OpenGL-Modern-0.0401/0000755000175000017500000000000015005476502014076 5ustar osboxesosboxesOpenGL-Modern-0.0401/glew-context.c0000644000175000017500000003345615005476045016677 0ustar osboxesosboxes/* Include file taken directly from glewinfo.c to have the ability to create an OpenGL context without other helpers; mainly used for self-testing */ /* ------------------------------------------------------------------------ */ #if defined(GLEW_EGL) #include #elif defined(GLEW_OSMESA) #define GLAPI extern #include #elif defined(_WIN32) #include #elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) #include #endif struct createParams { #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) int pixelformat; #elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) const char* display; int visual; #endif int major, minor; /* GL context version number */ /* https://www.opengl.org/registry/specs/ARB/glx_create_context.txt */ int profile; /* core = 1, compatibility = 2 */ int flags; /* debug = 1, forward compatible = 2 */ }; #if defined(GLEW_EGL) EGLDisplay display; EGLContext ctx; /* See: http://stackoverflow.com/questions/12662227/opengl-es2-0-offscreen-context-for-fbo-rendering */ GLboolean glewCreateContext (struct createParams *params) { EGLDeviceEXT devices[1]; EGLint numDevices; EGLSurface surface; EGLint majorVersion, minorVersion; EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; static const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; static const EGLint pBufferAttribs[] = { EGL_WIDTH, 128, EGL_HEIGHT, 128, EGL_NONE }; EGLConfig config; EGLint numConfig; EGLBoolean pBuffer; PFNEGLQUERYDEVICESEXTPROC queryDevices = NULL; PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = NULL; PFNEGLGETERRORPROC getError = NULL; PFNEGLGETDISPLAYPROC getDisplay = NULL; PFNEGLINITIALIZEPROC initialize = NULL; PFNEGLBINDAPIPROC bindAPI = NULL; PFNEGLCHOOSECONFIGPROC chooseConfig = NULL; PFNEGLCREATEWINDOWSURFACEPROC createWindowSurface = NULL; PFNEGLCREATECONTEXTPROC createContext = NULL; PFNEGLMAKECURRENTPROC makeCurrent = NULL; PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurface = NULL; /* Load necessary entry points */ queryDevices = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT"); getPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT"); getError = (PFNEGLGETERRORPROC) eglGetProcAddress("eglGetError"); getDisplay = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay"); initialize = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize"); bindAPI = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI"); chooseConfig = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig"); createWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface"); createPbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) eglGetProcAddress("eglCreatePbufferSurface"); createContext = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext"); makeCurrent = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent"); if (!getError || !getDisplay || !initialize || !bindAPI || !chooseConfig || !createWindowSurface || !createContext || !makeCurrent) return GL_TRUE; pBuffer = 0; display = EGL_NO_DISPLAY; if (queryDevices && getPlatformDisplay) { queryDevices(1, devices, &numDevices); if (numDevices==1) { /* Nvidia EGL doesn't need X11 for p-buffer surface */ display = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, devices[0], 0); configAttribs[1] = EGL_PBUFFER_BIT; pBuffer = 1; } } if (display==EGL_NO_DISPLAY) { /* Fall-back to X11 surface, works on Mesa */ display = getDisplay(EGL_DEFAULT_DISPLAY); } if (display == EGL_NO_DISPLAY) return GL_TRUE; eglewInit(display); if (bindAPI(EGL_OPENGL_API) != EGL_TRUE) return GL_TRUE; if (chooseConfig(display, configAttribs, &config, 1, &numConfig) != EGL_TRUE || (numConfig != 1)) return GL_TRUE; ctx = createContext(display, config, EGL_NO_CONTEXT, pBuffer ? contextAttribs : NULL); if (NULL == ctx) return GL_TRUE; surface = EGL_NO_SURFACE; /* Create a p-buffer surface if possible */ if (pBuffer && createPbufferSurface) { surface = createPbufferSurface(display, config, pBufferAttribs); } /* Create a generic surface without a native window, if necessary */ if (surface==EGL_NO_SURFACE) { surface = createWindowSurface(display, config, (EGLNativeWindowType) NULL, NULL); } #if 0 if (surface == EGL_NO_SURFACE) return GL_TRUE; #endif if (makeCurrent(display, surface, surface, ctx) != EGL_TRUE) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { if (NULL != ctx) eglDestroyContext(display, ctx); } #elif defined(GLEW_OSMESA) OSMesaContext ctx; static const GLint osmFormat = GL_UNSIGNED_BYTE; static const GLint osmWidth = 640; static const GLint osmHeight = 480; static GLubyte *osmPixels = NULL; GLboolean glewCreateContext (struct createParams *params) { ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); if (NULL == ctx) return GL_TRUE; if (NULL == osmPixels) { osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); } if (!OSMesaMakeCurrent(ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) { return GL_TRUE; } return GL_FALSE; } void glewDestroyContext () { if (NULL != ctx) OSMesaDestroyContext(ctx); } #elif defined(_WIN32) HWND wnd = NULL; HDC dc = NULL; HGLRC rc = NULL; GLboolean glewCreateContext (struct createParams* params) { WNDCLASS wc; PIXELFORMATDESCRIPTOR pfd; /* register window class */ ZeroMemory(&wc, sizeof(WNDCLASS)); wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "GLEW"; if (0 == RegisterClass(&wc)) return GL_TRUE; /* create window */ wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); if (NULL == wnd) return GL_TRUE; /* get the device context */ dc = GetDC(wnd); if (NULL == dc) return GL_TRUE; /* find pixel format */ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); if (params->pixelformat == -1) /* find default */ { pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; params->pixelformat = ChoosePixelFormat(dc, &pfd); if (params->pixelformat == 0) return GL_TRUE; } /* set the pixel format for the dc */ if (FALSE == SetPixelFormat(dc, params->pixelformat, &pfd)) return GL_TRUE; /* create rendering context */ rc = wglCreateContext(dc); if (NULL == rc) return GL_TRUE; if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; if (params->major || params->profile || params->flags) { HGLRC oldRC = rc; int contextAttrs[20]; int i; wglewInit(); /* Intel HD 3000 has WGL_ARB_create_context, but not WGL_ARB_create_context_profile */ if (!wglewGetExtension("WGL_ARB_create_context")) return GL_TRUE; i = 0; if (params->major) { contextAttrs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; contextAttrs[i++] = params->major; contextAttrs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; contextAttrs[i++] = params->minor; } if (params->profile) { contextAttrs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; contextAttrs[i++] = params->profile; } if (params->flags) { contextAttrs[i++] = WGL_CONTEXT_FLAGS_ARB; contextAttrs[i++] = params->flags; } contextAttrs[i++] = 0; rc = wglCreateContextAttribsARB(dc, 0, contextAttrs); if (NULL == rc) return GL_TRUE; if (!wglMakeCurrent(dc, rc)) return GL_TRUE; wglDeleteContext(oldRC); } return GL_FALSE; } void glewDestroyContext () { if (NULL != rc) wglMakeCurrent(NULL, NULL); if (NULL != rc) wglDeleteContext(rc); if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); if (NULL != wnd) DestroyWindow(wnd); UnregisterClass("GLEW", GetModuleHandle(NULL)); } /* ------------------------------------------------------------------------ */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #include #include CGLContextObj ctx, octx; GLboolean glewCreateContext (struct createParams *params) { CGLPixelFormatAttribute contextAttrs[20]; int i; CGLPixelFormatObj pf; GLint npix; CGLError error; i = 0; contextAttrs[i++] = kCGLPFAAccelerated; /* No software rendering */ /* MAC_OS_X_VERSION_10_7 == 1070 */ #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070 if (params->profile & GL_CONTEXT_CORE_PROFILE_BIT) { if (params->major==3 && params->minor>=2) { contextAttrs[i++] = kCGLPFAOpenGLProfile; /* OSX 10.7 Lion onwards */ contextAttrs[i++] = (CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core; /* 3.2 Core Context */ } } #endif contextAttrs[i++] = 0; error = CGLChoosePixelFormat(contextAttrs, &pf, &npix); if (error) return GL_TRUE; error = CGLCreateContext(pf, NULL, &ctx); if (error) return GL_TRUE; CGLReleasePixelFormat(pf); octx = CGLGetCurrentContext(); error = CGLSetCurrentContext(ctx); if (error) return GL_TRUE; /* Needed for Regal on the Mac */ #if defined(GLEW_REGAL) && defined(__APPLE__) RegalMakeCurrent(ctx); #endif return GL_FALSE; } void glewDestroyContext () { CGLSetCurrentContext(octx); CGLReleaseContext(ctx); } /* ------------------------------------------------------------------------ */ #elif defined(__HAIKU__) GLboolean glewCreateContext (struct createParams *params) { /* TODO: Haiku: We need to call C++ code here */ return GL_FALSE; } void glewDestroyContext () { /* TODO: Haiku: We need to call C++ code here */ } /* ------------------------------------------------------------------------ */ #else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ Display* dpy = NULL; XVisualInfo* vi = NULL; XVisualInfo* vis = NULL; GLXContext ctx = NULL; Window wnd = 0; Colormap cmap = 0; GLboolean glewCreateContext (struct createParams *params) { int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; int erb, evb; XSetWindowAttributes swa; /* open display */ dpy = XOpenDisplay(params->display); if (NULL == dpy) return GL_TRUE; /* query for glx */ if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; /* choose visual */ if (params->visual == -1) { vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); if (NULL == vi) return GL_TRUE; params->visual = (int)XVisualIDFromVisual(vi->visual); } else { int n_vis, i; vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); for (i=0; ivisual) vi = &vis[i]; } if (vi == NULL) return GL_TRUE; } /* create context */ ctx = glXCreateContext(dpy, vi, None, True); if (NULL == ctx) return GL_TRUE; /* create window */ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); swa.border_pixel = 0; swa.colormap = cmap; wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap, &swa); /* make context current */ if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; if (params->major || params->profile || params->flags) { GLXContext oldCtx = ctx; GLXFBConfig *FBConfigs; int FBConfigAttrs[] = { GLX_FBCONFIG_ID, 0, None }; int contextAttrs[20]; int nelems, i; glxewInit(); if (!glxewGetExtension("GLX_ARB_create_context")) return GL_TRUE; if (glXQueryContext(dpy, oldCtx, GLX_FBCONFIG_ID, &FBConfigAttrs[1])) return GL_TRUE; FBConfigs = glXChooseFBConfig(dpy, vi->screen, FBConfigAttrs, &nelems); if (nelems < 1) return GL_TRUE; i = 0; if (params->major) { contextAttrs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB; contextAttrs[i++] = params->major; contextAttrs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB; contextAttrs[i++] = params->minor; } if (params->profile) { contextAttrs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB; contextAttrs[i++] = params->profile; } if (params->flags) { contextAttrs[i++] = GLX_CONTEXT_FLAGS_ARB; contextAttrs[i++] = params->flags; } contextAttrs[i++] = None; ctx = glXCreateContextAttribsARB(dpy, *FBConfigs, NULL, True, contextAttrs); if (NULL == ctx) return GL_TRUE; if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; glXDestroyContext(dpy, oldCtx); XFree(FBConfigs); } return GL_FALSE; } void glewDestroyContext () { if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); if (NULL != vis) XFree(vis); else if (NULL != vi) XFree(vi); if (NULL != dpy) XCloseDisplay(dpy); } #endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ OpenGL-Modern-0.0401/META.json0000644000175000017500000000267315005476502015527 0ustar osboxesosboxes{ "abstract" : "Perl extension to Modern OpenGL API up to 4.6", "author" : [ "Chris Marshall " ], "dynamic_config" : 0, "generated_by" : "ExtUtils::MakeMaker version 7.72, CPAN::Meta::Converter version 2.150010", "license" : [ "perl_5" ], "meta-spec" : { "url" : "http://search.cpan.org/perldoc?CPAN::Meta::Spec", "version" : 2 }, "name" : "OpenGL-Modern", "no_index" : { "directory" : [ "t", "inc" ] }, "prereqs" : { "build" : { "requires" : { "ExtUtils::MakeMaker" : "0" } }, "configure" : { "requires" : { "Devel::CheckLib" : "0", "ExtUtils::MakeMaker" : "7.72" } }, "runtime" : { "requires" : { "perl" : "5.016" } }, "test" : { "requires" : { "Capture::Tiny" : "0", "Test::More" : "0.88" } } }, "release_status" : "stable", "resources" : { "bugtracker" : { "web" : "https://github.com/Perl-GPU/OpenGL-Modern/issues" }, "repository" : { "type" : "git", "url" : "https://github.com/Perl-GPU/OpenGL-Modern.git", "web" : "https://github.com/Perl-GPU/OpenGL-Modern" }, "x_IRC" : "irc://irc.perl.org/#pogl" }, "version" : "0.0401", "x_serialization_backend" : "JSON::PP version 4.04" } OpenGL-Modern-0.0401/typemap0000644000175000017500000000771414770563100015510 0ustar osboxesosboxesTYPEMAP const unsigned char * T_PV GLbitfield T_U_INT GLboolean T_INT GLboolean * T_PTR const GLboolean * T_PTR const GLboolean ** T_PTR GLbyte T_INT GLbyte * T_PTR const GLbyte * T_PTR GLchar * T_PV const GLchar * T_PV GLchar * const * T_PV const GLchar * const * T_PV GLchar ** T_PV GLcharARB T_CHAR GLcharARB * T_PV const GLcharARB * T_PV const GLcharARB ** T_PV GLenum T_INT GLenum * T_PTR const GLenum * T_PTR GLsizei T_INT GLsizei * T_PTR const GLsizei * T_PTR GLclampf T_FLOAT const GLclampf * T_PTR GLclampd T_DOUBLE const GLclampd * T_PTR GLclampx T_INT GLdouble T_DOUBLE GLdouble * T_PTR const GLdouble * T_PTR GLfixed T_INT GLfixed * T_PTR const GLfixed * T_PTR GLfloat T_FLOAT const GLfloat T_FLOAT GLfloat * T_PTR const GLfloat * T_PTR GLhalf T_FLOAT const GLhalf * T_PTR GLhandleARB T_INT GLhandleARB * T_PTR const GLhandleARB * T_PTR GLint T_INT const GLint T_INT const GLint * T_PTR GLintptr T_U_INT GLintptr * T_PTR const GLintptr * T_PTR GLintptrARB T_U_INT GLintptrARB * T_PTR const GLintptrARB * T_PTR GLint64 T_U_INT GLint64 * T_PTR const GLint64 * T_PTR GLint64EXT T_U_INT GLint64EXT * T_PTR const GLint64EXT * T_PTR GLuint T_U_INT GLuint * T_PTR const GLuint * T_PTR GLushort T_U_SHORT GLushort * T_PTR const GLushort * T_PTR GLint T_INT GLint * T_PTR GLshort T_SHORT GLshort * T_PTR const GLshort * T_PTR GLsizeiptr T_U_INT GLsizeiptr * T_PTR const GLsizeiptr * T_PTR GLsizeiptrARB T_U_INT GLsync T_PTR GLbitfield T_INT GLubyte T_U_INT GLubyte * T_PTR const GLubyte * T_PTR GLuint64 T_U_INT GLuint64 * T_PTR const GLuint64 * T_PTR GLuint64EXT T_U_INT GLuint64EXT * T_PTR const GLuint64EXT * T_PTR GLhandleARB T_U_INT GLvdpauSurfaceNV T_PTR const GLvoid * T_PTR GLvoid * T_PTR GLeglClientBufferEXT T_PTR const GLvdpauSurfaceNV T_PTR const GLvdpauSurfaceNV * T_PTR void * T_PTR const void * T_PTR void * * T_PTR const void * * T_PTR const void * const * T_PTR GLVULKANPROCNV T_PTR GLLOGPROCREGAL T_PTR GLDEBUGPROCARB T_PTR GLDEBUGPROCAMD T_PTR GLDEBUGPROC T_PTR cl_context T_PTR cl_event T_PTR GLXDrawable T_PTR INPUT T_FASTPTROBJ $var = INT2PTR($type,SvIV($arg)); T_U_INT_ARRAY if( !SvPVOK($var)) { croak(\"Need a packed string of GLuints\"); }; $var = SvPV_nolen($var); T_INT_ARRAY if( !SvPVOK($var)) { croak(\"Need a packed string of GLints\"); }; $var = SvPV_nolen($var); OUTPUT T_FASTPTROBJ sv_setref_pv($arg, \"${ntype}\", (void*)$var); OpenGL-Modern-0.0401/MANIFEST.SKIP0000644000175000017500000000046515005476045016003 0ustar osboxesosboxes\.(def|old)$ ^blib/ ^pogl_implemented ^signatures ^utils/XS_generate_NOTES.txt ^lib/OpenGL/Modern/Config\.pm$ ^.git ^xt/ \.sw.$ \.o$ .travis.yml gdm.diff ^Makefile$ ^MANIFEST.bak$ ^MANIFEST.SKIP~$ \.bs$ ^lib/OpenGL/Modern\.c$ ^lib/OpenGL/Modern/Const\.c$ ^pm_to_blib ^MYMETA.* \.pm\.bak$ \.inc$ ^const\.h$ ~$ OpenGL-Modern-0.0401/glew.c0000644000175000017500000464534615005476045015230 0ustar osboxesosboxes/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2017, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GLEW_INCLUDE #include #else #include GLEW_INCLUDE #endif #if defined(GLEW_OSMESA) # define GLAPI extern # include #elif defined(GLEW_EGL) # include #elif defined(_WIN32) /* * If NOGDI is defined, wingdi.h won't be included by windows.h, and thus * wglGetProcAddress won't be declared. It will instead be implicitly declared, * potentially incorrectly, which we don't want. */ # if defined(NOGDI) # undef NOGDI # endif # include #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) # include #endif #include /* For size_t */ #if defined(GLEW_EGL) #elif defined(GLEW_REGAL) /* In GLEW_REGAL mode we call direcly into the linked libRegal.so glGetProcAddressREGAL for looking up the GL function pointers. */ # undef glGetProcAddressREGAL # ifdef WIN32 extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; # else extern void * glGetProcAddressREGAL(const GLchar *name); static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; # endif # define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) #elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) #include #include #include void* dlGetProcAddress (const GLubyte* name) { static void* h = NULL; static void* gpa; if (h == NULL) { if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; gpa = dlsym(h, "glXGetProcAddress"); } if (gpa != NULL) return ((void*(*)(const GLubyte*))gpa)(name); else return dlsym(h, (const char*)name); } #endif /* __sgi || __sun || GLEW_APPLE_GLX */ #if defined(__APPLE__) #include #include #include #ifdef MAC_OS_X_VERSION_10_3 #include void* NSGLGetProcAddress (const GLubyte *name) { static void* image = NULL; void* addr; if (NULL == image) { image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); } if( !image ) return NULL; addr = dlsym(image, (const char*)name); if( addr ) return addr; #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #else #include void* NSGLGetProcAddress (const GLubyte *name) { static const struct mach_header* image = NULL; NSSymbol symbol; char* symbolName; if (NULL == image) { image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); } /* prepend a '_' for the Unix C symbol mangling convention */ symbolName = malloc(strlen((const char*)name) + 2); strcpy(symbolName+1, (const char*)name); symbolName[0] = '_'; symbol = NULL; /* if (NSIsSymbolNameDefined(symbolName)) symbol = NSLookupAndBindSymbol(symbolName); */ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; free(symbolName); if( symbol ) return NSAddressOfSymbol(symbol); #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #endif /* MAC_OS_X_VERSION_10_3 */ #endif /* __APPLE__ */ /* * Define glewGetProcAddress. */ #if defined(GLEW_REGAL) # define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) #elif defined(GLEW_OSMESA) # define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) #elif defined(GLEW_EGL) # define glewGetProcAddress(name) eglGetProcAddress((const char *)name) #elif defined(_WIN32) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) # define glewGetProcAddress(name) NSGLGetProcAddress(name) #elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) # define glewGetProcAddress(name) dlGetProcAddress(name) #elif defined(__ANDROID__) # define glewGetProcAddress(name) NULL /* TODO */ #elif defined(__native_client__) # define glewGetProcAddress(name) NULL /* TODO */ #else /* __linux */ # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) #endif /* * Redefine GLEW_GET_VAR etc without const cast */ #undef GLEW_GET_VAR # define GLEW_GET_VAR(x) (x) #ifdef WGLEW_GET_VAR # undef WGLEW_GET_VAR # define WGLEW_GET_VAR(x) (x) #endif /* WGLEW_GET_VAR */ #ifdef GLXEW_GET_VAR # undef GLXEW_GET_VAR # define GLXEW_GET_VAR(x) (x) #endif /* GLXEW_GET_VAR */ #ifdef EGLEW_GET_VAR # undef EGLEW_GET_VAR # define EGLEW_GET_VAR(x) (x) #endif /* EGLEW_GET_VAR */ /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ static GLuint _glewStrLen (const GLubyte* s) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0') i++; return i; } static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) i++; return i; } static GLuint _glewStrCopy(char *d, const char *s, char c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; } d[i] = '\0'; return i; } #if !defined(GLEW_OSMESA) #if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) { GLuint i=0; if(a == NULL || b == NULL) return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; return i == n ? GL_TRUE : GL_FALSE; } #endif #endif static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) { (*a)++; (*na)--; } if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } /* * Search for name in the extensions string. Use of strstr() * is not sufficient because extension names can be prefixes of * other extension names. Could use strtok() but the constant * string returned by glGetString might be in read-only memory. */ #if !defined(GLEW_OSMESA) #if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) { const GLubyte* p; GLuint len = _glewStrLen((const GLubyte*)name); p = start; while (p < end) { GLuint n = _glewStrCLen(p, ' '); if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; p += n+1; } return GL_FALSE; } #endif #endif PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; PFNGLBLENDCOLORPROC __glewBlendColor = NULL; PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; PFNGLBUFFERDATAPROC __glewBufferData = NULL; PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; PFNGLENDQUERYPROC __glewEndQuery = NULL; PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; PFNGLGENQUERIESPROC __glewGenQueries = NULL; PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; PFNGLISBUFFERPROC __glewIsBuffer = NULL; PFNGLISQUERYPROC __glewIsQuery = NULL; PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; PFNGLATTACHSHADERPROC __glewAttachShader = NULL; PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; PFNGLCREATESHADERPROC __glewCreateShader = NULL; PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; PFNGLDELETESHADERPROC __glewDeleteShader = NULL; PFNGLDETACHSHADERPROC __glewDetachShader = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; PFNGLISPROGRAMPROC __glewIsProgram = NULL; PFNGLISSHADERPROC __glewIsShader = NULL; PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; PFNGLUNIFORM1FPROC __glewUniform1f = NULL; PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; PFNGLUNIFORM1IPROC __glewUniform1i = NULL; PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; PFNGLUNIFORM2FPROC __glewUniform2f = NULL; PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; PFNGLUNIFORM2IPROC __glewUniform2i = NULL; PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; PFNGLUNIFORM3FPROC __glewUniform3f = NULL; PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; PFNGLUNIFORM3IPROC __glewUniform3i = NULL; PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; PFNGLUNIFORM4FPROC __glewUniform4f = NULL; PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; PFNGLUNIFORM4IPROC __glewUniform4i = NULL; PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; PFNGLCLAMPCOLORPROC __glewClampColor = NULL; PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; PFNGLCOLORMASKIPROC __glewColorMaski = NULL; PFNGLDISABLEIPROC __glewDisablei = NULL; PFNGLENABLEIPROC __glewEnablei = NULL; PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; PFNGLGETSTRINGIPROC __glewGetStringi = NULL; PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL; PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL; PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL; PFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL; PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL; PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL; PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL; PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL; PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL; PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL; PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL; PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL; PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL; PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL; PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL; PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL; PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL; PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL; PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; PFNGLCLIPCONTROLPROC __glewClipControl = NULL; PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL; PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL; PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL; PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL; PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL; PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL; PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL; PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL; PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL; PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL; PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL; PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL; PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL; PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL; PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL; PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL; PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL; PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL; PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL; PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL; PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL; PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL; PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL; PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL; PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL; PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL; PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL; PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL; PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL; PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL; PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL; PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL; PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL; PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL; PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL; PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL; PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL; PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL; PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL; PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL; PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL; PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL; PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL; PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL; PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL; PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL; PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL; PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL; PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL; PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL; PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL; PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL; PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL; PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL; PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL; PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL; PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL; PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL; PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL; PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL; PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL; PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; PFNGLUNIFORM1DPROC __glewUniform1d = NULL; PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; PFNGLUNIFORM2DPROC __glewUniform2d = NULL; PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; PFNGLUNIFORM3DPROC __glewUniform3d = NULL; PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; PFNGLUNIFORM4DPROC __glewUniform4d = NULL; PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL; PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL; PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL; PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL; PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL; PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL; PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL; PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL; PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL; PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL; PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL; PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL; PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL; PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL; PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL; PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL; PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL; PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL; PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL; PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL; PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL; PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL; PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL; PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL; PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL; PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL; PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL; PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL; PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL; PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL; PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL; PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL; PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL; PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL; PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL; PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL; PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; PFNGLCOLORTABLEPROC __glewColorTable = NULL; PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; PFNGLGETMINMAXPROC __glewGetMinmax = NULL; PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; PFNGLHISTOGRAMPROC __glewHistogram = NULL; PFNGLMINMAXPROC __glewMinmax = NULL; PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL; PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL; PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL; PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; PFNGLISSAMPLERPROC __glewIsSampler = NULL; PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL; PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; PFNGLDELETESYNCPROC __glewDeleteSync = NULL; PFNGLFENCESYNCPROC __glewFenceSync = NULL; PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; PFNGLISSYNCPROC __glewIsSync = NULL; PFNGLWAITSYNCPROC __glewWaitSync = NULL; PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL; PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL; PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL; PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL; PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL; PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL; PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL; PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL; PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL; PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL; PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL; PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL; PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL; PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL; PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL; PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL; PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL; PFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL; PFNGLENABLEIEXTPROC __glewEnableiEXT = NULL; PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL; PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL; PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL; PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL; PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL; PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL; PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL; PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL; PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL; PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL; PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL; PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL; PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL; PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL; PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL; PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL; PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL; PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL; PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL; PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL; PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL; PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL; PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL; PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL; PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL; PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL; PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL; PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL; PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL; PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL; PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL; PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL; PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL; PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL; PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL; PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL; PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL; PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL; PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL; PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL; PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL; PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL; PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL; PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL; PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL; PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL; PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL; PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL; PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL; PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL; PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL; PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL; PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL; PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL; PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL; PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL; PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL; PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL; PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL; PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL; PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL; PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL; PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL; PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL; PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL; PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL; PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL; PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL; PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL; PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL; PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL; PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL; PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL; PFNGLREADNPIXELSPROC __glewReadnPixels = NULL; PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL; PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL; PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL; PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL; PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL; PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL; PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL; PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL; PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL; PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL; PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL; PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL; PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL; PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL; PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL; PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL; PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL; PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL; PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL; PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL; PFNGLISSTATENVPROC __glewIsStateNV = NULL; PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL; PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL; PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL; PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL; PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL; PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL; PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL; PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL; PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL; PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL; PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL; PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL; PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL; PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; PFNGLISFENCENVPROC __glewIsFenceNV = NULL; PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL; PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL; PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL; PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL; PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL; PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL; PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL; PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL; PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL; PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL; PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL; PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL; PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL; PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL; PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL; PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL; PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL; PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL; PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL; PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL; PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL; PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; PFNGLISPATHNVPROC __glewIsPathNV = NULL; PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL; PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL; PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL; PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL; PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL; PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL; PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL; PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL; PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL; PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL; PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL; PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; PFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL; PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL; PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL; PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL; PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL; PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL; PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL; PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL; PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL; PFNGLDISABLEINVPROC __glewDisableiNV = NULL; PFNGLENABLEINVPROC __glewEnableiNV = NULL; PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL; PFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL; PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL; PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL; PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL; PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL; PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL; PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL; PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL; PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL; PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL; PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL; PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL; PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL; PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL; PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL; PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL; PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL; PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL; PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL; PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL; PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL; PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL; PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL; PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL; PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL; PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL; PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL; PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL; PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL; PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL; PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL; PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL; PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; PFNGLCOLOR4XPROC __glewColor4x = NULL; PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; PFNGLFOGXPROC __glewFogx = NULL; PFNGLFOGXVPROC __glewFogxv = NULL; PFNGLFRUSTUMFPROC __glewFrustumf = NULL; PFNGLFRUSTUMXPROC __glewFrustumx = NULL; PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; PFNGLLIGHTXPROC __glewLightx = NULL; PFNGLLIGHTXVPROC __glewLightxv = NULL; PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; PFNGLMATERIALXPROC __glewMaterialx = NULL; PFNGLMATERIALXVPROC __glewMaterialxv = NULL; PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; PFNGLNORMAL3XPROC __glewNormal3x = NULL; PFNGLORTHOFPROC __glewOrthof = NULL; PFNGLORTHOXPROC __glewOrthox = NULL; PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; PFNGLROTATEXPROC __glewRotatex = NULL; PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; PFNGLSCALEXPROC __glewScalex = NULL; PFNGLTEXENVXPROC __glewTexEnvx = NULL; PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; PFNGLTRANSLATEXPROC __glewTranslatex = NULL; PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL; PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL; PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL; PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL; PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL; PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL; PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; PFNGLADDRESSSPACEPROC __glewAddressSpace = NULL; PFNGLDATAPIPEPROC __glewDataPipe = NULL; PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL; PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL; PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL; PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL; PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL; PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL; PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL; PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL; PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL; PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL; PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL; PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL; PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL; PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL; PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL; PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL; PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL; PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL; PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; PFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL; PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL; PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL; PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL; PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL; PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL; PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL; PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL; PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL; PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL; PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL; PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL; PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL; PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL; PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL; PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL; PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL; PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL; PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL; PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; GLboolean __GLEW_VERSION_1_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_2 = GL_FALSE; GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_3 = GL_FALSE; GLboolean __GLEW_VERSION_1_4 = GL_FALSE; GLboolean __GLEW_VERSION_1_5 = GL_FALSE; GLboolean __GLEW_VERSION_2_0 = GL_FALSE; GLboolean __GLEW_VERSION_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_0 = GL_FALSE; GLboolean __GLEW_VERSION_3_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_2 = GL_FALSE; GLboolean __GLEW_VERSION_3_3 = GL_FALSE; GLboolean __GLEW_VERSION_4_0 = GL_FALSE; GLboolean __GLEW_VERSION_4_1 = GL_FALSE; GLboolean __GLEW_VERSION_4_2 = GL_FALSE; GLboolean __GLEW_VERSION_4_3 = GL_FALSE; GLboolean __GLEW_VERSION_4_4 = GL_FALSE; GLboolean __GLEW_VERSION_4_5 = GL_FALSE; GLboolean __GLEW_VERSION_4_6 = GL_FALSE; GLboolean __GLEW_3DFX_multisample = GL_FALSE; GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE; GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE; GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; GLboolean __GLEW_AMD_debug_output = GL_FALSE; GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE; GLboolean __GLEW_AMD_gcn_shader = GL_FALSE; GLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE; GLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE; GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE; GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE; GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE; GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; GLboolean __GLEW_AMD_sample_positions = GL_FALSE; GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; GLboolean __GLEW_AMD_shader_ballot = GL_FALSE; GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE; GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; GLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE; GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; GLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE; GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; GLboolean __GLEW_APPLE_client_storage = GL_FALSE; GLboolean __GLEW_APPLE_clip_distance = GL_FALSE; GLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE; GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE; GLboolean __GLEW_APPLE_element_array = GL_FALSE; GLboolean __GLEW_APPLE_fence = GL_FALSE; GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; GLboolean __GLEW_APPLE_sync = GL_FALSE; GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE; GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE; GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE; GLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE; GLboolean __GLEW_APPLE_texture_range = GL_FALSE; GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE; GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE; GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; GLboolean __GLEW_ARB_base_instance = GL_FALSE; GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; GLboolean __GLEW_ARB_cl_event = GL_FALSE; GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_clear_texture = GL_FALSE; GLboolean __GLEW_ARB_clip_control = GL_FALSE; GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_compatibility = GL_FALSE; GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; GLboolean __GLEW_ARB_compute_shader = GL_FALSE; GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE; GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; GLboolean __GLEW_ARB_copy_image = GL_FALSE; GLboolean __GLEW_ARB_cull_distance = GL_FALSE; GLboolean __GLEW_ARB_debug_output = GL_FALSE; GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; GLboolean __GLEW_ARB_depth_texture = GL_FALSE; GLboolean __GLEW_ARB_derivative_control = GL_FALSE; GLboolean __GLEW_ARB_direct_state_access = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; GLboolean __GLEW_ARB_fragment_program = GL_FALSE; GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; GLboolean __GLEW_ARB_gl_spirv = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE; GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; GLboolean __GLEW_ARB_imaging = GL_FALSE; GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; GLboolean __GLEW_ARB_multi_bind = GL_FALSE; GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_ARB_multisample = GL_FALSE; GLboolean __GLEW_ARB_multitexture = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE; GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE; GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_point_parameters = GL_FALSE; GLboolean __GLEW_ARB_point_sprite = GL_FALSE; GLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE; GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE; GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; GLboolean __GLEW_ARB_robustness = GL_FALSE; GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; GLboolean __GLEW_ARB_sample_locations = GL_FALSE; GLboolean __GLEW_ARB_sample_shading = GL_FALSE; GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE; GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; GLboolean __GLEW_ARB_shader_ballot = GL_FALSE; GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; GLboolean __GLEW_ARB_shader_clock = GL_FALSE; GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; GLboolean __GLEW_ARB_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_precision = GL_FALSE; GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE; GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE; GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; GLboolean __GLEW_ARB_shadow = GL_FALSE; GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE; GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE; GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE; GLboolean __GLEW_ARB_spirv_extensions = GL_FALSE; GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; GLboolean __GLEW_ARB_sync = GL_FALSE; GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; GLboolean __GLEW_ARB_texture_barrier = GL_FALSE; GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; GLboolean __GLEW_ARB_texture_compression = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE; GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE; GLboolean __GLEW_ARB_texture_float = GL_FALSE; GLboolean __GLEW_ARB_texture_gather = GL_FALSE; GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; GLboolean __GLEW_ARB_texture_rg = GL_FALSE; GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; GLboolean __GLEW_ARB_texture_storage = GL_FALSE; GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; GLboolean __GLEW_ARB_texture_view = GL_FALSE; GLboolean __GLEW_ARB_timer_query = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE; GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_program = GL_FALSE; GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; GLboolean __GLEW_ARB_viewport_array = GL_FALSE; GLboolean __GLEW_ARB_window_pos = GL_FALSE; GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE; GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE; GLboolean __GLEW_ARM_rgba8 = GL_FALSE; GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE; GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE; GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; GLboolean __GLEW_ATI_element_array = GL_FALSE; GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; GLboolean __GLEW_ATI_meminfo = GL_FALSE; GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATI_texture_float = GL_FALSE; GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; GLboolean __GLEW_EGL_KHR_context_flush_control = GL_FALSE; GLboolean __GLEW_EGL_NV_robustness_video_memory_purge = GL_FALSE; GLboolean __GLEW_EXT_422_pixels = GL_FALSE; GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE; GLboolean __GLEW_EXT_YUV_target = GL_FALSE; GLboolean __GLEW_EXT_abgr = GL_FALSE; GLboolean __GLEW_EXT_base_instance = GL_FALSE; GLboolean __GLEW_EXT_bgra = GL_FALSE; GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; GLboolean __GLEW_EXT_blend_color = GL_FALSE; GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_func_extended = GL_FALSE; GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; GLboolean __GLEW_EXT_buffer_storage = GL_FALSE; GLboolean __GLEW_EXT_clear_texture = GL_FALSE; GLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE; GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; GLboolean __GLEW_EXT_cmyka = GL_FALSE; GLboolean __GLEW_EXT_color_buffer_float = GL_FALSE; GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE; GLboolean __GLEW_EXT_color_subtable = GL_FALSE; GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE; GLboolean __GLEW_EXT_conservative_depth = GL_FALSE; GLboolean __GLEW_EXT_convolution = GL_FALSE; GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; GLboolean __GLEW_EXT_copy_image = GL_FALSE; GLboolean __GLEW_EXT_copy_texture = GL_FALSE; GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; GLboolean __GLEW_EXT_debug_label = GL_FALSE; GLboolean __GLEW_EXT_debug_marker = GL_FALSE; GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE; GLboolean __GLEW_EXT_draw_buffers = GL_FALSE; GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; GLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE; GLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE; GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; GLboolean __GLEW_EXT_external_buffer = GL_FALSE; GLboolean __GLEW_EXT_float_blend = GL_FALSE; GLboolean __GLEW_EXT_fog_coord = GL_FALSE; GLboolean __GLEW_EXT_frag_depth = GL_FALSE; GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_EXT_geometry_point_size = GL_FALSE; GLboolean __GLEW_EXT_geometry_shader = GL_FALSE; GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; GLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE; GLboolean __GLEW_EXT_histogram = GL_FALSE; GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; GLboolean __GLEW_EXT_index_func = GL_FALSE; GLboolean __GLEW_EXT_index_material = GL_FALSE; GLboolean __GLEW_EXT_index_texture = GL_FALSE; GLboolean __GLEW_EXT_instanced_arrays = GL_FALSE; GLboolean __GLEW_EXT_light_texture = GL_FALSE; GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE; GLboolean __GLEW_EXT_memory_object = GL_FALSE; GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE; GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE; GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_EXT_multiple_textures = GL_FALSE; GLboolean __GLEW_EXT_multisample = GL_FALSE; GLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE; GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE; GLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE; GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE; GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_EXT_packed_float = GL_FALSE; GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; GLboolean __GLEW_EXT_point_parameters = GL_FALSE; GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE; GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE; GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE; GLboolean __GLEW_EXT_raster_multisample = GL_FALSE; GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE; GLboolean __GLEW_EXT_render_snorm = GL_FALSE; GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; GLboolean __GLEW_EXT_sRGB = GL_FALSE; GLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE; GLboolean __GLEW_EXT_scene_marker = GL_FALSE; GLboolean __GLEW_EXT_secondary_color = GL_FALSE; GLboolean __GLEW_EXT_semaphore = GL_FALSE; GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE; GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE; GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE; GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE; GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE; GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; GLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE; GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE; GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE; GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE; GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE; GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE; GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE; GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; GLboolean __GLEW_EXT_sparse_texture = GL_FALSE; GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE; GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; GLboolean __GLEW_EXT_subtexture = GL_FALSE; GLboolean __GLEW_EXT_texture = GL_FALSE; GLboolean __GLEW_EXT_texture3D = GL_FALSE; GLboolean __GLEW_EXT_texture_array = GL_FALSE; GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; GLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE; GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_env = GL_FALSE; GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE; GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE; GLboolean __GLEW_EXT_texture_integer = GL_FALSE; GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_norm16 = GL_FALSE; GLboolean __GLEW_EXT_texture_object = GL_FALSE; GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; GLboolean __GLEW_EXT_texture_rg = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; GLboolean __GLEW_EXT_texture_storage = GL_FALSE; GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE; GLboolean __GLEW_EXT_texture_view = GL_FALSE; GLboolean __GLEW_EXT_timer_query = GL_FALSE; GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE; GLboolean __GLEW_EXT_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE; GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; GLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE; GLboolean __GLEW_EXT_window_rectangles = GL_FALSE; GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; GLboolean __GLEW_HP_image_transform = GL_FALSE; GLboolean __GLEW_HP_occlusion_test = GL_FALSE; GLboolean __GLEW_HP_texture_lighting = GL_FALSE; GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; GLboolean __GLEW_IBM_static_data = GL_FALSE; GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; GLboolean __GLEW_INGR_color_clamp = GL_FALSE; GLboolean __GLEW_INGR_interlace_read = GL_FALSE; GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE; GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE; GLboolean __GLEW_INTEL_map_texture = GL_FALSE; GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; GLboolean __GLEW_INTEL_performance_query = GL_FALSE; GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; GLboolean __GLEW_KHR_debug = GL_FALSE; GLboolean __GLEW_KHR_no_error = GL_FALSE; GLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE; GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; GLboolean __GLEW_KHR_robustness = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE; GLboolean __GLEW_KTX_buffer_region = GL_FALSE; GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; GLboolean __GLEW_MESA_pack_invert = GL_FALSE; GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE; GLboolean __GLEW_MESA_window_pos = GL_FALSE; GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE; GLboolean __GLEW_NVX_conditional_render = GL_FALSE; GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE; GLboolean __GLEW_NV_3dvision_settings = GL_FALSE; GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE; GLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE; GLboolean __GLEW_NV_bgr = GL_FALSE; GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; GLboolean __GLEW_NV_bindless_texture = GL_FALSE; GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; GLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE; GLboolean __GLEW_NV_blend_square = GL_FALSE; GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE; GLboolean __GLEW_NV_command_list = GL_FALSE; GLboolean __GLEW_NV_compute_program5 = GL_FALSE; GLboolean __GLEW_NV_conditional_render = GL_FALSE; GLboolean __GLEW_NV_conservative_raster = GL_FALSE; GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE; GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE; GLboolean __GLEW_NV_copy_buffer = GL_FALSE; GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; GLboolean __GLEW_NV_copy_image = GL_FALSE; GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; GLboolean __GLEW_NV_depth_clamp = GL_FALSE; GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; GLboolean __GLEW_NV_draw_buffers = GL_FALSE; GLboolean __GLEW_NV_draw_instanced = GL_FALSE; GLboolean __GLEW_NV_draw_texture = GL_FALSE; GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE; GLboolean __GLEW_NV_evaluators = GL_FALSE; GLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE; GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE; GLboolean __GLEW_NV_fence = GL_FALSE; GLboolean __GLEW_NV_fill_rectangle = GL_FALSE; GLboolean __GLEW_NV_float_buffer = GL_FALSE; GLboolean __GLEW_NV_fog_distance = GL_FALSE; GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE; GLboolean __GLEW_NV_fragment_program = GL_FALSE; GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE; GLboolean __GLEW_NV_framebuffer_blit = GL_FALSE; GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE; GLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE; GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; GLboolean __GLEW_NV_gpu_multicast = GL_FALSE; GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; GLboolean __GLEW_NV_half_float = GL_FALSE; GLboolean __GLEW_NV_image_formats = GL_FALSE; GLboolean __GLEW_NV_instanced_arrays = GL_FALSE; GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; GLboolean __GLEW_NV_non_square_matrices = GL_FALSE; GLboolean __GLEW_NV_occlusion_query = GL_FALSE; GLboolean __GLEW_NV_pack_subimage = GL_FALSE; GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_NV_packed_float = GL_FALSE; GLboolean __GLEW_NV_packed_float_linear = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; GLboolean __GLEW_NV_path_rendering = GL_FALSE; GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE; GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; GLboolean __GLEW_NV_platform_binary = GL_FALSE; GLboolean __GLEW_NV_point_sprite = GL_FALSE; GLboolean __GLEW_NV_polygon_mode = GL_FALSE; GLboolean __GLEW_NV_present_video = GL_FALSE; GLboolean __GLEW_NV_primitive_restart = GL_FALSE; GLboolean __GLEW_NV_read_depth = GL_FALSE; GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE; GLboolean __GLEW_NV_read_stencil = GL_FALSE; GLboolean __GLEW_NV_register_combiners = GL_FALSE; GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE; GLboolean __GLEW_NV_sRGB_formats = GL_FALSE; GLboolean __GLEW_NV_sample_locations = GL_FALSE; GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; GLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE; GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; GLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE; GLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE; GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE; GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; GLboolean __GLEW_NV_texture_array = GL_FALSE; GLboolean __GLEW_NV_texture_barrier = GL_FALSE; GLboolean __GLEW_NV_texture_border_clamp = GL_FALSE; GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE; GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE; GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE; GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; GLboolean __GLEW_NV_texture_multisample = GL_FALSE; GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE; GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE; GLboolean __GLEW_NV_texture_shader = GL_FALSE; GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; GLboolean __GLEW_NV_transform_feedback = GL_FALSE; GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; GLboolean __GLEW_NV_vertex_program = GL_FALSE; GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; GLboolean __GLEW_NV_video_capture = GL_FALSE; GLboolean __GLEW_NV_viewport_array = GL_FALSE; GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE; GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; GLboolean __GLEW_OML_interlace = GL_FALSE; GLboolean __GLEW_OML_resample = GL_FALSE; GLboolean __GLEW_OML_subsample = GL_FALSE; GLboolean __GLEW_OVR_multiview = GL_FALSE; GLboolean __GLEW_OVR_multiview2 = GL_FALSE; GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE; GLboolean __GLEW_PGI_misc_hints = GL_FALSE; GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; GLboolean __GLEW_QCOM_alpha_test = GL_FALSE; GLboolean __GLEW_QCOM_binning_control = GL_FALSE; GLboolean __GLEW_QCOM_driver_control = GL_FALSE; GLboolean __GLEW_QCOM_extended_get = GL_FALSE; GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE; GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE; GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE; GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE; GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE; GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE; GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; GLboolean __GLEW_REGAL_enable = GL_FALSE; GLboolean __GLEW_REGAL_error_string = GL_FALSE; GLboolean __GLEW_REGAL_extension_query = GL_FALSE; GLboolean __GLEW_REGAL_log = GL_FALSE; GLboolean __GLEW_REGAL_proc_address = GL_FALSE; GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; GLboolean __GLEW_S3_s3tc = GL_FALSE; GLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE; GLboolean __GLEW_SGIS_color_range = GL_FALSE; GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; GLboolean __GLEW_SGIS_fog_function = GL_FALSE; GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; GLboolean __GLEW_SGIS_line_texgen = GL_FALSE; GLboolean __GLEW_SGIS_multisample = GL_FALSE; GLboolean __GLEW_SGIS_multitexture = GL_FALSE; GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; GLboolean __GLEW_SGIS_shared_multisample = GL_FALSE; GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; GLboolean __GLEW_SGIS_texture4D = GL_FALSE; GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; GLboolean __GLEW_SGIS_texture_select = GL_FALSE; GLboolean __GLEW_SGIX_async = GL_FALSE; GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; GLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE; GLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE; GLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE; GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; GLboolean __GLEW_SGIX_blend_cadd = GL_FALSE; GLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE; GLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE; GLboolean __GLEW_SGIX_clipmap = GL_FALSE; GLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE; GLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE; GLboolean __GLEW_SGIX_complex_polar = GL_FALSE; GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; GLboolean __GLEW_SGIX_cube_map = GL_FALSE; GLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE; GLboolean __GLEW_SGIX_datapipe = GL_FALSE; GLboolean __GLEW_SGIX_decimation = GL_FALSE; GLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE; GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; GLboolean __GLEW_SGIX_dvc = GL_FALSE; GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; GLboolean __GLEW_SGIX_fog_blend = GL_FALSE; GLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE; GLboolean __GLEW_SGIX_fog_layers = GL_FALSE; GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; GLboolean __GLEW_SGIX_fog_patchy = GL_FALSE; GLboolean __GLEW_SGIX_fog_scale = GL_FALSE; GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; GLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE; GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; GLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE; GLboolean __GLEW_SGIX_framezoom = GL_FALSE; GLboolean __GLEW_SGIX_icc_texture = GL_FALSE; GLboolean __GLEW_SGIX_igloo_interface = GL_FALSE; GLboolean __GLEW_SGIX_image_compression = GL_FALSE; GLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIX_instrument_error = GL_FALSE; GLboolean __GLEW_SGIX_interlace = GL_FALSE; GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; GLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE; GLboolean __GLEW_SGIX_list_priority = GL_FALSE; GLboolean __GLEW_SGIX_mpeg1 = GL_FALSE; GLboolean __GLEW_SGIX_mpeg2 = GL_FALSE; GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE; GLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE; GLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE; GLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE; GLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE; GLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE; GLboolean __GLEW_SGIX_quad_mesh = GL_FALSE; GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; GLboolean __GLEW_SGIX_resample = GL_FALSE; GLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE; GLboolean __GLEW_SGIX_shadow = GL_FALSE; GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; GLboolean __GLEW_SGIX_slim = GL_FALSE; GLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE; GLboolean __GLEW_SGIX_sprite = GL_FALSE; GLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE; GLboolean __GLEW_SGIX_subsample = GL_FALSE; GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; GLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE; GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_phase = GL_FALSE; GLboolean __GLEW_SGIX_texture_range = GL_FALSE; GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; GLboolean __GLEW_SGIX_texture_supersample = GL_FALSE; GLboolean __GLEW_SGIX_vector_ops = GL_FALSE; GLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; GLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE; GLboolean __GLEW_SGIX_ycrcba = GL_FALSE; GLboolean __GLEW_SGI_color_matrix = GL_FALSE; GLboolean __GLEW_SGI_color_table = GL_FALSE; GLboolean __GLEW_SGI_complex = GL_FALSE; GLboolean __GLEW_SGI_complex_type = GL_FALSE; GLboolean __GLEW_SGI_fft = GL_FALSE; GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; GLboolean __GLEW_SUNX_constant_data = GL_FALSE; GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; GLboolean __GLEW_SUN_global_alpha = GL_FALSE; GLboolean __GLEW_SUN_mesh_array = GL_FALSE; GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; GLboolean __GLEW_SUN_slice_accum = GL_FALSE; GLboolean __GLEW_SUN_triangle_list = GL_FALSE; GLboolean __GLEW_SUN_vertex = GL_FALSE; GLboolean __GLEW_WIN_phong_shading = GL_FALSE; GLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE; GLboolean __GLEW_WIN_specular_fog = GL_FALSE; GLboolean __GLEW_WIN_swap_hint = GL_FALSE; static const char * _glewExtensionLookup[] = { #ifdef GL_VERSION_1_2 "GL_VERSION_1_2", #endif #ifdef GL_VERSION_1_2_1 "GL_VERSION_1_2_1", #endif #ifdef GL_VERSION_1_3 "GL_VERSION_1_3", #endif #ifdef GL_VERSION_1_4 "GL_VERSION_1_4", #endif #ifdef GL_VERSION_1_5 "GL_VERSION_1_5", #endif #ifdef GL_VERSION_2_0 "GL_VERSION_2_0", #endif #ifdef GL_VERSION_2_1 "GL_VERSION_2_1", #endif #ifdef GL_VERSION_3_0 "GL_VERSION_3_0", #endif #ifdef GL_VERSION_3_1 "GL_VERSION_3_1", #endif #ifdef GL_VERSION_3_2 "GL_VERSION_3_2", #endif #ifdef GL_VERSION_3_3 "GL_VERSION_3_3", #endif #ifdef GL_VERSION_4_0 "GL_VERSION_4_0", #endif #ifdef GL_VERSION_4_1 "GL_VERSION_4_1", #endif #ifdef GL_VERSION_4_2 "GL_VERSION_4_2", #endif #ifdef GL_VERSION_4_3 "GL_VERSION_4_3", #endif #ifdef GL_VERSION_4_4 "GL_VERSION_4_4", #endif #ifdef GL_VERSION_4_5 "GL_VERSION_4_5", #endif #ifdef GL_VERSION_4_6 "GL_VERSION_4_6", #endif #ifdef GL_3DFX_multisample "GL_3DFX_multisample", #endif #ifdef GL_3DFX_tbuffer "GL_3DFX_tbuffer", #endif #ifdef GL_3DFX_texture_compression_FXT1 "GL_3DFX_texture_compression_FXT1", #endif #ifdef GL_AMD_blend_minmax_factor "GL_AMD_blend_minmax_factor", #endif #ifdef GL_AMD_compressed_3DC_texture "GL_AMD_compressed_3DC_texture", #endif #ifdef GL_AMD_compressed_ATC_texture "GL_AMD_compressed_ATC_texture", #endif #ifdef GL_AMD_conservative_depth "GL_AMD_conservative_depth", #endif #ifdef GL_AMD_debug_output "GL_AMD_debug_output", #endif #ifdef GL_AMD_depth_clamp_separate "GL_AMD_depth_clamp_separate", #endif #ifdef GL_AMD_draw_buffers_blend "GL_AMD_draw_buffers_blend", #endif #ifdef GL_AMD_framebuffer_sample_positions "GL_AMD_framebuffer_sample_positions", #endif #ifdef GL_AMD_gcn_shader "GL_AMD_gcn_shader", #endif #ifdef GL_AMD_gpu_shader_half_float "GL_AMD_gpu_shader_half_float", #endif #ifdef GL_AMD_gpu_shader_int16 "GL_AMD_gpu_shader_int16", #endif #ifdef GL_AMD_gpu_shader_int64 "GL_AMD_gpu_shader_int64", #endif #ifdef GL_AMD_interleaved_elements "GL_AMD_interleaved_elements", #endif #ifdef GL_AMD_multi_draw_indirect "GL_AMD_multi_draw_indirect", #endif #ifdef GL_AMD_name_gen_delete "GL_AMD_name_gen_delete", #endif #ifdef GL_AMD_occlusion_query_event "GL_AMD_occlusion_query_event", #endif #ifdef GL_AMD_performance_monitor "GL_AMD_performance_monitor", #endif #ifdef GL_AMD_pinned_memory "GL_AMD_pinned_memory", #endif #ifdef GL_AMD_program_binary_Z400 "GL_AMD_program_binary_Z400", #endif #ifdef GL_AMD_query_buffer_object "GL_AMD_query_buffer_object", #endif #ifdef GL_AMD_sample_positions "GL_AMD_sample_positions", #endif #ifdef GL_AMD_seamless_cubemap_per_texture "GL_AMD_seamless_cubemap_per_texture", #endif #ifdef GL_AMD_shader_atomic_counter_ops "GL_AMD_shader_atomic_counter_ops", #endif #ifdef GL_AMD_shader_ballot "GL_AMD_shader_ballot", #endif #ifdef GL_AMD_shader_explicit_vertex_parameter "GL_AMD_shader_explicit_vertex_parameter", #endif #ifdef GL_AMD_shader_stencil_export "GL_AMD_shader_stencil_export", #endif #ifdef GL_AMD_shader_stencil_value_export "GL_AMD_shader_stencil_value_export", #endif #ifdef GL_AMD_shader_trinary_minmax "GL_AMD_shader_trinary_minmax", #endif #ifdef GL_AMD_sparse_texture "GL_AMD_sparse_texture", #endif #ifdef GL_AMD_stencil_operation_extended "GL_AMD_stencil_operation_extended", #endif #ifdef GL_AMD_texture_gather_bias_lod "GL_AMD_texture_gather_bias_lod", #endif #ifdef GL_AMD_texture_texture4 "GL_AMD_texture_texture4", #endif #ifdef GL_AMD_transform_feedback3_lines_triangles "GL_AMD_transform_feedback3_lines_triangles", #endif #ifdef GL_AMD_transform_feedback4 "GL_AMD_transform_feedback4", #endif #ifdef GL_AMD_vertex_shader_layer "GL_AMD_vertex_shader_layer", #endif #ifdef GL_AMD_vertex_shader_tessellator "GL_AMD_vertex_shader_tessellator", #endif #ifdef GL_AMD_vertex_shader_viewport_index "GL_AMD_vertex_shader_viewport_index", #endif #ifdef GL_ANDROID_extension_pack_es31a "GL_ANDROID_extension_pack_es31a", #endif #ifdef GL_ANGLE_depth_texture "GL_ANGLE_depth_texture", #endif #ifdef GL_ANGLE_framebuffer_blit "GL_ANGLE_framebuffer_blit", #endif #ifdef GL_ANGLE_framebuffer_multisample "GL_ANGLE_framebuffer_multisample", #endif #ifdef GL_ANGLE_instanced_arrays "GL_ANGLE_instanced_arrays", #endif #ifdef GL_ANGLE_pack_reverse_row_order "GL_ANGLE_pack_reverse_row_order", #endif #ifdef GL_ANGLE_program_binary "GL_ANGLE_program_binary", #endif #ifdef GL_ANGLE_texture_compression_dxt1 "GL_ANGLE_texture_compression_dxt1", #endif #ifdef GL_ANGLE_texture_compression_dxt3 "GL_ANGLE_texture_compression_dxt3", #endif #ifdef GL_ANGLE_texture_compression_dxt5 "GL_ANGLE_texture_compression_dxt5", #endif #ifdef GL_ANGLE_texture_usage "GL_ANGLE_texture_usage", #endif #ifdef GL_ANGLE_timer_query "GL_ANGLE_timer_query", #endif #ifdef GL_ANGLE_translated_shader_source "GL_ANGLE_translated_shader_source", #endif #ifdef GL_APPLE_aux_depth_stencil "GL_APPLE_aux_depth_stencil", #endif #ifdef GL_APPLE_client_storage "GL_APPLE_client_storage", #endif #ifdef GL_APPLE_clip_distance "GL_APPLE_clip_distance", #endif #ifdef GL_APPLE_color_buffer_packed_float "GL_APPLE_color_buffer_packed_float", #endif #ifdef GL_APPLE_copy_texture_levels "GL_APPLE_copy_texture_levels", #endif #ifdef GL_APPLE_element_array "GL_APPLE_element_array", #endif #ifdef GL_APPLE_fence "GL_APPLE_fence", #endif #ifdef GL_APPLE_float_pixels "GL_APPLE_float_pixels", #endif #ifdef GL_APPLE_flush_buffer_range "GL_APPLE_flush_buffer_range", #endif #ifdef GL_APPLE_framebuffer_multisample "GL_APPLE_framebuffer_multisample", #endif #ifdef GL_APPLE_object_purgeable "GL_APPLE_object_purgeable", #endif #ifdef GL_APPLE_pixel_buffer "GL_APPLE_pixel_buffer", #endif #ifdef GL_APPLE_rgb_422 "GL_APPLE_rgb_422", #endif #ifdef GL_APPLE_row_bytes "GL_APPLE_row_bytes", #endif #ifdef GL_APPLE_specular_vector "GL_APPLE_specular_vector", #endif #ifdef GL_APPLE_sync "GL_APPLE_sync", #endif #ifdef GL_APPLE_texture_2D_limited_npot "GL_APPLE_texture_2D_limited_npot", #endif #ifdef GL_APPLE_texture_format_BGRA8888 "GL_APPLE_texture_format_BGRA8888", #endif #ifdef GL_APPLE_texture_max_level "GL_APPLE_texture_max_level", #endif #ifdef GL_APPLE_texture_packed_float "GL_APPLE_texture_packed_float", #endif #ifdef GL_APPLE_texture_range "GL_APPLE_texture_range", #endif #ifdef GL_APPLE_transform_hint "GL_APPLE_transform_hint", #endif #ifdef GL_APPLE_vertex_array_object "GL_APPLE_vertex_array_object", #endif #ifdef GL_APPLE_vertex_array_range "GL_APPLE_vertex_array_range", #endif #ifdef GL_APPLE_vertex_program_evaluators "GL_APPLE_vertex_program_evaluators", #endif #ifdef GL_APPLE_ycbcr_422 "GL_APPLE_ycbcr_422", #endif #ifdef GL_ARB_ES2_compatibility "GL_ARB_ES2_compatibility", #endif #ifdef GL_ARB_ES3_1_compatibility "GL_ARB_ES3_1_compatibility", #endif #ifdef GL_ARB_ES3_2_compatibility "GL_ARB_ES3_2_compatibility", #endif #ifdef GL_ARB_ES3_compatibility "GL_ARB_ES3_compatibility", #endif #ifdef GL_ARB_arrays_of_arrays "GL_ARB_arrays_of_arrays", #endif #ifdef GL_ARB_base_instance "GL_ARB_base_instance", #endif #ifdef GL_ARB_bindless_texture "GL_ARB_bindless_texture", #endif #ifdef GL_ARB_blend_func_extended "GL_ARB_blend_func_extended", #endif #ifdef GL_ARB_buffer_storage "GL_ARB_buffer_storage", #endif #ifdef GL_ARB_cl_event "GL_ARB_cl_event", #endif #ifdef GL_ARB_clear_buffer_object "GL_ARB_clear_buffer_object", #endif #ifdef GL_ARB_clear_texture "GL_ARB_clear_texture", #endif #ifdef GL_ARB_clip_control "GL_ARB_clip_control", #endif #ifdef GL_ARB_color_buffer_float "GL_ARB_color_buffer_float", #endif #ifdef GL_ARB_compatibility "GL_ARB_compatibility", #endif #ifdef GL_ARB_compressed_texture_pixel_storage "GL_ARB_compressed_texture_pixel_storage", #endif #ifdef GL_ARB_compute_shader "GL_ARB_compute_shader", #endif #ifdef GL_ARB_compute_variable_group_size "GL_ARB_compute_variable_group_size", #endif #ifdef GL_ARB_conditional_render_inverted "GL_ARB_conditional_render_inverted", #endif #ifdef GL_ARB_conservative_depth "GL_ARB_conservative_depth", #endif #ifdef GL_ARB_copy_buffer "GL_ARB_copy_buffer", #endif #ifdef GL_ARB_copy_image "GL_ARB_copy_image", #endif #ifdef GL_ARB_cull_distance "GL_ARB_cull_distance", #endif #ifdef GL_ARB_debug_output "GL_ARB_debug_output", #endif #ifdef GL_ARB_depth_buffer_float "GL_ARB_depth_buffer_float", #endif #ifdef GL_ARB_depth_clamp "GL_ARB_depth_clamp", #endif #ifdef GL_ARB_depth_texture "GL_ARB_depth_texture", #endif #ifdef GL_ARB_derivative_control "GL_ARB_derivative_control", #endif #ifdef GL_ARB_direct_state_access "GL_ARB_direct_state_access", #endif #ifdef GL_ARB_draw_buffers "GL_ARB_draw_buffers", #endif #ifdef GL_ARB_draw_buffers_blend "GL_ARB_draw_buffers_blend", #endif #ifdef GL_ARB_draw_elements_base_vertex "GL_ARB_draw_elements_base_vertex", #endif #ifdef GL_ARB_draw_indirect "GL_ARB_draw_indirect", #endif #ifdef GL_ARB_draw_instanced "GL_ARB_draw_instanced", #endif #ifdef GL_ARB_enhanced_layouts "GL_ARB_enhanced_layouts", #endif #ifdef GL_ARB_explicit_attrib_location "GL_ARB_explicit_attrib_location", #endif #ifdef GL_ARB_explicit_uniform_location "GL_ARB_explicit_uniform_location", #endif #ifdef GL_ARB_fragment_coord_conventions "GL_ARB_fragment_coord_conventions", #endif #ifdef GL_ARB_fragment_layer_viewport "GL_ARB_fragment_layer_viewport", #endif #ifdef GL_ARB_fragment_program "GL_ARB_fragment_program", #endif #ifdef GL_ARB_fragment_program_shadow "GL_ARB_fragment_program_shadow", #endif #ifdef GL_ARB_fragment_shader "GL_ARB_fragment_shader", #endif #ifdef GL_ARB_fragment_shader_interlock "GL_ARB_fragment_shader_interlock", #endif #ifdef GL_ARB_framebuffer_no_attachments "GL_ARB_framebuffer_no_attachments", #endif #ifdef GL_ARB_framebuffer_object "GL_ARB_framebuffer_object", #endif #ifdef GL_ARB_framebuffer_sRGB "GL_ARB_framebuffer_sRGB", #endif #ifdef GL_ARB_geometry_shader4 "GL_ARB_geometry_shader4", #endif #ifdef GL_ARB_get_program_binary "GL_ARB_get_program_binary", #endif #ifdef GL_ARB_get_texture_sub_image "GL_ARB_get_texture_sub_image", #endif #ifdef GL_ARB_gl_spirv "GL_ARB_gl_spirv", #endif #ifdef GL_ARB_gpu_shader5 "GL_ARB_gpu_shader5", #endif #ifdef GL_ARB_gpu_shader_fp64 "GL_ARB_gpu_shader_fp64", #endif #ifdef GL_ARB_gpu_shader_int64 "GL_ARB_gpu_shader_int64", #endif #ifdef GL_ARB_half_float_pixel "GL_ARB_half_float_pixel", #endif #ifdef GL_ARB_half_float_vertex "GL_ARB_half_float_vertex", #endif #ifdef GL_ARB_imaging "GL_ARB_imaging", #endif #ifdef GL_ARB_indirect_parameters "GL_ARB_indirect_parameters", #endif #ifdef GL_ARB_instanced_arrays "GL_ARB_instanced_arrays", #endif #ifdef GL_ARB_internalformat_query "GL_ARB_internalformat_query", #endif #ifdef GL_ARB_internalformat_query2 "GL_ARB_internalformat_query2", #endif #ifdef GL_ARB_invalidate_subdata "GL_ARB_invalidate_subdata", #endif #ifdef GL_ARB_map_buffer_alignment "GL_ARB_map_buffer_alignment", #endif #ifdef GL_ARB_map_buffer_range "GL_ARB_map_buffer_range", #endif #ifdef GL_ARB_matrix_palette "GL_ARB_matrix_palette", #endif #ifdef GL_ARB_multi_bind "GL_ARB_multi_bind", #endif #ifdef GL_ARB_multi_draw_indirect "GL_ARB_multi_draw_indirect", #endif #ifdef GL_ARB_multisample "GL_ARB_multisample", #endif #ifdef GL_ARB_multitexture "GL_ARB_multitexture", #endif #ifdef GL_ARB_occlusion_query "GL_ARB_occlusion_query", #endif #ifdef GL_ARB_occlusion_query2 "GL_ARB_occlusion_query2", #endif #ifdef GL_ARB_parallel_shader_compile "GL_ARB_parallel_shader_compile", #endif #ifdef GL_ARB_pipeline_statistics_query "GL_ARB_pipeline_statistics_query", #endif #ifdef GL_ARB_pixel_buffer_object "GL_ARB_pixel_buffer_object", #endif #ifdef GL_ARB_point_parameters "GL_ARB_point_parameters", #endif #ifdef GL_ARB_point_sprite "GL_ARB_point_sprite", #endif #ifdef GL_ARB_polygon_offset_clamp "GL_ARB_polygon_offset_clamp", #endif #ifdef GL_ARB_post_depth_coverage "GL_ARB_post_depth_coverage", #endif #ifdef GL_ARB_program_interface_query "GL_ARB_program_interface_query", #endif #ifdef GL_ARB_provoking_vertex "GL_ARB_provoking_vertex", #endif #ifdef GL_ARB_query_buffer_object "GL_ARB_query_buffer_object", #endif #ifdef GL_ARB_robust_buffer_access_behavior "GL_ARB_robust_buffer_access_behavior", #endif #ifdef GL_ARB_robustness "GL_ARB_robustness", #endif #ifdef GL_ARB_robustness_application_isolation "GL_ARB_robustness_application_isolation", #endif #ifdef GL_ARB_robustness_share_group_isolation "GL_ARB_robustness_share_group_isolation", #endif #ifdef GL_ARB_sample_locations "GL_ARB_sample_locations", #endif #ifdef GL_ARB_sample_shading "GL_ARB_sample_shading", #endif #ifdef GL_ARB_sampler_objects "GL_ARB_sampler_objects", #endif #ifdef GL_ARB_seamless_cube_map "GL_ARB_seamless_cube_map", #endif #ifdef GL_ARB_seamless_cubemap_per_texture "GL_ARB_seamless_cubemap_per_texture", #endif #ifdef GL_ARB_separate_shader_objects "GL_ARB_separate_shader_objects", #endif #ifdef GL_ARB_shader_atomic_counter_ops "GL_ARB_shader_atomic_counter_ops", #endif #ifdef GL_ARB_shader_atomic_counters "GL_ARB_shader_atomic_counters", #endif #ifdef GL_ARB_shader_ballot "GL_ARB_shader_ballot", #endif #ifdef GL_ARB_shader_bit_encoding "GL_ARB_shader_bit_encoding", #endif #ifdef GL_ARB_shader_clock "GL_ARB_shader_clock", #endif #ifdef GL_ARB_shader_draw_parameters "GL_ARB_shader_draw_parameters", #endif #ifdef GL_ARB_shader_group_vote "GL_ARB_shader_group_vote", #endif #ifdef GL_ARB_shader_image_load_store "GL_ARB_shader_image_load_store", #endif #ifdef GL_ARB_shader_image_size "GL_ARB_shader_image_size", #endif #ifdef GL_ARB_shader_objects "GL_ARB_shader_objects", #endif #ifdef GL_ARB_shader_precision "GL_ARB_shader_precision", #endif #ifdef GL_ARB_shader_stencil_export "GL_ARB_shader_stencil_export", #endif #ifdef GL_ARB_shader_storage_buffer_object "GL_ARB_shader_storage_buffer_object", #endif #ifdef GL_ARB_shader_subroutine "GL_ARB_shader_subroutine", #endif #ifdef GL_ARB_shader_texture_image_samples "GL_ARB_shader_texture_image_samples", #endif #ifdef GL_ARB_shader_texture_lod "GL_ARB_shader_texture_lod", #endif #ifdef GL_ARB_shader_viewport_layer_array "GL_ARB_shader_viewport_layer_array", #endif #ifdef GL_ARB_shading_language_100 "GL_ARB_shading_language_100", #endif #ifdef GL_ARB_shading_language_420pack "GL_ARB_shading_language_420pack", #endif #ifdef GL_ARB_shading_language_include "GL_ARB_shading_language_include", #endif #ifdef GL_ARB_shading_language_packing "GL_ARB_shading_language_packing", #endif #ifdef GL_ARB_shadow "GL_ARB_shadow", #endif #ifdef GL_ARB_shadow_ambient "GL_ARB_shadow_ambient", #endif #ifdef GL_ARB_sparse_buffer "GL_ARB_sparse_buffer", #endif #ifdef GL_ARB_sparse_texture "GL_ARB_sparse_texture", #endif #ifdef GL_ARB_sparse_texture2 "GL_ARB_sparse_texture2", #endif #ifdef GL_ARB_sparse_texture_clamp "GL_ARB_sparse_texture_clamp", #endif #ifdef GL_ARB_spirv_extensions "GL_ARB_spirv_extensions", #endif #ifdef GL_ARB_stencil_texturing "GL_ARB_stencil_texturing", #endif #ifdef GL_ARB_sync "GL_ARB_sync", #endif #ifdef GL_ARB_tessellation_shader "GL_ARB_tessellation_shader", #endif #ifdef GL_ARB_texture_barrier "GL_ARB_texture_barrier", #endif #ifdef GL_ARB_texture_border_clamp "GL_ARB_texture_border_clamp", #endif #ifdef GL_ARB_texture_buffer_object "GL_ARB_texture_buffer_object", #endif #ifdef GL_ARB_texture_buffer_object_rgb32 "GL_ARB_texture_buffer_object_rgb32", #endif #ifdef GL_ARB_texture_buffer_range "GL_ARB_texture_buffer_range", #endif #ifdef GL_ARB_texture_compression "GL_ARB_texture_compression", #endif #ifdef GL_ARB_texture_compression_bptc "GL_ARB_texture_compression_bptc", #endif #ifdef GL_ARB_texture_compression_rgtc "GL_ARB_texture_compression_rgtc", #endif #ifdef GL_ARB_texture_cube_map "GL_ARB_texture_cube_map", #endif #ifdef GL_ARB_texture_cube_map_array "GL_ARB_texture_cube_map_array", #endif #ifdef GL_ARB_texture_env_add "GL_ARB_texture_env_add", #endif #ifdef GL_ARB_texture_env_combine "GL_ARB_texture_env_combine", #endif #ifdef GL_ARB_texture_env_crossbar "GL_ARB_texture_env_crossbar", #endif #ifdef GL_ARB_texture_env_dot3 "GL_ARB_texture_env_dot3", #endif #ifdef GL_ARB_texture_filter_anisotropic "GL_ARB_texture_filter_anisotropic", #endif #ifdef GL_ARB_texture_filter_minmax "GL_ARB_texture_filter_minmax", #endif #ifdef GL_ARB_texture_float "GL_ARB_texture_float", #endif #ifdef GL_ARB_texture_gather "GL_ARB_texture_gather", #endif #ifdef GL_ARB_texture_mirror_clamp_to_edge "GL_ARB_texture_mirror_clamp_to_edge", #endif #ifdef GL_ARB_texture_mirrored_repeat "GL_ARB_texture_mirrored_repeat", #endif #ifdef GL_ARB_texture_multisample "GL_ARB_texture_multisample", #endif #ifdef GL_ARB_texture_non_power_of_two "GL_ARB_texture_non_power_of_two", #endif #ifdef GL_ARB_texture_query_levels "GL_ARB_texture_query_levels", #endif #ifdef GL_ARB_texture_query_lod "GL_ARB_texture_query_lod", #endif #ifdef GL_ARB_texture_rectangle "GL_ARB_texture_rectangle", #endif #ifdef GL_ARB_texture_rg "GL_ARB_texture_rg", #endif #ifdef GL_ARB_texture_rgb10_a2ui "GL_ARB_texture_rgb10_a2ui", #endif #ifdef GL_ARB_texture_stencil8 "GL_ARB_texture_stencil8", #endif #ifdef GL_ARB_texture_storage "GL_ARB_texture_storage", #endif #ifdef GL_ARB_texture_storage_multisample "GL_ARB_texture_storage_multisample", #endif #ifdef GL_ARB_texture_swizzle "GL_ARB_texture_swizzle", #endif #ifdef GL_ARB_texture_view "GL_ARB_texture_view", #endif #ifdef GL_ARB_timer_query "GL_ARB_timer_query", #endif #ifdef GL_ARB_transform_feedback2 "GL_ARB_transform_feedback2", #endif #ifdef GL_ARB_transform_feedback3 "GL_ARB_transform_feedback3", #endif #ifdef GL_ARB_transform_feedback_instanced "GL_ARB_transform_feedback_instanced", #endif #ifdef GL_ARB_transform_feedback_overflow_query "GL_ARB_transform_feedback_overflow_query", #endif #ifdef GL_ARB_transpose_matrix "GL_ARB_transpose_matrix", #endif #ifdef GL_ARB_uniform_buffer_object "GL_ARB_uniform_buffer_object", #endif #ifdef GL_ARB_vertex_array_bgra "GL_ARB_vertex_array_bgra", #endif #ifdef GL_ARB_vertex_array_object "GL_ARB_vertex_array_object", #endif #ifdef GL_ARB_vertex_attrib_64bit "GL_ARB_vertex_attrib_64bit", #endif #ifdef GL_ARB_vertex_attrib_binding "GL_ARB_vertex_attrib_binding", #endif #ifdef GL_ARB_vertex_blend "GL_ARB_vertex_blend", #endif #ifdef GL_ARB_vertex_buffer_object "GL_ARB_vertex_buffer_object", #endif #ifdef GL_ARB_vertex_program "GL_ARB_vertex_program", #endif #ifdef GL_ARB_vertex_shader "GL_ARB_vertex_shader", #endif #ifdef GL_ARB_vertex_type_10f_11f_11f_rev "GL_ARB_vertex_type_10f_11f_11f_rev", #endif #ifdef GL_ARB_vertex_type_2_10_10_10_rev "GL_ARB_vertex_type_2_10_10_10_rev", #endif #ifdef GL_ARB_viewport_array "GL_ARB_viewport_array", #endif #ifdef GL_ARB_window_pos "GL_ARB_window_pos", #endif #ifdef GL_ARM_mali_program_binary "GL_ARM_mali_program_binary", #endif #ifdef GL_ARM_mali_shader_binary "GL_ARM_mali_shader_binary", #endif #ifdef GL_ARM_rgba8 "GL_ARM_rgba8", #endif #ifdef GL_ARM_shader_framebuffer_fetch "GL_ARM_shader_framebuffer_fetch", #endif #ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil "GL_ARM_shader_framebuffer_fetch_depth_stencil", #endif #ifdef GL_ATIX_point_sprites "GL_ATIX_point_sprites", #endif #ifdef GL_ATIX_texture_env_combine3 "GL_ATIX_texture_env_combine3", #endif #ifdef GL_ATIX_texture_env_route "GL_ATIX_texture_env_route", #endif #ifdef GL_ATIX_vertex_shader_output_point_size "GL_ATIX_vertex_shader_output_point_size", #endif #ifdef GL_ATI_draw_buffers "GL_ATI_draw_buffers", #endif #ifdef GL_ATI_element_array "GL_ATI_element_array", #endif #ifdef GL_ATI_envmap_bumpmap "GL_ATI_envmap_bumpmap", #endif #ifdef GL_ATI_fragment_shader "GL_ATI_fragment_shader", #endif #ifdef GL_ATI_map_object_buffer "GL_ATI_map_object_buffer", #endif #ifdef GL_ATI_meminfo "GL_ATI_meminfo", #endif #ifdef GL_ATI_pn_triangles "GL_ATI_pn_triangles", #endif #ifdef GL_ATI_separate_stencil "GL_ATI_separate_stencil", #endif #ifdef GL_ATI_shader_texture_lod "GL_ATI_shader_texture_lod", #endif #ifdef GL_ATI_text_fragment_shader "GL_ATI_text_fragment_shader", #endif #ifdef GL_ATI_texture_compression_3dc "GL_ATI_texture_compression_3dc", #endif #ifdef GL_ATI_texture_env_combine3 "GL_ATI_texture_env_combine3", #endif #ifdef GL_ATI_texture_float "GL_ATI_texture_float", #endif #ifdef GL_ATI_texture_mirror_once "GL_ATI_texture_mirror_once", #endif #ifdef GL_ATI_vertex_array_object "GL_ATI_vertex_array_object", #endif #ifdef GL_ATI_vertex_attrib_array_object "GL_ATI_vertex_attrib_array_object", #endif #ifdef GL_ATI_vertex_streams "GL_ATI_vertex_streams", #endif #ifdef GL_EGL_KHR_context_flush_control "GL_EGL_KHR_context_flush_control", #endif #ifdef GL_EGL_NV_robustness_video_memory_purge "GL_EGL_NV_robustness_video_memory_purge", #endif #ifdef GL_EXT_422_pixels "GL_EXT_422_pixels", #endif #ifdef GL_EXT_Cg_shader "GL_EXT_Cg_shader", #endif #ifdef GL_EXT_EGL_image_array "GL_EXT_EGL_image_array", #endif #ifdef GL_EXT_YUV_target "GL_EXT_YUV_target", #endif #ifdef GL_EXT_abgr "GL_EXT_abgr", #endif #ifdef GL_EXT_base_instance "GL_EXT_base_instance", #endif #ifdef GL_EXT_bgra "GL_EXT_bgra", #endif #ifdef GL_EXT_bindable_uniform "GL_EXT_bindable_uniform", #endif #ifdef GL_EXT_blend_color "GL_EXT_blend_color", #endif #ifdef GL_EXT_blend_equation_separate "GL_EXT_blend_equation_separate", #endif #ifdef GL_EXT_blend_func_extended "GL_EXT_blend_func_extended", #endif #ifdef GL_EXT_blend_func_separate "GL_EXT_blend_func_separate", #endif #ifdef GL_EXT_blend_logic_op "GL_EXT_blend_logic_op", #endif #ifdef GL_EXT_blend_minmax "GL_EXT_blend_minmax", #endif #ifdef GL_EXT_blend_subtract "GL_EXT_blend_subtract", #endif #ifdef GL_EXT_buffer_storage "GL_EXT_buffer_storage", #endif #ifdef GL_EXT_clear_texture "GL_EXT_clear_texture", #endif #ifdef GL_EXT_clip_cull_distance "GL_EXT_clip_cull_distance", #endif #ifdef GL_EXT_clip_volume_hint "GL_EXT_clip_volume_hint", #endif #ifdef GL_EXT_cmyka "GL_EXT_cmyka", #endif #ifdef GL_EXT_color_buffer_float "GL_EXT_color_buffer_float", #endif #ifdef GL_EXT_color_buffer_half_float "GL_EXT_color_buffer_half_float", #endif #ifdef GL_EXT_color_subtable "GL_EXT_color_subtable", #endif #ifdef GL_EXT_compiled_vertex_array "GL_EXT_compiled_vertex_array", #endif #ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture "GL_EXT_compressed_ETC1_RGB8_sub_texture", #endif #ifdef GL_EXT_conservative_depth "GL_EXT_conservative_depth", #endif #ifdef GL_EXT_convolution "GL_EXT_convolution", #endif #ifdef GL_EXT_coordinate_frame "GL_EXT_coordinate_frame", #endif #ifdef GL_EXT_copy_image "GL_EXT_copy_image", #endif #ifdef GL_EXT_copy_texture "GL_EXT_copy_texture", #endif #ifdef GL_EXT_cull_vertex "GL_EXT_cull_vertex", #endif #ifdef GL_EXT_debug_label "GL_EXT_debug_label", #endif #ifdef GL_EXT_debug_marker "GL_EXT_debug_marker", #endif #ifdef GL_EXT_depth_bounds_test "GL_EXT_depth_bounds_test", #endif #ifdef GL_EXT_direct_state_access "GL_EXT_direct_state_access", #endif #ifdef GL_EXT_discard_framebuffer "GL_EXT_discard_framebuffer", #endif #ifdef GL_EXT_draw_buffers "GL_EXT_draw_buffers", #endif #ifdef GL_EXT_draw_buffers2 "GL_EXT_draw_buffers2", #endif #ifdef GL_EXT_draw_buffers_indexed "GL_EXT_draw_buffers_indexed", #endif #ifdef GL_EXT_draw_elements_base_vertex "GL_EXT_draw_elements_base_vertex", #endif #ifdef GL_EXT_draw_instanced "GL_EXT_draw_instanced", #endif #ifdef GL_EXT_draw_range_elements "GL_EXT_draw_range_elements", #endif #ifdef GL_EXT_external_buffer "GL_EXT_external_buffer", #endif #ifdef GL_EXT_float_blend "GL_EXT_float_blend", #endif #ifdef GL_EXT_fog_coord "GL_EXT_fog_coord", #endif #ifdef GL_EXT_frag_depth "GL_EXT_frag_depth", #endif #ifdef GL_EXT_fragment_lighting "GL_EXT_fragment_lighting", #endif #ifdef GL_EXT_framebuffer_blit "GL_EXT_framebuffer_blit", #endif #ifdef GL_EXT_framebuffer_multisample "GL_EXT_framebuffer_multisample", #endif #ifdef GL_EXT_framebuffer_multisample_blit_scaled "GL_EXT_framebuffer_multisample_blit_scaled", #endif #ifdef GL_EXT_framebuffer_object "GL_EXT_framebuffer_object", #endif #ifdef GL_EXT_framebuffer_sRGB "GL_EXT_framebuffer_sRGB", #endif #ifdef GL_EXT_geometry_point_size "GL_EXT_geometry_point_size", #endif #ifdef GL_EXT_geometry_shader "GL_EXT_geometry_shader", #endif #ifdef GL_EXT_geometry_shader4 "GL_EXT_geometry_shader4", #endif #ifdef GL_EXT_gpu_program_parameters "GL_EXT_gpu_program_parameters", #endif #ifdef GL_EXT_gpu_shader4 "GL_EXT_gpu_shader4", #endif #ifdef GL_EXT_gpu_shader5 "GL_EXT_gpu_shader5", #endif #ifdef GL_EXT_histogram "GL_EXT_histogram", #endif #ifdef GL_EXT_index_array_formats "GL_EXT_index_array_formats", #endif #ifdef GL_EXT_index_func "GL_EXT_index_func", #endif #ifdef GL_EXT_index_material "GL_EXT_index_material", #endif #ifdef GL_EXT_index_texture "GL_EXT_index_texture", #endif #ifdef GL_EXT_instanced_arrays "GL_EXT_instanced_arrays", #endif #ifdef GL_EXT_light_texture "GL_EXT_light_texture", #endif #ifdef GL_EXT_map_buffer_range "GL_EXT_map_buffer_range", #endif #ifdef GL_EXT_memory_object "GL_EXT_memory_object", #endif #ifdef GL_EXT_memory_object_fd "GL_EXT_memory_object_fd", #endif #ifdef GL_EXT_memory_object_win32 "GL_EXT_memory_object_win32", #endif #ifdef GL_EXT_misc_attribute "GL_EXT_misc_attribute", #endif #ifdef GL_EXT_multi_draw_arrays "GL_EXT_multi_draw_arrays", #endif #ifdef GL_EXT_multi_draw_indirect "GL_EXT_multi_draw_indirect", #endif #ifdef GL_EXT_multiple_textures "GL_EXT_multiple_textures", #endif #ifdef GL_EXT_multisample "GL_EXT_multisample", #endif #ifdef GL_EXT_multisample_compatibility "GL_EXT_multisample_compatibility", #endif #ifdef GL_EXT_multisampled_render_to_texture "GL_EXT_multisampled_render_to_texture", #endif #ifdef GL_EXT_multisampled_render_to_texture2 "GL_EXT_multisampled_render_to_texture2", #endif #ifdef GL_EXT_multiview_draw_buffers "GL_EXT_multiview_draw_buffers", #endif #ifdef GL_EXT_packed_depth_stencil "GL_EXT_packed_depth_stencil", #endif #ifdef GL_EXT_packed_float "GL_EXT_packed_float", #endif #ifdef GL_EXT_packed_pixels "GL_EXT_packed_pixels", #endif #ifdef GL_EXT_paletted_texture "GL_EXT_paletted_texture", #endif #ifdef GL_EXT_pixel_buffer_object "GL_EXT_pixel_buffer_object", #endif #ifdef GL_EXT_pixel_transform "GL_EXT_pixel_transform", #endif #ifdef GL_EXT_pixel_transform_color_table "GL_EXT_pixel_transform_color_table", #endif #ifdef GL_EXT_point_parameters "GL_EXT_point_parameters", #endif #ifdef GL_EXT_polygon_offset "GL_EXT_polygon_offset", #endif #ifdef GL_EXT_polygon_offset_clamp "GL_EXT_polygon_offset_clamp", #endif #ifdef GL_EXT_post_depth_coverage "GL_EXT_post_depth_coverage", #endif #ifdef GL_EXT_provoking_vertex "GL_EXT_provoking_vertex", #endif #ifdef GL_EXT_pvrtc_sRGB "GL_EXT_pvrtc_sRGB", #endif #ifdef GL_EXT_raster_multisample "GL_EXT_raster_multisample", #endif #ifdef GL_EXT_read_format_bgra "GL_EXT_read_format_bgra", #endif #ifdef GL_EXT_render_snorm "GL_EXT_render_snorm", #endif #ifdef GL_EXT_rescale_normal "GL_EXT_rescale_normal", #endif #ifdef GL_EXT_sRGB "GL_EXT_sRGB", #endif #ifdef GL_EXT_sRGB_write_control "GL_EXT_sRGB_write_control", #endif #ifdef GL_EXT_scene_marker "GL_EXT_scene_marker", #endif #ifdef GL_EXT_secondary_color "GL_EXT_secondary_color", #endif #ifdef GL_EXT_semaphore "GL_EXT_semaphore", #endif #ifdef GL_EXT_semaphore_fd "GL_EXT_semaphore_fd", #endif #ifdef GL_EXT_semaphore_win32 "GL_EXT_semaphore_win32", #endif #ifdef GL_EXT_separate_shader_objects "GL_EXT_separate_shader_objects", #endif #ifdef GL_EXT_separate_specular_color "GL_EXT_separate_specular_color", #endif #ifdef GL_EXT_shader_framebuffer_fetch "GL_EXT_shader_framebuffer_fetch", #endif #ifdef GL_EXT_shader_group_vote "GL_EXT_shader_group_vote", #endif #ifdef GL_EXT_shader_image_load_formatted "GL_EXT_shader_image_load_formatted", #endif #ifdef GL_EXT_shader_image_load_store "GL_EXT_shader_image_load_store", #endif #ifdef GL_EXT_shader_implicit_conversions "GL_EXT_shader_implicit_conversions", #endif #ifdef GL_EXT_shader_integer_mix "GL_EXT_shader_integer_mix", #endif #ifdef GL_EXT_shader_io_blocks "GL_EXT_shader_io_blocks", #endif #ifdef GL_EXT_shader_non_constant_global_initializers "GL_EXT_shader_non_constant_global_initializers", #endif #ifdef GL_EXT_shader_pixel_local_storage "GL_EXT_shader_pixel_local_storage", #endif #ifdef GL_EXT_shader_pixel_local_storage2 "GL_EXT_shader_pixel_local_storage2", #endif #ifdef GL_EXT_shader_texture_lod "GL_EXT_shader_texture_lod", #endif #ifdef GL_EXT_shadow_funcs "GL_EXT_shadow_funcs", #endif #ifdef GL_EXT_shadow_samplers "GL_EXT_shadow_samplers", #endif #ifdef GL_EXT_shared_texture_palette "GL_EXT_shared_texture_palette", #endif #ifdef GL_EXT_sparse_texture "GL_EXT_sparse_texture", #endif #ifdef GL_EXT_sparse_texture2 "GL_EXT_sparse_texture2", #endif #ifdef GL_EXT_stencil_clear_tag "GL_EXT_stencil_clear_tag", #endif #ifdef GL_EXT_stencil_two_side "GL_EXT_stencil_two_side", #endif #ifdef GL_EXT_stencil_wrap "GL_EXT_stencil_wrap", #endif #ifdef GL_EXT_subtexture "GL_EXT_subtexture", #endif #ifdef GL_EXT_texture "GL_EXT_texture", #endif #ifdef GL_EXT_texture3D "GL_EXT_texture3D", #endif #ifdef GL_EXT_texture_array "GL_EXT_texture_array", #endif #ifdef GL_EXT_texture_buffer_object "GL_EXT_texture_buffer_object", #endif #ifdef GL_EXT_texture_compression_astc_decode_mode "GL_EXT_texture_compression_astc_decode_mode", #endif #ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 "GL_EXT_texture_compression_astc_decode_mode_rgb9e5", #endif #ifdef GL_EXT_texture_compression_bptc "GL_EXT_texture_compression_bptc", #endif #ifdef GL_EXT_texture_compression_dxt1 "GL_EXT_texture_compression_dxt1", #endif #ifdef GL_EXT_texture_compression_latc "GL_EXT_texture_compression_latc", #endif #ifdef GL_EXT_texture_compression_rgtc "GL_EXT_texture_compression_rgtc", #endif #ifdef GL_EXT_texture_compression_s3tc "GL_EXT_texture_compression_s3tc", #endif #ifdef GL_EXT_texture_cube_map "GL_EXT_texture_cube_map", #endif #ifdef GL_EXT_texture_cube_map_array "GL_EXT_texture_cube_map_array", #endif #ifdef GL_EXT_texture_edge_clamp "GL_EXT_texture_edge_clamp", #endif #ifdef GL_EXT_texture_env "GL_EXT_texture_env", #endif #ifdef GL_EXT_texture_env_add "GL_EXT_texture_env_add", #endif #ifdef GL_EXT_texture_env_combine "GL_EXT_texture_env_combine", #endif #ifdef GL_EXT_texture_env_dot3 "GL_EXT_texture_env_dot3", #endif #ifdef GL_EXT_texture_filter_anisotropic "GL_EXT_texture_filter_anisotropic", #endif #ifdef GL_EXT_texture_filter_minmax "GL_EXT_texture_filter_minmax", #endif #ifdef GL_EXT_texture_format_BGRA8888 "GL_EXT_texture_format_BGRA8888", #endif #ifdef GL_EXT_texture_integer "GL_EXT_texture_integer", #endif #ifdef GL_EXT_texture_lod_bias "GL_EXT_texture_lod_bias", #endif #ifdef GL_EXT_texture_mirror_clamp "GL_EXT_texture_mirror_clamp", #endif #ifdef GL_EXT_texture_norm16 "GL_EXT_texture_norm16", #endif #ifdef GL_EXT_texture_object "GL_EXT_texture_object", #endif #ifdef GL_EXT_texture_perturb_normal "GL_EXT_texture_perturb_normal", #endif #ifdef GL_EXT_texture_rectangle "GL_EXT_texture_rectangle", #endif #ifdef GL_EXT_texture_rg "GL_EXT_texture_rg", #endif #ifdef GL_EXT_texture_sRGB "GL_EXT_texture_sRGB", #endif #ifdef GL_EXT_texture_sRGB_R8 "GL_EXT_texture_sRGB_R8", #endif #ifdef GL_EXT_texture_sRGB_RG8 "GL_EXT_texture_sRGB_RG8", #endif #ifdef GL_EXT_texture_sRGB_decode "GL_EXT_texture_sRGB_decode", #endif #ifdef GL_EXT_texture_shared_exponent "GL_EXT_texture_shared_exponent", #endif #ifdef GL_EXT_texture_snorm "GL_EXT_texture_snorm", #endif #ifdef GL_EXT_texture_storage "GL_EXT_texture_storage", #endif #ifdef GL_EXT_texture_swizzle "GL_EXT_texture_swizzle", #endif #ifdef GL_EXT_texture_type_2_10_10_10_REV "GL_EXT_texture_type_2_10_10_10_REV", #endif #ifdef GL_EXT_texture_view "GL_EXT_texture_view", #endif #ifdef GL_EXT_timer_query "GL_EXT_timer_query", #endif #ifdef GL_EXT_transform_feedback "GL_EXT_transform_feedback", #endif #ifdef GL_EXT_unpack_subimage "GL_EXT_unpack_subimage", #endif #ifdef GL_EXT_vertex_array "GL_EXT_vertex_array", #endif #ifdef GL_EXT_vertex_array_bgra "GL_EXT_vertex_array_bgra", #endif #ifdef GL_EXT_vertex_array_setXXX "GL_EXT_vertex_array_setXXX", #endif #ifdef GL_EXT_vertex_attrib_64bit "GL_EXT_vertex_attrib_64bit", #endif #ifdef GL_EXT_vertex_shader "GL_EXT_vertex_shader", #endif #ifdef GL_EXT_vertex_weighting "GL_EXT_vertex_weighting", #endif #ifdef GL_EXT_win32_keyed_mutex "GL_EXT_win32_keyed_mutex", #endif #ifdef GL_EXT_window_rectangles "GL_EXT_window_rectangles", #endif #ifdef GL_EXT_x11_sync_object "GL_EXT_x11_sync_object", #endif #ifdef GL_GREMEDY_frame_terminator "GL_GREMEDY_frame_terminator", #endif #ifdef GL_GREMEDY_string_marker "GL_GREMEDY_string_marker", #endif #ifdef GL_HP_convolution_border_modes "GL_HP_convolution_border_modes", #endif #ifdef GL_HP_image_transform "GL_HP_image_transform", #endif #ifdef GL_HP_occlusion_test "GL_HP_occlusion_test", #endif #ifdef GL_HP_texture_lighting "GL_HP_texture_lighting", #endif #ifdef GL_IBM_cull_vertex "GL_IBM_cull_vertex", #endif #ifdef GL_IBM_multimode_draw_arrays "GL_IBM_multimode_draw_arrays", #endif #ifdef GL_IBM_rasterpos_clip "GL_IBM_rasterpos_clip", #endif #ifdef GL_IBM_static_data "GL_IBM_static_data", #endif #ifdef GL_IBM_texture_mirrored_repeat "GL_IBM_texture_mirrored_repeat", #endif #ifdef GL_IBM_vertex_array_lists "GL_IBM_vertex_array_lists", #endif #ifdef GL_INGR_color_clamp "GL_INGR_color_clamp", #endif #ifdef GL_INGR_interlace_read "GL_INGR_interlace_read", #endif #ifdef GL_INTEL_conservative_rasterization "GL_INTEL_conservative_rasterization", #endif #ifdef GL_INTEL_fragment_shader_ordering "GL_INTEL_fragment_shader_ordering", #endif #ifdef GL_INTEL_framebuffer_CMAA "GL_INTEL_framebuffer_CMAA", #endif #ifdef GL_INTEL_map_texture "GL_INTEL_map_texture", #endif #ifdef GL_INTEL_parallel_arrays "GL_INTEL_parallel_arrays", #endif #ifdef GL_INTEL_performance_query "GL_INTEL_performance_query", #endif #ifdef GL_INTEL_texture_scissor "GL_INTEL_texture_scissor", #endif #ifdef GL_KHR_blend_equation_advanced "GL_KHR_blend_equation_advanced", #endif #ifdef GL_KHR_blend_equation_advanced_coherent "GL_KHR_blend_equation_advanced_coherent", #endif #ifdef GL_KHR_context_flush_control "GL_KHR_context_flush_control", #endif #ifdef GL_KHR_debug "GL_KHR_debug", #endif #ifdef GL_KHR_no_error "GL_KHR_no_error", #endif #ifdef GL_KHR_parallel_shader_compile "GL_KHR_parallel_shader_compile", #endif #ifdef GL_KHR_robust_buffer_access_behavior "GL_KHR_robust_buffer_access_behavior", #endif #ifdef GL_KHR_robustness "GL_KHR_robustness", #endif #ifdef GL_KHR_texture_compression_astc_hdr "GL_KHR_texture_compression_astc_hdr", #endif #ifdef GL_KHR_texture_compression_astc_ldr "GL_KHR_texture_compression_astc_ldr", #endif #ifdef GL_KHR_texture_compression_astc_sliced_3d "GL_KHR_texture_compression_astc_sliced_3d", #endif #ifdef GL_KTX_buffer_region "GL_KTX_buffer_region", #endif #ifdef GL_MESAX_texture_stack "GL_MESAX_texture_stack", #endif #ifdef GL_MESA_pack_invert "GL_MESA_pack_invert", #endif #ifdef GL_MESA_resize_buffers "GL_MESA_resize_buffers", #endif #ifdef GL_MESA_shader_integer_functions "GL_MESA_shader_integer_functions", #endif #ifdef GL_MESA_window_pos "GL_MESA_window_pos", #endif #ifdef GL_MESA_ycbcr_texture "GL_MESA_ycbcr_texture", #endif #ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers "GL_NVX_blend_equation_advanced_multi_draw_buffers", #endif #ifdef GL_NVX_conditional_render "GL_NVX_conditional_render", #endif #ifdef GL_NVX_gpu_memory_info "GL_NVX_gpu_memory_info", #endif #ifdef GL_NVX_linked_gpu_multicast "GL_NVX_linked_gpu_multicast", #endif #ifdef GL_NV_3dvision_settings "GL_NV_3dvision_settings", #endif #ifdef GL_NV_EGL_stream_consumer_external "GL_NV_EGL_stream_consumer_external", #endif #ifdef GL_NV_alpha_to_coverage_dither_control "GL_NV_alpha_to_coverage_dither_control", #endif #ifdef GL_NV_bgr "GL_NV_bgr", #endif #ifdef GL_NV_bindless_multi_draw_indirect "GL_NV_bindless_multi_draw_indirect", #endif #ifdef GL_NV_bindless_multi_draw_indirect_count "GL_NV_bindless_multi_draw_indirect_count", #endif #ifdef GL_NV_bindless_texture "GL_NV_bindless_texture", #endif #ifdef GL_NV_blend_equation_advanced "GL_NV_blend_equation_advanced", #endif #ifdef GL_NV_blend_equation_advanced_coherent "GL_NV_blend_equation_advanced_coherent", #endif #ifdef GL_NV_blend_minmax_factor "GL_NV_blend_minmax_factor", #endif #ifdef GL_NV_blend_square "GL_NV_blend_square", #endif #ifdef GL_NV_clip_space_w_scaling "GL_NV_clip_space_w_scaling", #endif #ifdef GL_NV_command_list "GL_NV_command_list", #endif #ifdef GL_NV_compute_program5 "GL_NV_compute_program5", #endif #ifdef GL_NV_conditional_render "GL_NV_conditional_render", #endif #ifdef GL_NV_conservative_raster "GL_NV_conservative_raster", #endif #ifdef GL_NV_conservative_raster_dilate "GL_NV_conservative_raster_dilate", #endif #ifdef GL_NV_conservative_raster_pre_snap_triangles "GL_NV_conservative_raster_pre_snap_triangles", #endif #ifdef GL_NV_copy_buffer "GL_NV_copy_buffer", #endif #ifdef GL_NV_copy_depth_to_color "GL_NV_copy_depth_to_color", #endif #ifdef GL_NV_copy_image "GL_NV_copy_image", #endif #ifdef GL_NV_deep_texture3D "GL_NV_deep_texture3D", #endif #ifdef GL_NV_depth_buffer_float "GL_NV_depth_buffer_float", #endif #ifdef GL_NV_depth_clamp "GL_NV_depth_clamp", #endif #ifdef GL_NV_depth_range_unclamped "GL_NV_depth_range_unclamped", #endif #ifdef GL_NV_draw_buffers "GL_NV_draw_buffers", #endif #ifdef GL_NV_draw_instanced "GL_NV_draw_instanced", #endif #ifdef GL_NV_draw_texture "GL_NV_draw_texture", #endif #ifdef GL_NV_draw_vulkan_image "GL_NV_draw_vulkan_image", #endif #ifdef GL_NV_evaluators "GL_NV_evaluators", #endif #ifdef GL_NV_explicit_attrib_location "GL_NV_explicit_attrib_location", #endif #ifdef GL_NV_explicit_multisample "GL_NV_explicit_multisample", #endif #ifdef GL_NV_fbo_color_attachments "GL_NV_fbo_color_attachments", #endif #ifdef GL_NV_fence "GL_NV_fence", #endif #ifdef GL_NV_fill_rectangle "GL_NV_fill_rectangle", #endif #ifdef GL_NV_float_buffer "GL_NV_float_buffer", #endif #ifdef GL_NV_fog_distance "GL_NV_fog_distance", #endif #ifdef GL_NV_fragment_coverage_to_color "GL_NV_fragment_coverage_to_color", #endif #ifdef GL_NV_fragment_program "GL_NV_fragment_program", #endif #ifdef GL_NV_fragment_program2 "GL_NV_fragment_program2", #endif #ifdef GL_NV_fragment_program4 "GL_NV_fragment_program4", #endif #ifdef GL_NV_fragment_program_option "GL_NV_fragment_program_option", #endif #ifdef GL_NV_fragment_shader_interlock "GL_NV_fragment_shader_interlock", #endif #ifdef GL_NV_framebuffer_blit "GL_NV_framebuffer_blit", #endif #ifdef GL_NV_framebuffer_mixed_samples "GL_NV_framebuffer_mixed_samples", #endif #ifdef GL_NV_framebuffer_multisample "GL_NV_framebuffer_multisample", #endif #ifdef GL_NV_framebuffer_multisample_coverage "GL_NV_framebuffer_multisample_coverage", #endif #ifdef GL_NV_generate_mipmap_sRGB "GL_NV_generate_mipmap_sRGB", #endif #ifdef GL_NV_geometry_program4 "GL_NV_geometry_program4", #endif #ifdef GL_NV_geometry_shader4 "GL_NV_geometry_shader4", #endif #ifdef GL_NV_geometry_shader_passthrough "GL_NV_geometry_shader_passthrough", #endif #ifdef GL_NV_gpu_multicast "GL_NV_gpu_multicast", #endif #ifdef GL_NV_gpu_program4 "GL_NV_gpu_program4", #endif #ifdef GL_NV_gpu_program5 "GL_NV_gpu_program5", #endif #ifdef GL_NV_gpu_program5_mem_extended "GL_NV_gpu_program5_mem_extended", #endif #ifdef GL_NV_gpu_program_fp64 "GL_NV_gpu_program_fp64", #endif #ifdef GL_NV_gpu_shader5 "GL_NV_gpu_shader5", #endif #ifdef GL_NV_half_float "GL_NV_half_float", #endif #ifdef GL_NV_image_formats "GL_NV_image_formats", #endif #ifdef GL_NV_instanced_arrays "GL_NV_instanced_arrays", #endif #ifdef GL_NV_internalformat_sample_query "GL_NV_internalformat_sample_query", #endif #ifdef GL_NV_light_max_exponent "GL_NV_light_max_exponent", #endif #ifdef GL_NV_multisample_coverage "GL_NV_multisample_coverage", #endif #ifdef GL_NV_multisample_filter_hint "GL_NV_multisample_filter_hint", #endif #ifdef GL_NV_non_square_matrices "GL_NV_non_square_matrices", #endif #ifdef GL_NV_occlusion_query "GL_NV_occlusion_query", #endif #ifdef GL_NV_pack_subimage "GL_NV_pack_subimage", #endif #ifdef GL_NV_packed_depth_stencil "GL_NV_packed_depth_stencil", #endif #ifdef GL_NV_packed_float "GL_NV_packed_float", #endif #ifdef GL_NV_packed_float_linear "GL_NV_packed_float_linear", #endif #ifdef GL_NV_parameter_buffer_object "GL_NV_parameter_buffer_object", #endif #ifdef GL_NV_parameter_buffer_object2 "GL_NV_parameter_buffer_object2", #endif #ifdef GL_NV_path_rendering "GL_NV_path_rendering", #endif #ifdef GL_NV_path_rendering_shared_edge "GL_NV_path_rendering_shared_edge", #endif #ifdef GL_NV_pixel_buffer_object "GL_NV_pixel_buffer_object", #endif #ifdef GL_NV_pixel_data_range "GL_NV_pixel_data_range", #endif #ifdef GL_NV_platform_binary "GL_NV_platform_binary", #endif #ifdef GL_NV_point_sprite "GL_NV_point_sprite", #endif #ifdef GL_NV_polygon_mode "GL_NV_polygon_mode", #endif #ifdef GL_NV_present_video "GL_NV_present_video", #endif #ifdef GL_NV_primitive_restart "GL_NV_primitive_restart", #endif #ifdef GL_NV_read_depth "GL_NV_read_depth", #endif #ifdef GL_NV_read_depth_stencil "GL_NV_read_depth_stencil", #endif #ifdef GL_NV_read_stencil "GL_NV_read_stencil", #endif #ifdef GL_NV_register_combiners "GL_NV_register_combiners", #endif #ifdef GL_NV_register_combiners2 "GL_NV_register_combiners2", #endif #ifdef GL_NV_robustness_video_memory_purge "GL_NV_robustness_video_memory_purge", #endif #ifdef GL_NV_sRGB_formats "GL_NV_sRGB_formats", #endif #ifdef GL_NV_sample_locations "GL_NV_sample_locations", #endif #ifdef GL_NV_sample_mask_override_coverage "GL_NV_sample_mask_override_coverage", #endif #ifdef GL_NV_shader_atomic_counters "GL_NV_shader_atomic_counters", #endif #ifdef GL_NV_shader_atomic_float "GL_NV_shader_atomic_float", #endif #ifdef GL_NV_shader_atomic_float64 "GL_NV_shader_atomic_float64", #endif #ifdef GL_NV_shader_atomic_fp16_vector "GL_NV_shader_atomic_fp16_vector", #endif #ifdef GL_NV_shader_atomic_int64 "GL_NV_shader_atomic_int64", #endif #ifdef GL_NV_shader_buffer_load "GL_NV_shader_buffer_load", #endif #ifdef GL_NV_shader_noperspective_interpolation "GL_NV_shader_noperspective_interpolation", #endif #ifdef GL_NV_shader_storage_buffer_object "GL_NV_shader_storage_buffer_object", #endif #ifdef GL_NV_shader_thread_group "GL_NV_shader_thread_group", #endif #ifdef GL_NV_shader_thread_shuffle "GL_NV_shader_thread_shuffle", #endif #ifdef GL_NV_shadow_samplers_array "GL_NV_shadow_samplers_array", #endif #ifdef GL_NV_shadow_samplers_cube "GL_NV_shadow_samplers_cube", #endif #ifdef GL_NV_stereo_view_rendering "GL_NV_stereo_view_rendering", #endif #ifdef GL_NV_tessellation_program5 "GL_NV_tessellation_program5", #endif #ifdef GL_NV_texgen_emboss "GL_NV_texgen_emboss", #endif #ifdef GL_NV_texgen_reflection "GL_NV_texgen_reflection", #endif #ifdef GL_NV_texture_array "GL_NV_texture_array", #endif #ifdef GL_NV_texture_barrier "GL_NV_texture_barrier", #endif #ifdef GL_NV_texture_border_clamp "GL_NV_texture_border_clamp", #endif #ifdef GL_NV_texture_compression_latc "GL_NV_texture_compression_latc", #endif #ifdef GL_NV_texture_compression_s3tc "GL_NV_texture_compression_s3tc", #endif #ifdef GL_NV_texture_compression_s3tc_update "GL_NV_texture_compression_s3tc_update", #endif #ifdef GL_NV_texture_compression_vtc "GL_NV_texture_compression_vtc", #endif #ifdef GL_NV_texture_env_combine4 "GL_NV_texture_env_combine4", #endif #ifdef GL_NV_texture_expand_normal "GL_NV_texture_expand_normal", #endif #ifdef GL_NV_texture_multisample "GL_NV_texture_multisample", #endif #ifdef GL_NV_texture_npot_2D_mipmap "GL_NV_texture_npot_2D_mipmap", #endif #ifdef GL_NV_texture_rectangle "GL_NV_texture_rectangle", #endif #ifdef GL_NV_texture_rectangle_compressed "GL_NV_texture_rectangle_compressed", #endif #ifdef GL_NV_texture_shader "GL_NV_texture_shader", #endif #ifdef GL_NV_texture_shader2 "GL_NV_texture_shader2", #endif #ifdef GL_NV_texture_shader3 "GL_NV_texture_shader3", #endif #ifdef GL_NV_transform_feedback "GL_NV_transform_feedback", #endif #ifdef GL_NV_transform_feedback2 "GL_NV_transform_feedback2", #endif #ifdef GL_NV_uniform_buffer_unified_memory "GL_NV_uniform_buffer_unified_memory", #endif #ifdef GL_NV_vdpau_interop "GL_NV_vdpau_interop", #endif #ifdef GL_NV_vertex_array_range "GL_NV_vertex_array_range", #endif #ifdef GL_NV_vertex_array_range2 "GL_NV_vertex_array_range2", #endif #ifdef GL_NV_vertex_attrib_integer_64bit "GL_NV_vertex_attrib_integer_64bit", #endif #ifdef GL_NV_vertex_buffer_unified_memory "GL_NV_vertex_buffer_unified_memory", #endif #ifdef GL_NV_vertex_program "GL_NV_vertex_program", #endif #ifdef GL_NV_vertex_program1_1 "GL_NV_vertex_program1_1", #endif #ifdef GL_NV_vertex_program2 "GL_NV_vertex_program2", #endif #ifdef GL_NV_vertex_program2_option "GL_NV_vertex_program2_option", #endif #ifdef GL_NV_vertex_program3 "GL_NV_vertex_program3", #endif #ifdef GL_NV_vertex_program4 "GL_NV_vertex_program4", #endif #ifdef GL_NV_video_capture "GL_NV_video_capture", #endif #ifdef GL_NV_viewport_array "GL_NV_viewport_array", #endif #ifdef GL_NV_viewport_array2 "GL_NV_viewport_array2", #endif #ifdef GL_NV_viewport_swizzle "GL_NV_viewport_swizzle", #endif #ifdef GL_OES_byte_coordinates "GL_OES_byte_coordinates", #endif #ifdef GL_OML_interlace "GL_OML_interlace", #endif #ifdef GL_OML_resample "GL_OML_resample", #endif #ifdef GL_OML_subsample "GL_OML_subsample", #endif #ifdef GL_OVR_multiview "GL_OVR_multiview", #endif #ifdef GL_OVR_multiview2 "GL_OVR_multiview2", #endif #ifdef GL_OVR_multiview_multisampled_render_to_texture "GL_OVR_multiview_multisampled_render_to_texture", #endif #ifdef GL_PGI_misc_hints "GL_PGI_misc_hints", #endif #ifdef GL_PGI_vertex_hints "GL_PGI_vertex_hints", #endif #ifdef GL_QCOM_alpha_test "GL_QCOM_alpha_test", #endif #ifdef GL_QCOM_binning_control "GL_QCOM_binning_control", #endif #ifdef GL_QCOM_driver_control "GL_QCOM_driver_control", #endif #ifdef GL_QCOM_extended_get "GL_QCOM_extended_get", #endif #ifdef GL_QCOM_extended_get2 "GL_QCOM_extended_get2", #endif #ifdef GL_QCOM_framebuffer_foveated "GL_QCOM_framebuffer_foveated", #endif #ifdef GL_QCOM_perfmon_global_mode "GL_QCOM_perfmon_global_mode", #endif #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent "GL_QCOM_shader_framebuffer_fetch_noncoherent", #endif #ifdef GL_QCOM_tiled_rendering "GL_QCOM_tiled_rendering", #endif #ifdef GL_QCOM_writeonly_rendering "GL_QCOM_writeonly_rendering", #endif #ifdef GL_REGAL_ES1_0_compatibility "GL_REGAL_ES1_0_compatibility", #endif #ifdef GL_REGAL_ES1_1_compatibility "GL_REGAL_ES1_1_compatibility", #endif #ifdef GL_REGAL_enable "GL_REGAL_enable", #endif #ifdef GL_REGAL_error_string "GL_REGAL_error_string", #endif #ifdef GL_REGAL_extension_query "GL_REGAL_extension_query", #endif #ifdef GL_REGAL_log "GL_REGAL_log", #endif #ifdef GL_REGAL_proc_address "GL_REGAL_proc_address", #endif #ifdef GL_REND_screen_coordinates "GL_REND_screen_coordinates", #endif #ifdef GL_S3_s3tc "GL_S3_s3tc", #endif #ifdef GL_SGIS_clip_band_hint "GL_SGIS_clip_band_hint", #endif #ifdef GL_SGIS_color_range "GL_SGIS_color_range", #endif #ifdef GL_SGIS_detail_texture "GL_SGIS_detail_texture", #endif #ifdef GL_SGIS_fog_function "GL_SGIS_fog_function", #endif #ifdef GL_SGIS_generate_mipmap "GL_SGIS_generate_mipmap", #endif #ifdef GL_SGIS_line_texgen "GL_SGIS_line_texgen", #endif #ifdef GL_SGIS_multisample "GL_SGIS_multisample", #endif #ifdef GL_SGIS_multitexture "GL_SGIS_multitexture", #endif #ifdef GL_SGIS_pixel_texture "GL_SGIS_pixel_texture", #endif #ifdef GL_SGIS_point_line_texgen "GL_SGIS_point_line_texgen", #endif #ifdef GL_SGIS_shared_multisample "GL_SGIS_shared_multisample", #endif #ifdef GL_SGIS_sharpen_texture "GL_SGIS_sharpen_texture", #endif #ifdef GL_SGIS_texture4D "GL_SGIS_texture4D", #endif #ifdef GL_SGIS_texture_border_clamp "GL_SGIS_texture_border_clamp", #endif #ifdef GL_SGIS_texture_edge_clamp "GL_SGIS_texture_edge_clamp", #endif #ifdef GL_SGIS_texture_filter4 "GL_SGIS_texture_filter4", #endif #ifdef GL_SGIS_texture_lod "GL_SGIS_texture_lod", #endif #ifdef GL_SGIS_texture_select "GL_SGIS_texture_select", #endif #ifdef GL_SGIX_async "GL_SGIX_async", #endif #ifdef GL_SGIX_async_histogram "GL_SGIX_async_histogram", #endif #ifdef GL_SGIX_async_pixel "GL_SGIX_async_pixel", #endif #ifdef GL_SGIX_bali_g_instruments "GL_SGIX_bali_g_instruments", #endif #ifdef GL_SGIX_bali_r_instruments "GL_SGIX_bali_r_instruments", #endif #ifdef GL_SGIX_bali_timer_instruments "GL_SGIX_bali_timer_instruments", #endif #ifdef GL_SGIX_blend_alpha_minmax "GL_SGIX_blend_alpha_minmax", #endif #ifdef GL_SGIX_blend_cadd "GL_SGIX_blend_cadd", #endif #ifdef GL_SGIX_blend_cmultiply "GL_SGIX_blend_cmultiply", #endif #ifdef GL_SGIX_calligraphic_fragment "GL_SGIX_calligraphic_fragment", #endif #ifdef GL_SGIX_clipmap "GL_SGIX_clipmap", #endif #ifdef GL_SGIX_color_matrix_accuracy "GL_SGIX_color_matrix_accuracy", #endif #ifdef GL_SGIX_color_table_index_mode "GL_SGIX_color_table_index_mode", #endif #ifdef GL_SGIX_complex_polar "GL_SGIX_complex_polar", #endif #ifdef GL_SGIX_convolution_accuracy "GL_SGIX_convolution_accuracy", #endif #ifdef GL_SGIX_cube_map "GL_SGIX_cube_map", #endif #ifdef GL_SGIX_cylinder_texgen "GL_SGIX_cylinder_texgen", #endif #ifdef GL_SGIX_datapipe "GL_SGIX_datapipe", #endif #ifdef GL_SGIX_decimation "GL_SGIX_decimation", #endif #ifdef GL_SGIX_depth_pass_instrument "GL_SGIX_depth_pass_instrument", #endif #ifdef GL_SGIX_depth_texture "GL_SGIX_depth_texture", #endif #ifdef GL_SGIX_dvc "GL_SGIX_dvc", #endif #ifdef GL_SGIX_flush_raster "GL_SGIX_flush_raster", #endif #ifdef GL_SGIX_fog_blend "GL_SGIX_fog_blend", #endif #ifdef GL_SGIX_fog_factor_to_alpha "GL_SGIX_fog_factor_to_alpha", #endif #ifdef GL_SGIX_fog_layers "GL_SGIX_fog_layers", #endif #ifdef GL_SGIX_fog_offset "GL_SGIX_fog_offset", #endif #ifdef GL_SGIX_fog_patchy "GL_SGIX_fog_patchy", #endif #ifdef GL_SGIX_fog_scale "GL_SGIX_fog_scale", #endif #ifdef GL_SGIX_fog_texture "GL_SGIX_fog_texture", #endif #ifdef GL_SGIX_fragment_lighting_space "GL_SGIX_fragment_lighting_space", #endif #ifdef GL_SGIX_fragment_specular_lighting "GL_SGIX_fragment_specular_lighting", #endif #ifdef GL_SGIX_fragments_instrument "GL_SGIX_fragments_instrument", #endif #ifdef GL_SGIX_framezoom "GL_SGIX_framezoom", #endif #ifdef GL_SGIX_icc_texture "GL_SGIX_icc_texture", #endif #ifdef GL_SGIX_igloo_interface "GL_SGIX_igloo_interface", #endif #ifdef GL_SGIX_image_compression "GL_SGIX_image_compression", #endif #ifdef GL_SGIX_impact_pixel_texture "GL_SGIX_impact_pixel_texture", #endif #ifdef GL_SGIX_instrument_error "GL_SGIX_instrument_error", #endif #ifdef GL_SGIX_interlace "GL_SGIX_interlace", #endif #ifdef GL_SGIX_ir_instrument1 "GL_SGIX_ir_instrument1", #endif #ifdef GL_SGIX_line_quality_hint "GL_SGIX_line_quality_hint", #endif #ifdef GL_SGIX_list_priority "GL_SGIX_list_priority", #endif #ifdef GL_SGIX_mpeg1 "GL_SGIX_mpeg1", #endif #ifdef GL_SGIX_mpeg2 "GL_SGIX_mpeg2", #endif #ifdef GL_SGIX_nonlinear_lighting_pervertex "GL_SGIX_nonlinear_lighting_pervertex", #endif #ifdef GL_SGIX_nurbs_eval "GL_SGIX_nurbs_eval", #endif #ifdef GL_SGIX_occlusion_instrument "GL_SGIX_occlusion_instrument", #endif #ifdef GL_SGIX_packed_6bytes "GL_SGIX_packed_6bytes", #endif #ifdef GL_SGIX_pixel_texture "GL_SGIX_pixel_texture", #endif #ifdef GL_SGIX_pixel_texture_bits "GL_SGIX_pixel_texture_bits", #endif #ifdef GL_SGIX_pixel_texture_lod "GL_SGIX_pixel_texture_lod", #endif #ifdef GL_SGIX_pixel_tiles "GL_SGIX_pixel_tiles", #endif #ifdef GL_SGIX_polynomial_ffd "GL_SGIX_polynomial_ffd", #endif #ifdef GL_SGIX_quad_mesh "GL_SGIX_quad_mesh", #endif #ifdef GL_SGIX_reference_plane "GL_SGIX_reference_plane", #endif #ifdef GL_SGIX_resample "GL_SGIX_resample", #endif #ifdef GL_SGIX_scalebias_hint "GL_SGIX_scalebias_hint", #endif #ifdef GL_SGIX_shadow "GL_SGIX_shadow", #endif #ifdef GL_SGIX_shadow_ambient "GL_SGIX_shadow_ambient", #endif #ifdef GL_SGIX_slim "GL_SGIX_slim", #endif #ifdef GL_SGIX_spotlight_cutoff "GL_SGIX_spotlight_cutoff", #endif #ifdef GL_SGIX_sprite "GL_SGIX_sprite", #endif #ifdef GL_SGIX_subdiv_patch "GL_SGIX_subdiv_patch", #endif #ifdef GL_SGIX_subsample "GL_SGIX_subsample", #endif #ifdef GL_SGIX_tag_sample_buffer "GL_SGIX_tag_sample_buffer", #endif #ifdef GL_SGIX_texture_add_env "GL_SGIX_texture_add_env", #endif #ifdef GL_SGIX_texture_coordinate_clamp "GL_SGIX_texture_coordinate_clamp", #endif #ifdef GL_SGIX_texture_lod_bias "GL_SGIX_texture_lod_bias", #endif #ifdef GL_SGIX_texture_mipmap_anisotropic "GL_SGIX_texture_mipmap_anisotropic", #endif #ifdef GL_SGIX_texture_multi_buffer "GL_SGIX_texture_multi_buffer", #endif #ifdef GL_SGIX_texture_phase "GL_SGIX_texture_phase", #endif #ifdef GL_SGIX_texture_range "GL_SGIX_texture_range", #endif #ifdef GL_SGIX_texture_scale_bias "GL_SGIX_texture_scale_bias", #endif #ifdef GL_SGIX_texture_supersample "GL_SGIX_texture_supersample", #endif #ifdef GL_SGIX_vector_ops "GL_SGIX_vector_ops", #endif #ifdef GL_SGIX_vertex_array_object "GL_SGIX_vertex_array_object", #endif #ifdef GL_SGIX_vertex_preclip "GL_SGIX_vertex_preclip", #endif #ifdef GL_SGIX_vertex_preclip_hint "GL_SGIX_vertex_preclip_hint", #endif #ifdef GL_SGIX_ycrcb "GL_SGIX_ycrcb", #endif #ifdef GL_SGIX_ycrcb_subsample "GL_SGIX_ycrcb_subsample", #endif #ifdef GL_SGIX_ycrcba "GL_SGIX_ycrcba", #endif #ifdef GL_SGI_color_matrix "GL_SGI_color_matrix", #endif #ifdef GL_SGI_color_table "GL_SGI_color_table", #endif #ifdef GL_SGI_complex "GL_SGI_complex", #endif #ifdef GL_SGI_complex_type "GL_SGI_complex_type", #endif #ifdef GL_SGI_fft "GL_SGI_fft", #endif #ifdef GL_SGI_texture_color_table "GL_SGI_texture_color_table", #endif #ifdef GL_SUNX_constant_data "GL_SUNX_constant_data", #endif #ifdef GL_SUN_convolution_border_modes "GL_SUN_convolution_border_modes", #endif #ifdef GL_SUN_global_alpha "GL_SUN_global_alpha", #endif #ifdef GL_SUN_mesh_array "GL_SUN_mesh_array", #endif #ifdef GL_SUN_read_video_pixels "GL_SUN_read_video_pixels", #endif #ifdef GL_SUN_slice_accum "GL_SUN_slice_accum", #endif #ifdef GL_SUN_triangle_list "GL_SUN_triangle_list", #endif #ifdef GL_SUN_vertex "GL_SUN_vertex", #endif #ifdef GL_WIN_phong_shading "GL_WIN_phong_shading", #endif #ifdef GL_WIN_scene_markerXXX "GL_WIN_scene_markerXXX", #endif #ifdef GL_WIN_specular_fog "GL_WIN_specular_fog", #endif #ifdef GL_WIN_swap_hint "GL_WIN_swap_hint", #endif NULL }; /* Detected in the extension string or strings */ static GLboolean _glewExtensionString[801]; /* Detected via extension string or experimental mode */ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_VERSION_1_2 &__GLEW_VERSION_1_2, #endif #ifdef GL_VERSION_1_2_1 &__GLEW_VERSION_1_2_1, #endif #ifdef GL_VERSION_1_3 &__GLEW_VERSION_1_3, #endif #ifdef GL_VERSION_1_4 &__GLEW_VERSION_1_4, #endif #ifdef GL_VERSION_1_5 &__GLEW_VERSION_1_5, #endif #ifdef GL_VERSION_2_0 &__GLEW_VERSION_2_0, #endif #ifdef GL_VERSION_2_1 &__GLEW_VERSION_2_1, #endif #ifdef GL_VERSION_3_0 &__GLEW_VERSION_3_0, #endif #ifdef GL_VERSION_3_1 &__GLEW_VERSION_3_1, #endif #ifdef GL_VERSION_3_2 &__GLEW_VERSION_3_2, #endif #ifdef GL_VERSION_3_3 &__GLEW_VERSION_3_3, #endif #ifdef GL_VERSION_4_0 &__GLEW_VERSION_4_0, #endif #ifdef GL_VERSION_4_1 &__GLEW_VERSION_4_1, #endif #ifdef GL_VERSION_4_2 &__GLEW_VERSION_4_2, #endif #ifdef GL_VERSION_4_3 &__GLEW_VERSION_4_3, #endif #ifdef GL_VERSION_4_4 &__GLEW_VERSION_4_4, #endif #ifdef GL_VERSION_4_5 &__GLEW_VERSION_4_5, #endif #ifdef GL_VERSION_4_6 &__GLEW_VERSION_4_6, #endif #ifdef GL_3DFX_multisample &__GLEW_3DFX_multisample, #endif #ifdef GL_3DFX_tbuffer &__GLEW_3DFX_tbuffer, #endif #ifdef GL_3DFX_texture_compression_FXT1 &__GLEW_3DFX_texture_compression_FXT1, #endif #ifdef GL_AMD_blend_minmax_factor &__GLEW_AMD_blend_minmax_factor, #endif #ifdef GL_AMD_compressed_3DC_texture &__GLEW_AMD_compressed_3DC_texture, #endif #ifdef GL_AMD_compressed_ATC_texture &__GLEW_AMD_compressed_ATC_texture, #endif #ifdef GL_AMD_conservative_depth &__GLEW_AMD_conservative_depth, #endif #ifdef GL_AMD_debug_output &__GLEW_AMD_debug_output, #endif #ifdef GL_AMD_depth_clamp_separate &__GLEW_AMD_depth_clamp_separate, #endif #ifdef GL_AMD_draw_buffers_blend &__GLEW_AMD_draw_buffers_blend, #endif #ifdef GL_AMD_framebuffer_sample_positions &__GLEW_AMD_framebuffer_sample_positions, #endif #ifdef GL_AMD_gcn_shader &__GLEW_AMD_gcn_shader, #endif #ifdef GL_AMD_gpu_shader_half_float &__GLEW_AMD_gpu_shader_half_float, #endif #ifdef GL_AMD_gpu_shader_int16 &__GLEW_AMD_gpu_shader_int16, #endif #ifdef GL_AMD_gpu_shader_int64 &__GLEW_AMD_gpu_shader_int64, #endif #ifdef GL_AMD_interleaved_elements &__GLEW_AMD_interleaved_elements, #endif #ifdef GL_AMD_multi_draw_indirect &__GLEW_AMD_multi_draw_indirect, #endif #ifdef GL_AMD_name_gen_delete &__GLEW_AMD_name_gen_delete, #endif #ifdef GL_AMD_occlusion_query_event &__GLEW_AMD_occlusion_query_event, #endif #ifdef GL_AMD_performance_monitor &__GLEW_AMD_performance_monitor, #endif #ifdef GL_AMD_pinned_memory &__GLEW_AMD_pinned_memory, #endif #ifdef GL_AMD_program_binary_Z400 &__GLEW_AMD_program_binary_Z400, #endif #ifdef GL_AMD_query_buffer_object &__GLEW_AMD_query_buffer_object, #endif #ifdef GL_AMD_sample_positions &__GLEW_AMD_sample_positions, #endif #ifdef GL_AMD_seamless_cubemap_per_texture &__GLEW_AMD_seamless_cubemap_per_texture, #endif #ifdef GL_AMD_shader_atomic_counter_ops &__GLEW_AMD_shader_atomic_counter_ops, #endif #ifdef GL_AMD_shader_ballot &__GLEW_AMD_shader_ballot, #endif #ifdef GL_AMD_shader_explicit_vertex_parameter &__GLEW_AMD_shader_explicit_vertex_parameter, #endif #ifdef GL_AMD_shader_stencil_export &__GLEW_AMD_shader_stencil_export, #endif #ifdef GL_AMD_shader_stencil_value_export &__GLEW_AMD_shader_stencil_value_export, #endif #ifdef GL_AMD_shader_trinary_minmax &__GLEW_AMD_shader_trinary_minmax, #endif #ifdef GL_AMD_sparse_texture &__GLEW_AMD_sparse_texture, #endif #ifdef GL_AMD_stencil_operation_extended &__GLEW_AMD_stencil_operation_extended, #endif #ifdef GL_AMD_texture_gather_bias_lod &__GLEW_AMD_texture_gather_bias_lod, #endif #ifdef GL_AMD_texture_texture4 &__GLEW_AMD_texture_texture4, #endif #ifdef GL_AMD_transform_feedback3_lines_triangles &__GLEW_AMD_transform_feedback3_lines_triangles, #endif #ifdef GL_AMD_transform_feedback4 &__GLEW_AMD_transform_feedback4, #endif #ifdef GL_AMD_vertex_shader_layer &__GLEW_AMD_vertex_shader_layer, #endif #ifdef GL_AMD_vertex_shader_tessellator &__GLEW_AMD_vertex_shader_tessellator, #endif #ifdef GL_AMD_vertex_shader_viewport_index &__GLEW_AMD_vertex_shader_viewport_index, #endif #ifdef GL_ANDROID_extension_pack_es31a &__GLEW_ANDROID_extension_pack_es31a, #endif #ifdef GL_ANGLE_depth_texture &__GLEW_ANGLE_depth_texture, #endif #ifdef GL_ANGLE_framebuffer_blit &__GLEW_ANGLE_framebuffer_blit, #endif #ifdef GL_ANGLE_framebuffer_multisample &__GLEW_ANGLE_framebuffer_multisample, #endif #ifdef GL_ANGLE_instanced_arrays &__GLEW_ANGLE_instanced_arrays, #endif #ifdef GL_ANGLE_pack_reverse_row_order &__GLEW_ANGLE_pack_reverse_row_order, #endif #ifdef GL_ANGLE_program_binary &__GLEW_ANGLE_program_binary, #endif #ifdef GL_ANGLE_texture_compression_dxt1 &__GLEW_ANGLE_texture_compression_dxt1, #endif #ifdef GL_ANGLE_texture_compression_dxt3 &__GLEW_ANGLE_texture_compression_dxt3, #endif #ifdef GL_ANGLE_texture_compression_dxt5 &__GLEW_ANGLE_texture_compression_dxt5, #endif #ifdef GL_ANGLE_texture_usage &__GLEW_ANGLE_texture_usage, #endif #ifdef GL_ANGLE_timer_query &__GLEW_ANGLE_timer_query, #endif #ifdef GL_ANGLE_translated_shader_source &__GLEW_ANGLE_translated_shader_source, #endif #ifdef GL_APPLE_aux_depth_stencil &__GLEW_APPLE_aux_depth_stencil, #endif #ifdef GL_APPLE_client_storage &__GLEW_APPLE_client_storage, #endif #ifdef GL_APPLE_clip_distance &__GLEW_APPLE_clip_distance, #endif #ifdef GL_APPLE_color_buffer_packed_float &__GLEW_APPLE_color_buffer_packed_float, #endif #ifdef GL_APPLE_copy_texture_levels &__GLEW_APPLE_copy_texture_levels, #endif #ifdef GL_APPLE_element_array &__GLEW_APPLE_element_array, #endif #ifdef GL_APPLE_fence &__GLEW_APPLE_fence, #endif #ifdef GL_APPLE_float_pixels &__GLEW_APPLE_float_pixels, #endif #ifdef GL_APPLE_flush_buffer_range &__GLEW_APPLE_flush_buffer_range, #endif #ifdef GL_APPLE_framebuffer_multisample &__GLEW_APPLE_framebuffer_multisample, #endif #ifdef GL_APPLE_object_purgeable &__GLEW_APPLE_object_purgeable, #endif #ifdef GL_APPLE_pixel_buffer &__GLEW_APPLE_pixel_buffer, #endif #ifdef GL_APPLE_rgb_422 &__GLEW_APPLE_rgb_422, #endif #ifdef GL_APPLE_row_bytes &__GLEW_APPLE_row_bytes, #endif #ifdef GL_APPLE_specular_vector &__GLEW_APPLE_specular_vector, #endif #ifdef GL_APPLE_sync &__GLEW_APPLE_sync, #endif #ifdef GL_APPLE_texture_2D_limited_npot &__GLEW_APPLE_texture_2D_limited_npot, #endif #ifdef GL_APPLE_texture_format_BGRA8888 &__GLEW_APPLE_texture_format_BGRA8888, #endif #ifdef GL_APPLE_texture_max_level &__GLEW_APPLE_texture_max_level, #endif #ifdef GL_APPLE_texture_packed_float &__GLEW_APPLE_texture_packed_float, #endif #ifdef GL_APPLE_texture_range &__GLEW_APPLE_texture_range, #endif #ifdef GL_APPLE_transform_hint &__GLEW_APPLE_transform_hint, #endif #ifdef GL_APPLE_vertex_array_object &__GLEW_APPLE_vertex_array_object, #endif #ifdef GL_APPLE_vertex_array_range &__GLEW_APPLE_vertex_array_range, #endif #ifdef GL_APPLE_vertex_program_evaluators &__GLEW_APPLE_vertex_program_evaluators, #endif #ifdef GL_APPLE_ycbcr_422 &__GLEW_APPLE_ycbcr_422, #endif #ifdef GL_ARB_ES2_compatibility &__GLEW_ARB_ES2_compatibility, #endif #ifdef GL_ARB_ES3_1_compatibility &__GLEW_ARB_ES3_1_compatibility, #endif #ifdef GL_ARB_ES3_2_compatibility &__GLEW_ARB_ES3_2_compatibility, #endif #ifdef GL_ARB_ES3_compatibility &__GLEW_ARB_ES3_compatibility, #endif #ifdef GL_ARB_arrays_of_arrays &__GLEW_ARB_arrays_of_arrays, #endif #ifdef GL_ARB_base_instance &__GLEW_ARB_base_instance, #endif #ifdef GL_ARB_bindless_texture &__GLEW_ARB_bindless_texture, #endif #ifdef GL_ARB_blend_func_extended &__GLEW_ARB_blend_func_extended, #endif #ifdef GL_ARB_buffer_storage &__GLEW_ARB_buffer_storage, #endif #ifdef GL_ARB_cl_event &__GLEW_ARB_cl_event, #endif #ifdef GL_ARB_clear_buffer_object &__GLEW_ARB_clear_buffer_object, #endif #ifdef GL_ARB_clear_texture &__GLEW_ARB_clear_texture, #endif #ifdef GL_ARB_clip_control &__GLEW_ARB_clip_control, #endif #ifdef GL_ARB_color_buffer_float &__GLEW_ARB_color_buffer_float, #endif #ifdef GL_ARB_compatibility &__GLEW_ARB_compatibility, #endif #ifdef GL_ARB_compressed_texture_pixel_storage &__GLEW_ARB_compressed_texture_pixel_storage, #endif #ifdef GL_ARB_compute_shader &__GLEW_ARB_compute_shader, #endif #ifdef GL_ARB_compute_variable_group_size &__GLEW_ARB_compute_variable_group_size, #endif #ifdef GL_ARB_conditional_render_inverted &__GLEW_ARB_conditional_render_inverted, #endif #ifdef GL_ARB_conservative_depth &__GLEW_ARB_conservative_depth, #endif #ifdef GL_ARB_copy_buffer &__GLEW_ARB_copy_buffer, #endif #ifdef GL_ARB_copy_image &__GLEW_ARB_copy_image, #endif #ifdef GL_ARB_cull_distance &__GLEW_ARB_cull_distance, #endif #ifdef GL_ARB_debug_output &__GLEW_ARB_debug_output, #endif #ifdef GL_ARB_depth_buffer_float &__GLEW_ARB_depth_buffer_float, #endif #ifdef GL_ARB_depth_clamp &__GLEW_ARB_depth_clamp, #endif #ifdef GL_ARB_depth_texture &__GLEW_ARB_depth_texture, #endif #ifdef GL_ARB_derivative_control &__GLEW_ARB_derivative_control, #endif #ifdef GL_ARB_direct_state_access &__GLEW_ARB_direct_state_access, #endif #ifdef GL_ARB_draw_buffers &__GLEW_ARB_draw_buffers, #endif #ifdef GL_ARB_draw_buffers_blend &__GLEW_ARB_draw_buffers_blend, #endif #ifdef GL_ARB_draw_elements_base_vertex &__GLEW_ARB_draw_elements_base_vertex, #endif #ifdef GL_ARB_draw_indirect &__GLEW_ARB_draw_indirect, #endif #ifdef GL_ARB_draw_instanced &__GLEW_ARB_draw_instanced, #endif #ifdef GL_ARB_enhanced_layouts &__GLEW_ARB_enhanced_layouts, #endif #ifdef GL_ARB_explicit_attrib_location &__GLEW_ARB_explicit_attrib_location, #endif #ifdef GL_ARB_explicit_uniform_location &__GLEW_ARB_explicit_uniform_location, #endif #ifdef GL_ARB_fragment_coord_conventions &__GLEW_ARB_fragment_coord_conventions, #endif #ifdef GL_ARB_fragment_layer_viewport &__GLEW_ARB_fragment_layer_viewport, #endif #ifdef GL_ARB_fragment_program &__GLEW_ARB_fragment_program, #endif #ifdef GL_ARB_fragment_program_shadow &__GLEW_ARB_fragment_program_shadow, #endif #ifdef GL_ARB_fragment_shader &__GLEW_ARB_fragment_shader, #endif #ifdef GL_ARB_fragment_shader_interlock &__GLEW_ARB_fragment_shader_interlock, #endif #ifdef GL_ARB_framebuffer_no_attachments &__GLEW_ARB_framebuffer_no_attachments, #endif #ifdef GL_ARB_framebuffer_object &__GLEW_ARB_framebuffer_object, #endif #ifdef GL_ARB_framebuffer_sRGB &__GLEW_ARB_framebuffer_sRGB, #endif #ifdef GL_ARB_geometry_shader4 &__GLEW_ARB_geometry_shader4, #endif #ifdef GL_ARB_get_program_binary &__GLEW_ARB_get_program_binary, #endif #ifdef GL_ARB_get_texture_sub_image &__GLEW_ARB_get_texture_sub_image, #endif #ifdef GL_ARB_gl_spirv &__GLEW_ARB_gl_spirv, #endif #ifdef GL_ARB_gpu_shader5 &__GLEW_ARB_gpu_shader5, #endif #ifdef GL_ARB_gpu_shader_fp64 &__GLEW_ARB_gpu_shader_fp64, #endif #ifdef GL_ARB_gpu_shader_int64 &__GLEW_ARB_gpu_shader_int64, #endif #ifdef GL_ARB_half_float_pixel &__GLEW_ARB_half_float_pixel, #endif #ifdef GL_ARB_half_float_vertex &__GLEW_ARB_half_float_vertex, #endif #ifdef GL_ARB_imaging &__GLEW_ARB_imaging, #endif #ifdef GL_ARB_indirect_parameters &__GLEW_ARB_indirect_parameters, #endif #ifdef GL_ARB_instanced_arrays &__GLEW_ARB_instanced_arrays, #endif #ifdef GL_ARB_internalformat_query &__GLEW_ARB_internalformat_query, #endif #ifdef GL_ARB_internalformat_query2 &__GLEW_ARB_internalformat_query2, #endif #ifdef GL_ARB_invalidate_subdata &__GLEW_ARB_invalidate_subdata, #endif #ifdef GL_ARB_map_buffer_alignment &__GLEW_ARB_map_buffer_alignment, #endif #ifdef GL_ARB_map_buffer_range &__GLEW_ARB_map_buffer_range, #endif #ifdef GL_ARB_matrix_palette &__GLEW_ARB_matrix_palette, #endif #ifdef GL_ARB_multi_bind &__GLEW_ARB_multi_bind, #endif #ifdef GL_ARB_multi_draw_indirect &__GLEW_ARB_multi_draw_indirect, #endif #ifdef GL_ARB_multisample &__GLEW_ARB_multisample, #endif #ifdef GL_ARB_multitexture &__GLEW_ARB_multitexture, #endif #ifdef GL_ARB_occlusion_query &__GLEW_ARB_occlusion_query, #endif #ifdef GL_ARB_occlusion_query2 &__GLEW_ARB_occlusion_query2, #endif #ifdef GL_ARB_parallel_shader_compile &__GLEW_ARB_parallel_shader_compile, #endif #ifdef GL_ARB_pipeline_statistics_query &__GLEW_ARB_pipeline_statistics_query, #endif #ifdef GL_ARB_pixel_buffer_object &__GLEW_ARB_pixel_buffer_object, #endif #ifdef GL_ARB_point_parameters &__GLEW_ARB_point_parameters, #endif #ifdef GL_ARB_point_sprite &__GLEW_ARB_point_sprite, #endif #ifdef GL_ARB_polygon_offset_clamp &__GLEW_ARB_polygon_offset_clamp, #endif #ifdef GL_ARB_post_depth_coverage &__GLEW_ARB_post_depth_coverage, #endif #ifdef GL_ARB_program_interface_query &__GLEW_ARB_program_interface_query, #endif #ifdef GL_ARB_provoking_vertex &__GLEW_ARB_provoking_vertex, #endif #ifdef GL_ARB_query_buffer_object &__GLEW_ARB_query_buffer_object, #endif #ifdef GL_ARB_robust_buffer_access_behavior &__GLEW_ARB_robust_buffer_access_behavior, #endif #ifdef GL_ARB_robustness &__GLEW_ARB_robustness, #endif #ifdef GL_ARB_robustness_application_isolation &__GLEW_ARB_robustness_application_isolation, #endif #ifdef GL_ARB_robustness_share_group_isolation &__GLEW_ARB_robustness_share_group_isolation, #endif #ifdef GL_ARB_sample_locations &__GLEW_ARB_sample_locations, #endif #ifdef GL_ARB_sample_shading &__GLEW_ARB_sample_shading, #endif #ifdef GL_ARB_sampler_objects &__GLEW_ARB_sampler_objects, #endif #ifdef GL_ARB_seamless_cube_map &__GLEW_ARB_seamless_cube_map, #endif #ifdef GL_ARB_seamless_cubemap_per_texture &__GLEW_ARB_seamless_cubemap_per_texture, #endif #ifdef GL_ARB_separate_shader_objects &__GLEW_ARB_separate_shader_objects, #endif #ifdef GL_ARB_shader_atomic_counter_ops &__GLEW_ARB_shader_atomic_counter_ops, #endif #ifdef GL_ARB_shader_atomic_counters &__GLEW_ARB_shader_atomic_counters, #endif #ifdef GL_ARB_shader_ballot &__GLEW_ARB_shader_ballot, #endif #ifdef GL_ARB_shader_bit_encoding &__GLEW_ARB_shader_bit_encoding, #endif #ifdef GL_ARB_shader_clock &__GLEW_ARB_shader_clock, #endif #ifdef GL_ARB_shader_draw_parameters &__GLEW_ARB_shader_draw_parameters, #endif #ifdef GL_ARB_shader_group_vote &__GLEW_ARB_shader_group_vote, #endif #ifdef GL_ARB_shader_image_load_store &__GLEW_ARB_shader_image_load_store, #endif #ifdef GL_ARB_shader_image_size &__GLEW_ARB_shader_image_size, #endif #ifdef GL_ARB_shader_objects &__GLEW_ARB_shader_objects, #endif #ifdef GL_ARB_shader_precision &__GLEW_ARB_shader_precision, #endif #ifdef GL_ARB_shader_stencil_export &__GLEW_ARB_shader_stencil_export, #endif #ifdef GL_ARB_shader_storage_buffer_object &__GLEW_ARB_shader_storage_buffer_object, #endif #ifdef GL_ARB_shader_subroutine &__GLEW_ARB_shader_subroutine, #endif #ifdef GL_ARB_shader_texture_image_samples &__GLEW_ARB_shader_texture_image_samples, #endif #ifdef GL_ARB_shader_texture_lod &__GLEW_ARB_shader_texture_lod, #endif #ifdef GL_ARB_shader_viewport_layer_array &__GLEW_ARB_shader_viewport_layer_array, #endif #ifdef GL_ARB_shading_language_100 &__GLEW_ARB_shading_language_100, #endif #ifdef GL_ARB_shading_language_420pack &__GLEW_ARB_shading_language_420pack, #endif #ifdef GL_ARB_shading_language_include &__GLEW_ARB_shading_language_include, #endif #ifdef GL_ARB_shading_language_packing &__GLEW_ARB_shading_language_packing, #endif #ifdef GL_ARB_shadow &__GLEW_ARB_shadow, #endif #ifdef GL_ARB_shadow_ambient &__GLEW_ARB_shadow_ambient, #endif #ifdef GL_ARB_sparse_buffer &__GLEW_ARB_sparse_buffer, #endif #ifdef GL_ARB_sparse_texture &__GLEW_ARB_sparse_texture, #endif #ifdef GL_ARB_sparse_texture2 &__GLEW_ARB_sparse_texture2, #endif #ifdef GL_ARB_sparse_texture_clamp &__GLEW_ARB_sparse_texture_clamp, #endif #ifdef GL_ARB_spirv_extensions &__GLEW_ARB_spirv_extensions, #endif #ifdef GL_ARB_stencil_texturing &__GLEW_ARB_stencil_texturing, #endif #ifdef GL_ARB_sync &__GLEW_ARB_sync, #endif #ifdef GL_ARB_tessellation_shader &__GLEW_ARB_tessellation_shader, #endif #ifdef GL_ARB_texture_barrier &__GLEW_ARB_texture_barrier, #endif #ifdef GL_ARB_texture_border_clamp &__GLEW_ARB_texture_border_clamp, #endif #ifdef GL_ARB_texture_buffer_object &__GLEW_ARB_texture_buffer_object, #endif #ifdef GL_ARB_texture_buffer_object_rgb32 &__GLEW_ARB_texture_buffer_object_rgb32, #endif #ifdef GL_ARB_texture_buffer_range &__GLEW_ARB_texture_buffer_range, #endif #ifdef GL_ARB_texture_compression &__GLEW_ARB_texture_compression, #endif #ifdef GL_ARB_texture_compression_bptc &__GLEW_ARB_texture_compression_bptc, #endif #ifdef GL_ARB_texture_compression_rgtc &__GLEW_ARB_texture_compression_rgtc, #endif #ifdef GL_ARB_texture_cube_map &__GLEW_ARB_texture_cube_map, #endif #ifdef GL_ARB_texture_cube_map_array &__GLEW_ARB_texture_cube_map_array, #endif #ifdef GL_ARB_texture_env_add &__GLEW_ARB_texture_env_add, #endif #ifdef GL_ARB_texture_env_combine &__GLEW_ARB_texture_env_combine, #endif #ifdef GL_ARB_texture_env_crossbar &__GLEW_ARB_texture_env_crossbar, #endif #ifdef GL_ARB_texture_env_dot3 &__GLEW_ARB_texture_env_dot3, #endif #ifdef GL_ARB_texture_filter_anisotropic &__GLEW_ARB_texture_filter_anisotropic, #endif #ifdef GL_ARB_texture_filter_minmax &__GLEW_ARB_texture_filter_minmax, #endif #ifdef GL_ARB_texture_float &__GLEW_ARB_texture_float, #endif #ifdef GL_ARB_texture_gather &__GLEW_ARB_texture_gather, #endif #ifdef GL_ARB_texture_mirror_clamp_to_edge &__GLEW_ARB_texture_mirror_clamp_to_edge, #endif #ifdef GL_ARB_texture_mirrored_repeat &__GLEW_ARB_texture_mirrored_repeat, #endif #ifdef GL_ARB_texture_multisample &__GLEW_ARB_texture_multisample, #endif #ifdef GL_ARB_texture_non_power_of_two &__GLEW_ARB_texture_non_power_of_two, #endif #ifdef GL_ARB_texture_query_levels &__GLEW_ARB_texture_query_levels, #endif #ifdef GL_ARB_texture_query_lod &__GLEW_ARB_texture_query_lod, #endif #ifdef GL_ARB_texture_rectangle &__GLEW_ARB_texture_rectangle, #endif #ifdef GL_ARB_texture_rg &__GLEW_ARB_texture_rg, #endif #ifdef GL_ARB_texture_rgb10_a2ui &__GLEW_ARB_texture_rgb10_a2ui, #endif #ifdef GL_ARB_texture_stencil8 &__GLEW_ARB_texture_stencil8, #endif #ifdef GL_ARB_texture_storage &__GLEW_ARB_texture_storage, #endif #ifdef GL_ARB_texture_storage_multisample &__GLEW_ARB_texture_storage_multisample, #endif #ifdef GL_ARB_texture_swizzle &__GLEW_ARB_texture_swizzle, #endif #ifdef GL_ARB_texture_view &__GLEW_ARB_texture_view, #endif #ifdef GL_ARB_timer_query &__GLEW_ARB_timer_query, #endif #ifdef GL_ARB_transform_feedback2 &__GLEW_ARB_transform_feedback2, #endif #ifdef GL_ARB_transform_feedback3 &__GLEW_ARB_transform_feedback3, #endif #ifdef GL_ARB_transform_feedback_instanced &__GLEW_ARB_transform_feedback_instanced, #endif #ifdef GL_ARB_transform_feedback_overflow_query &__GLEW_ARB_transform_feedback_overflow_query, #endif #ifdef GL_ARB_transpose_matrix &__GLEW_ARB_transpose_matrix, #endif #ifdef GL_ARB_uniform_buffer_object &__GLEW_ARB_uniform_buffer_object, #endif #ifdef GL_ARB_vertex_array_bgra &__GLEW_ARB_vertex_array_bgra, #endif #ifdef GL_ARB_vertex_array_object &__GLEW_ARB_vertex_array_object, #endif #ifdef GL_ARB_vertex_attrib_64bit &__GLEW_ARB_vertex_attrib_64bit, #endif #ifdef GL_ARB_vertex_attrib_binding &__GLEW_ARB_vertex_attrib_binding, #endif #ifdef GL_ARB_vertex_blend &__GLEW_ARB_vertex_blend, #endif #ifdef GL_ARB_vertex_buffer_object &__GLEW_ARB_vertex_buffer_object, #endif #ifdef GL_ARB_vertex_program &__GLEW_ARB_vertex_program, #endif #ifdef GL_ARB_vertex_shader &__GLEW_ARB_vertex_shader, #endif #ifdef GL_ARB_vertex_type_10f_11f_11f_rev &__GLEW_ARB_vertex_type_10f_11f_11f_rev, #endif #ifdef GL_ARB_vertex_type_2_10_10_10_rev &__GLEW_ARB_vertex_type_2_10_10_10_rev, #endif #ifdef GL_ARB_viewport_array &__GLEW_ARB_viewport_array, #endif #ifdef GL_ARB_window_pos &__GLEW_ARB_window_pos, #endif #ifdef GL_ARM_mali_program_binary &__GLEW_ARM_mali_program_binary, #endif #ifdef GL_ARM_mali_shader_binary &__GLEW_ARM_mali_shader_binary, #endif #ifdef GL_ARM_rgba8 &__GLEW_ARM_rgba8, #endif #ifdef GL_ARM_shader_framebuffer_fetch &__GLEW_ARM_shader_framebuffer_fetch, #endif #ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil &__GLEW_ARM_shader_framebuffer_fetch_depth_stencil, #endif #ifdef GL_ATIX_point_sprites &__GLEW_ATIX_point_sprites, #endif #ifdef GL_ATIX_texture_env_combine3 &__GLEW_ATIX_texture_env_combine3, #endif #ifdef GL_ATIX_texture_env_route &__GLEW_ATIX_texture_env_route, #endif #ifdef GL_ATIX_vertex_shader_output_point_size &__GLEW_ATIX_vertex_shader_output_point_size, #endif #ifdef GL_ATI_draw_buffers &__GLEW_ATI_draw_buffers, #endif #ifdef GL_ATI_element_array &__GLEW_ATI_element_array, #endif #ifdef GL_ATI_envmap_bumpmap &__GLEW_ATI_envmap_bumpmap, #endif #ifdef GL_ATI_fragment_shader &__GLEW_ATI_fragment_shader, #endif #ifdef GL_ATI_map_object_buffer &__GLEW_ATI_map_object_buffer, #endif #ifdef GL_ATI_meminfo &__GLEW_ATI_meminfo, #endif #ifdef GL_ATI_pn_triangles &__GLEW_ATI_pn_triangles, #endif #ifdef GL_ATI_separate_stencil &__GLEW_ATI_separate_stencil, #endif #ifdef GL_ATI_shader_texture_lod &__GLEW_ATI_shader_texture_lod, #endif #ifdef GL_ATI_text_fragment_shader &__GLEW_ATI_text_fragment_shader, #endif #ifdef GL_ATI_texture_compression_3dc &__GLEW_ATI_texture_compression_3dc, #endif #ifdef GL_ATI_texture_env_combine3 &__GLEW_ATI_texture_env_combine3, #endif #ifdef GL_ATI_texture_float &__GLEW_ATI_texture_float, #endif #ifdef GL_ATI_texture_mirror_once &__GLEW_ATI_texture_mirror_once, #endif #ifdef GL_ATI_vertex_array_object &__GLEW_ATI_vertex_array_object, #endif #ifdef GL_ATI_vertex_attrib_array_object &__GLEW_ATI_vertex_attrib_array_object, #endif #ifdef GL_ATI_vertex_streams &__GLEW_ATI_vertex_streams, #endif #ifdef GL_EGL_KHR_context_flush_control &__GLEW_EGL_KHR_context_flush_control, #endif #ifdef GL_EGL_NV_robustness_video_memory_purge &__GLEW_EGL_NV_robustness_video_memory_purge, #endif #ifdef GL_EXT_422_pixels &__GLEW_EXT_422_pixels, #endif #ifdef GL_EXT_Cg_shader &__GLEW_EXT_Cg_shader, #endif #ifdef GL_EXT_EGL_image_array &__GLEW_EXT_EGL_image_array, #endif #ifdef GL_EXT_YUV_target &__GLEW_EXT_YUV_target, #endif #ifdef GL_EXT_abgr &__GLEW_EXT_abgr, #endif #ifdef GL_EXT_base_instance &__GLEW_EXT_base_instance, #endif #ifdef GL_EXT_bgra &__GLEW_EXT_bgra, #endif #ifdef GL_EXT_bindable_uniform &__GLEW_EXT_bindable_uniform, #endif #ifdef GL_EXT_blend_color &__GLEW_EXT_blend_color, #endif #ifdef GL_EXT_blend_equation_separate &__GLEW_EXT_blend_equation_separate, #endif #ifdef GL_EXT_blend_func_extended &__GLEW_EXT_blend_func_extended, #endif #ifdef GL_EXT_blend_func_separate &__GLEW_EXT_blend_func_separate, #endif #ifdef GL_EXT_blend_logic_op &__GLEW_EXT_blend_logic_op, #endif #ifdef GL_EXT_blend_minmax &__GLEW_EXT_blend_minmax, #endif #ifdef GL_EXT_blend_subtract &__GLEW_EXT_blend_subtract, #endif #ifdef GL_EXT_buffer_storage &__GLEW_EXT_buffer_storage, #endif #ifdef GL_EXT_clear_texture &__GLEW_EXT_clear_texture, #endif #ifdef GL_EXT_clip_cull_distance &__GLEW_EXT_clip_cull_distance, #endif #ifdef GL_EXT_clip_volume_hint &__GLEW_EXT_clip_volume_hint, #endif #ifdef GL_EXT_cmyka &__GLEW_EXT_cmyka, #endif #ifdef GL_EXT_color_buffer_float &__GLEW_EXT_color_buffer_float, #endif #ifdef GL_EXT_color_buffer_half_float &__GLEW_EXT_color_buffer_half_float, #endif #ifdef GL_EXT_color_subtable &__GLEW_EXT_color_subtable, #endif #ifdef GL_EXT_compiled_vertex_array &__GLEW_EXT_compiled_vertex_array, #endif #ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture &__GLEW_EXT_compressed_ETC1_RGB8_sub_texture, #endif #ifdef GL_EXT_conservative_depth &__GLEW_EXT_conservative_depth, #endif #ifdef GL_EXT_convolution &__GLEW_EXT_convolution, #endif #ifdef GL_EXT_coordinate_frame &__GLEW_EXT_coordinate_frame, #endif #ifdef GL_EXT_copy_image &__GLEW_EXT_copy_image, #endif #ifdef GL_EXT_copy_texture &__GLEW_EXT_copy_texture, #endif #ifdef GL_EXT_cull_vertex &__GLEW_EXT_cull_vertex, #endif #ifdef GL_EXT_debug_label &__GLEW_EXT_debug_label, #endif #ifdef GL_EXT_debug_marker &__GLEW_EXT_debug_marker, #endif #ifdef GL_EXT_depth_bounds_test &__GLEW_EXT_depth_bounds_test, #endif #ifdef GL_EXT_direct_state_access &__GLEW_EXT_direct_state_access, #endif #ifdef GL_EXT_discard_framebuffer &__GLEW_EXT_discard_framebuffer, #endif #ifdef GL_EXT_draw_buffers &__GLEW_EXT_draw_buffers, #endif #ifdef GL_EXT_draw_buffers2 &__GLEW_EXT_draw_buffers2, #endif #ifdef GL_EXT_draw_buffers_indexed &__GLEW_EXT_draw_buffers_indexed, #endif #ifdef GL_EXT_draw_elements_base_vertex &__GLEW_EXT_draw_elements_base_vertex, #endif #ifdef GL_EXT_draw_instanced &__GLEW_EXT_draw_instanced, #endif #ifdef GL_EXT_draw_range_elements &__GLEW_EXT_draw_range_elements, #endif #ifdef GL_EXT_external_buffer &__GLEW_EXT_external_buffer, #endif #ifdef GL_EXT_float_blend &__GLEW_EXT_float_blend, #endif #ifdef GL_EXT_fog_coord &__GLEW_EXT_fog_coord, #endif #ifdef GL_EXT_frag_depth &__GLEW_EXT_frag_depth, #endif #ifdef GL_EXT_fragment_lighting &__GLEW_EXT_fragment_lighting, #endif #ifdef GL_EXT_framebuffer_blit &__GLEW_EXT_framebuffer_blit, #endif #ifdef GL_EXT_framebuffer_multisample &__GLEW_EXT_framebuffer_multisample, #endif #ifdef GL_EXT_framebuffer_multisample_blit_scaled &__GLEW_EXT_framebuffer_multisample_blit_scaled, #endif #ifdef GL_EXT_framebuffer_object &__GLEW_EXT_framebuffer_object, #endif #ifdef GL_EXT_framebuffer_sRGB &__GLEW_EXT_framebuffer_sRGB, #endif #ifdef GL_EXT_geometry_point_size &__GLEW_EXT_geometry_point_size, #endif #ifdef GL_EXT_geometry_shader &__GLEW_EXT_geometry_shader, #endif #ifdef GL_EXT_geometry_shader4 &__GLEW_EXT_geometry_shader4, #endif #ifdef GL_EXT_gpu_program_parameters &__GLEW_EXT_gpu_program_parameters, #endif #ifdef GL_EXT_gpu_shader4 &__GLEW_EXT_gpu_shader4, #endif #ifdef GL_EXT_gpu_shader5 &__GLEW_EXT_gpu_shader5, #endif #ifdef GL_EXT_histogram &__GLEW_EXT_histogram, #endif #ifdef GL_EXT_index_array_formats &__GLEW_EXT_index_array_formats, #endif #ifdef GL_EXT_index_func &__GLEW_EXT_index_func, #endif #ifdef GL_EXT_index_material &__GLEW_EXT_index_material, #endif #ifdef GL_EXT_index_texture &__GLEW_EXT_index_texture, #endif #ifdef GL_EXT_instanced_arrays &__GLEW_EXT_instanced_arrays, #endif #ifdef GL_EXT_light_texture &__GLEW_EXT_light_texture, #endif #ifdef GL_EXT_map_buffer_range &__GLEW_EXT_map_buffer_range, #endif #ifdef GL_EXT_memory_object &__GLEW_EXT_memory_object, #endif #ifdef GL_EXT_memory_object_fd &__GLEW_EXT_memory_object_fd, #endif #ifdef GL_EXT_memory_object_win32 &__GLEW_EXT_memory_object_win32, #endif #ifdef GL_EXT_misc_attribute &__GLEW_EXT_misc_attribute, #endif #ifdef GL_EXT_multi_draw_arrays &__GLEW_EXT_multi_draw_arrays, #endif #ifdef GL_EXT_multi_draw_indirect &__GLEW_EXT_multi_draw_indirect, #endif #ifdef GL_EXT_multiple_textures &__GLEW_EXT_multiple_textures, #endif #ifdef GL_EXT_multisample &__GLEW_EXT_multisample, #endif #ifdef GL_EXT_multisample_compatibility &__GLEW_EXT_multisample_compatibility, #endif #ifdef GL_EXT_multisampled_render_to_texture &__GLEW_EXT_multisampled_render_to_texture, #endif #ifdef GL_EXT_multisampled_render_to_texture2 &__GLEW_EXT_multisampled_render_to_texture2, #endif #ifdef GL_EXT_multiview_draw_buffers &__GLEW_EXT_multiview_draw_buffers, #endif #ifdef GL_EXT_packed_depth_stencil &__GLEW_EXT_packed_depth_stencil, #endif #ifdef GL_EXT_packed_float &__GLEW_EXT_packed_float, #endif #ifdef GL_EXT_packed_pixels &__GLEW_EXT_packed_pixels, #endif #ifdef GL_EXT_paletted_texture &__GLEW_EXT_paletted_texture, #endif #ifdef GL_EXT_pixel_buffer_object &__GLEW_EXT_pixel_buffer_object, #endif #ifdef GL_EXT_pixel_transform &__GLEW_EXT_pixel_transform, #endif #ifdef GL_EXT_pixel_transform_color_table &__GLEW_EXT_pixel_transform_color_table, #endif #ifdef GL_EXT_point_parameters &__GLEW_EXT_point_parameters, #endif #ifdef GL_EXT_polygon_offset &__GLEW_EXT_polygon_offset, #endif #ifdef GL_EXT_polygon_offset_clamp &__GLEW_EXT_polygon_offset_clamp, #endif #ifdef GL_EXT_post_depth_coverage &__GLEW_EXT_post_depth_coverage, #endif #ifdef GL_EXT_provoking_vertex &__GLEW_EXT_provoking_vertex, #endif #ifdef GL_EXT_pvrtc_sRGB &__GLEW_EXT_pvrtc_sRGB, #endif #ifdef GL_EXT_raster_multisample &__GLEW_EXT_raster_multisample, #endif #ifdef GL_EXT_read_format_bgra &__GLEW_EXT_read_format_bgra, #endif #ifdef GL_EXT_render_snorm &__GLEW_EXT_render_snorm, #endif #ifdef GL_EXT_rescale_normal &__GLEW_EXT_rescale_normal, #endif #ifdef GL_EXT_sRGB &__GLEW_EXT_sRGB, #endif #ifdef GL_EXT_sRGB_write_control &__GLEW_EXT_sRGB_write_control, #endif #ifdef GL_EXT_scene_marker &__GLEW_EXT_scene_marker, #endif #ifdef GL_EXT_secondary_color &__GLEW_EXT_secondary_color, #endif #ifdef GL_EXT_semaphore &__GLEW_EXT_semaphore, #endif #ifdef GL_EXT_semaphore_fd &__GLEW_EXT_semaphore_fd, #endif #ifdef GL_EXT_semaphore_win32 &__GLEW_EXT_semaphore_win32, #endif #ifdef GL_EXT_separate_shader_objects &__GLEW_EXT_separate_shader_objects, #endif #ifdef GL_EXT_separate_specular_color &__GLEW_EXT_separate_specular_color, #endif #ifdef GL_EXT_shader_framebuffer_fetch &__GLEW_EXT_shader_framebuffer_fetch, #endif #ifdef GL_EXT_shader_group_vote &__GLEW_EXT_shader_group_vote, #endif #ifdef GL_EXT_shader_image_load_formatted &__GLEW_EXT_shader_image_load_formatted, #endif #ifdef GL_EXT_shader_image_load_store &__GLEW_EXT_shader_image_load_store, #endif #ifdef GL_EXT_shader_implicit_conversions &__GLEW_EXT_shader_implicit_conversions, #endif #ifdef GL_EXT_shader_integer_mix &__GLEW_EXT_shader_integer_mix, #endif #ifdef GL_EXT_shader_io_blocks &__GLEW_EXT_shader_io_blocks, #endif #ifdef GL_EXT_shader_non_constant_global_initializers &__GLEW_EXT_shader_non_constant_global_initializers, #endif #ifdef GL_EXT_shader_pixel_local_storage &__GLEW_EXT_shader_pixel_local_storage, #endif #ifdef GL_EXT_shader_pixel_local_storage2 &__GLEW_EXT_shader_pixel_local_storage2, #endif #ifdef GL_EXT_shader_texture_lod &__GLEW_EXT_shader_texture_lod, #endif #ifdef GL_EXT_shadow_funcs &__GLEW_EXT_shadow_funcs, #endif #ifdef GL_EXT_shadow_samplers &__GLEW_EXT_shadow_samplers, #endif #ifdef GL_EXT_shared_texture_palette &__GLEW_EXT_shared_texture_palette, #endif #ifdef GL_EXT_sparse_texture &__GLEW_EXT_sparse_texture, #endif #ifdef GL_EXT_sparse_texture2 &__GLEW_EXT_sparse_texture2, #endif #ifdef GL_EXT_stencil_clear_tag &__GLEW_EXT_stencil_clear_tag, #endif #ifdef GL_EXT_stencil_two_side &__GLEW_EXT_stencil_two_side, #endif #ifdef GL_EXT_stencil_wrap &__GLEW_EXT_stencil_wrap, #endif #ifdef GL_EXT_subtexture &__GLEW_EXT_subtexture, #endif #ifdef GL_EXT_texture &__GLEW_EXT_texture, #endif #ifdef GL_EXT_texture3D &__GLEW_EXT_texture3D, #endif #ifdef GL_EXT_texture_array &__GLEW_EXT_texture_array, #endif #ifdef GL_EXT_texture_buffer_object &__GLEW_EXT_texture_buffer_object, #endif #ifdef GL_EXT_texture_compression_astc_decode_mode &__GLEW_EXT_texture_compression_astc_decode_mode, #endif #ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 &__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5, #endif #ifdef GL_EXT_texture_compression_bptc &__GLEW_EXT_texture_compression_bptc, #endif #ifdef GL_EXT_texture_compression_dxt1 &__GLEW_EXT_texture_compression_dxt1, #endif #ifdef GL_EXT_texture_compression_latc &__GLEW_EXT_texture_compression_latc, #endif #ifdef GL_EXT_texture_compression_rgtc &__GLEW_EXT_texture_compression_rgtc, #endif #ifdef GL_EXT_texture_compression_s3tc &__GLEW_EXT_texture_compression_s3tc, #endif #ifdef GL_EXT_texture_cube_map &__GLEW_EXT_texture_cube_map, #endif #ifdef GL_EXT_texture_cube_map_array &__GLEW_EXT_texture_cube_map_array, #endif #ifdef GL_EXT_texture_edge_clamp &__GLEW_EXT_texture_edge_clamp, #endif #ifdef GL_EXT_texture_env &__GLEW_EXT_texture_env, #endif #ifdef GL_EXT_texture_env_add &__GLEW_EXT_texture_env_add, #endif #ifdef GL_EXT_texture_env_combine &__GLEW_EXT_texture_env_combine, #endif #ifdef GL_EXT_texture_env_dot3 &__GLEW_EXT_texture_env_dot3, #endif #ifdef GL_EXT_texture_filter_anisotropic &__GLEW_EXT_texture_filter_anisotropic, #endif #ifdef GL_EXT_texture_filter_minmax &__GLEW_EXT_texture_filter_minmax, #endif #ifdef GL_EXT_texture_format_BGRA8888 &__GLEW_EXT_texture_format_BGRA8888, #endif #ifdef GL_EXT_texture_integer &__GLEW_EXT_texture_integer, #endif #ifdef GL_EXT_texture_lod_bias &__GLEW_EXT_texture_lod_bias, #endif #ifdef GL_EXT_texture_mirror_clamp &__GLEW_EXT_texture_mirror_clamp, #endif #ifdef GL_EXT_texture_norm16 &__GLEW_EXT_texture_norm16, #endif #ifdef GL_EXT_texture_object &__GLEW_EXT_texture_object, #endif #ifdef GL_EXT_texture_perturb_normal &__GLEW_EXT_texture_perturb_normal, #endif #ifdef GL_EXT_texture_rectangle &__GLEW_EXT_texture_rectangle, #endif #ifdef GL_EXT_texture_rg &__GLEW_EXT_texture_rg, #endif #ifdef GL_EXT_texture_sRGB &__GLEW_EXT_texture_sRGB, #endif #ifdef GL_EXT_texture_sRGB_R8 &__GLEW_EXT_texture_sRGB_R8, #endif #ifdef GL_EXT_texture_sRGB_RG8 &__GLEW_EXT_texture_sRGB_RG8, #endif #ifdef GL_EXT_texture_sRGB_decode &__GLEW_EXT_texture_sRGB_decode, #endif #ifdef GL_EXT_texture_shared_exponent &__GLEW_EXT_texture_shared_exponent, #endif #ifdef GL_EXT_texture_snorm &__GLEW_EXT_texture_snorm, #endif #ifdef GL_EXT_texture_storage &__GLEW_EXT_texture_storage, #endif #ifdef GL_EXT_texture_swizzle &__GLEW_EXT_texture_swizzle, #endif #ifdef GL_EXT_texture_type_2_10_10_10_REV &__GLEW_EXT_texture_type_2_10_10_10_REV, #endif #ifdef GL_EXT_texture_view &__GLEW_EXT_texture_view, #endif #ifdef GL_EXT_timer_query &__GLEW_EXT_timer_query, #endif #ifdef GL_EXT_transform_feedback &__GLEW_EXT_transform_feedback, #endif #ifdef GL_EXT_unpack_subimage &__GLEW_EXT_unpack_subimage, #endif #ifdef GL_EXT_vertex_array &__GLEW_EXT_vertex_array, #endif #ifdef GL_EXT_vertex_array_bgra &__GLEW_EXT_vertex_array_bgra, #endif #ifdef GL_EXT_vertex_array_setXXX &__GLEW_EXT_vertex_array_setXXX, #endif #ifdef GL_EXT_vertex_attrib_64bit &__GLEW_EXT_vertex_attrib_64bit, #endif #ifdef GL_EXT_vertex_shader &__GLEW_EXT_vertex_shader, #endif #ifdef GL_EXT_vertex_weighting &__GLEW_EXT_vertex_weighting, #endif #ifdef GL_EXT_win32_keyed_mutex &__GLEW_EXT_win32_keyed_mutex, #endif #ifdef GL_EXT_window_rectangles &__GLEW_EXT_window_rectangles, #endif #ifdef GL_EXT_x11_sync_object &__GLEW_EXT_x11_sync_object, #endif #ifdef GL_GREMEDY_frame_terminator &__GLEW_GREMEDY_frame_terminator, #endif #ifdef GL_GREMEDY_string_marker &__GLEW_GREMEDY_string_marker, #endif #ifdef GL_HP_convolution_border_modes &__GLEW_HP_convolution_border_modes, #endif #ifdef GL_HP_image_transform &__GLEW_HP_image_transform, #endif #ifdef GL_HP_occlusion_test &__GLEW_HP_occlusion_test, #endif #ifdef GL_HP_texture_lighting &__GLEW_HP_texture_lighting, #endif #ifdef GL_IBM_cull_vertex &__GLEW_IBM_cull_vertex, #endif #ifdef GL_IBM_multimode_draw_arrays &__GLEW_IBM_multimode_draw_arrays, #endif #ifdef GL_IBM_rasterpos_clip &__GLEW_IBM_rasterpos_clip, #endif #ifdef GL_IBM_static_data &__GLEW_IBM_static_data, #endif #ifdef GL_IBM_texture_mirrored_repeat &__GLEW_IBM_texture_mirrored_repeat, #endif #ifdef GL_IBM_vertex_array_lists &__GLEW_IBM_vertex_array_lists, #endif #ifdef GL_INGR_color_clamp &__GLEW_INGR_color_clamp, #endif #ifdef GL_INGR_interlace_read &__GLEW_INGR_interlace_read, #endif #ifdef GL_INTEL_conservative_rasterization &__GLEW_INTEL_conservative_rasterization, #endif #ifdef GL_INTEL_fragment_shader_ordering &__GLEW_INTEL_fragment_shader_ordering, #endif #ifdef GL_INTEL_framebuffer_CMAA &__GLEW_INTEL_framebuffer_CMAA, #endif #ifdef GL_INTEL_map_texture &__GLEW_INTEL_map_texture, #endif #ifdef GL_INTEL_parallel_arrays &__GLEW_INTEL_parallel_arrays, #endif #ifdef GL_INTEL_performance_query &__GLEW_INTEL_performance_query, #endif #ifdef GL_INTEL_texture_scissor &__GLEW_INTEL_texture_scissor, #endif #ifdef GL_KHR_blend_equation_advanced &__GLEW_KHR_blend_equation_advanced, #endif #ifdef GL_KHR_blend_equation_advanced_coherent &__GLEW_KHR_blend_equation_advanced_coherent, #endif #ifdef GL_KHR_context_flush_control &__GLEW_KHR_context_flush_control, #endif #ifdef GL_KHR_debug &__GLEW_KHR_debug, #endif #ifdef GL_KHR_no_error &__GLEW_KHR_no_error, #endif #ifdef GL_KHR_parallel_shader_compile &__GLEW_KHR_parallel_shader_compile, #endif #ifdef GL_KHR_robust_buffer_access_behavior &__GLEW_KHR_robust_buffer_access_behavior, #endif #ifdef GL_KHR_robustness &__GLEW_KHR_robustness, #endif #ifdef GL_KHR_texture_compression_astc_hdr &__GLEW_KHR_texture_compression_astc_hdr, #endif #ifdef GL_KHR_texture_compression_astc_ldr &__GLEW_KHR_texture_compression_astc_ldr, #endif #ifdef GL_KHR_texture_compression_astc_sliced_3d &__GLEW_KHR_texture_compression_astc_sliced_3d, #endif #ifdef GL_KTX_buffer_region &__GLEW_KTX_buffer_region, #endif #ifdef GL_MESAX_texture_stack &__GLEW_MESAX_texture_stack, #endif #ifdef GL_MESA_pack_invert &__GLEW_MESA_pack_invert, #endif #ifdef GL_MESA_resize_buffers &__GLEW_MESA_resize_buffers, #endif #ifdef GL_MESA_shader_integer_functions &__GLEW_MESA_shader_integer_functions, #endif #ifdef GL_MESA_window_pos &__GLEW_MESA_window_pos, #endif #ifdef GL_MESA_ycbcr_texture &__GLEW_MESA_ycbcr_texture, #endif #ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers, #endif #ifdef GL_NVX_conditional_render &__GLEW_NVX_conditional_render, #endif #ifdef GL_NVX_gpu_memory_info &__GLEW_NVX_gpu_memory_info, #endif #ifdef GL_NVX_linked_gpu_multicast &__GLEW_NVX_linked_gpu_multicast, #endif #ifdef GL_NV_3dvision_settings &__GLEW_NV_3dvision_settings, #endif #ifdef GL_NV_EGL_stream_consumer_external &__GLEW_NV_EGL_stream_consumer_external, #endif #ifdef GL_NV_alpha_to_coverage_dither_control &__GLEW_NV_alpha_to_coverage_dither_control, #endif #ifdef GL_NV_bgr &__GLEW_NV_bgr, #endif #ifdef GL_NV_bindless_multi_draw_indirect &__GLEW_NV_bindless_multi_draw_indirect, #endif #ifdef GL_NV_bindless_multi_draw_indirect_count &__GLEW_NV_bindless_multi_draw_indirect_count, #endif #ifdef GL_NV_bindless_texture &__GLEW_NV_bindless_texture, #endif #ifdef GL_NV_blend_equation_advanced &__GLEW_NV_blend_equation_advanced, #endif #ifdef GL_NV_blend_equation_advanced_coherent &__GLEW_NV_blend_equation_advanced_coherent, #endif #ifdef GL_NV_blend_minmax_factor &__GLEW_NV_blend_minmax_factor, #endif #ifdef GL_NV_blend_square &__GLEW_NV_blend_square, #endif #ifdef GL_NV_clip_space_w_scaling &__GLEW_NV_clip_space_w_scaling, #endif #ifdef GL_NV_command_list &__GLEW_NV_command_list, #endif #ifdef GL_NV_compute_program5 &__GLEW_NV_compute_program5, #endif #ifdef GL_NV_conditional_render &__GLEW_NV_conditional_render, #endif #ifdef GL_NV_conservative_raster &__GLEW_NV_conservative_raster, #endif #ifdef GL_NV_conservative_raster_dilate &__GLEW_NV_conservative_raster_dilate, #endif #ifdef GL_NV_conservative_raster_pre_snap_triangles &__GLEW_NV_conservative_raster_pre_snap_triangles, #endif #ifdef GL_NV_copy_buffer &__GLEW_NV_copy_buffer, #endif #ifdef GL_NV_copy_depth_to_color &__GLEW_NV_copy_depth_to_color, #endif #ifdef GL_NV_copy_image &__GLEW_NV_copy_image, #endif #ifdef GL_NV_deep_texture3D &__GLEW_NV_deep_texture3D, #endif #ifdef GL_NV_depth_buffer_float &__GLEW_NV_depth_buffer_float, #endif #ifdef GL_NV_depth_clamp &__GLEW_NV_depth_clamp, #endif #ifdef GL_NV_depth_range_unclamped &__GLEW_NV_depth_range_unclamped, #endif #ifdef GL_NV_draw_buffers &__GLEW_NV_draw_buffers, #endif #ifdef GL_NV_draw_instanced &__GLEW_NV_draw_instanced, #endif #ifdef GL_NV_draw_texture &__GLEW_NV_draw_texture, #endif #ifdef GL_NV_draw_vulkan_image &__GLEW_NV_draw_vulkan_image, #endif #ifdef GL_NV_evaluators &__GLEW_NV_evaluators, #endif #ifdef GL_NV_explicit_attrib_location &__GLEW_NV_explicit_attrib_location, #endif #ifdef GL_NV_explicit_multisample &__GLEW_NV_explicit_multisample, #endif #ifdef GL_NV_fbo_color_attachments &__GLEW_NV_fbo_color_attachments, #endif #ifdef GL_NV_fence &__GLEW_NV_fence, #endif #ifdef GL_NV_fill_rectangle &__GLEW_NV_fill_rectangle, #endif #ifdef GL_NV_float_buffer &__GLEW_NV_float_buffer, #endif #ifdef GL_NV_fog_distance &__GLEW_NV_fog_distance, #endif #ifdef GL_NV_fragment_coverage_to_color &__GLEW_NV_fragment_coverage_to_color, #endif #ifdef GL_NV_fragment_program &__GLEW_NV_fragment_program, #endif #ifdef GL_NV_fragment_program2 &__GLEW_NV_fragment_program2, #endif #ifdef GL_NV_fragment_program4 &__GLEW_NV_fragment_program4, #endif #ifdef GL_NV_fragment_program_option &__GLEW_NV_fragment_program_option, #endif #ifdef GL_NV_fragment_shader_interlock &__GLEW_NV_fragment_shader_interlock, #endif #ifdef GL_NV_framebuffer_blit &__GLEW_NV_framebuffer_blit, #endif #ifdef GL_NV_framebuffer_mixed_samples &__GLEW_NV_framebuffer_mixed_samples, #endif #ifdef GL_NV_framebuffer_multisample &__GLEW_NV_framebuffer_multisample, #endif #ifdef GL_NV_framebuffer_multisample_coverage &__GLEW_NV_framebuffer_multisample_coverage, #endif #ifdef GL_NV_generate_mipmap_sRGB &__GLEW_NV_generate_mipmap_sRGB, #endif #ifdef GL_NV_geometry_program4 &__GLEW_NV_geometry_program4, #endif #ifdef GL_NV_geometry_shader4 &__GLEW_NV_geometry_shader4, #endif #ifdef GL_NV_geometry_shader_passthrough &__GLEW_NV_geometry_shader_passthrough, #endif #ifdef GL_NV_gpu_multicast &__GLEW_NV_gpu_multicast, #endif #ifdef GL_NV_gpu_program4 &__GLEW_NV_gpu_program4, #endif #ifdef GL_NV_gpu_program5 &__GLEW_NV_gpu_program5, #endif #ifdef GL_NV_gpu_program5_mem_extended &__GLEW_NV_gpu_program5_mem_extended, #endif #ifdef GL_NV_gpu_program_fp64 &__GLEW_NV_gpu_program_fp64, #endif #ifdef GL_NV_gpu_shader5 &__GLEW_NV_gpu_shader5, #endif #ifdef GL_NV_half_float &__GLEW_NV_half_float, #endif #ifdef GL_NV_image_formats &__GLEW_NV_image_formats, #endif #ifdef GL_NV_instanced_arrays &__GLEW_NV_instanced_arrays, #endif #ifdef GL_NV_internalformat_sample_query &__GLEW_NV_internalformat_sample_query, #endif #ifdef GL_NV_light_max_exponent &__GLEW_NV_light_max_exponent, #endif #ifdef GL_NV_multisample_coverage &__GLEW_NV_multisample_coverage, #endif #ifdef GL_NV_multisample_filter_hint &__GLEW_NV_multisample_filter_hint, #endif #ifdef GL_NV_non_square_matrices &__GLEW_NV_non_square_matrices, #endif #ifdef GL_NV_occlusion_query &__GLEW_NV_occlusion_query, #endif #ifdef GL_NV_pack_subimage &__GLEW_NV_pack_subimage, #endif #ifdef GL_NV_packed_depth_stencil &__GLEW_NV_packed_depth_stencil, #endif #ifdef GL_NV_packed_float &__GLEW_NV_packed_float, #endif #ifdef GL_NV_packed_float_linear &__GLEW_NV_packed_float_linear, #endif #ifdef GL_NV_parameter_buffer_object &__GLEW_NV_parameter_buffer_object, #endif #ifdef GL_NV_parameter_buffer_object2 &__GLEW_NV_parameter_buffer_object2, #endif #ifdef GL_NV_path_rendering &__GLEW_NV_path_rendering, #endif #ifdef GL_NV_path_rendering_shared_edge &__GLEW_NV_path_rendering_shared_edge, #endif #ifdef GL_NV_pixel_buffer_object &__GLEW_NV_pixel_buffer_object, #endif #ifdef GL_NV_pixel_data_range &__GLEW_NV_pixel_data_range, #endif #ifdef GL_NV_platform_binary &__GLEW_NV_platform_binary, #endif #ifdef GL_NV_point_sprite &__GLEW_NV_point_sprite, #endif #ifdef GL_NV_polygon_mode &__GLEW_NV_polygon_mode, #endif #ifdef GL_NV_present_video &__GLEW_NV_present_video, #endif #ifdef GL_NV_primitive_restart &__GLEW_NV_primitive_restart, #endif #ifdef GL_NV_read_depth &__GLEW_NV_read_depth, #endif #ifdef GL_NV_read_depth_stencil &__GLEW_NV_read_depth_stencil, #endif #ifdef GL_NV_read_stencil &__GLEW_NV_read_stencil, #endif #ifdef GL_NV_register_combiners &__GLEW_NV_register_combiners, #endif #ifdef GL_NV_register_combiners2 &__GLEW_NV_register_combiners2, #endif #ifdef GL_NV_robustness_video_memory_purge &__GLEW_NV_robustness_video_memory_purge, #endif #ifdef GL_NV_sRGB_formats &__GLEW_NV_sRGB_formats, #endif #ifdef GL_NV_sample_locations &__GLEW_NV_sample_locations, #endif #ifdef GL_NV_sample_mask_override_coverage &__GLEW_NV_sample_mask_override_coverage, #endif #ifdef GL_NV_shader_atomic_counters &__GLEW_NV_shader_atomic_counters, #endif #ifdef GL_NV_shader_atomic_float &__GLEW_NV_shader_atomic_float, #endif #ifdef GL_NV_shader_atomic_float64 &__GLEW_NV_shader_atomic_float64, #endif #ifdef GL_NV_shader_atomic_fp16_vector &__GLEW_NV_shader_atomic_fp16_vector, #endif #ifdef GL_NV_shader_atomic_int64 &__GLEW_NV_shader_atomic_int64, #endif #ifdef GL_NV_shader_buffer_load &__GLEW_NV_shader_buffer_load, #endif #ifdef GL_NV_shader_noperspective_interpolation &__GLEW_NV_shader_noperspective_interpolation, #endif #ifdef GL_NV_shader_storage_buffer_object &__GLEW_NV_shader_storage_buffer_object, #endif #ifdef GL_NV_shader_thread_group &__GLEW_NV_shader_thread_group, #endif #ifdef GL_NV_shader_thread_shuffle &__GLEW_NV_shader_thread_shuffle, #endif #ifdef GL_NV_shadow_samplers_array &__GLEW_NV_shadow_samplers_array, #endif #ifdef GL_NV_shadow_samplers_cube &__GLEW_NV_shadow_samplers_cube, #endif #ifdef GL_NV_stereo_view_rendering &__GLEW_NV_stereo_view_rendering, #endif #ifdef GL_NV_tessellation_program5 &__GLEW_NV_tessellation_program5, #endif #ifdef GL_NV_texgen_emboss &__GLEW_NV_texgen_emboss, #endif #ifdef GL_NV_texgen_reflection &__GLEW_NV_texgen_reflection, #endif #ifdef GL_NV_texture_array &__GLEW_NV_texture_array, #endif #ifdef GL_NV_texture_barrier &__GLEW_NV_texture_barrier, #endif #ifdef GL_NV_texture_border_clamp &__GLEW_NV_texture_border_clamp, #endif #ifdef GL_NV_texture_compression_latc &__GLEW_NV_texture_compression_latc, #endif #ifdef GL_NV_texture_compression_s3tc &__GLEW_NV_texture_compression_s3tc, #endif #ifdef GL_NV_texture_compression_s3tc_update &__GLEW_NV_texture_compression_s3tc_update, #endif #ifdef GL_NV_texture_compression_vtc &__GLEW_NV_texture_compression_vtc, #endif #ifdef GL_NV_texture_env_combine4 &__GLEW_NV_texture_env_combine4, #endif #ifdef GL_NV_texture_expand_normal &__GLEW_NV_texture_expand_normal, #endif #ifdef GL_NV_texture_multisample &__GLEW_NV_texture_multisample, #endif #ifdef GL_NV_texture_npot_2D_mipmap &__GLEW_NV_texture_npot_2D_mipmap, #endif #ifdef GL_NV_texture_rectangle &__GLEW_NV_texture_rectangle, #endif #ifdef GL_NV_texture_rectangle_compressed &__GLEW_NV_texture_rectangle_compressed, #endif #ifdef GL_NV_texture_shader &__GLEW_NV_texture_shader, #endif #ifdef GL_NV_texture_shader2 &__GLEW_NV_texture_shader2, #endif #ifdef GL_NV_texture_shader3 &__GLEW_NV_texture_shader3, #endif #ifdef GL_NV_transform_feedback &__GLEW_NV_transform_feedback, #endif #ifdef GL_NV_transform_feedback2 &__GLEW_NV_transform_feedback2, #endif #ifdef GL_NV_uniform_buffer_unified_memory &__GLEW_NV_uniform_buffer_unified_memory, #endif #ifdef GL_NV_vdpau_interop &__GLEW_NV_vdpau_interop, #endif #ifdef GL_NV_vertex_array_range &__GLEW_NV_vertex_array_range, #endif #ifdef GL_NV_vertex_array_range2 &__GLEW_NV_vertex_array_range2, #endif #ifdef GL_NV_vertex_attrib_integer_64bit &__GLEW_NV_vertex_attrib_integer_64bit, #endif #ifdef GL_NV_vertex_buffer_unified_memory &__GLEW_NV_vertex_buffer_unified_memory, #endif #ifdef GL_NV_vertex_program &__GLEW_NV_vertex_program, #endif #ifdef GL_NV_vertex_program1_1 &__GLEW_NV_vertex_program1_1, #endif #ifdef GL_NV_vertex_program2 &__GLEW_NV_vertex_program2, #endif #ifdef GL_NV_vertex_program2_option &__GLEW_NV_vertex_program2_option, #endif #ifdef GL_NV_vertex_program3 &__GLEW_NV_vertex_program3, #endif #ifdef GL_NV_vertex_program4 &__GLEW_NV_vertex_program4, #endif #ifdef GL_NV_video_capture &__GLEW_NV_video_capture, #endif #ifdef GL_NV_viewport_array &__GLEW_NV_viewport_array, #endif #ifdef GL_NV_viewport_array2 &__GLEW_NV_viewport_array2, #endif #ifdef GL_NV_viewport_swizzle &__GLEW_NV_viewport_swizzle, #endif #ifdef GL_OES_byte_coordinates &__GLEW_OES_byte_coordinates, #endif #ifdef GL_OML_interlace &__GLEW_OML_interlace, #endif #ifdef GL_OML_resample &__GLEW_OML_resample, #endif #ifdef GL_OML_subsample &__GLEW_OML_subsample, #endif #ifdef GL_OVR_multiview &__GLEW_OVR_multiview, #endif #ifdef GL_OVR_multiview2 &__GLEW_OVR_multiview2, #endif #ifdef GL_OVR_multiview_multisampled_render_to_texture &__GLEW_OVR_multiview_multisampled_render_to_texture, #endif #ifdef GL_PGI_misc_hints &__GLEW_PGI_misc_hints, #endif #ifdef GL_PGI_vertex_hints &__GLEW_PGI_vertex_hints, #endif #ifdef GL_QCOM_alpha_test &__GLEW_QCOM_alpha_test, #endif #ifdef GL_QCOM_binning_control &__GLEW_QCOM_binning_control, #endif #ifdef GL_QCOM_driver_control &__GLEW_QCOM_driver_control, #endif #ifdef GL_QCOM_extended_get &__GLEW_QCOM_extended_get, #endif #ifdef GL_QCOM_extended_get2 &__GLEW_QCOM_extended_get2, #endif #ifdef GL_QCOM_framebuffer_foveated &__GLEW_QCOM_framebuffer_foveated, #endif #ifdef GL_QCOM_perfmon_global_mode &__GLEW_QCOM_perfmon_global_mode, #endif #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent &__GLEW_QCOM_shader_framebuffer_fetch_noncoherent, #endif #ifdef GL_QCOM_tiled_rendering &__GLEW_QCOM_tiled_rendering, #endif #ifdef GL_QCOM_writeonly_rendering &__GLEW_QCOM_writeonly_rendering, #endif #ifdef GL_REGAL_ES1_0_compatibility &__GLEW_REGAL_ES1_0_compatibility, #endif #ifdef GL_REGAL_ES1_1_compatibility &__GLEW_REGAL_ES1_1_compatibility, #endif #ifdef GL_REGAL_enable &__GLEW_REGAL_enable, #endif #ifdef GL_REGAL_error_string &__GLEW_REGAL_error_string, #endif #ifdef GL_REGAL_extension_query &__GLEW_REGAL_extension_query, #endif #ifdef GL_REGAL_log &__GLEW_REGAL_log, #endif #ifdef GL_REGAL_proc_address &__GLEW_REGAL_proc_address, #endif #ifdef GL_REND_screen_coordinates &__GLEW_REND_screen_coordinates, #endif #ifdef GL_S3_s3tc &__GLEW_S3_s3tc, #endif #ifdef GL_SGIS_clip_band_hint &__GLEW_SGIS_clip_band_hint, #endif #ifdef GL_SGIS_color_range &__GLEW_SGIS_color_range, #endif #ifdef GL_SGIS_detail_texture &__GLEW_SGIS_detail_texture, #endif #ifdef GL_SGIS_fog_function &__GLEW_SGIS_fog_function, #endif #ifdef GL_SGIS_generate_mipmap &__GLEW_SGIS_generate_mipmap, #endif #ifdef GL_SGIS_line_texgen &__GLEW_SGIS_line_texgen, #endif #ifdef GL_SGIS_multisample &__GLEW_SGIS_multisample, #endif #ifdef GL_SGIS_multitexture &__GLEW_SGIS_multitexture, #endif #ifdef GL_SGIS_pixel_texture &__GLEW_SGIS_pixel_texture, #endif #ifdef GL_SGIS_point_line_texgen &__GLEW_SGIS_point_line_texgen, #endif #ifdef GL_SGIS_shared_multisample &__GLEW_SGIS_shared_multisample, #endif #ifdef GL_SGIS_sharpen_texture &__GLEW_SGIS_sharpen_texture, #endif #ifdef GL_SGIS_texture4D &__GLEW_SGIS_texture4D, #endif #ifdef GL_SGIS_texture_border_clamp &__GLEW_SGIS_texture_border_clamp, #endif #ifdef GL_SGIS_texture_edge_clamp &__GLEW_SGIS_texture_edge_clamp, #endif #ifdef GL_SGIS_texture_filter4 &__GLEW_SGIS_texture_filter4, #endif #ifdef GL_SGIS_texture_lod &__GLEW_SGIS_texture_lod, #endif #ifdef GL_SGIS_texture_select &__GLEW_SGIS_texture_select, #endif #ifdef GL_SGIX_async &__GLEW_SGIX_async, #endif #ifdef GL_SGIX_async_histogram &__GLEW_SGIX_async_histogram, #endif #ifdef GL_SGIX_async_pixel &__GLEW_SGIX_async_pixel, #endif #ifdef GL_SGIX_bali_g_instruments &__GLEW_SGIX_bali_g_instruments, #endif #ifdef GL_SGIX_bali_r_instruments &__GLEW_SGIX_bali_r_instruments, #endif #ifdef GL_SGIX_bali_timer_instruments &__GLEW_SGIX_bali_timer_instruments, #endif #ifdef GL_SGIX_blend_alpha_minmax &__GLEW_SGIX_blend_alpha_minmax, #endif #ifdef GL_SGIX_blend_cadd &__GLEW_SGIX_blend_cadd, #endif #ifdef GL_SGIX_blend_cmultiply &__GLEW_SGIX_blend_cmultiply, #endif #ifdef GL_SGIX_calligraphic_fragment &__GLEW_SGIX_calligraphic_fragment, #endif #ifdef GL_SGIX_clipmap &__GLEW_SGIX_clipmap, #endif #ifdef GL_SGIX_color_matrix_accuracy &__GLEW_SGIX_color_matrix_accuracy, #endif #ifdef GL_SGIX_color_table_index_mode &__GLEW_SGIX_color_table_index_mode, #endif #ifdef GL_SGIX_complex_polar &__GLEW_SGIX_complex_polar, #endif #ifdef GL_SGIX_convolution_accuracy &__GLEW_SGIX_convolution_accuracy, #endif #ifdef GL_SGIX_cube_map &__GLEW_SGIX_cube_map, #endif #ifdef GL_SGIX_cylinder_texgen &__GLEW_SGIX_cylinder_texgen, #endif #ifdef GL_SGIX_datapipe &__GLEW_SGIX_datapipe, #endif #ifdef GL_SGIX_decimation &__GLEW_SGIX_decimation, #endif #ifdef GL_SGIX_depth_pass_instrument &__GLEW_SGIX_depth_pass_instrument, #endif #ifdef GL_SGIX_depth_texture &__GLEW_SGIX_depth_texture, #endif #ifdef GL_SGIX_dvc &__GLEW_SGIX_dvc, #endif #ifdef GL_SGIX_flush_raster &__GLEW_SGIX_flush_raster, #endif #ifdef GL_SGIX_fog_blend &__GLEW_SGIX_fog_blend, #endif #ifdef GL_SGIX_fog_factor_to_alpha &__GLEW_SGIX_fog_factor_to_alpha, #endif #ifdef GL_SGIX_fog_layers &__GLEW_SGIX_fog_layers, #endif #ifdef GL_SGIX_fog_offset &__GLEW_SGIX_fog_offset, #endif #ifdef GL_SGIX_fog_patchy &__GLEW_SGIX_fog_patchy, #endif #ifdef GL_SGIX_fog_scale &__GLEW_SGIX_fog_scale, #endif #ifdef GL_SGIX_fog_texture &__GLEW_SGIX_fog_texture, #endif #ifdef GL_SGIX_fragment_lighting_space &__GLEW_SGIX_fragment_lighting_space, #endif #ifdef GL_SGIX_fragment_specular_lighting &__GLEW_SGIX_fragment_specular_lighting, #endif #ifdef GL_SGIX_fragments_instrument &__GLEW_SGIX_fragments_instrument, #endif #ifdef GL_SGIX_framezoom &__GLEW_SGIX_framezoom, #endif #ifdef GL_SGIX_icc_texture &__GLEW_SGIX_icc_texture, #endif #ifdef GL_SGIX_igloo_interface &__GLEW_SGIX_igloo_interface, #endif #ifdef GL_SGIX_image_compression &__GLEW_SGIX_image_compression, #endif #ifdef GL_SGIX_impact_pixel_texture &__GLEW_SGIX_impact_pixel_texture, #endif #ifdef GL_SGIX_instrument_error &__GLEW_SGIX_instrument_error, #endif #ifdef GL_SGIX_interlace &__GLEW_SGIX_interlace, #endif #ifdef GL_SGIX_ir_instrument1 &__GLEW_SGIX_ir_instrument1, #endif #ifdef GL_SGIX_line_quality_hint &__GLEW_SGIX_line_quality_hint, #endif #ifdef GL_SGIX_list_priority &__GLEW_SGIX_list_priority, #endif #ifdef GL_SGIX_mpeg1 &__GLEW_SGIX_mpeg1, #endif #ifdef GL_SGIX_mpeg2 &__GLEW_SGIX_mpeg2, #endif #ifdef GL_SGIX_nonlinear_lighting_pervertex &__GLEW_SGIX_nonlinear_lighting_pervertex, #endif #ifdef GL_SGIX_nurbs_eval &__GLEW_SGIX_nurbs_eval, #endif #ifdef GL_SGIX_occlusion_instrument &__GLEW_SGIX_occlusion_instrument, #endif #ifdef GL_SGIX_packed_6bytes &__GLEW_SGIX_packed_6bytes, #endif #ifdef GL_SGIX_pixel_texture &__GLEW_SGIX_pixel_texture, #endif #ifdef GL_SGIX_pixel_texture_bits &__GLEW_SGIX_pixel_texture_bits, #endif #ifdef GL_SGIX_pixel_texture_lod &__GLEW_SGIX_pixel_texture_lod, #endif #ifdef GL_SGIX_pixel_tiles &__GLEW_SGIX_pixel_tiles, #endif #ifdef GL_SGIX_polynomial_ffd &__GLEW_SGIX_polynomial_ffd, #endif #ifdef GL_SGIX_quad_mesh &__GLEW_SGIX_quad_mesh, #endif #ifdef GL_SGIX_reference_plane &__GLEW_SGIX_reference_plane, #endif #ifdef GL_SGIX_resample &__GLEW_SGIX_resample, #endif #ifdef GL_SGIX_scalebias_hint &__GLEW_SGIX_scalebias_hint, #endif #ifdef GL_SGIX_shadow &__GLEW_SGIX_shadow, #endif #ifdef GL_SGIX_shadow_ambient &__GLEW_SGIX_shadow_ambient, #endif #ifdef GL_SGIX_slim &__GLEW_SGIX_slim, #endif #ifdef GL_SGIX_spotlight_cutoff &__GLEW_SGIX_spotlight_cutoff, #endif #ifdef GL_SGIX_sprite &__GLEW_SGIX_sprite, #endif #ifdef GL_SGIX_subdiv_patch &__GLEW_SGIX_subdiv_patch, #endif #ifdef GL_SGIX_subsample &__GLEW_SGIX_subsample, #endif #ifdef GL_SGIX_tag_sample_buffer &__GLEW_SGIX_tag_sample_buffer, #endif #ifdef GL_SGIX_texture_add_env &__GLEW_SGIX_texture_add_env, #endif #ifdef GL_SGIX_texture_coordinate_clamp &__GLEW_SGIX_texture_coordinate_clamp, #endif #ifdef GL_SGIX_texture_lod_bias &__GLEW_SGIX_texture_lod_bias, #endif #ifdef GL_SGIX_texture_mipmap_anisotropic &__GLEW_SGIX_texture_mipmap_anisotropic, #endif #ifdef GL_SGIX_texture_multi_buffer &__GLEW_SGIX_texture_multi_buffer, #endif #ifdef GL_SGIX_texture_phase &__GLEW_SGIX_texture_phase, #endif #ifdef GL_SGIX_texture_range &__GLEW_SGIX_texture_range, #endif #ifdef GL_SGIX_texture_scale_bias &__GLEW_SGIX_texture_scale_bias, #endif #ifdef GL_SGIX_texture_supersample &__GLEW_SGIX_texture_supersample, #endif #ifdef GL_SGIX_vector_ops &__GLEW_SGIX_vector_ops, #endif #ifdef GL_SGIX_vertex_array_object &__GLEW_SGIX_vertex_array_object, #endif #ifdef GL_SGIX_vertex_preclip &__GLEW_SGIX_vertex_preclip, #endif #ifdef GL_SGIX_vertex_preclip_hint &__GLEW_SGIX_vertex_preclip_hint, #endif #ifdef GL_SGIX_ycrcb &__GLEW_SGIX_ycrcb, #endif #ifdef GL_SGIX_ycrcb_subsample &__GLEW_SGIX_ycrcb_subsample, #endif #ifdef GL_SGIX_ycrcba &__GLEW_SGIX_ycrcba, #endif #ifdef GL_SGI_color_matrix &__GLEW_SGI_color_matrix, #endif #ifdef GL_SGI_color_table &__GLEW_SGI_color_table, #endif #ifdef GL_SGI_complex &__GLEW_SGI_complex, #endif #ifdef GL_SGI_complex_type &__GLEW_SGI_complex_type, #endif #ifdef GL_SGI_fft &__GLEW_SGI_fft, #endif #ifdef GL_SGI_texture_color_table &__GLEW_SGI_texture_color_table, #endif #ifdef GL_SUNX_constant_data &__GLEW_SUNX_constant_data, #endif #ifdef GL_SUN_convolution_border_modes &__GLEW_SUN_convolution_border_modes, #endif #ifdef GL_SUN_global_alpha &__GLEW_SUN_global_alpha, #endif #ifdef GL_SUN_mesh_array &__GLEW_SUN_mesh_array, #endif #ifdef GL_SUN_read_video_pixels &__GLEW_SUN_read_video_pixels, #endif #ifdef GL_SUN_slice_accum &__GLEW_SUN_slice_accum, #endif #ifdef GL_SUN_triangle_list &__GLEW_SUN_triangle_list, #endif #ifdef GL_SUN_vertex &__GLEW_SUN_vertex, #endif #ifdef GL_WIN_phong_shading &__GLEW_WIN_phong_shading, #endif #ifdef GL_WIN_scene_markerXXX &__GLEW_WIN_scene_markerXXX, #endif #ifdef GL_WIN_specular_fog &__GLEW_WIN_specular_fog, #endif #ifdef GL_WIN_swap_hint &__GLEW_WIN_swap_hint, #endif NULL }; static GLboolean _glewInit_GL_VERSION_1_2 (); static GLboolean _glewInit_GL_VERSION_1_3 (); static GLboolean _glewInit_GL_VERSION_1_4 (); static GLboolean _glewInit_GL_VERSION_1_5 (); static GLboolean _glewInit_GL_VERSION_2_0 (); static GLboolean _glewInit_GL_VERSION_2_1 (); static GLboolean _glewInit_GL_VERSION_3_0 (); static GLboolean _glewInit_GL_VERSION_3_1 (); static GLboolean _glewInit_GL_VERSION_3_2 (); static GLboolean _glewInit_GL_VERSION_3_3 (); static GLboolean _glewInit_GL_VERSION_4_0 (); static GLboolean _glewInit_GL_VERSION_4_5 (); static GLboolean _glewInit_GL_VERSION_4_6 (); static GLboolean _glewInit_GL_3DFX_tbuffer (); static GLboolean _glewInit_GL_AMD_debug_output (); static GLboolean _glewInit_GL_AMD_draw_buffers_blend (); static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (); static GLboolean _glewInit_GL_AMD_interleaved_elements (); static GLboolean _glewInit_GL_AMD_multi_draw_indirect (); static GLboolean _glewInit_GL_AMD_name_gen_delete (); static GLboolean _glewInit_GL_AMD_occlusion_query_event (); static GLboolean _glewInit_GL_AMD_performance_monitor (); static GLboolean _glewInit_GL_AMD_sample_positions (); static GLboolean _glewInit_GL_AMD_sparse_texture (); static GLboolean _glewInit_GL_AMD_stencil_operation_extended (); static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (); static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (); static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (); static GLboolean _glewInit_GL_ANGLE_instanced_arrays (); static GLboolean _glewInit_GL_ANGLE_timer_query (); static GLboolean _glewInit_GL_ANGLE_translated_shader_source (); static GLboolean _glewInit_GL_APPLE_copy_texture_levels (); static GLboolean _glewInit_GL_APPLE_element_array (); static GLboolean _glewInit_GL_APPLE_fence (); static GLboolean _glewInit_GL_APPLE_flush_buffer_range (); static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (); static GLboolean _glewInit_GL_APPLE_object_purgeable (); static GLboolean _glewInit_GL_APPLE_sync (); static GLboolean _glewInit_GL_APPLE_texture_range (); static GLboolean _glewInit_GL_APPLE_vertex_array_object (); static GLboolean _glewInit_GL_APPLE_vertex_array_range (); static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (); static GLboolean _glewInit_GL_ARB_ES2_compatibility (); static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (); static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (); static GLboolean _glewInit_GL_ARB_base_instance (); static GLboolean _glewInit_GL_ARB_bindless_texture (); static GLboolean _glewInit_GL_ARB_blend_func_extended (); static GLboolean _glewInit_GL_ARB_buffer_storage (); static GLboolean _glewInit_GL_ARB_cl_event (); static GLboolean _glewInit_GL_ARB_clear_buffer_object (); static GLboolean _glewInit_GL_ARB_clear_texture (); static GLboolean _glewInit_GL_ARB_clip_control (); static GLboolean _glewInit_GL_ARB_color_buffer_float (); static GLboolean _glewInit_GL_ARB_compute_shader (); static GLboolean _glewInit_GL_ARB_compute_variable_group_size (); static GLboolean _glewInit_GL_ARB_copy_buffer (); static GLboolean _glewInit_GL_ARB_copy_image (); static GLboolean _glewInit_GL_ARB_debug_output (); static GLboolean _glewInit_GL_ARB_direct_state_access (); static GLboolean _glewInit_GL_ARB_draw_buffers (); static GLboolean _glewInit_GL_ARB_draw_buffers_blend (); static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (); static GLboolean _glewInit_GL_ARB_draw_indirect (); static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (); static GLboolean _glewInit_GL_ARB_framebuffer_object (); static GLboolean _glewInit_GL_ARB_geometry_shader4 (); static GLboolean _glewInit_GL_ARB_get_program_binary (); static GLboolean _glewInit_GL_ARB_get_texture_sub_image (); static GLboolean _glewInit_GL_ARB_gl_spirv (); static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (); static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (); static GLboolean _glewInit_GL_ARB_imaging (); static GLboolean _glewInit_GL_ARB_indirect_parameters (); static GLboolean _glewInit_GL_ARB_instanced_arrays (); static GLboolean _glewInit_GL_ARB_internalformat_query (); static GLboolean _glewInit_GL_ARB_internalformat_query2 (); static GLboolean _glewInit_GL_ARB_invalidate_subdata (); static GLboolean _glewInit_GL_ARB_map_buffer_range (); static GLboolean _glewInit_GL_ARB_matrix_palette (); static GLboolean _glewInit_GL_ARB_multi_bind (); static GLboolean _glewInit_GL_ARB_multi_draw_indirect (); static GLboolean _glewInit_GL_ARB_multisample (); static GLboolean _glewInit_GL_ARB_multitexture (); static GLboolean _glewInit_GL_ARB_occlusion_query (); static GLboolean _glewInit_GL_ARB_parallel_shader_compile (); static GLboolean _glewInit_GL_ARB_point_parameters (); static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (); static GLboolean _glewInit_GL_ARB_program_interface_query (); static GLboolean _glewInit_GL_ARB_provoking_vertex (); static GLboolean _glewInit_GL_ARB_robustness (); static GLboolean _glewInit_GL_ARB_sample_locations (); static GLboolean _glewInit_GL_ARB_sample_shading (); static GLboolean _glewInit_GL_ARB_sampler_objects (); static GLboolean _glewInit_GL_ARB_separate_shader_objects (); static GLboolean _glewInit_GL_ARB_shader_atomic_counters (); static GLboolean _glewInit_GL_ARB_shader_image_load_store (); static GLboolean _glewInit_GL_ARB_shader_objects (); static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (); static GLboolean _glewInit_GL_ARB_shader_subroutine (); static GLboolean _glewInit_GL_ARB_shading_language_include (); static GLboolean _glewInit_GL_ARB_sparse_buffer (); static GLboolean _glewInit_GL_ARB_sparse_texture (); static GLboolean _glewInit_GL_ARB_sync (); static GLboolean _glewInit_GL_ARB_tessellation_shader (); static GLboolean _glewInit_GL_ARB_texture_barrier (); static GLboolean _glewInit_GL_ARB_texture_buffer_object (); static GLboolean _glewInit_GL_ARB_texture_buffer_range (); static GLboolean _glewInit_GL_ARB_texture_compression (); static GLboolean _glewInit_GL_ARB_texture_multisample (); static GLboolean _glewInit_GL_ARB_texture_storage (); static GLboolean _glewInit_GL_ARB_texture_storage_multisample (); static GLboolean _glewInit_GL_ARB_texture_view (); static GLboolean _glewInit_GL_ARB_timer_query (); static GLboolean _glewInit_GL_ARB_transform_feedback2 (); static GLboolean _glewInit_GL_ARB_transform_feedback3 (); static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (); static GLboolean _glewInit_GL_ARB_transpose_matrix (); static GLboolean _glewInit_GL_ARB_uniform_buffer_object (); static GLboolean _glewInit_GL_ARB_vertex_array_object (); static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (); static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (); static GLboolean _glewInit_GL_ARB_vertex_blend (); static GLboolean _glewInit_GL_ARB_vertex_buffer_object (); static GLboolean _glewInit_GL_ARB_vertex_program (); static GLboolean _glewInit_GL_ARB_vertex_shader (); static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (); static GLboolean _glewInit_GL_ARB_viewport_array (); static GLboolean _glewInit_GL_ARB_window_pos (); static GLboolean _glewInit_GL_ATI_draw_buffers (); static GLboolean _glewInit_GL_ATI_element_array (); static GLboolean _glewInit_GL_ATI_envmap_bumpmap (); static GLboolean _glewInit_GL_ATI_fragment_shader (); static GLboolean _glewInit_GL_ATI_map_object_buffer (); static GLboolean _glewInit_GL_ATI_pn_triangles (); static GLboolean _glewInit_GL_ATI_separate_stencil (); static GLboolean _glewInit_GL_ATI_vertex_array_object (); static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (); static GLboolean _glewInit_GL_ATI_vertex_streams (); static GLboolean _glewInit_GL_EXT_base_instance (); static GLboolean _glewInit_GL_EXT_bindable_uniform (); static GLboolean _glewInit_GL_EXT_blend_color (); static GLboolean _glewInit_GL_EXT_blend_equation_separate (); static GLboolean _glewInit_GL_EXT_blend_func_extended (); static GLboolean _glewInit_GL_EXT_blend_func_separate (); static GLboolean _glewInit_GL_EXT_blend_minmax (); static GLboolean _glewInit_GL_EXT_buffer_storage (); static GLboolean _glewInit_GL_EXT_clear_texture (); static GLboolean _glewInit_GL_EXT_color_subtable (); static GLboolean _glewInit_GL_EXT_compiled_vertex_array (); static GLboolean _glewInit_GL_EXT_convolution (); static GLboolean _glewInit_GL_EXT_coordinate_frame (); static GLboolean _glewInit_GL_EXT_copy_image (); static GLboolean _glewInit_GL_EXT_copy_texture (); static GLboolean _glewInit_GL_EXT_cull_vertex (); static GLboolean _glewInit_GL_EXT_debug_label (); static GLboolean _glewInit_GL_EXT_debug_marker (); static GLboolean _glewInit_GL_EXT_depth_bounds_test (); static GLboolean _glewInit_GL_EXT_direct_state_access (); static GLboolean _glewInit_GL_EXT_discard_framebuffer (); static GLboolean _glewInit_GL_EXT_draw_buffers (); static GLboolean _glewInit_GL_EXT_draw_buffers2 (); static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (); static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (); static GLboolean _glewInit_GL_EXT_draw_instanced (); static GLboolean _glewInit_GL_EXT_draw_range_elements (); static GLboolean _glewInit_GL_EXT_external_buffer (); static GLboolean _glewInit_GL_EXT_fog_coord (); static GLboolean _glewInit_GL_EXT_fragment_lighting (); static GLboolean _glewInit_GL_EXT_framebuffer_blit (); static GLboolean _glewInit_GL_EXT_framebuffer_multisample (); static GLboolean _glewInit_GL_EXT_framebuffer_object (); static GLboolean _glewInit_GL_EXT_geometry_shader4 (); static GLboolean _glewInit_GL_EXT_gpu_program_parameters (); static GLboolean _glewInit_GL_EXT_gpu_shader4 (); static GLboolean _glewInit_GL_EXT_histogram (); static GLboolean _glewInit_GL_EXT_index_func (); static GLboolean _glewInit_GL_EXT_index_material (); static GLboolean _glewInit_GL_EXT_instanced_arrays (); static GLboolean _glewInit_GL_EXT_light_texture (); static GLboolean _glewInit_GL_EXT_map_buffer_range (); static GLboolean _glewInit_GL_EXT_memory_object (); static GLboolean _glewInit_GL_EXT_memory_object_fd (); static GLboolean _glewInit_GL_EXT_memory_object_win32 (); static GLboolean _glewInit_GL_EXT_multi_draw_arrays (); static GLboolean _glewInit_GL_EXT_multi_draw_indirect (); static GLboolean _glewInit_GL_EXT_multisample (); static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (); static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (); static GLboolean _glewInit_GL_EXT_paletted_texture (); static GLboolean _glewInit_GL_EXT_pixel_transform (); static GLboolean _glewInit_GL_EXT_point_parameters (); static GLboolean _glewInit_GL_EXT_polygon_offset (); static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (); static GLboolean _glewInit_GL_EXT_provoking_vertex (); static GLboolean _glewInit_GL_EXT_raster_multisample (); static GLboolean _glewInit_GL_EXT_scene_marker (); static GLboolean _glewInit_GL_EXT_secondary_color (); static GLboolean _glewInit_GL_EXT_semaphore (); static GLboolean _glewInit_GL_EXT_semaphore_fd (); static GLboolean _glewInit_GL_EXT_semaphore_win32 (); static GLboolean _glewInit_GL_EXT_separate_shader_objects (); static GLboolean _glewInit_GL_EXT_shader_image_load_store (); static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (); static GLboolean _glewInit_GL_EXT_sparse_texture (); static GLboolean _glewInit_GL_EXT_stencil_two_side (); static GLboolean _glewInit_GL_EXT_subtexture (); static GLboolean _glewInit_GL_EXT_texture3D (); static GLboolean _glewInit_GL_EXT_texture_array (); static GLboolean _glewInit_GL_EXT_texture_buffer_object (); static GLboolean _glewInit_GL_EXT_texture_integer (); static GLboolean _glewInit_GL_EXT_texture_object (); static GLboolean _glewInit_GL_EXT_texture_perturb_normal (); static GLboolean _glewInit_GL_EXT_texture_storage (); static GLboolean _glewInit_GL_EXT_texture_view (); static GLboolean _glewInit_GL_EXT_timer_query (); static GLboolean _glewInit_GL_EXT_transform_feedback (); static GLboolean _glewInit_GL_EXT_vertex_array (); static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (); static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (); static GLboolean _glewInit_GL_EXT_vertex_shader (); static GLboolean _glewInit_GL_EXT_vertex_weighting (); static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (); static GLboolean _glewInit_GL_EXT_window_rectangles (); static GLboolean _glewInit_GL_EXT_x11_sync_object (); static GLboolean _glewInit_GL_GREMEDY_frame_terminator (); static GLboolean _glewInit_GL_GREMEDY_string_marker (); static GLboolean _glewInit_GL_HP_image_transform (); static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (); static GLboolean _glewInit_GL_IBM_vertex_array_lists (); static GLboolean _glewInit_GL_INTEL_map_texture (); static GLboolean _glewInit_GL_INTEL_parallel_arrays (); static GLboolean _glewInit_GL_INTEL_performance_query (); static GLboolean _glewInit_GL_INTEL_texture_scissor (); static GLboolean _glewInit_GL_KHR_blend_equation_advanced (); static GLboolean _glewInit_GL_KHR_debug (); static GLboolean _glewInit_GL_KHR_parallel_shader_compile (); static GLboolean _glewInit_GL_KHR_robustness (); static GLboolean _glewInit_GL_KTX_buffer_region (); static GLboolean _glewInit_GL_MESA_resize_buffers (); static GLboolean _glewInit_GL_MESA_window_pos (); static GLboolean _glewInit_GL_NVX_conditional_render (); static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (); static GLboolean _glewInit_GL_NV_3dvision_settings (); static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (); static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (); static GLboolean _glewInit_GL_NV_bindless_texture (); static GLboolean _glewInit_GL_NV_blend_equation_advanced (); static GLboolean _glewInit_GL_NV_clip_space_w_scaling (); static GLboolean _glewInit_GL_NV_command_list (); static GLboolean _glewInit_GL_NV_conditional_render (); static GLboolean _glewInit_GL_NV_conservative_raster (); static GLboolean _glewInit_GL_NV_conservative_raster_dilate (); static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (); static GLboolean _glewInit_GL_NV_copy_buffer (); static GLboolean _glewInit_GL_NV_copy_image (); static GLboolean _glewInit_GL_NV_depth_buffer_float (); static GLboolean _glewInit_GL_NV_draw_buffers (); static GLboolean _glewInit_GL_NV_draw_instanced (); static GLboolean _glewInit_GL_NV_draw_texture (); static GLboolean _glewInit_GL_NV_draw_vulkan_image (); static GLboolean _glewInit_GL_NV_evaluators (); static GLboolean _glewInit_GL_NV_explicit_multisample (); static GLboolean _glewInit_GL_NV_fence (); static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (); static GLboolean _glewInit_GL_NV_fragment_program (); static GLboolean _glewInit_GL_NV_framebuffer_blit (); static GLboolean _glewInit_GL_NV_framebuffer_multisample (); static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (); static GLboolean _glewInit_GL_NV_geometry_program4 (); static GLboolean _glewInit_GL_NV_gpu_multicast (); static GLboolean _glewInit_GL_NV_gpu_program4 (); static GLboolean _glewInit_GL_NV_gpu_shader5 (); static GLboolean _glewInit_GL_NV_half_float (); static GLboolean _glewInit_GL_NV_instanced_arrays (); static GLboolean _glewInit_GL_NV_internalformat_sample_query (); static GLboolean _glewInit_GL_NV_non_square_matrices (); static GLboolean _glewInit_GL_NV_occlusion_query (); static GLboolean _glewInit_GL_NV_parameter_buffer_object (); static GLboolean _glewInit_GL_NV_path_rendering (); static GLboolean _glewInit_GL_NV_pixel_data_range (); static GLboolean _glewInit_GL_NV_point_sprite (); static GLboolean _glewInit_GL_NV_polygon_mode (); static GLboolean _glewInit_GL_NV_present_video (); static GLboolean _glewInit_GL_NV_primitive_restart (); static GLboolean _glewInit_GL_NV_register_combiners (); static GLboolean _glewInit_GL_NV_register_combiners2 (); static GLboolean _glewInit_GL_NV_sample_locations (); static GLboolean _glewInit_GL_NV_shader_buffer_load (); static GLboolean _glewInit_GL_NV_texture_array (); static GLboolean _glewInit_GL_NV_texture_barrier (); static GLboolean _glewInit_GL_NV_texture_multisample (); static GLboolean _glewInit_GL_NV_transform_feedback (); static GLboolean _glewInit_GL_NV_transform_feedback2 (); static GLboolean _glewInit_GL_NV_vdpau_interop (); static GLboolean _glewInit_GL_NV_vertex_array_range (); static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (); static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (); static GLboolean _glewInit_GL_NV_vertex_program (); static GLboolean _glewInit_GL_NV_video_capture (); static GLboolean _glewInit_GL_NV_viewport_array (); static GLboolean _glewInit_GL_NV_viewport_swizzle (); static GLboolean _glewInit_GL_OVR_multiview (); static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (); static GLboolean _glewInit_GL_QCOM_alpha_test (); static GLboolean _glewInit_GL_QCOM_driver_control (); static GLboolean _glewInit_GL_QCOM_extended_get (); static GLboolean _glewInit_GL_QCOM_extended_get2 (); static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (); static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (); static GLboolean _glewInit_GL_QCOM_tiled_rendering (); static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (); static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (); static GLboolean _glewInit_GL_REGAL_error_string (); static GLboolean _glewInit_GL_REGAL_extension_query (); static GLboolean _glewInit_GL_REGAL_log (); static GLboolean _glewInit_GL_REGAL_proc_address (); static GLboolean _glewInit_GL_SGIS_detail_texture (); static GLboolean _glewInit_GL_SGIS_fog_function (); static GLboolean _glewInit_GL_SGIS_multisample (); static GLboolean _glewInit_GL_SGIS_multitexture (); static GLboolean _glewInit_GL_SGIS_shared_multisample (); static GLboolean _glewInit_GL_SGIS_sharpen_texture (); static GLboolean _glewInit_GL_SGIS_texture4D (); static GLboolean _glewInit_GL_SGIS_texture_filter4 (); static GLboolean _glewInit_GL_SGIX_async (); static GLboolean _glewInit_GL_SGIX_datapipe (); static GLboolean _glewInit_GL_SGIX_flush_raster (); static GLboolean _glewInit_GL_SGIX_fog_layers (); static GLboolean _glewInit_GL_SGIX_fog_texture (); static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (); static GLboolean _glewInit_GL_SGIX_framezoom (); static GLboolean _glewInit_GL_SGIX_igloo_interface (); static GLboolean _glewInit_GL_SGIX_mpeg1 (); static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (); static GLboolean _glewInit_GL_SGIX_pixel_texture (); static GLboolean _glewInit_GL_SGIX_polynomial_ffd (); static GLboolean _glewInit_GL_SGIX_quad_mesh (); static GLboolean _glewInit_GL_SGIX_reference_plane (); static GLboolean _glewInit_GL_SGIX_sprite (); static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (); static GLboolean _glewInit_GL_SGIX_vector_ops (); static GLboolean _glewInit_GL_SGIX_vertex_array_object (); static GLboolean _glewInit_GL_SGI_color_table (); static GLboolean _glewInit_GL_SGI_fft (); static GLboolean _glewInit_GL_SUNX_constant_data (); static GLboolean _glewInit_GL_SUN_global_alpha (); static GLboolean _glewInit_GL_SUN_read_video_pixels (); static GLboolean _glewInit_GL_SUN_triangle_list (); static GLboolean _glewInit_GL_SUN_vertex (); static GLboolean _glewInit_GL_WIN_swap_hint (); #ifdef GL_VERSION_1_2 static GLboolean _glewInit_GL_VERSION_1_2 () { GLboolean r = GL_FALSE; r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; return r; } #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_3 static GLboolean _glewInit_GL_VERSION_1_3 () { GLboolean r = GL_FALSE; r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; return r; } #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 static GLboolean _glewInit_GL_VERSION_1_4 () { GLboolean r = GL_FALSE; r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; return r; } #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 static GLboolean _glewInit_GL_VERSION_1_5 () { GLboolean r = GL_FALSE; r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 static GLboolean _glewInit_GL_VERSION_2_0 () { GLboolean r = GL_FALSE; r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 static GLboolean _glewInit_GL_VERSION_2_1 () { GLboolean r = GL_FALSE; r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; return r; } #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 static GLboolean _glewInit_GL_VERSION_3_0 () { GLboolean r = GL_FALSE; r = _glewInit_GL_ARB_framebuffer_object() || r; r = _glewInit_GL_ARB_map_buffer_range() || r; r = _glewInit_GL_ARB_uniform_buffer_object() || r; r = _glewInit_GL_ARB_vertex_array_object() || r; r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 static GLboolean _glewInit_GL_VERSION_3_1 () { GLboolean r = GL_FALSE; r = _glewInit_GL_ARB_copy_buffer() || r; r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 static GLboolean _glewInit_GL_VERSION_3_2 () { GLboolean r = GL_FALSE; r = _glewInit_GL_ARB_draw_elements_base_vertex() || r; r = _glewInit_GL_ARB_provoking_vertex() || r; r = _glewInit_GL_ARB_sync() || r; r = _glewInit_GL_ARB_texture_multisample() || r; r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; return r; } #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 static GLboolean _glewInit_GL_VERSION_3_3 () { GLboolean r = GL_FALSE; r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; return r; } #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 static GLboolean _glewInit_GL_VERSION_4_0 () { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; return r; } #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_5 static GLboolean _glewInit_GL_VERSION_4_5 () { GLboolean r = GL_FALSE; r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r; r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r; r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r; r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r; return r; } #endif /* GL_VERSION_4_5 */ #ifdef GL_VERSION_4_6 static GLboolean _glewInit_GL_VERSION_4_6 () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCount")) == NULL) || r; r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCount")) == NULL) || r; r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShader")) == NULL) || r; return r; } #endif /* GL_VERSION_4_6 */ #ifdef GL_3DFX_tbuffer static GLboolean _glewInit_GL_3DFX_tbuffer () { GLboolean r = GL_FALSE; r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; return r; } #endif /* GL_3DFX_tbuffer */ #ifdef GL_AMD_debug_output static GLboolean _glewInit_GL_AMD_debug_output () { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; return r; } #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_draw_buffers_blend static GLboolean _glewInit_GL_AMD_draw_buffers_blend () { GLboolean r = GL_FALSE; r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; return r; } #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_framebuffer_sample_positions static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions () { GLboolean r = GL_FALSE; r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSamplePositionsfvAMD")) == NULL) || r; r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterfvAMD")) == NULL) || r; r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterfvAMD")) == NULL) || r; r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSamplePositionsfvAMD")) == NULL) || r; return r; } #endif /* GL_AMD_framebuffer_sample_positions */ #ifdef GL_AMD_interleaved_elements static GLboolean _glewInit_GL_AMD_interleaved_elements () { GLboolean r = GL_FALSE; r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; return r; } #endif /* GL_AMD_interleaved_elements */ #ifdef GL_AMD_multi_draw_indirect static GLboolean _glewInit_GL_AMD_multi_draw_indirect () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; return r; } #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete static GLboolean _glewInit_GL_AMD_name_gen_delete () { GLboolean r = GL_FALSE; r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; return r; } #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_occlusion_query_event static GLboolean _glewInit_GL_AMD_occlusion_query_event () { GLboolean r = GL_FALSE; r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r; return r; } #endif /* GL_AMD_occlusion_query_event */ #ifdef GL_AMD_performance_monitor static GLboolean _glewInit_GL_AMD_performance_monitor () { GLboolean r = GL_FALSE; r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; return r; } #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_sample_positions static GLboolean _glewInit_GL_AMD_sample_positions () { GLboolean r = GL_FALSE; r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; return r; } #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_sparse_texture static GLboolean _glewInit_GL_AMD_sparse_texture () { GLboolean r = GL_FALSE; r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; return r; } #endif /* GL_AMD_sparse_texture */ #ifdef GL_AMD_stencil_operation_extended static GLboolean _glewInit_GL_AMD_stencil_operation_extended () { GLboolean r = GL_FALSE; r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; return r; } #endif /* GL_AMD_stencil_operation_extended */ #ifdef GL_AMD_vertex_shader_tessellator static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator () { GLboolean r = GL_FALSE; r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; return r; } #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_ANGLE_framebuffer_blit static GLboolean _glewInit_GL_ANGLE_framebuffer_blit () { GLboolean r = GL_FALSE; r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_framebuffer_blit */ #ifdef GL_ANGLE_framebuffer_multisample static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample () { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_framebuffer_multisample */ #ifdef GL_ANGLE_instanced_arrays static GLboolean _glewInit_GL_ANGLE_instanced_arrays () { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_instanced_arrays */ #ifdef GL_ANGLE_timer_query static GLboolean _glewInit_GL_ANGLE_timer_query () { GLboolean r = GL_FALSE; r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_timer_query */ #ifdef GL_ANGLE_translated_shader_source static GLboolean _glewInit_GL_ANGLE_translated_shader_source () { GLboolean r = GL_FALSE; r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_translated_shader_source */ #ifdef GL_APPLE_copy_texture_levels static GLboolean _glewInit_GL_APPLE_copy_texture_levels () { GLboolean r = GL_FALSE; r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_copy_texture_levels */ #ifdef GL_APPLE_element_array static GLboolean _glewInit_GL_APPLE_element_array () { GLboolean r = GL_FALSE; r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence static GLboolean _glewInit_GL_APPLE_fence () { GLboolean r = GL_FALSE; r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_flush_buffer_range static GLboolean _glewInit_GL_APPLE_flush_buffer_range () { GLboolean r = GL_FALSE; r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_framebuffer_multisample static GLboolean _glewInit_GL_APPLE_framebuffer_multisample () { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r; r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_framebuffer_multisample */ #ifdef GL_APPLE_object_purgeable static GLboolean _glewInit_GL_APPLE_object_purgeable () { GLboolean r = GL_FALSE; r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_sync static GLboolean _glewInit_GL_APPLE_sync () { GLboolean r = GL_FALSE; r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r; r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r; r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r; r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r; r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r; r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r; r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_sync */ #ifdef GL_APPLE_texture_range static GLboolean _glewInit_GL_APPLE_texture_range () { GLboolean r = GL_FALSE; r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_vertex_array_object static GLboolean _glewInit_GL_APPLE_vertex_array_object () { GLboolean r = GL_FALSE; r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range static GLboolean _glewInit_GL_APPLE_vertex_array_range () { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators () { GLboolean r = GL_FALSE; r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_ARB_ES2_compatibility static GLboolean _glewInit_GL_ARB_ES2_compatibility () { GLboolean r = GL_FALSE; r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; return r; } #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_1_compatibility static GLboolean _glewInit_GL_ARB_ES3_1_compatibility () { GLboolean r = GL_FALSE; r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r; return r; } #endif /* GL_ARB_ES3_1_compatibility */ #ifdef GL_ARB_ES3_2_compatibility static GLboolean _glewInit_GL_ARB_ES3_2_compatibility () { GLboolean r = GL_FALSE; r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r; return r; } #endif /* GL_ARB_ES3_2_compatibility */ #ifdef GL_ARB_base_instance static GLboolean _glewInit_GL_ARB_base_instance () { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; return r; } #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_bindless_texture static GLboolean _glewInit_GL_ARB_bindless_texture () { GLboolean r = GL_FALSE; r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; return r; } #endif /* GL_ARB_bindless_texture */ #ifdef GL_ARB_blend_func_extended static GLboolean _glewInit_GL_ARB_blend_func_extended () { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; return r; } #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_buffer_storage static GLboolean _glewInit_GL_ARB_buffer_storage () { GLboolean r = GL_FALSE; r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; return r; } #endif /* GL_ARB_buffer_storage */ #ifdef GL_ARB_cl_event static GLboolean _glewInit_GL_ARB_cl_event () { GLboolean r = GL_FALSE; r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; return r; } #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object static GLboolean _glewInit_GL_ARB_clear_buffer_object () { GLboolean r = GL_FALSE; r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; return r; } #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_clear_texture static GLboolean _glewInit_GL_ARB_clear_texture () { GLboolean r = GL_FALSE; r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; return r; } #endif /* GL_ARB_clear_texture */ #ifdef GL_ARB_clip_control static GLboolean _glewInit_GL_ARB_clip_control () { GLboolean r = GL_FALSE; r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r; return r; } #endif /* GL_ARB_clip_control */ #ifdef GL_ARB_color_buffer_float static GLboolean _glewInit_GL_ARB_color_buffer_float () { GLboolean r = GL_FALSE; r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; return r; } #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compute_shader static GLboolean _glewInit_GL_ARB_compute_shader () { GLboolean r = GL_FALSE; r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_compute_variable_group_size static GLboolean _glewInit_GL_ARB_compute_variable_group_size () { GLboolean r = GL_FALSE; r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; return r; } #endif /* GL_ARB_compute_variable_group_size */ #ifdef GL_ARB_copy_buffer static GLboolean _glewInit_GL_ARB_copy_buffer () { GLboolean r = GL_FALSE; r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; return r; } #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image static GLboolean _glewInit_GL_ARB_copy_image () { GLboolean r = GL_FALSE; r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; return r; } #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_debug_output static GLboolean _glewInit_GL_ARB_debug_output () { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; return r; } #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_direct_state_access static GLboolean _glewInit_GL_ARB_direct_state_access () { GLboolean r = GL_FALSE; r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r; r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r; r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r; r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r; r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r; r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r; r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r; r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r; r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r; r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r; r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r; r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r; r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r; r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r; r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r; r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r; r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r; r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r; r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r; r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r; r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r; r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r; r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r; r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r; r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r; r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r; r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r; r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r; r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r; r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r; r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r; r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r; r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r; r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r; r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r; r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r; r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r; r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r; r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r; r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r; r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r; r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r; r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r; r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r; r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r; r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r; r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r; r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r; r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r; r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r; r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r; r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r; r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r; r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r; r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r; r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r; r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r; r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r; r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r; r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r; r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r; r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r; r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r; r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r; r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r; r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r; r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r; r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r; r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r; r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r; r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r; r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r; r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r; r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r; r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r; r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r; r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r; r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r; r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r; r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r; r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r; r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r; r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r; r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r; r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r; r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r; r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r; r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r; r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r; r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r; return r; } #endif /* GL_ARB_direct_state_access */ #ifdef GL_ARB_draw_buffers static GLboolean _glewInit_GL_ARB_draw_buffers () { GLboolean r = GL_FALSE; r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend static GLboolean _glewInit_GL_ARB_draw_buffers_blend () { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex () { GLboolean r = GL_FALSE; r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; return r; } #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect static GLboolean _glewInit_GL_ARB_draw_indirect () { GLboolean r = GL_FALSE; r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_framebuffer_no_attachments static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments () { GLboolean r = GL_FALSE; r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; return r; } #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object static GLboolean _glewInit_GL_ARB_framebuffer_object () { GLboolean r = GL_FALSE; r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_geometry_shader4 static GLboolean _glewInit_GL_ARB_geometry_shader4 () { GLboolean r = GL_FALSE; r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; return r; } #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary static GLboolean _glewInit_GL_ARB_get_program_binary () { GLboolean r = GL_FALSE; r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_get_texture_sub_image static GLboolean _glewInit_GL_ARB_get_texture_sub_image () { GLboolean r = GL_FALSE; r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r; r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r; return r; } #endif /* GL_ARB_get_texture_sub_image */ #ifdef GL_ARB_gl_spirv static GLboolean _glewInit_GL_ARB_gl_spirv () { GLboolean r = GL_FALSE; r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r; return r; } #endif /* GL_ARB_gl_spirv */ #ifdef GL_ARB_gpu_shader_fp64 static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 () { GLboolean r = GL_FALSE; r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; return r; } #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_gpu_shader_int64 static GLboolean _glewInit_GL_ARB_gpu_shader_int64 () { GLboolean r = GL_FALSE; r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r; r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r; r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r; r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r; r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r; r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r; r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r; r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r; r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r; r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r; r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r; r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r; r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r; r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r; r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r; r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r; r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r; r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r; r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r; r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r; r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r; r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r; r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r; r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r; r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r; r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r; r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r; r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r; r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r; r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r; r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r; r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r; r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r; r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r; r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r; r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r; return r; } #endif /* GL_ARB_gpu_shader_int64 */ #ifdef GL_ARB_imaging static GLboolean _glewInit_GL_ARB_imaging () { GLboolean r = GL_FALSE; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; return r; } #endif /* GL_ARB_imaging */ #ifdef GL_ARB_indirect_parameters static GLboolean _glewInit_GL_ARB_indirect_parameters () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; return r; } #endif /* GL_ARB_indirect_parameters */ #ifdef GL_ARB_instanced_arrays static GLboolean _glewInit_GL_ARB_instanced_arrays () { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; return r; } #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query static GLboolean _glewInit_GL_ARB_internalformat_query () { GLboolean r = GL_FALSE; r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; return r; } #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 static GLboolean _glewInit_GL_ARB_internalformat_query2 () { GLboolean r = GL_FALSE; r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; return r; } #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata static GLboolean _glewInit_GL_ARB_invalidate_subdata () { GLboolean r = GL_FALSE; r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; return r; } #endif /* GL_ARB_invalidate_subdata */ #ifdef GL_ARB_map_buffer_range static GLboolean _glewInit_GL_ARB_map_buffer_range () { GLboolean r = GL_FALSE; r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; return r; } #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette static GLboolean _glewInit_GL_ARB_matrix_palette () { GLboolean r = GL_FALSE; r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_bind static GLboolean _glewInit_GL_ARB_multi_bind () { GLboolean r = GL_FALSE; r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; return r; } #endif /* GL_ARB_multi_bind */ #ifdef GL_ARB_multi_draw_indirect static GLboolean _glewInit_GL_ARB_multi_draw_indirect () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample static GLboolean _glewInit_GL_ARB_multisample () { GLboolean r = GL_FALSE; r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; return r; } #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture static GLboolean _glewInit_GL_ARB_multitexture () { GLboolean r = GL_FALSE; r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; return r; } #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query static GLboolean _glewInit_GL_ARB_occlusion_query () { GLboolean r = GL_FALSE; r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; return r; } #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_parallel_shader_compile static GLboolean _glewInit_GL_ARB_parallel_shader_compile () { GLboolean r = GL_FALSE; r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r; return r; } #endif /* GL_ARB_parallel_shader_compile */ #ifdef GL_ARB_point_parameters static GLboolean _glewInit_GL_ARB_point_parameters () { GLboolean r = GL_FALSE; r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; return r; } #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_polygon_offset_clamp static GLboolean _glewInit_GL_ARB_polygon_offset_clamp () { GLboolean r = GL_FALSE; r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClamp")) == NULL) || r; return r; } #endif /* GL_ARB_polygon_offset_clamp */ #ifdef GL_ARB_program_interface_query static GLboolean _glewInit_GL_ARB_program_interface_query () { GLboolean r = GL_FALSE; r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; return r; } #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex static GLboolean _glewInit_GL_ARB_provoking_vertex () { GLboolean r = GL_FALSE; r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; return r; } #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robustness static GLboolean _glewInit_GL_ARB_robustness () { GLboolean r = GL_FALSE; r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; return r; } #endif /* GL_ARB_robustness */ #ifdef GL_ARB_sample_locations static GLboolean _glewInit_GL_ARB_sample_locations () { GLboolean r = GL_FALSE; r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r; r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r; return r; } #endif /* GL_ARB_sample_locations */ #ifdef GL_ARB_sample_shading static GLboolean _glewInit_GL_ARB_sample_shading () { GLboolean r = GL_FALSE; r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; return r; } #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects static GLboolean _glewInit_GL_ARB_sampler_objects () { GLboolean r = GL_FALSE; r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; return r; } #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_separate_shader_objects static GLboolean _glewInit_GL_ARB_separate_shader_objects () { GLboolean r = GL_FALSE; r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; return r; } #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters static GLboolean _glewInit_GL_ARB_shader_atomic_counters () { GLboolean r = GL_FALSE; r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; return r; } #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_image_load_store static GLboolean _glewInit_GL_ARB_shader_image_load_store () { GLboolean r = GL_FALSE; r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; return r; } #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_objects static GLboolean _glewInit_GL_ARB_shader_objects () { GLboolean r = GL_FALSE; r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; return r; } #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_storage_buffer_object static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object () { GLboolean r = GL_FALSE; r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; return r; } #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine static GLboolean _glewInit_GL_ARB_shader_subroutine () { GLboolean r = GL_FALSE; r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; return r; } #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shading_language_include static GLboolean _glewInit_GL_ARB_shading_language_include () { GLboolean r = GL_FALSE; r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; return r; } #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_sparse_buffer static GLboolean _glewInit_GL_ARB_sparse_buffer () { GLboolean r = GL_FALSE; r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r; return r; } #endif /* GL_ARB_sparse_buffer */ #ifdef GL_ARB_sparse_texture static GLboolean _glewInit_GL_ARB_sparse_texture () { GLboolean r = GL_FALSE; r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; return r; } #endif /* GL_ARB_sparse_texture */ #ifdef GL_ARB_sync static GLboolean _glewInit_GL_ARB_sync () { GLboolean r = GL_FALSE; r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; return r; } #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader static GLboolean _glewInit_GL_ARB_tessellation_shader () { GLboolean r = GL_FALSE; r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_barrier static GLboolean _glewInit_GL_ARB_texture_barrier () { GLboolean r = GL_FALSE; r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r; return r; } #endif /* GL_ARB_texture_barrier */ #ifdef GL_ARB_texture_buffer_object static GLboolean _glewInit_GL_ARB_texture_buffer_object () { GLboolean r = GL_FALSE; r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_range static GLboolean _glewInit_GL_ARB_texture_buffer_range () { GLboolean r = GL_FALSE; r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression static GLboolean _glewInit_GL_ARB_texture_compression () { GLboolean r = GL_FALSE; r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_multisample static GLboolean _glewInit_GL_ARB_texture_multisample () { GLboolean r = GL_FALSE; r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_storage static GLboolean _glewInit_GL_ARB_texture_storage () { GLboolean r = GL_FALSE; r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; return r; } #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample static GLboolean _glewInit_GL_ARB_texture_storage_multisample () { GLboolean r = GL_FALSE; r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_storage_multisample */ #ifdef GL_ARB_texture_view static GLboolean _glewInit_GL_ARB_texture_view () { GLboolean r = GL_FALSE; r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; return r; } #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query static GLboolean _glewInit_GL_ARB_timer_query () { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; return r; } #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 static GLboolean _glewInit_GL_ARB_transform_feedback2 () { GLboolean r = GL_FALSE; r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 static GLboolean _glewInit_GL_ARB_transform_feedback3 () { GLboolean r = GL_FALSE; r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced static GLboolean _glewInit_GL_ARB_transform_feedback_instanced () { GLboolean r = GL_FALSE; r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transpose_matrix static GLboolean _glewInit_GL_ARB_transpose_matrix () { GLboolean r = GL_FALSE; r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; return r; } #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object static GLboolean _glewInit_GL_ARB_uniform_buffer_object () { GLboolean r = GL_FALSE; r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; return r; } #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_object static GLboolean _glewInit_GL_ARB_vertex_array_object () { GLboolean r = GL_FALSE; r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit () { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding static GLboolean _glewInit_GL_ARB_vertex_attrib_binding () { GLboolean r = GL_FALSE; r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r; r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r; r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend static GLboolean _glewInit_GL_ARB_vertex_blend () { GLboolean r = GL_FALSE; r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object static GLboolean _glewInit_GL_ARB_vertex_buffer_object () { GLboolean r = GL_FALSE; r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program static GLboolean _glewInit_GL_ARB_vertex_program () { GLboolean r = GL_FALSE; r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader static GLboolean _glewInit_GL_ARB_vertex_shader () { GLboolean r = GL_FALSE; r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev () { GLboolean r = GL_FALSE; r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array static GLboolean _glewInit_GL_ARB_viewport_array () { GLboolean r = GL_FALSE; r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; return r; } #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos static GLboolean _glewInit_GL_ARB_window_pos () { GLboolean r = GL_FALSE; r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; return r; } #endif /* GL_ARB_window_pos */ #ifdef GL_ATI_draw_buffers static GLboolean _glewInit_GL_ATI_draw_buffers () { GLboolean r = GL_FALSE; r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; return r; } #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array static GLboolean _glewInit_GL_ATI_element_array () { GLboolean r = GL_FALSE; r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; return r; } #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap static GLboolean _glewInit_GL_ATI_envmap_bumpmap () { GLboolean r = GL_FALSE; r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; return r; } #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader static GLboolean _glewInit_GL_ATI_fragment_shader () { GLboolean r = GL_FALSE; r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; return r; } #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer static GLboolean _glewInit_GL_ATI_map_object_buffer () { GLboolean r = GL_FALSE; r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; return r; } #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_pn_triangles static GLboolean _glewInit_GL_ATI_pn_triangles () { GLboolean r = GL_FALSE; r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; return r; } #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil static GLboolean _glewInit_GL_ATI_separate_stencil () { GLboolean r = GL_FALSE; r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; return r; } #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_vertex_array_object static GLboolean _glewInit_GL_ATI_vertex_array_object () { GLboolean r = GL_FALSE; r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object () { GLboolean r = GL_FALSE; r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams static GLboolean _glewInit_GL_ATI_vertex_streams () { GLboolean r = GL_FALSE; r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_base_instance static GLboolean _glewInit_GL_EXT_base_instance () { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstanceEXT")) == NULL) || r; r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstanceEXT")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstanceEXT")) == NULL) || r; return r; } #endif /* GL_EXT_base_instance */ #ifdef GL_EXT_bindable_uniform static GLboolean _glewInit_GL_EXT_bindable_uniform () { GLboolean r = GL_FALSE; r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color static GLboolean _glewInit_GL_EXT_blend_color () { GLboolean r = GL_FALSE; r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate static GLboolean _glewInit_GL_EXT_blend_equation_separate () { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_extended static GLboolean _glewInit_GL_EXT_blend_func_extended () { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexedEXT")) == NULL) || r; r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndexEXT")) == NULL) || r; r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndexEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_func_extended */ #ifdef GL_EXT_blend_func_separate static GLboolean _glewInit_GL_EXT_blend_func_separate () { GLboolean r = GL_FALSE; r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_minmax static GLboolean _glewInit_GL_EXT_blend_minmax () { GLboolean r = GL_FALSE; r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_buffer_storage static GLboolean _glewInit_GL_EXT_buffer_storage () { GLboolean r = GL_FALSE; r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r; r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; return r; } #endif /* GL_EXT_buffer_storage */ #ifdef GL_EXT_clear_texture static GLboolean _glewInit_GL_EXT_clear_texture () { GLboolean r = GL_FALSE; r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexImageEXT")) == NULL) || r; r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImageEXT")) == NULL) || r; return r; } #endif /* GL_EXT_clear_texture */ #ifdef GL_EXT_color_subtable static GLboolean _glewInit_GL_EXT_color_subtable () { GLboolean r = GL_FALSE; r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; return r; } #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array static GLboolean _glewInit_GL_EXT_compiled_vertex_array () { GLboolean r = GL_FALSE; r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; return r; } #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution static GLboolean _glewInit_GL_EXT_convolution () { GLboolean r = GL_FALSE; r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame static GLboolean _glewInit_GL_EXT_coordinate_frame () { GLboolean r = GL_FALSE; r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_image static GLboolean _glewInit_GL_EXT_copy_image () { GLboolean r = GL_FALSE; r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataEXT")) == NULL) || r; return r; } #endif /* GL_EXT_copy_image */ #ifdef GL_EXT_copy_texture static GLboolean _glewInit_GL_EXT_copy_texture () { GLboolean r = GL_FALSE; r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex static GLboolean _glewInit_GL_EXT_cull_vertex () { GLboolean r = GL_FALSE; r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_label static GLboolean _glewInit_GL_EXT_debug_label () { GLboolean r = GL_FALSE; r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r; r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r; return r; } #endif /* GL_EXT_debug_label */ #ifdef GL_EXT_debug_marker static GLboolean _glewInit_GL_EXT_debug_marker () { GLboolean r = GL_FALSE; r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test static GLboolean _glewInit_GL_EXT_depth_bounds_test () { GLboolean r = GL_FALSE; r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access static GLboolean _glewInit_GL_EXT_direct_state_access () { GLboolean r = GL_FALSE; r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_discard_framebuffer static GLboolean _glewInit_GL_EXT_discard_framebuffer () { GLboolean r = GL_FALSE; r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_discard_framebuffer */ #ifdef GL_EXT_draw_buffers static GLboolean _glewInit_GL_EXT_draw_buffers () { GLboolean r = GL_FALSE; r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_buffers */ #ifdef GL_EXT_draw_buffers2 static GLboolean _glewInit_GL_EXT_draw_buffers2 () { GLboolean r = GL_FALSE; r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_buffers_indexed static GLboolean _glewInit_GL_EXT_draw_buffers_indexed () { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiEXT")) == NULL) || r; r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiEXT")) == NULL) || r; r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiEXT")) == NULL) || r; r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciEXT")) == NULL) || r; r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiEXT")) == NULL) || r; r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableiEXT")) == NULL) || r; r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableiEXT")) == NULL) || r; r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_buffers_indexed */ #ifdef GL_EXT_draw_elements_base_vertex static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex () { GLboolean r = GL_FALSE; r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertexEXT")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexEXT")) == NULL) || r; r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertexEXT")) == NULL) || r; r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertexEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_elements_base_vertex */ #ifdef GL_EXT_draw_instanced static GLboolean _glewInit_GL_EXT_draw_instanced () { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements static GLboolean _glewInit_GL_EXT_draw_range_elements () { GLboolean r = GL_FALSE; r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_external_buffer static GLboolean _glewInit_GL_EXT_external_buffer () { GLboolean r = GL_FALSE; r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageExternalEXT")) == NULL) || r; r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageExternalEXT")) == NULL) || r; return r; } #endif /* GL_EXT_external_buffer */ #ifdef GL_EXT_fog_coord static GLboolean _glewInit_GL_EXT_fog_coord () { GLboolean r = GL_FALSE; r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting static GLboolean _glewInit_GL_EXT_fragment_lighting () { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit static GLboolean _glewInit_GL_EXT_framebuffer_blit () { GLboolean r = GL_FALSE; r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample static GLboolean _glewInit_GL_EXT_framebuffer_multisample () { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_object static GLboolean _glewInit_GL_EXT_framebuffer_object () { GLboolean r = GL_FALSE; r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_geometry_shader4 static GLboolean _glewInit_GL_EXT_geometry_shader4 () { GLboolean r = GL_FALSE; r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; return r; } #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters static GLboolean _glewInit_GL_EXT_gpu_program_parameters () { GLboolean r = GL_FALSE; r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 static GLboolean _glewInit_GL_EXT_gpu_shader4 () { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram static GLboolean _glewInit_GL_EXT_histogram () { GLboolean r = GL_FALSE; r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; return r; } #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_func static GLboolean _glewInit_GL_EXT_index_func () { GLboolean r = GL_FALSE; r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material static GLboolean _glewInit_GL_EXT_index_material () { GLboolean r = GL_FALSE; r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_material */ #ifdef GL_EXT_instanced_arrays static GLboolean _glewInit_GL_EXT_instanced_arrays () { GLboolean r = GL_FALSE; r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorEXT")) == NULL) || r; return r; } #endif /* GL_EXT_instanced_arrays */ #ifdef GL_EXT_light_texture static GLboolean _glewInit_GL_EXT_light_texture () { GLboolean r = GL_FALSE; r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_map_buffer_range static GLboolean _glewInit_GL_EXT_map_buffer_range () { GLboolean r = GL_FALSE; r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r; r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r; return r; } #endif /* GL_EXT_map_buffer_range */ #ifdef GL_EXT_memory_object static GLboolean _glewInit_GL_EXT_memory_object () { GLboolean r = GL_FALSE; r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageMemEXT")) == NULL) || r; r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateMemoryObjectsEXT")) == NULL) || r; r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteMemoryObjectsEXT")) == NULL) || r; r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectParameterivEXT")) == NULL) || r; r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytei_vEXT")) == NULL) || r; r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytevEXT")) == NULL) || r; r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glIsMemoryObjectEXT")) == NULL) || r; r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryObjectParameterivEXT")) == NULL) || r; r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageMemEXT")) == NULL) || r; r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem1DEXT")) == NULL) || r; r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DEXT")) == NULL) || r; r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DMultisampleEXT")) == NULL) || r; r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DEXT")) == NULL) || r; r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DMultisampleEXT")) == NULL) || r; r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem1DEXT")) == NULL) || r; r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DEXT")) == NULL) || r; r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DMultisampleEXT")) == NULL) || r; r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DEXT")) == NULL) || r; r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_EXT_memory_object */ #ifdef GL_EXT_memory_object_fd static GLboolean _glewInit_GL_EXT_memory_object_fd () { GLboolean r = GL_FALSE; r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryFdEXT")) == NULL) || r; return r; } #endif /* GL_EXT_memory_object_fd */ #ifdef GL_EXT_memory_object_win32 static GLboolean _glewInit_GL_EXT_memory_object_win32 () { GLboolean r = GL_FALSE; r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32HandleEXT")) == NULL) || r; r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32NameEXT")) == NULL) || r; return r; } #endif /* GL_EXT_memory_object_win32 */ #ifdef GL_EXT_multi_draw_arrays static GLboolean _glewInit_GL_EXT_multi_draw_arrays () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multi_draw_indirect static GLboolean _glewInit_GL_EXT_multi_draw_indirect () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectEXT")) == NULL) || r; r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multi_draw_indirect */ #ifdef GL_EXT_multisample static GLboolean _glewInit_GL_EXT_multisample () { GLboolean r = GL_FALSE; r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multisample */ #ifdef GL_EXT_multisampled_render_to_texture static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture () { GLboolean r = GL_FALSE; r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multisampled_render_to_texture */ #ifdef GL_EXT_multiview_draw_buffers static GLboolean _glewInit_GL_EXT_multiview_draw_buffers () { GLboolean r = GL_FALSE; r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r; r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r; r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multiview_draw_buffers */ #ifdef GL_EXT_paletted_texture static GLboolean _glewInit_GL_EXT_paletted_texture () { GLboolean r = GL_FALSE; r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_transform static GLboolean _glewInit_GL_EXT_pixel_transform () { GLboolean r = GL_FALSE; r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_point_parameters static GLboolean _glewInit_GL_EXT_point_parameters () { GLboolean r = GL_FALSE; r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset static GLboolean _glewInit_GL_EXT_polygon_offset () { GLboolean r = GL_FALSE; r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_polygon_offset_clamp static GLboolean _glewInit_GL_EXT_polygon_offset_clamp () { GLboolean r = GL_FALSE; r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r; return r; } #endif /* GL_EXT_polygon_offset_clamp */ #ifdef GL_EXT_provoking_vertex static GLboolean _glewInit_GL_EXT_provoking_vertex () { GLboolean r = GL_FALSE; r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; return r; } #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_raster_multisample static GLboolean _glewInit_GL_EXT_raster_multisample () { GLboolean r = GL_FALSE; r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r; r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r; r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r; r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r; return r; } #endif /* GL_EXT_raster_multisample */ #ifdef GL_EXT_scene_marker static GLboolean _glewInit_GL_EXT_scene_marker () { GLboolean r = GL_FALSE; r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; return r; } #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color static GLboolean _glewInit_GL_EXT_secondary_color () { GLboolean r = GL_FALSE; r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_semaphore static GLboolean _glewInit_GL_EXT_semaphore () { GLboolean r = GL_FALSE; r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteSemaphoresEXT")) == NULL) || r; r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSemaphoresEXT")) == NULL) || r; r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterui64vEXT")) == NULL) || r; r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsSemaphoreEXT")) == NULL) || r; r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterui64vEXT")) == NULL) || r; r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreEXT")) == NULL) || r; r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreEXT")) == NULL) || r; return r; } #endif /* GL_EXT_semaphore */ #ifdef GL_EXT_semaphore_fd static GLboolean _glewInit_GL_EXT_semaphore_fd () { GLboolean r = GL_FALSE; r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreFdEXT")) == NULL) || r; return r; } #endif /* GL_EXT_semaphore_fd */ #ifdef GL_EXT_semaphore_win32 static GLboolean _glewInit_GL_EXT_semaphore_win32 () { GLboolean r = GL_FALSE; r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32HandleEXT")) == NULL) || r; r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32NameEXT")) == NULL) || r; return r; } #endif /* GL_EXT_semaphore_win32 */ #ifdef GL_EXT_separate_shader_objects static GLboolean _glewInit_GL_EXT_separate_shader_objects () { GLboolean r = GL_FALSE; r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; return r; } #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_shader_image_load_store static GLboolean _glewInit_GL_EXT_shader_image_load_store () { GLboolean r = GL_FALSE; r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; return r; } #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shader_pixel_local_storage2 static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 () { GLboolean r = GL_FALSE; r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearPixelLocalStorageuiEXT")) == NULL) || r; r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; return r; } #endif /* GL_EXT_shader_pixel_local_storage2 */ #ifdef GL_EXT_sparse_texture static GLboolean _glewInit_GL_EXT_sparse_texture () { GLboolean r = GL_FALSE; r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r; r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; return r; } #endif /* GL_EXT_sparse_texture */ #ifdef GL_EXT_stencil_two_side static GLboolean _glewInit_GL_EXT_stencil_two_side () { GLboolean r = GL_FALSE; r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; return r; } #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_subtexture static GLboolean _glewInit_GL_EXT_subtexture () { GLboolean r = GL_FALSE; r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture3D static GLboolean _glewInit_GL_EXT_texture3D () { GLboolean r = GL_FALSE; r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array static GLboolean _glewInit_GL_EXT_texture_array () { GLboolean r = GL_FALSE; r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object static GLboolean _glewInit_GL_EXT_texture_buffer_object () { GLboolean r = GL_FALSE; r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_integer static GLboolean _glewInit_GL_EXT_texture_integer () { GLboolean r = GL_FALSE; r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_object static GLboolean _glewInit_GL_EXT_texture_object () { GLboolean r = GL_FALSE; r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal static GLboolean _glewInit_GL_EXT_texture_perturb_normal () { GLboolean r = GL_FALSE; r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_storage static GLboolean _glewInit_GL_EXT_texture_storage () { GLboolean r = GL_FALSE; r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r; r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r; r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r; r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_storage */ #ifdef GL_EXT_texture_view static GLboolean _glewInit_GL_EXT_texture_view () { GLboolean r = GL_FALSE; r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureViewEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_view */ #ifdef GL_EXT_timer_query static GLboolean _glewInit_GL_EXT_timer_query () { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; return r; } #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback static GLboolean _glewInit_GL_EXT_transform_feedback () { GLboolean r = GL_FALSE; r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array static GLboolean _glewInit_GL_EXT_vertex_array () { GLboolean r = GL_FALSE; r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_setXXX static GLboolean _glewInit_GL_EXT_vertex_array_setXXX () { GLboolean r = GL_FALSE; r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindArraySetEXT")) == NULL) || r; r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateArraySetExt")) == NULL) || r; r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteArraySetsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_array_setXXX */ #ifdef GL_EXT_vertex_attrib_64bit static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit () { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader static GLboolean _glewInit_GL_EXT_vertex_shader () { GLboolean r = GL_FALSE; r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting static GLboolean _glewInit_GL_EXT_vertex_weighting () { GLboolean r = GL_FALSE; r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_win32_keyed_mutex static GLboolean _glewInit_GL_EXT_win32_keyed_mutex () { GLboolean r = GL_FALSE; r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glAcquireKeyedMutexWin32EXT")) == NULL) || r; r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glReleaseKeyedMutexWin32EXT")) == NULL) || r; return r; } #endif /* GL_EXT_win32_keyed_mutex */ #ifdef GL_EXT_window_rectangles static GLboolean _glewInit_GL_EXT_window_rectangles () { GLboolean r = GL_FALSE; r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r; return r; } #endif /* GL_EXT_window_rectangles */ #ifdef GL_EXT_x11_sync_object static GLboolean _glewInit_GL_EXT_x11_sync_object () { GLboolean r = GL_FALSE; r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; return r; } #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator static GLboolean _glewInit_GL_GREMEDY_frame_terminator () { GLboolean r = GL_FALSE; r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker static GLboolean _glewInit_GL_GREMEDY_string_marker () { GLboolean r = GL_FALSE; r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_image_transform static GLboolean _glewInit_GL_HP_image_transform () { GLboolean r = GL_FALSE; r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; return r; } #endif /* GL_HP_image_transform */ #ifdef GL_IBM_multimode_draw_arrays static GLboolean _glewInit_GL_IBM_multimode_draw_arrays () { GLboolean r = GL_FALSE; r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; return r; } #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_vertex_array_lists static GLboolean _glewInit_GL_IBM_vertex_array_lists () { GLboolean r = GL_FALSE; r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; return r; } #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INTEL_map_texture static GLboolean _glewInit_GL_INTEL_map_texture () { GLboolean r = GL_FALSE; r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_map_texture */ #ifdef GL_INTEL_parallel_arrays static GLboolean _glewInit_GL_INTEL_parallel_arrays () { GLboolean r = GL_FALSE; r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_performance_query static GLboolean _glewInit_GL_INTEL_performance_query () { GLboolean r = GL_FALSE; r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r; r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r; r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r; r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r; r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r; r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r; r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r; r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r; r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r; r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_performance_query */ #ifdef GL_INTEL_texture_scissor static GLboolean _glewInit_GL_INTEL_texture_scissor () { GLboolean r = GL_FALSE; r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_blend_equation_advanced static GLboolean _glewInit_GL_KHR_blend_equation_advanced () { GLboolean r = GL_FALSE; r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r; return r; } #endif /* GL_KHR_blend_equation_advanced */ #ifdef GL_KHR_debug static GLboolean _glewInit_GL_KHR_debug () { GLboolean r = GL_FALSE; r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; return r; } #endif /* GL_KHR_debug */ #ifdef GL_KHR_parallel_shader_compile static GLboolean _glewInit_GL_KHR_parallel_shader_compile () { GLboolean r = GL_FALSE; r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsKHR")) == NULL) || r; return r; } #endif /* GL_KHR_parallel_shader_compile */ #ifdef GL_KHR_robustness static GLboolean _glewInit_GL_KHR_robustness () { GLboolean r = GL_FALSE; r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r; r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r; r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r; r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r; return r; } #endif /* GL_KHR_robustness */ #ifdef GL_KTX_buffer_region static GLboolean _glewInit_GL_KTX_buffer_region () { GLboolean r = GL_FALSE; r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; return r; } #endif /* GL_KTX_buffer_region */ #ifdef GL_MESA_resize_buffers static GLboolean _glewInit_GL_MESA_resize_buffers () { GLboolean r = GL_FALSE; r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; return r; } #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos static GLboolean _glewInit_GL_MESA_window_pos () { GLboolean r = GL_FALSE; r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; return r; } #endif /* GL_MESA_window_pos */ #ifdef GL_NVX_conditional_render static GLboolean _glewInit_GL_NVX_conditional_render () { GLboolean r = GL_FALSE; r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; return r; } #endif /* GL_NVX_conditional_render */ #ifdef GL_NVX_linked_gpu_multicast static GLboolean _glewInit_GL_NVX_linked_gpu_multicast () { GLboolean r = GL_FALSE; r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r; r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r; r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r; return r; } #endif /* GL_NVX_linked_gpu_multicast */ #ifdef GL_NV_3dvision_settings static GLboolean _glewInit_GL_NV_3dvision_settings () { GLboolean r = GL_FALSE; r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r; r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r; return r; } #endif /* GL_NV_3dvision_settings */ #ifdef GL_NV_bindless_multi_draw_indirect static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; return r; } #endif /* GL_NV_bindless_multi_draw_indirect */ #ifdef GL_NV_bindless_multi_draw_indirect_count static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r; r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r; return r; } #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifdef GL_NV_bindless_texture static GLboolean _glewInit_GL_NV_bindless_texture () { GLboolean r = GL_FALSE; r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_equation_advanced static GLboolean _glewInit_GL_NV_blend_equation_advanced () { GLboolean r = GL_FALSE; r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; return r; } #endif /* GL_NV_blend_equation_advanced */ #ifdef GL_NV_clip_space_w_scaling static GLboolean _glewInit_GL_NV_clip_space_w_scaling () { GLboolean r = GL_FALSE; r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r; return r; } #endif /* GL_NV_clip_space_w_scaling */ #ifdef GL_NV_command_list static GLboolean _glewInit_GL_NV_command_list () { GLboolean r = GL_FALSE; r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r; r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r; r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r; r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r; r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r; r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r; r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r; r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r; r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r; r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r; r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r; r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r; r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r; r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r; r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r; r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r; r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r; return r; } #endif /* GL_NV_command_list */ #ifdef GL_NV_conditional_render static GLboolean _glewInit_GL_NV_conditional_render () { GLboolean r = GL_FALSE; r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; return r; } #endif /* GL_NV_conditional_render */ #ifdef GL_NV_conservative_raster static GLboolean _glewInit_GL_NV_conservative_raster () { GLboolean r = GL_FALSE; r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r; return r; } #endif /* GL_NV_conservative_raster */ #ifdef GL_NV_conservative_raster_dilate static GLboolean _glewInit_GL_NV_conservative_raster_dilate () { GLboolean r = GL_FALSE; r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r; return r; } #endif /* GL_NV_conservative_raster_dilate */ #ifdef GL_NV_conservative_raster_pre_snap_triangles static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles () { GLboolean r = GL_FALSE; r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r; return r; } #endif /* GL_NV_conservative_raster_pre_snap_triangles */ #ifdef GL_NV_copy_buffer static GLboolean _glewInit_GL_NV_copy_buffer () { GLboolean r = GL_FALSE; r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubDataNV")) == NULL) || r; return r; } #endif /* GL_NV_copy_buffer */ #ifdef GL_NV_copy_image static GLboolean _glewInit_GL_NV_copy_image () { GLboolean r = GL_FALSE; r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float static GLboolean _glewInit_GL_NV_depth_buffer_float () { GLboolean r = GL_FALSE; r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; return r; } #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_draw_buffers static GLboolean _glewInit_GL_NV_draw_buffers () { GLboolean r = GL_FALSE; r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r; return r; } #endif /* GL_NV_draw_buffers */ #ifdef GL_NV_draw_instanced static GLboolean _glewInit_GL_NV_draw_instanced () { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedNV")) == NULL) || r; r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedNV")) == NULL) || r; return r; } #endif /* GL_NV_draw_instanced */ #ifdef GL_NV_draw_texture static GLboolean _glewInit_GL_NV_draw_texture () { GLboolean r = GL_FALSE; r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; return r; } #endif /* GL_NV_draw_texture */ #ifdef GL_NV_draw_vulkan_image static GLboolean _glewInit_GL_NV_draw_vulkan_image () { GLboolean r = GL_FALSE; r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r; r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r; r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r; r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r; r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r; return r; } #endif /* GL_NV_draw_vulkan_image */ #ifdef GL_NV_evaluators static GLboolean _glewInit_GL_NV_evaluators () { GLboolean r = GL_FALSE; r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample static GLboolean _glewInit_GL_NV_explicit_multisample () { GLboolean r = GL_FALSE; r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; return r; } #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence static GLboolean _glewInit_GL_NV_fence () { GLboolean r = GL_FALSE; r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; return r; } #endif /* GL_NV_fence */ #ifdef GL_NV_fragment_coverage_to_color static GLboolean _glewInit_GL_NV_fragment_coverage_to_color () { GLboolean r = GL_FALSE; r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r; return r; } #endif /* GL_NV_fragment_coverage_to_color */ #ifdef GL_NV_fragment_program static GLboolean _glewInit_GL_NV_fragment_program () { GLboolean r = GL_FALSE; r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; return r; } #endif /* GL_NV_fragment_program */ #ifdef GL_NV_framebuffer_blit static GLboolean _glewInit_GL_NV_framebuffer_blit () { GLboolean r = GL_FALSE; r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferNV")) == NULL) || r; return r; } #endif /* GL_NV_framebuffer_blit */ #ifdef GL_NV_framebuffer_multisample static GLboolean _glewInit_GL_NV_framebuffer_multisample () { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleNV")) == NULL) || r; return r; } #endif /* GL_NV_framebuffer_multisample */ #ifdef GL_NV_framebuffer_multisample_coverage static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage () { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; return r; } #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 static GLboolean _glewInit_GL_NV_geometry_program4 () { GLboolean r = GL_FALSE; r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; return r; } #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_gpu_multicast static GLboolean _glewInit_GL_NV_gpu_multicast () { GLboolean r = GL_FALSE; r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r; r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r; r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r; r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r; r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r; r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r; r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r; r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r; r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r; r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r; r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r; r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_multicast */ #ifdef GL_NV_gpu_program4 static GLboolean _glewInit_GL_NV_gpu_program4 () { GLboolean r = GL_FALSE; r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_shader5 static GLboolean _glewInit_GL_NV_gpu_shader5 () { GLboolean r = GL_FALSE; r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float static GLboolean _glewInit_GL_NV_half_float () { GLboolean r = GL_FALSE; r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; return r; } #endif /* GL_NV_half_float */ #ifdef GL_NV_instanced_arrays static GLboolean _glewInit_GL_NV_instanced_arrays () { GLboolean r = GL_FALSE; r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorNV")) == NULL) || r; return r; } #endif /* GL_NV_instanced_arrays */ #ifdef GL_NV_internalformat_sample_query static GLboolean _glewInit_GL_NV_internalformat_sample_query () { GLboolean r = GL_FALSE; r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r; return r; } #endif /* GL_NV_internalformat_sample_query */ #ifdef GL_NV_non_square_matrices static GLboolean _glewInit_GL_NV_non_square_matrices () { GLboolean r = GL_FALSE; r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fvNV")) == NULL) || r; r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fvNV")) == NULL) || r; r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fvNV")) == NULL) || r; r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fvNV")) == NULL) || r; r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fvNV")) == NULL) || r; r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fvNV")) == NULL) || r; return r; } #endif /* GL_NV_non_square_matrices */ #ifdef GL_NV_occlusion_query static GLboolean _glewInit_GL_NV_occlusion_query () { GLboolean r = GL_FALSE; r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; return r; } #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_parameter_buffer_object static GLboolean _glewInit_GL_NV_parameter_buffer_object () { GLboolean r = GL_FALSE; r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; return r; } #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_path_rendering static GLboolean _glewInit_GL_NV_path_rendering () { GLboolean r = GL_FALSE; r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r; r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r; r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r; r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r; r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r; r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r; r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r; r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r; r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r; r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r; r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r; r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r; r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r; r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r; r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r; r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; return r; } #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range static GLboolean _glewInit_GL_NV_pixel_data_range () { GLboolean r = GL_FALSE; r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite static GLboolean _glewInit_GL_NV_point_sprite () { GLboolean r = GL_FALSE; r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_point_sprite */ #ifdef GL_NV_polygon_mode static GLboolean _glewInit_GL_NV_polygon_mode () { GLboolean r = GL_FALSE; r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)"glPolygonModeNV")) == NULL) || r; return r; } #endif /* GL_NV_polygon_mode */ #ifdef GL_NV_present_video static GLboolean _glewInit_GL_NV_present_video () { GLboolean r = GL_FALSE; r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; return r; } #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart static GLboolean _glewInit_GL_NV_primitive_restart () { GLboolean r = GL_FALSE; r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; return r; } #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners static GLboolean _glewInit_GL_NV_register_combiners () { GLboolean r = GL_FALSE; r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 static GLboolean _glewInit_GL_NV_register_combiners2 () { GLboolean r = GL_FALSE; r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_sample_locations static GLboolean _glewInit_GL_NV_sample_locations () { GLboolean r = GL_FALSE; r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r; r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r; return r; } #endif /* GL_NV_sample_locations */ #ifdef GL_NV_shader_buffer_load static GLboolean _glewInit_GL_NV_shader_buffer_load () { GLboolean r = GL_FALSE; r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_texture_array static GLboolean _glewInit_GL_NV_texture_array () { GLboolean r = GL_FALSE; r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r; r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r; r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r; r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r; r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r; r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_array */ #ifdef GL_NV_texture_barrier static GLboolean _glewInit_GL_NV_texture_barrier () { GLboolean r = GL_FALSE; r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_multisample static GLboolean _glewInit_GL_NV_texture_multisample () { GLboolean r = GL_FALSE; r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_transform_feedback static GLboolean _glewInit_GL_NV_transform_feedback () { GLboolean r = GL_FALSE; r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 static GLboolean _glewInit_GL_NV_transform_feedback2 () { GLboolean r = GL_FALSE; r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop static GLboolean _glewInit_GL_NV_vdpau_interop () { GLboolean r = GL_FALSE; r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; return r; } #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range static GLboolean _glewInit_GL_NV_vertex_array_range () { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_attrib_integer_64bit static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit () { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory () { GLboolean r = GL_FALSE; r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program static GLboolean _glewInit_GL_NV_vertex_program () { GLboolean r = GL_FALSE; r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_program */ #ifdef GL_NV_video_capture static GLboolean _glewInit_GL_NV_video_capture () { GLboolean r = GL_FALSE; r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_video_capture */ #ifdef GL_NV_viewport_array static GLboolean _glewInit_GL_NV_viewport_array () { GLboolean r = GL_FALSE; r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayfvNV")) == NULL) || r; r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexedfNV")) == NULL) || r; r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)"glDisableiNV")) == NULL) || r; r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)"glEnableiNV")) == NULL) || r; r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vNV")) == NULL) || r; r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediNV")) == NULL) || r; r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayvNV")) == NULL) || r; r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedNV")) == NULL) || r; r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedvNV")) == NULL) || r; r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayvNV")) == NULL) || r; r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfNV")) == NULL) || r; r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfvNV")) == NULL) || r; return r; } #endif /* GL_NV_viewport_array */ #ifdef GL_NV_viewport_swizzle static GLboolean _glewInit_GL_NV_viewport_swizzle () { GLboolean r = GL_FALSE; r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r; return r; } #endif /* GL_NV_viewport_swizzle */ #ifdef GL_OVR_multiview static GLboolean _glewInit_GL_OVR_multiview () { GLboolean r = GL_FALSE; r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r; return r; } #endif /* GL_OVR_multiview */ #ifdef GL_OVR_multiview_multisampled_render_to_texture static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture () { GLboolean r = GL_FALSE; r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultisampleMultiviewOVR")) == NULL) || r; return r; } #endif /* GL_OVR_multiview_multisampled_render_to_texture */ #ifdef GL_QCOM_alpha_test static GLboolean _glewInit_GL_QCOM_alpha_test () { GLboolean r = GL_FALSE; r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r; return r; } #endif /* GL_QCOM_alpha_test */ #ifdef GL_QCOM_driver_control static GLboolean _glewInit_GL_QCOM_driver_control () { GLboolean r = GL_FALSE; r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r; r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r; r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r; r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r; return r; } #endif /* GL_QCOM_driver_control */ #ifdef GL_QCOM_extended_get static GLboolean _glewInit_GL_QCOM_extended_get () { GLboolean r = GL_FALSE; r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r; r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r; r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r; r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r; r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r; r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r; r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r; r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r; return r; } #endif /* GL_QCOM_extended_get */ #ifdef GL_QCOM_extended_get2 static GLboolean _glewInit_GL_QCOM_extended_get2 () { GLboolean r = GL_FALSE; r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r; r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r; r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r; r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r; return r; } #endif /* GL_QCOM_extended_get2 */ #ifdef GL_QCOM_framebuffer_foveated static GLboolean _glewInit_GL_QCOM_framebuffer_foveated () { GLboolean r = GL_FALSE; r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationConfigQCOM")) == NULL) || r; r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationParametersQCOM")) == NULL) || r; return r; } #endif /* GL_QCOM_framebuffer_foveated */ #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent () { GLboolean r = GL_FALSE; r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierQCOM")) == NULL) || r; return r; } #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ #ifdef GL_QCOM_tiled_rendering static GLboolean _glewInit_GL_QCOM_tiled_rendering () { GLboolean r = GL_FALSE; r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r; r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r; return r; } #endif /* GL_QCOM_tiled_rendering */ #ifdef GL_REGAL_ES1_0_compatibility static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility () { GLboolean r = GL_FALSE; r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; return r; } #endif /* GL_REGAL_ES1_0_compatibility */ #ifdef GL_REGAL_ES1_1_compatibility static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility () { GLboolean r = GL_FALSE; r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; return r; } #endif /* GL_REGAL_ES1_1_compatibility */ #ifdef GL_REGAL_error_string static GLboolean _glewInit_GL_REGAL_error_string () { GLboolean r = GL_FALSE; r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query static GLboolean _glewInit_GL_REGAL_extension_query () { GLboolean r = GL_FALSE; r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log static GLboolean _glewInit_GL_REGAL_log () { GLboolean r = GL_FALSE; r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_log */ #ifdef GL_REGAL_proc_address static GLboolean _glewInit_GL_REGAL_proc_address () { GLboolean r = GL_FALSE; r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_proc_address */ #ifdef GL_SGIS_detail_texture static GLboolean _glewInit_GL_SGIS_detail_texture () { GLboolean r = GL_FALSE; r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function static GLboolean _glewInit_GL_SGIS_fog_function () { GLboolean r = GL_FALSE; r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_multisample static GLboolean _glewInit_GL_SGIS_multisample () { GLboolean r = GL_FALSE; r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_multitexture static GLboolean _glewInit_GL_SGIS_multitexture () { GLboolean r = GL_FALSE; r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)"glInterleavedTextureCoordSetsSGIS")) == NULL) || r; r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureCoordSetSGIS")) == NULL) || r; r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureSGIS")) == NULL) || r; r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureTransformSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_multitexture */ #ifdef GL_SGIS_shared_multisample static GLboolean _glewInit_GL_SGIS_shared_multisample () { GLboolean r = GL_FALSE; r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)"glMultisampleSubRectPosSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_shared_multisample */ #ifdef GL_SGIS_sharpen_texture static GLboolean _glewInit_GL_SGIS_sharpen_texture () { GLboolean r = GL_FALSE; r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D static GLboolean _glewInit_GL_SGIS_texture4D () { GLboolean r = GL_FALSE; r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_filter4 static GLboolean _glewInit_GL_SGIS_texture_filter4 () { GLboolean r = GL_FALSE; r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIX_async static GLboolean _glewInit_GL_SGIX_async () { GLboolean r = GL_FALSE; r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_async */ #ifdef GL_SGIX_datapipe static GLboolean _glewInit_GL_SGIX_datapipe () { GLboolean r = GL_FALSE; r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)"glAddressSpace")) == NULL) || r; r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)"glDataPipe")) == NULL) || r; return r; } #endif /* GL_SGIX_datapipe */ #ifdef GL_SGIX_flush_raster static GLboolean _glewInit_GL_SGIX_flush_raster () { GLboolean r = GL_FALSE; r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_layers static GLboolean _glewInit_GL_SGIX_fog_layers () { GLboolean r = GL_FALSE; r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glFogLayersSGIX")) == NULL) || r; r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFogLayersSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fog_layers */ #ifdef GL_SGIX_fog_texture static GLboolean _glewInit_GL_SGIX_fog_texture () { GLboolean r = GL_FALSE; r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting () { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom static GLboolean _glewInit_GL_SGIX_framezoom () { GLboolean r = GL_FALSE; r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_igloo_interface static GLboolean _glewInit_GL_SGIX_igloo_interface () { GLboolean r = GL_FALSE; r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)"glIglooInterfaceSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_igloo_interface */ #ifdef GL_SGIX_mpeg1 static GLboolean _glewInit_GL_SGIX_mpeg1 () { GLboolean r = GL_FALSE; r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glAllocMPEGPredictorsSGIX")) == NULL) || r; r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteMPEGPredictorsSGIX")) == NULL) || r; r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenMPEGPredictorsSGIX")) == NULL) || r; r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterfvSGIX")) == NULL) || r; r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterivSGIX")) == NULL) || r; r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGPredictorSGIX")) == NULL) || r; r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGQuantTableubv")) == NULL) || r; r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsMPEGPredictorSGIX")) == NULL) || r; r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glMPEGPredictorSGIX")) == NULL) || r; r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glMPEGQuantTableubv")) == NULL) || r; r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glSwapMPEGPredictorsSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_mpeg1 */ #ifdef GL_SGIX_nonlinear_lighting_pervertex static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex () { GLboolean r = GL_FALSE; r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinLightfvSGIX")) == NULL) || r; r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinMaterialfvSGIX")) == NULL) || r; r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinLightfvSGIX")) == NULL) || r; r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinMaterialfvSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_nonlinear_lighting_pervertex */ #ifdef GL_SGIX_pixel_texture static GLboolean _glewInit_GL_SGIX_pixel_texture () { GLboolean r = GL_FALSE; r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_polynomial_ffd static GLboolean _glewInit_GL_SGIX_polynomial_ffd () { GLboolean r = GL_FALSE; r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeformSGIX")) == NULL) || r; r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentityDeformationMapSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_polynomial_ffd */ #ifdef GL_SGIX_quad_mesh static GLboolean _glewInit_GL_SGIX_quad_mesh () { GLboolean r = GL_FALSE; r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshBreadthSGIX")) == NULL) || r; r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshStrideSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_quad_mesh */ #ifdef GL_SGIX_reference_plane static GLboolean _glewInit_GL_SGIX_reference_plane () { GLboolean r = GL_FALSE; r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_sprite static GLboolean _glewInit_GL_SGIX_sprite () { GLboolean r = GL_FALSE; r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer static GLboolean _glewInit_GL_SGIX_tag_sample_buffer () { GLboolean r = GL_FALSE; r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_vector_ops static GLboolean _glewInit_GL_SGIX_vector_ops () { GLboolean r = GL_FALSE; r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetVectorOperationSGIX")) == NULL) || r; r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glVectorOperationSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_vector_ops */ #ifdef GL_SGIX_vertex_array_object static GLboolean _glewInit_GL_SGIX_vertex_array_object () { GLboolean r = GL_FALSE; r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glAreVertexArraysResidentSGIX")) == NULL) || r; r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArraySGIX")) == NULL) || r; r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysSGIX")) == NULL) || r; r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysSGIX")) == NULL) || r; r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArraySGIX")) == NULL) || r; r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeVertexArraysSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_vertex_array_object */ #ifdef GL_SGI_color_table static GLboolean _glewInit_GL_SGI_color_table () { GLboolean r = GL_FALSE; r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; return r; } #endif /* GL_SGI_color_table */ #ifdef GL_SGI_fft static GLboolean _glewInit_GL_SGI_fft () { GLboolean r = GL_FALSE; r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvSGI")) == NULL) || r; r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivSGI")) == NULL) || r; r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfSGI")) == NULL) || r; r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvSGI")) == NULL) || r; r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriSGI")) == NULL) || r; r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivSGI")) == NULL) || r; r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformSGI")) == NULL) || r; return r; } #endif /* GL_SGI_fft */ #ifdef GL_SUNX_constant_data static GLboolean _glewInit_GL_SUNX_constant_data () { GLboolean r = GL_FALSE; r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; return r; } #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_global_alpha static GLboolean _glewInit_GL_SUN_global_alpha () { GLboolean r = GL_FALSE; r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; return r; } #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_read_video_pixels static GLboolean _glewInit_GL_SUN_read_video_pixels () { GLboolean r = GL_FALSE; r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; return r; } #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_triangle_list static GLboolean _glewInit_GL_SUN_triangle_list () { GLboolean r = GL_FALSE; r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex static GLboolean _glewInit_GL_SUN_vertex () { GLboolean r = GL_FALSE; r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_vertex */ #ifdef GL_WIN_swap_hint static GLboolean _glewInit_GL_WIN_swap_hint () { GLboolean r = GL_FALSE; r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; return r; } #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ static int _glewExtensionCompare(const char *s1, const char *s2) { /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */ while (*s1 || *s2) { if (*s1 > *s2) return 1; if (*s1 < *s2) return -1; s1++; s2++; } return 0; } static ptrdiff_t _glewBsearchExtension(const char* name) { ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2; while (lo <= hi) { ptrdiff_t mid = (lo + hi) / 2; const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]); if (cmp < 0) hi = mid - 1; else if (cmp > 0) lo = mid + 1; else return mid; } return -1; } static GLboolean *_glewGetExtensionString(const char *name) { ptrdiff_t n = _glewBsearchExtension(name); if (n >= 0) return &_glewExtensionString[n]; return NULL; } static GLboolean *_glewGetExtensionEnable(const char *name) { ptrdiff_t n = _glewBsearchExtension(name); if (n >= 0) return _glewExtensionEnabled[n]; return NULL; } static const char *_glewNextSpace(const char *i) { const char *j = i; if (j) while (*j!