pax_global_header 0000666 0000000 0000000 00000000064 10775233204 0014515 g ustar 00root root 0000000 0000000 52 comment=0a477aaea125aa1ce0c57a65c6d0817e1dd7c5ff
tagua-1.0-alpha2/ 0000775 0000000 0000000 00000000000 10775233204 0013623 5 ustar 00root root 0000000 0000000 tagua-1.0-alpha2/.gitignore 0000664 0000000 0000000 00000000210 10775233204 0015604 0 ustar 00root root 0000000 0000000 *~
build
patches
CMakeCache.txt
CMakeFiles
CMakeTmp
cmake_uninstall.cmake
Makefile
cmake_install.cmake
DartTestfile.txt
lib
build.stamp
tagua-1.0-alpha2/.kateconfig 0000664 0000000 0000000 00000000073 10775233204 0015736 0 ustar 00root root 0000000 0000000 // kate: space-indent on; indent-width 2; mixedindent off;
tagua-1.0-alpha2/AUTHORS 0000664 0000000 0000000 00000000166 10775233204 0014676 0 ustar 00root root 0000000 0000000 Paolo Capriotti
Maurizio Monge
Yann Dirson
tagua-1.0-alpha2/CHANGELOG 0000664 0000000 0000000 00000001672 10775233204 0015043 0 ustar 00root root 0000000 0000000 Version 1.0 alpha 2 - "Raigor"
==============================
01-Mar-2008
* Ported to kdelibs 4.0.
* Improved loading and saving of PGNs, now supporting more than just Chess.
* New variants: Tori Shogi and Sho Shogi.
* More consistent debug output.
* Created a translation subsystem.
* Added French and Czech translations.
* Debian packaging.
* Many bugs fixed.
Version 1.0 alpha - "Clinkz"
============================
01-Sep-2007
* Internal variant structure completely redesigned.
* Chessboard and pool layout improved and made customizable.
* More shogi themes.
* New variants: Minichess, Minishogi.
NOTE: Some features and variants that were in the 0.9 release got lost in
refactoring. In particular, loading PGN's does not work anymore, and there are
no more position editing facilities. Some of these features will be restored
for the final 1.0 release, as well as the missing variants.
Version 0.9
===========
25-Sep-2006
* First release.
tagua-1.0-alpha2/CMakeLists.txt 0000664 0000000 0000000 00000002643 10775233204 0016370 0 ustar 00root root 0000000 0000000 PROJECT(tagua)
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.0)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
include(Tagua)
if (NOT CMAKE_BUILD_TYPE)
set(DEBUG_BUILD 0)
else (NOT CMAKE_BUILD_TYPE)
string(REGEX MATCH "debug" DEBUG_BUILD ${CMAKE_BUILD_TYPE})
endif (NOT CMAKE_BUILD_TYPE)
# boost
FIND_PACKAGE(Boost)
# lua
IF(SYSTEM_LUA) # use lua installed in the system
INCLUDE(UsePkgConfig)
IF(LUA_PKG)
PKGCONFIG(${LUA_PKG} LUA_INCLUDE_DIRS LUA_LIBRARY_DIRS LUA_LINK_FLAGS LUA_CFLAGS)
ELSE(LUA_PKG)
PKGCONFIG(lua5.1 LUA_INCLUDE_DIRS LUA_LIBRARY_DIRS LUA_LINK_FLAGS LUA_CFLAGS)
IF(NOT LUA_LINK_FLAGS)
PKGCONFIG(lua LUA_INCLUDE_DIRS LUA_LIBRARY_DIRS LUA_LINK_FLAGS LUA_CFLAGS)
ENDIF(NOT LUA_LINK_FLAGS)
ENDIF(LUA_PKG)
ADD_CUSTOM_TARGET(lua_library)
ELSE(SYSTEM_LUA) # use the embedded lua source
SET(LUA_BIN_DIR "${CMAKE_CURRENT_BINARY_DIR}/lua")
SET(LUA_INCLUDE_DIRS "${LUA_BIN_DIR}/include")
SET(LUA_LIBRARY_DIRS "${LUA_BIN_DIR}")
SET(LUA_LINK_FLAGS lua)
ADD_SUBDIRECTORY(lua)
ENDIF(SYSTEM_LUA)
ADD_DEFINITIONS(-fexceptions)
find_package(KDE4 REQUIRED)
include(KDE4Defaults)
# blitz
FIND_PACKAGE(Blitz REQUIRED)
set(CMAKE_CXX_FLAGS_DEBUGFULL "${CMAKE_C_FLAGS_DEBUGFULL} -DTAGUA_DEBUG")
add_definitions(-DQT_NO_KEYWORDS ${QT_DEFINITIONS} ${KDE4_DEFINITIONS})
add_subdirectory(src)
add_subdirectory(data)
add_subdirectory(translations)
enable_testing()
add_subdirectory(tests EXCLUDE_FROM_ALL)
tagua-1.0-alpha2/COPYING 0000664 0000000 0000000 00000043131 10775233204 0014660 0 ustar 00root root 0000000 0000000 GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
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License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
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your programs, too.
