouse(x_center, 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install-pdf install-pdf-am install-ps \ install-ps-am install-strip installcheck installcheck-am \ installdirs installdirs-am maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-compile \ mostlyclean-generic pdf pdf-am ps ps-am tags tags-recursive \ uninstall uninstall-am uninstall-gamesPROGRAMS $(NULL) # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: tecnoballz-0.92/src/sprite_guardian.cc0000644000175000017500000001473310676372731017137 0ustar brunobruno/** * @file sprite_guardian.cc * @brief The guardian sprite * @created 2003-01-09 * @date 2007-09-26 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.12 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_guardian.cc,v 1.12 2007/09/26 06:02:01 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_guardian.h" /** * Create a guardian sprite */ sprite_guardian::sprite_guardian () { energy_level = 0; canon_xcoord = 0; gigablitz_delay_counter = 0; gigablitz_frequency = 0; speed_of_guardian = 0; gard_colx1 = 0; gard_coly1 = 0; gard_colx2 = 0; gard_coly2 = 0; gard_ycent = 0; shot_delay_counter = 0; shoot_frequency = 0; gard_lissa = 0; gardptfire = 0; recently_touched = 0; is_blinking = false; hasardval2 = random_counter; if (hasardval2 < 0) { hasardval2 = -hasardval2; } } /** * Release a guardian sprite */ sprite_guardian::~sprite_guardian () { } /** * perform some initializations */ void sprite_guardian::initialize (gardlevel * guard, unsigned char *ptLis) { energy_level = guard->para_power * difficulty_level; //strength canon_xcoord = (guard->para_xcent * resolution) - (11 * resolution / 2); //middle x from where weapons starts gigablitz_delay_counter = guard->para_waitf / difficulty_level; gigablitz_frequency = gigablitz_delay_counter / difficulty_level; speed_of_guardian = guard->para_speed; if (difficulty_level == 4) { speed_of_guardian *= 2; } gard_colx1 = guard->para_colx1 * resolution; gard_coly1 = guard->para_coly1 * resolution; gard_colx2 = guard->para_colx2 * resolution; gard_coly2 = guard->para_coly2 * resolution; gard_ycent = (guard->para_ycent * resolution) - (11 * resolution / 2); shot_delay_counter = guard->para_wait2 / difficulty_level; shoot_frequency = guard->para_wait2 / difficulty_level; gard_tfire = &guard->para_tfire[0]; ptr_lissa1 = ptLis; ptr_lissa2 = ptLis; x_minimum = 6 * resolution; y_minimum = 2 * resolution; x_maximum = screen_width - sprite_width; y_maximum = screen_height - sprite_height; y_maximum = (232 - 8 - 1 - 16) * resolution; if (sprite_width == resolution * 32) { explode_frequency = 7; } else { explode_frequency = 3; } } /** * Move the guardian, fire the bullets and gigablitz * @param voffset vertical offset */ void sprite_guardian::run (Uint32 voffset) { controller_explosions *explosions = controller_explosions::get_instance (); /** * guards is alive */ if (energy_level > 0) { Sint32 x = (ptr_lissa1[0]); x = x * (screen_width - sprite_width) / 192; Sint32 y = ptr_lissa1[1] * resolution; x_coord = x; y_coord = y; //y_coord = y + voffset; ptr_lissa1 = ptr_lissa1 + speed_of_guardian; Sint16 *ptest = (Sint16 *) ptr_lissa1; if (ptest[0] == -1) { ptr_lissa1 = ptr_lissa2; } is_blinking = is_blinking ? false : true; if (recently_touched > 0 && is_blinking) { is_enabled = false; recently_touched--; } else { is_enabled = true; } fire_bullets (); startBlitz (); } else { /* * the guard explodes */ if (explode_delay_counter > 0) { explode_delay_counter--; if (!(explode_delay_counter & explode_frequency)) { Sint32 xcoord = x_coord; Sint32 ycoord = y_coord; random_counter += xcoord; Sint32 vrand = random_counter; if (vrand < 0) { vrand = -vrand; } Sint32 val_1 = (vrand + explode_delay_counter - y_coord) % sprite_width; Sint32 val_2 = (hasardval2 - explode_delay_counter + y_coord) % sprite_height; xcoord += val_1; ycoord += val_2; explosions->add (xcoord, ycoord); hasardval2 = vrand; } is_blinking = is_blinking ? false : true; if (is_blinking) { is_enabled = false; } else { is_enabled = true; } } /* * the guard is dead */ else { is_enabled = false; } } } /** * Fire new bullets */ void sprite_guardian::fire_bullets () { if (shot_delay_counter-- > 0) { return; } if (y_coord > Sint32(80 * resolution)) { return; } shot_delay_counter = shoot_frequency; #ifndef SOUNDISOFF audio->play_sound (handler_audio::GUARDIAN_FIRE); #endif Sint32 nfire = gard_tfire[gardptfire]; if (nfire < 0) { nfire = gard_tfire[0]; gardptfire = 0; } /** Index of the next weapons */ gardptfire++; controller_bullets* bullets = controller_bullets::get_instance (); bullets->fire (nfire, this); } /** * Fire a new GigaBlitz */ void sprite_guardian::startBlitz () { if (gigablitz_delay_counter-- > 0) { return; } Uint32 v = random_counter & 7; if (sprite_width > 32 * resolution) { v = table_gga1[v]; } else { v = table_gga2[v]; } controller_gigablitz* gigablitz = controller_gigablitz::get_instance (); if (gigablitz->shoot_guardian (v, x_coord, y_coord, sprite_width, sprite_height)) { gigablitz_delay_counter = gigablitz_frequency; } } //----------------------------------------------------------------------------- // list of differents gigablitz //----------------------------------------------------------------------------- // Guard of 64/128 pixels const Sint32 sprite_guardian::table_gga1[8] = { 0, 1, 2, 3, 4, 5, 6, 5 }; // Guard of 32/64 pixels const Sint32 sprite_guardian::table_gga2[8] = { 6, 5, 4, 6, 5, 4, 6, 5 }; tecnoballz-0.92/src/controller_magnetic_eyes.cc0000644000175000017500000001307010711356675021026 0ustar brunobruno/** * @file controller_magnetic_eyes.cc * @brief Magectic eyes controller * @created 2004-09-17 * @date 2007-10-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.6 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_magnetic_eyes.cc,v 1.6 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_magnetic_eyes.h" #include "../include/handler_keyboard.h" #include "../include/handler_resources.h" /** * Create the magectic eyes controller */ controller_magnetic_eyes::controller_magnetic_eyes () { littleInit (); max_of_sprites = 3; sprites_have_shades = true; sprite_type_id = sprite_object::MAGNETIC_EYE; } /** * Release the magectic eyes controller */ controller_magnetic_eyes::~controller_magnetic_eyes () { release_sprites_list (); } /** * Enable a new eye * @return true if an eye was activated */ bool controller_magnetic_eyes::create_eye () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_eye * eye = sprites_list[i]; if (eye->is_enabled) { continue; } eye->is_enabled = true; return true; } return false; } /** * Create a initialize eyes sprites */ void controller_magnetic_eyes::create_eyes_list () { Sint32 res = resolution; create_sprites_list (); Sint32 random = random_counter; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_eye *eye = sprites_list[i]; eye->centerPosx = x_coordinates[random & 31] * res; #if __WORDSIZE == 64 random += (long) eye; #else random += (Sint32) eye; #endif eye->centerPosy = y_coordinates[random & 31] * res; random += keyboard->get_mouse_y (); eye->finishPosx = x_coordinates[random & 31] * res; random += keyboard->get_mouse_x (); eye->finishPosy = y_coordinates[random & 31] * res; random++; eye->radius_360 = 0; } /* value used for the collisions with balls */ hypotenuse = sprites_list[0]->collision_width - res * 2; center_x = hypotenuse / 2; center_y = center_x; hypotenuse = hypotenuse * hypotenuse; } /** * Move all eyes */ void controller_magnetic_eyes::move () { Sint32 random = random_counter; Sint32 res = resolution; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_eye *eye = sprites_list[i]; eye->play_animation_loop (); /* verify if center coordinates arrived at destination */ Sint32 j = 3 * res; if (eye->centerPosx > eye->finishPosx - j && eye->centerPosx < eye->finishPosx + j && eye->centerPosy > eye->finishPosy - j && eye->centerPosy < eye->finishPosy + j) { random += keyboard->get_mouse_y (); eye->finishPosx = x_coordinates[random & 31] * res; random += keyboard->get_mouse_x (); eye->finishPosy = y_coordinates[random & 31] * res; } /* move center */ Sint32 inc_x = res; Sint32 inc_y = res; Sint32 delta_x = eye->finishPosx - eye->centerPosx; if (delta_x < 0) { delta_x = -delta_x; inc_x = -res; } Sint32 delta_y = eye->finishPosy - eye->centerPosy; if (delta_y < 0) { delta_y = -delta_y; inc_y = -res; } Sint32 hflag = 0; if (delta_y > delta_x) { j = delta_y; delta_y = delta_x; delta_x = j; hflag = 1; } Sint32 value = delta_y * 2 - delta_x; delta_x *= 2; j = delta_x - 1; do { if (hflag) { eye->centerPosy += inc_y; } else { eye->centerPosx += inc_x; } value -= delta_x; if (value < 0) { if (!hflag) { eye->centerPosy += inc_y; } else { eye->centerPosx += inc_x; } break; } j--; } while (j >= 0); /* move circle */ eye->radius_360 = (eye->radius_360 + 4) % 360; Sint32 x = (handler_resources::zesinus360[eye->radius_360] * 10 * res) >> 7; Sint32 y = (handler_resources::cosinus360[eye->radius_360] * 10 * res) >> 7; eye->x_coord = eye->centerPosx + x + (15 * res); eye->y_coord = eye->centerPosy + y + (15 * res); random += 4; } } const Uint16 controller_magnetic_eyes::x_coordinates[32] = { 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 92, 96, 100, 105, 111, 115, 118, 120, 122, 128, 130, 132, 135, 140, 144, 146, 150, 152, 160, 164, 166, 170 }; const Uint16 controller_magnetic_eyes::y_coordinates[32] = { 40, 44, 56, 58, 60, 62, 70, 78, 80, 82, 85, 90, 92, 94, 96, 100, 101, 120, 122, 124, 130, 138, 144, 146, 148, 150, 152, 153, 154, 155, 160, 170 }; tecnoballz-0.92/src/controller_bullets.cc0000644000175000017500000004355410711356675017676 0ustar brunobruno/** * @file controller_bullets.cc * @brief Bullets controller * @date 2007-10-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.12 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_bullets.cc,v 1.12 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_bullets.h" #include "../include/handler_resources.h" /** * Create the bullets controller */ controller_bullets::controller_bullets () { littleInit (); max_of_sprites = 48; sprites_have_shades = false; sprite_type_id = sprite_object::BULLET; } /** * Release the bullets controller */ controller_bullets::~controller_bullets () { release_sprites_list (); } /** * Move all bullets */ void controller_bullets::move () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_bullet *bullet_sprite = sprites_list[i]; bullet_sprite->move (); } } /** * The animations of the bullets are played in loop-mode */ void controller_bullets::play_animation_loop () { sprite_bullet *bullet_sprite = sprites_list[0]; bullet_sprite->play_animation_loop (); Uint32 index = bullet_sprite->get_frame_index (); Uint32 cycle = index & 0X1; if (cycle == 0) { cycle = sprite_object::DRAW_WITH_TABLES; } else { cycle = sprite_object::DRAW_COLOR_CYCLING_MASK; } for (Uint32 i = 1; i < max_of_sprites; i++) { bullet_sprite = sprites_list[i]; bullet_sprite->set_image (index); bullet_sprite->draw_method = cycle; } } /** * Check collisions between bullets and the paddle */ void controller_bullets::check_paddle_collisions () { controller_paddles* paddles = controller_paddles::get_instance (); sprite_paddle *paddle = paddles->get_paddle (controller_paddles::BOTTOM_PADDLE); controller_explosions* explosions = controller_explosions::get_instance (); Sint32 y1_paddle = paddle->get_y_coord (); Sint32 x1_paddle = paddle->get_x_coord (); Sint32 x2_paddle = x1_paddle + paddle->get_length (); Sint32 y2_paddle = y1_paddle + paddle->get_sprite_height (); for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_bullet *bullet = sprites_list[i]; if (!bullet->is_enabled) { continue; } Sint32 y_bullet = bullet->y_coord; if (y_bullet >= y2_paddle) { continue; } Sint32 x_bullet = bullet->x_coord; if (x_bullet >= x2_paddle) { continue; } y_bullet += bullet->sprite_height; if (y_bullet <= y1_paddle) { continue; } x_bullet += bullet->sprite_width; if (x_bullet <= x1_paddle) { continue; } bullet->is_enabled = false; if (paddle->is_invincible ()) { continue; } paddle->set_invincibility (100); current_player->remove_life (1); #ifndef SOUNDISOFF audio->play_sound (handler_audio::PADDLE_EXPLOSION); audio->play_sound (handler_audio::LOST_LIFE); #endif explosions->add (x1_paddle + paddle->get_length () / 2, y1_paddle + paddle->get_sprite_height () / 2); } } /** * Return the last bullet object of the list */ sprite_bullet * controller_bullets::get_last_bullet () { return sprites_list[max_of_sprites - 1]; } /** * Fire some bullets */ void controller_bullets::fire (Uint32 fire_id, sprite_guardian * guardian) { switch (fire_id) { case 0: init_fire_01 (guardian); break; case 4: init_fire_02 (guardian); break; case 8: init_fire_03 (guardian); break; case 12: init_fire_04 (guardian); break; case 16: init_fire_05 (guardian); break; case 20: init_fire_06 (guardian); break; case 24: init_fire_07 (guardian); break; case 28: init_fire_08 (guardian); break; case 32: init_fire_09 (guardian); break; case 36: init_fire_10 (guardian); break; case 40: init_fire_11 (guardian); break; } } /** * Initialize the fire 1 composed of 12 bullets * @param guardian a guardian sprite */ void controller_bullets::init_fire_01 (sprite_guardian * guardian) { Uint32 index = max_of_sprites - 1; Sint32 gardx = guardian->x_coord + guardian->canon_xcoord - (16 * resolution); Sint32 gardy = guardian->y_coord; Uint32 count = 12; Sint32 s = 0; //pointeur sur la table sinus do { sprite_bullet *bullet = sprites_list[index]; if (!bullet->is_enabled) { bullet->is_enabled = true; bullet->displacement = 1; bullet->x_coord = tir01_posi[s] * resolution + gardx; bullet->tablesinus = tir01_posi; bullet->flagDepla1 = s; //pointeur table sinus x bullet->flagDepla2 = gardx; //sauve position x bullet->y_coord = gardy; // position y du tir gardy = gardy + 5 * resolution; s = s + 5; if (count-- == 7) { gardy = guardian->y_coord; } } } while (count > 0 && --index >= 0); } /** * Initialize the "buzz saw" fire composed of 10 bullets * @param guardian a guardian sprite */ void controller_bullets::init_fire_02 (sprite_guardian * guardian) { Uint32 t = max_of_sprites - 1; Sint32 gardx = guardian->x_coord + guardian->canon_xcoord; Sint32 gardy = guardian->y_coord + guardian->gard_ycent; Sint32 s = 0; Sint32 n = 10; //10 objets pour ce tir do { sprite_bullet *bullet = sprites_list[t]; if (!bullet->is_enabled) { bullet->is_enabled = true; if (n > 3) { bullet->displacement = 2; bullet->flagDepla3 = s; s = s + 2; bullet->flagDepla1 = gardx; bullet->flagDepla2 = gardy; bullet->tablesinus = fire_sinus; if (--n == 3) { gardx = gardx - 10 * resolution; } } else { bullet->displacement = 3; bullet->x_coord = gardx; bullet->y_coord = gardy; gardx = gardx + 10 * resolution; n--; } } } while (n > 0 && --t >= 0); } /** * Initialize the "xevious" fire composed of 4 bullets * @param guardian A guardian sprite */ void controller_bullets::init_fire_03 (sprite_guardian * guardian) { controller_paddles* paddles = controller_paddles::get_instance (); sprite_paddle *paddle = paddles->get_paddle (controller_paddles::BOTTOM_PADDLE); Uint32 t = max_of_sprites - 1; Sint32 gardx = guardian->x_coord + guardian->canon_xcoord; Sint32 gardy = guardian->y_coord + guardian->gard_ycent; /* fire composed of 5 objects */ Sint32 n = 5; do { sprite_bullet *bullet = sprites_list[t]; if (!bullet->is_enabled) { bullet->paddle_target = paddle; bullet->is_enabled = true; if (n == 1) { bullet->displacement = 7; bullet->x_coord = gardx; bullet->y_coord = gardy; } else { bullet->displacement = 6; bullet->flagDepla1 = gardx; bullet->flagDepla2 = gardy; switch (n) { case 5: bullet->tablesinus = fire_sinus; bullet->flagDepla3 = 0; break; case 4: bullet->tablesinus = fire_sinus; bullet->flagDepla3 = 28; break; case 3: bullet->tablesinus = tir02_posi; bullet->flagDepla3 = 0; break; case 2: bullet->tablesinus = tir02_posi; bullet->flagDepla3 = 28; break; } } n--; } } while (n > 0 && --t >= 0); } // *-----------------*TIR 04, scie circulaire II, 7 bobs*----------------------* void controller_bullets::init_fire_04 (sprite_guardian * guardian) { Uint32 t = max_of_sprites - 1; Sint32 gardx = guardian->x_coord + guardian->canon_xcoord; Sint32 gardy = guardian->y_coord + guardian->gard_ycent; Sint32 s = 0; Sint32 n = 7; //7 objets pour ce tir const Sint16 *ptir = tir04_posi; do { sprite_bullet *bullet = sprites_list[t]; if (!bullet->is_enabled) { bullet->is_enabled = true; bullet->displacement = 4; bullet->flagDepla1 = gardx; bullet->flagDepla2 = gardy; bullet->flagDepla3 = s; bullet->flagDepla4 = 1; bullet->flagDepla5 = 10; bullet->flagDepla6 = *(ptir++); bullet->flagDepla7 = *(ptir++); bullet->tablesinus = fire_sinus; s = s + 8; n--; } } while (n > 0 && --t >= 0); } // **--------------------* TIR 05, automatique 9 coups *---------------------** void controller_bullets::init_fire_05 (sprite_guardian * guardian) { Uint32 t = max_of_sprites - 1; Sint32 gardx = guardian->x_coord + guardian->canon_xcoord; Sint32 gardy = guardian->y_coord + guardian->gard_ycent; Sint32 tempo = 10; Sint32 incrx = -5 * resolution; Sint32 n = 9; //9 objets pour ce tir do { sprite_bullet *bullet = sprites_list[t]; if (!bullet->is_enabled) { bullet->is_enabled = true; bullet->displacement = 5; bullet->x_coord = gardx; bullet->y_coord = gardy; bullet->flagDepla1 = tempo; tempo += 15; bullet->flagDepla2 = incrx; incrx += resolution; bullet->flagDepla3 = 5 * resolution; n--; } } while (n > 0 && --t >= 0); } // **---------------------* TIR 06, scie circulaire III *---------------------** void controller_bullets::init_fire_06 (sprite_guardian * guardian) { Uint32 t = max_of_sprites - 1; Sint32 s = 0; Sint32 n = 30; //30 objets pour ce tir do { sprite_bullet *bullet = sprites_list[t]; if (!bullet->is_enabled) { bullet->is_enabled = true; bullet->displacement = 8; bullet->ptguardian = guardian; bullet->flagDepla3 = s; bullet->flagDepla4 = 2 * resolution; bullet->tablesinus = handler_resources::cosinus360; bullet->tablecosin = handler_resources::zesinus360; s = s + 12; n--; } } while (n > 0 && --t >= 0); } // **---------------------* TIR 07, scie circulaire IV *---------------------** void controller_bullets::init_fire_07 (sprite_guardian * guardian) { Uint32 t = max_of_sprites - 1; Sint32 gardx = guardian->x_coord + guardian->canon_xcoord; Sint32 gardy = guardian->y_coord + guardian->gard_ycent; Sint32 s = 0; Sint32 n = 10; //10 objets pour ce tir do { sprite_bullet *bullet = sprites_list[t]; if (!bullet->is_enabled) { bullet->is_enabled = true; bullet->displacement = 9; bullet->flagDepla1 = gardx; bullet->flagDepla2 = gardy; bullet->flagDepla3 = s; bullet->flagDepla4 = 1; bullet->tablesinus = handler_resources::cosinus360; bullet->tablecosin = handler_resources::zesinus360; s = s + 36; n--; } } while (n > 0 && --t >= 0); } // **----------------------* TIR 08, scie circulaire V *----------------------** void controller_bullets::init_fire_08 (sprite_guardian * guardian) { Uint32 t = max_of_sprites - 1; Sint32 gardx = guardian->x_coord + guardian->canon_xcoord; Sint32 gardy = guardian->y_coord + guardian->gard_ycent; Sint32 s = 0; Sint32 n = 10; //10 objets pour ce tir Sint32 tempo = 20; do { sprite_bullet *bullet = sprites_list[t]; if (!bullet->is_enabled) { bullet->is_enabled = true; bullet->displacement = 10; bullet->flagDepla1 = gardx; bullet->flagDepla2 = gardy; bullet->flagDepla3 = s; s += 72; bullet->flagDepla4 = 0; bullet->flagDepla5 = tempo; bullet->tablesinus = handler_resources::cosinus360; bullet->tablecosin = handler_resources::zesinus360; n--; if (n == 5) { gardy = gardy + 25 * resolution; tempo = 1; } } } while (n > 0 && --t >= 0); } // **--------------------------* TIR 09, triangle *----------------------------* void controller_bullets::init_fire_09 (sprite_guardian * guardian) { Uint32 t = max_of_sprites - 1; Sint32 gardx = guardian->x_coord + guardian->canon_xcoord; Sint32 gardy = guardian->y_coord + guardian->gard_ycent; Sint32 s = 0; Sint32 n = 9; //10 objets pour ce tir do { sprite_bullet *bullet = sprites_list[t]; if (!bullet->is_enabled) { bullet->is_enabled = true; bullet->displacement = 11; bullet->flagDepla1 = gardx; bullet->flagDepla2 = gardy; bullet->tablesinus = handler_resources::cosinus360; bullet->tablecosin = handler_resources::zesinus360; bullet->flagDepla3 = s; s += 120; n--; if (n == 6) { s = 0; gardx += (16 * resolution); } else { if (n == 3) { s = 0; gardx -= (8 * resolution); } } } } while (n > 0 && --t >= 0); } // **---------------------** tir 10, epee de DAMOCLES **----------------------** void controller_bullets::init_fire_10 (sprite_guardian * guardian) { Uint32 t = max_of_sprites - 1; Sint32 gardx = guardian->x_coord + guardian->canon_xcoord - (17 * resolution); Sint32 gardy = guardian->y_coord + guardian->gard_ycent - (10 * resolution); const Sint16 *ptir = tir10_posi; Sint32 n = 6; //6 objets pour ce tir do { sprite_bullet *bullet = sprites_list[t]; if (!bullet->is_enabled) { bullet->is_enabled = true; bullet->displacement = 3; bullet->x_coord = gardx + (*(ptir++) * bullet->sprite_width); bullet->y_coord = gardy + (*(ptir++) * bullet->sprite_height); n--; } } while (n > 0 && --t >= 0); } // *=-----------------------=* TIR 11, triangle II *=-------------------------=* void controller_bullets::init_fire_11 (sprite_guardian * guardian) { Uint32 t = max_of_sprites - 1; Sint32 gardx = guardian->x_coord + guardian->canon_xcoord; Sint32 gardy = guardian->y_coord + guardian->gard_ycent; Sint32 n = 15; //15 objets pour ce tir Sint32 inc_x = 0; Sint32 inc_y = 5 * resolution; Sint32 s = 0; do { sprite_bullet *bullet = sprites_list[t]; if (!bullet->is_enabled) { bullet->is_enabled = true; bullet->displacement = 12; bullet->flagDepla1 = gardx; bullet->flagDepla2 = gardy; bullet->flagDepla3 = s; bullet->flagDepla4 = inc_x; bullet->flagDepla5 = inc_y; bullet->tablesinus = handler_resources::cosinus360; bullet->tablecosin = handler_resources::zesinus360; s += 72; n--; if (n == 10) { s = 0; inc_x = -1 * resolution; inc_y = 4 * resolution; } else { if (n == 5) { s = 0; inc_x = 1 * resolution; inc_y = 4 * resolution; } } } } while (n > 0 && --t >= 0); } // tir gardien : table sinus --------------------------------------------------- const Sint16 controller_bullets::tir01_posi[62] = { 32, 32, 32, 31, 31, 30, 29, 28, 27, 25, 24, 22, 21, 19, 17, 16, 14, 12, 11, 9, 8, 6, 5, 4, 3, 2, 1, 1, 0, 0, 0, 0, 1, 1, 2, 3, 4, 5, 6, 8, 9, 11, 12, 14, 16, 17, 19, 21, 22, 24, 25, 27, 28, 29, 30, 31, 31, 32, 32, 32, 99, 99 }; // tir gardien : table de points d'un cercle de 8 pixels de rayon -------------- const Sint16 controller_bullets::tir02_posi[60] = { 8, 0, 8, -1, 6, -3, 4, -4, 3, -6, 1, -8, 0, -8, 0, -8, -1, -8, -3, -6, -4, -4, -6, -3, -8, -1, -8, 0, -8, 0, -8, 1, -6, 3, -4, 4, -3, 6, -1, 8, 0, 8, 0, 8, 1, 8, 3, 6, 4, 4, 6, 3, 8, 1, 8, 0, 99, 99, 99, 99 }; // tir gardien : table des directions de la roue accelerante ------------------- const Sint16 controller_bullets::tir04_posi[14] = { -1, 5, 3, 5, 1, 6, -2, 6, 0, 6, -1, 4, 2, 6 }; // tir gardien : position des points, epee d'DAMOCLES ------------------------- const Sint16 controller_bullets::tir10_posi[12] = { 1, 0, 0, 1, 1, 1, 2, 1, 1, 2, 1, 3 }; // anciennement appelle sinus ------------------------------------------------- const Sint16 controller_bullets::fire_sinus[60] = { 15, -3, 13, -7, 11, -10, 9, -12, 7, -13, 3, -15, 0, -15, -3, -15, -6, -14, -9, -12, -11, -10, -13, -7, -14, -4, -15, -1, -15, 3, -13, 7, -11, 10, -9, 12, -7, 13, -3, 15, 0, 15, 3, 15, 6, 14, 9, 12, 11, 10, 13, 7, 14, 4, 15, 1, 99, 99, 99, 99 }; tecnoballz-0.92/src/sprite_wall.cc0000644000175000017500000000362710701355306016270 0ustar brunobruno/** * @file sprite_wall.cc * @brief The sprite of the wall used in bricks level * @created 2007-1O-04 * @date 2007-1O-04 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.3 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_wall.cc,v 1.3 2007/10/05 06:33:42 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_wall.h" sprite_wall * sprite_wall::sprite_wall_singleton = NULL; /** * Create the object */ sprite_wall::sprite_wall() { clear_sprite_members(); thecounter = 0; } /** * Release the object */ sprite_wall::~sprite_wall() { sprite_wall_singleton = NULL; } /** * Get the object instance * sprite_wall is a singleton * @return the sprite_wall object */ sprite_wall * sprite_wall::get_instance () { if (NULL == sprite_wall_singleton) { sprite_wall_singleton = new sprite_wall (); } return sprite_wall_singleton; } /** * Enable the wall * @param counter Delay counter before disabling the wall */ void sprite_wall::enable (Uint32 counter) { thecounter += counter; is_enabled = true; } /** * Disable the wall */ void sprite_wall::disable () { thecounter = 0; is_enabled = false; } tecnoballz-0.92/src/supervisor.cc0000644000175000017500000000266410700347031016157 0ustar brunobruno/** * @file supervisor.cc * @brief Virtual class for all supervisors * @date 2007-10-02 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.5 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: supervisor.cc,v 1.5 2007/10/02 04:50:33 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/supervisor.h" /** * Create supervisor object */ supervisor::supervisor () { initialize (); } /** * Release supervisor object */ supervisor::~supervisor () { release (); } void supervisor::initialize () { object_init (); next_phase = 0; } void supervisor::release () { object_free (); } void supervisor::first_init () { } Uint32 supervisor::main_loop () { return MAIN_MENU; } tecnoballz-0.92/src/sprite_gigablitz.cc0000644000175000017500000000240210671704020017270 0ustar brunobruno/** * @file sprite_gigablitz.cc * @brief The sprite of the Gigablitz * @date 2007-02-05 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.2 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_gigablitz.cc,v 1.2 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_gigablitz.h" /** * Create the Gigablitz sprite */ sprite_gigablitz::sprite_gigablitz () { clear_sprite_members (); } /** * Release the Gigablitz sprite */ sprite_gigablitz::~sprite_gigablitz () { } tecnoballz-0.92/src/tinyxmlparser.cc0000644000175000017500000010647510571641054016674 0ustar brunobruno/* www.sourceforge.net/projects/tinyxml Original code (2.0 and earlier )copyright (c) 2000-2002 Lee Thomason (www.grinninglizard.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include #include #include "../include/tinyxml.h" //#define DEBUG_PARSER #if defined( DEBUG_PARSER ) # if defined( DEBUG ) && defined( _MSC_VER ) # include # define TIXML_LOG OutputDebugString # else # define TIXML_LOG printf # endif #endif // Note tha "PutString" hardcodes the same list. This // is less flexible than it appears. Changing the entries // or order will break putstring. TiXmlBase::Entity TiXmlBase::entity[ NUM_ENTITY ] = { { "&", 5, '&' }, { "<", 4, '<' }, { ">", 4, '>' }, { """, 6, '\"' }, { "'", 6, '\'' } }; // Bunch of unicode info at: // http://www.unicode.org/faq/utf_bom.html // Including the basic of this table, which determines the #bytes in the // sequence from the lead byte. 1 placed for invalid sequences -- // although the result will be junk, pass it through as much as possible. // Beware of the non-characters in UTF-8: // ef bb bf (Microsoft "lead bytes") // ef bf be // ef bf bf const unsigned char TIXML_UTF_LEAD_0 = 0xefU; const unsigned char TIXML_UTF_LEAD_1 = 0xbbU; const unsigned char TIXML_UTF_LEAD_2 = 0xbfU; const int TiXmlBase::utf8ByteTable[256] = { // 0 1 2 3 4 5 6 7 8 9 a b c d e f 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x00 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x10 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x20 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x30 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x40 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x50 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x60 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x70 End of ASCII range 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x80 0x80 to 0xc1 invalid 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0x90 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0xa0 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0xb0 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 0xc0 0xc2 to 0xdf 2 byte 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 0xd0 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 0xe0 0xe0 to 0xef 3 byte 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 // 0xf0 0xf0 to 0xf4 4 byte, 0xf5 and higher invalid }; void TiXmlBase::ConvertUTF32ToUTF8( unsigned long input, char* output, int* length ) { const unsigned long BYTE_MASK = 0xBF; const unsigned long BYTE_MARK = 0x80; const unsigned long FIRST_BYTE_MARK[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC }; if (input < 0x80) *length = 1; else if ( input < 0x800 ) *length = 2; else if ( input < 0x10000 ) *length = 3; else if ( input < 0x200000 ) *length = 4; else { *length = 0; return; } // This code won't covert this correctly anyway. output += *length; // Scary scary fall throughs. switch (*length) { case 4: --output; *output = (char)((input | BYTE_MARK) & BYTE_MASK); input >>= 6; case 3: --output; *output = (char)((input | BYTE_MARK) & BYTE_MASK); input >>= 6; case 2: --output; *output = (char)((input | BYTE_MARK) & BYTE_MASK); input >>= 6; case 1: --output; *output = (char)(input | FIRST_BYTE_MARK[*length]); } } /*static*/ int TiXmlBase::IsAlpha( unsigned char anyByte, TiXmlEncoding /*encoding*/ ) { // This will only work for low-ascii, everything else is assumed to be a valid // letter. I'm not sure this is the best approach, but it is quite tricky trying // to figure out alhabetical vs. not across encoding. So take a very // conservative approach. // if ( encoding == TIXML_ENCODING_UTF8 ) // { if ( anyByte < 127 ) return isalpha( anyByte ); else return 1; // What else to do? The unicode set is huge...get the english ones right. // } // else // { // return isalpha( anyByte ); // } } /*static*/ int TiXmlBase::IsAlphaNum( unsigned char anyByte, TiXmlEncoding /*encoding*/ ) { // This will only work for low-ascii, everything else is assumed to be a valid // letter. I'm not sure this is the best approach, but it is quite tricky trying // to figure out alhabetical vs. not across encoding. So take a very // conservative approach. // if ( encoding == TIXML_ENCODING_UTF8 ) // { if ( anyByte < 127 ) return isalnum( anyByte ); else return 1; // What else to do? The unicode set is huge...get the english ones right. // } // else // { // return isalnum( anyByte ); // } } class TiXmlParsingData { friend class TiXmlDocument; public: void Stamp( const char* now, TiXmlEncoding encoding ); const TiXmlCursor& Cursor() { return cursor; } private: // Only used by the document! TiXmlParsingData( const char* start, int _tabsize, int row, int col ) { assert( start ); stamp = start; tabsize = _tabsize; cursor.row = row; cursor.col = col; } TiXmlCursor cursor; const char* stamp; int tabsize; }; void TiXmlParsingData::Stamp( const char* now, TiXmlEncoding encoding ) { assert( now ); // Do nothing if the tabsize is 0. if ( tabsize < 1 ) { return; } // Get the current row, column. int row = cursor.row; int col = cursor.col; const char* p = stamp; assert( p ); while ( p < now ) { // Treat p as unsigned, so we have a happy compiler. const unsigned char* pU = (const unsigned char*)p; // Code contributed by Fletcher Dunn: (modified by lee) switch (*pU) { case 0: // We *should* never get here, but in case we do, don't // advance past the terminating null character, ever return; case '\r': // bump down to the next line ++row; col = 0; // Eat the character ++p; // Check for \r\n sequence, and treat this as a single character if (*p == '\n') { ++p; } break; case '\n': // bump down to the next line ++row; col = 0; // Eat the character ++p; // Check for \n\r sequence, and treat this as a single // character. (Yes, this bizarre thing does occur still // on some arcane platforms...) if (*p == '\r') { ++p; } break; case '\t': // Eat the character ++p; // Skip to next tab stop col = (col / tabsize + 1) * tabsize; break; case TIXML_UTF_LEAD_0: if ( encoding == TIXML_ENCODING_UTF8 ) { if ( *(p+1) && *(p+2) ) { // In these cases, don't advance the column. These are // 0-width spaces. if ( *(pU+1)==TIXML_UTF_LEAD_1 && *(pU+2)==TIXML_UTF_LEAD_2 ) p += 3; else if ( *(pU+1)==0xbfU && *(pU+2)==0xbeU ) p += 3; else if ( *(pU+1)==0xbfU && *(pU+2)==0xbfU ) p += 3; else { p +=3; ++col; } // A normal character. } } else { ++p; ++col; } break; default: if ( encoding == TIXML_ENCODING_UTF8 ) { // Eat the 1 to 4 byte utf8 character. int step = TiXmlBase::utf8ByteTable[*((const unsigned char*)p)]; if ( step == 0 ) step = 1; // Error case from bad encoding, but handle gracefully. p += step; // Just advance one column, of course. ++col; } else { ++p; ++col; } break; } } cursor.row = row; cursor.col = col; assert( cursor.row >= -1 ); assert( cursor.col >= -1 ); stamp = p; assert( stamp ); } const char* TiXmlBase::SkipWhiteSpace( const char* p, TiXmlEncoding encoding ) { if ( !p || !*p ) { return 0; } if ( encoding == TIXML_ENCODING_UTF8 ) { while ( *p ) { const unsigned char* pU = (const unsigned char*)p; // Skip the stupid Microsoft UTF-8 Byte order marks if ( *(pU+0)==TIXML_UTF_LEAD_0 && *(pU+1)==TIXML_UTF_LEAD_1 && *(pU+2)==TIXML_UTF_LEAD_2 ) { p += 3; continue; } else if(*(pU+0)==TIXML_UTF_LEAD_0 && *(pU+1)==0xbfU && *(pU+2)==0xbeU ) { p += 3; continue; } else if(*(pU+0)==TIXML_UTF_LEAD_0 && *(pU+1)==0xbfU && *(pU+2)==0xbfU ) { p += 3; continue; } if ( IsWhiteSpace( *p ) || *p == '\n' || *p =='\r' ) // Still using old rules for white space. ++p; else break; } } else { while ( *p && IsWhiteSpace( *p ) || *p == '\n' || *p =='\r' ) ++p; } return p; } #ifdef TIXML_USE_STL /*static*/ bool TiXmlBase::StreamWhiteSpace( std::istream * in, TIXML_STRING * tag ) { for( ;; ) { if ( !in->good() ) return false; int c = in->peek(); // At this scope, we can't get to a document. So fail silently. if ( !IsWhiteSpace( c ) || c <= 0 ) return true; *tag += (char) in->get(); } } /*static*/ bool TiXmlBase::StreamTo( std::istream * in, int character, TIXML_STRING * tag ) { //assert( character > 0 && character < 128 ); // else it won't work in utf-8 while ( in->good() ) { int c = in->peek(); if ( c == character ) return true; if ( c <= 0 ) // Silent failure: can't get document at this scope return false; in->get(); *tag += (char) c; } return false; } #endif // One of TinyXML's more performance demanding functions. Try to keep the memory overhead down. The // "assign" optimization removes over 10% of the execution time. // const char* TiXmlBase::ReadName( const char* p, TIXML_STRING * name, TiXmlEncoding encoding ) { // Oddly, not supported on some comilers, //name->clear(); // So use this: *name = ""; assert( p ); // Names start with letters or underscores. // Of course, in unicode, tinyxml has no idea what a letter *is*. The // algorithm is generous. // // After that, they can be letters, underscores, numbers, // hyphens, or colons. (Colons are valid ony for namespaces, // but tinyxml can't tell namespaces from names.) if ( p && *p && ( IsAlpha( (unsigned char) *p, encoding ) || *p == '_' ) ) { const char* start = p; while( p && *p && ( IsAlphaNum( (unsigned char ) *p, encoding ) || *p == '_' || *p == '-' || *p == '.' || *p == ':' ) ) { //(*name) += *p; // expensive ++p; } if ( p-start > 0 ) { name->assign( start, p-start ); } return p; } return 0; } const char* TiXmlBase::GetEntity( const char* p, char* value, int* length, TiXmlEncoding encoding ) { // Presume an entity, and pull it out. TIXML_STRING ent; int i; *length = 0; if ( *(p+1) && *(p+1) == '#' && *(p+2) ) { unsigned long ucs = 0; ptrdiff_t delta = 0; unsigned mult = 1; if ( *(p+2) == 'x' ) { // Hexadecimal. if ( !*(p+3) ) return 0; const char* q = p+3; q = strchr( q, ';' ); if ( !q || !*q ) return 0; delta = q-p; --q; while ( *q != 'x' ) { if ( *q >= '0' && *q <= '9' ) ucs += mult * (*q - '0'); else if ( *q >= 'a' && *q <= 'f' ) ucs += mult * (*q - 'a' + 10); else if ( *q >= 'A' && *q <= 'F' ) ucs += mult * (*q - 'A' + 10 ); else return 0; mult *= 16; --q; } } else { // Decimal. if ( !*(p+2) ) return 0; const char* q = p+2; q = strchr( q, ';' ); if ( !q || !*q ) return 0; delta = q-p; --q; while ( *q != '#' ) { if ( *q >= '0' && *q <= '9' ) ucs += mult * (*q - '0'); else return 0; mult *= 10; --q; } } if ( encoding == TIXML_ENCODING_UTF8 ) { // convert the UCS to UTF-8 ConvertUTF32ToUTF8( ucs, value, length ); } else { *value = (char)ucs; *length = 1; } return p + delta + 1; } // Now try to match it. for( i=0; iappend( cArr, len ); } } else { bool whitespace = false; // Remove leading white space: p = SkipWhiteSpace( p, encoding ); while ( p && *p && !StringEqual( p, endTag, caseInsensitive, encoding ) ) { if ( *p == '\r' || *p == '\n' ) { whitespace = true; ++p; } else if ( IsWhiteSpace( *p ) ) { whitespace = true; ++p; } else { // If we've found whitespace, add it before the // new character. Any whitespace just becomes a space. if ( whitespace ) { (*text) += ' '; whitespace = false; } int len; char cArr[4] = { 0, 0, 0, 0 }; p = GetChar( p, cArr, &len, encoding ); if ( len == 1 ) (*text) += cArr[0]; // more efficient else text->append( cArr, len ); } } } if ( p ) p += strlen( endTag ); return p; } #ifdef TIXML_USE_STL void TiXmlDocument::StreamIn( std::istream * in, TIXML_STRING * tag ) { // The basic issue with a document is that we don't know what we're // streaming. Read something presumed to be a tag (and hope), then // identify it, and call the appropriate stream method on the tag. // // This "pre-streaming" will never read the closing ">" so the // sub-tag can orient itself. if ( !StreamTo( in, '<', tag ) ) { SetError( TIXML_ERROR_PARSING_EMPTY, 0, 0, TIXML_ENCODING_UNKNOWN ); return; } while ( in->good() ) { int tagIndex = (int) tag->length(); while ( in->good() && in->peek() != '>' ) { int c = in->get(); if ( c <= 0 ) { SetError( TIXML_ERROR_EMBEDDED_NULL, 0, 0, TIXML_ENCODING_UNKNOWN ); break; } (*tag) += (char) c; } if ( in->good() ) { // We now have something we presume to be a node of // some sort. Identify it, and call the node to // continue streaming. TiXmlNode* node = Identify( tag->c_str() + tagIndex, TIXML_DEFAULT_ENCODING ); if ( node ) { node->StreamIn( in, tag ); bool isElement = node->ToElement() != 0; delete node; node = 0; // If this is the root element, we're done. Parsing will be // done by the >> operator. if ( isElement ) { return; } } else { SetError( TIXML_ERROR, 0, 0, TIXML_ENCODING_UNKNOWN ); return; } } } // We should have returned sooner. SetError( TIXML_ERROR, 0, 0, TIXML_ENCODING_UNKNOWN ); } #endif const char* TiXmlDocument::Parse( const char* p, TiXmlParsingData* prevData, TiXmlEncoding encoding ) { ClearError(); // Parse away, at the document level. Since a document // contains nothing but other tags, most of what happens // here is skipping white space. if ( !p || !*p ) { SetError( TIXML_ERROR_DOCUMENT_EMPTY, 0, 0, TIXML_ENCODING_UNKNOWN ); return 0; } // Note that, for a document, this needs to come // before the while space skip, so that parsing // starts from the pointer we are given. location.Clear(); if ( prevData ) { location.row = prevData->cursor.row; location.col = prevData->cursor.col; } else { location.row = 0; location.col = 0; } TiXmlParsingData data( p, TabSize(), location.row, location.col ); location = data.Cursor(); if ( encoding == TIXML_ENCODING_UNKNOWN ) { // Check for the Microsoft UTF-8 lead bytes. const unsigned char* pU = (const unsigned char*)p; if ( *(pU+0) && *(pU+0) == TIXML_UTF_LEAD_0 && *(pU+1) && *(pU+1) == TIXML_UTF_LEAD_1 && *(pU+2) && *(pU+2) == TIXML_UTF_LEAD_2 ) { encoding = TIXML_ENCODING_UTF8; useMicrosoftBOM = true; } } p = SkipWhiteSpace( p, encoding ); if ( !p ) { SetError( TIXML_ERROR_DOCUMENT_EMPTY, 0, 0, TIXML_ENCODING_UNKNOWN ); return 0; } while ( p && *p ) { TiXmlNode* node = Identify( p, encoding ); if ( node ) { p = node->Parse( p, &data, encoding ); LinkEndChild( node ); } else { break; } // Did we get encoding info? if ( encoding == TIXML_ENCODING_UNKNOWN && node->ToDeclaration() ) { TiXmlDeclaration* dec = node->ToDeclaration(); const char* enc = dec->Encoding(); assert( enc ); if ( *enc == 0 ) encoding = TIXML_ENCODING_UTF8; else if ( StringEqual( enc, "UTF-8", true, TIXML_ENCODING_UNKNOWN ) ) encoding = TIXML_ENCODING_UTF8; else if ( StringEqual( enc, "UTF8", true, TIXML_ENCODING_UNKNOWN ) ) encoding = TIXML_ENCODING_UTF8; // incorrect, but be nice else encoding = TIXML_ENCODING_LEGACY; } p = SkipWhiteSpace( p, encoding ); } // Was this empty? if ( !firstChild ) { SetError( TIXML_ERROR_DOCUMENT_EMPTY, 0, 0, encoding ); return 0; } // All is well. return p; } void TiXmlDocument::SetError( int err, const char* pError, TiXmlParsingData* data, TiXmlEncoding encoding ) { // The first error in a chain is more accurate - don't set again! if ( error ) return; assert( err > 0 && err < TIXML_ERROR_STRING_COUNT ); error = true; errorId = err; errorDesc = errorString[ errorId ]; errorLocation.Clear(); if ( pError && data ) { data->Stamp( pError, encoding ); errorLocation = data->Cursor(); } } TiXmlNode* TiXmlNode::Identify( const char* p, TiXmlEncoding encoding ) { TiXmlNode* returnNode = 0; p = SkipWhiteSpace( p, encoding ); if( !p || !*p || *p != '<' ) { return 0; } TiXmlDocument* doc = GetDocument(); p = SkipWhiteSpace( p, encoding ); if ( !p || !*p ) { return 0; } // What is this thing? // - Elements start with a letter or underscore, but xml is reserved. // - Comments: "; if ( !StringEqual( p, startTag, false, encoding ) ) { document->SetError( TIXML_ERROR_PARSING_COMMENT, p, data, encoding ); return 0; } p += strlen( startTag ); p = ReadText( p, &value, false, endTag, false, encoding ); return p; } const char* TiXmlAttribute::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ) { p = SkipWhiteSpace( p, encoding ); if ( !p || !*p ) return 0; // int tabsize = 4; // if ( document ) // tabsize = document->TabSize(); if ( data ) { data->Stamp( p, encoding ); location = data->Cursor(); } // Read the name, the '=' and the value. const char* pErr = p; p = ReadName( p, &name, encoding ); if ( !p || !*p ) { if ( document ) document->SetError( TIXML_ERROR_READING_ATTRIBUTES, pErr, data, encoding ); return 0; } p = SkipWhiteSpace( p, encoding ); if ( !p || !*p || *p != '=' ) { if ( document ) document->SetError( TIXML_ERROR_READING_ATTRIBUTES, p, data, encoding ); return 0; } ++p; // skip '=' p = SkipWhiteSpace( p, encoding ); if ( !p || !*p ) { if ( document ) document->SetError( TIXML_ERROR_READING_ATTRIBUTES, p, data, encoding ); return 0; } const char* end; const char SINGLE_QUOTE = '\''; const char DOUBLE_QUOTE = '\"'; if ( *p == SINGLE_QUOTE ) { ++p; end = "\'"; // single quote in string p = ReadText( p, &value, false, end, false, encoding ); } else if ( *p == DOUBLE_QUOTE ) { ++p; end = "\""; // double quote in string p = ReadText( p, &value, false, end, false, encoding ); } else { // All attribute values should be in single or double quotes. // But this is such a common error that the parser will try // its best, even without them. value = ""; while ( p && *p // existence && !IsWhiteSpace( *p ) && *p != '\n' && *p != '\r' // whitespace && *p != '/' && *p != '>' ) // tag end { if ( *p == SINGLE_QUOTE || *p == DOUBLE_QUOTE ) { // [ 1451649 ] Attribute values with trailing quotes not handled correctly // We did not have an opening quote but seem to have a // closing one. Give up and throw an error. if ( document ) document->SetError( TIXML_ERROR_READING_ATTRIBUTES, p, data, encoding ); return 0; } value += *p; ++p; } } return p; } #ifdef TIXML_USE_STL void TiXmlText::StreamIn( std::istream * in, TIXML_STRING * tag ) { while ( in->good() ) { int c = in->peek(); if ( !cdata && (c == '<' ) ) { return; } if ( c <= 0 ) { TiXmlDocument* document = GetDocument(); if ( document ) document->SetError( TIXML_ERROR_EMBEDDED_NULL, 0, 0, TIXML_ENCODING_UNKNOWN ); return; } (*tag) += (char) c; in->get(); // "commits" the peek made above if ( cdata && c == '>' && tag->size() >= 3 ) { size_t len = tag->size(); if ( (*tag)[len-2] == ']' && (*tag)[len-3] == ']' ) { // terminator of cdata. return; } } } } #endif const char* TiXmlText::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ) { value = ""; TiXmlDocument* document = GetDocument(); if ( data ) { data->Stamp( p, encoding ); location = data->Cursor(); } const char* const startTag = ""; if ( cdata || StringEqual( p, startTag, false, encoding ) ) { cdata = true; if ( !StringEqual( p, startTag, false, encoding ) ) { document->SetError( TIXML_ERROR_PARSING_CDATA, p, data, encoding ); return 0; } p += strlen( startTag ); // Keep all the white space, ignore the encoding, etc. while ( p && *p && !StringEqual( p, endTag, false, encoding ) ) { value += *p; ++p; } TIXML_STRING dummy; p = ReadText( p, &dummy, false, endTag, false, encoding ); return p; } else { bool ignoreWhite = true; const char* end = "<"; p = ReadText( p, &value, ignoreWhite, end, false, encoding ); if ( p ) return p-1; // don't truncate the '<' return 0; } } #ifdef TIXML_USE_STL void TiXmlDeclaration::StreamIn( std::istream * in, TIXML_STRING * tag ) { while ( in->good() ) { int c = in->get(); if ( c <= 0 ) { TiXmlDocument* document = GetDocument(); if ( document ) document->SetError( TIXML_ERROR_EMBEDDED_NULL, 0, 0, TIXML_ENCODING_UNKNOWN ); return; } (*tag) += (char) c; if ( c == '>' ) { // All is well. return; } } } #endif const char* TiXmlDeclaration::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding _encoding ) { p = SkipWhiteSpace( p, _encoding ); // Find the beginning, find the end, and look for // the stuff in-between. TiXmlDocument* document = GetDocument(); if ( !p || !*p || !StringEqual( p, "SetError( TIXML_ERROR_PARSING_DECLARATION, 0, 0, _encoding ); return 0; } if ( data ) { data->Stamp( p, _encoding ); location = data->Cursor(); } p += 5; version = ""; encoding = ""; standalone = ""; while ( p && *p ) { if ( *p == '>' ) { ++p; return p; } p = SkipWhiteSpace( p, _encoding ); if ( StringEqual( p, "version", true, _encoding ) ) { TiXmlAttribute attrib; p = attrib.Parse( p, data, _encoding ); version = attrib.Value(); } else if ( StringEqual( p, "encoding", true, _encoding ) ) { TiXmlAttribute attrib; p = attrib.Parse( p, data, _encoding ); encoding = attrib.Value(); } else if ( StringEqual( p, "standalone", true, _encoding ) ) { TiXmlAttribute attrib; p = attrib.Parse( p, data, _encoding ); standalone = attrib.Value(); } else { // Read over whatever it is. while( p && *p && *p != '>' && !IsWhiteSpace( *p ) ) ++p; } } return 0; } bool TiXmlText::Blank() const { for ( unsigned i=0; iget_first_sprite (); money_sprite = new sprite_money (); money->duplicate_to (money_sprite); money_sprite->set_shadow (false); sprites->add (money_sprite); init_money (); /* * reverse sprite is only enable in the bricks levels */ controller_capsules *capsules = controller_capsules::get_instance (); sprite_capsule *caps = capsules->get_first_sprite (); if (current_phase == BRICKS_LEVEL) { reverse_sprite = new sprite_capsule (); caps->duplicate_to (reverse_sprite); reverse_sprite->set_shadow (false); sprites->add (reverse_sprite); Sint32 x = 215 * resolution; reverse_sprite->enable_indicator_capsule (sprite_capsule::INVERSE_CONTROL); reverse_sprite->set_coordinates (x, money_posy); reverse_sprite->set_frame_delay (5); x += reverse_sprite->get_sprite_width (); sprite_object **liste = sprites_list + 6; for (Uint32 i = 0; i < 2; i++) { sprite_object *x_bob = *(liste++); x_bob->set_coordinates (x, money_posy); x += 8 * resolution; } } /* * life sprite is only enable in the guards levels */ if (current_phase == GUARDS_LEVEL) { life_sprite = new sprite_capsule (); caps->duplicate_to (life_sprite); sprites->add (life_sprite); life_sprite->set_shadow (false); Sint32 x = 264 * resolution; life_sprite->enable_indicator_capsule (sprite_capsule::EXTRA_LIFE); life_sprite->set_coordinates (x, money_posy); life_sprite->set_frame_delay (5); x += life_sprite->get_sprite_width (); sprite_object **liste = sprites_list + 6; for (Uint32 i = 0; i < 2; i++) { sprite_object *x_bob = *(liste++); x_bob->set_coordinates (x, money_posy); x += 8 * resolution; x_bob->enable (); } } } /** * initialize credit of money sprites */ void controller_indicators::init_money () { Uint32 x = 24 * resolution; money_sprite->set_coordinates (x, money_posy); money_sprite->set_frame_delay (5); money_sprite->enable (); x += money_sprite->get_sprite_width (); /* chars sprites */ sprite_object **liste = sprites_list; for (Sint32 i = 0; i < 6; i++) { sprite_object *x_bob = *(liste++); x_bob->set_coordinates (x, money_posy); x_bob->enable (); x += 8 * resolution; } } /** * Display amount of money and reverse penalty */ void controller_indicators::display_money_and_reverse () { display_money_amount (); controller_paddles* paddles = controller_paddles::get_instance (); /* display reverse penalty if enable */ sprite_object **chars = sprites_list + 6; Uint32 counter = paddles->get_reverse_counter (); if (counter > 0) { counter--; paddles->set_reverse_counter (counter); counter = counter / 2; Uint32 digits = 10; while (digits > 0) { Uint32 i = 0; while (counter >= digits) { counter -= digits; i++; } digits /= 10; sprite_object *character = *(chars++); character->set_image (i); character->enable (); } reverse_sprite->enable (); reverse_sprite->play_animation_loop (); } else { for (Sint32 i = 0; i < 2; i++) { sprite_object *character = *(chars++); character->disable (); } reverse_sprite->disable (); } } /** * Display amount of money and number of lifes */ void controller_indicators::display_money_and_lifes () { display_money_amount (); Uint32 lifes = current_player->number_of_lifes; Uint32 digits = 10; sprite_object **chars = sprites_list + 6; while (digits > 0) { Sint32 i = 0; while (lifes >= digits) { lifes -= digits; i++; } digits /= 10; sprite_object *character = *(chars++); character->set_image (i); } life_sprite->play_animation_loop (); } /** * Display amount of money */ void controller_indicators::display_money_amount () { Uint32 amount = current_player->amount_of_money; Uint32 digits = 100000; sprite_object **chars = sprites_list; while (digits > 0) { Uint32 i = 0; while (amount >= digits) { amount -= digits; i++; } digits /= 10; sprite_object *character = *(chars++); character->set_y_coord (money_posy); character->set_image (i); } money_sprite->set_y_coord (money_posy); money_sprite->play_animation_loop (); if (money_posy < y_position) { money_posy += resolution; } } /** * Increase the amount of money * @param value money amount, 10, 20, 30, ... */ void controller_indicators::increase_money_amount (Uint32 value) { money_posy = y_position - 5 * resolution; current_player->amount_of_money += value; if (current_player->area_number >= 3) { current_player->amount_of_money += value; } if (current_player->area_number >= 5) { current_player->amount_of_money += value; } } tecnoballz-0.92/src/tecnoballz0000755000175000017500000221056110720311747015520 0ustar brunobrunoELFp°4¬4 (&#44€4€444€€*Â*Â,Â,R ,R °6ŒHTÃTS TS ((HHH PåtdPÃPC PC ¬¬Qåtd/lib/ld-linux.so.2GNUƒµ2±S}e“jRªŽ0Cu|*d…Oš5y<{mKŒ,¯l³I‰‚‹i’`™¢n‘¥xŠk\€/©s´ƒ1”­tžW•9+–vP>7h†—Aœ°H_«pQ]Ÿ¡„˜¦ ¬# "(.' 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‰$‰L$ èŠàÿÿ„ÀtÉ‹E…Àt$‹M‰\$‰L$‹E‰$èùÝÿÿ‹M‹‹A‰W‰GG,‰E¼sÇD$ÇD$L© ‰$èúO0ƒÇ4‰MÀ‰ $ÇD$ÇD$L© èÙÇD$ÇD$L© ‰<$èÁ…ö„Fÿÿÿ¶C„À…Ñé3ÿÿÿ‹EÇEØÿÿÿÿÇEÔÿÿÿÿÇEÜÇEРB ÇE䬚 ÇE謚 ÇEàÇEðÇEì‰D$ ‹MEЉt$‰$‰L$è<òÿÿ‹]è‰ÆƒÃ‰$èè ûÿ‰\$‰D$‹E¼‰$è)‹EèÇEРB =¬š t …Àt‰$èhûÿ‹Eä=¬š t …Àt‰$èRûÿÇEи8 …ö„tþÿÿ¶„À„gþÿÿ<>„ ‹E‰4$‰D$èåàÿÿ‹MÇD$ÇD$Ш ‰L$ ‰Æ‰$èäÞÿÿ„À…ôþÿÿ‹MÇD$ÇD$); ‰4$‰L$ è½Þÿÿ„À„¸‹EÇEØÿÿÿÿÇEÔÿÿÿÿÇEÜÇEРB ÇE䬚 ÇE謚 ÇEàÇEðÇEì‰D$ ‹MEЉt$‰$‰L$è ñÿÿ‹]è‰ÆƒÃ‰$èµ ûÿ‰\$‰D$‹EÀ‰$èöéÈþÿÿ‹E‰4$1öÇD$ ÇD$‰D$ÇD$ èWäÿÿƒÄL‰ð[^_]ËMÇD$ÇD$2; ‰4$‰L$ èÞÝÿÿ„ÀuQ…ö„ýÿÿ¶„À„˜þÿÿ<>„þÿÿ‰Ã¶À‰$èŽ ûÿ…À…{þÿÿ€û „rþÿÿ€û „iþÿÿƒÆt&u¼éÖüÿÿ‹EÇEØÿÿÿÿÇEÔÿÿÿÿÇEÜÇEРB ÇE䬚 ÇE謚 ÇEàÇEðÇEì‰D$ ‹MEЉt$‰$‰L$èÝïÿÿ‹]è‰ÆƒÃ‰$è‰ ûÿ‰\$‰<$‰D$èÍéŸýÿÿƒÆéMüÿÿ‰Ã‹EèÇEРB =¬š t …Àt‰$èý ûÿ‹Eä=¬š t …Àt‰$èç ûÿÇEи8 ‰$èèûÿëºU‰å‹E]ÃU‰å‹E]ÃU‰åƒì‹EÇD$ ‰D$‹E ‰D$‹E‰$èiÂÿÿÉÃU‰åSƒì‹]‹C4ÇÈB =¬š t …Àt‰$èV ûÿ‰$èb—ÿÿ‰]ƒÄ[]éñ ûÿU‰åSƒì‹]‹CÇ B =¬š t …Àt‰$è ûÿ‹C=¬š t …Àt‰$è ûÿǸ8 ƒÄ[]ÃU‰åSƒì‹]‹CÇ B =¬š t …Àt‰$èÆ ûÿ‹C=¬š t …Àt‰$è° ûÿǸ8 ‰]ƒÄ[]éM ûÿU‰åSƒì‹]‹C4ÇÈB =¬š t …Àt‰$èv ûÿ‰]ƒÄ[]é}–ÿÿU‰åƒì(‹U‰]ô‹]‰uø‹u‰}ü‹} …Ò„ŠƒþtǶ<&t[ˆB‹]ô‹uø‹}ü‰ì]ö‹ …À; ƒù‰ wyƒùtÑ1À…Ét×¶„Àt…É~1É1öë9 ~ƒÁˆ>¶‰Î„Àuì‰Ðë¬f‰u‹uø‰]‹]ô‰} ‹}ü‰U‰ì]éSÝÿÿÇD$ À@ ÇD$@ÇD$à: Ç$m¨ è[ûÿÇD$ À@ ÇD$DÇD$à: Ç$õ: è7ûÿU‰åƒì(‰}ü‹}‰]ô‹]‰uø‹‹Q9ÚrD[9Âvj…Û¾¬š uA‹U F‰\$‰$‰T$èûÿ‹‰7=¬š t …Àt‰$è ûÿ‰ø‹]ô‹uø‹}ü‰ì]Ãt&Cƒàü‰$è.ûÿ‰Æ‰ÆD‰Xë£t&‹E ‰\$‰D$A‰$è ûÿ‹‰ÆD뫉$è³ ûÿ¶U‰åƒì(‰}ü‹}‰uø‹u ‰]ô‹9pr‹]ô‹uø‹}ü‰ì]ô&‹‰EðFƒàü‰$è©ûÿ‰Ã‹EðK‰s‰ÆD‹P‹‰T$‰ $‰D$è ûÿ‹‰=¬š t¥…Àt¡‰E‹]ô‹uø‹}ü‰ì]é ûÿ‰$è ûÿ´&U‰åƒì‰uø‹u‰]ô‰}ü‹}‹‰û‹B9Ãv‰D$‰4$è/ÿÿÿ‹‹E ‰|$‰D$B‰$è ûÿ‹‰ÆD‰ð‹]ô‹uø‹}ü‰ì]ö¿U‰åWVSƒì‹u‹E‹] Ǭš ‰$è¼ûÿ‰Eì‹‹Eì‰4$‰D$èºþÿÿ‹‹‹;‹B‰]ð‰û9Ãv‰D$‰4$è—þÿÿ‹‹Eð‰|$ƒÀ‰D$B‰$èv ûÿ‹ÆD‹‰‹]ì‹B9Ãv‰D$‰4$èTþÿÿ‹‹Eì‰D$‹E‰D$B‰$è3 ûÿ‹‰ÆDƒÄ‰ð[^_]‰Ë=¬š t …Àt‰$è§ûÿ‰$è¯ ûÿfU‰åWVSƒì‹u‹M‹] Ç¬š ‹‹‹‰4$‰D$èÔýÿÿ‹‹‹;‹A‰]ì‰û9Ãv‰D$‰4$è±ýÿÿ‹‹Eì‰|$ƒÀ‰D$A‰$è ûÿ‹ÆD‹‰‹E‹‹8‰Eð‹A‰û9Ãv‰D$‰4$èeýÿÿ‹‹Eð‰|$ƒÀ‰D$A‰$èD ûÿ‹‰ÆDƒÄ‰ð[^_]‰Ë=¬š t …Àt‰$è¸ûÿ‰$èÀ ûÿt&U‰åWVSƒì‹}‹E Ǭš ‰$èßûÿ‹U‰Æ‹‹‰<$‰D$èÛüÿÿ‹‰ó‹B9Ãv‰D$‰<$è¿üÿÿ‹‹E ‰t$‰D$B‰$è¡ ûÿ‹ÆD‹U‰‹‹2‰Uð‹‰ó‹B9Ãv‰D$‰<$èvüÿÿ‹‹Eð‰t$ƒÀ‰D$B‰$èU ûÿ‹‰ÆDƒÄ‰ø[^_]‰Ë=¬š t …Àt‰$èÉûÿ‰$èÑûÿU‰å]Ãt&¼'U‰åWVSèOÃå­ƒì èÃÿúÿ»ªýÿÿƒªýÿÿ)ÇÁÿ…ÿt$1ö‹E‰D$‹E ‰D$‹E‰$ÿ”³ªýÿÿƒÆ9÷uÞƒÄ [^_]Ë$ÃU‰åS»@S ƒì¡@S ƒøÿt ƒëÿЋƒøÿuôƒÄ[]ÃU‰åSƒìè[Ã\­èp ûÿY[ÉÃbitmap_data::duplicate_pixel_data() (!)bitmap_data::sdl_load_bmp() bytes SDL_LoadBMP return SDL_LoadBMP() failed!(¨ èüÿÿ¨ ا ä§ ¨ ¨ h‹ 4¨ ¨ ôÿÿh‹ B¨ P¨ ôÿÿ11bitmap_data11surface_sdlȉ X¨ 10tecnoballz-h--help options:--full full screen--verbose verbose mode--nosound force no sound--versionTECNOBALLZ 0.91+ (2007-11-19)--full--window--verbose-v--320--640--nosync--sound--nosound--bg4for read!!! for write!!! USERattempting to create it... failed ok (tecnoballz-config #t#f (fullscreen %s) (sound %s) (verbose %s) (absolute_mouse %s) (resolution %d) (difficulty %d) (lifes %d) (players %d) ;; players names (player%i "%s") ;; language en or fr (lang "fr") "en") HOME.tlkgames%s/%stecnoballz.conftecnoballz-configlangfrfullscreenabsolute_mouseresolutionlifesdifficultyplayersplayer%01d.......