=' ' && *j) ++j; return j; } static const char *_glewNextNonSpace(const char *i) { const char *j = i; if (j) while (*j==' ') ++j; return j; } GLboolean GLEWAPIENTRY glewGetExtension (const char* name) { GLboolean *enable = _glewGetExtensionString(name); if (enable) return *enable; return GL_FALSE; } /* ------------------------------------------------------------------------- */ typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); static GLenum GLEWAPIENTRY glewContextInit () { PFNGLGETSTRINGPROC getString; const GLubyte* s; GLuint dot; GLint major, minor; size_t n; #ifdef _WIN32 getString = glGetString; #else getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); if (!getString) return GLEW_ERROR_NO_GL_VERSION; #endif /* query opengl version */ s = getString(GL_VERSION); dot = _glewStrCLen(s, '.'); if (dot == 0) return GLEW_ERROR_NO_GL_VERSION; major = s[dot-1]-'0'; minor = s[dot+1]-'0'; if (minor < 0 || minor > 9) minor = 0; if (major<0 || major>9) return GLEW_ERROR_NO_GL_VERSION; if (major == 1 && minor == 0) { return GLEW_ERROR_GL_VERSION_10_ONLY; } else { GLEW_VERSION_4_6 = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_5 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; } for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n) _glewExtensionString[n] = GL_FALSE; if (GLEW_VERSION_3_0) { GLint n = 0; GLint i; PFNGLGETINTEGERVPROC getIntegerv; PFNGLGETSTRINGIPROC getStringi; const char *ext; GLboolean *enable; #ifdef _WIN32 getIntegerv = glGetIntegerv; #else getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); #endif if (getIntegerv) getIntegerv(GL_NUM_EXTENSIONS, &n); /* glGetStringi is OpenGL 3.0 */ getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); if (getStringi) for (i = 0; i= (ptrdiff_t) sizeof(ext)) continue; _glewStrCopy(ext, i, ' '); /* Based on extension string(s), glewGetExtension purposes */ enable = _glewGetExtensionString(ext); if (enable) *enable = GL_TRUE; /* Based on extension string(s), experimental mode, glewIsSupported purposes */ enable = _glewGetExtensionEnable(ext); if (enable) *enable = GL_TRUE; } } } #ifdef GL_VERSION_1_2 if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(); #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_3 if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(); #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(); #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(); #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(); #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(); #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(); #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(); #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(); #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(); #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(); #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_5 if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(); #endif /* GL_VERSION_4_5 */ #ifdef GL_VERSION_4_6 if (glewExperimental || GLEW_VERSION_4_6) GLEW_VERSION_4_6 = !_glewInit_GL_VERSION_4_6(); #endif /* GL_VERSION_4_6 */ #ifdef GL_3DFX_tbuffer if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(); #endif /* GL_3DFX_tbuffer */ #ifdef GL_AMD_debug_output if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(); #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_draw_buffers_blend if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(); #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_framebuffer_sample_positions if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) GLEW_AMD_framebuffer_sample_positions = !_glewInit_GL_AMD_framebuffer_sample_positions(); #endif /* GL_AMD_framebuffer_sample_positions */ #ifdef GL_AMD_interleaved_elements if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(); #endif /* GL_AMD_interleaved_elements */ #ifdef GL_AMD_multi_draw_indirect if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(); #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(); #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_occlusion_query_event if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(); #endif /* GL_AMD_occlusion_query_event */ #ifdef GL_AMD_performance_monitor if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(); #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_sample_positions if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(); #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_sparse_texture if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(); #endif /* GL_AMD_sparse_texture */ #ifdef GL_AMD_stencil_operation_extended if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(); #endif /* GL_AMD_stencil_operation_extended */ #ifdef GL_AMD_vertex_shader_tessellator if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(); #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_ANGLE_framebuffer_blit if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(); #endif /* GL_ANGLE_framebuffer_blit */ #ifdef GL_ANGLE_framebuffer_multisample if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(); #endif /* GL_ANGLE_framebuffer_multisample */ #ifdef GL_ANGLE_instanced_arrays if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(); #endif /* GL_ANGLE_instanced_arrays */ #ifdef GL_ANGLE_timer_query if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(); #endif /* GL_ANGLE_timer_query */ #ifdef GL_ANGLE_translated_shader_source if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(); #endif /* GL_ANGLE_translated_shader_source */ #ifdef GL_APPLE_copy_texture_levels if (glewExperimental || GLEW_APPLE_copy_texture_levels) GLEW_APPLE_copy_texture_levels = !_glewInit_GL_APPLE_copy_texture_levels(); #endif /* GL_APPLE_copy_texture_levels */ #ifdef GL_APPLE_element_array if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(); #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(); #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_flush_buffer_range if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(); #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_framebuffer_multisample if (glewExperimental || GLEW_APPLE_framebuffer_multisample) GLEW_APPLE_framebuffer_multisample = !_glewInit_GL_APPLE_framebuffer_multisample(); #endif /* GL_APPLE_framebuffer_multisample */ #ifdef GL_APPLE_object_purgeable if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(); #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_sync if (glewExperimental || GLEW_APPLE_sync) GLEW_APPLE_sync = !_glewInit_GL_APPLE_sync(); #endif /* GL_APPLE_sync */ #ifdef GL_APPLE_texture_range if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(); #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_vertex_array_object if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(); #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(); #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(); #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_ARB_ES2_compatibility if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(); #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_1_compatibility if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(); #endif /* GL_ARB_ES3_1_compatibility */ #ifdef GL_ARB_ES3_2_compatibility if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(); #endif /* GL_ARB_ES3_2_compatibility */ #ifdef GL_ARB_base_instance if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(); #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_bindless_texture if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(); #endif /* GL_ARB_bindless_texture */ #ifdef GL_ARB_blend_func_extended if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(); #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_buffer_storage if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(); #endif /* GL_ARB_buffer_storage */ #ifdef GL_ARB_cl_event if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(); #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(); #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_clear_texture if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(); #endif /* GL_ARB_clear_texture */ #ifdef GL_ARB_clip_control if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(); #endif /* GL_ARB_clip_control */ #ifdef GL_ARB_color_buffer_float if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(); #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compute_shader if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(); #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_compute_variable_group_size if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(); #endif /* GL_ARB_compute_variable_group_size */ #ifdef GL_ARB_copy_buffer if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(); #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(); #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_debug_output if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(); #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_direct_state_access if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(); #endif /* GL_ARB_direct_state_access */ #ifdef GL_ARB_draw_buffers if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(); #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(); #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(); #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(); #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_framebuffer_no_attachments if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(); #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(); #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_geometry_shader4 if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(); #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(); #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_get_texture_sub_image if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(); #endif /* GL_ARB_get_texture_sub_image */ #ifdef GL_ARB_gl_spirv if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv(); #endif /* GL_ARB_gl_spirv */ #ifdef GL_ARB_gpu_shader_fp64 if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(); #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_gpu_shader_int64 if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(); #endif /* GL_ARB_gpu_shader_int64 */ #ifdef GL_ARB_imaging if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(); #endif /* GL_ARB_imaging */ #ifdef GL_ARB_indirect_parameters if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(); #endif /* GL_ARB_indirect_parameters */ #ifdef GL_ARB_instanced_arrays if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(); #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(); #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(); #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(); #endif /* GL_ARB_invalidate_subdata */ #ifdef GL_ARB_map_buffer_range if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(); #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(); #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_bind if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(); #endif /* GL_ARB_multi_bind */ #ifdef GL_ARB_multi_draw_indirect if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(); #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(); #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(); #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(); #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_parallel_shader_compile if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(); #endif /* GL_ARB_parallel_shader_compile */ #ifdef GL_ARB_point_parameters if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(); #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_polygon_offset_clamp if (glewExperimental || GLEW_ARB_polygon_offset_clamp) GLEW_ARB_polygon_offset_clamp = !_glewInit_GL_ARB_polygon_offset_clamp(); #endif /* GL_ARB_polygon_offset_clamp */ #ifdef GL_ARB_program_interface_query if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(); #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(); #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robustness if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(); #endif /* GL_ARB_robustness */ #ifdef GL_ARB_sample_locations if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(); #endif /* GL_ARB_sample_locations */ #ifdef GL_ARB_sample_shading if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(); #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(); #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_separate_shader_objects if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(); #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(); #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_image_load_store if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(); #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_objects if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(); #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_storage_buffer_object if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(); #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(); #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shading_language_include if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(); #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_sparse_buffer if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(); #endif /* GL_ARB_sparse_buffer */ #ifdef GL_ARB_sparse_texture if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(); #endif /* GL_ARB_sparse_texture */ #ifdef GL_ARB_sync if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(); #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(); #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_barrier if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(); #endif /* GL_ARB_texture_barrier */ #ifdef GL_ARB_texture_buffer_object if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(); #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_range if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(); #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(); #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_multisample if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(); #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_storage if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(); #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(); #endif /* GL_ARB_texture_storage_multisample */ #ifdef GL_ARB_texture_view if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(); #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(); #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(); #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(); #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(); #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transpose_matrix if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(); #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(); #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_object if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(); #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(); #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(); #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(); #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(); #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(); #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); } #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(); #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(); #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(); #endif /* GL_ARB_window_pos */ #ifdef GL_ATI_draw_buffers if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(); #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(); #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(); #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(); #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(); #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_pn_triangles if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(); #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(); #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_vertex_array_object if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(); #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(); #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(); #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_base_instance if (glewExperimental || GLEW_EXT_base_instance) GLEW_EXT_base_instance = !_glewInit_GL_EXT_base_instance(); #endif /* GL_EXT_base_instance */ #ifdef GL_EXT_bindable_uniform if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(); #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(); #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(); #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_extended if (glewExperimental || GLEW_EXT_blend_func_extended) GLEW_EXT_blend_func_extended = !_glewInit_GL_EXT_blend_func_extended(); #endif /* GL_EXT_blend_func_extended */ #ifdef GL_EXT_blend_func_separate if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(); #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_minmax if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(); #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_buffer_storage if (glewExperimental || GLEW_EXT_buffer_storage) GLEW_EXT_buffer_storage = !_glewInit_GL_EXT_buffer_storage(); #endif /* GL_EXT_buffer_storage */ #ifdef GL_EXT_clear_texture if (glewExperimental || GLEW_EXT_clear_texture) GLEW_EXT_clear_texture = !_glewInit_GL_EXT_clear_texture(); #endif /* GL_EXT_clear_texture */ #ifdef GL_EXT_color_subtable if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(); #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(); #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(); #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(); #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_image if (glewExperimental || GLEW_EXT_copy_image) GLEW_EXT_copy_image = !_glewInit_GL_EXT_copy_image(); #endif /* GL_EXT_copy_image */ #ifdef GL_EXT_copy_texture if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(); #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(); #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_label if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(); #endif /* GL_EXT_debug_label */ #ifdef GL_EXT_debug_marker if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(); #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(); #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(); #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_discard_framebuffer if (glewExperimental || GLEW_EXT_discard_framebuffer) GLEW_EXT_discard_framebuffer = !_glewInit_GL_EXT_discard_framebuffer(); #endif /* GL_EXT_discard_framebuffer */ #ifdef GL_EXT_draw_buffers if (glewExperimental || GLEW_EXT_draw_buffers) GLEW_EXT_draw_buffers = !_glewInit_GL_EXT_draw_buffers(); #endif /* GL_EXT_draw_buffers */ #ifdef GL_EXT_draw_buffers2 if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(); #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_buffers_indexed if (glewExperimental || GLEW_EXT_draw_buffers_indexed) GLEW_EXT_draw_buffers_indexed = !_glewInit_GL_EXT_draw_buffers_indexed(); #endif /* GL_EXT_draw_buffers_indexed */ #ifdef GL_EXT_draw_elements_base_vertex if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) GLEW_EXT_draw_elements_base_vertex = !_glewInit_GL_EXT_draw_elements_base_vertex(); #endif /* GL_EXT_draw_elements_base_vertex */ #ifdef GL_EXT_draw_instanced if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(); #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(); #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_external_buffer if (glewExperimental || GLEW_EXT_external_buffer) GLEW_EXT_external_buffer = !_glewInit_GL_EXT_external_buffer(); #endif /* GL_EXT_external_buffer */ #ifdef GL_EXT_fog_coord if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(); #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(); #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(); #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(); #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_object if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(); #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_geometry_shader4 if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(); #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(); #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(); #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(); #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_func if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(); #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(); #endif /* GL_EXT_index_material */ #ifdef GL_EXT_instanced_arrays if (glewExperimental || GLEW_EXT_instanced_arrays) GLEW_EXT_instanced_arrays = !_glewInit_GL_EXT_instanced_arrays(); #endif /* GL_EXT_instanced_arrays */ #ifdef GL_EXT_light_texture if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(); #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_map_buffer_range if (glewExperimental || GLEW_EXT_map_buffer_range) GLEW_EXT_map_buffer_range = !_glewInit_GL_EXT_map_buffer_range(); #endif /* GL_EXT_map_buffer_range */ #ifdef GL_EXT_memory_object if (glewExperimental || GLEW_EXT_memory_object) GLEW_EXT_memory_object = !_glewInit_GL_EXT_memory_object(); #endif /* GL_EXT_memory_object */ #ifdef GL_EXT_memory_object_fd if (glewExperimental || GLEW_EXT_memory_object_fd) GLEW_EXT_memory_object_fd = !_glewInit_GL_EXT_memory_object_fd(); #endif /* GL_EXT_memory_object_fd */ #ifdef GL_EXT_memory_object_win32 if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32(); #endif /* GL_EXT_memory_object_win32 */ #ifdef GL_EXT_multi_draw_arrays if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(); #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multi_draw_indirect if (glewExperimental || GLEW_EXT_multi_draw_indirect) GLEW_EXT_multi_draw_indirect = !_glewInit_GL_EXT_multi_draw_indirect(); #endif /* GL_EXT_multi_draw_indirect */ #ifdef GL_EXT_multisample if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(); #endif /* GL_EXT_multisample */ #ifdef GL_EXT_multisampled_render_to_texture if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) GLEW_EXT_multisampled_render_to_texture = !_glewInit_GL_EXT_multisampled_render_to_texture(); #endif /* GL_EXT_multisampled_render_to_texture */ #ifdef GL_EXT_multiview_draw_buffers if (glewExperimental || GLEW_EXT_multiview_draw_buffers) GLEW_EXT_multiview_draw_buffers = !_glewInit_GL_EXT_multiview_draw_buffers(); #endif /* GL_EXT_multiview_draw_buffers */ #ifdef GL_EXT_paletted_texture if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(); #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_transform if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(); #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_point_parameters if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(); #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(); #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_polygon_offset_clamp if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(); #endif /* GL_EXT_polygon_offset_clamp */ #ifdef GL_EXT_provoking_vertex if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(); #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_raster_multisample if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(); #endif /* GL_EXT_raster_multisample */ #ifdef GL_EXT_scene_marker if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(); #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(); #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_semaphore if (glewExperimental || GLEW_EXT_semaphore) GLEW_EXT_semaphore = !_glewInit_GL_EXT_semaphore(); #endif /* GL_EXT_semaphore */ #ifdef GL_EXT_semaphore_fd if (glewExperimental || GLEW_EXT_semaphore_fd) GLEW_EXT_semaphore_fd = !_glewInit_GL_EXT_semaphore_fd(); #endif /* GL_EXT_semaphore_fd */ #ifdef GL_EXT_semaphore_win32 if (glewExperimental || GLEW_EXT_semaphore_win32) GLEW_EXT_semaphore_win32 = !_glewInit_GL_EXT_semaphore_win32(); #endif /* GL_EXT_semaphore_win32 */ #ifdef GL_EXT_separate_shader_objects if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(); #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_shader_image_load_store if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(); #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shader_pixel_local_storage2 if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) GLEW_EXT_shader_pixel_local_storage2 = !_glewInit_GL_EXT_shader_pixel_local_storage2(); #endif /* GL_EXT_shader_pixel_local_storage2 */ #ifdef GL_EXT_sparse_texture if (glewExperimental || GLEW_EXT_sparse_texture) GLEW_EXT_sparse_texture = !_glewInit_GL_EXT_sparse_texture(); #endif /* GL_EXT_sparse_texture */ #ifdef GL_EXT_stencil_two_side if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(); #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_subtexture if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(); #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture3D if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(); #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(); #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(); #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_integer if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(); #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_object if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(); #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(); #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_storage if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage(); #endif /* GL_EXT_texture_storage */ #ifdef GL_EXT_texture_view if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view(); #endif /* GL_EXT_texture_view */ #ifdef GL_EXT_timer_query if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(); #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(); #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(); #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_setXXX if (glewExperimental || GLEW_EXT_vertex_array_setXXX) GLEW_EXT_vertex_array_setXXX = !_glewInit_GL_EXT_vertex_array_setXXX(); #endif /* GL_EXT_vertex_array_setXXX */ #ifdef GL_EXT_vertex_attrib_64bit if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(); #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(); #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(); #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_win32_keyed_mutex if (glewExperimental || GLEW_EXT_win32_keyed_mutex) GLEW_EXT_win32_keyed_mutex = !_glewInit_GL_EXT_win32_keyed_mutex(); #endif /* GL_EXT_win32_keyed_mutex */ #ifdef GL_EXT_window_rectangles if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles(); #endif /* GL_EXT_window_rectangles */ #ifdef GL_EXT_x11_sync_object if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(); #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(); #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(); #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_image_transform if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(); #endif /* GL_HP_image_transform */ #ifdef GL_IBM_multimode_draw_arrays if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(); #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_vertex_array_lists if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(); #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INTEL_map_texture if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(); #endif /* GL_INTEL_map_texture */ #ifdef GL_INTEL_parallel_arrays if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(); #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_performance_query if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(); #endif /* GL_INTEL_performance_query */ #ifdef GL_INTEL_texture_scissor if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(); #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_blend_equation_advanced if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(); #endif /* GL_KHR_blend_equation_advanced */ #ifdef GL_KHR_debug if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(); #endif /* GL_KHR_debug */ #ifdef GL_KHR_parallel_shader_compile if (glewExperimental || GLEW_KHR_parallel_shader_compile) GLEW_KHR_parallel_shader_compile = !_glewInit_GL_KHR_parallel_shader_compile(); #endif /* GL_KHR_parallel_shader_compile */ #ifdef GL_KHR_robustness if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(); #endif /* GL_KHR_robustness */ #ifdef GL_KTX_buffer_region if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(); #endif /* GL_KTX_buffer_region */ #ifdef GL_MESA_resize_buffers if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(); #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(); #endif /* GL_MESA_window_pos */ #ifdef GL_NVX_conditional_render if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(); #endif /* GL_NVX_conditional_render */ #ifdef GL_NVX_linked_gpu_multicast if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast(); #endif /* GL_NVX_linked_gpu_multicast */ #ifdef GL_NV_3dvision_settings if (glewExperimental || GLEW_NV_3dvision_settings) GLEW_NV_3dvision_settings = !_glewInit_GL_NV_3dvision_settings(); #endif /* GL_NV_3dvision_settings */ #ifdef GL_NV_bindless_multi_draw_indirect if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(); #endif /* GL_NV_bindless_multi_draw_indirect */ #ifdef GL_NV_bindless_multi_draw_indirect_count if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(); #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifdef GL_NV_bindless_texture if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(); #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_equation_advanced if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(); #endif /* GL_NV_blend_equation_advanced */ #ifdef GL_NV_clip_space_w_scaling if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling(); #endif /* GL_NV_clip_space_w_scaling */ #ifdef GL_NV_command_list if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list(); #endif /* GL_NV_command_list */ #ifdef GL_NV_conditional_render if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(); #endif /* GL_NV_conditional_render */ #ifdef GL_NV_conservative_raster if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(); #endif /* GL_NV_conservative_raster */ #ifdef GL_NV_conservative_raster_dilate if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(); #endif /* GL_NV_conservative_raster_dilate */ #ifdef GL_NV_conservative_raster_pre_snap_triangles if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles(); #endif /* GL_NV_conservative_raster_pre_snap_triangles */ #ifdef GL_NV_copy_buffer if (glewExperimental || GLEW_NV_copy_buffer) GLEW_NV_copy_buffer = !_glewInit_GL_NV_copy_buffer(); #endif /* GL_NV_copy_buffer */ #ifdef GL_NV_copy_image if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(); #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(); #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_draw_buffers if (glewExperimental || GLEW_NV_draw_buffers) GLEW_NV_draw_buffers = !_glewInit_GL_NV_draw_buffers(); #endif /* GL_NV_draw_buffers */ #ifdef GL_NV_draw_instanced if (glewExperimental || GLEW_NV_draw_instanced) GLEW_NV_draw_instanced = !_glewInit_GL_NV_draw_instanced(); #endif /* GL_NV_draw_instanced */ #ifdef GL_NV_draw_texture if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(); #endif /* GL_NV_draw_texture */ #ifdef GL_NV_draw_vulkan_image if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image(); #endif /* GL_NV_draw_vulkan_image */ #ifdef GL_NV_evaluators if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(); #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(); #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(); #endif /* GL_NV_fence */ #ifdef GL_NV_fragment_coverage_to_color if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(); #endif /* GL_NV_fragment_coverage_to_color */ #ifdef GL_NV_fragment_program if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(); #endif /* GL_NV_fragment_program */ #ifdef GL_NV_framebuffer_blit if (glewExperimental || GLEW_NV_framebuffer_blit) GLEW_NV_framebuffer_blit = !_glewInit_GL_NV_framebuffer_blit(); #endif /* GL_NV_framebuffer_blit */ #ifdef GL_NV_framebuffer_multisample if (glewExperimental || GLEW_NV_framebuffer_multisample) GLEW_NV_framebuffer_multisample = !_glewInit_GL_NV_framebuffer_multisample(); #endif /* GL_NV_framebuffer_multisample */ #ifdef GL_NV_framebuffer_multisample_coverage if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(); #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(); #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_gpu_multicast if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast(); #endif /* GL_NV_gpu_multicast */ #ifdef GL_NV_gpu_program4 if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(); #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_shader5 if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(); #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(); #endif /* GL_NV_half_float */ #ifdef GL_NV_instanced_arrays if (glewExperimental || GLEW_NV_instanced_arrays) GLEW_NV_instanced_arrays = !_glewInit_GL_NV_instanced_arrays(); #endif /* GL_NV_instanced_arrays */ #ifdef GL_NV_internalformat_sample_query if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(); #endif /* GL_NV_internalformat_sample_query */ #ifdef GL_NV_non_square_matrices if (glewExperimental || GLEW_NV_non_square_matrices) GLEW_NV_non_square_matrices = !_glewInit_GL_NV_non_square_matrices(); #endif /* GL_NV_non_square_matrices */ #ifdef GL_NV_occlusion_query if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(); #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_parameter_buffer_object if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(); #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_path_rendering if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(); #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(); #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(); #endif /* GL_NV_point_sprite */ #ifdef GL_NV_polygon_mode if (glewExperimental || GLEW_NV_polygon_mode) GLEW_NV_polygon_mode = !_glewInit_GL_NV_polygon_mode(); #endif /* GL_NV_polygon_mode */ #ifdef GL_NV_present_video if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(); #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(); #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(); #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(); #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_sample_locations if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(); #endif /* GL_NV_sample_locations */ #ifdef GL_NV_shader_buffer_load if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(); #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_texture_array if (glewExperimental || GLEW_NV_texture_array) GLEW_NV_texture_array = !_glewInit_GL_NV_texture_array(); #endif /* GL_NV_texture_array */ #ifdef GL_NV_texture_barrier if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(); #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_multisample if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(); #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_transform_feedback if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(); #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(); #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(); #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(); #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_attrib_integer_64bit if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(); #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(); #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(); #endif /* GL_NV_vertex_program */ #ifdef GL_NV_video_capture if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(); #endif /* GL_NV_video_capture */ #ifdef GL_NV_viewport_array if (glewExperimental || GLEW_NV_viewport_array) GLEW_NV_viewport_array = !_glewInit_GL_NV_viewport_array(); #endif /* GL_NV_viewport_array */ #ifdef GL_NV_viewport_swizzle if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle(); #endif /* GL_NV_viewport_swizzle */ #ifdef GL_OVR_multiview if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(); #endif /* GL_OVR_multiview */ #ifdef GL_OVR_multiview_multisampled_render_to_texture if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) GLEW_OVR_multiview_multisampled_render_to_texture = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture(); #endif /* GL_OVR_multiview_multisampled_render_to_texture */ #ifdef GL_QCOM_alpha_test if (glewExperimental || GLEW_QCOM_alpha_test) GLEW_QCOM_alpha_test = !_glewInit_GL_QCOM_alpha_test(); #endif /* GL_QCOM_alpha_test */ #ifdef GL_QCOM_driver_control if (glewExperimental || GLEW_QCOM_driver_control) GLEW_QCOM_driver_control = !_glewInit_GL_QCOM_driver_control(); #endif /* GL_QCOM_driver_control */ #ifdef GL_QCOM_extended_get if (glewExperimental || GLEW_QCOM_extended_get) GLEW_QCOM_extended_get = !_glewInit_GL_QCOM_extended_get(); #endif /* GL_QCOM_extended_get */ #ifdef GL_QCOM_extended_get2 if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2(); #endif /* GL_QCOM_extended_get2 */ #ifdef GL_QCOM_framebuffer_foveated if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated(); #endif /* GL_QCOM_framebuffer_foveated */ #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent(); #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ #ifdef GL_QCOM_tiled_rendering if (glewExperimental || GLEW_QCOM_tiled_rendering) GLEW_QCOM_tiled_rendering = !_glewInit_GL_QCOM_tiled_rendering(); #endif /* GL_QCOM_tiled_rendering */ #ifdef GL_REGAL_ES1_0_compatibility if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(); #endif /* GL_REGAL_ES1_0_compatibility */ #ifdef GL_REGAL_ES1_1_compatibility if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(); #endif /* GL_REGAL_ES1_1_compatibility */ #ifdef GL_REGAL_error_string if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(); #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(); #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(); #endif /* GL_REGAL_log */ #ifdef GL_REGAL_proc_address if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(); #endif /* GL_REGAL_proc_address */ #ifdef GL_SGIS_detail_texture if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(); #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(); #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_multisample if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(); #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_multitexture if (glewExperimental || GLEW_SGIS_multitexture) GLEW_SGIS_multitexture = !_glewInit_GL_SGIS_multitexture(); #endif /* GL_SGIS_multitexture */ #ifdef GL_SGIS_shared_multisample if (glewExperimental || GLEW_SGIS_shared_multisample) GLEW_SGIS_shared_multisample = !_glewInit_GL_SGIS_shared_multisample(); #endif /* GL_SGIS_shared_multisample */ #ifdef GL_SGIS_sharpen_texture if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(); #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(); #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_filter4 if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(); #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIX_async if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(); #endif /* GL_SGIX_async */ #ifdef GL_SGIX_datapipe if (glewExperimental || GLEW_SGIX_datapipe) GLEW_SGIX_datapipe = !_glewInit_GL_SGIX_datapipe(); #endif /* GL_SGIX_datapipe */ #ifdef GL_SGIX_flush_raster if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(); #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_layers if (glewExperimental || GLEW_SGIX_fog_layers) GLEW_SGIX_fog_layers = !_glewInit_GL_SGIX_fog_layers(); #endif /* GL_SGIX_fog_layers */ #ifdef GL_SGIX_fog_texture if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(); #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(); #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(); #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_igloo_interface if (glewExperimental || GLEW_SGIX_igloo_interface) GLEW_SGIX_igloo_interface = !_glewInit_GL_SGIX_igloo_interface(); #endif /* GL_SGIX_igloo_interface */ #ifdef GL_SGIX_mpeg1 if (glewExperimental || GLEW_SGIX_mpeg1) GLEW_SGIX_mpeg1 = !_glewInit_GL_SGIX_mpeg1(); #endif /* GL_SGIX_mpeg1 */ #ifdef GL_SGIX_nonlinear_lighting_pervertex if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) GLEW_SGIX_nonlinear_lighting_pervertex = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex(); #endif /* GL_SGIX_nonlinear_lighting_pervertex */ #ifdef GL_SGIX_pixel_texture if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(); #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_polynomial_ffd if (glewExperimental || GLEW_SGIX_polynomial_ffd) GLEW_SGIX_polynomial_ffd = !_glewInit_GL_SGIX_polynomial_ffd(); #endif /* GL_SGIX_polynomial_ffd */ #ifdef GL_SGIX_quad_mesh if (glewExperimental || GLEW_SGIX_quad_mesh) GLEW_SGIX_quad_mesh = !_glewInit_GL_SGIX_quad_mesh(); #endif /* GL_SGIX_quad_mesh */ #ifdef GL_SGIX_reference_plane if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(); #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_sprite if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(); #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(); #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_vector_ops if (glewExperimental || GLEW_SGIX_vector_ops) GLEW_SGIX_vector_ops = !_glewInit_GL_SGIX_vector_ops(); #endif /* GL_SGIX_vector_ops */ #ifdef GL_SGIX_vertex_array_object if (glewExperimental || GLEW_SGIX_vertex_array_object) GLEW_SGIX_vertex_array_object = !_glewInit_GL_SGIX_vertex_array_object(); #endif /* GL_SGIX_vertex_array_object */ #ifdef GL_SGI_color_table if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(); #endif /* GL_SGI_color_table */ #ifdef GL_SGI_fft if (glewExperimental || GLEW_SGI_fft) GLEW_SGI_fft = !_glewInit_GL_SGI_fft(); #endif /* GL_SGI_fft */ #ifdef GL_SUNX_constant_data if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(); #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_global_alpha if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(); #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_read_video_pixels if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(); #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_triangle_list if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(); #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(); #endif /* GL_SUN_vertex */ #ifdef GL_WIN_swap_hint if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(); #endif /* GL_WIN_swap_hint */ #ifdef GL_NV_fragment_program4 GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4; #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_geometry_program4 GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4; #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_tessellation_program5 GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5; #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_vertex_program4 GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4; #endif /* GL_NV_vertex_program4 */ return GLEW_OK; } #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL; PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL; PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL; PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL; PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL; PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL; PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL; PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL; PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL; PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL; PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL; PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL; PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL; PFNEGLGETERRORPROC __eglewGetError = NULL; PFNEGLINITIALIZEPROC __eglewInitialize = NULL; PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL; PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL; PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL; PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL; PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL; PFNEGLTERMINATEPROC __eglewTerminate = NULL; PFNEGLWAITGLPROC __eglewWaitGL = NULL; PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL; PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL; PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL; PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL; PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL; PFNEGLBINDAPIPROC __eglewBindAPI = NULL; PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL; PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL; PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL; PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL; PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL; PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL; PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL; PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL; PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL; PFNEGLCREATESYNCPROC __eglewCreateSync = NULL; PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL; PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL; PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL; PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL; PFNEGLWAITSYNCPROC __eglewWaitSync = NULL; PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL; PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL; PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL; PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL; PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL; PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL; PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL; PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL; PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL; PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL; PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL; PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL; PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL; PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL; PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL; PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL; PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL; PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL; PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL; PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL; PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL; PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL; PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL; PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL; PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL; PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL; PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL; PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL; PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL; PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL; PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL; PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL; PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL; PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL; PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL; PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL; PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL; PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL; PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL; PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL; PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL; PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL; PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL; PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL; PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL; PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR = NULL; PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR = NULL; PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR = NULL; PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR = NULL; PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR = NULL; PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL; PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL; PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL; PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL; PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL; PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL; PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL; PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL; PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL; PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL; PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL; PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL; PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL; PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL; PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL; PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL; PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL; PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL; PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL; PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL; PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL; PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL; PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL; PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV = NULL; PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL; PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL; PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL; PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL; PFNEGLFENCENVPROC __eglewFenceNV = NULL; PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL; PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL; PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL; PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL; GLboolean __EGLEW_VERSION_1_0 = GL_FALSE; GLboolean __EGLEW_VERSION_1_1 = GL_FALSE; GLboolean __EGLEW_VERSION_1_2 = GL_FALSE; GLboolean __EGLEW_VERSION_1_3 = GL_FALSE; GLboolean __EGLEW_VERSION_1_4 = GL_FALSE; GLboolean __EGLEW_VERSION_1_5 = GL_FALSE; GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE; GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE; GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE; GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE; GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE; GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE; GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE; GLboolean __EGLEW_ANDROID_recordable = GL_FALSE; GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE; GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE; GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE; GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE; GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE; GLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE; GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE; GLboolean __EGLEW_EXT_buffer_age = GL_FALSE; GLboolean __EGLEW_EXT_client_extensions = GL_FALSE; GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE; GLboolean __EGLEW_EXT_device_base = GL_FALSE; GLboolean __EGLEW_EXT_device_drm = GL_FALSE; GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE; GLboolean __EGLEW_EXT_device_openwf = GL_FALSE; GLboolean __EGLEW_EXT_device_query = GL_FALSE; GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE; GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE; GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE; GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE; GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers = GL_FALSE; GLboolean __EGLEW_EXT_multiview_window = GL_FALSE; GLboolean __EGLEW_EXT_output_base = GL_FALSE; GLboolean __EGLEW_EXT_output_drm = GL_FALSE; GLboolean __EGLEW_EXT_output_openwf = GL_FALSE; GLboolean __EGLEW_EXT_pixel_format_float = GL_FALSE; GLboolean __EGLEW_EXT_platform_base = GL_FALSE; GLboolean __EGLEW_EXT_platform_device = GL_FALSE; GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE; GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE; GLboolean __EGLEW_EXT_protected_content = GL_FALSE; GLboolean __EGLEW_EXT_protected_surface = GL_FALSE; GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE; GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE; GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE; GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE; GLboolean __EGLEW_HI_clientpixmap = GL_FALSE; GLboolean __EGLEW_HI_colorformats = GL_FALSE; GLboolean __EGLEW_IMG_context_priority = GL_FALSE; GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE; GLboolean __EGLEW_KHR_cl_event = GL_FALSE; GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE; GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE; GLboolean __EGLEW_KHR_config_attribs = GL_FALSE; GLboolean __EGLEW_KHR_context_flush_control = GL_FALSE; GLboolean __EGLEW_KHR_create_context = GL_FALSE; GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE; GLboolean __EGLEW_KHR_debug = GL_FALSE; GLboolean __EGLEW_KHR_fence_sync = GL_FALSE; GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE; GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE; GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE; GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE; GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE; GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE; GLboolean __EGLEW_KHR_image = GL_FALSE; GLboolean __EGLEW_KHR_image_base = GL_FALSE; GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE; GLboolean __EGLEW_KHR_lock_surface = GL_FALSE; GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE; GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE; GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE; GLboolean __EGLEW_KHR_no_config_context = GL_FALSE; GLboolean __EGLEW_KHR_partial_update = GL_FALSE; GLboolean __EGLEW_KHR_platform_android = GL_FALSE; GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE; GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE; GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE; GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE; GLboolean __EGLEW_KHR_stream = GL_FALSE; GLboolean __EGLEW_KHR_stream_attrib = GL_FALSE; GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE; GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE; GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE; GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE; GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE; GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE; GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE; GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE; GLboolean __EGLEW_KHR_wait_sync = GL_FALSE; GLboolean __EGLEW_MESA_drm_image = GL_FALSE; GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE; GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE; GLboolean __EGLEW_MESA_platform_surfaceless = GL_FALSE; GLboolean __EGLEW_NOK_swap_region = GL_FALSE; GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE; GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE; GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE; GLboolean __EGLEW_NV_coverage_sample = GL_FALSE; GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE; GLboolean __EGLEW_NV_cuda_event = GL_FALSE; GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE; GLboolean __EGLEW_NV_device_cuda = GL_FALSE; GLboolean __EGLEW_NV_native_query = GL_FALSE; GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE; GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE; GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE; GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE; GLboolean __EGLEW_NV_stream_cross_display = GL_FALSE; GLboolean __EGLEW_NV_stream_cross_object = GL_FALSE; GLboolean __EGLEW_NV_stream_cross_partition = GL_FALSE; GLboolean __EGLEW_NV_stream_cross_process = GL_FALSE; GLboolean __EGLEW_NV_stream_cross_system = GL_FALSE; GLboolean __EGLEW_NV_stream_fifo_next = GL_FALSE; GLboolean __EGLEW_NV_stream_fifo_synchronous = GL_FALSE; GLboolean __EGLEW_NV_stream_frame_limits = GL_FALSE; GLboolean __EGLEW_NV_stream_metadata = GL_FALSE; GLboolean __EGLEW_NV_stream_remote = GL_FALSE; GLboolean __EGLEW_NV_stream_reset = GL_FALSE; GLboolean __EGLEW_NV_stream_socket = GL_FALSE; GLboolean __EGLEW_NV_stream_socket_inet = GL_FALSE; GLboolean __EGLEW_NV_stream_socket_unix = GL_FALSE; GLboolean __EGLEW_NV_stream_sync = GL_FALSE; GLboolean __EGLEW_NV_sync = GL_FALSE; GLboolean __EGLEW_NV_system_time = GL_FALSE; GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE; GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE; #ifdef EGL_VERSION_1_0 static GLboolean _glewInit_EGL_VERSION_1_0 () { GLboolean r = GL_FALSE; r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r; r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r; r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r; r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r; r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r; r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r; r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r; r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r; r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r; r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r; r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r; r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r; r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r; r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r; r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r; r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r; r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r; r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r; r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r; r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r; r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r; r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r; r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r; return r; } #endif /* EGL_VERSION_1_0 */ #ifdef EGL_VERSION_1_1 static GLboolean _glewInit_EGL_VERSION_1_1 () { GLboolean r = GL_FALSE; r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r; r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r; r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r; r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r; return r; } #endif /* EGL_VERSION_1_1 */ #ifdef EGL_VERSION_1_2 static GLboolean _glewInit_EGL_VERSION_1_2 () { GLboolean r = GL_FALSE; r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r; r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r; r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r; r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r; r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r; return r; } #endif /* EGL_VERSION_1_2 */ #ifdef EGL_VERSION_1_4 static GLboolean _glewInit_EGL_VERSION_1_4 () { GLboolean r = GL_FALSE; r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r; return r; } #endif /* EGL_VERSION_1_4 */ #ifdef EGL_VERSION_1_5 static GLboolean _glewInit_EGL_VERSION_1_5 () { GLboolean r = GL_FALSE; r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r; r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r; r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r; r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r; r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r; r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r; r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r; r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r; r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r; r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r; return r; } #endif /* EGL_VERSION_1_5 */ #ifdef EGL_ANDROID_blob_cache static GLboolean _glewInit_EGL_ANDROID_blob_cache () { GLboolean r = GL_FALSE; r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r; return r; } #endif /* EGL_ANDROID_blob_cache */ #ifdef EGL_ANDROID_create_native_client_buffer static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer () { GLboolean r = GL_FALSE; r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r; return r; } #endif /* EGL_ANDROID_create_native_client_buffer */ #ifdef EGL_ANDROID_native_fence_sync static GLboolean _glewInit_EGL_ANDROID_native_fence_sync () { GLboolean r = GL_FALSE; r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r; return r; } #endif /* EGL_ANDROID_native_fence_sync */ #ifdef EGL_ANDROID_presentation_time static GLboolean _glewInit_EGL_ANDROID_presentation_time () { GLboolean r = GL_FALSE; r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r; return r; } #endif /* EGL_ANDROID_presentation_time */ #ifdef EGL_ANGLE_query_surface_pointer static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer () { GLboolean r = GL_FALSE; r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r; return r; } #endif /* EGL_ANGLE_query_surface_pointer */ #ifdef EGL_EXT_device_enumeration static GLboolean _glewInit_EGL_EXT_device_enumeration () { GLboolean r = GL_FALSE; r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_device_enumeration */ #ifdef EGL_EXT_device_query static GLboolean _glewInit_EGL_EXT_device_query () { GLboolean r = GL_FALSE; r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r; r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r; r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_device_query */ #ifdef EGL_EXT_image_dma_buf_import_modifiers static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers () { GLboolean r = GL_FALSE; r = ((eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufFormatsEXT")) == NULL) || r; r = ((eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufModifiersEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_image_dma_buf_import_modifiers */ #ifdef EGL_EXT_output_base static GLboolean _glewInit_EGL_EXT_output_base () { GLboolean r = GL_FALSE; r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r; r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r; r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r; r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r; r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r; r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r; r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r; r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_output_base */ #ifdef EGL_EXT_platform_base static GLboolean _glewInit_EGL_EXT_platform_base () { GLboolean r = GL_FALSE; r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r; r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r; r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_platform_base */ #ifdef EGL_EXT_stream_consumer_egloutput static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput () { GLboolean r = GL_FALSE; r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_stream_consumer_egloutput */ #ifdef EGL_EXT_swap_buffers_with_damage static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage () { GLboolean r = GL_FALSE; r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_swap_buffers_with_damage */ #ifdef EGL_HI_clientpixmap static GLboolean _glewInit_EGL_HI_clientpixmap () { GLboolean r = GL_FALSE; r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r; return r; } #endif /* EGL_HI_clientpixmap */ #ifdef EGL_KHR_cl_event2 static GLboolean _glewInit_EGL_KHR_cl_event2 () { GLboolean r = GL_FALSE; r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r; return r; } #endif /* EGL_KHR_cl_event2 */ #ifdef EGL_KHR_debug static GLboolean _glewInit_EGL_KHR_debug () { GLboolean r = GL_FALSE; r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r; r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r; r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_debug */ #ifdef EGL_KHR_image static GLboolean _glewInit_EGL_KHR_image () { GLboolean r = GL_FALSE; r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r; r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_image */ #ifdef EGL_KHR_lock_surface static GLboolean _glewInit_EGL_KHR_lock_surface () { GLboolean r = GL_FALSE; r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r; r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_lock_surface */ #ifdef EGL_KHR_lock_surface3 static GLboolean _glewInit_EGL_KHR_lock_surface3 () { GLboolean r = GL_FALSE; r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r; return r; } #endif /* EGL_KHR_lock_surface3 */ #ifdef EGL_KHR_partial_update static GLboolean _glewInit_EGL_KHR_partial_update () { GLboolean r = GL_FALSE; r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_partial_update */ #ifdef EGL_KHR_reusable_sync static GLboolean _glewInit_EGL_KHR_reusable_sync () { GLboolean r = GL_FALSE; r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r; r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r; r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r; r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r; r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_reusable_sync */ #ifdef EGL_KHR_stream static GLboolean _glewInit_EGL_KHR_stream () { GLboolean r = GL_FALSE; r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r; r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r; r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r; r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r; r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_stream */ #ifdef EGL_KHR_stream_attrib static GLboolean _glewInit_EGL_KHR_stream_attrib () { GLboolean r = GL_FALSE; r = ((eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamAttribKHR")) == NULL) || r; r = ((eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamAttribKHR")) == NULL) || r; r = ((eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamAttribKHR")) == NULL) || r; r = ((eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireAttribKHR")) == NULL) || r; r = ((eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseAttribKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_stream_attrib */ #ifdef EGL_KHR_stream_consumer_gltexture static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture () { GLboolean r = GL_FALSE; r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r; r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r; r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_stream_consumer_gltexture */ #ifdef EGL_KHR_stream_cross_process_fd static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd () { GLboolean r = GL_FALSE; r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r; r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_stream_cross_process_fd */ #ifdef EGL_KHR_stream_fifo static GLboolean _glewInit_EGL_KHR_stream_fifo () { GLboolean r = GL_FALSE; r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_stream_fifo */ #ifdef EGL_KHR_stream_producer_eglsurface static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface () { GLboolean r = GL_FALSE; r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_stream_producer_eglsurface */ #ifdef EGL_KHR_swap_buffers_with_damage static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage () { GLboolean r = GL_FALSE; r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_swap_buffers_with_damage */ #ifdef EGL_KHR_wait_sync static GLboolean _glewInit_EGL_KHR_wait_sync () { GLboolean r = GL_FALSE; r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_wait_sync */ #ifdef EGL_MESA_drm_image static GLboolean _glewInit_EGL_MESA_drm_image () { GLboolean r = GL_FALSE; r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r; r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r; return r; } #endif /* EGL_MESA_drm_image */ #ifdef EGL_MESA_image_dma_buf_export static GLboolean _glewInit_EGL_MESA_image_dma_buf_export () { GLboolean r = GL_FALSE; r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r; r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r; return r; } #endif /* EGL_MESA_image_dma_buf_export */ #ifdef EGL_NOK_swap_region static GLboolean _glewInit_EGL_NOK_swap_region () { GLboolean r = GL_FALSE; r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r; return r; } #endif /* EGL_NOK_swap_region */ #ifdef EGL_NOK_swap_region2 static GLboolean _glewInit_EGL_NOK_swap_region2 () { GLboolean r = GL_FALSE; r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r; return r; } #endif /* EGL_NOK_swap_region2 */ #ifdef EGL_NV_native_query static GLboolean _glewInit_EGL_NV_native_query () { GLboolean r = GL_FALSE; r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r; r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r; r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r; return r; } #endif /* EGL_NV_native_query */ #ifdef EGL_NV_post_sub_buffer static GLboolean _glewInit_EGL_NV_post_sub_buffer () { GLboolean r = GL_FALSE; r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r; return r; } #endif /* EGL_NV_post_sub_buffer */ #ifdef EGL_NV_stream_consumer_gltexture_yuv static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv () { GLboolean r = GL_FALSE; r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r; return r; } #endif /* EGL_NV_stream_consumer_gltexture_yuv */ #ifdef EGL_NV_stream_metadata static GLboolean _glewInit_EGL_NV_stream_metadata () { GLboolean r = GL_FALSE; r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r; r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r; r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r; return r; } #endif /* EGL_NV_stream_metadata */ #ifdef EGL_NV_stream_reset static GLboolean _glewInit_EGL_NV_stream_reset () { GLboolean r = GL_FALSE; r = ((eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)glewGetProcAddress((const GLubyte*)"eglResetStreamNV")) == NULL) || r; return r; } #endif /* EGL_NV_stream_reset */ #ifdef EGL_NV_stream_sync static GLboolean _glewInit_EGL_NV_stream_sync () { GLboolean r = GL_FALSE; r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r; return r; } #endif /* EGL_NV_stream_sync */ #ifdef EGL_NV_sync static GLboolean _glewInit_EGL_NV_sync () { GLboolean r = GL_FALSE; r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r; r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r; r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r; r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r; r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r; r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r; return r; } #endif /* EGL_NV_sync */ #ifdef EGL_NV_system_time static GLboolean _glewInit_EGL_NV_system_time () { GLboolean r = GL_FALSE; r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r; r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r; return r; } #endif /* EGL_NV_system_time */ /* ------------------------------------------------------------------------ */ GLboolean eglewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); if (0 == start) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum eglewInit (EGLDisplay display) { EGLint major, minor; const GLubyte* extStart; const GLubyte* extEnd; PFNEGLINITIALIZEPROC initialize = NULL; PFNEGLQUERYSTRINGPROC queryString = NULL; /* Load necessary entry points */ initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize"); queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString"); if (!initialize || !queryString) return 1; /* query EGK version */ if (initialize(display, &major, &minor) != EGL_TRUE) return 1; EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE; /* query EGL extension string */ extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte *)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ #ifdef EGL_VERSION_1_0 if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0(); #endif /* EGL_VERSION_1_0 */ #ifdef EGL_VERSION_1_1 if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1(); #endif /* EGL_VERSION_1_1 */ #ifdef EGL_VERSION_1_2 if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2(); #endif /* EGL_VERSION_1_2 */ #ifdef EGL_VERSION_1_4 if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4(); #endif /* EGL_VERSION_1_4 */ #ifdef EGL_VERSION_1_5 if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5(); #endif /* EGL_VERSION_1_5 */ #ifdef EGL_ANDROID_blob_cache EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd); if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache(); #endif /* EGL_ANDROID_blob_cache */ #ifdef EGL_ANDROID_create_native_client_buffer EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd); if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer(); #endif /* EGL_ANDROID_create_native_client_buffer */ #ifdef EGL_ANDROID_framebuffer_target EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd); #endif /* EGL_ANDROID_framebuffer_target */ #ifdef EGL_ANDROID_front_buffer_auto_refresh EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd); #endif /* EGL_ANDROID_front_buffer_auto_refresh */ #ifdef EGL_ANDROID_image_native_buffer EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd); #endif /* EGL_ANDROID_image_native_buffer */ #ifdef EGL_ANDROID_native_fence_sync EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd); if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync(); #endif /* EGL_ANDROID_native_fence_sync */ #ifdef EGL_ANDROID_presentation_time EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd); if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time(); #endif /* EGL_ANDROID_presentation_time */ #ifdef EGL_ANDROID_recordable EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd); #endif /* EGL_ANDROID_recordable */ #ifdef EGL_ANGLE_d3d_share_handle_client_buffer EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd); #endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ #ifdef EGL_ANGLE_device_d3d EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd); #endif /* EGL_ANGLE_device_d3d */ #ifdef EGL_ANGLE_query_surface_pointer EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd); if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer(); #endif /* EGL_ANGLE_query_surface_pointer */ #ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd); #endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ #ifdef EGL_ANGLE_window_fixed_size EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd); #endif /* EGL_ANGLE_window_fixed_size */ #ifdef EGL_ARM_implicit_external_sync EGLEW_ARM_implicit_external_sync = _glewSearchExtension("EGL_ARM_implicit_external_sync", extStart, extEnd); #endif /* EGL_ARM_implicit_external_sync */ #ifdef EGL_ARM_pixmap_multisample_discard EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd); #endif /* EGL_ARM_pixmap_multisample_discard */ #ifdef EGL_EXT_buffer_age EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd); #endif /* EGL_EXT_buffer_age */ #ifdef EGL_EXT_client_extensions EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd); #endif /* EGL_EXT_client_extensions */ #ifdef EGL_EXT_create_context_robustness EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd); #endif /* EGL_EXT_create_context_robustness */ #ifdef EGL_EXT_device_base EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd); #endif /* EGL_EXT_device_base */ #ifdef EGL_EXT_device_drm EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd); #endif /* EGL_EXT_device_drm */ #ifdef EGL_EXT_device_enumeration EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd); if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration(); #endif /* EGL_EXT_device_enumeration */ #ifdef EGL_EXT_device_openwf EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd); #endif /* EGL_EXT_device_openwf */ #ifdef EGL_EXT_device_query EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd); if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query(); #endif /* EGL_EXT_device_query */ #ifdef EGL_EXT_gl_colorspace_bt2020_linear EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_linear", extStart, extEnd); #endif /* EGL_EXT_gl_colorspace_bt2020_linear */ #ifdef EGL_EXT_gl_colorspace_bt2020_pq EGLEW_EXT_gl_colorspace_bt2020_pq = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_pq", extStart, extEnd); #endif /* EGL_EXT_gl_colorspace_bt2020_pq */ #ifdef EGL_EXT_gl_colorspace_scrgb_linear EGLEW_EXT_gl_colorspace_scrgb_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb_linear", extStart, extEnd); #endif /* EGL_EXT_gl_colorspace_scrgb_linear */ #ifdef EGL_EXT_image_dma_buf_import EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd); #endif /* EGL_EXT_image_dma_buf_import */ #ifdef EGL_EXT_image_dma_buf_import_modifiers EGLEW_EXT_image_dma_buf_import_modifiers = _glewSearchExtension("EGL_EXT_image_dma_buf_import_modifiers", extStart, extEnd); if (glewExperimental || EGLEW_EXT_image_dma_buf_import_modifiers) EGLEW_EXT_image_dma_buf_import_modifiers = !_glewInit_EGL_EXT_image_dma_buf_import_modifiers(); #endif /* EGL_EXT_image_dma_buf_import_modifiers */ #ifdef EGL_EXT_multiview_window EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd); #endif /* EGL_EXT_multiview_window */ #ifdef EGL_EXT_output_base EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd); if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base(); #endif /* EGL_EXT_output_base */ #ifdef EGL_EXT_output_drm EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd); #endif /* EGL_EXT_output_drm */ #ifdef EGL_EXT_output_openwf EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd); #endif /* EGL_EXT_output_openwf */ #ifdef EGL_EXT_pixel_format_float EGLEW_EXT_pixel_format_float = _glewSearchExtension("EGL_EXT_pixel_format_float", extStart, extEnd); #endif /* EGL_EXT_pixel_format_float */ #ifdef EGL_EXT_platform_base EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd); if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base(); #endif /* EGL_EXT_platform_base */ #ifdef EGL_EXT_platform_device EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd); #endif /* EGL_EXT_platform_device */ #ifdef EGL_EXT_platform_wayland EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd); #endif /* EGL_EXT_platform_wayland */ #ifdef EGL_EXT_platform_x11 EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd); #endif /* EGL_EXT_platform_x11 */ #ifdef EGL_EXT_protected_content EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd); #endif /* EGL_EXT_protected_content */ #ifdef EGL_EXT_protected_surface EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd); #endif /* EGL_EXT_protected_surface */ #ifdef EGL_EXT_stream_consumer_egloutput EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd); if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput(); #endif /* EGL_EXT_stream_consumer_egloutput */ #ifdef EGL_EXT_surface_SMPTE2086_metadata EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension("EGL_EXT_surface_SMPTE2086_metadata", extStart, extEnd); #endif /* EGL_EXT_surface_SMPTE2086_metadata */ #ifdef EGL_EXT_swap_buffers_with_damage EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd); if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage(); #endif /* EGL_EXT_swap_buffers_with_damage */ #ifdef EGL_EXT_yuv_surface EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd); #endif /* EGL_EXT_yuv_surface */ #ifdef EGL_HI_clientpixmap EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd); if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap(); #endif /* EGL_HI_clientpixmap */ #ifdef EGL_HI_colorformats EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd); #endif /* EGL_HI_colorformats */ #ifdef EGL_IMG_context_priority EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd); #endif /* EGL_IMG_context_priority */ #ifdef EGL_IMG_image_plane_attribs EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd); #endif /* EGL_IMG_image_plane_attribs */ #ifdef EGL_KHR_cl_event EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd); #endif /* EGL_KHR_cl_event */ #ifdef EGL_KHR_cl_event2 EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd); if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2(); #endif /* EGL_KHR_cl_event2 */ #ifdef EGL_KHR_client_get_all_proc_addresses EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd); #endif /* EGL_KHR_client_get_all_proc_addresses */ #ifdef EGL_KHR_config_attribs EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd); #endif /* EGL_KHR_config_attribs */ #ifdef EGL_KHR_context_flush_control EGLEW_KHR_context_flush_control = _glewSearchExtension("EGL_KHR_context_flush_control", extStart, extEnd); #endif /* EGL_KHR_context_flush_control */ #ifdef EGL_KHR_create_context EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd); #endif /* EGL_KHR_create_context */ #ifdef EGL_KHR_create_context_no_error EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd); #endif /* EGL_KHR_create_context_no_error */ #ifdef EGL_KHR_debug EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd); if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug(); #endif /* EGL_KHR_debug */ #ifdef EGL_KHR_fence_sync EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd); #endif /* EGL_KHR_fence_sync */ #ifdef EGL_KHR_get_all_proc_addresses EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd); #endif /* EGL_KHR_get_all_proc_addresses */ #ifdef EGL_KHR_gl_colorspace EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd); #endif /* EGL_KHR_gl_colorspace */ #ifdef EGL_KHR_gl_renderbuffer_image EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd); #endif /* EGL_KHR_gl_renderbuffer_image */ #ifdef EGL_KHR_gl_texture_2D_image EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd); #endif /* EGL_KHR_gl_texture_2D_image */ #ifdef EGL_KHR_gl_texture_3D_image EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd); #endif /* EGL_KHR_gl_texture_3D_image */ #ifdef EGL_KHR_gl_texture_cubemap_image EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd); #endif /* EGL_KHR_gl_texture_cubemap_image */ #ifdef EGL_KHR_image EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd); if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image(); #endif /* EGL_KHR_image */ #ifdef EGL_KHR_image_base EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd); #endif /* EGL_KHR_image_base */ #ifdef EGL_KHR_image_pixmap EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd); #endif /* EGL_KHR_image_pixmap */ #ifdef EGL_KHR_lock_surface EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd); if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface(); #endif /* EGL_KHR_lock_surface */ #ifdef EGL_KHR_lock_surface2 EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd); #endif /* EGL_KHR_lock_surface2 */ #ifdef EGL_KHR_lock_surface3 EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd); if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3(); #endif /* EGL_KHR_lock_surface3 */ #ifdef EGL_KHR_mutable_render_buffer EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd); #endif /* EGL_KHR_mutable_render_buffer */ #ifdef EGL_KHR_no_config_context EGLEW_KHR_no_config_context = _glewSearchExtension("EGL_KHR_no_config_context", extStart, extEnd); #endif /* EGL_KHR_no_config_context */ #ifdef EGL_KHR_partial_update EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd); if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update(); #endif /* EGL_KHR_partial_update */ #ifdef EGL_KHR_platform_android EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd); #endif /* EGL_KHR_platform_android */ #ifdef EGL_KHR_platform_gbm EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd); #endif /* EGL_KHR_platform_gbm */ #ifdef EGL_KHR_platform_wayland EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd); #endif /* EGL_KHR_platform_wayland */ #ifdef EGL_KHR_platform_x11 EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd); #endif /* EGL_KHR_platform_x11 */ #ifdef EGL_KHR_reusable_sync EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd); if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync(); #endif /* EGL_KHR_reusable_sync */ #ifdef EGL_KHR_stream EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd); if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream(); #endif /* EGL_KHR_stream */ #ifdef EGL_KHR_stream_attrib EGLEW_KHR_stream_attrib = _glewSearchExtension("EGL_KHR_stream_attrib", extStart, extEnd); if (glewExperimental || EGLEW_KHR_stream_attrib) EGLEW_KHR_stream_attrib = !_glewInit_EGL_KHR_stream_attrib(); #endif /* EGL_KHR_stream_attrib */ #ifdef EGL_KHR_stream_consumer_gltexture EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd); if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture(); #endif /* EGL_KHR_stream_consumer_gltexture */ #ifdef EGL_KHR_stream_cross_process_fd EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd); if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd(); #endif /* EGL_KHR_stream_cross_process_fd */ #ifdef EGL_KHR_stream_fifo EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd); if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo(); #endif /* EGL_KHR_stream_fifo */ #ifdef EGL_KHR_stream_producer_aldatalocator EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd); #endif /* EGL_KHR_stream_producer_aldatalocator */ #ifdef EGL_KHR_stream_producer_eglsurface EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd); if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface(); #endif /* EGL_KHR_stream_producer_eglsurface */ #ifdef EGL_KHR_surfaceless_context EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd); #endif /* EGL_KHR_surfaceless_context */ #ifdef EGL_KHR_swap_buffers_with_damage EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd); if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage(); #endif /* EGL_KHR_swap_buffers_with_damage */ #ifdef EGL_KHR_vg_parent_image EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd); #endif /* EGL_KHR_vg_parent_image */ #ifdef EGL_KHR_wait_sync EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd); if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync(); #endif /* EGL_KHR_wait_sync */ #ifdef EGL_MESA_drm_image EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd); if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image(); #endif /* EGL_MESA_drm_image */ #ifdef EGL_MESA_image_dma_buf_export EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd); if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export(); #endif /* EGL_MESA_image_dma_buf_export */ #ifdef EGL_MESA_platform_gbm EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd); #endif /* EGL_MESA_platform_gbm */ #ifdef EGL_MESA_platform_surfaceless EGLEW_MESA_platform_surfaceless = _glewSearchExtension("EGL_MESA_platform_surfaceless", extStart, extEnd); #endif /* EGL_MESA_platform_surfaceless */ #ifdef EGL_NOK_swap_region EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd); if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region(); #endif /* EGL_NOK_swap_region */ #ifdef EGL_NOK_swap_region2 EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd); if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2(); #endif /* EGL_NOK_swap_region2 */ #ifdef EGL_NOK_texture_from_pixmap EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd); #endif /* EGL_NOK_texture_from_pixmap */ #ifdef EGL_NV_3dvision_surface EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd); #endif /* EGL_NV_3dvision_surface */ #ifdef EGL_NV_coverage_sample EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd); #endif /* EGL_NV_coverage_sample */ #ifdef EGL_NV_coverage_sample_resolve EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd); #endif /* EGL_NV_coverage_sample_resolve */ #ifdef EGL_NV_cuda_event EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd); #endif /* EGL_NV_cuda_event */ #ifdef EGL_NV_depth_nonlinear EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd); #endif /* EGL_NV_depth_nonlinear */ #ifdef EGL_NV_device_cuda EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd); #endif /* EGL_NV_device_cuda */ #ifdef EGL_NV_native_query EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd); if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query(); #endif /* EGL_NV_native_query */ #ifdef EGL_NV_post_convert_rounding EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd); #endif /* EGL_NV_post_convert_rounding */ #ifdef EGL_NV_post_sub_buffer EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd); if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer(); #endif /* EGL_NV_post_sub_buffer */ #ifdef EGL_NV_robustness_video_memory_purge EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd); #endif /* EGL_NV_robustness_video_memory_purge */ #ifdef EGL_NV_stream_consumer_gltexture_yuv EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd); if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv(); #endif /* EGL_NV_stream_consumer_gltexture_yuv */ #ifdef EGL_NV_stream_cross_display EGLEW_NV_stream_cross_display = _glewSearchExtension("EGL_NV_stream_cross_display", extStart, extEnd); #endif /* EGL_NV_stream_cross_display */ #ifdef EGL_NV_stream_cross_object EGLEW_NV_stream_cross_object = _glewSearchExtension("EGL_NV_stream_cross_object", extStart, extEnd); #endif /* EGL_NV_stream_cross_object */ #ifdef EGL_NV_stream_cross_partition EGLEW_NV_stream_cross_partition = _glewSearchExtension("EGL_NV_stream_cross_partition", extStart, extEnd); #endif /* EGL_NV_stream_cross_partition */ #ifdef EGL_NV_stream_cross_process EGLEW_NV_stream_cross_process = _glewSearchExtension("EGL_NV_stream_cross_process", extStart, extEnd); #endif /* EGL_NV_stream_cross_process */ #ifdef EGL_NV_stream_cross_system EGLEW_NV_stream_cross_system = _glewSearchExtension("EGL_NV_stream_cross_system", extStart, extEnd); #endif /* EGL_NV_stream_cross_system */ #ifdef EGL_NV_stream_fifo_next EGLEW_NV_stream_fifo_next = _glewSearchExtension("EGL_NV_stream_fifo_next", extStart, extEnd); #endif /* EGL_NV_stream_fifo_next */ #ifdef EGL_NV_stream_fifo_synchronous EGLEW_NV_stream_fifo_synchronous = _glewSearchExtension("EGL_NV_stream_fifo_synchronous", extStart, extEnd); #endif /* EGL_NV_stream_fifo_synchronous */ #ifdef EGL_NV_stream_frame_limits EGLEW_NV_stream_frame_limits = _glewSearchExtension("EGL_NV_stream_frame_limits", extStart, extEnd); #endif /* EGL_NV_stream_frame_limits */ #ifdef EGL_NV_stream_metadata EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd); if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata(); #endif /* EGL_NV_stream_metadata */ #ifdef EGL_NV_stream_remote EGLEW_NV_stream_remote = _glewSearchExtension("EGL_NV_stream_remote", extStart, extEnd); #endif /* EGL_NV_stream_remote */ #ifdef EGL_NV_stream_reset EGLEW_NV_stream_reset = _glewSearchExtension("EGL_NV_stream_reset", extStart, extEnd); if (glewExperimental || EGLEW_NV_stream_reset) EGLEW_NV_stream_reset = !_glewInit_EGL_NV_stream_reset(); #endif /* EGL_NV_stream_reset */ #ifdef EGL_NV_stream_socket EGLEW_NV_stream_socket = _glewSearchExtension("EGL_NV_stream_socket", extStart, extEnd); #endif /* EGL_NV_stream_socket */ #ifdef EGL_NV_stream_socket_inet EGLEW_NV_stream_socket_inet = _glewSearchExtension("EGL_NV_stream_socket_inet", extStart, extEnd); #endif /* EGL_NV_stream_socket_inet */ #ifdef EGL_NV_stream_socket_unix EGLEW_NV_stream_socket_unix = _glewSearchExtension("EGL_NV_stream_socket_unix", extStart, extEnd); #endif /* EGL_NV_stream_socket_unix */ #ifdef EGL_NV_stream_sync EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd); if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync(); #endif /* EGL_NV_stream_sync */ #ifdef EGL_NV_sync EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd); if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync(); #endif /* EGL_NV_sync */ #ifdef EGL_NV_system_time EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd); if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time(); #endif /* EGL_NV_system_time */ #ifdef EGL_TIZEN_image_native_buffer EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd); #endif /* EGL_TIZEN_image_native_buffer */ #ifdef EGL_TIZEN_image_native_surface EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd); #endif /* EGL_TIZEN_image_native_surface */ return GLEW_OK; } #elif defined(_WIN32) PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL; PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; GLboolean __WGLEW_3DFX_multisample = GL_FALSE; GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE; GLboolean __WGLEW_ARB_create_context = GL_FALSE; GLboolean __WGLEW_ARB_create_context_no_error = GL_FALSE; GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; GLboolean __WGLEW_ARB_multisample = GL_FALSE; GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ARB_render_texture = GL_FALSE; GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_EXT_colorspace = GL_FALSE; GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; GLboolean __WGLEW_EXT_depth_float = GL_FALSE; GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; GLboolean __WGLEW_EXT_multisample = GL_FALSE; GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; GLboolean __WGLEW_EXT_swap_control = GL_FALSE; GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; GLboolean __WGLEW_I3D_gamma = GL_FALSE; GLboolean __WGLEW_I3D_genlock = GL_FALSE; GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; GLboolean __WGLEW_NV_DX_interop = GL_FALSE; GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; GLboolean __WGLEW_NV_copy_image = GL_FALSE; GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE; GLboolean __WGLEW_NV_float_buffer = GL_FALSE; GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; GLboolean __WGLEW_NV_present_video = GL_FALSE; GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_NV_swap_group = GL_FALSE; GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; GLboolean __WGLEW_NV_video_capture = GL_FALSE; GLboolean __WGLEW_NV_video_output = GL_FALSE; GLboolean __WGLEW_OML_sync_control = GL_FALSE; #ifdef WGL_3DL_stereo_control static GLboolean _glewInit_WGL_3DL_stereo_control () { GLboolean r = GL_FALSE; r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; return r; } #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association static GLboolean _glewInit_WGL_AMD_gpu_association () { GLboolean r = GL_FALSE; r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; return r; } #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region static GLboolean _glewInit_WGL_ARB_buffer_region () { GLboolean r = GL_FALSE; r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; return r; } #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_create_context static GLboolean _glewInit_WGL_ARB_create_context () { GLboolean r = GL_FALSE; r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_extensions_string static GLboolean _glewInit_WGL_ARB_extensions_string () { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; return r; } #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_make_current_read static GLboolean _glewInit_WGL_ARB_make_current_read () { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; return r; } #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_pbuffer static GLboolean _glewInit_WGL_ARB_pbuffer () { GLboolean r = GL_FALSE; r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format static GLboolean _glewInit_WGL_ARB_pixel_format () { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_render_texture static GLboolean _glewInit_WGL_ARB_render_texture () { GLboolean r = GL_FALSE; r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; return r; } #endif /* WGL_ARB_render_texture */ #ifdef WGL_EXT_display_color_table static GLboolean _glewInit_WGL_EXT_display_color_table () { GLboolean r = GL_FALSE; r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string static GLboolean _glewInit_WGL_EXT_extensions_string () { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_make_current_read static GLboolean _glewInit_WGL_EXT_make_current_read () { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_pbuffer static GLboolean _glewInit_WGL_EXT_pbuffer () { GLboolean r = GL_FALSE; r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format static GLboolean _glewInit_WGL_EXT_pixel_format () { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_swap_control static GLboolean _glewInit_WGL_EXT_swap_control () { GLboolean r = GL_FALSE; r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_swap_control */ #ifdef WGL_I3D_digital_video_control static GLboolean _glewInit_WGL_I3D_digital_video_control () { GLboolean r = GL_FALSE; r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma static GLboolean _glewInit_WGL_I3D_gamma () { GLboolean r = GL_FALSE; r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock static GLboolean _glewInit_WGL_I3D_genlock () { GLboolean r = GL_FALSE; r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer static GLboolean _glewInit_WGL_I3D_image_buffer () { GLboolean r = GL_FALSE; r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock static GLboolean _glewInit_WGL_I3D_swap_frame_lock () { GLboolean r = GL_FALSE; r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage static GLboolean _glewInit_WGL_I3D_swap_frame_usage () { GLboolean r = GL_FALSE; r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop static GLboolean _glewInit_WGL_NV_DX_interop () { GLboolean r = GL_FALSE; r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; return r; } #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_copy_image static GLboolean _glewInit_WGL_NV_copy_image () { GLboolean r = GL_FALSE; r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_delay_before_swap static GLboolean _glewInit_WGL_NV_delay_before_swap () { GLboolean r = GL_FALSE; r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r; return r; } #endif /* WGL_NV_delay_before_swap */ #ifdef WGL_NV_gpu_affinity static GLboolean _glewInit_WGL_NV_gpu_affinity () { GLboolean r = GL_FALSE; r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; return r; } #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_present_video static GLboolean _glewInit_WGL_NV_present_video () { GLboolean r = GL_FALSE; r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; return r; } #endif /* WGL_NV_present_video */ #ifdef WGL_NV_swap_group static GLboolean _glewInit_WGL_NV_swap_group () { GLboolean r = GL_FALSE; r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; return r; } #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range static GLboolean _glewInit_WGL_NV_vertex_array_range () { GLboolean r = GL_FALSE; r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; return r; } #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture static GLboolean _glewInit_WGL_NV_video_capture () { GLboolean r = GL_FALSE; r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; return r; } #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output static GLboolean _glewInit_WGL_NV_video_output () { GLboolean r = GL_FALSE; r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control static GLboolean _glewInit_WGL_OML_sync_control () { GLboolean r = GL_FALSE; r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; return r; } #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) return GL_FALSE; else start = (const GLubyte*)_wglewGetExtensionsStringEXT(); else start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum GLEWAPIENTRY wglewInit () { GLboolean crippled; const GLubyte* extStart; const GLubyte* extEnd; /* find wgl extension string query functions */ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); /* query wgl extension string */ if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) extStart = (const GLubyte*)""; else extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); else extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; #ifdef WGL_3DFX_multisample WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(); #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(); #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(); #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_context_flush_control WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); #endif /* WGL_ARB_context_flush_control */ #ifdef WGL_ARB_create_context WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(); #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_no_error WGLEW_ARB_create_context_no_error = _glewSearchExtension("WGL_ARB_create_context_no_error", extStart, extEnd); #endif /* WGL_ARB_create_context_no_error */ #ifdef WGL_ARB_create_context_profile WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); #endif /* WGL_ARB_create_context_profile */ #ifdef WGL_ARB_create_context_robustness WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(); #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(); #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(); #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(); #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(); #endif /* WGL_ARB_render_texture */ #ifdef WGL_ARB_robustness_application_isolation WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); #endif /* WGL_ARB_robustness_application_isolation */ #ifdef WGL_ARB_robustness_share_group_isolation WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); #endif /* WGL_ARB_robustness_share_group_isolation */ #ifdef WGL_ATI_pixel_format_float WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); #endif /* WGL_ATI_pixel_format_float */ #ifdef WGL_ATI_render_texture_rectangle WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); #endif /* WGL_ATI_render_texture_rectangle */ #ifdef WGL_EXT_colorspace WGLEW_EXT_colorspace = _glewSearchExtension("WGL_EXT_colorspace", extStart, extEnd); #endif /* WGL_EXT_colorspace */ #ifdef WGL_EXT_create_context_es2_profile WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); #endif /* WGL_EXT_create_context_es2_profile */ #ifdef WGL_EXT_create_context_es_profile WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); #endif /* WGL_EXT_create_context_es_profile */ #ifdef WGL_EXT_depth_float WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(); #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(); #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(); #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(); #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(); #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(); #endif /* WGL_EXT_swap_control */ #ifdef WGL_EXT_swap_control_tear WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); #endif /* WGL_EXT_swap_control_tear */ #ifdef WGL_I3D_digital_video_control WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(); #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(); #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(); #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(); #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(); #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(); #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(); #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_DX_interop2 WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); #endif /* WGL_NV_DX_interop2 */ #ifdef WGL_NV_copy_image WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(); #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_delay_before_swap WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(); #endif /* WGL_NV_delay_before_swap */ #ifdef WGL_NV_float_buffer WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(); #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(); #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); #endif /* WGL_NV_render_depth_texture */ #ifdef WGL_NV_render_texture_rectangle WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(); #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(); #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(); #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(); #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(); #endif /* WGL_OML_sync_control */ return GLEW_OK; } #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL; PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL; PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL; PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL; PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL; PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL; PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL; PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; GLboolean __GLXEW_3DFX_multisample = GL_FALSE; GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE; GLboolean __GLXEW_ARB_create_context = GL_FALSE; GLboolean __GLXEW_ARB_create_context_no_error = GL_FALSE; GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; GLboolean __GLXEW_ARB_multisample = GL_FALSE; GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; GLboolean __GLXEW_ATI_render_texture = GL_FALSE; GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_EXT_import_context = GL_FALSE; GLboolean __GLXEW_EXT_libglvnd = GL_FALSE; GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; GLboolean __GLXEW_EXT_swap_control = GL_FALSE; GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; GLboolean __GLXEW_EXT_visual_info = GL_FALSE; GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; GLboolean __GLXEW_MESA_query_renderer = GL_FALSE; GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; GLboolean __GLXEW_MESA_swap_control = GL_FALSE; GLboolean __GLXEW_NV_copy_buffer = GL_FALSE; GLboolean __GLXEW_NV_copy_image = GL_FALSE; GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; GLboolean __GLXEW_NV_float_buffer = GL_FALSE; GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLXEW_NV_present_video = GL_FALSE; GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE; GLboolean __GLXEW_NV_swap_group = GL_FALSE; GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLXEW_NV_video_capture = GL_FALSE; GLboolean __GLXEW_NV_video_out = GL_FALSE; GLboolean __GLXEW_OML_swap_method = GL_FALSE; GLboolean __GLXEW_OML_sync_control = GL_FALSE; GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; GLboolean __GLXEW_SGIS_color_range = GL_FALSE; GLboolean __GLXEW_SGIS_multisample = GL_FALSE; GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; GLboolean __GLXEW_SGI_cushion = GL_FALSE; GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; GLboolean __GLXEW_SGI_swap_control = GL_FALSE; GLboolean __GLXEW_SGI_video_sync = GL_FALSE; GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; GLboolean __GLXEW_SUN_video_resize = GL_FALSE; #ifdef GLX_VERSION_1_2 static GLboolean _glewInit_GLX_VERSION_1_2 () { GLboolean r = GL_FALSE; r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_2 */ #ifdef GLX_VERSION_1_3 static GLboolean _glewInit_GLX_VERSION_1_3 () { GLboolean r = GL_FALSE; r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_3 */ #ifdef GLX_AMD_gpu_association static GLboolean _glewInit_GLX_AMD_gpu_association () { GLboolean r = GL_FALSE; r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; return r; } #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_create_context static GLboolean _glewInit_GLX_ARB_create_context () { GLboolean r = GL_FALSE; r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* GLX_ARB_create_context */ #ifdef GLX_ATI_render_texture static GLboolean _glewInit_GLX_ATI_render_texture () { GLboolean r = GL_FALSE; r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; return r; } #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_import_context static GLboolean _glewInit_GLX_EXT_import_context () { GLboolean r = GL_FALSE; r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_swap_control static GLboolean _glewInit_GLX_EXT_swap_control () { GLboolean r = GL_FALSE; r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_texture_from_pixmap static GLboolean _glewInit_GLX_EXT_texture_from_pixmap () { GLboolean r = GL_FALSE; r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_MESA_agp_offset static GLboolean _glewInit_GLX_MESA_agp_offset () { GLboolean r = GL_FALSE; r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer static GLboolean _glewInit_GLX_MESA_copy_sub_buffer () { GLboolean r = GL_FALSE; r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap static GLboolean _glewInit_GLX_MESA_pixmap_colormap () { GLboolean r = GL_FALSE; r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_query_renderer static GLboolean _glewInit_GLX_MESA_query_renderer () { GLboolean r = GL_FALSE; r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r; r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r; r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r; r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_query_renderer */ #ifdef GLX_MESA_release_buffers static GLboolean _glewInit_GLX_MESA_release_buffers () { GLboolean r = GL_FALSE; r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode static GLboolean _glewInit_GLX_MESA_set_3dfx_mode () { GLboolean r = GL_FALSE; r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control static GLboolean _glewInit_GLX_MESA_swap_control () { GLboolean r = GL_FALSE; r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_buffer static GLboolean _glewInit_GLX_NV_copy_buffer () { GLboolean r = GL_FALSE; r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r; r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r; return r; } #endif /* GLX_NV_copy_buffer */ #ifdef GLX_NV_copy_image static GLboolean _glewInit_GLX_NV_copy_image () { GLboolean r = GL_FALSE; r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_delay_before_swap static GLboolean _glewInit_GLX_NV_delay_before_swap () { GLboolean r = GL_FALSE; r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r; return r; } #endif /* GLX_NV_delay_before_swap */ #ifdef GLX_NV_present_video static GLboolean _glewInit_GLX_NV_present_video () { GLboolean r = GL_FALSE; r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; return r; } #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group static GLboolean _glewInit_GLX_NV_swap_group () { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; return r; } #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range static GLboolean _glewInit_GLX_NV_vertex_array_range () { GLboolean r = GL_FALSE; r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; return r; } #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture static GLboolean _glewInit_GLX_NV_video_capture () { GLboolean r = GL_FALSE; r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; return r; } #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_out static GLboolean _glewInit_GLX_NV_video_out () { GLboolean r = GL_FALSE; r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* GLX_NV_video_out */ #ifdef GLX_OML_sync_control static GLboolean _glewInit_GLX_OML_sync_control () { GLboolean r = GL_FALSE; r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; return r; } #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIX_fbconfig static GLboolean _glewInit_GLX_SGIX_fbconfig () { GLboolean r = GL_FALSE; r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe static GLboolean _glewInit_GLX_SGIX_hyperpipe () { GLboolean r = GL_FALSE; r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer static GLboolean _glewInit_GLX_SGIX_pbuffer () { GLboolean r = GL_FALSE; r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier static GLboolean _glewInit_GLX_SGIX_swap_barrier () { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group static GLboolean _glewInit_GLX_SGIX_swap_group () { GLboolean r = GL_FALSE; r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize static GLboolean _glewInit_GLX_SGIX_video_resize () { GLboolean r = GL_FALSE; r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGI_cushion static GLboolean _glewInit_GLX_SGI_cushion () { GLboolean r = GL_FALSE; r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read static GLboolean _glewInit_GLX_SGI_make_current_read () { GLboolean r = GL_FALSE; r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control static GLboolean _glewInit_GLX_SGI_swap_control () { GLboolean r = GL_FALSE; r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync static GLboolean _glewInit_GLX_SGI_video_sync () { GLboolean r = GL_FALSE; r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index static GLboolean _glewInit_GLX_SUN_get_transparent_index () { GLboolean r = GL_FALSE; r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize static GLboolean _glewInit_GLX_SUN_video_resize () { GLboolean r = GL_FALSE; r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------ */ GLboolean glxewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (glXGetCurrentDisplay == NULL) return GL_FALSE; start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (0 == start) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum glxewInit () { Display* display; int major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* initialize core GLX 1.2 */ if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY; /* check for a display */ display = glXGetCurrentDisplay(); if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY; /* initialize flags */ GLXEW_VERSION_1_0 = GL_TRUE; GLXEW_VERSION_1_1 = GL_TRUE; GLXEW_VERSION_1_2 = GL_TRUE; GLXEW_VERSION_1_3 = GL_TRUE; GLXEW_VERSION_1_4 = GL_TRUE; /* query GLX version */ glXQueryVersion(display, &major, &minor); if (major == 1 && minor <= 3) { switch (minor) { case 3: GLXEW_VERSION_1_4 = GL_FALSE; break; case 2: GLXEW_VERSION_1_4 = GL_FALSE; GLXEW_VERSION_1_3 = GL_FALSE; break; default: return GLEW_ERROR_GLX_VERSION_11_ONLY; break; } } /* query GLX extension string */ extStart = 0; if (glXGetCurrentDisplay != NULL) extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte *)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ #ifdef GLX_VERSION_1_3 if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(); #endif /* GLX_VERSION_1_3 */ #ifdef GLX_3DFX_multisample GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(); #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_context_flush_control GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); #endif /* GLX_ARB_context_flush_control */ #ifdef GLX_ARB_create_context GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(); #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_no_error GLXEW_ARB_create_context_no_error = _glewSearchExtension("GLX_ARB_create_context_no_error", extStart, extEnd); #endif /* GLX_ARB_create_context_no_error */ #ifdef GLX_ARB_create_context_profile GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); #endif /* GLX_ARB_create_context_profile */ #ifdef GLX_ARB_create_context_robustness GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); #endif /* GLX_ARB_create_context_robustness */ #ifdef GLX_ARB_fbconfig_float GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); #endif /* GLX_ARB_fbconfig_float */ #ifdef GLX_ARB_framebuffer_sRGB GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef GLX_ARB_get_proc_address GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); #endif /* GLX_ARB_get_proc_address */ #ifdef GLX_ARB_multisample GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); #endif /* GLX_ARB_multisample */ #ifdef GLX_ARB_robustness_application_isolation GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); #endif /* GLX_ARB_robustness_application_isolation */ #ifdef GLX_ARB_robustness_share_group_isolation GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); #endif /* GLX_ARB_robustness_share_group_isolation */ #ifdef GLX_ARB_vertex_buffer_object GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); #endif /* GLX_ARB_vertex_buffer_object */ #ifdef GLX_ATI_pixel_format_float GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(); #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_buffer_age GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); #endif /* GLX_EXT_buffer_age */ #ifdef GLX_EXT_create_context_es2_profile GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); #endif /* GLX_EXT_create_context_es2_profile */ #ifdef GLX_EXT_create_context_es_profile GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); #endif /* GLX_EXT_create_context_es_profile */ #ifdef GLX_EXT_fbconfig_packed_float GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef GLX_EXT_framebuffer_sRGB GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(); #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_libglvnd GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd); #endif /* GLX_EXT_libglvnd */ #ifdef GLX_EXT_scene_marker GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); #endif /* GLX_EXT_scene_marker */ #ifdef GLX_EXT_stereo_tree GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd); #endif /* GLX_EXT_stereo_tree */ #ifdef GLX_EXT_swap_control GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(); #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_swap_control_tear GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); #endif /* GLX_EXT_swap_control_tear */ #ifdef GLX_EXT_texture_from_pixmap GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(); #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); #endif /* GLX_EXT_visual_info */ #ifdef GLX_EXT_visual_rating GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); #endif /* GLX_EXT_visual_rating */ #ifdef GLX_INTEL_swap_event GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(); #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(); #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(); #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_query_renderer GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(); #endif /* GLX_MESA_query_renderer */ #ifdef GLX_MESA_release_buffers GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(); #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(); #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(); #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_buffer GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(); #endif /* GLX_NV_copy_buffer */ #ifdef GLX_NV_copy_image GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(); #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_delay_before_swap GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(); #endif /* GLX_NV_delay_before_swap */ #ifdef GLX_NV_float_buffer GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); #endif /* GLX_NV_float_buffer */ #ifdef GLX_NV_multisample_coverage GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(); #endif /* GLX_NV_present_video */ #ifdef GLX_NV_robustness_video_memory_purge GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd); #endif /* GLX_NV_robustness_video_memory_purge */ #ifdef GLX_NV_swap_group GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(); #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(); #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(); #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_out GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(); #endif /* GLX_NV_video_out */ #ifdef GLX_OML_swap_method GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); #endif /* GLX_OML_swap_method */ #ifdef GLX_OML_sync_control GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(); #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); #endif /* GLX_SGIS_blended_overlay */ #ifdef GLX_SGIS_color_range GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); #endif /* GLX_SGIS_color_range */ #ifdef GLX_SGIS_multisample GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); #endif /* GLX_SGIS_multisample */ #ifdef GLX_SGIS_shared_multisample GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(); #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(); #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(); #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(); #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(); #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(); #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(); #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(); #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(); #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(); #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(); #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(); #endif /* GLX_SUN_video_resize */ return GLEW_OK; } #endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ /* ------------------------------------------------------------------------ */ const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) { static const GLubyte* _glewErrorString[] = { (const GLubyte*)"No error", (const GLubyte*)"Missing GL version", (const GLubyte*)"GL 1.1 and up are not supported", (const GLubyte*)"GLX 1.2 and up are not supported", (const GLubyte*)"Unknown error" }; const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; } const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) { static const GLubyte* _glewString[] = { (const GLubyte*)NULL, (const GLubyte*)"2.1.0", (const GLubyte*)"2", (const GLubyte*)"1", (const GLubyte*)"0" }; const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; } /* ------------------------------------------------------------------------ */ GLboolean glewExperimental = GL_FALSE; GLenum GLEWAPIENTRY glewInit (void) { GLenum r; #if defined(GLEW_EGL) PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL; #endif r = glewContextInit(); if ( r != 0 ) return r; #if defined(GLEW_EGL) getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay"); return eglewInit(getCurrentDisplay()); #elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) return r; #elif defined(_WIN32) return wglewInit(); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ return glxewInit(); #else return r; #endif /* _WIN32 */ } #if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__) /* GCC requires a DLL entry point even without any standard library included. */ /* Types extracted from windows.h to avoid polluting the rest of the file. */ int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) { (void) instance; (void) reason; (void) reserved; return 1; } #endif GLboolean GLEWAPIENTRY glewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GL_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLEW_VERSION_1_2; continue; } #endif #ifdef GL_VERSION_1_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) { ret = GLEW_VERSION_1_2_1; continue; } #endif #ifdef GL_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLEW_VERSION_1_3; continue; } #endif #ifdef GL_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLEW_VERSION_1_4; continue; } #endif #ifdef GL_VERSION_1_5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) { ret = GLEW_VERSION_1_5; continue; } #endif #ifdef GL_VERSION_2_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) { ret = GLEW_VERSION_2_0; continue; } #endif #ifdef GL_VERSION_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) { ret = GLEW_VERSION_2_1; continue; } #endif #ifdef GL_VERSION_3_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) { ret = GLEW_VERSION_3_0; continue; } #endif #ifdef GL_VERSION_3_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) { ret = GLEW_VERSION_3_1; continue; } #endif #ifdef GL_VERSION_3_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) { ret = GLEW_VERSION_3_2; continue; } #endif #ifdef GL_VERSION_3_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) { ret = GLEW_VERSION_3_3; continue; } #endif #ifdef GL_VERSION_4_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) { ret = GLEW_VERSION_4_0; continue; } #endif #ifdef GL_VERSION_4_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) { ret = GLEW_VERSION_4_1; continue; } #endif #ifdef GL_VERSION_4_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) { ret = GLEW_VERSION_4_2; continue; } #endif #ifdef GL_VERSION_4_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) { ret = GLEW_VERSION_4_3; continue; } #endif #ifdef GL_VERSION_4_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) { ret = GLEW_VERSION_4_4; continue; } #endif #ifdef GL_VERSION_4_5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3)) { ret = GLEW_VERSION_4_5; continue; } #endif #ifdef GL_VERSION_4_6 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_6", 3)) { ret = GLEW_VERSION_4_6; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_3DFX_multisample; continue; } #endif #ifdef GL_3DFX_tbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) { ret = GLEW_3DFX_tbuffer; continue; } #endif #ifdef GL_3DFX_texture_compression_FXT1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) { ret = GLEW_3DFX_texture_compression_FXT1; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GL_AMD_blend_minmax_factor if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) { ret = GLEW_AMD_blend_minmax_factor; continue; } #endif #ifdef GL_AMD_compressed_3DC_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22)) { ret = GLEW_AMD_compressed_3DC_texture; continue; } #endif #ifdef GL_AMD_compressed_ATC_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22)) { ret = GLEW_AMD_compressed_ATC_texture; continue; } #endif #ifdef GL_AMD_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_AMD_conservative_depth; continue; } #endif #ifdef GL_AMD_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_AMD_debug_output; continue; } #endif #ifdef GL_AMD_depth_clamp_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) { ret = GLEW_AMD_depth_clamp_separate; continue; } #endif #ifdef GL_AMD_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_AMD_draw_buffers_blend; continue; } #endif #ifdef GL_AMD_framebuffer_sample_positions if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sample_positions", 28)) { ret = GLEW_AMD_framebuffer_sample_positions; continue; } #endif #ifdef GL_AMD_gcn_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10)) { ret = GLEW_AMD_gcn_shader; continue; } #endif #ifdef GL_AMD_gpu_shader_half_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float", 21)) { ret = GLEW_AMD_gpu_shader_half_float; continue; } #endif #ifdef GL_AMD_gpu_shader_int16 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int16", 16)) { ret = GLEW_AMD_gpu_shader_int16; continue; } #endif #ifdef GL_AMD_gpu_shader_int64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) { ret = GLEW_AMD_gpu_shader_int64; continue; } #endif #ifdef GL_AMD_interleaved_elements if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) { ret = GLEW_AMD_interleaved_elements; continue; } #endif #ifdef GL_AMD_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) { ret = GLEW_AMD_multi_draw_indirect; continue; } #endif #ifdef GL_AMD_name_gen_delete if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) { ret = GLEW_AMD_name_gen_delete; continue; } #endif #ifdef GL_AMD_occlusion_query_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21)) { ret = GLEW_AMD_occlusion_query_event; continue; } #endif #ifdef GL_AMD_performance_monitor if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) { ret = GLEW_AMD_performance_monitor; continue; } #endif #ifdef GL_AMD_pinned_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) { ret = GLEW_AMD_pinned_memory; continue; } #endif #ifdef GL_AMD_program_binary_Z400 if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19)) { ret = GLEW_AMD_program_binary_Z400; continue; } #endif #ifdef GL_AMD_query_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) { ret = GLEW_AMD_query_buffer_object; continue; } #endif #ifdef GL_AMD_sample_positions if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) { ret = GLEW_AMD_sample_positions; continue; } #endif #ifdef GL_AMD_seamless_cubemap_per_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) { ret = GLEW_AMD_seamless_cubemap_per_texture; continue; } #endif #ifdef GL_AMD_shader_atomic_counter_ops if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) { ret = GLEW_AMD_shader_atomic_counter_ops; continue; } #endif #ifdef GL_AMD_shader_ballot if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) { ret = GLEW_AMD_shader_ballot; continue; } #endif #ifdef GL_AMD_shader_explicit_vertex_parameter if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32)) { ret = GLEW_AMD_shader_explicit_vertex_parameter; continue; } #endif #ifdef GL_AMD_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_AMD_shader_stencil_export; continue; } #endif #ifdef GL_AMD_shader_stencil_value_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27)) { ret = GLEW_AMD_shader_stencil_value_export; continue; } #endif #ifdef GL_AMD_shader_trinary_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) { ret = GLEW_AMD_shader_trinary_minmax; continue; } #endif #ifdef GL_AMD_sparse_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) { ret = GLEW_AMD_sparse_texture; continue; } #endif #ifdef GL_AMD_stencil_operation_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) { ret = GLEW_AMD_stencil_operation_extended; continue; } #endif #ifdef GL_AMD_texture_gather_bias_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather_bias_lod", 23)) { ret = GLEW_AMD_texture_gather_bias_lod; continue; } #endif #ifdef GL_AMD_texture_texture4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) { ret = GLEW_AMD_texture_texture4; continue; } #endif #ifdef GL_AMD_transform_feedback3_lines_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) { ret = GLEW_AMD_transform_feedback3_lines_triangles; continue; } #endif #ifdef GL_AMD_transform_feedback4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19)) { ret = GLEW_AMD_transform_feedback4; continue; } #endif #ifdef GL_AMD_vertex_shader_layer if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) { ret = GLEW_AMD_vertex_shader_layer; continue; } #endif #ifdef GL_AMD_vertex_shader_tessellator if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) { ret = GLEW_AMD_vertex_shader_tessellator; continue; } #endif #ifdef GL_AMD_vertex_shader_viewport_index if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) { ret = GLEW_AMD_vertex_shader_viewport_index; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) { #ifdef GL_ANDROID_extension_pack_es31a if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_pack_es31a", 20)) { ret = GLEW_ANDROID_extension_pack_es31a; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) { #ifdef GL_ANGLE_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_ANGLE_depth_texture; continue; } #endif #ifdef GL_ANGLE_framebuffer_blit if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) { ret = GLEW_ANGLE_framebuffer_blit; continue; } #endif #ifdef GL_ANGLE_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { ret = GLEW_ANGLE_framebuffer_multisample; continue; } #endif #ifdef GL_ANGLE_instanced_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) { ret = GLEW_ANGLE_instanced_arrays; continue; } #endif #ifdef GL_ANGLE_pack_reverse_row_order if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) { ret = GLEW_ANGLE_pack_reverse_row_order; continue; } #endif #ifdef GL_ANGLE_program_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) { ret = GLEW_ANGLE_program_binary; continue; } #endif #ifdef GL_ANGLE_texture_compression_dxt1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) { ret = GLEW_ANGLE_texture_compression_dxt1; continue; } #endif #ifdef GL_ANGLE_texture_compression_dxt3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) { ret = GLEW_ANGLE_texture_compression_dxt3; continue; } #endif #ifdef GL_ANGLE_texture_compression_dxt5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) { ret = GLEW_ANGLE_texture_compression_dxt5; continue; } #endif #ifdef GL_ANGLE_texture_usage if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) { ret = GLEW_ANGLE_texture_usage; continue; } #endif #ifdef GL_ANGLE_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_ANGLE_timer_query; continue; } #endif #ifdef GL_ANGLE_translated_shader_source if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) { ret = GLEW_ANGLE_translated_shader_source; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) { #ifdef GL_APPLE_aux_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) { ret = GLEW_APPLE_aux_depth_stencil; continue; } #endif #ifdef GL_APPLE_client_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) { ret = GLEW_APPLE_client_storage; continue; } #endif #ifdef GL_APPLE_clip_distance if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_distance", 13)) { ret = GLEW_APPLE_clip_distance; continue; } #endif #ifdef GL_APPLE_color_buffer_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_packed_float", 25)) { ret = GLEW_APPLE_color_buffer_packed_float; continue; } #endif #ifdef GL_APPLE_copy_texture_levels if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19)) { ret = GLEW_APPLE_copy_texture_levels; continue; } #endif #ifdef GL_APPLE_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_APPLE_element_array; continue; } #endif #ifdef GL_APPLE_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_APPLE_fence; continue; } #endif #ifdef GL_APPLE_float_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) { ret = GLEW_APPLE_float_pixels; continue; } #endif #ifdef GL_APPLE_flush_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) { ret = GLEW_APPLE_flush_buffer_range; continue; } #endif #ifdef GL_APPLE_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { ret = GLEW_APPLE_framebuffer_multisample; continue; } #endif #ifdef GL_APPLE_object_purgeable if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) { ret = GLEW_APPLE_object_purgeable; continue; } #endif #ifdef GL_APPLE_pixel_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) { ret = GLEW_APPLE_pixel_buffer; continue; } #endif #ifdef GL_APPLE_rgb_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) { ret = GLEW_APPLE_rgb_422; continue; } #endif #ifdef GL_APPLE_row_bytes if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) { ret = GLEW_APPLE_row_bytes; continue; } #endif #ifdef GL_APPLE_specular_vector if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) { ret = GLEW_APPLE_specular_vector; continue; } #endif #ifdef GL_APPLE_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) { ret = GLEW_APPLE_sync; continue; } #endif #ifdef GL_APPLE_texture_2D_limited_npot if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23)) { ret = GLEW_APPLE_texture_2D_limited_npot; continue; } #endif #ifdef GL_APPLE_texture_format_BGRA8888 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) { ret = GLEW_APPLE_texture_format_BGRA8888; continue; } #endif #ifdef GL_APPLE_texture_max_level if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17)) { ret = GLEW_APPLE_texture_max_level; continue; } #endif #ifdef GL_APPLE_texture_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_packed_float", 20)) { ret = GLEW_APPLE_texture_packed_float; continue; } #endif #ifdef GL_APPLE_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_APPLE_texture_range; continue; } #endif #ifdef GL_APPLE_transform_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) { ret = GLEW_APPLE_transform_hint; continue; } #endif #ifdef GL_APPLE_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_APPLE_vertex_array_object; continue; } #endif #ifdef GL_APPLE_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_APPLE_vertex_array_range; continue; } #endif #ifdef GL_APPLE_vertex_program_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) { ret = GLEW_APPLE_vertex_program_evaluators; continue; } #endif #ifdef GL_APPLE_ycbcr_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) { ret = GLEW_APPLE_ycbcr_422; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GL_ARB_ES2_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) { ret = GLEW_ARB_ES2_compatibility; continue; } #endif #ifdef GL_ARB_ES3_1_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19)) { ret = GLEW_ARB_ES3_1_compatibility; continue; } #endif #ifdef GL_ARB_ES3_2_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19)) { ret = GLEW_ARB_ES3_2_compatibility; continue; } #endif #ifdef GL_ARB_ES3_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) { ret = GLEW_ARB_ES3_compatibility; continue; } #endif #ifdef GL_ARB_arrays_of_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) { ret = GLEW_ARB_arrays_of_arrays; continue; } #endif #ifdef GL_ARB_base_instance if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) { ret = GLEW_ARB_base_instance; continue; } #endif #ifdef GL_ARB_bindless_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) { ret = GLEW_ARB_bindless_texture; continue; } #endif #ifdef GL_ARB_blend_func_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) { ret = GLEW_ARB_blend_func_extended; continue; } #endif #ifdef GL_ARB_buffer_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) { ret = GLEW_ARB_buffer_storage; continue; } #endif #ifdef GL_ARB_cl_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) { ret = GLEW_ARB_cl_event; continue; } #endif #ifdef GL_ARB_clear_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) { ret = GLEW_ARB_clear_buffer_object; continue; } #endif #ifdef GL_ARB_clear_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) { ret = GLEW_ARB_clear_texture; continue; } #endif #ifdef GL_ARB_clip_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) { ret = GLEW_ARB_clip_control; continue; } #endif #ifdef GL_ARB_color_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) { ret = GLEW_ARB_color_buffer_float; continue; } #endif #ifdef GL_ARB_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) { ret = GLEW_ARB_compatibility; continue; } #endif #ifdef GL_ARB_compressed_texture_pixel_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) { ret = GLEW_ARB_compressed_texture_pixel_storage; continue; } #endif #ifdef GL_ARB_compute_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) { ret = GLEW_ARB_compute_shader; continue; } #endif #ifdef GL_ARB_compute_variable_group_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) { ret = GLEW_ARB_compute_variable_group_size; continue; } #endif #ifdef GL_ARB_conditional_render_inverted if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27)) { ret = GLEW_ARB_conditional_render_inverted; continue; } #endif #ifdef GL_ARB_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_ARB_conservative_depth; continue; } #endif #ifdef GL_ARB_copy_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) { ret = GLEW_ARB_copy_buffer; continue; } #endif #ifdef GL_ARB_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLEW_ARB_copy_image; continue; } #endif #ifdef GL_ARB_cull_distance if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13)) { ret = GLEW_ARB_cull_distance; continue; } #endif #ifdef GL_ARB_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_ARB_debug_output; continue; } #endif #ifdef GL_ARB_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_ARB_depth_buffer_float; continue; } #endif #ifdef GL_ARB_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_ARB_depth_clamp; continue; } #endif #ifdef GL_ARB_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_ARB_depth_texture; continue; } #endif #ifdef GL_ARB_derivative_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18)) { ret = GLEW_ARB_derivative_control; continue; } #endif #ifdef GL_ARB_direct_state_access if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) { ret = GLEW_ARB_direct_state_access; continue; } #endif #ifdef GL_ARB_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ARB_draw_buffers; continue; } #endif #ifdef GL_ARB_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_ARB_draw_buffers_blend; continue; } #endif #ifdef GL_ARB_draw_elements_base_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) { ret = GLEW_ARB_draw_elements_base_vertex; continue; } #endif #ifdef GL_ARB_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) { ret = GLEW_ARB_draw_indirect; continue; } #endif #ifdef GL_ARB_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_ARB_draw_instanced; continue; } #endif #ifdef GL_ARB_enhanced_layouts if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) { ret = GLEW_ARB_enhanced_layouts; continue; } #endif #ifdef GL_ARB_explicit_attrib_location if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) { ret = GLEW_ARB_explicit_attrib_location; continue; } #endif #ifdef GL_ARB_explicit_uniform_location if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) { ret = GLEW_ARB_explicit_uniform_location; continue; } #endif #ifdef GL_ARB_fragment_coord_conventions if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) { ret = GLEW_ARB_fragment_coord_conventions; continue; } #endif #ifdef GL_ARB_fragment_layer_viewport if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) { ret = GLEW_ARB_fragment_layer_viewport; continue; } #endif #ifdef GL_ARB_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_ARB_fragment_program; continue; } #endif #ifdef GL_ARB_fragment_program_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) { ret = GLEW_ARB_fragment_program_shadow; continue; } #endif #ifdef GL_ARB_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ARB_fragment_shader; continue; } #endif #ifdef GL_ARB_fragment_shader_interlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) { ret = GLEW_ARB_fragment_shader_interlock; continue; } #endif #ifdef GL_ARB_framebuffer_no_attachments if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) { ret = GLEW_ARB_framebuffer_no_attachments; continue; } #endif #ifdef GL_ARB_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_ARB_framebuffer_object; continue; } #endif #ifdef GL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GL_ARB_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_ARB_geometry_shader4; continue; } #endif #ifdef GL_ARB_get_program_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) { ret = GLEW_ARB_get_program_binary; continue; } #endif #ifdef GL_ARB_get_texture_sub_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21)) { ret = GLEW_ARB_get_texture_sub_image; continue; } #endif #ifdef GL_ARB_gl_spirv if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8)) { ret = GLEW_ARB_gl_spirv; continue; } #endif #ifdef GL_ARB_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_ARB_gpu_shader5; continue; } #endif #ifdef GL_ARB_gpu_shader_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) { ret = GLEW_ARB_gpu_shader_fp64; continue; } #endif #ifdef GL_ARB_gpu_shader_int64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) { ret = GLEW_ARB_gpu_shader_int64; continue; } #endif #ifdef GL_ARB_half_float_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) { ret = GLEW_ARB_half_float_pixel; continue; } #endif #ifdef GL_ARB_half_float_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) { ret = GLEW_ARB_half_float_vertex; continue; } #endif #ifdef GL_ARB_imaging if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) { ret = GLEW_ARB_imaging; continue; } #endif #ifdef GL_ARB_indirect_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) { ret = GLEW_ARB_indirect_parameters; continue; } #endif #ifdef GL_ARB_instanced_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) { ret = GLEW_ARB_instanced_arrays; continue; } #endif #ifdef GL_ARB_internalformat_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) { ret = GLEW_ARB_internalformat_query; continue; } #endif #ifdef GL_ARB_internalformat_query2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) { ret = GLEW_ARB_internalformat_query2; continue; } #endif #ifdef GL_ARB_invalidate_subdata if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) { ret = GLEW_ARB_invalidate_subdata; continue; } #endif #ifdef GL_ARB_map_buffer_alignment if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) { ret = GLEW_ARB_map_buffer_alignment; continue; } #endif #ifdef GL_ARB_map_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) { ret = GLEW_ARB_map_buffer_range; continue; } #endif #ifdef GL_ARB_matrix_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) { ret = GLEW_ARB_matrix_palette; continue; } #endif #ifdef GL_ARB_multi_bind if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) { ret = GLEW_ARB_multi_bind; continue; } #endif #ifdef GL_ARB_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) { ret = GLEW_ARB_multi_draw_indirect; continue; } #endif #ifdef GL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_ARB_multisample; continue; } #endif #ifdef GL_ARB_multitexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) { ret = GLEW_ARB_multitexture; continue; } #endif #ifdef GL_ARB_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_ARB_occlusion_query; continue; } #endif #ifdef GL_ARB_occlusion_query2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) { ret = GLEW_ARB_occlusion_query2; continue; } #endif #ifdef GL_ARB_parallel_shader_compile if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) { ret = GLEW_ARB_parallel_shader_compile; continue; } #endif #ifdef GL_ARB_pipeline_statistics_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25)) { ret = GLEW_ARB_pipeline_statistics_query; continue; } #endif #ifdef GL_ARB_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_ARB_pixel_buffer_object; continue; } #endif #ifdef GL_ARB_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_ARB_point_parameters; continue; } #endif #ifdef GL_ARB_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_ARB_point_sprite; continue; } #endif #ifdef GL_ARB_polygon_offset_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) { ret = GLEW_ARB_polygon_offset_clamp; continue; } #endif #ifdef GL_ARB_post_depth_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) { ret = GLEW_ARB_post_depth_coverage; continue; } #endif #ifdef GL_ARB_program_interface_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) { ret = GLEW_ARB_program_interface_query; continue; } #endif #ifdef GL_ARB_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_ARB_provoking_vertex; continue; } #endif #ifdef GL_ARB_query_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) { ret = GLEW_ARB_query_buffer_object; continue; } #endif #ifdef GL_ARB_robust_buffer_access_behavior if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) { ret = GLEW_ARB_robust_buffer_access_behavior; continue; } #endif #ifdef GL_ARB_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) { ret = GLEW_ARB_robustness; continue; } #endif #ifdef GL_ARB_robustness_application_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) { ret = GLEW_ARB_robustness_application_isolation; continue; } #endif #ifdef GL_ARB_robustness_share_group_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) { ret = GLEW_ARB_robustness_share_group_isolation; continue; } #endif #ifdef GL_ARB_sample_locations if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) { ret = GLEW_ARB_sample_locations; continue; } #endif #ifdef GL_ARB_sample_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) { ret = GLEW_ARB_sample_shading; continue; } #endif #ifdef GL_ARB_sampler_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) { ret = GLEW_ARB_sampler_objects; continue; } #endif #ifdef GL_ARB_seamless_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) { ret = GLEW_ARB_seamless_cube_map; continue; } #endif #ifdef GL_ARB_seamless_cubemap_per_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) { ret = GLEW_ARB_seamless_cubemap_per_texture; continue; } #endif #ifdef GL_ARB_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_ARB_separate_shader_objects; continue; } #endif #ifdef GL_ARB_shader_atomic_counter_ops if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) { ret = GLEW_ARB_shader_atomic_counter_ops; continue; } #endif #ifdef GL_ARB_shader_atomic_counters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) { ret = GLEW_ARB_shader_atomic_counters; continue; } #endif #ifdef GL_ARB_shader_ballot if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) { ret = GLEW_ARB_shader_ballot; continue; } #endif #ifdef GL_ARB_shader_bit_encoding if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) { ret = GLEW_ARB_shader_bit_encoding; continue; } #endif #ifdef GL_ARB_shader_clock if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) { ret = GLEW_ARB_shader_clock; continue; } #endif #ifdef GL_ARB_shader_draw_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) { ret = GLEW_ARB_shader_draw_parameters; continue; } #endif #ifdef GL_ARB_shader_group_vote if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) { ret = GLEW_ARB_shader_group_vote; continue; } #endif #ifdef GL_ARB_shader_image_load_store if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) { ret = GLEW_ARB_shader_image_load_store; continue; } #endif #ifdef GL_ARB_shader_image_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) { ret = GLEW_ARB_shader_image_size; continue; } #endif #ifdef GL_ARB_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) { ret = GLEW_ARB_shader_objects; continue; } #endif #ifdef GL_ARB_shader_precision if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) { ret = GLEW_ARB_shader_precision; continue; } #endif #ifdef GL_ARB_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_ARB_shader_stencil_export; continue; } #endif #ifdef GL_ARB_shader_storage_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) { ret = GLEW_ARB_shader_storage_buffer_object; continue; } #endif #ifdef GL_ARB_shader_subroutine if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) { ret = GLEW_ARB_shader_subroutine; continue; } #endif #ifdef GL_ARB_shader_texture_image_samples if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28)) { ret = GLEW_ARB_shader_texture_image_samples; continue; } #endif #ifdef GL_ARB_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ARB_shader_texture_lod; continue; } #endif #ifdef GL_ARB_shader_viewport_layer_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27)) { ret = GLEW_ARB_shader_viewport_layer_array; continue; } #endif #ifdef GL_ARB_shading_language_100 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) { ret = GLEW_ARB_shading_language_100; continue; } #endif #ifdef GL_ARB_shading_language_420pack if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) { ret = GLEW_ARB_shading_language_420pack; continue; } #endif #ifdef GL_ARB_shading_language_include if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) { ret = GLEW_ARB_shading_language_include; continue; } #endif #ifdef GL_ARB_shading_language_packing if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) { ret = GLEW_ARB_shading_language_packing; continue; } #endif #ifdef GL_ARB_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_ARB_shadow; continue; } #endif #ifdef GL_ARB_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_ARB_shadow_ambient; continue; } #endif #ifdef GL_ARB_sparse_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13)) { ret = GLEW_ARB_sparse_buffer; continue; } #endif #ifdef GL_ARB_sparse_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) { ret = GLEW_ARB_sparse_texture; continue; } #endif #ifdef GL_ARB_sparse_texture2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) { ret = GLEW_ARB_sparse_texture2; continue; } #endif #ifdef GL_ARB_sparse_texture_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20)) { ret = GLEW_ARB_sparse_texture_clamp; continue; } #endif #ifdef GL_ARB_spirv_extensions if (_glewStrSame3(&pos, &len, (const GLubyte*)"spirv_extensions", 16)) { ret = GLEW_ARB_spirv_extensions; continue; } #endif #ifdef GL_ARB_stencil_texturing if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) { ret = GLEW_ARB_stencil_texturing; continue; } #endif #ifdef GL_ARB_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) { ret = GLEW_ARB_sync; continue; } #endif #ifdef GL_ARB_tessellation_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) { ret = GLEW_ARB_tessellation_shader; continue; } #endif #ifdef GL_ARB_texture_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) { ret = GLEW_ARB_texture_barrier; continue; } #endif #ifdef GL_ARB_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_ARB_texture_border_clamp; continue; } #endif #ifdef GL_ARB_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_ARB_texture_buffer_object; continue; } #endif #ifdef GL_ARB_texture_buffer_object_rgb32 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) { ret = GLEW_ARB_texture_buffer_object_rgb32; continue; } #endif #ifdef GL_ARB_texture_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) { ret = GLEW_ARB_texture_buffer_range; continue; } #endif #ifdef GL_ARB_texture_compression if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) { ret = GLEW_ARB_texture_compression; continue; } #endif #ifdef GL_ARB_texture_compression_bptc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) { ret = GLEW_ARB_texture_compression_bptc; continue; } #endif #ifdef GL_ARB_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_ARB_texture_compression_rgtc; continue; } #endif #ifdef GL_ARB_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_ARB_texture_cube_map; continue; } #endif #ifdef GL_ARB_texture_cube_map_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) { ret = GLEW_ARB_texture_cube_map_array; continue; } #endif #ifdef GL_ARB_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_ARB_texture_env_add; continue; } #endif #ifdef GL_ARB_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_ARB_texture_env_combine; continue; } #endif #ifdef GL_ARB_texture_env_crossbar if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) { ret = GLEW_ARB_texture_env_crossbar; continue; } #endif #ifdef GL_ARB_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_ARB_texture_env_dot3; continue; } #endif #ifdef GL_ARB_texture_filter_anisotropic if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) { ret = GLEW_ARB_texture_filter_anisotropic; continue; } #endif #ifdef GL_ARB_texture_filter_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) { ret = GLEW_ARB_texture_filter_minmax; continue; } #endif #ifdef GL_ARB_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ARB_texture_float; continue; } #endif #ifdef GL_ARB_texture_gather if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) { ret = GLEW_ARB_texture_gather; continue; } #endif #ifdef GL_ARB_texture_mirror_clamp_to_edge if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) { ret = GLEW_ARB_texture_mirror_clamp_to_edge; continue; } #endif #ifdef GL_ARB_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_ARB_texture_mirrored_repeat; continue; } #endif #ifdef GL_ARB_texture_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) { ret = GLEW_ARB_texture_multisample; continue; } #endif #ifdef GL_ARB_texture_non_power_of_two if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) { ret = GLEW_ARB_texture_non_power_of_two; continue; } #endif #ifdef GL_ARB_texture_query_levels if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) { ret = GLEW_ARB_texture_query_levels; continue; } #endif #ifdef GL_ARB_texture_query_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) { ret = GLEW_ARB_texture_query_lod; continue; } #endif #ifdef GL_ARB_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_ARB_texture_rectangle; continue; } #endif #ifdef GL_ARB_texture_rg if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) { ret = GLEW_ARB_texture_rg; continue; } #endif #ifdef GL_ARB_texture_rgb10_a2ui if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) { ret = GLEW_ARB_texture_rgb10_a2ui; continue; } #endif #ifdef GL_ARB_texture_stencil8 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) { ret = GLEW_ARB_texture_stencil8; continue; } #endif #ifdef GL_ARB_texture_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) { ret = GLEW_ARB_texture_storage; continue; } #endif #ifdef GL_ARB_texture_storage_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) { ret = GLEW_ARB_texture_storage_multisample; continue; } #endif #ifdef GL_ARB_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_ARB_texture_swizzle; continue; } #endif #ifdef GL_ARB_texture_view if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) { ret = GLEW_ARB_texture_view; continue; } #endif #ifdef GL_ARB_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_ARB_timer_query; continue; } #endif #ifdef GL_ARB_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_ARB_transform_feedback2; continue; } #endif #ifdef GL_ARB_transform_feedback3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) { ret = GLEW_ARB_transform_feedback3; continue; } #endif #ifdef GL_ARB_transform_feedback_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) { ret = GLEW_ARB_transform_feedback_instanced; continue; } #endif #ifdef GL_ARB_transform_feedback_overflow_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33)) { ret = GLEW_ARB_transform_feedback_overflow_query; continue; } #endif #ifdef GL_ARB_transpose_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) { ret = GLEW_ARB_transpose_matrix; continue; } #endif #ifdef GL_ARB_uniform_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) { ret = GLEW_ARB_uniform_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_ARB_vertex_array_bgra; continue; } #endif #ifdef GL_ARB_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ARB_vertex_array_object; continue; } #endif #ifdef GL_ARB_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_ARB_vertex_attrib_64bit; continue; } #endif #ifdef GL_ARB_vertex_attrib_binding if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) { ret = GLEW_ARB_vertex_attrib_binding; continue; } #endif #ifdef GL_ARB_vertex_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) { ret = GLEW_ARB_vertex_blend; continue; } #endif #ifdef GL_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLEW_ARB_vertex_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_ARB_vertex_program; continue; } #endif #ifdef GL_ARB_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_ARB_vertex_shader; continue; } #endif #ifdef GL_ARB_vertex_type_10f_11f_11f_rev if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) { ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; continue; } #endif #ifdef GL_ARB_vertex_type_2_10_10_10_rev if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) { ret = GLEW_ARB_vertex_type_2_10_10_10_rev; continue; } #endif #ifdef GL_ARB_viewport_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) { ret = GLEW_ARB_viewport_array; continue; } #endif #ifdef GL_ARB_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_ARB_window_pos; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) { #ifdef GL_ARM_mali_program_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19)) { ret = GLEW_ARM_mali_program_binary; continue; } #endif #ifdef GL_ARM_mali_shader_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18)) { ret = GLEW_ARM_mali_shader_binary; continue; } #endif #ifdef GL_ARM_rgba8 if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5)) { ret = GLEW_ARM_rgba8; continue; } #endif #ifdef GL_ARM_shader_framebuffer_fetch if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) { ret = GLEW_ARM_shader_framebuffer_fetch; continue; } #endif #ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_depth_stencil", 38)) { ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) { #ifdef GL_ATIX_point_sprites if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) { ret = GLEW_ATIX_point_sprites; continue; } #endif #ifdef GL_ATIX_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATIX_texture_env_combine3; continue; } #endif #ifdef GL_ATIX_texture_env_route if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) { ret = GLEW_ATIX_texture_env_route; continue; } #endif #ifdef GL_ATIX_vertex_shader_output_point_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) { ret = GLEW_ATIX_vertex_shader_output_point_size; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GL_ATI_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ATI_draw_buffers; continue; } #endif #ifdef GL_ATI_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_ATI_element_array; continue; } #endif #ifdef GL_ATI_envmap_bumpmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) { ret = GLEW_ATI_envmap_bumpmap; continue; } #endif #ifdef GL_ATI_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ATI_fragment_shader; continue; } #endif #ifdef GL_ATI_map_object_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) { ret = GLEW_ATI_map_object_buffer; continue; } #endif #ifdef GL_ATI_meminfo if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) { ret = GLEW_ATI_meminfo; continue; } #endif #ifdef GL_ATI_pn_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) { ret = GLEW_ATI_pn_triangles; continue; } #endif #ifdef GL_ATI_separate_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) { ret = GLEW_ATI_separate_stencil; continue; } #endif #ifdef GL_ATI_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ATI_shader_texture_lod; continue; } #endif #ifdef GL_ATI_text_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) { ret = GLEW_ATI_text_fragment_shader; continue; } #endif #ifdef GL_ATI_texture_compression_3dc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) { ret = GLEW_ATI_texture_compression_3dc; continue; } #endif #ifdef GL_ATI_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATI_texture_env_combine3; continue; } #endif #ifdef GL_ATI_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ATI_texture_float; continue; } #endif #ifdef GL_ATI_texture_mirror_once if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) { ret = GLEW_ATI_texture_mirror_once; continue; } #endif #ifdef GL_ATI_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ATI_vertex_array_object; continue; } #endif #ifdef GL_ATI_vertex_attrib_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) { ret = GLEW_ATI_vertex_attrib_array_object; continue; } #endif #ifdef GL_ATI_vertex_streams if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) { ret = GLEW_ATI_vertex_streams; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EGL_", 4)) { #ifdef GL_EGL_KHR_context_flush_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"KHR_context_flush_control", 25)) { ret = GLEW_EGL_KHR_context_flush_control; continue; } #endif #ifdef GL_EGL_NV_robustness_video_memory_purge if (_glewStrSame3(&pos, &len, (const GLubyte*)"NV_robustness_video_memory_purge", 32)) { ret = GLEW_EGL_NV_robustness_video_memory_purge; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GL_EXT_422_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) { ret = GLEW_EXT_422_pixels; continue; } #endif #ifdef GL_EXT_Cg_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) { ret = GLEW_EXT_Cg_shader; continue; } #endif #ifdef GL_EXT_EGL_image_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_array", 15)) { ret = GLEW_EXT_EGL_image_array; continue; } #endif #ifdef GL_EXT_YUV_target if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_target", 10)) { ret = GLEW_EXT_YUV_target; continue; } #endif #ifdef GL_EXT_abgr if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) { ret = GLEW_EXT_abgr; continue; } #endif #ifdef GL_EXT_base_instance if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) { ret = GLEW_EXT_base_instance; continue; } #endif #ifdef GL_EXT_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) { ret = GLEW_EXT_bgra; continue; } #endif #ifdef GL_EXT_bindable_uniform if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) { ret = GLEW_EXT_bindable_uniform; continue; } #endif #ifdef GL_EXT_blend_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) { ret = GLEW_EXT_blend_color; continue; } #endif #ifdef GL_EXT_blend_equation_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) { ret = GLEW_EXT_blend_equation_separate; continue; } #endif #ifdef GL_EXT_blend_func_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) { ret = GLEW_EXT_blend_func_extended; continue; } #endif #ifdef GL_EXT_blend_func_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) { ret = GLEW_EXT_blend_func_separate; continue; } #endif #ifdef GL_EXT_blend_logic_op if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) { ret = GLEW_EXT_blend_logic_op; continue; } #endif #ifdef GL_EXT_blend_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) { ret = GLEW_EXT_blend_minmax; continue; } #endif #ifdef GL_EXT_blend_subtract if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) { ret = GLEW_EXT_blend_subtract; continue; } #endif #ifdef GL_EXT_buffer_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) { ret = GLEW_EXT_buffer_storage; continue; } #endif #ifdef GL_EXT_clear_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) { ret = GLEW_EXT_clear_texture; continue; } #endif #ifdef GL_EXT_clip_cull_distance if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_cull_distance", 18)) { ret = GLEW_EXT_clip_cull_distance; continue; } #endif #ifdef GL_EXT_clip_volume_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) { ret = GLEW_EXT_clip_volume_hint; continue; } #endif #ifdef GL_EXT_cmyka if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) { ret = GLEW_EXT_cmyka; continue; } #endif #ifdef GL_EXT_color_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) { ret = GLEW_EXT_color_buffer_float; continue; } #endif #ifdef GL_EXT_color_buffer_half_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23)) { ret = GLEW_EXT_color_buffer_half_float; continue; } #endif #ifdef GL_EXT_color_subtable if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) { ret = GLEW_EXT_color_subtable; continue; } #endif #ifdef GL_EXT_compiled_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) { ret = GLEW_EXT_compiled_vertex_array; continue; } #endif #ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_sub_texture", 32)) { ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture; continue; } #endif #ifdef GL_EXT_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_EXT_conservative_depth; continue; } #endif #ifdef GL_EXT_convolution if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) { ret = GLEW_EXT_convolution; continue; } #endif #ifdef GL_EXT_coordinate_frame if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) { ret = GLEW_EXT_coordinate_frame; continue; } #endif #ifdef GL_EXT_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLEW_EXT_copy_image; continue; } #endif #ifdef GL_EXT_copy_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) { ret = GLEW_EXT_copy_texture; continue; } #endif #ifdef GL_EXT_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_EXT_cull_vertex; continue; } #endif #ifdef GL_EXT_debug_label if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11)) { ret = GLEW_EXT_debug_label; continue; } #endif #ifdef GL_EXT_debug_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) { ret = GLEW_EXT_debug_marker; continue; } #endif #ifdef GL_EXT_depth_bounds_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) { ret = GLEW_EXT_depth_bounds_test; continue; } #endif #ifdef GL_EXT_direct_state_access if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) { ret = GLEW_EXT_direct_state_access; continue; } #endif #ifdef GL_EXT_discard_framebuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19)) { ret = GLEW_EXT_discard_framebuffer; continue; } #endif #ifdef GL_EXT_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_EXT_draw_buffers; continue; } #endif #ifdef GL_EXT_draw_buffers2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) { ret = GLEW_EXT_draw_buffers2; continue; } #endif #ifdef GL_EXT_draw_buffers_indexed if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20)) { ret = GLEW_EXT_draw_buffers_indexed; continue; } #endif #ifdef GL_EXT_draw_elements_base_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) { ret = GLEW_EXT_draw_elements_base_vertex; continue; } #endif #ifdef GL_EXT_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_EXT_draw_instanced; continue; } #endif #ifdef GL_EXT_draw_range_elements if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) { ret = GLEW_EXT_draw_range_elements; continue; } #endif #ifdef GL_EXT_external_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"external_buffer", 15)) { ret = GLEW_EXT_external_buffer; continue; } #endif #ifdef GL_EXT_float_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_blend", 11)) { ret = GLEW_EXT_float_blend; continue; } #endif #ifdef GL_EXT_fog_coord if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) { ret = GLEW_EXT_fog_coord; continue; } #endif #ifdef GL_EXT_frag_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10)) { ret = GLEW_EXT_frag_depth; continue; } #endif #ifdef GL_EXT_fragment_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) { ret = GLEW_EXT_fragment_lighting; continue; } #endif #ifdef GL_EXT_framebuffer_blit if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) { ret = GLEW_EXT_framebuffer_blit; continue; } #endif #ifdef GL_EXT_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { ret = GLEW_EXT_framebuffer_multisample; continue; } #endif #ifdef GL_EXT_framebuffer_multisample_blit_scaled if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) { ret = GLEW_EXT_framebuffer_multisample_blit_scaled; continue; } #endif #ifdef GL_EXT_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_EXT_framebuffer_object; continue; } #endif #ifdef GL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GL_EXT_geometry_point_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19)) { ret = GLEW_EXT_geometry_point_size; continue; } #endif #ifdef GL_EXT_geometry_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15)) { ret = GLEW_EXT_geometry_shader; continue; } #endif #ifdef GL_EXT_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_EXT_geometry_shader4; continue; } #endif #ifdef GL_EXT_gpu_program_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) { ret = GLEW_EXT_gpu_program_parameters; continue; } #endif #ifdef GL_EXT_gpu_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) { ret = GLEW_EXT_gpu_shader4; continue; } #endif #ifdef GL_EXT_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_EXT_gpu_shader5; continue; } #endif #ifdef GL_EXT_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) { ret = GLEW_EXT_histogram; continue; } #endif #ifdef GL_EXT_index_array_formats if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) { ret = GLEW_EXT_index_array_formats; continue; } #endif #ifdef GL_EXT_index_func if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) { ret = GLEW_EXT_index_func; continue; } #endif #ifdef GL_EXT_index_material if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) { ret = GLEW_EXT_index_material; continue; } #endif #ifdef GL_EXT_index_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) { ret = GLEW_EXT_index_texture; continue; } #endif #ifdef GL_EXT_instanced_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) { ret = GLEW_EXT_instanced_arrays; continue; } #endif #ifdef GL_EXT_light_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) { ret = GLEW_EXT_light_texture; continue; } #endif #ifdef GL_EXT_map_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) { ret = GLEW_EXT_map_buffer_range; continue; } #endif #ifdef GL_EXT_memory_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object", 13)) { ret = GLEW_EXT_memory_object; continue; } #endif #ifdef GL_EXT_memory_object_fd if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_fd", 16)) { ret = GLEW_EXT_memory_object_fd; continue; } #endif #ifdef GL_EXT_memory_object_win32 if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_win32", 19)) { ret = GLEW_EXT_memory_object_win32; continue; } #endif #ifdef GL_EXT_misc_attribute if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) { ret = GLEW_EXT_misc_attribute; continue; } #endif #ifdef GL_EXT_multi_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) { ret = GLEW_EXT_multi_draw_arrays; continue; } #endif #ifdef GL_EXT_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) { ret = GLEW_EXT_multi_draw_indirect; continue; } #endif #ifdef GL_EXT_multiple_textures if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiple_textures", 17)) { ret = GLEW_EXT_multiple_textures; continue; } #endif #ifdef GL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_EXT_multisample; continue; } #endif #ifdef GL_EXT_multisample_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_compatibility", 25)) { ret = GLEW_EXT_multisample_compatibility; continue; } #endif #ifdef GL_EXT_multisampled_render_to_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30)) { ret = GLEW_EXT_multisampled_render_to_texture; continue; } #endif #ifdef GL_EXT_multisampled_render_to_texture2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture2", 31)) { ret = GLEW_EXT_multisampled_render_to_texture2; continue; } #endif #ifdef GL_EXT_multiview_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22)) { ret = GLEW_EXT_multiview_draw_buffers; continue; } #endif #ifdef GL_EXT_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_EXT_packed_depth_stencil; continue; } #endif #ifdef GL_EXT_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) { ret = GLEW_EXT_packed_float; continue; } #endif #ifdef GL_EXT_packed_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) { ret = GLEW_EXT_packed_pixels; continue; } #endif #ifdef GL_EXT_paletted_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) { ret = GLEW_EXT_paletted_texture; continue; } #endif #ifdef GL_EXT_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_EXT_pixel_buffer_object; continue; } #endif #ifdef GL_EXT_pixel_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) { ret = GLEW_EXT_pixel_transform; continue; } #endif #ifdef GL_EXT_pixel_transform_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) { ret = GLEW_EXT_pixel_transform_color_table; continue; } #endif #ifdef GL_EXT_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_EXT_point_parameters; continue; } #endif #ifdef GL_EXT_polygon_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) { ret = GLEW_EXT_polygon_offset; continue; } #endif #ifdef GL_EXT_polygon_offset_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) { ret = GLEW_EXT_polygon_offset_clamp; continue; } #endif #ifdef GL_EXT_post_depth_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) { ret = GLEW_EXT_post_depth_coverage; continue; } #endif #ifdef GL_EXT_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_EXT_provoking_vertex; continue; } #endif #ifdef GL_EXT_pvrtc_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvrtc_sRGB", 10)) { ret = GLEW_EXT_pvrtc_sRGB; continue; } #endif #ifdef GL_EXT_raster_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18)) { ret = GLEW_EXT_raster_multisample; continue; } #endif #ifdef GL_EXT_read_format_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16)) { ret = GLEW_EXT_read_format_bgra; continue; } #endif #ifdef GL_EXT_render_snorm if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_snorm", 12)) { ret = GLEW_EXT_render_snorm; continue; } #endif #ifdef GL_EXT_rescale_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) { ret = GLEW_EXT_rescale_normal; continue; } #endif #ifdef GL_EXT_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4)) { ret = GLEW_EXT_sRGB; continue; } #endif #ifdef GL_EXT_sRGB_write_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_write_control", 18)) { ret = GLEW_EXT_sRGB_write_control; continue; } #endif #ifdef GL_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLEW_EXT_scene_marker; continue; } #endif #ifdef GL_EXT_secondary_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) { ret = GLEW_EXT_secondary_color; continue; } #endif #ifdef GL_EXT_semaphore if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore", 9)) { ret = GLEW_EXT_semaphore; continue; } #endif #ifdef GL_EXT_semaphore_fd if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_fd", 12)) { ret = GLEW_EXT_semaphore_fd; continue; } #endif #ifdef GL_EXT_semaphore_win32 if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_win32", 15)) { ret = GLEW_EXT_semaphore_win32; continue; } #endif #ifdef GL_EXT_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_EXT_separate_shader_objects; continue; } #endif #ifdef GL_EXT_separate_specular_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) { ret = GLEW_EXT_separate_specular_color; continue; } #endif #ifdef GL_EXT_shader_framebuffer_fetch if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) { ret = GLEW_EXT_shader_framebuffer_fetch; continue; } #endif #ifdef GL_EXT_shader_group_vote if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) { ret = GLEW_EXT_shader_group_vote; continue; } #endif #ifdef GL_EXT_shader_image_load_formatted if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27)) { ret = GLEW_EXT_shader_image_load_formatted; continue; } #endif #ifdef GL_EXT_shader_image_load_store if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) { ret = GLEW_EXT_shader_image_load_store; continue; } #endif #ifdef GL_EXT_shader_implicit_conversions if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_implicit_conversions", 27)) { ret = GLEW_EXT_shader_implicit_conversions; continue; } #endif #ifdef GL_EXT_shader_integer_mix if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18)) { ret = GLEW_EXT_shader_integer_mix; continue; } #endif #ifdef GL_EXT_shader_io_blocks if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16)) { ret = GLEW_EXT_shader_io_blocks; continue; } #endif #ifdef GL_EXT_shader_non_constant_global_initializers if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_non_constant_global_initializers", 39)) { ret = GLEW_EXT_shader_non_constant_global_initializers; continue; } #endif #ifdef GL_EXT_shader_pixel_local_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage", 26)) { ret = GLEW_EXT_shader_pixel_local_storage; continue; } #endif #ifdef GL_EXT_shader_pixel_local_storage2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage2", 27)) { ret = GLEW_EXT_shader_pixel_local_storage2; continue; } #endif #ifdef GL_EXT_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_EXT_shader_texture_lod; continue; } #endif #ifdef GL_EXT_shadow_funcs if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) { ret = GLEW_EXT_shadow_funcs; continue; } #endif #ifdef GL_EXT_shadow_samplers if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15)) { ret = GLEW_EXT_shadow_samplers; continue; } #endif #ifdef GL_EXT_shared_texture_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) { ret = GLEW_EXT_shared_texture_palette; continue; } #endif #ifdef GL_EXT_sparse_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) { ret = GLEW_EXT_sparse_texture; continue; } #endif #ifdef GL_EXT_sparse_texture2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) { ret = GLEW_EXT_sparse_texture2; continue; } #endif #ifdef GL_EXT_stencil_clear_tag if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) { ret = GLEW_EXT_stencil_clear_tag; continue; } #endif #ifdef GL_EXT_stencil_two_side if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) { ret = GLEW_EXT_stencil_two_side; continue; } #endif #ifdef GL_EXT_stencil_wrap if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) { ret = GLEW_EXT_stencil_wrap; continue; } #endif #ifdef GL_EXT_subtexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) { ret = GLEW_EXT_subtexture; continue; } #endif #ifdef GL_EXT_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) { ret = GLEW_EXT_texture; continue; } #endif #ifdef GL_EXT_texture3D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) { ret = GLEW_EXT_texture3D; continue; } #endif #ifdef GL_EXT_texture_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) { ret = GLEW_EXT_texture_array; continue; } #endif #ifdef GL_EXT_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_EXT_texture_buffer_object; continue; } #endif #ifdef GL_EXT_texture_compression_astc_decode_mode if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode", 36)) { ret = GLEW_EXT_texture_compression_astc_decode_mode; continue; } #endif #ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode_rgb9e5", 43)) { ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; continue; } #endif #ifdef GL_EXT_texture_compression_bptc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) { ret = GLEW_EXT_texture_compression_bptc; continue; } #endif #ifdef GL_EXT_texture_compression_dxt1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) { ret = GLEW_EXT_texture_compression_dxt1; continue; } #endif #ifdef GL_EXT_texture_compression_latc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) { ret = GLEW_EXT_texture_compression_latc; continue; } #endif #ifdef GL_EXT_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_EXT_texture_compression_rgtc; continue; } #endif #ifdef GL_EXT_texture_compression_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) { ret = GLEW_EXT_texture_compression_s3tc; continue; } #endif #ifdef GL_EXT_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_EXT_texture_cube_map; continue; } #endif #ifdef GL_EXT_texture_cube_map_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) { ret = GLEW_EXT_texture_cube_map_array; continue; } #endif #ifdef GL_EXT_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_EXT_texture_edge_clamp; continue; } #endif #ifdef GL_EXT_texture_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) { ret = GLEW_EXT_texture_env; continue; } #endif #ifdef GL_EXT_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_EXT_texture_env_add; continue; } #endif #ifdef GL_EXT_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_EXT_texture_env_combine; continue; } #endif #ifdef GL_EXT_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_EXT_texture_env_dot3; continue; } #endif #ifdef GL_EXT_texture_filter_anisotropic if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) { ret = GLEW_EXT_texture_filter_anisotropic; continue; } #endif #ifdef GL_EXT_texture_filter_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) { ret = GLEW_EXT_texture_filter_minmax; continue; } #endif #ifdef GL_EXT_texture_format_BGRA8888 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) { ret = GLEW_EXT_texture_format_BGRA8888; continue; } #endif #ifdef GL_EXT_texture_integer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) { ret = GLEW_EXT_texture_integer; continue; } #endif #ifdef GL_EXT_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_EXT_texture_lod_bias; continue; } #endif #ifdef GL_EXT_texture_mirror_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) { ret = GLEW_EXT_texture_mirror_clamp; continue; } #endif #ifdef GL_EXT_texture_norm16 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_norm16", 14)) { ret = GLEW_EXT_texture_norm16; continue; } #endif #ifdef GL_EXT_texture_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) { ret = GLEW_EXT_texture_object; continue; } #endif #ifdef GL_EXT_texture_perturb_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) { ret = GLEW_EXT_texture_perturb_normal; continue; } #endif #ifdef GL_EXT_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_EXT_texture_rectangle; continue; } #endif #ifdef GL_EXT_texture_rg if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) { ret = GLEW_EXT_texture_rg; continue; } #endif #ifdef GL_EXT_texture_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) { ret = GLEW_EXT_texture_sRGB; continue; } #endif #ifdef GL_EXT_texture_sRGB_R8 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_R8", 15)) { ret = GLEW_EXT_texture_sRGB_R8; continue; } #endif #ifdef GL_EXT_texture_sRGB_RG8 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_RG8", 16)) { ret = GLEW_EXT_texture_sRGB_RG8; continue; } #endif #ifdef GL_EXT_texture_sRGB_decode if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) { ret = GLEW_EXT_texture_sRGB_decode; continue; } #endif #ifdef GL_EXT_texture_shared_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) { ret = GLEW_EXT_texture_shared_exponent; continue; } #endif #ifdef GL_EXT_texture_snorm if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) { ret = GLEW_EXT_texture_snorm; continue; } #endif #ifdef GL_EXT_texture_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) { ret = GLEW_EXT_texture_storage; continue; } #endif #ifdef GL_EXT_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_EXT_texture_swizzle; continue; } #endif #ifdef GL_EXT_texture_type_2_10_10_10_REV if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27)) { ret = GLEW_EXT_texture_type_2_10_10_10_REV; continue; } #endif #ifdef GL_EXT_texture_view if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) { ret = GLEW_EXT_texture_view; continue; } #endif #ifdef GL_EXT_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_EXT_timer_query; continue; } #endif #ifdef GL_EXT_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_EXT_transform_feedback; continue; } #endif #ifdef GL_EXT_unpack_subimage if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15)) { ret = GLEW_EXT_unpack_subimage; continue; } #endif #ifdef GL_EXT_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) { ret = GLEW_EXT_vertex_array; continue; } #endif #ifdef GL_EXT_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_EXT_vertex_array_bgra; continue; } #endif #ifdef GL_EXT_vertex_array_setXXX if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_setXXX", 19)) { ret = GLEW_EXT_vertex_array_setXXX; continue; } #endif #ifdef GL_EXT_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_EXT_vertex_attrib_64bit; continue; } #endif #ifdef GL_EXT_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_EXT_vertex_shader; continue; } #endif #ifdef GL_EXT_vertex_weighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) { ret = GLEW_EXT_vertex_weighting; continue; } #endif #ifdef GL_EXT_win32_keyed_mutex if (_glewStrSame3(&pos, &len, (const GLubyte*)"win32_keyed_mutex", 17)) { ret = GLEW_EXT_win32_keyed_mutex; continue; } #endif #ifdef GL_EXT_window_rectangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17)) { ret = GLEW_EXT_window_rectangles; continue; } #endif #ifdef GL_EXT_x11_sync_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) { ret = GLEW_EXT_x11_sync_object; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) { #ifdef GL_GREMEDY_frame_terminator if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) { ret = GLEW_GREMEDY_frame_terminator; continue; } #endif #ifdef GL_GREMEDY_string_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) { ret = GLEW_GREMEDY_string_marker; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) { #ifdef GL_HP_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_HP_convolution_border_modes; continue; } #endif #ifdef GL_HP_image_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) { ret = GLEW_HP_image_transform; continue; } #endif #ifdef GL_HP_occlusion_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) { ret = GLEW_HP_occlusion_test; continue; } #endif #ifdef GL_HP_texture_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) { ret = GLEW_HP_texture_lighting; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) { #ifdef GL_IBM_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_IBM_cull_vertex; continue; } #endif #ifdef GL_IBM_multimode_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) { ret = GLEW_IBM_multimode_draw_arrays; continue; } #endif #ifdef GL_IBM_rasterpos_clip if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) { ret = GLEW_IBM_rasterpos_clip; continue; } #endif #ifdef GL_IBM_static_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) { ret = GLEW_IBM_static_data; continue; } #endif #ifdef GL_IBM_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_IBM_texture_mirrored_repeat; continue; } #endif #ifdef GL_IBM_vertex_array_lists if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) { ret = GLEW_IBM_vertex_array_lists; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) { #ifdef GL_INGR_color_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) { ret = GLEW_INGR_color_clamp; continue; } #endif #ifdef GL_INGR_interlace_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) { ret = GLEW_INGR_interlace_read; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GL_INTEL_conservative_rasterization if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26)) { ret = GLEW_INTEL_conservative_rasterization; continue; } #endif #ifdef GL_INTEL_fragment_shader_ordering if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) { ret = GLEW_INTEL_fragment_shader_ordering; continue; } #endif #ifdef GL_INTEL_framebuffer_CMAA if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16)) { ret = GLEW_INTEL_framebuffer_CMAA; continue; } #endif #ifdef GL_INTEL_map_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) { ret = GLEW_INTEL_map_texture; continue; } #endif #ifdef GL_INTEL_parallel_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) { ret = GLEW_INTEL_parallel_arrays; continue; } #endif #ifdef GL_INTEL_performance_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17)) { ret = GLEW_INTEL_performance_query; continue; } #endif #ifdef GL_INTEL_texture_scissor if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) { ret = GLEW_INTEL_texture_scissor; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) { #ifdef GL_KHR_blend_equation_advanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) { ret = GLEW_KHR_blend_equation_advanced; continue; } #endif #ifdef GL_KHR_blend_equation_advanced_coherent if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) { ret = GLEW_KHR_blend_equation_advanced_coherent; continue; } #endif #ifdef GL_KHR_context_flush_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) { ret = GLEW_KHR_context_flush_control; continue; } #endif #ifdef GL_KHR_debug if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) { ret = GLEW_KHR_debug; continue; } #endif #ifdef GL_KHR_no_error if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8)) { ret = GLEW_KHR_no_error; continue; } #endif #ifdef GL_KHR_parallel_shader_compile if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) { ret = GLEW_KHR_parallel_shader_compile; continue; } #endif #ifdef GL_KHR_robust_buffer_access_behavior if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) { ret = GLEW_KHR_robust_buffer_access_behavior; continue; } #endif #ifdef GL_KHR_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) { ret = GLEW_KHR_robustness; continue; } #endif #ifdef GL_KHR_texture_compression_astc_hdr if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28)) { ret = GLEW_KHR_texture_compression_astc_hdr; continue; } #endif #ifdef GL_KHR_texture_compression_astc_ldr if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) { ret = GLEW_KHR_texture_compression_astc_ldr; continue; } #endif #ifdef GL_KHR_texture_compression_astc_sliced_3d if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34)) { ret = GLEW_KHR_texture_compression_astc_sliced_3d; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) { #ifdef GL_KTX_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = GLEW_KTX_buffer_region; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) { #ifdef GL_MESAX_texture_stack if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) { ret = GLEW_MESAX_texture_stack; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GL_MESA_pack_invert if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) { ret = GLEW_MESA_pack_invert; continue; } #endif #ifdef GL_MESA_resize_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) { ret = GLEW_MESA_resize_buffers; continue; } #endif #ifdef GL_MESA_shader_integer_functions if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24)) { ret = GLEW_MESA_shader_integer_functions; continue; } #endif #ifdef GL_MESA_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_MESA_window_pos; continue; } #endif #ifdef GL_MESA_ycbcr_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) { ret = GLEW_MESA_ycbcr_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) { #ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42)) { ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers; continue; } #endif #ifdef GL_NVX_conditional_render if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) { ret = GLEW_NVX_conditional_render; continue; } #endif #ifdef GL_NVX_gpu_memory_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) { ret = GLEW_NVX_gpu_memory_info; continue; } #endif #ifdef GL_NVX_linked_gpu_multicast if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20)) { ret = GLEW_NVX_linked_gpu_multicast; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GL_NV_3dvision_settings if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17)) { ret = GLEW_NV_3dvision_settings; continue; } #endif #ifdef GL_NV_EGL_stream_consumer_external if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28)) { ret = GLEW_NV_EGL_stream_consumer_external; continue; } #endif #ifdef GL_NV_alpha_to_coverage_dither_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_to_coverage_dither_control", 32)) { ret = GLEW_NV_alpha_to_coverage_dither_control; continue; } #endif #ifdef GL_NV_bgr if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3)) { ret = GLEW_NV_bgr; continue; } #endif #ifdef GL_NV_bindless_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) { ret = GLEW_NV_bindless_multi_draw_indirect; continue; } #endif #ifdef GL_NV_bindless_multi_draw_indirect_count if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34)) { ret = GLEW_NV_bindless_multi_draw_indirect_count; continue; } #endif #ifdef GL_NV_bindless_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) { ret = GLEW_NV_bindless_texture; continue; } #endif #ifdef GL_NV_blend_equation_advanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) { ret = GLEW_NV_blend_equation_advanced; continue; } #endif #ifdef GL_NV_blend_equation_advanced_coherent if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) { ret = GLEW_NV_blend_equation_advanced_coherent; continue; } #endif #ifdef GL_NV_blend_minmax_factor if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) { ret = GLEW_NV_blend_minmax_factor; continue; } #endif #ifdef GL_NV_blend_square if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) { ret = GLEW_NV_blend_square; continue; } #endif #ifdef GL_NV_clip_space_w_scaling if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20)) { ret = GLEW_NV_clip_space_w_scaling; continue; } #endif #ifdef GL_NV_command_list if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12)) { ret = GLEW_NV_command_list; continue; } #endif #ifdef GL_NV_compute_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) { ret = GLEW_NV_compute_program5; continue; } #endif #ifdef GL_NV_conditional_render if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) { ret = GLEW_NV_conditional_render; continue; } #endif #ifdef GL_NV_conservative_raster if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19)) { ret = GLEW_NV_conservative_raster; continue; } #endif #ifdef GL_NV_conservative_raster_dilate if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26)) { ret = GLEW_NV_conservative_raster_dilate; continue; } #endif #ifdef GL_NV_conservative_raster_pre_snap_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38)) { ret = GLEW_NV_conservative_raster_pre_snap_triangles; continue; } #endif #ifdef GL_NV_copy_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) { ret = GLEW_NV_copy_buffer; continue; } #endif #ifdef GL_NV_copy_depth_to_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) { ret = GLEW_NV_copy_depth_to_color; continue; } #endif #ifdef GL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLEW_NV_copy_image; continue; } #endif #ifdef GL_NV_deep_texture3D if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) { ret = GLEW_NV_deep_texture3D; continue; } #endif #ifdef GL_NV_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_NV_depth_buffer_float; continue; } #endif #ifdef GL_NV_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_NV_depth_clamp; continue; } #endif #ifdef GL_NV_depth_range_unclamped if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) { ret = GLEW_NV_depth_range_unclamped; continue; } #endif #ifdef GL_NV_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_NV_draw_buffers; continue; } #endif #ifdef GL_NV_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_NV_draw_instanced; continue; } #endif #ifdef GL_NV_draw_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) { ret = GLEW_NV_draw_texture; continue; } #endif #ifdef GL_NV_draw_vulkan_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17)) { ret = GLEW_NV_draw_vulkan_image; continue; } #endif #ifdef GL_NV_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) { ret = GLEW_NV_evaluators; continue; } #endif #ifdef GL_NV_explicit_attrib_location if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) { ret = GLEW_NV_explicit_attrib_location; continue; } #endif #ifdef GL_NV_explicit_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) { ret = GLEW_NV_explicit_multisample; continue; } #endif #ifdef GL_NV_fbo_color_attachments if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21)) { ret = GLEW_NV_fbo_color_attachments; continue; } #endif #ifdef GL_NV_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_NV_fence; continue; } #endif #ifdef GL_NV_fill_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14)) { ret = GLEW_NV_fill_rectangle; continue; } #endif #ifdef GL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLEW_NV_float_buffer; continue; } #endif #ifdef GL_NV_fog_distance if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) { ret = GLEW_NV_fog_distance; continue; } #endif #ifdef GL_NV_fragment_coverage_to_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26)) { ret = GLEW_NV_fragment_coverage_to_color; continue; } #endif #ifdef GL_NV_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_NV_fragment_program; continue; } #endif #ifdef GL_NV_fragment_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) { ret = GLEW_NV_fragment_program2; continue; } #endif #ifdef GL_NV_fragment_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) { ret = GLEW_NV_fragment_program4; continue; } #endif #ifdef GL_NV_fragment_program_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) { ret = GLEW_NV_fragment_program_option; continue; } #endif #ifdef GL_NV_fragment_shader_interlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) { ret = GLEW_NV_fragment_shader_interlock; continue; } #endif #ifdef GL_NV_framebuffer_blit if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) { ret = GLEW_NV_framebuffer_blit; continue; } #endif #ifdef GL_NV_framebuffer_mixed_samples if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25)) { ret = GLEW_NV_framebuffer_mixed_samples; continue; } #endif #ifdef GL_NV_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { ret = GLEW_NV_framebuffer_multisample; continue; } #endif #ifdef GL_NV_framebuffer_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) { ret = GLEW_NV_framebuffer_multisample_coverage; continue; } #endif #ifdef GL_NV_generate_mipmap_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap_sRGB", 20)) { ret = GLEW_NV_generate_mipmap_sRGB; continue; } #endif #ifdef GL_NV_geometry_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) { ret = GLEW_NV_geometry_program4; continue; } #endif #ifdef GL_NV_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_NV_geometry_shader4; continue; } #endif #ifdef GL_NV_geometry_shader_passthrough if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27)) { ret = GLEW_NV_geometry_shader_passthrough; continue; } #endif #ifdef GL_NV_gpu_multicast if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13)) { ret = GLEW_NV_gpu_multicast; continue; } #endif #ifdef GL_NV_gpu_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) { ret = GLEW_NV_gpu_program4; continue; } #endif #ifdef GL_NV_gpu_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) { ret = GLEW_NV_gpu_program5; continue; } #endif #ifdef GL_NV_gpu_program5_mem_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) { ret = GLEW_NV_gpu_program5_mem_extended; continue; } #endif #ifdef GL_NV_gpu_program_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) { ret = GLEW_NV_gpu_program_fp64; continue; } #endif #ifdef GL_NV_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_NV_gpu_shader5; continue; } #endif #ifdef GL_NV_half_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) { ret = GLEW_NV_half_float; continue; } #endif #ifdef GL_NV_image_formats if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_formats", 13)) { ret = GLEW_NV_image_formats; continue; } #endif #ifdef GL_NV_instanced_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) { ret = GLEW_NV_instanced_arrays; continue; } #endif #ifdef GL_NV_internalformat_sample_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27)) { ret = GLEW_NV_internalformat_sample_query; continue; } #endif #ifdef GL_NV_light_max_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) { ret = GLEW_NV_light_max_exponent; continue; } #endif #ifdef GL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLEW_NV_multisample_coverage; continue; } #endif #ifdef GL_NV_multisample_filter_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) { ret = GLEW_NV_multisample_filter_hint; continue; } #endif #ifdef GL_NV_non_square_matrices if (_glewStrSame3(&pos, &len, (const GLubyte*)"non_square_matrices", 19)) { ret = GLEW_NV_non_square_matrices; continue; } #endif #ifdef GL_NV_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_NV_occlusion_query; continue; } #endif #ifdef GL_NV_pack_subimage if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13)) { ret = GLEW_NV_pack_subimage; continue; } #endif #ifdef GL_NV_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_NV_packed_depth_stencil; continue; } #endif #ifdef GL_NV_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) { ret = GLEW_NV_packed_float; continue; } #endif #ifdef GL_NV_packed_float_linear if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19)) { ret = GLEW_NV_packed_float_linear; continue; } #endif #ifdef GL_NV_parameter_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) { ret = GLEW_NV_parameter_buffer_object; continue; } #endif #ifdef GL_NV_parameter_buffer_object2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) { ret = GLEW_NV_parameter_buffer_object2; continue; } #endif #ifdef GL_NV_path_rendering if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) { ret = GLEW_NV_path_rendering; continue; } #endif #ifdef GL_NV_path_rendering_shared_edge if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26)) { ret = GLEW_NV_path_rendering_shared_edge; continue; } #endif #ifdef GL_NV_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_NV_pixel_buffer_object; continue; } #endif #ifdef GL_NV_pixel_data_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) { ret = GLEW_NV_pixel_data_range; continue; } #endif #ifdef GL_NV_platform_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15)) { ret = GLEW_NV_platform_binary; continue; } #endif #ifdef GL_NV_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_NV_point_sprite; continue; } #endif #ifdef GL_NV_polygon_mode if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_mode", 12)) { ret = GLEW_NV_polygon_mode; continue; } #endif #ifdef GL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLEW_NV_present_video; continue; } #endif #ifdef GL_NV_primitive_restart if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) { ret = GLEW_NV_primitive_restart; continue; } #endif #ifdef GL_NV_read_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10)) { ret = GLEW_NV_read_depth; continue; } #endif #ifdef GL_NV_read_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18)) { ret = GLEW_NV_read_depth_stencil; continue; } #endif #ifdef GL_NV_read_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12)) { ret = GLEW_NV_read_stencil; continue; } #endif #ifdef GL_NV_register_combiners if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) { ret = GLEW_NV_register_combiners; continue; } #endif #ifdef GL_NV_register_combiners2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) { ret = GLEW_NV_register_combiners2; continue; } #endif #ifdef GL_NV_robustness_video_memory_purge if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) { ret = GLEW_NV_robustness_video_memory_purge; continue; } #endif #ifdef GL_NV_sRGB_formats if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_formats", 12)) { ret = GLEW_NV_sRGB_formats; continue; } #endif #ifdef GL_NV_sample_locations if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) { ret = GLEW_NV_sample_locations; continue; } #endif #ifdef GL_NV_sample_mask_override_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29)) { ret = GLEW_NV_sample_mask_override_coverage; continue; } #endif #ifdef GL_NV_shader_atomic_counters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) { ret = GLEW_NV_shader_atomic_counters; continue; } #endif #ifdef GL_NV_shader_atomic_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) { ret = GLEW_NV_shader_atomic_float; continue; } #endif #ifdef GL_NV_shader_atomic_float64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21)) { ret = GLEW_NV_shader_atomic_float64; continue; } #endif #ifdef GL_NV_shader_atomic_fp16_vector if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) { ret = GLEW_NV_shader_atomic_fp16_vector; continue; } #endif #ifdef GL_NV_shader_atomic_int64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) { ret = GLEW_NV_shader_atomic_int64; continue; } #endif #ifdef GL_NV_shader_buffer_load if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) { ret = GLEW_NV_shader_buffer_load; continue; } #endif #ifdef GL_NV_shader_noperspective_interpolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_noperspective_interpolation", 34)) { ret = GLEW_NV_shader_noperspective_interpolation; continue; } #endif #ifdef GL_NV_shader_storage_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) { ret = GLEW_NV_shader_storage_buffer_object; continue; } #endif #ifdef GL_NV_shader_thread_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19)) { ret = GLEW_NV_shader_thread_group; continue; } #endif #ifdef GL_NV_shader_thread_shuffle if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21)) { ret = GLEW_NV_shader_thread_shuffle; continue; } #endif #ifdef GL_NV_shadow_samplers_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_array", 21)) { ret = GLEW_NV_shadow_samplers_array; continue; } #endif #ifdef GL_NV_shadow_samplers_cube if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_cube", 20)) { ret = GLEW_NV_shadow_samplers_cube; continue; } #endif #ifdef GL_NV_stereo_view_rendering if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21)) { ret = GLEW_NV_stereo_view_rendering; continue; } #endif #ifdef GL_NV_tessellation_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) { ret = GLEW_NV_tessellation_program5; continue; } #endif #ifdef GL_NV_texgen_emboss if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) { ret = GLEW_NV_texgen_emboss; continue; } #endif #ifdef GL_NV_texgen_reflection if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) { ret = GLEW_NV_texgen_reflection; continue; } #endif #ifdef GL_NV_texture_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) { ret = GLEW_NV_texture_array; continue; } #endif #ifdef GL_NV_texture_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) { ret = GLEW_NV_texture_barrier; continue; } #endif #ifdef GL_NV_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_NV_texture_border_clamp; continue; } #endif #ifdef GL_NV_texture_compression_latc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) { ret = GLEW_NV_texture_compression_latc; continue; } #endif #ifdef GL_NV_texture_compression_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) { ret = GLEW_NV_texture_compression_s3tc; continue; } #endif #ifdef GL_NV_texture_compression_s3tc_update if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31)) { ret = GLEW_NV_texture_compression_s3tc_update; continue; } #endif #ifdef GL_NV_texture_compression_vtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) { ret = GLEW_NV_texture_compression_vtc; continue; } #endif #ifdef GL_NV_texture_env_combine4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) { ret = GLEW_NV_texture_env_combine4; continue; } #endif #ifdef GL_NV_texture_expand_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) { ret = GLEW_NV_texture_expand_normal; continue; } #endif #ifdef GL_NV_texture_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) { ret = GLEW_NV_texture_multisample; continue; } #endif #ifdef GL_NV_texture_npot_2D_mipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22)) { ret = GLEW_NV_texture_npot_2D_mipmap; continue; } #endif #ifdef GL_NV_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_NV_texture_rectangle; continue; } #endif #ifdef GL_NV_texture_rectangle_compressed if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle_compressed", 28)) { ret = GLEW_NV_texture_rectangle_compressed; continue; } #endif #ifdef GL_NV_texture_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) { ret = GLEW_NV_texture_shader; continue; } #endif #ifdef GL_NV_texture_shader2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) { ret = GLEW_NV_texture_shader2; continue; } #endif #ifdef GL_NV_texture_shader3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) { ret = GLEW_NV_texture_shader3; continue; } #endif #ifdef GL_NV_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_NV_transform_feedback; continue; } #endif #ifdef GL_NV_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_NV_transform_feedback2; continue; } #endif #ifdef GL_NV_uniform_buffer_unified_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) { ret = GLEW_NV_uniform_buffer_unified_memory; continue; } #endif #ifdef GL_NV_vdpau_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) { ret = GLEW_NV_vdpau_interop; continue; } #endif #ifdef GL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_NV_vertex_array_range; continue; } #endif #ifdef GL_NV_vertex_array_range2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) { ret = GLEW_NV_vertex_array_range2; continue; } #endif #ifdef GL_NV_vertex_attrib_integer_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) { ret = GLEW_NV_vertex_attrib_integer_64bit; continue; } #endif #ifdef GL_NV_vertex_buffer_unified_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) { ret = GLEW_NV_vertex_buffer_unified_memory; continue; } #endif #ifdef GL_NV_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_NV_vertex_program; continue; } #endif #ifdef GL_NV_vertex_program1_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) { ret = GLEW_NV_vertex_program1_1; continue; } #endif #ifdef GL_NV_vertex_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) { ret = GLEW_NV_vertex_program2; continue; } #endif #ifdef GL_NV_vertex_program2_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) { ret = GLEW_NV_vertex_program2_option; continue; } #endif #ifdef GL_NV_vertex_program3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) { ret = GLEW_NV_vertex_program3; continue; } #endif #ifdef GL_NV_vertex_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) { ret = GLEW_NV_vertex_program4; continue; } #endif #ifdef GL_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = GLEW_NV_video_capture; continue; } #endif #ifdef GL_NV_viewport_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) { ret = GLEW_NV_viewport_array; continue; } #endif #ifdef GL_NV_viewport_array2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15)) { ret = GLEW_NV_viewport_array2; continue; } #endif #ifdef GL_NV_viewport_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16)) { ret = GLEW_NV_viewport_swizzle; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) { #ifdef GL_OES_byte_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) { ret = GLEW_OES_byte_coordinates; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GL_OML_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_OML_interlace; continue; } #endif #ifdef GL_OML_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_OML_resample; continue; } #endif #ifdef GL_OML_subsample if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) { ret = GLEW_OML_subsample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4)) { #ifdef GL_OVR_multiview if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9)) { ret = GLEW_OVR_multiview; continue; } #endif #ifdef GL_OVR_multiview2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10)) { ret = GLEW_OVR_multiview2; continue; } #endif #ifdef GL_OVR_multiview_multisampled_render_to_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_multisampled_render_to_texture", 40)) { ret = GLEW_OVR_multiview_multisampled_render_to_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) { #ifdef GL_PGI_misc_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) { ret = GLEW_PGI_misc_hints; continue; } #endif #ifdef GL_PGI_vertex_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) { ret = GLEW_PGI_vertex_hints; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5)) { #ifdef GL_QCOM_alpha_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10)) { ret = GLEW_QCOM_alpha_test; continue; } #endif #ifdef GL_QCOM_binning_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15)) { ret = GLEW_QCOM_binning_control; continue; } #endif #ifdef GL_QCOM_driver_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14)) { ret = GLEW_QCOM_driver_control; continue; } #endif #ifdef GL_QCOM_extended_get if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12)) { ret = GLEW_QCOM_extended_get; continue; } #endif #ifdef GL_QCOM_extended_get2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13)) { ret = GLEW_QCOM_extended_get2; continue; } #endif #ifdef GL_QCOM_framebuffer_foveated if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20)) { ret = GLEW_QCOM_framebuffer_foveated; continue; } #endif #ifdef GL_QCOM_perfmon_global_mode if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19)) { ret = GLEW_QCOM_perfmon_global_mode; continue; } #endif #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36)) { ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent; continue; } #endif #ifdef GL_QCOM_tiled_rendering if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15)) { ret = GLEW_QCOM_tiled_rendering; continue; } #endif #ifdef GL_QCOM_writeonly_rendering if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19)) { ret = GLEW_QCOM_writeonly_rendering; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) { #ifdef GL_REGAL_ES1_0_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) { ret = GLEW_REGAL_ES1_0_compatibility; continue; } #endif #ifdef GL_REGAL_ES1_1_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) { ret = GLEW_REGAL_ES1_1_compatibility; continue; } #endif #ifdef GL_REGAL_enable if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) { ret = GLEW_REGAL_enable; continue; } #endif #ifdef GL_REGAL_error_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) { ret = GLEW_REGAL_error_string; continue; } #endif #ifdef GL_REGAL_extension_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) { ret = GLEW_REGAL_extension_query; continue; } #endif #ifdef GL_REGAL_log if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) { ret = GLEW_REGAL_log; continue; } #endif #ifdef GL_REGAL_proc_address if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12)) { ret = GLEW_REGAL_proc_address; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) { #ifdef GL_REND_screen_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) { ret = GLEW_REND_screen_coordinates; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) { #ifdef GL_S3_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) { ret = GLEW_S3_s3tc; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GL_SGIS_clip_band_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_band_hint", 14)) { ret = GLEW_SGIS_clip_band_hint; continue; } #endif #ifdef GL_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLEW_SGIS_color_range; continue; } #endif #ifdef GL_SGIS_detail_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) { ret = GLEW_SGIS_detail_texture; continue; } #endif #ifdef GL_SGIS_fog_function if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) { ret = GLEW_SGIS_fog_function; continue; } #endif #ifdef GL_SGIS_generate_mipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) { ret = GLEW_SGIS_generate_mipmap; continue; } #endif #ifdef GL_SGIS_line_texgen if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_texgen", 11)) { ret = GLEW_SGIS_line_texgen; continue; } #endif #ifdef GL_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_SGIS_multisample; continue; } #endif #ifdef GL_SGIS_multitexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) { ret = GLEW_SGIS_multitexture; continue; } #endif #ifdef GL_SGIS_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIS_pixel_texture; continue; } #endif #ifdef GL_SGIS_point_line_texgen if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) { ret = GLEW_SGIS_point_line_texgen; continue; } #endif #ifdef GL_SGIS_shared_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) { ret = GLEW_SGIS_shared_multisample; continue; } #endif #ifdef GL_SGIS_sharpen_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) { ret = GLEW_SGIS_sharpen_texture; continue; } #endif #ifdef GL_SGIS_texture4D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) { ret = GLEW_SGIS_texture4D; continue; } #endif #ifdef GL_SGIS_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_SGIS_texture_border_clamp; continue; } #endif #ifdef GL_SGIS_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_SGIS_texture_edge_clamp; continue; } #endif #ifdef GL_SGIS_texture_filter4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) { ret = GLEW_SGIS_texture_filter4; continue; } #endif #ifdef GL_SGIS_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) { ret = GLEW_SGIS_texture_lod; continue; } #endif #ifdef GL_SGIS_texture_select if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) { ret = GLEW_SGIS_texture_select; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GL_SGIX_async if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) { ret = GLEW_SGIX_async; continue; } #endif #ifdef GL_SGIX_async_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) { ret = GLEW_SGIX_async_histogram; continue; } #endif #ifdef GL_SGIX_async_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) { ret = GLEW_SGIX_async_pixel; continue; } #endif #ifdef GL_SGIX_bali_g_instruments if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_g_instruments", 18)) { ret = GLEW_SGIX_bali_g_instruments; continue; } #endif #ifdef GL_SGIX_bali_r_instruments if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_r_instruments", 18)) { ret = GLEW_SGIX_bali_r_instruments; continue; } #endif #ifdef GL_SGIX_bali_timer_instruments if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_timer_instruments", 22)) { ret = GLEW_SGIX_bali_timer_instruments; continue; } #endif #ifdef GL_SGIX_blend_alpha_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) { ret = GLEW_SGIX_blend_alpha_minmax; continue; } #endif #ifdef GL_SGIX_blend_cadd if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cadd", 10)) { ret = GLEW_SGIX_blend_cadd; continue; } #endif #ifdef GL_SGIX_blend_cmultiply if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cmultiply", 15)) { ret = GLEW_SGIX_blend_cmultiply; continue; } #endif #ifdef GL_SGIX_calligraphic_fragment if (_glewStrSame3(&pos, &len, (const GLubyte*)"calligraphic_fragment", 21)) { ret = GLEW_SGIX_calligraphic_fragment; continue; } #endif #ifdef GL_SGIX_clipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) { ret = GLEW_SGIX_clipmap; continue; } #endif #ifdef GL_SGIX_color_matrix_accuracy if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix_accuracy", 21)) { ret = GLEW_SGIX_color_matrix_accuracy; continue; } #endif #ifdef GL_SGIX_color_table_index_mode if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table_index_mode", 22)) { ret = GLEW_SGIX_color_table_index_mode; continue; } #endif #ifdef GL_SGIX_complex_polar if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_polar", 13)) { ret = GLEW_SGIX_complex_polar; continue; } #endif #ifdef GL_SGIX_convolution_accuracy if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) { ret = GLEW_SGIX_convolution_accuracy; continue; } #endif #ifdef GL_SGIX_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"cube_map", 8)) { ret = GLEW_SGIX_cube_map; continue; } #endif #ifdef GL_SGIX_cylinder_texgen if (_glewStrSame3(&pos, &len, (const GLubyte*)"cylinder_texgen", 15)) { ret = GLEW_SGIX_cylinder_texgen; continue; } #endif #ifdef GL_SGIX_datapipe if (_glewStrSame3(&pos, &len, (const GLubyte*)"datapipe", 8)) { ret = GLEW_SGIX_datapipe; continue; } #endif #ifdef GL_SGIX_decimation if (_glewStrSame3(&pos, &len, (const GLubyte*)"decimation", 10)) { ret = GLEW_SGIX_decimation; continue; } #endif #ifdef GL_SGIX_depth_pass_instrument if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_pass_instrument", 21)) { ret = GLEW_SGIX_depth_pass_instrument; continue; } #endif #ifdef GL_SGIX_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_SGIX_depth_texture; continue; } #endif #ifdef GL_SGIX_dvc if (_glewStrSame3(&pos, &len, (const GLubyte*)"dvc", 3)) { ret = GLEW_SGIX_dvc; continue; } #endif #ifdef GL_SGIX_flush_raster if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) { ret = GLEW_SGIX_flush_raster; continue; } #endif #ifdef GL_SGIX_fog_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_blend", 9)) { ret = GLEW_SGIX_fog_blend; continue; } #endif #ifdef GL_SGIX_fog_factor_to_alpha if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_factor_to_alpha", 19)) { ret = GLEW_SGIX_fog_factor_to_alpha; continue; } #endif #ifdef GL_SGIX_fog_layers if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_layers", 10)) { ret = GLEW_SGIX_fog_layers; continue; } #endif #ifdef GL_SGIX_fog_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) { ret = GLEW_SGIX_fog_offset; continue; } #endif #ifdef GL_SGIX_fog_patchy if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_patchy", 10)) { ret = GLEW_SGIX_fog_patchy; continue; } #endif #ifdef GL_SGIX_fog_scale if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_scale", 9)) { ret = GLEW_SGIX_fog_scale; continue; } #endif #ifdef GL_SGIX_fog_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) { ret = GLEW_SGIX_fog_texture; continue; } #endif #ifdef GL_SGIX_fragment_lighting_space if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting_space", 23)) { ret = GLEW_SGIX_fragment_lighting_space; continue; } #endif #ifdef GL_SGIX_fragment_specular_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) { ret = GLEW_SGIX_fragment_specular_lighting; continue; } #endif #ifdef GL_SGIX_fragments_instrument if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragments_instrument", 20)) { ret = GLEW_SGIX_fragments_instrument; continue; } #endif #ifdef GL_SGIX_framezoom if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) { ret = GLEW_SGIX_framezoom; continue; } #endif #ifdef GL_SGIX_icc_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"icc_texture", 11)) { ret = GLEW_SGIX_icc_texture; continue; } #endif #ifdef GL_SGIX_igloo_interface if (_glewStrSame3(&pos, &len, (const GLubyte*)"igloo_interface", 15)) { ret = GLEW_SGIX_igloo_interface; continue; } #endif #ifdef GL_SGIX_image_compression if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_compression", 17)) { ret = GLEW_SGIX_image_compression; continue; } #endif #ifdef GL_SGIX_impact_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"impact_pixel_texture", 20)) { ret = GLEW_SGIX_impact_pixel_texture; continue; } #endif #ifdef GL_SGIX_instrument_error if (_glewStrSame3(&pos, &len, (const GLubyte*)"instrument_error", 16)) { ret = GLEW_SGIX_instrument_error; continue; } #endif #ifdef GL_SGIX_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_SGIX_interlace; continue; } #endif #ifdef GL_SGIX_ir_instrument1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) { ret = GLEW_SGIX_ir_instrument1; continue; } #endif #ifdef GL_SGIX_line_quality_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_quality_hint", 17)) { ret = GLEW_SGIX_line_quality_hint; continue; } #endif #ifdef GL_SGIX_list_priority if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) { ret = GLEW_SGIX_list_priority; continue; } #endif #ifdef GL_SGIX_mpeg1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg1", 5)) { ret = GLEW_SGIX_mpeg1; continue; } #endif #ifdef GL_SGIX_mpeg2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg2", 5)) { ret = GLEW_SGIX_mpeg2; continue; } #endif #ifdef GL_SGIX_nonlinear_lighting_pervertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"nonlinear_lighting_pervertex", 28)) { ret = GLEW_SGIX_nonlinear_lighting_pervertex; continue; } #endif #ifdef GL_SGIX_nurbs_eval if (_glewStrSame3(&pos, &len, (const GLubyte*)"nurbs_eval", 10)) { ret = GLEW_SGIX_nurbs_eval; continue; } #endif #ifdef GL_SGIX_occlusion_instrument if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_instrument", 20)) { ret = GLEW_SGIX_occlusion_instrument; continue; } #endif #ifdef GL_SGIX_packed_6bytes if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_6bytes", 13)) { ret = GLEW_SGIX_packed_6bytes; continue; } #endif #ifdef GL_SGIX_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIX_pixel_texture; continue; } #endif #ifdef GL_SGIX_pixel_texture_bits if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) { ret = GLEW_SGIX_pixel_texture_bits; continue; } #endif #ifdef GL_SGIX_pixel_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_lod", 17)) { ret = GLEW_SGIX_pixel_texture_lod; continue; } #endif #ifdef GL_SGIX_pixel_tiles if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_tiles", 11)) { ret = GLEW_SGIX_pixel_tiles; continue; } #endif #ifdef GL_SGIX_polynomial_ffd if (_glewStrSame3(&pos, &len, (const GLubyte*)"polynomial_ffd", 14)) { ret = GLEW_SGIX_polynomial_ffd; continue; } #endif #ifdef GL_SGIX_quad_mesh if (_glewStrSame3(&pos, &len, (const GLubyte*)"quad_mesh", 9)) { ret = GLEW_SGIX_quad_mesh; continue; } #endif #ifdef GL_SGIX_reference_plane if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) { ret = GLEW_SGIX_reference_plane; continue; } #endif #ifdef GL_SGIX_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_SGIX_resample; continue; } #endif #ifdef GL_SGIX_scalebias_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"scalebias_hint", 14)) { ret = GLEW_SGIX_scalebias_hint; continue; } #endif #ifdef GL_SGIX_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_SGIX_shadow; continue; } #endif #ifdef GL_SGIX_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_SGIX_shadow_ambient; continue; } #endif #ifdef GL_SGIX_slim if (_glewStrSame3(&pos, &len, (const GLubyte*)"slim", 4)) { ret = GLEW_SGIX_slim; continue; } #endif #ifdef GL_SGIX_spotlight_cutoff if (_glewStrSame3(&pos, &len, (const GLubyte*)"spotlight_cutoff", 16)) { ret = GLEW_SGIX_spotlight_cutoff; continue; } #endif #ifdef GL_SGIX_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) { ret = GLEW_SGIX_sprite; continue; } #endif #ifdef GL_SGIX_subdiv_patch if (_glewStrSame3(&pos, &len, (const GLubyte*)"subdiv_patch", 12)) { ret = GLEW_SGIX_subdiv_patch; continue; } #endif #ifdef GL_SGIX_subsample if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) { ret = GLEW_SGIX_subsample; continue; } #endif #ifdef GL_SGIX_tag_sample_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) { ret = GLEW_SGIX_tag_sample_buffer; continue; } #endif #ifdef GL_SGIX_texture_add_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) { ret = GLEW_SGIX_texture_add_env; continue; } #endif #ifdef GL_SGIX_texture_coordinate_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) { ret = GLEW_SGIX_texture_coordinate_clamp; continue; } #endif #ifdef GL_SGIX_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_SGIX_texture_lod_bias; continue; } #endif #ifdef GL_SGIX_texture_mipmap_anisotropic if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mipmap_anisotropic", 26)) { ret = GLEW_SGIX_texture_mipmap_anisotropic; continue; } #endif #ifdef GL_SGIX_texture_multi_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) { ret = GLEW_SGIX_texture_multi_buffer; continue; } #endif #ifdef GL_SGIX_texture_phase if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_phase", 13)) { ret = GLEW_SGIX_texture_phase; continue; } #endif #ifdef GL_SGIX_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_SGIX_texture_range; continue; } #endif #ifdef GL_SGIX_texture_scale_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) { ret = GLEW_SGIX_texture_scale_bias; continue; } #endif #ifdef GL_SGIX_texture_supersample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_supersample", 19)) { ret = GLEW_SGIX_texture_supersample; continue; } #endif #ifdef GL_SGIX_vector_ops if (_glewStrSame3(&pos, &len, (const GLubyte*)"vector_ops", 10)) { ret = GLEW_SGIX_vector_ops; continue; } #endif #ifdef GL_SGIX_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_SGIX_vertex_array_object; continue; } #endif #ifdef GL_SGIX_vertex_preclip if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) { ret = GLEW_SGIX_vertex_preclip; continue; } #endif #ifdef GL_SGIX_vertex_preclip_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) { ret = GLEW_SGIX_vertex_preclip_hint; continue; } #endif #ifdef GL_SGIX_ycrcb if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) { ret = GLEW_SGIX_ycrcb; continue; } #endif #ifdef GL_SGIX_ycrcb_subsample if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb_subsample", 15)) { ret = GLEW_SGIX_ycrcb_subsample; continue; } #endif #ifdef GL_SGIX_ycrcba if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcba", 6)) { ret = GLEW_SGIX_ycrcba; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GL_SGI_color_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) { ret = GLEW_SGI_color_matrix; continue; } #endif #ifdef GL_SGI_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) { ret = GLEW_SGI_color_table; continue; } #endif #ifdef GL_SGI_complex if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex", 7)) { ret = GLEW_SGI_complex; continue; } #endif #ifdef GL_SGI_complex_type if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_type", 12)) { ret = GLEW_SGI_complex_type; continue; } #endif #ifdef GL_SGI_fft if (_glewStrSame3(&pos, &len, (const GLubyte*)"fft", 3)) { ret = GLEW_SGI_fft; continue; } #endif #ifdef GL_SGI_texture_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) { ret = GLEW_SGI_texture_color_table; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) { #ifdef GL_SUNX_constant_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) { ret = GLEW_SUNX_constant_data; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GL_SUN_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_SUN_convolution_border_modes; continue; } #endif #ifdef GL_SUN_global_alpha if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) { ret = GLEW_SUN_global_alpha; continue; } #endif #ifdef GL_SUN_mesh_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) { ret = GLEW_SUN_mesh_array; continue; } #endif #ifdef GL_SUN_read_video_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) { ret = GLEW_SUN_read_video_pixels; continue; } #endif #ifdef GL_SUN_slice_accum if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) { ret = GLEW_SUN_slice_accum; continue; } #endif #ifdef GL_SUN_triangle_list if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) { ret = GLEW_SUN_triangle_list; continue; } #endif #ifdef GL_SUN_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) { ret = GLEW_SUN_vertex; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) { #ifdef GL_WIN_phong_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) { ret = GLEW_WIN_phong_shading; continue; } #endif #ifdef GL_WIN_scene_markerXXX if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_markerXXX", 15)) { ret = GLEW_WIN_scene_markerXXX; continue; } #endif #ifdef GL_WIN_specular_fog if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) { ret = GLEW_WIN_specular_fog; continue; } #endif #ifdef GL_WIN_swap_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) { ret = GLEW_WIN_swap_hint; continue; } #endif } } ret = (len == 0); } return ret; } #if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef WGL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) { #ifdef WGL_3DL_stereo_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) { ret = WGLEW_3DL_stereo_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef WGL_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = WGLEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef WGL_ARB_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = WGLEW_ARB_buffer_region; continue; } #endif #ifdef WGL_ARB_context_flush_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) { ret = WGLEW_ARB_context_flush_control; continue; } #endif #ifdef WGL_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = WGLEW_ARB_create_context; continue; } #endif #ifdef WGL_ARB_create_context_no_error if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) { ret = WGLEW_ARB_create_context_no_error; continue; } #endif #ifdef WGL_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = WGLEW_ARB_create_context_profile; continue; } #endif #ifdef WGL_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = WGLEW_ARB_create_context_robustness; continue; } #endif #ifdef WGL_ARB_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_ARB_extensions_string; continue; } #endif #ifdef WGL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef WGL_ARB_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_ARB_make_current_read; continue; } #endif #ifdef WGL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_ARB_multisample; continue; } #endif #ifdef WGL_ARB_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_ARB_pbuffer; continue; } #endif #ifdef WGL_ARB_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_ARB_pixel_format; continue; } #endif #ifdef WGL_ARB_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ARB_pixel_format_float; continue; } #endif #ifdef WGL_ARB_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = WGLEW_ARB_render_texture; continue; } #endif #ifdef WGL_ARB_robustness_application_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) { ret = WGLEW_ARB_robustness_application_isolation; continue; } #endif #ifdef WGL_ARB_robustness_share_group_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) { ret = WGLEW_ARB_robustness_share_group_isolation; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef WGL_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ATI_pixel_format_float; continue; } #endif #ifdef WGL_ATI_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_ATI_render_texture_rectangle; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef WGL_EXT_colorspace if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorspace", 10)) { ret = WGLEW_EXT_colorspace; continue; } #endif #ifdef WGL_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = WGLEW_EXT_create_context_es2_profile; continue; } #endif #ifdef WGL_EXT_create_context_es_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) { ret = WGLEW_EXT_create_context_es_profile; continue; } #endif #ifdef WGL_EXT_depth_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) { ret = WGLEW_EXT_depth_float; continue; } #endif #ifdef WGL_EXT_display_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) { ret = WGLEW_EXT_display_color_table; continue; } #endif #ifdef WGL_EXT_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_EXT_extensions_string; continue; } #endif #ifdef WGL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef WGL_EXT_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_EXT_make_current_read; continue; } #endif #ifdef WGL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_EXT_multisample; continue; } #endif #ifdef WGL_EXT_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_EXT_pbuffer; continue; } #endif #ifdef WGL_EXT_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_EXT_pixel_format; continue; } #endif #ifdef WGL_EXT_pixel_format_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) { ret = WGLEW_EXT_pixel_format_packed_float; continue; } #endif #ifdef WGL_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = WGLEW_EXT_swap_control; continue; } #endif #ifdef WGL_EXT_swap_control_tear if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) { ret = WGLEW_EXT_swap_control_tear; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) { #ifdef WGL_I3D_digital_video_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) { ret = WGLEW_I3D_digital_video_control; continue; } #endif #ifdef WGL_I3D_gamma if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) { ret = WGLEW_I3D_gamma; continue; } #endif #ifdef WGL_I3D_genlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) { ret = WGLEW_I3D_genlock; continue; } #endif #ifdef WGL_I3D_image_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) { ret = WGLEW_I3D_image_buffer; continue; } #endif #ifdef WGL_I3D_swap_frame_lock if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) { ret = WGLEW_I3D_swap_frame_lock; continue; } #endif #ifdef WGL_I3D_swap_frame_usage if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) { ret = WGLEW_I3D_swap_frame_usage; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef WGL_NV_DX_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) { ret = WGLEW_NV_DX_interop; continue; } #endif #ifdef WGL_NV_DX_interop2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) { ret = WGLEW_NV_DX_interop2; continue; } #endif #ifdef WGL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = WGLEW_NV_copy_image; continue; } #endif #ifdef WGL_NV_delay_before_swap if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) { ret = WGLEW_NV_delay_before_swap; continue; } #endif #ifdef WGL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = WGLEW_NV_float_buffer; continue; } #endif #ifdef WGL_NV_gpu_affinity if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) { ret = WGLEW_NV_gpu_affinity; continue; } #endif #ifdef WGL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = WGLEW_NV_multisample_coverage; continue; } #endif #ifdef WGL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = WGLEW_NV_present_video; continue; } #endif #ifdef WGL_NV_render_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) { ret = WGLEW_NV_render_depth_texture; continue; } #endif #ifdef WGL_NV_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_NV_render_texture_rectangle; continue; } #endif #ifdef WGL_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = WGLEW_NV_swap_group; continue; } #endif #ifdef WGL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = WGLEW_NV_vertex_array_range; continue; } #endif #ifdef WGL_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = WGLEW_NV_video_capture; continue; } #endif #ifdef WGL_NV_video_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) { ret = WGLEW_NV_video_output; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef WGL_OML_sync_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = WGLEW_OML_sync_control; continue; } #endif } } ret = (len == 0); } return ret; } #elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glxewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GLX_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLXEW_VERSION_1_2; continue; } #endif #ifdef GLX_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLXEW_VERSION_1_3; continue; } #endif #ifdef GLX_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLXEW_VERSION_1_4; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GLX_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GLX_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = GLXEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GLX_ARB_context_flush_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) { ret = GLXEW_ARB_context_flush_control; continue; } #endif #ifdef GLX_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = GLXEW_ARB_create_context; continue; } #endif #ifdef GLX_ARB_create_context_no_error if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) { ret = GLXEW_ARB_create_context_no_error; continue; } #endif #ifdef GLX_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = GLXEW_ARB_create_context_profile; continue; } #endif #ifdef GLX_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = GLXEW_ARB_create_context_robustness; continue; } #endif #ifdef GLX_ARB_fbconfig_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) { ret = GLXEW_ARB_fbconfig_float; continue; } #endif #ifdef GLX_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GLX_ARB_get_proc_address if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) { ret = GLXEW_ARB_get_proc_address; continue; } #endif #ifdef GLX_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_ARB_multisample; continue; } #endif #ifdef GLX_ARB_robustness_application_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) { ret = GLXEW_ARB_robustness_application_isolation; continue; } #endif #ifdef GLX_ARB_robustness_share_group_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) { ret = GLXEW_ARB_robustness_share_group_isolation; continue; } #endif #ifdef GLX_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLXEW_ARB_vertex_buffer_object; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GLX_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = GLXEW_ATI_pixel_format_float; continue; } #endif #ifdef GLX_ATI_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = GLXEW_ATI_render_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GLX_EXT_buffer_age if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) { ret = GLXEW_EXT_buffer_age; continue; } #endif #ifdef GLX_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = GLXEW_EXT_create_context_es2_profile; continue; } #endif #ifdef GLX_EXT_create_context_es_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) { ret = GLXEW_EXT_create_context_es_profile; continue; } #endif #ifdef GLX_EXT_fbconfig_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) { ret = GLXEW_EXT_fbconfig_packed_float; continue; } #endif #ifdef GLX_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GLX_EXT_import_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) { ret = GLXEW_EXT_import_context; continue; } #endif #ifdef GLX_EXT_libglvnd if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8)) { ret = GLXEW_EXT_libglvnd; continue; } #endif #ifdef GLX_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLXEW_EXT_scene_marker; continue; } #endif #ifdef GLX_EXT_stereo_tree if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11)) { ret = GLXEW_EXT_stereo_tree; continue; } #endif #ifdef GLX_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_EXT_swap_control; continue; } #endif #ifdef GLX_EXT_swap_control_tear if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) { ret = GLXEW_EXT_swap_control_tear; continue; } #endif #ifdef GLX_EXT_texture_from_pixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) { ret = GLXEW_EXT_texture_from_pixmap; continue; } #endif #ifdef GLX_EXT_visual_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) { ret = GLXEW_EXT_visual_info; continue; } #endif #ifdef GLX_EXT_visual_rating if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) { ret = GLXEW_EXT_visual_rating; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GLX_INTEL_swap_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) { ret = GLXEW_INTEL_swap_event; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GLX_MESA_agp_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) { ret = GLXEW_MESA_agp_offset; continue; } #endif #ifdef GLX_MESA_copy_sub_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) { ret = GLXEW_MESA_copy_sub_buffer; continue; } #endif #ifdef GLX_MESA_pixmap_colormap if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) { ret = GLXEW_MESA_pixmap_colormap; continue; } #endif #ifdef GLX_MESA_query_renderer if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14)) { ret = GLXEW_MESA_query_renderer; continue; } #endif #ifdef GLX_MESA_release_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) { ret = GLXEW_MESA_release_buffers; continue; } #endif #ifdef GLX_MESA_set_3dfx_mode if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) { ret = GLXEW_MESA_set_3dfx_mode; continue; } #endif #ifdef GLX_MESA_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_MESA_swap_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GLX_NV_copy_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) { ret = GLXEW_NV_copy_buffer; continue; } #endif #ifdef GLX_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLXEW_NV_copy_image; continue; } #endif #ifdef GLX_NV_delay_before_swap if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) { ret = GLXEW_NV_delay_before_swap; continue; } #endif #ifdef GLX_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLXEW_NV_float_buffer; continue; } #endif #ifdef GLX_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLXEW_NV_multisample_coverage; continue; } #endif #ifdef GLX_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLXEW_NV_present_video; continue; } #endif #ifdef GLX_NV_robustness_video_memory_purge if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) { ret = GLXEW_NV_robustness_video_memory_purge; continue; } #endif #ifdef GLX_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_NV_swap_group; continue; } #endif #ifdef GLX_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLXEW_NV_vertex_array_range; continue; } #endif #ifdef GLX_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = GLXEW_NV_video_capture; continue; } #endif #ifdef GLX_NV_video_out if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) { ret = GLXEW_NV_video_out; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GLX_OML_swap_method if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) { ret = GLXEW_OML_swap_method; continue; } #endif #ifdef GLX_OML_sync_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = GLXEW_OML_sync_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GLX_SGIS_blended_overlay if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) { ret = GLXEW_SGIS_blended_overlay; continue; } #endif #ifdef GLX_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLXEW_SGIS_color_range; continue; } #endif #ifdef GLX_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_SGIS_multisample; continue; } #endif #ifdef GLX_SGIS_shared_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) { ret = GLXEW_SGIS_shared_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GLX_SGIX_fbconfig if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) { ret = GLXEW_SGIX_fbconfig; continue; } #endif #ifdef GLX_SGIX_hyperpipe if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) { ret = GLXEW_SGIX_hyperpipe; continue; } #endif #ifdef GLX_SGIX_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = GLXEW_SGIX_pbuffer; continue; } #endif #ifdef GLX_SGIX_swap_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) { ret = GLXEW_SGIX_swap_barrier; continue; } #endif #ifdef GLX_SGIX_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_SGIX_swap_group; continue; } #endif #ifdef GLX_SGIX_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SGIX_video_resize; continue; } #endif #ifdef GLX_SGIX_visual_select_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) { ret = GLXEW_SGIX_visual_select_group; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GLX_SGI_cushion if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) { ret = GLXEW_SGI_cushion; continue; } #endif #ifdef GLX_SGI_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = GLXEW_SGI_make_current_read; continue; } #endif #ifdef GLX_SGI_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_SGI_swap_control; continue; } #endif #ifdef GLX_SGI_video_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) { ret = GLXEW_SGI_video_sync; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GLX_SUN_get_transparent_index if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) { ret = GLXEW_SUN_get_transparent_index; continue; } #endif #ifdef GLX_SUN_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SUN_video_resize; continue; } #endif } } ret = (len == 0); } return ret; } #elif defined(GLEW_EGL) GLboolean eglewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef EGL_VERSION_1_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3)) { ret = EGLEW_VERSION_1_0; continue; } #endif #ifdef EGL_VERSION_1_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3)) { ret = EGLEW_VERSION_1_1; continue; } #endif #ifdef EGL_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = EGLEW_VERSION_1_2; continue; } #endif #ifdef EGL_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = EGLEW_VERSION_1_3; continue; } #endif #ifdef EGL_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = EGLEW_VERSION_1_4; continue; } #endif #ifdef EGL_VERSION_1_5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) { ret = EGLEW_VERSION_1_5; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) { #ifdef EGL_ANDROID_blob_cache if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10)) { ret = EGLEW_ANDROID_blob_cache; continue; } #endif #ifdef EGL_ANDROID_create_native_client_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27)) { ret = EGLEW_ANDROID_create_native_client_buffer; continue; } #endif #ifdef EGL_ANDROID_framebuffer_target if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18)) { ret = EGLEW_ANDROID_framebuffer_target; continue; } #endif #ifdef EGL_ANDROID_front_buffer_auto_refresh if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25)) { ret = EGLEW_ANDROID_front_buffer_auto_refresh; continue; } #endif #ifdef EGL_ANDROID_image_native_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) { ret = EGLEW_ANDROID_image_native_buffer; continue; } #endif #ifdef EGL_ANDROID_native_fence_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17)) { ret = EGLEW_ANDROID_native_fence_sync; continue; } #endif #ifdef EGL_ANDROID_presentation_time if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17)) { ret = EGLEW_ANDROID_presentation_time; continue; } #endif #ifdef EGL_ANDROID_recordable if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10)) { ret = EGLEW_ANDROID_recordable; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) { #ifdef EGL_ANGLE_d3d_share_handle_client_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30)) { ret = EGLEW_ANGLE_d3d_share_handle_client_buffer; continue; } #endif #ifdef EGL_ANGLE_device_d3d if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10)) { ret = EGLEW_ANGLE_device_d3d; continue; } #endif #ifdef EGL_ANGLE_query_surface_pointer if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21)) { ret = EGLEW_ANGLE_query_surface_pointer; continue; } #endif #ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35)) { ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; continue; } #endif #ifdef EGL_ANGLE_window_fixed_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17)) { ret = EGLEW_ANGLE_window_fixed_size; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) { #ifdef EGL_ARM_implicit_external_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"implicit_external_sync", 22)) { ret = EGLEW_ARM_implicit_external_sync; continue; } #endif #ifdef EGL_ARM_pixmap_multisample_discard if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26)) { ret = EGLEW_ARM_pixmap_multisample_discard; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef EGL_EXT_buffer_age if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) { ret = EGLEW_EXT_buffer_age; continue; } #endif #ifdef EGL_EXT_client_extensions if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17)) { ret = EGLEW_EXT_client_extensions; continue; } #endif #ifdef EGL_EXT_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = EGLEW_EXT_create_context_robustness; continue; } #endif #ifdef EGL_EXT_device_base if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11)) { ret = EGLEW_EXT_device_base; continue; } #endif #ifdef EGL_EXT_device_drm if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10)) { ret = EGLEW_EXT_device_drm; continue; } #endif #ifdef EGL_EXT_device_enumeration if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18)) { ret = EGLEW_EXT_device_enumeration; continue; } #endif #ifdef EGL_EXT_device_openwf if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13)) { ret = EGLEW_EXT_device_openwf; continue; } #endif #ifdef EGL_EXT_device_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12)) { ret = EGLEW_EXT_device_query; continue; } #endif #ifdef EGL_EXT_gl_colorspace_bt2020_linear if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_linear", 27)) { ret = EGLEW_EXT_gl_colorspace_bt2020_linear; continue; } #endif #ifdef EGL_EXT_gl_colorspace_bt2020_pq if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_pq", 23)) { ret = EGLEW_EXT_gl_colorspace_bt2020_pq; continue; } #endif #ifdef EGL_EXT_gl_colorspace_scrgb_linear if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb_linear", 26)) { ret = EGLEW_EXT_gl_colorspace_scrgb_linear; continue; } #endif #ifdef EGL_EXT_image_dma_buf_import if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20)) { ret = EGLEW_EXT_image_dma_buf_import; continue; } #endif #ifdef EGL_EXT_image_dma_buf_import_modifiers if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import_modifiers", 30)) { ret = EGLEW_EXT_image_dma_buf_import_modifiers; continue; } #endif #ifdef EGL_EXT_multiview_window if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16)) { ret = EGLEW_EXT_multiview_window; continue; } #endif #ifdef EGL_EXT_output_base if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11)) { ret = EGLEW_EXT_output_base; continue; } #endif #ifdef EGL_EXT_output_drm if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10)) { ret = EGLEW_EXT_output_drm; continue; } #endif #ifdef EGL_EXT_output_openwf if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13)) { ret = EGLEW_EXT_output_openwf; continue; } #endif #ifdef EGL_EXT_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = EGLEW_EXT_pixel_format_float; continue; } #endif #ifdef EGL_EXT_platform_base if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13)) { ret = EGLEW_EXT_platform_base; continue; } #endif #ifdef EGL_EXT_platform_device if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15)) { ret = EGLEW_EXT_platform_device; continue; } #endif #ifdef EGL_EXT_platform_wayland if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) { ret = EGLEW_EXT_platform_wayland; continue; } #endif #ifdef EGL_EXT_platform_x11 if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) { ret = EGLEW_EXT_platform_x11; continue; } #endif #ifdef EGL_EXT_protected_content if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17)) { ret = EGLEW_EXT_protected_content; continue; } #endif #ifdef EGL_EXT_protected_surface if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17)) { ret = EGLEW_EXT_protected_surface; continue; } #endif #ifdef EGL_EXT_stream_consumer_egloutput if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25)) { ret = EGLEW_EXT_stream_consumer_egloutput; continue; } #endif #ifdef EGL_EXT_surface_SMPTE2086_metadata if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_SMPTE2086_metadata", 26)) { ret = EGLEW_EXT_surface_SMPTE2086_metadata; continue; } #endif #ifdef EGL_EXT_swap_buffers_with_damage if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) { ret = EGLEW_EXT_swap_buffers_with_damage; continue; } #endif #ifdef EGL_EXT_yuv_surface if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11)) { ret = EGLEW_EXT_yuv_surface; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3)) { #ifdef EGL_HI_clientpixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12)) { ret = EGLEW_HI_clientpixmap; continue; } #endif #ifdef EGL_HI_colorformats if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12)) { ret = EGLEW_HI_colorformats; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4)) { #ifdef EGL_IMG_context_priority if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16)) { ret = EGLEW_IMG_context_priority; continue; } #endif #ifdef EGL_IMG_image_plane_attribs if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19)) { ret = EGLEW_IMG_image_plane_attribs; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) { #ifdef EGL_KHR_cl_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) { ret = EGLEW_KHR_cl_event; continue; } #endif #ifdef EGL_KHR_cl_event2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9)) { ret = EGLEW_KHR_cl_event2; continue; } #endif #ifdef EGL_KHR_client_get_all_proc_addresses if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29)) { ret = EGLEW_KHR_client_get_all_proc_addresses; continue; } #endif #ifdef EGL_KHR_config_attribs if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14)) { ret = EGLEW_KHR_config_attribs; continue; } #endif #ifdef EGL_KHR_context_flush_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) { ret = EGLEW_KHR_context_flush_control; continue; } #endif #ifdef EGL_KHR_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = EGLEW_KHR_create_context; continue; } #endif #ifdef EGL_KHR_create_context_no_error if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) { ret = EGLEW_KHR_create_context_no_error; continue; } #endif #ifdef EGL_KHR_debug if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) { ret = EGLEW_KHR_debug; continue; } #endif #ifdef EGL_KHR_fence_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10)) { ret = EGLEW_KHR_fence_sync; continue; } #endif #ifdef EGL_KHR_get_all_proc_addresses if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22)) { ret = EGLEW_KHR_get_all_proc_addresses; continue; } #endif #ifdef EGL_KHR_gl_colorspace if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13)) { ret = EGLEW_KHR_gl_colorspace; continue; } #endif #ifdef EGL_KHR_gl_renderbuffer_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21)) { ret = EGLEW_KHR_gl_renderbuffer_image; continue; } #endif #ifdef EGL_KHR_gl_texture_2D_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19)) { ret = EGLEW_KHR_gl_texture_2D_image; continue; } #endif #ifdef EGL_KHR_gl_texture_3D_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19)) { ret = EGLEW_KHR_gl_texture_3D_image; continue; } #endif #ifdef EGL_KHR_gl_texture_cubemap_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24)) { ret = EGLEW_KHR_gl_texture_cubemap_image; continue; } #endif #ifdef EGL_KHR_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5)) { ret = EGLEW_KHR_image; continue; } #endif #ifdef EGL_KHR_image_base if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10)) { ret = EGLEW_KHR_image_base; continue; } #endif #ifdef EGL_KHR_image_pixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12)) { ret = EGLEW_KHR_image_pixmap; continue; } #endif #ifdef EGL_KHR_lock_surface if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12)) { ret = EGLEW_KHR_lock_surface; continue; } #endif #ifdef EGL_KHR_lock_surface2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13)) { ret = EGLEW_KHR_lock_surface2; continue; } #endif #ifdef EGL_KHR_lock_surface3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13)) { ret = EGLEW_KHR_lock_surface3; continue; } #endif #ifdef EGL_KHR_mutable_render_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21)) { ret = EGLEW_KHR_mutable_render_buffer; continue; } #endif #ifdef EGL_KHR_no_config_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17)) { ret = EGLEW_KHR_no_config_context; continue; } #endif #ifdef EGL_KHR_partial_update if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14)) { ret = EGLEW_KHR_partial_update; continue; } #endif #ifdef EGL_KHR_platform_android if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16)) { ret = EGLEW_KHR_platform_android; continue; } #endif #ifdef EGL_KHR_platform_gbm if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) { ret = EGLEW_KHR_platform_gbm; continue; } #endif #ifdef EGL_KHR_platform_wayland if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) { ret = EGLEW_KHR_platform_wayland; continue; } #endif #ifdef EGL_KHR_platform_x11 if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) { ret = EGLEW_KHR_platform_x11; continue; } #endif #ifdef EGL_KHR_reusable_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13)) { ret = EGLEW_KHR_reusable_sync; continue; } #endif #ifdef EGL_KHR_stream if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6)) { ret = EGLEW_KHR_stream; continue; } #endif #ifdef EGL_KHR_stream_attrib if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_attrib", 13)) { ret = EGLEW_KHR_stream_attrib; continue; } #endif #ifdef EGL_KHR_stream_consumer_gltexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25)) { ret = EGLEW_KHR_stream_consumer_gltexture; continue; } #endif #ifdef EGL_KHR_stream_cross_process_fd if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23)) { ret = EGLEW_KHR_stream_cross_process_fd; continue; } #endif #ifdef EGL_KHR_stream_fifo if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11)) { ret = EGLEW_KHR_stream_fifo; continue; } #endif #ifdef EGL_KHR_stream_producer_aldatalocator if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29)) { ret = EGLEW_KHR_stream_producer_aldatalocator; continue; } #endif #ifdef EGL_KHR_stream_producer_eglsurface if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26)) { ret = EGLEW_KHR_stream_producer_eglsurface; continue; } #endif #ifdef EGL_KHR_surfaceless_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19)) { ret = EGLEW_KHR_surfaceless_context; continue; } #endif #ifdef EGL_KHR_swap_buffers_with_damage if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) { ret = EGLEW_KHR_swap_buffers_with_damage; continue; } #endif #ifdef EGL_KHR_vg_parent_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15)) { ret = EGLEW_KHR_vg_parent_image; continue; } #endif #ifdef EGL_KHR_wait_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9)) { ret = EGLEW_KHR_wait_sync; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef EGL_MESA_drm_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9)) { ret = EGLEW_MESA_drm_image; continue; } #endif #ifdef EGL_MESA_image_dma_buf_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20)) { ret = EGLEW_MESA_image_dma_buf_export; continue; } #endif #ifdef EGL_MESA_platform_gbm if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) { ret = EGLEW_MESA_platform_gbm; continue; } #endif #ifdef EGL_MESA_platform_surfaceless if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_surfaceless", 20)) { ret = EGLEW_MESA_platform_surfaceless; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4)) { #ifdef EGL_NOK_swap_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11)) { ret = EGLEW_NOK_swap_region; continue; } #endif #ifdef EGL_NOK_swap_region2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12)) { ret = EGLEW_NOK_swap_region2; continue; } #endif #ifdef EGL_NOK_texture_from_pixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) { ret = EGLEW_NOK_texture_from_pixmap; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef EGL_NV_3dvision_surface if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16)) { ret = EGLEW_NV_3dvision_surface; continue; } #endif #ifdef EGL_NV_coverage_sample if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15)) { ret = EGLEW_NV_coverage_sample; continue; } #endif #ifdef EGL_NV_coverage_sample_resolve if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23)) { ret = EGLEW_NV_coverage_sample_resolve; continue; } #endif #ifdef EGL_NV_cuda_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10)) { ret = EGLEW_NV_cuda_event; continue; } #endif #ifdef EGL_NV_depth_nonlinear if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15)) { ret = EGLEW_NV_depth_nonlinear; continue; } #endif #ifdef EGL_NV_device_cuda if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11)) { ret = EGLEW_NV_device_cuda; continue; } #endif #ifdef EGL_NV_native_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12)) { ret = EGLEW_NV_native_query; continue; } #endif #ifdef EGL_NV_post_convert_rounding if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21)) { ret = EGLEW_NV_post_convert_rounding; continue; } #endif #ifdef EGL_NV_post_sub_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15)) { ret = EGLEW_NV_post_sub_buffer; continue; } #endif #ifdef EGL_NV_robustness_video_memory_purge if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) { ret = EGLEW_NV_robustness_video_memory_purge; continue; } #endif #ifdef EGL_NV_stream_consumer_gltexture_yuv if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29)) { ret = EGLEW_NV_stream_consumer_gltexture_yuv; continue; } #endif #ifdef EGL_NV_stream_cross_display if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_display", 20)) { ret = EGLEW_NV_stream_cross_display; continue; } #endif #ifdef EGL_NV_stream_cross_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_object", 19)) { ret = EGLEW_NV_stream_cross_object; continue; } #endif #ifdef EGL_NV_stream_cross_partition if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_partition", 22)) { ret = EGLEW_NV_stream_cross_partition; continue; } #endif #ifdef EGL_NV_stream_cross_process if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process", 20)) { ret = EGLEW_NV_stream_cross_process; continue; } #endif #ifdef EGL_NV_stream_cross_system if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_system", 19)) { ret = EGLEW_NV_stream_cross_system; continue; } #endif #ifdef EGL_NV_stream_fifo_next if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_next", 16)) { ret = EGLEW_NV_stream_fifo_next; continue; } #endif #ifdef EGL_NV_stream_fifo_synchronous if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_synchronous", 23)) { ret = EGLEW_NV_stream_fifo_synchronous; continue; } #endif #ifdef EGL_NV_stream_frame_limits if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_frame_limits", 19)) { ret = EGLEW_NV_stream_frame_limits; continue; } #endif #ifdef EGL_NV_stream_metadata if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15)) { ret = EGLEW_NV_stream_metadata; continue; } #endif #ifdef EGL_NV_stream_remote if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_remote", 13)) { ret = EGLEW_NV_stream_remote; continue; } #endif #ifdef EGL_NV_stream_reset if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_reset", 12)) { ret = EGLEW_NV_stream_reset; continue; } #endif #ifdef EGL_NV_stream_socket if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket", 13)) { ret = EGLEW_NV_stream_socket; continue; } #endif #ifdef EGL_NV_stream_socket_inet if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_inet", 18)) { ret = EGLEW_NV_stream_socket_inet; continue; } #endif #ifdef EGL_NV_stream_socket_unix if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_unix", 18)) { ret = EGLEW_NV_stream_socket_unix; continue; } #endif #ifdef EGL_NV_stream_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11)) { ret = EGLEW_NV_stream_sync; continue; } #endif #ifdef EGL_NV_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) { ret = EGLEW_NV_sync; continue; } #endif #ifdef EGL_NV_system_time if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11)) { ret = EGLEW_NV_system_time; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6)) { #ifdef EGL_TIZEN_image_native_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) { ret = EGLEW_TIZEN_image_native_buffer; continue; } #endif #ifdef EGL_TIZEN_image_native_surface if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20)) { ret = EGLEW_TIZEN_image_native_surface; continue; } #endif } } ret = (len == 0); } return ret; } #endif /* _WIN32 */ OpenGL-Modern-0.0401/t/0000755000175000017500000000000015005476502014341 5ustar osboxesosboxesOpenGL-Modern-0.0401/t/02_auto_error_check.t0000644000175000017500000000304314671670672020361 0ustar osboxesosboxes#! /usr/bin/perl use strict; use warnings; use Test::More; use OpenGL::Modern ':all'; use OpenGL::Modern::Helpers 'glGetVersion_p'; use Capture::Tiny 'capture'; SKIP: { plan skip_all => "glewContext did not succeed, skipping live tests" if glewCreateContext() != GLEW_OK; # returns GL_TRUE or GL_FALSE my $gI_status = ( done_glewInit() ) ? GLEW_OK() : glewInit(); # returns GLEW_OK or ??? plan skip_all => "glewInit did not succeed, skipping live tests" if $gI_status != GLEW_OK; glClear GL_COLOR; pass "didn't crash yet"; my ( $out, $err ) = capture { eval { $@ = undef; glpCheckErrors }; }; like $err, qr/OpenGL error: 1281/, "got expected errors"; like $@, qr/1 OpenGL errors encountered/, "can check for errors manually"; eval { $@ = undef; glpSetAutoCheckErrors 3 }; is $@, "Usage: glpSetAutoCheckErrors(1|0)\n", "glpSetAutoCheckErrors only accepts 2 values"; glpSetAutoCheckErrors 1; ( $out, $err ) = capture { eval { $@ = undef; glClear GL_COLOR }; }; like $err, qr/OpenGL error: 1281/, "got expected errors"; like $@, qr/1 OpenGL errors encountered/, "errors cause crashes now"; glpSetAutoCheckErrors 0; glClear GL_COLOR; pass "crashes are gone again"; ( $out, $err ) = capture { eval { $@ = undef; glpCheckErrors }; }; like $err, qr/OpenGL error: 1281/, "got expected errors"; like $@, qr/1 OpenGL errors encountered/, "but we can still check for errors manually"; done_testing; } OpenGL-Modern-0.0401/t/01_context.t0000644000175000017500000000107315005476045016515 0ustar osboxesosboxesuse strict; use warnings; use Test::More; use OpenGL::Modern qw( :glewfunctions glGetString GLEW_OK GL_VERSION GL_TRUE GL_FALSE ); my $gCC_status = glewCreateContext(); # returns GL_TRUE or GL_FALSE ok $gCC_status == GL_TRUE || $gCC_status == GL_FALSE, "glewCreateContext"; if ($gCC_status == GLEW_OK) { my $gI_status = done_glewInit() ? GLEW_OK() : glewInit(); # returns GLEW_OK or ??? is $gI_status, GLEW_OK(), "glewInit"; if ($gI_status == GLEW_OK()) { isnt '', glGetString( GL_VERSION ), 'GL_VERSION'; } } done_testing; OpenGL-Modern-0.0401/t/00_basic.t0000644000175000017500000000042115005476045016105 0ustar osboxesosboxesuse strict; use warnings; use Test::More; use OpenGL::Modern; for my $function ( qw(glClear ) ) { my $exported = 0; eval { OpenGL::Modern->import( $function ); $exported = 1 }; ok( $exported, "Function $function gets exported upon request" ); } done_testing; OpenGL-Modern-0.0401/t/02_glew_version_accessors.t0000644000175000017500000000330014671670672021607 0ustar osboxesosboxes#! /usr/bin/perl use strict; use warnings; use Test::More; use OpenGL::Modern ':all'; use OpenGL::Modern::Helpers 'glGetVersion_p'; SKIP: { plan skip_all => "glewContext did not succeed, skipping live tests" if glewCreateContext() != GLEW_OK; # returns GL_TRUE or GL_FALSE my $gI_status = ( done_glewInit() ) ? GLEW_OK() : glewInit(); # returns GLEW_OK or ??? plan skip_all => "glewInit did not succeed, skipping live tests" if $gI_status != GLEW_OK; my @version_pairs = ( [ GLEW_VERSION_1_1, 1.1 ], [ GLEW_VERSION_1_2, 1.2 ], [ GLEW_VERSION_1_3, 1.3 ], [ GLEW_VERSION_1_4, 1.4 ], [ GLEW_VERSION_1_5, 1.5 ], [ GLEW_VERSION_2_0, 2.0 ], [ GLEW_VERSION_2_1, 2.1 ], [ GLEW_VERSION_3_0, 3.0 ], [ GLEW_VERSION_3_1, 3.1 ], [ GLEW_VERSION_3_2, 3.2 ], [ GLEW_VERSION_3_3, 3.3 ], [ GLEW_VERSION_4_0, 4.0 ], [ GLEW_VERSION_4_1, 4.1 ], [ GLEW_VERSION_4_2, 4.2 ], [ GLEW_VERSION_4_3, 4.3 ], [ GLEW_VERSION_4_4, 4.4 ], [ GLEW_VERSION_4_5, 4.5 ], ); my $version = glGetVersion_p; $_->[2] = $version >= $_->[1] ? 