When we speak of free software, we are referring to freedom, not
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The precise terms and conditions for copying, distribution and
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GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
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running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
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Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
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and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
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These requirements apply to the modified work as a whole. If
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In addition, mere aggregation of another work not based on the Program
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except as expressly provided under this License. Any attempt
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license would not permit royalty-free redistribution of the Program by
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8. If the distribution and/or use of the Program is restricted in
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may add an explicit geographical distribution limitation excluding
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
Copyright (C)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.
tagua-1.0-alpha2/INSTALL 0000664 0000000 0000000 00000002026 10775233204 0014654 0 ustar 00root root 0000000 0000000 What you need
==================
* A KDE4 development environment with kdelibs and libkdegames (>= KDE 3.92)
* boost 1.34 (headers will suffice)
Further you will need GNU make, a working C++ compiler (e.g. gcc 3.4.x or later)
and CMake 2.4.7 or later.
The following packages are optional:
* lua (5.1.1, if it is not available you can use the internal copy)
Preparations
==================
Setting up a KDE4 development environment:
Follow the tutorial at http://techbase.kde.org/Getting_Started/Build/KDE4
Alternatively, you can install KDE beta packages if your system supports them
(e.g. debian, kubuntu, openSUSE).
Compiling Tagua
==================
Unpack the Tagua package, change to the package root directory, and type:
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=$KDEDIR -DCMAKE_BUILD_TYPE=release ..
make -j2
make install
If you want tagua to be linked to system lua instead that the internall one,
add -DSYSTEM_LUA=1 to the command line, and optionally add -DLUA_PKG=xyz to
specify the pkg-config lua package.
tagua-1.0-alpha2/README 0000664 0000000 0000000 00000000221 10775233204 0014476 0 ustar 00root root 0000000 0000000 Tagua - A generic board game application
===========================================
For more information, visit http://www.tagua-project.org
tagua-1.0-alpha2/RELEASE 0000664 0000000 0000000 00000003151 10775233204 0014626 0 ustar 00root root 0000000 0000000 Introduction
===============
Tagua is a generic board game application and framewok for KDE.
It can be used as a replacement for chess applications like XBoard and
Winboard, both for playing in internet servers and for local editing of games.
However, Tagua is much more: it has an extensible board game infrastructure
which makes developing new board games extremely easy. So far, a number of
games have been developed, including Chess, Shogi and Xiangqi.
Feature list
===============
* Local editing of games:
Games of chess and a number of variants (see below) can be edited and played locally.
A user friendly and graphically appealing move list control provides a mean to visualize complicated subvariant nesting.
* FICS / ICC compatible server support:
Tagua can manage a connection to a FICS-like server, with which the user can interact using a detachable console.
Games of any chess variant can be played, examined and observed.
* Generic game support:
Many board games can be easily implemented using the extensible Tagua infrastructure. So far, the following board games are implemented:
- Chess
- Chess 5x5
- Crazyhouse
- Shogi
- Minishogi
* Graphics:
Tagua features an advanced animation engine which can be easily extended on a per-variant basis.
It includes a powerful theme loader based on lua scripts that allows to dynamically create effects like drop down shadows. Themes can customize the appearance of pieces, board squares and borders, clocks, backgrounds and the layout of all these elements.
For more information, screenshots and design notes, visit http://www.tagua-project.org
tagua-1.0-alpha2/TODO 0000664 0000000 0000000 00000005521 10775233204 0014316 0 ustar 00root root 0000000 0000000 FEATURES:
[DONE] * Play from any position.