-h, --help print Help (this message) and exit--version print version information and exit--320 game run in a 320*200 window--------------------------------------------------------------keys recognized during the game:CTRL+S enable/disable soundCTRL+D enable/disable musicCTRL+F enable/disable sound effectsCTRL+X finish the play currentCTRL+Q return to the main menuCTRL+ESC quit TecnoballZP enable/disable pauseF full screen/window modecopyright (c) 1991-2007 TLK Gameswebsite: http://linux.tlk.fr/games/TecnoballZ/ - optionfull : %i - is_audio_enable: %i - resolution:%i - is_verbose: %i difficulty_level : %i configfile::fopen_data(): Warning: Unable to open the file "%s" couldn't find/open config directory '%s' ;; the following options can be set to #t or #f: ;; window size 1 (low-res) or 2 (high-res): ;; difficulty 1 (easy), 2 (hard), 3 (madness) or 4 (suicidal) ;; number of lifes (1 to 9) ;; number of players (1 to 6) configfile::loadconfig() / conf parsing failed T¬¯ ¤¯ h‹ į P¨ ôÿÿ10configfilecontroller_balls::(1) ball->direction move_balls_in_guards_level() ball->direction = controller_balls::collisions_with_paddles() move_balls() ball->direction = @¤° Œ° ¤° @°° ¨Š Ȱ °° h‹ à° P¨ ôÿÿ16controller_balls12objects_listI11sprite_ball16controller_ballsEcontroller_bricks::load_level() area_nu: (!)objects_list::alloc_sprites_list() Our array should always have at least one element in it!(!)objects_list::alloc_sprites_list() failed! At least one element is required>controller_bricks::initialize() start!**** controller_bricks::initialize() level_nu: bposx: bposy: Œ„² l² „² Œ² ¨Š ¨² ² h‹ À² P¨ ôÿÿ17controller_bricks12objects_listI13sprite_object17controller_bricksE ----Ò----.---R,---Ÿ.---?/---È/---e0---71---ç1---t2    ccÿÿýÿüÿúÿøÿøÿøÿÿÿøÿýÿúÿüÿüÿúÿýÿøÿÿÿøÿøÿøÿúÿüÿýÿÿÿccccÿÿþÿÿÿýÿ ùÿ öÿ ôÿóÿñÿñÿýÿñÿúÿòÿ÷ÿôÿõÿöÿóÿùÿòÿüÿñÿÿÿñÿóÿõÿ ÷ÿ ùÿ ýÿ cccc œµ „µ œµ  ¨µ ¨Š Àµ ¨µ h‹ ൠP¨ ôÿÿ18controller_bullets12objects_listI13sprite_bullet18controller_bulletsEÇ6Ç6(7Ç6g7Ç6š7Ç6Ù7Ç68Ç6W8Ç6–8Ç6Þ8Ç6&9Ç6b9Ç6ž9Ç6Ú9Ç6:Ç6Ç6Ç6G:Ç6±6Ç6n:Ç6«:Ç6È:Ç6å:Ç6!;Ç6Ç6Ç6];Ç6_<Ç6§<Ç6ù<Ç6C=Ç6~=-E E E E E E E E E E E EÃE E E EšE EqE EHE28 46(*8&6 (**&864 2444(*""$280 4(24842(*$&8 (**&224 (22""$220 22X„¸ l¸ „¸ X¸ ¨Š ¨¸ ¸ h‹ À¸ P¨ ôÿÿ19controller_capsules12objects_listI14sprite_capsule19controller_capsulesE ¹ ¹ ¹  (¹ ¨Š @¹ (¹ h‹ `¹ P¨ ôÿÿ19controller_ejectors12objects_listI13sprite_object19controller_ejectorsE$¼¹ ¤¹ ¼¹ $ȹ ¨Š ๠ȹ h‹ º P¨ ôÿÿ21controller_explosions12objects_listI13sprite_object21controller_explosionsE4\º Dº \º 4hº ¨Š €º hº h‹  º P¨ ôÿÿ20controller_font_game12objects_listI16sprite_font_game20controller_font_gameE€» ìº » €» ¨Š (» » h‹ @» P¨ ôÿÿ20controller_font_menu12objects_listI16sprite_font_menu20controller_font_menuEbytxŽ|ézsyŸŸŸŸžžžœœ›š™˜—–•”“‘Ž‹‰‡†„‚€~|zxusqoljhec`^[YVTQOLJGEB@=;9642/-+(&$"    "$&(+-/2469;=@BEGJLOQTVY[^`cehjloqsuxz|~€‚„†‡‰‹Ž‘“”•–—˜™š›œœžžžŸŸŸŸ¯–2}KddK}2–¯0$¿  ¿ $¿ 00¿ ¨Š H¿ 0¿ h‹ `¿ P¨ ôÿÿ20controller_game_over12objects_listI13sprite_object20controller_game_overE ¼¿ ¤¿ ¼¿  È¿ ¨Š à¿ È¿ h‹ À P¨ ôÿÿ15controller_gems12objects_listI10sprite_gem15controller_gemsEPTÀ <À TÀ P`À ¨Š xÀ `À h‹  À P¨ ôÿÿ20controller_gigablitz12objects_listI16sprite_gigablitz20controller_gigablitzE”7”à•°••딕X•Ÿ”m”e”[”????????>>>>=>==<=<<;;::9:8978675645332201/0..,-++)*((&'%%#$"" !      ! ""$#%%'&((*)++-,..0/1022335465768798:9::;;<<=<==>=>>>>????????controller_guardians::level2gdpt(%i, %i) end of table create_guardians_list() maximum number of sprites (!)controller_guardians::create_guardians_list() maximum number of sprites has been reached!(!)controller_guardians::create_guardians_list() not enough memory to allocate (!)controller_guardians::has been reached! list elements!0œÃ „à œÃ 0¨Ã ¨Š Àà ¨Ã h‹ àà P¨ ôÿÿ20controller_guardians12objects_listI15sprite_guardian20controller_guardiansE4<Ä $Ä <Ä 4HÄ ¨Š `Ä HÄ h‹ €Ä P¨ ôÿÿ21controller_indicators12objects_listI13sprite_object21controller_indicatorsE(-27<AFKPU\`diosvxz€‚„‡Œ’–˜ ¤¦ª(,8:<>FNPRUZ\^`dexz|‚Š’”–˜™š› ª,dÅ LÅ dÅ ,pÅ ¨Š ˆÅ pÅ h‹ ÀÅ P¨ ôÿÿ24controller_magnetic_eyes12objects_listI10sprite_eye24controller_magnetic_eyesE0Æ Æ Æ 0(Æ ¨Š @Æ (Æ h‹ `Æ P¨ ôÿÿ17controller_moneys12objects_listI12sprite_money17controller_moneysE5À9ÀQÀKÀFÀAÀ                 0$(, $(,,000,$$  $(,,000(  $(,,,,,$  $(,,,,(  $(,,,($ $(,,$$$ $(,,  $(,, $(,,<48<$$(,048<<<440$$(,048<<<<<800,$$(,048<<<<8400($$(,048<<<840,($$$(,048<<440,($$$$(,048<<000(( $$(,048<<(,,$$ $$(,048<<$(, $$(,048<  448<  448< <448< <8448< <84448< <844448< 8840448< 8<<4400448< 48<0000448<ffæ¿@ffæ?ÍÌÌÌÌÌì?|üÏ äÏ üÏ |Ð ¨Š  Ð Ð h‹ @Ð P¨ ôÿÿ18controller_paddles12objects_listI13sprite_paddle18controller_paddlesE•ñ4óîòyò9ò®ñŒîßõÚùëøLùJø­÷öúÿòÿìÿèÿâÿâÿúÿâÿôÿäÿîÿèÿêÿìÿæÿòÿäÿøÿâÿþÿâÿæÿêÿîÿòÿúÿ ccccýÿ ùÿ öÿ ôÿóÿñÿñÿýÿñÿúÿòÿ÷ÿôÿõÿöÿóÿùÿòÿüÿñÿÿÿñÿóÿõÿ ÷ÿ ùÿ ýÿ cccc0ÜÑ ÄÑ ÜÑ 0èÑ ¨Š Ò èÑ h‹  Ò P¨ ôÿÿ22controller_projectiles12objects_listI17sprite_projectile22controller_projectilesE8„Ò lÒ „Ò 8Ò ¨Š ¨Ò Ò h‹ ÀÒ P¨ ôÿÿ16controller_ships12objects_listI11sprite_ship16controller_shipsE(!)controller_sides_bricks::restore_background() >controller_sides_bricks::initialize() start!(!) controller_sides_bricks::initialize() not enough memory to allocate restore_background structure /controller_sides_bricks::initialize() end!SDL_BlitSurface() return ,,Ô Ô ,Ô ,8Ô ¨Š PÔ 8Ô h‹ €Ô P¨ ôÿÿ23controller_sides_bricks12objects_listI13sprite_object23controller_sides_bricksE4äÔ ÌÔ äÔ 4ðÔ ¨Š Õ ðÔ h‹  Õ P¨ ôÿÿ18controller_spheres12objects_listI13sprite_object18controller_spheresE(!)controller_viewfinders::initialize() failed! Number of paddles must be higher than 0!(!)controller_viewfinders::initialize() not enough memory to allocate (Ö Ö Ö ((Ö ¨Š @Ö (Ö h‹ `Ö P¨ ôÿÿ22controller_viewfinders12objects_listI13sprite_object22controller_viewfindersE(!)display_text_bitmap::draw() @ÌÖ ÄÖ h‹ äÖ P¨ ôÿÿ19display_text_bitmaphandler_audio::query_spec() Mix_QuerySpec return S16MSBUnknownU8S8U16LSBS16LSBU16MSBhandler_audio::query_spec() times frequencyency: format: channels: handler_audio::initialize() audio disable!SDL_Init() return Mix_OpenAudio() return not foundrbMix_LoadWAV(handler_audio::play_music() try load pathname 'Mix_LoadMUS return playing!handler_audio::execution1() - Player_SetPosition((!)handler_audio::initialize() (!)handler_audio::initialize() file handler_audio::initialize() initialize succeded(!)handler_audio::play_music() handler_audio::play_music() module    <Ú üÙ h‹ Ú P¨ ôÿÿ13handler_audiohandler_display::enable_palette(SDL) handler_display::enable_palette() The number of bits used to represent each pixel in a surface.Usually 8, 16, 24 or 32. BitsPerPixel=%d The number of bytes used to represent each pixel in a surface. Usually one to four BytesPerPixel=%d Rmask=%i Gmask=%i Bmask=%i Amask=%i Rshift=%i Gshift=%i Bshift=%i Ashift=%i Rloss=%i Gloss=%i Bloss=%i Aloss=%i Pixel value of transparent pixels. colorkey=%i Overall surface alpha value. alpha=%i Is it possible to create hardware surfaces? hw_available=%i Is there a window manager available wm_available=%i Are hardware to hardware blits accelerated? blit_hw=%i Are hardware to hardware colorkey blits accelerated? blit_hw_CC=%i Are hardware to hardware alpha blits accelerated? blit_hw_A=%i Are software to hardware blits accelerated? blit_sw=%i Are software to hardware colorkey blits accelerated? blit_sw_CC=%i Are software to hardware alpha blits accelerated? blit_sw_A=%i Are color fills accelerated? blit_fill=%i Total amount of video memory in Kilobytes. video_mem=%i the name of the video driver=%s (!)handler_display::window_update():>handler_display::set_video_mode() !handler_display::set_video_mode() !handler_display::set_video_mode() SDL_Init() failed!!handler_display::set_video_mode() SDL_VideoModeOK() failed!!handler_display::set_video_mode() SDL_SetVideoMode() failed!No modes available!All resolutions available.Available Modes %d x %d TecnoballZSDL_VideoModeOK() SDL_SetVideoMode() 123456789012345678901234567890HŒà „à h‹ ¤à P¨ ôÿÿ15handler_displayhandler_high_score::sort_scores() handler_high_score::is_player_ranked() (!)handler_high_score::save_high_score() (!)handler_high_score::load_high_score() (!)handler_high_score::first_init() not enough memory to allocate high score table!rank: player name: bad file size, byte(s) instead bad checksum, instead â â h‹ 4â P¨ ôÿÿ18handler_high_scoreºvÀvÆvÌvÒvØvâv'£‚˂ӂô‚ƒƒ$ƒ$ƒc„c„¥„…v‡š†‰‡Y†c„c„4‡¿†(‡handler_keyboard::init_joysticks() number of joysticks available: (!)handler_keyboard::init_joysticks() couldn't open joystick - joystick : - axes : - buttons : - trackballs: - hats : l¬ã ¤ã h‹ Äã P¨ ôÿÿ16handler_keyboard handler_mene_events::start_) line_spacing: line_min: line_max: x_center: top_y_coord: DTä Lä h‹ lä P¨ ôÿÿ19handler_menu_eventshandler_players::next_level() area_number=%i, level_number=%i grdNx=%i guardianPt =%i handler_players::next_level() area_number=%i, level_number=%i, guardianPt=%i (!)handler_players::joueursADD() not enough memory to allocate Ì„å |å h‹ œå P¨ ôÿÿ15handler_playersïðñòóôõö÷øùúûüýþÿþýüûúùø÷öõôóòñðïðñòóôõö÷øùúûüýþÿpl,Àæ ½p¼@ÔÿÿÿÀæ ÿÿÿüÿÿÿÿÿÿÀæ  ÍÍæ (æ <æ læ ”æ @ÌÖ üÿÿÿ¬ à € 18handler_popup_menuh‹  æ ÌÖ ôÿÿ¬ ìÿÿhandler_resources::saveScores(): file:%s / error:%s handler_resources::saveScores(): file:%s size:%i (!)handler_resources::locate_data_file() [!] handler_resources::locate_data_file NULL pointer was passed as an argument!(!)handler_resources::locate_data_file() file '[!]handler_resources::locate_data_file() File '(!)handler_resources::load_file() (!)handler_resources::load_file() can't open a file!(!)handler_resources::load_file() can't stat a file!(!)handler_resources::load_file() can't read a file!(!)handler_resources::load_high_score_file() (!)handler_resources::loadfile_with_lang() (!)handler_resources::loadfile_with_lang() can't open a file!handler_resources::loadfile_with_lang() (!)handler_resources::load_texts() (!))handler_resources::load_texts() bad number of lines!/var/games/tecnoballz/tecnoballz.hitilemap-congratulation_20.datatilemap-congratulation_40.datafridge-in-space_from_reg-zbb.modtextures/map%02d.png' not found!can't open file strerror:can't stat file bytes!can't read file can't open the scores files!NULL string! was loaded in memory exceptes lines, read lines!hires/lores/cosinus128.listtilemap-guardians_20.datatilemap-guardians_40.datatilemap-menu_20.datatilemap-menu_40.datagard_lissa.listtableau.datamin60map.pnglevels-data.xmlarea1-game2.modarea2-game.modarea3-game.modarea4-game.modarea5-game.modgardien-go.modhigh-score.modover-theme.modtecnoballz.modtecno-winn.modtermigator_reg-zbb.modin-game-music-1_reg.modmon-lapin_reg-zbb.modrlife_moins.wavrexplo_rak.wavrlife_plus.wavrmoney.wavralarm.wavrgadget_sound.wavrtecno.wavrappar.wavrtransfo.wavrtir_monstre.wavrtir_rak.wavrexplo_big.wavrdetruit_indes.wavrexeplo_atom.wavrmontre_touche.wavratom.wavrindes_1.wavrindes_2.wavrraquette.wavrbricote.wavrbrique1.wavrbrique2.wavrbrique3.wavrbrique4.wavrbrique5.wavraspire.wavreject.wavhead_animation.pngright_panel.pngpaddles_1.pngpaddles_2.pnggame_fonts.pngmenu_fonts.pngsmall_fonts.pnggigablitz.pngtilesmap.pngshop.pngall_sprites.pngbricks.pngfont_score.pngshop_%s.txtshort_info_messages_%s.txtscrolltext_%s.txtpopup_menu_%s.txtmain_menu_%s.txt/usr/local/share/tecnoballz./TecnoballZ/ !#%')+.02468:<>?ACEGIKLNPRSUWXZ[]^`acdeghiklmnopqrstuvwwxyyz{{||}}}~~~~~~}}}||{{zyyxwwvutsrqponmlkihgedca`^][ZXWUSRPNLKIGECA@><:86420.+)'%#! þÿüÿùÿ÷ÿõÿóÿñÿîÿìÿêÿèÿæÿãÿáÿßÿÝÿÛÿÙÿ×ÿÕÿÓÿÐÿÎÿÌÿÊÿÈÿÆÿÄÿÂÿÁÿ¿ÿ½ÿ»ÿ¹ÿ·ÿµÿ´ÿ²ÿ°ÿ®ÿ­ÿ«ÿ©ÿ¨ÿ¦ÿ¥ÿ£ÿ¢ÿ ÿŸÿÿœÿ›ÿ™ÿ˜ÿ—ÿ–ÿ”ÿ“ÿ’ÿ‘ÿÿÿŽÿÿŒÿ‹ÿŠÿ‰ÿ‰ÿˆÿ‡ÿ‡ÿ†ÿ…ÿ…ÿ„ÿ„ÿƒÿƒÿƒÿ‚ÿ‚ÿ‚ÿÿÿÿÿÿÿÿÿÿÿÿ‚ÿ‚ÿ‚ÿƒÿƒÿƒÿ„ÿ„ÿ…ÿ…ÿ†ÿ‡ÿ‡ÿˆÿ‰ÿ‰ÿŠÿ‹ÿŒÿÿŽÿÿÿ‘ÿ’ÿ“ÿ”ÿ•ÿ—ÿ˜ÿ™ÿ›ÿœÿÿŸÿ ÿ¢ÿ£ÿ¥ÿ¦ÿ¨ÿ©ÿ«ÿ­ÿ®ÿ°ÿ²ÿ´ÿµÿ·ÿ¹ÿ»ÿ½ÿ¿ÿÀÿÂÿÄÿÆÿÈÿÊÿÌÿÎÿÐÿÒÿÕÿ×ÿÙÿÛÿÝÿßÿáÿãÿæÿèÿêÿìÿîÿðÿóÿõÿ÷ÿùÿüÿþÿ~~~}}}||{{zyyxwwvutsrqponmlkihgedca`^][ZXWUSRPNLKIGECA@><:86420.+)'%#! þÿüÿùÿ÷ÿõÿóÿñÿîÿìÿêÿèÿæÿãÿáÿßÿÝÿÛÿÙÿ×ÿÕÿÓÿÐÿÎÿÌÿÊÿÈÿÆÿÄÿÂÿÁÿ¿ÿ½ÿ»ÿ¹ÿ·ÿµÿ´ÿ²ÿ°ÿ®ÿ­ÿ«ÿ©ÿ¨ÿ¦ÿ¥ÿ£ÿ¢ÿ ÿŸÿÿœÿ›ÿ™ÿ˜ÿ—ÿ•ÿ”ÿ“ÿ’ÿ‘ÿÿÿŽÿÿŒÿ‹ÿŠÿ‰ÿ‰ÿˆÿ‡ÿ‡ÿ†ÿ…ÿ…ÿ„ÿ„ÿƒÿƒÿƒÿ‚ÿ‚ÿ‚ÿÿÿÿÿÿÿÿÿÿÿÿ‚ÿ‚ÿ‚ÿƒÿƒÿƒÿ„ÿ„ÿ…ÿ…ÿ†ÿ‡ÿ‡ÿˆÿ‰ÿ‰ÿŠÿ‹ÿŒÿÿŽÿÿÿ‘ÿ’ÿ“ÿ”ÿ•ÿ—ÿ˜ÿ™ÿ›ÿœÿÿŸÿ ÿ¢ÿ£ÿ¥ÿ¦ÿ¨ÿ©ÿ«ÿ­ÿ®ÿ°ÿ²ÿ´ÿµÿ·ÿ¹ÿ»ÿ½ÿ¿ÿÀÿÂÿÄÿÆÿÈÿÊÿÌÿÎÿÐÿÒÿÕÿ×ÿÙÿÛÿÝÿßÿáÿãÿæÿèÿêÿìÿîÿðÿóÿõÿ÷ÿùÿüÿþÿ !#%')+-02468:<>?ACEGIKLNPRSUWXZ[]^`acdeghijlmnopqrstuvwwxyyz{{||}}}~~~€@B’D”P–`˜p•€“  € ¢p ¤` ¦P ¨@ª0¬ ®°²€@E’J”P–`—p–€“  €¡ p¢ `£ P¤ @¥0¦ §¨©€@E’J”P–`˜p•€“ ¡ €¢ p£ `¤ P¥@¦0§ ¨©ª€ !’" ”#0–$@˜%P•&`“'p(€€)x*p’+`”,P–-@˜.0•/ “*’+€@E ’J0”P@–`P˜p`•€p“€ €¢ p¤°`¦ÀP¨°@ª 0¬ ®€°p²`°€@ E’J€”Pp–``˜pP•€@“0  €¡p¢ `£0P¤@@¥P0¦` §p¨€©€’ ”(–0˜8•@“E€ Jp"P`$XP&`@(p0+x .€0…2Š6€@@HH‘JP’P`“`p”p€“€’ˆ €€¢p¦‚`¨ƒPª„@¬…0®† °‡²ˆ´‰@€EEJJ’@P”PU–`Z˜pb•€d“f j€¡lp¢p`£sP¤v@¥z0¦€ §…¨©€p@xE‘€J’ˆP“`”˜p“ €’¨° €¸¡pÀ¢`¸£P°¤@¨¥0 ¦ ˜§¨ˆ©Dø <ø h‹ \ø P¨ ôÿÿ17handler_resources „ø |ø h‹ œø P¨ ôÿÿ14head_animation(!)handler_levels::get_capsules_list() (!)handler_levels::get_capsules_list()ID not found!(!)handler_levels::get_bricks_level() (!)handler_levels::get_bricks_level()ID not found!(!)handler_levels::get_bricks_levels_params() (!)handler_levels::get_guardians_level() (!)handler_levels::get_guardians_level()ID not found!(!)handler_levels::get_guardians_levels_params() (!)handler_levels::check_xml() of chilnodes expected.(!)handler_levels::check_xml()Bad number of childnodes!(!)handler_levels::check_levels() '(!)handler_levels::check_levels()bad level type!(!)handler_levels::parse()an attribute is not a integer!' attribute is a negative integer!(!)handler_levels::parse()an attribute is negative integer!(!)handler_levels::parse()bad level type attribute!(!)handler_levels::parse()an element is not a integer!' element is a negative integer!(!)handler_levels::parse()an element is negative integer!ranking values must be between 0 and 3 inclusive!(!)handler_levels::handler_levels() (!)handler_levels::handler_levels()Fail to load XML file!handler_levels::handler_levels() not enough memory to allocate levels structures!id area_num:out of range! is a guardians level! is a bricks level!bricks_levelguardians_levelcapsules childnodes But ' is a invalid level type!(!)handler_levels::parse() '' attribute is not a integer!type%d' element is not a integer!identifier(!) handler_levels::parse() reappearancestrengthpenalties_frequencymoneys_frequencypenalties_list_idstarting_speedacceleration_delayball_release_timeglue_timetilt_delayscroll_delayscroll_idcapsules_frequencycapsules_list_idfailed to load file levels_counter: ; guardians_levels_counter: ; capsules_lists_counter: LÌÿ Äÿ h‹ äÿ P¨ ôÿÿ14handler_levelslispreader.ccobj != 0obj->type == 7obj->type == 3obj->type == 1obj->type == 2token_length < 1024vector::_M_insert_aux##%f#?( . lisp_type(pattern) == 8lisp_type(sub) == 5.gzanysymbolstringintegerrealboolean"();obj->type == 5 || obj->type == 6obj->type == 4 || obj->type == 2next_char != 0 && unget_char != 0LispReader: Read error in searchLispReader expected type real at token: %sû'ÐI]vãÿÿ %¬%Ó%â%ò%&&"&J%Å&'9'J'i'„'ð7ð7ð7Ð7ý7Ð7ý7Ð7 8 8Ð7>8Ð7Ð7Ð748g848g848Ú8Ú8489Ð7Ð7Ð748g848g848¯8¯848Ê8#8#8#88w88w88„8„88Ÿ84848489%99%9929299 9‹:‹:‹:ƒ:š:ƒ:š:ƒ:§:§:ƒ:x: 9 9 9=;L;=;L;=;Y;Y;=;2;[<G<£<>ç=¿=}=?=£<œ<<b<[<[<[<¤>¹>¤>¹>¤>É>É>¤>–>L<L<L<?,??,??µíŒXŒª‹ °ˆPˆÔ ô ¬ à € 13sprite_bullet¨Š  ¬ Ôh ð”” “, L Ô¬ à € 12sprite_brick¨Š X ¬ sprite_capsule::set_new_capsule() index is not used!ÿÿ?ÿÿ8M*1#FÿÿÿÿÿÿÿÿÿÿÿÿT[biÿÿpw~ÿÿÿÿÿÿÿÿÿÿÿÿ…ÿÿÿÿÿÿÿÿÿÿÿÿ1T[ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿØŒ ™°˜L l ج à € 14sprite_capsule¨Š x ¬ 5²s² ³º³j´µ™¯™¯¶¶l¶Ѷ(·}·Ò·)¸¸í¸G¹EASYHARDMAD DEADïðñòóôõö÷øùúûüýþÿþýüûúùø÷öõôóòñðïðñòóôõö÷øùúûüýþÿˆ„D ¦ð¤@¼ÿÿÿ xÿÿÿüÿÿÿxÿÿÿ pÃPÃT h | ¬ Ô @ÌÖ üÿÿÿ¬ à € 19sprite_display_menuh‹ à ÌÖ ôÿÿ¬ ìÿÿ`\à ÐÊàÉ@äÿÿÿà  ÿÿÿüÿÿÿ ÿÿÿà ÀÍ Í4 H \ Œ ´ @ÌÖ üÿÿÿ¬ à € 21sprite_display_scoresh‹ À ÌÖ ôÿÿ¬ ìÿÿàH °ÎPÎ  , à¬ à € 10sprite_eye¨Š 8 ¬ ä¤ °ÑPÑd „ ä¬ à € 16sprite_font_game¨Š  ¬ Ø T `ÔðÓôÿÿÿÌôÿÿÿT °ÕÕÐ ì 4 ̬ à € 16sprite_font_menuh‹ @ ¬ ôÿÿèè  ØÀ׬ Ì è¬ à € 10sprite_gem¨Š Ø ¬ ÌD `ÝÝ $ ̬ à € 16sprite_gigablitz¨Š 0 ¬ (ì Ðâpâ¬ Ì (¬ à € 15sprite_guardian¨Š Ø ¬ à@ 0ëÐê $ à¬ à € 12sprite_money¨Š 0 ¬ Ì  àñ€ñ\ | ̬ à € 20sprite_mouse_pointer¨Š ˆ ¬ (!)sprite_object::alloc_drawing_tables list of sprite drawing tables for (!)sprite_object::create_sprite() (!)sprite_object::create_sprite() failed! Coordinates out of range images! sprite_type_id: ; x2: ; width of the bitmap: ; y2: ; height of the bitmap: pox_x: ; pos_y: ; image number: ; resolution: drawing tables for pixels! Ø`QBc˜~~~~~~~~KKKKKKKKzzzzzzzzZZZZ????????55555555""""̬ à € Œ 13sprite_objecth‹ œ P¨ ôÿÿ< °""Ô ô <¬ à € 13sprite_paddle¨Š  ¬ èl Ð/p/, L è¬ à € 17sprite_projectile¨Š X ¬ ,À 8 7„ ¤ ,¬ à € 11sprite_ship¨Š ° ¬ Ð Ð?`?Ü ü Ь à € 11sprite_wall¨Š  ¬ \ °CPC°AÀA4 10supervisorh‹ L P¨ ôÿÿ>supervisor_bricks_level::initialize_background() start! supervisor_bricks_level::initialize_background() /supervisor_bricks_level::initialize_background() start! supervisor_bricks_level::first_init() area_number:background number: level_number: difficulty_level:xpD °H`F0QZÿÿÿÿÿÿÿÿÿÿÿÿD `u@u€u u° Ø  \ °CPC°AÀA23supervisor_bricks_levelh‹ ( \ ôÿÿ*supervisor_main_menu::start_new_game() supervisor_main_menu::first_init() Begin!supervisor_main_menu::first_init() End!password is valid! Password: ; area number:; level number:; difficulty level_num: ETB DJI JMM ZBB REG LARRYHEARDSAUNDERSONJUANATKINSSTEPHENSONDANCEFLOORREVOLUTIONLOOKTOSEXYREACHINGUPZULUNATIONHOUSEPIMPSANDRONICUSDEFINITIVEDANCEMANIAPEPPERMINTSOLARTRIBEPROJECTXYZRINGOFFIREPOINTBLANKTEMPTATIONBLUEMONDAYSHELLSHOCKHOUSEMUSICDAVECLARKECYBERACTIF$! }0|€€‚äÿÿÿäÿÿÿäÿÿÿäÿÿÿ! Ѓ°ƒðƒ„p ˜ Ø \ °CPC°AÀA20supervisor_main_menuh‹ è \ ôÿÿ(!)supervisor_map_editor::alloc_tilesmap_brush() not enough memory to allocate (!)supervisor_map_editor::save_tilesmap() not enough memory to allocate supervisor_map_editor::save_tilesmap() file supervisor_map_editor::save_tilesmap() (!)supervisor_map_editor::first_init() not enough memory to allocate supervisor_map_editor::map_to_brush() ( Uint16!edmap.data; error file was saved 'selected_region' structure!,ïðñòóôõö÷øùúûüýþÿþýüûúùø÷öõôóòñðïðñòóôõö÷øùúûüýþÿldÀ# 0‘0ŽОœÿÿÿœÿÿÿœÿÿÿœÿÿÿÀ# À¢ ¢€¢à¢0# X# ˜# \ °CPC°AÀA21supervisor_map_editorh‹ ¨# \ ôÿÿ>supervisor_guards_level::first_init() >supervisor_guards_level::first_init() End!area_number: ; level_number: ; grdP: xp% p§¥ðª¶ÿÿÿÿÿÿÿÿÿÿÿÿ% À ÂàÂÃp$ ˜$ Ø$ \ °CPC°AÀA23supervisor_guards_levelh‹ è$ \ ôÿÿcÜcÜEÞcÜcÜcÜ5ÞcÜ%ÞcÜcÜcÜÞcÜcÜcÜÞcÜôÝcÜëÝcÜâÝcÜÙÝcÜcÜcܵÝcÜcÜcÜcÜcÜcÜcÜcÜcÜcÜcܬÝcÜ£ÝcÜcÜcÜcÜcÜcÜcÜšÝcÜ‘ÝcÜwÝcÜcÜcÜÝcÜ€ÜcÜáÜïðñòóôõö÷øùúûüýþÿþýüûúùø÷öõôóòñðïðñòóôõö÷øùúûüýþÿü°& pÎPͰÒàÞd& Œ& ü\ °CPC°AÀA15supervisor_shop¨Š œ& \ (!)surface_sdl::cut_to_surface(xcoord=(!)surface_sdl::blit_to_surface() (!)surface_sdl::blit_to_surface(x1= surface_sdl::set_palette surface_sdl(!)surface_sdl::set_palette() (!)surface_sdl::lock_surface() surface_sdl::create_surface() width: (!)surface_sdl::create_surface() SDL_CreateRGBSurface() failed!, ycoord=, w= ,y1=,x2= , y2= , h= SDL_LockSurface return height: depth: SDL_CreateRGBSurface return ¨ |( >tecnoballz::first_init() start!>tecnoballz::first_init() end!(X) 1. release all player objects (x) 2. delete 'handler_levels' singleton(x) 3. delete 'list_sprites' singleton(x) 4. delete 'hanbdler_keyboard' singleton(x) 5. delete 'handler_high_score' singleton(x) 6. delete 'handler_display' singleton(x) 7. delete 'handler_audio' singleton(x) 8. delete 'handler_resources'>tecnoballz::game_begin() phase:(!)tecnoballz::game_begin() phase number (!)tecnoballz::game_begin() invalid phase number! has_background:is invalid!¸úƒû9üüüîûåûtiles_background::set_4_color_palette() (!)tiles_background::generate_map() not enough memory to allocate tiles_background::setup() tiles_num:tiles_background::setup() load 32x32 tiles with 4 colorspal_index:(!)tiles_background::draw() tiles_background::setup() try to initializeü©ñÒMbP¿ü©ñÒMbP?{®Gáz„¿š™™™™™¹?{®Gáz„?-DTû!¹?š™™™™™ñ?ÍÌÌÌÌÌÀ333333À-DTû!É?ffffffþ?ÍÌÌÌÌÌ@ÍÌÌÌÌÌÀffffffþ¿333333@ÍÌÌÌÌÌ@ @À@Ä ô — {   X´, ¬, h‹ Ì, P¨ ôÿÿ16tiles_background(!)tilesmap_scrolling::load_map() not enough memory to allocate (!)tilesmap_scrolling::draw_tiles() tilesmap_scrolling::alloc_brush num_of_cols:>tilesmap_scrolling::initialise() Start!tilesmap_scrolling::initialise() tile_width:>tilesmap_scrolling::initialise() End! map elements! num_of_lines:; tiles_per_row:!2Bb‚2Q:ZUe…$Bb'Ff’’²RRr¡;Zzbb‚*Jj2Rror’0„. |. h‹ œ. P¨ ôÿÿ18tilesmap_scrollingtinyxml.ccprevious->parent == this../include/tinystr.hindex < length()%lf<%s>cfile<%s />&#x%02X;!Find( addMe->Name() )sentinel.next == &sentinelsentinel.prev == &sentinelp < (buf+length)p <= (buf+length) firstChild == beforeThislastChild == afterThis%s="%s"%s='%s'='node->parent == 0 || node->parent == thisnode->GetDocument() == 0 || node->GetDocument() == this->GetDocument()`3 x  x `# p# 0d @] °- ð[  ^ €_ |3 v `v à' 0ƒ 0t @t Pt  u pt €t t  t °t °u Ðt àt Pf À" œ3 Àw Pw Pu 0› 0t @t Pt `t pt €u t  t °t Àt Ðt u j  " 0` ´3 àv °v  B ‹ 0t @t Pt `t 0u €t t  t °t Àt @u àt g €" Ð3 0w w P( ðŒ 0t @t u `t pt €t t  t  u Àt Ðt àt ÐZ `" ì3 ÀE E + p– 0t ðt Pt `t pt €t t u °t Àt Ðt àt 0p * 4 @? `@ ü¯ü¯0t @t Pt `t pt €t t  t °t Àt Ðt àt ü¯ü¯12TiXmlPrinter¨Š P3 4 12TiXmlUnknown¨Š l3 4 16TiXmlDeclaration¨Š ˆ3 4 9TiXmlText¨Š ¨3 4 12TiXmlComment¨Š À3 4 12TiXmlElement¨Š Ü3 4 9TiXmlNode¨Š ø3 4 ȉ  4 ȉ /4 12TiXmlVisitor9TiXmlBase4 v ðu °s Às Ðs às ðs t t  t void TiXmlAttributeSet::Remove(TiXmlAttribute*)void TiXmlAttributeSet::Add(TiXmlAttribute*)TiXmlAttributeSet::~TiXmlAttributeSet()virtual void TiXmlText::Print(FILE*, int) constvirtual void TiXmlComment::Print(FILE*, int) constvirtual void TiXmlDocument::Print(FILE*, int) constbool TiXmlDocument::LoadFile(FILE*, TiXmlEncoding)virtual void TiXmlElement::Print(FILE*, int) constconst TiXmlNode* TiXmlNode::IterateChildren(const char*, const TiXmlNode*) constconst TiXmlNode* TiXmlNode::IterateChildren(const TiXmlNode*) constbool TiXmlNode::RemoveChild(TiXmlNode*)TiXmlNode* TiXmlNode::InsertAfterChild(TiXmlNode*, const TiXmlNode&)TiXmlNode* TiXmlNode::InsertBeforeChild(TiXmlNode*, const TiXmlNode&)TiXmlNode* TiXmlNode::LinkEndChild(TiXmlNode*)char& TiXmlString::operator[](size_t) const4 àu Àu ü¯ü¯No errorErrorFailed to open fileMemory allocation failed.Error parsing Element.Failed to read Element nameError reading Element value.Error reading Attributes.Error: empty tag.Error reading end tag.Error parsing Unknown.Error parsing Comment.Error parsing Declaration.Error document empty.Error parsing CDATA.Error null (0) or unexpected EOF found in input stream.Error when TiXmlDocument added to document, because TiXmlDocument can only be at the root.tinyxmlparser.ccnowcursor.row >= -1cursor.col >= -1stamptag../include/tinyxml.h*length >= 0 && *length < 5 0 && err < TIXML_ERROR_STRING_COUNTchar& TiXmlString::operator[](size_t) constvoid TiXmlDocument::SetError(int, const char*, TiXmlParsingData*, TiXmlEncoding)virtual const char* TiXmlDocument::Parse(const char*, TiXmlParsingData*, TiXmlEncoding)static const char* TiXmlBase::GetChar(const char*, char*, int*, TiXmlEncoding)static bool TiXmlBase::StringEqual(const char*, const char*, bool, TiXmlEncoding)static const char* TiXmlBase::GetEntity(const char*, char*, int*, TiXmlEncoding)static const char* TiXmlBase::ReadName(const char*, TiXmlString*, TiXmlEncoding)void TiXmlParsingData::Stamp(const char*, TiXmlEncoding)Ààðøü@C   P  Ÿ ÐŽ  C    ÀŸ  ) @‘ pŸ @t Pt `t pt €t €Ÿ  t °t Àt Ðt àt pl @) 13TiXmlDocument¨Š C 4 14TiXmlAttribute¨Š ,C 4 ÿÿÿÿ;¨´ÀnúÿÈ0oúÿðPoúÿpúÿH°púÿ„ qúÿ° rúÿä€súÿPtúÿDÐtúÿp wúÿ PwúÿÌÀwúÿø0xúÿ {úÿP p{úÿx  }úÿ´ €~úÿà @„úÿ!@Œúÿ@!@úÿp!‘úÿ !€‘úÿÈ!’úÿü! ’úÿ,"Гúÿ\"À”úÿŒ"à•úÿ¼"0–úÿì"€–úÿ#ЖúÿL# —úÿ|#p—úÿ¬# ˜úÿè#pšúÿ$œúÿH$Pžúÿx$àŸúÿ¨$£úÿØ$€¥úÿ%Ð¥úÿ8% ¦úÿh%p§úÿ˜%p©úÿÈ%@ªúÿø%Ъúÿ,&€«úÿ\& ¬úÿ”&°¬úÿÌ&0¯úÿü&°úÿ,'вúÿ\'ð´úÿŒ'¹úÿ¼'0¾úÿì' ¾úÿ(¿úÿ<( Àúÿl(ÀÀúÿœ(€ÁúÿÌ(àÁúÿü(ÐÄúÿ,)0ÅúÿX)ðÉúÿˆ) Ëúÿ¸)`Ìúÿè) Íúÿ* ÓúÿH*0Ôúÿ¨*ðÚúÿx*`äúÿØ*Ðäúÿ+@æúÿ0+Àæúÿ`+çúÿ+€çúÿÄ+Pèúÿô+0ðúÿ,,àñúÿ\,òúÿŒ,óúÿ´, úúÿì,àûúÿ$-püúÿT-ýúÿ„-€ýúÿ´-ðýúÿä-`þúÿ. ÿúÿD.ûÿ|.Àûÿ¬.ûÿÜ.àûÿ/PûÿD/°ûÿt/`ûÿ0Pûÿ¤/àûÿÔ/` ûÿ40Ð ûÿ\0` ûÿŒ0À ûÿ¸0 ûÿä0° ûÿ10 ûÿP1à ûÿ°1ûÿà1àûÿ€1pûÿ2àûÿ820ûÿh2ðûÿ˜2ûÿÐ2ûÿ3Àûÿd3€ûÿ”3Pûÿ43àûÿÄ3Pûÿì3ûÿ4ÐûÿL4Ðûÿ|4 ûÿ´4°ûÿè4`ûÿ 5ûÿP5àûÿ€5P ûÿ¨5Ð"ûÿØ5P#ûÿ 60$ûÿ<6Ð$ûÿt6 %ûÿ7'ûÿ¤6(ûÿÔ6°+ûÿ@7 ,ûÿh7.ûÿ˜7à/ûÿÈ7Ð0ûÿø7Ð1ûÿ(802ûÿ\83ûÿŒ8 3ûÿÄ8 4ûÿø85ûÿ(9p;ûÿX9à;ûÿ€9@<ûÿ°9p>ûÿà9À>ûÿ:?ûÿ@: ?ûÿx: @ûÿ¬:Ð@ûÿÜ:ÀAûÿ 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B™ ó?Àd‚" E@0(G c@°*  @€V¸ ¯@ü¯5Î@p² !æ@H¿ !APˆ\ A! !3AÀa ]A°ËŠ A»F ¿AÀ .!ñA O_ B˜ã  !1BÐî  KBv  VB8|  aBpBÛ ~BP—B t " ±B00) ÌB!+ óBÐ;  "CMš ?Cx !TCÐ !ŒC Ô ªC R  ÖC€Ç| D 3 ` 0D0K/" €D€Q ºD0" # ÖD¾Ž ñD€~ƒ E4 !$E‚™ JEp8 ] €Eàv  ‹E@üm ÑE°° !F ‹ ŒF r) GF   3" ^FØ „F`,Æ ©F tü ×F€{  âFàc ,Gàv " GÀ… load_texts (handler_resources::TEXTS_POPUP_MENU, MAX_OF_LINES, MAX_OF_CHARS, 0); menu_texts_pt[0] = &texts_of_menus[MENU_00]; menu_texts_pt[1] = &texts_of_menus[MENU_01]; } /** * Initialize palette color chars, if necessary (shop only) */ void handler_popup_menu::initialize_palette () { SDL_Color *palette = display->get_palette (); SDL_Color *font_pal = palette + 239; Uint32 i = random_counter & 0x0F; if (i >= 10) { i = i - 10; } const Uint32 *color_scale = (handler_resources::color_gradations + i * 18); for (i = 0; i < 17; i++) { Uint32 color = color_scale[i]; Uint32 blue = color & 0x000000ff; Uint32 green = color & 0x0000ff00; green = green >> 8; Uint32 red = color & 0x00ff0000; red = red >> 16; font_pal->r = red; font_pal->g = green; font_pal->b = blue; font_pal++; } display->enable_palette (palette); } /** * Initialize the popup menu * @param bmp Bitmap where are graphic elements of the menu */ void handler_popup_menu::first_init (bitmap_data * bmp) { load_text_file (); Uint32 w; switch (current_phase) { case BRICKS_LEVEL: /* determine if restore background (bricks levels and shop only) */ if (has_background) { is_restore_background = true; } else { is_restore_background = false; } menu_number = 0; w = 256 * resolution; break; case SHOP: is_restore_background = true; menu_number = 1; w = 320 * resolution; initialize_palette (); break; case GUARDS_LEVEL: default: is_restore_background = false; menu_number = 0; w = 320 * resolution; initialize_palette (); break; } menu_xcenter = w / 2; /* determine line height into menu box */ if (resolution == 2) { vertical_space = 17; } else { vertical_space = 8; } /* load font bitmap file and perform some initializations */ load_bitmap_fonts (handler_resources::BITMAP_MENU_FONTS); build_menu_box (bmp, w); } /** * Build menu box where will be drawed the strings of menu */ void handler_popup_menu::build_menu_box (bitmap_data * bmp, Uint32 w) { /* determine height of the menu box */ if (menu_number == 1) { num_of_lines = 3; } else { num_of_lines = 4; } num_of_columns = MAX_OF_CHARS; Uint32 numof_lines = num_of_lines + 2; /* allocate graphic buffer of menu box */ screen_menu = new bitmap_data (); screen_menu->create_surface ((num_of_columns + 2) * char_height, numof_lines * vertical_space); screen_menu->clear (); /* save coordinates of the sprites */ char *sprite_pixels[8]; const sprite_description *sprite_desc = sprite_object::zelistBOB[sprite_object::POPUP_MENU]; /* height in pixels */ Uint32 height = sprite_desc->height; height *= resolution; /* number of animation */ Uint32 nanim = sprite_desc->number_of_images; /* width in pixels */ Uint32 width = sprite_desc->width; width *= resolution; sprite_coordinates *coord = sprite_desc->coordinates; for (Uint32 i = 0; i < nanim; i++) { Sint32 pos_x = (Sint32) coord[i].xcoord; pos_x *= resolution; pos_x *= 16; Sint32 pos_y = (Sint32) coord[i].ycoord; pos_y *= resolution; sprite_pixels[i] = bmp->get_pixel_data (pos_x, pos_y); } Uint32 raw_src = bmp->get_row_size (); /* initialize sprite object */ make_sprite (screen_menu); Sint32 ycoord = (240 * resolution - numof_lines * vertical_space) / 2; ycoord = (ycoord / vertical_space) * vertical_space; set_coordinates ((w - sprite_width) / 2, ycoord); /* * build the frame of menu box (with sprites) */ Uint32 count = screen_menu->get_width () / width - 2; Sint32 xcoord = width; ycoord = screen_menu->get_height () - height; draw (sprite_pixels[0], 0, 0, raw_src, width, height); draw (sprite_pixels[3], 0, ycoord, raw_src, width, height); for (Uint32 i = 0; i < count; i++, xcoord += width) { draw (sprite_pixels[4], xcoord, 0, raw_src, width, height); draw (sprite_pixels[6], xcoord, ycoord, raw_src, width, height); } draw (sprite_pixels[1], xcoord, 0, raw_src, width, height); draw (sprite_pixels[2], xcoord, ycoord, raw_src, width, height); count = screen_menu->get_height () / height - 2; if (screen_menu->get_height () % height) { count++; } xcoord = screen_menu->get_width () - width; ycoord = height; for (Uint32 i = 0; i < count; i++, ycoord += height) { draw (sprite_pixels[5], 0, ycoord, raw_src, width, height); draw (sprite_pixels[7], xcoord, ycoord, raw_src, width, height); } } /** * Display a sprite into the "buffer" (copy byte to byte) * @param source Pointer to the pixels of the sprite * @param xcoord X-coordinate where draw the sprite * @param ycoord Y_coordinate where draw the sprite * @param raw_src Row size of the source bitmap * @param width Width of sprite * @param height Hieght of sprite */ void handler_popup_menu::draw (char *source, Sint32 xcoord, Sint32 ycoord, Sint32 raw_src, Sint32 width, Sint32 height) { char *src = source; char *dest = screen_menu->get_pixel_data (xcoord, ycoord); Sint32 s_offset = raw_src; Sint32 d_offset = screen_menu->get_row_size (); Sint32 w = width; Sint32 h = height; for (Sint32 i = 0; i < h; i++) { for (Sint32 j = 0; j < w; j++) { /* read the pixel */ char pixel = src[j]; /* color 0? */ if (pixel != 0) { /* no, put the pixel */ dest[j] = pixel; } } src += s_offset; dest += d_offset; } } /** * Display and handle menu * @return Return code CAUSE_GAME_OVER, QUIT_TO_MAIN_MENU, * or QUIT_TECNOBALLZ */ Sint32 handler_popup_menu::run () { Sint32 event = -1; /* [ESC] key: enable / disable menu box */ if (keyboard->command_is_pressed (handler_keyboard::TOGGLE_POPUP_MENU)) { if (!is_enabled) { menu_events->start (vertical_space, 1, num_of_lines, menu_xcenter, get_y_coord () + char_height); } is_enabled = true; } else { if (is_enabled && is_restore_background) { restore_rectangle_background (); } is_enabled = false; menu_events->stop (); return event; } Sint32 pos_y = 0; Sint32 incre = 0; if (menu_events->check (&pos_y, &incre)) { event = (pos_y - y_coord) / vertical_space; } /* read color table offset (color line hover by mouse ) */ if (menu_first_color_index++ > 32) { menu_first_color_index = 0; } if (resolution == 1) { display_320 (); } else { display_640 (); } /* copy menu box into screen */ copy_to_game_screen (); if (event >= CONTINUE_PLAY_CURRENT && event <= QUIT_TECNOBALLZ) { if (is_enabled && is_restore_background) { restore_rectangle_background (); } is_enabled = false; keyboard->clear_command_keys (); } if (menu_number == 1 && event >= CAUSE_GAME_OVER) { event++; } if (event > 0) { SDL_ShowCursor (SDL_DISABLE); } return event; } /** * Display text in 640x480 mode */ void handler_popup_menu::display_640 () { Sint32 color = menu_first_color_index; char *desP1 = pixel_data + char_height + row_size * vertical_space; Sint32 offSc = off_source; Sint32 offDs = row_size; Sint32 offD2 = row_size * (vertical_space - 1) + (char_height * 2); Sint32 *basPT = (Sint32 *) caract_adr; char **lines = menu_texts_pt[menu_number]; char *c = ascii2code; Uint32 a, b, j; Uint32 y = (keyboard->get_mouse_y () - y_coord) / vertical_space; y--; for (Uint32 k = 0; k < num_of_lines; k++, desP1 += offD2) { char *p = lines[k]; if (y != k) { /* display normal line of n characters */ for (j = 0; j < num_of_columns; j++) { a = *(p++) - 32; if (a != 0) { b = c[a]; Sint32 *s = (Sint32 *) basPT; Sint32 *d = (Sint32 *) desP1; b = b << 4; s = (Sint32 *) ((char *) s + b); for (b = 0; b < 16; b++) { d[0] = s[0]; d[1] = s[1]; d[2] = s[2]; d[3] = s[3]; s = (Sint32 *) ((char *) s + offSc); d = (Sint32 *) ((char *) d + offDs); } } desP1 = desP1 + 16; } } else { /* display selected line of 32 characters */ for (j = 0; j < num_of_columns; j++) { unsigned char pixel = cycling_table[color]; char a = *(p++) - 32; if (a != 0) { b = c[a]; unsigned char *s = (unsigned char *) basPT; unsigned char *d = (unsigned char *) desP1; b = b << 4; s = s + b; for (b = 0; b < 16; b++) { for (Sint32 z = 0; z < 16; z++) { a = s[z]; if (a) { a = pixel; d[z] = pixel; } } s = s + offSc; d = d + offDs; } } desP1 = desP1 + 16; if (color++ > 32) { color = 0; } } } } } /** * Display text in 320x240 mode */ void handler_popup_menu::display_320 () { Sint32 color = menu_first_color_index; char *desP1 = pixel_data + char_height + row_size * vertical_space; Sint32 offSc = off_source; Sint32 offDs = row_size; Sint32 offD2 = row_size * (vertical_space - 1) + (char_height * 2); Sint32 *basPT = (Sint32 *) caract_adr; char **lines = menu_texts_pt[menu_number]; char *c = ascii2code; Uint32 a, b, j; Uint32 y = (keyboard->get_mouse_y () - y_coord) / vertical_space; y--; for (Uint32 k = 0; k < num_of_lines; k++, desP1 += offD2) { char *p = lines[k]; if (y != k) { /* display normal line of n characters */ for (j = 0; j < num_of_columns; j++) { a = *(p++) - 32; if (a != 0) { b = c[a]; Sint32 *s = (Sint32 *) basPT; Sint32 *d = (Sint32 *) desP1; b = b << 3; s = (Sint32 *) ((char *) s + b); for (b = 0; b < 8; b++) { d[0] = s[0]; d[1] = s[1]; s = (Sint32 *) ((char *) s + offSc); d = (Sint32 *) ((char *) d + offDs); } } desP1 = desP1 + 8; } } else { /* display selected line of 32 characters */ for (j = 0; j < num_of_columns; j++) { unsigned char pixel = cycling_table[color]; char a = *(p++) - 32; if (a != 0) { b = c[a]; unsigned char *s = (unsigned char *) basPT; unsigned char *d = (unsigned char *) desP1; b = b << 3; s = s + b; for (b = 0; b < 8; b++) { for (Sint32 z = 0; z < 8; z++) { a = s[z]; if (a != 0) { a = pixel; d[z] = pixel; } } s = s + offSc; d = d + offDs; } } desP1 = desP1 + 8; if (color++ > 32) { color = 0; } } } } } const unsigned char handler_popup_menu::cycling_table[] = { 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255 }; char ** handler_popup_menu::menu_texts_pt[2] = { NULL, NULL }; tecnoballz-0.92/src/offscreen_surface.cc0000644000175000017500000001535710671704020017425 0ustar brunobruno/** * @file offscreen_surface.cc * @brief an offscreen drawing surface * @created 2007-02-15 * @date 2007-04-10 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.12 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: offscreen_surface.cc,v 1.12 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/tecnoballz.h" #include "../include/offscreen_surface.h" /** * Create the offscreen surface object * @param w width of the offscreen in pixels * @param h height of the offscreen in pixels * @param depth number of bits per pixel: 8, 16, or 24 * @param voffset */ offscreen_surface::offscreen_surface (Uint32 w, Uint32 h, Uint32 depth, Uint32 voffset) { /* std:: cout << "offscreen_surface() w=" << w << " h=" << h << " d=" << depth << std::endl; */ vertical_offset = voffset; create_surface (w, h, depth); pixel_data = (char *) surface->pixels + surface->pitch * vertical_offset; } /** * Destroy the offscreen surface object */ offscreen_surface::~offscreen_surface () { } /** * Get the vertical offset * @return vertical offset */ Uint32 offscreen_surface::get_vertical_offset () { return vertical_offset; } /** * Perform a blit from the source surface to the destination surface * @param offscreen pointer to a offscreen surface object */ void offscreen_surface::blit_to_surface (offscreen_surface * offscreen) { SDL_Surface *surface_dest = offscreen->get_surface (); SDL_Rect rect = { 0, vertical_offset, surface->w, surface->h - vertical_offset }; if (SDL_BlitSurface (surface, &rect, surface_dest, &rect) < 0) { std::cerr << "(!)offscreen_surface::blit_to_surface(x=0, y=)" << vertical_offset << ", w=" << surface->w << " h=" << surface->h - vertical_offset << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } } /** * Perform a blit from the source surface to the destination surface * @param offscreen pointer to a offscreen surface object */ void offscreen_surface::blit_to_surface (offscreen_surface * offscreen, Uint32 xcoord, Uint32 ycoord, Uint32 width, Uint32 height) { SDL_Surface *surface_dest = offscreen->get_surface (); SDL_Rect rect = { xcoord, ycoord + vertical_offset, width, height }; if (SDL_BlitSurface (surface, &rect, surface_dest, &rect) < 0) { std::cerr << "(!)offscreen_surface::blit_to_surface() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } } /** * Perform a blit from the source surface to the destination surface * @param dest pointer to a surface object * @param x1 source x coordinate in the source and destination * @param y1 source y coordinate in the source and destination * @param x2 destination x coordinate in the source and destination * @param y2 destination y coordinate in the source and destination * @param w the width in pixels to copy * @param h the height in pixels to copy */ void offscreen_surface::blit_to_surface (offscreen_surface * offscreen, Uint32 x1, Uint32 y1, Uint32 x2, Uint32 y2, Uint32 w, Uint32 h) { dynamic_cast < surface_sdl * >(this)->blit_to_surface (offscreen, x1, y1, x2, y2 + vertical_offset, w, h); } /** * Clear surface * @param color pixel color value */ void offscreen_surface::clear (Uint32 color) { dynamic_cast < surface_sdl * >(this)->clear (color, 0, vertical_offset, surface->w, surface->h - vertical_offset); } /** * Clear surface * @param color pixel color value * @param xcoord x coordinate in the surface * @param ycoord y coordinate in the surface * @param w the width in pixels to clear * @param h the height in pixels to clear */ void offscreen_surface::clear (Uint32 color, Uint32 xcoord, Uint32 ycoord, Uint32 w, Uint32 h) { dynamic_cast < surface_sdl * >(this)->clear (color, xcoord, ycoord + vertical_offset, w, h); } /** * Perform a blit from the source surface to the destination surface * @param source pointer to a source surface object * @param x1 source x coordinate in the source and destination * @param y1 source y coordinate in the source and destination * @param x2 destination x coordinate in the source and destination * @param y2 destination y coordinate in the source and destination * @param w the width in pixels to copy * @param h the height in pixels to copy */ void offscreen_surface::blit_surface (surface_sdl * dest, Uint32 x1, Uint32 y1, Uint32 x2, Uint32 y2, Uint32 w, Uint32 h) { dynamic_cast < surface_sdl * >(this)->blit_surface (dest, x1, y1, x2, y2 + vertical_offset, w, h); } /** * Draw a string into the offscreen */ /* void offscreen_surface::draw_text (display_text_bitmap * display_text, Uint32 xcoord, Uint32 ycoord, const char *str, Uint32 length) { display_text->draw (this, xcoord, ycoord + vertical_offset, str, length); } */ /** * Copy a part of the offscreen surface in a new surface * @param xcoord x-coordinate in the offscreen * @param ycoord y-coordinate in the offscreen * @param w width of the detination surface * @param h height of the destination surface * @return a pointer to the new surface sdl object */ surface_sdl * offscreen_surface::cut_to_surface (Sint32 xcoord, Sint32 ycoord, Uint32 w, Uint32 h) { return dynamic_cast < surface_sdl * >(this)->cut_to_surface (xcoord, ycoord + vertical_offset, w, h); } tecnoballz-0.92/src/controller_sides_bricks.cc0000644000175000017500000004641410711356675020666 0ustar brunobruno/** * @file controller_sides_bricks.cc * @brief Sides bricks controller. The small bricks on the side, the walls top * left and right * @date 2007-10-17 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.14 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_sides_bricks.cc,v 1.14 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_sides_bricks.h" #include "../include/handler_players.h" #include "../include/handler_display.h" /** * Create the sides bricks controller */ controller_sides_bricks::controller_sides_bricks () { littleInit (); xcoord_left_wall = XCOORD_LEFT_WALL * resolution; ycoord_left_wall = YCOORD_LEFT_WALL * resolution; xcoord_right_wall = XCOORD_RIGHT_WALL * resolution; ycoord_right_wall = YCOORD_RIGHT_WALL * resolution; xcoord_top_wall = XCOORD_TOP_WALL * resolution; ycoord_top_wall = YCOORD_TOP_WALL * resolution; if (!has_background) { max_of_sprites = (MAX_OF_SIDES_BRICKS + 4) * 3; } else { max_of_sprites = 2; } sprites_have_shades = true; horizontal_brick = (sprite_object *) NULL; vertical_brick = (sprite_object *) NULL; is_top_wall_breakable = false; is_right_wall_breakable = false; is_left_wall_breakable = false; background_top_side = NULL; background_right_side = NULL; background_left_side = NULL; restore_background = (restaure_struct *) NULL; restore_save_index = 0; restore_index = 0; for (Uint32 i = 0; i < MAX_OF_SIDES_BRICKS; i++) { map_left_wall[i] = map_right_wall[i] = map_top_wall[i] = false; sprites_left[i] = NULL; sprites_top[i] = NULL; sprites_right[i] = NULL; } } /** * Release the sides bricks controller */ controller_sides_bricks::~controller_sides_bricks () { if (NULL != restore_background) { delete[]restore_background; restore_background = NULL; } if (NULL != horizontal_brick) { delete horizontal_brick; horizontal_brick = (sprite_object *) NULL; sprites_top[0] = NULL; } if (NULL != vertical_brick) { delete vertical_brick; vertical_brick = (sprite_object *) NULL; sprites_right[0] = NULL; } if (NULL != background_top_side) { delete background_top_side; background_top_side = NULL; } if (NULL != background_right_side) { delete background_right_side; background_right_side = NULL; } if (NULL != background_left_side) { delete background_left_side; background_left_side = NULL; } for (Uint32 i = 0; i < MAX_OF_SIDES_BRICKS; i++) { if (sprites_left[i] != NULL) { delete sprites_left[i]; sprites_left[i] = NULL; } if (sprites_top[i] != NULL) { delete sprites_top[i]; sprites_top[i] = NULL; } if (sprites_right[i] != NULL) { delete sprites_right[i]; sprites_right[i] = NULL; } } object_free (); release_sprites_list (); } /** * Perform some initializations * params true if rebuilt the walls, false otherwise */ void controller_sides_bricks::initialize () { if (is_verbose) { std::cout << ">controller_sides_bricks::initialize() start!" << std:: endl; } /* create a sprite object for small horizontal bricks */ horizontal_brick = new sprite_object (); horizontal_brick->create_sprite (sprite_object::HORIZONTAL_SIDE_BRICK, sprites_bitmap, true); horizontal_brick_width = horizontal_brick->get_sprite_width (); horizontal_brick_height = horizontal_brick->get_sprite_height (); /* create a sprite object for small vertical bricks */ vertical_brick = new sprite_object (); vertical_brick->create_sprite (sprite_object::VERTICAL_SIDE_BRICK, sprites_bitmap, true); vertical_brick_width = vertical_brick->get_sprite_width (); vertical_brick_height = vertical_brick->get_sprite_height (); /* set collisions coordinates of the 3 walls */ left_collision_xcoord = xcoord_left_wall + vertical_brick_width; right_collision_xcoord = xcoord_right_wall; top_collision_ycoord = ycoord_top_wall + horizontal_brick_height; /* area 2 to 4; rebuild wall the three walls automatically */ Uint32 area = current_player->get_area_number (); bool is_rebuild = current_player->is_rebuild_walls (); current_player->set_rebuild_walls (false); if (area < 5 || is_rebuild) { for (Uint32 i = 0; i < MAX_OF_SIDES_BRICKS; i++) { map_left_wall[i] = true; map_top_wall[i] = true; map_right_wall[i] = true; } } /* area 5: recopy the state of the walls of the preceding level */ else { bool *left = current_player->get_map_left (); bool *right = current_player->get_map_right (); bool *top = current_player->get_map_top (); for (Uint32 i = 0; i < MAX_OF_SIDES_BRICKS; i++) { map_left_wall[i] = left[i]; map_top_wall[i] = top[i]; map_right_wall[i] = right[i]; } } /* determine the behavior of the three walls, according to the area */ //area = 4; /* test only */ switch (area) { case 2: is_top_wall_breakable = true; is_right_wall_breakable = false; is_left_wall_breakable = false; break; case 3: is_top_wall_breakable = true; is_right_wall_breakable = true; is_left_wall_breakable = false; break; case 4: is_top_wall_breakable = true; is_right_wall_breakable = true; is_left_wall_breakable = true; break; case 5: is_top_wall_breakable = true; is_right_wall_breakable = true; is_left_wall_breakable = true; break; default: is_top_wall_breakable = false; is_right_wall_breakable = false; is_left_wall_breakable = false; break; } /* wall of the top is breakable (test only) */ //is_top_wall_breakable = true; /* wall of the right is breakable (test only) */ //is_right_wall_breakable = true; /* wall of the left is breakable (test only) */ //is_left_wall_breakable = true; /* create the sprites of the walls if necessary */ create_bricks_sprites (); /* allocate memory for background restoration under sides bricks */ try { restore_background = new restaure_struct[MAX_OF_RESTORED_BRICKS]; } catch (std::bad_alloc &) { std::cerr << "(!) controller_sides_bricks::initialize() " "not enough memory to allocate restore_background structure " << std::endl; throw; } for (Uint32 i = 0; i < MAX_OF_RESTORED_BRICKS; i++) { restore_background[i].wall_id = 0; restore_background[i].side_brick_index = 0; } if (is_verbose) { std::cout << "/controller_sides_bricks::initialize() end!" << std::endl; } } /** * Create the sprites of the walls */ void controller_sides_bricks::create_bricks_sprites () { if (has_background) { return; } Sint32 xcoord_top = xcoord_top_wall; Sint32 ycoord_left = ycoord_left_wall; Sint32 ycoord_right = ycoord_right_wall; Uint32 width = horizontal_brick->get_sprite_width (); Uint32 height = vertical_brick->get_sprite_height (); sprites_top[0] = horizontal_brick; sprites_right[0] = vertical_brick; /* 12 bricks per wall */ for (Uint32 i = 0; i < MAX_OF_SIDES_BRICKS; i++) { /* top wall */ if (i > 0) { sprites_top[i] = new sprite_object (); horizontal_brick->duplicate_to (sprites_top[i]); } sprites->add (sprites_top[i]); sprites_top[i]->set_coordinates (xcoord_top, ycoord_top_wall); if (map_left_wall[i]) { sprites_top[i]->enable (); } /* right wall */ if (i > 0) { sprites_right[i] = new sprite_object (); vertical_brick->duplicate_to (sprites_right[i]); } sprites->add (sprites_right[i]); sprites_right[i]->set_coordinates (xcoord_right_wall, ycoord_right); if (map_right_wall[i]) { sprites_right[i]->enable (); } /* left wall */ sprites_left[i] = new sprite_object (); vertical_brick->duplicate_to (sprites_left[i]); sprites->add (sprites_left[i]); sprites_left[i]->set_coordinates (xcoord_left_wall, ycoord_left); if (map_top_wall[i]) { sprites_left[i]->enable (); } xcoord_top += width; ycoord_left += height; ycoord_right += height; } } /** * Recopy the state of walls after a level */ void controller_sides_bricks::save_state_of_walls () { bool *left = current_player->get_map_left (); bool *right = current_player->get_map_right (); bool *top = current_player->get_map_top (); for (Uint32 i = 0; i < MAX_OF_SIDES_BRICKS; i++) { left[i] = map_left_wall[i]; right[i] = map_right_wall[i]; top[i] = map_top_wall[i]; } } /** * Save background under small brick */ void controller_sides_bricks::save_background () { background_top_side = background_screen->cut_to_surface (xcoord_top_wall, ycoord_top_wall, horizontal_brick_width * MAX_OF_SIDES_BRICKS, horizontal_brick_height); background_right_side = background_screen->cut_to_surface (xcoord_right_wall, ycoord_right_wall, vertical_brick_width, vertical_brick_height * MAX_OF_SIDES_BRICKS); background_left_side = background_screen->cut_to_surface (xcoord_left_wall, ycoord_left_wall, vertical_brick_width, vertical_brick_height * MAX_OF_SIDES_BRICKS); } /** * Disable sides bricks if necessary */ void controller_sides_bricks::run () { if (has_background) { /* sides bricks are drawing to background */ restore (); } else { /* sides bricks are displayed as sprites */ disable_sprites (); } } /** * Restore the background under the brick */ void controller_sides_bricks::restore () { if (0 == restore_background[restore_index].wall_id) { return; } Uint32 index = restore_background[restore_index].side_brick_index; SDL_Rect source; SDL_Rect dest; SDL_Surface *source_surface = NULL; Uint32 voffset = game_screen->get_vertical_offset (); switch (restore_background[restore_index].wall_id) { case TOP_WALL: source.w = dest.w = horizontal_brick_width; source.h = dest.h = horizontal_brick_height; source.x = index * horizontal_brick_width; source.y = 0; dest.x = xcoord_top_wall + index * horizontal_brick_width; dest.y = voffset + ycoord_top_wall; source_surface = background_top_side->get_surface (); break; case LEFT_WALL: case RIGHT_WALL: source.w = dest.w = vertical_brick_width; source.h = dest.h = vertical_brick_height; source.x = 0; source.y = index * vertical_brick_height; if (LEFT_WALL == restore_background[restore_index].wall_id) { dest.x = xcoord_left_wall; dest.y = voffset + ycoord_left_wall + index * vertical_brick_height; source_surface = background_left_side->get_surface (); } else { dest.x = xcoord_right_wall; dest.y = voffset + ycoord_right_wall + index * vertical_brick_height; source_surface = background_right_side->get_surface (); } break; } if (SDL_BlitSurface (source_surface, &source, game_screen->get_surface (), &dest) < 0) { std::cerr << "(!)controller_sides_bricks::restore_background() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } if (SDL_BlitSurface (source_surface, &source, background_screen->get_surface (), &dest) < 0) { std::cerr << "(!)controller_sides_bricks::restore_background() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } /* clear shadow */ dest.x += handler_display::SHADOWOFFX * resolution; dest.y = dest.y - voffset + handler_display::SHADOWOFFY * resolution; switch (restore_background[restore_index].wall_id) { case TOP_WALL: if (0 == index) { dest.w -= resolution * 4; dest.x += resolution * 4; } break; case RIGHT_WALL: if (index == MAX_OF_SIDES_BRICKS - 1) { dest.h -= resolution * 4; } break; } display->clr_shadow (dest.x, dest.y, dest.w, dest.h); restore_index = (restore_index + 1) & (MAX_OF_RESTORED_BRICKS - 1); } /** * Disable sides bricks sprites if necessary */ void controller_sides_bricks::disable_sprites () { for (Uint32 i = 0; i < MAX_OF_SIDES_BRICKS; i++) { if (sprites_left[i]->is_enable () && !map_left_wall[i]) { sprites_left[i]->disable (); } if (sprites_top[i]->is_enable () && !map_top_wall[i]) { sprites_top[i]->disable (); } if (sprites_right[i]->is_enable () && !map_right_wall[i]) { sprites_right[i]->disable (); } } } /** * Draw shadow of the three walls (before a bricks level) */ void controller_sides_bricks::draw_shadows_to_brackground () { if (!has_background) { return; } Sint32 xcoord_top = xcoord_top_wall; Sint32 ycoord_left = ycoord_left_wall; Sint32 ycoord_right = ycoord_right_wall; Uint32 width = horizontal_brick->get_sprite_width (); Uint32 height = vertical_brick->get_sprite_height (); /* 12 bricks per wall */ for (Uint32 i = 0; i < MAX_OF_SIDES_BRICKS; i++) { if (map_top_wall[i]) { horizontal_brick->set_coordinates (xcoord_top, ycoord_top_wall); horizontal_brick->draw_shadow_to_brackground (); } if (map_left_wall[i]) { vertical_brick->set_coordinates (xcoord_left_wall, ycoord_left); vertical_brick->draw_shadow_to_brackground (); } if (map_right_wall[i]) { vertical_brick->set_coordinates (xcoord_right_wall, ycoord_right); vertical_brick->draw_shadow_to_brackground (); } xcoord_top += width; ycoord_left += height; ycoord_right += height; } } /** * Draw bricks of the three walls (before a bricks level) */ void controller_sides_bricks::draw_to_brackground () { if (!has_background) { return; } Sint32 xcoord_top = xcoord_top_wall; Sint32 ycoord_left = ycoord_left_wall; Sint32 ycoord_right = ycoord_right_wall; Uint32 width = horizontal_brick->get_sprite_width (); Uint32 height = vertical_brick->get_sprite_height (); /* 12 bricks per wall */ for (Uint32 i = 0; i < MAX_OF_SIDES_BRICKS; i++) { if (map_top_wall[i]) { horizontal_brick->set_coordinates (xcoord_top, ycoord_top_wall); horizontal_brick->draw_to_brackground (); } if (map_left_wall[i]) { vertical_brick->set_coordinates (xcoord_left_wall, ycoord_left); vertical_brick->draw_to_brackground (); } if (map_right_wall[i]) { vertical_brick->set_coordinates (xcoord_right_wall, ycoord_right); vertical_brick->draw_to_brackground (); } xcoord_top += width; ycoord_left += height; ycoord_right += height; } } /** * Return collision y-coordinate of the top wall * @return y-coordinate of the top wall */ Sint32 controller_sides_bricks::get_top_ycoord () { return top_collision_ycoord; } /** * Return collision x-coordinate of the right wall * @return x-coordinate of the left wall */ Sint32 controller_sides_bricks::get_right_xcoord () { return right_collision_xcoord; } /** * Return collision x-coordinate of the left wall * @return x-coordinate of the left wall */ Sint32 controller_sides_bricks::get_left_xcoord () { return left_collision_xcoord; } /** * Collision with the wall of the left * @param ycoord y coordinate of the ball * @return true if collision, otherwise false */ bool controller_sides_bricks::collision_with_left_wall (Sint32 ycoord) { if (!is_left_wall_breakable) { /* because the left wall is unbreakable, there is always collision */ return true; } Sint32 index = (ycoord - (Sint32) ycoord_left_wall) / vertical_brick_height; if (index < 0 || index >= (Sint32) MAX_OF_SIDES_BRICKS) { return true; } if (!map_left_wall[index]) { /* there is no more brick on side which protects */ return false; } map_left_wall[index] = false; restore_background[restore_save_index].wall_id = LEFT_WALL; restore_background[restore_save_index].side_brick_index = (Uint32) index; restore_save_index = (restore_save_index + 1) & (MAX_OF_RESTORED_BRICKS - 1); return true; } /** * Collision with the wall of the right * @param ycoord y coordinate of the ball * @return true if collision, otherwise false */ bool controller_sides_bricks::collision_with_right_wall (Sint32 ycoord) { if (!is_right_wall_breakable) { /* because