1 : 0 for @version_pairs; local $TODO = "we're not quite sure yet what these do"; # presume all calls up to the gl version return 1 is $_->[0], 1, sprintf "glew version %.1f reported as 1 for $version", $_->[1] # for grep $_->[1] <= $version, @version_pairs; # ensure at least the results of functions above current version are defined ok defined( $_->[0] ), sprintf "glew version %.1f defined (value = $_->[0]) for $version", $_->[1] # for grep $_->[1] > $version, @version_pairs; done_testing; } OpenGL-Modern-0.0401/t/00-report-prereqs.t0000644000175000017500000001352714671670672017761 0ustar osboxesosboxes#!perl use strict; use warnings; # This test was generated by Dist::Zilla::Plugin::Test::ReportPrereqs 0.027 use Test::More tests => 1; use Module::Metadata; use File::Spec; # from $version::LAX my $lax_version_re = qr/(?: undef | (?: (?:[0-9]+) (?: \. | (?:\.[0-9]+) (?:_[0-9]+)? )? | (?:\.[0-9]+) (?:_[0-9]+)? ) | (?: v (?:[0-9]+) (?: (?:\.[0-9]+)+ (?:_[0-9]+)? )? | (?:[0-9]+)? (?:\.[0-9]+){2,} (?:_[0-9]+)? ) )/x; # hide optional CPAN::Meta modules from prereq scanner # and check if they are available my $cpan_meta = "CPAN::Meta"; my $cpan_meta_pre = "CPAN::Meta::Prereqs"; my $HAS_CPAN_META = eval "require $cpan_meta; $cpan_meta->VERSION('2.120900')" && eval "require $cpan_meta_pre"; ## no critic # Verify requirements? my $DO_VERIFY_PREREQS = 1; sub _max { my $max = shift; $max = ( $_ > $max ) ? $_ : $max for @_; return $max; } sub _merge_prereqs { my ( $collector, $prereqs ) = @_; # CPAN::Meta::Prereqs object if ( ref $collector eq $cpan_meta_pre ) { return $collector->with_merged_prereqs( CPAN::Meta::Prereqs->new( $prereqs ) ); } # Raw hashrefs for my $phase ( keys %$prereqs ) { for my $type ( keys %{ $prereqs->{$phase} } ) { for my $module ( keys %{ $prereqs->{$phase}{$type} } ) { $collector->{$phase}{$type}{$module} = $prereqs->{$phase}{$type}{$module}; } } } return $collector; } my @include = qw( ); my @exclude = qw( ); # Add static prereqs to the included modules list my $static_prereqs = do './t/00-report-prereqs.dd'; # Merge all prereqs (either with ::Prereqs or a hashref) my $full_prereqs = _merge_prereqs( ( $HAS_CPAN_META ? $cpan_meta_pre->new : {} ), $static_prereqs ); # Add dynamic prereqs to the included modules list (if we can) my ( $source ) = grep { -f } 'MYMETA.json', 'MYMETA.yml'; my $cpan_meta_error; if ( $source && $HAS_CPAN_META && ( my $meta = eval { CPAN::Meta->load_file( $source ) } ) ) { $full_prereqs = _merge_prereqs( $full_prereqs, $meta->prereqs ); } else { $cpan_meta_error = $@; # capture error from CPAN::Meta->load_file($source) $source = 'static metadata'; } my @full_reports; my @dep_errors; my $req_hash = $HAS_CPAN_META ? $full_prereqs->as_string_hash : $full_prereqs; # Add static includes into a fake section for my $mod ( @include ) { $req_hash->{other}{modules}{$mod} = 0; } for my $phase ( qw(configure build test runtime develop other) ) { next unless $req_hash->{$phase}; next if ( $phase eq 'develop' and not $ENV{AUTHOR_TESTING} ); for my $type ( qw(requires recommends suggests conflicts modules) ) { next unless $req_hash->{$phase}{$type}; my $title = ucfirst( $phase ) . ' ' . ucfirst( $type ); my @reports = [qw/Module Want Have/]; for my $mod ( sort keys %{ $req_hash->{$phase}{$type} } ) { next if $mod eq 'perl'; next if grep { $_ eq $mod } @exclude; my $file = $mod; $file =~ s{::}{/}g; $file .= ".pm"; my ( $prefix ) = grep { -e File::Spec->catfile( $_, $file ) } @INC; my $want = $req_hash->{$phase}{$type}{$mod}; $want = "undef" unless defined $want; $want = "any" if !$want && $want == 0; my $req_string = $want eq 'any' ? 'any version required' : "version '$want' required"; if ( $prefix ) { my $have = Module::Metadata->new_from_file( File::Spec->catfile( $prefix, $file ) )->version; $have = "undef" unless defined $have; push @reports, [ $mod, $want, $have ]; if ( $DO_VERIFY_PREREQS && $HAS_CPAN_META && $type eq 'requires' ) { if ( $have !~ /\A$lax_version_re\z/ ) { push @dep_errors, "$mod version '$have' cannot be parsed ($req_string)"; } elsif ( !$full_prereqs->requirements_for( $phase, $type )->accepts_module( $mod => $have ) ) { push @dep_errors, "$mod version '$have' is not in required range '$want'"; } } } else { push @reports, [ $mod, $want, "missing" ]; if ( $DO_VERIFY_PREREQS && $type eq 'requires' ) { push @dep_errors, "$mod is not installed ($req_string)"; } } } if ( @reports ) { push @full_reports, "=== $title ===\n\n"; my $ml = _max( map { length $_->[0] } @reports ); my $wl = _max( map { length $_->[1] } @reports ); my $hl = _max( map { length $_->[2] } @reports ); if ( $type eq 'modules' ) { splice @reports, 1, 0, [ "-" x $ml, "", "-" x $hl ]; push @full_reports, map { sprintf( " %*s %*s\n", -$ml, $_->[0], $hl, $_->[2] ) } @reports; } else { splice @reports, 1, 0, [ "-" x $ml, "-" x $wl, "-" x $hl ]; push @full_reports, map { sprintf( " %*s %*s %*s\n", -$ml, $_->[0], $wl, $_->[1], $hl, $_->[2] ) } @reports; } push @full_reports, "\n"; } } } if ( @full_reports ) { diag "\nVersions for all modules listed in $source (including optional ones):\n\n", @full_reports; } if ( $cpan_meta_error || @dep_errors ) { diag "\n*** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***\n"; } if ( $cpan_meta_error ) { my ( $orig_source ) = grep { -f } 'MYMETA.json', 'MYMETA.yml'; diag "\nCPAN::Meta->load_file('$orig_source') failed with: $cpan_meta_error\n"; } if ( @dep_errors ) { diag join( "\n", "\nThe following REQUIRED prerequisites were not satisfied:\n", @dep_errors, "\n" ); } pass; # vim: ts=4 sts=4 sw=4 et: OpenGL-Modern-0.0401/t/02_glGetShaderInfoLog.t0000644000175000017500000000251514671670672020515 0ustar osboxesosboxes#!perl -w use strict; use Config; use Test::More tests => 2; use OpenGL::Modern ':all'; use OpenGL::Modern::Helpers 'glGetVersion_p'; SKIP: { skip "glewInit not successful, skipping tests", 2 if glewCreateContext() or glewInit(); # GLEW_OK == 0 skip "OpenGL 2 required at least for these tests", 2 if glGetVersion_p() < 2; # Set up a windowless OpenGL context?! my $id = glCreateShader( GL_VERTEX_SHADER ); note "Got vertex shader $id, setting source"; my $shader = <; } sub save_file { my ( $filename, $new ) = @_; my $old = -e $filename ? slurp( $filename ) : ""; if ( $new ne $old ) { print "Saving new version of $filename\n"; open my $fh, '>:raw', $filename or die "Couldn't write new version of '$filename': $!"; print $fh $new; } } sub bindings { die "list context only" if !wantarray; my ($name, $s) = @_; my $avail_check = ($s->{glewtype} eq 'fun' && $s->{glewImpl}) ? " OGLM_AVAIL_CHECK($s->{glewImpl}, $name)\n" : ""; my @argdata = @{$s->{argdata} || []}; my $callarg_list = $s->{glewtype} eq 'var' ? "" : "(@{[ join ', ', map $_->[0], @argdata ]})"; my $thistype = $s->{restype}; my $c_suffix = $s->{has_ptr_arg} ? '_c' : ''; my $i = 0; my %default = ( binding_name => $name . $c_suffix, xs_rettype => $s->{restype}, xs_args => join(', ', map $_->[0], @argdata), xs_argdecls => join('', map " $_->[1]$_->[0];\n", @argdata), aliases => !$s->{aliases} ? "" : "ALIAS:\n".join('', map " $_$c_suffix = ".++$i."\n", sort keys %{$s->{aliases}}), xs_code => "CODE:\n", error_check => ($name eq "glGetError") ? "" : "OGLM_CHECK_ERR($name, )", avail_check => $avail_check, beforecall => '', retcap => ($thistype eq 'void' ? '' : 'RETVAL = '), callarg_list => $callarg_list, error_check2 => ($name eq "glGetError") ? "" : "OGLM_CHECK_ERR($name, )", aftercall => '', retout => ($thistype eq 'void' ? '' : "\nOUTPUT:\n RETVAL"), ); my @ret = \%default; return @ret if !$s->{has_ptr_arg}; if ($name =~ /^gl(?:Gen|Create)/ && @argdata == 2 && $s->{restype} eq 'void' ) { $i = 0; push @ret, { %default, binding_name => $name . '_p', xs_args => join(', ', map $_->[0], $argdata[0]), xs_argdecls => join('', map " $_->[1]$_->[0];\n", $argdata[0]), aliases => !$s->{aliases} ? "" : "ALIAS:\n".join('', map " ${_}_p = ".++$i."\n", sort keys %{$s->{aliases}}), xs_code => "PPCODE:\n", beforecall => " OGLM_GEN_SETUP($name, $argdata[0][0], $argdata[1][0])\n", error_check2 => "OGLM_CHECK_ERR($name, free($argdata[1][0]))", aftercall => "\n OGLM_GEN_FINISH($argdata[0][0], $argdata[1][0])", }; } if ($name =~ /^glDelete/ and @argdata == 2 and $argdata[1][1] =~ /^\s*const\s+GLuint\s*\*\s*$/) { $i = 0; push @ret, { %default, binding_name => $name . '_p', xs_args => '...', xs_argdecls => '', aliases => !$s->{aliases} ? "" : "ALIAS:\n".join('', map " ${_}_p = ".++$i."\n", sort keys %{$s->{aliases}}), beforecall => " GLsizei $argdata[0][0] = items;\n OGLM_DELETE_SETUP($name, items, $argdata[1][0])\n", error_check2 => "OGLM_CHECK_ERR($name, free($argdata[1][0]))", aftercall => "\n OGLM_DELETE_FINISH($argdata[1][0])", }; } @ret; } 1; OpenGL-Modern-0.0401/utils/generate-registry.pl0000644000175000017500000002373615005476045021250 0ustar osboxesosboxesuse strict; use warnings; =head1 PURPOSE This script extracts the function signatures etc from include/GL/glew.h and saves the info to lib/OpenGL/Modern/Registry.pm =cut require './utils/common.pl'; my %upper2data; my %case_map; my %alias; my @exported_functions = manual_list(); # names the module exports my %constants; for my $file ("include/GL/glew.h") { my $feature_name; print "Processing file $file\n"; open my $fh, '<', $file or die "Couldn't read '$file': $!"; while ( my $line = <$fh> ) { if ( $line =~ m|^#define (\w+) 1\r?$| and $1 ne 'GL_ONE' and $1 ne 'GL_TRUE' ) { $feature_name = $1; # #endif /* GL_FEATURE_NAME */ } elsif ( defined( $feature_name ) and $line =~ m|^#endif /\* $feature_name \*/\s*| ) { # End of lines for this OpenGL feature $feature_name = undef; # typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); # typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); } elsif ( $line =~ m|^typedef (\w+(?:\s*\*)?) \(GLAPIENTRY \* PFN(\w+)PROC\)\s*\((.*)\);| ) { my ( $restype, $name, $sig ) = ( $1, $2, $3 ); my $s = { signature => $sig, restype => $restype, name => $name, glewtype => 'fun' }; $s->{feature} = $feature_name if $feature_name; $upper2data{$name} = $s; # GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); } elsif ( $line =~ m|^GLAPI ([\w* ]+?) GLAPIENTRY (\w+) \((.*)\);| ) { # Some external function, likely imported from libopengl / opengl32 my ( $restype, $name, $sig ) = ( $1, $2, $3 ); my $s = { signature => $sig, restype => $restype, name => $name, glewtype => 'fun' }; $s->{feature} = $feature_name if $feature_name; $upper2data{ uc $name } = $s; $case_map{ uc $name } = $name; # GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; } elsif ( $line =~ m|^GLEW_FUN_EXPORT PFN(\w+)PROC __(\w+)| ) { my ( $name, $impl ) = ( $1, $2 ); $case_map{$name} = $impl; # #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) } elsif ( $line =~ m|^#define (\w+) GLEW_GET_FUN\(__(\w+)\)| ) { my ( $name, $impl ) = ( $1, $2 ); $alias{$impl} = $name; # #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) } elsif ( $line =~ m|^#define (\w+) GLEW_GET_VAR\(__(\w+)\)| ) { my ( $name, $impl ) = ( $1, $2 ); $alias{$impl} = $name; # #define GL_CONSTANT_NAME ... } elsif ( $line =~ m|^#define (GL(?:EW)?_\w+)\s+\S| ) { my $c = $1; $constants{$c} = undef if $c !~ /_EXPORT$/; # GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; } elsif ( $line =~ m|^GLEW_VAR_EXPORT (\w+) __(\w+)| ) { my ( $restype, $impl ) = ( $1, $2 ); my $s = { signature => 'void', restype => $restype, glewtype => 'var' }; $s->{feature} = $feature_name if $feature_name; my $name = $alias{$impl}; $upper2data{$name} = $s; $case_map{$name} = $impl; } } } my %signature; # Now rewrite the names to proper case when we only have their uppercase alias for my $name ( keys %upper2data ) { my $impl = $case_map{$name} || $name; my $real_name = $alias{$impl} || $impl; my $s = $upper2data{$name}; $signature{$real_name} = $s; delete $s->{name}; } for my $name (@ARGV ? @ARGV : sort keys %signature) { my $item = $signature{$name}; my $args = delete $item->{signature}; die "No args for $name" unless $args; my @argdata; $args = '' if $args eq 'void'; for (split /\s*,\s*/, $args) { s/\s+$//; s!\bGLsync(\s+)GLsync!GLsync$1myGLsync!g; # rewrite # Rewrite `const GLwhatever foo[]` into `const GLwhatever* foo` s!^const (\w+)\s+(\**)(\w+)\[\d*\]$!const $1 * $2$3!; s!^(\w+)\s+(\**)(\w+)\[\d*\]$!$1 * $2$3!; /(.*?)(\w+)$/; push @argdata, [$2,$1]; # name, type } $item->{argdata} = \@argdata if @argdata; my $glewImpl; if ( ($item->{feature}//'') ne "GL_VERSION_1_1" ) { ( $glewImpl = $name ) =~ s!^gl!__glew!; } $item->{glewImpl} = $glewImpl if defined $glewImpl; next if is_manual($name); my $type = $item->{restype}; my $num_ptr_types = 0; for ($type, map $_->[1], @argdata) { $num_ptr_types++ if /\*/ and !/^\s*const\s+GLchar(?:ARB)?\s*\*\s*$/; } $item->{has_ptr_arg} = $num_ptr_types if $num_ptr_types > 0; } my %feature2version; for (grep $_, split /\n/, slurp('utils/feature-reuse.txt')) { my ($v, $f) = split /\s+/; $feature2version{$f}{$v} = undef; } @feature2version{keys %feature2version} = map +(keys %$_)[0], values %feature2version; $signature{$_}{core_removed} = 1 for grep $_, split /\s+/, slurp('utils/removed.txt'); my (%features, %gltags); for my $name (sort {uc$a cmp uc$b} keys %signature) { my $s = $signature{$name}; my @binding_names = map $_->{binding_name}, bindings($name, $s); push @exported_functions, @binding_names if !is_manual($name); next if !$s->{feature}; for ($s->{feature}, grep defined, $feature2version{$s->{feature}}) { @{ $gltags{$_} }{ @binding_names } = (); $features{$_}{$name} = undef; } } @gltags{keys %gltags} = map [sort keys %$_], values %gltags; @features{keys %features} = map [sort keys %$_], values %features; my @version_features = grep /^GL_VERSION/, keys %features; my (@version_31, @version_core); for my $f (@version_features) { die "Error parsing '$f'" unless my ($maj, $min) = $f =~ /(\d)/g; my $arr = (10*$maj + $min) < 32 ? \@version_31 : \@version_core; push @$arr, $f; } my %glcompat_c = map +($_=>undef), map @{$gltags{$_}}, @version_31; my %nonglew2alias; for (grep $_, split /\n/, slurp('utils/aliases.txt')) { my ($to, $from) = split ' '; my $alias_feature = $signature{$from}{feature}; if (exists $signature{$to}) { # do nothing } elsif (exists $nonglew2alias{$to}) { $to = $nonglew2alias{$to}; } else { $nonglew2alias{$to} = $from; $signature{$to} = $signature{$from}; ($to, $from) = ($from, $to); } $signature{$to}{aliases}{$from} = $alias_feature; delete $signature{$from}; } for (grep $_, split /\n/, slurp('utils/len-args.txt')) { my ($func, @args) = split ' '; next unless my $s = $signature{$func}; my $argind = 0; for (@args) { my ($name, $len) = split /=/; my $arginfo = $s->{argdata}[$argind++]; $arginfo->[0] = $name; push @$arginfo, $len if $len; } } # Now rewrite registry if we need to: use Data::Dumper; $Data::Dumper::Indent = $Data::Dumper::Sortkeys = $Data::Dumper::Terse = 1; my $new = <<"END"; package OpenGL::Modern::Registry;\n # ATTENTION: This file is automatically generated by utils/generate-registry.pl # Manual changes will be lost. use strict; use warnings;\n END my $registry = Dumper \%signature; $registry =~ s!^\{!!; $registry =~ s!\s+\}$!!s; $new .= "our %registry = ($registry);\n\n"; my $glconstants = join '', "\n", map " $_\n", sort keys %constants; $new .= "our \@glconstants = qw($glconstants);\n\n"; my $features = Dumper \%features; $features =~ s!^\{!!; $features =~ s!\s+\}$!!s; $new .= "our %features = ($features);\n\n"; $new .= "1;\n"; save_file( "lib/OpenGL/Modern/Registry.pm", $new ); my $orig = slurp("lib/OpenGL/Modern.pm"); my $sep = "# OGLM INSERT SEPARATOR\n"; my ($start, undef, $end) = split $sep, $orig; my $middle = "# BEGIN code generated by utils/generate-registry.pl\n"; my $gl_functionscompat = join '', "\n", map " $_\n", sort grep exists $glcompat_c{$_}, @exported_functions; $middle .= "our \@gl_functionscompat = qw($gl_functionscompat);\n"; my $gl_functionsrest = join '', "\n", map " $_\n", sort {uc$a cmp uc$b} grep !exists $glcompat_c{$_}, @exported_functions; $middle .= "our \@gl_functionsrest = qw($gl_functionsrest);\n"; my $gltags = Dumper \%gltags; $gltags =~ s!^\{!!; $gltags =~ s!\s+\}$!!s; $middle .= "our %EXPORT_TAGS_GL = ($gltags);\n"; $middle .= "our \@gl_constants = qw($glconstants);\n\n"; $middle .= "# END code generated by utils/generate-registry.pl\n"; $new = join $sep, $start, $middle, $end; save_file( "lib/OpenGL/Modern.pm", $new ); $orig = slurp("lib/OpenGL/Modern.pod"); $sep = "=for OGLM INSERT SEPARATOR\n\n"; ($start, undef, my $p1, undef, $end) = split $sep, $orig; $middle = "=for OGLM BEGIN docs generated by utils/generate-registry.pl\n\n"; $middle .= "=item $_\n\n" for sort keys %gltags; $middle .= "=for OGLM END docs generated by utils/generate-registry.pl\n\n"; my $middle1 = ''; for my $name (sort grep !/^GL/, keys %signature) { $middle1 .= "=head2 $name\n\n"; my $s = $signature{$name}; for my $bind (sort {$a->{binding_name} cmp $b->{binding_name}} bindings($name, $s)) { my $prefix = " "; $prefix .= "\$retval = " if $bind->{xs_rettype} ne 'void'; $prefix .= "\@retvals = " if $bind->{xs_code} eq "PPCODE:\n"; my $suffix .= "("; $suffix .= join ', ', map $_ eq '...' ? '@inputs' : "\$$_", split /\s*,\s*/, $bind->{xs_args}; $suffix .= ");\n"; my @names = $bind->{binding_name}; if ($bind->{aliases}) { my (undef, @list) = split /\n\s*/, $bind->{aliases}; pop @list; s/\s.*// for @list; push @names, @list; } $middle1 .= "$prefix$_$suffix" for @names; } $middle1 .= "\n"; my $descrip = ''; $descrip .= "Exported under tag C<:$s->{feature}>.\n" if $s->{feature}; $descrip .= "Not available in a 'future-compatible' profile as removed in 3.2.\n" if $s->{core_removed}; if ($s->{feature} =~ /^GL_VERSION/ and $name !~ /\d[a-z]{1,2}v?$/) { $descrip .= "See L{core_removed} ? "2.1/xhtml/$name.xml" : "4/html/$name.xhtml") . ">\n"; } $descrip .= "\n" if $descrip; $middle1 .= $descrip; } $new = join $sep, $start, $middle, $p1, $middle1, $end; save_file( "lib/OpenGL/Modern.pod", $new ); OpenGL-Modern-0.0401/utils/aliases.txt0000644000175000017500000005554715005476045017442 0ustar osboxesosboxesglActiveTexture glActiveTextureARB glArrayElement glArrayElementEXT glAttachShader glAttachObjectARB glBeginConditionalRender glBeginConditionalRenderNV glBeginQuery glBeginQueryARB glBeginTransformFeedback glBeginTransformFeedbackEXT glBeginTransformFeedback glBeginTransformFeedbackNV glBindAttribLocation glBindAttribLocationARB glBindBuffer glBindBufferARB glBindBufferBase glBindBufferBaseEXT glBindBufferBase glBindBufferBaseNV glBindBufferOffsetEXT glBindBufferOffsetNV glBindBufferRange glBindBufferRangeEXT glBindBufferRange glBindBufferRangeNV glBindFragDataLocation glBindFragDataLocationEXT glBindFragDataLocationIndexed glBindFragDataLocationIndexedEXT glBindProgramARB glBindProgramNV glBindTexture glBindTextureEXT glBlendBarrier glBlendBarrierKHR glBlendBarrier glBlendBarrierNV glBlendColor glBlendColorEXT glBlendEquation glBlendEquationEXT glBlendEquationi glBlendEquationIndexedAMD glBlendEquationSeparate glBlendEquationSeparateEXT glBlendEquationSeparatei glBlendEquationSeparateIndexedAMD glBlendEquationSeparatei glBlendEquationSeparateiARB glBlendEquationSeparatei glBlendEquationSeparateiEXT glBlendEquationi glBlendEquationiARB glBlendEquationi glBlendEquationiEXT glBlendFunci glBlendFuncIndexedAMD glBlendFuncSeparate glBlendFuncSeparateEXT glBlendFuncSeparate glBlendFuncSeparateINGR glBlendFuncSeparatei glBlendFuncSeparateIndexedAMD glBlendFuncSeparatei glBlendFuncSeparateiARB glBlendFuncSeparatei glBlendFuncSeparateiEXT glBlendFunci glBlendFunciARB glBlendFunci glBlendFunciEXT glBlitFramebuffer glBlitFramebufferEXT glBlitFramebuffer glBlitFramebufferNV glBufferData glBufferDataARB glBufferStorage glBufferStorageEXT glBufferSubData glBufferSubDataARB glCheckFramebufferStatus glCheckFramebufferStatusEXT glClampColor glClampColorARB glClearTexImage glClearTexImageEXT glClearTexSubImage glClearTexSubImageEXT glClientActiveTexture glClientActiveTextureARB glClientWaitSync glClientWaitSyncAPPLE glClipControl glClipControlEXT glColorMaski glColorMaskIndexedEXT glColorMaski glColorMaskiEXT glColorSubTable glColorSubTableEXT glColorTable glColorTableEXT glColorTableParameterfv glColorTableParameterfvSGI glColorTableParameteriv glColorTableParameterivSGI glColorTable glColorTableSGI glCompileShader glCompileShaderARB glCompressedTexImage1D glCompressedTexImage1DARB glCompressedTexImage2D glCompressedTexImage2DARB glCompressedTexImage3D glCompressedTexImage3DARB glCompressedTexSubImage1D glCompressedTexSubImage1DARB glCompressedTexSubImage2D glCompressedTexSubImage2DARB glCompressedTexSubImage3D glCompressedTexSubImage3DARB glConvolutionFilter1D glConvolutionFilter1DEXT glConvolutionFilter2D glConvolutionFilter2DEXT glConvolutionParameterf glConvolutionParameterfEXT glConvolutionParameterfv glConvolutionParameterfvEXT glConvolutionParameteri glConvolutionParameteriEXT glConvolutionParameteriv glConvolutionParameterivEXT glCopyBufferSubData glCopyBufferSubDataNV glCopyColorSubTable glCopyColorSubTableEXT glCopyColorTable glCopyColorTableSGI glCopyConvolutionFilter1D glCopyConvolutionFilter1DEXT glCopyConvolutionFilter2D glCopyConvolutionFilter2DEXT glCopyImageSubData glCopyImageSubDataEXT glCopyTexImage1D glCopyTexImage1DEXT glCopyTexImage2D glCopyTexImage2DEXT glCopyTexSubImage1D glCopyTexSubImage1DEXT glCopyTexSubImage2D glCopyTexSubImage2DEXT glCopyTexSubImage3D glCopyTexSubImage3DEXT glCreateProgram glCreateProgramObjectARB glCreateShader glCreateShaderObjectARB glDebugMessageCallback glDebugMessageCallbackARB glDebugMessageCallback glDebugMessageCallbackKHR glDebugMessageControl glDebugMessageControlARB glDebugMessageControl glDebugMessageControlKHR glDebugMessageInsert glDebugMessageInsertARB glDebugMessageInsert glDebugMessageInsertKHR glDeleteBuffers glDeleteBuffersARB glDeleteFramebuffers glDeleteFramebuffersEXT glDeleteProgramsARB glDeleteProgramsNV glDeleteQueries glDeleteQueriesARB glDeleteRenderbuffers glDeleteRenderbuffersEXT glDeleteSync glDeleteSyncAPPLE glDeleteTransformFeedbacks glDeleteTransformFeedbacksNV glDeleteVertexArrays glDeleteVertexArraysAPPLE glDetachShader glDetachObjectARB glDisablei glDisableIndexedEXT glDisableVertexAttribArray glDisableVertexAttribArrayARB glDisablei glDisableiEXT glDisablei glDisableiNV glDrawArrays glDrawArraysEXT glDrawArraysInstanced glDrawArraysInstancedANGLE glDrawArraysInstanced glDrawArraysInstancedARB glDrawArraysInstancedBaseInstance glDrawArraysInstancedBaseInstanceEXT glDrawArraysInstanced glDrawArraysInstancedEXT glDrawArraysInstanced glDrawArraysInstancedNV glDrawBuffers glDrawBuffersARB glDrawBuffers glDrawBuffersATI glDrawBuffers glDrawBuffersEXT glDrawElementsBaseVertex glDrawElementsBaseVertexEXT glDrawElementsInstanced glDrawElementsInstancedANGLE glDrawElementsInstanced glDrawElementsInstancedARB glDrawElementsInstancedBaseInstance glDrawElementsInstancedBaseInstanceEXT glDrawElementsInstancedBaseVertexBaseInstance glDrawElementsInstancedBaseVertexBaseInstanceEXT glDrawElementsInstancedBaseVertex glDrawElementsInstancedBaseVertexEXT glDrawElementsInstanced glDrawElementsInstancedEXT glDrawElementsInstanced glDrawElementsInstancedNV glDrawRangeElementsBaseVertex glDrawRangeElementsBaseVertexEXT glDrawRangeElements glDrawRangeElementsEXT glDrawTransformFeedback glDrawTransformFeedbackEXT glDrawTransformFeedbackInstanced glDrawTransformFeedbackInstancedEXT glDrawTransformFeedback glDrawTransformFeedbackNV glEnablei glEnableIndexedEXT glEnableVertexAttribArray glEnableVertexAttribArrayARB glEnablei glEnableiEXT glEnablei glEnableiNV glEndConditionalRender glEndConditionalRenderNV glEndConditionalRender glEndConditionalRenderNVX glEndQuery glEndQueryARB glEndTransformFeedback glEndTransformFeedbackEXT glEndTransformFeedback glEndTransformFeedbackNV glFenceSync glFenceSyncAPPLE glFlushMappedBufferRange glFlushMappedBufferRangeAPPLE glFlushMappedBufferRange glFlushMappedBufferRangeEXT glFogCoordPointer glFogCoordPointerEXT glFogCoordd glFogCoorddEXT glFogCoorddv glFogCoorddvEXT glFogCoordf glFogCoordfEXT glFogCoordfv glFogCoordfvEXT glFramebufferRenderbuffer glFramebufferRenderbufferEXT glFramebufferTexture1D glFramebufferTexture1DEXT glFramebufferTexture2D glFramebufferTexture2DEXT glFramebufferTexture3D glFramebufferTexture3DEXT glFramebufferTexture glFramebufferTextureARB glFramebufferTexture glFramebufferTextureEXT glFramebufferTextureFaceARB glFramebufferTextureFaceEXT glFramebufferTextureLayer glFramebufferTextureLayerARB glFramebufferTextureLayer glFramebufferTextureLayerEXT glGenBuffers glGenBuffersARB glGenFramebuffers glGenFramebuffersEXT glGenProgramsARB glGenProgramsNV glGenQueries glGenQueriesARB glGenRenderbuffers glGenRenderbuffersEXT glGenTransformFeedbacks glGenTransformFeedbacksNV glGenVertexArrays glGenVertexArraysAPPLE glGenerateMipmap glGenerateMipmapEXT glGetActiveAttrib glGetActiveAttribARB glGetActiveUniform glGetActiveUniformARB glGetAttribLocation glGetAttribLocationARB glGetBooleani_v glGetBooleanIndexedvEXT glGetBufferParameteriv glGetBufferParameterivARB glGetBufferPointerv glGetBufferPointervARB glGetBufferSubData glGetBufferSubDataARB glGetColorTable glGetColorTableEXT glGetColorTableParameterfv glGetColorTableParameterfvEXT glGetColorTableParameteriv glGetColorTableParameterivEXT glGetCompressedTexImage glGetCompressedTexImageARB glGetDebugMessageLog glGetDebugMessageLogARB glGetDebugMessageLog glGetDebugMessageLogKHR glGetDoublei_v glGetDoubleIndexedvEXT glGetDoublei_v glGetDoublei_vEXT glGetFloati_v glGetFloatIndexedvEXT glGetFloati_v glGetFloati_vEXT glGetFloati_v glGetFloati_vNV glGetFragDataIndex glGetFragDataIndexEXT glGetFragDataLocation glGetFragDataLocationEXT glGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameterivEXT glGetGraphicsResetStatus glGetGraphicsResetStatusEXT glGetGraphicsResetStatus glGetGraphicsResetStatusKHR glGetInteger64v glGetInteger64vAPPLE glGetInteger64v glGetInteger64vEXT glGetIntegeri_v glGetIntegerIndexedvEXT glGetMultisamplefv glGetMultisamplefvNV glGetObjectLabel glGetObjectLabelKHR glGetObjectPtrLabel glGetObjectPtrLabelKHR glGetPointerv glGetPointervEXT glGetPointerv glGetPointervKHR glGetQueryObjecti64v glGetQueryObjecti64vEXT glGetQueryObjectiv glGetQueryObjectivARB glGetQueryObjectiv glGetQueryObjectivEXT glGetQueryObjectui64v glGetQueryObjectui64vEXT glGetQueryObjectuiv glGetQueryObjectuivARB glGetQueryiv glGetQueryivARB glGetRenderbufferParameteriv glGetRenderbufferParameterivEXT glGetSamplerParameterIiv glGetSamplerParameterIivEXT glGetSamplerParameterIuiv glGetSamplerParameterIuivEXT glGetShaderSource glGetShaderSourceARB glGetSynciv glGetSyncivAPPLE glGetTexParameterIiv glGetTexParameterIivEXT glGetTexParameterIuiv glGetTexParameterIuivEXT glGetTextureHandleARB glGetTextureHandleIMG glGetTextureSamplerHandleARB glGetTextureSamplerHandleIMG glGetTransformFeedbackVarying glGetTransformFeedbackVaryingEXT glGetUniformLocation glGetUniformLocationARB glGetUniformfv glGetUniformfvARB glGetUniformiv glGetUniformivARB glGetUniformuiv glGetUniformuivEXT glGetVertexAttribIiv glGetVertexAttribIivEXT glGetVertexAttribIuiv glGetVertexAttribIuivEXT glGetVertexAttribLdv glGetVertexAttribLdvEXT glGetVertexAttribPointerv glGetVertexAttribPointervARB glGetVertexAttribPointerv glGetVertexAttribPointervNV glGetVertexAttribdv glGetVertexAttribdvARB glGetVertexAttribdv glGetVertexAttribdvNV glGetVertexAttribfv glGetVertexAttribfvARB glGetVertexAttribfv glGetVertexAttribfvNV glGetVertexAttribiv glGetVertexAttribivARB glGetVertexAttribiv glGetVertexAttribivNV glGetnUniformfv glGetnUniformfvEXT glGetnUniformfv glGetnUniformfvKHR glGetnUniformiv glGetnUniformivEXT glGetnUniformiv glGetnUniformivKHR glGetnUniformuiv glGetnUniformuivKHR glHistogram glHistogramEXT glIsBuffer glIsBufferARB glIsEnabledi glIsEnabledIndexedEXT glIsEnabledi glIsEnablediEXT glIsEnabledi glIsEnablediNV glIsFramebuffer glIsFramebufferEXT glIsProgramARB glIsProgramNV glIsQuery glIsQueryARB glIsRenderbuffer glIsRenderbufferEXT glIsSync glIsSyncAPPLE glIsTransformFeedback glIsTransformFeedbackNV glIsVertexArray glIsVertexArrayAPPLE glLinkProgram glLinkProgramARB glLoadTransposeMatrixd glLoadTransposeMatrixdARB glLoadTransposeMatrixf glLoadTransposeMatrixfARB glMapBuffer glMapBufferARB glMapBufferRange glMapBufferRangeEXT glMaxShaderCompilerThreadsKHR glMaxShaderCompilerThreadsARB glMemoryBarrier glMemoryBarrierEXT glMinSampleShading glMinSampleShadingARB glMinmax glMinmaxEXT glMultTransposeMatrixd glMultTransposeMatrixdARB glMultTransposeMatrixf glMultTransposeMatrixfARB glMultiDrawArrays glMultiDrawArraysEXT glMultiDrawArraysIndirect glMultiDrawArraysIndirectAMD glMultiDrawArraysIndirectCount glMultiDrawArraysIndirectCountARB glMultiDrawArraysIndirect glMultiDrawArraysIndirectEXT glMultiDrawElementsBaseVertex glMultiDrawElementsBaseVertexEXT glMultiDrawElements glMultiDrawElementsEXT glMultiDrawElementsIndirect glMultiDrawElementsIndirectAMD glMultiDrawElementsIndirectCount glMultiDrawElementsIndirectCountARB glMultiDrawElementsIndirect glMultiDrawElementsIndirectEXT glMultiTexCoord1d glMultiTexCoord1dARB glMultiTexCoord1dv glMultiTexCoord1dvARB glMultiTexCoord1f glMultiTexCoord1fARB glMultiTexCoord1fv glMultiTexCoord1fvARB glMultiTexCoord1i glMultiTexCoord1iARB glMultiTexCoord1iv glMultiTexCoord1ivARB glMultiTexCoord1s glMultiTexCoord1sARB glMultiTexCoord1sv glMultiTexCoord1svARB glMultiTexCoord2d glMultiTexCoord2dARB glMultiTexCoord2dv glMultiTexCoord2dvARB glMultiTexCoord2f glMultiTexCoord2fARB glMultiTexCoord2fv glMultiTexCoord2fvARB glMultiTexCoord2i glMultiTexCoord2iARB glMultiTexCoord2iv glMultiTexCoord2ivARB glMultiTexCoord2s glMultiTexCoord2sARB glMultiTexCoord2sv glMultiTexCoord2svARB glMultiTexCoord3d glMultiTexCoord3dARB glMultiTexCoord3dv glMultiTexCoord3dvARB glMultiTexCoord3f glMultiTexCoord3fARB glMultiTexCoord3fv glMultiTexCoord3fvARB glMultiTexCoord3i glMultiTexCoord3iARB glMultiTexCoord3iv glMultiTexCoord3ivARB glMultiTexCoord3s glMultiTexCoord3sARB glMultiTexCoord3sv glMultiTexCoord3svARB glMultiTexCoord4d glMultiTexCoord4dARB glMultiTexCoord4dv glMultiTexCoord4dvARB glMultiTexCoord4f glMultiTexCoord4fARB glMultiTexCoord4fv glMultiTexCoord4fvARB glMultiTexCoord4i glMultiTexCoord4iARB glMultiTexCoord4iv glMultiTexCoord4ivARB glMultiTexCoord4s glMultiTexCoord4sARB glMultiTexCoord4sv glMultiTexCoord4svARB glNamedBufferStorage glNamedBufferStorageEXT glNamedBufferSubData glNamedBufferSubDataEXT glObjectLabel glObjectLabelKHR glObjectPtrLabel glObjectPtrLabelKHR glPatchParameteri glPatchParameteriEXT glPauseTransformFeedback glPauseTransformFeedbackNV glPointParameterf glPointParameterfARB glPointParameterf glPointParameterfEXT glPointParameterf glPointParameterfSGIS glPointParameterfv glPointParameterfvARB glPointParameterfv glPointParameterfvEXT glPointParameterfv glPointParameterfvSGIS glPointParameteri glPointParameteriNV glPointParameteriv glPointParameterivNV glPolygonMode glPolygonModeNV glPolygonOffsetClamp glPolygonOffsetClampEXT glPopDebugGroup glPopDebugGroupKHR glPrimitiveBoundingBox glPrimitiveBoundingBoxARB glPrimitiveBoundingBox glPrimitiveBoundingBoxEXT glPrioritizeTextures glPrioritizeTexturesEXT glProgramParameteri glProgramParameteriARB glProgramParameteri glProgramParameteriEXT glProgramUniform1f glProgramUniform1fEXT glProgramUniform1fv glProgramUniform1fvEXT glProgramUniform1i glProgramUniform1iEXT glProgramUniform1iv glProgramUniform1ivEXT glProgramUniform1ui glProgramUniform1uiEXT glProgramUniform1uiv glProgramUniform1uivEXT glProgramUniform2f glProgramUniform2fEXT glProgramUniform2fv glProgramUniform2fvEXT glProgramUniform2i glProgramUniform2iEXT glProgramUniform2iv glProgramUniform2ivEXT glProgramUniform2ui glProgramUniform2uiEXT glProgramUniform2uiv glProgramUniform2uivEXT glProgramUniform3f glProgramUniform3fEXT glProgramUniform3fv glProgramUniform3fvEXT glProgramUniform3i glProgramUniform3iEXT glProgramUniform3iv glProgramUniform3ivEXT glProgramUniform3ui glProgramUniform3uiEXT glProgramUniform3uiv glProgramUniform3uivEXT glProgramUniform4f glProgramUniform4fEXT glProgramUniform4fv glProgramUniform4fvEXT glProgramUniform4i glProgramUniform4iEXT glProgramUniform4iv glProgramUniform4ivEXT glProgramUniform4ui glProgramUniform4uiEXT glProgramUniform4uiv glProgramUniform4uivEXT glProgramUniformHandleui64ARB glProgramUniformHandleui64IMG glProgramUniformHandleui64vARB glProgramUniformHandleui64vIMG glProgramUniformMatrix2fv glProgramUniformMatrix2fvEXT glProgramUniformMatrix2x3fv glProgramUniformMatrix2x3fvEXT glProgramUniformMatrix2x4fv glProgramUniformMatrix2x4fvEXT glProgramUniformMatrix3fv glProgramUniformMatrix3fvEXT glProgramUniformMatrix3x2fv glProgramUniformMatrix3x2fvEXT glProgramUniformMatrix3x4fv glProgramUniformMatrix3x4fvEXT glProgramUniformMatrix4fv glProgramUniformMatrix4fvEXT glProgramUniformMatrix4x2fv glProgramUniformMatrix4x2fvEXT glProgramUniformMatrix4x3fv glProgramUniformMatrix4x3fvEXT glProvokingVertex glProvokingVertexEXT glPushDebugGroup glPushDebugGroupKHR glQueryCounter glQueryCounterEXT glReadnPixels glReadnPixelsARB glReadnPixels glReadnPixelsEXT glReadnPixels glReadnPixelsKHR glRenderbufferStorage glRenderbufferStorageEXT glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT glRenderbufferStorageMultisample glRenderbufferStorageMultisampleNV glResetHistogram glResetHistogramEXT glResetMinmax glResetMinmaxEXT glResumeTransformFeedback glResumeTransformFeedbackNV glSampleCoverage glSampleCoverageARB glSampleMaskEXT glSampleMaskSGIS glSamplePatternEXT glSamplePatternSGIS glSamplerParameterIiv glSamplerParameterIivEXT glSamplerParameterIuiv glSamplerParameterIuivEXT glScissorArrayv glScissorArrayvNV glScissorIndexed glScissorIndexedNV glScissorIndexedv glScissorIndexedvNV glSecondaryColor3b glSecondaryColor3bEXT glSecondaryColor3bv glSecondaryColor3bvEXT glSecondaryColor3d glSecondaryColor3dEXT glSecondaryColor3dv glSecondaryColor3dvEXT glSecondaryColor3f glSecondaryColor3fEXT glSecondaryColor3fv glSecondaryColor3fvEXT glSecondaryColor3i glSecondaryColor3iEXT glSecondaryColor3iv glSecondaryColor3ivEXT glSecondaryColor3s glSecondaryColor3sEXT glSecondaryColor3sv glSecondaryColor3svEXT glSecondaryColor3ub glSecondaryColor3ubEXT glSecondaryColor3ubv glSecondaryColor3ubvEXT glSecondaryColor3ui glSecondaryColor3uiEXT glSecondaryColor3uiv glSecondaryColor3uivEXT glSecondaryColor3us glSecondaryColor3usEXT glSecondaryColor3usv glSecondaryColor3usvEXT glSecondaryColorPointer glSecondaryColorPointerEXT glSeparableFilter2D glSeparableFilter2DEXT glShaderSource glShaderSourceARB glSpecializeShader glSpecializeShaderARB glStencilOpSeparate glStencilOpSeparateATI glTexBuffer glTexBufferARB glTexBuffer glTexBufferEXT glTexBufferRange glTexBufferRangeEXT glTexImage3D glTexImage3DEXT glTexPageCommitmentARB glTexPageCommitmentEXT glTexParameterIiv glTexParameterIivEXT glTexParameterIuiv glTexParameterIuivEXT glTexStorage1D glTexStorage1DEXT glTexStorage2D glTexStorage2DEXT glTexStorage3D glTexStorage3DEXT glTexSubImage1D glTexSubImage1DEXT glTexSubImage2D glTexSubImage2DEXT glTexSubImage3D glTexSubImage3DEXT glTextureView glTextureViewEXT glTransformFeedbackVaryings glTransformFeedbackVaryingsEXT glUniform1f glUniform1fARB glUniform1fv glUniform1fvARB glUniform1i glUniform1iARB glUniform1iv glUniform1ivARB glUniform1ui glUniform1uiEXT glUniform1uiv glUniform1uivEXT glUniform2f glUniform2fARB glUniform2fv glUniform2fvARB glUniform2i glUniform2iARB glUniform2iv glUniform2ivARB glUniform2ui glUniform2uiEXT glUniform2uiv glUniform2uivEXT glUniform3f glUniform3fARB glUniform3fv glUniform3fvARB glUniform3i glUniform3iARB glUniform3iv glUniform3ivARB glUniform3ui glUniform3uiEXT glUniform3uiv glUniform3uivEXT glUniform4f glUniform4fARB glUniform4fv glUniform4fvARB glUniform4i glUniform4iARB glUniform4iv glUniform4ivARB glUniform4ui glUniform4uiEXT glUniform4uiv glUniform4uivEXT glUniformHandleui64ARB glUniformHandleui64IMG glUniformHandleui64vARB glUniformHandleui64vIMG glUniformMatrix2fv glUniformMatrix2fvARB glUniformMatrix2x3fv glUniformMatrix2x3fvNV glUniformMatrix2x4fv glUniformMatrix2x4fvNV glUniformMatrix3fv glUniformMatrix3fvARB glUniformMatrix3x2fv glUniformMatrix3x2fvNV glUniformMatrix3x4fv glUniformMatrix3x4fvNV glUniformMatrix4fv glUniformMatrix4fvARB glUniformMatrix4x2fv glUniformMatrix4x2fvNV glUniformMatrix4x3fv glUniformMatrix4x3fvNV glUnmapBuffer glUnmapBufferARB glUseProgram glUseProgramObjectARB glValidateProgram glValidateProgramARB glVertexAttrib1d glVertexAttrib1dARB glVertexAttrib1d glVertexAttrib1dNV glVertexAttrib1dv glVertexAttrib1dvARB glVertexAttrib1dv glVertexAttrib1dvNV glVertexAttrib1f glVertexAttrib1fARB glVertexAttrib1f glVertexAttrib1fNV glVertexAttrib1fv glVertexAttrib1fvARB glVertexAttrib1fv glVertexAttrib1fvNV glVertexAttrib1s glVertexAttrib1sARB glVertexAttrib1s glVertexAttrib1sNV glVertexAttrib1sv glVertexAttrib1svARB glVertexAttrib1sv glVertexAttrib1svNV glVertexAttrib2d glVertexAttrib2dARB glVertexAttrib2d glVertexAttrib2dNV glVertexAttrib2dv glVertexAttrib2dvARB glVertexAttrib2dv glVertexAttrib2dvNV glVertexAttrib2f glVertexAttrib2fARB glVertexAttrib2f glVertexAttrib2fNV glVertexAttrib2fv glVertexAttrib2fvARB glVertexAttrib2fv glVertexAttrib2fvNV glVertexAttrib2s glVertexAttrib2sARB glVertexAttrib2s glVertexAttrib2sNV glVertexAttrib2sv glVertexAttrib2svARB glVertexAttrib2sv glVertexAttrib2svNV glVertexAttrib3d glVertexAttrib3dARB glVertexAttrib3d glVertexAttrib3dNV glVertexAttrib3dv glVertexAttrib3dvARB glVertexAttrib3dv glVertexAttrib3dvNV glVertexAttrib3f glVertexAttrib3fARB glVertexAttrib3f glVertexAttrib3fNV glVertexAttrib3fv glVertexAttrib3fvARB glVertexAttrib3fv glVertexAttrib3fvNV glVertexAttrib3s glVertexAttrib3sARB glVertexAttrib3s glVertexAttrib3sNV glVertexAttrib3sv glVertexAttrib3svARB glVertexAttrib3sv glVertexAttrib3svNV glVertexAttrib4Nbv glVertexAttrib4NbvARB glVertexAttrib4Niv glVertexAttrib4NivARB glVertexAttrib4Nsv glVertexAttrib4NsvARB glVertexAttrib4Nub glVertexAttrib4NubARB glVertexAttrib4Nubv glVertexAttrib4NubvARB glVertexAttrib4Nuiv glVertexAttrib4NuivARB glVertexAttrib4Nusv glVertexAttrib4NusvARB glVertexAttrib4bv glVertexAttrib4bvARB glVertexAttrib4d glVertexAttrib4dARB glVertexAttrib4d glVertexAttrib4dNV glVertexAttrib4dv glVertexAttrib4dvARB glVertexAttrib4dv glVertexAttrib4dvNV glVertexAttrib4f glVertexAttrib4fARB glVertexAttrib4f glVertexAttrib4fNV glVertexAttrib4fv glVertexAttrib4fvARB glVertexAttrib4fv glVertexAttrib4fvNV glVertexAttrib4iv glVertexAttrib4ivARB glVertexAttrib4s glVertexAttrib4sARB glVertexAttrib4s glVertexAttrib4sNV glVertexAttrib4sv glVertexAttrib4svARB glVertexAttrib4sv glVertexAttrib4svNV glVertexAttrib4Nub glVertexAttrib4ubNV glVertexAttrib4ubv glVertexAttrib4ubvARB glVertexAttrib4Nubv glVertexAttrib4ubvNV glVertexAttrib4uiv glVertexAttrib4uivARB glVertexAttrib4usv glVertexAttrib4usvARB glVertexAttribDivisor glVertexAttribDivisorANGLE glVertexAttribDivisor glVertexAttribDivisorARB glVertexAttribDivisor glVertexAttribDivisorEXT glVertexAttribDivisor glVertexAttribDivisorNV glVertexAttribI1i glVertexAttribI1iEXT glVertexAttribI1iv glVertexAttribI1ivEXT glVertexAttribI1ui glVertexAttribI1uiEXT glVertexAttribI1uiv glVertexAttribI1uivEXT glVertexAttribI2i glVertexAttribI2iEXT glVertexAttribI2iv glVertexAttribI2ivEXT glVertexAttribI2ui glVertexAttribI2uiEXT glVertexAttribI2uiv glVertexAttribI2uivEXT glVertexAttribI3i glVertexAttribI3iEXT glVertexAttribI3iv glVertexAttribI3ivEXT glVertexAttribI3ui glVertexAttribI3uiEXT glVertexAttribI3uiv glVertexAttribI3uivEXT glVertexAttribI4bv glVertexAttribI4bvEXT glVertexAttribI4i glVertexAttribI4iEXT glVertexAttribI4iv glVertexAttribI4ivEXT glVertexAttribI4sv glVertexAttribI4svEXT glVertexAttribI4ubv glVertexAttribI4ubvEXT glVertexAttribI4ui glVertexAttribI4uiEXT glVertexAttribI4uiv glVertexAttribI4uivEXT glVertexAttribI4usv glVertexAttribI4usvEXT glVertexAttribIPointer glVertexAttribIPointerEXT glVertexAttribL1d glVertexAttribL1dEXT glVertexAttribL1dv glVertexAttribL1dvEXT glVertexAttribL2d glVertexAttribL2dEXT glVertexAttribL2dv glVertexAttribL2dvEXT glVertexAttribL3d glVertexAttribL3dEXT glVertexAttribL3dv glVertexAttribL3dvEXT glVertexAttribL4d glVertexAttribL4dEXT glVertexAttribL4dv glVertexAttribL4dvEXT glVertexAttribLPointer glVertexAttribLPointerEXT glVertexAttribPointer glVertexAttribPointerARB glViewportArrayv glViewportArrayvNV glViewportIndexedf glViewportIndexedfNV glViewportIndexedfv glViewportIndexedfvNV glWaitSync glWaitSyncAPPLE glWindowPos2d glWindowPos2dARB glWindowPos2d glWindowPos2dMESA glWindowPos2dv glWindowPos2dvARB glWindowPos2dv glWindowPos2dvMESA glWindowPos2f glWindowPos2fARB glWindowPos2f glWindowPos2fMESA glWindowPos2fv glWindowPos2fvARB glWindowPos2fv glWindowPos2fvMESA glWindowPos2i glWindowPos2iARB glWindowPos2i glWindowPos2iMESA glWindowPos2iv glWindowPos2ivARB glWindowPos2iv glWindowPos2ivMESA glWindowPos2s glWindowPos2sARB glWindowPos2s glWindowPos2sMESA glWindowPos2sv glWindowPos2svARB glWindowPos2sv glWindowPos2svMESA glWindowPos3d glWindowPos3dARB glWindowPos3d glWindowPos3dMESA glWindowPos3dv glWindowPos3dvARB glWindowPos3dv glWindowPos3dvMESA glWindowPos3f glWindowPos3fARB glWindowPos3f glWindowPos3fMESA glWindowPos3fv glWindowPos3fvARB glWindowPos3fv glWindowPos3fvMESA glWindowPos3i glWindowPos3iARB glWindowPos3i glWindowPos3iMESA glWindowPos3iv glWindowPos3ivARB glWindowPos3iv glWindowPos3ivMESA glWindowPos3s glWindowPos3sARB glWindowPos3s glWindowPos3sMESA glWindowPos3sv glWindowPos3svARB glWindowPos3sv glWindowPos3svMESA OpenGL-Modern-0.0401/utils/generate-XS.pl0000644000175000017500000000301215005476045017713 0ustar osboxesosboxesuse strict; use warnings; use OpenGL::Modern::Registry; require './utils/common.pl'; =head1 PURPOSE This script reads the function signatures from the registry and creates XS stubs for each. This should also autogenerate stub documentation by adding links to the OpenGL documentation for each function via L =cut our %signature; *signature = \%OpenGL::Modern::Registry::registry; =head1 Automagic Perlification We should think about how to ideally enable the typemap to automatically perlify the API. Or just handwrite it for the _p functions?! =cut sub munge_GL_args { my ( @args ) = @_; # GLsizei n # GLsizei count } sub generate_glew_xs { my $content; for my $name (@_ ? @_ : sort keys %signature) { my $item = $signature{$name}; if ( is_manual($name) ) { print "Skipping $name, already implemented in Modern.xs\n"; next; } for my $s (bindings($name, $item)) { my $res = "$s->{xs_rettype}\n$s->{binding_name}($s->{xs_args})\n"; $res .= $s->{xs_argdecls}; $res .= "$s->{aliases}$s->{xs_code} OGLM_GLEWINIT\n"; $res .= " $s->{error_check}\n" if $s->{error_check}; $res .= $s->{avail_check} . $s->{beforecall}; $res .= " $s->{retcap}$name$s->{callarg_list};"; $res .= "\n $s->{error_check2}" if $s->{error_check2}; $content .= "$res$s->{aftercall}$s->{retout}\n\n"; } } return $content; } my $xs_code = generate_glew_xs(@ARGV); save_file( 'auto-xs.inc', $xs_code ); OpenGL-Modern-0.0401/utils/len-args.txt0000644000175000017500000020760715005476045017525 0ustar osboxesosboxesglActiveVaryingNV program name=COMPSIZE(name) glAreProgramsResidentNV n programs=n residences=n glAreTexturesResident n textures=n residences=n glAreTexturesResidentEXT n textures=n residences=n glAsyncCopyBufferSubDataNVX waitSemaphoreCount waitSemaphoreArray=waitSemaphoreCount fenceValueArray=waitSemaphoreCount readGpu writeGpuMask readBuffer writeBuffer readOffset writeOffset size signalSemaphoreCount signalSemaphoreArray=signalSemaphoreCount signalValueArray=signalSemaphoreCount glAsyncCopyImageSubDataNVX waitSemaphoreCount waitSemaphoreArray=waitSemaphoreCount waitValueArray=waitSemaphoreCount srcGpu dstGpuMask srcName srcTarget srcLevel srcX srcY srcZ dstName dstTarget dstLevel dstX dstY dstZ srcWidth srcHeight srcDepth signalSemaphoreCount signalSemaphoreArray=signalSemaphoreCount signalValueArray=signalSemaphoreCount glBindBuffersBase target first count buffers=count glBindBuffersRange target first count buffers=count offsets=count sizes=count glBindFragDataLocation program color name=COMPSIZE(name) glBindImageTextures first count textures=count glBindSamplers first count samplers=count glBindTextures first count textures=count glBindVertexBuffers first count buffers=count offsets=count strides=count glBinormal3bvEXT v=3 glBinormal3dvEXT v=3 glBinormal3fvEXT v=3 glBinormal3ivEXT v=3 glBinormal3svEXT v=3 glBinormalPointerEXT type stride pointer=COMPSIZE(type,stride) glBitmap width height xorig yorig xmove ymove bitmap=COMPSIZE(width,height) glBufferData target size data=size usage glBufferStorage target size data=size flags glBufferSubData target offset size data=size glCallLists n type lists=COMPSIZE(n,type) glClearBufferData target internalformat format type data=COMPSIZE(format,type) glClearBufferSubData target internalformat offset size format type data=COMPSIZE(format,type) glClearBufferfv buffer drawbuffer value=COMPSIZE(buffer) glClearBufferiv buffer drawbuffer value=COMPSIZE(buffer) glClearBufferuiv buffer drawbuffer value=COMPSIZE(buffer) glClearNamedBufferData buffer internalformat format type data=COMPSIZE(format,type) glClearNamedBufferDataEXT buffer internalformat format type data=COMPSIZE(format,type) glClearNamedBufferSubData buffer internalformat offset size format type data=COMPSIZE(format,type) glClearNamedBufferSubDataEXT buffer internalformat offset size format type data=COMPSIZE(format,type) glClearNamedFramebufferfv framebuffer buffer drawbuffer value=COMPSIZE(buffer) glClearNamedFramebufferiv framebuffer buffer drawbuffer value=COMPSIZE(buffer) glClearNamedFramebufferuiv framebuffer buffer drawbuffer value=COMPSIZE(buffer) glClearPixelLocalStorageuiEXT offset n values=n glClearTexImage texture level format type data=COMPSIZE(format,type) glClearTexSubImage texture level xoffset yoffset zoffset width height depth format type data=COMPSIZE(format,type) glClientWaitSemaphoreui64NVX fenceObjectCount semaphoreArray=fenceObjectCount fenceValueArray=fenceObjectCount glClipPlane plane equation=4 glClipPlanef p eqn=4 glClipPlanefIMG p eqn=4 glClipPlanex plane equation=4 glClipPlanexIMG p eqn=4 glColor3bv v=3 glColor3dv v=3 glColor3fVertex3fvSUN c=3 v=3 glColor3fv v=3 glColor3hvNV v=3 glColor3iv v=3 glColor3sv v=3 glColor3ubv v=3 glColor3uiv v=3 glColor3usv v=3 glColor4bv v=4 glColor4dv v=4 glColor4fNormal3fVertex3fvSUN c=4 n=3 v=3 glColor4fv v=4 glColor4hvNV v=4 glColor4iv v=4 glColor4sv v=4 glColor4ubVertex2fvSUN c=4 v=2 glColor4ubVertex3fvSUN c=4 v=3 glColor4ubv v=4 glColor4uiv v=4 glColor4usv v=4 glColorP3uiv type color=1 glColorP4uiv type color=1 glColorPointer size type stride pointer=COMPSIZE(size,type,stride) glColorPointerEXT size type stride count pointer=COMPSIZE(size,type,stride,count) glColorPointerListIBM size type stride pointer=COMPSIZE(size,type,stride) ptrstride glColorPointervINTEL size type pointer=4 glColorSubTable target start count format type data=COMPSIZE(format,type,count) glColorTable target internalformat width format type table=COMPSIZE(format,type,width) glColorTableParameterfv target pname params=COMPSIZE(pname) glColorTableParameteriv target pname params=COMPSIZE(pname) glCombinerParameterfvNV pname params=COMPSIZE(pname) glCombinerParameterivNV pname params=COMPSIZE(pname) glCombinerStageParameterfvNV stage pname params=COMPSIZE(pname) glCompileShaderIncludeARB shader count path=count length=count glCompressedMultiTexImage1DEXT texunit target level internalformat width border imageSize bits=imageSize glCompressedMultiTexImage2DEXT texunit target level internalformat width height border imageSize bits=imageSize glCompressedMultiTexImage3DEXT texunit target level internalformat width height depth border imageSize bits=imageSize glCompressedMultiTexSubImage1DEXT texunit target level xoffset width format imageSize bits=imageSize glCompressedMultiTexSubImage2DEXT texunit target level xoffset yoffset width height format imageSize bits=imageSize glCompressedMultiTexSubImage3DEXT texunit target level xoffset yoffset zoffset width height depth format imageSize bits=imageSize glCompressedTexImage1D target level internalformat width border imageSize data=imageSize glCompressedTexImage2D target level internalformat width height border imageSize data=imageSize glCompressedTexImage3D target level internalformat width height depth border imageSize data=imageSize glCompressedTexSubImage1D target level xoffset width format imageSize data=imageSize glCompressedTexSubImage2D target level xoffset yoffset width height format imageSize data=imageSize glCompressedTexSubImage3D target level xoffset yoffset zoffset width height depth format imageSize data=imageSize glCompressedTextureImage1DEXT texture target level internalformat width border imageSize bits=imageSize glCompressedTextureImage2DEXT texture target level internalformat width height border imageSize bits=imageSize glCompressedTextureImage3DEXT texture target level internalformat width height depth border imageSize bits=imageSize glCompressedTextureSubImage1D texture level xoffset width format imageSize data=imageSize glCompressedTextureSubImage1DEXT texture target level xoffset width format imageSize bits=imageSize glCompressedTextureSubImage2D texture level xoffset yoffset width height format imageSize data=imageSize glCompressedTextureSubImage2DEXT texture target level xoffset yoffset width height format imageSize bits=imageSize glCompressedTextureSubImage3D texture level xoffset yoffset zoffset width height depth format imageSize data=imageSize glCompressedTextureSubImage3DEXT texture target level xoffset yoffset zoffset width height depth format imageSize bits=imageSize glConvolutionFilter1D target internalformat width format type image=COMPSIZE(format,type,width) glConvolutionFilter2D target internalformat width height format type image=COMPSIZE(format,type,width,height) glConvolutionParameterfv target pname params=COMPSIZE(pname) glConvolutionParameteriv target pname params=COMPSIZE(pname) glCoverFillPathInstancedNV numPaths pathNameType paths=COMPSIZE(numPaths,pathNameType,paths) pathBase coverMode transformType transformValues=COMPSIZE(numPaths,transformType) glCoverStrokePathInstancedNV numPaths pathNameType paths=COMPSIZE(numPaths,pathNameType,paths) pathBase coverMode transformType transformValues=COMPSIZE(numPaths,transformType) glCoverageModulationTableNV n v=n glCreateBuffers n buffers=n glCreateCommandListsNV n lists=n glCreateFramebuffers n framebuffers=n glCreateProgramPipelines n pipelines=n glCreateQueries target n ids=n glCreateRenderbuffers n renderbuffers=n glCreateSamplers n samplers=n glCreateSemaphoresNV n semaphores=n glCreateShaderProgramv type count strings=count glCreateShaderProgramvEXT type count strings=count glCreateStatesNV n states=n glCreateTextures target n textures=n glCreateTransformFeedbacks n ids=n glCreateVertexArrays n arrays=n glCullParameterdvEXT pname params=4 glCullParameterfvEXT pname params=4 glDebugMessageControl source type severity count ids=count enabled glDebugMessageEnableAMD category severity count ids=count enabled glDebugMessageInsert source type id severity length buf=COMPSIZE(buf,length) glDebugMessageInsertAMD category severity id length buf=length glDeformationMap3dSGIX target u1 u2 ustride uorder v1 v2 vstride vorder w1 w2 wstride worder points=COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder) glDeformationMap3fSGIX target u1 u2 ustride uorder v1 v2 vstride vorder w1 w2 wstride worder points=COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder) glDeleteBuffers n buffers=n glDeleteCommandListsNV n lists=n glDeleteFencesAPPLE n fences=n glDeleteFencesNV n fences=n glDeleteFramebuffers n framebuffers=n glDeleteMemoryObjectsEXT n memoryObjects=n glDeleteNamedStringARB namelen name=namelen glDeleteNamesAMD identifier num names=num glDeleteOcclusionQueriesNV n ids=n glDeletePerfMonitorsAMD n monitors=n glDeleteProgramPipelines n pipelines=n glDeleteProgramPipelinesEXT n pipelines=n glDeleteProgramsARB n programs=n glDeleteQueries n ids=n glDeleteQueriesEXT n ids=n glDeleteQueryResourceTagNV n tagIds=n glDeleteRenderbuffers n renderbuffers=n glDeleteSamplers count samplers=count glDeleteSemaphoresEXT n semaphores=n glDeleteStatesNV n states=n glDeleteTextures n textures=n glDeleteTexturesEXT n textures=n glDeleteTransformFeedbacks n ids=n glDeleteVertexArrays n arrays=n glDepthRangeArrayv first count v=COMPSIZE(count) glDetailTexFuncSGIS target n points=n*2 glDiscardFramebufferEXT target numAttachments attachments=numAttachments glDrawBuffers n bufs=n glDrawBuffersIndexedEXT n location=n indices=n glDrawBuffersNV n bufs=n glDrawElements mode count type indices=COMPSIZE(count,type) glDrawElementsBaseVertex mode count type indices=COMPSIZE(count,type) basevertex glDrawElementsInstanced mode count type indices=COMPSIZE(count,type) instancecount glDrawElementsInstancedBaseInstance mode count type indices=count instancecount baseinstance glDrawElementsInstancedBaseVertex mode count type indices=COMPSIZE(count,type) instancecount basevertex glDrawElementsInstancedBaseVertexBaseInstance mode count type indices=count instancecount basevertex baseinstance glDrawPixels width height format type pixels=COMPSIZE(format,type,width,height) glDrawRangeElements mode start end count type indices=COMPSIZE(count,type) glDrawRangeElementsBaseVertex mode start end count type indices=COMPSIZE(count,type) basevertex glEdgeFlagPointer stride pointer=COMPSIZE(stride) glEdgeFlagPointerEXT stride count pointer=COMPSIZE(stride,count) glEdgeFlagPointerListIBM stride pointer=COMPSIZE(stride) ptrstride glEdgeFlagv flag=1 glElementPointerAPPLE type pointer=COMPSIZE(type) glElementPointerATI type pointer=COMPSIZE(type) glEvalCoord1dv u=1 glEvalCoord1fv u=1 glEvalCoord2dv u=2 glEvalCoord2fv u=2 glExecuteProgramNV target id params=4 glExtGetBufferPointervQCOM target params=1 glExtGetBuffersQCOM buffers=maxBuffers maxBuffers numBuffers=1 glExtGetFramebuffersQCOM framebuffers=maxFramebuffers maxFramebuffers numFramebuffers=1 glExtGetProgramBinarySourceQCOM program shadertype source=length length glExtGetProgramsQCOM programs=maxPrograms maxPrograms numPrograms=1 glExtGetRenderbuffersQCOM renderbuffers=maxRenderbuffers maxRenderbuffers numRenderbuffers=1 glExtGetShadersQCOM shaders=maxShaders maxShaders numShaders=1 glFeedbackBuffer size type buffer=size glFinishAsyncSGIX markerp=1 glFlushVertexArrayRangeAPPLE length pointer=length glFogCoordPointer type stride pointer=COMPSIZE(type,stride) glFogCoordPointerListIBM type stride pointer=COMPSIZE(type,stride) ptrstride glFogCoorddv coord=1 glFogCoordfv coord=1 glFogCoordhvNV fog=1 glFogFuncSGIS n points=n*2 glFogfv pname params=COMPSIZE(pname) glFogiv pname params=COMPSIZE(pname) glFogxv pname param=COMPSIZE(pname) glFragmentLightModelfvSGIX pname params=COMPSIZE(pname) glFragmentLightModelivSGIX pname params=COMPSIZE(pname) glFragmentLightfvSGIX light pname params=COMPSIZE(pname) glFragmentLightivSGIX light pname params=COMPSIZE(pname) glFragmentMaterialfvSGIX face pname params=COMPSIZE(pname) glFragmentMaterialivSGIX face pname params=COMPSIZE(pname) glFramebufferDrawBuffersEXT framebuffer n bufs=n glFramebufferFoveationConfigQCOM framebuffer numLayers focalPointsPerLayer requestedFeatures providedFeatures=1 glGenBuffers n buffers=n glGenFencesAPPLE n fences=n glGenFencesNV n fences=n glGenFramebuffers n framebuffers=n glGenNamesAMD identifier num names=num glGenOcclusionQueriesNV n ids=n glGenPerfMonitorsAMD n monitors=n glGenProgramPipelines n pipelines=n glGenProgramPipelinesEXT n pipelines=n glGenProgramsARB n programs=n glGenQueries n ids=n glGenQueriesEXT n ids=n glGenQueryResourceTagNV n tagIds=n glGenRenderbuffers n renderbuffers=n glGenSamplers count samplers=count glGenSemaphoresEXT n semaphores=n glGenTextures n textures=n glGenTexturesEXT n textures=n glGenTransformFeedbacks n ids=n glGenVertexArrays n arrays=n glGetActiveAtomicCounterBufferiv program bufferIndex pname params=COMPSIZE(pname) glGetActiveAttrib program index bufSize length=1 size=1 type=1 name=bufSize glGetActiveSubroutineName program shadertype index bufSize length=1 name=bufSize glGetActiveSubroutineUniformName program shadertype index bufSize length=1 name=bufSize glGetActiveSubroutineUniformiv program shadertype index pname values=COMPSIZE(pname) glGetActiveUniform program index bufSize length=1 size=1 type=1 name=bufSize glGetActiveUniformBlockName program uniformBlockIndex bufSize length=1 uniformBlockName=bufSize glGetActiveUniformBlockiv program uniformBlockIndex pname params=COMPSIZE(program,uniformBlockIndex,pname) glGetActiveUniformName program uniformIndex bufSize length=1 uniformName=bufSize glGetActiveUniformsiv program uniformCount uniformIndices=uniformCount pname params=COMPSIZE(uniformCount,pname) glGetActiveVaryingNV program index bufSize length=1 size=1 type=1 name=bufSize glGetArrayObjectfvATI array pname params=1 glGetArrayObjectivATI array pname params=1 glGetAttachedObjectsARB containerObj maxCount count=1 obj=maxCount glGetAttachedShaders program maxCount count=1 shaders=maxCount glGetBooleani_v target index data=COMPSIZE(target) glGetBooleanv pname data=COMPSIZE(pname) glGetBufferParameteri64v target pname params=COMPSIZE(pname) glGetBufferParameteriv target pname params=COMPSIZE(pname) glGetBufferParameterui64vNV target pname params=COMPSIZE(pname) glGetBufferPointerv target pname params=1 glGetBufferSubData target offset size data=size glGetClipPlane plane equation=4 glGetClipPlanef plane equation=4 glGetClipPlanex plane equation=4 glGetColorTable target format type table=COMPSIZE(target,format,type) glGetColorTableParameterfv target pname params=COMPSIZE(pname) glGetColorTableParameterfvSGI target pname params=COMPSIZE(pname) glGetColorTableParameteriv target pname params=COMPSIZE(pname) glGetColorTableParameterivSGI target pname params=COMPSIZE(pname) glGetColorTableSGI target format type table=COMPSIZE(target,format,type) glGetCombinerInputParameterfvNV stage portion variable pname params=COMPSIZE(pname) glGetCombinerInputParameterivNV stage portion variable pname params=COMPSIZE(pname) glGetCombinerOutputParameterfvNV stage portion pname params=COMPSIZE(pname) glGetCombinerOutputParameterivNV stage portion pname params=COMPSIZE(pname) glGetCombinerStageParameterfvNV stage pname params=COMPSIZE(pname) glGetCompressedMultiTexImageEXT texunit target lod img=COMPSIZE(target,lod) glGetCompressedTexImage target level img=COMPSIZE(target,level) glGetCompressedTextureImage texture level bufSize pixels=bufSize glGetCompressedTextureImageEXT texture target lod img=COMPSIZE(target,lod) glGetCompressedTextureSubImage texture level xoffset yoffset zoffset width height depth bufSize pixels=bufSize glGetConvolutionFilter target format type image=COMPSIZE(target,format,type) glGetConvolutionFilterEXT target format type image=COMPSIZE(target,format,type) glGetConvolutionParameterfv target pname params=COMPSIZE(pname) glGetConvolutionParameterfvEXT target pname params=COMPSIZE(pname) glGetConvolutionParameteriv target pname params=COMPSIZE(pname) glGetConvolutionParameterivEXT target pname params=COMPSIZE(pname) glGetDebugMessageLog count bufSize sources=count types=count ids=count severities=count lengths=count messageLog=bufSize glGetDebugMessageLogAMD count bufSize categories=count severities=count ids=count lengths=count message=bufSize glGetDetailTexFuncSGIS target points=COMPSIZE(target) glGetDoublei_v target index data=COMPSIZE(target) glGetDoublev pname data=COMPSIZE(pname) glGetDriverControlStringQCOM driverControl bufSize length driverControlString=bufSize glGetDriverControlsQCOM num size driverControls=size glGetFenceivNV fence pname params=COMPSIZE(pname) glGetFinalCombinerInputParameterfvNV variable pname params=COMPSIZE(pname) glGetFinalCombinerInputParameterivNV variable pname params=COMPSIZE(pname) glGetFloati_v target index data=COMPSIZE(target) glGetFloatv pname data=COMPSIZE(pname) glGetFogFuncSGIS points=COMPSIZE() glGetFragDataLocation program name=COMPSIZE(name) glGetFragmentLightfvSGIX light pname params=COMPSIZE(pname) glGetFragmentLightivSGIX light pname params=COMPSIZE(pname) glGetFragmentMaterialfvSGIX face pname params=COMPSIZE(pname) glGetFragmentMaterialivSGIX face pname params=COMPSIZE(pname) glGetFragmentShadingRatesEXT samples maxCount count=1 shadingRates=maxCount glGetFramebufferAttachmentParameteriv target attachment pname params=COMPSIZE(pname) glGetFramebufferParameteriv target pname params=COMPSIZE(pname) glGetFramebufferParameterivEXT framebuffer pname params=COMPSIZE(pname) glGetHistogram target reset format type values=COMPSIZE(target,format,type) glGetHistogramEXT target reset format type values=COMPSIZE(target,format,type) glGetHistogramParameterfv target pname params=COMPSIZE(pname) glGetHistogramParameterfvEXT target pname params=COMPSIZE(pname) glGetHistogramParameteriv target pname params=COMPSIZE(pname) glGetHistogramParameterivEXT target pname params=COMPSIZE(pname) glGetImageTransformParameterfvHP target pname params=COMPSIZE(pname) glGetImageTransformParameterivHP target pname params=COMPSIZE(pname) glGetInfoLogARB obj maxLength length=1 infoLog=maxLength glGetInteger64i_v target index data=COMPSIZE(target) glGetInteger64v pname data=COMPSIZE(pname) glGetIntegeri_v target index data=COMPSIZE(target) glGetIntegerui64i_vNV value index result=COMPSIZE(value) glGetIntegerui64vNV value result=COMPSIZE(value) glGetIntegerv pname data=COMPSIZE(pname) glGetInternalformatSampleivNV target internalformat samples pname count params=count glGetInternalformati64v target internalformat pname count params=count glGetInternalformativ target internalformat pname count params=count glGetInvariantBooleanvEXT id value data=COMPSIZE(id) glGetInvariantFloatvEXT id value data=COMPSIZE(id) glGetInvariantIntegervEXT id value data=COMPSIZE(id) glGetLightfv light pname params=COMPSIZE(pname) glGetLightiv light pname params=COMPSIZE(pname) glGetLightxv light pname params=COMPSIZE(pname) glGetListParameterfvSGIX list pname params=COMPSIZE(pname) glGetListParameterivSGIX list pname params=COMPSIZE(pname) glGetLocalConstantBooleanvEXT id value data=COMPSIZE(id) glGetLocalConstantFloatvEXT id value data=COMPSIZE(id) glGetLocalConstantIntegervEXT id value data=COMPSIZE(id) glGetMapAttribParameterfvNV target index pname params=COMPSIZE(pname) glGetMapAttribParameterivNV target index pname params=COMPSIZE(pname) glGetMapControlPointsNV target index type ustride vstride packed points=COMPSIZE(target) glGetMapParameterfvNV target pname params=COMPSIZE(target,pname) glGetMapParameterivNV target pname params=COMPSIZE(target,pname) glGetMapdv target query v=COMPSIZE(target,query) glGetMapfv target query v=COMPSIZE(target,query) glGetMapiv target query v=COMPSIZE(target,query) glGetMaterialfv face pname params=COMPSIZE(pname) glGetMaterialiv face pname params=COMPSIZE(pname) glGetMaterialxv face pname params=COMPSIZE(pname) glGetMinmax target reset format type values=COMPSIZE(target,format,type) glGetMinmaxEXT target reset format type values=COMPSIZE(target,format,type) glGetMinmaxParameterfv target pname params=COMPSIZE(pname) glGetMinmaxParameterfvEXT target pname params=COMPSIZE(pname) glGetMinmaxParameteriv target pname params=COMPSIZE(pname) glGetMinmaxParameterivEXT target pname params=COMPSIZE(pname) glGetMultiTexEnvfvEXT texunit target pname params=COMPSIZE(pname) glGetMultiTexEnvivEXT texunit target pname params=COMPSIZE(pname) glGetMultiTexGendvEXT texunit coord pname params=COMPSIZE(pname) glGetMultiTexGenfvEXT texunit coord pname params=COMPSIZE(pname) glGetMultiTexGenivEXT texunit coord pname params=COMPSIZE(pname) glGetMultiTexImageEXT texunit target level format type pixels=COMPSIZE(target,level,format,type) glGetMultiTexLevelParameterfvEXT texunit target level pname params=COMPSIZE(pname) glGetMultiTexLevelParameterivEXT texunit target level pname params=COMPSIZE(pname) glGetMultiTexParameterIivEXT texunit target pname params=COMPSIZE(pname) glGetMultiTexParameterIuivEXT texunit target pname params=COMPSIZE(pname) glGetMultiTexParameterfvEXT texunit target pname params=COMPSIZE(pname) glGetMultiTexParameterivEXT texunit target pname params=COMPSIZE(pname) glGetMultisamplefv pname index val=COMPSIZE(pname) glGetNamedBufferParameterivEXT buffer pname params=COMPSIZE(pname) glGetNamedBufferParameterui64vNV buffer pname params=COMPSIZE(pname) glGetNamedBufferPointerv buffer pname params=1 glGetNamedBufferPointervEXT buffer pname params=1 glGetNamedBufferSubData buffer offset size data=size glGetNamedBufferSubDataEXT buffer offset size data=COMPSIZE(size) glGetNamedFramebufferAttachmentParameterivEXT framebuffer attachment pname params=COMPSIZE(pname) glGetNamedFramebufferParameterivEXT framebuffer pname params=COMPSIZE(pname) glGetNamedProgramLocalParameterIivEXT program target index params=4 glGetNamedProgramLocalParameterIuivEXT program target index params=4 glGetNamedProgramLocalParameterdvEXT program target index params=4 glGetNamedProgramLocalParameterfvEXT program target index params=4 glGetNamedProgramStringEXT program target pname string=COMPSIZE(program,pname) glGetNamedProgramivEXT program target pname params=1 glGetNamedRenderbufferParameterivEXT renderbuffer pname params=COMPSIZE(pname) glGetNamedStringARB namelen name=namelen bufSize stringlen=1 string=bufSize glGetNamedStringivARB namelen name=namelen pname params=COMPSIZE(pname) glGetObjectBufferfvATI buffer pname params=1 glGetObjectBufferivATI buffer pname params=1 glGetObjectLabel identifier name bufSize length=1 label=bufSize glGetObjectLabelEXT type object bufSize length=1 label=bufSize glGetObjectParameterfvARB obj pname params=COMPSIZE(pname) glGetObjectParameterivAPPLE objectType name pname params=COMPSIZE(pname) glGetObjectParameterivARB obj pname params=COMPSIZE(pname) glGetObjectPtrLabel ptr bufSize length=1 label=bufSize glGetOcclusionQueryivNV id pname params=COMPSIZE(pname) glGetOcclusionQueryuivNV id pname params=COMPSIZE(pname) glGetPathColorGenfvNV color pname value=COMPSIZE(pname) glGetPathColorGenivNV color pname value=COMPSIZE(pname) glGetPathCommandsNV path commands=COMPSIZE(path) glGetPathCoordsNV path coords=COMPSIZE(path) glGetPathDashArrayNV path dashArray=COMPSIZE(path) glGetPathMetricRangeNV metricQueryMask firstPathName numPaths stride metrics=COMPSIZE(metricQueryMask,numPaths,stride) glGetPathMetricsNV metricQueryMask numPaths pathNameType paths=COMPSIZE(numPaths,pathNameType,paths) pathBase stride metrics=COMPSIZE(metricQueryMask,numPaths,stride) glGetPathParameterfvNV path pname value=4 glGetPathParameterivNV path pname value=4 glGetPathSpacingNV pathListMode numPaths pathNameType paths=COMPSIZE(numPaths,pathNameType,paths) pathBase advanceScale kerningScale transformType returnedSpacing=COMPSIZE(pathListMode,numPaths) glGetPathTexGenfvNV texCoordSet pname value=COMPSIZE(pname) glGetPathTexGenivNV texCoordSet pname value=COMPSIZE(pname) glGetPerfCounterInfoINTEL queryId counterId counterNameLength counterName=counterNameLength counterDescLength counterDesc=counterDescLength counterOffset counterDataSize counterTypeEnum counterDataTypeEnum rawCounterMaxValue glGetPerfMonitorCounterDataAMD monitor pname dataSize data=dataSize/4 bytesWritten=1 glGetPerfMonitorCounterInfoAMD group counter pname data=COMPSIZE(pname) glGetPerfMonitorCounterStringAMD group counter bufSize length=1 counterString=bufSize glGetPerfMonitorCountersAMD group numCounters=1 maxActiveCounters=1 counterSize counters=counterSize glGetPerfMonitorGroupStringAMD group bufSize length=1 groupString=bufSize glGetPerfMonitorGroupsAMD numGroups=1 groupsSize groups=groupsSize glGetPerfQueryInfoINTEL queryId queryNameLength queryName=queryNameLength dataSize noCounters noInstances capsMask glGetPixelMapfv map values=COMPSIZE(map) glGetPixelMapuiv map values=COMPSIZE(map) glGetPixelMapusv map values=COMPSIZE(map) glGetPixelMapxv map size values=size glGetPixelTexGenParameterfvSGIS pname params=COMPSIZE(pname) glGetPixelTexGenParameterivSGIS pname params=COMPSIZE(pname) glGetPixelTransformParameterfvEXT target pname params=COMPSIZE(pname) glGetPixelTransformParameterivEXT target pname params=COMPSIZE(pname) glGetPointerIndexedvEXT target index data=1 glGetPointeri_vEXT pname index params=1 glGetPointerv pname params=1 glGetPolygonStipple mask=COMPSIZE() glGetProgramBinary program bufSize length=1 binaryFormat=1 binary=bufSize glGetProgramEnvParameterIivNV target index params=4 glGetProgramEnvParameterIuivNV target index params=4 glGetProgramEnvParameterdvARB target index params=4 glGetProgramEnvParameterfvARB target index params=4 glGetProgramInfoLog program bufSize length=1 infoLog=bufSize glGetProgramInterfaceiv program programInterface pname params=COMPSIZE(pname) glGetProgramLocalParameterIivNV target index params=4 glGetProgramLocalParameterIuivNV target index params=4 glGetProgramLocalParameterdvARB target index params=4 glGetProgramLocalParameterfvARB target index params=4 glGetProgramNamedParameterdvNV id len name=1 params=4 glGetProgramNamedParameterfvNV id len name=1 params=4 glGetProgramParameterdvNV target index pname params=4 glGetProgramParameterfvNV target index pname params=4 glGetProgramPipelineInfoLog pipeline bufSize length=1 infoLog=bufSize glGetProgramPipelineInfoLogEXT pipeline bufSize length=1 infoLog=bufSize glGetProgramPipelineiv pipeline pname params=COMPSIZE(pname) glGetProgramResourceIndex program programInterface name=COMPSIZE(name) glGetProgramResourceLocation program programInterface name=COMPSIZE(name) glGetProgramResourceLocationIndex program programInterface name=COMPSIZE(name) glGetProgramResourceLocationIndexEXT program programInterface name=COMPSIZE(name) glGetProgramResourceName program programInterface index bufSize length=1 name=bufSize glGetProgramResourcefvNV program programInterface index propCount props count length=1 params=count glGetProgramResourceiv program programInterface index propCount props=propCount count length=1 params=count glGetProgramStageiv program shadertype pname values=1 glGetProgramStringARB target pname string=COMPSIZE(target,pname) glGetProgramStringNV id pname program=COMPSIZE(id,pname) glGetProgramSubroutineParameteruivNV target index param=COMPSIZE(target) glGetProgramiv program pname params=COMPSIZE(pname) glGetProgramivARB target pname params=1 glGetProgramivNV id pname params=4 glGetQueryIndexediv target index pname params=COMPSIZE(pname) glGetQueryObjecti64v id pname params=COMPSIZE(pname) glGetQueryObjectiv id pname params=COMPSIZE(pname) glGetQueryObjectui64v id pname params=COMPSIZE(pname) glGetQueryObjectuiv id pname params=COMPSIZE(pname) glGetQueryObjectuivEXT id pname params=COMPSIZE(pname) glGetQueryiv target pname params=COMPSIZE(pname) glGetQueryivEXT target pname params=COMPSIZE(pname) glGetRenderbufferParameteriv target pname params=COMPSIZE(pname) glGetSamplerParameterIiv sampler pname params=COMPSIZE(pname) glGetSamplerParameterIuiv sampler pname params=COMPSIZE(pname) glGetSamplerParameterfv sampler pname params=COMPSIZE(pname) glGetSamplerParameteriv sampler pname params=COMPSIZE(pname) glGetSeparableFilter target format type row=COMPSIZE(target,format,type) column=COMPSIZE(target,format,type) span=COMPSIZE(target,format,type) glGetSeparableFilterEXT target format type row=COMPSIZE(target,format,type) column=COMPSIZE(target,format,type) span=COMPSIZE(target,format,type) glGetShaderInfoLog shader bufSize length=1 infoLog=bufSize glGetShaderPrecisionFormat shadertype precisiontype range=2 precision=1 glGetShaderSource shader bufSize length=1 source=bufSize glGetShaderiv shader pname params=COMPSIZE(pname) glGetShadingRateImagePaletteNV viewport entry rate=1 glGetShadingRateSampleLocationivNV rate samples index location=3 glGetSharpenTexFuncSGIS target points=COMPSIZE(target) glGetSynciv sync pname count length=1 values=count glGetTexBumpParameterfvATI pname param=COMPSIZE(pname) glGetTexBumpParameterivATI pname param=COMPSIZE(pname) glGetTexEnvfv target pname params=COMPSIZE(pname) glGetTexEnviv target pname params=COMPSIZE(pname) glGetTexEnvxv target pname params=COMPSIZE(pname) glGetTexFilterFuncSGIS target filter weights=COMPSIZE(target,filter) glGetTexGendv coord pname params=COMPSIZE(pname) glGetTexGenfv coord pname params=COMPSIZE(pname) glGetTexGeniv coord pname params=COMPSIZE(pname) glGetTexImage target level format type pixels=COMPSIZE(target,level,format,type) glGetTexLevelParameterfv target level pname params=COMPSIZE(pname) glGetTexLevelParameteriv target level pname params=COMPSIZE(pname) glGetTexParameterIiv target pname params=COMPSIZE(pname) glGetTexParameterIuiv target pname params=COMPSIZE(pname) glGetTexParameterPointervAPPLE target pname params=1 glGetTexParameterfv target pname params=COMPSIZE(pname) glGetTexParameteriv target pname params=COMPSIZE(pname) glGetTexParameterxv target pname params=COMPSIZE(pname) glGetTextureImage texture level format type bufSize pixels=bufSize glGetTextureImageEXT texture target level format type pixels=COMPSIZE(target,level,format,type) glGetTextureLevelParameterfvEXT texture target level pname params=COMPSIZE(pname) glGetTextureLevelParameterivEXT texture target level pname params=COMPSIZE(pname) glGetTextureParameterIivEXT texture target pname params=COMPSIZE(pname) glGetTextureParameterIuivEXT texture target pname params=COMPSIZE(pname) glGetTextureParameterfvEXT texture target pname params=COMPSIZE(pname) glGetTextureParameterivEXT texture target pname params=COMPSIZE(pname) glGetTextureSubImage texture level xoffset yoffset zoffset width height depth format type bufSize pixels=bufSize glGetTrackMatrixivNV target address pname params=1 glGetTransformFeedbackVarying program index bufSize length=1 size=1 type=1 name=bufSize glGetTransformFeedbackVaryingNV program index location=1 glGetTranslatedShaderSourceANGLE shader bufSize length=1 source=bufSize glGetUniformBlockIndex program uniformBlockName=COMPSIZE() glGetUniformIndices program uniformCount uniformNames=COMPSIZE(uniformCount) uniformIndices=COMPSIZE(uniformCount) glGetUniformSubroutineuiv shadertype location params=1 glGetUniformdv program location params=COMPSIZE(program,location) glGetUniformfv program location params=COMPSIZE(program,location) glGetUniformi64vARB program location params=COMPSIZE(program,location) glGetUniformi64vNV program location params=COMPSIZE(program,location) glGetUniformiv program location params=COMPSIZE(program,location) glGetUniformui64vARB program location params=COMPSIZE(program,location) glGetUniformui64vNV program location params=COMPSIZE(program,location) glGetUniformuiv program location params=COMPSIZE(program,location) glGetUnsignedBytevEXT pname data=COMPSIZE(pname) glGetUnsignedBytei_vEXT target index data=COMPSIZE(target) glGetVariantArrayObjectfvATI id pname params=1 glGetVariantArrayObjectivATI id pname params=1 glGetVariantBooleanvEXT id value data=COMPSIZE(id) glGetVariantFloatvEXT id value data=COMPSIZE(id) glGetVariantIntegervEXT id value data=COMPSIZE(id) glGetVariantPointervEXT id value data=COMPSIZE(id) glGetVaryingLocationNV program name=COMPSIZE(name) glGetVertexArrayPointeri_vEXT vaobj index pname param=1 glGetVertexArrayPointervEXT vaobj pname param=1 glGetVertexAttribArrayObjectfvATI index pname params=COMPSIZE(pname) glGetVertexAttribArrayObjectivATI index pname params=COMPSIZE(pname) glGetVertexAttribIiv index pname params=1 glGetVertexAttribIuiv index pname params=1 glGetVertexAttribLdv index pname params=COMPSIZE(pname) glGetVertexAttribLi64vNV index pname params=COMPSIZE(pname) glGetVertexAttribLui64vNV index pname params=COMPSIZE(pname) glGetVertexAttribPointerv index pname pointer=1 glGetVertexAttribdv index pname params=4 glGetVertexAttribfv index pname params=4 glGetVertexAttribiv index pname params=4 glGetVideoCaptureStreamdvNV video_capture_slot stream pname params=COMPSIZE(pname) glGetVideoCaptureStreamfvNV video_capture_slot stream pname params=COMPSIZE(pname) glGetVideoCaptureStreamivNV video_capture_slot stream pname params=COMPSIZE(pname) glGetVideoCaptureivNV video_capture_slot pname params=COMPSIZE(pname) glGetVideoi64vNV video_slot pname params=COMPSIZE(pname) glGetVideoivNV video_slot pname params=COMPSIZE(pname) glGetVideoui64vNV video_slot pname params=COMPSIZE(pname) glGetVideouivNV video_slot pname params=COMPSIZE(pname) glGetnColorTable target format type bufSize table=bufSize glGetnColorTableARB target format type bufSize table=bufSize glGetnCompressedTexImage target lod bufSize pixels=bufSize glGetnCompressedTexImageARB target lod bufSize img=bufSize glGetnConvolutionFilter target format type bufSize image=bufSize glGetnConvolutionFilterARB target format type bufSize image=bufSize glGetnHistogram target reset format type bufSize values=bufSize glGetnHistogramARB target reset format type bufSize values=bufSize glGetnMapdv target query bufSize v=COMPSIZE(bufSize) glGetnMapdvARB target query bufSize v=bufSize/8 glGetnMapfvARB target query bufSize v=bufSize glGetnMapivARB target query bufSize v=bufSize glGetnMinmax target reset format type bufSize values=bufSize glGetnMinmaxARB target reset format type bufSize values=bufSize glGetnPixelMapfv map bufSize values=COMPSIZE(bufSize) glGetnPixelMapfvARB map bufSize values=bufSize/4 glGetnPixelMapuivARB map bufSize values=bufSize glGetnPixelMapusvARB map bufSize values=bufSize glGetnPolygonStipple bufSize pattern=bufSize glGetnPolygonStippleARB bufSize pattern=bufSize glGetnSeparableFilter target format type rowBufSize row=rowBufSize columnBufSize column=columnBufSize span=0 glGetnSeparableFilterARB target format type rowBufSize row=rowBufSize columnBufSize column=columnBufSize span=0 glGetnTexImage target level format type bufSize pixels=bufSize glGetnTexImageARB target level format type bufSize img=bufSize glGetnUniformdv program location bufSize params=bufSize/8 glGetnUniformdvARB program location bufSize params=bufSize/8 glGetnUniformfv program location bufSize params=bufSize/4 glGetnUniformfvARB program location bufSize params=bufSize/4 glGetnUniformi64vARB program location bufSize params=bufSize/8 glGetnUniformiv program location bufSize params=bufSize/4 glGetnUniformivARB program location bufSize params=bufSize/4 glGetnUniformui64vARB program location bufSize params=bufSize/8 glGetnUniformuiv program location bufSize params=bufSize/4 glGetnUniformuivARB program location bufSize params=bufSize/4 glIglooInterfaceSGIX pname params=COMPSIZE(pname) glImageTransformParameterfvHP target pname params=COMPSIZE(pname) glImageTransformParameterivHP target pname params=COMPSIZE(pname) glIndexPointer type stride pointer=COMPSIZE(type,stride) glIndexPointerEXT type stride count pointer=COMPSIZE(type,stride,count) glIndexPointerListIBM type stride pointer=COMPSIZE(type,stride) ptrstride glIndexdv c=1 glIndexfv c=1 glIndexiv c=1 glIndexsv c=1 glIndexubv c=1 glInstrumentsBufferSGIX size buffer=size glInterleavedArrays format stride pointer=COMPSIZE(format,stride) glInvalidateFramebuffer target numAttachments attachments=numAttachments glInvalidateNamedFramebufferData framebuffer numAttachments attachments=numAttachments glInvalidateNamedFramebufferSubData framebuffer numAttachments attachments=numAttachments x y width height glInvalidateSubFramebuffer target numAttachments attachments=numAttachments x y width height glIsNamedStringARB namelen name=namelen glLightModelfv pname params=COMPSIZE(pname) glLightModeliv pname params=COMPSIZE(pname) glLightModelxv pname param=COMPSIZE(pname) glLightfv light pname params=COMPSIZE(pname) glLightiv light pname params=COMPSIZE(pname) glLightxv light pname params=COMPSIZE(pname) glListDrawCommandsStatesClientNV list segment indirects=count sizes=count states=count fbos=count count glListParameterfvSGIX list pname params=COMPSIZE(pname) glListParameterivSGIX list pname params=COMPSIZE(pname) glLoadMatrixd m=16 glLoadMatrixf m=16 glLoadMatrixx m=16 glLoadProgramNV target id len program=len glLoadTransposeMatrixd m=16 glLoadTransposeMatrixf m=16 glMap1d target u1 u2 stride order points=COMPSIZE(target,stride,order) glMap1f target u1 u2 stride order points=COMPSIZE(target,stride,order) glMap2d target u1 u2 ustride uorder v1 v2 vstride vorder points=COMPSIZE(target,ustride,uorder,vstride,vorder) glMap2f target u1 u2 ustride uorder v1 v2 vstride vorder points=COMPSIZE(target,ustride,uorder,vstride,vorder) glMapControlPointsNV target index type ustride vstride uorder vorder packed points=COMPSIZE(target,uorder,vorder) glMapParameterfvNV target pname params=COMPSIZE(target,pname) glMapParameterivNV target pname params=COMPSIZE(target,pname) glMapTexture2DINTEL texture level access stride=1 layout=1 glMapVertexAttrib1dAPPLE index size u1 u2 stride order points=COMPSIZE(size,stride,order) glMapVertexAttrib1fAPPLE index size u1 u2 stride order points=COMPSIZE(size,stride,order) glMapVertexAttrib2dAPPLE index size u1 u2 ustride uorder v1 v2 vstride vorder points=COMPSIZE(size,ustride,uorder,vstride,vorder) glMapVertexAttrib2fAPPLE index size u1 u2 ustride uorder v1 v2 vstride vorder points=COMPSIZE(size,ustride,uorder,vstride,vorder) glMaterialfv face pname params=COMPSIZE(pname) glMaterialiv face pname params=COMPSIZE(pname) glMaterialxv face pname param=COMPSIZE(pname) glMatrixIndexPointerARB size type stride pointer=COMPSIZE(size,type,stride) glMatrixIndexubvARB size indices=size glMatrixIndexuivARB size indices=size glMatrixIndexusvARB size indices=size glMatrixLoadTransposedEXT mode m=16 glMatrixLoadTransposefEXT mode m=16 glMatrixLoaddEXT mode m=16 glMatrixLoadfEXT mode m=16 glMatrixMultTransposedEXT mode m=16 glMatrixMultTransposefEXT mode m=16 glMatrixMultdEXT mode m=16 glMatrixMultfEXT mode m=16 glMultMatrixd m=16 glMultMatrixf m=16 glMultMatrixx m=16 glMultTransposeMatrixd m=16 glMultTransposeMatrixf m=16 glMultiDrawArrays mode first=drawcount count=drawcount drawcount glMultiDrawArraysIndirect mode indirect=COMPSIZE(drawcount,stride) drawcount stride glMultiDrawElementArrayAPPLE mode first=primcount count=primcount primcount glMultiDrawElements mode count=drawcount type indices=drawcount drawcount glMultiDrawElementsBaseVertex mode count=drawcount type indices=drawcount drawcount basevertex=drawcount glMultiDrawElementsIndirect mode type indirect=COMPSIZE(drawcount,stride) drawcount stride glMultiDrawRangeElementArrayAPPLE mode start end first=primcount count=primcount primcount glMultiModeDrawArraysIBM mode=COMPSIZE(primcount,modestride) first=primcount count=primcount primcount modestride glMultiModeDrawElementsIBM mode=COMPSIZE(primcount,modestride) count=primcount type indices=primcount primcount modestride glMultiTexCoord1dv target v=1 glMultiTexCoord1fv target v=1 glMultiTexCoord1hvNV target v=1 glMultiTexCoord1iv target v=1 glMultiTexCoord1sv target v=1 glMultiTexCoord2dv target v=2 glMultiTexCoord2fv target v=2 glMultiTexCoord2hvNV target v=2 glMultiTexCoord2iv target v=2 glMultiTexCoord2sv target v=2 glMultiTexCoord3dv target v=3 glMultiTexCoord3fv target v=3 glMultiTexCoord3hvNV target v=3 glMultiTexCoord3iv target v=3 glMultiTexCoord3sv target v=3 glMultiTexCoord4dv target v=4 glMultiTexCoord4fv target v=4 glMultiTexCoord4hvNV target v=4 glMultiTexCoord4iv target v=4 glMultiTexCoord4sv target v=4 glMultiTexCoordP1uiv texture type coords=1 glMultiTexCoordP2uiv texture type coords=1 glMultiTexCoordP3uiv texture type coords=1 glMultiTexCoordP4uiv texture type coords=1 glMultiTexCoordPointerEXT texunit size type stride pointer=COMPSIZE(size,type,stride) glMultiTexEnvfvEXT texunit target pname params=COMPSIZE(pname) glMultiTexEnvivEXT texunit target pname params=COMPSIZE(pname) glMultiTexGendvEXT texunit coord pname params=COMPSIZE(pname) glMultiTexGenfvEXT texunit coord pname params=COMPSIZE(pname) glMultiTexGenivEXT texunit coord pname params=COMPSIZE(pname) glMultiTexImage1DEXT texunit target level internalformat width border format type pixels=COMPSIZE(format,type,width) glMultiTexImage2DEXT texunit target level internalformat width height border format type pixels=COMPSIZE(format,type,width,height) glMultiTexImage3DEXT texunit target level internalformat width height depth border format type pixels=COMPSIZE(format,type,width,height,depth) glMultiTexParameterIivEXT texunit target pname params=COMPSIZE(pname) glMultiTexParameterIuivEXT texunit target pname params=COMPSIZE(pname) glMultiTexParameterfvEXT texunit target pname params=COMPSIZE(pname) glMultiTexParameterivEXT texunit target pname params=COMPSIZE(pname) glMultiTexSubImage1DEXT texunit target level xoffset width format type pixels=COMPSIZE(format,type,width) glMultiTexSubImage2DEXT texunit target level xoffset yoffset width height format type pixels=COMPSIZE(format,type,width,height) glMultiTexSubImage3DEXT texunit target level xoffset yoffset zoffset width height depth format type pixels=COMPSIZE(format,type,width,height,depth) glMulticastScissorArrayvNVX gpu first count v=COMPSIZE(count) glMulticastViewportArrayvNVX gpu first count v=COMPSIZE(count) glNamedBufferData buffer size data=size usage glNamedBufferDataEXT buffer size data=COMPSIZE(size) usage glNamedBufferStorage buffer size data=size flags glNamedBufferSubData buffer offset size data=size glNamedFramebufferDrawBuffers framebuffer n bufs=n glNamedProgramLocalParameter4dvEXT program target index params=4 glNamedProgramLocalParameter4fvEXT program target index params=4 glNamedProgramLocalParameterI4ivEXT program target index params=4 glNamedProgramLocalParameterI4uivEXT program target index params=4 glNamedProgramLocalParameters4fvEXT program target index count params=count*4 glNamedProgramLocalParametersI4ivEXT program target index count params=count*4 glNamedProgramLocalParametersI4uivEXT program target index count params=count*4 glNamedProgramStringEXT program target format len string=len glNamedStringARB type namelen name=namelen stringlen string=stringlen glNewObjectBufferATI size pointer=size usage glNormal3bv v=3 glNormal3dv v=3 glNormal3fVertex3fvSUN n=3 v=3 glNormal3fv v=3 glNormal3hvNV v=3 glNormal3iv v=3 glNormal3sv v=3 glNormalP3uiv type coords=1 glNormalPointer type stride pointer=COMPSIZE(type,stride) glNormalPointerEXT type stride count pointer=COMPSIZE(type,stride,count) glNormalPointerListIBM type stride pointer=COMPSIZE(type,stride) ptrstride glNormalPointervINTEL type pointer=4 glNormalStream3bvATI stream coords=3 glNormalStream3dvATI stream coords=3 glNormalStream3fvATI stream coords=3 glNormalStream3ivATI stream coords=3 glNormalStream3svATI stream coords=3 glObjectLabel identifier name length label=COMPSIZE(label,length) glObjectPtrLabel ptr length label=COMPSIZE(label,length) glPatchParameterfv pname values=COMPSIZE(pname) glPathColorGenNV color genMode colorFormat coeffs=COMPSIZE(genMode,colorFormat) glPathCommandsNV path numCommands commands=numCommands numCoords coordType coords=COMPSIZE(numCoords,coordType) glPathCoordsNV path numCoords coordType coords=COMPSIZE(numCoords,coordType) glPathDashArrayNV path dashCount dashArray=dashCount glPathGlyphIndexRangeNV fontTarget fontName fontStyle pathParameterTemplate emScale baseAndCount=2 glPathGlyphRangeNV firstPathName fontTarget fontName=COMPSIZE(fontTarget,fontName) fontStyle firstGlyph numGlyphs handleMissingGlyphs pathParameterTemplate emScale glPathGlyphsNV firstPathName fontTarget fontName=COMPSIZE(fontTarget,fontName) fontStyle numGlyphs type charcodes=COMPSIZE(numGlyphs,type,charcodes) handleMissingGlyphs pathParameterTemplate emScale glPathParameterfvNV path pname value=COMPSIZE(pname) glPathParameterivNV path pname value=COMPSIZE(pname) glPathStringNV path format length pathString=length glPathSubCommandsNV path commandStart commandsToDelete numCommands commands=numCommands numCoords coordType coords=COMPSIZE(numCoords,coordType) glPathSubCoordsNV path coordStart numCoords coordType coords=COMPSIZE(numCoords,coordType) glPathTexGenNV texCoordSet genMode components coeffs=COMPSIZE(genMode,components) glPixelDataRangeNV target length pointer=length glPixelMapfv map mapsize values=mapsize glPixelMapuiv map mapsize values=mapsize glPixelMapusv map mapsize values=mapsize glPixelMapx map size values=size glPixelTexGenParameterfvSGIS pname params=COMPSIZE(pname) glPixelTexGenParameterivSGIS pname params=COMPSIZE(pname) glPixelTransformParameterfvEXT target pname params=1 glPixelTransformParameterivEXT target pname params=1 glPointAlongPathNV path startSegment numSegments distance x=1 y=1 tangentX=1 tangentY=1 glPointParameterfv pname params=COMPSIZE(pname) glPointParameteriv pname params=COMPSIZE(pname) glPointParameterxv pname params=COMPSIZE(pname) glPollAsyncSGIX markerp=1 glPollInstrumentsSGIX marker_p=1 glPolygonStipple mask=COMPSIZE() glPrioritizeTextures n textures=n priorities=n glProgramBinary program binaryFormat binary=length length glProgramBufferParametersIivNV target bindingIndex wordIndex count params=count glProgramBufferParametersIuivNV target bindingIndex wordIndex count params=count glProgramBufferParametersfvNV target bindingIndex wordIndex count params=count glProgramEnvParameter4dvARB target index params=4 glProgramEnvParameter4fvARB target index params=4 glProgramEnvParameterI4ivNV target index params=4 glProgramEnvParameterI4uivNV target index params=4 glProgramEnvParameters4fvEXT target index count params=count*4 glProgramEnvParametersI4ivNV target index count params=count*4 glProgramEnvParametersI4uivNV target index count params=count*4 glProgramLocalParameter4dvARB target index params=4 glProgramLocalParameter4fvARB target index params=4 glProgramLocalParameterI4ivNV target index params=4 glProgramLocalParameterI4uivNV target index params=4 glProgramLocalParameters4fvEXT target index count params=count*4 glProgramLocalParametersI4ivNV target index count params=count*4 glProgramLocalParametersI4uivNV target index count params=count*4 glProgramNamedParameter4dNV id len name=1 x y z w glProgramNamedParameter4dvNV id len name=1 v=4 glProgramNamedParameter4fNV id len name=1 x y z w glProgramNamedParameter4fvNV id len name=1 v=4 glProgramParameter4dvNV target index v=4 glProgramParameter4fvNV target index v=4 glProgramParameters4dvNV target index count v=count*4 glProgramParameters4fvNV target index count v=count*4 glProgramStringARB target format len string=len glProgramSubroutineParametersuivNV target count params=count glProgramUniform1dv program location count value=count glProgramUniform1dvEXT program location count value=count glProgramUniform1fv program location count value=count glProgramUniform1i64vARB program location count value=count glProgramUniform1i64vNV program location count value=count glProgramUniform1iv program location count value=count glProgramUniform1ui64vARB program location count value=count glProgramUniform1ui64vNV program location count value=count glProgramUniform1uiv program location count value=count glProgramUniform2dv program location count value=count*2 glProgramUniform2dvEXT program location count value=count*2 glProgramUniform2fv program location count value=count*2 glProgramUniform2i64vARB program location count value=count*2 glProgramUniform2i64vNV program location count value=count*2 glProgramUniform2iv program location count value=count*2 glProgramUniform2ui64vARB program location count value=count*2 glProgramUniform2ui64vNV program location count value=count*2 glProgramUniform2uiv program location count value=count*2 glProgramUniform3dv program location count value=count*3 glProgramUniform3dvEXT program location count value=count*3 glProgramUniform3fv program location count value=count*3 glProgramUniform3i64vARB program location count value=count*3 glProgramUniform3i64vNV program location count value=count*3 glProgramUniform3iv program location count value=count*3 glProgramUniform3ui64vARB program location count value=count*3 glProgramUniform3ui64vNV program location count value=count*3 glProgramUniform3uiv program location count value=count*3 glProgramUniform4dv program location count value=count*4 glProgramUniform4dvEXT program location count value=count*4 glProgramUniform4fv program location count value=count*4 glProgramUniform4i64vARB program location count value=count*4 glProgramUniform4i64vNV program location count value=count*4 glProgramUniform4iv program location count value=count*4 glProgramUniform4ui64vARB program location count value=count*4 glProgramUniform4ui64vNV program location count value=count*4 glProgramUniform4uiv program location count value=count*4 glProgramUniformHandleui64vARB program location count values=count glProgramUniformHandleui64vNV program location count values=count glProgramUniformMatrix2dv program location count transpose value=count*4 glProgramUniformMatrix2dvEXT program location count transpose value=count*4 glProgramUniformMatrix2fv program location count transpose value=count*4 glProgramUniformMatrix2x3dv program location count transpose value=count*6 glProgramUniformMatrix2x3dvEXT program location count transpose value=count*6 glProgramUniformMatrix2x3fv program location count transpose value=count*6 glProgramUniformMatrix2x4dv program location count transpose value=count*8 glProgramUniformMatrix2x4dvEXT program location count transpose value=count*8 glProgramUniformMatrix2x4fv program location count transpose value=count*8 glProgramUniformMatrix3dv program location count transpose value=count*9 glProgramUniformMatrix3dvEXT program location count transpose value=count*9 glProgramUniformMatrix3fv program location count transpose value=count*9 glProgramUniformMatrix3x2dv program location count transpose value=count*6 glProgramUniformMatrix3x2dvEXT program location count transpose value=count*6 glProgramUniformMatrix3x2fv program location count transpose value=count*6 glProgramUniformMatrix3x4dv program location count transpose value=count*12 glProgramUniformMatrix3x4dvEXT program location count transpose value=count*12 glProgramUniformMatrix3x4fv program location count transpose value=count*12 glProgramUniformMatrix4dv program location count transpose value=count*16 glProgramUniformMatrix4dvEXT program location count transpose value=count*16 glProgramUniformMatrix4fv program location count transpose value=count*16 glProgramUniformMatrix4x2dv program location count transpose value=count*8 glProgramUniformMatrix4x2dvEXT program location count transpose value=count*8 glProgramUniformMatrix4x2fv program location count transpose value=count*8 glProgramUniformMatrix4x3dv program location count transpose value=count*12 glProgramUniformMatrix4x3dvEXT program location count transpose value=count*12 glProgramUniformMatrix4x3fv program location count transpose value=count*12 glProgramUniformui64vNV program location count value=count glPushDebugGroup source id length message=COMPSIZE(message,length) glQueryResourceNV queryType tagId count buffer=count glRasterPos2dv v=2 glRasterPos2fv v=2 glRasterPos2iv v=2 glRasterPos2sv v=2 glRasterPos3dv v=3 glRasterPos3fv v=3 glRasterPos3iv v=3 glRasterPos3sv v=3 glRasterPos4dv v=4 glRasterPos4fv v=4 glRasterPos4iv v=4 glRasterPos4sv v=4 glReadPixels x y width height format type pixels=COMPSIZE(format,type,width,height) glReadnPixels x y width height format type bufSize data=bufSize glRectdv v1=2 v2=2 glRectfv v1=2 v2=2 glRectiv v1=2 v2=2 glRectsv v1=2 v2=2 glReferencePlaneSGIX equation=4 glReplacementCodePointerSUN type stride pointer=COMPSIZE(type,stride) glReplacementCodeubvSUN code=COMPSIZE() glReplacementCodeuiColor3fVertex3fvSUN rc=1 c=3 v=3 glReplacementCodeuiColor4fNormal3fVertex3fvSUN rc=1 c=4 n=3 v=3 glReplacementCodeuiColor4ubVertex3fvSUN rc=1 c=4 v=3 glReplacementCodeuiNormal3fVertex3fvSUN rc=1 n=3 v=3 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN rc=1 tc=2 c=4 n=3 v=3 glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN rc=1 tc=2 n=3 v=3 glReplacementCodeuiTexCoord2fVertex3fvSUN rc=1 tc=2 v=3 glReplacementCodeuiVertex3fvSUN rc=1 v=3 glReplacementCodeuivSUN code=COMPSIZE() glReplacementCodeusvSUN code=COMPSIZE() glRequestResidentProgramsNV n programs=n glSamplerParameterIiv sampler pname param=COMPSIZE(pname) glSamplerParameterIuiv sampler pname param=COMPSIZE(pname) glSamplerParameterfv sampler pname param=COMPSIZE(pname) glSamplerParameteriv sampler pname param=COMPSIZE(pname) glScissorArrayv first count v=COMPSIZE(count) glScissorExclusiveArrayvNV first count v=COMPSIZE(count) glScissorIndexedv index v=4 glSecondaryColor3bv v=3 glSecondaryColor3dv v=3 glSecondaryColor3fv v=3 glSecondaryColor3hvNV v=3 glSecondaryColor3iv v=3 glSecondaryColor3sv v=3 glSecondaryColor3ubv v=3 glSecondaryColor3uiv v=3 glSecondaryColor3usv v=3 glSecondaryColorP3uiv type color=1 glSecondaryColorPointer size type stride pointer=COMPSIZE(size,type,stride) glSecondaryColorPointerListIBM size type stride pointer=COMPSIZE(size,type,stride) ptrstride glSelectBuffer size buffer=size glSelectPerfMonitorCountersAMD monitor enable group numCounters counterList=numCounters glSeparableFilter2D target internalformat width height format type row=COMPSIZE(target,format,type,width) column=COMPSIZE(target,format,type,height) glSetFragmentShaderConstantATI dst value=4 glSetInvariantEXT id type addr=COMPSIZE(id,type) glSetLocalConstantEXT id type addr=COMPSIZE(id,type) glSetMultisamplefvAMD pname index val=2 glShaderBinary count shaders=count binaryFormat binary=length length glShaderSource shader count string=count length=count glShadingRateImagePaletteNV viewport first count rates=count glShadingRateSampleOrderCustomNV rate samples locations=COMPSIZE(rate,samples) glSharpenTexFuncSGIS target n points=n*2 glSignalSemaphoreEXT semaphore numBufferBarriers buffers=COMPSIZE(numBufferBarriers) numTextureBarriers textures=COMPSIZE(numTextureBarriers) dstLayouts=COMPSIZE(numTextureBarriers) glSignalSemaphoreui64NVX signalGpu fenceObjectCount semaphoreArray=fenceObjectCount fenceValueArray=fenceObjectCount glSpecializeShader shader pEntryPoint numSpecializationConstants pConstantIndex=numSpecializationConstants pConstantValue=numSpecializationConstants glSpriteParameterfvSGIX pname params=COMPSIZE(pname) glSpriteParameterivSGIX pname params=COMPSIZE(pname) glStencilFillPathInstancedNV numPaths pathNameType paths=COMPSIZE(numPaths,pathNameType,paths) pathBase fillMode mask transformType transformValues=COMPSIZE(numPaths,transformType) glStencilStrokePathInstancedNV numPaths pathNameType paths=COMPSIZE(numPaths,pathNameType,paths) pathBase reference mask transformType transformValues=COMPSIZE(numPaths,transformType) glStencilThenCoverFillPathInstancedNV numPaths pathNameType paths=COMPSIZE(numPaths,pathNameType,paths) pathBase fillMode mask coverMode transformType transformValues=COMPSIZE(numPaths,transformType) glStencilThenCoverStrokePathInstancedNV numPaths pathNameType paths=COMPSIZE(numPaths,pathNameType,paths) pathBase reference mask coverMode transformType transformValues=COMPSIZE(numPaths,transformType) glStringMarkerGREMEDY len string=len glTangent3bvEXT v=3 glTangent3dvEXT v=3 glTangent3fvEXT v=3 glTangent3ivEXT v=3 glTangent3svEXT v=3 glTangentPointerEXT type stride pointer=COMPSIZE(type,stride) glTexBumpParameterfvATI pname param=COMPSIZE(pname) glTexBumpParameterivATI pname param=COMPSIZE(pname) glTexCoord1dv v=1 glTexCoord1fv v=1 glTexCoord1hvNV v=1 glTexCoord1iv v=1 glTexCoord1sv v=1 glTexCoord2dv v=2 glTexCoord2fColor3fVertex3fvSUN tc=2 c=3 v=3 glTexCoord2fColor4fNormal3fVertex3fvSUN tc=2 c=4 n=3 v=3 glTexCoord2fColor4ubVertex3fvSUN tc=2 c=4 v=3 glTexCoord2fNormal3fVertex3fvSUN tc=2 n=3 v=3 glTexCoord2fVertex3fvSUN tc=2 v=3 glTexCoord2fv v=2 glTexCoord2hvNV v=2 glTexCoord2iv v=2 glTexCoord2sv v=2 glTexCoord3dv v=3 glTexCoord3fv v=3 glTexCoord3hvNV v=3 glTexCoord3iv v=3 glTexCoord3sv v=3 glTexCoord4dv v=4 glTexCoord4fColor4fNormal3fVertex4fvSUN tc=4 c=4 n=3 v=4 glTexCoord4fVertex4fvSUN tc=4 v=4 glTexCoord4fv v=4 glTexCoord4hvNV v=4 glTexCoord4iv v=4 glTexCoord4sv v=4 glTexCoordP1uiv type coords=1 glTexCoordP2uiv type coords=1 glTexCoordP3uiv type coords=1 glTexCoordP4uiv type coords=1 glTexCoordPointer size type stride pointer=COMPSIZE(size,type,stride) glTexCoordPointerEXT size type stride count pointer=COMPSIZE(size,type,stride,count) glTexCoordPointerListIBM size type stride pointer=COMPSIZE(size,type,stride) ptrstride glTexCoordPointervINTEL size type pointer=4 glTexEnvfv target pname params=COMPSIZE(pname) glTexEnviv target pname params=COMPSIZE(pname) glTexEnvxv target pname params=COMPSIZE(pname) glTexFilterFuncSGIS target filter n weights=n glTexGendv coord pname params=COMPSIZE(pname) glTexGenfv coord pname params=COMPSIZE(pname) glTexGeniv coord pname params=COMPSIZE(pname) glTexImage1D target level internalformat width border format type pixels=COMPSIZE(format,type,width) glTexImage2D target level internalformat width height border format type pixels=COMPSIZE(format,type,width,height) glTexImage3D target level internalformat width height depth border format type pixels=COMPSIZE(format,type,width,height,depth) glTexImage4DSGIS target level internalformat width height depth size4d border format type pixels=COMPSIZE(format,type,width,height,depth,size4d) glTexParameterIiv target pname params=COMPSIZE(pname) glTexParameterIuiv target pname params=COMPSIZE(pname) glTexParameterfv target pname params=COMPSIZE(pname) glTexParameteriv target pname params=COMPSIZE(pname) glTexParameterxv target pname params=COMPSIZE(pname) glTexSubImage1D target level xoffset width format type pixels=COMPSIZE(format,type,width) glTexSubImage2D target level xoffset yoffset width height format type pixels=COMPSIZE(format,type,width,height) glTexSubImage3D target level xoffset yoffset zoffset width height depth format type pixels=COMPSIZE(format,type,width,height,depth) glTexSubImage4DSGIS target level xoffset yoffset zoffset woffset width height depth size4d format type pixels=COMPSIZE(format,type,width,height,depth,size4d) glTextureImage1DEXT texture target level internalformat width border format type pixels=COMPSIZE(format,type,width) glTextureImage2DEXT texture target level internalformat width height border format type pixels=COMPSIZE(format,type,width,height) glTextureImage3DEXT texture target level internalformat width height depth border format type pixels=COMPSIZE(format,type,width,height,depth) glTextureParameterIiv texture pname params=COMPSIZE(pname) glTextureParameterIivEXT texture target pname params=COMPSIZE(pname) glTextureParameterIuiv texture pname params=COMPSIZE(pname) glTextureParameterIuivEXT texture target pname params=COMPSIZE(pname) glTextureParameterfv texture pname param=COMPSIZE(pname) glTextureParameterfvEXT texture target pname params=COMPSIZE(pname) glTextureParameteriv texture pname param=COMPSIZE(pname) glTextureParameterivEXT texture target pname params=COMPSIZE(pname) glTextureRangeAPPLE target length pointer=length glTextureSubImage1DEXT texture target level xoffset width format type pixels=COMPSIZE(format,type,width) glTextureSubImage2DEXT texture target level xoffset yoffset width height format type pixels=COMPSIZE(format,type,width,height) glTextureSubImage3DEXT texture target level xoffset yoffset zoffset width height depth format type pixels=COMPSIZE(format,type,width,height,depth) glTransformFeedbackAttribsNV count attribs=COMPSIZE(count) bufferMode glTransformFeedbackStreamAttribsNV count attribs=count nbuffers bufstreams=nbuffers bufferMode glTransformFeedbackVaryings program count varyings=count bufferMode glTransformFeedbackVaryingsNV program count locations=count bufferMode glTransformPathNV resultPath srcPath transformType transformValues=COMPSIZE(transformType) glUniform1dv location count value=count*1 glUniform1fv location count value=count*1 glUniform1i64vARB location count value=count*1 glUniform1i64vNV location count value=count*1 glUniform1iv location count value=count*1 glUniform1ui64vARB location count value=count*1 glUniform1ui64vNV location count value=count*1 glUniform1uiv location count value=count*1 glUniform2dv location count value=count*2 glUniform2fv location count value=count*2 glUniform2i64vARB location count value=count*2 glUniform2i64vNV location count value=count*2 glUniform2iv location count value=count*2 glUniform2ui64vARB location count value=count*2 glUniform2ui64vNV location count value=count*2 glUniform2uiv location count value=count*2 glUniform3dv location count value=count*3 glUniform3fv location count value=count*3 glUniform3i64vARB location count value=count*3 glUniform3i64vNV location count value=count*3 glUniform3iv location count value=count*3 glUniform3ui64vARB location count value=count*3 glUniform3ui64vNV location count value=count*3 glUniform3uiv location count value=count*3 glUniform4dv location count value=count*4 glUniform4fv location count value=count*4 glUniform4i64vARB location count value=count*4 glUniform4i64vNV location count value=count*4 glUniform4iv location count value=count*4 glUniform4ui64vARB location count value=count*4 glUniform4ui64vNV location count value=count*4 glUniform4uiv location count value=count*4 glUniformHandleui64vARB location count value=count glUniformHandleui64vNV location count value=count glUniformMatrix2dv location count transpose value=count*4 glUniformMatrix2fv location count transpose value=count*4 glUniformMatrix2x3dv location count transpose value=count*6 glUniformMatrix2x3fv location count transpose value=count*6 glUniformMatrix2x4dv location count transpose value=count*8 glUniformMatrix2x4fv location count transpose value=count*8 glUniformMatrix3dv location count transpose value=count*9 glUniformMatrix3fv location count transpose value=count*9 glUniformMatrix3x2dv location count transpose value=count*6 glUniformMatrix3x2fv location count transpose value=count*6 glUniformMatrix3x4dv location count transpose value=count*12 glUniformMatrix3x4fv location count transpose value=count*12 glUniformMatrix4dv location count transpose value=count*16 glUniformMatrix4fv location count transpose value=count*16 glUniformMatrix4x2dv location count transpose value=count*8 glUniformMatrix4x2fv location count transpose value=count*8 glUniformMatrix4x3dv location count transpose value=count*12 glUniformMatrix4x3fv location count transpose value=count*12 glUniformSubroutinesuiv shadertype count indices=count glUniformui64vNV location count value=count*1 glUpdateObjectBufferATI buffer offset size pointer=size preserve glVDPAUGetSurfaceivNV surface pname count length values=count glVDPAUMapSurfacesNV numSurfaces surfaces=numSurfaces glVDPAURegisterOutputSurfaceNV vdpSurface target numTextureNames textureNames=numTextureNames glVDPAURegisterVideoSurfaceNV vdpSurface target numTextureNames textureNames=numTextureNames glVDPAURegisterVideoSurfaceWithPictureStructureNV vdpSurface target numTextureNames textureNames=numTextureNames isFrameStructure glVDPAUUnmapSurfacesNV numSurface surfaces=numSurface glVariantPointerEXT id type stride addr=COMPSIZE(id,type,stride) glVariantbvEXT id addr=COMPSIZE(id) glVariantdvEXT id addr=COMPSIZE(id) glVariantfvEXT id addr=COMPSIZE(id) glVariantivEXT id addr=COMPSIZE(id) glVariantsvEXT id addr=COMPSIZE(id) glVariantubvEXT id addr=COMPSIZE(id) glVariantuivEXT id addr=COMPSIZE(id) glVariantusvEXT id addr=COMPSIZE(id) glVertex2dv v=2 glVertex2fv v=2 glVertex2hvNV v=2 glVertex2iv v=2 glVertex2sv v=2 glVertex3dv v=3 glVertex3fv v=3 glVertex3hvNV v=3 glVertex3iv v=3 glVertex3sv v=3 glVertex4dv v=4 glVertex4fv v=4 glVertex4hvNV v=4 glVertex4iv v=4 glVertex4sv v=4 glVertexArrayRangeAPPLE length pointer=length glVertexArrayRangeNV length pointer=COMPSIZE(length) glVertexArrayVertexBuffers vaobj first count buffers=count offsets=count strides=count glVertexAttrib1dv index v=1 glVertexAttrib1fv index v=1 glVertexAttrib1hvNV index v=1 glVertexAttrib1sv index v=1 glVertexAttrib2dv index v=2 glVertexAttrib2fv index v=2 glVertexAttrib2hvNV index v=2 glVertexAttrib2sv index v=2 glVertexAttrib3dv index v=3 glVertexAttrib3fv index v=3 glVertexAttrib3hvNV index v=3 glVertexAttrib3sv index v=3 glVertexAttrib4Nbv index v=4 glVertexAttrib4Niv index v=4 glVertexAttrib4Nsv index v=4 glVertexAttrib4Nubv index v=4 glVertexAttrib4Nuiv index v=4 glVertexAttrib4Nusv index v=4 glVertexAttrib4bv index v=4 glVertexAttrib4dv index v=4 glVertexAttrib4fv index v=4 glVertexAttrib4hvNV index v=4 glVertexAttrib4iv index v=4 glVertexAttrib4sv index v=4 glVertexAttrib4ubv index v=4 glVertexAttrib4uiv index v=4 glVertexAttrib4usv index v=4 glVertexAttribI1iv index v=1 glVertexAttribI1uiv index v=1 glVertexAttribI2iv index v=2 glVertexAttribI2uiv index v=2 glVertexAttribI3iv index v=3 glVertexAttribI3uiv index v=3 glVertexAttribI4bv index v=4 glVertexAttribI4iv index v=4 glVertexAttribI4sv index v=4 glVertexAttribI4ubv index v=4 glVertexAttribI4uiv index v=4 glVertexAttribI4usv index v=4 glVertexAttribL1dv index v=1 glVertexAttribL1i64vNV index v=1 glVertexAttribL1ui64vNV index v=1 glVertexAttribL2dv index v=2 glVertexAttribL2i64vNV index v=2 glVertexAttribL2ui64vNV index v=2 glVertexAttribL3dv index v=3 glVertexAttribL3i64vNV index v=3 glVertexAttribL3ui64vNV index v=3 glVertexAttribL4dv index v=4 glVertexAttribL4i64vNV index v=4 glVertexAttribL4ui64vNV index v=4 glVertexAttribP1uiv index type normalized value=1 glVertexAttribP2uiv index type normalized value=1 glVertexAttribP3uiv index type normalized value=1 glVertexAttribP4uiv index type normalized value=1 glVertexAttribPointerNV index fsize type stride pointer=COMPSIZE(fsize,type,stride) glVertexAttribs1dvNV index count v=count glVertexAttribs1fvNV index count v=count glVertexAttribs1hvNV index n v=n glVertexAttribs1svNV index count v=count glVertexAttribs2dvNV index count v=count*2 glVertexAttribs2fvNV index count v=count*2 glVertexAttribs2hvNV index n v=n glVertexAttribs2svNV index count v=count*2 glVertexAttribs3dvNV index count v=count*3 glVertexAttribs3fvNV index count v=count*3 glVertexAttribs3hvNV index n v=n glVertexAttribs3svNV index count v=count*3 glVertexAttribs4dvNV index count v=count*4 glVertexAttribs4fvNV index count v=count*4 glVertexAttribs4hvNV index n v=n glVertexAttribs4svNV index count v=count*4 glVertexAttribs4ubvNV index count v=count*4 glVertexP2uiv type value=1 glVertexP3uiv type value=1 glVertexP4uiv type value=1 glVertexPointer size type stride pointer=COMPSIZE(size,type,stride) glVertexPointerEXT size type stride count pointer=COMPSIZE(size,type,stride,count) glVertexPointerListIBM size type stride pointer=COMPSIZE(size,type,stride) ptrstride glVertexPointervINTEL size type pointer=4 glVertexStream1dvATI stream coords=1 glVertexStream1fvATI stream coords=1 glVertexStream1ivATI stream coords=1 glVertexStream1svATI stream coords=1 glVertexStream2dvATI stream coords=2 glVertexStream2fvATI stream coords=2 glVertexStream2ivATI stream coords=2 glVertexStream2svATI stream coords=2 glVertexStream3dvATI stream coords=3 glVertexStream3fvATI stream coords=3 glVertexStream3ivATI stream coords=3 glVertexStream3svATI stream coords=3 glVertexStream4dvATI stream coords=4 glVertexStream4fvATI stream coords=4 glVertexStream4ivATI stream coords=4 glVertexStream4svATI stream coords=4 glVertexWeightPointerEXT size type stride pointer=COMPSIZE(type,stride) glVertexWeightfvEXT weight=1 glVertexWeighthvNV weight=1 glVideoCaptureStreamParameterdvNV video_capture_slot stream pname params=COMPSIZE(pname) glVideoCaptureStreamParameterfvNV video_capture_slot stream pname params=COMPSIZE(pname) glVideoCaptureStreamParameterivNV video_capture_slot stream pname params=COMPSIZE(pname) glViewportArrayv first count v=COMPSIZE(count) glViewportIndexedfv index v=4 glWaitSemaphoreEXT semaphore numBufferBarriers buffers=COMPSIZE(numBufferBarriers) numTextureBarriers textures=COMPSIZE(numTextureBarriers) srcLayouts=COMPSIZE(numTextureBarriers) glWaitSemaphoreui64NVX waitGpu fenceObjectCount semaphoreArray=fenceObjectCount fenceValueArray=fenceObjectCount glWeightPathsNV resultPath numPaths paths=numPaths weights=numPaths glWeightPointerARB size type stride pointer=COMPSIZE(type,stride) glWeightbvARB size weights=size glWeightdvARB size weights=size glWeightfvARB size weights=size glWeightivARB size weights=size glWeightsvARB size weights=size glWeightubvARB size weights=size glWeightuivARB size weights=size glWeightusvARB size weights=size glWindowPos2dv v=2 glWindowPos2fv v=2 glWindowPos2iv v=2 glWindowPos2sv v=2 glWindowPos3dv v=3 glWindowPos3fv v=3 glWindowPos3iv v=3 glWindowPos3sv v=3 glWindowPos4dvMESA v=4 glWindowPos4fvMESA v=4 glWindowPos4ivMESA v=4 glWindowPos4svMESA v=4 glWindowRectanglesEXT mode count box=COMPSIZE(count) glGetVkProcAddrNV name=COMPSIZE(name) glGetFramebufferParameterivMESA target pname params=COMPSIZE(pname) OpenGL-Modern-0.0401/utils/removed.txt0000644000175000017500000001124115005476045017441 0ustar osboxesosboxesglNewList glEndList glCallList glCallLists glDeleteLists glGenLists glListBase glBegin glBitmap glColor3b glColor3bv glColor3d glColor3dv glColor3f glColor3fv glColor3i glColor3iv glColor3s glColor3sv glColor3ub glColor3ubv glColor3ui glColor3uiv glColor3us glColor3usv glColor4b glColor4bv glColor4d glColor4dv glColor4f glColor4fv glColor4i glColor4iv glColor4s glColor4sv glColor4ub glColor4ubv glColor4ui glColor4uiv glColor4us glColor4usv glEdgeFlag glEdgeFlagv glEnd glIndexd glIndexdv glIndexf glIndexfv glIndexi glIndexiv glIndexs glIndexsv glNormal3b glNormal3bv glNormal3d glNormal3dv glNormal3f glNormal3fv glNormal3i glNormal3iv glNormal3s glNormal3sv glRasterPos2d glRasterPos2dv glRasterPos2f glRasterPos2fv glRasterPos2i glRasterPos2iv glRasterPos2s glRasterPos2sv glRasterPos3d glRasterPos3dv glRasterPos3f glRasterPos3fv glRasterPos3i glRasterPos3iv glRasterPos3s glRasterPos3sv glRasterPos4d glRasterPos4dv glRasterPos4f glRasterPos4fv glRasterPos4i glRasterPos4iv glRasterPos4s glRasterPos4sv glRectd glRectdv glRectf glRectfv glRecti glRectiv glRects glRectsv glTexCoord1d glTexCoord1dv glTexCoord1f glTexCoord1fv glTexCoord1i glTexCoord1iv glTexCoord1s glTexCoord1sv glTexCoord2d glTexCoord2dv glTexCoord2f glTexCoord2fv glTexCoord2i glTexCoord2iv glTexCoord2s glTexCoord2sv glTexCoord3d glTexCoord3dv glTexCoord3f glTexCoord3fv glTexCoord3i glTexCoord3iv glTexCoord3s glTexCoord3sv glTexCoord4d glTexCoord4dv glTexCoord4f glTexCoord4fv glTexCoord4i glTexCoord4iv glTexCoord4s glTexCoord4sv glVertex2d glVertex2dv glVertex2f glVertex2fv glVertex2i glVertex2iv glVertex2s glVertex2sv glVertex3d glVertex3dv glVertex3f glVertex3fv glVertex3i glVertex3iv glVertex3s glVertex3sv glVertex4d glVertex4dv glVertex4f glVertex4fv glVertex4i glVertex4iv glVertex4s glVertex4sv glClipPlane glColorMaterial glFogf glFogfv glFogi glFogiv glLightf glLightfv glLighti glLightiv glLightModelf glLightModelfv glLightModeli glLightModeliv glLineStipple glMaterialf glMaterialfv glMateriali glMaterialiv glPolygonStipple glShadeModel glTexEnvf glTexEnvfv glTexEnvi glTexEnviv glTexGend glTexGendv glTexGenf glTexGenfv glTexGeni glTexGeniv glFeedbackBuffer glSelectBuffer glRenderMode glInitNames glLoadName glPassThrough glPopName glPushName glClearAccum glClearIndex glIndexMask glAccum glPopAttrib glPushAttrib glMap1d glMap1f glMap2d glMap2f glMapGrid1d glMapGrid1f glMapGrid2d glMapGrid2f glEvalCoord1d glEvalCoord1dv glEvalCoord1f glEvalCoord1fv glEvalCoord2d glEvalCoord2dv glEvalCoord2f glEvalCoord2fv glEvalMesh1 glEvalPoint1 glEvalMesh2 glEvalPoint2 glAlphaFunc glPixelZoom glPixelTransferf glPixelTransferi glPixelMapfv glPixelMapuiv glPixelMapusv glCopyPixels glDrawPixels glGetClipPlane glGetLightfv glGetLightiv glGetMapdv glGetMapfv glGetMapiv glGetMaterialfv glGetMaterialiv glGetPixelMapfv glGetPixelMapuiv glGetPixelMapusv glGetPolygonStipple glGetTexEnvfv glGetTexEnviv glGetTexGendv glGetTexGenfv glGetTexGeniv glIsList glFrustum glLoadIdentity glLoadMatrixf glLoadMatrixd glMatrixMode glMultMatrixf glMultMatrixd glOrtho glPopMatrix glPushMatrix glRotated glRotatef glScaled glScalef glTranslated glTranslatef glArrayElement glColorPointer glDisableClientState glEdgeFlagPointer glEnableClientState glIndexPointer glGetPointerv glInterleavedArrays glNormalPointer glTexCoordPointer glVertexPointer glAreTexturesResident glPrioritizeTextures glIndexub glIndexubv glPopClientAttrib glPushClientAttrib glClientActiveTexture glMultiTexCoord1d glMultiTexCoord1dv glMultiTexCoord1f glMultiTexCoord1fv glMultiTexCoord1i glMultiTexCoord1iv glMultiTexCoord1s glMultiTexCoord1sv glMultiTexCoord2d glMultiTexCoord2dv glMultiTexCoord2f glMultiTexCoord2fv glMultiTexCoord2i glMultiTexCoord2iv glMultiTexCoord2s glMultiTexCoord2sv glMultiTexCoord3d glMultiTexCoord3dv glMultiTexCoord3f glMultiTexCoord3fv glMultiTexCoord3i glMultiTexCoord3iv glMultiTexCoord3s glMultiTexCoord3sv glMultiTexCoord4d glMultiTexCoord4dv glMultiTexCoord4f glMultiTexCoord4fv glMultiTexCoord4i glMultiTexCoord4iv glMultiTexCoord4s glMultiTexCoord4sv glLoadTransposeMatrixf glLoadTransposeMatrixd glMultTransposeMatrixf glMultTransposeMatrixd glFogCoordf glFogCoordfv glFogCoordd glFogCoorddv glFogCoordPointer glSecondaryColor3b glSecondaryColor3bv glSecondaryColor3d glSecondaryColor3dv glSecondaryColor3f glSecondaryColor3fv glSecondaryColor3i glSecondaryColor3iv glSecondaryColor3s glSecondaryColor3sv glSecondaryColor3ub glSecondaryColor3ubv glSecondaryColor3ui glSecondaryColor3uiv glSecondaryColor3us glSecondaryColor3usv glSecondaryColorPointer glWindowPos2d glWindowPos2dv glWindowPos2f glWindowPos2fv glWindowPos2i glWindowPos2iv glWindowPos2s glWindowPos2sv glWindowPos3d glWindowPos3dv glWindowPos3f glWindowPos3fv glWindowPos3i glWindowPos3iv glWindowPos3s glWindowPos3sv OpenGL-Modern-0.0401/utils/feature-reuse.txt0000644000175000017500000001415015005476045020556 0ustar osboxesosboxesGL_VERSION_3_0 GL_ARB_depth_buffer_float GL_VERSION_3_0 GL_ARB_framebuffer_object GL_VERSION_3_0 GL_ARB_texture_float GL_VERSION_3_0 GL_ARB_framebuffer_sRGB GL_VERSION_3_0 GL_ARB_half_float_vertex GL_VERSION_3_0 GL_ARB_map_buffer_range GL_VERSION_3_0 GL_ARB_texture_compression_rgtc GL_VERSION_3_0 GL_ARB_texture_rg GL_VERSION_3_0 GL_ARB_vertex_array_object GL_VERSION_3_1 GL_ARB_copy_buffer GL_VERSION_3_1 GL_ARB_uniform_buffer_object GL_VERSION_3_2 GL_ARB_depth_clamp GL_VERSION_3_2 GL_ARB_draw_elements_base_vertex GL_VERSION_3_2 GL_ARB_fragment_coord_conventions GL_VERSION_3_2 GL_ARB_provoking_vertex GL_VERSION_3_2 GL_ARB_seamless_cube_map GL_VERSION_3_2 GL_ARB_sync GL_VERSION_3_2 GL_ARB_texture_multisample GL_VERSION_3_3 GL_ARB_blend_func_extended GL_VERSION_3_3 GL_ARB_explicit_attrib_location GL_VERSION_3_3 GL_ARB_occlusion_query2 GL_VERSION_3_3 GL_ARB_sampler_objects GL_VERSION_3_3 GL_ARB_shader_bit_encoding GL_VERSION_3_3 GL_ARB_texture_rgb10_a2ui GL_VERSION_3_3 GL_ARB_texture_swizzle GL_VERSION_3_3 GL_ARB_timer_query GL_VERSION_3_3 GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_3_3 GL_ARB_vertex_type_2_10_10_10_rev GL_VERSION_4_0 GL_ARB_draw_buffers_blend GL_VERSION_4_0 GL_ARB_draw_indirect GL_VERSION_4_0 GL_ARB_gpu_shader5 GL_VERSION_4_0 GL_ARB_gpu_shader_fp64 GL_VERSION_4_0 GL_ARB_shader_subroutine GL_VERSION_4_0 GL_ARB_tessellation_shader GL_VERSION_4_0 GL_ARB_texture_buffer_object_rgb32 GL_VERSION_4_0 GL_ARB_texture_cube_map_array GL_VERSION_4_0 GL_ARB_texture_gather GL_VERSION_4_0 GL_ARB_texture_query_lod GL_VERSION_4_0 GL_ARB_transform_feedback2 GL_VERSION_4_0 GL_ARB_transform_feedback3 GL_VERSION_4_1 GL_ARB_ES2_compatibility GL_VERSION_4_1 GL_ARB_get_program_binary GL_VERSION_4_1 GL_ARB_separate_shader_objects GL_VERSION_4_1 GL_ARB_shader_precision GL_VERSION_4_1 GL_ARB_vertex_attrib_64bit GL_VERSION_4_1 GL_ARB_viewport_array GL_VERSION_4_1 GL_ARB_ES2_compatibility GL_VERSION_4_1 GL_ARB_get_program_binary GL_VERSION_4_1 GL_ARB_separate_shader_objects GL_VERSION_4_1 GL_ARB_shader_precision GL_VERSION_4_1 GL_ARB_vertex_attrib_64bit GL_VERSION_4_1 GL_ARB_viewport_array GL_VERSION_4_2 GL_ARB_base_instance GL_VERSION_4_2 GL_ARB_shading_language_420pack GL_VERSION_4_2 GL_ARB_transform_feedback_instanced GL_VERSION_4_2 GL_ARB_compressed_texture_pixel_storage GL_VERSION_4_2 GL_ARB_conservative_depth GL_VERSION_4_2 GL_ARB_internalformat_query GL_VERSION_4_2 GL_ARB_map_buffer_alignment GL_VERSION_4_2 GL_ARB_shader_atomic_counters GL_VERSION_4_2 GL_ARB_shader_image_load_store GL_VERSION_4_2 GL_ARB_shading_language_packing GL_VERSION_4_2 GL_ARB_texture_compression_bptc GL_VERSION_4_2 GL_ARB_texture_storage GL_VERSION_4_2 GL_ARB_base_instance GL_VERSION_4_2 GL_ARB_compressed_texture_pixel_storage GL_VERSION_4_2 GL_ARB_conservative_depth GL_VERSION_4_2 GL_ARB_internalformat_query GL_VERSION_4_2 GL_ARB_map_buffer_alignment 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GL_VERSION_4_6 GL_KHR_no_error GL_VERSION_4_6 GL_ARB_pipeline_statistics_query GL_VERSION_4_6 GL_ARB_polygon_offset_clamp GL_VERSION_4_6 GL_ARB_shader_atomic_counter_ops GL_VERSION_4_6 GL_ARB_shader_draw_parameters GL_VERSION_4_6 GL_ARB_shader_group_vote GL_VERSION_4_6 GL_ARB_spirv_extensions GL_VERSION_4_6 GL_ARB_texture_filter_anisotropic GL_VERSION_4_6 GL_ARB_transform_feedback_overflow_query OpenGL-Modern-0.0401/include/0000755000175000017500000000000015005476502015521 5ustar osboxesosboxesOpenGL-Modern-0.0401/include/GL/0000755000175000017500000000000015005476502016023 5ustar osboxesosboxesOpenGL-Modern-0.0401/include/GL/eglew.h0000644000175000017500000031734414770562221017315 0ustar osboxesosboxes/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2017, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __eglew_h__ #define __eglew_h__ #define __EGLEW_H__ #ifdef __eglext_h_ #error eglext.h included before eglew.h #endif #if defined(__egl_h_) #error egl.h included before eglew.h #endif #define __eglext_h_ #define __egl_h_ #ifndef EGLAPIENTRY #define EGLAPIENTRY #endif #ifndef EGLAPI #define EGLAPI extern #endif /* EGL Types */ #include #include #include #include #ifdef __cplusplus extern "C" { #endif typedef int32_t EGLint; typedef unsigned int EGLBoolean; typedef void *EGLDisplay; typedef void *EGLConfig; typedef void *EGLSurface; typedef void *EGLContext; typedef void (*__eglMustCastToProperFunctionPointerType)(void); typedef unsigned int EGLenum; typedef void *EGLClientBuffer; typedef void *EGLSync; typedef intptr_t EGLAttrib; typedef khronos_utime_nanoseconds_t EGLTime; typedef void *EGLImage; typedef void *EGLSyncKHR; typedef intptr_t EGLAttribKHR; typedef void *EGLLabelKHR; typedef void *EGLObjectKHR; typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); typedef khronos_utime_nanoseconds_t EGLTimeKHR; typedef void *EGLImageKHR; typedef void *EGLStreamKHR; typedef khronos_uint64_t EGLuint64KHR; typedef int EGLNativeFileDescriptorKHR; typedef khronos_ssize_t EGLsizeiANDROID; typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); typedef void *EGLDeviceEXT; typedef void *EGLOutputLayerEXT; typedef void *EGLOutputPortEXT; typedef void *EGLSyncNV; typedef khronos_utime_nanoseconds_t EGLTimeNV; typedef khronos_utime_nanoseconds_t EGLuint64NV; typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; struct EGLClientPixmapHI; #define EGL_DONT_CARE ((EGLint)-1) #define EGL_NO_CONTEXT ((EGLContext)0) #define EGL_NO_DISPLAY ((EGLDisplay)0) #define EGL_NO_IMAGE ((EGLImage)0) #define EGL_NO_SURFACE ((EGLSurface)0) #define EGL_NO_SYNC ((EGLSync)0) #define EGL_UNKNOWN ((EGLint)-1) #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); /* ---------------------------- EGL_VERSION_1_0 ---------------------------- */ #ifndef EGL_VERSION_1_0 #define EGL_VERSION_1_0 1 #define EGL_FALSE 0 #define EGL_PBUFFER_BIT 0x0001 #define EGL_TRUE 1 #define EGL_PIXMAP_BIT 0x0002 #define EGL_WINDOW_BIT 0x0004 #define EGL_SUCCESS 0x3000 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_BAD_ACCESS 0x3002 #define EGL_BAD_ALLOC 0x3003 #define EGL_BAD_ATTRIBUTE 0x3004 #define EGL_BAD_CONFIG 0x3005 #define EGL_BAD_CONTEXT 0x3006 #define EGL_BAD_CURRENT_SURFACE 0x3007 #define EGL_BAD_DISPLAY 0x3008 #define EGL_BAD_MATCH 0x3009 #define EGL_BAD_NATIVE_PIXMAP 0x300A #define EGL_BAD_NATIVE_WINDOW 0x300B #define EGL_BAD_PARAMETER 0x300C #define EGL_BAD_SURFACE 0x300D #define EGL_BUFFER_SIZE 0x3020 #define EGL_ALPHA_SIZE 0x3021 #define EGL_BLUE_SIZE 0x3022 #define EGL_GREEN_SIZE 0x3023 #define EGL_RED_SIZE 0x3024 #define EGL_DEPTH_SIZE 0x3025 #define EGL_STENCIL_SIZE 0x3026 #define EGL_CONFIG_CAVEAT 0x3027 #define EGL_CONFIG_ID 0x3028 #define EGL_LEVEL 0x3029 #define EGL_MAX_PBUFFER_HEIGHT 0x302A #define EGL_MAX_PBUFFER_PIXELS 0x302B #define EGL_MAX_PBUFFER_WIDTH 0x302C #define EGL_NATIVE_RENDERABLE 0x302D #define EGL_NATIVE_VISUAL_ID 0x302E #define EGL_NATIVE_VISUAL_TYPE 0x302F #define EGL_SAMPLES 0x3031 #define EGL_SAMPLE_BUFFERS 0x3032 #define EGL_SURFACE_TYPE 0x3033 #define EGL_TRANSPARENT_TYPE 0x3034 #define EGL_TRANSPARENT_BLUE_VALUE 0x3035 #define EGL_TRANSPARENT_GREEN_VALUE 0x3036 #define EGL_TRANSPARENT_RED_VALUE 0x3037 #define EGL_NONE 0x3038 #define EGL_SLOW_CONFIG 0x3050 #define EGL_NON_CONFORMANT_CONFIG 0x3051 #define EGL_TRANSPARENT_RGB 0x3052 #define EGL_VENDOR 0x3053 #define EGL_VERSION 0x3054 #define EGL_EXTENSIONS 0x3055 #define EGL_HEIGHT 0x3056 #define EGL_WIDTH 0x3057 #define EGL_LARGEST_PBUFFER 0x3058 #define EGL_DRAW 0x3059 #define EGL_READ 0x305A #define EGL_CORE_NATIVE_ENGINE 0x305B typedef EGLBoolean ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); typedef EGLBoolean ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); typedef EGLContext ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); typedef EGLSurface ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); typedef EGLSurface ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); typedef EGLBoolean ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); typedef EGLBoolean ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); typedef EGLBoolean ( * PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); typedef EGLDisplay ( * PFNEGLGETCURRENTDISPLAYPROC) ( void ); typedef EGLSurface ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); typedef EGLDisplay ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); typedef EGLint ( * PFNEGLGETERRORPROC) ( void ); typedef EGLBoolean ( * PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint * major, EGLint * minor); typedef EGLBoolean ( * PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); typedef EGLBoolean ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); typedef EGLBoolean ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); typedef EGLBoolean ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); typedef EGLBoolean ( * PFNEGLTERMINATEPROC) (EGLDisplay dpy); typedef EGLBoolean ( * PFNEGLWAITGLPROC) ( void ); typedef EGLBoolean ( * PFNEGLWAITNATIVEPROC) (EGLint engine); #define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig) #define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers) #define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext) #define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface) #define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface) #define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface) #define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext) #define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface) #define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib) #define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs) #define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay) #define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface) #define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay) #define eglGetError EGLEW_GET_FUN(__eglewGetError) #define eglInitialize EGLEW_GET_FUN(__eglewInitialize) #define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent) #define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext) #define eglQueryString EGLEW_GET_FUN(__eglewQueryString) #define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface) #define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers) #define eglTerminate EGLEW_GET_FUN(__eglewTerminate) #define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL) #define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative) #define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0) #endif /* EGL_VERSION_1_0 */ /* ---------------------------- EGL_VERSION_1_1 ---------------------------- */ #ifndef EGL_VERSION_1_1 #define EGL_VERSION_1_1 1 #define EGL_CONTEXT_LOST 0x300E #define EGL_BIND_TO_TEXTURE_RGB 0x3039 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A #define EGL_MIN_SWAP_INTERVAL 0x303B #define EGL_MAX_SWAP_INTERVAL 0x303C #define EGL_NO_TEXTURE 0x305C #define EGL_TEXTURE_RGB 0x305D #define EGL_TEXTURE_RGBA 0x305E #define EGL_TEXTURE_2D 0x305F #define EGL_TEXTURE_FORMAT 0x3080 #define EGL_TEXTURE_TARGET 0x3081 #define EGL_MIPMAP_TEXTURE 0x3082 #define EGL_MIPMAP_LEVEL 0x3083 #define EGL_BACK_BUFFER 0x3084 typedef EGLBoolean ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); typedef EGLBoolean ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); typedef EGLBoolean ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); #define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage) #define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage) #define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib) #define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval) #define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1) #endif /* EGL_VERSION_1_1 */ /* ---------------------------- EGL_VERSION_1_2 ---------------------------- */ #ifndef EGL_VERSION_1_2 #define EGL_VERSION_1_2 1 #define EGL_OPENGL_ES_BIT 0x0001 #define EGL_OPENVG_BIT 0x0002 #define EGL_LUMINANCE_SIZE 0x303D #define EGL_ALPHA_MASK_SIZE 0x303E #define EGL_COLOR_BUFFER_TYPE 0x303F #define EGL_RENDERABLE_TYPE 0x3040 #define EGL_SINGLE_BUFFER 0x3085 #define EGL_RENDER_BUFFER 0x3086 #define EGL_COLORSPACE 0x3087 #define EGL_ALPHA_FORMAT 0x3088 #define EGL_COLORSPACE_LINEAR 0x308A #define EGL_ALPHA_FORMAT_NONPRE 0x308B #define EGL_ALPHA_FORMAT_PRE 0x308C #define EGL_CLIENT_APIS 0x308D #define EGL_RGB_BUFFER 0x308E #define EGL_LUMINANCE_BUFFER 0x308F #define EGL_HORIZONTAL_RESOLUTION 0x3090 #define EGL_VERTICAL_RESOLUTION 0x3091 #define EGL_PIXEL_ASPECT_RATIO 0x3092 #define EGL_SWAP_BEHAVIOR 0x3093 #define EGL_BUFFER_PRESERVED 0x3094 #define EGL_BUFFER_DESTROYED 0x3095 #define EGL_OPENVG_IMAGE 0x3096 #define EGL_CONTEXT_CLIENT_TYPE 0x3097 #define EGL_OPENGL_ES_API 0x30A0 #define EGL_OPENVG_API 0x30A1 #define EGL_DISPLAY_SCALING 10000 typedef EGLBoolean ( * PFNEGLBINDAPIPROC) (EGLenum api); typedef EGLSurface ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); typedef EGLenum ( * PFNEGLQUERYAPIPROC) ( void ); typedef EGLBoolean ( * PFNEGLRELEASETHREADPROC) ( void ); typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); #define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI) #define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer) #define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI) #define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread) #define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient) #define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2) #endif /* EGL_VERSION_1_2 */ /* ---------------------------- EGL_VERSION_1_3 ---------------------------- */ #ifndef EGL_VERSION_1_3 #define EGL_VERSION_1_3 1 #define EGL_OPENGL_ES2_BIT 0x0004 #define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 #define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 #define EGL_MATCH_NATIVE_PIXMAP 0x3041 #define EGL_CONFORMANT 0x3042 #define EGL_VG_COLORSPACE 0x3087 #define EGL_VG_ALPHA_FORMAT 0x3088 #define EGL_VG_COLORSPACE_LINEAR 0x308A #define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B #define EGL_VG_ALPHA_FORMAT_PRE 0x308C #define EGL_CONTEXT_CLIENT_VERSION 0x3098 #define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3) #endif /* EGL_VERSION_1_3 */ /* ---------------------------- EGL_VERSION_1_4 ---------------------------- */ #ifndef EGL_VERSION_1_4 #define EGL_VERSION_1_4 1 #define EGL_OPENGL_BIT 0x0008 #define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 #define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 #define EGL_MULTISAMPLE_RESOLVE 0x3099 #define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A #define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B #define EGL_OPENGL_API 0x30A2 typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void ); #define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext) #define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4) #endif /* EGL_VERSION_1_4 */ /* ---------------------------- EGL_VERSION_1_5 ---------------------------- */ #ifndef EGL_VERSION_1_5 #define EGL_VERSION_1_5 1 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 #define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 #define EGL_OPENGL_ES3_BIT 0x00000040 #define EGL_GL_COLORSPACE_SRGB 0x3089 #define EGL_GL_COLORSPACE_LINEAR 0x308A #define EGL_CONTEXT_MAJOR_VERSION 0x3098 #define EGL_CL_EVENT_HANDLE 0x309C #define EGL_GL_COLORSPACE 0x309D #define EGL_GL_TEXTURE_2D 0x30B1 #define EGL_GL_TEXTURE_3D 0x30B2 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 #define EGL_GL_RENDERBUFFER 0x30B9 #define EGL_GL_TEXTURE_LEVEL 0x30BC #define EGL_GL_TEXTURE_ZOFFSET 0x30BD #define EGL_IMAGE_PRESERVED 0x30D2 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 #define EGL_SYNC_STATUS 0x30F1 #define EGL_SIGNALED 0x30F2 #define EGL_UNSIGNALED 0x30F3 #define EGL_TIMEOUT_EXPIRED 0x30F5 #define EGL_CONDITION_SATISFIED 0x30F6 #define EGL_SYNC_TYPE 0x30F7 #define EGL_SYNC_CONDITION 0x30F8 #define EGL_SYNC_FENCE 0x30F9 #define EGL_CONTEXT_MINOR_VERSION 0x30FB #define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD #define EGL_SYNC_CL_EVENT 0x30FE #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF #define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD #define EGL_NO_RESET_NOTIFICATION 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET 0x31BF #define EGL_FOREVER 0xFFFFFFFFFFFFFFFF typedef EGLint ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); typedef EGLImage ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); typedef EGLSync ( * PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); typedef EGLBoolean ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void * native_display, const EGLAttrib * attrib_list); typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); typedef EGLBoolean ( * PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); #define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync) #define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage) #define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface) #define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface) #define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync) #define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage) #define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync) #define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay) #define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib) #define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync) #define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5) #endif /* EGL_VERSION_1_5 */ /* ------------------------- EGL_ANDROID_blob_cache ------------------------ */ #ifndef EGL_ANDROID_blob_cache #define EGL_ANDROID_blob_cache 1 typedef void ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); #define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID) #define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache) #endif /* EGL_ANDROID_blob_cache */ /* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */ #ifndef EGL_ANDROID_create_native_client_buffer #define EGL_ANDROID_create_native_client_buffer 1 #define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 #define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 #define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 #define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint * attrib_list); #define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID) #define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer) #endif /* EGL_ANDROID_create_native_client_buffer */ /* --------------------- EGL_ANDROID_framebuffer_target -------------------- */ #ifndef EGL_ANDROID_framebuffer_target #define EGL_ANDROID_framebuffer_target 1 #define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 #define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target) #endif /* EGL_ANDROID_framebuffer_target */ /* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */ #ifndef EGL_ANDROID_front_buffer_auto_refresh #define EGL_ANDROID_front_buffer_auto_refresh 1 #define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C #define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh) #endif /* EGL_ANDROID_front_buffer_auto_refresh */ /* -------------------- EGL_ANDROID_image_native_buffer -------------------- */ #ifndef EGL_ANDROID_image_native_buffer #define EGL_ANDROID_image_native_buffer 1 #define EGL_NATIVE_BUFFER_ANDROID 0x3140 #define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer) #endif /* EGL_ANDROID_image_native_buffer */ /* --------------------- EGL_ANDROID_native_fence_sync --------------------- */ #ifndef EGL_ANDROID_native_fence_sync #define EGL_ANDROID_native_fence_sync 1 #define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 typedef EGLint ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); #define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID) #define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync) #endif /* EGL_ANDROID_native_fence_sync */ /* --------------------- EGL_ANDROID_presentation_time --------------------- */ #ifndef EGL_ANDROID_presentation_time #define EGL_ANDROID_presentation_time 1 typedef EGLBoolean ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); #define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID) #define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time) #endif /* EGL_ANDROID_presentation_time */ /* ------------------------- EGL_ANDROID_recordable ------------------------ */ #ifndef EGL_ANDROID_recordable #define EGL_ANDROID_recordable 1 #define EGL_RECORDABLE_ANDROID 0x3142 #define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable) #endif /* EGL_ANDROID_recordable */ /* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */ #ifndef EGL_ANGLE_d3d_share_handle_client_buffer #define EGL_ANGLE_d3d_share_handle_client_buffer 1 #define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 #define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer) #endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ /* -------------------------- EGL_ANGLE_device_d3d ------------------------- */ #ifndef EGL_ANGLE_device_d3d #define EGL_ANGLE_device_d3d 1 #define EGL_D3D9_DEVICE_ANGLE 0x33A0 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 #define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d) #endif /* EGL_ANGLE_device_d3d */ /* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */ #ifndef EGL_ANGLE_query_surface_pointer #define EGL_ANGLE_query_surface_pointer 1 typedef EGLBoolean ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void ** value); #define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE) #define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer) #endif /* EGL_ANGLE_query_surface_pointer */ /* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */ #ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle #define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 #define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 #define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle) #endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ /* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */ #ifndef EGL_ANGLE_window_fixed_size #define EGL_ANGLE_window_fixed_size 1 #define EGL_FIXED_SIZE_ANGLE 0x3201 #define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size) #endif /* EGL_ANGLE_window_fixed_size */ /* --------------------- EGL_ARM_implicit_external_sync -------------------- */ #ifndef EGL_ARM_implicit_external_sync #define EGL_ARM_implicit_external_sync 1 #define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A #define EGLEW_ARM_implicit_external_sync EGLEW_GET_VAR(__EGLEW_ARM_implicit_external_sync) #endif /* EGL_ARM_implicit_external_sync */ /* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */ #ifndef EGL_ARM_pixmap_multisample_discard #define EGL_ARM_pixmap_multisample_discard 1 #define EGL_DISCARD_SAMPLES_ARM 0x3286 #define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard) #endif /* EGL_ARM_pixmap_multisample_discard */ /* --------------------------- EGL_EXT_buffer_age -------------------------- */ #ifndef EGL_EXT_buffer_age #define EGL_EXT_buffer_age 1 #define EGL_BUFFER_AGE_EXT 0x313D #define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age) #endif /* EGL_EXT_buffer_age */ /* ----------------------- EGL_EXT_client_extensions ----------------------- */ #ifndef EGL_EXT_client_extensions #define EGL_EXT_client_extensions 1 #define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions) #endif /* EGL_EXT_client_extensions */ /* ------------------- EGL_EXT_create_context_robustness ------------------- */ #ifndef EGL_EXT_create_context_robustness #define EGL_EXT_create_context_robustness 1 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 #define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF #define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness) #endif /* EGL_EXT_create_context_robustness */ /* -------------------------- EGL_EXT_device_base -------------------------- */ #ifndef EGL_EXT_device_base #define EGL_EXT_device_base 1 #define EGL_BAD_DEVICE_EXT 0x322B #define EGL_DEVICE_EXT 0x322C #define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base) #endif /* EGL_EXT_device_base */ /* --------------------------- EGL_EXT_device_drm -------------------------- */ #ifndef EGL_EXT_device_drm #define EGL_EXT_device_drm 1 #define EGL_DRM_DEVICE_FILE_EXT 0x3233 #define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm) #endif /* EGL_EXT_device_drm */ /* ----------------------- EGL_EXT_device_enumeration ---------------------- */ #ifndef EGL_EXT_device_enumeration #define EGL_EXT_device_enumeration 1 typedef EGLBoolean ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT * devices, EGLint * num_devices); #define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT) #define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration) #endif /* EGL_EXT_device_enumeration */ /* ------------------------- EGL_EXT_device_openwf ------------------------- */ #ifndef EGL_EXT_device_openwf #define EGL_EXT_device_openwf 1 #define EGL_OPENWF_DEVICE_ID_EXT 0x3237 #define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf) #endif /* EGL_EXT_device_openwf */ /* -------------------------- EGL_EXT_device_query ------------------------- */ #ifndef EGL_EXT_device_query #define EGL_EXT_device_query 1 #define EGL_BAD_DEVICE_EXT 0x322B #define EGL_DEVICE_EXT 0x322C typedef EGLBoolean ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib * value); typedef const char * ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value); #define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT) #define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT) #define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT) #define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query) #endif /* EGL_EXT_device_query */ /* ------------------ EGL_EXT_gl_colorspace_bt2020_linear ------------------ */ #ifndef EGL_EXT_gl_colorspace_bt2020_linear #define EGL_EXT_gl_colorspace_bt2020_linear 1 #define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F #define EGLEW_EXT_gl_colorspace_bt2020_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_linear) #endif /* EGL_EXT_gl_colorspace_bt2020_linear */ /* -------------------- EGL_EXT_gl_colorspace_bt2020_pq -------------------- */ #ifndef EGL_EXT_gl_colorspace_bt2020_pq #define EGL_EXT_gl_colorspace_bt2020_pq 1 #define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 #define EGLEW_EXT_gl_colorspace_bt2020_pq EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_pq) #endif /* EGL_EXT_gl_colorspace_bt2020_pq */ /* ------------------- EGL_EXT_gl_colorspace_scrgb_linear ------------------ */ #ifndef EGL_EXT_gl_colorspace_scrgb_linear #define EGL_EXT_gl_colorspace_scrgb_linear 1 #define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 #define EGLEW_EXT_gl_colorspace_scrgb_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb_linear) #endif /* EGL_EXT_gl_colorspace_scrgb_linear */ /* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */ #ifndef EGL_EXT_image_dma_buf_import #define EGL_EXT_image_dma_buf_import 1 #define EGL_LINUX_DMA_BUF_EXT 0x3270 #define EGL_LINUX_DRM_FOURCC_EXT 0x3271 #define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 #define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 #define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 #define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 #define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 #define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 #define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 #define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 #define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A #define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B #define EGL_SAMPLE_RANGE_HINT_EXT 0x327C #define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D #define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E #define EGL_ITU_REC601_EXT 0x327F #define EGL_ITU_REC709_EXT 0x3280 #define EGL_ITU_REC2020_EXT 0x3281 #define EGL_YUV_FULL_RANGE_EXT 0x3282 #define EGL_YUV_NARROW_RANGE_EXT 0x3283 #define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 #define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 #define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import) #endif /* EGL_EXT_image_dma_buf_import */ /* ----------------- EGL_EXT_image_dma_buf_import_modifiers ---------------- */ #ifndef EGL_EXT_image_dma_buf_import_modifiers #define EGL_EXT_image_dma_buf_import_modifiers 1 #define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 #define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 #define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 #define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 #define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 #define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 #define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 #define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 #define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 #define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 #define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A typedef EGLBoolean ( * PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); typedef EGLBoolean ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); #define eglQueryDmaBufFormatsEXT EGLEW_GET_FUN(__eglewQueryDmaBufFormatsEXT) #define eglQueryDmaBufModifiersEXT EGLEW_GET_FUN(__eglewQueryDmaBufModifiersEXT) #define EGLEW_EXT_image_dma_buf_import_modifiers EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import_modifiers) #endif /* EGL_EXT_image_dma_buf_import_modifiers */ /* ------------------------ EGL_EXT_multiview_window ----------------------- */ #ifndef EGL_EXT_multiview_window #define EGL_EXT_multiview_window 1 #define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 #define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window) #endif /* EGL_EXT_multiview_window */ /* -------------------------- EGL_EXT_output_base -------------------------- */ #ifndef EGL_EXT_output_base #define EGL_EXT_output_base 1 #define EGL_BAD_OUTPUT_LAYER_EXT 0x322D #define EGL_BAD_OUTPUT_PORT_EXT 0x322E #define EGL_SWAP_INTERVAL_EXT 0x322F typedef EGLBoolean ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint max_layers, EGLint * num_layers); typedef EGLBoolean ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint max_ports, EGLint * num_ports); typedef EGLBoolean ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); typedef EGLBoolean ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); typedef EGLBoolean ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib * value); typedef const char * ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); typedef EGLBoolean ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib * value); typedef const char * ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); #define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT) #define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT) #define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT) #define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT) #define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT) #define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT) #define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT) #define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT) #define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base) #endif /* EGL_EXT_output_base */ /* --------------------------- EGL_EXT_output_drm -------------------------- */ #ifndef EGL_EXT_output_drm #define EGL_EXT_output_drm 1 #define EGL_DRM_CRTC_EXT 0x3234 #define EGL_DRM_PLANE_EXT 0x3235 #define EGL_DRM_CONNECTOR_EXT 0x3236 #define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm) #endif /* EGL_EXT_output_drm */ /* ------------------------- EGL_EXT_output_openwf ------------------------- */ #ifndef EGL_EXT_output_openwf #define EGL_EXT_output_openwf 1 #define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 #define EGL_OPENWF_PORT_ID_EXT 0x3239 #define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf) #endif /* EGL_EXT_output_openwf */ /* ----------------------- EGL_EXT_pixel_format_float ---------------------- */ #ifndef EGL_EXT_pixel_format_float #define EGL_EXT_pixel_format_float 1 #define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 #define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A #define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B #define EGLEW_EXT_pixel_format_float EGLEW_GET_VAR(__EGLEW_EXT_pixel_format_float) #endif /* EGL_EXT_pixel_format_float */ /* ------------------------- EGL_EXT_platform_base ------------------------- */ #ifndef EGL_EXT_platform_base #define EGL_EXT_platform_base 1 typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLint * attrib_list); typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLint * attrib_list); typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void * native_display, const EGLint * attrib_list); #define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT) #define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT) #define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT) #define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base) #endif /* EGL_EXT_platform_base */ /* ------------------------ EGL_EXT_platform_device ------------------------ */ #ifndef EGL_EXT_platform_device #define EGL_EXT_platform_device 1 #define EGL_PLATFORM_DEVICE_EXT 0x313F #define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device) #endif /* EGL_EXT_platform_device */ /* ------------------------ EGL_EXT_platform_wayland ----------------------- */ #ifndef EGL_EXT_platform_wayland #define EGL_EXT_platform_wayland 1 #define EGL_PLATFORM_WAYLAND_EXT 0x31D8 #define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland) #endif /* EGL_EXT_platform_wayland */ /* -------------------------- EGL_EXT_platform_x11 ------------------------- */ #ifndef EGL_EXT_platform_x11 #define EGL_EXT_platform_x11 1 #define EGL_PLATFORM_X11_EXT 0x31D5 #define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 #define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11) #endif /* EGL_EXT_platform_x11 */ /* ----------------------- EGL_EXT_protected_content ----------------------- */ #ifndef EGL_EXT_protected_content #define EGL_EXT_protected_content 1 #define EGL_PROTECTED_CONTENT_EXT 0x32C0 #define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content) #endif /* EGL_EXT_protected_content */ /* ----------------------- EGL_EXT_protected_surface ----------------------- */ #ifndef EGL_EXT_protected_surface #define EGL_EXT_protected_surface 1 #define EGL_PROTECTED_CONTENT_EXT 0x32C0 #define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface) #endif /* EGL_EXT_protected_surface */ /* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */ #ifndef EGL_EXT_stream_consumer_egloutput #define EGL_EXT_stream_consumer_egloutput 1 typedef EGLBoolean ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); #define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT) #define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput) #endif /* EGL_EXT_stream_consumer_egloutput */ /* ------------------- EGL_EXT_surface_SMPTE2086_metadata ------------------ */ #ifndef EGL_EXT_surface_SMPTE2086_metadata #define EGL_EXT_surface_SMPTE2086_metadata 1 #define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 #define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 #define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 #define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 #define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 #define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 #define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 #define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 #define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 #define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A #define EGLEW_EXT_surface_SMPTE2086_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_SMPTE2086_metadata) #endif /* EGL_EXT_surface_SMPTE2086_metadata */ /* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */ #ifndef EGL_EXT_swap_buffers_with_damage #define EGL_EXT_swap_buffers_with_damage 1 typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); #define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT) #define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage) #endif /* EGL_EXT_swap_buffers_with_damage */ /* -------------------------- EGL_EXT_yuv_surface -------------------------- */ #ifndef EGL_EXT_yuv_surface #define EGL_EXT_yuv_surface 1 #define EGL_YUV_BUFFER_EXT 0x3300 #define EGL_YUV_ORDER_EXT 0x3301 #define EGL_YUV_ORDER_YUV_EXT 0x3302 #define EGL_YUV_ORDER_YVU_EXT 0x3303 #define EGL_YUV_ORDER_YUYV_EXT 0x3304 #define EGL_YUV_ORDER_UYVY_EXT 0x3305 #define EGL_YUV_ORDER_YVYU_EXT 0x3306 #define EGL_YUV_ORDER_VYUY_EXT 0x3307 #define EGL_YUV_ORDER_AYUV_EXT 0x3308 #define EGL_YUV_CSC_STANDARD_EXT 0x330A #define EGL_YUV_CSC_STANDARD_601_EXT 0x330B #define EGL_YUV_CSC_STANDARD_709_EXT 0x330C #define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D #define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 #define EGL_YUV_SUBSAMPLE_EXT 0x3312 #define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 #define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 #define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 #define EGL_YUV_DEPTH_RANGE_EXT 0x3317 #define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 #define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 #define EGL_YUV_PLANE_BPP_EXT 0x331A #define EGL_YUV_PLANE_BPP_0_EXT 0x331B #define EGL_YUV_PLANE_BPP_8_EXT 0x331C #define EGL_YUV_PLANE_BPP_10_EXT 0x331D #define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface) #endif /* EGL_EXT_yuv_surface */ /* -------------------------- EGL_HI_clientpixmap -------------------------- */ #ifndef EGL_HI_clientpixmap #define EGL_HI_clientpixmap 1 #define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI * pixmap); #define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI) #define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap) #endif /* EGL_HI_clientpixmap */ /* -------------------------- EGL_HI_colorformats -------------------------- */ #ifndef EGL_HI_colorformats #define EGL_HI_colorformats 1 #define EGL_COLOR_FORMAT_HI 0x8F70 #define EGL_COLOR_RGB_HI 0x8F71 #define EGL_COLOR_RGBA_HI 0x8F72 #define EGL_COLOR_ARGB_HI 0x8F73 #define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats) #endif /* EGL_HI_colorformats */ /* ------------------------ EGL_IMG_context_priority ----------------------- */ #ifndef EGL_IMG_context_priority #define EGL_IMG_context_priority 1 #define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 #define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 #define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 #define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 #define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority) #endif /* EGL_IMG_context_priority */ /* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */ #ifndef EGL_IMG_image_plane_attribs #define EGL_IMG_image_plane_attribs 1 #define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 #define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 #define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs) #endif /* EGL_IMG_image_plane_attribs */ /* ---------------------------- EGL_KHR_cl_event --------------------------- */ #ifndef EGL_KHR_cl_event #define EGL_KHR_cl_event 1 #define EGL_CL_EVENT_HANDLE_KHR 0x309C #define EGL_SYNC_CL_EVENT_KHR 0x30FE #define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF #define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event) #endif /* EGL_KHR_cl_event */ /* --------------------------- EGL_KHR_cl_event2 --------------------------- */ #ifndef EGL_KHR_cl_event2 #define EGL_KHR_cl_event2 1 #define EGL_CL_EVENT_HANDLE_KHR 0x309C #define EGL_SYNC_CL_EVENT_KHR 0x30FE #define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF typedef EGLSyncKHR ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR * attrib_list); #define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR) #define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2) #endif /* EGL_KHR_cl_event2 */ /* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */ #ifndef EGL_KHR_client_get_all_proc_addresses #define EGL_KHR_client_get_all_proc_addresses 1 #define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses) #endif /* EGL_KHR_client_get_all_proc_addresses */ /* ------------------------- EGL_KHR_config_attribs ------------------------ */ #ifndef EGL_KHR_config_attribs #define EGL_KHR_config_attribs 1 #define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 #define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 #define EGL_CONFORMANT_KHR 0x3042 #define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs) #endif /* EGL_KHR_config_attribs */ /* --------------------- EGL_KHR_context_flush_control --------------------- */ #ifndef EGL_KHR_context_flush_control #define EGL_KHR_context_flush_control 1 #define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 #define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 #define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 #define EGLEW_KHR_context_flush_control EGLEW_GET_VAR(__EGLEW_KHR_context_flush_control) #endif /* EGL_KHR_context_flush_control */ /* ------------------------- EGL_KHR_create_context ------------------------ */ #ifndef EGL_KHR_create_context #define EGL_KHR_create_context 1 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 #define EGL_OPENGL_ES3_BIT 0x00000040 #define EGL_OPENGL_ES3_BIT_KHR 0x00000040 #define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB #define EGL_CONTEXT_FLAGS_KHR 0x30FC #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD #define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF #define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context) #endif /* EGL_KHR_create_context */ /* -------------------- EGL_KHR_create_context_no_error -------------------- */ #ifndef EGL_KHR_create_context_no_error #define EGL_KHR_create_context_no_error 1 #define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 #define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error) #endif /* EGL_KHR_create_context_no_error */ /* ----------------------------- EGL_KHR_debug ----------------------------- */ #ifndef EGL_KHR_debug #define EGL_KHR_debug 1 #define EGL_OBJECT_THREAD_KHR 0x33B0 #define EGL_OBJECT_DISPLAY_KHR 0x33B1 #define EGL_OBJECT_CONTEXT_KHR 0x33B2 #define EGL_OBJECT_SURFACE_KHR 0x33B3 #define EGL_OBJECT_IMAGE_KHR 0x33B4 #define EGL_OBJECT_SYNC_KHR 0x33B5 #define EGL_OBJECT_STREAM_KHR 0x33B6 #define EGL_DEBUG_CALLBACK_KHR 0x33B8 #define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 #define EGL_DEBUG_MSG_ERROR_KHR 0x33BA #define EGL_DEBUG_MSG_WARN_KHR 0x33BB #define EGL_DEBUG_MSG_INFO_KHR 0x33BC typedef EGLint ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib * attrib_list); typedef EGLint ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); typedef EGLBoolean ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib * value); #define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR) #define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR) #define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR) #define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug) #endif /* EGL_KHR_debug */ /* --------------------------- EGL_KHR_fence_sync -------------------------- */ #ifndef EGL_KHR_fence_sync #define EGL_KHR_fence_sync 1 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 #define EGL_SYNC_CONDITION_KHR 0x30F8 #define EGL_SYNC_FENCE_KHR 0x30F9 #define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync) #endif /* EGL_KHR_fence_sync */ /* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */ #ifndef EGL_KHR_get_all_proc_addresses #define EGL_KHR_get_all_proc_addresses 1 #define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses) #endif /* EGL_KHR_get_all_proc_addresses */ /* ------------------------- EGL_KHR_gl_colorspace ------------------------- */ #ifndef EGL_KHR_gl_colorspace #define EGL_KHR_gl_colorspace 1 #define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 #define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A #define EGL_GL_COLORSPACE_KHR 0x309D #define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace) #endif /* EGL_KHR_gl_colorspace */ /* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */ #ifndef EGL_KHR_gl_renderbuffer_image #define EGL_KHR_gl_renderbuffer_image 1 #define EGL_GL_RENDERBUFFER_KHR 0x30B9 #define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image) #endif /* EGL_KHR_gl_renderbuffer_image */ /* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */ #ifndef EGL_KHR_gl_texture_2D_image #define EGL_KHR_gl_texture_2D_image 1 #define EGL_GL_TEXTURE_2D_KHR 0x30B1 #define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC #define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image) #endif /* EGL_KHR_gl_texture_2D_image */ /* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */ #ifndef EGL_KHR_gl_texture_3D_image #define EGL_KHR_gl_texture_3D_image 1 #define EGL_GL_TEXTURE_3D_KHR 0x30B2 #define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD #define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image) #endif /* EGL_KHR_gl_texture_3D_image */ /* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */ #ifndef EGL_KHR_gl_texture_cubemap_image #define EGL_KHR_gl_texture_cubemap_image 1 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 #define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image) #endif /* EGL_KHR_gl_texture_cubemap_image */ /* ----------------------------- EGL_KHR_image ----------------------------- */ #ifndef EGL_KHR_image #define EGL_KHR_image 1 #define EGL_NATIVE_PIXMAP_KHR 0x30B0 typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); #define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR) #define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR) #define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image) #endif /* EGL_KHR_image */ /* --------------------------- EGL_KHR_image_base -------------------------- */ #ifndef EGL_KHR_image_base #define EGL_KHR_image_base 1 #define EGL_IMAGE_PRESERVED_KHR 0x30D2 #define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base) #endif /* EGL_KHR_image_base */ /* -------------------------- EGL_KHR_image_pixmap ------------------------- */ #ifndef EGL_KHR_image_pixmap #define EGL_KHR_image_pixmap 1 #define EGL_NATIVE_PIXMAP_KHR 0x30B0 #define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap) #endif /* EGL_KHR_image_pixmap */ /* -------------------------- EGL_KHR_lock_surface ------------------------- */ #ifndef EGL_KHR_lock_surface #define EGL_KHR_lock_surface 1 #define EGL_READ_SURFACE_BIT_KHR 0x0001 #define EGL_WRITE_SURFACE_BIT_KHR 0x0002 #define EGL_LOCK_SURFACE_BIT_KHR 0x0080 #define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 #define EGL_MATCH_FORMAT_KHR 0x3043 #define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 #define EGL_FORMAT_RGB_565_KHR 0x30C1 #define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 #define EGL_FORMAT_RGBA_8888_KHR 0x30C3 #define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 #define EGL_LOCK_USAGE_HINT_KHR 0x30C5 #define EGL_BITMAP_POINTER_KHR 0x30C6 #define EGL_BITMAP_PITCH_KHR 0x30C7 #define EGL_BITMAP_ORIGIN_KHR 0x30C8 #define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 #define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA #define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB #define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC #define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD #define EGL_LOWER_LEFT_KHR 0x30CE #define EGL_UPPER_LEFT_KHR 0x30CF typedef EGLBoolean ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); #define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR) #define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR) #define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface) #endif /* EGL_KHR_lock_surface */ /* ------------------------- EGL_KHR_lock_surface2 ------------------------- */ #ifndef EGL_KHR_lock_surface2 #define EGL_KHR_lock_surface2 1 #define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 #define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2) #endif /* EGL_KHR_lock_surface2 */ /* ------------------------- EGL_KHR_lock_surface3 ------------------------- */ #ifndef EGL_KHR_lock_surface3 #define EGL_KHR_lock_surface3 1 #define EGL_READ_SURFACE_BIT_KHR 0x0001 #define EGL_WRITE_SURFACE_BIT_KHR 0x0002 #define EGL_LOCK_SURFACE_BIT_KHR 0x0080 #define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 #define EGL_MATCH_FORMAT_KHR 0x3043 #define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 #define EGL_FORMAT_RGB_565_KHR 0x30C1 #define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 #define EGL_FORMAT_RGBA_8888_KHR 0x30C3 #define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 #define EGL_LOCK_USAGE_HINT_KHR 0x30C5 #define EGL_BITMAP_POINTER_KHR 0x30C6 #define EGL_BITMAP_PITCH_KHR 0x30C7 #define EGL_BITMAP_ORIGIN_KHR 0x30C8 #define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 #define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA #define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB #define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC #define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD #define EGL_LOWER_LEFT_KHR 0x30CE #define EGL_UPPER_LEFT_KHR 0x30CF #define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value); #define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR) #define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3) #endif /* EGL_KHR_lock_surface3 */ /* --------------------- EGL_KHR_mutable_render_buffer --------------------- */ #ifndef EGL_KHR_mutable_render_buffer #define EGL_KHR_mutable_render_buffer 1 #define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 #define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer) #endif /* EGL_KHR_mutable_render_buffer */ /* ----------------------- EGL_KHR_no_config_context ----------------------- */ #ifndef EGL_KHR_no_config_context #define EGL_KHR_no_config_context 1 #define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context) #endif /* EGL_KHR_no_config_context */ /* ------------------------- EGL_KHR_partial_update ------------------------ */ #ifndef EGL_KHR_partial_update #define EGL_KHR_partial_update 1 #define EGL_BUFFER_AGE_KHR 0x313D typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); #define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR) #define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update) #endif /* EGL_KHR_partial_update */ /* ------------------------ EGL_KHR_platform_android ----------------------- */ #ifndef EGL_KHR_platform_android #define EGL_KHR_platform_android 1 #define EGL_PLATFORM_ANDROID_KHR 0x3141 #define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android) #endif /* EGL_KHR_platform_android */ /* -------------------------- EGL_KHR_platform_gbm ------------------------- */ #ifndef EGL_KHR_platform_gbm #define EGL_KHR_platform_gbm 1 #define EGL_PLATFORM_GBM_KHR 0x31D7 #define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm) #endif /* EGL_KHR_platform_gbm */ /* ------------------------ EGL_KHR_platform_wayland ----------------------- */ #ifndef EGL_KHR_platform_wayland #define EGL_KHR_platform_wayland 1 #define EGL_PLATFORM_WAYLAND_KHR 0x31D8 #define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland) #endif /* EGL_KHR_platform_wayland */ /* -------------------------- EGL_KHR_platform_x11 ------------------------- */ #ifndef EGL_KHR_platform_x11 #define EGL_KHR_platform_x11 1 #define EGL_PLATFORM_X11_KHR 0x31D5 #define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 #define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11) #endif /* EGL_KHR_platform_x11 */ /* ------------------------- EGL_KHR_reusable_sync ------------------------- */ #ifndef EGL_KHR_reusable_sync #define EGL_KHR_reusable_sync 1 #define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 #define EGL_SYNC_STATUS_KHR 0x30F1 #define EGL_SIGNALED_KHR 0x30F2 #define EGL_UNSIGNALED_KHR 0x30F3 #define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 #define EGL_CONDITION_SATISFIED_KHR 0x30F6 #define EGL_SYNC_TYPE_KHR 0x30F7 #define EGL_SYNC_REUSABLE_KHR 0x30FA #define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF typedef EGLint ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); typedef EGLSyncKHR ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint * value); typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); #define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR) #define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR) #define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR) #define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR) #define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR) #define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync) #endif /* EGL_KHR_reusable_sync */ /* ----------------------------- EGL_KHR_stream ---------------------------- */ #ifndef EGL_KHR_stream #define EGL_KHR_stream 1 #define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 #define EGL_PRODUCER_FRAME_KHR 0x3212 #define EGL_CONSUMER_FRAME_KHR 0x3213 #define EGL_STREAM_STATE_KHR 0x3214 #define EGL_STREAM_STATE_CREATED_KHR 0x3215 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 #define EGL_STREAM_STATE_EMPTY_KHR 0x3217 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 #define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 #define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A #define EGL_BAD_STREAM_KHR 0x321B #define EGL_BAD_STATE_KHR 0x321C typedef EGLStreamKHR ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint * value); typedef EGLBoolean ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR * value); typedef EGLBoolean ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); #define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR) #define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR) #define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR) #define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR) #define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR) #define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream) #endif /* EGL_KHR_stream */ /* ------------------------- EGL_KHR_stream_attrib ------------------------- */ #ifndef EGL_KHR_stream_attrib #define EGL_KHR_stream_attrib 1 #define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 #define EGL_STREAM_STATE_KHR 0x3214 #define EGL_STREAM_STATE_CREATED_KHR 0x3215 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 typedef EGLStreamKHR ( * PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list); typedef EGLBoolean ( * PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib * value); typedef EGLBoolean ( * PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list); typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list); #define eglCreateStreamAttribKHR EGLEW_GET_FUN(__eglewCreateStreamAttribKHR) #define eglQueryStreamAttribKHR EGLEW_GET_FUN(__eglewQueryStreamAttribKHR) #define eglSetStreamAttribKHR EGLEW_GET_FUN(__eglewSetStreamAttribKHR) #define eglStreamConsumerAcquireAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireAttribKHR) #define eglStreamConsumerReleaseAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseAttribKHR) #define EGLEW_KHR_stream_attrib EGLEW_GET_VAR(__EGLEW_KHR_stream_attrib) #endif /* EGL_KHR_stream_attrib */ /* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */ #ifndef EGL_KHR_stream_consumer_gltexture #define EGL_KHR_stream_consumer_gltexture 1 #define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); #define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR) #define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR) #define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR) #define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture) #endif /* EGL_KHR_stream_consumer_gltexture */ /* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */ #ifndef EGL_KHR_stream_cross_process_fd #define EGL_KHR_stream_cross_process_fd 1 typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); #define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR) #define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR) #define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd) #endif /* EGL_KHR_stream_cross_process_fd */ /* -------------------------- EGL_KHR_stream_fifo -------------------------- */ #ifndef EGL_KHR_stream_fifo #define EGL_KHR_stream_fifo 1 #define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC #define EGL_STREAM_TIME_NOW_KHR 0x31FD #define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE #define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF typedef EGLBoolean ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR * value); #define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR) #define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo) #endif /* EGL_KHR_stream_fifo */ /* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */ #ifndef EGL_KHR_stream_producer_aldatalocator #define EGL_KHR_stream_producer_aldatalocator 1 #define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator) #endif /* EGL_KHR_stream_producer_aldatalocator */ /* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */ #ifndef EGL_KHR_stream_producer_eglsurface #define EGL_KHR_stream_producer_eglsurface 1 #define EGL_STREAM_BIT_KHR 0x0800 typedef EGLSurface ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint * attrib_list); #define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR) #define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface) #endif /* EGL_KHR_stream_producer_eglsurface */ /* ---------------------- EGL_KHR_surfaceless_context ---------------------- */ #ifndef EGL_KHR_surfaceless_context #define EGL_KHR_surfaceless_context 1 #define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context) #endif /* EGL_KHR_surfaceless_context */ /* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */ #ifndef EGL_KHR_swap_buffers_with_damage #define EGL_KHR_swap_buffers_with_damage 1 typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); #define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR) #define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage) #endif /* EGL_KHR_swap_buffers_with_damage */ /* ------------------------ EGL_KHR_vg_parent_image ------------------------ */ #ifndef EGL_KHR_vg_parent_image #define EGL_KHR_vg_parent_image 1 #define EGL_VG_PARENT_IMAGE_KHR 0x30BA #define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image) #endif /* EGL_KHR_vg_parent_image */ /* --------------------------- EGL_KHR_wait_sync --------------------------- */ #ifndef EGL_KHR_wait_sync #define EGL_KHR_wait_sync 1 typedef EGLint ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); #define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR) #define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync) #endif /* EGL_KHR_wait_sync */ /* --------------------------- EGL_MESA_drm_image -------------------------- */ #ifndef EGL_MESA_drm_image #define EGL_MESA_drm_image 1 #define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 #define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 #define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 #define EGL_DRM_BUFFER_USE_MESA 0x31D1 #define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 #define EGL_DRM_BUFFER_MESA 0x31D3 #define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 typedef EGLImageKHR ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint * name, EGLint * handle, EGLint * stride); #define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA) #define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA) #define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image) #endif /* EGL_MESA_drm_image */ /* --------------------- EGL_MESA_image_dma_buf_export --------------------- */ #ifndef EGL_MESA_image_dma_buf_export #define EGL_MESA_image_dma_buf_export 1 typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fds, EGLint * strides, EGLint * offsets); typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers); #define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA) #define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA) #define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export) #endif /* EGL_MESA_image_dma_buf_export */ /* ------------------------- EGL_MESA_platform_gbm ------------------------- */ #ifndef EGL_MESA_platform_gbm #define EGL_MESA_platform_gbm 1 #define EGL_PLATFORM_GBM_MESA 0x31D7 #define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm) #endif /* EGL_MESA_platform_gbm */ /* --------------------- EGL_MESA_platform_surfaceless --------------------- */ #ifndef EGL_MESA_platform_surfaceless #define EGL_MESA_platform_surfaceless 1 #define EGL_PLATFORM_SURFACELESS_MESA 0x31DD #define EGLEW_MESA_platform_surfaceless EGLEW_GET_VAR(__EGLEW_MESA_platform_surfaceless) #endif /* EGL_MESA_platform_surfaceless */ /* -------------------------- EGL_NOK_swap_region -------------------------- */ #ifndef EGL_NOK_swap_region #define EGL_NOK_swap_region 1 typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects); #define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK) #define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region) #endif /* EGL_NOK_swap_region */ /* -------------------------- EGL_NOK_swap_region2 ------------------------- */ #ifndef EGL_NOK_swap_region2 #define EGL_NOK_swap_region2 1 typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects); #define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK) #define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2) #endif /* EGL_NOK_swap_region2 */ /* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */ #ifndef EGL_NOK_texture_from_pixmap #define EGL_NOK_texture_from_pixmap 1 #define EGL_Y_INVERTED_NOK 0x307F #define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap) #endif /* EGL_NOK_texture_from_pixmap */ /* ------------------------ EGL_NV_3dvision_surface ------------------------ */ #ifndef EGL_NV_3dvision_surface #define EGL_NV_3dvision_surface 1 #define EGL_AUTO_STEREO_NV 0x3136 #define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface) #endif /* EGL_NV_3dvision_surface */ /* ------------------------- EGL_NV_coverage_sample ------------------------ */ #ifndef EGL_NV_coverage_sample #define EGL_NV_coverage_sample 1 #define EGL_COVERAGE_BUFFERS_NV 0x30E0 #define EGL_COVERAGE_SAMPLES_NV 0x30E1 #define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample) #endif /* EGL_NV_coverage_sample */ /* --------------------- EGL_NV_coverage_sample_resolve -------------------- */ #ifndef EGL_NV_coverage_sample_resolve #define EGL_NV_coverage_sample_resolve 1 #define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 #define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 #define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 #define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve) #endif /* EGL_NV_coverage_sample_resolve */ /* --------------------------- EGL_NV_cuda_event --------------------------- */ #ifndef EGL_NV_cuda_event #define EGL_NV_cuda_event 1 #define EGL_CUDA_EVENT_HANDLE_NV 0x323B #define EGL_SYNC_CUDA_EVENT_NV 0x323C #define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D #define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event) #endif /* EGL_NV_cuda_event */ /* ------------------------- EGL_NV_depth_nonlinear ------------------------ */ #ifndef EGL_NV_depth_nonlinear #define EGL_NV_depth_nonlinear 1 #define EGL_DEPTH_ENCODING_NONE_NV 0 #define EGL_DEPTH_ENCODING_NV 0x30E2 #define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 #define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear) #endif /* EGL_NV_depth_nonlinear */ /* --------------------------- EGL_NV_device_cuda -------------------------- */ #ifndef EGL_NV_device_cuda #define EGL_NV_device_cuda 1 #define EGL_CUDA_DEVICE_NV 0x323A #define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda) #endif /* EGL_NV_device_cuda */ /* -------------------------- EGL_NV_native_query -------------------------- */ #ifndef EGL_NV_native_query #define EGL_NV_native_query 1 typedef EGLBoolean ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType * display_id); typedef EGLBoolean ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType * pixmap); typedef EGLBoolean ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType * window); #define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV) #define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV) #define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV) #define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query) #endif /* EGL_NV_native_query */ /* ---------------------- EGL_NV_post_convert_rounding --------------------- */ #ifndef EGL_NV_post_convert_rounding #define EGL_NV_post_convert_rounding 1 #define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding) #endif /* EGL_NV_post_convert_rounding */ /* ------------------------- EGL_NV_post_sub_buffer ------------------------ */ #ifndef EGL_NV_post_sub_buffer #define EGL_NV_post_sub_buffer 1 #define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE typedef EGLBoolean ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); #define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV) #define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer) #endif /* EGL_NV_post_sub_buffer */ /* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */ #ifndef EGL_NV_robustness_video_memory_purge #define EGL_NV_robustness_video_memory_purge 1 #define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C #define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge) #endif /* EGL_NV_robustness_video_memory_purge */ /* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */ #ifndef EGL_NV_stream_consumer_gltexture_yuv #define EGL_NV_stream_consumer_gltexture_yuv 1 #define EGL_YUV_BUFFER_EXT 0x3300 #define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 #define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C #define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D #define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list); #define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV) #define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv) #endif /* EGL_NV_stream_consumer_gltexture_yuv */ /* ---------------------- EGL_NV_stream_cross_display ---------------------- */ #ifndef EGL_NV_stream_cross_display #define EGL_NV_stream_cross_display 1 #define EGL_STREAM_CROSS_DISPLAY_NV 0x334E #define EGLEW_NV_stream_cross_display EGLEW_GET_VAR(__EGLEW_NV_stream_cross_display) #endif /* EGL_NV_stream_cross_display */ /* ----------------------- EGL_NV_stream_cross_object ---------------------- */ #ifndef EGL_NV_stream_cross_object #define EGL_NV_stream_cross_object 1 #define EGL_STREAM_CROSS_OBJECT_NV 0x334D #define EGLEW_NV_stream_cross_object EGLEW_GET_VAR(__EGLEW_NV_stream_cross_object) #endif /* EGL_NV_stream_cross_object */ /* --------------------- EGL_NV_stream_cross_partition --------------------- */ #ifndef EGL_NV_stream_cross_partition #define EGL_NV_stream_cross_partition 1 #define EGL_STREAM_CROSS_PARTITION_NV 0x323F #define EGLEW_NV_stream_cross_partition EGLEW_GET_VAR(__EGLEW_NV_stream_cross_partition) #endif /* EGL_NV_stream_cross_partition */ /* ---------------------- EGL_NV_stream_cross_process ---------------------- */ #ifndef EGL_NV_stream_cross_process #define EGL_NV_stream_cross_process 1 #define EGL_STREAM_CROSS_PROCESS_NV 0x3245 #define EGLEW_NV_stream_cross_process EGLEW_GET_VAR(__EGLEW_NV_stream_cross_process) #endif /* EGL_NV_stream_cross_process */ /* ----------------------- EGL_NV_stream_cross_system ---------------------- */ #ifndef EGL_NV_stream_cross_system #define EGL_NV_stream_cross_system 1 #define EGL_STREAM_CROSS_SYSTEM_NV 0x334F #define EGLEW_NV_stream_cross_system EGLEW_GET_VAR(__EGLEW_NV_stream_cross_system) #endif /* EGL_NV_stream_cross_system */ /* ------------------------ EGL_NV_stream_fifo_next ------------------------ */ #ifndef EGL_NV_stream_fifo_next #define EGL_NV_stream_fifo_next 1 #define EGL_PENDING_FRAME_NV 0x3329 #define EGL_STREAM_TIME_PENDING_NV 0x332A #define EGLEW_NV_stream_fifo_next EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_next) #endif /* EGL_NV_stream_fifo_next */ /* --------------------- EGL_NV_stream_fifo_synchronous -------------------- */ #ifndef EGL_NV_stream_fifo_synchronous #define EGL_NV_stream_fifo_synchronous 1 #define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 #define EGLEW_NV_stream_fifo_synchronous EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_synchronous) #endif /* EGL_NV_stream_fifo_synchronous */ /* ----------------------- EGL_NV_stream_frame_limits ---------------------- */ #ifndef EGL_NV_stream_frame_limits #define EGL_NV_stream_frame_limits 1 #define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 #define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 #define EGLEW_NV_stream_frame_limits EGLEW_GET_VAR(__EGLEW_NV_stream_frame_limits) #endif /* EGL_NV_stream_frame_limits */ /* ------------------------- EGL_NV_stream_metadata ------------------------ */ #ifndef EGL_NV_stream_metadata #define EGL_NV_stream_metadata 1 #define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 #define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 #define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 #define EGL_PRODUCER_METADATA_NV 0x3253 #define EGL_CONSUMER_METADATA_NV 0x3254 #define EGL_METADATA0_SIZE_NV 0x3255 #define EGL_METADATA1_SIZE_NV 0x3256 #define EGL_METADATA2_SIZE_NV 0x3257 #define EGL_METADATA3_SIZE_NV 0x3258 #define EGL_METADATA0_TYPE_NV 0x3259 #define EGL_METADATA1_TYPE_NV 0x325A #define EGL_METADATA2_TYPE_NV 0x325B #define EGL_METADATA3_TYPE_NV 0x325C #define EGL_PENDING_METADATA_NV 0x3328 typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value); typedef EGLBoolean ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void * data); typedef EGLBoolean ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void * data); #define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV) #define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV) #define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV) #define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata) #endif /* EGL_NV_stream_metadata */ /* -------------------------- EGL_NV_stream_remote ------------------------- */ #ifndef EGL_NV_stream_remote #define EGL_NV_stream_remote 1 #define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 #define EGL_STREAM_TYPE_NV 0x3241 #define EGL_STREAM_PROTOCOL_NV 0x3242 #define EGL_STREAM_ENDPOINT_NV 0x3243 #define EGL_STREAM_LOCAL_NV 0x3244 #define EGL_STREAM_PROTOCOL_FD_NV 0x3246 #define EGL_STREAM_PRODUCER_NV 0x3247 #define EGL_STREAM_CONSUMER_NV 0x3248 #define EGLEW_NV_stream_remote EGLEW_GET_VAR(__EGLEW_NV_stream_remote) #endif /* EGL_NV_stream_remote */ /* -------------------------- EGL_NV_stream_reset -------------------------- */ #ifndef EGL_NV_stream_reset #define EGL_NV_stream_reset 1 #define EGL_SUPPORT_RESET_NV 0x3334 #define EGL_SUPPORT_REUSE_NV 0x3335 typedef EGLBoolean ( * PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); #define eglResetStreamNV EGLEW_GET_FUN(__eglewResetStreamNV) #define EGLEW_NV_stream_reset EGLEW_GET_VAR(__EGLEW_NV_stream_reset) #endif /* EGL_NV_stream_reset */ /* -------------------------- EGL_NV_stream_socket ------------------------- */ #ifndef EGL_NV_stream_socket #define EGL_NV_stream_socket 1 #define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B #define EGL_SOCKET_HANDLE_NV 0x324C #define EGL_SOCKET_TYPE_NV 0x324D #define EGLEW_NV_stream_socket EGLEW_GET_VAR(__EGLEW_NV_stream_socket) #endif /* EGL_NV_stream_socket */ /* ----------------------- EGL_NV_stream_socket_inet ----------------------- */ #ifndef EGL_NV_stream_socket_inet #define EGL_NV_stream_socket_inet 1 #define EGL_SOCKET_TYPE_INET_NV 0x324F #define EGLEW_NV_stream_socket_inet EGLEW_GET_VAR(__EGLEW_NV_stream_socket_inet) #endif /* EGL_NV_stream_socket_inet */ /* ----------------------- EGL_NV_stream_socket_unix ----------------------- */ #ifndef EGL_NV_stream_socket_unix #define EGL_NV_stream_socket_unix 1 #define EGL_SOCKET_TYPE_UNIX_NV 0x324E #define EGLEW_NV_stream_socket_unix EGLEW_GET_VAR(__EGLEW_NV_stream_socket_unix) #endif /* EGL_NV_stream_socket_unix */ /* --------------------------- EGL_NV_stream_sync -------------------------- */ #ifndef EGL_NV_stream_sync #define EGL_NV_stream_sync 1 #define EGL_SYNC_TYPE_KHR 0x30F7 #define EGL_SYNC_NEW_FRAME_NV 0x321F typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint * attrib_list); #define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV) #define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync) #endif /* EGL_NV_stream_sync */ /* ------------------------------ EGL_NV_sync ------------------------------ */ #ifndef EGL_NV_sync #define EGL_NV_sync 1 #define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 #define EGL_SYNC_STATUS_NV 0x30E7 #define EGL_SIGNALED_NV 0x30E8 #define EGL_UNSIGNALED_NV 0x30E9 #define EGL_ALREADY_SIGNALED_NV 0x30EA #define EGL_TIMEOUT_EXPIRED_NV 0x30EB #define EGL_CONDITION_SATISFIED_NV 0x30EC #define EGL_SYNC_TYPE_NV 0x30ED #define EGL_SYNC_CONDITION_NV 0x30EE #define EGL_SYNC_FENCE_NV 0x30EF #define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF typedef EGLint ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); typedef EGLSyncNV ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); typedef EGLBoolean ( * PFNEGLFENCENVPROC) (EGLSyncNV sync); typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint * value); typedef EGLBoolean ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); #define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV) #define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV) #define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV) #define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV) #define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV) #define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV) #define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync) #endif /* EGL_NV_sync */ /* --------------------------- EGL_NV_system_time -------------------------- */ #ifndef EGL_NV_system_time #define EGL_NV_system_time 1 typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) ( void ); typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMENVPROC) ( void ); #define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV) #define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV) #define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time) #endif /* EGL_NV_system_time */ /* --------------------- EGL_TIZEN_image_native_buffer --------------------- */ #ifndef EGL_TIZEN_image_native_buffer #define EGL_TIZEN_image_native_buffer 1 #define EGL_NATIVE_BUFFER_TIZEN 0x32A0 #define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer) #endif /* EGL_TIZEN_image_native_buffer */ /* --------------------- EGL_TIZEN_image_native_surface -------------------- */ #ifndef EGL_TIZEN_image_native_surface #define EGL_TIZEN_image_native_surface 1 #define EGL_NATIVE_SURFACE_TIZEN 0x32A1 #define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface) #endif /* EGL_TIZEN_image_native_surface */ /* ------------------------------------------------------------------------- */ #define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT #define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig; EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers; EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext; EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface; EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface; EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface; EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext; EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface; EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib; EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs; EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay; EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface; EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay; EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError; EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize; EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent; EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext; EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString; EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface; EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers; EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate; EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL; EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative; EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage; EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage; EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib; EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval; EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI; EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer; EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI; EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread; EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient; EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext; EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync; EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage; EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface; EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface; EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync; EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage; EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync; EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay; EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib; EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync; EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID; EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID; EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID; EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID; EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE; EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT; EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT; EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT; EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT; EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT; EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT; EGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT; EGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT; EGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT; EGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT; EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT; EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT; EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT; EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT; EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT; EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT; EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT; EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT; EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI; EGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR; EGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR; EGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR; EGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR; EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR; EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR; EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR; EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR; EGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR; EGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR; EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR; EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR; EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR; EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR; EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR; EGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR; EGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR; EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR; EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR; EGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR; EGLEW_FUN_EXPORT PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR; EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR; EGLEW_FUN_EXPORT PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR; EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR; EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR; EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR; EGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR; EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR; EGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR; EGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA; EGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA; EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA; EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA; EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK; EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK; EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV; EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV; EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV; EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV; EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV; EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV; EGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV; EGLEW_FUN_EXPORT PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV; EGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV; EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV; EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV; EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV; EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV; EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV; EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV; EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV; EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_5; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_blob_cache; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_create_native_client_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_framebuffer_target; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_presentation_time; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_device_d3d; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_window_fixed_size; EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_implicit_external_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_pixmap_multisample_discard; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_extensions; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_base; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_enumeration; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_openwf; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_multiview_window; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_base; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_drm; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_openwf; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_pixel_format_float; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_base; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_device; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_wayland; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_x11; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_content; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_surface; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_stream_consumer_egloutput; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_swap_buffers_with_damage; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_yuv_surface; EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_clientpixmap; EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_colorformats; EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_context_priority; EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_image_plane_attribs; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event2; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_client_get_all_proc_addresses; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_config_attribs; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_context_flush_control; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context_no_error; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_debug; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_fence_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_get_all_proc_addresses; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_colorspace; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_renderbuffer_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_2D_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_3D_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_cubemap_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_base; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_pixmap; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface3; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_mutable_render_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_no_config_context; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_partial_update; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_android; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_gbm; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_wayland; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_x11; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_attrib; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_eglsurface; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_surfaceless_context; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_swap_buffers_with_damage; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_vg_parent_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_wait_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_drm_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_image_dma_buf_export; EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_gbm; EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_surfaceless; EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region; EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region2; EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_texture_from_pixmap; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_3dvision_surface; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample_resolve; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_cuda_event; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_device_cuda; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_display; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_object; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_partition; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_process; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_system; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_next; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_synchronous; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_frame_limits; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_metadata; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_remote; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_reset; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_inet; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_unix; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time; EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface; /* ------------------------------------------------------------------------ */ GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); #define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) #define EGLEW_GET_FUN(x) x GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); #ifdef __cplusplus } #endif #endif /* __eglew_h__ */ OpenGL-Modern-0.0401/include/GL/wglew.h0000644000175000017500000017637114770562221017342 0ustar osboxesosboxes/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2017, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __wglew_h__ #define __wglew_h__ #define __WGLEW_H__ #ifdef __wglext_h_ #error wglext.h included before wglew.h #endif #define __wglext_h_ #if !defined(WINAPI) # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif #include # undef WIN32_LEAN_AND_MEAN #endif /* * GLEW_STATIC needs to be set when using the static version. * GLEW_BUILD is set when building the DLL version. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #ifdef __cplusplus extern "C" { #endif /* -------------------------- WGL_3DFX_multisample ------------------------- */ #ifndef WGL_3DFX_multisample #define WGL_3DFX_multisample 1 #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) #endif /* WGL_3DFX_multisample */ /* ------------------------- WGL_3DL_stereo_control ------------------------ */ #ifndef WGL_3DL_stereo_control #define WGL_3DL_stereo_control 1 #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); #define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) #define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) #endif /* WGL_3DL_stereo_control */ /* ------------------------ WGL_AMD_gpu_association ------------------------ */ #ifndef WGL_AMD_gpu_association #define WGL_AMD_gpu_association 1 #define WGL_GPU_VENDOR_AMD 0x1F00 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define WGL_GPU_RAM_AMD 0x21A3 #define WGL_GPU_CLOCK_AMD 0x21A4 #define WGL_GPU_NUM_PIPES_AMD 0x21A5 #define WGL_GPU_NUM_SIMD_AMD 0x21A6 #define WGL_GPU_NUM_RB_AMD 0x21A7 #define WGL_GPU_NUM_SPI_AMD 0x21A8 typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); #define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) #define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) #define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) #define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) #define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) #define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) #define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) #define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) #define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) #define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) #endif /* WGL_AMD_gpu_association */ /* ------------------------- WGL_ARB_buffer_region ------------------------- */ #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); #define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) #define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) #define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) #define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) #define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) #endif /* WGL_ARB_buffer_region */ /* --------------------- WGL_ARB_context_flush_control --------------------- */ #ifndef WGL_ARB_context_flush_control #define WGL_ARB_context_flush_control 1 #define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) #endif /* WGL_ARB_context_flush_control */ /* ------------------------- WGL_ARB_create_context ------------------------ */ #ifndef WGL_ARB_create_context #define WGL_ARB_create_context 1 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define ERROR_INVALID_VERSION_ARB 0x2095 #define ERROR_INVALID_PROFILE_ARB 0x2096 typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); #define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) #define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) #endif /* WGL_ARB_create_context */ /* -------------------- WGL_ARB_create_context_no_error -------------------- */ #ifndef WGL_ARB_create_context_no_error #define WGL_ARB_create_context_no_error 1 #define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error) #endif /* WGL_ARB_create_context_no_error */ /* --------------------- WGL_ARB_create_context_profile -------------------- */ #ifndef WGL_ARB_create_context_profile #define WGL_ARB_create_context_profile 1 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) #endif /* WGL_ARB_create_context_profile */ /* ------------------- WGL_ARB_create_context_robustness ------------------- */ #ifndef WGL_ARB_create_context_robustness #define WGL_ARB_create_context_robustness 1 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 #define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) #endif /* WGL_ARB_create_context_robustness */ /* ----------------------- WGL_ARB_extensions_string ----------------------- */ #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); #define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) #define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) #endif /* WGL_ARB_extensions_string */ /* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ #ifndef WGL_ARB_framebuffer_sRGB #define WGL_ARB_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) #endif /* WGL_ARB_framebuffer_sRGB */ /* ----------------------- WGL_ARB_make_current_read ----------------------- */ #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) #define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) #define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) #endif /* WGL_ARB_make_current_read */ /* -------------------------- WGL_ARB_multisample -------------------------- */ #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) #endif /* WGL_ARB_multisample */ /* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 DECLARE_HANDLE(HPBUFFERARB); typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); #define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) #define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) #define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) #define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) #define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) #define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) #endif /* WGL_ARB_pbuffer */ /* -------------------------- WGL_ARB_pixel_format ------------------------- */ #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); #define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) #define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) #define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) #define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) #endif /* WGL_ARB_pixel_format */ /* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ #ifndef WGL_ARB_pixel_format_float #define WGL_ARB_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) #endif /* WGL_ARB_pixel_format_float */ /* ------------------------- WGL_ARB_render_texture ------------------------ */ #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); #define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) #define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) #define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) #define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) #endif /* WGL_ARB_render_texture */ /* ---------------- WGL_ARB_robustness_application_isolation --------------- */ #ifndef WGL_ARB_robustness_application_isolation #define WGL_ARB_robustness_application_isolation 1 #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) #endif /* WGL_ARB_robustness_application_isolation */ /* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ #ifndef WGL_ARB_robustness_share_group_isolation #define WGL_ARB_robustness_share_group_isolation 1 #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) #endif /* WGL_ARB_robustness_share_group_isolation */ /* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) #endif /* WGL_ATI_pixel_format_float */ /* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ #ifndef WGL_ATI_render_texture_rectangle #define WGL_ATI_render_texture_rectangle 1 #define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 #define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) #endif /* WGL_ATI_render_texture_rectangle */ /* --------------------------- WGL_EXT_colorspace -------------------------- */ #ifndef WGL_EXT_colorspace #define WGL_EXT_colorspace 1 #define WGL_COLORSPACE_SRGB_EXT 0x3089 #define WGL_COLORSPACE_LINEAR_EXT 0x308A #define WGL_COLORSPACE_EXT 0x309D #define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace) #endif /* WGL_EXT_colorspace */ /* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ #ifndef WGL_EXT_create_context_es2_profile #define WGL_EXT_create_context_es2_profile 1 #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) #endif /* WGL_EXT_create_context_es2_profile */ /* ------------------- WGL_EXT_create_context_es_profile ------------------- */ #ifndef WGL_EXT_create_context_es_profile #define WGL_EXT_create_context_es_profile 1 #define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) #endif /* WGL_EXT_create_context_es_profile */ /* -------------------------- WGL_EXT_depth_float -------------------------- */ #ifndef WGL_EXT_depth_float #define WGL_EXT_depth_float 1 #define WGL_DEPTH_FLOAT_EXT 0x2040 #define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) #endif /* WGL_EXT_depth_float */ /* ---------------------- WGL_EXT_display_color_table ---------------------- */ #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); #define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) #define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) #define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) #define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) #define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) #endif /* WGL_EXT_display_color_table */ /* ----------------------- WGL_EXT_extensions_string ----------------------- */ #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) #define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) #endif /* WGL_EXT_extensions_string */ /* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ #ifndef WGL_EXT_framebuffer_sRGB #define WGL_EXT_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 #define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) #endif /* WGL_EXT_framebuffer_sRGB */ /* ----------------------- WGL_EXT_make_current_read ----------------------- */ #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) #define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) #define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) #endif /* WGL_EXT_make_current_read */ /* -------------------------- WGL_EXT_multisample -------------------------- */ #ifndef WGL_EXT_multisample #define WGL_EXT_multisample 1 #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) #endif /* WGL_EXT_multisample */ /* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_EXT 0x202D #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 #define WGL_PBUFFER_LARGEST_EXT 0x2033 #define WGL_PBUFFER_WIDTH_EXT 0x2034 #define WGL_PBUFFER_HEIGHT_EXT 0x2035 DECLARE_HANDLE(HPBUFFEREXT); typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); #define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) #define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) #define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) #define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) #define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) #define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) #endif /* WGL_EXT_pbuffer */ /* -------------------------- WGL_EXT_pixel_format ------------------------- */ #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 #define WGL_DRAW_TO_WINDOW_EXT 0x2001 #define WGL_DRAW_TO_BITMAP_EXT 0x2002 #define WGL_ACCELERATION_EXT 0x2003 #define WGL_NEED_PALETTE_EXT 0x2004 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 #define WGL_SWAP_METHOD_EXT 0x2007 #define WGL_NUMBER_OVERLAYS_EXT 0x2008 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 #define WGL_TRANSPARENT_EXT 0x200A #define WGL_TRANSPARENT_VALUE_EXT 0x200B #define WGL_SHARE_DEPTH_EXT 0x200C #define WGL_SHARE_STENCIL_EXT 0x200D #define WGL_SHARE_ACCUM_EXT 0x200E #define WGL_SUPPORT_GDI_EXT 0x200F #define WGL_SUPPORT_OPENGL_EXT 0x2010 #define WGL_DOUBLE_BUFFER_EXT 0x2011 #define WGL_STEREO_EXT 0x2012 #define WGL_PIXEL_TYPE_EXT 0x2013 #define WGL_COLOR_BITS_EXT 0x2014 #define WGL_RED_BITS_EXT 0x2015 #define WGL_RED_SHIFT_EXT 0x2016 #define WGL_GREEN_BITS_EXT 0x2017 #define WGL_GREEN_SHIFT_EXT 0x2018 #define WGL_BLUE_BITS_EXT 0x2019 #define WGL_BLUE_SHIFT_EXT 0x201A #define WGL_ALPHA_BITS_EXT 0x201B #define WGL_ALPHA_SHIFT_EXT 0x201C #define WGL_ACCUM_BITS_EXT 0x201D #define WGL_ACCUM_RED_BITS_EXT 0x201E #define WGL_ACCUM_GREEN_BITS_EXT 0x201F #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 #define WGL_DEPTH_BITS_EXT 0x2022 #define WGL_STENCIL_BITS_EXT 0x2023 #define WGL_AUX_BUFFERS_EXT 0x2024 #define WGL_NO_ACCELERATION_EXT 0x2025 #define WGL_GENERIC_ACCELERATION_EXT 0x2026 #define WGL_FULL_ACCELERATION_EXT 0x2027 #define WGL_SWAP_EXCHANGE_EXT 0x2028 #define WGL_SWAP_COPY_EXT 0x2029 #define WGL_SWAP_UNDEFINED_EXT 0x202A #define WGL_TYPE_RGBA_EXT 0x202B #define WGL_TYPE_COLORINDEX_EXT 0x202C typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); #define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) #define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) #define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) #define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) #endif /* WGL_EXT_pixel_format */ /* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ #ifndef WGL_EXT_pixel_format_packed_float #define WGL_EXT_pixel_format_packed_float 1 #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 #define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) #endif /* WGL_EXT_pixel_format_packed_float */ /* -------------------------- WGL_EXT_swap_control ------------------------- */ #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); #define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) #define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) #define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) #endif /* WGL_EXT_swap_control */ /* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ #ifndef WGL_EXT_swap_control_tear #define WGL_EXT_swap_control_tear 1 #define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) #endif /* WGL_EXT_swap_control_tear */ /* --------------------- WGL_I3D_digital_video_control --------------------- */ #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) #define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) #define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) #endif /* WGL_I3D_digital_video_control */ /* ----------------------------- WGL_I3D_gamma ----------------------------- */ #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) #define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) #define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) #define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) #define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) #endif /* WGL_I3D_gamma */ /* ---------------------------- WGL_I3D_genlock ---------------------------- */ #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); #define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) #define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) #define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) #define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) #define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) #define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) #define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) #define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) #define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) #define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) #define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) #define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) #define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) #endif /* WGL_I3D_genlock */ /* -------------------------- WGL_I3D_image_buffer ------------------------- */ #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); #define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) #define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) #define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) #define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) #define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) #endif /* WGL_I3D_image_buffer */ /* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); #define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) #define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) #define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) #define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) #define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) #endif /* WGL_I3D_swap_frame_lock */ /* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) #define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) #define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) #define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) #endif /* WGL_I3D_swap_frame_usage */ /* --------------------------- WGL_NV_DX_interop --------------------------- */ #ifndef WGL_NV_DX_interop #define WGL_NV_DX_interop 1 #define WGL_ACCESS_READ_ONLY_NV 0x0000 #define WGL_ACCESS_READ_WRITE_NV 0x0001 #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); #define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) #define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) #define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) #define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) #define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) #define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) #define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) #define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) #define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) #endif /* WGL_NV_DX_interop */ /* --------------------------- WGL_NV_DX_interop2 -------------------------- */ #ifndef WGL_NV_DX_interop2 #define WGL_NV_DX_interop2 1 #define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) #endif /* WGL_NV_DX_interop2 */ /* --------------------------- WGL_NV_copy_image --------------------------- */ #ifndef WGL_NV_copy_image #define WGL_NV_copy_image 1 typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) #define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) #endif /* WGL_NV_copy_image */ /* ------------------------ WGL_NV_delay_before_swap ----------------------- */ #ifndef WGL_NV_delay_before_swap #define WGL_NV_delay_before_swap 1 typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); #define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) #define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) #endif /* WGL_NV_delay_before_swap */ /* -------------------------- WGL_NV_float_buffer -------------------------- */ #ifndef WGL_NV_float_buffer #define WGL_NV_float_buffer 1 #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) #endif /* WGL_NV_float_buffer */ /* -------------------------- WGL_NV_gpu_affinity -------------------------- */ #ifndef WGL_NV_gpu_affinity #define WGL_NV_gpu_affinity 1 #define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 #define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 DECLARE_HANDLE(HGPUNV); typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); #define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) #define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) #define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) #define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) #define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) #define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) #endif /* WGL_NV_gpu_affinity */ /* ---------------------- WGL_NV_multisample_coverage ---------------------- */ #ifndef WGL_NV_multisample_coverage #define WGL_NV_multisample_coverage 1 #define WGL_COVERAGE_SAMPLES_NV 0x2042 #define WGL_COLOR_SAMPLES_NV 0x20B9 #define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) #endif /* WGL_NV_multisample_coverage */ /* -------------------------- WGL_NV_present_video ------------------------- */ #ifndef WGL_NV_present_video #define WGL_NV_present_video 1 #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); #define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) #define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) #define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) #define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) #endif /* WGL_NV_present_video */ /* ---------------------- WGL_NV_render_depth_texture ---------------------- */ #ifndef WGL_NV_render_depth_texture #define WGL_NV_render_depth_texture 1 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) #endif /* WGL_NV_render_depth_texture */ /* -------------------- WGL_NV_render_texture_rectangle -------------------- */ #ifndef WGL_NV_render_texture_rectangle #define WGL_NV_render_texture_rectangle 1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) #endif /* WGL_NV_render_texture_rectangle */ /* --------------------------- WGL_NV_swap_group --------------------------- */ #ifndef WGL_NV_swap_group #define WGL_NV_swap_group 1 typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); #define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) #define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) #define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) #define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) #define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) #define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) #define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) #endif /* WGL_NV_swap_group */ /* ----------------------- WGL_NV_vertex_array_range ----------------------- */ #ifndef WGL_NV_vertex_array_range #define WGL_NV_vertex_array_range 1 typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); #define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) #define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) #define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) #endif /* WGL_NV_vertex_array_range */ /* -------------------------- WGL_NV_video_capture ------------------------- */ #ifndef WGL_NV_video_capture #define WGL_NV_video_capture 1 #define WGL_UNIQUE_ID_NV 0x20CE #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF DECLARE_HANDLE(HVIDEOINPUTDEVICENV); typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) #define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) #define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) #define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) #define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) #define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) #endif /* WGL_NV_video_capture */ /* -------------------------- WGL_NV_video_output -------------------------- */ #ifndef WGL_NV_video_output #define WGL_NV_video_output 1 #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define WGL_VIDEO_OUT_FRAME 0x20C8 #define WGL_VIDEO_OUT_FIELD_1 0x20C9 #define WGL_VIDEO_OUT_FIELD_2 0x20CA #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC DECLARE_HANDLE(HPVIDEODEV); typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); #define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) #define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) #define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) #define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) #define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) #define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) #define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) #endif /* WGL_NV_video_output */ /* -------------------------- WGL_OML_sync_control ------------------------- */ #ifndef WGL_OML_sync_control #define WGL_OML_sync_control 1 typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); #define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) #define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) #define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) #define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) #define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) #define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) #define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ #define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT #define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; /* ------------------------------------------------------------------------- */ GLEWAPI GLenum GLEWAPIENTRY wglewInit (); GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); #ifndef WGLEW_GET_VAR #define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) #endif #ifndef WGLEW_GET_FUN #define WGLEW_GET_FUN(x) x #endif GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); #ifdef __cplusplus } #endif #undef GLEWAPI #endif /* __wglew_h__ */ OpenGL-Modern-0.0401/include/GL/glew.h0000644000175000017500000447373214770564013017161 0ustar osboxesosboxes/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2017, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __glew_h__ #define __glew_h__ #define __GLEW_H__ #if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) #error gl.h included before glew.h #endif #if defined(__gl2_h_) #error gl2.h included before glew.h #endif #if defined(__gltypes_h_) #error gltypes.h included before glew.h #endif #if defined(__REGAL_H__) #error Regal.