[PARTIALLY DONE] * Implement a real SDI interface.
* Configuration dialog.
* General: language choice, automatically connect on startup, default variant, etc...
* Connection: manage ics connections and options.
* [DONE] Highlighting: manage highlighting patterns for the ics console.
* [DONE] Animations: animation speed, graphical effects, etc...
* [DONE] Theme: manage themes and theme options; choose default theme; associate themes with variants.
* [DONE] Movelist: colors, fonts, animations and graphical effects preferences.
* [PARTIALLY DONE] Clock: colors and fonts.
* [BROKEN] Engine: List of engines, with type, command line options, working path, etc...
* GUI Tuning.
Many things still have to be done to make the gui really user friendly (think about the Panda):
* Message boxes to notify the user of error, for instance while connecting.
* Restore a functional status bar.
[SKETCHED] * Add some game info between the pools (like "FICS, rated crazyhouse")
* Notify the user of Server/Engine events. I don't like the Babaschess-like popup when
i get a match request, i'd prefer an amarok-like notification.
CURRENT RELEASE:
[DONE] * Set up a decent installation system, maybe with a cool one-click windows (linux?) installer.
[MOSTLY DONE] * Improve default highlighting script.
[DONE] * Add support for multiple ICS interactions.
[MOSTLY DONE] * More robust ICS support: do not crash when testing invalid moves.
[DONE] * About dialog.
[DOME] * Choose an icon for the application.
FUTURE RELEASES:
* Better support for variants in pgn games
* Pgn game list
* Fix examination variant upgrade
* Game print support, through khtml?
* Ability to define a variant in some script language (ruby or lua or ...)
* Complete support for chess engines or variant specific AI.
* An advanced Edit Position mode, with the ability to edit a position for
an arbitrary variant, as well as the various flags such as the en passant
square, etc...
* Improve Examine Mode and Observe Mode:
Movelist support for examination is not as extensive as it could, and I don't know if it will ever be.
Problems:
* [FIXED] Crash when going back to the starting position
* [FIXED] Moves are sometimes not correctly displayed even where there's enough information available.
Future possible features:
* Execute move immediately instead waiting the server response, when possible.
Note: this may prove hard to implement correctly, because one needs to filter out server responses
(after a suitable consistency check) so that they do not cause wrong updates if they come out when they
are already obsolete.
* Display variations correctly in the movelist, instead of always replacing mainline entries.
Note: hard to do, because the protocol sends very few information about the reason of a style12 update.
tagua-1.0-alpha2/TODO_Maurizio 0000664 0000000 0000000 00000003323 10775233204 0016173 0 ustar 00root root 0000000 0000000 [DONE] - make the board support generic square tags, instead of select,
premove, etc.
[DONE] - make the board load squares and tags from a theme.
[FORFAITED] - implement edit position.
[DONE] - improve piece shadow (just a couple more configurable settings).
[DONE] - the table should not dispatch mouse events based on the group,
because group size is "virtual".
[DONE] - document the pixmap loader, or soon it will be impossible to use
(even for me).
[PARTLY DONE] - fix examination mode.
- reimplement piecesprite thumbnails.
[DONE] - remove all "../icons" in the code
[DONE] - improve the movelist to handle mixed turns
[WONTFIX :)]- rewrite the piece pool.
Now the conceptual bug of the PieceSprite's having type/color information is fixed,
but i think that a std::map is ok for the pool because identical things should not
be threated as different, if for two pieces ->equals returns true they should really
be identical, for sake of god.
[DONE] - manage in some way the with piece pool.
- better pgn load/save for variants with irregular moves (like progressive)
- add support for editing pgn game tags
[DONE by Paolo :)] - add support for one click move preview in the board
[DONE for reversi] - add support for games where you can or must pass the move (go, reversi, etc)
[HALF DONE] - move in the variant the square numbering string and the SAN move figurines
- support fonts for move figurines
- investigate pcre as a possible replacement for QRegExp.