the right wall is unbreakable, there is always collision */ return true; } Sint32 index = (ycoord - (Sint32) ycoord_right_wall) / (Sint32) vertical_brick_height; if (index < 0 || index >= (Sint32) MAX_OF_SIDES_BRICKS) { return true; } if (!map_right_wall[index]) { /* there is no more brick on side which protects */ return false; } map_right_wall[index] = false; restore_background[restore_save_index].wall_id = RIGHT_WALL; restore_background[restore_save_index].side_brick_index = (Uint32) index; restore_save_index = (restore_save_index + 1) & (MAX_OF_RESTORED_BRICKS - 1); return true; } /** * Collision with the wall of the top * @param ycoord y coordinate of the ball * @return true if collision, otherwise false */ bool controller_sides_bricks::collision_with_top_wall (Sint32 xcoord) { if (!is_top_wall_breakable) { /* because the top is unbreakable, there is always collision */ return true; } Sint32 index = (Sint32) ((Sint32) (xcoord - (Sint32) xcoord_top_wall)) / (Sint32) horizontal_brick_width; if (index < 0 || index >= (Sint32) MAX_OF_SIDES_BRICKS) { return true; } if (!map_top_wall[index]) { /* there is no more brick on side which protects */ return false; } map_top_wall[index] = false; restore_background[restore_save_index].wall_id = TOP_WALL; restore_background[restore_save_index].side_brick_index = (Uint32) index; restore_save_index = (restore_save_index + 1) & (MAX_OF_RESTORED_BRICKS - 1); return true; } tecnoballz-0.92/src/bitmap_data.cc0000644000175000017500000001410610671704020016177 0ustar brunobruno/** * @file bitmap_data.cc * @brief Handle the bitmap * @created 1996-06-29 * @date 2007-09-11 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.20 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: bitmap_data.cc,v 1.20 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include #include "../include/bitmap_data.h" #include "../include/handler_resources.h" #include "../include/handler_display.h" /** * Create the object bitmap */ bitmap_data::bitmap_data () { clear_members (); } /** * Release the object bitmap */ bitmap_data::~bitmap_data () { release (); } /** * Clear some members of the object */ void bitmap_data::clear_members () { surface = (SDL_Surface *) NULL; pixel_data = (char *) NULL; height = 0; width = 0; row_size = 0; depth = 0; bytes_size = 0; } /** * Release bitmap surface or bitmap buffer */ void bitmap_data::release () { if (surface != NULL) { SDL_FreeSurface (surface); surface = (SDL_Surface *) NULL; pixel_data = (char *) NULL; } else if (pixel_data != NULL) { delete[]pixel_data; pixel_data = (char *) NULL; } } /** * Return width of the bitmap * @return width in pixels */ Uint32 bitmap_data::get_width () { return width; } /** * Return size of line in bytes * @return row size in bytes */ Uint32 bitmap_data::get_row_size () { return row_size; } /** * Return bitmap height * @return the height of the bitmap in pixels */ Uint32 bitmap_data::get_height () { return height; } /** * Return bitmap memory address from the corresponding coordinates * @param xcoord x coordinate in the bitmap * @param ycoord y coordinate in the bitmap * @return a pointer to the pixel data */ char * bitmap_data::get_pixel_data (Sint32 xcoord, Sint32 ycoord) { return (pixel_data + ycoord * row_size + (xcoord * depth)); } /** * Return bitmap memory address * @return a pointer to the buffer data */ char * bitmap_data::get_pixel_data () { return pixel_data; } /** * Return amount to add to get to the next line * @param w width of source element in bytes * return modulo line */ Sint32 bitmap_data::get_line_modulo (Sint32 w) { return (row_size - (w * depth)); } /** * Return bitmap memory offset from the corresponding coordinate * @param xcoord x coordinate in the bitmap * @param xcoord y coordinate in the bitmap * @return offset to the pixel data */ Sint32 bitmap_data::get_offset (Sint32 posX, Sint32 posY) { return (posY * row_size + posX * depth); } /** * Create a new SDL surface * @param w width of the surface in pixels * @param h height of the surface in pixels */ void bitmap_data::create_surface (Uint32 w, Uint32 h) { Uint32 d = display->get_bits_per_pixel (); dynamic_cast < surface_sdl * >(this)->create_surface (w, h, d); width = w; height = h; depth = d / 8; row_size = (Sint32) (width * depth); bytes_size = height * row_size; } /** * Allocate and return a copy of the current pixel data * @return pointer to the new pixel data */ char * bitmap_data::duplicate_pixel_data () { char *pixel; try { pixel = new char[bytes_size]; } catch (std::bad_alloc &) { std:: cerr << "bitmap_data::duplicate_pixel_data() " << "not enough memory to allocate " << bytes_size << " bytes " << std::endl; throw; } for (Uint32 i = 0; i < bytes_size; i++) { pixel[i] = pixel_data[i]; } return pixel; } /** * Enable palette of the bitmap */ void bitmap_data::enable_palette () { display->enable_palette (palette); } /** * Return palette of colors * @return pointer to the palette */ unsigned char * bitmap_data::get_palette () { return palette; } /** * Load a bitmap file * @param fname filename specified by path */ void bitmap_data::load (char *fname) { char *fpath = resources->locate_data_file (fname); sdl_load_bmp (fpath); } /** * Load a bitmap file * @param ident filename specified by the ID */ void bitmap_data::load (Sint32 id) { char *fpath = resources->get_full_pathname (id); sdl_load_bmp (fpath); } /** * Load a bitmap file * @param fpath filename specified by path */ void bitmap_data::sdl_load_bmp (char *fpath) { release (); //surface = SDL_LoadBMP (fpath); surface = IMG_Load (fpath); if (NULL == surface) { std::cerr << "(!)bitmap_data::sdl_load_bmp() " << "SDL_LoadBMP return " << SDL_GetError () << std::endl; throw std::runtime_error ("SDL_LoadBMP() failed!"); } pixel_data = (char *) surface->pixels; width = surface->w; row_size = width; height = surface->h; bytes_size = height * width; depth = 1; bytes_per_pixel = surface->format->BytesPerPixel; SDL_Color *couleurs = surface->format->palette->colors; Sint32 k = 0; for (Sint32 j = 0; j < surface->format->palette->ncolors; j++) { palette[k++] = couleurs->r; palette[k++] = couleurs->g; palette[k++] = couleurs->b; couleurs++; } } /** * Copy a part of the surface in a new surface * @param xcoord * @param ycoord * @param w width of the detination surface * @param h height of the destination surface */ bitmap_data * bitmap_data::cut_to_bitmap (Sint32 xcoord, Sint32 ycoord, Uint32 w, Uint32 h) { bitmap_data *dest = new bitmap_data (); dest->create_surface (w, h); dynamic_cast < surface_sdl * >(this)->cut_to_surface (dest, xcoord, ycoord, w, h); return dest; } tecnoballz-0.92/src/right_panel_score.cc0000644000175000017500000002123610717657450017442 0ustar brunobruno/** * @file right_panel_score.cc * @brief The right panel score in the bricks levels * @date 2007-10-26 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.23 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: right_panel_score.cc,v 1.23 2007/11/17 21:37:44 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/right_panel_score.h" #include "../include/handler_resources.h" #include "../include/handler_high_score.h" right_panel_score * right_panel_score::panel_score_singleton = NULL; /** * Create the right panel score */ right_panel_score::right_panel_score () { initial_me (); gauge_height = GAUGE_HEIGHT * resolution; gigablitz_countdown = gauge_height; delay_gigablitz_countdown = 0; flip_white = false; } /** * Release the right panel score */ right_panel_score::~right_panel_score () { destroy_me (); panel_score_singleton = NULL; } /** * Get the object instance * right_panel_score is a singleton * @return the right_panel_score object */ right_panel_score * right_panel_score::get_instance () { if (NULL == panel_score_singleton) { panel_score_singleton = new right_panel_score (); } return panel_score_singleton; } /** * First initialization * @param balls */ void right_panel_score::first_init () { initialize (); gauge_pixel = game_screen->get_pixel_data (GAUGE_XCOORD * resolution, GAUGE_YCOORD * resolution); draw_background (); } /** * Draw the background of the panel score */ void right_panel_score::draw_background () { bitmap_data *bmp = new bitmap_data (); bmp->load (handler_resources::BITMAP_RIGHT_PANEL); /* drawn panel score */ offscreen_surface* screen; if (has_background) { screen = background_screen; } else { screen = game_screen; } screen->blit_surface (bmp, 0, 0, 256 * resolution, 0, bmp->get_width (), 240 * resolution); delete bmp; bmp = (bitmap_data *) NULL; draw (screen, AREA_NUM_XCOORD * resolution, AREA_NUM_YCOORD * resolution, current_player->area_number, 2); draw (screen, LEVEL_NUM_XCOORD * resolution, LEVEL_NUM_YCOORD * resolution, current_player->level_number, 2); draw (screen, PLAYERNAME_XCOORD * resolution, PLAYERNAME_YCOORD * resolution, current_player->player_name); draw (screen, BEST_SCORE_XCOORD * resolution, BEST_SCORE_YCOORD * resolution, high_score->get_best_score (), 6); draw (screen, BEST_PLAYER_XCOORD * resolution, BEST_PLAYER_YCOORD * resolution, high_score->get_best_playername (), 0); } /** * Display score, number of lifes and number of bricks */ void right_panel_score::text_refresh () { draw (game_screen, SCORE_XCOORD * resolution, SCORE_YCOORD * resolution, current_player->score_value, 6); draw (game_screen, LIFES_XCOORD * resolution, LIFES_YCOORD * resolution, bricks_counter, 3); draw (game_screen, BRICKS_XCOORD * resolution, BRICKS_YCOORD * resolution, current_player->number_of_lifes, 2); } /** * Decrease the number of bricks * @param dec number to substract */ void right_panel_score::decrease_bricks_counter (Uint32 dec) { if (dec >= bricks_counter) { bricks_counter = 0; } else { bricks_counter -= dec; } } /** * Return the number of bricks * @return the number of bricks */ Uint32 right_panel_score::get_bricks_counter () { return bricks_counter; } /** * Intialize the bricks counter * @param counter the number of bricks */ void right_panel_score::set_bricks_counter (Uint32 counter) { bricks_counter = counter; } /** * Draw the gauge of the Gigablitz */ void right_panel_score::draw_gigablizt_gauge () { controller_gigablitz *gigablitz = controller_gigablitz::get_instance (); controller_balls *balls = controller_balls::get_instance (); if (keyboard->is_gigablitz_or_tilt () && !gigablitz->is_enable () && !balls->is_sticky_balls_remains ()) { if (++delay_gigablitz_countdown >= DELAY_GIGABLITZ_COUNTDOWN) { if (gigablitz_countdown > 0) { delay_gigablitz_countdown = 0; gigablitz_countdown = gigablitz_countdown - resolution; /* gauge maximum height reached? */ if (gigablitz_countdown == 0) { /* yes, launch the gigablitz!*/ gigablitz->shoot_paddle (); } } } } else { if (gigablitz_countdown < gauge_height) { delay_gigablitz_countdown = 0; gigablitz_countdown = gigablitz_countdown + resolution; } } /* draw the vertical gauge */ char *dest = gauge_pixel; Sint32 next = game_screen->get_width (); char pixel = 0; if (resolution == 1) { for (Uint32 i = 0; i < gigablitz_countdown; i++) { dest[0] = pixel; dest[1] = pixel; dest[2] = pixel; dest[3] = pixel; dest[4] = pixel; dest += next; } } else { for (Uint32 i = 0; i < gigablitz_countdown; i++) { dest[0] = pixel; dest[1] = pixel; dest[2] = pixel; dest[3] = pixel; dest[4] = pixel; dest[5] = pixel; dest[6] = pixel; dest[7] = pixel; dest[8] = pixel; dest[9] = pixel; dest += next; } } Sint32 h = (gauge_height) - gigablitz_countdown; flip_white = flip_white ? false : true; if (flip_white) { char pixel = 130; if (resolution == 1) { for (Sint32 i = 0; i < h; i++) { dest[0] = pixel; dest[1] = pixel; dest[2] = pixel; dest[3] = pixel; dest[4] = pixel; dest += next; } } else { for (Sint32 i = 0; i < h; i++) { dest[0] = pixel; dest[1] = pixel; dest[2] = pixel; dest[3] = pixel; dest[4] = pixel; dest[5] = pixel; dest[6] = pixel; dest[7] = pixel; dest[8] = pixel; dest[9] = pixel; dest += next; } } } else { if (resolution == 1) { unsigned char *e = temoinCol1; for (Sint32 i = 0; i < h; i++) { char pixel = (char) e[i]; dest[0] = pixel; dest[1] = pixel; dest[2] = pixel; dest[3] = pixel; dest[4] = pixel; dest += next; } } else { unsigned char *e = temoinCol2; for (Sint32 i = 0; i < h; i++) { char pixel = (char) e[i]; dest[0] = pixel; dest[1] = pixel; dest[2] = pixel; dest[3] = pixel; dest[4] = pixel; dest[5] = pixel; dest[6] = pixel; dest[7] = pixel; dest[8] = pixel; dest[9] = pixel; dest += next; } } } } /** * Reset the countdown of the Gigablitz */ void right_panel_score::reset_gigablitz_countdown () { gigablitz_countdown = gauge_height; } /** List of 54 couleurs from gigablitz */ unsigned char right_panel_score::temoinCol1[GAUGE_HEIGHT] = { 255, 255, 254, 254, 253, 253, 252, 252, 251, 250, 250, 249, 248, 248, 247, 246, 246, 245, 244, 244, 243, 242, 242, 241, 240, 240, 239 }; unsigned char right_panel_score::temoinCol2[GAUGE_HEIGHT * 2] = { 255, 255, 255, 255, 254, 254, 254, 254, 253, 253, 253, 253, 252, 252, 252, 251, 251, 251, 250, 250, 250, 249, 249, 249, 248, 248, 248, 247, 247, 247, 246, 246, 246, 245, 245, 245, 244, 244, 244, 243, 243, 243, 242, 242, 242, 241, 241, 241, 240, 240, 240, 239, 239, 239 }; tecnoballz-0.92/src/sprite_font_menu.cc0000644000175000017500000000241710703331232017311 0ustar brunobruno/** * @file sprite_font_menu.cc * @brief The fonte sprite used in the main menu * @date 2007-02-05 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.1 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_font_menu.cc,v 1.1 2007/10/11 05:20:26 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_font_menu.h" /** * Create the fonte menu sprite */ sprite_font_menu::sprite_font_menu () { clear_sprite_members (); } /** * Release the fonte menu sprite */ sprite_font_menu::~sprite_font_menu () { } tecnoballz-0.92/src/sprite_display_menu.cc0000644000175000017500000006146610712030101020010 0ustar brunobruno/** * @file sprite_display_menu.cc * @brief Sprite wich display text of the menu in the menu principal * @date 2007-10-31 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.22 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_display_menu.cc,v 1.22 2007/10/31 07:35:29 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_display_menu.h" #include "../include/handler_resources.h" #include "../include/handler_keyboard.h" #include "../include/handler_players.h" #include "../include/handler_high_score.h" #include "../include/supervisor_main_menu.h" /** * Create the sprite displaying text */ sprite_display_menu::sprite_display_menu () { clear_sprite_members (); text_offscreen = NULL; y_coord_left_down = handler_keyboard::NULL_YCOORD; y_coord_right_down = handler_keyboard::NULL_YCOORD; font_width = 8 * resolution; font_height = 8 * resolution; if (resolution == 2) { line_spacing = 17; } else { line_spacing = 8; } menu_first_color_index = 0; is_clean_zone = false; clear_zone_height = 0; clear_zone_width = 0; clear_zone_xcoord = 0; clear_zone_ycoord = 0; blink_cursor_delay = 0; texts_of_menus = NULL; menu_events = new handler_menu_events(); } /** * Release the sprite displaying text */ sprite_display_menu::~sprite_display_menu () { if (NULL != text_offscreen) { delete text_offscreen; text_offscreen = NULL; } if (NULL != bitmap_fonts) { delete bitmap_fonts; bitmap_fonts = NULL; } if (texts_of_menus != NULL) { delete[](char *) texts_of_menus; texts_of_menus = NULL; } if (menu_events != NULL) { delete menu_events; menu_events = NULL; } } /** * Read the texts file */ void sprite_display_menu::load_text_file () { if (texts_of_menus != NULL) { return; } texts_of_menus = resources->load_texts (handler_resources::TEXTS_MAIN_MENU, MAX_OF_LINES, NUM_OF_COLUMNS, 0, false); } /** * Create offscreen and perform some initializations */ void sprite_display_menu::first_init () { load_text_file (); load_bitmap_fonts (handler_resources::BITMAP_MENU_FONTS); /* allocate 512 * 323 pixels buffer for text menu */ text_offscreen = new bitmap_data (); text_offscreen->create_surface (NUM_OF_COLUMNS * font_width, NUM_OF_ROWS * line_spacing); /* initialize sprite object */ make_sprite (text_offscreen); enable (); set_coordinates (32 * resolution, 80 * resolution); set_current_menu_section(MAIN_SECTION); /* initialize palette color chars */ SDL_Color *palette = display->get_palette (); Sint32 i = random_counter & 0x0F; if (i >= 10) { i = i - 10; } const Uint32 *degrade = (handler_resources::color_gradations + i * 18); SDL_Color *pal = palette + 239; for (i = 0; i < 17; i++) { Uint32 color = degrade[i]; Uint32 blue = color & 0x000000ff; Uint32 green = color & 0x0000ff00; green = green >> 8; Uint32 red = color & 0x00ff0000; red = red >> 16; pal->r = red; pal->g = green; pal->b = blue; pal++; } display->enable_palette (palette); } /** * Check events and draw menu text * @return exit code DO_NO_EXIT, PROGRAM_EXIT, or START_GAME */ Uint32 sprite_display_menu::check_and_display () { clear_input_zone (); update_strings (); Sint32 y = (keyboard->get_mouse_y () - y_coord) / line_spacing; Uint32 exit_code = check_events (); /* read color table offset (color line over the mouse ) */ if (menu_first_color_index++ > 32) { menu_first_color_index = 0; } Uint32 color = menu_first_color_index; /* display menu text */ char * dest = pixel_data; Sint32 s_offset = off_source; Sint32 d_offset1 = row_size; Sint32 d_offset2 = row_size * (line_spacing - 1); Sint32 * font = (Sint32 *) caract_adr; char * c = ascii_to_index; Sint32 a, b, j; /* * mode low-res (320 x 200) */ if (resolution == 1) { for (Sint32 k = 0; k < NUM_OF_ROWS; k++, dest += d_offset2) { char *p = texts_of_menus[current_menu_section + k]; if (y != k) { /* display normal line of 32 characters */ for (j = 0; j < NUM_OF_COLUMNS; j++) { a = *(p++) - 32; if (a != 0) { b = c[a]; b = b << 3; #ifndef BYTES_COPY Sint32 * s = (Sint32 *) font; Sint32 * d = (Sint32 *) dest; s = (Sint32 *) ((char *) s + b); for (b = 0; b < 8; b++) { d[0] = s[0]; d[1] = s[1]; s = (Sint32 *) ((char *) s + s_offset); d = (Sint32 *) ((char *) d + d_offset1); } #else char * s = (char *) font; char * d = dest; s += b; for (b = 0; b < 8; b++) { d[0] = s[0]; d[1] = s[1]; d[2] = s[2]; d[3] = s[3]; d[4] = s[4]; d[5] = s[5]; d[6] = s[6]; d[7] = s[7]; s += s_offset; d += d_offset1; } #endif } dest = dest + 8; } } else { /* display selected line of 32 characters */ for (j = 0; j < NUM_OF_COLUMNS; j++) { unsigned char pixel = color_cycling[color]; char a = *(p++) - 32; if (a != 0) { b = c[a]; unsigned char * s = (unsigned char *) font; unsigned char * d = (unsigned char *) dest; b = b << 3; s = s + b; for (b = 0; b < 8; b++) { for (Sint32 z = 0; z < 8; z++) { a = s[z]; if (a != 0) { a = pixel; d[z] = pixel; } } s = s + s_offset; d = d + d_offset1; } } dest = dest + 8; if (color++ > 32) { color = 0; } } } } } /* * mode hi-res (640 x 400) */ else { for (Sint32 k = 0; k < NUM_OF_ROWS; k++, dest += d_offset2) { char* p = texts_of_menus[current_menu_section + k]; if (y != k) { /* display normal line of 32 characters */ for (j = 0; j < NUM_OF_COLUMNS; j++) { a = *(p++) - 32; if (a != 0) { b = c[a]; b = b << 4; #ifndef BYTES_COPY Sint32 * s = (Sint32 *) font; Sint32 * d = (Sint32 *) dest; s = (Sint32 *) ((char *) s + b); for (b = 0; b < 16; b++) { d[0] = s[0]; d[1] = s[1]; d[2] = s[2]; d[3] = s[3]; s = (Sint32 *) ((char *) s + s_offset); d = (Sint32 *) ((char *) d + d_offset1); } #else char * s = (char *) font; char * d = dest; s += b; for (b = 0; b < 16; b++) { d[0] = s[0]; d[1] = s[1]; d[2] = s[2]; d[3] = s[3]; d[4] = s[4]; d[5] = s[5]; d[6] = s[6]; d[7] = s[7]; d[8] = s[8]; d[9] = s[9]; d[10] = s[10]; d[11] = s[11]; d[12] = s[12]; d[13] = s[13]; d[14] = s[14]; d[15] = s[15]; s += s_offset; d += d_offset1; } #endif } dest = dest + 16; } } else { /* display selected line of 32 characters */ for (j = 0; j < NUM_OF_COLUMNS; j++) { unsigned char pixel = color_cycling[color]; char a = *(p++) - 32; if (a != 0) { b = c[a]; unsigned char * s = (unsigned char *) font; unsigned char * d = (unsigned char *) dest; b = b << 4; s = s + b; for (b = 0; b < 16; b++) { for (Sint32 z = 0; z < 16; z++) { a = s[z]; if (a) { a = pixel; d[z] = pixel; } } s = s + s_offset; d = d + d_offset1; } } dest = dest + 16; if (color++ > 32) { color = 0; } } } } } draw_input_cursor (); return exit_code; } /** * Set a new menu */ void sprite_display_menu::set_current_menu_section(Uint32 current) { current_menu_section = current; Sint32 y = y_coord; Uint32 min = 0; Uint32 max = NUM_OF_ROWS; for(Sint32 i = 0; i < NUM_OF_ROWS; i++) { bool found = false; char *p = texts_of_menus[current + i]; for(Sint32 j = 0; j < NUM_OF_COLUMNS; j++) { if(p[j] == ' ' ) { continue; } found = true; break; } if (found) { break; } min++; } for(Uint32 i = NUM_OF_ROWS - 1; i > 0; i--) { bool found = false; char *p = texts_of_menus[current + i]; for(Sint32 j = 0; j < NUM_OF_COLUMNS; j++) { if(p[j] == ' ' ) { continue; } found = true; break; } if (found) { break; } max--; } menu_events->start(line_spacing, min, max - 1, display->get_width() >> 1, y); } /** * Check mouse events * @return exit code DO_NO_EXIT, PROGRAM_EXIT, or START_GAME */ Uint32 sprite_display_menu::check_events () { Uint32 exit_code = DO_NO_EXIT; Sint32 pos_y = 0; Sint32 incre = 0; if (menu_events->check(&pos_y, &incre)) { pos_y = (pos_y - y_coord) / line_spacing; switch (current_menu_section) { /* main menu */ case MAIN_SECTION: switch (pos_y) { case LINE_START: menu_events->stop(); clear_text_offscreen (); clear_zone_stop (); exit_code = START_GAME; break; case LINE_PARAM: clear_text_offscreen (); clear_zone_stop (); set_current_menu_section(OPTIONS_SECTION); break; case LINE_ABOUT: #ifndef WIN32 audio->play_music (handler_audio::FRIDGE_IN_SPACE_MUSIC); #endif clear_text_offscreen (); clear_zone_stop (); set_current_menu_section(ABOUT_SECTION); break; case LINE_SALUT: audio->play_music (handler_audio::MON_LAPIN_MUSIC); clear_text_offscreen (); clear_zone_stop (); set_current_menu_section(GREETINGS_SECTION); break; case LINE_INFOS: audio->play_music (handler_audio::IN_GAME_MUSIC); clear_text_offscreen (); clear_zone_stop (); set_current_menu_section(INFOS_SECTION); break; case LINE_SCORE: audio->play_music (handler_audio::TERMIGATOR_MUSIC); clear_text_offscreen (); clear_zone_stop (); copy_high_score_in_menu (); set_current_menu_section(SCORE_SECTIONS); break; /* input the code area */ case LINE_CODE1: case LINE_CODE2: { char * area_code = supervisor_main_menu::get_current_area_code (); start_input_string (10, LINE_CODE2, supervisor_main_menu::AREA_CODE_LENGTH, area_code); } break; case LINE_SORTI: exit_code = PROGRAM_EXIT; break; } break; /* * options */ case OPTIONS_SECTION: switch (pos_y) { case 5: clear_zone_start (24, 5, 1, 1); if (++number_of_players > (Sint32) handler_players::MAX_OF_PLAYERS) { number_of_players = 1; } break; // input players names case 6: start_input_string (24, 6, 6, handler_players::players_list[0]->get_name ()); break; case 7: start_input_string (24, 7, 6, handler_players::players_list[1]->get_name ()); break; case 8: start_input_string (24, 8, 6, handler_players::players_list[2]->get_name ()); break; case 9: start_input_string (24, 9, 6, handler_players::players_list[3]->get_name ()); break; case 10: start_input_string (24, 10, 6, handler_players::players_list[4]->get_name ()); break; case 11: start_input_string (24, 11, 6, handler_players::players_list[5]->get_name ()); break; // case 12: clear_zone_start (24, 12, 4, 1); difficulty_level += incre; if (difficulty_level > DIFFICULTY_HARD) { difficulty_level = DIFFICULTY_EASY; } if (difficulty_level < DIFFICULTY_EASY) { difficulty_level = DIFFICULTY_HARD; } update_strings (); break; case 13: clear_zone_start (24, 13, 2, 1); initial_num_of_lifes += incre; if (initial_num_of_lifes > 9) { initial_num_of_lifes = 1; } if (initial_num_of_lifes < 1) { initial_num_of_lifes = 9; } update_strings (); break; /* return to main menu */ case 14: clear_text_offscreen (); set_current_menu_section(MAIN_SECTION); clear_zone_stop (); break; } break; case ABOUT_SECTION: clear_text_offscreen (); set_current_menu_section(MAIN_SECTION); break; case INFOS_SECTION: clear_text_offscreen (); set_current_menu_section(MAIN_SECTION); break; case GREETINGS_SECTION: clear_text_offscreen (); set_current_menu_section(MAIN_SECTION); break; case SCORE_SECTIONS: clear_text_offscreen (); set_current_menu_section(MAIN_SECTION); break; } } return exit_code; } /** * Update strings menu: area code, player names, current difficulty, and * the number of lifes */ void sprite_display_menu::update_strings () { const char *source; char *dest; /* copy current area code */ dest = texts_of_menus[MAIN_SECTION + LINE_CODE2] + 10; supervisor_main_menu::copy_current_area_code (dest); /* copy number of players */ dest = texts_of_menus[OPTIONS_SECTION + 5] + 24; integer_to_ascii (number_of_players, 1, dest); /* copy player names */ for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) { dest = texts_of_menus[OPTIONS_SECTION + 6 + i] + 24; source = handler_players::players_list[i]->get_name (); for (Uint32 j = 0; j < handler_players::PLAYER_NAME_LENGTH; j++) { dest[j] = source[j]; } } /* copy current difficulty level */ source = &difficulte[(difficulty_level - 1) * 4]; dest = texts_of_menus[OPTIONS_SECTION + 12] + 24; for (Sint32 i = 0; i < 4; i++) { dest[i] = source[i]; } dest = texts_of_menus[OPTIONS_SECTION + 13] + 24; integer_to_ascii (initial_num_of_lifes, 2, dest); /* check if the first part of the cheat code is enabled */ birth_flag = true; for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) { source = handler_players::players_list[i]->get_name (); if (source[0] != '0' || source[1] != '4' || source[2] != '0' || source[3] != '6' || source[4] != '7' || source[5] != '0') { birth_flag = false; } } } /** * Erase the entirety of the offscreen before drawing a new menu section */ void sprite_display_menu::clear_text_offscreen () { text_offscreen->clear (); } /** * Clear a zone of the menu (used to modify a string of the menu) */ void sprite_display_menu::clear_input_zone () { if (!is_clean_zone) { return; } text_offscreen->clear (0, clear_zone_xcoord, clear_zone_ycoord, clear_zone_width, clear_zone_height); } /** * Draw the input string cursor */ void sprite_display_menu::draw_input_cursor () { if (!is_clean_zone) { return; } Sint32 xcurs = keyboard->get_input_cursor_pos (); if (xcurs < 0) { return; } if (--blink_cursor_delay == 0) { blink_cursor_delay = 50; } if (blink_cursor_delay > 30) { return; } char z = 0xEE; char *d = text_offscreen->get_pixel_data (clear_zone_xcoord + xcurs * font_width, clear_zone_ycoord); Uint32 n = row_size; for (Uint32 h = 0; h < font_height; h++) { for (Uint32 w = 0; w < font_width; w++) { if (0 == d[w]) { d[w] = z; } } d += n; } } /** * Initialize a string to input * @param xcoord X-coordinate in the offscreen menu * @param ycoord Y-coordinate in the offscreen menu * @param width Number of columns * @parm str Pointer to the string to input */ void sprite_display_menu::start_input_string (Uint32 xcoord, Uint32 ycoord, Uint32 width, char *str) { clear_zone_start (xcoord, ycoord, width, 1); if (str == NULL) { return; } blink_cursor_delay = 50; keyboard->set_input_string (str, width); } /** * Initialize a zone to clear; used to modify a string of the menu * @param xcoord X-coordinate in the offscreen menu * @param ycoord Y-coordinate in the offscreen menu * @param width Number of columns * @param height Number of lines */ void sprite_display_menu::clear_zone_start (Uint32 xcoord, Uint32 ycoord, Uint32 width, Uint32 height) { clear_zone_stop (); is_clean_zone = true; clear_zone_width = (width * font_width); clear_zone_height = height * font_height; clear_zone_xcoord = xcoord * font_width; clear_zone_ycoord = ycoord * line_spacing; } /** * Disable the cleaning of a zone" */ void sprite_display_menu::clear_zone_stop () { is_clean_zone = false; keyboard->stop_string_input (); } /** * Copy high score table into the menu */ void sprite_display_menu::copy_high_score_in_menu () { player_score *score = high_score->get_high_score_table (); if (NULL == score) { return; } for (Uint32 i = 0; i < handler_high_score::MAX_OF_HIGH_SCORES; i++) { char *dest = texts_of_menus[SCORE_SECTIONS + 6 + i]; char *name = score[i].player_name; for (Uint32 j = 0; j < handler_players::PLAYER_NAME_LENGTH; j++) { dest[6 + j] = name[j]; } integer_to_ascii (score[i].value, 6, &dest[24]); integer_to_ascii (score[i].area_number, 1, &dest[19]); integer_to_ascii (score[i].level_number, 2, &dest[13]); } } //------------------------------------------------------------------------------ // strings of the main menu //------------------------------------------------------------------------------ char const sprite_display_menu::difficulte[] = "EASY" "HARD" "MAD " "DEAD"; /** * Offsets of the first 128 ASCII characters */ char sprite_display_menu::ascii_to_index[128] = { 26, // 32 ' ' 37, // 33 '!' 40, // 34 '"' 26, // 35 '#' space 26, // 36 '$' space 26, // 37 '%' space 26, // 38 '&' space 40, // 39 "'" 48, // 40 '(' 49, // 41 ')' 47, // 42 '*' 26, // 43 '+' space 26, // 44 ',' 41, // 45 '-' 42, // 46 '.' 26, // 47 '/' space 27, // 48 '0' 28, // 49 '1' 29, // 50 '2' 30, // 51 '3' 31, // 52 '4' 32, // 53 '5' 33, // 54 '6' 34, // 55 '7' 35, // 56 '8' 36, // 57 '9' 39, // 58 ':' 38, // 59 ';' 44, // 60 '<' 26, // 61 '=' space 45, // 62 '>' 43, // 63 '?' 26, // 64 '@' space 0, // 65 'A' 1, // 66 'B' 2, // 67 'C' 3, // 68 'D' 4, // 69 'E' 5, // 70 'F' 6, // 71 'G' 7, // 72 'H' 8, // 73 'I' 9, // 74 'J' 10, // 75 'K' 11, // 76 'L' 12, // 77 'M' 13, // 78 'N' 14, // 79 'O' 15, // 80 'P' 16, // 81 'Q' 17, // 82 'R' 18, // 83 'S' 19, // 84 'T' 20, // 85 'U' 21, // 86 'V' 22, // 87 'W' 23, // 88 'X' 24, // 89 'Y' 25, // 90 'Z' 48, // 91 '[' 26, // 92 '\' space 49, // 93 ']' 26, // 94 '^' space 26, // 95 '_' space 26, // 96 '`' space 26, // 97 'a' space 47, // 98 'b' gray star 52, // 99 'c' horizontal lines 26, // 100 'd' space 50, // 101 'e' full square 26, // 102 'f' space 46, // 103 'g' gray heart 26, // 104 'h' space 26, // 105 'i' space 26, // 106 'j' space 26, // 107 'k' space 26, // 108 'l' space 26, // 109 'm' space 26, // 110 'n' space 26, // 111 'o' space 26, // 112 'p' space 55, // 113 'q' ! white 26, // 114 'r' space 26, // 115 's' space 53, // 116 't' < white 54, // 117 'u' > white 26, // 118 'v' space 51, // 119 'w' pink ellipsis 26, // 120 'x' space 26, // 121 'y' space 26, // 122 'z' space 26, // 123 '{' space 26, // 124 '|' space 26, // 125 '}' space 26, // 126 '~' space 26 // 127 ' ' space }; const unsigned char sprite_display_menu::color_cycling[] = { 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255 }; tecnoballz-0.92/src/sprite_font_game.cc0000644000175000017500000000507710711356676017305 0ustar brunobruno/** * @file sprite_font_game.cc * @brief The sprite font used to display a char of the * "LEVEL COMPLETED" string * @date 2007-10-17 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.2 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_font_game.cc,v 1.2 2007/10/29 13:18:54 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_font_game.h" /** * Create a fonte game sprite */ sprite_font_game::sprite_font_game () { clear_sprite_members (); initialize (0, 0, 0, 0, 0, 0); } /** * Release a fonte game sprite */ sprite_font_game::~sprite_font_game () {} /** * Initialize radius, stop coordinate and start y coordinate * @param radius Pointer to sinus table from 0 to 511 * @param x_stop Final x-coordinate * @param y_start First y-coordinate * @param xinc Horizontal speed in pixels * @param yinc Vertical speed in pixel * @param y_stop Final y-coordinate */ void sprite_font_game::initialize (Uint32 radius, Sint32 x_stop, Sint32 y_start, Sint32 xinc, Sint32 yinc, Sint32 y_stop) { current_radius = radius; xcoord_final = x_stop; ycoord_current = y_start; x_inc = xinc; y_inc = yinc; ycoord_final = y_stop; } /** * Character moving */ void sprite_font_game::move () { if (is_enabled) { /* ordinate linear moving */ Sint32 d = ycoord_current; if (d > ycoord_final) { d += y_inc; ycoord_current = d; } /* ordinate sinus moving */ Sint32 a = current_radius + 5; a &= SINUS_MASK; current_radius = a; Sint16 *s = table_sinL + a; a = *s; a *= 10 * resolution; a >>= SINUS_DECA; a = a + d; y_coord = a; /* absciss moving */ if (x_coord != xcoord_final) { x_coord += x_inc; } } clip_coordinates (); } tecnoballz-0.92/src/supervisor_bricks_level.cc0000644000175000017500000004162410720062240020700 0ustar brunobruno/** * @file supervisor_bricks_level.cc * @brief Bricks levels supervisor * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.66 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: supervisor_bricks_level.cc,v 1.66 2007/11/18 16:13:20 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/supervisor_bricks_level.h" #include "../include/handler_resources.h" /** * Create the bricks level supervisor */ supervisor_bricks_level::supervisor_bricks_level () { initialize (); sides_bricks = controller_sides_bricks::get_instance (); tiles_ground = tiles_background::get_instance (); panel_score = right_panel_score::get_instance (); ejectors_corners = controller_ejectors::get_instance (); money_capsules = controller_moneys::get_instance (); power_up_capsules = controller_capsules::get_instance (); gem_stones = controller_gems::get_instance (); bricks = controller_bricks::get_instance (); head_anim = head_animation::get_instance (); ships = controller_ships::get_instance (); magnetic_eyes = controller_magnetic_eyes::get_instance (); bottom_wall = sprite_wall::get_instance (); info_messages = short_info_messages::get_instance (); balls = controller_balls::get_instance (); viewfinders_paddles = controller_viewfinders::get_instance (); paddles = controller_paddles::get_instance (); font_game = controller_font_game::get_instance (); gigablitz = controller_gigablitz::get_instance (); player_indicators = controller_indicators::get_instance (); game_over = controller_game_over::get_instance (); popup_menu = new handler_popup_menu (); sprite_projectile::start_list (); level_number = 1; area_number = 1; gameover_counter = 0; #ifdef UNDER_DEVELOPMENT backgound_index = 0; devel_keyw = false; devel_keyx = false; #endif } /** * Release the bricks level supervisor */ supervisor_bricks_level::~supervisor_bricks_level () { delete popup_menu; delete game_over; delete player_indicators; delete gigablitz; delete font_game; delete paddles; delete viewfinders_paddles; delete balls; delete info_messages; delete bottom_wall; delete magnetic_eyes; delete ships; delete head_anim; delete bricks; delete gem_stones; delete power_up_capsules; delete money_capsules; delete ejectors_corners; delete panel_score; delete tiles_ground; delete sides_bricks; release (); } /** * Initialization of a bricks level */ void supervisor_bricks_level::first_init () { game_screen->clear (); sprites->reset (); area_number = current_player->get_area_number (); level_number = current_player->get_level_number (); #ifndef SOUNDISOFF audio->play_level_music (area_number, level_number); audio->enable_sound (); #endif count_next = 0; next_phase = 0; gameover_counter = 0; if (is_verbose) { std::cout << "supervisor_bricks_level::first_init() area_number:" << area_number << "level_number:" << level_number << " difficulty_level:" << difficulty_level << std::endl; } /* generation of paddles graphics shapes tables */ paddles->create_paddles_sprites (); /* generation of gigablitz graphics shapes tables */ gigablitz->create_gigablitz_sprites (); /* load bitmap of sprites in memory (all other sprites) */ resources->load_sprites_bitmap (); /* * generate the data of the spites */ bottom_wall->create_sprite (sprite_object::BOTTOM_WALL, sprites_bitmap, 0); sprites->add (bottom_wall); bottom_wall->set_coordinates (32 * resolution, 232 * resolution); paddles->initialize_robot (); sides_bricks->initialize (); ejectors_corners->create_ejectors_sprites (); initialize_background (); bricks->add_to_sprites_list(); game_over->create_sprites_list (); balls->create_sprites_list (); ships->create_sprites_list (); magnetic_eyes->create_eyes_list (); money_capsules->create_sprites_list (); power_up_capsules->create_sprites_list (6); gem_stones->create_sprites_list (); font_game->create_sprites_list (); paddles->create_projectiles_list (); player_indicators->create_indicators_sprites (); viewfinders_paddles->create_sprites_list (); popup_menu->first_init (sprites_bitmap); resources->release_sprites_bitmap (); panel_score->first_init (); display->lock_surfaces (); /* initialize controller of the big letters animated composing the word * "game over" */ game_over->first_init (); head_anim->load_bitmap (); init_level (); /* draw ejectors and side walls */ paddles->init_paddles (gigablitz, balls); /* balls initialization */ balls->init ( /* time before the ball leaves paddle, at the level beginning */ level_desc->ball_release_time, /* time before the ball leaves (glue option) */ level_desc->glue_time / difficulty_level, /* time before the ball accelerates */ level_desc->acceleration_delay / difficulty_level, /* time before "tilt" is available */ level_desc->tilt_delay, level_desc->starting_speed); ships->initialise (level_desc->reappearance / difficulty_level, level_desc->ship_appearance_delay1 / difficulty_level, level_desc->ship_appearance_delay2 / difficulty_level, level_desc->ship_appearance_delay3 / difficulty_level, level_desc->ship_appearance_delay4 / difficulty_level, level_desc->ships_strength * difficulty_level); money_capsules->initialize (level_desc->moneys_frequency * difficulty_level, panel_score, player_indicators); /* initialize the object which handles bonus and penalty capsules */ power_up_capsules->initialize ( level_desc->penalties_frequency * difficulty_level, level_desc->malusListe ); gem_stones->initialize (); /* initialize sprite fonts "LEVEL x COMPLETED" */ font_game->initialize (level_number); viewfinders_paddles->initialize (); display->unlock_surfaces (); /* copy the background offscreen to the game offscreen */ if (has_background) { background_screen->blit_to_surface (game_screen); } keyboard->clear_command_keys (); keyboard->set_grab_input (true); info_messages->send_message_request (short_info_messages::ARE_YOU_READY); } /** * Reads the parameters of the current level */ void supervisor_bricks_level::init_level () { level_desc = ptLev_data->get_bricks_levels_params (area_number, level_number); } /** * Main loop in the bricks level * @return */ Uint32 supervisor_bricks_level::main_loop () { Sint32 Ecode = -1; /* * the player has no more lives: Game Over */ if (current_player->get_num_of_lifes () <= 0) { if (gameover_counter == 0) { #ifndef SOUNDISOFF audio->disable_sound (); audio->stop_music (); #endif paddles->disable_all_paddles (); bricks->clr_bricks (); font_game->disable_sprites (); gem_stones->disable_sprites (); power_up_capsules->disable_sprites (); money_capsules->disable_sprites (); balls->disable_sprites (); sprite_projectile::disable_sprites (); info_messages->clear_messages_request (); tiles_ground->set_scroll_type(tiles_background::TILES_SCROLL_GAMEOVER); gameover_counter++; } if (has_background) { info_messages->run (); } display->wait_frame (); head_anim->play (); display->lock_surfaces (); gigablitz->run_in_bricks_levels (); if (has_background) { sprites->clear (); } if (!(random_counter & 0x00f)) { head_anim->start_interference (); } sides_bricks->run (); viewfinders_paddles->run (); ships->move (); draw_tilesmap (); sprites->draw (); if (gameover_counter >= 2) { gameover_counter++; game_over->run (); } if (!bricks->update () && gameover_counter < 2) { gameover_counter = 2; } panel_score->draw_gigablizt_gauge (); player_indicators->display_money_and_reverse (); display->unlock_surfaces (); panel_score->text_refresh (); display->window_update (); if (keyboard->wait_key () && gameover_counter > 60) { current_player = handler_players::get_next_player (current_player, &next_phase, 1); } } /* * game is running! */ else { display->wait_frame (); if (!keyboard->command_is_pressed (handler_keyboard::COMMAND_KEY_PAUSE)) { head_anim->play (); } sides_bricks->run (); display->lock_surfaces (); if (has_background) { sprites->clear (); } bricks->color_cycling (); /* draw or clear bricks * send a money and/or a capsule */ bricks->update (); switch_background (); if (!keyboard->command_is_pressed (handler_keyboard::COMMAND_KEY_PAUSE)) { if (has_background) { info_messages->run (); } gigablitz->run_in_bricks_levels (); /* handle the "less bricks" option */ bricks->less_bricks (); paddles->move_paddles (); if (panel_score->get_bricks_counter () > 0) { paddles->check_if_release_balls (); paddles->fire_projectiles (); } paddles->move_robot (); balls->run_in_bricks_levels (); viewfinders_paddles->run (); sprite_projectile::gestionTir (); ships->move (); magnetic_eyes->move (); money_capsules->move (); power_up_capsules->move_in_bricks_level (); power_up_capsules->check_cheat_keys (); gem_stones->move (); font_game->move (); if (bottom_wall->thecounter < 1) { bottom_wall->disable (); } else { bottom_wall->thecounter--; } panel_score->draw_gigablizt_gauge (); player_indicators->display_money_and_reverse (); } draw_tilesmap (); sprites->draw (); Ecode = popup_menu->run (); display->unlock_surfaces (); panel_score->text_refresh (); display->window_update (); /* * jump to next level or next player */ if (panel_score->get_bricks_counter () == 0) { if (count_next > 0) { count_next++; bool music_finished = false; if (count_next > 350) { music_finished = true; #ifndef SOUNDISOFF music_finished = audio->is_win_music_finished (); #endif } if (count_next > 20000000 || keyboard->wait_key() || music_finished) { sides_bricks->save_state_of_walls (); current_player = handler_players::get_next_player (current_player, &next_phase); #ifndef SOUNDISOFF audio->stop_music (); #endif } balls->disable_sprites (); sprite_projectile::disable_sprites (); } else { font_game->enable (); sprite_projectile::disable_sprites (); balls->disable_sprites (); #ifndef SOUNDISOFF audio->play_win_music (); #endif info_messages->send_message_request (short_info_messages::NEXT_LEVEL); #ifndef SOUNDISOFF audio->disable_sound (); #endif tiles_ground->set_scroll_type(tiles_background::TILES_SCROLL_WIN); count_next = 1; } } } /* escape key to quit the game! */ if (keyboard->command_is_pressed (handler_keyboard::QUIT_TECNOBALLZ) || Ecode == handler_popup_menu::QUIT_TECNOBALLZ) { next_phase = LEAVE_TECNOBALLZ; } if (keyboard->command_is_pressed (handler_keyboard::CAUSE_GAME_OVER) || Ecode == handler_popup_menu::CAUSE_GAME_OVER) { current_player->remove_all_lifes (); } if (keyboard->command_is_pressed (handler_keyboard::QUIT_TO_MAIN_MENU) || Ecode == handler_popup_menu::QUIT_TO_MAIN_MENU) { next_phase = MAIN_MENU; } /* control position music's module */ #ifndef SOUNDISOFF Uint32 phase = audio->get_portion_music_played (); if (phase == handler_audio::LOST_PORTION && phase != audio->get_portion_music_played ()) { info_messages->send_message_request (short_info_messages::YEAH_YOU_WHERE); paddles->release_all_balls (); } #endif return next_phase; } /** * Change the tiles background */ void supervisor_bricks_level::switch_background () { #ifdef UNDER_DEVELOPMENT if (keyboard->key_is_pressed (SDLK_RSHIFT) || keyboard->key_is_pressed (SDLK_LSHIFT) || keyboard->key_is_pressed (SDLK_RCTRL) || keyboard->key_is_pressed (SDLK_LCTRL) || keyboard->key_is_pressed (SDLK_RALT) || !keyboard->key_is_pressed (SDLK_LALT)) { return; } if (keyboard->key_is_pressed (SDLK_w)) { devel_keyw = true; } if (keyboard->key_is_pressed (SDLK_x)) { devel_keyx = true; } if ((keyboard->key_is_released (SDLK_w) && devel_keyw) || (keyboard->key_is_released (SDLK_x) && devel_keyx)) { game_screen->clear (); if (devel_keyw) { devel_keyw = false; if (--backgound_index < 0) { backgound_index = 49; } } if (devel_keyx) { devel_keyx = false; if (++backgound_index > 49) { backgound_index = 0; } } if (is_verbose) { std::cout << ">supervisor_bricks_level::switch_background: " << "backgound_index: " << backgound_index << std::endl; } initialize_background (backgound_index); background_screen->blit_to_surface (game_screen); } if (keyboard->key_is_pressed (SDLK_v)) { head_anim->start_yawn (); } if (keyboard->key_is_pressed (SDLK_b)) { head_anim->start_yawn (); } if (keyboard->key_is_pressed (SDLK_n)) { head_anim->start_interference (); } if (keyboard->key_is_pressed (SDLK_g)) { gigablitz->shoot_paddle (); } /* if(keyboard->key_is_pressed(SDLK_w)) { } if(keyboard->key_is_pressed(SDLK_w)) { keyw = 1; } if(keyboard->key_is_released(SDLK_w) && keyw == 1) { tiles_ground->prev_color(); keyw = 0; } if(keyboard->key_is_released(SDLK_x) && keyx == 1) { tiles_ground->next_color(); keyx = 0; } */ #endif } /** * Initialize the background, draw tiles side bricks and bicks * @param bkg_num tileset number, if negative then the * tilesset number depends on the current level number */ void supervisor_bricks_level::initialize_background (Sint32 bkg_num) { if (is_verbose) { std::cout << ">supervisor_bricks_level::initialize_background() start! " << std::endl; } if (bkg_num < 0) { bkg_num = ((area_number - 1) * 10) + level_number; if (level_number > 5) { bkg_num--; } if (is_verbose) { std::cout << "supervisor_bricks_level::initialize_background() " << "background number: " << bkg_num << std::endl; } } /* initialize and draw the tiles background */ tiles_ground->setup (bkg_num); /* short info messages displayed */ info_messages->initialize (); /* draw shadows of ejectors */ ejectors_corners->draw_shadow (); /* save background under small bricks */ sides_bricks->save_background (); /* draw shadows of small bricks */ sides_bricks->draw_shadows_to_brackground (); /* draw small bricks of the three walls */ sides_bricks->draw_to_brackground (); ejectors_corners->draw (); /* initialize the bricks level */ bricks->first_init (); bricks->initialize (); if (is_verbose) { std::cout << "/supervisor_bricks_level::initialize_background() start! " << std::endl; } } /** * Draw the tiles background */ void supervisor_bricks_level::draw_tilesmap() { if (has_background) { return; } display->unlock_surfaces (); tiles_ground->draw(); info_messages->run (); display->lock_surfaces (); } tecnoballz-0.92/src/sprite_bullet.cc0000644000175000017500000002444010676705465016634 0ustar brunobruno/** * @file sprite_bullet.cc * @brief The bullet sprite from a guardian * @date 2007-02-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.6 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_bullet.cc,v 1.6 2007/09/27 10:51:33 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_bullet.h" /** * Create a bullet sprite */ sprite_bullet::sprite_bullet () { clear_sprite_members (); displacement = 0; flagDepla1 = 0; flagDepla2 = 0; flagDepla3 = 0; flagDepla4 = 0; flagDepla5 = 0; flagDepla6 = 0; flagDepla7 = 0; tir_maxi_x = 303 * resolution; tir_maxi_y = 240 * resolution; tir_minixy = 2 * resolution; } /** * Release a bullet sprite */ sprite_bullet::~sprite_bullet () { } /** * Move the bullet */ void sprite_bullet::move () { if (!is_enabled) { return; } switch (displacement) { case 1: trajectory_01 (); break; case 2: trajectory_02 (); break; case 3: trajectory_03 (); break; case 4: trajectory_04 (); break; case 5: trajectory_05 (); break; case 6: trajectory_06 (); break; case 7: trajectory_07 (); break; case 8: trajectory_08 (); break; case 9: trajectory_09 (); break; case 10: trajectory_10 (); break; case 11: trajectory_11 (); break; case 12: trajectory_12 (); break; } } //------------------------------------------------------------------------------ // weapons: trajectory number 1 //------------------------------------------------------------------------------ void sprite_bullet::trajectory_01 () { y_coord = y_coord + (4 * resolution); Sint32 v = tablesinus[++flagDepla1]; if (v == 99) { flagDepla1 = 0; v = 32; } x_coord = flagDepla2 + (v * resolution); screenOver (tir_minixy); } //------------------------------------------------------------------------------ // weapons: trajectory number 2 //------------------------------------------------------------------------------ void sprite_bullet::trajectory_02 () { flagDepla3 = flagDepla3 + 2; if (tablesinus[flagDepla3] == 99) //end of the table? flagDepla3 = 0; flagDepla2 = flagDepla2 + (4 * resolution); //new position y y_coord = flagDepla2 + (tablesinus[flagDepla3 + 1] * resolution); x_coord = flagDepla1 + (tablesinus[flagDepla3] * resolution); screenOver (tir_minixy); } //------------------------------------------------------------------------------ // weapons: trajectory number 3 //------------------------------------------------------------------------------ void sprite_bullet::trajectory_03 () { y_coord = y_coord + (4 * resolution); screenOver (tir_minixy); } //------------------------------------------------------------------------------ // weapons: trajectory number 4 //------------------------------------------------------------------------------ void sprite_bullet::trajectory_04 () { if (flagDepla5) { if (--flagDepla4 <= 0) { flagDepla4 = flagDepla5; flagDepla5--; flagDepla3 = flagDepla3 + 2; if (tablesinus[flagDepla3] == 99) //end of the table? flagDepla3 = 0; y_coord = flagDepla2 + (tablesinus[flagDepla3 + 1] * resolution); x_coord = flagDepla1 + (tablesinus[flagDepla3] * resolution); } } else { x_coord -= flagDepla6; y_coord += flagDepla7; } screenOver (tir_minixy); } //------------------------------------------------------------------------------ // weapons: trajectory number 5 //------------------------------------------------------------------------------ void sprite_bullet::trajectory_05 () { if (flagDepla1 > 0) { flagDepla1--; y_coord += resolution; } else { x_coord -= flagDepla2; y_coord += flagDepla3; } screenOver (tir_minixy); } //------------------------------------------------------------------------------ // weapons: trajectory number 6 //------------------------------------------------------------------------------ void sprite_bullet::trajectory_06 () { flagDepla3 = flagDepla3 + 2; /* end of the table */ if (tablesinus[flagDepla3] == 99) { flagDepla3 = 0; } /* update y-coordinate */ flagDepla2 = flagDepla2 + (3 * resolution); y_coord = flagDepla2 + (tablesinus[flagDepla3 + 1] * resolution); if (flagDepla2 < (Sint32)(150 * resolution)) { flagDepla1 = flagDepla1 + 2 * resolution; if (paddle_target->x_coord < (Sint32)flagDepla1) { flagDepla1 = flagDepla1 - 4 * resolution; } } x_coord = flagDepla1 + (tablesinus[flagDepla3] * resolution); screenOver (tir_minixy); } //------------------------------------------------------------------------------ // weapons: trajectory number 7 //------------------------------------------------------------------------------ void sprite_bullet::trajectory_07 () { /* update y-coordinate */ y_coord = y_coord + (3 * resolution); if (y_coord < Sint32(150 * resolution)) { x_coord = x_coord + 2 * resolution; if (paddle_target->x_coord < x_coord) { x_coord = x_coord - 4 * resolution; } } screenOver (tir_minixy); } //------------------------------------------------------------------------------ // weapons: trajectory number 8 - infernal circle (circle which grows) //------------------------------------------------------------------------------ void sprite_bullet::trajectory_08 () { flagDepla3 = flagDepla3 + 2; if (flagDepla3 >= 360) flagDepla3 = 0; Sint32 x = tablesinus[flagDepla3] * flagDepla4; Sint32 y = tablecosin[flagDepla3] * flagDepla4; x = x >> 7; y = y >> 7; x_coord = ptguardian->x_coord + ptguardian->canon_xcoord + x; y_coord = ptguardian->y_coord + ptguardian->gard_ycent + y; flagDepla4 += resolution; screenOver (tir_minixy); } /** * Weapon trajectory number 9 - sucker circle (circle which rebounds ) */ void sprite_bullet::trajectory_09 () { flagDepla3 = flagDepla3 + 4; if (flagDepla3 >= 360) { flagDepla3 = 0; } Sint32 r = (16 * resolution); Sint32 x = tablesinus[flagDepla3] * r; Sint32 y = tablecosin[flagDepla3] * r; x = x >> 7; y = y >> 7; x_coord = flagDepla1 + x; y_coord = flagDepla2 + y; flagDepla2 += resolution; if (flagDepla4 > 0) { flagDepla1 += (5 * resolution); if (flagDepla1 > (Sint32)(284 * resolution)) { flagDepla4 = 0; } } else { flagDepla1 -= (5 * resolution); if (flagDepla1 < (Sint32)(-80 * resolution)) { flagDepla4 = 1; } } screenStop (tir_minixy); } //------------------------------------------------------------------------------ // weapons: trajectory number 10 - elipse //------------------------------------------------------------------------------ void sprite_bullet::trajectory_10 () { flagDepla3 = flagDepla3 + 6; if (flagDepla3 >= 360) flagDepla3 -= 360; Sint32 ray_x = flagDepla4; Sint32 ray_y = ray_x - (3 * resolution); if (--flagDepla5 <= 0) { flagDepla5 = 3; flagDepla4 += resolution; } Sint32 x = tablesinus[flagDepla3] * ray_x; Sint32 y = tablecosin[flagDepla3] * ray_y; x = x >> 7; y = y >> 7; x_coord = flagDepla1 + x; y_coord = flagDepla2 + y; flagDepla2 += 3 * resolution; screenOver (tir_minixy); } //------------------------------------------------------------------------------ // weapons: trajectory number 11 - triangle I //------------------------------------------------------------------------------ void sprite_bullet::trajectory_11 () { flagDepla3 = flagDepla3 + 4; if (flagDepla3 >= 360) flagDepla3 -= 360; Sint32 r = (11 * resolution); Sint32 x = tablesinus[flagDepla3] * r; Sint32 y = tablecosin[flagDepla3] * r; x = x >> 7; y = y >> 7; x_coord = flagDepla1 + x; y_coord = flagDepla2 + y; flagDepla2 += (resolution * 3); screenOver (tir_minixy); } //------------------------------------------------------------------------------ // weapons: trajectory number 12 - triangle II //------------------------------------------------------------------------------ void sprite_bullet::trajectory_12 () { flagDepla3 = flagDepla3 + 4; if (flagDepla3 >= 360) flagDepla3 -= 360; Sint32 r = (sprite_width * resolution); Sint32 x = tablesinus[flagDepla3] * r; Sint32 y = tablecosin[flagDepla3] * r; x = x >> 7; y = y >> 7; x_coord = flagDepla1 + x; y_coord = flagDepla2 + y; flagDepla1 += flagDepla4; flagDepla2 += flagDepla5; screenOver (tir_minixy); } //------------------------------------------------------------------------------ // weapons: overflow test //------------------------------------------------------------------------------ void sprite_bullet::screenOver (Sint32 vmini) { if (x_coord > tir_maxi_x || x_coord < vmini || y_coord < vmini || y_coord > tir_maxi_y) is_enabled = false; } //------------------------------------------------------------------------------ // weapons: overflow test //------------------------------------------------------------------------------ void sprite_bullet::screenStop (Sint32 vmini) { if (y_coord > tir_maxi_y) { is_enabled = false; } else { if (y_coord < vmini) y_coord = vmini; if (x_coord > tir_maxi_x) x_coord = tir_maxi_x; else { if (x_coord < vmini) x_coord = vmini; } } } tecnoballz-0.92/src/sprite_ball.cc0000644000175000017500000003271310711356675016254 0ustar brunobruno/** * @file sprite_ball.cc * @brief The ball sprite * @date 2007-10-01 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.22 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_ball.cc,v 1.22 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_ball.h" /** * Create the ball sprite */ sprite_ball::sprite_ball () { clear_sprite_members (); once_init (0, 0, (sprite_paddle *) NULL, velocities_speed_1, 0); } /** * Release the ball sprite */ sprite_ball::~sprite_ball () {} bool sprite_ball::is_collisions_point_initialized = false; /** * Correct the collisions point of ball adapted from * resolution */ void sprite_ball::init_collisions_points () { if (is_collisions_point_initialized) { return; } is_collisions_point_initialized = true; for (Uint32 i = 0; i < 8; i++) { brick_collision_points_1[i] *= resolution; brick_collision_points_2[i] *= resolution; brick_collision_points_3[i] *= resolution; } } /** * perform some initializations * @param start Time before the ball leaves the paddle (first time) * @param speed Time before the ball accelerates * @param paddle Default paddle * @param table Speed of the ball from 1 to 4 * @param w Width of a brick in pixels */ void sprite_ball::once_init (Sint32 start, Sint32 speed, sprite_paddle * paddle, Sint16 * table, Sint32 w) { start_delay = start; accelerate_delay = speed; initial_velocities = table; disable (); sticky_paddle_num = 0; start_delay_counter = 0; brick_width = w; set_initial_values (paddle); } /** * Restarts the ball * @param paddle pointer to a paddle sprite */ void sprite_ball::starts_again (sprite_paddle * paddle) { enable (); start_delay_counter = start_delay; sticky_paddle_num = paddle->get_paddle_number (); set_initial_values (paddle); select_image (); } /** * Remove the ball */ void sprite_ball::remove (sprite_paddle * paddle) { disable (); sticky_paddle_num = 0; start_delay_counter = 0; set_initial_values (paddle); select_image (); } /** * Set initial values of the ball * @param paddle pointer to a paddle sprite */ void sprite_ball::set_initial_values (sprite_paddle * paddle) { accelerate_delay_counter = accelerate_delay; collision_width = WIDTH_1 * resolution; collision_height = WIDTH_1 * resolution; direction = 0; previous_direction = direction; change_direction_count = 0; paddle_touched = paddle; stick_paddle = paddle; velocities = initial_velocities; brick_collision_points = brick_collision_points_1; strength1 = 1; strength2 = brick_width; ejector_delay = 0; ejector_table = NULL; tilt_delay_counter = 0; viewfinder_direction = 1; viewfinder_delay = 1; size_id = SIZE_1; type = NORMAL; last_hited_wall = 0; } /** * Initialize a first ball in a level sticked on the paddle * @param w Width of the paddle */ void sprite_ball::init_first_ball (Sint32 w) { enable (); sprite_paddle *paddle = stick_paddle; starts_again (paddle); x_coord = paddle->get_x_coord () + ((w >> 1) - ((collision_width >> 1) + 1)); y_coord = paddle->get_y_coord () - collision_height - 1; } /** * Disable sticked ball */ void sprite_ball::disable_stick () { sticky_paddle_num = 0; start_delay_counter = 0; } /** * Return speed ball * @param speed Speed of the ball from 1 to 4 * @return Pointer to a displacement offsets table */ Sint16 * sprite_ball::get_velocities (Sint32 speed) { switch (speed) { case 1: return velocities_speed_1; case 2: return velocities_speed_2; case 3: return velocities_speed_3; case 4: return velocities_speed_4; } return velocities_speed_1; } /** * Return the last touched paddle * @return a pointer to a paddle sprite */ sprite_paddle * sprite_ball::get_last_paddle_touched () { return paddle_touched; } /** * Duplicate this ball from another ball * @param ball ball template * @param angle angle from 0 to 63 */ void sprite_ball::duplicate_from (sprite_ball * ball, Uint32 angle) { is_enabled = true; x_coord = ball->x_coord; y_coord = ball->y_coord; direction = angle; sticky_paddle_num = 0; tilt_delay_counter = 0; size_id = ball->size_id; type = ball->type; collision_width = ball->collision_width; collision_height = ball->collision_height; paddle_touched = ball->paddle_touched; stick_paddle = ball->stick_paddle; velocities = ball->velocities; brick_collision_points = ball->brick_collision_points; strength1 = ball->strength1; strength2 = ball->strength2; select_image (); } /** * Enable the ball power 1 */ void sprite_ball::set_power_1 () { type = POWER_1; select_image (); } /** * Enable the ball power 2 */ void sprite_ball::set_power_2 () { type = POWER_2; select_image (); } /** * Enable the ball size */ void sprite_ball::set_size_2 () { strength1 = 2; strength2 = brick_width * 2; collision_width = WIDTH_2 * resolution; collision_height = WIDTH_2 * resolution; size_id = SIZE_2; brick_collision_points = brick_collision_points_2; select_image (); } /** * Enable the ball size 3 */ void sprite_ball::set_size_3 () { strength1 = 3; strength2 = brick_width * 3; collision_width = WIDTH_3 * resolution; collision_height = WIDTH_3 * resolution; size_id = SIZE_3; brick_collision_points = brick_collision_points_3; select_image (); } /** * Set the fastest speed */ void sprite_ball::set_maximum_speed () { velocities = velocities_speed_3; } /** * Enable a ball on a ejector * @param id Ejector identifier from 0 to 3 * @param delay Time delay before the ejection of the ball */ void sprite_ball::enbale_on_ejector (Uint32 id, Uint32 delay) { is_enabled = true; id &= 3; ejector_delay = delay; ejector_table = ball_ejectors[id]; x_coord = ejector_coords[id].x_coord; y_coord = ejector_coords[id].y_coord; /* the ball's motionless */ direction = 64; } /** * Set the ball on an ejector * @param id Ejector identifier from 0 to 3 * @param delay Time delay before the ejection of the ball */ void sprite_ball::set_on_ejector (Uint32 id, Uint32 delay) { id &= 3; ejector_table = ball_ejectors[id]; ejector_delay = delay; direction = 64; current_player->add_score (10); #ifndef SOUNDISOFF audio->play_sound (handler_audio::ECJECTOR_IN); #endif } /** * Select the ball image */ void sprite_ball::select_image () { frame_index = size_id + type; set_image (frame_index); } /** * Accelerate the ball */ void sprite_ball::accelerate () { if (--accelerate_delay_counter > 1) { return; } accelerate_delay_counter = accelerate_delay; if (velocities == velocities_speed_1) { velocities = velocities_speed_2; return; } if (velocities == velocities_speed_2) { velocities = velocities_speed_3; return; } if (velocities == velocities_speed_3) { velocities = velocities_speed_4; } } /** Collision points of the ball 1 with a brick */ Sint32 sprite_ball::brick_collision_points_1[8] = { 5, 3, 3, 0, 0, 3, 3, 5 }; /** Collision points of the ball 2 with a brick */ Sint32 sprite_ball::brick_collision_points_2[8] = { 7, 4, 4, 0, 0, 4, 4, 7 }; /** Collision points of the ball 3 with a brick */ Sint32 sprite_ball::brick_collision_points_3[8] = { 9, 5, 5, 0, 0, 5, 5, 9 }; /* directions of a ball from 0 to 60 * 16 * 20/\ 12 * 24 || 08 * 28 || 04 * 32<=====64=====> 00 * 36 || 60 * 40 || 56 * 44\/52 * 48 */ /** Displacement offsets of speed 1 */ Sint16 sprite_ball::velocities_speed_1[] = { /* 0 */ +2, 0, /* 4 */ +2, -1, /* 8 */ +2, -2, /* 12 */ +1, -2, /* 16 */ 0, -2, /* 20 */ -1, -2, /* 24 */ -2, -2, /* 28 */ -2, -1, /* 32 */ -2, 0, /* 36 */ -2, +1, /* 40 */ -2, +2, /* 44 */ -1, +2, /* 48 */ 0, +2, /* 52 */ +1, +2, /* 56 */ +2, +2, /* 60 */ +2, +1, /* 64 */ 0, 0 }; Sint16 sprite_ball::velocities_speed_2[] = { 3, 0, 3, -1, 2, -2, 1, -3, 0, -3, -1, -3, -2, -2, -3, -1, -3, 0, -3, 1, -2, 2, -1, 3, 0, 3, 1, 3, 2, 2, 3, 1, 0, 0}; Sint16 sprite_ball::velocities_speed_3[] = { 4, 0, 4, -1, 3, -3, 1, -4, 0, -4, -1, -4, -3, -3, -4, -1, -4, 0, -4, 1, -3, 3, -1, 4, 0, 4, 1, 4, 3, 3, 4, 1, 0, 0}; Sint16 sprite_ball::velocities_speed_4[] = { 5, 0, 5, -2, 4, -4, 2, -5, 0, -5, -2, -5, -4, -4, -5, -2, -5, 0, -5, 2, -4, 4, -2, 5, 0, 5, 2, 5, 4, 4, 5, 2, 0, 0}; /** Coordinates of the balls on the ejectors */ ball_ejector_coords sprite_ball::ejector_coords[] = { /* 1: top-left */ {8, 8} , /* 3: bottom-left */ {8, 3} , /* 4: bottom-right */ {3, 3} , /* 2: top-right */ {3, 8} }; /** Possible directions of a ball when * a player activates the tilt */ const Sint32 sprite_ball::tilt_directions[16][16] = { {4, 4, 8, 12, 16, 20, 24, 28, 28, 36, 40, 44, 48, 52, 56, 60}, {8, 8, 8, 12, 16, 20, 24, 28, 28, 40, 40, 44, 48, 52, 56, 60}, {4, 4, 12, 12, 16, 20, 24, 28, 28, 36, 44, 44, 48, 52, 56, 60}, {4, 4, 8, 16, 16, 20, 24, 28, 28, 36, 40, 48, 48, 52, 56, 60}, {4, 4, 8, 12, 20, 20, 24, 28, 28, 36, 40, 44, 52, 52, 56, 60}, {4, 4, 8, 12, 16, 24, 24, 28, 28, 36, 40, 44, 48, 56, 56, 60}, {4, 4, 8, 12, 16, 20, 20, 28, 28, 36, 40, 44, 48, 52, 60, 60}, {4, 4, 8, 12, 16, 20, 24, 24, 36, 36, 40, 44, 48, 52, 56, 56}, {4, 4, 8, 12, 16, 20, 24, 28, 28, 36, 40, 44, 48, 52, 56, 60}, {8, 8, 8, 12, 16, 20, 24, 28, 28, 40, 40, 44, 48, 52, 56, 60}, {4, 4, 12, 12, 16, 20, 24, 28, 28, 36, 44, 44, 48, 52, 56, 60}, {4, 4, 8, 16, 16, 20, 24, 28, 28, 36, 40, 40, 48, 52, 56, 60}, {4, 4, 8, 12, 12, 20, 24, 28, 28, 36, 40, 44, 44, 52, 56, 60}, {4, 4, 8, 12, 16, 24, 24, 28, 28, 36, 40, 44, 48, 56, 56, 60}, {4, 4, 8, 12, 16, 20, 20, 28, 28, 36, 40, 44, 48, 52, 52, 60}, {4, 4, 8, 12, 16, 20, 24, 24, 36, 36, 40, 44, 48, 52, 56, 56} }; /** Directions possible that a ball can set when it leave * the top-left ejector */ Sint32 sprite_ball::ball_ejector_1[] = { 52, 56, 60, 60, 52, 56, 60, 60, 52, 52, 56, 52, 52, 60, 56, 52, 56, 56 }; /** Directions possible that a ball can set when it leave * the bottom-left ejector */ Sint32 sprite_ball::ball_ejector_2[] = { 8, 4, 12, 12, 8, 4, 4, 12, 8, 4, 12, 4, 8, 12, 4, 8, 12, 4, 4 }; /** Directions possible that a ball can set when it leave * the bottom-right ejector */ Sint32 sprite_ball::ball_ejector_3[] = { 20, 28, 24, 20, 20, 28, 28, 24, 20, 28, 24, 24, 28, 28, 20, 20, 24, 24, 28 }; /** Directions possible that a ball can set when it leave * the top-right ejector */ Sint32 sprite_ball::ball_ejector_4[] = { 36, 44, 40, 36, 36, 44, 44, 40, 40, 36, 44, 40, 40, 36, 36, 44, 44, 40, 36 }; /** Pointers of directions possible that a ball can * set when it leave one a ejector */ Sint32 * sprite_ball::ball_ejectors[4] = { ball_ejector_1, ball_ejector_2, ball_ejector_3, ball_ejector_4 }; tecnoballz-0.92/src/configfile.cc0000644000175000017500000003333710720302437016047 0ustar brunobruno/** * @file configfile.cc * @brief Config file handler * @created 2005-01-22 * @date 2007-11-19 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.30 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: configfile.cc,v 1.30 2007/11/19 12:44:15 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/configfile.h" #include "../include/handler_display.h" #include "../include/handler_audio.h" #include "../include/handler_players.h" #include #include #include const char * configfile::language_to_string[MAX_OF_LANGUAGES] = { "en", "fr" }; /** * Create object */ configfile::configfile () { thePlayers[0] = &thePlayer1[0]; thePlayers[1] = &thePlayer2[1]; thePlayers[2] = &thePlayer3[2]; thePlayers[3] = &thePlayer4[3]; thePlayers[4] = &thePlayer5[4]; thePlayers[5] = &thePlayer6[5]; for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) { char *p = thePlayers[i]; for (Uint32 j = 0; j < 8; j++) { p[j] = 0; } } resetvalue (); } /** * Destroy object */ configfile::~configfile () { } /** * Reset all values */ void configfile::resetvalue () { #ifndef SOUNDISOFF handler_audio::is_audio_enable = 1; #endif resolution = 2; has_background = false; is_verbose = false; handler_display::optionfull = 1; difficulty_level = DIFFICULTY_NORMAL; initial_num_of_lifes = 5; number_of_players = 1; char *user = getenv ("USER"); if (user != NULL) { user = stringname; } for (Uint32 i = 0; i < 6; i++) { strncpy (thePlayers[i], user, 6); } language = LANGUAGE_EN; absolute_mouse_positioning = false; } /** * Display values */ void configfile::configinfo () { bool audio; #ifndef SOUNDISOFF audio = handler_audio::is_audio_enable; #else audio = false; #endif fprintf (stdout, " \n" "- optionfull : %i\n- is_audio_enable: %i\n- resolution:%i\n" "- is_verbose: %i\n difficulty_level : %i\n", handler_display::optionfull, audio, resolution, is_verbose, difficulty_level); } /** * Check if config directory exists; if not create it and set config_dir */ bool configfile::check_and_create_dir () { #ifdef _WIN32 /* opendir don't exist on windows * create directory if not exist */ MKDIR (config_dir, S_IRWXU); #else /* test and create .tlkgames */ if (!opendir (config_dir)) { fprintf (stderr, "couldn't find/open config directory '%s'\n", config_dir); fprintf (stderr, "attempting to create it... "); MKDIR (config_dir, S_IRWXU); if (!opendir (config_dir)) { fprintf (stderr, "failed\n"); return false; } else { fprintf (stderr, "ok\n"); } } #endif return true; } /** * Load configuration file in "~/.tlkgames/tecnoballz.conf" */ void configfile::load () { //reset all values resetvalue (); /* generate user directory name */ #ifdef _WIN32 _snprintf (config_dir, sizeof (config_dir) - 1, "%s/%s", (getenv ("HOME") ? getenv ("HOME") : "."), CONFIG_DIR_NAME); #else snprintf (config_dir, sizeof (config_dir) - 1, "%s/%s", (getenv ("HOME") ? getenv ("HOME") : "."), CONFIG_DIR_NAME); #endif /* read configuration file from a user directory */ FILE *pfile = NULL; sprintf (configname, "%s/%s", config_dir, CONFIG_FILE_NAME); pfile = fopen_data (configname, "r"); if (pfile == NULL) { return; } lisp_stream_t stream; lisp_object_t *root_obj = NULL; lisp_stream_init_file (&stream, pfile); root_obj = lisp_read (&stream); if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR) { fprintf (stderr, "configfile::loadconfig() / conf parsing failed\n"); return; } if (strcmp (lisp_symbol (lisp_car (root_obj)), "tecnoballz-config") != 0) { fprintf (stderr, "configfile::loadconfig() / conf parsing failed\n"); return; } LispReader reader (lisp_cdr (root_obj)); std::string ptStr; if (!reader.read_string ("lang", &ptStr)) { language = LANGUAGE_EN; } else { if (ptStr == "fr") { language = LANGUAGE_FR; } else { language = LANGUAGE_EN; } } if (!reader.read_bool ("fullscreen", &handler_display::optionfull)) { handler_display::optionfull = -1; } #ifndef SOUNDISOFF if (!reader.read_bool ("sound", &handler_audio::is_audio_enable)) { handler_audio::is_audio_enable = true; } #endif if (!reader.read_bool ("verbose", &is_verbose)) { is_verbose = false; } if (!reader.read_bool ("absolute_mouse", &absolute_mouse_positioning)) { absolute_mouse_positioning = false; } /* read window resolution: 1 = 320*240; 2 = 640*480 */ Sint32 res = 0; if (!reader.read_int ("resolution", &res)) { res = 2; } resolution = res; if (resolution < 1 || resolution > 2) { resolution = 2; } if (resolution == 2) { has_background = false; } else { has_background = true; } has_background = false; /* read number of lifes from 1 to 9 */ if (!reader.read_int ("lifes", &initial_num_of_lifes)) { initial_num_of_lifes = 5; } if (initial_num_of_lifes < 1 || initial_num_of_lifes > 9) { initial_num_of_lifes = 5; } /* read difficulty DIFFICULTY_EASY, DIFFICULTY_NORMAL, * DIFFICULTY_MEDIUM or DIFFICULTY_HARD */ if (!reader.read_int ("difficulty", &difficulty_level)) { difficulty_level = DIFFICULTY_NORMAL; } if (difficulty_level < DIFFICULTY_EASY || difficulty_level > DIFFICULTY_HARD) { difficulty_level = DIFFICULTY_NORMAL; } /* read number of players from 1 to 6 */ if (!reader.read_int ("players", &number_of_players)) { number_of_players = handler_players::MAX_OF_PLAYERS; } if (number_of_players < 1 || number_of_players > (Sint32)handler_players::MAX_OF_PLAYERS) { number_of_players = 1; } /* read players names */ std::string sName (6, ' '); char cName[8] = { "......." }; for (Uint32 i = 0; i < 6; i++) { sprintf (cName, "player%01d", i + 1); if (reader.read_string (cName, &sName)) { strncpy (thePlayers[i], sName.c_str (), 6); } } lisp_free (root_obj); #ifdef TECNOBALLZ_GP2X resolution = 1; #endif } /** * Return current player name, which read from config file * @param playernum Player number from 0 to 5 * @return Pointer to a player name */ char * configfile::get_player_name (Uint32 playernum) { if (playernum >= handler_players::MAX_OF_PLAYERS) { playernum = handler_players::MAX_OF_PLAYERS - 1; } return thePlayers[playernum]; } /** * Set player name * @param playernum Player number from 0 to 5 * @param name Pointer to a string */ void configfile::set_player_name (Uint32 playernum, char *name) { if (playernum >= handler_players::MAX_OF_PLAYERS) { playernum = handler_players::MAX_OF_PLAYERS - 1; } strncpy (thePlayers[playernum], name, 6); } /* * Return current language * @return "en" or fr */ const char * configfile::get_language () { return language_to_string[language]; } /** * Save config file "~/.tlkgames/tecnoballz.conf" */ void configfile::save () { bool audio; #ifndef SOUNDISOFF audio = handler_audio::is_audio_enable; #else audio = false; #endif if (!check_and_create_dir ()) { return; } FILE *config = fopen_data (configname, "w"); if (config) { fprintf (config, "(tecnoballz-config\n"); fprintf (config, "\t;; the following options can be set to #t or #f:\n"); fprintf (config, "\t(fullscreen %s)\n", handler_display::optionfull ? "#t" : "#f"); fprintf (config, "\t(sound %s)\n", audio ? "#t" : "#f"); fprintf (config, "\t(verbose %s)\n", is_verbose ? "#t" : "#f"); fprintf (config, "\t(absolute_mouse %s)\n", absolute_mouse_positioning ? "#t" : "#f"); fprintf (config, "\n\t;; window size 1 (low-res) or 2 (high-res):\n"); fprintf (config, "\t(resolution %d)\n", resolution); fprintf (config, "\n\t;; difficulty 1 (easy), 2 (hard), 3 (madness) or 4 (suicidal)\n"); fprintf (config, "\t(difficulty %d)\n", difficulty_level); fprintf (config, "\n\t;; number of lifes (1 to 9)\n"); fprintf (config, "\t(lifes %d)\n", initial_num_of_lifes); fprintf (config, "\n\t;; number of players (1 to 6)\n"); fprintf (config, "\t(players %d)\n", number_of_players); fprintf (config, "\n\t;; players names\n"); for (Uint32 i = 0; i < handler_players::MAX_OF_PLAYERS; i++) { fprintf (config, "\t(player%i \"%s\")\n", i + 1, thePlayers[i]); } fprintf (config, "\n\t;; language en or fr\n"); fprintf (config, "\t(lang "); switch (language) { case LANGUAGE_FR: fprintf (config, "\"fr\")\n"); break; default: fprintf (config, "\"en\")\n"); break; } fprintf (config, ")\n"); } } /** * Open a file * @param fname * @param fmode * @return */ FILE * configfile::fopen_data (const char *fname, const char *fmode) { FILE *fi; fi = fopen (fname, fmode); if (fi == NULL) { fprintf (stderr, "configfile::fopen_data(): Warning: Unable " "to open the file \"%s\" ", fname); if (strcmp (fmode, "r") == 0) { fprintf (stderr, "for read!!!\n"); } else if (strcmp (fmode, "w") == 0) { fprintf (stderr, "for write!!!\n"); } } return (fi); } /** * Scan command line arguments * @param arg_count the number of arguments * @param arg_values he command line arguments * @return FALSE if exit, TRUE otherwise */ Sint32 configfile::scan_arguments (Sint32 arg_count, char **arg_values) { Sint32 i; for (i = 1; i < arg_count; i++) { if (*arg_values[i] != '-') { continue; } if (!strcmp (arg_values[i], "-h") || !strcmp (arg_values[i], "--help")) { printf ("\noptions:\n"); printf ("-h, --help print Help (this message) and exit\n"); printf ("--version print version information and exit\n"); printf ("--full full screen\n"); printf ("--320 game run in a 320*200 window\n"); printf ("--verbose verbose mode\n"); printf ("--nosound force no sound\n"); printf ("--------------------------------------------------------------\n"); printf ("keys recognized during the game:\n"); printf ("CTRL+S enable/disable sound\n"); printf ("CTRL+D enable/disable music\n"); printf ("CTRL+F enable/disable sound effects\n"); printf ("CTRL+X finish the play current\n"); printf ("CTRL+Q return to the main menu\n"); printf ("CTRL+ESC quit TecnoballZ\n"); printf ("P enable/disable pause\n"); printf ("F full screen/window mode\n"); printf ("\n"); return 0; } if (!strcmp (arg_values[i], "--version")) { printf (TECNOBALLZ_VERSION); printf ("\n"); printf ("copyright (c) 1991-2007 TLK Games\n"); printf ("website: http://linux.tlk.fr/games/TecnoballZ/\n"); return 0; } if (!strcmp (arg_values[i], "--full")) { handler_display::optionfull = true; continue; } if (!strcmp (arg_values[i], "--window")) { handler_display::optionfull = false; continue; } if (!strcmp (arg_values[i], "--verbose") || !strcmp (arg_values[i], "-v")) { is_verbose = true; continue; } if (!strcmp (arg_values[i], "--320")) { resolution = 1; continue; } if (!strcmp (arg_values[i], "--640")) { resolution = 2; continue; } if (!strcmp (arg_values[i], "--nosync")) { handler_display::optionsync = false; continue; } #ifndef SOUNDISOFF if (!strcmp (arg_values[i], "--sound")) { handler_audio::is_audio_enable = true; continue; } if (!strcmp (arg_values[i], "--nosound")) { handler_audio::is_audio_enable = false; continue; } #endif /* use 4 colors background in 640x480 */ if (!strcmp (arg_values[i], "--bg4")) { force_4_colors_tiles = true; continue; } #ifdef UNDER_DEVELOPMENT /* start at brick or guard level */ if (!strcmp (arg_values[i], "--guard")) { arg_jumper = 3; continue; } if (!strcmp (arg_values[i], "--brick")) { arg_jumper = 1; continue; } #endif } return 1; } char configfile::stringname[7] = "YANIS "; tecnoballz-0.92/src/sprite_capsule.cc0000644000175000017500000002274710711356675017004 0ustar brunobruno/** * @file sprite_capsule.cc * @brief The capsule sprite which contains a bonus or a penalty * @date 2007-09-13 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.16 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_capsule.cc,v 1.16 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_capsule.h" /** * Create a caspsule sprite */ sprite_capsule::sprite_capsule () { clear_sprite_members (); towards = 0; capsule_identifier = 0; paddle = NULL; current_cycling = &sprite_object::cycling_01[0]; } /** * Release a caspsule */ sprite_capsule::~sprite_capsule () { } /** * Perform some initializations */ void sprite_capsule::init_members () { x_maximum = screen_width - ((64 + 16) * resolution); x_minimum = 3 * resolution; y_maximum = screen_height - 10 * resolution; y_minimum = 0 * resolution; /* speed of the animation */ frame_period = 6; /* time delay before each image */ frame_delay = 1; set_draw_method (sprite_object::DRAW_CAPSULE); } /** * Initialize a new indicator capsule (life or reserver) * @param brick a pointer to the brick which touched by a ball * @param id capsule identifier */ void sprite_capsule::enable_indicator_capsule (Uint32 id) { set_new_capsule (id, &gagdetBrik[0], 0, 0, NULL); } /** * Initialize a new bonus or penalty capsule from a brick * @param brick a pointer to the brick which touched by a ball * @param id capsule identifier */ void sprite_capsule::enable_capsule (brick_redraw * brick, Uint32 id) { set_new_capsule (id, &gagdetBrik[0], brick->xcoord_collision, brick->ycoord_collision, brick->paddle); } /** * Initialize a new bonus or penalty capsule from a ball * @param ball a pointer to the ball sprite which destroyed * the enemy ship * @param id capsule identifier */ void sprite_capsule::enable_capsule (sprite_ball * ball, Uint32 id) { set_new_capsule (id, &gagdetBrik[0], ball->get_x_coord (), ball->get_y_coord (), ball->get_last_paddle_touched ()); } /** * Initialize a new bonus or penalty capsule from a projectile * @param blast a pointer to the projectile sprite which * destroyed the enemy ship * @param id capsule identifier */ void sprite_capsule::enable_capsule (sprite_projectile * blast, Uint32 id) { set_new_capsule (id, &gagdetBrik[0], blast->get_x_coord (), blast->get_y_coord (), blast->paddle); } /** * Initialize a new bonus or penalty capsule from a ball * @param ball a pointer to the ball sprite which touched the guardian * @param id capsule identifier */ void sprite_capsule::enable_guardian_capsule (sprite_ball * ball, Uint32 id) { set_new_capsule (id, &gagdetGuar[0], ball->get_x_coord (), ball->get_y_coord (), ball->get_last_paddle_touched ()); } /** * Set a new bonus or penalty capsule * @param id capsule identifier * @param frames frames index list * @param xcoord x-coordinate of the capsule * @param ycoord y-coordinate of the capsule * @param pad a pointer to a sprite capsule */ void sprite_capsule::set_new_capsule (Uint32 id, const Sint16 *frames, Uint32 xcoord, Uint32 ycoord, sprite_paddle *pad) { if (ENABLE_HUGELY_OPTIONS == id || CHANCE == id) { set_draw_method (sprite_object::DRAW_CAPSULE); } else { set_draw_method (sprite_object::DRAW_WITH_TABLES); } capsule_identifier = id; x_coord = xcoord; y_coord = ycoord; paddle = pad; if (NULL != paddle) { towards = paddle->get_paddle_number (); } else { towards = 0; } id = id >> 1; random_counter += id; Sint32 index = frames[id]; if (index < 0) { std::cerr << "sprite_capsule::set_new_capsule() " << "index " << "is not used!" << std::endl; return; } enable_capsule (index); } /** * Set a new capsule in the shop * @param id capsule indentifier */ void sprite_capsule::set_in_shop (Uint32 id) { if (capsule_identifier == id) { return; } capsule_identifier = id; id = id >> 1; random_counter += id; Sint32 i = gagdetBrik[id]; if (i == NO_IMAGE) // empty code, no gaget code ? { is_enabled = false; } else { enable_capsule (i); } } void sprite_capsule::enable_capsule (Uint32 index) { is_enabled = true; frame_index_min = index; frame_index = index; index += NUM_OF_IMAGES - 1; frame_index_max = index; set_image (frame_index); } /** * Clone this capsule from another * @param capsule capsule source */ void sprite_capsule::clone_from_capsule (sprite_capsule * capsule) { capsule_identifier = capsule->capsule_identifier; frame_index_min = capsule->frame_index_min; frame_index = capsule->frame_index; frame_index_max = capsule->frame_index_max; set_image (frame_index); } /** * Return the identifier of the capsule * @return identifier of the capsule */ Uint32 sprite_capsule::get_id () { return capsule_identifier; } /** * Displacement and collision of the capsule * @return the pointer on the paddle object which * was touched by the capsule or NULL if no collision */ sprite_paddle * sprite_capsule::move () { if (!is_enabled) { return NULL; } switch (towards) { case controller_paddles::BOTTOM_PADDLE: y_coord += resolution; if (y_coord < y_maximum) { if (collision (paddle)) { is_enabled = false; current_player->add_score (20); return paddle; } } else { is_enabled = false; } break; case controller_paddles::RIGHT_PADDLE: x_coord += resolution; if (x_coord < x_maximum) { if (collision (paddle)) { is_enabled = false; current_player->add_score (20); return paddle; } } else { is_enabled = false; } break; case controller_paddles::TOP_PADDLE: y_coord -= resolution; if (y_coord > y_minimum) { if (collision (paddle)) { is_enabled = false; current_player->add_score (20); return paddle; } } else { is_enabled = false; } break; /* left paddle */ case controller_paddles::LEFT_PADDLE: x_coord -= resolution; if (x_coord > x_minimum) { if (collision (paddle)) { is_enabled = false; current_player->add_score (20); return paddle; } } else { is_enabled = false; } break; } return NULL; } /** * Pointer on the images of the animation of capsules * used in the bricks level */ const Sint16 sprite_capsule::gagdetBrik[] = { /* unused */ NO_IMAGE, IMAGE_GLUE, /* unused */ NO_IMAGE, IMAGE_FIRE_POWER_1, IMAGE_FIRE_POWER_2, IMAGE_SHRINK_PADDLE, IMAGE_EXPAND_PADDLE, IMAGE_LOSE_A_LIFE, IMAGE_EXTRA_LIFE, IMAGE_EXTRA_BALLS, IMAGE_MULTI_BALLS, IMAGE_POWER_BALL_1, IMAGE_POWER_BALL_2, IMAGE_INVERSE_CONTROL, /* rebuild wall (used in ship only) */ NO_IMAGE, /* increase the speed of the balls to the maximum * not capsule */ NO_IMAGE, /* enable paddle 1 (not capsule) */ NO_IMAGE, /* enable paddle 2 (not capsule) */ NO_IMAGE, /* enable paddle 3 (not capsule) */ NO_IMAGE, /* enable paddle 4 (not capsule) */ NO_IMAGE, IMAGE_BALL_SIZE_2, IMAGE_BALL_SIZE_3, IMAGE_CHANCE, IMAGE_ENABLE_HUGELY_OPTIONS, /* set the price to 1 (not capsule) */ NO_IMAGE, IMAGE_BOTTOM_WALL, IMAGE_ROBOT_PADDLE, IMAGE_BALLS_CONTROL, /* enable the magnetic eye (not capsule) */ NO_IMAGE, /* less-bricks option (used in ship only) */ NO_IMAGE, /* informations (used in ship only) */ NO_IMAGE, /* shop exit (used in ship only) */ NO_IMAGE }; /** * Pointer on the images of the animation of capsules * used in the guards level */ const Sint16 sprite_capsule::gagdetGuar[] = { /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, IMAGE_PADDLE_INVINCIBILITY, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ IMAGE_EXTRA_LIFE, /* unused */ NO_IMAGE, IMAGE_MULTI_BALLS, IMAGE_BALL_SIZE_2, IMAGE_BALL_SIZE_3, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE, /* unused */ NO_IMAGE }; tecnoballz-0.92/src/handler_levels.cc0000644000175000017500000007330110671704020016723 0ustar brunobruno/** * @file handler_levels.cc * @brief Levels handler * @created 2004-04-06 * @date 2007-03-06 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.2 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_levels.cc,v 1.2 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ using namespace std; #include "../include/handler_levels.h" #include "../include/handler_resources.h" #include "../include/tinyxml.h" #include #include /** * Create a level handler objet */ handler_levels::handler_levels () { object_init (); time_multiplier = TIME_MULTIPLIER; levels_list = NULL; bricks_levels = NULL; guardians_levels = NULL; caspsules_list = NULL; levels_counter = 0; bricks_levels_counter = 0; guardians_levels_counter = 0; capsules_lists_counter = 0; level_index = -1; bricks_level_index = -1; guardians_level_index = -1; appearance_index = -1; capsule_list_index = -1; capsule_index = -1; char *fpath = resources->get_full_pathname (handler_resources::DATA_LEVELS); xml_levels = new TiXmlDocument (fpath); if (!xml_levels->LoadFile ()) { cerr << "(!)handler_levels::handler_levels() " << "failed to load file " << fpath << endl; throw runtime_error ("(!)handler_levels::handler_levels()" "Fail to load XML file!"); } /* count number of structures elements */ check_xml (xml_levels, ROOT); if (is_verbose) { cout << "handler_levels::handler_levels() " << " levels_counter: " << levels_counter << "; guardians_levels_counter: " << guardians_levels_counter << "; capsules_lists_counter: " << capsules_lists_counter << endl; } /* allocate levels structures */ try { bricks_levels = new bricks_level_desc[bricks_levels_counter]; guardians_levels = new guardians_level_desc[guardians_levels_counter]; caspsules_list = new capsules_struct[capsules_lists_counter]; levels_list = new level_desc[levels_counter]; } catch (bad_alloc &) { cerr << "(!)handler_levels::handler_levels() " << "not enough memory to allocate levels structures!" << endl; throw; } /* clear levels structure */ for (Uint32 i = 0; i < levels_counter; i++) { levels_list[i].id = 0; levels_list[i].type = BRICKS_LEVEL; } /* copy XML file data in levels structures */ parse (xml_levels, ROOT); check_levels (); } /** * Check is levels structure is valid */ void handler_levels::check_levels () { for (Uint32 i = 0; i < levels_counter; i++) { if (BRICKS_LEVEL == levels_list[i].type) { //bricks_level_desc *level = get_bricks_level (levels_list[i].id); } else if (GUARDIANS_LEVEL == levels_list[i].type) { //guardians_level_desc *level = get_guardians_level (levels_list[i].id); } else { cerr << "(!)handler_levels::check_levels() '" << levels_list[i].type << "' is a invalid level type!" << endl; throw runtime_error ("(!)handler_levels::check_levels()" "bad level type!"); } } } /** * Check XML file and count nodes * @param parent current node * @param node node indentifier of the seconde level */ void handler_levels::check_xml (TiXmlNode * parent, Uint32 node) { if (NULL == parent) { return; } Sint32 type = parent->Type (); switch (type) { case TiXmlNode::ELEMENT: { string element = parent->Value (); if (element == "level") { node = LEVEL_NODE; levels_counter++; break; } if (element == "bricks_level") { node = BRICKS_LEVEL_NODE; bricks_levels_counter++; break; } if (element == "guardians_level") { node = GUARDIANS_LEVEL_NODE; guardians_levels_counter++; break; } if (element == "capsules") { if (capsules_lists_counter > 0) { if (capsules_counter != MAX_OF_CASPULES) { cerr << "(!)handler_levels::check_xml() " << MAX_OF_CASPULES << " childnodes " << " of chilnodes expected." << " But " << capsules_counter << " found!" << endl; throw runtime_error ("(!)handler_levels::check_xml()" "Bad number of childnodes!"); } } capsules_counter = 0; node = CAPSULES_NODE; capsules_lists_counter++; break; } if (element == "id" and node == CAPSULES_NODE) { capsules_counter++; break; } } break; } for (TiXmlNode * child = parent->FirstChild (); NULL != child; child = child->NextSibling ()) { check_xml (child, node); } } /** * Copy XML file data in levels structures * @param parent current node * @param node node indentifier of the seconde level */ void handler_levels::parse (TiXmlNode * parent, Uint32 node) { if (NULL == parent) { return; } Sint32 type = parent->Type (); string value_str; TiXmlText *text; TiXmlElement *element; TiXmlAttribute *attribute; stringstream input_stream; Sint32 value; string name; switch (type) { case TiXmlNode::ELEMENT: { element = parent->ToElement (); last_element = parent->Value (); if (last_element == "level") { node = LEVEL_NODE; level_index++; attribute = element->FirstAttribute (); while (NULL != attribute) { name = attribute->Name (); if (attribute->QueryIntValue (&value) != TIXML_SUCCESS) { cerr << "(!)handler_levels::parse() '" << name << "' attribute is not a integer!" << endl; throw runtime_error ("(!)handler_levels::parse()" "an attribute is not a integer!"); } if (value < 0) { cerr << "(!)handler_levels::parse() '" << name << "' attribute is a negative integer!" << endl; throw runtime_error ("(!)handler_levels::parse()" "an attribute is negative integer!"); } if ("id" == name) { levels_list[level_index].id = value; } if ("type" == name) { if (value >= MAX_OF_LEVEL_TYPES) { cerr << "(!)handler_levels::parse() '" << value << "' is a invalid level type!" << endl; throw runtime_error ("(!)handler_levels::parse()" "bad level type attribute!"); } levels_list[level_index].type = value; } attribute = attribute->Next (); } break; } if (last_element == "bricks_level") { node = BRICKS_LEVEL_NODE; appearance_index = -1; bricks_level_index++; break; } if (last_element == "guardians_level") { node = GUARDIANS_LEVEL_NODE; guardians_level_index++; break; } if (last_element == "capsules") { node = CAPSULES_NODE; capsule_list_index++; capsule_index = -1; break; } } break; case TiXmlNode::TEXT: text = parent->ToText (); value_str = text->Value (); if (!sscanf (value_str.c_str (), "%d", &value)) { cerr << "(!)handler_levels::parse() '" << last_element << "' element is not a integer!" << endl; throw runtime_error ("(!)handler_levels::parse()" "an element is not a integer!"); } if (value < 0) { cerr << "(!)handler_levels::parse() '" << last_element << "' element is a negative integer!" << endl; throw runtime_error ("(!)handler_levels::parse()" "an element is negative integer!"); } switch (node) { case LEVEL_NODE: break; case CAPSULES_NODE: if (last_element == "identifier") { caspsules_list[capsule_list_index].id = value; } if (last_element == "id") { /* collect all the codes caspules */ capsule_index++; caspsules_list[capsule_list_index].codes[capsule_index] = value; } break; case BRICKS_LEVEL_NODE: if (last_element == "id") { bricks_levels[bricks_level_index].id = value; } if (last_element == "appearance") { appearance_index++; switch (appearance_index) { case 0: bricks_levels[bricks_level_index].ship_appearance_delay1 = value * time_multiplier; break; case 1: bricks_levels[bricks_level_index].ship_appearance_delay2 = value * time_multiplier; break; case 2: bricks_levels[bricks_level_index].ship_appearance_delay3 = value * time_multiplier; break; case 3: bricks_levels[bricks_level_index].ship_appearance_delay4 = value * time_multiplier; break; default: cerr << "(!) handler_levels::parse() " << "ranking values must be between 0 and 3 inclusive!" << endl; break; } } if (last_element == "reappearance") { bricks_levels[bricks_level_index].reappearance = value * time_multiplier; } if (last_element == "strength") { bricks_levels[bricks_level_index].ships_strength = value; } if (last_element == "penalties_frequency") { bricks_levels[bricks_level_index].penalties_frequency = value; } if (last_element == "moneys_frequency") { bricks_levels[bricks_level_index].moneys_frequency = value; } if (last_element == "penalties_list_id") { bricks_levels[bricks_level_index].malusListe = get_capsules_list (value);; } if (last_element == "starting_speed") { bricks_levels[bricks_level_index].starting_speed = value; } if (last_element == "acceleration_delay") { bricks_levels[bricks_level_index].acceleration_delay = value * time_multiplier; } if (last_element == "ball_release_time") { bricks_levels[bricks_level_index].ball_release_time = value * time_multiplier; } if (last_element == "glue_time") { bricks_levels[bricks_level_index].glue_time = value * time_multiplier; } if (last_element == "tilt_delay") { bricks_levels[bricks_level_index].tilt_delay = value * time_multiplier; } break; case GUARDIANS_LEVEL_NODE: if (last_element == "id") { guardians_levels[guardians_level_index].id = value; } if (last_element == "starting_speed") { guardians_levels[guardians_level_index].starting_speed = value; } if (last_element == "ball_release_time") { guardians_levels[guardians_level_index].ball_release_time = value * time_multiplier; } if (last_element == "tilt_delay") { guardians_levels[guardians_level_index].tilt_delay = value * time_multiplier; } if (last_element == "scroll_delay") { guardians_levels[guardians_level_index].scroll_delay = value * time_multiplier; } if (last_element == "scroll_id") { guardians_levels[guardians_level_index].scroll_id = value; } if (last_element == "capsules_frequency") { guardians_levels[guardians_level_index].capsules_frequency = value; } if (last_element == "capsules_list_id") { guardians_levels[guardians_level_index].capsules_list = get_capsules_list (value); } break; default: break; } break; default: break; } for (TiXmlNode * child = parent->FirstChild (); NULL != child; child = child->NextSibling ()) { parse (child, node); } } /** * Search and returns the guardians level corresponding * to a given identifier * @param guardians level identifier * @return a pointer to guardians level */ guardians_level_desc * handler_levels::get_guardians_level (Uint32 id) { for (Uint32 i = 0; i < guardians_levels_counter; i++) { guardians_level_desc *level = &guardians_levels[i]; if (level->id == id) { return level; } } cerr << "(!)handler_levels::get_guardians_level() " << "id " << id << " not found!" << endl; throw runtime_error ("(!)handler_levels::get_guardians_level()" "ID not found!"); } /** * Search and returns the bricks level corresponding * to a given identifier * @param bricks level identifier * @return a pointer to a bricks level */ bricks_level_desc * handler_levels::get_bricks_level (Uint32 id) { for (Uint32 i = 0; i < bricks_levels_counter; i++) { bricks_level_desc *level = &bricks_levels[i]; if (level->id == id) { return level; } } cerr << "(!)handler_levels::get_bricks_level() " << "id " << id << " not found!" << endl; throw runtime_error ("(!)handler_levels::get_bricks_level()" "ID not found!"); } /** * Search and returns the list of capsules corresponding * to a given identifier * @param capsules list identifier * @return a pointer to the list of capsules codes */ Uint32 * handler_levels::get_capsules_list (Uint32 id) { for (Uint32 i = 0; i < capsules_lists_counter; i++) { capsules_struct *capsule = &caspsules_list[i]; if (capsule->id == id) { return &capsule->codes[0]; } } cerr << "(!)handler_levels::get_capsules_list() " << "id " << id << " not found!" << endl; throw runtime_error ("(!)handler_levels::get_capsules_list()" "ID not found!"); } /** * Release the level handler object */ handler_levels::~handler_levels () { if (NULL != levels_list) { delete[]levels_list; levels_list = NULL; } if (NULL != bricks_levels) { delete[]bricks_levels; bricks_levels = NULL; } if (NULL != caspsules_list) { delete[]caspsules_list; caspsules_list = NULL; } if (NULL != guardians_levels) { delete[]guardians_levels; guardians_levels = NULL; } } /** * Return the params of a guardian level * @param area_num area number from 1 to 5 * @param level_num level number: 6, 12 or 13 * @return a pointer to a guardians level */ const bricks_level_desc * handler_levels::get_bricks_levels_params (Uint32 area_num, Uint32 level_num) { if (area_num < 1 || area_num > 5) { cerr << "(!)handler_levels::get_bricks_levels_params() " << "area_num:" << area_num << "out of range!" << endl; area_num = 1; } if (level_num < 1 || level_num > NUM_OF_LEVELS_PER_AREA) { cerr << "(!)handler_levels::get_bricks_levels_params() " << "level:" << level_num << "out of range!" << endl; level_num = 1; } if (level_num == 6 || level_num == NUM_OF_LEVELS_PER_AREA) { cerr << "(!)handler_levels::get_bricks_levels_params() " << "level:" << level_num << " is a guardians level!" << endl; level_num--; } Uint32 index = (area_num - 1) * NUM_OF_LEVELS_PER_AREA + (level_num - 1); index = levels_list[index].id; return get_bricks_level (index); //return giga_amiga[i]; } /** * Return the params of a guardian level * @param area_num area number from 1 to 5 * @param level_num level number: 6, 12 or 13 * @return a pointer to a guardians level */ const guardians_level_desc * handler_levels::get_guardians_levels_params (Uint32 area_num, Uint32 level_num) { if (area_num < 1 || area_num > 5) { cerr << "(!)handler_levels::get_guardians_levels_params() " << "area_num:" << area_num << "out of range!" << endl; area_num = 1; } if (level_num < 1 || (area_num < 5 && level_num > NUM_OF_LEVELS_PER_AREA) || (area_num == 5 && level_num > (NUM_OF_LEVELS_PER_AREA + 1))) { cerr << "(!)handler_levels::get_guardians_levels_params() " << "level:" << level_num << "out of range!" << endl; level_num = 6; } if (level_num != 6 && level_num != NUM_OF_LEVELS_PER_AREA && level_num != (NUM_OF_LEVELS_PER_AREA + 1)) { cerr << "(!)handler_levels::get_guardians_levels_params() " << "level:" << level_num << " is a bricks level!" << endl; level_num = 6; } Uint32 index = (area_num - 1) * NUM_OF_LEVELS_PER_AREA + (level_num - 1); index = levels_list[index].id; return get_guardians_level (index); //return (guardians_level_desc *) giga_amiga[i]; } /* // :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) (-: (-: (-: (-: (-: (-: (-: (-: (-: // Liste des malus/bonus pouvant tomber pendant le jeu // :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) (-: (-: (-: (-: (-: (-: (-: (-: (-: // Table des gardiens const Uint32 handler_levels::zeCourseXX[] = { 4, 22, 20, 24, 20, 20, 4, 20, // 4=GAD_PROTEC 22=GAD_POWER1 20=GAD_BALLE3 20, 4, 20, 24, 20, 4, 22, 4, // 24=GAD_POWER2 16=GAD_LIFE_P 20, 22, 4, 16, 4, 24, 22, 20, 20, 22, 20, 4, 24, 20, 22, 20, 4, 22, 20, 24, 20, 20, 4, 20, // 4=GAD_PROTEC 22=GAD_POWER1 20=GAD_BALLE3 20, 4, 20, 24, 20, 4, 22, 4, // 24=GAD_POWER2 16=GAD_LIFE_P 20, 22, 4, 16, 4, 24, 22, 20, 20, 22, 20, 4, 24, 20, 22, 20 }; // Area 1 : level 1 const Uint32 handler_levels::zeCourse10[] = { 40, 06, 18, 12, 06, 06, 18, 18, 06, 18, 20, 52, 42, 18, 20, 40, 18, 40, 50, 40, 42, 44, 54, 06, 22, 18, 06, 06, 52, 40, 18, 06, 18, 06, 18, 12, 06, 42, 18, 18, 06, 44, 20, 18, 18, 18, 20, 18, 44, 44, 50, 18, 42, 18, 20, 06, 22, 40, 06, 54, 22, 40, 18, 06 }; // Area 1 : levels 2 to 5 const Uint32 handler_levels::zeCourse11[] = { 40, 10, 40, 12, 18, 10, 40, 12, 06, 10, 02, 18, 18, 42, 02, 12, 18, 02, 44, 18, 18, 02, 42, 10, 10, 18, 12, 02, 18, 18, 52, 12, 40, 10, 18, 12, 40, 10, 40, 12, 06, 46, 02, 18, 18, 42, 02, 12, 18, 02, 18, 44, 54, 02, 42, 10, 10, 44, 12, 02, 18, 18, 10, 12 }; // Area 1 : levels 7 to 11 const Uint32 handler_levels::zeCourse12[] = { 40, 26, 42, 18, 02, 26, 18, 18, 06, 52, 02, 42, 18, 16, 02, 18, 40, 02, 18, 14, 10, 02, 20, 10, 10, 18, 10, 02, 26, 18, 10, 10, 18, 26, 10, 18, 02, 26, 54, 44, 06, 46, 02, 10, 44, 16, 02, 44, 40, 02, 40, 14, 10, 02, 20, 10, 10, 18, 10, 02, 26, 40, 10, 10 }; // Area 2 const Uint32 handler_levels::zeCourse20[] = { 42, 26, 10, 10, 10, 42, 18, 44, 10, 14, 10, 10, 10, 10, 10, 10, 42, 10, 26, 10, 10, 16, 10, 44, 10, 18, 10, 42, 10, 10, 18, 10, 42, 26, 10, 40, 10, 10, 18, 10, 46, 14, 10, 10, 10, 10, 10, 10, 42, 10, 26, 10, 10, 16, 44, 54, 10, 18, 10, 10, 42, 10, 18, 10 }; // Area 3 const Uint32 handler_levels::zeCourse30[] = { 10, 26, 10, 50, 50, 10, 18, 18, 14, 14, 10, 10, 40, 40, 10, 18, 10, 10, 26, 10, 42, 16, 42, 14, 44, 18, 10, 10, 40, 40, 18, 14, 10, 26, 10, 44, 46, 10, 54, 18, 14, 14, 40, 40, 10, 10, 10, 18, 10, 10, 26, 10, 10, 16, 44, 14, 42, 18, 40, 40, 10, 52, 18, 14 }; // Aera 4 const Uint32 handler_levels::zeCourse40[] = { 10, 26, 26, 20, 42, 44, 20, 10, 44, 14, 26, 10, 40, 40, 10, 10, 10, 10, 26, 10, 52, 16, 10, 10, 10, 20, 26, 10, 40, 40, 20, 10, 10, 26, 26, 20, 52, 50, 20, 54, 44, 14, 26, 10, 40, 40, 46, 10, 10, 10, 26, 10, 42, 16, 10, 50, 10, 20, 26, 10, 40, 40, 20, 10 }; // Area 5 : levels 1 to 5 const Uint32 handler_levels::zeCourse50[] = { 42, 26, 26, 10, 10, 10, 20, 44, 10, 14, 26, 10, 10, 10, 20, 10, 42, 10, 26, 10, 50, 14, 20, 44, 46, 18, 26, 10, 10, 10, 20, 14, 10, 26, 26, 10, 50, 10, 20, 54, 10, 14, 26, 10, 52, 10, 20, 10, 10, 10, 26, 10, 10, 14, 20, 44, 10, 18, 26, 10, 52, 10, 20, 14 }; // Area 5 : levels 7 to 11 const Uint32 handler_levels::zeCourse55[] = { 14, 26, 26, 10, 16, 10, 20, 14, 10, 14, 26, 42, 52, 44, 20, 10, 14, 10, 26, 44, 18, 14, 20, 10, 10, 18, 26, 42, 52, 10, 20, 14, 14, 26, 26, 10, 16, 10, 20, 54, 46, 14, 26, 42, 42, 44, 20, 10, 14, 10, 26, 44, 18, 14, 20, 50, 50, 18, 26, 42, 42, 10, 20, 14 }; // AREA 1 : level 1 const bricks_level_desc handler_levels::amigaTab10 = { 0, // 0 = bricks level 0, 1 * 50, //time before appearance of the Atom 1 45 * 50, //time before appearance of the Atom 2 35 * 50, //time before appearance of the Atom 3 10 * 50, //time before appearance of the Atom 4 80 * 50, //time before reappearance of the Atoms 1, //resistance 8, 2, zeCourse10, 1, 50 * 99, 50 * 20, 50 * 50, 7 * 50 }; // AREA 1 : level 2 to 5 const bricks_level_desc handler_levels::amigaTab11 = { 0, 1, 1 * 50, 45 * 50, 25 * 50, 12 * 50, 80 * 50, 1, 15, 5, zeCourse11, 1, 50 * 77, 50 * 15, 50 * 40, 7 * 50 }; // AREA 1 : level 6 to 11 const bricks_level_desc handler_levels::amigaTab12 = { 0, 2, 1 * 50, 35 * 50, 25 * 50, 12 * 50, 70 * 50, 1, 17, 6, zeCourse12, 1, 50 * 67, 50 * 10, 50 * 30, 7 * 50 }; // AREA 2 const bricks_level_desc handler_levels::amigaTab20 = { 0, 3, 1 * 50, 40 * 50, 30 * 50, 10 * 50, 50 * 50, 5, 19, 7, zeCourse20, 1, 50 * 67, 50 * 10, 50 * 10, 10 * 50 }; // AREA 3 const bricks_level_desc handler_levels::amigaTab30 = { 0, 4, 1 * 50, 30 * 50, 20 * 50, 10 * 50, 40 * 50, 10, 20, 8, zeCourse30, 1, 50 * 50, 50 * 10, 50 * 10, 10 * 50 }; // AREA 4 const bricks_level_desc handler_levels::amigaTab40 = { 0, 5, 1 * 50, 21 * 50, 14 * 50, 17 * 50, 30 * 50, 20, 15, 8, zeCourse40, 1, 50 * 50, 50 * 10, 50 * 7, 11 * 50 }; // AREA 5 : level 1 to 5 const bricks_level_desc handler_levels::amigaTab50 = { 0, 6, 1 * 50, 15 * 50, 10 * 50, 05 * 50, 20 * 50, 30, 15, 8, zeCourse50, 1, 50 * 40, 50 * 10, 50 * 7, 11 * 50 }; // AREA 5 : level 7 to 11 const bricks_level_desc handler_levels::amigaTab55 = { 0, 7, 1 * 50, 4 * 50, 3 * 50, 2 * 50, 5 * 50, 50, 15, 15, zeCourse55, 2, 50 * 30, 50 * 10, 50 * 5, 15 * 50 }; //####################################################################### // guards levls //####################################################################### // area 1 : level 6 const guardians_level_desc handler_levels::atariTab00 = { 1, // 1 = guards levels 0, 3, // speed ball 50 * 20, // time before ball start 10 * 50, // time before enable tilt 10 * 50, // time before scroll start 1, // scroll type 7, // frequency of gadgets zeCourseXX }; // Area 1 : Level 12 const guardians_level_desc handler_levels::atariTab04 = { 1, 1, 3, 50 * 15, 10 * 50, 10 * 50, 2, 8, zeCourseXX }; // Area 2 : Level 6 const guardians_level_desc handler_levels::atariTab08 = { 1, 2, 4, 50 * 10, 10 * 50, 5 * 50, 3, 9, zeCourseXX }; // Area 2 : Level 12 const guardians_level_desc handler_levels::atariTab12 = { 1, 3, 4, 50 * 10, 10 * 50, 5 * 50, 4, 9, zeCourseXX }; // Area 3 : Level 6 const guardians_level_desc handler_levels::atariTab16 = { 1, 4, 4, 50 * 10, 10 * 50, 5 * 50, 5, 10, zeCourseXX }; // Area 3 : Level 12 const guardians_level_desc handler_levels::atariTab20 = { 1, 5, 4, 50 * 10, 10 * 50, 3 * 50, 6, 10, zeCourseXX }; // Area 4 : Level 6 const guardians_level_desc handler_levels::atariTab24 = { 1, 6, 4, 50 * 10, 10 * 50, 1 * 50, 7, 12, zeCourseXX }; // Area 4 : Level 12 const guardians_level_desc handler_levels::atariTab28 = { 1, 7, 4, 50 * 10, 10 * 50, 1 * 50, 8, 12, zeCourseXX }; // Area 5 : Level 6 const guardians_level_desc handler_levels::atariTab32 = { 1, 8, 4, 50 * 10, 10 * 50, 1 * 50, 9, 15, zeCourseXX }; // Area 5 : Level 12 const guardians_level_desc handler_levels::atariTab36 = { 1, 9, 4, 50 * 10, 10 * 50, 1 * 50, 10, 15, zeCourseXX }; // Area 5 : Level 13 const guardians_level_desc handler_levels::atariTab40 = { 1, 10, 4, 50 * 10, 10 * 50, 1 * 50, 11, 15, zeCourseXX }; // Une table par chacun des 61 niveaux const bricks_level_desc * handler_levels::giga_amiga[] = { &amigaTab10, // area 1 ; level 1 &amigaTab11, // area 1 ; level 2 &amigaTab11, // area 1 ; level 3 &amigaTab11, // area 1 ; level 4 &amigaTab11, // area 1 ; level 5 (bricks_level_desc *) & atariTab00, // area 1 ; level 6 &amigaTab12, // area 1 ; level 7 &amigaTab12, // area 1 ; level 8 &amigaTab12, // area 1 ; level 9 &amigaTab12, // area 1 ; level 10 &amigaTab12, // area 1 ; level 11 (bricks_level_desc *) & atariTab04, // area 1 ; level 12 &amigaTab20, // area 2 ; level 1 &amigaTab20, // area 2 ; level 2 &amigaTab20, // area 2 ; level 3 &amigaTab20, // area 2 ; level 4 &amigaTab20, // area 2 ; level 5 (bricks_level_desc *) & atariTab08, // area 2 ; level 6 &amigaTab20, // area 2 ; level 7 &amigaTab20, // area 2 ; level 8 &amigaTab20, // area 2 ; level 9 &amigaTab20, // area 2 ; level 10 &amigaTab20, // area 2 ; level 11 (bricks_level_desc *) & atariTab12, // area 2 ; level 12 &amigaTab30, // area 3 ; level 1 &amigaTab30, // area 3 ; level 2 &amigaTab30, // area 3 ; level 3 &amigaTab30, // area 3 ; level 4 &amigaTab30, // area 3 ; level 5 (bricks_level_desc *) & atariTab16, // area 3 ; level 6 &amigaTab30, // area 3 ; level 7 &amigaTab30, // area 3 ; level 8 &amigaTab30, // area 3 ; level 9 &amigaTab30, // area 3 ; level 10 &amigaTab30, // area 3 ; level 11 (bricks_level_desc *) & atariTab20, // area 3 ; level 12 &amigaTab40, // area 4 ; level 1 &amigaTab40, // area 4 ; level 2 &amigaTab40, // area 4 ; level 3 &amigaTab40, // area 4 ; level 4 &amigaTab40, // area 4 ; level 5 (bricks_level_desc *) & atariTab24, // area 4 ; level 6 &amigaTab40, // area 4 ; level 7 &amigaTab40, // area 4 ; level 8 &amigaTab40, // area 4 ; level 9 &amigaTab40, // area 4 ; level 10 &amigaTab40, // area 4 ; level 11 (bricks_level_desc *) & atariTab28, // area 4 ; level 12 &amigaTab50, // area 5 ; level 1 &amigaTab50, // area 5 ; level 2 &amigaTab50, // area 5 ; level 3 &amigaTab50, // area 5 ; level 4 &amigaTab50, // area 5 ; level 5 (bricks_level_desc *) & atariTab32, // area 5 ; level 6 &amigaTab55, // area 5 ; level 7 &amigaTab55, // area 5 ; level 8 &amigaTab55, // area 5 ; level 9 &amigaTab55, // area 5 ; level 10 &amigaTab55, // area 5 ; level 11 (bricks_level_desc *) & atariTab36, // area 5 ; level 12 (bricks_level_desc *) & atariTab40 // area 5 ; level 13 }; */ tecnoballz-0.92/src/controller_viewfinders.cc0000644000175000017500000000570010711356675020540 0ustar brunobruno/** * @file controller_viewfinders.cc * @brief Paddles viewfinders controller * @date 2007-10-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.8 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_viewfinders.cc,v 1.8 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_viewfinders.h" #include "../include/sprite_ball.h" /* * Create the viewfinders controller */ controller_viewfinders::controller_viewfinders () { littleInit (); max_of_sprites = 4; sprites_have_shades = false; sprite_type_id = sprite_object::VIEWFINDER; num_of_paddles = 0; } /* * Release the viewfinders controller */ controller_viewfinders::~controller_viewfinders () { if (NULL != paddles_list) { delete[]paddles_list; paddles_list = (sprite_paddle **) NULL; } release_sprites_list (); } /** * Perform some initializations */ void controller_viewfinders::initialize () { controller_paddles *paddles = controller_paddles::get_instance (); num_of_paddles = paddles->get_max_of_sprites (); if (num_of_paddles > 1) { /* the robot paddle does not have a viewfinder */ num_of_paddles--; } if (num_of_paddles == 0) { throw std::runtime_error ("(!)controller_viewfinders::initialize() " "failed! Number of paddles must be higher than 0!"); } try { paddles_list = new sprite_paddle *[num_of_paddles]; } catch (std::bad_alloc &) { std:: cerr << "(!)controller_viewfinders::initialize() " "not