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) #error glATI.h included before glew.h #endif #define __gl_h_ #define __gl2_h_ #define __GL_H__ #define _GL_H #define __gltypes_h_ #define __REGAL_H__ #define __X_GL_H #define __glext_h_ #define __GLEXT_H_ #define __gl_ATI_h_ #if defined(_WIN32) /* * GLEW does not include to avoid name space pollution. * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t * defined properly. */ /* and */ #ifdef APIENTRY # ifndef GLAPIENTRY # define GLAPIENTRY APIENTRY # endif # ifndef GLEWAPIENTRY # define GLEWAPIENTRY APIENTRY # endif #else #define GLEW_APIENTRY_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) # define APIENTRY __stdcall # ifndef GLAPIENTRY # define GLAPIENTRY __stdcall # endif # ifndef GLEWAPIENTRY # define GLEWAPIENTRY __stdcall # endif # else # define APIENTRY # endif #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # endif #endif /* */ #ifndef CALLBACK #define GLEW_CALLBACK_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) # define CALLBACK __attribute__ ((__stdcall__)) # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) # define CALLBACK __stdcall # else # define CALLBACK # endif #endif /* and */ #ifndef WINGDIAPI #define GLEW_WINGDIAPI_DEFINED #define WINGDIAPI __declspec(dllimport) #endif /* */ #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; # define _WCHAR_T_DEFINED #endif /* */ #if !defined(_W64) # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 # define _W64 __w64 # else # define _W64 # endif #endif #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) # ifdef _WIN64 typedef __int64 ptrdiff_t; # else typedef _W64 int ptrdiff_t; # endif # define _PTRDIFF_T_DEFINED # define _PTRDIFF_T_ #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # else # define GLAPI WINGDIAPI # endif #endif /* * GLEW_STATIC is defined for static library. * GLEW_BUILD is defined for building the DLL library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #else /* _UNIX */ /* * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO * C. On my system, this amounts to _3 lines_ of included code, all of * them pretty much harmless. If you know of a way of detecting 32 vs * 64 _targets_ at compile time you are free to replace this with * something that's portable. For now, _this_ is the portable solution. * (mem, 2004-01-04) */ #include /* SGI MIPSPro doesn't like stdint.h in C++ mode */ /* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ #if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) #include #else #include #endif #define GLEW_APIENTRY_DEFINED #define APIENTRY /* * GLEW_STATIC is defined for static library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # if defined(__GNUC__) && __GNUC__>=4 # define GLEWAPI extern __attribute__ ((visibility("default"))) # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) # define GLEWAPI extern __global # else # define GLEWAPI extern # endif #endif /* */ #ifndef GLAPI #define GLAPI extern #endif #endif /* _WIN32 */ #ifndef GLAPIENTRY #define GLAPIENTRY #endif #ifndef GLEWAPIENTRY #define GLEWAPIENTRY #endif #define GLEW_VAR_EXPORT GLEWAPI #define GLEW_FUN_EXPORT GLEWAPI #ifdef __cplusplus extern "C" { #endif /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef unsigned int GLuint; typedef int GLint; typedef int GLsizei; typedef unsigned char GLboolean; typedef signed char GLbyte; typedef short GLshort; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned long GLulong; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #if defined(_MSC_VER) && _MSC_VER < 1400 typedef __int64 GLint64EXT; typedef unsigned __int64 GLuint64EXT; #elif defined(_MSC_VER) || defined(__BORLANDC__) typedef signed long long GLint64EXT; typedef unsigned long long GLuint64EXT; #else # if defined(__MINGW32__) || defined(__CYGWIN__) #include # endif typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; #endif typedef GLint64EXT GLint64; typedef GLuint64EXT GLuint64; typedef struct __GLsync *GLsync; typedef char GLchar; #define GL_ZERO 0 #define GL_FALSE 0 #define GL_LOGIC_OP 0x0BF1 #define GL_NONE 0 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_NO_ERROR 0 #define GL_POINTS 0x0000 #define GL_CURRENT_BIT 0x00000001 #define GL_TRUE 1 #define GL_ONE 1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_POINT_BIT 0x00000002 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_LINE_STRIP 0x0003 #define GL_LINE_BIT 0x00000004 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON 0x0009 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_VIEWPORT_BIT 0x00000800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_ENABLE_BIT 0x00002000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_R3_G3_B2 0x2A10 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_LIGHT0 0x4000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_HINT_BIT 0x00008000 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void GLAPIENTRY glArrayElement (GLint i); GLAPI void GLAPIENTRY glBegin (GLenum mode); GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void GLAPIENTRY glCallList (GLuint list); GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); GLAPI void GLAPIENTRY glClear (GLbitfield mask); GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); GLAPI void GLAPIENTRY glClearIndex (GLfloat c); GLAPI void GLAPIENTRY glClearStencil (GLint s); GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); GLAPI void GLAPIENTRY glColor3iv (const GLint *v); GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void GLAPIENTRY glColor4iv (const GLint *v); GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glCullFace (GLenum mode); GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glDepthFunc (GLenum func); GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); GLAPI void GLAPIENTRY glDisable (GLenum cap); GLAPI void GLAPIENTRY glDisableClientState (GLenum array); GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); GLAPI void GLAPIENTRY glEnable (GLenum cap); GLAPI void GLAPIENTRY glEnableClientState (GLenum array); GLAPI void GLAPIENTRY glEnd (void); GLAPI void GLAPIENTRY glEndList (void); GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); GLAPI void GLAPIENTRY glFinish (void); GLAPI void GLAPIENTRY glFlush (void); GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glFrontFace (GLenum mode); GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); GLAPI GLenum GLAPIENTRY glGetError (void); GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); GLAPI void GLAPIENTRY glIndexMask (GLuint mask); GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glIndexd (GLdouble c); GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); GLAPI void GLAPIENTRY glIndexf (GLfloat c); GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); GLAPI void GLAPIENTRY glIndexi (GLint c); GLAPI void GLAPIENTRY glIndexiv (const GLint *c); GLAPI void GLAPIENTRY glIndexs (GLshort c); GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); GLAPI void GLAPIENTRY glIndexub (GLubyte c); GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); GLAPI void GLAPIENTRY glInitNames (void); GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); GLAPI void GLAPIENTRY glLineWidth (GLfloat width); GLAPI void GLAPIENTRY glListBase (GLuint base); GLAPI void GLAPIENTRY glLoadIdentity (void); GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glLoadName (GLuint name); GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void GLAPIENTRY glPassThrough (GLfloat token); GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); GLAPI void GLAPIENTRY glPointSize (GLfloat size); GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); GLAPI void GLAPIENTRY glPopAttrib (void); GLAPI void GLAPIENTRY glPopClientAttrib (void); GLAPI void GLAPIENTRY glPopMatrix (void); GLAPI void GLAPIENTRY glPopName (void); GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushMatrix (void); GLAPI void GLAPIENTRY glPushName (GLuint name); GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); GLAPI void GLAPIENTRY glShadeModel (GLenum mode); GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void GLAPIENTRY glStencilMask (GLuint mask); GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord1i (GLint s); GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) #endif /* GL_VERSION_1_1 */ /* ---------------------------------- GLU ---------------------------------- */ #ifndef GLEW_NO_GLU # ifdef __APPLE__ # include # if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) # define GLEW_NO_GLU # endif # endif #endif #ifndef GLEW_NO_GLU /* this is where we can safely include GLU */ # if defined(__APPLE__) && defined(__MACH__) # include # else # include # endif #endif /* ----------------------------- GL_VERSION_1_2 ---------------------------- */ #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_RESCALE_NORMAL 0x803A #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) #endif /* GL_VERSION_1_2 */ /* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ #ifndef GL_VERSION_1_2_1 #define GL_VERSION_1_2_1 1 #define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) #endif /* GL_VERSION_1_2_1 */ /* ----------------------------- GL_VERSION_1_3 ---------------------------- */ #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_CLAMP_TO_BORDER 0x812D #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_SUBTRACT 0x84E7 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_MULTISAMPLE_BIT 0x20000000 typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) #endif /* GL_VERSION_1_3 */ /* ----------------------------- GL_VERSION_1_4 ---------------------------- */ #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); #define glBlendColor GLEW_GET_FUN(__glewBlendColor) #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) #endif /* GL_VERSION_1_4 */ /* ----------------------------- GL_VERSION_1_5 ---------------------------- */ #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE #define GL_FOG_COORD GL_FOG_COORDINATE #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA #define GL_SRC0_RGB GL_SOURCE0_RGB #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA #define GL_SRC1_RGB GL_SOURCE1_RGB #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA #define GL_SRC2_RGB GL_SOURCE2_RGB #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) #define glBufferData GLEW_GET_FUN(__glewBufferData) #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) #define glEndQuery GLEW_GET_FUN(__glewEndQuery) #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) #define glGenQueries GLEW_GET_FUN(__glewGenQueries) #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) #define glIsQuery GLEW_GET_FUN(__glewIsQuery) #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) #endif /* GL_VERSION_1_5 */ /* ----------------------------- GL_VERSION_2_0 ---------------------------- */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); #define glAttachShader GLEW_GET_FUN(__glewAttachShader) #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) #define glCompileShader GLEW_GET_FUN(__glewCompileShader) #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) #define glCreateShader GLEW_GET_FUN(__glewCreateShader) #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) #define glDetachShader GLEW_GET_FUN(__glewDetachShader) #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) #define glIsProgram GLEW_GET_FUN(__glewIsProgram) #define glIsShader GLEW_GET_FUN(__glewIsShader) #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) #define glShaderSource GLEW_GET_FUN(__glewShaderSource) #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) #define glUniform1f GLEW_GET_FUN(__glewUniform1f) #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) #define glUniform1i GLEW_GET_FUN(__glewUniform1i) #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) #define glUniform2f GLEW_GET_FUN(__glewUniform2f) #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) #define glUniform2i GLEW_GET_FUN(__glewUniform2i) #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) #define glUniform3f GLEW_GET_FUN(__glewUniform3f) #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) #define glUniform3i GLEW_GET_FUN(__glewUniform3i) #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) #define glUniform4f GLEW_GET_FUN(__glewUniform4f) #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) #define glUniform4i GLEW_GET_FUN(__glewUniform4i) #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) #define glUseProgram GLEW_GET_FUN(__glewUseProgram) #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) #endif /* GL_VERSION_2_0 */ /* ----------------------------- GL_VERSION_2_1 ---------------------------- */ #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) #endif /* GL_VERSION_2_1 */ /* ----------------------------- GL_VERSION_3_0 ---------------------------- */ #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_DEPTH_BUFFER 0x8223 #define GL_STENCIL_BUFFER 0x8224 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_ALPHA_INTEGER 0x8D97 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) #define glClampColor GLEW_GET_FUN(__glewClampColor) #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) #define glColorMaski GLEW_GET_FUN(__glewColorMaski) #define glDisablei GLEW_GET_FUN(__glewDisablei) #define glEnablei GLEW_GET_FUN(__glewEnablei) #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) #define glGetStringi GLEW_GET_FUN(__glewGetStringi) #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) #endif /* GL_VERSION_3_0 */ /* ----------------------------- GL_VERSION_3_1 ---------------------------- */ #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) #endif /* GL_VERSION_3_1 */ /* ----------------------------- GL_VERSION_3_2 ---------------------------- */ #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); #define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) #define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) #define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) #define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) #endif /* GL_VERSION_3_2 */ /* ----------------------------- GL_VERSION_3_3 ---------------------------- */ #ifndef GL_VERSION_3_3 #define GL_VERSION_3_3 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_RGB10_A2UI 0x906F typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); #define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) #define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) #endif /* GL_VERSION_3_3 */ /* ----------------------------- GL_VERSION_4_0 ---------------------------- */ #ifndef GL_VERSION_4_0 #define GL_VERSION_4_0 1 #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); #define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) #define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) #define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) #define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) #define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) #define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) #endif /* GL_VERSION_4_0 */ /* ----------------------------- GL_VERSION_4_1 ---------------------------- */ #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 #define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) #endif /* GL_VERSION_4_1 */ /* ----------------------------- GL_VERSION_4_2 ---------------------------- */ #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) #endif /* GL_VERSION_4_2 */ /* ----------------------------- GL_VERSION_4_3 ---------------------------- */ #ifndef GL_VERSION_4_3 #define GL_VERSION_4_3 1 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) #endif /* GL_VERSION_4_3 */ /* ----------------------------- GL_VERSION_4_4 ---------------------------- */ #ifndef GL_VERSION_4_4 #define GL_VERSION_4_4 1 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) #endif /* GL_VERSION_4_4 */ /* ----------------------------- GL_VERSION_4_5 ---------------------------- */ #ifndef GL_VERSION_4_5 #define GL_VERSION_4_5 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); #define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) #define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) #define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) #define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) #define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) #endif /* GL_VERSION_4_5 */ /* ----------------------------- GL_VERSION_4_6 ---------------------------- */ #ifndef GL_VERSION_4_6 #define GL_VERSION_4_6 1 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 #define GL_PARAMETER_BUFFER 0x80EE #define GL_PARAMETER_BUFFER_BINDING 0x80EF #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED #define GL_VERTICES_SUBMITTED 0x82EE #define GL_PRIMITIVES_SUBMITTED 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF #define GL_POLYGON_OFFSET_CLAMP 0x8E1B #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 #define GL_SPIR_V_BINARY 0x9552 #define GL_SPIR_V_EXTENSIONS 0x9553 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); #define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount) #define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount) #define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader) #define GLEW_VERSION_4_6 GLEW_GET_VAR(__GLEW_VERSION_4_6) #endif /* GL_VERSION_4_6 */ /* -------------------------- GL_3DFX_multisample -------------------------- */ #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) #endif /* GL_3DFX_multisample */ /* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) #endif /* GL_3DFX_tbuffer */ /* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) #endif /* GL_3DFX_texture_compression_FXT1 */ /* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ #ifndef GL_AMD_blend_minmax_factor #define GL_AMD_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) #endif /* GL_AMD_blend_minmax_factor */ /* --------------------- GL_AMD_compressed_3DC_texture --------------------- */ #ifndef GL_AMD_compressed_3DC_texture #define GL_AMD_compressed_3DC_texture 1 #define GL_3DC_X_AMD 0x87F9 #define GL_3DC_XY_AMD 0x87FA #define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture) #endif /* GL_AMD_compressed_3DC_texture */ /* --------------------- GL_AMD_compressed_ATC_texture --------------------- */ #ifndef GL_AMD_compressed_ATC_texture #define GL_AMD_compressed_ATC_texture 1 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE #define GL_ATC_RGB_AMD 0x8C92 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 #define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture) #endif /* GL_AMD_compressed_ATC_texture */ /* ----------------------- GL_AMD_conservative_depth ----------------------- */ #ifndef GL_AMD_conservative_depth #define GL_AMD_conservative_depth 1 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) #endif /* GL_AMD_conservative_depth */ /* -------------------------- GL_AMD_debug_output -------------------------- */ #ifndef GL_AMD_debug_output #define GL_AMD_debug_output 1 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) #define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) #define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) #define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) #endif /* GL_AMD_debug_output */ /* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ #ifndef GL_AMD_depth_clamp_separate #define GL_AMD_depth_clamp_separate 1 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) #endif /* GL_AMD_depth_clamp_separate */ /* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ #ifndef GL_AMD_draw_buffers_blend #define GL_AMD_draw_buffers_blend 1 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) #define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) #define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) #define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) #endif /* GL_AMD_draw_buffers_blend */ /* ------------------ GL_AMD_framebuffer_sample_positions ------------------ */ #ifndef GL_AMD_framebuffer_sample_positions #define GL_AMD_framebuffer_sample_positions 1 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F #define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE #define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF #define GL_ALL_PIXELS_AMD 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values); #define glFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewFramebufferSamplePositionsfvAMD) #define glGetFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetFramebufferParameterfvAMD) #define glGetNamedFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetNamedFramebufferParameterfvAMD) #define glNamedFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewNamedFramebufferSamplePositionsfvAMD) #define GLEW_AMD_framebuffer_sample_positions GLEW_GET_VAR(__GLEW_AMD_framebuffer_sample_positions) #endif /* GL_AMD_framebuffer_sample_positions */ /* --------------------------- GL_AMD_gcn_shader --------------------------- */ #ifndef GL_AMD_gcn_shader #define GL_AMD_gcn_shader 1 #define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) #endif /* GL_AMD_gcn_shader */ /* ---------------------- GL_AMD_gpu_shader_half_float --------------------- */ #ifndef GL_AMD_gpu_shader_half_float #define GL_AMD_gpu_shader_half_float 1 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB #define GL_FLOAT16_MAT2_AMD 0x91C5 #define GL_FLOAT16_MAT3_AMD 0x91C6 #define GL_FLOAT16_MAT4_AMD 0x91C7 #define GL_FLOAT16_MAT2x3_AMD 0x91C8 #define GL_FLOAT16_MAT2x4_AMD 0x91C9 #define GL_FLOAT16_MAT3x2_AMD 0x91CA #define GL_FLOAT16_MAT3x4_AMD 0x91CB #define GL_FLOAT16_MAT4x2_AMD 0x91CC #define GL_FLOAT16_MAT4x3_AMD 0x91CD #define GLEW_AMD_gpu_shader_half_float GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float) #endif /* GL_AMD_gpu_shader_half_float */ /* ------------------------ GL_AMD_gpu_shader_int16 ------------------------ */ #ifndef GL_AMD_gpu_shader_int16 #define GL_AMD_gpu_shader_int16 1 #define GLEW_AMD_gpu_shader_int16 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int16) #endif /* GL_AMD_gpu_shader_int16 */ /* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ #ifndef GL_AMD_gpu_shader_int64 #define GL_AMD_gpu_shader_int64 1 #define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) #endif /* GL_AMD_gpu_shader_int64 */ /* ---------------------- GL_AMD_interleaved_elements ---------------------- */ #ifndef GL_AMD_interleaved_elements #define GL_AMD_interleaved_elements 1 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RG8UI 0x8238 #define GL_RG16UI 0x823A #define GL_RGBA8UI 0x8D7C #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); #define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) #define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) #endif /* GL_AMD_interleaved_elements */ /* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ #ifndef GL_AMD_multi_draw_indirect #define GL_AMD_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) #define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) #define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) #endif /* GL_AMD_multi_draw_indirect */ /* ------------------------- GL_AMD_name_gen_delete ------------------------ */ #ifndef GL_AMD_name_gen_delete #define GL_AMD_name_gen_delete 1 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_SAMPLER_OBJECT_AMD 0x9155 typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); #define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) #define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) #define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) #endif /* GL_AMD_name_gen_delete */ /* ---------------------- GL_AMD_occlusion_query_event --------------------- */ #ifndef GL_AMD_occlusion_query_event #define GL_AMD_occlusion_query_event 1 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); #define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) #define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) #endif /* GL_AMD_occlusion_query_event */ /* ----------------------- GL_AMD_performance_monitor ---------------------- */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) #endif /* GL_AMD_performance_monitor */ /* -------------------------- GL_AMD_pinned_memory ------------------------- */ #ifndef GL_AMD_pinned_memory #define GL_AMD_pinned_memory 1 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) #endif /* GL_AMD_pinned_memory */ /* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */ #ifndef GL_AMD_program_binary_Z400 #define GL_AMD_program_binary_Z400 1 #define GL_Z400_BINARY_AMD 0x8740 #define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400) #endif /* GL_AMD_program_binary_Z400 */ /* ----------------------- GL_AMD_query_buffer_object ---------------------- */ #ifndef GL_AMD_query_buffer_object #define GL_AMD_query_buffer_object 1 #define GL_QUERY_BUFFER_AMD 0x9192 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) #endif /* GL_AMD_query_buffer_object */ /* ------------------------ GL_AMD_sample_positions ------------------------ */ #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); #define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) #define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) #endif /* GL_AMD_sample_positions */ /* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ #ifndef GL_AMD_seamless_cubemap_per_texture #define GL_AMD_seamless_cubemap_per_texture 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) #endif /* GL_AMD_seamless_cubemap_per_texture */ /* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ #ifndef GL_AMD_shader_atomic_counter_ops #define GL_AMD_shader_atomic_counter_ops 1 #define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) #endif /* GL_AMD_shader_atomic_counter_ops */ /* -------------------------- GL_AMD_shader_ballot ------------------------- */ #ifndef GL_AMD_shader_ballot #define GL_AMD_shader_ballot 1 #define GLEW_AMD_shader_ballot GLEW_GET_VAR(__GLEW_AMD_shader_ballot) #endif /* GL_AMD_shader_ballot */ /* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */ #ifndef GL_AMD_shader_explicit_vertex_parameter #define GL_AMD_shader_explicit_vertex_parameter 1 #define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter) #endif /* GL_AMD_shader_explicit_vertex_parameter */ /* ---------------------- GL_AMD_shader_stencil_export --------------------- */ #ifndef GL_AMD_shader_stencil_export #define GL_AMD_shader_stencil_export 1 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) #endif /* GL_AMD_shader_stencil_export */ /* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ #ifndef GL_AMD_shader_stencil_value_export #define GL_AMD_shader_stencil_value_export 1 #define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) #endif /* GL_AMD_shader_stencil_value_export */ /* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ #ifndef GL_AMD_shader_trinary_minmax #define GL_AMD_shader_trinary_minmax 1 #define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) #endif /* GL_AMD_shader_trinary_minmax */ /* ------------------------- GL_AMD_sparse_texture ------------------------- */ #ifndef GL_AMD_sparse_texture #define GL_AMD_sparse_texture 1 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A #define GL_MIN_SPARSE_LEVEL_AMD 0x919B #define GL_MIN_LOD_WARNING_AMD 0x919C typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) #define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) #define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) #endif /* GL_AMD_sparse_texture */ /* ------------------- GL_AMD_stencil_operation_extended ------------------- */ #ifndef GL_AMD_stencil_operation_extended #define GL_AMD_stencil_operation_extended 1 #define GL_SET_AMD 0x874A #define GL_REPLACE_VALUE_AMD 0x874B #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); #define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) #define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) #endif /* GL_AMD_stencil_operation_extended */ /* --------------------- GL_AMD_texture_gather_bias_lod -------------------- */ #ifndef GL_AMD_texture_gather_bias_lod #define GL_AMD_texture_gather_bias_lod 1 #define GLEW_AMD_texture_gather_bias_lod GLEW_GET_VAR(__GLEW_AMD_texture_gather_bias_lod) #endif /* GL_AMD_texture_gather_bias_lod */ /* ------------------------ GL_AMD_texture_texture4 ------------------------ */ #ifndef GL_AMD_texture_texture4 #define GL_AMD_texture_texture4 1 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) #endif /* GL_AMD_texture_texture4 */ /* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ #ifndef GL_AMD_transform_feedback3_lines_triangles #define GL_AMD_transform_feedback3_lines_triangles 1 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) #endif /* GL_AMD_transform_feedback3_lines_triangles */ /* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ #ifndef GL_AMD_transform_feedback4 #define GL_AMD_transform_feedback4 1 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 #define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) #endif /* GL_AMD_transform_feedback4 */ /* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ #ifndef GL_AMD_vertex_shader_layer #define GL_AMD_vertex_shader_layer 1 #define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) #endif /* GL_AMD_vertex_shader_layer */ /* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ #ifndef GL_AMD_vertex_shader_tessellator #define GL_AMD_vertex_shader_tessellator 1 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_DISCRETE_AMD 0x9006 #define GL_CONTINUOUS_AMD 0x9007 typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); #define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) #define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) #endif /* GL_AMD_vertex_shader_tessellator */ /* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ #ifndef GL_AMD_vertex_shader_viewport_index #define GL_AMD_vertex_shader_viewport_index 1 #define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) #endif /* GL_AMD_vertex_shader_viewport_index */ /* -------------------- GL_ANDROID_extension_pack_es31a -------------------- */ #ifndef GL_ANDROID_extension_pack_es31a #define GL_ANDROID_extension_pack_es31a 1 #define GLEW_ANDROID_extension_pack_es31a GLEW_GET_VAR(__GLEW_ANDROID_extension_pack_es31a) #endif /* GL_ANDROID_extension_pack_es31a */ /* ------------------------- GL_ANGLE_depth_texture ------------------------ */ #ifndef GL_ANGLE_depth_texture #define GL_ANGLE_depth_texture 1 #define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) #endif /* GL_ANGLE_depth_texture */ /* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ #ifndef GL_ANGLE_framebuffer_blit #define GL_ANGLE_framebuffer_blit 1 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) #define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) #endif /* GL_ANGLE_framebuffer_blit */ /* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ #ifndef GL_ANGLE_framebuffer_multisample #define GL_ANGLE_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 #define GL_MAX_SAMPLES_ANGLE 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) #define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) #endif /* GL_ANGLE_framebuffer_multisample */ /* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ #ifndef GL_ANGLE_instanced_arrays #define GL_ANGLE_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); #define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) #define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) #define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) #define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) #endif /* GL_ANGLE_instanced_arrays */ /* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ #ifndef GL_ANGLE_pack_reverse_row_order #define GL_ANGLE_pack_reverse_row_order 1 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 #define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) #endif /* GL_ANGLE_pack_reverse_row_order */ /* ------------------------ GL_ANGLE_program_binary ------------------------ */ #ifndef GL_ANGLE_program_binary #define GL_ANGLE_program_binary 1 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 #define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) #endif /* GL_ANGLE_program_binary */ /* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ #ifndef GL_ANGLE_texture_compression_dxt1 #define GL_ANGLE_texture_compression_dxt1 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) #endif /* GL_ANGLE_texture_compression_dxt1 */ /* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ #ifndef GL_ANGLE_texture_compression_dxt3 #define GL_ANGLE_texture_compression_dxt3 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) #endif /* GL_ANGLE_texture_compression_dxt3 */ /* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ #ifndef GL_ANGLE_texture_compression_dxt5 #define GL_ANGLE_texture_compression_dxt5 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) #endif /* GL_ANGLE_texture_compression_dxt5 */ /* ------------------------- GL_ANGLE_texture_usage ------------------------ */ #ifndef GL_ANGLE_texture_usage #define GL_ANGLE_texture_usage 1 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 #define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) #endif /* GL_ANGLE_texture_usage */ /* -------------------------- GL_ANGLE_timer_query ------------------------- */ #ifndef GL_ANGLE_timer_query #define GL_ANGLE_timer_query 1 #define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 #define GL_CURRENT_QUERY_ANGLE 0x8865 #define GL_QUERY_RESULT_ANGLE 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 #define GL_TIME_ELAPSED_ANGLE 0x88BF #define GL_TIMESTAMP_ANGLE 0x8E28 typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); #define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) #define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) #define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) #define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) #define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) #define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) #define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) #define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) #define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) #define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) #define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) #define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) #endif /* GL_ANGLE_timer_query */ /* ------------------- GL_ANGLE_translated_shader_source ------------------- */ #ifndef GL_ANGLE_translated_shader_source #define GL_ANGLE_translated_shader_source 1 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); #define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) #define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) #endif /* GL_ANGLE_translated_shader_source */ /* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ #ifndef GL_APPLE_aux_depth_stencil #define GL_APPLE_aux_depth_stencil 1 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) #endif /* GL_APPLE_aux_depth_stencil */ /* ------------------------ GL_APPLE_client_storage ------------------------ */ #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) #endif /* GL_APPLE_client_storage */ /* ------------------------- GL_APPLE_clip_distance ------------------------ */ #ifndef GL_APPLE_clip_distance #define GL_APPLE_clip_distance 1 #define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 #define GL_CLIP_DISTANCE0_APPLE 0x3000 #define GL_CLIP_DISTANCE1_APPLE 0x3001 #define GL_CLIP_DISTANCE2_APPLE 0x3002 #define GL_CLIP_DISTANCE3_APPLE 0x3003 #define GL_CLIP_DISTANCE4_APPLE 0x3004 #define GL_CLIP_DISTANCE5_APPLE 0x3005 #define GL_CLIP_DISTANCE6_APPLE 0x3006 #define GL_CLIP_DISTANCE7_APPLE 0x3007 #define GLEW_APPLE_clip_distance GLEW_GET_VAR(__GLEW_APPLE_clip_distance) #endif /* GL_APPLE_clip_distance */ /* ------------------- GL_APPLE_color_buffer_packed_float ------------------ */ #ifndef GL_APPLE_color_buffer_packed_float #define GL_APPLE_color_buffer_packed_float 1 #define GLEW_APPLE_color_buffer_packed_float GLEW_GET_VAR(__GLEW_APPLE_color_buffer_packed_float) #endif /* GL_APPLE_color_buffer_packed_float */ /* ---------------------- GL_APPLE_copy_texture_levels --------------------- */ #ifndef GL_APPLE_copy_texture_levels #define GL_APPLE_copy_texture_levels 1 typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); #define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE) #define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels) #endif /* GL_APPLE_copy_texture_levels */ /* ------------------------- GL_APPLE_element_array ------------------------ */ #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) #endif /* GL_APPLE_element_array */ /* ----------------------------- GL_APPLE_fence ---------------------------- */ #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) #endif /* GL_APPLE_fence */ /* ------------------------- GL_APPLE_float_pixels ------------------------- */ #ifndef GL_APPLE_float_pixels #define GL_APPLE_float_pixels 1 #define GL_HALF_APPLE 0x140B #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_COLOR_FLOAT_APPLE 0x8A0F #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) #endif /* GL_APPLE_float_pixels */ /* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) #endif /* GL_APPLE_flush_buffer_range */ /* -------------------- GL_APPLE_framebuffer_multisample ------------------- */ #ifndef GL_APPLE_framebuffer_multisample #define GL_APPLE_framebuffer_multisample 1 #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 #define GL_MAX_SAMPLES_APPLE 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); #define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE) #define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE) #define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample) #endif /* GL_APPLE_framebuffer_multisample */ /* ----------------------- GL_APPLE_object_purgeable ----------------------- */ #ifndef GL_APPLE_object_purgeable #define GL_APPLE_object_purgeable 1 #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_RELEASED_APPLE 0x8A19 #define GL_VOLATILE_APPLE 0x8A1A #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_PURGEABLE_APPLE 0x8A1D typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); #define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) #define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) #define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) #endif /* GL_APPLE_object_purgeable */ /* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ #ifndef GL_APPLE_pixel_buffer #define GL_APPLE_pixel_buffer 1 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) #endif /* GL_APPLE_pixel_buffer */ /* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_422_APPLE 0x8A1F #define GL_RGB_RAW_422_APPLE 0x8A51 #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) #endif /* GL_APPLE_rgb_422 */ /* --------------------------- GL_APPLE_row_bytes -------------------------- */ #ifndef GL_APPLE_row_bytes #define GL_APPLE_row_bytes 1 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) #endif /* GL_APPLE_row_bytes */ /* ------------------------ GL_APPLE_specular_vector ----------------------- */ #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) #endif /* GL_APPLE_specular_vector */ /* ----------------------------- GL_APPLE_sync ----------------------------- */ #ifndef GL_APPLE_sync #define GL_APPLE_sync 1 #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 #define GL_SYNC_OBJECT_APPLE 0x8A53 #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 #define GL_OBJECT_TYPE_APPLE 0x9112 #define GL_SYNC_CONDITION_APPLE 0x9113 #define GL_SYNC_STATUS_APPLE 0x9114 #define GL_SYNC_FLAGS_APPLE 0x9115 #define GL_SYNC_FENCE_APPLE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 #define GL_UNSIGNALED_APPLE 0x9118 #define GL_SIGNALED_APPLE 0x9119 #define GL_ALREADY_SIGNALED_APPLE 0x911A #define GL_TIMEOUT_EXPIRED_APPLE 0x911B #define GL_CONDITION_SATISFIED_APPLE 0x911C #define GL_WAIT_FAILED_APPLE 0x911D #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync); typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync); typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); #define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE) #define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE) #define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE) #define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE) #define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE) #define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE) #define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE) #define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync) #endif /* GL_APPLE_sync */ /* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */ #ifndef GL_APPLE_texture_2D_limited_npot #define GL_APPLE_texture_2D_limited_npot 1 #define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot) #endif /* GL_APPLE_texture_2D_limited_npot */ /* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */ #ifndef GL_APPLE_texture_format_BGRA8888 #define GL_APPLE_texture_format_BGRA8888 1 #define GL_BGRA_EXT 0x80E1 #define GL_BGRA8_EXT 0x93A1 #define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888) #endif /* GL_APPLE_texture_format_BGRA8888 */ /* ----------------------- GL_APPLE_texture_max_level ---------------------- */ #ifndef GL_APPLE_texture_max_level #define GL_APPLE_texture_max_level 1 #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D #define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level) #endif /* GL_APPLE_texture_max_level */ /* --------------------- GL_APPLE_texture_packed_float --------------------- */ #ifndef GL_APPLE_texture_packed_float #define GL_APPLE_texture_packed_float 1 #define GL_R11F_G11F_B10F_APPLE 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B #define GL_RGB9_E5_APPLE 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E #define GLEW_APPLE_texture_packed_float GLEW_GET_VAR(__GLEW_APPLE_texture_packed_float) #endif /* GL_APPLE_texture_packed_float */ /* ------------------------- GL_APPLE_texture_range ------------------------ */ #ifndef GL_APPLE_texture_range #define GL_APPLE_texture_range 1 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) #endif /* GL_APPLE_texture_range */ /* ------------------------ GL_APPLE_transform_hint ------------------------ */ #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #define GL_TRANSFORM_HINT_APPLE 0x85B1 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) #endif /* GL_APPLE_transform_hint */ /* ---------------------- GL_APPLE_vertex_array_object --------------------- */ #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) #endif /* GL_APPLE_vertex_array_object */ /* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CLIENT_APPLE 0x85B4 #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) #endif /* GL_APPLE_vertex_array_range */ /* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ #ifndef GL_APPLE_vertex_program_evaluators #define GL_APPLE_vertex_program_evaluators 1 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); #define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) #define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) #define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) #define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) #define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) #define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) #define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) #endif /* GL_APPLE_vertex_program_evaluators */ /* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #define GL_YCBCR_422_APPLE 0x85B9 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) #endif /* GL_APPLE_ycbcr_422 */ /* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_RGB565 0x8D62 #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_SHADER_COMPILER 0x8DFA #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD typedef int GLfixed; typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); #define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) #define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) #define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) #define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) #define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) #define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) #endif /* GL_ARB_ES2_compatibility */ /* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ #ifndef GL_ARB_ES3_1_compatibility #define GL_ARB_ES3_1_compatibility 1 typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); #define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) #define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) #endif /* GL_ARB_ES3_1_compatibility */ /* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ #ifndef GL_ARB_ES3_2_compatibility #define GL_ARB_ES3_2_compatibility 1 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) #define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) #endif /* GL_ARB_ES3_2_compatibility */ /* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) #endif /* GL_ARB_ES3_compatibility */ /* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ #ifndef GL_ARB_arrays_of_arrays #define GL_ARB_arrays_of_arrays 1 #define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) #endif /* GL_ARB_arrays_of_arrays */ /* -------------------------- GL_ARB_base_instance ------------------------- */ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); #define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) #define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) #define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) #define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) #endif /* GL_ARB_base_instance */ /* ------------------------ GL_ARB_bindless_texture ------------------------ */ #ifndef GL_ARB_bindless_texture #define GL_ARB_bindless_texture 1 #define GL_UNSIGNED_INT64_ARB 0x140F typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); #define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) #define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) #define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) #define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) #define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) #define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) #define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) #define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) #define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) #define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) #define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) #define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) #define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) #define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) #define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) #define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) #define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) #endif /* GL_ARB_bindless_texture */ /* ----------------------- GL_ARB_blend_func_extended ---------------------- */ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); #define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) #define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) #endif /* GL_ARB_blend_func_extended */ /* ------------------------- GL_ARB_buffer_storage ------------------------- */ #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_PERSISTENT_BIT 0x00000040 #define GL_MAP_COHERENT_BIT 0x00000080 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); #define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) #define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) #endif /* GL_ARB_buffer_storage */ /* ---------------------------- GL_ARB_cl_event ---------------------------- */ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 typedef struct _cl_context *cl_context; typedef struct _cl_event *cl_event; typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); #define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) #define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) #endif /* GL_ARB_cl_event */ /* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); #define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) #define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) #define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) #define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) #define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) #endif /* GL_ARB_clear_buffer_object */ /* -------------------------- GL_ARB_clear_texture ------------------------- */ #ifndef GL_ARB_clear_texture #define GL_ARB_clear_texture 1 #define GL_CLEAR_TEXTURE 0x9365 typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); #define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) #define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) #define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) #endif /* GL_ARB_clear_texture */ /* -------------------------- GL_ARB_clip_control -------------------------- */ #ifndef GL_ARB_clip_control #define GL_ARB_clip_control 1 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); #define glClipControl GLEW_GET_FUN(__glewClipControl) #define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) #endif /* GL_ARB_clip_control */ /* ----------------------- GL_ARB_color_buffer_float ----------------------- */ #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) #endif /* GL_ARB_color_buffer_float */ /* -------------------------- GL_ARB_compatibility ------------------------- */ #ifndef GL_ARB_compatibility #define GL_ARB_compatibility 1 #define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) #endif /* GL_ARB_compatibility */ /* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) #endif /* GL_ARB_compressed_texture_pixel_storage */ /* ------------------------- GL_ARB_compute_shader ------------------------- */ #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); #define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) #define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) #define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) #endif /* GL_ARB_compute_shader */ /* ------------------- GL_ARB_compute_variable_group_size ------------------ */ #ifndef GL_ARB_compute_variable_group_size #define GL_ARB_compute_variable_group_size 1 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) #define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) #endif /* GL_ARB_compute_variable_group_size */ /* ------------------- GL_ARB_conditional_render_inverted ------------------ */ #ifndef GL_ARB_conditional_render_inverted #define GL_ARB_conditional_render_inverted 1 #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) #endif /* GL_ARB_conditional_render_inverted */ /* ----------------------- GL_ARB_conservative_depth ----------------------- */ #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) #endif /* GL_ARB_conservative_depth */ /* --------------------------- GL_ARB_copy_buffer -------------------------- */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); #define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) #define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) #endif /* GL_ARB_copy_buffer */ /* --------------------------- GL_ARB_copy_image --------------------------- */ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); #define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) #define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) #endif /* GL_ARB_copy_image */ /* -------------------------- GL_ARB_cull_distance ------------------------- */ #ifndef GL_ARB_cull_distance #define GL_ARB_cull_distance 1 #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) #endif /* GL_ARB_cull_distance */ /* -------------------------- GL_ARB_debug_output -------------------------- */ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); #define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) #define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) #define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) #define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) #define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) #endif /* GL_ARB_debug_output */ /* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) #endif /* GL_ARB_depth_buffer_float */ /* --------------------------- GL_ARB_depth_clamp -------------------------- */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #define GL_DEPTH_CLAMP 0x864F #define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) #endif /* GL_ARB_depth_clamp */ /* -------------------------- GL_ARB_depth_texture ------------------------- */ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) #endif /* GL_ARB_depth_texture */ /* ----------------------- GL_ARB_derivative_control ----------------------- */ #ifndef GL_ARB_derivative_control #define GL_ARB_derivative_control 1 #define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) #endif /* GL_ARB_derivative_control */ /* ----------------------- GL_ARB_direct_state_access ---------------------- */ #ifndef GL_ARB_direct_state_access #define GL_ARB_direct_state_access 1 #define GL_TEXTURE_TARGET 0x1006 #define GL_QUERY_TARGET 0x82EA typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); #define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) #define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) #define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) #define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) #define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) #define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) #define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) #define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) #define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) #define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) #define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) #define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) #define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) #define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) #define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) #define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) #define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) #define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) #define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) #define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) #define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) #define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) #define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) #define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) #define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) #define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) #define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) #define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) #define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) #define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) #define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) #define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) #define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) #define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) #define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) #define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) #define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) #define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) #define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) #define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) #define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) #define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) #define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) #define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) #define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) #define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) #define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) #define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) #define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) #define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) #define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) #define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) #define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) #define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) #define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) #define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) #define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) #define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) #define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) #define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) #define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) #define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) #define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) #define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) #define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) #define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) #define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) #define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) #define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) #define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) #define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) #define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) #define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) #define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) #define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) #define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) #define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) #define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) #define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) #define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) #define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) #define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) #define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) #define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) #define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) #define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) #define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) #define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) #define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) #define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) #define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) #define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) #define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) #define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) #define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) #define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) #define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) #define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) #endif /* GL_ARB_direct_state_access */ /* -------------------------- GL_ARB_draw_buffers -------------------------- */ #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) #endif /* GL_ARB_draw_buffers */ /* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); #define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) #define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) #define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) #define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) #endif /* GL_ARB_draw_buffers_blend */ /* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, void**indices, GLsizei primcount, GLint *basevertex); #define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) #define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) #define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) #define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) #endif /* GL_ARB_draw_elements_base_vertex */ /* -------------------------- GL_ARB_draw_indirect ------------------------- */ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); #define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) #define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) #define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) #endif /* GL_ARB_draw_indirect */ /* ------------------------- GL_ARB_draw_instanced ------------------------- */ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) #endif /* GL_ARB_draw_instanced */ /* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ #ifndef GL_ARB_enhanced_layouts #define GL_ARB_enhanced_layouts 1 #define GL_LOCATION_COMPONENT 0x934A #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) #endif /* GL_ARB_enhanced_layouts */ /* -------------------- GL_ARB_explicit_attrib_location -------------------- */ #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) #endif /* GL_ARB_explicit_attrib_location */ /* -------------------- GL_ARB_explicit_uniform_location ------------------- */ #ifndef GL_ARB_explicit_uniform_location #define GL_ARB_explicit_uniform_location 1 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) #endif /* GL_ARB_explicit_uniform_location */ /* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) #endif /* GL_ARB_fragment_coord_conventions */ /* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ #ifndef GL_ARB_fragment_layer_viewport #define GL_ARB_fragment_layer_viewport 1 #define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) #endif /* GL_ARB_fragment_layer_viewport */ /* ------------------------ GL_ARB_fragment_program ------------------------ */ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) #endif /* GL_ARB_fragment_program */ /* --------------------- GL_ARB_fragment_program_shadow -------------------- */ #ifndef GL_ARB_fragment_program_shadow #define GL_ARB_fragment_program_shadow 1 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) #endif /* GL_ARB_fragment_program_shadow */ /* ------------------------- GL_ARB_fragment_shader ------------------------ */ #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) #endif /* GL_ARB_fragment_shader */ /* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ #ifndef GL_ARB_fragment_shader_interlock #define GL_ARB_fragment_shader_interlock 1 #define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) #endif /* GL_ARB_fragment_shader_interlock */ /* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); #define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) #define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) #define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) #define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) #define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) #endif /* GL_ARB_framebuffer_no_attachments */ /* ----------------------- GL_ARB_framebuffer_object ----------------------- */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_INDEX 0x8222 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_SRGB 0x8C40 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) #define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) #define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) #endif /* GL_ARB_framebuffer_object */ /* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) #endif /* GL_ARB_framebuffer_sRGB */ /* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0xA #define GL_LINE_STRIP_ADJACENCY_ARB 0xB #define GL_TRIANGLES_ADJACENCY_ARB 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) #define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) #define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) #endif /* GL_ARB_geometry_shader4 */ /* ----------------------- GL_ARB_get_program_binary ----------------------- */ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); #define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) #define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) #define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) #define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) #endif /* GL_ARB_get_program_binary */ /* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ #ifndef GL_ARB_get_texture_sub_image #define GL_ARB_get_texture_sub_image 1 typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); #define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) #define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) #define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) #endif /* GL_ARB_get_texture_sub_image */ /* ---------------------------- GL_ARB_gl_spirv ---------------------------- */ #ifndef GL_ARB_gl_spirv #define GL_ARB_gl_spirv 1 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 #define GL_SPIR_V_BINARY_ARB 0x9552 typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); #define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB) #define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv) #endif /* GL_ARB_gl_spirv */ /* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) #endif /* GL_ARB_gpu_shader5 */ /* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); #define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) #define glUniform1d GLEW_GET_FUN(__glewUniform1d) #define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) #define glUniform2d GLEW_GET_FUN(__glewUniform2d) #define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) #define glUniform3d GLEW_GET_FUN(__glewUniform3d) #define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) #define glUniform4d GLEW_GET_FUN(__glewUniform4d) #define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) #define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) #define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) #define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) #define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) #define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) #define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) #define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) #define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) #define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) #endif /* GL_ARB_gpu_shader_fp64 */ /* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ #ifndef GL_ARB_gpu_shader_int64 #define GL_ARB_gpu_shader_int64 1 #define GL_INT64_ARB 0x140E #define GL_UNSIGNED_INT64_ARB 0x140F #define GL_INT64_VEC2_ARB 0x8FE9 #define GL_INT64_VEC3_ARB 0x8FEA #define GL_INT64_VEC4_ARB 0x8FEB #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); #define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) #define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) #define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) #define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) #define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) #define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) #define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) #define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) #define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) #define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) #define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) #define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) #define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) #define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) #define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) #define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) #define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) #define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) #define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) #define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) #define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) #define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) #define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) #define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) #define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) #define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) #define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) #define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) #define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) #define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) #define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) #define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) #define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) #define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) #define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) #define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) #define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) #endif /* GL_ARB_gpu_shader_int64 */ /* ------------------------ GL_ARB_half_float_pixel ------------------------ */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 #define GL_HALF_FLOAT_ARB 0x140B #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) #endif /* GL_ARB_half_float_pixel */ /* ------------------------ GL_ARB_half_float_vertex ----------------------- */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #define GL_HALF_FLOAT 0x140B #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) #endif /* GL_ARB_half_float_vertex */ /* ----------------------------- GL_ARB_imaging ---------------------------- */ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_IGNORE_BORDER 0x8150 #define GL_CONSTANT_BORDER 0x8151 #define GL_WRAP_BORDER 0x8152 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) #define glColorTable GLEW_GET_FUN(__glewColorTable) #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) #define glHistogram GLEW_GET_FUN(__glewHistogram) #define glMinmax GLEW_GET_FUN(__glewMinmax) #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) #endif /* GL_ARB_imaging */ /* ----------------------- GL_ARB_indirect_parameters ---------------------- */ #ifndef GL_ARB_indirect_parameters #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) #define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) #define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) #endif /* GL_ARB_indirect_parameters */ /* ------------------------ GL_ARB_instanced_arrays ------------------------ */ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) #endif /* GL_ARB_instanced_arrays */ /* ---------------------- GL_ARB_internalformat_query ---------------------- */ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #define GL_NUM_SAMPLE_COUNTS 0x9380 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); #define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) #define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) #endif /* GL_ARB_internalformat_query */ /* ---------------------- GL_ARB_internalformat_query2 --------------------- */ #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_SRGB_DECODE_ARB 0x8299 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); #define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) #define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) #endif /* GL_ARB_internalformat_query2 */ /* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); #define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) #define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) #define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) #define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) #define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) #define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) #define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) #endif /* GL_ARB_invalidate_subdata */ /* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) #endif /* GL_ARB_map_buffer_alignment */ /* ------------------------ GL_ARB_map_buffer_range ------------------------ */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) #endif /* GL_ARB_map_buffer_range */ /* ------------------------- GL_ARB_matrix_palette ------------------------- */ #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) #endif /* GL_ARB_matrix_palette */ /* --------------------------- GL_ARB_multi_bind --------------------------- */ #ifndef GL_ARB_multi_bind #define GL_ARB_multi_bind 1 typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); #define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) #define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) #define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) #define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) #define glBindTextures GLEW_GET_FUN(__glewBindTextures) #define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) #define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) #endif /* GL_ARB_multi_bind */ /* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) #define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) #define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) #endif /* GL_ARB_multi_draw_indirect */ /* --------------------------- GL_ARB_multisample -------------------------- */ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) #endif /* GL_ARB_multisample */ /* -------------------------- GL_ARB_multitexture -------------------------- */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) #endif /* GL_ARB_multitexture */ /* ------------------------- GL_ARB_occlusion_query ------------------------ */ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) #endif /* GL_ARB_occlusion_query */ /* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) #endif /* GL_ARB_occlusion_query2 */ /* --------------------- GL_ARB_parallel_shader_compile -------------------- */ #ifndef GL_ARB_parallel_shader_compile #define GL_ARB_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 #define GL_COMPLETION_STATUS_ARB 0x91B1 typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); #define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) #define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) #endif /* GL_ARB_parallel_shader_compile */ /* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ #ifndef GL_ARB_pipeline_statistics_query #define GL_ARB_pipeline_statistics_query 1 #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) #endif /* GL_ARB_pipeline_statistics_query */ /* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) #endif /* GL_ARB_pixel_buffer_object */ /* ------------------------ GL_ARB_point_parameters ------------------------ */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) #endif /* GL_ARB_point_parameters */ /* -------------------------- GL_ARB_point_sprite -------------------------- */ #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) #endif /* GL_ARB_point_sprite */ /* ---------------------- GL_ARB_polygon_offset_clamp ---------------------- */ #ifndef GL_ARB_polygon_offset_clamp #define GL_ARB_polygon_offset_clamp 1 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #define glPolygonOffsetClamp GLEW_GET_FUN(__glewPolygonOffsetClamp) #define GLEW_ARB_polygon_offset_clamp GLEW_GET_VAR(__GLEW_ARB_polygon_offset_clamp) #endif /* GL_ARB_polygon_offset_clamp */ /* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ #ifndef GL_ARB_post_depth_coverage #define GL_ARB_post_depth_coverage 1 #define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) #endif /* GL_ARB_post_depth_coverage */ /* --------------------- GL_ARB_program_interface_query -------------------- */ #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_IS_PER_PATCH 0x92E7 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); #define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) #define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) #define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) #define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) #define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) #define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) #define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) #endif /* GL_ARB_program_interface_query */ /* ------------------------ GL_ARB_provoking_vertex ------------------------ */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); #define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) #endif /* GL_ARB_provoking_vertex */ /* ----------------------- GL_ARB_query_buffer_object ---------------------- */ #ifndef GL_ARB_query_buffer_object #define GL_ARB_query_buffer_object 1 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) #endif /* GL_ARB_query_buffer_object */ /* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ #ifndef GL_ARB_robust_buffer_access_behavior #define GL_ARB_robust_buffer_access_behavior 1 #define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) #endif /* GL_ARB_robust_buffer_access_behavior */ /* --------------------------- GL_ARB_robustness --------------------------- */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); #define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) #define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) #define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) #define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) #define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) #define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) #define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) #define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) #define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) #define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) #define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) #define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) #define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) #define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) #define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) #define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) #define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) #define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) #define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) #define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) #define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) #endif /* GL_ARB_robustness */ /* ---------------- GL_ARB_robustness_application_isolation ---------------- */ #ifndef GL_ARB_robustness_application_isolation #define GL_ARB_robustness_application_isolation 1 #define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) #endif /* GL_ARB_robustness_application_isolation */ /* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ #ifndef GL_ARB_robustness_share_group_isolation #define GL_ARB_robustness_share_group_isolation 1 #define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) #endif /* GL_ARB_robustness_share_group_isolation */ /* ------------------------ GL_ARB_sample_locations ------------------------ */ #ifndef GL_ARB_sample_locations #define GL_ARB_sample_locations 1 #define GL_SAMPLE_LOCATION_ARB 0x8E50 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); #define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) #define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) #define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) #endif /* GL_ARB_sample_locations */ /* ------------------------- GL_ARB_sample_shading ------------------------- */ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); #define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) #define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) #endif /* GL_ARB_sample_shading */ /* ------------------------- GL_ARB_sampler_objects ------------------------ */ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #define GL_SAMPLER_BINDING 0x8919 typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); #define glBindSampler GLEW_GET_FUN(__glewBindSampler) #define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) #define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) #define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) #define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) #define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) #define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) #define glIsSampler GLEW_GET_FUN(__glewIsSampler) #define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) #define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) #define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) #define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) #define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) #define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) #define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) #endif /* GL_ARB_sampler_objects */ /* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) #endif /* GL_ARB_seamless_cube_map */ /* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ #ifndef GL_ARB_seamless_cubemap_per_texture #define GL_ARB_seamless_cubemap_per_texture 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) #endif /* GL_ARB_seamless_cubemap_per_texture */ /* --------------------- GL_ARB_separate_shader_objects -------------------- */ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_ALL_SHADER_BITS 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); #define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) #define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) #define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) #define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) #define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) #define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) #define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) #define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) #define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) #define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) #define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) #define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) #define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) #define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) #define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) #define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) #define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) #define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) #define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) #define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) #define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) #define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) #define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) #define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) #define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) #define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) #define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) #define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) #define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) #define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) #define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) #define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) #define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) #define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) #define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) #define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) #define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) #define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) #define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) #define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) #define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) #define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) #define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) #define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) #define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) #define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) #define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) #define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) #define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) #define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) #define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) #define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) #define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) #define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) #define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) #define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) #define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) #define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) #define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) #define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) #endif /* GL_ARB_separate_shader_objects */ /* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ #ifndef GL_ARB_shader_atomic_counter_ops #define GL_ARB_shader_atomic_counter_ops 1 #define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) #endif /* GL_ARB_shader_atomic_counter_ops */ /* --------------------- GL_ARB_shader_atomic_counters --------------------- */ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); #define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) #define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) #endif /* GL_ARB_shader_atomic_counters */ /* -------------------------- GL_ARB_shader_ballot ------------------------- */ #ifndef GL_ARB_shader_ballot #define GL_ARB_shader_ballot 1 #define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) #endif /* GL_ARB_shader_ballot */ /* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) #endif /* GL_ARB_shader_bit_encoding */ /* -------------------------- GL_ARB_shader_clock -------------------------- */ #ifndef GL_ARB_shader_clock #define GL_ARB_shader_clock 1 #define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) #endif /* GL_ARB_shader_clock */ /* --------------------- GL_ARB_shader_draw_parameters --------------------- */ #ifndef GL_ARB_shader_draw_parameters #define GL_ARB_shader_draw_parameters 1 #define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) #endif /* GL_ARB_shader_draw_parameters */ /* ------------------------ GL_ARB_shader_group_vote ----------------------- */ #ifndef GL_ARB_shader_group_vote #define GL_ARB_shader_group_vote 1 #define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) #endif /* GL_ARB_shader_group_vote */ /* --------------------- GL_ARB_shader_image_load_store -------------------- */ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_ALL_BARRIER_BITS 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); #define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) #define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) #define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) #endif /* GL_ARB_shader_image_load_store */ /* ------------------------ GL_ARB_shader_image_size ----------------------- */ #ifndef GL_ARB_shader_image_size #define GL_ARB_shader_image_size 1 #define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) #endif /* GL_ARB_shader_image_size */ /* ------------------------- GL_ARB_shader_objects ------------------------- */ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 typedef char GLcharARB; typedef unsigned int GLhandleARB; typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) #endif /* GL_ARB_shader_objects */ /* ------------------------ GL_ARB_shader_precision ------------------------ */ #ifndef GL_ARB_shader_precision #define GL_ARB_shader_precision 1 #define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) #endif /* GL_ARB_shader_precision */ /* ---------------------- GL_ARB_shader_stencil_export --------------------- */ #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) #endif /* GL_ARB_shader_stencil_export */ /* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); #define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) #define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) #endif /* GL_ARB_shader_storage_buffer_object */ /* ------------------------ GL_ARB_shader_subroutine ----------------------- */ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); #define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) #define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) #define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) #define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) #define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) #define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) #define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) #define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) #endif /* GL_ARB_shader_subroutine */ /* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ #ifndef GL_ARB_shader_texture_image_samples #define GL_ARB_shader_texture_image_samples 1 #define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) #endif /* GL_ARB_shader_texture_image_samples */ /* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ #ifndef GL_ARB_shader_texture_lod #define GL_ARB_shader_texture_lod 1 #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) #endif /* GL_ARB_shader_texture_lod */ /* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ #ifndef GL_ARB_shader_viewport_layer_array #define GL_ARB_shader_viewport_layer_array 1 #define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) #endif /* GL_ARB_shader_viewport_layer_array */ /* ---------------------- GL_ARB_shading_language_100 ---------------------- */ #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) #endif /* GL_ARB_shading_language_100 */ /* -------------------- GL_ARB_shading_language_420pack -------------------- */ #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) #endif /* GL_ARB_shading_language_420pack */ /* -------------------- GL_ARB_shading_language_include -------------------- */ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); #define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) #define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) #define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) #define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) #define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) #define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) #define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) #endif /* GL_ARB_shading_language_include */ /* -------------------- GL_ARB_shading_language_packing -------------------- */ #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) #endif /* GL_ARB_shading_language_packing */ /* ----------------------------- GL_ARB_shadow ----------------------------- */ #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) #endif /* GL_ARB_shadow */ /* ------------------------- GL_ARB_shadow_ambient ------------------------- */ #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) #endif /* GL_ARB_shadow_ambient */ /* -------------------------- GL_ARB_sparse_buffer ------------------------- */ #ifndef GL_ARB_sparse_buffer #define GL_ARB_sparse_buffer 1 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); #define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) #define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) #endif /* GL_ARB_sparse_buffer */ /* ------------------------- GL_ARB_sparse_texture ------------------------- */ #ifndef GL_ARB_sparse_texture #define GL_ARB_sparse_texture 1 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) #define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) #endif /* GL_ARB_sparse_texture */ /* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ #ifndef GL_ARB_sparse_texture2 #define GL_ARB_sparse_texture2 1 #define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) #endif /* GL_ARB_sparse_texture2 */ /* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ #ifndef GL_ARB_sparse_texture_clamp #define GL_ARB_sparse_texture_clamp 1 #define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) #endif /* GL_ARB_sparse_texture_clamp */ /* ------------------------ GL_ARB_spirv_extensions ------------------------ */ #ifndef GL_ARB_spirv_extensions #define GL_ARB_spirv_extensions 1 #define GL_SPIR_V_EXTENSIONS 0x9553 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554 #define GLEW_ARB_spirv_extensions GLEW_GET_VAR(__GLEW_ARB_spirv_extensions) #endif /* GL_ARB_spirv_extensions */ /* ------------------------ GL_ARB_stencil_texturing ----------------------- */ #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) #endif /* GL_ARB_stencil_texturing */ /* ------------------------------ GL_ARB_sync ------------------------------ */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); #define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) #define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) #define glFenceSync GLEW_GET_FUN(__glewFenceSync) #define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) #define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) #define glIsSync GLEW_GET_FUN(__glewIsSync) #define glWaitSync GLEW_GET_FUN(__glewWaitSync) #define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) #endif /* GL_ARB_sync */ /* ----------------------- GL_ARB_tessellation_shader ---------------------- */ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #define GL_PATCHES 0xE #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); #define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) #define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) #endif /* GL_ARB_tessellation_shader */ /* ------------------------- GL_ARB_texture_barrier ------------------------ */ #ifndef GL_ARB_texture_barrier #define GL_ARB_texture_barrier 1 typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); #define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) #define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) #endif /* GL_ARB_texture_barrier */ /* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) #endif /* GL_ARB_texture_border_clamp */ /* ---------------------- GL_ARB_texture_buffer_object --------------------- */ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) #endif /* GL_ARB_texture_buffer_object */ /* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) #endif /* GL_ARB_texture_buffer_object_rgb32 */ /* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); #define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) #define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) #define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) #endif /* GL_ARB_texture_buffer_range */ /* ----------------------- GL_ARB_texture_compression ---------------------- */ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) #define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) #define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) #define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) #define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) #endif /* GL_ARB_texture_compression */ /* -------------------- GL_ARB_texture_compression_bptc -------------------- */ #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) #endif /* GL_ARB_texture_compression_bptc */ /* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) #endif /* GL_ARB_texture_compression_rgtc */ /* ------------------------ GL_ARB_texture_cube_map ------------------------ */ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) #endif /* GL_ARB_texture_cube_map */ /* --------------------- GL_ARB_texture_cube_map_array --------------------- */ #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) #endif /* GL_ARB_texture_cube_map_array */ /* ------------------------- GL_ARB_texture_env_add ------------------------ */ #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) #endif /* GL_ARB_texture_env_add */ /* ----------------------- GL_ARB_texture_env_combine ---------------------- */ #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #define GL_SUBTRACT_ARB 0x84E7 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) #endif /* GL_ARB_texture_env_combine */ /* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) #endif /* GL_ARB_texture_env_crossbar */ /* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) #endif /* GL_ARB_texture_env_dot3 */ /* ------------------- GL_ARB_texture_filter_anisotropic ------------------- */ #ifndef GL_ARB_texture_filter_anisotropic #define GL_ARB_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF #define GLEW_ARB_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_ARB_texture_filter_anisotropic) #endif /* GL_ARB_texture_filter_anisotropic */ /* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ #ifndef GL_ARB_texture_filter_minmax #define GL_ARB_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 #define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) #endif /* GL_ARB_texture_filter_minmax */ /* -------------------------- GL_ARB_texture_float ------------------------- */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) #endif /* GL_ARB_texture_float */ /* ------------------------- GL_ARB_texture_gather ------------------------- */ #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) #endif /* GL_ARB_texture_gather */ /* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ #ifndef GL_ARB_texture_mirror_clamp_to_edge #define GL_ARB_texture_mirror_clamp_to_edge 1 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 #define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) #endif /* GL_ARB_texture_mirror_clamp_to_edge */ /* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) #endif /* GL_ARB_texture_mirrored_repeat */ /* ----------------------- GL_ARB_texture_multisample ---------------------- */ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) #define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) #define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) #define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) #define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) #endif /* GL_ARB_texture_multisample */ /* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) #endif /* GL_ARB_texture_non_power_of_two */ /* ---------------------- GL_ARB_texture_query_levels ---------------------- */ #ifndef GL_ARB_texture_query_levels #define GL_ARB_texture_query_levels 1 #define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) #endif /* GL_ARB_texture_query_levels */ /* ------------------------ GL_ARB_texture_query_lod ----------------------- */ #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) #endif /* GL_ARB_texture_query_lod */ /* ------------------------ GL_ARB_texture_rectangle ----------------------- */ #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) #endif /* GL_ARB_texture_rectangle */ /* --------------------------- GL_ARB_texture_rg --------------------------- */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) #endif /* GL_ARB_texture_rg */ /* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #define GL_RGB10_A2UI 0x906F #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) #endif /* GL_ARB_texture_rgb10_a2ui */ /* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ #ifndef GL_ARB_texture_stencil8 #define GL_ARB_texture_stencil8 1 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_INDEX8 0x8D48 #define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) #endif /* GL_ARB_texture_stencil8 */ /* ------------------------- GL_ARB_texture_storage ------------------------ */ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) #define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) #define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) #define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) #endif /* GL_ARB_texture_storage */ /* ------------------- GL_ARB_texture_storage_multisample ------------------ */ #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) #define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) #define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) #define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) #define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) #endif /* GL_ARB_texture_storage_multisample */ /* ------------------------- GL_ARB_texture_swizzle ------------------------ */ #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) #endif /* GL_ARB_texture_swizzle */ /* -------------------------- GL_ARB_texture_view -------------------------- */ #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); #define glTextureView GLEW_GET_FUN(__glewTextureView) #define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) #endif /* GL_ARB_texture_view */ /* --------------------------- GL_ARB_timer_query -------------------------- */ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); #define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) #define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) #define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) #define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) #endif /* GL_ARB_timer_query */ /* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); #define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) #define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) #define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) #define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) #define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) #define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) #define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) #endif /* GL_ARB_transform_feedback2 */ /* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_MAX_VERTEX_STREAMS 0x8E71 typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); #define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) #define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) #define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) #define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) #endif /* GL_ARB_transform_feedback3 */ /* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); #define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) #define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) #define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) #endif /* GL_ARB_transform_feedback_instanced */ /* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ #ifndef GL_ARB_transform_feedback_overflow_query #define GL_ARB_transform_feedback_overflow_query 1 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED #define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) #endif /* GL_ARB_transform_feedback_overflow_query */ /* ------------------------ GL_ARB_transpose_matrix ------------------------ */ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) #endif /* GL_ARB_transpose_matrix */ /* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) #define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) #define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) #define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) #define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) #define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) #define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) #define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) #endif /* GL_ARB_uniform_buffer_object */ /* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #define GL_BGRA 0x80E1 #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) #endif /* GL_ARB_vertex_array_bgra */ /* ----------------------- GL_ARB_vertex_array_object ---------------------- */ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING 0x85B5 typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) #endif /* GL_ARB_vertex_array_object */ /* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); #define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) #define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) #define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) #define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) #define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) #define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) #define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) #define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) #define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) #define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) #define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) #endif /* GL_ARB_vertex_attrib_64bit */ /* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_VERTEX_BINDING_BUFFER 0x8F4F typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); #define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) #define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) #define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) #define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) #define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) #define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) #define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) #define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) #define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) #define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) #define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) #define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) #define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) #endif /* GL_ARB_vertex_attrib_binding */ /* -------------------------- GL_ARB_vertex_blend -------------------------- */ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) #endif /* GL_ARB_vertex_blend */ /* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) #endif /* GL_ARB_vertex_buffer_object */ /* ------------------------- GL_ARB_vertex_program ------------------------- */ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #define GL_COLOR_SUM_ARB 0x8458 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) #define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) #define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) #define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) #define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) #define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) #define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) #define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) #define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) #define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) #define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) #define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) #define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) #define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) #endif /* GL_ARB_vertex_program */ /* -------------------------- GL_ARB_vertex_shader ------------------------- */ #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) #endif /* GL_ARB_vertex_shader */ /* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ #ifndef GL_ARB_vertex_type_10f_11f_11f_rev #define GL_ARB_vertex_type_10f_11f_11f_rev 1 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ /* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_INT_2_10_10_10_REV 0x8D9F typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); #define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) #define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) #define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) #define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) #define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) #define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) #define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) #define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) #define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) #define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) #define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) #define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) #define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) #define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) #define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) #define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) #define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) #define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) #define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) #define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) #define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) #define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) #define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) #define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) #define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) #define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) #define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) #define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) #define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) #define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) #define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) #define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) #define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) #define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) #define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) #define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) #define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) #define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ /* ------------------------- GL_ARB_viewport_array ------------------------- */ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 #define GL_DEPTH_RANGE 0x0B70 #define GL_VIEWPORT 0x0BA2 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); #define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) #define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) #define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) #define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) #define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) #define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) #define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) #define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) #define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) #define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) #define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) #endif /* GL_ARB_viewport_array */ /* --------------------------- GL_ARB_window_pos --------------------------- */ #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) #endif /* GL_ARB_window_pos */ /* ----------------------- GL_ARM_mali_program_binary ---------------------- */ #ifndef GL_ARM_mali_program_binary #define GL_ARM_mali_program_binary 1 #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 #define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary) #endif /* GL_ARM_mali_program_binary */ /* ----------------------- GL_ARM_mali_shader_binary ----------------------- */ #ifndef GL_ARM_mali_shader_binary #define GL_ARM_mali_shader_binary 1 #define GL_MALI_SHADER_BINARY_ARM 0x8F60 #define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary) #endif /* GL_ARM_mali_shader_binary */ /* ------------------------------ GL_ARM_rgba8 ----------------------------- */ #ifndef GL_ARM_rgba8 #define GL_ARM_rgba8 1 #define GL_RGBA8_OES 0x8058 #define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8) #endif /* GL_ARM_rgba8 */ /* -------------------- GL_ARM_shader_framebuffer_fetch -------------------- */ #ifndef GL_ARM_shader_framebuffer_fetch #define GL_ARM_shader_framebuffer_fetch 1 #define GL_FETCH_PER_SAMPLE_ARM 0x8F65 #define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 #define GLEW_ARM_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch) #endif /* GL_ARM_shader_framebuffer_fetch */ /* ------------- GL_ARM_shader_framebuffer_fetch_depth_stencil ------------- */ #ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil #define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 #define GLEW_ARM_shader_framebuffer_fetch_depth_stencil GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch_depth_stencil) #endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ /* ------------------------- GL_ATIX_point_sprites ------------------------- */ #ifndef GL_ATIX_point_sprites #define GL_ATIX_point_sprites 1 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) #endif /* GL_ATIX_point_sprites */ /* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ #ifndef GL_ATIX_texture_env_combine3 #define GL_ATIX_texture_env_combine3 1 #define GL_MODULATE_ADD_ATIX 0x8744 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 #define GL_MODULATE_SUBTRACT_ATIX 0x8746 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) #endif /* GL_ATIX_texture_env_combine3 */ /* ----------------------- GL_ATIX_texture_env_route ----------------------- */ #ifndef GL_ATIX_texture_env_route #define GL_ATIX_texture_env_route 1 #define GL_SECONDARY_COLOR_ATIX 0x8747 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) #endif /* GL_ATIX_texture_env_route */ /* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ #ifndef GL_ATIX_vertex_shader_output_point_size #define GL_ATIX_vertex_shader_output_point_size 1 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) #endif /* GL_ATIX_vertex_shader_output_point_size */ /* -------------------------- GL_ATI_draw_buffers -------------------------- */ #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) #endif /* GL_ATI_draw_buffers */ /* -------------------------- GL_ATI_element_array ------------------------- */ #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) #endif /* GL_ATI_element_array */ /* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) #endif /* GL_ATI_envmap_bumpmap */ /* ------------------------- GL_ATI_fragment_shader ------------------------ */ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_2X_BIT_ATI 0x00000001 #define GL_RED_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_COMP_BIT_ATI 0x00000002 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) #define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) #endif /* GL_ATI_fragment_shader */ /* ------------------------ GL_ATI_map_object_buffer ----------------------- */ #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) #endif /* GL_ATI_map_object_buffer */ /* ----------------------------- GL_ATI_meminfo ---------------------------- */ #ifndef GL_ATI_meminfo #define GL_ATI_meminfo 1 #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) #endif /* GL_ATI_meminfo */ /* -------------------------- GL_ATI_pn_triangles -------------------------- */ #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); #define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) #define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) #endif /* GL_ATI_pn_triangles */ /* ------------------------ GL_ATI_separate_stencil ------------------------ */ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) #endif /* GL_ATI_separate_stencil */ /* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ #ifndef GL_ATI_shader_texture_lod #define GL_ATI_shader_texture_lod 1 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) #endif /* GL_ATI_shader_texture_lod */ /* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) #endif /* GL_ATI_text_fragment_shader */ /* --------------------- GL_ATI_texture_compression_3dc -------------------- */ #ifndef GL_ATI_texture_compression_3dc #define GL_ATI_texture_compression_3dc 1 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) #endif /* GL_ATI_texture_compression_3dc */ /* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) #endif /* GL_ATI_texture_env_combine3 */ /* -------------------------- GL_ATI_texture_float ------------------------- */ #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) #endif /* GL_ATI_texture_float */ /* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) #endif /* GL_ATI_texture_mirror_once */ /* ----------------------- GL_ATI_vertex_array_object ---------------------- */ #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) #define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) #define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) #endif /* GL_ATI_vertex_array_object */ /* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); #define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) #define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) #define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) #endif /* GL_ATI_vertex_attrib_array_object */ /* ------------------------- GL_ATI_vertex_streams ------------------------- */ #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_SOURCE_ATI 0x876C #define GL_VERTEX_STREAM0_ATI 0x876D #define GL_VERTEX_STREAM1_ATI 0x876E #define GL_VERTEX_STREAM2_ATI 0x876F #define GL_VERTEX_STREAM3_ATI 0x8770 #define GL_VERTEX_STREAM4_ATI 0x8771 #define GL_VERTEX_STREAM5_ATI 0x8772 #define GL_VERTEX_STREAM6_ATI 0x8773 #define GL_VERTEX_STREAM7_ATI 0x8774 typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); #define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) #define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) #define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) #define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) #define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) #define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) #define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) #define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) #define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) #endif /* GL_ATI_vertex_streams */ /* -------------------- GL_EGL_KHR_context_flush_control ------------------- */ #ifndef GL_EGL_KHR_context_flush_control #define GL_EGL_KHR_context_flush_control 1 #define GLEW_EGL_KHR_context_flush_control GLEW_GET_VAR(__GLEW_EGL_KHR_context_flush_control) #endif /* GL_EGL_KHR_context_flush_control */ /* ---------------- GL_EGL_NV_robustness_video_memory_purge ---------------- */ #ifndef GL_EGL_NV_robustness_video_memory_purge #define GL_EGL_NV_robustness_video_memory_purge 1 #define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C #define GL_PURGED_CONTEXT_RESET_NV 0x92BB #define GLEW_EGL_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_EGL_NV_robustness_video_memory_purge) #endif /* GL_EGL_NV_robustness_video_memory_purge */ /* --------------------------- GL_EXT_422_pixels --------------------------- */ #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) #endif /* GL_EXT_422_pixels */ /* ---------------------------- GL_EXT_Cg_shader --------------------------- */ #ifndef GL_EXT_Cg_shader #define GL_EXT_Cg_shader 1 #define GL_CG_VERTEX_SHADER_EXT 0x890E #define GL_CG_FRAGMENT_SHADER_EXT 0x890F #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) #endif /* GL_EXT_Cg_shader */ /* ------------------------- GL_EXT_EGL_image_array ------------------------ */ #ifndef GL_EXT_EGL_image_array #define GL_EXT_EGL_image_array 1 #define GLEW_EXT_EGL_image_array GLEW_GET_VAR(__GLEW_EXT_EGL_image_array) #endif /* GL_EXT_EGL_image_array */ /* --------------------------- GL_EXT_YUV_target --------------------------- */ #ifndef GL_EXT_YUV_target #define GL_EXT_YUV_target 1 #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 #define GLEW_EXT_YUV_target GLEW_GET_VAR(__GLEW_EXT_YUV_target) #endif /* GL_EXT_YUV_target */ /* ------------------------------ GL_EXT_abgr ------------------------------ */ #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) #endif /* GL_EXT_abgr */ /* -------------------------- GL_EXT_base_instance ------------------------- */ #ifndef GL_EXT_base_instance #define GL_EXT_base_instance 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); #define glDrawArraysInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstanceEXT) #define glDrawElementsInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstanceEXT) #define glDrawElementsInstancedBaseVertexBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstanceEXT) #define GLEW_EXT_base_instance GLEW_GET_VAR(__GLEW_EXT_base_instance) #endif /* GL_EXT_base_instance */ /* ------------------------------ GL_EXT_bgra ------------------------------ */ #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) #endif /* GL_EXT_bgra */ /* ------------------------ GL_EXT_bindable_uniform ------------------------ */ #ifndef GL_EXT_bindable_uniform #define GL_EXT_bindable_uniform 1 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) #endif /* GL_EXT_bindable_uniform */ /* --------------------------- GL_EXT_blend_color -------------------------- */ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) #endif /* GL_EXT_blend_color */ /* --------------------- GL_EXT_blend_equation_separate -------------------- */ #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) #endif /* GL_EXT_blend_equation_separate */ /* ----------------------- GL_EXT_blend_func_extended ---------------------- */ #ifndef GL_EXT_blend_func_extended #define GL_EXT_blend_func_extended 1 #define GL_SRC_ALPHA_SATURATE_EXT 0x0308 #define GL_SRC1_ALPHA_EXT 0x8589 #define GL_SRC1_COLOR_EXT 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC #define GL_LOCATION_INDEX_EXT 0x930F typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar * name); typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar* name); #define glBindFragDataLocationIndexedEXT GLEW_GET_FUN(__glewBindFragDataLocationIndexedEXT) #define glGetFragDataIndexEXT GLEW_GET_FUN(__glewGetFragDataIndexEXT) #define glGetProgramResourceLocationIndexEXT GLEW_GET_FUN(__glewGetProgramResourceLocationIndexEXT) #define GLEW_EXT_blend_func_extended GLEW_GET_VAR(__GLEW_EXT_blend_func_extended) #endif /* GL_EXT_blend_func_extended */ /* ----------------------- GL_EXT_blend_func_separate ---------------------- */ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) #endif /* GL_EXT_blend_func_separate */ /* ------------------------- GL_EXT_blend_logic_op ------------------------- */ #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) #endif /* GL_EXT_blend_logic_op */ /* -------------------------- GL_EXT_blend_minmax -------------------------- */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) #endif /* GL_EXT_blend_minmax */ /* ------------------------- GL_EXT_blend_subtract ------------------------- */ #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) #endif /* GL_EXT_blend_subtract */ /* ------------------------- GL_EXT_buffer_storage ------------------------- */ #ifndef GL_EXT_buffer_storage #define GL_EXT_buffer_storage 1 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_PERSISTENT_BIT_EXT 0x0040 #define GL_MAP_COHERENT_BIT_EXT 0x0080 #define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 #define GL_CLIENT_STORAGE_BIT_EXT 0x0200 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F #define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); #define glBufferStorageEXT GLEW_GET_FUN(__glewBufferStorageEXT) #define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) #define GLEW_EXT_buffer_storage GLEW_GET_VAR(__GLEW_EXT_buffer_storage) #endif /* GL_EXT_buffer_storage */ /* -------------------------- GL_EXT_clear_texture ------------------------- */ #ifndef GL_EXT_clear_texture #define GL_EXT_clear_texture 1 typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); #define glClearTexImageEXT GLEW_GET_FUN(__glewClearTexImageEXT) #define glClearTexSubImageEXT GLEW_GET_FUN(__glewClearTexSubImageEXT) #define GLEW_EXT_clear_texture GLEW_GET_VAR(__GLEW_EXT_clear_texture) #endif /* GL_EXT_clear_texture */ /* ----------------------- GL_EXT_clip_cull_distance ----------------------- */ #ifndef GL_EXT_clip_cull_distance #define GL_EXT_clip_cull_distance 1 #define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 #define GL_CLIP_DISTANCE0_EXT 0x3000 #define GL_CLIP_DISTANCE1_EXT 0x3001 #define GL_CLIP_DISTANCE2_EXT 0x3002 #define GL_CLIP_DISTANCE3_EXT 0x3003 #define GL_CLIP_DISTANCE4_EXT 0x3004 #define GL_CLIP_DISTANCE5_EXT 0x3005 #define GL_CLIP_DISTANCE6_EXT 0x3006 #define GL_CLIP_DISTANCE7_EXT 0x3007 #define GL_MAX_CULL_DISTANCES_EXT 0x82F9 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA #define GLEW_EXT_clip_cull_distance GLEW_GET_VAR(__GLEW_EXT_clip_cull_distance) #endif /* GL_EXT_clip_cull_distance */ /* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) #endif /* GL_EXT_clip_volume_hint */ /* ------------------------------ GL_EXT_cmyka ----------------------------- */ #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) #endif /* GL_EXT_cmyka */ /* ----------------------- GL_EXT_color_buffer_float ----------------------- */ #ifndef GL_EXT_color_buffer_float #define GL_EXT_color_buffer_float 1 #define GLEW_EXT_color_buffer_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_float) #endif /* GL_EXT_color_buffer_float */ /* --------------------- GL_EXT_color_buffer_half_float -------------------- */ #ifndef GL_EXT_color_buffer_half_float #define GL_EXT_color_buffer_half_float 1 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 #define GL_R16F_EXT 0x822D #define GL_RG16F_EXT 0x822F #define GL_RGBA16F_EXT 0x881A #define GL_RGB16F_EXT 0x881B #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 #define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float) #endif /* GL_EXT_color_buffer_half_float */ /* ------------------------- GL_EXT_color_subtable ------------------------- */ #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) #endif /* GL_EXT_color_subtable */ /* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) #endif /* GL_EXT_compiled_vertex_array */ /* ---------------- GL_EXT_compressed_ETC1_RGB8_sub_texture ---------------- */ #ifndef GL_EXT_compressed_ETC1_RGB8_sub_texture #define GL_EXT_compressed_ETC1_RGB8_sub_texture 1 #define GLEW_EXT_compressed_ETC1_RGB8_sub_texture GLEW_GET_VAR(__GLEW_EXT_compressed_ETC1_RGB8_sub_texture) #endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */ /* ----------------------- GL_EXT_conservative_depth ----------------------- */ #ifndef GL_EXT_conservative_depth #define GL_EXT_conservative_depth 1 #define GLEW_EXT_conservative_depth GLEW_GET_VAR(__GLEW_EXT_conservative_depth) #endif /* GL_EXT_conservative_depth */ /* --------------------------- GL_EXT_convolution -------------------------- */ #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) #define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) #define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) #define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) #define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) #define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) #define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) #endif /* GL_EXT_convolution */ /* ------------------------ GL_EXT_coordinate_frame ------------------------ */ #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) #endif /* GL_EXT_coordinate_frame */ /* --------------------------- GL_EXT_copy_image --------------------------- */ #ifndef GL_EXT_copy_image #define GL_EXT_copy_image 1 typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); #define glCopyImageSubDataEXT GLEW_GET_FUN(__glewCopyImageSubDataEXT) #define GLEW_EXT_copy_image GLEW_GET_VAR(__GLEW_EXT_copy_image) #endif /* GL_EXT_copy_image */ /* -------------------------- GL_EXT_copy_texture -------------------------- */ #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) #endif /* GL_EXT_copy_texture */ /* --------------------------- GL_EXT_cull_vertex -------------------------- */ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) #endif /* GL_EXT_cull_vertex */ /* --------------------------- GL_EXT_debug_label -------------------------- */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); #define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) #define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) #define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) #endif /* GL_EXT_debug_label */ /* -------------------------- GL_EXT_debug_marker -------------------------- */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); #define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) #define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) #define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) #define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) #endif /* GL_EXT_debug_marker */ /* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) #endif /* GL_EXT_depth_bounds_test */ /* ----------------------- GL_EXT_direct_state_access ---------------------- */ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) #define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) #define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) #define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) #define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) #define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) #define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) #define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) #define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) #define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) #define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) #define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) #define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) #define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) #define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) #define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) #define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) #define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) #define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) #define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) #define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) #define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) #define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) #define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) #define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) #define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) #define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) #define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) #define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) #define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) #define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) #define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) #define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) #define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) #define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) #define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) #define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) #define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) #define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) #define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) #define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) #define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) #define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) #define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) #define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) #define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) #define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) #define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) #define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) #define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) #define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) #define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) #define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) #define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) #define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) #define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) #define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) #define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) #define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) #define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) #define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) #define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) #define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) #define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) #define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) #define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) #define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) #define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) #define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) #define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) #define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) #define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) #define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) #define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) #define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) #define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) #define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) #define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) #define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) #define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) #define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) #define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) #define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) #define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) #define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) #define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) #define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) #define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) #define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) #define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) #define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) #define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) #define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) #define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) #define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) #define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) #define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) #define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) #endif /* GL_EXT_direct_state_access */ /* ----------------------- GL_EXT_discard_framebuffer ---------------------- */ #ifndef GL_EXT_discard_framebuffer #define GL_EXT_discard_framebuffer 1 #define GL_COLOR_EXT 0x1800 #define GL_DEPTH_EXT 0x1801 #define GL_STENCIL_EXT 0x1802 typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); #define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT) #define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer) #endif /* GL_EXT_discard_framebuffer */ /* -------------------------- GL_EXT_draw_buffers -------------------------- */ #ifndef GL_EXT_draw_buffers #define GL_EXT_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_EXT 0x8824 #define GL_DRAW_BUFFER0_EXT 0x8825 #define GL_DRAW_BUFFER1_EXT 0x8826 #define GL_DRAW_BUFFER2_EXT 0x8827 #define GL_DRAW_BUFFER3_EXT 0x8828 #define GL_DRAW_BUFFER4_EXT 0x8829 #define GL_DRAW_BUFFER5_EXT 0x882A #define GL_DRAW_BUFFER6_EXT 0x882B #define GL_DRAW_BUFFER7_EXT 0x882C #define GL_DRAW_BUFFER8_EXT 0x882D #define GL_DRAW_BUFFER9_EXT 0x882E #define GL_DRAW_BUFFER10_EXT 0x882F #define GL_DRAW_BUFFER11_EXT 0x8830 #define GL_DRAW_BUFFER12_EXT 0x8831 #define GL_DRAW_BUFFER13_EXT 0x8832 #define GL_DRAW_BUFFER14_EXT 0x8833 #define GL_DRAW_BUFFER15_EXT 0x8834 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersEXT GLEW_GET_FUN(__glewDrawBuffersEXT) #define GLEW_EXT_draw_buffers GLEW_GET_VAR(__GLEW_EXT_draw_buffers) #endif /* GL_EXT_draw_buffers */ /* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ #ifndef GL_EXT_draw_buffers2 #define GL_EXT_draw_buffers2 1 typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) #endif /* GL_EXT_draw_buffers2 */ /* ---------------------- GL_EXT_draw_buffers_indexed ---------------------- */ #ifndef GL_EXT_draw_buffers_indexed #define GL_EXT_draw_buffers_indexed 1 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (GLAPIENTRY * PFNGLCOLORMASKIEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAPIENTRY * PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); #define glBlendEquationSeparateiEXT GLEW_GET_FUN(__glewBlendEquationSeparateiEXT) #define glBlendEquationiEXT GLEW_GET_FUN(__glewBlendEquationiEXT) #define glBlendFuncSeparateiEXT GLEW_GET_FUN(__glewBlendFuncSeparateiEXT) #define glBlendFunciEXT GLEW_GET_FUN(__glewBlendFunciEXT) #define glColorMaskiEXT GLEW_GET_FUN(__glewColorMaskiEXT) #define glDisableiEXT GLEW_GET_FUN(__glewDisableiEXT) #define glEnableiEXT GLEW_GET_FUN(__glewEnableiEXT) #define glIsEnablediEXT GLEW_GET_FUN(__glewIsEnablediEXT) #define GLEW_EXT_draw_buffers_indexed GLEW_GET_VAR(__GLEW_EXT_draw_buffers_indexed) #endif /* GL_EXT_draw_buffers_indexed */ /* -------------------- GL_EXT_draw_elements_base_vertex ------------------- */ #ifndef GL_EXT_draw_elements_base_vertex #define GL_EXT_draw_elements_base_vertex 1 typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); #define glDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsBaseVertexEXT) #define glDrawElementsInstancedBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexEXT) #define glDrawRangeElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawRangeElementsBaseVertexEXT) #define glMultiDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewMultiDrawElementsBaseVertexEXT) #define GLEW_EXT_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_EXT_draw_elements_base_vertex) #endif /* GL_EXT_draw_elements_base_vertex */ /* ------------------------- GL_EXT_draw_instanced ------------------------- */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) #endif /* GL_EXT_draw_instanced */ /* ----------------------- GL_EXT_draw_range_elements ---------------------- */ #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) #endif /* GL_EXT_draw_range_elements */ /* ------------------------- GL_EXT_external_buffer ------------------------ */ #ifndef GL_EXT_external_buffer #define GL_EXT_external_buffer 1 typedef void* GLeglClientBufferEXT; typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); #define glBufferStorageExternalEXT GLEW_GET_FUN(__glewBufferStorageExternalEXT) #define glNamedBufferStorageExternalEXT GLEW_GET_FUN(__glewNamedBufferStorageExternalEXT) #define GLEW_EXT_external_buffer GLEW_GET_VAR(__GLEW_EXT_external_buffer) #endif /* GL_EXT_external_buffer */ /* --------------------------- GL_EXT_float_blend -------------------------- */ #ifndef GL_EXT_float_blend #define GL_EXT_float_blend 1 #define GLEW_EXT_float_blend GLEW_GET_VAR(__GLEW_EXT_float_blend) #endif /* GL_EXT_float_blend */ /* ---------------------------- GL_EXT_fog_coord --------------------------- */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) #endif /* GL_EXT_fog_coord */ /* --------------------------- GL_EXT_frag_depth --------------------------- */ #ifndef GL_EXT_frag_depth #define GL_EXT_frag_depth 1 #define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth) #endif /* GL_EXT_frag_depth */ /* ------------------------ GL_EXT_fragment_lighting ----------------------- */ #ifndef GL_EXT_fragment_lighting #define GL_EXT_fragment_lighting 1 #define GL_FRAGMENT_LIGHTING_EXT 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 #define GL_LIGHT_ENV_MODE_EXT 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B #define GL_FRAGMENT_LIGHT0_EXT 0x840C #define GL_FRAGMENT_LIGHT7_EXT 0x8413 typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) #endif /* GL_EXT_fragment_lighting */ /* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) #endif /* GL_EXT_framebuffer_blit */ /* --------------------- GL_EXT_framebuffer_multisample -------------------- */ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) #endif /* GL_EXT_framebuffer_multisample */ /* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ #ifndef GL_EXT_framebuffer_multisample_blit_scaled #define GL_EXT_framebuffer_multisample_blit_scaled 1 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ /* ----------------------- GL_EXT_framebuffer_object ----------------------- */ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) #define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) #define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) #define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) #define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) #endif /* GL_EXT_framebuffer_object */ /* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ #ifndef GL_EXT_framebuffer_sRGB #define GL_EXT_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) #endif /* GL_EXT_framebuffer_sRGB */ /* ----------------------- GL_EXT_geometry_point_size ---------------------- */ #ifndef GL_EXT_geometry_point_size #define GL_EXT_geometry_point_size 1 #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 #define GL_LINES_ADJACENCY_EXT 0xA #define GL_LINE_STRIP_ADJACENCY_EXT 0xB #define GL_TRIANGLES_ADJACENCY_EXT 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E #define GL_UNDEFINED_VERTEX_EXT 0x8260 #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 #define GLEW_EXT_geometry_point_size GLEW_GET_VAR(__GLEW_EXT_geometry_point_size) #endif /* GL_EXT_geometry_point_size */ /* ------------------------- GL_EXT_geometry_shader ------------------------ */ #ifndef GL_EXT_geometry_shader #define GL_EXT_geometry_shader 1 #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 #define GL_LINES_ADJACENCY_EXT 0xA #define GL_LINE_STRIP_ADJACENCY_EXT 0xB #define GL_TRIANGLES_ADJACENCY_EXT 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E #define GL_UNDEFINED_VERTEX_EXT 0x8260 #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 #define GLEW_EXT_geometry_shader GLEW_GET_VAR(__GLEW_EXT_geometry_shader) #endif /* GL_EXT_geometry_shader */ /* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ #ifndef GL_EXT_geometry_shader4 #define GL_EXT_geometry_shader4 1 #define GL_LINES_ADJACENCY_EXT 0xA #define GL_LINE_STRIP_ADJACENCY_EXT 0xB #define GL_TRIANGLES_ADJACENCY_EXT 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) #define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) #endif /* GL_EXT_geometry_shader4 */ /* --------------------- GL_EXT_gpu_program_parameters --------------------- */ #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); #define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) #define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) #endif /* GL_EXT_gpu_program_parameters */ /* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) #endif /* GL_EXT_gpu_shader4 */ /* --------------------------- GL_EXT_gpu_shader5 -------------------------- */ #ifndef GL_EXT_gpu_shader5 #define GL_EXT_gpu_shader5 1 #define GLEW_EXT_gpu_shader5 GLEW_GET_VAR(__GLEW_EXT_gpu_shader5) #endif /* GL_EXT_gpu_shader5 */ /* ---------------------------- GL_EXT_histogram --------------------------- */ #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) #define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) #define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) #endif /* GL_EXT_histogram */ /* ----------------------- GL_EXT_index_array_formats ---------------------- */ #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) #endif /* GL_EXT_index_array_formats */ /* --------------------------- GL_EXT_index_func --------------------------- */ #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) #endif /* GL_EXT_index_func */ /* ------------------------- GL_EXT_index_material ------------------------- */ #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) #endif /* GL_EXT_index_material */ /* -------------------------- GL_EXT_index_texture ------------------------- */ #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) #endif /* GL_EXT_index_texture */ /* ------------------------ GL_EXT_instanced_arrays ------------------------ */ #ifndef GL_EXT_instanced_arrays #define GL_EXT_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); #define glVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexAttribDivisorEXT) #define GLEW_EXT_instanced_arrays GLEW_GET_VAR(__GLEW_EXT_instanced_arrays) #endif /* GL_EXT_instanced_arrays */ /* -------------------------- GL_EXT_light_texture ------------------------- */ #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) #endif /* GL_EXT_light_texture */ /* ------------------------ GL_EXT_map_buffer_range ------------------------ */ #ifndef GL_EXT_map_buffer_range #define GL_EXT_map_buffer_range 1 #define GL_MAP_READ_BIT_EXT 0x0001 #define GL_MAP_WRITE_BIT_EXT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); #define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT) #define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT) #define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range) #endif /* GL_EXT_map_buffer_range */ /* -------------------------- GL_EXT_memory_object ------------------------- */ #ifndef GL_EXT_memory_object #define GL_EXT_memory_object 1 #define GL_UUID_SIZE_EXT 16 #define GL_TEXTURE_TILING_EXT 0x9580 #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 #define GL_NUM_TILING_TYPES_EXT 0x9582 #define GL_TILING_TYPES_EXT 0x9583 #define GL_OPTIMAL_TILING_EXT 0x9584 #define GL_LINEAR_TILING_EXT 0x9585 #define GL_LAYOUT_GENERAL_EXT 0x958D #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 #define GL_DEVICE_UUID_EXT 0x9597 #define GL_DRIVER_UUID_EXT 0x9598 #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); typedef void (GLAPIENTRY * PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint* memoryObjects); typedef void (GLAPIENTRY * PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint* memoryObjects); typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte* data); typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte* data); typedef GLboolean (GLAPIENTRY * PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); typedef void (GLAPIENTRY * PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); #define glBufferStorageMemEXT GLEW_GET_FUN(__glewBufferStorageMemEXT) #define glCreateMemoryObjectsEXT GLEW_GET_FUN(__glewCreateMemoryObjectsEXT) #define glDeleteMemoryObjectsEXT GLEW_GET_FUN(__glewDeleteMemoryObjectsEXT) #define glGetMemoryObjectParameterivEXT GLEW_GET_FUN(__glewGetMemoryObjectParameterivEXT) #define glGetUnsignedBytei_vEXT GLEW_GET_FUN(__glewGetUnsignedBytei_vEXT) #define glGetUnsignedBytevEXT GLEW_GET_FUN(__glewGetUnsignedBytevEXT) #define glIsMemoryObjectEXT GLEW_GET_FUN(__glewIsMemoryObjectEXT) #define glMemoryObjectParameterivEXT GLEW_GET_FUN(__glewMemoryObjectParameterivEXT) #define glNamedBufferStorageMemEXT GLEW_GET_FUN(__glewNamedBufferStorageMemEXT) #define glTexStorageMem1DEXT GLEW_GET_FUN(__glewTexStorageMem1DEXT) #define glTexStorageMem2DEXT GLEW_GET_FUN(__glewTexStorageMem2DEXT) #define glTexStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem2DMultisampleEXT) #define glTexStorageMem3DEXT GLEW_GET_FUN(__glewTexStorageMem3DEXT) #define glTexStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem3DMultisampleEXT) #define glTextureStorageMem1DEXT GLEW_GET_FUN(__glewTextureStorageMem1DEXT) #define glTextureStorageMem2DEXT GLEW_GET_FUN(__glewTextureStorageMem2DEXT) #define glTextureStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem2DMultisampleEXT) #define glTextureStorageMem3DEXT GLEW_GET_FUN(__glewTextureStorageMem3DEXT) #define glTextureStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem3DMultisampleEXT) #define GLEW_EXT_memory_object GLEW_GET_VAR(__GLEW_EXT_memory_object) #endif /* GL_EXT_memory_object */ /* ------------------------ GL_EXT_memory_object_fd ------------------------ */ #ifndef GL_EXT_memory_object_fd #define GL_EXT_memory_object_fd 1 #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); #define glImportMemoryFdEXT GLEW_GET_FUN(__glewImportMemoryFdEXT) #define GLEW_EXT_memory_object_fd GLEW_GET_VAR(__GLEW_EXT_memory_object_fd) #endif /* GL_EXT_memory_object_fd */ /* ----------------------- GL_EXT_memory_object_win32 ---------------------- */ #ifndef GL_EXT_memory_object_win32 #define GL_EXT_memory_object_win32 1 #define GL_LUID_SIZE_EXT 8 #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 #define GL_D3D12_FENCE_VALUE_EXT 0x9595 #define GL_DEVICE_LUID_EXT 0x9599 #define GL_DEVICE_NODE_MASK_EXT 0x959A typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); #define glImportMemoryWin32HandleEXT GLEW_GET_FUN(__glewImportMemoryWin32HandleEXT) #define glImportMemoryWin32NameEXT GLEW_GET_FUN(__glewImportMemoryWin32NameEXT) #define GLEW_EXT_memory_object_win32 GLEW_GET_VAR(__GLEW_EXT_memory_object_win32) #endif /* GL_EXT_memory_object_win32 */ /* ------------------------- GL_EXT_misc_attribute ------------------------- */ #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) #endif /* GL_EXT_misc_attribute */ /* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) #endif /* GL_EXT_multi_draw_arrays */ /* ----------------------- GL_EXT_multi_draw_indirect ---------------------- */ #ifndef GL_EXT_multi_draw_indirect #define GL_EXT_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); #define glMultiDrawArraysIndirectEXT GLEW_GET_FUN(__glewMultiDrawArraysIndirectEXT) #define glMultiDrawElementsIndirectEXT GLEW_GET_FUN(__glewMultiDrawElementsIndirectEXT) #define GLEW_EXT_multi_draw_indirect GLEW_GET_VAR(__GLEW_EXT_multi_draw_indirect) #endif /* GL_EXT_multi_draw_indirect */ /* ------------------------ GL_EXT_multiple_textures ----------------------- */ #ifndef GL_EXT_multiple_textures #define GL_EXT_multiple_textures 1 #define GLEW_EXT_multiple_textures GLEW_GET_VAR(__GLEW_EXT_multiple_textures) #endif /* GL_EXT_multiple_textures */ /* --------------------------- GL_EXT_multisample -------------------------- */ #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) #endif /* GL_EXT_multisample */ /* -------------------- GL_EXT_multisample_compatibility ------------------- */ #ifndef GL_EXT_multisample_compatibility #define GL_EXT_multisample_compatibility 1 #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GLEW_EXT_multisample_compatibility GLEW_GET_VAR(__GLEW_EXT_multisample_compatibility) #endif /* GL_EXT_multisample_compatibility */ /* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */ #ifndef GL_EXT_multisampled_render_to_texture #define GL_EXT_multisampled_render_to_texture 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); #define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT) #define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture) #endif /* GL_EXT_multisampled_render_to_texture */ /* ----------------- GL_EXT_multisampled_render_to_texture2 ---------------- */ #ifndef GL_EXT_multisampled_render_to_texture2 #define GL_EXT_multisampled_render_to_texture2 1 #define GLEW_EXT_multisampled_render_to_texture2 GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture2) #endif /* GL_EXT_multisampled_render_to_texture2 */ /* --------------------- GL_EXT_multiview_draw_buffers --------------------- */ #ifndef GL_EXT_multiview_draw_buffers #define GL_EXT_multiview_draw_buffers 1 #define GL_DRAW_BUFFER_EXT 0x0C01 #define GL_READ_BUFFER_EXT 0x0C02 #define GL_COLOR_ATTACHMENT_EXT 0x90F0 #define GL_MULTIVIEW_EXT 0x90F1 #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices); typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data); typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); #define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT) #define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT) #define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT) #define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers) #endif /* GL_EXT_multiview_draw_buffers */ /* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) #endif /* GL_EXT_packed_depth_stencil */ /* -------------------------- GL_EXT_packed_float -------------------------- */ #ifndef GL_EXT_packed_float #define GL_EXT_packed_float 1 #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) #endif /* GL_EXT_packed_float */ /* -------------------------- GL_EXT_packed_pixels ------------------------- */ #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) #endif /* GL_EXT_packed_pixels */ /* ------------------------ GL_EXT_paletted_texture ------------------------ */ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) #define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) #define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) #endif /* GL_EXT_paletted_texture */ /* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ #ifndef GL_EXT_pixel_buffer_object #define GL_EXT_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) #endif /* GL_EXT_pixel_buffer_object */ /* ------------------------- GL_EXT_pixel_transform ------------------------ */ #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); #define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) #define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) #define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) #define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) #define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) #define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) #endif /* GL_EXT_pixel_transform */ /* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) #endif /* GL_EXT_pixel_transform_color_table */ /* ------------------------ GL_EXT_point_parameters ------------------------ */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) #endif /* GL_EXT_point_parameters */ /* ------------------------- GL_EXT_polygon_offset ------------------------- */ #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) #endif /* GL_EXT_polygon_offset */ /* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ #ifndef GL_EXT_polygon_offset_clamp #define GL_EXT_polygon_offset_clamp 1 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) #define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) #endif /* GL_EXT_polygon_offset_clamp */ /* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ #ifndef GL_EXT_post_depth_coverage #define GL_EXT_post_depth_coverage 1 #define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) #endif /* GL_EXT_post_depth_coverage */ /* ------------------------ GL_EXT_provoking_vertex ------------------------ */ #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); #define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) #endif /* GL_EXT_provoking_vertex */ /* --------------------------- GL_EXT_pvrtc_sRGB --------------------------- */ #ifndef GL_EXT_pvrtc_sRGB #define GL_EXT_pvrtc_sRGB 1 #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 #define GLEW_EXT_pvrtc_sRGB GLEW_GET_VAR(__GLEW_EXT_pvrtc_sRGB) #endif /* GL_EXT_pvrtc_sRGB */ /* ----------------------- GL_EXT_raster_multisample ----------------------- */ #ifndef GL_EXT_raster_multisample #define GL_EXT_raster_multisample 1 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); #define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) #define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) #define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) #define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) #define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) #endif /* GL_EXT_raster_multisample */ /* ------------------------ GL_EXT_read_format_bgra ------------------------ */ #ifndef GL_EXT_read_format_bgra #define GL_EXT_read_format_bgra 1 #define GL_BGRA_EXT 0x80E1 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 #define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra) #endif /* GL_EXT_read_format_bgra */ /* -------------------------- GL_EXT_render_snorm -------------------------- */ #ifndef GL_EXT_render_snorm #define GL_EXT_render_snorm 1 #define GL_BYTE 0x1400 #define GL_SHORT 0x1402 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM_EXT 0x8F98 #define GL_RG16_SNORM_EXT 0x8F99 #define GL_RGBA16_SNORM_EXT 0x8F9B #define GLEW_EXT_render_snorm GLEW_GET_VAR(__GLEW_EXT_render_snorm) #endif /* GL_EXT_render_snorm */ /* ------------------------- GL_EXT_rescale_normal ------------------------- */ #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #define GL_RESCALE_NORMAL_EXT 0x803A #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) #endif /* GL_EXT_rescale_normal */ /* ------------------------------ GL_EXT_sRGB ------------------------------ */ #ifndef GL_EXT_sRGB #define GL_EXT_sRGB 1 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB) #endif /* GL_EXT_sRGB */ /* ----------------------- GL_EXT_sRGB_write_control ----------------------- */ #ifndef GL_EXT_sRGB_write_control #define GL_EXT_sRGB_write_control 1 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GLEW_EXT_sRGB_write_control GLEW_GET_VAR(__GLEW_EXT_sRGB_write_control) #endif /* GL_EXT_sRGB_write_control */ /* -------------------------- GL_EXT_scene_marker -------------------------- */ #ifndef GL_EXT_scene_marker #define GL_EXT_scene_marker 1 typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) #endif /* GL_EXT_scene_marker */ /* ------------------------- GL_EXT_secondary_color ------------------------ */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) #endif /* GL_EXT_secondary_color */ /* ---------------------------- GL_EXT_semaphore --------------------------- */ #ifndef GL_EXT_semaphore #define GL_EXT_semaphore 1 typedef void (GLAPIENTRY * PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint* semaphores); typedef void (GLAPIENTRY * PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint* semaphores); typedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64* params); typedef GLboolean (GLAPIENTRY * PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); typedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64* params); typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); #define glDeleteSemaphoresEXT GLEW_GET_FUN(__glewDeleteSemaphoresEXT) #define glGenSemaphoresEXT GLEW_GET_FUN(__glewGenSemaphoresEXT) #define glGetSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewGetSemaphoreParameterui64vEXT) #define glIsSemaphoreEXT GLEW_GET_FUN(__glewIsSemaphoreEXT) #define glSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewSemaphoreParameterui64vEXT) #define glSignalSemaphoreEXT GLEW_GET_FUN(__glewSignalSemaphoreEXT) #define glWaitSemaphoreEXT GLEW_GET_FUN(__glewWaitSemaphoreEXT) #define GLEW_EXT_semaphore GLEW_GET_VAR(__GLEW_EXT_semaphore) #endif /* GL_EXT_semaphore */ /* -------------------------- GL_EXT_semaphore_fd -------------------------- */ #ifndef GL_EXT_semaphore_fd #define GL_EXT_semaphore_fd 1 typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); #define glImportSemaphoreFdEXT GLEW_GET_FUN(__glewImportSemaphoreFdEXT) #define GLEW_EXT_semaphore_fd GLEW_GET_VAR(__GLEW_EXT_semaphore_fd) #endif /* GL_EXT_semaphore_fd */ /* ------------------------- GL_EXT_semaphore_win32 ------------------------ */ #ifndef GL_EXT_semaphore_win32 #define GL_EXT_semaphore_win32 1 typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); #define glImportSemaphoreWin32HandleEXT GLEW_GET_FUN(__glewImportSemaphoreWin32HandleEXT) #define glImportSemaphoreWin32NameEXT GLEW_GET_FUN(__glewImportSemaphoreWin32NameEXT) #define GLEW_EXT_semaphore_win32 GLEW_GET_VAR(__GLEW_EXT_semaphore_win32) #endif /* GL_EXT_semaphore_win32 */ /* --------------------- GL_EXT_separate_shader_objects -------------------- */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); #define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) #define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) #define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) #endif /* GL_EXT_separate_shader_objects */ /* --------------------- GL_EXT_separate_specular_color -------------------- */ #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) #endif /* GL_EXT_separate_specular_color */ /* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */ #ifndef GL_EXT_shader_framebuffer_fetch #define GL_EXT_shader_framebuffer_fetch 1 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 #define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch) #endif /* GL_EXT_shader_framebuffer_fetch */ /* ------------------------ GL_EXT_shader_group_vote ----------------------- */ #ifndef GL_EXT_shader_group_vote #define GL_EXT_shader_group_vote 1 #define GLEW_EXT_shader_group_vote GLEW_GET_VAR(__GLEW_EXT_shader_group_vote) #endif /* GL_EXT_shader_group_vote */ /* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ #ifndef GL_EXT_shader_image_load_formatted #define GL_EXT_shader_image_load_formatted 1 #define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) #endif /* GL_EXT_shader_image_load_formatted */ /* --------------------- GL_EXT_shader_image_load_store -------------------- */ #ifndef GL_EXT_shader_image_load_store #define GL_EXT_shader_image_load_store 1 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); #define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) #define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) #endif /* GL_EXT_shader_image_load_store */ /* ------------------- GL_EXT_shader_implicit_conversions ------------------ */ #ifndef GL_EXT_shader_implicit_conversions #define GL_EXT_shader_implicit_conversions 1 #define GLEW_EXT_shader_implicit_conversions GLEW_GET_VAR(__GLEW_EXT_shader_implicit_conversions) #endif /* GL_EXT_shader_implicit_conversions */ /* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ #ifndef GL_EXT_shader_integer_mix #define GL_EXT_shader_integer_mix 1 #define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) #endif /* GL_EXT_shader_integer_mix */ /* ------------------------ GL_EXT_shader_io_blocks ------------------------ */ #ifndef GL_EXT_shader_io_blocks #define GL_EXT_shader_io_blocks 1 #define GLEW_EXT_shader_io_blocks GLEW_GET_VAR(__GLEW_EXT_shader_io_blocks) #endif /* GL_EXT_shader_io_blocks */ /* ------------- GL_EXT_shader_non_constant_global_initializers ------------ */ #ifndef GL_EXT_shader_non_constant_global_initializers #define GL_EXT_shader_non_constant_global_initializers 1 #define GLEW_EXT_shader_non_constant_global_initializers GLEW_GET_VAR(__GLEW_EXT_shader_non_constant_global_initializers) #endif /* GL_EXT_shader_non_constant_global_initializers */ /* ------------------- GL_EXT_shader_pixel_local_storage ------------------- */ #ifndef GL_EXT_shader_pixel_local_storage #define GL_EXT_shader_pixel_local_storage 1 #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 #define GLEW_EXT_shader_pixel_local_storage GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage) #endif /* GL_EXT_shader_pixel_local_storage */ /* ------------------- GL_EXT_shader_pixel_local_storage2 ------------------ */ #ifndef GL_EXT_shader_pixel_local_storage2 #define GL_EXT_shader_pixel_local_storage2 1 #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 #define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 typedef void (GLAPIENTRY * PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint* values); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); #define glClearPixelLocalStorageuiEXT GLEW_GET_FUN(__glewClearPixelLocalStorageuiEXT) #define glFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewFramebufferPixelLocalStorageSizeEXT) #define glGetFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewGetFramebufferPixelLocalStorageSizeEXT) #define GLEW_EXT_shader_pixel_local_storage2 GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage2) #endif /* GL_EXT_shader_pixel_local_storage2 */ /* ----------------------- GL_EXT_shader_texture_lod ----------------------- */ #ifndef GL_EXT_shader_texture_lod #define GL_EXT_shader_texture_lod 1 #define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod) #endif /* GL_EXT_shader_texture_lod */ /* -------------------------- GL_EXT_shadow_funcs -------------------------- */ #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) #endif /* GL_EXT_shadow_funcs */ /* ------------------------- GL_EXT_shadow_samplers ------------------------ */ #ifndef GL_EXT_shadow_samplers #define GL_EXT_shadow_samplers 1 #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 #define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers) #endif /* GL_EXT_shadow_samplers */ /* --------------------- GL_EXT_shared_texture_palette --------------------- */ #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) #endif /* GL_EXT_shared_texture_palette */ /* ------------------------- GL_EXT_sparse_texture ------------------------- */ #ifndef GL_EXT_sparse_texture #define GL_EXT_sparse_texture 1 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 #define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A #define GL_TEXTURE_SPARSE_EXT 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 #define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 #define GL_NUM_SPARSE_LEVELS_EXT 0x91AA typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #define glTexPageCommitmentEXT GLEW_GET_FUN(__glewTexPageCommitmentEXT) #define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) #define GLEW_EXT_sparse_texture GLEW_GET_VAR(__GLEW_EXT_sparse_texture) #endif /* GL_EXT_sparse_texture */ /* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ #ifndef GL_EXT_sparse_texture2 #define GL_EXT_sparse_texture2 1 #define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) #endif /* GL_EXT_sparse_texture2 */ /* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) #endif /* GL_EXT_stencil_clear_tag */ /* ------------------------ GL_EXT_stencil_two_side ------------------------ */ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) #endif /* GL_EXT_stencil_two_side */ /* -------------------------- GL_EXT_stencil_wrap -------------------------- */ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) #endif /* GL_EXT_stencil_wrap */ /* --------------------------- GL_EXT_subtexture --------------------------- */ #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) #endif /* GL_EXT_subtexture */ /* ----------------------------- GL_EXT_texture ---------------------------- */ #ifndef GL_EXT_texture #define GL_EXT_texture 1 #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) #endif /* GL_EXT_texture */ /* ---------------------------- GL_EXT_texture3D --------------------------- */ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) #endif /* GL_EXT_texture3D */ /* -------------------------- GL_EXT_texture_array ------------------------- */ #ifndef GL_EXT_texture_array #define GL_EXT_texture_array 1 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) #endif /* GL_EXT_texture_array */ /* ---------------------- GL_EXT_texture_buffer_object --------------------- */ #ifndef GL_EXT_texture_buffer_object #define GL_EXT_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) #endif /* GL_EXT_texture_buffer_object */ /* -------------- GL_EXT_texture_compression_astc_decode_mode -------------- */ #ifndef GL_EXT_texture_compression_astc_decode_mode #define GL_EXT_texture_compression_astc_decode_mode 1 #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 #define GLEW_EXT_texture_compression_astc_decode_mode GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode) #endif /* GL_EXT_texture_compression_astc_decode_mode */ /* ----------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5 ---------- */ #ifndef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 #define GL_EXT_texture_compression_astc_decode_mode_rgb9e5 1 #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 #define GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5) #endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */ /* -------------------- GL_EXT_texture_compression_bptc -------------------- */ #ifndef GL_EXT_texture_compression_bptc #define GL_EXT_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F #define GLEW_EXT_texture_compression_bptc GLEW_GET_VAR(__GLEW_EXT_texture_compression_bptc) #endif /* GL_EXT_texture_compression_bptc */ /* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ #ifndef GL_EXT_texture_compression_dxt1 #define GL_EXT_texture_compression_dxt1 1 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) #endif /* GL_EXT_texture_compression_dxt1 */ /* -------------------- GL_EXT_texture_compression_latc -------------------- */ #ifndef GL_EXT_texture_compression_latc #define GL_EXT_texture_compression_latc 1 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) #endif /* GL_EXT_texture_compression_latc */ /* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ #ifndef GL_EXT_texture_compression_rgtc #define GL_EXT_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) #endif /* GL_EXT_texture_compression_rgtc */ /* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) #endif /* GL_EXT_texture_compression_s3tc */ /* ------------------------ GL_EXT_texture_cube_map ------------------------ */ #ifndef GL_EXT_texture_cube_map #define GL_EXT_texture_cube_map 1 #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) #endif /* GL_EXT_texture_cube_map */ /* --------------------- GL_EXT_texture_cube_map_array --------------------- */ #ifndef GL_EXT_texture_cube_map_array #define GL_EXT_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GLEW_EXT_texture_cube_map_array GLEW_GET_VAR(__GLEW_EXT_texture_cube_map_array) #endif /* GL_EXT_texture_cube_map_array */ /* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ #ifndef GL_EXT_texture_edge_clamp #define GL_EXT_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_EXT 0x812F #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) #endif /* GL_EXT_texture_edge_clamp */ /* --------------------------- GL_EXT_texture_env -------------------------- */ #ifndef GL_EXT_texture_env #define GL_EXT_texture_env 1 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) #endif /* GL_EXT_texture_env */ /* ------------------------- GL_EXT_texture_env_add ------------------------ */ #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) #endif /* GL_EXT_texture_env_add */ /* ----------------------- GL_EXT_texture_env_combine ---------------------- */ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) #endif /* GL_EXT_texture_env_combine */ /* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) #endif /* GL_EXT_texture_env_dot3 */ /* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) #endif /* GL_EXT_texture_filter_anisotropic */ /* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ #ifndef GL_EXT_texture_filter_minmax #define GL_EXT_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 #define GL_WEIGHTED_AVERAGE_EXT 0x9367 #define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) #endif /* GL_EXT_texture_filter_minmax */ /* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */ #ifndef GL_EXT_texture_format_BGRA8888 #define GL_EXT_texture_format_BGRA8888 1 #define GL_BGRA_EXT 0x80E1 #define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888) #endif /* GL_EXT_texture_format_BGRA8888 */ /* ------------------------- GL_EXT_texture_integer ------------------------ */ #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGB32UI_EXT 0x8D71 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGB16UI_EXT 0x8D77 #define GL_ALPHA16UI_EXT 0x8D78 #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGB8UI_EXT 0x8D7D #define GL_ALPHA8UI_EXT 0x8D7E #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGB32I_EXT 0x8D83 #define GL_ALPHA32I_EXT 0x8D84 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGB16I_EXT 0x8D89 #define GL_ALPHA16I_EXT 0x8D8A #define GL_INTENSITY16I_EXT 0x8D8B #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_RGBA8I_EXT 0x8D8E #define GL_RGB8I_EXT 0x8D8F #define GL_ALPHA8I_EXT 0x8D90 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) #endif /* GL_EXT_texture_integer */ /* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) #endif /* GL_EXT_texture_lod_bias */ /* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ #ifndef GL_EXT_texture_mirror_clamp #define GL_EXT_texture_mirror_clamp 1 #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) #endif /* GL_EXT_texture_mirror_clamp */ /* ------------------------- GL_EXT_texture_norm16 ------------------------- */ #ifndef GL_EXT_texture_norm16 #define GL_EXT_texture_norm16 1 #define GL_RGB16_EXT 0x8054 #define GL_RGBA16_EXT 0x805B #define GL_R16_EXT 0x822A #define GL_RG16_EXT 0x822C #define GL_R16_SNORM_EXT 0x8F98 #define GL_RG16_SNORM_EXT 0x8F99 #define GL_RGB16_SNORM_EXT 0x8F9A #define GL_RGBA16_SNORM_EXT 0x8F9B #define GLEW_EXT_texture_norm16 GLEW_GET_VAR(__GLEW_EXT_texture_norm16) #endif /* GL_EXT_texture_norm16 */ /* ------------------------- GL_EXT_texture_object ------------------------- */ #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) #endif /* GL_EXT_texture_object */ /* --------------------- GL_EXT_texture_perturb_normal --------------------- */ #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) #endif /* GL_EXT_texture_perturb_normal */ /* ------------------------ GL_EXT_texture_rectangle ----------------------- */ #ifndef GL_EXT_texture_rectangle #define GL_EXT_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) #endif /* GL_EXT_texture_rectangle */ /* --------------------------- GL_EXT_texture_rg --------------------------- */ #ifndef GL_EXT_texture_rg #define GL_EXT_texture_rg 1 #define GL_RED_EXT 0x1903 #define GL_RG_EXT 0x8227 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg) #endif /* GL_EXT_texture_rg */ /* -------------------------- GL_EXT_texture_sRGB -------------------------- */ #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) #endif /* GL_EXT_texture_sRGB */ /* ------------------------- GL_EXT_texture_sRGB_R8 ------------------------ */ #ifndef GL_EXT_texture_sRGB_R8 #define GL_EXT_texture_sRGB_R8 1 #define GL_SR8_EXT 0x8FBD #define GLEW_EXT_texture_sRGB_R8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_R8) #endif /* GL_EXT_texture_sRGB_R8 */ /* ------------------------ GL_EXT_texture_sRGB_RG8 ------------------------ */ #ifndef GL_EXT_texture_sRGB_RG8 #define GL_EXT_texture_sRGB_RG8 1 #define GL_SRG8_EXT 0x8FBE #define GLEW_EXT_texture_sRGB_RG8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_RG8) #endif /* GL_EXT_texture_sRGB_RG8 */ /* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) #endif /* GL_EXT_texture_sRGB_decode */ /* --------------------- GL_EXT_texture_shared_exponent -------------------- */ #ifndef GL_EXT_texture_shared_exponent #define GL_EXT_texture_shared_exponent 1 #define GL_RGB9_E5_EXT 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) #endif /* GL_EXT_texture_shared_exponent */ /* -------------------------- GL_EXT_texture_snorm ------------------------- */ #ifndef GL_EXT_texture_snorm #define GL_EXT_texture_snorm 1 #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_ALPHA_SNORM 0x9010 #define GL_LUMINANCE_SNORM 0x9011 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_INTENSITY_SNORM 0x9013 #define GL_ALPHA8_SNORM 0x9014 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_INTENSITY8_SNORM 0x9017 #define GL_ALPHA16_SNORM 0x9018 #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_INTENSITY16_SNORM 0x901B #define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) #endif /* GL_EXT_texture_snorm */ /* ------------------------- GL_EXT_texture_storage ------------------------ */ #ifndef GL_EXT_texture_storage #define GL_EXT_texture_storage 1 #define GL_ALPHA8_EXT 0x803C #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_RGB10_EXT 0x8052 #define GL_RGB10_A2_EXT 0x8059 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #define GL_R16F_EXT 0x822D #define GL_R32F_EXT 0x822E #define GL_RG16F_EXT 0x822F #define GL_RG32F_EXT 0x8230 #define GL_RGBA32F_EXT 0x8814 #define GL_RGB32F_EXT 0x8815 #define GL_ALPHA32F_EXT 0x8816 #define GL_LUMINANCE32F_EXT 0x8818 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 #define GL_RGBA16F_EXT 0x881A #define GL_RGB16F_EXT 0x881B #define GL_ALPHA16F_EXT 0x881C #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE_ALPHA16F_EXT 0x881F #define GL_RGB_RAW_422_APPLE 0x8A51 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F #define GL_BGRA8_EXT 0x93A1 typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT) #define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT) #define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT) #define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) #define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) #define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) #define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage) #endif /* GL_EXT_texture_storage */ /* ------------------------- GL_EXT_texture_swizzle ------------------------ */ #ifndef GL_EXT_texture_swizzle #define GL_EXT_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) #endif /* GL_EXT_texture_swizzle */ /* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */ #ifndef GL_EXT_texture_type_2_10_10_10_REV #define GL_EXT_texture_type_2_10_10_10_REV 1 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 #define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV) #endif /* GL_EXT_texture_type_2_10_10_10_REV */ /* -------------------------- GL_EXT_texture_view -------------------------- */ #ifndef GL_EXT_texture_view #define GL_EXT_texture_view 1 #define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); #define glTextureViewEXT GLEW_GET_FUN(__glewTextureViewEXT) #define GLEW_EXT_texture_view GLEW_GET_VAR(__GLEW_EXT_texture_view) #endif /* GL_EXT_texture_view */ /* --------------------------- GL_EXT_timer_query -------------------------- */ #ifndef GL_EXT_timer_query #define GL_EXT_timer_query 1 #define GL_TIME_ELAPSED_EXT 0x88BF typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) #endif /* GL_EXT_timer_query */ /* ----------------------- GL_EXT_transform_feedback ----------------------- */ #ifndef GL_EXT_transform_feedback #define GL_EXT_transform_feedback 1 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); #define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) #define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) #define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) #endif /* GL_EXT_transform_feedback */ /* ------------------------- GL_EXT_unpack_subimage ------------------------ */ #ifndef GL_EXT_unpack_subimage #define GL_EXT_unpack_subimage 1 #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 #define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage) #endif /* GL_EXT_unpack_subimage */ /* -------------------------- GL_EXT_vertex_array -------------------------- */ #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #define GL_DOUBLE_EXT 0x140A #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) #endif /* GL_EXT_vertex_array */ /* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ #ifndef GL_EXT_vertex_array_bgra #define GL_EXT_vertex_array_bgra 1 #define GL_BGRA 0x80E1 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) #endif /* GL_EXT_vertex_array_bgra */ /* ----------------------- GL_EXT_vertex_array_setXXX ---------------------- */ #ifndef GL_EXT_vertex_array_setXXX #define GL_EXT_vertex_array_setXXX 1 typedef void (GLAPIENTRY * PFNGLBINDARRAYSETEXTPROC) (const void *arrayset); typedef const void * (GLAPIENTRY * PFNGLCREATEARRAYSETEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLDELETEARRAYSETSEXTPROC) (GLsizei n, const void *arrayset[]); #define glBindArraySetEXT GLEW_GET_FUN(__glewBindArraySetEXT) #define glCreateArraySetExt GLEW_GET_FUN(__glewCreateArraySetExt) #define glDeleteArraySetsEXT GLEW_GET_FUN(__glewDeleteArraySetsEXT) #define GLEW_EXT_vertex_array_setXXX GLEW_GET_VAR(__GLEW_EXT_vertex_array_setXXX) #endif /* GL_EXT_vertex_array_setXXX */ /* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ #ifndef GL_EXT_vertex_attrib_64bit #define GL_EXT_vertex_attrib_64bit 1 #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3_EXT 0x8F4E #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4_EXT 0x8FFE typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); #define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) #define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) #define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) #define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) #define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) #define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) #define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) #define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) #define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) #define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) #define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) #endif /* GL_EXT_vertex_attrib_64bit */ /* -------------------------- GL_EXT_vertex_shader ------------------------- */ #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) #define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) #define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) #define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) #define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) #define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) #define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) #endif /* GL_EXT_vertex_shader */ /* ------------------------ GL_EXT_vertex_weighting ------------------------ */ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define GL_MODELVIEW0_EXT 0x1700 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) #endif /* GL_EXT_vertex_weighting */ /* ------------------------ GL_EXT_win32_keyed_mutex ----------------------- */ #ifndef GL_EXT_win32_keyed_mutex #define GL_EXT_win32_keyed_mutex 1 typedef GLboolean (GLAPIENTRY * PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); typedef GLboolean (GLAPIENTRY * PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); #define glAcquireKeyedMutexWin32EXT GLEW_GET_FUN(__glewAcquireKeyedMutexWin32EXT) #define glReleaseKeyedMutexWin32EXT GLEW_GET_FUN(__glewReleaseKeyedMutexWin32EXT) #define GLEW_EXT_win32_keyed_mutex GLEW_GET_VAR(__GLEW_EXT_win32_keyed_mutex) #endif /* GL_EXT_win32_keyed_mutex */ /* ------------------------ GL_EXT_window_rectangles ----------------------- */ #ifndef GL_EXT_window_rectangles #define GL_EXT_window_rectangles 1 #define GL_INCLUSIVE_EXT 0x8F10 #define GL_EXCLUSIVE_EXT 0x8F11 #define GL_WINDOW_RECTANGLE_EXT 0x8F12 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]); #define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT) #define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles) #endif /* GL_EXT_window_rectangles */ /* ------------------------- GL_EXT_x11_sync_object ------------------------ */ #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 #define GL_SYNC_X11_FENCE_EXT 0x90E1 typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) #define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) #endif /* GL_EXT_x11_sync_object */ /* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) #endif /* GL_GREMEDY_frame_terminator */ /* ------------------------ GL_GREMEDY_string_marker ----------------------- */ #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) #endif /* GL_GREMEDY_string_marker */ /* --------------------- GL_HP_convolution_border_modes -------------------- */ #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) #endif /* GL_HP_convolution_border_modes */ /* ------------------------- GL_HP_image_transform ------------------------- */ #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); #define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) #define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) #define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) #define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) #define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) #define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) #endif /* GL_HP_image_transform */ /* -------------------------- GL_HP_occlusion_test ------------------------- */ #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) #endif /* GL_HP_occlusion_test */ /* ------------------------- GL_HP_texture_lighting ------------------------ */ #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) #endif /* GL_HP_texture_lighting */ /* --------------------------- GL_IBM_cull_vertex -------------------------- */ #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #define GL_CULL_VERTEX_IBM 103050 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) #endif /* GL_IBM_cull_vertex */ /* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) #endif /* GL_IBM_multimode_draw_arrays */ /* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) #endif /* GL_IBM_rasterpos_clip */ /* --------------------------- GL_IBM_static_data -------------------------- */ #ifndef GL_IBM_static_data #define GL_IBM_static_data 1 #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) #endif /* GL_IBM_static_data */ /* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ #ifndef GL_IBM_texture_mirrored_repeat #define GL_IBM_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_IBM 0x8370 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) #endif /* GL_IBM_texture_mirrored_repeat */ /* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) #define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) #endif /* GL_IBM_vertex_array_lists */ /* -------------------------- GL_INGR_color_clamp -------------------------- */ #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) #endif /* GL_INGR_color_clamp */ /* ------------------------- GL_INGR_interlace_read ------------------------ */ #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #define GL_INTERLACE_READ_INGR 0x8568 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) #endif /* GL_INGR_interlace_read */ /* ------------------ GL_INTEL_conservative_rasterization ------------------ */ #ifndef GL_INTEL_conservative_rasterization #define GL_INTEL_conservative_rasterization 1 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE #define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization) #endif /* GL_INTEL_conservative_rasterization */ /* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ #ifndef GL_INTEL_fragment_shader_ordering #define GL_INTEL_fragment_shader_ordering 1 #define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) #endif /* GL_INTEL_fragment_shader_ordering */ /* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ #ifndef GL_INTEL_framebuffer_CMAA #define GL_INTEL_framebuffer_CMAA 1 #define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) #endif /* GL_INTEL_framebuffer_CMAA */ /* -------------------------- GL_INTEL_map_texture ------------------------- */ #ifndef GL_INTEL_map_texture #define GL_INTEL_map_texture 1 #define GL_LAYOUT_DEFAULT_INTEL 0 #define GL_LAYOUT_LINEAR_INTEL 1 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); #define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) #define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) #define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) #define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) #endif /* GL_INTEL_map_texture */ /* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) #endif /* GL_INTEL_parallel_arrays */ /* ----------------------- GL_INTEL_performance_query ---------------------- */ #ifndef GL_INTEL_performance_query #define GL_INTEL_performance_query 1 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA #define GL_PERFQUERY_WAIT_INTEL 0x83FB #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) #define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) #define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) #define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) #define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) #define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) #define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) #define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) #define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) #define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) #define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) #endif /* GL_INTEL_performance_query */ /* ------------------------ GL_INTEL_texture_scissor ----------------------- */ #ifndef GL_INTEL_texture_scissor #define GL_INTEL_texture_scissor 1 typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) #endif /* GL_INTEL_texture_scissor */ /* --------------------- GL_KHR_blend_equation_advanced -------------------- */ #ifndef GL_KHR_blend_equation_advanced #define GL_KHR_blend_equation_advanced 1 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); #define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) #define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) #endif /* GL_KHR_blend_equation_advanced */ /* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ #ifndef GL_KHR_blend_equation_advanced_coherent #define GL_KHR_blend_equation_advanced_coherent 1 #define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) #endif /* GL_KHR_blend_equation_advanced_coherent */ /* ---------------------- GL_KHR_context_flush_control --------------------- */ #ifndef GL_KHR_context_flush_control #define GL_KHR_context_flush_control 1 #define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) #endif /* GL_KHR_context_flush_control */ /* ------------------------------ GL_KHR_debug ----------------------------- */ #ifndef GL_KHR_debug #define GL_KHR_debug 1 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_DISPLAY_LIST 0x82E7 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); #define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) #define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) #define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) #define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) #define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) #define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) #define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) #define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) #define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) #define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) #define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) #endif /* GL_KHR_debug */ /* ---------------------------- GL_KHR_no_error ---------------------------- */ #ifndef GL_KHR_no_error #define GL_KHR_no_error 1 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 #define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) #endif /* GL_KHR_no_error */ /* --------------------- GL_KHR_parallel_shader_compile -------------------- */ #ifndef GL_KHR_parallel_shader_compile #define GL_KHR_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 #define GL_COMPLETION_STATUS_KHR 0x91B1 typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); #define glMaxShaderCompilerThreadsKHR GLEW_GET_FUN(__glewMaxShaderCompilerThreadsKHR) #define GLEW_KHR_parallel_shader_compile GLEW_GET_VAR(__GLEW_KHR_parallel_shader_compile) #endif /* GL_KHR_parallel_shader_compile */ /* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ #ifndef GL_KHR_robust_buffer_access_behavior #define GL_KHR_robust_buffer_access_behavior 1 #define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) #endif /* GL_KHR_robust_buffer_access_behavior */ /* --------------------------- GL_KHR_robustness --------------------------- */ #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 #define GL_CONTEXT_LOST 0x0507 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); #define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) #define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) #define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) #define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) #define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) #endif /* GL_KHR_robustness */ /* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ #ifndef GL_KHR_texture_compression_astc_hdr #define GL_KHR_texture_compression_astc_hdr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) #endif /* GL_KHR_texture_compression_astc_hdr */ /* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) #endif /* GL_KHR_texture_compression_astc_ldr */ /* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */ #ifndef GL_KHR_texture_compression_astc_sliced_3d #define GL_KHR_texture_compression_astc_sliced_3d 1 #define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d) #endif /* GL_KHR_texture_compression_astc_sliced_3d */ /* -------------------------- GL_KTX_buffer_region ------------------------- */ #ifndef GL_KTX_buffer_region #define GL_KTX_buffer_region 1 #define GL_KTX_FRONT_REGION 0x0 #define GL_KTX_BACK_REGION 0x1 #define GL_KTX_Z_REGION 0x2 #define GL_KTX_STENCIL_REGION 0x3 typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); #define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) #define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) #define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) #define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) #define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) #endif /* GL_KTX_buffer_region */ /* ------------------------- GL_MESAX_texture_stack ------------------------ */ #ifndef GL_MESAX_texture_stack #define GL_MESAX_texture_stack 1 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) #endif /* GL_MESAX_texture_stack */ /* -------------------------- GL_MESA_pack_invert -------------------------- */ #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #define GL_PACK_INVERT_MESA 0x8758 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) #endif /* GL_MESA_pack_invert */ /* ------------------------- GL_MESA_resize_buffers ------------------------ */ #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) #endif /* GL_MESA_resize_buffers */ /* -------------------- GL_MESA_shader_integer_functions ------------------- */ #ifndef GL_MESA_shader_integer_functions #define GL_MESA_shader_integer_functions 1 #define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions) #endif /* GL_MESA_shader_integer_functions */ /* --------------------------- GL_MESA_window_pos -------------------------- */ #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* manually insert varname last param */ typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) #endif /* GL_MESA_window_pos */ /* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ #ifndef GL_MESA_ycbcr_texture #define GL_MESA_ycbcr_texture 1 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) #endif /* GL_MESA_ycbcr_texture */ /* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */ #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 #define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers) #endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ /* ----------------------- GL_NVX_conditional_render ----------------------- */ #ifndef GL_NVX_conditional_render #define GL_NVX_conditional_render 1 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); #define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) #define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) #endif /* GL_NVX_conditional_render */ /* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info 1 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) #endif /* GL_NVX_gpu_memory_info */ /* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */ #ifndef GL_NVX_linked_gpu_multicast #define GL_NVX_linked_gpu_multicast 1 #define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 #define GL_MAX_LGPU_GPUS_NVX 0x92BA typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void); typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); #define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX) #define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX) #define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX) #define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast) #endif /* GL_NVX_linked_gpu_multicast */ /* ------------------------ GL_NV_3dvision_settings ------------------------ */ #ifndef GL_NV_3dvision_settings #define GL_NV_3dvision_settings 1 #define GL_3DVISION_STEREO_NV 0x90F4 #define GL_STEREO_SEPARATION_NV 0x90F5 #define GL_STEREO_CONVERGENCE_NV 0x90F6 #define GL_STEREO_CUTOFF_NV 0x90F7 #define GL_STEREO_PROJECTION_NV 0x90F8 #define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9 #define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param); #define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV) #define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV) #define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings) #endif /* GL_NV_3dvision_settings */ /* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */ #ifndef GL_NV_EGL_stream_consumer_external #define GL_NV_EGL_stream_consumer_external 1 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 #define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external) #endif /* GL_NV_EGL_stream_consumer_external */ /* ----------------- GL_NV_alpha_to_coverage_dither_control ---------------- */ #ifndef GL_NV_alpha_to_coverage_dither_control #define GL_NV_alpha_to_coverage_dither_control 1 #define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF #define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D #define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E #define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F #define GLEW_NV_alpha_to_coverage_dither_control GLEW_GET_VAR(__GLEW_NV_alpha_to_coverage_dither_control) #endif /* GL_NV_alpha_to_coverage_dither_control */ /* ------------------------------- GL_NV_bgr ------------------------------- */ #ifndef GL_NV_bgr #define GL_NV_bgr 1 #define GL_BGR_NV 0x80E0 #define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr) #endif /* GL_NV_bgr */ /* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ #ifndef GL_NV_bindless_multi_draw_indirect #define GL_NV_bindless_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) #define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) #define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) #endif /* GL_NV_bindless_multi_draw_indirect */ /* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ #ifndef GL_NV_bindless_multi_draw_indirect_count #define GL_NV_bindless_multi_draw_indirect_count 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) #define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) #define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) #endif /* GL_NV_bindless_multi_draw_indirect_count */ /* ------------------------- GL_NV_bindless_texture ------------------------ */ #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); #define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) #define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) #define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) #define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) #define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) #define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) #define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) #define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) #define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) #define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) #define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) #define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) #define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) #define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) #endif /* GL_NV_bindless_texture */ /* --------------------- GL_NV_blend_equation_advanced --------------------- */ #ifndef GL_NV_blend_equation_advanced #define GL_NV_blend_equation_advanced 1 #define GL_XOR_NV 0x1506 #define GL_RED_NV 0x1903 #define GL_GREEN_NV 0x1904 #define GL_BLUE_NV 0x1905 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 #define GL_BLEND_OVERLAP_NV 0x9281 #define GL_UNCORRELATED_NV 0x9282 #define GL_DISJOINT_NV 0x9283 #define GL_CONJOINT_NV 0x9284 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #define GL_SRC_NV 0x9286 #define GL_DST_NV 0x9287 #define GL_SRC_OVER_NV 0x9288 #define GL_DST_OVER_NV 0x9289 #define GL_SRC_IN_NV 0x928A #define GL_DST_IN_NV 0x928B #define GL_SRC_OUT_NV 0x928C #define GL_DST_OUT_NV 0x928D #define GL_SRC_ATOP_NV 0x928E #define GL_DST_ATOP_NV 0x928F #define GL_PLUS_NV 0x9291 #define GL_PLUS_DARKER_NV 0x9292 #define GL_MULTIPLY_NV 0x9294 #define GL_SCREEN_NV 0x9295 #define GL_OVERLAY_NV 0x9296 #define GL_DARKEN_NV 0x9297 #define GL_LIGHTEN_NV 0x9298 #define GL_COLORDODGE_NV 0x9299 #define GL_COLORBURN_NV 0x929A #define GL_HARDLIGHT_NV 0x929B #define GL_SOFTLIGHT_NV 0x929C #define GL_DIFFERENCE_NV 0x929E #define GL_MINUS_NV 0x929F #define GL_EXCLUSION_NV 0x92A0 #define GL_CONTRAST_NV 0x92A1 #define GL_INVERT_RGB_NV 0x92A3 #define GL_LINEARDODGE_NV 0x92A4 #define GL_LINEARBURN_NV 0x92A5 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_PINLIGHT_NV 0x92A8 #define GL_HARDMIX_NV 0x92A9 #define GL_HSL_HUE_NV 0x92AD #define GL_HSL_SATURATION_NV 0x92AE #define GL_HSL_COLOR_NV 0x92AF #define GL_HSL_LUMINOSITY_NV 0x92B0 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_MINUS_CLAMPED_NV 0x92B3 #define GL_INVERT_OVG_NV 0x92B4 typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); #define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) #define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) #define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) #endif /* GL_NV_blend_equation_advanced */ /* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ #ifndef GL_NV_blend_equation_advanced_coherent #define GL_NV_blend_equation_advanced_coherent 1 #define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) #endif /* GL_NV_blend_equation_advanced_coherent */ /* ----------------------- GL_NV_blend_minmax_factor ----------------------- */ #ifndef GL_NV_blend_minmax_factor #define GL_NV_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #define GLEW_NV_blend_minmax_factor GLEW_GET_VAR(__GLEW_NV_blend_minmax_factor) #endif /* GL_NV_blend_minmax_factor */ /* --------------------------- GL_NV_blend_square -------------------------- */ #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) #endif /* GL_NV_blend_square */ /* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */ #ifndef GL_NV_clip_space_w_scaling #define GL_NV_clip_space_w_scaling 1 #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); #define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV) #define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling) #endif /* GL_NV_clip_space_w_scaling */ /* --------------------------- GL_NV_command_list -------------------------- */ #ifndef GL_NV_command_list #define GL_NV_command_list 1 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 #define GL_NOP_COMMAND_NV 0x0001 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a #define GL_BLEND_COLOR_COMMAND_NV 0x000b #define GL_STENCIL_REF_COMMAND_NV 0x000c #define GL_LINE_WIDTH_COMMAND_NV 0x000d #define GL_POLYGON_OFFSET_COMMAND_NV 0x000e #define GL_ALPHA_REF_COMMAND_NV 0x000f #define GL_VIEWPORT_COMMAND_NV 0x0010 #define GL_SCISSOR_COMMAND_NV 0x0011 #define GL_FRONT_FACE_COMMAND_NV 0x0012 typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists); typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states); typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists); typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states); typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list); typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state); typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); #define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV) #define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV) #define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV) #define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV) #define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV) #define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV) #define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV) #define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV) #define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV) #define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV) #define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV) #define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV) #define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV) #define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV) #define glIsStateNV GLEW_GET_FUN(__glewIsStateNV) #define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV) #define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV) #define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list) #endif /* GL_NV_command_list */ /* ------------------------- GL_NV_compute_program5 ------------------------ */ #ifndef GL_NV_compute_program5 #define GL_NV_compute_program5 1 #define GL_COMPUTE_PROGRAM_NV 0x90FB #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) #endif /* GL_NV_compute_program5 */ /* ------------------------ GL_NV_conditional_render ----------------------- */ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) #endif /* GL_NV_conditional_render */ /* ----------------------- GL_NV_conservative_raster ----------------------- */ #ifndef GL_NV_conservative_raster #define GL_NV_conservative_raster 1 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); #define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) #define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) #endif /* GL_NV_conservative_raster */ /* -------------------- GL_NV_conservative_raster_dilate ------------------- */ #ifndef GL_NV_conservative_raster_dilate #define GL_NV_conservative_raster_dilate 1 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); #define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) #define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) #endif /* GL_NV_conservative_raster_dilate */ /* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */ #ifndef GL_NV_conservative_raster_pre_snap_triangles #define GL_NV_conservative_raster_pre_snap_triangles 1 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); #define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV) #define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles) #endif /* GL_NV_conservative_raster_pre_snap_triangles */ /* --------------------------- GL_NV_copy_buffer --------------------------- */ #ifndef GL_NV_copy_buffer #define GL_NV_copy_buffer 1 #define GL_COPY_READ_BUFFER_NV 0x8F36 #define GL_COPY_WRITE_BUFFER_NV 0x8F37 typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); #define glCopyBufferSubDataNV GLEW_GET_FUN(__glewCopyBufferSubDataNV) #define GLEW_NV_copy_buffer GLEW_GET_VAR(__GLEW_NV_copy_buffer) #endif /* GL_NV_copy_buffer */ /* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) #endif /* GL_NV_copy_depth_to_color */ /* ---------------------------- GL_NV_copy_image --------------------------- */ #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) #define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) #endif /* GL_NV_copy_image */ /* -------------------------- GL_NV_deep_texture3D ------------------------- */ #ifndef GL_NV_deep_texture3D #define GL_NV_deep_texture3D 1 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 #define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) #endif /* GL_NV_deep_texture3D */ /* ------------------------ GL_NV_depth_buffer_float ----------------------- */ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) #endif /* GL_NV_depth_buffer_float */ /* --------------------------- GL_NV_depth_clamp --------------------------- */ #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864F #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) #endif /* GL_NV_depth_clamp */ /* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ #ifndef GL_NV_depth_range_unclamped #define GL_NV_depth_range_unclamped 1 #define GL_SAMPLE_COUNT_BITS_NV 0x8864 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 #define GL_QUERY_RESULT_NV 0x8866 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 #define GL_SAMPLE_COUNT_NV 0x8914 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) #endif /* GL_NV_depth_range_unclamped */ /* --------------------------- GL_NV_draw_buffers -------------------------- */ #ifndef GL_NV_draw_buffers #define GL_NV_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_NV 0x8824 #define GL_DRAW_BUFFER0_NV 0x8825 #define GL_DRAW_BUFFER1_NV 0x8826 #define GL_DRAW_BUFFER2_NV 0x8827 #define GL_DRAW_BUFFER3_NV 0x8828 #define GL_DRAW_BUFFER4_NV 0x8829 #define GL_DRAW_BUFFER5_NV 0x882A #define GL_DRAW_BUFFER6_NV 0x882B #define GL_DRAW_BUFFER7_NV 0x882C #define GL_DRAW_BUFFER8_NV 0x882D #define GL_DRAW_BUFFER9_NV 0x882E #define GL_DRAW_BUFFER10_NV 0x882F #define GL_DRAW_BUFFER11_NV 0x8830 #define GL_DRAW_BUFFER12_NV 0x8831 #define GL_DRAW_BUFFER13_NV 0x8832 #define GL_DRAW_BUFFER14_NV 0x8833 #define GL_DRAW_BUFFER15_NV 0x8834 #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA #define GL_COLOR_ATTACHMENT11_NV 0x8CEB #define GL_COLOR_ATTACHMENT12_NV 0x8CEC #define GL_COLOR_ATTACHMENT13_NV 0x8CED #define GL_COLOR_ATTACHMENT14_NV 0x8CEE #define GL_COLOR_ATTACHMENT15_NV 0x8CEF typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV) #define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers) #endif /* GL_NV_draw_buffers */ /* -------------------------- GL_NV_draw_instanced ------------------------- */ #ifndef GL_NV_draw_instanced #define GL_NV_draw_instanced 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #define glDrawArraysInstancedNV GLEW_GET_FUN(__glewDrawArraysInstancedNV) #define glDrawElementsInstancedNV GLEW_GET_FUN(__glewDrawElementsInstancedNV) #define GLEW_NV_draw_instanced GLEW_GET_VAR(__GLEW_NV_draw_instanced) #endif /* GL_NV_draw_instanced */ /* --------------------------- GL_NV_draw_texture -------------------------- */ #ifndef GL_NV_draw_texture #define GL_NV_draw_texture 1 typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) #define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) #endif /* GL_NV_draw_texture */ /* ------------------------ GL_NV_draw_vulkan_image ------------------------ */ #ifndef GL_NV_draw_vulkan_image #define GL_NV_draw_vulkan_image 1 typedef void (APIENTRY *GLVULKANPROCNV)(void); typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name); typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); #define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV) #define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV) #define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV) #define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV) #define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV) #define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image) #endif /* GL_NV_draw_vulkan_image */ /* ---------------------------- GL_NV_evaluators --------------------------- */ #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) #define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) #define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) #endif /* GL_NV_evaluators */ /* --------------------- GL_NV_explicit_attrib_location -------------------- */ #ifndef GL_NV_explicit_attrib_location #define GL_NV_explicit_attrib_location 1 #define GLEW_NV_explicit_attrib_location GLEW_GET_VAR(__GLEW_NV_explicit_attrib_location) #endif /* GL_NV_explicit_attrib_location */ /* ----------------------- GL_NV_explicit_multisample ---------------------- */ #ifndef GL_NV_explicit_multisample #define GL_NV_explicit_multisample 1 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) #define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) #endif /* GL_NV_explicit_multisample */ /* ---------------------- GL_NV_fbo_color_attachments ---------------------- */ #ifndef GL_NV_fbo_color_attachments #define GL_NV_fbo_color_attachments 1 #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA #define GL_COLOR_ATTACHMENT11_NV 0x8CEB #define GL_COLOR_ATTACHMENT12_NV 0x8CEC #define GL_COLOR_ATTACHMENT13_NV 0x8CED #define GL_COLOR_ATTACHMENT14_NV 0x8CEE #define GL_COLOR_ATTACHMENT15_NV 0x8CEF #define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments) #endif /* GL_NV_fbo_color_attachments */ /* ------------------------------ GL_NV_fence ------------------------------ */ #ifndef GL_NV_fence #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) #endif /* GL_NV_fence */ /* -------------------------- GL_NV_fill_rectangle ------------------------- */ #ifndef GL_NV_fill_rectangle #define GL_NV_fill_rectangle 1 #define GL_FILL_RECTANGLE_NV 0x933C #define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) #endif /* GL_NV_fill_rectangle */ /* --------------------------- GL_NV_float_buffer -------------------------- */ #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) #endif /* GL_NV_float_buffer */ /* --------------------------- GL_NV_fog_distance -------------------------- */ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) #endif /* GL_NV_fog_distance */ /* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ #ifndef GL_NV_fragment_coverage_to_color #define GL_NV_fragment_coverage_to_color 1 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); #define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) #define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) #endif /* GL_NV_fragment_coverage_to_color */ /* ------------------------- GL_NV_fragment_program ------------------------ */ #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); #define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) #define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) #define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) #define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) #define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) #define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) #endif /* GL_NV_fragment_program */ /* ------------------------ GL_NV_fragment_program2 ------------------------ */ #ifndef GL_NV_fragment_program2 #define GL_NV_fragment_program2 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) #endif /* GL_NV_fragment_program2 */ /* ------------------------ GL_NV_fragment_program4 ------------------------ */ #ifndef GL_NV_fragment_program4 #define GL_NV_fragment_program4 1 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) #endif /* GL_NV_fragment_program4 */ /* --------------------- GL_NV_fragment_program_option --------------------- */ #ifndef GL_NV_fragment_program_option #define GL_NV_fragment_program_option 1 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) #endif /* GL_NV_fragment_program_option */ /* -------------------- GL_NV_fragment_shader_interlock -------------------- */ #ifndef GL_NV_fragment_shader_interlock #define GL_NV_fragment_shader_interlock 1 #define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) #endif /* GL_NV_fragment_shader_interlock */ /* ------------------------- GL_NV_framebuffer_blit ------------------------ */ #ifndef GL_NV_framebuffer_blit #define GL_NV_framebuffer_blit 1 #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 #define GL_READ_FRAMEBUFFER_NV 0x8CA8 #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitFramebufferNV GLEW_GET_FUN(__glewBlitFramebufferNV) #define GLEW_NV_framebuffer_blit GLEW_GET_VAR(__GLEW_NV_framebuffer_blit) #endif /* GL_NV_framebuffer_blit */ /* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ #ifndef GL_NV_framebuffer_mixed_samples #define GL_NV_framebuffer_mixed_samples 1 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 #define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) #endif /* GL_NV_framebuffer_mixed_samples */ /* --------------------- GL_NV_framebuffer_multisample --------------------- */ #ifndef GL_NV_framebuffer_multisample #define GL_NV_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 #define GL_MAX_SAMPLES_NV 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleNV) #define GLEW_NV_framebuffer_multisample GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample) #endif /* GL_NV_framebuffer_multisample */ /* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) #endif /* GL_NV_framebuffer_multisample_coverage */ /* ----------------------- GL_NV_generate_mipmap_sRGB ---------------------- */ #ifndef GL_NV_generate_mipmap_sRGB #define GL_NV_generate_mipmap_sRGB 1 #define GLEW_NV_generate_mipmap_sRGB GLEW_GET_VAR(__GLEW_NV_generate_mipmap_sRGB) #endif /* GL_NV_generate_mipmap_sRGB */ /* ------------------------ GL_NV_geometry_program4 ------------------------ */ #ifndef GL_NV_geometry_program4 #define GL_NV_geometry_program4 1 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) #endif /* GL_NV_geometry_program4 */ /* ------------------------- GL_NV_geometry_shader4 ------------------------ */ #ifndef GL_NV_geometry_shader4 #define GL_NV_geometry_shader4 1 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) #endif /* GL_NV_geometry_shader4 */ /* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ #ifndef GL_NV_geometry_shader_passthrough #define GL_NV_geometry_shader_passthrough 1 #define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) #endif /* GL_NV_geometry_shader_passthrough */ /* -------------------------- GL_NV_gpu_multicast -------------------------- */ #ifndef GL_NV_gpu_multicast #define GL_NV_gpu_multicast 1 #define GL_PER_GPU_STORAGE_BIT_NV 0x0800 #define GL_MULTICAST_GPUS_NV 0x92BA #define GL_PER_GPU_STORAGE_NV 0x9548 #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 #define GL_RENDER_GPU_MASK_NV 0x9558 typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void); typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params); typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); #define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV) #define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV) #define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV) #define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV) #define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV) #define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV) #define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV) #define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV) #define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV) #define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV) #define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV) #define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV) #define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast) #endif /* GL_NV_gpu_multicast */ /* --------------------------- GL_NV_gpu_program4 -------------------------- */ #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) #define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) #define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) #define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) #define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) #define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) #define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) #define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) #define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) #define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) #define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) #define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) #endif /* GL_NV_gpu_program4 */ /* --------------------------- GL_NV_gpu_program5 -------------------------- */ #ifndef GL_NV_gpu_program5 #define GL_NV_gpu_program5 1 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) #endif /* GL_NV_gpu_program5 */ /* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ #ifndef GL_NV_gpu_program5_mem_extended #define GL_NV_gpu_program5_mem_extended 1 #define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) #endif /* GL_NV_gpu_program5_mem_extended */ /* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ #ifndef GL_NV_gpu_program_fp64 #define GL_NV_gpu_program_fp64 1 #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) #endif /* GL_NV_gpu_program_fp64 */ /* --------------------------- GL_NV_gpu_shader5 --------------------------- */ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); #define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) #define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) #define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) #define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) #define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) #define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) #define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) #define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) #define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) #define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) #define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) #define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) #define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) #define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) #define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) #define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) #define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) #define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) #define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) #define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) #define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) #define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) #define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) #define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) #define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) #define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) #define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) #define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) #define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) #define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) #define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) #define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) #define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) #define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) #endif /* GL_NV_gpu_shader5 */ /* ---------------------------- GL_NV_half_float --------------------------- */ #ifndef GL_NV_half_float #define GL_NV_half_float 1 #define GL_HALF_FLOAT_NV 0x140B typedef unsigned short GLhalf; typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) #endif /* GL_NV_half_float */ /* -------------------------- GL_NV_image_formats -------------------------- */ #ifndef GL_NV_image_formats #define GL_NV_image_formats 1 #define GLEW_NV_image_formats GLEW_GET_VAR(__GLEW_NV_image_formats) #endif /* GL_NV_image_formats */ /* ------------------------- GL_NV_instanced_arrays ------------------------ */ #ifndef GL_NV_instanced_arrays #define GL_NV_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); #define glVertexAttribDivisorNV GLEW_GET_FUN(__glewVertexAttribDivisorNV) #define GLEW_NV_instanced_arrays GLEW_GET_VAR(__GLEW_NV_instanced_arrays) #endif /* GL_NV_instanced_arrays */ /* ------------------- GL_NV_internalformat_sample_query ------------------- */ #ifndef GL_NV_internalformat_sample_query #define GL_NV_internalformat_sample_query 1 #define GL_MULTISAMPLES_NV 0x9371 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 #define GL_CONFORMANT_NV 0x9374 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); #define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) #define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) #endif /* GL_NV_internalformat_sample_query */ /* ------------------------ GL_NV_light_max_exponent ----------------------- */ #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) #endif /* GL_NV_light_max_exponent */ /* ----------------------- GL_NV_multisample_coverage ---------------------- */ #ifndef GL_NV_multisample_coverage #define GL_NV_multisample_coverage 1 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) #endif /* GL_NV_multisample_coverage */ /* --------------------- GL_NV_multisample_filter_hint --------------------- */ #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) #endif /* GL_NV_multisample_filter_hint */ /* ----------------------- GL_NV_non_square_matrices ----------------------- */ #ifndef GL_NV_non_square_matrices #define GL_NV_non_square_matrices 1 #define GL_FLOAT_MAT2x3_NV 0x8B65 #define GL_FLOAT_MAT2x4_NV 0x8B66 #define GL_FLOAT_MAT3x2_NV 0x8B67 #define GL_FLOAT_MAT3x4_NV 0x8B68 #define GL_FLOAT_MAT4x2_NV 0x8B69 #define GL_FLOAT_MAT4x3_NV 0x8B6A typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); #define glUniformMatrix2x3fvNV GLEW_GET_FUN(__glewUniformMatrix2x3fvNV) #define glUniformMatrix2x4fvNV GLEW_GET_FUN(__glewUniformMatrix2x4fvNV) #define glUniformMatrix3x2fvNV GLEW_GET_FUN(__glewUniformMatrix3x2fvNV) #define glUniformMatrix3x4fvNV GLEW_GET_FUN(__glewUniformMatrix3x4fvNV) #define glUniformMatrix4x2fvNV GLEW_GET_FUN(__glewUniformMatrix4x2fvNV) #define glUniformMatrix4x3fvNV GLEW_GET_FUN(__glewUniformMatrix4x3fvNV) #define GLEW_NV_non_square_matrices GLEW_GET_VAR(__GLEW_NV_non_square_matrices) #endif /* GL_NV_non_square_matrices */ /* ------------------------- GL_NV_occlusion_query ------------------------- */ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) #endif /* GL_NV_occlusion_query */ /* -------------------------- GL_NV_pack_subimage -------------------------- */ #ifndef GL_NV_pack_subimage #define GL_NV_pack_subimage 1 #define GL_PACK_ROW_LENGTH_NV 0x0D02 #define GL_PACK_SKIP_ROWS_NV 0x0D03 #define GL_PACK_SKIP_PIXELS_NV 0x0D04 #define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage) #endif /* GL_NV_pack_subimage */ /* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) #endif /* GL_NV_packed_depth_stencil */ /* --------------------------- GL_NV_packed_float -------------------------- */ #ifndef GL_NV_packed_float #define GL_NV_packed_float 1 #define GL_R11F_G11F_B10F_NV 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B #define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float) #endif /* GL_NV_packed_float */ /* ----------------------- GL_NV_packed_float_linear ----------------------- */ #ifndef GL_NV_packed_float_linear #define GL_NV_packed_float_linear 1 #define GL_R11F_G11F_B10F_NV 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B #define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear) #endif /* GL_NV_packed_float_linear */ /* --------------------- GL_NV_parameter_buffer_object --------------------- */ #ifndef GL_NV_parameter_buffer_object #define GL_NV_parameter_buffer_object 1 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); #define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) #define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) #define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) #endif /* GL_NV_parameter_buffer_object */ /* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ #ifndef GL_NV_parameter_buffer_object2 #define GL_NV_parameter_buffer_object2 1 #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) #endif /* GL_NV_parameter_buffer_object2 */ /* -------------------------- GL_NV_path_rendering ------------------------- */ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #define GL_CLOSE_PATH_NV 0x00 #define GL_BOLD_BIT_NV 0x01 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_ITALIC_BIT_NV 0x02 #define GL_MOVE_TO_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_LINE_TO_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_CONIC_CURVE_TO_NV 0x1A #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_ROUNDED_RECT_NV 0xE8 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 #define GL_ROUNDED_RECT2_NV 0xEA #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB #define GL_ROUNDED_RECT4_NV 0xEC #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED #define GL_ROUNDED_RECT8_NV 0xEE #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF #define GL_RESTART_PATH_NV 0xF0 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_RECT_NV 0xF6 #define GL_RELATIVE_RECT_NV 0xF7 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_PRIMARY_COLOR 0x8577 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_PATH_STROKE_BOUND_NV 0x9086 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 #define GL_FONT_UNAVAILABLE_NV 0x936A #define GL_FONT_UNINTELLIGIBLE_NV 0x936B #define GL_STANDARD_FONT_FORMAT_NV 0x936C #define GL_FRAGMENT_INPUT_NV 0x936D #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); #define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) #define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) #define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) #define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) #define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) #define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) #define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) #define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) #define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) #define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) #define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) #define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) #define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) #define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) #define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) #define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) #define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) #define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) #define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) #define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) #define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) #define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) #define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) #define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) #define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) #define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) #define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) #define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) #define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) #define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) #define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) #define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) #define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) #define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) #define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) #define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) #define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) #define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) #define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) #define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) #define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) #define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) #define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) #define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) #define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) #define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) #define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) #define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) #define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) #define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) #define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) #define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) #define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) #define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) #define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) #define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) #define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) #define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) #define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) #define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) #define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) #define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) #define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) #define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) #define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) #endif /* GL_NV_path_rendering */ /* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ #ifndef GL_NV_path_rendering_shared_edge #define GL_NV_path_rendering_shared_edge 1 #define GL_SHARED_EDGE_NV 0xC0 #define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) #endif /* GL_NV_path_rendering_shared_edge */ /* ----------------------- GL_NV_pixel_buffer_object ----------------------- */ #ifndef GL_NV_pixel_buffer_object #define GL_NV_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_NV 0x88EB #define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF #define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object) #endif /* GL_NV_pixel_buffer_object */ /* ------------------------- GL_NV_pixel_data_range ------------------------ */ #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) #endif /* GL_NV_pixel_data_range */ /* ------------------------- GL_NV_platform_binary ------------------------- */ #ifndef GL_NV_platform_binary #define GL_NV_platform_binary 1 #define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B #define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary) #endif /* GL_NV_platform_binary */ /* --------------------------- GL_NV_point_sprite -------------------------- */ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) #endif /* GL_NV_point_sprite */ /* --------------------------- GL_NV_polygon_mode -------------------------- */ #ifndef GL_NV_polygon_mode #define GL_NV_polygon_mode 1 #define GL_POLYGON_MODE_NV 0x0B40 #define GL_POINT_NV 0x1B00 #define GL_LINE_NV 0x1B01 #define GL_FILL_NV 0x1B02 #define GL_POLYGON_OFFSET_POINT_NV 0x2A01 #define GL_POLYGON_OFFSET_LINE_NV 0x2A02 typedef void (GLAPIENTRY * PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); #define glPolygonModeNV GLEW_GET_FUN(__glewPolygonModeNV) #define GLEW_NV_polygon_mode GLEW_GET_VAR(__GLEW_NV_polygon_mode) #endif /* GL_NV_polygon_mode */ /* -------------------------- GL_NV_present_video -------------------------- */ #ifndef GL_NV_present_video #define GL_NV_present_video 1 #define GL_FRAME_NV 0x8E26 #define GL_FIELDS_NV 0x8E27 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRESENT_DURATION_NV 0x8E2B typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) #endif /* GL_NV_present_video */ /* ------------------------ GL_NV_primitive_restart ------------------------ */ #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) #endif /* GL_NV_primitive_restart */ /* ---------------------------- GL_NV_read_depth --------------------------- */ #ifndef GL_NV_read_depth #define GL_NV_read_depth 1 #define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth) #endif /* GL_NV_read_depth */ /* ------------------------ GL_NV_read_depth_stencil ----------------------- */ #ifndef GL_NV_read_depth_stencil #define GL_NV_read_depth_stencil 1 #define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil) #endif /* GL_NV_read_depth_stencil */ /* --------------------------- GL_NV_read_stencil -------------------------- */ #ifndef GL_NV_read_stencil #define GL_NV_read_stencil 1 #define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil) #endif /* GL_NV_read_stencil */ /* ------------------------ GL_NV_register_combiners ----------------------- */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) #define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) #define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) #define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) #define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) #define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) #define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) #endif /* GL_NV_register_combiners */ /* ----------------------- GL_NV_register_combiners2 ----------------------- */ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); #define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) #define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) #endif /* GL_NV_register_combiners2 */ /* ------------------ GL_NV_robustness_video_memory_purge ------------------ */ #ifndef GL_NV_robustness_video_memory_purge #define GL_NV_robustness_video_memory_purge 1 #define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C #define GL_PURGED_CONTEXT_RESET_NV 0x92BB #define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge) #endif /* GL_NV_robustness_video_memory_purge */ /* --------------------------- GL_NV_sRGB_formats -------------------------- */ #ifndef GL_NV_sRGB_formats #define GL_NV_sRGB_formats 1 #define GL_ETC1_SRGB8_NV 0x88EE #define GL_SRGB8_NV 0x8C41 #define GL_SLUMINANCE_ALPHA_NV 0x8C44 #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 #define GL_SLUMINANCE_NV 0x8C46 #define GL_SLUMINANCE8_NV 0x8C47 #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F #define GLEW_NV_sRGB_formats GLEW_GET_VAR(__GLEW_NV_sRGB_formats) #endif /* GL_NV_sRGB_formats */ /* ------------------------- GL_NV_sample_locations ------------------------ */ #ifndef GL_NV_sample_locations #define GL_NV_sample_locations 1 #define GL_SAMPLE_LOCATION_NV 0x8E50 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); #define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) #define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) #define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) #endif /* GL_NV_sample_locations */ /* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ #ifndef GL_NV_sample_mask_override_coverage #define GL_NV_sample_mask_override_coverage 1 #define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) #endif /* GL_NV_sample_mask_override_coverage */ /* ---------------------- GL_NV_shader_atomic_counters --------------------- */ #ifndef GL_NV_shader_atomic_counters #define GL_NV_shader_atomic_counters 1 #define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) #endif /* GL_NV_shader_atomic_counters */ /* ----------------------- GL_NV_shader_atomic_float ----------------------- */ #ifndef GL_NV_shader_atomic_float #define GL_NV_shader_atomic_float 1 #define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) #endif /* GL_NV_shader_atomic_float */ /* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */ #ifndef GL_NV_shader_atomic_float64 #define GL_NV_shader_atomic_float64 1 #define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64) #endif /* GL_NV_shader_atomic_float64 */ /* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ #ifndef GL_NV_shader_atomic_fp16_vector #define GL_NV_shader_atomic_fp16_vector 1 #define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) #endif /* GL_NV_shader_atomic_fp16_vector */ /* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ #ifndef GL_NV_shader_atomic_int64 #define GL_NV_shader_atomic_int64 1 #define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) #endif /* GL_NV_shader_atomic_int64 */ /* ------------------------ GL_NV_shader_buffer_load ----------------------- */ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); #define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) #define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) #define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) #define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) #define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) #define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) #define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) #define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) #define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) #define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) #define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) #define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) #define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) #endif /* GL_NV_shader_buffer_load */ /* ---------------- GL_NV_shader_noperspective_interpolation --------------- */ #ifndef GL_NV_shader_noperspective_interpolation #define GL_NV_shader_noperspective_interpolation 1 #define GLEW_NV_shader_noperspective_interpolation GLEW_GET_VAR(__GLEW_NV_shader_noperspective_interpolation) #endif /* GL_NV_shader_noperspective_interpolation */ /* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ #ifndef GL_NV_shader_storage_buffer_object #define GL_NV_shader_storage_buffer_object 1 #define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) #endif /* GL_NV_shader_storage_buffer_object */ /* ----------------------- GL_NV_shader_thread_group ----------------------- */ #ifndef GL_NV_shader_thread_group #define GL_NV_shader_thread_group 1 #define GL_WARP_SIZE_NV 0x9339 #define GL_WARPS_PER_SM_NV 0x933A #define GL_SM_COUNT_NV 0x933B #define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) #endif /* GL_NV_shader_thread_group */ /* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ #ifndef GL_NV_shader_thread_shuffle #define GL_NV_shader_thread_shuffle 1 #define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) #endif /* GL_NV_shader_thread_shuffle */ /* ---------------------- GL_NV_shadow_samplers_array ---------------------- */ #ifndef GL_NV_shadow_samplers_array #define GL_NV_shadow_samplers_array 1 #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 #define GLEW_NV_shadow_samplers_array GLEW_GET_VAR(__GLEW_NV_shadow_samplers_array) #endif /* GL_NV_shadow_samplers_array */ /* ----------------------- GL_NV_shadow_samplers_cube ---------------------- */ #ifndef GL_NV_shadow_samplers_cube #define GL_NV_shadow_samplers_cube 1 #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 #define GLEW_NV_shadow_samplers_cube GLEW_GET_VAR(__GLEW_NV_shadow_samplers_cube) #endif /* GL_NV_shadow_samplers_cube */ /* ---------------------- GL_NV_stereo_view_rendering ---------------------- */ #ifndef GL_NV_stereo_view_rendering #define GL_NV_stereo_view_rendering 1 #define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering) #endif /* GL_NV_stereo_view_rendering */ /* ---------------------- GL_NV_tessellation_program5 ---------------------- */ #ifndef GL_NV_tessellation_program5 #define GL_NV_tessellation_program5 1 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) #endif /* GL_NV_tessellation_program5 */ /* -------------------------- GL_NV_texgen_emboss -------------------------- */ #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) #endif /* GL_NV_texgen_emboss */ /* ------------------------ GL_NV_texgen_reflection ------------------------ */ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) #endif /* GL_NV_texgen_reflection */ /* -------------------------- GL_NV_texture_array -------------------------- */ #ifndef GL_NV_texture_array #define GL_NV_texture_array 1 #define GL_UNPACK_SKIP_IMAGES_NV 0x806D #define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E #define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF #define GL_TEXTURE_2D_ARRAY_NV 0x8C1A #define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4 #define GL_SAMPLER_2D_ARRAY_NV 0x8DC1 typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV) #define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV) #define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV) #define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV) #define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV) #define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV) #define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array) #endif /* GL_NV_texture_array */ /* ------------------------- GL_NV_texture_barrier ------------------------- */ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); #define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) #define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) #endif /* GL_NV_texture_barrier */ /* ----------------------- GL_NV_texture_border_clamp ---------------------- */ #ifndef GL_NV_texture_border_clamp #define GL_NV_texture_border_clamp 1 #define GL_TEXTURE_BORDER_COLOR_NV 0x1004 #define GL_CLAMP_TO_BORDER_NV 0x812D #define GLEW_NV_texture_border_clamp GLEW_GET_VAR(__GLEW_NV_texture_border_clamp) #endif /* GL_NV_texture_border_clamp */ /* --------------------- GL_NV_texture_compression_latc -------------------- */ #ifndef GL_NV_texture_compression_latc #define GL_NV_texture_compression_latc 1 #define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73 #define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc) #endif /* GL_NV_texture_compression_latc */ /* --------------------- GL_NV_texture_compression_s3tc -------------------- */ #ifndef GL_NV_texture_compression_s3tc #define GL_NV_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3 #define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc) #endif /* GL_NV_texture_compression_s3tc */ /* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */ #ifndef GL_NV_texture_compression_s3tc_update #define GL_NV_texture_compression_s3tc_update 1 #define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update) #endif /* GL_NV_texture_compression_s3tc_update */ /* --------------------- GL_NV_texture_compression_vtc --------------------- */ #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) #endif /* GL_NV_texture_compression_vtc */ /* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) #endif /* GL_NV_texture_env_combine4 */ /* ---------------------- GL_NV_texture_expand_normal ---------------------- */ #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) #endif /* GL_NV_texture_expand_normal */ /* ----------------------- GL_NV_texture_multisample ----------------------- */ #ifndef GL_NV_texture_multisample #define GL_NV_texture_multisample 1 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) #define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) #define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) #define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) #define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) #define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) #define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) #endif /* GL_NV_texture_multisample */ /* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */ #ifndef GL_NV_texture_npot_2D_mipmap #define GL_NV_texture_npot_2D_mipmap 1 #define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap) #endif /* GL_NV_texture_npot_2D_mipmap */ /* ------------------------ GL_NV_texture_rectangle ------------------------ */ #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) #endif /* GL_NV_texture_rectangle */ /* ------------------- GL_NV_texture_rectangle_compressed ------------------ */ #ifndef GL_NV_texture_rectangle_compressed #define GL_NV_texture_rectangle_compressed 1 #define GLEW_NV_texture_rectangle_compressed GLEW_GET_VAR(__GLEW_NV_texture_rectangle_compressed) #endif /* GL_NV_texture_rectangle_compressed */ /* -------------------------- GL_NV_texture_shader ------------------------- */ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) #endif /* GL_NV_texture_shader */ /* ------------------------- GL_NV_texture_shader2 ------------------------- */ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) #endif /* GL_NV_texture_shader2 */ /* ------------------------- GL_NV_texture_shader3 ------------------------- */ #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) #endif /* GL_NV_texture_shader3 */ /* ------------------------ GL_NV_transform_feedback ----------------------- */ #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_VERTEX_ID_NV 0x8C7B #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) #define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) #define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) #define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) #endif /* GL_NV_transform_feedback */ /* ----------------------- GL_NV_transform_feedback2 ----------------------- */ #ifndef GL_NV_transform_feedback2 #define GL_NV_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); #define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) #define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) #define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) #define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) #define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) #define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) #define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) #endif /* GL_NV_transform_feedback2 */ /* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ #ifndef GL_NV_uniform_buffer_unified_memory #define GL_NV_uniform_buffer_unified_memory 1 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 #define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) #endif /* GL_NV_uniform_buffer_unified_memory */ /* -------------------------- GL_NV_vdpau_interop -------------------------- */ #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 #define GL_SURFACE_STATE_NV 0x86EB #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_WRITE_DISCARD_NV 0x88BE typedef GLintptr GLvdpauSurfaceNV; typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); #define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) #define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) #define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) #define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) #define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) #define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) #define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) #define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) #define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) #define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) #define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) #endif /* GL_NV_vdpau_interop */ /* ------------------------ GL_NV_vertex_array_range ----------------------- */ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) #endif /* GL_NV_vertex_array_range */ /* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) #endif /* GL_NV_vertex_array_range2 */ /* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) #define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) #define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) #define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) #define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) #define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) #define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) #define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) #define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) #define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) #define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) #define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) #define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) #define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) #define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) #define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) #define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) #define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) #define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) #endif /* GL_NV_vertex_attrib_integer_64bit */ /* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); #define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) #define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) #define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) #define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) #define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) #define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) #define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) #define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) #define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) #define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) #define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) #define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) #endif /* GL_NV_vertex_buffer_unified_memory */ /* -------------------------- GL_NV_vertex_program ------------------------- */ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) #define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) #define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) #endif /* GL_NV_vertex_program */ /* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) #endif /* GL_NV_vertex_program1_1 */ /* ------------------------- GL_NV_vertex_program2 ------------------------- */ #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) #endif /* GL_NV_vertex_program2 */ /* ---------------------- GL_NV_vertex_program2_option --------------------- */ #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) #endif /* GL_NV_vertex_program2_option */ /* ------------------------- GL_NV_vertex_program3 ------------------------- */ #ifndef GL_NV_vertex_program3 #define GL_NV_vertex_program3 1 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) #endif /* GL_NV_vertex_program3 */ /* ------------------------- GL_NV_vertex_program4 ------------------------- */ #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) #endif /* GL_NV_vertex_program4 */ /* -------------------------- GL_NV_video_capture -------------------------- */ #ifndef GL_NV_video_capture #define GL_NV_video_capture 1 #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_FIELD_UPPER_NV 0x9022 #define GL_FIELD_LOWER_NV 0x9023 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_SUCCESS_NV 0x902F #define GL_FAILURE_NV 0x9030 #define GL_YCBYCR8_422_NV 0x9031 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); #define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) #define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) #define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) #define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) #define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) #define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) #define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) #define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) #define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) #define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) #define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) #define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) #define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) #endif /* GL_NV_video_capture */ /* -------------------------- GL_NV_viewport_array ------------------------- */ #ifndef GL_NV_viewport_array #define GL_NV_viewport_array 1 #define GL_DEPTH_RANGE 0x0B70 #define GL_VIEWPORT 0x0BA2 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_MAX_VIEWPORTS_NV 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C #define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); typedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v); #define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV) #define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV) #define glDisableiNV GLEW_GET_FUN(__glewDisableiNV) #define glEnableiNV GLEW_GET_FUN(__glewEnableiNV) #define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV) #define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV) #define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV) #define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV) #define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV) #define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV) #define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV) #define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV) #define GLEW_NV_viewport_array GLEW_GET_VAR(__GLEW_NV_viewport_array) #endif /* GL_NV_viewport_array */ /* ------------------------- GL_NV_viewport_array2 ------------------------- */ #ifndef GL_NV_viewport_array2 #define GL_NV_viewport_array2 1 #define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) #endif /* GL_NV_viewport_array2 */ /* ------------------------- GL_NV_viewport_swizzle ------------------------ */ #ifndef GL_NV_viewport_swizzle #define GL_NV_viewport_swizzle 1 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); #define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV) #define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle) #endif /* GL_NV_viewport_swizzle */ /* ------------------------ GL_OES_byte_coordinates ------------------------ */ #ifndef GL_OES_byte_coordinates #define GL_OES_byte_coordinates 1 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) #endif /* GL_OES_byte_coordinates */ /* ---------------------------- GL_OML_interlace --------------------------- */ #ifndef GL_OML_interlace #define GL_OML_interlace 1 #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) #endif /* GL_OML_interlace */ /* ---------------------------- GL_OML_resample ---------------------------- */ #ifndef GL_OML_resample #define GL_OML_resample 1 #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) #endif /* GL_OML_resample */ /* ---------------------------- GL_OML_subsample --------------------------- */ #ifndef GL_OML_subsample #define GL_OML_subsample 1 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) #endif /* GL_OML_subsample */ /* ---------------------------- GL_OVR_multiview --------------------------- */ #ifndef GL_OVR_multiview #define GL_OVR_multiview 1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 #define GL_MAX_VIEWS_OVR 0x9631 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); #define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) #define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) #endif /* GL_OVR_multiview */ /* --------------------------- GL_OVR_multiview2 --------------------------- */ #ifndef GL_OVR_multiview2 #define GL_OVR_multiview2 1 #define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) #endif /* GL_OVR_multiview2 */ /* ------------ GL_OVR_multiview_multisampled_render_to_texture ------------ */ #ifndef GL_OVR_multiview_multisampled_render_to_texture #define GL_OVR_multiview_multisampled_render_to_texture 1 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); #define glFramebufferTextureMultisampleMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultisampleMultiviewOVR) #define GLEW_OVR_multiview_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_OVR_multiview_multisampled_render_to_texture) #endif /* GL_OVR_multiview_multisampled_render_to_texture */ /* --------------------------- GL_PGI_misc_hints --------------------------- */ #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 #define GL_CONSERVE_MEMORY_HINT_PGI 107005 #define GL_RECLAIM_MEMORY_HINT_PGI 107006 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 #define GL_ALWAYS_FAST_HINT_PGI 107020 #define GL_ALWAYS_SOFT_HINT_PGI 107021 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 #define GL_STRICT_LIGHTING_HINT_PGI 107031 #define GL_STRICT_SCISSOR_HINT_PGI 107032 #define GL_FULL_STIPPLE_HINT_PGI 107033 #define GL_CLIP_NEAR_HINT_PGI 107040 #define GL_CLIP_FAR_HINT_PGI 107041 #define GL_WIDE_LINE_HINT_PGI 107042 #define GL_BACK_NORMALS_HINT_PGI 107043 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) #endif /* GL_PGI_misc_hints */ /* -------------------------- GL_PGI_vertex_hints -------------------------- */ #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_VERTEX_DATA_HINT_PGI 107050 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051 #define GL_MATERIAL_SIDE_HINT_PGI 107052 #define GL_MAX_VERTEX_HINT_PGI 107053 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) #endif /* GL_PGI_vertex_hints */ /* --------------------------- GL_QCOM_alpha_test -------------------------- */ #ifndef GL_QCOM_alpha_test #define GL_QCOM_alpha_test 1 #define GL_ALPHA_TEST_QCOM 0x0BC0 #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 #define GL_ALPHA_TEST_REF_QCOM 0x0BC2 typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); #define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM) #define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test) #endif /* GL_QCOM_alpha_test */ /* ------------------------ GL_QCOM_binning_control ------------------------ */ #ifndef GL_QCOM_binning_control #define GL_QCOM_binning_control 1 #define GL_DONT_CARE 0x1100 #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 #define GL_CPU_OPTIMIZED_QCOM 0x8FB1 #define GL_GPU_OPTIMIZED_QCOM 0x8FB2 #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 #define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control) #endif /* GL_QCOM_binning_control */ /* ------------------------- GL_QCOM_driver_control ------------------------ */ #ifndef GL_QCOM_driver_control #define GL_QCOM_driver_control 1 typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString); typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls); #define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM) #define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM) #define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM) #define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM) #define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control) #endif /* GL_QCOM_driver_control */ /* -------------------------- GL_QCOM_extended_get ------------------------- */ #ifndef GL_QCOM_extended_get #define GL_QCOM_extended_get 1 #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 #define GL_TEXTURE_TYPE_QCOM 0x8BD7 #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 #define GL_TEXTURE_TARGET_QCOM 0x8BDA #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB #define GL_STATE_RESTORE 0x8BDC typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void** params); typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers); typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures); typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); #define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM) #define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM) #define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM) #define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM) #define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM) #define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM) #define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM) #define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM) #define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get) #endif /* GL_QCOM_extended_get */ /* ------------------------- GL_QCOM_extended_get2 ------------------------- */ #ifndef GL_QCOM_extended_get2 #define GL_QCOM_extended_get2 1 typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar* source, GLint* length); typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms); typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders); typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); #define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM) #define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM) #define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM) #define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM) #define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2) #endif /* GL_QCOM_extended_get2 */ /* ---------------------- GL_QCOM_framebuffer_foveated --------------------- */ #ifndef GL_QCOM_framebuffer_foveated #define GL_QCOM_framebuffer_foveated 1 #define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 #define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); #define glFramebufferFoveationConfigQCOM GLEW_GET_FUN(__glewFramebufferFoveationConfigQCOM) #define glFramebufferFoveationParametersQCOM GLEW_GET_FUN(__glewFramebufferFoveationParametersQCOM) #define GLEW_QCOM_framebuffer_foveated GLEW_GET_VAR(__GLEW_QCOM_framebuffer_foveated) #endif /* GL_QCOM_framebuffer_foveated */ /* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */ #ifndef GL_QCOM_perfmon_global_mode #define GL_QCOM_perfmon_global_mode 1 #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 #define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode) #endif /* GL_QCOM_perfmon_global_mode */ /* -------------- GL_QCOM_shader_framebuffer_fetch_noncoherent ------------- */ #ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent #define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 #define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); #define glFramebufferFetchBarrierQCOM GLEW_GET_FUN(__glewFramebufferFetchBarrierQCOM) #define GLEW_QCOM_shader_framebuffer_fetch_noncoherent GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_noncoherent) #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ /* ------------------------ GL_QCOM_tiled_rendering ------------------------ */ #ifndef GL_QCOM_tiled_rendering #define GL_QCOM_tiled_rendering 1 #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); #define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM) #define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM) #define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering) #endif /* GL_QCOM_tiled_rendering */ /* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */ #ifndef GL_QCOM_writeonly_rendering #define GL_QCOM_writeonly_rendering 1 #define GL_WRITEONLY_RENDERING_QCOM 0x8823 #define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering) #endif /* GL_QCOM_writeonly_rendering */ /* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ #ifndef GL_REGAL_ES1_0_compatibility #define GL_REGAL_ES1_0_compatibility 1 typedef int GLclampx; typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); #define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) #define glClearColorx GLEW_GET_FUN(__glewClearColorx) #define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) #define glColor4x GLEW_GET_FUN(__glewColor4x) #define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) #define glFogx GLEW_GET_FUN(__glewFogx) #define glFogxv GLEW_GET_FUN(__glewFogxv) #define glFrustumf GLEW_GET_FUN(__glewFrustumf) #define glFrustumx GLEW_GET_FUN(__glewFrustumx) #define glLightModelx GLEW_GET_FUN(__glewLightModelx) #define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) #define glLightx GLEW_GET_FUN(__glewLightx) #define glLightxv GLEW_GET_FUN(__glewLightxv) #define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) #define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) #define glMaterialx GLEW_GET_FUN(__glewMaterialx) #define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) #define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) #define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) #define glNormal3x GLEW_GET_FUN(__glewNormal3x) #define glOrthof GLEW_GET_FUN(__glewOrthof) #define glOrthox GLEW_GET_FUN(__glewOrthox) #define glPointSizex GLEW_GET_FUN(__glewPointSizex) #define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) #define glRotatex GLEW_GET_FUN(__glewRotatex) #define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) #define glScalex GLEW_GET_FUN(__glewScalex) #define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) #define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) #define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) #define glTranslatex GLEW_GET_FUN(__glewTranslatex) #define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) #endif /* GL_REGAL_ES1_0_compatibility */ /* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ #ifndef GL_REGAL_ES1_1_compatibility #define GL_REGAL_ES1_1_compatibility 1 typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); #define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) #define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) #define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) #define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) #define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) #define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) #define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) #define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) #define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) #define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) #define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) #define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) #define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) #define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) #endif /* GL_REGAL_ES1_1_compatibility */ /* ---------------------------- GL_REGAL_enable ---------------------------- */ #ifndef GL_REGAL_enable #define GL_REGAL_enable 1 #define GL_ERROR_REGAL 0x9322 #define GL_DEBUG_REGAL 0x9323 #define GL_LOG_REGAL 0x9324 #define GL_EMULATION_REGAL 0x9325 #define GL_DRIVER_REGAL 0x9326 #define GL_MISSING_REGAL 0x9360 #define GL_TRACE_REGAL 0x9361 #define GL_CACHE_REGAL 0x9362 #define GL_CODE_REGAL 0x9363 #define GL_STATISTICS_REGAL 0x9364 #define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) #endif /* GL_REGAL_enable */ /* ------------------------- GL_REGAL_error_string ------------------------- */ #ifndef GL_REGAL_error_string #define GL_REGAL_error_string 1 typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); #define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) #define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) #endif /* GL_REGAL_error_string */ /* ------------------------ GL_REGAL_extension_query ----------------------- */ #ifndef GL_REGAL_extension_query #define GL_REGAL_extension_query 1 typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); #define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) #define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) #define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) #endif /* GL_REGAL_extension_query */ /* ------------------------------ GL_REGAL_log ----------------------------- */ #ifndef GL_REGAL_log #define GL_REGAL_log 1 #define GL_LOG_ERROR_REGAL 0x9319 #define GL_LOG_WARNING_REGAL 0x931A #define GL_LOG_INFO_REGAL 0x931B #define GL_LOG_APP_REGAL 0x931C #define GL_LOG_DRIVER_REGAL 0x931D #define GL_LOG_INTERNAL_REGAL 0x931E #define GL_LOG_DEBUG_REGAL 0x931F #define GL_LOG_STATUS_REGAL 0x9320 #define GL_LOG_HTTP_REGAL 0x9321 typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); #define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) #define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) #endif /* GL_REGAL_log */ /* ------------------------- GL_REGAL_proc_address ------------------------- */ #ifndef GL_REGAL_proc_address #define GL_REGAL_proc_address 1 typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); #define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) #define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) #endif /* GL_REGAL_proc_address */ /* ----------------------- GL_REND_screen_coordinates ---------------------- */ #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) #endif /* GL_REND_screen_coordinates */ /* ------------------------------- GL_S3_s3tc ------------------------------ */ #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA4_DXT5_S3TC 0x83A5 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) #endif /* GL_S3_s3tc */ /* ------------------------- GL_SGIS_clip_band_hint ------------------------ */ #ifndef GL_SGIS_clip_band_hint #define GL_SGIS_clip_band_hint 1 #define GLEW_SGIS_clip_band_hint GLEW_GET_VAR(__GLEW_SGIS_clip_band_hint) #endif /* GL_SGIS_clip_band_hint */ /* -------------------------- GL_SGIS_color_range -------------------------- */ #ifndef GL_SGIS_color_range #define GL_SGIS_color_range 1 #define GL_EXTENDED_RANGE_SGIS 0x85A5 #define GL_MIN_RED_SGIS 0x85A6 #define GL_MAX_RED_SGIS 0x85A7 #define GL_MIN_GREEN_SGIS 0x85A8 #define GL_MAX_GREEN_SGIS 0x85A9 #define GL_MIN_BLUE_SGIS 0x85AA #define GL_MAX_BLUE_SGIS 0x85AB #define GL_MIN_ALPHA_SGIS 0x85AC #define GL_MAX_ALPHA_SGIS 0x85AD #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) #endif /* GL_SGIS_color_range */ /* ------------------------- GL_SGIS_detail_texture ------------------------ */ #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) #endif /* GL_SGIS_detail_texture */ /* -------------------------- GL_SGIS_fog_function ------------------------- */ #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) #endif /* GL_SGIS_fog_function */ /* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) #endif /* GL_SGIS_generate_mipmap */ /* -------------------------- GL_SGIS_line_texgen -------------------------- */ #ifndef GL_SGIS_line_texgen #define GL_SGIS_line_texgen 1 #define GLEW_SGIS_line_texgen GLEW_GET_VAR(__GLEW_SGIS_line_texgen) #endif /* GL_SGIS_line_texgen */ /* -------------------------- GL_SGIS_multisample -------------------------- */ #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) #endif /* GL_SGIS_multisample */ /* -------------------------- GL_SGIS_multitexture ------------------------- */ #ifndef GL_SGIS_multitexture #define GL_SGIS_multitexture 1 #define GL_SELECTED_TEXTURE_SGIS 0x83C0 #define GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1 #define GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2 #define GL_MAX_TEXTURES_SGIS 0x83C3 #define GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4 #define GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5 #define GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6 #define GL_TEXTURE0_SGIS 0x83C7 #define GL_TEXTURE1_SGIS 0x83C8 #define GL_TEXTURE2_SGIS 0x83C9 #define GL_TEXTURE3_SGIS 0x83CA typedef void (GLAPIENTRY * PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC) (GLint factor); typedef void (GLAPIENTRY * PFNGLSELECTTEXTURECOORDSETSGISPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLSELECTTEXTURESGISPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLSELECTTEXTURETRANSFORMSGISPROC) (GLenum target); #define glInterleavedTextureCoordSetsSGIS GLEW_GET_FUN(__glewInterleavedTextureCoordSetsSGIS) #define glSelectTextureCoordSetSGIS GLEW_GET_FUN(__glewSelectTextureCoordSetSGIS) #define glSelectTextureSGIS GLEW_GET_FUN(__glewSelectTextureSGIS) #define glSelectTextureTransformSGIS GLEW_GET_FUN(__glewSelectTextureTransformSGIS) #define GLEW_SGIS_multitexture GLEW_GET_VAR(__GLEW_SGIS_multitexture) #endif /* GL_SGIS_multitexture */ /* ------------------------- GL_SGIS_pixel_texture ------------------------- */ #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) #endif /* GL_SGIS_pixel_texture */ /* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) #endif /* GL_SGIS_point_line_texgen */ /* ----------------------- GL_SGIS_shared_multisample ---------------------- */ #ifndef GL_SGIS_shared_multisample #define GL_SGIS_shared_multisample 1 typedef void (GLAPIENTRY * PFNGLMULTISAMPLESUBRECTPOSSGISPROC) (GLint x, GLint y); #define glMultisampleSubRectPosSGIS GLEW_GET_FUN(__glewMultisampleSubRectPosSGIS) #define GLEW_SGIS_shared_multisample GLEW_GET_VAR(__GLEW_SGIS_shared_multisample) #endif /* GL_SGIS_shared_multisample */ /* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) #endif /* GL_SGIS_sharpen_texture */ /* --------------------------- GL_SGIS_texture4D --------------------------- */ #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) #endif /* GL_SGIS_texture4D */ /* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_SGIS 0x812D #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) #endif /* GL_SGIS_texture_border_clamp */ /* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_SGIS 0x812F #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) #endif /* GL_SGIS_texture_edge_clamp */ /* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) #endif /* GL_SGIS_texture_filter4 */ /* -------------------------- GL_SGIS_texture_lod -------------------------- */ #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) #endif /* GL_SGIS_texture_lod */ /* ------------------------- GL_SGIS_texture_select ------------------------ */ #ifndef GL_SGIS_texture_select #define GL_SGIS_texture_select 1 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) #endif /* GL_SGIS_texture_select */ /* ----------------------------- GL_SGIX_async ----------------------------- */ #ifndef GL_SGIX_async #define GL_SGIX_async 1 #define GL_ASYNC_MARKER_SGIX 0x8329 typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) #endif /* GL_SGIX_async */ /* ------------------------ GL_SGIX_async_histogram ------------------------ */ #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) #endif /* GL_SGIX_async_histogram */ /* -------------------------- GL_SGIX_async_pixel -------------------------- */ #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) #endif /* GL_SGIX_async_pixel */ /* ----------------------- GL_SGIX_bali_g_instruments ---------------------- */ #ifndef GL_SGIX_bali_g_instruments #define GL_SGIX_bali_g_instruments 1 #define GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080 #define GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081 #define GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082 #define GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083 #define GLEW_SGIX_bali_g_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_g_instruments) #endif /* GL_SGIX_bali_g_instruments */ /* ----------------------- GL_SGIX_bali_r_instruments ---------------------- */ #ifndef GL_SGIX_bali_r_instruments #define GL_SGIX_bali_r_instruments 1 #define GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090 #define GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091 #define GL_BALI_R_CHIP_COUNT 0x6092 #define GLEW_SGIX_bali_r_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_r_instruments) #endif /* GL_SGIX_bali_r_instruments */ /* --------------------- GL_SGIX_bali_timer_instruments -------------------- */ #ifndef GL_SGIX_bali_timer_instruments #define GL_SGIX_bali_timer_instruments 1 #define GLEW_SGIX_bali_timer_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_timer_instruments) #endif /* GL_SGIX_bali_timer_instruments */ /* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) #endif /* GL_SGIX_blend_alpha_minmax */ /* --------------------------- GL_SGIX_blend_cadd -------------------------- */ #ifndef GL_SGIX_blend_cadd #define GL_SGIX_blend_cadd 1 #define GL_FUNC_COMPLEX_ADD_EXT 0x601C #define GLEW_SGIX_blend_cadd GLEW_GET_VAR(__GLEW_SGIX_blend_cadd) #endif /* GL_SGIX_blend_cadd */ /* ------------------------ GL_SGIX_blend_cmultiply ------------------------ */ #ifndef GL_SGIX_blend_cmultiply #define GL_SGIX_blend_cmultiply 1 #define GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B #define GLEW_SGIX_blend_cmultiply GLEW_GET_VAR(__GLEW_SGIX_blend_cmultiply) #endif /* GL_SGIX_blend_cmultiply */ /* --------------------- GL_SGIX_calligraphic_fragment --------------------- */ #ifndef GL_SGIX_calligraphic_fragment #define GL_SGIX_calligraphic_fragment 1 #define GLEW_SGIX_calligraphic_fragment GLEW_GET_VAR(__GLEW_SGIX_calligraphic_fragment) #endif /* GL_SGIX_calligraphic_fragment */ /* ---------------------------- GL_SGIX_clipmap ---------------------------- */ #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) #endif /* GL_SGIX_clipmap */ /* --------------------- GL_SGIX_color_matrix_accuracy --------------------- */ #ifndef GL_SGIX_color_matrix_accuracy #define GL_SGIX_color_matrix_accuracy 1 #define GL_COLOR_MATRIX_HINT 0x8317 #define GLEW_SGIX_color_matrix_accuracy GLEW_GET_VAR(__GLEW_SGIX_color_matrix_accuracy) #endif /* GL_SGIX_color_matrix_accuracy */ /* --------------------- GL_SGIX_color_table_index_mode -------------------- */ #ifndef GL_SGIX_color_table_index_mode #define GL_SGIX_color_table_index_mode 1 #define GLEW_SGIX_color_table_index_mode GLEW_GET_VAR(__GLEW_SGIX_color_table_index_mode) #endif /* GL_SGIX_color_table_index_mode */ /* ------------------------- GL_SGIX_complex_polar ------------------------- */ #ifndef GL_SGIX_complex_polar #define GL_SGIX_complex_polar 1 #define GLEW_SGIX_complex_polar GLEW_GET_VAR(__GLEW_SGIX_complex_polar) #endif /* GL_SGIX_complex_polar */ /* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) #endif /* GL_SGIX_convolution_accuracy */ /* ---------------------------- GL_SGIX_cube_map --------------------------- */ #ifndef GL_SGIX_cube_map #define GL_SGIX_cube_map 1 #define GL_ENV_MAP_SGIX 0x8340 #define GL_CUBE_MAP_SGIX 0x8341 #define GL_CUBE_MAP_ZP_SGIX 0x8342 #define GL_CUBE_MAP_ZN_SGIX 0x8343 #define GL_CUBE_MAP_XN_SGIX 0x8344 #define GL_CUBE_MAP_XP_SGIX 0x8345 #define GL_CUBE_MAP_YN_SGIX 0x8346 #define GL_CUBE_MAP_YP_SGIX 0x8347 #define GL_CUBE_MAP_BINDING_SGIX 0x8348 #define GLEW_SGIX_cube_map GLEW_GET_VAR(__GLEW_SGIX_cube_map) #endif /* GL_SGIX_cube_map */ /* ------------------------ GL_SGIX_cylinder_texgen ------------------------ */ #ifndef GL_SGIX_cylinder_texgen #define GL_SGIX_cylinder_texgen 1 #define GLEW_SGIX_cylinder_texgen GLEW_GET_VAR(__GLEW_SGIX_cylinder_texgen) #endif /* GL_SGIX_cylinder_texgen */ /* ---------------------------- GL_SGIX_datapipe --------------------------- */ #ifndef GL_SGIX_datapipe #define GL_SGIX_datapipe 1 #define GL_GEOMETRY_BIT 0x1 #define GL_IMAGE_BIT 0x2 typedef void (GLAPIENTRY * PFNGLADDRESSSPACEPROC) (GLenum space, GLbitfield mask); typedef GLint (GLAPIENTRY * PFNGLDATAPIPEPROC) (GLenum space); #define glAddressSpace GLEW_GET_FUN(__glewAddressSpace) #define glDataPipe GLEW_GET_FUN(__glewDataPipe) #define GLEW_SGIX_datapipe GLEW_GET_VAR(__GLEW_SGIX_datapipe) #endif /* GL_SGIX_datapipe */ /* --------------------------- GL_SGIX_decimation -------------------------- */ #ifndef GL_SGIX_decimation #define GL_SGIX_decimation 1 #define GLEW_SGIX_decimation GLEW_GET_VAR(__GLEW_SGIX_decimation) #endif /* GL_SGIX_decimation */ /* --------------------- GL_SGIX_depth_pass_instrument --------------------- */ #ifndef GL_SGIX_depth_pass_instrument #define GL_SGIX_depth_pass_instrument 1 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 #define GLEW_SGIX_depth_pass_instrument GLEW_GET_VAR(__GLEW_SGIX_depth_pass_instrument) #endif /* GL_SGIX_depth_pass_instrument */ /* ------------------------- GL_SGIX_depth_texture ------------------------- */ #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) #endif /* GL_SGIX_depth_texture */ /* ------------------------------ GL_SGIX_dvc ------------------------------ */ #ifndef GL_SGIX_dvc #define GL_SGIX_dvc 1 #define GLEW_SGIX_dvc GLEW_GET_VAR(__GLEW_SGIX_dvc) #endif /* GL_SGIX_dvc */ /* -------------------------- GL_SGIX_flush_raster ------------------------- */ #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) #endif /* GL_SGIX_flush_raster */ /* --------------------------- GL_SGIX_fog_blend --------------------------- */ #ifndef GL_SGIX_fog_blend #define GL_SGIX_fog_blend 1 #define GL_FOG_BLEND_ALPHA_SGIX 0x81FE #define GL_FOG_BLEND_COLOR_SGIX 0x81FF #define GLEW_SGIX_fog_blend GLEW_GET_VAR(__GLEW_SGIX_fog_blend) #endif /* GL_SGIX_fog_blend */ /* ---------------------- GL_SGIX_fog_factor_to_alpha ---------------------- */ #ifndef GL_SGIX_fog_factor_to_alpha #define GL_SGIX_fog_factor_to_alpha 1 #define GLEW_SGIX_fog_factor_to_alpha GLEW_GET_VAR(__GLEW_SGIX_fog_factor_to_alpha) #endif /* GL_SGIX_fog_factor_to_alpha */ /* --------------------------- GL_SGIX_fog_layers -------------------------- */ #ifndef GL_SGIX_fog_layers #define GL_SGIX_fog_layers 1 #define GL_FOG_TYPE_SGIX 0x8323 #define GL_UNIFORM_SGIX 0x8324 #define GL_LAYERED_SGIX 0x8325 #define GL_FOG_GROUND_PLANE_SGIX 0x8326 #define GL_FOG_LAYERS_POINTS_SGIX 0x8327 #define GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328 typedef void (GLAPIENTRY * PFNGLFOGLAYERSSGIXPROC) (GLsizei n, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLGETFOGLAYERSSGIXPROC) (GLfloat* points); #define glFogLayersSGIX GLEW_GET_FUN(__glewFogLayersSGIX) #define glGetFogLayersSGIX GLEW_GET_FUN(__glewGetFogLayersSGIX) #define GLEW_SGIX_fog_layers GLEW_GET_VAR(__GLEW_SGIX_fog_layers) #endif /* GL_SGIX_fog_layers */ /* --------------------------- GL_SGIX_fog_offset -------------------------- */ #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) #endif /* GL_SGIX_fog_offset */ /* --------------------------- GL_SGIX_fog_patchy -------------------------- */ #ifndef GL_SGIX_fog_patchy #define GL_SGIX_fog_patchy 1 #define GLEW_SGIX_fog_patchy GLEW_GET_VAR(__GLEW_SGIX_fog_patchy) #endif /* GL_SGIX_fog_patchy */ /* --------------------------- GL_SGIX_fog_scale --------------------------- */ #ifndef GL_SGIX_fog_scale #define GL_SGIX_fog_scale 1 #define GL_FOG_SCALE_SGIX 0x81FC #define GL_FOG_SCALE_VALUE_SGIX 0x81FD #define GLEW_SGIX_fog_scale GLEW_GET_VAR(__GLEW_SGIX_fog_scale) #endif /* GL_SGIX_fog_scale */ /* -------------------------- GL_SGIX_fog_texture -------------------------- */ #ifndef GL_SGIX_fog_texture #define GL_SGIX_fog_texture 1 typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) #endif /* GL_SGIX_fog_texture */ /* -------------------- GL_SGIX_fragment_lighting_space -------------------- */ #ifndef GL_SGIX_fragment_lighting_space #define GL_SGIX_fragment_lighting_space 1 #define GL_EYE_SPACE_SGIX 0x8436 #define GL_TANGENT_SPACE_SGIX 0x8437 #define GL_OBJECT_SPACE_SGIX 0x8438 #define GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D #define GLEW_SGIX_fragment_lighting_space GLEW_GET_VAR(__GLEW_SGIX_fragment_lighting_space) #endif /* GL_SGIX_fragment_lighting_space */ /* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ #ifndef GL_SGIX_fragment_specular_lighting #define GL_SGIX_fragment_specular_lighting 1 typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); #define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) #define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) #define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) #endif /* GL_SGIX_fragment_specular_lighting */ /* ---------------------- GL_SGIX_fragments_instrument --------------------- */ #ifndef GL_SGIX_fragments_instrument #define GL_SGIX_fragments_instrument 1 #define GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 #define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 #define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 #define GLEW_SGIX_fragments_instrument GLEW_GET_VAR(__GLEW_SGIX_fragments_instrument) #endif /* GL_SGIX_fragments_instrument */ /* --------------------------- GL_SGIX_framezoom --------------------------- */ #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) #endif /* GL_SGIX_framezoom */ /* -------------------------- GL_SGIX_icc_texture -------------------------- */ #ifndef GL_SGIX_icc_texture #define GL_SGIX_icc_texture 1 #define GL_RGB_ICC_SGIX 0x8460 #define GL_RGBA_ICC_SGIX 0x8461 #define GL_ALPHA_ICC_SGIX 0x8462 #define GL_LUMINANCE_ICC_SGIX 0x8463 #define GL_INTENSITY_ICC_SGIX 0x8464 #define GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465 #define GL_R5_G6_B5_ICC_SGIX 0x8466 #define GL_R5_G6_B5_A8_ICC_SGIX 0x8467 #define GL_ALPHA16_ICC_SGIX 0x8468 #define GL_LUMINANCE16_ICC_SGIX 0x8469 #define GL_INTENSITY16_ICC_SGIX 0x846A #define GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B #define GLEW_SGIX_icc_texture GLEW_GET_VAR(__GLEW_SGIX_icc_texture) #endif /* GL_SGIX_icc_texture */ /* ------------------------ GL_SGIX_igloo_interface ------------------------ */ #ifndef GL_SGIX_igloo_interface #define GL_SGIX_igloo_interface 1 #define GL_IGLOO_FULLSCREEN_SGIX 0x819E #define GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F #define GL_IGLOO_SWAPTMESH_SGIX 0x81A0 #define GL_IGLOO_COLORNORMAL_SGIX 0x81A1 #define GL_IGLOO_IRISGL_MODE_SGIX 0x81A2 #define GL_IGLOO_LMC_COLOR_SGIX 0x81A3 #define GL_IGLOO_TMESHMODE_SGIX 0x81A4 #define GL_LIGHT31 0xBEAD typedef void (GLAPIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, void *param); #define glIglooInterfaceSGIX GLEW_GET_FUN(__glewIglooInterfaceSGIX) #define GLEW_SGIX_igloo_interface GLEW_GET_VAR(__GLEW_SGIX_igloo_interface) #endif /* GL_SGIX_igloo_interface */ /* ----------------------- GL_SGIX_image_compression ----------------------- */ #ifndef GL_SGIX_image_compression #define GL_SGIX_image_compression 1 #define GLEW_SGIX_image_compression GLEW_GET_VAR(__GLEW_SGIX_image_compression) #endif /* GL_SGIX_image_compression */ /* ---------------------- GL_SGIX_impact_pixel_texture --------------------- */ #ifndef GL_SGIX_impact_pixel_texture #define GL_SGIX_impact_pixel_texture 1 #define GLEW_SGIX_impact_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_impact_pixel_texture) #endif /* GL_SGIX_impact_pixel_texture */ /* ------------------------ GL_SGIX_instrument_error ----------------------- */ #ifndef GL_SGIX_instrument_error #define GL_SGIX_instrument_error 1 #define GLEW_SGIX_instrument_error GLEW_GET_VAR(__GLEW_SGIX_instrument_error) #endif /* GL_SGIX_instrument_error */ /* --------------------------- GL_SGIX_interlace --------------------------- */ #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #define GL_INTERLACE_SGIX 0x8094 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) #endif /* GL_SGIX_interlace */ /* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) #endif /* GL_SGIX_ir_instrument1 */ /* ----------------------- GL_SGIX_line_quality_hint ----------------------- */ #ifndef GL_SGIX_line_quality_hint #define GL_SGIX_line_quality_hint 1 #define GL_LINE_QUALITY_HINT_SGIX 0x835B #define GLEW_SGIX_line_quality_hint GLEW_GET_VAR(__GLEW_SGIX_line_quality_hint) #endif /* GL_SGIX_line_quality_hint */ /* ------------------------- GL_SGIX_list_priority ------------------------- */ #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) #endif /* GL_SGIX_list_priority */ /* ----------------------------- GL_SGIX_mpeg1 ----------------------------- */ #ifndef GL_SGIX_mpeg1 #define GL_SGIX_mpeg1 1 typedef void (GLAPIENTRY * PFNGLALLOCMPEGPREDICTORSSGIXPROC) (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors); typedef void (GLAPIENTRY * PFNGLDELETEMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); typedef void (GLAPIENTRY * PFNGLGENMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERFVSGIXPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERIVSGIXPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); typedef void (GLAPIENTRY * PFNGLGETMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); typedef GLboolean (GLAPIENTRY * PFNGLISMPEGPREDICTORSGIXPROC) (GLuint predictor); typedef void (GLAPIENTRY * PFNGLMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); typedef void (GLAPIENTRY * PFNGLMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); typedef void (GLAPIENTRY * PFNGLSWAPMPEGPREDICTORSSGIXPROC) (GLenum target0, GLenum target1); #define glAllocMPEGPredictorsSGIX GLEW_GET_FUN(__glewAllocMPEGPredictorsSGIX) #define glDeleteMPEGPredictorsSGIX GLEW_GET_FUN(__glewDeleteMPEGPredictorsSGIX) #define glGenMPEGPredictorsSGIX GLEW_GET_FUN(__glewGenMPEGPredictorsSGIX) #define glGetMPEGParameterfvSGIX GLEW_GET_FUN(__glewGetMPEGParameterfvSGIX) #define glGetMPEGParameterivSGIX GLEW_GET_FUN(__glewGetMPEGParameterivSGIX) #define glGetMPEGPredictorSGIX GLEW_GET_FUN(__glewGetMPEGPredictorSGIX) #define glGetMPEGQuantTableubv GLEW_GET_FUN(__glewGetMPEGQuantTableubv) #define glIsMPEGPredictorSGIX GLEW_GET_FUN(__glewIsMPEGPredictorSGIX) #define glMPEGPredictorSGIX GLEW_GET_FUN(__glewMPEGPredictorSGIX) #define glMPEGQuantTableubv GLEW_GET_FUN(__glewMPEGQuantTableubv) #define glSwapMPEGPredictorsSGIX GLEW_GET_FUN(__glewSwapMPEGPredictorsSGIX) #define GLEW_SGIX_mpeg1 GLEW_GET_VAR(__GLEW_SGIX_mpeg1) #endif /* GL_SGIX_mpeg1 */ /* ----------------------------- GL_SGIX_mpeg2 ----------------------------- */ #ifndef GL_SGIX_mpeg2 #define GL_SGIX_mpeg2 1 #define GLEW_SGIX_mpeg2 GLEW_GET_VAR(__GLEW_SGIX_mpeg2) #endif /* GL_SGIX_mpeg2 */ /* ------------------ GL_SGIX_nonlinear_lighting_pervertex ----------------- */ #ifndef GL_SGIX_nonlinear_lighting_pervertex #define GL_SGIX_nonlinear_lighting_pervertex 1 typedef void (GLAPIENTRY * PFNGLGETNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint* terms, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint* terms, const GLfloat *data); typedef void (GLAPIENTRY * PFNGLNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint terms, GLfloat* params); typedef void (GLAPIENTRY * PFNGLNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint terms, const GLfloat* params); #define glGetNonlinLightfvSGIX GLEW_GET_FUN(__glewGetNonlinLightfvSGIX) #define glGetNonlinMaterialfvSGIX GLEW_GET_FUN(__glewGetNonlinMaterialfvSGIX) #define glNonlinLightfvSGIX GLEW_GET_FUN(__glewNonlinLightfvSGIX) #define glNonlinMaterialfvSGIX GLEW_GET_FUN(__glewNonlinMaterialfvSGIX) #define GLEW_SGIX_nonlinear_lighting_pervertex GLEW_GET_VAR(__GLEW_SGIX_nonlinear_lighting_pervertex) #endif /* GL_SGIX_nonlinear_lighting_pervertex */ /* --------------------------- GL_SGIX_nurbs_eval -------------------------- */ #ifndef GL_SGIX_nurbs_eval #define GL_SGIX_nurbs_eval 1 #define GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB #define GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC #define GL_MAP1_INDEX_NURBS_SGIX 0x81CD #define GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE #define GL_MAP1_NORMAL_NURBS_SGIX 0x81CF #define GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0 #define GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1 #define GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2 #define GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3 #define GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4 #define GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5 #define GL_MAP2_INDEX_NURBS_SGIX 0x81E6 #define GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7 #define GL_MAP2_NORMAL_NURBS_SGIX 0x81E8 #define GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9 #define GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA #define GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB #define GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC #define GL_NURBS_KNOT_COUNT_SGIX 0x81ED #define GL_NURBS_KNOT_VECTOR_SGIX 0x81EE #define GLEW_SGIX_nurbs_eval GLEW_GET_VAR(__GLEW_SGIX_nurbs_eval) #endif /* GL_SGIX_nurbs_eval */ /* ---------------------- GL_SGIX_occlusion_instrument --------------------- */ #ifndef GL_SGIX_occlusion_instrument #define GL_SGIX_occlusion_instrument 1 #define GL_OCCLUSION_INSTRUMENT_SGIX 0x6060 #define GLEW_SGIX_occlusion_instrument GLEW_GET_VAR(__GLEW_SGIX_occlusion_instrument) #endif /* GL_SGIX_occlusion_instrument */ /* ------------------------- GL_SGIX_packed_6bytes ------------------------- */ #ifndef GL_SGIX_packed_6bytes #define GL_SGIX_packed_6bytes 1 #define GLEW_SGIX_packed_6bytes GLEW_GET_VAR(__GLEW_SGIX_packed_6bytes) #endif /* GL_SGIX_packed_6bytes */ /* ------------------------- GL_SGIX_pixel_texture ------------------------- */ #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) #endif /* GL_SGIX_pixel_texture */ /* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ #ifndef GL_SGIX_pixel_texture_bits #define GL_SGIX_pixel_texture_bits 1 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) #endif /* GL_SGIX_pixel_texture_bits */ /* ----------------------- GL_SGIX_pixel_texture_lod ----------------------- */ #ifndef GL_SGIX_pixel_texture_lod #define GL_SGIX_pixel_texture_lod 1 #define GLEW_SGIX_pixel_texture_lod GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_lod) #endif /* GL_SGIX_pixel_texture_lod */ /* -------------------------- GL_SGIX_pixel_tiles -------------------------- */ #ifndef GL_SGIX_pixel_tiles #define GL_SGIX_pixel_tiles 1 #define GLEW_SGIX_pixel_tiles GLEW_GET_VAR(__GLEW_SGIX_pixel_tiles) #endif /* GL_SGIX_pixel_tiles */ /* ------------------------- GL_SGIX_polynomial_ffd ------------------------ */ #ifndef GL_SGIX_polynomial_ffd #define GL_SGIX_polynomial_ffd 1 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2 typedef void (GLAPIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask); typedef void (GLAPIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); #define glDeformSGIX GLEW_GET_FUN(__glewDeformSGIX) #define glLoadIdentityDeformationMapSGIX GLEW_GET_FUN(__glewLoadIdentityDeformationMapSGIX) #define GLEW_SGIX_polynomial_ffd GLEW_GET_VAR(__GLEW_SGIX_polynomial_ffd) #endif /* GL_SGIX_polynomial_ffd */ /* --------------------------- GL_SGIX_quad_mesh --------------------------- */ #ifndef GL_SGIX_quad_mesh #define GL_SGIX_quad_mesh 1 typedef void (GLAPIENTRY * PFNGLMESHBREADTHSGIXPROC) (GLint breadth); typedef void (GLAPIENTRY * PFNGLMESHSTRIDESGIXPROC) (GLint stride); #define glMeshBreadthSGIX GLEW_GET_FUN(__glewMeshBreadthSGIX) #define glMeshStrideSGIX GLEW_GET_FUN(__glewMeshStrideSGIX) #define GLEW_SGIX_quad_mesh GLEW_GET_VAR(__GLEW_SGIX_quad_mesh) #endif /* GL_SGIX_quad_mesh */ /* ------------------------ GL_SGIX_reference_plane ------------------------ */ #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) #endif /* GL_SGIX_reference_plane */ /* ---------------------------- GL_SGIX_resample --------------------------- */ #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #define GL_PACK_RESAMPLE_SGIX 0x842E #define GL_UNPACK_RESAMPLE_SGIX 0x842F #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) #endif /* GL_SGIX_resample */ /* ------------------------- GL_SGIX_scalebias_hint ------------------------ */ #ifndef GL_SGIX_scalebias_hint #define GL_SGIX_scalebias_hint 1 #define GL_SCALEBIAS_HINT_SGIX 0x8322 #define GLEW_SGIX_scalebias_hint GLEW_GET_VAR(__GLEW_SGIX_scalebias_hint) #endif /* GL_SGIX_scalebias_hint */ /* ----------------------------- GL_SGIX_shadow ---------------------------- */ #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) #endif /* GL_SGIX_shadow */ /* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #define GL_SHADOW_AMBIENT_SGIX 0x80BF #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) #endif /* GL_SGIX_shadow_ambient */ /* ------------------------------ GL_SGIX_slim ----------------------------- */ #ifndef GL_SGIX_slim #define GL_SGIX_slim 1 #define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B #define GL_SLIM8U_SGIX 0x831D #define GL_SLIM10U_SGIX 0x831E #define GL_SLIM12S_SGIX 0x831F #define GLEW_SGIX_slim GLEW_GET_VAR(__GLEW_SGIX_slim) #endif /* GL_SGIX_slim */ /* ------------------------ GL_SGIX_spotlight_cutoff ----------------------- */ #ifndef GL_SGIX_spotlight_cutoff #define GL_SGIX_spotlight_cutoff 