- remove all code that assumes that there are 2 players :)
- allow to customize fg and bg of svg files too, in some way
(a CSS file? but Paolo will get angry because this will require
Qt-4.2, or maybe 4.3. They are not even supported in the snapshot
anyway)
tagua-1.0-alpha2/TODO_Riccardo 0000664 0000000 0000000 00000000045 10775233204 0016120 0 ustar 00root root 0000000 0000000 [IN PROGRESS] * Do the analog clock
tagua-1.0-alpha2/TODO_shogi 0000664 0000000 0000000 00000001700 10775233204 0015502 0 ustar 00root root 0000000 0000000 tagua core:
- gnushogi engine gets confused when moving through history => generic pb ?
- tooltips for figurines, for people who can't read kanji
- allow for more complex moves (eg. Lion in Chu Shogi)
-> maybe by splitting target square, so the piece gets all different
moves in one click, depending on which part of the square is hit ?
- allow to setup and play problems (tsume shogi)
engines/core:
- engine options (eg. select difficulty level)
- do not allow selection of more than 1 engine for the same side
- allow to declare engines system-wide
shogi variant:
- decorated move could show captured piece
gnushogi engine:
- gnushogi engine should catch "Illegal move: " notices from gnushogi
- engine should detect endgame conditions from gnushogi:
"Drawn game!" "Black mates!"
(gnushogi only reports a draw on one side !?)
- support for time
fetching games from the net for learning:
- http://play.chessvariants.org/
- http://brainking.com/
tagua-1.0-alpha2/add_variant.rb 0000775 0000000 0000000 00000000621 10775233204 0016426 0 ustar 00root root 0000000 0000000 #!/usr/bin/ruby
require 'erb'
TEMPLATE = 'templates/variant_template'
VARIANT_DIR = 'src/variants'
variant = ARGV.shift or exit
%w(h cpp).each do |ext|
File.open(TEMPLATE + ".#{ext}.erb") do |f|
template = ERB.new(f.read)
out = File.join(VARIANT_DIR, variant + ".#{ext}")
File.open(out, 'w') do |outfile|
outfile.write(template.result(binding))
end
puts "generated #{out}"
end
end
tagua-1.0-alpha2/cmake/ 0000775 0000000 0000000 00000000000 10775233204 0014703 5 ustar 00root root 0000000 0000000 tagua-1.0-alpha2/cmake/FindCPPUNIT.cmake 0000664 0000000 0000000 00000002032 10775233204 0017625 0 ustar 00root root 0000000 0000000 # - Try to find the libcppunit libraries
# Once done this will define
#
# CPPUNIT_FOUND - system has libcppunit
# CPPUNIT_INCLUDE_DIR - the libcppunit include directory
# CPPUNIT_LIBRARIES - libcppunit library
FIND_PATH(CPPUNIT_INCLUDE_DIR Test.h PATHS /usr/include/cppunit /usr/local/include/cppunit )
FIND_LIBRARY(CPPUNIT_LIBRARIES NAMES cppunit PATHS /usr/lib /usr/local/lib )
# IF(CPPUNIT_INCLUDE_DIR)
# message (STATUS "found cppunit include dir: ${CPPUNIT_INCLUDE_DIR}")
# ENDIF (CPPUNIT_INCLUDE_DIR)
#
# IF(CPPUNIT_LIBRARIES)
# message (STATUS "found cppunit libraries: ${CPPUNIT_LIBRARIES}")
# ENDIF (CPPUNIT_LIBRARIES)
IF(CPPUNIT_INCLUDE_DIR AND CPPUNIT_LIBRARIES)
SET(CPPUNIT_FOUND 1 )
if(NOT CPPUNIT_FIND_QUIETLY)
message(STATUS "Found cppunit: ${CPPUNIT_LIBRARIES}")
endif(NOT CPPUNIT_FIND_QUIETLY)
ELSE(CPPUNIT_INCLUDE_DIR AND CPPUNIT_LIBRARIES)
SET(CPPUNIT_FOUND 0 CACHE BOOL "Not found cppunit library")
ENDIF(CPPUNIT_INCLUDE_DIR AND CPPUNIT_LIBRARIES)
MARK_AS_ADVANCED(CPPUNIT_INCLUDE_DIR CPPUNIT_LIBRARIES)
tagua-1.0-alpha2/cmake/Tagua.cmake 0000664 0000000 0000000 00000001123 10775233204 0016743 0 ustar 00root root 0000000 0000000 macro(install_local_dir local_dir install_dir)