enough memory to allocate " << num_of_paddles << " list elements!" << std::endl; throw; } for (Uint32 i = 0; i < num_of_paddles; i++) { paddles_list[i] = paddles->get_paddle (i + 1); } } /** * Enable, move, anim and disable the wiewfinders */ void controller_viewfinders::run () { for (Uint32 i = 0; i < num_of_paddles; i++) { sprite_ball *ball = paddles_list[i]->stuck_ball; if (NULL != ball && ball->is_enabled) { sprites_list[i]->attract (ball); sprites_list[i]->enable (); sprites_list[i]->set_image (ball->direction / 4); } else { sprites_list[i]->disable (); } } } tecnoballz-0.92/src/controller_guardians.cc0000644000175000017500000006404110711356675020173 0ustar brunobruno/** * @file controller_guardians.cc * @brief Guardians controller * @created 2003-01-10 * @date 2007-10-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.13 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_guardians.cc,v 1.13 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_guardians.h" #include "../include/handler_resources.h" #include "../include/handler_levels.h" /** * Create the guardians controller */ controller_guardians::controller_guardians () { littleInit (); max_of_sprites = 2; sprites_have_shades = true; sprite_type_id = sprite_object::MEDIUM_GUARDIAN_AREA_1A; offset_ptr = 0; scrollTemp = 0; } /** * Release the guardians controller */ controller_guardians::~controller_guardians () { if (NULL != displacement_curve) { delete[](char *) displacement_curve; displacement_curve = NULL; } if (NULL != life_gauges_list) { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_object *sprite = life_gauges_list[i]; if (NULL != sprite) { delete sprite; life_gauges_list[i] = NULL; } } delete[]life_gauges_list; life_gauges_list = NULL; } release_sprites_list (); } /** * Create and initialize the guardians and life gauges sprites * @param grdPt */ void controller_guardians::create_guardians_list (Sint32 grdPt) { /* count the number of guardians, 1 or 2 guardians */ max_of_sprites = -1; Sint32 i; Sint32 j = grdPt; Uint32 free_sprites = sprites->get_sprites_remaining (); do { i = level_list[j++]; max_of_sprites++; if (max_of_sprites > free_sprites ) { std::cerr << "(!)controller_guardians::" << "create_guardians_list() maximum number of sprites " << "has been reached!"; throw std::runtime_error ("(!)controller_guardians::" "create_guardians_list() maximum " "number of sprites has been " "reached!"); } } while (i >= 0); /* loading curves file of all guards (23304 bytes) */ displacement_curve = (unsigned char *) resources->load_data (handler_resources::RESGCURVES); /* allocate memory for the "sprite_guardian" object(s) */ alloc_sprites_list (); /* initialize the guardian(s) sprite(s) */ for (Uint32 i = 0; i < max_of_sprites; i++) { Sint32 p = level_list[grdPt++]; sprite_guardian *guard = new sprite_guardian (); guard->set_object_pos (i); guard->create_sprite (guard_list[p].para_nsbob, sprites_bitmap, true); sprites_list[i] = guard; sprites->add (guard); guard->enable (); guard->initialize (&guard_list[p], getLissaPt (guard_list[p].para_lissa)); } /* * Create the life gauges sprites */ try { life_gauges_list = new sprite_object *[max_of_sprites]; } catch (std::bad_alloc &) { std:: cerr << "(!)controller_guardians::create_guardians_list() " "not enough memory to allocate " << max_of_sprites << " list elements!" << std::endl; throw; } for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_object *sprite = new sprite_object (); life_gauges_list[i] = sprite; sprite->set_object_pos (i); sprite->create_sprite (sprite_object::LIFE_GAUGE, sprites_bitmap, false); sprites->add (sprite); sprite->set_coordinates (i * 16 * resolution, 0); sprite->enable (); sprite->enable_vertical_repeat (20); } set_gauge_height (); } /** * Calcul the position and number of repetition of the life gauges */ void controller_guardians::set_gauge_height () { Uint32 y_base = 238 * resolution; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_guardian *guard_sprite = sprites_list[i]; sprite_object *gauge_sprite = life_gauges_list[i]; if (!guard_sprite->energy_level) { gauge_sprite->disable (); break; } Uint32 h = guard_sprite->energy_level / 4; gauge_sprite->enable_vertical_repeat (h); if (0 == h) { h = 1; } Sint32 y = y_base - h * gauge_sprite->get_sprite_height (); gauge_sprite->set_y_coord (y); } } /** * Move the guardians, and fire bullets and gigablitz */ void controller_guardians::run () { offset_ptr++; offset_ptr = offset_ptr & 255; Uint32 voffset = offzetbyte[offset_ptr] * resolution; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_guardian *guard_sprite = sprites_list[i]; guard_sprite->run (voffset); } set_gauge_height (); } /** * check if the guardian's level is finished * @return true if all guardians was destroyed */ bool controller_guardians::is_guardians_destroyed () { bool is_finished = true; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_guardian *guard_sprite = sprites_list[i]; if (guard_sprite->energy_level > 0) { is_finished = false; } } return is_finished; } void controller_guardians::killguards (Sint32 numGa) { switch (numGa) { case 2: if (max_of_sprites > 1) { if (sprites_list[1]->energy_level) { sprites_list[1]->energy_level = 0; sprites_list[1]->explode_delay_counter = 500; } } break; case 1: if (sprites_list[0]->energy_level) { sprites_list[0]->energy_level = 0; sprites_list[0]->explode_delay_counter = 500; } break; default: if (max_of_sprites > 1) { if (sprites_list[1]->energy_level) { sprites_list[1]->energy_level = 0; sprites_list[1]->explode_delay_counter = 500; } } if (sprites_list[0]->energy_level) { sprites_list[0]->energy_level = 0; sprites_list[0]->explode_delay_counter = 500; } break; } } /** * Return speed and direction of the vertical scrolling * @param ntype * @param speed the current speed of the scrolling * @param ball the first found ball * @param weapo the first found bullet * @return the speed of the scrolling */ Sint32 controller_guardians::get_scrolling_speed (Uint32 ntype, Sint32 speed, sprite_ball * ball, sprite_bullet * weapo) { sprite_guardian *guard1, *guard2; Sint32 res = resolution; if (max_of_sprites < 1) { return speed; } guard1 = sprites_list[0]; if (max_of_sprites > 1) { guard2 = sprites_list[1]; } else { guard2 = guard1; } switch (ntype) { /* medium area 1 (SCROLL DOWN) */ case 1: if (0 == guard1->energy_level && 0 == guard2->energy_level) { speed = 2; } else { if (0 == guard1->energy_level || 0 == guard2->energy_level) { speed = 1; } else { speed = 0; } } break; /* final area 1 (SCROLL GUARD 1) */ case 2: if (guard1->energy_level != 0) { Sint32 guard_ycoord = guard1->y_coord; if (scrollTemp) { guard_ycoord = scrollTemp - guard_ycoord; guard_ycoord = guard_ycoord >> 1; if (guard_ycoord != 0) { speed = guard_ycoord; } } scrollTemp = guard1->y_coord; } break; /* medium area 2 (SCROLL COLLISION 1) */ case 3: if (guard1->recently_touched > 0 && guard1->energy_level > 0) { speed = -1; } else { if (guard2->recently_touched > 0 && guard2->energy_level > 0) { speed = 1; } } break; /* final area 2 (SCROLL BALL 1) */ case 4: if (guard1->energy_level) { if (ball->sticky_paddle_num > 0 || !ball->is_enabled) { speed = -1; scrollTemp = 0; } else { Sint32 guard_ycoord = ball->y_coord; if (scrollTemp) { guard_ycoord = scrollTemp - guard_ycoord; guard_ycoord = guard_ycoord >> 1; if (guard_ycoord) speed = guard_ycoord; } scrollTemp = ball->y_coord; } } break; /* medium area 3 (SCROLL COLLISION 2) */ case 5: if (guard1->recently_touched > 0 && guard1->energy_level) { if (--speed < (-4 * res)) { speed = (-4 * res); } } else { if (guard2->recently_touched > 0 && guard2->energy_level) { if (++speed > (4 * res)) { speed = (4 * res); } } } break; /* final area 3 (SCROLL GUARD 2) */ case 6: if (guard1->energy_level > 0) { Sint32 guard_ycoord = guard1->y_coord; if (scrollTemp != 0) { guard_ycoord = guard_ycoord - scrollTemp; if (guard_ycoord != 0) { speed = guard_ycoord * 2; } } scrollTemp = guard1->y_coord; } break; /* medium area 4 (SCROLL FIRE 1) */ case 7: if (weapo->is_enabled) { if (scrollTemp > 0) { Sint32 guard_ycoord = weapo->y_coord; guard_ycoord = guard_ycoord - scrollTemp; speed += guard_ycoord; if (speed > 15 * res) { speed = 15 * res; } if (speed < (-15 * res)) { speed = -15 * res; } } scrollTemp = weapo->y_coord; } else { scrollTemp = 0; } break; /* final area 4 (SCROLL FIRE 2) */ case 8: if (weapo->is_enabled) { if (scrollTemp != 0) { Sint32 guard_ycoord = weapo->y_coord; guard_ycoord = scrollTemp - guard_ycoord; speed += guard_ycoord; if (speed > 15 * res) { speed = 15 * res; } if (speed < (-15 * res)) { speed = -15 * res; } } scrollTemp = weapo->y_coord; } else { scrollTemp = 0; } break; /* medium area 5 (SCROLL COLLISION 3) */ case 9: if (guard1->recently_touched > 0 && guard1->energy_level > 0) { if (--speed < (-16 * res)) { speed = (-16 * res); } } else { if (guard2->recently_touched > 0 && guard2->energy_level) { if (++speed > (16 * res)) { speed = (16 * res); } } } break; /* final area 5 (SIMPLE SCROLL) */ case 10: speed = 8 * res; break; /* final-final area 5 (SIMPLE SCROLL) */ case 11: speed = -8 * res; break; } return speed; } //------------------------------------------------------------------------------- // select curve's gard //------------------------------------------------------------------------------- unsigned char * controller_guardians::getLissaPt (Sint32 lissa) { // calcul le pointeur sur la courbe Uint32 p = 0; #if SDL_BYTEORDER == SDL_LIL_ENDIAN lissa = lissa * 4; p = (unsigned char) displacement_curve[lissa + 0]; p = p << 8; p = p | (unsigned char) displacement_curve[lissa + 1]; p = p << 8; p = p | (unsigned char) displacement_curve[lissa + 2]; p = p << 8; p = p | (unsigned char) displacement_curve[lissa + 3]; #else Uint32 *ptr32 = (Uint32 *) displacement_curve; p = ptr32[lissa]; #endif return displacement_curve + p; } //------------------------------------------------------------------------------- // //------------------------------------------------------------------------------- const char controller_guardians::offzetbyte[256] = { 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3e, 0x3e, 0x3e, 0x3e, 0x3d, 0x3e, 0x3d, 0x3d, 0x3c, 0x3d, 0x3c, 0x3c, 0x3b, 0x3b, 0x3a, 0x3a, 0x39, 0x3a, 0x38, 0x39, 0x37, 0x38, 0x36, 0x37, 0x35, 0x36, 0x34, 0x35, 0x33, 0x33, 0x32, 0x32, 0x30, 0x31, 0x2f, 0x30, 0x2e, 0x2e, 0x2c, 0x2d, 0x2b, 0x2b, 0x29, 0x2a, 0x28, 0x28, 0x26, 0x27, 0x25, 0x25, 0x23, 0x24, 0x22, 0x22, 0x20, 0x21, 0x1f, 0x1f, 0x1d, 0x1e, 0x1b, 0x1c, 0x1a, 0x1b, 0x18, 0x19, 0x17, 0x18, 0x15, 0x16, 0x14, 0x15, 0x13, 0x13, 0x11, 0x12, 0x10, 0x10, 0x0e, 0x0f, 0x0d, 0x0e, 0x0c, 0x0d, 0x0b, 0x0b, 0x0a, 0x0a, 0x08, 0x09, 0x07, 0x08, 0x06, 0x07, 0x06, 0x06, 0x05, 0x05, 0x04, 0x04, 0x03, 0x04, 0x03, 0x03, 0x02, 0x02, 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x06, 0x08, 0x07, 0x09, 0x08, 0x0a, 0x0a, 0x0b, 0x0b, 0x0d, 0x0c, 0x0e, 0x0d, 0x0f, 0x0e, 0x10, 0x10, 0x12, 0x11, 0x13, 0x13, 0x15, 0x14, 0x16, 0x15, 0x18, 0x17, 0x19, 0x18, 0x1b, 0x1a, 0x1c, 0x1b, 0x1e, 0x1d, 0x1f, 0x1f, 0x21, 0x20, 0x22, 0x22, 0x24, 0x23, 0x25, 0x25, 0x27, 0x26, 0x28, 0x28, 0x2a, 0x29, 0x2b, 0x2b, 0x2d, 0x2c, 0x2e, 0x2e, 0x30, 0x2f, 0x31, 0x30, 0x32, 0x32, 0x33, 0x33, 0x35, 0x34, 0x36, 0x35, 0x37, 0x36, 0x38, 0x37, 0x39, 0x38, 0x3a, 0x39, 0x3a, 0x3a, 0x3b, 0x3b, 0x3c, 0x3c, 0x3d, 0x3c, 0x3d, 0x3d, 0x3e, 0x3d, 0x3e, 0x3e, 0x3e, 0x3e, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f }; /** * Describe guardian levels */ gardlevel controller_guardians::guard_list[] = { /* AREA 1 : intermediaires */ {25, // resistance 16, // centre X depart tir 555, // frequence tir gigaBlitz 2, // vitesse de deplacement 7, // fenetre de collision x-mini 5, // fenetre de collision y-mini 25, // fenetre de collision x-maxi 17, // fenetre de collision y-maxi 11, // centre Y depart tir 400, // frequence tir sprite_object::MEDIUM_GUARDIAN_AREA_1A, // numero du BOB LISSA_NB01, // numero de la courbe {0, -1} // table pointeur des tirs }, {30, // resistance du gardien 16, 666, // delai entre 2 tirs 2, // vit. déplacement 8, // xmin zone sensible 16, // ymin zone sensible 24, // xmax zone sensible 42, // ymax zone sensible 24, 240, //delai entre 2 tirs sprite_object::MEDIUM_GUARDIAN_AREA_1B, LISSA_NB02, {4, -1} }, /* AERA 1 : Final */ {50, // resistance du gardien 32, 333, // delai entre 2 tirs 2, // vit. déplacement 13, // xmin zone sensible 34, // ymin zone sensible 52, // xmax zone sensible 77, // ymax zone sensible 52, 200, //delai entre 2 tirs sprite_object::FINAL_GUARDIAN_AREA_1, LISSA_NB03, {0, 4, 8, -1} }, /* AERA 2 : intermediaires */ {30, // resistance 16, // centre X depart tir 444, // frequence tir gigaBlitz 2, // vitesse de deplacement 9, // fenetre de collision x-mini 5, // fenetre de collision y-mini 23, // fenetre de collision x-maxi 30, // fenetre de collision y-maxi 21, // centre Y depart tir 300, // frequence tir sprite_object::MEDIUM_GUARDIAN_AREA_2A, // numero du BOB LISSA_NB02, // numero de la courbe {12, -1} // table pointeur des tirs }, {30, // resistance du gardien 15, 333, // delai entre 2 tirs 2, // vit. déplacement 8, // xmin zone sensible 10, // ymin zone sensible 24, // xmax zone sensible 49, // ymax zone sensible 28, 280, //delai entre 2 tirs sprite_object::MEDIUM_GUARDIAN_AREA_2B, LISSA_NB04, {8, -1} }, /* AERA 2 : final */ {100, // resistance du gardien 32, 555, // delai entre 2 tirs 2, // vit. déplacement 14, // xmin zone sensible 17, // ymin zone sensible 50, // xmax zone sensible 66, // ymax zone sensible 45, 200, //delai entre 2 tirs sprite_object::FINAL_GUARDIAN_AREA_2, LISSA_NB15, {16, 0, 8, 4, 12, -1} }, /* AERA 3 : intermediaires */ {35, // resistance 16, // centre X depart tir 333, // frequence tir gigaBlitz 2, // vitesse de deplacement 6, // fenetre de collision x-mini 5, // fenetre de collision y-mini 26, // fenetre de collision x-maxi 30, // fenetre de collision y-maxi 19, // centre Y depart tir 300, // frequence tir sprite_object::MEDIUM_GUARDIAN_AREA_3A, // numero du BOB LISSA_NB11, // numero de la courbe {20, 8, -1} // table pointeur des tirs }, {30, // resistance du gardien 15, 555, // delai entre 2 tirs 2, // vit. déplacement 10, // xmin zone sensible 7, // ymin zone sensible 22, // xmax zone sensible 78, // ymax zone sensible 46, 200, //delai entre 2 tirs sprite_object::MEDIUM_GUARDIAN_AREA_3B, LISSA_NB13, {24, 4, -1} }, /* AERA 3 : final */ {70, // resistance du gardien 32, 444, // delai entre 2 tirs 2, // vit. déplacement 13, // xmin zone sensible 22, // ymin zone sensible 52, // xmax zone sensible 61, // ymax zone sensible 41, 250, //delai entre 2 tirs sprite_object::FINAL_GUARDIAN_AREA_3, LISSA_NB07, {24, 0, 8, 12, 4, 16, -1} }, /* AERA 4 : intermediaires */ {30, // resistance 16, // centre X depart tir 222, // frequence tir gigaBlitz 2, // vitesse de deplacement 10, // fenetre de collision x-mini 6, // fenetre de collision y-mini 22, // fenetre de collision x-maxi 42, // fenetre de collision y-maxi 23, // centre Y depart tir 300, // frequence tir sprite_object::MEDIUM_GUARDIAN_AREA_4A, // numero du BOB LISSA_NB08, // numero de la courbe {16, 28, 8, -1} // table pointeur des tirs }, {40, // resistance du gardien 16, 333, // delai entre 2 tirs 2, // vit. déplacement 7, // xmin zone sensible 12, // ymin zone sensible 25, // xmax zone sensible 68, // ymax zone sensible 42, 400, //delai entre 2 tirs sprite_object::MEDIUM_GUARDIAN_AREA_4B, LISSA_NB04, {12, 32, 8, -1} }, /* AERA 4 : final */ {60, // resistance du gardien 32, 222, // delai entre 2 tirs 2, // vit. déplacement 13, // xmin zone sensible 30, // ymin zone sensible 52, // xmax zone sensible 73, // ymax zone sensible 49, 160, //delai entre 2 tirs sprite_object::FINAL_GUARDIAN_AREA_4, LISSA_NB05, {0, 4, 32, 16, 20, 8, 28, 12, 24, -1} }, /* AERA 5 : intermediaires */ {40, // resistance 16, // centre X depart tir 222, // frequence tir gigaBlitz 2, // vitesse de deplacement 7, // fenetre de collision x-mini 14, // fenetre de collision y-mini 25, // fenetre de collision x-maxi 55, // fenetre de collision y-maxi 31, // centre Y depart tir 360, // frequence tir sprite_object::MEDIUM_GUARDIAN_AREA_5A, // numero du BOB LISSA_NB08, // numero de la courbe {36, 20, -1} // table pointeur des tirs }, {40, // resistance du gardien 16, 333, // delai entre 2 tirs 2, // vit. déplacement 6, // xmin zone sensible 14, // ymin zone sensible 26, // xmax zone sensible 77, // ymax zone sensible 41, 180, //delai entre 2 tirs sprite_object::MEDIUM_GUARDIAN_AREA_5B, LISSA_NB12, {40, 0, -1} }, /* AERA 5 : final */ {70, // resistance du gardien 31, 333, // delai entre 2 tirs 2, // vit. déplacement 22, // xmin zone sensible 82, // ymin zone sensible 42, // xmax zone sensible 102, // ymax zone sensible 55, 200, //delai entre 2 tirs sprite_object::FINAL_GUARDIAN_AREA_5, LISSA_NB09, {24, 8, 40, 12, 4, 0, 16, 20, 28, 36, 32, -1} }, /* Final TecnoballZ */ {150, //resistance du gardien 32, 222, //delai entre 2 tirs 2, //vit. déplacement 11, //xmin zone sensible 68, //ymin zone sensible 54, //xmax zone sensible 128, //ymax zone sensible 83, 150, //delai entre 2 tirs sprite_object::FINAL_GUARDIAN_AREA_6, LISSA_NB12, {20, 4, 36, 8, 32, 12, 24, 16, 0, 28, 40, -1} }, }; //------------------------------------------------------------------------------- // list of all levels gardians //------------------------------------------------------------------------------- Sint32 controller_guardians::level_list[] = { 0, 1, -1, //area 1 2, -1, 3, 4, -1, //area 2 5, -1, 6, 7, -1, //area 3 8, -1, 9, 10, -1, //area 4 11, -1, 12, 13, -1, //area 5 14, -1, 15, -1, -1 }; /** * Convert area and level numbers to a guardian level pointer * @param area_num area number from 1 to 5 * @param level_num level number from 1 to 13 */ Sint32 controller_guardians::level2gdpt (Uint32 area_num, Uint32 level_num) { if (area_num < 1) { area_num = 1; } if (level_num < 1) { level_num = 1; } if (area_num > handler_levels::MAX_OF_AREAS) { area_num = handler_levels::MAX_OF_AREAS; } Uint32 vloop = (level_num / 6) - 1 + (area_num - 1) * 2; if (level_num > handler_levels::NUM_OF_LEVELS_PER_AREA) { vloop++; } Uint32 index = 0; Sint32 gdptr = 0; for (;;) { if (index++ == vloop) break; //pointer is found :-) while (level_list[++gdptr] != -1); if (level_list[gdptr + 1] == -1) { fprintf (stderr, "controller_guardians::level2gdpt(%i, %i) end of table\n", area_num, level_num); gdptr = 0; break; } gdptr++; } return gdptr; } tecnoballz-0.92/src/sprite_mouse_pointer.cc0000644000175000017500000000423710711356676020233 0ustar brunobruno/** * @file sprite_mouse_pointer.cc * @brief The sprite of the mouse pointer * @date 2007-10-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.4 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_mouse_pointer.cc,v 1.4 2007/10/29 13:18:54 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_mouse_pointer.h" #include "../include/handler_keyboard.h" #include "../include/handler_display.h" #include "../include/list_sprites.h" /** * Create the mouse pointer sprite */ sprite_mouse_pointer::sprite_mouse_pointer () { clear_sprite_members (); } /** * Release the mouse pointer sprite */ sprite_mouse_pointer::~sprite_mouse_pointer () { } /** * Create the sprite data and initialize it */ void sprite_mouse_pointer::create_pointer_sprite (bitmap_data * bmp) { Uint32 id; if (random_counter & 1) { id = sprite_object::MOUSE_POINTER_1; } else { id = sprite_object::MOUSE_POINTER_2; } create_sprite (id, bmp, 0); sprites->add (this); Uint32 x = game_screen->get_width () / 2; Uint32 y = game_screen->get_height () / 2; set_coordinates (x, y); enable (); set_frame_delay (3); } /** * Moving the mouse pointer */ void sprite_mouse_pointer::move () { Sint32 offsX = keyboard->get_mouse_x (); Sint32 offsY = keyboard->get_mouse_y (); move_x (offsX); move_y (offsY); set_coordinates (offsX, offsY); clip_coordinates (); play_animation_loop (); } tecnoballz-0.92/src/controller_explosions.cc0000644000175000017500000001011410711356675020411 0ustar brunobruno/** * @file controller_explosions.cc * @brief Explosions controller * @created 2003-03-02 * @date 2007-09-26 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.6 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_explosions.cc,v 1.6 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_explosions.h" #include "../include/handler_audio.h" /** * Create the explosions controller */ controller_explosions::controller_explosions () { littleInit (); max_of_sprites = 28; sprites_have_shades = false; sound_delay = 0; sprite_type_id = sprite_object::EXPLOSION_1; } /** * Release the explosions controller */ controller_explosions::~controller_explosions () { release_sprites_list (); } /** * Create the list of explosions sprites */ void controller_explosions::create_explosions_list () { alloc_sprites_list (); sprite_object *explosion_1 = new sprite_object (); explosion_1->set_object_pos (0); explosion_1->create_sprite (sprite_object::EXPLOSION_1, sprites_bitmap, false); sprites_list[0] = explosion_1; sprites->add (explosion_1); sprite_object *explosion_2 = new sprite_object (); explosion_2->set_object_pos (1); explosion_2->create_sprite (sprite_object::EXPLOSION_2, sprites_bitmap, false); sprites_list[1] = explosion_2; sprites->add (explosion_2); for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_object *explosion = new sprite_object (); explosion->set_object_pos (i); explosion_1->duplicate_to (explosion); sprites_list[i] = explosion; sprites->add (explosion); explosion = explosion_1; explosion_1 = explosion_2; explosion_2 = explosion; } /* Uint32 bobn1 = BOB_EXPLO1; Uint32 bobn2 = BOB_EXPLO2; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_object *explosion = new sprite_object (); explosion->set_object_pos (i); explosion->create_sprite (bobn1, sprites_bitmap, 0); Sint32 bobnu = bobn2; bobn2 = bobn1; bobn1 = bobnu; sprites_list[i] = explosion; sprites->add (explosion); } */ } /** * Add a new explosion * @param xcoord x coordinate of the explosion * @param ycoord y coordinate of the explosion */ void controller_explosions::add (Uint32 xcoord, Uint32 ycoord) { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_object *explosion = sprites_list[i]; if (explosion->is_enabled) { continue; } if (++sound_delay > 4) { sound_delay = 0; #ifndef SOUNDISOFF audio->play_sound (handler_audio::BIG_EXPLOSION); #endif } explosion->is_enabled = true; explosion->x_coord = xcoord - (explosion->sprite_width / 2); explosion->y_coord = ycoord - (explosion->sprite_height / 2); explosion->frame_index = explosion->frame_index_min; explosion->frame_period = 4 + (random_counter & 7); explosion->frame_delay = explosion->frame_period; explosion->set_image (); return; } } /** * Animation of all explisions */ void controller_explosions::play_animation () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_object *explosion = sprites_list[i]; if (explosion->is_enabled) { explosion->play_animation_once (); } } } tecnoballz-0.92/src/controller_bricks.cc0000644000175000017500000005641110720127006017455 0ustar brunobruno/** * @file controller_bricks.cc * @brief Control the bricks in bricks levels * @created 1996-11-13 * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.42 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_bricks.cc,v 1.42 2007/11/18 21:26:30 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_bricks.h" #include "../include/handler_resources.h" #include "../include/handler_display.h" /** * create the bricks controller */ controller_bricks::controller_bricks () { littleInit (); if (!has_background) { max_of_sprites = MAX_OF_BRICKS_HORIZONTALLY * MAX_OF_BRICKS_VERTICALLY; } else { max_of_sprites = 0; } sprites_have_shades = true; sprite_type_id = sprite_object::BRICKS; bricks_redraw = (brick_redraw *) NULL; background_under_bricks = (char *) NULL; bricks_map = (brick_info *) NULL; bitmap_bricks = (bitmap_data *) NULL; briqueSave = 0; brique_clr = 0; less_bricks_count = 0; less_bricks_delay = 10; bricks_height = 112 * resolution; bricks_width = 63 * resolution; brick_width = BRICK_WIDTH * resolution; brick_height = BRICK_HEIGHT * resolution; brick_size = brick_width * brick_height; brkyoffset = BRKYOFFSET * resolution; indestructible_offset = 8 * brick_height * bricks_height; ombre_deca = 3 * resolution; ombre_left = (BRICK_HEIGHT * resolution) - ombre_deca; ombre_yoff = (BRKYOFFSET - BRICK_HEIGHT) * resolution; ombre_top1 = ombre_deca - ombre_yoff; cycling_count = 0; is_cycling = true; were_sprites_added = false; } /** * Release the bricks controller */ controller_bricks::~controller_bricks () { if (bricks_redraw != NULL) { delete[]bricks_redraw; bricks_redraw = NULL; } if (bricks_map != NULL) { delete[]bricks_map; bricks_map = NULL; } if (background_under_bricks != NULL) { delete[]background_under_bricks; background_under_bricks = NULL; } if (bitmap_bricks != NULL) { delete bitmap_bricks; bitmap_bricks = NULL; } release_sprites_list (); } /** * First initialization */ void controller_bricks::first_init () { /* allocate memory for the redraw bricks table */ if (NULL == bricks_redraw) { bricks_redraw = new brick_redraw[MAXBRIKCLR]; } /* allocate memory to save background under bricks */ if (NULL == background_under_bricks) { background_under_bricks = new char[brick_size * MAX_OF_BRICKS]; } /* allocate memory for current brick level */ if (NULL == bricks_map) { bricks_map = new brick_info[MAX_OF_BRICKS]; } } /** * Initialize new level and draw bricks * @param areaN area number * @param tablo level number * @param lbrik true if "less bricks" bonus bought into the shop */ void controller_bricks::initialize () { if (is_verbose) { std::cout << ">controller_bricks::initialize() start!" << std::endl; } if (!has_background) { alloc_sprites_list (); } if (NULL == bitmap_bricks) { less_bricks_count = current_player->get_less_bricks (); current_player->set_less_bricks (0); /* clear restauration list */ briqueSave = 0; brique_clr = 0; brick_redraw *redraw = bricks_redraw; for (Uint32 j = 0; j < MAXBRIKCLR; j++, redraw++) { redraw->is_indestructible = false; redraw->is_gigablitz_destroyed = false; redraw->xcoord_collision = 0; redraw->ycoord_collision = 0; redraw->paddle = (sprite_paddle *) NULL; redraw->number = 0; redraw->is_background = false; redraw->pixel_offset = 0; redraw->brick_map = (brick_info *) NULL; } /* initialize current brick level */ brick_info *map = bricks_map; Sint32 c = 0; Uint32 color = 239; for (Uint32 j = 0; j < MAX_OF_BRICKS_VERTICALLY * brkyoffset; j += brkyoffset) { for (Uint32 i = 0; i < MAX_OF_BRICKS_HORIZONTALLY * brick_width; i += brick_width) { map->source_offset = 0; map->is_displayed = false; map->pixel_offset = game_screen->get_offset (i, j); map->sprite = NULL; map->h_pos = 0; map->v_pos = 0; map->number = c++; map->color = color; map++; } if (++color > 255) { color = 239; } } /* * Select one of 10 sets of bricks */ /* load the 10 sets of bricks */ bitmap_data *bmp_bricks = new bitmap_data (); bmp_bricks->load (handler_resources::BITMAP_BRICKS); Sint32 i = random_counter & 0x0F; if (i >= 10) { i = i - 10; } Sint32 bposy = 0; Sint32 bposx = 0; if (i >= 5) { bposy = 63 * resolution; i = i - 5; } bposx = i * 112 * resolution; //bposx = 0 * 112 * resolution; //test only //bposy = 0 * 63 * resolution; //test only if (is_verbose) { std::cout << "**** controller_bricks::initialize() " << "bposx: " << bposx << " bposy: " << bposy << std::endl; } bitmap_bricks = bmp_bricks->cut_to_surface (bposx, bposy, bricks_height, bricks_width); delete bmp_bricks; /* replace color 0 by color 29 for color cycling */ char *pixels = bitmap_bricks->get_pixel_data (); Uint32 count = bitmap_bricks->get_height() * bitmap_bricks->get_width(); for (Uint32 i = 0; i < count; i++, pixels++) { if (*pixels == 0) { *pixels = 29; } } /* load one bricks level from the file "tableau.data" */ Uint32 area_num = current_player->get_area_number (); Uint32 level_num = current_player->get_level_number (); load_level (area_num, level_num); /* read somes values for the graphic routine */ offsSource = bitmap_bricks->get_line_modulo (brick_width); offsDestin = game_screen->get_line_modulo (brick_width); adr_source = (Sint32 *) bitmap_bricks->get_pixel_data (); adr_desti1 = (Sint32 *) game_screen->get_pixel_data (); adr_desti2 = (Sint32 *) background_screen->get_pixel_data (); set_bricks_palette (); } /* save background under bricks */ save_background (); draw_bricks_shadows (); draw_bricks (); } /** * Return the number of bricks in the current level * @return number of bricks */ Uint32 controller_bricks::get_num_of_bricks () { return num_of_bricks; } /** * Load and initialize a new level * @param area_nu area number from 1 to 5 * @param level_nu level number from 1 to 12 */ void controller_bricks::load_level (Sint32 area_nu, Sint32 level_nu) { if (is_verbose) { std::cout << "controller_bricks::load_level() area_nu: " << area_nu << "level_nu: " << level_nu << std::endl; } /* a table has 17 lines of 10 columns, 172 * 2 = 340 bytes */ /* clear he number of bricks of the level */ num_of_bricks = 0; /* load bricks levels (34000 bytes => 100 levels) */ char *all_levels = resources->load_data (handler_resources::DATA_BRICKS_LEVELS); if (level_nu >= 6) { level_nu--; } char *level = all_levels + (SIZEOFAREA * 2 * (area_nu - 1)) + (LEVEL_SIZE * 2 * (level_nu - 1)); //level = all_levels + LEVEL_SIZE * 2 * 8; /* Select a level at random. * Two different levels are possible for a level */ if ((random_counter & 0x001)) { //level = level + LEVEL_SIZE * 2 * 50; } /* * copy all bricks of the level in the structure "bricks_map" */ brick_info *map = bricks_map; /* 6 first lines are always empty */ map += (6 * MAX_OF_BRICKS_HORIZONTALLY); Sint32 ycoord = 6 * brkyoffset; Sint32 xcoord = 0; Uint32 bobindex = 6 * MAX_OF_BRICKS_HORIZONTALLY; sprite_brick *sprite_template = NULL; for (Uint32 j = 0; j < BRICKS_MAP_HEIGHT; j++, map += 3, bobindex += 3, ycoord += brkyoffset) { /* the first 3 columns are always empty */ map += 3; xcoord = brick_width * 3; bobindex += 3; for (Uint32 i = 0; i < BRICKS_MAP_WIDTH; i++, map++, bobindex++, xcoord += brick_width) { Sint32 offset = 0; /* x position in the bitmap source from 0 to 8 */ char pos_y = *(level++); /* y position in the bitmap source from 0 to 12, step 2 */ char pos_x = *(level++); //pos_x = 12; pos_y = 1; //test only if (pos_x > 0 || pos_y > 0) { //pos_x = 12; pos_y = 1; // test only /* save X-coordinate into bricks_map */ map->h_pos = pos_x; /* save Y-coordinate into bricks_map */ map->v_pos = pos_y; offset = bitmap_bricks->get_offset (pos_x * 8 * resolution, pos_y * brick_height); /* it's a indestructible brick? */ if (offset < indestructible_offset) { /* not, counter's incremented */ num_of_bricks++; } if (!has_background) { sprite_brick *sprite = new sprite_brick (); if (sprite_template == NULL) { sprite->create_sprite (sprite_object::BRICKS, bitmap_bricks, true, true); sprite_template = sprite; } else { sprite_template->duplicate_to (sprite); } sprites_list[bobindex] = sprite; sprite->set_x_coord(xcoord); sprite->set_y_coord(ycoord); sprite->enable (); sprite->set_image (pos_y * 7 + (pos_x >> 1)); sprite->set_color (map->color); map->sprite = sprite; } } map->source_offset = offset; map->is_displayed = offset > 0 ? true : false; } } if (all_levels != NULL) { delete[](char *) all_levels; } /* Initialize the number of total bricks to destroy */ right_panel_score *panel = right_panel_score::get_instance (); panel->set_bricks_counter (num_of_bricks); } /** * Add bricks sprites to the sprites global list */ void controller_bricks::add_to_sprites_list () { if (were_sprites_added || has_background) { return; } for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_object *sprite = sprites_list[i]; if (sprite == NULL) { continue; } sprites->add (sprite); } were_sprites_added = true; } /** * Draw the shadows of bricks */ void controller_bricks::draw_bricks_shadows () { if (!has_background) { return; } brick_info *map = bricks_map; Sint32 xmax = MAX_OF_BRICKS_HORIZONTALLY * brick_width - ombre_deca; for (Uint32 j = ombre_deca; j < MAX_OF_BRICKS_VERTICALLY * brkyoffset + ombre_deca; j += brkyoffset) { for (Sint32 i = -ombre_deca; i < xmax; i += brick_width) { if (map->source_offset) { background_screen->fill_shadow_rect (i, j, brick_width, brick_height); } map++; } } } /** * Draw all bricks */ void controller_bricks::draw_bricks () { if (!has_background) { return; } brick_info *map = bricks_map; for (Uint32 j = 0; j < MAX_OF_BRICKS_VERTICALLY * brkyoffset; j += brkyoffset) { for (Uint32 i = 0; i < MAX_OF_BRICKS_HORIZONTALLY * brick_width; i += brick_width, map++) { /* range from x >=0 to x <= 14 */ Sint32 pos_x = map->h_pos; /* range from y >=0 to y <= 8 */ Sint32 pos_y = map->v_pos; if (pos_x != 0 || pos_y != 0) { /* convert planar to chunky */ pos_x *= 8 * resolution; pos_y *= brick_height; char *source = bitmap_bricks->get_pixel_data (pos_x, pos_y); draw_brick (source, map->pixel_offset, map->color); } } } } /** * Draw one brick * @param pixels pointer on the graphics of the brick * @param offset relative pointer on the graphics of the offscreen * @param color colormap number from 239 to 255 */ void controller_bricks::draw_brick (char *pixels, Sint32 offset, Sint32 color) { Sint32 offset_src = offsSource; Sint32 offset_dst = offsDestin; /* pointer to the game offscreen */ char *screen1 = (char *) adr_desti1; /* pointer to offscreen used to restore background */ char *screen2 = (char *) adr_desti2; screen1 += offset; screen2 += offset; for (Uint32 j = 0; j < brick_height; j++) { for (Uint32 i = 0; i < brick_width; i++) { char p = *(pixels++); /* check color 29 */ if (p == 29) { /* replace by the color of the bricks */ p = color; } *(screen1++) = p; *(screen2++) = p; } pixels += offset_src; screen1 += offset_dst; screen2 += offset_dst; } } /** * Enable the bricks color cycling */ void controller_bricks::start_cycling() { if (has_background) { return; } is_cycling = true; } /** * Cycle color of all bricks */ void controller_bricks::color_cycling() { if (has_background or !is_cycling) { return; } brick_info *map = bricks_map; map += ((6 + BRICKS_MAP_HEIGHT - 9) * MAX_OF_BRICKS_HORIZONTALLY + 3) - 1; map = bricks_map + ((6 + BRICKS_MAP_HEIGHT - 1) * MAX_OF_BRICKS_HORIZONTALLY) + 3 + BRICKS_MAP_WIDTH - 1; Sint32 count = cycling_count++; for(Uint32 i = 0; i < BRICKS_MAP_HEIGHT; i++, map-=MAX_OF_BRICKS_HORIZONTALLY) { if (count >= (Sint32)BRICKS_MAP_WIDTH) { if (i == BRICKS_MAP_HEIGHT - 1) { cycling_count = 0; is_cycling = false; } } else { if (map[-count].sprite != NULL) { if (!map[-count].sprite->is_cycling ()) { map[-count].sprite->touch(); } } } if (count == 0) { break; } count--; } } /** * Initialize the 17 colors of the bricks */ void controller_bricks::set_bricks_palette () { display->set_color_gradation (); } /** * save background under bricks */ void controller_bricks::save_background () { Sint32 *save = (Sint32 *) background_under_bricks; brick_info *map = bricks_map; Uint32 offs = game_screen->get_row_size () - brick_width; for (Uint32 y = 0; y < MAX_OF_BRICKS_VERTICALLY * brkyoffset; y += brkyoffset) { for (Uint32 x = 0; x < MAX_OF_BRICKS_HORIZONTALLY * brick_width; x += brick_width, map++) { Sint32 *screen = (Sint32 *) background_screen->get_pixel_data (x, y); map->save_background = save; for (Uint32 i = 0; i < brick_height; i++, screen = (Sint32 *) ((char *) screen + offs)) { for (Uint32 j = 0; j < brick_width / 4; j++) { *(save++) = *(screen++); } } } } } /** * Decrease the counter of bricks to be destroyed * It is an option bought from the shop */ void controller_bricks::less_bricks () { if (less_bricks_count < 1) { return; } if (--less_bricks_delay > 0) { return; } less_bricks_delay = 10; less_bricks_count--; right_panel_score *panel = right_panel_score::get_instance (); panel->decrease_bricks_counter (1); #ifndef SOUNDISOFF audio->play_sound (handler_audio::BALL_HIT_BRICK1); #endif } /** * Display a brick or restore the background under the brick * @return true if the update is not finished */ bool controller_bricks::update () { right_panel_score * panel = right_panel_score::get_instance (); controller_capsules * capsules = controller_capsules::get_instance (); controller_moneys * moneys = controller_moneys::get_instance (); brick_redraw * redraw = bricks_redraw + brique_clr; /* offscreen offset for drawing brick */ Sint32 adres = redraw->pixel_offset; if (0 == adres) { return false; } /* inc. index on the next brick to draw or to clear */ brique_clr += 1; /* index from 0 to 511 */ brique_clr &= (MAXBRIKCLR - 1); redraw->pixel_offset = 0; brick_info *map = redraw->brick_map; /* * redraw a new brick */ if (!redraw->is_background) { current_player->add_score (10); #ifndef SOUNDISOFF audio->play_sound (handler_audio::BALL_HIT_BRICK1); #endif moneys->send_money_from_brick (redraw); if (!has_background) { map->sprite->update_image(redraw->brick_map->h_pos); } else { char * pixels = bitmap_bricks->get_pixel_data (); draw_brick (pixels + redraw->number, adres, map->color); } return true; } /* * a brick is destroyed */ /* destroyed indestructible brick */ if (redraw->is_indestructible) { current_player->add_score (100); #ifndef SOUNDISOFF audio->play_sound (handler_audio::DESTROY_INDESTRUCTIBLE_BRICK); #endif } else { current_player->add_score (20); panel->decrease_bricks_counter (1); #ifndef SOUNDISOFF audio->play_sound (handler_audio::BALL_HIT_BRICK1); #endif if (!redraw->is_gigablitz_destroyed) { moneys->send_money_from_brick (redraw); capsules->send_capsule_from_brick (redraw); } } if (!has_background) { map->sprite->disable(); return true; } /** * restaure background */ Sint32 line2 = offsDestin; Sint32 * desP1 = adr_desti1; Sint32 * desP2 = adr_desti2; desP1 = (Sint32 *) ((char *) desP1 + adres); desP2 = (Sint32 *) ((char *) desP2 + adres); Sint32 *srcPT = map->save_background; map->is_displayed = 0; for (Uint32 j = 0; j < brick_height; j++) { for (Uint32 i = 0; i < brick_width / 4; i++) { *(desP1++) = *srcPT; *(desP2++) = *(srcPT++); } desP1 = (Sint32 *) ((char *) desP1 + line2); desP2 = (Sint32 *) ((char *) desP2 + line2); } /* * clear drop shadow (if needed) */ Sint32 j; /* bottom */ if ((map + offBri_BB)->is_displayed) { /* there is a bottom brick (2 lines to clear) */ j = ombre_yoff; } else { /* there is not bottom brick: (6 lines to clear) */ j = ombre_deca; } Sint32 decal = display->ecran_next (adres, 0, brick_height); display->clr_shadow (decal, brick_width - ombre_deca, j); /* left-bottom */ if ((map + offBri_BG)->is_displayed) { j = ombre_yoff; } else { j = ombre_deca; } decal = display->ecran_next (adres, -ombre_deca, brick_height); display->clr_shadow (decal, ombre_deca, j); /* left */ if (!(map + offBri_GG)->is_displayed) { decal = display->ecran_next (adres, -ombre_deca, ombre_deca); display->clr_shadow (decal, ombre_deca, ombre_left); } /* * redraw drop shadow (if needed) */ /* exists a top brick? */ if ((map + offBri_HH)->is_displayed) { display->set_shadow (adres, brick_width - ombre_deca, ombre_top1); } /* exists a right-top brick? */ if ((map + offBri_HD)->is_displayed) { decal = display->ecran_next (adres, brick_width - ombre_deca, 0); display->set_shadow (decal, ombre_deca, ombre_top1); } /* exists a right-top brick? */ if ((map + offBri_DD)->is_displayed) { decal = display->ecran_next (adres, brick_width - ombre_deca, ombre_deca); display->set_shadow (decal, ombre_deca, ombre_left); } return true; } /** * Clear all bricks, in "Game Over" */ void controller_bricks::clr_bricks () { brick_info *map = bricks_map; /* 6 first lines are always empty */ map += (6 * MAX_OF_BRICKS_HORIZONTALLY); for (Uint32 j = 0; j < BRICKS_MAP_HEIGHT; j++, map += 3) { /* the first 3 columns are always empty */ map += 3; for (Uint32 i = 0; i < BRICKS_MAP_WIDTH; i++, map++) { if (0 == map->source_offset) { continue; } brick_redraw *redraw = get_bricks_redraw_next (); redraw->is_gigablitz_destroyed = true; redraw->pixel_offset = map->pixel_offset; redraw->brick_map = map; map->h_pos = -1; map->source_offset = 0; redraw->number = map->number; /* restore background under brick */ redraw->is_background = true; } } } /** * Return pointer to the bricks map of the current level * @return a pointer to the bricks bricks_map */ brick_info* controller_bricks::get_bricks_map () { return bricks_map; } /** * Return pointer to the bricks map of the current level * @param xcoord X-Coordinate in the screen * @param ycoord Y-Coordinate in the screen * @return a pointer to the bricks bricks_map */ brick_info* controller_bricks::get_bricks_map (Sint32 xcoord, Sint32 ycoord) { return bricks_map + (xcoord / brick_width) + (ycoord / brkyoffset * MAX_OF_BRICKS_HORIZONTALLY); } /** * Return pointer to the bricks redraw list * @return a pointer to the bricks */ brick_redraw* controller_bricks::get_bricks_redraw () { return bricks_redraw + (briqueSave & (MAXBRIKCLR - 1)); } /** * Return pointer to the bricks redraw list * @return a pointer to the bricks */ brick_redraw* controller_bricks::get_bricks_redraw_next () { Sint32 save = briqueSave; briqueSave += 1; briqueSave &= (MAXBRIKCLR - 1); return bricks_redraw + save; } /** * Return pointer to the bricks redraw list * @return a pointer to the bricks */ void controller_bricks::bricks_redraw_next () { briqueSave += 1; briqueSave &= (MAXBRIKCLR - 1); } /** * Return the width of a brick in pixels * @return width of a brick in pixels */ Sint32 controller_bricks::get_brick_width () { return brick_width; } /** * Return pixels offset of the indestructible bricks * @return pixels offset distance from the upper left corner * of the bricks bitmap (25088 in 640x480 resolution) */ Sint32 controller_bricks::get_indestructible_offset () { return indestructible_offset; } //------------------------------------------------------------------------------ // //------------------------------------------------------------------------------ Sint32 controller_bricks::getYOffset () { return brkyoffset; } tecnoballz-0.92/src/tinystr.cc0000644000175000017500000000506310573243163015457 0ustar brunobruno/* www.sourceforge.net/projects/tinyxml Original file by Yves Berquin. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* * THIS FILE WAS ALTERED BY Tyge Løvset, 7. April 2005. */ #ifndef TIXML_USE_STL #include "../include/tinystr.h" // Error value for find primitive const TiXmlString::size_type TiXmlString::npos = static_cast< TiXmlString::size_type >(-1); // Null rep. TiXmlString::Rep TiXmlString::nullrep_ = { 0, 0, {'\0'} }; void TiXmlString::reserve (size_type cap) { if (cap > capacity()) { TiXmlString tmp; tmp.init(length(), cap); memcpy(tmp.start(), data(), length()); swap(tmp); } } TiXmlString& TiXmlString::assign(const char* str, size_type len) { size_type cap = capacity(); if (len > cap || cap > 3*(len + 8)) { TiXmlString tmp; tmp.init(len); memcpy(tmp.start(), str, len); swap(tmp); } else { memmove(start(), str, len); set_size(len); } return *this; } TiXmlString& TiXmlString::append(const char* str, size_type len) { size_type newsize = length() + len; if (newsize > capacity()) { reserve (newsize + capacity()); } memmove(finish(), str, len); set_size(newsize); return *this; } TiXmlString operator + (const TiXmlString & a, const TiXmlString & b) { TiXmlString tmp; tmp.reserve(a.length() + b.length()); tmp += a; tmp += b; return tmp; } TiXmlString operator + (const TiXmlString & a, const char* b) { TiXmlString tmp; TiXmlString::size_type b_len = static_cast( strlen(b) ); tmp.reserve(a.length() + b_len); tmp += a; tmp.append(b, b_len); return tmp; } TiXmlString operator + (const char* a, const TiXmlString & b) { TiXmlString tmp; TiXmlString::size_type a_len = static_cast( strlen(a) ); tmp.reserve(a_len + b.length()); tmp.append(a, a_len); tmp += b; return tmp; } #endif // TIXML_USE_STL tecnoballz-0.92/src/TecnoballZ/0000755000175000017500000000000010720311611015451 5ustar brunobrunotecnoballz-0.92/src/TecnoballZ/min60map.png0000644000175000017500000012506210671556077017642 0ustar brunobruno‰PNG  IHDR@À¶‘½hPLTEÿÿÿ@ @`@`€`€ € ÙÀé¶ pHYs¹€IDATxÚͽ šã,Ï4ê-÷€lÀà ÄÎþ×ô©J`Çéî{ž~ÏuÒ3q8V„Š_MKÂ+–¿ºÆ9qŽù˜íÓÿHO[:jÝâ±áû*×-ï¤=Ýi¿^Ë˯òÝk\å»í“¼Ç ½þz qç%΀|\CÌaÍqnéJ·t/çé=_ËÏò»Oo”Ùžÿ=I­¤´ð*¨¤æHh:éžîå<½çkù¹È×ùîbŸJ=≾æO7¿jÝñ`©/þKžî宺çåkÊR×ýMêýUD§^:Ezбz.ª¯ƒ…,Ÿ B±–y.x°Ôþñu#ãxížîå<ݯþ=¯š×ð†—èS~Ñ)%kÓ1R§¢íµZ¾0xÔ•U'ŽºÏ¬²9|Jú¬¯äé­œ§ÛÕ¿ç]‚µŠä–•,3H¹éñº•àPˆÄ·ç}ê‹tzkzÒ׿é^ÎÓÛµ•ÏGß)Z(",Á ËS^«èØÆüSÑö‚Þ¾ä)“’RuT¢¡Š-6E´.·*¶ržÞ¯ZþÝ®E éVÎÓíêåQýP§­¶Õ-l¯ª®Ä50¸çx·ƒÔÀEìà"° ÄÂ]—úXOGjÓ[9OOcy8zàîJÓ1÷®žpãIx×&žä¯ñ $BÍê²x6;g¾Ö5051¿K˜EâÓ;®»â>¿:>ü'Â)PëšOè:¶6Z5®Â ‰édISÃy|×p_ÉŠ÷úÕqã'ŽÖ,•ùÆÄá£j`·Œš¯åGãˆVì8ï‚ïîk8±8´«ãÆ3N­YºØ¹¹Ñ¦Ýê1?]hâÁκä¸Ï¯Wý¾+N¿:Þók»ï 'vu»ö1<Õ4ðµÎW{§[_ñ㾆ÿïÙõZÅ^nÔÁkÃSM·ãFçÞt°ã¿3¾[šës÷æøP¯oUlåSæÆ­ë Ç—i`VÇRUçäÚa‡ÙS‡øg|weÐñž_oª˜å_àî¡é`ÙZ…6ÐÈ•þùäNzGerœ÷†ï. 6Üè8Ñï»àÄ¡kÖ$ØtJEv¸ TZ]óXþ$Á†ó®øÎqŸ_6œè÷qâè²õ9ºN™“0xÊÊo“ã¼+¾sÜçÿïuœè÷q¢õ,~{‰¿›‘Ç=ŠáºrÂw×ÿŠ÷N4|xʼnֳøç±˜·±ÇyïøNq_¿:n4œè÷]pâ{ùql¦á¼7|g¸¯]76œ8ßáÄÿ:öòãØÌ«À ám+[•ÖÞh};Ñ?åË[*Y|aL©H+L¸tù@§»üBzÚŽ¿ûU*X<œ&Ã{§+Þ4ÿ•¶r ü‹ù̽=H+(•gVcðpZž« KÆš†r05gs¿o’¯çŽšê †é¼™¯¼‰ÅC>˜…»;+´þx<²Xg¹˜ñõ‹N gƒ+òص§·+”tJ´åOb1þN¼c‡êüeùx´ÈÈO¡\ X+tY"M0:nˆK¤Ä 3JB*Œœ‰„ [ÈPËYùвò E-o«Ý7Ádâ€4j t–/{;’æSrÞ*ia¯¾ä†F©2ÈWHçƒsÍø})F^ øBM¦ Z´r­|Ê:Œ§ÂP2ï›"E¸IUnôvÄ]mú†˜ˆ_„Ó…ð·7ZüjÞ øŠ¬¡P*Ʋä©+àvƒ¼V½‚A–«vÅW«^í¾:Q;D Ê»Ü#wd}“ÚUJ®Ôr,ÓQ1|“ЖØå7ÖÇËl Ö3ƒ*÷ &)/$ƒ¸ÆÆ ˆÀ[ÄQ¨ÓAåûLÄGL¥2cVë"<¾H#_twG™­FgŒˆÚƒJWi£'‹K<å ÎO~GÒ«ß'h¦st¯âË«ð,æ/J‘¨'~þ†:ÍÒ:¤×\¶ |Îlè0FU%²+ÁJåg™d­œ—GÿPz íê’Ÿ ¢*mò%o»Ôe%ÃØD¬,µL \Cý„A6dim›×Rj°ä+(MÐ,J‹¤ŒA-çå£v ýÚTC<‰Àã ³\áPž ’A6íCE$U †•‹*†H3L›ç£ ?„Síœw]Ù«J.«.æjåü*ŒUe̯®ƒÇÀàk/ú@Ø#´qà\¡h®3H+-D{~¢¾„AíôÈ’÷ ÒŠÙ Jž9(d]öäå# Hc~Õû¤Š ¬*~Z}Ik–J‹6è$-&‚BD®K«8Á]À±š&xœ*—‚/ã?uo‘œÈ§j6¸$óqI«<‘@£€û®:61I¡àNVØÔf#"}Uí艈vmÖÚHÓÝ…Òe†³ªÁ£íµ^€¾ú݃,Á$ƒ/¦ÛÏind¼NuÛÑHÀž˜:‘Ыªå:ž·ADò¨Í ‰|<èj6óøG­¤Ã†G#H ¢Í£¨œ¨ÉPNN+i‚ /w¹N¢DÐAü(aPÔH¾"ÜÐn9jx7´Ú׋dùº™¥ ºbÀq&#•M?ŒÜœtô’–U6–ù¯`pï VQÜÕŸÁ{ÓC³,~1Šø"Ú1@Ú ,·üèklU)É\Œ1yUN "íùÔaÓpü,o»Ž(°…xXÕ¦@È¢:'ÿÉ »ØD±i#ü’¯È 缡BI9.lø°*0´Áêév¿2,ž¤7’ƒž_ I/öýXsdêÅþ3rê¡4P/,¤âDºt|W‰ÿÄØžp¡_Ål‰„a ‹7ø_ ½:8M÷$/òQÔ#Árl´6l¡nì+N$M!CÀ&¨rÀ„íh âÿ1¿²†©˜h,¡Þ×ð¤ÙŸIB÷$•°7?Ð6ØFÅèÁЋž„8v¨„¿,¯„iÔÿ©Q|§¸¯z¾BäƒÎŽ«—c¾àÆé¨ƒ‰Àž2…¾k¡Ò͵ѓÃi•ù´âûörUr0{føÎá•ùØ”†üœ½´rê*ÅY©'Ù3»X¨_m¼øYq"Ú x(ð$Šñ‹a˜ˆ¾â·4P Œß5x50Èü|bÐá—3.¤„lš ÷aJ~QdhD@3%),Û óâ“ ¼‚U|§8ïÁêù†?2(ž-8/À¥0íUhJD!NXï=É‘Õ}] Ľ‘ >s/ø®ã¿K¾XG=Ž;ƒ‚`†YRTÕÖ;JC‘ Zâ‹Û€GƒrZòM‡q¿ë`Ãu~UÜ×tÐóë7¶rÞE˜^} …ÐøåãžDJgiZÖD<éè:ŒòÁ ¾sü×ܘ^ÎÈ»•k ²·±eoÿ#]æ5ëj‰¿¹Þ1Èq#§~ ðÊOÉy./ÍGÍ €ºZy½éˆG5uU·ö2H‹a êh½¡0XŸ¡ž^Þ‚Þ$mJ~z.uUÝ»Y•Î0{Tòt1wOɆ^¯3ƒpwÛ EP^ú_]'²Zƒ‡«6 •7w%«>}Ñe/Фþ„{v7)"îk!¤ÞE{ðuOjéÇëB{¹í<¢Þ ³)å– G²Œ-±Ë[—{o ôI›*E+§ø®Æ€N–"""Oùé¬j‘Ò|¢Ò~µü7íczµûA×q¦Ð}D9:ƒEu R?õ¡,它 `& =¨wj‘Ò4sôƒ¢kåÞµ¯úð[åŠåyy0f—“èdÓÎÿ¶Y#ÁÈMÑî°—gß(„¿³o!ë}+´’r !ÌС¥¿kŸ¼äJ4¶i6ËRõß*z–A Ú¢yt‘òÖPLÐL¯«4’MÝ\}Ê13yß·5«bBt`„S[k|àúÆ!ý{[h éžñôŒ}gbk©ý`õ'¼Î’×ÍÌ“zø ÒS™ùkÁ X¬! 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äX\tecnoballz-0.92/src/TecnoballZ/levels-data.xml0000644000175000017500000004253410573101512020407 0ustar brunobruno 0 4061812661818 618205242182040 184050404244546 2218665240186 18618126421818 644201818182018 444450184218206 22406542240186 1 4010401218104012 0610021818420212 1802441818024210 1018120218185212 4010181240104012 0646021818420212 1802184454024210 1044120218181012 2 4026421802261818 0652024218160218 4002181410022010 1018100226181010 1826101802265444 0646021044160244 4002401410022010 1018100226401010 3 4226101010421844 1014101010101010 4210261010161044 1018104210101810 4226104010101810 4614101010101010 4210261010164454 1018101042101810 4 1026105050101818 1414101040401018 1010261042164214 4418101040401814 1026104446105418 1414404010101018 1010261010164414 4218404010521814 5 1026262042442010 4414261040401010 1010261052161010 1020261040402010 1026262052502054 4414261040404610 1010261042161050 1020261040402010 6 4226261010102044 1014261010102010 4210261050142044 4618261010102014 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brunobrunotecnoballz-0.92/src/TecnoballZ/texts/main_menu_fr.txt0000644000175000017500000000733210720302440022025 0ustar brunobruno COMMENCE UNE PARTIEq ? OPTIONS ? > CREDITS < g SALUTATIONS g INFOS MEILLEURS SCORES AREA CODE u ----------? t QUITTER # -------------------------------- e NOMBRE DE JOUEURS u 1 t b JOUEUR 1.......... u ......t b JOUEUR 2.......... u ......t b JOUEUR 3.......... u ......t b JOUEUR 4.......... u ......t b JOUEUR 5.......... u ......t b JOUEUR 6.......... u ......t e DIFFICULTY........ u EASY t e NOMBRE DE VIES.... u 08 t c MENU PRINCIALqq -------------------------------- # credits ---- DEVELOPPEUR PRINCIPAL ---- b BRUNO ETHVIGNOT b - BASE SUR LA VERSION AMIGA DE - b BRUNO ETHVIGNOT;JEROME BOLOT b ---- PRINCIPAUX GRAPHISMES ---- bJEAN MICHEL MARTIN DE SANTEROb b DAVID IGREJA b ------ AUTRES GRAPHISMES ------ b RODOLPHE BONO b ----- PRINCIPALES MUSIQUES ----- b REGIS PARRET b - BRUITAGES ET AUTRES MUSIQUES - b LAURENT GUYON b COPYRIGHT (C)1992-2007 TLK-GAMES TLK-GAMES/BP 24/F81150 FLORENTIN LINUX.TLK.FR # CONTROL DE LA RAQUETTE: BOUTON GAUCHE SOURIS : TIR BOUTON DROIT SOURIS : EJECTE BOUTON MILIEU : TILT OU GIGABLITZ -------------------------------- TOUCHES RECONNUES DANS LE JEU F : PLEIN ECRAN P : PAUSE CTRL ESC: QUIT TECNOBALLZ CTRL D : COUPE LES MUSIQUES CTRL F : COUPE LES BRUITAGES CTRL S : COUPE LE SON CTRL Q : RETOURNE AU MENU CTRL X : FIN DE PARTIE -------------------------------- 25 000 POINTS : GAGNE UNE VIE # --> MEILLEURES SALUTATIONS A <-- b ALEXIS b AURELIEN b BLACKGUARD b BARTI b DAUBMAN b DELPHINUS b DARK NIGHT b FELBRAN b DJI b JRC b MA DANONE b LE CHACAL b GAEL R. b YANIS b JMM b ROY b PAT b PROPERMAN b PASCAL L. b PASCAL E. b PIXELMAN b PIERRE DENIS b STEPHANE C. b POPOLON b ZIBIBI b SHAD b REGLIS b ZE-KING # high score table bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb b LES MEILLEURS SCORES b b b b POS NOM NIVEAU ZONE SCORE b b b b 01 ?????? ?? ? ?????? b b 02 ?????? ?? ? ?????? b b 03 ?????? ?? ? ?????? b b 04 ?????? ?? ? ?????? b b 05 ?????? ?? ? ?????? b b 06 ?????? ?? ? ?????? b b 07 ?????? ?? ? ?????? b b 08 ?????? ?? ? ?????? b b 09 ?????? ?? ? ?????? b b 10 ?????? ?? ? ?????? b bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb tecnoballz-0.92/src/TecnoballZ/texts/short_info_messages_en.txt0000644000175000017500000000073410570650463024126 0ustar brunobruno ARE YOU ready ? YEAH YOU WERE! SIMPLE FIRE COOL FIRE! COOL GUY! YOU LOST A LIFE YOU WON A LIFE! TOO LATE... BONUS PRICE! GLUE OPTION NEXT LEVEL... MALUS SIZE BONUS SIZE BONUS BALLS MULTIBALLS POWERBALLS MEGAPOWERBALLS INVERSOR MALUS SPEEDBALLS MAXI BUMPER RIGHT BUMPER UP BUMPER LEFT BIGSIZE BALLS MAXISIZE BALLS MEGA OPTIONS WALL ENABLE ROBOT ENABLE CONTROL BALLS tecnoballz-0.92/src/TecnoballZ/texts/scrolltext_en.txt0000644000175000017500000000035610603551452022263 0ustar brunobrunoWELCOME TO TECNOBALL Z. THIS GAME WAS ORIGINALLY A COMMODORE AMIGA PRODUCTION. IN FACT IT'S THE FIRST PRODUCTION FROM TLK GAMES RELEASED AT THE BEGINNING OF 1990. I COMPLETELY REWROTE THE GAME WITH C LANGAGE AND SDL FOR LINUX. ENJOY IT! tecnoballz-0.92/src/TecnoballZ/texts/main_menu_en.txt0000644000175000017500000000733210720302440022020 0ustar brunobruno START THE GAMEq ? OPTIONS ? > CREDITS < g GREETINGS g INFOS VIEW-SCORES AREA CODE u ----------? t GAME EXITw # -------------------------------- e NUMBER OF PLAYERS u 1 t b PLAYER 1.......... u ......t b PLAYER 2.......... u ......t b PLAYER 3.......... u ......t b PLAYER 4.......... u ......t b PLAYER 5.......... u ......t b PLAYER 6.......... u ......t e DIFFICULTY........ u EASY t e NUMBER OF LIFES... u 08 t c MAIN MENUqq -------------------------------- # credits --- MAIN CODING - LINUX-PORT --- b BRUNO ETHVIGNOT b ---- BASED ON AMIGA MC680X0 ---- b BRUNO ETHVIGNOT;JEROME BOLOT b ----------- MAIN GFX ----------- bJEAN MICHEL MARTIN DE SANTEROb b DAVID IGREJA b --------- OTHER GFX --------- b RODOLPHE BONO b ---------- ALL MUSICS ---------- b REGIS PARRET b ---------SOUNDS EFFECTS--------- b LAURENT GUYON b COPYRIGHT (C)1992-2007 TLK-GAMES TLK-GAMES/BP 24/F81150 FLORENTIN LINUX.TLK.FR # PADDLE CONTROL: LEFT MOUSE BUTTON : FIRE RIGHT MOUSE BUTTON : DROP BALL MIDDLE MOUSE BUTTON: TILT OR GIGABLITZ -------------------------------- KEYS RECOGNIZED DURING THE GAME: F : FULL SCREEN P : PAUSE CTRL ESC: QUIT TECNOBALLZ CTRL D : DISABLE MUSICS CTRL F : DISABLE SOUND EFFECTS CTRL S : DISABLE SOUND CTRL Q : EXIT TO MENU CTRL X : GO TO GAME-OVER -------------------------------- 25,000 POINTS : BONUS LIFE # ---> BEST GREETINGS FLY TO <--- b ALEXIS b AURELIEN b BLACKGUARD b BARTI b DAUBMAN b DELPHINUS b DARK NIGHT b FELBRAN b DJI b JRC b MA DANONE b LE CHACAL b GAEL R. b YANIS b JMM b ROY b PAT b PROPERMAN b PASCAL L. b PASCAL E. b PIXELMAN b PIERRE DENIS b STEPHANE C. b POPOLON b ZIBIBI b SHAD b REGLIS b ZE-KING # high score table bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb b BEST TECNOBALLZ b b b b POS NAME LEVEL AREA SCORE b b b b 01 ?????? ?? ? ?????? b b 02 ?????? ?? ? ?????? b b 03 ?????? ?? ? ?????? b b 04 ?????? ?? ? ?????? b b 05 ?????? ?? ? ?????? b b 06 ?????? ?? ? ?????? b b 07 ?????? ?? ? ?????? b b 08 ?????? ?? ? ?????? b b 09 ?????? ?? ? ?????? b b 10 ?????? ?? ? ?????? b bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb tecnoballz-0.92/src/TecnoballZ/texts/scrolltext_fr.txt0000644000175000017500000000036410603551452022267 0ustar brunobrunoBIENVENUE DANS TECNOBALLZ. CE JEU A ETE A L'ORIGINE UNE PRODUCTION SUR COMMODORE AMIGA. EN FAIT C'EST LA PREMIERE PRODUCTION DE TLK GAMES SORTIE DEBUT 1991. LE JEU A ETE COMPLETEMENT REECRIT EN LANGAGE C AVEC SDL SOUS LINUX. AMUSEZ-VOUS BIEN ! tecnoballz-0.92/src/TecnoballZ/texts/short_info_messages_fr.txt0000644000175000017500000000073410570650463024133 0ustar brunobrunoETES VOUS PRET ? OUI VOUS L ETES TIR SIMPLE TIR SYMPA ! COOL GUY! UNE VIE PERDUE ! UNE VIE GAGNEE ! TROP TARD.. . BONUS BAS PRIX OPTION COLLE NIVEAU SUIVANT.. REDUIT LA TAILLE AUGMENTE TAILLE BONUS BALLES BALLES MULTIPLES BALLES FORCE 1 BALLES FORCE 2 MALUS INVERSEUR VITESSE MAXIMUM RAQUETTE DROITE RAQUETTE HAUTE RAQUETTE GAUCHE GROSSES BALLES ENORMES BALLES MEGA OPTIONS MUR ACTIF ROBOT ACTIF CONTROLE BALLES tecnoballz-0.92/src/TecnoballZ/texts/shop_fr.txt0000644000175000017500000000547310600062734021040 0ustar brunobruno# expand paddle # AH OUAIS C'EST BIEN MIEUX AVEC UNE RAQUETTE PLUS GRANDE #fire power 1 # CE TIR N'EST PAS AUSSI PUISSANT QUE LE TIR 2 MAIS IL EST MOINS CHER #fire power 2 # PLUS DE PUISSANCE # POUR DETRUIRE PLUS # PLUS DE BRIQUES # #rebuild wall # BIEN, LE MUR DE COTE VA ETRE RECONSTRUIT #extra balls # DEUX BALLES A ATTRAPER # multi balls # TROIS BALLES VONT MAINTENANT DETRUIRE LE MUR PLUS VITE # ball power 1 # A BALLE TRES RESISTANTE POUR BRISER LES BRIQUES # ball power 2 # AVEC CELA VOUS CASSEREZ TOUT CE QUE VOUS VOUDREZ # less bricks CELA FERA 10 BRIQUES DE MOINS A CASSER # extra life # VIE SUPPLEMENTAIRE AJOUTEE # Info text # # the wall # UN MUR POUR RETENIR LES BALLES PENDANT UN COURT INSTANT # left paddle # OK POUR UNE RAQUETTE GAUCHE MAIS ELLE NE DURE QUE 3 NIVEAUX # top paddle # OK POUR UNE RAQUETTE HAUTE MAIS ELLE NE DURE QUE 3 NIVEAUX # right paddle # OK POUR UNE RAQUETTE DROITE MAIS ELLE NE DURE QUE 3 NIVEAUX # ball size 2 # BIGSIZE BALLS! # ball size 3 # MAXISIZE BALLS! # robot paddle # OK FOR THE ROBOT BUMPER! # blue option # OK FOR THE CONTROL BALL OPTION # blue option # OK FOR THE GLUE OPTION # cheat mode enabled # GO AND SEE MY LOVE # infos messages # RAQUETTE DROITE RAQUETTE HAUTE RAQUETTE GAUCHE VOUS POSSEDEZ ENCORE .. VIES LA DIFFICULTE EST .... J'ESPERE QUE CETTE AIDE VOUS SERA UTILE TLK GAMES TECNOBALLZ TLK GAMES LA CORRUPTION REVET DES DEGUISEMENTS INFINIS RAQUETTE DROITE ACTIVE PAS DE RAQUETTE DROITE ACHETER RAQUETTE DROIT RAQUETTE HAUTE ACTIVE PAS DE RAQUETTE HAUTE ACHETER RAQUETTE HAUTE RAQUETTE GAUCHE ACTIVE PAS DE RAQUETTE GAUCHE ACHETER RAQUETTE GAUCH LE CODE D'ACCES DE CETTE ZONE EST .......... AUCUN CODE D'ACCES N'EXISTE POUR CETTE ZONE #welcome message BIENVENUE ...... DANS LE MAGASIN BONUS PRIX ACTIF DESOLE, MAIS VOUS N'AVEZ PAS ASSEZ D'ARGENT POUR CELA VOUS NE POUVEZ PAS ACHETER PLUS DE .. CAPSULES DESOLE, CETTE OPTION NET PEUT-ETRE UTILISE QUE DANS LA ZONE 5 tecnoballz-0.92/src/TecnoballZ/texts/popup_menu_fr.txt0000644000175000017500000000026610702612660022253 0ustar brunobruno CONTINUE LA PARTIE FIN DE PARTIE MENU PRINCIPAL QUITTE TECNOBALLZ CONTINUE LA PARTIE MENU PRINCIPAL QUITTE TECNOBALLZ tecnoballz-0.92/src/TecnoballZ/texts/popup_menu_en.txt0000644000175000017500000000026610677706367022271 0ustar brunobrunoCONTINUE THE PLAY CURRENT CAUSE GAME OVER QUIT TO INTRO QUIT TECNOBALLZ CONTINUE THE PLAY CURRENT QUIT TO INTRO QUIT TECNOBALLZ tecnoballz-0.92/src/TecnoballZ/texts/shop_en.txt0000644000175000017500000000565710600062734021037 0ustar brunobruno# expand paddle # AH YEAH IT IS MUCH BETTER WITH A SUCH LONGER BUMPER #fire power 1 # THIS FIRE IS NOT AS SO POWERFULL AS FIRE 1 BUT IT IS CHEAPER #fire power 2 # BIGGER POWER TO DESTROY MORE BRICS #rebuild wall # OK, THE RED WALLS WILL BE REBUILT #extra balls # TWO BALLS TO CATCH # multi balls # THREE BALLS NOW YOU WILL BRAKE MORE AND FASTER THE WALL # ball power 1 # A VERY STRONG BALL TO BREAK BRIKS # ball power 2 # WITH THAT YOU WILL BREAK ALL YOU WANT # less bricks THERE WILL 10 BRICKS LESS TO BREAK # extra life # - EXTRA LIFE ADDED - # Info text # # the wall # A WALL TO KEEP THE BALLS IN PLAY FOR A BREF MOMENT # left paddle # OK FOR A LEFT BUMPER BUT DON'T FORGET IT IS OVER AFTER 3 LEVELS # top paddle # OK FOR UP BUMPER BUT DON'T FORGET IT IS OVER AFTER 3 LEVELS # right paddle # OK FOR A RIGHT BUMPER BUT DON'T FORGET IT IS OVER AFTER 3 LEVELS # ball size 2 # BIGSIZE BALLS! # ball size 3 # MAXISIZE BALLS! # robot paddle # OK FOR THE ROBOT BUMPER! # blue option # OK FOR THE CONTROL BALL OPTION # blue option # OK FOR THE GLUE OPTION # cheat mode enabled # GO AND SEE MY LOVE # infos messages # RIGHT BUMPER:NO ACTIVE UP BUMPER :NO ACTIVE LEFT BUMPER :NO ACTIVE YOU ONLY HAVE .. LIVES LEFT DIFFICULTY IS .... I HOPE THIS ASSISTANCE WILL HELP YOU TLK GAMES TECNOBALLZ TLK GAMES CORRUPTION WEARS INFINITE DISGUISES! RIGHT BUMPER: ACTIVE RIGHT BUMPER:NO ACTIVE BUY A RIGHT BUMPER UP BUMPER : ACTIVE UP BUMPER :NO ACTIVE BUY A UP BUMPER LEFT BUMPER : ACTIVE LEFT BUMPER :NO ACTIVE BUY A LEFT BUMPER THE PASSWORD FOR THIS AREA IS .......... NO AVAILABLE PASSWORD FOR THIS AREA. #welcome message WELCOME ...... TO THE TECNOBALLZ SHOP PRICE BONUS IS ENABLE SORRY, BUT YOU HAVEN'T GOT ENOUGH MONEY TO BUY THIS OPTION YOU CAN ONLY BUY .. 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8 8, 4¼ ( ¤, 4¼ D ¤, 4¼ , @ 0( ¤,( ¤,( ¤, 0ü (  ô , @ @ ô , ô , @ ¤  ˆ € D <(( ˆ € D < ˆ € D <( ô ( ˆ € @ 0ü @ 0ü @ 0ü €´ | 8( ¤ ( ˆ ˆ( ¤ (( ¤ ( ˆ 8 8, 4 „ ˆ( ˆ(  ˆ( (  ˆ(  ( ˆ € @ 0 € @ @  @   @  <| 8 @( ¤ ( ˆ( ¤( ( ¤ ( ˆ¤, 4, ô , @ ô  ô , @ô , @ 0  ˆ € Ð ( ˆ € Ð ˆ € ˆ € Ð ( | 8 8, ˆ € Ð (¤, 4¼ ( ¤, 4¼ , @ 0ü ô , @ 0 € „ ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤44444444444444444444 ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 4 4¼ € € 4 4 D €(´| 8 8 | 8 @ @ € @ @¤ ˆ ˆ¤ ( ˆ( @| 8 8,P 4´ @ 8 8 € @ @ ˆ ( € @ ¤ 4¼ , @ 0 „ €¤ @ € € @ @ € ¤ ˆ < @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤44444444444444444444 ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ô , @ 0ü ô | 8 8 ô <| 8 8 D <( ¤ ( , @ 0ü € „ €ô , @ 0ü ü ô , <( ¤ ( D <( ¤ (¤ ( ˆ € Ð ô , 8 , @ü ô ,, 4¼ ¤ ( ˆ € Ð ¼ (¤ ( ˆ € Ð , @ 0ü ô , @ 0ü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8, 4¼ ( ¤, 4¼ ( ¤, 4¼ , @ 0ü ô , @ 0ü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8, Рм ( ¤, м ( ¤, 4¼ , @ 0ü ô , @ 0ü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü Ð Ô 8 8 , @ 0ü | 8 8, 4¼ ( ¤, м ( ¤, 4¼ , @ 0ü ô , @ 0ü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ˆô | 8 8 ô <| 8 8, 4PPPPPPPPPPPPPP м | 8PÈÌ 8 8  , @ 0HLP| 8 8, 4P è à \ ` Ü Ø T T˜œP 4¼ , @ 0PPPPPPPPPPPPPP @ 0ü (  T ø \ x „ $ $ | è l p ø ` \( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8, 4¼ ( ¤, 4¼ ( ¤, 4¼ , @ 0ü ô , @ 0ü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8, 4¼ ( ¤, 4¼ ( ¤, 4¼ , @ 0ü ô , @ 0ü ô , @ 0ü ´´´´´´´´´´´´´´´´´´¤ ´ 8 8 , 8 , 8 , 8 8 , 8 8 , ´ô (´ ˆ 8 4¼ ¼ ¼ 4¼ 4¼ €´ ( ´ 8 8 0ü ü 8 8 8 8 , 0ü |´ 8,´ 8 8 0 8 8 , , , 8 8 , 8 8 8 8 ,´ü ´ 4¼ 4¼ 4¼ ¼ 4 4¼ ´ü,´ 0ü 0ü 0ü ü 0 0ü ´¼ ,´´´´´´´´´´´´´´´´´´ü ( ( ¤( ¤¤( ¤( ¤¤( ¤  ô ôô ô ôô ô ( ˆ €´ ( ¤ ô Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8, 4¼ ( ¤, 4¼ ( ¤, 4¼ | 8 8 ô |   ô <| 8 8, 4 Ø ¤ Ä Ä ¤ Ü ¨     ¼ ˆ € L, 4¼ ( ( (ÈÌ  ø ü À Ä   , @ ô , , , P T H L  `d Ø X è p ˆ €´ | 8 8 ô |   ô <| 8 8, 4¼ ( ˆ €´,   ( ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8, 4¼ ( ¤, 4¼ ( ¤, 4¼ , @ 0ü ô , @ 0ü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ8´ ( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼¸¼¸¼¸¼ ¸¼¸¼¸¼ @¸¼¸¼ @ @   €   (  @ @¸¼ ô ,  € и¼ü ¸¼ ,¸¼ü ˆ € D < € D < ¤ ( ˆ  ¤¸¼¸¼ü ô ¸¼ô , @¸¼¸¼¸¼  ¤8 € Ð8 Ð (   ¸¼ ô  ô ¸¼ 8 ¸¼ <|¸¼ ˆ €´, €´, ¼ ( ˆ , ¸¼¸¼¸¼ ô ¸¼ 8 , @¸¼¸¼¸¼   € Ð € ¼ (   , @ 0ü  @ 0ü ô , @ 0ü ( ¤ ( ˆ €hl( ¤ ( ˆ €´ ( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4 ˆ € L, 4¼ | 8 8 , @ 0ü <| 8hl @ 0ü | 8 8, 4¼ ( ¤, 4¼ ( ¤, 4¼ , @ 0ü ô , @ 0ü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ <| 8 8 , @ 0ü | 8 8, 4¼ (hl, 4¼ ( ¤, 4¼ , @ 0ü ô , @Tü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 Tô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | , @ <| , @ | ,\X\ \X\,X\ (X\,\ ´,\ \ô 0´,,PTü´, <´,´,´,´,´ < <,\ <´ < ´ < < < ˜ <PT 8 D D D < D D < ˆX\ (X\ (\ | D 8 ô | 8 8 ô <PT 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8, 4¼ ( ¤, 4¼ ( ¤, 4¼ , @ 0ü ô , @ 0ü ô , @ 0ü ( ( ˆ € D <( ¤ ( ˆ €´ ( ¤ hl , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8, 4¼ ( ¤, 4¼ ( ¤, 4¼ , @ 0ü ô , @ 0ü ô , @ 0ü ( ¤ ( ˆ € D <( P ( ˆ €´ ( ¤ ô , @ 0ü ôPü ô ( ˆ €´ ( ¤ ( ˆ € Ð Pl¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8, 4¼ ¤, 4¼ ( ¤, 4¼ , @ 0ühl ô , @ 0ü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ ( ¤ ( ˆ € D <( P ( ˆ €´ ( ¤ ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8 ( ˆ ( ˆ € L, L, ( ˆ € L, ( € L,¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨@ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8, 4¼ @ ¤, 4¼ ( ¤, 4¼ , @ 0ü ô , @@ü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ (  ˆ € Ð ( ¤ ( ˆ €´ | 8 8 hl| 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼àààààààààààààààààààà00000000000000000000€€€€€€€€€€€€€€€€€€€€˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜èèèèèèèèèèèèèèèèèèèè88888888888888888888ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8                                                                                       ¨üøüøøüøüøøüøüøüøøø¬¨üøüøøüøüøøüøüøüøøø¬XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX À ÄXXXXXXXXXXXXXX À ÄXX  XXXXXXXXXXXXXX  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX¨üøüøøüøüøøüøüøüøøø¬¨üøüøøüøüøøüøüøüøøø¬                                                                                        |°´ | 8 8 ô | 8 8 ô, 4¼ ¤, 4¼  ¤, 4¼ , @ 0ü PTô , @ 0ü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ (°´ ô , @ 0ü ô , @ 0 ô ( ˆ €´ ( ¤ ( ˆ € Ð °´PT ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4°´ ˆ € L, 4¼ | 8 8 , @ 0ü <| 8 @ 0ü | 8 8, 4¼ ( ¤, 4¼ ( ¤, 4¼ , 4¼ ¤, 4¼  ¤, 4¼ , @ 0ü ô , @ 0ü ô , @ 0ü | 8 8 , @ 0ü <| 8 8 , @ 0ü | 8 8, 4¼ ( ¤, 4¼ ( ¤, 4¼ , @ 0ü ô , @ 0ü ô , @ 0ü ( ¤ ( ˆ € D <( ¤ ( ˆ €´ ( ¤ ô , @ 0ü ô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ € Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼ | 8 8 , @ 0ü <|¤ 8 , @ 0ü | 8 8, 4¼ ( ¤, D¼ ( ¤, 4¼ , @ 0ü ô , @ Dü ô , @ 0ü ( ¤ ( ˆ € D <(¤¤ ( ˆ €´ ( ¤ ô , @ 0ü Dô , @ 0ü ô ( ˆ €´ ( ¤ ( ˆ D Ð ( ¤ ( ˆ €´ | 8 8 ô | 8 8 ô <| 8 8, 4¼ ( ˆ €´, 4¼ ( ˆ € L, 4¼| 8 8 , @ 0ü <| 8 8 , @ 0ü | 8P 4¼ ( ¤, 4¼ ( ¤, 4P                      DL´´ € DL ( ¤  L04LLL  DL DL tecnoballz-0.92/src/TecnoballZ/musics/0000755000175000017500000000000010720311611016754 5ustar brunobrunotecnoballz-0.92/src/TecnoballZ/musics/Makefile.am0000644000175000017500000000064510602276345021032 0ustar brunobrunoNULL = pkgdatadir = $(datadir)/tecnoballz/musics dist_pkgdata_DATA = \ area1-game.mod \ area1-game2.mod \ area2-game.mod \ area3-game.mod \ area4-game.mod \ area5-game.mod \ gardien-go.mod \ high-score.mod \ over-theme.mod \ tecno-winn.mod \ tecnoballz.mod \ mon-lapin_reg-zbb.mod \ termigator_reg-zbb.mod \ in-game-music-1_reg.mod \ fridge-in-space_from_reg-zbb.mod \ $(NULL) tecnoballz-0.92/src/TecnoballZ/musics/area4-game.mod0000644000175000017500000014364010166531215021400 0ustar brunobrunoarea4-gamemusic from reg$@ÔE@ †@ï@_* Original format: *_* NoisePacker_v3 *_* Converted with *_** Pro-Wizard **_*** by Gryzor! *** 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Move and collisions * @date 2007-11-03 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.67 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_balls.cc,v 1.67 2007/11/17 21:37:44 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_balls.h" #include "../include/controller_paddles.h" #include "../include/handler_players.h" #include "../include/handler_keyboard.h" #include "../include/handler_display.h" #include "../include/handler_audio.h" #include "../include/list_sprites.h" /** * Create the balls controller into guards levels */ controller_balls::controller_balls () { littleInit (); glue_delay = 60; tilt_delay = 60; max_of_sprites = 20; sprites_have_shades = true; balls_are_controlled = false; sprite_type_id = sprite_object::BALLS; } /** * Release the balls controller */ controller_balls::~controller_balls () { release_sprites_list (); } /** * Initialize the balls before one level * @param start Time delay before the ball leaves the paddle (first time) * @param glue Time delay before the ball leaves (glue option) * @param speed Time delay before the ball accelerates * @param tilt Time delay before "tilt" is available * @param table speed ball (1 to 4) */ void controller_balls::init (Uint32 start, Uint32 glue, Uint32 speed, Uint32 tilt, Uint32 table) { controller_paddles *paddles = controller_paddles::get_instance (); glue_delay = glue; tilt_delay = tilt; Sint16* velocities = sprite_ball::get_velocities (table); paddle_bottom = paddles->get_paddle (controller_paddles::BOTTOM_PADDLE); Sint32 w; if (current_phase == GUARDS_LEVEL) { /* the width of a brick in pixels */ w = 16 * resolution; } else { paddle_right = paddles->get_paddle (controller_paddles::RIGHT_PADDLE); paddle_top = paddles->get_paddle (controller_paddles::TOP_PADDLE); paddle_left = paddles->get_paddle (controller_paddles::LEFT_PADDLE); paddle_robot = paddles->get_paddle (controller_paddles::ROBOT_PADDLE); controller_bricks *bricks = controller_bricks::get_instance (); w = bricks->get_brick_width (); } /* initialize all balls */ for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; ball->once_init (start, speed, paddle_bottom, velocities, w); } /* first ball special initialization */ sprite_ball *ball = sprites_list[0]; paddle_bottom->stuck_ball = ball; ball->init_first_ball (paddle_bottom->collision_width); /* one ball on the screen */ num_of_sprites = 1; if (current_phase == BRICKS_LEVEL) { controller_ejectors *ejectors = controller_ejectors::get_instance (); ejectors->initialize_ball_positions (&sprite_ball::ejector_coords[0]); } } /** * Move the balls and check the collisions in the bricks levels */ void controller_balls::run_in_bricks_levels () { check_outside_balls (); activate_tilt (); bricks_collision (); move_balls (); collisions_with_paddles (); collisions_with_robot (); /* collisions between balls and the 3 walls */ collisions_with_walls (); /* collisions between balls and the 4 ejectors */ handle_ejectors (); collisions_with_ships (); collisions_with_eyes (); /* control balls with the left mouse button */ controll_balls (); if (!balls_are_controlled) { check_tilt_availability (); } accelerate (); } /** * Move the balls and check the collisions in the guardians levels */ void controller_balls::run_in_guardians_level () { check_outside_balls_guards_level (); activate_tilt (); move_balls_in_guards_level (); collisions_with_sides (); /* prevent that the ball remains blocked horizontally */ prevent_horizontal_blocking (); collisions_with_paddle (); collisions_with_guardians (); check_tilt_availability (); accelerate (); } /** * Check if balls go out of the screen of game */ void controller_balls::check_outside_balls () { Sint32 min_x = sprite_ball::X_MINIMUM * resolution; Sint32 max_x = sprite_ball::X_MAXIMUM * resolution; Sint32 min_y = sprite_ball::Y_MINIMUM * resolution; Sint32 max_y = sprite_ball::Y_MAXIMUM * resolution; controller_ships *ships = controller_ships::get_instance (); right_panel_score *panel = right_panel_score::get_instance (); head_animation *head_anim = head_animation::get_instance (); for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled) { continue; } sprite_paddle *paddle = NULL; Sint32 j = ball->x_coord; if (j < min_x) { paddle = paddle_left; } else { if (j > max_x) paddle = paddle_right; else { j = ball->y_coord; if (j < min_y) paddle = paddle_top; else if (j > max_y) paddle = paddle_bottom; } } /* ball is out of screen? */ if (NULL == paddle) { /* no, continue */ continue; } /* paddle id enabled ? */ if (!paddle->is_enabled) { /* no, sey he bottom paddle by default */ paddle = paddle_bottom; } /* * there is still at least one ball */ if (--num_of_sprites > 0) { ball->remove (paddle_bottom); continue; } /* * the player loses his last ball and a life */ /* one starts again with only one ball */ num_of_sprites = 1; ball->paddle_touched->stick_ball (ball); ball->starts_again (ball->paddle_touched); head_anim->start_interference (); current_player->remove_life (1); ships->force_explosion (); #ifndef SOUNDISOFF audio->play_lost_music (); audio->play_sound (handler_audio::LOST_LIFE); #endif short_info_messages* messages = short_info_messages::get_instance (); messages->send_message_request (short_info_messages::LOST_FILE); messages->send_message_request (short_info_messages::ARE_YOU_READY); panel->reset_gigablitz_countdown (); controller_bricks *bricks = controller_bricks::get_instance (); bricks->start_cycling (); tiles_background *tiles = tiles_background::get_instance (); tiles->set_scroll_type(tiles_background::TILES_SCROLL_LOST); } } /** * Check if balls go out of the screen of game */ void controller_balls::check_outside_balls_guards_level () { Sint32 max_y = sprite_ball::Y_MAXIMUM * resolution; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled) { continue; } if (ball->y_coord <= max_y) { continue; } if (--num_of_sprites > 0) { ball->remove (paddle_bottom); continue; } /* * the player loses a life */ /* one starts again with only one ball */ num_of_sprites = 1; paddle_bottom->stick_ball (ball); ball->starts_again (paddle_bottom); ball->set_power_2 (); current_player->remove_life (1); #ifndef SOUNDISOFF audio->play_sound (handler_audio::LOST_LIFE); #endif } } /** * Activate the tilt if 2 buttons are pressed simultaneously */ void controller_balls::activate_tilt () { if (!keyboard->is_gigablitz_or_tilt ()) { return; } bool is_tilt = false; Sint32 delay = tilt_delay; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled || ball->tilt_delay_counter < delay) { continue; } is_tilt = true; break; } if (!is_tilt) { return; } Sint32 rand = random_counter; rand = rand & 15; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled) { continue; } if (ball->direction < 64) { Sint32 d = (ball->direction >> 2) & 0xf; ball->direction = sprite_ball::tilt_directions[d][rand]; } ball->tilt_delay_counter = 0; } #ifndef SOUNDISOFF audio->play_sound (handler_audio::TECNOBALL); #endif display->tilt_screen (); } /** * handle the acceleration of the balls */ void controller_balls::accelerate () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *balle = sprites_list[i]; if (balle->is_enabled) balle->accelerate (); } } /** * Displacement of the balls in bricks level */ void controller_balls::move_balls () { Sint32 j; sprite_paddle *paddle; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled) { continue; } /* the ball is not sticked */ if (ball->sticky_paddle_num == 0) { /* the balle moves */ j = ball->direction; if (j > 64) { std::cerr << "controller_balls::" << "move_balls() ball->direction = " << j << std::endl; j = 60; } Sint16 *velocities = ball->velocities; velocities = (Sint16 *) ((char *) velocities + j); Sint32 offset = *(velocities++); ball->x_coord += (offset * resolution); offset = *velocities; ball->y_coord += (offset * resolution); continue; } paddle = ball->paddle_touched; if (--ball->start_delay_counter == 0) { tiles_background *tiles = tiles_background::get_instance (); tiles->set_scroll_type(tiles_background::TILES_NO_SCROLL); ball->sticky_paddle_num = 0; if (paddle->sticky_state == sprite_paddle::BUSY_STICKY_PADDLE) { paddle->sticky_state = sprite_paddle::FREE_STICKY_PADDLE; } paddle->stuck_ball = (sprite_ball *) NULL; continue; } /* displacement of the balls sticked to the paddle */ switch (ball->sticky_paddle_num) { case controller_paddles::BOTTOM_PADDLE: j = (paddle->collision_width >> 1) - ((ball->collision_width >> 1) + 1); j += paddle->x_coord; ball->x_coord = j; j = (paddle->y_coord) - (ball->collision_height + 1); ball->y_coord = j; break; case controller_paddles::RIGHT_PADDLE: j = (paddle->x_coord) - (ball->collision_width - 1); ball->x_coord = j; j = (paddle->collision_height >> 1) - ((ball->collision_height >> 1) + 1); j += paddle->y_coord; ball->y_coord = j; break; case controller_paddles::TOP_PADDLE: j = (paddle->collision_width >> 1) - ((ball->collision_width >> 1) + 1); j += paddle->x_coord; ball->x_coord = j; j = (paddle->y_coord) + paddle->collision_height + 1; ball->y_coord = j; break; case controller_paddles::LEFT_PADDLE: j = (paddle->x_coord) + (paddle->collision_width) + 1; ball->x_coord = j; j = (paddle->collision_height >> 1) - ((ball->collision_height >> 1) + 1); j += paddle->y_coord; ball->y_coord = j; break; } if (--ball->viewfinder_delay < 0) { ball->viewfinder_delay = 8; if (++ball->viewfinder_direction > 13) { ball->viewfinder_direction = 0; } paddle = ball->paddle_touched; ball->direction = paddle->direct_tab[ball->viewfinder_direction]; } } } /** * Displacement of the balls in guardians level */ void controller_balls::move_balls_in_guards_level () { Sint32 j; sprite_paddle *paddle; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled) { continue; } /* the ball is not sticked */ if (ball->sticky_paddle_num == 0) { /* the balle moves */ j = ball->direction; if (j > 64) { std::cerr << "controller_balls::" << "move_balls_in_guards_level() ball->direction = " << j << std::endl; j = 60; } Sint16 *velocities = ball->velocities; velocities = (Sint16 *) ((char *) velocities + j); Sint32 offset = *(velocities++); ball->x_coord += (offset * resolution); offset = *velocities; ball->y_coord += (offset * resolution); continue; } paddle = ball->paddle_touched; if (--ball->start_delay_counter == 0) { ball->sticky_paddle_num = 0; if (paddle->sticky_state == sprite_paddle::BUSY_STICKY_PADDLE) { paddle->sticky_state = sprite_paddle::FREE_STICKY_PADDLE; } paddle->stuck_ball = (sprite_ball *) NULL; continue; } /* displacement of the balls sticked to the paddle */ switch (ball->sticky_paddle_num) { case controller_paddles::BOTTOM_PADDLE: j = (paddle->collision_width >> 1) - ((ball->collision_width >> 1) + 1); j += paddle->x_coord; ball->x_coord = j; j = (paddle->y_coord) - (ball->collision_height + 1); ball->y_coord = j; break; } if (--ball->viewfinder_delay < 0) { ball->viewfinder_delay = 8; if (++ball->viewfinder_direction > 13) { ball->viewfinder_direction = 0; } paddle = ball->paddle_touched; ball->direction = paddle->direct_tab[ball->viewfinder_direction]; } } } /** * Collisions betweeb balls and paddles in bricks level */ void controller_balls::collisions_with_paddles () { Sint32 j, x, y; sprite_paddle *paddle, *touched_paddle; paddle_bottom->is_hit_ball = false; paddle_right->is_hit_ball = false; paddle_top->is_hit_ball = false; paddle_left->is_hit_ball = false; right_panel_score *panel = right_panel_score::get_instance (); for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled || ball->sticky_paddle_num > 0 || ball->direction >= 64) { continue; } /* bottom paddle */ paddle = paddle_bottom; touched_paddle = NULL; if (paddle->is_enabled) { x = paddle->x_coord; y = paddle->y_coord; if (ball->x_coord + (Sint32)ball->collision_width > x && ball->y_coord + (Sint32)ball->collision_height > y && ball->x_coord < x + (Sint32)paddle->collision_width && ball->y_coord < y + (Sint32)paddle->collision_height) { ball->y_coord = y - ball->collision_height; touched_paddle = paddle; panel->reset_gigablitz_countdown (); } } /* right paddle */ if (NULL == touched_paddle) { paddle = paddle_right; if (paddle->is_enabled) { x = paddle->x_coord; y = paddle->y_coord; if (ball->x_coord + (Sint32)ball->collision_width > x && ball->y_coord + (Sint32)ball->collision_height > y && ball->x_coord < x + (Sint32)paddle->collision_width && ball->y_coord < y + (Sint32)paddle->collision_height) { ball->x_coord = x - ball->collision_width; touched_paddle = paddle; } } } /* top paddle */ if (NULL == touched_paddle) { paddle = paddle_top; if (paddle->is_enabled) { x = paddle->x_coord; y = paddle->y_coord; if (ball->x_coord + (Sint32)ball->collision_width > x && ball->y_coord + (Sint32)ball->collision_height > y && ball->x_coord < x + (Sint32)paddle->collision_width && ball->y_coord < y + (Sint32)paddle->collision_height) { ball->y_coord = y + paddle->collision_height; touched_paddle = paddle; } } } /* left paddle */ if (NULL == touched_paddle) { paddle = paddle_left; if (paddle->is_enabled) { x = paddle->x_coord; y = paddle->y_coord; if (ball->x_coord + (Sint32)ball->collision_width > x && ball->y_coord + (Sint32)ball->collision_height > y && ball->x_coord < x + (Sint32)paddle->collision_width && ball->y_coord < y + (Sint32)paddle->collision_height) { ball->x_coord = x + paddle->collision_width; touched_paddle = paddle; } } } /* does the ball touch a paddle? */ if (NULL != touched_paddle) { touched_paddle->is_hit_ball = true; #ifndef SOUNDISOFF audio->play_sound (handler_audio::BALL_HIT_PADDLE); #endif ball->paddle_touched = touched_paddle; ball->tilt_delay_counter = 0; j = ball->direction; if (j > 64) { std::cerr << "controller_balls::collisions_with_paddles() " << "(1) ball->direction " << j; j = 64; } const Sint32 *bounces = touched_paddle->current_bounces; bounces = (Sint32 *) ((char *) bounces + j); j = *bounces; ball->direction = j; if (touched_paddle->sticky_state == sprite_paddle::FREE_STICKY_PADDLE && !touched_paddle->stuck_ball) { /* ball is sticked on the paddle */ touched_paddle->sticky_state = sprite_paddle::BUSY_STICKY_PADDLE; touched_paddle->stuck_ball = (sprite_ball *) ball; ball->stick_paddle = touched_paddle; /* time of the stick */ ball->start_delay_counter = glue_delay; ball->sticky_paddle_num = paddle->paddle_number; } } } } /** * Collisions balls and the paddle in guardians level */ void controller_balls::collisions_with_paddle () { Sint32 j, x, y; const Sint32 *monPT; sprite_paddle *paddle, *touched_paddle; paddle_bottom->is_hit_ball = false; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled) { continue; } paddle = paddle_bottom; if (!paddle->is_enabled) { continue; } touched_paddle = NULL; x = paddle->x_coord; y = paddle->y_coord; if (ball->x_coord + (Sint32)ball->collision_width > x && ball->y_coord + (Sint32)ball->collision_height > y && ball->x_coord < x + (Sint32)paddle->collision_width && ball->y_coord < y + (Sint32)paddle->collision_height) { ball->y_coord = y - ball->collision_height; touched_paddle = paddle; } /* does the ball touch a paddle */ if (touched_paddle == NULL) { continue; } touched_paddle->is_hit_ball = true; #ifndef SOUNDISOFF audio->play_sound (handler_audio::BALL_HIT_PADDLE); #endif ball->paddle_touched = touched_paddle; ball->tilt_delay_counter = 0; j = ball->direction; monPT = touched_paddle->current_bounces; monPT = (Sint32 *) ((char *) monPT + j); ball->direction = *monPT; if (touched_paddle->sticky_state == sprite_paddle::FREE_STICKY_PADDLE) { /* ball glued to the paddle */ touched_paddle->sticky_state = sprite_paddle::BUSY_STICKY_PADDLE; touched_paddle->stuck_ball = (sprite_ball *) ball; ball->stick_paddle = touched_paddle; /* time of the glue */ ball->start_delay_counter = glue_delay; ball->sticky_paddle_num = paddle->paddle_number; } } } /** * Handle collisions balls with robot paddle */ void controller_balls::collisions_with_robot () { if (paddle_robot->enable_counter == 0) { return; } sprite_paddle *paddle = paddle_robot; paddle->is_hit_ball = false; Sint32 x1 = paddle->x_coord; Sint32 y1 = paddle->y_coord; Sint32 x2 = paddle->x_coord + paddle->collision_width; Sint32 y2 = paddle->y_coord + paddle->collision_height + 8; const Sint32 *monPT; Sint32 j; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled) { continue; } if (ball->x_coord + (Sint32)ball->collision_width > x1 && ball->y_coord + (Sint32)ball->collision_height > y1 && ball->x_coord < x2 && ball->y_coord < y2) { ball->y_coord = y1 - ball->collision_height; paddle->is_hit_ball = true; j = ball->direction; monPT = paddle->current_bounces; monPT = (Sint32 *) ((char *) monPT + j); ball->direction = *monPT; #ifndef SOUNDISOFF audio->play_sound (handler_audio::BALL_HIT_PADDLE); #endif } } } /** * Handle ejectors in bricks level */ void controller_balls::handle_ejectors () { controller_ejectors *ejectors = controller_ejectors::get_instance (); sprite_object *eject0 = ejectors->get_ejector (controller_ejectors::TOP_LEFT_EJECTOR); sprite_object *eject1 = ejectors->get_ejector (controller_ejectors::BOTTOM_LEFT_EJECTOR); sprite_object *eject2 = ejectors->get_ejector (controller_ejectors::BOTTOM_RIGHT_EJECTOR); sprite_object *eject3 = ejectors->get_ejector (controller_ejectors::TOP_RIGHT_EJECTOR); for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled) { continue; } /* the ball is on an ejector */ if (ball->ejector_table != NULL) { ball->ejector_delay++; if (ball->ejector_delay >= 200) { ball->ejector_delay = 0; ball->ejector_table = NULL; } /* time before ejection */ else if (ball->ejector_delay == 160) { ball->direction = ball->ejector_table[random_counter & 0xF]; } continue; } /* * if not test if a ball is aspired by an ejector */ /* top-left */ if (ball->collision (eject0)) { ball->pull (eject0, 10 * resolution, 10 * resolution); ball->set_on_ejector(controller_ejectors::TOP_LEFT_EJECTOR); } else { /* top-right */ if (ball->collision (eject3)) { ball->pull (eject3, 5 * resolution, 10 * resolution); ball->set_on_ejector(controller_ejectors::TOP_RIGHT_EJECTOR); } else { /* bottom-left */ if (ball->collision (eject1)) { ball->pull (eject1, 10 * resolution, 5 * resolution); ball->set_on_ejector(controller_ejectors::BOTTOM_LEFT_EJECTOR); } else { /* bottom-right */ if (ball->collision (eject2)) { ball->pull (eject2, 5 * resolution, 5 * resolution); ball->set_on_ejector(controller_ejectors::BOTTOM_RIGHT_EJECTOR); } } } } } } /** * Collisions of the balls with the 4 walls in the bricks levels */ void controller_balls::collisions_with_walls () { controller_sides_bricks *sides_bricks = controller_sides_bricks::get_instance (); Sint32 left_xcoord = sides_bricks->get_left_xcoord (); Sint32 right_xcoord = sides_bricks->get_right_xcoord (); Sint32 top_ycoord = sides_bricks->get_top_ycoord (); sprite_wall *wall = sprite_wall::get_instance (); Sint32 bottom_ycoord = wall->get_y_coord (); bool is_wall = wall->is_enable (); for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled) { continue; } Sint32 x = ball->x_coord; Sint32 y = ball->y_coord; Sint32 *monPT = NULL; /* collision with the bottom wall, if it's enable */ if (is_wall && y > (bottom_ycoord - (Sint32)ball->collision_height)) { monPT = rb7; } else { /* collision with the left wall */ if (x < left_xcoord) { if (sides_bricks->collision_with_left_wall (y)) { monPT = rb5; } } else { /* collision with the right wall */ x += ball->collision_width; if (x > right_xcoord) { if (sides_bricks->collision_with_right_wall (y)) monPT = rb1; } else { /* collision with the up wall */ if (y < top_ycoord) { if (sides_bricks->collision_with_top_wall (x)) monPT = rb3; } } } } /* collision dectected */ if (NULL != monPT) { monPT = (Sint32 *) ((char *) monPT + ball->direction); ball->direction = *monPT; #ifndef SOUNDISOFF audio->play_sound (handler_audio::BALL_HIT_SIDE); #endif } } } /** * Collisions of the balls with the 3 sides in the guarduans levels */ void controller_balls::collisions_with_sides () { Sint32 left_xcoord, right_xcoord; if (resolution == 1) { left_xcoord = 16; right_xcoord = 300; } else { left_xcoord = 20; right_xcoord = 612; } Sint32 top_ycoord = 8 * resolution; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled) { continue; } Sint32 x = ball->x_coord; Sint32 y = ball->y_coord; Sint32 *bounce = NULL; if (x < left_xcoord) { bounce = rb5; ball->x_coord = left_xcoord; #ifndef SOUNDISOFF audio->play_sound (handler_audio::BALL_HIT_SIDE); #endif ball->last_hited_wall = controller_sides_bricks::LEFT_WALL; } else { if (x > right_xcoord) { bounce = rb1; ball->x_coord = right_xcoord; #ifndef SOUNDISOFF audio->play_sound (handler_audio::BALL_HIT_SIDE); #endif ball->last_hited_wall = controller_sides_bricks::RIGHT_WALL; } else { if (y < top_ycoord) { bounce = rb3; ball->y_coord = top_ycoord; #ifndef SOUNDISOFF audio->play_sound (handler_audio::BALL_HIT_SIDE); #endif ball->last_hited_wall = controller_sides_bricks::TOP_WALL; } else { ball->last_hited_wall = 0; } } } if (bounce != NULL) { bounce = (Sint32 *) ((char *) bounce + ball->direction); ball->direction = *bounce; } } } /** * Prevent that the ball remains blocked horizontally in guardians level */ void controller_balls::prevent_horizontal_blocking () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = sprites_list[i]; if (!ball->is_enabled) { continue; } Sint32 direction = ball->direction; if (direction >= 32) { direction -= 32; } if (direction == ball->previous_direction) { if (ball->change_direction_count++ > 360 && direction == 0 && ball->last_hited_wall > 0) { if (ball->direction == 32) { ball->direction = 28; } else { ball->direction = 4; } } } else { ball->previous_direction = direction; ball->change_direction_count = 0; } } } /** * Check for collision balls with bricks */ void controller_balls::bricks_collision () { controller_bricks *bricks = controller_bricks::get_instance (); /* brick's width in pixels */ Uint32 brick_width = bricks->get_brick_width (); /* y-offset between 2 bricks: 8 or 16 pixels */ Sint32 byoff = bricks->getYOffset (); /* first indestructible brick */ Sint32 indestructible = bricks->get_indestructible_offset (); sprite_ball **balls = sprites_list; brick_info *bricks_map = bricks->get_bricks_map (); for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(balls++); if (!ball->is_enabled) { continue; } /* true if collision with a indestructible brick */ bool indes_col = false; /* 4 points of collision with a brick */ Sint32 *points = ball->brick_collision_points; Sint32 bounce_inc = 1; /* index used for bounce */ Sint32 bounce_index = 0; /* for the 4 collision pointof the ball */ for (Sint32 j = 0; j < 4; j++, bounce_inc += bounce_inc) { Sint32 x = ball->x_coord; x += *(points++); Sint32 y = ball->y_coord; y += *(points++); /* list of bricks to clear or redraw */ brick_redraw *redraw = bricks->get_bricks_redraw (); redraw->xcoord_collision = x; redraw->ycoord_collision = y; x /= brick_width; y /= byoff; /* 16 bricks per lines */ y *= controller_bricks::MAX_OF_BRICKS_HORIZONTALLY; x += y; brick_info *brick = (bricks_map + x); //x = brick->source_offset; /* collision between a ball and a brick? */ //if (0 == x) if (brick->source_offset == 0) { /* no collision */ continue; } redraw->is_gigablitz_destroyed = false; redraw->paddle = ball->paddle_touched; if (!has_background) { brick->sprite->touch(); } //x = x - indestructible; x = x - 25088 //if (x >= 0) if (brick->source_offset >= indestructible) { /* * indestructible brick touched! */ /* collision with indestructible brick */ indes_col = true; /* indestructible/destructible bricks? */ //if ((x -= brick_width) > 0) if (brick->source_offset > (Sint32)(indestructible + brick_width)) { if (ball->type == sprite_ball::POWER_2) { redraw->pixel_offset = brick->pixel_offset; redraw->brick_map = brick; redraw->is_indestructible = true; redraw->number = brick->number; redraw->sprite = brick->sprite; redraw->is_background = true; /* clear brick code */ brick->source_offset = 0; /* restore background under brick */ bricks->bricks_redraw_next (); } else { //x = 2; #ifndef SOUNDISOFF audio->play_sound (handler_audio::HIT_INDESTRUCTIBLE_BRICK2); #endif } } else { /* brick's really indestructible */ //x = 1; #ifndef SOUNDISOFF audio->play_sound (handler_audio::HIT_INDESTRUCTIBLE_BRICK1); #endif } } /* * normal brick touched */ else { redraw->is_indestructible = false; redraw->pixel_offset = brick->pixel_offset; redraw->brick_map = brick; redraw->sprite = brick->sprite; brick->h_pos = brick->h_pos - (ball->strength1 * 2); if (brick->h_pos <= 0) { brick->h_pos = 0; /* clear brick code */ brick->source_offset = 0; redraw->number = brick->number; /* restore background */ redraw->is_background = true; } else { brick->source_offset = brick->source_offset - ball->strength2; redraw->number = brick->pixel_offset; /* redraw a new brick */ redraw->is_background = false; } bricks->bricks_redraw_next (); } /* inc. bounce index */ bounce_index += bounce_inc; } if (--bounce_index >= 0) { if (indes_col || ball->type == sprite_ball::NORMAL) { Sint32 *rebPT = *(brick_jump + bounce_index); rebPT = (Sint32 *) ((char *) rebPT + ball->direction); ball->direction = *rebPT; } } } } /** * Collisions between balls and eyes */ void controller_balls::collisions_with_eyes () { controller_magnetic_eyes *eyes = controller_magnetic_eyes::get_instance (); Sint32 hypo = eyes->hypotenuse; sprite_ball **liste = sprites_list; Sint32 numof_eyes = eyes->get_max_of_sprites (); for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(liste++); if (!ball->is_enabled) { continue; } sprite_eye **eyes_list = eyes->get_sprites_list (); for (Sint32 j = 0; j < numof_eyes; j++) { sprite_eye *eye = *(eyes_list++); if (!eye->is_enabled) { continue; } Sint32 center_x = eye->x_coord + eyes->center_x; Sint32 center_y = eye->y_coord + eyes->center_y; Sint32 delta_x = ball->x_coord + (ball->collision_width / 2) - center_x; delta_x = delta_x * delta_x; Sint32 delta_y = ball->y_coord + (ball->collision_width / 2) - center_y; delta_y = delta_y * delta_y; if (delta_x + delta_y >= hypo) { continue; } delta_x = ball->x_coord + (ball->collision_width / 2) - center_x; delta_y = ball->y_coord + (ball->collision_width / 2) - center_y; if (delta_y == 0) { if (delta_x < 0) { ball->direction = 32; } else { ball->direction = 0; } } if (delta_y > 0) { if (delta_x == 0) { ball->direction = 48; } if (delta_x < 0) { delta_x = -delta_x; if (delta_x == delta_y) { ball->direction = 40; } if (delta_x < delta_y) { ball->direction = 44; } else { ball->direction = 36; } } else { if (delta_x == delta_y) { ball->direction = 56; } if (delta_x < delta_y) { ball->direction = 52; } else { ball->direction = 56; } } } if (delta_y < 0) { delta_y = -delta_y; if (delta_x == 0) { ball->direction = 16; } if (delta_x < 0) { delta_x = -delta_x; if (delta_x == delta_y) { ball->direction = 24; } if (delta_x < delta_y) { ball->direction = 20; } else { ball->direction = 28; } } else { if (delta_x == delta_y) { ball->direction = 8; } if (delta_x < delta_y) { ball->direction = 12; } else { ball->direction = 4; } } } } } } /** * Collisions between balls and ships */ void controller_balls::collisions_with_ships () { controller_ships *ships = controller_ships::get_instance (); sprite_ball **balls = sprites_list; Uint32 t = ships->get_max_of_sprites (); sprite_ship **ships_list = ships->get_sprites_list (); Sint32 nouve = (random_counter & 0xF) << 2; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(balls++); if (!ball->is_enabled) { continue; } Sint32 h = ball->collision_width; h = h - 2; Sint32 x1 = ball->x_coord; Sint32 x2 = x1 + h; x1 -= 20; Sint32 y1 = ball->y_coord; Sint32 y2 = y1 + h; y1 -= 26; sprite_ship **ships = ships_list; for (Uint32 j = 0; j < t; j++) { sprite_ship *ship = *(ships++); if (ship->enable_counter > 0) { continue; } Sint32 k = ship->y_coord; if (k < y2 && k > y1) { k = ship->x_coord; if (k < x2 && k > x1) { current_player->add_score (100); #ifndef SOUNDISOFF audio->play_sound (handler_audio::HIT_SHIP); #endif k = (ball->type + 1) * 4; ship->strength -= k; if (ship->strength < 1) { ship->destroy (ball); } ball->direction = nouve; } } } } } /** * Collision of balls with the guardians in the guardians levels */ void controller_balls::collisions_with_guardians () { controller_guardians *guards = controller_guardians::get_instance (); controller_capsules *capsules = controller_capsules::get_instance (); controller_moneys *moneys = controller_moneys::get_instance (); /* number of balls from 1 to n */ Uint32 numof_balls = max_of_sprites; sprite_ball **balls = sprites_list; /* number of guardians from 1 to 2 */ Uint32 numof_guards = guards->get_max_of_sprites (); sprite_guardian **guards_list = guards->get_sprites_list (); for (Uint32 j = 0; j < numof_guards; j++) { sprite_guardian *guardian = guards_list[j]; if (!guardian->is_enabled || guardian->energy_level <= 0) { continue; } sprite_ball *ball_hit = NULL; Sint32 grdx1 = guardian->x_coord; Sint32 grdx2 = grdx1 + guardian->gard_colx2; grdx1 += guardian->gard_colx1; Sint32 grdy1 = guardian->y_coord; Sint32 grdy2 = grdy1 + guardian->gard_coly2; grdy1 += guardian->gard_coly1; for (Uint32 i = 0; i < numof_balls; i++) { sprite_ball *ball = balls[i]; if (!ball->is_enabled) { continue; } Sint32 x = ball->x_coord; if (x <= grdx2) { Sint32 y = ball->y_coord; if (y <= grdy2) { x += ball->collision_width; if (x > grdx1) { y += ball->collision_width; if (y > grdy1) { x = ((random_counter + i) & 0xF) << 2; #ifndef SOUNDISOFF audio->play_sound (handler_audio::HIT_GUARDIAN); #endif ball->direction = x; guardian->recently_touched = 5; guardian->energy_level -= ball->strength1; if (guardian->energy_level <= 0) { /* guardian is dead */ guardian->energy_level = 0; /* make exploding guardian! */ guardian->explode_delay_counter = 500; } ball_hit = ball; } } } } } if (NULL != ball_hit) { moneys->send_money_from_guardian (ball_hit); capsules->check_if_send_capsule (ball_hit); } } } /** * Return the first enable ball * @return a pointer to ball sprite */ sprite_ball * controller_balls::get_first_ball () { sprite_ball **balls = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(balls++); if (ball->is_enabled) { return ball; } } return sprites_list[0]; } /** * Enable control of the balls with left mouse button into bricks levels */ void controller_balls::enable_balls_control () { balls_are_controlled = true; } /** * Add 2 ball into the ejectors in the bricks levels */ void controller_balls::extra_balls () { add_balls (2); } /** * Add n ball(s) into the ejector(s) in the bricks levels * @param nball from 1 to n */ void controller_balls::add_balls (Uint32 nball) { if (nball < 1) { nball = max_of_sprites; } sprite_ball **balls = sprites_list; Uint32 count = 0; Uint32 ejector_id = random_counter & 3; Uint32 delay = 1; for (Uint32 i = 0; i < max_of_sprites && count < nball; i++) { sprite_ball *ball = *(balls++); if (ball->is_enabled) { continue; } ball->enbale_on_ejector (ejector_id++, delay); count++; num_of_sprites++; delay += 2; } } /** * Add 3 balls starting from the first enable ball */ void controller_balls::multi_balls () { sprite_ball *model = get_first_ball (); /* direction of the current ball */ Uint32 j = model->direction; Uint32 i = 0; Uint32 count = 0; sprite_ball **balls = sprites_list; while (i < max_of_sprites && count < 3) { sprite_ball *ball = *(balls++); if (!ball->is_enabled) { j += 8; j &= 60; ball->duplicate_from (model, j); num_of_sprites++; count++; } i++; } } /** * Transform all the enable balls into balls power 1 */ void controller_balls::set_power_1 () { sprite_ball **balls = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(balls++); if (ball->is_enabled) { ball->set_power_1 (); } } } /** * Transform all the enable balls into balls power 2 */ void controller_balls::set_power_2 () { sprite_ball **balls = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(balls++); if (ball->is_enabled) { ball->set_power_2 (); } } } /** * Transform all the enable balls into balls size 2 (7*7 or 14*14) */ void controller_balls::set_size_2 () { sprite_ball **balls = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(balls++); if (ball->is_enabled) { ball->set_size_2 (); } } } /** * Transform all the enable balls into balls size 3 (10*10 or 20*20) */ void controller_balls::set_size_3 () { sprite_ball **balls = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(balls++); if (ball->is_enabled) { ball->set_size_3 (); } } } /** * Increase the speed of the balls to the maximum */ void controller_balls::set_maximum_speed () { sprite_ball **balls = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(balls++); if (ball->is_enabled) { ball->set_maximum_speed (); } } } /** * Check if the player can use the tilt */ void controller_balls::check_tilt_availability () { bool is_tilted = false; sprite_ball **balls = sprites_list; Sint32 delay = tilt_delay; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(balls++); if (!ball->is_enabled || ball->sticky_paddle_num > 0) { continue; } if (ball->tilt_delay_counter == delay) { is_tilted = true; } ball->tilt_delay_counter++; } if (is_tilted) { if (current_phase == BRICKS_LEVEL) { head_animation *head_anim = head_animation::get_instance (); head_anim->start_yawn (); } #ifndef SOUNDISOFF audio->play_sound (handler_audio::TILT_ALARM); #endif } } /** * Handle the control of the balls with the left mouse button */ void controller_balls::controll_balls () { if (!balls_are_controlled or ! keyboard->is_right_button ()) { return; } sprite_ball **balls = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(balls++); if (!ball->is_enabled) { continue; } Sint32 dball = ball->direction; if (dball < 64) { dball = dball + 4; dball = dball & 60; ball->direction = dball; } } } /** * Check if there remains at least a ball glue * @return True if remains at least a ball glue */ bool controller_balls::is_sticky_balls_remains () { sprite_ball **balls = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_ball *ball = *(balls++); if (ball->sticky_paddle_num > 0) { return 1; } } return 0; } /* * directions of the ball after a rebound on a brick */ Sint32 controller_balls::rb0[16] = { 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64 }; /* right rebound */ Sint32 controller_balls::rb1[16] = { 32, 28, 24, 20, 20, 24, 24, 28, 32, 36, 40, 40, 44, 44, 40, 36 }; Sint32 controller_balls::rb2[16] = { 48, 36, 40, 44, 32, 44, 24, 28, 32, 36, 40, 44, 48, 48, 44, 40 }; /* top rebond */ Sint32 controller_balls::rb3[16] = { 60, 60, 56, 52, 48, 44, 40, 36, 36, 40, 40, 44, 48, 52, 56, 56 }; Sint32 controller_balls::rb4[16] = { 0, 4, 8, 0, 0, 52, 56, 60, 48, 52, 56, 44, 48, 52, 56, 60 }; /* left rebond */ Sint32 controller_balls::rb5[16] = { 0, 4, 8, 8, 12, 12, 8, 4, 0, 60, 56, 52, 52, 36, 56, 60 }; Sint32 controller_balls::rb6[16] = { 0, 4, 8, 12, 16, 20, 24, 12, 16, 12, 8, 4, 0, 4, 8, 60 }; /* bottom rebond */ Sint32 controller_balls::rb7[16] = { 4, 8, 12, 12, 16, 20, 20, 24, 28, 28, 24, 20, 16, 12, 8, 4 }; Sint32 controller_balls::rb8[16] = { 16, 20, 24, 12, 16, 20, 24, 28, 32, 36, 40, 28, 32, 20, 24, 28 }; Sint32 * controller_balls::brick_jump[15] = { rb1, rb3, rb2, rb5, rb1, rb4, rb3, rb7, rb8, rb2, rb1, rb6, rb7, rb5, rb1 }; tecnoballz-0.92/src/sprite_paddle.cc0000644000175000017500000001466310711356676016600 0ustar brunobruno/** * @file sprite_paddle.cc * @brief A paddle sprite * @date 2007-10-23 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.16 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_paddle.cc,v 1.16 2007/10/29 13:18:54 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_paddle.h" /** * Create a paddle sprite object * @param has_projectiles true if the paddle can fire */ //sprite_paddle::sprite_paddle (controller_projectiles * fBump) sprite_paddle::sprite_paddle (bool has_projectiles) { clear_sprite_members (); length = 32 * resolution; is_vertical = false; fire_state = NOT_OWN_GUN; sticky_state = NOT_STICKY_PADDLE; enable_counter = 0; is_hit_ball = false; paddle_number = 0; stuck_ball = (sprite_ball *) NULL; if (has_projectiles) { projectiles = new controller_projectiles (); } else { projectiles = NULL; } invincible_counter = 0; blink_counter = 0; width_mini = 0; width_maxi = 0; shift_width = 0; if (resolution == 1) { shift_width = 3; } else { shift_width = 4; } } /** * Release a paddle sprite object */ sprite_paddle::~sprite_paddle () { /* Paddle had projectiles */ if (NULL != projectiles) { delete projectiles; projectiles = NULL; } } /** * Create and initializes the list of the projectiles for this paddle */ void sprite_paddle::create_projectiles_list () { projectiles->create_projectiles_list (this); } /** * Paddle fires projectiles */ void sprite_paddle::fire_projectiles () { if (fire_state != NOT_OWN_GUN) { projectiles->disponible (); } } /** * Move the paddle's projectiles */ void sprite_paddle::move_projectiles () { projectiles->fire (); projectiles->move (); } /** * Determine if the paddle must to be enabled and enable it if ok * @param is_team True if mode team enabled * @param size Paddle's width (8,16,24,32,40,48,56 or 64) * @param counter Counter which enable paddle if it * is greater than zero */ void sprite_paddle::enable_if_ok (bool is_team, Sint32 size, Uint32 counter) { length = size; is_enabled = false; enable_counter = counter; if (enable_counter > 0) { enable_counter--; is_enabled = true; } if (paddle_number == controller_paddles::BOTTOM_PADDLE || (paddle_number == controller_paddles::LEFT_PADDLE && is_team)) { enable_counter = 1; is_enabled = true; } select_image (size); } /** * Set the width and image of a horizontal paddle * @param size width of the paddle in pixels */ void sprite_paddle::set_width (Uint32 size) { length = size; collision_width = length; select_image (length); projectiles->disable_sprites (); } /** * Set the height and image of a vertical paddle * @param h Height of the paddle in pixels */ void sprite_paddle::set_height (Uint32 h) { length = h; collision_height = length; select_image (length); projectiles->disable_sprites (); } /** * Select the sprite image of the paddle * @param size Length of the paddle */ void sprite_paddle::select_image (Uint32 size) { Sint32 i = (size >> shift_width) - 2; if (fire_state != NOT_OWN_GUN) { i += 7; } if (sticky_state != NOT_STICKY_PADDLE) { i += 14; } set_image (i); } /** * Select the sprite image of the paddle */ void sprite_paddle::select_image () { select_image (length); } /** * Return the paddle number * @return 1 1 (bottom), 2 (right), 3 (top), 4 (left) or 5 (robot) */ Uint32 sprite_paddle::get_paddle_number () { return paddle_number; } /** * Transform into paddle glue in the bricks levels */ void sprite_paddle::set_glue () { sticky_state = FREE_STICKY_PADDLE; select_image (); } /** * Transform into paddle fire 1 in the bricks levels */ void sprite_paddle::set_fire_1 () { fire_state = OWN_GUN; select_image (); projectiles->set_fire_1 (); } /** * Transform into paddle fire 2 in the bricks levels */ void sprite_paddle::set_fire_2 () { fire_state = OWN_GUN; select_image (); projectiles->set_fire_2 (); } /** * Release ball if glued in the bricks levels */ void sprite_paddle::release_ball () { /* is the ball glued on the paddle? */ if (sticky_state == BUSY_STICKY_PADDLE) { /* paddle is free */ sticky_state = FREE_STICKY_PADDLE; } sprite_ball *ball = stuck_ball; if (NULL != ball) { stuck_ball = (sprite_ball *) NULL; ball->disable_stick (); } } /* * Glue a ball to the paddle into the bricks level * @param ball pointer to sprite_ball object */ void sprite_paddle::stick_ball (sprite_ball * ball) { if (stuck_ball != NULL) { stuck_ball->disable_stick (); } stuck_ball = ball; if (sticky_state == FREE_STICKY_PADDLE) { sticky_state = BUSY_STICKY_PADDLE; } } /** * Return paddle's length * @return length of the paddle in pixels */ Uint32 sprite_paddle::get_length () { return length; } /** * Check if the paddle is invincible (into guards levels) * @return True the paddle is invincible, false otherwise */ bool sprite_paddle::is_invincible () { return invincible_counter > 0 ? true : false; } /** * Set the temporary invincibility of the paddle * @param delay time delay of the invincibility */ void sprite_paddle::set_invincibility (Sint32 delay) { invincible_counter = delay; } /** * Handle invincible paddle in the guardians level */ void sprite_paddle::blink () { if (invincible_counter > 0) { invincible_counter--; if (blink_counter > 0) { is_enabled = false; blink_counter = 0; } else { is_enabled = true; blink_counter = 1; } } else { is_enabled = true; } } tecnoballz-0.92/src/display_text_bitmap.cc0000644000175000017500000003134110717402522020002 0ustar brunobruno/** * @file display_text_bitmap.cc * @brief Display bitmap strings * @date 2007-09-13 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.11 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: display_text_bitmap.cc,v 1.11 2007/11/16 21:02:10 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/display_text_bitmap.h" #include "../include/handler_resources.h" /** * Create the display text object */ display_text_bitmap::display_text_bitmap () { for (Uint32 i = 0; i < 16; i++) { int_string_tmp[i] = 0; } initial_me (); } /** * Release the display text object */ display_text_bitmap::~display_text_bitmap () { destroy_me (); } //------------------------------------------------------------------------------ // small initialization //------------------------------------------------------------------------------ void display_text_bitmap::initial_me () { object_init (); bitmap_fonts = (bitmap_data *) NULL; off_source = 0; off_desti1 = 0; } /** * Release display text object */ void display_text_bitmap::destroy_me () { if (NULL != bitmap_fonts) { delete bitmap_fonts; bitmap_fonts = (bitmap_data *) NULL; } object_free (); } /** * Load fontes used in the shop and the right panel */ void display_text_bitmap::initialize () { load_bitmap_fonts (handler_resources::BITMAP_GAME_FONTS); } /** * Return height of chars in pixels * @return height of the chars in pixels */ Uint32 display_text_bitmap::get_char_height () { return char_height; } /** * Load bitmap fontes and initialize the object * @param resource_id bitmap fonts resource identifier */ void display_text_bitmap::load_bitmap_fonts (Uint32 resource_id) { bitmap_fonts = new bitmap_data (); bitmap_fonts->load (resource_id); surface_fonts = bitmap_fonts->get_surface (); caract_adr = bitmap_fonts->get_pixel_data (0, 0); //characters 'A' to 'Z' off_desti1 = game_screen->get_row_size (); //modulo destination off_source = bitmap_fonts->get_row_size (); //modulo source char_width = CHAR_WIDTH * resolution; char_height = bitmap_fonts->get_height (); rect_fonts.y = 0; rect_fonts.w = rect_destination.w = char_width; rect_destination.h = rect_fonts.h = char_height; } /** * Draw a integer into a offscreen surface * @param dest destination offscreen * @param xcoord x-coordinate on the offscreen * @param ycoord y-coordinate on the offscreen * @param value the integer value to be draw * @param padding length of the string */ void display_text_bitmap::draw (offscreen_surface *dest, Uint32 xcoord, Uint32 ycoord, Sint32 value, Uint32 padding) { integer_to_ascii (value, padding, int_string_tmp); draw (dest, xcoord, ycoord, int_string_tmp, padding); } /** * Draw a integer into a SDL_Surface * @param dest destination surface * @param xcoord x-coordinate on the surface * @param ycoord y-coordinate on the surface * @param value the integer value to be draw * @param padding length of the string */ void display_text_bitmap::draw (surface_sdl *dest, Uint32 xcoord, Uint32 ycoord, Sint32 value, Uint32 padding) { integer_to_ascii (value, padding, int_string_tmp); draw (dest, xcoord, ycoord, int_string_tmp, padding); } /** * Draw a line of text into a offscreen surface * @param dest destination offscreen * @param xcoord x-coordinate on the offscreen * @param ycoord y-coordinate on the offscreen * @param str string to draw * @param length length of the string */ void display_text_bitmap::draw (offscreen_surface *dest, Uint32 xcoord, Uint32 ycoord, const char* str, Uint32 length) { Uint32 yoffset = dest->get_vertical_offset (); draw ((surface_sdl *) dest, xcoord, ycoord + yoffset, str, length); } /** * Draw a line of text into a SDL_Surface * @param dest destination surface * @param xcoord x-coordinate on the surface * @param ycoord y-coordinate on the surface * @param str string to draw * @param length length of the string */ void display_text_bitmap::draw (surface_sdl *dest, Uint32 xcoord, Uint32 ycoord, const char* str, Uint32 length) { SDL_Surface *surface_dest = dest->get_surface (); rect_destination.x = xcoord; rect_destination.y = ycoord; if (0 == length) { length = strlen(str); } for (Uint32 i = 0; i < length; i++, rect_destination.x += char_width) { Uint32 x = str[i] - 32; if (0 == x) { continue; } rect_fonts.x = ascii2code[x] * char_width; if (SDL_BlitSurface (surface_fonts, &rect_fonts, surface_dest, &rect_destination) < 0) { std::cerr << "(!)display_text_bitmap::draw() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; break; } } } /** * Replace dots string by another string * @param src String source * @param dst String destination with dots * @param lenght Length of the string */ void display_text_bitmap::print_to_string (char *src, char *dst, Uint32 length) { char *d = strchr (dst, '.'); if (NULL == d) { d = dst; } if (length == 0) { length = strlen(src); } strncpy (d, src, length); } void display_text_bitmap::print_int_to_string (Sint32 value, Sint32 padding, char *dst) { char *d = strchr (dst, '.'); if (NULL == d) { d = dst; } integer_to_ascii (value, padding, d); } //------------------------------------------------------------------------------ // create a BOB to display string (used into guards levels) //------------------------------------------------------------------------------ sprite_object * display_text_bitmap::string2bob (const char *ptStr) { Sint32 length = strlen (ptStr); bitmap_data *bmp = new bitmap_data (); bmp->create_surface (length * char_height, char_height); Sint32 *basPT = (Sint32 *) caract_adr; char *desP1 = bmp->get_pixel_data (); Sint32 offSc = off_source; Sint32 offDs = bmp->get_row_size (); char *c = ascii2code; Sint32 a, b, h; if (resolution == 1) { for (h = 0; h < length; h++) { a = *(ptStr++) - 32; b = c[a]; Sint32 *s = (Sint32 *) basPT; Sint32 *d = (Sint32 *) desP1; b = b << 3; s = (Sint32 *) ((char *) s + b); for (b = 0; b < 8; b++) { d[0] = s[0]; d[1] = s[1]; d[2] = s[2]; s = (Sint32 *) ((char *) s + offSc); d = (Sint32 *) ((char *) d + offDs); } desP1 = desP1 + 8; } } else { for (h = 0; h < length; h++) { a = *(ptStr++) - 32; b = c[a]; Sint32 *s = (Sint32 *) basPT; Sint32 *d = (Sint32 *) desP1; b = b << 4; s = (Sint32 *) ((char *) s + b); for (b = 0; b < 16; b++) { d[0] = s[0]; d[1] = s[1]; d[2] = s[2]; d[3] = s[3]; s = (Sint32 *) ((char *) s + offSc); d = (Sint32 *) ((char *) d + offDs); } desP1 = desP1 + 16; } } sprite_object *ptBob = new sprite_object (); char *pixel = bmp->duplicate_pixel_data (); ptBob->set_pixel_data (pixel, 1); ptBob->sprite_width = bmp->get_width (); ptBob->sprite_height = bmp->get_height (); ptBob->row_size = bmp->get_row_size (); ptBob->max_of_images = 1; ptBob->offscreen_pitch = game_screen->get_row_size (); delete bmp; return ptBob; } //------------------------------------------------------------------------------ // offsets of the first 128 ASCII characters // ; = . // : = ' // ' = : // - = , // . = - //------------------------------------------------------------------------------ char display_text_bitmap::ascii2code[128] = { 26, // 32 ' ' 37, // 33 '!' 