1 #define GL_SPOT_CUTOFF_DELTA_SGIX 0x8193 #define GLEW_SGIX_spotlight_cutoff GLEW_GET_VAR(__GLEW_SGIX_spotlight_cutoff) #endif /* GL_SGIX_spotlight_cutoff */ /* ----------------------------- GL_SGIX_sprite ---------------------------- */ #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) #endif /* GL_SGIX_sprite */ /* -------------------------- GL_SGIX_subdiv_patch ------------------------- */ #ifndef GL_SGIX_subdiv_patch #define GL_SGIX_subdiv_patch 1 #define GLEW_SGIX_subdiv_patch GLEW_GET_VAR(__GLEW_SGIX_subdiv_patch) #endif /* GL_SGIX_subdiv_patch */ /* --------------------------- GL_SGIX_subsample --------------------------- */ #ifndef GL_SGIX_subsample #define GL_SGIX_subsample 1 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 #define GLEW_SGIX_subsample GLEW_GET_VAR(__GLEW_SGIX_subsample) #endif /* GL_SGIX_subsample */ /* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) #endif /* GL_SGIX_tag_sample_buffer */ /* ------------------------ GL_SGIX_texture_add_env ------------------------ */ #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) #endif /* GL_SGIX_texture_add_env */ /* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) #endif /* GL_SGIX_texture_coordinate_clamp */ /* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) #endif /* GL_SGIX_texture_lod_bias */ /* ------------------- GL_SGIX_texture_mipmap_anisotropic ------------------ */ #ifndef GL_SGIX_texture_mipmap_anisotropic #define GL_SGIX_texture_mipmap_anisotropic 1 #define GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E #define GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F #define GLEW_SGIX_texture_mipmap_anisotropic GLEW_GET_VAR(__GLEW_SGIX_texture_mipmap_anisotropic) #endif /* GL_SGIX_texture_mipmap_anisotropic */ /* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) #endif /* GL_SGIX_texture_multi_buffer */ /* ------------------------- GL_SGIX_texture_phase ------------------------- */ #ifndef GL_SGIX_texture_phase #define GL_SGIX_texture_phase 1 #define GL_PHASE_SGIX 0x832A #define GLEW_SGIX_texture_phase GLEW_GET_VAR(__GLEW_SGIX_texture_phase) #endif /* GL_SGIX_texture_phase */ /* ------------------------- GL_SGIX_texture_range ------------------------- */ #ifndef GL_SGIX_texture_range #define GL_SGIX_texture_range 1 #define GL_RGB_SIGNED_SGIX 0x85E0 #define GL_RGBA_SIGNED_SGIX 0x85E1 #define GL_ALPHA_SIGNED_SGIX 0x85E2 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3 #define GL_INTENSITY_SIGNED_SGIX 0x85E4 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 #define GL_RGB16_SIGNED_SGIX 0x85E6 #define GL_RGBA16_SIGNED_SGIX 0x85E7 #define GL_ALPHA16_SIGNED_SGIX 0x85E8 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 #define GL_MIN_LUMINANCE_SGIS 0x85F8 #define GL_MAX_LUMINANCE_SGIS 0x85F9 #define GL_MIN_INTENSITY_SGIS 0x85FA #define GL_MAX_INTENSITY_SGIS 0x85FB #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) #endif /* GL_SGIX_texture_range */ /* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) #endif /* GL_SGIX_texture_scale_bias */ /* ---------------------- GL_SGIX_texture_supersample ---------------------- */ #ifndef GL_SGIX_texture_supersample #define GL_SGIX_texture_supersample 1 #define GLEW_SGIX_texture_supersample GLEW_GET_VAR(__GLEW_SGIX_texture_supersample) #endif /* GL_SGIX_texture_supersample */ /* --------------------------- GL_SGIX_vector_ops -------------------------- */ #ifndef GL_SGIX_vector_ops #define GL_SGIX_vector_ops 1 typedef void (GLAPIENTRY * PFNGLGETVECTOROPERATIONSGIXPROC) (GLenum operation); typedef void (GLAPIENTRY * PFNGLVECTOROPERATIONSGIXPROC) (GLenum operation); #define glGetVectorOperationSGIX GLEW_GET_FUN(__glewGetVectorOperationSGIX) #define glVectorOperationSGIX GLEW_GET_FUN(__glewVectorOperationSGIX) #define GLEW_SGIX_vector_ops GLEW_GET_VAR(__GLEW_SGIX_vector_ops) #endif /* GL_SGIX_vector_ops */ /* ---------------------- GL_SGIX_vertex_array_object ---------------------- */ #ifndef GL_SGIX_vertex_array_object #define GL_SGIX_vertex_array_object 1 typedef GLboolean (GLAPIENTRY * PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC) (GLsizei n, const GLuint* arrays, GLboolean* residences); typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYSGIXPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSSGIXPROC) (GLsizei n, GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYSGIXPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays, const GLclampf* priorities); #define glAreVertexArraysResidentSGIX GLEW_GET_FUN(__glewAreVertexArraysResidentSGIX) #define glBindVertexArraySGIX GLEW_GET_FUN(__glewBindVertexArraySGIX) #define glDeleteVertexArraysSGIX GLEW_GET_FUN(__glewDeleteVertexArraysSGIX) #define glGenVertexArraysSGIX GLEW_GET_FUN(__glewGenVertexArraysSGIX) #define glIsVertexArraySGIX GLEW_GET_FUN(__glewIsVertexArraySGIX) #define glPrioritizeVertexArraysSGIX GLEW_GET_FUN(__glewPrioritizeVertexArraysSGIX) #define GLEW_SGIX_vertex_array_object GLEW_GET_VAR(__GLEW_SGIX_vertex_array_object) #endif /* GL_SGIX_vertex_array_object */ /* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) #endif /* GL_SGIX_vertex_preclip */ /* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ #ifndef GL_SGIX_vertex_preclip_hint #define GL_SGIX_vertex_preclip_hint 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) #endif /* GL_SGIX_vertex_preclip_hint */ /* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) #endif /* GL_SGIX_ycrcb */ /* ------------------------ GL_SGIX_ycrcb_subsample ------------------------ */ #ifndef GL_SGIX_ycrcb_subsample #define GL_SGIX_ycrcb_subsample 1 #define GLEW_SGIX_ycrcb_subsample GLEW_GET_VAR(__GLEW_SGIX_ycrcb_subsample) #endif /* GL_SGIX_ycrcb_subsample */ /* ----------------------------- GL_SGIX_ycrcba ---------------------------- */ #ifndef GL_SGIX_ycrcba #define GL_SGIX_ycrcba 1 #define GL_YCRCB_SGIX 0x8318 #define GL_YCRCBA_SGIX 0x8319 #define GLEW_SGIX_ycrcba GLEW_GET_VAR(__GLEW_SGIX_ycrcba) #endif /* GL_SGIX_ycrcba */ /* -------------------------- GL_SGI_color_matrix -------------------------- */ #ifndef GL_SGI_color_matrix #define GL_SGI_color_matrix 1 #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) #endif /* GL_SGI_color_matrix */ /* --------------------------- GL_SGI_color_table -------------------------- */ #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) #define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) #define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) #endif /* GL_SGI_color_table */ /* ----------------------------- GL_SGI_complex ---------------------------- */ #ifndef GL_SGI_complex #define GL_SGI_complex 1 #define GLEW_SGI_complex GLEW_GET_VAR(__GLEW_SGI_complex) #endif /* GL_SGI_complex */ /* -------------------------- GL_SGI_complex_type -------------------------- */ #ifndef GL_SGI_complex_type #define GL_SGI_complex_type 1 #define GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD #define GL_COMPLEX_BYTE_SGI 0x81BE #define GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF #define GL_COMPLEX_SHORT_SGI 0x81C0 #define GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1 #define GL_COMPLEX_INT_SGI 0x81C2 #define GL_COMPLEX_FLOAT_SGI 0x81C3 #define GLEW_SGI_complex_type GLEW_GET_VAR(__GLEW_SGI_complex_type) #endif /* GL_SGI_complex_type */ /* ------------------------------- GL_SGI_fft ------------------------------ */ #ifndef GL_SGI_fft #define GL_SGI_fft 1 #define GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4 #define GL_CONVOLUTION_SGI 0x81C5 #define GL_FFT_1D_SGI 0x81C6 #define GL_PIXEL_TRANSFORM_SGI 0x81C7 #define GL_MAX_FFT_WIDTH_SGI 0x81C8 typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFSGIPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERISGIPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMSGIPROC) (GLenum target); #define glGetPixelTransformParameterfvSGI GLEW_GET_FUN(__glewGetPixelTransformParameterfvSGI) #define glGetPixelTransformParameterivSGI GLEW_GET_FUN(__glewGetPixelTransformParameterivSGI) #define glPixelTransformParameterfSGI GLEW_GET_FUN(__glewPixelTransformParameterfSGI) #define glPixelTransformParameterfvSGI GLEW_GET_FUN(__glewPixelTransformParameterfvSGI) #define glPixelTransformParameteriSGI GLEW_GET_FUN(__glewPixelTransformParameteriSGI) #define glPixelTransformParameterivSGI GLEW_GET_FUN(__glewPixelTransformParameterivSGI) #define glPixelTransformSGI GLEW_GET_FUN(__glewPixelTransformSGI) #define GLEW_SGI_fft GLEW_GET_VAR(__GLEW_SGI_fft) #endif /* GL_SGI_fft */ /* ----------------------- GL_SGI_texture_color_table ---------------------- */ #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) #endif /* GL_SGI_texture_color_table */ /* ------------------------- GL_SUNX_constant_data ------------------------- */ #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) #endif /* GL_SUNX_constant_data */ /* -------------------- GL_SUN_convolution_border_modes -------------------- */ #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #define GL_WRAP_BORDER_SUN 0x81D4 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) #endif /* GL_SUN_convolution_border_modes */ /* -------------------------- GL_SUN_global_alpha -------------------------- */ #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) #endif /* GL_SUN_global_alpha */ /* --------------------------- GL_SUN_mesh_array --------------------------- */ #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) #endif /* GL_SUN_mesh_array */ /* ------------------------ GL_SUN_read_video_pixels ----------------------- */ #ifndef GL_SUN_read_video_pixels #define GL_SUN_read_video_pixels 1 typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) #endif /* GL_SUN_read_video_pixels */ /* --------------------------- GL_SUN_slice_accum -------------------------- */ #ifndef GL_SUN_slice_accum #define GL_SUN_slice_accum 1 #define GL_SLICE_ACCUM_SUN 0x85CC #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) #endif /* GL_SUN_slice_accum */ /* -------------------------- GL_SUN_triangle_list ------------------------- */ #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 #define GL_RESTART_SUN 0x01 #define GL_REPLACE_MIDDLE_SUN 0x02 #define GL_REPLACE_OLDEST_SUN 0x03 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); #define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) #endif /* GL_SUN_triangle_list */ /* ----------------------------- GL_SUN_vertex ----------------------------- */ #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) #define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) #define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) #define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) #define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) #define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) #define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) #define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) #define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) #define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) #define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) #define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) #define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) #define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) #define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) #define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) #define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) #define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) #endif /* GL_SUN_vertex */ /* -------------------------- GL_WIN_phong_shading ------------------------- */ #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) #endif /* GL_WIN_phong_shading */ /* ------------------------- GL_WIN_scene_markerXXX ------------------------ */ #ifndef GL_WIN_scene_markerXXX #define GL_WIN_scene_markerXXX 1 #define GLEW_WIN_scene_markerXXX GLEW_GET_VAR(__GLEW_WIN_scene_markerXXX) #endif /* GL_WIN_scene_markerXXX */ /* -------------------------- GL_WIN_specular_fog -------------------------- */ #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) #endif /* GL_WIN_specular_fog */ /* ---------------------------- GL_WIN_swap_hint --------------------------- */ #ifndef GL_WIN_swap_hint #define GL_WIN_swap_hint 1 typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount; GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader; GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE; GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE; GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE; GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE; GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE; GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE; GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE; GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE; GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp; GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT; GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT; GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT; GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT; GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT; GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT; GLEW_FUN_EXPORT PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT; GLEW_FUN_EXPORT PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT; GLEW_FUN_EXPORT PFNGLDISABLEIEXTPROC __glewDisableiEXT; GLEW_FUN_EXPORT PFNGLENABLEIEXTPROC __glewEnableiEXT; GLEW_FUN_EXPORT PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT; GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT; GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT; GLEW_FUN_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT; GLEW_FUN_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT; GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT; GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT; GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT; GLEW_FUN_EXPORT PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT; GLEW_FUN_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT; GLEW_FUN_EXPORT PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT; GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT; GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT; GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT; GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT; GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT; GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; GLEW_FUN_EXPORT PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT; GLEW_FUN_EXPORT PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT; GLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT; GLEW_FUN_EXPORT PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT; GLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT; GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT; GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT; GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT; GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT; GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT; GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; GLEW_FUN_EXPORT PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT; GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; GLEW_FUN_EXPORT PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT; GLEW_FUN_EXPORT PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt; GLEW_FUN_EXPORT PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; GLEW_FUN_EXPORT PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT; GLEW_FUN_EXPORT PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT; GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT; GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR; GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX; GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX; GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX; GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV; GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV; GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV; GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV; GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV; GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV; GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV; GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV; GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV; GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV; GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV; GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV; GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV; GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV; GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV; GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV; GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV; GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV; GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV; GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV; GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV; GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV; GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV; GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV; GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV; GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV; GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV; GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV; GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV; GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV; GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV; GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV; GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV; GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV; GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV; GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV; GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV; GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV; GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; GLEW_FUN_EXPORT PFNGLPOLYGONMODENVPROC __glewPolygonModeNV; GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV; GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV; GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV; GLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV; GLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV; GLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV; GLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV; GLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV; GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV; GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR; GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM; GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM; GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM; GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM; GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM; GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM; GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM; GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM; GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM; GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM; GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM; GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM; GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM; GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM; GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM; GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM; GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM; GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM; GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM; GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; GLEW_FUN_EXPORT PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS; GLEW_FUN_EXPORT PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS; GLEW_FUN_EXPORT PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS; GLEW_FUN_EXPORT PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS; GLEW_FUN_EXPORT PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS; GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; GLEW_FUN_EXPORT PFNGLADDRESSSPACEPROC __glewAddressSpace; GLEW_FUN_EXPORT PFNGLDATAPIPEPROC __glewDataPipe; GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; GLEW_FUN_EXPORT PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX; GLEW_FUN_EXPORT PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX; GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; GLEW_FUN_EXPORT PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX; GLEW_FUN_EXPORT PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX; GLEW_FUN_EXPORT PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX; GLEW_FUN_EXPORT PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX; GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX; GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX; GLEW_FUN_EXPORT PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX; GLEW_FUN_EXPORT PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv; GLEW_FUN_EXPORT PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX; GLEW_FUN_EXPORT PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX; GLEW_FUN_EXPORT PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv; GLEW_FUN_EXPORT PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX; GLEW_FUN_EXPORT PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX; GLEW_FUN_EXPORT PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX; GLEW_FUN_EXPORT PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; GLEW_FUN_EXPORT PFNGLDEFORMSGIXPROC __glewDeformSGIX; GLEW_FUN_EXPORT PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX; GLEW_FUN_EXPORT PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX; GLEW_FUN_EXPORT PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX; GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; GLEW_FUN_EXPORT PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX; GLEW_FUN_EXPORT PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX; GLEW_FUN_EXPORT PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX; GLEW_FUN_EXPORT PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI; GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_6; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_framebuffer_sample_positions; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_half_float; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int16; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_ballot; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_gather_bias_lod; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; GLEW_VAR_EXPORT GLboolean __GLEW_ANDROID_extension_pack_es31a; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_clip_distance; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_color_buffer_packed_float; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_packed_float; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_polygon_offset_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_spirv_extensions; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_anisotropic; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch; GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; GLEW_VAR_EXPORT GLboolean __GLEW_EGL_KHR_context_flush_control; GLEW_VAR_EXPORT GLboolean __GLEW_EGL_NV_robustness_video_memory_purge; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_YUV_target; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_base_instance; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_extended; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_buffer_storage; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clear_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_cull_distance; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_conservative_depth; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_image; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers_indexed; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_elements_base_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_external_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_float_blend; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_point_size; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_fd; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_win32; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiple_textures; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture2; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pvrtc_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_render_snorm; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB_write_control; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_fd; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_win32; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_group_vote; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_implicit_conversions; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_io_blocks; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_non_constant_global_initializers; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage2; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_bptc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_norm16; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_R8; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_RG8; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_view; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_setXXX; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_win32_keyed_mutex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_parallel_shader_compile; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d; GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast; GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings; GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external; GLEW_VAR_EXPORT GLboolean __GLEW_NV_alpha_to_coverage_dither_control; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_minmax_factor; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; GLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling; GLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list; GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image; GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_attrib_location; GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_blit; GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_generate_mipmap_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_image_formats; GLEW_VAR_EXPORT GLboolean __GLEW_NV_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; GLEW_VAR_EXPORT GLboolean __GLEW_NV_non_square_matrices; GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary; GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_NV_polygon_mode; GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth; GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge; GLEW_VAR_EXPORT GLboolean __GLEW_NV_sRGB_formats; GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_noperspective_interpolation; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_array; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_cube; GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_border_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle_compressed; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array; GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_framebuffer_foveated; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_clip_band_hint; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_line_texgen; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multitexture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_shared_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_g_instruments; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_r_instruments; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_timer_instruments; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cadd; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cmultiply; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_calligraphic_fragment; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_matrix_accuracy; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_table_index_mode; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_complex_polar; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cylinder_texgen; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_datapipe; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_decimation; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_pass_instrument; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_dvc; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_blend; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_factor_to_alpha; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_layers; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_patchy; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_scale; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_lighting_space; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragments_instrument; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_icc_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_igloo_interface; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_image_compression; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_impact_pixel_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_instrument_error; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_line_quality_hint; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg1; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg2; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nurbs_eval; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_occlusion_instrument; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_packed_6bytes; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_tiles; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_polynomial_ffd; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_quad_mesh; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_scalebias_hint; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_slim; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_spotlight_cutoff; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subdiv_patch; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subsample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_mipmap_anisotropic; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_phase; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_supersample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vector_ops; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb_subsample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcba; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex_type; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_fft; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_scene_markerXXX; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; /* ------------------------------------------------------------------------- */ /* error codes */ #define GLEW_OK 0 #define GLEW_NO_ERROR 0 #define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ #define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ #define GLEW_ERROR_NO_GLX_DISPLAY 4 /* Need GLX display for GLX support */ /* string codes */ #define GLEW_VERSION 1 #define GLEW_VERSION_MAJOR 2 #define GLEW_VERSION_MINOR 3 #define GLEW_VERSION_MICRO 4 /* ------------------------------------------------------------------------- */ /* GLEW version info */ /* VERSION 2.1.0 VERSION_MAJOR 2 VERSION_MINOR 1 VERSION_MICRO 0 */ /* API */ GLEWAPI GLenum GLEWAPIENTRY glewInit (void); GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); #define glewIsExtensionSupported(x) glewIsSupported(x) #ifndef GLEW_GET_VAR #define GLEW_GET_VAR(x) (*(const GLboolean*)&x) #endif #ifndef GLEW_GET_FUN #define GLEW_GET_FUN(x) x #endif GLEWAPI GLboolean glewExperimental; GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); #ifdef __cplusplus } #endif #ifdef GLEW_APIENTRY_DEFINED #undef GLEW_APIENTRY_DEFINED #undef APIENTRY #endif #ifdef GLEW_CALLBACK_DEFINED #undef GLEW_CALLBACK_DEFINED #undef CALLBACK #endif #ifdef GLEW_WINGDIAPI_DEFINED #undef GLEW_WINGDIAPI_DEFINED #undef WINGDIAPI #endif #undef GLAPI /* #undef GLEWAPI */ #endif /* __glew_h__ */ OpenGL-Modern-0.0401/include/GL/glxew.h0000644000175000017500000022271214770562221017332 0ustar osboxesosboxes/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2017, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __glxew_h__ #define __glxew_h__ #define __GLXEW_H__ #ifdef __glxext_h_ #error glxext.h included before glxew.h #endif #if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) #error glx.h included before glxew.h #endif #define __glxext_h_ #define GLX_H #define __GLX_glx_h__ #define __glx_h__ #include #include #include #include #ifdef __cplusplus extern "C" { #endif /* ---------------------------- GLX_VERSION_1_0 --------------------------- */ #ifndef GLX_VERSION_1_0 #define GLX_VERSION_1_0 1 #define GLX_USE_GL 1 #define GLX_BUFFER_SIZE 2 #define GLX_LEVEL 3 #define GLX_RGBA 4 #define GLX_DOUBLEBUFFER 5 #define GLX_STEREO 6 #define GLX_AUX_BUFFERS 7 #define GLX_RED_SIZE 8 #define GLX_GREEN_SIZE 9 #define GLX_BLUE_SIZE 10 #define GLX_ALPHA_SIZE 11 #define GLX_DEPTH_SIZE 12 #define GLX_STENCIL_SIZE 13 #define GLX_ACCUM_RED_SIZE 14 #define GLX_ACCUM_GREEN_SIZE 15 #define GLX_ACCUM_BLUE_SIZE 16 #define GLX_ACCUM_ALPHA_SIZE 17 #define GLX_BAD_SCREEN 1 #define GLX_BAD_ATTRIBUTE 2 #define GLX_NO_EXTENSION 3 #define GLX_BAD_VISUAL 4 #define GLX_BAD_CONTEXT 5 #define GLX_BAD_VALUE 6 #define GLX_BAD_ENUM 7 typedef XID GLXDrawable; typedef XID GLXPixmap; #ifdef __sun typedef struct __glXContextRec *GLXContext; #else typedef struct __GLXcontextRec *GLXContext; #endif typedef unsigned int GLXVideoDeviceNV; extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); extern void glXDestroyContext (Display *dpy, GLXContext ctx); extern Bool glXIsDirect (Display *dpy, GLXContext ctx); extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); extern GLXContext glXGetCurrentContext (void); extern GLXDrawable glXGetCurrentDrawable (void); extern void glXWaitGL (void); extern void glXWaitX (void); extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); extern void glXUseXFont (Font font, int first, int count, int listBase); #define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) #endif /* GLX_VERSION_1_0 */ /* ---------------------------- GLX_VERSION_1_1 --------------------------- */ #ifndef GLX_VERSION_1_1 #define GLX_VERSION_1_1 #define GLX_VENDOR 0x1 #define GLX_VERSION 0x2 #define GLX_EXTENSIONS 0x3 extern const char* glXQueryExtensionsString (Display *dpy, int screen); extern const char* glXGetClientString (Display *dpy, int name); extern const char* glXQueryServerString (Display *dpy, int screen, int name); #define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) #endif /* GLX_VERSION_1_1 */ /* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ #ifndef GLX_VERSION_1_2 #define GLX_VERSION_1_2 1 typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); #define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) #define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) #endif /* GLX_VERSION_1_2 */ /* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ #ifndef GLX_VERSION_1_3 #define GLX_VERSION_1_3 1 #define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 #define GLX_RGBA_BIT 0x00000001 #define GLX_WINDOW_BIT 0x00000001 #define GLX_COLOR_INDEX_BIT 0x00000002 #define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 #define GLX_PIXMAP_BIT 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 #define GLX_PBUFFER_BIT 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 #define GLX_AUX_BUFFERS_BIT 0x00000010 #define GLX_CONFIG_CAVEAT 0x20 #define GLX_DEPTH_BUFFER_BIT 0x00000020 #define GLX_X_VISUAL_TYPE 0x22 #define GLX_TRANSPARENT_TYPE 0x23 #define GLX_TRANSPARENT_INDEX_VALUE 0x24 #define GLX_TRANSPARENT_RED_VALUE 0x25 #define GLX_TRANSPARENT_GREEN_VALUE 0x26 #define GLX_TRANSPARENT_BLUE_VALUE 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE 0x28 #define GLX_STENCIL_BUFFER_BIT 0x00000040 #define GLX_ACCUM_BUFFER_BIT 0x00000080 #define GLX_NONE 0x8000 #define GLX_SLOW_CONFIG 0x8001 #define GLX_TRUE_COLOR 0x8002 #define GLX_DIRECT_COLOR 0x8003 #define GLX_PSEUDO_COLOR 0x8004 #define GLX_STATIC_COLOR 0x8005 #define GLX_GRAY_SCALE 0x8006 #define GLX_STATIC_GRAY 0x8007 #define GLX_TRANSPARENT_RGB 0x8008 #define GLX_TRANSPARENT_INDEX 0x8009 #define GLX_VISUAL_ID 0x800B #define GLX_SCREEN 0x800C #define GLX_NON_CONFORMANT_CONFIG 0x800D #define GLX_DRAWABLE_TYPE 0x8010 #define GLX_RENDER_TYPE 0x8011 #define GLX_X_RENDERABLE 0x8012 #define GLX_FBCONFIG_ID 0x8013 #define GLX_RGBA_TYPE 0x8014 #define GLX_COLOR_INDEX_TYPE 0x8015 #define GLX_MAX_PBUFFER_WIDTH 0x8016 #define GLX_MAX_PBUFFER_HEIGHT 0x8017 #define GLX_MAX_PBUFFER_PIXELS 0x8018 #define GLX_PRESERVED_CONTENTS 0x801B #define GLX_LARGEST_PBUFFER 0x801C #define GLX_WIDTH 0x801D #define GLX_HEIGHT 0x801E #define GLX_EVENT_MASK 0x801F #define GLX_DAMAGED 0x8020 #define GLX_SAVED 0x8021 #define GLX_WINDOW 0x8022 #define GLX_PBUFFER 0x8023 #define GLX_PBUFFER_HEIGHT 0x8040 #define GLX_PBUFFER_WIDTH 0x8041 #define GLX_PBUFFER_CLOBBER_MASK 0x08000000 #define GLX_DONT_CARE 0xFFFFFFFF typedef XID GLXFBConfigID; typedef XID GLXPbuffer; typedef XID GLXWindow; typedef struct __GLXFBConfigRec *GLXFBConfig; typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent; typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent; typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); #define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) #define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) #define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) #define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) #define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) #define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) #define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) #define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) #define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) #define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) #define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) #define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) #define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) #define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) #define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) #define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) #define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) #define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) #endif /* GLX_VERSION_1_3 */ /* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ #ifndef GLX_VERSION_1_4 #define GLX_VERSION_1_4 1 #define GLX_SAMPLE_BUFFERS 100000 #define GLX_SAMPLES 100001 extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); #define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) #endif /* GLX_VERSION_1_4 */ /* -------------------------- GLX_3DFX_multisample ------------------------- */ #ifndef GLX_3DFX_multisample #define GLX_3DFX_multisample 1 #define GLX_SAMPLE_BUFFERS_3DFX 0x8050 #define GLX_SAMPLES_3DFX 0x8051 #define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) #endif /* GLX_3DFX_multisample */ /* ------------------------ GLX_AMD_gpu_association ------------------------ */ #ifndef GLX_AMD_gpu_association #define GLX_AMD_gpu_association 1 #define GLX_GPU_VENDOR_AMD 0x1F00 #define GLX_GPU_RENDERER_STRING_AMD 0x1F01 #define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define GLX_GPU_RAM_AMD 0x21A3 #define GLX_GPU_CLOCK_AMD 0x21A4 #define GLX_GPU_NUM_PIPES_AMD 0x21A5 #define GLX_GPU_NUM_SIMD_AMD 0x21A6 #define GLX_GPU_NUM_RB_AMD 0x21A7 #define GLX_GPU_NUM_SPI_AMD 0x21A8 typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); #define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) #define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) #define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) #define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) #define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) #define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) #define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) #define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) #define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) #define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) #endif /* GLX_AMD_gpu_association */ /* --------------------- GLX_ARB_context_flush_control --------------------- */ #ifndef GLX_ARB_context_flush_control #define GLX_ARB_context_flush_control 1 #define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) #endif /* GLX_ARB_context_flush_control */ /* ------------------------- GLX_ARB_create_context ------------------------ */ #ifndef GLX_ARB_create_context #define GLX_ARB_create_context 1 #define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) #define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) #endif /* GLX_ARB_create_context */ /* -------------------- GLX_ARB_create_context_no_error -------------------- */ #ifndef GLX_ARB_create_context_no_error #define GLX_ARB_create_context_no_error 1 #define GLXEW_ARB_create_context_no_error GLXEW_GET_VAR(__GLXEW_ARB_create_context_no_error) #endif /* GLX_ARB_create_context_no_error */ /* --------------------- GLX_ARB_create_context_profile -------------------- */ #ifndef GLX_ARB_create_context_profile #define GLX_ARB_create_context_profile 1 #define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 #define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) #endif /* GLX_ARB_create_context_profile */ /* ------------------- GLX_ARB_create_context_robustness ------------------- */ #ifndef GLX_ARB_create_context_robustness #define GLX_ARB_create_context_robustness 1 #define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 #define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) #endif /* GLX_ARB_create_context_robustness */ /* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ #ifndef GLX_ARB_fbconfig_float #define GLX_ARB_fbconfig_float 1 #define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 #define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 #define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) #endif /* GLX_ARB_fbconfig_float */ /* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ #ifndef GLX_ARB_framebuffer_sRGB #define GLX_ARB_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 #define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) #endif /* GLX_ARB_framebuffer_sRGB */ /* ------------------------ GLX_ARB_get_proc_address ----------------------- */ #ifndef GLX_ARB_get_proc_address #define GLX_ARB_get_proc_address 1 extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); #define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) #endif /* GLX_ARB_get_proc_address */ /* -------------------------- GLX_ARB_multisample -------------------------- */ #ifndef GLX_ARB_multisample #define GLX_ARB_multisample 1 #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) #endif /* GLX_ARB_multisample */ /* ---------------- GLX_ARB_robustness_application_isolation --------------- */ #ifndef GLX_ARB_robustness_application_isolation #define GLX_ARB_robustness_application_isolation 1 #define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) #endif /* GLX_ARB_robustness_application_isolation */ /* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ #ifndef GLX_ARB_robustness_share_group_isolation #define GLX_ARB_robustness_share_group_isolation 1 #define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) #endif /* GLX_ARB_robustness_share_group_isolation */ /* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ #ifndef GLX_ARB_vertex_buffer_object #define GLX_ARB_vertex_buffer_object 1 #define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 #define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) #endif /* GLX_ARB_vertex_buffer_object */ /* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ #ifndef GLX_ATI_pixel_format_float #define GLX_ATI_pixel_format_float 1 #define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 #define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) #endif /* GLX_ATI_pixel_format_float */ /* ------------------------- GLX_ATI_render_texture ------------------------ */ #ifndef GLX_ATI_render_texture #define GLX_ATI_render_texture 1 #define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 #define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 #define GLX_TEXTURE_FORMAT_ATI 0x9802 #define GLX_TEXTURE_TARGET_ATI 0x9803 #define GLX_MIPMAP_TEXTURE_ATI 0x9804 #define GLX_TEXTURE_RGB_ATI 0x9805 #define GLX_TEXTURE_RGBA_ATI 0x9806 #define GLX_NO_TEXTURE_ATI 0x9807 #define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 #define GLX_TEXTURE_1D_ATI 0x9809 #define GLX_TEXTURE_2D_ATI 0x980A #define GLX_MIPMAP_LEVEL_ATI 0x980B #define GLX_CUBE_MAP_FACE_ATI 0x980C #define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E #define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 #define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 #define GLX_FRONT_LEFT_ATI 0x9813 #define GLX_FRONT_RIGHT_ATI 0x9814 #define GLX_BACK_LEFT_ATI 0x9815 #define GLX_BACK_RIGHT_ATI 0x9816 #define GLX_AUX0_ATI 0x9817 #define GLX_AUX1_ATI 0x9818 #define GLX_AUX2_ATI 0x9819 #define GLX_AUX3_ATI 0x981A #define GLX_AUX4_ATI 0x981B #define GLX_AUX5_ATI 0x981C #define GLX_AUX6_ATI 0x981D #define GLX_AUX7_ATI 0x981E #define GLX_AUX8_ATI 0x981F #define GLX_AUX9_ATI 0x9820 #define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 #define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) #define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) #define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) #define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) #endif /* GLX_ATI_render_texture */ /* --------------------------- GLX_EXT_buffer_age -------------------------- */ #ifndef GLX_EXT_buffer_age #define GLX_EXT_buffer_age 1 #define GLX_BACK_BUFFER_AGE_EXT 0x20F4 #define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) #endif /* GLX_EXT_buffer_age */ /* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ #ifndef GLX_EXT_create_context_es2_profile #define GLX_EXT_create_context_es2_profile 1 #define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) #endif /* GLX_EXT_create_context_es2_profile */ /* ------------------- GLX_EXT_create_context_es_profile ------------------- */ #ifndef GLX_EXT_create_context_es_profile #define GLX_EXT_create_context_es_profile 1 #define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) #endif /* GLX_EXT_create_context_es_profile */ /* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ #ifndef GLX_EXT_fbconfig_packed_float #define GLX_EXT_fbconfig_packed_float 1 #define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 #define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 #define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) #endif /* GLX_EXT_fbconfig_packed_float */ /* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ #ifndef GLX_EXT_framebuffer_sRGB #define GLX_EXT_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 #define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) #endif /* GLX_EXT_framebuffer_sRGB */ /* ------------------------- GLX_EXT_import_context ------------------------ */ #ifndef GLX_EXT_import_context #define GLX_EXT_import_context 1 #define GLX_SHARE_CONTEXT_EXT 0x800A #define GLX_VISUAL_ID_EXT 0x800B #define GLX_SCREEN_EXT 0x800C typedef XID GLXContextID; typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); #define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) #define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) #define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) #define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) #define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) #endif /* GLX_EXT_import_context */ /* ---------------------------- GLX_EXT_libglvnd --------------------------- */ #ifndef GLX_EXT_libglvnd #define GLX_EXT_libglvnd 1 #define GLX_VENDOR_NAMES_EXT 0x20F6 #define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd) #endif /* GLX_EXT_libglvnd */ /* -------------------------- GLX_EXT_scene_marker ------------------------- */ #ifndef GLX_EXT_scene_marker #define GLX_EXT_scene_marker 1 #define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) #endif /* GLX_EXT_scene_marker */ /* -------------------------- GLX_EXT_stereo_tree -------------------------- */ #ifndef GLX_EXT_stereo_tree #define GLX_EXT_stereo_tree 1 #define GLX_STEREO_NOTIFY_EXT 0x00000000 #define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 #define GLX_STEREO_TREE_EXT 0x20F5 #define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) #endif /* GLX_EXT_stereo_tree */ /* -------------------------- GLX_EXT_swap_control ------------------------- */ #ifndef GLX_EXT_swap_control #define GLX_EXT_swap_control 1 #define GLX_SWAP_INTERVAL_EXT 0x20F1 #define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); #define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) #define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) #endif /* GLX_EXT_swap_control */ /* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ #ifndef GLX_EXT_swap_control_tear #define GLX_EXT_swap_control_tear 1 #define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 #define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) #endif /* GLX_EXT_swap_control_tear */ /* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ #ifndef GLX_EXT_texture_from_pixmap #define GLX_EXT_texture_from_pixmap 1 #define GLX_TEXTURE_1D_BIT_EXT 0x00000001 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_Y_INVERTED_EXT 0x20D4 #define GLX_TEXTURE_FORMAT_EXT 0x20D5 #define GLX_TEXTURE_TARGET_EXT 0x20D6 #define GLX_MIPMAP_TEXTURE_EXT 0x20D7 #define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA #define GLX_TEXTURE_1D_EXT 0x20DB #define GLX_TEXTURE_2D_EXT 0x20DC #define GLX_TEXTURE_RECTANGLE_EXT 0x20DD #define GLX_FRONT_LEFT_EXT 0x20DE #define GLX_FRONT_RIGHT_EXT 0x20DF #define GLX_BACK_LEFT_EXT 0x20E0 #define GLX_BACK_RIGHT_EXT 0x20E1 #define GLX_AUX0_EXT 0x20E2 #define GLX_AUX1_EXT 0x20E3 #define GLX_AUX2_EXT 0x20E4 #define GLX_AUX3_EXT 0x20E5 #define GLX_AUX4_EXT 0x20E6 #define GLX_AUX5_EXT 0x20E7 #define GLX_AUX6_EXT 0x20E8 #define GLX_AUX7_EXT 0x20E9 #define GLX_AUX8_EXT 0x20EA #define GLX_AUX9_EXT 0x20EB typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); #define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) #define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) #define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) #endif /* GLX_EXT_texture_from_pixmap */ /* -------------------------- GLX_EXT_visual_info -------------------------- */ #ifndef GLX_EXT_visual_info #define GLX_EXT_visual_info 1 #define GLX_X_VISUAL_TYPE_EXT 0x22 #define GLX_TRANSPARENT_TYPE_EXT 0x23 #define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 #define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 #define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 #define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 #define GLX_NONE_EXT 0x8000 #define GLX_TRUE_COLOR_EXT 0x8002 #define GLX_DIRECT_COLOR_EXT 0x8003 #define GLX_PSEUDO_COLOR_EXT 0x8004 #define GLX_STATIC_COLOR_EXT 0x8005 #define GLX_GRAY_SCALE_EXT 0x8006 #define GLX_STATIC_GRAY_EXT 0x8007 #define GLX_TRANSPARENT_RGB_EXT 0x8008 #define GLX_TRANSPARENT_INDEX_EXT 0x8009 #define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) #endif /* GLX_EXT_visual_info */ /* ------------------------- GLX_EXT_visual_rating ------------------------- */ #ifndef GLX_EXT_visual_rating #define GLX_EXT_visual_rating 1 #define GLX_VISUAL_CAVEAT_EXT 0x20 #define GLX_SLOW_VISUAL_EXT 0x8001 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D #define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) #endif /* GLX_EXT_visual_rating */ /* -------------------------- GLX_INTEL_swap_event ------------------------- */ #ifndef GLX_INTEL_swap_event #define GLX_INTEL_swap_event 1 #define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 #define GLX_COPY_COMPLETE_INTEL 0x8181 #define GLX_FLIP_COMPLETE_INTEL 0x8182 #define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 #define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) #endif /* GLX_INTEL_swap_event */ /* -------------------------- GLX_MESA_agp_offset -------------------------- */ #ifndef GLX_MESA_agp_offset #define GLX_MESA_agp_offset 1 typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); #define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) #define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) #endif /* GLX_MESA_agp_offset */ /* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ #ifndef GLX_MESA_copy_sub_buffer #define GLX_MESA_copy_sub_buffer 1 typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); #define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) #define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) #endif /* GLX_MESA_copy_sub_buffer */ /* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ #ifndef GLX_MESA_pixmap_colormap #define GLX_MESA_pixmap_colormap 1 typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); #define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) #define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) #endif /* GLX_MESA_pixmap_colormap */ /* ------------------------ GLX_MESA_query_renderer ------------------------ */ #ifndef GLX_MESA_query_renderer #define GLX_MESA_query_renderer 1 #define GLX_RENDERER_VENDOR_ID_MESA 0x8183 #define GLX_RENDERER_DEVICE_ID_MESA 0x8184 #define GLX_RENDERER_VERSION_MESA 0x8185 #define GLX_RENDERER_ACCELERATED_MESA 0x8186 #define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 #define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 #define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 #define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A #define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B #define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C #define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D #define GLX_RENDERER_ID_MESA 0x818E typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value); typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); #define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) #define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) #define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) #define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) #define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) #endif /* GLX_MESA_query_renderer */ /* ------------------------ GLX_MESA_release_buffers ----------------------- */ #ifndef GLX_MESA_release_buffers #define GLX_MESA_release_buffers 1 typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); #define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) #define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) #endif /* GLX_MESA_release_buffers */ /* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ #ifndef GLX_MESA_set_3dfx_mode #define GLX_MESA_set_3dfx_mode 1 #define GLX_3DFX_WINDOW_MODE_MESA 0x1 #define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); #define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) #define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) #endif /* GLX_MESA_set_3dfx_mode */ /* ------------------------- GLX_MESA_swap_control ------------------------- */ #ifndef GLX_MESA_swap_control #define GLX_MESA_swap_control 1 typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); #define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) #define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) #define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) #endif /* GLX_MESA_swap_control */ /* --------------------------- GLX_NV_copy_buffer -------------------------- */ #ifndef GLX_NV_copy_buffer #define GLX_NV_copy_buffer 1 typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); #define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) #define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) #define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) #endif /* GLX_NV_copy_buffer */ /* --------------------------- GLX_NV_copy_image --------------------------- */ #ifndef GLX_NV_copy_image #define GLX_NV_copy_image 1 typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) #define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) #endif /* GLX_NV_copy_image */ /* ------------------------ GLX_NV_delay_before_swap ----------------------- */ #ifndef GLX_NV_delay_before_swap #define GLX_NV_delay_before_swap 1 typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); #define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) #define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) #endif /* GLX_NV_delay_before_swap */ /* -------------------------- GLX_NV_float_buffer -------------------------- */ #ifndef GLX_NV_float_buffer #define GLX_NV_float_buffer 1 #define GLX_FLOAT_COMPONENTS_NV 0x20B0 #define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) #endif /* GLX_NV_float_buffer */ /* ---------------------- GLX_NV_multisample_coverage ---------------------- */ #ifndef GLX_NV_multisample_coverage #define GLX_NV_multisample_coverage 1 #define GLX_COLOR_SAMPLES_NV 0x20B3 #define GLX_COVERAGE_SAMPLES_NV 100001 #define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) #endif /* GLX_NV_multisample_coverage */ /* -------------------------- GLX_NV_present_video ------------------------- */ #ifndef GLX_NV_present_video #define GLX_NV_present_video 1 #define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); #define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) #define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) #define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) #endif /* GLX_NV_present_video */ /* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */ #ifndef GLX_NV_robustness_video_memory_purge #define GLX_NV_robustness_video_memory_purge 1 #define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 #define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge) #endif /* GLX_NV_robustness_video_memory_purge */ /* --------------------------- GLX_NV_swap_group --------------------------- */ #ifndef GLX_NV_swap_group #define GLX_NV_swap_group 1 typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); #define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) #define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) #define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) #define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) #define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) #define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) #define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) #endif /* GLX_NV_swap_group */ /* ----------------------- GLX_NV_vertex_array_range ----------------------- */ #ifndef GLX_NV_vertex_array_range #define GLX_NV_vertex_array_range 1 typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); #define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) #define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) #define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) #endif /* GLX_NV_vertex_array_range */ /* -------------------------- GLX_NV_video_capture ------------------------- */ #ifndef GLX_NV_video_capture #define GLX_NV_video_capture 1 #define GLX_DEVICE_ID_NV 0x20CD #define GLX_UNIQUE_ID_NV 0x20CE #define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF typedef XID GLXVideoCaptureDeviceNV; typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); #define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) #define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) #define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) #define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) #define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) #define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) #endif /* GLX_NV_video_capture */ /* ---------------------------- GLX_NV_video_out --------------------------- */ #ifndef GLX_NV_video_out #define GLX_NV_video_out 1 #define GLX_VIDEO_OUT_COLOR_NV 0x20C3 #define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 #define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 #define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define GLX_VIDEO_OUT_FRAME_NV 0x20C8 #define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 #define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA #define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB #define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); #define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) #define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) #define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) #define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) #define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) #define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) #define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) #endif /* GLX_NV_video_out */ /* -------------------------- GLX_OML_swap_method -------------------------- */ #ifndef GLX_OML_swap_method #define GLX_OML_swap_method 1 #define GLX_SWAP_METHOD_OML 0x8060 #define GLX_SWAP_EXCHANGE_OML 0x8061 #define GLX_SWAP_COPY_OML 0x8062 #define GLX_SWAP_UNDEFINED_OML 0x8063 #define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) #endif /* GLX_OML_swap_method */ /* -------------------------- GLX_OML_sync_control ------------------------- */ #ifndef GLX_OML_sync_control #define GLX_OML_sync_control 1 typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); #define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) #define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) #define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) #define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) #define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) #define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) #endif /* GLX_OML_sync_control */ /* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ #ifndef GLX_SGIS_blended_overlay #define GLX_SGIS_blended_overlay 1 #define GLX_BLENDED_RGBA_SGIS 0x8025 #define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) #endif /* GLX_SGIS_blended_overlay */ /* -------------------------- GLX_SGIS_color_range ------------------------- */ #ifndef GLX_SGIS_color_range #define GLX_SGIS_color_range 1 #define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) #endif /* GLX_SGIS_color_range */ /* -------------------------- GLX_SGIS_multisample ------------------------- */ #ifndef GLX_SGIS_multisample #define GLX_SGIS_multisample 1 #define GLX_SAMPLE_BUFFERS_SGIS 100000 #define GLX_SAMPLES_SGIS 100001 #define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) #endif /* GLX_SGIS_multisample */ /* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ #ifndef GLX_SGIS_shared_multisample #define GLX_SGIS_shared_multisample 1 #define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 #define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 #define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) #endif /* GLX_SGIS_shared_multisample */ /* --------------------------- GLX_SGIX_fbconfig --------------------------- */ #ifndef GLX_SGIX_fbconfig #define GLX_SGIX_fbconfig 1 #define GLX_RGBA_BIT_SGIX 0x00000001 #define GLX_WINDOW_BIT_SGIX 0x00000001 #define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 #define GLX_PIXMAP_BIT_SGIX 0x00000002 #define GLX_SCREEN_EXT 0x800C #define GLX_DRAWABLE_TYPE_SGIX 0x8010 #define GLX_RENDER_TYPE_SGIX 0x8011 #define GLX_X_RENDERABLE_SGIX 0x8012 #define GLX_FBCONFIG_ID_SGIX 0x8013 #define GLX_RGBA_TYPE_SGIX 0x8014 #define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 typedef XID GLXFBConfigIDSGIX; typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); #define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) #define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) #define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) #define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) #define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) #define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) #define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) #endif /* GLX_SGIX_fbconfig */ /* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ #ifndef GLX_SGIX_hyperpipe #define GLX_SGIX_hyperpipe 1 #define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 #define GLX_PIPE_RECT_SGIX 0x00000001 #define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 #define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 #define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 #define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 #define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 #define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 #define GLX_BAD_HYPERPIPE_SGIX 92 #define GLX_HYPERPIPE_ID_SGIX 0x8030 typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); #define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) #define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) #define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) #define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) #define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) #define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) #define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) #define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) #define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) #endif /* GLX_SGIX_hyperpipe */ /* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ #ifndef GLX_SGIX_pbuffer #define GLX_SGIX_pbuffer 1 #define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 #define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 #define GLX_PBUFFER_BIT_SGIX 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 #define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 #define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 #define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 #define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 #define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 #define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 #define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 #define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 #define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 #define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A #define GLX_PRESERVED_CONTENTS_SGIX 0x801B #define GLX_LARGEST_PBUFFER_SGIX 0x801C #define GLX_WIDTH_SGIX 0x801D #define GLX_HEIGHT_SGIX 0x801E #define GLX_EVENT_MASK_SGIX 0x801F #define GLX_DAMAGED_SGIX 0x8020 #define GLX_SAVED_SGIX 0x8021 #define GLX_WINDOW_SGIX 0x8022 #define GLX_PBUFFER_SGIX 0x8023 #define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 typedef XID GLXPbufferSGIX; typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); #define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) #define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) #define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) #define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) #define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) #define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) #endif /* GLX_SGIX_pbuffer */ /* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ #ifndef GLX_SGIX_swap_barrier #define GLX_SGIX_swap_barrier 1 typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); #define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) #define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) #define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) #endif /* GLX_SGIX_swap_barrier */ /* -------------------------- GLX_SGIX_swap_group -------------------------- */ #ifndef GLX_SGIX_swap_group #define GLX_SGIX_swap_group 1 typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); #define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) #define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) #endif /* GLX_SGIX_swap_group */ /* ------------------------- GLX_SGIX_video_resize ------------------------- */ #ifndef GLX_SGIX_video_resize #define GLX_SGIX_video_resize 1 #define GLX_SYNC_FRAME_SGIX 0x00000000 #define GLX_SYNC_SWAP_SGIX 0x00000001 typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); #define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) #define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) #define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) #define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) #define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) #define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) #endif /* GLX_SGIX_video_resize */ /* ---------------------- GLX_SGIX_visual_select_group --------------------- */ #ifndef GLX_SGIX_visual_select_group #define GLX_SGIX_visual_select_group 1 #define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 #define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) #endif /* GLX_SGIX_visual_select_group */ /* ---------------------------- GLX_SGI_cushion ---------------------------- */ #ifndef GLX_SGI_cushion #define GLX_SGI_cushion 1 typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); #define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) #define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) #endif /* GLX_SGI_cushion */ /* ----------------------- GLX_SGI_make_current_read ----------------------- */ #ifndef GLX_SGI_make_current_read #define GLX_SGI_make_current_read 1 typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); #define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) #define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) #define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) #endif /* GLX_SGI_make_current_read */ /* -------------------------- GLX_SGI_swap_control ------------------------- */ #ifndef GLX_SGI_swap_control #define GLX_SGI_swap_control 1 typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); #define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) #define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) #endif /* GLX_SGI_swap_control */ /* --------------------------- GLX_SGI_video_sync -------------------------- */ #ifndef GLX_SGI_video_sync #define GLX_SGI_video_sync 1 typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); #define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) #define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) #define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) #endif /* GLX_SGI_video_sync */ /* --------------------- GLX_SUN_get_transparent_index --------------------- */ #ifndef GLX_SUN_get_transparent_index #define GLX_SUN_get_transparent_index 1 typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); #define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) #define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) #endif /* GLX_SUN_get_transparent_index */ /* -------------------------- GLX_SUN_video_resize ------------------------- */ #ifndef GLX_SUN_video_resize #define GLX_SUN_video_resize 1 #define GLX_VIDEO_RESIZE_SUN 0x8171 #define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); #define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) #define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) #define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) #endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------- */ #define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT #define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_no_error; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; /* ------------------------------------------------------------------------ */ GLEWAPI GLenum GLEWAPIENTRY glxewInit (); GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); #ifndef GLXEW_GET_VAR #define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) #endif #ifndef GLXEW_GET_FUN #define GLXEW_GET_FUN(x) x #endif GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); #ifdef __cplusplus } #endif #endif /* __glxew_h__ */ OpenGL-Modern-0.0401/README.md0000644000175000017500000000337515005476045015367 0ustar osboxesosboxes# OpenGL-Modern ## STATUS [![Build Status](https://github.com/Perl-GPU/OpenGL-Modern/actions/workflows/ci.yml/badge.svg)](https://github.com/PDLPorters/pdl/actions?query=branch%3Amaster) ## DESCRIPTION This is the first official release of OpenGL::Modern supporting OpenGL API bindings for OpenGL versions up to version 4.6. Bindings have been generated for all API routines but any pointer value arguments or return values are implemented as passing and returning raw pointers to data or string buffers. These "raw" functions are named by starting with the base name of the C OpenGL routine and appending `_c` (representing the C pointer) usage. See documentation and the perl source to OpenGL::Modern::Helpers for examples for calling those routines (i.e. perldoc -m OpenGL::Modern::Helpers). As this is a new module, the handling for those pointer arguments *will* be evolving. These changes will be documented in OpenGL::Modern::Helpers until final. All releases for OpenGL::Modern *should* be considered *alpha* until the API is fully implemented and stable. We're happy for user feedback and questions. See #pogl on irc.perl.org for chatting and the Perl OpenGL users lists at the sf.net site. They are members only but you can use the Subscribe link to join: https://sourceforge.net/p/pogl/mailman/?source=navbar ## INSTALLATION To install this module type the following: ``` perl Makefile.PL make make test make install ``` or cpan or cpanm. ## COPYRIGHT AND LICENCE Copyright (C) 2017 by Chris Marshall Copyright (C) 2016 by Max Maischein This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.22.0 or, at your option, any later version of Perl 5 you may have available. OpenGL-Modern-0.0401/ppport.h0000644000175000017500000211020715005476045015600 0ustar osboxesosboxes#if 0 my $void = <<'SKIP'; #endif /* ---------------------------------------------------------------------- ppport.h -- Perl/Pollution/Portability Version 3.72 Automatically created by Devel::PPPort running under perl 5.040000. Do NOT edit this file directly! -- Edit PPPort_pm.PL and the includes in parts/inc/ instead. Use 'perldoc ppport.h' to view the documentation below. ---------------------------------------------------------------------- SKIP =pod =head1 NAME ppport.h - Perl/Pollution/Portability version 3.72 =head1 SYNOPSIS perl ppport.h [options] [source files] Searches current directory for files if no [source files] are given --help show short help --version show version --patch=file write one patch file with changes --copy=suffix write changed copies with suffix --diff=program use diff program and options --compat-version=version provide compatibility with Perl version --cplusplus accept C++ comments --quiet don't output anything except fatal errors --nodiag don't show diagnostics --nohints don't show hints --nochanges don't suggest changes --nofilter don't filter input files --strip strip all script and doc functionality from ppport.h --list-provided list provided API --list-unsupported list API that isn't supported all the way back --api-info=name show Perl API portability information =head1 COMPATIBILITY This version of F is designed to support operation with Perl installations back to 5.003_07, and has been tested up to 5.35.9. =head1 OPTIONS =head2 --help Display a brief usage summary. =head2 --version Display the version of F. =head2 --patch=I If this option is given, a single patch file will be created if any changes are suggested. This requires a working diff program to be installed on your system. =head2 --copy=I If this option is given, a copy of each file will be saved with the given suffix that contains the suggested changes. This does not require any external programs. Note that this does not automagically add a dot between the original filename and the suffix. If you want the dot, you have to include it in the option argument. If neither C<--patch> or C<--copy> are given, the default is to simply print the diffs for each file. This requires either C or a C program to be installed. =head2 --diff=I Manually set the diff program and options to use. The default is to use C, when installed, and output unified context diffs. =head2 --compat-version=I Tell F to check for compatibility with the given Perl version. The default is to check for compatibility with Perl version 5.003_07. You can use this option to reduce the output of F if you intend to be backward compatible only down to a certain Perl version. =head2 --cplusplus Usually, F will detect C++ style comments and replace them with C style comments for portability reasons. Using this option instructs F to leave C++ comments untouched. =head2 --quiet Be quiet. Don't print anything except fatal errors. =head2 --nodiag Don't output any diagnostic messages. Only portability alerts will be printed. =head2 --nohints Don't output any hints. Hints often contain useful portability notes. Warnings will still be displayed. =head2 --nochanges Don't suggest any changes. Only give diagnostic output and hints unless these are also deactivated. =head2 --nofilter Don't filter the list of input files. By default, files not looking like source code (i.e. not *.xs, *.c, *.cc, *.cpp or *.h) are skipped. =head2 --strip Strip all script and documentation functionality from F. This reduces the size of F dramatically and may be useful if you want to include F in smaller modules without increasing their distribution size too much. The stripped F will have a C<--unstrip> option that allows you to undo the stripping, but only if an appropriate C module is installed. =head2 --list-provided Lists the API elements for which compatibility is provided by F. Also lists if it must be explicitly requested, if it has dependencies, and if there are hints or warnings for it. =head2 --list-unsupported Lists the API elements that are known not to be FULLY supported by F, and below which version of Perl they probably won't be available or work. By FULLY, we mean that support isn't provided all the way back to the first version of Perl that F supports at all. =head2 --api-info=I Show portability information for elements matching I. If I is surrounded by slashes, it is interpreted as a regular expression. Normally, only API elements are shown, but if there are no matching API elements but there are some other matching elements, those are shown. This allows you to conveniently find when functions internal to the core implementation were added; only people working on the core are likely to find this last part useful. =head1 DESCRIPTION In order for a Perl extension (XS) module to be as portable as possible across differing versions of Perl itself, certain steps need to be taken. =over 4 =item * Including this header is the first major one. This alone will give you access to a large part of the Perl API that hasn't been available in earlier Perl releases. Use perl ppport.h --list-provided to see which API elements are provided by ppport.h. =item * You should avoid using deprecated parts of the API. For example, using global Perl variables without the C prefix is deprecated. Also, some API functions used to have a C prefix. Using this form is also deprecated. You can safely use the supported API, as F will provide wrappers for older Perl versions. =item * Although the purpose of F is to keep you from having to concern yourself with what version you are running under, there may arise instances where you have to do so. These macros, the same ones as in base Perl, are available to you in all versions, and are what you should use: =over 4 =item C(major, minor, patch)> Returns whether or not the perl currently being compiled has the specified relationship I to the perl given by the parameters. I is one of C, C, C, C, C, C. For example, #if PERL_VERSION_GT(5,24,2) code that will only be compiled on perls after v5.24.2 #else fallback code #endif Note that this is usable in making compile-time decisions You may use the special value '*' for the final number to mean ALL possible values for it. Thus, #if PERL_VERSION_EQ(5,31,'*') means all perls in the 5.31 series. And #if PERL_VERSION_NE(5,24,'*') means all perls EXCEPT 5.24 ones. And #if PERL_VERSION_LE(5,9,'*') is effectively #if PERL_VERSION_LT(5,10,0) =back =item * If you use one of a few functions or variables that were not present in earlier versions of Perl, and that can't be provided using a macro, you have to explicitly request support for these functions by adding one or more C<#define>s in your source code before the inclusion of F. These functions or variables will be marked C in the list shown by C<--list-provided>. Depending on whether you module has a single or multiple files that use such functions or variables, you want either C or global variants. For a C function or variable (used only in a single source file), use: #define NEED_function #define NEED_variable For a global function or variable (used in multiple source files), use: #define NEED_function_GLOBAL #define NEED_variable_GLOBAL Note that you mustn't have more than one global request for the same function or variable in your project. Function / Variable Static Request Global Request ----------------------------------------------------------------------------------------- caller_cx() NEED_caller_cx NEED_caller_cx_GLOBAL ck_warner() NEED_ck_warner NEED_ck_warner_GLOBAL ck_warner_d() NEED_ck_warner_d NEED_ck_warner_d_GLOBAL croak_xs_usage() NEED_croak_xs_usage NEED_croak_xs_usage_GLOBAL die_sv() NEED_die_sv NEED_die_sv_GLOBAL eval_pv() NEED_eval_pv NEED_eval_pv_GLOBAL grok_bin() NEED_grok_bin NEED_grok_bin_GLOBAL grok_hex() NEED_grok_hex NEED_grok_hex_GLOBAL grok_number() NEED_grok_number NEED_grok_number_GLOBAL grok_numeric_radix() NEED_grok_numeric_radix NEED_grok_numeric_radix_GLOBAL grok_oct() NEED_grok_oct NEED_grok_oct_GLOBAL load_module() NEED_load_module NEED_load_module_GLOBAL mess() NEED_mess NEED_mess_GLOBAL mess_nocontext() NEED_mess_nocontext NEED_mess_nocontext_GLOBAL mess_sv() NEED_mess_sv NEED_mess_sv_GLOBAL mg_findext() NEED_mg_findext NEED_mg_findext_GLOBAL my_snprintf() NEED_my_snprintf NEED_my_snprintf_GLOBAL my_sprintf() NEED_my_sprintf NEED_my_sprintf_GLOBAL my_strlcat() NEED_my_strlcat NEED_my_strlcat_GLOBAL my_strlcpy() NEED_my_strlcpy NEED_my_strlcpy_GLOBAL my_strnlen() NEED_my_strnlen NEED_my_strnlen_GLOBAL newCONSTSUB() NEED_newCONSTSUB NEED_newCONSTSUB_GLOBAL newSVpvn_share() NEED_newSVpvn_share NEED_newSVpvn_share_GLOBAL PL_parser NEED_PL_parser NEED_PL_parser_GLOBAL PL_signals NEED_PL_signals NEED_PL_signals_GLOBAL pv_display() NEED_pv_display NEED_pv_display_GLOBAL pv_escape() NEED_pv_escape NEED_pv_escape_GLOBAL pv_pretty() NEED_pv_pretty NEED_pv_pretty_GLOBAL sv_catpvf_mg() NEED_sv_catpvf_mg NEED_sv_catpvf_mg_GLOBAL sv_catpvf_mg_nocontext() NEED_sv_catpvf_mg_nocontext NEED_sv_catpvf_mg_nocontext_GLOBAL sv_setpvf_mg() NEED_sv_setpvf_mg NEED_sv_setpvf_mg_GLOBAL sv_setpvf_mg_nocontext() NEED_sv_setpvf_mg_nocontext NEED_sv_setpvf_mg_nocontext_GLOBAL sv_unmagicext() NEED_sv_unmagicext NEED_sv_unmagicext_GLOBAL utf8_to_uvchr_buf() NEED_utf8_to_uvchr_buf NEED_utf8_to_uvchr_buf_GLOBAL vload_module() NEED_vload_module NEED_vload_module_GLOBAL vmess() NEED_vmess NEED_vmess_GLOBAL warner() NEED_warner NEED_warner_GLOBAL To avoid namespace conflicts, you can change the namespace of the explicitly exported functions / variables using the C macro. Just C<#define> the macro before including C: #define DPPP_NAMESPACE MyOwnNamespace_ #include "ppport.h" The default namespace is C. =back The good thing is that most of the above can be checked by running F on your source code. See the next section for details. =head1 EXAMPLES To verify whether F is needed for your module, whether you should make any changes to your code, and whether any special defines should be used, F can be run as a Perl script to check your source code. Simply say: perl ppport.h The result will usually be a list of patches suggesting changes that should at least be acceptable, if not necessarily the most efficient solution, or a fix for all possible problems. If you know that your XS module uses features only available in newer Perl releases, if you're aware that it uses C++ comments, and if you want all suggestions as a single patch file, you could use something like this: perl ppport.h --compat-version=5.6.0 --cplusplus --patch=test.diff If you only want your code to be scanned without any suggestions for changes, use: perl ppport.h --nochanges You can specify a different C program or options, using the C<--diff> option: perl ppport.h --diff='diff -C 10' This would output context diffs with 10 lines of context. If you want to create patched copies of your files instead, use: perl ppport.h --copy=.new To display portability information for the C function, use: perl ppport.h --api-info=newSVpvn Since the argument to C<--api-info> can be a regular expression, you can use perl ppport.h --api-info=/_nomg$/ to display portability information for all C<_nomg> functions or perl ppport.h --api-info=/./ to display information for all known API elements. =head1 BUGS Some of the suggested edits and/or generated patches may not compile as-is without tweaking manually. This is generally due to the need for an extra parameter to be added to the call to prevent buffer overflow. If this version of F is causing failure during the compilation of this module, please check if newer versions of either this module or C are available on CPAN before sending a bug report. If F was generated using the latest version of C and is causing failure of this module, please file a bug report at L Please include the following information: =over 4 =item 1. The complete output from running "perl -V" =item 2. This file. =item 3. The name and version of the module you were trying to build. =item 4. A full log of the build that failed. =item 5. Any other information that you think could be relevant. =back For the latest version of this code, please get the C module from CPAN. =head1 COPYRIGHT Version 3.x, Copyright (c) 2004-2013, Marcus Holland-Moritz. Version 2.x, Copyright (C) 2001, Paul Marquess. Version 1.x, Copyright (C) 1999, Kenneth Albanowski. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =head1 SEE ALSO See L. =cut # These are tools that must be included in ppport.h. It doesn't work if given # a .pl suffix. # # WARNING: Use only constructs that are legal as far back as D:P handles, as # this is run in the perl version being tested. # What revisions are legal, to be output as-is and converted into a pattern # that matches them precisely my $r_pat = "[57]"; sub format_version { # Given an input version that is acceptable to parse_version(), return a # string of the standard representation of it. my($r,$v,$s) = parse_version(shift); if ($r < 5 || ($r == 5 && $v < 6)) { my $ver = sprintf "%d.%03d", $r, $v; $s > 0 and $ver .= sprintf "_%02d", $s; return $ver; } return sprintf "%d.%d.%d", $r, $v, $s; } sub parse_version { # Returns a triplet, (revision, major, minor) from the input, treated as a # string, which can be in any of several typical formats. my $ver = shift; $ver = "" unless defined $ver; my($r,$v,$s); if ( ($r, $v, $s) = $ver =~ /^([0-9]+)([0-9]{3})([0-9]{3})$/ # 5029010, from the file # names in our # parts/base/ and # parts/todo directories or ($r, $v, $s) = $ver =~ /^([0-9]+)\.([0-9]+)\.([0-9]+)$/ # 5.25.7 or ($r, $v, $s) = $ver =~ /^([0-9]+)\.([0-9]{3})([0-9]{3})$/ # 5.025008, from the # output of $] or ($r, $v, $s) = $ver =~ /^([0-9]+)\.([0-9]{1,3})()$/ # 5.24, 5.004 or ($r, $v, $s) = $ver =~ /^([0-9]+)\.(00[1-5])_?([0-9]{2})$/ # 5.003_07 ) { $s = 0 unless $s; die "Only Perl $r_pat are supported '$ver'\n" unless $r =~ / ^ $r_pat $ /x; die "Invalid version number: $ver\n" if $v >= 1000 || $s >= 1000; return (0 +$r, 0 + $v, 0 + $s); } # For some safety, don't assume something is a version number if it has a # literal dot as one of the three characters. This will have to be fixed # when we reach x.46 (since 46 is ord('.')) if ($ver !~ /\./ && (($r, $v, $s) = $ver =~ /^(.)(.)(.)$/)) # vstring 5.25.7 { $r = ord $r; $v = ord $v; $s = ord $s; die "Only Perl $r_pat are supported '$ver'\n" unless $r =~ / ^ $r_pat $ /x; return ($r, $v, $s); } my $mesg = ""; $mesg = ". (In 5.00x_yz, x must be 1-5.)" if $ver =~ /_/; die "Invalid version number format: '$ver'$mesg\n"; } sub int_parse_version { # Returns integer 7 digit human-readable version, suitable for use in file # names in parts/todo parts/base. return 0 + join "", map { sprintf("%03d", $_) } parse_version(shift); } sub ivers # Shorter name for int_parse_version { return int_parse_version(shift); } sub format_version_line { # Returns a floating point representation of the input version my $version = int_parse_version(shift); $version =~ s/ ^ ( $r_pat ) \B /$1./x; return $version; } BEGIN { if ("$]" < "5.006" ) { # On early perls, the implicit pass by reference doesn't work, so we have # to use the globals to initialize. eval q[sub dictionary_order($$) { _dictionary_order($a, $b) } ]; } elsif ("$]" < "5.022" ) { eval q[sub dictionary_order($$) { _dictionary_order(@_) } ]; } else { eval q[sub dictionary_order :prototype($$) { _dictionary_order(@_) } ]; } } sub _dictionary_order { # Sort caselessly, ignoring punct my ($valid_a, $valid_b) = @_; my ($lc_a, $lc_b); my ($squeezed_a, $squeezed_b); $valid_a = '' unless defined $valid_a; $valid_b = '' unless defined $valid_b; $lc_a = lc $valid_a; $lc_b = lc $valid_b; $squeezed_a = $lc_a; $squeezed_a =~ s/^_+//g; # No leading underscores $squeezed_a =~ s/\B_+\B//g; # No connecting underscores $squeezed_a =~ s/[\W]//g; # No punct $squeezed_b = $lc_b; $squeezed_b =~ s/^_+//g; $squeezed_b =~ s/\B_+\B//g; $squeezed_b =~ s/[\W]//g; return( $squeezed_a cmp $squeezed_b or $lc_a cmp $lc_b or $valid_a cmp $valid_b); } sub sort_api_lines # Sort lines of the form flags|return|name|args... # by 'name' { $a =~ / ^ [^|]* \| [^|]* \| ( [^|]* ) /x; # 3rd field '|' is sep my $a_name = $1; $b =~ / ^ [^|]* \| [^|]* \| ( [^|]* ) /x; my $b_name = $1; return dictionary_order($a_name, $b_name); } 1; use strict; BEGIN { require warnings if "$]" > '5.006' } # Disable broken TRIE-optimization BEGIN { eval '${^RE_TRIE_MAXBUF} = -1' if "$]" >= "5.009004" && "$]" <= "5.009005"} my $VERSION = 3.72; my %opt = ( quiet => 0, diag => 1, hints => 1, changes => 1, cplusplus => 0, filter => 1, strip => 0, version => 0, ); my($ppport) = $0 =~ /([\w.]+)$/; my $LF = '(?:\r\n|[\r\n])'; # line feed my $HS = "[ \t]"; # horizontal whitespace # Never use C comments in this file! my $ccs = '/'.'*'; my $cce = '*'.'/'; my $rccs = quotemeta $ccs; my $rcce = quotemeta $cce; eval { require Getopt::Long; Getopt::Long::GetOptions(\%opt, qw( help quiet diag! filter! hints! changes! cplusplus strip version patch=s copy=s diff=s compat-version=s list-provided list-unsupported api-info=s )) or usage(); }; if ($@ and grep /^-/, @ARGV) { usage() if "@ARGV" =~ /^--?h(?:elp)?$/; die "Getopt::Long not found. Please don't use any options.\n"; } if ($opt{version}) { print "This is $0 $VERSION.\n"; exit 0; } usage() if $opt{help}; strip() if $opt{strip}; $opt{'compat-version'} = 5.003_07 unless exists $opt{'compat-version'}; $opt{'compat-version'} = int_parse_version($opt{'compat-version'}); my $int_min_perl = int_parse_version(5.003_07); # Each element of this hash looks something like: # 'Poison' => { # 'base' => '5.008000', # 'provided' => 1, # 'todo' => '5.003007' # }, my %API = map { /^(\w+)\|([^|]*)\|([^|]*)\|(\w*)$/ ? ( $1 => { ($2 ? ( base => $2 ) : ()), ($3 ? ( todo => $3 ) : ()), (index($4, 'v') >= 0 ? ( varargs => 1 ) : ()), (index($4, 'p') >= 0 ? ( provided => 1 ) : ()), (index($4, 'n') >= 0 ? ( noTHXarg => 1 ) : ()), (index($4, 'c') >= 0 ? ( core_only => 1 ) : ()), (index($4, 'd') >= 0 ? ( deprecated => 1 ) : ()), (index($4, 'i') >= 0 ? ( inaccessible => 1 ) : ()), (index($4, 'x') >= 0 ? ( experimental => 1 ) : ()), (index($4, 'u') >= 0 ? ( undocumented => 1 ) : ()), (index($4, 'o') >= 0 ? ( ppport_fnc => 1 ) : ()), (index($4, 'V') >= 0 ? ( unverified => 1 ) : ()), } ) : die "invalid spec: $_" } qw( ABDAY_1|5.027010||Viu ABDAY_2|5.027010||Viu ABDAY_3|5.027010||Viu ABDAY_4|5.027010||Viu ABDAY_5|5.027010||Viu ABDAY_6|5.027010||Viu ABDAY_7|5.027010||Viu ABMON_10|5.027010||Viu ABMON_11|5.027010||Viu ABMON_12|5.027010||Viu ABMON_1|5.027010||Viu ABMON_2|5.027010||Viu ABMON_3|5.027010||Viu ABMON_4|5.027010||Viu ABMON_5|5.027010||Viu ABMON_6|5.027010||Viu ABMON_7|5.027010||Viu ABMON_8|5.027010||Viu ABMON_9|5.027010||Viu ABORT|5.003007||Viu abort|5.005000||Viu abort_execution|5.025010||Viu accept|5.005000||Viu ACCEPT|5.009005||Viu ACCEPT_t8|5.035004||Viu ACCEPT_t8_p8|5.033003||Viu ACCEPT_t8_pb|5.033003||Viu ACCEPT_tb|5.035004||Viu ACCEPT_tb_p8|5.033003||Viu ACCEPT_tb_pb|5.033003||Viu access|5.005000||Viu add_above_Latin1_folds|5.021001||Viu add_cp_to_invlist|5.013011||Viu add_data|5.005000||Vniu add_multi_match|5.021004||Viu _add_range_to_invlist|5.016000||cViu add_utf16_textfilter|5.011001||Viu adjust_size_and_find_bucket|5.019003||Vniu advance_one_LB|5.023007||Viu advance_one_SB|5.021009||Viu advance_one_WB|5.021009||Viu AHOCORASICK|5.009005||Viu AHOCORASICKC|5.009005||Viu AHOCORASICKC_t8|5.035004||Viu AHOCORASICKC_t8_p8|5.033003||Viu AHOCORASICKC_t8_pb|5.033003||Viu AHOCORASICKC_tb|5.035004||Viu AHOCORASICKC_tb_p8|5.033003||Viu AHOCORASICKC_tb_pb|5.033003||Viu AHOCORASICK_t8|5.035004||Viu AHOCORASICK_t8_p8|5.033003||Viu AHOCORASICK_t8_pb|5.033003||Viu AHOCORASICK_tb|5.035004||Viu AHOCORASICK_tb_p8|5.033003||Viu AHOCORASICK_tb_pb|5.033003||Viu ALIGNED_TYPE_NAME|||Viu ALIGNED_TYPE|||Viu alloccopstash|5.017001|5.017001|x alloc_LOGOP|5.025004||xViu allocmy|5.008001||Viu ALLOC_THREAD_KEY|5.005003||Viu ALT_DIGITS|5.027010||Viu amagic_call|5.003007|5.003007|u amagic_cmp|5.009003||Viu amagic_cmp_desc|5.031011||Viu amagic_cmp_locale|5.009003||Viu amagic_cmp_locale_desc|5.031011||Viu amagic_deref_call|5.013007|5.013007|u amagic_i_ncmp|5.009003||Viu amagic_i_ncmp_desc|5.031011||Viu amagic_is_enabled|5.015008||Viu amagic_ncmp|5.009003||Viu amagic_ncmp_desc|5.031011||Viu AMG_CALLun|5.003007||Viu AMG_CALLunary|5.013009||Viu AMGfallNEVER|5.003007||Viu AMGfallNO|5.003007||Viu AMGfallYES|5.003007||Viu AMGf_assign|5.003007||Viu AMGf_noleft|5.003007||Viu AMGf_noright|5.003007||Viu AMGf_numarg|5.021009||Viu AMGf_numeric|5.013002||Viu AMGf_unary|5.003007||Viu AMGf_want_list|5.017002||Viu AM_STR|5.027010||Viu AMT_AMAGIC|5.004000||Viu AMT_AMAGIC_off|5.004000||Viu AMT_AMAGIC_on|5.004000||Viu AMTf_AMAGIC|5.004000||Viu _aMY_CXT|5.009000|5.009000|p aMY_CXT|5.009000|5.009000|p aMY_CXT_|5.009000|5.009000|p anchored_end_shift|5.009005||Viu anchored_offset|5.005000||Viu anchored_substr|5.005000||Viu anchored_utf8|5.008000||Viu ANGSTROM_SIGN|5.017003||Viu anonymise_cv_maybe|5.013003||Viu any_dup|5.006000||Vu ANYOF|5.003007||Viu ANYOF_ALNUM|5.006000||Viu ANYOF_ALNUML|5.004000||Viu ANYOF_ALPHA|5.006000||Viu ANYOF_ALPHANUMERIC|5.017008||Viu ANYOF_ASCII|5.006000||Viu ANYOF_BIT|5.004005||Viu ANYOF_BITMAP|5.006000||Viu ANYOF_BITMAP_BYTE|5.006000||Viu ANYOF_BITMAP_CLEAR|5.006000||Viu ANYOF_BITMAP_CLEARALL|5.007003||Viu ANYOF_BITMAP_SET|5.006000||Viu ANYOF_BITMAP_SETALL|5.007003||Viu ANYOF_BITMAP_SIZE|5.006000||Viu ANYOF_BITMAP_TEST|5.006000||Viu ANYOF_BITMAP_ZERO|5.006000||Viu ANYOF_BLANK|5.006001||Viu ANYOF_CASED|5.017008||Viu ANYOF_CLASS_OR|5.017007||Viu ANYOF_CLASS_SETALL|5.013011||Viu ANYOF_CLASS_TEST_ANY_SET|5.013008||Viu ANYOF_CNTRL|5.006000||Viu ANYOF_COMMON_FLAGS|5.019008||Viu ANYOFD|5.023003||Viu ANYOF_DIGIT|5.006000||Viu ANYOFD_t8|5.035004||Viu ANYOFD_t8_p8|5.033003||Viu ANYOFD_t8_pb|5.033003||Viu ANYOFD_tb|5.035004||Viu ANYOFD_tb_p8|5.033003||Viu ANYOFD_tb_pb|5.033003||Viu ANYOF_FLAGS|5.006000||Viu ANYOF_FLAGS_ALL|5.006000||Viu ANYOF_GRAPH|5.006000||Viu ANYOFH|5.029007||Viu ANYOFHb|5.031001||Viu ANYOFHb_t8|5.035004||Viu ANYOFHb_t8_p8|5.033003||Viu ANYOFHb_t8_pb|5.033003||Viu ANYOFHb_tb|5.035004||Viu ANYOFHb_tb_p8|5.033003||Viu ANYOFHb_tb_pb|5.033003||Viu ANYOF_HORIZWS|5.009005||Viu ANYOFHr|5.031002||Viu ANYOFHr_t8|5.035004||Viu ANYOFHr_t8_p8|5.033003||Viu ANYOFHr_t8_pb|5.033003||Viu ANYOFHr_tb|5.035004||Viu ANYOFHr_tb_p8|5.033003||Viu ANYOFHr_tb_pb|5.033003||Viu ANYOFHs|5.031007||Viu ANYOFHs_t8|5.035004||Viu ANYOFHs_t8_p8|5.033003||Viu ANYOFHs_t8_pb|5.033003||Viu ANYOFHs_tb|5.035004||Viu ANYOFHs_tb_p8|5.033003||Viu ANYOFHs_tb_pb|5.033003||Viu ANYOFH_t8|5.035004||Viu ANYOFH_t8_p8|5.033003||Viu ANYOFH_t8_pb|5.033003||Viu ANYOFH_tb|5.035004||Viu ANYOFH_tb_p8|5.033003||Viu ANYOFH_tb_pb|5.033003||Viu ANYOF_INVERT|5.004000||Viu ANYOFL|5.021008||Viu ANYOFL_FOLD|5.023007||Viu ANYOF_LOCALE_FLAGS|5.019005||Viu ANYOF_LOWER|5.006000||Viu ANYOFL_SHARED_UTF8_LOCALE_fold_HAS_MATCHES_nonfold_REQD|5.023007||Viu ANYOFL_SOME_FOLDS_ONLY_IN_UTF8_LOCALE|5.023007||Viu ANYOFL_t8|5.035004||Viu ANYOFL_t8_p8|5.033003||Viu ANYOFL_t8_pb|5.033003||Viu ANYOFL_tb|5.035004||Viu ANYOFL_tb_p8|5.033003||Viu ANYOFL_tb_pb|5.033003||Viu ANYOFL_UTF8_LOCALE_REQD|5.023007||Viu ANYOFM|5.027009||Viu ANYOF_MATCHES_ALL_ABOVE_BITMAP|5.021004||Viu ANYOF_MATCHES_POSIXL|5.021004||Viu ANYOF_MAX|5.006000||Viu ANYOFM_t8|5.035004||Viu ANYOFM_t8_p8|5.033003||Viu ANYOFM_t8_pb|5.033003||Viu ANYOFM_tb|5.035004||Viu ANYOFM_tb_p8|5.033003||Viu ANYOFM_tb_pb|5.033003||Viu ANYOF_NALNUM|5.006000||Viu ANYOF_NALNUML|5.004000||Viu ANYOF_NALPHA|5.006000||Viu ANYOF_NALPHANUMERIC|5.017008||Viu ANYOF_NASCII|5.006000||Viu ANYOF_NBLANK|5.006001||Viu ANYOF_NCASED|5.017008||Viu ANYOF_NCNTRL|5.006000||Viu ANYOF_NDIGIT|5.006000||Viu ANYOF_NGRAPH|5.006000||Viu ANYOF_NHORIZWS|5.009005||Viu ANYOF_NLOWER|5.006000||Viu ANYOF_NPRINT|5.006000||Viu ANYOF_NPUNCT|5.006000||Viu ANYOF_NSPACE|5.006000||Viu ANYOF_NSPACEL|5.004000||Viu ANYOF_NUPPER|5.006000||Viu ANYOF_NVERTWS|5.009005||Viu ANYOF_NWORDCHAR|5.017005||Viu ANYOF_NXDIGIT|5.006000||Viu ANYOF_ONLY_HAS_BITMAP|5.021004||Viu ANYOFPOSIXL|5.029004||Viu ANYOF_POSIXL_AND|5.019005||Viu ANYOF_POSIXL_BITMAP|5.035003||Viu ANYOF_POSIXL_CLEAR|5.019005||Viu ANYOF_POSIXL_MAX|5.019005||Viu ANYOF_POSIXL_OR|5.019005||Viu ANYOF_POSIXL_SET|5.019005||Viu ANYOF_POSIXL_SETALL|5.019005||Viu ANYOF_POSIXL_SET_TO_BITMAP|5.029004||Viu ANYOF_POSIXL_SSC_TEST_ALL_SET|5.019009||Viu ANYOF_POSIXL_SSC_TEST_ANY_SET|5.019009||Viu ANYOFPOSIXL_t8|5.035004||Viu ANYOFPOSIXL_t8_p8|5.033003||Viu ANYOFPOSIXL_t8_pb|5.033003||Viu ANYOFPOSIXL_tb|5.035004||Viu ANYOFPOSIXL_tb_p8|5.033003||Viu ANYOFPOSIXL_tb_pb|5.033003||Viu ANYOF_POSIXL_TEST|5.019005||Viu ANYOF_POSIXL_TEST_ALL_SET|5.019005||Viu ANYOF_POSIXL_TEST_ANY_SET|5.019005||Viu ANYOF_POSIXL_ZERO|5.019005||Viu ANYOF_PRINT|5.006000||Viu ANYOF_PUNCT|5.006000||Viu ANYOFR|5.031007||Viu ANYOFRb|5.031007||Viu ANYOFRbase|5.031007||Viu ANYOFR_BASE_BITS|5.031007||Viu ANYOFRb_t8|5.035004||Viu ANYOFRb_t8_p8|5.033003||Viu ANYOFRb_t8_pb|5.033003||Viu ANYOFRb_tb|5.035004||Viu ANYOFRb_tb_p8|5.033003||Viu ANYOFRb_tb_pb|5.033003||Viu ANYOFRdelta|5.031007||Viu ANYOFR_t8|5.035004||Viu ANYOFR_t8_p8|5.033003||Viu ANYOFR_t8_pb|5.033003||Viu ANYOFR_tb|5.035004||Viu ANYOFR_tb_p8|5.033003||Viu ANYOFR_tb_pb|5.033003||Viu ANYOF_SHARED_d_MATCHES_ALL_NON_UTF8_NON_ASCII_non_d_WARN_SUPER|5.023003||Viu ANYOF_SHARED_d_UPPER_LATIN1_UTF8_STRING_MATCHES_non_d_RUNTIME_USER_PROP|5.023006||Viu ANYOF_SPACE|5.006000||Viu ANYOF_SPACEL|5.004000||Viu ANYOF_t8|5.035004||Viu ANYOF_t8_p8|5.033003||Viu ANYOF_t8_pb|5.033003||Viu ANYOF_tb|5.035004||Viu ANYOF_tb_p8|5.033003||Viu ANYOF_tb_pb|5.033003||Viu ANYOF_UNIPROP|5.017006||Viu ANYOF_UPPER|5.006000||Viu ANYOF_VERTWS|5.009005||Viu ANYOF_WORDCHAR|5.017005||Viu ANYOF_XDIGIT|5.006000||Viu ao|5.005000||Viu _append_range_to_invlist|5.013010||Viu append_utf8_from_native_byte|5.019004||cVniu apply|5.003007||Viu apply_attrs|5.006000||Viu apply_attrs_my|5.007003||Viu apply_attrs_string|5.006001|5.006001|xu ARCHLIB|5.003007|5.003007|Vn ARCHLIB_EXP|5.003007|5.003007|Vn ARCHNAME|5.004000|5.004000|Vn ARG1|5.003007||Viu ARG1_LOC|5.005000||Viu ARG1_SET|5.005000||Viu ARG2|5.003007||Viu ARG2L|5.009005||Viu ARG2L_LOC|5.009005||Viu ARG2_LOC|5.005000||Viu ARG2L_SET|5.009005||Viu ARG2_SET|5.005000||Viu ARG|5.005000||Viu ARG_LOC|5.005000||Viu ARGp|5.031010||Viu ARGp_LOC|5.031010||Viu ARGp_SET|5.031010||Viu ARG__SET|5.005000||Viu ARG_SET|5.005000||Viu ARGTARG|5.003007||Viu ARG_VALUE|5.005000||Viu argvout_final|5.029006||Viu ASCIIish|5.005003||Viu ASCII_MORE_RESTRICT_PAT_MODS|5.013010||Viu ASCII_PLATFORM_UTF8_MAXBYTES|5.035004||Viu ASCII_RESTRICT_PAT_MOD|5.013009||Viu ASCII_RESTRICT_PAT_MODS|5.013009||Viu ASCII_TO_NATIVE|5.007001||Viu ASCII_TO_NEED|5.019004||dcVnu asctime|5.009000||Viu ASCTIME_R_PROTO|5.008000|5.008000|Vn assert|5.003007||Viu __ASSERT_|5.019007|5.008008|p ASSERT_CURPAD_ACTIVE|5.008001||Viu ASSERT_CURPAD_LEGAL|5.008001||Viu ASSERT_IS_LITERAL|||Viu ASSERT_IS_PTR|||Viu assert_not_glob|5.009004||Viu ASSERT_NOT_PTR|5.035004||Viu assert_not_ROK|5.008001||Viu assert_uft8_cache_coherent|5.013003||Viu assignment_type|5.021005||Viu ASSUME|5.019006|5.003007|p atfork_lock|5.007003|5.007003|nu atfork_unlock|5.007003|5.007003|nu aTHX|5.006000|5.003007|p aTHX_|5.006000|5.003007|p aTHXa|5.017006||Viu aTHXo|5.006000||Viu aTHXR||5.003007|ponu aTHXR_||5.003007|ponu aTHXx|5.006000||Viu Atof|5.006000||Viu Atol|5.006000||Viu atoll|5.008000||Viu Atoul|5.006000||Viu AvALLOC|5.003007||Viu AvARRAY|5.003007|5.003007| AvARYLEN|5.003007||Viu av_arylen_p|||cu av_clear|5.003007|5.003007| av_count|5.033001|5.003007|p av_create_and_push||| av_create_and_unshift_one||| av_delete|5.006000|5.006000| av_exists|5.006000|5.006000| av_extend|5.003007|5.003007| av_extend_guts|5.017004||Viu av_fetch|5.003007|5.003007| av_fetch_simple|5.035002||cV av_fill|5.003007|5.003007| AvFILL|5.003007|5.003007| AvFILLp|5.004005||pcV av_iter_p|||cu av_len|5.003007|5.003007| av_make|5.003007|5.003007| AvMAX|5.003007||Viu av_new_alloc|5.035001|5.035001| av_nonelem|5.027009||Viu av_pop|5.003007|5.003007| av_push|5.003007|5.003007| AvREAL|5.003007||Viu AvREALISH|5.003007||Viu AvREAL_off|5.003007||Viu AvREAL_on|5.003007||Viu AvREAL_only|5.009003||Viu AvREIFY|5.003007||Viu av_reify|5.004004||cViu AvREIFY_off|5.003007||Viu AvREIFY_on|5.003007||Viu AvREIFY_only|5.009003||Viu av_shift|5.003007|5.003007| av_store|5.003007|5.003007| av_store_simple|5.035002||cV av_tindex|5.017009|5.003007|p av_tindex_skip_len_mg|5.025010||Viu av_top_index|5.017009|5.003007|p av_top_index_skip_len_mg|5.025010||Viu av_undef|5.003007|5.003007| av_unshift|5.003007|5.003007| ax|5.003007|5.003007| backup_one_GCB|5.025003||Viu backup_one_LB|5.023007||Viu backup_one_SB|5.021009||Viu backup_one_WB|5.021009||Viu bad_type_gv|5.019002||Viu bad_type_pv|5.016000||Viu BADVERSION|5.011004||Viu BASEOP|5.003007||Viu BhkDISABLE|5.013003||xV BhkENABLE|5.013003||xV BhkENTRY|5.013003||xVi BhkENTRY_set|5.013003||xV BHKf_bhk_eval|5.013006||Viu BHKf_bhk_post_end|5.013006||Viu BHKf_bhk_pre_end|5.013006||Viu BHKf_bhk_start|5.013006||Viu BhkFLAGS|5.013003||xVi BIN|5.003007|5.003007|Vn bind|5.005000||Viu bind_match|5.003007||Viu BIN_EXP|5.004000|5.004000|Vn BIT_BUCKET|5.003007||Viu BIT_DIGITS|5.004000||Viu BITMAP_BYTE|5.009005||Viu BITMAP_TEST|5.009005||Viu blk_eval|5.003007||Viu blk_format|5.011000||Viu blk_gimme|5.003007||Viu blk_givwhen|5.027008||Viu blk_loop|5.003007||Viu blk_oldcop|5.003007||Viu blk_oldmarksp|5.003007||Viu blk_oldpm|5.003007||Viu blk_oldsaveix|5.023008||Viu blk_oldscopesp|5.003007||Viu blk_oldsp|5.003007||Viu blk_old_tmpsfloor|5.023008||Viu blk_sub|5.003007||Viu blk_u16|5.011000||Viu block_end|5.021006|5.021006| block_gimme|5.004000|5.004000|u blockhook_register|||x block_start|5.021006|5.021006| BmFLAGS|5.009005||Viu BmPREVIOUS|5.003007||Viu BmRARE|5.003007||Viu BmUSEFUL|5.003007||Viu BOL|5.003007||Viu BOL_t8|5.035004||Viu BOL_t8_p8|5.033003||Viu BOL_t8_pb|5.033003||Viu BOL_tb|5.035004||Viu BOL_tb_p8|5.033003||Viu BOL_tb_pb|5.033003||Viu BOM_UTF8|5.025005|5.003007|p BOM_UTF8_FIRST_BYTE|5.019004||Viu BOM_UTF8_TAIL|5.019004||Viu boolSV|5.004000|5.003007|p boot_core_builtin|5.035007||Viu boot_core_mro|5.009005||Viu boot_core_PerlIO|5.007002||Viu boot_core_UNIVERSAL|5.003007||Viu BOUND|5.003007||Viu BOUNDA|5.013009||Viu BOUNDA_t8|5.035004||Viu BOUNDA_t8_p8|5.033003||Viu BOUNDA_t8_pb|5.033003||Viu BOUNDA_tb|5.035004||Viu BOUNDA_tb_p8|5.033003||Viu BOUNDA_tb_pb|5.033003||Viu BOUNDL|5.004000||Viu BOUNDL_t8|5.035004||Viu BOUNDL_t8_p8|5.033003||Viu BOUNDL_t8_pb|5.033003||Viu BOUNDL_tb|5.035004||Viu BOUNDL_tb_p8|5.033003||Viu BOUNDL_tb_pb|5.033003||Viu BOUND_t8|5.035004||Viu BOUND_t8_p8|5.033003||Viu BOUND_t8_pb|5.033003||Viu BOUND_tb|5.035004||Viu BOUND_tb_p8|5.033003||Viu BOUND_tb_pb|5.033003||Viu BOUNDU|5.013009||Viu BOUNDU_t8|5.035004||Viu BOUNDU_t8_p8|5.033003||Viu BOUNDU_t8_pb|5.033003||Viu BOUNDU_tb|5.035004||Viu BOUNDU_tb_p8|5.033003||Viu BOUNDU_tb_pb|5.033003||Viu BRANCH|5.003007||Viu BRANCHJ|5.005000||Viu BRANCHJ_t8|5.035004||Viu BRANCHJ_t8_p8|5.033003||Viu BRANCHJ_t8_pb|5.033003||Viu BRANCHJ_tb|5.035004||Viu BRANCHJ_tb_p8|5.033003||Viu BRANCHJ_tb_pb|5.033003||Viu BRANCH_next|5.009005||Viu BRANCH_next_fail|5.009005||Viu BRANCH_next_fail_t8|5.035004||Viu BRANCH_next_fail_t8_p8|5.033003||Viu BRANCH_next_fail_t8_pb|5.033003||Viu BRANCH_next_fail_tb|5.035004||Viu BRANCH_next_fail_tb_p8|5.033003||Viu BRANCH_next_fail_tb_pb|5.033003||Viu BRANCH_next_t8|5.035004||Viu BRANCH_next_t8_p8|5.033003||Viu BRANCH_next_t8_pb|5.033003||Viu BRANCH_next_tb|5.035004||Viu BRANCH_next_tb_p8|5.033003||Viu BRANCH_next_tb_pb|5.033003||Viu BRANCH_t8|5.035004||Viu BRANCH_t8_p8|5.033003||Viu BRANCH_t8_pb|5.033003||Viu BRANCH_tb|5.035004||Viu BRANCH_tb_p8|5.033003||Viu BRANCH_tb_pb|5.033003||Viu BSD_GETPGRP|5.003007||Viu BSDish|5.008001||Viu BSD_SETPGRP|5.003007||Viu BUFSIZ|5.003007||Viu _byte_dump_string|5.025006||cViu BYTEORDER|5.003007|5.003007|Vn bytes_cmp_utf8|5.013007|5.013007| bytes_from_utf8|5.007001|5.007001|x bytes_from_utf8_loc|5.027001||xcVn bytes_to_utf8|5.006001|5.006001|x call_argv|5.006000|5.003007|p call_atexit|5.006000|5.006000|u CALL_BLOCK_HOOKS|5.013003||xVi CALL_CHECKER_REQUIRE_GV|5.021004|5.021004| caller_cx|5.013005|5.006000|p CALL_FPTR|5.006000||Viu call_list|5.004000|5.004000|u call_method|5.006000|5.003007|p calloc|5.029005||Vn call_pv|5.006000|5.003007|p CALLREGCOMP|5.005000||Viu CALLREGCOMP_ENG|5.009005||Viu CALLREGDUPE|5.009005||Viu CALLREGDUPE_PVT|5.009005||Viu CALLREGEXEC|5.005000||Viu CALLREGFREE|5.006000||Viu CALLREGFREE_PVT|5.009005||Viu CALLREG_INTUIT_START|5.006000||Viu CALLREG_INTUIT_STRING|5.006000||Viu CALLREG_NAMED_BUFF_ALL|5.009005||Viu CALLREG_NAMED_BUFF_CLEAR|5.009005||Viu CALLREG_NAMED_BUFF_COUNT|5.009005||Viu CALLREG_NAMED_BUFF_DELETE|5.009005||Viu CALLREG_NAMED_BUFF_EXISTS|5.009005||Viu CALLREG_NAMED_BUFF_FETCH|5.009005||Viu CALLREG_NAMED_BUFF_FIRSTKEY|5.009005||Viu CALLREG_NAMED_BUFF_NEXTKEY|5.009005||Viu CALLREG_NAMED_BUFF_SCALAR|5.009005||Viu CALLREG_NAMED_BUFF_STORE|5.009005||Viu CALLREG_NUMBUF_FETCH|5.009005||Viu CALLREG_NUMBUF_LENGTH|5.009005||Viu CALLREG_NUMBUF_STORE|5.009005||Viu CALLREG_PACKAGE|5.009005||Viu CALLRUNOPS|5.005000||Viu call_sv|5.006000|5.003007|p CAN64BITHASH|5.027001||Viu CAN_COW_FLAGS|5.009000||Viu CAN_COW_MASK|5.009000||Viu cando|5.003007||Viu CAN_PROTOTYPE|5.003007||Viu C_ARRAY_END|5.013002|5.003007|p C_ARRAY_LENGTH|5.008001|5.003007|p case_100_SBOX32|5.027001||Viu case_101_SBOX32|5.027001||Viu case_102_SBOX32|5.027001||Viu case_103_SBOX32|5.027001||Viu case_104_SBOX32|5.027001||Viu case_105_SBOX32|5.027001||Viu case_106_SBOX32|5.027001||Viu case_107_SBOX32|5.027001||Viu case_108_SBOX32|5.027001||Viu case_109_SBOX32|5.027001||Viu case_10_SBOX32|5.027001||Viu case_110_SBOX32|5.027001||Viu case_111_SBOX32|5.027001||Viu case_112_SBOX32|5.027001||Viu case_113_SBOX32|5.027001||Viu case_114_SBOX32|5.027001||Viu case_115_SBOX32|5.027001||Viu case_116_SBOX32|5.027001||Viu case_117_SBOX32|5.027001||Viu case_118_SBOX32|5.027001||Viu case_119_SBOX32|5.027001||Viu case_11_SBOX32|5.027001||Viu case_120_SBOX32|5.027001||Viu case_121_SBOX32|5.027001||Viu case_122_SBOX32|5.027001||Viu case_123_SBOX32|5.027001||Viu case_124_SBOX32|5.027001||Viu case_125_SBOX32|5.027001||Viu case_126_SBOX32|5.027001||Viu case_127_SBOX32|5.027001||Viu case_128_SBOX32|5.027001||Viu case_129_SBOX32|5.027001||Viu case_12_SBOX32|5.027001||Viu case_130_SBOX32|5.027001||Viu case_131_SBOX32|5.027001||Viu case_132_SBOX32|5.027001||Viu case_133_SBOX32|5.027001||Viu case_134_SBOX32|5.027001||Viu case_135_SBOX32|5.027001||Viu case_136_SBOX32|5.027001||Viu case_137_SBOX32|5.027001||Viu case_138_SBOX32|5.027001||Viu case_139_SBOX32|5.027001||Viu case_13_SBOX32|5.027001||Viu case_140_SBOX32|5.027001||Viu case_141_SBOX32|5.027001||Viu case_142_SBOX32|5.027001||Viu case_143_SBOX32|5.027001||Viu case_144_SBOX32|5.027001||Viu case_145_SBOX32|5.027001||Viu case_146_SBOX32|5.027001||Viu case_147_SBOX32|5.027001||Viu case_148_SBOX32|5.027001||Viu case_149_SBOX32|5.027001||Viu case_14_SBOX32|5.027001||Viu case_150_SBOX32|5.027001||Viu case_151_SBOX32|5.027001||Viu case_152_SBOX32|5.027001||Viu case_153_SBOX32|5.027001||Viu case_154_SBOX32|5.027001||Viu case_155_SBOX32|5.027001||Viu case_156_SBOX32|5.027001||Viu case_157_SBOX32|5.027001||Viu case_158_SBOX32|5.027001||Viu case_159_SBOX32|5.027001||Viu case_15_SBOX32|5.027001||Viu case_160_SBOX32|5.027001||Viu case_161_SBOX32|5.027001||Viu case_162_SBOX32|5.027001||Viu case_163_SBOX32|5.027001||Viu case_164_SBOX32|5.027001||Viu case_165_SBOX32|5.027001||Viu case_166_SBOX32|5.027001||Viu case_167_SBOX32|5.027001||Viu case_168_SBOX32|5.027001||Viu case_169_SBOX32|5.027001||Viu case_16_SBOX32|5.027001||Viu case_170_SBOX32|5.027001||Viu case_171_SBOX32|5.027001||Viu case_172_SBOX32|5.027001||Viu case_173_SBOX32|5.027001||Viu case_174_SBOX32|5.027001||Viu case_175_SBOX32|5.027001||Viu case_176_SBOX32|5.027001||Viu case_177_SBOX32|5.027001||Viu case_178_SBOX32|5.027001||Viu case_179_SBOX32|5.027001||Viu case_17_SBOX32|5.027001||Viu case_180_SBOX32|5.027001||Viu case_181_SBOX32|5.027001||Viu case_182_SBOX32|5.027001||Viu case_183_SBOX32|5.027001||Viu case_184_SBOX32|5.027001||Viu case_185_SBOX32|5.027001||Viu case_186_SBOX32|5.027001||Viu case_187_SBOX32|5.027001||Viu case_188_SBOX32|5.027001||Viu case_189_SBOX32|5.027001||Viu case_18_SBOX32|5.027001||Viu case_190_SBOX32|5.027001||Viu case_191_SBOX32|5.027001||Viu case_192_SBOX32|5.027001||Viu case_193_SBOX32|5.027001||Viu case_194_SBOX32|5.027001||Viu case_195_SBOX32|5.027001||Viu case_196_SBOX32|5.027001||Viu case_197_SBOX32|5.027001||Viu case_198_SBOX32|5.027001||Viu case_199_SBOX32|5.027001||Viu case_19_SBOX32|5.027001||Viu case_1_SBOX32|5.027001||Viu case_200_SBOX32|5.027001||Viu case_201_SBOX32|5.027001||Viu case_202_SBOX32|5.027001||Viu case_203_SBOX32|5.027001||Viu case_204_SBOX32|5.027001||Viu case_205_SBOX32|5.027001||Viu case_206_SBOX32|5.027001||Viu case_207_SBOX32|5.027001||Viu case_208_SBOX32|5.027001||Viu case_209_SBOX32|5.027001||Viu case_20_SBOX32|5.027001||Viu case_210_SBOX32|5.027001||Viu case_211_SBOX32|5.027001||Viu case_212_SBOX32|5.027001||Viu case_213_SBOX32|5.027001||Viu case_214_SBOX32|5.027001||Viu case_215_SBOX32|5.027001||Viu case_216_SBOX32|5.027001||Viu case_217_SBOX32|5.027001||Viu case_218_SBOX32|5.027001||Viu case_219_SBOX32|5.027001||Viu case_21_SBOX32|5.027001||Viu case_220_SBOX32|5.027001||Viu case_221_SBOX32|5.027001||Viu case_222_SBOX32|5.027001||Viu case_223_SBOX32|5.027001||Viu case_224_SBOX32|5.027001||Viu case_225_SBOX32|5.027001||Viu case_226_SBOX32|5.027001||Viu case_227_SBOX32|5.027001||Viu case_228_SBOX32|5.027001||Viu case_229_SBOX32|5.027001||Viu case_22_SBOX32|5.027001||Viu case_230_SBOX32|5.027001||Viu case_231_SBOX32|5.027001||Viu case_232_SBOX32|5.027001||Viu case_233_SBOX32|5.027001||Viu case_234_SBOX32|5.027001||Viu case_235_SBOX32|5.027001||Viu case_236_SBOX32|5.027001||Viu case_237_SBOX32|5.027001||Viu case_238_SBOX32|5.027001||Viu case_239_SBOX32|5.027001||Viu case_23_SBOX32|5.027001||Viu case_240_SBOX32|5.027001||Viu case_241_SBOX32|5.027001||Viu case_242_SBOX32|5.027001||Viu case_243_SBOX32|5.027001||Viu case_244_SBOX32|5.027001||Viu case_245_SBOX32|5.027001||Viu case_246_SBOX32|5.027001||Viu case_247_SBOX32|5.027001||Viu case_248_SBOX32|5.027001||Viu case_249_SBOX32|5.027001||Viu case_24_SBOX32|5.027001||Viu case_250_SBOX32|5.027001||Viu case_251_SBOX32|5.027001||Viu case_252_SBOX32|5.027001||Viu case_253_SBOX32|5.027001||Viu case_254_SBOX32|5.027001||Viu case_255_SBOX32|5.027001||Viu case_256_SBOX32|5.027001||Viu case_25_SBOX32|5.027001||Viu case_26_SBOX32|5.027001||Viu case_27_SBOX32|5.027001||Viu case_28_SBOX32|5.027001||Viu case_29_SBOX32|5.027001||Viu case_2_SBOX32|5.027001||Viu case_30_SBOX32|5.027001||Viu case_31_SBOX32|5.027001||Viu case_32_SBOX32|5.027001||Viu case_33_SBOX32|5.027001||Viu case_34_SBOX32|5.027001||Viu case_35_SBOX32|5.027001||Viu case_36_SBOX32|5.027001||Viu case_37_SBOX32|5.027001||Viu case_38_SBOX32|5.027001||Viu case_39_SBOX32|5.027001||Viu case_3_SBOX32|5.027001||Viu case_40_SBOX32|5.027001||Viu case_41_SBOX32|5.027001||Viu case_42_SBOX32|5.027001||Viu case_43_SBOX32|5.027001||Viu case_44_SBOX32|5.027001||Viu case_45_SBOX32|5.027001||Viu case_46_SBOX32|5.027001||Viu case_47_SBOX32|5.027001||Viu case_48_SBOX32|5.027001||Viu case_49_SBOX32|5.027001||Viu case_4_SBOX32|5.027001||Viu case_50_SBOX32|5.027001||Viu case_51_SBOX32|5.027001||Viu case_52_SBOX32|5.027001||Viu case_53_SBOX32|5.027001||Viu case_54_SBOX32|5.027001||Viu case_55_SBOX32|5.027001||Viu case_56_SBOX32|5.027001||Viu case_57_SBOX32|5.027001||Viu case_58_SBOX32|5.027001||Viu case_59_SBOX32|5.027001||Viu case_5_SBOX32|5.027001||Viu case_60_SBOX32|5.027001||Viu case_61_SBOX32|5.027001||Viu case_62_SBOX32|5.027001||Viu case_63_SBOX32|5.027001||Viu case_64_SBOX32|5.027001||Viu case_65_SBOX32|5.027001||Viu case_66_SBOX32|5.027001||Viu case_67_SBOX32|5.027001||Viu case_68_SBOX32|5.027001||Viu case_69_SBOX32|5.027001||Viu case_6_SBOX32|5.027001||Viu case_70_SBOX32|5.027001||Viu case_71_SBOX32|5.027001||Viu case_72_SBOX32|5.027001||Viu case_73_SBOX32|5.027001||Viu case_74_SBOX32|5.027001||Viu case_75_SBOX32|5.027001||Viu case_76_SBOX32|5.027001||Viu case_77_SBOX32|5.027001||Viu case_78_SBOX32|5.027001||Viu case_79_SBOX32|5.027001||Viu case_7_SBOX32|5.027001||Viu case_80_SBOX32|5.027001||Viu case_81_SBOX32|5.027001||Viu case_82_SBOX32|5.027001||Viu case_83_SBOX32|5.027001||Viu case_84_SBOX32|5.027001||Viu case_85_SBOX32|5.027001||Viu case_86_SBOX32|5.027001||Viu case_87_SBOX32|5.027001||Viu case_88_SBOX32|5.027001||Viu case_89_SBOX32|5.027001||Viu case_8_SBOX32|5.027001||Viu case_90_SBOX32|5.027001||Viu case_91_SBOX32|5.027001||Viu case_92_SBOX32|5.027001||Viu case_93_SBOX32|5.027001||Viu case_94_SBOX32|5.027001||Viu case_95_SBOX32|5.027001||Viu case_96_SBOX32|5.027001||Viu case_97_SBOX32|5.027001||Viu case_98_SBOX32|5.027001||Viu case_99_SBOX32|5.027001||Viu case_9_SBOX32|5.027001||Viu CASE_STD_PMMOD_FLAGS_PARSE_SET|5.009005||Viu CASTFLAGS|5.003007|5.003007|Vn cast_i32|5.006000||cVnu cast_iv|5.006000||cVnu CASTNEGFLOAT|5.003007|5.003007|Vn cast_ulong|5.003007||cVnu cast_uv|5.006000||cVnu CAT2|5.003007|5.003007|Vn CATCH_GET|5.004000||Viu CATCH_SET|5.004000||Viu category_name|5.027008||Vniu cBINOP|5.003007||Viu cBINOPo|5.004005||Viu cBINOPx|5.006000||Viu cBOOL|5.013000|5.003007|p cCOP|5.003007||Viu cCOPo|5.004005||Viu cCOPx|5.006000||Viu C_FAC_POSIX|5.009003||Viu cGVOP_gv|5.006000||Viu cGVOPo_gv|5.006000||Viu cGVOPx_gv|5.006000||Viu change_engine_size|5.029004||Viu CHANGE_MULTICALL_FLAGS|5.018000||Viu CHARBITS|5.011002|5.011002|Vn CHARSET_PAT_MODS|5.013010||Viu chdir|5.005000||Viu checkcomma|5.003007||Viu check_end_shift|5.009005||Viu check_locale_boundary_crossing|5.015006||Viu CHECK_MALLOC_TAINT|5.008001||Viu CHECK_MALLOC_TOO_LATE_FOR|5.008001||Viu check_offset_max|5.005000||Viu check_offset_min|5.005000||Viu check_substr|5.005000||Viu check_type_and_open|5.009003||Viu check_uni|5.003007||Viu check_utf8|5.008000||Viu check_utf8_print|5.013009||Viu child_offset_bits|5.009003||Viu chmod|5.005000||Viu chsize|5.005000||Viu ckDEAD|5.006000||Viu ck_entersub_args_core|||iu ck_entersub_args_list|5.013006|5.013006| ck_entersub_args_proto|5.013006|5.013006| ck_entersub_args_proto_or_list|5.013006|5.013006| ckWARN2|5.006000|5.003007|p ckWARN2_d|5.006000|5.003007|p ckWARN3|5.007003|5.003007|p ckWARN3_d|5.007003|5.003007|p ckWARN4|5.007003|5.003007|p ckWARN4_d|5.007003|5.003007|p ckWARN|5.006000|5.003007|p ckwarn_common|5.011001||Viu ckwarn|||cu ckWARN_d|5.006000|5.003007|p ckwarn_d|||cu ck_warner|5.011001||pvV ck_warner_d|5.011001||pvV CLANG_DIAG_IGNORE|5.023006||Viu CLANG_DIAG_IGNORE_DECL|5.027007||Viu CLANG_DIAG_IGNORE_STMT|5.027007||Viu CLANG_DIAG_PRAGMA|5.023006||Viu CLANG_DIAG_RESTORE|5.023006||Viu CLANG_DIAG_RESTORE_DECL|5.027007||Viu CLANG_DIAG_RESTORE_STMT|5.027007||Viu CLASS||5.003007| CLEAR_ARGARRAY|5.006000||Viu clear_defarray|5.023008|5.023008|u clearerr|5.003007||Viu CLEAR_ERRSV|5.025007|5.025007| CLEARFEATUREBITS|5.031006||Viu clear_placeholders|5.009004||xViu clear_special_blocks|5.021003||Viu cLISTOP|5.003007||Viu cLISTOPo|5.004005||Viu cLISTOPx|5.006000||Viu cLOGOP|5.003007||Viu cLOGOPo|5.004005||Viu cLOGOPx|5.006000||Viu CLONEf_CLONE_HOST|5.007002||Viu CLONEf_COPY_STACKS|5.007001||Viu CLONEf_JOIN_IN|5.008001||Viu CLONEf_KEEP_PTR_TABLE|5.007001||Viu clone_params_del|||nu clone_params_new|||nu cLOOP|5.003007||Viu cLOOPo|5.004005||Viu cLOOPx|5.006000||Viu CLOSE|5.003007||Viu close|5.005000||Viu closedir|5.005000||Viu closest_cop|5.007002||Viu CLOSE_t8|5.035004||Viu CLOSE_t8_p8|5.033003||Viu CLOSE_t8_pb|5.033003||Viu CLOSE_tb|5.035004||Viu CLOSE_tb_p8|5.033003||Viu CLOSE_tb_pb|5.033003||Viu CLUMP_2IV|5.006000||Viu CLUMP_2UV|5.006000||Viu CLUMP|5.006000||Viu CLUMP_t8|5.035004||Viu CLUMP_t8_p8|5.033003||Viu CLUMP_t8_pb|5.033003||Viu CLUMP_tb|5.035004||Viu CLUMP_tb_p8|5.033003||Viu CLUMP_tb_pb|5.033003||Viu cMETHOPx|5.021005||Viu cMETHOPx_meth|5.021005||Viu cMETHOPx_rclass|5.021007||Viu cmpchain_extend|5.031011||Viu cmpchain_finish|5.031011||Viu cmpchain_start|5.031011||Viu cmp_desc|5.031011||Viu cmp_locale_desc|5.031011||Viu cntrl_to_mnemonic|5.021004||cVniu CODESET|5.027010||Viu COMBINING_DOT_ABOVE_UTF8|5.029008||Viu COMBINING_GRAVE_ACCENT_UTF8|5.017004||Viu COMMIT|5.009005||Viu COMMIT_next|5.009005||Viu COMMIT_next_fail|5.009005||Viu COMMIT_next_fail_t8|5.035004||Viu COMMIT_next_fail_t8_p8|5.033003||Viu COMMIT_next_fail_t8_pb|5.033003||Viu COMMIT_next_fail_tb|5.035004||Viu COMMIT_next_fail_tb_p8|5.033003||Viu COMMIT_next_fail_tb_pb|5.033003||Viu COMMIT_next_t8|5.035004||Viu COMMIT_next_t8_p8|5.033003||Viu COMMIT_next_t8_pb|5.033003||Viu COMMIT_next_tb|5.035004||Viu COMMIT_next_tb_p8|5.033003||Viu COMMIT_next_tb_pb|5.033003||Viu COMMIT_t8|5.035004||Viu COMMIT_t8_p8|5.033003||Viu COMMIT_t8_pb|5.033003||Viu COMMIT_tb|5.035004||Viu COMMIT_tb_p8|5.033003||Viu COMMIT_tb_pb|5.033003||Viu compile_wildcard|5.031010||Viu compute_EXACTish|5.017003||Vniu COND_BROADCAST|5.005000||Viu COND_DESTROY|5.005000||Viu COND_INIT|5.005000||Viu COND_SIGNAL|5.005000||Viu COND_WAIT|5.005000||Viu connect|5.005000||Viu construct_ahocorasick_from_trie|5.021001||Viu CONTINUE_PAT_MOD|5.009005||Viu cop_fetch_label|5.031004|5.031004|x CopFILE|5.006000|5.003007|p CopFILEAV|5.006000|5.003007|p CopFILEAVn|5.035006|5.035006| cop_file_avn|5.035006||cVu CopFILEAVx|5.009003||Viu CopFILE_free|5.007003||Viu CopFILEGV|5.006000|5.003007|p CopFILEGV_set|5.006000|5.003007|p CopFILE_set|5.006000|5.003007|p CopFILE_setn|5.009005||Viu CopFILESV|5.006000|5.003007|p cop_free|5.006000||Viu cophh_2hv|5.013007|5.013007|x cophh_copy|5.013007|5.013007|x cophh_delete_pv|5.013007|5.013007|x cophh_delete_pvn|5.013007|5.013007|x cophh_delete_pvs|5.013007|5.013007|x cophh_delete_sv|5.013007|5.013007|x COPHH_EXISTS|5.033008||Viu cophh_exists_pv|5.033008|5.033008|x cophh_exists_pvn|5.033008|5.033008|x cophh_exists_pvs|5.033008|5.033008|x cophh_exists_sv|5.033008|5.033008|x cophh_fetch_pv|5.013007|5.013007|x cophh_fetch_pvn|5.013007|5.013007|x cophh_fetch_pvs|5.013007|5.013007|x cophh_fetch_sv|5.013007|5.013007|x cophh_free|5.013007|5.013007|x COPHH_KEY_UTF8|5.013007|5.013007| cophh_new_empty|5.013007|5.013007|x cophh_store_pv|5.013007|5.013007|x cophh_store_pvn|5.013007|5.013007|x cophh_store_pvs|5.013007|5.013007|x cophh_store_sv|5.013007|5.013007|x CopHINTHASH_get|5.013007||Viu CopHINTHASH_set|5.013007||Viu cop_hints_2hv|5.013007|5.013007| cop_hints_exists_pv|5.033008|5.033008| cop_hints_exists_pvn|5.033008|5.033008| cop_hints_exists_pvs|5.033008|5.033008| cop_hints_exists_sv|5.033008|5.033008| cop_hints_fetch_pv|5.013007|5.013007| cop_hints_fetch_pvn|5.013007|5.013007| cop_hints_fetch_pvs|5.013007|5.013007| cop_hints_fetch_sv|5.013007|5.013007| CopHINTS_get|5.009004||Viu CopHINTS_set|5.009004||Viu CopLABEL|5.009005|5.009005| CopLABEL_alloc|5.009005||Viu CopLABEL_len|5.016000|5.016000| CopLABEL_len_flags|5.016000|5.016000| CopLINE|5.006000|5.006000| CopLINE_dec|5.006000||Viu CopLINE_inc|5.006000||Viu CopLINE_set|5.006000||Viu COP_SEQMAX_INC|5.021006||Viu COP_SEQ_RANGE_HIGH|5.009005||Viu COP_SEQ_RANGE_LOW|5.009005||Viu CopSTASH|5.006000|5.003007|p CopSTASH_eq|5.006000|5.003007|p CopSTASH_ne|5.006000||Viu CopSTASHPV|5.006000|5.003007|p CopSTASHPV_set|5.017001|5.017001|p CopSTASH_set|5.006000|5.003007|p cop_store_label|5.031004|5.031004|x Copy|5.003007|5.003007| CopyD|5.009002|5.003007|p copy_length|||Viu core_prototype|5.015002||Vi coresub_op|5.015003||Viu CowREFCNT|5.017007||Viu cPADOP|5.006000||Viu cPADOPo|5.006000||Viu cPADOPx|5.006000||Viu CPERLarg|5.005000||Viu CPERLscope|5.005000|5.003007|pdV cPMOP|5.003007||Viu cPMOPo|5.004005||Viu cPMOPx|5.006000||Viu CPPLAST|5.006000|5.006000|Vn CPPMINUS|5.003007|5.003007|Vn CPPRUN|5.006000|5.006000|Vn CPPSTDIN|5.003007|5.003007|Vn cPVOP|5.003007||Viu cPVOPo|5.004005||Viu cPVOPx|5.006000||Viu create_eval_scope|5.009004||xViu CR_NATIVE|5.019004||Viu CRNCYSTR|5.027010||Viu croak|5.003007||vV croak_caller|5.025004||vVniu croak_memory_wrap|5.019003||pcVnu croak_nocontext|5.006000||pvVn croak_no_mem|5.017006||Vniu croak_no_modify|5.013003|5.003007|pn croak_popstack|5.017008||cVniu croak_sv|5.013001|5.003007|p croak_xs_usage|5.010001|5.003007|pn cr_textfilter|5.006000||Viu crypt|5.009000||Viu CRYPT_R_PROTO|5.008000|5.008000|Vn CSH|5.003007|5.003007|Vn csighandler1|5.031007||cVnu csighandler3|5.031007||cVnu csighandler|5.008001||cVnu cSVOP|5.003007||Viu cSVOPo|5.004005||Viu cSVOPo_sv|5.006000||Viu cSVOP_sv|5.006000||Viu cSVOPx|5.006000||Viu cSVOPx_sv|5.006000||Viu cSVOPx_svp|5.006000||Viu ctermid|5.009000||Viu CTERMID_R_PROTO|5.008000|5.008000|Vn ctime|5.009000||Viu CTIME_R_PROTO|5.008000|5.008000|Vn Ctl|5.003007||Viu CTYPE256|5.003007||Viu cUNOP|5.003007||Viu cUNOP_AUX|5.021007||Viu cUNOP_AUXo|5.021007||Viu cUNOP_AUXx|5.021007||Viu cUNOPo|5.004005||Viu cUNOPx|5.006000||Viu CURLY|5.003007||Viu CURLY_B_max|5.009005||Viu CURLY_B_max_fail|5.009005||Viu CURLY_B_max_fail_t8|5.035004||Viu CURLY_B_max_fail_t8_p8|5.033003||Viu CURLY_B_max_fail_t8_pb|5.033003||Viu CURLY_B_max_fail_tb|5.035004||Viu CURLY_B_max_fail_tb_p8|5.033003||Viu CURLY_B_max_fail_tb_pb|5.033003||Viu CURLY_B_max_t8|5.035004||Viu CURLY_B_max_t8_p8|5.033003||Viu CURLY_B_max_t8_pb|5.033003||Viu CURLY_B_max_tb|5.035004||Viu CURLY_B_max_tb_p8|5.033003||Viu CURLY_B_max_tb_pb|5.033003||Viu CURLY_B_min|5.009005||Viu CURLY_B_min_fail|5.009005||Viu CURLY_B_min_fail_t8|5.035004||Viu CURLY_B_min_fail_t8_p8|5.033003||Viu CURLY_B_min_fail_t8_pb|5.033003||Viu CURLY_B_min_fail_tb|5.035004||Viu CURLY_B_min_fail_tb_p8|5.033003||Viu CURLY_B_min_fail_tb_pb|5.033003||Viu CURLY_B_min_t8|5.035004||Viu CURLY_B_min_t8_p8|5.033003||Viu CURLY_B_min_t8_pb|5.033003||Viu CURLY_B_min_tb|5.035004||Viu CURLY_B_min_tb_p8|5.033003||Viu CURLY_B_min_tb_pb|5.033003||Viu CURLYM|5.005000||Viu CURLYM_A|5.009005||Viu CURLYM_A_fail|5.009005||Viu CURLYM_A_fail_t8|5.035004||Viu CURLYM_A_fail_t8_p8|5.033003||Viu CURLYM_A_fail_t8_pb|5.033003||Viu CURLYM_A_fail_tb|5.035004||Viu CURLYM_A_fail_tb_p8|5.033003||Viu CURLYM_A_fail_tb_pb|5.033003||Viu CURLYM_A_t8|5.035004||Viu CURLYM_A_t8_p8|5.033003||Viu CURLYM_A_t8_pb|5.033003||Viu CURLYM_A_tb|5.035004||Viu CURLYM_A_tb_p8|5.033003||Viu CURLYM_A_tb_pb|5.033003||Viu CURLYM_B|5.009005||Viu CURLYM_B_fail|5.009005||Viu CURLYM_B_fail_t8|5.035004||Viu CURLYM_B_fail_t8_p8|5.033003||Viu CURLYM_B_fail_t8_pb|5.033003||Viu CURLYM_B_fail_tb|5.035004||Viu CURLYM_B_fail_tb_p8|5.033003||Viu CURLYM_B_fail_tb_pb|5.033003||Viu CURLYM_B_t8|5.035004||Viu CURLYM_B_t8_p8|5.033003||Viu CURLYM_B_t8_pb|5.033003||Viu CURLYM_B_tb|5.035004||Viu CURLYM_B_tb_p8|5.033003||Viu CURLYM_B_tb_pb|5.033003||Viu CURLYM_t8|5.035004||Viu CURLYM_t8_p8|5.033003||Viu CURLYM_t8_pb|5.033003||Viu CURLYM_tb|5.035004||Viu CURLYM_tb_p8|5.033003||Viu CURLYM_tb_pb|5.033003||Viu CURLYN|5.005000||Viu CURLYN_t8|5.035004||Viu CURLYN_t8_p8|5.033003||Viu CURLYN_t8_pb|5.033003||Viu CURLYN_tb|5.035004||Viu CURLYN_tb_p8|5.033003||Viu CURLYN_tb_pb|5.033003||Viu CURLY_t8|5.035004||Viu CURLY_t8_p8|5.033003||Viu CURLY_t8_pb|5.033003||Viu CURLY_tb|5.035004||Viu CURLY_tb_p8|5.033003||Viu CURLY_tb_pb|5.033003||Viu CURLYX|5.003007||Viu CURLYX_end|5.009005||Viu CURLYX_end_fail|5.009005||Viu CURLYX_end_fail_t8|5.035004||Viu CURLYX_end_fail_t8_p8|5.033003||Viu CURLYX_end_fail_t8_pb|5.033003||Viu CURLYX_end_fail_tb|5.035004||Viu CURLYX_end_fail_tb_p8|5.033003||Viu CURLYX_end_fail_tb_pb|5.033003||Viu CURLYX_end_t8|5.035004||Viu CURLYX_end_t8_p8|5.033003||Viu CURLYX_end_t8_pb|5.033003||Viu CURLYX_end_tb|5.035004||Viu CURLYX_end_tb_p8|5.033003||Viu CURLYX_end_tb_pb|5.033003||Viu CURLYX_t8|5.035004||Viu CURLYX_t8_p8|5.033003||Viu CURLYX_t8_pb|5.033003||Viu CURLYX_tb|5.035004||Viu CURLYX_tb_p8|5.033003||Viu CURLYX_tb_pb|5.033003||Viu CURRENT_FEATURE_BUNDLE|5.015007||Viu CURRENT_HINTS|5.015007||Viu current_re_engine|5.017001||cViu curse|5.013009||Viu custom_op_desc|5.007003|5.007003|d custom_op_get_field|5.019006||cViu custom_op_name|5.007003|5.007003|d custom_op_register||| CUTGROUP|5.009005||Viu CUTGROUP_next|5.009005||Viu CUTGROUP_next_fail|5.009005||Viu CUTGROUP_next_fail_t8|5.035004||Viu CUTGROUP_next_fail_t8_p8|5.033003||Viu CUTGROUP_next_fail_t8_pb|5.033003||Viu CUTGROUP_next_fail_tb|5.035004||Viu CUTGROUP_next_fail_tb_p8|5.033003||Viu CUTGROUP_next_fail_tb_pb|5.033003||Viu CUTGROUP_next_t8|5.035004||Viu CUTGROUP_next_t8_p8|5.033003||Viu CUTGROUP_next_t8_pb|5.033003||Viu CUTGROUP_next_tb|5.035004||Viu CUTGROUP_next_tb_p8|5.033003||Viu CUTGROUP_next_tb_pb|5.033003||Viu CUTGROUP_t8|5.035004||Viu CUTGROUP_t8_p8|5.033003||Viu CUTGROUP_t8_pb|5.033003||Viu CUTGROUP_tb|5.035004||Viu CUTGROUP_tb_p8|5.033003||Viu CUTGROUP_tb_pb|5.033003||Viu CvANON|5.003007||Viu CvANONCONST|5.021008||Viu CvANONCONST_off|5.021008||Viu CvANONCONST_on|5.021008||Viu CvANON_off|5.003007||Viu CvANON_on|5.003007||Viu CvAUTOLOAD|5.015004||Viu CvAUTOLOAD_off|5.015004||Viu CvAUTOLOAD_on|5.015004||Viu cv_ckproto|5.009004||Viu cv_ckproto_len_flags|5.015004||xcViu CvCLONE|5.003007||Viu cv_clone|5.015001|5.015001| CvCLONED|5.003007||Viu CvCLONED_off|5.003007||Viu CvCLONED_on|5.003007||Viu cv_clone_into|5.017004||Viu CvCLONE_off|5.003007||Viu CvCLONE_on|5.003007||Viu CvCONST|5.007001||Viu CvCONST_off|5.007001||Viu CvCONST_on|5.007001||Viu cv_const_sv|5.003007|5.003007|n cv_const_sv_or_av|5.019003||Vniu CvCVGV_RC|5.013003||Viu CvCVGV_RC_off|5.013003||Viu CvCVGV_RC_on|5.013003||Viu CvDEPTH|5.003007|5.003007|nu CvDEPTHunsafe|5.021006||Viu cv_dump|5.006000||Vi CvDYNFILE|5.015002||Viu CvDYNFILE_off|5.015002||Viu CvDYNFILE_on|5.015002||Viu CvEVAL|5.005003||Viu CvEVAL_off|5.005003||Viu CvEVAL_on|5.005003||Viu CVf_ANON|5.003007||Viu CVf_ANONCONST|5.021008||Viu CVf_AUTOLOAD|5.015004||Viu CVf_BUILTIN_ATTRS|5.008000||Viu CVf_CLONE|5.003007||Viu CVf_CLONED|5.003007||Viu CVf_CONST|5.007001||Viu CVf_CVGV_RC|5.013003||Viu CVf_DYNFILE|5.015002||Viu CVf_HASEVAL|5.017002||Viu CvFILE|5.006000||Viu CvFILEGV|5.003007||Viu CvFILE_set_from_cop|5.007002||Viu CVf_ISXSUB|5.009004||Viu CvFLAGS|5.003007||Viu CVf_LEXICAL|5.021004||Viu CVf_LVALUE|5.006000||Viu CVf_METHOD|5.005000||Viu CVf_NAMED|5.017004||Viu CVf_NODEBUG|5.004000||Viu cv_forget_slab|5.017002||Vi CVf_SIGNATURE|5.035009||Viu CVf_SLABBED|5.017002||Viu CVf_UNIQUE|5.004000||Viu CVf_WEAKOUTSIDE|5.008001||Viu cv_get_call_checker|5.013006|5.013006| cv_get_call_checker_flags|5.027003|5.027003| CvGV|5.003007|5.003007| cvgv_from_hek|||ciu cvgv_set|5.013003||cViu CvGV_set|5.013003||Viu CvHASEVAL|5.017002||Viu CvHASEVAL_off|5.017002||Viu CvHASEVAL_on|5.017002||Viu CvHASGV|5.021004||Viu CvHSCXT|5.021006||Viu CvISXSUB|5.009004||Viu CvISXSUB_off|5.009004||Viu CvISXSUB_on|5.009004||Viu CvLEXICAL|5.021004||Viu CvLEXICAL_off|5.021004||Viu CvLEXICAL_on|5.021004||Viu CvLVALUE|5.006000||Viu CvLVALUE_off|5.006000||Viu CvLVALUE_on|5.006000||Viu CvMETHOD|5.005000||Viu CvMETHOD_off|5.005000||Viu CvMETHOD_on|5.005000||Viu cv_name|5.021005|5.021005| CvNAMED|5.017004||Viu CvNAMED_off|5.017004||Viu CvNAMED_on|5.017004||Viu CvNAME_HEK_set|5.017004||Viu CV_NAME_NOTQUAL|5.021005|5.021005| CvNODEBUG|5.004000||Viu CvNODEBUG_off|5.004000||Viu CvNODEBUG_on|5.004000||Viu CvOUTSIDE|5.003007||Viu CvOUTSIDE_SEQ|5.008001||Viu CvPADLIST|5.008001|5.008001|x CvPADLIST_set|5.021006||Viu CvPROTO|5.015004||Viu CvPROTOLEN|5.015004||Viu CvROOT|5.003007||Viu cv_set_call_checker|5.013006|5.013006| cv_set_call_checker_flags|5.021004|5.021004| CvSIGNATURE|5.035009||Viu CvSIGNATURE_off|5.035009||Viu CvSIGNATURE_on|5.035009||Viu CvSLABBED|5.017002||Viu CvSLABBED_off|5.017002||Viu CvSLABBED_on|5.017002||Viu CvSPECIAL|5.005003||Viu CvSPECIAL_off|5.005003||Viu CvSPECIAL_on|5.005003||Viu CvSTART|5.003007||Viu CvSTASH|5.003007|5.003007| cvstash_set|5.013007||cViu CvSTASH_set|5.013007||Viu cv_undef|5.003007|5.003007| cv_undef_flags|5.021004||Viu CV_UNDEF_KEEP_NAME|5.021004||Viu CvUNIQUE|5.004000||Viu CvUNIQUE_off|5.004000||Viu CvUNIQUE_on|5.004000||Viu CvWEAKOUTSIDE|5.008001||Vi CvWEAKOUTSIDE_off|5.008001||Viu CvWEAKOUTSIDE_on|5.008001||Viu CvXSUB|5.003007||Viu CvXSUBANY|5.003007||Viu CX_CUR|5.023008||Viu CX_CURPAD_SAVE|5.008001||Vi CX_CURPAD_SV|5.008001||Vi CX_DEBUG|5.023008||Viu cx_dump|5.003007||cVu cx_dup|5.006000||cVu CxEVALBLOCK|5.033007||Viu CxEVAL_TXT_REFCNTED|5.025007||Viu CxFOREACH|5.009003||Viu CxHASARGS|5.010001||Viu cxinc|5.003007||cVu CXINC|5.003007||Viu CxITERVAR|5.006000||Viu CxLABEL|5.010001||Viu CxLABEL_len|5.016000||Viu CxLABEL_len_flags|5.016000||Viu CX_LEAVE_SCOPE|5.023008||Viu CxLVAL|5.010001||Viu CxMULTICALL|5.009003||Viu CxOLD_IN_EVAL|5.010001||Viu CxOLD_OP_TYPE|5.010001||Viu CxONCE|5.010001||Viu CxPADLOOP|5.006000||Viu CXp_EVALBLOCK|5.033007||Viu CXp_FINALLY|5.035008||Viu CXp_FOR_DEF|5.027008||Viu CXp_FOR_GV|5.023008||Viu CXp_FOR_LVREF|5.021005||Viu CXp_FOR_PAD|5.023008||Viu CXp_HASARGS|5.011000||Viu CXp_MULTICALL|5.009003||Viu CXp_ONCE|5.011000||Viu CX_POP|5.023008||Viu cx_popblock|5.023008||xcVu cx_popeval|5.023008||xcVu cx_popformat|5.023008||xcVu cx_popgiven|5.027008||xcVu cx_poploop|5.023008||xcVu CX_POP_SAVEARRAY|5.023008||Viu cx_popsub|5.023008||xcVu cx_popsub_args|5.023008||xcVu cx_popsub_common|5.023008||xcVu CX_POPSUBST|5.023008||Viu cx_popwhen|5.027008||xcVu CXp_REAL|5.005003||Viu CXp_SUB_RE|5.018000||Viu CXp_SUB_RE_FAKE|5.018000||Viu CXp_TRY|5.033007||Viu CXp_TRYBLOCK|5.006000||Viu cx_pushblock|5.023008||xcVu cx_pusheval|5.023008||xcVu cx_pushformat|5.023008||xcVu cx_pushgiven|5.027008||xcVu cx_pushloop_for|5.023008||xcVu cx_pushloop_plain|5.023008||xcVu cx_pushsub|5.023008||xcVu CX_PUSHSUB_GET_LVALUE_MASK|5.023008||Viu CX_PUSHSUBST|5.023008||Viu cx_pushtry|5.033007||xcVu cx_pushwhen|5.027008||xcVu CxREALEVAL|5.005003||Viu cxstack|5.005000||Viu cxstack_ix|5.005000||Viu cxstack_max|5.005000||Viu CXt_BLOCK|5.003007||Viu CXt_DEFER|5.035004||Viu CXt_EVAL|5.003007||Viu CXt_FORMAT|5.006000||Viu CXt_GIVEN|5.027008||Viu CXt_LOOP_ARY|5.023008||Viu CXt_LOOP_LAZYIV|5.011000||Viu CXt_LOOP_LAZYSV|5.011000||Viu CXt_LOOP_LIST|5.023008||Viu CXt_LOOP_PLAIN|5.011000||Viu CXt_NULL|5.003007||Viu cx_topblock|5.023008||xcVu CxTRY|5.033007||Viu CxTRYBLOCK|5.006000||Viu CXt_SUB|5.003007||Viu CXt_SUBST|5.003007||Viu CXt_WHEN|5.027008||Viu CxTYPE|5.005003||Viu cx_type|5.009005||Viu CxTYPE_is_LOOP|5.011000||Viu CXTYPEMASK|5.005003||Viu dATARGET|5.003007||Viu dAX|5.007002|5.003007|p dAXMARK|5.009003|5.003007|p DAY_1|5.027010||Viu DAY_2|5.027010||Viu DAY_3|5.027010||Viu DAY_4|5.027010||Viu DAY_5|5.027010||Viu DAY_6|5.027010||Viu DAY_7|5.027010||Viu DB_Hash_t|5.003007|5.003007|Vn DBM_ckFilter|5.008001||Viu DBM_setFilter|5.008001||Viu DB_Prefix_t|5.003007|5.003007|Vn DBVARMG_COUNT|5.021005||Viu DBVARMG_SIGNAL|5.021005||Viu DBVARMG_SINGLE|5.021005||Viu DBVARMG_TRACE|5.021005||Viu DB_VERSION_MAJOR_CFG|5.007002|5.007002|Vn DB_VERSION_MINOR_CFG|5.007002|5.007002|Vn DB_VERSION_PATCH_CFG|5.007002|5.007002|Vn deb|5.003007||vVu deb_curcv|5.007002||Viu deb_nocontext|5.006000||vVnu debop|5.005000|5.005000|u debprof|5.005000||Viu debprofdump|5.005000|5.005000|u debstack|5.007003|5.007003|u deb_stack_all|5.008001||Viu deb_stack_n|5.008001||Viu debstackptrs|5.007003|5.007003|u DEBUG|5.003007||Viu DEBUG_A|5.009001||Viu DEBUG_A_FLAG|5.009001||Viu DEBUG_A_TEST|5.009001||Viu DEBUG_B|5.011000||Viu DEBUG_B_FLAG|5.011000||Viu DEBUG_BOTH_FLAGS_TEST|5.033007||Viu DEBUG_B_TEST|5.011000||Viu DEBUG_BUFFERS_r|5.009005||Viu DEBUG_c|5.003007||Viu DEBUG_C|5.009000||Viu DEBUG_c_FLAG|5.007001||Viu DEBUG_C_FLAG|5.009000||Viu DEBUG_COMPILE_r|5.009002||Viu DEBUG_c_TEST|5.007001||Viu DEBUG_C_TEST|5.009000||Viu DEBUG_D|5.003007||Viu DEBUG_DB_RECURSE_FLAG|5.007001||Viu DEBUG_D_FLAG|5.007001||Viu DEBUG_D_TEST|5.007001||Viu DEBUG_DUMP_PRE_OPTIMIZE_r|5.031004||Viu DEBUG_DUMP_r|5.009004||Viu DEBUG_EXECUTE_r|5.009002||Viu DEBUG_EXTRA_r|5.009004||Viu DEBUG_f|5.003007||Viu DEBUG_f_FLAG|5.007001||Viu DEBUG_FLAGS_r|5.009005||Viu DEBUG_f_TEST|5.007001||Viu DEBUG_GPOS_r|5.011000||Viu DEBUG_i|5.025002||Viu DEBUG_i_FLAG|5.025002||Viu DEBUG_INTUIT_r|5.009004||Viu DEBUG_i_TEST|5.025002||Viu DEBUG_J_FLAG|5.007003||Viu DEBUG_J_TEST|5.007003||Viu DEBUG_l|5.003007||Viu DEBUG_L|5.019009||Viu DEBUG_l_FLAG|5.007001||Viu DEBUG_L_FLAG|5.019009||Viu DEBUG_l_TEST|5.007001||Viu DEBUG_L_TEST|5.019009||Viu DEBUG_Lv|5.023003||Viu DEBUG_Lv_TEST|5.023003||Viu DEBUG_m|5.003007||Viu DEBUG_M|5.027008||Viu DEBUG_MASK|5.007001||Viu DEBUG_MATCH_r|5.009004||Viu DEBUG_m_FLAG|5.007001||Viu DEBUG_M_FLAG|5.027008||Viu DEBUG_m_TEST|5.007001||Viu DEBUG_M_TEST|5.027008||Viu DEBUG_o|5.003007||Viu DEBUG_o_FLAG|5.007001||Viu DEBUG_OPTIMISE_MORE_r|5.009005||Viu DEBUG_OPTIMISE_r|5.009002||Viu DEBUG_o_TEST|5.007001||Viu DEBUG_P|5.003007||Viu DEBUG_p|5.003007||Viu DEBUG_PARSE_r|5.009004||Viu DEBUG_P_FLAG|5.007001||Viu DEBUG_p_FLAG|5.007001||Viu DEBUG_POST_STMTS|5.033008||Viu DEBUG_PRE_STMTS|5.033008||Viu DEBUG_P_TEST|5.007001||Viu DEBUG_p_TEST|5.007001||Viu DEBUG_Pv|5.013008||Viu DEBUG_Pv_TEST|5.013008||Viu DEBUG_q|5.009001||Viu DEBUG_q_FLAG|5.009001||Viu DEBUG_q_TEST|5.009001||Viu DEBUG_r|5.003007||Viu DEBUG_R|5.007001||Viu DEBUG_R_FLAG|5.007001||Viu DEBUG_r_FLAG|5.007001||Viu DEBUG_R_TEST|5.007001||Viu DEBUG_r_TEST|5.007001||Viu DEBUG_s|5.003007||Viu DEBUG_S|5.017002||Viu DEBUG_SBOX32_HASH|5.027001||Viu DEBUG_SCOPE|5.008001||Viu DEBUG_s_FLAG|5.007001||Viu DEBUG_S_FLAG|5.017002||Viu DEBUG_STACK_r|5.009005||Viu debug_start_match|5.009004||Viu DEBUG_STATE_r|5.009004||Viu DEBUG_s_TEST|5.007001||Viu DEBUG_S_TEST|5.017002||Viu DEBUG_t|5.003007||Viu DEBUG_T|5.007001||Viu DEBUG_TEST_r|5.021005||Viu DEBUG_T_FLAG|5.007001||Viu DEBUG_t_FLAG|5.007001||Viu DEBUG_TOP_FLAG|5.007001||Viu DEBUG_TRIE_COMPILE_MORE_r|5.009002||Viu DEBUG_TRIE_COMPILE_r|5.009002||Viu DEBUG_TRIE_EXECUTE_MORE_r|5.009002||Viu DEBUG_TRIE_EXECUTE_r|5.009002||Viu DEBUG_TRIE_r|5.009002||Viu DEBUG_T_TEST|5.007001||Viu DEBUG_t_TEST|5.007001||Viu DEBUG_u|5.003007||Viu DEBUG_U|5.009005||Viu DEBUG_u_FLAG|5.007001||Viu DEBUG_U_FLAG|5.009005||Viu DEBUG_u_TEST|5.007001||Viu DEBUG_U_TEST|5.009005||Viu DEBUG_Uv|5.009005||Viu DEBUG_Uv_TEST|5.009005||Viu DEBUG_v|5.008001||Viu DEBUG_v_FLAG|5.008001||Viu DEBUG_v_TEST|5.008001||Viu DEBUG_X|5.003007||Viu DEBUG_x|5.003007||Viu DEBUG_X_FLAG|5.007001||Viu DEBUG_x_FLAG|5.007001||Viu DEBUG_X_TEST|5.007001||Viu DEBUG_x_TEST|5.007001||Viu DEBUG_Xv|5.008001||Viu DEBUG_Xv_TEST|5.008001||Viu DEBUG_y|5.031007||Viu DEBUG_y_FLAG|5.031007||Viu DEBUG_y_TEST|5.031007||Viu DEBUG_yv|5.031007||Viu DEBUG_yv_TEST|5.031007||Viu DEBUG_ZAPHOD32_HASH|5.027001||Viu DECLARATION_FOR_LC_NUMERIC_MANIPULATION|5.021010|5.021010|p DECLARE_AND_GET_RE_DEBUG_FLAGS|5.031011||Viu DECLARE_AND_GET_RE_DEBUG_FLAGS_NON_REGEX|5.031011||Viu DEFAULT_INC_EXCLUDES_DOT|5.025011|5.025011|Vn DEFAULT_PAT_MOD|5.013006||Viu defelem_target|5.019002||Viu DEFINE_INC_MACROS|5.027006||Viu DEFINEP|5.009005||Viu DEFINEP_t8|5.035004||Viu DEFINEP_t8_p8|5.033003||Viu DEFINEP_t8_pb|5.033003||Viu DEFINEP_tb|5.035004||Viu DEFINEP_tb_p8|5.033003||Viu DEFINEP_tb_pb|5.033003||Viu DEFSV|5.004005|5.003007|p DEFSV_set|5.010001|5.003007|p del_body_by_type|||Viu delete_eval_scope|5.009004||xViu delimcpy|5.004000|5.004000|n delimcpy_no_escape|5.025005||cVni DEL_NATIVE|5.017010||Viu del_sv|5.005000||Viu DEPENDS_PAT_MOD|5.013009||Viu DEPENDS_PAT_MODS|5.013009||Viu deprecate|5.011001||Viu deprecate_disappears_in|5.025009||Viu deprecate_fatal_in|5.025009||Viu despatch_signals|5.007001||cVu destroy_matcher|5.027008||Viu DETACH|5.005000||Viu dEXT|5.003007||Viu dEXTCONST|5.004000||Viu DFA_RETURN_FAILURE|5.035004||Viu DFA_RETURN_SUCCESS|5.035004||Viu DFA_TEASE_APART_FF|5.035004||Viu D_FMT|5.027010||Viu DIE|5.003007||Viu die|5.003007||vV die_nocontext|5.006000||vVn die_sv|5.013001|5.003007|p die_unwind|5.013001||Viu Direntry_t|5.003007|5.003007|Vn dirp_dup|5.013007|5.013007|u dITEMS|5.007002|5.003007|p div128|5.005000||Viu dJMPENV|5.004000||Viu djSP|5.004005||Vi dMARK|5.003007|5.003007| DM_ARRAY_ISA|5.013002||Viu DM_DELAY|5.003007||Viu DM_EGID|5.003007||Viu DM_EUID|5.003007||Viu DM_GID|5.003007||Viu DM_RGID|5.003007||Viu DM_RUID|5.003007||Viu DM_UID|5.003007||Viu dMULTICALL|5.009003|5.009003| dMY_CXT|5.009000|5.009000|p dMY_CXT_INTERP|5.009003||Viu dMY_CXT_SV|5.007003|5.003007|pV dNOOP|5.006000|5.003007|p do_aexec|5.009003||Viu do_aexec5|5.006000||Viu do_aspawn|5.008000||Vu do_binmode|5.004005|5.004005|du docatch|5.005000||Vi do_chomp|5.003007||Viu do_close|5.003007|5.003007|u do_delete_local|5.011000||Viu do_dump_pad|5.008001||Vi do_eof|5.003007||Viu does_utf8_overflow|5.025006||Vniu doeval_compile|5.023008||Viu do_exec3|5.006000||Viu do_exec|5.009003||Viu dofile|5.005003||Viu dofindlabel|5.003007||Viu doform|5.005000||Viu do_gv_dump|5.006000||cVu do_gvgv_dump|5.006000||cVu do_hv_dump|5.006000||cVu doing_taint|5.008001||cVnu DOINIT|5.003007||Viu do_ipcctl|5.003007||Viu do_ipcget|5.003007||Viu do_join|5.003007|5.003007|u do_magic_dump|5.006000||cVu do_msgrcv|5.003007||Viu do_msgsnd|5.003007||Viu do_ncmp|5.015001||Viu do_oddball|5.006000||Viu dooneliner|5.006000||Viu do_op_dump|5.006000||cVu do_open|5.003007|5.003007|u do_open6|5.019010||xViu do_open9|5.006000|5.006000|du do_openn|5.007001|5.007001|u doopen_pm|5.008001||Viu do_open_raw|5.019010||xViu doparseform|5.005000||Viu do_pmop_dump|5.006000||cVu dopoptoeval|5.003007||Viu dopoptogivenfor|5.027008||Viu dopoptolabel|5.005000||Viu dopoptoloop|5.005000||Viu dopoptosub_at|5.005000||Viu dopoptowhen|5.027008||Viu do_print|5.003007||Viu do_readline|5.003007||Viu doref|5.009003|5.009003|u dORIGMARK|5.003007|5.003007| do_seek|5.003007||Viu do_semop|5.003007||Viu do_shmio|5.003007||Viu DOSISH|5.003007||Viu do_smartmatch|5.027008||Viu do_spawn|5.008000||Vu do_spawn_nowait|5.008000||Vu do_sprintf|5.003007|5.003007|u do_sv_dump|5.006000||cVu do_sysseek|5.004000||Viu do_tell|5.003007||Viu do_trans|5.003007||Viu do_trans_complex|5.006001||Viu do_trans_count|5.006001||Viu do_trans_count_invmap|5.031006||Viu do_trans_invmap|5.031006||Viu do_trans_simple|5.006001||Viu DOUBLE_BIG_ENDIAN|5.021009||Viu DOUBLE_HAS_INF|5.025003|5.025003|Vn DOUBLE_HAS_NAN|5.025003|5.025003|Vn DOUBLE_HAS_NEGATIVE_ZERO|5.025007|5.025007|Vn DOUBLE_HAS_SUBNORMALS|5.025007|5.025007|Vn DOUBLEINFBYTES|5.023000|5.023000|Vn DOUBLE_IS_CRAY_SINGLE_64_BIT|5.025006|5.025006|Vn DOUBLE_IS_IBM_DOUBLE_64_BIT|5.025006|5.025006|Vn DOUBLE_IS_IBM_SINGLE_32_BIT|5.025006|5.025006|Vn DOUBLE_IS_IEEE_754_128_BIT_BIG_ENDIAN|5.021006|5.021006|Vn DOUBLE_IS_IEEE_754_128_BIT_LITTLE_ENDIAN|5.021006|5.021006|Vn DOUBLE_IS_IEEE_754_32_BIT_BIG_ENDIAN|5.021006|5.021006|Vn DOUBLE_IS_IEEE_754_32_BIT_LITTLE_ENDIAN|5.021006|5.021006|Vn DOUBLE_IS_IEEE_754_64_BIT_BIG_ENDIAN|5.021006|5.021006|Vn DOUBLE_IS_IEEE_754_64_BIT_LITTLE_ENDIAN|5.021006|5.021006|Vn DOUBLE_IS_IEEE_754_64_BIT_MIXED_ENDIAN_BE_LE|5.021006|5.021006|Vn DOUBLE_IS_IEEE_754_64_BIT_MIXED_ENDIAN_LE_BE|5.021006|5.021006|Vn DOUBLE_IS_IEEE_FORMAT|5.025003||Viu DOUBLE_IS_UNKNOWN_FORMAT|5.021006|5.021006|Vn DOUBLE_IS_VAX_D_FLOAT|5.025003|5.025003|Vn DOUBLE_IS_VAX_F_FLOAT|5.025003|5.025003|Vn DOUBLE_IS_VAX_FLOAT|5.025003||Viu DOUBLE_IS_VAX_G_FLOAT|5.025003|5.025003|Vn DOUBLEKIND|5.021006|5.021006|Vn DOUBLE_LITTLE_ENDIAN|5.021009||Viu DOUBLEMANTBITS|5.023000|5.023000|Vn DOUBLE_MIX_ENDIAN|5.021009||Viu DOUBLENANBYTES|5.023000|5.023000|Vn DOUBLESIZE|5.005000|5.005000|Vn DOUBLE_STYLE_IEEE|5.025007|5.025007|Vn DOUBLE_VAX_ENDIAN|5.025003||Viu do_uniprop_match|5.031011||cVniu dounwind|5.003007|5.003007|u DO_UTF8|5.006000|5.006000| do_vecget|5.006000||Viu do_vecset|5.003007||Viu do_vop|5.003007||Viu dowantarray|5.003007|5.003007|u dPOPiv|5.003007||Viu dPOPnv|5.003007||Viu dPOPnv_nomg|5.013002||Viu dPOPPOPiirl|5.003007||Viu dPOPPOPnnrl|5.003007||Viu dPOPPOPssrl|5.003007||Viu dPOPss|5.003007||Viu dPOPTOPiirl|5.003007||Viu dPOPTOPiirl_nomg|5.013002||Viu dPOPTOPiirl_ul_nomg|5.013002||Viu dPOPTOPnnrl|5.003007||Viu dPOPTOPnnrl_nomg|5.013002||Viu dPOPTOPssrl|5.003007||Viu dPOPuv|5.004000||Viu dPOPXiirl|5.004000||Viu dPOPXiirl_ul_nomg|5.013002||Viu dPOPXnnrl|5.004000||Viu dPOPXssrl|5.004000||Viu DPTR2FPTR|5.009003||Viu Drand01|5.006000|5.006000| drand48_init_r|||cniu drand48_r|||cniu DRAND48_R_PROTO|5.008000|5.008000|Vn dSAVEDERRNO|5.010001||Vi dSAVE_ERRNO|5.010001||Vi dSP|5.003007|5.003007| dSS_ADD|5.017007||Viu dTARG|5.003007||Viu dTARGET|5.003007|5.003007| dTARGETSTACKED|5.003007||Viu D_T_FMT|5.027010||Viu dTHR|5.004005|5.003007|p dTHX|5.003007|5.003007|p dTHXa|5.006000|5.003007|p dTHX_DEBUGGING|5.027009||Viu dTHXo|5.006000||Viu dTHXoa|5.006001|5.003007|p dTHXR||5.003007|ponu dTHXs|5.007002||Viu dTHXx|5.006000||Viu dTOPiv|5.003007||Viu dTOPnv|5.003007||Viu dTOPss|5.003007||Viu dTOPuv|5.004000||Viu dtrace_probe_call|||ciu dtrace_probe_load|||ciu dtrace_probe_op|||ciu dtrace_probe_phase|||ciu dump_all|5.006000|5.006000| dump_all_perl|5.011000||Viu dump_c_backtrace|5.021001||V dump_eval|5.006000|5.006000|u dump_exec_pos|5.009004||Viu dump_form|5.006000|5.006000|u dump_indent|5.006000||vcVu dump_mstats|5.003007||Vu dump_packsubs|5.006000|5.006000| dump_packsubs_perl|5.011000||Viu dump_regex_sets_structures|5.025006||Viu dump_sub|5.006000|5.006000|u dump_sub_perl|5.011000||Viu dump_sv_child|5.009003||Viu dump_trie|5.009004||Viu dump_trie_interim_list|5.009004||Viu dump_trie_interim_table|5.009004||Viu dumpuntil|5.005000||Viu dump_vindent|5.006000||cVu dUNDERBAR|5.009002|5.003007|p dup2|5.005000||Viu dup|5.005000||Viu dup_attrlist|5.006000||Viu DUP_WARNINGS|5.009004||Viu dup_warnings|||ciu dVAR|5.009003|5.003007|p dXCPT|5.009002|5.003007|p dXSARGS|5.003007|5.003007| dXSBOOTARGSAPIVERCHK|5.021006||Viu dXSBOOTARGSNOVERCHK|5.021006||Viu dXSBOOTARGSXSAPIVERCHK|5.021006||Viu dXSFUNCTION|5.005000||Viu dXSI32|5.003007|5.003007|V dXSTARG|5.006000|5.003007|poVnu dXSUB_SYS|5.003007||Viu edit_distance|5.023008||Vniu EIGHT_BIT_UTF8_TO_NATIVE|5.023003||Viu ELEMENT_RANGE_MATCHES_INVLIST|5.023002||Viu EMBEDMYMALLOC|5.006000||Viu emulate_cop_io|||xciu emulate_setlocale|5.027009||Vniu END|5.003007||Viu END_EXTERN_C|5.005000|5.003007|pV endgrent|5.009000||Viu ENDGRENT_R_HAS_FPTR|5.008000||Viu ENDGRENT_R_PROTO|5.008000|5.008000|Vn endhostent|5.005000||Viu ENDHOSTENT_R_PROTO|5.008000|5.008000|Vn ENDLIKE|5.009005||Viu ENDLIKE_t8|5.035004||Viu ENDLIKE_t8_p8|5.033003||Viu ENDLIKE_t8_pb|5.033003||Viu ENDLIKE_tb|5.035004||Viu ENDLIKE_tb_p8|5.033003||Viu ENDLIKE_tb_pb|5.033003||Viu endnetent|5.005000||Viu ENDNETENT_R_PROTO|5.008000|5.008000|Vn endprotoent|5.005000||Viu ENDPROTOENT_R_PROTO|5.008000|5.008000|Vn endpwent|5.009000||Viu ENDPWENT_R_HAS_FPTR|5.008000||Viu ENDPWENT_R_PROTO|5.008000|5.008000|Vn endservent|5.005000||Viu ENDSERVENT_R_PROTO|5.008000|5.008000|Vn END_t8|5.035004||Viu END_t8_p8|5.033003||Viu END_t8_pb|5.033003||Viu END_tb|5.035004||Viu END_tb_p8|5.033003||Viu END_tb_pb|5.033003||Viu ENTER|5.003007|5.003007| ENTER_with_name|5.011002|5.011002| ENV_INIT|5.031011||Viu environ|5.003007||Viu ENV_LOCALE_LOCK|5.031011||Viu ENV_LOCALE_READ_LOCK|5.031011||Viu ENV_LOCALE_READ_UNLOCK|5.031011||Viu ENV_LOCALE_UNLOCK|5.031011||Viu ENV_LOCK|5.031011||Viu ENV_READ_LOCK|5.033005||Viu ENV_READ_UNLOCK|5.033005||Viu ENV_TERM|5.031011||Viu ENV_UNLOCK|5.031011||Viu EOF|5.003007||Viu EOF_NONBLOCK|5.003007|5.003007|Vn EOL|5.003007||Viu EOL_t8|5.035004||Viu EOL_t8_p8|5.033003||Viu EOL_t8_pb|5.033003||Viu EOL_tb|5.035004||Viu EOL_tb_p8|5.033003||Viu EOL_tb_pb|5.033003||Viu EOS|5.005000||Viu EOS_t8|5.035004||Viu EOS_t8_p8|5.033003||Viu EOS_t8_pb|5.033003||Viu EOS_tb|5.035004||Viu EOS_tb_p8|5.033003||Viu EOS_tb_pb|5.033003||Viu ERA|5.027010||Viu ERA_D_FMT|5.027010||Viu ERA_D_T_FMT|5.027010||Viu ERA_T_FMT|5.027010||Viu ERRSV|5.004005|5.003007|p ESC_NATIVE|5.021004||Viu EVAL|5.005000||Viu EVAL_B|5.025010||Viu EVAL_B_fail|5.025010||Viu EVAL_B_fail_t8|5.035004||Viu EVAL_B_fail_t8_p8|5.033003||Viu EVAL_B_fail_t8_pb|5.033003||Viu EVAL_B_fail_tb|5.035004||Viu EVAL_B_fail_tb_p8|5.033003||Viu EVAL_B_fail_tb_pb|5.033003||Viu EVAL_B_t8|5.035004||Viu EVAL_B_t8_p8|5.033003||Viu EVAL_B_t8_pb|5.033003||Viu EVAL_B_tb|5.035004||Viu EVAL_B_tb_p8|5.033003||Viu EVAL_B_tb_pb|5.033003||Viu EVAL_INEVAL|5.006000||Viu EVAL_INREQUIRE|5.007001||Viu EVAL_KEEPERR|5.006000||Viu EVAL_NULL|5.006000||Viu EVAL_postponed_AB|5.025010||Viu EVAL_postponed_AB_fail|5.025010||Viu EVAL_postponed_AB_fail_t8|5.035004||Viu EVAL_postponed_AB_fail_t8_p8|5.033003||Viu EVAL_postponed_AB_fail_t8_pb|5.033003||Viu EVAL_postponed_AB_fail_tb|5.035004||Viu EVAL_postponed_AB_fail_tb_p8|5.033003||Viu EVAL_postponed_AB_fail_tb_pb|5.033003||Viu EVAL_postponed_AB_t8|5.035004||Viu EVAL_postponed_AB_t8_p8|5.033003||Viu EVAL_postponed_AB_t8_pb|5.033003||Viu EVAL_postponed_AB_tb|5.035004||Viu EVAL_postponed_AB_tb_p8|5.033003||Viu EVAL_postponed_AB_tb_pb|5.033003||Viu eval_pv|5.006000|5.003007|p EVAL_RE_REPARSING|5.017011||Viu eval_sv|5.006000|5.003007|p EVAL_t8|5.035004||Viu EVAL_t8_p8|5.033003||Viu EVAL_t8_pb|5.033003||Viu EVAL_tb|5.035004||Viu EVAL_tb_p8|5.033003||Viu EVAL_tb_pb|5.033003||Viu EVAL_WARNONLY|5.006000||Viu EXACT|5.004000||Viu EXACTF|5.004000||Viu EXACTFAA|5.027009||Viu EXACTFAA_NO_TRIE|5.027009||Viu EXACTFAA_NO_TRIE_t8|5.035004||Viu EXACTFAA_NO_TRIE_t8_p8|5.033003||Viu EXACTFAA_NO_TRIE_t8_pb|5.033003||Viu EXACTFAA_NO_TRIE_tb|5.035004||Viu EXACTFAA_NO_TRIE_tb_p8|5.033003||Viu EXACTFAA_NO_TRIE_tb_pb|5.033003||Viu EXACTFAA_t8|5.035004||Viu EXACTFAA_t8_p8|5.033003||Viu EXACTFAA_t8_pb|5.033003||Viu EXACTFAA_tb|5.035004||Viu EXACTFAA_tb_p8|5.033003||Viu EXACTFAA_tb_pb|5.033003||Viu EXACTFL|5.004000||Viu EXACTFL_t8|5.035004||Viu EXACTFL_t8_p8|5.033003||Viu EXACTFL_t8_pb|5.033003||Viu EXACTFL_tb|5.035004||Viu EXACTFL_tb_p8|5.033003||Viu EXACTFL_tb_pb|5.033003||Viu EXACTFLU8|5.021008||Viu EXACTFLU8_t8|5.035004||Viu EXACTFLU8_t8_p8|5.033003||Viu EXACTFLU8_t8_pb|5.033003||Viu EXACTFLU8_tb|5.035004||Viu EXACTFLU8_tb_p8|5.033003||Viu EXACTFLU8_tb_pb|5.033003||Viu EXACTF_t8|5.035004||Viu EXACTF_t8_p8|5.033003||Viu EXACTF_t8_pb|5.033003||Viu EXACTF_tb|5.035004||Viu EXACTF_tb_p8|5.033003||Viu EXACTF_tb_pb|5.033003||Viu EXACTFU|5.013008||Viu EXACTFUP|5.029007||Viu EXACTFUP_t8|5.035004||Viu EXACTFUP_t8_p8|5.033003||Viu EXACTFUP_t8_pb|5.033003||Viu EXACTFUP_tb|5.035004||Viu EXACTFUP_tb_p8|5.033003||Viu EXACTFUP_tb_pb|5.033003||Viu EXACTFU_REQ8|5.031006||Viu EXACTFU_REQ8_t8|5.035004||Viu EXACTFU_REQ8_t8_p8|5.033003||Viu EXACTFU_REQ8_t8_pb|5.033003||Viu EXACTFU_REQ8_tb|5.035004||Viu EXACTFU_REQ8_tb_p8|5.033003||Viu EXACTFU_REQ8_tb_pb|5.033003||Viu EXACTFU_S_EDGE|5.029007||Viu EXACTFU_S_EDGE_t8|5.035004||Viu EXACTFU_S_EDGE_t8_p8|5.033003||Viu EXACTFU_S_EDGE_t8_pb|5.033003||Viu EXACTFU_S_EDGE_tb|5.035004||Viu EXACTFU_S_EDGE_tb_p8|5.033003||Viu EXACTFU_S_EDGE_tb_pb|5.033003||Viu EXACTFU_t8|5.035004||Viu EXACTFU_t8_p8|5.033003||Viu EXACTFU_t8_pb|5.033003||Viu EXACTFU_tb|5.035004||Viu EXACTFU_tb_p8|5.033003||Viu EXACTFU_tb_pb|5.033003||Viu EXACTL|5.021008||Viu EXACTL_t8|5.035004||Viu EXACTL_t8_p8|5.033003||Viu EXACTL_t8_pb|5.033003||Viu EXACTL_tb|5.035004||Viu EXACTL_tb_p8|5.033003||Viu EXACTL_tb_pb|5.033003||Viu EXACT_REQ8|5.031006||Viu EXACT_REQ8_t8|5.035004||Viu EXACT_REQ8_t8_p8|5.033003||Viu EXACT_REQ8_t8_pb|5.033003||Viu EXACT_REQ8_tb|5.035004||Viu EXACT_REQ8_tb_p8|5.033003||Viu EXACT_REQ8_tb_pb|5.033003||Viu EXACT_t8|5.035004||Viu EXACT_t8_p8|5.033003||Viu EXACT_t8_pb|5.033003||Viu EXACT_tb|5.035004||Viu EXACT_tb_p8|5.033003||Viu EXACT_tb_pb|5.033003||Viu EXEC_ARGV_CAST|5.007001||Viu exec_failed|5.009004||Viu execl|5.005000||Viu EXEC_PAT_MOD|5.009005||Viu EXEC_PAT_MODS|5.009005||Viu execute_wildcard|5.031010||Viu execv|5.005000||Viu execvp|5.005000||Viu exit|5.005000||Viu EXPECT|5.009004||Viu expect_number|5.007001||Viu EXT|5.003007||Viu EXTCONST|5.004000||Viu EXTEND|5.003007|5.003007| EXTEND_HWM_SET|5.027002||Viu EXTEND_MORTAL|5.004000||Viu EXTEND_SKIP|5.027002||Viu EXTERN_C|5.005000|5.003007|pV EXT_MGVTBL|5.009004||Viu EXT_PAT_MODS|5.009005||Viu EXTRA_SIZE|5.005000||Viu EXTRA_STEP_2ARGS|5.005000||Viu F0convert|5.009003||Vniu FAKE_BIT_BUCKET|5.009005||Viu FAKE_DEFAULT_SIGNAL_HANDLERS|5.009003||Viu FAKE_PERSISTENT_SIGNAL_HANDLERS|5.009003||Viu FALSE|5.003007||Viu FATAL_ABOVE_FF_MSG|5.027010||Viu F_atan2_amg|5.004000||Viu FBMcf_TAIL|5.006000||Viu FBMcf_TAIL_DOLLAR|5.006000||Viu FBMcf_TAIL_DOLLARM|5.006000||Viu FBMcf_TAIL_Z|5.006000||Viu FBMcf_TAIL_z|5.006000||Viu fbm_compile|5.005000|5.005000| fbm_instr|5.005000|5.005000| FBMrf_MULTILINE|5.006000||Viu fclose|5.003007||Viu fcntl|5.006000||Viu FCNTL_CAN_LOCK|5.007001|5.007001|Vn F_cos_amg|5.004000||Viu FD_CLR|5.008000||Viu FD_ISSET|5.008000||Viu fdopen|5.003007||Viu FD_SET|5.008000||Viu fd_set|5.008000||Viu FD_ZERO|5.008000||Viu FEATURE_BAREWORD_FILEHANDLES_BIT|5.033006||Viu FEATURE_BAREWORD_FILEHANDLES_IS_ENABLED|5.033006||Viu FEATURE_BITWISE_BIT|5.031006||Viu FEATURE_BITWISE_IS_ENABLED|5.021009||Viu FEATURE_BUNDLE_510|5.015007||Viu FEATURE_BUNDLE_511|5.015007||Viu FEATURE_BUNDLE_515|5.015007||Viu FEATURE_BUNDLE_523|5.023001||Viu FEATURE_BUNDLE_527|5.027008||Viu FEATURE_BUNDLE_535|5.035003||Viu FEATURE_BUNDLE_CUSTOM|5.015007||Viu FEATURE_BUNDLE_DEFAULT|5.015007||Viu FEATURE_DEFER_BIT|5.035004||Viu FEATURE_DEFER_IS_ENABLED|5.035004||Viu FEATURE_EVALBYTES_BIT|5.031006||Viu FEATURE_EVALBYTES_IS_ENABLED|5.015007||Viu FEATURE_FC_BIT|5.031006||Viu FEATURE_FC_IS_ENABLED|5.015008||Viu FEATURE_INDIRECT_BIT|5.031010||Viu FEATURE_INDIRECT_IS_ENABLED|5.031010||Viu FEATURE_ISA_BIT|5.031007||Viu FEATURE_ISA_IS_ENABLED|5.031007||Viu FEATURE_IS_ENABLED_MASK|5.031006||Viu FEATURE_MULTIDIMENSIONAL_BIT|5.033001||Viu FEATURE_MULTIDIMENSIONAL_IS_ENABLED|5.033001||Viu FEATURE_MYREF_BIT|5.031006||Viu FEATURE_MYREF_IS_ENABLED|5.025003||Viu FEATURE_POSTDEREF_QQ_BIT|5.031006||Viu FEATURE_POSTDEREF_QQ_IS_ENABLED|5.019005||Viu FEATURE_REFALIASING_BIT|5.031006||Viu FEATURE_REFALIASING_IS_ENABLED|5.021005||Viu FEATURE_SAY_BIT|5.031006||Viu FEATURE_SAY_IS_ENABLED|5.015007||Viu FEATURE_SIGNATURES_BIT|5.031006||Viu FEATURE_SIGNATURES_IS_ENABLED|5.019009||Viu FEATURE_STATE_BIT|5.031006||Viu FEATURE_STATE_IS_ENABLED|5.015007||Viu FEATURE___SUB___BIT|5.031006||Viu FEATURE___SUB___IS_ENABLED|5.015007||Viu FEATURE_SWITCH_BIT|5.031006||Viu FEATURE_SWITCH_IS_ENABLED|5.015007||Viu FEATURE_TRY_BIT|5.033007||Viu FEATURE_TRY_IS_ENABLED|5.033007||Viu FEATURE_UNICODE_BIT|5.031006||Viu FEATURE_UNICODE_IS_ENABLED|5.015007||Viu FEATURE_UNIEVAL_BIT|5.031006||Viu FEATURE_UNIEVAL_IS_ENABLED|5.015007||Viu feof|5.003007||Viu ferror|5.003007||Viu FETCHFEATUREBITSHH|5.031006||Viu F_exp_amg|5.004000||Viu FF_0DECIMAL|5.007001||Viu FF_BLANK|5.003007||Viu FF_CHECKCHOP|5.003007||Viu FF_CHECKNL|5.003007||Viu FF_CHOP|5.003007||Viu FF_DECIMAL|5.003007||Viu FF_END|5.003007||Viu FF_FETCH|5.003007||Viu FF_HALFSPACE|5.003007||Viu FF_ITEM|5.003007||Viu FF_LINEGLOB|5.003007||Viu FF_LINEMARK|5.003007||Viu FF_LINESNGL|5.009001||Viu FF_LITERAL|5.003007||Viu Fflush|5.003007||Viu fflush|5.003007||Viu FFLUSH_NULL|5.006000|5.006000|Vn FF_MORE|5.003007||Viu FF_NEWLINE|5.003007||Viu FF_SKIP|5.003007||Viu FF_SPACE|5.003007||Viu fgetc|5.003007||Viu fgetpos|5.003007||Viu fgets|5.003007||Viu FILE|5.003007||Viu FILE_base|5.007000|5.007000| FILE_bufsiz|5.007000|5.007000| FILE_cnt|5.007000|5.007000| fileno|5.003007||Viu FILE_ptr|5.007000|5.007000| FILL_ADVANCE_NODE_2L_ARG|5.021005||Viu FILL_ADVANCE_NODE|5.005000||Viu FILL_ADVANCE_NODE_ARG|5.005000||Viu FILL_ADVANCE_NODE_ARGp|5.031010||Viu FILL_NODE|5.029004||Viu filter_add|5.003007|5.003007| FILTER_DATA|5.003007||Viu filter_del|5.003007|5.003007|u filter_gets|5.005000||Viu FILTER_ISREADER|5.003007||Viu filter_read|5.003007|5.003007| FILTER_READ|5.003007||Viu finalize_op|5.015002||Viu finalize_optree|5.015002||Vi find_and_forget_pmops|5.009005||Viu find_array_subscript|5.009004||Viu find_beginning|5.005000||Viu find_byclass|5.006000||Viu find_default_stash|5.019004||Viu find_first_differing_byte_pos|5.031007||Vniu find_hash_subscript|5.009004||Viu find_in_my_stash|5.006001||Viu find_lexical_cv|5.019001||Viu find_next_masked|5.027009||Vniu find_runcv|5.009005|5.009005| FIND_RUNCV_level_eq|5.017002||Viu FIND_RUNCV_padid_eq|5.017004||Viu find_runcv_where|5.017002||Viu find_rundefsv|5.013002|5.013002| find_rundefsvoffset|5.009002|5.009002|d find_script|5.004005||Viu find_span_end|5.027009||Vniu find_span_end_mask|5.027009||Vniu find_uninit_var|5.009002||xVi FIRST_NON_ASCII_DECIMAL_DIGIT|5.027007||Viu first_symbol|5.009003||Vniu FIT_ARENA0|||Viu FIT_ARENAn|||Viu FIT_ARENA|||Viu FITS_IN_8_BITS|5.013005||Viu fixup_errno_string|5.019007||Viu FLAGS|5.013006||Viu FLEXFILENAMES|5.003007|5.003007|Vn float_end_shift|5.009005||Viu float_max_offset|5.005000||Viu float_min_offset|5.005000||Viu float_substr|5.005000||Viu float_utf8|5.008000||Viu flock|5.005000||Viu flockfile|5.003007||Viu F_log_amg|5.004000||Viu FmLINES|5.003007||Viu fold_constants|5.003007||Viu foldEQ|5.013002|5.013002|n foldEQ_latin1|5.013008||cVnu foldEQ_latin1_s2_folded|5.029007||Vniu foldEQ_locale|5.013002|5.013002|n FOLDEQ_LOCALE|5.019009||cV FOLDEQ_S1_ALREADY_FOLDED|5.015004||cV FOLDEQ_S1_FOLDS_SANE|5.021008||cV FOLDEQ_S2_ALREADY_FOLDED|5.015004||cV FOLDEQ_S2_FOLDS_SANE|5.021008||cV foldEQ_utf8|5.013002|5.007003|p foldEQ_utf8_flags|5.013010||cVu FOLDEQ_UTF8_NOMIX_ASCII|5.013010||cV FOLD_FLAGS_FULL|5.015006||Viu FOLD_FLAGS_LOCALE|5.015006||Viu FOLD_FLAGS_NOMIX_ASCII|5.017000||Viu fopen|5.003007||Viu forbid_setid|5.005000||Viu force_ident|5.003007||Viu force_ident_maybe_lex|5.017004||Viu force_list|5.003007||Viu force_next|5.003007||Viu _force_out_malformed_utf8_message|5.025009||cVu force_strict_version|5.011004||Viu force_version|5.005000||Viu force_word|5.003007||Viu forget_pmop|5.017007||Viu form|5.004000||vV form_alien_digit_msg|5.031009||cViu form_cp_too_large_msg|5.031009||cViu form_nocontext|5.006000||vVn fp_dup|5.007003|5.007003|u Fpos_t|5.003007|5.003007|Vn F_pow_amg|5.004000||Viu FP_PINF|5.021004||Viu FP_QNAN|5.021004||Viu fprintf|5.003007||Viu fprintf_nocontext|5.006000||vdVnu FPTR2DPTR|5.009003||Viu fputc|5.003007||Viu fputs|5.003007||Viu fread|5.003007||Viu free|5.003007||Viu free_and_set_cop_warnings|5.031011||Viu free_c_backtrace|5.021001||Vi FreeOp|5.008001||Viu Free_t|5.003007|5.003007|Vn FREE_THREAD_KEY|5.006001||Viu free_tied_hv_pool|5.008001||Viu FREETMPS|5.003007|5.003007| free_tmps|5.003007||cVu freopen|5.003007||Viu frewind|5.005000||Viu FROM_INTERNAL_SIZE|5.023002||Viu fscanf|5.003007||Viu fseek|5.003007||Viu FSEEKSIZE|5.006000||Viu fsetpos|5.003007||Viu F_sin_amg|5.004000||Viu F_sqrt_amg|5.004000||Viu Fstat|5.003007||Viu fstat|5.005000||Viu ftell|5.003007||Viu ftruncate|5.006000||Viu ftrylockfile|5.003007||Viu FUNCTION|5.009003||Viu funlockfile|5.003007||Viu fwrite1|5.003007||Viu fwrite|5.003007||Viu G_ARRAY|5.003007||Viu GCB_BREAKABLE|5.025003||Viu GCB_EX_then_EM|5.025003||Viu GCB_Maybe_Emoji_NonBreak|5.029002||Viu GCB_NOBREAK|5.025003||Viu GCB_RI_then_RI|5.025003||Viu GCC_DIAG_IGNORE|5.019007||Viu GCC_DIAG_IGNORE_DECL|5.027007||Viu GCC_DIAG_IGNORE_STMT|5.027007||Viu GCC_DIAG_PRAGMA|5.021001||Viu GCC_DIAG_RESTORE|5.019007||Viu GCC_DIAG_RESTORE_DECL|5.027007||Viu GCC_DIAG_RESTORE_STMT|5.027007||Viu Gconvert|5.003007|5.003007| GDBMNDBM_H_USES_PROTOTYPES|5.032001|5.032001|Vn G_DISCARD|5.003007|5.003007| gen_constant_list|5.003007||Viu get_and_check_backslash_N_name|5.017006||cViu get_and_check_backslash_N_name_wrapper|5.029009||Viu get_ANYOF_cp_list_for_ssc|5.019005||Viu get_ANYOFM_contents|5.027009||Viu GETATARGET|5.003007||Viu get_aux_mg|5.011000||Viu get_av|5.006000|5.003007|p getc|5.003007||Viu get_c_backtrace|5.021001||Vi get_c_backtrace_dump|5.021001||V get_context|5.006000|5.006000|nu getc_unlocked|5.003007||Viu get_cv|5.006000|5.003007|p get_cvn_flags|5.009005|5.003007|p get_cvs|5.011000|5.003007|p getcwd_sv|5.007002|5.007002| get_db_sub|||iu get_debug_opts|5.008001||Viu get_deprecated_property_msg|5.031011||cVniu getegid|5.005000||Viu getenv|5.005000||Viu getenv_len|5.006000||Viu GETENV_LOCK|5.033005||Viu GETENV_PRESERVES_OTHER_THREAD|5.033005|5.033005|Vn GETENV_UNLOCK|5.033005||Viu geteuid|5.005000||Viu getgid|5.005000||Viu getgrent|5.009000||Viu GETGRENT_R_HAS_BUFFER|5.008000||Viu GETGRENT_R_HAS_FPTR|5.008000||Viu GETGRENT_R_HAS_PTR|5.008000||Viu GETGRENT_R_PROTO|5.008000|5.008000|Vn getgrgid|5.009000||Viu GETGRGID_R_HAS_BUFFER|5.008000||Viu GETGRGID_R_HAS_PTR|5.008000||Viu GETGRGID_R_PROTO|5.008000|5.008000|Vn getgrnam|5.009000||Viu GETGRNAM_R_HAS_BUFFER|5.008000||Viu GETGRNAM_R_HAS_PTR|5.008000||Viu GETGRNAM_R_PROTO|5.008000|5.008000|Vn get_hash_seed|5.008001||Viu gethostbyaddr|5.005000||Viu GETHOSTBYADDR_R_HAS_BUFFER|5.008000||Viu GETHOSTBYADDR_R_HAS_ERRNO|5.008000||Viu GETHOSTBYADDR_R_HAS_PTR|5.008000||Viu GETHOSTBYADDR_R_PROTO|5.008000|5.008000|Vn gethostbyname|5.005000||Viu GETHOSTBYNAME_R_HAS_BUFFER|5.008000||Viu GETHOSTBYNAME_R_HAS_ERRNO|5.008000||Viu GETHOSTBYNAME_R_HAS_PTR|5.008000||Viu GETHOSTBYNAME_R_PROTO|5.008000|5.008000|Vn gethostent|5.005000||Viu GETHOSTENT_R_HAS_BUFFER|5.008000||Viu GETHOSTENT_R_HAS_ERRNO|5.008000||Viu GETHOSTENT_R_HAS_PTR|5.008000||Viu GETHOSTENT_R_PROTO|5.008000|5.008000|Vn gethostname|5.005000||Viu get_hv|5.006000|5.003007|p get_invlist_iter_addr|5.015001||Vniu get_invlist_offset_addr|5.019002||Vniu get_invlist_previous_index_addr|5.017004||Vniu getlogin|5.005000||Viu GETLOGIN_R_PROTO|5.008000|5.008000|Vn get_mstats|5.006000||Vu getnetbyaddr|5.005000||Viu GETNETBYADDR_R_HAS_BUFFER|5.008000||Viu GETNETBYADDR_R_HAS_ERRNO|5.008000||Viu GETNETBYADDR_R_HAS_PTR|5.008000||Viu GETNETBYADDR_R_PROTO|5.008000|5.008000|Vn getnetbyname|5.005000||Viu GETNETBYNAME_R_HAS_BUFFER|5.008000||Viu GETNETBYNAME_R_HAS_ERRNO|5.008000||Viu GETNETBYNAME_R_HAS_PTR|5.008000||Viu GETNETBYNAME_R_PROTO|5.008000|5.008000|Vn getnetent|5.005000||Viu GETNETENT_R_HAS_BUFFER|5.008000||Viu GETNETENT_R_HAS_ERRNO|5.008000||Viu GETNETENT_R_HAS_PTR|5.008000||Viu GETNETENT_R_PROTO|5.008000|5.008000|Vn get_no_modify|5.005000||Viu get_num|5.008001||Viu get_opargs|5.005000||Viu get_op_descs|5.005000|5.005000|u get_op_names|5.005000|5.005000|u getpeername|5.005000||Viu getpid|5.006000||Viu get_ppaddr|5.006000|5.006000|u get_prop_definition|5.031011||cViu get_prop_values|5.031011||cVniu getprotobyname|5.005000||Viu GETPROTOBYNAME_R_HAS_BUFFER|5.008000||Viu GETPROTOBYNAME_R_HAS_PTR|5.008000||Viu GETPROTOBYNAME_R_PROTO|5.008000|5.008000|Vn getprotobynumber|5.005000||Viu GETPROTOBYNUMBER_R_HAS_BUFFER|5.008000||Viu GETPROTOBYNUMBER_R_HAS_PTR|5.008000||Viu GETPROTOBYNUMBER_R_PROTO|5.008000|5.008000|Vn getprotoent|5.005000||Viu GETPROTOENT_R_HAS_BUFFER|5.008000||Viu GETPROTOENT_R_HAS_PTR|5.008000||Viu GETPROTOENT_R_PROTO|5.008000|5.008000|Vn getpwent|5.009000||Viu GETPWENT_R_HAS_BUFFER|5.008000||Viu GETPWENT_R_HAS_FPTR|5.008000||Viu GETPWENT_R_HAS_PTR|5.008000||Viu GETPWENT_R_PROTO|5.008000|5.008000|Vn getpwnam|5.009000||Viu GETPWNAM_R_HAS_BUFFER|5.008000||Viu GETPWNAM_R_HAS_PTR|5.008000||Viu GETPWNAM_R_PROTO|5.008000|5.008000|Vn getpwuid|5.009000||Viu GETPWUID_R_HAS_PTR|5.008000||Viu GETPWUID_R_PROTO|5.008000|5.008000|Vn get_quantifier_value|5.033006||Viu get_re_arg|||xciu get_re_gclass_nonbitmap_data|5.031011||Viu get_regclass_nonbitmap_data|5.031011||Viu get_regex_charset_name|5.031004||Vniu getservbyname|5.005000||Viu GETSERVBYNAME_R_HAS_BUFFER|5.008000||Viu GETSERVBYNAME_R_HAS_PTR|5.008000||Viu GETSERVBYNAME_R_PROTO|5.008000|5.008000|Vn getservbyport|5.005000||Viu GETSERVBYPORT_R_HAS_BUFFER|5.008000||Viu GETSERVBYPORT_R_HAS_PTR|5.008000||Viu GETSERVBYPORT_R_PROTO|5.008000|5.008000|Vn getservent|5.005000||Viu GETSERVENT_R_HAS_BUFFER|5.008000||Viu GETSERVENT_R_HAS_PTR|5.008000||Viu GETSERVENT_R_PROTO|5.008000|5.008000|Vn getsockname|5.005000||Viu getsockopt|5.005000||Viu getspnam|5.009000||Viu GETSPNAM_R_HAS_BUFFER|5.031011||Viu GETSPNAM_R_HAS_PTR|5.008000||Viu GETSPNAM_R_PROTO|5.008000|5.008000|Vn get_sv|5.006000|5.003007|p GETTARGET|5.003007||Viu GETTARGETSTACKED|5.003007||Viu gettimeofday|5.008000||Viu getuid|5.005000||Viu get_vtbl|5.005003|5.005003|u getw|5.003007||Viu G_EVAL|5.003007|5.003007| G_FAKINGEVAL|5.009004||Viu Gid_t|5.003007|5.003007|Vn Gid_t_f|5.006000|5.006000|Vn Gid_t_sign|5.006000|5.006000|Vn Gid_t_size|5.006000|5.006000|Vn GIMME|5.003007|5.003007|d GIMME_V|5.004000|5.004000| gimme_V|5.031005||xcVu G_KEEPERR|5.003007|5.003007| G_LIST|5.035001|5.003007| glob_2number|5.009004||Viu GLOBAL_PAT_MOD|5.009005||Viu glob_assign_glob|5.009004||Viu G_METHOD|5.006001|5.003007|p G_METHOD_NAMED|5.019002|5.019002| gmtime|5.031011||Viu GMTIME_MAX|5.010001|5.010001|Vn GMTIME_MIN|5.010001|5.010001|Vn GMTIME_R_PROTO|5.008000|5.008000|Vn G_NOARGS|5.003007|5.003007| G_NODEBUG|5.004005||Viu GOSUB|5.009005||Viu GOSUB_t8|5.035004||Viu GOSUB_t8_p8|5.033003||Viu GOSUB_t8_pb|5.033003||Viu GOSUB_tb|5.035004||Viu GOSUB_tb_p8|5.033003||Viu GOSUB_tb_pb|5.033003||Viu gp_dup|5.007003|5.007003|u gp_free|5.003007|5.003007|u GPOS|5.004000||Viu GPOS_t8|5.035004||Viu GPOS_t8_p8|5.033003||Viu GPOS_t8_pb|5.033003||Viu GPOS_tb|5.035004||Viu GPOS_tb_p8|5.033003||Viu GPOS_tb_pb|5.033003||Viu gp_ref|5.003007|5.003007|u GREEK_CAPITAL_LETTER_MU|5.013011||Viu GREEK_SMALL_LETTER_MU|5.013008||Viu G_RE_REPARSING|5.017011||Viu G_RETHROW|5.031002|5.003007|p grok_atoUV|5.021010||cVni grok_bin|5.007003|5.003007|p grok_bin_oct_hex|5.031008||cVu grok_bslash_c|5.013001||cViu grok_bslash_N|5.017003||Viu grok_bslash_o|5.013003||cViu grok_bslash_x|5.017002||cViu grok_hex|5.007003|5.003007|p grok_infnan|5.021004|5.021004| grok_number|5.007002|5.003007|p grok_number_flags|5.021002|5.021002| GROK_NUMERIC_RADIX|5.007002|5.003007|p grok_numeric_radix|5.007002|5.003007|p grok_oct|5.007003|5.003007|p group_end|5.007003||Viu GROUPP|5.005000||Viu GROUPPN|5.031001||Viu GROUPPN_t8|5.035004||Viu GROUPPN_t8_p8|5.033003||Viu GROUPPN_t8_pb|5.033003||Viu GROUPPN_tb|5.035004||Viu GROUPPN_tb_p8|5.033003||Viu GROUPPN_tb_pb|5.033003||Viu GROUPP_t8|5.035004||Viu GROUPP_t8_p8|5.033003||Viu GROUPP_t8_pb|5.033003||Viu GROUPP_tb|5.035004||Viu GROUPP_tb_p8|5.033003||Viu GROUPP_tb_pb|5.033003||Viu Groups_t|5.003007|5.003007|Vn GRPASSWD|5.005000|5.005000|Vn G_SCALAR|5.003007|5.003007| G_UNDEF_FILL|5.013001||Viu GV_ADD|5.003007|5.003007| gv_add_by_type|5.011000|5.011000|u GV_ADDMG|5.015003|5.015003| GV_ADDMULTI|5.003007|5.003007| GV_ADDWARN|5.003007|5.003007| Gv_AMG|5.003007||Viu Gv_AMupdate|5.011000|5.011000|u GvASSUMECV|5.003007||Viu GvASSUMECV_off|5.003007||Viu GvASSUMECV_on|5.003007||Viu gv_autoload4|5.004000|5.004000| GV_AUTOLOAD|5.011000||Viu GV_AUTOLOAD_ISMETHOD|5.015004||Viu gv_autoload_pv|5.015004|5.015004|u gv_autoload_pvn|5.015004|5.015004|u gv_autoload_sv|5.015004|5.015004|u GvAV|5.003007|5.003007| gv_AVadd|5.003007|5.003007|u GvAVn|5.003007||Viu GV_CACHE_ONLY|5.021004||Vi gv_check|5.003007||cVu gv_const_sv|5.009003|5.009003| GV_CROAK|5.011000||Viu GvCV|5.003007|5.003007| GvCVGEN|5.003007||Viu GvCV_set|5.013010||Viu GvCVu|5.004000||Viu gv_dump|5.006000|5.006000|u gv_efullname3|5.003007|5.003007|u gv_efullname4|5.006001|5.006001|u gv_efullname|5.003007|5.003007|du GvEGV|5.003007||Viu GvEGVx|5.013000||Viu GvENAME|5.003007||Viu GvENAME_HEK|5.015004||Viu GvENAMELEN|5.015004||Viu GvENAMEUTF8|5.015004||Viu GvESTASH|5.003007||Viu GVf_ASSUMECV|5.003007||Viu gv_fetchfile|5.003007|5.003007| gv_fetchfile_flags|5.009005|5.009005| gv_fetchmeth|5.003007|5.003007| gv_fetchmeth_autoload|5.007003|5.007003| gv_fetchmeth_internal|5.021007||Viu gv_fetchmethod|5.003007|5.003007| gv_fetchmethod_autoload|5.004000|5.004000| gv_fetchmethod_flags|5.015004||Viu gv_fetchmethod_pv_flags|5.015004|5.015004|xu gv_fetchmethod_pvn_flags|5.015004|5.015004|xu gv_fetchmethod_sv_flags|5.015004|5.015004|xu gv_fetchmeth_pv|5.015004|5.015004| gv_fetchmeth_pv_autoload|5.015004|5.015004| gv_fetchmeth_pvn|5.015004|5.015004| gv_fetchmeth_pvn_autoload|5.015004|5.015004| gv_fetchmeth_sv|5.015004|5.015004| gv_fetchmeth_sv_autoload|5.015004|5.015004| gv_fetchpv|5.003007|5.003007| gv_fetchpvn|5.013006|5.013006| gv_fetchpvn_flags|5.009002|5.003007|p gv_fetchpvs|5.009004|5.003007|p gv_fetchsv|5.009002|5.003007|p gv_fetchsv_nomg|5.015003|5.015003| GvFILE|5.006000||Viu GvFILEGV|5.003007||Viu GvFILE_HEK|5.009004||Viu GvFILEx|5.019006||Viu GVf_IMPORTED|5.003007||Viu GVf_IMPORTED_AV|5.003007||Viu GVf_IMPORTED_CV|5.003007||Viu GVf_IMPORTED_HV|5.003007||Viu GVf_IMPORTED_SV|5.003007||Viu GVf_INTRO|5.003007||Viu GvFLAGS|5.003007||Viu GVf_MULTI|5.003007||Viu GVF_NOADD|5.035006||Viu GvFORM|5.003007||Viu gv_fullname3|5.003007|5.003007|u gv_fullname4|5.006001|5.006001|u gv_fullname|5.003007|5.003007|du GvGP|5.003007||Viu GvGPFLAGS|5.021004||Viu GvGP_set|5.013010||Viu gv_handler|5.007001|5.007001|u GvHV|5.003007|5.003007| gv_HVadd|5.003007|5.003007|u GvHVn|5.003007||Viu GvIMPORTED|5.003007||Viu GvIMPORTED_AV|5.003007||Viu GvIMPORTED_AV_off|5.003007||Viu GvIMPORTED_AV_on|5.003007||Viu GvIMPORTED_CV|5.003007||Viu GvIMPORTED_CV_off|5.003007||Viu GvIMPORTED_CV_on|5.003007||Viu GvIMPORTED_HV|5.003007||Viu GvIMPORTED_HV_off|5.003007||Viu GvIMPORTED_HV_on|5.003007||Viu GvIMPORTED_off|5.003007||Viu GvIMPORTED_on|5.003007||Viu GvIMPORTED_SV|5.003007||Viu GvIMPORTED_SV_off|5.003007||Viu GvIMPORTED_SV_on|5.003007||Viu gv_init|5.003007|5.003007| gv_init_pv|5.015004|5.015004| gv_init_pvn|5.015004|5.003007|p gv_init_sv|5.015004|5.015004| gv_init_svtype|5.015004||Viu GvIN_PAD|5.006000||Viu GvIN_PAD_off|5.006000||Viu GvIN_PAD_on|5.006000||Viu GvINTRO|5.003007||Viu GvINTRO_off|5.003007||Viu GvINTRO_on|5.003007||Viu GvIO|5.003007||Viu gv_IOadd|5.003007|5.003007|u GvIOn|5.003007||Viu GvIOp|5.003007||Viu gv_is_in_main|5.019004||Viu GvLINE|5.003007||Viu gv_magicalize|5.019004||Viu gv_magicalize_isa|5.013005||Viu gv_method_changed|5.017007||Viu GvMULTI|5.003007||Viu GvMULTI_off|5.003007||Viu GvMULTI_on|5.003007||Viu GvNAME|5.003007||Viu GvNAME_get|5.009004||Viu GvNAME_HEK|5.009004||Viu GvNAMELEN|5.003007||Viu GvNAMELEN_get|5.009004||Viu gv_name_set|5.009004|5.009004|u GvNAMEUTF8|5.015004||Viu GV_NOADD_MASK|5.009005||Viu GV_NOADD_NOINIT|5.009003|5.009003| GV_NOEXPAND|5.009003|5.009003| GV_NOINIT|5.004005|5.004005| GV_NO_SVGMAGIC|5.015003|5.015003| GV_NOTQUAL|5.009004|5.009004| GV_NOUNIVERSAL|5.033009||Viu G_VOID|5.004000|5.004000| gv_override|5.019006||Viu GvREFCNT|5.003007||Viu gv_setref|5.021005||Viu GvSTASH|5.003007||Viu gv_stashpv|5.003007|5.003007| gv_stashpvn|5.003007|5.003007|p gv_stashpvn_internal|5.021004||Viu gv_stashpvs|5.009003|5.003007|p gv_stashsv|5.003007|5.003007| gv_stashsvpvn_cached|5.021004||Vi GV_SUPER|5.017004|5.017004| GvSV|5.003007|5.003007| gv_SVadd|5.011000||Vu GvSVn|5.009003|5.003007|p gv_try_downgrade|5.011002||xcVi GvXPVGV|5.003007||Viu G_WANT|5.010001||Viu G_WARN_ALL_MASK|5.006000||Viu G_WARN_ALL_OFF|5.006000||Viu G_WARN_ALL_ON|5.006000||Viu G_WARN_OFF|5.006000||Viu G_WARN_ON|5.006000||Viu G_WARN_ONCE|5.006000||Viu G_WRITING_TO_STDERR|5.013009||Viu HADNV|||Viu handle_named_backref|5.023008||Viu handle_names_wildcard|5.031011||Viu handle_possible_posix|5.023008||Viu handle_regex_sets|5.017009||Viu handle_user_defined_property|5.029008||Viu HAS_ACCEPT4|5.027008|5.027008|Vn HAS_ACCESS|5.006000|5.006000|Vn HAS_ACOSH|5.021004|5.021004|Vn HAS_ALARM|5.003007|5.003007|Vn HASARENA|||Viu HAS_ASCTIME_R|5.010000|5.010000|Vn HAS_ASINH|5.021006|5.021006|Vn HAS_ATANH|5.021006|5.021006|Vn HAS_ATOLL|5.006000|5.006000|Vn HASATTRIBUTE_ALWAYS_INLINE|5.031007|5.031007|Vn HASATTRIBUTE_DEPRECATED|5.010001|5.010001|Vn HASATTRIBUTE_FORMAT|5.009003|5.009003|Vn HASATTRIBUTE_MALLOC|5.009003|5.009003|Vn HASATTRIBUTE_NONNULL|5.009003|5.009003|Vn HASATTRIBUTE_NORETURN|5.009003|5.009003|Vn HASATTRIBUTE_PURE|5.009003|5.009003|Vn HASATTRIBUTE_UNUSED|5.009003|5.009003|Vn HASATTRIBUTE_WARN_UNUSED_RESULT|5.009003|5.009003|Vn HAS_BACKTRACE|5.021001|5.021001|Vn HAS_BUILTIN_CHOOSE_EXPR|5.009004|5.009004|Vn HAS_BUILTIN_EXPECT|5.010001|5.010001|Vn HAS_BUILTIN_UNREACHABLE|5.033003||Viu HAS_C99|5.021004||Viu HAS_C99_VARIADIC_MACROS|5.009004|5.009004|Vn HAS_CBRT|5.021006|5.021006|Vn HAS_CF_AUX_TABLES|5.027011||Viu HAS_CHOWN|5.003007|5.003007|Vn HAS_CHROOT|5.003007|5.003007|Vn HAS_CHSIZE|5.004005|5.004005|Vn HAS_CLEARENV|5.009003|5.009003|Vn HAS_COPYSIGN|5.021006|5.021006|Vn HAS_COPYSIGNL|5.008001|5.008001|Vn HAS_CRYPT|5.003007|5.003007|Vn HAS_CRYPT_R|5.010000|5.010000|Vn HAS_CSH|5.005000|5.005000|Vn HAS_CTERMID|5.009005|5.009005|Vn HAS_CTIME_R|5.010000|5.010000|Vn HAS_CUSERID|5.003007|5.003007|Vn HAS_DBMINIT_PROTO|5.032001|5.032001|Vn HAS_DIFFTIME|5.003007|5.003007|Vn HAS_DIRFD|5.007003|5.007003|Vn HAS_DLADDR|5.021001|5.021001|Vn HAS_DLERROR|5.003007|5.003007|Vn HAS_DRAND48_PROTO|5.006000|5.006000|Vn HAS_DRAND48_R|5.010000|5.010000|Vn HAS_DUP2|5.003007|5.003007|Vn HAS_DUP3|5.027008|5.027008|Vn HAS_DUPLOCALE|5.027011|5.027011|Vn HAS_EACCESS|5.006000|5.006000|Vn HAS_ENDGRENT|5.005000|5.005000|Vn HAS_ENDHOSTENT|5.005000|5.005000|Vn HAS_ENDNETENT|5.005000|5.005000|Vn HAS_ENDPROTOENT|5.005000|5.005000|Vn HAS_ENDPWENT|5.005000|5.005000|Vn HAS_ENDSERVENT|5.005000|5.005000|Vn HAS_ERF|5.021006|5.021006|Vn HAS_ERFC|5.021006|5.021006|Vn HAS_EXP2|5.021006|5.021006|Vn HAS_EXPM1|5.021006|5.021006|Vn HAS_EXTRA_LONG_UTF8|5.035004||Viu HAS_FAST_STDIO|5.008001|5.008001|Vn HAS_FCHDIR|5.007002|5.007002|Vn HAS_FCHMOD|5.003007|5.003007|Vn HAS_FCHMODAT|5.027004|5.027004|Vn HAS_FCHOWN|5.003007|5.003007|Vn HAS_FCNTL|5.003007|5.003007|Vn HAS_FDIM|5.021006|5.021006|Vn HAS_FD_SET|5.006000|5.006000|Vn HAS_FEGETROUND|5.021004|5.021004|Vn HAS_FFS|5.035001|5.035001|Vn HAS_FFSL|5.035001|5.035001|Vn HAS_FGETPOS|5.003007|5.003007|Vn HAS_FINITE|5.007003|5.007003|Vn HAS_FINITEL|5.007003|5.007003|Vn HAS_FLOCK|5.003007|5.003007|Vn HAS_FLOCK_PROTO|5.007002|5.007002|Vn HAS_FMA|5.021006|5.021006|Vn HAS_FMAX|5.021006|5.021006|Vn HAS_FMIN|5.021006|5.021006|Vn HAS_FORK|5.003007|5.003007|Vn HAS_FPATHCONF|5.003007|5.003007|Vn HAS_FPCLASSIFY|5.021004|5.021004|Vn HAS_FREELOCALE|5.023009|5.023009|Vn HAS_FREXPL|5.006001|5.006001|Vn HAS_FSEEKO|5.006000|5.006000|Vn HAS_FSETPOS|5.003007|5.003007|Vn HAS_FSTATFS|5.023005|5.023005|Vn HAS_FSTATVFS|5.023005|5.023005|Vn HAS_FSYNC|5.007001|5.007001|Vn HAS_FTELLO|5.006000|5.006000|Vn HAS_FUTIMES|5.009003|5.009003|Vn HAS_GAI_STRERROR|5.025004|5.025004|Vn HAS_GETADDRINFO|5.010001|5.010001|Vn HAS_GETCWD|5.006000|5.006000|Vn HAS_GETGRENT|5.005000|5.005000|Vn HAS_GETGRENT_R|5.010000|5.010000|Vn HAS_GETGRGID_R|5.010000|5.010000|Vn HAS_GETGRNAM_R|5.010000|5.010000|Vn HAS_GETGROUPS|5.003007|5.003007|Vn HAS_GETHOSTBYADDR|5.005000|5.005000|Vn HAS_GETHOSTBYADDR_R|5.010000|5.010000|Vn HAS_GETHOSTBYNAME|5.005000|5.005000|Vn HAS_GETHOSTBYNAME_R|5.010000|5.010000|Vn HAS_GETHOSTENT|5.003007|5.003007|Vn HAS_GETHOSTENT_R|5.010000|5.010000|Vn HAS_GETHOSTNAME|5.006000|5.006000|Vn HAS_GETHOST_PROTOS|5.005000|5.005000|Vn HAS_GETITIMER|5.007001|5.007001|Vn HAS_GETLOGIN|5.003007|5.003007|Vn HAS_GETLOGIN_R|5.010000|5.010000|Vn HAS_GETMNTENT|5.023005|5.023005|Vn HAS_GETNAMEINFO|5.010001|5.010001|Vn HAS_GETNETBYADDR|5.005000|5.005000|Vn HAS_GETNETBYADDR_R|5.010000|5.010000|Vn HAS_GETNETBYNAME|5.005000|5.005000|Vn HAS_GETNETBYNAME_R|5.010000|5.010000|Vn HAS_GETNETENT|5.005000|5.005000|Vn HAS_GETNETENT_R|5.010000|5.010000|Vn HAS_GETNET_PROTOS|5.005000|5.005000|Vn HAS_GETPAGESIZE|5.007001|5.007001|Vn HAS_GETPGID|5.003007|5.003007|Vn HAS_GETPGRP|5.003007|5.003007|Vn HAS_GETPPID|5.003007|5.003007|Vn HAS_GETPRIORITY|5.003007|5.003007|Vn HAS_GETPROTOBYNAME|5.005000|5.005000|Vn HAS_GETPROTOBYNAME_R|5.010000|5.010000|Vn HAS_GETPROTOBYNUMBER|5.005000|5.005000|Vn HAS_GETPROTOBYNUMBER_R|5.010000|5.010000|Vn HAS_GETPROTOENT|5.005000|5.005000|Vn HAS_GETPROTOENT_R|5.010000|5.010000|Vn HAS_GETPROTO_PROTOS|5.005000|5.005000|Vn HAS_GETPWENT|5.005000|5.005000|Vn HAS_GETPWENT_R|5.010000|5.010000|Vn HAS_GETPWNAM_R|5.010000|5.010000|Vn HAS_GETPWUID_R|5.010000|5.010000|Vn HAS_GETSERVBYNAME|5.005000|5.005000|Vn HAS_GETSERVBYNAME_R|5.010000|5.010000|Vn HAS_GETSERVBYPORT|5.005000|5.005000|Vn HAS_GETSERVBYPORT_R|5.010000|5.010000|Vn HAS_GETSERVENT|5.005000|5.005000|Vn HAS_GETSERVENT_R|5.010000|5.010000|Vn HAS_GETSERV_PROTOS|5.005000|5.005000|Vn HAS_GETSPNAM|5.006000|5.006000|Vn HAS_GETSPNAM_R|5.010000|5.010000|Vn HAS_GETTIMEOFDAY|5.004000|5.004000|Vn HAS_GMTIME_R|5.010000|5.010000|Vn HAS_GNULIBC|5.004005|5.004005|Vn HAS_GROUP|5.003007||Viu HAS_HASMNTOPT|5.023005|5.023005|Vn HAS_HTONL|5.003007|5.003007|Vn HAS_HTONS|5.003007|5.003007|Vn HAS_HYPOT|5.021006|5.021006|Vn HAS_ILOGB|5.021006|5.021006|Vn HAS_ILOGBL|5.008001|5.008001|Vn HAS_INET_ATON|5.004000|5.004000|Vn HAS_INETNTOP|5.010001|5.010001|Vn HAS_INETPTON|5.010001|5.010001|Vn HAS_INT64_T|5.006000|5.006000|Vn HAS_IOCTL|5.003007||Viu HAS_IP_MREQ|5.017002|5.017002|Vn HAS_IP_MREQ_SOURCE|5.017004|5.017004|Vn HAS_IPV6_MREQ|5.015008|5.015008|Vn HAS_ISASCII|5.003007|5.003007|Vn HAS_ISBLANK|5.015007|5.015007|Vn HAS_ISFINITE|5.021004|5.021004|Vn HAS_ISINF|5.007003|5.007003|Vn HAS_ISINFL|5.021004|5.021004|Vn HAS_ISLESS|5.031007|5.031007|Vn HAS_ISNAN|5.006001|5.006001|Vn HAS_ISNANL|5.006001|5.006001|Vn HAS_ISNORMAL|5.021006|5.021006|Vn HAS_IVCF_AUX_TABLES|5.027011||Viu HAS_J0|5.021004|5.021004|Vn HAS_J0L|5.021004|5.021004|Vn HAS_KILL|5.003007||Viu HAS_KILLPG|5.003007|5.003007|Vn HAS_LC_AUX_TABLES|5.027011||Viu HAS_LCHOWN|5.005000|5.005000|Vn HAS_LC_MONETARY_2008|5.021005|5.021005|Vn HAS_LDBL_DIG|5.006000|5.006000|Vn HAS_LDEXPL|5.021003|5.021003|Vn HAS_LGAMMA|5.021006|5.021006|Vn HAS_LGAMMA_R|5.021006|5.021006|Vn HAS_LINK|5.003007|5.003007|Vn HAS_LINKAT|5.027004|5.027004|Vn HAS_LLRINT|5.021006|5.021006|Vn HAS_LLRINTL|5.021009|5.021009|Vn HAS_LLROUND|5.021006|5.021006|Vn HAS_LLROUNDL|5.021009|5.021009|Vn HAS_LOCALECONV|5.003007|5.003007|Vn HAS_LOCALTIME_R|5.010000|5.010000|Vn HAS_LOCKF|5.003007|5.003007|Vn HAS_LOG1P|5.021006|5.021006|Vn HAS_LOG2|5.021006|5.021006|Vn HAS_LOGB|5.021006|5.021006|Vn HAS_LONG_DOUBLE|5.005000|5.005000|Vn HAS_LONG_LONG|5.005000|5.005000|Vn HAS_LRINT|5.021006|5.021006|Vn HAS_LRINTL|5.021009|5.021009|Vn HAS_LROUND|5.021006|5.021006|Vn HAS_LROUNDL|5.021009|5.021009|Vn HAS_LSEEK_PROTO|5.006000|5.006000|Vn HAS_LSTAT|5.003007|5.003007|Vn HAS_MADVISE|5.006000|5.006000|Vn HAS_MBLEN|5.003007|5.003007|Vn HAS_MBRLEN|5.027006|5.027006|Vn HAS_MBRTOWC|5.027006|5.027006|Vn HAS_MBSTOWCS|5.003007|5.003007|Vn HAS_MBTOWC|5.003007|5.003007|Vn HAS_MEMMEM|5.024000|5.024000|Vn HAS_MEMRCHR|5.027005|5.027005|Vn HAS_MKDIR|5.003007|5.003007|Vn HAS_MKDTEMP|5.006000|5.006000|Vn HAS_MKFIFO|5.003007|5.003007|Vn HAS_MKOSTEMP|5.027008|5.027008|Vn HAS_MKSTEMP|5.006000|5.006000|Vn HAS_MKSTEMPS|5.006000|5.006000|Vn HAS_MKTIME|5.003007|5.003007|Vn HAS_MMAP|5.006000|5.006000|Vn HAS_MODFL|5.006001|5.006001|Vn HAS_MODFL_PROTO|5.009003|5.009003|Vn HAS_MPROTECT|5.006000|5.006000|Vn HAS_MSG|5.003007|5.003007|Vn HAS_MSYNC|5.006000|5.006000|Vn HAS_MUNMAP|5.006000|5.006000|Vn HAS_NAN|5.021006|5.021006|Vn HAS_NANOSLEEP|5.027006|5.027006|Vn HAS_NEARBYINT|5.021006|5.021006|Vn HAS_NEWLOCALE|5.023009|5.023009|Vn HAS_NEXTAFTER|5.021006|5.021006|Vn HAS_NEXTTOWARD|5.021006|5.021006|Vn HAS_NICE|5.003007|5.003007|Vn HAS_NL_LANGINFO|5.007002|5.007002|Vn HAS_NL_LANGINFO_L|5.035001|5.035001|Vn HAS_NON_INT_BITFIELDS|5.035001|5.035001|Vn HAS_NONLATIN1_FOLD_CLOSURE|5.033005||Viu HAS_NONLATIN1_SIMPLE_FOLD_CLOSURE|5.033005||Viu HAS_NTOHL|5.003007|5.003007|Vn HAS_NTOHS|5.003007|5.003007|Vn HAS_OFF64_T|5.010000|5.010000|Vn HAS_OPEN3|5.003007|5.003007|Vn HAS_OPENAT|5.027004|5.027004|Vn HAS_PASSWD|5.003007||Viu HAS_PATHCONF|5.003007|5.003007|Vn HAS_PAUSE|5.003007|5.003007|Vn HAS_PIPE2|5.027008|5.027008|Vn HAS_PIPE|5.003007|5.003007|Vn HAS_POLL|5.003007|5.003007|Vn HAS_POSIX_2008_LOCALE|5.027003||Viu HAS_PRCTL|5.013000|5.013000|Vn HAS_PRCTL_SET_NAME|5.013000|5.013000|Vn HAS_PROCSELFEXE|5.007003|5.007003|Vn HAS_PTHREAD_ATFORK|5.010000|5.010000|Vn HAS_PTHREAD_ATTR_SETSCOPE|5.008001|5.008001|Vn HAS_PTHREAD_UNCHECKED_GETSPECIFIC_NP|5.007002||Viu HAS_PTHREAD_YIELD|5.009005|5.009005|Vn HAS_PTRDIFF_T|5.021001|5.021001|Vn HAS_QUAD|5.003007|5.003007|Vn HAS_RANDOM_R|5.010000|5.010000|Vn HAS_READDIR|5.003007|5.003007|Vn HAS_READDIR64_R|5.010000|5.010000|Vn HAS_READDIR_R|5.010000|5.010000|Vn HAS_READLINK|5.003007|5.003007|Vn HAS_READV|5.007001|5.007001|Vn HAS_RECVMSG|5.007001|5.007001|Vn HAS_REGCOMP|5.021007|5.021007|Vn HAS_REMAINDER|5.021006|5.021006|Vn HAS_REMQUO|5.021006|5.021006|Vn HAS_RENAME|5.003007|5.003007|Vn HAS_RENAMEAT|5.027004|5.027004|Vn HAS_REWINDDIR|5.003007|5.003007|Vn HAS_RINT|5.021006|5.021006|Vn HAS_RMDIR|5.003007|5.003007|Vn HAS_ROUND|5.021006|5.021006|Vn HAS_SBRK_PROTO|5.007001|5.007001|Vn HAS_SCALBN|5.021006|5.021006|Vn HAS_SCALBNL|5.008001|5.008001|Vn HAS_SCHED_YIELD|5.005000|5.005000|Vn HAS_SCX_AUX_TABLES|5.027008||Viu HAS_SEEKDIR|5.003007|5.003007|Vn HAS_SELECT|5.003007|5.003007|Vn HAS_SEM|5.003007|5.003007|Vn HAS_SENDMSG|5.007001|5.007001|Vn HAS_SETEGID|5.003007|5.003007|Vn HAS_SETEUID|5.003007|5.003007|Vn HAS_SETGRENT|5.005000|5.005000|Vn HAS_SETGROUPS|5.004000|5.004000|Vn HAS_SETHOSTENT|5.005000|5.005000|Vn HAS_SETITIMER|5.007001|5.007001|Vn HAS_SETLINEBUF|5.003007|5.003007|Vn HAS_SETLOCALE|5.003007|5.003007|Vn HAS_SETNETENT|5.005000|5.005000|Vn HAS_SETPGID|5.003007|5.003007|Vn HAS_SETPGRP|5.003007|5.003007|Vn HAS_SETPRIORITY|5.003007|5.003007|Vn HAS_SETPROTOENT|5.005000|5.005000|Vn HAS_SETPWENT|5.005000|5.005000|Vn HAS_SETREGID|5.003007|5.003007|Vn HAS_SETRESGID|5.003007|5.003007|Vn HAS_SETRESGID_PROTO|5.010000|5.010000|Vn HAS_SETRESUID|5.003007|5.003007|Vn HAS_SETRESUID_PROTO|5.010000|5.010000|Vn HAS_SETREUID|5.003007|5.003007|Vn HAS_SETSERVENT|5.005000|5.005000|Vn HAS_SETSID|5.003007|5.003007|Vn HAS_SETVBUF|5.005000|5.005000|Vn HAS_SHM|5.003007|5.003007|Vn HAS_SHMAT_PROTOTYPE|5.003007|5.003007|Vn HAS_SIGACTION|5.003007|5.003007|Vn HAS_SIGINFO_SI_ADDR|5.023008|5.023008|Vn HAS_SIGINFO_SI_BAND|5.023008|5.023008|Vn HAS_SIGINFO_SI_ERRNO|5.023008|5.023008|Vn HAS_SIGINFO_SI_PID|5.023008|5.023008|Vn HAS_SIGINFO_SI_STATUS|5.023008|5.023008|Vn HAS_SIGINFO_SI_UID|5.023008|5.023008|Vn HAS_SIGINFO_SI_VALUE|5.023008|5.023008|Vn HAS_SIGNBIT|5.009005|5.009005|Vn HAS_SIGPROCMASK|5.007001|5.007001|Vn HAS_SIGSETJMP|5.003007|5.003007|Vn HAS_SIN6_SCOPE_ID|5.013009|5.013009|Vn HAS_SKIP_LOCALE_INIT|5.019002||Viu HAS_SNPRINTF|5.009003|5.009003|Vn HAS_SOCKADDR_IN6|5.015008|5.015008|Vn HAS_SOCKADDR_STORAGE|5.032001|5.032001|Vn HAS_SOCKATMARK|5.007001|5.007001|Vn HAS_SOCKATMARK_PROTO|5.007002|5.007002|Vn HAS_SOCKET|5.003007|5.003007|Vn HAS_SOCKETPAIR|5.003007|5.003007|Vn HAS_SQRTL|5.006000|5.006000|Vn HAS_SRAND48_R|5.010000|5.010000|Vn HAS_SRANDOM_R|5.010000|5.010000|Vn HAS_STAT|5.021007|5.021007|Vn HAS_STATIC_INLINE|5.013004|5.013004|Vn HAS_STRCOLL|5.003007|5.003007|Vn HAS_STRERROR_L|5.025002|5.025002|Vn HAS_STRERROR_R|5.010000|5.010000|Vn HAS_STRFTIME|5.007002|5.007002|Vn HAS_STRNLEN|5.027006|5.027006|Vn HAS_STRTOD|5.004000|5.004000|Vn HAS_STRTOD_L|5.027011|5.027011|Vn HAS_STRTOL|5.004000|5.004000|Vn HAS_STRTOLD|5.006000|5.006000|Vn HAS_STRTOLD_L|5.027006|5.027006|Vn HAS_STRTOLL|5.006000|5.006000|Vn HAS_STRTOQ|5.007001|5.007001|Vn HAS_STRTOUL|5.004000|5.004000|Vn HAS_STRTOULL|5.006000|5.006000|Vn HAS_STRTOUQ|5.006000|5.006000|Vn HAS_STRUCT_CMSGHDR|5.007001|5.007001|Vn HAS_STRUCT_MSGHDR|5.007001|5.007001|Vn HAS_STRUCT_STATFS|5.023005|5.023005|Vn HAS_STRUCT_STATFS_F_FLAGS|5.023005|5.023005|Vn HAS_STRXFRM|5.003007|5.003007|Vn HAS_STRXFRM_L|5.035001|5.035001|Vn HAS_SYMLINK|5.003007|5.003007|Vn HAS_SYSCALL|5.003007|5.003007|Vn HAS_SYSCALL_PROTO|5.007002|5.007002|Vn HAS_SYSCONF|5.003007|5.003007|Vn HAS_SYS_ERRLIST|5.003007|5.003007|Vn HAS_SYSTEM|5.003007|5.003007|Vn HAS_TC_AUX_TABLES|5.027011||Viu HAS_TCGETPGRP|5.003007|5.003007|Vn HAS_TCSETPGRP|5.003007|5.003007|Vn HAS_TELLDIR|5.003007|5.003007|Vn HAS_TELLDIR_PROTO|5.006000|5.006000|Vn HAS_TGAMMA|5.021006|5.021006|Vn HAS_THREAD_SAFE_NL_LANGINFO_L|5.027006|5.027006|Vn HAS_TIME|5.008000|5.008000|Vn HAS_TIMEGM|5.010001|5.010001|Vn HAS_TIMES|5.003007|5.003007|Vn HAS_TMPNAM_R|5.010000|5.010000|Vn HAS_TM_TM_GMTOFF|5.008001|5.008001|Vn HAS_TM_TM_ZONE|5.008000|5.008000|Vn HAS_TOWLOWER|5.029009|5.029009|Vn HAS_TOWUPPER|5.029009|5.029009|Vn HAS_TRUNC|5.021006|5.021006|Vn HAS_TRUNCATE|5.003007|5.003007|Vn HAS_TRUNCL|5.021004|5.021004|Vn HAS_TTYNAME_R|5.010000|5.010000|Vn HAS_TZNAME|5.003007|5.003007|Vn HAS_UALARM|5.007001|5.007001|Vn HAS_UC_AUX_TABLES|5.027011||Viu HAS_UMASK|5.003007|5.003007|Vn HAS_UNAME|5.003007|5.003007|Vn HAS_UNLINKAT|5.027004|5.027004|Vn HAS_UNSETENV|5.009003|5.009003|Vn HAS_USELOCALE|5.023009|5.023009|Vn HAS_USLEEP|5.007001|5.007001|Vn HAS_USLEEP_PROTO|5.007002|5.007002|Vn HAS_USTAT|5.023005|5.023005|Vn HAS_UTIME|5.003007||Viu HAS_VSNPRINTF|5.009003|5.009003|Vn HAS_WAIT4|5.003007|5.003007|Vn HAS_WAIT|5.003007||Viu HAS_WAITPID|5.003007|5.003007|Vn HAS_WCRTOMB|5.031007|5.031007|Vn HAS_WCSCMP|5.021001|5.021001|Vn HAS_WCSTOMBS|5.003007|5.003007|Vn HAS_WCSXFRM|5.021001|5.021001|Vn HAS_WCTOMB|5.003007|5.003007|Vn HAS_WRITEV|5.007001|5.007001|Vn HE_ARENA_ROOT_IX|5.035005||Viu he_dup|5.007003|5.007003|u HEf_SVKEY|5.003007|5.003007|p HeHASH|5.003007|5.003007| HEK_BASESIZE|5.004000||Viu hek_dup|5.009000|5.009000|u HeKEY|5.003007|5.003007| HeKEY_hek|5.004000||Viu HeKEY_sv|5.004000||Viu HEKf256|5.015004||Viu HEKf|5.015004||Viu HEKfARG|5.015004||Viu HEK_FLAGS|5.008000||Viu HeKFLAGS|5.008000||Viu HEK_HASH|5.004000||Viu HEK_KEY|5.004000||Viu HeKLEN|5.003007|5.003007| HEK_LEN|5.004000||Viu HeKLEN_UTF8|5.007001||Viu HEK_UTF8|5.007001||Viu HeKUTF8|5.007001||Viu HEK_UTF8_off|5.008000||Viu HEK_UTF8_on|5.008000||Viu HEK_WASUTF8|5.008000||Viu HeKWASUTF8|5.008000||Viu HEK_WASUTF8_off|5.008000||Viu HEK_WASUTF8_on|5.008000||Viu HeNEXT|5.003007||Viu HePV|5.004000|5.004000| HeSVKEY|5.003007|5.003007| HeSVKEY_force|5.003007|5.003007| HeSVKEY_set|5.004000|5.004000| HeUTF8|5.010001|5.008000|p HeVAL|5.003007|5.003007| hfree_next_entry|||iu HIGHEST_ANYOF_HRx_BYTE|5.031002||Viu HIGHEST_CASE_CHANGING_CP|5.033005||Viu HINT_ALL_STRICT|5.033002||Viu HINT_BLOCK_SCOPE|5.003007||Viu HINT_BYTES|5.007002||Viu HINT_EXPLICIT_STRICT_REFS|5.016000||Viu HINT_EXPLICIT_STRICT_SUBS|5.016000||Viu HINT_EXPLICIT_STRICT_VARS|5.016000||Viu HINT_FEATURE_MASK|5.015007||Viu HINT_FEATURE_SHIFT|5.015007||Viu HINT_FILETEST_ACCESS|5.006000||Viu HINT_INTEGER|5.003007||Viu HINT_LEXICAL_IO_IN|5.009005||Viu HINT_LEXICAL_IO_OUT|5.009005||Viu HINT_LOCALE|5.004000||Viu HINT_LOCALE_PARTIAL|5.021001||Viu HINT_LOCALIZE_HH|5.005000||Viu HINT_NEW_BINARY|5.005000||Viu HINT_NEW_FLOAT|5.005000||Viu HINT_NEW_INTEGER|5.005000||Viu HINT_NEW_RE|5.005000||Viu HINT_NEW_STRING|5.005000||Viu HINT_NO_AMAGIC|5.010001||Viu HINT_RE_EVAL|5.005000||Viu HINT_RE_FLAGS|5.013007||Viu HINT_RE_TAINT|5.004005||Viu HINTS_DEFAULT|5.033002||Viu HINTS_REFCNT_INIT|5.009004||Viu HINTS_REFCNT_LOCK|5.009004||Viu HINTS_REFCNT_TERM|5.009004||Viu HINTS_REFCNT_UNLOCK|5.009004||Viu HINT_STRICT_REFS|5.003007||Viu HINT_STRICT_SUBS|5.003007||Viu HINT_STRICT_VARS|5.003007||Viu HINT_UNI_8_BIT|5.011002||Viu HINT_UTF8|5.006000||Viu H_PERL|5.003007||Viu HS_APIVERLEN_MAX|5.021006||Viu HS_CXT|5.021006||Viu HSf_IMP_CXT|5.021006||Viu HSf_NOCHK|5.021006||Viu HSf_POPMARK|5.021006||Viu HSf_SETXSUBFN|5.021006||Viu HS_GETAPIVERLEN|5.021006||Viu HS_GETINTERPSIZE|5.021006||Viu HS_GETXSVERLEN|5.021006||Viu HS_KEY|5.021006||Viu HS_KEYp|5.021006||Viu HSm_APIVERLEN|5.021006||Viu HSm_INTRPSIZE|5.021006||Viu HSm_KEY_MATCH|5.021006||Viu HSm_XSVERLEN|5.021006||Viu hsplit|5.005000||Viu HS_XSVERLEN_MAX|5.021006||Viu htoni|5.003007||Viu htonl|5.003007||Viu htons|5.003007||Viu htovl|5.003007||Viu htovs|5.003007||Viu HvAMAGIC|5.017000||Viu HvAMAGIC_off|5.017000||Viu HvAMAGIC_on|5.017000||Viu HvARRAY|5.003007||Viu hv_assert||| HvAUX|5.009003||Viu hv_auxalloc|||iu HVAUX_ARENA_ROOT_IX|5.035005||Viu HvAUXf_NO_DEREF|5.019010||Viu HvAUXf_SCAN_STASH|5.019010||Viu hv_auxinit|5.009003||Viu hv_backreferences_p|||xiu hv_bucket_ratio|5.025003|5.025003|x hv_clear|5.003007|5.003007| hv_clear_placeholders|5.009001|5.009001| hv_common|5.010000||cVu hv_common_key_len|5.010000||cVu hv_copy_hints_hv|5.013005|5.013005| hv_delayfree_ent|5.004000|5.004000|u hv_delete|5.003007|5.003007| HV_DELETE|5.009005||Viu hv_delete_common|5.009001||xViu hv_delete_ent|5.003007|5.003007| hv_deletehek|5.019006||Viu hv_deletes|5.025006||Viu HV_DISABLE_UVAR_XKEY|5.010000||Viu HvEITER|5.003007||Viu HvEITER_get|5.009003||Viu hv_eiter_p|||u HvEITER_set|5.009003||Viu hv_eiter_set|||u HvENAME|5.013007|5.013007| hv_ename_add|5.013007||Vi hv_ename_delete|5.013007||Vi HvENAME_get|5.013007||Viu HvENAME_HEK|5.013007||Viu HvENAME_HEK_NN|5.013007||Viu HvENAMELEN|5.015004|5.015004| HvENAMELEN_get|5.013007||Viu HvENAMEUTF8|5.015004|5.015004| hv_exists|5.003007|5.003007| hv_exists_ent|5.003007|5.003007| hv_existshek|5.035003||Viu hv_existss|5.025006||Viu hv_fetch|5.003007|5.003007| HV_FETCH_EMPTY_HE|5.013007||Viu hv_fetch_ent|5.003007|5.003007| hv_fetchhek|5.019006||Viu HV_FETCH_ISEXISTS|5.009005||Viu HV_FETCH_ISSTORE|5.009005||Viu HV_FETCH_JUST_SV|5.009005||Viu HV_FETCH_LVALUE|5.009005||Viu hv_fetchs|5.009003|5.003007|p hv_fill||| HvFILL|5.003007|5.003007| hv_free_ent|5.004000|5.004000|u hv_free_ent_ret|5.015000||Viu hv_free_entries|5.027002||Viu HvHASKFLAGS|5.008000||Viu HvHASKFLAGS_off|5.008000||Viu HvHASKFLAGS_on|5.008000||Viu HVhek_ENABLEHVKFLAGS|5.008002||Viu HVhek_FREEKEY|5.008000||Viu HVhek_KEYCANONICAL|5.010001||Viu HVhek_MASK|5.008000||Viu HVhek_PLACEHOLD|5.008000||Viu HVhek_UNSHARED|5.009004||Viu HVhek_UTF8|5.008000||Viu HVhek_WASUTF8|5.008000||Viu hv_iterinit|5.003007|5.003007| hv_iterkey|5.003007|5.003007| hv_iterkeysv|5.003007|5.003007| hv_iternext|5.003007|5.003007| hv_iternext_flags|5.008000|5.008000|x hv_iternextsv|5.003007|5.003007| HV_ITERNEXT_WANTPLACEHOLDERS|5.008000|5.008000| hv_iterval|5.003007|5.003007| HvKEYS|5.003007||Viu hv_kill_backrefs|||xiu hv_ksplit|5.003007|5.003007|u HvLASTRAND_get|5.017011||Viu HvLAZYDEL|5.003007||Viu HvLAZYDEL_off|5.003007||Viu HvLAZYDEL_on|5.003007||Viu hv_magic|5.003007|5.003007| hv_magic_check|5.006000||Vniu HvMAX|5.003007||Viu HvMROMETA|5.010001|5.010001| HvNAME|5.003007|5.003007| HvNAME_get|5.009003||pcV HvNAME_HEK|5.009003||Viu HvNAME_HEK_NN|5.013007||Viu HvNAMELEN|5.015004|5.015004| HvNAMELEN_get|5.009003|5.003007|p hv_name_set|5.009003|5.009003|u HV_NAME_SETALL|5.013008||Viu hv_name_sets|5.025006||Viu HvNAMEUTF8|5.015004|5.015004| hv_notallowed|5.008000||Viu HvPLACEHOLDERS|5.007003||Viu HvPLACEHOLDERS_get|5.009003||Viu hv_placeholders_get|||u hv_placeholders_p|||ciu HvPLACEHOLDERS_set|5.009003||Viu hv_placeholders_set|||u hv_pushkv|5.027003||Viu HvRAND_get|5.017011||Viu hv_rand_set|5.018000|5.018000|u HVrhek_delete|5.009004||Viu HVrhek_IV|5.009004||Viu HVrhek_PV|5.009004||Viu HVrhek_PV_UTF8|5.009005||Viu HVrhek_typemask|5.009004||Viu HVrhek_undef|5.009004||Viu HVrhek_UV|5.009004||Viu HvRITER|5.003007||Viu HvRITER_get|5.009003||Viu hv_riter_p|||u HvRITER_set|5.009003||Viu hv_riter_set|||u hv_scalar|5.009001|5.009001| HvSHAREKEYS|5.003007||Viu HvSHAREKEYS_off|5.003007||Viu HvSHAREKEYS_on|5.003007||Viu hv_store|5.003007|5.003007| hv_store_ent|5.003007|5.003007| hv_store_flags|5.008000|5.008000|xu hv_storehek|5.019006||Viu hv_stores|5.009004|5.003007|p HvTOTALKEYS|5.007003||Viu hv_undef|5.003007|5.003007| hv_undef_flags|||ciu HvUSEDKEYS|5.007003||Viu HYPHEN_UTF8|5.017004||Viu I16_MAX|5.003007||Viu I16_MIN|5.003007||Viu I16SIZE|5.006000|5.006000|Vn I16TYPE|5.006000|5.006000|Vn I_32|5.006000|5.003007| I32_MAX|5.003007||Viu I32_MAX_P1|5.007002||Viu I32_MIN|5.003007||Viu I32SIZE|5.006000|5.006000|Vn I32TYPE|5.006000|5.006000|Vn I64SIZE|5.006000|5.006000|Vn I64TYPE|5.006000|5.006000|Vn I8SIZE|5.006000|5.006000|Vn I8_TO_NATIVE|5.015006||Viu I8_TO_NATIVE_UTF8|5.019004||Viu I8TYPE|5.006000|5.006000|Vn I_ARPA_INET|5.005000|5.005000|Vn ibcmp|5.003007|5.003007| ibcmp_locale|5.004000|5.004000| ibcmp_utf8|5.007003|5.007003| I_CRYPT|5.008000|5.008000|Vn I_DBM|5.032001|5.032001|Vn I_DIRENT|5.003007|5.003007|Vn I_DLFCN|5.003007|5.003007|Vn I_EXECINFO|5.021001|5.021001|Vn I_FENV|5.021004|5.021004|Vn IFMATCH|5.003007||Viu IFMATCH_A|5.009005||Viu IFMATCH_A_fail|5.009005||Viu IFMATCH_A_fail_t8|5.035004||Viu IFMATCH_A_fail_t8_p8|5.033003||Viu IFMATCH_A_fail_t8_pb|5.033003||Viu IFMATCH_A_fail_tb|5.035004||Viu IFMATCH_A_fail_tb_p8|5.033003||Viu IFMATCH_A_fail_tb_pb|5.033003||Viu IFMATCH_A_t8|5.035004||Viu IFMATCH_A_t8_p8|5.033003||Viu IFMATCH_A_t8_pb|5.033003||Viu IFMATCH_A_tb|5.035004||Viu IFMATCH_A_tb_p8|5.033003||Viu IFMATCH_A_tb_pb|5.033003||Viu IFMATCH_t8|5.035004||Viu IFMATCH_t8_p8|5.033003||Viu IFMATCH_t8_pb|5.033003||Viu IFMATCH_tb|5.035004||Viu IFMATCH_tb_p8|5.033003||Viu IFMATCH_tb_pb|5.033003||Viu IFTHEN|5.005000||Viu IFTHEN_t8|5.035004||Viu IFTHEN_t8_p8|5.033003||Viu IFTHEN_t8_pb|5.033003||Viu IFTHEN_tb|5.035004||Viu IFTHEN_tb_p8|5.033003||Viu IFTHEN_tb_pb|5.033003||Viu I_GDBM|5.021007|5.021007|Vn I_GDBMNDBM|5.021007|5.021007|Vn IGNORE_PAT_MOD|5.009005||Viu I_GRP|5.003007|5.003007|Vn I_INTTYPES|5.006000|5.006000|Vn I_LANGINFO|5.007002|5.007002|Vn I_LIMITS|5.003007||Viu ILLEGAL_UTF8_BYTE|5.019004||Viu I_LOCALE|5.003007|5.003007|Vn I_MNTENT|5.023005|5.023005|Vn IN_BYTES|5.007002||Viu incline|5.005000||Viu INCLUDE_PROTOTYPES|5.007001||Viu INCMARK|5.023005||Viu incpush|5.005000||Viu INCPUSH_APPLLIB_EXP|5.027006||Viu INCPUSH_APPLLIB_OLD_EXP|5.027006||Viu INCPUSH_ARCHLIB_EXP|5.027006||Viu incpush_if_exists|5.009003||Viu INCPUSH_PERL5LIB|5.027006||Viu INCPUSH_PERL_OTHERLIBDIRS|5.027006||Viu INCPUSH_PERL_OTHERLIBDIRS_ARCHONLY|5.027006||Viu INCPUSH_PERL_VENDORARCH_EXP|5.027006||Viu INCPUSH_PERL_VENDORLIB_EXP|5.027006||Viu INCPUSH_PERL_VENDORLIB_STEM|5.027006||Viu INCPUSH_PRIVLIB_EXP|5.027006||Viu INCPUSH_SITEARCH_EXP|5.027006||Viu INCPUSH_SITELIB_EXP|5.027006||Viu INCPUSH_SITELIB_STEM|5.027006||Viu incpush_use_sep|5.011000||Viu I_NDBM|5.032001|5.032001|Vn inet_addr|5.005000||Viu I_NETDB|5.005000|5.005000|Vn I_NETINET_IN|5.003007|5.003007|Vn I_NETINET_TCP|5.006000|5.006000|Vn inet_ntoa|5.005000||Viu INFNAN_NV_U8_DECL|5.023000||Viu INFNAN_U8_NV_DECL|5.023000||Viu ingroup|5.003007||Viu INIT|5.003007||Viu init_argv_symbols|5.007003||Viu init_constants|5.017003||Viu init_dbargs|||iu init_debugger|5.005000||Viu init_i18nl10n|5.006000||cVu init_i18nl14n|5.006000||dcVu initialize_invlist_guts|5.029002||Viu init_ids|5.005000||Viu init_interp|5.005000||Viu init_main_stash|5.005000||Viu init_named_cv|5.027010||cViu init_os_extras|5.005000||Viu init_perllib|5.005000||Viu init_postdump_symbols|5.005000||Viu init_predump_symbols|5.005000||Viu init_stacks|5.005000|5.005000|u INIT_THREADS|5.005000||Viu init_tm|5.007002|5.007002|u INIT_TRACK_MEMPOOL|5.009004||Viu init_uniprops|5.027011||Viu IN_LC|5.021001||Viu IN_LC_ALL_COMPILETIME|5.021001||Viu IN_LC_ALL_RUNTIME|5.021001||Viu IN_LC_COMPILETIME|5.021001||Viu IN_LC_PARTIAL_COMPILETIME|5.021001||Viu IN_LC_PARTIAL_RUNTIME|5.021001||Viu IN_LC_RUNTIME|5.021001||Viu IN_LOCALE|5.007002|5.004000|p IN_LOCALE_COMPILETIME|5.007002|5.004000|p IN_LOCALE_RUNTIME|5.007002|5.004000|p IN_PERL_COMPILETIME|5.008001|5.003007|p IN_PERL_RUNTIME|5.008001|5.008001| inplace_aassign|5.015003||Viu inRANGE|5.029010||Viu inRANGE_helper|5.033005||Viu IN_SOME_LOCALE_FORM|5.015008||Viu IN_SOME_LOCALE_FORM_COMPILETIME|5.015008||Viu IN_SOME_LOCALE_FORM_RUNTIME|5.015008||Viu instr|5.003007|5.003007|n INSUBP|5.009005||Viu INSUBP_t8|5.035004||Viu INSUBP_t8_p8|5.033003||Viu INSUBP_t8_pb|5.033003||Viu INSUBP_tb|5.035004||Viu INSUBP_tb_p8|5.033003||Viu INSUBP_tb_pb|5.033003||Viu INT16_C|5.003007|5.003007| INT2PTR|5.006000|5.003007|p INT32_C|5.003007|5.003007| INT32_MIN|5.007002||Viu INT64_C|5.023002|5.023002| INT64_MIN|5.007002||Viu INT_64_T|5.011000||Viu INTMAX_C|5.003007|5.003007| INT_PAT_MODS|5.009005||Viu intro_my|5.021006|5.021006| INTSIZE|5.003007|5.003007|Vn intuit_method|5.005000||Viu intuit_more|5.003007||Viu IN_UNI_8_BIT|5.011002||Viu IN_UTF8_CTYPE_LOCALE|5.019009||Viu _inverse_folds|5.027011||cViu invert|5.003007||Viu invlist_array|5.013010||Vniu _invlist_array_init|5.015001||Vniu invlist_clear|5.023009||Viu invlist_clone|5.015001||cViu _invlist_contains_cp|5.017003||Vniu invlist_contents|5.023008||Viu _invlist_dump|5.019003||cViu _invlistEQ|5.023006||cViu invlist_extend|5.013010||Viu invlist_highest|5.017002||Vniu _invlist_intersection|5.015001||Viu _invlist_intersection_maybe_complement_2nd|5.015008||cViu _invlist_invert|5.015001||cViu invlist_is_iterating|5.017008||Vniu invlist_iterfinish|5.017008||Vniu invlist_iterinit|5.015001||Vniu invlist_iternext|5.015001||Vniu _invlist_len|5.017004||Vniu invlist_lowest|5.031007||xVniu invlist_max|5.013010||Vniu invlist_previous_index|5.017004||Vniu invlist_replace_list_destroys_src|5.023009||Viu _invlist_search|5.017003||cVniu invlist_set_len|5.013010||Viu invlist_set_previous_index|5.017004||Vniu _invlist_subtract|5.015001||Viu invlist_trim|5.013010||Vniu _invlist_union|5.015001||cVu _invlist_union_maybe_complement_2nd|5.015008||cViu invmap_dump|5.031006||Viu invoke_exception_hook|5.013001||Viu IoANY|5.006001||Viu IoBOTTOM_GV|5.003007||Viu IoBOTTOM_NAME|5.003007||Viu io_close|5.003007||Viu IOCPARM_LEN|5.003007||Viu ioctl|5.005000||Viu IoDIRP|5.003007||Viu IOf_ARGV|5.003007||Viu IOf_DIDTOP|5.003007||Viu IOf_FAKE_DIRP|5.006000||Viu IOf_FLUSH|5.003007||Viu IoFLAGS|5.003007||Viu IoFMT_GV|5.003007||Viu IoFMT_NAME|5.003007||Viu IOf_NOLINE|5.005003||Viu IOf_START|5.003007||Viu IOf_UNTAINT|5.003007||Viu IoIFP|5.003007||Viu IoLINES|5.003007||Viu IoLINES_LEFT|5.003007||Viu IoOFP|5.003007||Viu IoPAGE|5.003007||Viu IoPAGE_LEN|5.003007||Viu IoTOP_GV|5.003007||Viu IoTOP_NAME|5.003007||Viu IoTYPE|5.003007||Viu IoTYPE_APPEND|5.006001||Viu IoTYPE_CLOSED|5.006001||Viu IoTYPE_IMPLICIT|5.008001||Viu IoTYPE_NUMERIC|5.008001||Viu IoTYPE_PIPE|5.006001||Viu IoTYPE_RDONLY|5.006001||Viu IoTYPE_RDWR|5.006001||Viu IoTYPE_SOCKET|5.006001||Viu IoTYPE_STD|5.006001||Viu IoTYPE_WRONLY|5.006001||Viu I_POLL|5.006000|5.006000|Vn I_PTHREAD|5.005003|5.005003|Vn I_PWD|5.003007|5.003007|Vn isALNUM|5.003007|5.003007|p isALNUM_A|5.031003|5.003007|p isALNUMC|5.006000|5.003007|p isALNUMC_A|5.013006|5.003007|p isALNUMC_L1|5.013006|5.003007|p isALNUMC_LC|5.006000|5.006000| isALNUMC_LC_utf8_safe|5.031007||Viu isALNUMC_LC_uvchr|5.017007|5.017007| isALNUMC_uni|5.017007||Viu isALNUMC_utf8|5.017007||Viu isALNUMC_utf8_safe|5.031007||Viu isALNUM_lazy_if_safe|5.031007||Viu isALNUM_LC|5.004000|5.004000| isALNUM_LC_utf8|5.006000||Viu isALNUM_LC_utf8_safe|5.031007||Viu isALNUM_LC_uvchr|5.007001|5.007001| isALNUMU|5.011005||Viu isALNUM_uni|5.006000||Viu isALNUM_utf8|5.006000||Viu isALNUM_utf8_safe|5.031007||Viu isa_lookup|5.005000||Viu isALPHA|5.003007|5.003007|p isALPHA_A|5.013006|5.003007|p isALPHA_FOLD_EQ|5.021004||Viu isALPHA_FOLD_NE|5.021004||Viu isALPHA_L1|5.013006|5.003007|p isALPHA_LC|5.004000|5.004000| isALPHA_LC_utf8|5.006000||Viu isALPHA_LC_utf8_safe|5.025009|5.006000|p isALPHA_LC_uvchr|5.007001|5.007001| isALPHANUMERIC|5.017008|5.003007|p isALPHANUMERIC_A|5.017008|5.003007|p isALPHANUMERIC_L1|5.017008|5.003007|p isALPHANUMERIC_LC|5.017008|5.004000|p isALPHANUMERIC_LC_utf8|5.017008||Viu isALPHANUMERIC_LC_utf8_safe|5.025009|5.006000|p isALPHANUMERIC_LC_uvchr|5.017008|5.017008| isALPHANUMERIC_uni|5.017008||Viu isALPHANUMERIC_utf8|5.031005|5.031005| isALPHANUMERIC_utf8_safe|5.025009|5.006000|p isALPHANUMERIC_uvchr|5.023009|5.006000|p isALPHAU|5.011005||Viu isALPHA_uni|5.006000||Viu isALPHA_utf8|5.031005|5.031005| isALPHA_utf8_safe|5.025009|5.006000|p isALPHA_uvchr|5.023009|5.006000|p is_an_int|5.005000||Viu is_ANYOF_SYNTHETIC|5.019009||Viu IS_ANYOF_TRIE|5.009005||Viu isASCII|5.006000|5.003007|p isASCII_A|5.013006|5.003007|p isASCII_L1|5.015004|5.003007|p isASCII_LC|5.015008|5.003007|p isASCII_LC_utf8|5.017007||Viu isASCII_LC_utf8_safe|5.025009|5.025009| isASCII_LC_uvchr|5.017007|5.017007| is_ascii_string|5.011000|5.011000|n isASCII_uni|5.006000||Viu isASCII_utf8|5.031005|5.031005| isASCII_utf8_safe|5.025009|5.003007|p isASCII_uvchr|5.023009|5.003007|p isatty|5.005000||Viu ISA_VERSION_OBJ|5.019008||Viu isBLANK|5.006001|5.003007|p isBLANK_A|5.013006|5.003007|p isBLANK_L1|5.013006|5.003007|p isBLANK_LC|5.006001|5.003007|p isBLANK_LC_uni|5.006001||Viu isBLANK_LC_utf8|5.006001||Viu isBLANK_LC_utf8_safe|5.025009|5.006000|p isBLANK_LC_uvchr|5.017007|5.017007| isBLANK_uni|5.006001||Viu isBLANK_utf8|5.031005|5.031005| isBLANK_utf8_safe|5.025009|5.006000|p isBLANK_uvchr|5.023009|5.006000|p isC9_STRICT_UTF8_CHAR|5.025005|5.025005|n is_c9strict_utf8_string|5.025006|5.025006|n is_c9strict_utf8_string_loc|5.025006|5.025006|n is_c9strict_utf8_string_loclen|5.025006|5.025006|n isCHARNAME_CONT|5.011005||Viu isCNTRL|5.006000|5.003007|p isCNTRL_A|5.013006|5.003007|p isCNTRL_L1|5.013006|5.003007|p isCNTRL_LC|5.006000|5.006000| isCNTRL_LC_utf8|5.006000||Viu isCNTRL_LC_utf8_safe|5.025009|5.006000|p isCNTRL_LC_uvchr|5.007001|5.007001| isCNTRL_uni|5.006000||Viu isCNTRL_utf8|5.031005|5.031005| isCNTRL_utf8_safe|5.025009|5.006000|p isCNTRL_uvchr|5.023009|5.006000|p _is_cur_LC_category_utf8|5.021001||cVu isDEBUG_WILDCARD|5.031011||Viu isDIGIT|5.003007|5.003007|p isDIGIT_A|5.013006|5.003007|p isDIGIT_L1|5.013006|5.003007|p isDIGIT_LC|5.004000|5.004000| isDIGIT_LC_utf8|5.006000||Viu isDIGIT_LC_utf8_safe|5.025009|5.006000|p isDIGIT_LC_uvchr|5.007001|5.007001| isDIGIT_uni|5.006000||Viu isDIGIT_utf8|5.031005|5.031005| isDIGIT_utf8_safe|5.025009|5.006000|p isDIGIT_uvchr|5.023009|5.006000|p isEXACTFish|5.033003||Viu isEXACT_REQ8|5.033003||Viu isFF_overlong|5.035004||Vniu is_FOLDS_TO_MULTI_utf8|5.019009||Viu isFOO_lc|5.017007||Viu isFOO_utf8_lc|5.017008||Viu isGCB|5.021009||Viu isGRAPH|5.006000|5.003007|p isGRAPH_A|5.013006|5.003007|p is_grapheme|5.031007||Viu isGRAPH_L1|5.013006|5.003007|p isGRAPH_LC|5.006000|5.006000| isGRAPH_LC_utf8|5.006000||Viu isGRAPH_LC_utf8_safe|5.025009|5.006000|p isGRAPH_LC_uvchr|5.007001|5.007001| isGRAPH_uni|5.006000||Viu isGRAPH_utf8|5.031005|5.031005| isGRAPH_utf8_safe|5.025009|5.006000|p isGRAPH_uvchr|5.023009|5.006000|p isGV|5.003007||Viu isGV_or_RVCV|5.027005||Viu isGV_with_GP|5.009004|5.003007|p isGV_with_GP_off|5.009005||Viu isGV_with_GP_on|5.009005||Viu I_SHADOW|5.006000|5.006000|Vn is_handle_constructor|5.006000||Vniu is_HANGUL_ED_utf8_safe|5.029001||Viu is_HORIZWS_cp_high|5.017006||Viu is_HORIZWS_high|5.017006||Viu isIDCONT|5.017008|5.003007|p isIDCONT_A|5.017008|5.003007|p isIDCONT_L1|5.017008|5.003007|p isIDCONT_LC|5.017008|5.004000|p isIDCONT_LC_utf8|5.017008||Viu isIDCONT_LC_utf8_safe|5.025009|5.006000|p isIDCONT_LC_uvchr|5.017008|5.017008| isIDCONT_uni|5.017008||Viu isIDCONT_utf8|5.031005|5.031005| isIDCONT_utf8_safe|5.025009|5.006000|p isIDCONT_uvchr|5.023009|5.006000|p isIDFIRST|5.003007|5.003007|p isIDFIRST_A|5.013006|5.003007|p isIDFIRST_L1|5.013006|5.003007|p isIDFIRST_lazy_if_safe|5.025009||Viu isIDFIRST_LC|5.004000|5.004000|p isIDFIRST_LC_utf8|5.006000||Viu isIDFIRST_LC_utf8_safe|5.025009|5.006000|p isIDFIRST_LC_uvchr|5.007001|5.007001| isIDFIRST_uni|5.006000||Viu isIDFIRST_utf8|5.031005|5.031005| isIDFIRST_utf8_safe|5.025009|5.006000|p isIDFIRST_uvchr|5.023009|5.006000|p isinfnan|5.021004|5.021004|n isinfnansv|5.021005||Vi _is_in_locale_category|5.021001||cViu IS_IN_SOME_FOLD_L1|5.033005||Viu is_invariant_string|5.021007|5.011000|pn is_invlist|5.029002||Vniu is_LARGER_NON_CHARS_utf8|5.035003||Viu is_LAX_VERSION|5.011004||Viu isLB|5.023007||Viu isLEXWARN_off|5.006000||Viu isLEXWARN_on|5.006000||Viu is_LNBREAK_latin1_safe|5.009005||Viu is_LNBREAK_safe|5.009005||Viu is_LNBREAK_utf8_safe|5.009005||Viu isLOWER|5.003007|5.003007|p isLOWER_A|5.013006|5.003007|p isLOWER_L1|5.013006|5.003007|p isLOWER_LC|5.004000|5.004000| isLOWER_LC_utf8|5.006000||Viu isLOWER_LC_utf8_safe|5.025009|5.006000|p isLOWER_LC_uvchr|5.007001|5.007001| isLOWER_uni|5.006000||Viu isLOWER_utf8|5.031005|5.031005| isLOWER_utf8_safe|5.025009|5.006000|p isLOWER_uvchr|5.023009|5.006000|p is_lvalue_sub|5.007001|5.007001|u isMNEMONIC_CNTRL|5.031009||Viu is_MULTI_CHAR_FOLD_latin1_safe|5.019010||Viu is_MULTI_CHAR_FOLD_utf8_safe|5.019010||Viu is_MULTI_CHAR_FOLD_utf8_safe_part0|5.019010||Viu is_MULTI_CHAR_FOLD_utf8_safe_part1|5.019010||Viu is_MULTI_CHAR_FOLD_utf8_safe_part2|5.025008||Viu is_MULTI_CHAR_FOLD_utf8_safe_part3|5.025008||Viu is_NONCHAR_utf8_safe|5.025005||Viu IS_NON_FINAL_FOLD|5.033005||Viu isnormal|5.021004||Viu IS_NUMBER_GREATER_THAN_UV_MAX|5.007002|5.003007|p IS_NUMBER_INFINITY|5.007002|5.003007|p IS_NUMBER_IN_UV|5.007002|5.003007|p IS_NUMBER_NAN|5.007003|5.003007|p IS_NUMBER_NEG|5.007002|5.003007|p IS_NUMBER_NOT_INT|5.007002|5.003007|p IS_NUMBER_TRAILING|5.021002||Viu IS_NUMERIC_RADIX|5.006000||Viu isOCTAL|5.013005|5.003007|p isOCTAL_A|5.013006|5.003007|p isOCTAL_L1|5.013006|5.003007|p IS_PADCONST|5.006000||Viu IS_PADGV|5.006000||Viu is_PATWS_safe|5.017008||Viu isPOWER_OF_2|5.029006||Viu isPRINT|5.004000|5.003007|p isPRINT_A|5.013006|5.003007|p isPRINT_L1|5.013006|5.003007|p isPRINT_LC|5.004000|5.004000| isPRINT_LC_utf8|5.006000||Viu isPRINT_LC_utf8_safe|5.025009|5.006000|p isPRINT_LC_uvchr|5.007001|5.007001| isPRINT_uni|5.006000||Viu isPRINT_utf8|5.031005|5.031005| isPRINT_utf8_safe|5.025009|5.006000|p isPRINT_uvchr|5.023009|5.006000|p is_PROBLEMATIC_LOCALE_FOLD_cp|5.019009||Viu is_PROBLEMATIC_LOCALE_FOLDEDS_START_cp|5.019009||Viu is_PROBLEMATIC_LOCALE_FOLDEDS_START_utf8|5.019009||Viu is_PROBLEMATIC_LOCALE_FOLD_utf8|5.019009||Viu isPSXSPC|5.006001|5.003007|p isPSXSPC_A|5.013006|5.003007|p isPSXSPC_L1|5.013006|5.003007|p isPSXSPC_LC|5.006001|5.006001| isPSXSPC_LC_utf8|5.006001||Viu isPSXSPC_LC_utf8_safe|5.025009|5.006000|p isPSXSPC_LC_uvchr|5.017007|5.017007| isPSXSPC_uni|5.006001||Viu isPSXSPC_utf8|5.031005|5.031005| isPSXSPC_utf8_safe|5.025009|5.006000|p isPSXSPC_uvchr|5.023009|5.006000|p isPUNCT|5.006000|5.003007|p isPUNCT_A|5.013006|5.003007|p isPUNCT_L1|5.013006|5.003007|p isPUNCT_LC|5.006000|5.006000| isPUNCT_LC_utf8|5.006000||Viu isPUNCT_LC_utf8_safe|5.025009|5.006000|p isPUNCT_LC_uvchr|5.007001|5.007001| isPUNCT_uni|5.006000||Viu isPUNCT_utf8|5.031005|5.031005| isPUNCT_utf8_safe|5.025009|5.006000|p isPUNCT_uvchr|5.023009|5.006000|p is_QUOTEMETA_high|5.017004||Viu isREGEXP|5.017006||Viu IS_SAFE_PATHNAME|5.019004||Viu IS_SAFE_SYSCALL|5.019004|5.019004| is_safe_syscall|5.019004|5.019004| isSB|5.021009||Viu isSCRIPT_RUN|5.027008||cVi is_SHORTER_NON_CHARS_utf8|5.035003||Viu isSPACE|5.003007|5.003007|p isSPACE_A|5.013006|5.003007|p isSPACE_L1|5.013006|5.003007|p isSPACE_LC|5.004000|5.004000| isSPACE_LC_utf8|5.006000||Viu isSPACE_LC_utf8_safe|5.025009|5.006000|p isSPACE_LC_uvchr|5.007001|5.007001| isSPACE_uni|5.006000||Viu isSPACE_utf8|5.031005|5.031005| isSPACE_utf8_safe|5.025009|5.006000|p isSPACE_uvchr|5.023009|5.006000|p is_ssc_worth_it|5.021005||Vniu isSTRICT_UTF8_CHAR|5.025005|5.025005|n is_strict_utf8_string|5.025006|5.025006|n is_strict_utf8_string_loc|5.025006|5.025006|n is_strict_utf8_string_loclen|5.025006|5.025006|n is_STRICT_VERSION|5.011004||Viu is_SURROGATE_utf8|5.035004||Viu is_SURROGATE_utf8_safe|5.025005||Viu I_STDARG|5.003007||Viu I_STDBOOL|5.015003|5.015003|Vn I_STDINT|5.021004|5.021004|Vn is_THREE_CHAR_FOLD_HEAD_latin1_safe|5.031007||Viu is_THREE_CHAR_FOLD_HEAD_utf8_safe|5.031007||Viu is_THREE_CHAR_FOLD_latin1_safe|5.031007||Viu is_THREE_CHAR_FOLD_utf8_safe|5.031007||Viu IS_TRIE_AC|5.009005||Viu isUNICODE_POSSIBLY_PROBLEMATIC|5.035004||Viu _is_uni_FOO|5.017008||cVu _is_uni_perl_idcont|5.017008||cVu _is_uni_perl_idstart|5.017007||cVu isUPPER|5.003007|5.003007|p isUPPER_A|5.013006|5.003007|p isUPPER_L1|5.013006|5.003007|p isUPPER_LC|5.004000|5.004000| isUPPER_LC_utf8|5.006000||Viu isUPPER_LC_utf8_safe|5.025009|5.006000|p isUPPER_LC_uvchr|5.007001|5.007001| isUPPER_uni|5.006000||Viu isUPPER_utf8|5.031005|5.031005| isUPPER_utf8_safe|5.025009|5.006000|p isUPPER_uvchr|5.023009|5.006000|p is_utf8_char|5.006000|5.006000|dn IS_UTF8_CHAR|5.009003||Viu isUTF8_CHAR|5.021001|5.006001|pn is_utf8_char_buf|5.015008|5.015008|n isUTF8_CHAR_flags|5.025005|5.025005|n is_utf8_char_helper_|5.035004||cVnu is_utf8_common|5.009003||Viu is_utf8_FF_helper_|5.035004||cVnu is_utf8_fixed_width_buf_flags|5.025006|5.025006|n is_utf8_fixed_width_buf_loc_flags|5.025006|5.025006|n is_utf8_fixed_width_buf_loclen_flags|5.025006|5.025006|n _is_utf8_FOO|5.031006||cVu is_utf8_invariant_string|5.025005|5.011000|pn is_utf8_invariant_string_loc|5.027001|5.027001|n is_utf8_non_invariant_string|5.027007||cVni is_utf8_overlong|5.035004||Vniu _is_utf8_perl_idcont|5.031006||cVu _is_utf8_perl_idstart|5.031006||cVu isUTF8_POSSIBLY_PROBLEMATIC|5.023003||Viu is_utf8_string|5.006001|5.006001|n is_utf8_string_flags|5.025006|5.025006|n is_utf8_string_loc|5.008001|5.008001|n is_utf8_string_loc_flags|5.025006|5.025006|n is_utf8_string_loclen|5.009003|5.009003|n is_utf8_string_loclen_flags|5.025006|5.025006|n is_utf8_valid_partial_char|5.025005|5.025005|n is_utf8_valid_partial_char_flags|5.025005|5.025005|n is_VERTWS_cp_high|5.017006||Viu is_VERTWS_high|5.017006||Viu isVERTWS_uni|5.017006||Viu isVERTWS_utf8|5.017006||Viu isVERTWS_utf8_safe|5.025009||Viu isVERTWS_uvchr|5.023009||Viu isWARNf_on|5.006001||Viu isWARN_on|5.006000||Viu isWARN_ONCE|5.006000||Viu isWB|5.021009||Viu isWORDCHAR|5.013006|5.003007|p isWORDCHAR_A|5.013006|5.003007|p isWORDCHAR_L1|5.013006|5.003007|p isWORDCHAR_lazy_if_safe|5.025009||Viu isWORDCHAR_LC|5.017007|5.004000|p isWORDCHAR_LC_utf8|5.017007||Viu isWORDCHAR_LC_utf8_safe|5.025009|5.006000|p isWORDCHAR_LC_uvchr|5.017007|5.017007| isWORDCHAR_uni|5.017006||Viu isWORDCHAR_utf8|5.031005|5.031005| isWORDCHAR_utf8_safe|5.025009|5.006000|p isWORDCHAR_uvchr|5.023009|5.006000|p isXDIGIT|5.006000|5.003007|p isXDIGIT_A|5.013006|5.003007|p is_XDIGIT_cp_high|5.017006||Viu is_XDIGIT_high|5.017006||Viu isXDIGIT_L1|5.013006|5.003007|p isXDIGIT_LC|5.017007|5.003007|p isXDIGIT_LC_utf8|5.017007||Viu isXDIGIT_LC_utf8_safe|5.025009|5.006000|p isXDIGIT_LC_uvchr|5.017007|5.017007| isXDIGIT_uni|5.006000||Viu isXDIGIT_utf8|5.031005|5.031005| isXDIGIT_utf8_safe|5.025009|5.006000|p isXDIGIT_uvchr|5.023009|5.006000|p is_XPERLSPACE_cp_high|5.017006||Viu is_XPERLSPACE_high|5.017006||Viu I_SYS_DIR|5.003007|5.003007|Vn I_SYS_FILE|5.003007|5.003007|Vn I_SYS_IOCTL|5.003007|5.003007|Vn I_SYSLOG|5.006000|5.006000|Vn I_SYS_MOUNT|5.023005|5.023005|Vn I_SYS_PARAM|5.003007|5.003007|Vn I_SYS_POLL|5.010001|5.010001|Vn I_SYS_RESOURCE|5.003007|5.003007|Vn I_SYS_SELECT|5.003007|5.003007|Vn I_SYS_STAT|5.003007|5.003007|Vn I_SYS_STATFS|5.023005|5.023005|Vn I_SYS_STATVFS|5.023005|5.023005|Vn I_SYS_TIME|5.003007|5.003007|Vn I_SYS_TIMES|5.003007|5.003007|Vn I_SYS_TYPES|5.003007|5.003007|Vn I_SYSUIO|5.006000|5.006000|Vn I_SYS_UN|5.003007|5.003007|Vn I_SYSUTSNAME|5.006000|5.006000|Vn I_SYS_VFS|5.023005|5.023005|Vn I_SYS_WAIT|5.003007|5.003007|Vn items||5.003007| I_TERMIOS|5.003007|5.003007|Vn I_TIME|5.003007|5.003007|Vn I_UNISTD|5.003007|5.003007|Vn I_USTAT|5.023005|5.023005|Vn I_UTIME|5.003007|5.003007|Vn I_V|5.006000|5.003007| IVdf|5.006000|5.003007|poVn IV_DIG|5.006000||Viu IV_IS_QUAD|5.006000||Viu IV_MAX|5.003007|5.003007| IV_MAX_P1|5.007002||Viu IV_MIN|5.003007|5.003007| IVSIZE|5.006000|5.003007|poVn IVTYPE|5.006000|5.003007|poVn I_WCHAR|5.027006|5.027006|Vn I_WCTYPE|5.029009|5.029009|Vn ix||5.003007| I_XLOCALE|5.025004|5.025004|Vn JE_OLD_STACK_HWM_restore|5.027002||Viu JE_OLD_STACK_HWM_save|5.027002||Viu JE_OLD_STACK_HWM_zero|5.027002||Viu jmaybe|5.003007||Viu JMPENV_BOOTSTRAP|5.006000||Viu JMPENV_JUMP|5.004000|5.004000| JMPENV_POP|5.004000||Viu JMPENV_PUSH|5.004000||Viu JOIN|5.005000||Viu join_exact|5.009004||Viu kBINOP|5.003007||Viu kCOP|5.003007||Viu KEEPCOPY_PAT_MOD|5.009005||Viu KEEPCOPY_PAT_MODS|5.009005||Viu KEEPS|5.009005||Viu KEEPS_next|5.009005||Viu KEEPS_next_fail|5.009005||Viu KEEPS_next_fail_t8|5.035004||Viu KEEPS_next_fail_t8_p8|5.033003||Viu KEEPS_next_fail_t8_pb|5.033003||Viu KEEPS_next_fail_tb|5.035004||Viu KEEPS_next_fail_tb_p8|5.033003||Viu KEEPS_next_fail_tb_pb|5.033003||Viu KEEPS_next_t8|5.035004||Viu KEEPS_next_t8_p8|5.033003||Viu KEEPS_next_t8_pb|5.033003||Viu KEEPS_next_tb|5.035004||Viu KEEPS_next_tb_p8|5.033003||Viu KEEPS_next_tb_pb|5.033003||Viu KEEPS_t8|5.035004||Viu KEEPS_t8_p8|5.033003||Viu KEEPS_t8_pb|5.033003||Viu KEEPS_tb|5.035004||Viu KEEPS_tb_p8|5.033003||Viu KEEPS_tb_pb|5.033003||Viu KELVIN_SIGN|5.017003||Viu KERNEL|5.003007||Viu KEY_abs|5.003007||Viu KEY_accept|5.003007||Viu KEY_alarm|5.003007||Viu KEY_and|5.003007||Viu KEY_atan2|5.003007||Viu KEY_AUTOLOAD|5.003007||Viu KEY_BEGIN|5.003007||Viu KEY_bind|5.003007||Viu KEY_binmode|5.003007||Viu KEY_bless|5.003007||Viu KEY_break|5.027008||Viu KEY_caller|5.003007||Viu KEY_catch|5.033007||Viu KEY_chdir|5.003007||Viu KEY_CHECK|5.006000||Viu KEY_chmod|5.003007||Viu KEY_chomp|5.003007||Viu KEY_chop|5.003007||Viu KEY_chown|5.003007||Viu KEY_chr|5.003007||Viu KEY_chroot|5.003007||Viu KEY_close|5.003007||Viu KEY_closedir|5.003007||Viu KEY_cmp|5.003007||Viu KEY_connect|5.003007||Viu KEY_continue|5.003007||Viu KEY_cos|5.003007||Viu KEY_crypt|5.003007||Viu KEY___DATA|5.003007||Viu KEY_dbmclose|5.003007||Viu KEY_dbmopen|5.003007||Viu KEY_default|5.027008||Viu KEY_defer|5.035004||Viu KEY_defined|5.003007||Viu KEY_delete|5.003007||Viu KEY_DESTROY|5.003007||Viu KEY_die|5.003007||Viu KEY_do|5.003007||Viu KEY_dump|5.003007||Viu KEY_each|5.003007||Viu KEY_else|5.003007||Viu KEY_elsif|5.003007||Viu KEY___END|5.003007||Viu KEY_END|5.003007||Viu KEY_endgrent|5.003007||Viu KEY_endhostent|5.003007||Viu KEY_endnetent|5.003007||Viu KEY_endprotoent|5.003007||Viu KEY_endpwent|5.003007||Viu KEY_endservent|5.003007||Viu KEY_eof|5.003007||Viu KEY_eq|5.003007||Viu KEY_eval|5.003007||Viu KEY_evalbytes|5.015005||Viu KEY_exec|5.003007||Viu KEY_exists|5.003007||Viu KEY_exit|5.003007||Viu KEY_exp|5.003007||Viu KEY_fc|5.015008||Viu KEY_fcntl|5.003007||Viu KEY___FILE|5.003007||Viu KEY_fileno|5.003007||Viu KEY_finally|5.035008||Viu KEY_flock|5.003007||Viu KEY_for|5.003007||Viu KEY_foreach|5.003007||Viu KEY_fork|5.003007||Viu KEY_format|5.003007||Viu KEY_formline|5.003007||Viu KEY_ge|5.003007||Viu KEY_getc|5.003007||Viu KEY_getgrent|5.003007||Viu KEY_getgrgid|5.003007||Viu KEY_getgrnam|5.003007||Viu KEY_gethostbyaddr|5.003007||Viu KEY_gethostbyname|5.003007||Viu KEY_gethostent|5.003007||Viu KEY_getlogin|5.003007||Viu KEY_getnetbyaddr|5.003007||Viu KEY_getnetbyname|5.003007||Viu KEY_getnetent|5.003007||Viu KEY_getpeername|5.003007||Viu KEY_getpgrp|5.003007||Viu KEY_getppid|5.003007||Viu KEY_getpriority|5.003007||Viu KEY_getprotobyname|5.003007||Viu KEY_getprotobynumber|5.003007||Viu KEY_getprotoent|5.003007||Viu KEY_getpwent|5.003007||Viu KEY_getpwnam|5.003007||Viu KEY_getpwuid|5.003007||Viu KEY_getservbyname|5.003007||Viu KEY_getservbyport|5.003007||Viu KEY_getservent|5.003007||Viu KEY_getsockname|5.003007||Viu KEY_getsockopt|5.003007||Viu KEY_getspnam|5.031011||Viu KEY_given|5.009003||Viu KEY_glob|5.003007||Viu KEY_gmtime|5.003007||Viu KEY_goto|5.003007||Viu KEY_grep|5.003007||Viu KEY_gt|5.003007||Viu KEY_hex|5.003007||Viu KEY_if|5.003007||Viu KEY_index|5.003007||Viu KEY_INIT|5.005000||Viu KEY_int|5.003007||Viu KEY_ioctl|5.003007||Viu KEY_isa|5.031007||Viu KEY_join|5.003007||Viu KEY_keys|5.003007||Viu KEY_kill|5.003007||Viu KEY_last|5.003007||Viu KEY_lc|5.003007||Viu KEY_lcfirst|5.003007||Viu KEY_le|5.003007||Viu KEY_length|5.003007||Viu KEY___LINE|5.003007||Viu KEY_link|5.003007||Viu KEY_listen|5.003007||Viu KEY_local|5.003007||Viu KEY_localtime|5.003007||Viu KEY_lock|5.005000||Viu KEY_log|5.003007||Viu KEY_lstat|5.003007||Viu KEY_lt|5.003007||Viu KEY_m|5.003007||Viu KEY_map|5.003007||Viu KEY_mkdir|5.003007||Viu KEY_msgctl|5.003007||Viu KEY_msgget|5.003007||Viu KEY_msgrcv|5.003007||Viu KEY_msgsnd|5.003007||Viu KEY_my|5.003007||Viu KEY_ne|5.003007||Viu KEY_next|5.003007||Viu KEY_no|5.003007||Viu KEY_not|5.003007||Viu KEY_NULL|5.003007||Viu KEY_oct|5.003007||Viu KEY_open|5.003007||Viu KEY_opendir|5.003007||Viu KEY_or|5.003007||Viu KEY_ord|5.003007||Viu KEY_our|5.006000||Viu KEY_pack|5.003007||Viu KEY_package|5.003007||Viu KEY___PACKAGE|5.004000||Viu KEY_pipe|5.003007||Viu KEY_pop|5.003007||Viu KEY_pos|5.003007||Viu KEY_print|5.003007||Viu KEY_printf|5.003007||Viu KEY_prototype|5.003007||Viu KEY_push|5.003007||Viu KEY_q|5.003007||Viu KEY_qq|5.003007||Viu KEY_qr|5.005000||Viu KEY_quotemeta|5.003007||Viu KEY_qw|5.003007||Viu KEY_qx|5.003007||Viu KEY_rand|5.003007||Viu KEY_read|5.003007||Viu KEY_readdir|5.003007||Viu KEY_readline|5.003007||Viu KEY_readlink|5.003007||Viu KEY_readpipe|5.003007||Viu KEY_recv|5.003007||Viu KEY_redo|5.003007||Viu KEY_ref|5.003007||Viu KEY_rename|5.003007||Viu KEY_require|5.003007||Viu KEY_reset|5.003007||Viu KEY_return|5.003007||Viu KEY_reverse|5.003007||Viu KEY_rewinddir|5.003007||Viu KEY_rindex|5.003007||Viu KEY_rmdir|5.003007||Viu KEY_s|5.003007||Viu KEY_say|5.009003||Viu KEY_scalar|5.003007||Viu KEY_seek|5.003007||Viu KEY_seekdir|5.003007||Viu KEY_select|5.003007||Viu KEY_semctl|5.003007||Viu KEY_semget|5.003007||Viu KEY_semop|5.003007||Viu KEY_send|5.003007||Viu KEY_setgrent|5.003007||Viu KEY_sethostent|5.003007||Viu KEY_setnetent|5.003007||Viu KEY_setpgrp|5.003007||Viu KEY_setpriority|5.003007||Viu KEY_setprotoent|5.003007||Viu KEY_setpwent|5.003007||Viu KEY_setservent|5.003007||Viu KEY_setsockopt|5.003007||Viu KEY_shift|5.003007||Viu KEY_shmctl|5.003007||Viu KEY_shmget|5.003007||Viu KEY_shmread|5.003007||Viu KEY_shmwrite|5.003007||Viu KEY_shutdown|5.003007||Viu KEY_sigvar|5.025004||Viu KEY_sin|5.003007||Viu KEY_sleep|5.003007||Viu KEY_socket|5.003007||Viu KEY_socketpair|5.003007||Viu KEY_sort|5.003007||Viu KEY_splice|5.003007||Viu KEY_split|5.003007||Viu KEY_sprintf|5.003007||Viu KEY_sqrt|5.003007||Viu KEY_srand|5.003007||Viu KEY_stat|5.003007||Viu KEY_state|5.009004||Viu KEY_study|5.003007||Viu KEY_sub|5.003007||Viu KEY___SUB|5.015006||Viu KEY_substr|5.003007||Viu KEY_symlink|5.003007||Viu KEY_syscall|5.003007||Viu KEY_sysopen|5.003007||Viu KEY_sysread|5.003007||Viu KEY_sysseek|5.004000||Viu KEY_system|5.003007||Viu KEY_syswrite|5.003007||Viu KEY_tell|5.003007||Viu KEY_telldir|5.003007||Viu KEY_tie|5.003007||Viu KEY_tied|5.003007||Viu KEY_time|5.003007||Viu KEY_times|5.003007||Viu KEY_tr|5.003007||Viu KEY_truncate|5.003007||Viu KEY_try|5.033007||Viu KEY_uc|5.003007||Viu KEY_ucfirst|5.003007||Viu KEY_umask|5.003007||Viu KEY_undef|5.003007||Viu KEY_UNITCHECK|5.009005||Viu KEY_unless|5.003007||Viu KEY_unlink|5.003007||Viu KEY_unpack|5.003007||Viu KEY_unshift|5.003007||Viu KEY_untie|5.003007||Viu KEY_until|5.003007||Viu KEY_use|5.003007||Viu KEY_utime|5.003007||Viu KEY_values|5.003007||Viu KEY_vec|5.003007||Viu KEY_wait|5.003007||Viu KEY_waitpid|5.003007||Viu KEY_wantarray|5.003007||Viu KEY_warn|5.003007||Viu KEY_when|5.027008||Viu KEY_while|5.003007||Viu keyword|5.003007||Viu KEYWORD_PLUGIN_DECLINE|5.011002||Viu KEYWORD_PLUGIN_EXPR|5.011002||Viu KEYWORD_PLUGIN_MUTEX_INIT|5.027006||Viu KEYWORD_PLUGIN_MUTEX_LOCK|5.027006||Viu KEYWORD_PLUGIN_MUTEX_TERM|5.027006||Viu KEYWORD_PLUGIN_MUTEX_UNLOCK|5.027006||Viu keyword_plugin_standard|||iu KEYWORD_PLUGIN_STMT|5.011002||Viu KEY_write|5.003007||Viu KEY_x|5.003007||Viu KEY_xor|5.003007||Viu KEY_y|5.003007||Viu kGVOP_gv|5.006000||Viu kill|5.005000||Viu killpg|5.005000||Viu kLISTOP|5.003007||Viu kLOGOP|5.003007||Viu kLOOP|5.003007||Viu kPADOP|5.006000||Viu kPMOP|5.003007||Viu kPVOP|5.003007||Viu kSVOP|5.003007||Viu kSVOP_sv|5.006000||Viu kUNOP|5.003007||Viu kUNOP_AUX|5.021007||Viu LATIN1_TO_NATIVE|5.019004|5.003007|p LATIN_CAPITAL_LETTER_A_WITH_RING_ABOVE|5.013011||Viu LATIN_CAPITAL_LETTER_A_WITH_RING_ABOVE_NATIVE|5.017004||Viu LATIN_CAPITAL_LETTER_I_WITH_DOT_ABOVE|5.023002||Viu LATIN_CAPITAL_LETTER_I_WITH_DOT_ABOVE_UTF8|5.023002||Viu LATIN_CAPITAL_LETTER_SHARP_S|5.014000||Viu LATIN_CAPITAL_LETTER_SHARP_S_UTF8|5.019001||Viu LATIN_CAPITAL_LETTER_Y_WITH_DIAERESIS|5.013011||Viu LATIN_SMALL_LETTER_A_WITH_RING_ABOVE|5.013011||Viu LATIN_SMALL_LETTER_A_WITH_RING_ABOVE_NATIVE|5.017004||Viu LATIN_SMALL_LETTER_DOTLESS_I|5.023002||Viu LATIN_SMALL_LETTER_DOTLESS_I_UTF8|5.023002||Viu LATIN_SMALL_LETTER_LONG_S|5.017003||Viu LATIN_SMALL_LETTER_LONG_S_UTF8|5.019001||Viu LATIN_SMALL_LETTER_SHARP_S|5.011002||Viu LATIN_SMALL_LETTER_SHARP_S_NATIVE|5.017004||Viu LATIN_SMALL_LETTER_SHARP_S_UTF8|5.033003||Viu LATIN_SMALL_LETTER_Y_WITH_DIAERESIS|5.011002||Viu LATIN_SMALL_LETTER_Y_WITH_DIAERESIS_NATIVE|5.017004||Viu LATIN_SMALL_LIGATURE_LONG_S_T|5.019004||Viu LATIN_SMALL_LIGATURE_LONG_S_T_UTF8|5.019004||Viu LATIN_SMALL_LIGATURE_ST|5.019004||Viu LATIN_SMALL_LIGATURE_ST_UTF8|5.019004||Viu LB_BREAKABLE|5.023007||Viu LB_CM_ZWJ_foo|5.025003||Viu LB_HY_or_BA_then_foo|5.023007||Viu LB_NOBREAK|5.023007||Viu LB_NOBREAK_EVEN_WITH_SP_BETWEEN|5.023007||Viu LB_PR_or_PO_then_OP_or_HY|5.023007||Viu LB_RI_then_RI|5.025003||Viu LB_SP_foo|5.023007||Viu LB_SY_or_IS_then_various|5.023007||Viu LB_various_then_PO_or_PR|5.023007||Viu LC_NUMERIC_LOCK|5.027009||pVu LC_NUMERIC_UNLOCK|5.027009||pVu LDBL_DIG|5.006000||Viu LEAVE|5.003007|5.003007| leave_adjust_stacks|5.023008|5.023008|xu leave_scope|5.003007|5.003007|u LEAVE_SCOPE|5.003007||Viu LEAVE_with_name|5.011002|5.011002| LEXACT|5.031005||Viu LEXACT_REQ8|5.031006||Viu LEXACT_REQ8_t8|5.035004||Viu LEXACT_REQ8_t8_p8|5.033003||Viu LEXACT_REQ8_t8_pb|5.033003||Viu LEXACT_REQ8_tb|5.035004||Viu LEXACT_REQ8_tb_p8|5.033003||Viu LEXACT_REQ8_tb_pb|5.033003||Viu LEXACT_t8|5.035004||Viu LEXACT_t8_p8|5.033003||Viu LEXACT_t8_pb|5.033003||Viu LEXACT_tb|5.035004||Viu LEXACT_tb_p8|5.033003||Viu LEXACT_tb_pb|5.033003||Viu lex_bufutf8|5.011002|5.011002|x lex_discard_to|5.011002|5.011002|x LEX_DONT_CLOSE_RSFP|5.015009||Viu LEX_EVALBYTES|5.015005||Viu lex_grow_linestr|5.011002|5.011002|x LEX_IGNORE_UTF8_HINTS|5.015005||Viu LEX_KEEP_PREVIOUS|5.011002|5.011002| lex_next_chunk|5.011002|5.011002|x LEX_NOTPARSING|5.004004||Viu lex_peek_unichar|5.011002|5.011002|x lex_read_space|5.011002|5.011002|x lex_read_to|5.011002|5.011002|x lex_read_unichar|5.011002|5.011002|x lex_start|5.013007|5.013007|x LEX_START_COPIED|5.015005||Viu LEX_START_FLAGS|5.015005||Viu LEX_START_SAME_FILTER|5.014000||Viu lex_stuff_pv|5.013006|5.013006|x lex_stuff_pvn|5.011002|5.011002|x lex_stuff_pvs|5.013005|5.013005|x lex_stuff_sv|5.011002|5.011002|x LEX_STUFF_UTF8|5.011002|5.011002| lex_unstuff|5.011002|5.011002|x LF_NATIVE|5.019004||Viu LIB_INVARG|5.008001||Viu LIBM_LIB_VERSION|5.009003|5.009003|Vn LIKELY|5.009004|5.003007|p link|5.006000||Viu LINKLIST|5.013006|5.013006| list|5.003007||Viu listen|5.005000||Viu listkids|5.003007||Viu LNBREAK|5.009005||Viu LNBREAK_t8|5.035004||Viu LNBREAK_t8_p8|5.033003||Viu LNBREAK_t8_pb|5.033003||Viu LNBREAK_tb|5.035004||Viu LNBREAK_tb_p8|5.033003||Viu LNBREAK_tb_pb|5.033003||Viu load_charnames|5.031010||cViu load_module|5.006000|5.003007|pv load_module_nocontext|5.013006|5.013006|vn LOCALECONV_LOCK|5.033005||Viu LOCALECONV_UNLOCK|5.033005||Viu LOCALE_INIT|5.024000||Viu LOCALE_INIT_LC_NUMERIC|5.033005||Viu LOCALE_LOCK|5.024000||Viu LOCALE_PAT_MOD|5.013006||Viu LOCALE_PAT_MODS|5.013006||Viu LOCALE_READ_LOCK|5.033005||Viu LOCALE_READ_UNLOCK|5.033005||Viu LOCALE_TERM|5.024000||Viu LOCALE_TERM_LC_NUMERIC|5.033005||Viu LOCALE_TERM_POSIX_2008|5.033005||Viu LOCALE_UNLOCK|5.024000||Viu localize|5.003007||Viu LOCAL_PATCH_COUNT|5.003007||Viu localtime|5.031011||Viu LOCALTIME_MAX|5.010001|5.010001|Vn LOCALTIME_MIN|5.010001|5.010001|Vn LOCALTIME_R_NEEDS_TZSET|5.010000|5.010000|Vn LOCALTIME_R_PROTO|5.008000|5.008000|Vn LOCK_DOLLARZERO_MUTEX|5.008001||Viu lockf|5.006000||Viu LOCK_LC_NUMERIC_STANDARD|5.021010||poVnu LOCK_NUMERIC_STANDARD|||piu LOC_SED|5.003007|5.003007|Vn LOGICAL|5.005000||Viu LOGICAL_t8|5.035004||Viu LOGICAL_t8_p8|5.033003||Viu LOGICAL_t8_pb|5.033003||Viu LOGICAL_tb|5.035004||Viu LOGICAL_tb_p8|5.033003||Viu LOGICAL_tb_pb|5.033003||Viu LONGDBLINFBYTES|5.023000|5.023000|Vn LONGDBLMANTBITS|5.023000|5.023000|Vn LONGDBLNANBYTES|5.023000|5.023000|Vn LONGDOUBLE_BIG_ENDIAN|5.021009||Viu LONGDOUBLE_DOUBLEDOUBLE|5.021009||Viu LONG_DOUBLE_EQUALS_DOUBLE|5.007001||Viu LONG_DOUBLE_IS_DOUBLE|5.021003|5.021003|Vn LONG_DOUBLE_IS_DOUBLEDOUBLE_128_BIT_BE_BE|5.023006|5.023006|Vn LONG_DOUBLE_IS_DOUBLEDOUBLE_128_BIT_BE_LE|5.023006|5.023006|Vn LONG_DOUBLE_IS_DOUBLEDOUBLE_128_BIT_BIG_ENDIAN|5.021003|5.021003|Vn LONG_DOUBLE_IS_DOUBLEDOUBLE_128_BIT_LE_BE|5.023006|5.023006|Vn LONG_DOUBLE_IS_DOUBLEDOUBLE_128_BIT_LE_LE|5.023006|5.023006|Vn LONG_DOUBLE_IS_DOUBLEDOUBLE_128_BIT_LITTLE_ENDIAN|5.021003|5.021003|Vn LONG_DOUBLE_IS_IEEE_754_128_BIT_BIG_ENDIAN|5.021003|5.021003|Vn LONG_DOUBLE_IS_IEEE_754_128_BIT_LITTLE_ENDIAN|5.021003|5.021003|Vn LONG_DOUBLE_IS_UNKNOWN_FORMAT|5.021003|5.021003|Vn LONG_DOUBLE_IS_VAX_H_FLOAT|5.025004|5.025004|Vn LONG_DOUBLE_IS_X86_80_BIT_BIG_ENDIAN|5.021003|5.021003|Vn LONG_DOUBLE_IS_X86_80_BIT_LITTLE_ENDIAN|5.021003|5.021003|Vn LONG_DOUBLEKIND|5.021003|5.021003|Vn LONGDOUBLE_LITTLE_ENDIAN|5.021009||Viu LONGDOUBLE_MIX_ENDIAN|5.023006||Viu LONG_DOUBLESIZE|5.005000|5.005000|Vn LONG_DOUBLE_STYLE_IEEE|5.025007|5.025007|Vn LONG_DOUBLE_STYLE_IEEE_EXTENDED|5.025007|5.025007|Vn LONGDOUBLE_VAX_ENDIAN|5.025004||Viu LONGDOUBLE_X86_80_BIT|5.021009||Viu LONGJMP|5.005000||Viu longjmp|5.005000||Viu LONGJMP_t8|5.035004||Viu LONGJMP_t8_p8|5.033003||Viu LONGJMP_t8_pb|5.033003||Viu LONGJMP_tb|5.035004||Viu LONGJMP_tb_p8|5.033003||Viu LONGJMP_tb_pb|5.033003||Viu LONGLONGSIZE|5.005000|5.005000|Vn LONGSIZE|5.004000|5.003007|oVn LOOKBEHIND_END_t8_p8|||Viu LOOKBEHIND_END_t8_pb|||Viu LOOKBEHIND_END_t8|||Viu LOOKBEHIND_END_tb_p8|||Viu LOOKBEHIND_END_tb_pb|||Viu LOOKBEHIND_END_tb|||Viu LOOKBEHIND_END|||Viu looks_like_bool|5.027008||Viu looks_like_number|5.003007|5.003007| LOOP_PAT_MODS|5.009005||Viu lop|5.005000||Viu lossless_NV_to_IV|5.031001||Vniu LOWEST_ANYOF_HRx_BYTE|5.031002||Viu L_R_TZSET|5.009005|5.009005|Vn lsbit_pos32|5.035003||cVnu lsbit_pos|5.035004||Viu lsbit_pos64|5.035003||cVnu lsbit_pos_uintmax|5.035003||Viu lseek|5.005000||Viu LSEEKSIZE|5.006000|5.006000|Vn lstat|5.005000||Viu LvFLAGS|5.015006||Viu LVf_NEG_LEN|5.027001||Viu LVf_NEG_OFF|5.027001||Viu LVf_OUT_OF_RANGE|5.027001||Viu LVRET|5.007001||Vi LvSTARGOFF|5.019004||Viu LvTARG|5.003007||Viu LvTARGLEN|5.003007||Viu LvTARGOFF|5.003007||Viu LvTYPE|5.003007||Viu LZC_TO_MSBIT_POS|5.035003||Viu magic_clear_all_env|5.004001||Viu magic_cleararylen_p|5.017002||Viu magic_clearenv|5.003007||Viu magic_clearhint|5.009004||Vi magic_clearhints|5.011000||Vi magic_clearisa|5.010001||Viu magic_clearpack|5.003007||Viu magic_clearsig|5.003007||Viu magic_copycallchecker|5.017000||Viu magic_dump|5.006000|5.006000|u magic_existspack|5.003007||Viu magic_freearylen_p|5.009003||Viu magic_freecollxfrm|5.033004||Viu magic_freemglob|5.033004||Viu magic_freeovrld|5.007001||Viu magic_freeutf8|5.033004||Viu magic_get|5.003007||Viu magic_getarylen|5.003007||Viu magic_getdebugvar|5.021005||Viu magic_getdefelem|5.004000||Viu magic_getnkeys|5.004005||Viu magic_getpack|5.003007||Viu magic_getpos|5.003007||Viu magic_getsig|5.003007||Viu magic_getsubstr|5.004005||Viu magic_gettaint|5.003007||Viu magic_getuvar|5.003007||Viu magic_getvec|5.004005||Viu magic_killbackrefs|5.006000||Viu magic_methcall1|5.013001||Viu magic_methcall|||vi magic_methpack|5.005000||Viu magic_nextpack|5.003007||Viu magic_regdata_cnt|5.006000||Viu magic_regdatum_get|5.006000||Viu magic_regdatum_set|5.006001||Viu magic_scalarpack|5.009001||Viu magic_set|5.003007||Viu magic_set_all_env|5.004004||Viu magic_setarylen|5.003007||Viu magic_setcollxfrm|5.004000||Viu magic_setdbline|5.003007||Viu magic_setdebugvar|5.021005||Viu magic_setdefelem|5.004000||Viu magic_setenv|5.003007||Viu magic_sethint|5.009004||Vi magic_sethint_feature|5.031007||Viu magic_setisa|5.003007||Viu magic_setlvref|5.021005||Viu magic_setmglob|5.003007||Viu magic_setnkeys|5.003007||Viu magic_setnonelem|5.027009||Viu magic_setpack|5.003007||Viu magic_setpos|5.003007||Viu magic_setregexp|5.008001||Viu magic_setsig|5.003007||Viu magic_setsigall|5.035001||Viu magic_setsubstr|5.003007||Viu magic_settaint|5.003007||Viu magic_setutf8|5.008001||Viu magic_setuvar|5.003007||Viu magic_setvec|5.003007||Viu magic_sizepack|5.005000||Viu magic_wipepack|5.003007||Viu make_exactf_invlist|5.031006||Viu make_matcher|5.027008||Viu make_trie|5.009002||Viu malloc|5.003007||Vn MALLOC_CHECK_TAINT2|5.008001||Viu MALLOC_CHECK_TAINT|5.008001||Viu malloced_size|5.005000||Vniu malloc_good_size|5.010001||Vniu MALLOC_INIT|5.005000||Viu MALLOC_OVERHEAD|5.006000||Viu Malloc_t|5.003007|5.003007|Vn MALLOC_TERM|5.005000||Viu MALLOC_TOO_LATE_FOR|5.008001||Viu MARK|5.003007|5.003007| MARKPOINT|5.009005||Viu MARKPOINT_next|5.009005||Viu MARKPOINT_next_fail|5.009005||Viu MARKPOINT_next_fail_t8|5.035004||Viu MARKPOINT_next_fail_t8_p8|5.033003||Viu MARKPOINT_next_fail_t8_pb|5.033003||Viu MARKPOINT_next_fail_tb|5.035004||Viu MARKPOINT_next_fail_tb_p8|5.033003||Viu MARKPOINT_next_fail_tb_pb|5.033003||Viu MARKPOINT_next_t8|5.035004||Viu MARKPOINT_next_t8_p8|5.033003||Viu MARKPOINT_next_t8_pb|5.033003||Viu MARKPOINT_next_tb|5.035004||Viu MARKPOINT_next_tb_p8|5.033003||Viu MARKPOINT_next_tb_pb|5.033003||Viu MARKPOINT_t8|5.035004||Viu MARKPOINT_t8_p8|5.033003||Viu MARKPOINT_t8_pb|5.033003||Viu MARKPOINT_tb|5.035004||Viu MARKPOINT_tb_p8|5.033003||Viu MARKPOINT_tb_pb|5.033003||Viu markstack_grow|5.021001|5.021001|u matcher_matches_sv|5.027008||Viu MAX|5.025006||Viu MAX_ANYOF_HRx_BYTE|5.031002||Viu MAXARG|5.003007||Viu MAX_CHARSET_NAME_LENGTH|5.013009||Viu MAX_FEATURE_LEN|5.013010||Viu MAX_FOLD_FROMS|5.029006||Viu MAX_LEGAL_CP|5.029002||Viu MAX_MATCHES|5.033005||Viu MAXO|5.003007||Viu MAXPATHLEN|5.006000||Viu MAX_PORTABLE_UTF8_TWO_BYTE|5.011002||Viu MAX_PRINT_A|5.033005||Viu MAX_RECURSE_EVAL_NOCHANGE_DEPTH|5.009005||Viu MAXSYSFD|5.003007||Viu MAX_UNICODE_UTF8|5.027006||Viu MAX_UNI_KEYWORD_INDEX|5.027011||Viu MAX_UTF8_TWO_BYTE|5.019004||Viu MAYBE_DEREF_GV|5.015003||Viu MAYBE_DEREF_GV_flags|5.015003||Viu MAYBE_DEREF_GV_nomg|5.015003||Viu maybe_multimagic_gv|5.019004||Viu mayberelocate|5.015006||Viu MBLEN_LOCK|5.033005||Viu MBLEN_UNLOCK|5.033005||Viu MBOL|5.003007||Viu MBOL_t8|5.035004||Viu MBOL_t8_p8|5.033003||Viu MBOL_t8_pb|5.033003||Viu MBOL_tb|5.035004||Viu MBOL_tb_p8|5.033003||Viu MBOL_tb_pb|5.033003||Viu MBTOWC_LOCK|5.033005||Viu MBTOWC_UNLOCK|5.033005||Viu MDEREF_ACTION_MASK|5.021007||Viu MDEREF_AV_gvav_aelem|5.021007||Viu MDEREF_AV_gvsv_vivify_rv2av_aelem|5.021007||Viu MDEREF_AV_padav_aelem|5.021007||Viu MDEREF_AV_padsv_vivify_rv2av_aelem|5.021007||Viu MDEREF_AV_pop_rv2av_aelem|5.021007||Viu MDEREF_AV_vivify_rv2av_aelem|5.021007||Viu MDEREF_FLAG_last|5.021007||Viu MDEREF_HV_gvhv_helem|5.021007||Viu MDEREF_HV_gvsv_vivify_rv2hv_helem|5.021007||Viu MDEREF_HV_padhv_helem|5.021007||Viu MDEREF_HV_padsv_vivify_rv2hv_helem|5.021007||Viu MDEREF_HV_pop_rv2hv_helem|5.021007||Viu MDEREF_HV_vivify_rv2hv_helem|5.021007||Viu MDEREF_INDEX_const|5.021007||Viu MDEREF_INDEX_gvsv|5.021007||Viu MDEREF_INDEX_MASK|5.021007||Viu MDEREF_INDEX_none|5.021007||Viu MDEREF_INDEX_padsv|5.021007||Viu MDEREF_MASK|5.021007||Viu MDEREF_reload|5.021007||Viu MDEREF_SHIFT|5.021007||Viu measure_struct|5.007003||Viu MEM_ALIGNBYTES|5.003007|5.003007|Vn memBEGINPs|5.027006||Viu memBEGINs|5.027006||Viu MEMBER_TO_FPTR|5.006000||Viu memCHRs|5.031008|5.003007|p mem_collxfrm|5.003007||dViu _mem_collxfrm|5.025002||Viu memENDPs|5.027006||Viu memENDs|5.027006||Viu memEQ|5.004000|5.003007|p memEQs|5.009005|5.003007|p memGE|5.025005||Viu memGT|5.025005||Viu memLE|5.025005||Viu MEM_LOG_ALLOC|5.009003||Viu mem_log_alloc|5.024000||Vniu mem_log_common|5.010001||Vniu MEM_LOG_DEL_SV|||Viu MEM_LOG_FREE|5.009003||Viu mem_log_free|5.024000||Vniu MEM_LOG_NEW_SV|||Viu MEM_LOG_REALLOC|5.009003||Viu mem_log_realloc|5.024000||Vniu memLT|5.025005||Viu memNE|5.004000|5.003007|p memNEs|5.009005|5.003007|p MEM_SIZE|5.003007||Viu MEM_SIZE_MAX|5.009005||Viu MEM_WRAP_CHECK_1|5.009002||Viu MEM_WRAP_CHECK|5.009002||Viu MEM_WRAP_CHECK_s|5.027010||Viu memzero|5.003007|5.003007| MEOL|5.003007||Viu MEOL_t8|5.035004||Viu MEOL_t8_p8|5.033003||Viu MEOL_t8_pb|5.033003||Viu MEOL_tb|5.035004||Viu MEOL_tb_p8|5.033003||Viu MEOL_tb_pb|5.033003||Viu mess|5.003007||pvV mess_alloc|5.005000||Viu mess_nocontext|5.006000||pvVn mess_sv|5.013001|5.004000|p MEXTEND|5.003007||Viu mfree|||nu MgBYTEPOS|5.019004||Viu MgBYTEPOS_set|5.019004||Viu mg_clear|5.003007|5.003007| mg_copy|5.003007|5.003007| mg_dup|5.007003|5.007003|u MGf_BYTES|5.019004||Viu MGf_COPY|5.007003||Viu MGf_DUP|5.007003||Viu MGf_GSKIP|5.003007||Viu mg_find|5.003007|5.003007|n mg_findext|5.013008|5.003007|pn mg_find_mglob|5.019002||cViu MGf_LOCAL|5.009003||Viu MGf_MINMATCH|5.003007||Viu MGf_PERSIST|5.021005||Viu mg_free|5.003007|5.003007| mg_freeext|5.027004|5.027004| mg_free_type|5.013006|5.013006| MGf_REFCOUNTED|5.003007||Viu MGf_REQUIRE_GV|5.021004||Viu MGf_TAINTEDDIR|5.003007||Viu mg_get|5.003007|5.003007| mg_length|5.005000|5.005000|d mg_localize|5.009003||Vi mg_magical|5.003007|5.003007|n MgPV|5.003007||Viu MgPV_const|5.009003||Viu MgPV_nolen_const|5.009003||Viu mg_set|5.003007|5.003007| mg_size|5.005000|5.005000|u MgSV|5.033009||Viu MgTAINTEDDIR|5.003007||Viu MgTAINTEDDIR_off|5.004000||Viu MgTAINTEDDIR_on|5.003007||Viu MICRO_SIGN|5.011002||Viu MICRO_SIGN_NATIVE|5.017004||Viu MICRO_SIGN_UTF8|5.033003||Viu MIN|5.025006||Viu mini_mktime|5.007002|5.007002|n MINMOD|5.003007||Viu MINMOD_t8|5.035004||Viu MINMOD_t8_p8|5.033003||Viu MINMOD_t8_pb|5.033003||Viu MINMOD_tb|5.035004||Viu MINMOD_tb_p8|5.033003||Viu MINMOD_tb_pb|5.033003||Viu minus_v|5.015006||Viu missingterm|5.005000||Viu Mkdir|5.004000||Viu mkdir|5.005000||Viu mktemp|5.005000||Viu Mmap_t|5.006000|5.006000|Vn mode_from_discipline|5.006000||Viu Mode_t|5.003007|5.003007|Vn modkids|5.003007||Viu MON_10|5.027010||Viu MON_11|5.027010||Viu MON_12|5.027010||Viu MON_1|5.027010||Viu MON_2|5.027010||Viu MON_3|5.027010||Viu MON_4|5.027010||Viu MON_5|5.027010||Viu MON_6|5.027010||Viu MON_7|5.027010||Viu MON_8|5.027010||Viu MON_9|5.027010||Viu more_bodies|||cu more_sv|5.009004||cVu moreswitches|5.003007||cVu mortal_getenv|5.031011||cVnu Move|5.003007|5.003007| MoveD|5.009002|5.003007|p move_proto_attr|5.019005||Viu M_PAT_MODS|5.009005||Viu MPH_BUCKETS|5.027011||Viu MPH_RSHIFT|5.027011||Viu MPH_VALt|5.027011||Viu mPUSHi|5.009002|5.003007|p mPUSHn|5.009002|5.003007|p mPUSHp|5.009002|5.003007|p mPUSHs|5.010001|5.003007|p mPUSHu|5.009002|5.003007|p mro_clean_isarev|5.013007||Viu mro_gather_and_rename|5.013007||Viu mro_get_from_name|||u mro_get_linear_isa|5.009005|5.009005| mro_get_linear_isa_c3|||i mro_get_linear_isa_dfs|5.009005||Vi MRO_GET_PRIVATE_DATA|5.010001|5.010001| mro_get_private_data|||cu mro_isa_changed_in|5.009005||Vi mro_meta_dup|5.009005||Viu mro_meta_init|||ciu mro_method_changed_in|5.009005|5.009005| mro_package_moved|5.013006||Vi mro_register||| mro_set_mro|||u mro_set_private_data||| msbit_pos32|5.035003||cVnu msbit_pos|5.035004||Viu msbit_pos64|5.035003||cVnu msbit_pos_uintmax|5.035003||Viu MSPAGAIN|5.003007||Viu MSVC_DIAG_IGNORE|5.029010||Viu MSVC_DIAG_IGNORE_DECL|5.029010||Viu MSVC_DIAG_IGNORE_STMT|5.029010||Viu MSVC_DIAG_RESTORE|5.029010||Viu MSVC_DIAG_RESTORE_DECL|5.029010||Viu MSVC_DIAG_RESTORE_STMT|5.029010||Viu mul128|5.005000||Viu MULTICALL|5.009003|5.009003| multiconcat_stringify|5.027006||cViu multideref_stringify|5.021009||cViu MULTILINE_PAT_MOD|5.009005||Viu MULTIPLICITY|5.006000|5.006000|Vn MUTABLE_AV|5.010001|5.003007|p MUTABLE_CV|5.010001|5.003007|p MUTABLE_GV|5.010001|5.003007|p MUTABLE_HV|5.010001|5.003007|p MUTABLE_IO|5.010001|5.003007|p MUTABLE_PTR|5.010001|5.003007|p MUTABLE_SV|5.010001|5.003007|p MUTEX_DESTROY|5.005000||Viu MUTEX_INIT|5.005000||Viu MUTEX_INIT_NEEDS_MUTEX_ZEROED|5.005003||Viu MUTEX_LOCK|5.005000||Viu MUTEX_UNLOCK|5.005000||Viu mXPUSHi|5.009002|5.003007|p mXPUSHn|5.009002|5.003007|p mXPUSHp|5.009002|5.003007|p mXPUSHs|5.010001|5.003007|p mXPUSHu|5.009002|5.003007|p my|5.011000||Viu my_atof2|5.029000||cVu my_atof3|5.029000||cVu my_atof|5.006000|5.006000| my_attrs|5.006000||Viu my_binmode|5.006000||Viu my_bytes_to_utf8|5.021009||Vniu my_chsize|5.003007||Vu my_clearenv|5.009003||Viu MY_CXT|5.009000|5.009000|p MY_CXT_CLONE|5.009002|5.009000|p MY_CXT_INDEX|5.009005||Viu MY_CXT_INIT|5.009000|5.009000|p MY_CXT_INIT_ARG|5.013005||Viu MY_CXT_INIT_INTERP|5.009003||Viu my_cxt_init|||u my_dirfd|5.009005|5.009005|nu my_exit|5.003007|5.003007| my_exit_jump|5.005000||Viu my_failure_exit|5.004000|5.004000|u my_fflush_all|5.006000|5.006000|u my_fork|5.007003|5.007003|nu my_kid|5.006000||Viu my_lstat|5.013003||Viu my_lstat_flags|5.013003||cViu my_memrchr|5.027006||Vniu my_mkostemp_cloexec|||niu my_mkostemp|||niu my_mkstemp_cloexec|||niu my_mkstemp|||niu my_nl_langinfo|5.027006||Vniu my_pclose|5.003007|5.003007|u my_popen|5.003007|5.003007|u my_popen_list|5.007001|5.007001|u my_setenv|5.003007|5.003007| my_snprintf|5.009004||pvVn my_socketpair|5.007003|5.007003|nu my_sprintf|5.009003|5.003007|pdn my_stat|5.013003||Viu my_stat_flags|5.013003||cViu my_strerror|5.021001||Viu my_strftime|5.007002||V my_strlcat|5.009004|5.003007|pn my_strlcpy|5.009004|5.003007|pn my_strnlen|5.027006|5.003007|pn my_strtod|5.029010|5.029010|n my_unexec|5.003007||Viu my_vsnprintf|5.009004|5.009004|n N0|5.029001||Viu N10|5.029001||Viu N11|5.029001||Viu N1|5.029001||Viu N2|5.029001||Viu N3|5.029001||Viu N4|5.029001||Viu N5|5.029001||Viu N6|5.029001||Viu N7|5.029001||Viu N8|5.029001||Viu N9|5.029001||Viu NAN_COMPARE_BROKEN|5.021005||Viu NANYOFM|5.029005||Viu NANYOFM_t8|5.035004||Viu NANYOFM_t8_p8|5.033003||Viu NANYOFM_t8_pb|5.033003||Viu NANYOFM_tb|5.035004||Viu NANYOFM_tb_p8|5.033003||Viu NANYOFM_tb_pb|5.033003||Viu NATIVE8_TO_UNI|5.011000||Viu NATIVE_BYTE_IS_INVARIANT|5.019004||Viu NATIVE_SKIP|5.019004||Viu NATIVE_TO_ASCII|5.007001||Viu NATIVE_TO_I8|5.015006||Viu NATIVE_TO_LATIN1|5.019004|5.003007|p NATIVE_TO_NEED|5.019004||dcVnu NATIVE_TO_UNI|5.007001|5.003007|p NATIVE_TO_UTF|5.007001||Viu NATIVE_UTF8_TO_I8|5.019004||Viu nBIT_MASK|5.033001||Viu nBIT_UMAX|5.033001||Viu NBOUND|5.003007||Viu NBOUNDA|5.013009||Viu NBOUNDA_t8|5.035004||Viu NBOUNDA_t8_p8|5.033003||Viu NBOUNDA_t8_pb|5.033003||Viu NBOUNDA_tb|5.035004||Viu NBOUNDA_tb_p8|5.033003||Viu NBOUNDA_tb_pb|5.033003||Viu NBOUNDL|5.004000||Viu NBOUNDL_t8|5.035004||Viu NBOUNDL_t8_p8|5.033003||Viu NBOUNDL_t8_pb|5.033003||Viu NBOUNDL_tb|5.035004||Viu NBOUNDL_tb_p8|5.033003||Viu NBOUNDL_tb_pb|5.033003||Viu NBOUND_t8|5.035004||Viu NBOUND_t8_p8|5.033003||Viu NBOUND_t8_pb|5.033003||Viu NBOUND_tb|5.035004||Viu NBOUND_tb_p8|5.033003||Viu NBOUND_tb_pb|5.033003||Viu NBOUNDU|5.013009||Viu NBOUNDU_t8|5.035004||Viu NBOUNDU_t8_p8|5.033003||Viu NBOUNDU_t8_pb|5.033003||Viu NBOUNDU_tb|5.035004||Viu NBOUNDU_tb_p8|5.033003||Viu NBOUNDU_tb_pb|5.033003||Viu NBSP_NATIVE|5.021001||Viu NBSP_UTF8|5.021001||Viu NDBM_H_USES_PROTOTYPES|5.032001|5.032001|Vn NDEBUG|5.021007||Viu need_utf8|5.009003||Vniu NEED_VA_COPY|5.007001|5.007001|Vn NEGATIVE_INDICES_VAR|5.008001||Viu Netdb_hlen_t|5.005000|5.005000|Vn Netdb_host_t|5.005000|5.005000|Vn Netdb_name_t|5.005000|5.005000|Vn Netdb_net_t|5.005000|5.005000|Vn NETDB_R_OBSOLETE|5.008000||Viu New|5.003007||Viu newANONATTRSUB|5.006000|5.006000|u newANONHASH|5.003007|5.003007|u newANONLIST|5.003007|5.003007|u newANONSUB|5.003007|5.003007|u newASSIGNOP|5.003007|5.003007| newATTRSUB|5.006000|5.006000| newATTRSUB_x|5.019008||cVi newAV|5.003007|5.003007| newAV_alloc_x|5.035001|5.035001| newAV_alloc_xz|5.035001|5.035001| newAVREF|5.003007|5.003007|u newBINOP|5.003007|5.003007| new_body_allocated|||Viu new_body_from_arena|||Viu Newc|5.003007||Viu new_collate|5.006000||Viu newCONDOP|5.003007|5.003007| new_constant|||iu newCONSTSUB|5.004005|5.003007|p newCONSTSUB_flags|5.015006|5.015006| new_ctype|5.006000||Viu newCVREF|5.003007|5.003007|u newDEFEROP|5.035004|5.035004|x newDEFSVOP|5.021006|5.021006| newFORM|5.003007|5.003007|u newFOROP|5.013007|5.013007| newGIVENOP|5.009003|5.009003| newGIVWHENOP|5.027008||Viu newGP|||xiu newGVgen|5.003007|5.003007|u newGVgen_flags|5.015004|5.015004|u newGVOP|5.003007|5.003007| newGVREF|5.003007|5.003007|u new_he|5.005000||Viu newHV|5.003007|5.003007| newHVhv|5.005000|5.005000|u newHVREF|5.003007|5.003007|u _new_invlist|5.013010||cViu _new_invlist_C_array|5.015008||cViu newIO|5.003007|5.003007|u newLISTOP|5.003007|5.003007| newLOGOP|5.003007|5.003007| new_logop|5.005000||Viu newLOOPEX|5.003007|5.003007| newLOOPOP|5.003007|5.003007| newMETHOP|5.021005|5.021005| newMETHOP_internal|5.021005||Viu newMETHOP_named|5.021005|5.021005| new_msg_hv|5.027009||Viu newMYSUB|5.017004|5.017004|u new_NOARENA|||Viu new_NOARENAZ|||Viu newNULLLIST|5.003007|5.003007| new_numeric|5.006000||Viu newOP|5.003007|5.003007| NewOp|5.008001||Viu newPADNAMELIST|5.021007|5.021007|xn newPADNAMEouter|5.021007|5.021007|xn newPADNAMEpvn|5.021007|5.021007|xn newPADOP|5.006000||V newPMOP|5.003007|5.003007| newPROG|5.003007|5.003007|u newPVOP|5.003007|5.003007| newRANGE|5.003007|5.003007| newRV|5.003007|5.003007| newRV_inc|5.004000|5.003007|p newRV_noinc|5.004000|5.003007|p newSLICEOP|5.003007|5.003007| new_stackinfo|5.005000|5.005000|u newSTATEOP|5.003007|5.003007| newSTUB|5.017001||Viu newSUB|5.003007|5.003007| newSV|5.003007|5.003007| NEWSV|5.003007||Viu newSVavdefelem|5.019004||Viu newSVhek|5.009003|5.009003| newSViv|5.003007|5.003007| newSVnv|5.006000|5.003007| newSVOP|5.003007|5.003007| newSVpadname|5.017004|5.017004|x newSVpv|5.003007|5.003007| newSVpvf|5.004000||vV newSVpvf_nocontext|5.006000||vVn newSVpvn|5.004005|5.003007|p newSVpvn_flags|5.010001|5.003007|p newSVpvn_share|5.007001|5.003007|p newSVpvn_utf8|5.010001|5.003007|p newSVpvs|5.009003|5.003007|p newSVpvs_flags|5.010001|5.003007|p newSVpv_share|5.013006|5.013006| newSVpvs_share|5.009003|5.003007|p newSVREF|5.003007|5.003007|u newSVrv|5.003007|5.003007| newSVsv|5.003007|5.003007| newSVsv_flags|5.029009|5.003007|p newSVsv_nomg|5.029009|5.003007|p newSV_type|5.009005|5.003007|p newSV_type_mortal||| newSVuv|5.006000|5.003007|p new_SV|||Viu newTRYCATCHOP|5.033007|5.033007|x newUNOP|5.003007|5.003007| newUNOP_AUX|5.021007|5.021007| new_version|5.009000|5.009000| NEW_VERSION|5.019008||Viu new_warnings_bitfield|||xciu newWHENOP|5.027008|5.027008| newWHILEOP|5.013007|5.013007| Newx|5.009003|5.003007|p Newxc|5.009003|5.003007|p new_XNV|||Viu new_XPVMG|||Viu new_XPVNV|||Viu newXS|5.006000|5.006000| newXS_deffile|5.021006||cViu newXS_flags|5.009004|5.009004|xu newXS_len_flags|5.015006||Vi newXSproto|5.006000|5.006000| Newxz|5.009003|5.003007|p Newz|5.003007||Viu nextargv|5.003007||Viu nextchar|5.005000||Viu NEXT_LINE_CHAR|5.007003||Viu NEXT_OFF|5.005000||Viu next_symbol|5.007003||Viu ninstr|5.003007|5.003007|n NL_LANGINFO_LOCK|5.033005||Viu NL_LANGINFO_UNLOCK|5.033005||Viu NOARENA|||Viu no_bareword_allowed|5.005004||Viu no_bareword_filehandle|5.033006||Viu NOCAPTURE_PAT_MOD|5.021008||Viu NOCAPTURE_PAT_MODS|5.021008||Viu NODE_ALIGN|5.005000||Viu NODE_ALIGN_FILL|5.005000||Viu NODE_STEP_REGNODE|5.005000||Viu NODE_SZ_STR|5.006000||Viu NO_ENV_ARRAY_IN_MAIN|5.009004||Viu NOEXPR|5.027010||Viu NofAMmeth|5.003007||Viu no_fh_allowed|5.003007||Viu NOLINE|5.003007||Viu NO_LOCALE|5.007000||Viu NONDESTRUCT_PAT_MOD|5.013002||Viu NONDESTRUCT_PAT_MODS|5.013002||Viu NON_OTHER_COUNT|5.033005||Viu NONV|||Viu no_op|5.003007||Viu NOOP|5.005000|5.003007|p noperl_die|5.021006||vVniu NORETURN_FUNCTION_END|5.009003||Viu NORMAL|5.003007||Viu NOSTR|5.027010||Viu NO_TAINT_SUPPORT|5.017006||Viu not_a_number|5.005000||Viu NOTE3|5.027001||Viu NOTHING|5.003007||Viu NOTHING_t8|5.035004||Viu NOTHING_t8_p8|5.033003||Viu NOTHING_t8_pb|5.033003||Viu NOTHING_tb|5.035004||Viu NOTHING_tb_p8|5.033003||Viu NOTHING_tb_pb|5.033003||Viu nothreadhook|5.008000|5.008000| notify_parser_that_changed_to_utf8|5.025010||Viu not_incrementable|5.021002||Viu NOT_IN_PAD|5.005000||Viu NOT_REACHED|5.019006|5.003007|poVnu NPOSIXA|5.017003||Viu NPOSIXA_t8|5.035004||Viu NPOSIXA_t8_p8|5.033003||Viu NPOSIXA_t8_pb|5.033003||Viu NPOSIXA_tb|5.035004||Viu NPOSIXA_tb_p8|5.033003||Viu NPOSIXA_tb_pb|5.033003||Viu NPOSIXD|5.017003||Viu NPOSIXD_t8|5.035004||Viu NPOSIXD_t8_p8|5.033003||Viu NPOSIXD_t8_pb|5.033003||Viu NPOSIXD_tb|5.035004||Viu NPOSIXD_tb_p8|5.033003||Viu NPOSIXD_tb_pb|5.033003||Viu NPOSIXL|5.017003||Viu NPOSIXL_t8|5.035004||Viu NPOSIXL_t8_p8|5.033003||Viu NPOSIXL_t8_pb|5.033003||Viu NPOSIXL_tb|5.035004||Viu NPOSIXL_tb_p8|5.033003||Viu NPOSIXL_tb_pb|5.033003||Viu NPOSIXU|5.017003||Viu NPOSIXU_t8|5.035004||Viu NPOSIXU_t8_p8|5.033003||Viu NPOSIXU_t8_pb|5.033003||Viu NPOSIXU_tb|5.035004||Viu NPOSIXU_tb_p8|5.033003||Viu NPOSIXU_tb_pb|5.033003||Viu NSIG|5.009003||Viu ntohi|5.003007||Viu ntohl|5.003007||Viu ntohs|5.003007||Viu nuke_stacks|5.005000||Viu Null|5.003007||Viu Nullav|5.003007|5.003007|d Nullch|5.003007|5.003007| Nullcv|5.003007|5.003007|d Nullfp|5.003007||Viu Nullgv|5.003007||Viu Nullhe|5.003007||Viu Nullhek|5.004000||Viu Nullhv|5.003007|5.003007|d Nullop|5.003007||Viu Nullsv|5.003007|5.003007| NUM2PTR|5.006000||pVu NUM_ANYOF_CODE_POINTS|5.021004||Viu NUM_CLASSES|5.029001||Viu num_overflow|5.009001||Vniu NV_BIG_ENDIAN|5.021009||Viu NV_DIG|5.006000||Viu NVef|5.006001|5.003007|poVn NV_EPSILON|5.007003||Viu NVff|5.006001|5.003007|poVn NVgf|5.006001|5.003007|poVn NV_IMPLICIT_BIT|5.021009||Viu NV_INF|5.007003||Viu NV_LITTLE_ENDIAN|5.021009||Viu NVMANTBITS|5.023000|5.023000|Vn NV_MANT_DIG|5.006001||Viu NV_MAX_10_EXP|5.007003||Viu NV_MAX|5.006001||Viu NV_MAX_EXP|5.021003||Viu NV_MIN_10_EXP|5.007003||Viu NV_MIN|5.006001||Viu NV_MIN_EXP|5.021003||Viu NV_MIX_ENDIAN|5.021009||Viu NV_NAN|5.007003||Viu NV_NAN_BITS|5.023000||Viu NV_NAN_IS_QUIET|5.023000||Viu NV_NAN_IS_SIGNALING|5.023000||Viu NV_NAN_PAYLOAD_MASK|5.023000||Viu NV_NAN_PAYLOAD_MASK_IEEE_754_128_BE|5.023000||Viu NV_NAN_PAYLOAD_MASK_IEEE_754_128_LE|5.023000||Viu NV_NAN_PAYLOAD_MASK_IEEE_754_64_BE|5.023000||Viu NV_NAN_PAYLOAD_MASK_IEEE_754_64_LE|5.023000||Viu NV_NAN_PAYLOAD_MASK_SKIP_EIGHT|5.023006||Viu NV_NAN_PAYLOAD_PERM_0_TO_7|5.023000||Viu NV_NAN_PAYLOAD_PERM|5.023000||Viu NV_NAN_PAYLOAD_PERM_7_TO_0|5.023000||Viu NV_NAN_PAYLOAD_PERM_IEEE_754_128_BE|5.023000||Viu NV_NAN_PAYLOAD_PERM_IEEE_754_128_LE|5.023000||Viu NV_NAN_PAYLOAD_PERM_IEEE_754_64_BE|5.023000||Viu NV_NAN_PAYLOAD_PERM_IEEE_754_64_LE|5.023000||Viu NV_NAN_PAYLOAD_PERM_SKIP_EIGHT|5.023006||Viu NV_NAN_QS_BIT|5.023000||Viu NV_NAN_QS_BIT_OFFSET|5.023000||Viu NV_NAN_QS_BIT_SHIFT|5.023000||Viu NV_NAN_QS_BYTE|5.023000||Viu NV_NAN_QS_BYTE_OFFSET|5.023000||Viu NV_NAN_QS_QUIET|5.023000||Viu NV_NAN_QS_SIGNALING|5.023000||Viu NV_NAN_QS_TEST|5.023000||Viu NV_NAN_QS_XOR|5.023000||Viu NV_NAN_SET_QUIET|5.023000||Viu NV_NAN_SET_SIGNALING|5.023000||Viu NV_OVERFLOWS_INTEGERS_AT|5.010001|5.010001|Vn NV_PRESERVES_UV_BITS|5.006001|5.006001|Vn NVSIZE|5.006001|5.006001|Vn NVTYPE|5.006000|5.003007|poVn NV_VAX_ENDIAN|5.025003||Viu NV_WITHIN_IV|5.006000||Viu NV_WITHIN_UV|5.006000||Viu NV_X86_80_BIT|5.025004||Viu NV_ZERO_IS_ALLBITS_ZERO|5.035009|5.035009|Vn OA_AVREF|5.003007||Viu OA_BASEOP|5.005000||Viu OA_BASEOP_OR_UNOP|5.005000||Viu OA_BINOP|5.005000||Viu OA_CLASS_MASK|5.005000||Viu OA_COP|5.005000||Viu OA_CVREF|5.003007||Viu OA_DANGEROUS|5.003007||Viu OA_DEFGV|5.003007||Viu OA_FILEREF|5.003007||Viu OA_FILESTATOP|5.005000||Viu OA_FOLDCONST|5.003007||Viu OA_HVREF|5.003007||Viu OA_LIST|5.003007||Viu OA_LISTOP|5.005000||Viu OA_LOGOP|5.005000||Viu OA_LOOP|5.005000||Viu OA_LOOPEXOP|5.005000||Viu OA_MARK|5.003007||Viu OA_METHOP|5.021005||Viu OA_OPTIONAL|5.003007||Viu OA_OTHERINT|5.003007||Viu OA_PADOP|5.006000||Viu OA_PMOP|5.005000||Viu OA_PVOP_OR_SVOP|5.006000||Viu OA_RETSCALAR|5.003007||Viu OA_SCALAR|5.003007||Viu OA_SCALARREF|5.003007||Viu OASHIFT|5.003007||Viu OA_SVOP|5.005000||Viu OA_TARGET|5.003007||Viu OA_TARGLEX|5.006000||Viu OA_UNOP|5.005000||Viu OA_UNOP_AUX|5.021007||Viu O_BINARY|5.006000||Viu O_CREAT|5.006000||Viu OCSHIFT|5.006000||Viu OCTAL_VALUE|5.019008||Viu Off_t|5.003007|5.003007|Vn Off_t_size|5.006000|5.006000|Vn OFFUNI_IS_INVARIANT|5.023003||Viu OFFUNISKIP|5.019004||Viu OFFUNISKIP_helper|5.035004||Viu ONCE_PAT_MOD|5.009005||Viu ONCE_PAT_MODS|5.009005||Viu ONE_IF_EBCDIC_ZERO_IF_NOT|5.035004||Viu oopsAV|5.003007||Viu oopsHV|5.003007||Viu OP|5.003007||Viu op_append_elem|5.013006|5.013006| op_append_list|5.013006|5.013006| opASSIGN|5.003007||Viu OP_CHECK_MUTEX_INIT|5.015008||Viu OP_CHECK_MUTEX_LOCK|5.015008||Viu OP_CHECK_MUTEX_TERM|5.015008||Viu OP_CHECK_MUTEX_UNLOCK|5.015008||Viu OP_CLASS|5.013007|5.013007| op_class|5.025010|5.025010| op_clear|5.006000||cViu OPCODE|5.003007||Viu op_contextualize|5.013006|5.013006| op_convert_list|5.021006|5.021006| OP_DESC|5.007003|5.007003| op_dump|5.006000|5.006000| OPEN|5.003007||Viu open|5.005000||Viu opendir|5.005000||Viu openn_cleanup|5.019010||Viu openn_setup|5.019010||Viu open_script|5.005000||Viu OPEN_t8|5.035004||Viu OPEN_t8_p8|5.033003||Viu OPEN_t8_pb|5.033003||Viu OPEN_tb|5.035004||Viu OPEN_tb_p8|5.033003||Viu OPEN_tb_pb|5.033003||Viu OPERAND|5.003007||Viu OPERANDl|5.031005||Viu OPERANDs|5.031005||Viu OPFAIL|5.009005||Viu OPFAIL_t8|5.035004||Viu OPFAIL_t8_p8|5.033003||Viu OPFAIL_t8_pb|5.033003||Viu OPFAIL_tb|5.035004||Viu OPFAIL_tb_p8|5.033003||Viu OPFAIL_tb_pb|5.033003||Viu OPf_FOLDED|5.021007||Viu OPf_KIDS|5.003007|5.003007| OPf_KNOW|5.003007||Viu OPf_LIST|5.003007||Viu OPf_MOD|5.003007||Viu OPf_PARENS|5.003007||Viu op_free|5.003007|5.003007| OP_FREED|5.017002||Viu OPf_REF|5.003007||Viu OPf_SPECIAL|5.003007||Viu OPf_STACKED|5.003007||Viu OPf_WANT|5.004000||Viu OPf_WANT_LIST|5.004000||Viu OPf_WANT_SCALAR|5.004000||Viu OPf_WANT_VOID|5.004000||Viu OP_GIMME|5.004000||Viu OP_GIMME_REVERSE|5.010001||Viu OpHAS_SIBLING|5.021007|5.003007|p op_integerize|5.015003||Viu OP_IS_DIRHOP|5.015003||Viu OP_IS_FILETEST|5.006001||Viu OP_IS_FILETEST_ACCESS|5.008001||Viu OP_IS_INFIX_BIT|5.021009||Viu OP_IS_NUMCOMPARE|5.015003||Viu OP_IS_SOCKET|5.006001||Viu OP_IS_STAT|5.031001||Viu OpLASTSIB_set|5.021011|5.003007|p op_linklist|5.013006|5.013006| op_lvalue|5.013007|5.013007|x op_lvalue_flags|||ciu OP_LVALUE_NO_CROAK|5.015001||Viu OpMAYBESIB_set|5.021011|5.003007|p opmethod_stash|5.021007||Viu OpMORESIB_set|5.021011|5.003007|p OP_NAME|5.007003|5.007003| op_null|5.007002|5.007002| OPpALLOW_FAKE|5.015006||Viu op_parent|5.025001|5.025001|n OPpARG1_MASK|5.021004||Viu OPpARG2_MASK|5.021004||Viu OPpARG3_MASK|5.021004||Viu OPpARG4_MASK|5.021004||Viu OPpARGELEM_AV|5.025004||Viu OPpARGELEM_HV|5.025004||Viu OPpARGELEM_MASK|5.025004||Viu OPpARGELEM_SV|5.025004||Viu OPpASSIGN_BACKWARDS|5.003007||Viu OPpASSIGN_COMMON_AGG|5.023002||Viu OPpASSIGN_COMMON_RC1|5.023002||Viu OPpASSIGN_COMMON_SCALAR|5.023002||Viu OPpASSIGN_CV_TO_GV|5.009003||Viu OPpASSIGN_TRUEBOOL|5.027003||Viu OPpAVHVSWITCH_MASK|5.025006||Viu OPpCONCAT_NESTED|5.027007||Viu OPpCONST_BARE|5.003007||Viu OPpCONST_ENTERED|5.003007||Viu OPpCONST_NOVER|5.009003||Viu OPpCONST_SHORTCIRCUIT|5.009001||Viu OPpCONST_STRICT|5.005004||Viu OPpCOREARGS_DEREF1|5.015003||Viu OPpCOREARGS_DEREF2|5.015003||Viu OPpCOREARGS_PUSHMARK|5.015003||Viu OPpCOREARGS_SCALARMOD|5.015003||Viu OPpDEFER_FINALLY|5.035008||Viu OPpDEREF|5.004000||Viu OPpDEREF_AV|5.003007||Viu OPpDEREF_HV|5.003007||Viu OPpDEREF_SV|5.004000||Viu OPpDONT_INIT_GV|5.009003||Viu OPpEARLY_CV|5.006000|5.006000| OPpENTERSUB_AMPER|5.003007|5.003007| OPpENTERSUB_DB|5.003007||Viu OPpENTERSUB_HASTARG|5.006000||Viu OPpENTERSUB_INARGS|5.006000||Viu OPpENTERSUB_LVAL_MASK|5.015001||Viu OPpENTERSUB_NOPAREN|5.005004||Viu OPpEVAL_BYTES|5.015005||Viu OPpEVAL_COPHH|5.015005||Viu OPpEVAL_HAS_HH|5.009003||Viu OPpEVAL_RE_REPARSING|5.017011||Viu OPpEVAL_UNICODE|5.015005||Viu OPpEXISTS_SUB|5.006000||Viu OPpFLIP_LINENUM|5.003007||Viu OPpFT_ACCESS|5.008001||Viu OPpFT_AFTER_t|5.015008||Viu OPpFT_STACKED|5.009001||Viu OPpFT_STACKING|5.015001||Viu OPpHINT_STRICT_REFS|5.021004||Viu OPpHUSH_VMSISH|5.007003||Viu OPpINDEX_BOOLNEG|5.027003||Viu OPpITER_DEF|5.027008||Viu OPpITER_REVERSED|5.009002||Viu OPpKVSLICE|5.027001||Viu OPpLIST_GUESSED|5.003007||Viu OPpLVAL_DEFER|5.004000||Viu OPpLVAL_INTRO|5.003007||Viu OPpLVALUE|5.019006||Viu OPpLVREF_AV|5.021005||Viu OPpLVREF_CV|5.021005||Viu OPpLVREF_ELEM|5.021005||Viu OPpLVREF_HV|5.021005||Viu OPpLVREF_ITER|5.021005||Viu OPpLVREF_SV|5.021005||Viu OPpLVREF_TYPE|5.021005||Viu OPpMAYBE_LVSUB|5.007001||Viu OPpMAYBE_TRUEBOOL|5.017004||Viu OPpMAY_RETURN_CONSTANT|5.009003||Viu OPpMULTICONCAT_APPEND|5.027006||Viu OPpMULTICONCAT_FAKE|5.027006||Viu OPpMULTICONCAT_STRINGIFY|5.027006||Viu OPpMULTIDEREF_DELETE|5.021007||Viu OPpMULTIDEREF_EXISTS|5.021007||Viu OPpOFFBYONE|5.015002||Viu OPpOPEN_IN_CRLF|5.006000||Viu OPpOPEN_IN_RAW|5.006000||Viu OPpOPEN_OUT_CRLF|5.006000||Viu OPpOPEN_OUT_RAW|5.006000||Viu OPpOUR_INTRO|5.006000||Viu OPpPADHV_ISKEYS|5.027003||Viu OPpPADRANGE_COUNTMASK|5.017006||Viu OPpPADRANGE_COUNTSHIFT|5.017006||Viu OPpPAD_STATE|5.009004||Viu OPpPV_IS_UTF8|5.016000||Viu OPpREFCOUNTED|5.006000||Viu OPpREPEAT_DOLIST|5.003007||Viu op_prepend_elem|5.013006|5.013006| OPpREVERSE_INPLACE|5.011002||Viu OPpRV2HV_ISKEYS|5.027003||Viu OPpSLICE|5.004000||Viu OPpSLICEWARNING|5.019004||Viu OPpSORT_DESCEND|5.009002||Viu OPpSORT_INPLACE|5.009001||Viu OPpSORT_INTEGER|5.006000||Viu OPpSORT_NUMERIC|5.006000||Viu OPpSORT_REVERSE|5.006000||Viu OPpSPLIT_ASSIGN|5.025006||Viu OPpSPLIT_IMPLIM|5.019002||Viu OPpSPLIT_LEX|5.025006||Viu OPpSUBSTR_REPL_FIRST|5.015006||Viu OPpTARGET_MY|5.006000||Viu OPpTRANS_ALL|5.009001||Viu OPpTRANS_CAN_FORCE_UTF8|5.031006||Viu OPpTRANS_COMPLEMENT|5.003007||Viu OPpTRANS_DELETE|5.003007||Viu OPpTRANS_FROM_UTF|5.006000||Viu OPpTRANS_GROWS|5.006000||Viu OPpTRANS_IDENTICAL|5.006000||Viu OPpTRANS_SQUASH|5.003007||Viu OPpTRANS_TO_UTF|5.006000||Viu OPpTRANS_USE_SVOP|5.031006||Viu OPpTRUEBOOL|5.017004||Viu OPpUSEINT|5.035005||Viu OpREFCNT_dec|5.006000||Viu op_refcnt_dec|||xiu OpREFCNT_inc|5.006000||Viu op_refcnt_inc|||xiu OP_REFCNT_INIT|5.006000||Viu OP_REFCNT_LOCK|5.006000||Viu op_refcnt_lock|5.009002|5.009002|u OpREFCNT_set|5.006000||Viu OP_REFCNT_TERM|5.006000||Viu OP_REFCNT_UNLOCK|5.006000||Viu op_refcnt_unlock|5.009002|5.009002|u op_relocate_sv|5.021005||Viu op_scope|5.013007|5.013007|x OP_SIBLING|5.021002||Viu OpSIBLING|5.021007|5.003007|p op_sibling_splice|5.021002|5.021002|n OpSLAB|5.017002||Viu opslab_force_free|5.017002||Viu opslab_free|5.017002||Viu opslab_free_nopad|5.017002||Viu OpslabREFCNT_dec|5.017002||Viu OpslabREFCNT_dec_padok|5.017002||Viu OpSLOT|5.017002||Viu OPSLOT_HEADER|5.017002||Viu OpSLOToff|5.033001||Viu op_std_init|5.015003||Viu OPTIMIZED|5.005000||Viu OPTIMIZED_t8|5.035004||Viu OPTIMIZED_t8_p8|5.033003||Viu OPTIMIZED_t8_pb|5.033003||Viu OPTIMIZED_tb|5.035004||Viu OPTIMIZED_tb_p8|5.033003||Viu OPTIMIZED_tb_pb|5.033003||Viu optimize_op|5.027006||Viu optimize_optree|5.027006||Vi optimize_regclass|5.035001||Viu OP_TYPE_IS|5.019007|5.019007| OP_TYPE_IS_NN|5.019010||Viu OP_TYPE_ISNT|5.019010||Viu OP_TYPE_ISNT_AND_WASNT|5.019010||Viu OP_TYPE_ISNT_AND_WASNT_NN|5.019010||Viu OP_TYPE_ISNT_NN|5.019010||Viu OP_TYPE_IS_OR_WAS|5.019010|5.019010| OP_TYPE_IS_OR_WAS_NN|5.019010||Viu op_unscope|5.017003||xViu op_wrap_finally|5.035008|5.035008|x O_RDONLY|5.006000||Viu O_RDWR|5.006000||Viu ORIGMARK|5.003007|5.003007| OSNAME|5.003007|5.003007|Vn OSVERS|5.007002|5.007002|Vn O_TEXT|5.006000||Viu OutCopFILE|5.007003||Viu output_non_portable|5.031008||Viu output_posix_warnings|5.029005||Viu O_VMS_DELETEONCLOSE|5.031002||Viu O_WRONLY|5.006000||Viu package|5.003007||Viu package_version|5.011001||Viu pack_cat|5.033002|5.033002|d packlist|5.008001|5.008001| pack_rec|5.008001||Viu packWARN2|5.007003|5.003007|p packWARN3|5.007003|5.003007|p packWARN4|5.007003|5.003007|p packWARN|5.007003|5.003007|p pad_add_anon|5.015001|5.015001| pad_add_name_pv|5.015001|5.015001| pad_add_name_pvn|5.015001|5.015001| pad_add_name_pvs|5.015001|5.015001| pad_add_name_sv|5.015001|5.015001| padadd_NO_DUP_CHECK|5.011002||Viu padadd_OUR|5.011002||Viu padadd_STALEOK|5.017003||Viu padadd_STATE|5.011002||Viu pad_add_weakref|5.021007||Viu pad_alloc|5.015001|5.015001|x pad_alloc_name|5.015001||Vi PadARRAY|5.017004|5.017004|x PAD_BASE_SV|5.008001||Vi pad_block_start|5.008001||Vi pad_check_dup|5.008001||Vi PAD_CLONE_VARS|5.008001||Vi PAD_COMPNAME|5.017004||Viu PAD_COMPNAME_FLAGS|5.008001||Vi PAD_COMPNAME_FLAGS_isOUR|5.009004||Viu PAD_COMPNAME_GEN|5.008001||Vi PAD_COMPNAME_GEN_set|5.009003||Vi PAD_COMPNAME_OURSTASH|5.008001||Vi PAD_COMPNAME_PV|5.008001||Vi PAD_COMPNAME_SV|5.009005||Viu PAD_COMPNAME_TYPE|5.008001||Vi pad_compname_type|5.033005|5.033005|d PAD_FAKELEX_ANON|5.009005||Viu PAD_FAKELEX_MULTI|5.009005||Viu pad_findlex|5.005000||Vi pad_findmy_pv|5.015001|5.015001| pad_findmy_pvn|5.015001|5.015001| pad_findmy_pvs|5.015001|5.015001| pad_findmy_sv|5.015001|5.015001| pad_fixup_inner_anons|5.008001||Vi pad_free|5.003007||Vi pad_leavemy|5.003007||Vi PadlistARRAY|5.017004|5.017004|x padlist_dup|5.013002||Vi PadlistMAX|5.017004|5.017004|x PadlistNAMES|5.017004|5.017004|x PadlistNAMESARRAY|5.017004|5.017004|x PadlistNAMESMAX|5.017004|5.017004|x PadlistREFCNT|5.017004|5.017004|x padlist_store|5.017004||Viu PadMAX|5.017004|5.017004|x padname_dup|5.021007||Vi PadnameFLAGS|5.021007||Viu padname_free|||ciu PADNAME_FROM_PV|5.021007||Viu PadnameIN_SCOPE|5.031004||Vniu PadnameIsOUR|5.017004||Vi PadnameIsSTATE|5.017004||Vi PadnameIsSTATE_on|5.021007||Viu PadnameLEN|5.017004|5.017004|x PadnamelistARRAY|5.017004|5.017004|x padnamelist_dup|5.021007||Vi padnamelist_fetch|5.021007|5.021007|xn padnamelist_free|||ciu PadnamelistMAX|5.017004|5.017004|x PadnamelistMAXNAMED|5.019003||Viu PadnamelistREFCNT|5.021007|5.021007|x PadnamelistREFCNT_dec|5.021007|5.021007|x padnamelist_store|5.021007|5.021007|x PadnameLVALUE|5.021006||Viu PadnameLVALUE_on|5.021006||Viu PadnameOURSTASH|5.017004||Vi PadnameOURSTASH_set|5.021007||Viu PadnameOUTER|5.017004||Vi PadnamePROTOCV|5.021007||Viu PadnamePV|5.017004|5.017004|x PadnameREFCNT|5.021007|5.021007|x PadnameREFCNT_dec|5.021007|5.021007|x PadnameSV|5.017004|5.017004|x PADNAMEt_LVALUE|5.021007||Viu PADNAMEt_OUR|5.021007||Viu PADNAMEt_OUTER|5.021007|5.021007| PADNAMEt_STATE|5.021007||Viu PADNAMEt_TYPED|5.021007||Viu PadnameTYPE|5.017004||Vi PadnameTYPE_set|5.021007||Viu PadnameUTF8|5.017004|5.017004|x pad_new|5.015001|5.015001| padnew_CLONE|5.008001||Viu padnew_SAVE|5.008001||Viu padnew_SAVESUB|5.008001||Viu pad_peg|5.009004||Viu pad_push|5.008001||cVi pad_reset|5.003007||Vi PAD_RESTORE_LOCAL|5.008001||Vi PAD_SAVE_LOCAL|5.008001||Vi PAD_SAVE_SETNULLPAD|5.008001||Vi PAD_SET_CUR|5.008001||Vi PAD_SET_CUR_NOSAVE|5.008002||Vi pad_setsv|5.008001||cV PAD_SETSV|5.008001||Vi pad_sv|5.003007||cV PAD_SV|5.003007||Vi PAD_SVl|5.008001||Vi pad_swipe|5.003007||Vi pad_tidy|5.015001|5.015001|x panic_write2|5.008001||Viu PARENT_FAKELEX_FLAGS|5.009005||Viu PARENT_PAD_INDEX|5.009005||Viu parse_arithexpr|5.013008|5.013008|x parse_barestmt|5.013007|5.013007|x parse_block|5.013007|5.013007|x parse_body|5.006000||Viu parse_fullexpr|5.013008|5.013008|x parse_fullstmt|5.013005|5.013005|x parse_gv_stash_name|5.019004||Viu parse_ident|5.017010||Viu parse_label|5.013007|5.013007|x parse_listexpr|5.013008|5.013008|x parse_lparen_question_flags|5.017009||Viu PARSE_OPTIONAL|5.013007|5.013007| parser_dup|5.009000|5.009000|u parser_free|5.009005||Viu parser_free_nexttoke_ops|5.017006||Viu parse_stmtseq|5.013006|5.013006|x parse_subsignature|5.031003|5.031003|x parse_termexpr|5.013008|5.013008|x parse_unicode_opts|5.008001||Viu parse_uniprop_string|5.027011||Viu PATCHLEVEL|5.003007||Viu path_is_searchable|5.019001||Vniu Pause|5.003007||Viu pause|5.005000||Viu pclose|5.003007||Viu peep|5.003007||Viu pending_ident|5.017004||Viu PERL_ABS|5.008001|5.003007|p Perl_acos|5.021004|5.021004|n perl_alloc|5.003007|5.003007|n PERL_ALLOC_CHECK|5.006000||Viu perl_alloc_using|5.006000||Vnu PERL_ANY_COW|5.017007||Viu PERL_API_REVISION|5.006000||Viu PERL_API_SUBVERSION|5.006000||Viu PERL_API_VERSION|5.006000||Viu PERL_API_VERSION_STRING|5.013004||Viu PERL_ARENA_ROOTS_SIZE|5.009004||Viu PERL_ARENA_SIZE|5.009003||Viu PERL_ARGS_ASSERT_CROAK_XS_USAGE|||ponu Perl_asin|5.021004|5.021004|n Perl_assert|5.011000||Viu perl_assert_ptr|5.027004||Viu PERL_ASYNC_CHECK|5.006000|5.006000| Perl_atan2|5.006000|5.006000|n Perl_atan|5.021004|5.021004|n Perl_atof2|5.006001||Viu Perl_atof|5.006000||Viu PERL_BCDVERSION||5.003007|onu PERL_BISON_VERSION|5.023008||Viu PERL_BITFIELD16|5.010001||Viu PERL_BITFIELD32|5.010001||Viu PERL_BITFIELD8|5.010001||Viu PERL_CALLCONV|5.005002||Viu PERL_CALLCONV_NO_RET|5.017002||Viu Perl_ceil|5.009001|5.009001|n PERL_CKDEF|5.006000||Viu perl_clone|5.006000||Vn perl_clone_using|5.006000||Vnu PERL_CLZ_32|5.035003||Viu PERL_CLZ_64|5.035003||Viu perl_construct|5.003007|5.003007|n PERL_COP_SEQMAX|5.013010||Viu PERL_COPY_ON_WRITE|5.023001||Viu Perl_cos|5.006000|5.006000|n Perl_cosh|5.021004|5.021004|n PERL_COUNT_MULTIPLIER|5.027007||Viu PERL_CTZ_32|5.035003||Viu PERL_CTZ_64|5.035003||Viu Perl_custom_op_xop|5.019006||V PERLDB_ALL|5.004002||Viu PERLDBf_GOTO|5.004005||Viu PERLDBf_INTER|5.004002||Viu PERLDBf_LINE|5.004002||Viu PERLDBf_NAMEANON|5.006000||Viu PERLDBf_NAMEEVAL|5.006000||Viu PERLDBf_NONAME|5.004005||Viu PERLDBf_NOOPT|5.004002||Viu PERLDBf_SAVESRC|5.010001||Viu PERLDBf_SAVESRC_INVALID|5.010001||Viu PERLDBf_SAVESRC_NOSUBS|5.010001||Viu PERLDBf_SINGLE|5.004002||Viu PERLDBf_SUB|5.004002||Viu PERLDBf_SUBLINE|5.004002||Viu PERLDB_GOTO|5.004005||Viu PERLDB_INTER|5.004002||Viu PERLDB_LINE|5.004002||Viu PERLDB_LINE_OR_SAVESRC|5.023002||Viu PERLDB_NAMEANON|5.006000||Viu PERLDB_NAMEEVAL|5.006000||Viu PERLDB_NOOPT|5.004002||Viu PERLDB_SAVESRC|5.010001||Viu PERLDB_SAVESRC_INVALID|5.010001||Viu PERLDB_SAVESRC_NOSUBS|5.010001||Viu PERLDB_SINGLE|5.004002||Viu PERLDB_SUB|5.004002||Viu PERLDB_SUBLINE|5.004002||Viu PERLDB_SUB_NN|5.004005||Viu PERL_DEB2|5.021007||Viu PERL_DEB|5.008001||Viu PERL_deBruijnMagic32|5.035003||Viu PERL_deBruijnMagic64|5.035003||Viu PERL_deBruijnShift32|5.035003||Viu PERL_deBruijnShift64|5.035003||Viu PERL_DEBUG|5.008001||Viu Perl_debug_log|5.003007||Viu PERL_DEBUG_PAD|5.007003||Viu PERL_DEBUG_PAD_ZERO|5.007003||Viu PERL_DECIMAL_VERSION|5.019008||Viu PERL_DEFAULT_DO_EXEC3_IMPLEMENTATION|5.009003||Viu perl_destruct|5.007003|5.007003|n PerlDir_chdir|5.005000||Viu PerlDir_close|5.005000||Viu PerlDir_mapA|5.006000||Viu PerlDir_mapW|5.006000||Viu PerlDir_mkdir|5.005000||Viu PerlDir_open|5.005000||Viu PerlDir_read|5.005000||Viu PerlDir_rewind|5.005000||Viu PerlDir_rmdir|5.005000||Viu PerlDir_seek|5.005000||Viu PerlDir_tell|5.005000||Viu PERL_DONT_CREATE_GVSV|5.009003||Viu Perl_drand48|5.019004||Viu Perl_drand48_init|5.019004||Viu PERL_DRAND48_QUAD|5.019004||Viu PERL_DTRACE_PROBE_ENTRY|5.023009||Viu PERL_DTRACE_PROBE_FILE_LOADED|5.023009||Viu PERL_DTRACE_PROBE_FILE_LOADING|5.023009||Viu PERL_DTRACE_PROBE_OP|5.023009||Viu PERL_DTRACE_PROBE_PHASE|5.023009||Viu PERL_DTRACE_PROBE_RETURN|5.023009||Viu PERL_EBCDIC_TABLES_H|5.027001||Viu PERL_ENABLE_EXPERIMENTAL_REGEX_OPTIMISATIONS|5.009004||Viu PERL_ENABLE_EXTENDED_TRIE_OPTIMISATION|5.009004||Viu PERL_ENABLE_POSITIVE_ASSERTION_STUDY|5.009005||Viu PERL_ENABLE_TRIE_OPTIMISATION|5.009004||Viu PerlEnv_clearenv|5.006000||Viu PerlEnv_ENVgetenv|5.006000||Viu PerlEnv_ENVgetenv_len|5.006000||Viu PerlEnv_free_childdir|5.006000||Viu PerlEnv_free_childenv|5.006000||Viu PerlEnv_get_childdir|5.006000||Viu PerlEnv_get_childenv|5.006000||Viu PerlEnv_get_child_IO|5.006000||Viu PerlEnv_getenv|5.005000||Viu PerlEnv_getenv_len|5.006000||Viu PerlEnv_lib_path|5.005000||Viu PerlEnv_os_id|5.006000||Viu PerlEnv_putenv|5.005000||Viu PerlEnv_sitelib_path|5.005000||Viu PerlEnv_uname|5.005004||Viu PerlEnv_vendorlib_path|5.006000||Viu Perl_error_log|5.006000||Viu Perl_eval_pv||5.003007|onu Perl_eval_sv||5.003007|onu PERL_EXIT_ABORT|5.019003|5.019003| PERL_EXIT_DESTRUCT_END|5.007003|5.007003| PERL_EXIT_EXPECTED|5.006000|5.006000| PERL_EXIT_WARN|5.019003|5.019003| Perl_exp|5.006000|5.006000|n Perl_fabs|5.035005||Viu PERL_FEATURE_H|5.029006||Viu PERL_FILE_IS_ABSOLUTE|5.006000||Viu PERL_FILTER_EXISTS|5.009005||Viu Perl_floor|5.006000|5.006000|n PERL_FLUSHALL_FOR_CHILD|5.006000||Viu Perl_fmod|5.006000|5.006000|n Perl_fp_class|5.007003||Viu Perl_fp_class_denorm|5.007003||Viu Perl_fp_class_inf|5.007003||Viu Perl_fp_class_nan|5.007003||Viu Perl_fp_class_ndenorm|5.007003||Viu Perl_fp_class_ninf|5.007003||Viu Perl_fp_class_nnorm|5.007003||Viu Perl_fp_class_norm|5.007003||Viu Perl_fp_class_nzero|5.007003||Viu Perl_fp_class_pdenorm|5.007003||Viu Perl_fp_class_pinf|5.007003||Viu Perl_fp_class_pnorm|5.007003||Viu Perl_fp_class_pzero|5.007003||Viu Perl_fp_class_qnan|5.007003||Viu Perl_fp_class_snan|5.007003||Viu Perl_fp_class_zero|5.007003||Viu PERL_FPU_INIT|5.007002||Viu PERL_FPU_POST_EXEC|5.008001||Viu PERL_FPU_PRE_EXEC|5.008001||Viu perl_free|5.003007|5.003007|n Perl_free_c_backtrace|5.021001||Viu Perl_frexp|5.006000|5.006000|n PERL_FS_VER_FMT|5.006000||Viu PERL_FS_VERSION|5.010001||Viu PERL_GCC_BRACE_GROUPS_FORBIDDEN|5.008001||Viu PERL_GCC_VERSION_GE|5.035003||Viu PERL_GCC_VERSION_GT|5.035003||Viu PERL_GCC_VERSION_LE|5.035003||Viu PERL_GCC_VERSION_LT|5.035003||Viu PERL_GET_CONTEXT|5.006000||Viu PERL_GET_INTERP|5.006000||Viu PERL_GET_THX|5.006000||Viu PERL_GIT_UNPUSHED_COMMITS|5.010001||Viu PERL_GPROF_MONCONTROL|5.007002||Viu PERL_HANDY_H|5.027001||Viu PERL_HAS_FAST_GET_LSB_POS32|5.035003||Viu PERL_HAS_FAST_GET_LSB_POS64|5.035003||Viu PERL_HAS_FAST_GET_MSB_POS32|5.035003||Viu PERL_HAS_FAST_GET_MSB_POS64|5.035003||Viu PERL_HASH|5.003007|5.003007|p PERL_HASH_DEFAULT_HvMAX|5.017011||Viu PERL_HASH_FUNC|5.017006||Viu PERL_HASH_FUNC_SIPHASH13|5.033007||Viu PERL_HASH_FUNC_ZAPHOD32|5.027001||Viu PERL_HASH_INTERNAL|5.008002||Viu PERL_HASH_ITER_BUCKET|5.018000||Viu PERL_HASH_RANDOMIZE_KEYS|5.018000||Viu PERL_HASH_SEED|5.008001||Viu PERL_HASH_SEED_BYTES|5.017006||Viu PERL_HASH_SEED_STATE|5.027001||Viu PERL_HASH_SEED_WORDS|5.033007||Viu PERL_HASH_STATE_BYTES|5.027001||Viu PERL_HASH_STATE_WORDS|5.033007||Viu PERL_HASH_USE_SBOX32_ALSO|5.027001||Viu PERL_HASH_WITH_SEED|5.021001||Viu PERL_HASH_WITH_STATE|5.027001||Viu PERL_HV_ARRAY_ALLOC_BYTES|5.006000||Viu PERL___I|5.009005||Viu PERL_IMPLICIT_CONTEXT|5.006000||Viu PERL_INC_VERSION_LIST|5.035009|5.035009|Vn Perl_internal_drand48|5.027004||Viu PERL_INTERPRETER_SIZE_UPTO_MEMBER|5.010000||Viu PERL_INT_MAX|5.003007|5.003007|p PERL_INT_MIN|5.003007|5.003007|p PERL_INVLIST_INLINE_H|5.029006||Viu PerlIO|5.003007||Viu PerlIO_apply_layers|5.007001|5.007001| PerlIOArg|5.007001||Viu PerlIOBase|5.007001||Viu PerlIO_binmode|5.007001|5.007001| PERLIOBUF_DEFAULT_BUFSIZ|5.013007||Viu PerlIO_canset_cnt|5.003007|5.003007|n PerlIO_clearerr|5.007003|5.007003| PerlIO_close|5.007003|5.007003| PerlIO_context_layers|||u PerlIO_debug|5.007001|5.007001| PERLIO_DUP_CLONE|5.007003||Viu PERLIO_DUP_FD|5.007003||Viu PerlIO_eof|5.007003|5.007003| PerlIO_error|5.007003|5.007003| PerlIO_exportFILE|5.003007|5.003007|n PERLIO_F_APPEND|5.007001|5.007001| PerlIO_fast_gets|5.003007|5.003007|n PERLIO_F_CANREAD|5.007001|5.007001| PERLIO_F_CANWRITE|5.007001|5.007001| PERLIO_F_CLEARED|5.013008||Viu PERLIO_F_CRLF|5.007001|5.007001| PerlIO_fdopen|5.003007|5.003007|n PERLIO_F_EOF|5.007001|5.007001| PERLIO_F_ERROR|5.007001|5.007001| PERLIO_F_FASTGETS|5.007001|5.007001| PerlIO_fileno|5.007003|5.007003| PerlIO_fill|5.007000|5.007000|u PerlIO_findFILE|5.003007|5.003007|n PERLIO_F_LINEBUF|5.007001|5.007001| PerlIO_flush|5.007003|5.007003| PERLIO_F_NOTREG|5.008001||Viu PERLIO_F_OPEN|5.007001|5.007001| PERLIO_F_RDBUF|5.007001|5.007001| PERLIO_F_TEMP|5.007001|5.007001| PERLIO_F_TRUNCATE|5.007001|5.007001| PERLIO_F_TTY|5.007001||Viu PERLIO_F_UNBUF|5.007001|5.007001| PERLIO_FUNCS_CAST|5.009003||pVu PERLIO_FUNCS_DECL|5.009003|5.009003|pVu PERLIO_F_UTF8|5.007001|5.007001| PERLIO_F_WRBUF|5.007001|5.007001| PerlIO_get_base|5.007003|5.007003| PerlIO_get_bufsiz|5.007003|5.007003| PerlIO_getc|5.003007|5.003007|n PerlIO_get_cnt|5.007003|5.007003| PerlIO_getpos|5.003007|5.003007|n PerlIO_get_ptr|5.007003|5.007003| PERLIO_H|5.027001||Viu PerlIO_has_base|5.003007|5.003007|n PerlIO_has_cntptr|5.003007|5.003007|n PerlIO_importFILE|5.003007|5.003007|n PERLIO_INIT|5.009005||Viu PERLIO_K_BUFFERED|5.007001|5.007001| PERLIO_K_CANCRLF|5.007001|5.007001| PERLIO_K_DESTRUCT|5.007001||Viu PERLIO_K_DUMMY|5.007001||Viu PERLIO_K_FASTGETS|5.007001|5.007001| PERLIO_K_MULTIARG|5.007003|5.007003| PERLIO_K_RAW|5.007001|5.007001| PERLIO_K_UTF8|5.007001||Viu PERLIO_LAYERS|5.007001||Viu PERLIOL_H|5.027001||Viu PerlIONext|5.007001||Viu PERLIO_NOT_STDIO|5.003007||Viu PerlIO_open|5.003007|5.003007|n PerlIO_printf|5.006000|5.003007| PerlIO_putc|5.003007|5.003007|n PerlIO_puts|5.003007|5.003007|n PerlIO_read|5.007003|5.007003| PerlIO_releaseFILE|5.003007|5.003007|n PerlIO_reopen|5.003007|5.003007|n PerlIO_restore_errno|5.021006||cViu PerlIO_rewind|5.003007|5.003007|n PerlIO_save_errno|5.021006||cViu PerlIO_seek|5.007003|5.007003| PerlIOSelf|5.007001||Viu PerlIO_set_cnt|5.007003|5.007003| PerlIO_setlinebuf|5.007003|5.007003| PerlIO_setpos|5.003007|5.003007|n PerlIO_set_ptrcnt|5.007003|5.007003| PerlIO_stderr|5.007003|5.007003| PerlIO_stdin|5.007003|5.007003| PerlIO_stdout|5.007003|5.007003| PerlIO_stdoutf|5.006000|5.003007| PERLIO_STDTEXT|5.007001||Viu PerlIO_tell|5.007003|5.007003| PERLIO_TERM|5.009005||Viu PerlIO_ungetc|5.003007|5.003007|n PerlIO_unread|5.007003|5.007003|u PERLIO_USING_CRLF|5.007003||Viu PerlIOValid|5.007003||Viu PerlIO_vprintf|5.003007|5.003007|n PerlIO_write|5.007003|5.007003| Perl_isfinite|5.007003|5.007003|n Perl_isfinitel|5.021004||Viu PERL_IS_GCC|5.032001||Viu Perl_isinf|5.007003|5.007003|n Perl_isnan|5.006001|5.006001|n PERL_IS_SUBWORD_ADDR|5.027007||Viu PERL_IS_UTF8_CHAR_DFA|5.035004||Viu PERL_JNP_TO_DECIMAL|5.033001||Viu Perl_langinfo|5.027004|5.027004|n PERL_LANGINFO_H|5.027004||Viu PERL_LAST_5_18_0_INTERP_MEMBER|5.017009||Viu Perl_ldexp|5.021003|5.021003|n PerlLIO_access|5.005000||Viu PerlLIO_chmod|5.005000||Viu PerlLIO_chown|5.005000||Viu PerlLIO_chsize|5.005000||Viu PerlLIO_close|5.005000||Viu PerlLIO_dup2|5.005000||Viu PerlLIO_dup2_cloexec|5.027008||Viu PerlLIO_dup|5.005000||Viu PerlLIO_dup_cloexec|5.027008||Viu PerlLIO_flock|5.005000||Viu PerlLIO_fstat|5.005000||Viu PerlLIO_ioctl|5.005000||Viu PerlLIO_isatty|5.005000||Viu PerlLIO_link|5.006000||Viu PerlLIO_lseek|5.005000||Viu PerlLIO_lstat|5.005000||Viu PerlLIO_mktemp|5.005000||Viu PerlLIO_open3|5.005000||Viu PerlLIO_open3_cloexec|5.027008||Viu PerlLIO_open|5.005000||Viu PerlLIO_open_cloexec|5.027008||Viu PerlLIO_read|5.005000||Viu PerlLIO_readlink|5.033005||Viu PerlLIO_rename|5.005000||Viu PerlLIO_setmode|5.005000||Viu PerlLIO_stat|5.005000||Viu PerlLIO_symlink|5.033005||Viu PerlLIO_tmpnam|5.005000||Viu PerlLIO_umask|5.005000||Viu PerlLIO_unlink|5.005000||Viu PerlLIO_utime|5.005000||Viu PerlLIO_write|5.005000||Viu PERL_LOADMOD_DENY|5.006000|5.003007| PERL_LOADMOD_IMPORT_OPS|5.006000|5.003007| PERL_LOADMOD_NOIMPORT|5.006000|5.003007| Perl_log10|5.021004|5.021004|n Perl_log|5.006000|5.006000|n PERL_LONG_MAX|5.003007|5.003007|p PERL_LONG_MIN|5.003007|5.003007|p PERL_MAGIC_arylen|5.007002|5.003007|p PERL_MAGIC_arylen_p|5.009003|5.009003| PERL_MAGIC_backref|5.007002|5.003007|p PERL_MAGIC_bm|5.007002|5.003007|p PERL_MAGIC_checkcall|5.013006|5.013006| PERL_MAGIC_collxfrm|5.007002|5.003007|p PERL_MAGIC_dbfile|5.007002|5.003007|p PERL_MAGIC_dbline|5.007002|5.003007|p PERL_MAGIC_debugvar|5.021005|5.021005| PERL_MAGIC_defelem|5.007002|5.003007|p PERL_MAGIC_env|5.007002|5.003007|p PERL_MAGIC_envelem|5.007002|5.003007|p PERL_MAGIC_ext|5.007002|5.003007|p PERL_MAGIC_fm|5.007002|5.003007|p PERL_MAGIC_glob||5.003007|ponu PERL_MAGIC_hints|5.009004|5.009004| PERL_MAGIC_hintselem|5.009004|5.009004| PERL_MAGIC_isa|5.007002|5.003007|p PERL_MAGIC_isaelem|5.007002|5.003007|p PERL_MAGIC_lvref|5.021005|5.021005| PERL_MAGIC_mutex||5.003007|ponu PERL_MAGIC_nkeys|5.007002|5.003007|p PERL_MAGIC_nonelem|5.027009|5.027009| PERL_MAGIC_overload||5.003007|ponu PERL_MAGIC_overload_elem||5.003007|ponu PERL_MAGIC_overload_table|5.007002|5.003007|p PERL_MAGIC_pos|5.007002|5.003007|p PERL_MAGIC_qr|5.007002|5.003007|p PERL_MAGIC_READONLY_ACCEPTABLE|5.015000||Viu PERL_MAGIC_regdata|5.007002|5.003007|p PERL_MAGIC_regdatum|5.007002|5.003007|p PERL_MAGIC_regex_global|5.007002|5.003007|p PERL_MAGIC_rhash|5.009003|5.009003| PERL_MAGIC_shared|5.007003|5.003007|p PERL_MAGIC_shared_scalar|5.007003|5.003007|p PERL_MAGIC_sig|5.007002|5.003007|p PERL_MAGIC_sigelem|5.007002|5.003007|p PERL_MAGIC_substr|5.007002|5.003007|p PERL_MAGIC_sv|5.007002|5.003007|p PERL_MAGIC_symtab|5.009003|5.009003| PERL_MAGIC_taint|5.007002|5.003007|p PERL_MAGIC_tied|5.007002|5.003007|p PERL_MAGIC_tiedelem|5.007002|5.003007|p PERL_MAGIC_tiedscalar|5.007002|5.003007|p PERL_MAGIC_TYPE_IS_VALUE_MAGIC|5.015000||Viu PERL_MAGIC_TYPE_READONLY_ACCEPTABLE|5.015000||Viu PERL_MAGIC_utf8|5.008001|5.003007|p PERL_MAGIC_UTF8_CACHESIZE|5.008001||Viu PERL_MAGIC_uvar|5.007002|5.003007|p PERL_MAGIC_uvar_elem|5.007003|5.003007|p PERL_MAGIC_VALUE_MAGIC|5.015000||Viu PERL_MAGIC_vec|5.007002|5.003007|p PERL_MAGIC_vstring|5.008001|5.003007|p PERL_MAGIC_VTABLE_MASK|5.015000||Viu PERL_MALLOC_CTL_H|5.027001||Viu Perl_malloc_good_size|5.010001||Viu PERL_MALLOC_WRAP|5.009002|5.009002|Vn PerlMem_calloc|5.006000||Viu PerlMem_free|5.005000||Viu PerlMem_free_lock|5.006000||Viu PerlMem_get_lock|5.006000||Viu PerlMem_is_locked|5.006000||Viu PerlMem_malloc|5.005000||Viu PERL_MEMORY_DEBUG_HEADER_SIZE|5.019009||Viu PerlMemParse_calloc|5.006000||Viu PerlMemParse_free|5.006000||Viu PerlMemParse_free_lock|5.006000||Viu PerlMemParse_get_lock|5.006000||Viu PerlMemParse_is_locked|5.006000||Viu PerlMemParse_malloc|5.006000||Viu PerlMemParse_realloc|5.006000||Viu PerlMem_realloc|5.005000||Viu PerlMemShared_calloc|5.006000||Viu PerlMemShared_free|5.006000||Viu PerlMemShared_free_lock|5.006000||Viu PerlMemShared_get_lock|5.006000||Viu PerlMemShared_is_locked|5.006000||Viu PerlMemShared_malloc|5.006000||Viu PerlMemShared_realloc|5.006000||Viu PERL_MG_UFUNC|5.007001||Viu Perl_modf|5.006000|5.006000|n PERL_MULTICONCAT_HEADER_SIZE|5.027006||Viu PERL_MULTICONCAT_IX_LENGTHS|5.027006||Viu PERL_MULTICONCAT_IX_NARGS|5.027006||Viu PERL_MULTICONCAT_IX_PLAIN_LEN|5.027006||Viu PERL_MULTICONCAT_IX_PLAIN_PV|5.027006||Viu PERL_MULTICONCAT_IX_UTF8_LEN|5.027006||Viu PERL_MULTICONCAT_IX_UTF8_PV|5.027006||Viu PERL_MULTICONCAT_MAXARG|5.027006||Viu Perl_my_mkostemp|5.027008||Viu Perl_my_mkstemp|5.027004||Viu PERL_MY_SNPRINTF_GUARDED|5.009004||Viu PERL_MY_SNPRINTF_POST_GUARD|5.021002||Viu PERL_MY_VSNPRINTF_GUARDED|5.009004||Viu PERL_MY_VSNPRINTF_POST_GUARD|5.021002||Viu PERL_NO_DEV_RANDOM|5.009004||Viu PERL_NON_CORE_CHECK_EMPTY|5.035004||Viu PERL_OBJECT_THIS|5.005000||Viu PERL_OP_PARENT|5.025001||Viu PERL_PADNAME_MINIMAL|5.021007||Viu PERL_PADSEQ_INTRO|5.013010||Viu perl_parse|5.006000|5.006000|n PERL_PATCHLEVEL_H_IMPLICIT|5.006000||Viu PERL_PATCHNUM|5.010001||Viu PERL_POISON_EXPR|5.019006||Viu Perl_pow|5.006000|5.006000|n Perl_pp_accept|5.013009||Viu Perl_pp_aelemfast_lex|5.015000||Viu Perl_pp_andassign|5.013009||Viu Perl_pp_avalues|5.013009||Viu Perl_pp_bind|5.013009||Viu Perl_pp_bit_xor|5.013009||Viu Perl_pp_chmod|5.013009||Viu Perl_pp_chomp|5.013009||Viu Perl_pp_connect|5.013009||Viu Perl_pp_cos|5.013009||Viu Perl_pp_custom|5.013009||Viu Perl_pp_dbmclose|5.013009||Viu PERL_PPDEF|5.006000||Viu Perl_pp_dofile|5.013009||Viu Perl_pp_dor|5.013009||Viu Perl_pp_dorassign|5.013009||Viu Perl_pp_dump|5.013009||Viu Perl_pp_egrent|5.013009||Viu Perl_pp_enetent|5.013009||Viu Perl_pp_eprotoent|5.013009||Viu Perl_pp_epwent|5.013009||Viu Perl_pp_eservent|5.013009||Viu Perl_pp_exp|5.013009||Viu Perl_pp_fcntl|5.013009||Viu Perl_pp_ftatime|5.013009||Viu Perl_pp_ftbinary|5.013009||Viu Perl_pp_ftblk|5.013009||Viu Perl_pp_ftchr|5.013009||Viu Perl_pp_ftctime|5.013009||Viu Perl_pp_ftdir|5.013009||Viu Perl_pp_fteexec|5.013009||Viu Perl_pp_fteowned|5.013009||Viu Perl_pp_fteread|5.013009||Viu Perl_pp_ftewrite|5.013009||Viu Perl_pp_ftfile|5.013009||Viu Perl_pp_ftmtime|5.013009||Viu Perl_pp_ftpipe|5.013009||Viu Perl_pp_ftrexec|5.013009||Viu Perl_pp_ftrwrite|5.013009||Viu Perl_pp_ftsgid|5.013009||Viu Perl_pp_ftsize|5.013009||Viu Perl_pp_ftsock|5.013009||Viu