file(GLOB_RECURSE inst_files ${local_dir}/*)
foreach(inst_file ${inst_files})
# message("file1 = ${CMAKE_CURRENT_SOURCE_DIR}")
# message("file2 = ${inst_file}")
file(RELATIVE_PATH rel_file ${CMAKE_CURRENT_SOURCE_DIR} ${inst_file})
# message("rel file = ${rel_file}")
get_filename_component(rel_dir ${rel_file} PATH)
# message("rel dir = ${rel_dir}")
install(FILES ${inst_file}
DESTINATION ${DATA_INSTALL_DIR}/${install_dir}/${rel_dir})
endforeach(inst_file)
endmacro(install_local_dir local_dir install_dir)
tagua-1.0-alpha2/data/ 0000775 0000000 0000000 00000000000 10775233204 0014534 5 ustar 00root root 0000000 0000000 tagua-1.0-alpha2/data/.gitignore 0000664 0000000 0000000 00000000056 10775233204 0016525 0 ustar 00root root 0000000 0000000 DartTestfile.txt
Makefile
cmake_install.cmake
tagua-1.0-alpha2/data/CMakeLists.txt 0000664 0000000 0000000 00000000207 10775233204 0017273 0 ustar 00root root 0000000 0000000 add_subdirectory(highlighting)
add_subdirectory(pics)
add_subdirectory(piece_icons)
add_subdirectory(scripts)
add_subdirectory(themes)
tagua-1.0-alpha2/data/highlighting/ 0000775 0000000 0000000 00000000000 10775233204 0017201 5 ustar 00root root 0000000 0000000 tagua-1.0-alpha2/data/highlighting/.gitignore 0000664 0000000 0000000 00000000056 10775233204 0021172 0 ustar 00root root 0000000 0000000 DartTestfile.txt
Makefile
cmake_install.cmake
tagua-1.0-alpha2/data/highlighting/CMakeLists.txt 0000664 0000000 0000000 00000000123 10775233204 0021735 0 ustar 00root root 0000000 0000000 install(FILES highlighting.lua
DESTINATION ${DATA_INSTALL_DIR}/tagua/highlighting)
tagua-1.0-alpha2/data/highlighting/highlighting.lua 0000664 0000000 0000000 00000001764 10775233204 0022361 0 ustar 00root root 0000000 0000000 on["^(%S+) tells you: "] = function()
sentence = line(match.to, line.to)
sentence.bold = true
nick = Text("<" .. ref[1].text .. "> ")
nick.color = "#104050"
return nick + sentence
end
on["^%S+ rating adjustment:|^No rating adjustment done."] = function()
-- send_text("Thank you")
return line
end
filter("^<12>")
filter("^")
nick = ""
-- Notification
highlight["^(?:Present company includes|Notification|Challenge|You|:).*$"] = {
color = Color(158,29,180)
}
-- Seek
on["(^%S+%s%((%d|%+)+%))( seeking .*) %(\"play (%d+)\" to respond%)"] = function()
ref[4].bold = true
return ref[1] + ref[3] + Text(" ==> ") + ref[4]
end
-- Channel tell
highlight["^%S+%((%d|%+)+%):.*$"] = {
color = Color(177,130,0)
}
-- Shouts
highlight["^(?:%-%->|%S+%s+(?:(?:c%-)?shouts:)).*$"] = {
color = Color(0,145,65)
}
-- Game
highlight["^(?:%{|Game|Creating).*$"] = {
bold = true,
color = Color(214,0,3)
}
-- Tells
-- highlight["^%S+%s+tells you.*$"] = {
-- color = Color(0,40,221)
-- }
tagua-1.0-alpha2/data/pics/ 0000775 0000000 0000000 00000000000 10775233204 0015472 5 ustar 00root root 0000000 0000000 tagua-1.0-alpha2/data/pics/.gitignore 0000664 0000000 0000000 00000000056 10775233204 0017463 0 ustar 00root root 0000000 0000000 DartTestfile.txt
Makefile
cmake_install.cmake
tagua-1.0-alpha2/data/pics/CMakeLists.txt 0000664 0000000 0000000 00000000233 10775233204 0020230 0 ustar 00root root 0000000 0000000 install(FILES
promoteBishop.png
promoteKing.png
promoteKnight.png
promoteQueen.png
promoteRook.png
DESTINATION ${DATA_INSTALL_DIR}/tagua/pics)
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