40, // 34 '"' 26, // 35 '#' space 26, // 36 '$' space 26, // 37 '%' space 26, // 38 '&' space 39, // 39 "'" //40 26, // 40 '(' space 26, // 41 ')' space 26, // 42 '*' space 26, // 43 '+' space 41, // 44 ',' //26 42, // 45 '-' //41 38, // 46 '.' //42 26, // 47 '/' space 27, // 48 '0' 28, // 49 '1' 29, // 50 '2' 30, // 51 '3' 31, // 52 '4' 32, // 53 '5' 33, // 54 '6' 34, // 55 '7' 35, // 56 '8' 36, // 57 '9' 40, // 58 ':' //39 42, // 59 ';' //38 26, // 60 '<' space 26, // 61 '=' space 26, // 62 '>' space 26, // 63 '?' space 26, // 64 '@' space 0, // 65 'A' 1, // 66 'B' 2, // 67 'C' 3, // 68 'D' 4, // 69 'E' 5, // 70 'F' 6, // 71 'G' 7, // 72 'H' 8, // 73 'I' 9, // 74 'J' 10, // 75 'K' 11, // 76 'L' 12, // 77 'M' 13, // 78 'N' 14, // 79 'O' 15, // 80 'P' 16, // 81 'Q' 17, // 82 'R' 18, // 83 'S' 19, // 84 'T' 20, // 85 'U' 21, // 86 'V' 22, // 87 'W' 23, // 88 'X' 24, // 89 'Y' 25, // 90 'Z' 26, // 91 '[' space 26, // 92 '\' space 26, // 93 ']' space 26, // 94 '^' space 26, // 95 '_' space 26, // 96 '`' space 26, // 97 'a' space 26, // 98 'b' space 26, // 99 'c' space 26, // 100 'd' space 26, // 101 'e' space 26, // 102 'f' space 26, // 103 'g' space 26, // 104 'h' space 26, // 105 'i' space 26, // 106 'j' space 26, // 107 'k' space 26, // 108 'l' space 26, // 109 'm' space 26, // 110 'n' space 26, // 111 'o' space 26, // 112 'p' space 26, // 113 'q' space 26, // 114 'r' space 26, // 115 's' space 26, // 116 't' space 26, // 117 'u' space 26, // 118 'v' space 26, // 119 'w' space 26, // 120 'x' space 26, // 121 'y' space 26, // 122 'z' space 26, // 123 '{' space 26, // 124 '|' space 26, // 125 '}' space 26, // 126 '~' space 26 // 127 ' ' space }; tecnoballz-0.92/src/sprite_brick.cc0000644000175000017500000000622010677771050016425 0ustar brunobruno/** * @file sprite_brick.cc * @brief The sprite of the brick * @created 2007-09-12 * @date 2007-09-30 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.5 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_brick.cc,v 1.5 2007/09/30 18:59:52 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_brick.h" /** * Create the Gigablitz sprite */ sprite_brick::sprite_brick () { current_cycling = &sprite_object::cycling_01[0]; set_draw_method (sprite_object::DRAW_CAPSULE); clear_sprite_members (); } /** * Release the Gigablitz sprite */ sprite_brick::~sprite_brick () { } /** * Set the brick color * @param color Palette index from 239 to 255 */ void sprite_brick::set_color (Uint32 color) { original_color = current_color = color; } void sprite_brick::touch () { current_color = original_color + 1; if(current_color > 255) { current_color = 239; } } bool sprite_brick::is_cycling() { if (current_color == original_color) { return false; } else { return true; } } /** * Change image of brick * @param h_pos Brick vertical position in the bricks bitmap * 0, 1, 2, 3, 4, 5, 6, 7, or 8 */ void sprite_brick::update_image (Uint32 h_pos) { if (h_pos == 0) { return; } Sint32 index = frame_index - frame_index % 7 + (h_pos >> 1); set_image (index); } void sprite_brick::draw () { if (!is_enabled || frame_index >= max_of_images) { return; } Uint32 color = current_color; if (color != original_color) { if(++current_color > 255) { current_color = 239; } } char *screen = game_screen->get_pixel_data (x_coord, y_coord); screen_ptr = screen; restore_ptr = background_screen->get_pixel_data (x_coord, y_coord); /* pixels data of the sprite image */ char *pixels = current_drawing_data; /* offsets and counters of loops for copies */ Uint16 *counters = (Uint16 *) current_drawing_pixels; Uint32 h = (Uint32) * (counters++); for (Uint32 i = 0; i < h; i++) { /* offset */ Sint16 k = *(counters++); screen = screen + k; /* number of contiguous bytes */ k = *(counters++); for (Sint32 j = 0; j < k; j++) { char p = *(pixels++); if (p == 29) { *(screen++) = color; } else { *(screen++) = p; } } } } tecnoballz-0.92/src/controller_game_over.cc0000644000175000017500000002247410711356675020166 0ustar brunobruno/** * @file controller_game_over.cc * @brief Game Over controller * @created 2002-12-14 * @date 2007-10-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.11 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_game_over.cc,v 1.11 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_game_over.h" #include "../include/handler_audio.h" #include "../include/handler_resources.h" #include "../include/handler_high_score.h" /** * Create the Game Over controller */ controller_game_over::controller_game_over () { littleInit (); /* there are 8 letters */ max_of_sprites = 8; sprites_have_shades = true; max_of_sprites = 8; sprite_type_id = sprite_object::GAME_OVER_LETTERS; move_phase = 0; sprite_high_score = (sprite_display_scores *) NULL; } /** * Release the Game Over controller */ controller_game_over::~controller_game_over () { if (NULL != sprite_high_score) { delete sprite_high_score; sprite_high_score = NULL; } release_sprites_list (); } /** * Return pointer to the high score object * @return A sprite_display_scores object */ sprite_display_scores * controller_game_over::get_sprite_high_score () { return sprite_high_score; } /** * Perform some initializations */ void controller_game_over::first_init (Uint32 x_offset) { char_x_offset = x_offset; /* enable_game_over score table */ sprite_high_score = new sprite_display_scores (); sprite_high_score->first_init (char_x_offset); } /** * Enable the Game Over * @param is_victory If true game is finished, play game over with * congratulations */ void controller_game_over::enable_game_over (bool is_victory) { Sint32 x = 100 * resolution; Sint32 y = 200 * resolution; const Sint32 *p = initial_coordinates; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_object *sprite = sprites_list[i]; sprite->enable (); sprite->set_coordinates (x, y); sprite->set_image (i); Sint32 x2 = *(p++); Sint32 y2 = *(p++); sprite->x_maximum = x2; sprite->y_maximum = y2; } move_phase = 1; next_phase_counter = 50 * 10; #ifndef SOUNDISOFF bool is_ranked = high_score->is_player_ranked (); if (is_victory) { audio->play_music (handler_audio::MUSICCONGR); } else { if (is_ranked) { audio->play_music (handler_audio::MUSICSCORE); } else { audio->play_music (handler_audio::MUSICGOVER); } } #else high_score->is_player_ranked (); #endif sprite_high_score->copyToText (); } /** * Move the "GAME OVER" chars and draw high score * @param is_victory If true game is finished, play game over with * congratulations */ void controller_game_over::run (bool is_victory) { switch (move_phase) { case 0: enable_game_over (is_victory); break; case 1: displacement_01 (); break; case 2: displacement_02 (); break; case 3: displacement_03 (); break; case 4: displacement_04 (); break; } sprite_high_score->displayTxt (); sprite_high_score->draw_copy_from_bitmap (); } /** * Movement 1 */ void controller_game_over::displacement_01 () { Sint32 maxi = SIZETSINUS; Sint32 decal = 32 * resolution; const Sint32 *sinus = sinus_over; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_object *sprite = sprites_list[i]; if (++sprite->x_maximum >= maxi) { sprite->x_maximum = 0; } if (++sprite->y_maximum >= maxi) { sprite->y_maximum = 0; } Sint32 x = char_x_offset + decal + sinus[sprite->x_maximum] * resolution; Sint32 y = decal + sinus[sprite->y_maximum] * resolution; sprite->set_coordinates (x, y); random_counter += y; } if (--next_phase_counter <= 0) { move_phase = 2; } } /** * Movement 2 */ void controller_game_over::displacement_02 () { Sint32 maxi = SIZETSINUS; Sint32 decal = 32 * resolution; const Sint32 *sinus = sinus_over; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_object *sprite = sprites_list[i]; if (++sprite->y_maximum >= maxi) { sprite->y_maximum = 0; } Sint32 y = decal + sinus[sprite->y_maximum] * resolution; sprite->set_y_coord (y); random_counter += y; } /* move the letters "G", "A", "M", and "E" */ Sint32 f = 0; Sint32 v = 32 * resolution + char_x_offset; for (Sint32 i = 0; i < 4; i++) { sprite_object *sprite = sprites_list[i]; if (sprite->x_coord > v) { sprite->x_coord -= resolution; f = 1; } } /* move the letters "O", "V", "E", and "R" */ v = 192 * resolution + char_x_offset; for (Uint32 i = 4; i < max_of_sprites; i++) { sprite_object *sprite = sprites_list[i]; if (sprite->x_coord < v) { sprite->x_coord += resolution; f = 1; } } if (f <= 0) { move_phase = 3; } } /** * Movement 2 */ void controller_game_over::displacement_03 () { /* move the letters "G", "A", "M" and "E" */ Sint32 f = 0; Sint32 maxi = SIZETSINUS; Sint32 decal = 32 * resolution; const Sint32 *sinus = sinus_over; for (Sint32 i = 0; i < 4; i++) { sprite_object *sprite = sprites_list[i]; if (++sprite->y_maximum >= maxi) { sprite->y_maximum = 0; } if (sprite->y_coord <= decal) { sprite->y_coord = decal; f++; } else { Sint32 y = decal + sinus[sprite->y_maximum] * resolution; sprite->set_y_coord (y); } random_counter += sprite->y_maximum; } /* move the letters "O", "V", "E" and "R" */ Sint32 v = 191 * resolution; for (Uint32 i = 4; i < max_of_sprites; i++) { sprite_object *sprite = sprites_list[i]; if (++sprite->y_maximum >= maxi) sprite->y_maximum = 0; if (sprite->y_coord >= v) { sprite->y_coord = v; f++; } else { Sint32 y = decal + sinus[sprite->y_maximum] * resolution; sprite->set_y_coord (y); } random_counter += sprite->y_maximum; } if (f == 8) { move_phase = 4; } } /** * movement 4 : the letters are moving towards their final abscissas */ void controller_game_over::displacement_04 () { /* move the letters "G", "A", "M", and "E" */ Sint32 offst = 2 * resolution; Sint32 final = 35 * resolution + char_x_offset; for (Sint32 i = 0; i < 4; i++) { sprite_object *sprite = sprites_list[i]; Sint32 o = final - sprite->x_coord; if (o > offst) { o = offst; } else { if (o < (-offst)) { o = -offst; } } sprite->x_coord += o; final = final + 54 * resolution; random_counter += sprite->x_coord; } /* move the letters "O", "V", "E" and "R" */ final = 32 * resolution + char_x_offset; for (Uint32 i = 4; i < max_of_sprites; i++) { sprite_object *sprite = sprites_list[i]; Sint32 o = final - sprite->x_coord; if (o > offst) { o = offst; } else { if (o < (-offst)) { o = -offst; } } sprite->x_coord += o; final = final + 54 * resolution; random_counter += sprite->x_coord; } } const Sint32 controller_game_over::sinus_over[SIZETSINUS] = { 159, 159, 159, 159, 158, 158, 158, 157, 156, 156, 155, 154, 153, 152, 151, 150, 149, 148, 147, 145, 144, 142, 141, 139, 137, 135, 134, 132, 130, 128, 126, 124, 122, 120, 117, 115, 113, 111, 108, 106, 104, 101, 99, 96, 94, 91, 89, 86, 84, 81, 79, 76, 74, 71, 69, 66, 64, 61, 59, 57, 54, 52, 50, 47, 45, 43, 40, 38, 36, 34, 32, 30, 28, 26, 24, 23, 21, 19, 18, 16, 15, 13, 12, 11, 9, 8, 7, 6, 5, 4, 4, 3, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 4, 4, 5, 6, 7, 8, 9, 11, 12, 13, 15, 16, 18, 19, 21, 23, 24, 26, 28, 30, 32, 34, 36, 38, 40, 43, 45, 47, 50, 52, 54, 57, 59, 61, 64, 66, 69, 71, 74, 76, 79, 81, 84, 86, 89, 91, 94, 96, 99, 101, 104, 106, 108, 111, 113, 115, 117, 120, 122, 124, 126, 128, 130, 132, 134, 135, 137, 139, 141, 142, 144, 145, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 156, 157, 158, 158, 158, 159, 159, 159, 159, }; const Sint32 controller_game_over::initial_coordinates[] = { 0, 175, 25, 150, 50, 125, 75, 100, 100, 75, 125, 50, 150, 25, 175, 0 }; tecnoballz-0.92/src/supervisor_guards_level.cc0000644000175000017500000003124010720062240020701 0ustar brunobruno/** * @file supervisor_guards_level.cc * @brief Guardians level supervisor * @created 2003-01-09 * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.54 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: supervisor_guards_level.cc,v 1.54 2007/11/18 16:13:20 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/supervisor_guards_level.h" #include "../include/handler_resources.h" /** * Create the guards level supervisor */ supervisor_guards_level::supervisor_guards_level () { initialize (); tiles_map = new tilesmap_scrolling (); guards = controller_guardians::get_instance (); paddles = controller_paddles::get_instance (); font_game = controller_font_game::get_instance (); explosions = controller_explosions::get_instance (); bullets = controller_bullets::get_instance (); money_capsules = controller_moneys::get_instance (); power_up_capsules = controller_capsules::get_instance (); balls = controller_balls::get_instance (); viewfinders_paddles = controller_viewfinders::get_instance (); player_indicators = controller_indicators::get_instance (); gigablitz = controller_gigablitz::get_instance (); game_over = controller_game_over::get_instance (); metallic_spheres = new controller_spheres (); popup_menu = new handler_popup_menu (); sprite_playername = NULL; } /** * Release the guards level supervisor */ supervisor_guards_level::~supervisor_guards_level () { if (NULL != sprite_playername) { delete sprite_playername; sprite_playername = NULL; } delete popup_menu; delete metallic_spheres; delete game_over; delete gigablitz; delete player_indicators; delete viewfinders_paddles; delete balls; delete power_up_capsules; delete money_capsules; delete bullets; delete explosions; delete font_game; delete paddles; delete guards; delete tiles_map; release (); } /** * Initializations of the guardian's level */ void supervisor_guards_level::first_init () { game_screen->clear (); #ifndef SOUNDISOFF audio->play_music (handler_audio::MUSICGUARD); audio->enable_sound (); #endif sprites->reset (); next_phase = 0; gameover_counter = 0; count_next = 0; is_victory_initialized = false; is_victory = false; area_number = current_player->get_area_number (); level_number = current_player->get_level_number (); Sint32 grdP = current_player->getGuardPt (); if (is_verbose) { std::cout << ">supervisor_guards_level::first_init() " << "area_number: " << area_number << "; level_number: " << level_number << "; grdP: " << grdP << std::endl; } /* gigablitz sprites are contained separately and in its own bitmap */ gigablitz->create_gigablitz_sprites (); /* * sprites who are contained into the large bitmap */ resources->load_sprites_bitmap (); bullets->create_sprites_list (); guards->create_guardians_list (grdP); paddles->create_paddles_sprites (); balls->create_sprites_list (); money_capsules->create_sprites_list (); power_up_capsules->create_sprites_list (6); player_indicators->create_indicators_sprites (); explosions->create_explosions_list (); viewfinders_paddles->create_sprites_list (); /* mobile characters at the end of the level */ font_game->create_sprites_list (); game_over->create_sprites_list (); metallic_spheres->create_sprites_list (); /* initialize escape menu */ popup_menu->first_init (sprites_bitmap); resources->release_sprites_bitmap (); /* initialize controller of the big letters animated composing the word * "game over" */ game_over->first_init (32 * resolution); init_level (); /* initialize background vertical scrolling */ tiles_map->initialize (); display->lock_surfaces (); /* * initialize the balls controller * */ balls->init ( /* time delay before ball leaves paddle */ level_desc->ball_release_time, 0, /* time delay before ball accelerates */ 50 * 99, /* time delay before titl available */ level_desc->tilt_delay, /* ball speed 3 or 4 */ level_desc->starting_speed); /* in the guardians levels, the balls are always forced to power 2 */ balls->set_power_2 (); money_capsules->initialize (3 + difficulty_level, player_indicators); /* initialize le capsules controller */ power_up_capsules->initialize ( /* delay of appearance of a penalty capsule */ level_desc->capsules_frequency * difficulty_level, /* list of penalties capsules */ level_desc->capsules_list); /* initialize mobile characters at the end of the level */ font_game->initialize (level_number, 32 * resolution); viewfinders_paddles->initialize (); display->unlock_surfaces (); keyboard->clear_command_keys (); keyboard->set_grab_input (true); sprite_display_scores *pOver = game_over->get_sprite_high_score (); sprite_playername = pOver->string2bob (current_player->get_name ()); sprites->add (sprite_playername); sprite_playername->enable (); sprite_playername-> set_coordinates ((display->get_width () - sprite_playername->get_sprite_width ()) / 2, resolution); sprite_playername->set_draw_method (sprite_object::COPY_FROM_BITMAP); if (is_verbose) { std::cout << ">supervisor_guards_level::first_init() End!" << std::endl; } } /** * The main loop of the guardians phase */ Uint32 supervisor_guards_level::main_loop () { Sint32 popup_event = -1; /* * gameover: the player has no more lives */ if (current_player->get_num_of_lifes () <= 0) { if (gameover_counter > 0) { #ifndef SOUNDISOFF audio->disable_sound (); #endif paddles->disable_all_paddles (); power_up_capsules->disable_sprites (); money_capsules->disable_sprites (); guards->disable_sprites (); explosions->disable_sprites (); font_game->disable_sprites (); gigablitz->disable_sprites (); balls->disable_sprites (); bullets->disable_sprites (); if (is_victory && !is_victory_initialized) { metallic_spheres->initialize (); tiles_map->switch_map (tilesmap_scrolling::TILES_COLOR_CONGRATULATIONS, tilesmap_scrolling::MAP_CONGRATULATIONS); scroll_speed = 1; scroll_start_delay = 300; is_victory_initialized = true; } } gameover_counter++; display->wait_frame (); if (scroll_start_delay > 0) { scroll_start_delay--; tiles_map->scroll (0); } else { tiles_map->scroll (scroll_speed); } display->lock_surfaces (); viewfinders_paddles->run (); player_indicators->display_money_and_lifes (); font_game->move (); sprites->draw (); if (gameover_counter >= 1) { game_over->run (is_victory); if (is_victory) { /* animate the metal spheres */ metallic_spheres->run (); } } display->unlock_surfaces (); display->window_update (); if (keyboard->wait_key () && gameover_counter > 150) { current_player = handler_players::get_next_player (current_player, &next_phase, guards-> get_max_of_sprites () + 1); } } else { /* * game running ! */ display->wait_frame (); if (!keyboard->command_is_pressed (handler_keyboard::COMMAND_KEY_PAUSE)) { run_scroll (); tiles_map->scroll (scroll_speed); display->lock_surfaces (); paddles->move_paddle (); paddles->check_if_release_ball (); balls->run_in_guardians_level (); viewfinders_paddles->run (); /* moving guards, and fire bullets and gigablitz */ guards->run (); bullets->move (); bullets->check_paddle_collisions (); money_capsules->move_bottom (); power_up_capsules->move_in_guardians_level (); font_game->move (); player_indicators->display_money_and_lifes (); /* move Gigablitz and check collision with paddle */ gigablitz->run_in_guardians_level (); explosions->play_animation (); bullets->play_animation_loop (); } else { bullets->play_animation_loop (); tiles_map->scroll (0); display->lock_surfaces (); } /* display all sprites in the game offscreen */ sprites->draw (); popup_event = popup_menu->run (); display->unlock_surfaces (); display->window_update (); } /* next level */ if (guards->is_guardians_destroyed () && !is_victory) { if (count_next > 0) { count_next++; gigablitz->disable_sprites (); balls->disable_sprites (); bullets->disable_sprites (); if (count_next > 500 || keyboard->wait_key()) { is_victory = current_player->zlastlevel (); if (is_victory) { current_player->remove_all_lifes (); count_next = 0; } else { current_player = handler_players::get_next_player (current_player, &next_phase, guards->get_max_of_sprites () + 1); } } } else { font_game->enable (); gigablitz->disable_sprites (); balls->disable_sprites (); bullets->disable_sprites (); count_next = 1; } } /* cheat mode: F2=destroyed the two guards / F3=guard 1 / F4=guard 2 */ cheat_keys (); /* escape key to quit the game! */ if (keyboard->command_is_pressed (handler_keyboard::QUIT_TECNOBALLZ) || popup_event == handler_popup_menu::QUIT_TECNOBALLZ) { next_phase = LEAVE_TECNOBALLZ; } if (keyboard->command_is_pressed (handler_keyboard::CAUSE_GAME_OVER) || popup_event == handler_popup_menu::CAUSE_GAME_OVER) { current_player->remove_all_lifes (); } if (keyboard->command_is_pressed (handler_keyboard::QUIT_TO_MAIN_MENU) || popup_event == handler_popup_menu::QUIT_TO_MAIN_MENU) { next_phase = MAIN_MENU; } return next_phase; } /** * Determine the pointer on the guardians difficulty level */ void supervisor_guards_level::init_level () { level_desc = ptLev_data->get_guardians_levels_params (area_number, level_number); scroll_type = level_desc->scroll_id; scroll_start_delay = level_desc->scroll_delay; scroll_speed = 0; } /** * Handle speed et behavior of the background scrolling */ void supervisor_guards_level::run_scroll () { if (scroll_start_delay > 0) { scroll_start_delay--; scroll_speed = 0; return; } sprite_bullet *bullet = bullets->get_last_bullet (); sprite_ball *ball = balls->get_first_ball (); scroll_speed = guards->get_scrolling_speed (scroll_type, scroll_speed, ball, bullet); } /** * Cheat mode: F2=destroyed the two guards / F3=guard 1 / F4=guard 2 */ void supervisor_guards_level::cheat_keys () { if (!is_enabled_cheat_mode) { return; } if (!keyboard->key_is_pressed (SDLK_RSHIFT) || keyboard->key_is_pressed (SDLK_LSHIFT) || !keyboard->key_is_pressed (SDLK_RCTRL) || keyboard->key_is_pressed (SDLK_LCTRL) || keyboard->key_is_pressed (SDLK_RALT) || keyboard->key_is_pressed (SDLK_LALT)) { return; } if (keyboard->key_is_pressed (SDLK_F2)) { guards->killguards (); } if (keyboard->key_is_pressed (SDLK_F3)) { guards->killguards (1); } if (keyboard->key_is_pressed (SDLK_F4)) { guards->killguards (2); } } tecnoballz-0.92/src/controller_font_menu.cc0000644000175000017500000002327110711356675020210 0ustar brunobruno/** * @file controller_font_menu.cc * @brief Controller of the menu scroll text * @date 2007-10-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.2 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_font_menu.cc,v 1.2 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_font_menu.h" #include "../include/handler_resources.h" /** * Create the scroll text controller */ controller_font_menu::controller_font_menu () { littleInit (); max_of_sprites = MAX_OF_FONTS + 2; sprites_have_shades = true; sprite_type_id = sprite_object::FONT_MENU; offset_xx1 = 0; offset_yy1 = 0; } /** * Release the scroll text controller */ controller_font_menu::~controller_font_menu () { if (NULL != scrolltexts) { delete[](char *)scrolltexts; scrolltexts = NULL; } release_sprites_list (); } /** * Perform some initializations */ void controller_font_menu::create_fontes_list () { create_sprites_list (); Uint32 i; /* fisrt element of the list is NULL */ characters_list[0] = NULL; Uint32 j = 0; for (i = 0; i < MAX_OF_FONTS; i++, j = (j + 18) & SINUS_MASK) { sprite_font_menu *sprite = sprites_list[i]; characters_list[i + 1] = sprite; sprite->zeCosValue = j; sprite->set_x_coord (100); sprite->set_y_coord (300); sprite->set_image (26); } characters_list[i + 1] = NULL; objectLeft = sprites_list[i++]; objectRigh = sprites_list[i]; objectLeft->set_image (42); objectRigh->set_image (42); enable_sprites (); object_ptr = &characters_list[MAX_OF_FONTS]; scrolltexts = resources->load_texts (handler_resources::TEXTS_SCROLL_MENU, 1, 0, 0); scrollText = scrolltexts[0]; scroll_ptr = scrollText; } /** * Moving of the fonts */ void controller_font_menu::move_chars () { Sint32 a, b, width; Sint16 *table, *sinPT, *cosPT; sprite_font_menu *sprite; sprite_font_menu *zzBOB; /* convert unsigned to signed */ Sint32 res = (Sint32) resolution; sinPT = table_sinL; cosPT = table_cosL; /* * vertical moving of the characters */ /* determine the width of scrolling text */ a = (offset_xx1 + 3) & SINUS_MASK; offset_xx1 = a; table = sinPT + a; width = ((*table * 10 * res) >> SINUS_DECA) + 132 * res; Sint32 depla = 1; if (birth_flag) { depla *= 2; } sprite_font_menu **sprite_fonts = object_ptr; for (Uint32 i = 0; i < MAX_OF_FONTS; i++) { if (NULL == *sprite_fonts) { sprite_fonts = &characters_list[MAX_OF_FONTS]; } sprite = *(sprite_fonts--); a = sprite->zeCosValue + depla; /* read a new character */ if (a >= 256) { char *sText = scroll_ptr; Uint32 c = (Uint32) * sText; /* end of text, restart it! */ if (0 == c) { sText = scrollText; scroll_ptr = sText; c = *sText; } scroll_ptr++; c -= 32; b = 127; c = c & b; b = asciiToBob[c]; sprite->set_image (b); /* fisrt element of the list? */ if (NULL == *(object_ptr - 1)) { object_ptr = &characters_list[MAX_OF_FONTS + 1]; } object_ptr--; } /* radius only varies on 180 degree */ a = a & 255; sprite->zeCosValue = a; table = cosPT + a; a = ((*table * width) >> SINUS_DECA) + 152 * res; sprite->set_x_coord (a); } /* * vertical moving of the characters */ /* and 0x1ff => value 0 to 511 */ a = (offset_yy1 + 2) & SINUS_MASK; offset_yy1 = a; depla = 4; if (birth_flag) { depla *= 2; } sprite_fonts = object_ptr; Sint32 zerad = 25 * res; Sint32 zeoff = 200 * res; for (Uint32 i = 0; i < MAX_OF_FONTS; i++) { if (*sprite_fonts == NULL) { sprite_fonts = &characters_list[MAX_OF_FONTS]; } sprite = *(sprite_fonts--); a = (a + depla) & SINUS_MASK; table = sinPT + a; b = ((*table * zerad) >> SINUS_DECA) + zeoff; sprite->set_y_coord (b); } /* move the left mask */ sprite = objectRigh; table = cosPT; a = ((*table * width) >> SINUS_DECA) + 152 * res; sprite->set_x_coord (a); zzBOB = *(++sprite_fonts); a = zzBOB->get_y_coord (); sprite->set_y_coord (a); /* move the right mask */ sprite = objectLeft; table = cosPT + 255; a = ((*table * width) >> SINUS_DECA) + 152 * res; sprite->set_x_coord (a); zzBOB = *object_ptr; a = zzBOB->get_y_coord (); sprite->set_y_coord (a); } char controller_font_menu::asciiToBob[128] = { 26, // 32 ' ' space 37, // 33 '!' 39, // 34 ''' 26, // 35 '#' (space) 26, // 36 '$' (space) 26, // 37 '%' (space) 26, // 38 '&' (space) 39, // 39 "'" 26, // 40 '(' (space) 26, // 41 ')' (space) 26, // 42 '*' (space) 26, // 43 '+' (space) 40, // 44 ',' 41, // 45 '-' 38, // 46 '.' 26, // 47 '/' (space) 27, // 48 '0' 28, // 49 '1' 29, // 50 '2' 30, // 51 '3' 31, // 52 '4' 32, // 53 '5' 33, // 54 '6' 34, // 55 '7' 35, // 56 '8' 36, // 57 '9' 26, // 58 ':' (space) 26, // 59 ';' (space) 26, // 60 '<' (space) 26, // 61 '=' (space) 26, // 62 '>' (space) 26, // 63 '?' (space) 26, // 64 '@' (space) 00, // 65 'A' 01, // 66 'B' 02, // 67 'C' 03, // 68 'D' 04, // 69 'E' 05, // 70 'F' 06, // 71 'G' 7, // 72 'H' 8, // 73 'I' 9, // 74 'J' 10, // 75 'K' 11, // 76 'L' 12, // 77 'M' 13, // 78 'N' 14, // 79 'O' 15, // 80 'P' 16, // 81 'Q' 17, // 82 'R' 18, // 83 'S' 19, // 84 'T' 20, // 85 'U' 21, // 86 'V' 22, // 87 'W' 23, // 88 'X' 24, // 89 'Y' 25, // 90 'Z' 26, // 91 '[' (space) 26, // 92 '\' (space) 26, // 93 ']' (space) 26, // 94 '^' (space) 26, // 95 '_' (space) 26, // 96 '`' (space) 26, // 97 'a' (space) 26, // 98 'b' (space) 26, // 99 'c' (space) 26, // 100 'd' (space) 26, // 101 'e' (space) 26, // 102 'f' (space) 26, // 103 'g' (space) 26, // 104 'h' (space) 26, // 105 'i' (space) 26, // 106 'j' (space) 26, // 107 'k' (space) 26, // 108 'l' (space) 26, // 109 'm' (space) 26, // 110 'n' (space) 26, // 111 'o' (space) 26, // 112 'p' (space) 26, // 113 'q' (space) 26, // 114 'r' (space) 26, // 115 's' (space) 26, // 116 't' (space) 26, // 117 'u' (space) 26, // 118 'v' (space) 26, // 119 'w' (space) 26, // 120 'x' (space) 26, // 121 'y' (space) 26, // 122 'z' (space) 26, // 123 '{' (space) 26, // 124 '|' (space) 26, // 125 '}' (space) 26, // 126 '~' (space) 26 // 127 ' ' (space) }; tecnoballz-0.92/src/sprite_eye.cc0000644000175000017500000000234510671704020016104 0ustar brunobruno/** * @file sprite_eye.cc * @brief The sprite of the eye used in bricks level * @created 2004-09-17 * @date 2007-09-12 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.2 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_eye.cc,v 1.2 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_eye.h" /** * Create the object */ sprite_eye::sprite_eye() { clear_sprite_members(); } /** * Release the object */ sprite_eye::~sprite_eye() { } tecnoballz-0.92/src/controller_capsules.cc0000644000175000017500000006166410712030101020013 0ustar brunobruno/** * @file controller_capsules.cc * @brief Capsules controller * @date 2007-10-31 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.34 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_capsules.cc,v 1.34 2007/10/31 07:35:29 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_capsules.h" #include "../include/handler_display.h" #include "../include/handler_keyboard.h" #include "../include/handler_players.h" #include "../include/sprite_projectile.h" #include "../include/handler_players.h" /** * Create the capsules controller */ controller_capsules::controller_capsules () { littleInit (); frame_delay = 0; frame_period = 5; frame_index = 0; capsule_delay_counter = 0; capsule_delay = 0; bricks_breaked_count = 0; num_of_caspules_bought = 0; capsules_released_count = 0; bonus_delay = 0; shopping_cart_index = 0; max_of_sprites = 0; sprites_have_shades = true; /* additional table to drawing pixel by pixel is required * for color cycling of the chance capsule */ is_draw_pixel_by_pixel = true; sprite_type_id = sprite_object::CAPSULES; shopping_cart = NULL; } /** * Release capsules controller */ controller_capsules::~controller_capsules () { release_sprites_list (); } /** * Perform some initializations * @param delay Time interval between two penalty/bonus capsules * @param random Pointer to the list of penalties/bonuses capsules */ void controller_capsules::initialize (Uint32 delay, const Uint32 * random) { controller_paddles *paddles = controller_paddles::get_instance (); paddle_selected = paddles->get_paddle (controller_paddles::BOTTOM_PADDLE); capsule_delay = delay; bonus_delay = 0; random_list = random; capsule_delay_counter = 0; bricks_breaked_count = 0; capsules_released_count = 0; sprite_capsule *capsule = sprites_list[0]; for (Uint32 i = 0; i < max_of_sprites; i++) { capsule = sprites_list[i]; capsule->init_members (); } frame_period = capsule->frame_period; if (current_phase == BRICKS_LEVEL) { controller_bricks *bricks = controller_bricks::get_instance (); Uint32 numof_bricks = bricks->get_num_of_bricks (); shopping_cart = current_player->get_shopping_cart (); num_of_caspules_bought = current_player->get_numof_items_in_shopping_cart (); /* at least a bought bonus? */ if (num_of_caspules_bought > 0) { bonus_delay = (numof_bricks - numof_bricks / 2) / num_of_caspules_bought; } else { /* no bonus bought in the shop, * initialize with the maximum value */ bonus_delay = numof_bricks + 1; } } } /** * Check if send a bonus or penalty capsule from brick * @param brick Pointer to the brick which touched by a ball */ void controller_capsules::send_capsule_from_brick (brick_redraw * brick) { bricks_breaked_count++; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_capsule *caspule = sprites_list[i]; if (caspule->is_enabled) { continue; } /* * Send a random penalty or bonus capsule */ capsule_delay_counter++; if (capsule_delay_counter > capsule_delay) { capsule_delay_counter = 0; caspule->enable_capsule (brick, random_list[random_counter & 0x3F]); return; } /* * Send a bonus capsule bought in th shop */ if (num_of_caspules_bought > capsules_released_count && bricks_breaked_count > bonus_delay) { bricks_breaked_count = 0; capsules_released_count++; Sint32 id = shopping_cart[shopping_cart_index]; if (id == 0) { id = shopping_cart[0]; shopping_cart_index = 0; } shopping_cart_index++; caspule->enable_capsule (brick, id); } } return; } /** * Send a penalty from a ship in bricks level * @param ball Pointer to the ball sprite which touched the ship */ void controller_capsules::send_penalty_or_bonus (sprite_ball * ball) { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_capsule *capsule = sprites_list[i]; if (capsule->is_enabled) { continue; } capsule->enable_capsule (ball, random_list[random_counter & 0x3F]); return; } } /** * Send a penalty from a ship in bricks level * @param ball Pointer to the projectile sprite which touched the ship */ void controller_capsules::send_penalty_or_bonus (sprite_projectile * blast) { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_capsule *capsule = sprites_list[i]; if (capsule->is_enabled) { continue; } capsule->enable_capsule (blast, random_list[random_counter & 0x3F]); return; } } /** * Check if send a bonus capsule in the guards level * @param ball Pointer to a ball sprite which touched the guardian */ void controller_capsules::check_if_send_capsule (sprite_ball * ball) { capsule_delay_counter++; if (capsule_delay_counter <= capsule_delay) { return; } for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_capsule *capsule = sprites_list[i]; if (capsule->is_enabled) { continue; } capsule_delay_counter = 0; capsule->enable_guardian_capsule (ball, random_list[random_counter & 0x3F]); return; } } /** * Initialize the coordinattes of the bonus capsules in the shop */ void controller_capsules::create_shop_sprites_list () { create_sprites_list (supervisor_shop::MAX_OF_CAPSULES_BOUGHT + 2, false); Uint32 maxof = supervisor_shop::MAX_OF_CAPSULES_BOUGHT; sprite_capsule **caspules = sprites_list; sprite_capsule *caspule = caspules[0]; Uint32 h = caspule->sprite_height + 1; Sint32 x = SHOP_XCOORD_CAPSULE * resolution; Sint32 y = SHOP_YCOORD_CAPSULE * resolution; for (Uint32 i = 0; i < maxof; i++) { caspule = *(caspules++); caspule->set_coordinates (x, y); caspule->disable (); y += h; } /* initialize caspule sprite object for the drag and drop */ caspule = *(caspules++); caspule->set_coordinates (0, 0); caspule->disable (); /* initialize caspule sprite object that display indicator */ caspule = *caspules; caspule->set_coordinates (SHIP_XCOORD_INDICATOR * resolution, SHIP_YCOORD_INDICATOR * resolution); caspule->disable (); overview_capsule = caspule; } /** * Set the overview capsule in the shop * @id id capsule identifier */ void controller_capsules::set_overview_capsule (Uint32 id) { overview_capsule->set_in_shop (id); } /** * Move and collision with paddles in bricks levels */ void controller_capsules::move_in_bricks_level () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_capsule *capsule = sprites_list[i]; capsule->play_animation_loop (); sprite_paddle *paddle = capsule->move (); if (NULL != paddle) { Uint32 id = capsule->get_id (); run_in_bricks_level (paddle, id); } } } /** * Move and collision with paddle in guardians levels */ void controller_capsules::move_in_guardians_level () { for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_capsule *capsule = sprites_list[i]; capsule->play_animation_loop (); sprite_paddle *paddle = capsule->move (); if (NULL != paddle) { Uint32 id = capsule->get_id (); run_in_guards_level (paddle, id); } } } /** * Play capsules animation in shop * @param speed speed of the animation 1 or 2 */ void controller_capsules::play_animation_in_shop (Uint32 speed) { if (--frame_delay <= 0) { frame_delay = frame_period / speed; if (++frame_index >= sprite_capsule::NUM_OF_IMAGES) { frame_index = 0; } } Uint32 offset = frame_index; sprite_capsule **caspules = sprites_list; for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_capsule *caspule = *(caspules++); caspule->set_image (caspule->frame_index_min + offset); } } /** * Enable a bonus or a penalty with the keyboard */ void controller_capsules::check_cheat_keys () { if (!is_enabled_cheat_mode) { return; } if (keyboard->key_is_pressed (SDLK_LSHIFT) || keyboard->key_is_pressed (SDLK_LCTRL) || keyboard->key_is_pressed (SDLK_RALT) || #ifndef UNDER_DEVELOPMENT !keyboard->key_is_pressed (SDLK_RSHIFT) || !keyboard->key_is_pressed (SDLK_RCTRL) || #else keyboard->key_is_pressed (SDLK_RSHIFT) || keyboard->key_is_pressed (SDLK_RCTRL) || #endif keyboard->key_is_pressed (SDLK_LALT)) { return; } Sint16 *keys = cheat_keys; /* read SDL key code */ while (Sint16 key = *(keys++)) { Sint16 capsule_id = *(keys++); if (keyboard->key_is_pressed (key)) { *(keys++) = 1; } else { if (*keys == 1) { run_in_bricks_level (paddle_selected, capsule_id); } *(keys++) = 0; } } } /** * Enable an option, bonus or penalty, which can possibly come from * a capsule collected by a paddle in the bricks levels * @param paddle Paddle which collected the caspule * @param capsule_id Option identifier */ void controller_capsules::run_in_bricks_level (sprite_paddle * paddle, Uint32 capsule_id) { paddle_selected = paddle; controller_paddles *paddles = controller_paddles::get_instance (); short_info_messages *messages = short_info_messages::get_instance (); controller_balls *balls = controller_balls::get_instance (); sprite_wall *wall = sprite_wall::get_instance (); if (capsule_id == sprite_capsule::CHANCE) { capsule_id = randomlist[random_counter & 127]; } switch (capsule_id) { case sprite_capsule::GLUE: #ifndef SOUNDISOFF audio->play_sound (handler_audio::PADDLE_TRANSFORMATION); #endif messages->send_message_request (short_info_messages::GLUE_OPTION); paddle->set_glue (); break; case sprite_capsule::NEXT_LEVEL: { messages->send_message_request (short_info_messages::NEXT_LEVEL); right_panel_score *panel = right_panel_score::get_instance (); panel->set_bricks_counter (0); } break; case sprite_capsule::FIRE_POWER_1: #ifndef SOUNDISOFF audio->play_sound (handler_audio::PADDLE_TRANSFORMATION); #endif messages->send_message_request (short_info_messages::SIMPLE_FIRE); paddle->set_fire_1 (); break; case sprite_capsule::FIRE_POWER_2: #ifndef SOUNDISOFF audio->play_sound (handler_audio::PADDLE_TRANSFORMATION); #endif messages->send_message_request (short_info_messages::COOL_FIRE); paddle->set_fire_2 (); break; case sprite_capsule::SHRINK_PADDLE: #ifndef SOUNDISOFF audio->play_sound (handler_audio::PADDLE_TRANSFORMATION); #endif messages->send_message_request (short_info_messages::SMALL_PADDLE); paddles->shrink_paddles (); break; case sprite_capsule::EXPAND_PADDLE: #ifndef SOUNDISOFF audio->play_sound (handler_audio::PADDLE_TRANSFORMATION); #endif messages->send_message_request (short_info_messages::BIG_PADDLE); paddles->expand_paddles (); break; case sprite_capsule::LOSE_A_LIFE: #ifndef SOUNDISOFF audio->play_sound (handler_audio::LOST_LIFE); #endif messages->send_message_request (short_info_messages::LOST_FILE); current_player->remove_life (1); break; case sprite_capsule::EXTRA_LIFE: #ifndef SOUNDISOFF audio->play_sound (handler_audio::EXTRA_LIFE); #endif messages->send_message_request (short_info_messages::WIN_LIFE); current_player->add_life (1); break; case sprite_capsule::EXTRA_BALLS: #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif messages->send_message_request (short_info_messages::EXTRA_BALLS); balls->extra_balls (); break; case sprite_capsule::MULTI_BALLS: #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif messages->send_message_request (short_info_messages::MULTI_BALLS); balls->multi_balls (); break; case sprite_capsule::POWER_BALL_1: messages->send_message_request (short_info_messages::POWERBALLS); #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif balls->set_power_1 (); break; case sprite_capsule::POWER_BALL_2: messages->send_message_request (short_info_messages::MEGA_POWERBALLS); #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif balls->set_power_2 (); break; case sprite_capsule::INVERSE_CONTROL: messages->send_message_request (short_info_messages::INVERSE_COMMANDS); paddles->set_reverse_counter (50 * 4); break; /* increase the speed of the balls to the maximum * this option is only available as a part of chance capsule */ case sprite_capsule::MAXIMUM_SPEED_OF_BALLS: messages-> send_message_request (short_info_messages::MAXIMUM_ACCELERATION); balls->set_maximum_speed (); break; /* this option is never used */ case sprite_capsule::ENABLE_BOTTOM_PADDLE: paddle_selected = paddles->get_paddle (controller_paddles::BOTTOM_PADDLE); break; /* the option which enables the right paddle is only * available as a part of chance capsule */ case sprite_capsule::ENABLE_RIGHT_PADDLE: messages->send_message_request (short_info_messages::RIGHT_PADDLE); paddle_selected = paddles->get_paddle (controller_paddles::RIGHT_PADDLE); paddle_selected->enable (); break; /* the option which enables the top paddle is only * available as a part of chance capsule */ case sprite_capsule::ENABLE_TOP_PADDLE: messages->send_message_request (short_info_messages::TOP_PADDLE); paddle_selected = paddles->get_paddle (controller_paddles::TOP_PADDLE); paddle_selected->enable (); break; /* the option which enables the left paddle is only * available as a part of chance capsule */ case sprite_capsule::ENABLE_LEFT_PADDLE: messages->send_message_request (short_info_messages::LEFT_PADDLE); paddle_selected = paddles->get_paddle (controller_paddles::LEFT_PADDLE); paddle_selected->enable (); break; case sprite_capsule::BALL_SIZE_2: messages->send_message_request (short_info_messages::BIG_BALLS); #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif balls->set_size_2 (); break; case sprite_capsule::BALL_SIZE_3: messages->send_message_request (short_info_messages::HUGE_BALLS); #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif balls->set_size_3 (); break; case sprite_capsule::CHANCE: break; case sprite_capsule::ENABLE_HUGELY_OPTIONS: messages->send_message_request (short_info_messages::MAXIMUM_OPTIONS); #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif paddles->set_maximum_paddles_size (); balls->add_balls (); balls->set_power_2 (); balls->set_size_3 (); paddle->set_glue (); paddle->set_fire_2 (); paddle_selected = paddles->get_paddle (2); paddle_selected->enable (); paddle_selected->set_glue (); paddle_selected->set_fire_2 (); paddle_selected = paddles->get_paddle (3); paddle_selected->enable (); paddle_selected->set_glue (); paddle_selected->set_fire_2 (); paddle_selected = paddles->get_paddle (4); paddle_selected->enable (); paddle_selected->set_glue (); paddle_selected->set_fire_2 (); break; /* options prices will be to 1 in the next shop * this bonus is only available as a part of chance capsule */ case sprite_capsule::SET_THE_PRICES_TO_1: messages->send_message_request (short_info_messages::BUDGET_PRICES); #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif current_player->set_budget_prices (true); break; /* enable the bottom wall */ case sprite_capsule::BOTTOM_WALL: messages->send_message_request (short_info_messages::WALL_ENABLE); #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif wall->enable (500); paddles->disable_robot (); break; /* enable the paddle robot */ case sprite_capsule::ROBOT_PADDLE: messages->send_message_request (short_info_messages::ROBOT_ENABLE); #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif paddles->enable_robot (); wall->disable (); break; /* enable the balls control */ case sprite_capsule::BALLS_CONTROL: balls->enable_balls_control (); messages->send_message_request (short_info_messages::CONTROL_BALLS); #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif break; /* enable the magnetic eye, no capsule exists to activate it * this bonus is only available as a part of chance capsule */ case sprite_capsule::MAGNETIC_EYE: { controller_magnetic_eyes *eyes = controller_magnetic_eyes::get_instance (); eyes->create_eye (); } break; } } /** * Enable the capsule option in guardians level * @param paddle Paddle which collected the caspule * @param capsule_id Option identifier */ void controller_capsules::run_in_guards_level (sprite_paddle * paddle, Uint32 capsule_id) { paddle_selected = paddle; controller_balls *balls = controller_balls::get_instance (); switch (capsule_id) { case sprite_capsule::PADDLE_INVINCIBILITY: paddle->set_invincibility (200); break; case sprite_capsule::EXTRA_LIFE: #ifndef SOUNDISOFF audio->play_sound (handler_audio::EXTRA_LIFE); #endif current_player->add_life (1); break; case sprite_capsule::MULTI_BALLS: #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif balls->multi_balls (); break; /* power ball 1 (ball size 2) */ case sprite_capsule::POWER_BALL_1: #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif balls->set_size_2 (); break; /* power ball 2 (ball size 3) */ case sprite_capsule::POWER_BALL_2: #ifndef SOUNDISOFF audio->play_sound (handler_audio::COLLECT_CAPSULE); #endif balls->set_size_3 (); break; } } /** * List of the options which can be enabled by a chance capsule */ const Uint16 controller_capsules::randomlist[128] = { sprite_capsule::BOTTOM_WALL, sprite_capsule::MAGNETIC_EYE, sprite_capsule::FIRE_POWER_2, sprite_capsule::SHRINK_PADDLE, sprite_capsule::ROBOT_PADDLE, sprite_capsule::EXTRA_BALLS, sprite_capsule::MULTI_BALLS, sprite_capsule::POWER_BALL_1, sprite_capsule::BALLS_CONTROL, sprite_capsule::BALL_SIZE_2, sprite_capsule::BALL_SIZE_3, sprite_capsule::MAGNETIC_EYE, sprite_capsule::ENABLE_LEFT_PADDLE, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, sprite_capsule::LOSE_A_LIFE, sprite_capsule::BALLS_CONTROL, sprite_capsule::GLUE, sprite_capsule::FIRE_POWER_1, sprite_capsule::FIRE_POWER_2, sprite_capsule::SHRINK_PADDLE, sprite_capsule::EXPAND_PADDLE, sprite_capsule::EXTRA_BALLS, sprite_capsule::MULTI_BALLS, sprite_capsule::POWER_BALL_1, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, sprite_capsule::BALL_SIZE_2, sprite_capsule::BALL_SIZE_3, sprite_capsule::BALL_SIZE_3, sprite_capsule::ENABLE_LEFT_PADDLE, sprite_capsule::MAGNETIC_EYE, sprite_capsule::NEXT_LEVEL, sprite_capsule::BALLS_CONTROL, sprite_capsule::LOSE_A_LIFE, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, sprite_capsule::ROBOT_PADDLE, sprite_capsule::FIRE_POWER_1, sprite_capsule::FIRE_POWER_2, sprite_capsule::SHRINK_PADDLE, sprite_capsule::BOTTOM_WALL, sprite_capsule::EXTRA_BALLS, sprite_capsule::ROBOT_PADDLE, sprite_capsule::ROBOT_PADDLE, sprite_capsule::ROBOT_PADDLE, sprite_capsule::BALL_SIZE_2, sprite_capsule::BALL_SIZE_3, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, sprite_capsule::ENABLE_RIGHT_PADDLE, sprite_capsule::ENABLE_RIGHT_PADDLE, sprite_capsule::ENABLE_TOP_PADDLE, sprite_capsule::INVERSE_CONTROL, sprite_capsule::EXTRA_LIFE, sprite_capsule::EXTRA_LIFE, sprite_capsule::BOTTOM_WALL, sprite_capsule::MAGNETIC_EYE, sprite_capsule::SET_THE_PRICES_TO_1, sprite_capsule::SHRINK_PADDLE, sprite_capsule::ROBOT_PADDLE, sprite_capsule::EXTRA_BALLS, sprite_capsule::MULTI_BALLS, sprite_capsule::POWER_BALL_1, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, sprite_capsule::BALL_SIZE_2, sprite_capsule::BOTTOM_WALL, sprite_capsule::FIRE_POWER_1, sprite_capsule::ROBOT_PADDLE, sprite_capsule::MAGNETIC_EYE, sprite_capsule::ROBOT_PADDLE, sprite_capsule::EXTRA_BALLS, sprite_capsule::MULTI_BALLS, sprite_capsule::POWER_BALL_1, sprite_capsule::BOTTOM_WALL, sprite_capsule::BALL_SIZE_2, sprite_capsule::BALL_SIZE_3, sprite_capsule::ENABLE_TOP_PADDLE, sprite_capsule::ENABLE_LEFT_PADDLE, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, sprite_capsule::MAGNETIC_EYE, sprite_capsule::LOSE_A_LIFE, sprite_capsule::INVERSE_CONTROL, sprite_capsule::GLUE, sprite_capsule::FIRE_POWER_1, sprite_capsule::FIRE_POWER_2, sprite_capsule::SHRINK_PADDLE, sprite_capsule::EXPAND_PADDLE, sprite_capsule::EXTRA_BALLS, sprite_capsule::MULTI_BALLS, sprite_capsule::POWER_BALL_1, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, sprite_capsule::BALL_SIZE_2, sprite_capsule::BALL_SIZE_3, sprite_capsule::BALL_SIZE_3, sprite_capsule::ENABLE_LEFT_PADDLE, sprite_capsule::BOTTOM_WALL, sprite_capsule::NEXT_LEVEL, sprite_capsule::INVERSE_CONTROL, sprite_capsule::LOSE_A_LIFE, sprite_capsule::BOTTOM_WALL, sprite_capsule::ROBOT_PADDLE, sprite_capsule::FIRE_POWER_1, sprite_capsule::FIRE_POWER_2, sprite_capsule::SHRINK_PADDLE, sprite_capsule::EXPAND_PADDLE, sprite_capsule::EXTRA_BALLS, sprite_capsule::MULTI_BALLS, sprite_capsule::POWER_BALL_1, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, sprite_capsule::BALL_SIZE_2, sprite_capsule::BOTTOM_WALL, sprite_capsule::BOTTOM_WALL, sprite_capsule::ENABLE_RIGHT_PADDLE, sprite_capsule::ENABLE_RIGHT_PADDLE, sprite_capsule::ENABLE_TOP_PADDLE, sprite_capsule::INVERSE_CONTROL, sprite_capsule::BOTTOM_WALL, sprite_capsule::BOTTOM_WALL, sprite_capsule::GLUE, sprite_capsule::FIRE_POWER_1, sprite_capsule::SET_THE_PRICES_TO_1, sprite_capsule::SHRINK_PADDLE, sprite_capsule::EXPAND_PADDLE, sprite_capsule::EXTRA_BALLS, sprite_capsule::MULTI_BALLS, sprite_capsule::POWER_BALL_1, sprite_capsule::BOTTOM_WALL, sprite_capsule::BOTTOM_WALL }; /** * Cheat keys to enable options in bricks levels, only under development */ Sint16 controller_capsules::cheat_keys[] = { SDLK_F1, sprite_capsule::GLUE, 0, SDLK_F2, sprite_capsule::NEXT_LEVEL, 0, SDLK_F3, sprite_capsule::FIRE_POWER_1, 0, SDLK_F4, sprite_capsule::FIRE_POWER_2, 0, SDLK_F5, sprite_capsule::SHRINK_PADDLE, 0, SDLK_F6, sprite_capsule::EXPAND_PADDLE, 0, SDLK_F7, sprite_capsule::LOSE_A_LIFE, 0, SDLK_F8, sprite_capsule::EXTRA_LIFE, 0, SDLK_F9, sprite_capsule::EXTRA_BALLS, 0, SDLK_F10, sprite_capsule::MULTI_BALLS, 0, SDLK_F11, sprite_capsule::POWER_BALL_1, 0, SDLK_F12, sprite_capsule::POWER_BALL_2, 0, SDLK_a, sprite_capsule::INVERSE_CONTROL, 0, SDLK_z, sprite_capsule::MAXIMUM_SPEED_OF_BALLS, 0, SDLK_e, sprite_capsule::ENABLE_BOTTOM_PADDLE, 0, SDLK_r, sprite_capsule::ENABLE_RIGHT_PADDLE, 0, SDLK_t, sprite_capsule::ENABLE_TOP_PADDLE, 0, SDLK_y, sprite_capsule::ENABLE_LEFT_PADDLE, 0, SDLK_u, sprite_capsule::BALL_SIZE_2, 0, SDLK_i, sprite_capsule::BALL_SIZE_3, 0, SDLK_o, sprite_capsule::CHANCE, 0, SDLK_q, sprite_capsule::ENABLE_HUGELY_OPTIONS, 0, SDLK_s, sprite_capsule::SET_THE_PRICES_TO_1, 0, SDLK_d, sprite_capsule::BOTTOM_WALL, 0, SDLK_g, sprite_capsule::BALLS_CONTROL, 0, SDLK_h, sprite_capsule::MAGNETIC_EYE, 0, SDLK_j, sprite_capsule::MAGNETIC_EYE, 0, SDLK_k, sprite_capsule::ROBOT_PADDLE, 0, 0, 0, 0 }; tecnoballz-0.92/src/tilesmap_scrolling.cc0000644000175000017500000002730010671704021017625 0ustar brunobruno/** * @file tilesmap_scrolling.cc * @brief Vertical scrolling tiles map in the main menu * and the guardians levels * @date 2007-04-10 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.14 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: tilesmap_scrolling.cc,v 1.14 2007/09/12 06:32:49 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/tilesmap_scrolling.h" #include "../include/handler_resources.h" /** * Create the scrolling tiles map object */ tilesmap_scrolling::tilesmap_scrolling () { object_init (); map_tiles = (Uint16 *) NULL; tiles_bitmap = (bitmap_data *) NULL; tile_width = 16 * resolution; tile_height = 16 * resolution; map_width = MAP_WIDTH; is_40_columns = false; } /** * Release the scrolling