Perl_pp_ftsuid|5.013009||Viu Perl_pp_ftsvtx|5.013009||Viu Perl_pp_ftzero|5.013009||Viu Perl_pp_getpeername|5.013009||Viu Perl_pp_getsockname|5.013009||Viu Perl_pp_ggrgid|5.013009||Viu Perl_pp_ggrnam|5.013009||Viu Perl_pp_ghbyaddr|5.013009||Viu Perl_pp_ghbyname|5.013009||Viu Perl_pp_gnbyaddr|5.013009||Viu Perl_pp_gnbyname|5.013009||Viu Perl_pp_gpbyname|5.013009||Viu Perl_pp_gpbynumber|5.013009||Viu Perl_pp_gpwnam|5.013009||Viu Perl_pp_gpwuid|5.013009||Viu Perl_pp_gsbyname|5.013009||Viu Perl_pp_gsbyport|5.013009||Viu Perl_pp_gsockopt|5.013009||Viu Perl_pp_hex|5.013009||Viu Perl_pp_i_postdec|5.006000||Viu Perl_pp_i_postinc|5.006000||Viu Perl_pp_i_predec|5.006000||Viu Perl_pp_i_preinc|5.006000||Viu Perl_pp_keys|5.013009||Viu Perl_pp_kill|5.013009||Viu Perl_pp_lcfirst|5.013009||Viu Perl_pp_lineseq|5.013009||Viu Perl_pp_listen|5.013009||Viu Perl_pp_localtime|5.013009||Viu Perl_pp_log|5.013009||Viu Perl_pp_lstat|5.013009||Viu Perl_pp_mapstart|5.013009||Viu Perl_pp_msgctl|5.013009||Viu Perl_pp_msgget|5.013009||Viu Perl_pp_msgrcv|5.013009||Viu Perl_pp_msgsnd|5.013009||Viu Perl_pp_nbit_xor|5.021009||Viu Perl_pp_orassign|5.013009||Viu Perl_pp_padany|5.013009||Viu Perl_pp_pop|5.013009||Viu Perl_pp_read|5.013009||Viu Perl_pp_recv|5.013009||Viu Perl_pp_regcmaybe|5.013009||Viu Perl_pp_rindex|5.013009||Viu Perl_pp_rv2hv|5.013009||Viu Perl_pp_say|5.013009||Viu Perl_pp_sbit_xor|5.021009||Viu Perl_pp_scalar|5.013009||Viu Perl_pp_schomp|5.013009||Viu Perl_pp_scope|5.013009||Viu Perl_pp_seek|5.013009||Viu Perl_pp_semop|5.013009||Viu Perl_pp_send|5.013009||Viu Perl_pp_sge|5.013009||Viu Perl_pp_sgrent|5.013009||Viu Perl_pp_sgt|5.013009||Viu Perl_pp_shmctl|5.013009||Viu Perl_pp_shmget|5.013009||Viu Perl_pp_shmread|5.013009||Viu Perl_pp_shutdown|5.013009||Viu Perl_pp_slt|5.013009||Viu Perl_pp_snetent|5.013009||Viu Perl_pp_socket|5.013009||Viu Perl_pp_sprotoent|5.013009||Viu Perl_pp_spwent|5.013009||Viu Perl_pp_sqrt|5.013009||Viu Perl_pp_sservent|5.013009||Viu Perl_pp_ssockopt|5.013009||Viu Perl_pp_symlink|5.013009||Viu Perl_pp_transr|5.013009||Viu Perl_pp_unlink|5.013009||Viu Perl_pp_utime|5.013009||Viu Perl_pp_values|5.013009||Viu PERL_PRESERVE_IVUV|5.007001||Viu PERL_PRIeldbl|5.006001|5.006001|Vn PERL_PRIfldbl|5.006000|5.006000|Vn PERL_PRIgldbl|5.006000|5.006000|Vn PerlProc_abort|5.005000||Viu PerlProc_crypt|5.005000||Viu PerlProc_DynaLoad|5.006000||Viu PerlProc_execl|5.005000||Viu PerlProc_execv|5.005000||Viu PerlProc_execvp|5.005000||Viu PerlProc__exit|5.005000||Viu PerlProc_exit|5.005000||Viu PerlProc_fork|5.006000||Viu PerlProc_getegid|5.005000||Viu PerlProc_geteuid|5.005000||Viu PerlProc_getgid|5.005000||Viu PerlProc_getlogin|5.005000||Viu PerlProc_GetOSError|5.006000||Viu PerlProc_getpid|5.006000||Viu PerlProc_gettimeofday|5.008000||Viu PerlProc_getuid|5.005000||Viu PerlProc_kill|5.005000||Viu PerlProc_killpg|5.005000||Viu PerlProc_lasthost|5.007001||Viu PerlProc_longjmp|5.005000||Viu PerlProc_pause|5.005000||Viu PerlProc_pclose|5.005000||Viu PerlProc_pipe|5.005000||Viu PerlProc_pipe_cloexec|5.027008||Viu PerlProc_popen|5.005000||Viu PerlProc_popen_list|5.007001||Viu PerlProc_setgid|5.005000||Viu PerlProc_setjmp|5.005000||Viu PerlProc_setuid|5.005000||Viu PerlProc_signal|5.005000||Viu PerlProc_sleep|5.005000||Viu PerlProc_spawnvp|5.008000||Viu PerlProc_times|5.005000||Viu PerlProc_wait|5.005000||Viu PerlProc_waitpid|5.005000||Viu perl_pthread_mutex_lock|5.023006||Viu perl_pthread_mutex_unlock|5.023006||Viu PERL_PV_ESCAPE_ALL|5.009004|5.003007|p PERL_PV_ESCAPE_DWIM|5.019008||Viu PERL_PV_ESCAPE_DWIM_ALL_HEX|||Viu PERL_PV_ESCAPE_FIRSTCHAR|5.009004|5.003007|p PERL_PV_ESCAPE_NOBACKSLASH|5.009004|5.003007|p PERL_PV_ESCAPE_NOCLEAR|5.009004|5.003007|p PERL_PV_ESCAPE_NONASCII|5.013009|5.013009| PERL_PV_ESCAPE_QUOTE|5.009004|5.003007|p PERL_PV_ESCAPE_RE|5.009005|5.003007|p PERL_PV_ESCAPE_UNI|5.009004|5.003007|p PERL_PV_ESCAPE_UNI_DETECT|5.009004|5.003007|p PERL_PV_PRETTY_DUMP|5.009004||pcV PERL_PV_PRETTY_ELLIPSES|5.010000|5.003007|p PERL_PV_PRETTY_EXACTSIZE|5.021005||Viu PERL_PV_PRETTY_LTGT|5.009004|5.003007|p PERL_PV_PRETTY_NOCLEAR|5.010000||pcV PERL_PV_PRETTY_QUOTE|5.009004|5.003007|p PERL_PV_PRETTY_REGPROP|5.009004||pcV PERL_QUAD_MAX|5.003007|5.003007|p PERL_QUAD_MIN|5.003007|5.003007|p PERL_READ_LOCK|5.033005||Viu PERL_READ_UNLOCK|5.033005||Viu PERL_REENTR_API|5.009005||Viu PERL_REENTR_H|5.027001||Viu PERL_REENTR_USING_ASCTIME_R|5.031011||Viu PERL_REENTR_USING_CRYPT_R|5.031011||Viu PERL_REENTR_USING_CTERMID_R|5.031011||Viu PERL_REENTR_USING_CTIME_R|5.031011||Viu PERL_REENTR_USING_ENDGRENT_R|5.031011||Viu PERL_REENTR_USING_ENDHOSTENT_R|5.031011||Viu PERL_REENTR_USING_ENDNETENT_R|5.031011||Viu PERL_REENTR_USING_ENDPROTOENT_R|5.031011||Viu PERL_REENTR_USING_ENDPWENT_R|5.031011||Viu PERL_REENTR_USING_ENDSERVENT_R|5.031011||Viu PERL_REENTR_USING_GETGRENT_R|5.031011||Viu PERL_REENTR_USING_GETGRGID_R|5.031011||Viu PERL_REENTR_USING_GETGRNAM_R|5.031011||Viu PERL_REENTR_USING_GETHOSTBYADDR_R|5.031011||Viu PERL_REENTR_USING_GETHOSTBYNAME_R|5.031011||Viu PERL_REENTR_USING_GETHOSTENT_R|5.031011||Viu PERL_REENTR_USING_GETLOGIN_R|5.031011||Viu PERL_REENTR_USING_GETNETBYADDR_R|5.031011||Viu PERL_REENTR_USING_GETNETBYNAME_R|5.031011||Viu PERL_REENTR_USING_GETNETENT_R|5.031011||Viu PERL_REENTR_USING_GETPROTOBYNAME_R|5.031011||Viu PERL_REENTR_USING_GETPROTOBYNUMBER_R|5.031011||Viu PERL_REENTR_USING_GETPROTOENT_R|5.031011||Viu PERL_REENTR_USING_GETPWENT_R|5.031011||Viu PERL_REENTR_USING_GETPWNAM_R|5.031011||Viu PERL_REENTR_USING_GETPWUID_R|5.031011||Viu PERL_REENTR_USING_GETSERVBYNAME_R|5.031011||Viu PERL_REENTR_USING_GETSERVBYPORT_R|5.031011||Viu PERL_REENTR_USING_GETSERVENT_R|5.031011||Viu PERL_REENTR_USING_GETSPNAM_R|5.031011||Viu PERL_REENTR_USING_GMTIME_R|5.031011||Viu PERL_REENTR_USING_LOCALTIME_R|5.031011||Viu PERL_REENTR_USING_READDIR64_R|5.031011||Viu PERL_REENTR_USING_READDIR_R|5.031011||Viu PERL_REENTR_USING_SETGRENT_R|5.031011||Viu PERL_REENTR_USING_SETHOSTENT_R|5.031011||Viu PERL_REENTR_USING_SETLOCALE_R|5.031011||Viu PERL_REENTR_USING_SETNETENT_R|5.031011||Viu PERL_REENTR_USING_SETPROTOENT_R|5.031011||Viu PERL_REENTR_USING_SETPWENT_R|5.031011||Viu PERL_REENTR_USING_SETSERVENT_R|5.031011||Viu PERL_REENTR_USING_STRERROR_R|5.031011||Viu PERL_REENTR_USING_TMPNAM_R|5.031011||Viu PERL_REENTR_USING_TTYNAME_R|5.031011||Viu PERL_REGCHARCLASS_H|5.027001||Viu PERL_REGCOMP_H|5.029006||Viu PERL_REGMATCH_SLAB_SLOTS|5.009004||Viu PERL_RELOCATABLE_INC|5.017002|5.017002|Vn PERL_REVISION|5.006000|5.006000|d perl_run|5.003007|5.003007|n PERL_RW_MUTEX_DESTROY|5.033005||Viu PERL_RW_MUTEX_INIT|5.033005||Viu Perl_safesysmalloc_size|5.010001||Viu PERL_SAWAMPERSAND|5.017010||Viu PERL_SCAN_ALLOW_MEDIAL_UNDERSCORES|5.031009||Viu PERL_SCAN_ALLOW_UNDERSCORES|5.007003|5.003007|p PERL_SCAN_DISALLOW_PREFIX|5.007003|5.003007|p PERL_SCAN_GREATER_THAN_UV_MAX|5.007003|5.003007|p PERL_SCAN_NOTIFY_ILLDIGIT|5.031008||Viu PERL_SCAN_SILENT_ILLDIGIT|5.008001|5.003007|p PERL_SCAN_SILENT_NON_PORTABLE|5.015001||Viu PERL_SCAN_SILENT_OVERFLOW|5.031009||Viu PERL_SCAN_TRAILING|5.021002|5.021002| PERL_SCNfldbl|5.006001|5.006001|Vn PERL_SCRIPT_MODE|5.004005||Viu PERL_SEEN_HV_FUNC_H|5.017010||Viu PERL_SEEN_HV_MACRO_H|5.027001||Viu PERL_SET_CONTEXT|5.006000||Viu PERL_SET_INTERP|5.006000||Viu Perl_setlocale|5.027002|5.027002|n PERL_SET_PHASE|5.015001||Viu PERL_SET_THX|5.006000||Viu Perl_sharepvn|5.006000||Viu PERL_SHORT_MAX|5.003007|5.003007|p PERL_SHORT_MIN|5.003007|5.003007|p PERLSI_DESTROY|5.005000||Viu PERLSI_DIEHOOK|5.005000||Viu PERL_SIGNALS_UNSAFE_FLAG|5.008001|5.003007|p Perl_signbit|5.009005|5.009005|xn PERLSI_MAGIC|5.005000||Viu PERLSI_MAIN|5.005000||Viu PERLSI_MULTICALL|5.023000||Viu Perl_sin|5.006000|5.006000|n Perl_sinh|5.021004|5.021004|n PerlSIO_canset_cnt|5.007001||Viu PerlSIO_clearerr|5.007001||Viu PerlSIO_fast_gets|5.007001||Viu PerlSIO_fclose|5.007001||Viu PerlSIO_fdopen|5.007001||Viu PerlSIO_fdupopen|5.007001||Viu PerlSIO_feof|5.007001||Viu PerlSIO_ferror|5.007001||Viu PerlSIO_fflush|5.007001||Viu PerlSIO_fgetc|5.007001||Viu PerlSIO_fgetpos|5.007001||Viu PerlSIO_fgets|5.007001||Viu PerlSIO_fileno|5.007001||Viu PerlSIO_fopen|5.007001||Viu PerlSIO_fputc|5.007001||Viu PerlSIO_fputs|5.007001||Viu PerlSIO_fread|5.007001||Viu PerlSIO_freopen|5.007001||Viu PerlSIO_fseek|5.007001||Viu PerlSIO_fsetpos|5.007001||Viu PerlSIO_ftell|5.007001||Viu PerlSIO_fwrite|5.007001||Viu PerlSIO_get_base|5.007001||Viu PerlSIO_get_bufsiz|5.007001||Viu PerlSIO_get_cnt|5.007001||Viu PerlSIO_get_ptr|5.007001||Viu PerlSIO_has_base|5.007001||Viu PerlSIO_has_cntptr|5.007001||Viu PerlSIO_init|5.007001||Viu PerlSIO_printf|5.007001||Viu PerlSIO_rewind|5.007001||Viu PerlSIO_setbuf|5.007001||Viu PerlSIO_set_cnt|5.007001||Viu PerlSIO_setlinebuf|5.007001||Viu PerlSIO_set_ptr|5.007001||Viu PerlSIO_setvbuf|5.007001||Viu PerlSIO_stderr|5.007001||Viu PerlSIO_stdin|5.007001||Viu PerlSIO_stdout|5.007001||Viu PerlSIO_stdoutf|5.007001||Viu PerlSIO_tmpfile|5.007001||Viu PerlSIO_ungetc|5.007001||Viu PERLSI_OVERLOAD|5.005000||Viu PerlSIO_vprintf|5.007001||Viu PERL_SIPHASH_FNC|5.025008||Viu PERLSI_REGCOMP|5.031011||Viu PERLSI_REQUIRE|5.005000||Viu PERLSI_SIGNAL|5.005000||Viu PERLSI_SORT|5.005000||Viu PERLSI_UNDEF|5.005000||Viu PERLSI_UNKNOWN|5.005000||Viu PERLSI_WARNHOOK|5.005000||Viu PERL_SNPRINTF_CHECK|5.021002||Viu PerlSock_accept|5.005000||Viu PerlSock_accept_cloexec|5.027008||Viu PerlSock_bind|5.005000||Viu PerlSock_closesocket|5.006000||Viu PerlSock_connect|5.005000||Viu PerlSock_endhostent|5.005000||Viu PerlSock_endnetent|5.005000||Viu PerlSock_endprotoent|5.005000||Viu PerlSock_endservent|5.005000||Viu PerlSock_gethostbyaddr|5.005000||Viu PerlSock_gethostbyname|5.005000||Viu PerlSock_gethostent|5.005000||Viu PerlSock_gethostname|5.005000||Viu PerlSock_getnetbyaddr|5.005000||Viu PerlSock_getnetbyname|5.005000||Viu PerlSock_getnetent|5.005000||Viu PerlSock_getpeername|5.005000||Viu PerlSock_getprotobyname|5.005000||Viu PerlSock_getprotobynumber|5.005000||Viu PerlSock_getprotoent|5.005000||Viu PerlSock_getservbyname|5.005000||Viu PerlSock_getservbyport|5.005000||Viu PerlSock_getservent|5.005000||Viu PerlSock_getsockname|5.005000||Viu PerlSock_getsockopt|5.005000||Viu PerlSock_htonl|5.005000||Viu PerlSock_htons|5.005000||Viu PerlSock_inet_addr|5.005000||Viu PerlSock_inet_ntoa|5.005000||Viu PerlSock_listen|5.005000||Viu PerlSock_ntohl|5.005000||Viu PerlSock_ntohs|5.005000||Viu PerlSock_recv|5.005000||Viu PerlSock_recvfrom|5.005000||Viu PerlSock_select|5.005000||Viu PerlSock_send|5.005000||Viu PerlSock_sendto|5.005000||Viu PerlSock_sethostent|5.005000||Viu PerlSock_setnetent|5.005000||Viu PerlSock_setprotoent|5.005000||Viu PerlSock_setservent|5.005000||Viu PerlSock_setsockopt|5.005000||Viu PerlSock_shutdown|5.005000||Viu PERL_SOCKS_NEED_PROTOTYPES|5.007001||Viu PerlSock_socket|5.005000||Viu PerlSock_socket_cloexec|5.027008||Viu PerlSock_socketpair|5.005000||Viu PerlSock_socketpair_cloexec|5.027008||Viu Perl_sqrt|5.006000|5.006000|n PERL_STACK_OFFSET_DEFINED|||piu PERL_STACK_OVERFLOW_CHECK|5.006000||Viu PERL_STATIC_FORCE_INLINE|5.031011||Viu PERL_STATIC_FORCE_INLINE_NO_RET|5.031011||Viu PERL_STATIC_INLINE|5.013004|5.013004|poVn PERL_STATIC_INLINE_NO_RET|5.017005||Viu PERL_STATIC_NO_RET|5.017005||Viu PERL_STRLEN_EXPAND_SHIFT|5.013004||Viu PERL_STRLEN_ROUNDUP|5.009003||Viu PERL_STRLEN_ROUNDUP_QUANTUM|5.009003||Viu Perl_strtod|5.021004||Viu PERL_SUB_DEPTH_WARN|5.010001||Viu PERL_SUBVERSION|5.006000|5.003007|d PERL_SYS_FPU_INIT|5.021005||Viu PERL_SYS_INIT3|5.006000|5.006000| PERL_SYS_INIT3_BODY|5.010000||Viu PERL_SYS_INIT|5.003007|5.003007| PERL_SYS_INIT_BODY|5.010000||Viu PERL_SYS_TERM|5.003007|5.003007| PERL_SYS_TERM_BODY|5.010000||Viu Perl_tan|5.021004|5.021004|n Perl_tanh|5.021004|5.021004|n PERL_TARGETARCH|5.007002|5.007002|Vn PERL_THREAD_LOCAL|5.035004|5.035004|Vn PERL_TIME64_CONFIG_H|5.027001||Viu PERL_TIME64_H|5.027001||Viu PERL_TRACK_MEMPOOL|5.009003||Viu PERL_TSA|5.023006||Viu PERL_TSA_ACQUIRE|5.023006||Viu PERL_TSA_ACTIVE|5.023006||Viu PERL_TSA_CAPABILITY|5.023006||Viu PERL_TSA_EXCLUDES|5.023006||Viu PERL_TSA_GUARDED_BY|5.023006||Viu PERL_TSA_NO_TSA|5.023006||Viu PERL_TSA_PT_GUARDED_BY|5.023006||Viu PERL_TSA_RELEASE|5.023006||Viu PERL_TSA_REQUIRES|5.023006||Viu PERL_UCHAR_MAX|5.003007|5.003007|p PERL_UCHAR_MIN|5.003007|5.003007|p PERL_UINT_MAX|5.003007|5.003007|p PERL_UINT_MIN|5.003007|5.003007|p PERL_ULONG_MAX|5.003007|5.003007|p PERL_ULONG_MIN|5.003007|5.003007|p PERL_UNICODE_ALL_FLAGS|5.008001||Viu PERL_UNICODE_ARGV|5.008001||Viu PERL_UNICODE_ARGV_FLAG|5.008001||Viu PERL_UNICODE_CONSTANTS_H|5.027001||Viu PERL_UNICODE_DEFAULT_FLAGS|5.008001||Viu PERL_UNICODE_IN|5.008001||Viu PERL_UNICODE_IN_FLAG|5.008001||Viu PERL_UNICODE_INOUT|5.008001||Viu PERL_UNICODE_INOUT_FLAG|5.008001||Viu PERL_UNICODE_LOCALE|5.008001||Viu PERL_UNICODE_LOCALE_FLAG|5.008001||Viu PERL_UNICODE_MAX|5.007003||Viu PERL_UNICODE_OUT|5.008001||Viu PERL_UNICODE_OUT_FLAG|5.008001||Viu PERL_UNICODE_STD|5.008001||Viu PERL_UNICODE_STDERR|5.008001||Viu PERL_UNICODE_STDERR_FLAG|5.008001||Viu PERL_UNICODE_STD_FLAG|5.008001||Viu PERL_UNICODE_STDIN|5.008001||Viu PERL_UNICODE_STDIN_FLAG|5.008001||Viu PERL_UNICODE_STDOUT|5.008001||Viu PERL_UNICODE_STDOUT_FLAG|5.008001||Viu PERL_UNICODE_UTF8CACHEASSERT|5.009004||Viu PERL_UNICODE_UTF8CACHEASSERT_FLAG|5.009004||Viu PERL_UNICODE_WIDESYSCALLS|5.008001||Viu PERL_UNICODE_WIDESYSCALLS_FLAG|5.008001||Viu PERL_UNLOCK_HOOK|5.009004||Viu PERL_UNUSED_ARG|5.009003|5.003007|p PERL_UNUSED_CONTEXT|5.009004|5.003007|p PERL_UNUSED_DECL|5.007002|5.003007|p PERL_UNUSED_RESULT|5.021001|5.003007|p PERL_UNUSED_VAR|5.007002|5.003007|p PERL_UQUAD_MAX|5.003007|5.003007|p PERL_UQUAD_MIN|5.003007|5.003007|p PERL_USE_DEVEL|5.010001|5.010001|Vn PERL_USE_GCC_BRACE_GROUPS|5.009004|5.003007|pV PERL_USES_PL_PIDSTATUS|5.009003||Viu PERL_USE_THREAD_LOCAL|5.035004||Viu PERL_USHORT_MAX|5.003007|5.003007|p PERL_USHORT_MIN|5.003007|5.003007|p PERL_UTF8_H|5.027001||Viu PERL_UTIL_H|5.025012||Viu Perl_va_copy|5.007001||Viu PERLVAR|5.005000||Viu PERLVARA|5.006000||Viu PERLVARI|5.005000||Viu PERL_VARIANTS_WORD_MASK|5.027007||Viu PERLVARIC|5.005000||Viu PERL_VERSION|5.006000|5.003007|d PERL_VERSION_EQ|5.033001||p PERL_VERSION_GE|5.033001|5.003007|p PERL_VERSION_GT|5.033001|5.003007|p PERL_VERSION_LE|5.033001|5.003007|p PERL_VERSION_LT|5.033001|5.003007|p PERL_VERSION_MAJOR|5.033001||Viu PERL_VERSION_MINOR|5.033001||Viu PERL_VERSION_NE|5.033001||p PERL_VERSION_PATCH|5.033001||Viu PERL_VERSION_STRING|5.010001||Viu PERL_WAIT_FOR_CHILDREN|5.006000||Viu Perl_Warn_Bit|5.033003||Viu Perl_warner_nocontext||5.004000|ponu PERL_WARNHOOK_FATAL|5.009004||Viu Perl_Warn_Off|5.033003||Viu PERL_WORD_BOUNDARY_MASK|5.027007||Viu PERL_WORDSIZE|5.027007||Viu PERL_WRITE_LOCK|5.033005||Viu PERL_WRITE_MSG_TO_CONSOLE|5.007003||Viu PERL_WRITE_UNLOCK|5.033005||Viu PERL_XSUB_H|5.027001||Viu perly_sighandler|5.031007||cVnu phase_name|5.035007|5.035007| PHOSTNAME|5.006000|5.006000|Vn pidgone|5.003007||Viu Pid_t|5.005000|5.005000|Vn pipe|5.005000||Viu PIPE_OPEN_MODE|5.008002||Viu PIPESOCK_MODE|5.008001||Viu PL_AboveLatin1|5.015008||Viu PL_amagic_generation|5.005000||Viu PL_an|5.005000||Viu PL_argvgv|5.005000||Viu PL_argvoutgv|5.005000||Viu PL_argvout_stack|5.006000||Viu PL_Assigned_invlist|5.025009||Viu PL_basetime|5.005000||Viu PL_beginav|5.005000||Viu PL_beginav_save|5.006001||Viu PL_blockhooks|5.013003||Viu PL_body_arenas|5.009004||Viu PL_body_roots|5.009003||Viu PL_bodytarget|5.005000||Viu PL_breakable_sub_gen|5.010001||Viu PL_bufend||5.003007|ponu PL_bufptr||5.003007|ponu PL_CCC_non0_non230|5.029008||Viu PL_check|5.009003|5.006000| PL_checkav|5.006000||Viu PL_checkav_save|5.008001||Viu PL_chopset|5.005000||Viu PL_clocktick|5.008001||Viu PL_collation_ix|5.005000||Viu PL_collation_name|5.005000||Viu PL_collation_standard|5.005000||Viu PL_collxfrm_base|5.005000||Viu PL_collxfrm_mult|5.005000||Viu PL_colors|5.005000||Viu PL_colorset|5.005000||Viu PL_compcv|5.005000||Viu PL_compiling|5.005000|5.003007|poVnu PL_comppad|5.008001|5.008001|x PL_comppad_name|5.017004|5.017004|x PL_comppad_name_fill|5.005000||Viu PL_comppad_name_floor|5.005000||Viu PL_constpadix|5.021004||Viu PL_copline||5.003007|ponu PL_cop_seqmax|5.005000||Viu PL_cshlen|5.005000||Viu PL_curcop|5.004005|5.003007|p PL_curcopdb|5.005000||Viu PL_curlocales|5.027009||Viu PL_curpad|5.005000|5.005000|x PL_curpm|5.005000||Viu PL_curpm_under|5.025007||Viu PL_curstack|5.005000||Viu PL_curstackinfo|5.005000||Viu PL_curstash|5.004005|5.003007|p PL_curstname|5.005000||Viu PL_custom_op_descs|5.007003||Viu PL_custom_op_names|5.007003||Viu PL_custom_ops|5.013007||Viu PL_cv_has_eval|5.009000||Viu PL_dbargs|5.005000||Viu PL_DBcontrol|5.021005||Viu PL_DBcv|5.005000||Viu PL_DBgv|5.005000||Viu PL_DBline|5.005000||Viu PL_DBsignal|5.005000|5.003007|poVnu PL_DBsignal_iv|5.021005||Viu PL_DBsingle|5.005000||pV PL_DBsingle_iv|5.021005||Viu PL_DBsub|5.005000||pV PL_DBtrace|5.005000||pV PL_DBtrace_iv|5.021005||Viu PL_debstash|5.005000|5.003007|poVnu PL_debug|5.005000||Viu PL_debug_pad|5.007003||Viu PL_defgv|5.004005|5.003007|p PL_def_layerlist|5.007003||Viu PL_defoutgv|5.005000||Viu PL_defstash|5.005000||Viu PL_delaymagic|5.005000||Viu PL_delaymagic_egid|5.015008||Viu PL_delaymagic_euid|5.015008||Viu PL_delaymagic_gid|5.015008||Viu PL_delaymagic_uid|5.015008||Viu PL_destroyhook|5.010000||Viu PL_diehook|5.005000|5.003007|poVnu PL_Dir|5.006000||Viu PL_dirty|5.005000|5.003007|poVnu PL_doswitches|5.005000||Viu PL_dowarn|5.005000||pV PL_dumper_fd|5.009003||Viu PL_dumpindent|5.006000||Viu PL_dump_re_max_len|5.023008||Viu PL_efloatbuf|5.006000||Viu PL_efloatsize|5.006000||Viu PL_E_FORMAT_PRECISION|5.029000||Viu PL_encoding|5.007003||Viu PL_endav|5.005000||Viu PL_Env|5.006000||Viu PL_envgv|5.005000||Viu PL_errgv|5.004005|5.003007|p PL_error_count||5.003007|ponu PL_errors|5.006000||Viu PL_e_script|5.005000||Viu PL_eval_root|5.005000||Viu PL_evalseq|5.005000||Viu PL_eval_start|5.005000||Viu PL_exit_flags|5.006000|5.006000| PL_exitlist|5.005000||Viu PL_exitlistlen|5.005000||Viu PL_expect||5.003007|ponu PL_fdpid|5.005000||Viu PL_filemode|5.005000||Viu PL_firstgv|5.005000||Viu PL_forkprocess|5.005000||Viu PL_formtarget|5.005000||Viu PL_GCB_invlist|5.021009||Viu PL_generation|5.005000||Viu PL_gensym|5.005000||Viu PL_globalstash|5.005000||Viu PL_globhook|5.015005||Viu PL_hash_rand_bits|5.017010||Viu PL_HASH_RAND_BITS_ENABLED|5.018000||Viu PL_hash_rand_bits_enabled|5.018000||Viu PL_hash_seed|5.033007||Viu PL_hash_state|5.033007||Viu PL_HasMultiCharFold|5.017005||Viu PL_hexdigit||5.003007|pn PL_hintgv|5.005000||Viu PL_hints|5.005000|5.003007|poVnu PL_hv_fetch_ent_mh|5.005000||Viu PL_incgv|5.005000||Viu PL_in_clean_all|5.005000||Viu PL_in_clean_objs|5.005000||Viu PL_in_eval|5.005000||Viu PL_initav|5.005000||Viu PL_in_load_module|5.008001||Viu PL_in_my||5.003007|ponu PL_in_my_stash||5.005000|ponu PL_inplace|5.005000||Viu PL_in_some_fold|5.029007||Viu PL_internal_random_state|5.027004||Viu PL_in_utf8_COLLATE_locale|5.025002||Viu PL_in_utf8_CTYPE_locale|5.019009||Viu PL_in_utf8_turkic_locale|5.029008||Viu PL_isarev|5.009005||Viu PL_keyword_plugin|5.011002|5.011002|x PL_known_layers|5.007003||Viu PL_langinfo_buf|5.027004||Viu PL_langinfo_bufsize|5.027004||Viu PL_lastfd|5.005000||Viu PL_lastgotoprobe|5.005000||Viu PL_last_in_gv|5.005000||Vi PL_laststatval|5.005000|5.003007|poVnu PL_laststype|5.005000||Viu PL_Latin1|5.015008||Viu PL_LB_invlist|5.023007||Viu PL_lc_numeric_mutex_depth|5.027009||Viu PL_lex_state||5.003007|ponu PL_lex_stuff||5.003007|ponu PL_linestr||5.003007|ponu PL_LIO|5.006000||Viu PL_locale_utf8ness|5.027009||Viu PL_localizing|5.005000||Viu PL_localpatches|5.005000||Viu PL_lockhook|5.007003||Viu PL_main_cv|5.005000||Viu PL_main_root|5.005000||Viu PL_mainstack|5.005000||Viu PL_main_start|5.005000||Viu PL_markstack|5.005000||Viu PL_markstack_max|5.005000||Viu PL_markstack_ptr|5.005000||Viu PL_max_intro_pending|5.005000||Viu PL_maxo|5.005000||Viu PL_maxsysfd|5.005000|5.005000| PL_mbrlen_ps|5.031010||Viu PL_mbrtowc_ps|5.031010||Viu PL_Mem|5.006000||Viu PL_mem_log|5.033005||Viu PL_memory_debug_header|5.009004||Viu PL_MemParse|5.006000||Viu PL_MemShared|5.006000||Viu PL_mess_sv|5.005000|5.004000|poVnu PL_min_intro_pending|5.005000||Viu PL_minus_a|5.005000||Viu PL_minus_c|5.005000||Viu PL_minus_E|5.009003||Viu PL_minus_F|5.005000||Viu PL_minus_l|5.005000||Viu PL_minus_n|5.005000||Viu PL_minus_p|5.005000||Viu PL_modcount|5.005000||Viu PL_modglobal|5.005000|5.005000| PL_multideref_pc|5.021007||Viu PL_my_cxt_list|5.009003||Viu PL_my_cxt_size|5.009003||Viu PL_na|5.004005|5.003007|p PL_nomemok|5.005000||Viu PL_no_modify||5.003007|ponu PL_numeric_name|5.005000||Viu PL_numeric_radix_sv|5.007002||Viu PL_numeric_standard|5.005000||Viu PL_numeric_underlying|5.027006||Viu PL_numeric_underlying_is_standard|5.027009||Viu PL_ofsgv|5.011000||Vi PL_oldname|5.005000||Viu PL_op|5.005000||Viu PL_op_exec_cnt|5.019002||Viu PL_opfreehook|5.011000|5.011000| PL_op_mask|5.005000||Viu PL_origalen|5.005000||Viu PL_origargc|5.005000||Viu PL_origargv|5.005000||Viu PL_origenviron|5.005000||Viu PL_origfilename|5.005000||Viu PL_ors_sv|5.007001||Viu PL_osname|5.005000||Viu PL_padix|5.005000||Viu PL_padix_floor|5.005000||Viu PL_padlist_generation|5.021007||Viu PL_padname_const|5.021007||Viu PL_padname_undef|5.021007||Viu PL_pad_reset_pending|5.005000||Viu PL_parser|5.009005|5.003007|p PL_patchlevel|5.005000||Viu PL_peepp|5.007003|5.007003| PL_perldb|5.005000|5.003007|poVnu PL_perl_destruct_level|5.004005|5.003007|p PL_perlio|5.007003||Viu PL_phase|5.013007|5.013007| PL_pidstatus|5.005000||Viu PL_Posix_ptrs|5.029000||Viu PL_ppaddr||5.003007|ponu PL_preambleav|5.005000||Viu PL_prevailing_version|5.035009||Viu PL_Private_Use|5.029009||Viu PL_Proc|5.006000||Viu PL_profiledata|5.005000||Viu PL_psig_name|5.006000||Viu PL_psig_pend|5.007001||Viu PL_psig_ptr|5.006000||Viu PL_ptr_table|5.006000||Viu PL_random_state|5.019004||Viu PL_RANDOM_STATE_TYPE|5.019004||Viu PL_reentrant_buffer|5.007002||Viu PL_reentrant_retint|5.008001||Viu PL_reg_curpm|5.006000||Viu PL_regex_pad|5.007002||Viu PL_regex_padav|5.007002||Viu PL_registered_mros|5.010001||Viu PL_regmatch_slab|5.009004||Viu PL_regmatch_state|5.009004||Viu PL_replgv|5.005000||Viu PL_restartjmpenv|5.013001||Viu PL_restartop|5.005000|5.005000| PL_rpeepp|5.013005|5.013005| PL_rs|5.005000||Vi PL_rsfp||5.003007|ponu PL_rsfp_filters||5.003007|ponu PL_runops|5.006000|5.006000| PL_savebegin|5.007003||Viu PL_savestack|5.005000||Viu PL_savestack_ix|5.005000||Viu PL_savestack_max|5.005000||Viu PL_sawampersand|5.005000||Viu PL_SB_invlist|5.021009||Viu PL_scopestack|5.005000||Viu PL_scopestack_ix|5.005000||Viu PL_scopestack_max|5.005000||Viu PL_scopestack_name|5.011002||Viu PL_SCX_invlist|5.027008||Viu PL_secondgv|5.005000||Viu PL_setlocale_buf|5.027009||Viu PL_setlocale_bufsize|5.027009||Viu PL_sharehook|5.007003||Viu PL_sighandler1p|5.031007||Viu PL_sighandler3p|5.031007||Viu PL_sighandlerp|5.005000||Viu PL_signalhook|5.013002||Viu PL_signals|5.008001|5.003007|poVnu PL_sig_pending|5.007001||Viu PL_Sock|5.006000||Viu PL_sortcop|5.005000||Viu PL_sortstash|5.005000||Viu PL_splitstr|5.005000||Viu PL_srand_called|5.006000||Viu PL_stack_base|5.005000|5.003007|poVnu PL_stack_max|5.005000||Viu PL_stack_sp|5.005000|5.003007|poVnu PL_start_env|5.005000||Viu PL_stashcache|5.008001||Viu PL_stashpad|5.017001||Viu PL_stashpadix|5.017001||Viu PL_stashpadmax|5.017001||Viu PL_statcache|5.005000|5.003007|poVnu PL_statgv|5.005000||Viu PL_statname|5.005000||Viu PL_statusvalue|5.005000||Viu PL_statusvalue_posix|5.009003||Viu PL_statusvalue_vms|5.005000||Viu PL_stderrgv|5.006000||Viu PL_stdingv|5.005000|5.003007|poVnu PL_StdIO|5.006000||Viu PL_strtab|5.005000||Viu PL_strxfrm_is_behaved|5.025002||Viu PL_strxfrm_max_cp|5.025002||Viu PL_strxfrm_NUL_replacement|5.025008||Viu PL_sub_generation|5.005000||Viu PL_subline|5.005000||Viu PL_subname|5.005000||Viu PL_Sv|5.005000||pcV PL_sv_arenaroot|5.005000|5.003007|poVnu PL_sv_consts|5.019002||Viu PL_sv_count|5.005000||Viu PL_sv_immortals|5.027003||Viu PL_sv_no|5.004005|5.003007|p PL_sv_root|5.005000||Viu PL_sv_serial|5.010001||Viu PL_sv_undef|5.004005|5.003007|p PL_sv_yes|5.004005|5.003007|p PL_sv_zero|5.027003|5.027003| PL_sys_intern|5.005000||Viu PL_tainted|5.005000|5.003007|poVnu PL_tainting|5.005000|5.003007|poVnu PL_taint_warn|5.007003||Viu PL_threadhook|5.008000||Viu PL_tmps_floor|5.005000||Viu PL_tmps_ix|5.005000||Viu PL_tmps_max|5.005000||Viu PL_tmps_stack|5.005000||Viu PL_tokenbuf||5.003007|ponu PL_top_env|5.005000||Viu PL_toptarget|5.005000||Viu PL_TR_SPECIAL_HANDLING_UTF8|5.031006||Viu PL_underlying_numeric_obj|5.027009||Viu PL_unicode|5.008001||Viu PL_unitcheckav|5.009005||Viu PL_unitcheckav_save|5.009005||Viu PL_unlockhook|5.007003||Viu PL_unsafe|5.005000||Viu PL_UpperLatin1|5.019005||Viu PLUS|5.003007||Viu PLUS_t8|5.035004||Viu PLUS_t8_p8|5.033003||Viu PLUS_t8_pb|5.033003||Viu PLUS_tb|5.035004||Viu PLUS_tb_p8|5.033003||Viu PLUS_tb_pb|5.033003||Viu PL_utf8cache|5.009004||Viu PL_utf8_charname_begin|5.017006||Viu PL_utf8_charname_continue|5.017006||Viu PL_utf8_foldclosures|5.013007||Viu PL_utf8_idcont|5.008000||Viu PL_utf8_idstart|5.008000||Viu PL_utf8locale|5.008001||Viu PL_utf8_mark|5.006000||Viu PL_utf8_perl_idcont|5.017008||Viu PL_utf8_perl_idstart|5.015004||Viu PL_utf8_tofold|5.007003||Viu PL_utf8_tolower|5.006000||Viu PL_utf8_tosimplefold|5.027011||Viu PL_utf8_totitle|5.006000||Viu PL_utf8_toupper|5.006000||Viu PL_utf8_xidcont|5.013010||Viu PL_utf8_xidstart|5.013010||Viu PL_vtbl_arylen|5.015000||Viu PL_vtbl_arylen_p|5.015000||Viu PL_vtbl_backref|5.015000||Viu PL_vtbl_bm|5.015000||Viu PL_vtbl_checkcall|5.017000||Viu PL_vtbl_collxfrm|5.015000||Viu PL_vtbl_dbline|5.015000||Viu PL_vtbl_debugvar|5.021005||Viu PL_vtbl_defelem|5.015000||Viu PL_vtbl_env|5.015000||Viu PL_vtbl_envelem|5.015000||Viu PL_vtbl_fm|5.015000||Viu PL_vtbl_hints|5.015000||Viu PL_vtbl_hintselem|5.015000||Viu PL_vtbl_isa|5.015000||Viu PL_vtbl_isaelem|5.015000||Viu PL_vtbl_lvref|5.021005||Viu PL_vtbl_mglob|5.015000||Viu PL_vtbl_nkeys|5.015000||Viu PL_vtbl_nonelem|5.027009||Viu PL_vtbl_ovrld|5.015000||Viu PL_vtbl_pack|5.015000||Viu PL_vtbl_packelem|5.015000||Viu PL_vtbl_pos|5.015000||Viu PL_vtbl_regdata|5.015000||Viu PL_vtbl_regdatum|5.015000||Viu PL_vtbl_regexp|5.015000||Viu PL_vtbl_sig|5.035001||Viu PL_vtbl_sigelem|5.015000||Viu PL_vtbl_substr|5.015000||Viu PL_vtbl_sv|5.015000||Viu PL_vtbl_taint|5.015000||Viu PL_vtbl_utf8|5.015000||Viu PL_vtbl_uvar|5.015000||Viu PL_vtbl_vec|5.015000||Viu PL_warnhook|5.005000||Viu PL_warn_locale|5.021008||Viu PL_watchaddr|5.006000||Viu PL_watchok|5.006000||Viu PL_WB_invlist|5.021009||Viu PL_wcrtomb_ps|5.031010||Viu PL_XPosix_ptrs|5.017008||Viu PL_Xpv|5.005000|5.003007|poVnu PL_xsubfilename|5.021006||Viu pm_description|5.009004||Viu PMf_BASE_SHIFT|5.013004||Viu PMf_CHARSET|5.017011||Viu PMf_CODELIST_PRIVATE|5.017001||Viu PMf_CONST|5.003007||Viu PMf_CONTINUE|5.004000||Viu PMf_EVAL|5.003007||Viu PMf_EXTENDED|5.003007||Viu PMf_EXTENDED_MORE|5.021005||Viu PMf_FOLD|5.003007||Viu PMf_GLOBAL|5.003007||Viu PMf_HAS_CV|5.017001||Viu PMf_HAS_ERROR|5.025010||Viu PMf_IS_QR|5.017001||Viu PMf_KEEP|5.003007||Viu PMf_KEEPCOPY|5.009005||Viu PMf_MULTILINE|5.003007||Viu PMf_NOCAPTURE|5.021008||Viu PMf_NONDESTRUCT|5.013002||Viu PMf_ONCE|5.003007||Viu PMf_RETAINT|5.004005||Viu PMf_SINGLELINE|5.003007||Viu PMf_SPLIT|5.017011||Viu PMf_STRICT|5.021008||Viu PMf_USED|5.009005||Viu PMf_USE_RE_EVAL|5.017001||Viu PMf_WILDCARD|5.031010||Viu PM_GETRE|5.007002||Viu pmop_dump|5.006000|5.006000|u PmopSTASH|5.007001||Viu PmopSTASHPV|5.007001||Viu PmopSTASHPV_set|5.007001||Viu PmopSTASH_set|5.007001||Viu pmruntime|5.003007||Viu PM_SETRE|5.007002||Viu PM_STR|5.027010||Viu pmtrans|5.003007||Viu pMY_CXT|5.009000|5.009000|p _pMY_CXT||5.009000|p pMY_CXT_||5.009000|p PNf|5.021007||Viu PNfARG|5.021007||Viu Poison|5.008000|5.003007|p PoisonFree|5.009004|5.003007|p PoisonNew|5.009004|5.003007|p PoisonPADLIST|5.021006||Viu POISON_SV_HEAD|||Viu PoisonWith|5.009004|5.003007|p popen|5.003007||Viu POPi|5.003007|5.003007| POPl|5.003007|5.003007| POPMARK|5.003007||cViu POP_MULTICALL|5.009003|5.009003| POPn|5.006000|5.003007| POPp|5.003007|5.003007| POPpbytex|5.007001|5.007001| POPpconstx|5.009003||Viu POPpx|5.005003|5.005003| POPs|5.003007|5.003007| pop_scope|5.003007|5.003007|u POPSTACK|5.005000||Viu POPSTACK_TO|5.005000||Viu POPu|5.004000|5.004000| POPul|5.006000|5.006000| populate_ANYOF_from_invlist|5.019005||Viu populate_isa|||viu POSIXA|5.017003||Viu POSIXA_t8|5.035004||Viu POSIXA_t8_p8|5.033003||Viu POSIXA_t8_pb|5.033003||Viu POSIXA_tb|5.035004||Viu POSIXA_tb_p8|5.033003||Viu POSIXA_tb_pb|5.033003||Viu POSIX_CC_COUNT|5.017008||Viu POSIXD|5.017003||Viu POSIXD_t8|5.035004||Viu POSIXD_t8_p8|5.033003||Viu POSIXD_t8_pb|5.033003||Viu POSIXD_tb|5.035004||Viu POSIXD_tb_p8|5.033003||Viu POSIXD_tb_pb|5.033003||Viu POSIXL|5.017003||Viu POSIXL_CLEAR|5.029004||Viu POSIXL_SET|5.029004||Viu POSIXL_t8|5.035004||Viu POSIXL_t8_p8|5.033003||Viu POSIXL_t8_pb|5.033003||Viu POSIXL_tb|5.035004||Viu POSIXL_tb_p8|5.033003||Viu POSIXL_tb_pb|5.033003||Viu POSIXL_TEST|5.029004||Viu POSIXL_ZERO|5.029004||Viu POSIXU|5.017003||Viu POSIXU_t8|5.035004||Viu POSIXU_t8_p8|5.033003||Viu POSIXU_t8_pb|5.033003||Viu POSIXU_tb|5.035004||Viu POSIXU_tb_p8|5.033003||Viu POSIXU_tb_pb|5.033003||Viu PP|5.003007||Viu pregcomp|5.009005|5.009005| pregexec|5.003007|5.003007| PREGf_ANCH|5.019009||Viu PREGf_ANCH_GPOS|5.019009||Viu PREGf_ANCH_MBOL|5.019009||Viu PREGf_ANCH_SBOL|5.019009||Viu PREGf_CUTGROUP_SEEN|5.009005||Viu PREGf_GPOS_FLOAT|5.019009||Viu PREGf_GPOS_SEEN|5.019009||Viu PREGf_IMPLICIT|5.009005||Viu PREGf_NAUGHTY|5.009005||Viu PREGf_NOSCAN|5.019009||Viu PREGf_RECURSE_SEEN|5.023009||Viu pregfree2|5.011000||cVu pregfree|5.003007|5.003007|u PREGf_SKIP|5.009005||Viu PREGf_USE_RE_EVAL|5.017001||Viu PREGf_VERBARG_SEEN|5.009005||Viu prepare_SV_for_RV|5.010001||Viu prescan_version|5.011004|5.011004| PRESCAN_VERSION|5.019008||Viu PREV_RANGE_MATCHES_INVLIST|5.023002||Viu printbuf|5.009004||Viu print_bytes_for_locale|5.027002||Viu print_collxfrm_input_and_return|5.025004||Viu printf|5.003007||Viu PRINTF_FORMAT_NULL_OK|5.009005|5.009005|Vn printf_nocontext|5.007001||vdVnu PRIVLIB|5.003007|5.003007|Vn PRIVLIB_EXP|5.003007|5.003007|Vn PRIVSHIFT|5.003007||Viu process_special_blocks|5.009005||Viu PROCSELFEXE_PATH|5.007003|5.007003|Vn PRUNE|5.009005||Viu PRUNE_t8|5.035004||Viu PRUNE_t8_p8|5.033003||Viu PRUNE_t8_pb|5.033003||Viu PRUNE_tb|5.035004||Viu PRUNE_tb_p8|5.033003||Viu PRUNE_tb_pb|5.033003||Viu PSEUDO|5.009004||Viu PSEUDO_t8|5.035004||Viu PSEUDO_t8_p8|5.033003||Viu PSEUDO_t8_pb|5.033003||Viu PSEUDO_tb|5.035004||Viu PSEUDO_tb_p8|5.033003||Viu PSEUDO_tb_pb|5.033003||Viu pthread_addr_t|5.005000||Viu PTHREAD_ATFORK|5.007002||Viu pthread_attr_init|5.006000||Viu PTHREAD_ATTR_SETDETACHSTATE|5.006000||Viu pthread_condattr_default|5.005000||Viu PTHREAD_CREATE|5.006000||Viu pthread_create|5.008001||Viu PTHREAD_CREATE_JOINABLE|5.005000||Viu PTHREAD_GETSPECIFIC|5.007002||Viu PTHREAD_GETSPECIFIC_INT|5.006000||Viu pthread_key_create|5.005000||Viu pthread_keycreate|5.008001||Viu pthread_mutexattr_default|5.005000||Viu pthread_mutexattr_init|5.005000||Viu pthread_mutexattr_settype|5.005000||Viu pTHX_12|5.019010||Viu pTHX_1|5.006000||Viu pTHX_2|5.006000||Viu pTHX_3|5.006000||Viu pTHX_4|5.006000||Viu pTHX|5.006000|5.003007|p pTHX_5|5.009003||Viu pTHX_6|5.009003||Viu pTHX_7|5.009003||Viu pTHX_8|5.009003||Viu pTHX_9|5.009003||Viu pTHX_||5.003007|p pTHX__FORMAT|5.009002||Viu pTHX_FORMAT|5.009002||Viu pTHXo|5.006000||Viu pTHX__VALUE|5.009002||Viu pTHX_VALUE|5.009002||Viu pTHXx|5.006000||Viu PTR2IV|5.006000|5.003007|p PTR2nat|5.009003|5.003007|p PTR2NV|5.006000|5.003007|p PTR2ul|5.007001|5.003007|p PTR2UV|5.006000|5.003007|p Ptrdiff_t|5.029003||Viu ptr_hash|5.017010||Vniu PTRSIZE|5.005000|5.005000|Vn ptr_table_fetch|5.009005|5.009005|u ptr_table_find|5.009004||Vniu ptr_table_free|5.009005|5.009005|u ptr_table_new|5.009005|5.009005|u ptr_table_split|5.009005|5.009005|u ptr_table_store|5.009005|5.009005|u PTRV|5.006000|5.003007|poVnu PUSHi|5.003007|5.003007| PUSHMARK|5.003007|5.003007| PUSHmortal|5.009002|5.003007|p PUSH_MULTICALL|5.011000|5.011000| PUSH_MULTICALL_FLAGS|5.018000||Viu PUSHn|5.006000|5.003007| PUSHp|5.003007|5.003007| PUSHs|5.003007|5.003007| push_scope|5.003007|5.003007|u PUSHSTACK|5.005000||Viu PUSHSTACKi|5.005000||Viu PUSHSTACK_INIT_HWM|5.027002||Viu PUSHTARG|5.003007||Viu PUSHu|5.004000|5.003007|p PUTBACK|5.003007|5.003007| putc|5.003007||Viu put_charclass_bitmap_innards|5.021004||Viu put_charclass_bitmap_innards_common|5.023008||Viu put_charclass_bitmap_innards_invlist|5.023008||Viu put_code_point|5.021004||Viu putc_unlocked|5.003007||Viu putenv|5.005000||Viu put_range|5.019009||Viu putw|5.003007||Viu pv_display|5.006000|5.003007|p pv_escape|5.009004|5.003007|p pv_pretty|5.009004|5.003007|p pv_uni_display|5.007003|5.007003| pWARN_ALL|5.006000||Viu pWARN_NONE|5.006000||Viu pWARN_STD|5.006000||Viu PWGECOS|5.004005|5.004005|Vn PWPASSWD|5.005000|5.005000|Vn qerror|5.006000||cViu QR_PAT_MODS|5.009005||Viu QUAD_IS_INT|5.006000|5.006000|Vn QUAD_IS___INT64|5.015003|5.015003|Vn QUAD_IS_INT64_T|5.006000|5.006000|Vn QUAD_IS_LONG|5.006000|5.006000|Vn QUAD_IS_LONG_LONG|5.006000|5.006000|Vn QUADKIND|5.006000|5.006000|Vn quadmath_format_needed|5.021004||Vni quadmath_format_valid|5.031007||Vni Quad_t|5.003007|5.003007|Vn QUESTION_MARK_CTRL|5.021001||Viu RADIXCHAR|5.027010||Viu RANDBITS|5.003007|5.003007|Vn RANDOM_R_PROTO|5.008000|5.008000|Vn Rand_seed_t|5.006000|5.006000|Vn RANGE_INDICATOR|5.031006||Viu rck_elide_nothing|5.032001||Viu RD_NODATA|5.003007|5.003007|Vn read|5.005000||Viu readdir|5.005000||Viu readdir64|5.009000||Viu READDIR64_R_PROTO|5.008000|5.008000|Vn READDIR_R_PROTO|5.008000|5.008000|Vn READ_XDIGIT|5.017006|5.017006| realloc|5.003007||Vn ReANY|5.017006||cVnu re_compile|5.009005|5.009005|u RE_COMPILE_RECURSION_INIT|5.029009||Viu RE_COMPILE_RECURSION_LIMIT|5.029009||Viu re_croak|||iu recv|5.006000||Viu recvfrom|5.005000||Viu RE_DEBUG_COMPILE_DUMP|5.009004||Viu RE_DEBUG_COMPILE_FLAGS|5.009005||Viu RE_DEBUG_COMPILE_MASK|5.009004||Viu RE_DEBUG_COMPILE_OPTIMISE|5.009004||Viu RE_DEBUG_COMPILE_PARSE|5.009004||Viu RE_DEBUG_COMPILE_TEST|5.021005||Viu RE_DEBUG_COMPILE_TRIE|5.009004||Viu RE_DEBUG_EXECUTE_INTUIT|5.009004||Viu RE_DEBUG_EXECUTE_MASK|5.009004||Viu RE_DEBUG_EXECUTE_MATCH|5.009004||Viu RE_DEBUG_EXECUTE_TRIE|5.009004||Viu RE_DEBUG_EXTRA_BUFFERS|5.009005||Viu RE_DEBUG_EXTRA_DUMP_PRE_OPTIMIZE|5.031004||Viu RE_DEBUG_EXTRA_GPOS|5.011000||Viu RE_DEBUG_EXTRA_MASK|5.009004||Viu RE_DEBUG_EXTRA_OPTIMISE|5.009005||Viu RE_DEBUG_EXTRA_STACK|5.009005||Viu RE_DEBUG_EXTRA_STATE|5.009004||Viu RE_DEBUG_EXTRA_TRIE|5.009004||Viu RE_DEBUG_EXTRA_WILDCARD|5.031011||Viu RE_DEBUG_FLAG|5.009004||Viu RE_DEBUG_FLAGS|5.009002||Viu re_dup_guts|5.011000|5.011000| reentrant_free|5.008000||cVu reentrant_init|5.008000||cVu REENTRANT_PROTO_B_B|5.008000||Viu REENTRANT_PROTO_B_BI|5.008000||Viu REENTRANT_PROTO_B_BW|5.008000||Viu REENTRANT_PROTO_B_CCD|5.008000||Viu REENTRANT_PROTO_B_CCS|5.008000||Viu REENTRANT_PROTO_B_IBI|5.008000||Viu REENTRANT_PROTO_B_IBW|5.008000||Viu REENTRANT_PROTO_B_SB|5.008000||Viu REENTRANT_PROTO_B_SBI|5.008000||Viu REENTRANT_PROTO_I_BI|5.008000||Viu REENTRANT_PROTO_I_BW|5.008000||Viu REENTRANT_PROTO_I_CCSBWR|5.008000||Viu REENTRANT_PROTO_I_CCSD|5.008000||Viu REENTRANT_PROTO_I_CII|5.008000||Viu REENTRANT_PROTO_I_CIISD|5.008000||Viu REENTRANT_PROTO_I_CSBI|5.008000||Viu REENTRANT_PROTO_I_CSBIR|5.008000||Viu REENTRANT_PROTO_I_CSBWR|5.008000||Viu REENTRANT_PROTO_I_CSBWRE|5.008000||Viu REENTRANT_PROTO_I_CSD|5.008000||Viu REENTRANT_PROTO_I_CWISBWRE|5.008000||Viu REENTRANT_PROTO_I_CWISD|5.008000||Viu REENTRANT_PROTO_I_D|5.008000||Viu REENTRANT_PROTO_I_H|5.008000||Viu REENTRANT_PROTO_I_IBI|5.008000||Viu REENTRANT_PROTO_I_IBW|5.008000||Viu REENTRANT_PROTO_I_ICBI|5.008000||Viu REENTRANT_PROTO_I_ICSBWR|5.008000||Viu REENTRANT_PROTO_I_ICSD|5.008000||Viu REENTRANT_PROTO_I_ID|5.008000||Viu REENTRANT_PROTO_I_IISD|5.008000||Viu REENTRANT_PROTO_I_ISBWR|5.008000||Viu REENTRANT_PROTO_I_ISD|5.008000||Viu REENTRANT_PROTO_I_LISBI|5.008000||Viu REENTRANT_PROTO_I_LISD|5.008000||Viu REENTRANT_PROTO_I_SB|5.008000||Viu REENTRANT_PROTO_I_SBI|5.008000||Viu REENTRANT_PROTO_I_SBIE|5.008000||Viu REENTRANT_PROTO_I_SBIH|5.008000||Viu REENTRANT_PROTO_I_SBIR|5.008000||Viu REENTRANT_PROTO_I_SBWR|5.008000||Viu REENTRANT_PROTO_I_SBWRE|5.008000||Viu REENTRANT_PROTO_I_SD|5.008000||Viu REENTRANT_PROTO_I_TISD|5.008000||Viu REENTRANT_PROTO_I_TS|5.008000||Viu REENTRANT_PROTO_I_TSBI|5.008000||Viu REENTRANT_PROTO_I_TSBIR|5.008000||Viu REENTRANT_PROTO_I_TSBWR|5.008000||Viu REENTRANT_PROTO_I_TsISBWRE|5.008001||Viu REENTRANT_PROTO_I_TSR|5.008000||Viu REENTRANT_PROTO_I_UISBWRE|5.008000||Viu REENTRANT_PROTO_I_uISBWRE|5.008001||Viu REENTRANT_PROTO_S_CBI|5.008000||Viu REENTRANT_PROTO_S_CCSBI|5.008000||Viu REENTRANT_PROTO_S_CIISBIE|5.008000||Viu REENTRANT_PROTO_S_CSBI|5.008000||Viu REENTRANT_PROTO_S_CSBIE|5.008000||Viu REENTRANT_PROTO_S_CWISBIE|5.008000||Viu REENTRANT_PROTO_S_CWISBWIE|5.008000||Viu REENTRANT_PROTO_S_ICSBI|5.008000||Viu REENTRANT_PROTO_S_ISBI|5.008000||Viu REENTRANT_PROTO_S_LISBI|5.008000||Viu REENTRANT_PROTO_S_SBI|5.008000||Viu REENTRANT_PROTO_S_SBIE|5.008000||Viu REENTRANT_PROTO_S_SBW|5.008000||Viu REENTRANT_PROTO_S_TISBI|5.008000||Viu REENTRANT_PROTO_S_TS|5.031011||Viu REENTRANT_PROTO_S_TSBI|5.008000||Viu REENTRANT_PROTO_S_TSBIE|5.008000||Viu REENTRANT_PROTO_S_TWISBIE|5.008000||Viu REENTRANT_PROTO_V_D|5.008000||Viu REENTRANT_PROTO_V_H|5.008000||Viu REENTRANT_PROTO_V_ID|5.008000||Viu reentrant_retry|5.008000||vcVnu reentrant_size|5.008000||cVu REENTR_MEMZERO|5.009003||Viu re_exec_indentf|5.023009||vViu REF|5.003007||Viu ref|5.009003||Viu ref_array_or_hash|5.027008||Viu refcounted_he_chain_2hv|5.013007||cVi REFCOUNTED_HE_EXISTS|5.015007||Viu refcounted_he_fetch_pv|5.013007||cVi refcounted_he_fetch_pvn|5.013007||cVi refcounted_he_fetch_pvs|5.013007||Vi refcounted_he_fetch_sv|5.013007||cVi refcounted_he_free|5.013007||cVi refcounted_he_inc|5.013007||cVi REFCOUNTED_HE_KEY_UTF8|5.013007||Viu refcounted_he_new_pv|5.013007||cVi refcounted_he_new_pvn|5.013007||cVi refcounted_he_new_pvs|5.013007||Vi refcounted_he_new_sv|5.013007||cVi refcounted_he_value|5.009004||Viu REFF|5.004001||Viu REFFA|5.013010||Viu REFFAN|5.031001||Viu REFFAN_t8|5.035004||Viu REFFAN_t8_p8|5.033003||Viu REFFAN_t8_pb|5.033003||Viu REFFAN_tb|5.035004||Viu REFFAN_tb_p8|5.033003||Viu REFFAN_tb_pb|5.033003||Viu REFFA_t8|5.035004||Viu REFFA_t8_p8|5.033003||Viu REFFA_t8_pb|5.033003||Viu REFFA_tb|5.035004||Viu REFFA_tb_p8|5.033003||Viu REFFA_tb_pb|5.033003||Viu REFFL|5.004001||Viu REFFLN|5.031001||Viu REFFLN_t8|5.035004||Viu REFFLN_t8_p8|5.033003||Viu REFFLN_t8_pb|5.033003||Viu REFFLN_tb|5.035004||Viu REFFLN_tb_p8|5.033003||Viu REFFLN_tb_pb|5.033003||Viu REFFL_t8|5.035004||Viu REFFL_t8_p8|5.033003||Viu REFFL_t8_pb|5.033003||Viu REFFL_tb|5.035004||Viu REFFL_tb_p8|5.033003||Viu REFFL_tb_pb|5.033003||Viu REFFN|5.031001||Viu REFFN_t8|5.035004||Viu REFFN_t8_p8|5.033003||Viu REFFN_t8_pb|5.033003||Viu REFFN_tb|5.035004||Viu REFFN_tb_p8|5.033003||Viu REFFN_tb_pb|5.033003||Viu REFF_t8|5.035004||Viu REFF_t8_p8|5.033003||Viu REFF_t8_pb|5.033003||Viu REFF_tb|5.035004||Viu REFF_tb_p8|5.033003||Viu REFF_tb_pb|5.033003||Viu REFFU|5.013008||Viu REFFUN|5.031001||Viu REFFUN_t8|5.035004||Viu REFFUN_t8_p8|5.033003||Viu REFFUN_t8_pb|5.033003||Viu REFFUN_tb|5.035004||Viu REFFUN_tb_p8|5.033003||Viu REFFUN_tb_pb|5.033003||Viu REFFU_t8|5.035004||Viu REFFU_t8_p8|5.033003||Viu REFFU_t8_pb|5.033003||Viu REFFU_tb|5.035004||Viu REFFU_tb_p8|5.033003||Viu REFFU_tb_pb|5.033003||Viu REF_HE_KEY|5.009005||Viu refkids|5.003007||Viu REFN|5.031001||Viu REFN_t8|5.035004||Viu REFN_t8_p8|5.033003||Viu REFN_t8_pb|5.033003||Viu REFN_tb|5.035004||Viu REFN_tb_p8|5.033003||Viu REFN_tb_pb|5.033003||Viu REF_t8|5.035004||Viu REF_t8_p8|5.033003||Viu REF_t8_pb|5.033003||Viu REF_tb|5.035004||Viu REF_tb_p8|5.033003||Viu REF_tb_pb|5.033003||Viu refto|5.005000||Viu reg2Lanode|5.021005||Viu reg|5.005000||Viu reganode|5.005000||Viu REG_ANY|5.006000||Viu REG_ANY_t8|5.035004||Viu REG_ANY_t8_p8|5.033003||Viu REG_ANY_t8_pb|5.033003||Viu REG_ANY_tb|5.035004||Viu REG_ANY_tb_p8|5.033003||Viu REG_ANY_tb_pb|5.033003||Viu regatom|5.005000||Viu regbranch|5.005000||Viu reg_check_named_buff_matched|5.009005||Vniu regclass|5.005000||Viu regcppop|5.005000||Viu regcppush|5.005000||Viu regcp_restore|5.025006||Viu regcurly|5.013010||cVniu REG_CUTGROUP_SEEN|5.019009||Viu regdump|5.005000|5.005000|u regdump_extflags|5.009005||Viu regdump_intflags|5.019002||Viu regdupe_internal|5.009005||cVu regexec_flags|5.005000||cVu REGEX_SET|5.031010||Viu regex_set_precedence|5.021010||Vniu REGEX_SET_t8|5.035004||Viu REGEX_SET_t8_p8|5.033003||Viu REGEX_SET_t8_pb|5.033003||Viu REGEX_SET_tb|5.035004||Viu REGEX_SET_tb_p8|5.033003||Viu REGEX_SET_tb_pb|5.033003||Viu REG_EXTFLAGS_NAME_SIZE|5.020000||Viu regfree_internal|5.009005||cVu REG_GPOS_SEEN|5.019009||Viu reghop3|5.007001||Vniu reghop4|5.009005||Vniu reghopmaybe3|5.007001||Vniu reginclass|5.005000||Viu REG_INFTY|5.004005||Viu reginitcolors|5.006000||cVu reginsert|5.005000||Viu REG_INTFLAGS_NAME_SIZE|5.020000||Viu register|5.003007||Viu reg_la_NOTHING|||Viu reg_la_OPFAIL|||Viu REG_LB_SEEN|||Viu REG_LOOKBEHIND_SEEN|5.019009||Viu REG_MAGIC|5.006000||Viu regmatch|5.005000||Viu REGMATCH_STATE_MAX|5.009005||Viu reg_named_buff|5.009005||cViu reg_named_buff_all|5.009005||cVu reg_named_buff_exists|5.009005||cVu reg_named_buff_fetch|5.009005||cVu reg_named_buff_firstkey|5.009005||cVu reg_named_buff_iter|5.009005||cViu reg_named_buff_nextkey|5.009005||cVu reg_named_buff_scalar|5.009005||cVu regnext|5.003007||cVu reg_node|5.005000||Viu REGNODE_AFTER|5.003007||Viu REGNODE_BEFORE|5.003007||Viu regnode_guts|5.021005||Viu regnode_guts_debug|||Viu REGNODE_MAX|5.009004||Viu REGNODE_SIMPLE|5.013002||Viu REGNODE_VARIES|5.013002||Viu reg_numbered_buff_fetch|5.009005||cViu reg_numbered_buff_length|5.009005||cViu reg_numbered_buff_store|5.009005||cViu regpiece|5.005000||Viu regpnode|5.031010||Viu regprop|5.003007||Viu reg_qr_package|5.009005||cViu REG_RECURSE_SEEN|5.019009||Viu regrepeat|5.005000||Viu REG_RUN_ON_COMMENT_SEEN|5.019009||Viu reg_scan_name|5.009005||Viu reg_skipcomment|5.009005||Vniu regtail|5.005000||Viu regtail_study|5.009004||Viu reg_temp_copy|5.009005||cViu REG_TOP_LEVEL_BRANCHES_SEEN|5.019009||Viu regtry|5.005000||Viu REG_UNBOUNDED_QUANTIFIER_SEEN|5.019009||Viu REG_UNFOLDED_MULTI_SEEN|5.019009||Viu REG_VERBARG_SEEN|5.019009||Viu REG_ZERO_LEN_SEEN|5.019009||Viu re_indentf|5.023009||vViu re_intuit_start|5.006000||cVu re_intuit_string|5.006000||cVu rename|5.005000||Viu Renew|5.003007|5.003007| Renewc|5.003007|5.003007| RENUM|5.005000||Viu RENUM_t8|5.035004||Viu RENUM_t8_p8|5.033003||Viu RENUM_t8_pb|5.033003||Viu RENUM_tb|5.035004||Viu RENUM_tb_p8|5.033003||Viu RENUM_tb_pb|5.033003||Viu re_op_compile|5.017001||Viu repeatcpy|5.003007|5.003007|nu REPLACEMENT_CHARACTER_UTF8|5.025005|5.003007|p report_evil_fh|5.006001||Viu report_redefined_cv|5.015006||Viu report_uninit|5.006000||cVi report_wrongway_fh|5.013009||Viu re_printf|5.023009||vViu RE_PV_COLOR_DECL|5.009004||Viu RE_PV_QUOTED_DECL|5.009004||Viu require_pv|5.006000|5.006000| require_tie_mod|5.009005||Viu ReREFCNT_dec|5.005000||Viu ReREFCNT_inc|5.005000||Viu RESTORE_ERRNO|5.010001||Vi RESTORE_LC_NUMERIC|5.021010|5.021010|p restore_magic|5.009003||Viu restore_switched_locale|5.027009||Viu RE_SV_DUMPLEN|5.009004||Viu RE_SV_ESCAPE|5.009004||Viu RE_SV_TAIL|5.009004||Viu RETPUSHNO|5.003007||Viu RETPUSHUNDEF|5.003007||Viu RETPUSHYES|5.003007||Viu RE_TRIE_MAXBUF_INIT|5.009002||Viu RE_TRIE_MAXBUF_NAME|5.009002||Viu RETSETNO|5.003007||Viu RETSETTARG|5.021009||Viu RETSETUNDEF|5.003007||Viu RETSETYES|5.003007||Viu RETURN|5.003007||Viu RETURNOP|5.003007||Viu RETURNX|5.003007||Viu RETVAL|5.003007|5.003007|V rewind|5.003007||Viu rewinddir|5.005000||Viu REXEC_CHECKED|5.005000||Viu REXEC_COPY_SKIP_POST|5.017004||Viu REXEC_COPY_SKIP_PRE|5.017004||Viu REXEC_COPY_STR|5.005000||Viu REXEC_FAIL_ON_UNDERFLOW|5.019003||Viu REXEC_IGNOREPOS|5.006000||Viu REXEC_NOT_FIRST|5.006000||Viu REXEC_SCREAM|5.006000||Viu rmdir|5.005000||Viu RMS_DIR|5.008001||Viu RMS_FAC|5.008001||Viu RMS_FEX|5.008001||Viu RMS_FNF|5.008001||Viu RMS_IFI|5.008001||Viu RMS_ISI|5.008001||Viu RMS_PRV|5.008001||Viu rninstr|5.003007|5.003007|n ROTL32|5.017010||Viu ROTL64|5.017010||Viu ROTL_UV|5.017010||Viu ROTR32|5.027001||Viu ROTR64|5.027001||Viu ROTR_UV|5.027001||Viu rpeep|5.013005||Viu rsignal|5.004000|5.004000| rsignal_restore|5.004000||Viu rsignal_save|5.004000||Viu rsignal_state|5.004000|5.004000|u RsPARA|5.003007||Viu RsRECORD|5.005000||Viu RsSIMPLE|5.003007||Viu RsSNARF|5.003007||Viu run_body|5.006000||Viu runops_debug|5.005000||cVu RUNOPS_DEFAULT|5.005000||Viu runops_standard|5.005000||cVu run_user_filter|5.009003||Viu rv2cv_op_cv|5.013006|5.013006| RV2CVOPCV_FLAG_MASK|5.021004||Viu RV2CVOPCV_MARK_EARLY|5.013006|5.013006| RV2CVOPCV_MAYBE_NAME_GV|5.021004||Viu RV2CVOPCV_RETURN_NAME_GV|5.013006|5.013006| RV2CVOPCV_RETURN_STUB|5.021004||Viu rvpv_dup|5.008008|5.008008|u RX_ANCHORED_SUBSTR|5.010001||Viu RX_ANCHORED_UTF8|5.010001||Viu RXapif_ALL|5.009005||Viu RXapif_CLEAR|5.009005||Viu RXapif_DELETE|5.009005||Viu RXapif_EXISTS|5.009005||Viu RXapif_FETCH|5.009005||Viu RXapif_FIRSTKEY|5.009005||Viu RXapif_NEXTKEY|5.009005||Viu RXapif_ONE|5.009005||Viu RXapif_REGNAME|5.009005||Viu RXapif_REGNAMES|5.009005||Viu RXapif_REGNAMES_COUNT|5.009005||Viu RXapif_SCALAR|5.009005||Viu RXapif_STORE|5.009005||Viu RX_BUFF_IDX_CARET_FULLMATCH|5.017004||Viu RX_BUFF_IDX_CARET_POSTMATCH|5.017004||Viu RX_BUFF_IDX_CARET_PREMATCH|5.017004||Viu RX_BUFF_IDX_FULLMATCH|5.009005||Viu RX_BUFF_IDX_POSTMATCH|5.009005||Viu RX_BUFF_IDX_PREMATCH|5.009005||Viu RX_CHECK_SUBSTR|5.010001||Viu RX_COMPFLAGS|5.017011||Viu RX_ENGINE|5.010001||Viu RX_EXTFLAGS|5.010001||Viu RXf_BASE_SHIFT|5.013004||Viu RXf_CHECK_ALL|5.009005||Viu RXf_COPY_DONE|5.009005||Viu RXf_EVAL_SEEN|5.009005||Viu RXf_INTUIT_TAIL|5.009005||Viu RXf_IS_ANCHORED|5.019009||Viu RX_FLOAT_SUBSTR|5.010001||Viu RX_FLOAT_UTF8|5.010001||Viu RXf_MATCH_UTF8|5.009005||Viu RXf_NO_INPLACE_SUBST|5.017011||Viu RXf_NULL|5.010000||Viu RXf_PMf_CHARSET|5.013009||Viu RXf_PMf_COMPILETIME|5.009005||Viu RXf_PMf_EXTENDED|5.009005||Viu RXf_PMf_EXTENDED_MORE|5.021005||Viu RXf_PMf_FLAGCOPYMASK|5.017011||Viu RXf_PMf_FOLD|5.009005||Viu RXf_PMf_KEEPCOPY|5.009005||Viu RXf_PMf_MULTILINE|5.009005||Viu RXf_PMf_NOCAPTURE|5.021008||Viu RXf_PMf_SINGLELINE|5.009005||Viu RXf_PMf_SPLIT|5.017011||Viu RXf_PMf_STD_PMMOD|5.009005||Viu RXf_PMf_STD_PMMOD_SHIFT|5.010001||Viu RXf_PMf_STRICT|5.021008||Viu RXf_SKIPWHITE|5.009005||Viu RXf_SPLIT|5.009005||Viu RXf_START_ONLY|5.009005||Viu RXf_TAINTED|5.009005||Viu RXf_TAINTED_SEEN|5.009005||Viu RXf_UNBOUNDED_QUANTIFIER_SEEN|5.019009||Viu RXf_USE_INTUIT|5.009005||Viu RXf_USE_INTUIT_ML|5.009005||Viu RXf_USE_INTUIT_NOML|5.009005||Viu RXf_WHITE|5.009005||Viu RX_GOFS|5.010001||Viu RXi_GET|5.009005||Viu RXi_GET_DECL|5.009005||Viu RX_INTFLAGS|5.019009||Viu RXi_SET|5.009005||Viu RX_ISTAINTED|5.017006||Viu RX_LASTCLOSEPAREN|5.010001||Viu RX_LASTPAREN|5.010001||Viu RX_MATCH_COPIED|5.006000||Viu RX_MATCH_COPIED_off|5.006000||Viu RX_MATCH_COPIED_on|5.006000||Viu RX_MATCH_COPIED_set|5.006000||Viu RX_MATCH_COPY_FREE|5.009000||Viu RX_MATCH_TAINTED|5.005000||Viu RX_MATCH_TAINTED_off|5.005000||Viu RX_MATCH_TAINTED_on|5.005000||Viu RX_MATCH_TAINTED_set|5.005000||Viu RX_MATCH_UTF8|5.008001||Viu RX_MATCH_UTF8_off|5.008001||Viu RX_MATCH_UTF8_on|5.008001||Viu RX_MATCH_UTF8_set|5.008001||Viu RX_MINLEN|5.010001||Viu RX_MINLENRET|5.010001||Viu RX_NPARENS|5.010001||Viu RX_OFFS|5.010001||Viu RXp_COMPFLAGS|5.017011||Viu RXp_ENGINE|5.027003||Viu RXp_EXTFLAGS|5.010001||Viu RXp_GOFS|5.027003||Viu RXp_HAS_CUTGROUP|5.027003||Viu RXp_INTFLAGS|5.019009||Viu RXp_ISTAINTED|5.027003||Viu RXp_MATCH_COPIED|5.010001||Viu RXp_MATCH_COPIED_off|5.010001||Viu RXp_MATCH_COPIED_on|5.010001||Viu RXp_MATCH_COPY_FREE|5.027003||Viu RXp_MATCH_TAINTED|5.010001||Viu RXp_MATCH_TAINTED_off|5.027003||Viu RXp_MATCH_TAINTED_on|5.017008||Viu RXp_MATCH_UTF8|5.010001||Viu RXp_MATCH_UTF8_off|5.027003||Viu RXp_MATCH_UTF8_on|5.027003||Viu RXp_MATCH_UTF8_set|5.027003||Viu RXp_MINLEN|5.027003||Viu RXp_MINLENRET|5.027003||Viu RXp_NPARENS|5.027003||Viu RXp_OFFS|5.027003||Viu RXp_PAREN_NAMES|5.010001||Viu RX_PRECOMP|5.010001||Viu RX_PRECOMP_const|5.010001||Viu RX_PRELEN|5.010001||Viu RXp_SAVED_COPY|5.027003||Viu RXp_SUBBEG|5.027003||Viu RXp_SUBOFFSET|5.027003||Viu RXp_ZERO_LEN|5.027003||Viu RX_REFCNT|5.010001||Viu rxres_free|5.004000||Viu rxres_restore|5.004000||Viu rxres_save|5.004000||Viu RX_SAVED_COPY|5.011000||Viu RX_SUBBEG|5.010001||Viu RX_SUBCOFFSET|5.017004||Viu RX_SUBLEN|5.010001||Viu RX_SUBOFFSET|5.017004||Viu RX_TAINT_on|5.017006||Viu RX_UTF8|5.010001||Viu RX_WRAPLEN|5.010001||Viu RX_WRAPPED|5.010001||Viu RX_WRAPPED_const|5.011000||Viu RX_ZERO_LEN|5.019003||Viu safecalloc|5.003007||Viu Safefree|5.003007|5.003007| safefree|5.003007||Viu safemalloc|5.003007||Viu saferealloc|5.003007||Viu safesyscalloc|5.006000|5.006000|n safesysfree|5.006000|5.006000|n safesysmalloc|5.006000|5.006000|n safesysrealloc|5.006000|5.006000|n SAFE_TRIE_NODENUM|5.009002||Viu same_dirent|5.003007||Viu SANE_ERRSV|5.031003|5.031003| SANY|5.003007||Viu SANY_t8|5.035004||Viu SANY_t8_p8|5.033003||Viu SANY_t8_pb|5.033003||Viu SANY_tb|5.035004||Viu SANY_tb_p8|5.033003||Viu SANY_tb_pb|5.033003||Viu save_adelete|5.011000|5.011000|u SAVEADELETE|5.011000||Viu save_aelem|5.004005|5.004005|u save_aelem_flags|5.011000|5.011000|u save_alloc|5.006000|5.006000|u save_aptr|5.003007|5.003007| save_ary|5.003007|5.003007| SAVEBOOL|5.008001|5.008001| save_bool|5.008001||cVu save_clearsv|5.003007||cVu SAVECLEARSV|5.003007||Vi SAVECOMPILEWARNINGS|5.009004||Viu SAVECOMPPAD|5.006000||Vi SAVECOPFILE|5.006000||Viu SAVECOPFILE_FREE|5.006001||Viu SAVECOPLINE|5.006000||Viu SAVECOPSTASH_FREE|5.006001||Viu SAVE_DEFSV|5.004005|5.003007|p SAVEDELETE|5.003007|5.003007| save_delete|5.003007||cVu save_destructor|5.003007||cVu SAVEDESTRUCTOR|5.006000|5.006000| SAVEDESTRUCTOR_X|5.006000|5.006000| save_destructor_x|5.006000||cVu SAVE_ERRNO|5.010001||Vi SAVEFEATUREBITS|5.031006||Viu SAVEf_KEEPOLDELEM|5.011000||Viu SAVEFREECOPHH|5.013007||Viu SAVEFREEOP|5.010001|5.010001| save_freeop|5.010001||cVu SAVEFREEPADNAME|5.021007||Viu SAVEFREEPV|5.003007|5.003007| save_freepv|5.010001||cVu SAVEFREESV|5.003007|5.003007| save_freesv|5.010001||cVu SAVEf_SETMAGIC|5.011000||Viu SAVEGENERICPV|5.006001||Viu save_generic_pvref|5.006001|5.006001|u SAVEGENERICSV|5.005003||Viu save_generic_svref|5.005003|5.005003|u save_gp|5.004000|5.004000| save_hash|5.003007|5.003007| save_hdelete|5.011000|5.011000|u SAVEHDELETE|5.011000||Viu save_hek_flags|5.008000||Vniu save_helem|5.004005|5.004005|u save_helem_flags|5.011000|5.011000|u SAVEHINTS|5.005000||Viu save_hints|5.013005|5.013005|u save_hptr|5.003007|5.003007| SAVEI16|5.004000|5.004000| save_I16|5.004000||cVu SAVEI32|5.003007|5.003007| save_I32|5.003007||cVu SAVEI8|5.006000|5.006000| save_I8|5.006000||cVu SAVEINT|5.003007|5.003007| save_int|5.003007||cVu save_item|5.003007|5.003007| SAVEIV|5.003007|5.003007| save_iv|5.004000||cVu save_lines|5.005000||Viu save_list|5.003007|5.003007|d SAVELONG|5.003007|5.003007| save_long|5.003007||dcVu save_magic_flags|5.019002||Viu SAVE_MASK|5.013001||Viu SAVEMORTALIZESV|5.007001|5.007001| save_mortalizesv|5.010001||cVu save_nogv|5.003007|5.003007|du SAVEOP|5.005000||Viu save_op|5.010001|5.010001|u save_padsv_and_mortalize|5.010001|5.010001|u SAVEPADSVANDMORTALIZE|5.010001||Viu SAVEPADSV|||i SAVEPARSER|5.009005||Viu SAVEPPTR|5.003007|5.003007| save_pptr|5.003007||cVu save_pushi32ptr|5.013006|5.013006|u save_pushptr|5.010001|5.010001|u save_pushptri32ptr|5.010001||Viu save_pushptrptr|5.013006|5.013006|u savepv|5.003007|5.003007| savepvn|5.003007|5.003007| savepvs|5.009003|5.009003| save_re_context|5.006000||cVu save_scalar|5.003007|5.003007| save_scalar_at|5.005000||Viu save_set_svflags|5.009000|5.009000|u SAVESETSVFLAGS|5.009000||Viu savesharedpv|5.007003|5.007003| SAVESHAREDPV|5.007003||Viu savesharedpvn|5.009005|5.009005| save_shared_pvref|5.007003|5.007003|u savesharedpvs|5.013006|5.013006| savesharedsvpv|5.013006|5.013006| SAVESPTR|5.003007|5.003007| save_sptr|5.003007||cVu savestack_grow|5.003007|5.003007|u savestack_grow_cnt|5.008001|5.008001|u SAVESTACK_POS|5.004000|5.004000| save_strlen|5.019004||cViu SAVESTRLEN|5.035005|5.035005| savesvpv|5.009002|5.009002| save_svref|5.003007|5.003007| SAVESWITCHSTACK|5.009002||Viu SAVEt_ADELETE|5.011000||Viu SAVEt_AELEM|5.004005||Viu SAVEt_ALLOC|5.006000||Viu SAVEt_APTR|5.003007||Viu SAVEt_AV|5.003007||Viu SAVEt_BOOL|5.008001||Viu SAVEt_CLEARPADRANGE|5.017006||Viu SAVEt_CLEARSV|5.003007||Viu SAVEt_COMPILE_WARNINGS|5.009004||Viu SAVEt_COMPPAD|5.006000||Viu SAVEt_DELETE|5.003007||Viu SAVEt_DESTRUCTOR|5.003007||Viu SAVEt_DESTRUCTOR_X|5.006000||Viu SAVEt_FREECOPHH|5.013007||Viu SAVEt_FREEOP|5.003007||Viu SAVEt_FREEPADNAME|5.021007||Viu SAVEt_FREEPV|5.003007||Viu SAVEt_FREESV|5.003007||Viu SAVEt_GENERIC_PVREF|5.006001||Viu SAVEt_GENERIC_SVREF|5.005003||Viu SAVEt_GP|5.003007||Viu SAVEt_GVSLOT|5.017007||Viu SAVEt_GVSV|5.013005||Viu SAVEt_HELEM|5.004005||Viu SAVEt_HINTS|5.005000||Viu SAVEt_HINTS_HH|5.033001||Viu SAVEt_HPTR|5.003007||Viu SAVEt_HV|5.003007||Viu SAVEt_I16|5.004000||Viu SAVEt_I32|5.003007||Viu SAVEt_I32_SMALL|5.013001||Viu SAVEt_I8|5.006000||Viu SAVE_TIGHT_SHIFT|5.013001||Viu SAVEt_INT|5.003007||Viu SAVEt_INT_SMALL|5.013001||Viu SAVEt_ITEM|5.003007||Viu SAVEt_IV|5.003007||Viu SAVEt_LONG|5.003007||Viu SAVEt_MORTALIZESV|5.007001||Viu SAVETMPS|5.003007|5.003007| savetmps|||xu SAVEt_NSTAB|5.003007||Viu save_to_buffer|5.027004||Vniu SAVEt_OP|5.005000||Viu SAVEt_PADSV_AND_MORTALIZE|5.010001||Viu SAVEt_PARSER|5.009005||Viu SAVEt_PPTR|5.003007||Viu SAVEt_READONLY_OFF|5.019002||Viu SAVEt_REGCONTEXT|5.003007||Viu SAVEt_SAVESWITCHSTACK|5.009002||Viu SAVEt_SET_SVFLAGS|5.009000||Viu SAVEt_SHARED_PVREF|5.007003||Viu SAVEt_SPTR|5.003007||Viu SAVEt_STACK_POS|5.004000||Viu SAVEt_STRLEN|5.019004||Viu SAVEt_STRLEN_SMALL|5.033005||Viu SAVEt_SV|5.003007||Viu SAVEt_SVREF|5.003007||Viu SAVEt_TMPSFLOOR|5.023008||Viu SAVEt_VPTR|5.006000||Viu save_vptr|5.006000|5.006000|u SAVEVPTR|5.006000||Viu SAWAMPERSAND_LEFT|5.017004||Viu SAWAMPERSAND_MIDDLE|5.017004||Viu SAWAMPERSAND_RIGHT|5.017004||Viu sawparens|5.003007||Viu sb_dstr|5.003007||Viu sb_iters|5.003007||Viu sb_m|5.003007||Viu sb_maxiters|5.003007||Viu SBOL|5.003007||Viu SBOL_t8|5.035004||Viu SBOL_t8_p8|5.033003||Viu SBOL_t8_pb|5.033003||Viu SBOL_tb|5.035004||Viu SBOL_tb_p8|5.033003||Viu SBOL_tb_pb|5.033003||Viu sb_orig|5.003007||Viu SBOX32_CHURN_ROUNDS|5.027001||Viu SBOX32_MAX_LEN|5.027001||Viu SBOX32_MIX3|5.027001||Viu SBOX32_MIX4|5.027001||Viu SBOX32_SCRAMBLE32|5.027001||Viu SBOX32_SKIP_MASK|5.027001||Viu SBOX32_STATE_BITS|5.027001||Viu SBOX32_STATE_BYTES|5.027001||Viu SBOX32_STATE_WORDS|5.027001||Viu SBOX32_STATIC_INLINE|5.027001||Viu SBOX32_WARN2|5.027001||Viu SBOX32_WARN3|5.027001||Viu SBOX32_WARN4|5.027001||Viu SBOX32_WARN5|5.027001||Viu SBOX32_WARN6|5.027001||Viu sb_rflags|5.006000||Viu sb_rx|5.003007||Viu sb_rxres|5.004000||Viu sb_rxtainted|5.004000||Viu sb_s|5.003007||Viu sb_strend|5.003007||Viu sb_targ|5.003007||Viu scalar|5.003007||Viu scalarboolean|5.005000||Viu scalarkids|5.003007||Viu scalar_mod_type|5.006000||Vniu scalarvoid|5.003007||Viu scan_bin|5.006000|5.006000| scan_commit|5.005000||Viu scan_const|5.003007||Viu SCAN_DEF|5.003007||Viu scan_formline|5.003007||Viu scan_heredoc|5.003007||Viu scan_hex|5.006000|5.003007| scan_ident|5.003007||Viu scan_inputsymbol|5.003007||Viu scan_num|5.003007||cVu scan_oct|5.006000|5.003007| scan_pat|5.003007||Viu SCAN_REPL|5.003007||Viu scan_str|5.003007||xcViu scan_subst|5.003007||Viu SCAN_TR|5.003007||Viu scan_trans|5.003007||Viu scan_version|5.009001|5.009001| SCAN_VERSION|5.019008||Viu scan_vstring|5.009005|5.009005|u scan_word|5.003007||xcViu SCHED_YIELD|5.006000|5.006000|Vn SCOPE_SAVES_SIGNAL_MASK|5.007001||Viu search_const|5.010001||Viu seed|5.009003|5.009003|u seedDrand01|5.006000|5.006000| SEEK_CUR|5.003007||Viu seekdir|5.005000||Viu SEEK_END|5.003007||Viu SEEK_SET|5.003007||Viu select|5.005000||Viu Select_fd_set_t|5.003007|5.003007|Vn SELECT_MIN_BITS|5.005003|5.005003|Vn Semctl|5.004005||Viu semun|5.006000||Viu send|5.005000||Viu sendto|5.005000||Viu SEOL|5.003007||Viu SEOL_t8|5.035004||Viu SEOL_t8_p8|5.033003||Viu SEOL_t8_pb|5.033003||Viu SEOL_tb|5.035004||Viu SEOL_tb_p8|5.033003||Viu SEOL_tb_pb|5.033003||Viu sequence_num|5.009003||Viu set_ANYOF_arg|5.019005||Viu set_ANYOF_SYNTHETIC|5.019009||Viu setbuf|5.003007||Viu set_caret_X|5.019006||Viu set_context|5.006000|5.006000|nu setdefout|5.011000|5.011000| SETERRNO|5.003007||Vi setfd_cloexec|5.027008||Vniu setfd_cloexec_for_nonsysfd|5.027008||Viu setfd_cloexec_or_inhexec_by_sysfdness|5.027008||Viu setfd_inhexec|5.027008||Vniu setfd_inhexec_for_sysfd|5.027008||Viu setgid|5.005000||Viu setgrent|5.009000||Viu SETGRENT_R_HAS_FPTR|5.008000||Viu SETGRENT_R_PROTO|5.008000|5.008000|Vn sethostent|5.005000||Viu SETHOSTENT_R_PROTO|5.008000|5.008000|Vn SETi|5.003007||Viu setjmp|5.005000||Viu setlinebuf|5.005000||Viu setlocale|5.009000||Viu setlocale_debug_string|5.027002||Vniu SETLOCALE_LOCK|5.033005||Viu SETLOCALE_R_PROTO|5.008000|5.008000|Vn SETLOCALE_UNLOCK|5.033005||Viu SET_MARK_OFFSET|5.006000||Viu setmode|5.005000||Viu SETn|5.003007||Viu setnetent|5.005000||Viu SETNETENT_R_PROTO|5.008000|5.008000|Vn set_numeric_radix|5.006000||Viu SET_NUMERIC_STANDARD|5.004000||Viu set_numeric_standard|5.006000||cViu SET_NUMERIC_UNDERLYING|5.021010||Viu set_numeric_underlying|5.027006||cViu SETp|5.003007||Viu set_padlist|5.021006||cVniu setprotoent|5.005000||Viu SETPROTOENT_R_PROTO|5.008000|5.008000|Vn setpwent|5.009000||Viu SETPWENT_R_HAS_FPTR|5.008000||Viu SETPWENT_R_PROTO|5.008000|5.008000|Vn set_regex_pv|5.029004||Viu setregid|5.003007||Viu setreuid|5.003007||Viu SETs|5.003007||Viu setservent|5.005000||Viu SETSERVENT_R_PROTO|5.008000|5.008000|Vn setsockopt|5.005000||Viu setSTR_LEN|5.031005||Viu SET_SVANY_FOR_BODYLESS_IV|5.023008||Viu SET_SVANY_FOR_BODYLESS_NV|5.023008||Viu SETTARG|5.003007||Viu SET_THR|5.005000||Viu SET_THREAD_SELF|5.005003||Viu SETu|5.004000||Viu setuid|5.005000||Viu _setup_canned_invlist|5.019008||cViu setvbuf|5.003007||Viu share_hek|5.009003|5.009003|u share_hek_flags|5.008000||Viu share_hek_hek|5.009003||Viu sharepvn|5.005000||Viu SHARP_S_SKIP|5.007003||Viu Shmat_t|5.003007|5.003007|Vn SHORTSIZE|5.004000|5.004000|Vn should_warn_nl|5.021001||Vniu should_we_output_Debug_r|5.031011||Viu SH_PATH|5.003007|5.003007|Vn shutdown|5.005000||Viu si_dup|5.007003|5.007003|u S_IEXEC|5.006000||Viu S_IFIFO|5.011000||Viu S_IFMT|5.003007||Viu SIGABRT|5.003007||Viu sighandler1|5.031007||Vniu sighandler3|5.031007||Vniu sighandler|5.003007||Vniu SIGILL|5.003007||Viu Sigjmp_buf|5.003007|5.003007|Vn Siglongjmp|5.003007|5.003007| signal|5.005000||Viu Signal_t|5.003007|5.003007|Vn SIG_NAME|5.003007|5.003007|Vn SIG_NUM|5.003007|5.003007|Vn Sigsetjmp|5.003007|5.003007| SIG_SIZE|5.007001|5.007001|Vn simplify_sort|5.006000||Viu single_1bit_pos32|5.035003||cVnu single_1bit_pos64|5.035003||cVnu SINGLE_PAT_MOD|5.009005||Viu SIPHASH_SEED_STATE|5.027001||Viu SIPROUND|5.017006||Viu S_IREAD|5.006000||Viu S_IRGRP|5.003007||Viu S_IROTH|5.003007||Viu S_IRUSR|5.003007||Viu S_IRWXG|5.006000||Viu S_IRWXO|5.006000||Viu S_IRWXU|5.006000||Viu S_ISBLK|5.003007||Viu S_ISCHR|5.003007||Viu S_ISDIR|5.003007||Viu S_ISFIFO|5.003007||Viu S_ISGID|5.003007||Viu S_ISLNK|5.003007||Viu S_ISREG|5.003007||Viu S_ISSOCK|5.003007||Viu S_ISUID|5.003007||Viu SITEARCH|5.003007|5.003007|Vn SITEARCH_EXP|5.003007|5.003007|Vn SITELIB|5.003007|5.003007|Vn SITELIB_EXP|5.003007|5.003007|Vn SITELIB_STEM|5.006000|5.006000|Vn S_IWGRP|5.003007||Viu S_IWOTH|5.003007||Viu S_IWRITE|5.006000||Viu S_IWUSR|5.003007||Viu S_IXGRP|5.003007||Viu S_IXOTH|5.003007||Viu S_IXUSR|5.003007||Viu SIZE_ALIGN|5.005000||Viu Size_t|5.003007|5.003007|Vn Size_t_MAX|5.021003||Viu Size_t_size|5.006000|5.006000|Vn SKIP|5.009005||Viu SKIP_next|5.009005||Viu SKIP_next_fail|5.009005||Viu SKIP_next_fail_t8|5.035004||Viu SKIP_next_fail_t8_p8|5.033003||Viu SKIP_next_fail_t8_pb|5.033003||Viu SKIP_next_fail_tb|5.035004||Viu SKIP_next_fail_tb_p8|5.033003||Viu SKIP_next_fail_tb_pb|5.033003||Viu SKIP_next_t8|5.035004||Viu SKIP_next_t8_p8|5.033003||Viu SKIP_next_t8_pb|5.033003||Viu SKIP_next_tb|5.035004||Viu SKIP_next_tb_p8|5.033003||Viu SKIP_next_tb_pb|5.033003||Viu skipspace_flags|5.019002||xcViu SKIP_t8|5.035004||Viu SKIP_t8_p8|5.033003||Viu SKIP_t8_pb|5.033003||Viu SKIP_tb|5.035004||Viu SKIP_tb_p8|5.033003||Viu SKIP_tb_pb|5.033003||Viu skip_to_be_ignored_text|5.023004||Viu Slab_Alloc|5.006000||cViu Slab_Free|5.007003||cViu Slab_to_ro|5.017002||Viu Slab_to_rw|5.009005||Viu sleep|5.005000||Viu SLOPPYDIVIDE|5.003007||Viu socket|5.005000||Viu SOCKET_OPEN_MODE|5.008002||Viu socketpair|5.005000||Viu Sock_size_t|5.006000|5.006000|Vn softref2xv|||iu sortcv|5.009003||Viu sortcv_stacked|5.009003||Viu sortcv_xsub|5.009003||Viu sortsv|5.007003|5.007003| sortsv_flags|5.009003|5.009003| sortsv_flags_impl|5.031011||Viu SP|5.003007|5.003007| space_join_names_mortal|5.009004||Viu SPAGAIN|5.003007|5.003007| S_PAT_MODS|5.009005||Viu specialWARN|5.006000||Viu SRAND48_R_PROTO|5.008000|5.008000|Vn SRANDOM_R_PROTO|5.008000|5.008000|Vn SRCLOSE|5.027008||Viu SRCLOSE_t8|5.035004||Viu SRCLOSE_t8_p8|5.033003||Viu SRCLOSE_t8_pb|5.033003||Viu SRCLOSE_tb|5.035004||Viu SRCLOSE_tb_p8|5.033003||Viu SRCLOSE_tb_pb|5.033003||Viu SROPEN|5.027008||Viu SROPEN_t8|5.035004||Viu SROPEN_t8_p8|5.033003||Viu SROPEN_t8_pb|5.033003||Viu SROPEN_tb|5.035004||Viu SROPEN_tb_p8|5.033003||Viu SROPEN_tb_pb|5.033003||Viu SS_ACCVIO|5.008001||Viu SS_ADD_BOOL|5.017007||Viu SS_ADD_DPTR|5.017007||Viu SS_ADD_DXPTR|5.017007||Viu SS_ADD_END|5.017007||Viu SS_ADD_INT|5.017007||Viu SS_ADD_IV|5.017007||Viu SS_ADD_LONG|5.017007||Viu SS_ADD_PTR|5.017007||Viu SS_ADD_UV|5.017007||Viu SS_BUFFEROVF|5.021009||Viu ssc_add_range|5.019005||Viu ssc_and|5.019005||Viu ssc_anything|5.019005||Viu ssc_clear_locale|5.019005||Vniu ssc_cp_and|5.019005||Viu ssc_finalize|5.019005||Viu SSCHECK|5.003007||Viu ssc_init|5.019005||Viu ssc_intersection|5.019005||Viu ssc_is_anything|5.019005||Vniu ssc_is_cp_posixl_init|5.019005||Vniu SSC_MATCHES_EMPTY_STRING|5.021004||Viu ssc_or|5.019005||Viu ssc_union|5.019005||Viu SS_DEVOFFLINE|5.008001||Viu ss_dup|5.007003|5.007003|u SSGROW|5.008001||Viu SS_IVCHAN|5.008001||Viu SSize_t|5.003007|5.003007|Vn SSize_t_MAX|5.019004||Viu SS_MAXPUSH|5.017007||Viu SSNEW|5.006000||Viu SSNEWa|5.006000||Viu SSNEWat|5.007001||Viu SSNEWt|5.007001||Viu SS_NOPRIV|5.021001||Viu SS_NORMAL|5.008001||Viu SSPOPBOOL|5.008001||Viu SSPOPDPTR|5.003007||Viu SSPOPDXPTR|5.006000||Viu SSPOPINT|5.003007||Viu SSPOPIV|5.003007||Viu SSPOPLONG|5.003007||Viu SSPOPPTR|5.003007||Viu SSPOPUV|5.013001||Viu SSPTR|5.006000||Viu SSPTRt|5.007001||Viu SSPUSHBOOL|5.008001||Viu SSPUSHDPTR|5.003007||Viu SSPUSHDXPTR|5.006000||Viu SSPUSHINT|5.003007||Viu SSPUSHIV|5.003007||Viu SSPUSHLONG|5.003007||Viu SSPUSHPTR|5.003007||Viu SSPUSHUV|5.013001||Viu ST|5.003007|5.003007| stack_grow|5.003007||cVu Stack_off_t_MAX|||piu Stack_off_t|||piu STANDARD_C|5.003007||Viu STAR|5.003007||Viu STAR_t8|5.035004||Viu STAR_t8_p8|5.033003||Viu STAR_t8_pb|5.033003||Viu STAR_tb|5.035004||Viu STAR_tb_p8|5.033003||Viu STAR_tb_pb|5.033003||Viu START_EXTERN_C|5.005000|5.003007|pV start_glob|||xi START_MY_CXT|5.010000|5.010000|p STARTPERL|5.003007|5.003007|Vn start_subparse|5.004000|5.003007|pu StashHANDLER|5.007001||Viu Stat|5.003007||Viu stat|5.005000||Viu STATIC|5.005000||Viu STATIC_ASSERT_1|5.021007||Viu STATIC_ASSERT_2|5.021007||Viu STATIC_ASSERT_DECL|5.027001||Viu STATIC_ASSERT_STMT|5.021007||Viu Stat_t|5.004005||Viu STATUS_ALL_FAILURE|5.004000||Viu STATUS_ALL_SUCCESS|5.004000||Viu STATUS_CURRENT|5.004000||Viu STATUS_EXIT|5.009003||Viu STATUS_EXIT_SET|5.009003||Viu STATUS_NATIVE|5.004000||Viu STATUS_NATIVE_CHILD_SET|5.009003||Viu STATUS_UNIX|5.009003||Viu STATUS_UNIX_EXIT_SET|5.009003||Viu STATUS_UNIX_SET|5.009003||Viu STDCHAR|5.003007|5.003007|Vn stderr|5.003007||Viu ST_DEV_SIGN|5.035004|5.035004|Vn ST_DEV_SIZE|5.035004|5.035004|Vn stdin|5.003007||Viu STDIO_PTR_LVAL_SETS_CNT|5.007001|5.007001|Vn STDIO_PTR_LVALUE|5.006000|5.006000|Vn STDIO_STREAM_ARRAY|5.006000|5.006000|Vn stdize_locale|5.007001||Viu stdout|5.003007||Viu stdoutf|5.005000||Viu STD_PAT_MODS|5.009005||Viu STD_PMMOD_FLAGS_CLEAR|5.013006||Viu ST_INO_SIGN|5.015002|5.015002|Vn ST_INO_SIZE|5.015002|5.015002|Vn STMT_END|5.003007|5.003007|pV STMT_START|5.003007|5.003007|pV STOREFEATUREBITSHH|5.031006||Viu STORE_LC_NUMERIC_FORCE_TO_UNDERLYING|5.021010|5.021010| STORE_LC_NUMERIC_SET_STANDARD|5.027009||pVu STORE_LC_NUMERIC_SET_TO_NEEDED|5.021010|5.021010| STORE_LC_NUMERIC_SET_TO_NEEDED_IN|5.031003|5.031003| STORE_NUMERIC_SET_STANDARD|||piu strBEGINs|5.027006||Viu strEQ|5.003007|5.003007| Strerror|5.003007||Viu strerror|5.009000||Viu STRERROR_R_PROTO|5.008000|5.008000|Vn strGE|5.003007|5.003007| strGT|5.003007|5.003007| STRING|5.006000||Viu STRINGIFY|5.003007|5.003007|Vn STRINGl|5.031005||Viu STRINGs|5.031005||Viu strip_return|5.009003||Viu strLE|5.003007|5.003007| STR_LEN|5.006000||Viu STRLEN|5.027001||Viu STR_LENl|5.031005||Viu STR_LENs|5.031005||Viu strLT|5.003007|5.003007| strNE|5.003007|5.003007| strnEQ|5.003007|5.003007| strnNE|5.003007|5.003007| STR_SZ|5.006000||Viu Strtod|5.029010|5.029010|n Strtol|5.006000|5.006000|n strtoll|5.006000||Viu Strtoul|5.006000|5.006000|n strtoull|5.006000||Viu str_to_version|5.006000||cVu StructCopy|5.003007|5.003007|V STRUCT_OFFSET|5.004000||Viu STRUCT_SV|5.007001||Viu STR_WITH_LEN|5.009003|5.003007|pV study_chunk|5.005000||Viu sub_crush_depth|5.004000||Viu sublex_done|5.005000||Viu sublex_push|5.005000||Viu sublex_start|5.005000||Viu SUBST_TAINT_BOOLRET|5.013010||Viu SUBST_TAINT_PAT|5.013010||Viu SUBST_TAINT_REPL|5.013010||Viu SUBST_TAINT_RETAINT|5.013010||Viu SUBST_TAINT_STR|5.013010||Viu SUBVERSION|5.003007||Viu SUCCEED|5.003007||Viu SUCCEED_t8|5.035004||Viu SUCCEED_t8_p8|5.033003||Viu SUCCEED_t8_pb|5.033003||Viu SUCCEED_tb|5.035004||Viu SUCCEED_tb_p8|5.033003||Viu SUCCEED_tb_pb|5.033003||Viu SUSPEND|5.005000||Viu SUSPEND_t8|5.035004||Viu SUSPEND_t8_p8|5.033003||Viu SUSPEND_t8_pb|5.033003||Viu SUSPEND_tb|5.035004||Viu SUSPEND_tb_p8|5.033003||Viu SUSPEND_tb_pb|5.033003||Viu sv_2bool|5.013006||cV sv_2bool_flags|5.013006||cV sv_2bool_nomg|5.017002||Viu sv_2cv|5.003007|5.003007| sv_2io|5.003007|5.003007| sv_2iuv_common|5.009004||Viu sv_2iuv_non_preserve|5.007001||Viu sv_2iv|5.009001||cVu sv_2iv_flags|5.009001|5.009001| sv_2mortal|5.003007|5.003007| sv_2num|5.010000||xVi sv_2nv|5.013001||Viu sv_2nv_flags|5.013001|5.013001| sv_2pv|5.005000||pcVu sv_2pvbyte|5.006000|5.003007|p sv_2pvbyte_flags|5.031004|5.031004|u sv_2pvbyte_nolen|5.009003||pcV sv_2pv_flags|5.007002||pcV sv_2pv_nolen|5.009003||pcV sv_2pv_nomg|5.007002||Viu sv_2pvutf8|5.006000|5.006000| sv_2pvutf8_flags|5.031004|5.031004|u sv_2pvutf8_nolen|5.009003||cV sv_2uv|5.009001||pcVu sv_2uv_flags|5.009001|5.009001| sv_add_arena|5.003007||Vi sv_add_backref|||iu SvAMAGIC|5.003007||Viu SvAMAGIC_off|5.003007|5.003007|nu SvAMAGIC_on|5.003007|5.003007|nu SvANY|5.003007||Viu SvARENA_CHAIN_SET|||Viu SvARENA_CHAIN|||Viu sv_backoff|5.003007|5.003007|n sv_bless|5.003007|5.003007| sv_buf_to_ro|5.019008||Viu sv_buf_to_rw|5.019008||Viu SvCANCOW|5.017007||Viu SvCANEXISTDELETE|5.011000||Viu SV_CATBYTES|5.021005|5.021005| sv_cat_decode|5.008001|5.008001| sv_cathek|5.021004||Viu sv_catpv|5.003007|5.003007| sv_catpvf|5.004000||vV sv_catpv_flags|5.013006|5.013006| sv_catpvf_mg|5.004005||pvV sv_catpvf_mg_nocontext|5.006000||pvVn sv_catpvf_nocontext|5.006000||vVn sv_catpv_mg|5.004005|5.003007|p sv_catpvn|5.003007|5.003007| sv_catpvn_flags|5.007002|5.007002| sv_catpvn_mg|5.004005|5.003007|p sv_catpvn_nomg|5.007002|5.003007|p sv_catpvn_nomg_maybeutf8|5.017005||Viu sv_catpvn_nomg_utf8_upgrade|5.017002||Viu sv_catpv_nomg|5.013006|5.013006| sv_catpvs|5.009003|5.003007|p sv_catpvs_flags|5.013006|5.013006| sv_catpvs_mg|5.013006|5.013006| sv_catpvs_nomg|5.013006|5.013006| sv_catsv|5.003007|5.003007| sv_catsv_flags|5.007002|5.007002| sv_catsv_mg|5.004005|5.003007|p sv_catsv_nomg|5.007002|5.003007|p SV_CATUTF8|5.021005|5.021005| sv_catxmlpvs|5.013006||Viu SV_CHECK_THINKFIRST|5.008001||Viu SV_CHECK_THINKFIRST_COW_DROP|5.009000||Viu sv_chop|5.003007|5.003007| sv_clean_all|5.003007||Vi sv_clean_objs|5.003007||Vi sv_clear|5.003007|5.003007| sv_cmp|5.003007|5.003007| sv_cmp_flags|5.013006|5.013006| sv_cmp_locale|5.004000|5.004000| sv_cmp_locale_flags|5.013006|5.013006| sv_collxfrm|5.013006||V sv_collxfrm_flags|5.013006|5.013006| SvCOMPILED|5.003007||Viu SvCOMPILED_off|5.003007||Viu SvCOMPILED_on|5.003007||Viu SV_CONST|5.019002||Viu SV_CONST_BINMODE|5.019002||Viu SV_CONST_CLEAR|5.019002||Viu SV_CONST_CLOSE|5.019002||Viu SV_CONST_DELETE|5.019002||Viu SV_CONST_DESTROY|5.019002||Viu SV_CONST_EOF|5.019002||Viu SV_CONST_EXISTS|5.019002||Viu SV_CONST_EXTEND|5.019002||Viu SV_CONST_FETCH|5.019002||Viu SV_CONST_FETCHSIZE|5.019002||Viu SV_CONST_FILENO|5.019002||Viu SV_CONST_FIRSTKEY|5.019002||Viu SV_CONST_GETC|5.019002||Viu SV_CONST_NEXTKEY|5.019002||Viu SV_CONST_OPEN|5.019002||Viu SV_CONST_POP|5.019002||Viu SV_CONST_PRINT|5.019002||Viu SV_CONST_PRINTF|5.019002||Viu SV_CONST_PUSH|5.019002||Viu SV_CONST_READ|5.019002||Viu SV_CONST_READLINE|5.019002||Viu SV_CONST_RETURN|5.009003|5.003007|poVnu SV_CONST_SCALAR|5.019002||Viu SV_CONSTS_COUNT|5.019002||Viu SV_CONST_SEEK|5.019002||Viu SV_CONST_SHIFT|5.019002||Viu SV_CONST_SPLICE|5.019002||Viu SV_CONST_STORE|5.019002||Viu SV_CONST_STORESIZE|5.019002||Viu SV_CONST_TELL|5.019002||Viu SV_CONST_TIEARRAY|5.019002||Viu SV_CONST_TIEHANDLE|5.019002||Viu SV_CONST_TIEHASH|5.019002||Viu SV_CONST_TIESCALAR|5.019002||Viu SV_CONST_UNSHIFT|5.019002||Viu SV_CONST_UNTIE|5.019002||Viu SV_CONST_WRITE|5.019002||Viu sv_copypv|5.007003|5.007003| sv_copypv_flags|5.017002|5.017002| sv_copypv_nomg|5.017002|5.017002| SV_COW_DROP_PV|5.008001|5.003007|p SV_COW_OTHER_PVS|5.009005||Viu SV_COW_REFCNT_MAX|5.017007||Viu SV_COW_SHARED_HASH_KEYS|5.009005|5.003007|poVnu SvCUR|5.003007|5.003007| SvCUR_set|5.003007|5.003007| sv_dec|5.003007|5.003007| sv_dec_nomg|5.013002|5.013002| sv_del_backref|5.006000||cViu sv_derived_from|5.004000|5.004000| sv_derived_from_pv|5.015004|5.015004| sv_derived_from_pvn|5.015004|5.015004| sv_derived_from_sv|5.015004|5.015004| sv_derived_from_svpvn|5.031006||Viu sv_destroyable|5.010000|5.010000| SvDESTROYABLE|5.010000||Viu sv_display|5.021002||Viu SV_DO_COW_SVSETSV|5.009005||Viu sv_does|5.009004|5.009004| sv_does_pv|5.015004|5.015004| sv_does_pvn|5.015004|5.015004| sv_does_sv|5.015004|5.015004| sv_dump|5.003007|5.003007| sv_dup|5.007003|5.007003|u sv_dup_common|5.013002||Viu sv_dup_inc|5.013002|5.013002|u sv_dup_inc_multiple|5.011000||Viu SvEND|5.003007|5.003007| SvEND_set|5.003007||Viu SvENDx|5.003007||Viu sv_eq|5.003007|5.003007| sv_eq_flags|5.013006|5.013006| sv_exp_grow|5.009003||Viu SVf256|5.008001||Viu SVf32|5.009002||Viu SVf|5.006000|5.003007|p SvFAKE|5.003007||Viu SvFAKE_off|5.003007||Viu SvFAKE_on|5.003007||Viu SVf_AMAGIC|5.003007||Viu SVfARG|5.009005|5.003007|p SVf_BREAK|5.003007||Viu SVf_FAKE|5.003007||Viu SVf_IOK|5.003007||Viu SVf_IsCOW|5.017006||Viu SVf_IVisUV|5.006000||Viu SvFLAGS|5.003007||Viu SVf_NOK|5.003007||Viu SVf_OK|5.003007||Viu SVf_OOK|5.003007||Viu sv_force_normal|5.006000|5.006000| sv_force_normal_flags|5.007001|5.007001| SV_FORCE_UTF8_UPGRADE|5.011000|5.011000| SVf_POK|5.003007||Viu SVf_PROTECT|5.021005||Viu SVf_READONLY|5.003007||Viu sv_free2|||xciu sv_free|5.003007|5.003007| sv_free_arenas|5.003007||Vi SVf_ROK|5.003007||Viu SVf_THINKFIRST|5.003007||Viu SVf_UTF8|5.006000|5.003007|p SvGAMAGIC|5.006001|5.006001| sv_get_backrefs|5.021008|5.021008|xn SvGETMAGIC|5.004005|5.003007|p sv_gets|5.003007|5.003007| SvGID|5.019001||Viu SV_GMAGIC|5.007002|5.003007|p SvGMAGICAL|5.003007||Viu SvGMAGICAL_off|5.003007||Viu SvGMAGICAL_on|5.003007||Viu SvGROW|5.003007|5.003007| sv_grow|5.003007||cV Sv_Grow|5.003007||Viu sv_grow_fresh|5.035006||cV SvGROW_mutable|5.009003||Viu SV_HAS_TRAILING_NUL|5.009004|5.003007|p SV_IMMEDIATE_UNREF|5.007001|5.003007|p SvIMMORTAL|5.004000||Viu SvIMMORTAL_INTERP|5.027003||Viu SvIMMORTAL_TRUE|5.027003||Viu sv_inc|5.003007|5.003007| sv_i_ncmp|5.009003||Viu sv_i_ncmp_desc|5.031011||Viu sv_inc_nomg|5.013002|5.013002| sv_insert|5.003007|5.003007| sv_insert_flags|5.010001|5.010001| SvIOK|5.003007|5.003007| SvIOK_nog|5.017002||Viu SvIOK_nogthink|5.017002||Viu SvIOK_notUV|5.006000|5.006000| SvIOK_off|5.003007|5.003007| SvIOK_on|5.003007|5.003007| SvIOK_only|5.003007|5.003007| SvIOK_only_UV|5.006000|5.006000| SvIOKp|5.003007|5.003007| SvIOKp_on|5.003007||Viu SvIOK_UV|5.006000|5.006000| sv_isa|5.003007|5.003007| sv_isa_sv|5.031007|5.031007|x SvIsBOOL|5.035004|5.035004| SvIsCOW|5.008003|5.008003| SvIsCOW_shared_hash|5.008003|5.008003| SvIS_FREED|5.009003||Viu sv_isobject|5.003007|5.003007| SvIV|5.003007|5.003007| sv_iv|5.005000||dcV SvIV_nomg|5.009001|5.003007|p SvIV_please|5.007001||Viu SvIV_please_nomg|5.013002||Viu SvIV_set|5.003007|5.003007| SvIVX|5.003007|5.003007| SvIVx|5.003007|5.003007| SvIVXx|5.003007||Viu sv_kill_backrefs|||xiu sv_len|5.003007|5.003007| SvLEN|5.003007|5.003007| SvLEN_set|5.003007|5.003007| sv_len_utf8|5.006000|5.006000|p sv_len_utf8_nomg||5.006000|p SvLENx|5.003007||Viu SvLOCK|5.007003|5.007003| sv_magic|5.003007|5.003007| SvMAGIC|5.003007||Viu SvMAGICAL|5.003007||Viu SvMAGICAL_off|5.003007||Viu SvMAGICAL_on|5.003007||Viu sv_magicext|5.007003|5.007003| sv_magicext_mglob|5.019002||cViu sv_magic_portable||5.004000|pou SvMAGIC_set|5.009003|5.003007|p sv_mortalcopy|5.003007|5.003007| sv_mortalcopy_flags|5.031001|5.003007|p SV_MUTABLE_RETURN|5.009003|5.003007|poVnu sv_ncmp|5.009003||Viu sv_ncmp_desc|5.031011||Viu sv_newmortal|5.003007|5.003007| sv_newref|5.003007||cV SvNIOK|5.003007|5.003007| SvNIOK_nog|5.017002||Viu SvNIOK_nogthink|5.017002||Viu SvNIOK_off|5.003007|5.003007| SvNIOKp|5.003007|5.003007| SvNOK|5.003007|5.003007| SvNOK_nog|5.017002||Viu SvNOK_nogthink|5.017002||Viu SvNOK_off|5.003007|5.003007| SvNOK_on|5.003007|5.003007| SvNOK_only|5.003007|5.003007| SvNOKp|5.003007|5.003007| SvNOKp_on|5.003007||Viu sv_nolocking|5.031004|5.031004|d sv_nosharing|5.007003|5.007003| SV_NOSTEAL|5.009002|5.003007|p sv_nounlocking|5.009004|5.009004|d sv_numeq|5.035009|5.035009| sv_numeq_flags|5.035009|5.035009| sv_nv|5.005000||dcV SvNV|5.006000|5.003007| SvNV_nomg|5.013002|5.003007|p SvNV_set|5.006000|5.003007| SvNVX|5.006000|5.003007| SvNVx|5.006000|5.003007| SvNVXx|5.003007||Viu SvOBJECT|5.003007||Viu SvOBJECT_off|5.003007||Viu SvOBJECT_on|5.003007||Viu SvOK|5.003007|5.003007| SvOK_off|5.003007||Viu SvOK_off_exc_UV|5.006000||Viu SvOKp|5.003007||Viu sv_only_taint_gmagic|5.021010||Vniu SvOOK|5.003007|5.003007| SvOOK_off|5.003007|5.003007| SvOOK_offset|5.011000|5.011000| SvOOK_on|5.003007||Viu sv_or_pv_len_utf8|5.017005||Viu sv_or_pv_pos_u2b|5.019004||Viu SvOURSTASH|5.009005||Viu SvOURSTASH_set|5.009005||Viu SvPADMY|5.003007||Viu SvPADMY_on|5.003007||Viu SVpad_OUR|5.006000||Viu SvPAD_OUR|5.009004||Viu SvPAD_OUR_on|5.009004||Viu SvPADSTALE|5.009000||Viu SvPADSTALE_off|5.009000||Viu SvPADSTALE_on|5.009000||Viu SVpad_STATE|5.009004||Viu SvPAD_STATE|5.009004||Viu SvPAD_STATE_on|5.009004||Viu SvPADTMP|5.003007||Viu SvPADTMP_off|5.003007||Viu SvPADTMP_on|5.003007||Viu SVpad_TYPED|5.007002||Viu SvPAD_TYPED|5.009004||Viu SvPAD_TYPED_on|5.009004||Viu SVpav_REAL|5.009003||Viu SVpav_REIFY|5.009003||Viu SvPCS_IMPORTED|5.009005||Viu SvPCS_IMPORTED_off|5.009005||Viu SvPCS_IMPORTED_on|5.009005||Viu SvPEEK|5.003007||Viu sv_peek|5.005000|5.005000|u SVpgv_GP|5.009005||Viu SVphv_CLONEABLE|5.009003||Viu SVphv_HASKFLAGS|5.008000||Viu SVphv_LAZYDEL|5.003007||Viu SVphv_SHAREKEYS|5.003007||Viu SVp_IOK|5.003007||Viu SVp_NOK|5.003007||Viu SvPOK|5.003007|5.003007| SvPOK_byte_nog|5.017002||Viu SvPOK_byte_nogthink|5.017002||Viu SvPOK_byte_pure_nogthink|5.017003||Viu SvPOK_nog|5.017002||Viu SvPOK_nogthink|5.017002||Viu SvPOK_off|5.003007|5.003007| SvPOK_on|5.003007|5.003007| SvPOK_only|5.003007|5.003007| SvPOK_only_UTF8|5.006000|5.006000| SvPOK_or_cached_IV|||Viu SvPOKp|5.003007|5.003007| SvPOKp_on|5.003007||Viu SvPOK_pure_nogthink|5.017003||Viu SvPOK_utf8_nog|5.017002||Viu SvPOK_utf8_nogthink|5.017002||Viu SvPOK_utf8_pure_nogthink|5.017003||Viu sv_pos_b2u|5.006000|5.006000| sv_pos_b2u_flags|5.019003|5.019003| sv_pos_b2u_midway|5.009004||Viu sv_pos_u2b|5.006000|5.006000| sv_pos_u2b_cached|5.009004||Viu sv_pos_u2b_flags|5.011005|5.011005| sv_pos_u2b_forwards|5.009004||Vniu sv_pos_u2b_midway|5.009004||Vniu SVp_POK|5.003007||Viu SVppv_STATIC|5.035004||Viu SVprv_PCS_IMPORTED|5.009005||Viu SVprv_WEAKREF|5.006000||Viu SVp_SCREAM|5.003007||Viu SvPV|5.003007|5.003007| sv_pv|5.008000||cV SvPVbyte|5.006000|5.003007|p sv_pvbyte|5.008000||cV SvPVbyte_force|5.009002|5.009002| sv_pvbyten|5.006000||dcV sv_pvbyten_force|5.006000||cV SvPVbyte_nolen|5.006000|5.006000| SvPVbyte_nomg|5.031004|5.031004| SvPVbyte_or_null|5.031004|5.031004| SvPVbyte_or_null_nomg|5.031004|5.031004| SvPVbytex|5.006000|5.006000| SvPVbytex_force|5.006000|5.006000| SvPVbytex_nolen|5.009003|5.009003| SvPVCLEAR|5.025006|5.025006|p SvPV_const|5.009003|5.003007|p SvPV_flags|5.007002|5.003007|p SvPV_flags_const|5.009003|5.003007|p SvPV_flags_const_nolen|5.009003||pVu SvPV_flags_mutable|5.009003|5.003007|p SvPV_force|5.003007|5.003007|p SvPV_force_flags|5.007002|5.003007|p SvPV_force_flags_mutable|5.009003|5.003007|p SvPV_force_flags_nolen|5.009003|5.003007|p SvPV_force_mutable|5.009003|5.003007|p SvPV_force_nolen|5.009003|5.003007|p SvPV_force_nomg|5.007002|5.003007|p SvPV_force_nomg_nolen|5.009003|5.003007|p SvPV_free|5.009003|5.009003| SvPV_mutable|5.009003|5.003007|p sv_pvn|5.004000||dcV sv_pvn_force|5.005000||cV sv_pvn_force_flags|5.007002|5.003007|p sv_pvn_force_nomg|5.007002||Viu sv_pvn_nomg|5.007003|5.005000|pdu SvPV_nolen|5.006000|5.003007|p SvPV_nolen_const|5.009003|5.003007|p SvPV_nomg|5.007002|5.003007|p SvPV_nomg_const|5.009003|5.003007|p SvPV_nomg_const_nolen|5.009003|5.003007|p SvPV_nomg_nolen|5.013007|5.003007|p SvPV_renew|5.009003|5.003007|p SvPV_set|5.003007|5.003007| SvPV_shrink_to_cur|5.009003||Viu SvPVutf8|5.006000|5.006000| sv_pvutf8|5.008000||cV SvPVutf8_force|5.006000|5.006000| sv_pvutf8n|5.006000||dcV sv_pvutf8n_force|5.006000||cV SvPVutf8_nolen|5.006000|5.006000| SvPVutf8_nomg|5.031004|5.031004| SvPVutf8_or_null|5.031004|5.031004| SvPVutf8_or_null_nomg|5.031004|5.031004| SvPVutf8x|5.006000|5.006000| SvPVutf8x_force|5.006000|5.006000| SvPVX|5.003007|5.003007| SvPVx|5.003007|5.003007| SvPVX_const|5.009003|5.003007|p SvPVx_const|5.009003|5.009003| SvPVx_force|5.005000|5.005000| SvPVX_mutable|5.009003|5.003007|p SvPVx_nolen|5.009003|5.009003| SvPVx_nolen_const|5.009003|5.003007|p SvPVXtrue|5.017002||Viu SvPVXx|5.003007|5.003007| SvREADONLY|5.003007|5.003007| SvREADONLY_off|5.003007|5.003007| SvREADONLY_on|5.003007|5.003007| sv_recode_to_utf8|5.007003|5.007003| sv_ref|5.023005|5.023005| SvREFCNT|5.003007|5.003007| SvREFCNT_dec|5.003007|5.003007| SvREFCNT_dec_NN|5.017007|5.017007| SvREFCNT_IMMORTAL|5.017008||Viu SvREFCNT_inc|5.003007|5.003007|pn SvREFCNT_inc_NN|5.009004|5.003007|pn SvREFCNT_inc_simple|5.009004|5.003007|pn SvREFCNT_inc_simple_NN|5.009004|5.003007|pn SvREFCNT_inc_simple_void|5.009004|5.003007|pn SvREFCNT_inc_simple_void_NN|5.009004|5.003007|pn SvREFCNT_inc_void|5.009004|5.003007|pn SvREFCNT_inc_void_NN|5.009004|5.003007|pn sv_reftype|5.003007|5.003007| sv_replace|5.003007|5.003007| sv_report_used|5.003007|5.003007| sv_reset|5.003007|5.003007| sv_resetpvn|5.017005||Viu SvRMAGICAL|5.003007||Viu SvRMAGICAL_off|5.003007||Viu SvRMAGICAL_on|5.003007||Viu SvROK|5.003007|5.003007| SvROK_off|5.003007|5.003007| SvROK_on|5.003007|5.003007| SvRV|5.003007|5.003007| SvRV_const|5.010001||Viu SvRV_set|5.009003|5.003007|p sv_rvunweaken|5.027004|5.027004| sv_rvweaken|5.006000|5.006000| SvRVx|5.003007||Viu SvRX|5.009005|5.003007|p SvRXOK|5.009005|5.003007|p SV_SAVED_COPY|5.009005||Viu SvSCREAM|5.003007||Viu SvSCREAM_off|5.003007||Viu SvSCREAM_on|5.003007||Viu sv_setbool|5.035004|5.035004| sv_setbool_mg|5.035004|5.035004| sv_setgid|5.019001||Viu sv_sethek|5.015004||cViu sv_setiv|5.003007|5.003007| sv_setiv_mg|5.004005|5.003007|p SvSETMAGIC|5.003007|5.003007| SvSetMagicSV|5.004000|5.004000| SvSetMagicSV_nosteal|5.004000|5.004000| sv_setnv|5.006000|5.003007| sv_setnv_mg|5.006000|5.003007|p sv_setpv|5.003007|5.003007| sv_setpv_bufsize|5.025006|5.025006| sv_setpvf|5.004000||vV sv_setpvf_mg|5.004005||pvV sv_setpvf_mg_nocontext|5.006000||pvVn sv_setpvf_nocontext|5.006000||vVn sv_setpviv|5.008001|5.008001|d sv_setpviv_mg|5.008001|5.008001|d sv_setpv_mg|5.004005|5.003007|p sv_setpvn|5.003007|5.003007| sv_setpvn_fresh|5.035006|5.035006| sv_setpvn_mg|5.004005|5.003007|p sv_setpvs|5.009004|5.003007|p sv_setpvs_mg|5.013006|5.013006| sv_setref_iv|5.003007|5.003007| sv_setref_nv|5.006000|5.003007| sv_setref_pv|5.003007|5.003007| sv_setref_pvn|5.003007|5.003007| sv_setref_pvs|5.013006|5.013006| sv_setref_uv|5.007001|5.007001| sv_setrv_inc|5.035004|5.035004| sv_setrv_inc_mg|5.035004|5.035004| sv_setrv_noinc|5.035004|5.035004| sv_setrv_noinc_mg|5.035004|5.035004| sv_setsv|5.003007|5.003007| SvSetSV|5.003007|5.003007| sv_setsv_cow|5.009000||xcViu sv_setsv_flags|5.007002|5.003007|p sv_setsv_mg|5.004005|5.003007|p sv_setsv_nomg|5.007002|5.003007|p SvSetSV_nosteal|5.004000|5.004000| sv_setuid|5.019001||Viu sv_set_undef|5.025008|5.025008| sv_setuv|5.004000|5.003007|p sv_setuv_mg|5.004005|5.003007|p SVs_GMG|5.003007||Viu SvSHARE|5.007003|5.007003| SvSHARED_HASH|5.009003|5.003007|p SvSHARED_HEK_FROM_PV|5.009003||Viu SV_SKIP_OVERLOAD|5.013001||Viu SV_SMAGIC|5.009003|5.003007|p SvSMAGICAL|5.003007||Viu SvSMAGICAL_off|5.003007||Viu SvSMAGICAL_on|5.003007||Viu SVs_OBJECT|5.003007||Viu SVs_PADMY|5.003007||Viu SVs_PADSTALE|5.009000|5.009000| SVs_PADTMP|5.003007||Viu SVs_RMG|5.003007||Viu SVs_SMG|5.003007||Viu SvSTASH|5.003007|5.003007| SvSTASH_set|5.009003|5.003007|p SVs_TEMP|5.003007|5.003007| sv_streq|5.035009|5.035009| sv_streq_flags|5.035009|5.035009| sv_string_from_errnum|5.027003|5.027003| SvTAIL|5.003007||Viu SvTAINT|5.003007|5.003007| sv_taint|5.009003||cV SvTAINTED|5.004000|5.004000| sv_tainted|5.004000||cV SvTAINTED_off|5.004000|5.004000| SvTAINTED_on|5.004000|5.004000| SvTEMP|5.003007||Viu SvTEMP_off|5.003007||Viu SvTEMP_on|5.003007||Viu SVt_FIRST|5.021005||Viu SvTHINKFIRST|5.003007||Vi SvTIED_mg|5.005003||Viu SvTIED_obj|5.005003|5.005003| SVt_INVLIST|||c SVt_IV|5.003007|5.003007| SVt_MASK|5.015001||Viu SVt_NULL|5.003007|5.003007| SVt_NV|5.003007|5.003007| SVt_PV|5.003007|5.003007| SVt_PVAV|5.003007|5.003007| SVt_PVBM|5.009005||Viu SVt_PVCV|5.003007|5.003007| SVt_PVFM|5.003007|5.003007| SVt_PVGV|5.003007|5.003007| SVt_PVHV|5.003007|5.003007| SVt_PVIO|5.003007|5.003007| SVt_PVIV|5.003007|5.003007| SVt_PVLV|5.003007|5.003007| SVt_PVMG|5.003007|5.003007| SVt_PVNV|5.003007|5.003007| SVt_REGEXP|5.011000|5.011000| SvTRUE|5.003007|5.003007| sv_true|5.005000||cV SvTRUE_common|5.033005||cVu SvTRUE_NN|5.017007|5.017007| SvTRUE_nomg|5.013006|5.003007|p SvTRUE_nomg_NN|5.017007|5.017007| SvTRUEx|5.003007|5.003007| SvTRUEx_nomg|5.017002||Viu SVt_RV|5.011000||Viu SvTYPE|5.003007|5.003007| SVTYPEMASK|5.003007||Viu SvUID|5.019001||Viu SV_UNDEF_RETURNS_NULL|5.011000||Viu sv_unglob|5.005000||Viu sv_uni_display|5.007003|5.007003| SvUNLOCK|5.007003|5.007003| sv_unmagic|5.003007|5.003007| sv_unmagicext|5.013008|5.003007|p sv_unref|5.003007|5.003007| sv_unref_flags|5.007001|5.007001| sv_untaint|5.004000||cV SvUOK|5.007001|5.006000|p SvUOK_nog|5.017002||Viu SvUOK_nogthink|5.017002||Viu sv_upgrade|5.003007|5.003007| SvUPGRADE|5.003007|5.003007| sv_usepvn|5.003007|5.003007| sv_usepvn_flags|5.009004|5.009004| sv_usepvn_mg|5.004005|5.003007|p SvUTF8|5.006000|5.003007|p sv_utf8_decode|5.006000|5.006000| sv_utf8_downgrade|5.006000|5.006000| sv_utf8_downgrade_flags|5.031004|5.031004| sv_utf8_downgrade_nomg|5.031004|5.031004| sv_utf8_encode|5.006000|5.006000| SV_UTF8_NO_ENCODING|5.008001|5.003007|pd SvUTF8_off|5.006000|5.006000| SvUTF8_on|5.006000|5.006000| sv_utf8_upgrade|5.007001|5.007001| sv_utf8_upgrade_flags|5.007002|5.007002| sv_utf8_upgrade_flags_grow|5.011000|5.011000| sv_utf8_upgrade_nomg|5.007002|5.007002| SvUV|5.004000|5.003007|p sv_uv|5.005000||pdcV SvUV_nomg|5.009001|5.003007|p SvUV_set|5.009003|5.003007|p SvUVX|5.004000|5.003007|p SvUVx|5.004000|5.003007|p SvUVXx|5.004000|5.003007|pd SvVALID|5.003007||Viu sv_vcatpvf|5.006000|5.004000|p sv_vcatpvf_mg|5.006000|5.004000|p sv_vcatpvfn|5.004000|5.004000| sv_vcatpvfn_flags|5.017002|5.017002| SvVOK|5.008001|5.008001| sv_vsetpvf|5.006000|5.004000|p sv_vsetpvf_mg|5.006000|5.004000|p sv_vsetpvfn|5.004000|5.004000| SvVSTRING_mg|5.009004|5.003007|p SvWEAKREF|5.006000||Viu SvWEAKREF_off|5.006000||Viu SvWEAKREF_on|5.006000||Viu swallow_bom|5.006001||Viu switch_category_locale_to_template|5.027009||Viu SWITCHSTACK|5.003007||Viu switch_to_global_locale|5.027009|5.003007|pn sync_locale|5.027009|5.003007|pn sys_init3|||cnu sys_init|||cnu sys_intern_clear|5.006001||Vu sys_intern_dup|5.006000||Vu sys_intern_init|5.006001||Vu SYSTEM_GMTIME_MAX|5.011000||Viu SYSTEM_GMTIME_MIN|5.011000||Viu SYSTEM_LOCALTIME_MAX|5.011000||Viu SYSTEM_LOCALTIME_MIN|5.011000||Viu sys_term|||cnu TAIL|5.005000||Viu TAIL_t8|5.035004||Viu TAIL_t8_p8|5.033003||Viu TAIL_t8_pb|5.033003||Viu TAIL_tb|5.035004||Viu TAIL_tb_p8|5.033003||Viu TAIL_tb_pb|5.033003||Viu TAINT|5.004000||Viu taint_env|5.003007|5.003007|u TAINT_ENV|5.003007||Viu TAINT_get|5.017006||Viu TAINT_IF|5.003007||Viu TAINTING_get|5.017006||Viu TAINTING_set|5.017006||Viu TAINT_NOT|5.003007||Viu taint_proper|5.003007|5.003007|u TAINT_PROPER|5.003007||Viu TAINT_set|5.017006||Viu TAINT_WARN_get|5.017006||Viu TAINT_WARN_set|5.017006||Viu TARG|5.003007|5.003007| TARGi|5.023005||Viu TARGn|5.023005||Viu TARGu|5.023005||Viu telldir|5.005000||Viu T_FMT|5.027010||Viu T_FMT_AMPM|5.027010||Viu THIS|5.003007|5.003007|V THOUSEP|5.027010||Viu THR|5.005000||Viu THREAD_CREATE_NEEDS_STACK|5.007002||Viu thread_locale_init|5.027009|5.027009|xnu thread_locale_term|5.027009|5.027009|xnu THREAD_RET_TYPE|5.005000||Viu tied_method|5.013009||vViu TIED_METHOD_ARGUMENTS_ON_STACK|5.013009||Viu TIED_METHOD_MORTALIZE_NOT_NEEDED|5.013009||Viu TIED_METHOD_SAY|5.013009||Viu times|5.005000||Viu Time_t|5.003007|5.003007|Vn Timeval|5.004000|5.004000|Vn TM|5.011000||Viu tmpfile|5.003007||Viu tmpnam|5.005000||Viu TMPNAM_R_PROTO|5.008000|5.008000|Vn tmps_grow_p|5.021005||cViu to_byte_substr|5.008000||Viu to_case_cp_list|5.035004||Viu toCTRL|5.004000||Viu toFOLD|5.019001|5.019001| toFOLD_A|5.019001|5.019001| _to_fold_latin1|5.015005||cVniu toFOLD_LC|5.019001||Viu toFOLD_uni|5.007003||Viu toFOLD_utf8|5.031005|5.031005| toFOLD_utf8_safe|5.025009|5.006000|p toFOLD_uvchr|5.023009|5.006000|p TO_INTERNAL_SIZE|5.023002||Viu tokenize_use|5.009003||Viu tokeq|5.005000||Viu tokereport|5.007001||Viu toLOWER|5.003007|5.003007| toLOWER_A|5.019001|5.019001| toLOWER_L1|5.019001|5.019001| toLOWER_LATIN1|5.013006|5.011002| to_lower_latin1|5.015005||Vniu toLOWER_LC|5.004000|5.004000| toLOWER_uni|5.006000||Viu toLOWER_utf8|5.031005|5.031005| toLOWER_utf8_safe|5.025009|5.006000|p toLOWER_uvchr|5.023009|5.006000|p too_few_arguments_pv|5.016000||Viu TOO_LATE_FOR|5.008001||Viu too_many_arguments_pv|5.016000||Viu TOPi|5.003007||Viu TOPl|5.003007||Viu TOPm1s|5.007001||Viu TOPMARK|5.003007||cViu TOPn|5.003007||Viu TOPp1s|5.007001||Viu TOPp|5.003007||Viu TOPpx|5.005003||Viu TOPs|5.003007||Viu TOPu|5.004000||Viu TOPul|5.006000||Viu toTITLE|5.019001|5.019001| toTITLE_A|5.019001|5.019001| toTITLE_uni|5.006000||Viu toTITLE_utf8|5.031005|5.031005| toTITLE_utf8_safe|5.025009|5.006000|p toTITLE_uvchr|5.023009|5.006000|p to_uni_fold|5.014000||cVu _to_uni_fold_flags|5.014000||cVu to_uni_lower|5.006000||cVu to_uni_title|5.006000||cVu to_uni_upper|5.006000||cVu toUPPER|5.003007|5.003007| toUPPER_A|5.019001|5.019001| toUPPER_LATIN1_MOD|5.011002||Viu toUPPER_LC|5.004000||Viu _to_upper_title_latin1|5.015005||Viu toUPPER_uni|5.006000||Viu toUPPER_utf8|5.031005|5.031005| toUPPER_utf8_safe|5.025009|5.006000|p toUPPER_uvchr|5.023009|5.006000|p _to_utf8_case|5.023006||Viu _to_utf8_fold_flags|5.014000||cVu _to_utf8_lower_flags|5.015006||cVu to_utf8_substr|5.008000||Viu _to_utf8_title_flags|5.015006||cVu _to_utf8_upper_flags|5.015006||cVu translate_substr_offsets|5.015006||Vniu traverse_op_tree|5.029008||Vi TR_DELETE|5.031006||Viu TRIE|5.009002||Viu TRIE_BITMAP|5.009004||Viu TRIE_BITMAP_BYTE|5.009004||Viu TRIE_BITMAP_CLEAR|5.009004||Viu TRIE_BITMAP_SET|5.009004||Viu TRIE_BITMAP_TEST|5.009004||Viu TRIEC|5.009004||Viu TRIE_CHARCOUNT|5.009004||Viu TRIEC_t8|5.035004||Viu TRIEC_t8_p8|5.033003||Viu TRIEC_t8_pb|5.033003||Viu TRIEC_tb|5.035004||Viu TRIEC_tb_p8|5.033003||Viu TRIEC_tb_pb|5.033003||Viu TRIE_next|5.009005||Viu TRIE_next_fail|5.009005||Viu TRIE_next_fail_t8|5.035004||Viu TRIE_next_fail_t8_p8|5.033003||Viu TRIE_next_fail_t8_pb|5.033003||Viu TRIE_next_fail_tb|5.035004||Viu TRIE_next_fail_tb_p8|5.033003||Viu TRIE_next_fail_tb_pb|5.033003||Viu TRIE_next_t8|5.035004||Viu TRIE_next_t8_p8|5.033003||Viu TRIE_next_t8_pb|5.033003||Viu TRIE_next_tb|5.035004||Viu TRIE_next_tb_p8|5.033003||Viu TRIE_next_tb_pb|5.033003||Viu TRIE_NODEIDX|5.009002||Viu TRIE_NODENUM|5.009002||Viu TRIE_t8|5.035004||Viu TRIE_t8_p8|5.033003||Viu TRIE_t8_pb|5.033003||Viu TRIE_tb|5.035004||Viu TRIE_tb_p8|5.033003||Viu TRIE_tb_pb|5.033003||Viu TRIE_WORDS_OFFSET|5.009005||Viu TR_OOB|5.031006||Viu TR_R_EMPTY|5.031006||Viu TR_SPECIAL_HANDLING|5.031006||Viu TRUE|5.003007||Viu truncate|5.006000||Viu TR_UNLISTED|5.031006||Viu TR_UNMAPPED|5.031006||Viu try_amagic_bin|||ciu tryAMAGICbin_MG|5.013002||Viu try_amagic_un|||ciu tryAMAGICunDEREF|5.006000||Viu tryAMAGICun_MG|5.013002||Viu tryAMAGICunTARGETlist|5.017002||Viu TS_W32_BROKEN_LOCALECONV|5.027010||Viu tTHX|5.009003||Viu ttyname|5.009000||Viu TTYNAME_R_PROTO|5.008000|5.008000|Vn turkic_fc|5.029008||Viu turkic_lc|5.029008||Viu turkic_uc|5.029008||Viu TWO_BYTE_UTF8_TO_NATIVE|5.019004||Viu TWO_BYTE_UTF8_TO_UNI|5.013008||Viu TYPE_CHARS|5.004000||Viu TYPE_DIGITS|5.004000||Viu U16|5.027001||Viu U16_MAX|5.003007||Viu U16_MIN|5.003007||Viu U16SIZE|5.006000|5.006000|Vn U16TYPE|5.006000|5.006000|Vn U_32|5.007002|5.007002| U32|5.027001||Viu U32_ALIGNMENT_REQUIRED|5.007001|5.007001|Vn U32_MAX|5.003007||Viu U32_MAX_P1|5.007002||Viu U32_MAX_P1_HALF|5.007002||Viu U32_MIN|5.003007||Viu U32SIZE|5.006000|5.006000|Vn U32TYPE|5.006000|5.006000|Vn U64|5.023002||Viu U64SIZE|5.006000|5.006000|Vn U64TYPE|5.006000|5.006000|Vn U8|5.027001||Viu U8_MAX|5.003007||Viu U8_MIN|5.003007||Viu U8SIZE|5.006000|5.006000|Vn U8TO16_LE|5.017010||Viu U8TO32_LE|5.017010||Viu U8TO64_LE|5.017006||Viu U8TYPE|5.006000|5.006000|Vn UCHARAT|5.003007||Viu U_I|5.003007||Viu Uid_t|5.003007|5.003007|Vn Uid_t_f|5.006000|5.006000|Vn Uid_t_sign|5.006000|5.006000|Vn Uid_t_size|5.006000|5.006000|Vn UINT16_C|5.003007|5.003007| UINT32_C|5.003007|5.003007| UINT32_MIN|5.006000||Viu UINT64_C|5.023002|5.023002| UINT64_MIN|5.006000||Viu UINTMAX_C|5.003007|5.003007| uiv_2buf|5.009003||Vniu U_L|5.003007||Viu umask|5.005000||Viu uname|5.005004||Viu UNDERBAR|5.009002|5.003007|p unexpected_non_continuation_text|5.025006||Viu ungetc|5.003007||Viu UNI_age_values_index|5.029009||Viu UNI_AHEX|5.029002||Viu UNI_ahex_values_index|5.029009||Viu UNI_ALNUM|5.029002||Viu UNI_ALPHA|5.029002||Viu UNI_ALPHABETIC|5.029002||Viu UNI_alpha_values_index|5.029009||Viu UNI_ASCIIHEXDIGIT|5.029002||Viu UNI_BASICLATIN|5.029002||Viu UNI_bc_values_index|5.029009||Viu UNI_bidic_values_index|5.029009||Viu UNI_bidim_values_index|5.029009||Viu UNI_BLANK|5.029002||Viu UNI_blk_values_index|5.029009||Viu UNI_bpt_values_index|5.029009||Viu UNI_cased_values_index|5.029009||Viu UNI_CC|5.029002||Viu UNI_ccc_values_index|5.029009||Viu UNI_ce_values_index|5.029009||Viu UNI_ci_values_index|5.029009||Viu UNI_CNTRL|5.029002||Viu UNICODE_ALLOW_ABOVE_IV_MAX|5.031006||Viu UNICODE_ALLOW_ANY|5.007003||Viu UNICODE_ALLOW_SUPER|5.007003||Viu UNICODE_ALLOW_SURROGATE|5.007003||Viu UNICODE_BYTE_ORDER_MARK|5.008000||Viu UNICODE_DISALLOW_ABOVE_31_BIT|5.023006|5.023006| UNICODE_DISALLOW_ILLEGAL_C9_INTERCHANGE|5.025005|5.025005| UNICODE_DISALLOW_ILLEGAL_INTERCHANGE|5.013009|5.013009| UNICODE_DISALLOW_NONCHAR|5.013009|5.013009| UNICODE_DISALLOW_PERL_EXTENDED|5.027002|5.027002| UNICODE_DISALLOW_SUPER|5.013009|5.013009| UNICODE_DISALLOW_SURROGATE|5.013009|5.013009| UNICODE_DOT_DOT_VERSION|5.023002||Viu UNICODE_DOT_VERSION|5.023002||Viu UNICODE_GOT_NONCHAR|5.027009||Viu UNICODE_GOT_PERL_EXTENDED|5.027009||Viu UNICODE_GOT_SUPER|5.027009||Viu UNICODE_GOT_SURROGATE|5.027009||Viu UNICODE_GREEK_CAPITAL_LETTER_SIGMA|5.007003||Viu UNICODE_GREEK_SMALL_LETTER_FINAL_SIGMA|5.007003||Viu UNICODE_GREEK_SMALL_LETTER_SIGMA|5.007003||Viu UNICODE_IS_32_CONTIGUOUS_NONCHARS|5.023006||Viu UNICODE_IS_BYTE_ORDER_MARK|5.007001||Viu UNICODE_IS_END_PLANE_NONCHAR_GIVEN_NOT_SUPER|5.023006||Viu UNICODE_IS_NONCHAR|5.013009|5.013009| UNICODE_IS_PERL_EXTENDED|5.027002||Viu UNICODE_IS_REPLACEMENT|5.007002|5.007002| UNICODE_IS_SUPER|5.013009|5.013009| UNICODE_IS_SURROGATE|5.007001|5.007001| UNICODE_MAJOR_VERSION|5.023002||Viu UNICODE_PAT_MOD|5.013006||Viu UNICODE_PAT_MODS|5.013006||Viu UNICODE_REPLACEMENT|5.007001|5.003007|p UNICODE_SURROGATE_FIRST|5.007001||Viu UNICODE_SURROGATE_LAST|5.007001||Viu UNICODE_WARN_ABOVE_31_BIT|5.023006|5.023006| UNICODE_WARN_ILLEGAL_C9_INTERCHANGE|5.025005|5.025005| UNICODE_WARN_ILLEGAL_INTERCHANGE|5.013009|5.013009| UNICODE_WARN_NONCHAR|5.013009|5.013009| UNICODE_WARN_PERL_EXTENDED|5.027002|5.027002| UNICODE_WARN_SUPER|5.013009|5.013009| UNICODE_WARN_SURROGATE|5.013009|5.013009| UNI_compex_values_index|5.029009||Viu UNI_CONTROL|5.029002||Viu UNI_cwcf_values_index|5.029009||Viu UNI_cwcm_values_index|5.029009||Viu UNI_cwkcf_values_index|5.029009||Viu UNI_cwl_values_index|5.029009||Viu UNI_cwt_values_index|5.029009||Viu UNI_cwu_values_index|5.029009||Viu UNI_dash_values_index|5.029009||Viu UNI_DECIMALNUMBER|5.029002||Viu UNI_dep_values_index|5.029009||Viu UNI_dia_values_index|5.029009||Viu UNI_DIGIT|5.029002||Viu UNI_DISPLAY_BACKSLASH|5.007003|5.007003| UNI_DISPLAY_BACKSPACE|5.031009|5.031009| UNI_DISPLAY_ISPRINT|5.007003|5.007003| UNI_DISPLAY_QQ|5.007003|5.007003| UNI_DISPLAY_REGEX|5.007003|5.007003| UNI_di_values_index|5.029009||Viu UNI_dt_values_index|5.029009||Viu UNI_ea_values_index|5.029009||Viu UNI_ebase_values_index|5.031010||Viu UNI_ecomp_values_index|5.031010||Viu UNI_emod_values_index|5.031010||Viu UNI_emoji_values_index|5.031010||Viu UNI_epres_values_index|5.031010||Viu UNI_extpict_values_index|5.031010||Viu UNI_ext_values_index|5.029009||Viu UNI_gcb_values_index|5.029009||Viu UNI_gc_values_index|5.029009||Viu UNI_GRAPH|5.029002||Viu UNI_grbase_values_index|5.029009||Viu UNI_grext_values_index|5.029009||Viu UNI_HEX|5.029002||Viu UNI_HEXDIGIT|5.029002||Viu UNI_hex_values_index|5.029009||Viu UNI_HORIZSPACE|5.029002||Viu UNI_hst_values_index|5.029009||Viu UNI_HYPHEN|5.029002||Viu UNI_hyphen_values_index|5.029009||Viu UNI_idc_values_index|5.029009||Viu UNI_identifierstatus_values_index|5.031010||Viu UNI_identifiertype_values_index|5.031010||Viu UNI_ideo_values_index|5.029009||Viu UNI_idsb_values_index|5.029009||Viu UNI_idst_values_index|5.029009||Viu UNI_ids_values_index|5.029009||Viu UNI_inpc_values_index|5.029009||Viu UNI_insc_values_index|5.029009||Viu UNI_in_values_index|5.029009||Viu UNI_IS_INVARIANT|5.007001||Viu UNI_jg_values_index|5.029009||Viu UNI_joinc_values_index|5.029009||Viu UNI_jt_values_index|5.029009||Viu UNI_L|5.029002||Viu UNI_L_AMP|5.029002||Viu UNI_LB__SG|5.029002||Viu UNI_lb_values_index|5.029009||Viu UNI_LC|5.029002||Viu UNI_LL|5.029002||Viu UNI_loe_values_index|5.029009||Viu UNI_LOWER|5.029002||Viu UNI_LOWERCASE|5.029002||Viu UNI_lower_values_index|5.029009||Viu UNI_LT|5.029002||Viu UNI_LU|5.029002||Viu UNI_math_values_index|5.029009||Viu UNI_nchar_values_index|5.029009||Viu UNI_ND|5.029002||Viu UNI_nfcqc_values_index|5.029009||Viu UNI_nfdqc_values_index|5.029009||Viu UNI_nfkcqc_values_index|5.029009||Viu UNI_nfkdqc_values_index|5.029009||Viu UNI_nt_values_index|5.029009||Viu UNI_nv_values_index|5.029009||Viu UNI_patsyn_values_index|5.029009||Viu UNI_patws_values_index|5.029009||Viu UNI_pcm_values_index|5.029009||Viu UNI_PERLSPACE|5.029002||Viu UNI_PERLWORD|5.029002||Viu UNI_PRINT|5.029002||Viu UNI_qmark_values_index|5.029009||Viu UNI_radical_values_index|5.029009||Viu UNI_ri_values_index|5.029009||Viu UNI_sb_values_index|5.029009||Viu UNI_sc_values_index|5.029009||Viu UNI_scx_values_index|5.029009||Viu UNI_sd_values_index|5.029009||Viu UNISKIP|5.007001||Viu UNISKIP_BY_MSB|5.035004||Viu UNI_SPACE|5.029002||Viu UNI_SPACEPERL|5.029002||Viu UNI_sterm_values_index|5.029009||Viu UNI_term_values_index|5.029009||Viu UNI_TITLECASE|5.029002||Viu UNI_TITLECASELETTER|5.029002||Viu UNI_TO_NATIVE|5.007001|5.003007|p UNI_uideo_values_index|5.029009||Viu UNI_UPPER|5.029002||Viu UNI_UPPERCASE|5.029002||Viu UNI_upper_values_index|5.029009||Viu UNI_vo_values_index|5.029009||Viu UNI_vs_values_index|5.029009||Viu UNI_wb_values_index|5.029009||Viu UNI_WHITESPACE|5.029002||Viu UNI_WORD|5.029002||Viu UNI_WSPACE|5.029002||Viu UNI_wspace_values_index|5.029009||Viu UNI_XDIGIT|5.029002||Viu UNI_xidc_values_index|5.029009||Viu UNI_xids_values_index|5.029009||Viu UNI_XPERLSPACE|5.029002||Viu UNKNOWN_ERRNO_MSG|5.019007||Viu UNLESSM|5.003007||Viu UNLESSM_t8|5.035004||Viu UNLESSM_t8_p8|5.033003||Viu UNLESSM_t8_pb|5.033003||Viu UNLESSM_tb|5.035004||Viu UNLESSM_tb_p8|5.033003||Viu UNLESSM_tb_pb|5.033003||Viu UNLIKELY|5.009004|5.003007|p UNLINK|5.003007||Viu unlink|5.005000||Viu unlnk|5.003007||cVu UNLOCK_DOLLARZERO_MUTEX|5.008001||Viu UNLOCK_LC_NUMERIC_STANDARD|5.021010||poVnu UNLOCK_NUMERIC_STANDARD|||piu UNOP_AUX_item_sv|5.021007||Viu unpack_rec|5.008001||Viu unpack_str|5.007003|5.007003|d unpackstring|5.008001|5.008001| unpackWARN1|5.007003||Viu unpackWARN2|5.007003||Viu unpackWARN3|5.007003||Viu unpackWARN4|5.007003||Viu unreferenced_to_tmp_stack|5.013002||Viu unshare_hek|5.004000||Viu unshare_hek_or_pvn|5.008000||Viu unsharepvn|5.003007|5.003007|u unwind_handler_stack|5.009003||Viu update_debugger_info|5.009005||Viu upg_version|5.009005|5.009005| UPG_VERSION|5.019008||Viu uproot_SV|||Viu Uquad_t|5.006000|5.006000|Vn U_S|5.003007||Viu usage|5.005000||Viu USE_64_BIT_ALL|5.006000|5.006000|Vn USE_64_BIT_INT|5.006000|5.006000|Vn USE_64_BIT_RAWIO|5.006000||Viu USE_64_BIT_STDIO|5.006000||Viu USE_BSDPGRP|5.003007||Viu USE_C_BACKTRACE|5.035009|5.035009|Vn USE_DYNAMIC_LOADING|5.003007|5.003007|Vn USE_ENVIRON_ARRAY|5.007001||Viu USE_GRENT_BUFFER|5.008000||Viu USE_GRENT_FPTR|5.008000||Viu USE_GRENT_PTR|5.008000||Viu USE_HASH_SEED|5.008001||Viu USE_HOSTENT_BUFFER|5.008000||Viu USE_HOSTENT_ERRNO|5.008000||Viu USE_HOSTENT_PTR|5.008000||Viu USE_ITHREADS|5.010000|5.010000|Vn USE_LARGE_FILES|5.006000|5.006000|Vn USE_LEFT|5.004000||Viu USE_LOCALE|5.004000||Viu USE_LOCALE_ADDRESS|5.027009||Viu USE_LOCALE_COLLATE|5.004000||Viu USE_LOCALE_CTYPE|5.004000||Viu USE_LOCALE_IDENTIFICATION|5.027009||Viu USE_LOCALE_MEASUREMENT|5.027009||Viu USE_LOCALE_MESSAGES|5.019002||Viu USE_LOCALE_MONETARY|5.019002||Viu USE_LOCALE_NUMERIC|5.004000||Viu USE_LOCALE_PAPER|5.027009||Viu USE_LOCALE_SYNTAX|5.033001||Viu USE_LOCALE_TELEPHONE|5.027009||Viu USE_LOCALE_TIME|5.021002||Viu USE_LOCALE_TOD|5.033001||Viu USEMYBINMODE|5.006000||Viu USE_NETENT_BUFFER|5.008000||Viu USE_NETENT_ERRNO|5.008000||Viu USE_NETENT_PTR|5.008000||Viu USE_PERL_ATOF|5.008000||Viu USE_PERLIO|5.007001|5.007001|Vn USE_PERL_PERTURB_KEYS|5.018000||Viu USE_POSIX_2008_LOCALE|5.027003||Viu USE_PROTOENT_BUFFER|5.008000||Viu USE_PROTOENT_PTR|5.008000||Viu USE_PWENT_BUFFER|5.008000||Viu USE_PWENT_FPTR|5.008000||Viu USE_PWENT_PTR|5.008000||Viu USE_REENTRANT_API|5.007003||Viu USER_PROP_MUTEX_INIT|5.029008||Viu USER_PROP_MUTEX_LOCK|5.029008||Viu USER_PROP_MUTEX_TERM|5.029008||Viu USER_PROP_MUTEX_UNLOCK|5.029008||Viu USE_SEMCTL_SEMID_DS|5.004005|5.004005|Vn USE_SEMCTL_SEMUN|5.004005|5.004005|Vn USE_SERVENT_BUFFER|5.008000||Viu USE_SERVENT_PTR|5.008000||Viu USE_SPENT_BUFFER|5.031011||Viu USE_SPENT_PTR|5.008000||Viu USE_STAT_BLOCKS|5.005003|5.005003|Vn USE_STAT_RDEV|5.003007||Viu USE_STDIO|5.003007||Viu USE_STDIO_BASE|5.006000|5.006000|Vn USE_STDIO_PTR|5.006000|5.006000|Vn USE_SYSTEM_GMTIME|5.011000||Viu USE_SYSTEM_LOCALTIME|5.011000||Viu USE_THREADS|5.006000|5.006000|Vn USE_THREAD_SAFE_LOCALE|5.025004||Viu USE_TM64|5.011000||Viu USE_UTF8_IN_NAMES|5.007003||Viu utf16_textfilter|5.011001||Viu utf16_to_utf8|5.035004||cViu utf16_to_utf8_base|5.035004||cViu utf16_to_utf8_reversed|5.035004||cViu UTF8_ACCUMULATE|5.007001||Viu UTF8_ALLOW_ANY|5.007001||Viu UTF8_ALLOW_ANYUV|5.007001||Viu UTF8_ALLOW_CONTINUATION|5.007001||Viu UTF8_ALLOW_DEFAULT|5.009004||Viu UTF8_ALLOW_EMPTY|5.007001||Viu UTF8_ALLOW_FE_FF|5.027009||Viu UTF8_ALLOW_FFFF|5.007001||Viu UTF8_ALLOW_LONG|5.007001||Viu UTF8_ALLOW_LONG_AND_ITS_VALUE|5.025009||Viu UTF8_ALLOW_NON_CONTINUATION|5.007001||Viu UTF8_ALLOW_OVERFLOW|5.025009||Viu UTF8_ALLOW_SHORT|5.007001||Viu UTF8_ALLOW_SURROGATE|5.007001||Viu UTF8_CHECK_ONLY|5.007001|5.007001| UTF8_CHK_SKIP|5.031006|5.006000|p UTF8_DISALLOW_ABOVE_31_BIT|5.023006||Viu UTF8_DISALLOW_FE_FF|5.013009||Viu UTF8_DISALLOW_ILLEGAL_C9_INTERCHANGE|5.025005|5.025005| UTF8_DISALLOW_ILLEGAL_INTERCHANGE|5.013009|5.013009| UTF8_DISALLOW_NONCHAR|5.013009|5.013009| UTF8_DISALLOW_PERL_EXTENDED|5.027002|5.027002| UTF8_DISALLOW_SUPER|5.013009|5.013009| UTF8_DISALLOW_SURROGATE|5.013009|5.013009| utf8_distance|5.006000|5.006000| UTF8_EIGHT_BIT_HI|5.007001||Viu UTF8_EIGHT_BIT_LO|5.007001||Viu UTF8f|5.019001|5.003007|p UTF8fARG|5.019002|5.003007|p UTF8_GOT_ABOVE_31_BIT|5.025006||Viu UTF8_GOT_CONTINUATION|5.025006|5.025006| UTF8_GOT_EMPTY|5.025006|5.025006| UTF8_GOT_LONG|5.025006|5.025006| UTF8_GOT_NONCHAR|5.025006|5.025006| UTF8_GOT_NON_CONTINUATION|5.025006|5.025006| UTF8_GOT_OVERFLOW|5.025006|5.025006| UTF8_GOT_PERL_EXTENDED|5.027002|5.027002| UTF8_GOT_SHORT|5.025006|5.025006| UTF8_GOT_SUPER|5.025006|5.025006| UTF8_GOT_SURROGATE|5.025006|5.025006| utf8_hop|5.006000|5.006000|n utf8_hop_back|5.025007|5.025007|n utf8_hop_forward|5.025007|5.025007|n utf8_hop_safe|5.025007|5.025007|n UTF8_IS_ABOVE_LATIN1|5.017004||Viu UTF8_IS_ABOVE_LATIN1_START|5.023003||Viu UTF8_IS_CONTINUATION|5.007001||Viu UTF8_IS_CONTINUED|5.007001||Viu UTF8_IS_DOWNGRADEABLE_START|5.007001||Viu UTF8_IS_INVARIANT|5.007001|5.003007|p UTF8_IS_NEXT_CHAR_DOWNGRADEABLE|5.017006||Viu UTF8_IS_NONCHAR|5.023002|5.023002| UTF8_IS_NONCHAR_GIVEN_THAT_NON_SUPER_AND_GE_PROBLEMATIC|5.013009||Viu UTF8_IS_PERL_EXTENDED|5.035004||Viu UTF8_IS_REPLACEMENT||| UTF8_IS_START|5.007001||Viu UTF8_IS_START_base|5.031007||Viu UTF8_IS_SUPER|5.023002|5.023002| UTF8_IS_SURROGATE|5.023002|5.023002| utf8_length|5.007001|5.007001| UTF8_MAXBYTES|5.009002|5.006000|p UTF8_MAXBYTES_CASE|5.009002|5.003007|p UTF8_MAX_FOLD_CHAR_EXPAND|5.013009||Viu UTF8_MAXLEN|5.006000||Viu utf8_mg_len_cache_update|5.013003||Viu utf8_mg_pos_cache_update|5.009004||Viu utf8n_to_uvchr|5.007001|5.007001|n utf8n_to_uvchr_error|5.025006|5.025006|n utf8n_to_uvchr_msgs|5.027009|5.027009|n _utf8n_to_uvchr_msgs_helper|5.029001||cVnu utf8n_to_uvuni|5.007001||dcV UTF8_SAFE_SKIP|5.029009|5.006000|p UTF8SKIP|5.006000|5.006000| UTF8_SKIP|5.023002|5.006000|p utf8_to_bytes|5.006001|5.006001|x utf8_to_utf16|5.035004||Viu utf8_to_utf16_base|5.035004||xcViu utf8_to_utf16_reversed|5.035004||Viu utf8_to_uvchr|5.007001|5.006001|pd utf8_to_uvchr_buf|5.015009|5.006001|p utf8_to_uvchr_buf_helper|5.031004||cVu utf8_to_uvuni|5.007001||dcV utf8_to_uvuni_buf|5.015009||dcV UTF8_TWO_BYTE_HI|5.011002||Viu UTF8_TWO_BYTE_HI_nocast|5.011002||Viu UTF8_TWO_BYTE_LO|5.011002||Viu UTF8_TWO_BYTE_LO_nocast|5.011002||Viu UTF8_WARN_ABOVE_31_BIT|5.023006||Viu UTF8_WARN_FE_FF|5.013009||Viu UTF8_WARN_ILLEGAL_C9_INTERCHANGE|5.025005|5.025005| UTF8_WARN_ILLEGAL_INTERCHANGE|5.013009|5.013009| UTF8_WARN_NONCHAR|5.013009|5.013009| UTF8_WARN_PERL_EXTENDED|5.027002|5.027002| UTF8_WARN_SUPER|5.013009|5.013009| UTF8_WARN_SURROGATE|5.013009|5.013009| UTF_ACCUMULATION_SHIFT|5.007001||Viu UTF_CONTINUATION_BYTE_INFO_BITS|5.035004||Viu UTF_CONTINUATION_MARK|5.007001||Viu UTF_CONTINUATION_MASK|5.007001||Viu UTF_EBCDIC_CONTINUATION_BYTE_INFO_BITS|5.035004||Viu UTF_FIRST_CONT_BYTE_110000|5.035004||Viu UTF_FIRST_CONT_BYTE|5.035004||Viu UTF_IS_CONTINUATION_MASK|5.023006||Viu UTF_MIN_ABOVE_LATIN1_BYTE|5.031006||Viu UTF_MIN_CONTINUATION_BYTE|5.035004||Viu UTF_MIN_START_BYTE|5.031006||Viu UTF_START_BYTE_110000|5.035004||Viu UTF_START_BYTE|5.035004||Viu UTF_START_MARK|5.007001||Viu UTF_START_MASK|5.007001||Viu UTF_TO_NATIVE|5.007001||Viu utilize|5.003007||Viu utime|5.005000||Viu U_V|5.006000|5.003007| UVCHR_IS_INVARIANT|5.019004|5.003007|p UVCHR_SKIP|5.022000|5.003007|p uvchr_to_utf8|5.007001|5.007001| uvchr_to_utf8_flags|5.007003|5.007003| uvchr_to_utf8_flags_msgs|5.027009|5.027009| UV_DIG|5.006000||Viu UVf|5.010000|5.010000|d UV_IS_QUAD|5.006000||Viu UV_MAX|5.003007|5.003007| UV_MAX_P1|5.007002||Viu UV_MAX_P1_HALF|5.007002||Viu UV_MIN|5.003007|5.003007| UVof|5.006000|5.003007|poVn uvoffuni_to_utf8_flags|5.027009||cV uvoffuni_to_utf8_flags_msgs|5.027009||cVu UVSIZE|5.006000|5.003007|poVn UVTYPE|5.006000|5.003007|poVn UVuf|5.006000|5.003007|poVn uvuni_to_utf8|5.019004||cVu uvuni_to_utf8_flags|5.007003||dcV UVxf|5.006000|5.003007|poVn UVXf|5.007001|5.007001|poVn VAL_EAGAIN|5.003007|5.003007|Vn validate_proto|5.019002||xcVi validate_suid|||iu valid_utf8_to_uvchr|5.015009||cVn valid_utf8_to_uvuni|5.015009||dcVu VAL_O_NONBLOCK|5.003007|5.003007|Vn variant_byte_number|5.031004||cVnu variant_under_utf8_count|5.027007||Vni varname|5.009003||Viu vcmp|5.009000|5.009000| VCMP|5.019008||Viu vcroak|5.006000|5.006000| vdeb|5.007003|5.007003|u VERB|5.009005||Viu VERB_t8|5.035004||Viu VERB_t8_p8|5.033003||Viu VERB_t8_pb|5.033003||Viu VERB_tb|5.035004||Viu VERB_tb_p8|5.033003||Viu VERB_tb_pb|5.033003||Viu vform|5.006000|5.006000| vfprintf|5.003007||Viu visit|5.005000||Viu vivify_defelem|5.004000||cViu vivify_ref|5.004000||Viu vload_module|5.006000|5.003007|p vmess|5.006000|5.004000|p vnewSVpvf|5.006000|5.004000|p vnormal|5.009002|5.009002| VNORMAL|5.019008||Viu vnumify|5.009000|5.009000| VNUMIFY|5.019008||Viu voidnonfinal|5.035002||Viu VOL|5.003007||Viu vstringify|5.009000|5.009000| VSTRINGIFY|5.019008||Viu VTBL_amagic|5.005003||Viu VTBL_amagicelem|5.005003||Viu VTBL_arylen|5.005003||Viu VTBL_bm|5.005003||Viu VTBL_collxfrm|5.005003||Viu VTBL_dbline|5.005003||Viu VTBL_defelem|5.005003||Viu VTBL_env|5.005003||Viu VTBL_envelem|5.005003||Viu VTBL_fm|5.005003||Viu VTBL_glob|5.005003||Viu VTBL_isa|5.005003||Viu VTBL_isaelem|5.005003||Viu VTBL_mglob|5.005003||Viu VTBL_nkeys|5.005003||Viu VTBL_pack|5.005003||Viu VTBL_packelem|5.005003||Viu VTBL_pos|5.005003||Viu VTBL_regdata|5.006000||Viu VTBL_regdatum|5.006000||Viu VTBL_regexp|5.005003||Viu VTBL_sigelem|5.005003||Viu VTBL_substr|5.005003||Viu VTBL_sv|5.005003||Viu VTBL_taint|5.005003||Viu VTBL_uvar|5.005003||Viu VTBL_vec|5.005003||Viu vTHX|5.006000||Viu VT_NATIVE|5.021004||Viu vtohl|5.003007||Viu vtohs|5.003007||Viu VUTIL_REPLACE_CORE|5.019008||Viu vverify|5.009003|5.009003| VVERIFY|5.019008||Viu vwarn|5.006000|5.003007| vwarner|5.006000|5.004000|p wait4pid|5.003007||Viu wait|5.005000||Viu want_vtbl_bm|5.015000||Viu want_vtbl_fm|5.015000||Viu warn|5.003007||vV WARN_ALL|5.006000|5.003007|p WARN_ALLstring|5.006000||Viu WARN_AMBIGUOUS|5.006000|5.003007|p WARN_ASSERTIONS||5.003007|ponu WARN_BAREWORD|5.006000|5.003007|p WARN_CLOSED|5.006000|5.003007|p WARN_CLOSURE|5.006000|5.003007|p WARN_DEBUGGING|5.006000|5.003007|p WARN_DEPRECATED|5.006000|5.003007|p WARN_DIGIT|5.006000|5.003007|p warner|5.006000||pvV warner_nocontext|5.006000||vVn WARN_EXEC|5.006000|5.003007|p WARN_EXITING|5.006000|5.003007|p WARN_EXPERIMENTAL|5.017004|5.017004| WARN_EXPERIMENTAL__ALPHA_ASSERTIONS|5.027009|5.027009| WARN_EXPERIMENTAL__ARGS_ARRAY_WITH_SIGNATURES|5.035009|5.035009| WARN_EXPERIMENTAL__BITWISE|5.021009|5.021009| WARN_EXPERIMENTAL__BUILTIN|5.035009|5.035009| WARN_EXPERIMENTAL__CONST_ATTR|5.021008|5.021008| WARN_EXPERIMENTAL__DECLARED_REFS|5.025003|5.025003| WARN_EXPERIMENTAL__DEFER|5.035004|5.035004| WARN_EXPERIMENTAL__FOR_LIST|5.035005|5.035005| WARN_EXPERIMENTAL__ISA|5.031007|5.031007| WARN_EXPERIMENTAL__LEXICAL_SUBS|5.017005|5.017005| WARN_EXPERIMENTAL__POSTDEREF|5.019005|5.019005| WARN_EXPERIMENTAL__PRIVATE_USE|5.029009|5.029009| WARN_EXPERIMENTAL__REFALIASING|5.021005|5.021005| WARN_EXPERIMENTAL__REGEX_SETS|5.017008|5.017008| WARN_EXPERIMENTAL__RE_STRICT|5.021008|5.021008| WARN_EXPERIMENTAL__SCRIPT_RUN|5.027008|5.027008| WARN_EXPERIMENTAL__SIGNATURES|5.019009|5.019009| WARN_EXPERIMENTAL__SMARTMATCH|5.017011|5.017011| WARN_EXPERIMENTAL__TRY|5.033007|5.033007| WARN_EXPERIMENTAL__UNIPROP_WILDCARDS|5.029009|5.029009| WARN_EXPERIMENTAL__VLB|5.029009|5.029009| WARN_GLOB|5.006000|5.003007|p WARN_ILLEGALPROTO|5.011004|5.011004| WARN_IMPRECISION|5.011000|5.011000| WARN_INPLACE|5.006000|5.003007|p WARN_INTERNAL|5.006000|5.003007|p WARN_IO|5.006000|5.003007|p WARN_LAYER|5.008000|5.003007|p WARN_LOCALE|5.021006|5.021006| WARN_MALLOC|5.006000|5.003007|p WARN_MISC|5.006000|5.003007|p WARN_MISSING|5.021002|5.021002| WARN_NEWLINE|5.006000|5.003007|p warn_nocontext|5.006000||pvVn WARN_NONCHAR|5.013010|5.013010| WARN_NONEstring|5.006000||Viu WARN_NON_UNICODE|5.013010|5.013010| WARN_NUMERIC|5.006000|5.003007|p WARN_ONCE|5.006000|5.003007|p warn_on_first_deprecated_use|5.025009||Viu WARN_OVERFLOW|5.006000|5.003007|p WARN_PACK|5.006000|5.003007|p WARN_PARENTHESIS|5.006000|5.003007|p WARN_PIPE|5.006000|5.003007|p WARN_PORTABLE|5.006000|5.003007|p WARN_PRECEDENCE|5.006000|5.003007|p WARN_PRINTF|5.006000|5.003007|p _warn_problematic_locale|5.021008||cVniu WARN_PROTOTYPE|5.006000|5.003007|p WARN_QW|5.006000|5.003007|p WARN_RECURSION|5.006000|5.003007|p WARN_REDEFINE|5.006000|5.003007|p WARN_REDUNDANT|5.021002|5.021002| WARN_REGEXP|5.006000|5.003007|p WARN_RESERVED|5.006000|5.003007|p WARN_SEMICOLON|5.006000|5.003007|p WARN_SEVERE|5.006000|5.003007|p WARN_SHADOW|5.027007|5.027007| WARNshift|5.011001||Viu WARN_SIGNAL|5.006000|5.003007|p WARNsize|5.006000||Viu WARN_SUBSTR|5.006000|5.003007|p WARN_SURROGATE|5.013010|5.013010| warn_sv|5.013001|5.003007|p WARN_SYNTAX|5.006000|5.003007|p WARN_SYSCALLS|5.019004|5.019004| WARN_TAINT|5.006000|5.003007|p WARN_THREADS|5.008000|5.003007|p WARN_UNINITIALIZED|5.006000|5.003007|p WARN_UNOPENED|5.006000|5.003007|p WARN_UNPACK|5.006000|5.003007|p WARN_UNTIE|5.006000|5.003007|p WARN_UTF8|5.006000|5.003007|p WARN_VOID|5.006000|5.003007|p was_lvalue_sub|||ciu watch|5.003007||Viu WB_BREAKABLE|5.023008||Viu WB_DQ_then_HL|5.023008||Viu WB_Ex_or_FO_or_ZWJ_then_foo|5.025003||Viu WB_HL_then_DQ|5.023008||Viu WB_hs_then_hs|5.023008||Viu WB_LE_or_HL_then_MB_or_ML_or_SQ|5.023008||Viu WB_MB_or_ML_or_SQ_then_LE_or_HL|5.023008||Viu WB_MB_or_MN_or_SQ_then_NU|5.023008||Viu WB_NOBREAK|5.023008||Viu WB_NU_then_MB_or_MN_or_SQ|5.023008||Viu WB_RI_then_RI|5.025003||Viu WCTOMB_LOCK|5.033005||Viu WCTOMB_UNLOCK|5.033005||Viu what_MULTI_CHAR_FOLD_latin1_safe|5.033005||Viu what_MULTI_CHAR_FOLD_utf8_safe|5.033005||Viu what_MULTI_CHAR_FOLD_utf8_safe_part0|5.033005||Viu what_MULTI_CHAR_FOLD_utf8_safe_part1|5.033005||Viu what_MULTI_CHAR_FOLD_utf8_safe_part2|5.033005||Viu what_MULTI_CHAR_FOLD_utf8_safe_part3|5.033005||Viu what_MULTI_CHAR_FOLD_utf8_safe_part4|5.033005||Viu what_MULTI_CHAR_FOLD_utf8_safe_part5|5.033005||Viu what_MULTI_CHAR_FOLD_utf8_safe_part6|5.033005||Viu what_MULTI_CHAR_FOLD_utf8_safe_part7|5.033005||Viu whichsig|5.003007|5.003007| whichsig_pv|5.015004|5.015004| whichsig_pvn|5.015004|5.015004| whichsig_sv|5.015004|5.015004| WHILEM|5.003007||Viu WHILEM_A_max|5.009005||Viu WHILEM_A_max_fail|5.009005||Viu WHILEM_A_max_fail_t8|5.035004||Viu WHILEM_A_max_fail_t8_p8|5.033003||Viu WHILEM_A_max_fail_t8_pb|5.033003||Viu WHILEM_A_max_fail_tb|5.035004||Viu WHILEM_A_max_fail_tb_p8|5.033003||Viu WHILEM_A_max_fail_tb_pb|5.033003||Viu WHILEM_A_max_t8|5.035004||Viu WHILEM_A_max_t8_p8|5.033003||Viu WHILEM_A_max_t8_pb|5.033003||Viu WHILEM_A_max_tb|5.035004||Viu WHILEM_A_max_tb_p8|5.033003||Viu WHILEM_A_max_tb_pb|5.033003||Viu WHILEM_A_min|5.009005||Viu WHILEM_A_min_fail|5.009005||Viu WHILEM_A_min_fail_t8|5.035004||Viu WHILEM_A_min_fail_t8_p8|5.033003||Viu WHILEM_A_min_fail_t8_pb|5.033003||Viu WHILEM_A_min_fail_tb|5.035004||Viu WHILEM_A_min_fail_tb_p8|5.033003||Viu WHILEM_A_min_fail_tb_pb|5.033003||Viu WHILEM_A_min_t8|5.035004||Viu WHILEM_A_min_t8_p8|5.033003||Viu WHILEM_A_min_t8_pb|5.033003||Viu WHILEM_A_min_tb|5.035004||Viu WHILEM_A_min_tb_p8|5.033003||Viu WHILEM_A_min_tb_pb|5.033003||Viu WHILEM_A_pre|5.009005||Viu WHILEM_A_pre_fail|5.009005||Viu WHILEM_A_pre_fail_t8|5.035004||Viu WHILEM_A_pre_fail_t8_p8|5.033003||Viu WHILEM_A_pre_fail_t8_pb|5.033003||Viu WHILEM_A_pre_fail_tb|5.035004||Viu WHILEM_A_pre_fail_tb_p8|5.033003||Viu WHILEM_A_pre_fail_tb_pb|5.033003||Viu WHILEM_A_pre_t8|5.035004||Viu WHILEM_A_pre_t8_p8|5.033003||Viu WHILEM_A_pre_t8_pb|5.033003||Viu WHILEM_A_pre_tb|5.035004||Viu WHILEM_A_pre_tb_p8|5.033003||Viu WHILEM_A_pre_tb_pb|5.033003||Viu WHILEM_B_max|5.009005||Viu WHILEM_B_max_fail|5.009005||Viu WHILEM_B_max_fail_t8|5.035004||Viu WHILEM_B_max_fail_t8_p8|5.033003||Viu WHILEM_B_max_fail_t8_pb|5.033003||Viu WHILEM_B_max_fail_tb|5.035004||Viu WHILEM_B_max_fail_tb_p8|5.033003||Viu WHILEM_B_max_fail_tb_pb|5.033003||Viu WHILEM_B_max_t8|5.035004||Viu WHILEM_B_max_t8_p8|5.033003||Viu WHILEM_B_max_t8_pb|5.033003||Viu WHILEM_B_max_tb|5.035004||Viu WHILEM_B_max_tb_p8|5.033003||Viu WHILEM_B_max_tb_pb|5.033003||Viu WHILEM_B_min|5.009005||Viu WHILEM_B_min_fail|5.009005||Viu WHILEM_B_min_fail_t8|5.035004||Viu WHILEM_B_min_fail_t8_p8|5.033003||Viu WHILEM_B_min_fail_t8_pb|5.033003||Viu WHILEM_B_min_fail_tb|5.035004||Viu WHILEM_B_min_fail_tb_p8|5.033003||Viu WHILEM_B_min_fail_tb_pb|5.033003||Viu WHILEM_B_min_t8|5.035004||Viu WHILEM_B_min_t8_p8|5.033003||Viu WHILEM_B_min_t8_pb|5.033003||Viu WHILEM_B_min_tb|5.035004||Viu WHILEM_B_min_tb_p8|5.033003||Viu WHILEM_B_min_tb_pb|5.033003||Viu WHILEM_t8|5.035004||Viu WHILEM_t8_p8|5.033003||Viu WHILEM_t8_pb|5.033003||Viu WHILEM_tb|5.035004||Viu WHILEM_tb_p8|5.033003||Viu WHILEM_tb_pb|5.033003||Viu WIDEST_UTYPE|5.015004|5.003007|poVnu win32_croak_not_implemented|5.017006||Vniu WIN32SCK_IS_STDSCK|5.007001||Viu win32_setlocale|5.027006||Viu withinCOUNT|5.031004||Viu withinCOUNT_KNOWN_VALID|5.033005||Viu WITH_LC_NUMERIC_SET_TO_NEEDED|5.031003|5.031003| WITH_LC_NUMERIC_SET_TO_NEEDED_IN|5.031003|5.031003| with_queued_errors|5.013001||Viu with_tp_UTF8ness|5.033003||Viu with_t_UTF8ness|5.035004||Viu wrap_keyword_plugin|5.027006|5.027006|x wrap_op_checker|5.015008|5.015008| write|5.005000||Viu write_to_stderr|5.008001||Viu XCPT_CATCH|5.009002|5.003007|p XCPT_RETHROW|5.009002|5.003007|p XCPT_TRY_END|5.009002|5.003007|p XCPT_TRY_START|5.009002|5.003007|p XDIGIT_VALUE|5.019008||Viu xio_any|5.006001||Viu xio_dirp|5.006001||Viu xiv_iv|5.009003||Viu xlv_targoff|5.019004||Viu XopDISABLE|5.013007|5.013007|V XOPd_xop_class|5.013007||Viu XOPd_xop_desc|5.013007||Viu XOPd_xop_name|5.013007||Viu XOPd_xop_peep|5.013007||Viu XopENABLE|5.013007|5.013007|V XopENTRY|5.013007|5.013007|V XopENTRYCUSTOM|5.019006|5.013007|V XopENTRY_set|5.013007|5.013007|V XopFLAGS|5.013007|5.013007| XOPf_xop_class|5.013007||Viu XOPf_xop_desc|5.013007||Viu XOPf_xop_name|5.013007||Viu XOPf_xop_peep|5.013007||Viu XORSHIFT128_set|5.027001||Viu XORSHIFT96_set|5.027001||Viu XPUSHi|5.003007|5.003007| XPUSHmortal|5.009002|5.003007|p XPUSHn|5.006000|5.003007| XPUSHp|5.003007|5.003007| XPUSHs|5.003007|5.003007| XPUSHTARG|5.003007||Viu XPUSHu|5.004000|5.003007|p XPUSHundef|5.006000||Viu xpv_len|5.017006||Viu XS|5.003007|5.003007|Vu XSANY|5.003007||Viu XS_APIVERSION_BOOTCHECK|5.013004|5.013004| XS_APIVERSION_POPMARK_BOOTCHECK|5.021006||Viu XS_APIVERSION_SETXSUBFN_POPMARK_BOOTCHECK|5.021006||Viu xs_boot_epilog|5.021006||cViu XS_BOTHVERSION_BOOTCHECK|5.021006||Viu XS_BOTHVERSION_POPMARK_BOOTCHECK|5.021006||Viu XS_BOTHVERSION_SETXSUBFN_POPMARK_BOOTCHECK|5.021006||Viu XS_DYNAMIC_FILENAME|5.009004||Viu XS_EXTERNAL|5.015002|5.015002|Vu xs_handshake|||vcniu XSINTERFACE_CVT|5.005000||Viu XSINTERFACE_CVT_ANON|5.010000||Viu XSINTERFACE_FUNC|5.005000||Viu XSINTERFACE_FUNC_SET|5.005000||Viu XS_INTERNAL|5.015002|5.015002|Vu XSprePUSH|5.006000|5.003007|poVnu XSPROTO|5.010000|5.003007|pVu XSRETURN|5.003007|5.003007|p XSRETURN_EMPTY|5.003007|5.003007| XSRETURN_IV|5.003007|5.003007| XSRETURN_NO|5.003007|5.003007| XSRETURN_NV|5.006000|5.003007| XSRETURN_PV|5.003007|5.003007| XSRETURN_PVN|5.006000||Viu XSRETURN_UNDEF|5.003007|5.003007| XSRETURN_UV|5.008001|5.003007|p XSRETURN_YES|5.003007|5.003007| XS_SETXSUBFN_POPMARK|5.021006||Viu XST_mIV|5.003007|5.003007| XST_mNO|5.003007|5.003007| XST_mNV|5.006000|5.003007| XST_mPV|5.003007|5.003007| XST_mPVN|5.006000||Viu XST_mUNDEF|5.003007|5.003007| XST_mUV|5.008001|5.003007|p XST_mYES|5.003007|5.003007| XS_VERSION|5.003007|5.003007| XS_VERSION_BOOTCHECK|5.003007|5.003007| xs_version_bootcheck|||iu XTENDED_PAT_MOD|5.009005||Viu xuv_uv|5.009003||Viu YESEXPR|5.027010||Viu YESSTR|5.027010||Viu YIELD|5.005000||Viu YYDEBUG|5.025006||Viu YYEMPTY|5.009005||Viu yyerror|5.003007||Viu yyerror_pv|5.016000||Viu yyerror_pvn|5.016000||Viu yylex|5.003007||cViu yyparse|5.003007||Viu yyquit|5.025010||Viu YYSTYPE_IS_DECLARED|5.009001||Viu YYSTYPE_IS_TRIVIAL|5.009001||Viu YYTOKENTYPE|5.009001||Viu yyunlex|5.013005||Viu yywarn|5.003007||Viu ZAPHOD32_FINALIZE|5.027001||Viu ZAPHOD32_MIX|5.027001||Viu ZAPHOD32_SCRAMBLE32|5.027001||Viu ZAPHOD32_STATIC_INLINE|5.027001||Viu ZAPHOD32_WARN2|5.027001||Viu ZAPHOD32_WARN3|5.027001||Viu ZAPHOD32_WARN4|5.027001||Viu ZAPHOD32_WARN5|5.027001||Viu ZAPHOD32_WARN6|5.027001||Viu Zero|5.003007|5.003007| ZeroD|5.009002|5.003007|p ); if (exists $opt{'list-unsupported'}) { my $f; for $f (sort dictionary_order keys %API) { next if $API{$f}{core_only}; next if $API{$f}{beyond_depr}; next if $API{$f}{inaccessible}; next if $API{$f}{experimental}; next unless $API{$f}{todo}; next if int_parse_version($API{$f}{todo}) <= $int_min_perl; my $repeat = 40 - length($f); $repeat = 0 if $repeat < 0; print "$f ", '.'x $repeat, " ", format_version($API{$f}{todo}), "\n"; } exit 0; } # Scan for hints, possible replacement candidates, etc. my(%replace, %need, %hints, %warnings, %depends); my $replace = 0; my($hint, $define, $function); sub find_api { BEGIN { 'warnings'->unimport('uninitialized') if "$]" > '5.006' } my $code = shift; $code =~ s{ / (?: \*[^*]*\*+(?:[^$ccs][^*]*\*+)* / | /[^\r\n]*) | "[^"\\]*(?:\\.[^"\\]*)*" | '[^'\\]*(?:\\.[^'\\]*)*' }{}egsx; grep { exists $API{$_} } $code =~ /(\w+)/mg; } while () { if ($hint) { # Here, we are in the middle of accumulating a hint or warning. my $end_of_hint = 0; # A line containing a comment end marker closes the hint. Remove that # marker for processing below. if (s/\s*$rcce(.*?)\s*$//) { die "Nothing can follow the end of comment in '$_'\n" if length $1 > 0; $end_of_hint = 1; } # Set $h to the hash of which type. my $h = $hint->[0] eq 'Hint' ? \%hints : \%warnings; # Ignore any leading and trailing white space, and an optional star comment # continuation marker, then place the meat of the line into $1 m/^\s*(?:\*\s*)?(.*?)\s*$/; # Add the meat of this line to the hash value of each API element it # applies to for (@{$hint->[1]}) { $h->{$_} ||= ''; # avoid the warning older perls generate $h->{$_} .= "$1\n"; } # If the line had a comment close, we are through with this hint undef $hint if $end_of_hint; next; } # Set up $hint if this is the beginning of a Hint: or Warning: # These are from a multi-line C comment in the file, with the first line # looking like (a space has been inserted because this file can't have C # comment markers in it): # / * Warning: PL_expect, PL_copline, PL_rsfp # # $hint becomes # [ # 'Warning', # [ # 'PL_expect', # 'PL_copline', # 'PL_rsfp', # ], # ] if (m{^\s*$rccs\s+(Hint|Warning):\s+(\w+(?:,?\s+\w+)*)\s*$}) { $hint = [$1, [split /,?\s+/, $2]]; next; } if ($define) { # If in the middle of a definition... # append a continuation line ending with backslash. if ($define->[1] =~ /\\$/) { $define->[1] .= $_; } else { # Otherwise this line ends the definition, make foo depend on bar # (and what bar depends on) if its not one of ppp's own constructs if (exists $API{$define->[0]} && $define->[1] !~ /^DPPP_\(/) { my @n = find_api($define->[1]); push @{$depends{$define->[0]}}, @n if @n } undef $define; } } # For '#define foo bar' or '#define foo(a,b,c) bar', $define becomes a # reference to [ foo, bar ] $define = [$1, $2] if m{^\s*#\s*define\s+(\w+)(?:\([^)]*\))?\s+(.*)}; if ($function) { if (/^}/) { if (exists $API{$function->[0]}) { my @n = find_api($function->[1]); push @{$depends{$function->[0]}}, @n if @n } undef $function; } else { $function->[1] .= $_; } } $function = [$1, ''] if m{^DPPP_\(my_(\w+)\)}; # Set $replace to the number given for lines that look like # / * Replace: \d+ * / # Thus setting it to 1 starts a region where replacements are automatically # done, and setting it to 0 ends that region. $replace = $1 if m{^\s*$rccs\s+Replace:\s+(\d+)\s+$rcce\s*$}; # Add bar => foo to %replace for lines like '#define foo bar in a region # where $replace is non-zero $replace{$2} = $1 if $replace and m{^\s*#\s*define\s+(\w+)(?:\([^)]*\))?\s+(\w+)}; # Add bar => foo to %replace for lines like '#define foo bar / * Replace * / $replace{$2} = $1 if m{^\s*#\s*define\s+(\w+)(?:\([^)]*\))?\s+(\w+).*$rccs\s+Replace\s+$rcce}; # Add foo => bar to %replace for lines like / * Replace foo with bar * / $replace{$1} = $2 if m{^\s*$rccs\s+Replace (\w+) with (\w+.*?)\s+$rcce\s*$}; # For lines like / * foo, bar depends on baz, bat * / # create a list of the elements on the rhs, and make that list apply to each # element in the lhs, which becomes a key in \%depends. if (m{^\s*$rccs\s+(\w+(\s*,\s*\w+)*)\s+depends\s+on\s+(\w+(\s*,\s*\w+)*)\s+$rcce\s*$}) { my @deps = map { s/\s+//g; $_ } split /,/, $3; my $d; for $d (map { s/\s+//g; $_ } split /,/, $1) { push @{$depends{$d}}, @deps; } } $need{$1} = 1 if m{^#if\s+defined\(NEED_(\w+)(?:_GLOBAL)?\)}; } for (values %depends) { my %seen; $_ = [sort dictionary_order grep !$seen{$_}++, @$_]; } if (exists $opt{'api-info'}) { my $f; my $count = 0; my $match = $opt{'api-info'} =~ m!^/(.*)/$! ? $1 : "^\Q$opt{'api-info'}\E\$"; # Sort the names, and split into two classes; one for things that are part of # the API; a second for things that aren't. my @ok_to_use; my @shouldnt_use; for $f (sort dictionary_order keys %API) { next unless $f =~ /$match/; my $base = int_parse_version($API{$f}{base}) if $API{$f}{base}; if ($base && ! $API{$f}{inaccessible} && ! $API{$f}{core_only}) { push @ok_to_use, $f; } else { push @shouldnt_use, $f; } } # We normally suppress non-API items. But if the search matched no API # items, output the non-ones. This allows someone to get the info for an # item if they ask for it specifically enough, but doesn't normally clutter # the output with irrelevant results. @ok_to_use = @shouldnt_use unless @ok_to_use; for $f (@ok_to_use) { print "\n=== $f ===\n"; my $info = 0; my $base; $base = int_parse_version($API{$f}{base}) if $API{$f}{base}; my $todo; $todo = int_parse_version($API{$f}{todo}) if $API{$f}{todo}; # Output information if ($base) { my $with_or= ""; if ( $base <= $int_min_perl || ( (! $API{$f}{provided} && ! $todo) || ($todo && $todo >= $base))) { $with_or= " with or"; } my $Supported = ($API{$f}{undocumented}) ? 'Available' : 'Supported'; print "\n$Supported at least since perl-", format_version($base), ",$with_or without $ppport."; if ($API{$f}{unverified}) { print "\nThis information is based on inspection of the source code", " and has not been\n", "verified by successful compilation."; } print "\n"; $info++; } if ($API{$f}{provided} || $todo) { print "\nThis is only supported by $ppport, and NOT by perl versions going forward.\n" unless $base; if ($todo) { if (! $base || $todo < $base) { my $additionally = ""; $additionally .= " additionally" if $base; print "$ppport$additionally provides support at least back to perl-", format_version($todo), ".\n"; } } elsif (! $base || $base > $int_min_perl) { if (exists $depends{$f}) { my $max = 0; for (@{$depends{$f}}) { $max = int_parse_version($API{$_}{todo}) if $API{$_}{todo} && $API{$_}{todo} > $max; # XXX What to assume unspecified values are? This effectively makes them MIN_PERL } $todo = $max if $max; } print "\n$ppport provides support for this, but ironically, does not", " currently know,\n", "for this report, the minimum version it supports for this"; if ($API{$f}{undocumented}) { print " and many things\n", "it provides that are implemented as macros and aren't", " documented. You can\n", "help by submitting a documentation patch"; } print ".\n"; if ($todo) { if ($todo <= $int_min_perl) { print "It may very well be supported all the way back to ", format_version(5.003_07), ".\n"; } else { print "But given the things $f depends on, it's a good", " guess that it isn't\n", "supported prior to ", format_version($todo), ".\n"; } } } } if ($API{$f}{provided}) { print "Support needs to be explicitly requested by #define NEED_$f\n", "(or #define NEED_${f}_GLOBAL).\n" if exists $need{$f}; $info++; } if ($base || ! $API{$f}{ppport_fnc}) { my $email = "Send email to perl5-porters\@perl.org if you need to have this functionality.\n"; if ($API{$f}{inaccessible}) { print "\nThis is not part of the public API, and may not even be accessible to XS code.\n"; $info++; } elsif ($API{$f}{core_only}) { print "\nThis is not part of the public API, and should not be used by XS code.\n"; $info++; } elsif ($API{$f}{deprecated}) { print "\nThis is deprecated and should not be used. Convert existing uses.\n"; $info++; } elsif ($API{$f}{experimental}) { print "\nThe API for this is unstable and should not be used by XS code.\n", $email; $info++; } elsif ($API{$f}{undocumented}) { print "\nSince this is undocumented, the API should be considered unstable.\n"; if ($API{$f}{provided}) { print "Consider bringing this up on the list: perl5-porters\@perl.org.\n"; } else { print "It may be that this is not intended for XS use, or it may just be\n", "that no one has gotten around to documenting it.\n", $email; } $info++; } unless ($info) { print "No portability information available. Check your spelling; or", " this could be\na bug in Devel::PPPort. To report an issue:\n", "https://github.com/Dual-Life/Devel-PPPort/issues/new\n"; } } print "\nDepends on: ", join(', ', @{$depends{$f}}), ".\n" if exists $depends{$f}; if (exists $hints{$f} || exists $warnings{$f}) { print "\n$hints{$f}" if exists $hints{$f}; print "\nWARNING:\n$warnings{$f}" if exists $warnings{$f}; $info++; } $count++; } $count or print "\nFound no API matching '$opt{'api-info'}'."; print "\n"; exit 0; } if (exists $opt{'list-provided'}) { my $f; for $f (sort dictionary_order keys %API) { next unless $API{$f}{provided}; my @flags; push @flags, 'explicit' if exists $need{$f}; push @flags, 'depend' if exists $depends{$f}; push @flags, 'hint' if exists $hints{$f}; push @flags, 'warning' if exists $warnings{$f}; my $flags = @flags ? ' ['.join(', ', @flags).']' : ''; print "$f$flags\n"; } exit 0; } my @files; my @srcext = qw( .xs .c .h .cc .cpp -c.inc -xs.inc ); my $srcext = join '|', map { quotemeta $_ } @srcext; if (@ARGV) { my %seen; for (@ARGV) { if (-e) { if (-f) { push @files, $_ unless $seen{$_}++; } else { warn "'$_' is not a file.\n" } } else { my @new = grep { -f } glob $_ or warn "'$_' does not exist.\n"; push @files, grep { !$seen{$_}++ } @new; } } } else { eval { require File::Find; File::Find::find(sub { $File::Find::name =~ /($srcext)$/i and push @files, $File::Find::name; }, '.'); }; if ($@) { @files = map { glob "*$_" } @srcext; } } if (!@ARGV || $opt{filter}) { my(@in, @out); my %xsc = map { /(.*)\.xs$/ ? ("$1.c" => 1, "$1.cc" => 1) : () } @files; for (@files) { my $out = exists $xsc{$_} || /\b\Q$ppport\E$/i || !/($srcext)$/i; push @{ $out ? \@out : \@in }, $_; } if (@ARGV && @out) { warning("Skipping the following files (use --nofilter to avoid this):\n| ", join "\n| ", @out); } @files = @in; } die "No input files given!\n" unless @files; my(%files, %global, %revreplace); %revreplace = reverse %replace; my $filename; my $patch_opened = 0; for $filename (@files) { unless (open IN, "<$filename") { warn "Unable to read from $filename: $!\n"; next; } info("Scanning $filename ..."); my $c = do { local $/; }; close IN; my %file = (orig => $c, changes => 0); # Temporarily remove C/XS comments and strings from the code my @ccom; $c =~ s{ ( ^$HS*\#$HS*include\b[^\r\n]+\b(?:\Q$ppport\E|XSUB\.h)\b[^\r\n]* | ^$HS*\#$HS*(?:define|elif|if(?:def)?)\b[^\r\n]* ) | ( ^$HS*\#[^\r\n]* | "[^"\\]*(?:\\.[^"\\]*)*" | '[^'\\]*(?:\\.[^'\\]*)*' | / (?: \*[^*]*\*+(?:[^$ccs][^*]*\*+)* / | /[^\r\n]* ) ) }{ defined $2 and push @ccom, $2; defined $1 ? $1 : "$ccs$#ccom$cce" }mgsex; $file{ccom} = \@ccom; $file{code} = $c; $file{has_inc_ppport} = $c =~ /^$HS*#$HS*include[^\r\n]+\b\Q$ppport\E\b/m; my $func; for $func (keys %API) { my $match = $func; $match .= "|$revreplace{$func}" if exists $revreplace{$func}; if ($c =~ /\b(?:Perl_)?($match)\b/) { $file{uses_replace}{$1}++ if exists $revreplace{$func} && $1 eq $revreplace{$func}; $file{uses_Perl}{$func}++ if $c =~ /\bPerl_$func\b/; if (exists $API{$func}{provided}) { $file{uses_provided}{$func}++; if ( ! exists $API{$func}{base} || int_parse_version($API{$func}{base}) > $opt{'compat-version'}) { $file{uses}{$func}++; my @deps = rec_depend($func); if (@deps) { $file{uses_deps}{$func} = \@deps; for (@deps) { $file{uses}{$_} = 0 unless exists $file{uses}{$_}; } } for ($func, @deps) { $file{needs}{$_} = 'static' if exists $need{$_}; } } } if ( exists $API{$func}{todo} && int_parse_version($API{$func}{todo}) > $opt{'compat-version'}) { if ($c =~ /\b$func\b/) { $file{uses_todo}{$func}++; } } } } while ($c =~ /^$HS*#$HS*define$HS+(NEED_(\w+?)(_GLOBAL)?)\b/mg) { if (exists $need{$2}) { $file{defined $3 ? 'needed_global' : 'needed_static'}{$2}++; } else { warning("Possibly wrong #define $1 in $filename") } } for (qw(uses needs uses_todo needed_global needed_static)) { for $func (keys %{$file{$_}}) { push @{$global{$_}{$func}}, $filename; } } $files{$filename} = \%file; } # Globally resolve NEED_'s my $need; for $need (keys %{$global{needs}}) { if (@{$global{needs}{$need}} > 1) { my @targets = @{$global{needs}{$need}}; my @t = grep $files{$_}{needed_global}{$need}, @targets; @targets = @t if @t; @t = grep /\.xs$/i, @targets; @targets = @t if @t; my $target = shift @targets; $files{$target}{needs}{$need} = 'global'; for (@{$global{needs}{$need}}) { $files{$_}{needs}{$need} = 'extern' if $_ ne $target; } } } for $filename (@files) { exists $files{$filename} or next; info("=== Analyzing $filename ==="); my %file = %{$files{$filename}}; my $func; my $c = $file{code}; my $warnings = 0; for $func (sort dictionary_order keys %{$file{uses_Perl}}) { if ($API{$func}{varargs}) { unless ($API{$func}{noTHXarg}) { my $changes = ($c =~ s{\b(Perl_$func\s*\(\s*)(?!aTHX_?)(\)|[^\s)]*\))} { $1 . ($2 eq ')' ? 'aTHX' : 'aTHX_ ') . $2 }ge); if ($changes) { warning("Doesn't pass interpreter argument aTHX to Perl_$func"); $file{changes} += $changes; } } } else { warning("Uses Perl_$func instead of $func"); $file{changes} += ($c =~ s{\bPerl_$func(\s*)\((\s*aTHX_?)?\s*} {$func$1(}g); } } for $func (sort dictionary_order keys %{$file{uses_replace}}) { warning("Uses $func instead of $replace{$func}"); $file{changes} += ($c =~ s/\b$func\b/$replace{$func}/g); } for $func (sort dictionary_order keys %{$file{uses_provided}}) { if ($file{uses}{$func}) { if (exists $file{uses_deps}{$func}) { diag("Uses $func, which depends on ", join(', ', @{$file{uses_deps}{$func}})); } else { diag("Uses $func"); } } $warnings += (hint($func) || 0); } unless ($opt{quiet}) { for $func (sort dictionary_order keys %{$file{uses_todo}}) { next if int_parse_version($API{$func}{todo}) <= $int_min_perl; print "*** WARNING: Uses $func, which may not be portable below perl ", format_version($API{$func}{todo}), ", even with '$ppport'\n"; $warnings++; } } for $func (sort dictionary_order keys %{$file{needed_static}}) { my $message = ''; if (not exists $file{uses}{$func}) { $message = "No need to define NEED_$func if $func is never used"; } elsif (exists $file{needs}{$func} && $file{needs}{$func} ne 'static') { $message = "No need to define NEED_$func when already needed globally"; } if ($message) { diag($message); $file{changes} += ($c =~ s/^$HS*#$HS*define$HS+NEED_$func\b.*$LF//mg); } } for $func (sort dictionary_order keys %{$file{needed_global}}) { my $message = ''; if (not exists $global{uses}{$func}) { $message = "No need to define NEED_${func}_GLOBAL if $func is never used"; } elsif (exists $file{needs}{$func}) { if ($file{needs}{$func} eq 'extern') { $message = "No need to define NEED_${func}_GLOBAL when already needed globally"; } elsif ($file{needs}{$func} eq 'static') { $message = "No need to define NEED_${func}_GLOBAL when only used in this file"; } } if ($message) { diag($message); $file{changes} += ($c =~ s/^$HS*#$HS*define$HS+NEED_${func}_GLOBAL\b.*$LF//mg); } } $file{needs_inc_ppport} = keys %{$file{uses}}; if ($file{needs_inc_ppport}) { my $pp = ''; for $func (sort dictionary_order keys %{$file{needs}}) { my $type = $file{needs}{$func}; next if $type eq 'extern'; my $suffix = $type eq 'global' ? '_GLOBAL' : ''; unless (exists $file{"needed_$type"}{$func}) { if ($type eq 'global') { diag("Files [@{$global{needs}{$func}}] need $func, adding global request"); } else { diag("File needs $func, adding static request"); } $pp .= "#define NEED_$func$suffix\n"; } } if ($pp && ($c =~ s/^(?=$HS*#$HS*define$HS+NEED_\w+)/$pp/m)) { $pp = ''; $file{changes}++; } unless ($file{has_inc_ppport}) { diag("Needs to include '$ppport'"); $pp .= qq(#include "$ppport"\n) } if ($pp) { $file{changes} += ($c =~ s/^($HS*#$HS*define$HS+NEED_\w+.*?)^/$1$pp/ms) || ($c =~ s/^(?=$HS*#$HS*include.*\Q$ppport\E)/$pp/m) || ($c =~ s/^($HS*#$HS*include.*XSUB.*\s*?)^/$1$pp/m) || ($c =~ s/^/$pp/); } } else { if ($file{has_inc_ppport}) { diag("No need to include '$ppport'"); $file{changes} += ($c =~ s/^$HS*?#$HS*include.*\Q$ppport\E.*?$LF//m); } } # put back in our C comments my $ix; my $cppc = 0; my @ccom = @{$file{ccom}}; for $ix (0 .. $#ccom) { if (!$opt{cplusplus} && $ccom[$ix] =~ s!^//!!) { $cppc++; $file{changes} += $c =~ s/$rccs$ix$rcce/$ccs$ccom[$ix] $cce/; } else { $c =~ s/$rccs$ix$rcce/$ccom[$ix]/; } } if ($cppc) { my $s = $cppc != 1 ? 's' : ''; warning("Uses $cppc C++ style comment$s, which is not portable"); } my $s = $warnings != 1 ? 's' : ''; my $warn = $warnings ? " ($warnings warning$s)" : ''; info("Analysis completed$warn"); if ($file{changes}) { if (exists $opt{copy}) { my $newfile = "$filename$opt{copy}"; if (-e $newfile) { error("'$newfile' already exists, refusing to write copy of '$filename'"); } else { local *F; if (open F, ">$newfile") { info("Writing copy of '$filename' with changes to '$newfile'"); print F $c; close F; } else { error("Cannot open '$newfile' for writing: $!"); } } } elsif (exists $opt{patch} || $opt{changes}) { if (exists $opt{patch}) { unless ($patch_opened) { if (open PATCH, ">$opt{patch}") { $patch_opened = 1; } else { error("Cannot open '$opt{patch}' for writing: $!"); delete $opt{patch}; $opt{changes} = 1; goto fallback; } } mydiff(\*PATCH, $filename, $c); } else { fallback: info("Suggested changes:"); mydiff(\*STDOUT, $filename, $c); } } else { my $s = $file{changes} == 1 ? '' : 's'; info("$file{changes} potentially required change$s detected"); } } else { info("Looks good"); } } close PATCH if $patch_opened; exit 0; sub try_use { eval "use @_;"; return $@ eq '' } sub mydiff { local *F = shift; my($file, $str) = @_; my $diff; if (exists $opt{diff}) { $diff = run_diff($opt{diff}, $file, $str); } if (!defined $diff and try_use('Text::Diff')) { $diff = Text::Diff::diff($file, \$str, { STYLE => 'Unified' }); $diff = <
$tmp") { print F $str; close F; if (open F, "$prog $file $tmp |") { while () { s/\Q$tmp\E/$file.patched/; $diff .= $_; } close F; unlink $tmp; return $diff; } unlink $tmp; } else { error("Cannot open '$tmp' for writing: $!"); } return undef; } sub rec_depend { my($func, $seen) = @_; return () unless exists $depends{$func}; $seen = {%{$seen||{}}}; return () if $seen->{$func}++; my %s; grep !$s{$_}++, map { ($_, rec_depend($_, $seen)) } @{$depends{$func}}; } sub info { $opt{quiet} and return; print @_, "\n"; } sub diag { $opt{quiet} and return; $opt{diag} and print @_, "\n"; } sub warning { $opt{quiet} and return; print "*** ", @_, "\n"; } sub error { print "*** ERROR: ", @_, "\n"; } my %given_hints; my %given_warnings; sub hint { $opt{quiet} and return; my $func = shift; my $rv = 0; if (exists $warnings{$func} && !$given_warnings{$func}++) { my $warn = $warnings{$func}; $warn =~ s!^!*** !mg; print "*** WARNING: $func\n", $warn; $rv++; } if ($opt{hints} && exists $hints{$func} && !$given_hints{$func}++) { my $hint = $hints{$func}; $hint =~ s/^/ /mg; print " --- hint for $func ---\n", $hint; } $rv || 0; } sub usage { my($usage) = do { local(@ARGV,$/)=($0); <> } =~ /^=head\d$HS+SYNOPSIS\s*^(.*?)\s*^=/ms; my %M = ( 'I' => '*' ); $usage =~ s/^\s*perl\s+\S+/$^X $0/; $usage =~ s/([A-Z])<([^>]+)>/$M{$1}$2$M{$1}/g; print < }; my($copy) = $self =~ /^=head\d\s+COPYRIGHT\s*^(.*?)^=\w+/ms; $copy =~ s/^(?=\S+)/ /gms; $self =~ s/^$HS+Do NOT edit.*?(?=^-)/$copy/ms; $self =~ s/^SKIP.*(?=^__DATA__)/SKIP if (\@ARGV && \$ARGV[0] eq '--unstrip') { eval { require Devel::PPPort }; \$@ and die "Cannot require Devel::PPPort, please install.\\n"; if (eval \$Devel::PPPort::VERSION < $VERSION) { die "$0 was originally generated with Devel::PPPort $VERSION.\\n" . "Your Devel::PPPort is only version \$Devel::PPPort::VERSION.\\n" . "Please install a newer version, or --unstrip will not work.\\n"; } Devel::PPPort::WriteFile(\$0); exit 0; } print <$0" or die "cannot strip $0: $!\n"; print OUT "$pl$c\n"; exit 0; } __DATA__ */ #ifndef _P_P_PORTABILITY_H_ #define _P_P_PORTABILITY_H_ #ifndef DPPP_NAMESPACE # define DPPP_NAMESPACE DPPP_ #endif #define DPPP_CAT2(x,y) CAT2(x,y) #define DPPP_(name) DPPP_CAT2(DPPP_NAMESPACE, name) #define D_PPP_RELEASE_DATE 1693785600 /* 2023-09-04 */ #if ! defined(PERL_REVISION) && ! defined(PERL_VERSION_MAJOR) # if ! defined(__PATCHLEVEL_H_INCLUDED__) \ && ! ( defined(PATCHLEVEL) && defined(SUBVERSION)) # define PERL_PATCHLEVEL_H_IMPLICIT # include # endif # if ! defined(PERL_VERSION) \ && ! defined(PERL_VERSION_MAJOR) \ && ( ! defined(SUBVERSION) || ! defined(PATCHLEVEL) ) # include # endif #endif #ifdef PERL_VERSION_MAJOR # define D_PPP_MAJOR PERL_VERSION_MAJOR #elif defined(PERL_REVISION) # define D_PPP_MAJOR PERL_REVISION #else # define D_PPP_MAJOR 5 #endif #ifdef PERL_VERSION_MINOR # define D_PPP_MINOR PERL_VERSION_MINOR #elif defined(PERL_VERSION) # define D_PPP_MINOR PERL_VERSION #elif defined(PATCHLEVEL) # define D_PPP_MINOR PATCHLEVEL # define PERL_VERSION PATCHLEVEL /* back-compat */ #else # error Could not find a source for PERL_VERSION_MINOR #endif #ifdef PERL_VERSION_PATCH # define D_PPP_PATCH PERL_VERSION_PATCH #elif defined(PERL_SUBVERSION) # define D_PPP_PATCH PERL_SUBVERSION #elif defined(SUBVERSION) # define D_PPP_PATCH SUBVERSION # define PERL_SUBVERSION SUBVERSION /* back-compat */ #else # error Could not find a source for PERL_VERSION_PATCH #endif #if D_PPP_MAJOR < 5 || D_PPP_MAJOR == 6 # error Devel::PPPort works only on Perl 5, Perl 7, ... #elif D_PPP_MAJOR != 5 /* Perl 7 and above: the old forms are deprecated, set up so that they * assume Perl 5, and will make this look like 5.201.201. * * 201 is used so will be well above anything that would come from a 5 * series if we unexpectedly have to continue it, but still gives plenty of * room, up to 255, of numbers that will fit into a byte in case there is * something else unforeseen */ # undef PERL_REVISION # undef PERL_VERSION # undef PERL_SUBVERSION # define D_PPP_REVISION 5 # define D_PPP_VERSION 201 # define D_PPP_SUBVERSION 201 # if (defined(__clang__) /* _Pragma here doesn't work with gcc */ \ && ( (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) \ || defined(_STDC_C99) \ || defined(__c99))) # define D_PPP_STRINGIFY(x) #x # define D_PPP_deprecate(xyz) _Pragma(D_PPP_STRINGIFY(GCC warning(D_PPP_STRINGIFY(xyz) " is deprecated"))) # define PERL_REVISION (D_PPP_REVISION D_PPP_deprecate(PERL_REVISION)) # define PERL_VERSION (D_PPP_REVISION D_PPP_deprecate(PERL_VERSION)) # define PERL_SUBVERSION (D_PPP_SUBVERSION D_PPP_deprecate(PERL_SUBVERSION)) # else # define PERL_REVISION D_PPP_REVISION # define PERL_VERSION D_PPP_REVISION # define PERL_SUBVERSION D_PPP_SUBVERSION # endif #endif /* Warning: PERL_PATCHLEVEL PATCHLEVEL SUBVERSION PERL_REVISION PERL_VERSION * PERL_SUBVERSION PERL_BCDVERSION * * You should be using PERL_VERSION_xy(maj,min,ptch) instead of this, where xy * is one of EQ, NE, LE, GT, LT, GE */ /* Replace PERL_PATCHLEVEL with PERL_VERSION_xy(5,a,b) (where xy is EQ,LT,GT...) */ /* Replace PATCHLEVEL with PERL_VERSION_xy(5,a,b) (where xy is EQ,LT,GT...) */ /* Replace SUBVERSION with PERL_VERSION_xy(5,a,b) (where xy is EQ,LT,GT...) */ /* Replace PERL_REVISION with PERL_VERSION_xy(a,b,c) (where xy is EQ,LT,GT...) */ /* Replace PERL_VERSION with PERL_VERSION_xy(5,a,b) (where xy is EQ,LT,GT...) */ /* Replace PERL_SUBVERSION with PERL_VERSION_xy(5,a,b) (where xy is EQ,LT,GT...) */ /* Replace PERL_BCDVERSION with PERL_VERSION_xy(5,a,b) (where xy is EQ,LT,GT...) */ #define D_PPP_DEC2BCD(dec) ((((dec)/100)<<8)|((((dec)%100)/10)<<4)|((dec)%10)) #define D_PPP_JNP_TO_BCD(j,n,p) ((D_PPP_DEC2BCD(j)<<24)|(D_PPP_DEC2BCD(n)<<12)|D_PPP_DEC2BCD(p)) #define PERL_BCDVERSION D_PPP_JNP_TO_BCD(D_PPP_MAJOR, \ D_PPP_MINOR, \ D_PPP_PATCH) /* These differ from the versions outside D:P in using PERL_BCDVERSION instead * of PERL_DECIMAL_VERSION. The formats printing in this module assume BCD, so * always use it */ #undef PERL_VERSION_EQ #undef PERL_VERSION_NE #undef PERL_VERSION_LT #undef PERL_VERSION_GE #undef PERL_VERSION_LE #undef PERL_VERSION_GT /* N.B. These don't work if the patch number is 42 or 92, as those are what '*' * is in ASCII and EBCDIC respectively */ #ifndef PERL_VERSION_EQ # define PERL_VERSION_EQ(j,n,p) \ (((p) == '*') ? ( (j) == D_PPP_MAJOR \ && (n) == D_PPP_MINOR) \ : (PERL_BCDVERSION == D_PPP_JNP_TO_BCD(j,n,p))) #endif #ifndef PERL_VERSION_NE # define PERL_VERSION_NE(j,n,p) (! PERL_VERSION_EQ(j,n,p)) #endif #ifndef PERL_VERSION_LT # define PERL_VERSION_LT(j,n,p) /* p=='*' means _LT(j,n,0) */ \ (PERL_BCDVERSION < D_PPP_JNP_TO_BCD( (j), \ (n), \ (((p) == '*') ? 0 : (p)))) #endif #ifndef PERL_VERSION_GE # define PERL_VERSION_GE(j,n,p) (! PERL_VERSION_LT(j,n,p)) #endif #ifndef PERL_VERSION_LE # define PERL_VERSION_LE(j,n,p) /* p=='*' means _LE(j,n,999) */ \ (PERL_BCDVERSION <= D_PPP_JNP_TO_BCD( (j), \ (n), \ (((p) == '*') ? 999 : (p)))) #endif #ifndef PERL_VERSION_GT # define PERL_VERSION_GT(j,n,p) (! PERL_VERSION_LE(j,n,p)) #endif #ifndef dTHR # define dTHR dNOOP #endif #ifndef dTHX # define dTHX dNOOP #endif /* Hint: dTHX For pre-5.6.0 thread compatibility, instead use dTHXR, available only through ppport.h */ #ifndef dTHXa # define dTHXa(x) dNOOP #endif #ifndef pTHX # define pTHX void #endif #ifndef pTHX_ # define pTHX_ #endif #ifndef aTHX # define aTHX #endif /* Hint: aTHX For pre-5.6.0 thread compatibility, instead use aTHXR, available only through ppport.h */ #ifndef aTHX_ # define aTHX_ #endif /* Hint: aTHX_ For pre-5.6.0 thread compatibility, instead use aTHXR_, available only through ppport.h */ #if (PERL_BCDVERSION < 0x5006000) # ifdef USE_THREADS # define aTHXR thr # define aTHXR_ thr, # else # define aTHXR # define aTHXR_ # endif # define dTHXR dTHR #else # define aTHXR aTHX # define aTHXR_ aTHX_ # define dTHXR dTHX #endif #ifndef dTHXoa # define dTHXoa(x) dTHXa(x) #endif #ifdef I_LIMITS # include #endif #ifndef PERL_UCHAR_MIN # define PERL_UCHAR_MIN ((unsigned char)0) #endif #ifndef PERL_UCHAR_MAX # ifdef UCHAR_MAX # define PERL_UCHAR_MAX ((unsigned char)UCHAR_MAX) # else # ifdef MAXUCHAR # define PERL_UCHAR_MAX ((unsigned char)MAXUCHAR) # else # define PERL_UCHAR_MAX ((unsigned char)~(unsigned)0) # endif # endif #endif #ifndef PERL_USHORT_MIN # define PERL_USHORT_MIN ((unsigned short)0) #endif #ifndef PERL_USHORT_MAX # ifdef USHORT_MAX # define PERL_USHORT_MAX ((unsigned short)USHORT_MAX) # else # ifdef MAXUSHORT # define PERL_USHORT_MAX ((unsigned short)MAXUSHORT) # else # ifdef USHRT_MAX # define PERL_USHORT_MAX ((unsigned short)USHRT_MAX) # else # define PERL_USHORT_MAX ((unsigned short)~(unsigned)0) # endif # endif # endif #endif #ifndef PERL_SHORT_MAX # ifdef SHORT_MAX # define PERL_SHORT_MAX ((short)SHORT_MAX) # else # ifdef MAXSHORT /* Often used in */ # define PERL_SHORT_MAX ((short)MAXSHORT) # else # ifdef SHRT_MAX # define PERL_SHORT_MAX ((short)SHRT_MAX) # else # define PERL_SHORT_MAX ((short) (PERL_USHORT_MAX >> 1)) # endif # endif # endif #endif #ifndef PERL_SHORT_MIN # ifdef SHORT_MIN # define PERL_SHORT_MIN ((short)SHORT_MIN) # else # ifdef MINSHORT # define PERL_SHORT_MIN ((short)MINSHORT) # else # ifdef SHRT_MIN # define PERL_SHORT_MIN ((short)SHRT_MIN) # else # define PERL_SHORT_MIN (-PERL_SHORT_MAX - ((3 & -1) == 3)) # endif # endif # endif #endif #ifndef PERL_UINT_MAX # ifdef UINT_MAX # define PERL_UINT_MAX ((unsigned int)UINT_MAX) # else # ifdef MAXUINT # define PERL_UINT_MAX ((unsigned int)MAXUINT) # else # define PERL_UINT_MAX (~(unsigned int)0) # endif # endif #endif #ifndef PERL_UINT_MIN # define PERL_UINT_MIN ((unsigned int)0) #endif #ifndef PERL_INT_MAX # ifdef INT_MAX # define PERL_INT_MAX ((int)INT_MAX) # else # ifdef MAXINT /* Often used in */ # define PERL_INT_MAX ((int)MAXINT) # else # define PERL_INT_MAX ((int)(PERL_UINT_MAX >> 1)) # endif # endif #endif #ifndef PERL_INT_MIN # ifdef INT_MIN # define PERL_INT_MIN ((int)INT_MIN) # else # ifdef MININT # define PERL_INT_MIN ((int)MININT) # else # define PERL_INT_MIN (-PERL_INT_MAX - ((3 & -1) == 3)) # endif # endif #endif #ifndef PERL_ULONG_MAX # ifdef ULONG_MAX # define PERL_ULONG_MAX ((unsigned long)ULONG_MAX) # else # ifdef MAXULONG # define PERL_ULONG_MAX ((unsigned long)MAXULONG) # else # define PERL_ULONG_MAX (~(unsigned long)0) # endif # endif #endif #ifndef PERL_ULONG_MIN # define PERL_ULONG_MIN ((unsigned long)0L) #endif #ifndef PERL_LONG_MAX # ifdef LONG_MAX # define PERL_LONG_MAX ((long)LONG_MAX) # else # ifdef MAXLONG # define PERL_LONG_MAX ((long)MAXLONG) # else # define PERL_LONG_MAX ((long) (PERL_ULONG_MAX >> 1)) # endif # endif #endif #ifndef PERL_LONG_MIN # ifdef LONG_MIN # define PERL_LONG_MIN ((long)LONG_MIN) # else # ifdef MINLONG # define PERL_LONG_MIN ((long)MINLONG) # else # define PERL_LONG_MIN (-PERL_LONG_MAX - ((3 & -1) == 3)) # endif # endif #endif #if defined(HAS_QUAD) && (defined(convex) || defined(uts)) # ifndef PERL_UQUAD_MAX # ifdef ULONGLONG_MAX # define PERL_UQUAD_MAX ((unsigned long long)ULONGLONG_MAX) # else # ifdef MAXULONGLONG # define PERL_UQUAD_MAX ((unsigned long long)MAXULONGLONG) # else # define PERL_UQUAD_MAX (~(unsigned long long)0) # endif # endif # endif # ifndef PERL_UQUAD_MIN # define PERL_UQUAD_MIN ((unsigned long long)0L) # endif # ifndef PERL_QUAD_MAX # ifdef LONGLONG_MAX # define PERL_QUAD_MAX ((long long)LONGLONG_MAX) # else # ifdef MAXLONGLONG # define PERL_QUAD_MAX ((long long)MAXLONGLONG) # else # define PERL_QUAD_MAX ((long long) (PERL_UQUAD_MAX >> 1)) # endif # endif # endif # ifndef PERL_QUAD_MIN # ifdef LONGLONG_MIN # define PERL_QUAD_MIN ((long long)LONGLONG_MIN) # else # ifdef MINLONGLONG # define PERL_QUAD_MIN ((long long)MINLONGLONG) # else # define PERL_QUAD_MIN (-PERL_QUAD_MAX - ((3 & -1) == 3)) # endif # endif # endif #endif /* This is based on code from 5.003 perl.h */ #ifdef HAS_QUAD # ifdef cray #ifndef IVTYPE # define IVTYPE int #endif #ifndef IV_MIN # define IV_MIN PERL_INT_MIN #endif #ifndef IV_MAX # define IV_MAX PERL_INT_MAX #endif #ifndef UV_MIN # define UV_MIN PERL_UINT_MIN #endif #ifndef UV_MAX # define UV_MAX PERL_UINT_MAX #endif # ifdef INTSIZE #ifndef IVSIZE # define IVSIZE INTSIZE #endif # endif # else # if defined(convex) || defined(uts) #ifndef IVTYPE # define IVTYPE long long #endif #ifndef IV_MIN # define IV_MIN PERL_QUAD_MIN #endif #ifndef IV_MAX # define IV_MAX PERL_QUAD_MAX #endif #ifndef UV_MIN # define UV_MIN PERL_UQUAD_MIN #endif #ifndef UV_MAX # define UV_MAX PERL_UQUAD_MAX #endif # ifdef LONGLONGSIZE #ifndef IVSIZE # define IVSIZE LONGLONGSIZE #endif # endif # else #ifndef IVTYPE # define IVTYPE long #endif #ifndef IV_MIN # define IV_MIN PERL_LONG_MIN #endif #ifndef IV_MAX # define IV_MAX PERL_LONG_MAX #endif #ifndef UV_MIN # define UV_MIN PERL_ULONG_MIN #endif #ifndef UV_MAX # define UV_MAX PERL_ULONG_MAX #endif # ifdef LONGSIZE #ifndef IVSIZE # define IVSIZE LONGSIZE #endif # endif # endif # endif #ifndef IVSIZE # define IVSIZE 8 #endif #ifndef LONGSIZE # define LONGSIZE 8 #endif #ifndef PERL_QUAD_MIN # define PERL_QUAD_MIN IV_MIN #endif #ifndef PERL_QUAD_MAX # define PERL_QUAD_MAX IV_MAX #endif #ifndef PERL_UQUAD_MIN # define PERL_UQUAD_MIN UV_MIN #endif #ifndef PERL_UQUAD_MAX # define PERL_UQUAD_MAX UV_MAX #endif #else #ifndef IVTYPE # define IVTYPE long #endif #ifndef LONGSIZE # define LONGSIZE 4 #endif #ifndef IV_MIN # define IV_MIN PERL_LONG_MIN #endif #ifndef IV_MAX # define IV_MAX PERL_LONG_MAX #endif #ifndef UV_MIN # define UV_MIN PERL_ULONG_MIN #endif #ifndef UV_MAX # define UV_MAX PERL_ULONG_MAX #endif #endif #ifndef IVSIZE # ifdef LONGSIZE # define IVSIZE LONGSIZE # else # define IVSIZE 4 /* A bold guess, but the best we can make. */ # endif #endif #ifndef UVTYPE # define UVTYPE unsigned IVTYPE #endif #ifndef UVSIZE # define UVSIZE IVSIZE #endif #ifndef PERL_SIGNALS_UNSAFE_FLAG #define PERL_SIGNALS_UNSAFE_FLAG 0x0001 #if (PERL_BCDVERSION < 0x5008000) # define D_PPP_PERL_SIGNALS_INIT PERL_SIGNALS_UNSAFE_FLAG #else # define D_PPP_PERL_SIGNALS_INIT 0 #endif #if defined(NEED_PL_signals) static U32 DPPP_(my_PL_signals) = D_PPP_PERL_SIGNALS_INIT; #elif defined(NEED_PL_signals_GLOBAL) U32 DPPP_(my_PL_signals) = D_PPP_PERL_SIGNALS_INIT; #else extern U32 DPPP_(my_PL_signals); #endif #define PL_signals DPPP_(my_PL_signals) #endif /* Hint: PL_ppaddr * Calling an op via PL_ppaddr requires passing a context argument * for threaded builds. Since the context argument is different for * 5.005 perls, you can use aTHXR (supplied by ppport.h), which will * automatically be defined as the correct argument. */ #if (PERL_BCDVERSION <= 0x5005005) /* Replace: 1 */ # define PL_ppaddr ppaddr # define PL_no_modify no_modify /* Replace: 0 */ #endif #if (PERL_BCDVERSION <= 0x5004005) /* Replace: 1 */ # define PL_DBsignal DBsignal # define PL_DBsingle DBsingle # define PL_DBsub DBsub # define PL_DBtrace DBtrace # define PL_Sv Sv # define PL_Xpv Xpv # define PL_bufend bufend # define PL_bufptr bufptr # define PL_compiling compiling # define PL_copline copline # define PL_curcop curcop # define PL_curstash curstash # define PL_debstash debstash # define PL_defgv defgv # define PL_diehook diehook # define PL_dirty dirty # define PL_dowarn dowarn # define PL_errgv errgv # define PL_error_count error_count # define PL_expect expect # define PL_hexdigit hexdigit # define PL_hints hints # define PL_in_my in_my # define PL_laststatval laststatval # define PL_lex_state lex_state # define PL_lex_stuff lex_stuff # define PL_linestr linestr # define PL_na na # define PL_perl_destruct_level perl_destruct_level # define PL_perldb perldb # define PL_rsfp_filters rsfp_filters # define PL_rsfp rsfp # define PL_stack_base stack_base # define PL_stack_sp stack_sp # define PL_statcache statcache # define PL_stdingv stdingv # define PL_sv_arenaroot sv_arenaroot # define PL_sv_no sv_no # define PL_sv_undef sv_undef # define PL_sv_yes sv_yes # define PL_tainted tainted # define PL_tainting tainting # define PL_tokenbuf tokenbuf # define PL_mess_sv mess_sv /* Replace: 0 */ #endif /* Warning: PL_parser * For perl versions earlier than 5.9.5, this is an always * non-NULL dummy. Also, it cannot be dereferenced. Don't * use it if you can avoid it, and unless you absolutely know * what you're doing. * If you always check that PL_parser is non-NULL, you can * define DPPP_PL_parser_NO_DUMMY to avoid the creation of * a dummy parser structure. */ #if (PERL_BCDVERSION >= 0x5009005) # ifdef DPPP_PL_parser_NO_DUMMY # define D_PPP_my_PL_parser_var(var) ((PL_parser ? PL_parser : \ (croak("panic: PL_parser == NULL in %s:%d", \ __FILE__, __LINE__), (yy_parser *) NULL))->var) # else # ifdef DPPP_PL_parser_NO_DUMMY_WARNING # define D_PPP_parser_dummy_warning(var) # else # define D_PPP_parser_dummy_warning(var) \ warn("warning: dummy PL_" #var " used in %s:%d", __FILE__, __LINE__), # endif # define D_PPP_my_PL_parser_var(var) ((PL_parser ? PL_parser : \ (D_PPP_parser_dummy_warning(var) &DPPP_(dummy_PL_parser)))->var) #if defined(NEED_PL_parser) static yy_parser DPPP_(dummy_PL_parser); #elif defined(NEED_PL_parser_GLOBAL) yy_parser DPPP_(dummy_PL_parser); #else extern yy_parser DPPP_(dummy_PL_parser); #endif # endif /* PL_expect, PL_copline, PL_rsfp, PL_rsfp_filters, PL_linestr, PL_bufptr, PL_bufend, PL_lex_state, PL_lex_stuff, PL_tokenbuf depends on PL_parser */ /* Warning: PL_expect, PL_copline, PL_rsfp, PL_rsfp_filters, PL_linestr, PL_bufptr, PL_bufend, PL_lex_state, PL_lex_stuff, PL_tokenbuf * Do not use this variable unless you know exactly what you're * doing. It is internal to the perl parser and may change or even * be removed in the future. As of perl 5.9.5, you have to check * for (PL_parser != NULL) for this variable to have any effect. * An always non-NULL PL_parser dummy is provided for earlier * perl versions. * If PL_parser is NULL when you try to access this variable, a * dummy is being accessed instead and a warning is issued unless * you define DPPP_PL_parser_NO_DUMMY_WARNING. * If DPPP_PL_parser_NO_DUMMY is defined, the code trying to access * this variable will croak with a panic message. */ # define PL_expect D_PPP_my_PL_parser_var(expect) # define PL_copline D_PPP_my_PL_parser_var(copline) # define PL_rsfp D_PPP_my_PL_parser_var(rsfp) # define PL_rsfp_filters D_PPP_my_PL_parser_var(rsfp_filters) # define PL_linestr D_PPP_my_PL_parser_var(linestr) # define PL_bufptr D_PPP_my_PL_parser_var(bufptr) # define PL_bufend D_PPP_my_PL_parser_var(bufend) # define PL_lex_state D_PPP_my_PL_parser_var(lex_state) # define PL_lex_stuff D_PPP_my_PL_parser_var(lex_stuff) # define PL_tokenbuf D_PPP_my_PL_parser_var(tokenbuf) # define PL_in_my D_PPP_my_PL_parser_var(in_my) # define PL_in_my_stash D_PPP_my_PL_parser_var(in_my_stash) # define PL_error_count D_PPP_my_PL_parser_var(error_count) #else /* ensure that PL_parser != NULL and cannot be dereferenced */ # define PL_parser ((void *) 1) #endif #if (PERL_BCDVERSION <= 0x5003022) # undef start_subparse # if (PERL_BCDVERSION < 0x5003022) #ifndef start_subparse # define start_subparse(a, b) Perl_start_subparse() #endif # else #ifndef start_subparse # define start_subparse(a, b) Perl_start_subparse(b) #endif # endif #if (PERL_BCDVERSION < 0x5003007) foo #endif #endif /* newCONSTSUB from IO.xs is in the core starting with 5.004_63 */ #if (PERL_BCDVERSION < 0x5004063) && (PERL_BCDVERSION != 0x5004005) /* And before that, we need to make sure this gets compiled for the functions * that rely on it */ #define NEED_newCONSTSUB #if defined(NEED_newCONSTSUB) static CV * DPPP_(my_newCONSTSUB)(HV * stash, const char * name, SV * sv); static #else extern CV * DPPP_(my_newCONSTSUB)(HV * stash, const char * name, SV * sv); #endif #if defined(NEED_newCONSTSUB) || defined(NEED_newCONSTSUB_GLOBAL) #ifdef newCONSTSUB # undef newCONSTSUB #endif #define newCONSTSUB(a,b,c) DPPP_(my_newCONSTSUB)(aTHX_ a,b,c) #define Perl_newCONSTSUB DPPP_(my_newCONSTSUB) /* This is just a trick to avoid a dependency of newCONSTSUB on PL_parser */ /* (There's no PL_parser in perl < 5.005, so this is completely safe) */ #define D_PPP_PL_copline PL_copline CV * DPPP_(my_newCONSTSUB)(HV *stash, const char *name, SV *sv) { CV *cv; U32 oldhints = PL_hints; HV *old_cop_stash = PL_curcop->cop_stash; HV *old_curstash = PL_curstash; line_t oldline = PL_curcop->cop_line; PL_curcop->cop_line = D_PPP_PL_copline; PL_hints &= ~HINT_BLOCK_SCOPE; if (stash) PL_curstash = PL_curcop->cop_stash = stash; cv = newSUB( start_subparse(FALSE, 0), newSVOP(OP_CONST, 0, newSVpv((char *) name, 0)), newSVOP(OP_CONST, 0, &PL_sv_no), /* SvPV(&PL_sv_no) == "" -- GMB */ newSTATEOP(0, Nullch, newSVOP(OP_CONST, 0, sv)) ); PL_hints = oldhints; PL_curcop->cop_stash = old_cop_stash; PL_curstash = old_curstash; PL_curcop->cop_line = oldline; return cv; } #endif #endif #ifndef PERL_MAGIC_sv # define PERL_MAGIC_sv '\0' #endif #ifndef PERL_MAGIC_overload # define PERL_MAGIC_overload 'A' #endif #ifndef PERL_MAGIC_overload_elem # define PERL_MAGIC_overload_elem 'a' #endif #ifndef PERL_MAGIC_overload_table # define PERL_MAGIC_overload_table 'c' #endif #ifndef PERL_MAGIC_bm # define PERL_MAGIC_bm 'B' #endif #ifndef PERL_MAGIC_regdata # define PERL_MAGIC_regdata 'D' #endif #ifndef PERL_MAGIC_regdatum # define PERL_MAGIC_regdatum 'd' #endif #ifndef PERL_MAGIC_env # define PERL_MAGIC_env 'E' #endif #ifndef PERL_MAGIC_envelem # define PERL_MAGIC_envelem 'e' #endif #ifndef PERL_MAGIC_fm # define PERL_MAGIC_fm 'f' #endif #ifndef PERL_MAGIC_regex_global # define PERL_MAGIC_regex_global 'g' #endif #ifndef PERL_MAGIC_isa # define PERL_MAGIC_isa 'I' #endif #ifndef PERL_MAGIC_isaelem # define PERL_MAGIC_isaelem 'i' #endif #ifndef PERL_MAGIC_nkeys # define PERL_MAGIC_nkeys 'k' #endif #ifndef PERL_MAGIC_dbfile # define PERL_MAGIC_dbfile 'L' #endif #ifndef PERL_MAGIC_dbline # define PERL_MAGIC_dbline 'l' #endif #ifndef PERL_MAGIC_mutex # define PERL_MAGIC_mutex 'm' #endif #ifndef PERL_MAGIC_shared # define PERL_MAGIC_shared 'N' #endif #ifndef PERL_MAGIC_shared_scalar # define PERL_MAGIC_shared_scalar 'n' #endif #ifndef PERL_MAGIC_collxfrm # define PERL_MAGIC_collxfrm 'o' #endif #ifndef PERL_MAGIC_tied # define PERL_MAGIC_tied 'P' #endif #ifndef PERL_MAGIC_tiedelem # define PERL_MAGIC_tiedelem 'p' #endif #ifndef PERL_MAGIC_tiedscalar # define PERL_MAGIC_tiedscalar 'q' #endif #ifndef PERL_MAGIC_qr # define PERL_MAGIC_qr 'r' #endif #ifndef PERL_MAGIC_sig # define PERL_MAGIC_sig 'S' #endif #ifndef PERL_MAGIC_sigelem # define PERL_MAGIC_sigelem 's' #endif #ifndef PERL_MAGIC_taint # define PERL_MAGIC_taint 't' #endif #ifndef PERL_MAGIC_uvar # define PERL_MAGIC_uvar 'U' #endif #ifndef PERL_MAGIC_uvar_elem # define PERL_MAGIC_uvar_elem 'u' #endif #ifndef PERL_MAGIC_vstring # define PERL_MAGIC_vstring 'V' #endif #ifndef PERL_MAGIC_vec # define PERL_MAGIC_vec 'v' #endif #ifndef PERL_MAGIC_utf8 # define PERL_MAGIC_utf8 'w' #endif #ifndef PERL_MAGIC_substr # define PERL_MAGIC_substr 'x' #endif #ifndef PERL_MAGIC_defelem # define PERL_MAGIC_defelem 'y' #endif #ifndef PERL_MAGIC_glob # define PERL_MAGIC_glob '*' #endif #ifndef PERL_MAGIC_arylen # define PERL_MAGIC_arylen '#' #endif #ifndef PERL_MAGIC_pos # define PERL_MAGIC_pos '.' #endif #ifndef PERL_MAGIC_backref # define PERL_MAGIC_backref '<' #endif #ifndef PERL_MAGIC_ext # define PERL_MAGIC_ext '~' #endif #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L #ifndef PERL_STATIC_INLINE # define PERL_STATIC_INLINE static inline #endif #else #ifndef PERL_STATIC_INLINE # define PERL_STATIC_INLINE static #endif #endif #ifndef cBOOL # define cBOOL(cbool) ((cbool) ? (bool)1 : (bool)0) #endif #ifndef OpHAS_SIBLING # define OpHAS_SIBLING(o) (cBOOL((o)->op_sibling)) #endif #ifndef OpSIBLING # define OpSIBLING(o) (0 + (o)->op_sibling) #endif #ifndef OpMORESIB_set # define OpMORESIB_set(o, sib) ((o)->op_sibling = (sib)) #endif #ifndef OpLASTSIB_set # define OpLASTSIB_set(o, parent) ((o)->op_sibling = NULL) #endif #ifndef OpMAYBESIB_set # define OpMAYBESIB_set(o, sib, parent) ((o)->op_sibling = (sib)) #endif #ifndef HEf_SVKEY # define HEf_SVKEY -2 #endif #if defined(DEBUGGING) && !defined(__COVERITY__) #ifndef __ASSERT_ # define __ASSERT_(statement) assert(statement), #endif #else #ifndef __ASSERT_ # define __ASSERT_(statement) #endif #endif #ifndef __has_builtin # define __has_builtin(x) 0 #endif #if __has_builtin(__builtin_unreachable) # define D_PPP_HAS_BUILTIN_UNREACHABLE #elif (defined(__GNUC__) && ( __GNUC__ > 4 \ || __GNUC__ == 4 && __GNUC_MINOR__ >= 5)) # define D_PPP_HAS_BUILTIN_UNREACHABLE #endif #ifndef ASSUME # ifdef DEBUGGING # define ASSUME(x) assert(x) # elif defined(_MSC_VER) # define ASSUME(x) __assume(x) # elif defined(__ARMCC_VERSION) # define ASSUME(x) __promise(x) # elif defined(D_PPP_HAS_BUILTIN_UNREACHABLE) # define ASSUME(x) ((x) ? (void) 0 : __builtin_unreachable()) # else # define ASSUME(x) assert(x) # endif #endif #ifndef NOT_REACHED # ifdef D_PPP_HAS_BUILTIN_UNREACHABLE # define NOT_REACHED \ STMT_START { \ ASSUME(!"UNREACHABLE"); __builtin_unreachable(); \ } STMT_END # elif ! defined(__GNUC__) && (defined(__sun) || defined(__hpux)) # define NOT_REACHED # else # define NOT_REACHED ASSUME(!"UNREACHABLE") # endif #endif #ifndef WIDEST_UTYPE # ifdef QUADKIND # ifdef U64TYPE # define WIDEST_UTYPE U64TYPE # else # define WIDEST_UTYPE unsigned Quad_t # endif # else # define WIDEST_UTYPE U32 # endif #endif /* These could become provided if/when they become part of the public API */ #ifndef withinCOUNT # define withinCOUNT(c, l, n) \ (((WIDEST_UTYPE) (((c)) - ((l) | 0))) <= (((WIDEST_UTYPE) ((n) | 0)))) #endif #ifndef inRANGE # define inRANGE(c, l, u) \ ( (sizeof(c) == sizeof(U8)) ? withinCOUNT(((U8) (c)), (l), ((u) - (l))) \ : (sizeof(c) == sizeof(U32)) ? withinCOUNT(((U32) (c)), (l), ((u) - (l))) \ : (withinCOUNT(((WIDEST_UTYPE) (c)), (l), ((u) - (l))))) #endif /* The '| 0' part ensures a compiler error if c is not integer (like e.g., a * pointer) */ #undef FITS_IN_8_BITS /* handy.h version uses a core-only constant */ #ifndef FITS_IN_8_BITS # define FITS_IN_8_BITS(c) ( (sizeof(c) == 1) \ || !(((WIDEST_UTYPE)((c) | 0)) & ~0xFF)) #endif /* Create the macro for "is'macro'_utf8_safe(s, e)". For code points below * 256, it calls the equivalent _L1 macro by converting the UTF-8 to code * point. That is so that it can automatically get the bug fixes done in this * file. */ #define D_PPP_IS_GENERIC_UTF8_SAFE(s, e, macro) \ (((e) - (s)) <= 0 \ ? 0 \ : UTF8_IS_INVARIANT((s)[0]) \ ? is ## macro ## _L1((s)[0]) \ : (((e) - (s)) < UTF8SKIP(s)) \ ? 0 \ : UTF8_IS_DOWNGRADEABLE_START((s)[0]) \ /* The cast in the line below is only to silence warnings */ \ ? is ## macro ## _L1((WIDEST_UTYPE) LATIN1_TO_NATIVE( \ UTF8_ACCUMULATE(NATIVE_UTF8_TO_I8((s)[0]) \ & UTF_START_MASK(2), \ (s)[1]))) \ : is ## macro ## _utf8(s)) /* Create the macro for "is'macro'_LC_utf8_safe(s, e)". For code points below * 256, it calls the equivalent _L1 macro by converting the UTF-8 to code * point. That is so that it can automatically get the bug fixes done in this * file. */ #define D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, macro) \ (((e) - (s)) <= 0 \ ? 0 \ : UTF8_IS_INVARIANT((s)[0]) \ ? is ## macro ## _LC((s)[0]) \ : (((e) - (s)) < UTF8SKIP(s)) \ ? 0 \ : UTF8_IS_DOWNGRADEABLE_START((s)[0]) \ /* The cast in the line below is only to silence warnings */ \ ? is ## macro ## _LC((WIDEST_UTYPE) LATIN1_TO_NATIVE( \ UTF8_ACCUMULATE(NATIVE_UTF8_TO_I8((s)[0]) \ & UTF_START_MASK(2), \ (s)[1]))) \ : is ## macro ## _utf8(s)) /* A few of the early functions are broken. For these and the non-LC case, * machine generated code is substituted. But that code doesn't work for * locales. This is just like the above macro, but at the end, we call the * macro we've generated for the above 255 case, which is correct since locale * isn't involved. This will generate extra code to handle the 0-255 inputs, * but hopefully it will be optimized out by the C compiler. But just in case * it isn't, this macro is only used on the few versions that are broken */ #define D_PPP_IS_GENERIC_LC_UTF8_SAFE_BROKEN(s, e, macro) \ (((e) - (s)) <= 0 \ ? 0 \ : UTF8_IS_INVARIANT((s)[0]) \ ? is ## macro ## _LC((s)[0]) \ : (((e) - (s)) < UTF8SKIP(s)) \ ? 0 \ : UTF8_IS_DOWNGRADEABLE_START((s)[0]) \ /* The cast in the line below is only to silence warnings */ \ ? is ## macro ## _LC((WIDEST_UTYPE) LATIN1_TO_NATIVE( \ UTF8_ACCUMULATE(NATIVE_UTF8_TO_I8((s)[0]) \ & UTF_START_MASK(2), \ (s)[1]))) \ : is ## macro ## _utf8_safe(s, e)) #ifndef SvRX # define SvRX(rv) (SvROK((rv)) ? (SvMAGICAL(SvRV((rv))) ? (mg_find(SvRV((rv)), PERL_MAGIC_qr) ? mg_find(SvRV((rv)), PERL_MAGIC_qr)->mg_obj : NULL) : NULL) : NULL) #endif #ifndef SvRXOK # define SvRXOK(sv) (!!SvRX(sv)) #endif #ifndef PERL_UNUSED_DECL # ifdef HASATTRIBUTE # if (defined(__GNUC__) && defined(__cplusplus)) || defined(__INTEL_COMPILER) # define PERL_UNUSED_DECL # else # define PERL_UNUSED_DECL __attribute__((unused)) # endif # else # define PERL_UNUSED_DECL # endif #endif #ifndef PERL_UNUSED_ARG # if defined(lint) && defined(S_SPLINT_S) /* www.splint.org */ # include # define PERL_UNUSED_ARG(x) NOTE(ARGUNUSED(x)) # else # define PERL_UNUSED_ARG(x) ((void)x) # endif #endif #ifndef PERL_UNUSED_VAR # define PERL_UNUSED_VAR(x) ((void)x) #endif #ifndef PERL_UNUSED_CONTEXT # ifdef USE_ITHREADS # define PERL_UNUSED_CONTEXT PERL_UNUSED_ARG(my_perl) # else # define PERL_UNUSED_CONTEXT # endif #endif #ifndef PERL_UNUSED_RESULT # if defined(__GNUC__) && defined(HASATTRIBUTE_WARN_UNUSED_RESULT) # define PERL_UNUSED_RESULT(v) STMT_START { __typeof__(v) z = (v); (void)sizeof(z); } STMT_END # else # define PERL_UNUSED_RESULT(v) ((void)(v)) # endif #endif #ifndef NOOP # define NOOP /*EMPTY*/(void)0 #endif #if (PERL_BCDVERSION < 0x5006001) && (PERL_BCDVERSION < 0x5027007) #undef dNOOP #ifndef dNOOP # define dNOOP struct Perl___notused_struct #endif #endif #ifndef NVTYPE # if defined(USE_LONG_DOUBLE) && defined(HAS_LONG_DOUBLE) # define NVTYPE long double # else # define NVTYPE double # endif typedef NVTYPE NV; #endif #ifndef INT2PTR # if (IVSIZE == PTRSIZE) && (UVSIZE == PTRSIZE) # define PTRV UV # define INT2PTR(any,d) (any)(d) # else # if PTRSIZE == LONGSIZE # define PTRV unsigned long # else # define PTRV unsigned # endif # define INT2PTR(any,d) (any)(PTRV)(d) # endif #endif #ifndef PTR2ul # if PTRSIZE == LONGSIZE # define PTR2ul(p) (unsigned long)(p) # else # define PTR2ul(p) INT2PTR(unsigned long,p) # endif #endif #ifndef PERL_STACK_OFFSET_DEFINED typedef I32 Stack_off_t; # define Stack_off_t_MAX I32_MAX # define PERL_STACK_OFFSET_DEFINED #endif #ifndef PTR2nat # define PTR2nat(p) (PTRV)(p) #endif #ifndef NUM2PTR # define NUM2PTR(any,d) (any)PTR2nat(d) #endif #ifndef PTR2IV # define PTR2IV(p) INT2PTR(IV,p) #endif #ifndef PTR2UV # define PTR2UV(p) INT2PTR(UV,p) #endif #ifndef PTR2NV # define PTR2NV(p) NUM2PTR(NV,p) #endif #ifdef __cplusplus #undef START_EXTERN_C #ifndef START_EXTERN_C # define START_EXTERN_C extern "C" { #endif #undef END_EXTERN_C #ifndef END_EXTERN_C # define END_EXTERN_C } #endif #undef EXTERN_C #ifndef EXTERN_C # define EXTERN_C extern "C" #endif #else #undef START_EXTERN_C #ifndef START_EXTERN_C # define START_EXTERN_C #endif #undef END_EXTERN_C #ifndef END_EXTERN_C # define END_EXTERN_C #endif #undef EXTERN_C #ifndef EXTERN_C # define EXTERN_C extern #endif #endif #if (PERL_BCDVERSION < 0x5004000) || defined(PERL_GCC_PEDANTIC) # ifndef PERL_GCC_BRACE_GROUPS_FORBIDDEN #ifndef PERL_GCC_BRACE_GROUPS_FORBIDDEN # define PERL_GCC_BRACE_GROUPS_FORBIDDEN #endif # endif #endif #if ! defined(__GNUC__) || defined(PERL_GCC_BRACE_GROUPS_FORBIDDEN) || defined(__cplusplus) # undef PERL_USE_GCC_BRACE_GROUPS #else # ifndef PERL_USE_GCC_BRACE_GROUPS # define PERL_USE_GCC_BRACE_GROUPS # endif #endif #if defined(VOIDFLAGS) && (VOIDFLAGS) && (defined(sun) || defined(__sun__)) && !defined(__GNUC__) #undef STMT_START #ifndef STMT_START # define STMT_START if (1) #endif #undef STMT_END #ifndef STMT_END # define STMT_END else (void)0 #endif #else #undef STMT_START #ifndef STMT_START # define STMT_START do #endif #undef STMT_END #ifndef STMT_END # define STMT_END while (0) #endif #endif #ifndef boolSV # define boolSV(b) ((b) ? &PL_sv_yes : &PL_sv_no) #endif /* DEFSV appears first in 5.004_56 */ #ifndef DEFSV # define DEFSV GvSV(PL_defgv) #endif #ifndef SAVE_DEFSV # define SAVE_DEFSV SAVESPTR(GvSV(PL_defgv)) #endif #ifndef DEFSV_set # define DEFSV_set(sv) (DEFSV = (sv)) #endif /* Older perls (<=5.003) lack AvFILLp */ #ifndef AvFILLp # define AvFILLp AvFILL #endif #ifndef av_tindex # define av_tindex AvFILL #endif #ifndef av_top_index # define av_top_index AvFILL #endif #ifndef av_count # define av_count(av) (AvFILL(av)+1) #endif #ifndef ERRSV # define ERRSV get_sv("@",FALSE) #endif /* Hint: gv_stashpvn * This function's backport doesn't support the length parameter, but * rather ignores it. Portability can only be ensured if the length * parameter is used for speed reasons, but the length can always be * correctly computed from the string argument. */ #ifndef gv_stashpvn # define gv_stashpvn(str,len,create) gv_stashpv(str,create) #endif /* Replace: 1 */ #ifndef get_cv # define get_cv perl_get_cv #endif #ifndef get_sv # define get_sv perl_get_sv #endif #ifndef get_av # define get_av perl_get_av #endif #ifndef get_hv # define get_hv perl_get_hv #endif /* Replace: 0 */ #ifndef dUNDERBAR # define dUNDERBAR dNOOP #endif #ifndef UNDERBAR # define UNDERBAR DEFSV #endif #ifndef dAX # define dAX I32 ax = MARK - PL_stack_base + 1 #endif #ifndef dITEMS # define dITEMS I32 items = SP - MARK #endif #ifndef dXSTARG # define dXSTARG SV * targ = sv_newmortal() #endif #ifndef dAXMARK # define dAXMARK I32 ax = POPMARK; \ SV ** const mark = PL_stack_base + ax++ #endif #ifndef XSprePUSH # define XSprePUSH (sp = PL_stack_base + ax - 1) #endif #if (PERL_BCDVERSION < 0x5005000) #undef XSRETURN #ifndef XSRETURN # define XSRETURN(off) \ STMT_START { \ PL_stack_sp = PL_stack_base + ax + ((off) - 1); \ return; \ } STMT_END #endif #endif #ifndef XSPROTO # define XSPROTO(name) void name(pTHX_ CV* cv) #endif #ifndef SVfARG # define SVfARG(p) ((void*)(p)) #endif #ifndef PERL_ABS # define PERL_ABS(x) ((x) < 0 ? -(x) : (x)) #endif #ifndef dVAR # define dVAR dNOOP #endif #ifndef SVf # define SVf "_" #endif #ifndef CPERLscope # define CPERLscope(x) x #endif #ifndef PERL_HASH # define PERL_HASH(hash,str,len) \ STMT_START { \ const char *s_PeRlHaSh = str; \ I32 i_PeRlHaSh = len; \ U32 hash_PeRlHaSh = 0; \ while (i_PeRlHaSh--) \ hash_PeRlHaSh = hash_PeRlHaSh * 33 + *s_PeRlHaSh++; \ (hash) = hash_PeRlHaSh; \ } STMT_END #endif #ifndef PERLIO_FUNCS_DECL # ifdef PERLIO_FUNCS_CONST # define PERLIO_FUNCS_DECL(funcs) const PerlIO_funcs funcs # define PERLIO_FUNCS_CAST(funcs) (PerlIO_funcs*)(funcs) # else # define PERLIO_FUNCS_DECL(funcs) PerlIO_funcs funcs # define PERLIO_FUNCS_CAST(funcs) (funcs) # endif #endif /* provide these typedefs for older perls */ #if (PERL_BCDVERSION < 0x5009003) # ifdef ARGSproto typedef OP* (CPERLscope(*Perl_ppaddr_t))(ARGSproto); # else typedef OP* (CPERLscope(*Perl_ppaddr_t))(pTHX); # endif typedef OP* (CPERLscope(*Perl_check_t)) (pTHX_ OP*); #endif /* On versions without NATIVE_TO_ASCII, only ASCII is supported */ #if defined(EBCDIC) && defined(NATIVE_TO_ASCI) #ifndef NATIVE_TO_LATIN1 # define NATIVE_TO_LATIN1(c) NATIVE_TO_ASCII(c) #endif #ifndef LATIN1_TO_NATIVE # define LATIN1_TO_NATIVE(c) ASCII_TO_NATIVE(c) #endif #ifndef NATIVE_TO_UNI # define NATIVE_TO_UNI(c) ((c) > 255 ? (c) : NATIVE_TO_LATIN1(c)) #endif #ifndef UNI_TO_NATIVE # define UNI_TO_NATIVE(c) ((c) > 255 ? (c) : LATIN1_TO_NATIVE(c)) #endif #else #ifndef NATIVE_TO_LATIN1 # define NATIVE_TO_LATIN1(c) (c) #endif #ifndef LATIN1_TO_NATIVE # define LATIN1_TO_NATIVE(c) (c) #endif #ifndef NATIVE_TO_UNI # define NATIVE_TO_UNI(c) (c) #endif #ifndef UNI_TO_NATIVE # define UNI_TO_NATIVE(c) (c) #endif #endif /* Warning: LATIN1_TO_NATIVE, NATIVE_TO_LATIN1 NATIVE_TO_UNI UNI_TO_NATIVE EBCDIC is not supported on versions earlier than 5.7.1 */ /* The meaning of this changed; use the modern version */ #undef isPSXSPC #undef isPSXSPC_A #undef isPSXSPC_L1 /* Hint: isPSXSPC, isPSXSPC_A, isPSXSPC_L1, isPSXSPC_utf8_safe This is equivalent to the corresponding isSPACE-type macro. On perls before 5.18, this matched a vertical tab and SPACE didn't. But the ppport.h SPACE version does match VT in all perl releases. Since VT's are extremely rarely found in real-life files, this difference effectively doesn't matter */ /* Hint: isSPACE, isSPACE_A, isSPACE_L1, isSPACE_utf8_safe Until Perl 5.18, this did not match the vertical tab (VT). The ppport.h version does match it in all perl releases. Since VT's are extremely rarely found in real-life files, this difference effectively doesn't matter */ #ifdef EBCDIC /* This is the first version where these macros are fully correct on EBCDIC * platforms. Relying on the C library functions, as earlier releases did, * causes problems with locales */ # if (PERL_BCDVERSION < 0x5022000) # undef isALNUM # undef isALNUM_A # undef isALNUM_L1 # undef isALNUMC # undef isALNUMC_A # undef isALNUMC_L1 # undef isALPHA # undef isALPHA_A # undef isALPHA_L1 # undef isALPHANUMERIC # undef isALPHANUMERIC_A # undef isALPHANUMERIC_L1 # undef isASCII # undef isASCII_A # undef isASCII_L1 # undef isBLANK # undef isBLANK_A # undef isBLANK_L1 # undef isCNTRL # undef isCNTRL_A # undef isCNTRL_L1 # undef isDIGIT # undef isDIGIT_A # undef isDIGIT_L1 # undef isGRAPH # undef isGRAPH_A # undef isGRAPH_L1 # undef isIDCONT # undef isIDCONT_A # undef isIDCONT_L1 # undef isIDFIRST # undef isIDFIRST_A # undef isIDFIRST_L1 # undef isLOWER # undef isLOWER_A # undef isLOWER_L1 # undef isOCTAL # undef isOCTAL_A # undef isOCTAL_L1 # undef isPRINT # undef isPRINT_A # undef isPRINT_L1 # undef isPUNCT # undef isPUNCT_A # undef isPUNCT_L1 # undef isSPACE # undef isSPACE_A # undef isSPACE_L1 # undef isUPPER # undef isUPPER_A # undef isUPPER_L1 # undef isWORDCHAR # undef isWORDCHAR_A # undef isWORDCHAR_L1 # undef isXDIGIT # undef isXDIGIT_A # undef isXDIGIT_L1 # endif #ifndef isASCII # define isASCII(c) (isCNTRL(c) || isPRINT(c)) #endif /* The below is accurate for all EBCDIC code pages supported by * all the versions of Perl overridden by this */ #ifndef isCNTRL # define isCNTRL(c) ( (c) == '\0' || (c) == '\a' || (c) == '\b' \ || (c) == '\f' || (c) == '\n' || (c) == '\r' \ || (c) == '\t' || (c) == '\v' \ || ((c) <= 3 && (c) >= 1) /* SOH, STX, ETX */ \ || (c) == 7 /* U+7F DEL */ \ || ((c) <= 0x13 && (c) >= 0x0E) /* SO, SI */ \ /* DLE, DC[1-3] */ \ || (c) == 0x18 /* U+18 CAN */ \ || (c) == 0x19 /* U+19 EOM */ \ || ((c) <= 0x1F && (c) >= 0x1C) /* [FGRU]S */ \ || (c) == 0x26 /* U+17 ETB */ \ || (c) == 0x27 /* U+1B ESC */ \ || (c) == 0x2D /* U+05 ENQ */ \ || (c) == 0x2E /* U+06 ACK */ \ || (c) == 0x32 /* U+16 SYN */ \ || (c) == 0x37 /* U+04 EOT */ \ || (c) == 0x3C /* U+14 DC4 */ \ || (c) == 0x3D /* U+15 NAK */ \ || (c) == 0x3F /* U+1A SUB */ \ ) #endif #if '^' == 106 /* EBCDIC POSIX-BC */ # define D_PPP_OUTLIER_CONTROL 0x5F #else /* EBCDIC 1047 037 */ # define D_PPP_OUTLIER_CONTROL 0xFF #endif /* The controls are everything below blank, plus one outlier */ #ifndef isCNTRL_L1 # define isCNTRL_L1(c) ((WIDEST_UTYPE) (c) < ' ' \ || (WIDEST_UTYPE) (c) == D_PPP_OUTLIER_CONTROL) #endif /* The ordering of the tests in this and isUPPER are to exclude most characters * early */ #ifndef isLOWER # define isLOWER(c) ( (c) >= 'a' && (c) <= 'z' \ && ( (c) <= 'i' \ || ((c) >= 'j' && (c) <= 'r') \ || (c) >= 's')) #endif #ifndef isUPPER # define isUPPER(c) ( (c) >= 'A' && (c) <= 'Z' \ && ( (c) <= 'I' \ || ((c) >= 'J' && (c) <= 'R') \ || (c) >= 'S')) #endif #else /* Above is EBCDIC; below is ASCII */ # if (PERL_BCDVERSION < 0x5004000) /* The implementation of these in older perl versions can give wrong results if * the C program locale is set to other than the C locale */ # undef isALNUM # undef isALNUM_A # undef isALPHA # undef isALPHA_A # undef isDIGIT # undef isDIGIT_A # undef isIDFIRST # undef isIDFIRST_A # undef isLOWER # undef isLOWER_A # undef isUPPER # undef isUPPER_A # endif # if (PERL_BCDVERSION == 0x5007000) /* this perl made space GRAPH */ # undef isGRAPH # endif # if (PERL_BCDVERSION < 0x5008000) /* earlier perls omitted DEL */ # undef isCNTRL # endif # if (PERL_BCDVERSION < 0x5010000) /* earlier perls included all of the isSPACE() characters, which is wrong. The * version provided by Devel::PPPort always overrides an existing buggy * version. */ # undef isPRINT # undef isPRINT_A # endif # if (PERL_BCDVERSION < 0x5014000) /* earlier perls always returned true if the parameter was a signed char */ # undef isASCII # undef isASCII_A # endif # if (PERL_BCDVERSION < 0x5017008) /* earlier perls didn't include PILCROW, SECTION SIGN */ # undef isPUNCT_L1 # endif # if (PERL_BCDVERSION < 0x5013007) /* khw didn't investigate why this failed */ # undef isALNUMC_L1 #endif # if (PERL_BCDVERSION < 0x5020000) /* earlier perls didn't include \v */ # undef isSPACE # undef isSPACE_A # undef isSPACE_L1 # endif #ifndef isASCII # define isASCII(c) ((WIDEST_UTYPE) (c) <= 127) #endif #ifndef isCNTRL # define isCNTRL(c) ((WIDEST_UTYPE) (c) < ' ' || (c) == 127) #endif #ifndef isCNTRL_L1 # define isCNTRL_L1(c) ( (WIDEST_UTYPE) (c) < ' ' \ || inRANGE((c), 0x7F, 0x9F)) #endif #ifndef isLOWER # define isLOWER(c) inRANGE((c), 'a', 'z') #endif #ifndef isUPPER # define isUPPER(c) inRANGE((c), 'A', 'Z') #endif #endif /* Below are definitions common to EBCDIC and ASCII */ #ifndef isASCII_L1 # define isASCII_L1(c) isASCII(c) #endif #ifndef isASCII_LC # define isASCII_LC(c) isASCII(c) #endif #ifndef isALNUM # define isALNUM(c) isWORDCHAR(c) #endif #ifndef isALNUMC # define isALNUMC(c) isALPHANUMERIC(c) #endif #ifndef isALNUMC_L1 # define isALNUMC_L1(c) isALPHANUMERIC_L1(c) #endif #ifndef isALPHA # define isALPHA(c) (isUPPER(c) || isLOWER(c)) #endif #ifndef isALPHA_L1 # define isALPHA_L1(c) (isUPPER_L1(c) || isLOWER_L1(c)) #endif #ifndef isALPHANUMERIC # define isALPHANUMERIC(c) (isALPHA(c) || isDIGIT(c)) #endif #ifndef isALPHANUMERIC_L1 # define isALPHANUMERIC_L1(c) (isALPHA_L1(c) || isDIGIT(c)) #endif #ifndef isALPHANUMERIC_LC # define isALPHANUMERIC_LC(c) (isALPHA_LC(c) || isDIGIT_LC(c)) #endif #ifndef isBLANK # define isBLANK(c) ((c) == ' ' || (c) == '\t') #endif #ifndef isBLANK_L1 # define isBLANK_L1(c) ( isBLANK(c) \ || ( FITS_IN_8_BITS(c) \ && NATIVE_TO_LATIN1((U8) c) == 0xA0)) #endif #ifndef isBLANK_LC # define isBLANK_LC(c) isBLANK(c) #endif #ifndef isDIGIT # define isDIGIT(c) inRANGE(c, '0', '9') #endif #ifndef isDIGIT_L1 # define isDIGIT_L1(c) isDIGIT(c) #endif #ifndef isGRAPH # define isGRAPH(c) (isWORDCHAR(c) || isPUNCT(c)) #endif #ifndef isGRAPH_L1 # define isGRAPH_L1(c) ( isPRINT_L1(c) \ && (c) != ' ' \ && NATIVE_TO_LATIN1((U8) c) != 0xA0) #endif #ifndef isIDCONT # define isIDCONT(c) isWORDCHAR(c) #endif #ifndef isIDCONT_L1 # define isIDCONT_L1(c) isWORDCHAR_L1(c) #endif #ifndef isIDCONT_LC # define isIDCONT_LC(c) isWORDCHAR_LC(c) #endif #ifndef isIDFIRST # define isIDFIRST(c) (isALPHA(c) || (c) == '_') #endif #ifndef isIDFIRST_L1 # define isIDFIRST_L1(c) (isALPHA_L1(c) || (U8) (c) == '_') #endif #ifndef isIDFIRST_LC # define isIDFIRST_LC(c) (isALPHA_LC(c) || (U8) (c) == '_') #endif #ifndef isLOWER_L1 # define isLOWER_L1(c) ( isLOWER(c) \ || ( FITS_IN_8_BITS(c) \ && ( ( NATIVE_TO_LATIN1((U8) c) >= 0xDF \ && NATIVE_TO_LATIN1((U8) c) != 0xF7) \ || NATIVE_TO_LATIN1((U8) c) == 0xAA \ || NATIVE_TO_LATIN1((U8) c) == 0xBA \ || NATIVE_TO_LATIN1((U8) c) == 0xB5))) #endif #ifndef isOCTAL # define isOCTAL(c) (((WIDEST_UTYPE)((c)) & ~7) == '0') #endif #ifndef isOCTAL_L1 # define isOCTAL_L1(c) isOCTAL(c) #endif #ifndef isPRINT # define isPRINT(c) (isGRAPH(c) || (c) == ' ') #endif #ifndef isPRINT_L1 # define isPRINT_L1(c) (FITS_IN_8_BITS(c) && ! isCNTRL_L1(c)) #endif #ifndef isPSXSPC # define isPSXSPC(c) isSPACE(c) #endif #ifndef isPSXSPC_L1 # define isPSXSPC_L1(c) isSPACE_L1(c) #endif #ifndef isPUNCT # define isPUNCT(c) ( (c) == '-' || (c) == '!' || (c) == '"' \ || (c) == '#' || (c) == '$' || (c) == '%' \ || (c) == '&' || (c) == '\'' || (c) == '(' \ || (c) == ')' || (c) == '*' || (c) == '+' \ || (c) == ',' || (c) == '.' || (c) == '/' \ || (c) == ':' || (c) == ';' || (c) == '<' \ || (c) == '=' || (c) == '>' || (c) == '?' \ || (c) == '@' || (c) == '[' || (c) == '\\' \ || (c) == ']' || (c) == '^' || (c) == '_' \ || (c) == '`' || (c) == '{' || (c) == '|' \ || (c) == '}' || (c) == '~') #endif #ifndef isPUNCT_L1 # define isPUNCT_L1(c) ( isPUNCT(c) \ || ( FITS_IN_8_BITS(c) \ && ( NATIVE_TO_LATIN1((U8) c) == 0xA1 \ || NATIVE_TO_LATIN1((U8) c) == 0xA7 \ || NATIVE_TO_LATIN1((U8) c) == 0xAB \ || NATIVE_TO_LATIN1((U8) c) == 0xB6 \ || NATIVE_TO_LATIN1((U8) c) == 0xB7 \ || NATIVE_TO_LATIN1((U8) c) == 0xBB \ || NATIVE_TO_LATIN1((U8) c) == 0xBF))) #endif #ifndef isSPACE # define isSPACE(c) ( isBLANK(c) || (c) == '\n' || (c) == '\r' \ || (c) == '\v' || (c) == '\f') #endif #ifndef isSPACE_L1 # define isSPACE_L1(c) ( isSPACE(c) \ || (FITS_IN_8_BITS(c) \ && ( NATIVE_TO_LATIN1((U8) c) == 0x85 \ || NATIVE_TO_LATIN1((U8) c) == 0xA0))) #endif #ifndef isUPPER_L1 # define isUPPER_L1(c) ( isUPPER(c) \ || (FITS_IN_8_BITS(c) \ && ( NATIVE_TO_LATIN1((U8) c) >= 0xC0 \ && NATIVE_TO_LATIN1((U8) c) <= 0xDE \ && NATIVE_TO_LATIN1((U8) c) != 0xD7))) #endif #ifndef isWORDCHAR # define isWORDCHAR(c) (isALPHANUMERIC(c) || (c) == '_') #endif #ifndef isWORDCHAR_L1 # define isWORDCHAR_L1(c) (isIDFIRST_L1(c) || isDIGIT(c)) #endif #ifndef isWORDCHAR_LC # define isWORDCHAR_LC(c) (isIDFIRST_LC(c) || isDIGIT_LC(c)) #endif #ifndef isXDIGIT # define isXDIGIT(c) ( isDIGIT(c) \ || inRANGE((c), 'a', 'f') \ || inRANGE((c), 'A', 'F')) #endif #ifndef isXDIGIT_L1 # define isXDIGIT_L1(c) isXDIGIT(c) #endif #ifndef isXDIGIT_LC # define isXDIGIT_LC(c) isxdigit(c) #endif #ifndef isALNUM_A # define isALNUM_A(c) isALNUM(c) #endif #ifndef isALNUMC_A # define isALNUMC_A(c) isALNUMC(c) #endif #ifndef isALPHA_A # define isALPHA_A(c) isALPHA(c) #endif #ifndef isALPHANUMERIC_A # define isALPHANUMERIC_A(c) isALPHANUMERIC(c) #endif #ifndef isASCII_A # define isASCII_A(c) isASCII(c) #endif #ifndef isBLANK_A # define isBLANK_A(c) isBLANK(c) #endif #ifndef isCNTRL_A # define isCNTRL_A(c) isCNTRL(c) #endif #ifndef isDIGIT_A # define isDIGIT_A(c) isDIGIT(c) #endif #ifndef isGRAPH_A # define isGRAPH_A(c) isGRAPH(c) #endif #ifndef isIDCONT_A # define isIDCONT_A(c) isIDCONT(c) #endif #ifndef isIDFIRST_A # define isIDFIRST_A(c) isIDFIRST(c) #endif #ifndef isLOWER_A # define isLOWER_A(c) isLOWER(c) #endif #ifndef isOCTAL_A # define isOCTAL_A(c) isOCTAL(c) #endif #ifndef isPRINT_A # define isPRINT_A(c) isPRINT(c) #endif #ifndef isPSXSPC_A # define isPSXSPC_A(c) isPSXSPC(c) #endif #ifndef isPUNCT_A # define isPUNCT_A(c) isPUNCT(c) #endif #ifndef isSPACE_A # define isSPACE_A(c) isSPACE(c) #endif #ifndef isUPPER_A # define isUPPER_A(c) isUPPER(c) #endif #ifndef isWORDCHAR_A # define isWORDCHAR_A(c) isWORDCHAR(c) #endif #ifndef isXDIGIT_A # define isXDIGIT_A(c) isXDIGIT(c) #endif #ifndef isASCII_utf8_safe # define isASCII_utf8_safe(s,e) (((e) - (s)) <= 0 ? 0 : isASCII(*(s))) #endif #ifndef isASCII_uvchr # define isASCII_uvchr(c) (FITS_IN_8_BITS(c) ? isASCII_L1(c) : 0) #endif #if (PERL_BCDVERSION >= 0x5006000) # ifdef isALPHA_uni /* If one defined, all are; this is just an exemplar */ # define D_PPP_is_ctype(upper, lower, c) \ (FITS_IN_8_BITS(c) \ ? is ## upper ## _L1(c) \ : is ## upper ## _uni((UV) (c))) /* _uni is old synonym */ # else # define D_PPP_is_ctype(upper, lower, c) \ (FITS_IN_8_BITS(c) \ ? is ## upper ## _L1(c) \ : is_uni_ ## lower((UV) (c))) /* is_uni_ is even older */ # endif #ifndef isALPHA_uvchr # define isALPHA_uvchr(c) D_PPP_is_ctype(ALPHA, alpha, c) #endif #ifndef isALPHANUMERIC_uvchr # define isALPHANUMERIC_uvchr(c) (isALPHA_uvchr(c) || isDIGIT_uvchr(c)) #endif # ifdef is_uni_blank #ifndef isBLANK_uvchr # define isBLANK_uvchr(c) D_PPP_is_ctype(BLANK, blank, c) #endif # else #ifndef isBLANK_uvchr # define isBLANK_uvchr(c) (FITS_IN_8_BITS(c) \ ? isBLANK_L1(c) \ : ( (UV) (c) == 0x1680 /* Unicode 3.0 */ \ || inRANGE((UV) (c), 0x2000, 0x200A) \ || (UV) (c) == 0x202F /* Unicode 3.0 */\ || (UV) (c) == 0x205F /* Unicode 3.2 */\ || (UV) (c) == 0x3000)) #endif # endif #ifndef isCNTRL_uvchr # define isCNTRL_uvchr(c) D_PPP_is_ctype(CNTRL, cntrl, c) #endif #ifndef isDIGIT_uvchr # define isDIGIT_uvchr(c) D_PPP_is_ctype(DIGIT, digit, c) #endif #ifndef isGRAPH_uvchr # define isGRAPH_uvchr(c) D_PPP_is_ctype(GRAPH, graph, c) #endif #ifndef isIDCONT_uvchr # define isIDCONT_uvchr(c) isWORDCHAR_uvchr(c) #endif #ifndef isIDFIRST_uvchr # define isIDFIRST_uvchr(c) D_PPP_is_ctype(IDFIRST, idfirst, c) #endif #ifndef isLOWER_uvchr # define isLOWER_uvchr(c) D_PPP_is_ctype(LOWER, lower, c) #endif #ifndef isPRINT_uvchr # define isPRINT_uvchr(c) D_PPP_is_ctype(PRINT, print, c) #endif #ifndef isPSXSPC_uvchr # define isPSXSPC_uvchr(c) isSPACE_uvchr(c) #endif #ifndef isPUNCT_uvchr # define isPUNCT_uvchr(c) D_PPP_is_ctype(PUNCT, punct, c) #endif #ifndef isSPACE_uvchr # define isSPACE_uvchr(c) D_PPP_is_ctype(SPACE, space, c) #endif #ifndef isUPPER_uvchr # define isUPPER_uvchr(c) D_PPP_is_ctype(UPPER, upper, c) #endif #ifndef isXDIGIT_uvchr # define isXDIGIT_uvchr(c) D_PPP_is_ctype(XDIGIT, xdigit, c) #endif #ifndef isWORDCHAR_uvchr # define isWORDCHAR_uvchr(c) (FITS_IN_8_BITS(c) \ ? isWORDCHAR_L1(c) : isALPHANUMERIC_uvchr(c)) #endif #ifndef isALPHA_utf8_safe # define isALPHA_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, ALPHA) #endif # ifdef isALPHANUMERIC_utf8 #ifndef isALPHANUMERIC_utf8_safe # define isALPHANUMERIC_utf8_safe(s,e) \ D_PPP_IS_GENERIC_UTF8_SAFE(s, e, ALPHANUMERIC) #endif # else #ifndef isALPHANUMERIC_utf8_safe # define isALPHANUMERIC_utf8_safe(s,e) \ (isALPHA_utf8_safe(s,e) || isDIGIT_utf8_safe(s,e)) #endif # endif /* This was broken before 5.18, and just use this instead of worrying about * which releases the official works on */ # if 'A' == 65 #ifndef isBLANK_utf8_safe # define isBLANK_utf8_safe(s,e) \ ( ( LIKELY((e) > (s)) ) ? /* Machine generated */ \ ( ( 0x09 == ((const U8*)s)[0] || 0x20 == ((const U8*)s)[0] ) ? 1 \ : ( LIKELY(((e) - (s)) >= UTF8SKIP(s)) ) ? \ ( ( 0xC2 == ((const U8*)s)[0] ) ? \ ( ( 0xA0 == ((const U8*)s)[1] ) ? 2 : 0 ) \ : ( 0xE1 == ((const U8*)s)[0] ) ? \ ( ( ( 0x9A == ((const U8*)s)[1] ) && ( 0x80 == ((const U8*)s)[2] ) ) ? 3 : 0 )\ : ( 0xE2 == ((const U8*)s)[0] ) ? \ ( ( 0x80 == ((const U8*)s)[1] ) ? \ ( ( inRANGE(((const U8*)s)[2], 0x80, 0x8A ) || 0xAF == ((const U8*)s)[2] ) ? 3 : 0 )\ : ( ( 0x81 == ((const U8*)s)[1] ) && ( 0x9F == ((const U8*)s)[2] ) ) ? 3 : 0 )\ : ( ( ( 0xE3 == ((const U8*)s)[0] ) && ( 0x80 == ((const U8*)s)[1] ) ) && ( 0x80 == ((const U8*)s)[2] ) ) ? 3 : 0 )\ : 0 ) \ : 0 ) #endif # elif 'A' == 193 && '^' == 95 /* EBCDIC 1047 */ #ifndef isBLANK_utf8_safe # define isBLANK_utf8_safe(s,e) \ ( ( LIKELY((e) > (s)) ) ? \ ( ( 0x05 == ((const U8*)s)[0] || 0x40 == ((const U8*)s)[0] ) ? 1 \ : ( LIKELY(((e) - (s)) >= UTF8SKIP(s)) ) ? \ ( ( 0x80 == ((const U8*)s)[0] ) ? \ ( ( 0x41 == ((const U8*)s)[1] ) ? 2 : 0 ) \ : ( 0xBC == ((const U8*)s)[0] ) ? \ ( ( ( 0x63 == ((const U8*)s)[1] ) && ( 0x41 == ((const U8*)s)[2] ) ) ? 3 : 0 )\ : ( 0xCA == ((const U8*)s)[0] ) ? \ ( ( 0x41 == ((const U8*)s)[1] ) ? \ ( ( inRANGE(((const U8*)s)[2], 0x41, 0x4A ) || 0x51 == ((const U8*)s)[2] ) ? 3 : 0 )\ : ( 0x42 == ((const U8*)s)[1] ) ? \ ( ( 0x56 == ((const U8*)s)[2] ) ? 3 : 0 ) \ : ( ( 0x43 == ((const U8*)s)[1] ) && ( 0x73 == ((const U8*)s)[2] ) ) ? 3 : 0 )\ : ( ( ( 0xCE == ((const U8*)s)[0] ) && ( 0x41 == ((const U8*)s)[1] ) ) && ( 0x41 == ((const U8*)s)[2] ) ) ? 3 : 0 )\ : 0 ) \ : 0 ) #endif # elif 'A' == 193 && '^' == 176 /* EBCDIC 037 */ #ifndef isBLANK_utf8_safe # define isBLANK_utf8_safe(s,e) \ ( ( LIKELY((e) > (s)) ) ? \ ( ( 0x05 == ((const U8*)s)[0] || 0x40 == ((const U8*)s)[0] ) ? 1 \ : ( LIKELY(((e) - (s)) >= UTF8SKIP(s)) ) ? \ ( ( 0x78 == ((const U8*)s)[0] ) ? \ ( ( 0x41 == ((const U8*)s)[1] ) ? 2 : 0 ) \ : ( 0xBD == ((const U8*)s)[0] ) ? \ ( ( ( 0x62 == ((const U8*)s)[1] ) && ( 0x41 == ((const U8*)s)[2] ) ) ? 3 : 0 )\ : ( 0xCA == ((const U8*)s)[0] ) ? \ ( ( 0x41 == ((const U8*)s)[1] ) ? \ ( ( inRANGE(((const U8*)s)[2], 0x41, 0x4A ) || 0x51 == ((const U8*)s)[2] ) ? 3 : 0 )\ : ( 0x42 == ((const U8*)s)[1] ) ? \ ( ( 0x56 == ((const U8*)s)[2] ) ? 3 : 0 ) \ : ( ( 0x43 == ((const U8*)s)[1] ) && ( 0x72 == ((const U8*)s)[2] ) ) ? 3 : 0 )\ : ( ( ( 0xCE == ((const U8*)s)[0] ) && ( 0x41 == ((const U8*)s)[1] ) ) && ( 0x41 == ((const U8*)s)[2] ) ) ? 3 : 0 )\ : 0 ) \ : 0 ) #endif # else # error Unknown character set # endif #ifndef isCNTRL_utf8_safe # define isCNTRL_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, CNTRL) #endif #ifndef isDIGIT_utf8_safe # define isDIGIT_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, DIGIT) #endif #ifndef isGRAPH_utf8_safe # define isGRAPH_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, GRAPH) #endif # ifdef isIDCONT_utf8 #ifndef isIDCONT_utf8_safe # define isIDCONT_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, IDCONT) #endif # else #ifndef isIDCONT_utf8_safe # define isIDCONT_utf8_safe(s,e) isWORDCHAR_utf8_safe(s,e) #endif # endif #ifndef isIDFIRST_utf8_safe # define isIDFIRST_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, IDFIRST) #endif #ifndef isLOWER_utf8_safe # define isLOWER_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, LOWER) #endif #ifndef isPRINT_utf8_safe # define isPRINT_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, PRINT) #endif /* Use the modern definition */ #undef isPSXSPC_utf8_safe #ifndef isPSXSPC_utf8_safe # define isPSXSPC_utf8_safe(s,e) isSPACE_utf8_safe(s,e) #endif #ifndef isPUNCT_utf8_safe # define isPUNCT_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, PUNCT) #endif #ifndef isSPACE_utf8_safe # define isSPACE_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, SPACE) #endif #ifndef isUPPER_utf8_safe # define isUPPER_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, UPPER) #endif # ifdef isWORDCHAR_utf8 #ifndef isWORDCHAR_utf8_safe # define isWORDCHAR_utf8_safe(s,e) D_PPP_IS_GENERIC_UTF8_SAFE(s, e, WORDCHAR) #endif # else #ifndef isWORDCHAR_utf8_safe # define isWORDCHAR_utf8_safe(s,e) \ (isALPHANUMERIC_utf8_safe(s,e) || (*(s)) == '_') #endif # endif /* This was broken before 5.12, and just use this instead of worrying about * which releases the official works on */ # if 'A' == 65 #ifndef isXDIGIT_utf8_safe # define isXDIGIT_utf8_safe(s,e) \ ( ( LIKELY((e) > (s)) ) ? \ ( ( inRANGE(((const U8*)s)[0], 0x30, 0x39 ) || inRANGE(((const U8*)s)[0], 0x41, 0x46 ) || inRANGE(((const U8*)s)[0], 0x61, 0x66 ) ) ? 1\ : ( ( LIKELY(((e) - (s)) >= UTF8SKIP(s)) ) && ( 0xEF == ((const U8*)s)[0] ) ) ? ( ( 0xBC == ((const U8*)s)[1] ) ?\ ( ( inRANGE(((const U8*)s)[2], 0x90, 0x99 ) || inRANGE(((const U8*)s)[2], 0xA1, 0xA6 ) ) ? 3 : 0 )\ : ( ( 0xBD == ((const U8*)s)[1] ) && ( inRANGE(((const U8*)s)[2], 0x81, 0x86 ) ) ) ? 3 : 0 ) : 0 )\ : 0 ) #endif # elif 'A' == 193 && '^' == 95 /* EBCDIC 1047 */ #ifndef isXDIGIT_utf8_safe # define isXDIGIT_utf8_safe(s,e) \ ( ( LIKELY((e) > (s)) ) ? \ ( ( inRANGE(((const U8*)s)[0], 0x81, 0x86 ) || inRANGE(((const U8*)s)[0], 0xC1, 0xC6 ) || inRANGE(((const U8*)s)[0], 0xF0, 0xF9 ) ) ? 1\ : ( ( ( LIKELY(((e) - (s)) >= UTF8SKIP(s)) ) && ( 0xDD == ((const U8*)s)[0] ) ) && ( 0x73 == ((const U8*)s)[1] ) ) ? ( ( 0x67 == ((const U8*)s)[2] ) ?\ ( ( inRANGE(((const U8*)s)[3], 0x57, 0x59 ) || inRANGE(((const U8*)s)[3], 0x62, 0x68 ) ) ? 4 : 0 )\ : ( ( inRANGE(((const U8*)s)[2], 0x68, 0x69 ) ) && ( inRANGE(((const U8*)s)[3], 0x42, 0x47 ) ) ) ? 4 : 0 ) : 0 )\ : 0 ) #endif # elif 'A' == 193 && '^' == 176 /* EBCDIC 037 */ #ifndef isXDIGIT_utf8_safe # define isXDIGIT_utf8_safe(s,e) \ ( ( LIKELY((e) > (s)) ) ? \ ( ( inRANGE(((const U8*)s)[0], 0x81, 0x86 ) || inRANGE(((const U8*)s)[0], 0xC1, 0xC6 ) || inRANGE(((const U8*)s)[0], 0xF0, 0xF9 ) ) ? 1\ : ( ( ( LIKELY(((e) - (s)) >= UTF8SKIP(s)) ) && ( 0xDD == ((const U8*)s)[0] ) ) && ( 0x72 == ((const U8*)s)[1] ) ) ? ( ( 0x66 == ((const U8*)s)[2] ) ?\ ( ( inRANGE(((const U8*)s)[3], 0x57, 0x59 ) || 0x5F == ((const U8*)s)[3] || inRANGE(((const U8*)s)[3], 0x62, 0x67 ) ) ? 4 : 0 )\ : ( ( inRANGE(((const U8*)s)[2], 0x67, 0x68 ) ) && ( inRANGE(((const U8*)s)[3], 0x42, 0x47 ) ) ) ? 4 : 0 ) : 0 )\ : 0 ) #endif # else # error Unknown character set # endif #ifndef isALPHA_LC_utf8_safe # define isALPHA_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, ALPHA) #endif # ifdef isALPHANUMERIC_utf8 #ifndef isALPHANUMERIC_LC_utf8_safe # define isALPHANUMERIC_LC_utf8_safe(s,e) \ D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, ALPHANUMERIC) #endif # else #ifndef isALPHANUMERIC_LC_utf8_safe # define isALPHANUMERIC_LC_utf8_safe(s,e) \ (isALPHA_LC_utf8_safe(s,e) || isDIGIT_LC_utf8_safe(s,e)) #endif # endif #ifndef isBLANK_LC_utf8_safe # define isBLANK_LC_utf8_safe(s,e) \ D_PPP_IS_GENERIC_LC_UTF8_SAFE_BROKEN(s, e, BLANK) #endif #ifndef isCNTRL_LC_utf8_safe # define isCNTRL_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, CNTRL) #endif #ifndef isDIGIT_LC_utf8_safe # define isDIGIT_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, DIGIT) #endif #ifndef isGRAPH_LC_utf8_safe # define isGRAPH_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, GRAPH) #endif # ifdef isIDCONT_utf8 #ifndef isIDCONT_LC_utf8_safe # define isIDCONT_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, IDCONT) #endif # else #ifndef isIDCONT_LC_utf8_safe # define isIDCONT_LC_utf8_safe(s,e) isWORDCHAR_LC_utf8_safe(s,e) #endif # endif #ifndef isIDFIRST_LC_utf8_safe # define isIDFIRST_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, IDFIRST) #endif #ifndef isLOWER_LC_utf8_safe # define isLOWER_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, LOWER) #endif #ifndef isPRINT_LC_utf8_safe # define isPRINT_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, PRINT) #endif /* Use the modern definition */ #undef isPSXSPC_LC_utf8_safe #ifndef isPSXSPC_LC_utf8_safe # define isPSXSPC_LC_utf8_safe(s,e) isSPACE_LC_utf8_safe(s,e) #endif #ifndef isPUNCT_LC_utf8_safe # define isPUNCT_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, PUNCT) #endif #ifndef isSPACE_LC_utf8_safe # define isSPACE_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, SPACE) #endif #ifndef isUPPER_LC_utf8_safe # define isUPPER_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, UPPER) #endif # ifdef isWORDCHAR_utf8 #ifndef isWORDCHAR_LC_utf8_safe # define isWORDCHAR_LC_utf8_safe(s,e) D_PPP_IS_GENERIC_LC_UTF8_SAFE(s, e, WORDCHAR) #endif # else #ifndef isWORDCHAR_LC_utf8_safe # define isWORDCHAR_LC_utf8_safe(s,e) \ (isALPHANUMERIC_LC_utf8_safe(s,e) || (*(s)) == '_') #endif # endif #ifndef isXDIGIT_LC_utf8_safe # define isXDIGIT_LC_utf8_safe(s,e) \ D_PPP_IS_GENERIC_LC_UTF8_SAFE_BROKEN(s, e, XDIGIT) #endif /* Warning: isALPHANUMERIC_utf8_safe, isALPHA_utf8_safe, isASCII_utf8_safe, * isBLANK_utf8_safe, isCNTRL_utf8_safe, isDIGIT_utf8_safe, isGRAPH_utf8_safe, * isIDCONT_utf8_safe, isIDFIRST_utf8_safe, isLOWER_utf8_safe, * isPRINT_utf8_safe, isPSXSPC_utf8_safe, isPUNCT_utf8_safe, isSPACE_utf8_safe, * isUPPER_utf8_safe, isWORDCHAR_utf8_safe, isWORDCHAR_utf8_safe, * isXDIGIT_utf8_safe, * isALPHANUMERIC_LC_utf8_safe, isALPHA_LC_utf8_safe, isASCII_LC_utf8_safe, * isBLANK_LC_utf8_safe, isCNTRL_LC_utf8_safe, isDIGIT_LC_utf8_safe, * isGRAPH_LC_utf8_safe, isIDCONT_LC_utf8_safe, isIDFIRST_LC_utf8_safe, * isLOWER_LC_utf8_safe, isPRINT_LC_utf8_safe, isPSXSPC_LC_utf8_safe, * isPUNCT_LC_utf8_safe, isSPACE_LC_utf8_safe, isUPPER_LC_utf8_safe, * isWORDCHAR_LC_utf8_safe, isWORDCHAR_LC_utf8_safe, isXDIGIT_LC_utf8_safe, * isALPHANUMERIC_uvchr, isALPHA_uvchr, isASCII_uvchr, isBLANK_uvchr, * isCNTRL_uvchr, isDIGIT_uvchr, isGRAPH_uvchr, isIDCONT_uvchr, * isIDFIRST_uvchr, isLOWER_uvchr, isPRINT_uvchr, isPSXSPC_uvchr, * isPUNCT_uvchr, isSPACE_uvchr, isUPPER_uvchr, isWORDCHAR_uvchr, * isWORDCHAR_uvchr, isXDIGIT_uvchr * * The UTF-8 handling is buggy in early Perls, and this can give inaccurate * results for code points above 0xFF, until the implementation started * settling down in 5.12 and 5.14 */ #endif #define D_PPP_TOO_SHORT_MSG "Malformed UTF-8 character starting with:" \ " \\x%02x (too short; %d bytes available, need" \ " %d)\n" /* Perls starting here had a new API which handled multi-character results */ #if (PERL_BCDVERSION >= 0x5007003) #ifndef toLOWER_uvchr # define toLOWER_uvchr(c, s, l) UNI_TO_NATIVE(to_uni_lower(NATIVE_TO_UNI(c), s, l)) #endif #ifndef toUPPER_uvchr # define toUPPER_uvchr(c, s, l) UNI_TO_NATIVE(to_uni_upper(NATIVE_TO_UNI(c), s, l)) #endif #ifndef toTITLE_uvchr # define toTITLE_uvchr(c, s, l) UNI_TO_NATIVE(to_uni_title(NATIVE_TO_UNI(c), s, l)) #endif #ifndef toFOLD_uvchr # define toFOLD_uvchr(c, s, l) UNI_TO_NATIVE(to_uni_fold( NATIVE_TO_UNI(c), s, l)) #endif # if (PERL_BCDVERSION != 0x5015006) /* Just this version is broken */ /* Prefer the macro to the function */ # if defined toLOWER_utf8 # define D_PPP_TO_LOWER_CALLEE(s,r,l) toLOWER_utf8(s,r,l) # else # define D_PPP_TO_LOWER_CALLEE(s,r,l) to_utf8_lower(s,r,l) # endif # if defined toTITLE_utf8 # define D_PPP_TO_TITLE_CALLEE(s,r,l) toTITLE_utf8(s,r,l) # else # define D_PPP_TO_TITLE_CALLEE(s,r,l) to_utf8_title(s,r,l) # endif # if defined toUPPER_utf8 # define D_PPP_TO_UPPER_CALLEE(s,r,l) toUPPER_utf8(s,r,l) # else # define D_PPP_TO_UPPER_CALLEE(s,r,l) to_utf8_upper(s,r,l) # endif # if defined toFOLD_utf8 # define D_PPP_TO_FOLD_CALLEE(s,r,l) toFOLD_utf8(s,r,l) # else # define D_PPP_TO_FOLD_CALLEE(s,r,l) to_utf8_fold(s,r,l) # endif # else /* Below is 5.15.6, which failed to make the macros available # outside of core, so we have to use the 'Perl_' form. khw # decided it was easier to just handle this case than have to # document the exception, and make an exception in the tests below # */ # define D_PPP_TO_LOWER_CALLEE(s,r,l) \ Perl__to_utf8_lower_flags(aTHX_ s, r, l, 0, NULL) # define D_PPP_TO_TITLE_CALLEE(s,r,l) \ Perl__to_utf8_title_flags(aTHX_ s, r, l, 0, NULL) # define D_PPP_TO_UPPER_CALLEE(s,r,l) \ Perl__to_utf8_upper_flags(aTHX_ s, r, l, 0, NULL) # define D_PPP_TO_FOLD_CALLEE(s,r,l) \ Perl__to_utf8_fold_flags(aTHX_ s, r, l, FOLD_FLAGS_FULL, NULL) # endif /* The actual implementation of the backported macros. If too short, croak, * otherwise call the original that doesn't have an upper limit parameter */ # define D_PPP_GENERIC_MULTI_ARG_TO(name, s, e,r,l) \ (((((e) - (s)) <= 0) \ /* We could just do nothing, but modern perls croak */ \ ? (croak("Attempting case change on zero length string"), \ 0) /* So looks like it returns something, and will compile */ \ : ((e) - (s)) < UTF8SKIP(s)) \ ? (croak(D_PPP_TOO_SHORT_MSG, \ s[0], (int) ((e) - (s)), (int) UTF8SKIP(s)), \ 0) \ : D_PPP_TO_ ## name ## _CALLEE(s,r,l)) #ifndef toUPPER_utf8_safe # define toUPPER_utf8_safe(s,e,r,l) \ D_PPP_GENERIC_MULTI_ARG_TO(UPPER,s,e,r,l) #endif #ifndef toLOWER_utf8_safe # define toLOWER_utf8_safe(s,e,r,l) \ D_PPP_GENERIC_MULTI_ARG_TO(LOWER,s,e,r,l) #endif #ifndef toTITLE_utf8_safe # define toTITLE_utf8_safe(s,e,r,l) \ D_PPP_GENERIC_MULTI_ARG_TO(TITLE,s,e,r,l) #endif #ifndef toFOLD_utf8_safe # define toFOLD_utf8_safe(s,e,r,l) \ D_PPP_GENERIC_MULTI_ARG_TO(FOLD,s,e,r,l) #endif #elif (PERL_BCDVERSION >= 0x5006000) /* Here we have UTF-8 support, but using the original API where the case * changing functions merely returned the changed code point; hence they * couldn't handle multi-character results. */ # ifdef uvchr_to_utf8 # define D_PPP_UV_TO_UTF8 uvchr_to_utf8 # else # define D_PPP_UV_TO_UTF8 uv_to_utf8 # endif /* Get the utf8 of the case changed value, and store its length; then have * to re-calculate the changed case value in order to return it */ # define D_PPP_GENERIC_SINGLE_ARG_TO_UVCHR(name, c, s, l) \ (*(l) = (D_PPP_UV_TO_UTF8(s, \ UNI_TO_NATIVE(to_uni_ ## name(NATIVE_TO_UNI(c)))) - (s)), \ UNI_TO_NATIVE(to_uni_ ## name(NATIVE_TO_UNI(c)))) #ifndef toLOWER_uvchr # define toLOWER_uvchr(c, s, l) \ D_PPP_GENERIC_SINGLE_ARG_TO_UVCHR(lower, c, s, l) #endif #ifndef toUPPER_uvchr # define toUPPER_uvchr(c, s, l) \ D_PPP_GENERIC_SINGLE_ARG_TO_UVCHR(upper, c, s, l) #endif #ifndef toTITLE_uvchr # define toTITLE_uvchr(c, s, l) \ D_PPP_GENERIC_SINGLE_ARG_TO_UVCHR(title, c, s, l) #endif #ifndef toFOLD_uvchr # define toFOLD_uvchr(c, s, l) toLOWER_uvchr(c, s, l) #endif # define D_PPP_GENERIC_SINGLE_ARG_TO_UTF8(name, s, e, r, l) \ (((((e) - (s)) <= 0) \ ? (croak("Attempting case change on zero length string"), \ 0) /* So looks like it returns something, and will compile */ \ : ((e) - (s)) < UTF8SKIP(s)) \ ? (croak(D_PPP_TOO_SHORT_MSG, \ s[0], (int) ((e) - (s)), (int) UTF8SKIP(s)), \ 0) \ /* Get the changed code point and store its UTF-8 */ \ : D_PPP_UV_TO_UTF8(r, to_utf8_ ## name(s)), \ /* Then store its length, and re-get code point for return */ \ *(l) = UTF8SKIP(r), to_utf8_ ## name(r)) /* Warning: toUPPER_utf8_safe, toLOWER_utf8_safe, toTITLE_utf8_safe, * toUPPER_uvchr, toLOWER_uvchr, toTITLE_uvchr The UTF-8 case changing operations had bugs before around 5.12 or 5.14; this backport does not correct them. In perls before 7.3, multi-character case changing is not implemented; this backport uses the simple case changes available in those perls. */ #ifndef toUPPER_utf8_safe # define toUPPER_utf8_safe(s,e,r,l) \ D_PPP_GENERIC_SINGLE_ARG_TO_UTF8(upper, s, e, r, l) #endif #ifndef toLOWER_utf8_safe # define toLOWER_utf8_safe(s,e,r,l) \ D_PPP_GENERIC_SINGLE_ARG_TO_UTF8(lower, s, e, r, l) #endif #ifndef toTITLE_utf8_safe # define toTITLE_utf8_safe(s,e,r,l) \ D_PPP_GENERIC_SINGLE_ARG_TO_UTF8(title, s, e, r, l) #endif /* Warning: toFOLD_utf8_safe, toFOLD_uvchr The UTF-8 case changing operations had bugs before around 5.12 or 5.14; this backport does not correct them. In perls before 7.3, case folding is not implemented; instead, this backport substitutes simple (not multi-character, which isn't available) lowercasing. This gives the correct result in most, but not all, instances */ #ifndef toFOLD_utf8_safe # define toFOLD_utf8_safe(s,e,r,l) toLOWER_utf8_safe(s,e,r,l) #endif #endif /* Until we figure out how to support this in older perls... */ #if (PERL_BCDVERSION >= 0x5008000) #ifndef HeUTF8 # define HeUTF8(he) ((HeKLEN(he) == HEf_SVKEY) ? \ SvUTF8(HeKEY_sv(he)) : \ (U32)HeKUTF8(he)) #endif #endif #ifndef C_ARRAY_LENGTH # define C_ARRAY_LENGTH(a) (sizeof(a)/sizeof((a)[0])) #endif #ifndef C_ARRAY_END # define C_ARRAY_END(a) ((a) + C_ARRAY_LENGTH(a)) #endif #ifndef LIKELY # define LIKELY(x) (x) #endif #ifndef UNLIKELY # define UNLIKELY(x) (x) #endif #ifndef MUTABLE_PTR #if defined(PERL_USE_GCC_BRACE_GROUPS) # define MUTABLE_PTR(p) ({ void *_p = (p); _p; }) #else # define MUTABLE_PTR(p) ((void *) (p)) #endif #endif #ifndef MUTABLE_AV # define MUTABLE_AV(p) ((AV *)MUTABLE_PTR(p)) #endif #ifndef MUTABLE_CV # define MUTABLE_CV(p) ((CV *)MUTABLE_PTR(p)) #endif #ifndef MUTABLE_GV # define MUTABLE_GV(p) ((GV *)MUTABLE_PTR(p)) #endif #ifndef MUTABLE_HV # define MUTABLE_HV(p) ((HV *)MUTABLE_PTR(p)) #endif #ifndef MUTABLE_IO # define MUTABLE_IO(p) ((IO *)MUTABLE_PTR(p)) #endif #ifndef MUTABLE_SV # define MUTABLE_SV(p) ((SV *)MUTABLE_PTR(p)) #endif #if (PERL_BCDVERSION >= 0x5004000) && !defined(vnewSVpvf) #if defined(PERL_USE_GCC_BRACE_GROUPS) # define vnewSVpvf(pat, args) ({ SV *_sv = newSV(0); sv_vsetpvfn(_sv, (pat), strlen((pat)), (args), Null(SV**), 0, Null(bool*)); _sv; }) #else # define vnewSVpvf(pat, args) ((PL_Sv = newSV(0)), sv_vsetpvfn(PL_Sv, (pat), strlen((pat)), (args), Null(SV**), 0, Null(bool*)), PL_Sv) #endif #endif #if (PERL_BCDVERSION >= 0x5004000) && !defined(sv_vcatpvf) # define sv_vcatpvf(sv, pat, args) sv_vcatpvfn(sv, pat, strlen(pat), args, Null(SV**), 0, Null(bool*)) #endif #if (PERL_BCDVERSION >= 0x5004000) && !defined(sv_vsetpvf) # define sv_vsetpvf(sv, pat, args) sv_vsetpvfn(sv, pat, strlen(pat), args, Null(SV**), 0, Null(bool*)) #endif #if (PERL_BCDVERSION >= 0x5004000) && !defined(sv_catpvf_mg) #if defined(NEED_sv_catpvf_mg) static void DPPP_(my_sv_catpvf_mg)(pTHX_ SV * const sv, const char * const pat, ...); static #else extern void DPPP_(my_sv_catpvf_mg)(pTHX_ SV * const sv, const char * const pat, ...); #endif #if defined(NEED_sv_catpvf_mg) || defined(NEED_sv_catpvf_mg_GLOBAL) #define Perl_sv_catpvf_mg DPPP_(my_sv_catpvf_mg) void DPPP_(my_sv_catpvf_mg)(pTHX_ SV * const sv, const char * const pat, ...) { va_list args; va_start(args, pat); sv_vcatpvfn(sv, pat, strlen(pat), &args, Null(SV**), 0, Null(bool*)); SvSETMAGIC(sv); va_end(args); } #endif #endif #ifdef PERL_IMPLICIT_CONTEXT #if (PERL_BCDVERSION >= 0x5004000) && !defined(sv_catpvf_mg_nocontext) #if defined(NEED_sv_catpvf_mg_nocontext) static void DPPP_(my_sv_catpvf_mg_nocontext)(SV * const sv, const char * const pat, ...); static #else extern void DPPP_(my_sv_catpvf_mg_nocontext)(SV * const sv, const char * const pat, ...); #endif #if defined(NEED_sv_catpvf_mg_nocontext) || defined(NEED_sv_catpvf_mg_nocontext_GLOBAL) #define sv_catpvf_mg_nocontext DPPP_(my_sv_catpvf_mg_nocontext) #define Perl_sv_catpvf_mg_nocontext DPPP_(my_sv_catpvf_mg_nocontext) void DPPP_(my_sv_catpvf_mg_nocontext)(SV * const sv, const char * const pat, ...) { dTHX; va_list args; va_start(args, pat); sv_vcatpvfn(sv, pat, strlen(pat), &args, Null(SV**), 0, Null(bool*)); SvSETMAGIC(sv); va_end(args); } #endif #endif #endif /* sv_catpvf_mg depends on sv_catpvf_mg_nocontext */ #ifndef sv_catpvf_mg # ifdef PERL_IMPLICIT_CONTEXT # define sv_catpvf_mg Perl_sv_catpvf_mg_nocontext # else # define sv_catpvf_mg Perl_sv_catpvf_mg # endif #endif #if (PERL_BCDVERSION >= 0x5004000) && !defined(sv_vcatpvf_mg) # define sv_vcatpvf_mg(sv, pat, args) \ STMT_START { \ sv_vcatpvfn(sv, pat, strlen(pat), args, Null(SV**), 0, Null(bool*)); \ SvSETMAGIC(sv); \ } STMT_END #endif #if (PERL_BCDVERSION >= 0x5004000) && !defined(sv_setpvf_mg) #if defined(NEED_sv_setpvf_mg) static void DPPP_(my_sv_setpvf_mg)(pTHX_ SV * const sv, const char * const pat, ...); static #else extern void DPPP_(my_sv_setpvf_mg)(pTHX_ SV * const sv, const char * const pat, ...); #endif #if defined(NEED_sv_setpvf_mg) || defined(NEED_sv_setpvf_mg_GLOBAL) #define Perl_sv_setpvf_mg DPPP_(my_sv_setpvf_mg) void DPPP_(my_sv_setpvf_mg)(pTHX_ SV * const sv, const char * const pat, ...) { va_list args; va_start(args, pat); sv_vsetpvfn(sv, pat, strlen(pat), &args, Null(SV**), 0, Null(bool*)); SvSETMAGIC(sv); va_end(args); } #endif #endif #ifdef PERL_IMPLICIT_CONTEXT #if (PERL_BCDVERSION >= 0x5004000) && !defined(sv_setpvf_mg_nocontext) #if defined(NEED_sv_setpvf_mg_nocontext) static void DPPP_(my_sv_setpvf_mg_nocontext)(SV * const sv, const char * const pat, ...); static #else extern void DPPP_(my_sv_setpvf_mg_nocontext)(SV * const sv, const char * const pat, ...); #endif #if defined(NEED_sv_setpvf_mg_nocontext) || defined(NEED_sv_setpvf_mg_nocontext_GLOBAL) #define sv_setpvf_mg_nocontext DPPP_(my_sv_setpvf_mg_nocontext) #define Perl_sv_setpvf_mg_nocontext DPPP_(my_sv_setpvf_mg_nocontext) void DPPP_(my_sv_setpvf_mg_nocontext)(SV * const sv, const char * const pat, ...) { dTHX; va_list args; va_start(args, pat); sv_vsetpvfn(sv, pat, strlen(pat), &args, Null(SV**), 0, Null(bool*)); SvSETMAGIC(sv); va_end(args); } #endif #endif #endif /* sv_setpvf_mg depends on sv_setpvf_mg_nocontext */ #ifndef sv_setpvf_mg # ifdef PERL_IMPLICIT_CONTEXT # define sv_setpvf_mg Perl_sv_setpvf_mg_nocontext # else # define sv_setpvf_mg Perl_sv_setpvf_mg # endif #endif #if (PERL_BCDVERSION >= 0x5004000) && !defined(sv_vsetpvf_mg) # define sv_vsetpvf_mg(sv, pat, args) \ STMT_START { \ sv_vsetpvfn(sv, pat, strlen(pat), args, Null(SV**), 0, Null(bool*)); \ SvSETMAGIC(sv); \ } STMT_END #endif /* Hint: sv_2pv_nolen * Use the SvPV_nolen() or SvPV_nolen_const() macros instead of sv_2pv_nolen(). */ #ifndef sv_2pv_nolen # define sv_2pv_nolen(sv) SvPV_nolen(sv) #endif #ifdef SvPVbyte /* Hint: SvPVbyte * Does not work in perl-5.6.1, ppport.h implements a version * borrowed from perl-5.7.3. */ #if (PERL_BCDVERSION < 0x5007000) #ifndef sv_2pvbyte # define sv_2pvbyte(sv, lp) (sv_utf8_downgrade((sv), 0), SvPV((sv), *(lp))) #endif /* Hint: sv_2pvbyte * Use the SvPVbyte() macro instead of sv_2pvbyte(). */ /* Replace sv_2pvbyte with SvPVbyte */ #undef SvPVbyte #define SvPVbyte(sv, lp) \ ((SvFLAGS(sv) & (SVf_POK|SVf_UTF8)) == (SVf_POK) \ ? ((lp = SvCUR(sv)), SvPVX(sv)) : sv_2pvbyte(sv, &lp)) #endif #else # define SvPVbyte SvPV # define sv_2pvbyte sv_2pv #endif #ifndef sv_2pvbyte_nolen # define sv_2pvbyte_nolen(sv) sv_2pv_nolen(sv) #endif /* Hint: sv_pvn * Always use the SvPV() macro instead of sv_pvn(). */ /* Replace sv_pvn with SvPV */ /* Hint: sv_pvn_force * Always use the SvPV_force() macro instead of sv_pvn_force(). */ /* Replace sv_pvn_force with SvPV_force */ /* If these are undefined, they're not handled by the core anyway */ #ifndef SV_IMMEDIATE_UNREF # define SV_IMMEDIATE_UNREF 0 #endif #ifndef SV_GMAGIC # define SV_GMAGIC 0 #endif #ifndef SV_COW_DROP_PV # define SV_COW_DROP_PV 0 #endif #ifndef SV_UTF8_NO_ENCODING # define SV_UTF8_NO_ENCODING 0 #endif #ifndef SV_CONST_RETURN # define SV_CONST_RETURN 0 #endif #ifndef SV_MUTABLE_RETURN # define SV_MUTABLE_RETURN 0 #endif #ifndef SV_SMAGIC # define SV_SMAGIC 0 #endif #ifndef SV_HAS_TRAILING_NUL # define SV_HAS_TRAILING_NUL 0 #endif #ifndef SV_COW_SHARED_HASH_KEYS # define SV_COW_SHARED_HASH_KEYS 0 #endif #if (PERL_BCDVERSION < 0x5007002) # /* Fix sv_2pv for Perl < 5.7.2 - view https://github.com/Dual-Life/Devel-PPPort/issues/231 */ # ifdef sv_2pv # undef sv_2pv # endif # if defined(PERL_USE_GCC_BRACE_GROUPS) #ifndef sv_2pv # define sv_2pv(sv, lp) ({ SV *_sv_2pv = (sv); STRLEN sv_2pv_dummy_; STRLEN *_lp_2pv = (lp); _lp_2pv = _lp_2pv ? : &sv_2pv_dummy_; SvPOKp(_sv_2pv) ? ((*(_lp_2pv) = SvCUR(_sv_2pv)), SvPVX(_sv_2pv)) : Perl_sv_2pv(aTHX_ _sv_2pv, (_lp_2pv)); }) #endif # else #ifndef sv_2pv # define sv_2pv(sv, lp) (SvPOKp(sv) ? ((*((lp) ? (lp) : &PL_na) = SvCUR(sv)), SvPVX(sv)) : Perl_sv_2pv(aTHX_ (sv), (lp))) #endif # endif #endif #if (PERL_BCDVERSION < 0x5007002) /* Define sv_2pv_flags for Perl < 5.7.2 which does not have it at all */ #if defined(PERL_USE_GCC_BRACE_GROUPS) #ifndef sv_2pv_flags # define sv_2pv_flags(sv, lp, flags) ({ SV *_sv = (sv); STRLEN sv_2pv_dummy_; const I32 _flags = (flags); STRLEN *_lp = lp; _lp = _lp ? : &sv_2pv_dummy_; (!(_flags & SV_GMAGIC) && SvGMAGICAL(_sv)) ? ({ char *_pv; SvGMAGICAL_off(_sv); _pv = sv_2pv(_sv, _lp); SvGMAGICAL_on(_sv); _pv; }) : sv_2pv(_sv, _lp); }) #endif #ifndef sv_pvn_force_flags # define sv_pvn_force_flags(sv, lp, flags) ({ SV *_sv = (sv); STRLEN sv_2pv_dummy_; const I32 _flags = (flags); STRLEN *_lp = lp; _lp = _lp ? : &sv_2pv_dummy_; (!(_flags & SV_GMAGIC) && SvGMAGICAL(_sv)) ? ({ char *_pv; SvGMAGICAL_off(_sv); _pv = sv_pvn_force(_sv, _lp); SvGMAGICAL_on(_sv); _pv; }) : sv_pvn_force(_sv, _lp); }) #endif #else #ifndef sv_2pv_flags # define sv_2pv_flags(sv, lp, flags) ((PL_Sv = (sv)), (!((flags) & SV_GMAGIC) && SvGMAGICAL(PL_Sv)) ? (SvGMAGICAL_off(PL_Sv), (PL_Xpv = (XPV *)sv_2pv(PL_Sv, (lp) ? (lp) : &PL_na)), SvGMAGICAL_on(PL_Sv), (char *)PL_Xpv) : sv_2pv(PL_Sv, (lp) ? (lp) : &PL_na)) #endif #ifndef sv_pvn_force_flags # define sv_pvn_force_flags(sv, lp, flags) ((PL_Sv = (sv)), (!((flags) & SV_GMAGIC) && SvGMAGICAL(PL_Sv)) ? (SvGMAGICAL_off(PL_Sv), (PL_Xpv = (XPV *)sv_pvn_force(PL_Sv, (lp) ? (lp) : &PL_na)), SvGMAGICAL_on(PL_Sv), (char *)PL_Xpv) : sv_pvn_force(PL_Sv, (lp) ? (lp) : &PL_na)) #endif #endif #elif (PERL_BCDVERSION < 0x5017002) /* Fix sv_2pv_flags for Perl < 5.17.2 */ # ifdef sv_2pv_flags # undef sv_2pv_flags # endif # if defined(PERL_USE_GCC_BRACE_GROUPS) #ifndef sv_2pv_flags # define sv_2pv_flags(sv, lp, flags) ({ SV *_sv_2pv = (sv); STRLEN sv_2pv_dummy_; const I32 _flags_2pv = (flags); STRLEN *_lp_2pv = (lp); _lp_2pv = _lp_2pv ? : &sv_2pv_dummy_; ((!(_flags_2pv & SV_GMAGIC) || !SvGMAGICAL(_sv_2pv)) && SvPOKp(_sv_2pv)) ? ((*(_lp_2pv) = SvCUR(_sv_2pv)), SvPVX(_sv_2pv)) : Perl_sv_2pv_flags(aTHX_ _sv_2pv, (_lp_2pv), (_flags_2pv)); }) #endif # else #ifndef sv_2pv_flags # define sv_2pv_flags(sv, lp, flags) (((!((flags) & SV_GMAGIC) || !SvGMAGICAL(sv)) && SvPOKp(sv)) ? ((*((lp) ? (lp) : &PL_na) = SvCUR(sv)), SvPVX(sv)) : Perl_sv_2pv_flags(aTHX_ (sv), (lp), (flags))) #endif # endif #endif #if (PERL_BCDVERSION < 0x5008008) || ( (PERL_BCDVERSION >= 0x5009000) && (PERL_BCDVERSION < 0x5009003) ) # define D_PPP_SVPV_NOLEN_LP_ARG &PL_na #else # define D_PPP_SVPV_NOLEN_LP_ARG 0 #endif #ifndef SvPV_const # define SvPV_const(sv, lp) SvPV_flags_const(sv, lp, SV_GMAGIC) #endif #ifndef SvPV_mutable # define SvPV_mutable(sv, lp) SvPV_flags_mutable(sv, lp, SV_GMAGIC) #endif #ifndef SvPV_flags # define SvPV_flags(sv, lp, flags) \ ((SvFLAGS(sv) & (SVf_POK)) == SVf_POK \ ? ((lp = SvCUR(sv)), SvPVX(sv)) : sv_2pv_flags(sv, &lp, flags)) #endif #ifndef SvPV_flags_const # define SvPV_flags_const(sv, lp, flags) \ ((SvFLAGS(sv) & (SVf_POK)) == SVf_POK \ ? ((lp = SvCUR(sv)), SvPVX_const(sv)) : \ (const char*) sv_2pv_flags(sv, &lp, flags|SV_CONST_RETURN)) #endif #ifndef SvPV_flags_const_nolen # define SvPV_flags_const_nolen(sv, flags) \ ((SvFLAGS(sv) & (SVf_POK)) == SVf_POK \ ? SvPVX_const(sv) : \ (const char*) sv_2pv_flags(sv, D_PPP_SVPV_NOLEN_LP_ARG, flags|SV_CONST_RETURN)) #endif #ifndef SvPV_flags_mutable # define SvPV_flags_mutable(sv, lp, flags) \ ((SvFLAGS(sv) & (SVf_POK)) == SVf_POK \ ? ((lp = SvCUR(sv)), SvPVX_mutable(sv)) : \ sv_2pv_flags(sv, &lp, flags|SV_MUTABLE_RETURN)) #endif #ifndef SvPV_force # define SvPV_force(sv, lp) SvPV_force_flags(sv, lp, SV_GMAGIC) #endif #ifndef SvPV_force_nolen # define SvPV_force_nolen(sv) SvPV_force_flags_nolen(sv, SV_GMAGIC) #endif #ifndef SvPV_force_mutable # define SvPV_force_mutable(sv, lp) SvPV_force_flags_mutable(sv, lp, SV_GMAGIC) #endif #ifndef SvPV_force_nomg # define SvPV_force_nomg(sv, lp) SvPV_force_flags(sv, lp, 0) #endif #ifndef SvPV_force_nomg_nolen # define SvPV_force_nomg_nolen(sv) SvPV_force_flags_nolen(sv, 0) #endif #ifndef SvPV_force_flags # define SvPV_force_flags(sv, lp, flags) \ ((SvFLAGS(sv) & (SVf_POK|SVf_THINKFIRST)) == SVf_POK \ ? ((lp = SvCUR(sv)), SvPVX(sv)) : sv_pvn_force_flags(sv, &lp, flags)) #endif #ifndef SvPV_force_flags_nolen # define SvPV_force_flags_nolen(sv, flags) \ ((SvFLAGS(sv) & (SVf_POK|SVf_THINKFIRST)) == SVf_POK \ ? SvPVX(sv) : sv_pvn_force_flags(sv, D_PPP_SVPV_NOLEN_LP_ARG, flags)) #endif #ifndef SvPV_force_flags_mutable # define SvPV_force_flags_mutable(sv, lp, flags) \ ((SvFLAGS(sv) & (SVf_POK|SVf_THINKFIRST)) == SVf_POK \ ? ((lp = SvCUR(sv)), SvPVX_mutable(sv)) \ : sv_pvn_force_flags(sv, &lp, flags|SV_MUTABLE_RETURN)) #endif #ifndef SvPV_nolen # define SvPV_nolen(sv) \ ((SvFLAGS(sv) & (SVf_POK)) == SVf_POK \ ? SvPVX(sv) : sv_2pv_flags(sv, D_PPP_SVPV_NOLEN_LP_ARG, SV_GMAGIC)) #endif #ifndef SvPV_nolen_const # define SvPV_nolen_const(sv) \ ((SvFLAGS(sv) & (SVf_POK)) == SVf_POK \ ? SvPVX_const(sv) : sv_2pv_flags(sv, D_PPP_SVPV_NOLEN_LP_ARG, SV_GMAGIC|SV_CONST_RETURN)) #endif # if defined(PERL_USE_GCC_BRACE_GROUPS) #ifndef SvPVx_nolen_const # define SvPVx_nolen_const(sv) ({SV *sV_ = (sv); SvPV_nolen_const(sV_); }) #endif # else #ifndef SvPVx_nolen_const # define SvPVx_nolen_const(sv) (PL_Sv = sv, SvPV_nolen_const(PL_Sv)) #endif # endif #ifndef SvPV_nomg # define SvPV_nomg(sv, lp) SvPV_flags(sv, lp, 0) #endif #ifndef SvPV_nomg_const # define SvPV_nomg_const(sv, lp) SvPV_flags_const(sv, lp, 0) #endif #ifndef SvPV_nomg_const_nolen # define SvPV_nomg_const_nolen(sv) SvPV_flags_const_nolen(sv, 0) #endif #ifndef SvPV_nomg_nolen # define SvPV_nomg_nolen(sv) ((SvFLAGS(sv) & (SVf_POK)) == SVf_POK \ ? SvPVX(sv) : sv_2pv_flags(sv, D_PPP_SVPV_NOLEN_LP_ARG, 0)) #endif #ifndef SvPV_renew # define SvPV_renew(sv,n) STMT_START { SvLEN_set(sv, n); \ SvPV_set((sv), (char *) saferealloc( \ (Malloc_t)SvPVX(sv), (MEM_SIZE)((n)))); \ } STMT_END #endif #ifndef SvPVCLEAR # define SvPVCLEAR(sv) sv_setpvs((sv), "") #endif #ifndef WARN_ALL # define WARN_ALL 0 #endif #ifndef WARN_CLOSURE # define WARN_CLOSURE 1 #endif #ifndef WARN_DEPRECATED # define WARN_DEPRECATED 2 #endif #ifndef WARN_EXITING # define WARN_EXITING 3 #endif #ifndef WARN_GLOB # define WARN_GLOB 4 #endif #ifndef WARN_IO # define WARN_IO 5 #endif #ifndef WARN_CLOSED # define WARN_CLOSED 6 #endif #ifndef WARN_EXEC # define WARN_EXEC 7 #endif #ifndef WARN_LAYER # define WARN_LAYER 8 #endif #ifndef WARN_NEWLINE # define WARN_NEWLINE 9 #endif #ifndef WARN_PIPE # define WARN_PIPE 10 #endif #ifndef WARN_UNOPENED # define WARN_UNOPENED 11 #endif #ifndef WARN_MISC # define WARN_MISC 12 #endif #ifndef WARN_NUMERIC # define WARN_NUMERIC 13 #endif #ifndef WARN_ONCE # define WARN_ONCE 14 #endif #ifndef WARN_OVERFLOW # define WARN_OVERFLOW 15 #endif #ifndef WARN_PACK # define WARN_PACK 16 #endif #ifndef WARN_PORTABLE # define WARN_PORTABLE 17 #endif #ifndef WARN_RECURSION # define WARN_RECURSION 18 #endif #ifndef WARN_REDEFINE # define WARN_REDEFINE 19 #endif #ifndef WARN_REGEXP # define WARN_REGEXP 20 #endif #ifndef WARN_SEVERE # define WARN_SEVERE 21 #endif #ifndef WARN_DEBUGGING # define WARN_DEBUGGING 22 #endif #ifndef WARN_INPLACE # define WARN_INPLACE 23 #endif #ifndef WARN_INTERNAL # define WARN_INTERNAL 24 #endif #ifndef WARN_MALLOC # define WARN_MALLOC 25 #endif #ifndef WARN_SIGNAL # define WARN_SIGNAL 26 #endif #ifndef WARN_SUBSTR # define WARN_SUBSTR 27 #endif #ifndef WARN_SYNTAX # define WARN_SYNTAX 28 #endif #ifndef WARN_AMBIGUOUS # define WARN_AMBIGUOUS 29 #endif #ifndef WARN_BAREWORD # define WARN_BAREWORD 30 #endif #ifndef WARN_DIGIT # define WARN_DIGIT 31 #endif #ifndef WARN_PARENTHESIS # define WARN_PARENTHESIS 32 #endif #ifndef WARN_PRECEDENCE # define WARN_PRECEDENCE 33 #endif #ifndef WARN_PRINTF # define WARN_PRINTF 34 #endif #ifndef WARN_PROTOTYPE # define WARN_PROTOTYPE 35 #endif #ifndef WARN_QW # define WARN_QW 36 #endif #ifndef WARN_RESERVED # define WARN_RESERVED 37 #endif #ifndef WARN_SEMICOLON # define WARN_SEMICOLON 38 #endif #ifndef WARN_TAINT # define WARN_TAINT 39 #endif #ifndef WARN_THREADS # define WARN_THREADS 40 #endif #ifndef WARN_UNINITIALIZED # define WARN_UNINITIALIZED 41 #endif #ifndef WARN_UNPACK # define WARN_UNPACK 42 #endif #ifndef WARN_UNTIE # define WARN_UNTIE 43 #endif #ifndef WARN_UTF8 # define WARN_UTF8 44 #endif #ifndef WARN_VOID # define WARN_VOID 45 #endif #ifndef WARN_ASSERTIONS # define WARN_ASSERTIONS 46 #endif #ifndef packWARN # define packWARN(a) (a) #endif #ifndef packWARN2 # define packWARN2(a,b) (packWARN(a) << 8 | (b)) #endif #ifndef packWARN3 # define packWARN3(a,b,c) (packWARN2(a,b) << 8 | (c)) #endif #ifndef packWARN4 # define packWARN4(a,b,c,d) (packWARN3(a,b,c) << 8 | (d)) #endif #ifndef ckWARN # ifdef G_WARN_ON # define ckWARN(a) (PL_dowarn & G_WARN_ON) # else # define ckWARN(a) PL_dowarn # endif #endif #ifndef ckWARN2 # define ckWARN2(a,b) (ckWARN(a) || ckWARN(b)) #endif #ifndef ckWARN3 # define ckWARN3(a,b,c) (ckWARN(c) || ckWARN2(a,b)) #endif #ifndef ckWARN4 # define ckWARN4(a,b,c,d) (ckWARN(d) || ckWARN3(a,b,c)) #endif #ifndef ckWARN_d # ifdef isLEXWARN_off # define ckWARN_d(a) (isLEXWARN_off || ckWARN(a)) # else # define ckWARN_d(a) 1 # endif #endif #ifndef ckWARN2_d # define ckWARN2_d(a,b) (ckWARN_d(a) || ckWARN_d(b)) #endif #ifndef ckWARN3_d # define ckWARN3_d(a,b,c) (ckWARN_d(c) || ckWARN2_d(a,b)) #endif #ifndef ckWARN4_d # define ckWARN4_d(a,b,c,d) (ckWARN_d(d) || ckWARN3_d(a,b,c)) #endif #ifndef vwarner # define vwarner(err, pat, argsp) \ STMT_START { SV *sv; \ PERL_UNUSED_ARG(err); \ sv = vnewSVpvf(pat, argsp); \ sv_2mortal(sv); \ warn("%s", SvPV_nolen(sv)); \ } STMT_END #endif #if (PERL_BCDVERSION >= 0x5004000) && !defined(warner) # if defined(NEED_warner) static void DPPP_(my_warner)(U32 err, const char * pat, ...); static #else extern void DPPP_(my_warner)(U32 err, const char * pat, ...); #endif #if defined(NEED_warner) || defined(NEED_warner_GLOBAL) #define Perl_warner DPPP_(my_warner) void DPPP_(my_warner)(U32 err, const char *pat, ...) { va_list args; va_start(args, pat); vwarner(err, pat, &args); va_end(args); } # define warner Perl_warner # define Perl_warner_nocontext Perl_warner # endif #endif #if (PERL_BCDVERSION >= 0x5004000) && !defined(ck_warner) # if defined(NEED_ck_warner) static void DPPP_(my_ck_warner)(pTHX_ U32 err, const char * pat, ...); static #else extern void DPPP_(my_ck_warner)(pTHX_ U32 err, const char * pat, ...); #endif #if defined(NEED_ck_warner) || defined(NEED_ck_warner_GLOBAL) #define Perl_ck_warner DPPP_(my_ck_warner) void DPPP_(my_ck_warner)(pTHX_ U32 err, const char *pat, ...) { va_list args; if ( ! ckWARN((err ) & 0xFF) && ! ckWARN((err >> 8) & 0xFF) && ! ckWARN((err >> 16) & 0xFF) && ! ckWARN((err >> 24) & 0xFF)) { return; } va_start(args, pat); vwarner(err, pat, &args); va_end(args); } # define ck_warner Perl_ck_warner # endif #endif #if (PERL_BCDVERSION >= 0x5004000) && !defined(ck_warner_d) # if defined(NEED_ck_warner_d) static void DPPP_(my_ck_warner_d)(pTHX_ U32 err, const char * pat, ...); static #else extern void DPPP_(my_ck_warner_d)(pTHX_ U32 err, const char * pat, ...); #endif #if defined(NEED_ck_warner_d) || defined(NEED_ck_warner_d_GLOBAL) #define Perl_ck_warner_d DPPP_(my_ck_warner_d) void DPPP_(my_ck_warner_d)(pTHX_ U32 err, const char *pat, ...) { va_list args; if ( ! ckWARN_d((err ) & 0xFF) && ! ckWARN_d((err >> 8) & 0xFF) && ! ckWARN_d((err >> 16) & 0xFF) && ! ckWARN_d((err >> 24) & 0xFF)) { return; } va_start(args, pat); vwarner(err, pat, &args); va_end(args); } # define ck_warner_d Perl_ck_warner_d # endif #endif #ifndef IVdf # if IVSIZE == LONGSIZE # define IVdf "ld" # define UVuf "lu" # define UVof "lo" # define UVxf "lx" # define UVXf "lX" # elif IVSIZE == INTSIZE # define IVdf "d" # define UVuf "u" # define UVof "o" # define UVxf "x" # define UVXf "X" # else # error "cannot define IV/UV formats" # endif #endif #ifndef NVef # if defined(USE_LONG_DOUBLE) && defined(HAS_LONG_DOUBLE) && \ defined(PERL_PRIfldbl) && (PERL_BCDVERSION != 0x5006000) /* Not very likely, but let's try anyway. */ # define NVef PERL_PRIeldbl # define NVff PERL_PRIfldbl # define NVgf PERL_PRIgldbl # else # define NVef "e" # define NVff "f" # define NVgf "g" # endif #endif #ifndef sv_setuv # define sv_setuv(sv, uv) \ STMT_START { \ UV TeMpUv = uv; \ if (TeMpUv <= IV_MAX) \ sv_setiv(sv, TeMpUv); \ else \ sv_setnv(sv, (double)TeMpUv); \ } STMT_END #endif #ifndef newSVuv # define newSVuv(uv) ((uv) <= IV_MAX ? newSViv((IV)uv) : newSVnv((NV)uv)) #endif #if defined(PERL_USE_GCC_BRACE_GROUPS) #ifndef sv_2uv # define sv_2uv(sv) ({ SV *_sv = (sv); (UV) (SvNOK(_sv) ? SvNV(_sv) : sv_2nv(_sv)); }) #endif #else #ifndef sv_2uv # define sv_2uv(sv) ((PL_Sv = (sv)), (UV) (SvNOK(PL_Sv) ? SvNV(PL_Sv) : sv_2nv(PL_Sv))) #endif #endif #ifndef SvUVX # define SvUVX(sv) ((UV)SvIVX(sv)) #endif #ifndef SvUVXx # define SvUVXx(sv) SvUVX(sv) #endif #ifndef SvUV # define SvUV(sv) (SvIOK(sv) ? SvUVX(sv) : sv_2uv(sv)) #endif #if defined(PERL_USE_GCC_BRACE_GROUPS) #ifndef SvUVx # define SvUVx(sv) ({ SV *_sv = (sv)); SvUV(_sv); }) #endif #else #ifndef SvUVx # define SvUVx(sv) ((PL_Sv = (sv)), SvUV(PL_Sv)) #endif #endif /* Hint: sv_uv * Always use the SvUVx() macro instead of sv_uv(). */ /* Replace sv_uv with SvUVx */ #ifndef sv_uv # define sv_uv(sv) SvUVx(sv) #endif #if !defined(SvUOK) && defined(SvIOK_UV) # define SvUOK(sv) SvIOK_UV(sv) #endif #ifndef XST_mUV # define XST_mUV(i,v) (ST(i) = sv_2mortal(newSVuv(v)) ) #endif #ifndef XSRETURN_UV # define XSRETURN_UV(v) STMT_START { XST_mUV(0,v); XSRETURN(1); } STMT_END #endif #ifndef PUSHu # define PUSHu(u) STMT_START { sv_setuv(TARG, (UV)(u)); PUSHTARG; } STMT_END #endif #ifndef XPUSHu # define XPUSHu(u) STMT_START { sv_setuv(TARG, (UV)(u)); XPUSHTARG; } STMT_END #endif #if !defined(my_strnlen) #if defined(NEED_my_strnlen) static Size_t DPPP_(my_my_strnlen)(const char * str, Size_t maxlen); static #else extern Size_t DPPP_(my_my_strnlen)(const char * str, Size_t maxlen); #endif #if defined(NEED_my_strnlen) || defined(NEED_my_strnlen_GLOBAL) #define my_strnlen DPPP_(my_my_strnlen) #define Perl_my_strnlen DPPP_(my_my_strnlen) Size_t DPPP_(my_my_strnlen)(const char *str, Size_t maxlen) { const char *p = str; while(maxlen-- && *p) p++; return p - str; } #endif #endif #ifdef HAS_MEMCMP #ifndef memNE # define memNE(s1,s2,l) (memcmp(s1,s2,l)) #endif #ifndef memEQ # define memEQ(s1,s2,l) (!memcmp(s1,s2,l)) #endif #else #ifndef memNE # define memNE(s1,s2,l) (bcmp(s1,s2,l)) #endif #ifndef memEQ # define memEQ(s1,s2,l) (!bcmp(s1,s2,l)) #endif #endif #ifndef memEQs # define memEQs(s1, l, s2) \ (sizeof(s2)-1 == l && memEQ(s1, (s2 ""), (sizeof(s2)-1))) #endif #ifndef memNEs # define memNEs(s1, l, s2) !memEQs(s1, l, s2) #endif #ifndef memCHRs # define memCHRs(s, c) ((const char *) memchr("" s "" , c, sizeof(s)-1)) #endif #ifndef MoveD # define MoveD(s,d,n,t) memmove((char*)(d),(char*)(s), (n) * sizeof(t)) #endif #ifndef CopyD # define CopyD(s,d,n,t) memcpy((char*)(d),(char*)(s), (n) * sizeof(t)) #endif #ifdef HAS_MEMSET #ifndef ZeroD # define ZeroD(d,n,t) memzero((char*)(d), (n) * sizeof(t)) #endif #else #ifndef ZeroD # define ZeroD(d,n,t) ((void)memzero((char*)(d), (n) * sizeof(t)), d) #endif #endif #ifndef PoisonWith # define PoisonWith(d,n,t,b) (void)memset((char*)(d), (U8)(b), (n) * sizeof(t)) #endif #ifndef PoisonNew # define PoisonNew(d,n,t) PoisonWith(d,n,t,0xAB) #endif #ifndef PoisonFree # define PoisonFree(d,n,t) PoisonWith(d,n,t,0xEF) #endif #ifndef Poison # define Poison(d,n,t) PoisonFree(d,n,t) #endif #ifndef Newx # define Newx(v,n,t) New(0,v,n,t) #endif #ifndef Newxc # define Newxc(v,n,t,c) Newc(0,v,n,t,c) #endif #ifndef Newxz # define Newxz(v,n,t) Newz(0,v,n,t) #endif #ifdef NEED_mess_sv #define NEED_mess #endif #ifdef NEED_mess #define NEED_mess_nocontext #define NEED_vmess #endif #ifndef croak_sv #if (PERL_BCDVERSION >= 0x5007003) || ( (PERL_BCDVERSION >= 0x5006001) && (PERL_BCDVERSION < 0x5007000) ) # if ( (PERL_BCDVERSION >= 0x5008000) && (PERL_BCDVERSION < 0x5008009) ) || ( (PERL_BCDVERSION >= 0x5009000) && (PERL_BCDVERSION < 0x5010001) ) # define D_PPP_FIX_UTF8_ERRSV_FOR_SV(sv) \ STMT_START { \ SV *_errsv = ERRSV; \ SvFLAGS(_errsv) = (SvFLAGS(_errsv) & ~SVf_UTF8) | \ (SvFLAGS(sv) & SVf_UTF8); \ } STMT_END # else # define D_PPP_FIX_UTF8_ERRSV_FOR_SV(sv) STMT_START {} STMT_END # endif PERL_STATIC_INLINE void D_PPP_croak_sv(SV *sv) { dTHX; SV *_sv = (sv); if (SvROK(_sv)) { sv_setsv(ERRSV, _sv); croak(NULL); } else { D_PPP_FIX_UTF8_ERRSV_FOR_SV(_sv); croak("%" SVf, SVfARG(_sv)); } } # define croak_sv(sv) D_PPP_croak_sv(sv) #elif (PERL_BCDVERSION >= 0x5004000) # define croak_sv(sv) croak("%" SVf, SVfARG(sv)) #else # define croak_sv(sv) croak("%s", SvPV_nolen(sv)) #endif #endif #ifndef die_sv #if defined(NEED_die_sv) static OP * DPPP_(my_die_sv)(pTHX_ SV * baseex); static #else extern OP * DPPP_(my_die_sv)(pTHX_ SV * baseex); #endif #if defined(NEED_die_sv) || defined(NEED_die_sv_GLOBAL) #ifdef die_sv # undef die_sv #endif #define die_sv(a) DPPP_(my_die_sv)(aTHX_ a) #define Perl_die_sv DPPP_(my_die_sv) OP * DPPP_(my_die_sv)(pTHX_ SV *baseex) { croak_sv(baseex); return (OP *)NULL; } #endif #endif #ifndef warn_sv #if (PERL_BCDVERSION >= 0x5004000) # define warn_sv(sv) warn("%" SVf, SVfARG(sv)) #else # define warn_sv(sv) warn("%s", SvPV_nolen(sv)) #endif #endif #if ! defined vmess && (PERL_BCDVERSION >= 0x5004000) # if defined(NEED_vmess) static SV * DPPP_(my_vmess)(pTHX_ const char * pat, va_list * args); static #else extern SV * DPPP_(my_vmess)(pTHX_ const char * pat, va_list * args); #endif #if defined(NEED_vmess) || defined(NEED_vmess_GLOBAL) #ifdef vmess # undef vmess #endif #define vmess(a,b) DPPP_(my_vmess)(aTHX_ a,b) #define Perl_vmess DPPP_(my_vmess) SV* DPPP_(my_vmess)(pTHX_ const char* pat, va_list* args) { mess(pat, args); return PL_mess_sv; } # endif #endif #if (PERL_BCDVERSION < 0x5006000) && (PERL_BCDVERSION >= 0x5004000) #undef mess #endif #if !defined(mess_nocontext) && !defined(Perl_mess_nocontext) && (PERL_BCDVERSION >= 0x5004000) #if defined(NEED_mess_nocontext) static SV * DPPP_(my_mess_nocontext)(const char * pat, ...); static #else extern SV * DPPP_(my_mess_nocontext)(const char * pat, ...); #endif #if defined(NEED_mess_nocontext) || defined(NEED_mess_nocontext_GLOBAL) #define mess_nocontext DPPP_(my_mess_nocontext) #define Perl_mess_nocontext DPPP_(my_mess_nocontext) SV* DPPP_(my_mess_nocontext)(const char* pat, ...) { dTHX; SV *sv; va_list args; va_start(args, pat); sv = vmess(pat, &args); va_end(args); return sv; } #endif #endif #ifndef mess #if defined(NEED_mess) static SV * DPPP_(my_mess)(pTHX_ const char * pat, ...); static #else extern SV * DPPP_(my_mess)(pTHX_ const char * pat, ...); #endif #if defined(NEED_mess) || defined(NEED_mess_GLOBAL) #define Perl_mess DPPP_(my_mess) SV* DPPP_(my_mess)(pTHX_ const char* pat, ...) { SV *sv; va_list args; va_start(args, pat); sv = vmess(pat, &args); va_end(args); return sv; } #ifdef mess_nocontext #define mess mess_nocontext #else #define mess Perl_mess_nocontext #endif #endif #endif #if ! defined mess_sv && (PERL_BCDVERSION >= 0x5004000) #if defined(NEED_mess_sv) static SV * DPPP_(my_mess_sv)(pTHX_ SV * basemsg, bool consume); static #else extern SV * DPPP_(my_mess_sv)(pTHX_ SV * basemsg, bool consume); #endif #if defined(NEED_mess_sv) || defined(NEED_mess_sv_GLOBAL) #ifdef mess_sv # undef mess_sv #endif #define mess_sv(a,b) DPPP_(my_mess_sv)(aTHX_ a,b) #define Perl_mess_sv DPPP_(my_mess_sv) SV * DPPP_(my_mess_sv)(pTHX_ SV *basemsg, bool consume) { SV *tmp; SV *ret; if (SvPOK(basemsg) && SvCUR(basemsg) && *(SvEND(basemsg)-1) == '\n') { if (consume) return basemsg; ret = mess(""); SvSetSV_nosteal(ret, basemsg); return ret; } if (consume) { sv_catsv(basemsg, mess("")); return basemsg; } ret = mess(""); tmp = newSVsv(ret); SvSetSV_nosteal(ret, basemsg); sv_catsv(ret, tmp); sv_dec(tmp); return ret; } #endif #endif #ifndef warn_nocontext #define warn_nocontext warn #endif #ifndef croak_nocontext #define croak_nocontext croak #endif #ifndef croak_no_modify #define croak_no_modify() croak_nocontext("%s", PL_no_modify) #define Perl_croak_no_modify() croak_no_modify() #endif #ifndef croak_memory_wrap #if (PERL_BCDVERSION >= 0x5009002) || ( (PERL_BCDVERSION >= 0x5008006) && (PERL_BCDVERSION < 0x5009000) ) # define croak_memory_wrap() croak_nocontext("%s", PL_memory_wrap) #else # define croak_memory_wrap() croak_nocontext("panic: memory wrap") #endif #endif #ifndef croak_xs_usage #if defined(NEED_croak_xs_usage) static void DPPP_(my_croak_xs_usage)(const CV * const cv, const char * const params); static #else extern void DPPP_(my_croak_xs_usage)(const CV * const cv, const char * const params); #endif #if defined(NEED_croak_xs_usage) || defined(NEED_croak_xs_usage_GLOBAL) #define croak_xs_usage DPPP_(my_croak_xs_usage) #define Perl_croak_xs_usage DPPP_(my_croak_xs_usage) #ifndef PERL_ARGS_ASSERT_CROAK_XS_USAGE #define PERL_ARGS_ASSERT_CROAK_XS_USAGE assert(cv); assert(params) void DPPP_(my_croak_xs_usage)(const CV *const cv, const char *const params) { dTHX; const GV *const gv = CvGV(cv); PERL_ARGS_ASSERT_CROAK_XS_USAGE; if (gv) { const char *const gvname = GvNAME(gv); const HV *const stash = GvSTASH(gv); const char *const hvname = stash ? HvNAME(stash) : NULL; if (hvname) croak("Usage: %s::%s(%s)", hvname, gvname, params); else croak("Usage: %s(%s)", gvname, params); } else { /* Pants. I don't think that it should be possible to get here. */ croak("Usage: CODE(0x%" UVxf ")(%s)", PTR2UV(cv), params); } } #endif #endif #endif #ifndef mPUSHs # define mPUSHs(s) PUSHs(sv_2mortal(s)) #endif #ifndef PUSHmortal # define PUSHmortal PUSHs(sv_newmortal()) #endif #ifndef mPUSHp # define mPUSHp(p,l) sv_setpvn(PUSHmortal, (p), (l)) #endif #ifndef mPUSHn # define mPUSHn(n) sv_setnv(PUSHmortal, (NV)(n)) #endif #ifndef mPUSHi # define mPUSHi(i) sv_setiv(PUSHmortal, (IV)(i)) #endif #ifndef mPUSHu # define mPUSHu(u) sv_setuv(PUSHmortal, (UV)(u)) #endif #ifndef mXPUSHs # define mXPUSHs(s) XPUSHs(sv_2mortal(s)) #endif #ifndef XPUSHmortal # define XPUSHmortal XPUSHs(sv_newmortal()) #endif #ifndef mXPUSHp # define mXPUSHp(p,l) STMT_START { EXTEND(sp,1); sv_setpvn(PUSHmortal, (p), (l)); } STMT_END #endif #ifndef mXPUSHn # define mXPUSHn(n) STMT_START { EXTEND(sp,1); sv_setnv(PUSHmortal, (NV)(n)); } STMT_END #endif #ifndef mXPUSHi # define mXPUSHi(i) STMT_START { EXTEND(sp,1); sv_setiv(PUSHmortal, (IV)(i)); } STMT_END #endif #ifndef mXPUSHu # define mXPUSHu(u) STMT_START { EXTEND(sp,1); sv_setuv(PUSHmortal, (UV)(u)); } STMT_END #endif /* Replace: 1 */ #ifndef call_sv # define call_sv perl_call_sv #endif #ifndef call_pv # define call_pv perl_call_pv #endif #ifndef call_argv # define call_argv perl_call_argv #endif #ifndef call_method # define call_method perl_call_method #endif #ifndef eval_sv # define eval_sv perl_eval_sv #endif #if (PERL_BCDVERSION >= 0x5003098) && (PERL_BCDVERSION < 0x5006000) #ifndef eval_pv # define eval_pv perl_eval_pv #endif #endif /* Replace: 0 */ #if (PERL_BCDVERSION < 0x5006000) #ifndef Perl_eval_sv # define Perl_eval_sv perl_eval_sv #endif #if (PERL_BCDVERSION >= 0x5003098) #ifndef Perl_eval_pv # define Perl_eval_pv perl_eval_pv #endif #endif #endif #ifndef G_LIST # define G_LIST G_ARRAY /* Replace */ #endif #ifndef PERL_LOADMOD_DENY # define PERL_LOADMOD_DENY 0x1 #endif #ifndef PERL_LOADMOD_NOIMPORT # define PERL_LOADMOD_NOIMPORT 0x2 #endif #ifndef PERL_LOADMOD_IMPORT_OPS # define PERL_LOADMOD_IMPORT_OPS 0x4 #endif #if defined(PERL_USE_GCC_BRACE_GROUPS) # define D_PPP_CROAK_IF_ERROR(cond) ({ \ SV *_errsv; \ ( (cond) \ && (_errsv = ERRSV) \ && (SvROK(_errsv) || SvTRUE(_errsv)) \ && (croak_sv(_errsv), 1)); \ }) #else PERL_STATIC_INLINE void D_PPP_CROAK_IF_ERROR(int cond) { dTHX; SV *errsv; if (!cond) return; errsv = ERRSV; if (SvROK(errsv) || SvTRUE(errsv)) croak_sv(errsv); } # define D_PPP_CROAK_IF_ERROR(cond) D_PPP_CROAK_IF_ERROR(cond) #endif #ifndef G_METHOD # define G_METHOD 64 # ifdef call_sv # undef call_sv # endif # if (PERL_BCDVERSION < 0x5006000) # define call_sv(sv, flags) ((flags) & G_METHOD ? perl_call_method((char *) SvPV_nolen_const(sv), \ (flags) & ~G_METHOD) : perl_call_sv(sv, flags)) # else # define call_sv(sv, flags) ((flags) & G_METHOD ? Perl_call_method(aTHX_ (char *) SvPV_nolen_const(sv), \ (flags) & ~G_METHOD) : Perl_call_sv(aTHX_ sv, flags)) # endif #endif #ifndef G_RETHROW # define G_RETHROW 8192 # ifdef eval_sv # undef eval_sv # endif # if defined(PERL_USE_GCC_BRACE_GROUPS) # define eval_sv(sv, flags) ({ I32 _flags = (flags); I32 _ret = Perl_eval_sv(aTHX_ sv, (_flags & ~G_RETHROW)); D_PPP_CROAK_IF_ERROR(_flags & G_RETHROW); _ret; }) # else # define eval_sv(sv, flags) ((PL_na = Perl_eval_sv(aTHX_ sv, ((flags) & ~G_RETHROW))), D_PPP_CROAK_IF_ERROR((flags) & G_RETHROW), (I32)PL_na) # endif #endif /* Older Perl versions have broken croak_on_error=1 */ #if (PERL_BCDVERSION < 0x5031002) # ifdef eval_pv # undef eval_pv # if defined(PERL_USE_GCC_BRACE_GROUPS) # define eval_pv(p, croak_on_error) ({ SV *_sv = Perl_eval_pv(aTHX_ p, 0); D_PPP_CROAK_IF_ERROR(croak_on_error); _sv; }) # else # define eval_pv(p, croak_on_error) ((PL_Sv = Perl_eval_pv(aTHX_ p, 0)), D_PPP_CROAK_IF_ERROR(croak_on_error), PL_Sv) # endif # endif #endif /* This is backport for Perl 5.3.97d and older which do not provide perl_eval_pv */ #ifndef eval_pv #if defined(NEED_eval_pv) static SV * DPPP_(my_eval_pv)(const char * p, I32 croak_on_error); static #else extern SV * DPPP_(my_eval_pv)(const char * p, I32 croak_on_error); #endif #if defined(NEED_eval_pv) || defined(NEED_eval_pv_GLOBAL) #ifdef eval_pv # undef eval_pv #endif #define eval_pv(a,b) DPPP_(my_eval_pv)(aTHX_ a,b) #define Perl_eval_pv DPPP_(my_eval_pv) SV* DPPP_(my_eval_pv)(const char *p, I32 croak_on_error) { dSP; SV* sv = newSVpv(p, 0); PUSHMARK(sp); eval_sv(sv, G_SCALAR); SvREFCNT_dec(sv); SPAGAIN; sv = POPs; PUTBACK; D_PPP_CROAK_IF_ERROR(croak_on_error); return sv; } #endif #endif #if ! defined(vload_module) && defined(start_subparse) #if defined(NEED_vload_module) static void DPPP_(my_vload_module)(U32 flags, SV * name, SV * ver, va_list * args); static #else extern void DPPP_(my_vload_module)(U32 flags, SV * name, SV * ver, va_list * args); #endif #if defined(NEED_vload_module) || defined(NEED_vload_module_GLOBAL) #ifdef vload_module # undef vload_module #endif #define vload_module(a,b,c,d) DPPP_(my_vload_module)(aTHX_ a,b,c,d) #define Perl_vload_module DPPP_(my_vload_module) void DPPP_(my_vload_module)(U32 flags, SV *name, SV *ver, va_list *args) { dTHR; dVAR; OP *veop, *imop; OP * const modname = newSVOP(OP_CONST, 0, name); /* 5.005 has a somewhat hacky force_normal that doesn't croak on SvREADONLY() if PL_compiling is true. Current perls take care in ck_require() to correctly turn off SvREADONLY before calling force_normal_flags(). This seems a better fix than fudging PL_compiling */ SvREADONLY_off(((SVOP*)modname)->op_sv); modname->op_private |= OPpCONST_BARE; if (ver) { veop = newSVOP(OP_CONST, 0, ver); } else veop = NULL; if (flags & PERL_LOADMOD_NOIMPORT) { imop = sawparens(newNULLLIST()); } else if (flags & PERL_LOADMOD_IMPORT_OPS) { imop = va_arg(*args, OP*); } else { SV *sv; imop = NULL; sv = va_arg(*args, SV*); while (sv) { imop = append_elem(OP_LIST, imop, newSVOP(OP_CONST, 0, sv)); sv = va_arg(*args, SV*); } } { const line_t ocopline = PL_copline; COP * const ocurcop = PL_curcop; const int oexpect = PL_expect; utilize(!(flags & PERL_LOADMOD_DENY), start_subparse(FALSE, 0), #if (PERL_BCDVERSION > 0x5003000) veop, #endif modname, imop); PL_expect = oexpect; PL_copline = ocopline; PL_curcop = ocurcop; } } #endif #endif #ifndef load_module #if defined(NEED_load_module) static void DPPP_(my_load_module)(U32 flags, SV * name, SV * ver, ...); static #else extern void DPPP_(my_load_module)(U32 flags, SV * name, SV * ver, ...); #endif #if defined(NEED_load_module) || defined(NEED_load_module_GLOBAL) #ifdef load_module # undef load_module #endif #define load_module DPPP_(my_load_module) #define Perl_load_module DPPP_(my_load_module) void DPPP_(my_load_module)(U32 flags, SV *name, SV *ver, ...) { va_list args; va_start(args, ver); vload_module(flags, name, ver, &args); va_end(args); } #endif #endif #ifndef newRV_inc # define newRV_inc(sv) newRV(sv) /* Replace */ #endif #ifndef newRV_noinc #if defined(PERL_USE_GCC_BRACE_GROUPS) # define newRV_noinc(sv) ({ SV *_sv = (SV *)newRV((sv)); SvREFCNT_dec((sv)); _sv; }) #else # define newRV_noinc(sv) ((PL_Sv = (SV *)newRV((sv))), SvREFCNT_dec((sv)), PL_Sv) #endif #endif /* * Boilerplate macros for initializing and accessing interpreter-local * data from C. All statics in extensions should be reworked to use * this, if you want to make the extension thread-safe. See ext/re/re.xs * for an example of the use of these macros. * * Code that uses these macros is responsible for the following: * 1. #define MY_CXT_KEY to a unique string, e.g. "DynaLoader_guts" * 2. Declare a typedef named my_cxt_t that is a structure that contains * all the data that needs to be interpreter-local. * 3. Use the START_MY_CXT macro after the declaration of my_cxt_t. * 4. Use the MY_CXT_INIT macro such that it is called exactly once * (typically put in the BOOT: section). * 5. Use the members of the my_cxt_t structure everywhere as * MY_CXT.member. * 6. Use the dMY_CXT macro (a declaration) in all the functions that * access MY_CXT. */ #if defined(MULTIPLICITY) || defined(PERL_OBJECT) || \ defined(PERL_CAPI) || defined(PERL_IMPLICIT_CONTEXT) #ifndef START_MY_CXT /* This must appear in all extensions that define a my_cxt_t structure, * right after the definition (i.e. at file scope). The non-threads * case below uses it to declare the data as static. */ #define START_MY_CXT #if (PERL_BCDVERSION < 0x5004068) /* Fetches the SV that keeps the per-interpreter data. */ #define dMY_CXT_SV \ SV *my_cxt_sv = get_sv(MY_CXT_KEY, FALSE) #else /* >= perl5.004_68 */ #define dMY_CXT_SV \ SV *my_cxt_sv = *hv_fetch(PL_modglobal, MY_CXT_KEY, \ sizeof(MY_CXT_KEY)-1, TRUE) #endif /* < perl5.004_68 */ /* This declaration should be used within all functions that use the * interpreter-local data. */ #define dMY_CXT \ dMY_CXT_SV; \ my_cxt_t *my_cxtp = INT2PTR(my_cxt_t*,SvUV(my_cxt_sv)) /* Creates and zeroes the per-interpreter data. * (We allocate my_cxtp in a Perl SV so that it will be released when * the interpreter goes away.) */ #define MY_CXT_INIT \ dMY_CXT_SV; \ /* newSV() allocates one more than needed */ \ my_cxt_t *my_cxtp = (my_cxt_t*)SvPVX(newSV(sizeof(my_cxt_t)-1));\ Zero(my_cxtp, 1, my_cxt_t); \ sv_setuv(my_cxt_sv, PTR2UV(my_cxtp)) /* This macro must be used to access members of the my_cxt_t structure. * e.g. MYCXT.some_data */ #define MY_CXT (*my_cxtp) /* Judicious use of these macros can reduce the number of times dMY_CXT * is used. Use is similar to pTHX, aTHX etc. */ #define pMY_CXT my_cxt_t *my_cxtp #define pMY_CXT_ pMY_CXT, #define _pMY_CXT ,pMY_CXT #define aMY_CXT my_cxtp #define aMY_CXT_ aMY_CXT, #define _aMY_CXT ,aMY_CXT #endif /* START_MY_CXT */ #ifndef MY_CXT_CLONE /* Clones the per-interpreter data. */ #define MY_CXT_CLONE \ dMY_CXT_SV; \ my_cxt_t *my_cxtp = (my_cxt_t*)SvPVX(newSV(sizeof(my_cxt_t)-1));\ Copy(INT2PTR(my_cxt_t*, SvUV(my_cxt_sv)), my_cxtp, 1, my_cxt_t);\ sv_setuv(my_cxt_sv, PTR2UV(my_cxtp)) #endif #else /* single interpreter */ #ifndef START_MY_CXT #define START_MY_CXT static my_cxt_t my_cxt; #define dMY_CXT_SV dNOOP #define dMY_CXT dNOOP #define MY_CXT_INIT NOOP #define MY_CXT my_cxt #define pMY_CXT void #define pMY_CXT_ #define _pMY_CXT #define aMY_CXT #define aMY_CXT_ #define _aMY_CXT #endif /* START_MY_CXT */ #ifndef MY_CXT_CLONE #define MY_CXT_CLONE NOOP #endif #endif #ifndef SvREFCNT_inc # ifdef PERL_USE_GCC_BRACE_GROUPS # define SvREFCNT_inc(sv) \ ({ \ SV * const _sv = (SV*)(sv); \ if (_sv) \ (SvREFCNT(_sv))++; \ _sv; \ }) # else # define SvREFCNT_inc(sv) \ ((PL_Sv=(SV*)(sv)) ? (++(SvREFCNT(PL_Sv)),PL_Sv) : NULL) # endif #endif #ifndef SvREFCNT_inc_simple # ifdef PERL_USE_GCC_BRACE_GROUPS # define SvREFCNT_inc_simple(sv) \ ({ \ if (sv) \ (SvREFCNT(sv))++; \ (SV *)(sv); \ }) # else # define SvREFCNT_inc_simple(sv) \ ((sv) ? (SvREFCNT(sv)++,(SV*)(sv)) : NULL) # endif #endif #ifndef SvREFCNT_inc_NN # ifdef PERL_USE_GCC_BRACE_GROUPS # define SvREFCNT_inc_NN(sv) \ ({ \ SV * const _sv = (SV*)(sv); \ SvREFCNT(_sv)++; \ _sv; \ }) # else # define SvREFCNT_inc_NN(sv) \ (PL_Sv=(SV*)(sv),++(SvREFCNT(PL_Sv)),PL_Sv) # endif #endif #ifndef SvREFCNT_inc_void # ifdef PERL_USE_GCC_BRACE_GROUPS # define SvREFCNT_inc_void(sv) \ ({ \ SV * const _sv = (SV*)(sv); \ if (_sv) \ (void)(SvREFCNT(_sv)++); \ }) # else # define SvREFCNT_inc_void(sv) \ (void)((PL_Sv=(SV*)(sv)) ? ++(SvREFCNT(PL_Sv)) : 0) # endif #endif #ifndef SvREFCNT_inc_simple_void # define SvREFCNT_inc_simple_void(sv) STMT_START { if (sv) SvREFCNT(sv)++; } STMT_END #endif #ifndef SvREFCNT_inc_simple_NN # define SvREFCNT_inc_simple_NN(sv) (++SvREFCNT(sv), (SV*)(sv)) #endif #ifndef SvREFCNT_inc_void_NN # define SvREFCNT_inc_void_NN(sv) (void)(++SvREFCNT((SV*)(sv))) #endif #ifndef SvREFCNT_inc_simple_void_NN # define SvREFCNT_inc_simple_void_NN(sv) (void)(++SvREFCNT((SV*)(sv))) #endif #ifndef newSV_type #if defined(PERL_USE_GCC_BRACE_GROUPS) # define newSV_type(t) ({ SV *_sv = newSV(0); sv_upgrade(_sv, (t)); _sv; }) #else # define newSV_type(t) ((PL_Sv = newSV(0)), sv_upgrade(PL_Sv, (t)), PL_Sv) #endif #endif #if (PERL_BCDVERSION < 0x5006000) # define D_PPP_CONSTPV_ARG(x) ((char *) (x)) #else # define D_PPP_CONSTPV_ARG(x) (x) #endif #ifndef newSVpvn # define newSVpvn(data,len) ((data) \ ? ((len) ? newSVpv((data), (len)) : newSVpv("", 0)) \ : newSV(0)) #endif #ifndef newSVpvn_utf8 # define newSVpvn_utf8(s, len, u) newSVpvn_flags((s), (len), (u) ? SVf_UTF8 : 0) #endif #ifndef SVf_UTF8 # define SVf_UTF8 0 #endif #ifndef newSVpvn_flags # if defined(PERL_USE_GCC_BRACE_GROUPS) # define newSVpvn_flags(s, len, flags) \ ({ \ SV * sv = newSVpvn(D_PPP_CONSTPV_ARG(s), (len)); \ SvFLAGS(sv) |= ((flags) & SVf_UTF8); \ if ((flags) & SVs_TEMP) sv = sv_2mortal(sv); \ sv; \ }) # else PERL_STATIC_INLINE SV* D_PPP_newSVpvn_flags(const char *const s, const STRLEN len, const U32 flags) { dTHX; SV * sv = newSVpvn(s, len); SvFLAGS(sv) |= (flags & SVf_UTF8); if (flags & SVs_TEMP) return sv_2mortal(sv); return sv; } # define newSVpvn_flags(s, len, flags) D_PPP_newSVpvn_flags((s), (len), (flags)) # endif #endif #ifndef SV_NOSTEAL # define SV_NOSTEAL 16 #endif #if ( (PERL_BCDVERSION >= 0x5007003) && (PERL_BCDVERSION < 0x5008007) ) || ( (PERL_BCDVERSION >= 0x5009000) && (PERL_BCDVERSION < 0x5009002) ) #undef sv_setsv_flags #if defined(PERL_USE_GCC_BRACE_GROUPS) #define sv_setsv_flags(dstr, sstr, flags) \ STMT_START { \ if (((flags) & SV_NOSTEAL) && (sstr) && (SvFLAGS((SV *)(sstr)) & SVs_TEMP)) { \ SvTEMP_off((SV *)(sstr)); \ Perl_sv_setsv_flags(aTHX_ (dstr), (sstr), (flags) & ~SV_NOSTEAL); \ SvTEMP_on((SV *)(sstr)); \ } else { \ Perl_sv_setsv_flags(aTHX_ (dstr), (sstr), (flags) & ~SV_NOSTEAL); \ } \ } STMT_END #else #define sv_setsv_flags(dstr, sstr, flags) \ ( \ (((flags) & SV_NOSTEAL) && (sstr) && (SvFLAGS((SV *)(sstr)) & SVs_TEMP)) ? ( \ SvTEMP_off((SV *)(sstr)), \ Perl_sv_setsv_flags(aTHX_ (dstr), (sstr), (flags) & ~SV_NOSTEAL), \ SvTEMP_on((SV *)(sstr)), \ 1 \ ) : ( \ Perl_sv_setsv_flags(aTHX_ (dstr), (sstr), (flags) & ~SV_NOSTEAL), \ 1 \ ) \ ) #endif #endif #if defined(PERL_USE_GCC_BRACE_GROUPS) #ifndef sv_setsv_flags # define sv_setsv_flags(dstr, sstr, flags) \ STMT_START { \ if (((flags) & SV_NOSTEAL) && (sstr) && (SvFLAGS((SV *)(sstr)) & SVs_TEMP)) { \ SvTEMP_off((SV *)(sstr)); \ if (!((flags) & SV_GMAGIC) && (sstr) && SvGMAGICAL((SV *)(sstr))) { \ SvGMAGICAL_off((SV *)(sstr)); \ sv_setsv((dstr), (sstr)); \ SvGMAGICAL_on((SV *)(sstr)); \ } else { \ sv_setsv((dstr), (sstr)); \ } \ SvTEMP_on((SV *)(sstr)); \ } else { \ if (!((flags) & SV_GMAGIC) && (sstr) && SvGMAGICAL((SV *)(sstr))) { \ SvGMAGICAL_off((SV *)(sstr)); \ sv_setsv((dstr), (sstr)); \ SvGMAGICAL_on((SV *)(sstr)); \ } else { \ sv_setsv((dstr), (sstr)); \ } \ } \ } STMT_END #endif #else #ifndef sv_setsv_flags # define sv_setsv_flags(dstr, sstr, flags) \ ( \ (((flags) & SV_NOSTEAL) && (sstr) && (SvFLAGS((SV *)(sstr)) & SVs_TEMP)) ? ( \ SvTEMP_off((SV *)(sstr)), \ (!((flags) & SV_GMAGIC) && (sstr) && SvGMAGICAL((SV *)(sstr))) ? ( \ SvGMAGICAL_off((SV *)(sstr)), \ sv_setsv((dstr), (sstr)), \ SvGMAGICAL_on((SV *)(sstr)), \ 1 \ ) : ( \ sv_setsv((dstr), (sstr)), \ 1 \ ), \ SvTEMP_on((SV *)(sstr)), \ 1 \ ) : ( \ (!((flags) & SV_GMAGIC) && (sstr) && SvGMAGICAL((SV *)(sstr))) ? ( \ SvGMAGICAL_off((SV *)(sstr)), \ sv_setsv((dstr), (sstr)), \ SvGMAGICAL_on((SV *)(sstr)), \ 1 \ ) : ( \ sv_setsv((dstr), (sstr)), \ 1 \ ) \ ) \ ) #endif #endif #ifndef newSVsv_flags # if defined(PERL_USE_GCC_BRACE_GROUPS) # define newSVsv_flags(sv, flags) \ ({ \ SV *n= newSV(0); \ sv_setsv_flags(n, (sv), (flags)); \ n; \ }) # else PERL_STATIC_INLINE SV* D_PPP_newSVsv_flags(SV *const old, I32 flags) { dTHX; SV *n= newSV(0); sv_setsv_flags(n, old, flags); return n; } # define newSVsv_flags(sv, flags) D_PPP_newSVsv_flags(sv, flags) # endif #endif #ifndef newSVsv_nomg # define newSVsv_nomg(sv) newSVsv_flags((sv), SV_NOSTEAL) #endif #if (PERL_BCDVERSION >= 0x5017005) #ifndef sv_mortalcopy_flags # define sv_mortalcopy_flags(sv, flags) Perl_sv_mortalcopy_flags(aTHX_ (sv), (flags)) #endif #else #ifndef sv_mortalcopy_flags # define sv_mortalcopy_flags(sv, flags) sv_2mortal(newSVsv_flags((sv), (flags))) #endif #endif #ifndef SvMAGIC_set # define SvMAGIC_set(sv, val) \ STMT_START { assert(SvTYPE(sv) >= SVt_PVMG); \ (((XPVMG*) SvANY(sv))->xmg_magic = (val)); } STMT_END #endif #if (PERL_BCDVERSION < 0x5009003) #ifndef SvPVX_const # define SvPVX_const(sv) ((const char*) (0 + SvPVX(sv))) #endif #ifndef SvPVX_mutable # define SvPVX_mutable(sv) (0 + SvPVX(sv)) #endif #ifndef SvRV_set # define SvRV_set(sv, val) \ STMT_START { assert(SvTYPE(sv) >= SVt_RV); \ (((XRV*) SvANY(sv))->xrv_rv = (val)); } STMT_END #endif #else #ifndef SvPVX_const # define SvPVX_const(sv) ((const char*)((sv)->sv_u.svu_pv)) #endif #ifndef SvPVX_mutable # define SvPVX_mutable(sv) ((sv)->sv_u.svu_pv) #endif #ifndef SvRV_set # define SvRV_set(sv, val) \ STMT_START { assert(SvTYPE(sv) >= SVt_RV); \ ((sv)->sv_u.svu_rv = (val)); } STMT_END #endif #endif #ifndef SvSTASH_set # define SvSTASH_set(sv, val) \ STMT_START { assert(SvTYPE(sv) >= SVt_PVMG); \ (((XPVMG*) SvANY(sv))->xmg_stash = (val)); } STMT_END #endif #if (PERL_BCDVERSION < 0x5004000) #ifndef SvUV_set # define SvUV_set(sv, val) \ STMT_START { assert(SvTYPE(sv) == SVt_IV || SvTYPE(sv) >= SVt_PVIV); \ (((XPVIV*) SvANY(sv))->xiv_iv = (IV) (val)); } STMT_END #endif #else #ifndef SvUV_set # define SvUV_set(sv, val) \ STMT_START { assert(SvTYPE(sv) == SVt_IV || SvTYPE(sv) >= SVt_PVIV); \ (((XPVUV*) SvANY(sv))->xuv_uv = (val)); } STMT_END #endif #endif /* Hint: newSVpvn_share * The SVs created by this function only mimic the behaviour of * shared PVs without really being shared. Only use if you know * what you're doing. */ #ifndef newSVpvn_share #if defined(NEED_newSVpvn_share) static SV * DPPP_(my_newSVpvn_share)(pTHX_ const char * s, I32 len, U32 hash); static #else extern SV * DPPP_(my_newSVpvn_share)(pTHX_ const char * s, I32 len, U32 hash); #endif #if defined(NEED_newSVpvn_share) || defined(NEED_newSVpvn_share_GLOBAL) #ifdef newSVpvn_share # undef newSVpvn_share #endif #define newSVpvn_share(a,b,c) DPPP_(my_newSVpvn_share)(aTHX_ a,b,c) #define Perl_newSVpvn_share DPPP_(my_newSVpvn_share) SV * DPPP_(my_newSVpvn_share)(pTHX_ const char *s, I32 len, U32 hash) { SV *sv; if (len < 0) len = -len; if (!hash) PERL_HASH(hash, (char*) s, len); sv = newSVpvn((char *) s, len); sv_upgrade(sv, SVt_PVIV); SvIVX(sv) = hash; SvREADONLY_on(sv); SvPOK_on(sv); return sv; } #endif #endif #ifndef SvSHARED_HASH # define SvSHARED_HASH(sv) (0 + SvUVX(sv)) #endif #ifndef HvNAME_get # define HvNAME_get(hv) HvNAME(hv) #endif #ifndef HvNAMELEN_get # define HvNAMELEN_get(hv) (HvNAME_get(hv) ? (I32)strlen(HvNAME_get(hv)) : 0) #endif #if (PERL_BCDVERSION >= 0x5009002) && (PERL_BCDVERSION <= 0x5009003) /* 5.9.2 and 5.9.3 ignore the length param */ #undef gv_fetchpvn_flags #endif #ifdef GV_NOADD_MASK # define D_PPP_GV_NOADD_MASK GV_NOADD_MASK #else # define D_PPP_GV_NOADD_MASK 0xE0 #endif #ifndef gv_fetchpvn_flags # define gv_fetchpvn_flags(name, len, flags, sv_type) gv_fetchpv(SvPVX(sv_2mortal(newSVpvn((name), (len)))), ((flags) & D_PPP_GV_NOADD_MASK) ? FALSE : TRUE, (I32)(sv_type)) #endif #ifndef GvSVn # define GvSVn(gv) GvSV(gv) #endif #ifndef isGV_with_GP # define isGV_with_GP(gv) isGV(gv) #endif #ifndef gv_fetchsv # define gv_fetchsv(name, flags, svt) gv_fetchpv(SvPV_nolen_const(name), flags, svt) #endif #ifndef get_cvn_flags # define get_cvn_flags(name, namelen, flags) get_cv(name, flags) #endif #ifndef gv_init_pvn # define gv_init_pvn(gv, stash, ptr, len, flags) gv_init(gv, stash, ptr, len, flags & GV_ADDMULTI ? TRUE : FALSE) #endif /* concatenating with "" ensures that only literal strings are accepted as argument * note that STR_WITH_LEN() can't be used as argument to macros or functions that * under some configurations might be macros */ #ifndef STR_WITH_LEN # define STR_WITH_LEN(s) (s ""), (sizeof(s)-1) #endif #ifndef newSVpvs # define newSVpvs(str) newSVpvn(str "", sizeof(str) - 1) #endif #ifndef newSVpvs_flags # define newSVpvs_flags(str, flags) newSVpvn_flags(str "", sizeof(str) - 1, flags) #endif #ifndef newSVpvs_share # define newSVpvs_share(str) newSVpvn_share(str "", sizeof(str) - 1, 0) #endif #ifndef sv_catpvs # define sv_catpvs(sv, str) sv_catpvn(sv, str "", sizeof(str) - 1) #endif #ifndef sv_setpvs # define sv_setpvs(sv, str) sv_setpvn(sv, str "", sizeof(str) - 1) #endif #ifndef hv_fetchs # define hv_fetchs(hv, key, lval) hv_fetch(hv, key "", sizeof(key) - 1, lval) #endif #ifndef hv_stores # define hv_stores(hv, key, val) hv_store(hv, key "", sizeof(key) - 1, val, 0) #endif #ifndef gv_fetchpvs # define gv_fetchpvs(name, flags, svt) gv_fetchpvn_flags(name "", sizeof(name) - 1, flags, svt) #endif #ifndef gv_stashpvs # define gv_stashpvs(name, flags) gv_stashpvn(name "", sizeof(name) - 1, flags) #endif #ifndef get_cvs # define get_cvs(name, flags) get_cvn_flags(name "", sizeof(name)-1, flags) #endif #undef SvGETMAGIC #ifndef SvGETMAGIC # define SvGETMAGIC(x) ((void)(UNLIKELY(SvGMAGICAL(x)) && mg_get(x))) #endif /* That's the best we can do... */ #ifndef sv_catpvn_nomg # define sv_catpvn_nomg sv_catpvn #endif #ifndef sv_catsv_nomg # define sv_catsv_nomg sv_catsv #endif #ifndef sv_setsv_nomg # define sv_setsv_nomg sv_setsv #endif #ifndef sv_pvn_nomg # define sv_pvn_nomg sv_pvn #endif #ifdef SVf_IVisUV #if defined(PERL_USE_GCC_BRACE_GROUPS) #ifndef SvIV_nomg # define SvIV_nomg(sv) (!SvGMAGICAL((sv)) ? SvIV((sv)) : ({ SV *_sviv = sv_mortalcopy_flags((sv), SV_NOSTEAL); IV _iv = SvIV(_sviv); SvFLAGS((sv)) = (SvFLAGS((sv)) & ~SVf_IVisUV) | (SvFLAGS(_sviv) & SVf_IVisUV); _iv; })) #endif #ifndef SvUV_nomg # define SvUV_nomg(sv) (!SvGMAGICAL((sv)) ? SvUV((sv)) : ({ SV *_svuv = sv_mortalcopy_flags((sv), SV_NOSTEAL); UV _uv = SvUV(_svuv); SvFLAGS((sv)) = (SvFLAGS((sv)) & ~SVf_IVisUV) | (SvFLAGS(_svuv) & SVf_IVisUV); _uv; })) #endif #else #ifndef SvIV_nomg # define SvIV_nomg(sv) (!SvGMAGICAL((sv)) ? SvIV((sv)) : ((PL_Sv = sv_mortalcopy_flags((sv), SV_NOSTEAL)), sv_upgrade(PL_Sv, SVt_PVIV), (SvIVX(PL_Sv) = SvIV(PL_Sv)), (SvFLAGS((sv)) = (SvFLAGS((sv)) & ~SVf_IVisUV) | (SvFLAGS(PL_Sv) & SVf_IVisUV)), SvIVX(PL_Sv))) #endif #ifndef SvUV_nomg # define SvUV_nomg(sv) (!SvGMAGICAL((sv)) ? SvIV((sv)) : ((PL_Sv = sv_mortalcopy_flags((sv), SV_NOSTEAL)), sv_upgrade(PL_Sv, SVt_PVIV), (SvUVX(PL_Sv) = SvUV(PL_Sv)), (SvFLAGS((sv)) = (SvFLAGS((sv)) & ~SVf_IVisUV) | (SvFLAGS(PL_Sv) & SVf_IVisUV)), SvUVX(PL_Sv))) #endif #endif #else #ifndef SvIV_nomg # define SvIV_nomg(sv) (!SvGMAGICAL((sv)) ? SvIV((sv)) : SvIVx(sv_mortalcopy_flags((sv), SV_NOSTEAL))) #endif #ifndef SvUV_nomg # define SvUV_nomg(sv) (!SvGMAGICAL((sv)) ? SvUV((sv)) : SvUVx(sv_mortalcopy_flags((sv), SV_NOSTEAL))) #endif #endif #ifndef SvNV_nomg # define SvNV_nomg(sv) (!SvGMAGICAL((sv)) ? SvNV((sv)) : SvNVx(sv_mortalcopy_flags((sv), SV_NOSTEAL))) #endif #ifndef SvTRUE_nomg # define SvTRUE_nomg(sv) (!SvGMAGICAL((sv)) ? SvTRUE((sv)) : SvTRUEx(sv_mortalcopy_flags((sv), SV_NOSTEAL))) #endif #ifndef sv_catpv_mg # define sv_catpv_mg(sv, ptr) \ STMT_START { \ SV *TeMpSv = sv; \ sv_catpv(TeMpSv,ptr); \ SvSETMAGIC(TeMpSv); \ } STMT_END #endif #ifndef sv_catpvn_mg # define sv_catpvn_mg(sv, ptr, len) \ STMT_START { \ SV *TeMpSv = sv; \ sv_catpvn(TeMpSv,ptr,len); \ SvSETMAGIC(TeMpSv); \ } STMT_END #endif #ifndef sv_catsv_mg # define sv_catsv_mg(dsv, ssv) \ STMT_START { \ SV *TeMpSv = dsv; \ sv_catsv(TeMpSv,ssv); \ SvSETMAGIC(TeMpSv); \ } STMT_END #endif #ifndef sv_setiv_mg # define sv_setiv_mg(sv, i) \ STMT_START { \ SV *TeMpSv = sv; \ sv_setiv(TeMpSv,i); \ SvSETMAGIC(TeMpSv); \ } STMT_END #endif #ifndef sv_setnv_mg # define sv_setnv_mg(sv, num) \ STMT_START { \ SV *TeMpSv = sv; \ sv_setnv(TeMpSv,num); \ SvSETMAGIC(TeMpSv); \ } STMT_END #endif #ifndef sv_setpv_mg # define sv_setpv_mg(sv, ptr) \ STMT_START { \ SV *TeMpSv = sv; \ sv_setpv(TeMpSv,ptr); \ SvSETMAGIC(TeMpSv); \ } STMT_END #endif #ifndef sv_setpvn_mg # define sv_setpvn_mg(sv, ptr, len) \ STMT_START { \ SV *TeMpSv = sv; \ sv_setpvn(TeMpSv,ptr,len); \ SvSETMAGIC(TeMpSv); \ } STMT_END #endif #ifndef sv_setsv_mg # define sv_setsv_mg(dsv, ssv) \ STMT_START { \ SV *TeMpSv = dsv; \ sv_setsv(TeMpSv,ssv); \ SvSETMAGIC(TeMpSv); \ } STMT_END #endif #ifndef sv_setuv_mg # define sv_setuv_mg(sv, i) \ STMT_START { \ SV *TeMpSv = sv; \ sv_setuv(TeMpSv,i); \ SvSETMAGIC(TeMpSv); \ } STMT_END #endif #ifndef sv_usepvn_mg # define sv_usepvn_mg(sv, ptr, len) \ STMT_START { \ SV *TeMpSv = sv; \ sv_usepvn(TeMpSv,ptr,len); \ SvSETMAGIC(TeMpSv); \ } STMT_END #endif #ifndef SvVSTRING_mg # define SvVSTRING_mg(sv) (SvMAGICAL(sv) ? mg_find(sv, PERL_MAGIC_vstring) : NULL) #endif /* Hint: sv_magic_portable * This is a compatibility function that is only available with * Devel::PPPort. It is NOT in the perl core. * Its purpose is to mimic the 5.8.0 behaviour of sv_magic() when * it is being passed a name pointer with namlen == 0. In that * case, perl 5.8.0 and later store the pointer, not a copy of it. * The compatibility can be provided back to perl 5.004. With * earlier versions, the code will not compile. */ #if (PERL_BCDVERSION < 0x5004000) /* code that uses sv_magic_portable will not compile */ #elif (PERL_BCDVERSION < 0x5008000) # define sv_magic_portable(sv, obj, how, name, namlen) \ STMT_START { \ SV *SvMp_sv = (sv); \ char *SvMp_name = (char *) (name); \ I32 SvMp_namlen = (namlen); \ if (SvMp_name && SvMp_namlen == 0) \ { \ MAGIC *mg; \ sv_magic(SvMp_sv, obj, how, 0, 0); \ mg = SvMAGIC(SvMp_sv); \ mg->mg_len = -42; /* XXX: this is the tricky part */ \ mg->mg_ptr = SvMp_name; \ } \ else \ { \ sv_magic(SvMp_sv, obj, how, SvMp_name, SvMp_namlen); \ } \ } STMT_END #else # define sv_magic_portable(a, b, c, d, e) sv_magic(a, b, c, d, e) #endif #if !defined(mg_findext) #if defined(NEED_mg_findext) static MAGIC * DPPP_(my_mg_findext)(const SV * sv, int type, const MGVTBL * vtbl); static #else extern MAGIC * DPPP_(my_mg_findext)(const SV * sv, int type, const MGVTBL * vtbl); #endif #if defined(NEED_mg_findext) || defined(NEED_mg_findext_GLOBAL) #define mg_findext DPPP_(my_mg_findext) #define Perl_mg_findext DPPP_(my_mg_findext) MAGIC * DPPP_(my_mg_findext)(const SV * sv, int type, const MGVTBL *vtbl) { if (sv) { MAGIC *mg; #ifdef AvPAD_NAMELIST assert(!(SvTYPE(sv) == SVt_PVAV && AvPAD_NAMELIST(sv))); #endif for (mg = SvMAGIC (sv); mg; mg = mg->mg_moremagic) { if (mg->mg_type == type && mg->mg_virtual == vtbl) return mg; } } return NULL; } #endif #endif #if !defined(sv_unmagicext) #if defined(NEED_sv_unmagicext) static int DPPP_(my_sv_unmagicext)(pTHX_ SV * const sv, const int type, const MGVTBL * vtbl); static #else extern int DPPP_(my_sv_unmagicext)(pTHX_ SV * const sv, const int type, const MGVTBL * vtbl); #endif #if defined(NEED_sv_unmagicext) || defined(NEED_sv_unmagicext_GLOBAL) #ifdef sv_unmagicext # undef sv_unmagicext #endif #define sv_unmagicext(a,b,c) DPPP_(my_sv_unmagicext)(aTHX_ a,b,c) #define Perl_sv_unmagicext DPPP_(my_sv_unmagicext) int DPPP_(my_sv_unmagicext)(pTHX_ SV *const sv, const int type, const MGVTBL *vtbl) { MAGIC* mg; MAGIC** mgp; if (SvTYPE(sv) < SVt_PVMG || !SvMAGIC(sv)) return 0; mgp = &(SvMAGIC(sv)); for (mg = *mgp; mg; mg = *mgp) { const MGVTBL* const virt = mg->mg_virtual; if (mg->mg_type == type && virt == vtbl) { *mgp = mg->mg_moremagic; if (virt && virt->svt_free) virt->svt_free(aTHX_ sv, mg); if (mg->mg_ptr && mg->mg_type != PERL_MAGIC_regex_global) { if (mg->mg_len > 0) Safefree(mg->mg_ptr); else if (mg->mg_len == HEf_SVKEY) /* Questionable on older perls... */ SvREFCNT_dec(MUTABLE_SV(mg->mg_ptr)); else if (mg->mg_type == PERL_MAGIC_utf8) Safefree(mg->mg_ptr); } if (mg->mg_flags & MGf_REFCOUNTED) SvREFCNT_dec(mg->mg_obj); Safefree(mg); } else mgp = &mg->mg_moremagic; } if (SvMAGIC(sv)) { if (SvMAGICAL(sv)) /* if we're under save_magic, wait for restore_magic; */ mg_magical(sv); /* else fix the flags now */ } else { SvMAGICAL_off(sv); SvFLAGS(sv) |= (SvFLAGS(sv) & (SVp_IOK|SVp_NOK|SVp_POK)) >> PRIVSHIFT; } return 0; } #endif #endif #ifdef USE_ITHREADS #ifndef CopFILE # define CopFILE(c) ((c)->cop_file) #endif #ifndef CopFILEGV # define CopFILEGV(c) (CopFILE(c) ? gv_fetchfile(CopFILE(c)) : Nullgv) #endif #ifndef CopFILE_set # define CopFILE_set(c,pv) ((c)->cop_file = savepv(pv)) #endif #ifndef CopFILESV # define CopFILESV(c) (CopFILE(c) ? GvSV(gv_fetchfile(CopFILE(c))) : Nullsv) #endif #ifndef CopFILEAV # define CopFILEAV(c) (CopFILE(c) ? GvAV(gv_fetchfile(CopFILE(c))) : Nullav) #endif #ifndef CopSTASHPV # define CopSTASHPV(c) ((c)->cop_stashpv) #endif #ifndef CopSTASHPV_set # define CopSTASHPV_set(c,pv) ((c)->cop_stashpv = ((pv) ? savepv(pv) : Nullch)) #endif #ifndef CopSTASH # define CopSTASH(c) (CopSTASHPV(c) ? gv_stashpv(CopSTASHPV(c),GV_ADD) : Nullhv) #endif #ifndef CopSTASH_set # define CopSTASH_set(c,hv) CopSTASHPV_set(c, (hv) ? HvNAME(hv) : Nullch) #endif #ifndef CopSTASH_eq # define CopSTASH_eq(c,hv) ((hv) && (CopSTASHPV(c) == HvNAME(hv) \ || (CopSTASHPV(c) && HvNAME(hv) \ && strEQ(CopSTASHPV(c), HvNAME(hv))))) #endif #else #ifndef CopFILEGV # define CopFILEGV(c) ((c)->cop_filegv) #endif #ifndef CopFILEGV_set # define CopFILEGV_set(c,gv) ((c)->cop_filegv = (GV*)SvREFCNT_inc(gv)) #endif #ifndef CopFILE_set # define CopFILE_set(c,pv) CopFILEGV_set((c), gv_fetchfile(pv)) #endif #ifndef CopFILESV # define CopFILESV(c) (CopFILEGV(c) ? GvSV(CopFILEGV(c)) : Nullsv) #endif #ifndef CopFILEAV # define CopFILEAV(c) (CopFILEGV(c) ? GvAV(CopFILEGV(c)) : Nullav) #endif #ifndef CopFILE # define CopFILE(c) (CopFILESV(c) ? SvPVX(CopFILESV(c)) : Nullch) #endif #ifndef CopSTASH # define CopSTASH(c) ((c)->cop_stash) #endif #ifndef CopSTASH_set # define CopSTASH_set(c,hv) ((c)->cop_stash = (hv)) #endif #ifndef CopSTASHPV # define CopSTASHPV(c) (CopSTASH(c) ? HvNAME(CopSTASH(c)) : Nullch) #endif #ifndef CopSTASHPV_set # define CopSTASHPV_set(c,pv) CopSTASH_set((c), gv_stashpv(pv,GV_ADD)) #endif #ifndef CopSTASH_eq # define CopSTASH_eq(c,hv) (CopSTASH(c) == (hv)) #endif #endif /* USE_ITHREADS */ #if (PERL_BCDVERSION >= 0x5006000) #ifndef caller_cx # if defined(NEED_caller_cx) || defined(NEED_caller_cx_GLOBAL) static I32 DPPP_dopoptosub_at(const PERL_CONTEXT *cxstk, I32 startingblock) { I32 i; for (i = startingblock; i >= 0; i--) { const PERL_CONTEXT * const cx = &cxstk[i]; switch (CxTYPE(cx)) { default: continue; case CXt_EVAL: case CXt_SUB: case CXt_FORMAT: return i; } } return i; } # endif # if defined(NEED_caller_cx) static const PERL_CONTEXT * DPPP_(my_caller_cx)(pTHX_ I32 level, const PERL_CONTEXT * * dbcxp); static #else extern const PERL_CONTEXT * DPPP_(my_caller_cx)(pTHX_ I32 level, const PERL_CONTEXT * * dbcxp); #endif #if defined(NEED_caller_cx) || defined(NEED_caller_cx_GLOBAL) #ifdef caller_cx # undef caller_cx #endif #define caller_cx(a,b) DPPP_(my_caller_cx)(aTHX_ a,b) #define Perl_caller_cx DPPP_(my_caller_cx) const PERL_CONTEXT * DPPP_(my_caller_cx)(pTHX_ I32 level, const PERL_CONTEXT **dbcxp) { I32 cxix = DPPP_dopoptosub_at(cxstack, cxstack_ix); const PERL_CONTEXT *cx; const PERL_CONTEXT *ccstack = cxstack; const PERL_SI *top_si = PL_curstackinfo; for (;;) { /* we may be in a higher stacklevel, so dig down deeper */ while (cxix < 0 && top_si->si_type != PERLSI_MAIN) { top_si = top_si->si_prev; ccstack = top_si->si_cxstack; cxix = DPPP_dopoptosub_at(ccstack, top_si->si_cxix); } if (cxix < 0) return NULL; /* caller() should not report the automatic calls to &DB::sub */ if (PL_DBsub && GvCV(PL_DBsub) && cxix >= 0 && ccstack[cxix].blk_sub.cv == GvCV(PL_DBsub)) level++; if (!level--) break; cxix = DPPP_dopoptosub_at(ccstack, cxix - 1); } cx = &ccstack[cxix]; if (dbcxp) *dbcxp = cx; if (CxTYPE(cx) == CXt_SUB || CxTYPE(cx) == CXt_FORMAT) { const I32 dbcxix = DPPP_dopoptosub_at(ccstack, cxix - 1); /* We expect that ccstack[dbcxix] is CXt_SUB, anyway, the field below is defined for any cx. */ /* caller() should not report the automatic calls to &DB::sub */ if (PL_DBsub && GvCV(PL_DBsub) && dbcxix >= 0 && ccstack[dbcxix].blk_sub.cv == GvCV(PL_DBsub)) cx = &ccstack[dbcxix]; } return cx; } # endif #endif /* caller_cx */ #endif /* 5.6.0 */ #ifndef IN_PERL_COMPILETIME # define IN_PERL_COMPILETIME (PL_curcop == &PL_compiling) #endif #ifndef IN_LOCALE_RUNTIME # define IN_LOCALE_RUNTIME (PL_curcop->op_private & HINT_LOCALE) #endif #ifndef IN_LOCALE_COMPILETIME # define IN_LOCALE_COMPILETIME (PL_hints & HINT_LOCALE) #endif #ifndef IN_LOCALE # define IN_LOCALE (IN_PERL_COMPILETIME ? IN_LOCALE_COMPILETIME : IN_LOCALE_RUNTIME) #endif #ifndef IS_NUMBER_IN_UV # define IS_NUMBER_IN_UV 0x01 #endif #ifndef IS_NUMBER_GREATER_THAN_UV_MAX # define IS_NUMBER_GREATER_THAN_UV_MAX 0x02 #endif #ifndef IS_NUMBER_NOT_INT # define IS_NUMBER_NOT_INT 0x04 #endif #ifndef IS_NUMBER_NEG # define IS_NUMBER_NEG 0x08 #endif #ifndef IS_NUMBER_INFINITY # define IS_NUMBER_INFINITY 0x10 #endif #ifndef IS_NUMBER_NAN # define IS_NUMBER_NAN 0x20 #endif #ifndef GROK_NUMERIC_RADIX # define GROK_NUMERIC_RADIX(sp, send) grok_numeric_radix(sp, send) #endif #ifndef PERL_SCAN_GREATER_THAN_UV_MAX # define PERL_SCAN_GREATER_THAN_UV_MAX 0x02 #endif #ifndef PERL_SCAN_SILENT_ILLDIGIT # define PERL_SCAN_SILENT_ILLDIGIT 0x04 #endif #ifndef PERL_SCAN_ALLOW_UNDERSCORES # define PERL_SCAN_ALLOW_UNDERSCORES 0x01 #endif #ifndef PERL_SCAN_DISALLOW_PREFIX # define PERL_SCAN_DISALLOW_PREFIX 0x02 #endif #ifndef grok_numeric_radix #if defined(NEED_grok_numeric_radix) static bool DPPP_(my_grok_numeric_radix)(pTHX_ const char * * sp, const char * send); static #else extern bool DPPP_(my_grok_numeric_radix)(pTHX_ const char * * sp, const char * send); #endif #if defined(NEED_grok_numeric_radix) || defined(NEED_grok_numeric_radix_GLOBAL) #ifdef grok_numeric_radix # undef grok_numeric_radix #endif #define grok_numeric_radix(a,b) DPPP_(my_grok_numeric_radix)(aTHX_ a,b) #define Perl_grok_numeric_radix DPPP_(my_grok_numeric_radix) bool DPPP_(my_grok_numeric_radix)(pTHX_ const char **sp, const char *send) { #ifdef USE_LOCALE_NUMERIC #ifdef PL_numeric_radix_sv if (PL_numeric_radix_sv && IN_LOCALE) { STRLEN len; char* radix = SvPV(PL_numeric_radix_sv, len); if (*sp + len <= send && memEQ(*sp, radix, len)) { *sp += len; return TRUE; } } #else /* older perls don't have PL_numeric_radix_sv so the radix * must manually be requested from locale.h */ #include dTHR; /* needed for older threaded perls */ struct lconv *lc = localeconv(); char *radix = lc->decimal_point; if (radix && IN_LOCALE) { STRLEN len = strlen(radix); if (*sp + len <= send && memEQ(*sp, radix, len)) { *sp += len; return TRUE; } } #endif #endif /* USE_LOCALE_NUMERIC */ /* always try "." if numeric radix didn't match because * we may have data from different locales mixed */ if (*sp < send && **sp == '.') { ++*sp; return TRUE; } return FALSE; } #endif #endif #ifndef grok_number #if defined(NEED_grok_number) static int DPPP_(my_grok_number)(pTHX_ const char * pv, STRLEN len, UV * valuep); static #else extern int DPPP_(my_grok_number)(pTHX_ const char * pv, STRLEN len, UV * valuep); #endif #if defined(NEED_grok_number) || defined(NEED_grok_number_GLOBAL) #ifdef grok_number # undef grok_number #endif #define grok_number(a,b,c) DPPP_(my_grok_number)(aTHX_ a,b,c) #define Perl_grok_number DPPP_(my_grok_number) int DPPP_(my_grok_number)(pTHX_ const char *pv, STRLEN len, UV *valuep) { const char *s = pv; const char *send = pv + len; const UV max_div_10 = UV_MAX / 10; const char max_mod_10 = UV_MAX % 10; int numtype = 0; int sawinf = 0; int sawnan = 0; while (s < send && isSPACE(*s)) s++; if (s == send) { return 0; } else if (*s == '-') { s++; numtype = IS_NUMBER_NEG; } else if (*s == '+') s++; if (s == send) return 0; /* next must be digit or the radix separator or beginning of infinity */ if (isDIGIT(*s)) { /* UVs are at least 32 bits, so the first 9 decimal digits cannot overflow. */ UV value = *s - '0'; /* This construction seems to be more optimiser friendly. (without it gcc does the isDIGIT test and the *s - '0' separately) With it gcc on arm is managing 6 instructions (6 cycles) per digit. In theory the optimiser could deduce how far to unroll the loop before checking for overflow. */ if (++s < send) { int digit = *s - '0'; if (digit >= 0 && digit <= 9) { value = value * 10 + digit; if (++s < send) { digit = *s - '0'; if (digit >= 0 && digit <= 9) { value = value * 10 + digit; if (++s < send) { digit = *s - '0'; if (digit >= 0 && digit <= 9) { value = value * 10 + digit; if (++s < send) { digit = *s - '0'; if (digit >= 0 && digit <= 9) { value = value * 10 + digit; if (++s < send) { digit = *s - '0'; if (digit >= 0 && digit <= 9) { value = value * 10 + digit; if (++s < send) { digit = *s - '0'; if (digit >= 0 && digit <= 9) { value = value * 10 + digit; if (++s < send) { digit = *s - '0'; if (digit >= 0 && digit <= 9) { value = value * 10 + digit; if (++s < send) { digit = *s - '0'; if (digit >= 0 && digit <= 9) { value = value * 10 + digit; if (++s < send) { /* Now got 9 digits, so need to check each time for overflow. */ digit = *s - '0'; while (digit >= 0 && digit <= 9 && (value < max_div_10 || (value == max_div_10 && digit <= max_mod_10))) { value = value * 10 + digit; if (++s < send) digit = *s - '0'; else break; } if (digit >= 0 && digit <= 9 && (s < send)) { /* value overflowed. skip the remaining digits, don't worry about setting *valuep. */ do { s++; } while (s < send && isDIGIT(*s)); numtype |= IS_NUMBER_GREATER_THAN_UV_MAX; goto skip_value; } } } } } } } } } } } } } } } } } } numtype |= IS_NUMBER_IN_UV; if (valuep) *valuep = value; skip_value: if (GROK_NUMERIC_RADIX(&s, send)) { numtype |= IS_NUMBER_NOT_INT; while (s < send && isDIGIT(*s)) /* optional digits after the radix */ s++; } } else if (GROK_NUMERIC_RADIX(&s, send)) { numtype |= IS_NUMBER_NOT_INT | IS_NUMBER_IN_UV; /* valuep assigned below */ /* no digits before the radix means we need digits after it */ if (s < send && isDIGIT(*s)) { do { s++; } while (s < send && isDIGIT(*s)); if (valuep) { /* integer approximation is valid - it's 0. */ *valuep = 0; } } else return 0; } else if (*s == 'I' || *s == 'i') { s++; if (s == send || (*s != 'N' && *s != 'n')) return 0; s++; if (s == send || (*s != 'F' && *s != 'f')) return 0; s++; if (s < send && (*s == 'I' || *s == 'i')) { s++; if (s == send || (*s != 'N' && *s != 'n')) return 0; s++; if (s == send || (*s != 'I' && *s != 'i')) return 0; s++; if (s == send || (*s != 'T' && *s != 't')) return 0; s++; if (s == send || (*s != 'Y' && *s != 'y')) return 0; s++; } sawinf = 1; } else if (*s == 'N' || *s == 'n') { /* XXX TODO: There are signaling NaNs and quiet NaNs. */ s++; if (s == send || (*s != 'A' && *s != 'a')) return 0; s++; if (s == send || (*s != 'N' && *s != 'n')) return 0; s++; sawnan = 1; } else return 0; if (sawinf) { numtype &= IS_NUMBER_NEG; /* Keep track of sign */ numtype |= IS_NUMBER_INFINITY | IS_NUMBER_NOT_INT; } else if (sawnan) { numtype &= IS_NUMBER_NEG; /* Keep track of sign */ numtype |= IS_NUMBER_NAN | IS_NUMBER_NOT_INT; } else if (s < send) { /* we can have an optional exponent part */ if (*s == 'e' || *s == 'E') { /* The only flag we keep is sign. Blow away any "it's UV" */ numtype &= IS_NUMBER_NEG; numtype |= IS_NUMBER_NOT_INT; s++; if (s < send && (*s == '-' || *s == '+')) s++; if (s < send && isDIGIT(*s)) { do { s++; } while (s < send && isDIGIT(*s)); } else return 0; } } while (s < send && isSPACE(*s)) s++; if (s >= send) return numtype; if (len == 10 && memEQ(pv, "0 but true", 10)) { if (valuep) *valuep = 0; return IS_NUMBER_IN_UV; } return 0; } #endif #endif /* * The grok_* routines have been modified to use warn() instead of * Perl_warner(). Also, 'hexdigit' was the former name of PL_hexdigit, * which is why the stack variable has been renamed to 'xdigit'. */ #ifndef grok_bin #if defined(NEED_grok_bin) static UV DPPP_(my_grok_bin)(pTHX_ const char * start, STRLEN * len_p, I32 * flags, NV * result); static #else extern UV DPPP_(my_grok_bin)(pTHX_ const char * start, STRLEN * len_p, I32 * flags, NV * result); #endif #if defined(NEED_grok_bin) || defined(NEED_grok_bin_GLOBAL) #ifdef grok_bin # undef grok_bin #endif #define grok_bin(a,b,c,d) DPPP_(my_grok_bin)(aTHX_ a,b,c,d) #define Perl_grok_bin DPPP_(my_grok_bin) UV DPPP_(my_grok_bin)(pTHX_ const char *start, STRLEN *len_p, I32 *flags, NV *result) { const char *s = start; STRLEN len = *len_p; UV value = 0; NV value_nv = 0; const UV max_div_2 = UV_MAX / 2; bool allow_underscores = *flags & PERL_SCAN_ALLOW_UNDERSCORES; bool overflowed = FALSE; if (!(*flags & PERL_SCAN_DISALLOW_PREFIX)) { /* strip off leading b or 0b. for compatibility silently suffer "b" and "0b" as valid binary numbers. */ if (len >= 1) { if (s[0] == 'b') { s++; len--; } else if (len >= 2 && s[0] == '0' && s[1] == 'b') { s+=2; len-=2; } } } for (; len-- && *s; s++) { char bit = *s; if (bit == '0' || bit == '1') { /* Write it in this wonky order with a goto to attempt to get the compiler to make the common case integer-only loop pretty tight. With gcc seems to be much straighter code than old scan_bin. */ redo: if (!overflowed) { if (value <= max_div_2) { value = (value << 1) | (bit - '0'); continue; } /* Bah. We're just overflowed. */ warn("Integer overflow in binary number"); overflowed = TRUE; value_nv = (NV) value; } value_nv *= 2.0; /* If an NV has not enough bits in its mantissa to * represent a UV this summing of small low-order numbers * is a waste of time (because the NV cannot preserve * the low-order bits anyway): we could just remember when * did we overflow and in the end just multiply value_nv by the * right amount. */ value_nv += (NV)(bit - '0'); continue; } if (bit == '_' && len && allow_underscores && (bit = s[1]) && (bit == '0' || bit == '1')) { --len; ++s; goto redo; } if (!(*flags & PERL_SCAN_SILENT_ILLDIGIT)) warn("Illegal binary digit '%c' ignored", *s); break; } if ( ( overflowed && value_nv > 4294967295.0) #if UVSIZE > 4 || (!overflowed && value > 0xffffffff ) #endif ) { warn("Binary number > 0b11111111111111111111111111111111 non-portable"); } *len_p = s - start; if (!overflowed) { *flags = 0; return value; } *flags = PERL_SCAN_GREATER_THAN_UV_MAX; if (result) *result = value_nv; return UV_MAX; } #endif #endif #ifndef grok_hex #if defined(NEED_grok_hex) static UV DPPP_(my_grok_hex)(pTHX_ const char * start, STRLEN * len_p, I32 * flags, NV * result); static #else extern UV DPPP_(my_grok_hex)(pTHX_ const char * start, STRLEN * len_p, I32 * flags, NV * result); #endif #if defined(NEED_grok_hex) || defined(NEED_grok_hex_GLOBAL) #ifdef grok_hex # undef grok_hex #endif #define grok_hex(a,b,c,d) DPPP_(my_grok_hex)(aTHX_ a,b,c,d) #define Perl_grok_hex DPPP_(my_grok_hex) UV DPPP_(my_grok_hex)(pTHX_ const char *start, STRLEN *len_p, I32 *flags, NV *result) { const char *s = start; STRLEN len = *len_p; UV value = 0; NV value_nv = 0; const UV max_div_16 = UV_MAX / 16; bool allow_underscores = *flags & PERL_SCAN_ALLOW_UNDERSCORES; bool overflowed = FALSE; const char *xdigit; if (!