tiles map object */ tilesmap_scrolling::~tilesmap_scrolling () { if (NULL != tiles_bitmap) { delete tiles_bitmap; tiles_bitmap = NULL; } if (NULL != map_tiles) { delete[]map_tiles; map_tiles = NULL; } tiles_bitmap = (bitmap_data *) NULL; map_tiles = (Uint16 *) NULL; object_free (); } /** * Return bitmap object * @return a pointer to the bitmap which contains all tiles */ bitmap_data * tilesmap_scrolling::get_bitmap () { return tiles_bitmap; } /** * Perform some initializations * @param pal_id palette number identifier * @param map_id map number identifier */ void tilesmap_scrolling::initialize (Uint32 pal_id, Uint32 map_id) { if (is_verbose) { std::cout << ">tilesmap_scrolling::initialise() Start!" << std::endl; } if (1 == resolution) { is_40_columns = false; } else { is_40_columns = true; } /* load the bitmap of tiles im memory */ tiles_bitmap = new bitmap_data (); if (!is_40_columns) { tiles_bitmap->load (handler_resources::BITMAP_TILESMAP); } else { tile_width = 16; tile_height = 16; map_width = MAP_WIDTH * 2; char *pathname = resources->get_filename (handler_resources::BITMAP_TILESMAP, 1); tiles_bitmap->load (pathname); } tileset_width = tiles_bitmap->get_width () / tile_width; /* load the map file in memory */ load_map (map_id); /** 20 tiles per row */ tiles_per_row = game_screen->get_width () / tile_width; if (is_verbose) { std::cout << "tilesmap_scrolling::initialise() tile_width:" << tile_width << "; tiles_per_row:" << tiles_per_row << std::endl; } y_coord = 0; /* Draw all tiles */ scroll (0); /* initialize color palette */ enable_palette (pal_id); if (is_verbose) { std::cout << ">tilesmap_scrolling::initialise() End!" << std::endl; } } /** * Return width of a tile in pixels * @return width of a tile in pixels */ Uint32 tilesmap_scrolling::get_tiles_width () { return tile_width; } /** * Return y coordinate in the map * @return top left map coordinate */ Sint32 tilesmap_scrolling::get_y_coord () { return y_coord; } /** * Return number of tiles per row in the map * @return number of tiles per row */ Uint32 tilesmap_scrolling::get_map_width() { return map_width; } /* * Load a new map * @param pal_id palette number identifier * @param map_id map number identifier */ void tilesmap_scrolling::switch_map (Uint32 pal_id, Uint32 map_id) { if (NULL != map_tiles) { delete[]map_tiles; map_tiles = NULL; } load_map (map_id); enable_palette (pal_id); y_coord = 0; } /** * Initialize color palette * @param pal_id palette number identifier */ void tilesmap_scrolling::enable_palette (Uint32 pal_id) { SDL_Color *palPT = display->get_palette (); SDL_Color *palP1 = palPT; SDL_Color *palP2 = palP1 + 128; const unsigned char *colPT = colors_map; for (Uint32 i = 0; i < 16; i++) { unsigned char r, b, g; switch (pal_id) { default: r = *(colPT++); g = *(colPT++); b = *(colPT++); break; case 1: r = *(colPT++); b = *(colPT++); g = *(colPT++); break; case 2: b = *(colPT++); g = *(colPT++); r = *(colPT++); break; } palP1->r = r; palP1->g = g; palP1->b = b; palP1->g = g; palP1->b = b; r >>= 1; g >>= 1; b >>= 1; palP2->r = r; palP2->g = g; palP2->b = b; palP1++; palP2++; } display->enable_palette (palPT); game_screen->set_palette (tiles_bitmap); } /** * Scoll the background * @param index */ void tilesmap_scrolling::scroll (Sint32 index) { Sint32 i = y_coord + index; /* 273 * 32 = 8736 pixels */ Sint32 j = MAP_HEIGHT * tile_height; if (i < 0) { i += j; } if (i > j) { i -= j; } y_coord = i; j = i & (tile_height - 1); i /= tile_height; i *= map_width; map_top_screen = map_tiles + i; draw (); } /** * Draw all tiles map */ void tilesmap_scrolling::draw () { offscreen_surface *offscreen = game_screen; SDL_Surface *screen_surface = offscreen->get_surface (); SDL_Surface *tiles_surface = tiles_bitmap->get_surface (); Uint32 voffset = offscreen->get_vertical_offset (); Uint32 height_box = offscreen->get_height () - voffset * 2; /* calculate the height of the tiles of the first line */ Uint32 modulo_y = y_coord % tile_height; Uint32 first_height = tile_height - modulo_y; /* calculate the height of the tiles of the last line, * zero value is * possible */ Uint32 last_height = (height_box - first_height) % tile_height; SDL_Rect rect_src; SDL_Rect rect_dst; rect_dst.y = voffset; Uint32 vcount = (height_box - first_height) / tile_height + 1; rect_src.w = rect_dst.w = tile_width; Uint16 *map = map_top_screen; for (Uint32 v = 0; v <= vcount; v++) { Uint32 yoffset; if (v == 0) { rect_src.h = rect_dst.h = first_height; yoffset = modulo_y; } else { yoffset = 0; if (v < vcount) { rect_src.h = rect_dst.h = tile_height; } else { if (last_height > 0) { rect_src.h = rect_dst.h = last_height; } else { continue; } } } rect_dst.x = 0; for (Uint32 h = 0; h < tiles_per_row; h++) { Uint32 offset = *(map++); rect_src.y = offset / tileset_width; rect_src.x = (offset - rect_src.y * tileset_width) * tile_width; rect_src.y = rect_src.y * tile_height + yoffset; if (SDL_BlitSurface (tiles_surface, &rect_src, screen_surface, &rect_dst) < 0) { std::cerr << "(!)tilesmap_scrolling::draw_tiles() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } rect_dst.x += tile_width; } rect_dst.y += rect_dst.h; } } /** * Alloc a brush bitmap for the map editor * @param map * @param num_of_cols the number of tiles per lines * @param num_of_lines the number of lines * @return a bitmap data object */ bitmap_data* tilesmap_scrolling::alloc_brush (Uint16 *map, Uint32 num_of_cols, Uint32 num_of_lines) { bitmap_data *brush = new bitmap_data (); brush->create_surface (num_of_cols * tile_width, num_of_lines * tile_height); game_screen->set_palette (brush); SDL_Surface *brush_surface = brush->get_surface (); SDL_Surface *tiles_surface = tiles_bitmap->get_surface (); SDL_Rect rect_src; SDL_Rect rect_dst; rect_src.h = rect_dst.h = tile_height; rect_src.w = rect_dst.w = tile_width; if (is_verbose) { std::cout << "tilesmap_scrolling::alloc_brush num_of_cols:" << num_of_cols << " num_of_lines:" << num_of_lines << std::endl; } rect_dst.y = 0; for (Uint32 v = 0; v < num_of_lines; v++) { rect_dst.x = 0; for (Uint32 h = 0; h < num_of_cols; h++) { Uint32 offset = *(map++); rect_src.y = offset / tileset_width; rect_src.x = (offset - rect_src.y * tileset_width) * tile_width; rect_src.y = rect_src.y * tile_height; if (SDL_BlitSurface (tiles_surface, &rect_src, brush_surface, &rect_dst) < 0) { std::cerr << "(!)tilesmap_scrolling::draw_tiles() " << "SDL_BlitSurface() return " << SDL_GetError () << std::endl; } rect_dst.x += tile_width; } rect_dst.y += rect_dst.h; } return brush; } /** * load and convert the map file * @param map_id map number identifier */ void tilesmap_scrolling::load_map (Uint32 map_id) { switch (map_id) { case MAP_GUARDIANS: default: if (is_40_columns) { map_id = handler_resources::MAP_GUARDIANS_40; } else { map_id = handler_resources::MAP_GUARDIANS_20; } break; case MAP_MENU: if (is_40_columns) { map_id = handler_resources::MAP_MENU_40; } else { map_id = handler_resources::MAP_MENU_20; } break; case MAP_CONGRATULATIONS: if (is_40_columns) { map_id = handler_resources::MAP_CONGRATULATIONS_40; } else { map_id = handler_resources::MAP_CONGRATULATIONS_20; } break; } /* * load the map of tiles * size of file: 10,920 bytes <=> 5,460 map tiles * number of column: 20 * number of raw: 273 * size of map code: 2 bytes */ Uint16 *file_data = (Uint16 *) resources->load_data (map_id); /* allocate memory for the map of tiles */ Uint32 add_rows = display->get_height () / tile_height * 2; Uint32 map_size = (add_rows + MAP_HEIGHT) * map_width; try { map_tiles = new Uint16[map_size]; } catch (std::bad_alloc &) { std:: cerr << "(!)tilesmap_scrolling::load_map() " "not enough memory to allocate " << map_size << " map elements!" << std::endl; throw; } /* convert "big-endian" to "little-endian" or "big-endian" */ Sint32 i = 0; unsigned char *ptmap = (unsigned char *) file_data; for (Uint32 j = 0; j < (MAP_HEIGHT * map_width); j++) { Uint16 codem = 0; codem = (Uint16) ptmap[0]; codem = codem << 8; codem = codem | ptmap[1]; /* divide by 4, because increment pointer = 4 bytes */ codem = codem >> 2; map_tiles[i++] = codem; ptmap = ptmap + 2; } delete[](char *) file_data; /* copy a height of the screen (for scrolling rotation) */ for (Uint32 j = 0; j < (add_rows * map_width); j++) { map_tiles[i++] = map_tiles[j]; } map_top_screen = map_tiles; } /** * Tileset colors palettes (16 colors) * */ const unsigned char tilesmap_scrolling::colors_map[48] = { 2, 2, 2, 17, 33, 50, 66, 98, 130, 19, 50, 81, 27, 58, 90, 85, 101, 133, 36, 66, 98, 39, 70, 102, 146, 146, 178, 82, 82, 114, 129, 129, 161, 59, 90, 122, 98, 98, 130, 42, 74, 106, 50, 82, 114, 111, 114, 146 }; tecnoballz-0.92/src/handler_display.cc0000644000175000017500000004341010720302437017075 0ustar brunobruno/** * @file handler_display.cc * @briefi Handle displaying and updating with SDL * @created 2002-08-17 * @date 2007-11-18 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.27 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_display.cc,v 1.27 2007/11/19 12:44:15 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/handler_display.h" #include "../include/handler_keyboard.h" #include "../include/handler_audio.h" #include "../include/handler_resources.h" char handler_display::window_title[25] = "TecnoballZ by TLK Games\0"; bool handler_display::optionfull = false; bool handler_display::optionsync = true; /** * Create the object */ handler_display::handler_display () { sdl_screen = (SDL_Surface *) NULL; game_surface = (SDL_Surface *) NULL; sdl_ticks_amount = 0; frames_counter_modulo = 0; tilt_offset = 0; /* 1000 / 50 = 20 */ game_speed = 20; delay_change_counter = 0; delay_ticks_amount = 0; delay_change_counter = DELAY_CHANGE_MAX; } /** * Release the display handler object */ handler_display::~handler_display () { if (NULL != game_screen) { delete game_screen; game_screen = NULL; } if (NULL != background_screen) { delete background_screen; background_screen = NULL; } SDL_Quit (); } /** * Initialize the SDL display and allocate surfaces */ void handler_display::initialize () { set_video_mode (); Uint32 height = window_height + offsetplus * 2; /** Create the main game offscreen */ game_screen = new offscreen_surface (window_width, height, bitspixels, offsetplus); game_surface = game_screen->get_surface (); game_screen_pitch = game_surface->pitch; game_screen_pixels = (char *) game_surface->pixels + game_screen_pitch * offsetplus; /** Create the background offscreen */ background_screen = new offscreen_surface (window_width, height, bitspixels, offsetplus); SDL_Surface * surface = background_screen->get_surface (); background_pixels = (char *) surface->pixels + surface->pitch * offsetplus; previous_sdl_ticks = SDL_GetTicks (); delay_value = 0; } /** * Initializes the video with SDL */ void handler_display::set_video_mode () { window_width = 320 * resolution; window_height = 240 * resolution; offsetplus = 64 * resolution; if (is_verbose) { std::cout << ">handler_display::set_video_mode() " << window_width << "x" << window_height << std::endl; } /* initializes SDL */ if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { std::cerr << "!handler_display::set_video_mode() " << "SDL_Init() return " << SDL_GetError () << std::endl; throw std::runtime_error ("!handler_display::set_video_mode() " "SDL_Init() failed!"); } /* test if the video mode is available */ Uint32 flag = SDL_ANYFORMAT; #ifdef TECNOBALLZ_HANDHELD_CONSOLE flag = SDL_SWSURFACE | SDL_FULLSCREEN; #endif if (optionfull) { flag = flag | SDL_FULLSCREEN; } Uint32 bpp = SDL_VideoModeOK (window_width, window_height, bitspixels, flag); if (0 == bpp) { std::cerr << "!handler_display::set_video_mode() " << "SDL_VideoModeOK() " << "return " << SDL_GetError () << std::endl; throw std::runtime_error ("!handler_display::set_video_mode() " "SDL_VideoModeOK() failed!"); } /* initialize the video mode */ sdl_screen = SDL_SetVideoMode (window_width, window_height, bitspixels, flag); if (NULL == sdl_screen) { std::cerr << "!handler_display::set_video_mode() " << "SDL_SetVideoMode() " << "return " << SDL_GetError () << std::endl; throw std::runtime_error ("!handler_display::set_video_mode() " "SDL_SetVideoMode() failed!"); } SDL_WM_SetCaption (window_title, window_title); #ifdef UNDER_DEVELOPMENT SDL_ShowCursor (SDL_ENABLE); #else SDL_ShowCursor (SDL_DISABLE); #endif SDL_EnableUNICODE (1); } /** * Return the screen's width * @return the width of the screen in pixels */ Uint32 handler_display::get_width () { return sdl_screen->w; } /** * Return the screen's height * @return the height of the screen in lines */ Uint32 handler_display::get_height () { return sdl_screen->h; } /** * Lock surfaces of the game offscreen and the background offscreen */ void handler_display::lock_surfaces () { game_screen->lock_surface (); background_screen->lock_surface (); } /** * Unlock surfaces of the game offscreen and background offscreen */ void handler_display::unlock_surfaces () { game_screen->unlock_surface (); background_screen->unlock_surface (); } /** * Return the number of bits per pixel * @return then number of bits per pixel, 8 for 256 colors */ Uint32 handler_display::get_bits_per_pixel () { return bitspixels; } /** * Display some SDL infos */ void handler_display::get_info () { const SDL_VideoInfo *vi; char namebuf[32] = { "123456789012345678901234567890\0" }; SDL_Rect **modes; Sint32 i; modes = SDL_ListModes (NULL, SDL_FULLSCREEN | SDL_HWSURFACE); if (modes == (SDL_Rect **) 0) { printf ("No modes available!\n"); return; } if (modes == (SDL_Rect **) - 1) printf ("All resolutions available.\n"); else { printf ("Available Modes\n"); for (i = 0; modes[i]; ++i) printf (" %d x %d\n", modes[i]->w, modes[i]->h); } SDL_WM_SetCaption ("TecnoballZ", 0); vi = SDL_GetVideoInfo (); printf ("The number of bits used to represent each pixel in a surface.Usually 8, 16, 24 or 32. BitsPerPixel=%d \n", vi->vfmt->BitsPerPixel); printf ("The number of bytes used to represent each pixel in a surface. Usually one to four BytesPerPixel=%d\n", vi->vfmt->BytesPerPixel); printf ("Rmask=%i Gmask=%i Bmask=%i Amask=%i \n", vi->vfmt->Rmask, vi->vfmt->Gmask, vi->vfmt->Bmask, vi->vfmt->Amask); printf ("Rshift=%i Gshift=%i Bshift=%i Ashift=%i \n", vi->vfmt->Rshift, vi->vfmt->Gshift, vi->vfmt->Bshift, vi->vfmt->Ashift); printf ("Rloss=%i Gloss=%i Bloss=%i Aloss=%i \n", vi->vfmt->Rloss, vi->vfmt->Gloss, vi->vfmt->Bloss, vi->vfmt->Aloss); printf ("Pixel value of transparent pixels. colorkey=%i \n", vi->vfmt->colorkey); printf ("Overall surface alpha value. alpha=%i \n", vi->vfmt->alpha); printf ("Is it possible to create hardware surfaces? hw_available=%i \n", vi->hw_available); printf ("Is there a window manager available wm_available=%i \n", vi->wm_available); printf ("Are hardware to hardware blits accelerated? blit_hw=%i \n", vi->blit_hw); printf ("Are hardware to hardware colorkey blits accelerated? blit_hw_CC=%i \n", vi->blit_hw_CC); printf ("Are hardware to hardware alpha blits accelerated? blit_hw_A=%i\n", vi->blit_hw_A); printf ("Are software to hardware blits accelerated? blit_sw=%i \n", vi->blit_sw); printf ("Are software to hardware colorkey blits accelerated? blit_sw_CC=%i \n", vi->blit_sw_CC); printf ("Are software to hardware alpha blits accelerated? blit_sw_A=%i \n", vi->blit_sw_A); printf ("Are color fills accelerated? blit_fill=%i \n", vi->blit_fill); printf ("Total amount of video memory in Kilobytes. video_mem=%i\n", vi->video_mem); char *c = SDL_VideoDriverName (namebuf, 32); printf ("the name of the video driver=%s\n", c); } /** * Switch to fullscreen or windows mode */ void handler_display::check_if_toggle_fullscreen () { if (keyboard->command_is_pressed (handler_keyboard::TOGGLE_FULLSCREEN) && keyboard->get_input_cursor_pos () < 0) { if (optionfull) { optionfull = false; } else { optionfull = true; } display->set_video_mode (); display->enable_palette (sdl_palette); } } /** * Synchronize the game's speed to the machine it's running on */ void handler_display::wait_frame () { frame_counter++; /* Get the number of milliseconds since the SDL library initialization */ Uint32 sdl_ticks = SDL_GetTicks () - previous_sdl_ticks; optionsync = true; if (optionsync) { delay_ticks_amount += sdl_ticks; if (--delay_change_counter <= 0) { delay_value = ((game_speed * DELAY_CHANGE_MAX) - delay_ticks_amount) / DELAY_CHANGE_MAX; delay_change_counter = DELAY_CHANGE_MAX; delay_ticks_amount = 0; if (delay_value <= 0) { delay_value = 1; } } if (delay_value > 0) { SDL_Delay (delay_value); } } previous_sdl_ticks = SDL_GetTicks (); /** Calculate the number of frames per second */ sdl_ticks_amount += sdl_ticks; if (++frames_counter_modulo >= 100) { if (0 != sdl_ticks_amount) { frames_per_second = 1000 * frames_counter_modulo / sdl_ticks_amount; } frames_counter_modulo = 0; sdl_ticks_amount = 0; } keyboard->read_events (); check_if_toggle_fullscreen (); #ifndef SOUNDISOFF audio->run (); #endif return; } /** * Return tne number of frames per second * @return the frame frequency */ Uint32 handler_display::get_frames_per_second () { return frames_per_second; } //------------------------------------------------------------------------------ // buffer & tampon: convert (x,y) to offset // input => zbase: start offset // => offsx: x coordinate // => offsy: y coordinate //------------------------------------------------------------------------------ Sint32 handler_display::ecran_next (Sint32 zbase, Sint32 offsx, Sint32 offsy) { return (zbase + offsy * game_screen_pitch + offsx); } /** * Initialize color palette for the current screen * @param pal pointer to color components */ void handler_display::enable_palette (unsigned char *pal) { if (is_verbose) { std::cout << "handler_display::enable_palette() " << std::endl; } unsigned char *p = pal; SDL_Color *color = &sdl_palette[0]; Uint32 k = 0; for (Uint32 i = 0; i < 256; i++) { color->r = p[k++]; color->g = p[k++]; color->b = p[k++]; color++; } game_screen->set_palette (sdl_palette); background_screen->set_palette (sdl_palette); SDL_SetPalette (sdl_screen, SDL_LOGPAL | SDL_PHYSPAL, sdl_palette, 0, 256); } /** * Initialize color palette for the current screen * @param pal pointer to color components of a SDL_Color structure */ void handler_display::enable_palette (SDL_Color * pal) { if (is_verbose) { std::cout << "handler_display::enable_palette(SDL) " << std::endl; } game_screen->set_palette (pal); background_screen->set_palette (pal); SDL_SetPalette (sdl_screen, SDL_LOGPAL | SDL_PHYSPAL, pal, 0, 256); } /** * Return the current SDL palette * @return a pointer to a SDL_Color structure */ SDL_Color * handler_display::get_palette () { return sdl_palette; } /** * Recopy the game offscreen in the main window */ void handler_display::window_update () { SDL_Rect source = { 0, offsetplus + tilt_offset, window_width, offsetplus + window_height + tilt_offset }; SDL_Rect destination = { 0, 0, window_width, window_height }; if (SDL_BlitSurface (game_surface, &source, sdl_screen, &destination) < 0) { std::cerr << "(!)handler_display::window_update():" << "BlitSurface() return " << SDL_GetError () << std::endl; } SDL_UpdateRect (sdl_screen, 0, 0, sdl_screen->w, sdl_screen->h); if (tilt_offset > 0) { tilt_offset--; } } //------------------------------------------------------------------------------- // buffer & tampon: clear shadow box // input => offst: offset adresse ecran // large: width box in pixels // haute: height box en pixels //------------------------------------------------------------------------------- void handler_display::clr_shadow (Sint32 offst, Sint32 large, Sint32 haute) { char zmask = 0x7F; char *bffer = game_screen_pixels + offst; char *tmpon = background_pixels + offst; Sint32 a = large; Sint32 b = haute; Sint32 n = game_screen_pitch - a; for (Sint32 j = 0; j < b; j++, bffer += n, tmpon += n) { for (Sint32 i = 0; i < a; i++) { char pixel = *bffer; pixel &= zmask; *(bffer++) = pixel; pixel = *tmpon; pixel &= zmask; *(tmpon++) = pixel; } } } /** * Clear a shadow region * @param xcoord * @param ycoord * @param width * @param height */ void handler_display::clr_shadow (Sint32 xcoord, Sint32 ycoord, Sint32 width, Sint32 height) { char zmask = 0x7F; char *screen = background_screen->get_pixel_data (xcoord, ycoord); char *bkgd = game_screen->get_pixel_data (xcoord, ycoord); Sint32 h = width; Sint32 v = height; Sint32 n = game_screen_pitch - h; for (Sint32 j = 0; j < v; j++, screen += n, bkgd += n) { for (Sint32 i = 0; i < h; i++) { char pixel = *screen; pixel &= zmask; *(screen++) = pixel; pixel = *bkgd; pixel &= zmask; *(bkgd++) = pixel; } } } //------------------------------------------------------------------------------ // buffer & tampon: display shadow box // input => offst: buffer offset in bytes // => large: width box in pixels // => haute: height box en pixels //------------------------------------------------------------------------------ void handler_display::set_shadow (Sint32 offst, Sint32 large, Sint32 haute) { char zmask = (char) (0x80); char *bffer = game_screen_pixels + offst; char *tmpon = background_pixels + offst; Sint32 a = large; Sint32 b = haute; Sint32 n = game_screen_pitch - a; for (Sint32 j = 0; j < b; j++, bffer += n, tmpon += n) { for (Sint32 i = 0; i < a; i++) { char pixel = *bffer; pixel |= zmask; *(bffer++) = pixel; pixel = *tmpon; pixel |= zmask; *(tmpon++) = pixel; } } } //------------------------------------------------------------------------------ // buffer: copy an image of 32 width pixels into buffer memory //------------------------------------------------------------------------------ void handler_display::buf_affx32 (char *srcPT, char *desPT, Sint32 width, Sint32 heigh) { Sint32 *d = (Sint32 *) desPT; Sint32 *s = (Sint32 *) srcPT; Sint32 j = heigh; Sint32 ms = width; Sint32 md = game_screen_pitch; for (Sint32 i = 0; i < j; i++) { d[0] = s[0]; d[1] = s[1]; d[2] = s[2]; d[3] = s[3]; d[4] = s[4]; d[5] = s[5]; d[6] = s[6]; d[7] = s[7]; s = (Sint32 *) ((char *) s + ms); d = (Sint32 *) ((char *) d + md); } } //------------------------------------------------------------------------------ // buffer: copy an image of 64 width pixels into buffer memory //------------------------------------------------------------------------------ void handler_display::buf_affx64 (char *srcPT, char *desPT, Sint32 width, Sint32 heigh) { double *d = (double *) desPT; double *s = (double *) srcPT; Sint32 j = heigh; Sint32 ms = width; Sint32 md = game_screen_pitch; for (Sint32 i = 0; i < j; i++) { d[0] = s[0]; d[1] = s[1]; d[2] = s[2]; d[3] = s[3]; d[4] = s[4]; d[5] = s[5]; d[6] = s[6]; d[7] = s[7]; s = (double *) ((char *) s + ms); d = (double *) ((char *) d + md); } } //------------------------------------------------------------------------------ // copy an image //------------------------------------------------------------------------------ /* void handler_display::genericGFX (char *sAdre, Sint32 sLarg, Sint32 sHaut, Sint32 sNext, char *dAdre, Sint32 dLarg, Sint32 dHaut, Sint32 dNext) { Sint32 h, l; Sint32 a = sNext; Sint32 b = dNext; if (sLarg > dLarg) l = sLarg; else l = dLarg; if (sHaut > dHaut) h = dHaut; else h = sHaut; char *d = dAdre; char *s = sAdre; for (Sint32 i = 0; i < h; i++, s += a, d += b) { for (Sint32 j = 0; j < l; j++) d[j] = s[j]; } } */ /** * Tilt the screen 10 or 20 pixels upwards */ void handler_display::tilt_screen () { tilt_offset = 10 * resolution; } /** * Select colour gradation */ void handler_display::set_color_gradation () { SDL_Color *palette = display->get_palette (); SDL_Color *pal = palette + 239; Sint32 i = random_counter & 0x0F; if (i >= 10) { i = i - 10; } const Uint32 *color_scale = (handler_resources::color_gradations + i * 18); for (i = 0; i < 17; i++) { Uint32 vacol = color_scale[i]; Uint32 vablu = vacol & 0x000000ff; Uint32 vagre = vacol & 0x0000ff00; vagre = vagre >> 8; Uint32 vared = vacol & 0x00ff0000; vared = vared >> 16; pal->r = vared; pal->g = vagre; pal->b = vablu; pal++; } display->enable_palette (palette); } tecnoballz-0.92/src/short_info_messages.cc0000644000175000017500000002073610677111121020001 0ustar brunobruno/** * @file short_info_messages.cc * @brief Display short info messages in bricks levels * @created 2002-12-30 * @date 2007-03-16 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.7 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: short_info_messages.cc,v 1.7 2007/09/28 05:34:09 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/short_info_messages.h" #include "../include/handler_resources.h" short_info_messages * short_info_messages::info_messages_singleton = NULL; /** * Create the info messages object */ short_info_messages::short_info_messages () { messages = NULL; bitmap_small_fonts = (bitmap_data *) NULL; restore_surface = (bitmap_data *) NULL; delay_counter = 0; object_init (); } /** * Relesae the info messages object */ short_info_messages::~short_info_messages () { if (NULL != bitmap_small_fonts) { delete bitmap_small_fonts; bitmap_small_fonts = (bitmap_data *) NULL; } if (NULL != restore_surface) { delete restore_surface; restore_surface = (bitmap_data *) NULL; } if (NULL != messages) { delete[](char *) messages; messages = NULL; } object_free (); info_messages_singleton = NULL; } /** * Get the object instance * short_info_messages is a singleton * @return the short_info_messages object */ short_info_messages * short_info_messages::get_instance () { if (NULL == info_messages_singleton) { info_messages_singleton = new short_info_messages (); } return info_messages_singleton; } /** * Initialize, load fonts bitmap, create offscreen */ void short_info_messages::initialize () { if (NULL == bitmap_small_fonts) { bitmap_small_fonts = new bitmap_data (); bitmap_small_fonts->load (handler_resources::BITMAP_SMALL_FONTS); dest_offset = game_screen->get_row_size (); src_offset = bitmap_small_fonts->get_row_size (); screen = game_screen->get_pixel_data (XCOORD_MESSAGE * resolution, YCOORD_MESSAGE * resolution); font_pixels = bitmap_small_fonts->get_pixel_data (); /* height of a char 6 or 12 pixels */ height_font = 6 * resolution; /* width of a char 4 or 8 pixels */ width_font = 4 * resolution; } /* more initialization if exists a static background with bricks * and ejectors draw inside*/ init_with_background(); /* load message strings from a simple text file */ if (NULL == messages) { messages = resources->load_texts (handler_resources::TEXTS_MESSAGES, MAX_OF_MESSAGES, MAX_OF_CHARS, 0); for (Uint32 i = 0; i < MAX_OF_MESSAGES; i++) { char *str = messages[i]; for (Uint32 j = 0; j < MAX_OF_CHARS; j++) { char c = str[j]; if (' ' == c) { str[j] = '['; continue; } if ('!' == c) { str[j] = '\\'; continue; } if ('?' == c) { str[j] = ']'; continue; } if ('.' == c) { str[j] = '^'; continue; } if (c < 'A' or c > 'Z') { str[j] = '['; } } } } clear_messages_request (); } /** * Save background for restore */ void short_info_messages::init_with_background () { if (!has_background) { return; } background = background_screen->get_pixel_data (XCOORD_MESSAGE * resolution, YCOORD_MESSAGE * resolution); /* width of message surface 16*4=64 or 16*8=128 */ width_surface = width_font * MAX_OF_CHARS; if (NULL == restore_surface) { restore_surface = new bitmap_data (); restore_surface->create_surface (width_surface, height_font); restore_pixels = restore_surface->get_pixel_data (); } /* save the background under message */ char *dest = restore_pixels; char *source = background; Sint32 mod = background_screen->get_row_size (); for (Uint32 y = 0; y < height_font; y++) { for (Uint32 x = 0; x < width_surface; x++) { dest[x] = source[x]; } dest = dest + width_surface; source = source + mod; } } /** * Clear all message request */ void short_info_messages::clear_messages_request () { for (Uint32 i = 0; i < MAX_OF_MESSAGES; i++) { messages_request[i] = false; } } /** * Request for display a message * @param id message identifier from 0 to 34 */ void short_info_messages::send_message_request (Uint32 id) { messages_request[id] = true; } /** * Display short info messages */ void short_info_messages::run () { if (delay_counter > 0) { draw (); return; } Sint32 i = MAX_OF_MESSAGES; while (--i >= 0) { if (!messages_request[i]) { continue; } messages_request[i] = false; current_char = 0; delay_counter = 66; required_message = messages[i]; draw (); return; } } /** * Draw or clear a info message */ void short_info_messages::draw () { if (current_char < 16) { /* draw a message */ if (has_background) { display_in_background (); } else { display (height_font); } current_char++; } else { delay_counter--; if (has_background) { if (delay_counter < height_font) { clear_message (); } } else { Uint32 h = height_font; if (delay_counter <= h ) { h = delay_counter; } display (h); } } } /** * Draw the message * @param height of a char */ void short_info_messages::display (Uint32 height) { Sint32 font_mod = src_offset; Sint32 dest_mod = dest_offset; char *dest = screen; for (Sint32 i = 0; i < current_char; i++, dest += width_font) { Sint32 c = required_message[i] - 'A'; char *font = font_pixels + c * 16 * resolution; char *d = dest; for (Uint32 y = 0; y < height; y++, font += font_mod, d += dest_mod) { for (Uint32 x = 0; x < width_font; x++) { char pixel = font[x]; if (pixel != 0) { d[x] = pixel; } } } } } /** * Display the message character by character in the background */ void short_info_messages::display_in_background () { const char *str = required_message; str = str + current_char; Sint32 c = *str - 'A'; char *font = font_pixels + c * 16 * resolution; Sint32 font_mod = src_offset; Sint32 dest_mod = dest_offset; char *dest1 = screen + (current_char * width_font); char *dest2 = background + (current_char * width_font); for (Uint32 y = 0; y < height_font; y++) { for (Uint32 x = 0; x < width_font; x++) { char pixel = font[x]; if (pixel > 0) { dest1[x] = pixel; dest2[x] = pixel; } } font = font + font_mod; dest1 = dest1 + dest_mod; dest2 = dest2 + dest_mod; } } /** * Clear the message line by line */ void short_info_messages::clear_message () { Sint32 xcoord = XCOORD_MESSAGE * resolution; Sint32 ycoord = (YCOORD_MESSAGE * resolution) + delay_counter; char *dest1 = game_screen->get_pixel_data (xcoord, ycoord); char *dest2 = background_screen->get_pixel_data (xcoord, ycoord); char *source = restore_pixels + (delay_counter * width_surface); for (Uint32 i = 0; i < width_surface; i++) { char pixel = source[i]; dest1[i] = pixel; dest2[i] = pixel; } } tecnoballz-0.92/src/sprite_display_scores.cc0000644000175000017500000001576210671704020020354 0ustar brunobruno/** * @file sprite_display_scores.cc * @brief Sprite wich display text of the score table * @created 2003-04-30 * @date 2007-03-09 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.8 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: sprite_display_scores.cc,v 1.8 2007/09/12 06:32:48 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/sprite_display_scores.h" #include "../include/sprite_display_menu.h" #include "../include/handler_resources.h" #include "../include/handler_players.h" #include "../include/handler_high_score.h" /** * Create the sprite displaying scores */ sprite_display_scores::sprite_display_scores () { clear_sprite_members (); offscreen_text = (bitmap_data *) NULL; width_font = 8 * resolution; heightfont = 8 * resolution; if (resolution == 2) { space2next = 17; } else { space2next = 8; } run_offset = 0; max_offset = TEXT_LARGE * TEXT_HAUTE; } /** * Release the sprite displaying scores */ sprite_display_scores::~sprite_display_scores () { if (offscreen_text) delete offscreen_text; if (bitmap_fonts) delete bitmap_fonts; bitmap_fonts = (bitmap_data *) NULL; offscreen_text = (bitmap_data *) NULL; } /** * Perform some initializations */ void sprite_display_scores::first_init (Uint32 x_offset) { load_bitmap_fonts (handler_resources::BITMAP_SCORES_FONTS); /* allocate 512 * 323 pixels buffer for scores text */ offscreen_text = new bitmap_data (); offscreen_text->create_surface (TEXT_LARGE * width_font, TEXT_HAUTE * space2next); /* initialize sprite object */ make_sprite (offscreen_text); enable (); set_coordinates (32 * resolution + x_offset, 80 * resolution); copyToText (); } //------------------------------------------------------------------------------ // display the text menu into buffer memory //------------------------------------------------------------------------------ Sint32 sprite_display_scores::displayTxt () { //################################################################### // display menu text //################################################################### char *desP1 = pixel_data; Sint32 offSc = off_source; Sint32 offDs = row_size; Sint32 offD2 = row_size * (space2next - 1); //Sint32 offD2 = row_size * 8 * resolution; Sint32 *basPT = (Sint32 *) caract_adr; char *p = scorestext; char *c = ascii2code; Sint32 a, b, j; Sint32 offst = 0; Sint32 oldva = run_offset; if (resolution == 1) { for (Sint32 k = 0; k < TEXT_HAUTE; k++, desP1 += offD2) { //########################################################### // display normal line of 32 characters //########################################################### for (j = 0; j < TEXT_LARGE; j++) { a = *(p++) - 32; if (run_offset < max_offset && offst >= run_offset) run_offset++; if (offst < max_offset) offst++; if (a) { b = c[a]; Sint32 *s = (Sint32 *) basPT; Sint32 *d = (Sint32 *) desP1; b = b << 3; s = (Sint32 *) ((char *) s + b); for (b = 0; b < 8; b++) { d[0] = s[0]; d[1] = s[1]; s = (Sint32 *) ((char *) s + offSc); d = (Sint32 *) ((char *) d + offDs); } if (run_offset > oldva) return 0; } desP1 = desP1 + 8; } } } else { for (Sint32 k = 0; k < TEXT_HAUTE; k++, desP1 += offD2) { //########################################################### // display normal line of 32 characters //########################################################### for (j = 0; j < TEXT_LARGE; j++) { a = *(p++) - 32; if (run_offset < max_offset && offst >= run_offset) run_offset++; if (offst < max_offset) offst++; if (a) { b = c[a]; Sint32 *s = (Sint32 *) basPT; Sint32 *d = (Sint32 *) desP1; b = b << 4; s = (Sint32 *) ((char *) s + b); for (b = 0; b < 16; b++) { d[0] = s[0]; d[1] = s[1]; d[2] = s[2]; d[3] = s[3]; s = (Sint32 *) ((char *) s + offSc); d = (Sint32 *) ((char *) d + offDs); } if (run_offset > oldva) return 0; } desP1 = desP1 + 16; } } } return 1; } /** * Copy high score table into strings */ void sprite_display_scores::copyToText () { player_score *score = high_score->get_high_score_table (); if (NULL == score) { return; } char *ptext = scorestext + TEXT_LARGE * 2; for (Uint32 i = 0; i < handler_high_score::MAX_OF_HIGH_SCORES; i++) { char *pName = score[i].player_name; for (Uint32 j = 0; j < handler_players::PLAYER_NAME_LENGTH; j++) { ptext[j] = pName[j]; } integer_to_ascii (score[i].value, 6, &ptext[7]); integer_to_ascii (score[i].area_number, 1, &ptext[16]); integer_to_ascii (score[i].level_number, 2, &ptext[21]); ptext += TEXT_LARGE; } } //------------------------------------------------------------------------------ // scores table text //------------------------------------------------------------------------------ char sprite_display_scores::scorestext[] = " TECNOBALL TOP TEN " //0 "NAME SCORE AREA LEVEL" //1 "...... 000000 :1 01" //2 "...... 000000 :1 01" //3 "...... 000000 :1 01" //4 "...... 000000 :1 01" //5 "...... 000000 :1 01" //6 "...... 000000 :1 01" //7 "...... 000000 :1 01" //8 "...... 000000 :1 01" //9 "...... 000000 :1 01" //10 "...... 000000 :1 01"; //11 tecnoballz-0.92/src/handler_players.cc0000644000175000017500000004165310701646535017127 0ustar brunobruno/** * @file handler_players.cc * @brief players handler * @date 2007-10-06 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.17 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: handler_players.cc,v 1.17 2007/10/06 08:54:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/handler_players.h" #include "../include/controller_gems.h" #include "../include/controller_sides_bricks.h" #include "../include/controller_gems.h" Uint32 handler_players::max_of_players = 0; handler_players *handler_players::first_player = NULL; handler_players **handler_players::players_list = NULL; /* * Create a player object */ handler_players::handler_players () { object_init (); /* * add a new player */ /* first player */ if (0 == max_of_players) { first_player = this; next_player = this; previous_player = this; } else { next_player = first_player; handler_players *prev = first_player->get_previous_player (); previous_player = prev; first_player->set_previous_player (this); prev->set_next_player (this); } max_of_players++; /* * clear members members */ player_num = max_of_players; reset_members (); /* clear name of the player */ Uint32 i; for (i = 0; i < 6; i++) { player_name[i] = ' '; } player_name[i] = 0; } /* * Release a player object */ handler_players::~handler_players () { max_of_players--; if (max_of_players > 0) { next_player->set_previous_player (previous_player); previous_player->set_next_player (next_player); if (first_player == this) { first_player = next_player; } } else { first_player = NULL; } object_free (); } /** * Initialize a player object before a new game * @param lifes number of lifes * @param area area number (1 to 5) * @param level level number in current area (1 to 12) * @param money amount of money * @param grdPt level_list of the guards */ void handler_players::initialize (Uint32 lifes, Uint32 area, Uint32 level, Uint32 money, Uint32 grdPt) { reset_members (); number_of_lifes = lifes; area_number = area; level_number = level; amount_of_money = money; guardianPt = grdPt; } /** * Reset some members values */ void handler_players::reset_members () { /* clear the score value of the player */ score_value = 0; bonus_life_counter = 0; area_number = 1; /* level number into the current area */ level_number = 1; number_of_lifes = initial_num_of_lifes; clear_shopping_cart (); amount_of_money = 500; for (Uint32 i = 0; i < controller_sides_bricks::MAX_OF_SIDES_BRICKS; i++) { map_left_wall[i] = true; map_right_wall[i] = true; map_top_wall[i] = true; } /* disable right, top and left paddles */ right_paddle_alive_counter = 0; top_paddle_alive_counter = 0; left_paddle_alive_counter = 0; must_rebuild_walls = false; less_bricks_count = 0; /* width of the horizontal paddles * and height of the vertical paddles */ paddle_length = 32 * resolution; budget_prices = false; guardianPt = 0; clear_collected_gems (); } /** * Set the player name * @param name the name of the player */ void handler_players::set_name (char *name) { for (Uint32 i = 0; i < PLAYER_NAME_LENGTH; i++) { player_name[i] = ' '; } for (Uint32 i = 0; i < PLAYER_NAME_LENGTH; i++) { char c = name[i]; if (0 == c) { return; } if (c >= 'a' && c <= 'z') { c = c - ('a' - 'A'); } if ((c >= ' ' && c <= '!') || (c >= '-' && c <= '.') || (c >= '0' && c <= ':') || (c >= 'A' && c <= 'Z') || c == '\'') { player_name[i] = c; } else { player_name[i] = ' '; } } } /** * Return the current player name * @return the current name the player */ char * handler_players::get_name () { return &player_name[0]; } /** * Return the area number * @raturn area number, from 1 to 5 */ Uint32 handler_players::get_area_number () { return area_number; } /** * Return the level number * @return level number, from 1 to 13 */ Uint32 handler_players::get_level_number () { return level_number; } /** * Return the number of life(s) * @return the number of life(s) */ Sint32 handler_players::get_num_of_lifes () { return number_of_lifes; } /** * return the paddle's length * @return the length of the paddle in pixels */ Uint32 handler_players::get_paddle_length () { return paddle_length; } /** * Initialize paddle's length * @param length the length of the paddle in pixels */ void handler_players::set_paddle_length (Uint32 length) { paddle_length = length; } /** * Return the current amount of money * @return the amount of money */ Uint32 handler_players::get_money_amount () { return amount_of_money; } /** * Decrease the amount of money * @param value money amount * @return true if the money amount could be descreased */ bool handler_players::decrease_money_amount (Uint32 value) { if (value > amount_of_money) { return false; } amount_of_money -= value; return true; } /** * Increase the amount of money * @param value money amount */ void handler_players::increase_money_amount (Uint32 value) { amount_of_money += value; } /** * Increase the score * @param value is the number of points to increase the score by */ void handler_players::add_score (Uint32 value) { score_value += value; bonus_life_counter += value; if (bonus_life_counter > 25000) { add_life (1); bonus_life_counter -= 25000; } } /** * Clear the shopping cart */ void handler_players::clear_shopping_cart () { Sint32 *cart = shopping_cart; for (Uint32 i = 0; i < supervisor_shop::MAX_OF_CAPSULES_BOUGHT; i++) { *(cart++) = 0; } /* clear the number of items bought */ shopping_cart_items = 0; /* end of the shopping cart */ *cart = -1; } /** * Return the list of items bought in th shop * @return a pointer to the list of itemps bought in th shop */ Sint32 * handler_players::get_shopping_cart () { return shopping_cart; } /** * Return the number of itemp bought in th shop * @return the number of items bought in th shop */ Uint32 handler_players::get_numof_items_in_shopping_cart () { return shopping_cart_items; } /** * Set the number of items bought * @param count Number of items */ void handler_players::set_numof_items_in_shopping_cart (Uint32 count) { shopping_cart_items = count; } /** * Clear the list of gems collected */ void handler_players::clear_collected_gems () { for (Uint32 i = 0; i < controller_gems::MAX_OF_GEMS; i++) { /* states of the 6 gems */ gems_state_list[i] = false; } } /** * Verify if the 6 gemstones are collected * @param gem_id last gem identifier collected * @return true if all gems are collected, otherwise false */ bool handler_players::are_collected_all_gems (Uint32 gemNu) { gems_state_list[gemNu] = true; for (Uint32 i = 0; i < controller_gems::MAX_OF_GEMS; i++) { if (!gems_state_list[i]) { return false; } } clear_collected_gems (); return true; } /** * Return state of one of six gemstones * @param gem_id gem identifier 0 to 5 * @return true if the gem is enabled, otherwise false */ bool handler_players::is_collected_gem (Uint32 gem_id) { return gems_state_list[gem_id]; } /** * Get the alive counter of a paddle * @param paddle_num paddle number RIGHT_PADDLE, TOP_PADDLE, or LEFT_PADDLE * @return alive counter value, if 0 then the paddle is disabled */ Uint32 handler_players::get_paddle_alive_counter (Uint32 paddle_num) { switch (paddle_num) { case controller_paddles::RIGHT_PADDLE: return right_paddle_alive_counter; break; case controller_paddles::TOP_PADDLE: return top_paddle_alive_counter; break; default: return left_paddle_alive_counter; break; } } /** * Set the alive counter of a paddle * @param paddle_num paddle number RIGHT_PADDLE, TOP_PADDLE, or LEFT_PADDLE * @param count value of the counter, if 0 then the paddle is disabled */ void handler_players::set_paddle_alive_counter (Uint32 paddle_num, Uint32 counter) { switch (paddle_num) { case controller_paddles::RIGHT_PADDLE: right_paddle_alive_counter = counter; break; case controller_paddles::TOP_PADDLE: top_paddle_alive_counter = counter; break; case controller_paddles::LEFT_PADDLE: left_paddle_alive_counter = counter; break; } } /** * Initialize less bricks option * @param count number of bricks in less */ void handler_players::set_less_bricks (Uint32 count) { less_bricks_count = count; } /** * Return number of bricks in less * @return number of bricks in less */ Uint32 handler_players::get_less_bricks () { return less_bricks_count; } /** * Set the budget prices option * @param enable true if enable the budget prices option, false otherwise */ void handler_players::set_budget_prices (bool enable) { budget_prices = enable; } /** * Check if the budget prices option is enable */ bool handler_players::is_budget_prices () { return budget_prices; } /** * Enable or disable the option which will rebuild the walls bricks * on the next levels * @param enable true if rebuilt the walls, false otherwise */ void handler_players::set_rebuild_walls (bool enable) { must_rebuild_walls = enable; } /** * Check if the walls must be rebuilt. * @return true if rebuilt the walls, false otherwise */ bool handler_players::is_rebuild_walls () { return must_rebuild_walls; } /** * Return state of the left wall bricks * @return a pointer to the map of the left wall */ bool * handler_players::get_map_left () { return map_left_wall; } /** * Return state of the right wall bricks * @return a pointer to the map of the right wall */ bool * handler_players::get_map_right () { return map_right_wall; } /** * Return state of the top wall bricks * @return a pointer to the map of the top wall */ bool * handler_players::get_map_top () { return map_top_wall; } //----------------------------------------------------------------------------- // is the lastest level of tecnoballz? // output <= 1: end of game :-) //----------------------------------------------------------------------------- Sint32 handler_players::zlastlevel () { if (area_number >= 5 && level_number >= 13) return 1; else return 0; } //----------------------------------------------------------------------------- // next level // output <= 1: end of game :-) //----------------------------------------------------------------------------- Sint32 handler_players::next_level (Sint32 grdNx) { Sint32 r = 0; if (is_verbose) printf ("handler_players::next_level() area_number=%i, level_number=%i grdNx=%i guardianPt =%i\n", area_number, level_number, grdNx, guardianPt); if (area_number == 5 && level_number == 13) { area_number = 1; level_number = 1; r = 1; //end of game guardianPt = 0; } else { if (area_number == 5 && level_number == 12) { level_number++; guardianPt += grdNx; } else { level_number++; if (level_number == 13) { area_number++; level_number = 1; guardianPt += grdNx; } if (level_number == 7) guardianPt += grdNx; } } if (is_verbose) printf ("handler_players::next_level() area_number=%i, level_number=%i, guardianPt=%i\n", area_number, level_number, guardianPt); return r; } /** * Return the phase code * @return the next phase code GUARDS_LEVEL or SHOP */ Uint32 handler_players::get_next_phase () { /* MAIN_MENU is a very improbable case */ Uint32 phase = MAIN_MENU; /* levels 6, 12 and the level 13 of the area 5 are guardians levels */ if (level_number == 6 || level_number == 12 || level_number == 13) { phase = GUARDS_LEVEL; } else { /* before a level, there is always the shop, * except for the first level of the first area */ if (level_number > 0 && level_number < 12) { phase = SHOP; } } return phase; } /** * Return previous player * @return a pointer to the previous player object */ handler_players * handler_players::get_previous_player () { return previous_player; } /** * Set the next player * @param player pointer to a object player */ void handler_players::set_next_player (handler_players * player) { next_player = player; } /** * Get the previous player * @param player pointer to a object player */ void handler_players::set_previous_player (handler_players * player) { previous_player = player; } //----------------------------------------------------------------------------- // get pointer to "level_list" of the guards //----------------------------------------------------------------------------- Sint32 handler_players::getGuardPt () { return guardianPt; } //----------------------------------------------------------------------------- // set pointer to "level_list" of the guards //----------------------------------------------------------------------------- void handler_players::setGuardPt (Sint32 grdPt) { guardianPt = grdPt; } /** * Add one or more lifes * @param add number of lifes to add */ void handler_players::add_life (Uint32 add) { number_of_lifes += add; } /** * Remove one or more lifes * @param add number of lifes to remove */ void handler_players::remove_life (Uint32 remove) { number_of_lifes -= remove; if (number_of_lifes < 0) { number_of_lifes = 0; } } /** * Remove all lifes, when the game over is forced */ void handler_players::remove_all_lifes () { number_of_lifes = 0; } /* * Statics methods */ /** * Static method which return next player and determine the next phase * @param player the current "handler_players" object * @param next_phase pointer to "end_return" * @param grdNx pointer to "level_list" of the guards (NULL by default) * @return the new player object */ handler_players * handler_players::get_next_player (handler_players * player, Uint32 * next_phase, Sint32 grdNx) { Uint32 start = player->player_num; Uint32 index = start; if (current_phase != SHOP) { /* jump to the next level */ player->next_level (grdNx); } /* process each player object */ for (Uint32 i = 0; i < max_of_players; i++) { if (++index > max_of_players) { index = 1; } handler_players *player = players_list[index - 1]; if (player->number_of_lifes <= 0) { continue; } /* get next phase: GUARDS_LEVEL or SHOP */ *next_phase = player->get_next_phase (); /* this player already went to the shop, * he jump to the bricks level */ if (player->player_num <= start && *next_phase == SHOP && current_phase == SHOP) { *next_phase = BRICKS_LEVEL; } /* multiplayers case: all players play the same level */ if (player->player_num > start && current_phase != SHOP && *next_phase == SHOP) { *next_phase = BRICKS_LEVEL; } return player; } /* unlikely case */ *next_phase = MAIN_MENU; return players_list[0]; } /** * Static method which initializes the maximum number of players * @param numof maximum number of players, always 6 */ handler_players * handler_players::create_all_players (Uint32 numof) { try { players_list = new handler_players *[numof]; } catch (std::bad_alloc &) { std:: cerr << "(!)handler_players::joueursADD() " "not enough memory to allocate " << numof << " list elements!" << std::endl; throw; } /* create the players objects */ for (Uint32 i = 0; i < numof; i++) { players_list[i] = new handler_players (); } return first_player; } /** * Static method which releases all objects players */ void handler_players::release_all_players () { for (Uint32 i = 0; i < max_of_players; i++) { delete first_player; } if (NULL != players_list) { delete[]players_list; players_list = NULL; } } tecnoballz-0.92/src/controller_spheres.cc0000644000175000017500000001047610711356675017672 0ustar brunobruno/** * @file controller_spheres.cc * @brief Metallic spheres controller used in congratulations * @created 2004-08-05 * @date 2007-10-21 * @copyright 1991-2007 TLK Games * @author Bruno Ethvignot * @version $Revision: 1.13 $ */ /* * copyright (c) 1991-2007 TLK Games all rights reserved * $Id: controller_spheres.cc,v 1.13 2007/10/29 13:18:53 gurumeditation Exp $ * * TecnoballZ is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * TecnoballZ is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. */ #include "../include/controller_spheres.h" #include "../include/handler_audio.h" #include "../include/handler_resources.h" #include "../include/handler_high_score.h" #include "../include/handler_resources.h" /** * Create the metallic spheres controller */ controller_spheres::controller_spheres () { littleInit (); /* 8 metallics spheres */ max_of_sprites = 12; sprites_have_shades = true; sprite_type_id = sprite_object::METALLIC_SPHERE; radius_horizontal_variation = 0; radius_vertical_variation = 0; radius_hinc_variation = 0; radius_vinc_variation = 0; radius_sphere_speed = 0; } /** * Release the metallic spheres controller */ controller_spheres::~controller_spheres () { release_sprites_list (); } /** * Perform some initializations */ void controller_spheres::initialize () { Sint32 offst = 360 / max_of_sprites; Sint32 value = 0; for (Uint32 i = 0; i < max_of_sprites; i++) { sprites_list[i]->enable (); sprites_list[i]->x_maximum = value; value += offst; } } /** * Animate the metal spheres */ void controller_spheres::run () { const Sint16 *sin = handler_resources::zesinus360; const Sint16 *cos = handler_resources::cosinus360; Sint32 res = resolution; Uint32 angle_max = 360; Uint32 horizontal_radius = 80 * res; Uint32 vertical_radius = 80 * res; /* rotation speed variation */ radius_sphere_speed = (radius_sphere_speed + (random_counter & 3)) % angle_max; Sint32 h = (sin[radius_sphere_speed] * 2) >> 7; Sint32 v = (cos[radius_sphere_speed] * 2) >> 7; Sint32 sphere_speed = 4 + h + v; if (0 == sphere_speed) { sphere_speed = 1; } /* radius increment variation */ radius_hinc_variation = (radius_hinc_variation + (random_counter & 7)) % angle_max; h = (sin[radius_hinc_variation] * 3) >> 7; v = (cos[radius_hinc_variation] * 3) >> 7; Sint32 radius_hinc = h + v + 6; /* horizontal radius variation */ radius_horizontal_variation = (radius_horizontal_variation + radius_hinc) % angle_max; h = (sin[radius_horizontal_variation] * 30 * res) >> 7; v = (cos[radius_horizontal_variation] * 30 * res) >> 7; horizontal_radius = horizontal_radius + h + v; /* radius increment variation */ radius_vinc_variation = (radius_vinc_variation + (random_counter & 3)) % angle_max; h = (sin[radius_vinc_variation] * 6) >> 7; v = (cos[radius_vinc_variation] * 5) >> 7; Sint32 radius_vinc = h + v + 7; /* vertical radius variation */ radius_vertical_variation = (radius_vertical_variation + radius_vinc) % angle_max; h = (sin[radius_vertical_variation] * 15 * res) >> 7; v = (cos[radius_vertical_variation] * 15 * res) >> 7; vertical_radius = vertical_radius + h + v; Sint32 x_center = (160 * res) - (sprites_list[0]->sprite_width / 2); Sint32 y_center = (120 * res) - (sprites_list[0]->sprite_height / 2); for (Uint32 i = 0; i < max_of_sprites; i++) { sprite_object *sphere = sprites_list[i]; sphere->x_maximum = (sphere->x_maximum + sphere_speed) % angle_max; Sint32 xcoord = (sin[sphere->x_maximum] * (Sint32)horizontal_radius) >> 7; Sint32 ycoord = (cos[sphere->x_maximum] * (Sint32)vertical_radius) >> 7; xcoord += x_center; ycoord += y_center; sphere->x_coord = xcoord; sphere->y_coord = ycoord; } }