(*flags & PERL_SCAN_DISALLOW_PREFIX)) { /* strip off leading x or 0x. for compatibility silently suffer "x" and "0x" as valid hex numbers. */ if (len >= 1) { if (s[0] == 'x') { s++; len--; } else if (len >= 2 && s[0] == '0' && s[1] == 'x') { s+=2; len-=2; } } } for (; len-- && *s; s++) { xdigit = strchr((char *) PL_hexdigit, *s); if (xdigit) { /* Write it in this wonky order with a goto to attempt to get the compiler to make the common case integer-only loop pretty tight. With gcc seems to be much straighter code than old scan_hex. */ redo: if (!overflowed) { if (value <= max_div_16) { value = (value << 4) | ((xdigit - PL_hexdigit) & 15); continue; } warn("Integer overflow in hexadecimal number"); overflowed = TRUE; value_nv = (NV) value; } value_nv *= 16.0; /* If an NV has not enough bits in its mantissa to * represent a UV this summing of small low-order numbers * is a waste of time (because the NV cannot preserve * the low-order bits anyway): we could just remember when * did we overflow and in the end just multiply value_nv by the * right amount of 16-tuples. */ value_nv += (NV)((xdigit - PL_hexdigit) & 15); continue; } if (*s == '_' && len && allow_underscores && s[1] && (xdigit = strchr((char *) PL_hexdigit, s[1]))) { --len; ++s; goto redo; } if (!(*flags & PERL_SCAN_SILENT_ILLDIGIT)) warn("Illegal hexadecimal digit '%c' ignored", *s); break; } if ( ( overflowed && value_nv > 4294967295.0) #if UVSIZE > 4 || (!overflowed && value > 0xffffffff ) #endif ) { warn("Hexadecimal number > 0xffffffff non-portable"); } *len_p = s - start; if (!overflowed) { *flags = 0; return value; } *flags = PERL_SCAN_GREATER_THAN_UV_MAX; if (result) *result = value_nv; return UV_MAX; } #endif #endif #ifndef grok_oct #if defined(NEED_grok_oct) static UV DPPP_(my_grok_oct)(pTHX_ const char * start, STRLEN * len_p, I32 * flags, NV * result); static #else extern UV DPPP_(my_grok_oct)(pTHX_ const char * start, STRLEN * len_p, I32 * flags, NV * result); #endif #if defined(NEED_grok_oct) || defined(NEED_grok_oct_GLOBAL) #ifdef grok_oct # undef grok_oct #endif #define grok_oct(a,b,c,d) DPPP_(my_grok_oct)(aTHX_ a,b,c,d) #define Perl_grok_oct DPPP_(my_grok_oct) UV DPPP_(my_grok_oct)(pTHX_ const char *start, STRLEN *len_p, I32 *flags, NV *result) { const char *s = start; STRLEN len = *len_p; UV value = 0; NV value_nv = 0; const UV max_div_8 = UV_MAX / 8; bool allow_underscores = *flags & PERL_SCAN_ALLOW_UNDERSCORES; bool overflowed = FALSE; for (; len-- && *s; s++) { /* gcc 2.95 optimiser not smart enough to figure that this subtraction out front allows slicker code. */ int digit = *s - '0'; if (digit >= 0 && digit <= 7) { /* Write it in this wonky order with a goto to attempt to get the compiler to make the common case integer-only loop pretty tight. */ redo: if (!overflowed) { if (value <= max_div_8) { value = (value << 3) | digit; continue; } /* Bah. We're just overflowed. */ warn("Integer overflow in octal number"); overflowed = TRUE; value_nv = (NV) value; } value_nv *= 8.0; /* If an NV has not enough bits in its mantissa to * represent a UV this summing of small low-order numbers * is a waste of time (because the NV cannot preserve * the low-order bits anyway): we could just remember when * did we overflow and in the end just multiply value_nv by the * right amount of 8-tuples. */ value_nv += (NV)digit; continue; } if (digit == ('_' - '0') && len && allow_underscores && (digit = s[1] - '0') && (digit >= 0 && digit <= 7)) { --len; ++s; goto redo; } /* Allow \octal to work the DWIM way (that is, stop scanning * as soon as non-octal characters are seen, complain only iff * someone seems to want to use the digits eight and nine). */ if (digit == 8 || digit == 9) { if (!(*flags & PERL_SCAN_SILENT_ILLDIGIT)) warn("Illegal octal digit '%c' ignored", *s); } break; } if ( ( overflowed && value_nv > 4294967295.0) #if UVSIZE > 4 || (!overflowed && value > 0xffffffff ) #endif ) { warn("Octal number > 037777777777 non-portable"); } *len_p = s - start; if (!overflowed) { *flags = 0; return value; } *flags = PERL_SCAN_GREATER_THAN_UV_MAX; if (result) *result = value_nv; return UV_MAX; } #endif #endif #if !defined(my_snprintf) #if defined(NEED_my_snprintf) static int DPPP_(my_my_snprintf)(char * buffer, const Size_t len, const char * format, ...); static #else extern int DPPP_(my_my_snprintf)(char * buffer, const Size_t len, const char * format, ...); #endif #if defined(NEED_my_snprintf) || defined(NEED_my_snprintf_GLOBAL) #define my_snprintf DPPP_(my_my_snprintf) #define Perl_my_snprintf DPPP_(my_my_snprintf) int DPPP_(my_my_snprintf)(char *buffer, const Size_t len, const char *format, ...) { dTHX; int retval; va_list ap; va_start(ap, format); #ifdef HAS_VSNPRINTF retval = vsnprintf(buffer, len, format, ap); #else retval = vsprintf(buffer, format, ap); #endif va_end(ap); if (retval < 0 || (len > 0 && (Size_t)retval >= len)) Perl_croak(aTHX_ "panic: my_snprintf buffer overflow"); return retval; } #endif #endif #if !defined(my_sprintf) #if defined(NEED_my_sprintf) static int DPPP_(my_my_sprintf)(char * buffer, const char * pat, ...); static #else extern int DPPP_(my_my_sprintf)(char * buffer, const char * pat, ...); #endif #if defined(NEED_my_sprintf) || defined(NEED_my_sprintf_GLOBAL) #define my_sprintf DPPP_(my_my_sprintf) /* Warning: my_sprintf It's safer to use my_snprintf instead */ /* Replace my_sprintf with my_snprintf */ int DPPP_(my_my_sprintf)(char *buffer, const char* pat, ...) { va_list args; va_start(args, pat); vsprintf(buffer, pat, args); va_end(args); return strlen(buffer); } #endif #endif #ifdef NO_XSLOCKS # ifdef dJMPENV # define dXCPT dJMPENV; int rEtV = 0 # define XCPT_TRY_START JMPENV_PUSH(rEtV); if (rEtV == 0) # define XCPT_TRY_END JMPENV_POP; # define XCPT_CATCH if (rEtV != 0) # define XCPT_RETHROW JMPENV_JUMP(rEtV) # else # define dXCPT Sigjmp_buf oldTOP; int rEtV = 0 # define XCPT_TRY_START Copy(top_env, oldTOP, 1, Sigjmp_buf); rEtV = Sigsetjmp(top_env, 1); if (rEtV == 0) # define XCPT_TRY_END Copy(oldTOP, top_env, 1, Sigjmp_buf); # define XCPT_CATCH if (rEtV != 0) # define XCPT_RETHROW Siglongjmp(top_env, rEtV) # endif #endif #if !defined(my_strlcat) #if defined(NEED_my_strlcat) static Size_t DPPP_(my_my_strlcat)(char * dst, const char * src, Size_t size); static #else extern Size_t DPPP_(my_my_strlcat)(char * dst, const char * src, Size_t size); #endif #if defined(NEED_my_strlcat) || defined(NEED_my_strlcat_GLOBAL) #define my_strlcat DPPP_(my_my_strlcat) #define Perl_my_strlcat DPPP_(my_my_strlcat) Size_t DPPP_(my_my_strlcat)(char *dst, const char *src, Size_t size) { Size_t used, length, copy; used = strlen(dst); length = strlen(src); if (size > 0 && used < size - 1) { copy = (length >= size - used) ? size - used - 1 : length; memcpy(dst + used, src, copy); dst[used + copy] = '\0'; } return used + length; } #endif #endif #if !defined(my_strlcpy) #if defined(NEED_my_strlcpy) static Size_t DPPP_(my_my_strlcpy)(char * dst, const char * src, Size_t size); static #else extern Size_t DPPP_(my_my_strlcpy)(char * dst, const char * src, Size_t size); #endif #if defined(NEED_my_strlcpy) || defined(NEED_my_strlcpy_GLOBAL) #define my_strlcpy DPPP_(my_my_strlcpy) #define Perl_my_strlcpy DPPP_(my_my_strlcpy) Size_t DPPP_(my_my_strlcpy)(char *dst, const char *src, Size_t size) { Size_t length, copy; length = strlen(src); if (size > 0) { copy = (length >= size) ? size - 1 : length; memcpy(dst, src, copy); dst[copy] = '\0'; } return length; } #endif #endif #ifdef SVf_UTF8 #ifndef SvUTF8 # define SvUTF8(sv) (SvFLAGS(sv) & SVf_UTF8) #endif #endif #if (PERL_BCDVERSION == 0x5019001) /* 5.19.1 does not have UTF8fARG, only broken UTF8f */ #undef UTF8f #endif #ifdef SVf_UTF8 #ifndef UTF8f # define UTF8f SVf #endif #ifndef UTF8fARG # define UTF8fARG(u,l,p) newSVpvn_flags((p), (l), ((u) ? SVf_UTF8 : 0) | SVs_TEMP) #endif #endif #define D_PPP_MIN(a,b) (((a) <= (b)) ? (a) : (b)) #ifndef UNICODE_REPLACEMENT # define UNICODE_REPLACEMENT 0xFFFD #endif #ifdef UTF8_MAXLEN #ifndef UTF8_MAXBYTES # define UTF8_MAXBYTES UTF8_MAXLEN #endif #endif #ifndef UTF_START_MARK # define UTF_START_MARK(len) \ (((len) > 7) ? 0xFF : (0xFF & (0xFE << (7-(len))))) #endif /* On non-EBCDIC was valid for some releases earlier than this, but easier to * just do one check */ #if (PERL_BCDVERSION < 0x5018000) # undef UTF8_MAXBYTES_CASE #endif #if 'A' == 65 # define D_PPP_BYTE_INFO_BITS 6 /* 6 bits meaningful in continuation bytes */ #ifndef UTF8_MAXBYTES_CASE # define UTF8_MAXBYTES_CASE 13 #endif #else # define D_PPP_BYTE_INFO_BITS 5 /* 5 bits meaningful in continuation bytes */ #ifndef UTF8_MAXBYTES_CASE # define UTF8_MAXBYTES_CASE 15 #endif #endif #ifndef UTF_ACCUMULATION_SHIFT # define UTF_ACCUMULATION_SHIFT D_PPP_BYTE_INFO_BITS #endif #ifdef NATIVE_TO_UTF #ifndef NATIVE_UTF8_TO_I8 # define NATIVE_UTF8_TO_I8(c) NATIVE_TO_UTF(c) #endif #else /* System doesn't support EBCDIC */ #ifndef NATIVE_UTF8_TO_I8 # define NATIVE_UTF8_TO_I8(c) (c) #endif #endif #ifdef UTF_TO_NATIVE #ifndef I8_TO_NATIVE_UTF8 # define I8_TO_NATIVE_UTF8(c) UTF_TO_NATIVE(c) #endif #else /* System doesn't support EBCDIC */ #ifndef I8_TO_NATIVE_UTF8 # define I8_TO_NATIVE_UTF8(c) (c) #endif #endif #ifndef UTF_START_MASK # define UTF_START_MASK(len) \ (((len) >= 7) ? 0x00 : (0x1F >> ((len)-2))) #endif #ifndef UTF_IS_CONTINUATION_MASK # define UTF_IS_CONTINUATION_MASK \ ((U8) (0xFF << UTF_ACCUMULATION_SHIFT)) #endif #ifndef UTF_CONTINUATION_MARK # define UTF_CONTINUATION_MARK \ (UTF_IS_CONTINUATION_MASK & 0xB0) #endif #ifndef UTF_MIN_START_BYTE # define UTF_MIN_START_BYTE \ ((UTF_CONTINUATION_MARK >> UTF_ACCUMULATION_SHIFT) | UTF_START_MARK(2)) #endif #ifndef UTF_MIN_ABOVE_LATIN1_BYTE # define UTF_MIN_ABOVE_LATIN1_BYTE \ ((0x100 >> UTF_ACCUMULATION_SHIFT) | UTF_START_MARK(2)) #endif #if (PERL_BCDVERSION < 0x5007000) /* Was the complement of what should have been */ # undef UTF8_IS_DOWNGRADEABLE_START #endif #ifndef UTF8_IS_DOWNGRADEABLE_START # define UTF8_IS_DOWNGRADEABLE_START(c) \ inRANGE(NATIVE_UTF8_TO_I8(c), \ UTF_MIN_START_BYTE, UTF_MIN_ABOVE_LATIN1_BYTE - 1) #endif #ifndef UTF_CONTINUATION_MASK # define UTF_CONTINUATION_MASK \ ((U8) ((1U << UTF_ACCUMULATION_SHIFT) - 1)) #endif #ifndef UTF8_ACCUMULATE # define UTF8_ACCUMULATE(base, added) \ (((base) << UTF_ACCUMULATION_SHIFT) \ | ((NATIVE_UTF8_TO_I8(added)) \ & UTF_CONTINUATION_MASK)) #endif #ifndef UTF8_ALLOW_ANYUV # define UTF8_ALLOW_ANYUV 0 #endif #ifndef UTF8_ALLOW_EMPTY # define UTF8_ALLOW_EMPTY 0x0001 #endif #ifndef UTF8_ALLOW_CONTINUATION # define UTF8_ALLOW_CONTINUATION 0x0002 #endif #ifndef UTF8_ALLOW_NON_CONTINUATION # define UTF8_ALLOW_NON_CONTINUATION 0x0004 #endif #ifndef UTF8_ALLOW_SHORT # define UTF8_ALLOW_SHORT 0x0008 #endif #ifndef UTF8_ALLOW_LONG # define UTF8_ALLOW_LONG 0x0010 #endif #ifndef UTF8_ALLOW_OVERFLOW # define UTF8_ALLOW_OVERFLOW 0x0080 #endif #ifndef UTF8_ALLOW_ANY # define UTF8_ALLOW_ANY ( UTF8_ALLOW_CONTINUATION \ |UTF8_ALLOW_NON_CONTINUATION \ |UTF8_ALLOW_SHORT \ |UTF8_ALLOW_LONG \ |UTF8_ALLOW_OVERFLOW) #endif #if defined UTF8SKIP /* Don't use official versions because they use MIN, which may not be available */ #undef UTF8_SAFE_SKIP #undef UTF8_CHK_SKIP #ifndef UTF8_SAFE_SKIP # define UTF8_SAFE_SKIP(s, e) ( \ ((((e) - (s)) <= 0) \ ? 0 \ : D_PPP_MIN(((e) - (s)), UTF8SKIP(s)))) #endif #ifndef UTF8_CHK_SKIP # define UTF8_CHK_SKIP(s) \ (s[0] == '\0' ? 1 : ((U8) D_PPP_MIN(my_strnlen((char *) (s), UTF8SKIP(s)), \ UTF8SKIP(s)))) #endif /* UTF8_CHK_SKIP depends on my_strnlen */ #ifndef UTF8_SKIP # define UTF8_SKIP(s) UTF8SKIP(s) #endif #endif #if 'A' == 65 #ifndef UTF8_IS_INVARIANT # define UTF8_IS_INVARIANT(c) isASCII(c) #endif #else #ifndef UTF8_IS_INVARIANT # define UTF8_IS_INVARIANT(c) (isASCII(c) || isCNTRL_L1(c)) #endif #endif #ifndef UVCHR_IS_INVARIANT # define UVCHR_IS_INVARIANT(c) UTF8_IS_INVARIANT(c) #endif #ifdef UVCHR_IS_INVARIANT # if 'A' != 65 || UVSIZE < 8 /* 32 bit platform, which includes UTF-EBCDIC on the releases this is * backported to */ # define D_PPP_UVCHR_SKIP_UPPER(c) 7 # else # define D_PPP_UVCHR_SKIP_UPPER(c) \ (((WIDEST_UTYPE) (c)) < \ (((WIDEST_UTYPE) 1) << (6 * D_PPP_BYTE_INFO_BITS)) ? 7 : 13) # endif #ifndef UVCHR_SKIP # define UVCHR_SKIP(c) \ UVCHR_IS_INVARIANT(c) ? 1 : \ (WIDEST_UTYPE) (c) < (32 * (1U << ( D_PPP_BYTE_INFO_BITS))) ? 2 : \ (WIDEST_UTYPE) (c) < (16 * (1U << (2 * D_PPP_BYTE_INFO_BITS))) ? 3 : \ (WIDEST_UTYPE) (c) < ( 8 * (1U << (3 * D_PPP_BYTE_INFO_BITS))) ? 4 : \ (WIDEST_UTYPE) (c) < ( 4 * (1U << (4 * D_PPP_BYTE_INFO_BITS))) ? 5 : \ (WIDEST_UTYPE) (c) < ( 2 * (1U << (5 * D_PPP_BYTE_INFO_BITS))) ? 6 : \ D_PPP_UVCHR_SKIP_UPPER(c) #endif #endif #ifdef is_ascii_string #ifndef is_invariant_string # define is_invariant_string(s,l) is_ascii_string(s,l) #endif #ifndef is_utf8_invariant_string # define is_utf8_invariant_string(s,l) is_ascii_string(s,l) #endif /* Hint: is_ascii_string, is_invariant_string is_utf8_invariant_string() does the same thing and is preferred because its name is more accurate as to what it does */ #endif #ifdef ibcmp_utf8 #ifndef foldEQ_utf8 # define foldEQ_utf8(s1,pe1,l1,u1,s2,pe2,l2,u2) \ cBOOL(! ibcmp_utf8(s1,pe1,l1,u1,s2,pe2,l2,u2)) #endif #endif #if defined(is_utf8_string) && defined(UTF8SKIP) #ifndef isUTF8_CHAR # define isUTF8_CHAR(s, e) ( \ (e) <= (s) || ! is_utf8_string(s, UTF8_SAFE_SKIP(s, e)) \ ? 0 \ : UTF8SKIP(s)) #endif #endif #if 'A' == 65 #ifndef BOM_UTF8 # define BOM_UTF8 "\xEF\xBB\xBF" #endif #ifndef REPLACEMENT_CHARACTER_UTF8 # define REPLACEMENT_CHARACTER_UTF8 "\xEF\xBF\xBD" #endif #elif '^' == 95 #ifndef BOM_UTF8 # define BOM_UTF8 "\xDD\x73\x66\x73" #endif #ifndef REPLACEMENT_CHARACTER_UTF8 # define REPLACEMENT_CHARACTER_UTF8 "\xDD\x73\x73\x71" #endif #elif '^' == 176 #ifndef BOM_UTF8 # define BOM_UTF8 "\xDD\x72\x65\x72" #endif #ifndef REPLACEMENT_CHARACTER_UTF8 # define REPLACEMENT_CHARACTER_UTF8 "\xDD\x72\x72\x70" #endif #else # error Unknown character set #endif #if (PERL_BCDVERSION < 0x5035010) /* Versions prior to 5.31.4 accepted things that are now considered * malformations, and didn't return -1 on error with warnings enabled. * Versions before 5.35.10 dereferenced empty input without checking */ # undef utf8_to_uvchr_buf #endif /* This implementation brings modern, generally more restricted standards to * utf8_to_uvchr_buf. Some of these are security related, and clearly must * be done. But its arguable that the others need not, and hence should not. * The reason they're here is that a module that intends to play with the * latest perls should be able to work the same in all releases. An example is * that perl no longer accepts any UV for a code point, but limits them to * IV_MAX or below. This is for future internal use of the larger code points. * If it turns out that some of these changes are breaking code that isn't * intended to work with modern perls, the tighter restrictions could be * relaxed. khw thinks this is unlikely, but has been wrong in the past. */ /* 5.6.0 is the first release with UTF-8, and we don't implement this function * there due to its likely lack of still being in use, and the underlying * implementation is very different from later ones, without the later * safeguards, so would require extra work to deal with */ #if (PERL_BCDVERSION >= 0x5006001) && ! defined(utf8_to_uvchr_buf) /* Choose which underlying implementation to use. At least one must be * present or the perl is too early to handle this function */ # if defined(utf8n_to_uvchr) || defined(utf8_to_uvchr) || defined(utf8_to_uv) # if defined(utf8n_to_uvchr) /* This is the preferred implementation */ # define D_PPP_utf8_to_uvchr_buf_callee utf8n_to_uvchr # elif /* Must be at least 5.6.1 from #if above; \ If have both regular and _simple, regular has all args */ \ defined(utf8_to_uv) && defined(utf8_to_uv_simple) # define D_PPP_utf8_to_uvchr_buf_callee utf8_to_uv # elif defined(utf8_to_uvchr) /* The below won't work well on error input */ # define D_PPP_utf8_to_uvchr_buf_callee(s, curlen, retlen, flags) \ utf8_to_uvchr((U8 *)(s), (retlen)) # else # define D_PPP_utf8_to_uvchr_buf_callee(s, curlen, retlen, flags) \ utf8_to_uv((U8 *)(s), (retlen)) # endif # endif # if defined(NEED_utf8_to_uvchr_buf) static UV DPPP_(my_utf8_to_uvchr_buf)(pTHX_ const U8 * s, const U8 * send, STRLEN * retlen); static #else extern UV DPPP_(my_utf8_to_uvchr_buf)(pTHX_ const U8 * s, const U8 * send, STRLEN * retlen); #endif #if defined(NEED_utf8_to_uvchr_buf) || defined(NEED_utf8_to_uvchr_buf_GLOBAL) #ifdef utf8_to_uvchr_buf # undef utf8_to_uvchr_buf #endif #define utf8_to_uvchr_buf(a,b,c) DPPP_(my_utf8_to_uvchr_buf)(aTHX_ a,b,c) #define Perl_utf8_to_uvchr_buf DPPP_(my_utf8_to_uvchr_buf) UV DPPP_(my_utf8_to_uvchr_buf)(pTHX_ const U8 *s, const U8 *send, STRLEN *retlen) { # if (PERL_BCDVERSION >= 0x5031004) /* But from above, must be < 5.35.10 */ # if (PERL_BCDVERSION != 0x5035009) /* Versions less than 5.35.9 could dereference s on zero length, so * pass it something where no harm comes from that. */ if (send <= s) s = send = (U8 *) "?"; return Perl_utf8_to_uvchr_buf_helper(aTHX_ s, send, retlen); # else /* Below is 5.35.9, which also works on non-empty input, but for empty input, can wrongly dereference, and additionally is also just plain broken */ if (send > s) return Perl_utf8_to_uvchr_buf_helper(aTHX_ s, send, retlen); if (! ckWARN_d(WARN_UTF8)) { if (retlen) *retlen = 0; return UNICODE_REPLACEMENT; } else { s = send = (U8 *) "?"; /* Call just for its warning */ (void) Perl__utf8n_to_uvchr_msgs_helper(s, 0, NULL, 0, NULL, NULL); if (retlen) *retlen = (STRLEN) -1; return 0; } # endif # else UV ret; STRLEN curlen; bool overflows = 0; const U8 *cur_s = s; const bool do_warnings = ckWARN_d(WARN_UTF8); # if (PERL_BCDVERSION < 0x5026000) && ! defined(EBCDIC) STRLEN overflow_length = 0; # endif if (send > s) { curlen = send - s; } else { assert(0); /* Modern perls die under this circumstance */ curlen = 0; if (! do_warnings) { /* Handle empty here if no warnings needed */ if (retlen) *retlen = 0; return UNICODE_REPLACEMENT; } } # if (PERL_BCDVERSION < 0x5026000) && ! defined(EBCDIC) /* Perl did not properly detect overflow for much of its history on * non-EBCDIC platforms, often returning an overlong value which may or may * not have been tolerated in the call. Also, earlier versions, when they * did detect overflow, may have disallowed it completely. Modern ones can * replace it with the REPLACEMENT CHARACTER, depending on calling * parameters. Therefore detect it ourselves in releases it was * problematic in. */ if (curlen > 0 && UNLIKELY(*s >= 0xFE)) { /* First, on a 32-bit machine the first byte being at least \xFE * automatically is overflow, as it indicates something requiring more * than 31 bits */ if (sizeof(ret) < 8) { overflows = 1; overflow_length = (*s == 0xFE) ? 7 : 13; } else { const U8 highest[] = /* 2*63-1 */ "\xFF\x80\x87\xBF\xBF\xBF\xBF\xBF\xBF\xBF\xBF\xBF\xBF"; const U8 *cur_h = highest; for (cur_s = s; cur_s < send; cur_s++, cur_h++) { if (UNLIKELY(*cur_s == *cur_h)) { continue; } /* If this byte is larger than the corresponding highest UTF-8 * byte, the sequence overflows; otherwise the byte is less * than (as we handled the equality case above), and so the * sequence doesn't overflow */ overflows = *cur_s > *cur_h; break; } /* Here, either we set the bool and broke out of the loop, or got * to the end and all bytes are the same which indicates it doesn't * overflow. If it did overflow, it would be this number of bytes * */ overflow_length = 13; } } if (UNLIKELY(overflows)) { ret = 0; if (! do_warnings && retlen) { *retlen = overflow_length; } } else # endif /* < 5.26 */ /* Here, we are either in a release that properly detects overflow, or * we have checked for overflow and the next statement is executing as * part of the above conditional where we know we don't have overflow. * * The modern versions allow anything that evaluates to a legal UV, but * not overlongs nor an empty input */ ret = D_PPP_utf8_to_uvchr_buf_callee( (U8 *) /* Early perls: no const */ s, curlen, retlen, (UTF8_ALLOW_ANYUV & ~(UTF8_ALLOW_LONG|UTF8_ALLOW_EMPTY))); # if (PERL_BCDVERSION >= 0x5026000) && (PERL_BCDVERSION < 0x5028000) /* But actually, more modern versions restrict the UV to being no more than * what an IV can hold, so it could still have gotten it wrong about * overflowing. */ if (UNLIKELY(ret > IV_MAX)) { overflows = 1; } # endif if (UNLIKELY(overflows)) { if (! do_warnings) { if (retlen) { *retlen = D_PPP_MIN(*retlen, UTF8SKIP(s)); *retlen = D_PPP_MIN(*retlen, curlen); } return UNICODE_REPLACEMENT; } else { /* We use the error message in use from 5.8-5.26 */ Perl_warner(aTHX_ packWARN(WARN_UTF8), "Malformed UTF-8 character (overflow at 0x%" UVxf ", byte 0x%02x, after start byte 0x%02x)", ret, *cur_s, *s); if (retlen) { *retlen = (STRLEN) -1; } return 0; } } /* Here, did not overflow, but if it failed for some other reason, and * warnings are off, to emulate the behavior of the real utf8_to_uvchr(), * try again, allowing anything. (Note a return of 0 is ok if the input * was '\0') */ if (UNLIKELY(ret == 0 && (curlen == 0 || *s != '\0'))) { /* If curlen is 0, we already handled the case where warnings are * disabled, so this 'if' will be true, and so later on, we know that * 's' is dereferencible */ if (do_warnings) { if (retlen) { *retlen = (STRLEN) -1; } } else { ret = D_PPP_utf8_to_uvchr_buf_callee( (U8 *) /* Early perls: no const */ s, curlen, retlen, UTF8_ALLOW_ANY); /* Override with the REPLACEMENT character, as that is what the * modern version of this function returns */ ret = UNICODE_REPLACEMENT; # if (PERL_BCDVERSION < 0x5016000) /* Versions earlier than this don't necessarily return the proper * length. It should not extend past the end of string, nor past * what the first byte indicates the length is, nor past the * continuation characters */ if (retlen && (IV) *retlen >= 0) { unsigned int i = 1; *retlen = D_PPP_MIN(*retlen, curlen); *retlen = D_PPP_MIN(*retlen, UTF8SKIP(s)); do { # ifdef UTF8_IS_CONTINUATION if (! UTF8_IS_CONTINUATION(s[i])) # else /* Versions without the above don't support EBCDIC anyway */ if (s[i] < 0x80 || s[i] > 0xBF) # endif { *retlen = i; break; } } while (++i < *retlen); } # endif /* end of < 5.16.0 */ } } return ret; # endif /* end of < 5.31.4 */ } # endif #endif #if defined(UTF8SKIP) && defined(utf8_to_uvchr_buf) #undef utf8_to_uvchr /* Always redefine this unsafe function so that it refuses to read past a NUL, making it much less likely to read off the end of the buffer. A NUL indicates the start of the next character anyway. If the input isn't NUL-terminated, the function remains unsafe, as it always has been. */ #ifndef utf8_to_uvchr # define utf8_to_uvchr(s, lp) \ ((*(s) == '\0') \ ? utf8_to_uvchr_buf(s,((s)+1), lp) /* Handle single NUL specially */ \ : utf8_to_uvchr_buf(s, (s) + UTF8_CHK_SKIP(s), (lp))) #endif #endif /* Hint: utf8_to_uvchr Use utf8_to_uvchr_buf() instead. But ONLY if you KNOW the upper bound of the input string (not resorting to using UTF8SKIP, etc., to infer it). The backported utf8_to_uvchr() will do a better job to prevent most cases of trying to read beyond the end of the buffer */ /* Replace utf8_to_uvchr with utf8_to_uvchr_buf */ #ifdef sv_len_utf8 # if (PERL_BCDVERSION >= 0x5017005) # ifndef sv_len_utf8_nomg # if defined(PERL_USE_GCC_BRACE_GROUPS) # define sv_len_utf8_nomg(sv) \ ({ \ SV *sv_ = (sv); \ sv_len_utf8(!SvGMAGICAL(sv_) \ ? sv_ \ : sv_mortalcopy_flags(sv_, SV_NOSTEAL)); \ }) # else PERL_STATIC_INLINE STRLEN D_PPP_sv_len_utf8_nomg(SV * sv) { dTHX; if (SvGMAGICAL(sv)) return sv_len_utf8(sv_mortalcopy_flags(sv, SV_NOSTEAL)); else return sv_len_utf8(sv); } # define sv_len_utf8_nomg(sv) D_PPP_sv_len_utf8_nomg(sv) # endif # endif # else /* < 5.17.5 */ /* Older Perl versions have broken sv_len_utf8() when passed sv does not * have SVf_UTF8 flag set */ /* Also note that SvGETMAGIC() may change presence of SVf_UTF8 flag */ # undef sv_len_utf8 # if defined(PERL_USE_GCC_BRACE_GROUPS) # define sv_len_utf8_nomg(sv) \ ({ \ SV *sv2 = (sv); \ STRLEN len; \ if (SvUTF8(sv2)) { \ if (SvGMAGICAL(sv2)) \ len = Perl_sv_len_utf8(aTHX_ \ sv_mortalcopy_flags(sv2, \ SV_NOSTEAL));\ else \ len = Perl_sv_len_utf8(aTHX_ sv2); \ } \ else SvPV_nomg(sv2, len); \ len; \ }) # define sv_len_utf8(sv) ({ SV *_sv1 = (sv); \ SvGETMAGIC(_sv1); \ sv_len_utf8_nomg(_sv1); \ }) # else /* Below is no brace groups */ PERL_STATIC_INLINE STRLEN D_PPP_sv_len_utf8_nomg(SV * sv) { dTHX; STRLEN len; if (SvUTF8(sv)) { if (SvGMAGICAL(sv)) len = Perl_sv_len_utf8(aTHX_ sv_mortalcopy_flags(sv, SV_NOSTEAL)); else len = Perl_sv_len_utf8(aTHX_ sv); } else SvPV_nomg(sv, len); return len; } # define sv_len_utf8_nomg(sv) D_PPP_sv_len_utf8_nomg(sv) PERL_STATIC_INLINE STRLEN D_PPP_sv_len_utf8(SV * sv) { dTHX; SvGETMAGIC(sv); return sv_len_utf8_nomg(sv); } # define sv_len_utf8(sv) D_PPP_sv_len_utf8(sv) # endif # endif /* End of < 5.17.5 */ #endif #ifndef PERL_PV_ESCAPE_QUOTE # define PERL_PV_ESCAPE_QUOTE 0x0001 #endif #ifndef PERL_PV_PRETTY_QUOTE # define PERL_PV_PRETTY_QUOTE PERL_PV_ESCAPE_QUOTE #endif #ifndef PERL_PV_PRETTY_ELLIPSES # define PERL_PV_PRETTY_ELLIPSES 0x0002 #endif #ifndef PERL_PV_PRETTY_LTGT # define PERL_PV_PRETTY_LTGT 0x0004 #endif #ifndef PERL_PV_ESCAPE_FIRSTCHAR # define PERL_PV_ESCAPE_FIRSTCHAR 0x0008 #endif #ifndef PERL_PV_ESCAPE_UNI # define PERL_PV_ESCAPE_UNI 0x0100 #endif #ifndef PERL_PV_ESCAPE_UNI_DETECT # define PERL_PV_ESCAPE_UNI_DETECT 0x0200 #endif #ifndef PERL_PV_ESCAPE_ALL # define PERL_PV_ESCAPE_ALL 0x1000 #endif #ifndef PERL_PV_ESCAPE_NOBACKSLASH # define PERL_PV_ESCAPE_NOBACKSLASH 0x2000 #endif #ifndef PERL_PV_ESCAPE_NOCLEAR # define PERL_PV_ESCAPE_NOCLEAR 0x4000 #endif #ifndef PERL_PV_ESCAPE_RE # define PERL_PV_ESCAPE_RE 0x8000 #endif #ifndef PERL_PV_PRETTY_NOCLEAR # define PERL_PV_PRETTY_NOCLEAR PERL_PV_ESCAPE_NOCLEAR #endif #ifndef PERL_PV_PRETTY_DUMP # define PERL_PV_PRETTY_DUMP PERL_PV_PRETTY_ELLIPSES|PERL_PV_PRETTY_QUOTE #endif #ifndef PERL_PV_PRETTY_REGPROP # define PERL_PV_PRETTY_REGPROP PERL_PV_PRETTY_ELLIPSES|PERL_PV_PRETTY_LTGT|PERL_PV_ESCAPE_RE #endif /* Hint: pv_escape * Note that unicode functionality is only backported to * those perl versions that support it. For older perl * versions, the implementation will fall back to bytes. */ #ifndef pv_escape #if defined(NEED_pv_escape) static char * DPPP_(my_pv_escape)(pTHX_ SV * dsv, char const * const str, const STRLEN count, const STRLEN max, STRLEN * const escaped, const U32 flags); static #else extern char * DPPP_(my_pv_escape)(pTHX_ SV * dsv, char const * const str, const STRLEN count, const STRLEN max, STRLEN * const escaped, const U32 flags); #endif #if defined(NEED_pv_escape) || defined(NEED_pv_escape_GLOBAL) #ifdef pv_escape # undef pv_escape #endif #define pv_escape(a,b,c,d,e,f) DPPP_(my_pv_escape)(aTHX_ a,b,c,d,e,f) #define Perl_pv_escape DPPP_(my_pv_escape) char * DPPP_(my_pv_escape)(pTHX_ SV *dsv, char const * const str, const STRLEN count, const STRLEN max, STRLEN * const escaped, const U32 flags) { const char esc = flags & PERL_PV_ESCAPE_RE ? '%' : '\\'; const char dq = flags & PERL_PV_ESCAPE_QUOTE ? '"' : esc; char octbuf[32] = "%123456789ABCDF"; STRLEN wrote = 0; STRLEN chsize = 0; STRLEN readsize = 1; #if defined(is_utf8_string) && defined(utf8_to_uvchr_buf) bool isuni = flags & PERL_PV_ESCAPE_UNI ? 1 : 0; #endif const char *pv = str; const char * const end = pv + count; octbuf[0] = esc; if (!(flags & PERL_PV_ESCAPE_NOCLEAR)) sv_setpvs(dsv, ""); #if defined(is_utf8_string) && defined(utf8_to_uvchr_buf) if ((flags & PERL_PV_ESCAPE_UNI_DETECT) && is_utf8_string((U8*)pv, count)) isuni = 1; #endif for (; pv < end && (!max || wrote < max) ; pv += readsize) { const UV u = #if defined(is_utf8_string) && defined(utf8_to_uvchr_buf) isuni ? utf8_to_uvchr_buf((U8*)pv, end, &readsize) : #endif (U8)*pv; const U8 c = (U8)u & 0xFF; if (u > 255 || (flags & PERL_PV_ESCAPE_ALL)) { if (flags & PERL_PV_ESCAPE_FIRSTCHAR) chsize = my_snprintf(octbuf, sizeof octbuf, "%" UVxf, u); else chsize = my_snprintf(octbuf, sizeof octbuf, "%cx{%" UVxf "}", esc, u); } else if (flags & PERL_PV_ESCAPE_NOBACKSLASH) { chsize = 1; } else { if (c == dq || c == esc || !isPRINT(c)) { chsize = 2; switch (c) { case '\\' : /* fallthrough */ case '%' : if (c == esc) octbuf[1] = esc; else chsize = 1; break; case '\v' : octbuf[1] = 'v'; break; case '\t' : octbuf[1] = 't'; break; case '\r' : octbuf[1] = 'r'; break; case '\n' : octbuf[1] = 'n'; break; case '\f' : octbuf[1] = 'f'; break; case '"' : if (dq == '"') octbuf[1] = '"'; else chsize = 1; break; default: chsize = my_snprintf(octbuf, sizeof octbuf, pv < end && isDIGIT((U8)*(pv+readsize)) ? "%c%03o" : "%c%o", esc, c); } } else { chsize = 1; } } if (max && wrote + chsize > max) { break; } else if (chsize > 1) { sv_catpvn(dsv, octbuf, chsize); wrote += chsize; } else { char tmp[2]; my_snprintf(tmp, sizeof tmp, "%c", c); sv_catpvn(dsv, tmp, 1); wrote++; } if (flags & PERL_PV_ESCAPE_FIRSTCHAR) break; } if (escaped != NULL) *escaped= pv - str; return SvPVX(dsv); } #endif #endif #ifndef pv_pretty #if defined(NEED_pv_pretty) static char * DPPP_(my_pv_pretty)(pTHX_ SV * dsv, char const * const str, const STRLEN count, const STRLEN max, char const * const start_color, char const * const end_color, const U32 flags); static #else extern char * DPPP_(my_pv_pretty)(pTHX_ SV * dsv, char const * const str, const STRLEN count, const STRLEN max, char const * const start_color, char const * const end_color, const U32 flags); #endif #if defined(NEED_pv_pretty) || defined(NEED_pv_pretty_GLOBAL) #ifdef pv_pretty # undef pv_pretty #endif #define pv_pretty(a,b,c,d,e,f,g) DPPP_(my_pv_pretty)(aTHX_ a,b,c,d,e,f,g) #define Perl_pv_pretty DPPP_(my_pv_pretty) char * DPPP_(my_pv_pretty)(pTHX_ SV *dsv, char const * const str, const STRLEN count, const STRLEN max, char const * const start_color, char const * const end_color, const U32 flags) { const U8 dq = (flags & PERL_PV_PRETTY_QUOTE) ? '"' : '%'; STRLEN escaped; if (!(flags & PERL_PV_PRETTY_NOCLEAR)) sv_setpvs(dsv, ""); if (dq == '"') sv_catpvs(dsv, "\""); else if (flags & PERL_PV_PRETTY_LTGT) sv_catpvs(dsv, "<"); if (start_color != NULL) sv_catpv(dsv, D_PPP_CONSTPV_ARG(start_color)); pv_escape(dsv, str, count, max, &escaped, flags | PERL_PV_ESCAPE_NOCLEAR); if (end_color != NULL) sv_catpv(dsv, D_PPP_CONSTPV_ARG(end_color)); if (dq == '"') sv_catpvs(dsv, "\""); else if (flags & PERL_PV_PRETTY_LTGT) sv_catpvs(dsv, ">"); if ((flags & PERL_PV_PRETTY_ELLIPSES) && escaped < count) sv_catpvs(dsv, "..."); return SvPVX(dsv); } #endif #endif #ifndef pv_display #if defined(NEED_pv_display) static char * DPPP_(my_pv_display)(pTHX_ SV * dsv, const char * pv, STRLEN cur, STRLEN len, STRLEN pvlim); static #else extern char * DPPP_(my_pv_display)(pTHX_ SV * dsv, const char * pv, STRLEN cur, STRLEN len, STRLEN pvlim); #endif #if defined(NEED_pv_display) || defined(NEED_pv_display_GLOBAL) #ifdef pv_display # undef pv_display #endif #define pv_display(a,b,c,d,e) DPPP_(my_pv_display)(aTHX_ a,b,c,d,e) #define Perl_pv_display DPPP_(my_pv_display) char * DPPP_(my_pv_display)(pTHX_ SV *dsv, const char *pv, STRLEN cur, STRLEN len, STRLEN pvlim) { pv_pretty(dsv, pv, cur, pvlim, NULL, NULL, PERL_PV_PRETTY_DUMP); if (len > cur && pv[cur] == '\0') sv_catpvs(dsv, "\\0"); return SvPVX(dsv); } #endif #endif #if PERL_VERSION_LT(5,27,9) #ifndef LC_NUMERIC_LOCK # define LC_NUMERIC_LOCK #endif #ifndef LC_NUMERIC_UNLOCK # define LC_NUMERIC_UNLOCK #endif # if PERL_VERSION_LT(5,19,0) # undef STORE_LC_NUMERIC_SET_STANDARD # undef RESTORE_LC_NUMERIC # undef DECLARATION_FOR_LC_NUMERIC_MANIPULATION # ifdef USE_LOCALE #ifndef DECLARATION_FOR_LC_NUMERIC_MANIPULATION # define DECLARATION_FOR_LC_NUMERIC_MANIPULATION char *LoC_ #endif #ifndef STORE_NUMERIC_SET_STANDARD # define STORE_NUMERIC_SET_STANDARD() \ LoC_ = savepv(setlocale(LC_NUMERIC, NULL)); \ SAVEFREEPV(LoC_); \ setlocale(LC_NUMERIC, "C"); #endif #ifndef RESTORE_LC_NUMERIC # define RESTORE_LC_NUMERIC() \ setlocale(LC_NUMERIC, LoC_); #endif # else #ifndef DECLARATION_FOR_LC_NUMERIC_MANIPULATION # define DECLARATION_FOR_LC_NUMERIC_MANIPULATION #endif #ifndef STORE_LC_NUMERIC_SET_STANDARD # define STORE_LC_NUMERIC_SET_STANDARD() #endif #ifndef RESTORE_LC_NUMERIC # define RESTORE_LC_NUMERIC() #endif # endif # endif #endif #ifndef LOCK_NUMERIC_STANDARD # define LOCK_NUMERIC_STANDARD() #endif #ifndef UNLOCK_NUMERIC_STANDARD # define UNLOCK_NUMERIC_STANDARD() #endif /* The names of these changed in 5.28 */ #ifndef LOCK_LC_NUMERIC_STANDARD # define LOCK_LC_NUMERIC_STANDARD LOCK_NUMERIC_STANDARD #endif #ifndef UNLOCK_LC_NUMERIC_STANDARD # define UNLOCK_LC_NUMERIC_STANDARD UNLOCK_NUMERIC_STANDARD #endif /* If this doesn't exist, it's not needed, so is void noop */ #ifndef switch_to_global_locale # define switch_to_global_locale() #endif /* Originally, this didn't return a value, but in perls like that, the value * should always be TRUE. Add a return to Perl_sync_locale() when it's * available. And actually do a sync when its not, if locales are available on * this system. */ #ifdef sync_locale # if (PERL_BCDVERSION < 0x5027009) # if (PERL_BCDVERSION >= 0x5021003) # undef sync_locale # define sync_locale() (Perl_sync_locale(aTHX), 1) # elif defined(sync_locale) /* These should only be the 5.20 maints*/ # undef sync_locale /* Just copy their defn and return 1 */ # define sync_locale() (new_ctype(setlocale(LC_CTYPE, NULL)), \ new_collate(setlocale(LC_COLLATE, NULL)), \ set_numeric_local(), \ new_numeric(setlocale(LC_NUMERIC, NULL)), \ 1) # elif defined(new_ctype) && defined(LC_CTYPE) # define sync_locale() (new_ctype(setlocale(LC_CTYPE, NULL)), 1) # endif # endif #endif #ifndef sync_locale # define sync_locale() 1 #endif #endif /* _P_P_PORTABILITY_H_ */ /* End of File ppport.h */ OpenGL-Modern-0.0401/META.yml0000644000175000017500000000144515005476502015353 0ustar osboxesosboxes--- abstract: 'Perl extension to Modern OpenGL API up to 4.6' author: - 'Chris Marshall ' build_requires: Capture::Tiny: '0' ExtUtils::MakeMaker: '0' Test::More: '0.88' configure_requires: Devel::CheckLib: '0' ExtUtils::MakeMaker: '7.72' dynamic_config: 0 generated_by: 'ExtUtils::MakeMaker version 7.72, CPAN::Meta::Converter version 2.150010' license: perl meta-spec: url: http://module-build.sourceforge.net/META-spec-v1.4.html version: '1.4' name: OpenGL-Modern no_index: directory: - t - inc requires: perl: '5.016' resources: IRC: irc://irc.perl.org/#pogl bugtracker: https://github.com/Perl-GPU/OpenGL-Modern/issues repository: https://github.com/Perl-GPU/OpenGL-Modern.git version: '0.0401' x_serialization_backend: 'CPAN::Meta::YAML version 0.018' OpenGL-Modern-0.0401/Changes0000644000175000017500000000660515005476312015377 0ustar osboxesosboxes0.0401 2025-05-03 - document glpSetAutoCheckErrors (#44) - croak if auto-glewInit fails (#43 #36) - update to GLEW 2.1.0 which captures OpenGL 4.6 - minimum Perl 5.16 - add OpenGL::Modern::Config like OpenGL::Config - add glpErrorString - add export tags :glewfunctions :glpfunctions :glfunctions :glconstants :glcompat - gl{Create,Gen,Delete}* now have POGL-like _p variants - string input (i.e. const) arguments now don't force a `_c` binding 0.04 2017-08-06 12:06:13-04:00 - Add module to allow OpenGL::Image to work with OpenGL::Modern - Add error checking and glpSetAutoCheckErrors to control - Various fixes to make app-shadertoy work with OpenGL::Modern - New tests and perltidy support 0.03 2017-02-25 17:08:07-05:00 - Use Devel::CheckLib to generate NA for missing libraries - Fix automatic calls for glewInit() and done_glewInit() - Implement accessor function for GLEW_* state variables - Now builds on Mac OS X 0.02_03 2017-02-25 15:47:35-05:00 - final check before 0.03 release - use Devel::CheckLib to generate NA on missing libs - fix implementation of done_glewInit() 0.02_02 2017-02-20 09:20:17-05:00 - Fix bad code generated for GLEW_* variable accessors 0.02_01 2017-02-19 11:18:52-05:00 - Implemented accessor routines for GLEW_VERSION_N_M and others - fixes for Travis-CI integration - more conditions for tests to skip - MacOSX fixes for build 0.02 2017-02-12 09:10:44-05:00 - First offical release of OpenGL::Modern 0.01_10 2017-02-11 12:44:57-05:00 - Added done_glewInit() to determine if glewInit() has been called - Automatically call glewInit() if not called (doesn't handle context check) - new tests and cleanup re perltidy 0.01_09 2017-02-08 10:00:50-05:00 - Update prerequisite modules in Makefile.PL 0.01_08 2017-02-08 09:46:18-05:00 - Run perltidy on "messy" files - add helpers needed for microidium (#31) - deduplicate info log calls in Helpers - apply system-specific pack semantics to pointer sizes - prevent generate xs from aborting when generated files don't exist (#28) - don't put info output on the STDERR channel (#29) - remove autoloader (#27) - add perltidy test (optional, purely for informative purposes) (#13) - Add SKIP for glewCreateContext not returing GLEW_OK 0.01_07 2017-02-06 18:06:40-05:00 - Fix return values from glewCreateContext - Add conditional skips to tests 0.01_06 2017-02-05 11:22:40-05:00 - Remove MYMETA.* from MANIFEST to clean up distribution files - fix t/02_glGetShaderInfoLog.t to handle ptrsize=4 - split lists of constants, function names, exports to separate files (thanks Mithaldu!) 0.01_05 2017-01-31 12:08:46-05:00 - Add missing dependencies to Makefile.PL - Remove OpenGL as a dependency (we should be standalone) 0.01_04 2017-01-29 18:22:01-05:00 - implement glShaderSource_p and use it in t/02_glGetShaderInfoLog.t - this appears to work on Strawberry Perl 0.01_03 2017-01-28 18:29:02-05:00 - fix breakage in linux/freebsd link line - more release cleanup - have test fails on Strawberry perl 0.01_02 2017-01-27 10:35:02-05:00 - make glShaderSource bindings use auto-xs.inc versions - use T_PTR for typemaps for all pointers except char or strings - preparation for native perl argument handling 0.01_01 2016-12-18 16:17:31-05:00 - CPAN alpha release - Cleaned up files to remove unnecessary ones 0.00_01 2016-11-26 14:13:41-05:00 - original version; created from app-shadertoy sources extracting OpenGL::Glew as OpenGL::Modern OpenGL-Modern-0.0401/lib/0000755000175000017500000000000015005476502014644 5ustar osboxesosboxesOpenGL-Modern-0.0401/lib/OpenGL/0000755000175000017500000000000015005476502015770 5ustar osboxesosboxesOpenGL-Modern-0.0401/lib/OpenGL/Modern.pm0000644000175000017500000125541215005476262017567 0ustar osboxesosboxespackage OpenGL::Modern; use strict; use warnings; use Carp; use Exporter 'import'; use OpenGL::Modern::Const; our $VERSION = '0.0401'; our $XS_VERSION = $VERSION; # capture before strip, as EUMM reads statically in setting version for .xs file $VERSION =~ tr/_//d; # OGLM INSERT SEPARATOR # BEGIN code generated by utils/generate-registry.pl our @gl_functionscompat = qw( glAccum glActiveTexture glAlphaFunc glAreTexturesResident_c glArrayElement glAttachShader glBegin glBeginConditionalRender glBeginQuery glBeginTransformFeedback glBindAttribLocation glBindBuffer glBindBufferBase glBindBufferRange glBindFragDataLocation glBindFramebuffer glBindRenderbuffer glBindTexture glBindVertexArray glBitmap_c glBlendColor glBlendEquation glBlendEquationSeparate glBlendFunc glBlendFuncSeparate glBlitFramebuffer glBufferData_c glBufferSubData_c glCallList glCallLists_c glCheckFramebufferStatus glClampColor glClear glClearAccum glClearBufferfi glClearBufferfv_c glClearBufferiv_c glClearBufferuiv_c glClearColor glClearDepth glClearIndex glClearStencil glClientActiveTexture glClipPlane_c glColor3b glColor3bv_c glColor3d glColor3dv_c glColor3f glColor3fv_c glColor3i glColor3iv_c glColor3s glColor3sv_c glColor3ub glColor3ubv_c glColor3ui glColor3uiv_c glColor3us glColor3usv_c glColor4b glColor4bv_c glColor4d glColor4dv_c glColor4f glColor4fv_c glColor4i glColor4iv_c glColor4s glColor4sv_c glColor4ub glColor4ubv_c glColor4ui glColor4uiv_c glColor4us glColor4usv_c glColorMask glColorMaski glColorMaterial glColorPointer_c glCompileShader glCompressedTexImage1D_c glCompressedTexImage2D_c glCompressedTexImage3D_c glCompressedTexSubImage1D_c glCompressedTexSubImage2D_c glCompressedTexSubImage3D_c glCopyBufferSubData glCopyPixels glCopyTexImage1D glCopyTexImage2D glCopyTexSubImage1D glCopyTexSubImage2D glCopyTexSubImage3D glCreateProgram glCreateShader glCullFace glDeleteBuffers_c glDeleteBuffers_p glDeleteFramebuffers_c glDeleteFramebuffers_p glDeleteLists glDeleteProgram glDeleteQueries_c glDeleteQueries_p glDeleteRenderbuffers_c glDeleteRenderbuffers_p glDeleteShader glDeleteTextures_c glDeleteTextures_p glDeleteVertexArrays_c glDeleteVertexArrays_p glDepthFunc glDepthMask glDepthRange glDetachShader glDisable glDisableClientState glDisableVertexAttribArray glDisablei glDrawArrays glDrawArraysInstanced glDrawBuffer glDrawBuffers_c glDrawElementsInstanced_c glDrawElements_c glDrawPixels_c glDrawRangeElements_c glEdgeFlag glEdgeFlagPointer_c glEdgeFlagv_c glEnable glEnableClientState glEnableVertexAttribArray glEnablei glEnd glEndConditionalRender glEndList glEndQuery glEndTransformFeedback glEvalCoord1d glEvalCoord1dv_c glEvalCoord1f glEvalCoord1fv_c glEvalCoord2d glEvalCoord2dv_c glEvalCoord2f glEvalCoord2fv_c glEvalMesh1 glEvalMesh2 glEvalPoint1 glEvalPoint2 glFeedbackBuffer_c glFinish glFlush glFlushMappedBufferRange glFogCoordPointer_c glFogCoordd glFogCoorddv_c glFogCoordf glFogCoordfv_c glFogf glFogfv_c glFogi glFogiv_c glFramebufferRenderbuffer glFramebufferTexture1D glFramebufferTexture2D glFramebufferTexture3D glFramebufferTextureLayer glFrontFace glFrustum glGenBuffers_c glGenBuffers_p glGenFramebuffers_c glGenFramebuffers_p glGenLists glGenQueries_c glGenQueries_p glGenRenderbuffers_c glGenRenderbuffers_p glGenTextures_c glGenTextures_p glGenVertexArrays_c glGenVertexArrays_p glGenerateMipmap glGetActiveAttrib_c glGetActiveUniformBlockName_c glGetActiveUniformBlockiv_c glGetActiveUniformName_c glGetActiveUniform_c glGetActiveUniformsiv_c glGetAttachedShaders_c glGetAttribLocation glGetBooleani_v_c glGetBooleanv_c glGetBufferParameteriv_c glGetBufferPointerv_c glGetBufferSubData_c glGetClipPlane_c glGetCompressedTexImage_c glGetDoublev_c glGetError glGetFloatv_c glGetFragDataLocation glGetFramebufferAttachmentParameteriv_c glGetIntegeri_v_c glGetIntegerv_c glGetLightfv_c glGetLightiv_c glGetMapdv_c glGetMapfv_c glGetMapiv_c glGetMaterialfv_c glGetMaterialiv_c glGetPixelMapfv_c glGetPixelMapuiv_c glGetPixelMapusv_c glGetPointerv_c glGetPolygonStipple_c glGetProgramInfoLog_c glGetProgramiv_c glGetQueryObjectiv_c glGetQueryObjectuiv_c glGetQueryiv_c glGetRenderbufferParameteriv_c glGetShaderInfoLog_c glGetShaderSource_c glGetShaderiv_c glGetString glGetTexEnvfv_c glGetTexEnviv_c glGetTexGendv_c glGetTexGenfv_c glGetTexGeniv_c glGetTexImage_c glGetTexLevelParameterfv_c glGetTexLevelParameteriv_c glGetTexParameterIiv_c glGetTexParameterIuiv_c glGetTexParameterfv_c glGetTexParameteriv_c glGetTransformFeedbackVarying_c glGetUniformBlockIndex glGetUniformIndices_c glGetUniformLocation glGetUniformfv_c glGetUniformiv_c glGetUniformuiv_c glGetVertexAttribIiv_c glGetVertexAttribIuiv_c glGetVertexAttribPointerv_c glGetVertexAttribdv_c glGetVertexAttribfv_c glGetVertexAttribiv_c glHint glIndexMask glIndexPointer_c glIndexd glIndexdv_c glIndexf glIndexfv_c glIndexi glIndexiv_c glIndexs glIndexsv_c glIndexub glIndexubv_c glInitNames glInterleavedArrays_c glIsBuffer glIsEnabled glIsEnabledi glIsFramebuffer glIsList glIsProgram glIsQuery glIsRenderbuffer glIsShader glIsTexture glIsVertexArray glLightModelf glLightModelfv_c glLightModeli glLightModeliv_c glLightf glLightfv_c glLighti glLightiv_c glLineStipple glLineWidth glLinkProgram glListBase glLoadIdentity glLoadMatrixd_c glLoadMatrixf_c glLoadName glLoadTransposeMatrixd_c glLoadTransposeMatrixf_c glLogicOp glMap1d_c glMap1f_c glMap2d_c glMap2f_c glMapBufferRange_c glMapBuffer_c glMapGrid1d glMapGrid1f glMapGrid2d glMapGrid2f glMaterialf glMaterialfv_c glMateriali glMaterialiv_c glMatrixMode glMultMatrixd_c glMultMatrixf_c glMultTransposeMatrixd_c glMultTransposeMatrixf_c glMultiDrawArrays_c glMultiDrawElements_c glMultiTexCoord1d glMultiTexCoord1dv_c glMultiTexCoord1f glMultiTexCoord1fv_c glMultiTexCoord1i glMultiTexCoord1iv_c glMultiTexCoord1s glMultiTexCoord1sv_c glMultiTexCoord2d glMultiTexCoord2dv_c glMultiTexCoord2f glMultiTexCoord2fv_c glMultiTexCoord2i glMultiTexCoord2iv_c glMultiTexCoord2s glMultiTexCoord2sv_c glMultiTexCoord3d glMultiTexCoord3dv_c glMultiTexCoord3f glMultiTexCoord3fv_c glMultiTexCoord3i glMultiTexCoord3iv_c glMultiTexCoord3s glMultiTexCoord3sv_c glMultiTexCoord4d glMultiTexCoord4dv_c glMultiTexCoord4f glMultiTexCoord4fv_c glMultiTexCoord4i glMultiTexCoord4iv_c glMultiTexCoord4s glMultiTexCoord4sv_c glNewList glNormal3b glNormal3bv_c glNormal3d glNormal3dv_c glNormal3f glNormal3fv_c glNormal3i glNormal3iv_c glNormal3s glNormal3sv_c glNormalPointer_c glOrtho glPassThrough glPixelMapfv_c glPixelMapuiv_c glPixelMapusv_c glPixelStoref glPixelStorei glPixelTransferf glPixelTransferi glPixelZoom glPointParameterf glPointParameterfv_c glPointParameteri glPointParameteriv_c glPointSize glPolygonMode glPolygonOffset glPolygonStipple_c glPopAttrib glPopClientAttrib glPopMatrix glPopName glPrimitiveRestartIndex glPrioritizeTextures_c glPushAttrib glPushClientAttrib glPushMatrix glPushName glRasterPos2d glRasterPos2dv_c glRasterPos2f glRasterPos2fv_c glRasterPos2i glRasterPos2iv_c glRasterPos2s glRasterPos2sv_c glRasterPos3d glRasterPos3dv_c glRasterPos3f glRasterPos3fv_c glRasterPos3i glRasterPos3iv_c glRasterPos3s glRasterPos3sv_c glRasterPos4d glRasterPos4dv_c glRasterPos4f glRasterPos4fv_c glRasterPos4i glRasterPos4iv_c glRasterPos4s glRasterPos4sv_c glReadBuffer glReadPixels_c glRectd glRectdv_c glRectf glRectfv_c glRecti glRectiv_c glRects glRectsv_c glRenderMode glRenderbufferStorage glRenderbufferStorageMultisample glRotated glRotatef glSampleCoverage glScaled glScalef glScissor glSecondaryColor3b glSecondaryColor3bv_c glSecondaryColor3d glSecondaryColor3dv_c glSecondaryColor3f glSecondaryColor3fv_c glSecondaryColor3i glSecondaryColor3iv_c glSecondaryColor3s glSecondaryColor3sv_c glSecondaryColor3ub glSecondaryColor3ubv_c glSecondaryColor3ui glSecondaryColor3uiv_c glSecondaryColor3us glSecondaryColor3usv_c glSecondaryColorPointer_c glSelectBuffer_c glShadeModel glShaderSource_c glStencilFunc glStencilFuncSeparate glStencilMask glStencilMaskSeparate glStencilOp glStencilOpSeparate glTexBuffer glTexCoord1d glTexCoord1dv_c glTexCoord1f glTexCoord1fv_c glTexCoord1i glTexCoord1iv_c glTexCoord1s glTexCoord1sv_c glTexCoord2d glTexCoord2dv_c glTexCoord2f glTexCoord2fv_c glTexCoord2i glTexCoord2iv_c glTexCoord2s glTexCoord2sv_c glTexCoord3d glTexCoord3dv_c glTexCoord3f glTexCoord3fv_c glTexCoord3i glTexCoord3iv_c glTexCoord3s glTexCoord3sv_c glTexCoord4d glTexCoord4dv_c glTexCoord4f glTexCoord4fv_c glTexCoord4i glTexCoord4iv_c glTexCoord4s glTexCoord4sv_c glTexCoordPointer_c glTexEnvf glTexEnvfv_c glTexEnvi glTexEnviv_c glTexGend glTexGendv_c glTexGenf glTexGenfv_c glTexGeni glTexGeniv_c glTexImage1D_c glTexImage2D_c glTexImage3D_c glTexParameterIiv_c glTexParameterIuiv_c glTexParameterf glTexParameterfv_c glTexParameteri glTexParameteriv_c glTexSubImage1D_c glTexSubImage2D_c glTexSubImage3D_c glTransformFeedbackVaryings_c glTranslated glTranslatef glUniform1f glUniform1fv_c glUniform1i glUniform1iv_c glUniform1ui glUniform1uiv_c glUniform2f glUniform2fv_c glUniform2i glUniform2iv_c glUniform2ui glUniform2uiv_c glUniform3f glUniform3fv_c glUniform3i glUniform3iv_c glUniform3ui glUniform3uiv_c glUniform4f glUniform4fv_c glUniform4i glUniform4iv_c glUniform4ui glUniform4uiv_c glUniformBlockBinding glUniformMatrix2fv_c glUniformMatrix2x3fv_c glUniformMatrix2x4fv_c glUniformMatrix3fv_c glUniformMatrix3x2fv_c glUniformMatrix3x4fv_c glUniformMatrix4fv_c glUniformMatrix4x2fv_c glUniformMatrix4x3fv_c glUnmapBuffer glUseProgram glValidateProgram glVertex2d glVertex2dv_c glVertex2f glVertex2fv_c glVertex2i glVertex2iv_c glVertex2s glVertex2sv_c glVertex3d glVertex3dv_c glVertex3f glVertex3fv_c glVertex3i glVertex3iv_c glVertex3s glVertex3sv_c glVertex4d glVertex4dv_c glVertex4f glVertex4fv_c glVertex4i glVertex4iv_c glVertex4s glVertex4sv_c glVertexAttrib1d glVertexAttrib1dv_c glVertexAttrib1f glVertexAttrib1fv_c glVertexAttrib1s glVertexAttrib1sv_c glVertexAttrib2d glVertexAttrib2dv_c glVertexAttrib2f glVertexAttrib2fv_c glVertexAttrib2s glVertexAttrib2sv_c glVertexAttrib3d glVertexAttrib3dv_c glVertexAttrib3f glVertexAttrib3fv_c glVertexAttrib3s glVertexAttrib3sv_c glVertexAttrib4Nbv_c glVertexAttrib4Niv_c glVertexAttrib4Nsv_c glVertexAttrib4Nub glVertexAttrib4Nubv_c glVertexAttrib4Nuiv_c glVertexAttrib4Nusv_c glVertexAttrib4bv_c glVertexAttrib4d glVertexAttrib4dv_c glVertexAttrib4f glVertexAttrib4fv_c glVertexAttrib4iv_c glVertexAttrib4s glVertexAttrib4sv_c glVertexAttrib4ubv_c glVertexAttrib4uiv_c glVertexAttrib4usv_c glVertexAttribI1i glVertexAttribI1iv_c glVertexAttribI1ui glVertexAttribI1uiv_c glVertexAttribI2i glVertexAttribI2iv_c glVertexAttribI2ui glVertexAttribI2uiv_c glVertexAttribI3i glVertexAttribI3iv_c glVertexAttribI3ui glVertexAttribI3uiv_c glVertexAttribI4bv_c glVertexAttribI4i glVertexAttribI4iv_c glVertexAttribI4sv_c glVertexAttribI4ubv_c glVertexAttribI4ui glVertexAttribI4uiv_c glVertexAttribI4usv_c glVertexAttribIPointer_c glVertexAttribPointer_c glVertexPointer_c glViewport glWindowPos2d glWindowPos2dv_c glWindowPos2f glWindowPos2fv_c glWindowPos2i glWindowPos2iv_c glWindowPos2s glWindowPos2sv_c glWindowPos3d glWindowPos3dv_c glWindowPos3f glWindowPos3fv_c glWindowPos3i glWindowPos3iv_c glWindowPos3s glWindowPos3sv_c ); our @gl_functionsrest = qw( glAcquireKeyedMutexWin32EXT glActiveProgramEXT glActiveShaderProgram glActiveStencilFaceEXT glActiveTextureARB glActiveVaryingNV glAddressSpace glAddSwapHintRectWIN glAllocMPEGPredictorsSGIX_c glAlphaFragmentOp1ATI glAlphaFragmentOp2ATI glAlphaFragmentOp3ATI glAlphaFuncQCOM glAlphaFuncx glApplyTextureEXT glAreProgramsResidentNV_c glAreTexturesResidentEXT_c glAreVertexArraysResidentSGIX_c glArrayElementEXT glArrayObjectATI glAsyncMarkerSGIX glAttachObjectARB glBeginConditionalRenderNV glBeginConditionalRenderNVX glBeginFragmentShaderATI glBeginOcclusionQueryNV glBeginPerfMonitorAMD glBeginPerfQueryINTEL glBeginQueryANGLE glBeginQueryARB glBeginQueryIndexed glBeginSceneEXT glBeginTransformFeedbackEXT glBeginTransformFeedbackNV glBeginVertexShaderEXT glBeginVideoCaptureNV glBindArraySetEXT_c glBindAttribLocationARB glBindBufferARB glBindBufferBaseEXT glBindBufferBaseNV glBindBufferOffsetEXT glBindBufferOffsetNV glBindBufferRangeEXT glBindBufferRangeNV glBindBuffersBase_c glBindBuffersRange_c glBindFragDataLocationEXT glBindFragDataLocationIndexed glBindFragDataLocationIndexedEXT glBindFragmentShaderATI glBindFramebufferEXT glBindImageTexture glBindImageTextureEXT glBindImageTextures_c glBindLightParameterEXT glBindMaterialParameterEXT glBindMultiTextureEXT glBindParameterEXT glBindProgramARB glBindProgramNV glBindProgramPipeline glBindRenderbufferEXT glBindSampler glBindSamplers_c glBindTexGenParameterEXT glBindTextureEXT glBindTextures_c glBindTextureUnit glBindTextureUnitParameterEXT glBindTransformFeedback glBindTransformFeedbackNV glBindVertexArrayAPPLE glBindVertexArraySGIX glBindVertexBuffer glBindVertexBuffers_c glBindVertexShaderEXT glBindVideoCaptureStreamBufferNV glBindVideoCaptureStreamTextureNV glBinormalPointerEXT_c glBlendBarrierKHR glBlendBarrierNV glBlendColorEXT glBlendEquationEXT glBlendEquationi glBlendEquationiARB glBlendEquationiEXT glBlendEquationIndexedAMD glBlendEquationSeparateEXT glBlendEquationSeparatei glBlendEquationSeparateiARB glBlendEquationSeparateiEXT glBlendEquationSeparateIndexedAMD glBlendFunci glBlendFunciARB glBlendFunciEXT glBlendFuncIndexedAMD glBlendFuncSeparateEXT glBlendFuncSeparatei glBlendFuncSeparateiARB glBlendFuncSeparateiEXT glBlendFuncSeparateIndexedAMD glBlendParameteriNV glBlitFramebufferANGLE glBlitFramebufferEXT glBlitFramebufferNV glBlitNamedFramebuffer glBufferAddressRangeNV glBufferDataARB_c glBufferPageCommitmentARB glBufferParameteriAPPLE glBufferRegionEnabled glBufferStorageExternalEXT glBufferStorageEXT_c glBufferStorageMemEXT glBufferStorage_c glBufferSubDataARB_c glCallCommandListNV glCheckFramebufferStatusEXT glCheckNamedFramebufferStatus glCheckNamedFramebufferStatusEXT glClampColorARB glClearBufferData_c glClearBufferSubData_c glClearColorIiEXT glClearColorIuiEXT glClearColorx glClearDepthdNV glClearDepthf glClearDepthx glClearNamedBufferDataEXT_c glClearNamedBufferData_c glClearNamedBufferSubDataEXT_c glClearNamedBufferSubData_c glClearNamedFramebufferfi glClearNamedFramebufferfv_c glClearNamedFramebufferiv_c glClearNamedFramebufferuiv_c glClearPixelLocalStorageuiEXT_c glClearTexImageEXT_c glClearTexImage_c glClearTexSubImageEXT_c glClearTexSubImage_c glClientActiveTextureARB glClientActiveVertexStreamATI glClientAttribDefaultEXT glClientWaitSync glClientWaitSyncAPPLE glClipControl glClipPlanef_c glClipPlanex_c glColor3fVertex3fSUN glColor3fVertex3fvSUN_c glColor3hNV glColor3hvNV_c glColor4fNormal3fVertex3fSUN glColor4fNormal3fVertex3fvSUN_c glColor4hNV glColor4hvNV_c glColor4ubVertex2fSUN glColor4ubVertex2fvSUN_c glColor4ubVertex3fSUN glColor4ubVertex3fvSUN_c glColor4x glColorFormatNV glColorFragmentOp1ATI glColorFragmentOp2ATI glColorFragmentOp3ATI glColorMaskiEXT glColorMaskIndexedEXT glColorP3ui glColorP3uiv_c glColorP4ui glColorP4uiv_c glColorPointerEXT_c glColorPointerListIBM_c glColorPointervINTEL_c glColorSubTableEXT_c glColorSubTable_c glColorTableEXT_c glColorTableParameterfvSGI_c glColorTableParameterfv_c glColorTableParameterivSGI_c glColorTableParameteriv_c glColorTableSGI_c glColorTable_c glCombinerInputNV glCombinerOutputNV glCombinerParameterfNV glCombinerParameterfvNV_c glCombinerParameteriNV glCombinerParameterivNV_c glCombinerStageParameterfvNV_c glCommandListSegmentsNV glCompileCommandListNV glCompileShaderARB glCompileShaderIncludeARB_c glCompressedMultiTexImage1DEXT_c glCompressedMultiTexImage2DEXT_c glCompressedMultiTexImage3DEXT_c glCompressedMultiTexSubImage1DEXT_c glCompressedMultiTexSubImage2DEXT_c glCompressedMultiTexSubImage3DEXT_c glCompressedTexImage1DARB_c glCompressedTexImage2DARB_c glCompressedTexImage3DARB_c glCompressedTexImage3DNV_c glCompressedTexSubImage1DARB_c glCompressedTexSubImage2DARB_c glCompressedTexSubImage3DARB_c glCompressedTexSubImage3DNV_c glCompressedTextureImage1DEXT_c glCompressedTextureImage2DEXT_c glCompressedTextureImage3DEXT_c glCompressedTextureSubImage1DEXT_c glCompressedTextureSubImage1D_c glCompressedTextureSubImage2DEXT_c glCompressedTextureSubImage2D_c glCompressedTextureSubImage3DEXT_c glCompressedTextureSubImage3D_c glConservativeRasterParameterfNV glConservativeRasterParameteriNV glConvolutionFilter1DEXT_c glConvolutionFilter1D_c glConvolutionFilter2DEXT_c glConvolutionFilter2D_c glConvolutionParameterf glConvolutionParameterfEXT glConvolutionParameterfvEXT_c glConvolutionParameterfv_c glConvolutionParameteri glConvolutionParameteriEXT glConvolutionParameterivEXT_c glConvolutionParameteriv_c glCopyBufferSubDataNV glCopyColorSubTable glCopyColorSubTableEXT glCopyColorTable glCopyColorTableSGI glCopyConvolutionFilter1D glCopyConvolutionFilter1DEXT glCopyConvolutionFilter2D glCopyConvolutionFilter2DEXT glCopyImageSubData glCopyImageSubDataEXT glCopyImageSubDataNV glCopyMultiTexImage1DEXT glCopyMultiTexImage2DEXT glCopyMultiTexSubImage1DEXT glCopyMultiTexSubImage2DEXT glCopyMultiTexSubImage3DEXT glCopyNamedBufferSubData glCopyPathNV glCopyTexImage1DEXT glCopyTexImage2DEXT glCopyTexSubImage1DEXT glCopyTexSubImage2DEXT glCopyTexSubImage3DEXT glCopyTexSubImage3DNV glCopyTextureImage1DEXT glCopyTextureImage2DEXT glCopyTextureLevelsAPPLE glCopyTextureSubImage1D glCopyTextureSubImage1DEXT glCopyTextureSubImage2D glCopyTextureSubImage2DEXT glCopyTextureSubImage3D glCopyTextureSubImage3DEXT glCoverageModulationNV glCoverageModulationTableNV_c glCoverFillPathInstancedNV_c glCoverFillPathNV glCoverStrokePathInstancedNV_c glCoverStrokePathNV glCreateBuffers_c glCreateBuffers_p glCreateCommandListsNV_c glCreateCommandListsNV_p glCreateFramebuffers_c glCreateFramebuffers_p glCreateMemoryObjectsEXT_c glCreateMemoryObjectsEXT_p glCreatePerfQueryINTEL_c glCreatePerfQueryINTEL_p glCreateProgramObjectARB glCreateProgramPipelines_c glCreateProgramPipelines_p glCreateQueries_c glCreateRenderbuffers_c glCreateRenderbuffers_p glCreateSamplers_c glCreateSamplers_p glCreateShaderObjectARB glCreateShaderProgramEXT glCreateShaderProgramv_c glCreateStatesNV_c glCreateStatesNV_p glCreateSyncFromCLeventARB glCreateTextures_c glCreateTransformFeedbacks_c glCreateTransformFeedbacks_p glCreateVertexArrays_c glCreateVertexArrays_p glCullParameterdvEXT_c glCullParameterfvEXT_c glCurrentPaletteMatrixARB glDataPipe glDebugMessageCallbackAMD_c glDebugMessageCallbackARB_c glDebugMessageCallback_c glDebugMessageControlARB_c glDebugMessageControl_c glDebugMessageEnableAMD_c glDebugMessageInsert glDebugMessageInsertAMD glDebugMessageInsertARB glDeformSGIX glDeleteArraySetsEXT_c glDeleteAsyncMarkersSGIX glDeleteBufferRegion glDeleteBuffersARB_c glDeleteBuffersARB_p glDeleteCommandListsNV_c glDeleteCommandListsNV_p glDeleteFencesAPPLE_c glDeleteFencesAPPLE_p glDeleteFencesNV_c glDeleteFencesNV_p glDeleteFragmentShaderATI glDeleteFramebuffersEXT_c glDeleteFramebuffersEXT_p glDeleteMemoryObjectsEXT_c glDeleteMemoryObjectsEXT_p glDeleteMPEGPredictorsSGIX_c glDeleteNamedStringARB glDeleteNamesAMD_c glDeleteObjectARB glDeleteOcclusionQueriesNV_c glDeleteOcclusionQueriesNV_p glDeletePathsNV glDeletePerfMonitorsAMD_c glDeletePerfQueryINTEL glDeleteProgramPipelines_c glDeleteProgramPipelines_p glDeleteProgramsARB_c glDeleteProgramsARB_p glDeleteProgramsNV_c glDeleteProgramsNV_p glDeleteQueriesANGLE_c glDeleteQueriesANGLE_p glDeleteQueriesARB_c glDeleteQueriesARB_p glDeleteRenderbuffersEXT_c glDeleteRenderbuffersEXT_p glDeleteSamplers_c glDeleteSamplers_p glDeleteSemaphoresEXT_c glDeleteSemaphoresEXT_p glDeleteStatesNV_c glDeleteStatesNV_p glDeleteSync glDeleteSyncAPPLE glDeleteTexturesEXT_c glDeleteTexturesEXT_p glDeleteTransformFeedbacksNV_c glDeleteTransformFeedbacksNV_p glDeleteTransformFeedbacks_c glDeleteTransformFeedbacks_p glDeleteVertexArraysAPPLE_c glDeleteVertexArraysAPPLE_p glDeleteVertexArraysSGIX_c glDeleteVertexArraysSGIX_p glDeleteVertexShaderEXT glDepthBoundsdNV glDepthBoundsEXT glDepthRangeArrayfvNV_c glDepthRangeArrayv_c glDepthRangedNV glDepthRangef glDepthRangeIndexed glDepthRangeIndexedfNV glDepthRangex glDetachObjectARB glDetailTexFuncSGIS_c glDisableClientStateiEXT glDisableClientStateIndexedEXT glDisableDriverControlQCOM glDisableiEXT glDisableIndexedEXT glDisableiNV glDisableVariantClientStateEXT glDisableVertexArrayAttrib glDisableVertexArrayAttribEXT glDisableVertexArrayEXT glDisableVertexAttribAPPLE glDisableVertexAttribArrayARB glDiscardFramebufferEXT_c glDispatchCompute glDispatchComputeGroupSizeARB glDispatchComputeIndirect glDrawArraysEXT glDrawArraysIndirect_c glDrawArraysInstancedANGLE glDrawArraysInstancedARB glDrawArraysInstancedBaseInstance glDrawArraysInstancedBaseInstanceEXT glDrawArraysInstancedEXT glDrawArraysInstancedNV glDrawBufferRegion glDrawBuffersARB_c glDrawBuffersATI_c glDrawBuffersEXT_c glDrawBuffersIndexedEXT_c glDrawBuffersNV_c glDrawCommandsAddressNV_c glDrawCommandsNV_c glDrawCommandsStatesAddressNV_c glDrawCommandsStatesNV_c glDrawElementArrayAPPLE glDrawElementArrayATI glDrawElementsBaseVertexEXT_c glDrawElementsBaseVertex_c glDrawElementsIndirect_c glDrawElementsInstancedANGLE_c glDrawElementsInstancedARB_c glDrawElementsInstancedBaseInstanceEXT_c glDrawElementsInstancedBaseInstance_c glDrawElementsInstancedBaseVertexBaseInstanceEXT_c glDrawElementsInstancedBaseVertexBaseInstance_c glDrawElementsInstancedBaseVertexEXT_c glDrawElementsInstancedBaseVertex_c glDrawElementsInstancedEXT_c glDrawElementsInstancedNV_c glDrawRangeElementArrayAPPLE glDrawRangeElementArrayATI glDrawRangeElementsBaseVertexEXT_c glDrawRangeElementsBaseVertex_c glDrawRangeElementsEXT_c glDrawTextureNV glDrawTransformFeedback glDrawTransformFeedbackInstanced glDrawTransformFeedbackNV glDrawTransformFeedbackStream glDrawTransformFeedbackStreamInstanced glDrawVkImageNV glEdgeFlagFormatNV glEdgeFlagPointerEXT_c glEdgeFlagPointerListIBM_c glElementPointerAPPLE_c glElementPointerATI_c glEnableClientStateiEXT glEnableClientStateIndexedEXT glEnableDriverControlQCOM glEnableiEXT glEnableIndexedEXT glEnableiNV glEnableVariantClientStateEXT glEnableVertexArrayAttrib glEnableVertexArrayAttribEXT glEnableVertexArrayEXT glEnableVertexAttribAPPLE glEnableVertexAttribArrayARB glEndConditionalRenderNV glEndConditionalRenderNVX glEndFragmentShaderATI glEndOcclusionQueryNV glEndPerfMonitorAMD glEndPerfQueryINTEL glEndQueryANGLE glEndQueryARB glEndQueryIndexed glEndSceneEXT glEndTilingQCOM glEndTransformFeedbackEXT glEndTransformFeedbackNV glEndVertexShaderEXT glEndVideoCaptureNV glEvalMapsNV GLEW_3DFX_multisample GLEW_3DFX_tbuffer GLEW_3DFX_texture_compression_FXT1 GLEW_AMD_blend_minmax_factor GLEW_AMD_compressed_3DC_texture GLEW_AMD_compressed_ATC_texture GLEW_AMD_conservative_depth GLEW_AMD_debug_output GLEW_AMD_depth_clamp_separate GLEW_AMD_draw_buffers_blend GLEW_AMD_framebuffer_sample_positions GLEW_AMD_gcn_shader GLEW_AMD_gpu_shader_half_float GLEW_AMD_gpu_shader_int16 GLEW_AMD_gpu_shader_int64 GLEW_AMD_interleaved_elements GLEW_AMD_multi_draw_indirect GLEW_AMD_name_gen_delete GLEW_AMD_occlusion_query_event GLEW_AMD_performance_monitor GLEW_AMD_pinned_memory GLEW_AMD_program_binary_Z400 GLEW_AMD_query_buffer_object GLEW_AMD_sample_positions GLEW_AMD_seamless_cubemap_per_texture GLEW_AMD_shader_atomic_counter_ops GLEW_AMD_shader_ballot GLEW_AMD_shader_explicit_vertex_parameter GLEW_AMD_shader_stencil_export GLEW_AMD_shader_stencil_value_export GLEW_AMD_shader_trinary_minmax GLEW_AMD_sparse_texture GLEW_AMD_stencil_operation_extended GLEW_AMD_texture_gather_bias_lod GLEW_AMD_texture_texture4 GLEW_AMD_transform_feedback3_lines_triangles GLEW_AMD_transform_feedback4 GLEW_AMD_vertex_shader_layer GLEW_AMD_vertex_shader_tessellator GLEW_AMD_vertex_shader_viewport_index GLEW_ANDROID_extension_pack_es31a GLEW_ANGLE_depth_texture GLEW_ANGLE_framebuffer_blit GLEW_ANGLE_framebuffer_multisample GLEW_ANGLE_instanced_arrays GLEW_ANGLE_pack_reverse_row_order GLEW_ANGLE_program_binary GLEW_ANGLE_texture_compression_dxt1 GLEW_ANGLE_texture_compression_dxt3 GLEW_ANGLE_texture_compression_dxt5 GLEW_ANGLE_texture_usage GLEW_ANGLE_timer_query GLEW_ANGLE_translated_shader_source GLEW_APPLE_aux_depth_stencil GLEW_APPLE_client_storage GLEW_APPLE_clip_distance GLEW_APPLE_color_buffer_packed_float GLEW_APPLE_copy_texture_levels GLEW_APPLE_element_array GLEW_APPLE_fence GLEW_APPLE_float_pixels GLEW_APPLE_flush_buffer_range GLEW_APPLE_framebuffer_multisample GLEW_APPLE_object_purgeable GLEW_APPLE_pixel_buffer GLEW_APPLE_rgb_422 GLEW_APPLE_row_bytes GLEW_APPLE_specular_vector GLEW_APPLE_sync GLEW_APPLE_texture_2D_limited_npot GLEW_APPLE_texture_format_BGRA8888 GLEW_APPLE_texture_max_level GLEW_APPLE_texture_packed_float GLEW_APPLE_texture_range GLEW_APPLE_transform_hint GLEW_APPLE_vertex_array_object GLEW_APPLE_vertex_array_range GLEW_APPLE_vertex_program_evaluators GLEW_APPLE_ycbcr_422 GLEW_ARB_arrays_of_arrays GLEW_ARB_base_instance GLEW_ARB_bindless_texture GLEW_ARB_blend_func_extended GLEW_ARB_buffer_storage GLEW_ARB_clear_buffer_object GLEW_ARB_clear_texture GLEW_ARB_clip_control GLEW_ARB_cl_event GLEW_ARB_color_buffer_float GLEW_ARB_compatibility GLEW_ARB_compressed_texture_pixel_storage GLEW_ARB_compute_shader GLEW_ARB_compute_variable_group_size GLEW_ARB_conditional_render_inverted GLEW_ARB_conservative_depth GLEW_ARB_copy_buffer GLEW_ARB_copy_image GLEW_ARB_cull_distance GLEW_ARB_debug_output GLEW_ARB_depth_buffer_float GLEW_ARB_depth_clamp GLEW_ARB_depth_texture GLEW_ARB_derivative_control GLEW_ARB_direct_state_access GLEW_ARB_draw_buffers GLEW_ARB_draw_buffers_blend GLEW_ARB_draw_elements_base_vertex GLEW_ARB_draw_indirect GLEW_ARB_draw_instanced GLEW_ARB_enhanced_layouts GLEW_ARB_ES2_compatibility GLEW_ARB_ES3_1_compatibility GLEW_ARB_ES3_2_compatibility GLEW_ARB_ES3_compatibility GLEW_ARB_explicit_attrib_location GLEW_ARB_explicit_uniform_location GLEW_ARB_fragment_coord_conventions GLEW_ARB_fragment_layer_viewport GLEW_ARB_fragment_program GLEW_ARB_fragment_program_shadow GLEW_ARB_fragment_shader GLEW_ARB_fragment_shader_interlock GLEW_ARB_framebuffer_no_attachments GLEW_ARB_framebuffer_object GLEW_ARB_framebuffer_sRGB GLEW_ARB_geometry_shader4 GLEW_ARB_get_program_binary GLEW_ARB_get_texture_sub_image GLEW_ARB_gl_spirv GLEW_ARB_gpu_shader5 GLEW_ARB_gpu_shader_fp64 GLEW_ARB_gpu_shader_int64 GLEW_ARB_half_float_pixel GLEW_ARB_half_float_vertex GLEW_ARB_imaging GLEW_ARB_indirect_parameters GLEW_ARB_instanced_arrays GLEW_ARB_internalformat_query GLEW_ARB_internalformat_query2 GLEW_ARB_invalidate_subdata GLEW_ARB_map_buffer_alignment GLEW_ARB_map_buffer_range GLEW_ARB_matrix_palette GLEW_ARB_multisample GLEW_ARB_multitexture GLEW_ARB_multi_bind GLEW_ARB_multi_draw_indirect GLEW_ARB_occlusion_query GLEW_ARB_occlusion_query2 GLEW_ARB_parallel_shader_compile GLEW_ARB_pipeline_statistics_query GLEW_ARB_pixel_buffer_object GLEW_ARB_point_parameters GLEW_ARB_point_sprite GLEW_ARB_polygon_offset_clamp GLEW_ARB_post_depth_coverage GLEW_ARB_program_interface_query GLEW_ARB_provoking_vertex GLEW_ARB_query_buffer_object GLEW_ARB_robustness GLEW_ARB_robustness_application_isolation GLEW_ARB_robustness_share_group_isolation GLEW_ARB_robust_buffer_access_behavior GLEW_ARB_sampler_objects GLEW_ARB_sample_locations GLEW_ARB_sample_shading GLEW_ARB_seamless_cubemap_per_texture GLEW_ARB_seamless_cube_map GLEW_ARB_separate_shader_objects GLEW_ARB_shader_atomic_counters GLEW_ARB_shader_atomic_counter_ops GLEW_ARB_shader_ballot GLEW_ARB_shader_bit_encoding GLEW_ARB_shader_clock GLEW_ARB_shader_draw_parameters GLEW_ARB_shader_group_vote GLEW_ARB_shader_image_load_store GLEW_ARB_shader_image_size GLEW_ARB_shader_objects GLEW_ARB_shader_precision GLEW_ARB_shader_stencil_export GLEW_ARB_shader_storage_buffer_object GLEW_ARB_shader_subroutine GLEW_ARB_shader_texture_image_samples GLEW_ARB_shader_texture_lod GLEW_ARB_shader_viewport_layer_array GLEW_ARB_shading_language_100 GLEW_ARB_shading_language_420pack GLEW_ARB_shading_language_include GLEW_ARB_shading_language_packing GLEW_ARB_shadow GLEW_ARB_shadow_ambient GLEW_ARB_sparse_buffer GLEW_ARB_sparse_texture GLEW_ARB_sparse_texture2 GLEW_ARB_sparse_texture_clamp GLEW_ARB_spirv_extensions GLEW_ARB_stencil_texturing GLEW_ARB_sync GLEW_ARB_tessellation_shader GLEW_ARB_texture_barrier GLEW_ARB_texture_border_clamp GLEW_ARB_texture_buffer_object GLEW_ARB_texture_buffer_object_rgb32 GLEW_ARB_texture_buffer_range GLEW_ARB_texture_compression GLEW_ARB_texture_compression_bptc GLEW_ARB_texture_compression_rgtc GLEW_ARB_texture_cube_map GLEW_ARB_texture_cube_map_array GLEW_ARB_texture_env_add GLEW_ARB_texture_env_combine GLEW_ARB_texture_env_crossbar GLEW_ARB_texture_env_dot3 GLEW_ARB_texture_filter_anisotropic GLEW_ARB_texture_filter_minmax GLEW_ARB_texture_float GLEW_ARB_texture_gather GLEW_ARB_texture_mirrored_repeat GLEW_ARB_texture_mirror_clamp_to_edge GLEW_ARB_texture_multisample GLEW_ARB_texture_non_power_of_two GLEW_ARB_texture_query_levels GLEW_ARB_texture_query_lod GLEW_ARB_texture_rectangle GLEW_ARB_texture_rg GLEW_ARB_texture_rgb10_a2ui GLEW_ARB_texture_stencil8 GLEW_ARB_texture_storage GLEW_ARB_texture_storage_multisample GLEW_ARB_texture_swizzle GLEW_ARB_texture_view GLEW_ARB_timer_query GLEW_ARB_transform_feedback2 GLEW_ARB_transform_feedback3 GLEW_ARB_transform_feedback_instanced GLEW_ARB_transform_feedback_overflow_query GLEW_ARB_transpose_matrix GLEW_ARB_uniform_buffer_object GLEW_ARB_vertex_array_bgra GLEW_ARB_vertex_array_object GLEW_ARB_vertex_attrib_64bit GLEW_ARB_vertex_attrib_binding GLEW_ARB_vertex_blend GLEW_ARB_vertex_buffer_object GLEW_ARB_vertex_program GLEW_ARB_vertex_shader GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_ARB_viewport_array GLEW_ARB_window_pos GLEW_ARM_mali_program_binary GLEW_ARM_mali_shader_binary GLEW_ARM_rgba8 GLEW_ARM_shader_framebuffer_fetch GLEW_ARM_shader_framebuffer_fetch_depth_stencil GLEW_ATIX_point_sprites GLEW_ATIX_texture_env_combine3 GLEW_ATIX_texture_env_route GLEW_ATIX_vertex_shader_output_point_size GLEW_ATI_draw_buffers GLEW_ATI_element_array GLEW_ATI_envmap_bumpmap GLEW_ATI_fragment_shader GLEW_ATI_map_object_buffer GLEW_ATI_meminfo GLEW_ATI_pn_triangles GLEW_ATI_separate_stencil GLEW_ATI_shader_texture_lod GLEW_ATI_texture_compression_3dc GLEW_ATI_texture_env_combine3 GLEW_ATI_texture_float GLEW_ATI_texture_mirror_once GLEW_ATI_text_fragment_shader GLEW_ATI_vertex_array_object GLEW_ATI_vertex_attrib_array_object GLEW_ATI_vertex_streams GLEW_EGL_KHR_context_flush_control GLEW_EGL_NV_robustness_video_memory_purge GLEW_EXT_422_pixels GLEW_EXT_abgr GLEW_EXT_base_instance GLEW_EXT_bgra GLEW_EXT_bindable_uniform GLEW_EXT_blend_color GLEW_EXT_blend_equation_separate GLEW_EXT_blend_func_extended GLEW_EXT_blend_func_separate GLEW_EXT_blend_logic_op GLEW_EXT_blend_minmax GLEW_EXT_blend_subtract GLEW_EXT_buffer_storage GLEW_EXT_Cg_shader GLEW_EXT_clear_texture GLEW_EXT_clip_cull_distance GLEW_EXT_clip_volume_hint GLEW_EXT_cmyka GLEW_EXT_color_buffer_float GLEW_EXT_color_buffer_half_float GLEW_EXT_color_subtable GLEW_EXT_compiled_vertex_array GLEW_EXT_compressed_ETC1_RGB8_sub_texture GLEW_EXT_conservative_depth GLEW_EXT_convolution GLEW_EXT_coordinate_frame GLEW_EXT_copy_image GLEW_EXT_copy_texture GLEW_EXT_cull_vertex GLEW_EXT_debug_label GLEW_EXT_debug_marker GLEW_EXT_depth_bounds_test GLEW_EXT_direct_state_access GLEW_EXT_discard_framebuffer GLEW_EXT_draw_buffers GLEW_EXT_draw_buffers2 GLEW_EXT_draw_buffers_indexed GLEW_EXT_draw_elements_base_vertex GLEW_EXT_draw_instanced GLEW_EXT_draw_range_elements GLEW_EXT_EGL_image_array GLEW_EXT_external_buffer GLEW_EXT_float_blend GLEW_EXT_fog_coord GLEW_EXT_fragment_lighting GLEW_EXT_frag_depth GLEW_EXT_framebuffer_blit GLEW_EXT_framebuffer_multisample GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_EXT_framebuffer_object GLEW_EXT_framebuffer_sRGB GLEW_EXT_geometry_point_size GLEW_EXT_geometry_shader GLEW_EXT_geometry_shader4 GLEW_EXT_gpu_program_parameters GLEW_EXT_gpu_shader4 GLEW_EXT_gpu_shader5 GLEW_EXT_histogram GLEW_EXT_index_array_formats GLEW_EXT_index_func GLEW_EXT_index_material GLEW_EXT_index_texture GLEW_EXT_instanced_arrays GLEW_EXT_light_texture GLEW_EXT_map_buffer_range GLEW_EXT_memory_object GLEW_EXT_memory_object_fd GLEW_EXT_memory_object_win32 GLEW_EXT_misc_attribute GLEW_EXT_multiple_textures GLEW_EXT_multisample GLEW_EXT_multisampled_render_to_texture GLEW_EXT_multisampled_render_to_texture2 GLEW_EXT_multisample_compatibility GLEW_EXT_multiview_draw_buffers GLEW_EXT_multi_draw_arrays GLEW_EXT_multi_draw_indirect GLEW_EXT_packed_depth_stencil GLEW_EXT_packed_float GLEW_EXT_packed_pixels GLEW_EXT_paletted_texture GLEW_EXT_pixel_buffer_object GLEW_EXT_pixel_transform GLEW_EXT_pixel_transform_color_table GLEW_EXT_point_parameters GLEW_EXT_polygon_offset GLEW_EXT_polygon_offset_clamp GLEW_EXT_post_depth_coverage GLEW_EXT_provoking_vertex GLEW_EXT_pvrtc_sRGB GLEW_EXT_raster_multisample GLEW_EXT_read_format_bgra GLEW_EXT_render_snorm GLEW_EXT_rescale_normal GLEW_EXT_scene_marker GLEW_EXT_secondary_color GLEW_EXT_semaphore GLEW_EXT_semaphore_fd GLEW_EXT_semaphore_win32 GLEW_EXT_separate_shader_objects GLEW_EXT_separate_specular_color GLEW_EXT_shader_framebuffer_fetch GLEW_EXT_shader_group_vote GLEW_EXT_shader_image_load_formatted GLEW_EXT_shader_image_load_store GLEW_EXT_shader_implicit_conversions GLEW_EXT_shader_integer_mix GLEW_EXT_shader_io_blocks GLEW_EXT_shader_non_constant_global_initializers GLEW_EXT_shader_pixel_local_storage GLEW_EXT_shader_pixel_local_storage2 GLEW_EXT_shader_texture_lod GLEW_EXT_shadow_funcs GLEW_EXT_shadow_samplers GLEW_EXT_shared_texture_palette GLEW_EXT_sparse_texture GLEW_EXT_sparse_texture2 GLEW_EXT_sRGB GLEW_EXT_sRGB_write_control GLEW_EXT_stencil_clear_tag GLEW_EXT_stencil_two_side GLEW_EXT_stencil_wrap GLEW_EXT_subtexture GLEW_EXT_texture GLEW_EXT_texture3D GLEW_EXT_texture_array GLEW_EXT_texture_buffer_object GLEW_EXT_texture_compression_astc_decode_mode GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 GLEW_EXT_texture_compression_bptc GLEW_EXT_texture_compression_dxt1 GLEW_EXT_texture_compression_latc GLEW_EXT_texture_compression_rgtc GLEW_EXT_texture_compression_s3tc GLEW_EXT_texture_cube_map GLEW_EXT_texture_cube_map_array GLEW_EXT_texture_edge_clamp GLEW_EXT_texture_env GLEW_EXT_texture_env_add GLEW_EXT_texture_env_combine GLEW_EXT_texture_env_dot3 GLEW_EXT_texture_filter_anisotropic GLEW_EXT_texture_filter_minmax GLEW_EXT_texture_format_BGRA8888 GLEW_EXT_texture_integer GLEW_EXT_texture_lod_bias GLEW_EXT_texture_mirror_clamp GLEW_EXT_texture_norm16 GLEW_EXT_texture_object GLEW_EXT_texture_perturb_normal GLEW_EXT_texture_rectangle GLEW_EXT_texture_rg GLEW_EXT_texture_shared_exponent GLEW_EXT_texture_snorm GLEW_EXT_texture_sRGB GLEW_EXT_texture_sRGB_decode GLEW_EXT_texture_sRGB_R8 GLEW_EXT_texture_sRGB_RG8 GLEW_EXT_texture_storage GLEW_EXT_texture_swizzle GLEW_EXT_texture_type_2_10_10_10_REV GLEW_EXT_texture_view GLEW_EXT_timer_query GLEW_EXT_transform_feedback GLEW_EXT_unpack_subimage GLEW_EXT_vertex_array GLEW_EXT_vertex_array_bgra GLEW_EXT_vertex_array_setXXX GLEW_EXT_vertex_attrib_64bit GLEW_EXT_vertex_shader GLEW_EXT_vertex_weighting GLEW_EXT_win32_keyed_mutex GLEW_EXT_window_rectangles GLEW_EXT_x11_sync_object GLEW_EXT_YUV_target GLEW_GREMEDY_frame_terminator GLEW_GREMEDY_string_marker GLEW_HP_convolution_border_modes GLEW_HP_image_transform GLEW_HP_occlusion_test GLEW_HP_texture_lighting GLEW_IBM_cull_vertex GLEW_IBM_multimode_draw_arrays GLEW_IBM_rasterpos_clip GLEW_IBM_static_data GLEW_IBM_texture_mirrored_repeat GLEW_IBM_vertex_array_lists GLEW_INGR_color_clamp GLEW_INGR_interlace_read GLEW_INTEL_conservative_rasterization GLEW_INTEL_fragment_shader_ordering GLEW_INTEL_framebuffer_CMAA GLEW_INTEL_map_texture GLEW_INTEL_parallel_arrays GLEW_INTEL_performance_query GLEW_INTEL_texture_scissor GLEW_KHR_blend_equation_advanced GLEW_KHR_blend_equation_advanced_coherent GLEW_KHR_context_flush_control GLEW_KHR_debug GLEW_KHR_no_error GLEW_KHR_parallel_shader_compile GLEW_KHR_robustness GLEW_KHR_robust_buffer_access_behavior GLEW_KHR_texture_compression_astc_hdr GLEW_KHR_texture_compression_astc_ldr GLEW_KHR_texture_compression_astc_sliced_3d GLEW_KTX_buffer_region GLEW_MESAX_texture_stack GLEW_MESA_pack_invert GLEW_MESA_resize_buffers GLEW_MESA_shader_integer_functions GLEW_MESA_window_pos GLEW_MESA_ycbcr_texture GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_NVX_conditional_render GLEW_NVX_gpu_memory_info GLEW_NVX_linked_gpu_multicast GLEW_NV_3dvision_settings GLEW_NV_alpha_to_coverage_dither_control GLEW_NV_bgr GLEW_NV_bindless_multi_draw_indirect GLEW_NV_bindless_multi_draw_indirect_count GLEW_NV_bindless_texture GLEW_NV_blend_equation_advanced GLEW_NV_blend_equation_advanced_coherent GLEW_NV_blend_minmax_factor GLEW_NV_blend_square GLEW_NV_clip_space_w_scaling GLEW_NV_command_list GLEW_NV_compute_program5 GLEW_NV_conditional_render GLEW_NV_conservative_raster GLEW_NV_conservative_raster_dilate GLEW_NV_conservative_raster_pre_snap_triangles GLEW_NV_copy_buffer GLEW_NV_copy_depth_to_color GLEW_NV_copy_image GLEW_NV_deep_texture3D GLEW_NV_depth_buffer_float GLEW_NV_depth_clamp GLEW_NV_depth_range_unclamped GLEW_NV_draw_buffers GLEW_NV_draw_instanced GLEW_NV_draw_texture GLEW_NV_draw_vulkan_image GLEW_NV_EGL_stream_consumer_external GLEW_NV_evaluators GLEW_NV_explicit_attrib_location GLEW_NV_explicit_multisample GLEW_NV_fbo_color_attachments GLEW_NV_fence GLEW_NV_fill_rectangle GLEW_NV_float_buffer GLEW_NV_fog_distance GLEW_NV_fragment_coverage_to_color GLEW_NV_fragment_program GLEW_NV_fragment_program2 GLEW_NV_fragment_program4 GLEW_NV_fragment_program_option GLEW_NV_fragment_shader_interlock GLEW_NV_framebuffer_blit GLEW_NV_framebuffer_mixed_samples GLEW_NV_framebuffer_multisample GLEW_NV_framebuffer_multisample_coverage GLEW_NV_generate_mipmap_sRGB GLEW_NV_geometry_program4 GLEW_NV_geometry_shader4 GLEW_NV_geometry_shader_passthrough GLEW_NV_gpu_multicast GLEW_NV_gpu_program4 GLEW_NV_gpu_program5 GLEW_NV_gpu_program5_mem_extended GLEW_NV_gpu_program_fp64 GLEW_NV_gpu_shader5 GLEW_NV_half_float GLEW_NV_image_formats GLEW_NV_instanced_arrays GLEW_NV_internalformat_sample_query GLEW_NV_light_max_exponent GLEW_NV_multisample_coverage GLEW_NV_multisample_filter_hint GLEW_NV_non_square_matrices GLEW_NV_occlusion_query GLEW_NV_packed_depth_stencil GLEW_NV_packed_float GLEW_NV_packed_float_linear GLEW_NV_pack_subimage GLEW_NV_parameter_buffer_object GLEW_NV_parameter_buffer_object2 GLEW_NV_path_rendering GLEW_NV_path_rendering_shared_edge GLEW_NV_pixel_buffer_object GLEW_NV_pixel_data_range GLEW_NV_platform_binary GLEW_NV_point_sprite GLEW_NV_polygon_mode GLEW_NV_present_video GLEW_NV_primitive_restart GLEW_NV_read_depth GLEW_NV_read_depth_stencil GLEW_NV_read_stencil GLEW_NV_register_combiners GLEW_NV_register_combiners2 GLEW_NV_robustness_video_memory_purge GLEW_NV_sample_locations GLEW_NV_sample_mask_override_coverage GLEW_NV_shader_atomic_counters GLEW_NV_shader_atomic_float GLEW_NV_shader_atomic_float64 GLEW_NV_shader_atomic_fp16_vector GLEW_NV_shader_atomic_int64 GLEW_NV_shader_buffer_load GLEW_NV_shader_noperspective_interpolation GLEW_NV_shader_storage_buffer_object GLEW_NV_shader_thread_group GLEW_NV_shader_thread_shuffle GLEW_NV_shadow_samplers_array GLEW_NV_shadow_samplers_cube GLEW_NV_sRGB_formats GLEW_NV_stereo_view_rendering GLEW_NV_tessellation_program5 GLEW_NV_texgen_emboss GLEW_NV_texgen_reflection GLEW_NV_texture_array GLEW_NV_texture_barrier GLEW_NV_texture_border_clamp GLEW_NV_texture_compression_latc GLEW_NV_texture_compression_s3tc GLEW_NV_texture_compression_s3tc_update GLEW_NV_texture_compression_vtc GLEW_NV_texture_env_combine4 GLEW_NV_texture_expand_normal GLEW_NV_texture_multisample GLEW_NV_texture_npot_2D_mipmap GLEW_NV_texture_rectangle GLEW_NV_texture_rectangle_compressed GLEW_NV_texture_shader GLEW_NV_texture_shader2 GLEW_NV_texture_shader3 GLEW_NV_transform_feedback GLEW_NV_transform_feedback2 GLEW_NV_uniform_buffer_unified_memory GLEW_NV_vdpau_interop GLEW_NV_vertex_array_range GLEW_NV_vertex_array_range2 GLEW_NV_vertex_attrib_integer_64bit GLEW_NV_vertex_buffer_unified_memory GLEW_NV_vertex_program GLEW_NV_vertex_program1_1 GLEW_NV_vertex_program2 GLEW_NV_vertex_program2_option GLEW_NV_vertex_program3 GLEW_NV_vertex_program4 GLEW_NV_video_capture GLEW_NV_viewport_array GLEW_NV_viewport_array2 GLEW_NV_viewport_swizzle GLEW_OES_byte_coordinates GLEW_OML_interlace GLEW_OML_resample GLEW_OML_subsample GLEW_OVR_multiview GLEW_OVR_multiview2 GLEW_OVR_multiview_multisampled_render_to_texture GLEW_PGI_misc_hints GLEW_PGI_vertex_hints GLEW_QCOM_alpha_test GLEW_QCOM_binning_control GLEW_QCOM_driver_control GLEW_QCOM_extended_get GLEW_QCOM_extended_get2 GLEW_QCOM_framebuffer_foveated GLEW_QCOM_perfmon_global_mode GLEW_QCOM_shader_framebuffer_fetch_noncoherent GLEW_QCOM_tiled_rendering GLEW_QCOM_writeonly_rendering GLEW_REGAL_enable GLEW_REGAL_error_string GLEW_REGAL_ES1_0_compatibility GLEW_REGAL_ES1_1_compatibility GLEW_REGAL_extension_query GLEW_REGAL_log GLEW_REGAL_proc_address GLEW_REND_screen_coordinates GLEW_S3_s3tc GLEW_SGIS_clip_band_hint GLEW_SGIS_color_range GLEW_SGIS_detail_texture GLEW_SGIS_fog_function GLEW_SGIS_generate_mipmap GLEW_SGIS_line_texgen GLEW_SGIS_multisample GLEW_SGIS_multitexture GLEW_SGIS_pixel_texture GLEW_SGIS_point_line_texgen GLEW_SGIS_shared_multisample GLEW_SGIS_sharpen_texture GLEW_SGIS_texture4D GLEW_SGIS_texture_border_clamp GLEW_SGIS_texture_edge_clamp GLEW_SGIS_texture_filter4 GLEW_SGIS_texture_lod GLEW_SGIS_texture_select GLEW_SGIX_async GLEW_SGIX_async_histogram GLEW_SGIX_async_pixel GLEW_SGIX_bali_g_instruments GLEW_SGIX_bali_r_instruments GLEW_SGIX_bali_timer_instruments GLEW_SGIX_blend_alpha_minmax GLEW_SGIX_blend_cadd GLEW_SGIX_blend_cmultiply GLEW_SGIX_calligraphic_fragment GLEW_SGIX_clipmap GLEW_SGIX_color_matrix_accuracy GLEW_SGIX_color_table_index_mode GLEW_SGIX_complex_polar GLEW_SGIX_convolution_accuracy GLEW_SGIX_cube_map GLEW_SGIX_cylinder_texgen GLEW_SGIX_datapipe GLEW_SGIX_decimation GLEW_SGIX_depth_pass_instrument GLEW_SGIX_depth_texture GLEW_SGIX_dvc GLEW_SGIX_flush_raster GLEW_SGIX_fog_blend GLEW_SGIX_fog_factor_to_alpha GLEW_SGIX_fog_layers GLEW_SGIX_fog_offset GLEW_SGIX_fog_patchy GLEW_SGIX_fog_scale GLEW_SGIX_fog_texture GLEW_SGIX_fragments_instrument GLEW_SGIX_fragment_lighting_space GLEW_SGIX_fragment_specular_lighting GLEW_SGIX_framezoom GLEW_SGIX_icc_texture GLEW_SGIX_igloo_interface GLEW_SGIX_image_compression GLEW_SGIX_impact_pixel_texture GLEW_SGIX_instrument_error GLEW_SGIX_interlace GLEW_SGIX_ir_instrument1 GLEW_SGIX_line_quality_hint GLEW_SGIX_list_priority GLEW_SGIX_mpeg1 GLEW_SGIX_mpeg2 GLEW_SGIX_nonlinear_lighting_pervertex GLEW_SGIX_nurbs_eval GLEW_SGIX_occlusion_instrument GLEW_SGIX_packed_6bytes GLEW_SGIX_pixel_texture GLEW_SGIX_pixel_texture_bits GLEW_SGIX_pixel_texture_lod GLEW_SGIX_pixel_tiles GLEW_SGIX_polynomial_ffd GLEW_SGIX_quad_mesh GLEW_SGIX_reference_plane GLEW_SGIX_resample GLEW_SGIX_scalebias_hint GLEW_SGIX_shadow GLEW_SGIX_shadow_ambient GLEW_SGIX_slim GLEW_SGIX_spotlight_cutoff GLEW_SGIX_sprite GLEW_SGIX_subdiv_patch GLEW_SGIX_subsample GLEW_SGIX_tag_sample_buffer GLEW_SGIX_texture_add_env GLEW_SGIX_texture_coordinate_clamp GLEW_SGIX_texture_lod_bias GLEW_SGIX_texture_mipmap_anisotropic GLEW_SGIX_texture_multi_buffer GLEW_SGIX_texture_phase GLEW_SGIX_texture_range GLEW_SGIX_texture_scale_bias GLEW_SGIX_texture_supersample GLEW_SGIX_vector_ops GLEW_SGIX_vertex_array_object GLEW_SGIX_vertex_preclip GLEW_SGIX_vertex_preclip_hint GLEW_SGIX_ycrcb GLEW_SGIX_ycrcba GLEW_SGIX_ycrcb_subsample GLEW_SGI_color_matrix GLEW_SGI_color_table GLEW_SGI_complex GLEW_SGI_complex_type GLEW_SGI_fft GLEW_SGI_texture_color_table GLEW_SUNX_constant_data GLEW_SUN_convolution_border_modes GLEW_SUN_global_alpha GLEW_SUN_mesh_array GLEW_SUN_read_video_pixels GLEW_SUN_slice_accum GLEW_SUN_triangle_list GLEW_SUN_vertex GLEW_VERSION_1_1 GLEW_VERSION_1_2 GLEW_VERSION_1_2_1 GLEW_VERSION_1_3 GLEW_VERSION_1_4 GLEW_VERSION_1_5 GLEW_VERSION_2_0 GLEW_VERSION_2_1 GLEW_VERSION_3_0 GLEW_VERSION_3_1 GLEW_VERSION_3_2 GLEW_VERSION_3_3 GLEW_VERSION_4_0 GLEW_VERSION_4_1 GLEW_VERSION_4_2 GLEW_VERSION_4_3 GLEW_VERSION_4_4 GLEW_VERSION_4_5 GLEW_VERSION_4_6 GLEW_WIN_phong_shading GLEW_WIN_scene_markerXXX GLEW_WIN_specular_fog GLEW_WIN_swap_hint glExecuteProgramNV_c glExtGetBufferPointervQCOM_c glExtGetBuffersQCOM_c glExtGetFramebuffersQCOM_c glExtGetProgramBinarySourceQCOM_c glExtGetProgramsQCOM_c glExtGetRenderbuffersQCOM_c glExtGetShadersQCOM_c glExtGetTexLevelParameterivQCOM_c glExtGetTexSubImageQCOM_c glExtGetTexturesQCOM_c glExtIsProgramBinaryQCOM glExtractComponentEXT glExtTexObjectStateOverrideiQCOM glFenceSync glFenceSyncAPPLE glFinalCombinerInputNV glFinishAsyncSGIX_c glFinishFenceAPPLE glFinishFenceNV glFinishObjectAPPLE glFinishTextureSUNX glFlushMappedBufferRangeAPPLE glFlushMappedBufferRangeEXT glFlushMappedNamedBufferRange glFlushMappedNamedBufferRangeEXT glFlushPixelDataRangeNV glFlushRasterSGIX glFlushVertexArrayRangeAPPLE_c glFlushVertexArrayRangeNV glFogCoorddEXT glFogCoorddvEXT_c glFogCoordfEXT glFogCoordFormatNV glFogCoordfvEXT_c glFogCoordhNV glFogCoordhvNV_c glFogCoordPointerEXT_c glFogCoordPointerListIBM_c glFogFuncSGIS_c glFogLayersSGIX_c glFogx glFogxv_c glFragmentColorMaterialEXT glFragmentColorMaterialSGIX glFragmentCoverageColorNV glFragmentLightfEXT glFragmentLightfSGIX glFragmentLightfvEXT_c glFragmentLightfvSGIX_c glFragmentLightiEXT glFragmentLightiSGIX glFragmentLightivEXT_c glFragmentLightivSGIX_c glFragmentLightModelfEXT glFragmentLightModelfSGIX glFragmentLightModelfvEXT_c glFragmentLightModelfvSGIX_c glFragmentLightModeliEXT glFragmentLightModeliSGIX glFragmentLightModelivEXT_c glFragmentLightModelivSGIX_c glFragmentMaterialfEXT glFragmentMaterialfSGIX glFragmentMaterialfvEXT_c glFragmentMaterialfvSGIX_c glFragmentMaterialiEXT glFragmentMaterialiSGIX glFragmentMaterialivEXT_c glFragmentMaterialivSGIX_c glFramebufferDrawBufferEXT glFramebufferDrawBuffersEXT_c glFramebufferFetchBarrierQCOM glFramebufferFoveationConfigQCOM_c glFramebufferFoveationParametersQCOM glFramebufferParameteri glFramebufferPixelLocalStorageSizeEXT glFramebufferReadBufferEXT glFramebufferRenderbufferEXT glFramebufferSampleLocationsfvARB_c glFramebufferSampleLocationsfvNV_c glFramebufferSamplePositionsfvAMD_c glFramebufferTexture glFramebufferTexture1DEXT glFramebufferTexture2DEXT glFramebufferTexture2DMultisampleEXT glFramebufferTexture3DEXT glFramebufferTextureARB glFramebufferTextureEXT glFramebufferTextureFaceARB glFramebufferTextureFaceEXT glFramebufferTextureLayerARB glFramebufferTextureLayerEXT glFramebufferTextureLayerNV glFramebufferTextureMultisampleMultiviewOVR glFramebufferTextureMultiviewOVR glFrameTerminatorGREMEDY glFrameZoomSGIX glFreeObjectBufferATI glFrustumf glFrustumx glGenAsyncMarkersSGIX glGenBuffersARB_c glGenBuffersARB_p glGenerateMipmapEXT glGenerateMultiTexMipmapEXT glGenerateTextureMipmap glGenerateTextureMipmapEXT glGenFencesAPPLE_c glGenFencesAPPLE_p glGenFencesNV_c glGenFencesNV_p glGenFragmentShadersATI glGenFramebuffersEXT_c glGenFramebuffersEXT_p glGenMPEGPredictorsSGIX_c glGenMPEGPredictorsSGIX_p glGenNamesAMD_c glGenOcclusionQueriesNV_c glGenOcclusionQueriesNV_p glGenPathsNV glGenPerfMonitorsAMD_c glGenPerfMonitorsAMD_p glGenProgramPipelines_c glGenProgramPipelines_p glGenProgramsARB_c glGenProgramsARB_p glGenProgramsNV_c glGenProgramsNV_p glGenQueriesANGLE_c glGenQueriesANGLE_p glGenQueriesARB_c glGenQueriesARB_p glGenRenderbuffersEXT_c glGenRenderbuffersEXT_p glGenSamplers_c glGenSamplers_p glGenSemaphoresEXT_c glGenSemaphoresEXT_p glGenSymbolsEXT glGenTexturesEXT_c glGenTexturesEXT_p glGenTransformFeedbacksNV_c glGenTransformFeedbacksNV_p glGenTransformFeedbacks_c glGenTransformFeedbacks_p glGenVertexArraysAPPLE_c glGenVertexArraysAPPLE_p glGenVertexArraysSGIX_c glGenVertexArraysSGIX_p glGenVertexShadersEXT glGetActiveAtomicCounterBufferiv_c glGetActiveAttribARB_c glGetActiveSubroutineName_c glGetActiveSubroutineUniformiv_c glGetActiveSubroutineUniformName_c glGetActiveUniformARB_c glGetActiveVaryingNV_c glGetArrayObjectfvATI_c glGetArrayObjectivATI_c glGetAttachedObjectsARB_c glGetAttribLocationARB glGetBooleanIndexedvEXT_c glGetBufferParameteri64v_c glGetBufferParameterivARB_c glGetBufferParameterui64vNV_c glGetBufferPointervARB_c glGetBufferSubDataARB_c glGetClipPlanef_c glGetClipPlanex_c glGetColorTableEXT_c glGetColorTableParameterfvEXT_c glGetColorTableParameterfvSGI_c glGetColorTableParameterfv_c glGetColorTableParameterivEXT_c glGetColorTableParameterivSGI_c glGetColorTableParameteriv_c glGetColorTableSGI_c glGetColorTable_c glGetCombinerInputParameterfvNV_c glGetCombinerInputParameterivNV_c glGetCombinerOutputParameterfvNV_c glGetCombinerOutputParameterivNV_c glGetCombinerStageParameterfvNV_c glGetCommandHeaderNV glGetCompressedMultiTexImageEXT_c glGetCompressedTexImageARB_c glGetCompressedTextureImageEXT_c glGetCompressedTextureImage_c glGetCompressedTextureSubImage_c glGetConvolutionFilterEXT_c glGetConvolutionFilter_c glGetConvolutionParameterfvEXT_c glGetConvolutionParameterfv_c glGetConvolutionParameterivEXT_c glGetConvolutionParameteriv_c glGetCoverageModulationTableNV_c glGetDebugMessageLogAMD_c glGetDebugMessageLogARB_c glGetDebugMessageLog_c glGetDetailTexFuncSGIS_c glGetDoubleIndexedvEXT_c glGetDoublei_vEXT_c glGetDoublei_v_c glGetDriverControlsQCOM_c glGetDriverControlStringQCOM_c glGetExtensionREGAL glGetFenceivNV_c glGetFinalCombinerInputParameterfvNV_c glGetFinalCombinerInputParameterivNV_c glGetFirstPerfQueryIdINTEL_c glGetFixedv_c glGetFloatIndexedvEXT_c glGetFloati_vEXT_c glGetFloati_vNV_c glGetFloati_v_c glGetFogFuncSGIS_c glGetFogLayersSGIX_c glGetFragDataIndex glGetFragDataIndexEXT glGetFragDataLocationEXT glGetFragmentLightfvEXT_c glGetFragmentLightfvSGIX_c glGetFragmentLightivEXT_c glGetFragmentLightivSGIX_c glGetFragmentMaterialfvEXT_c glGetFragmentMaterialfvSGIX_c glGetFragmentMaterialivEXT_c glGetFragmentMaterialivSGIX_c glGetFramebufferAttachmentParameterivEXT_c glGetFramebufferParameterfvAMD_c glGetFramebufferParameterivEXT_c glGetFramebufferParameteriv_c glGetFramebufferPixelLocalStorageSizeEXT glGetGraphicsResetStatus glGetGraphicsResetStatusARB glGetHandleARB glGetHistogramEXT_c glGetHistogramParameterfvEXT_c glGetHistogramParameterfv_c glGetHistogramParameterivEXT_c glGetHistogramParameteriv_c glGetHistogram_c glGetImageHandleARB glGetImageHandleNV glGetImageTransformParameterfvHP_c glGetImageTransformParameterivHP_c glGetInfoLogARB_c glGetInteger64i_v_c glGetInteger64vAPPLE_c glGetInteger64v_c glGetIntegerIndexedvEXT_c glGetIntegeri_vEXT_c glGetIntegerui64i_vNV_c glGetIntegerui64vNV_c glGetInternalformati64v_c glGetInternalformativ_c glGetInternalformatSampleivNV_c glGetInvariantBooleanvEXT_c glGetInvariantFloatvEXT_c glGetInvariantIntegervEXT_c glGetLightxv_c glGetLocalConstantBooleanvEXT_c glGetLocalConstantFloatvEXT_c glGetLocalConstantIntegervEXT_c glGetMapAttribParameterfvNV_c glGetMapAttribParameterivNV_c glGetMapControlPointsNV_c glGetMapParameterfvNV_c glGetMapParameterivNV_c glGetMaterialxv_c glGetMemoryObjectParameterivEXT_c glGetMinmaxEXT_c glGetMinmaxParameterfvEXT_c glGetMinmaxParameterfv_c glGetMinmaxParameterivEXT_c glGetMinmaxParameteriv_c glGetMinmax_c glGetMPEGParameterfvSGIX_c glGetMPEGParameterivSGIX_c glGetMPEGPredictorSGIX_c glGetMPEGQuantTableubv_c glGetMultisamplefvNV_c glGetMultisamplefv_c glGetMultiTexEnvfvEXT_c glGetMultiTexEnvivEXT_c glGetMultiTexGendvEXT_c glGetMultiTexGenfvEXT_c glGetMultiTexGenivEXT_c glGetMultiTexImageEXT_c glGetMultiTexLevelParameterfvEXT_c glGetMultiTexLevelParameterivEXT_c glGetMultiTexParameterfvEXT_c glGetMultiTexParameterIivEXT_c glGetMultiTexParameterIuivEXT_c glGetMultiTexParameterivEXT_c glGetNamedBufferParameteri64v_c glGetNamedBufferParameterivEXT_c glGetNamedBufferParameteriv_c glGetNamedBufferParameterui64vNV_c glGetNamedBufferPointervEXT_c glGetNamedBufferPointerv_c glGetNamedBufferSubDataEXT_c glGetNamedBufferSubData_c glGetNamedFramebufferAttachmentParameterivEXT_c glGetNamedFramebufferAttachmentParameteriv_c glGetNamedFramebufferParameterfvAMD_c glGetNamedFramebufferParameterivEXT_c glGetNamedFramebufferParameteriv_c glGetNamedProgramivEXT_c glGetNamedProgramLocalParameterdvEXT_c glGetNamedProgramLocalParameterfvEXT_c glGetNamedProgramLocalParameterIivEXT_c glGetNamedProgramLocalParameterIuivEXT_c glGetNamedProgramStringEXT_c glGetNamedRenderbufferParameterivEXT_c glGetNamedRenderbufferParameteriv_c glGetNamedStringARB_c glGetNamedStringivARB_c glGetnColorTableARB_c glGetnCompressedTexImageARB_c glGetnCompressedTexImage_c glGetnConvolutionFilterARB_c glGetNextPerfQueryIdINTEL_c glGetnHistogramARB_c glGetnMapdvARB_c glGetnMapfvARB_c glGetnMapivARB_c glGetnMinmaxARB_c glGetNonlinLightfvSGIX_c glGetNonlinMaterialfvSGIX_c glGetnPixelMapfvARB_c glGetnPixelMapuivARB_c glGetnPixelMapusvARB_c glGetnPolygonStippleARB_c glGetnSeparableFilterARB_c glGetnTexImageARB_c glGetnTexImage_c glGetnUniformdvARB_c glGetnUniformdv_c glGetnUniformfvARB_c glGetnUniformfv_c glGetnUniformi64vARB_c glGetnUniformivARB_c glGetnUniformiv_c glGetnUniformui64vARB_c glGetnUniformuivARB_c glGetnUniformuiv_c glGetObjectBufferfvATI_c glGetObjectBufferivATI_c glGetObjectLabelEXT_c glGetObjectLabel_c glGetObjectParameterfvARB_c glGetObjectParameterivAPPLE_c glGetObjectParameterivARB_c glGetObjectPtrLabel_c glGetOcclusionQueryivNV_c glGetOcclusionQueryuivNV_c glGetPathColorGenfvNV_c glGetPathColorGenivNV_c glGetPathCommandsNV_c glGetPathCoordsNV_c glGetPathDashArrayNV_c glGetPathLengthNV glGetPathMetricRangeNV_c glGetPathMetricsNV_c glGetPathParameterfvNV_c glGetPathParameterivNV_c glGetPathSpacingNV_c glGetPathTexGenfvNV_c glGetPathTexGenivNV_c glGetPerfCounterInfoINTEL_c glGetPerfMonitorCounterDataAMD_c glGetPerfMonitorCounterInfoAMD_c glGetPerfMonitorCountersAMD_c glGetPerfMonitorCounterStringAMD_c glGetPerfMonitorGroupsAMD_c glGetPerfMonitorGroupStringAMD_c glGetPerfQueryDataINTEL_c glGetPerfQueryIdByNameINTEL_c glGetPerfQueryInfoINTEL_c glGetPixelTransformParameterfvEXT_c glGetPixelTransformParameterfvSGI_c glGetPixelTransformParameterivEXT_c glGetPixelTransformParameterivSGI_c glGetPointerIndexedvEXT_c glGetPointeri_vEXT_c glGetProcAddressREGAL_c glGetProgramBinary_c glGetProgramEnvParameterdvARB_c glGetProgramEnvParameterfvARB_c glGetProgramInterfaceiv_c glGetProgramivARB_c glGetProgramivNV_c glGetProgramLocalParameterdvARB_c glGetProgramLocalParameterfvARB_c glGetProgramNamedParameterdvNV_c glGetProgramNamedParameterfvNV_c glGetProgramParameterdvNV_c glGetProgramParameterfvNV_c glGetProgramPipelineInfoLog_c glGetProgramPipelineiv_c glGetProgramResourcefvNV_c glGetProgramResourceIndex glGetProgramResourceiv_c glGetProgramResourceLocation glGetProgramResourceLocationIndex glGetProgramResourceLocationIndexEXT glGetProgramResourceName_c glGetProgramStageiv_c glGetProgramStringARB_c glGetProgramStringNV_c glGetQueryBufferObjecti64v glGetQueryBufferObjectiv glGetQueryBufferObjectui64v glGetQueryBufferObjectuiv glGetQueryIndexediv_c glGetQueryivANGLE_c glGetQueryivARB_c glGetQueryObjecti64vANGLE_c glGetQueryObjecti64vEXT_c glGetQueryObjecti64v_c glGetQueryObjectivANGLE_c glGetQueryObjectivARB_c glGetQueryObjectui64vANGLE_c glGetQueryObjectui64vEXT_c glGetQueryObjectui64v_c glGetQueryObjectuivANGLE_c glGetQueryObjectuivARB_c glGetRenderbufferParameterivEXT_c glGetSamplerParameterfv_c glGetSamplerParameterIiv_c glGetSamplerParameterIuiv_c glGetSamplerParameteriv_c glGetSemaphoreParameterui64vEXT_c glGetSeparableFilterEXT_c glGetSeparableFilter_c glGetShaderPrecisionFormat_c glGetShaderSourceARB_c glGetSharpenTexFuncSGIS_c glGetStageIndexNV glGetSubroutineIndex glGetSubroutineUniformLocation glGetSyncivAPPLE_c glGetSynciv_c glGetTexBumpParameterfvATI_c glGetTexBumpParameterivATI_c glGetTexEnvxv_c glGetTexFilterFuncSGIS_c glGetTexParameterIivEXT_c glGetTexParameterIuivEXT_c glGetTexParameterPointervAPPLE_c glGetTexParameterxv_c glGetTextureHandleARB glGetTextureHandleNV glGetTextureImageEXT_c glGetTextureImage_c glGetTextureLevelParameterfvEXT_c glGetTextureLevelParameterfv_c glGetTextureLevelParameterivEXT_c glGetTextureLevelParameteriv_c glGetTextureParameterfvEXT_c glGetTextureParameterfv_c glGetTextureParameterIivEXT_c glGetTextureParameterIiv_c glGetTextureParameterIuivEXT_c glGetTextureParameterIuiv_c glGetTextureParameterivEXT_c glGetTextureParameteriv_c glGetTextureSamplerHandleARB glGetTextureSamplerHandleNV glGetTextureSubImage_c glGetTrackMatrixivNV_c glGetTransformFeedbacki64_v_c glGetTransformFeedbackiv_c glGetTransformFeedbacki_v_c glGetTransformFeedbackVaryingEXT_c glGetTransformFeedbackVaryingNV_c glGetTranslatedShaderSourceANGLE_c glGetUniformBufferSizeEXT glGetUniformdv_c glGetUniformfvARB_c glGetUniformi64vARB_c glGetUniformi64vNV_c glGetUniformivARB_c glGetUniformLocationARB glGetUniformOffsetEXT glGetUniformSubroutineuiv_c glGetUniformui64vARB_c glGetUniformui64vNV_c glGetUniformuivEXT_c glGetUnsignedBytei_vEXT_c glGetUnsignedBytevEXT_c glGetVariantArrayObjectfvATI_c glGetVariantArrayObjectivATI_c glGetVariantBooleanvEXT_c glGetVariantFloatvEXT_c glGetVariantIntegervEXT_c glGetVariantPointervEXT_c glGetVaryingLocationNV glGetVectorOperationSGIX glGetVertexArrayIndexed64iv_c glGetVertexArrayIndexediv_c glGetVertexArrayIntegeri_vEXT_c glGetVertexArrayIntegervEXT_c glGetVertexArrayiv_c glGetVertexArrayPointeri_vEXT_c glGetVertexArrayPointervEXT_c glGetVertexAttribArrayObjectfvATI_c glGetVertexAttribArrayObjectivATI_c glGetVertexAttribdvARB_c glGetVertexAttribdvNV_c glGetVertexAttribfvARB_c glGetVertexAttribfvNV_c glGetVertexAttribIivEXT_c glGetVertexAttribIuivEXT_c glGetVertexAttribivARB_c glGetVertexAttribivNV_c glGetVertexAttribLdvEXT_c glGetVertexAttribLdv_c glGetVertexAttribLi64vNV_c glGetVertexAttribLui64vARB_c glGetVertexAttribLui64vNV_c glGetVertexAttribPointervARB_c glGetVertexAttribPointervNV_c glGetVideoCaptureivNV_c glGetVideoCaptureStreamdvNV_c glGetVideoCaptureStreamfvNV_c glGetVideoCaptureStreamivNV_c glGetVideoi64vNV_c glGetVideoivNV_c glGetVideoui64vNV_c glGetVideouivNV_c glGetVkProcAddrNV glGlobalAlphaFactorbSUN glGlobalAlphaFactordSUN glGlobalAlphaFactorfSUN glGlobalAlphaFactoriSUN glGlobalAlphaFactorsSUN glGlobalAlphaFactorubSUN glGlobalAlphaFactoruiSUN glGlobalAlphaFactorusSUN glHistogram glHistogramEXT glIglooInterfaceSGIX_c glImageTransformParameterfHP glImageTransformParameterfvHP_c glImageTransformParameteriHP glImageTransformParameterivHP_c glImportMemoryFdEXT glImportMemoryWin32HandleEXT_c glImportMemoryWin32NameEXT_c glImportSemaphoreFdEXT glImportSemaphoreWin32HandleEXT_c glImportSemaphoreWin32NameEXT_c glImportSyncEXT glIndexFormatNV glIndexFuncEXT glIndexMaterialEXT glIndexPointerEXT_c glIndexPointerListIBM_c glInsertComponentEXT glInsertEventMarkerEXT glInterleavedTextureCoordSetsSGIS glInterpolatePathsNV glInvalidateBufferData glInvalidateBufferSubData glInvalidateFramebuffer_c glInvalidateNamedFramebufferData_c glInvalidateNamedFramebufferSubData_c glInvalidateSubFramebuffer_c glInvalidateTexImage glInvalidateTexSubImage glIsAsyncMarkerSGIX glIsBufferARB glIsBufferResidentNV glIsCommandListNV glIsEnablediEXT glIsEnabledIndexedEXT glIsEnablediNV glIsFenceAPPLE glIsFenceNV glIsFramebufferEXT glIsImageHandleResidentARB glIsImageHandleResidentNV glIsMemoryObjectEXT glIsMPEGPredictorSGIX glIsNameAMD glIsNamedBufferResidentNV glIsNamedStringARB glIsObjectBufferATI glIsOcclusionQueryNV glIsPathNV glIsPointInFillPathNV glIsPointInStrokePathNV glIsProgramARB glIsProgramNV glIsProgramPipeline glIsQueryANGLE glIsQueryARB glIsRenderbufferEXT glIsSampler glIsSemaphoreEXT glIsStateNV glIsSupportedREGAL glIsSync glIsSyncAPPLE glIsTextureEXT glIsTextureHandleResidentARB glIsTextureHandleResidentNV glIsTransformFeedback glIsTransformFeedbackNV glIsVariantEnabledEXT glIsVertexArrayAPPLE glIsVertexArraySGIX glIsVertexAttribEnabledAPPLE glLabelObjectEXT glLGPUCopyImageSubDataNVX glLGPUInterlockNVX glLGPUNamedBufferSubDataNVX_c glLightEnviEXT glLightModelx glLightModelxv_c glLightx glLightxv_c glLineWidthx glLinkProgramARB glListDrawCommandsStatesClientNV_c glLoadIdentityDeformationMapSGIX glLoadMatrixx_c glLoadProgramNV_c glLoadTransposeMatrixdARB_c glLoadTransposeMatrixfARB_c glLockArraysEXT glLogMessageCallbackREGAL glMakeBufferNonResidentNV glMakeBufferResidentNV glMakeImageHandleNonResidentARB glMakeImageHandleNonResidentNV glMakeImageHandleResidentARB glMakeImageHandleResidentNV glMakeNamedBufferNonResidentNV glMakeNamedBufferResidentNV glMakeTextureHandleNonResidentARB glMakeTextureHandleNonResidentNV glMakeTextureHandleResidentARB glMakeTextureHandleResidentNV glMapBufferARB_c glMapBufferRangeEXT_c glMapControlPointsNV_c glMapNamedBufferEXT_c glMapNamedBufferRangeEXT_c glMapNamedBufferRange_c glMapNamedBuffer_c glMapObjectBufferATI_c glMapParameterfvNV_c glMapParameterivNV_c glMapTexture2DINTEL_c glMapVertexAttrib1dAPPLE_c glMapVertexAttrib1fAPPLE_c glMapVertexAttrib2dAPPLE_c glMapVertexAttrib2fAPPLE_c glMaterialx glMaterialxv_c glMatrixFrustumEXT glMatrixIndexPointerARB_c glMatrixIndexubvARB_c glMatrixIndexuivARB_c glMatrixIndexusvARB_c glMatrixLoad3x2fNV_c glMatrixLoad3x3fNV_c glMatrixLoaddEXT_c glMatrixLoadfEXT_c glMatrixLoadIdentityEXT glMatrixLoadTranspose3x3fNV_c glMatrixLoadTransposedEXT_c glMatrixLoadTransposefEXT_c glMatrixMult3x2fNV_c glMatrixMult3x3fNV_c glMatrixMultdEXT_c glMatrixMultfEXT_c glMatrixMultTranspose3x3fNV_c glMatrixMultTransposedEXT_c glMatrixMultTransposefEXT_c glMatrixOrthoEXT glMatrixPopEXT glMatrixPushEXT glMatrixRotatedEXT glMatrixRotatefEXT glMatrixScaledEXT glMatrixScalefEXT glMatrixTranslatedEXT glMatrixTranslatefEXT glMaxShaderCompilerThreadsARB glMaxShaderCompilerThreadsKHR glMemoryBarrier glMemoryBarrierByRegion glMemoryBarrierEXT glMemoryObjectParameterivEXT_c glMeshBreadthSGIX glMeshStrideSGIX glMinmax glMinmaxEXT glMinSampleShading glMinSampleShadingARB glMPEGPredictorSGIX_c glMPEGQuantTableubv_c glMulticastBarrierNV glMulticastBlitFramebufferNV glMulticastBufferSubDataNV_c glMulticastCopyBufferSubDataNV glMulticastCopyImageSubDataNV glMulticastFramebufferSampleLocationsfvNV_c glMulticastGetQueryObjecti64vNV_c glMulticastGetQueryObjectivNV_c glMulticastGetQueryObjectui64vNV_c glMulticastGetQueryObjectuivNV_c glMulticastWaitSyncNV glMultiDrawArraysEXT_c glMultiDrawArraysIndirectAMD_c glMultiDrawArraysIndirectBindlessCountNV_c glMultiDrawArraysIndirectBindlessNV_c glMultiDrawArraysIndirectCountARB_c glMultiDrawArraysIndirectCount_c glMultiDrawArraysIndirectEXT_c glMultiDrawArraysIndirect_c glMultiDrawElementArrayAPPLE_c glMultiDrawElementsBaseVertexEXT_c glMultiDrawElementsBaseVertex_c glMultiDrawElementsEXT_c glMultiDrawElementsIndirectAMD_c glMultiDrawElementsIndirectBindlessCountNV_c glMultiDrawElementsIndirectBindlessNV_c glMultiDrawElementsIndirectCountARB_c glMultiDrawElementsIndirectCount_c glMultiDrawElementsIndirectEXT_c glMultiDrawElementsIndirect_c glMultiDrawRangeElementArrayAPPLE_c glMultiModeDrawArraysIBM_c glMultiModeDrawElementsIBM_c glMultisampleSubRectPosSGIS glMultiTexBufferEXT glMultiTexCoord1dARB glMultiTexCoord1dvARB_c glMultiTexCoord1fARB glMultiTexCoord1fvARB_c glMultiTexCoord1hNV glMultiTexCoord1hvNV_c glMultiTexCoord1iARB glMultiTexCoord1ivARB_c glMultiTexCoord1sARB glMultiTexCoord1svARB_c glMultiTexCoord2dARB glMultiTexCoord2dvARB_c glMultiTexCoord2fARB glMultiTexCoord2fvARB_c glMultiTexCoord2hNV glMultiTexCoord2hvNV_c glMultiTexCoord2iARB glMultiTexCoord2ivARB_c glMultiTexCoord2sARB glMultiTexCoord2svARB_c glMultiTexCoord3dARB glMultiTexCoord3dvARB_c glMultiTexCoord3fARB glMultiTexCoord3fvARB_c glMultiTexCoord3hNV glMultiTexCoord3hvNV_c glMultiTexCoord3iARB glMultiTexCoord3ivARB_c glMultiTexCoord3sARB glMultiTexCoord3svARB_c glMultiTexCoord4dARB glMultiTexCoord4dvARB_c glMultiTexCoord4fARB glMultiTexCoord4fvARB_c glMultiTexCoord4hNV glMultiTexCoord4hvNV_c glMultiTexCoord4iARB glMultiTexCoord4ivARB_c glMultiTexCoord4sARB glMultiTexCoord4svARB_c glMultiTexCoord4x glMultiTexCoordP1ui glMultiTexCoordP1uiv_c glMultiTexCoordP2ui glMultiTexCoordP2uiv_c glMultiTexCoordP3ui glMultiTexCoordP3uiv_c glMultiTexCoordP4ui glMultiTexCoordP4uiv_c glMultiTexCoordPointerEXT_c glMultiTexEnvfEXT glMultiTexEnvfvEXT_c glMultiTexEnviEXT glMultiTexEnvivEXT_c glMultiTexGendEXT glMultiTexGendvEXT_c glMultiTexGenfEXT glMultiTexGenfvEXT_c glMultiTexGeniEXT glMultiTexGenivEXT_c glMultiTexImage1DEXT_c glMultiTexImage2DEXT_c glMultiTexImage3DEXT_c glMultiTexParameterfEXT glMultiTexParameterfvEXT_c glMultiTexParameteriEXT glMultiTexParameterIivEXT_c glMultiTexParameterIuivEXT_c glMultiTexParameterivEXT_c glMultiTexRenderbufferEXT glMultiTexSubImage1DEXT_c glMultiTexSubImage2DEXT_c glMultiTexSubImage3DEXT_c glMultMatrixx_c glMultTransposeMatrixdARB_c glMultTransposeMatrixfARB_c glNamedBufferDataEXT_c glNamedBufferData_c glNamedBufferStorageExternalEXT glNamedBufferStorageEXT_c glNamedBufferStorageMemEXT glNamedBufferStorage_c glNamedBufferSubDataEXT_c glNamedBufferSubData_c glNamedCopyBufferSubDataEXT glNamedFramebufferDrawBuffer glNamedFramebufferDrawBuffers_c glNamedFramebufferParameteri glNamedFramebufferParameteriEXT glNamedFramebufferReadBuffer glNamedFramebufferRenderbuffer glNamedFramebufferRenderbufferEXT glNamedFramebufferSampleLocationsfvARB_c glNamedFramebufferSampleLocationsfvNV_c glNamedFramebufferSamplePositionsfvAMD_c glNamedFramebufferTexture glNamedFramebufferTexture1DEXT glNamedFramebufferTexture2DEXT glNamedFramebufferTexture3DEXT glNamedFramebufferTextureEXT glNamedFramebufferTextureFaceEXT glNamedFramebufferTextureLayer glNamedFramebufferTextureLayerEXT glNamedProgramLocalParameter4dEXT glNamedProgramLocalParameter4dvEXT_c glNamedProgramLocalParameter4fEXT glNamedProgramLocalParameter4fvEXT_c glNamedProgramLocalParameterI4iEXT glNamedProgramLocalParameterI4ivEXT_c glNamedProgramLocalParameterI4uiEXT glNamedProgramLocalParameterI4uivEXT_c glNamedProgramLocalParameters4fvEXT_c glNamedProgramLocalParametersI4ivEXT_c glNamedProgramLocalParametersI4uivEXT_c glNamedProgramStringEXT_c glNamedRenderbufferStorage glNamedRenderbufferStorageEXT glNamedRenderbufferStorageMultisample glNamedRenderbufferStorageMultisampleCoverageEXT glNamedRenderbufferStorageMultisampleEXT glNamedStringARB glNewBufferRegion glNewObjectBufferATI_c glNonlinLightfvSGIX_c glNonlinMaterialfvSGIX_c glNormal3fVertex3fSUN glNormal3fVertex3fvSUN_c glNormal3hNV glNormal3hvNV_c glNormal3x glNormalFormatNV glNormalP3ui glNormalP3uiv_c glNormalPointerEXT_c glNormalPointerListIBM_c glNormalPointervINTEL_c glNormalStream3bATI glNormalStream3bvATI_c glNormalStream3dATI glNormalStream3dvATI_c glNormalStream3fATI glNormalStream3fvATI_c glNormalStream3iATI glNormalStream3ivATI_c glNormalStream3sATI glNormalStream3svATI_c glObjectLabel glObjectPtrLabel_c glObjectPurgeableAPPLE glObjectUnpurgeableAPPLE glOrthof glOrthox glPassTexCoordATI glPatchParameterfv_c glPatchParameteri glPathColorGenNV_c glPathCommandsNV_c glPathCoordsNV_c glPathCoverDepthFuncNV glPathDashArrayNV_c glPathFogGenNV glPathGlyphIndexArrayNV_c glPathGlyphIndexRangeNV_c glPathGlyphRangeNV_c glPathGlyphsNV_c glPathMemoryGlyphIndexArrayNV_c glPathParameterfNV glPathParameterfvNV_c glPathParameteriNV glPathParameterivNV_c glPathStencilDepthOffsetNV glPathStencilFuncNV glPathStringNV_c glPathSubCommandsNV_c glPathSubCoordsNV_c glPathTexGenNV_c glPauseTransformFeedback glPauseTransformFeedbackNV glPixelDataRangeNV_c glPixelTexGenSGIX glPixelTransformParameterfEXT glPixelTransformParameterfSGI glPixelTransformParameterfvEXT_c glPixelTransformParameterfvSGI_c glPixelTransformParameteriEXT glPixelTransformParameteriSGI glPixelTransformParameterivEXT_c glPixelTransformParameterivSGI_c glPixelTransformSGI glPNTrianglesfATI glPNTrianglesiATI glPointAlongPathNV_c glPointParameterfARB glPointParameterfEXT glPointParameterfvARB_c glPointParameterfvEXT_c glPointParameteriNV glPointParameterivNV_c glPointParameterx glPointParameterxv_c glPointSizePointerOES_c glPointSizex glPollAsyncSGIX_c glPolygonModeNV glPolygonOffsetClamp glPolygonOffsetClampEXT glPolygonOffsetEXT glPolygonOffsetx glPopDebugGroup glPopGroupMarkerEXT glPresentFrameDualFillNV glPresentFrameKeyedNV glPrimitiveBoundingBoxARB glPrimitiveRestartIndexNV glPrimitiveRestartNV glPrioritizeTexturesEXT_c glPrioritizeVertexArraysSGIX_c glProgramBinary_c glProgramBufferParametersfvNV_c glProgramBufferParametersIivNV_c glProgramBufferParametersIuivNV_c glProgramEnvParameter4dARB glProgramEnvParameter4dvARB_c glProgramEnvParameter4fARB glProgramEnvParameter4fvARB_c glProgramEnvParameterI4iNV glProgramEnvParameterI4ivNV_c glProgramEnvParameterI4uiNV glProgramEnvParameterI4uivNV_c glProgramEnvParameters4fvEXT_c glProgramEnvParametersI4ivNV_c glProgramEnvParametersI4uivNV_c glProgramLocalParameter4dARB glProgramLocalParameter4dvARB_c glProgramLocalParameter4fARB glProgramLocalParameter4fvARB_c glProgramLocalParameterI4iNV glProgramLocalParameterI4ivNV_c glProgramLocalParameterI4uiNV glProgramLocalParameterI4uivNV_c glProgramLocalParameters4fvEXT_c glProgramLocalParametersI4ivNV_c glProgramLocalParametersI4uivNV_c glProgramNamedParameter4dNV_c glProgramNamedParameter4dvNV_c glProgramNamedParameter4fNV_c glProgramNamedParameter4fvNV_c glProgramParameter4dNV glProgramParameter4dvNV_c glProgramParameter4fNV glProgramParameter4fvNV_c glProgramParameteri glProgramParameteriARB glProgramParameteriEXT glProgramParameters4dvNV_c glProgramParameters4fvNV_c glProgramPathFragmentInputGenNV_c glProgramStringARB_c glProgramUniform1d glProgramUniform1dv_c glProgramUniform1f glProgramUniform1fEXT glProgramUniform1fvEXT_c glProgramUniform1fv_c glProgramUniform1i glProgramUniform1i64ARB glProgramUniform1i64NV glProgramUniform1i64vARB_c glProgramUniform1i64vNV_c glProgramUniform1iEXT glProgramUniform1ivEXT_c glProgramUniform1iv_c glProgramUniform1ui glProgramUniform1ui64ARB glProgramUniform1ui64NV glProgramUniform1ui64vARB_c glProgramUniform1ui64vNV_c glProgramUniform1uiEXT glProgramUniform1uivEXT_c glProgramUniform1uiv_c glProgramUniform2d glProgramUniform2dv_c glProgramUniform2f glProgramUniform2fEXT glProgramUniform2fvEXT_c glProgramUniform2fv_c glProgramUniform2i glProgramUniform2i64ARB glProgramUniform2i64NV glProgramUniform2i64vARB_c glProgramUniform2i64vNV_c glProgramUniform2iEXT glProgramUniform2ivEXT_c glProgramUniform2iv_c glProgramUniform2ui glProgramUniform2ui64ARB glProgramUniform2ui64NV glProgramUniform2ui64vARB_c glProgramUniform2ui64vNV_c glProgramUniform2uiEXT glProgramUniform2uivEXT_c glProgramUniform2uiv_c glProgramUniform3d glProgramUniform3dv_c glProgramUniform3f glProgramUniform3fEXT glProgramUniform3fvEXT_c glProgramUniform3fv_c glProgramUniform3i glProgramUniform3i64ARB glProgramUniform3i64NV glProgramUniform3i64vARB_c glProgramUniform3i64vNV_c glProgramUniform3iEXT glProgramUniform3ivEXT_c glProgramUniform3iv_c glProgramUniform3ui glProgramUniform3ui64ARB glProgramUniform3ui64NV glProgramUniform3ui64vARB_c glProgramUniform3ui64vNV_c glProgramUniform3uiEXT glProgramUniform3uivEXT_c glProgramUniform3uiv_c glProgramUniform4d glProgramUniform4dv_c glProgramUniform4f glProgramUniform4fEXT glProgramUniform4fvEXT_c glProgramUniform4fv_c glProgramUniform4i glProgramUniform4i64ARB glProgramUniform4i64NV glProgramUniform4i64vARB_c glProgramUniform4i64vNV_c glProgramUniform4iEXT glProgramUniform4ivEXT_c glProgramUniform4iv_c glProgramUniform4ui glProgramUniform4ui64ARB glProgramUniform4ui64NV glProgramUniform4ui64vARB_c glProgramUniform4ui64vNV_c glProgramUniform4uiEXT glProgramUniform4uivEXT_c glProgramUniform4uiv_c glProgramUniformHandleui64ARB glProgramUniformHandleui64NV glProgramUniformHandleui64vARB_c glProgramUniformHandleui64vNV_c glProgramUniformMatrix2dv_c glProgramUniformMatrix2fvEXT_c glProgramUniformMatrix2fv_c glProgramUniformMatrix2x3dv_c glProgramUniformMatrix2x3fvEXT_c glProgramUniformMatrix2x3fv_c glProgramUniformMatrix2x4dv_c glProgramUniformMatrix2x4fvEXT_c glProgramUniformMatrix2x4fv_c glProgramUniformMatrix3dv_c glProgramUniformMatrix3fvEXT_c glProgramUniformMatrix3fv_c glProgramUniformMatrix3x2dv_c glProgramUniformMatrix3x2fvEXT_c glProgramUniformMatrix3x2fv_c glProgramUniformMatrix3x4dv_c glProgramUniformMatrix3x4fvEXT_c glProgramUniformMatrix3x4fv_c glProgramUniformMatrix4dv_c glProgramUniformMatrix4fvEXT_c glProgramUniformMatrix4fv_c glProgramUniformMatrix4x2dv_c glProgramUniformMatrix4x2fvEXT_c glProgramUniformMatrix4x2fv_c glProgramUniformMatrix4x3dv_c glProgramUniformMatrix4x3fvEXT_c glProgramUniformMatrix4x3fv_c glProgramUniformui64NV glProgramUniformui64vNV_c glProgramVertexLimitNV glProvokingVertex glProvokingVertexEXT glPushClientAttribDefaultEXT glPushDebugGroup glPushGroupMarkerEXT glQueryCounter glQueryCounterANGLE glQueryObjectParameteruiAMD glRasterSamplesEXT glReadBufferIndexedEXT glReadBufferRegion glReadnPixelsARB_c glReadnPixels_c glReadVideoPixelsSUN_c glReferencePlaneSGIX_c glReleaseKeyedMutexWin32EXT glReleaseShaderCompiler glRenderbufferStorageEXT glRenderbufferStorageMultisampleANGLE glRenderbufferStorageMultisampleAPPLE glRenderbufferStorageMultisampleCoverageNV glRenderbufferStorageMultisampleEXT glRenderbufferStorageMultisampleNV glRenderGpuMaskNV glReplacementCodePointerSUN_c glReplacementCodeubSUN glReplacementCodeubvSUN_c glReplacementCodeuiColor3fVertex3fSUN glReplacementCodeuiColor3fVertex3fvSUN_c glReplacementCodeuiColor4fNormal3fVertex3fSUN glReplacementCodeuiColor4fNormal3fVertex3fvSUN_c glReplacementCodeuiColor4ubVertex3fSUN glReplacementCodeuiColor4ubVertex3fvSUN_c glReplacementCodeuiNormal3fVertex3fSUN glReplacementCodeuiNormal3fVertex3fvSUN_c glReplacementCodeuiSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_c glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_c glReplacementCodeuiTexCoord2fVertex3fSUN glReplacementCodeuiTexCoord2fVertex3fvSUN_c glReplacementCodeuiVertex3fSUN glReplacementCodeuiVertex3fvSUN_c glReplacementCodeuivSUN_c glReplacementCodeusSUN glReplacementCodeusvSUN_c glRequestResidentProgramsNV_c glResetHistogram glResetHistogramEXT glResetMinmax glResetMinmaxEXT glResizeBuffersMESA glResolveMultisampleFramebufferAPPLE glResumeTransformFeedback glResumeTransformFeedbackNV glRotatex glSampleCoverageARB glSampleCoveragex glSampleMapATI glSampleMaskEXT glSampleMaski glSampleMaskIndexedNV glSampleMaskSGIS glSamplePatternEXT glSamplePatternSGIS glSamplerParameterf glSamplerParameterfv_c glSamplerParameteri glSamplerParameterIiv_c glSamplerParameterIuiv_c glSamplerParameteriv_c glScalex glScissorArrayvNV_c glScissorArrayv_c glScissorIndexed glScissorIndexedNV glScissorIndexedvNV_c glScissorIndexedv_c glSecondaryColor3bEXT glSecondaryColor3bvEXT_c glSecondaryColor3dEXT glSecondaryColor3dvEXT_c glSecondaryColor3fEXT glSecondaryColor3fvEXT_c glSecondaryColor3hNV glSecondaryColor3hvNV_c glSecondaryColor3iEXT glSecondaryColor3ivEXT_c glSecondaryColor3sEXT glSecondaryColor3svEXT_c glSecondaryColor3ubEXT glSecondaryColor3ubvEXT_c glSecondaryColor3uiEXT glSecondaryColor3uivEXT_c glSecondaryColor3usEXT glSecondaryColor3usvEXT_c glSecondaryColorFormatNV glSecondaryColorP3ui glSecondaryColorP3uiv_c glSecondaryColorPointerEXT_c glSecondaryColorPointerListIBM_c glSelectPerfMonitorCountersAMD_c glSelectTextureCoordSetSGIS glSelectTextureSGIS glSelectTextureTransformSGIS glSemaphoreParameterui64vEXT_c glSeparableFilter2DEXT_c glSeparableFilter2D_c glSetFenceAPPLE glSetFenceNV glSetFragmentShaderConstantATI_c glSetInvariantEXT_c glSetLocalConstantEXT_c glSetMultisamplefvAMD_c glShaderBinary_c glShaderOp1EXT glShaderOp2EXT glShaderOp3EXT glShaderSourceARB_c glShaderSource_p glShaderStorageBlockBinding glSharpenTexFuncSGIS_c glSignalSemaphoreEXT_c glSignalVkFenceNV glSignalVkSemaphoreNV glSpecializeShaderARB_c glSpecializeShader_c glSpriteParameterfSGIX glSpriteParameterfvSGIX_c glSpriteParameteriSGIX glSpriteParameterivSGIX_c glStartTilingQCOM glStateCaptureNV glStencilFillPathInstancedNV_c glStencilFillPathNV glStencilFuncSeparateATI glStencilOpSeparateATI glStencilOpValueAMD glStencilStrokePathInstancedNV_c glStencilStrokePathNV glStencilThenCoverFillPathInstancedNV_c glStencilThenCoverFillPathNV glStencilThenCoverStrokePathInstancedNV_c glStencilThenCoverStrokePathNV glStereoParameterfNV glStereoParameteriNV glStringMarkerGREMEDY_c glSubpixelPrecisionBiasNV glSwapMPEGPredictorsSGIX glSwizzleEXT glSyncTextureINTEL glTagSampleBufferSGIX glTangentPointerEXT_c glTbufferMask3DFX glTessellationFactorAMD glTessellationModeAMD glTestFenceAPPLE glTestFenceNV glTestObjectAPPLE glTexBufferARB glTexBufferEXT glTexBufferRange glTexBumpParameterfvATI_c glTexBumpParameterivATI_c glTexCoord1hNV glTexCoord1hvNV_c glTexCoord2fColor3fVertex3fSUN glTexCoord2fColor3fVertex3fvSUN_c glTexCoord2fColor4fNormal3fVertex3fSUN glTexCoord2fColor4fNormal3fVertex3fvSUN_c glTexCoord2fColor4ubVertex3fSUN glTexCoord2fColor4ubVertex3fvSUN_c glTexCoord2fNormal3fVertex3fSUN glTexCoord2fNormal3fVertex3fvSUN_c glTexCoord2fVertex3fSUN glTexCoord2fVertex3fvSUN_c glTexCoord2hNV glTexCoord2hvNV_c glTexCoord3hNV glTexCoord3hvNV_c glTexCoord4fColor4fNormal3fVertex4fSUN glTexCoord4fColor4fNormal3fVertex4fvSUN_c glTexCoord4fVertex4fSUN glTexCoord4fVertex4fvSUN_c glTexCoord4hNV glTexCoord4hvNV_c glTexCoordFormatNV glTexCoordP1ui glTexCoordP1uiv_c glTexCoordP2ui glTexCoordP2uiv_c glTexCoordP3ui glTexCoordP3uiv_c glTexCoordP4ui glTexCoordP4uiv_c glTexCoordPointerEXT_c glTexCoordPointerListIBM_c glTexCoordPointervINTEL_c glTexEnvx glTexEnvxv_c glTexFilterFuncSGIS_c glTexImage2DMultisample glTexImage2DMultisampleCoverageNV glTexImage3DEXT_c glTexImage3DMultisample glTexImage3DMultisampleCoverageNV glTexImage3DNV_c glTexImage4DSGIS_c glTexPageCommitmentARB glTexPageCommitmentEXT glTexParameterIivEXT_c glTexParameterIuivEXT_c glTexParameterx glTexParameterxv_c glTexRenderbufferNV glTexScissorFuncINTEL glTexScissorINTEL glTexStorage1D glTexStorage1DEXT glTexStorage2D glTexStorage2DEXT glTexStorage2DMultisample glTexStorage3D glTexStorage3DEXT glTexStorage3DMultisample glTexStorageMem1DEXT glTexStorageMem2DEXT glTexStorageMem2DMultisampleEXT glTexStorageMem3DEXT glTexStorageMem3DMultisampleEXT glTexStorageSparseAMD glTexSubImage1DEXT_c glTexSubImage2DEXT_c glTexSubImage3DEXT_c glTexSubImage3DNV_c glTexSubImage4DSGIS_c glTextureBarrier glTextureBarrierNV glTextureBuffer glTextureBufferEXT glTextureBufferRange glTextureBufferRangeEXT glTextureFogSGIX glTextureImage1DEXT_c glTextureImage2DEXT_c glTextureImage2DMultisampleCoverageNV glTextureImage2DMultisampleNV glTextureImage3DEXT_c glTextureImage3DMultisampleCoverageNV glTextureImage3DMultisampleNV glTextureLightEXT glTextureMaterialEXT glTextureNormalEXT glTexturePageCommitmentEXT glTextureParameterf glTextureParameterfEXT glTextureParameterfvEXT_c glTextureParameterfv_c glTextureParameteri glTextureParameteriEXT glTextureParameterIivEXT_c glTextureParameterIiv_c glTextureParameterIuivEXT_c glTextureParameterIuiv_c glTextureParameterivEXT_c glTextureParameteriv_c glTextureRangeAPPLE_c glTextureRenderbufferEXT glTextureStorage1D glTextureStorage1DEXT glTextureStorage2D glTextureStorage2DEXT glTextureStorage2DMultisample glTextureStorage2DMultisampleEXT glTextureStorage3D glTextureStorage3DEXT glTextureStorage3DMultisample glTextureStorage3DMultisampleEXT glTextureStorageMem1DEXT glTextureStorageMem2DEXT glTextureStorageMem2DMultisampleEXT glTextureStorageMem3DEXT glTextureStorageMem3DMultisampleEXT glTextureStorageSparseAMD glTextureSubImage1DEXT_c glTextureSubImage1D_c glTextureSubImage2DEXT_c glTextureSubImage2D_c glTextureSubImage3DEXT_c glTextureSubImage3D_c glTextureView glTextureViewEXT glTrackMatrixNV glTransformFeedbackAttribsNV_c glTransformFeedbackBufferBase glTransformFeedbackBufferRange glTransformFeedbackVaryingsEXT_c glTransformFeedbackVaryingsNV_c glTransformPathNV_c glTranslatex glUniform1d glUniform1dv_c glUniform1fARB glUniform1fvARB_c glUniform1i64ARB glUniform1i64NV glUniform1i64vARB_c glUniform1i64vNV_c glUniform1iARB glUniform1ivARB_c glUniform1ui64ARB glUniform1ui64NV glUniform1ui64vARB_c glUniform1ui64vNV_c glUniform1uiEXT glUniform1uivEXT_c glUniform2d glUniform2dv_c glUniform2fARB glUniform2fvARB_c glUniform2i64ARB glUniform2i64NV glUniform2i64vARB_c glUniform2i64vNV_c glUniform2iARB glUniform2ivARB_c glUniform2ui64ARB glUniform2ui64NV glUniform2ui64vARB_c glUniform2ui64vNV_c glUniform2uiEXT glUniform2uivEXT_c glUniform3d glUniform3dv_c glUniform3fARB glUniform3fvARB_c glUniform3i64ARB glUniform3i64NV glUniform3i64vARB_c glUniform3i64vNV_c glUniform3iARB glUniform3ivARB_c glUniform3ui64ARB glUniform3ui64NV glUniform3ui64vARB_c glUniform3ui64vNV_c glUniform3uiEXT glUniform3uivEXT_c glUniform4d glUniform4dv_c glUniform4fARB glUniform4fvARB_c glUniform4i64ARB glUniform4i64NV glUniform4i64vARB_c glUniform4i64vNV_c glUniform4iARB glUniform4ivARB_c glUniform4ui64ARB glUniform4ui64NV glUniform4ui64vARB_c glUniform4ui64vNV_c glUniform4uiEXT glUniform4uivEXT_c glUniformBufferEXT glUniformHandleui64ARB glUniformHandleui64NV glUniformHandleui64vARB_c glUniformHandleui64vNV_c glUniformMatrix2dv_c glUniformMatrix2fvARB_c glUniformMatrix2x3dv_c glUniformMatrix2x3fvNV_c glUniformMatrix2x4dv_c glUniformMatrix2x4fvNV_c glUniformMatrix3dv_c glUniformMatrix3fvARB_c glUniformMatrix3x2dv_c glUniformMatrix3x2fvNV_c glUniformMatrix3x4dv_c glUniformMatrix3x4fvNV_c glUniformMatrix4dv_c glUniformMatrix4fvARB_c glUniformMatrix4x2dv_c glUniformMatrix4x2fvNV_c glUniformMatrix4x3dv_c glUniformMatrix4x3fvNV_c glUniformSubroutinesuiv_c glUniformui64NV glUniformui64vNV_c glUnlockArraysEXT glUnmapBufferARB glUnmapNamedBuffer glUnmapNamedBufferEXT glUnmapObjectBufferATI glUnmapTexture2DINTEL glUpdateObjectBufferATI_c glUseProgramObjectARB glUseProgramStages glUseShaderProgramEXT glValidateProgramARB glValidateProgramPipeline glVariantArrayObjectATI glVariantbvEXT_c glVariantdvEXT_c glVariantfvEXT_c glVariantivEXT_c glVariantPointerEXT_c glVariantsvEXT_c glVariantubvEXT_c glVariantuivEXT_c glVariantusvEXT_c glVDPAUFiniNV glVDPAUGetSurfaceivNV_c glVDPAUInitNV_c glVDPAUIsSurfaceNV glVDPAUMapSurfacesNV_c glVDPAURegisterOutputSurfaceNV_c glVDPAURegisterVideoSurfaceNV_c glVDPAUSurfaceAccessNV glVDPAUUnmapSurfacesNV_c glVDPAUUnregisterSurfaceNV glVectorOperationSGIX glVertex2hNV glVertex2hvNV_c glVertex3hNV glVertex3hvNV_c glVertex4hNV glVertex4hvNV_c glVertexArrayAttribBinding glVertexArrayAttribFormat glVertexArrayAttribIFormat glVertexArrayAttribLFormat glVertexArrayBindingDivisor glVertexArrayBindVertexBufferEXT glVertexArrayColorOffsetEXT glVertexArrayEdgeFlagOffsetEXT glVertexArrayElementBuffer glVertexArrayFogCoordOffsetEXT glVertexArrayIndexOffsetEXT glVertexArrayMultiTexCoordOffsetEXT glVertexArrayNormalOffsetEXT glVertexArrayParameteriAPPLE glVertexArrayRangeAPPLE_c glVertexArrayRangeNV_c glVertexArraySecondaryColorOffsetEXT glVertexArrayTexCoordOffsetEXT glVertexArrayVertexAttribBindingEXT glVertexArrayVertexAttribDivisorEXT glVertexArrayVertexAttribFormatEXT glVertexArrayVertexAttribIFormatEXT glVertexArrayVertexAttribIOffsetEXT glVertexArrayVertexAttribLFormatEXT glVertexArrayVertexAttribLOffsetEXT glVertexArrayVertexAttribOffsetEXT glVertexArrayVertexBindingDivisorEXT glVertexArrayVertexBuffer glVertexArrayVertexBuffers_c glVertexArrayVertexOffsetEXT glVertexAttrib1dARB glVertexAttrib1dNV glVertexAttrib1dvARB_c glVertexAttrib1dvNV_c glVertexAttrib1fARB glVertexAttrib1fNV glVertexAttrib1fvARB_c glVertexAttrib1fvNV_c glVertexAttrib1hNV glVertexAttrib1hvNV_c glVertexAttrib1sARB glVertexAttrib1sNV glVertexAttrib1svARB_c glVertexAttrib1svNV_c glVertexAttrib2dARB glVertexAttrib2dNV glVertexAttrib2dvARB_c glVertexAttrib2dvNV_c glVertexAttrib2fARB glVertexAttrib2fNV glVertexAttrib2fvARB_c glVertexAttrib2fvNV_c glVertexAttrib2hNV glVertexAttrib2hvNV_c glVertexAttrib2sARB glVertexAttrib2sNV glVertexAttrib2svARB_c glVertexAttrib2svNV_c glVertexAttrib3dARB glVertexAttrib3dNV glVertexAttrib3dvARB_c glVertexAttrib3dvNV_c glVertexAttrib3fARB glVertexAttrib3fNV glVertexAttrib3fvARB_c glVertexAttrib3fvNV_c glVertexAttrib3hNV glVertexAttrib3hvNV_c glVertexAttrib3sARB glVertexAttrib3sNV glVertexAttrib3svARB_c glVertexAttrib3svNV_c glVertexAttrib4bvARB_c glVertexAttrib4dARB glVertexAttrib4dNV glVertexAttrib4dvARB_c glVertexAttrib4dvNV_c glVertexAttrib4fARB glVertexAttrib4fNV glVertexAttrib4fvARB_c glVertexAttrib4fvNV_c glVertexAttrib4hNV glVertexAttrib4hvNV_c glVertexAttrib4ivARB_c glVertexAttrib4NbvARB_c glVertexAttrib4NivARB_c glVertexAttrib4NsvARB_c glVertexAttrib4NubARB glVertexAttrib4NubvARB_c glVertexAttrib4NuivARB_c glVertexAttrib4NusvARB_c glVertexAttrib4sARB glVertexAttrib4sNV glVertexAttrib4svARB_c glVertexAttrib4svNV_c glVertexAttrib4ubNV glVertexAttrib4ubvARB_c glVertexAttrib4ubvNV_c glVertexAttrib4uivARB_c glVertexAttrib4usvARB_c glVertexAttribArrayObjectATI glVertexAttribBinding glVertexAttribDivisor glVertexAttribDivisorANGLE glVertexAttribDivisorARB glVertexAttribDivisorEXT glVertexAttribDivisorNV glVertexAttribFormat glVertexAttribFormatNV glVertexAttribI1iEXT glVertexAttribI1ivEXT_c glVertexAttribI1uiEXT glVertexAttribI1uivEXT_c glVertexAttribI2iEXT glVertexAttribI2ivEXT_c glVertexAttribI2uiEXT glVertexAttribI2uivEXT_c glVertexAttribI3iEXT glVertexAttribI3ivEXT_c glVertexAttribI3uiEXT glVertexAttribI3uivEXT_c glVertexAttribI4bvEXT_c glVertexAttribI4iEXT glVertexAttribI4ivEXT_c glVertexAttribI4svEXT_c glVertexAttribI4ubvEXT_c glVertexAttribI4uiEXT glVertexAttribI4uivEXT_c glVertexAttribI4usvEXT_c glVertexAttribIFormat glVertexAttribIFormatNV glVertexAttribIPointerEXT_c glVertexAttribL1d glVertexAttribL1dEXT glVertexAttribL1dvEXT_c glVertexAttribL1dv_c glVertexAttribL1i64NV glVertexAttribL1i64vNV_c glVertexAttribL1ui64ARB glVertexAttribL1ui64NV glVertexAttribL1ui64vARB_c glVertexAttribL1ui64vNV_c glVertexAttribL2d glVertexAttribL2dEXT glVertexAttribL2dvEXT_c glVertexAttribL2dv_c glVertexAttribL2i64NV glVertexAttribL2i64vNV_c glVertexAttribL2ui64NV glVertexAttribL2ui64vNV_c glVertexAttribL3d glVertexAttribL3dEXT glVertexAttribL3dvEXT_c glVertexAttribL3dv_c glVertexAttribL3i64NV glVertexAttribL3i64vNV_c glVertexAttribL3ui64NV glVertexAttribL3ui64vNV_c glVertexAttribL4d glVertexAttribL4dEXT glVertexAttribL4dvEXT_c glVertexAttribL4dv_c glVertexAttribL4i64NV glVertexAttribL4i64vNV_c glVertexAttribL4ui64NV glVertexAttribL4ui64vNV_c glVertexAttribLFormat glVertexAttribLFormatNV glVertexAttribLPointerEXT_c glVertexAttribLPointer_c glVertexAttribP1ui glVertexAttribP1uiv_c glVertexAttribP2ui glVertexAttribP2uiv_c glVertexAttribP3ui glVertexAttribP3uiv_c glVertexAttribP4ui glVertexAttribP4uiv_c glVertexAttribParameteriAMD glVertexAttribPointerARB_c glVertexAttribPointerNV_c glVertexAttribs1dvNV_c glVertexAttribs1fvNV_c glVertexAttribs1hvNV_c glVertexAttribs1svNV_c glVertexAttribs2dvNV_c glVertexAttribs2fvNV_c glVertexAttribs2hvNV_c glVertexAttribs2svNV_c glVertexAttribs3dvNV_c glVertexAttribs3fvNV_c glVertexAttribs3hvNV_c glVertexAttribs3svNV_c glVertexAttribs4dvNV_c glVertexAttribs4fvNV_c glVertexAttribs4hvNV_c glVertexAttribs4svNV_c glVertexAttribs4ubvNV_c glVertexBindingDivisor glVertexBlendARB glVertexBlendEnvfATI glVertexBlendEnviATI glVertexFormatNV glVertexP2ui glVertexP2uiv_c glVertexP3ui glVertexP3uiv_c glVertexP4ui glVertexP4uiv_c glVertexPointerEXT_c glVertexPointerListIBM_c glVertexPointervINTEL_c glVertexStream1dATI glVertexStream1dvATI_c glVertexStream1fATI glVertexStream1fvATI_c glVertexStream1iATI glVertexStream1ivATI_c glVertexStream1sATI glVertexStream1svATI_c glVertexStream2dATI glVertexStream2dvATI_c glVertexStream2fATI glVertexStream2fvATI_c glVertexStream2iATI glVertexStream2ivATI_c glVertexStream2sATI glVertexStream2svATI_c glVertexStream3dATI glVertexStream3dvATI_c glVertexStream3fATI glVertexStream3fvATI_c glVertexStream3iATI glVertexStream3ivATI_c glVertexStream3sATI glVertexStream3svATI_c glVertexStream4dATI glVertexStream4dvATI_c glVertexStream4fATI glVertexStream4fvATI_c glVertexStream4iATI glVertexStream4ivATI_c glVertexStream4sATI glVertexStream4svATI_c glVertexWeightfEXT glVertexWeightfvEXT_c glVertexWeighthNV glVertexWeighthvNV_c glVertexWeightPointerEXT_c glVideoCaptureNV_c glVideoCaptureStreamParameterdvNV_c glVideoCaptureStreamParameterfvNV_c glVideoCaptureStreamParameterivNV_c glViewportArrayvNV_c glViewportArrayv_c glViewportIndexedf glViewportIndexedfNV glViewportIndexedfvNV_c glViewportIndexedfv_c glViewportPositionWScaleNV glViewportSwizzleNV glWaitSemaphoreEXT_c glWaitSync glWaitSyncAPPLE glWaitVkSemaphoreNV glWeightbvARB_c glWeightdvARB_c glWeightfvARB_c glWeightivARB_c glWeightPathsNV_c glWeightPointerARB_c glWeightsvARB_c glWeightubvARB_c glWeightuivARB_c glWeightusvARB_c glWindowPos2dARB glWindowPos2dMESA glWindowPos2dvARB_c glWindowPos2dvMESA_c glWindowPos2fARB glWindowPos2fMESA glWindowPos2fvARB_c glWindowPos2fvMESA_c glWindowPos2iARB glWindowPos2iMESA glWindowPos2ivARB_c glWindowPos2ivMESA_c glWindowPos2sARB glWindowPos2sMESA glWindowPos2svARB_c glWindowPos2svMESA_c glWindowPos3dARB glWindowPos3dMESA glWindowPos3dvARB_c glWindowPos3dvMESA_c glWindowPos3fARB glWindowPos3fMESA glWindowPos3fvARB_c glWindowPos3fvMESA_c glWindowPos3iARB glWindowPos3iMESA glWindowPos3ivARB_c glWindowPos3ivMESA_c glWindowPos3sARB glWindowPos3sMESA glWindowPos3svARB_c glWindowPos3svMESA_c glWindowPos4dMESA glWindowPos4dvMESA_c glWindowPos4fMESA glWindowPos4fvMESA_c glWindowPos4iMESA glWindowPos4ivMESA_c glWindowPos4sMESA glWindowPos4svMESA_c glWindowRectanglesEXT_c glWriteMaskEXT ); our %EXPORT_TAGS_GL = ( 'GL_3DFX_tbuffer' => [ 'glTbufferMask3DFX' ], 'GL_AMD_debug_output' => [ 'glDebugMessageCallbackAMD_c', 'glDebugMessageEnableAMD_c', 'glDebugMessageInsertAMD', 'glGetDebugMessageLogAMD_c' ], 'GL_AMD_draw_buffers_blend' => [ 'glBlendEquationIndexedAMD', 'glBlendEquationSeparateIndexedAMD', 'glBlendFuncIndexedAMD', 'glBlendFuncSeparateIndexedAMD' ], 'GL_AMD_framebuffer_sample_positions' => [ 'glFramebufferSamplePositionsfvAMD_c', 'glGetFramebufferParameterfvAMD_c', 'glGetNamedFramebufferParameterfvAMD_c', 'glNamedFramebufferSamplePositionsfvAMD_c' ], 'GL_AMD_interleaved_elements' => [ 'glVertexAttribParameteriAMD' ], 'GL_AMD_multi_draw_indirect' => [ 'glMultiDrawArraysIndirectAMD_c', 'glMultiDrawElementsIndirectAMD_c' ], 'GL_AMD_name_gen_delete' => [ 'glDeleteNamesAMD_c', 'glGenNamesAMD_c', 'glIsNameAMD' ], 'GL_AMD_occlusion_query_event' => [ 'glQueryObjectParameteruiAMD' ], 'GL_AMD_performance_monitor' => [ 'glBeginPerfMonitorAMD', 'glDeletePerfMonitorsAMD_c', 'glEndPerfMonitorAMD', 'glGenPerfMonitorsAMD_c', 'glGenPerfMonitorsAMD_p', 'glGetPerfMonitorCounterDataAMD_c', 'glGetPerfMonitorCounterInfoAMD_c', 'glGetPerfMonitorCounterStringAMD_c', 'glGetPerfMonitorCountersAMD_c', 'glGetPerfMonitorGroupStringAMD_c', 'glGetPerfMonitorGroupsAMD_c', 'glSelectPerfMonitorCountersAMD_c' ], 'GL_AMD_sample_positions' => [ 'glSetMultisamplefvAMD_c' ], 'GL_AMD_sparse_texture' => [ 'glTexStorageSparseAMD', 'glTextureStorageSparseAMD' ], 'GL_AMD_stencil_operation_extended' => [ 'glStencilOpValueAMD' ], 'GL_AMD_vertex_shader_tessellator' => [ 'glTessellationFactorAMD', 'glTessellationModeAMD' ], 'GL_ANGLE_framebuffer_blit' => [ 'glBlitFramebufferANGLE' ], 'GL_ANGLE_framebuffer_multisample' => [ 'glRenderbufferStorageMultisampleANGLE' ], 'GL_ANGLE_instanced_arrays' => [ 'glDrawArraysInstancedANGLE', 'glDrawElementsInstancedANGLE_c', 'glVertexAttribDivisorANGLE' ], 'GL_ANGLE_timer_query' => [ 'glBeginQueryANGLE', 'glDeleteQueriesANGLE_c', 'glDeleteQueriesANGLE_p', 'glEndQueryANGLE', 'glGenQueriesANGLE_c', 'glGenQueriesANGLE_p', 'glGetQueryObjecti64vANGLE_c', 'glGetQueryObjectivANGLE_c', 'glGetQueryObjectui64vANGLE_c', 'glGetQueryObjectuivANGLE_c', 'glGetQueryivANGLE_c', 'glIsQueryANGLE', 'glQueryCounterANGLE' ], 'GL_ANGLE_translated_shader_source' => [ 'glGetTranslatedShaderSourceANGLE_c' ], 'GL_APPLE_copy_texture_levels' => [ 'glCopyTextureLevelsAPPLE' ], 'GL_APPLE_element_array' => [ 'glDrawElementArrayAPPLE', 'glDrawRangeElementArrayAPPLE', 'glElementPointerAPPLE_c', 'glMultiDrawElementArrayAPPLE_c', 'glMultiDrawRangeElementArrayAPPLE_c' ], 'GL_APPLE_fence' => [ 'glDeleteFencesAPPLE_c', 'glDeleteFencesAPPLE_p', 'glFinishFenceAPPLE', 'glFinishObjectAPPLE', 'glGenFencesAPPLE_c', 'glGenFencesAPPLE_p', 'glIsFenceAPPLE', 'glSetFenceAPPLE', 'glTestFenceAPPLE', 'glTestObjectAPPLE' ], 'GL_APPLE_flush_buffer_range' => [ 'glBufferParameteriAPPLE', 'glFlushMappedBufferRangeAPPLE' ], 'GL_APPLE_framebuffer_multisample' => [ 'glRenderbufferStorageMultisampleAPPLE', 'glResolveMultisampleFramebufferAPPLE' ], 'GL_APPLE_object_purgeable' => [ 'glGetObjectParameterivAPPLE_c', 'glObjectPurgeableAPPLE', 'glObjectUnpurgeableAPPLE' ], 'GL_APPLE_sync' => [ 'glClientWaitSyncAPPLE', 'glDeleteSyncAPPLE', 'glFenceSyncAPPLE', 'glGetInteger64vAPPLE_c', 'glGetSyncivAPPLE_c', 'glIsSyncAPPLE', 'glWaitSyncAPPLE' ], 'GL_APPLE_texture_range' => [ 'glGetTexParameterPointervAPPLE_c', 'glTextureRangeAPPLE_c' ], 'GL_APPLE_vertex_array_object' => [ 'glBindVertexArrayAPPLE', 'glDeleteVertexArraysAPPLE_c', 'glDeleteVertexArraysAPPLE_p', 'glGenVertexArraysAPPLE_c', 'glGenVertexArraysAPPLE_p', 'glIsVertexArrayAPPLE' ], 'GL_APPLE_vertex_array_range' => [ 'glFlushVertexArrayRangeAPPLE_c', 'glVertexArrayParameteriAPPLE', 'glVertexArrayRangeAPPLE_c' ], 'GL_APPLE_vertex_program_evaluators' => [ 'glDisableVertexAttribAPPLE', 'glEnableVertexAttribAPPLE', 'glIsVertexAttribEnabledAPPLE', 'glMapVertexAttrib1dAPPLE_c', 'glMapVertexAttrib1fAPPLE_c', 'glMapVertexAttrib2dAPPLE_c', 'glMapVertexAttrib2fAPPLE_c' ], 'GL_ARB_ES2_compatibility' => [ 'glClearDepthf', 'glDepthRangef', 'glGetShaderPrecisionFormat_c', 'glReleaseShaderCompiler', 'glShaderBinary_c' ], 'GL_ARB_ES3_1_compatibility' => [ 'glMemoryBarrierByRegion' ], 'GL_ARB_ES3_2_compatibility' => [ 'glPrimitiveBoundingBoxARB' ], 'GL_ARB_base_instance' => [ 'glDrawArraysInstancedBaseInstance', 'glDrawElementsInstancedBaseInstance_c', 'glDrawElementsInstancedBaseVertexBaseInstance_c' ], 'GL_ARB_bindless_texture' => [ 'glGetImageHandleARB', 'glGetTextureHandleARB', 'glGetTextureSamplerHandleARB', 'glGetVertexAttribLui64vARB_c', 'glIsImageHandleResidentARB', 'glIsTextureHandleResidentARB', 'glMakeImageHandleNonResidentARB', 'glMakeImageHandleResidentARB', 'glMakeTextureHandleNonResidentARB', 'glMakeTextureHandleResidentARB', 'glProgramUniformHandleui64ARB', 'glProgramUniformHandleui64vARB_c', 'glUniformHandleui64ARB', 'glUniformHandleui64vARB_c', 'glVertexAttribL1ui64ARB', 'glVertexAttribL1ui64vARB_c' ], 'GL_ARB_blend_func_extended' => [ 'glBindFragDataLocationIndexed', 'glGetFragDataIndex' ], 'GL_ARB_buffer_storage' => [ 'glBufferStorage_c' ], 'GL_ARB_cl_event' => [ 'glCreateSyncFromCLeventARB' ], 'GL_ARB_clear_buffer_object' => [ 'glClearBufferData_c', 'glClearBufferSubData_c', 'glClearNamedBufferDataEXT_c', 'glClearNamedBufferSubDataEXT_c' ], 'GL_ARB_clear_texture' => [ 'glClearTexImage_c', 'glClearTexSubImage_c' ], 'GL_ARB_clip_control' => [ 'glClipControl' ], 'GL_ARB_color_buffer_float' => [ 'glClampColorARB' ], 'GL_ARB_compute_shader' => [ 'glDispatchCompute', 'glDispatchComputeIndirect' ], 'GL_ARB_compute_variable_group_size' => [ 'glDispatchComputeGroupSizeARB' ], 'GL_ARB_copy_buffer' => [ 'glCopyBufferSubData' ], 'GL_ARB_copy_image' => [ 'glCopyImageSubData' ], 'GL_ARB_debug_output' => [ 'glDebugMessageCallbackARB_c', 'glDebugMessageControlARB_c', 'glDebugMessageInsertARB', 'glGetDebugMessageLogARB_c' ], 'GL_ARB_direct_state_access' => [ 'glBindTextureUnit', 'glBlitNamedFramebuffer', 'glCheckNamedFramebufferStatus', 'glClearNamedBufferData_c', 'glClearNamedBufferSubData_c', 'glClearNamedFramebufferfi', 'glClearNamedFramebufferfv_c', 'glClearNamedFramebufferiv_c', 'glClearNamedFramebufferuiv_c', 'glCompressedTextureSubImage1D_c', 'glCompressedTextureSubImage2D_c', 'glCompressedTextureSubImage3D_c', 'glCopyNamedBufferSubData', 'glCopyTextureSubImage1D', 'glCopyTextureSubImage2D', 'glCopyTextureSubImage3D', 'glCreateBuffers_c', 'glCreateBuffers_p', 'glCreateFramebuffers_c', 'glCreateFramebuffers_p', 'glCreateProgramPipelines_c', 'glCreateProgramPipelines_p', 'glCreateQueries_c', 'glCreateRenderbuffers_c', 'glCreateRenderbuffers_p', 'glCreateSamplers_c', 'glCreateSamplers_p', 'glCreateTextures_c', 'glCreateTransformFeedbacks_c', 'glCreateTransformFeedbacks_p', 'glCreateVertexArrays_c', 'glCreateVertexArrays_p', 'glDisableVertexArrayAttrib', 'glEnableVertexArrayAttrib', 'glFlushMappedNamedBufferRange', 'glGenerateTextureMipmap', 'glGetCompressedTextureImage_c', 'glGetNamedBufferParameteri64v_c', 'glGetNamedBufferParameteriv_c', 'glGetNamedBufferPointerv_c', 'glGetNamedBufferSubData_c', 'glGetNamedFramebufferAttachmentParameteriv_c', 'glGetNamedFramebufferParameteriv_c', 'glGetNamedRenderbufferParameteriv_c', 'glGetQueryBufferObjecti64v', 'glGetQueryBufferObjectiv', 'glGetQueryBufferObjectui64v', 'glGetQueryBufferObjectuiv', 'glGetTextureImage_c', 'glGetTextureLevelParameterfv_c', 'glGetTextureLevelParameteriv_c', 'glGetTextureParameterIiv_c', 'glGetTextureParameterIuiv_c', 'glGetTextureParameterfv_c', 'glGetTextureParameteriv_c', 'glGetTransformFeedbacki64_v_c', 'glGetTransformFeedbacki_v_c', 'glGetTransformFeedbackiv_c', 'glGetVertexArrayIndexed64iv_c', 'glGetVertexArrayIndexediv_c', 'glGetVertexArrayiv_c', 'glInvalidateNamedFramebufferData_c', 'glInvalidateNamedFramebufferSubData_c', 'glMapNamedBufferRange_c', 'glMapNamedBuffer_c', 'glNamedBufferData_c', 'glNamedBufferStorage_c', 'glNamedBufferSubData_c', 'glNamedFramebufferDrawBuffer', 'glNamedFramebufferDrawBuffers_c', 'glNamedFramebufferParameteri', 'glNamedFramebufferReadBuffer', 'glNamedFramebufferRenderbuffer', 'glNamedFramebufferTexture', 'glNamedFramebufferTextureLayer', 'glNamedRenderbufferStorage', 'glNamedRenderbufferStorageMultisample', 'glTextureBuffer', 'glTextureBufferRange', 'glTextureParameterIiv_c', 'glTextureParameterIuiv_c', 'glTextureParameterf', 'glTextureParameterfv_c', 'glTextureParameteri', 'glTextureParameteriv_c', 'glTextureStorage1D', 'glTextureStorage2D', 'glTextureStorage2DMultisample', 'glTextureStorage3D', 'glTextureStorage3DMultisample', 'glTextureSubImage1D_c', 'glTextureSubImage2D_c', 'glTextureSubImage3D_c', 'glTransformFeedbackBufferBase', 'glTransformFeedbackBufferRange', 'glUnmapNamedBuffer', 'glVertexArrayAttribBinding', 'glVertexArrayAttribFormat', 'glVertexArrayAttribIFormat', 'glVertexArrayAttribLFormat', 'glVertexArrayBindingDivisor', 'glVertexArrayElementBuffer', 'glVertexArrayVertexBuffer', 'glVertexArrayVertexBuffers_c' ], 'GL_ARB_draw_buffers' => [ 'glDrawBuffersARB_c' ], 'GL_ARB_draw_buffers_blend' => [ 'glBlendEquationSeparateiARB', 'glBlendEquationiARB', 'glBlendFuncSeparateiARB', 'glBlendFunciARB' ], 'GL_ARB_draw_elements_base_vertex' => [ 'glDrawElementsBaseVertex_c', 'glDrawElementsInstancedBaseVertex_c', 'glDrawRangeElementsBaseVertex_c', 'glMultiDrawElementsBaseVertex_c' ], 'GL_ARB_draw_indirect' => [ 'glDrawArraysIndirect_c', 'glDrawElementsIndirect_c' ], 'GL_ARB_framebuffer_no_attachments' => [ 'glFramebufferParameteri', 'glGetFramebufferParameteriv_c', 'glGetNamedFramebufferParameterivEXT_c', 'glNamedFramebufferParameteriEXT' ], 'GL_ARB_framebuffer_object' => [ 'glBindFramebuffer', 'glBindRenderbuffer', 'glBlitFramebuffer', 'glCheckFramebufferStatus', 'glDeleteFramebuffers_c', 'glDeleteFramebuffers_p', 'glDeleteRenderbuffers_c', 'glDeleteRenderbuffers_p', 'glFramebufferRenderbuffer', 'glFramebufferTexture1D', 'glFramebufferTexture2D', 'glFramebufferTexture3D', 'glFramebufferTextureLayer', 'glGenFramebuffers_c', 'glGenFramebuffers_p', 'glGenRenderbuffers_c', 'glGenRenderbuffers_p', 'glGenerateMipmap', 'glGetFramebufferAttachmentParameteriv_c', 'glGetRenderbufferParameteriv_c', 'glIsFramebuffer', 'glIsRenderbuffer', 'glRenderbufferStorage', 'glRenderbufferStorageMultisample' ], 'GL_ARB_geometry_shader4' => [ 'glFramebufferTextureARB', 'glFramebufferTextureFaceARB', 'glFramebufferTextureLayerARB', 'glProgramParameteriARB' ], 'GL_ARB_get_program_binary' => [ 'glGetProgramBinary_c', 'glProgramBinary_c', 'glProgramParameteri' ], 'GL_ARB_get_texture_sub_image' => [ 'glGetCompressedTextureSubImage_c', 'glGetTextureSubImage_c' ], 'GL_ARB_gl_spirv' => [ 'glSpecializeShaderARB_c' ], 'GL_ARB_gpu_shader_fp64' => [ 'glGetUniformdv_c', 'glUniform1d', 'glUniform1dv_c', 'glUniform2d', 'glUniform2dv_c', 'glUniform3d', 'glUniform3dv_c', 'glUniform4d', 'glUniform4dv_c', 'glUniformMatrix2dv_c', 'glUniformMatrix2x3dv_c', 'glUniformMatrix2x4dv_c', 'glUniformMatrix3dv_c', 'glUniformMatrix3x2dv_c', 'glUniformMatrix3x4dv_c', 'glUniformMatrix4dv_c', 'glUniformMatrix4x2dv_c', 'glUniformMatrix4x3dv_c' ], 'GL_ARB_gpu_shader_int64' => [ 'glGetUniformi64vARB_c', 'glGetUniformui64vARB_c', 'glGetnUniformi64vARB_c', 'glGetnUniformui64vARB_c', 'glProgramUniform1i64ARB', 'glProgramUniform1i64vARB_c', 'glProgramUniform1ui64ARB', 'glProgramUniform1ui64vARB_c', 'glProgramUniform2i64ARB', 'glProgramUniform2i64vARB_c', 'glProgramUniform2ui64ARB', 'glProgramUniform2ui64vARB_c', 'glProgramUniform3i64ARB', 'glProgramUniform3i64vARB_c', 'glProgramUniform3ui64ARB', 'glProgramUniform3ui64vARB_c', 'glProgramUniform4i64ARB', 'glProgramUniform4i64vARB_c', 'glProgramUniform4ui64ARB', 'glProgramUniform4ui64vARB_c', 'glUniform1i64ARB', 'glUniform1i64vARB_c', 'glUniform1ui64ARB', 'glUniform1ui64vARB_c', 'glUniform2i64ARB', 'glUniform2i64vARB_c', 'glUniform2ui64ARB', 'glUniform2ui64vARB_c', 'glUniform3i64ARB', 'glUniform3i64vARB_c', 'glUniform3ui64ARB', 'glUniform3ui64vARB_c', 'glUniform4i64ARB', 'glUniform4i64vARB_c', 'glUniform4ui64ARB', 'glUniform4ui64vARB_c' ], 'GL_ARB_imaging' => [ 'glColorSubTable_c', 'glColorTableParameterfv_c', 'glColorTableParameteriv_c', 'glColorTable_c', 'glConvolutionFilter1D_c', 'glConvolutionFilter2D_c', 'glConvolutionParameterf', 'glConvolutionParameterfv_c', 'glConvolutionParameteri', 'glConvolutionParameteriv_c', 'glCopyColorSubTable', 'glCopyColorTable', 'glCopyConvolutionFilter1D', 'glCopyConvolutionFilter2D', 'glGetColorTableParameterfv_c', 'glGetColorTableParameteriv_c', 'glGetColorTable_c', 'glGetConvolutionFilter_c', 'glGetConvolutionParameterfv_c', 'glGetConvolutionParameteriv_c', 'glGetHistogramParameterfv_c', 'glGetHistogramParameteriv_c', 'glGetHistogram_c', 'glGetMinmaxParameterfv_c', 'glGetMinmaxParameteriv_c', 'glGetMinmax_c', 'glGetSeparableFilter_c', 'glHistogram', 'glMinmax', 'glResetHistogram', 'glResetMinmax', 'glSeparableFilter2D_c' ], 'GL_ARB_indirect_parameters' => [ 'glMultiDrawArraysIndirectCountARB_c', 'glMultiDrawElementsIndirectCountARB_c' ], 'GL_ARB_instanced_arrays' => [ 'glDrawArraysInstancedARB', 'glDrawElementsInstancedARB_c', 'glVertexAttribDivisorARB' ], 'GL_ARB_internalformat_query' => [ 'glGetInternalformativ_c' ], 'GL_ARB_internalformat_query2' => [ 'glGetInternalformati64v_c' ], 'GL_ARB_invalidate_subdata' => [ 'glInvalidateBufferData', 'glInvalidateBufferSubData', 'glInvalidateFramebuffer_c', 'glInvalidateSubFramebuffer_c', 'glInvalidateTexImage', 'glInvalidateTexSubImage' ], 'GL_ARB_map_buffer_range' => [ 'glFlushMappedBufferRange', 'glMapBufferRange_c' ], 'GL_ARB_matrix_palette' => [ 'glCurrentPaletteMatrixARB', 'glMatrixIndexPointerARB_c', 'glMatrixIndexubvARB_c', 'glMatrixIndexuivARB_c', 'glMatrixIndexusvARB_c' ], 'GL_ARB_multi_bind' => [ 'glBindBuffersBase_c', 'glBindBuffersRange_c', 'glBindImageTextures_c', 'glBindSamplers_c', 'glBindTextures_c', 'glBindVertexBuffers_c' ], 'GL_ARB_multi_draw_indirect' => [ 'glMultiDrawArraysIndirect_c', 'glMultiDrawElementsIndirect_c' ], 'GL_ARB_multisample' => [ 'glSampleCoverageARB' ], 'GL_ARB_multitexture' => [ 'glActiveTextureARB', 'glClientActiveTextureARB', 'glMultiTexCoord1dARB', 'glMultiTexCoord1dvARB_c', 'glMultiTexCoord1fARB', 'glMultiTexCoord1fvARB_c', 'glMultiTexCoord1iARB', 'glMultiTexCoord1ivARB_c', 'glMultiTexCoord1sARB', 'glMultiTexCoord1svARB_c', 'glMultiTexCoord2dARB', 'glMultiTexCoord2dvARB_c', 'glMultiTexCoord2fARB', 'glMultiTexCoord2fvARB_c', 'glMultiTexCoord2iARB', 'glMultiTexCoord2ivARB_c', 'glMultiTexCoord2sARB', 'glMultiTexCoord2svARB_c', 'glMultiTexCoord3dARB', 'glMultiTexCoord3dvARB_c', 'glMultiTexCoord3fARB', 'glMultiTexCoord3fvARB_c', 'glMultiTexCoord3iARB', 'glMultiTexCoord3ivARB_c', 'glMultiTexCoord3sARB', 'glMultiTexCoord3svARB_c', 'glMultiTexCoord4dARB', 'glMultiTexCoord4dvARB_c', 'glMultiTexCoord4fARB', 'glMultiTexCoord4fvARB_c', 'glMultiTexCoord4iARB', 'glMultiTexCoord4ivARB_c', 'glMultiTexCoord4sARB', 'glMultiTexCoord4svARB_c' ], 'GL_ARB_occlusion_query' => [ 'glBeginQueryARB', 'glDeleteQueriesARB_c', 'glDeleteQueriesARB_p', 'glEndQueryARB', 'glGenQueriesARB_c', 'glGenQueriesARB_p', 'glGetQueryObjectivARB_c', 'glGetQueryObjectuivARB_c', 'glGetQueryivARB_c', 'glIsQueryARB' ], 'GL_ARB_parallel_shader_compile' => [ 'glMaxShaderCompilerThreadsARB' ], 'GL_ARB_point_parameters' => [ 'glPointParameterfARB', 'glPointParameterfvARB_c' ], 'GL_ARB_polygon_offset_clamp' => [ 'glPolygonOffsetClamp' ], 'GL_ARB_program_interface_query' => [ 'glGetProgramInterfaceiv_c', 'glGetProgramResourceIndex', 'glGetProgramResourceLocation', 'glGetProgramResourceLocationIndex', 'glGetProgramResourceName_c', 'glGetProgramResourceiv_c' ], 'GL_ARB_provoking_vertex' => [ 'glProvokingVertex' ], 'GL_ARB_robustness' => [ 'glGetGraphicsResetStatusARB', 'glGetnColorTableARB_c', 'glGetnCompressedTexImageARB_c', 'glGetnConvolutionFilterARB_c', 'glGetnHistogramARB_c', 'glGetnMapdvARB_c', 'glGetnMapfvARB_c', 'glGetnMapivARB_c', 'glGetnMinmaxARB_c', 'glGetnPixelMapfvARB_c', 'glGetnPixelMapuivARB_c', 'glGetnPixelMapusvARB_c', 'glGetnPolygonStippleARB_c', 'glGetnSeparableFilterARB_c', 'glGetnTexImageARB_c', 'glGetnUniformdvARB_c', 'glGetnUniformfvARB_c', 'glGetnUniformivARB_c', 'glGetnUniformuivARB_c', 'glReadnPixelsARB_c' ], 'GL_ARB_sample_locations' => [ 'glFramebufferSampleLocationsfvARB_c', 'glNamedFramebufferSampleLocationsfvARB_c' ], 'GL_ARB_sample_shading' => [ 'glMinSampleShadingARB' ], 'GL_ARB_sampler_objects' => [ 'glBindSampler', 'glDeleteSamplers_c', 'glDeleteSamplers_p', 'glGenSamplers_c', 'glGenSamplers_p', 'glGetSamplerParameterIiv_c', 'glGetSamplerParameterIuiv_c', 'glGetSamplerParameterfv_c', 'glGetSamplerParameteriv_c', 'glIsSampler', 'glSamplerParameterIiv_c', 'glSamplerParameterIuiv_c', 'glSamplerParameterf', 'glSamplerParameterfv_c', 'glSamplerParameteri', 'glSamplerParameteriv_c' ], 'GL_ARB_separate_shader_objects' => [ 'glActiveShaderProgram', 'glBindProgramPipeline', 'glCreateShaderProgramv_c', 'glDeleteProgramPipelines_c', 'glDeleteProgramPipelines_p', 'glGenProgramPipelines_c', 'glGenProgramPipelines_p', 'glGetProgramPipelineInfoLog_c', 'glGetProgramPipelineiv_c', 'glIsProgramPipeline', 'glProgramUniform1d', 'glProgramUniform1dv_c', 'glProgramUniform1f', 'glProgramUniform1fv_c', 'glProgramUniform1i', 'glProgramUniform1iv_c', 'glProgramUniform1ui', 'glProgramUniform1uiv_c', 'glProgramUniform2d', 'glProgramUniform2dv_c', 'glProgramUniform2f', 'glProgramUniform2fv_c', 'glProgramUniform2i', 'glProgramUniform2iv_c', 'glProgramUniform2ui', 'glProgramUniform2uiv_c', 'glProgramUniform3d', 'glProgramUniform3dv_c', 'glProgramUniform3f', 'glProgramUniform3fv_c', 'glProgramUniform3i', 'glProgramUniform3iv_c', 'glProgramUniform3ui', 'glProgramUniform3uiv_c', 'glProgramUniform4d', 'glProgramUniform4dv_c', 'glProgramUniform4f', 'glProgramUniform4fv_c', 'glProgramUniform4i', 'glProgramUniform4iv_c', 'glProgramUniform4ui', 'glProgramUniform4uiv_c', 'glProgramUniformMatrix2dv_c', 'glProgramUniformMatrix2fv_c', 'glProgramUniformMatrix2x3dv_c', 'glProgramUniformMatrix2x3fv_c', 'glProgramUniformMatrix2x4dv_c', 'glProgramUniformMatrix2x4fv_c', 'glProgramUniformMatrix3dv_c', 'glProgramUniformMatrix3fv_c', 'glProgramUniformMatrix3x2dv_c', 'glProgramUniformMatrix3x2fv_c', 'glProgramUniformMatrix3x4dv_c', 'glProgramUniformMatrix3x4fv_c', 'glProgramUniformMatrix4dv_c', 'glProgramUniformMatrix4fv_c', 'glProgramUniformMatrix4x2dv_c', 'glProgramUniformMatrix4x2fv_c', 'glProgramUniformMatrix4x3dv_c', 'glProgramUniformMatrix4x3fv_c', 'glUseProgramStages', 'glValidateProgramPipeline' ], 'GL_ARB_shader_atomic_counters' => [ 'glGetActiveAtomicCounterBufferiv_c' ], 'GL_ARB_shader_image_load_store' => [ 'glBindImageTexture', 'glMemoryBarrier' ], 'GL_ARB_shader_objects' => [ 'glAttachObjectARB', 'glCompileShaderARB', 'glCreateProgramObjectARB', 'glCreateShaderObjectARB', 'glDeleteObjectARB', 'glDetachObjectARB', 'glGetActiveUniformARB_c', 'glGetAttachedObjectsARB_c', 'glGetHandleARB', 'glGetInfoLogARB_c', 'glGetObjectParameterfvARB_c', 'glGetObjectParameterivARB_c', 'glGetShaderSourceARB_c', 'glGetUniformLocationARB', 'glGetUniformfvARB_c', 'glGetUniformivARB_c', 'glLinkProgramARB', 'glShaderSourceARB_c', 'glUniform1fARB', 'glUniform1fvARB_c', 'glUniform1iARB', 'glUniform1ivARB_c', 'glUniform2fARB', 'glUniform2fvARB_c', 'glUniform2iARB', 'glUniform2ivARB_c', 'glUniform3fARB', 'glUniform3fvARB_c', 'glUniform3iARB', 'glUniform3ivARB_c', 'glUniform4fARB', 'glUniform4fvARB_c', 'glUniform4iARB', 'glUniform4ivARB_c', 'glUniformMatrix2fvARB_c', 'glUniformMatrix3fvARB_c', 'glUniformMatrix4fvARB_c', 'glUseProgramObjectARB', 'glValidateProgramARB' ], 'GL_ARB_shader_storage_buffer_object' => [ 'glShaderStorageBlockBinding' ], 'GL_ARB_shader_subroutine' => [ 'glGetActiveSubroutineName_c', 'glGetActiveSubroutineUniformName_c', 'glGetActiveSubroutineUniformiv_c', 'glGetProgramStageiv_c', 'glGetSubroutineIndex', 'glGetSubroutineUniformLocation', 'glGetUniformSubroutineuiv_c', 'glUniformSubroutinesuiv_c' ], 'GL_ARB_shading_language_include' => [ 'glCompileShaderIncludeARB_c', 'glDeleteNamedStringARB', 'glGetNamedStringARB_c', 'glGetNamedStringivARB_c', 'glIsNamedStringARB', 'glNamedStringARB' ], 'GL_ARB_sparse_buffer' => [ 'glBufferPageCommitmentARB' ], 'GL_ARB_sparse_texture' => [ 'glTexPageCommitmentARB' ], 'GL_ARB_sync' => [ 'glClientWaitSync', 'glDeleteSync', 'glFenceSync', 'glGetInteger64v_c', 'glGetSynciv_c', 'glIsSync', 'glWaitSync' ], 'GL_ARB_tessellation_shader' => [ 'glPatchParameterfv_c', 'glPatchParameteri' ], 'GL_ARB_texture_barrier' => [ 'glTextureBarrier' ], 'GL_ARB_texture_buffer_object' => [ 'glTexBufferARB' ], 'GL_ARB_texture_buffer_range' => [ 'glTexBufferRange', 'glTextureBufferRangeEXT' ], 'GL_ARB_texture_compression' => [ 'glCompressedTexImage1DARB_c', 'glCompressedTexImage2DARB_c', 'glCompressedTexImage3DARB_c', 'glCompressedTexSubImage1DARB_c', 'glCompressedTexSubImage2DARB_c', 'glCompressedTexSubImage3DARB_c', 'glGetCompressedTexImageARB_c' ], 'GL_ARB_texture_multisample' => [ 'glGetMultisamplefv_c', 'glSampleMaski', 'glTexImage2DMultisample', 'glTexImage3DMultisample' ], 'GL_ARB_texture_storage' => [ 'glTexStorage1D', 'glTexStorage2D', 'glTexStorage3D' ], 'GL_ARB_texture_storage_multisample' => [ 'glTexStorage2DMultisample', 'glTexStorage3DMultisample', 'glTextureStorage2DMultisampleEXT', 'glTextureStorage3DMultisampleEXT' ], 'GL_ARB_texture_view' => [ 'glTextureView' ], 'GL_ARB_timer_query' => [ 'glGetQueryObjecti64v_c', 'glGetQueryObjectui64v_c', 'glQueryCounter' ], 'GL_ARB_transform_feedback2' => [ 'glBindTransformFeedback', 'glDeleteTransformFeedbacks_c', 'glDeleteTransformFeedbacks_p', 'glDrawTransformFeedback', 'glGenTransformFeedbacks_c', 'glGenTransformFeedbacks_p', 'glIsTransformFeedback', 'glPauseTransformFeedback', 'glResumeTransformFeedback' ], 'GL_ARB_transform_feedback3' => [ 'glBeginQueryIndexed', 'glDrawTransformFeedbackStream', 'glEndQueryIndexed', 'glGetQueryIndexediv_c' ], 'GL_ARB_transform_feedback_instanced' => [ 'glDrawTransformFeedbackInstanced', 'glDrawTransformFeedbackStreamInstanced' ], 'GL_ARB_transpose_matrix' => [ 'glLoadTransposeMatrixdARB_c', 'glLoadTransposeMatrixfARB_c', 'glMultTransposeMatrixdARB_c', 'glMultTransposeMatrixfARB_c' ], 'GL_ARB_uniform_buffer_object' => [ 'glBindBufferBase', 'glBindBufferRange', 'glGetActiveUniformBlockName_c', 'glGetActiveUniformBlockiv_c', 'glGetActiveUniformName_c', 'glGetActiveUniformsiv_c', 'glGetIntegeri_v_c', 'glGetUniformBlockIndex', 'glGetUniformIndices_c', 'glUniformBlockBinding' ], 'GL_ARB_vertex_array_object' => [ 'glBindVertexArray', 'glDeleteVertexArrays_c', 'glDeleteVertexArrays_p', 'glGenVertexArrays_c', 'glGenVertexArrays_p', 'glIsVertexArray' ], 'GL_ARB_vertex_attrib_64bit' => [ 'glGetVertexAttribLdv_c', 'glVertexAttribL1d', 'glVertexAttribL1dv_c', 'glVertexAttribL2d', 'glVertexAttribL2dv_c', 'glVertexAttribL3d', 'glVertexAttribL3dv_c', 'glVertexAttribL4d', 'glVertexAttribL4dv_c', 'glVertexAttribLPointer_c' ], 'GL_ARB_vertex_attrib_binding' => [ 'glBindVertexBuffer', 'glVertexArrayBindVertexBufferEXT', 'glVertexArrayVertexAttribBindingEXT', 'glVertexArrayVertexAttribFormatEXT', 'glVertexArrayVertexAttribIFormatEXT', 'glVertexArrayVertexAttribLFormatEXT', 'glVertexArrayVertexBindingDivisorEXT', 'glVertexAttribBinding', 'glVertexAttribFormat', 'glVertexAttribIFormat', 'glVertexAttribLFormat', 'glVertexBindingDivisor' ], 'GL_ARB_vertex_blend' => [ 'glVertexBlendARB', 'glWeightPointerARB_c', 'glWeightbvARB_c', 'glWeightdvARB_c', 'glWeightfvARB_c', 'glWeightivARB_c', 'glWeightsvARB_c', 'glWeightubvARB_c', 'glWeightuivARB_c', 'glWeightusvARB_c' ], 'GL_ARB_vertex_buffer_object' => [ 'glBindBufferARB', 'glBufferDataARB_c', 'glBufferSubDataARB_c', 'glDeleteBuffersARB_c', 'glDeleteBuffersARB_p', 'glGenBuffersARB_c', 'glGenBuffersARB_p', 'glGetBufferParameterivARB_c', 'glGetBufferPointervARB_c', 'glGetBufferSubDataARB_c', 'glIsBufferARB', 'glMapBufferARB_c', 'glUnmapBufferARB' ], 'GL_ARB_vertex_program' => [ 'glBindProgramARB', 'glDeleteProgramsARB_c', 'glDeleteProgramsARB_p', 'glDisableVertexAttribArrayARB', 'glEnableVertexAttribArrayARB', 'glGenProgramsARB_c', 'glGenProgramsARB_p', 'glGetProgramEnvParameterdvARB_c', 'glGetProgramEnvParameterfvARB_c', 'glGetProgramLocalParameterdvARB_c', 'glGetProgramLocalParameterfvARB_c', 'glGetProgramStringARB_c', 'glGetProgramivARB_c', 'glGetVertexAttribPointervARB_c', 'glGetVertexAttribdvARB_c', 'glGetVertexAttribfvARB_c', 'glGetVertexAttribivARB_c', 'glIsProgramARB', 'glProgramEnvParameter4dARB', 'glProgramEnvParameter4dvARB_c', 'glProgramEnvParameter4fARB', 'glProgramEnvParameter4fvARB_c', 'glProgramLocalParameter4dARB', 'glProgramLocalParameter4dvARB_c', 'glProgramLocalParameter4fARB', 'glProgramLocalParameter4fvARB_c', 'glProgramStringARB_c', 'glVertexAttrib1dARB', 'glVertexAttrib1dvARB_c', 'glVertexAttrib1fARB', 'glVertexAttrib1fvARB_c', 'glVertexAttrib1sARB', 'glVertexAttrib1svARB_c', 'glVertexAttrib2dARB', 'glVertexAttrib2dvARB_c', 'glVertexAttrib2fARB', 'glVertexAttrib2fvARB_c', 'glVertexAttrib2sARB', 'glVertexAttrib2svARB_c', 'glVertexAttrib3dARB', 'glVertexAttrib3dvARB_c', 'glVertexAttrib3fARB', 'glVertexAttrib3fvARB_c', 'glVertexAttrib3sARB', 'glVertexAttrib3svARB_c', 'glVertexAttrib4NbvARB_c', 'glVertexAttrib4NivARB_c', 'glVertexAttrib4NsvARB_c', 'glVertexAttrib4NubARB', 'glVertexAttrib4NubvARB_c', 'glVertexAttrib4NuivARB_c', 'glVertexAttrib4NusvARB_c', 'glVertexAttrib4bvARB_c', 'glVertexAttrib4dARB', 'glVertexAttrib4dvARB_c', 'glVertexAttrib4fARB', 'glVertexAttrib4fvARB_c', 'glVertexAttrib4ivARB_c', 'glVertexAttrib4sARB', 'glVertexAttrib4svARB_c', 'glVertexAttrib4ubvARB_c', 'glVertexAttrib4uivARB_c', 'glVertexAttrib4usvARB_c', 'glVertexAttribPointerARB_c' ], 'GL_ARB_vertex_shader' => [ 'glBindAttribLocationARB', 'glGetActiveAttribARB_c', 'glGetAttribLocationARB' ], 'GL_ARB_vertex_type_2_10_10_10_rev' => [ 'glColorP3ui', 'glColorP3uiv_c', 'glColorP4ui', 'glColorP4uiv_c', 'glMultiTexCoordP1ui', 'glMultiTexCoordP1uiv_c', 'glMultiTexCoordP2ui', 'glMultiTexCoordP2uiv_c', 'glMultiTexCoordP3ui', 'glMultiTexCoordP3uiv_c', 'glMultiTexCoordP4ui', 'glMultiTexCoordP4uiv_c', 'glNormalP3ui', 'glNormalP3uiv_c', 'glSecondaryColorP3ui', 'glSecondaryColorP3uiv_c', 'glTexCoordP1ui', 'glTexCoordP1uiv_c', 'glTexCoordP2ui', 'glTexCoordP2uiv_c', 'glTexCoordP3ui', 'glTexCoordP3uiv_c', 'glTexCoordP4ui', 'glTexCoordP4uiv_c', 'glVertexAttribP1ui', 'glVertexAttribP1uiv_c', 'glVertexAttribP2ui', 'glVertexAttribP2uiv_c', 'glVertexAttribP3ui', 'glVertexAttribP3uiv_c', 'glVertexAttribP4ui', 'glVertexAttribP4uiv_c', 'glVertexP2ui', 'glVertexP2uiv_c', 'glVertexP3ui', 'glVertexP3uiv_c', 'glVertexP4ui', 'glVertexP4uiv_c' ], 'GL_ARB_viewport_array' => [ 'glDepthRangeArrayv_c', 'glDepthRangeIndexed', 'glGetDoublei_v_c', 'glGetFloati_v_c', 'glScissorArrayv_c', 'glScissorIndexed', 'glScissorIndexedv_c', 'glViewportArrayv_c', 'glViewportIndexedf', 'glViewportIndexedfv_c' ], 'GL_ARB_window_pos' => [ 'glWindowPos2dARB', 'glWindowPos2dvARB_c', 'glWindowPos2fARB', 'glWindowPos2fvARB_c', 'glWindowPos2iARB', 'glWindowPos2ivARB_c', 'glWindowPos2sARB', 'glWindowPos2svARB_c', 'glWindowPos3dARB', 'glWindowPos3dvARB_c', 'glWindowPos3fARB', 'glWindowPos3fvARB_c', 'glWindowPos3iARB', 'glWindowPos3ivARB_c', 'glWindowPos3sARB', 'glWindowPos3svARB_c' ], 'GL_ATI_draw_buffers' => [ 'glDrawBuffersATI_c' ], 'GL_ATI_element_array' => [ 'glDrawElementArrayATI', 'glDrawRangeElementArrayATI', 'glElementPointerATI_c' ], 'GL_ATI_envmap_bumpmap' => [ 'glGetTexBumpParameterfvATI_c', 'glGetTexBumpParameterivATI_c', 'glTexBumpParameterfvATI_c', 'glTexBumpParameterivATI_c' ], 'GL_ATI_fragment_shader' => [ 'glAlphaFragmentOp1ATI', 'glAlphaFragmentOp2ATI', 'glAlphaFragmentOp3ATI', 'glBeginFragmentShaderATI', 'glBindFragmentShaderATI', 'glColorFragmentOp1ATI', 'glColorFragmentOp2ATI', 'glColorFragmentOp3ATI', 'glDeleteFragmentShaderATI', 'glEndFragmentShaderATI', 'glGenFragmentShadersATI', 'glPassTexCoordATI', 'glSampleMapATI', 'glSetFragmentShaderConstantATI_c' ], 'GL_ATI_map_object_buffer' => [ 'glMapObjectBufferATI_c', 'glUnmapObjectBufferATI' ], 'GL_ATI_pn_triangles' => [ 'glPNTrianglesfATI', 'glPNTrianglesiATI' ], 'GL_ATI_separate_stencil' => [ 'glStencilFuncSeparateATI', 'glStencilOpSeparateATI' ], 'GL_ATI_vertex_array_object' => [ 'glArrayObjectATI', 'glFreeObjectBufferATI', 'glGetArrayObjectfvATI_c', 'glGetArrayObjectivATI_c', 'glGetObjectBufferfvATI_c', 'glGetObjectBufferivATI_c', 'glGetVariantArrayObjectfvATI_c', 'glGetVariantArrayObjectivATI_c', 'glIsObjectBufferATI', 'glNewObjectBufferATI_c', 'glUpdateObjectBufferATI_c', 'glVariantArrayObjectATI' ], 'GL_ATI_vertex_attrib_array_object' => [ 'glGetVertexAttribArrayObjectfvATI_c', 'glGetVertexAttribArrayObjectivATI_c', 'glVertexAttribArrayObjectATI' ], 'GL_ATI_vertex_streams' => [ 'glClientActiveVertexStreamATI', 'glNormalStream3bATI', 'glNormalStream3bvATI_c', 'glNormalStream3dATI', 'glNormalStream3dvATI_c', 'glNormalStream3fATI', 'glNormalStream3fvATI_c', 'glNormalStream3iATI', 'glNormalStream3ivATI_c', 'glNormalStream3sATI', 'glNormalStream3svATI_c', 'glVertexBlendEnvfATI', 'glVertexBlendEnviATI', 'glVertexStream1dATI', 'glVertexStream1dvATI_c', 'glVertexStream1fATI', 'glVertexStream1fvATI_c', 'glVertexStream1iATI', 'glVertexStream1ivATI_c', 'glVertexStream1sATI', 'glVertexStream1svATI_c', 'glVertexStream2dATI', 'glVertexStream2dvATI_c', 'glVertexStream2fATI', 'glVertexStream2fvATI_c', 'glVertexStream2iATI', 'glVertexStream2ivATI_c', 'glVertexStream2sATI', 'glVertexStream2svATI_c', 'glVertexStream3dATI', 'glVertexStream3dvATI_c', 'glVertexStream3fATI', 'glVertexStream3fvATI_c', 'glVertexStream3iATI', 'glVertexStream3ivATI_c', 'glVertexStream3sATI', 'glVertexStream3svATI_c', 'glVertexStream4dATI', 'glVertexStream4dvATI_c', 'glVertexStream4fATI', 'glVertexStream4fvATI_c', 'glVertexStream4iATI', 'glVertexStream4ivATI_c', 'glVertexStream4sATI', 'glVertexStream4svATI_c' ], 'GL_EXT_base_instance' => [ 'glDrawArraysInstancedBaseInstanceEXT', 'glDrawElementsInstancedBaseInstanceEXT_c', 'glDrawElementsInstancedBaseVertexBaseInstanceEXT_c' ], 'GL_EXT_bindable_uniform' => [ 'glGetUniformBufferSizeEXT', 'glGetUniformOffsetEXT', 'glUniformBufferEXT' ], 'GL_EXT_blend_color' => [ 'glBlendColorEXT' ], 'GL_EXT_blend_equation_separate' => [ 'glBlendEquationSeparateEXT' ], 'GL_EXT_blend_func_extended' => [ 'glBindFragDataLocationIndexedEXT', 'glGetFragDataIndexEXT', 'glGetProgramResourceLocationIndexEXT' ], 'GL_EXT_blend_func_separate' => [ 'glBlendFuncSeparateEXT' ], 'GL_EXT_blend_minmax' => [ 'glBlendEquationEXT' ], 'GL_EXT_buffer_storage' => [ 'glBufferStorageEXT_c', 'glNamedBufferStorageEXT_c' ], 'GL_EXT_clear_texture' => [ 'glClearTexImageEXT_c', 'glClearTexSubImageEXT_c' ], 'GL_EXT_color_subtable' => [ 'glColorSubTableEXT_c', 'glCopyColorSubTableEXT' ], 'GL_EXT_compiled_vertex_array' => [ 'glLockArraysEXT', 'glUnlockArraysEXT' ], 'GL_EXT_convolution' => [ 'glConvolutionFilter1DEXT_c', 'glConvolutionFilter2DEXT_c', 'glConvolutionParameterfEXT', 'glConvolutionParameterfvEXT_c', 'glConvolutionParameteriEXT', 'glConvolutionParameterivEXT_c', 'glCopyConvolutionFilter1DEXT', 'glCopyConvolutionFilter2DEXT', 'glGetConvolutionFilterEXT_c', 'glGetConvolutionParameterfvEXT_c', 'glGetConvolutionParameterivEXT_c', 'glGetSeparableFilterEXT_c', 'glSeparableFilter2DEXT_c' ], 'GL_EXT_coordinate_frame' => [ 'glBinormalPointerEXT_c', 'glTangentPointerEXT_c' ], 'GL_EXT_copy_image' => [ 'glCopyImageSubDataEXT' ], 'GL_EXT_copy_texture' => [ 'glCopyTexImage1DEXT', 'glCopyTexImage2DEXT', 'glCopyTexSubImage1DEXT', 'glCopyTexSubImage2DEXT', 'glCopyTexSubImage3DEXT' ], 'GL_EXT_cull_vertex' => [ 'glCullParameterdvEXT_c', 'glCullParameterfvEXT_c' ], 'GL_EXT_debug_label' => [ 'glGetObjectLabelEXT_c', 'glLabelObjectEXT' ], 'GL_EXT_debug_marker' => [ 'glInsertEventMarkerEXT', 'glPopGroupMarkerEXT', 'glPushGroupMarkerEXT' ], 'GL_EXT_depth_bounds_test' => [ 'glDepthBoundsEXT' ], 'GL_EXT_direct_state_access' => [ 'glBindMultiTextureEXT', 'glCheckNamedFramebufferStatusEXT', 'glClientAttribDefaultEXT', 'glCompressedMultiTexImage1DEXT_c', 'glCompressedMultiTexImage2DEXT_c', 'glCompressedMultiTexImage3DEXT_c', 'glCompressedMultiTexSubImage1DEXT_c', 'glCompressedMultiTexSubImage2DEXT_c', 'glCompressedMultiTexSubImage3DEXT_c', 'glCompressedTextureImage1DEXT_c', 'glCompressedTextureImage2DEXT_c', 'glCompressedTextureImage3DEXT_c', 'glCompressedTextureSubImage1DEXT_c', 'glCompressedTextureSubImage2DEXT_c', 'glCompressedTextureSubImage3DEXT_c', 'glCopyMultiTexImage1DEXT', 'glCopyMultiTexImage2DEXT', 'glCopyMultiTexSubImage1DEXT', 'glCopyMultiTexSubImage2DEXT', 'glCopyMultiTexSubImage3DEXT', 'glCopyTextureImage1DEXT', 'glCopyTextureImage2DEXT', 'glCopyTextureSubImage1DEXT', 'glCopyTextureSubImage2DEXT', 'glCopyTextureSubImage3DEXT', 'glDisableClientStateIndexedEXT', 'glDisableClientStateiEXT', 'glDisableVertexArrayAttribEXT', 'glDisableVertexArrayEXT', 'glEnableClientStateIndexedEXT', 'glEnableClientStateiEXT', 'glEnableVertexArrayAttribEXT', 'glEnableVertexArrayEXT', 'glFlushMappedNamedBufferRangeEXT', 'glFramebufferDrawBufferEXT', 'glFramebufferDrawBuffersEXT_c', 'glFramebufferReadBufferEXT', 'glGenerateMultiTexMipmapEXT', 'glGenerateTextureMipmapEXT', 'glGetCompressedMultiTexImageEXT_c', 'glGetCompressedTextureImageEXT_c', 'glGetDoubleIndexedvEXT_c', 'glGetDoublei_vEXT_c', 'glGetFloatIndexedvEXT_c', 'glGetFloati_vEXT_c', 'glGetFramebufferParameterivEXT_c', 'glGetMultiTexEnvfvEXT_c', 'glGetMultiTexEnvivEXT_c', 'glGetMultiTexGendvEXT_c', 'glGetMultiTexGenfvEXT_c', 'glGetMultiTexGenivEXT_c', 'glGetMultiTexImageEXT_c', 'glGetMultiTexLevelParameterfvEXT_c', 'glGetMultiTexLevelParameterivEXT_c', 'glGetMultiTexParameterIivEXT_c', 'glGetMultiTexParameterIuivEXT_c', 'glGetMultiTexParameterfvEXT_c', 'glGetMultiTexParameterivEXT_c', 'glGetNamedBufferParameterivEXT_c', 'glGetNamedBufferPointervEXT_c', 'glGetNamedBufferSubDataEXT_c', 'glGetNamedFramebufferAttachmentParameterivEXT_c', 'glGetNamedProgramLocalParameterIivEXT_c', 'glGetNamedProgramLocalParameterIuivEXT_c', 'glGetNamedProgramLocalParameterdvEXT_c', 'glGetNamedProgramLocalParameterfvEXT_c', 'glGetNamedProgramStringEXT_c', 'glGetNamedProgramivEXT_c', 'glGetNamedRenderbufferParameterivEXT_c', 'glGetPointerIndexedvEXT_c', 'glGetPointeri_vEXT_c', 'glGetTextureImageEXT_c', 'glGetTextureLevelParameterfvEXT_c', 'glGetTextureLevelParameterivEXT_c', 'glGetTextureParameterIivEXT_c', 'glGetTextureParameterIuivEXT_c', 'glGetTextureParameterfvEXT_c', 'glGetTextureParameterivEXT_c', 'glGetVertexArrayIntegeri_vEXT_c', 'glGetVertexArrayIntegervEXT_c', 'glGetVertexArrayPointeri_vEXT_c', 'glGetVertexArrayPointervEXT_c', 'glMapNamedBufferEXT_c', 'glMapNamedBufferRangeEXT_c', 'glMatrixFrustumEXT', 'glMatrixLoadIdentityEXT', 'glMatrixLoadTransposedEXT_c', 'glMatrixLoadTransposefEXT_c', 'glMatrixLoaddEXT_c', 'glMatrixLoadfEXT_c', 'glMatrixMultTransposedEXT_c', 'glMatrixMultTransposefEXT_c', 'glMatrixMultdEXT_c', 'glMatrixMultfEXT_c', 'glMatrixOrthoEXT', 'glMatrixPopEXT', 'glMatrixPushEXT', 'glMatrixRotatedEXT', 'glMatrixRotatefEXT', 'glMatrixScaledEXT', 'glMatrixScalefEXT', 'glMatrixTranslatedEXT', 'glMatrixTranslatefEXT', 'glMultiTexBufferEXT', 'glMultiTexCoordPointerEXT_c', 'glMultiTexEnvfEXT', 'glMultiTexEnvfvEXT_c', 'glMultiTexEnviEXT', 'glMultiTexEnvivEXT_c', 'glMultiTexGendEXT', 'glMultiTexGendvEXT_c', 'glMultiTexGenfEXT', 'glMultiTexGenfvEXT_c', 'glMultiTexGeniEXT', 'glMultiTexGenivEXT_c', 'glMultiTexImage1DEXT_c', 'glMultiTexImage2DEXT_c', 'glMultiTexImage3DEXT_c', 'glMultiTexParameterIivEXT_c', 'glMultiTexParameterIuivEXT_c', 'glMultiTexParameterfEXT', 'glMultiTexParameterfvEXT_c', 'glMultiTexParameteriEXT', 'glMultiTexParameterivEXT_c', 'glMultiTexRenderbufferEXT', 'glMultiTexSubImage1DEXT_c', 'glMultiTexSubImage2DEXT_c', 'glMultiTexSubImage3DEXT_c', 'glNamedBufferDataEXT_c', 'glNamedBufferSubDataEXT_c', 'glNamedCopyBufferSubDataEXT', 'glNamedFramebufferRenderbufferEXT', 'glNamedFramebufferTexture1DEXT', 'glNamedFramebufferTexture2DEXT', 'glNamedFramebufferTexture3DEXT', 'glNamedFramebufferTextureEXT', 'glNamedFramebufferTextureFaceEXT', 'glNamedFramebufferTextureLayerEXT', 'glNamedProgramLocalParameter4dEXT', 'glNamedProgramLocalParameter4dvEXT_c', 'glNamedProgramLocalParameter4fEXT', 'glNamedProgramLocalParameter4fvEXT_c', 'glNamedProgramLocalParameterI4iEXT', 'glNamedProgramLocalParameterI4ivEXT_c', 'glNamedProgramLocalParameterI4uiEXT', 'glNamedProgramLocalParameterI4uivEXT_c', 'glNamedProgramLocalParameters4fvEXT_c', 'glNamedProgramLocalParametersI4ivEXT_c', 'glNamedProgramLocalParametersI4uivEXT_c', 'glNamedProgramStringEXT_c', 'glNamedRenderbufferStorageEXT', 'glNamedRenderbufferStorageMultisampleCoverageEXT', 'glNamedRenderbufferStorageMultisampleEXT', 'glProgramUniform1fEXT', 'glProgramUniform1fvEXT_c', 'glProgramUniform1iEXT', 'glProgramUniform1ivEXT_c', 'glProgramUniform1uiEXT', 'glProgramUniform1uivEXT_c', 'glProgramUniform2fEXT', 'glProgramUniform2fvEXT_c', 'glProgramUniform2iEXT', 'glProgramUniform2ivEXT_c', 'glProgramUniform2uiEXT', 'glProgramUniform2uivEXT_c', 'glProgramUniform3fEXT', 'glProgramUniform3fvEXT_c', 'glProgramUniform3iEXT', 'glProgramUniform3ivEXT_c', 'glProgramUniform3uiEXT', 'glProgramUniform3uivEXT_c', 'glProgramUniform4fEXT', 'glProgramUniform4fvEXT_c', 'glProgramUniform4iEXT', 'glProgramUniform4ivEXT_c', 'glProgramUniform4uiEXT', 'glProgramUniform4uivEXT_c', 'glProgramUniformMatrix2fvEXT_c', 'glProgramUniformMatrix2x3fvEXT_c', 'glProgramUniformMatrix2x4fvEXT_c', 'glProgramUniformMatrix3fvEXT_c', 'glProgramUniformMatrix3x2fvEXT_c', 'glProgramUniformMatrix3x4fvEXT_c', 'glProgramUniformMatrix4fvEXT_c', 'glProgramUniformMatrix4x2fvEXT_c', 'glProgramUniformMatrix4x3fvEXT_c', 'glPushClientAttribDefaultEXT', 'glTextureBufferEXT', 'glTextureImage1DEXT_c', 'glTextureImage2DEXT_c', 'glTextureImage3DEXT_c', 'glTextureParameterIivEXT_c', 'glTextureParameterIuivEXT_c', 'glTextureParameterfEXT', 'glTextureParameterfvEXT_c', 'glTextureParameteriEXT', 'glTextureParameterivEXT_c', 'glTextureRenderbufferEXT', 'glTextureSubImage1DEXT_c', 'glTextureSubImage2DEXT_c', 'glTextureSubImage3DEXT_c', 'glUnmapNamedBufferEXT', 'glVertexArrayColorOffsetEXT', 'glVertexArrayEdgeFlagOffsetEXT', 'glVertexArrayFogCoordOffsetEXT', 'glVertexArrayIndexOffsetEXT', 'glVertexArrayMultiTexCoordOffsetEXT', 'glVertexArrayNormalOffsetEXT', 'glVertexArraySecondaryColorOffsetEXT', 'glVertexArrayTexCoordOffsetEXT', 'glVertexArrayVertexAttribDivisorEXT', 'glVertexArrayVertexAttribIOffsetEXT', 'glVertexArrayVertexAttribOffsetEXT', 'glVertexArrayVertexOffsetEXT' ], 'GL_EXT_discard_framebuffer' => [ 'glDiscardFramebufferEXT_c' ], 'GL_EXT_draw_buffers' => [ 'glDrawBuffersEXT_c' ], 'GL_EXT_draw_buffers2' => [ 'glColorMaskIndexedEXT', 'glDisableIndexedEXT', 'glEnableIndexedEXT', 'glGetBooleanIndexedvEXT_c', 'glGetIntegerIndexedvEXT_c', 'glIsEnabledIndexedEXT' ], 'GL_EXT_draw_buffers_indexed' => [ 'glBlendEquationSeparateiEXT', 'glBlendEquationiEXT', 'glBlendFuncSeparateiEXT', 'glBlendFunciEXT', 'glColorMaskiEXT', 'glDisableiEXT', 'glEnableiEXT', 'glIsEnablediEXT' ], 'GL_EXT_draw_elements_base_vertex' => [ 'glDrawElementsBaseVertexEXT_c', 'glDrawElementsInstancedBaseVertexEXT_c', 'glDrawRangeElementsBaseVertexEXT_c', 'glMultiDrawElementsBaseVertexEXT_c' ], 'GL_EXT_draw_instanced' => [ 'glDrawArraysInstancedEXT', 'glDrawElementsInstancedEXT_c' ], 'GL_EXT_draw_range_elements' => [ 'glDrawRangeElementsEXT_c' ], 'GL_EXT_external_buffer' => [ 'glBufferStorageExternalEXT', 'glNamedBufferStorageExternalEXT' ], 'GL_EXT_fog_coord' => [ 'glFogCoordPointerEXT_c', 'glFogCoorddEXT', 'glFogCoorddvEXT_c', 'glFogCoordfEXT', 'glFogCoordfvEXT_c' ], 'GL_EXT_fragment_lighting' => [ 'glFragmentColorMaterialEXT', 'glFragmentLightModelfEXT', 'glFragmentLightModelfvEXT_c', 'glFragmentLightModeliEXT', 'glFragmentLightModelivEXT_c', 'glFragmentLightfEXT', 'glFragmentLightfvEXT_c', 'glFragmentLightiEXT', 'glFragmentLightivEXT_c', 'glFragmentMaterialfEXT', 'glFragmentMaterialfvEXT_c', 'glFragmentMaterialiEXT', 'glFragmentMaterialivEXT_c', 'glGetFragmentLightfvEXT_c', 'glGetFragmentLightivEXT_c', 'glGetFragmentMaterialfvEXT_c', 'glGetFragmentMaterialivEXT_c', 'glLightEnviEXT' ], 'GL_EXT_framebuffer_blit' => [ 'glBlitFramebufferEXT' ], 'GL_EXT_framebuffer_multisample' => [ 'glRenderbufferStorageMultisampleEXT' ], 'GL_EXT_framebuffer_object' => [ 'glBindFramebufferEXT', 'glBindRenderbufferEXT', 'glCheckFramebufferStatusEXT', 'glDeleteFramebuffersEXT_c', 'glDeleteFramebuffersEXT_p', 'glDeleteRenderbuffersEXT_c', 'glDeleteRenderbuffersEXT_p', 'glFramebufferRenderbufferEXT', 'glFramebufferTexture1DEXT', 'glFramebufferTexture2DEXT', 'glFramebufferTexture3DEXT', 'glGenFramebuffersEXT_c', 'glGenFramebuffersEXT_p', 'glGenRenderbuffersEXT_c', 'glGenRenderbuffersEXT_p', 'glGenerateMipmapEXT', 'glGetFramebufferAttachmentParameterivEXT_c', 'glGetRenderbufferParameterivEXT_c', 'glIsFramebufferEXT', 'glIsRenderbufferEXT', 'glRenderbufferStorageEXT' ], 'GL_EXT_geometry_shader4' => [ 'glFramebufferTextureEXT', 'glFramebufferTextureFaceEXT', 'glProgramParameteriEXT' ], 'GL_EXT_gpu_program_parameters' => [ 'glProgramEnvParameters4fvEXT_c', 'glProgramLocalParameters4fvEXT_c' ], 'GL_EXT_gpu_shader4' => [ 'glBindFragDataLocationEXT', 'glGetFragDataLocationEXT', 'glGetUniformuivEXT_c', 'glGetVertexAttribIivEXT_c', 'glGetVertexAttribIuivEXT_c', 'glUniform1uiEXT', 'glUniform1uivEXT_c', 'glUniform2uiEXT', 'glUniform2uivEXT_c', 'glUniform3uiEXT', 'glUniform3uivEXT_c', 'glUniform4uiEXT', 'glUniform4uivEXT_c', 'glVertexAttribI1iEXT', 'glVertexAttribI1ivEXT_c', 'glVertexAttribI1uiEXT', 'glVertexAttribI1uivEXT_c', 'glVertexAttribI2iEXT', 'glVertexAttribI2ivEXT_c', 'glVertexAttribI2uiEXT', 'glVertexAttribI2uivEXT_c', 'glVertexAttribI3iEXT', 'glVertexAttribI3ivEXT_c', 'glVertexAttribI3uiEXT', 'glVertexAttribI3uivEXT_c', 'glVertexAttribI4bvEXT_c', 'glVertexAttribI4iEXT', 'glVertexAttribI4ivEXT_c', 'glVertexAttribI4svEXT_c', 'glVertexAttribI4ubvEXT_c', 'glVertexAttribI4uiEXT', 'glVertexAttribI4uivEXT_c', 'glVertexAttribI4usvEXT_c', 'glVertexAttribIPointerEXT_c' ], 'GL_EXT_histogram' => [ 'glGetHistogramEXT_c', 'glGetHistogramParameterfvEXT_c', 'glGetHistogramParameterivEXT_c', 'glGetMinmaxEXT_c', 'glGetMinmaxParameterfvEXT_c', 'glGetMinmaxParameterivEXT_c', 'glHistogramEXT', 'glMinmaxEXT', 'glResetHistogramEXT', 'glResetMinmaxEXT' ], 'GL_EXT_index_func' => [ 'glIndexFuncEXT' ], 'GL_EXT_index_material' => [ 'glIndexMaterialEXT' ], 'GL_EXT_instanced_arrays' => [ 'glVertexAttribDivisorEXT' ], 'GL_EXT_light_texture' => [ 'glApplyTextureEXT', 'glTextureLightEXT', 'glTextureMaterialEXT' ], 'GL_EXT_map_buffer_range' => [ 'glFlushMappedBufferRangeEXT', 'glMapBufferRangeEXT_c' ], 'GL_EXT_memory_object' => [ 'glBufferStorageMemEXT', 'glCreateMemoryObjectsEXT_c', 'glCreateMemoryObjectsEXT_p', 'glDeleteMemoryObjectsEXT_c', 'glDeleteMemoryObjectsEXT_p', 'glGetMemoryObjectParameterivEXT_c', 'glGetUnsignedBytei_vEXT_c', 'glGetUnsignedBytevEXT_c', 'glIsMemoryObjectEXT', 'glMemoryObjectParameterivEXT_c', 'glNamedBufferStorageMemEXT', 'glTexStorageMem1DEXT', 'glTexStorageMem2DEXT', 'glTexStorageMem2DMultisampleEXT', 'glTexStorageMem3DEXT', 'glTexStorageMem3DMultisampleEXT', 'glTextureStorageMem1DEXT', 'glTextureStorageMem2DEXT', 'glTextureStorageMem2DMultisampleEXT', 'glTextureStorageMem3DEXT', 'glTextureStorageMem3DMultisampleEXT' ], 'GL_EXT_memory_object_fd' => [ 'glImportMemoryFdEXT' ], 'GL_EXT_memory_object_win32' => [ 'glImportMemoryWin32HandleEXT_c', 'glImportMemoryWin32NameEXT_c' ], 'GL_EXT_multi_draw_arrays' => [ 'glMultiDrawArraysEXT_c', 'glMultiDrawElementsEXT_c' ], 'GL_EXT_multi_draw_indirect' => [ 'glMultiDrawArraysIndirectEXT_c', 'glMultiDrawElementsIndirectEXT_c' ], 'GL_EXT_multisample' => [ 'glSampleMaskEXT', 'glSamplePatternEXT' ], 'GL_EXT_multisampled_render_to_texture' => [ 'glFramebufferTexture2DMultisampleEXT' ], 'GL_EXT_multiview_draw_buffers' => [ 'glDrawBuffersIndexedEXT_c', 'glGetIntegeri_vEXT_c', 'glReadBufferIndexedEXT' ], 'GL_EXT_paletted_texture' => [ 'glColorTableEXT_c', 'glGetColorTableEXT_c', 'glGetColorTableParameterfvEXT_c', 'glGetColorTableParameterivEXT_c' ], 'GL_EXT_pixel_transform' => [ 'glGetPixelTransformParameterfvEXT_c', 'glGetPixelTransformParameterivEXT_c', 'glPixelTransformParameterfEXT', 'glPixelTransformParameterfvEXT_c', 'glPixelTransformParameteriEXT', 'glPixelTransformParameterivEXT_c' ], 'GL_EXT_point_parameters' => [ 'glPointParameterfEXT', 'glPointParameterfvEXT_c' ], 'GL_EXT_polygon_offset' => [ 'glPolygonOffsetEXT' ], 'GL_EXT_polygon_offset_clamp' => [ 'glPolygonOffsetClampEXT' ], 'GL_EXT_provoking_vertex' => [ 'glProvokingVertexEXT' ], 'GL_EXT_raster_multisample' => [ 'glCoverageModulationNV', 'glCoverageModulationTableNV_c', 'glGetCoverageModulationTableNV_c', 'glRasterSamplesEXT' ], 'GL_EXT_scene_marker' => [ 'glBeginSceneEXT', 'glEndSceneEXT' ], 'GL_EXT_secondary_color' => [ 'glSecondaryColor3bEXT', 'glSecondaryColor3bvEXT_c', 'glSecondaryColor3dEXT', 'glSecondaryColor3dvEXT_c', 'glSecondaryColor3fEXT', 'glSecondaryColor3fvEXT_c', 'glSecondaryColor3iEXT', 'glSecondaryColor3ivEXT_c', 'glSecondaryColor3sEXT', 'glSecondaryColor3svEXT_c', 'glSecondaryColor3ubEXT', 'glSecondaryColor3ubvEXT_c', 'glSecondaryColor3uiEXT', 'glSecondaryColor3uivEXT_c', 'glSecondaryColor3usEXT', 'glSecondaryColor3usvEXT_c', 'glSecondaryColorPointerEXT_c' ], 'GL_EXT_semaphore' => [ 'glDeleteSemaphoresEXT_c', 'glDeleteSemaphoresEXT_p', 'glGenSemaphoresEXT_c', 'glGenSemaphoresEXT_p', 'glGetSemaphoreParameterui64vEXT_c', 'glIsSemaphoreEXT', 'glSemaphoreParameterui64vEXT_c', 'glSignalSemaphoreEXT_c', 'glWaitSemaphoreEXT_c' ], 'GL_EXT_semaphore_fd' => [ 'glImportSemaphoreFdEXT' ], 'GL_EXT_semaphore_win32' => [ 'glImportSemaphoreWin32HandleEXT_c', 'glImportSemaphoreWin32NameEXT_c' ], 'GL_EXT_separate_shader_objects' => [ 'glActiveProgramEXT', 'glCreateShaderProgramEXT', 'glUseShaderProgramEXT' ], 'GL_EXT_shader_image_load_store' => [ 'glBindImageTextureEXT', 'glMemoryBarrierEXT' ], 'GL_EXT_shader_pixel_local_storage2' => [ 'glClearPixelLocalStorageuiEXT_c', 'glFramebufferPixelLocalStorageSizeEXT', 'glGetFramebufferPixelLocalStorageSizeEXT' ], 'GL_EXT_sparse_texture' => [ 'glTexPageCommitmentEXT', 'glTexturePageCommitmentEXT' ], 'GL_EXT_stencil_two_side' => [ 'glActiveStencilFaceEXT' ], 'GL_EXT_subtexture' => [ 'glTexSubImage1DEXT_c', 'glTexSubImage2DEXT_c', 'glTexSubImage3DEXT_c' ], 'GL_EXT_texture3D' => [ 'glTexImage3DEXT_c' ], 'GL_EXT_texture_array' => [ 'glFramebufferTextureLayerEXT' ], 'GL_EXT_texture_buffer_object' => [ 'glTexBufferEXT' ], 'GL_EXT_texture_integer' => [ 'glClearColorIiEXT', 'glClearColorIuiEXT', 'glGetTexParameterIivEXT_c', 'glGetTexParameterIuivEXT_c', 'glTexParameterIivEXT_c', 'glTexParameterIuivEXT_c' ], 'GL_EXT_texture_object' => [ 'glAreTexturesResidentEXT_c', 'glBindTextureEXT', 'glDeleteTexturesEXT_c', 'glDeleteTexturesEXT_p', 'glGenTexturesEXT_c', 'glGenTexturesEXT_p', 'glIsTextureEXT', 'glPrioritizeTexturesEXT_c' ], 'GL_EXT_texture_perturb_normal' => [ 'glTextureNormalEXT' ], 'GL_EXT_texture_storage' => [ 'glTexStorage1DEXT', 'glTexStorage2DEXT', 'glTexStorage3DEXT', 'glTextureStorage1DEXT', 'glTextureStorage2DEXT', 'glTextureStorage3DEXT' ], 'GL_EXT_texture_view' => [ 'glTextureViewEXT' ], 'GL_EXT_timer_query' => [ 'glGetQueryObjecti64vEXT_c', 'glGetQueryObjectui64vEXT_c' ], 'GL_EXT_transform_feedback' => [ 'glBeginTransformFeedbackEXT', 'glBindBufferBaseEXT', 'glBindBufferOffsetEXT', 'glBindBufferRangeEXT', 'glEndTransformFeedbackEXT', 'glGetTransformFeedbackVaryingEXT_c', 'glTransformFeedbackVaryingsEXT_c' ], 'GL_EXT_vertex_array' => [ 'glArrayElementEXT', 'glColorPointerEXT_c', 'glDrawArraysEXT', 'glEdgeFlagPointerEXT_c', 'glIndexPointerEXT_c', 'glNormalPointerEXT_c', 'glTexCoordPointerEXT_c', 'glVertexPointerEXT_c' ], 'GL_EXT_vertex_array_setXXX' => [ 'glBindArraySetEXT_c', 'glDeleteArraySetsEXT_c' ], 'GL_EXT_vertex_attrib_64bit' => [ 'glGetVertexAttribLdvEXT_c', 'glVertexArrayVertexAttribLOffsetEXT', 'glVertexAttribL1dEXT', 'glVertexAttribL1dvEXT_c', 'glVertexAttribL2dEXT', 'glVertexAttribL2dvEXT_c', 'glVertexAttribL3dEXT', 'glVertexAttribL3dvEXT_c', 'glVertexAttribL4dEXT', 'glVertexAttribL4dvEXT_c', 'glVertexAttribLPointerEXT_c' ], 'GL_EXT_vertex_shader' => [ 'glBeginVertexShaderEXT', 'glBindLightParameterEXT', 'glBindMaterialParameterEXT', 'glBindParameterEXT', 'glBindTexGenParameterEXT', 'glBindTextureUnitParameterEXT', 'glBindVertexShaderEXT', 'glDeleteVertexShaderEXT', 'glDisableVariantClientStateEXT', 'glEnableVariantClientStateEXT', 'glEndVertexShaderEXT', 'glExtractComponentEXT', 'glGenSymbolsEXT', 'glGenVertexShadersEXT', 'glGetInvariantBooleanvEXT_c', 'glGetInvariantFloatvEXT_c', 'glGetInvariantIntegervEXT_c', 'glGetLocalConstantBooleanvEXT_c', 'glGetLocalConstantFloatvEXT_c', 'glGetLocalConstantIntegervEXT_c', 'glGetVariantBooleanvEXT_c', 'glGetVariantFloatvEXT_c', 'glGetVariantIntegervEXT_c', 'glGetVariantPointervEXT_c', 'glInsertComponentEXT', 'glIsVariantEnabledEXT', 'glSetInvariantEXT_c', 'glSetLocalConstantEXT_c', 'glShaderOp1EXT', 'glShaderOp2EXT', 'glShaderOp3EXT', 'glSwizzleEXT', 'glVariantPointerEXT_c', 'glVariantbvEXT_c', 'glVariantdvEXT_c', 'glVariantfvEXT_c', 'glVariantivEXT_c', 'glVariantsvEXT_c', 'glVariantubvEXT_c', 'glVariantuivEXT_c', 'glVariantusvEXT_c', 'glWriteMaskEXT' ], 'GL_EXT_vertex_weighting' => [ 'glVertexWeightPointerEXT_c', 'glVertexWeightfEXT', 'glVertexWeightfvEXT_c' ], 'GL_EXT_win32_keyed_mutex' => [ 'glAcquireKeyedMutexWin32EXT', 'glReleaseKeyedMutexWin32EXT' ], 'GL_EXT_window_rectangles' => [ 'glWindowRectanglesEXT_c' ], 'GL_EXT_x11_sync_object' => [ 'glImportSyncEXT' ], 'GL_GREMEDY_frame_terminator' => [ 'glFrameTerminatorGREMEDY' ], 'GL_GREMEDY_string_marker' => [ 'glStringMarkerGREMEDY_c' ], 'GL_HP_image_transform' => [ 'glGetImageTransformParameterfvHP_c', 'glGetImageTransformParameterivHP_c', 'glImageTransformParameterfHP', 'glImageTransformParameterfvHP_c', 'glImageTransformParameteriHP', 'glImageTransformParameterivHP_c' ], 'GL_IBM_multimode_draw_arrays' => [ 'glMultiModeDrawArraysIBM_c', 'glMultiModeDrawElementsIBM_c' ], 'GL_IBM_vertex_array_lists' => [ 'glColorPointerListIBM_c', 'glEdgeFlagPointerListIBM_c', 'glFogCoordPointerListIBM_c', 'glIndexPointerListIBM_c', 'glNormalPointerListIBM_c', 'glSecondaryColorPointerListIBM_c', 'glTexCoordPointerListIBM_c', 'glVertexPointerListIBM_c' ], 'GL_INTEL_parallel_arrays' => [ 'glColorPointervINTEL_c', 'glNormalPointervINTEL_c', 'glTexCoordPointervINTEL_c', 'glVertexPointervINTEL_c' ], 'GL_INTEL_performance_query' => [ 'glBeginPerfQueryINTEL', 'glCreatePerfQueryINTEL_c', 'glCreatePerfQueryINTEL_p', 'glDeletePerfQueryINTEL', 'glEndPerfQueryINTEL', 'glGetFirstPerfQueryIdINTEL_c', 'glGetNextPerfQueryIdINTEL_c', 'glGetPerfCounterInfoINTEL_c', 'glGetPerfQueryDataINTEL_c', 'glGetPerfQueryIdByNameINTEL_c', 'glGetPerfQueryInfoINTEL_c' ], 'GL_INTEL_texture_scissor' => [ 'glTexScissorFuncINTEL', 'glTexScissorINTEL' ], 'GL_KHR_blend_equation_advanced' => [ 'glBlendBarrierKHR' ], 'GL_KHR_debug' => [ 'glDebugMessageCallback_c', 'glDebugMessageControl_c', 'glDebugMessageInsert', 'glGetDebugMessageLog_c', 'glGetObjectLabel_c', 'glGetObjectPtrLabel_c', 'glObjectLabel', 'glObjectPtrLabel_c', 'glPopDebugGroup', 'glPushDebugGroup' ], 'GL_KHR_parallel_shader_compile' => [ 'glMaxShaderCompilerThreadsKHR' ], 'GL_KHR_robustness' => [ 'glGetnUniformfv_c', 'glGetnUniformiv_c', 'glGetnUniformuiv_c', 'glReadnPixels_c' ], 'GL_KTX_buffer_region' => [ 'glBufferRegionEnabled', 'glDeleteBufferRegion', 'glDrawBufferRegion', 'glNewBufferRegion', 'glReadBufferRegion' ], 'GL_LAYOUT_LINEAR_INTEL' => [ 'glMapTexture2DINTEL_c', 'glSyncTextureINTEL', 'glUnmapTexture2DINTEL' ], 'GL_MESA_resize_buffers' => [ 'glResizeBuffersMESA' ], 'GL_MESA_window_pos' => [ 'glWindowPos2dMESA', 'glWindowPos2dvMESA_c', 'glWindowPos2fMESA', 'glWindowPos2fvMESA_c', 'glWindowPos2iMESA', 'glWindowPos2ivMESA_c', 'glWindowPos2sMESA', 'glWindowPos2svMESA_c', 'glWindowPos3dMESA', 'glWindowPos3dvMESA_c', 'glWindowPos3fMESA', 'glWindowPos3fvMESA_c', 'glWindowPos3iMESA', 'glWindowPos3ivMESA_c', 'glWindowPos3sMESA', 'glWindowPos3svMESA_c', 'glWindowPos4dMESA', 'glWindowPos4dvMESA_c', 'glWindowPos4fMESA', 'glWindowPos4fvMESA_c', 'glWindowPos4iMESA', 'glWindowPos4ivMESA_c', 'glWindowPos4sMESA', 'glWindowPos4svMESA_c' ], 'GL_NVX_conditional_render' => [ 'glBeginConditionalRenderNVX', 'glEndConditionalRenderNVX' ], 'GL_NVX_linked_gpu_multicast' => [ 'glLGPUCopyImageSubDataNVX', 'glLGPUInterlockNVX', 'glLGPUNamedBufferSubDataNVX_c' ], 'GL_NV_3dvision_settings' => [ 'glStereoParameterfNV', 'glStereoParameteriNV' ], 'GL_NV_bindless_multi_draw_indirect' => [ 'glMultiDrawArraysIndirectBindlessNV_c', 'glMultiDrawElementsIndirectBindlessNV_c' ], 'GL_NV_bindless_multi_draw_indirect_count' => [ 'glMultiDrawArraysIndirectBindlessCountNV_c', 'glMultiDrawElementsIndirectBindlessCountNV_c' ], 'GL_NV_bindless_texture' => [ 'glGetImageHandleNV', 'glGetTextureHandleNV', 'glGetTextureSamplerHandleNV', 'glIsImageHandleResidentNV', 'glIsTextureHandleResidentNV', 'glMakeImageHandleNonResidentNV', 'glMakeImageHandleResidentNV', 'glMakeTextureHandleNonResidentNV', 'glMakeTextureHandleResidentNV', 'glProgramUniformHandleui64NV', 'glProgramUniformHandleui64vNV_c', 'glUniformHandleui64NV', 'glUniformHandleui64vNV_c' ], 'GL_NV_blend_equation_advanced' => [ 'glBlendBarrierNV', 'glBlendParameteriNV' ], 'GL_NV_clip_space_w_scaling' => [ 'glViewportPositionWScaleNV' ], 'GL_NV_command_list' => [ 'glCallCommandListNV', 'glCommandListSegmentsNV', 'glCompileCommandListNV', 'glCreateCommandListsNV_c', 'glCreateCommandListsNV_p', 'glCreateStatesNV_c', 'glCreateStatesNV_p', 'glDeleteCommandListsNV_c', 'glDeleteCommandListsNV_p', 'glDeleteStatesNV_c', 'glDeleteStatesNV_p', 'glDrawCommandsAddressNV_c', 'glDrawCommandsNV_c', 'glDrawCommandsStatesAddressNV_c', 'glDrawCommandsStatesNV_c', 'glGetCommandHeaderNV', 'glGetStageIndexNV', 'glIsCommandListNV', 'glIsStateNV', 'glListDrawCommandsStatesClientNV_c', 'glStateCaptureNV' ], 'GL_NV_conditional_render' => [ 'glBeginConditionalRenderNV', 'glEndConditionalRenderNV' ], 'GL_NV_conservative_raster' => [ 'glSubpixelPrecisionBiasNV' ], 'GL_NV_conservative_raster_dilate' => [ 'glConservativeRasterParameterfNV' ], 'GL_NV_conservative_raster_pre_snap_triangles' => [ 'glConservativeRasterParameteriNV' ], 'GL_NV_copy_buffer' => [ 'glCopyBufferSubDataNV' ], 'GL_NV_copy_image' => [ 'glCopyImageSubDataNV' ], 'GL_NV_depth_buffer_float' => [ 'glClearDepthdNV', 'glDepthBoundsdNV', 'glDepthRangedNV' ], 'GL_NV_draw_buffers' => [ 'glDrawBuffersNV_c' ], 'GL_NV_draw_instanced' => [ 'glDrawArraysInstancedNV', 'glDrawElementsInstancedNV_c' ], 'GL_NV_draw_texture' => [ 'glDrawTextureNV' ], 'GL_NV_draw_vulkan_image' => [ 'glDrawVkImageNV', 'glGetVkProcAddrNV', 'glSignalVkFenceNV', 'glSignalVkSemaphoreNV', 'glWaitVkSemaphoreNV' ], 'GL_NV_evaluators' => [ 'glEvalMapsNV', 'glGetMapAttribParameterfvNV_c', 'glGetMapAttribParameterivNV_c', 'glGetMapControlPointsNV_c', 'glGetMapParameterfvNV_c', 'glGetMapParameterivNV_c', 'glMapControlPointsNV_c', 'glMapParameterfvNV_c', 'glMapParameterivNV_c' ], 'GL_NV_explicit_multisample' => [ 'glGetMultisamplefvNV_c', 'glSampleMaskIndexedNV', 'glTexRenderbufferNV' ], 'GL_NV_fence' => [ 'glDeleteFencesNV_c', 'glDeleteFencesNV_p', 'glFinishFenceNV', 'glGenFencesNV_c', 'glGenFencesNV_p', 'glGetFenceivNV_c', 'glIsFenceNV', 'glSetFenceNV', 'glTestFenceNV' ], 'GL_NV_fragment_coverage_to_color' => [ 'glFragmentCoverageColorNV' ], 'GL_NV_fragment_program' => [ 'glGetProgramNamedParameterdvNV_c', 'glGetProgramNamedParameterfvNV_c', 'glProgramNamedParameter4dNV_c', 'glProgramNamedParameter4dvNV_c', 'glProgramNamedParameter4fNV_c', 'glProgramNamedParameter4fvNV_c' ], 'GL_NV_framebuffer_blit' => [ 'glBlitFramebufferNV' ], 'GL_NV_framebuffer_multisample' => [ 'glRenderbufferStorageMultisampleNV' ], 'GL_NV_framebuffer_multisample_coverage' => [ 'glRenderbufferStorageMultisampleCoverageNV' ], 'GL_NV_geometry_program4' => [ 'glProgramVertexLimitNV' ], 'GL_NV_gpu_multicast' => [ 'glMulticastBarrierNV', 'glMulticastBlitFramebufferNV', 'glMulticastBufferSubDataNV_c', 'glMulticastCopyBufferSubDataNV', 'glMulticastCopyImageSubDataNV', 'glMulticastFramebufferSampleLocationsfvNV_c', 'glMulticastGetQueryObjecti64vNV_c', 'glMulticastGetQueryObjectivNV_c', 'glMulticastGetQueryObjectui64vNV_c', 'glMulticastGetQueryObjectuivNV_c', 'glMulticastWaitSyncNV', 'glRenderGpuMaskNV' ], 'GL_NV_gpu_program4' => [ 'glProgramEnvParameterI4iNV', 'glProgramEnvParameterI4ivNV_c', 'glProgramEnvParameterI4uiNV', 'glProgramEnvParameterI4uivNV_c', 'glProgramEnvParametersI4ivNV_c', 'glProgramEnvParametersI4uivNV_c', 'glProgramLocalParameterI4iNV', 'glProgramLocalParameterI4ivNV_c', 'glProgramLocalParameterI4uiNV', 'glProgramLocalParameterI4uivNV_c', 'glProgramLocalParametersI4ivNV_c', 'glProgramLocalParametersI4uivNV_c' ], 'GL_NV_gpu_shader5' => [ 'glGetUniformi64vNV_c', 'glGetUniformui64vNV_c', 'glProgramUniform1i64NV', 'glProgramUniform1i64vNV_c', 'glProgramUniform1ui64NV', 'glProgramUniform1ui64vNV_c', 'glProgramUniform2i64NV', 'glProgramUniform2i64vNV_c', 'glProgramUniform2ui64NV', 'glProgramUniform2ui64vNV_c', 'glProgramUniform3i64NV', 'glProgramUniform3i64vNV_c', 'glProgramUniform3ui64NV', 'glProgramUniform3ui64vNV_c', 'glProgramUniform4i64NV', 'glProgramUniform4i64vNV_c', 'glProgramUniform4ui64NV', 'glProgramUniform4ui64vNV_c', 'glUniform1i64NV', 'glUniform1i64vNV_c', 'glUniform1ui64NV', 'glUniform1ui64vNV_c', 'glUniform2i64NV', 'glUniform2i64vNV_c', 'glUniform2ui64NV', 'glUniform2ui64vNV_c', 'glUniform3i64NV', 'glUniform3i64vNV_c', 'glUniform3ui64NV', 'glUniform3ui64vNV_c', 'glUniform4i64NV', 'glUniform4i64vNV_c', 'glUniform4ui64NV', 'glUniform4ui64vNV_c' ], 'GL_NV_half_float' => [ 'glColor3hNV', 'glColor3hvNV_c', 'glColor4hNV', 'glColor4hvNV_c', 'glFogCoordhNV', 'glFogCoordhvNV_c', 'glMultiTexCoord1hNV', 'glMultiTexCoord1hvNV_c', 'glMultiTexCoord2hNV', 'glMultiTexCoord2hvNV_c', 'glMultiTexCoord3hNV', 'glMultiTexCoord3hvNV_c', 'glMultiTexCoord4hNV', 'glMultiTexCoord4hvNV_c', 'glNormal3hNV', 'glNormal3hvNV_c', 'glSecondaryColor3hNV', 'glSecondaryColor3hvNV_c', 'glTexCoord1hNV', 'glTexCoord1hvNV_c', 'glTexCoord2hNV', 'glTexCoord2hvNV_c', 'glTexCoord3hNV', 'glTexCoord3hvNV_c', 'glTexCoord4hNV', 'glTexCoord4hvNV_c', 'glVertex2hNV', 'glVertex2hvNV_c', 'glVertex3hNV', 'glVertex3hvNV_c', 'glVertex4hNV', 'glVertex4hvNV_c', 'glVertexAttrib1hNV', 'glVertexAttrib1hvNV_c', 'glVertexAttrib2hNV', 'glVertexAttrib2hvNV_c', 'glVertexAttrib3hNV', 'glVertexAttrib3hvNV_c', 'glVertexAttrib4hNV', 'glVertexAttrib4hvNV_c', 'glVertexAttribs1hvNV_c', 'glVertexAttribs2hvNV_c', 'glVertexAttribs3hvNV_c', 'glVertexAttribs4hvNV_c', 'glVertexWeighthNV', 'glVertexWeighthvNV_c' ], 'GL_NV_instanced_arrays' => [ 'glVertexAttribDivisorNV' ], 'GL_NV_internalformat_sample_query' => [ 'glGetInternalformatSampleivNV_c' ], 'GL_NV_non_square_matrices' => [ 'glUniformMatrix2x3fvNV_c', 'glUniformMatrix2x4fvNV_c', 'glUniformMatrix3x2fvNV_c', 'glUniformMatrix3x4fvNV_c', 'glUniformMatrix4x2fvNV_c', 'glUniformMatrix4x3fvNV_c' ], 'GL_NV_occlusion_query' => [ 'glBeginOcclusionQueryNV', 'glDeleteOcclusionQueriesNV_c', 'glDeleteOcclusionQueriesNV_p', 'glEndOcclusionQueryNV', 'glGenOcclusionQueriesNV_c', 'glGenOcclusionQueriesNV_p', 'glGetOcclusionQueryivNV_c', 'glGetOcclusionQueryuivNV_c', 'glIsOcclusionQueryNV' ], 'GL_NV_parameter_buffer_object' => [ 'glProgramBufferParametersIivNV_c', 'glProgramBufferParametersIuivNV_c', 'glProgramBufferParametersfvNV_c' ], 'GL_NV_path_rendering' => [ 'glCopyPathNV', 'glCoverFillPathInstancedNV_c', 'glCoverFillPathNV', 'glCoverStrokePathInstancedNV_c', 'glCoverStrokePathNV', 'glDeletePathsNV', 'glGenPathsNV', 'glGetPathColorGenfvNV_c', 'glGetPathColorGenivNV_c', 'glGetPathCommandsNV_c', 'glGetPathCoordsNV_c', 'glGetPathDashArrayNV_c', 'glGetPathLengthNV', 'glGetPathMetricRangeNV_c', 'glGetPathMetricsNV_c', 'glGetPathParameterfvNV_c', 'glGetPathParameterivNV_c', 'glGetPathSpacingNV_c', 'glGetPathTexGenfvNV_c', 'glGetPathTexGenivNV_c', 'glGetProgramResourcefvNV_c', 'glInterpolatePathsNV', 'glIsPathNV', 'glIsPointInFillPathNV', 'glIsPointInStrokePathNV', 'glMatrixLoad3x2fNV_c', 'glMatrixLoad3x3fNV_c', 'glMatrixLoadTranspose3x3fNV_c', 'glMatrixMult3x2fNV_c', 'glMatrixMult3x3fNV_c', 'glMatrixMultTranspose3x3fNV_c', 'glPathColorGenNV_c', 'glPathCommandsNV_c', 'glPathCoordsNV_c', 'glPathCoverDepthFuncNV', 'glPathDashArrayNV_c', 'glPathFogGenNV', 'glPathGlyphIndexArrayNV_c', 'glPathGlyphIndexRangeNV_c', 'glPathGlyphRangeNV_c', 'glPathGlyphsNV_c', 'glPathMemoryGlyphIndexArrayNV_c', 'glPathParameterfNV', 'glPathParameterfvNV_c', 'glPathParameteriNV', 'glPathParameterivNV_c', 'glPathStencilDepthOffsetNV', 'glPathStencilFuncNV', 'glPathStringNV_c', 'glPathSubCommandsNV_c', 'glPathSubCoordsNV_c', 'glPathTexGenNV_c', 'glPointAlongPathNV_c', 'glProgramPathFragmentInputGenNV_c', 'glStencilFillPathInstancedNV_c', 'glStencilFillPathNV', 'glStencilStrokePathInstancedNV_c', 'glStencilStrokePathNV', 'glStencilThenCoverFillPathInstancedNV_c', 'glStencilThenCoverFillPathNV', 'glStencilThenCoverStrokePathInstancedNV_c', 'glStencilThenCoverStrokePathNV', 'glTransformPathNV_c', 'glWeightPathsNV_c' ], 'GL_NV_pixel_data_range' => [ 'glFlushPixelDataRangeNV', 'glPixelDataRangeNV_c' ], 'GL_NV_point_sprite' => [ 'glPointParameteriNV', 'glPointParameterivNV_c' ], 'GL_NV_polygon_mode' => [ 'glPolygonModeNV' ], 'GL_NV_present_video' => [ 'glGetVideoi64vNV_c', 'glGetVideoivNV_c', 'glGetVideoui64vNV_c', 'glGetVideouivNV_c', 'glPresentFrameDualFillNV', 'glPresentFrameKeyedNV' ], 'GL_NV_primitive_restart' => [ 'glPrimitiveRestartIndexNV', 'glPrimitiveRestartNV' ], 'GL_NV_register_combiners' => [ 'glCombinerInputNV', 'glCombinerOutputNV', 'glCombinerParameterfNV', 'glCombinerParameterfvNV_c', 'glCombinerParameteriNV', 'glCombinerParameterivNV_c', 'glFinalCombinerInputNV', 'glGetCombinerInputParameterfvNV_c', 'glGetCombinerInputParameterivNV_c', 'glGetCombinerOutputParameterfvNV_c', 'glGetCombinerOutputParameterivNV_c', 'glGetFinalCombinerInputParameterfvNV_c', 'glGetFinalCombinerInputParameterivNV_c' ], 'GL_NV_register_combiners2' => [ 'glCombinerStageParameterfvNV_c', 'glGetCombinerStageParameterfvNV_c' ], 'GL_NV_sample_locations' => [ 'glFramebufferSampleLocationsfvNV_c', 'glNamedFramebufferSampleLocationsfvNV_c' ], 'GL_NV_shader_buffer_load' => [ 'glGetBufferParameterui64vNV_c', 'glGetIntegerui64vNV_c', 'glGetNamedBufferParameterui64vNV_c', 'glIsBufferResidentNV', 'glIsNamedBufferResidentNV', 'glMakeBufferNonResidentNV', 'glMakeBufferResidentNV', 'glMakeNamedBufferNonResidentNV', 'glMakeNamedBufferResidentNV', 'glProgramUniformui64NV', 'glProgramUniformui64vNV_c', 'glUniformui64NV', 'glUniformui64vNV_c' ], 'GL_NV_texture_array' => [ 'glCompressedTexImage3DNV_c', 'glCompressedTexSubImage3DNV_c', 'glCopyTexSubImage3DNV', 'glFramebufferTextureLayerNV', 'glTexImage3DNV_c', 'glTexSubImage3DNV_c' ], 'GL_NV_texture_barrier' => [ 'glTextureBarrierNV' ], 'GL_NV_texture_multisample' => [ 'glTexImage2DMultisampleCoverageNV', 'glTexImage3DMultisampleCoverageNV', 'glTextureImage2DMultisampleCoverageNV', 'glTextureImage2DMultisampleNV', 'glTextureImage3DMultisampleCoverageNV', 'glTextureImage3DMultisampleNV' ], 'GL_NV_transform_feedback' => [ 'glActiveVaryingNV', 'glBeginTransformFeedbackNV', 'glBindBufferBaseNV', 'glBindBufferOffsetNV', 'glBindBufferRangeNV', 'glEndTransformFeedbackNV', 'glGetActiveVaryingNV_c', 'glGetTransformFeedbackVaryingNV_c', 'glGetVaryingLocationNV', 'glTransformFeedbackAttribsNV_c', 'glTransformFeedbackVaryingsNV_c' ], 'GL_NV_transform_feedback2' => [ 'glBindTransformFeedbackNV', 'glDeleteTransformFeedbacksNV_c', 'glDeleteTransformFeedbacksNV_p', 'glDrawTransformFeedbackNV', 'glGenTransformFeedbacksNV_c', 'glGenTransformFeedbacksNV_p', 'glIsTransformFeedbackNV', 'glPauseTransformFeedbackNV', 'glResumeTransformFeedbackNV' ], 'GL_NV_vdpau_interop' => [ 'glVDPAUFiniNV', 'glVDPAUGetSurfaceivNV_c', 'glVDPAUInitNV_c', 'glVDPAUIsSurfaceNV', 'glVDPAUMapSurfacesNV_c', 'glVDPAURegisterOutputSurfaceNV_c', 'glVDPAURegisterVideoSurfaceNV_c', 'glVDPAUSurfaceAccessNV', 'glVDPAUUnmapSurfacesNV_c', 'glVDPAUUnregisterSurfaceNV' ], 'GL_NV_vertex_array_range' => [ 'glFlushVertexArrayRangeNV', 'glVertexArrayRangeNV_c' ], 'GL_NV_vertex_attrib_integer_64bit' => [ 'glGetVertexAttribLi64vNV_c', 'glGetVertexAttribLui64vNV_c', 'glVertexAttribL1i64NV', 'glVertexAttribL1i64vNV_c', 'glVertexAttribL1ui64NV', 'glVertexAttribL1ui64vNV_c', 'glVertexAttribL2i64NV', 'glVertexAttribL2i64vNV_c', 'glVertexAttribL2ui64NV', 'glVertexAttribL2ui64vNV_c', 'glVertexAttribL3i64NV', 'glVertexAttribL3i64vNV_c', 'glVertexAttribL3ui64NV', 'glVertexAttribL3ui64vNV_c', 'glVertexAttribL4i64NV', 'glVertexAttribL4i64vNV_c', 'glVertexAttribL4ui64NV', 'glVertexAttribL4ui64vNV_c', 'glVertexAttribLFormatNV' ], 'GL_NV_vertex_buffer_unified_memory' => [ 'glBufferAddressRangeNV', 'glColorFormatNV', 'glEdgeFlagFormatNV', 'glFogCoordFormatNV', 'glGetIntegerui64i_vNV_c', 'glIndexFormatNV', 'glNormalFormatNV', 'glSecondaryColorFormatNV', 'glTexCoordFormatNV', 'glVertexAttribFormatNV', 'glVertexAttribIFormatNV', 'glVertexFormatNV' ], 'GL_NV_vertex_program' => [ 'glAreProgramsResidentNV_c', 'glBindProgramNV', 'glDeleteProgramsNV_c', 'glDeleteProgramsNV_p', 'glExecuteProgramNV_c', 'glGenProgramsNV_c', 'glGenProgramsNV_p', 'glGetProgramParameterdvNV_c', 'glGetProgramParameterfvNV_c', 'glGetProgramStringNV_c', 'glGetProgramivNV_c', 'glGetTrackMatrixivNV_c', 'glGetVertexAttribPointervNV_c', 'glGetVertexAttribdvNV_c', 'glGetVertexAttribfvNV_c', 'glGetVertexAttribivNV_c', 'glIsProgramNV', 'glLoadProgramNV_c', 'glProgramParameter4dNV', 'glProgramParameter4dvNV_c', 'glProgramParameter4fNV', 'glProgramParameter4fvNV_c', 'glProgramParameters4dvNV_c', 'glProgramParameters4fvNV_c', 'glRequestResidentProgramsNV_c', 'glTrackMatrixNV', 'glVertexAttrib1dNV', 'glVertexAttrib1dvNV_c', 'glVertexAttrib1fNV', 'glVertexAttrib1fvNV_c', 'glVertexAttrib1sNV', 'glVertexAttrib1svNV_c', 'glVertexAttrib2dNV', 'glVertexAttrib2dvNV_c', 'glVertexAttrib2fNV', 'glVertexAttrib2fvNV_c', 'glVertexAttrib2sNV', 'glVertexAttrib2svNV_c', 'glVertexAttrib3dNV', 'glVertexAttrib3dvNV_c', 'glVertexAttrib3fNV', 'glVertexAttrib3fvNV_c', 'glVertexAttrib3sNV', 'glVertexAttrib3svNV_c', 'glVertexAttrib4dNV', 'glVertexAttrib4dvNV_c', 'glVertexAttrib4fNV', 'glVertexAttrib4fvNV_c', 'glVertexAttrib4sNV', 'glVertexAttrib4svNV_c', 'glVertexAttrib4ubNV', 'glVertexAttrib4ubvNV_c', 'glVertexAttribPointerNV_c', 'glVertexAttribs1dvNV_c', 'glVertexAttribs1fvNV_c', 'glVertexAttribs1svNV_c', 'glVertexAttribs2dvNV_c', 'glVertexAttribs2fvNV_c', 'glVertexAttribs2svNV_c', 'glVertexAttribs3dvNV_c', 'glVertexAttribs3fvNV_c', 'glVertexAttribs3svNV_c', 'glVertexAttribs4dvNV_c', 'glVertexAttribs4fvNV_c', 'glVertexAttribs4svNV_c', 'glVertexAttribs4ubvNV_c' ], 'GL_NV_video_capture' => [ 'glBeginVideoCaptureNV', 'glBindVideoCaptureStreamBufferNV', 'glBindVideoCaptureStreamTextureNV', 'glEndVideoCaptureNV', 'glGetVideoCaptureStreamdvNV_c', 'glGetVideoCaptureStreamfvNV_c', 'glGetVideoCaptureStreamivNV_c', 'glGetVideoCaptureivNV_c', 'glVideoCaptureNV_c', 'glVideoCaptureStreamParameterdvNV_c', 'glVideoCaptureStreamParameterfvNV_c', 'glVideoCaptureStreamParameterivNV_c' ], 'GL_NV_viewport_array' => [ 'glDepthRangeArrayfvNV_c', 'glDepthRangeIndexedfNV', 'glDisableiNV', 'glEnableiNV', 'glGetFloati_vNV_c', 'glIsEnablediNV', 'glScissorArrayvNV_c', 'glScissorIndexedNV', 'glScissorIndexedvNV_c', 'glViewportArrayvNV_c', 'glViewportIndexedfNV', 'glViewportIndexedfvNV_c' ], 'GL_NV_viewport_swizzle' => [ 'glViewportSwizzleNV' ], 'GL_OVR_multiview' => [ 'glFramebufferTextureMultiviewOVR' ], 'GL_OVR_multiview_multisampled_render_to_texture' => [ 'glFramebufferTextureMultisampleMultiviewOVR' ], 'GL_QCOM_alpha_test' => [ 'glAlphaFuncQCOM' ], 'GL_QCOM_driver_control' => [ 'glDisableDriverControlQCOM', 'glEnableDriverControlQCOM', 'glGetDriverControlStringQCOM_c', 'glGetDriverControlsQCOM_c' ], 'GL_QCOM_extended_get' => [ 'glExtGetBufferPointervQCOM_c', 'glExtGetBuffersQCOM_c', 'glExtGetFramebuffersQCOM_c', 'glExtGetRenderbuffersQCOM_c', 'glExtGetTexLevelParameterivQCOM_c', 'glExtGetTexSubImageQCOM_c', 'glExtGetTexturesQCOM_c', 'glExtTexObjectStateOverrideiQCOM' ], 'GL_QCOM_extended_get2' => [ 'glExtGetProgramBinarySourceQCOM_c', 'glExtGetProgramsQCOM_c', 'glExtGetShadersQCOM_c', 'glExtIsProgramBinaryQCOM' ], 'GL_QCOM_framebuffer_foveated' => [ 'glFramebufferFoveationConfigQCOM_c', 'glFramebufferFoveationParametersQCOM' ], 'GL_QCOM_shader_framebuffer_fetch_noncoherent' => [ 'glFramebufferFetchBarrierQCOM' ], 'GL_QCOM_tiled_rendering' => [ 'glEndTilingQCOM', 'glStartTilingQCOM' ], 'GL_REGAL_ES1_0_compatibility' => [ 'glAlphaFuncx', 'glClearColorx', 'glClearDepthx', 'glColor4x', 'glDepthRangex', 'glFogx', 'glFogxv_c', 'glFrustumf', 'glFrustumx', 'glLightModelx', 'glLightModelxv_c', 'glLightx', 'glLightxv_c', 'glLineWidthx', 'glLoadMatrixx_c', 'glMaterialx', 'glMaterialxv_c', 'glMultMatrixx_c', 'glMultiTexCoord4x', 'glNormal3x', 'glOrthof', 'glOrthox', 'glPointSizex', 'glPolygonOffsetx', 'glRotatex', 'glSampleCoveragex', 'glScalex', 'glTexEnvx', 'glTexEnvxv_c', 'glTexParameterx', 'glTranslatex' ], 'GL_REGAL_ES1_1_compatibility' => [ 'glClipPlanef_c', 'glClipPlanex_c', 'glGetClipPlanef_c', 'glGetClipPlanex_c', 'glGetFixedv_c', 'glGetLightxv_c', 'glGetMaterialxv_c', 'glGetTexEnvxv_c', 'glGetTexParameterxv_c', 'glPointParameterx', 'glPointParameterxv_c', 'glPointSizePointerOES_c', 'glTexParameterxv_c' ], 'GL_REGAL_extension_query' => [ 'glGetExtensionREGAL', 'glIsSupportedREGAL' ], 'GL_REGAL_log' => [ 'glLogMessageCallbackREGAL' ], 'GL_REGAL_proc_address' => [ 'glGetProcAddressREGAL_c' ], 'GL_SGIS_detail_texture' => [ 'glDetailTexFuncSGIS_c', 'glGetDetailTexFuncSGIS_c' ], 'GL_SGIS_fog_function' => [ 'glFogFuncSGIS_c', 'glGetFogFuncSGIS_c' ], 'GL_SGIS_multisample' => [ 'glSampleMaskSGIS', 'glSamplePatternSGIS' ], 'GL_SGIS_multitexture' => [ 'glInterleavedTextureCoordSetsSGIS', 'glSelectTextureCoordSetSGIS', 'glSelectTextureSGIS', 'glSelectTextureTransformSGIS' ], 'GL_SGIS_shared_multisample' => [ 'glMultisampleSubRectPosSGIS' ], 'GL_SGIS_sharpen_texture' => [ 'glGetSharpenTexFuncSGIS_c', 'glSharpenTexFuncSGIS_c' ], 'GL_SGIS_texture4D' => [ 'glTexImage4DSGIS_c', 'glTexSubImage4DSGIS_c' ], 'GL_SGIS_texture_filter4' => [ 'glGetTexFilterFuncSGIS_c', 'glTexFilterFuncSGIS_c' ], 'GL_SGIX_async' => [ 'glAsyncMarkerSGIX', 'glDeleteAsyncMarkersSGIX', 'glFinishAsyncSGIX_c', 'glGenAsyncMarkersSGIX', 'glIsAsyncMarkerSGIX', 'glPollAsyncSGIX_c' ], 'GL_SGIX_datapipe' => [ 'glAddressSpace', 'glDataPipe' ], 'GL_SGIX_flush_raster' => [ 'glFlushRasterSGIX' ], 'GL_SGIX_fog_layers' => [ 'glFogLayersSGIX_c', 'glGetFogLayersSGIX_c' ], 'GL_SGIX_fog_texture' => [ 'glTextureFogSGIX' ], 'GL_SGIX_fragment_specular_lighting' => [ 'glFragmentColorMaterialSGIX', 'glFragmentLightModelfSGIX', 'glFragmentLightModelfvSGIX_c', 'glFragmentLightModeliSGIX', 'glFragmentLightModelivSGIX_c', 'glFragmentLightfSGIX', 'glFragmentLightfvSGIX_c', 'glFragmentLightiSGIX', 'glFragmentLightivSGIX_c', 'glFragmentMaterialfSGIX', 'glFragmentMaterialfvSGIX_c', 'glFragmentMaterialiSGIX', 'glFragmentMaterialivSGIX_c', 'glGetFragmentLightfvSGIX_c', 'glGetFragmentLightivSGIX_c', 'glGetFragmentMaterialfvSGIX_c', 'glGetFragmentMaterialivSGIX_c' ], 'GL_SGIX_framezoom' => [ 'glFrameZoomSGIX' ], 'GL_SGIX_igloo_interface' => [ 'glIglooInterfaceSGIX_c' ], 'GL_SGIX_mpeg1' => [ 'glAllocMPEGPredictorsSGIX_c', 'glDeleteMPEGPredictorsSGIX_c', 'glGenMPEGPredictorsSGIX_c', 'glGenMPEGPredictorsSGIX_p', 'glGetMPEGParameterfvSGIX_c', 'glGetMPEGParameterivSGIX_c', 'glGetMPEGPredictorSGIX_c', 'glGetMPEGQuantTableubv_c', 'glIsMPEGPredictorSGIX', 'glMPEGPredictorSGIX_c', 'glMPEGQuantTableubv_c', 'glSwapMPEGPredictorsSGIX' ], 'GL_SGIX_nonlinear_lighting_pervertex' => [ 'glGetNonlinLightfvSGIX_c', 'glGetNonlinMaterialfvSGIX_c', 'glNonlinLightfvSGIX_c', 'glNonlinMaterialfvSGIX_c' ], 'GL_SGIX_pixel_texture' => [ 'glPixelTexGenSGIX' ], 'GL_SGIX_polynomial_ffd' => [ 'glDeformSGIX', 'glLoadIdentityDeformationMapSGIX' ], 'GL_SGIX_quad_mesh' => [ 'glMeshBreadthSGIX', 'glMeshStrideSGIX' ], 'GL_SGIX_reference_plane' => [ 'glReferencePlaneSGIX_c' ], 'GL_SGIX_sprite' => [ 'glSpriteParameterfSGIX', 'glSpriteParameterfvSGIX_c', 'glSpriteParameteriSGIX', 'glSpriteParameterivSGIX_c' ], 'GL_SGIX_tag_sample_buffer' => [ 'glTagSampleBufferSGIX' ], 'GL_SGIX_vector_ops' => [ 'glGetVectorOperationSGIX', 'glVectorOperationSGIX' ], 'GL_SGIX_vertex_array_object' => [ 'glAreVertexArraysResidentSGIX_c', 'glBindVertexArraySGIX', 'glDeleteVertexArraysSGIX_c', 'glDeleteVertexArraysSGIX_p', 'glGenVertexArraysSGIX_c', 'glGenVertexArraysSGIX_p', 'glIsVertexArraySGIX', 'glPrioritizeVertexArraysSGIX_c' ], 'GL_SGI_color_table' => [ 'glColorTableParameterfvSGI_c', 'glColorTableParameterivSGI_c', 'glColorTableSGI_c', 'glCopyColorTableSGI', 'glGetColorTableParameterfvSGI_c', 'glGetColorTableParameterivSGI_c', 'glGetColorTableSGI_c' ], 'GL_SGI_fft' => [ 'glGetPixelTransformParameterfvSGI_c', 'glGetPixelTransformParameterivSGI_c', 'glPixelTransformParameterfSGI', 'glPixelTransformParameterfvSGI_c', 'glPixelTransformParameteriSGI', 'glPixelTransformParameterivSGI_c', 'glPixelTransformSGI' ], 'GL_SUNX_constant_data' => [ 'glFinishTextureSUNX' ], 'GL_SUN_global_alpha' => [ 'glGlobalAlphaFactorbSUN', 'glGlobalAlphaFactordSUN', 'glGlobalAlphaFactorfSUN', 'glGlobalAlphaFactoriSUN', 'glGlobalAlphaFactorsSUN', 'glGlobalAlphaFactorubSUN', 'glGlobalAlphaFactoruiSUN', 'glGlobalAlphaFactorusSUN' ], 'GL_SUN_read_video_pixels' => [ 'glReadVideoPixelsSUN_c' ], 'GL_SUN_triangle_list' => [ 'glReplacementCodePointerSUN_c', 'glReplacementCodeubSUN', 'glReplacementCodeubvSUN_c', 'glReplacementCodeuiSUN', 'glReplacementCodeuivSUN_c', 'glReplacementCodeusSUN', 'glReplacementCodeusvSUN_c' ], 'GL_SUN_vertex' => [ 'glColor3fVertex3fSUN', 'glColor3fVertex3fvSUN_c', 'glColor4fNormal3fVertex3fSUN', 'glColor4fNormal3fVertex3fvSUN_c', 'glColor4ubVertex2fSUN', 'glColor4ubVertex2fvSUN_c', 'glColor4ubVertex3fSUN', 'glColor4ubVertex3fvSUN_c', 'glNormal3fVertex3fSUN', 'glNormal3fVertex3fvSUN_c', 'glReplacementCodeuiColor3fVertex3fSUN', 'glReplacementCodeuiColor3fVertex3fvSUN_c', 'glReplacementCodeuiColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fvSUN_c', 'glReplacementCodeuiColor4ubVertex3fSUN', 'glReplacementCodeuiColor4ubVertex3fvSUN_c', 'glReplacementCodeuiNormal3fVertex3fSUN', 'glReplacementCodeuiNormal3fVertex3fvSUN_c', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_c', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_c', 'glReplacementCodeuiTexCoord2fVertex3fSUN', 'glReplacementCodeuiTexCoord2fVertex3fvSUN_c', 'glReplacementCodeuiVertex3fSUN', 'glReplacementCodeuiVertex3fvSUN_c', 'glTexCoord2fColor3fVertex3fSUN', 'glTexCoord2fColor3fVertex3fvSUN_c', 'glTexCoord2fColor4fNormal3fVertex3fSUN', 'glTexCoord2fColor4fNormal3fVertex3fvSUN_c', 'glTexCoord2fColor4ubVertex3fSUN', 'glTexCoord2fColor4ubVertex3fvSUN_c', 'glTexCoord2fNormal3fVertex3fSUN', 'glTexCoord2fNormal3fVertex3fvSUN_c', 'glTexCoord2fVertex3fSUN', 'glTexCoord2fVertex3fvSUN_c', 'glTexCoord4fColor4fNormal3fVertex4fSUN', 'glTexCoord4fColor4fNormal3fVertex4fvSUN_c', 'glTexCoord4fVertex4fSUN', 'glTexCoord4fVertex4fvSUN_c' ], 'GL_VERSION_1_1' => [ 'glAccum', 'glAlphaFunc', 'glAreTexturesResident_c', 'glArrayElement', 'glBegin', 'glBindTexture', 'glBitmap_c', 'glBlendFunc', 'glCallList', 'glCallLists_c', 'glClear', 'glClearAccum', 'glClearColor', 'glClearDepth', 'glClearIndex', 'glClearStencil', 'glClipPlane_c', 'glColor3b', 'glColor3bv_c', 'glColor3d', 'glColor3dv_c', 'glColor3f', 'glColor3fv_c', 'glColor3i', 'glColor3iv_c', 'glColor3s', 'glColor3sv_c', 'glColor3ub', 'glColor3ubv_c', 'glColor3ui', 'glColor3uiv_c', 'glColor3us', 'glColor3usv_c', 'glColor4b', 'glColor4bv_c', 'glColor4d', 'glColor4dv_c', 'glColor4f', 'glColor4fv_c', 'glColor4i', 'glColor4iv_c', 'glColor4s', 'glColor4sv_c', 'glColor4ub', 'glColor4ubv_c', 'glColor4ui', 'glColor4uiv_c', 'glColor4us', 'glColor4usv_c', 'glColorMask', 'glColorMaterial', 'glColorPointer_c', 'glCopyPixels', 'glCopyTexImage1D', 'glCopyTexImage2D', 'glCopyTexSubImage1D', 'glCopyTexSubImage2D', 'glCullFace', 'glDeleteLists', 'glDeleteTextures_c', 'glDeleteTextures_p', 'glDepthFunc', 'glDepthMask', 'glDepthRange', 'glDisable', 'glDisableClientState', 'glDrawArrays', 'glDrawBuffer', 'glDrawElements_c', 'glDrawPixels_c', 'glEdgeFlag', 'glEdgeFlagPointer_c', 'glEdgeFlagv_c', 'glEnable', 'glEnableClientState', 'glEnd', 'glEndList', 'glEvalCoord1d', 'glEvalCoord1dv_c', 'glEvalCoord1f', 'glEvalCoord1fv_c', 'glEvalCoord2d', 'glEvalCoord2dv_c', 'glEvalCoord2f', 'glEvalCoord2fv_c', 'glEvalMesh1', 'glEvalMesh2', 'glEvalPoint1', 'glEvalPoint2', 'glFeedbackBuffer_c', 'glFinish', 'glFlush', 'glFogf', 'glFogfv_c', 'glFogi', 'glFogiv_c', 'glFrontFace', 'glFrustum', 'glGenLists', 'glGenTextures_c', 'glGenTextures_p', 'glGetBooleanv_c', 'glGetClipPlane_c', 'glGetDoublev_c', 'glGetError', 'glGetFloatv_c', 'glGetIntegerv_c', 'glGetLightfv_c', 'glGetLightiv_c', 'glGetMapdv_c', 'glGetMapfv_c', 'glGetMapiv_c', 'glGetMaterialfv_c', 'glGetMaterialiv_c', 'glGetPixelMapfv_c', 'glGetPixelMapuiv_c', 'glGetPixelMapusv_c', 'glGetPointerv_c', 'glGetPolygonStipple_c', 'glGetString', 'glGetTexEnvfv_c', 'glGetTexEnviv_c', 'glGetTexGendv_c', 'glGetTexGenfv_c', 'glGetTexGeniv_c', 'glGetTexImage_c', 'glGetTexLevelParameterfv_c', 'glGetTexLevelParameteriv_c', 'glGetTexParameterfv_c', 'glGetTexParameteriv_c', 'glHint', 'glIndexMask', 'glIndexPointer_c', 'glIndexd', 'glIndexdv_c', 'glIndexf', 'glIndexfv_c', 'glIndexi', 'glIndexiv_c', 'glIndexs', 'glIndexsv_c', 'glIndexub', 'glIndexubv_c', 'glInitNames', 'glInterleavedArrays_c', 'glIsEnabled', 'glIsList', 'glIsTexture', 'glLightModelf', 'glLightModelfv_c', 'glLightModeli', 'glLightModeliv_c', 'glLightf', 'glLightfv_c', 'glLighti', 'glLightiv_c', 'glLineStipple', 'glLineWidth', 'glListBase', 'glLoadIdentity', 'glLoadMatrixd_c', 'glLoadMatrixf_c', 'glLoadName', 'glLogicOp', 'glMap1d_c', 'glMap1f_c', 'glMap2d_c', 'glMap2f_c', 'glMapGrid1d', 'glMapGrid1f', 'glMapGrid2d', 'glMapGrid2f', 'glMaterialf', 'glMaterialfv_c', 'glMateriali', 'glMaterialiv_c', 'glMatrixMode', 'glMultMatrixd_c', 'glMultMatrixf_c', 'glNewList', 'glNormal3b', 'glNormal3bv_c', 'glNormal3d', 'glNormal3dv_c', 'glNormal3f', 'glNormal3fv_c', 'glNormal3i', 'glNormal3iv_c', 'glNormal3s', 'glNormal3sv_c', 'glNormalPointer_c', 'glOrtho', 'glPassThrough', 'glPixelMapfv_c', 'glPixelMapuiv_c', 'glPixelMapusv_c', 'glPixelStoref', 'glPixelStorei', 'glPixelTransferf', 'glPixelTransferi', 'glPixelZoom', 'glPointSize', 'glPolygonMode', 'glPolygonOffset', 'glPolygonStipple_c', 'glPopAttrib', 'glPopClientAttrib', 'glPopMatrix', 'glPopName', 'glPrioritizeTextures_c', 'glPushAttrib', 'glPushClientAttrib', 'glPushMatrix', 'glPushName', 'glRasterPos2d', 'glRasterPos2dv_c', 'glRasterPos2f', 'glRasterPos2fv_c', 'glRasterPos2i', 'glRasterPos2iv_c', 'glRasterPos2s', 'glRasterPos2sv_c', 'glRasterPos3d', 'glRasterPos3dv_c', 'glRasterPos3f', 'glRasterPos3fv_c', 'glRasterPos3i', 'glRasterPos3iv_c', 'glRasterPos3s', 'glRasterPos3sv_c', 'glRasterPos4d', 'glRasterPos4dv_c', 'glRasterPos4f', 'glRasterPos4fv_c', 'glRasterPos4i', 'glRasterPos4iv_c', 'glRasterPos4s', 'glRasterPos4sv_c', 'glReadBuffer', 'glReadPixels_c', 'glRectd', 'glRectdv_c', 'glRectf', 'glRectfv_c', 'glRecti', 'glRectiv_c', 'glRects', 'glRectsv_c', 'glRenderMode', 'glRotated', 'glRotatef', 'glScaled', 'glScalef', 'glScissor', 'glSelectBuffer_c', 'glShadeModel', 'glStencilFunc', 'glStencilMask', 'glStencilOp', 'glTexCoord1d', 'glTexCoord1dv_c', 'glTexCoord1f', 'glTexCoord1fv_c', 'glTexCoord1i', 'glTexCoord1iv_c', 'glTexCoord1s', 'glTexCoord1sv_c', 'glTexCoord2d', 'glTexCoord2dv_c', 'glTexCoord2f', 'glTexCoord2fv_c', 'glTexCoord2i', 'glTexCoord2iv_c', 'glTexCoord2s', 'glTexCoord2sv_c', 'glTexCoord3d', 'glTexCoord3dv_c', 'glTexCoord3f', 'glTexCoord3fv_c', 'glTexCoord3i', 'glTexCoord3iv_c', 'glTexCoord3s', 'glTexCoord3sv_c', 'glTexCoord4d', 'glTexCoord4dv_c', 'glTexCoord4f', 'glTexCoord4fv_c', 'glTexCoord4i', 'glTexCoord4iv_c', 'glTexCoord4s', 'glTexCoord4sv_c', 'glTexCoordPointer_c', 'glTexEnvf', 'glTexEnvfv_c', 'glTexEnvi', 'glTexEnviv_c', 'glTexGend', 'glTexGendv_c', 'glTexGenf', 'glTexGenfv_c', 'glTexGeni', 'glTexGeniv_c', 'glTexImage1D_c', 'glTexImage2D_c', 'glTexParameterf', 'glTexParameterfv_c', 'glTexParameteri', 'glTexParameteriv_c', 'glTexSubImage1D_c', 'glTexSubImage2D_c', 'glTranslated', 'glTranslatef', 'glVertex2d', 'glVertex2dv_c', 'glVertex2f', 'glVertex2fv_c', 'glVertex2i', 'glVertex2iv_c', 'glVertex2s', 'glVertex2sv_c', 'glVertex3d', 'glVertex3dv_c', 'glVertex3f', 'glVertex3fv_c', 'glVertex3i', 'glVertex3iv_c', 'glVertex3s', 'glVertex3sv_c', 'glVertex4d', 'glVertex4dv_c', 'glVertex4f', 'glVertex4fv_c', 'glVertex4i', 'glVertex4iv_c', 'glVertex4s', 'glVertex4sv_c', 'glVertexPointer_c', 'glViewport' ], 'GL_VERSION_1_2' => [ 'glCopyTexSubImage3D', 'glDrawRangeElements_c', 'glTexImage3D_c', 'glTexSubImage3D_c' ], 'GL_VERSION_1_3' => [ 'glActiveTexture', 'glClientActiveTexture', 'glCompressedTexImage1D_c', 'glCompressedTexImage2D_c', 'glCompressedTexImage3D_c', 'glCompressedTexSubImage1D_c', 'glCompressedTexSubImage2D_c', 'glCompressedTexSubImage3D_c', 'glGetCompressedTexImage_c', 'glLoadTransposeMatrixd_c', 'glLoadTransposeMatrixf_c', 'glMultTransposeMatrixd_c', 'glMultTransposeMatrixf_c', 'glMultiTexCoord1d', 'glMultiTexCoord1dv_c', 'glMultiTexCoord1f', 'glMultiTexCoord1fv_c', 'glMultiTexCoord1i', 'glMultiTexCoord1iv_c', 'glMultiTexCoord1s', 'glMultiTexCoord1sv_c', 'glMultiTexCoord2d', 'glMultiTexCoord2dv_c', 'glMultiTexCoord2f', 'glMultiTexCoord2fv_c', 'glMultiTexCoord2i', 'glMultiTexCoord2iv_c', 'glMultiTexCoord2s', 'glMultiTexCoord2sv_c', 'glMultiTexCoord3d', 'glMultiTexCoord3dv_c', 'glMultiTexCoord3f', 'glMultiTexCoord3fv_c', 'glMultiTexCoord3i', 'glMultiTexCoord3iv_c', 'glMultiTexCoord3s', 'glMultiTexCoord3sv_c', 'glMultiTexCoord4d', 'glMultiTexCoord4dv_c', 'glMultiTexCoord4f', 'glMultiTexCoord4fv_c', 'glMultiTexCoord4i', 'glMultiTexCoord4iv_c', 'glMultiTexCoord4s', 'glMultiTexCoord4sv_c', 'glSampleCoverage' ], 'GL_VERSION_1_4' => [ 'glBlendColor', 'glBlendEquation', 'glBlendFuncSeparate', 'glFogCoordPointer_c', 'glFogCoordd', 'glFogCoorddv_c', 'glFogCoordf', 'glFogCoordfv_c', 'glMultiDrawArrays_c', 'glMultiDrawElements_c', 'glPointParameterf', 'glPointParameterfv_c', 'glPointParameteri', 'glPointParameteriv_c', 'glSecondaryColor3b', 'glSecondaryColor3bv_c', 'glSecondaryColor3d', 'glSecondaryColor3dv_c', 'glSecondaryColor3f', 'glSecondaryColor3fv_c', 'glSecondaryColor3i', 'glSecondaryColor3iv_c', 'glSecondaryColor3s', 'glSecondaryColor3sv_c', 'glSecondaryColor3ub', 'glSecondaryColor3ubv_c', 'glSecondaryColor3ui', 'glSecondaryColor3uiv_c', 'glSecondaryColor3us', 'glSecondaryColor3usv_c', 'glSecondaryColorPointer_c', 'glWindowPos2d', 'glWindowPos2dv_c', 'glWindowPos2f', 'glWindowPos2fv_c', 'glWindowPos2i', 'glWindowPos2iv_c', 'glWindowPos2s', 'glWindowPos2sv_c', 'glWindowPos3d', 'glWindowPos3dv_c', 'glWindowPos3f', 'glWindowPos3fv_c', 'glWindowPos3i', 'glWindowPos3iv_c', 'glWindowPos3s', 'glWindowPos3sv_c' ], 'GL_VERSION_1_5' => [ 'glBeginQuery', 'glBindBuffer', 'glBufferData_c', 'glBufferSubData_c', 'glDeleteBuffers_c', 'glDeleteBuffers_p', 'glDeleteQueries_c', 'glDeleteQueries_p', 'glEndQuery', 'glGenBuffers_c', 'glGenBuffers_p', 'glGenQueries_c', 'glGenQueries_p', 'glGetBufferParameteriv_c', 'glGetBufferPointerv_c', 'glGetBufferSubData_c', 'glGetQueryObjectiv_c', 'glGetQueryObjectuiv_c', 'glGetQueryiv_c', 'glIsBuffer', 'glIsQuery', 'glMapBuffer_c', 'glUnmapBuffer' ], 'GL_VERSION_2_0' => [ 'glAttachShader', 'glBindAttribLocation', 'glBlendEquationSeparate', 'glCompileShader', 'glCreateProgram', 'glCreateShader', 'glDeleteProgram', 'glDeleteShader', 'glDetachShader', 'glDisableVertexAttribArray', 'glDrawBuffers_c', 'glEnableVertexAttribArray', 'glGetActiveAttrib_c', 'glGetActiveUniform_c', 'glGetAttachedShaders_c', 'glGetAttribLocation', 'glGetProgramInfoLog_c', 'glGetProgramiv_c', 'glGetShaderInfoLog_c', 'glGetShaderSource_c', 'glGetShaderiv_c', 'glGetUniformLocation', 'glGetUniformfv_c', 'glGetUniformiv_c', 'glGetVertexAttribPointerv_c', 'glGetVertexAttribdv_c', 'glGetVertexAttribfv_c', 'glGetVertexAttribiv_c', 'glIsProgram', 'glIsShader', 'glLinkProgram', 'glShaderSource_c', 'glStencilFuncSeparate', 'glStencilMaskSeparate', 'glStencilOpSeparate', 'glUniform1f', 'glUniform1fv_c', 'glUniform1i', 'glUniform1iv_c', 'glUniform2f', 'glUniform2fv_c', 'glUniform2i', 'glUniform2iv_c', 'glUniform3f', 'glUniform3fv_c', 'glUniform3i', 'glUniform3iv_c', 'glUniform4f', 'glUniform4fv_c', 'glUniform4i', 'glUniform4iv_c', 'glUniformMatrix2fv_c', 'glUniformMatrix3fv_c', 'glUniformMatrix4fv_c', 'glUseProgram', 'glValidateProgram', 'glVertexAttrib1d', 'glVertexAttrib1dv_c', 'glVertexAttrib1f', 'glVertexAttrib1fv_c', 'glVertexAttrib1s', 'glVertexAttrib1sv_c', 'glVertexAttrib2d', 'glVertexAttrib2dv_c', 'glVertexAttrib2f', 'glVertexAttrib2fv_c', 'glVertexAttrib2s', 'glVertexAttrib2sv_c', 'glVertexAttrib3d', 'glVertexAttrib3dv_c', 'glVertexAttrib3f', 'glVertexAttrib3fv_c', 'glVertexAttrib3s', 'glVertexAttrib3sv_c', 'glVertexAttrib4Nbv_c', 'glVertexAttrib4Niv_c', 'glVertexAttrib4Nsv_c', 'glVertexAttrib4Nub', 'glVertexAttrib4Nubv_c', 'glVertexAttrib4Nuiv_c', 'glVertexAttrib4Nusv_c', 'glVertexAttrib4bv_c', 'glVertexAttrib4d', 'glVertexAttrib4dv_c', 'glVertexAttrib4f', 'glVertexAttrib4fv_c', 'glVertexAttrib4iv_c', 'glVertexAttrib4s', 'glVertexAttrib4sv_c', 'glVertexAttrib4ubv_c', 'glVertexAttrib4uiv_c', 'glVertexAttrib4usv_c', 'glVertexAttribPointer_c' ], 'GL_VERSION_2_1' => [ 'glUniformMatrix2x3fv_c', 'glUniformMatrix2x4fv_c', 'glUniformMatrix3x2fv_c', 'glUniformMatrix3x4fv_c', 'glUniformMatrix4x2fv_c', 'glUniformMatrix4x3fv_c' ], 'GL_VERSION_3_0' => [ 'glBeginConditionalRender', 'glBeginTransformFeedback', 'glBindFragDataLocation', 'glBindFramebuffer', 'glBindRenderbuffer', 'glBindVertexArray', 'glBlitFramebuffer', 'glCheckFramebufferStatus', 'glClampColor', 'glClearBufferfi', 'glClearBufferfv_c', 'glClearBufferiv_c', 'glClearBufferuiv_c', 'glColorMaski', 'glDeleteFramebuffers_c', 'glDeleteFramebuffers_p', 'glDeleteRenderbuffers_c', 'glDeleteRenderbuffers_p', 'glDeleteVertexArrays_c', 'glDeleteVertexArrays_p', 'glDisablei', 'glEnablei', 'glEndConditionalRender', 'glEndTransformFeedback', 'glFlushMappedBufferRange', 'glFramebufferRenderbuffer', 'glFramebufferTexture1D', 'glFramebufferTexture2D', 'glFramebufferTexture3D', 'glFramebufferTextureLayer', 'glGenFramebuffers_c', 'glGenFramebuffers_p', 'glGenRenderbuffers_c', 'glGenRenderbuffers_p', 'glGenVertexArrays_c', 'glGenVertexArrays_p', 'glGenerateMipmap', 'glGetBooleani_v_c', 'glGetFragDataLocation', 'glGetFramebufferAttachmentParameteriv_c', 'glGetRenderbufferParameteriv_c', 'glGetTexParameterIiv_c', 'glGetTexParameterIuiv_c', 'glGetTransformFeedbackVarying_c', 'glGetUniformuiv_c', 'glGetVertexAttribIiv_c', 'glGetVertexAttribIuiv_c', 'glIsEnabledi', 'glIsFramebuffer', 'glIsRenderbuffer', 'glIsVertexArray', 'glMapBufferRange_c', 'glRenderbufferStorage', 'glRenderbufferStorageMultisample', 'glTexParameterIiv_c', 'glTexParameterIuiv_c', 'glTransformFeedbackVaryings_c', 'glUniform1ui', 'glUniform1uiv_c', 'glUniform2ui', 'glUniform2uiv_c', 'glUniform3ui', 'glUniform3uiv_c', 'glUniform4ui', 'glUniform4uiv_c', 'glVertexAttribI1i', 'glVertexAttribI1iv_c', 'glVertexAttribI1ui', 'glVertexAttribI1uiv_c', 'glVertexAttribI2i', 'glVertexAttribI2iv_c', 'glVertexAttribI2ui', 'glVertexAttribI2uiv_c', 'glVertexAttribI3i', 'glVertexAttribI3iv_c', 'glVertexAttribI3ui', 'glVertexAttribI3uiv_c', 'glVertexAttribI4bv_c', 'glVertexAttribI4i', 'glVertexAttribI4iv_c', 'glVertexAttribI4sv_c', 'glVertexAttribI4ubv_c', 'glVertexAttribI4ui', 'glVertexAttribI4uiv_c', 'glVertexAttribI4usv_c', 'glVertexAttribIPointer_c' ], 'GL_VERSION_3_1' => [ 'glBindBufferBase', 'glBindBufferRange', 'glCopyBufferSubData', 'glDrawArraysInstanced', 'glDrawElementsInstanced_c', 'glGetActiveUniformBlockName_c', 'glGetActiveUniformBlockiv_c', 'glGetActiveUniformName_c', 'glGetActiveUniformsiv_c', 'glGetIntegeri_v_c', 'glGetUniformBlockIndex', 'glGetUniformIndices_c', 'glPrimitiveRestartIndex', 'glTexBuffer', 'glUniformBlockBinding' ], 'GL_VERSION_3_2' => [ 'glClientWaitSync', 'glDeleteSync', 'glDrawElementsBaseVertex_c', 'glDrawElementsInstancedBaseVertex_c', 'glDrawRangeElementsBaseVertex_c', 'glFenceSync', 'glFramebufferTexture', 'glGetBufferParameteri64v_c', 'glGetInteger64i_v_c', 'glGetInteger64v_c', 'glGetMultisamplefv_c', 'glGetSynciv_c', 'glIsSync', 'glMultiDrawElementsBaseVertex_c', 'glProvokingVertex', 'glSampleMaski', 'glTexImage2DMultisample', 'glTexImage3DMultisample', 'glWaitSync' ], 'GL_VERSION_3_3' => [ 'glBindFragDataLocationIndexed', 'glBindSampler', 'glColorP3ui', 'glColorP3uiv_c', 'glColorP4ui', 'glColorP4uiv_c', 'glDeleteSamplers_c', 'glDeleteSamplers_p', 'glGenSamplers_c', 'glGenSamplers_p', 'glGetFragDataIndex', 'glGetQueryObjecti64v_c', 'glGetQueryObjectui64v_c', 'glGetSamplerParameterIiv_c', 'glGetSamplerParameterIuiv_c', 'glGetSamplerParameterfv_c', 'glGetSamplerParameteriv_c', 'glIsSampler', 'glMultiTexCoordP1ui', 'glMultiTexCoordP1uiv_c', 'glMultiTexCoordP2ui', 'glMultiTexCoordP2uiv_c', 'glMultiTexCoordP3ui', 'glMultiTexCoordP3uiv_c', 'glMultiTexCoordP4ui', 'glMultiTexCoordP4uiv_c', 'glNormalP3ui', 'glNormalP3uiv_c', 'glQueryCounter', 'glSamplerParameterIiv_c', 'glSamplerParameterIuiv_c', 'glSamplerParameterf', 'glSamplerParameterfv_c', 'glSamplerParameteri', 'glSamplerParameteriv_c', 'glSecondaryColorP3ui', 'glSecondaryColorP3uiv_c', 'glTexCoordP1ui', 'glTexCoordP1uiv_c', 'glTexCoordP2ui', 'glTexCoordP2uiv_c', 'glTexCoordP3ui', 'glTexCoordP3uiv_c', 'glTexCoordP4ui', 'glTexCoordP4uiv_c', 'glVertexAttribDivisor', 'glVertexAttribP1ui', 'glVertexAttribP1uiv_c', 'glVertexAttribP2ui', 'glVertexAttribP2uiv_c', 'glVertexAttribP3ui', 'glVertexAttribP3uiv_c', 'glVertexAttribP4ui', 'glVertexAttribP4uiv_c', 'glVertexP2ui', 'glVertexP2uiv_c', 'glVertexP3ui', 'glVertexP3uiv_c', 'glVertexP4ui', 'glVertexP4uiv_c' ], 'GL_VERSION_4_0' => [ 'glBeginQueryIndexed', 'glBindTransformFeedback', 'glBlendEquationSeparatei', 'glBlendEquationSeparateiARB', 'glBlendEquationi', 'glBlendEquationiARB', 'glBlendFuncSeparatei', 'glBlendFuncSeparateiARB', 'glBlendFunci', 'glBlendFunciARB', 'glDeleteTransformFeedbacks_c', 'glDeleteTransformFeedbacks_p', 'glDrawArraysIndirect_c', 'glDrawElementsIndirect_c', 'glDrawTransformFeedback', 'glDrawTransformFeedbackStream', 'glEndQueryIndexed', 'glGenTransformFeedbacks_c', 'glGenTransformFeedbacks_p', 'glGetActiveSubroutineName_c', 'glGetActiveSubroutineUniformName_c', 'glGetActiveSubroutineUniformiv_c', 'glGetProgramStageiv_c', 'glGetQueryIndexediv_c', 'glGetSubroutineIndex', 'glGetSubroutineUniformLocation', 'glGetUniformSubroutineuiv_c', 'glGetUniformdv_c', 'glIsTransformFeedback', 'glMinSampleShading', 'glPatchParameterfv_c', 'glPatchParameteri', 'glPauseTransformFeedback', 'glResumeTransformFeedback', 'glUniform1d', 'glUniform1dv_c', 'glUniform2d', 'glUniform2dv_c', 'glUniform3d', 'glUniform3dv_c', 'glUniform4d', 'glUniform4dv_c', 'glUniformMatrix2dv_c', 'glUniformMatrix2x3dv_c', 'glUniformMatrix2x4dv_c', 'glUniformMatrix3dv_c', 'glUniformMatrix3x2dv_c', 'glUniformMatrix3x4dv_c', 'glUniformMatrix4dv_c', 'glUniformMatrix4x2dv_c', 'glUniformMatrix4x3dv_c', 'glUniformSubroutinesuiv_c' ], 'GL_VERSION_4_1' => [ 'glActiveShaderProgram', 'glBindProgramPipeline', 'glClearDepthf', 'glCreateShaderProgramv_c', 'glDeleteProgramPipelines_c', 'glDeleteProgramPipelines_p', 'glDepthRangeArrayv_c', 'glDepthRangeIndexed', 'glDepthRangef', 'glGenProgramPipelines_c', 'glGenProgramPipelines_p', 'glGetDoublei_v_c', 'glGetFloati_v_c', 'glGetProgramBinary_c', 'glGetProgramPipelineInfoLog_c', 'glGetProgramPipelineiv_c', 'glGetShaderPrecisionFormat_c', 'glGetVertexAttribLdv_c', 'glIsProgramPipeline', 'glProgramBinary_c', 'glProgramParameteri', 'glProgramUniform1d', 'glProgramUniform1dv_c', 'glProgramUniform1f', 'glProgramUniform1fv_c', 'glProgramUniform1i', 'glProgramUniform1iv_c', 'glProgramUniform1ui', 'glProgramUniform1uiv_c', 'glProgramUniform2d', 'glProgramUniform2dv_c', 'glProgramUniform2f', 'glProgramUniform2fv_c', 'glProgramUniform2i', 'glProgramUniform2iv_c', 'glProgramUniform2ui', 'glProgramUniform2uiv_c', 'glProgramUniform3d', 'glProgramUniform3dv_c', 'glProgramUniform3f', 'glProgramUniform3fv_c', 'glProgramUniform3i', 'glProgramUniform3iv_c', 'glProgramUniform3ui', 'glProgramUniform3uiv_c', 'glProgramUniform4d', 'glProgramUniform4dv_c', 'glProgramUniform4f', 'glProgramUniform4fv_c', 'glProgramUniform4i', 'glProgramUniform4iv_c', 'glProgramUniform4ui', 'glProgramUniform4uiv_c', 'glProgramUniformMatrix2dv_c', 'glProgramUniformMatrix2fv_c', 'glProgramUniformMatrix2x3dv_c', 'glProgramUniformMatrix2x3fv_c', 'glProgramUniformMatrix2x4dv_c', 'glProgramUniformMatrix2x4fv_c', 'glProgramUniformMatrix3dv_c', 'glProgramUniformMatrix3fv_c', 'glProgramUniformMatrix3x2dv_c', 'glProgramUniformMatrix3x2fv_c', 'glProgramUniformMatrix3x4dv_c', 'glProgramUniformMatrix3x4fv_c', 'glProgramUniformMatrix4dv_c', 'glProgramUniformMatrix4fv_c', 'glProgramUniformMatrix4x2dv_c', 'glProgramUniformMatrix4x2fv_c', 'glProgramUniformMatrix4x3dv_c', 'glProgramUniformMatrix4x3fv_c', 'glReleaseShaderCompiler', 'glScissorArrayv_c', 'glScissorIndexed', 'glScissorIndexedv_c', 'glShaderBinary_c', 'glUseProgramStages', 'glValidateProgramPipeline', 'glVertexAttribL1d', 'glVertexAttribL1dv_c', 'glVertexAttribL2d', 'glVertexAttribL2dv_c', 'glVertexAttribL3d', 'glVertexAttribL3dv_c', 'glVertexAttribL4d', 'glVertexAttribL4dv_c', 'glVertexAttribLPointer_c', 'glViewportArrayv_c', 'glViewportIndexedf', 'glViewportIndexedfv_c' ], 'GL_VERSION_4_2' => [ 'glBindImageTexture', 'glDrawArraysInstancedBaseInstance', 'glDrawElementsInstancedBaseInstance_c', 'glDrawElementsInstancedBaseVertexBaseInstance_c', 'glDrawTransformFeedbackInstanced', 'glDrawTransformFeedbackStreamInstanced', 'glGetActiveAtomicCounterBufferiv_c', 'glGetInternalformativ_c', 'glMemoryBarrier', 'glTexStorage1D', 'glTexStorage2D', 'glTexStorage3D' ], 'GL_VERSION_4_3' => [ 'glBindVertexBuffer', 'glClearBufferData_c', 'glClearBufferSubData_c', 'glClearNamedBufferDataEXT_c', 'glClearNamedBufferSubDataEXT_c', 'glCopyImageSubData', 'glDebugMessageCallback_c', 'glDebugMessageControl_c', 'glDebugMessageInsert', 'glDispatchCompute', 'glDispatchComputeIndirect', 'glFramebufferParameteri', 'glGetDebugMessageLog_c', 'glGetFramebufferParameteriv_c', 'glGetInternalformati64v_c', 'glGetNamedFramebufferParameterivEXT_c', 'glGetObjectLabel_c', 'glGetObjectPtrLabel_c', 'glGetProgramInterfaceiv_c', 'glGetProgramResourceIndex', 'glGetProgramResourceLocation', 'glGetProgramResourceLocationIndex', 'glGetProgramResourceName_c', 'glGetProgramResourceiv_c', 'glInvalidateBufferData', 'glInvalidateBufferSubData', 'glInvalidateFramebuffer_c', 'glInvalidateSubFramebuffer_c', 'glInvalidateTexImage', 'glInvalidateTexSubImage', 'glMultiDrawArraysIndirect_c', 'glMultiDrawElementsIndirect_c', 'glNamedFramebufferParameteriEXT', 'glObjectLabel', 'glObjectPtrLabel_c', 'glPopDebugGroup', 'glPushDebugGroup', 'glShaderStorageBlockBinding', 'glTexBufferRange', 'glTexStorage2DMultisample', 'glTexStorage3DMultisample', 'glTextureBufferRangeEXT', 'glTextureStorage2DMultisampleEXT', 'glTextureStorage3DMultisampleEXT', 'glTextureView', 'glVertexArrayBindVertexBufferEXT', 'glVertexArrayVertexAttribBindingEXT', 'glVertexArrayVertexAttribFormatEXT', 'glVertexArrayVertexAttribIFormatEXT', 'glVertexArrayVertexAttribLFormatEXT', 'glVertexArrayVertexBindingDivisorEXT', 'glVertexAttribBinding', 'glVertexAttribFormat', 'glVertexAttribIFormat', 'glVertexAttribLFormat', 'glVertexBindingDivisor' ], 'GL_VERSION_4_4' => [ 'glBindBuffersBase_c', 'glBindBuffersRange_c', 'glBindImageTextures_c', 'glBindSamplers_c', 'glBindTextures_c', 'glBindVertexBuffers_c', 'glBufferStorage_c', 'glClearTexImage_c', 'glClearTexSubImage_c' ], 'GL_VERSION_4_5' => [ 'glBindTextureUnit', 'glBlitNamedFramebuffer', 'glCheckNamedFramebufferStatus', 'glClearNamedBufferData_c', 'glClearNamedBufferSubData_c', 'glClearNamedFramebufferfi', 'glClearNamedFramebufferfv_c', 'glClearNamedFramebufferiv_c', 'glClearNamedFramebufferuiv_c', 'glClipControl', 'glCompressedTextureSubImage1D_c', 'glCompressedTextureSubImage2D_c', 'glCompressedTextureSubImage3D_c', 'glCopyNamedBufferSubData', 'glCopyTextureSubImage1D', 'glCopyTextureSubImage2D', 'glCopyTextureSubImage3D', 'glCreateBuffers_c', 'glCreateBuffers_p', 'glCreateFramebuffers_c', 'glCreateFramebuffers_p', 'glCreateProgramPipelines_c', 'glCreateProgramPipelines_p', 'glCreateQueries_c', 'glCreateRenderbuffers_c', 'glCreateRenderbuffers_p', 'glCreateSamplers_c', 'glCreateSamplers_p', 'glCreateTextures_c', 'glCreateTransformFeedbacks_c', 'glCreateTransformFeedbacks_p', 'glCreateVertexArrays_c', 'glCreateVertexArrays_p', 'glDisableVertexArrayAttrib', 'glEnableVertexArrayAttrib', 'glFlushMappedNamedBufferRange', 'glGenerateTextureMipmap', 'glGetCompressedTextureImage_c', 'glGetCompressedTextureSubImage_c', 'glGetGraphicsResetStatus', 'glGetGraphicsResetStatusARB', 'glGetNamedBufferParameteri64v_c', 'glGetNamedBufferParameteriv_c', 'glGetNamedBufferPointerv_c', 'glGetNamedBufferSubData_c', 'glGetNamedFramebufferAttachmentParameteriv_c', 'glGetNamedFramebufferParameteriv_c', 'glGetNamedRenderbufferParameteriv_c', 'glGetQueryBufferObjecti64v', 'glGetQueryBufferObjectiv', 'glGetQueryBufferObjectui64v', 'glGetQueryBufferObjectuiv', 'glGetTextureImage_c', 'glGetTextureLevelParameterfv_c', 'glGetTextureLevelParameteriv_c', 'glGetTextureParameterIiv_c', 'glGetTextureParameterIuiv_c', 'glGetTextureParameterfv_c', 'glGetTextureParameteriv_c', 'glGetTextureSubImage_c', 'glGetTransformFeedbacki64_v_c', 'glGetTransformFeedbacki_v_c', 'glGetTransformFeedbackiv_c', 'glGetVertexArrayIndexed64iv_c', 'glGetVertexArrayIndexediv_c', 'glGetVertexArrayiv_c', 'glGetnColorTableARB_c', 'glGetnCompressedTexImageARB_c', 'glGetnCompressedTexImage_c', 'glGetnConvolutionFilterARB_c', 'glGetnHistogramARB_c', 'glGetnMapdvARB_c', 'glGetnMapfvARB_c', 'glGetnMapivARB_c', 'glGetnMinmaxARB_c', 'glGetnPixelMapfvARB_c', 'glGetnPixelMapuivARB_c', 'glGetnPixelMapusvARB_c', 'glGetnPolygonStippleARB_c', 'glGetnSeparableFilterARB_c', 'glGetnTexImageARB_c', 'glGetnTexImage_c', 'glGetnUniformdvARB_c', 'glGetnUniformdv_c', 'glGetnUniformfvARB_c', 'glGetnUniformivARB_c', 'glGetnUniformuivARB_c', 'glInvalidateNamedFramebufferData_c', 'glInvalidateNamedFramebufferSubData_c', 'glMapNamedBufferRange_c', 'glMapNamedBuffer_c', 'glMemoryBarrierByRegion', 'glNamedBufferData_c', 'glNamedBufferStorage_c', 'glNamedBufferSubData_c', 'glNamedFramebufferDrawBuffer', 'glNamedFramebufferDrawBuffers_c', 'glNamedFramebufferParameteri', 'glNamedFramebufferReadBuffer', 'glNamedFramebufferRenderbuffer', 'glNamedFramebufferTexture', 'glNamedFramebufferTextureLayer', 'glNamedRenderbufferStorage', 'glNamedRenderbufferStorageMultisample', 'glReadnPixelsARB_c', 'glTextureBarrier', 'glTextureBuffer', 'glTextureBufferRange', 'glTextureParameterIiv_c', 'glTextureParameterIuiv_c', 'glTextureParameterf', 'glTextureParameterfv_c', 'glTextureParameteri', 'glTextureParameteriv_c', 'glTextureStorage1D', 'glTextureStorage2D', 'glTextureStorage2DMultisample', 'glTextureStorage3D', 'glTextureStorage3DMultisample', 'glTextureSubImage1D_c', 'glTextureSubImage2D_c', 'glTextureSubImage3D_c', 'glTransformFeedbackBufferBase', 'glTransformFeedbackBufferRange', 'glUnmapNamedBuffer', 'glVertexArrayAttribBinding', 'glVertexArrayAttribFormat', 'glVertexArrayAttribIFormat', 'glVertexArrayAttribLFormat', 'glVertexArrayBindingDivisor', 'glVertexArrayElementBuffer', 'glVertexArrayVertexBuffer', 'glVertexArrayVertexBuffers_c' ], 'GL_VERSION_4_6' => [ 'glMultiDrawArraysIndirectCountARB_c', 'glMultiDrawArraysIndirectCount_c', 'glMultiDrawElementsIndirectCountARB_c', 'glMultiDrawElementsIndirectCount_c', 'glPolygonOffsetClamp', 'glSpecializeShaderARB_c', 'glSpecializeShader_c' ], 'GL_WIN_swap_hint' => [ 'glAddSwapHintRectWIN' ] ); our @gl_constants = qw( GLEW_ERROR_GLX_VERSION_11_ONLY GLEW_ERROR_GL_VERSION_10_ONLY GLEW_ERROR_NO_GLX_DISPLAY GLEW_ERROR_NO_GL_VERSION GLEW_NO_ERROR GLEW_OK GLEW_VERSION_MAJOR GLEW_VERSION_MICRO GLEW_VERSION_MINOR GL_1PASS_EXT GL_1PASS_SGIS GL_2D GL_2PASS_0_EXT GL_2PASS_0_SGIS GL_2PASS_1_EXT GL_2PASS_1_SGIS GL_2X_BIT_ATI GL_2_BYTES GL_3D GL_3DC_XY_AMD GL_3DC_X_AMD GL_3DVISION_STEREO_NV GL_3D_COLOR GL_3D_COLOR_TEXTURE GL_3_BYTES GL_422_AVERAGE_EXT GL_422_EXT GL_422_REV_AVERAGE_EXT GL_422_REV_EXT GL_4D_COLOR_TEXTURE GL_4PASS_0_EXT GL_4PASS_0_SGIS GL_4PASS_1_EXT GL_4PASS_1_SGIS GL_4PASS_2_EXT GL_4PASS_2_SGIS GL_4PASS_3_EXT GL_4PASS_3_SGIS GL_4X_BIT_ATI GL_4_BYTES GL_8X_BIT_ATI GL_ABGR_EXT GL_ACCUM GL_ACCUM_ADJACENT_PAIRS_NV GL_ACCUM_ALPHA_BITS GL_ACCUM_BLUE_BITS GL_ACCUM_BUFFER_BIT GL_ACCUM_CLEAR_VALUE GL_ACCUM_GREEN_BITS GL_ACCUM_RED_BITS GL_ACTIVE_ATOMIC_COUNTER_BUFFERS GL_ACTIVE_ATTRIBUTES GL_ACTIVE_ATTRIBUTE_MAX_LENGTH GL_ACTIVE_PROGRAM GL_ACTIVE_PROGRAM_EXT GL_ACTIVE_RESOURCES GL_ACTIVE_STENCIL_FACE_EXT GL_ACTIVE_SUBROUTINES GL_ACTIVE_SUBROUTINE_MAX_LENGTH GL_ACTIVE_SUBROUTINE_UNIFORMS GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH GL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE_ARB GL_ACTIVE_UNIFORMS GL_ACTIVE_UNIFORM_BLOCKS GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH GL_ACTIVE_UNIFORM_MAX_LENGTH GL_ACTIVE_VARIABLES GL_ACTIVE_VARYINGS_NV GL_ACTIVE_VARYING_MAX_LENGTH_NV GL_ACTIVE_VERTEX_UNITS_ARB GL_ADD GL_ADD_ATI GL_ADD_SIGNED GL_ADD_SIGNED_ARB GL_ADD_SIGNED_EXT GL_ADJACENT_PAIRS_NV GL_AFFINE_2D_NV GL_AFFINE_3D_NV GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE GL_ALLOW_DRAW_FRG_HINT_PGI GL_ALLOW_DRAW_MEM_HINT_PGI GL_ALLOW_DRAW_OBJ_HINT_PGI GL_ALLOW_DRAW_WIN_HINT_PGI GL_ALL_ATTRIB_BITS GL_ALL_BARRIER_BITS GL_ALL_BARRIER_BITS_EXT GL_ALL_COMPLETED_NV GL_ALL_PIXELS_AMD GL_ALL_SHADER_BITS GL_ALL_STATIC_DATA_IBM GL_ALPHA GL_ALPHA12 GL_ALPHA12_EXT GL_ALPHA16 GL_ALPHA16F_ARB GL_ALPHA16F_EXT GL_ALPHA16I_EXT GL_ALPHA16UI_EXT GL_ALPHA16_EXT GL_ALPHA16_EXTENDED_RANGE_SGIX GL_ALPHA16_ICC_SGIX GL_ALPHA16_SIGNED_SGIX GL_ALPHA16_SNORM GL_ALPHA32F_ARB GL_ALPHA32F_EXT GL_ALPHA32I_EXT GL_ALPHA32UI_EXT GL_ALPHA4 GL_ALPHA4_EXT GL_ALPHA8 GL_ALPHA8I_EXT GL_ALPHA8UI_EXT GL_ALPHA8_EXT GL_ALPHA8_SNORM GL_ALPHA_BIAS GL_ALPHA_BITS GL_ALPHA_EXTENDED_RANGE_SGIX GL_ALPHA_FLOAT16_APPLE GL_ALPHA_FLOAT16_ATI GL_ALPHA_FLOAT32_APPLE GL_ALPHA_FLOAT32_ATI GL_ALPHA_ICC_SGIX GL_ALPHA_INTEGER GL_ALPHA_INTEGER_EXT GL_ALPHA_MAX_CLAMP_INGR GL_ALPHA_MAX_SGIX GL_ALPHA_MIN_CLAMP_INGR GL_ALPHA_MIN_SGIX GL_ALPHA_REF_COMMAND_NV GL_ALPHA_SCALE GL_ALPHA_SIGNED_SGIX GL_ALPHA_SNORM GL_ALPHA_TEST GL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC_QCOM GL_ALPHA_TEST_QCOM GL_ALPHA_TEST_REF GL_ALPHA_TEST_REF_QCOM GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV GL_ALREADY_SIGNALED GL_ALREADY_SIGNALED_APPLE GL_ALWAYS GL_ALWAYS_FAST_HINT_PGI GL_ALWAYS_SOFT_HINT_PGI GL_AMBIENT GL_AMBIENT_AND_DIFFUSE GL_AND GL_AND_INVERTED GL_AND_REVERSE GL_ANY_SAMPLES_PASSED GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_ARC_TO_NV GL_ARRAY_BUFFER GL_ARRAY_BUFFER_ARB GL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING_ARB GL_ARRAY_ELEMENT_LOCK_COUNT_EXT GL_ARRAY_ELEMENT_LOCK_FIRST_EXT GL_ARRAY_OBJECT_BUFFER_ATI GL_ARRAY_OBJECT_OFFSET_ATI GL_ARRAY_SIZE GL_ARRAY_STRIDE GL_ASYNC_DRAW_PIXELS_SGIX GL_ASYNC_HISTOGRAM_SGIX GL_ASYNC_MARKER_SGIX GL_ASYNC_READ_PIXELS_SGIX GL_ASYNC_TEX_IMAGE_SGIX GL_ATC_RGBA_EXPLICIT_ALPHA_AMD GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD GL_ATC_RGB_AMD GL_ATOMIC_COUNTER_BARRIER_BIT GL_ATOMIC_COUNTER_BARRIER_BIT_EXT GL_ATOMIC_COUNTER_BUFFER GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES GL_ATOMIC_COUNTER_BUFFER_BINDING GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE GL_ATOMIC_COUNTER_BUFFER_INDEX GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER GL_ATOMIC_COUNTER_BUFFER_SIZE GL_ATOMIC_COUNTER_BUFFER_START GL_ATTACHED_SHADERS GL_ATTENUATION_EXT GL_ATTRIBUTE_ADDRESS_COMMAND_NV GL_ATTRIB_ARRAY_POINTER_NV GL_ATTRIB_ARRAY_SIZE_NV GL_ATTRIB_ARRAY_STRIDE_NV GL_ATTRIB_ARRAY_TYPE_NV GL_ATTRIB_STACK_DEPTH GL_AUTO_GENERATE_MIPMAP GL_AUTO_NORMAL GL_AUX0 GL_AUX1 GL_AUX2 GL_AUX3 GL_AUX_BUFFERS GL_AUX_DEPTH_STENCIL_APPLE GL_AVERAGE_EXT GL_BACK GL_BACK_LEFT GL_BACK_NORMALS_HINT_PGI GL_BACK_PRIMARY_COLOR_NV GL_BACK_RIGHT GL_BACK_SECONDARY_COLOR_NV GL_BALI_DEPTH_PASS_INSTRUMENT GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT GL_BALI_NUM_TRIS_CULLED_INSTRUMENT GL_BALI_R_CHIP_COUNT GL_BEVEL_NV GL_BGR GL_BGRA GL_BGRA8_EXT GL_BGRA_EXT GL_BGRA_INTEGER GL_BGRA_INTEGER_EXT GL_BGR_EXT GL_BGR_INTEGER GL_BGR_INTEGER_EXT GL_BGR_NV GL_BIAS_BIT_ATI GL_BIAS_BY_NEGATIVE_ONE_HALF_NV GL_BINNING_CONTROL_HINT_QCOM GL_BINORMAL_ARRAY_EXT GL_BINORMAL_ARRAY_POINTER_EXT GL_BINORMAL_ARRAY_STRIDE_EXT GL_BINORMAL_ARRAY_TYPE_EXT GL_BITMAP GL_BITMAP_TOKEN GL_BLEND GL_BLEND_ADVANCED_COHERENT_KHR GL_BLEND_ADVANCED_COHERENT_NV GL_BLEND_COLOR GL_BLEND_COLOR_COMMAND_NV GL_BLEND_COLOR_EXT GL_BLEND_DST GL_BLEND_DST_ALPHA GL_BLEND_DST_ALPHA_EXT GL_BLEND_DST_RGB GL_BLEND_DST_RGB_EXT GL_BLEND_EQUATION GL_BLEND_EQUATION_ALPHA GL_BLEND_EQUATION_ALPHA_EXT GL_BLEND_EQUATION_EXT GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION_RGB_EXT GL_BLEND_OVERLAP_NV GL_BLEND_PREMULTIPLIED_SRC_NV GL_BLEND_SRC GL_BLEND_SRC_ALPHA GL_BLEND_SRC_ALPHA_EXT GL_BLEND_SRC_RGB GL_BLEND_SRC_RGB_EXT GL_BLOCK_INDEX GL_BLUE GL_BLUE_BIAS GL_BLUE_BITS GL_BLUE_BIT_ATI GL_BLUE_INTEGER GL_BLUE_INTEGER_EXT GL_BLUE_MAX_CLAMP_INGR GL_BLUE_MIN_CLAMP_INGR GL_BLUE_NV GL_BLUE_SCALE GL_BOLD_BIT_NV GL_BOOL GL_BOOL_ARB GL_BOOL_VEC2 GL_BOOL_VEC2_ARB GL_BOOL_VEC3 GL_BOOL_VEC3_ARB GL_BOOL_VEC4 GL_BOOL_VEC4_ARB GL_BOUNDING_BOX_NV GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV GL_BUFFER GL_BUFFER_ACCESS GL_BUFFER_ACCESS_ARB GL_BUFFER_ACCESS_FLAGS GL_BUFFER_BINDING GL_BUFFER_DATA_SIZE GL_BUFFER_FLUSHING_UNMAP_APPLE GL_BUFFER_GPU_ADDRESS_NV GL_BUFFER_IMMUTABLE_STORAGE GL_BUFFER_IMMUTABLE_STORAGE_EXT GL_BUFFER_MAPPED GL_BUFFER_MAPPED_ARB GL_BUFFER_MAP_LENGTH GL_BUFFER_MAP_OFFSET GL_BUFFER_MAP_POINTER GL_BUFFER_MAP_POINTER_ARB GL_BUFFER_OBJECT_APPLE GL_BUFFER_OBJECT_EXT GL_BUFFER_SERIALIZED_MODIFY_APPLE GL_BUFFER_SIZE GL_BUFFER_SIZE_ARB GL_BUFFER_STORAGE_FLAGS GL_BUFFER_STORAGE_FLAGS_EXT GL_BUFFER_UPDATE_BARRIER_BIT GL_BUFFER_UPDATE_BARRIER_BIT_EXT GL_BUFFER_USAGE GL_BUFFER_USAGE_ARB GL_BUFFER_VARIABLE GL_BUMP_ENVMAP_ATI GL_BUMP_NUM_TEX_UNITS_ATI GL_BUMP_ROT_MATRIX_ATI GL_BUMP_ROT_MATRIX_SIZE_ATI GL_BUMP_TARGET_ATI GL_BUMP_TEX_UNITS_ATI GL_BYTE GL_C3F_V3F GL_C4F_N3F_V3F GL_C4UB_V2F GL_C4UB_V3F GL_CACHE_REGAL GL_CAVEAT_SUPPORT GL_CCW GL_CG_FRAGMENT_SHADER_EXT GL_CG_VERTEX_SHADER_EXT GL_CIRCULAR_CCW_ARC_TO_NV GL_CIRCULAR_CW_ARC_TO_NV GL_CIRCULAR_TANGENT_ARC_TO_NV GL_CLAMP GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_FRAGMENT_COLOR_ARB GL_CLAMP_READ_COLOR GL_CLAMP_READ_COLOR_ARB GL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER_ARB GL_CLAMP_TO_BORDER_NV GL_CLAMP_TO_BORDER_SGIS GL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE_EXT GL_CLAMP_TO_EDGE_SGIS GL_CLAMP_VERTEX_COLOR GL_CLAMP_VERTEX_COLOR_ARB GL_CLEAR GL_CLEAR_BUFFER GL_CLEAR_TEXTURE GL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT GL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_STORAGE_BIT GL_CLIENT_STORAGE_BIT_EXT GL_CLIENT_VERTEX_ARRAY_BIT GL_CLIPPING_INPUT_PRIMITIVES GL_CLIPPING_INPUT_PRIMITIVES_ARB GL_CLIPPING_OUTPUT_PRIMITIVES GL_CLIPPING_OUTPUT_PRIMITIVES_ARB GL_CLIP_DEPTH_MODE GL_CLIP_DISTANCE0 GL_CLIP_DISTANCE0_APPLE GL_CLIP_DISTANCE0_EXT GL_CLIP_DISTANCE1 GL_CLIP_DISTANCE1_APPLE GL_CLIP_DISTANCE1_EXT GL_CLIP_DISTANCE2 GL_CLIP_DISTANCE2_APPLE GL_CLIP_DISTANCE2_EXT GL_CLIP_DISTANCE3 GL_CLIP_DISTANCE3_APPLE GL_CLIP_DISTANCE3_EXT GL_CLIP_DISTANCE4 GL_CLIP_DISTANCE4_APPLE GL_CLIP_DISTANCE4_EXT GL_CLIP_DISTANCE5 GL_CLIP_DISTANCE5_APPLE GL_CLIP_DISTANCE5_EXT GL_CLIP_DISTANCE6_APPLE GL_CLIP_DISTANCE6_EXT GL_CLIP_DISTANCE7_APPLE GL_CLIP_DISTANCE7_EXT GL_CLIP_DISTANCE_NV GL_CLIP_FAR_HINT_PGI GL_CLIP_NEAR_HINT_PGI GL_CLIP_ORIGIN GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_CLIP_VOLUME_CLIPPING_HINT_EXT GL_CLOSE_PATH_NV GL_CMYKA_EXT GL_CMYK_EXT GL_CND0_ATI GL_CND_ATI GL_CODE_REGAL GL_COEFF GL_COLOR GL_COLOR3_BIT_PGI GL_COLOR4_BIT_PGI GL_COLORBURN_KHR GL_COLORBURN_NV GL_COLORDODGE_KHR GL_COLORDODGE_NV GL_COLOR_ALPHA_PAIRING_ATI GL_COLOR_ARRAY GL_COLOR_ARRAY_ADDRESS_NV GL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING_ARB GL_COLOR_ARRAY_COUNT_EXT GL_COLOR_ARRAY_EXT GL_COLOR_ARRAY_LENGTH_NV GL_COLOR_ARRAY_LIST_IBM GL_COLOR_ARRAY_LIST_STRIDE_IBM GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL GL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER_EXT GL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE_EXT GL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE_EXT GL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE_EXT GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0_NV GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT10 GL_COLOR_ATTACHMENT10_EXT GL_COLOR_ATTACHMENT10_NV GL_COLOR_ATTACHMENT11 GL_COLOR_ATTACHMENT11_EXT GL_COLOR_ATTACHMENT11_NV GL_COLOR_ATTACHMENT12 GL_COLOR_ATTACHMENT12_EXT GL_COLOR_ATTACHMENT12_NV GL_COLOR_ATTACHMENT13 GL_COLOR_ATTACHMENT13_EXT GL_COLOR_ATTACHMENT13_NV GL_COLOR_ATTACHMENT14 GL_COLOR_ATTACHMENT14_EXT GL_COLOR_ATTACHMENT14_NV GL_COLOR_ATTACHMENT15 GL_COLOR_ATTACHMENT15_EXT GL_COLOR_ATTACHMENT15_NV GL_COLOR_ATTACHMENT1_EXT GL_COLOR_ATTACHMENT1_NV GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT GL_COLOR_ATTACHMENT2_NV GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT GL_COLOR_ATTACHMENT3_NV GL_COLOR_ATTACHMENT4 GL_COLOR_ATTACHMENT4_EXT GL_COLOR_ATTACHMENT4_NV GL_COLOR_ATTACHMENT5 GL_COLOR_ATTACHMENT5_EXT GL_COLOR_ATTACHMENT5_NV GL_COLOR_ATTACHMENT6 GL_COLOR_ATTACHMENT6_EXT GL_COLOR_ATTACHMENT6_NV GL_COLOR_ATTACHMENT7 GL_COLOR_ATTACHMENT7_EXT GL_COLOR_ATTACHMENT7_NV GL_COLOR_ATTACHMENT8 GL_COLOR_ATTACHMENT8_EXT GL_COLOR_ATTACHMENT8_NV GL_COLOR_ATTACHMENT9 GL_COLOR_ATTACHMENT9_EXT GL_COLOR_ATTACHMENT9_NV GL_COLOR_ATTACHMENT_EXT GL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT0_QCOM GL_COLOR_BUFFER_BIT1_QCOM GL_COLOR_BUFFER_BIT2_QCOM GL_COLOR_BUFFER_BIT3_QCOM GL_COLOR_BUFFER_BIT4_QCOM GL_COLOR_BUFFER_BIT5_QCOM GL_COLOR_BUFFER_BIT6_QCOM GL_COLOR_BUFFER_BIT7_QCOM GL_COLOR_CLEAR_VALUE GL_COLOR_COMPONENTS GL_COLOR_ENCODING GL_COLOR_EXT GL_COLOR_FLOAT_APPLE GL_COLOR_INDEX GL_COLOR_INDEX12_EXT GL_COLOR_INDEX16_EXT GL_COLOR_INDEX1_EXT GL_COLOR_INDEX2_EXT GL_COLOR_INDEX4_EXT GL_COLOR_INDEX8_EXT GL_COLOR_INDEXES GL_COLOR_LOGIC_OP GL_COLOR_MATERIAL GL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATRIX GL_COLOR_MATRIX_HINT GL_COLOR_MATRIX_SGI GL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX_STACK_DEPTH_SGI GL_COLOR_RENDERABLE GL_COLOR_SAMPLES_NV GL_COLOR_SUM GL_COLOR_SUM_ARB GL_COLOR_SUM_CLAMP_NV GL_COLOR_SUM_EXT GL_COLOR_TABLE GL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_ALPHA_SIZE_EXT GL_COLOR_TABLE_ALPHA_SIZE_SGI GL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BIAS_SGI GL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE_EXT GL_COLOR_TABLE_BLUE_SIZE_SGI GL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT_EXT GL_COLOR_TABLE_FORMAT_SGI GL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE_EXT GL_COLOR_TABLE_GREEN_SIZE_SGI GL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE_EXT GL_COLOR_TABLE_INTENSITY_SIZE_SGI GL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE_EXT GL_COLOR_TABLE_LUMINANCE_SIZE_SGI GL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE_EXT GL_COLOR_TABLE_RED_SIZE_SGI GL_COLOR_TABLE_SCALE GL_COLOR_TABLE_SCALE_SGI GL_COLOR_TABLE_SGI GL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH_EXT GL_COLOR_TABLE_WIDTH_SGI GL_COLOR_WRITEMASK GL_COMBINE GL_COMBINE4_NV GL_COMBINER0_NV GL_COMBINER1_NV GL_COMBINER2_NV GL_COMBINER3_NV GL_COMBINER4_NV GL_COMBINER5_NV GL_COMBINER6_NV GL_COMBINER7_NV GL_COMBINER_AB_DOT_PRODUCT_NV GL_COMBINER_AB_OUTPUT_NV GL_COMBINER_BIAS_NV GL_COMBINER_CD_DOT_PRODUCT_NV GL_COMBINER_CD_OUTPUT_NV GL_COMBINER_COMPONENT_USAGE_NV GL_COMBINER_INPUT_NV GL_COMBINER_MAPPING_NV GL_COMBINER_MUX_SUM_NV GL_COMBINER_SCALE_NV GL_COMBINER_SUM_OUTPUT_NV GL_COMBINE_ALPHA GL_COMBINE_ALPHA_ARB GL_COMBINE_ALPHA_EXT GL_COMBINE_ARB GL_COMBINE_EXT GL_COMBINE_RGB GL_COMBINE_RGB_ARB GL_COMBINE_RGB_EXT GL_COMMAND_BARRIER_BIT GL_COMMAND_BARRIER_BIT_EXT GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_REF_TO_TEXTURE_EXT GL_COMPARE_R_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB GL_COMPATIBLE_SUBROUTINES GL_COMPILE GL_COMPILE_AND_EXECUTE GL_COMPILE_STATUS GL_COMPLETION_STATUS_ARB GL_COMPLETION_STATUS_KHR GL_COMPLEX_BYTE_SGI GL_COMPLEX_FLOAT_SGI GL_COMPLEX_INT_SGI GL_COMPLEX_SHORT_SGI GL_COMPLEX_UNSIGNED_BYTE_SGI GL_COMPLEX_UNSIGNED_INT_SGI GL_COMPLEX_UNSIGNED_SHORT_SGI GL_COMPRESSED_ALPHA GL_COMPRESSED_ALPHA_ARB GL_COMPRESSED_INTENSITY GL_COMPRESSED_INTENSITY_ARB GL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI GL_COMPRESSED_LUMINANCE_ALPHA_ARB GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV GL_COMPRESSED_LUMINANCE_ARB GL_COMPRESSED_LUMINANCE_LATC1_EXT GL_COMPRESSED_LUMINANCE_LATC1_NV GL_COMPRESSED_R11_EAC GL_COMPRESSED_RED GL_COMPRESSED_RED_GREEN_RGTC2_EXT GL_COMPRESSED_RED_RGTC1 GL_COMPRESSED_RED_RGTC1_EXT GL_COMPRESSED_RG GL_COMPRESSED_RG11_EAC GL_COMPRESSED_RGB GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_RGBA_ARB GL_COMPRESSED_RGBA_ASTC_10x10_KHR GL_COMPRESSED_RGBA_ASTC_10x5_KHR GL_COMPRESSED_RGBA_ASTC_10x6_KHR GL_COMPRESSED_RGBA_ASTC_10x8_KHR GL_COMPRESSED_RGBA_ASTC_12x10_KHR GL_COMPRESSED_RGBA_ASTC_12x12_KHR GL_COMPRESSED_RGBA_ASTC_4x4_KHR GL_COMPRESSED_RGBA_ASTC_5x4_KHR GL_COMPRESSED_RGBA_ASTC_5x5_KHR GL_COMPRESSED_RGBA_ASTC_6x5_KHR GL_COMPRESSED_RGBA_ASTC_6x6_KHR GL_COMPRESSED_RGBA_ASTC_8x5_KHR GL_COMPRESSED_RGBA_ASTC_8x6_KHR GL_COMPRESSED_RGBA_ASTC_8x8_KHR GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_RGBA_BPTC_UNORM_ARB GL_COMPRESSED_RGBA_BPTC_UNORM_EXT GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_NV GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT3_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_NV GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_EXT GL_COMPRESSED_RGBA_S3TC_DXT5_NV GL_COMPRESSED_RGB_ARB GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGB_S3TC_DXT1_NV GL_COMPRESSED_RG_RGTC2 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT GL_COMPRESSED_SIGNED_RED_RGTC1 GL_COMPRESSED_SIGNED_RED_RGTC1_EXT GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_SIGNED_RG_RGTC2 GL_COMPRESSED_SLUMINANCE GL_COMPRESSED_SLUMINANCE_ALPHA GL_COMPRESSED_SLUMINANCE_ALPHA_EXT GL_COMPRESSED_SLUMINANCE_EXT GL_COMPRESSED_SRGB GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB_ALPHA GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT GL_COMPRESSED_SRGB_ALPHA_EXT GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV GL_COMPRESSED_SRGB_EXT GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT GL_COMPRESSED_SRGB_S3TC_DXT1_EXT GL_COMPRESSED_SRGB_S3TC_DXT1_NV GL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS_ARB GL_COMPUTE_PROGRAM_NV GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV GL_COMPUTE_SHADER GL_COMPUTE_SHADER_BIT GL_COMPUTE_SHADER_INVOCATIONS GL_COMPUTE_SHADER_INVOCATIONS_ARB GL_COMPUTE_SUBROUTINE GL_COMPUTE_SUBROUTINE_UNIFORM GL_COMPUTE_TEXTURE GL_COMPUTE_WORK_GROUP_SIZE GL_COMP_BIT_ATI GL_CONDITION_SATISFIED GL_CONDITION_SATISFIED_APPLE GL_CONFORMANT_NV GL_CONIC_CURVE_TO_NV GL_CONJOINT_NV GL_CONSERVATIVE_RASTERIZATION_INTEL GL_CONSERVATIVE_RASTERIZATION_NV GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV GL_CONSERVATIVE_RASTER_DILATE_NV GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV GL_CONSERVATIVE_RASTER_MODE_NV GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV GL_CONSERVE_MEMORY_HINT_PGI GL_CONSTANT GL_CONSTANT_ALPHA GL_CONSTANT_ALPHA_EXT GL_CONSTANT_ARB GL_CONSTANT_ATTENUATION GL_CONSTANT_BORDER GL_CONSTANT_COLOR GL_CONSTANT_COLOR0_NV GL_CONSTANT_COLOR1_NV GL_CONSTANT_COLOR_EXT GL_CONSTANT_EXT GL_CONST_EYE_NV GL_CONTEXT_COMPATIBILITY_PROFILE_BIT GL_CONTEXT_CORE_PROFILE_BIT GL_CONTEXT_FLAGS GL_CONTEXT_FLAG_DEBUG_BIT GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT GL_CONTEXT_FLAG_NO_ERROR_BIT GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB GL_CONTEXT_LOST GL_CONTEXT_PROFILE_MASK GL_CONTEXT_ROBUST_ACCESS GL_CONTINUOUS_AMD GL_CONTRAST_NV GL_CONVEX_HULL_NV GL_CONVOLUTION_1D GL_CONVOLUTION_1D_EXT GL_CONVOLUTION_2D GL_CONVOLUTION_2D_EXT GL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_BORDER_MODE_EXT GL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_BIAS_EXT GL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FILTER_SCALE_EXT GL_CONVOLUTION_FORMAT GL_CONVOLUTION_FORMAT_EXT GL_CONVOLUTION_HEIGHT GL_CONVOLUTION_HEIGHT_EXT GL_CONVOLUTION_HINT_SGIX GL_CONVOLUTION_SGI GL_CONVOLUTION_WIDTH GL_CONVOLUTION_WIDTH_EXT GL_CON_0_ATI GL_CON_1_ATI GL_CON_2_ATI GL_CON_3_ATI GL_CON_4_ATI GL_CON_5_ATI GL_CON_6_ATI GL_CON_7_ATI GL_COORD_REPLACE GL_COORD_REPLACE_ARB GL_COORD_REPLACE_NV GL_COPY GL_COPY_INVERTED GL_COPY_PIXEL_TOKEN GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER_NV GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER_NV GL_COUNTER_RANGE_AMD GL_COUNTER_TYPE_AMD GL_COUNT_DOWN_NV GL_COUNT_UP_NV GL_COVERAGE_MODULATION_NV GL_COVERAGE_MODULATION_TABLE_NV GL_COVERAGE_MODULATION_TABLE_SIZE_NV GL_CPU_OPTIMIZED_QCOM GL_CUBE_MAP_BINDING_SGIX GL_CUBE_MAP_SGIX GL_CUBE_MAP_XN_SGIX GL_CUBE_MAP_XP_SGIX GL_CUBE_MAP_YN_SGIX GL_CUBE_MAP_YP_SGIX GL_CUBE_MAP_ZN_SGIX GL_CUBE_MAP_ZP_SGIX GL_CUBIC_CURVE_TO_NV GL_CUBIC_EXT GL_CULL_FACE GL_CULL_FACE_MODE GL_CULL_FRAGMENT_NV GL_CULL_MODES_NV GL_CULL_VERTEX_EXT GL_CULL_VERTEX_EYE_POSITION_EXT GL_CULL_VERTEX_IBM GL_CULL_VERTEX_OBJECT_POSITION_EXT GL_CURRENT_ATTRIB_NV GL_CURRENT_BINORMAL_EXT GL_CURRENT_BIT GL_CURRENT_COLOR GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE GL_CURRENT_FOG_COORDINATE_EXT GL_CURRENT_INDEX GL_CURRENT_MATRIX_ARB GL_CURRENT_MATRIX_INDEX_ARB GL_CURRENT_MATRIX_NV GL_CURRENT_MATRIX_STACK_DEPTH_ARB GL_CURRENT_MATRIX_STACK_DEPTH_NV GL_CURRENT_NORMAL GL_CURRENT_OCCLUSION_QUERY_ID_NV GL_CURRENT_PALETTE_MATRIX_ARB GL_CURRENT_PROGRAM GL_CURRENT_QUERY GL_CURRENT_QUERY_ANGLE GL_CURRENT_QUERY_ARB GL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_NORMAL_EXT GL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_SECONDARY_COLOR GL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_SAMPLE_COUNT_QUERY_NV GL_CURRENT_SECONDARY_COLOR GL_CURRENT_SECONDARY_COLOR_EXT GL_CURRENT_TANGENT_EXT GL_CURRENT_TEXTURE_COORDS GL_CURRENT_TIME_NV GL_CURRENT_VERTEX_ATTRIB GL_CURRENT_VERTEX_ATTRIB_ARB GL_CURRENT_VERTEX_EXT GL_CURRENT_VERTEX_WEIGHT_EXT GL_CURRENT_WEIGHT_ARB GL_CW GL_D3D12_FENCE_VALUE_EXT GL_DARKEN_KHR GL_DARKEN_NV GL_DATA_BUFFER_AMD GL_DEBUG_CALLBACK_FUNCTION GL_DEBUG_CALLBACK_FUNCTION_ARB GL_DEBUG_CALLBACK_USER_PARAM GL_DEBUG_CALLBACK_USER_PARAM_ARB GL_DEBUG_CATEGORY_API_ERROR_AMD GL_DEBUG_CATEGORY_APPLICATION_AMD GL_DEBUG_CATEGORY_DEPRECATION_AMD GL_DEBUG_CATEGORY_OTHER_AMD GL_DEBUG_CATEGORY_PERFORMANCE_AMD GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD GL_DEBUG_GROUP_STACK_DEPTH GL_DEBUG_LOGGED_MESSAGES GL_DEBUG_LOGGED_MESSAGES_AMD GL_DEBUG_LOGGED_MESSAGES_ARB GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB GL_DEBUG_REGAL GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_AMD GL_DEBUG_SEVERITY_HIGH_ARB GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_AMD GL_DEBUG_SEVERITY_LOW_ARB GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_AMD GL_DEBUG_SEVERITY_MEDIUM_ARB GL_DEBUG_SEVERITY_NOTIFICATION GL_DEBUG_SOURCE_API GL_DEBUG_SOURCE_API_ARB GL_DEBUG_SOURCE_APPLICATION GL_DEBUG_SOURCE_APPLICATION_ARB GL_DEBUG_SOURCE_OTHER GL_DEBUG_SOURCE_OTHER_ARB GL_DEBUG_SOURCE_SHADER_COMPILER GL_DEBUG_SOURCE_SHADER_COMPILER_ARB GL_DEBUG_SOURCE_THIRD_PARTY GL_DEBUG_SOURCE_THIRD_PARTY_ARB GL_DEBUG_SOURCE_WINDOW_SYSTEM GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB GL_DEBUG_TYPE_ERROR GL_DEBUG_TYPE_ERROR_ARB GL_DEBUG_TYPE_MARKER GL_DEBUG_TYPE_OTHER GL_DEBUG_TYPE_OTHER_ARB GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_ARB GL_DEBUG_TYPE_POP_GROUP GL_DEBUG_TYPE_PORTABILITY GL_DEBUG_TYPE_PORTABILITY_ARB GL_DEBUG_TYPE_PUSH_GROUP GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB GL_DECAL GL_DECODE_EXT GL_DECR GL_DECR_WRAP GL_DECR_WRAP_EXT GL_DEDICATED_MEMORY_OBJECT_EXT GL_DELETE_STATUS GL_DEPENDENT_AR_TEXTURE_2D_NV GL_DEPENDENT_GB_TEXTURE_2D_NV GL_DEPENDENT_HILO_TEXTURE_2D_NV GL_DEPENDENT_RGB_TEXTURE_3D_NV GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV GL_DEPTH GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT GL_DEPTH32F_STENCIL8 GL_DEPTH32F_STENCIL8_NV GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_BIAS GL_DEPTH_BITS GL_DEPTH_BOUNDS_EXT GL_DEPTH_BOUNDS_TEST_EXT GL_DEPTH_BUFFER GL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT0_QCOM GL_DEPTH_BUFFER_BIT1_QCOM GL_DEPTH_BUFFER_BIT2_QCOM GL_DEPTH_BUFFER_BIT3_QCOM GL_DEPTH_BUFFER_BIT4_QCOM GL_DEPTH_BUFFER_BIT5_QCOM GL_DEPTH_BUFFER_BIT6_QCOM GL_DEPTH_BUFFER_BIT7_QCOM GL_DEPTH_BUFFER_FLOAT_MODE_NV GL_DEPTH_CLAMP GL_DEPTH_CLAMP_FAR_AMD GL_DEPTH_CLAMP_NEAR_AMD GL_DEPTH_CLAMP_NV GL_DEPTH_CLEAR_VALUE GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT16 GL_DEPTH_COMPONENT16_ARB GL_DEPTH_COMPONENT16_SGIX GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_ARB GL_DEPTH_COMPONENT24_SGIX GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32F GL_DEPTH_COMPONENT32F_NV GL_DEPTH_COMPONENT32_ARB GL_DEPTH_COMPONENT32_SGIX GL_DEPTH_COMPONENTS GL_DEPTH_EXT GL_DEPTH_FUNC GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX GL_DEPTH_PASS_INSTRUMENT_SGIX GL_DEPTH_RANGE GL_DEPTH_RENDERABLE GL_DEPTH_SAMPLES_NV GL_DEPTH_SCALE GL_DEPTH_STENCIL GL_DEPTH_STENCIL_ATTACHMENT GL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_NV GL_DEPTH_STENCIL_TEXTURE_MODE GL_DEPTH_STENCIL_TO_BGRA_NV GL_DEPTH_STENCIL_TO_RGBA_NV GL_DEPTH_TEST GL_DEPTH_TEXTURE_MODE GL_DEPTH_TEXTURE_MODE_ARB GL_DEPTH_WRITEMASK GL_DEVICE_LUID_EXT GL_DEVICE_NODE_MASK_EXT GL_DEVICE_UUID_EXT GL_DIFFERENCE_KHR GL_DIFFERENCE_NV GL_DIFFUSE GL_DISCARD_ATI GL_DISCARD_NV GL_DISCRETE_AMD GL_DISJOINT_NV GL_DISPATCH_INDIRECT_BUFFER GL_DISPATCH_INDIRECT_BUFFER_BINDING GL_DISPLAY_LIST GL_DISTANCE_ATTENUATION_EXT GL_DITHER GL_DOMAIN GL_DONT_CARE GL_DOT2_ADD_ATI GL_DOT3_ATI GL_DOT3_RGB GL_DOT3_RGBA GL_DOT3_RGBA_ARB GL_DOT3_RGBA_EXT GL_DOT3_RGB_ARB GL_DOT3_RGB_EXT GL_DOT4_ATI GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV GL_DOT_PRODUCT_DEPTH_REPLACE_NV GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV GL_DOT_PRODUCT_NV GL_DOT_PRODUCT_PASS_THROUGH_NV GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV GL_DOT_PRODUCT_TEXTURE_1D_NV GL_DOT_PRODUCT_TEXTURE_2D_NV GL_DOT_PRODUCT_TEXTURE_3D_NV GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV GL_DOUBLE GL_DOUBLEBUFFER GL_DOUBLE_EXT GL_DOUBLE_MAT2 GL_DOUBLE_MAT2_EXT GL_DOUBLE_MAT2x3 GL_DOUBLE_MAT2x3_EXT GL_DOUBLE_MAT2x4 GL_DOUBLE_MAT2x4_EXT GL_DOUBLE_MAT3 GL_DOUBLE_MAT3_EXT GL_DOUBLE_MAT3x2 GL_DOUBLE_MAT3x2_EXT GL_DOUBLE_MAT3x4 GL_DOUBLE_MAT3x4_EXT GL_DOUBLE_MAT4 GL_DOUBLE_MAT4_EXT GL_DOUBLE_MAT4x2 GL_DOUBLE_MAT4x2_EXT GL_DOUBLE_MAT4x3 GL_DOUBLE_MAT4x3_EXT GL_DOUBLE_VEC2 GL_DOUBLE_VEC2_EXT GL_DOUBLE_VEC3 GL_DOUBLE_VEC3_EXT GL_DOUBLE_VEC4 GL_DOUBLE_VEC4_EXT GL_DRAW_ARRAYS_COMMAND_NV GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV GL_DRAW_ARRAYS_STRIP_COMMAND_NV GL_DRAW_BUFFER GL_DRAW_BUFFER0 GL_DRAW_BUFFER0_ARB GL_DRAW_BUFFER0_ATI GL_DRAW_BUFFER0_EXT GL_DRAW_BUFFER0_NV GL_DRAW_BUFFER1 GL_DRAW_BUFFER10 GL_DRAW_BUFFER10_ARB GL_DRAW_BUFFER10_ATI GL_DRAW_BUFFER10_EXT GL_DRAW_BUFFER10_NV GL_DRAW_BUFFER11 GL_DRAW_BUFFER11_ARB GL_DRAW_BUFFER11_ATI GL_DRAW_BUFFER11_EXT GL_DRAW_BUFFER11_NV GL_DRAW_BUFFER12 GL_DRAW_BUFFER12_ARB GL_DRAW_BUFFER12_ATI GL_DRAW_BUFFER12_EXT GL_DRAW_BUFFER12_NV GL_DRAW_BUFFER13 GL_DRAW_BUFFER13_ARB GL_DRAW_BUFFER13_ATI GL_DRAW_BUFFER13_EXT GL_DRAW_BUFFER13_NV GL_DRAW_BUFFER14 GL_DRAW_BUFFER14_ARB GL_DRAW_BUFFER14_ATI GL_DRAW_BUFFER14_EXT GL_DRAW_BUFFER14_NV GL_DRAW_BUFFER15 GL_DRAW_BUFFER15_ARB GL_DRAW_BUFFER15_ATI GL_DRAW_BUFFER15_EXT GL_DRAW_BUFFER15_NV GL_DRAW_BUFFER1_ARB GL_DRAW_BUFFER1_ATI GL_DRAW_BUFFER1_EXT GL_DRAW_BUFFER1_NV GL_DRAW_BUFFER2 GL_DRAW_BUFFER2_ARB GL_DRAW_BUFFER2_ATI GL_DRAW_BUFFER2_EXT GL_DRAW_BUFFER2_NV GL_DRAW_BUFFER3 GL_DRAW_BUFFER3_ARB GL_DRAW_BUFFER3_ATI GL_DRAW_BUFFER3_EXT GL_DRAW_BUFFER3_NV GL_DRAW_BUFFER4 GL_DRAW_BUFFER4_ARB GL_DRAW_BUFFER4_ATI GL_DRAW_BUFFER4_EXT GL_DRAW_BUFFER4_NV GL_DRAW_BUFFER5 GL_DRAW_BUFFER5_ARB GL_DRAW_BUFFER5_ATI GL_DRAW_BUFFER5_EXT GL_DRAW_BUFFER5_NV GL_DRAW_BUFFER6 GL_DRAW_BUFFER6_ARB GL_DRAW_BUFFER6_ATI GL_DRAW_BUFFER6_EXT GL_DRAW_BUFFER6_NV GL_DRAW_BUFFER7 GL_DRAW_BUFFER7_ARB GL_DRAW_BUFFER7_ATI GL_DRAW_BUFFER7_EXT GL_DRAW_BUFFER7_NV GL_DRAW_BUFFER8 GL_DRAW_BUFFER8_ARB GL_DRAW_BUFFER8_ATI GL_DRAW_BUFFER8_EXT GL_DRAW_BUFFER8_NV GL_DRAW_BUFFER9 GL_DRAW_BUFFER9_ARB GL_DRAW_BUFFER9_ATI GL_DRAW_BUFFER9_EXT GL_DRAW_BUFFER9_NV GL_DRAW_BUFFER_EXT GL_DRAW_ELEMENTS_COMMAND_NV GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV GL_DRAW_ELEMENTS_STRIP_COMMAND_NV GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_ANGLE GL_DRAW_FRAMEBUFFER_APPLE GL_DRAW_FRAMEBUFFER_BINDING GL_DRAW_FRAMEBUFFER_BINDING_ANGLE GL_DRAW_FRAMEBUFFER_BINDING_APPLE GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_DRAW_FRAMEBUFFER_BINDING_NV GL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER_NV GL_DRAW_INDIRECT_ADDRESS_NV GL_DRAW_INDIRECT_BUFFER GL_DRAW_INDIRECT_BUFFER_BINDING GL_DRAW_INDIRECT_LENGTH_NV GL_DRAW_INDIRECT_UNIFIED_NV GL_DRAW_PIXELS_APPLE GL_DRAW_PIXEL_TOKEN GL_DRIVER_REGAL GL_DRIVER_UUID_EXT GL_DSDT8_MAG8_INTENSITY8_NV GL_DSDT8_MAG8_NV GL_DSDT8_NV GL_DSDT_MAG_INTENSITY_NV GL_DSDT_MAG_NV GL_DSDT_MAG_VIB_NV GL_DSDT_NV GL_DST_ALPHA GL_DST_ATOP_NV GL_DST_COLOR GL_DST_IN_NV GL_DST_NV GL_DST_OUT_NV GL_DST_OVER_NV GL_DS_BIAS_NV GL_DS_SCALE_NV GL_DT_BIAS_NV GL_DT_SCALE_NV GL_DU8DV8_ATI GL_DUDV_ATI GL_DUP_FIRST_CUBIC_CURVE_TO_NV GL_DUP_LAST_CUBIC_CURVE_TO_NV GL_DYNAMIC_ATI GL_DYNAMIC_COPY GL_DYNAMIC_COPY_ARB GL_DYNAMIC_DRAW GL_DYNAMIC_DRAW_ARB GL_DYNAMIC_READ GL_DYNAMIC_READ_ARB GL_DYNAMIC_STORAGE_BIT GL_DYNAMIC_STORAGE_BIT_EXT GL_EDGEFLAG_BIT_PGI GL_EDGE_FLAG GL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY_ADDRESS_NV GL_EDGE_FLAG_ARRAY_BUFFER_BINDING GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB GL_EDGE_FLAG_ARRAY_COUNT_EXT GL_EDGE_FLAG_ARRAY_EXT GL_EDGE_FLAG_ARRAY_LENGTH_NV GL_EDGE_FLAG_ARRAY_LIST_IBM GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM GL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER_EXT GL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE_EXT GL_EFFECTIVE_RASTER_SAMPLES_EXT GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV GL_EIGHTH_BIT_ATI GL_ELEMENT_ADDRESS_COMMAND_NV GL_ELEMENT_ARRAY_ADDRESS_NV GL_ELEMENT_ARRAY_APPLE GL_ELEMENT_ARRAY_ATI GL_ELEMENT_ARRAY_BARRIER_BIT GL_ELEMENT_ARRAY_BARRIER_BIT_EXT GL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER_ARB GL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB GL_ELEMENT_ARRAY_LENGTH_NV GL_ELEMENT_ARRAY_POINTER_APPLE GL_ELEMENT_ARRAY_POINTER_ATI GL_ELEMENT_ARRAY_TYPE_APPLE GL_ELEMENT_ARRAY_TYPE_ATI GL_ELEMENT_ARRAY_UNIFIED_NV GL_EMBOSS_CONSTANT_NV GL_EMBOSS_LIGHT_NV GL_EMBOSS_MAP_NV GL_EMISSION GL_EMULATION_REGAL GL_ENABLE_BIT GL_ENV_MAP_SGIX GL_EQUAL GL_EQUIV GL_ERROR_REGAL GL_ETC1_SRGB8_NV GL_EVAL_2D_NV GL_EVAL_BIT GL_EVAL_FRACTIONAL_TESSELLATION_NV GL_EVAL_TRIANGULAR_2D_NV GL_EVAL_VERTEX_ATTRIB0_NV GL_EVAL_VERTEX_ATTRIB10_NV GL_EVAL_VERTEX_ATTRIB11_NV GL_EVAL_VERTEX_ATTRIB12_NV GL_EVAL_VERTEX_ATTRIB13_NV GL_EVAL_VERTEX_ATTRIB14_NV GL_EVAL_VERTEX_ATTRIB15_NV GL_EVAL_VERTEX_ATTRIB1_NV GL_EVAL_VERTEX_ATTRIB2_NV GL_EVAL_VERTEX_ATTRIB3_NV GL_EVAL_VERTEX_ATTRIB4_NV GL_EVAL_VERTEX_ATTRIB5_NV GL_EVAL_VERTEX_ATTRIB6_NV GL_EVAL_VERTEX_ATTRIB7_NV GL_EVAL_VERTEX_ATTRIB8_NV GL_EVAL_VERTEX_ATTRIB9_NV GL_EXCLUSION_KHR GL_EXCLUSION_NV GL_EXCLUSIVE_EXT GL_EXP GL_EXP2 GL_EXPAND_NEGATE_NV GL_EXPAND_NORMAL_NV GL_EXTENDED_RANGE_SGIS GL_EXTENSIONS GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD GL_EYE_DISTANCE_TO_LINE_SGIS GL_EYE_DISTANCE_TO_POINT_SGIS GL_EYE_LINEAR GL_EYE_LINE_SGIS GL_EYE_PLANE GL_EYE_PLANE_ABSOLUTE_NV GL_EYE_POINT_SGIS GL_EYE_RADIAL_NV GL_EYE_SPACE_SGIX GL_E_TIMES_F_NV GL_FACTOR_MAX_AMD GL_FACTOR_MIN_AMD GL_FAILURE_NV GL_FALSE GL_FASTEST GL_FEEDBACK GL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_TYPE GL_FENCE_APPLE GL_FENCE_CONDITION_NV GL_FENCE_STATUS_NV GL_FETCH_PER_SAMPLE_ARM GL_FFT_1D_SGI GL_FIELDS_NV GL_FIELD_LOWER_NV GL_FIELD_UPPER_NV GL_FILE_NAME_NV GL_FILL GL_FILL_NV GL_FILL_RECTANGLE_NV GL_FILTER GL_FIRST_TO_REST_NV GL_FIRST_VERTEX_CONVENTION GL_FIRST_VERTEX_CONVENTION_EXT GL_FIXED GL_FIXED_ONLY GL_FIXED_ONLY_ARB GL_FLAT GL_FLOAT GL_FLOAT16_MAT2_AMD GL_FLOAT16_MAT2x3_AMD GL_FLOAT16_MAT2x4_AMD GL_FLOAT16_MAT3_AMD GL_FLOAT16_MAT3x2_AMD GL_FLOAT16_MAT3x4_AMD GL_FLOAT16_MAT4_AMD GL_FLOAT16_MAT4x2_AMD GL_FLOAT16_MAT4x3_AMD GL_FLOAT16_NV GL_FLOAT16_VEC2_NV GL_FLOAT16_VEC3_NV GL_FLOAT16_VEC4_NV GL_FLOAT_32_UNSIGNED_INT_24_8_REV GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV GL_FLOAT_CLEAR_COLOR_VALUE_NV GL_FLOAT_MAT2 GL_FLOAT_MAT2_ARB GL_FLOAT_MAT2x3 GL_FLOAT_MAT2x3_NV GL_FLOAT_MAT2x4 GL_FLOAT_MAT2x4_NV GL_FLOAT_MAT3 GL_FLOAT_MAT3_ARB GL_FLOAT_MAT3x2 GL_FLOAT_MAT3x2_NV GL_FLOAT_MAT3x4 GL_FLOAT_MAT3x4_NV GL_FLOAT_MAT4 GL_FLOAT_MAT4_ARB GL_FLOAT_MAT4x2 GL_FLOAT_MAT4x2_NV GL_FLOAT_MAT4x3 GL_FLOAT_MAT4x3_NV GL_FLOAT_R16_NV GL_FLOAT_R32_NV GL_FLOAT_RG16_NV GL_FLOAT_RG32_NV GL_FLOAT_RGB16_NV GL_FLOAT_RGB32_NV GL_FLOAT_RGBA16_NV GL_FLOAT_RGBA32_NV GL_FLOAT_RGBA_MODE_NV GL_FLOAT_RGBA_NV GL_FLOAT_RGB_NV GL_FLOAT_RG_NV GL_FLOAT_R_NV GL_FLOAT_VEC2 GL_FLOAT_VEC2_ARB GL_FLOAT_VEC3 GL_FLOAT_VEC3_ARB GL_FLOAT_VEC4 GL_FLOAT_VEC4_ARB GL_FOG GL_FOG_BIT GL_FOG_BLEND_ALPHA_SGIX GL_FOG_BLEND_COLOR_SGIX GL_FOG_COLOR GL_FOG_COORD GL_FOG_COORDINATE GL_FOG_COORDINATE_ARRAY GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB GL_FOG_COORDINATE_ARRAY_EXT GL_FOG_COORDINATE_ARRAY_LIST_IBM GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM GL_FOG_COORDINATE_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER_EXT GL_FOG_COORDINATE_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE_EXT GL_FOG_COORDINATE_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE_EXT GL_FOG_COORDINATE_EXT GL_FOG_COORDINATE_SOURCE GL_FOG_COORDINATE_SOURCE_EXT GL_FOG_COORD_ARRAY GL_FOG_COORD_ARRAY_ADDRESS_NV GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORD_ARRAY_LENGTH_NV GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORD_SRC GL_FOG_DENSITY GL_FOG_DISTANCE_MODE_NV GL_FOG_END GL_FOG_GROUND_PLANE_SGIX GL_FOG_HINT GL_FOG_INDEX GL_FOG_LAYERS_POINTS_SGIX GL_FOG_MODE GL_FOG_OFFSET_SGIX GL_FOG_OFFSET_VALUE_SGIX GL_FOG_SCALE_SGIX GL_FOG_SCALE_VALUE_SGIX GL_FOG_SPECULAR_TEXTURE_WIN GL_FOG_START GL_FOG_TYPE_SGIX GL_FONT_ASCENDER_BIT_NV GL_FONT_DESCENDER_BIT_NV GL_FONT_GLYPHS_AVAILABLE_NV GL_FONT_HAS_KERNING_BIT_NV GL_FONT_HEIGHT_BIT_NV GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV GL_FONT_NUM_GLYPH_INDICES_BIT_NV GL_FONT_TARGET_UNAVAILABLE_NV GL_FONT_UNAVAILABLE_NV GL_FONT_UNDERLINE_POSITION_BIT_NV GL_FONT_UNDERLINE_THICKNESS_BIT_NV GL_FONT_UNINTELLIGIBLE_NV GL_FONT_UNITS_PER_EM_BIT_NV GL_FONT_X_MAX_BOUNDS_BIT_NV GL_FONT_X_MIN_BOUNDS_BIT_NV GL_FONT_Y_MAX_BOUNDS_BIT_NV GL_FONT_Y_MIN_BOUNDS_BIT_NV GL_FORCE_BLUE_TO_ONE_NV GL_FORMAT_SUBSAMPLE_244_244_OML GL_FORMAT_SUBSAMPLE_24_24_OML GL_FOVEATION_ENABLE_BIT_QCOM GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM GL_FRACTIONAL_EVEN GL_FRACTIONAL_ODD GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX GL_FRAGMENTS_INSTRUMENT_MAX_SGIX GL_FRAGMENTS_INSTRUMENT_SGIX GL_FRAGMENT_COLOR_EXT GL_FRAGMENT_COLOR_MATERIAL_EXT GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT GL_FRAGMENT_COVERAGE_COLOR_NV GL_FRAGMENT_COVERAGE_TO_COLOR_NV GL_FRAGMENT_DEPTH GL_FRAGMENT_DEPTH_EXT GL_FRAGMENT_INPUT_NV GL_FRAGMENT_INTERPOLATION_OFFSET_BITS GL_FRAGMENT_LIGHT0_EXT GL_FRAGMENT_LIGHT7_EXT GL_FRAGMENT_LIGHTING_EXT GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT GL_FRAGMENT_LIGHT_SPACE_SGIX GL_FRAGMENT_MATERIAL_EXT GL_FRAGMENT_NORMAL_EXT GL_FRAGMENT_PROGRAM_ARB GL_FRAGMENT_PROGRAM_BINDING_NV GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV GL_FRAGMENT_PROGRAM_NV GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER_ATI GL_FRAGMENT_SHADER_BIT GL_FRAGMENT_SHADER_DERIVATIVE_HINT GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM GL_FRAGMENT_SHADER_INVOCATIONS GL_FRAGMENT_SHADER_INVOCATIONS_ARB GL_FRAGMENT_SUBROUTINE GL_FRAGMENT_SUBROUTINE_UNIFORM GL_FRAGMENT_TEXTURE GL_FRAMEBUFFER GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE GL_FRAMEBUFFER_ATTACHMENT_ANGLE GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE GL_FRAMEBUFFER_ATTACHMENT_LAYERED GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT GL_FRAMEBUFFER_BARRIER_BIT GL_FRAMEBUFFER_BARRIER_BIT_EXT GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BLEND GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_DEFAULT GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS GL_FRAMEBUFFER_DEFAULT_HEIGHT GL_FRAMEBUFFER_DEFAULT_LAYERS GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT GL_FRAMEBUFFER_DEFAULT_SAMPLES GL_FRAMEBUFFER_DEFAULT_WIDTH GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV GL_FRAMEBUFFER_RENDERABLE GL_FRAMEBUFFER_RENDERABLE_LAYERED GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV GL_FRAMEBUFFER_SRGB GL_FRAMEBUFFER_SRGB_CAPABLE_EXT GL_FRAMEBUFFER_SRGB_EXT GL_FRAMEBUFFER_UNDEFINED GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAME_NV GL_FRONT GL_FRONT_AND_BACK GL_FRONT_FACE GL_FRONT_FACE_COMMAND_NV GL_FRONT_LEFT GL_FRONT_RIGHT GL_FULL_RANGE_EXT GL_FULL_STIPPLE_HINT_PGI GL_FULL_SUPPORT GL_FUNC_ADD GL_FUNC_ADD_EXT GL_FUNC_COMPLEX_ADD_EXT GL_FUNC_COMPLEX_MULTIPLY_EXT GL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT_EXT GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_EXT GL_GENERATE_MIPMAP GL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT_SGIS GL_GENERATE_MIPMAP_SGIS GL_GENERIC_ATTRIB_NV GL_GEOMETRY_BIT GL_GEOMETRY_DEFORMATION_BIT_SGIX GL_GEOMETRY_INPUT_TYPE GL_GEOMETRY_INPUT_TYPE_ARB GL_GEOMETRY_INPUT_TYPE_EXT GL_GEOMETRY_LINKED_INPUT_TYPE_EXT GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT GL_GEOMETRY_LINKED_VERTICES_OUT_EXT GL_GEOMETRY_OUTPUT_TYPE GL_GEOMETRY_OUTPUT_TYPE_ARB GL_GEOMETRY_OUTPUT_TYPE_EXT GL_GEOMETRY_PROGRAM_NV GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV GL_GEOMETRY_SHADER GL_GEOMETRY_SHADER_ARB GL_GEOMETRY_SHADER_BIT GL_GEOMETRY_SHADER_BIT_EXT GL_GEOMETRY_SHADER_EXT GL_GEOMETRY_SHADER_INVOCATIONS GL_GEOMETRY_SHADER_INVOCATIONS_EXT GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB GL_GEOMETRY_SUBROUTINE GL_GEOMETRY_SUBROUTINE_UNIFORM GL_GEOMETRY_TEXTURE GL_GEOMETRY_VERTICES_OUT GL_GEOMETRY_VERTICES_OUT_ARB GL_GEOMETRY_VERTICES_OUT_EXT GL_GEQUAL GL_GET_TEXTURE_IMAGE_FORMAT GL_GET_TEXTURE_IMAGE_TYPE GL_GLOBAL_ALPHA_FACTOR_SUN GL_GLOBAL_ALPHA_SUN GL_GLYPH_HAS_KERNING_BIT_NV GL_GLYPH_HEIGHT_BIT_NV GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV GL_GLYPH_VERTICAL_BEARING_X_BIT_NV GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV GL_GLYPH_WIDTH_BIT_NV GL_GPU_ADDRESS_NV GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX GL_GPU_OPTIMIZED_QCOM GL_GREATER GL_GREEN GL_GREEN_BIAS GL_GREEN_BITS GL_GREEN_BIT_ATI GL_GREEN_INTEGER GL_GREEN_INTEGER_EXT GL_GREEN_MAX_CLAMP_INGR GL_GREEN_MIN_CLAMP_INGR GL_GREEN_NV GL_GREEN_SCALE GL_GUILTY_CONTEXT_RESET GL_GUILTY_CONTEXT_RESET_ARB GL_HALF_APPLE GL_HALF_BIAS_NEGATE_NV GL_HALF_BIAS_NORMAL_NV GL_HALF_BIT_ATI GL_HALF_FLOAT GL_HALF_FLOAT_ARB GL_HALF_FLOAT_NV GL_HANDLE_TYPE_D3D11_IMAGE_EXT GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT GL_HANDLE_TYPE_D3D12_FENCE_EXT GL_HANDLE_TYPE_D3D12_RESOURCE_EXT GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT GL_HANDLE_TYPE_OPAQUE_FD_EXT GL_HANDLE_TYPE_OPAQUE_WIN32_EXT GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT GL_HARDLIGHT_KHR GL_HARDLIGHT_NV GL_HARDMIX_NV GL_HIGH_FLOAT GL_HIGH_INT GL_HILO16_NV GL_HILO8_NV GL_HILO_NV GL_HINT_BIT GL_HISTOGRAM GL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_ALPHA_SIZE_EXT GL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_BLUE_SIZE_EXT GL_HISTOGRAM_EXT GL_HISTOGRAM_FORMAT GL_HISTOGRAM_FORMAT_EXT GL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_GREEN_SIZE_EXT GL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_LUMINANCE_SIZE_EXT GL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_RED_SIZE_EXT GL_HISTOGRAM_SINK GL_HISTOGRAM_SINK_EXT GL_HISTOGRAM_WIDTH GL_HISTOGRAM_WIDTH_EXT GL_HI_BIAS_NV GL_HI_SCALE_NV GL_HORIZONTAL_LINE_TO_NV GL_HSL_COLOR_KHR GL_HSL_COLOR_NV GL_HSL_HUE_KHR GL_HSL_HUE_NV GL_HSL_LUMINOSITY_KHR GL_HSL_LUMINOSITY_NV GL_HSL_SATURATION_KHR GL_HSL_SATURATION_NV GL_IDENTITY_NV GL_IGLOO_COLORNORMAL_SGIX GL_IGLOO_FULLSCREEN_SGIX GL_IGLOO_IRISGL_MODE_SGIX GL_IGLOO_LMC_COLOR_SGIX GL_IGLOO_SWAPTMESH_SGIX GL_IGLOO_TMESHMODE_SGIX GL_IGLOO_VIEWPORT_OFFSET_SGIX GL_IGNORE_BORDER GL_IMAGE_1D GL_IMAGE_1D_ARRAY GL_IMAGE_1D_ARRAY_EXT GL_IMAGE_1D_EXT GL_IMAGE_2D GL_IMAGE_2D_ARRAY GL_IMAGE_2D_ARRAY_EXT GL_IMAGE_2D_EXT GL_IMAGE_2D_MULTISAMPLE GL_IMAGE_2D_MULTISAMPLE_ARRAY GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT GL_IMAGE_2D_MULTISAMPLE_EXT GL_IMAGE_2D_RECT GL_IMAGE_2D_RECT_EXT GL_IMAGE_3D GL_IMAGE_3D_EXT GL_IMAGE_BINDING_ACCESS GL_IMAGE_BINDING_ACCESS_EXT GL_IMAGE_BINDING_FORMAT GL_IMAGE_BINDING_FORMAT_EXT GL_IMAGE_BINDING_LAYER GL_IMAGE_BINDING_LAYERED GL_IMAGE_BINDING_LAYERED_EXT GL_IMAGE_BINDING_LAYER_EXT GL_IMAGE_BINDING_LEVEL GL_IMAGE_BINDING_LEVEL_EXT GL_IMAGE_BINDING_NAME GL_IMAGE_BINDING_NAME_EXT GL_IMAGE_BIT GL_IMAGE_BUFFER GL_IMAGE_BUFFER_EXT GL_IMAGE_CLASS_10_10_10_2 GL_IMAGE_CLASS_11_11_10 GL_IMAGE_CLASS_1_X_16 GL_IMAGE_CLASS_1_X_32 GL_IMAGE_CLASS_1_X_8 GL_IMAGE_CLASS_2_X_16 GL_IMAGE_CLASS_2_X_32 GL_IMAGE_CLASS_2_X_8 GL_IMAGE_CLASS_4_X_16 GL_IMAGE_CLASS_4_X_32 GL_IMAGE_CLASS_4_X_8 GL_IMAGE_COMPATIBILITY_CLASS GL_IMAGE_CUBE GL_IMAGE_CUBE_EXT GL_IMAGE_CUBE_MAP_ARRAY GL_IMAGE_CUBE_MAP_ARRAY_EXT GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE GL_IMAGE_FORMAT_COMPATIBILITY_TYPE GL_IMAGE_PIXEL_FORMAT GL_IMAGE_PIXEL_TYPE GL_IMAGE_TEXEL_SIZE GL_IMPLEMENTATION_COLOR_READ_FORMAT GL_IMPLEMENTATION_COLOR_READ_TYPE GL_INCLUSIVE_EXT GL_INCR GL_INCR_WRAP GL_INCR_WRAP_EXT GL_INDEX GL_INDEX_ARRAY GL_INDEX_ARRAY_ADDRESS_NV GL_INDEX_ARRAY_BUFFER_BINDING GL_INDEX_ARRAY_BUFFER_BINDING_ARB GL_INDEX_ARRAY_COUNT_EXT GL_INDEX_ARRAY_EXT GL_INDEX_ARRAY_LENGTH_NV GL_INDEX_ARRAY_LIST_IBM GL_INDEX_ARRAY_LIST_STRIDE_IBM GL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER_EXT GL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE_EXT GL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE_EXT GL_INDEX_BITS GL_INDEX_BIT_PGI GL_INDEX_CLEAR_VALUE GL_INDEX_LOGIC_OP GL_INDEX_MODE GL_INDEX_OFFSET GL_INDEX_SHIFT GL_INDEX_WRITEMASK GL_INFO_LOG_LENGTH GL_INNOCENT_CONTEXT_RESET GL_INNOCENT_CONTEXT_RESET_ARB GL_INT GL_INT16_NV GL_INT16_VEC2_NV GL_INT16_VEC3_NV GL_INT16_VEC4_NV GL_INT64_ARB GL_INT64_NV GL_INT64_VEC2_ARB GL_INT64_VEC2_NV GL_INT64_VEC3_ARB GL_INT64_VEC3_NV GL_INT64_VEC4_ARB GL_INT64_VEC4_NV GL_INT8_NV GL_INT8_VEC2_NV GL_INT8_VEC3_NV GL_INT8_VEC4_NV GL_INTENSITY GL_INTENSITY12 GL_INTENSITY12_EXT GL_INTENSITY16 GL_INTENSITY16F_ARB GL_INTENSITY16I_EXT GL_INTENSITY16UI_EXT GL_INTENSITY16_EXT GL_INTENSITY16_EXTENDED_RANGE_SGIX GL_INTENSITY16_ICC_SGIX GL_INTENSITY16_SIGNED_SGIX GL_INTENSITY16_SNORM GL_INTENSITY32F_ARB GL_INTENSITY32I_EXT GL_INTENSITY32UI_EXT GL_INTENSITY4 GL_INTENSITY4_EXT GL_INTENSITY8 GL_INTENSITY8I_EXT GL_INTENSITY8UI_EXT GL_INTENSITY8_EXT GL_INTENSITY8_SNORM GL_INTENSITY_EXT GL_INTENSITY_EXTENDED_RANGE_SGIX GL_INTENSITY_FLOAT16_APPLE GL_INTENSITY_FLOAT16_ATI GL_INTENSITY_FLOAT32_APPLE GL_INTENSITY_FLOAT32_ATI GL_INTENSITY_ICC_SGIX GL_INTENSITY_SIGNED_SGIX GL_INTENSITY_SNORM GL_INTERLACE_OML GL_INTERLACE_READ_INGR GL_INTERLACE_READ_OML GL_INTERLACE_SGIX GL_INTERLEAVED_ATTRIBS GL_INTERLEAVED_ATTRIBS_EXT GL_INTERLEAVED_ATTRIBS_NV GL_INTERNALFORMAT_ALPHA_SIZE GL_INTERNALFORMAT_ALPHA_TYPE GL_INTERNALFORMAT_BLUE_SIZE GL_INTERNALFORMAT_BLUE_TYPE GL_INTERNALFORMAT_DEPTH_SIZE GL_INTERNALFORMAT_DEPTH_TYPE GL_INTERNALFORMAT_GREEN_SIZE GL_INTERNALFORMAT_GREEN_TYPE GL_INTERNALFORMAT_PREFERRED GL_INTERNALFORMAT_RED_SIZE GL_INTERNALFORMAT_RED_TYPE GL_INTERNALFORMAT_SHARED_SIZE GL_INTERNALFORMAT_STENCIL_SIZE GL_INTERNALFORMAT_STENCIL_TYPE GL_INTERNALFORMAT_SUPPORTED GL_INTERPOLATE GL_INTERPOLATE_ARB GL_INTERPOLATE_EXT GL_INT_2_10_10_10_REV GL_INT_IMAGE_1D GL_INT_IMAGE_1D_ARRAY GL_INT_IMAGE_1D_ARRAY_EXT GL_INT_IMAGE_1D_EXT GL_INT_IMAGE_2D GL_INT_IMAGE_2D_ARRAY GL_INT_IMAGE_2D_ARRAY_EXT GL_INT_IMAGE_2D_EXT GL_INT_IMAGE_2D_MULTISAMPLE GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT GL_INT_IMAGE_2D_MULTISAMPLE_EXT GL_INT_IMAGE_2D_RECT GL_INT_IMAGE_2D_RECT_EXT GL_INT_IMAGE_3D GL_INT_IMAGE_3D_EXT GL_INT_IMAGE_BUFFER GL_INT_IMAGE_BUFFER_EXT GL_INT_IMAGE_CUBE GL_INT_IMAGE_CUBE_EXT GL_INT_IMAGE_CUBE_MAP_ARRAY GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT GL_INT_SAMPLER_1D GL_INT_SAMPLER_1D_ARRAY GL_INT_SAMPLER_1D_ARRAY_EXT GL_INT_SAMPLER_1D_EXT GL_INT_SAMPLER_2D GL_INT_SAMPLER_2D_ARRAY GL_INT_SAMPLER_2D_ARRAY_EXT GL_INT_SAMPLER_2D_EXT GL_INT_SAMPLER_2D_MULTISAMPLE GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY GL_INT_SAMPLER_2D_RECT GL_INT_SAMPLER_2D_RECT_EXT GL_INT_SAMPLER_3D GL_INT_SAMPLER_3D_EXT GL_INT_SAMPLER_BUFFER GL_INT_SAMPLER_BUFFER_AMD GL_INT_SAMPLER_BUFFER_EXT GL_INT_SAMPLER_CUBE GL_INT_SAMPLER_CUBE_EXT GL_INT_SAMPLER_CUBE_MAP_ARRAY GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT GL_INT_SAMPLER_RENDERBUFFER_NV GL_INT_VEC2 GL_INT_VEC2_ARB GL_INT_VEC3 GL_INT_VEC3_ARB GL_INT_VEC4 GL_INT_VEC4_ARB GL_INVALID_ENUM GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_EXT GL_INVALID_INDEX GL_INVALID_OPERATION GL_INVALID_VALUE GL_INVARIANT_DATATYPE_EXT GL_INVARIANT_EXT GL_INVARIANT_VALUE_EXT GL_INVERSE_NV GL_INVERSE_TRANSPOSE_NV GL_INVERT GL_INVERTED_SCREEN_W_REND GL_INVERT_OVG_NV GL_INVERT_RGB_NV GL_ISOLINES GL_IS_PER_PATCH GL_IS_ROW_MAJOR GL_ITALIC_BIT_NV GL_KEEP GL_KTX_BACK_REGION GL_KTX_FRONT_REGION GL_KTX_STENCIL_REGION GL_KTX_Z_REGION GL_LARGE_CCW_ARC_TO_NV GL_LARGE_CW_ARC_TO_NV GL_LAST_VERTEX_CONVENTION GL_LAST_VERTEX_CONVENTION_EXT GL_LAST_VIDEO_CAPTURE_STATUS_NV GL_LAYERED_SGIX GL_LAYER_PROVOKING_VERTEX GL_LAYER_PROVOKING_VERTEX_EXT GL_LAYOUT_COLOR_ATTACHMENT_EXT GL_LAYOUT_DEFAULT_INTEL GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT GL_LAYOUT_GENERAL_EXT GL_LAYOUT_LINEAR_CPU_CACHED_INTEL GL_LAYOUT_SHADER_READ_ONLY_EXT GL_LAYOUT_TRANSFER_DST_EXT GL_LAYOUT_TRANSFER_SRC_EXT GL_LEFT GL_LEQUAL GL_LERP_ATI GL_LESS GL_LGPU_SEPARATE_STORAGE_BIT_NVX GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT31 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_LIGHTEN_KHR GL_LIGHTEN_NV GL_LIGHTING GL_LIGHTING_BIT GL_LIGHT_ENV_MODE_EXT GL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_COLOR_CONTROL_EXT GL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE GL_LIGHT_MODEL_TWO_SIDE GL_LINE GL_LINEAR GL_LINEARBURN_NV GL_LINEARDODGE_NV GL_LINEARLIGHT_NV GL_LINEAR_ATTENUATION GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_TILING_EXT GL_LINES GL_LINES_ADJACENCY GL_LINES_ADJACENCY_ARB GL_LINES_ADJACENCY_EXT GL_LINE_BIT GL_LINE_LOOP GL_LINE_NV GL_LINE_QUALITY_HINT_SGIX GL_LINE_RESET_TOKEN GL_LINE_SMOOTH GL_LINE_SMOOTH_HINT GL_LINE_STIPPLE GL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_REPEAT GL_LINE_STRIP GL_LINE_STRIP_ADJACENCY GL_LINE_STRIP_ADJACENCY_ARB GL_LINE_STRIP_ADJACENCY_EXT GL_LINE_TOKEN GL_LINE_TO_NV GL_LINE_WIDTH GL_LINE_WIDTH_COMMAND_NV GL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_RANGE GL_LINK_STATUS GL_LIST_BASE GL_LIST_BIT GL_LIST_INDEX GL_LIST_MODE GL_LOAD GL_LOCAL_CONSTANT_DATATYPE_EXT GL_LOCAL_CONSTANT_EXT GL_LOCAL_CONSTANT_VALUE_EXT GL_LOCAL_EXT GL_LOCATION GL_LOCATION_COMPONENT GL_LOCATION_INDEX GL_LOCATION_INDEX_EXT GL_LOGIC_OP GL_LOGIC_OP_MODE GL_LOG_APP_REGAL GL_LOG_DEBUG_REGAL GL_LOG_DRIVER_REGAL GL_LOG_ERROR_REGAL GL_LOG_HTTP_REGAL GL_LOG_INFO_REGAL GL_LOG_INTERNAL_REGAL GL_LOG_REGAL GL_LOG_STATUS_REGAL GL_LOG_WARNING_REGAL GL_LOSE_CONTEXT_ON_RESET GL_LOSE_CONTEXT_ON_RESET_ARB GL_LOWER_LEFT GL_LOW_FLOAT GL_LOW_INT GL_LO_BIAS_NV GL_LO_SCALE_NV GL_LUID_SIZE_EXT GL_LUMINANCE GL_LUMINANCE12 GL_LUMINANCE12_ALPHA12 GL_LUMINANCE12_ALPHA12_EXT GL_LUMINANCE12_ALPHA4 GL_LUMINANCE12_ALPHA4_EXT GL_LUMINANCE12_EXT GL_LUMINANCE16 GL_LUMINANCE16F_ARB GL_LUMINANCE16F_EXT GL_LUMINANCE16I_EXT GL_LUMINANCE16UI_EXT GL_LUMINANCE16_ALPHA16 GL_LUMINANCE16_ALPHA16_EXT GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX GL_LUMINANCE16_ALPHA16_SIGNED_SGIX GL_LUMINANCE16_ALPHA16_SNORM GL_LUMINANCE16_ALPHA8_ICC_SGIX GL_LUMINANCE16_EXT GL_LUMINANCE16_EXTENDED_RANGE_SGIX GL_LUMINANCE16_ICC_SGIX GL_LUMINANCE16_SIGNED_SGIX GL_LUMINANCE16_SNORM GL_LUMINANCE32F_ARB GL_LUMINANCE32F_EXT GL_LUMINANCE32I_EXT GL_LUMINANCE32UI_EXT GL_LUMINANCE4 GL_LUMINANCE4_ALPHA4 GL_LUMINANCE4_ALPHA4_EXT GL_LUMINANCE4_EXT GL_LUMINANCE6_ALPHA2 GL_LUMINANCE6_ALPHA2_EXT GL_LUMINANCE8 GL_LUMINANCE8I_EXT GL_LUMINANCE8UI_EXT GL_LUMINANCE8_ALPHA8 GL_LUMINANCE8_ALPHA8_EXT GL_LUMINANCE8_ALPHA8_SNORM GL_LUMINANCE8_EXT GL_LUMINANCE8_SNORM GL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA16F_ARB GL_LUMINANCE_ALPHA16F_EXT GL_LUMINANCE_ALPHA16I_EXT GL_LUMINANCE_ALPHA16UI_EXT GL_LUMINANCE_ALPHA32F_ARB GL_LUMINANCE_ALPHA32F_EXT GL_LUMINANCE_ALPHA32I_EXT GL_LUMINANCE_ALPHA32UI_EXT GL_LUMINANCE_ALPHA8I_EXT GL_LUMINANCE_ALPHA8UI_EXT GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX GL_LUMINANCE_ALPHA_FLOAT16_APPLE GL_LUMINANCE_ALPHA_FLOAT16_ATI GL_LUMINANCE_ALPHA_FLOAT32_APPLE GL_LUMINANCE_ALPHA_FLOAT32_ATI GL_LUMINANCE_ALPHA_ICC_SGIX GL_LUMINANCE_ALPHA_INTEGER_EXT GL_LUMINANCE_ALPHA_SIGNED_SGIX GL_LUMINANCE_ALPHA_SNORM GL_LUMINANCE_EXTENDED_RANGE_SGIX GL_LUMINANCE_FLOAT16_APPLE GL_LUMINANCE_FLOAT16_ATI GL_LUMINANCE_FLOAT32_APPLE GL_LUMINANCE_FLOAT32_ATI GL_LUMINANCE_ICC_SGIX GL_LUMINANCE_INTEGER_EXT GL_LUMINANCE_SIGNED_SGIX GL_LUMINANCE_SNORM GL_MAD_ATI GL_MAGNITUDE_BIAS_NV GL_MAGNITUDE_SCALE_NV GL_MAJOR_VERSION GL_MALI_PROGRAM_BINARY_ARM GL_MALI_SHADER_BINARY_ARM GL_MANUAL_GENERATE_MIPMAP GL_MAP1_BINORMAL_EXT GL_MAP1_COLOR_4 GL_MAP1_COLOR_4_NURBS_SGIX GL_MAP1_GRID_DOMAIN GL_MAP1_GRID_SEGMENTS GL_MAP1_INDEX GL_MAP1_INDEX_NURBS_SGIX GL_MAP1_NORMAL GL_MAP1_NORMAL_NURBS_SGIX GL_MAP1_TANGENT_EXT GL_MAP1_TEXTURE_COORD_1 GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX GL_MAP1_TEXTURE_COORD_2 GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX GL_MAP1_TEXTURE_COORD_4 GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX GL_MAP1_VERTEX_3 GL_MAP1_VERTEX_3_NURBS_SGIX GL_MAP1_VERTEX_4 GL_MAP1_VERTEX_4_NURBS_SGIX GL_MAP1_VERTEX_ATTRIB0_4_NV GL_MAP1_VERTEX_ATTRIB10_4_NV GL_MAP1_VERTEX_ATTRIB11_4_NV GL_MAP1_VERTEX_ATTRIB12_4_NV GL_MAP1_VERTEX_ATTRIB13_4_NV GL_MAP1_VERTEX_ATTRIB14_4_NV GL_MAP1_VERTEX_ATTRIB15_4_NV GL_MAP1_VERTEX_ATTRIB1_4_NV GL_MAP1_VERTEX_ATTRIB2_4_NV GL_MAP1_VERTEX_ATTRIB3_4_NV GL_MAP1_VERTEX_ATTRIB4_4_NV GL_MAP1_VERTEX_ATTRIB5_4_NV GL_MAP1_VERTEX_ATTRIB6_4_NV GL_MAP1_VERTEX_ATTRIB7_4_NV GL_MAP1_VERTEX_ATTRIB8_4_NV GL_MAP1_VERTEX_ATTRIB9_4_NV GL_MAP2_BINORMAL_EXT GL_MAP2_COLOR_4 GL_MAP2_COLOR_4_NURBS_SGIX GL_MAP2_GRID_DOMAIN GL_MAP2_GRID_SEGMENTS GL_MAP2_INDEX GL_MAP2_INDEX_NURBS_SGIX GL_MAP2_NORMAL GL_MAP2_NORMAL_NURBS_SGIX GL_MAP2_TANGENT_EXT GL_MAP2_TEXTURE_COORD_1 GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX GL_MAP2_TEXTURE_COORD_2 GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX GL_MAP2_TEXTURE_COORD_4 GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX GL_MAP2_VERTEX_3 GL_MAP2_VERTEX_3_NURBS_SGIX GL_MAP2_VERTEX_4 GL_MAP2_VERTEX_4_NURBS_SGIX GL_MAP2_VERTEX_ATTRIB0_4_NV GL_MAP2_VERTEX_ATTRIB10_4_NV GL_MAP2_VERTEX_ATTRIB11_4_NV GL_MAP2_VERTEX_ATTRIB12_4_NV GL_MAP2_VERTEX_ATTRIB13_4_NV GL_MAP2_VERTEX_ATTRIB14_4_NV GL_MAP2_VERTEX_ATTRIB15_4_NV GL_MAP2_VERTEX_ATTRIB1_4_NV GL_MAP2_VERTEX_ATTRIB2_4_NV GL_MAP2_VERTEX_ATTRIB3_4_NV GL_MAP2_VERTEX_ATTRIB4_4_NV GL_MAP2_VERTEX_ATTRIB5_4_NV GL_MAP2_VERTEX_ATTRIB6_4_NV GL_MAP2_VERTEX_ATTRIB7_4_NV GL_MAP2_VERTEX_ATTRIB8_4_NV GL_MAP2_VERTEX_ATTRIB9_4_NV GL_MAP_ATTRIB_U_ORDER_NV GL_MAP_ATTRIB_V_ORDER_NV GL_MAP_COHERENT_BIT GL_MAP_COHERENT_BIT_EXT GL_MAP_COLOR GL_MAP_FLUSH_EXPLICIT_BIT GL_MAP_FLUSH_EXPLICIT_BIT_EXT GL_MAP_INVALIDATE_BUFFER_BIT GL_MAP_INVALIDATE_BUFFER_BIT_EXT GL_MAP_INVALIDATE_RANGE_BIT GL_MAP_INVALIDATE_RANGE_BIT_EXT GL_MAP_PERSISTENT_BIT GL_MAP_PERSISTENT_BIT_EXT GL_MAP_READ_BIT GL_MAP_READ_BIT_EXT GL_MAP_STENCIL GL_MAP_TESSELLATION_NV GL_MAP_UNSYNCHRONIZED_BIT GL_MAP_UNSYNCHRONIZED_BIT_EXT GL_MAP_WRITE_BIT GL_MAP_WRITE_BIT_EXT GL_MATERIAL_SIDE_HINT_PGI GL_MATRIX0_ARB GL_MATRIX0_NV GL_MATRIX10_ARB GL_MATRIX11_ARB GL_MATRIX12_ARB GL_MATRIX13_ARB GL_MATRIX14_ARB GL_MATRIX15_ARB GL_MATRIX16_ARB GL_MATRIX17_ARB GL_MATRIX18_ARB GL_MATRIX19_ARB GL_MATRIX1_ARB GL_MATRIX1_NV GL_MATRIX20_ARB GL_MATRIX21_ARB GL_MATRIX22_ARB GL_MATRIX23_ARB GL_MATRIX24_ARB GL_MATRIX25_ARB GL_MATRIX26_ARB GL_MATRIX27_ARB GL_MATRIX28_ARB GL_MATRIX29_ARB GL_MATRIX2_ARB GL_MATRIX2_NV GL_MATRIX30_ARB GL_MATRIX31_ARB GL_MATRIX3_ARB GL_MATRIX3_NV GL_MATRIX4_ARB GL_MATRIX4_NV GL_MATRIX5_ARB GL_MATRIX5_NV GL_MATRIX6_ARB GL_MATRIX6_NV GL_MATRIX7_ARB GL_MATRIX7_NV GL_MATRIX8_ARB GL_MATRIX9_ARB GL_MATRIX_EXT GL_MATRIX_INDEX_ARRAY_ARB GL_MATRIX_INDEX_ARRAY_POINTER_ARB GL_MATRIX_INDEX_ARRAY_SIZE_ARB GL_MATRIX_INDEX_ARRAY_STRIDE_ARB GL_MATRIX_INDEX_ARRAY_TYPE_ARB GL_MATRIX_MODE GL_MATRIX_PALETTE_ARB GL_MATRIX_STRIDE GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI GL_MAT_AMBIENT_BIT_PGI GL_MAT_COLOR_INDEXES_BIT_PGI GL_MAT_DIFFUSE_BIT_PGI GL_MAT_EMISSION_BIT_PGI GL_MAT_SHININESS_BIT_PGI GL_MAT_SPECULAR_BIT_PGI GL_MAX GL_MAX_3D_TEXTURE_SIZE GL_MAX_3D_TEXTURE_SIZE_EXT GL_MAX_ACTIVE_LIGHTS_EXT GL_MAX_ALPHA_SGIS GL_MAX_ARRAY_TEXTURE_LAYERS GL_MAX_ARRAY_TEXTURE_LAYERS_EXT GL_MAX_ARRAY_TEXTURE_LAYERS_NV GL_MAX_ASYNC_DRAW_PIXELS_SGIX GL_MAX_ASYNC_HISTOGRAM_SGIX GL_MAX_ASYNC_READ_PIXELS_SGIX GL_MAX_ASYNC_TEX_IMAGE_SGIX GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE GL_MAX_ATTRIB_STACK_DEPTH GL_MAX_BINDABLE_UNIFORM_SIZE_EXT GL_MAX_BLUE_SGIS GL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_DISTANCES_APPLE GL_MAX_CLIP_DISTANCES_EXT GL_MAX_CLIP_PLANES GL_MAX_COLOR_ATTACHMENTS GL_MAX_COLOR_ATTACHMENTS_EXT GL_MAX_COLOR_ATTACHMENTS_NV GL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI GL_MAX_COLOR_TEXTURE_SAMPLES GL_MAX_COMBINED_ATOMIC_COUNTERS GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS GL_MAX_COMBINED_DIMENSIONS GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT GL_MAX_COMBINED_IMAGE_UNIFORMS GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB GL_MAX_COMBINED_UNIFORM_BLOCKS GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS GL_MAX_COMPUTE_ATOMIC_COUNTERS GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB GL_MAX_COMPUTE_IMAGE_UNIFORMS GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS GL_MAX_COMPUTE_SHARED_MEMORY_SIZE GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS GL_MAX_COMPUTE_UNIFORM_BLOCKS GL_MAX_COMPUTE_UNIFORM_COMPONENTS GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB GL_MAX_COMPUTE_WORK_GROUP_COUNT GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS GL_MAX_COMPUTE_WORK_GROUP_SIZE GL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_HEIGHT_EXT GL_MAX_CONVOLUTION_WIDTH GL_MAX_CONVOLUTION_WIDTH_EXT GL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT GL_MAX_CULL_DISTANCES GL_MAX_CULL_DISTANCES_EXT GL_MAX_DEBUG_GROUP_STACK_DEPTH GL_MAX_DEBUG_LOGGED_MESSAGES GL_MAX_DEBUG_LOGGED_MESSAGES_AMD GL_MAX_DEBUG_LOGGED_MESSAGES_ARB GL_MAX_DEBUG_MESSAGE_LENGTH GL_MAX_DEBUG_MESSAGE_LENGTH_AMD GL_MAX_DEBUG_MESSAGE_LENGTH_ARB GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV GL_MAX_DEPTH GL_MAX_DEPTH_TEXTURE_SAMPLES GL_MAX_DRAW_BUFFERS GL_MAX_DRAW_BUFFERS_ARB GL_MAX_DRAW_BUFFERS_ATI GL_MAX_DRAW_BUFFERS_EXT GL_MAX_DRAW_BUFFERS_NV GL_MAX_DUAL_SOURCE_DRAW_BUFFERS GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT GL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES_EXT GL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES_EXT GL_MAX_ELEMENT_INDEX GL_MAX_EVAL_ORDER GL_MAX_EXT GL_MAX_FFT_WIDTH_SGI GL_MAX_FOG_LAYERS_POINTS_SGIX GL_MAX_FRAGMENT_ATOMIC_COUNTERS GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT GL_MAX_FRAGMENT_IMAGE_UNIFORMS GL_MAX_FRAGMENT_INPUT_COMPONENTS GL_MAX_FRAGMENT_INTERPOLATION_OFFSET GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV GL_MAX_FRAGMENT_LIGHTS_EXT GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS GL_MAX_FRAGMENT_UNIFORM_BLOCKS GL_MAX_FRAGMENT_UNIFORM_COMPONENTS GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB GL_MAX_FRAGMENT_UNIFORM_VECTORS GL_MAX_FRAMEBUFFER_HEIGHT GL_MAX_FRAMEBUFFER_LAYERS GL_MAX_FRAMEBUFFER_LAYERS_EXT GL_MAX_FRAMEBUFFER_SAMPLES GL_MAX_FRAMEBUFFER_WIDTH GL_MAX_GENERAL_COMBINERS_NV GL_MAX_GEOMETRY_ATOMIC_COUNTERS GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT GL_MAX_GEOMETRY_IMAGE_UNIFORMS GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT GL_MAX_GEOMETRY_INPUT_COMPONENTS GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT GL_MAX_GEOMETRY_OUTPUT_COMPONENTS GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT GL_MAX_GEOMETRY_OUTPUT_VERTICES GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV GL_MAX_GEOMETRY_SHADER_INVOCATIONS GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT GL_MAX_GEOMETRY_UNIFORM_BLOCKS GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT GL_MAX_GEOMETRY_UNIFORM_COMPONENTS GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT GL_MAX_GREEN_SGIS GL_MAX_HEIGHT GL_MAX_IMAGE_SAMPLES GL_MAX_IMAGE_SAMPLES_EXT GL_MAX_IMAGE_UNITS GL_MAX_IMAGE_UNITS_EXT GL_MAX_INTEGER_SAMPLES GL_MAX_INTENSITY_SGIS GL_MAX_LABEL_LENGTH GL_MAX_LAYERS GL_MAX_LGPU_GPUS_NVX GL_MAX_LIGHTS GL_MAX_LIST_NESTING GL_MAX_LUMINANCE_SGIS GL_MAX_MAP_TESSELLATION_NV GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB GL_MAX_MIPMAP_ANISOTROPY_SGIX GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV GL_MAX_MULTIVIEW_BUFFERS_EXT GL_MAX_NAME_LENGTH GL_MAX_NAME_STACK_DEPTH GL_MAX_NUM_ACTIVE_VARIABLES GL_MAX_NUM_COMPATIBLE_SUBROUTINES GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT GL_MAX_PALETTE_MATRICES_ARB GL_MAX_PATCH_VERTICES GL_MAX_PIXEL_MAP_TABLE GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB GL_MAX_PROGRAM_ATTRIBS_ARB GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV GL_MAX_PROGRAM_CALL_DEPTH_NV GL_MAX_PROGRAM_ENV_PARAMETERS_ARB GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV GL_MAX_PROGRAM_GENERIC_RESULTS_NV GL_MAX_PROGRAM_IF_DEPTH_NV GL_MAX_PROGRAM_INSTRUCTIONS_ARB GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB GL_MAX_PROGRAM_LOOP_COUNT_NV GL_MAX_PROGRAM_LOOP_DEPTH_NV GL_MAX_PROGRAM_MATRICES_ARB GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB GL_MAX_PROGRAM_OUTPUT_VERTICES_NV GL_MAX_PROGRAM_PARAMETERS_ARB GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV GL_MAX_PROGRAM_PATCH_ATTRIBS_NV GL_MAX_PROGRAM_RESULT_COMPONENTS_NV GL_MAX_PROGRAM_TEMPORARIES_ARB GL_MAX_PROGRAM_TEXEL_OFFSET GL_MAX_PROGRAM_TEXEL_OFFSET_NV GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV GL_MAX_PROJECTION_STACK_DEPTH GL_MAX_RASTER_SAMPLES_EXT GL_MAX_RATIONAL_EVAL_ORDER_NV GL_MAX_RECTANGLE_TEXTURE_SIZE GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT GL_MAX_RECTANGLE_TEXTURE_SIZE_NV GL_MAX_RED_SGIS GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_EXT GL_MAX_SAMPLES GL_MAX_SAMPLES_ANGLE GL_MAX_SAMPLES_APPLE GL_MAX_SAMPLES_EXT GL_MAX_SAMPLES_NV GL_MAX_SAMPLE_MASK_WORDS GL_MAX_SAMPLE_MASK_WORDS_NV GL_MAX_SERVER_WAIT_TIMEOUT GL_MAX_SERVER_WAIT_TIMEOUT_APPLE GL_MAX_SHADER_BUFFER_ADDRESS_NV GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT GL_MAX_SHADER_COMPILER_THREADS_ARB GL_MAX_SHADER_COMPILER_THREADS_KHR GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT GL_MAX_SHADER_STORAGE_BLOCK_SIZE GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS GL_MAX_SHININESS_NV GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT GL_MAX_SPARSE_TEXTURE_SIZE_AMD GL_MAX_SPARSE_TEXTURE_SIZE_ARB GL_MAX_SPARSE_TEXTURE_SIZE_EXT GL_MAX_SPOT_EXPONENT_NV GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV GL_MAX_SUBROUTINES GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS GL_MAX_TESS_CONTROL_INPUT_COMPONENTS GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS GL_MAX_TESS_GEN_LEVEL GL_MAX_TESS_PATCH_COMPONENTS GL_MAX_TEXTURES_SGIS GL_MAX_TEXTURE_BUFFER_SIZE GL_MAX_TEXTURE_BUFFER_SIZE_ARB GL_MAX_TEXTURE_BUFFER_SIZE_EXT GL_MAX_TEXTURE_COORDS GL_MAX_TEXTURE_COORDS_ARB GL_MAX_TEXTURE_COORDS_NV GL_MAX_TEXTURE_COORD_SETS_SGIS GL_MAX_TEXTURE_IMAGE_UNITS GL_MAX_TEXTURE_IMAGE_UNITS_ARB GL_MAX_TEXTURE_IMAGE_UNITS_NV GL_MAX_TEXTURE_LOD_BIAS GL_MAX_TEXTURE_LOD_BIAS_EXT GL_MAX_TEXTURE_MAX_ANISOTROPY GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS_ARB GL_MAX_TRACK_MATRICES_NV GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV GL_MAX_TRANSFORM_FEEDBACK_BUFFERS GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV GL_MAX_UNIFORM_BLOCK_SIZE GL_MAX_UNIFORM_BUFFER_BINDINGS GL_MAX_UNIFORM_LOCATIONS GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_COMPONENTS_EXT GL_MAX_VARYING_FLOATS GL_MAX_VARYING_FLOATS_ARB GL_MAX_VARYING_VECTORS GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV GL_MAX_VERTEX_ATOMIC_COUNTERS GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS GL_MAX_VERTEX_ATTRIBS GL_MAX_VERTEX_ATTRIBS_ARB GL_MAX_VERTEX_ATTRIB_BINDINGS GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET GL_MAX_VERTEX_ATTRIB_STRIDE GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT GL_MAX_VERTEX_HINT_PGI GL_MAX_VERTEX_IMAGE_UNIFORMS GL_MAX_VERTEX_OUTPUT_COMPONENTS GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_VERTEX_SHADER_LOCALS_EXT GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS GL_MAX_VERTEX_SHADER_VARIANTS_EXT GL_MAX_VERTEX_STREAMS GL_MAX_VERTEX_STREAMS_ATI GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB GL_MAX_VERTEX_UNIFORM_BLOCKS GL_MAX_VERTEX_UNIFORM_COMPONENTS GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB GL_MAX_VERTEX_UNIFORM_VECTORS GL_MAX_VERTEX_UNITS_ARB GL_MAX_VERTEX_VARYING_COMPONENTS_ARB GL_MAX_VERTEX_VARYING_COMPONENTS_EXT GL_MAX_VIEWPORTS GL_MAX_VIEWPORTS_NV GL_MAX_VIEWPORT_DIMS GL_MAX_VIEWS_OVR GL_MAX_WIDTH GL_MAX_WINDOW_RECTANGLES_EXT GL_MEDIUM_FLOAT GL_MEDIUM_INT GL_MIN GL_MINMAX GL_MINMAX_EXT GL_MINMAX_FORMAT GL_MINMAX_FORMAT_EXT GL_MINMAX_SINK GL_MINMAX_SINK_EXT GL_MINOR_VERSION GL_MINUS_CLAMPED_NV GL_MINUS_NV GL_MIN_ALPHA_SGIS GL_MIN_BLUE_SGIS GL_MIN_EXT GL_MIN_FRAGMENT_INTERPOLATION_OFFSET GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV GL_MIN_GREEN_SGIS GL_MIN_INTENSITY_SGIS GL_MIN_LOD_WARNING_AMD GL_MIN_LUMINANCE_SGIS GL_MIN_MAP_BUFFER_ALIGNMENT GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE GL_MIN_PROGRAM_TEXEL_OFFSET GL_MIN_PROGRAM_TEXEL_OFFSET_NV GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV GL_MIN_RED_SGIS GL_MIN_SAMPLE_SHADING_VALUE GL_MIN_SAMPLE_SHADING_VALUE_ARB GL_MIN_SPARSE_LEVEL_AMD GL_MIPMAP GL_MIRRORED_REPEAT GL_MIRRORED_REPEAT_ARB GL_MIRRORED_REPEAT_IBM GL_MIRROR_CLAMP_ATI GL_MIRROR_CLAMP_EXT GL_MIRROR_CLAMP_TO_BORDER_EXT GL_MIRROR_CLAMP_TO_EDGE GL_MIRROR_CLAMP_TO_EDGE_ATI GL_MIRROR_CLAMP_TO_EDGE_EXT GL_MISSING_REGAL GL_MITER_REVERT_NV GL_MITER_TRUNCATE_NV GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV GL_MODELVIEW GL_MODELVIEW0_ARB GL_MODELVIEW0_EXT GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW10_ARB GL_MODELVIEW11_ARB GL_MODELVIEW12_ARB GL_MODELVIEW13_ARB GL_MODELVIEW14_ARB GL_MODELVIEW15_ARB GL_MODELVIEW16_ARB GL_MODELVIEW17_ARB GL_MODELVIEW18_ARB GL_MODELVIEW19_ARB GL_MODELVIEW1_ARB GL_MODELVIEW1_EXT GL_MODELVIEW1_MATRIX_EXT GL_MODELVIEW1_STACK_DEPTH_EXT GL_MODELVIEW20_ARB GL_MODELVIEW21_ARB GL_MODELVIEW22_ARB GL_MODELVIEW23_ARB GL_MODELVIEW24_ARB GL_MODELVIEW25_ARB GL_MODELVIEW26_ARB GL_MODELVIEW27_ARB GL_MODELVIEW28_ARB GL_MODELVIEW29_ARB GL_MODELVIEW2_ARB GL_MODELVIEW30_ARB GL_MODELVIEW31_ARB GL_MODELVIEW3_ARB GL_MODELVIEW4_ARB GL_MODELVIEW5_ARB GL_MODELVIEW6_ARB GL_MODELVIEW7_ARB GL_MODELVIEW8_ARB GL_MODELVIEW9_ARB GL_MODELVIEW_MATRIX GL_MODELVIEW_PROJECTION_NV GL_MODELVIEW_STACK_DEPTH GL_MODULATE GL_MODULATE_ADD_ATI GL_MODULATE_ADD_ATIX GL_MODULATE_SIGNED_ADD_ATI GL_MODULATE_SIGNED_ADD_ATIX GL_MODULATE_SUBTRACT_ATI GL_MODULATE_SUBTRACT_ATIX GL_MOVE_TO_CONTINUES_NV GL_MOVE_TO_NV GL_MOVE_TO_RESETS_NV GL_MOV_ATI GL_MULT GL_MULTICAST_GPUS_NV GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV GL_MULTIPLY_KHR GL_MULTIPLY_NV GL_MULTISAMPLE GL_MULTISAMPLES_NV GL_MULTISAMPLE_3DFX GL_MULTISAMPLE_ARB GL_MULTISAMPLE_BIT GL_MULTISAMPLE_BIT_3DFX GL_MULTISAMPLE_BIT_ARB GL_MULTISAMPLE_BIT_EXT GL_MULTISAMPLE_BUFFER_BIT0_QCOM GL_MULTISAMPLE_BUFFER_BIT1_QCOM GL_MULTISAMPLE_BUFFER_BIT2_QCOM GL_MULTISAMPLE_BUFFER_BIT3_QCOM GL_MULTISAMPLE_BUFFER_BIT4_QCOM GL_MULTISAMPLE_BUFFER_BIT5_QCOM GL_MULTISAMPLE_BUFFER_BIT6_QCOM GL_MULTISAMPLE_BUFFER_BIT7_QCOM GL_MULTISAMPLE_COVERAGE_MODES_NV GL_MULTISAMPLE_EXT GL_MULTISAMPLE_FILTER_HINT_NV GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT GL_MULTISAMPLE_SGIS GL_MULTIVIEW_EXT GL_MUL_ATI GL_MVP_MATRIX_EXT GL_N3F_V3F GL_NAMED_STRING_LENGTH_ARB GL_NAMED_STRING_TYPE_ARB GL_NAME_LENGTH GL_NAME_STACK_DEPTH GL_NAND GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI GL_NATIVE_GRAPHICS_END_HINT_PGI GL_NATIVE_GRAPHICS_HANDLE_PGI GL_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEGATE_BIT_ATI GL_NEGATIVE_ONE_EXT GL_NEGATIVE_ONE_TO_ONE GL_NEGATIVE_W_EXT GL_NEGATIVE_X_EXT GL_NEGATIVE_Y_EXT GL_NEGATIVE_Z_EXT GL_NEVER GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV GL_NICEST GL_NONE GL_NOOP GL_NOP_COMMAND_NV GL_NOR GL_NORMALIZE GL_NORMALIZED_RANGE_EXT GL_NORMAL_ARRAY GL_NORMAL_ARRAY_ADDRESS_NV GL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING_ARB GL_NORMAL_ARRAY_COUNT_EXT GL_NORMAL_ARRAY_EXT GL_NORMAL_ARRAY_LENGTH_NV GL_NORMAL_ARRAY_LIST_IBM GL_NORMAL_ARRAY_LIST_STRIDE_IBM GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL GL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER_EXT GL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE_EXT GL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE_EXT GL_NORMAL_BIT_PGI GL_NORMAL_MAP GL_NORMAL_MAP_ARB GL_NORMAL_MAP_EXT GL_NORMAL_MAP_NV GL_NOTEQUAL GL_NO_ERROR GL_NO_RESET_NOTIFICATION GL_NO_RESET_NOTIFICATION_ARB GL_NUM_ACTIVE_VARIABLES GL_NUM_COMPATIBLE_SUBROUTINES GL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB GL_NUM_DEVICE_UUIDS_EXT GL_NUM_EXTENSIONS GL_NUM_FILL_STREAMS_NV GL_NUM_FRAGMENT_CONSTANTS_ATI GL_NUM_FRAGMENT_REGISTERS_ATI GL_NUM_GENERAL_COMBINERS_NV GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI GL_NUM_INSTRUCTIONS_PER_PASS_ATI GL_NUM_INSTRUCTIONS_TOTAL_ATI GL_NUM_LOOPBACK_COMPONENTS_ATI GL_NUM_PASSES_ATI GL_NUM_PROGRAM_BINARY_FORMATS GL_NUM_SAMPLE_COUNTS GL_NUM_SHADER_BINARY_FORMATS GL_NUM_SHADING_LANGUAGE_VERSIONS GL_NUM_SPARSE_LEVELS_ARB GL_NUM_SPARSE_LEVELS_EXT GL_NUM_SPIR_V_EXTENSIONS GL_NUM_TILING_TYPES_EXT GL_NUM_VIDEO_CAPTURE_STREAMS_NV GL_NUM_VIRTUAL_PAGE_SIZES_ARB GL_NUM_VIRTUAL_PAGE_SIZES_EXT GL_NUM_WINDOW_RECTANGLES_EXT GL_NURBS_KNOT_COUNT_SGIX GL_NURBS_KNOT_VECTOR_SGIX GL_NVIDIA_PLATFORM_BINARY_NV GL_OBJECT_ACTIVE_ATTRIBUTES_ARB GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB GL_OBJECT_ACTIVE_UNIFORMS_ARB GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB GL_OBJECT_ATTACHED_OBJECTS_ARB GL_OBJECT_BUFFER_SIZE_ATI GL_OBJECT_BUFFER_USAGE_ATI GL_OBJECT_COMPILE_STATUS_ARB GL_OBJECT_DELETE_STATUS_ARB GL_OBJECT_DISTANCE_TO_LINE_SGIS GL_OBJECT_DISTANCE_TO_POINT_SGIS GL_OBJECT_INFO_LOG_LENGTH_ARB GL_OBJECT_LINEAR GL_OBJECT_LINE_SGIS GL_OBJECT_LINK_STATUS_ARB GL_OBJECT_PLANE GL_OBJECT_POINT_SGIS GL_OBJECT_SHADER_SOURCE_LENGTH_ARB GL_OBJECT_SPACE_SGIX GL_OBJECT_SUBTYPE_ARB GL_OBJECT_TYPE GL_OBJECT_TYPE_APPLE GL_OBJECT_TYPE_ARB GL_OBJECT_VALIDATE_STATUS_ARB GL_OCCLUSION_INSTRUMENT_SGIX GL_OCCLUSION_QUERY_EVENT_MASK_AMD GL_OFFSET GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV GL_OFFSET_HILO_TEXTURE_2D_NV GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_2D_NV GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_BIAS_NV GL_OFFSET_TEXTURE_MATRIX_NV GL_OFFSET_TEXTURE_RECTANGLE_NV GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV GL_ONE GL_ONE_EXT GL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA_EXT GL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR_EXT GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC1_ALPHA GL_ONE_MINUS_SRC1_ALPHA_EXT GL_ONE_MINUS_SRC1_COLOR GL_ONE_MINUS_SRC1_COLOR_EXT GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR GL_OPERAND0_ALPHA GL_OPERAND0_ALPHA_ARB GL_OPERAND0_ALPHA_EXT GL_OPERAND0_RGB GL_OPERAND0_RGB_ARB GL_OPERAND0_RGB_EXT GL_OPERAND1_ALPHA GL_OPERAND1_ALPHA_ARB GL_OPERAND1_ALPHA_EXT GL_OPERAND1_RGB GL_OPERAND1_RGB_ARB GL_OPERAND1_RGB_EXT GL_OPERAND2_ALPHA GL_OPERAND2_ALPHA_ARB GL_OPERAND2_ALPHA_EXT GL_OPERAND2_RGB GL_OPERAND2_RGB_ARB GL_OPERAND2_RGB_EXT GL_OPERAND3_ALPHA_NV GL_OPERAND3_RGB_NV GL_OPTIMAL_TILING_EXT GL_OP_ADD_EXT GL_OP_CLAMP_EXT GL_OP_CROSS_PRODUCT_EXT GL_OP_DOT3_EXT GL_OP_DOT4_EXT GL_OP_EXP_BASE_2_EXT GL_OP_FLOOR_EXT GL_OP_FRAC_EXT GL_OP_INDEX_EXT GL_OP_LOG_BASE_2_EXT GL_OP_MADD_EXT GL_OP_MAX_EXT GL_OP_MIN_EXT GL_OP_MOV_EXT GL_OP_MULTIPLY_MATRIX_EXT GL_OP_MUL_EXT GL_OP_NEGATE_EXT GL_OP_POWER_EXT GL_OP_RECIP_EXT GL_OP_RECIP_SQRT_EXT GL_OP_ROUND_EXT GL_OP_SET_GE_EXT GL_OP_SET_LT_EXT GL_OP_SUB_EXT GL_OR GL_ORDER GL_OR_INVERTED GL_OR_REVERSE GL_OUTPUT_COLOR0_EXT GL_OUTPUT_COLOR1_EXT GL_OUTPUT_FOG_EXT GL_OUTPUT_POINT_SIZE_ATIX GL_OUTPUT_TEXTURE_COORD0_EXT GL_OUTPUT_TEXTURE_COORD10_EXT GL_OUTPUT_TEXTURE_COORD11_EXT GL_OUTPUT_TEXTURE_COORD12_EXT GL_OUTPUT_TEXTURE_COORD13_EXT GL_OUTPUT_TEXTURE_COORD14_EXT GL_OUTPUT_TEXTURE_COORD15_EXT GL_OUTPUT_TEXTURE_COORD16_EXT GL_OUTPUT_TEXTURE_COORD17_EXT GL_OUTPUT_TEXTURE_COORD18_EXT GL_OUTPUT_TEXTURE_COORD19_EXT GL_OUTPUT_TEXTURE_COORD1_EXT GL_OUTPUT_TEXTURE_COORD20_EXT GL_OUTPUT_TEXTURE_COORD21_EXT GL_OUTPUT_TEXTURE_COORD22_EXT GL_OUTPUT_TEXTURE_COORD23_EXT GL_OUTPUT_TEXTURE_COORD24_EXT GL_OUTPUT_TEXTURE_COORD25_EXT GL_OUTPUT_TEXTURE_COORD26_EXT GL_OUTPUT_TEXTURE_COORD27_EXT GL_OUTPUT_TEXTURE_COORD28_EXT GL_OUTPUT_TEXTURE_COORD29_EXT GL_OUTPUT_TEXTURE_COORD2_EXT GL_OUTPUT_TEXTURE_COORD30_EXT GL_OUTPUT_TEXTURE_COORD31_EXT GL_OUTPUT_TEXTURE_COORD3_EXT GL_OUTPUT_TEXTURE_COORD4_EXT GL_OUTPUT_TEXTURE_COORD5_EXT GL_OUTPUT_TEXTURE_COORD6_EXT GL_OUTPUT_TEXTURE_COORD7_EXT GL_OUTPUT_TEXTURE_COORD8_EXT GL_OUTPUT_TEXTURE_COORD9_EXT GL_OUTPUT_VERTEX_EXT GL_OUT_OF_MEMORY GL_OVERLAY_KHR GL_OVERLAY_NV GL_PACK_ALIGNMENT GL_PACK_CMYK_HINT_EXT GL_PACK_COMPRESSED_BLOCK_DEPTH GL_PACK_COMPRESSED_BLOCK_HEIGHT GL_PACK_COMPRESSED_BLOCK_SIZE GL_PACK_COMPRESSED_BLOCK_WIDTH GL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT_EXT GL_PACK_INVERT_MESA GL_PACK_LSB_FIRST GL_PACK_MAX_COMPRESSED_SIZE_SGIX GL_PACK_RESAMPLE_OML GL_PACK_RESAMPLE_SGIX GL_PACK_REVERSE_ROW_ORDER_ANGLE GL_PACK_ROW_BYTES_APPLE GL_PACK_ROW_LENGTH GL_PACK_ROW_LENGTH_NV GL_PACK_SKIP_IMAGES GL_PACK_SKIP_IMAGES_EXT GL_PACK_SKIP_PIXELS GL_PACK_SKIP_PIXELS_NV GL_PACK_SKIP_ROWS GL_PACK_SKIP_ROWS_NV GL_PACK_SUBSAMPLE_RATE_SGIX GL_PACK_SWAP_BYTES GL_PARALLEL_ARRAYS_INTEL GL_PARAMETER_BUFFER GL_PARAMETER_BUFFER_ARB GL_PARAMETER_BUFFER_BINDING GL_PARAMETER_BUFFER_BINDING_ARB GL_PARTIAL_SUCCESS_NV GL_PASS_THROUGH_NV GL_PASS_THROUGH_TOKEN GL_PATCHES GL_PATCH_DEFAULT_INNER_LEVEL GL_PATCH_DEFAULT_OUTER_LEVEL GL_PATCH_VERTICES GL_PATH_CLIENT_LENGTH_NV GL_PATH_COMMAND_COUNT_NV GL_PATH_COMPUTED_LENGTH_NV GL_PATH_COORD_COUNT_NV GL_PATH_COVER_DEPTH_FUNC_NV GL_PATH_DASH_ARRAY_COUNT_NV GL_PATH_DASH_CAPS_NV GL_PATH_DASH_OFFSET_NV GL_PATH_DASH_OFFSET_RESET_NV GL_PATH_END_CAPS_NV GL_PATH_ERROR_POSITION_NV GL_PATH_FILL_BOUNDING_BOX_NV GL_PATH_FILL_COVER_MODE_NV GL_PATH_FILL_MASK_NV GL_PATH_FILL_MODE_NV GL_PATH_FOG_GEN_MODE_NV GL_PATH_FORMAT_PS_NV GL_PATH_FORMAT_SVG_NV GL_PATH_GEN_COEFF_NV GL_PATH_GEN_COLOR_FORMAT_NV GL_PATH_GEN_COMPONENTS_NV GL_PATH_GEN_MODE_NV GL_PATH_INITIAL_DASH_CAP_NV GL_PATH_INITIAL_END_CAP_NV GL_PATH_JOIN_STYLE_NV GL_PATH_MITER_LIMIT_NV GL_PATH_OBJECT_BOUNDING_BOX_NV GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV GL_PATH_STENCIL_FUNC_NV GL_PATH_STENCIL_REF_NV GL_PATH_STENCIL_VALUE_MASK_NV GL_PATH_STROKE_BOUNDING_BOX_NV GL_PATH_STROKE_BOUND_NV GL_PATH_STROKE_COVER_MODE_NV GL_PATH_STROKE_MASK_NV GL_PATH_STROKE_WIDTH_NV GL_PATH_TERMINAL_DASH_CAP_NV GL_PATH_TERMINAL_END_CAP_NV GL_PERCENTAGE_AMD GL_PERFMON_GLOBAL_MODE_QCOM GL_PERFMON_RESULT_AMD GL_PERFMON_RESULT_AVAILABLE_AMD GL_PERFMON_RESULT_SIZE_AMD GL_PERFORMANCE_MONITOR_AMD GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL GL_PERFQUERY_COUNTER_EVENT_INTEL GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL GL_PERFQUERY_COUNTER_RAW_INTEL GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL GL_PERFQUERY_DONOT_FLUSH_INTEL GL_PERFQUERY_FLUSH_INTEL GL_PERFQUERY_GLOBAL_CONTEXT_INTEL GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL GL_PERFQUERY_SINGLE_CONTEXT_INTEL GL_PERFQUERY_WAIT_INTEL GL_PERSPECTIVE_CORRECTION_HINT GL_PERTURB_EXT GL_PER_GPU_STORAGE_BIT_NV GL_PER_GPU_STORAGE_NV GL_PER_STAGE_CONSTANTS_NV GL_PHASE_SGIX GL_PHONG_HINT_WIN GL_PHONG_WIN GL_PINLIGHT_NV GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD GL_PIXEL_BUFFER_BARRIER_BIT GL_PIXEL_BUFFER_BARRIER_BIT_EXT GL_PIXEL_COUNTER_BITS_NV GL_PIXEL_COUNT_AVAILABLE_NV GL_PIXEL_COUNT_NV GL_PIXEL_CUBIC_WEIGHT_EXT GL_PIXEL_MAG_FILTER_EXT GL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MIN_FILTER_EXT GL_PIXEL_MODE_BIT GL_PIXEL_PACK_BUFFER GL_PIXEL_PACK_BUFFER_ARB GL_PIXEL_PACK_BUFFER_BINDING GL_PIXEL_PACK_BUFFER_BINDING_ARB GL_PIXEL_PACK_BUFFER_BINDING_EXT GL_PIXEL_PACK_BUFFER_BINDING_NV GL_PIXEL_PACK_BUFFER_EXT GL_PIXEL_PACK_BUFFER_NV GL_PIXEL_SUBSAMPLE_2424_SGIX GL_PIXEL_SUBSAMPLE_4242_SGIX GL_PIXEL_SUBSAMPLE_4444_SGIX GL_PIXEL_TRANSFORM_2D_EXT GL_PIXEL_TRANSFORM_2D_MATRIX_EXT GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT GL_PIXEL_TRANSFORM_OPERATOR_SGI GL_PIXEL_TRANSFORM_SGI GL_PIXEL_UNPACK_BUFFER GL_PIXEL_UNPACK_BUFFER_ARB GL_PIXEL_UNPACK_BUFFER_BINDING GL_PIXEL_UNPACK_BUFFER_BINDING_ARB GL_PIXEL_UNPACK_BUFFER_BINDING_EXT GL_PIXEL_UNPACK_BUFFER_BINDING_NV GL_PIXEL_UNPACK_BUFFER_EXT GL_PIXEL_UNPACK_BUFFER_NV GL_PLUS_CLAMPED_ALPHA_NV GL_PLUS_CLAMPED_NV GL_PLUS_DARKER_NV GL_PLUS_NV GL_PN_TRIANGLES_ATI GL_PN_TRIANGLES_NORMAL_MODE_ATI GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI GL_PN_TRIANGLES_POINT_MODE_ATI GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI GL_POINT GL_POINTS GL_POINT_BIT GL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION_ARB GL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE_ARB GL_POINT_FADE_THRESHOLD_SIZE_EXT GL_POINT_NV GL_POINT_SIZE GL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_MAX GL_POINT_SIZE_MAX_ARB GL_POINT_SIZE_MAX_EXT GL_POINT_SIZE_MIN GL_POINT_SIZE_MIN_ARB GL_POINT_SIZE_MIN_EXT GL_POINT_SIZE_RANGE GL_POINT_SMOOTH GL_POINT_SMOOTH_HINT GL_POINT_SPRITE GL_POINT_SPRITE_ARB GL_POINT_SPRITE_COORD_ORIGIN GL_POINT_SPRITE_CULL_CENTER_ATIX GL_POINT_SPRITE_CULL_CLIP_ATIX GL_POINT_SPRITE_CULL_MODE_ATIX GL_POINT_SPRITE_NV GL_POINT_SPRITE_R_MODE_NV GL_POINT_TOKEN GL_POLYGON GL_POLYGON_BIT GL_POLYGON_MODE GL_POLYGON_MODE_NV GL_POLYGON_OFFSET_BIAS_EXT GL_POLYGON_OFFSET_CLAMP GL_POLYGON_OFFSET_CLAMP_EXT GL_POLYGON_OFFSET_COMMAND_NV GL_POLYGON_OFFSET_EXT GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR_EXT GL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_LINE_NV GL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_POINT_NV GL_POLYGON_OFFSET_UNITS GL_POLYGON_SMOOTH GL_POLYGON_SMOOTH_HINT GL_POLYGON_STIPPLE GL_POLYGON_STIPPLE_BIT GL_POLYGON_TOKEN GL_POSITION GL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI GL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI GL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI GL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI GL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI GL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI GL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI GL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_BIAS_SGI GL_POST_COLOR_MATRIX_RED_SCALE GL_POST_COLOR_MATRIX_RED_SCALE_SGI GL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_BIAS_EXT GL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_ALPHA_SCALE_EXT GL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_BIAS_EXT GL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_BLUE_SCALE_EXT GL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE_SGI GL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_BIAS_EXT GL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_GREEN_SCALE_EXT GL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_BIAS_EXT GL_POST_CONVOLUTION_RED_SCALE GL_POST_CONVOLUTION_RED_SCALE_EXT GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX GL_POST_TEXTURE_FILTER_BIAS_SGIX GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX GL_POST_TEXTURE_FILTER_SCALE_SGIX GL_PREFER_DOUBLEBUFFER_HINT_PGI GL_PRESENT_DURATION_NV GL_PRESENT_TIME_NV GL_PRESERVE_ATI GL_PREVIOUS GL_PREVIOUS_ARB GL_PREVIOUS_EXT GL_PREVIOUS_TEXTURE_INPUT_NV GL_PRIMARY_COLOR GL_PRIMARY_COLOR_ARB GL_PRIMARY_COLOR_EXT GL_PRIMARY_COLOR_NV GL_PRIMITIVES_GENERATED GL_PRIMITIVES_GENERATED_EXT GL_PRIMITIVES_GENERATED_NV GL_PRIMITIVES_SUBMITTED GL_PRIMITIVES_SUBMITTED_ARB GL_PRIMITIVE_BOUNDING_BOX_ARB GL_PRIMITIVE_ID_NV GL_PRIMITIVE_RESTART GL_PRIMITIVE_RESTART_FIXED_INDEX GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED GL_PRIMITIVE_RESTART_INDEX GL_PRIMITIVE_RESTART_INDEX_NV GL_PRIMITIVE_RESTART_NV GL_PROGRAM GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB GL_PROGRAMMABLE_SAMPLE_LOCATION_NV GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV GL_PROGRAM_ADDRESS_REGISTERS_ARB GL_PROGRAM_ALU_INSTRUCTIONS_ARB GL_PROGRAM_ATTRIBS_ARB GL_PROGRAM_ATTRIB_COMPONENTS_NV GL_PROGRAM_BINARY_ANGLE GL_PROGRAM_BINARY_FORMATS GL_PROGRAM_BINARY_LENGTH GL_PROGRAM_BINARY_RETRIEVABLE_HINT GL_PROGRAM_BINDING_ARB GL_PROGRAM_ERROR_POSITION_ARB GL_PROGRAM_ERROR_POSITION_NV GL_PROGRAM_ERROR_STRING_ARB GL_PROGRAM_ERROR_STRING_NV GL_PROGRAM_FORMAT_ARB GL_PROGRAM_FORMAT_ASCII_ARB GL_PROGRAM_INPUT GL_PROGRAM_INSTRUCTIONS_ARB GL_PROGRAM_LENGTH_ARB GL_PROGRAM_LENGTH_NV GL_PROGRAM_MATRIX_EXT GL_PROGRAM_MATRIX_STACK_DEPTH_EXT GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB GL_PROGRAM_NATIVE_ATTRIBS_ARB GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB GL_PROGRAM_NATIVE_PARAMETERS_ARB GL_PROGRAM_NATIVE_TEMPORARIES_ARB GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB GL_PROGRAM_OBJECT_ARB GL_PROGRAM_OBJECT_EXT GL_PROGRAM_OUTPUT GL_PROGRAM_PARAMETERS_ARB GL_PROGRAM_PARAMETER_NV GL_PROGRAM_PIPELINE GL_PROGRAM_PIPELINE_BINDING GL_PROGRAM_PIPELINE_OBJECT_EXT GL_PROGRAM_POINT_SIZE GL_PROGRAM_POINT_SIZE_ARB GL_PROGRAM_POINT_SIZE_EXT GL_PROGRAM_RESIDENT_NV GL_PROGRAM_RESULT_COMPONENTS_NV GL_PROGRAM_SEPARABLE GL_PROGRAM_STRING_ARB GL_PROGRAM_STRING_NV GL_PROGRAM_TARGET_NV GL_PROGRAM_TEMPORARIES_ARB GL_PROGRAM_TEX_INDIRECTIONS_ARB GL_PROGRAM_TEX_INSTRUCTIONS_ARB GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB GL_PROJECTION GL_PROJECTION_MATRIX GL_PROJECTION_STACK_DEPTH GL_PROTECTED_MEMORY_OBJECT_EXT GL_PROVOKING_VERTEX GL_PROVOKING_VERTEX_EXT GL_PROXY_COLOR_TABLE GL_PROXY_COLOR_TABLE_SGI GL_PROXY_HISTOGRAM GL_PROXY_HISTOGRAM_EXT GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI GL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI GL_PROXY_TEXTURE_1D GL_PROXY_TEXTURE_1D_ARRAY GL_PROXY_TEXTURE_1D_ARRAY_EXT GL_PROXY_TEXTURE_1D_EXT GL_PROXY_TEXTURE_1D_STACK_MESAX GL_PROXY_TEXTURE_2D GL_PROXY_TEXTURE_2D_ARRAY GL_PROXY_TEXTURE_2D_ARRAY_EXT GL_PROXY_TEXTURE_2D_EXT GL_PROXY_TEXTURE_2D_MULTISAMPLE GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY GL_PROXY_TEXTURE_2D_STACK_MESAX GL_PROXY_TEXTURE_3D GL_PROXY_TEXTURE_3D_EXT GL_PROXY_TEXTURE_COLOR_TABLE_SGI GL_PROXY_TEXTURE_CUBE_MAP GL_PROXY_TEXTURE_CUBE_MAP_ARB GL_PROXY_TEXTURE_CUBE_MAP_ARRAY GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB GL_PROXY_TEXTURE_CUBE_MAP_EXT GL_PROXY_TEXTURE_RECTANGLE GL_PROXY_TEXTURE_RECTANGLE_ARB GL_PROXY_TEXTURE_RECTANGLE_EXT GL_PROXY_TEXTURE_RECTANGLE_NV GL_PURGEABLE_APPLE GL_PURGED_CONTEXT_RESET_NV GL_Q GL_QUADRATIC_ATTENUATION GL_QUADRATIC_CURVE_TO_NV GL_QUADS GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT GL_QUAD_MESH_SUN GL_QUAD_STRIP GL_QUARTER_BIT_ATI GL_QUERY GL_QUERY_ALL_EVENT_BITS_AMD GL_QUERY_BUFFER GL_QUERY_BUFFER_AMD GL_QUERY_BUFFER_BARRIER_BIT GL_QUERY_BUFFER_BINDING GL_QUERY_BUFFER_BINDING_AMD GL_QUERY_BY_REGION_NO_WAIT GL_QUERY_BY_REGION_NO_WAIT_INVERTED GL_QUERY_BY_REGION_NO_WAIT_NV GL_QUERY_BY_REGION_WAIT GL_QUERY_BY_REGION_WAIT_INVERTED GL_QUERY_BY_REGION_WAIT_NV GL_QUERY_COUNTER_BITS GL_QUERY_COUNTER_BITS_ANGLE GL_QUERY_COUNTER_BITS_ARB GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD GL_QUERY_NO_WAIT GL_QUERY_NO_WAIT_INVERTED GL_QUERY_NO_WAIT_NV GL_QUERY_OBJECT_AMD GL_QUERY_OBJECT_EXT GL_QUERY_RESULT GL_QUERY_RESULT_ANGLE GL_QUERY_RESULT_ARB GL_QUERY_RESULT_AVAILABLE GL_QUERY_RESULT_AVAILABLE_ANGLE GL_QUERY_RESULT_AVAILABLE_ARB GL_QUERY_RESULT_AVAILABLE_NV GL_QUERY_RESULT_NO_WAIT GL_QUERY_RESULT_NO_WAIT_AMD GL_QUERY_RESULT_NV GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD GL_QUERY_TARGET GL_QUERY_WAIT GL_QUERY_WAIT_INVERTED GL_QUERY_WAIT_NV GL_R GL_R11F_G11F_B10F GL_R11F_G11F_B10F_APPLE GL_R11F_G11F_B10F_EXT GL_R11F_G11F_B10F_NV GL_R16 GL_R16F GL_R16F_EXT GL_R16I GL_R16UI GL_R16_EXT GL_R16_SNORM GL_R16_SNORM_EXT GL_R1UI_C3F_V3F_SUN GL_R1UI_C4F_N3F_V3F_SUN GL_R1UI_C4UB_V3F_SUN GL_R1UI_N3F_V3F_SUN GL_R1UI_T2F_C4F_N3F_V3F_SUN GL_R1UI_T2F_N3F_V3F_SUN GL_R1UI_T2F_V3F_SUN GL_R1UI_V3F_SUN GL_R32F GL_R32F_EXT GL_R32I GL_R32UI GL_R3_G3_B2 GL_R5_G6_B5_A8_ICC_SGIX GL_R5_G6_B5_ICC_SGIX GL_R8 GL_R8I GL_R8UI GL_R8_EXT GL_R8_SNORM GL_RASTERIZER_DISCARD GL_RASTERIZER_DISCARD_EXT GL_RASTERIZER_DISCARD_NV GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT GL_RASTER_MULTISAMPLE_EXT GL_RASTER_POSITION_UNCLIPPED_IBM GL_RASTER_SAMPLES_EXT GL_READ_BUFFER GL_READ_BUFFER_EXT GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_ANGLE GL_READ_FRAMEBUFFER_APPLE GL_READ_FRAMEBUFFER_BINDING GL_READ_FRAMEBUFFER_BINDING_ANGLE GL_READ_FRAMEBUFFER_BINDING_APPLE GL_READ_FRAMEBUFFER_BINDING_EXT GL_READ_FRAMEBUFFER_BINDING_NV GL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER_NV GL_READ_ONLY GL_READ_ONLY_ARB GL_READ_PIXELS GL_READ_PIXELS_FORMAT GL_READ_PIXELS_TYPE GL_READ_PIXEL_DATA_RANGE_LENGTH_NV GL_READ_PIXEL_DATA_RANGE_NV GL_READ_PIXEL_DATA_RANGE_POINTER_NV GL_READ_WRITE GL_READ_WRITE_ARB GL_RECLAIM_MEMORY_HINT_PGI GL_RECT_NV GL_RED GL_REDUCE GL_REDUCE_EXT GL_RED_BIAS GL_RED_BITS GL_RED_BIT_ATI GL_RED_EXT GL_RED_INTEGER GL_RED_INTEGER_EXT GL_RED_MAX_CLAMP_INGR GL_RED_MIN_CLAMP_INGR GL_RED_NV GL_RED_SCALE GL_RED_SNORM GL_REFERENCED_BY_COMPUTE_SHADER GL_REFERENCED_BY_FRAGMENT_SHADER GL_REFERENCED_BY_GEOMETRY_SHADER GL_REFERENCED_BY_GEOMETRY_SHADER_EXT GL_REFERENCED_BY_TESS_CONTROL_SHADER GL_REFERENCED_BY_TESS_EVALUATION_SHADER GL_REFERENCED_BY_VERTEX_SHADER GL_REFLECTION_MAP GL_REFLECTION_MAP_ARB GL_REFLECTION_MAP_EXT GL_REFLECTION_MAP_NV GL_REGISTER_COMBINERS_NV GL_REG_0_ATI GL_REG_1_ATI GL_REG_2_ATI GL_REG_3_ATI GL_REG_4_ATI GL_REG_5_ATI GL_RELATIVE_ARC_TO_NV GL_RELATIVE_CONIC_CURVE_TO_NV GL_RELATIVE_CUBIC_CURVE_TO_NV GL_RELATIVE_HORIZONTAL_LINE_TO_NV GL_RELATIVE_LARGE_CCW_ARC_TO_NV GL_RELATIVE_LARGE_CW_ARC_TO_NV GL_RELATIVE_LINE_TO_NV GL_RELATIVE_MOVE_TO_NV GL_RELATIVE_QUADRATIC_CURVE_TO_NV GL_RELATIVE_RECT_NV GL_RELATIVE_ROUNDED_RECT2_NV GL_RELATIVE_ROUNDED_RECT4_NV GL_RELATIVE_ROUNDED_RECT8_NV GL_RELATIVE_ROUNDED_RECT_NV GL_RELATIVE_SMALL_CCW_ARC_TO_NV GL_RELATIVE_SMALL_CW_ARC_TO_NV GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV GL_RELATIVE_VERTICAL_LINE_TO_NV GL_RELEASED_APPLE GL_RENDER GL_RENDERBUFFER GL_RENDERBUFFER_ALPHA_SIZE GL_RENDERBUFFER_ALPHA_SIZE_EXT GL_RENDERBUFFER_BINDING GL_RENDERBUFFER_BINDING_EXT GL_RENDERBUFFER_BLUE_SIZE GL_RENDERBUFFER_BLUE_SIZE_EXT GL_RENDERBUFFER_COLOR_SAMPLES_NV GL_RENDERBUFFER_COVERAGE_SAMPLES_NV GL_RENDERBUFFER_DEPTH_SIZE GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_EXT GL_RENDERBUFFER_FREE_MEMORY_ATI GL_RENDERBUFFER_GREEN_SIZE GL_RENDERBUFFER_GREEN_SIZE_EXT GL_RENDERBUFFER_HEIGHT GL_RENDERBUFFER_HEIGHT_EXT GL_RENDERBUFFER_INTERNAL_FORMAT GL_RENDERBUFFER_INTERNAL_FORMAT_EXT GL_RENDERBUFFER_RED_SIZE GL_RENDERBUFFER_RED_SIZE_EXT GL_RENDERBUFFER_SAMPLES GL_RENDERBUFFER_SAMPLES_ANGLE GL_RENDERBUFFER_SAMPLES_APPLE GL_RENDERBUFFER_SAMPLES_EXT GL_RENDERBUFFER_SAMPLES_NV GL_RENDERBUFFER_STENCIL_SIZE GL_RENDERBUFFER_STENCIL_SIZE_EXT GL_RENDERBUFFER_WIDTH GL_RENDERBUFFER_WIDTH_EXT GL_RENDERER GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM GL_RENDER_GPU_MASK_NV GL_RENDER_MODE GL_REPEAT GL_REPLACE GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN GL_REPLACEMENT_CODE_ARRAY_SUN GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN GL_REPLACEMENT_CODE_SUN GL_REPLACE_EXT GL_REPLACE_MIDDLE_SUN GL_REPLACE_OLDEST_SUN GL_REPLACE_VALUE_AMD GL_REPLICATE_BORDER GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES GL_RESAMPLE_AVERAGE_OML GL_RESAMPLE_DECIMATE_OML GL_RESAMPLE_DECIMATE_SGIX GL_RESAMPLE_REPLICATE_OML GL_RESAMPLE_REPLICATE_SGIX GL_RESAMPLE_ZERO_FILL_OML GL_RESAMPLE_ZERO_FILL_SGIX GL_RESCALE_NORMAL GL_RESCALE_NORMAL_EXT GL_RESET_NOTIFICATION_STRATEGY GL_RESET_NOTIFICATION_STRATEGY_ARB GL_RESTART_PATH_NV GL_RESTART_SUN GL_RETAINED_APPLE GL_RETURN GL_RG GL_RG16 GL_RG16F GL_RG16F_EXT GL_RG16I GL_RG16UI GL_RG16_EXT GL_RG16_SNORM GL_RG16_SNORM_EXT GL_RG32F GL_RG32F_EXT GL_RG32I GL_RG32UI GL_RG8 GL_RG8I GL_RG8UI GL_RG8_EXT GL_RG8_SNORM GL_RGB GL_RGB10 GL_RGB10_A2 GL_RGB10_A2UI GL_RGB10_A2_EXT GL_RGB10_EXT GL_RGB12 GL_RGB12_EXT GL_RGB16 GL_RGB16F GL_RGB16F_ARB GL_RGB16F_EXT GL_RGB16I GL_RGB16I_EXT GL_RGB16UI GL_RGB16UI_EXT GL_RGB16_EXT GL_RGB16_EXTENDED_RANGE_SGIX GL_RGB16_SIGNED_SGIX GL_RGB16_SNORM GL_RGB16_SNORM_EXT GL_RGB2_EXT GL_RGB32F GL_RGB32F_ARB GL_RGB32F_EXT GL_RGB32I GL_RGB32I_EXT GL_RGB32UI GL_RGB32UI_EXT GL_RGB4 GL_RGB4_EXT GL_RGB4_S3TC GL_RGB5 GL_RGB565 GL_RGB5_A1 GL_RGB5_A1_EXT GL_RGB5_EXT GL_RGB8 GL_RGB8I GL_RGB8I_EXT GL_RGB8UI GL_RGB8UI_EXT GL_RGB8_EXT GL_RGB8_SNORM GL_RGB9_E5 GL_RGB9_E5_APPLE GL_RGB9_E5_EXT GL_RGBA GL_RGBA12 GL_RGBA12_EXT GL_RGBA16 GL_RGBA16F GL_RGBA16F_ARB GL_RGBA16F_EXT GL_RGBA16I GL_RGBA16I_EXT GL_RGBA16UI GL_RGBA16UI_EXT GL_RGBA16_EXT GL_RGBA16_EXTENDED_RANGE_SGIX GL_RGBA16_SIGNED_SGIX GL_RGBA16_SNORM GL_RGBA16_SNORM_EXT GL_RGBA2 GL_RGBA2_EXT GL_RGBA32F GL_RGBA32F_ARB GL_RGBA32F_EXT GL_RGBA32I GL_RGBA32I_EXT GL_RGBA32UI GL_RGBA32UI_EXT GL_RGBA4 GL_RGBA4_DXT5_S3TC GL_RGBA4_EXT GL_RGBA4_S3TC GL_RGBA8 GL_RGBA8I GL_RGBA8I_EXT GL_RGBA8UI GL_RGBA8UI_EXT GL_RGBA8_EXT GL_RGBA8_OES GL_RGBA8_SNORM GL_RGBA_DXT5_S3TC GL_RGBA_EXTENDED_RANGE_SGIX GL_RGBA_FLOAT16_APPLE GL_RGBA_FLOAT16_ATI GL_RGBA_FLOAT32_APPLE GL_RGBA_FLOAT32_ATI GL_RGBA_FLOAT_MODE_ARB GL_RGBA_ICC_SGIX GL_RGBA_INTEGER GL_RGBA_INTEGER_EXT GL_RGBA_INTEGER_MODE_EXT GL_RGBA_MODE GL_RGBA_S3TC GL_RGBA_SIGNED_COMPONENTS_EXT GL_RGBA_SIGNED_SGIX GL_RGBA_SNORM GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV GL_RGB_422_APPLE GL_RGB_EXTENDED_RANGE_SGIX GL_RGB_FLOAT16_APPLE GL_RGB_FLOAT16_ATI GL_RGB_FLOAT32_APPLE GL_RGB_FLOAT32_ATI GL_RGB_ICC_SGIX GL_RGB_INTEGER GL_RGB_INTEGER_EXT GL_RGB_RAW_422_APPLE GL_RGB_S3TC GL_RGB_SCALE GL_RGB_SCALE_ARB GL_RGB_SCALE_EXT GL_RGB_SIGNED_SGIX GL_RGB_SNORM GL_RG_EXT GL_RG_INTEGER GL_RG_SNORM GL_RIGHT GL_ROUNDED_RECT2_NV GL_ROUNDED_RECT4_NV GL_ROUNDED_RECT8_NV GL_ROUNDED_RECT_NV GL_ROUND_NV GL_S GL_SAMPLER GL_SAMPLER_1D GL_SAMPLER_1D_ARB GL_SAMPLER_1D_ARRAY GL_SAMPLER_1D_ARRAY_EXT GL_SAMPLER_1D_ARRAY_SHADOW GL_SAMPLER_1D_ARRAY_SHADOW_EXT GL_SAMPLER_1D_SHADOW GL_SAMPLER_1D_SHADOW_ARB GL_SAMPLER_2D GL_SAMPLER_2D_ARB GL_SAMPLER_2D_ARRAY GL_SAMPLER_2D_ARRAY_EXT GL_SAMPLER_2D_ARRAY_NV GL_SAMPLER_2D_ARRAY_SHADOW GL_SAMPLER_2D_ARRAY_SHADOW_EXT GL_SAMPLER_2D_ARRAY_SHADOW_NV GL_SAMPLER_2D_MULTISAMPLE GL_SAMPLER_2D_MULTISAMPLE_ARRAY GL_SAMPLER_2D_RECT GL_SAMPLER_2D_RECT_ARB GL_SAMPLER_2D_RECT_SHADOW GL_SAMPLER_2D_RECT_SHADOW_ARB GL_SAMPLER_2D_SHADOW GL_SAMPLER_2D_SHADOW_ARB GL_SAMPLER_2D_SHADOW_EXT GL_SAMPLER_3D GL_SAMPLER_3D_ARB GL_SAMPLER_BINDING GL_SAMPLER_BUFFER GL_SAMPLER_BUFFER_AMD GL_SAMPLER_BUFFER_EXT GL_SAMPLER_CUBE GL_SAMPLER_CUBE_ARB GL_SAMPLER_CUBE_MAP_ARRAY GL_SAMPLER_CUBE_MAP_ARRAY_ARB GL_SAMPLER_CUBE_MAP_ARRAY_EXT GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT GL_SAMPLER_CUBE_SHADOW GL_SAMPLER_CUBE_SHADOW_EXT GL_SAMPLER_CUBE_SHADOW_NV GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT GL_SAMPLER_EXTERNAL_OES GL_SAMPLER_OBJECT_AMD GL_SAMPLER_RENDERBUFFER_NV GL_SAMPLES GL_SAMPLES_3DFX GL_SAMPLES_ARB GL_SAMPLES_EXT GL_SAMPLES_PASSED GL_SAMPLES_PASSED_ARB GL_SAMPLES_SGIS GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE_ARB GL_SAMPLE_ALPHA_TO_MASK_EXT GL_SAMPLE_ALPHA_TO_MASK_SGIS GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE_ARB GL_SAMPLE_ALPHA_TO_ONE_EXT GL_SAMPLE_ALPHA_TO_ONE_SGIS GL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS_3DFX GL_SAMPLE_BUFFERS_ARB GL_SAMPLE_BUFFERS_EXT GL_SAMPLE_BUFFERS_SGIS GL_SAMPLE_COUNT_BITS_NV GL_SAMPLE_COUNT_NV GL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE_ARB GL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT_ARB GL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE_ARB GL_SAMPLE_LOCATION_ARB GL_SAMPLE_LOCATION_NV GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV GL_SAMPLE_MASK GL_SAMPLE_MASK_EXT GL_SAMPLE_MASK_INVERT_EXT GL_SAMPLE_MASK_INVERT_SGIS GL_SAMPLE_MASK_NV GL_SAMPLE_MASK_SGIS GL_SAMPLE_MASK_VALUE GL_SAMPLE_MASK_VALUE_EXT GL_SAMPLE_MASK_VALUE_NV GL_SAMPLE_MASK_VALUE_SGIS GL_SAMPLE_PATTERN_EXT GL_SAMPLE_PATTERN_SGIS GL_SAMPLE_POSITION GL_SAMPLE_POSITION_NV GL_SAMPLE_SHADING GL_SAMPLE_SHADING_ARB GL_SATURATE_BIT_ATI GL_SCALAR_EXT GL_SCALEBIAS_HINT_SGIX GL_SCALED_RESOLVE_FASTEST_EXT GL_SCALED_RESOLVE_NICEST_EXT GL_SCALE_BY_FOUR_NV GL_SCALE_BY_ONE_HALF_NV GL_SCALE_BY_TWO_NV GL_SCISSOR_BIT GL_SCISSOR_BOX GL_SCISSOR_COMMAND_NV GL_SCISSOR_TEST GL_SCREEN_COORDINATES_REND GL_SCREEN_KHR GL_SCREEN_NV GL_SECONDARY_COLOR_ARRAY GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB GL_SECONDARY_COLOR_ARRAY_EXT GL_SECONDARY_COLOR_ARRAY_LENGTH_NV GL_SECONDARY_COLOR_ARRAY_LIST_IBM GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM GL_SECONDARY_COLOR_ARRAY_POINTER GL_SECONDARY_COLOR_ARRAY_POINTER_EXT GL_SECONDARY_COLOR_ARRAY_SIZE GL_SECONDARY_COLOR_ARRAY_SIZE_EXT GL_SECONDARY_COLOR_ARRAY_STRIDE GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT GL_SECONDARY_COLOR_ARRAY_TYPE GL_SECONDARY_COLOR_ARRAY_TYPE_EXT GL_SECONDARY_COLOR_ATIX GL_SECONDARY_COLOR_NV GL_SECONDARY_INTERPOLATOR_ATI GL_SELECT GL_SELECTED_TEXTURE_COORD_SET_SGIS GL_SELECTED_TEXTURE_SGIS GL_SELECTED_TEXTURE_TRANSFORM_SGIS GL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_SIZE GL_SEPARABLE_2D GL_SEPARABLE_2D_EXT GL_SEPARATE_ATTRIBS GL_SEPARATE_ATTRIBS_EXT GL_SEPARATE_ATTRIBS_NV GL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR_EXT GL_SET GL_SET_AMD GL_SHADER GL_SHADER_BINARY_FORMATS GL_SHADER_BINARY_FORMAT_SPIR_V GL_SHADER_BINARY_FORMAT_SPIR_V_ARB GL_SHADER_COMPILER GL_SHADER_CONSISTENT_NV GL_SHADER_IMAGE_ACCESS_BARRIER_BIT GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT GL_SHADER_IMAGE_ATOMIC GL_SHADER_IMAGE_LOAD GL_SHADER_IMAGE_STORE GL_SHADER_INCLUDE_ARB GL_SHADER_OBJECT_ARB GL_SHADER_OBJECT_EXT GL_SHADER_OPERATION_NV GL_SHADER_PIXEL_LOCAL_STORAGE_EXT GL_SHADER_SOURCE_LENGTH GL_SHADER_STORAGE_BARRIER_BIT GL_SHADER_STORAGE_BLOCK GL_SHADER_STORAGE_BUFFER GL_SHADER_STORAGE_BUFFER_BINDING GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT GL_SHADER_STORAGE_BUFFER_SIZE GL_SHADER_STORAGE_BUFFER_START GL_SHADER_TYPE GL_SHADE_MODEL GL_SHADING_LANGUAGE_VERSION GL_SHADING_LANGUAGE_VERSION_ARB GL_SHADOW_AMBIENT_SGIX GL_SHADOW_ATTENUATION_EXT GL_SHARED_EDGE_NV GL_SHARED_TEXTURE_PALETTE_EXT GL_SHININESS GL_SHORT GL_SIGNALED GL_SIGNALED_APPLE GL_SIGNED_ALPHA8_NV GL_SIGNED_ALPHA_NV GL_SIGNED_HILO16_NV GL_SIGNED_HILO8_NV GL_SIGNED_HILO_NV GL_SIGNED_IDENTITY_NV GL_SIGNED_INTENSITY8_NV GL_SIGNED_INTENSITY_NV GL_SIGNED_LUMINANCE8_ALPHA8_NV GL_SIGNED_LUMINANCE8_NV GL_SIGNED_LUMINANCE_ALPHA_NV GL_SIGNED_LUMINANCE_NV GL_SIGNED_NEGATE_NV GL_SIGNED_NORMALIZED GL_SIGNED_RGB8_NV GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV GL_SIGNED_RGBA8_NV GL_SIGNED_RGBA_NV GL_SIGNED_RGB_NV GL_SIGNED_RGB_UNSIGNED_ALPHA_NV GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE GL_SINGLE_COLOR GL_SINGLE_COLOR_EXT GL_SKIP_DECODE_EXT GL_SKIP_MISSING_GLYPH_NV GL_SLICE_ACCUM_SUN GL_SLIM10U_SGIX GL_SLIM12S_SGIX GL_SLIM8U_SGIX GL_SLUMINANCE GL_SLUMINANCE8 GL_SLUMINANCE8_ALPHA8 GL_SLUMINANCE8_ALPHA8_EXT GL_SLUMINANCE8_ALPHA8_NV GL_SLUMINANCE8_EXT GL_SLUMINANCE8_NV GL_SLUMINANCE_ALPHA GL_SLUMINANCE_ALPHA_EXT GL_SLUMINANCE_ALPHA_NV GL_SLUMINANCE_EXT GL_SLUMINANCE_NV GL_SMALL_CCW_ARC_TO_NV GL_SMALL_CW_ARC_TO_NV GL_SMOOTH GL_SMOOTH_CUBIC_CURVE_TO_NV GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_QUADRATIC_CURVE_TO_NV GL_SM_COUNT_NV GL_SOFTLIGHT_KHR GL_SOFTLIGHT_NV GL_SOURCE0_ALPHA GL_SOURCE0_ALPHA_ARB GL_SOURCE0_ALPHA_EXT GL_SOURCE0_RGB GL_SOURCE0_RGB_ARB GL_SOURCE0_RGB_EXT GL_SOURCE1_ALPHA GL_SOURCE1_ALPHA_ARB GL_SOURCE1_ALPHA_EXT GL_SOURCE1_RGB GL_SOURCE1_RGB_ARB GL_SOURCE1_RGB_EXT GL_SOURCE2_ALPHA GL_SOURCE2_ALPHA_ARB GL_SOURCE2_ALPHA_EXT GL_SOURCE2_RGB GL_SOURCE2_RGB_ARB GL_SOURCE2_RGB_EXT GL_SOURCE3_ALPHA_NV GL_SOURCE3_RGB_NV GL_SPARE0_NV GL_SPARE0_PLUS_SECONDARY_COLOR_NV GL_SPARE1_NV GL_SPARSE_BUFFER_PAGE_SIZE_ARB GL_SPARSE_STORAGE_BIT_ARB GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT GL_SPECULAR GL_SPHERE_MAP GL_SPIR_V_BINARY GL_SPIR_V_BINARY_ARB GL_SPIR_V_EXTENSIONS GL_SPOT_CUTOFF GL_SPOT_CUTOFF_DELTA_SGIX GL_SPOT_DIRECTION GL_SPOT_EXPONENT GL_SQUARE_NV GL_SR8_EXT GL_SRC0_ALPHA GL_SRC0_RGB GL_SRC1_ALPHA GL_SRC1_ALPHA_EXT GL_SRC1_COLOR GL_SRC1_COLOR_EXT GL_SRC1_RGB GL_SRC2_ALPHA GL_SRC2_RGB GL_SRC_ALPHA GL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE_EXT GL_SRC_ATOP_NV GL_SRC_COLOR GL_SRC_IN_NV GL_SRC_NV GL_SRC_OUT_NV GL_SRC_OVER_NV GL_SRG8_EXT GL_SRGB GL_SRGB8 GL_SRGB8_ALPHA8 GL_SRGB8_ALPHA8_EXT GL_SRGB8_EXT GL_SRGB8_NV GL_SRGB_ALPHA GL_SRGB_ALPHA_EXT GL_SRGB_DECODE_ARB GL_SRGB_EXT GL_SRGB_READ GL_SRGB_WRITE GL_STACK_OVERFLOW GL_STACK_UNDERFLOW GL_STANDARD_FONT_FORMAT_NV GL_STANDARD_FONT_NAME_NV GL_STATE_RESTORE GL_STATIC_ATI GL_STATIC_COPY GL_STATIC_COPY_ARB GL_STATIC_DRAW GL_STATIC_DRAW_ARB GL_STATIC_READ GL_STATIC_READ_ARB GL_STATIC_VERTEX_ARRAY_IBM GL_STATISTICS_REGAL GL_STENCIL GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_BACK_FAIL GL_STENCIL_BACK_FAIL_ATI GL_STENCIL_BACK_FUNC GL_STENCIL_BACK_FUNC_ATI GL_STENCIL_BACK_OP_VALUE_AMD GL_STENCIL_BACK_PASS_DEPTH_FAIL GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI GL_STENCIL_BACK_PASS_DEPTH_PASS GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI GL_STENCIL_BACK_REF GL_STENCIL_BACK_VALUE_MASK GL_STENCIL_BACK_WRITEMASK GL_STENCIL_BITS GL_STENCIL_BUFFER GL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT0_QCOM GL_STENCIL_BUFFER_BIT1_QCOM GL_STENCIL_BUFFER_BIT2_QCOM GL_STENCIL_BUFFER_BIT3_QCOM GL_STENCIL_BUFFER_BIT4_QCOM GL_STENCIL_BUFFER_BIT5_QCOM GL_STENCIL_BUFFER_BIT6_QCOM GL_STENCIL_BUFFER_BIT7_QCOM GL_STENCIL_CLEAR_TAG_VALUE_EXT GL_STENCIL_CLEAR_VALUE GL_STENCIL_COMPONENTS GL_STENCIL_EXT GL_STENCIL_FAIL GL_STENCIL_FUNC GL_STENCIL_INDEX GL_STENCIL_INDEX1 GL_STENCIL_INDEX16 GL_STENCIL_INDEX16_EXT GL_STENCIL_INDEX1_EXT GL_STENCIL_INDEX4 GL_STENCIL_INDEX4_EXT GL_STENCIL_INDEX8 GL_STENCIL_INDEX8_EXT GL_STENCIL_OP_VALUE_AMD GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_REF GL_STENCIL_REF_COMMAND_NV GL_STENCIL_RENDERABLE GL_STENCIL_SAMPLES_NV GL_STENCIL_TAG_BITS_EXT GL_STENCIL_TEST GL_STENCIL_TEST_TWO_SIDE_EXT GL_STENCIL_VALUE_MASK GL_STENCIL_WRITEMASK GL_STEREO GL_STEREO_CONVERGENCE_NV GL_STEREO_CUTOFF_NV GL_STEREO_PROJECTION_NV GL_STEREO_PROJECTION_ORTHO_NV GL_STEREO_PROJECTION_PERSPECTIVE_NV GL_STEREO_SEPARATION_NV GL_STORAGE_CACHED_APPLE GL_STORAGE_CLIENT_APPLE GL_STORAGE_PRIVATE_APPLE GL_STORAGE_SHARED_APPLE GL_STREAM_COPY GL_STREAM_COPY_ARB GL_STREAM_DRAW GL_STREAM_DRAW_ARB GL_STREAM_RASTERIZATION_AMD GL_STREAM_READ GL_STREAM_READ_ARB GL_STRICT_DEPTHFUNC_HINT_PGI GL_STRICT_LIGHTING_HINT_PGI GL_STRICT_SCISSOR_HINT_PGI GL_SUBPIXEL_BITS GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV GL_SUBSAMPLE_DISTANCE_AMD GL_SUBTRACT GL_SUBTRACT_ARB GL_SUB_ATI GL_SUCCESS_NV GL_SUPERSAMPLE_SCALE_X_NV GL_SUPERSAMPLE_SCALE_Y_NV GL_SURFACE_MAPPED_NV GL_SURFACE_REGISTERED_NV GL_SURFACE_STATE_NV GL_SWIZZLE_STQ_ATI GL_SWIZZLE_STQ_DQ_ATI GL_SWIZZLE_STRQ_ATI GL_SWIZZLE_STRQ_DQ_ATI GL_SWIZZLE_STR_ATI GL_SWIZZLE_STR_DR_ATI GL_SYNC_CL_EVENT_ARB GL_SYNC_CL_EVENT_COMPLETE_ARB GL_SYNC_CONDITION GL_SYNC_CONDITION_APPLE GL_SYNC_FENCE GL_SYNC_FENCE_APPLE GL_SYNC_FLAGS GL_SYNC_FLAGS_APPLE GL_SYNC_FLUSH_COMMANDS_BIT GL_SYNC_FLUSH_COMMANDS_BIT_APPLE GL_SYNC_GPU_COMMANDS_COMPLETE GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE GL_SYNC_OBJECT_APPLE GL_SYNC_STATUS GL_SYNC_STATUS_APPLE GL_SYNC_X11_FENCE_EXT GL_SYSTEM_FONT_NAME_NV GL_T GL_T2F_C3F_V3F GL_T2F_C4F_N3F_V3F GL_T2F_C4UB_V3F GL_T2F_N3F_V3F GL_T2F_V3F GL_T4F_C4F_N3F_V4F GL_T4F_V4F GL_TABLE_TOO_LARGE GL_TANGENT_ARRAY_EXT GL_TANGENT_ARRAY_POINTER_EXT GL_TANGENT_ARRAY_STRIDE_EXT GL_TANGENT_ARRAY_TYPE_EXT GL_TANGENT_SPACE_SGIX GL_TERMINATE_SEQUENCE_COMMAND_NV GL_TESSELLATION_FACTOR_AMD GL_TESSELLATION_MODE_AMD GL_TESS_CONTROL_OUTPUT_VERTICES GL_TESS_CONTROL_PROGRAM_NV GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV GL_TESS_CONTROL_SHADER GL_TESS_CONTROL_SHADER_BIT GL_TESS_CONTROL_SHADER_PATCHES GL_TESS_CONTROL_SHADER_PATCHES_ARB GL_TESS_CONTROL_SUBROUTINE GL_TESS_CONTROL_SUBROUTINE_UNIFORM GL_TESS_CONTROL_TEXTURE GL_TESS_EVALUATION_PROGRAM_NV GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV GL_TESS_EVALUATION_SHADER GL_TESS_EVALUATION_SHADER_BIT GL_TESS_EVALUATION_SHADER_INVOCATIONS GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB GL_TESS_EVALUATION_SUBROUTINE GL_TESS_EVALUATION_SUBROUTINE_UNIFORM GL_TESS_EVALUATION_TEXTURE GL_TESS_GEN_MODE GL_TESS_GEN_POINT_MODE GL_TESS_GEN_SPACING GL_TESS_GEN_VERTEX_ORDER GL_TEXCOORD1_BIT_PGI GL_TEXCOORD2_BIT_PGI GL_TEXCOORD3_BIT_PGI GL_TEXCOORD4_BIT_PGI GL_TEXTURE GL_TEXTURE0 GL_TEXTURE0_ARB GL_TEXTURE0_SGIS GL_TEXTURE1 GL_TEXTURE10 GL_TEXTURE10_ARB GL_TEXTURE11 GL_TEXTURE11_ARB GL_TEXTURE12 GL_TEXTURE12_ARB GL_TEXTURE13 GL_TEXTURE13_ARB GL_TEXTURE14 GL_TEXTURE14_ARB GL_TEXTURE15 GL_TEXTURE15_ARB GL_TEXTURE16 GL_TEXTURE16_ARB GL_TEXTURE17 GL_TEXTURE17_ARB GL_TEXTURE18 GL_TEXTURE18_ARB GL_TEXTURE19 GL_TEXTURE19_ARB GL_TEXTURE1_ARB GL_TEXTURE1_SGIS GL_TEXTURE2 GL_TEXTURE20 GL_TEXTURE20_ARB GL_TEXTURE21 GL_TEXTURE21_ARB GL_TEXTURE22 GL_TEXTURE22_ARB GL_TEXTURE23 GL_TEXTURE23_ARB GL_TEXTURE24 GL_TEXTURE24_ARB GL_TEXTURE25 GL_TEXTURE25_ARB GL_TEXTURE26 GL_TEXTURE26_ARB GL_TEXTURE27 GL_TEXTURE27_ARB GL_TEXTURE28 GL_TEXTURE28_ARB GL_TEXTURE29 GL_TEXTURE29_ARB GL_TEXTURE2_ARB GL_TEXTURE2_SGIS GL_TEXTURE3 GL_TEXTURE30 GL_TEXTURE30_ARB GL_TEXTURE31 GL_TEXTURE31_ARB GL_TEXTURE3_ARB GL_TEXTURE3_SGIS GL_TEXTURE4 GL_TEXTURE4_ARB GL_TEXTURE5 GL_TEXTURE5_ARB GL_TEXTURE6 GL_TEXTURE6_ARB GL_TEXTURE7 GL_TEXTURE7_ARB GL_TEXTURE8 GL_TEXTURE8_ARB GL_TEXTURE9 GL_TEXTURE9_ARB GL_TEXTURE_1D GL_TEXTURE_1D_ARRAY GL_TEXTURE_1D_ARRAY_EXT GL_TEXTURE_1D_BINDING_EXT GL_TEXTURE_1D_STACK_BINDING_MESAX GL_TEXTURE_1D_STACK_MESAX GL_TEXTURE_2D GL_TEXTURE_2D_ARRAY GL_TEXTURE_2D_ARRAY_EXT GL_TEXTURE_2D_ARRAY_NV GL_TEXTURE_2D_BINDING_EXT GL_TEXTURE_2D_MULTISAMPLE GL_TEXTURE_2D_MULTISAMPLE_ARRAY GL_TEXTURE_2D_STACK_BINDING_MESAX GL_TEXTURE_2D_STACK_MESAX GL_TEXTURE_3D GL_TEXTURE_3D_BINDING_EXT GL_TEXTURE_3D_EXT GL_TEXTURE_ALPHA_SIZE GL_TEXTURE_ALPHA_SIZE_EXT GL_TEXTURE_ALPHA_TYPE GL_TEXTURE_ALPHA_TYPE_ARB GL_TEXTURE_APPLICATION_MODE_EXT GL_TEXTURE_ASTC_DECODE_PRECISION_EXT GL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL_SGIS GL_TEXTURE_BINDING_1D GL_TEXTURE_BINDING_1D_ARRAY GL_TEXTURE_BINDING_1D_ARRAY_EXT GL_TEXTURE_BINDING_2D GL_TEXTURE_BINDING_2D_ARRAY GL_TEXTURE_BINDING_2D_ARRAY_EXT GL_TEXTURE_BINDING_2D_ARRAY_NV GL_TEXTURE_BINDING_2D_MULTISAMPLE GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY GL_TEXTURE_BINDING_3D GL_TEXTURE_BINDING_BUFFER GL_TEXTURE_BINDING_BUFFER_ARB GL_TEXTURE_BINDING_BUFFER_EXT GL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP_ARB GL_TEXTURE_BINDING_CUBE_MAP_ARRAY GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT GL_TEXTURE_BINDING_CUBE_MAP_EXT GL_TEXTURE_BINDING_EXTERNAL_OES GL_TEXTURE_BINDING_RECTANGLE GL_TEXTURE_BINDING_RECTANGLE_ARB GL_TEXTURE_BINDING_RECTANGLE_EXT GL_TEXTURE_BINDING_RECTANGLE_NV GL_TEXTURE_BINDING_RENDERBUFFER_NV GL_TEXTURE_BIT GL_TEXTURE_BLUE_SIZE GL_TEXTURE_BLUE_SIZE_EXT GL_TEXTURE_BLUE_TYPE GL_TEXTURE_BLUE_TYPE_ARB GL_TEXTURE_BORDER GL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR_NV GL_TEXTURE_BORDER_VALUES_NV GL_TEXTURE_BUFFER GL_TEXTURE_BUFFER_ARB GL_TEXTURE_BUFFER_BINDING GL_TEXTURE_BUFFER_DATA_STORE_BINDING GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT GL_TEXTURE_BUFFER_EXT GL_TEXTURE_BUFFER_FORMAT GL_TEXTURE_BUFFER_FORMAT_ARB GL_TEXTURE_BUFFER_FORMAT_EXT GL_TEXTURE_BUFFER_OFFSET GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT GL_TEXTURE_BUFFER_SIZE GL_TEXTURE_COLOR_SAMPLES_NV GL_TEXTURE_COLOR_TABLE_SGI GL_TEXTURE_COMPARE_FAIL_VALUE_ARB GL_TEXTURE_COMPARE_FUNC GL_TEXTURE_COMPARE_FUNC_ARB GL_TEXTURE_COMPARE_FUNC_EXT GL_TEXTURE_COMPARE_MODE GL_TEXTURE_COMPARE_MODE_ARB GL_TEXTURE_COMPARE_MODE_EXT GL_TEXTURE_COMPARE_OPERATOR_SGIX GL_TEXTURE_COMPARE_SGIX GL_TEXTURE_COMPONENTS GL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED_ARB GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT GL_TEXTURE_COMPRESSED_BLOCK_SIZE GL_TEXTURE_COMPRESSED_BLOCK_WIDTH GL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB GL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COMPRESSION_HINT_ARB GL_TEXTURE_CONSTANT_DATA_SUNX GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY_ADDRESS_NV GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB GL_TEXTURE_COORD_ARRAY_COUNT_EXT GL_TEXTURE_COORD_ARRAY_EXT GL_TEXTURE_COORD_ARRAY_LENGTH_NV GL_TEXTURE_COORD_ARRAY_LIST_IBM GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL GL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER_EXT GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE_EXT GL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE_EXT GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE_EXT GL_TEXTURE_COORD_NV GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS GL_TEXTURE_COVERAGE_SAMPLES_NV GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_ARB GL_TEXTURE_CUBE_MAP_ARRAY GL_TEXTURE_CUBE_MAP_ARRAY_ARB GL_TEXTURE_CUBE_MAP_ARRAY_EXT GL_TEXTURE_CUBE_MAP_ARRAY_OES GL_TEXTURE_CUBE_MAP_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT GL_TEXTURE_CUBE_MAP_SEAMLESS GL_TEXTURE_DEFORMATION_BIT_SGIX GL_TEXTURE_DEPTH GL_TEXTURE_DEPTH_EXT GL_TEXTURE_DEPTH_QCOM GL_TEXTURE_DEPTH_SIZE GL_TEXTURE_DEPTH_SIZE_ARB GL_TEXTURE_DEPTH_TYPE GL_TEXTURE_DEPTH_TYPE_ARB GL_TEXTURE_DS_SIZE_NV GL_TEXTURE_DT_SIZE_NV GL_TEXTURE_ENV GL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COORD_SET_SGIS GL_TEXTURE_ENV_MODE GL_TEXTURE_EXTERNAL_OES GL_TEXTURE_FETCH_BARRIER_BIT GL_TEXTURE_FETCH_BARRIER_BIT_EXT GL_TEXTURE_FILTER_CONTROL GL_TEXTURE_FILTER_CONTROL_EXT GL_TEXTURE_FIXED_SAMPLE_LOCATIONS GL_TEXTURE_FLOAT_COMPONENTS_NV GL_TEXTURE_FORMAT_QCOM GL_TEXTURE_FREE_MEMORY_ATI GL_TEXTURE_GATHER GL_TEXTURE_GATHER_SHADOW GL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_Q GL_TEXTURE_GEN_R GL_TEXTURE_GEN_S GL_TEXTURE_GEN_T GL_TEXTURE_GEQUAL_R_SGIX GL_TEXTURE_GREEN_SIZE GL_TEXTURE_GREEN_SIZE_EXT GL_TEXTURE_GREEN_TYPE GL_TEXTURE_GREEN_TYPE_ARB GL_TEXTURE_HEIGHT GL_TEXTURE_HEIGHT_QCOM GL_TEXTURE_HI_SIZE_NV GL_TEXTURE_IMAGE_FORMAT GL_TEXTURE_IMAGE_TYPE GL_TEXTURE_IMAGE_VALID_QCOM GL_TEXTURE_IMMUTABLE_FORMAT GL_TEXTURE_IMMUTABLE_FORMAT_EXT GL_TEXTURE_IMMUTABLE_LEVELS GL_TEXTURE_INDEX_SIZE_EXT GL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTENSITY_SIZE_EXT GL_TEXTURE_INTENSITY_TYPE GL_TEXTURE_INTENSITY_TYPE_ARB GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_INTERNAL_FORMAT_QCOM GL_TEXTURE_LEQUAL_R_SGIX GL_TEXTURE_LIGHT_EXT GL_TEXTURE_LOD_BIAS GL_TEXTURE_LOD_BIAS_EXT GL_TEXTURE_LO_SIZE_NV GL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_LUMINANCE_SIZE_EXT GL_TEXTURE_LUMINANCE_TYPE GL_TEXTURE_LUMINANCE_TYPE_ARB GL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_SIZE_NV GL_TEXTURE_MATERIAL_FACE_EXT GL_TEXTURE_MATERIAL_PARAMETER_EXT GL_TEXTURE_MATRIX GL_TEXTURE_MAX_ANISOTROPY GL_TEXTURE_MAX_ANISOTROPY_EXT GL_TEXTURE_MAX_CLAMP_R_SGIX GL_TEXTURE_MAX_CLAMP_S_SGIX GL_TEXTURE_MAX_CLAMP_T_SGIX GL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL_APPLE GL_TEXTURE_MAX_LEVEL_SGIS GL_TEXTURE_MAX_LOD GL_TEXTURE_MAX_LOD_SGIS GL_TEXTURE_MEMORY_LAYOUT_INTEL GL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_LOD GL_TEXTURE_MIN_LOD_SGIS GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX GL_TEXTURE_MULTI_BUFFER_HINT_SGIX GL_TEXTURE_NORMAL_EXT GL_TEXTURE_NUM_LEVELS_QCOM GL_TEXTURE_OBJECT_VALID_QCOM GL_TEXTURE_OUTPUT_ALPHA_ATIX GL_TEXTURE_OUTPUT_RGB_ATIX GL_TEXTURE_POINT_MODE_ATIX GL_TEXTURE_POINT_ONE_COORD_ATIX GL_TEXTURE_POINT_SPRITE_ATIX GL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY_EXT GL_TEXTURE_RANGE_LENGTH_APPLE GL_TEXTURE_RANGE_POINTER_APPLE GL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_RECTANGLE_EXT GL_TEXTURE_RECTANGLE_NV GL_TEXTURE_REDUCTION_MODE_ARB GL_TEXTURE_REDUCTION_MODE_EXT GL_TEXTURE_RED_SIZE GL_TEXTURE_RED_SIZE_EXT GL_TEXTURE_RED_TYPE GL_TEXTURE_RED_TYPE_ARB GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV GL_TEXTURE_RENDERBUFFER_NV GL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT_EXT GL_TEXTURE_SAMPLES GL_TEXTURE_SHADER_NV GL_TEXTURE_SHADOW GL_TEXTURE_SHARED_SIZE GL_TEXTURE_SHARED_SIZE_EXT GL_TEXTURE_SPARSE_ARB GL_TEXTURE_SPARSE_EXT GL_TEXTURE_SRGB_DECODE_EXT GL_TEXTURE_STACK_DEPTH GL_TEXTURE_STENCIL_SIZE GL_TEXTURE_STENCIL_SIZE_EXT GL_TEXTURE_STORAGE_HINT_APPLE GL_TEXTURE_STORAGE_SPARSE_BIT_AMD GL_TEXTURE_SWIZZLE_A GL_TEXTURE_SWIZZLE_A_EXT GL_TEXTURE_SWIZZLE_B GL_TEXTURE_SWIZZLE_B_EXT GL_TEXTURE_SWIZZLE_G GL_TEXTURE_SWIZZLE_G_EXT GL_TEXTURE_SWIZZLE_R GL_TEXTURE_SWIZZLE_RGBA GL_TEXTURE_SWIZZLE_RGBA_EXT GL_TEXTURE_SWIZZLE_R_EXT GL_TEXTURE_TARGET GL_TEXTURE_TARGET_QCOM GL_TEXTURE_TILING_EXT GL_TEXTURE_TYPE_QCOM GL_TEXTURE_UNSIGNED_REMAP_MODE_NV GL_TEXTURE_UPDATE_BARRIER_BIT GL_TEXTURE_UPDATE_BARRIER_BIT_EXT GL_TEXTURE_USAGE_ANGLE GL_TEXTURE_VIEW GL_TEXTURE_VIEW_MIN_LAYER GL_TEXTURE_VIEW_MIN_LAYER_EXT GL_TEXTURE_VIEW_MIN_LEVEL GL_TEXTURE_VIEW_MIN_LEVEL_EXT GL_TEXTURE_VIEW_NUM_LAYERS GL_TEXTURE_VIEW_NUM_LAYERS_EXT GL_TEXTURE_VIEW_NUM_LEVELS GL_TEXTURE_VIEW_NUM_LEVELS_EXT GL_TEXTURE_WIDTH GL_TEXTURE_WIDTH_QCOM GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_EXT GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXT_FRAGMENT_SHADER_ATI GL_TILING_TYPES_EXT GL_TIMEOUT_EXPIRED GL_TIMEOUT_EXPIRED_APPLE GL_TIMEOUT_IGNORED GL_TIMEOUT_IGNORED_APPLE GL_TIMESTAMP GL_TIMESTAMP_ANGLE GL_TIME_ELAPSED GL_TIME_ELAPSED_ANGLE GL_TIME_ELAPSED_EXT GL_TOP_LEVEL_ARRAY_SIZE GL_TOP_LEVEL_ARRAY_STRIDE GL_TRACE_REGAL GL_TRACK_MATRIX_NV GL_TRACK_MATRIX_TRANSFORM_NV GL_TRANSFORM_BIT GL_TRANSFORM_FEEDBACK GL_TRANSFORM_FEEDBACK_ACTIVE GL_TRANSFORM_FEEDBACK_ATTRIBS_NV GL_TRANSFORM_FEEDBACK_BARRIER_BIT GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT GL_TRANSFORM_FEEDBACK_BINDING GL_TRANSFORM_FEEDBACK_BINDING_NV GL_TRANSFORM_FEEDBACK_BUFFER GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV GL_TRANSFORM_FEEDBACK_BUFFER_BINDING GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV GL_TRANSFORM_FEEDBACK_BUFFER_EXT GL_TRANSFORM_FEEDBACK_BUFFER_INDEX GL_TRANSFORM_FEEDBACK_BUFFER_MODE GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV GL_TRANSFORM_FEEDBACK_BUFFER_NV GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV GL_TRANSFORM_FEEDBACK_BUFFER_SIZE GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV GL_TRANSFORM_FEEDBACK_BUFFER_START GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT GL_TRANSFORM_FEEDBACK_BUFFER_START_NV GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE GL_TRANSFORM_FEEDBACK_NV GL_TRANSFORM_FEEDBACK_OVERFLOW GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB GL_TRANSFORM_FEEDBACK_PAUSED GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV GL_TRANSFORM_FEEDBACK_RECORD_NV GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB GL_TRANSFORM_FEEDBACK_VARYING GL_TRANSFORM_FEEDBACK_VARYINGS GL_TRANSFORM_FEEDBACK_VARYINGS_EXT GL_TRANSFORM_FEEDBACK_VARYINGS_NV GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT GL_TRANSFORM_HINT_APPLE GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE GL_TRANSLATE_2D_NV GL_TRANSLATE_3D_NV GL_TRANSLATE_X_NV GL_TRANSLATE_Y_NV GL_TRANSPOSE_AFFINE_2D_NV GL_TRANSPOSE_AFFINE_3D_NV GL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_COLOR_MATRIX_ARB GL_TRANSPOSE_CURRENT_MATRIX_ARB GL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX_ARB GL_TRANSPOSE_NV GL_TRANSPOSE_PROGRAM_MATRIX_EXT GL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX_ARB GL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX_ARB GL_TRIANGLES GL_TRIANGLES_ADJACENCY GL_TRIANGLES_ADJACENCY_ARB GL_TRIANGLES_ADJACENCY_EXT GL_TRIANGLE_FAN GL_TRIANGLE_LIST_SUN GL_TRIANGLE_MESH_SUN GL_TRIANGLE_STRIP GL_TRIANGLE_STRIP_ADJACENCY GL_TRIANGLE_STRIP_ADJACENCY_ARB GL_TRIANGLE_STRIP_ADJACENCY_EXT GL_TRIANGULAR_NV GL_TRUE GL_TYPE GL_UNCORRELATED_NV GL_UNDEFINED_APPLE GL_UNDEFINED_VERTEX GL_UNDEFINED_VERTEX_EXT GL_UNIFORM GL_UNIFORM_ADDRESS_COMMAND_NV GL_UNIFORM_ARRAY_STRIDE GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX GL_UNIFORM_BARRIER_BIT GL_UNIFORM_BARRIER_BIT_EXT GL_UNIFORM_BLOCK GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES GL_UNIFORM_BLOCK_BINDING GL_UNIFORM_BLOCK_DATA_SIZE GL_UNIFORM_BLOCK_INDEX GL_UNIFORM_BLOCK_NAME_LENGTH GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER GL_UNIFORM_BUFFER GL_UNIFORM_BUFFER_ADDRESS_NV GL_UNIFORM_BUFFER_BINDING GL_UNIFORM_BUFFER_BINDING_EXT GL_UNIFORM_BUFFER_EXT GL_UNIFORM_BUFFER_LENGTH_NV GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT GL_UNIFORM_BUFFER_SIZE GL_UNIFORM_BUFFER_START GL_UNIFORM_BUFFER_UNIFIED_NV GL_UNIFORM_IS_ROW_MAJOR GL_UNIFORM_MATRIX_STRIDE GL_UNIFORM_NAME_LENGTH GL_UNIFORM_OFFSET GL_UNIFORM_SGIX GL_UNIFORM_SIZE GL_UNIFORM_TYPE GL_UNKNOWN_CONTEXT_RESET GL_UNKNOWN_CONTEXT_RESET_ARB GL_UNPACK_ALIGNMENT GL_UNPACK_CLIENT_STORAGE_APPLE GL_UNPACK_CMYK_HINT_EXT GL_UNPACK_COMPRESSED_BLOCK_DEPTH GL_UNPACK_COMPRESSED_BLOCK_HEIGHT GL_UNPACK_COMPRESSED_BLOCK_SIZE GL_UNPACK_COMPRESSED_BLOCK_WIDTH GL_UNPACK_CONSTANT_DATA_SUNX GL_UNPACK_IMAGE_HEIGHT GL_UNPACK_IMAGE_HEIGHT_EXT GL_UNPACK_IMAGE_HEIGHT_NV GL_UNPACK_LSB_FIRST GL_UNPACK_RESAMPLE_OML GL_UNPACK_RESAMPLE_SGIX GL_UNPACK_ROW_BYTES_APPLE GL_UNPACK_ROW_LENGTH GL_UNPACK_ROW_LENGTH_EXT GL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES_EXT GL_UNPACK_SKIP_IMAGES_NV GL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_PIXELS_EXT GL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_ROWS_EXT GL_UNPACK_SUBSAMPLE_RATE_SGIX GL_UNPACK_SWAP_BYTES GL_UNSIGNALED GL_UNSIGNALED_APPLE GL_UNSIGNED_BYTE GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_BYTE_3_3_2 GL_UNSIGNED_BYTE_3_3_2_EXT GL_UNSIGNED_IDENTITY_NV GL_UNSIGNED_INT GL_UNSIGNED_INT16_NV GL_UNSIGNED_INT16_VEC2_NV GL_UNSIGNED_INT16_VEC3_NV GL_UNSIGNED_INT16_VEC4_NV GL_UNSIGNED_INT64_AMD GL_UNSIGNED_INT64_ARB GL_UNSIGNED_INT64_NV GL_UNSIGNED_INT64_VEC2_ARB GL_UNSIGNED_INT64_VEC2_NV GL_UNSIGNED_INT64_VEC3_ARB GL_UNSIGNED_INT64_VEC3_NV GL_UNSIGNED_INT64_VEC4_ARB GL_UNSIGNED_INT64_VEC4_NV GL_UNSIGNED_INT8_NV GL_UNSIGNED_INT8_VEC2_NV GL_UNSIGNED_INT8_VEC3_NV GL_UNSIGNED_INT8_VEC4_NV GL_UNSIGNED_INT_10F_11F_11F_REV GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE GL_UNSIGNED_INT_10F_11F_11F_REV_EXT GL_UNSIGNED_INT_10F_11F_11F_REV_NV GL_UNSIGNED_INT_10_10_10_2 GL_UNSIGNED_INT_10_10_10_2_EXT GL_UNSIGNED_INT_24_8 GL_UNSIGNED_INT_24_8_EXT GL_UNSIGNED_INT_24_8_NV GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_2_10_10_10_REV_EXT GL_UNSIGNED_INT_5_9_9_9_REV GL_UNSIGNED_INT_5_9_9_9_REV_APPLE GL_UNSIGNED_INT_5_9_9_9_REV_EXT GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_INT_8_8_8_8_EXT GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_INT_8_8_S8_S8_REV_NV GL_UNSIGNED_INT_ATOMIC_COUNTER GL_UNSIGNED_INT_IMAGE_1D GL_UNSIGNED_INT_IMAGE_1D_ARRAY GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT GL_UNSIGNED_INT_IMAGE_1D_EXT GL_UNSIGNED_INT_IMAGE_2D GL_UNSIGNED_INT_IMAGE_2D_ARRAY GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT GL_UNSIGNED_INT_IMAGE_2D_EXT GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT GL_UNSIGNED_INT_IMAGE_2D_RECT GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT GL_UNSIGNED_INT_IMAGE_3D GL_UNSIGNED_INT_IMAGE_3D_EXT GL_UNSIGNED_INT_IMAGE_BUFFER GL_UNSIGNED_INT_IMAGE_BUFFER_EXT GL_UNSIGNED_INT_IMAGE_CUBE GL_UNSIGNED_INT_IMAGE_CUBE_EXT GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT GL_UNSIGNED_INT_S8_S8_8_8_NV GL_UNSIGNED_INT_SAMPLER_1D GL_UNSIGNED_INT_SAMPLER_1D_ARRAY GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT GL_UNSIGNED_INT_SAMPLER_1D_EXT GL_UNSIGNED_INT_SAMPLER_2D GL_UNSIGNED_INT_SAMPLER_2D_ARRAY GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT GL_UNSIGNED_INT_SAMPLER_2D_EXT GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY GL_UNSIGNED_INT_SAMPLER_2D_RECT GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT GL_UNSIGNED_INT_SAMPLER_3D GL_UNSIGNED_INT_SAMPLER_3D_EXT GL_UNSIGNED_INT_SAMPLER_BUFFER GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT GL_UNSIGNED_INT_SAMPLER_CUBE GL_UNSIGNED_INT_SAMPLER_CUBE_EXT GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV GL_UNSIGNED_INT_VEC2 GL_UNSIGNED_INT_VEC2_EXT GL_UNSIGNED_INT_VEC3 GL_UNSIGNED_INT_VEC3_EXT GL_UNSIGNED_INT_VEC4 GL_UNSIGNED_INT_VEC4_EXT GL_UNSIGNED_INVERT_NV GL_UNSIGNED_NORMALIZED GL_UNSIGNED_NORMALIZED_ARB GL_UNSIGNED_NORMALIZED_EXT GL_UNSIGNED_SHORT GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4_EXT GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT GL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1_EXT GL_UNSIGNED_SHORT_5_6_5 GL_UNSIGNED_SHORT_5_6_5_REV GL_UNSIGNED_SHORT_8_8_APPLE GL_UNSIGNED_SHORT_8_8_MESA GL_UNSIGNED_SHORT_8_8_REV_APPLE GL_UNSIGNED_SHORT_8_8_REV_MESA GL_UPPER_LEFT GL_USE_MISSING_GLYPH_NV GL_UTF16_NV GL_UTF8_NV GL_UUID_SIZE_EXT GL_V2F GL_V3F GL_VALIDATE_STATUS GL_VARIABLE_A_NV GL_VARIABLE_B_NV GL_VARIABLE_C_NV GL_VARIABLE_D_NV GL_VARIABLE_E_NV GL_VARIABLE_F_NV GL_VARIABLE_G_NV GL_VARIANT_ARRAY_EXT GL_VARIANT_ARRAY_POINTER_EXT GL_VARIANT_ARRAY_STRIDE_EXT GL_VARIANT_ARRAY_TYPE_EXT GL_VARIANT_DATATYPE_EXT GL_VARIANT_EXT GL_VARIANT_VALUE_EXT GL_VBO_FREE_MEMORY_ATI GL_VECTOR_EXT GL_VENDOR GL_VERSION GL_VERTEX23_BIT_PGI GL_VERTEX4_BIT_PGI GL_VERTEX_ARRAY GL_VERTEX_ARRAY_ADDRESS_NV GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_APPLE GL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING_ARB GL_VERTEX_ARRAY_COUNT_EXT GL_VERTEX_ARRAY_EXT GL_VERTEX_ARRAY_LENGTH_NV GL_VERTEX_ARRAY_LIST_IBM GL_VERTEX_ARRAY_LIST_STRIDE_IBM GL_VERTEX_ARRAY_OBJECT_AMD GL_VERTEX_ARRAY_OBJECT_EXT GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL GL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER_EXT GL_VERTEX_ARRAY_RANGE_APPLE GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE GL_VERTEX_ARRAY_RANGE_LENGTH_NV GL_VERTEX_ARRAY_RANGE_NV GL_VERTEX_ARRAY_RANGE_POINTER_APPLE GL_VERTEX_ARRAY_RANGE_POINTER_NV GL_VERTEX_ARRAY_RANGE_VALID_NV GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV GL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE_EXT GL_VERTEX_ARRAY_STORAGE_HINT_APPLE GL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE_EXT GL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE_EXT GL_VERTEX_ATTRIB_ARRAY0_NV GL_VERTEX_ATTRIB_ARRAY10_NV GL_VERTEX_ATTRIB_ARRAY11_NV GL_VERTEX_ATTRIB_ARRAY12_NV GL_VERTEX_ATTRIB_ARRAY13_NV GL_VERTEX_ATTRIB_ARRAY14_NV GL_VERTEX_ATTRIB_ARRAY15_NV GL_VERTEX_ATTRIB_ARRAY1_NV GL_VERTEX_ATTRIB_ARRAY2_NV GL_VERTEX_ATTRIB_ARRAY3_NV GL_VERTEX_ATTRIB_ARRAY4_NV GL_VERTEX_ATTRIB_ARRAY5_NV GL_VERTEX_ATTRIB_ARRAY6_NV GL_VERTEX_ATTRIB_ARRAY7_NV GL_VERTEX_ATTRIB_ARRAY8_NV GL_VERTEX_ATTRIB_ARRAY9_NV GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB GL_VERTEX_ATTRIB_ARRAY_DIVISOR GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV GL_VERTEX_ATTRIB_ARRAY_ENABLED GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB GL_VERTEX_ATTRIB_ARRAY_INTEGER GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV GL_VERTEX_ATTRIB_ARRAY_LONG GL_VERTEX_ATTRIB_ARRAY_NORMALIZED GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB GL_VERTEX_ATTRIB_ARRAY_POINTER GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB GL_VERTEX_ATTRIB_ARRAY_SIZE GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB GL_VERTEX_ATTRIB_ARRAY_STRIDE GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB GL_VERTEX_ATTRIB_ARRAY_TYPE GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV GL_VERTEX_ATTRIB_BINDING GL_VERTEX_ATTRIB_MAP1_APPLE GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE GL_VERTEX_ATTRIB_MAP2_APPLE GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE GL_VERTEX_ATTRIB_RELATIVE_OFFSET GL_VERTEX_BINDING_BUFFER GL_VERTEX_BINDING_DIVISOR GL_VERTEX_BINDING_OFFSET GL_VERTEX_BINDING_STRIDE GL_VERTEX_BLEND_ARB GL_VERTEX_CONSISTENT_HINT_PGI GL_VERTEX_DATA_HINT_PGI GL_VERTEX_ELEMENT_SWIZZLE_AMD GL_VERTEX_ID_NV GL_VERTEX_ID_SWIZZLE_AMD GL_VERTEX_PRECLIP_HINT_SGIX GL_VERTEX_PRECLIP_SGIX GL_VERTEX_PROGRAM_ARB GL_VERTEX_PROGRAM_BINDING_NV GL_VERTEX_PROGRAM_NV GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV GL_VERTEX_PROGRAM_POINT_SIZE GL_VERTEX_PROGRAM_POINT_SIZE_ARB GL_VERTEX_PROGRAM_POINT_SIZE_NV GL_VERTEX_PROGRAM_TWO_SIDE GL_VERTEX_PROGRAM_TWO_SIDE_ARB GL_VERTEX_PROGRAM_TWO_SIDE_NV GL_VERTEX_SHADER GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER_BINDING_EXT GL_VERTEX_SHADER_BIT GL_VERTEX_SHADER_EXT GL_VERTEX_SHADER_INSTRUCTIONS_EXT GL_VERTEX_SHADER_INVARIANTS_EXT GL_VERTEX_SHADER_INVOCATIONS GL_VERTEX_SHADER_INVOCATIONS_ARB GL_VERTEX_SHADER_LOCALS_EXT GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_VERTEX_SHADER_OPTIMIZED_EXT GL_VERTEX_SHADER_VARIANTS_EXT GL_VERTEX_SOURCE_ATI GL_VERTEX_STATE_PROGRAM_NV GL_VERTEX_STREAM0_ATI GL_VERTEX_STREAM1_ATI GL_VERTEX_STREAM2_ATI GL_VERTEX_STREAM3_ATI GL_VERTEX_STREAM4_ATI GL_VERTEX_STREAM5_ATI GL_VERTEX_STREAM6_ATI GL_VERTEX_STREAM7_ATI GL_VERTEX_SUBROUTINE GL_VERTEX_SUBROUTINE_UNIFORM GL_VERTEX_TEXTURE GL_VERTEX_WEIGHTING_EXT GL_VERTEX_WEIGHT_ARRAY_EXT GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT GL_VERTICAL_LINE_TO_NV GL_VERTICES_SUBMITTED GL_VERTICES_SUBMITTED_ARB GL_VIBRANCE_BIAS_NV GL_VIBRANCE_SCALE_NV GL_VIDEO_BUFFER_BINDING_NV GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV GL_VIDEO_BUFFER_NV GL_VIDEO_BUFFER_PITCH_NV GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV GL_VIDEO_CAPTURE_FRAME_WIDTH_NV GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV GL_VIDEO_COLOR_CONVERSION_MATRIX_NV GL_VIDEO_COLOR_CONVERSION_MAX_NV GL_VIDEO_COLOR_CONVERSION_MIN_NV GL_VIDEO_COLOR_CONVERSION_OFFSET_NV GL_VIEWPORT GL_VIEWPORT_BIT GL_VIEWPORT_BOUNDS_RANGE GL_VIEWPORT_BOUNDS_RANGE_NV GL_VIEWPORT_COMMAND_NV GL_VIEWPORT_INDEX_PROVOKING_VERTEX GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV GL_VIEWPORT_POSITION_W_SCALE_NV GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV GL_VIEWPORT_SUBPIXEL_BITS GL_VIEWPORT_SUBPIXEL_BITS_NV GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV GL_VIEWPORT_SWIZZLE_W_NV GL_VIEWPORT_SWIZZLE_X_NV GL_VIEWPORT_SWIZZLE_Y_NV GL_VIEWPORT_SWIZZLE_Z_NV GL_VIEW_CLASS_128_BITS GL_VIEW_CLASS_16_BITS GL_VIEW_CLASS_24_BITS GL_VIEW_CLASS_32_BITS GL_VIEW_CLASS_48_BITS GL_VIEW_CLASS_64_BITS GL_VIEW_CLASS_8_BITS GL_VIEW_CLASS_96_BITS GL_VIEW_CLASS_BPTC_FLOAT GL_VIEW_CLASS_BPTC_UNORM GL_VIEW_CLASS_RGTC1_RED GL_VIEW_CLASS_RGTC2_RG GL_VIEW_CLASS_S3TC_DXT1_RGB GL_VIEW_CLASS_S3TC_DXT1_RGBA GL_VIEW_CLASS_S3TC_DXT3_RGBA GL_VIEW_CLASS_S3TC_DXT5_RGBA GL_VIEW_COMPATIBILITY_CLASS GL_VIRTUAL_PAGE_SIZE_INDEX_ARB GL_VIRTUAL_PAGE_SIZE_INDEX_EXT GL_VIRTUAL_PAGE_SIZE_X_AMD GL_VIRTUAL_PAGE_SIZE_X_ARB GL_VIRTUAL_PAGE_SIZE_X_EXT GL_VIRTUAL_PAGE_SIZE_Y_AMD GL_VIRTUAL_PAGE_SIZE_Y_ARB GL_VIRTUAL_PAGE_SIZE_Y_EXT GL_VIRTUAL_PAGE_SIZE_Z_AMD GL_VIRTUAL_PAGE_SIZE_Z_ARB GL_VIRTUAL_PAGE_SIZE_Z_EXT GL_VIVIDLIGHT_NV GL_VOLATILE_APPLE GL_WAIT_FAILED GL_WAIT_FAILED_APPLE GL_WARPS_PER_SM_NV GL_WARP_SIZE_NV GL_WEIGHTED_AVERAGE_ARB GL_WEIGHTED_AVERAGE_EXT GL_WEIGHT_ARRAY_ARB GL_WEIGHT_ARRAY_BUFFER_BINDING GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB GL_WEIGHT_ARRAY_POINTER_ARB GL_WEIGHT_ARRAY_SIZE_ARB GL_WEIGHT_ARRAY_STRIDE_ARB GL_WEIGHT_ARRAY_TYPE_ARB GL_WEIGHT_SUM_UNITY_ARB GL_WIDE_LINE_HINT_PGI GL_WINDOW_RECTANGLE_EXT GL_WINDOW_RECTANGLE_MODE_EXT GL_WRAP_BORDER GL_WRAP_BORDER_SUN GL_WRITEONLY_RENDERING_QCOM GL_WRITE_DISCARD_NV GL_WRITE_ONLY GL_WRITE_ONLY_ARB GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV GL_WRITE_PIXEL_DATA_RANGE_NV GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV GL_W_EXT GL_XOR GL_XOR_NV GL_X_EXT GL_YCBAYCR8A_4224_NV GL_YCBCR_422_APPLE GL_YCBCR_MESA GL_YCBYCR8_422_NV GL_YCRCBA_SGIX GL_YCRCB_SGIX GL_Y_EXT GL_Z400_BINARY_AMD GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV GL_Z4Y12Z4CB12Z4CR12_444_NV GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV GL_ZERO GL_ZERO_EXT GL_ZERO_TO_ONE GL_ZOOM_X GL_ZOOM_Y GL_Z_EXT ); # END code generated by utils/generate-registry.pl # OGLM INSERT SEPARATOR our @glew_functions = qw( glewCreateContext glewGetErrorString glewIsSupported glewInit done_glewInit ); our @glp_functions = qw( glpSetAutoCheckErrors glpCheckErrors glpErrorString ); our %EXPORT_TAGS = ( %EXPORT_TAGS_GL, glewfunctions => \@glew_functions, glpfunctions => \@glp_functions, glcompat => \@gl_functionscompat, glfunctions => [ @gl_functionscompat, @gl_functionsrest ], glconstants => \@gl_constants, all => [ @gl_functionscompat, @gl_functionsrest, @glew_functions, @glp_functions, @gl_constants, ] ); our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } ); require XSLoader; XSLoader::load( __PACKAGE__, $XS_VERSION ); 1; OpenGL-Modern-0.0401/lib/OpenGL/Modern.pod0000644000175000017500000136051615005476045017736 0ustar osboxesosboxes=head1 NAME OpenGL::Modern - Perl extension to Modern OpenGL API up to 4.6 =head1 SYNOPSIS use OpenGL::Modern qw(:all); use OpenGL qw(:glutfunctions :glutconstants); # for GLUT =head1 DESCRIPTION C provides perl bindings to the OpenGL graphics APIs using the OpenGL Extension Wrangler (GLEW) library. These bindings were largely generated by parsing the GLEW include file, C, with additional information from the Khronos Registry. This module updates the original Perl OpenGL bindings L (often abbreviated as POGL) to include support for all OpenGL API from 1.0 through 4.6. The "modern" OpenGL APIs are those starting with version 3.1 and higher. OpenGL 3.1 was the first version where the legacy OpenGL functionality from versions 1.x-3.0 was fully deprecated. Much of the functionality that used to be accessed via the extension mechanism in C now is standardized and in the OpenGL Core APIs. =head2 OpenGL::Image The module OpenGL::Image was written for the original OpenGL.pm, however it can be made to work seamlessly with OpenGL::Modern. Whereas you previously loaded it like this: use OpenGL::Image; # loads OpenGL.pm on its own You can prepend two use lines, and get this: use OpenGL::Array; # not part of OpenGL::Modern use OpenGL::Modern::ImageHack; # sets up a fake OpenGL namespace use OpenGL::Image; # now safe to do, won't load OpenGL.pm =head2 EXPORT None by default. Available tags: =over =item all =item glewfunctions =item glpfunctions =item glcompat =item glfunctions =item glconstants =for OGLM INSERT SEPARATOR =for OGLM BEGIN docs generated by utils/generate-registry.pl =item GL_3DFX_tbuffer =item GL_AMD_debug_output =item GL_AMD_draw_buffers_blend =item GL_AMD_framebuffer_sample_positions =item GL_AMD_interleaved_elements =item GL_AMD_multi_draw_indirect =item GL_AMD_name_gen_delete =item GL_AMD_occlusion_query_event =item GL_AMD_performance_monitor =item GL_AMD_sample_positions =item GL_AMD_sparse_texture =item GL_AMD_stencil_operation_extended =item GL_AMD_vertex_shader_tessellator =item GL_ANGLE_framebuffer_blit =item GL_ANGLE_framebuffer_multisample =item GL_ANGLE_instanced_arrays =item GL_ANGLE_timer_query =item GL_ANGLE_translated_shader_source =item GL_APPLE_copy_texture_levels =item GL_APPLE_element_array =item GL_APPLE_fence =item GL_APPLE_flush_buffer_range =item GL_APPLE_framebuffer_multisample =item GL_APPLE_object_purgeable =item GL_APPLE_sync =item GL_APPLE_texture_range =item GL_APPLE_vertex_array_object =item GL_APPLE_vertex_array_range =item GL_APPLE_vertex_program_evaluators =item GL_ARB_ES2_compatibility =item GL_ARB_ES3_1_compatibility =item GL_ARB_ES3_2_compatibility =item GL_ARB_base_instance =item GL_ARB_bindless_texture =item GL_ARB_blend_func_extended =item GL_ARB_buffer_storage =item GL_ARB_cl_event =item GL_ARB_clear_buffer_object =item GL_ARB_clear_texture =item GL_ARB_clip_control =item GL_ARB_color_buffer_float =item GL_ARB_compute_shader =item GL_ARB_compute_variable_group_size =item GL_ARB_copy_buffer =item GL_ARB_copy_image =item GL_ARB_debug_output =item GL_ARB_direct_state_access =item GL_ARB_draw_buffers =item GL_ARB_draw_buffers_blend =item GL_ARB_draw_elements_base_vertex =item GL_ARB_draw_indirect =item GL_ARB_framebuffer_no_attachments =item GL_ARB_framebuffer_object =item GL_ARB_geometry_shader4 =item GL_ARB_get_program_binary =item GL_ARB_get_texture_sub_image =item GL_ARB_gl_spirv =item GL_ARB_gpu_shader_fp64 =item GL_ARB_gpu_shader_int64 =item GL_ARB_imaging =item GL_ARB_indirect_parameters =item GL_ARB_instanced_arrays =item GL_ARB_internalformat_query =item GL_ARB_internalformat_query2 =item GL_ARB_invalidate_subdata =item GL_ARB_map_buffer_range =item GL_ARB_matrix_palette =item GL_ARB_multi_bind =item GL_ARB_multi_draw_indirect =item GL_ARB_multisample =item GL_ARB_multitexture =item GL_ARB_occlusion_query =item GL_ARB_parallel_shader_compile =item GL_ARB_point_parameters =item GL_ARB_polygon_offset_clamp =item GL_ARB_program_interface_query =item GL_ARB_provoking_vertex =item GL_ARB_robustness =item GL_ARB_sample_locations =item GL_ARB_sample_shading =item GL_ARB_sampler_objects =item GL_ARB_separate_shader_objects =item GL_ARB_shader_atomic_counters =item GL_ARB_shader_image_load_store =item GL_ARB_shader_objects =item GL_ARB_shader_storage_buffer_object =item GL_ARB_shader_subroutine =item GL_ARB_shading_language_include =item GL_ARB_sparse_buffer =item GL_ARB_sparse_texture =item GL_ARB_sync =item GL_ARB_tessellation_shader =item GL_ARB_texture_barrier =item GL_ARB_texture_buffer_object =item GL_ARB_texture_buffer_range =item GL_ARB_texture_compression =item GL_ARB_texture_multisample =item GL_ARB_texture_storage =item GL_ARB_texture_storage_multisample =item GL_ARB_texture_view =item GL_ARB_timer_query =item GL_ARB_transform_feedback2 =item GL_ARB_transform_feedback3 =item GL_ARB_transform_feedback_instanced =item GL_ARB_transpose_matrix =item GL_ARB_uniform_buffer_object =item GL_ARB_vertex_array_object =item GL_ARB_vertex_attrib_64bit =item GL_ARB_vertex_attrib_binding =item GL_ARB_vertex_blend =item GL_ARB_vertex_buffer_object =item GL_ARB_vertex_program =item GL_ARB_vertex_shader =item GL_ARB_vertex_type_2_10_10_10_rev =item GL_ARB_viewport_array =item GL_ARB_window_pos =item GL_ATI_draw_buffers =item GL_ATI_element_array =item GL_ATI_envmap_bumpmap =item GL_ATI_fragment_shader =item GL_ATI_map_object_buffer =item GL_ATI_pn_triangles =item GL_ATI_separate_stencil =item GL_ATI_vertex_array_object =item GL_ATI_vertex_attrib_array_object =item GL_ATI_vertex_streams =item GL_EXT_base_instance =item GL_EXT_bindable_uniform =item GL_EXT_blend_color =item GL_EXT_blend_equation_separate =item GL_EXT_blend_func_extended =item GL_EXT_blend_func_separate =item GL_EXT_blend_minmax =item GL_EXT_buffer_storage =item GL_EXT_clear_texture =item GL_EXT_color_subtable =item GL_EXT_compiled_vertex_array =item GL_EXT_convolution =item GL_EXT_coordinate_frame =item GL_EXT_copy_image =item GL_EXT_copy_texture =item GL_EXT_cull_vertex =item GL_EXT_debug_label =item GL_EXT_debug_marker =item GL_EXT_depth_bounds_test =item GL_EXT_direct_state_access =item GL_EXT_discard_framebuffer =item GL_EXT_draw_buffers =item GL_EXT_draw_buffers2 =item GL_EXT_draw_buffers_indexed =item GL_EXT_draw_elements_base_vertex =item GL_EXT_draw_instanced =item GL_EXT_draw_range_elements =item GL_EXT_external_buffer =item GL_EXT_fog_coord =item GL_EXT_fragment_lighting =item GL_EXT_framebuffer_blit =item GL_EXT_framebuffer_multisample =item GL_EXT_framebuffer_object =item GL_EXT_geometry_shader4 =item GL_EXT_gpu_program_parameters =item GL_EXT_gpu_shader4 =item GL_EXT_histogram =item GL_EXT_index_func =item GL_EXT_index_material =item GL_EXT_instanced_arrays =item GL_EXT_light_texture =item GL_EXT_map_buffer_range =item GL_EXT_memory_object =item GL_EXT_memory_object_fd =item GL_EXT_memory_object_win32 =item GL_EXT_multi_draw_arrays =item GL_EXT_multi_draw_indirect =item GL_EXT_multisample =item GL_EXT_multisampled_render_to_texture =item GL_EXT_multiview_draw_buffers =item GL_EXT_paletted_texture =item GL_EXT_pixel_transform =item GL_EXT_point_parameters =item GL_EXT_polygon_offset =item GL_EXT_polygon_offset_clamp =item GL_EXT_provoking_vertex =item GL_EXT_raster_multisample =item GL_EXT_scene_marker =item GL_EXT_secondary_color =item GL_EXT_semaphore =item GL_EXT_semaphore_fd =item GL_EXT_semaphore_win32 =item GL_EXT_separate_shader_objects =item GL_EXT_shader_image_load_store =item GL_EXT_shader_pixel_local_storage2 =item GL_EXT_sparse_texture =item GL_EXT_stencil_two_side =item GL_EXT_subtexture =item GL_EXT_texture3D =item GL_EXT_texture_array =item GL_EXT_texture_buffer_object =item GL_EXT_texture_integer =item GL_EXT_texture_object =item GL_EXT_texture_perturb_normal =item GL_EXT_texture_storage =item GL_EXT_texture_view =item GL_EXT_timer_query =item GL_EXT_transform_feedback =item GL_EXT_vertex_array =item GL_EXT_vertex_array_setXXX =item GL_EXT_vertex_attrib_64bit =item GL_EXT_vertex_shader =item GL_EXT_vertex_weighting =item GL_EXT_win32_keyed_mutex =item GL_EXT_window_rectangles =item GL_EXT_x11_sync_object =item GL_GREMEDY_frame_terminator =item GL_GREMEDY_string_marker =item GL_HP_image_transform =item GL_IBM_multimode_draw_arrays =item GL_IBM_vertex_array_lists =item GL_INTEL_parallel_arrays =item GL_INTEL_performance_query =item GL_INTEL_texture_scissor =item GL_KHR_blend_equation_advanced =item GL_KHR_debug =item GL_KHR_parallel_shader_compile =item GL_KHR_robustness =item GL_KTX_buffer_region =item GL_LAYOUT_LINEAR_INTEL =item GL_MESA_resize_buffers =item GL_MESA_window_pos =item GL_NVX_conditional_render =item GL_NVX_linked_gpu_multicast =item GL_NV_3dvision_settings =item GL_NV_bindless_multi_draw_indirect =item GL_NV_bindless_multi_draw_indirect_count =item GL_NV_bindless_texture =item GL_NV_blend_equation_advanced =item GL_NV_clip_space_w_scaling =item GL_NV_command_list =item GL_NV_conditional_render =item GL_NV_conservative_raster =item GL_NV_conservative_raster_dilate =item GL_NV_conservative_raster_pre_snap_triangles =item GL_NV_copy_buffer =item GL_NV_copy_image =item GL_NV_depth_buffer_float =item GL_NV_draw_buffers =item GL_NV_draw_instanced =item GL_NV_draw_texture =item GL_NV_draw_vulkan_image =item GL_NV_evaluators =item GL_NV_explicit_multisample =item GL_NV_fence =item GL_NV_fragment_coverage_to_color =item GL_NV_fragment_program =item GL_NV_framebuffer_blit =item GL_NV_framebuffer_multisample =item GL_NV_framebuffer_multisample_coverage =item GL_NV_geometry_program4 =item GL_NV_gpu_multicast =item GL_NV_gpu_program4 =item GL_NV_gpu_shader5 =item GL_NV_half_float =item GL_NV_instanced_arrays =item GL_NV_internalformat_sample_query =item GL_NV_non_square_matrices =item GL_NV_occlusion_query =item GL_NV_parameter_buffer_object =item GL_NV_path_rendering =item GL_NV_pixel_data_range =item GL_NV_point_sprite =item GL_NV_polygon_mode =item GL_NV_present_video =item GL_NV_primitive_restart =item GL_NV_register_combiners =item GL_NV_register_combiners2 =item GL_NV_sample_locations =item GL_NV_shader_buffer_load =item GL_NV_texture_array =item GL_NV_texture_barrier =item GL_NV_texture_multisample =item GL_NV_transform_feedback =item GL_NV_transform_feedback2 =item GL_NV_vdpau_interop =item GL_NV_vertex_array_range =item GL_NV_vertex_attrib_integer_64bit =item GL_NV_vertex_buffer_unified_memory =item GL_NV_vertex_program =item GL_NV_video_capture =item GL_NV_viewport_array =item GL_NV_viewport_swizzle =item GL_OVR_multiview =item GL_OVR_multiview_multisampled_render_to_texture =item GL_QCOM_alpha_test =item GL_QCOM_driver_control =item GL_QCOM_extended_get =item GL_QCOM_extended_get2 =item GL_QCOM_framebuffer_foveated =item GL_QCOM_shader_framebuffer_fetch_noncoherent =item GL_QCOM_tiled_rendering =item GL_REGAL_ES1_0_compatibility =item GL_REGAL_ES1_1_compatibility =item GL_REGAL_extension_query =item GL_REGAL_log =item GL_REGAL_proc_address =item GL_SGIS_detail_texture =item GL_SGIS_fog_function =item GL_SGIS_multisample =item GL_SGIS_multitexture =item GL_SGIS_shared_multisample =item GL_SGIS_sharpen_texture =item GL_SGIS_texture4D =item GL_SGIS_texture_filter4 =item GL_SGIX_async =item GL_SGIX_datapipe =item GL_SGIX_flush_raster =item GL_SGIX_fog_layers =item GL_SGIX_fog_texture =item GL_SGIX_fragment_specular_lighting =item GL_SGIX_framezoom =item GL_SGIX_igloo_interface =item GL_SGIX_mpeg1 =item GL_SGIX_nonlinear_lighting_pervertex =item GL_SGIX_pixel_texture =item GL_SGIX_polynomial_ffd =item GL_SGIX_quad_mesh =item GL_SGIX_reference_plane =item GL_SGIX_sprite =item GL_SGIX_tag_sample_buffer =item GL_SGIX_vector_ops =item GL_SGIX_vertex_array_object =item GL_SGI_color_table =item GL_SGI_fft =item GL_SUNX_constant_data =item GL_SUN_global_alpha =item GL_SUN_read_video_pixels =item GL_SUN_triangle_list =item GL_SUN_vertex =item GL_VERSION_1_1 =item GL_VERSION_1_2 =item GL_VERSION_1_3 =item GL_VERSION_1_4 =item GL_VERSION_1_5 =item GL_VERSION_2_0 =item GL_VERSION_2_1 =item GL_VERSION_3_0 =item GL_VERSION_3_1 =item GL_VERSION_3_2 =item GL_VERSION_3_3 =item GL_VERSION_4_0 =item GL_VERSION_4_1 =item GL_VERSION_4_2 =item GL_VERSION_4_3 =item GL_VERSION_4_4 =item GL_VERSION_4_5 =item GL_VERSION_4_6 =item GL_WIN_swap_hint =for OGLM END docs generated by utils/generate-registry.pl =for OGLM INSERT SEPARATOR =back =head1 FUNCTIONS =for OGLM INSERT SEPARATOR =head2 glAccum glAccum($op, $value); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glAcquireKeyedMutexWin32EXT $retval = glAcquireKeyedMutexWin32EXT($memory, $key, $timeout); Exported under tag C<:GL_EXT_win32_keyed_mutex>. =head2 glActiveProgramEXT glActiveProgramEXT($program); Exported under tag C<:GL_EXT_separate_shader_objects>. =head2 glActiveShaderProgram glActiveShaderProgram($pipeline, $program); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glActiveStencilFaceEXT glActiveStencilFaceEXT($face); Exported under tag C<:GL_EXT_stencil_two_side>. =head2 glActiveTexture glActiveTexture($texture); Exported under tag C<:GL_VERSION_1_3>. See L =head2 glActiveVaryingNV glActiveVaryingNV($program, $name); Exported under tag C<:GL_NV_transform_feedback>. =head2 glAddSwapHintRectWIN glAddSwapHintRectWIN($x, $y, $width, $height); Exported under tag C<:GL_WIN_swap_hint>. =head2 glAddressSpace glAddressSpace($space, $mask); Exported under tag C<:GL_SGIX_datapipe>. =head2 glAllocMPEGPredictorsSGIX glAllocMPEGPredictorsSGIX_c($width, $height, $n, $predictors); Exported under tag C<:GL_SGIX_mpeg1>. =head2 glAlphaFragmentOp1ATI glAlphaFragmentOp1ATI($op, $dst, $dstMod, $arg1, $arg1Rep, $arg1Mod); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glAlphaFragmentOp2ATI glAlphaFragmentOp2ATI($op, $dst, $dstMod, $arg1, $arg1Rep, $arg1Mod, $arg2, $arg2Rep, $arg2Mod); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glAlphaFragmentOp3ATI glAlphaFragmentOp3ATI($op, $dst, $dstMod, $arg1, $arg1Rep, $arg1Mod, $arg2, $arg2Rep, $arg2Mod, $arg3, $arg3Rep, $arg3Mod); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glAlphaFunc glAlphaFunc($func, $ref); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glAlphaFuncQCOM glAlphaFuncQCOM($func, $ref); Exported under tag C<:GL_QCOM_alpha_test>. =head2 glAlphaFuncx glAlphaFuncx($func, $ref); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glApplyTextureEXT glApplyTextureEXT($mode); Exported under tag C<:GL_EXT_light_texture>. =head2 glAreProgramsResidentNV $retval = glAreProgramsResidentNV_c($n, $programs, $residences); Exported under tag C<:GL_NV_vertex_program>. =head2 glAreTexturesResident $retval = glAreTexturesResident_c($n, $textures, $residences); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glAreTexturesResidentEXT $retval = glAreTexturesResidentEXT_c($n, $textures, $residences); Exported under tag C<:GL_EXT_texture_object>. =head2 glAreVertexArraysResidentSGIX $retval = glAreVertexArraysResidentSGIX_c($n, $arrays, $residences); Exported under tag C<:GL_SGIX_vertex_array_object>. =head2 glArrayElement glArrayElement($i); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glArrayObjectATI glArrayObjectATI($array, $size, $type, $stride, $buffer, $offset); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glAsyncMarkerSGIX glAsyncMarkerSGIX($marker); Exported under tag C<:GL_SGIX_async>. =head2 glAttachShader glAttachShader($program, $shader); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glBegin glBegin($mode); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glBeginConditionalRender glBeginConditionalRender($id, $mode); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glBeginConditionalRenderNVX glBeginConditionalRenderNVX($id); Exported under tag C<:GL_NVX_conditional_render>. =head2 glBeginFragmentShaderATI glBeginFragmentShaderATI(); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glBeginOcclusionQueryNV glBeginOcclusionQueryNV($id); Exported under tag C<:GL_NV_occlusion_query>. =head2 glBeginPerfMonitorAMD glBeginPerfMonitorAMD($monitor); Exported under tag C<:GL_AMD_performance_monitor>. =head2 glBeginPerfQueryINTEL glBeginPerfQueryINTEL($queryHandle); Exported under tag C<:GL_INTEL_performance_query>. =head2 glBeginQuery glBeginQuery($target, $id); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glBeginQueryANGLE glBeginQueryANGLE($target, $id); Exported under tag C<:GL_ANGLE_timer_query>. =head2 glBeginQueryIndexed glBeginQueryIndexed($target, $index, $id); Exported under tag C<:GL_ARB_transform_feedback3>. =head2 glBeginSceneEXT glBeginSceneEXT(); Exported under tag C<:GL_EXT_scene_marker>. =head2 glBeginTransformFeedback glBeginTransformFeedback($primitiveMode); glBeginTransformFeedbackEXT($primitiveMode); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glBeginVertexShaderEXT glBeginVertexShaderEXT(); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glBeginVideoCaptureNV glBeginVideoCaptureNV($video_capture_slot); Exported under tag C<:GL_NV_video_capture>. =head2 glBindArraySetEXT glBindArraySetEXT_c($arrayset); Exported under tag C<:GL_EXT_vertex_array_setXXX>. =head2 glBindAttribLocation glBindAttribLocation($program, $index, $name); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glBindBuffer glBindBuffer($target, $buffer); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glBindBufferBase glBindBufferBase($target, $index, $buffer); glBindBufferBaseEXT($target, $index, $buffer); Exported under tag C<:GL_ARB_uniform_buffer_object>. =head2 glBindBufferOffsetEXT glBindBufferOffsetEXT($target, $index, $buffer, $offset); Exported under tag C<:GL_EXT_transform_feedback>. =head2 glBindBufferRange glBindBufferRange($target, $index, $buffer, $offset, $size); glBindBufferRangeEXT($target, $index, $buffer, $offset, $size); Exported under tag C<:GL_ARB_uniform_buffer_object>. =head2 glBindBuffersBase glBindBuffersBase_c($target, $first, $count, $buffers); Exported under tag C<:GL_ARB_multi_bind>. =head2 glBindBuffersRange glBindBuffersRange_c($target, $first, $count, $buffers, $offsets, $sizes); Exported under tag C<:GL_ARB_multi_bind>. =head2 glBindFragDataLocation glBindFragDataLocation($program, $color, $name); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glBindFragDataLocationIndexed glBindFragDataLocationIndexed($program, $colorNumber, $index, $name); Exported under tag C<:GL_ARB_blend_func_extended>. =head2 glBindFragmentShaderATI glBindFragmentShaderATI($id); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glBindFramebuffer glBindFramebuffer($target, $framebuffer); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glBindFramebufferEXT glBindFramebufferEXT($target, $framebuffer); Exported under tag C<:GL_EXT_framebuffer_object>. =head2 glBindImageTexture glBindImageTexture($unit, $texture, $level, $layered, $layer, $access, $format); Exported under tag C<:GL_ARB_shader_image_load_store>. =head2 glBindImageTextureEXT glBindImageTextureEXT($index, $texture, $level, $layered, $layer, $access, $format); Exported under tag C<:GL_EXT_shader_image_load_store>. =head2 glBindImageTextures glBindImageTextures_c($first, $count, $textures); Exported under tag C<:GL_ARB_multi_bind>. =head2 glBindLightParameterEXT $retval = glBindLightParameterEXT($light, $value); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glBindMaterialParameterEXT $retval = glBindMaterialParameterEXT($face, $value); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glBindMultiTextureEXT glBindMultiTextureEXT($texunit, $target, $texture); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glBindParameterEXT $retval = glBindParameterEXT($value); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glBindProgramARB glBindProgramARB($target, $program); Exported under tag C<:GL_ARB_vertex_program>. =head2 glBindProgramPipeline glBindProgramPipeline($pipeline); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glBindRenderbuffer glBindRenderbuffer($target, $renderbuffer); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glBindRenderbufferEXT glBindRenderbufferEXT($target, $renderbuffer); Exported under tag C<:GL_EXT_framebuffer_object>. =head2 glBindSampler glBindSampler($unit, $sampler); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glBindSamplers glBindSamplers_c($first, $count, $samplers); Exported under tag C<:GL_ARB_multi_bind>. =head2 glBindTexGenParameterEXT $retval = glBindTexGenParameterEXT($unit, $coord, $value); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glBindTexture glBindTexture($target, $texture); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glBindTextureUnit glBindTextureUnit($unit, $texture); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glBindTextureUnitParameterEXT $retval = glBindTextureUnitParameterEXT($unit, $value); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glBindTextures glBindTextures_c($first, $count, $textures); Exported under tag C<:GL_ARB_multi_bind>. =head2 glBindTransformFeedback glBindTransformFeedback($target, $id); Exported under tag C<:GL_ARB_transform_feedback2>. =head2 glBindTransformFeedbackNV glBindTransformFeedbackNV($target, $id); Exported under tag C<:GL_NV_transform_feedback2>. =head2 glBindVertexArray glBindVertexArray($array); Exported under tag C<:GL_ARB_vertex_array_object>. =head2 glBindVertexArrayAPPLE glBindVertexArrayAPPLE($array); Exported under tag C<:GL_APPLE_vertex_array_object>. =head2 glBindVertexArraySGIX glBindVertexArraySGIX($array); Exported under tag C<:GL_SGIX_vertex_array_object>. =head2 glBindVertexBuffer glBindVertexBuffer($bindingindex, $buffer, $offset, $stride); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glBindVertexBuffers glBindVertexBuffers_c($first, $count, $buffers, $offsets, $strides); Exported under tag C<:GL_ARB_multi_bind>. =head2 glBindVertexShaderEXT glBindVertexShaderEXT($id); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glBindVideoCaptureStreamBufferNV glBindVideoCaptureStreamBufferNV($video_capture_slot, $stream, $frame_region, $offset); Exported under tag C<:GL_NV_video_capture>. =head2 glBindVideoCaptureStreamTextureNV glBindVideoCaptureStreamTextureNV($video_capture_slot, $stream, $frame_region, $target, $texture); Exported under tag C<:GL_NV_video_capture>. =head2 glBinormalPointerEXT glBinormalPointerEXT_c($type, $stride, $pointer); Exported under tag C<:GL_EXT_coordinate_frame>. =head2 glBitmap glBitmap_c($width, $height, $xorig, $yorig, $xmove, $ymove, $bitmap); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glBlendBarrierKHR glBlendBarrierKHR(); glBlendBarrier(); Exported under tag C<:GL_KHR_blend_equation_advanced>. =head2 glBlendColor glBlendColor($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_4>. See L =head2 glBlendEquation glBlendEquation($mode); Exported under tag C<:GL_VERSION_1_4>. See L =head2 glBlendEquationSeparate glBlendEquationSeparate($modeRGB, $modeAlpha); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glBlendEquationSeparatei glBlendEquationSeparatei($buf, $modeRGB, $modeAlpha); glBlendEquationSeparateIndexedAMD($buf, $modeRGB, $modeAlpha); glBlendEquationSeparateiARB($buf, $modeRGB, $modeAlpha); Exported under tag C<:GL_VERSION_4_0>. See L =head2 glBlendEquationi glBlendEquationi($buf, $mode); glBlendEquationIndexedAMD($buf, $mode); glBlendEquationiARB($buf, $mode); Exported under tag C<:GL_VERSION_4_0>. See L =head2 glBlendFunc glBlendFunc($sfactor, $dfactor); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glBlendFuncSeparate glBlendFuncSeparate($sfactorRGB, $dfactorRGB, $sfactorAlpha, $dfactorAlpha); glBlendFuncSeparateEXT($sfactorRGB, $dfactorRGB, $sfactorAlpha, $dfactorAlpha); Exported under tag C<:GL_VERSION_1_4>. See L =head2 glBlendFuncSeparatei glBlendFuncSeparatei($buf, $srcRGB, $dstRGB, $srcAlpha, $dstAlpha); glBlendFuncSeparateIndexedAMD($buf, $srcRGB, $dstRGB, $srcAlpha, $dstAlpha); glBlendFuncSeparateiARB($buf, $srcRGB, $dstRGB, $srcAlpha, $dstAlpha); Exported under tag C<:GL_VERSION_4_0>. See L =head2 glBlendFunci glBlendFunci($buf, $src, $dst); glBlendFuncIndexedAMD($buf, $src, $dst); glBlendFunciARB($buf, $src, $dst); Exported under tag C<:GL_VERSION_4_0>. See L =head2 glBlendParameteriNV glBlendParameteriNV($pname, $value); Exported under tag C<:GL_NV_blend_equation_advanced>. =head2 glBlitFramebuffer glBlitFramebuffer($srcX0, $srcY0, $srcX1, $srcY1, $dstX0, $dstY0, $dstX1, $dstY1, $mask, $filter); glBlitFramebufferEXT($srcX0, $srcY0, $srcX1, $srcY1, $dstX0, $dstY0, $dstX1, $dstY1, $mask, $filter); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glBlitFramebufferANGLE glBlitFramebufferANGLE($srcX0, $srcY0, $srcX1, $srcY1, $dstX0, $dstY0, $dstX1, $dstY1, $mask, $filter); Exported under tag C<:GL_ANGLE_framebuffer_blit>. =head2 glBlitNamedFramebuffer glBlitNamedFramebuffer($readFramebuffer, $drawFramebuffer, $srcX0, $srcY0, $srcX1, $srcY1, $dstX0, $dstY0, $dstX1, $dstY1, $mask, $filter); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glBufferAddressRangeNV glBufferAddressRangeNV($pname, $index, $address, $length); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glBufferData glBufferData_c($target, $size, $data, $usage); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glBufferPageCommitmentARB glBufferPageCommitmentARB($target, $offset, $size, $commit); Exported under tag C<:GL_ARB_sparse_buffer>. =head2 glBufferParameteriAPPLE glBufferParameteriAPPLE($target, $pname, $param); Exported under tag C<:GL_APPLE_flush_buffer_range>. =head2 glBufferRegionEnabled $retval = glBufferRegionEnabled(); Exported under tag C<:GL_KTX_buffer_region>. =head2 glBufferStorage glBufferStorage_c($target, $size, $data, $flags); Exported under tag C<:GL_ARB_buffer_storage>. =head2 glBufferStorageExternalEXT glBufferStorageExternalEXT($target, $offset, $size, $clientBuffer, $flags); Exported under tag C<:GL_EXT_external_buffer>. =head2 glBufferStorageMemEXT glBufferStorageMemEXT($target, $size, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glBufferSubData glBufferSubData_c($target, $offset, $size, $data); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glCallCommandListNV glCallCommandListNV($list); Exported under tag C<:GL_NV_command_list>. =head2 glCallList glCallList($list); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glCallLists glCallLists_c($n, $type, $lists); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glCheckFramebufferStatus $retval = glCheckFramebufferStatus($target); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glCheckNamedFramebufferStatus $retval = glCheckNamedFramebufferStatus($framebuffer, $target); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCheckNamedFramebufferStatusEXT $retval = glCheckNamedFramebufferStatusEXT($framebuffer, $target); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glClampColor glClampColor($target, $clamp); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glClear glClear($mask); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glClearAccum glClearAccum($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glClearBufferData glClearBufferData_c($target, $internalformat, $format, $type, $data); Exported under tag C<:GL_ARB_clear_buffer_object>. =head2 glClearBufferSubData glClearBufferSubData_c($target, $internalformat, $offset, $size, $format, $type, $data); Exported under tag C<:GL_ARB_clear_buffer_object>. =head2 glClearBufferfi glClearBufferfi($buffer, $drawBuffer, $depth, $stencil); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glClearBufferfv glClearBufferfv_c($buffer, $drawbuffer, $value); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glClearBufferiv glClearBufferiv_c($buffer, $drawbuffer, $value); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glClearBufferuiv glClearBufferuiv_c($buffer, $drawbuffer, $value); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glClearColor glClearColor($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glClearColorIiEXT glClearColorIiEXT($red, $green, $blue, $alpha); Exported under tag C<:GL_EXT_texture_integer>. =head2 glClearColorIuiEXT glClearColorIuiEXT($red, $green, $blue, $alpha); Exported under tag C<:GL_EXT_texture_integer>. =head2 glClearColorx glClearColorx($red, $green, $blue, $alpha); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glClearDepth glClearDepth($depth); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glClearDepthdNV glClearDepthdNV($depth); Exported under tag C<:GL_NV_depth_buffer_float>. =head2 glClearDepthf glClearDepthf($d); Exported under tag C<:GL_ARB_ES2_compatibility>. =head2 glClearDepthx glClearDepthx($depth); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glClearIndex glClearIndex($c); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glClearNamedBufferData glClearNamedBufferData_c($buffer, $internalformat, $format, $type, $data); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glClearNamedBufferDataEXT glClearNamedBufferDataEXT_c($buffer, $internalformat, $format, $type, $data); Exported under tag C<:GL_ARB_clear_buffer_object>. =head2 glClearNamedBufferSubData glClearNamedBufferSubData_c($buffer, $internalformat, $offset, $size, $format, $type, $data); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glClearNamedBufferSubDataEXT glClearNamedBufferSubDataEXT_c($buffer, $internalformat, $offset, $size, $format, $type, $data); Exported under tag C<:GL_ARB_clear_buffer_object>. =head2 glClearNamedFramebufferfi glClearNamedFramebufferfi($framebuffer, $buffer, $drawbuffer, $depth, $stencil); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glClearNamedFramebufferfv glClearNamedFramebufferfv_c($framebuffer, $buffer, $drawbuffer, $value); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glClearNamedFramebufferiv glClearNamedFramebufferiv_c($framebuffer, $buffer, $drawbuffer, $value); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glClearNamedFramebufferuiv glClearNamedFramebufferuiv_c($framebuffer, $buffer, $drawbuffer, $value); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glClearPixelLocalStorageuiEXT glClearPixelLocalStorageuiEXT_c($offset, $n, $values); Exported under tag C<:GL_EXT_shader_pixel_local_storage2>. =head2 glClearStencil glClearStencil($s); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glClearTexImage glClearTexImage_c($texture, $level, $format, $type, $data); Exported under tag C<:GL_ARB_clear_texture>. =head2 glClearTexSubImage glClearTexSubImage_c($texture, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $type, $data); Exported under tag C<:GL_ARB_clear_texture>. =head2 glClientActiveTexture glClientActiveTexture($texture); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glClientActiveVertexStreamATI glClientActiveVertexStreamATI($stream); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glClientAttribDefaultEXT glClientAttribDefaultEXT($mask); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glClientWaitSync $retval = glClientWaitSync($myGLsync, $flags, $timeout); Exported under tag C<:GL_ARB_sync>. =head2 glClipControl glClipControl($origin, $depth); Exported under tag C<:GL_ARB_clip_control>. =head2 glClipPlane glClipPlane_c($plane, $equation); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glClipPlanef glClipPlanef_c($p, $eqn); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glClipPlanex glClipPlanex_c($plane, $equation); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glColor3b glColor3b($red, $green, $blue); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3bv glColor3bv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3d glColor3d($red, $green, $blue); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3dv glColor3dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3f glColor3f($red, $green, $blue); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3fVertex3fSUN glColor3fVertex3fSUN($r, $g, $b, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glColor3fVertex3fvSUN glColor3fVertex3fvSUN_c($c, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glColor3fv glColor3fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3hNV glColor3hNV($red, $green, $blue); Exported under tag C<:GL_NV_half_float>. =head2 glColor3hvNV glColor3hvNV_c($v); Exported under tag C<:GL_NV_half_float>. =head2 glColor3i glColor3i($red, $green, $blue); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3iv glColor3iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3s glColor3s($red, $green, $blue); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3sv glColor3sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3ub glColor3ub($red, $green, $blue); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3ubv glColor3ubv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3ui glColor3ui($red, $green, $blue); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3uiv glColor3uiv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3us glColor3us($red, $green, $blue); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor3usv glColor3usv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4b glColor4b($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4bv glColor4bv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4d glColor4d($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4dv glColor4dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4f glColor4f($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4fNormal3fVertex3fSUN glColor4fNormal3fVertex3fSUN($r, $g, $b, $a, $nx, $ny, $nz, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glColor4fNormal3fVertex3fvSUN glColor4fNormal3fVertex3fvSUN_c($c, $n, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glColor4fv glColor4fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4hNV glColor4hNV($red, $green, $blue, $alpha); Exported under tag C<:GL_NV_half_float>. =head2 glColor4hvNV glColor4hvNV_c($v); Exported under tag C<:GL_NV_half_float>. =head2 glColor4i glColor4i($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4iv glColor4iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4s glColor4s($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4sv glColor4sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4ub glColor4ub($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4ubVertex2fSUN glColor4ubVertex2fSUN($r, $g, $b, $a, $x, $y); Exported under tag C<:GL_SUN_vertex>. =head2 glColor4ubVertex2fvSUN glColor4ubVertex2fvSUN_c($c, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glColor4ubVertex3fSUN glColor4ubVertex3fSUN($r, $g, $b, $a, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glColor4ubVertex3fvSUN glColor4ubVertex3fvSUN_c($c, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glColor4ubv glColor4ubv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4ui glColor4ui($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4uiv glColor4uiv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4us glColor4us($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4usv glColor4usv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glColor4x glColor4x($red, $green, $blue, $alpha); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glColorFormatNV glColorFormatNV($size, $type, $stride); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glColorFragmentOp1ATI glColorFragmentOp1ATI($op, $dst, $dstMask, $dstMod, $arg1, $arg1Rep, $arg1Mod); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glColorFragmentOp2ATI glColorFragmentOp2ATI($op, $dst, $dstMask, $dstMod, $arg1, $arg1Rep, $arg1Mod, $arg2, $arg2Rep, $arg2Mod); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glColorFragmentOp3ATI glColorFragmentOp3ATI($op, $dst, $dstMask, $dstMod, $arg1, $arg1Rep, $arg1Mod, $arg2, $arg2Rep, $arg2Mod, $arg3, $arg3Rep, $arg3Mod); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glColorMask glColorMask($red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glColorMaski glColorMaski($buf, $red, $green, $blue, $alpha); glColorMaskIndexedEXT($buf, $red, $green, $blue, $alpha); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glColorMaterial glColorMaterial($face, $mode); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glColorP3ui glColorP3ui($type, $color); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glColorP3uiv glColorP3uiv_c($type, $color); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glColorP4ui glColorP4ui($type, $color); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glColorP4uiv glColorP4uiv_c($type, $color); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glColorPointer glColorPointer_c($size, $type, $stride, $pointer); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glColorPointerEXT glColorPointerEXT_c($size, $type, $stride, $count, $pointer); Exported under tag C<:GL_EXT_vertex_array>. =head2 glColorPointerListIBM glColorPointerListIBM_c($size, $type, $stride, $pointer, $ptrstride); Exported under tag C<:GL_IBM_vertex_array_lists>. =head2 glColorPointervINTEL glColorPointervINTEL_c($size, $type, $pointer); Exported under tag C<:GL_INTEL_parallel_arrays>. =head2 glColorSubTable glColorSubTable_c($target, $start, $count, $format, $type, $data); Exported under tag C<:GL_ARB_imaging>. =head2 glColorTable glColorTable_c($target, $internalformat, $width, $format, $type, $table); glColorTableEXT_c($target, $internalformat, $width, $format, $type, $table); Exported under tag C<:GL_ARB_imaging>. =head2 glColorTableParameterfv glColorTableParameterfv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glColorTableParameteriv glColorTableParameteriv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glCombinerInputNV glCombinerInputNV($stage, $portion, $variable, $input, $mapping, $componentUsage); Exported under tag C<:GL_NV_register_combiners>. =head2 glCombinerOutputNV glCombinerOutputNV($stage, $portion, $abOutput, $cdOutput, $sumOutput, $scale, $bias, $abDotProduct, $cdDotProduct, $muxSum); Exported under tag C<:GL_NV_register_combiners>. =head2 glCombinerParameterfNV glCombinerParameterfNV($pname, $param); Exported under tag C<:GL_NV_register_combiners>. =head2 glCombinerParameterfvNV glCombinerParameterfvNV_c($pname, $params); Exported under tag C<:GL_NV_register_combiners>. =head2 glCombinerParameteriNV glCombinerParameteriNV($pname, $param); Exported under tag C<:GL_NV_register_combiners>. =head2 glCombinerParameterivNV glCombinerParameterivNV_c($pname, $params); Exported under tag C<:GL_NV_register_combiners>. =head2 glCombinerStageParameterfvNV glCombinerStageParameterfvNV_c($stage, $pname, $params); Exported under tag C<:GL_NV_register_combiners2>. =head2 glCommandListSegmentsNV glCommandListSegmentsNV($list, $segments); Exported under tag C<:GL_NV_command_list>. =head2 glCompileCommandListNV glCompileCommandListNV($list); Exported under tag C<:GL_NV_command_list>. =head2 glCompileShader glCompileShader($shader); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glCompileShaderIncludeARB glCompileShaderIncludeARB_c($shader, $count, $path, $length); Exported under tag C<:GL_ARB_shading_language_include>. =head2 glCompressedMultiTexImage1DEXT glCompressedMultiTexImage1DEXT_c($texunit, $target, $level, $internalformat, $width, $border, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCompressedMultiTexImage2DEXT glCompressedMultiTexImage2DEXT_c($texunit, $target, $level, $internalformat, $width, $height, $border, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCompressedMultiTexImage3DEXT glCompressedMultiTexImage3DEXT_c($texunit, $target, $level, $internalformat, $width, $height, $depth, $border, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCompressedMultiTexSubImage1DEXT glCompressedMultiTexSubImage1DEXT_c($texunit, $target, $level, $xoffset, $width, $format, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCompressedMultiTexSubImage2DEXT glCompressedMultiTexSubImage2DEXT_c($texunit, $target, $level, $xoffset, $yoffset, $width, $height, $format, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCompressedMultiTexSubImage3DEXT glCompressedMultiTexSubImage3DEXT_c($texunit, $target, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCompressedTexImage1D glCompressedTexImage1D_c($target, $level, $internalformat, $width, $border, $imageSize, $data); Exported under tag C<:GL_VERSION_1_3>. See L =head2 glCompressedTexImage2D glCompressedTexImage2D_c($target, $level, $internalformat, $width, $height, $border, $imageSize, $data); Exported under tag C<:GL_VERSION_1_3>. See L =head2 glCompressedTexImage3D glCompressedTexImage3D_c($target, $level, $internalformat, $width, $height, $depth, $border, $imageSize, $data); Exported under tag C<:GL_VERSION_1_3>. See L =head2 glCompressedTexImage3DNV glCompressedTexImage3DNV_c($target, $level, $internalformat, $width, $height, $depth, $border, $imageSize, $data); Exported under tag C<:GL_NV_texture_array>. =head2 glCompressedTexSubImage1D glCompressedTexSubImage1D_c($target, $level, $xoffset, $width, $format, $imageSize, $data); Exported under tag C<:GL_VERSION_1_3>. See L =head2 glCompressedTexSubImage2D glCompressedTexSubImage2D_c($target, $level, $xoffset, $yoffset, $width, $height, $format, $imageSize, $data); Exported under tag C<:GL_VERSION_1_3>. See L =head2 glCompressedTexSubImage3D glCompressedTexSubImage3D_c($target, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $imageSize, $data); Exported under tag C<:GL_VERSION_1_3>. See L =head2 glCompressedTexSubImage3DNV glCompressedTexSubImage3DNV_c($target, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $imageSize, $data); Exported under tag C<:GL_NV_texture_array>. =head2 glCompressedTextureImage1DEXT glCompressedTextureImage1DEXT_c($texture, $target, $level, $internalformat, $width, $border, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCompressedTextureImage2DEXT glCompressedTextureImage2DEXT_c($texture, $target, $level, $internalformat, $width, $height, $border, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCompressedTextureImage3DEXT glCompressedTextureImage3DEXT_c($texture, $target, $level, $internalformat, $width, $height, $depth, $border, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCompressedTextureSubImage1D glCompressedTextureSubImage1D_c($texture, $level, $xoffset, $width, $format, $imageSize, $data); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCompressedTextureSubImage1DEXT glCompressedTextureSubImage1DEXT_c($texture, $target, $level, $xoffset, $width, $format, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCompressedTextureSubImage2D glCompressedTextureSubImage2D_c($texture, $level, $xoffset, $yoffset, $width, $height, $format, $imageSize, $data); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCompressedTextureSubImage2DEXT glCompressedTextureSubImage2DEXT_c($texture, $target, $level, $xoffset, $yoffset, $width, $height, $format, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCompressedTextureSubImage3D glCompressedTextureSubImage3D_c($texture, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $imageSize, $data); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCompressedTextureSubImage3DEXT glCompressedTextureSubImage3DEXT_c($texture, $target, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $imageSize, $bits); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glConservativeRasterParameterfNV glConservativeRasterParameterfNV($pname, $value); Exported under tag C<:GL_NV_conservative_raster_dilate>. =head2 glConservativeRasterParameteriNV glConservativeRasterParameteriNV($pname, $param); Exported under tag C<:GL_NV_conservative_raster_pre_snap_triangles>. =head2 glConvolutionFilter1D glConvolutionFilter1D_c($target, $internalformat, $width, $format, $type, $image); Exported under tag C<:GL_ARB_imaging>. =head2 glConvolutionFilter2D glConvolutionFilter2D_c($target, $internalformat, $width, $height, $format, $type, $image); Exported under tag C<:GL_ARB_imaging>. =head2 glConvolutionParameterf glConvolutionParameterf($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glConvolutionParameterfv glConvolutionParameterfv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glConvolutionParameteri glConvolutionParameteri($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glConvolutionParameteriv glConvolutionParameteriv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glCopyBufferSubData glCopyBufferSubData($readtarget, $writetarget, $readoffset, $writeoffset, $size); Exported under tag C<:GL_ARB_copy_buffer>. =head2 glCopyColorSubTable glCopyColorSubTable($target, $start, $x, $y, $width); Exported under tag C<:GL_ARB_imaging>. =head2 glCopyColorTable glCopyColorTable($target, $internalformat, $x, $y, $width); Exported under tag C<:GL_ARB_imaging>. =head2 glCopyConvolutionFilter1D glCopyConvolutionFilter1D($target, $internalformat, $x, $y, $width); Exported under tag C<:GL_ARB_imaging>. =head2 glCopyConvolutionFilter2D glCopyConvolutionFilter2D($target, $internalformat, $x, $y, $width, $height); Exported under tag C<:GL_ARB_imaging>. =head2 glCopyImageSubData glCopyImageSubData($srcName, $srcTarget, $srcLevel, $srcX, $srcY, $srcZ, $dstName, $dstTarget, $dstLevel, $dstX, $dstY, $dstZ, $srcWidth, $srcHeight, $srcDepth); Exported under tag C<:GL_ARB_copy_image>. =head2 glCopyImageSubDataNV glCopyImageSubDataNV($srcName, $srcTarget, $srcLevel, $srcX, $srcY, $srcZ, $dstName, $dstTarget, $dstLevel, $dstX, $dstY, $dstZ, $width, $height, $depth); Exported under tag C<:GL_NV_copy_image>. =head2 glCopyMultiTexImage1DEXT glCopyMultiTexImage1DEXT($texunit, $target, $level, $internalformat, $x, $y, $width, $border); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCopyMultiTexImage2DEXT glCopyMultiTexImage2DEXT($texunit, $target, $level, $internalformat, $x, $y, $width, $height, $border); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCopyMultiTexSubImage1DEXT glCopyMultiTexSubImage1DEXT($texunit, $target, $level, $xoffset, $x, $y, $width); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCopyMultiTexSubImage2DEXT glCopyMultiTexSubImage2DEXT($texunit, $target, $level, $xoffset, $yoffset, $x, $y, $width, $height); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCopyMultiTexSubImage3DEXT glCopyMultiTexSubImage3DEXT($texunit, $target, $level, $xoffset, $yoffset, $zoffset, $x, $y, $width, $height); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCopyNamedBufferSubData glCopyNamedBufferSubData($readBuffer, $writeBuffer, $readOffset, $writeOffset, $size); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCopyPathNV glCopyPathNV($resultPath, $srcPath); Exported under tag C<:GL_NV_path_rendering>. =head2 glCopyPixels glCopyPixels($x, $y, $width, $height, $type); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glCopyTexImage1D glCopyTexImage1D($target, $level, $internalFormat, $x, $y, $width, $border); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glCopyTexImage2D glCopyTexImage2D($target, $level, $internalFormat, $x, $y, $width, $height, $border); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glCopyTexSubImage1D glCopyTexSubImage1D($target, $level, $xoffset, $x, $y, $width); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glCopyTexSubImage2D glCopyTexSubImage2D($target, $level, $xoffset, $yoffset, $x, $y, $width, $height); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glCopyTexSubImage3D glCopyTexSubImage3D($target, $level, $xoffset, $yoffset, $zoffset, $x, $y, $width, $height); Exported under tag C<:GL_VERSION_1_2>. See L =head2 glCopyTexSubImage3DNV glCopyTexSubImage3DNV($target, $level, $xoffset, $yoffset, $zoffset, $x, $y, $width, $height); Exported under tag C<:GL_NV_texture_array>. =head2 glCopyTextureImage1DEXT glCopyTextureImage1DEXT($texture, $target, $level, $internalformat, $x, $y, $width, $border); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCopyTextureImage2DEXT glCopyTextureImage2DEXT($texture, $target, $level, $internalformat, $x, $y, $width, $height, $border); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCopyTextureLevelsAPPLE glCopyTextureLevelsAPPLE($destinationTexture, $sourceTexture, $sourceBaseLevel, $sourceLevelCount); Exported under tag C<:GL_APPLE_copy_texture_levels>. =head2 glCopyTextureSubImage1D glCopyTextureSubImage1D($texture, $level, $xoffset, $x, $y, $width); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCopyTextureSubImage1DEXT glCopyTextureSubImage1DEXT($texture, $target, $level, $xoffset, $x, $y, $width); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCopyTextureSubImage2D glCopyTextureSubImage2D($texture, $level, $xoffset, $yoffset, $x, $y, $width, $height); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCopyTextureSubImage2DEXT glCopyTextureSubImage2DEXT($texture, $target, $level, $xoffset, $yoffset, $x, $y, $width, $height); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCopyTextureSubImage3D glCopyTextureSubImage3D($texture, $level, $xoffset, $yoffset, $zoffset, $x, $y, $width, $height); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCopyTextureSubImage3DEXT glCopyTextureSubImage3DEXT($texture, $target, $level, $xoffset, $yoffset, $zoffset, $x, $y, $width, $height); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glCoverFillPathInstancedNV glCoverFillPathInstancedNV_c($numPaths, $pathNameType, $paths, $pathBase, $coverMode, $transformType, $transformValues); Exported under tag C<:GL_NV_path_rendering>. =head2 glCoverFillPathNV glCoverFillPathNV($path, $coverMode); Exported under tag C<:GL_NV_path_rendering>. =head2 glCoverStrokePathInstancedNV glCoverStrokePathInstancedNV_c($numPaths, $pathNameType, $paths, $pathBase, $coverMode, $transformType, $transformValues); Exported under tag C<:GL_NV_path_rendering>. =head2 glCoverStrokePathNV glCoverStrokePathNV($path, $coverMode); Exported under tag C<:GL_NV_path_rendering>. =head2 glCoverageModulationNV glCoverageModulationNV($components); Exported under tag C<:GL_EXT_raster_multisample>. =head2 glCoverageModulationTableNV glCoverageModulationTableNV_c($n, $v); Exported under tag C<:GL_EXT_raster_multisample>. =head2 glCreateBuffers glCreateBuffers_c($n, $buffers); @retvals = glCreateBuffers_p($n); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCreateCommandListsNV glCreateCommandListsNV_c($n, $lists); @retvals = glCreateCommandListsNV_p($n); Exported under tag C<:GL_NV_command_list>. =head2 glCreateFramebuffers glCreateFramebuffers_c($n, $framebuffers); @retvals = glCreateFramebuffers_p($n); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCreateMemoryObjectsEXT glCreateMemoryObjectsEXT_c($n, $memoryObjects); @retvals = glCreateMemoryObjectsEXT_p($n); Exported under tag C<:GL_EXT_memory_object>. =head2 glCreatePerfQueryINTEL glCreatePerfQueryINTEL_c($queryId, $queryHandle); @retvals = glCreatePerfQueryINTEL_p($queryId); Exported under tag C<:GL_INTEL_performance_query>. =head2 glCreateProgram $retval = glCreateProgram(); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glCreateProgramPipelines glCreateProgramPipelines_c($n, $pipelines); @retvals = glCreateProgramPipelines_p($n); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCreateQueries glCreateQueries_c($target, $n, $ids); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCreateRenderbuffers glCreateRenderbuffers_c($n, $renderbuffers); @retvals = glCreateRenderbuffers_p($n); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCreateSamplers glCreateSamplers_c($n, $samplers); @retvals = glCreateSamplers_p($n); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCreateShader $retval = glCreateShader($type); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glCreateShaderProgramEXT $retval = glCreateShaderProgramEXT($type, $string); Exported under tag C<:GL_EXT_separate_shader_objects>. =head2 glCreateShaderProgramv $retval = glCreateShaderProgramv_c($type, $count, $strings); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glCreateStatesNV glCreateStatesNV_c($n, $states); @retvals = glCreateStatesNV_p($n); Exported under tag C<:GL_NV_command_list>. =head2 glCreateSyncFromCLeventARB $retval = glCreateSyncFromCLeventARB($context, $event, $flags); Exported under tag C<:GL_ARB_cl_event>. =head2 glCreateTextures glCreateTextures_c($target, $n, $textures); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCreateTransformFeedbacks glCreateTransformFeedbacks_c($n, $ids); @retvals = glCreateTransformFeedbacks_p($n); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCreateVertexArrays glCreateVertexArrays_c($n, $arrays); @retvals = glCreateVertexArrays_p($n); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glCullFace glCullFace($mode); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glCullParameterdvEXT glCullParameterdvEXT_c($pname, $params); Exported under tag C<:GL_EXT_cull_vertex>. =head2 glCullParameterfvEXT glCullParameterfvEXT_c($pname, $params); Exported under tag C<:GL_EXT_cull_vertex>. =head2 glCurrentPaletteMatrixARB glCurrentPaletteMatrixARB($index); Exported under tag C<:GL_ARB_matrix_palette>. =head2 glDataPipe $retval = glDataPipe($space); Exported under tag C<:GL_SGIX_datapipe>. =head2 glDebugMessageCallback glDebugMessageCallback_c($callback, $userParam); glDebugMessageCallbackARB_c($callback, $userParam); Exported under tag C<:GL_KHR_debug>. =head2 glDebugMessageCallbackAMD glDebugMessageCallbackAMD_c($callback, $userParam); Exported under tag C<:GL_AMD_debug_output>. =head2 glDebugMessageControl glDebugMessageControl_c($source, $type, $severity, $count, $ids, $enabled); glDebugMessageControlARB_c($source, $type, $severity, $count, $ids, $enabled); Exported under tag C<:GL_KHR_debug>. =head2 glDebugMessageEnableAMD glDebugMessageEnableAMD_c($category, $severity, $count, $ids, $enabled); Exported under tag C<:GL_AMD_debug_output>. =head2 glDebugMessageInsert glDebugMessageInsert($source, $type, $id, $severity, $length, $buf); glDebugMessageInsertARB($source, $type, $id, $severity, $length, $buf); Exported under tag C<:GL_KHR_debug>. =head2 glDebugMessageInsertAMD glDebugMessageInsertAMD($category, $severity, $id, $length, $buf); Exported under tag C<:GL_AMD_debug_output>. =head2 glDeformSGIX glDeformSGIX($mask); Exported under tag C<:GL_SGIX_polynomial_ffd>. =head2 glDeleteArraySetsEXT glDeleteArraySetsEXT_c($n, $arrayset); Exported under tag C<:GL_EXT_vertex_array_setXXX>. =head2 glDeleteAsyncMarkersSGIX glDeleteAsyncMarkersSGIX($marker, $range); Exported under tag C<:GL_SGIX_async>. =head2 glDeleteBufferRegion glDeleteBufferRegion($region); Exported under tag C<:GL_KTX_buffer_region>. =head2 glDeleteBuffers glDeleteBuffers_c($n, $buffers); glDeleteBuffers_p(@inputs); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glDeleteCommandListsNV glDeleteCommandListsNV_c($n, $lists); glDeleteCommandListsNV_p(@inputs); Exported under tag C<:GL_NV_command_list>. =head2 glDeleteFencesAPPLE glDeleteFencesAPPLE_c($n, $fences); glDeleteFencesAPPLE_p(@inputs); Exported under tag C<:GL_APPLE_fence>. =head2 glDeleteFencesNV glDeleteFencesNV_c($n, $fences); glDeleteFencesNV_p(@inputs); Exported under tag C<:GL_NV_fence>. =head2 glDeleteFragmentShaderATI glDeleteFragmentShaderATI($id); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glDeleteFramebuffers glDeleteFramebuffers_c($n, $framebuffers); glDeleteFramebuffers_p(@inputs); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glDeleteLists glDeleteLists($list, $range); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glDeleteMPEGPredictorsSGIX glDeleteMPEGPredictorsSGIX_c($n, $predictors); Exported under tag C<:GL_SGIX_mpeg1>. =head2 glDeleteMemoryObjectsEXT glDeleteMemoryObjectsEXT_c($n, $memoryObjects); glDeleteMemoryObjectsEXT_p(@inputs); Exported under tag C<:GL_EXT_memory_object>. =head2 glDeleteNamedStringARB glDeleteNamedStringARB($namelen, $name); Exported under tag C<:GL_ARB_shading_language_include>. =head2 glDeleteNamesAMD glDeleteNamesAMD_c($identifier, $num, $names); Exported under tag C<:GL_AMD_name_gen_delete>. =head2 glDeleteObjectARB glDeleteObjectARB($obj); Exported under tag C<:GL_ARB_shader_objects>. =head2 glDeleteOcclusionQueriesNV glDeleteOcclusionQueriesNV_c($n, $ids); glDeleteOcclusionQueriesNV_p(@inputs); Exported under tag C<:GL_NV_occlusion_query>. =head2 glDeletePathsNV glDeletePathsNV($path, $range); Exported under tag C<:GL_NV_path_rendering>. =head2 glDeletePerfMonitorsAMD glDeletePerfMonitorsAMD_c($n, $monitors); Exported under tag C<:GL_AMD_performance_monitor>. =head2 glDeletePerfQueryINTEL glDeletePerfQueryINTEL($queryHandle); Exported under tag C<:GL_INTEL_performance_query>. =head2 glDeleteProgram glDeleteProgram($program); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glDeleteProgramPipelines glDeleteProgramPipelines_c($n, $pipelines); glDeleteProgramPipelines_p(@inputs); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glDeleteProgramsARB glDeleteProgramsARB_c($n, $programs); glDeleteProgramsARB_p(@inputs); Exported under tag C<:GL_ARB_vertex_program>. =head2 glDeleteQueries glDeleteQueries_c($n, $ids); glDeleteQueries_p(@inputs); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glDeleteQueriesANGLE glDeleteQueriesANGLE_c($n, $ids); glDeleteQueriesANGLE_p(@inputs); Exported under tag C<:GL_ANGLE_timer_query>. =head2 glDeleteRenderbuffers glDeleteRenderbuffers_c($n, $renderbuffers); glDeleteRenderbuffers_p(@inputs); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glDeleteSamplers glDeleteSamplers_c($count, $samplers); glDeleteSamplers_p(@inputs); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glDeleteSemaphoresEXT glDeleteSemaphoresEXT_c($n, $semaphores); glDeleteSemaphoresEXT_p(@inputs); Exported under tag C<:GL_EXT_semaphore>. =head2 glDeleteShader glDeleteShader($shader); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glDeleteStatesNV glDeleteStatesNV_c($n, $states); glDeleteStatesNV_p(@inputs); Exported under tag C<:GL_NV_command_list>. =head2 glDeleteSync glDeleteSync($myGLsync); Exported under tag C<:GL_ARB_sync>. =head2 glDeleteTextures glDeleteTextures_c($n, $textures); glDeleteTextures_p(@inputs); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glDeleteTexturesEXT glDeleteTexturesEXT_c($n, $textures); glDeleteTexturesEXT_p(@inputs); Exported under tag C<:GL_EXT_texture_object>. =head2 glDeleteTransformFeedbacks glDeleteTransformFeedbacks_c($n, $ids); glDeleteTransformFeedbacks_p(@inputs); Exported under tag C<:GL_ARB_transform_feedback2>. =head2 glDeleteVertexArrays glDeleteVertexArrays_c($n, $arrays); glDeleteVertexArrays_p(@inputs); Exported under tag C<:GL_ARB_vertex_array_object>. =head2 glDeleteVertexArraysSGIX glDeleteVertexArraysSGIX_c($n, $arrays); glDeleteVertexArraysSGIX_p(@inputs); Exported under tag C<:GL_SGIX_vertex_array_object>. =head2 glDeleteVertexShaderEXT glDeleteVertexShaderEXT($id); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glDepthBoundsEXT glDepthBoundsEXT($zmin, $zmax); Exported under tag C<:GL_EXT_depth_bounds_test>. =head2 glDepthBoundsdNV glDepthBoundsdNV($zmin, $zmax); Exported under tag C<:GL_NV_depth_buffer_float>. =head2 glDepthFunc glDepthFunc($func); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glDepthMask glDepthMask($flag); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glDepthRange glDepthRange($zNear, $zFar); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glDepthRangeArrayfvNV glDepthRangeArrayfvNV_c($first, $count, $v); Exported under tag C<:GL_NV_viewport_array>. =head2 glDepthRangeArrayv glDepthRangeArrayv_c($first, $count, $v); Exported under tag C<:GL_ARB_viewport_array>. =head2 glDepthRangeIndexed glDepthRangeIndexed($index, $n, $f); Exported under tag C<:GL_ARB_viewport_array>. =head2 glDepthRangeIndexedfNV glDepthRangeIndexedfNV($index, $n, $f); Exported under tag C<:GL_NV_viewport_array>. =head2 glDepthRangedNV glDepthRangedNV($zNear, $zFar); Exported under tag C<:GL_NV_depth_buffer_float>. =head2 glDepthRangef glDepthRangef($n, $f); Exported under tag C<:GL_ARB_ES2_compatibility>. =head2 glDepthRangex glDepthRangex($zNear, $zFar); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glDetachShader glDetachShader($program, $shader); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glDetailTexFuncSGIS glDetailTexFuncSGIS_c($target, $n, $points); Exported under tag C<:GL_SGIS_detail_texture>. =head2 glDisable glDisable($cap); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glDisableClientState glDisableClientState($array); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glDisableClientStateIndexedEXT glDisableClientStateIndexedEXT($array, $index); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glDisableClientStateiEXT glDisableClientStateiEXT($array, $index); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glDisableDriverControlQCOM glDisableDriverControlQCOM($driverControl); Exported under tag C<:GL_QCOM_driver_control>. =head2 glDisableVariantClientStateEXT glDisableVariantClientStateEXT($id); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glDisableVertexArrayAttrib glDisableVertexArrayAttrib($vaobj, $index); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glDisableVertexArrayAttribEXT glDisableVertexArrayAttribEXT($vaobj, $index); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glDisableVertexArrayEXT glDisableVertexArrayEXT($vaobj, $array); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glDisableVertexAttribAPPLE glDisableVertexAttribAPPLE($index, $pname); Exported under tag C<:GL_APPLE_vertex_program_evaluators>. =head2 glDisableVertexAttribArray glDisableVertexAttribArray($index); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glDisablei glDisablei($cap, $index); glDisableIndexedEXT($cap, $index); glDisableiEXT($cap, $index); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glDiscardFramebufferEXT glDiscardFramebufferEXT_c($target, $numAttachments, $attachments); Exported under tag C<:GL_EXT_discard_framebuffer>. =head2 glDispatchCompute glDispatchCompute($num_groups_x, $num_groups_y, $num_groups_z); Exported under tag C<:GL_ARB_compute_shader>. =head2 glDispatchComputeGroupSizeARB glDispatchComputeGroupSizeARB($num_groups_x, $num_groups_y, $num_groups_z, $group_size_x, $group_size_y, $group_size_z); Exported under tag C<:GL_ARB_compute_variable_group_size>. =head2 glDispatchComputeIndirect glDispatchComputeIndirect($indirect); Exported under tag C<:GL_ARB_compute_shader>. =head2 glDrawArrays glDrawArrays($mode, $first, $count); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glDrawArraysIndirect glDrawArraysIndirect_c($mode, $indirect); Exported under tag C<:GL_ARB_draw_indirect>. =head2 glDrawArraysInstanced glDrawArraysInstanced($mode, $first, $count, $primcount); glDrawArraysInstancedANGLE($mode, $first, $count, $primcount); glDrawArraysInstancedARB($mode, $first, $count, $primcount); glDrawArraysInstancedEXT($mode, $first, $count, $primcount); Exported under tag C<:GL_VERSION_3_1>. See L =head2 glDrawArraysInstancedBaseInstance glDrawArraysInstancedBaseInstance($mode, $first, $count, $primcount, $baseinstance); Exported under tag C<:GL_ARB_base_instance>. =head2 glDrawBuffer glDrawBuffer($mode); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glDrawBufferRegion glDrawBufferRegion($region, $x, $y, $width, $height, $xDest, $yDest); Exported under tag C<:GL_KTX_buffer_region>. =head2 glDrawBuffers glDrawBuffers_c($n, $bufs); glDrawBuffersARB_c($n, $bufs); glDrawBuffersATI_c($n, $bufs); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glDrawBuffersIndexedEXT glDrawBuffersIndexedEXT_c($n, $location, $indices); Exported under tag C<:GL_EXT_multiview_draw_buffers>. =head2 glDrawBuffersNV glDrawBuffersNV_c($n, $bufs); Exported under tag C<:GL_NV_draw_buffers>. =head2 glDrawCommandsAddressNV glDrawCommandsAddressNV_c($primitiveMode, $indirects, $sizes, $count); Exported under tag C<:GL_NV_command_list>. =head2 glDrawCommandsNV glDrawCommandsNV_c($primitiveMode, $buffer, $indirects, $sizes, $count); Exported under tag C<:GL_NV_command_list>. =head2 glDrawCommandsStatesAddressNV glDrawCommandsStatesAddressNV_c($indirects, $sizes, $states, $fbos, $count); Exported under tag C<:GL_NV_command_list>. =head2 glDrawCommandsStatesNV glDrawCommandsStatesNV_c($buffer, $indirects, $sizes, $states, $fbos, $count); Exported under tag C<:GL_NV_command_list>. =head2 glDrawElementArrayAPPLE glDrawElementArrayAPPLE($mode, $first, $count); Exported under tag C<:GL_APPLE_element_array>. =head2 glDrawElementArrayATI glDrawElementArrayATI($mode, $count); Exported under tag C<:GL_ATI_element_array>. =head2 glDrawElements glDrawElements_c($mode, $count, $type, $indices); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glDrawElementsBaseVertex glDrawElementsBaseVertex_c($mode, $count, $type, $indices, $basevertex); Exported under tag C<:GL_ARB_draw_elements_base_vertex>. =head2 glDrawElementsIndirect glDrawElementsIndirect_c($mode, $type, $indirect); Exported under tag C<:GL_ARB_draw_indirect>. =head2 glDrawElementsInstanced glDrawElementsInstanced_c($mode, $count, $type, $indices, $instancecount); glDrawElementsInstancedANGLE_c($mode, $count, $type, $indices, $instancecount); glDrawElementsInstancedARB_c($mode, $count, $type, $indices, $instancecount); glDrawElementsInstancedEXT_c($mode, $count, $type, $indices, $instancecount); Exported under tag C<:GL_VERSION_3_1>. See L =head2 glDrawElementsInstancedBaseInstance glDrawElementsInstancedBaseInstance_c($mode, $count, $type, $indices, $instancecount, $baseinstance); Exported under tag C<:GL_ARB_base_instance>. =head2 glDrawElementsInstancedBaseVertex glDrawElementsInstancedBaseVertex_c($mode, $count, $type, $indices, $instancecount, $basevertex); Exported under tag C<:GL_ARB_draw_elements_base_vertex>. =head2 glDrawElementsInstancedBaseVertexBaseInstance glDrawElementsInstancedBaseVertexBaseInstance_c($mode, $count, $type, $indices, $instancecount, $basevertex, $baseinstance); Exported under tag C<:GL_ARB_base_instance>. =head2 glDrawPixels glDrawPixels_c($width, $height, $format, $type, $pixels); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glDrawRangeElementArrayAPPLE glDrawRangeElementArrayAPPLE($mode, $start, $end, $first, $count); Exported under tag C<:GL_APPLE_element_array>. =head2 glDrawRangeElementArrayATI glDrawRangeElementArrayATI($mode, $start, $end, $count); Exported under tag C<:GL_ATI_element_array>. =head2 glDrawRangeElements glDrawRangeElements_c($mode, $start, $end, $count, $type, $indices); Exported under tag C<:GL_VERSION_1_2>. See L =head2 glDrawRangeElementsBaseVertex glDrawRangeElementsBaseVertex_c($mode, $start, $end, $count, $type, $indices, $basevertex); Exported under tag C<:GL_ARB_draw_elements_base_vertex>. =head2 glDrawTextureNV glDrawTextureNV($texture, $sampler, $x0, $y0, $x1, $y1, $z, $s0, $t0, $s1, $t1); Exported under tag C<:GL_NV_draw_texture>. =head2 glDrawTransformFeedback glDrawTransformFeedback($mode, $id); glDrawTransformFeedbackEXT($mode, $id); Exported under tag C<:GL_ARB_transform_feedback2>. =head2 glDrawTransformFeedbackInstanced glDrawTransformFeedbackInstanced($mode, $id, $primcount); Exported under tag C<:GL_ARB_transform_feedback_instanced>. =head2 glDrawTransformFeedbackStream glDrawTransformFeedbackStream($mode, $id, $stream); Exported under tag C<:GL_ARB_transform_feedback3>. =head2 glDrawTransformFeedbackStreamInstanced glDrawTransformFeedbackStreamInstanced($mode, $id, $stream, $primcount); Exported under tag C<:GL_ARB_transform_feedback_instanced>. =head2 glDrawVkImageNV glDrawVkImageNV($vkImage, $sampler, $x0, $y0, $x1, $y1, $z, $s0, $t0, $s1, $t1); Exported under tag C<:GL_NV_draw_vulkan_image>. =head2 glEdgeFlag glEdgeFlag($flag); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glEdgeFlagFormatNV glEdgeFlagFormatNV($stride); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glEdgeFlagPointer glEdgeFlagPointer_c($stride, $pointer); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glEdgeFlagPointerEXT glEdgeFlagPointerEXT_c($stride, $count, $pointer); Exported under tag C<:GL_EXT_vertex_array>. =head2 glEdgeFlagPointerListIBM glEdgeFlagPointerListIBM_c($stride, $pointer, $ptrstride); Exported under tag C<:GL_IBM_vertex_array_lists>. =head2 glEdgeFlagv glEdgeFlagv_c($flag); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glElementPointerAPPLE glElementPointerAPPLE_c($type, $pointer); Exported under tag C<:GL_APPLE_element_array>. =head2 glElementPointerATI glElementPointerATI_c($type, $pointer); Exported under tag C<:GL_ATI_element_array>. =head2 glEnable glEnable($cap); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glEnableClientState glEnableClientState($array); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glEnableClientStateIndexedEXT glEnableClientStateIndexedEXT($array, $index); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glEnableClientStateiEXT glEnableClientStateiEXT($array, $index); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glEnableDriverControlQCOM glEnableDriverControlQCOM($driverControl); Exported under tag C<:GL_QCOM_driver_control>. =head2 glEnableVariantClientStateEXT glEnableVariantClientStateEXT($id); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glEnableVertexArrayAttrib glEnableVertexArrayAttrib($vaobj, $index); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glEnableVertexArrayAttribEXT glEnableVertexArrayAttribEXT($vaobj, $index); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glEnableVertexArrayEXT glEnableVertexArrayEXT($vaobj, $array); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glEnableVertexAttribAPPLE glEnableVertexAttribAPPLE($index, $pname); Exported under tag C<:GL_APPLE_vertex_program_evaluators>. =head2 glEnableVertexAttribArray glEnableVertexAttribArray($index); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glEnablei glEnablei($cap, $index); glEnableIndexedEXT($cap, $index); glEnableiEXT($cap, $index); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glEnd glEnd(); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glEndConditionalRender glEndConditionalRender(); glEndConditionalRenderNV(); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glEndFragmentShaderATI glEndFragmentShaderATI(); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glEndList glEndList(); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glEndOcclusionQueryNV glEndOcclusionQueryNV(); Exported under tag C<:GL_NV_occlusion_query>. =head2 glEndPerfMonitorAMD glEndPerfMonitorAMD($monitor); Exported under tag C<:GL_AMD_performance_monitor>. =head2 glEndPerfQueryINTEL glEndPerfQueryINTEL($queryHandle); Exported under tag C<:GL_INTEL_performance_query>. =head2 glEndQuery glEndQuery($target); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glEndQueryANGLE glEndQueryANGLE($target); Exported under tag C<:GL_ANGLE_timer_query>. =head2 glEndQueryIndexed glEndQueryIndexed($target, $index); Exported under tag C<:GL_ARB_transform_feedback3>. =head2 glEndSceneEXT glEndSceneEXT(); Exported under tag C<:GL_EXT_scene_marker>. =head2 glEndTilingQCOM glEndTilingQCOM($preserveMask); Exported under tag C<:GL_QCOM_tiled_rendering>. =head2 glEndTransformFeedback glEndTransformFeedback(); glEndTransformFeedbackEXT(); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glEndVertexShaderEXT glEndVertexShaderEXT(); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glEndVideoCaptureNV glEndVideoCaptureNV($video_capture_slot); Exported under tag C<:GL_NV_video_capture>. =head2 glEvalCoord1d glEvalCoord1d($u); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glEvalCoord1dv glEvalCoord1dv_c($u); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glEvalCoord1f glEvalCoord1f($u); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glEvalCoord1fv glEvalCoord1fv_c($u); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glEvalCoord2d glEvalCoord2d($u, $v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glEvalCoord2dv glEvalCoord2dv_c($u); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glEvalCoord2f glEvalCoord2f($u, $v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glEvalCoord2fv glEvalCoord2fv_c($u); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glEvalMapsNV glEvalMapsNV($target, $mode); Exported under tag C<:GL_NV_evaluators>. =head2 glEvalMesh1 glEvalMesh1($mode, $i1, $i2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glEvalMesh2 glEvalMesh2($mode, $i1, $i2, $j1, $j2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glEvalPoint1 glEvalPoint1($i); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glEvalPoint2 glEvalPoint2($i, $j); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glExecuteProgramNV glExecuteProgramNV_c($target, $id, $params); Exported under tag C<:GL_NV_vertex_program>. =head2 glExtGetBufferPointervQCOM glExtGetBufferPointervQCOM_c($target, $params); Exported under tag C<:GL_QCOM_extended_get>. =head2 glExtGetBuffersQCOM glExtGetBuffersQCOM_c($buffers, $maxBuffers, $numBuffers); Exported under tag C<:GL_QCOM_extended_get>. =head2 glExtGetFramebuffersQCOM glExtGetFramebuffersQCOM_c($framebuffers, $maxFramebuffers, $numFramebuffers); Exported under tag C<:GL_QCOM_extended_get>. =head2 glExtGetProgramBinarySourceQCOM glExtGetProgramBinarySourceQCOM_c($program, $shadertype, $source, $length); Exported under tag C<:GL_QCOM_extended_get2>. =head2 glExtGetProgramsQCOM glExtGetProgramsQCOM_c($programs, $maxPrograms, $numPrograms); Exported under tag C<:GL_QCOM_extended_get2>. =head2 glExtGetRenderbuffersQCOM glExtGetRenderbuffersQCOM_c($renderbuffers, $maxRenderbuffers, $numRenderbuffers); Exported under tag C<:GL_QCOM_extended_get>. =head2 glExtGetShadersQCOM glExtGetShadersQCOM_c($shaders, $maxShaders, $numShaders); Exported under tag C<:GL_QCOM_extended_get2>. =head2 glExtGetTexLevelParameterivQCOM glExtGetTexLevelParameterivQCOM_c($texture, $face, $level, $pname, $params); Exported under tag C<:GL_QCOM_extended_get>. =head2 glExtGetTexSubImageQCOM glExtGetTexSubImageQCOM_c($target, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $type, $texels); Exported under tag C<:GL_QCOM_extended_get>. =head2 glExtGetTexturesQCOM glExtGetTexturesQCOM_c($textures, $maxTextures, $numTextures); Exported under tag C<:GL_QCOM_extended_get>. =head2 glExtIsProgramBinaryQCOM $retval = glExtIsProgramBinaryQCOM($program); Exported under tag C<:GL_QCOM_extended_get2>. =head2 glExtTexObjectStateOverrideiQCOM glExtTexObjectStateOverrideiQCOM($target, $pname, $param); Exported under tag C<:GL_QCOM_extended_get>. =head2 glExtractComponentEXT glExtractComponentEXT($res, $src, $num); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glFeedbackBuffer glFeedbackBuffer_c($size, $type, $buffer); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glFenceSync $retval = glFenceSync($condition, $flags); Exported under tag C<:GL_ARB_sync>. =head2 glFinalCombinerInputNV glFinalCombinerInputNV($variable, $input, $mapping, $componentUsage); Exported under tag C<:GL_NV_register_combiners>. =head2 glFinish glFinish(); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glFinishAsyncSGIX $retval = glFinishAsyncSGIX_c($markerp); Exported under tag C<:GL_SGIX_async>. =head2 glFinishFenceAPPLE glFinishFenceAPPLE($fence); Exported under tag C<:GL_APPLE_fence>. =head2 glFinishFenceNV glFinishFenceNV($fence); Exported under tag C<:GL_NV_fence>. =head2 glFinishObjectAPPLE glFinishObjectAPPLE($object, $name); Exported under tag C<:GL_APPLE_fence>. =head2 glFinishTextureSUNX glFinishTextureSUNX(); Exported under tag C<:GL_SUNX_constant_data>. =head2 glFlush glFlush(); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glFlushMappedBufferRange glFlushMappedBufferRange($target, $offset, $length); glFlushMappedBufferRangeAPPLE($target, $offset, $length); Exported under tag C<:GL_ARB_map_buffer_range>. =head2 glFlushMappedNamedBufferRange glFlushMappedNamedBufferRange($buffer, $offset, $length); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glFlushMappedNamedBufferRangeEXT glFlushMappedNamedBufferRangeEXT($buffer, $offset, $length); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glFlushPixelDataRangeNV glFlushPixelDataRangeNV($target); Exported under tag C<:GL_NV_pixel_data_range>. =head2 glFlushRasterSGIX glFlushRasterSGIX(); Exported under tag C<:GL_SGIX_flush_raster>. =head2 glFlushVertexArrayRangeAPPLE glFlushVertexArrayRangeAPPLE_c($length, $pointer); Exported under tag C<:GL_APPLE_vertex_array_range>. =head2 glFlushVertexArrayRangeNV glFlushVertexArrayRangeNV(); Exported under tag C<:GL_NV_vertex_array_range>. =head2 glFogCoordFormatNV glFogCoordFormatNV($type, $stride); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glFogCoordPointer glFogCoordPointer_c($type, $stride, $pointer); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glFogCoordPointerListIBM glFogCoordPointerListIBM_c($type, $stride, $pointer, $ptrstride); Exported under tag C<:GL_IBM_vertex_array_lists>. =head2 glFogCoordd glFogCoordd($coord); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glFogCoorddv glFogCoorddv_c($coord); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glFogCoordf glFogCoordf($coord); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glFogCoordfv glFogCoordfv_c($coord); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glFogCoordhNV glFogCoordhNV($fog); Exported under tag C<:GL_NV_half_float>. =head2 glFogCoordhvNV glFogCoordhvNV_c($fog); Exported under tag C<:GL_NV_half_float>. =head2 glFogFuncSGIS glFogFuncSGIS_c($n, $points); Exported under tag C<:GL_SGIS_fog_function>. =head2 glFogLayersSGIX glFogLayersSGIX_c($n, $points); Exported under tag C<:GL_SGIX_fog_layers>. =head2 glFogf glFogf($pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glFogfv glFogfv_c($pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glFogi glFogi($pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glFogiv glFogiv_c($pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glFogx glFogx($pname, $param); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glFogxv glFogxv_c($pname, $param); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glFragmentColorMaterialEXT glFragmentColorMaterialEXT($face, $mode); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentColorMaterialSGIX glFragmentColorMaterialSGIX($face, $mode); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentCoverageColorNV glFragmentCoverageColorNV($color); Exported under tag C<:GL_NV_fragment_coverage_to_color>. =head2 glFragmentLightModelfEXT glFragmentLightModelfEXT($pname, $param); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentLightModelfSGIX glFragmentLightModelfSGIX($pname, $param); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentLightModelfvEXT glFragmentLightModelfvEXT_c($pname, $params); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentLightModelfvSGIX glFragmentLightModelfvSGIX_c($pname, $params); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentLightModeliEXT glFragmentLightModeliEXT($pname, $param); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentLightModeliSGIX glFragmentLightModeliSGIX($pname, $param); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentLightModelivEXT glFragmentLightModelivEXT_c($pname, $params); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentLightModelivSGIX glFragmentLightModelivSGIX_c($pname, $params); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentLightfEXT glFragmentLightfEXT($light, $pname, $param); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentLightfSGIX glFragmentLightfSGIX($light, $pname, $param); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentLightfvEXT glFragmentLightfvEXT_c($light, $pname, $params); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentLightfvSGIX glFragmentLightfvSGIX_c($light, $pname, $params); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentLightiEXT glFragmentLightiEXT($light, $pname, $param); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentLightiSGIX glFragmentLightiSGIX($light, $pname, $param); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentLightivEXT glFragmentLightivEXT_c($light, $pname, $params); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentLightivSGIX glFragmentLightivSGIX_c($light, $pname, $params); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentMaterialfEXT glFragmentMaterialfEXT($face, $pname, $param); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentMaterialfSGIX glFragmentMaterialfSGIX($face, $pname, $param); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentMaterialfvEXT glFragmentMaterialfvEXT_c($face, $pname, $params); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentMaterialfvSGIX glFragmentMaterialfvSGIX_c($face, $pname, $params); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentMaterialiEXT glFragmentMaterialiEXT($face, $pname, $param); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentMaterialiSGIX glFragmentMaterialiSGIX($face, $pname, $param); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFragmentMaterialivEXT glFragmentMaterialivEXT_c($face, $pname, $params); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glFragmentMaterialivSGIX glFragmentMaterialivSGIX_c($face, $pname, $params); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glFrameTerminatorGREMEDY glFrameTerminatorGREMEDY(); Exported under tag C<:GL_GREMEDY_frame_terminator>. =head2 glFrameZoomSGIX glFrameZoomSGIX($factor); Exported under tag C<:GL_SGIX_framezoom>. =head2 glFramebufferDrawBufferEXT glFramebufferDrawBufferEXT($framebuffer, $mode); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glFramebufferDrawBuffersEXT glFramebufferDrawBuffersEXT_c($framebuffer, $n, $bufs); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glFramebufferFetchBarrierQCOM glFramebufferFetchBarrierQCOM(); Exported under tag C<:GL_QCOM_shader_framebuffer_fetch_noncoherent>. =head2 glFramebufferFoveationConfigQCOM glFramebufferFoveationConfigQCOM_c($framebuffer, $numLayers, $focalPointsPerLayer, $requestedFeatures, $providedFeatures); Exported under tag C<:GL_QCOM_framebuffer_foveated>. =head2 glFramebufferFoveationParametersQCOM glFramebufferFoveationParametersQCOM($fbo, $layer, $focalPoint, $focalX, $focalY, $gainX, $gainY, $foveaArea); Exported under tag C<:GL_QCOM_framebuffer_foveated>. =head2 glFramebufferParameteri glFramebufferParameteri($target, $pname, $param); Exported under tag C<:GL_ARB_framebuffer_no_attachments>. =head2 glFramebufferPixelLocalStorageSizeEXT glFramebufferPixelLocalStorageSizeEXT($target, $size); Exported under tag C<:GL_EXT_shader_pixel_local_storage2>. =head2 glFramebufferReadBufferEXT glFramebufferReadBufferEXT($framebuffer, $mode); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glFramebufferRenderbuffer glFramebufferRenderbuffer($target, $attachment, $renderbuffertarget, $renderbuffer); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glFramebufferSampleLocationsfvARB glFramebufferSampleLocationsfvARB_c($target, $start, $count, $v); Exported under tag C<:GL_ARB_sample_locations>. =head2 glFramebufferSampleLocationsfvNV glFramebufferSampleLocationsfvNV_c($target, $start, $count, $v); Exported under tag C<:GL_NV_sample_locations>. =head2 glFramebufferSamplePositionsfvAMD glFramebufferSamplePositionsfvAMD_c($target, $numsamples, $pixelindex, $values); Exported under tag C<:GL_AMD_framebuffer_sample_positions>. =head2 glFramebufferTexture glFramebufferTexture($target, $attachment, $texture, $level); glFramebufferTextureARB($target, $attachment, $texture, $level); Exported under tag C<:GL_VERSION_3_2>. See L =head2 glFramebufferTexture1D glFramebufferTexture1D($target, $attachment, $textarget, $texture, $level); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glFramebufferTexture2D glFramebufferTexture2D($target, $attachment, $textarget, $texture, $level); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glFramebufferTexture2DMultisampleEXT glFramebufferTexture2DMultisampleEXT($target, $attachment, $textarget, $texture, $level, $samples); Exported under tag C<:GL_EXT_multisampled_render_to_texture>. =head2 glFramebufferTexture3D glFramebufferTexture3D($target, $attachment, $textarget, $texture, $level, $layer); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glFramebufferTextureFaceARB glFramebufferTextureFaceARB($target, $attachment, $texture, $level, $face); Exported under tag C<:GL_ARB_geometry_shader4>. =head2 glFramebufferTextureLayer glFramebufferTextureLayer($target, $attachment, $texture, $level, $layer); glFramebufferTextureLayerARB($target, $attachment, $texture, $level, $layer); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glFramebufferTextureLayerNV glFramebufferTextureLayerNV($target, $attachment, $texture, $level, $layer); Exported under tag C<:GL_NV_texture_array>. =head2 glFramebufferTextureMultisampleMultiviewOVR glFramebufferTextureMultisampleMultiviewOVR($target, $attachment, $texture, $level, $samples, $baseViewIndex, $numViews); Exported under tag C<:GL_OVR_multiview_multisampled_render_to_texture>. =head2 glFramebufferTextureMultiviewOVR glFramebufferTextureMultiviewOVR($target, $attachment, $texture, $level, $baseViewIndex, $numViews); Exported under tag C<:GL_OVR_multiview>. =head2 glFreeObjectBufferATI glFreeObjectBufferATI($buffer); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glFrontFace glFrontFace($mode); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glFrustum glFrustum($left, $right, $bottom, $top, $zNear, $zFar); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glFrustumf glFrustumf($left, $right, $bottom, $top, $zNear, $zFar); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glFrustumx glFrustumx($left, $right, $bottom, $top, $zNear, $zFar); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glGenAsyncMarkersSGIX $retval = glGenAsyncMarkersSGIX($range); Exported under tag C<:GL_SGIX_async>. =head2 glGenBuffers glGenBuffers_c($n, $buffers); @retvals = glGenBuffers_p($n); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glGenFencesAPPLE glGenFencesAPPLE_c($n, $fences); @retvals = glGenFencesAPPLE_p($n); Exported under tag C<:GL_APPLE_fence>. =head2 glGenFencesNV glGenFencesNV_c($n, $fences); @retvals = glGenFencesNV_p($n); Exported under tag C<:GL_NV_fence>. =head2 glGenFragmentShadersATI $retval = glGenFragmentShadersATI($range); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glGenFramebuffers glGenFramebuffers_c($n, $framebuffers); @retvals = glGenFramebuffers_p($n); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glGenLists $retval = glGenLists($range); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGenMPEGPredictorsSGIX glGenMPEGPredictorsSGIX_c($n, $predictors); @retvals = glGenMPEGPredictorsSGIX_p($n); Exported under tag C<:GL_SGIX_mpeg1>. =head2 glGenNamesAMD glGenNamesAMD_c($identifier, $num, $names); Exported under tag C<:GL_AMD_name_gen_delete>. =head2 glGenOcclusionQueriesNV glGenOcclusionQueriesNV_c($n, $ids); @retvals = glGenOcclusionQueriesNV_p($n); Exported under tag C<:GL_NV_occlusion_query>. =head2 glGenPathsNV $retval = glGenPathsNV($range); Exported under tag C<:GL_NV_path_rendering>. =head2 glGenPerfMonitorsAMD glGenPerfMonitorsAMD_c($n, $monitors); @retvals = glGenPerfMonitorsAMD_p($n); Exported under tag C<:GL_AMD_performance_monitor>. =head2 glGenProgramPipelines glGenProgramPipelines_c($n, $pipelines); @retvals = glGenProgramPipelines_p($n); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glGenProgramsARB glGenProgramsARB_c($n, $programs); @retvals = glGenProgramsARB_p($n); Exported under tag C<:GL_ARB_vertex_program>. =head2 glGenQueries glGenQueries_c($n, $ids); @retvals = glGenQueries_p($n); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glGenQueriesANGLE glGenQueriesANGLE_c($n, $ids); @retvals = glGenQueriesANGLE_p($n); Exported under tag C<:GL_ANGLE_timer_query>. =head2 glGenRenderbuffers glGenRenderbuffers_c($n, $renderbuffers); @retvals = glGenRenderbuffers_p($n); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glGenSamplers glGenSamplers_c($count, $samplers); @retvals = glGenSamplers_p($count); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glGenSemaphoresEXT glGenSemaphoresEXT_c($n, $semaphores); @retvals = glGenSemaphoresEXT_p($n); Exported under tag C<:GL_EXT_semaphore>. =head2 glGenSymbolsEXT $retval = glGenSymbolsEXT($dataType, $storageType, $range, $components); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGenTextures glGenTextures_c($n, $textures); @retvals = glGenTextures_p($n); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGenTexturesEXT glGenTexturesEXT_c($n, $textures); @retvals = glGenTexturesEXT_p($n); Exported under tag C<:GL_EXT_texture_object>. =head2 glGenTransformFeedbacks glGenTransformFeedbacks_c($n, $ids); @retvals = glGenTransformFeedbacks_p($n); Exported under tag C<:GL_ARB_transform_feedback2>. =head2 glGenVertexArrays glGenVertexArrays_c($n, $arrays); @retvals = glGenVertexArrays_p($n); Exported under tag C<:GL_ARB_vertex_array_object>. =head2 glGenVertexArraysSGIX glGenVertexArraysSGIX_c($n, $arrays); @retvals = glGenVertexArraysSGIX_p($n); Exported under tag C<:GL_SGIX_vertex_array_object>. =head2 glGenVertexShadersEXT $retval = glGenVertexShadersEXT($range); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGenerateMipmap glGenerateMipmap($target); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glGenerateMultiTexMipmapEXT glGenerateMultiTexMipmapEXT($texunit, $target); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGenerateTextureMipmap glGenerateTextureMipmap($texture); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGenerateTextureMipmapEXT glGenerateTextureMipmapEXT($texture, $target); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetActiveAtomicCounterBufferiv glGetActiveAtomicCounterBufferiv_c($program, $bufferIndex, $pname, $params); Exported under tag C<:GL_ARB_shader_atomic_counters>. =head2 glGetActiveAttrib glGetActiveAttrib_c($program, $index, $bufSize, $length, $size, $type, $name); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetActiveSubroutineName glGetActiveSubroutineName_c($program, $shadertype, $index, $bufSize, $length, $name); Exported under tag C<:GL_ARB_shader_subroutine>. =head2 glGetActiveSubroutineUniformName glGetActiveSubroutineUniformName_c($program, $shadertype, $index, $bufSize, $length, $name); Exported under tag C<:GL_ARB_shader_subroutine>. =head2 glGetActiveSubroutineUniformiv glGetActiveSubroutineUniformiv_c($program, $shadertype, $index, $pname, $values); Exported under tag C<:GL_ARB_shader_subroutine>. =head2 glGetActiveUniform glGetActiveUniform_c($program, $index, $bufSize, $length, $size, $type, $name); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetActiveUniformBlockName glGetActiveUniformBlockName_c($program, $uniformBlockIndex, $bufSize, $length, $uniformBlockName); Exported under tag C<:GL_ARB_uniform_buffer_object>. =head2 glGetActiveUniformBlockiv glGetActiveUniformBlockiv_c($program, $uniformBlockIndex, $pname, $params); Exported under tag C<:GL_ARB_uniform_buffer_object>. =head2 glGetActiveUniformName glGetActiveUniformName_c($program, $uniformIndex, $bufSize, $length, $uniformName); Exported under tag C<:GL_ARB_uniform_buffer_object>. =head2 glGetActiveUniformsiv glGetActiveUniformsiv_c($program, $uniformCount, $uniformIndices, $pname, $params); Exported under tag C<:GL_ARB_uniform_buffer_object>. =head2 glGetActiveVaryingNV glGetActiveVaryingNV_c($program, $index, $bufSize, $length, $size, $type, $name); Exported under tag C<:GL_NV_transform_feedback>. =head2 glGetArrayObjectfvATI glGetArrayObjectfvATI_c($array, $pname, $params); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glGetArrayObjectivATI glGetArrayObjectivATI_c($array, $pname, $params); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glGetAttachedObjectsARB glGetAttachedObjectsARB_c($containerObj, $maxCount, $count, $obj); Exported under tag C<:GL_ARB_shader_objects>. =head2 glGetAttachedShaders glGetAttachedShaders_c($program, $maxCount, $count, $shaders); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetAttribLocation $retval = glGetAttribLocation($program, $name); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetBooleani_v glGetBooleani_v_c($target, $index, $data); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glGetBooleanv glGetBooleanv_c($pname, $data); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGetBufferParameteri64v glGetBufferParameteri64v_c($target, $pname, $params); Exported under tag C<:GL_VERSION_3_2>. =head2 glGetBufferParameteriv glGetBufferParameteriv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glGetBufferParameterui64vNV glGetBufferParameterui64vNV_c($target, $pname, $params); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glGetBufferPointerv glGetBufferPointerv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glGetBufferSubData glGetBufferSubData_c($target, $offset, $size, $data); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glGetClipPlane glGetClipPlane_c($plane, $equation); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetClipPlanef glGetClipPlanef_c($plane, $equation); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glGetClipPlanex glGetClipPlanex_c($plane, $equation); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glGetColorTable glGetColorTable_c($target, $format, $type, $table); Exported under tag C<:GL_ARB_imaging>. =head2 glGetColorTableParameterfv glGetColorTableParameterfv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glGetColorTableParameterfvSGI glGetColorTableParameterfvSGI_c($target, $pname, $params); Exported under tag C<:GL_SGI_color_table>. =head2 glGetColorTableParameteriv glGetColorTableParameteriv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glGetColorTableParameterivSGI glGetColorTableParameterivSGI_c($target, $pname, $params); Exported under tag C<:GL_SGI_color_table>. =head2 glGetColorTableSGI glGetColorTableSGI_c($target, $format, $type, $table); Exported under tag C<:GL_SGI_color_table>. =head2 glGetCombinerInputParameterfvNV glGetCombinerInputParameterfvNV_c($stage, $portion, $variable, $pname, $params); Exported under tag C<:GL_NV_register_combiners>. =head2 glGetCombinerInputParameterivNV glGetCombinerInputParameterivNV_c($stage, $portion, $variable, $pname, $params); Exported under tag C<:GL_NV_register_combiners>. =head2 glGetCombinerOutputParameterfvNV glGetCombinerOutputParameterfvNV_c($stage, $portion, $pname, $params); Exported under tag C<:GL_NV_register_combiners>. =head2 glGetCombinerOutputParameterivNV glGetCombinerOutputParameterivNV_c($stage, $portion, $pname, $params); Exported under tag C<:GL_NV_register_combiners>. =head2 glGetCombinerStageParameterfvNV glGetCombinerStageParameterfvNV_c($stage, $pname, $params); Exported under tag C<:GL_NV_register_combiners2>. =head2 glGetCommandHeaderNV $retval = glGetCommandHeaderNV($tokenID, $size); Exported under tag C<:GL_NV_command_list>. =head2 glGetCompressedMultiTexImageEXT glGetCompressedMultiTexImageEXT_c($texunit, $target, $lod, $img); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetCompressedTexImage glGetCompressedTexImage_c($target, $level, $img); Exported under tag C<:GL_VERSION_1_3>. See L =head2 glGetCompressedTextureImage glGetCompressedTextureImage_c($texture, $level, $bufSize, $pixels); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetCompressedTextureImageEXT glGetCompressedTextureImageEXT_c($texture, $target, $lod, $img); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetCompressedTextureSubImage glGetCompressedTextureSubImage_c($texture, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $bufSize, $pixels); Exported under tag C<:GL_ARB_get_texture_sub_image>. =head2 glGetConvolutionFilter glGetConvolutionFilter_c($target, $format, $type, $image); Exported under tag C<:GL_ARB_imaging>. =head2 glGetConvolutionFilterEXT glGetConvolutionFilterEXT_c($target, $format, $type, $image); Exported under tag C<:GL_EXT_convolution>. =head2 glGetConvolutionParameterfv glGetConvolutionParameterfv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glGetConvolutionParameterfvEXT glGetConvolutionParameterfvEXT_c($target, $pname, $params); Exported under tag C<:GL_EXT_convolution>. =head2 glGetConvolutionParameteriv glGetConvolutionParameteriv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glGetConvolutionParameterivEXT glGetConvolutionParameterivEXT_c($target, $pname, $params); Exported under tag C<:GL_EXT_convolution>. =head2 glGetCoverageModulationTableNV glGetCoverageModulationTableNV_c($bufsize, $v); Exported under tag C<:GL_EXT_raster_multisample>. =head2 glGetDebugMessageLog $retval = glGetDebugMessageLog_c($count, $bufSize, $sources, $types, $ids, $severities, $lengths, $messageLog); $retval = glGetDebugMessageLogARB_c($count, $bufSize, $sources, $types, $ids, $severities, $lengths, $messageLog); Exported under tag C<:GL_KHR_debug>. =head2 glGetDebugMessageLogAMD $retval = glGetDebugMessageLogAMD_c($count, $bufSize, $categories, $severities, $ids, $lengths, $message); Exported under tag C<:GL_AMD_debug_output>. =head2 glGetDetailTexFuncSGIS glGetDetailTexFuncSGIS_c($target, $points); Exported under tag C<:GL_SGIS_detail_texture>. =head2 glGetDoublei_v glGetDoublei_v_c($target, $index, $data); glGetDoubleIndexedvEXT_c($target, $index, $data); Exported under tag C<:GL_ARB_viewport_array>. =head2 glGetDoublev glGetDoublev_c($pname, $data); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGetDriverControlStringQCOM glGetDriverControlStringQCOM_c($driverControl, $bufSize, $length, $driverControlString); Exported under tag C<:GL_QCOM_driver_control>. =head2 glGetDriverControlsQCOM glGetDriverControlsQCOM_c($num, $size, $driverControls); Exported under tag C<:GL_QCOM_driver_control>. =head2 glGetError $retval = glGetError(); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGetExtensionREGAL $retval = glGetExtensionREGAL($ext); Exported under tag C<:GL_REGAL_extension_query>. =head2 glGetFenceivNV glGetFenceivNV_c($fence, $pname, $params); Exported under tag C<:GL_NV_fence>. =head2 glGetFinalCombinerInputParameterfvNV glGetFinalCombinerInputParameterfvNV_c($variable, $pname, $params); Exported under tag C<:GL_NV_register_combiners>. =head2 glGetFinalCombinerInputParameterivNV glGetFinalCombinerInputParameterivNV_c($variable, $pname, $params); Exported under tag C<:GL_NV_register_combiners>. =head2 glGetFirstPerfQueryIdINTEL glGetFirstPerfQueryIdINTEL_c($queryId); Exported under tag C<:GL_INTEL_performance_query>. =head2 glGetFixedv glGetFixedv_c($pname, $params); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glGetFloati_v glGetFloati_v_c($target, $index, $data); glGetFloatIndexedvEXT_c($target, $index, $data); glGetFloati_vEXT_c($target, $index, $data); Exported under tag C<:GL_ARB_viewport_array>. =head2 glGetFloatv glGetFloatv_c($pname, $data); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGetFogFuncSGIS glGetFogFuncSGIS_c($points); Exported under tag C<:GL_SGIS_fog_function>. =head2 glGetFogLayersSGIX glGetFogLayersSGIX_c($points); Exported under tag C<:GL_SGIX_fog_layers>. =head2 glGetFragDataIndex $retval = glGetFragDataIndex($program, $name); Exported under tag C<:GL_ARB_blend_func_extended>. =head2 glGetFragDataLocation $retval = glGetFragDataLocation($program, $name); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glGetFragmentLightfvEXT glGetFragmentLightfvEXT_c($light, $pname, $params); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glGetFragmentLightfvSGIX glGetFragmentLightfvSGIX_c($light, $pname, $params); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glGetFragmentLightivEXT glGetFragmentLightivEXT_c($light, $pname, $params); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glGetFragmentLightivSGIX glGetFragmentLightivSGIX_c($light, $pname, $params); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glGetFragmentMaterialfvEXT glGetFragmentMaterialfvEXT_c($face, $pname, $params); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glGetFragmentMaterialfvSGIX glGetFragmentMaterialfvSGIX_c($face, $pname, $params); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glGetFragmentMaterialivEXT glGetFragmentMaterialivEXT_c($face, $pname, $params); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glGetFragmentMaterialivSGIX glGetFragmentMaterialivSGIX_c($face, $pname, $params); Exported under tag C<:GL_SGIX_fragment_specular_lighting>. =head2 glGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv_c($target, $attachment, $pname, $params); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glGetFramebufferParameterfvAMD glGetFramebufferParameterfvAMD_c($target, $pname, $numsamples, $pixelindex, $size, $values); Exported under tag C<:GL_AMD_framebuffer_sample_positions>. =head2 glGetFramebufferParameteriv glGetFramebufferParameteriv_c($target, $pname, $params); Exported under tag C<:GL_ARB_framebuffer_no_attachments>. =head2 glGetFramebufferParameterivEXT glGetFramebufferParameterivEXT_c($framebuffer, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetFramebufferPixelLocalStorageSizeEXT $retval = glGetFramebufferPixelLocalStorageSizeEXT($target); Exported under tag C<:GL_EXT_shader_pixel_local_storage2>. =head2 glGetGraphicsResetStatus $retval = glGetGraphicsResetStatus(); $retval = glGetGraphicsResetStatusEXT(); Exported under tag C<:GL_VERSION_4_5>. See L =head2 glGetGraphicsResetStatusARB $retval = glGetGraphicsResetStatusARB(); Exported under tag C<:GL_ARB_robustness>. =head2 glGetHandleARB $retval = glGetHandleARB($pname); Exported under tag C<:GL_ARB_shader_objects>. =head2 glGetHistogram glGetHistogram_c($target, $reset, $format, $type, $values); Exported under tag C<:GL_ARB_imaging>. =head2 glGetHistogramEXT glGetHistogramEXT_c($target, $reset, $format, $type, $values); Exported under tag C<:GL_EXT_histogram>. =head2 glGetHistogramParameterfv glGetHistogramParameterfv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glGetHistogramParameterfvEXT glGetHistogramParameterfvEXT_c($target, $pname, $params); Exported under tag C<:GL_EXT_histogram>. =head2 glGetHistogramParameteriv glGetHistogramParameteriv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glGetHistogramParameterivEXT glGetHistogramParameterivEXT_c($target, $pname, $params); Exported under tag C<:GL_EXT_histogram>. =head2 glGetImageHandleARB $retval = glGetImageHandleARB($texture, $level, $layered, $layer, $format); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glGetImageHandleNV $retval = glGetImageHandleNV($texture, $level, $layered, $layer, $format); Exported under tag C<:GL_NV_bindless_texture>. =head2 glGetImageTransformParameterfvHP glGetImageTransformParameterfvHP_c($target, $pname, $params); Exported under tag C<:GL_HP_image_transform>. =head2 glGetImageTransformParameterivHP glGetImageTransformParameterivHP_c($target, $pname, $params); Exported under tag C<:GL_HP_image_transform>. =head2 glGetInfoLogARB glGetInfoLogARB_c($obj, $maxLength, $length, $infoLog); Exported under tag C<:GL_ARB_shader_objects>. =head2 glGetInteger64i_v glGetInteger64i_v_c($target, $index, $data); Exported under tag C<:GL_VERSION_3_2>. See L =head2 glGetInteger64v glGetInteger64v_c($pname, $data); glGetInteger64vAPPLE_c($pname, $data); Exported under tag C<:GL_ARB_sync>. =head2 glGetIntegeri_v glGetIntegeri_v_c($target, $index, $data); Exported under tag C<:GL_ARB_uniform_buffer_object>. =head2 glGetIntegeri_vEXT glGetIntegeri_vEXT_c($target, $index, $data); Exported under tag C<:GL_EXT_multiview_draw_buffers>. =head2 glGetIntegerui64i_vNV glGetIntegerui64i_vNV_c($value, $index, $result); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glGetIntegerui64vNV glGetIntegerui64vNV_c($value, $result); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glGetIntegerv glGetIntegerv_c($pname, $data); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGetInternalformatSampleivNV glGetInternalformatSampleivNV_c($target, $internalformat, $samples, $pname, $count, $params); Exported under tag C<:GL_NV_internalformat_sample_query>. =head2 glGetInternalformati64v glGetInternalformati64v_c($target, $internalformat, $pname, $count, $params); Exported under tag C<:GL_ARB_internalformat_query2>. =head2 glGetInternalformativ glGetInternalformativ_c($target, $internalformat, $pname, $count, $params); Exported under tag C<:GL_ARB_internalformat_query>. =head2 glGetInvariantBooleanvEXT glGetInvariantBooleanvEXT_c($id, $value, $data); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGetInvariantFloatvEXT glGetInvariantFloatvEXT_c($id, $value, $data); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGetInvariantIntegervEXT glGetInvariantIntegervEXT_c($id, $value, $data); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGetLightfv glGetLightfv_c($light, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetLightiv glGetLightiv_c($light, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetLightxv glGetLightxv_c($light, $pname, $params); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glGetLocalConstantBooleanvEXT glGetLocalConstantBooleanvEXT_c($id, $value, $data); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGetLocalConstantFloatvEXT glGetLocalConstantFloatvEXT_c($id, $value, $data); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGetLocalConstantIntegervEXT glGetLocalConstantIntegervEXT_c($id, $value, $data); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGetMPEGParameterfvSGIX glGetMPEGParameterfvSGIX_c($target, $pname, $params); Exported under tag C<:GL_SGIX_mpeg1>. =head2 glGetMPEGParameterivSGIX glGetMPEGParameterivSGIX_c($target, $pname, $params); Exported under tag C<:GL_SGIX_mpeg1>. =head2 glGetMPEGPredictorSGIX glGetMPEGPredictorSGIX_c($target, $format, $type, $pixels); Exported under tag C<:GL_SGIX_mpeg1>. =head2 glGetMPEGQuantTableubv glGetMPEGQuantTableubv_c($target, $values); Exported under tag C<:GL_SGIX_mpeg1>. =head2 glGetMapAttribParameterfvNV glGetMapAttribParameterfvNV_c($target, $index, $pname, $params); Exported under tag C<:GL_NV_evaluators>. =head2 glGetMapAttribParameterivNV glGetMapAttribParameterivNV_c($target, $index, $pname, $params); Exported under tag C<:GL_NV_evaluators>. =head2 glGetMapControlPointsNV glGetMapControlPointsNV_c($target, $index, $type, $ustride, $vstride, $packed, $points); Exported under tag C<:GL_NV_evaluators>. =head2 glGetMapParameterfvNV glGetMapParameterfvNV_c($target, $pname, $params); Exported under tag C<:GL_NV_evaluators>. =head2 glGetMapParameterivNV glGetMapParameterivNV_c($target, $pname, $params); Exported under tag C<:GL_NV_evaluators>. =head2 glGetMapdv glGetMapdv_c($target, $query, $v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetMapfv glGetMapfv_c($target, $query, $v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetMapiv glGetMapiv_c($target, $query, $v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetMaterialfv glGetMaterialfv_c($face, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetMaterialiv glGetMaterialiv_c($face, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetMaterialxv glGetMaterialxv_c($face, $pname, $params); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glGetMemoryObjectParameterivEXT glGetMemoryObjectParameterivEXT_c($memoryObject, $pname, $params); Exported under tag C<:GL_EXT_memory_object>. =head2 glGetMinmax glGetMinmax_c($target, $reset, $format, $type, $values); Exported under tag C<:GL_ARB_imaging>. =head2 glGetMinmaxEXT glGetMinmaxEXT_c($target, $reset, $format, $type, $values); Exported under tag C<:GL_EXT_histogram>. =head2 glGetMinmaxParameterfv glGetMinmaxParameterfv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glGetMinmaxParameterfvEXT glGetMinmaxParameterfvEXT_c($target, $pname, $params); Exported under tag C<:GL_EXT_histogram>. =head2 glGetMinmaxParameteriv glGetMinmaxParameteriv_c($target, $pname, $params); Exported under tag C<:GL_ARB_imaging>. =head2 glGetMinmaxParameterivEXT glGetMinmaxParameterivEXT_c($target, $pname, $params); Exported under tag C<:GL_EXT_histogram>. =head2 glGetMultiTexEnvfvEXT glGetMultiTexEnvfvEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultiTexEnvivEXT glGetMultiTexEnvivEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultiTexGendvEXT glGetMultiTexGendvEXT_c($texunit, $coord, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultiTexGenfvEXT glGetMultiTexGenfvEXT_c($texunit, $coord, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultiTexGenivEXT glGetMultiTexGenivEXT_c($texunit, $coord, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultiTexImageEXT glGetMultiTexImageEXT_c($texunit, $target, $level, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultiTexLevelParameterfvEXT glGetMultiTexLevelParameterfvEXT_c($texunit, $target, $level, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultiTexLevelParameterivEXT glGetMultiTexLevelParameterivEXT_c($texunit, $target, $level, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultiTexParameterIivEXT glGetMultiTexParameterIivEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultiTexParameterIuivEXT glGetMultiTexParameterIuivEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultiTexParameterfvEXT glGetMultiTexParameterfvEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultiTexParameterivEXT glGetMultiTexParameterivEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetMultisamplefv glGetMultisamplefv_c($pname, $index, $val); Exported under tag C<:GL_ARB_texture_multisample>. =head2 glGetNamedBufferParameteri64v glGetNamedBufferParameteri64v_c($buffer, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetNamedBufferParameteriv glGetNamedBufferParameteriv_c($buffer, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetNamedBufferParameterivEXT glGetNamedBufferParameterivEXT_c($buffer, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetNamedBufferParameterui64vNV glGetNamedBufferParameterui64vNV_c($buffer, $pname, $params); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glGetNamedBufferPointerv glGetNamedBufferPointerv_c($buffer, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetNamedBufferPointervEXT glGetNamedBufferPointervEXT_c($buffer, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetNamedBufferSubData glGetNamedBufferSubData_c($buffer, $offset, $size, $data); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetNamedBufferSubDataEXT glGetNamedBufferSubDataEXT_c($buffer, $offset, $size, $data); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetNamedFramebufferAttachmentParameteriv glGetNamedFramebufferAttachmentParameteriv_c($framebuffer, $attachment, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetNamedFramebufferAttachmentParameterivEXT glGetNamedFramebufferAttachmentParameterivEXT_c($framebuffer, $attachment, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetNamedFramebufferParameterfvAMD glGetNamedFramebufferParameterfvAMD_c($framebuffer, $pname, $numsamples, $pixelindex, $size, $values); Exported under tag C<:GL_AMD_framebuffer_sample_positions>. =head2 glGetNamedFramebufferParameteriv glGetNamedFramebufferParameteriv_c($framebuffer, $pname, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetNamedFramebufferParameterivEXT glGetNamedFramebufferParameterivEXT_c($framebuffer, $pname, $params); Exported under tag C<:GL_ARB_framebuffer_no_attachments>. =head2 glGetNamedProgramLocalParameterIivEXT glGetNamedProgramLocalParameterIivEXT_c($program, $target, $index, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetNamedProgramLocalParameterIuivEXT glGetNamedProgramLocalParameterIuivEXT_c($program, $target, $index, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetNamedProgramLocalParameterdvEXT glGetNamedProgramLocalParameterdvEXT_c($program, $target, $index, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetNamedProgramLocalParameterfvEXT glGetNamedProgramLocalParameterfvEXT_c($program, $target, $index, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetNamedProgramStringEXT glGetNamedProgramStringEXT_c($program, $target, $pname, $string); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetNamedProgramivEXT glGetNamedProgramivEXT_c($program, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetNamedRenderbufferParameteriv glGetNamedRenderbufferParameteriv_c($renderbuffer, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetNamedRenderbufferParameterivEXT glGetNamedRenderbufferParameterivEXT_c($renderbuffer, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetNamedStringARB glGetNamedStringARB_c($namelen, $name, $bufSize, $stringlen, $string); Exported under tag C<:GL_ARB_shading_language_include>. =head2 glGetNamedStringivARB glGetNamedStringivARB_c($namelen, $name, $pname, $params); Exported under tag C<:GL_ARB_shading_language_include>. =head2 glGetNextPerfQueryIdINTEL glGetNextPerfQueryIdINTEL_c($queryId, $nextQueryId); Exported under tag C<:GL_INTEL_performance_query>. =head2 glGetNonlinLightfvSGIX glGetNonlinLightfvSGIX_c($light, $pname, $terms, $data); Exported under tag C<:GL_SGIX_nonlinear_lighting_pervertex>. =head2 glGetNonlinMaterialfvSGIX glGetNonlinMaterialfvSGIX_c($face, $pname, $terms, $data); Exported under tag C<:GL_SGIX_nonlinear_lighting_pervertex>. =head2 glGetObjectBufferfvATI glGetObjectBufferfvATI_c($buffer, $pname, $params); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glGetObjectBufferivATI glGetObjectBufferivATI_c($buffer, $pname, $params); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glGetObjectLabel glGetObjectLabel_c($identifier, $name, $bufSize, $length, $label); Exported under tag C<:GL_KHR_debug>. =head2 glGetObjectLabelEXT glGetObjectLabelEXT_c($type, $object, $bufSize, $length, $label); Exported under tag C<:GL_EXT_debug_label>. =head2 glGetObjectParameterfvARB glGetObjectParameterfvARB_c($obj, $pname, $params); Exported under tag C<:GL_ARB_shader_objects>. =head2 glGetObjectParameterivAPPLE glGetObjectParameterivAPPLE_c($objectType, $name, $pname, $params); Exported under tag C<:GL_APPLE_object_purgeable>. =head2 glGetObjectParameterivARB glGetObjectParameterivARB_c($obj, $pname, $params); Exported under tag C<:GL_ARB_shader_objects>. =head2 glGetObjectPtrLabel glGetObjectPtrLabel_c($ptr, $bufSize, $length, $label); Exported under tag C<:GL_KHR_debug>. =head2 glGetOcclusionQueryivNV glGetOcclusionQueryivNV_c($id, $pname, $params); Exported under tag C<:GL_NV_occlusion_query>. =head2 glGetOcclusionQueryuivNV glGetOcclusionQueryuivNV_c($id, $pname, $params); Exported under tag C<:GL_NV_occlusion_query>. =head2 glGetPathColorGenfvNV glGetPathColorGenfvNV_c($color, $pname, $value); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathColorGenivNV glGetPathColorGenivNV_c($color, $pname, $value); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathCommandsNV glGetPathCommandsNV_c($path, $commands); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathCoordsNV glGetPathCoordsNV_c($path, $coords); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathDashArrayNV glGetPathDashArrayNV_c($path, $dashArray); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathLengthNV $retval = glGetPathLengthNV($path, $startSegment, $numSegments); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathMetricRangeNV glGetPathMetricRangeNV_c($metricQueryMask, $firstPathName, $numPaths, $stride, $metrics); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathMetricsNV glGetPathMetricsNV_c($metricQueryMask, $numPaths, $pathNameType, $paths, $pathBase, $stride, $metrics); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathParameterfvNV glGetPathParameterfvNV_c($path, $pname, $value); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathParameterivNV glGetPathParameterivNV_c($path, $pname, $value); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathSpacingNV glGetPathSpacingNV_c($pathListMode, $numPaths, $pathNameType, $paths, $pathBase, $advanceScale, $kerningScale, $transformType, $returnedSpacing); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathTexGenfvNV glGetPathTexGenfvNV_c($texCoordSet, $pname, $value); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPathTexGenivNV glGetPathTexGenivNV_c($texCoordSet, $pname, $value); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetPerfCounterInfoINTEL glGetPerfCounterInfoINTEL_c($queryId, $counterId, $counterNameLength, $counterName, $counterDescLength, $counterDesc, $counterOffset, $counterDataSize, $counterTypeEnum, $counterDataTypeEnum, $rawCounterMaxValue); Exported under tag C<:GL_INTEL_performance_query>. =head2 glGetPerfMonitorCounterDataAMD glGetPerfMonitorCounterDataAMD_c($monitor, $pname, $dataSize, $data, $bytesWritten); Exported under tag C<:GL_AMD_performance_monitor>. =head2 glGetPerfMonitorCounterInfoAMD glGetPerfMonitorCounterInfoAMD_c($group, $counter, $pname, $data); Exported under tag C<:GL_AMD_performance_monitor>. =head2 glGetPerfMonitorCounterStringAMD glGetPerfMonitorCounterStringAMD_c($group, $counter, $bufSize, $length, $counterString); Exported under tag C<:GL_AMD_performance_monitor>. =head2 glGetPerfMonitorCountersAMD glGetPerfMonitorCountersAMD_c($group, $numCounters, $maxActiveCounters, $counterSize, $counters); Exported under tag C<:GL_AMD_performance_monitor>. =head2 glGetPerfMonitorGroupStringAMD glGetPerfMonitorGroupStringAMD_c($group, $bufSize, $length, $groupString); Exported under tag C<:GL_AMD_performance_monitor>. =head2 glGetPerfMonitorGroupsAMD glGetPerfMonitorGroupsAMD_c($numGroups, $groupsSize, $groups); Exported under tag C<:GL_AMD_performance_monitor>. =head2 glGetPerfQueryDataINTEL glGetPerfQueryDataINTEL_c($queryHandle, $flags, $dataSize, $data, $bytesWritten); Exported under tag C<:GL_INTEL_performance_query>. =head2 glGetPerfQueryIdByNameINTEL glGetPerfQueryIdByNameINTEL_c($queryName, $queryId); Exported under tag C<:GL_INTEL_performance_query>. =head2 glGetPerfQueryInfoINTEL glGetPerfQueryInfoINTEL_c($queryId, $queryNameLength, $queryName, $dataSize, $noCounters, $noInstances, $capsMask); Exported under tag C<:GL_INTEL_performance_query>. =head2 glGetPixelMapfv glGetPixelMapfv_c($map, $values); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetPixelMapuiv glGetPixelMapuiv_c($map, $values); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetPixelMapusv glGetPixelMapusv_c($map, $values); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetPixelTransformParameterfvEXT glGetPixelTransformParameterfvEXT_c($target, $pname, $params); Exported under tag C<:GL_EXT_pixel_transform>. =head2 glGetPixelTransformParameterfvSGI glGetPixelTransformParameterfvSGI_c($target, $pname, $params); Exported under tag C<:GL_SGI_fft>. =head2 glGetPixelTransformParameterivEXT glGetPixelTransformParameterivEXT_c($target, $pname, $params); Exported under tag C<:GL_EXT_pixel_transform>. =head2 glGetPixelTransformParameterivSGI glGetPixelTransformParameterivSGI_c($target, $pname, $params); Exported under tag C<:GL_SGI_fft>. =head2 glGetPointerIndexedvEXT glGetPointerIndexedvEXT_c($target, $index, $data); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetPointeri_vEXT glGetPointeri_vEXT_c($pname, $index, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetPointerv glGetPointerv_c($pname, $params); glGetPointervEXT_c($pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetPolygonStipple glGetPolygonStipple_c($mask); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetProcAddressREGAL $retval = glGetProcAddressREGAL_c($name); Exported under tag C<:GL_REGAL_proc_address>. =head2 glGetProgramBinary glGetProgramBinary_c($program, $bufSize, $length, $binaryFormat, $binary); Exported under tag C<:GL_ARB_get_program_binary>. =head2 glGetProgramEnvParameterdvARB glGetProgramEnvParameterdvARB_c($target, $index, $params); Exported under tag C<:GL_ARB_vertex_program>. =head2 glGetProgramEnvParameterfvARB glGetProgramEnvParameterfvARB_c($target, $index, $params); Exported under tag C<:GL_ARB_vertex_program>. =head2 glGetProgramInfoLog glGetProgramInfoLog_c($program, $bufSize, $length, $infoLog); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetProgramInterfaceiv glGetProgramInterfaceiv_c($program, $programInterface, $pname, $params); Exported under tag C<:GL_ARB_program_interface_query>. =head2 glGetProgramLocalParameterdvARB glGetProgramLocalParameterdvARB_c($target, $index, $params); Exported under tag C<:GL_ARB_vertex_program>. =head2 glGetProgramLocalParameterfvARB glGetProgramLocalParameterfvARB_c($target, $index, $params); Exported under tag C<:GL_ARB_vertex_program>. =head2 glGetProgramNamedParameterdvNV glGetProgramNamedParameterdvNV_c($id, $len, $name, $params); Exported under tag C<:GL_NV_fragment_program>. =head2 glGetProgramNamedParameterfvNV glGetProgramNamedParameterfvNV_c($id, $len, $name, $params); Exported under tag C<:GL_NV_fragment_program>. =head2 glGetProgramParameterdvNV glGetProgramParameterdvNV_c($target, $index, $pname, $params); Exported under tag C<:GL_NV_vertex_program>. =head2 glGetProgramParameterfvNV glGetProgramParameterfvNV_c($target, $index, $pname, $params); Exported under tag C<:GL_NV_vertex_program>. =head2 glGetProgramPipelineInfoLog glGetProgramPipelineInfoLog_c($pipeline, $bufSize, $length, $infoLog); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glGetProgramPipelineiv glGetProgramPipelineiv_c($pipeline, $pname, $params); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glGetProgramResourceIndex $retval = glGetProgramResourceIndex($program, $programInterface, $name); Exported under tag C<:GL_ARB_program_interface_query>. =head2 glGetProgramResourceLocation $retval = glGetProgramResourceLocation($program, $programInterface, $name); Exported under tag C<:GL_ARB_program_interface_query>. =head2 glGetProgramResourceLocationIndex $retval = glGetProgramResourceLocationIndex($program, $programInterface, $name); Exported under tag C<:GL_ARB_program_interface_query>. =head2 glGetProgramResourceLocationIndexEXT $retval = glGetProgramResourceLocationIndexEXT($program, $programInterface, $name); Exported under tag C<:GL_EXT_blend_func_extended>. =head2 glGetProgramResourceName glGetProgramResourceName_c($program, $programInterface, $index, $bufSize, $length, $name); Exported under tag C<:GL_ARB_program_interface_query>. =head2 glGetProgramResourcefvNV glGetProgramResourcefvNV_c($program, $programInterface, $index, $propCount, $props, $count, $length, $params); Exported under tag C<:GL_NV_path_rendering>. =head2 glGetProgramResourceiv glGetProgramResourceiv_c($program, $programInterface, $index, $propCount, $props, $count, $length, $params); Exported under tag C<:GL_ARB_program_interface_query>. =head2 glGetProgramStageiv glGetProgramStageiv_c($program, $shadertype, $pname, $values); Exported under tag C<:GL_ARB_shader_subroutine>. =head2 glGetProgramStringARB glGetProgramStringARB_c($target, $pname, $string); Exported under tag C<:GL_ARB_vertex_program>. =head2 glGetProgramStringNV glGetProgramStringNV_c($id, $pname, $program); Exported under tag C<:GL_NV_vertex_program>. =head2 glGetProgramiv glGetProgramiv_c($program, $pname, $params); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetProgramivARB glGetProgramivARB_c($target, $pname, $params); Exported under tag C<:GL_ARB_vertex_program>. =head2 glGetProgramivNV glGetProgramivNV_c($id, $pname, $params); Exported under tag C<:GL_NV_vertex_program>. =head2 glGetQueryBufferObjecti64v glGetQueryBufferObjecti64v($id, $buffer, $pname, $offset); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetQueryBufferObjectiv glGetQueryBufferObjectiv($id, $buffer, $pname, $offset); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetQueryBufferObjectui64v glGetQueryBufferObjectui64v($id, $buffer, $pname, $offset); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetQueryBufferObjectuiv glGetQueryBufferObjectuiv($id, $buffer, $pname, $offset); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetQueryIndexediv glGetQueryIndexediv_c($target, $index, $pname, $params); Exported under tag C<:GL_ARB_transform_feedback3>. =head2 glGetQueryObjecti64v glGetQueryObjecti64v_c($id, $pname, $params); Exported under tag C<:GL_ARB_timer_query>. =head2 glGetQueryObjecti64vANGLE glGetQueryObjecti64vANGLE_c($id, $pname, $params); Exported under tag C<:GL_ANGLE_timer_query>. =head2 glGetQueryObjectiv glGetQueryObjectiv_c($id, $pname, $params); glGetQueryObjectivARB_c($id, $pname, $params); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glGetQueryObjectivANGLE glGetQueryObjectivANGLE_c($id, $pname, $params); Exported under tag C<:GL_ANGLE_timer_query>. =head2 glGetQueryObjectui64v glGetQueryObjectui64v_c($id, $pname, $params); Exported under tag C<:GL_ARB_timer_query>. =head2 glGetQueryObjectui64vANGLE glGetQueryObjectui64vANGLE_c($id, $pname, $params); Exported under tag C<:GL_ANGLE_timer_query>. =head2 glGetQueryObjectuiv glGetQueryObjectuiv_c($id, $pname, $params); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glGetQueryObjectuivANGLE glGetQueryObjectuivANGLE_c($id, $pname, $params); Exported under tag C<:GL_ANGLE_timer_query>. =head2 glGetQueryiv glGetQueryiv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glGetQueryivANGLE glGetQueryivANGLE_c($target, $pname, $params); Exported under tag C<:GL_ANGLE_timer_query>. =head2 glGetRenderbufferParameteriv glGetRenderbufferParameteriv_c($target, $pname, $params); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glGetSamplerParameterIiv glGetSamplerParameterIiv_c($sampler, $pname, $params); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glGetSamplerParameterIuiv glGetSamplerParameterIuiv_c($sampler, $pname, $params); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glGetSamplerParameterfv glGetSamplerParameterfv_c($sampler, $pname, $params); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glGetSamplerParameteriv glGetSamplerParameteriv_c($sampler, $pname, $params); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glGetSemaphoreParameterui64vEXT glGetSemaphoreParameterui64vEXT_c($semaphore, $pname, $params); Exported under tag C<:GL_EXT_semaphore>. =head2 glGetSeparableFilter glGetSeparableFilter_c($target, $format, $type, $row, $column, $span); Exported under tag C<:GL_ARB_imaging>. =head2 glGetSeparableFilterEXT glGetSeparableFilterEXT_c($target, $format, $type, $row, $column, $span); Exported under tag C<:GL_EXT_convolution>. =head2 glGetShaderInfoLog glGetShaderInfoLog_c($shader, $bufSize, $length, $infoLog); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetShaderPrecisionFormat glGetShaderPrecisionFormat_c($shadertype, $precisiontype, $range, $precision); Exported under tag C<:GL_ARB_ES2_compatibility>. =head2 glGetShaderSource glGetShaderSource_c($shader, $bufSize, $length, $source); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetShaderiv glGetShaderiv_c($shader, $pname, $params); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetSharpenTexFuncSGIS glGetSharpenTexFuncSGIS_c($target, $points); Exported under tag C<:GL_SGIS_sharpen_texture>. =head2 glGetStageIndexNV $retval = glGetStageIndexNV($shadertype); Exported under tag C<:GL_NV_command_list>. =head2 glGetString $retval = glGetString($name); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGetSubroutineIndex $retval = glGetSubroutineIndex($program, $shadertype, $name); Exported under tag C<:GL_ARB_shader_subroutine>. =head2 glGetSubroutineUniformLocation $retval = glGetSubroutineUniformLocation($program, $shadertype, $name); Exported under tag C<:GL_ARB_shader_subroutine>. =head2 glGetSynciv glGetSynciv_c($sync, $pname, $count, $length, $values); Exported under tag C<:GL_ARB_sync>. =head2 glGetTexBumpParameterfvATI glGetTexBumpParameterfvATI_c($pname, $param); Exported under tag C<:GL_ATI_envmap_bumpmap>. =head2 glGetTexBumpParameterivATI glGetTexBumpParameterivATI_c($pname, $param); Exported under tag C<:GL_ATI_envmap_bumpmap>. =head2 glGetTexEnvfv glGetTexEnvfv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetTexEnviv glGetTexEnviv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetTexEnvxv glGetTexEnvxv_c($target, $pname, $params); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glGetTexFilterFuncSGIS glGetTexFilterFuncSGIS_c($target, $filter, $weights); Exported under tag C<:GL_SGIS_texture_filter4>. =head2 glGetTexGendv glGetTexGendv_c($coord, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetTexGenfv glGetTexGenfv_c($coord, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetTexGeniv glGetTexGeniv_c($coord, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glGetTexImage glGetTexImage_c($target, $level, $format, $type, $pixels); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGetTexLevelParameterfv glGetTexLevelParameterfv_c($target, $level, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGetTexLevelParameteriv glGetTexLevelParameteriv_c($target, $level, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGetTexParameterIiv glGetTexParameterIiv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glGetTexParameterIuiv glGetTexParameterIuiv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glGetTexParameterPointervAPPLE glGetTexParameterPointervAPPLE_c($target, $pname, $params); Exported under tag C<:GL_APPLE_texture_range>. =head2 glGetTexParameterfv glGetTexParameterfv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGetTexParameteriv glGetTexParameteriv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glGetTexParameterxv glGetTexParameterxv_c($target, $pname, $params); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glGetTextureHandleARB $retval = glGetTextureHandleARB($texture); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glGetTextureHandleNV $retval = glGetTextureHandleNV($texture); Exported under tag C<:GL_NV_bindless_texture>. =head2 glGetTextureImage glGetTextureImage_c($texture, $level, $format, $type, $bufSize, $pixels); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetTextureImageEXT glGetTextureImageEXT_c($texture, $target, $level, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetTextureLevelParameterfv glGetTextureLevelParameterfv_c($texture, $level, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetTextureLevelParameterfvEXT glGetTextureLevelParameterfvEXT_c($texture, $target, $level, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetTextureLevelParameteriv glGetTextureLevelParameteriv_c($texture, $level, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetTextureLevelParameterivEXT glGetTextureLevelParameterivEXT_c($texture, $target, $level, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetTextureParameterIiv glGetTextureParameterIiv_c($texture, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetTextureParameterIivEXT glGetTextureParameterIivEXT_c($texture, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetTextureParameterIuiv glGetTextureParameterIuiv_c($texture, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetTextureParameterIuivEXT glGetTextureParameterIuivEXT_c($texture, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetTextureParameterfv glGetTextureParameterfv_c($texture, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetTextureParameterfvEXT glGetTextureParameterfvEXT_c($texture, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetTextureParameteriv glGetTextureParameteriv_c($texture, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetTextureParameterivEXT glGetTextureParameterivEXT_c($texture, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetTextureSamplerHandleARB $retval = glGetTextureSamplerHandleARB($texture, $sampler); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glGetTextureSamplerHandleNV $retval = glGetTextureSamplerHandleNV($texture, $sampler); Exported under tag C<:GL_NV_bindless_texture>. =head2 glGetTextureSubImage glGetTextureSubImage_c($texture, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $type, $bufSize, $pixels); Exported under tag C<:GL_ARB_get_texture_sub_image>. =head2 glGetTrackMatrixivNV glGetTrackMatrixivNV_c($target, $address, $pname, $params); Exported under tag C<:GL_NV_vertex_program>. =head2 glGetTransformFeedbackVarying glGetTransformFeedbackVarying_c($program, $index, $bufSize, $length, $size, $type, $name); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glGetTransformFeedbackVaryingNV glGetTransformFeedbackVaryingNV_c($program, $index, $location); Exported under tag C<:GL_NV_transform_feedback>. =head2 glGetTransformFeedbacki64_v glGetTransformFeedbacki64_v_c($xfb, $pname, $index, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetTransformFeedbacki_v glGetTransformFeedbacki_v_c($xfb, $pname, $index, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetTransformFeedbackiv glGetTransformFeedbackiv_c($xfb, $pname, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetTranslatedShaderSourceANGLE glGetTranslatedShaderSourceANGLE_c($shader, $bufSize, $length, $source); Exported under tag C<:GL_ANGLE_translated_shader_source>. =head2 glGetUniformBlockIndex $retval = glGetUniformBlockIndex($program, $uniformBlockName); Exported under tag C<:GL_ARB_uniform_buffer_object>. =head2 glGetUniformBufferSizeEXT $retval = glGetUniformBufferSizeEXT($program, $location); Exported under tag C<:GL_EXT_bindable_uniform>. =head2 glGetUniformIndices glGetUniformIndices_c($program, $uniformCount, $uniformNames, $uniformIndices); Exported under tag C<:GL_ARB_uniform_buffer_object>. =head2 glGetUniformLocation $retval = glGetUniformLocation($program, $name); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetUniformOffsetEXT $retval = glGetUniformOffsetEXT($program, $location); Exported under tag C<:GL_EXT_bindable_uniform>. =head2 glGetUniformSubroutineuiv glGetUniformSubroutineuiv_c($shadertype, $location, $params); Exported under tag C<:GL_ARB_shader_subroutine>. =head2 glGetUniformdv glGetUniformdv_c($program, $location, $params); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glGetUniformfv glGetUniformfv_c($program, $location, $params); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetUniformi64vARB glGetUniformi64vARB_c($program, $location, $params); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glGetUniformi64vNV glGetUniformi64vNV_c($program, $location, $params); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glGetUniformiv glGetUniformiv_c($program, $location, $params); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetUniformui64vARB glGetUniformui64vARB_c($program, $location, $params); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glGetUniformui64vNV glGetUniformui64vNV_c($program, $location, $params); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glGetUniformuiv glGetUniformuiv_c($program, $location, $params); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glGetUnsignedBytei_vEXT glGetUnsignedBytei_vEXT_c($target, $index, $data); Exported under tag C<:GL_EXT_memory_object>. =head2 glGetUnsignedBytevEXT glGetUnsignedBytevEXT_c($pname, $data); Exported under tag C<:GL_EXT_memory_object>. =head2 glGetVariantArrayObjectfvATI glGetVariantArrayObjectfvATI_c($id, $pname, $params); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glGetVariantArrayObjectivATI glGetVariantArrayObjectivATI_c($id, $pname, $params); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glGetVariantBooleanvEXT glGetVariantBooleanvEXT_c($id, $value, $data); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGetVariantFloatvEXT glGetVariantFloatvEXT_c($id, $value, $data); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGetVariantIntegervEXT glGetVariantIntegervEXT_c($id, $value, $data); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGetVariantPointervEXT glGetVariantPointervEXT_c($id, $value, $data); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glGetVaryingLocationNV $retval = glGetVaryingLocationNV($program, $name); Exported under tag C<:GL_NV_transform_feedback>. =head2 glGetVectorOperationSGIX glGetVectorOperationSGIX($operation); Exported under tag C<:GL_SGIX_vector_ops>. =head2 glGetVertexArrayIndexed64iv glGetVertexArrayIndexed64iv_c($vaobj, $index, $pname, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetVertexArrayIndexediv glGetVertexArrayIndexediv_c($vaobj, $index, $pname, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetVertexArrayIntegeri_vEXT glGetVertexArrayIntegeri_vEXT_c($vaobj, $index, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetVertexArrayIntegervEXT glGetVertexArrayIntegervEXT_c($vaobj, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetVertexArrayPointeri_vEXT glGetVertexArrayPointeri_vEXT_c($vaobj, $index, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetVertexArrayPointervEXT glGetVertexArrayPointervEXT_c($vaobj, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glGetVertexArrayiv glGetVertexArrayiv_c($vaobj, $pname, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glGetVertexAttribArrayObjectfvATI glGetVertexAttribArrayObjectfvATI_c($index, $pname, $params); Exported under tag C<:GL_ATI_vertex_attrib_array_object>. =head2 glGetVertexAttribArrayObjectivATI glGetVertexAttribArrayObjectivATI_c($index, $pname, $params); Exported under tag C<:GL_ATI_vertex_attrib_array_object>. =head2 glGetVertexAttribIiv glGetVertexAttribIiv_c($index, $pname, $params); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glGetVertexAttribIuiv glGetVertexAttribIuiv_c($index, $pname, $params); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glGetVertexAttribLdv glGetVertexAttribLdv_c($index, $pname, $params); Exported under tag C<:GL_ARB_vertex_attrib_64bit>. =head2 glGetVertexAttribLi64vNV glGetVertexAttribLi64vNV_c($index, $pname, $params); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glGetVertexAttribLui64vARB glGetVertexAttribLui64vARB_c($index, $pname, $params); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glGetVertexAttribLui64vNV glGetVertexAttribLui64vNV_c($index, $pname, $params); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glGetVertexAttribPointerv glGetVertexAttribPointerv_c($index, $pname, $pointer); glGetVertexAttribPointervARB_c($index, $pname, $pointer); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetVertexAttribdv glGetVertexAttribdv_c($index, $pname, $params); glGetVertexAttribdvARB_c($index, $pname, $params); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetVertexAttribfv glGetVertexAttribfv_c($index, $pname, $params); glGetVertexAttribfvARB_c($index, $pname, $params); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetVertexAttribiv glGetVertexAttribiv_c($index, $pname, $params); glGetVertexAttribivARB_c($index, $pname, $params); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glGetVideoCaptureStreamdvNV glGetVideoCaptureStreamdvNV_c($video_capture_slot, $stream, $pname, $params); Exported under tag C<:GL_NV_video_capture>. =head2 glGetVideoCaptureStreamfvNV glGetVideoCaptureStreamfvNV_c($video_capture_slot, $stream, $pname, $params); Exported under tag C<:GL_NV_video_capture>. =head2 glGetVideoCaptureStreamivNV glGetVideoCaptureStreamivNV_c($video_capture_slot, $stream, $pname, $params); Exported under tag C<:GL_NV_video_capture>. =head2 glGetVideoCaptureivNV glGetVideoCaptureivNV_c($video_capture_slot, $pname, $params); Exported under tag C<:GL_NV_video_capture>. =head2 glGetVideoi64vNV glGetVideoi64vNV_c($video_slot, $pname, $params); Exported under tag C<:GL_NV_present_video>. =head2 glGetVideoivNV glGetVideoivNV_c($video_slot, $pname, $params); Exported under tag C<:GL_NV_present_video>. =head2 glGetVideoui64vNV glGetVideoui64vNV_c($video_slot, $pname, $params); Exported under tag C<:GL_NV_present_video>. =head2 glGetVideouivNV glGetVideouivNV_c($video_slot, $pname, $params); Exported under tag C<:GL_NV_present_video>. =head2 glGetVkProcAddrNV $retval = glGetVkProcAddrNV($name); Exported under tag C<:GL_NV_draw_vulkan_image>. =head2 glGetnColorTableARB glGetnColorTableARB_c($target, $format, $type, $bufSize, $table); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnCompressedTexImage glGetnCompressedTexImage_c($target, $lod, $bufSize, $pixels); Exported under tag C<:GL_VERSION_4_5>. See L =head2 glGetnCompressedTexImageARB glGetnCompressedTexImageARB_c($target, $lod, $bufSize, $img); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnConvolutionFilterARB glGetnConvolutionFilterARB_c($target, $format, $type, $bufSize, $image); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnHistogramARB glGetnHistogramARB_c($target, $reset, $format, $type, $bufSize, $values); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnMapdvARB glGetnMapdvARB_c($target, $query, $bufSize, $v); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnMapfvARB glGetnMapfvARB_c($target, $query, $bufSize, $v); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnMapivARB glGetnMapivARB_c($target, $query, $bufSize, $v); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnMinmaxARB glGetnMinmaxARB_c($target, $reset, $format, $type, $bufSize, $values); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnPixelMapfvARB glGetnPixelMapfvARB_c($map, $bufSize, $values); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnPixelMapuivARB glGetnPixelMapuivARB_c($map, $bufSize, $values); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnPixelMapusvARB glGetnPixelMapusvARB_c($map, $bufSize, $values); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnPolygonStippleARB glGetnPolygonStippleARB_c($bufSize, $pattern); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnSeparableFilterARB glGetnSeparableFilterARB_c($target, $format, $type, $rowBufSize, $row, $columnBufSize, $column, $span); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnTexImage glGetnTexImage_c($target, $level, $format, $type, $bufSize, $pixels); Exported under tag C<:GL_VERSION_4_5>. See L =head2 glGetnTexImageARB glGetnTexImageARB_c($target, $level, $format, $type, $bufSize, $img); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnUniformdv glGetnUniformdv_c($program, $location, $bufSize, $params); Exported under tag C<:GL_VERSION_4_5>. See L =head2 glGetnUniformdvARB glGetnUniformdvARB_c($program, $location, $bufSize, $params); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnUniformfv glGetnUniformfv_c($program, $location, $bufSize, $params); glGetnUniformfvEXT_c($program, $location, $bufSize, $params); Exported under tag C<:GL_KHR_robustness>. =head2 glGetnUniformfvARB glGetnUniformfvARB_c($program, $location, $bufSize, $params); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnUniformi64vARB glGetnUniformi64vARB_c($program, $location, $bufSize, $params); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glGetnUniformiv glGetnUniformiv_c($program, $location, $bufSize, $params); glGetnUniformivEXT_c($program, $location, $bufSize, $params); Exported under tag C<:GL_KHR_robustness>. =head2 glGetnUniformivARB glGetnUniformivARB_c($program, $location, $bufSize, $params); Exported under tag C<:GL_ARB_robustness>. =head2 glGetnUniformui64vARB glGetnUniformui64vARB_c($program, $location, $bufSize, $params); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glGetnUniformuiv glGetnUniformuiv_c($program, $location, $bufSize, $params); Exported under tag C<:GL_KHR_robustness>. =head2 glGetnUniformuivARB glGetnUniformuivARB_c($program, $location, $bufSize, $params); Exported under tag C<:GL_ARB_robustness>. =head2 glGlobalAlphaFactorbSUN glGlobalAlphaFactorbSUN($factor); Exported under tag C<:GL_SUN_global_alpha>. =head2 glGlobalAlphaFactordSUN glGlobalAlphaFactordSUN($factor); Exported under tag C<:GL_SUN_global_alpha>. =head2 glGlobalAlphaFactorfSUN glGlobalAlphaFactorfSUN($factor); Exported under tag C<:GL_SUN_global_alpha>. =head2 glGlobalAlphaFactoriSUN glGlobalAlphaFactoriSUN($factor); Exported under tag C<:GL_SUN_global_alpha>. =head2 glGlobalAlphaFactorsSUN glGlobalAlphaFactorsSUN($factor); Exported under tag C<:GL_SUN_global_alpha>. =head2 glGlobalAlphaFactorubSUN glGlobalAlphaFactorubSUN($factor); Exported under tag C<:GL_SUN_global_alpha>. =head2 glGlobalAlphaFactoruiSUN glGlobalAlphaFactoruiSUN($factor); Exported under tag C<:GL_SUN_global_alpha>. =head2 glGlobalAlphaFactorusSUN glGlobalAlphaFactorusSUN($factor); Exported under tag C<:GL_SUN_global_alpha>. =head2 glHint glHint($target, $mode); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glHistogram glHistogram($target, $width, $internalformat, $sink); Exported under tag C<:GL_ARB_imaging>. =head2 glIglooInterfaceSGIX glIglooInterfaceSGIX_c($pname, $params); Exported under tag C<:GL_SGIX_igloo_interface>. =head2 glImageTransformParameterfHP glImageTransformParameterfHP($target, $pname, $param); Exported under tag C<:GL_HP_image_transform>. =head2 glImageTransformParameterfvHP glImageTransformParameterfvHP_c($target, $pname, $params); Exported under tag C<:GL_HP_image_transform>. =head2 glImageTransformParameteriHP glImageTransformParameteriHP($target, $pname, $param); Exported under tag C<:GL_HP_image_transform>. =head2 glImageTransformParameterivHP glImageTransformParameterivHP_c($target, $pname, $params); Exported under tag C<:GL_HP_image_transform>. =head2 glImportMemoryFdEXT glImportMemoryFdEXT($memory, $size, $handleType, $fd); Exported under tag C<:GL_EXT_memory_object_fd>. =head2 glImportMemoryWin32HandleEXT glImportMemoryWin32HandleEXT_c($memory, $size, $handleType, $handle); Exported under tag C<:GL_EXT_memory_object_win32>. =head2 glImportMemoryWin32NameEXT glImportMemoryWin32NameEXT_c($memory, $size, $handleType, $name); Exported under tag C<:GL_EXT_memory_object_win32>. =head2 glImportSemaphoreFdEXT glImportSemaphoreFdEXT($semaphore, $handleType, $fd); Exported under tag C<:GL_EXT_semaphore_fd>. =head2 glImportSemaphoreWin32HandleEXT glImportSemaphoreWin32HandleEXT_c($semaphore, $handleType, $handle); Exported under tag C<:GL_EXT_semaphore_win32>. =head2 glImportSemaphoreWin32NameEXT glImportSemaphoreWin32NameEXT_c($semaphore, $handleType, $name); Exported under tag C<:GL_EXT_semaphore_win32>. =head2 glImportSyncEXT $retval = glImportSyncEXT($external_sync_type, $external_sync, $flags); Exported under tag C<:GL_EXT_x11_sync_object>. =head2 glIndexFormatNV glIndexFormatNV($type, $stride); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glIndexFuncEXT glIndexFuncEXT($func, $ref); Exported under tag C<:GL_EXT_index_func>. =head2 glIndexMask glIndexMask($mask); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIndexMaterialEXT glIndexMaterialEXT($face, $mode); Exported under tag C<:GL_EXT_index_material>. =head2 glIndexPointer glIndexPointer_c($type, $stride, $pointer); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIndexPointerEXT glIndexPointerEXT_c($type, $stride, $count, $pointer); Exported under tag C<:GL_EXT_vertex_array>. =head2 glIndexPointerListIBM glIndexPointerListIBM_c($type, $stride, $pointer, $ptrstride); Exported under tag C<:GL_IBM_vertex_array_lists>. =head2 glIndexd glIndexd($c); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIndexdv glIndexdv_c($c); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIndexf glIndexf($c); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIndexfv glIndexfv_c($c); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIndexi glIndexi($c); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIndexiv glIndexiv_c($c); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIndexs glIndexs($c); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIndexsv glIndexsv_c($c); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIndexub glIndexub($c); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIndexubv glIndexubv_c($c); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glInitNames glInitNames(); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glInsertComponentEXT glInsertComponentEXT($res, $src, $num); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glInsertEventMarkerEXT glInsertEventMarkerEXT($length, $marker); Exported under tag C<:GL_EXT_debug_marker>. =head2 glInterleavedArrays glInterleavedArrays_c($format, $stride, $pointer); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glInterleavedTextureCoordSetsSGIS glInterleavedTextureCoordSetsSGIS($factor); Exported under tag C<:GL_SGIS_multitexture>. =head2 glInterpolatePathsNV glInterpolatePathsNV($resultPath, $pathA, $pathB, $weight); Exported under tag C<:GL_NV_path_rendering>. =head2 glInvalidateBufferData glInvalidateBufferData($buffer); Exported under tag C<:GL_ARB_invalidate_subdata>. =head2 glInvalidateBufferSubData glInvalidateBufferSubData($buffer, $offset, $length); Exported under tag C<:GL_ARB_invalidate_subdata>. =head2 glInvalidateFramebuffer glInvalidateFramebuffer_c($target, $numAttachments, $attachments); Exported under tag C<:GL_ARB_invalidate_subdata>. =head2 glInvalidateNamedFramebufferData glInvalidateNamedFramebufferData_c($framebuffer, $numAttachments, $attachments); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glInvalidateNamedFramebufferSubData glInvalidateNamedFramebufferSubData_c($framebuffer, $numAttachments, $attachments, $x, $y, $width, $height); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glInvalidateSubFramebuffer glInvalidateSubFramebuffer_c($target, $numAttachments, $attachments, $x, $y, $width, $height); Exported under tag C<:GL_ARB_invalidate_subdata>. =head2 glInvalidateTexImage glInvalidateTexImage($texture, $level); Exported under tag C<:GL_ARB_invalidate_subdata>. =head2 glInvalidateTexSubImage glInvalidateTexSubImage($texture, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth); Exported under tag C<:GL_ARB_invalidate_subdata>. =head2 glIsAsyncMarkerSGIX $retval = glIsAsyncMarkerSGIX($marker); Exported under tag C<:GL_SGIX_async>. =head2 glIsBuffer $retval = glIsBuffer($buffer); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glIsBufferResidentNV $retval = glIsBufferResidentNV($target); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glIsCommandListNV $retval = glIsCommandListNV($list); Exported under tag C<:GL_NV_command_list>. =head2 glIsEnabled $retval = glIsEnabled($cap); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glIsEnabledi $retval = glIsEnabledi($cap, $index); $retval = glIsEnabledIndexedEXT($cap, $index); $retval = glIsEnablediEXT($cap, $index); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glIsFenceAPPLE $retval = glIsFenceAPPLE($fence); Exported under tag C<:GL_APPLE_fence>. =head2 glIsFenceNV $retval = glIsFenceNV($fence); Exported under tag C<:GL_NV_fence>. =head2 glIsFramebuffer $retval = glIsFramebuffer($framebuffer); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glIsImageHandleResidentARB $retval = glIsImageHandleResidentARB($handle); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glIsImageHandleResidentNV $retval = glIsImageHandleResidentNV($handle); Exported under tag C<:GL_NV_bindless_texture>. =head2 glIsList $retval = glIsList($list); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glIsMPEGPredictorSGIX $retval = glIsMPEGPredictorSGIX($predictor); Exported under tag C<:GL_SGIX_mpeg1>. =head2 glIsMemoryObjectEXT $retval = glIsMemoryObjectEXT($memoryObject); Exported under tag C<:GL_EXT_memory_object>. =head2 glIsNameAMD $retval = glIsNameAMD($identifier, $name); Exported under tag C<:GL_AMD_name_gen_delete>. =head2 glIsNamedBufferResidentNV $retval = glIsNamedBufferResidentNV($buffer); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glIsNamedStringARB $retval = glIsNamedStringARB($namelen, $name); Exported under tag C<:GL_ARB_shading_language_include>. =head2 glIsObjectBufferATI $retval = glIsObjectBufferATI($buffer); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glIsOcclusionQueryNV $retval = glIsOcclusionQueryNV($id); Exported under tag C<:GL_NV_occlusion_query>. =head2 glIsPathNV $retval = glIsPathNV($path); Exported under tag C<:GL_NV_path_rendering>. =head2 glIsPointInFillPathNV $retval = glIsPointInFillPathNV($path, $mask, $x, $y); Exported under tag C<:GL_NV_path_rendering>. =head2 glIsPointInStrokePathNV $retval = glIsPointInStrokePathNV($path, $x, $y); Exported under tag C<:GL_NV_path_rendering>. =head2 glIsProgram $retval = glIsProgram($program); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glIsProgramARB $retval = glIsProgramARB($program); Exported under tag C<:GL_ARB_vertex_program>. =head2 glIsProgramPipeline $retval = glIsProgramPipeline($pipeline); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glIsQuery $retval = glIsQuery($id); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glIsQueryANGLE $retval = glIsQueryANGLE($id); Exported under tag C<:GL_ANGLE_timer_query>. =head2 glIsRenderbuffer $retval = glIsRenderbuffer($renderbuffer); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glIsSampler $retval = glIsSampler($sampler); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glIsSemaphoreEXT $retval = glIsSemaphoreEXT($semaphore); Exported under tag C<:GL_EXT_semaphore>. =head2 glIsShader $retval = glIsShader($shader); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glIsStateNV $retval = glIsStateNV($state); Exported under tag C<:GL_NV_command_list>. =head2 glIsSupportedREGAL $retval = glIsSupportedREGAL($ext); Exported under tag C<:GL_REGAL_extension_query>. =head2 glIsSync $retval = glIsSync($myGLsync); Exported under tag C<:GL_ARB_sync>. =head2 glIsTexture $retval = glIsTexture($texture); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glIsTextureEXT $retval = glIsTextureEXT($texture); Exported under tag C<:GL_EXT_texture_object>. =head2 glIsTextureHandleResidentARB $retval = glIsTextureHandleResidentARB($handle); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glIsTextureHandleResidentNV $retval = glIsTextureHandleResidentNV($handle); Exported under tag C<:GL_NV_bindless_texture>. =head2 glIsTransformFeedback $retval = glIsTransformFeedback($id); Exported under tag C<:GL_ARB_transform_feedback2>. =head2 glIsVariantEnabledEXT $retval = glIsVariantEnabledEXT($id, $cap); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glIsVertexArray $retval = glIsVertexArray($array); Exported under tag C<:GL_ARB_vertex_array_object>. =head2 glIsVertexArraySGIX $retval = glIsVertexArraySGIX($array); Exported under tag C<:GL_SGIX_vertex_array_object>. =head2 glIsVertexAttribEnabledAPPLE $retval = glIsVertexAttribEnabledAPPLE($index, $pname); Exported under tag C<:GL_APPLE_vertex_program_evaluators>. =head2 glLGPUCopyImageSubDataNVX glLGPUCopyImageSubDataNVX($sourceGpu, $destinationGpuMask, $srcName, $srcTarget, $srcLevel, $srcX, $srxY, $srcZ, $dstName, $dstTarget, $dstLevel, $dstX, $dstY, $dstZ, $width, $height, $depth); Exported under tag C<:GL_NVX_linked_gpu_multicast>. =head2 glLGPUInterlockNVX glLGPUInterlockNVX(); Exported under tag C<:GL_NVX_linked_gpu_multicast>. =head2 glLGPUNamedBufferSubDataNVX glLGPUNamedBufferSubDataNVX_c($gpuMask, $buffer, $offset, $size, $data); Exported under tag C<:GL_NVX_linked_gpu_multicast>. =head2 glLabelObjectEXT glLabelObjectEXT($type, $object, $length, $label); Exported under tag C<:GL_EXT_debug_label>. =head2 glLightEnviEXT glLightEnviEXT($pname, $param); Exported under tag C<:GL_EXT_fragment_lighting>. =head2 glLightModelf glLightModelf($pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLightModelfv glLightModelfv_c($pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLightModeli glLightModeli($pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLightModeliv glLightModeliv_c($pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLightModelx glLightModelx($pname, $param); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glLightModelxv glLightModelxv_c($pname, $param); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glLightf glLightf($light, $pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLightfv glLightfv_c($light, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLighti glLighti($light, $pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLightiv glLightiv_c($light, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLightx glLightx($light, $pname, $param); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glLightxv glLightxv_c($light, $pname, $params); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glLineStipple glLineStipple($factor, $pattern); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLineWidth glLineWidth($width); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glLineWidthx glLineWidthx($width); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glLinkProgram glLinkProgram($program); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glListBase glListBase($base); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glListDrawCommandsStatesClientNV glListDrawCommandsStatesClientNV_c($list, $segment, $indirects, $sizes, $states, $fbos, $count); Exported under tag C<:GL_NV_command_list>. =head2 glLoadIdentity glLoadIdentity(); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLoadIdentityDeformationMapSGIX glLoadIdentityDeformationMapSGIX($mask); Exported under tag C<:GL_SGIX_polynomial_ffd>. =head2 glLoadMatrixd glLoadMatrixd_c($m); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLoadMatrixf glLoadMatrixf_c($m); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLoadMatrixx glLoadMatrixx_c($m); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glLoadName glLoadName($name); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLoadProgramNV glLoadProgramNV_c($target, $id, $len, $program); Exported under tag C<:GL_NV_vertex_program>. =head2 glLoadTransposeMatrixd glLoadTransposeMatrixd_c($m); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLoadTransposeMatrixf glLoadTransposeMatrixf_c($m); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glLockArraysEXT glLockArraysEXT($first, $count); Exported under tag C<:GL_EXT_compiled_vertex_array>. =head2 glLogMessageCallbackREGAL glLogMessageCallbackREGAL($callback); Exported under tag C<:GL_REGAL_log>. =head2 glLogicOp glLogicOp($opcode); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glMPEGPredictorSGIX glMPEGPredictorSGIX_c($target, $format, $type, $pixels); Exported under tag C<:GL_SGIX_mpeg1>. =head2 glMPEGQuantTableubv glMPEGQuantTableubv_c($target, $values); Exported under tag C<:GL_SGIX_mpeg1>. =head2 glMakeBufferNonResidentNV glMakeBufferNonResidentNV($target); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glMakeBufferResidentNV glMakeBufferResidentNV($target, $access); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glMakeImageHandleNonResidentARB glMakeImageHandleNonResidentARB($handle); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glMakeImageHandleNonResidentNV glMakeImageHandleNonResidentNV($handle); Exported under tag C<:GL_NV_bindless_texture>. =head2 glMakeImageHandleResidentARB glMakeImageHandleResidentARB($handle, $access); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glMakeImageHandleResidentNV glMakeImageHandleResidentNV($handle, $access); Exported under tag C<:GL_NV_bindless_texture>. =head2 glMakeNamedBufferNonResidentNV glMakeNamedBufferNonResidentNV($buffer); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glMakeNamedBufferResidentNV glMakeNamedBufferResidentNV($buffer, $access); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glMakeTextureHandleNonResidentARB glMakeTextureHandleNonResidentARB($handle); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glMakeTextureHandleNonResidentNV glMakeTextureHandleNonResidentNV($handle); Exported under tag C<:GL_NV_bindless_texture>. =head2 glMakeTextureHandleResidentARB glMakeTextureHandleResidentARB($handle); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glMakeTextureHandleResidentNV glMakeTextureHandleResidentNV($handle); Exported under tag C<:GL_NV_bindless_texture>. =head2 glMap1d glMap1d_c($target, $u1, $u2, $stride, $order, $points); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMap1f glMap1f_c($target, $u1, $u2, $stride, $order, $points); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMap2d glMap2d_c($target, $u1, $u2, $ustride, $uorder, $v1, $v2, $vstride, $vorder, $points); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMap2f glMap2f_c($target, $u1, $u2, $ustride, $uorder, $v1, $v2, $vstride, $vorder, $points); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMapBuffer $retval = glMapBuffer_c($target, $access); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glMapBufferRange $retval = glMapBufferRange_c($target, $offset, $length, $access); Exported under tag C<:GL_ARB_map_buffer_range>. =head2 glMapControlPointsNV glMapControlPointsNV_c($target, $index, $type, $ustride, $vstride, $uorder, $vorder, $packed, $points); Exported under tag C<:GL_NV_evaluators>. =head2 glMapGrid1d glMapGrid1d($un, $u1, $u2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMapGrid1f glMapGrid1f($un, $u1, $u2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMapGrid2d glMapGrid2d($un, $u1, $u2, $vn, $v1, $v2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMapGrid2f glMapGrid2f($un, $u1, $u2, $vn, $v1, $v2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMapNamedBuffer $retval = glMapNamedBuffer_c($buffer, $access); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glMapNamedBufferEXT $retval = glMapNamedBufferEXT_c($buffer, $access); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMapNamedBufferRange $retval = glMapNamedBufferRange_c($buffer, $offset, $length, $access); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glMapNamedBufferRangeEXT $retval = glMapNamedBufferRangeEXT_c($buffer, $offset, $length, $access); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMapObjectBufferATI $retval = glMapObjectBufferATI_c($buffer); Exported under tag C<:GL_ATI_map_object_buffer>. =head2 glMapParameterfvNV glMapParameterfvNV_c($target, $pname, $params); Exported under tag C<:GL_NV_evaluators>. =head2 glMapParameterivNV glMapParameterivNV_c($target, $pname, $params); Exported under tag C<:GL_NV_evaluators>. =head2 glMapTexture2DINTEL $retval = glMapTexture2DINTEL_c($texture, $level, $access, $stride, $layout); Exported under tag C<:GL_LAYOUT_LINEAR_INTEL>. =head2 glMapVertexAttrib1dAPPLE glMapVertexAttrib1dAPPLE_c($index, $size, $u1, $u2, $stride, $order, $points); Exported under tag C<:GL_APPLE_vertex_program_evaluators>. =head2 glMapVertexAttrib1fAPPLE glMapVertexAttrib1fAPPLE_c($index, $size, $u1, $u2, $stride, $order, $points); Exported under tag C<:GL_APPLE_vertex_program_evaluators>. =head2 glMapVertexAttrib2dAPPLE glMapVertexAttrib2dAPPLE_c($index, $size, $u1, $u2, $ustride, $uorder, $v1, $v2, $vstride, $vorder, $points); Exported under tag C<:GL_APPLE_vertex_program_evaluators>. =head2 glMapVertexAttrib2fAPPLE glMapVertexAttrib2fAPPLE_c($index, $size, $u1, $u2, $ustride, $uorder, $v1, $v2, $vstride, $vorder, $points); Exported under tag C<:GL_APPLE_vertex_program_evaluators>. =head2 glMaterialf glMaterialf($face, $pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glMaterialfv glMaterialfv_c($face, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glMateriali glMateriali($face, $pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glMaterialiv glMaterialiv_c($face, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glMaterialx glMaterialx($face, $pname, $param); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glMaterialxv glMaterialxv_c($face, $pname, $param); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glMatrixFrustumEXT glMatrixFrustumEXT($matrixMode, $l, $r, $b, $t, $n, $f); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixIndexPointerARB glMatrixIndexPointerARB_c($size, $type, $stride, $pointer); Exported under tag C<:GL_ARB_matrix_palette>. =head2 glMatrixIndexubvARB glMatrixIndexubvARB_c($size, $indices); Exported under tag C<:GL_ARB_matrix_palette>. =head2 glMatrixIndexuivARB glMatrixIndexuivARB_c($size, $indices); Exported under tag C<:GL_ARB_matrix_palette>. =head2 glMatrixIndexusvARB glMatrixIndexusvARB_c($size, $indices); Exported under tag C<:GL_ARB_matrix_palette>. =head2 glMatrixLoad3x2fNV glMatrixLoad3x2fNV_c($matrixMode, $m); Exported under tag C<:GL_NV_path_rendering>. =head2 glMatrixLoad3x3fNV glMatrixLoad3x3fNV_c($matrixMode, $m); Exported under tag C<:GL_NV_path_rendering>. =head2 glMatrixLoadIdentityEXT glMatrixLoadIdentityEXT($matrixMode); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixLoadTranspose3x3fNV glMatrixLoadTranspose3x3fNV_c($matrixMode, $m); Exported under tag C<:GL_NV_path_rendering>. =head2 glMatrixLoadTransposedEXT glMatrixLoadTransposedEXT_c($mode, $m); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixLoadTransposefEXT glMatrixLoadTransposefEXT_c($mode, $m); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixLoaddEXT glMatrixLoaddEXT_c($mode, $m); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixLoadfEXT glMatrixLoadfEXT_c($mode, $m); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixMode glMatrixMode($mode); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glMatrixMult3x2fNV glMatrixMult3x2fNV_c($matrixMode, $m); Exported under tag C<:GL_NV_path_rendering>. =head2 glMatrixMult3x3fNV glMatrixMult3x3fNV_c($matrixMode, $m); Exported under tag C<:GL_NV_path_rendering>. =head2 glMatrixMultTranspose3x3fNV glMatrixMultTranspose3x3fNV_c($matrixMode, $m); Exported under tag C<:GL_NV_path_rendering>. =head2 glMatrixMultTransposedEXT glMatrixMultTransposedEXT_c($mode, $m); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixMultTransposefEXT glMatrixMultTransposefEXT_c($mode, $m); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixMultdEXT glMatrixMultdEXT_c($mode, $m); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixMultfEXT glMatrixMultfEXT_c($mode, $m); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixOrthoEXT glMatrixOrthoEXT($matrixMode, $l, $r, $b, $t, $n, $f); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixPopEXT glMatrixPopEXT($matrixMode); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixPushEXT glMatrixPushEXT($matrixMode); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixRotatedEXT glMatrixRotatedEXT($matrixMode, $angle, $x, $y, $z); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixRotatefEXT glMatrixRotatefEXT($matrixMode, $angle, $x, $y, $z); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixScaledEXT glMatrixScaledEXT($matrixMode, $x, $y, $z); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixScalefEXT glMatrixScalefEXT($matrixMode, $x, $y, $z); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixTranslatedEXT glMatrixTranslatedEXT($matrixMode, $x, $y, $z); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMatrixTranslatefEXT glMatrixTranslatefEXT($matrixMode, $x, $y, $z); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMaxShaderCompilerThreadsKHR glMaxShaderCompilerThreadsKHR($count); Exported under tag C<:GL_KHR_parallel_shader_compile>. =head2 glMemoryBarrier glMemoryBarrier($barriers); Exported under tag C<:GL_ARB_shader_image_load_store>. =head2 glMemoryBarrierByRegion glMemoryBarrierByRegion($barriers); Exported under tag C<:GL_ARB_ES3_1_compatibility>. =head2 glMemoryObjectParameterivEXT glMemoryObjectParameterivEXT_c($memoryObject, $pname, $params); Exported under tag C<:GL_EXT_memory_object>. =head2 glMeshBreadthSGIX glMeshBreadthSGIX($breadth); Exported under tag C<:GL_SGIX_quad_mesh>. =head2 glMeshStrideSGIX glMeshStrideSGIX($stride); Exported under tag C<:GL_SGIX_quad_mesh>. =head2 glMinSampleShading glMinSampleShading($value); Exported under tag C<:GL_VERSION_4_0>. See L =head2 glMinmax glMinmax($target, $internalformat, $sink); Exported under tag C<:GL_ARB_imaging>. =head2 glMultMatrixd glMultMatrixd_c($m); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glMultMatrixf glMultMatrixf_c($m); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glMultMatrixx glMultMatrixx_c($m); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glMultTransposeMatrixd glMultTransposeMatrixd_c($m); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glMultTransposeMatrixf glMultTransposeMatrixf_c($m); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glMultiDrawArrays glMultiDrawArrays_c($mode, $first, $count, $drawcount); Exported under tag C<:GL_VERSION_1_4>. See L =head2 glMultiDrawArraysIndirect glMultiDrawArraysIndirect_c($mode, $indirect, $drawcount, $stride); glMultiDrawArraysIndirectAMD_c($mode, $indirect, $drawcount, $stride); Exported under tag C<:GL_ARB_multi_draw_indirect>. =head2 glMultiDrawArraysIndirectBindlessCountNV glMultiDrawArraysIndirectBindlessCountNV_c($mode, $indirect, $drawCount, $maxDrawCount, $stride, $vertexBufferCount); Exported under tag C<:GL_NV_bindless_multi_draw_indirect_count>. =head2 glMultiDrawArraysIndirectBindlessNV glMultiDrawArraysIndirectBindlessNV_c($mode, $indirect, $drawCount, $stride, $vertexBufferCount); Exported under tag C<:GL_NV_bindless_multi_draw_indirect>. =head2 glMultiDrawArraysIndirectCount glMultiDrawArraysIndirectCount_c($mode, $indirect, $drawcount, $maxdrawcount, $stride); Exported under tag C<:GL_VERSION_4_6>. See L =head2 glMultiDrawElementArrayAPPLE glMultiDrawElementArrayAPPLE_c($mode, $first, $count, $primcount); Exported under tag C<:GL_APPLE_element_array>. =head2 glMultiDrawElements glMultiDrawElements_c($mode, $count, $type, $indices, $drawcount); Exported under tag C<:GL_VERSION_1_4>. See L =head2 glMultiDrawElementsBaseVertex glMultiDrawElementsBaseVertex_c($mode, $count, $type, $indices, $drawcount, $basevertex); Exported under tag C<:GL_ARB_draw_elements_base_vertex>. =head2 glMultiDrawElementsIndirect glMultiDrawElementsIndirect_c($mode, $type, $indirect, $drawcount, $stride); glMultiDrawElementsIndirectAMD_c($mode, $type, $indirect, $drawcount, $stride); Exported under tag C<:GL_ARB_multi_draw_indirect>. =head2 glMultiDrawElementsIndirectBindlessCountNV glMultiDrawElementsIndirectBindlessCountNV_c($mode, $type, $indirect, $drawCount, $maxDrawCount, $stride, $vertexBufferCount); Exported under tag C<:GL_NV_bindless_multi_draw_indirect_count>. =head2 glMultiDrawElementsIndirectBindlessNV glMultiDrawElementsIndirectBindlessNV_c($mode, $type, $indirect, $drawCount, $stride, $vertexBufferCount); Exported under tag C<:GL_NV_bindless_multi_draw_indirect>. =head2 glMultiDrawElementsIndirectCount glMultiDrawElementsIndirectCount_c($mode, $type, $indirect, $drawcount, $maxdrawcount, $stride); Exported under tag C<:GL_VERSION_4_6>. See L =head2 glMultiDrawRangeElementArrayAPPLE glMultiDrawRangeElementArrayAPPLE_c($mode, $start, $end, $first, $count, $primcount); Exported under tag C<:GL_APPLE_element_array>. =head2 glMultiModeDrawArraysIBM glMultiModeDrawArraysIBM_c($mode, $first, $count, $primcount, $modestride); Exported under tag C<:GL_IBM_multimode_draw_arrays>. =head2 glMultiModeDrawElementsIBM glMultiModeDrawElementsIBM_c($mode, $count, $type, $indices, $primcount, $modestride); Exported under tag C<:GL_IBM_multimode_draw_arrays>. =head2 glMultiTexBufferEXT glMultiTexBufferEXT($texunit, $target, $internalformat, $buffer); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexCoord1d glMultiTexCoord1d($target, $s); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord1dv glMultiTexCoord1dv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord1f glMultiTexCoord1f($target, $s); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord1fv glMultiTexCoord1fv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord1hNV glMultiTexCoord1hNV($target, $s); Exported under tag C<:GL_NV_half_float>. =head2 glMultiTexCoord1hvNV glMultiTexCoord1hvNV_c($target, $v); Exported under tag C<:GL_NV_half_float>. =head2 glMultiTexCoord1i glMultiTexCoord1i($target, $s); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord1iv glMultiTexCoord1iv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord1s glMultiTexCoord1s($target, $s); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord1sv glMultiTexCoord1sv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord2d glMultiTexCoord2d($target, $s, $t); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord2dv glMultiTexCoord2dv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord2f glMultiTexCoord2f($target, $s, $t); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord2fv glMultiTexCoord2fv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord2hNV glMultiTexCoord2hNV($target, $s, $t); Exported under tag C<:GL_NV_half_float>. =head2 glMultiTexCoord2hvNV glMultiTexCoord2hvNV_c($target, $v); Exported under tag C<:GL_NV_half_float>. =head2 glMultiTexCoord2i glMultiTexCoord2i($target, $s, $t); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord2iv glMultiTexCoord2iv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord2s glMultiTexCoord2s($target, $s, $t); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord2sv glMultiTexCoord2sv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord3d glMultiTexCoord3d($target, $s, $t, $r); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord3dv glMultiTexCoord3dv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord3f glMultiTexCoord3f($target, $s, $t, $r); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord3fv glMultiTexCoord3fv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord3hNV glMultiTexCoord3hNV($target, $s, $t, $r); Exported under tag C<:GL_NV_half_float>. =head2 glMultiTexCoord3hvNV glMultiTexCoord3hvNV_c($target, $v); Exported under tag C<:GL_NV_half_float>. =head2 glMultiTexCoord3i glMultiTexCoord3i($target, $s, $t, $r); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord3iv glMultiTexCoord3iv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord3s glMultiTexCoord3s($target, $s, $t, $r); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord3sv glMultiTexCoord3sv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord4d glMultiTexCoord4d($target, $s, $t, $r, $q); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord4dv glMultiTexCoord4dv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord4f glMultiTexCoord4f($target, $s, $t, $r, $q); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord4fv glMultiTexCoord4fv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord4hNV glMultiTexCoord4hNV($target, $s, $t, $r, $q); Exported under tag C<:GL_NV_half_float>. =head2 glMultiTexCoord4hvNV glMultiTexCoord4hvNV_c($target, $v); Exported under tag C<:GL_NV_half_float>. =head2 glMultiTexCoord4i glMultiTexCoord4i($target, $s, $t, $r, $q); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord4iv glMultiTexCoord4iv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord4s glMultiTexCoord4s($target, $s, $t, $r, $q); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord4sv glMultiTexCoord4sv_c($target, $v); Exported under tag C<:GL_VERSION_1_3>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glMultiTexCoord4x glMultiTexCoord4x($target, $s, $t, $r, $q); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glMultiTexCoordP1ui glMultiTexCoordP1ui($texture, $type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glMultiTexCoordP1uiv glMultiTexCoordP1uiv_c($texture, $type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glMultiTexCoordP2ui glMultiTexCoordP2ui($texture, $type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glMultiTexCoordP2uiv glMultiTexCoordP2uiv_c($texture, $type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glMultiTexCoordP3ui glMultiTexCoordP3ui($texture, $type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glMultiTexCoordP3uiv glMultiTexCoordP3uiv_c($texture, $type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glMultiTexCoordP4ui glMultiTexCoordP4ui($texture, $type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glMultiTexCoordP4uiv glMultiTexCoordP4uiv_c($texture, $type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glMultiTexCoordPointerEXT glMultiTexCoordPointerEXT_c($texunit, $size, $type, $stride, $pointer); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexEnvfEXT glMultiTexEnvfEXT($texunit, $target, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexEnvfvEXT glMultiTexEnvfvEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexEnviEXT glMultiTexEnviEXT($texunit, $target, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexEnvivEXT glMultiTexEnvivEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexGendEXT glMultiTexGendEXT($texunit, $coord, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexGendvEXT glMultiTexGendvEXT_c($texunit, $coord, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexGenfEXT glMultiTexGenfEXT($texunit, $coord, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexGenfvEXT glMultiTexGenfvEXT_c($texunit, $coord, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexGeniEXT glMultiTexGeniEXT($texunit, $coord, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexGenivEXT glMultiTexGenivEXT_c($texunit, $coord, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexImage1DEXT glMultiTexImage1DEXT_c($texunit, $target, $level, $internalformat, $width, $border, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexImage2DEXT glMultiTexImage2DEXT_c($texunit, $target, $level, $internalformat, $width, $height, $border, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexImage3DEXT glMultiTexImage3DEXT_c($texunit, $target, $level, $internalformat, $width, $height, $depth, $border, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexParameterIivEXT glMultiTexParameterIivEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexParameterIuivEXT glMultiTexParameterIuivEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexParameterfEXT glMultiTexParameterfEXT($texunit, $target, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexParameterfvEXT glMultiTexParameterfvEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexParameteriEXT glMultiTexParameteriEXT($texunit, $target, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexParameterivEXT glMultiTexParameterivEXT_c($texunit, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexRenderbufferEXT glMultiTexRenderbufferEXT($texunit, $target, $renderbuffer); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexSubImage1DEXT glMultiTexSubImage1DEXT_c($texunit, $target, $level, $xoffset, $width, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexSubImage2DEXT glMultiTexSubImage2DEXT_c($texunit, $target, $level, $xoffset, $yoffset, $width, $height, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMultiTexSubImage3DEXT glMultiTexSubImage3DEXT_c($texunit, $target, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glMulticastBarrierNV glMulticastBarrierNV(); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glMulticastBlitFramebufferNV glMulticastBlitFramebufferNV($srcGpu, $dstGpu, $srcX0, $srcY0, $srcX1, $srcY1, $dstX0, $dstY0, $dstX1, $dstY1, $mask, $filter); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glMulticastBufferSubDataNV glMulticastBufferSubDataNV_c($gpuMask, $buffer, $offset, $size, $data); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glMulticastCopyBufferSubDataNV glMulticastCopyBufferSubDataNV($readGpu, $writeGpuMask, $readBuffer, $writeBuffer, $readOffset, $writeOffset, $size); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glMulticastCopyImageSubDataNV glMulticastCopyImageSubDataNV($srcGpu, $dstGpuMask, $srcName, $srcTarget, $srcLevel, $srcX, $srcY, $srcZ, $dstName, $dstTarget, $dstLevel, $dstX, $dstY, $dstZ, $srcWidth, $srcHeight, $srcDepth); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glMulticastFramebufferSampleLocationsfvNV glMulticastFramebufferSampleLocationsfvNV_c($gpu, $framebuffer, $start, $count, $v); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glMulticastGetQueryObjecti64vNV glMulticastGetQueryObjecti64vNV_c($gpu, $id, $pname, $params); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glMulticastGetQueryObjectivNV glMulticastGetQueryObjectivNV_c($gpu, $id, $pname, $params); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glMulticastGetQueryObjectui64vNV glMulticastGetQueryObjectui64vNV_c($gpu, $id, $pname, $params); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glMulticastGetQueryObjectuivNV glMulticastGetQueryObjectuivNV_c($gpu, $id, $pname, $params); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glMulticastWaitSyncNV glMulticastWaitSyncNV($signalGpu, $waitGpuMask); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glMultisampleSubRectPosSGIS glMultisampleSubRectPosSGIS($x, $y); Exported under tag C<:GL_SGIS_shared_multisample>. =head2 glNamedBufferData glNamedBufferData_c($buffer, $size, $data, $usage); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedBufferDataEXT glNamedBufferDataEXT_c($buffer, $size, $data, $usage); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedBufferStorage glNamedBufferStorage_c($buffer, $size, $data, $flags); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedBufferStorageExternalEXT glNamedBufferStorageExternalEXT($buffer, $offset, $size, $clientBuffer, $flags); Exported under tag C<:GL_EXT_external_buffer>. =head2 glNamedBufferStorageMemEXT glNamedBufferStorageMemEXT($buffer, $size, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glNamedBufferSubData glNamedBufferSubData_c($buffer, $offset, $size, $data); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedCopyBufferSubDataEXT glNamedCopyBufferSubDataEXT($readBuffer, $writeBuffer, $readOffset, $writeOffset, $size); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedFramebufferDrawBuffer glNamedFramebufferDrawBuffer($framebuffer, $mode); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedFramebufferDrawBuffers glNamedFramebufferDrawBuffers_c($framebuffer, $n, $bufs); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedFramebufferParameteri glNamedFramebufferParameteri($framebuffer, $pname, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedFramebufferParameteriEXT glNamedFramebufferParameteriEXT($framebuffer, $pname, $param); Exported under tag C<:GL_ARB_framebuffer_no_attachments>. =head2 glNamedFramebufferReadBuffer glNamedFramebufferReadBuffer($framebuffer, $mode); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedFramebufferRenderbuffer glNamedFramebufferRenderbuffer($framebuffer, $attachment, $renderbuffertarget, $renderbuffer); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedFramebufferRenderbufferEXT glNamedFramebufferRenderbufferEXT($framebuffer, $attachment, $renderbuffertarget, $renderbuffer); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedFramebufferSampleLocationsfvARB glNamedFramebufferSampleLocationsfvARB_c($framebuffer, $start, $count, $v); Exported under tag C<:GL_ARB_sample_locations>. =head2 glNamedFramebufferSampleLocationsfvNV glNamedFramebufferSampleLocationsfvNV_c($framebuffer, $start, $count, $v); Exported under tag C<:GL_NV_sample_locations>. =head2 glNamedFramebufferSamplePositionsfvAMD glNamedFramebufferSamplePositionsfvAMD_c($framebuffer, $numsamples, $pixelindex, $values); Exported under tag C<:GL_AMD_framebuffer_sample_positions>. =head2 glNamedFramebufferTexture glNamedFramebufferTexture($framebuffer, $attachment, $texture, $level); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedFramebufferTexture1DEXT glNamedFramebufferTexture1DEXT($framebuffer, $attachment, $textarget, $texture, $level); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedFramebufferTexture2DEXT glNamedFramebufferTexture2DEXT($framebuffer, $attachment, $textarget, $texture, $level); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedFramebufferTexture3DEXT glNamedFramebufferTexture3DEXT($framebuffer, $attachment, $textarget, $texture, $level, $zoffset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedFramebufferTextureEXT glNamedFramebufferTextureEXT($framebuffer, $attachment, $texture, $level); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedFramebufferTextureFaceEXT glNamedFramebufferTextureFaceEXT($framebuffer, $attachment, $texture, $level, $face); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedFramebufferTextureLayer glNamedFramebufferTextureLayer($framebuffer, $attachment, $texture, $level, $layer); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedFramebufferTextureLayerEXT glNamedFramebufferTextureLayerEXT($framebuffer, $attachment, $texture, $level, $layer); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramLocalParameter4dEXT glNamedProgramLocalParameter4dEXT($program, $target, $index, $x, $y, $z, $w); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramLocalParameter4dvEXT glNamedProgramLocalParameter4dvEXT_c($program, $target, $index, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramLocalParameter4fEXT glNamedProgramLocalParameter4fEXT($program, $target, $index, $x, $y, $z, $w); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramLocalParameter4fvEXT glNamedProgramLocalParameter4fvEXT_c($program, $target, $index, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramLocalParameterI4iEXT glNamedProgramLocalParameterI4iEXT($program, $target, $index, $x, $y, $z, $w); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramLocalParameterI4ivEXT glNamedProgramLocalParameterI4ivEXT_c($program, $target, $index, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramLocalParameterI4uiEXT glNamedProgramLocalParameterI4uiEXT($program, $target, $index, $x, $y, $z, $w); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramLocalParameterI4uivEXT glNamedProgramLocalParameterI4uivEXT_c($program, $target, $index, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramLocalParameters4fvEXT glNamedProgramLocalParameters4fvEXT_c($program, $target, $index, $count, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramLocalParametersI4ivEXT glNamedProgramLocalParametersI4ivEXT_c($program, $target, $index, $count, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramLocalParametersI4uivEXT glNamedProgramLocalParametersI4uivEXT_c($program, $target, $index, $count, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedProgramStringEXT glNamedProgramStringEXT_c($program, $target, $format, $len, $string); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedRenderbufferStorage glNamedRenderbufferStorage($renderbuffer, $internalformat, $width, $height); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedRenderbufferStorageEXT glNamedRenderbufferStorageEXT($renderbuffer, $internalformat, $width, $height); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedRenderbufferStorageMultisample glNamedRenderbufferStorageMultisample($renderbuffer, $samples, $internalformat, $width, $height); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glNamedRenderbufferStorageMultisampleCoverageEXT glNamedRenderbufferStorageMultisampleCoverageEXT($renderbuffer, $coverageSamples, $colorSamples, $internalformat, $width, $height); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedRenderbufferStorageMultisampleEXT glNamedRenderbufferStorageMultisampleEXT($renderbuffer, $samples, $internalformat, $width, $height); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glNamedStringARB glNamedStringARB($type, $namelen, $name, $stringlen, $string); Exported under tag C<:GL_ARB_shading_language_include>. =head2 glNewBufferRegion $retval = glNewBufferRegion($region); Exported under tag C<:GL_KTX_buffer_region>. =head2 glNewList glNewList($list, $mode); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glNewObjectBufferATI $retval = glNewObjectBufferATI_c($size, $pointer, $usage); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glNonlinLightfvSGIX glNonlinLightfvSGIX_c($light, $pname, $terms, $params); Exported under tag C<:GL_SGIX_nonlinear_lighting_pervertex>. =head2 glNonlinMaterialfvSGIX glNonlinMaterialfvSGIX_c($face, $pname, $terms, $params); Exported under tag C<:GL_SGIX_nonlinear_lighting_pervertex>. =head2 glNormal3b glNormal3b($nx, $ny, $nz); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glNormal3bv glNormal3bv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glNormal3d glNormal3d($nx, $ny, $nz); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glNormal3dv glNormal3dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glNormal3f glNormal3f($nx, $ny, $nz); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glNormal3fVertex3fSUN glNormal3fVertex3fSUN($nx, $ny, $nz, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glNormal3fVertex3fvSUN glNormal3fVertex3fvSUN_c($n, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glNormal3fv glNormal3fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glNormal3hNV glNormal3hNV($nx, $ny, $nz); Exported under tag C<:GL_NV_half_float>. =head2 glNormal3hvNV glNormal3hvNV_c($v); Exported under tag C<:GL_NV_half_float>. =head2 glNormal3i glNormal3i($nx, $ny, $nz); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glNormal3iv glNormal3iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glNormal3s glNormal3s($nx, $ny, $nz); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glNormal3sv glNormal3sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glNormal3x glNormal3x($nx, $ny, $nz); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glNormalFormatNV glNormalFormatNV($type, $stride); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glNormalP3ui glNormalP3ui($type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glNormalP3uiv glNormalP3uiv_c($type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glNormalPointer glNormalPointer_c($type, $stride, $pointer); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glNormalPointerEXT glNormalPointerEXT_c($type, $stride, $count, $pointer); Exported under tag C<:GL_EXT_vertex_array>. =head2 glNormalPointerListIBM glNormalPointerListIBM_c($type, $stride, $pointer, $ptrstride); Exported under tag C<:GL_IBM_vertex_array_lists>. =head2 glNormalPointervINTEL glNormalPointervINTEL_c($type, $pointer); Exported under tag C<:GL_INTEL_parallel_arrays>. =head2 glNormalStream3bATI glNormalStream3bATI($stream, $x, $y, $z); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glNormalStream3bvATI glNormalStream3bvATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glNormalStream3dATI glNormalStream3dATI($stream, $x, $y, $z); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glNormalStream3dvATI glNormalStream3dvATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glNormalStream3fATI glNormalStream3fATI($stream, $x, $y, $z); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glNormalStream3fvATI glNormalStream3fvATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glNormalStream3iATI glNormalStream3iATI($stream, $x, $y, $z); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glNormalStream3ivATI glNormalStream3ivATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glNormalStream3sATI glNormalStream3sATI($stream, $x, $y, $z); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glNormalStream3svATI glNormalStream3svATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glObjectLabel glObjectLabel($identifier, $name, $length, $label); Exported under tag C<:GL_KHR_debug>. =head2 glObjectPtrLabel glObjectPtrLabel_c($ptr, $length, $label); Exported under tag C<:GL_KHR_debug>. =head2 glObjectPurgeableAPPLE $retval = glObjectPurgeableAPPLE($objectType, $name, $option); Exported under tag C<:GL_APPLE_object_purgeable>. =head2 glObjectUnpurgeableAPPLE $retval = glObjectUnpurgeableAPPLE($objectType, $name, $option); Exported under tag C<:GL_APPLE_object_purgeable>. =head2 glOrtho glOrtho($left, $right, $bottom, $top, $zNear, $zFar); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glOrthof glOrthof($left, $right, $bottom, $top, $zNear, $zFar); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glOrthox glOrthox($left, $right, $bottom, $top, $zNear, $zFar); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glPNTrianglesfATI glPNTrianglesfATI($pname, $param); Exported under tag C<:GL_ATI_pn_triangles>. =head2 glPNTrianglesiATI glPNTrianglesiATI($pname, $param); Exported under tag C<:GL_ATI_pn_triangles>. =head2 glPassTexCoordATI glPassTexCoordATI($dst, $coord, $swizzle); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glPassThrough glPassThrough($token); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPatchParameterfv glPatchParameterfv_c($pname, $values); Exported under tag C<:GL_ARB_tessellation_shader>. =head2 glPatchParameteri glPatchParameteri($pname, $value); Exported under tag C<:GL_ARB_tessellation_shader>. =head2 glPathColorGenNV glPathColorGenNV_c($color, $genMode, $colorFormat, $coeffs); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathCommandsNV glPathCommandsNV_c($path, $numCommands, $commands, $numCoords, $coordType, $coords); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathCoordsNV glPathCoordsNV_c($path, $numCoords, $coordType, $coords); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathCoverDepthFuncNV glPathCoverDepthFuncNV($zfunc); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathDashArrayNV glPathDashArrayNV_c($path, $dashCount, $dashArray); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathFogGenNV glPathFogGenNV($genMode); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathGlyphIndexArrayNV $retval = glPathGlyphIndexArrayNV_c($firstPathName, $fontTarget, $fontName, $fontStyle, $firstGlyphIndex, $numGlyphs, $pathParameterTemplate, $emScale); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathGlyphIndexRangeNV $retval = glPathGlyphIndexRangeNV_c($fontTarget, $fontName, $fontStyle, $pathParameterTemplate, $emScale, $baseAndCount); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathGlyphRangeNV glPathGlyphRangeNV_c($firstPathName, $fontTarget, $fontName, $fontStyle, $firstGlyph, $numGlyphs, $handleMissingGlyphs, $pathParameterTemplate, $emScale); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathGlyphsNV glPathGlyphsNV_c($firstPathName, $fontTarget, $fontName, $fontStyle, $numGlyphs, $type, $charcodes, $handleMissingGlyphs, $pathParameterTemplate, $emScale); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathMemoryGlyphIndexArrayNV $retval = glPathMemoryGlyphIndexArrayNV_c($firstPathName, $fontTarget, $fontSize, $fontData, $faceIndex, $firstGlyphIndex, $numGlyphs, $pathParameterTemplate, $emScale); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathParameterfNV glPathParameterfNV($path, $pname, $value); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathParameterfvNV glPathParameterfvNV_c($path, $pname, $value); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathParameteriNV glPathParameteriNV($path, $pname, $value); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathParameterivNV glPathParameterivNV_c($path, $pname, $value); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathStencilDepthOffsetNV glPathStencilDepthOffsetNV($factor, $units); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathStencilFuncNV glPathStencilFuncNV($func, $ref, $mask); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathStringNV glPathStringNV_c($path, $format, $length, $pathString); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathSubCommandsNV glPathSubCommandsNV_c($path, $commandStart, $commandsToDelete, $numCommands, $commands, $numCoords, $coordType, $coords); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathSubCoordsNV glPathSubCoordsNV_c($path, $coordStart, $numCoords, $coordType, $coords); Exported under tag C<:GL_NV_path_rendering>. =head2 glPathTexGenNV glPathTexGenNV_c($texCoordSet, $genMode, $components, $coeffs); Exported under tag C<:GL_NV_path_rendering>. =head2 glPauseTransformFeedback glPauseTransformFeedback(); Exported under tag C<:GL_ARB_transform_feedback2>. =head2 glPixelDataRangeNV glPixelDataRangeNV_c($target, $length, $pointer); Exported under tag C<:GL_NV_pixel_data_range>. =head2 glPixelMapfv glPixelMapfv_c($map, $mapsize, $values); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPixelMapuiv glPixelMapuiv_c($map, $mapsize, $values); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPixelMapusv glPixelMapusv_c($map, $mapsize, $values); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPixelStoref glPixelStoref($pname, $param); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glPixelStorei glPixelStorei($pname, $param); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glPixelTexGenSGIX glPixelTexGenSGIX($mode); Exported under tag C<:GL_SGIX_pixel_texture>. =head2 glPixelTransferf glPixelTransferf($pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPixelTransferi glPixelTransferi($pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPixelTransformParameterfEXT glPixelTransformParameterfEXT($target, $pname, $param); Exported under tag C<:GL_EXT_pixel_transform>. =head2 glPixelTransformParameterfSGI glPixelTransformParameterfSGI($target, $pname, $param); Exported under tag C<:GL_SGI_fft>. =head2 glPixelTransformParameterfvEXT glPixelTransformParameterfvEXT_c($target, $pname, $params); Exported under tag C<:GL_EXT_pixel_transform>. =head2 glPixelTransformParameterfvSGI glPixelTransformParameterfvSGI_c($target, $pname, $params); Exported under tag C<:GL_SGI_fft>. =head2 glPixelTransformParameteriEXT glPixelTransformParameteriEXT($target, $pname, $param); Exported under tag C<:GL_EXT_pixel_transform>. =head2 glPixelTransformParameteriSGI glPixelTransformParameteriSGI($target, $pname, $param); Exported under tag C<:GL_SGI_fft>. =head2 glPixelTransformParameterivEXT glPixelTransformParameterivEXT_c($target, $pname, $params); Exported under tag C<:GL_EXT_pixel_transform>. =head2 glPixelTransformParameterivSGI glPixelTransformParameterivSGI_c($target, $pname, $params); Exported under tag C<:GL_SGI_fft>. =head2 glPixelTransformSGI glPixelTransformSGI($target); Exported under tag C<:GL_SGI_fft>. =head2 glPixelZoom glPixelZoom($xfactor, $yfactor); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPointAlongPathNV $retval = glPointAlongPathNV_c($path, $startSegment, $numSegments, $distance, $x, $y, $tangentX, $tangentY); Exported under tag C<:GL_NV_path_rendering>. =head2 glPointParameterf glPointParameterf($pname, $param); glPointParameterfARB($pname, $param); glPointParameterfEXT($pname, $param); Exported under tag C<:GL_VERSION_1_4>. See L =head2 glPointParameterfv glPointParameterfv_c($pname, $params); glPointParameterfvARB_c($pname, $params); glPointParameterfvEXT_c($pname, $params); Exported under tag C<:GL_VERSION_1_4>. See L =head2 glPointParameteri glPointParameteri($pname, $param); Exported under tag C<:GL_VERSION_1_4>. See L =head2 glPointParameteriv glPointParameteriv_c($pname, $params); Exported under tag C<:GL_VERSION_1_4>. See L =head2 glPointParameterx glPointParameterx($pname, $param); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glPointParameterxv glPointParameterxv_c($pname, $params); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glPointSize glPointSize($size); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glPointSizePointerOES glPointSizePointerOES_c($type, $stride, $pointer); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glPointSizex glPointSizex($size); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glPollAsyncSGIX $retval = glPollAsyncSGIX_c($markerp); Exported under tag C<:GL_SGIX_async>. =head2 glPolygonMode glPolygonMode($face, $mode); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glPolygonOffset glPolygonOffset($factor, $units); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glPolygonOffsetClamp glPolygonOffsetClamp($factor, $units, $clamp); Exported under tag C<:GL_ARB_polygon_offset_clamp>. =head2 glPolygonOffsetEXT glPolygonOffsetEXT($factor, $bias); Exported under tag C<:GL_EXT_polygon_offset>. =head2 glPolygonOffsetx glPolygonOffsetx($factor, $units); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glPolygonStipple glPolygonStipple_c($mask); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPopAttrib glPopAttrib(); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPopClientAttrib glPopClientAttrib(); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPopDebugGroup glPopDebugGroup(); Exported under tag C<:GL_KHR_debug>. =head2 glPopGroupMarkerEXT glPopGroupMarkerEXT(); Exported under tag C<:GL_EXT_debug_marker>. =head2 glPopMatrix glPopMatrix(); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPopName glPopName(); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPresentFrameDualFillNV glPresentFrameDualFillNV($video_slot, $minPresentTime, $beginPresentTimeId, $presentDurationId, $type, $target0, $fill0, $target1, $fill1, $target2, $fill2, $target3, $fill3); Exported under tag C<:GL_NV_present_video>. =head2 glPresentFrameKeyedNV glPresentFrameKeyedNV($video_slot, $minPresentTime, $beginPresentTimeId, $presentDurationId, $type, $target0, $fill0, $key0, $target1, $fill1, $key1); Exported under tag C<:GL_NV_present_video>. =head2 glPrimitiveBoundingBoxARB glPrimitiveBoundingBoxARB($minX, $minY, $minZ, $minW, $maxX, $maxY, $maxZ, $maxW); glPrimitiveBoundingBox($minX, $minY, $minZ, $minW, $maxX, $maxY, $maxZ, $maxW); Exported under tag C<:GL_ARB_ES3_2_compatibility>. =head2 glPrimitiveRestartIndex glPrimitiveRestartIndex($buffer); Exported under tag C<:GL_VERSION_3_1>. See L =head2 glPrimitiveRestartIndexNV glPrimitiveRestartIndexNV($index); Exported under tag C<:GL_NV_primitive_restart>. =head2 glPrimitiveRestartNV glPrimitiveRestartNV(); Exported under tag C<:GL_NV_primitive_restart>. =head2 glPrioritizeTextures glPrioritizeTextures_c($n, $textures, $priorities); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPrioritizeVertexArraysSGIX glPrioritizeVertexArraysSGIX_c($n, $arrays, $priorities); Exported under tag C<:GL_SGIX_vertex_array_object>. =head2 glProgramBinary glProgramBinary_c($program, $binaryFormat, $binary, $length); Exported under tag C<:GL_ARB_get_program_binary>. =head2 glProgramBufferParametersIivNV glProgramBufferParametersIivNV_c($target, $bindingIndex, $wordIndex, $count, $params); Exported under tag C<:GL_NV_parameter_buffer_object>. =head2 glProgramBufferParametersIuivNV glProgramBufferParametersIuivNV_c($target, $bindingIndex, $wordIndex, $count, $params); Exported under tag C<:GL_NV_parameter_buffer_object>. =head2 glProgramBufferParametersfvNV glProgramBufferParametersfvNV_c($target, $bindingIndex, $wordIndex, $count, $params); Exported under tag C<:GL_NV_parameter_buffer_object>. =head2 glProgramEnvParameter4dARB glProgramEnvParameter4dARB($target, $index, $x, $y, $z, $w); Exported under tag C<:GL_ARB_vertex_program>. =head2 glProgramEnvParameter4dvARB glProgramEnvParameter4dvARB_c($target, $index, $params); Exported under tag C<:GL_ARB_vertex_program>. =head2 glProgramEnvParameter4fARB glProgramEnvParameter4fARB($target, $index, $x, $y, $z, $w); Exported under tag C<:GL_ARB_vertex_program>. =head2 glProgramEnvParameter4fvARB glProgramEnvParameter4fvARB_c($target, $index, $params); Exported under tag C<:GL_ARB_vertex_program>. =head2 glProgramEnvParameterI4iNV glProgramEnvParameterI4iNV($target, $index, $x, $y, $z, $w); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramEnvParameterI4ivNV glProgramEnvParameterI4ivNV_c($target, $index, $params); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramEnvParameterI4uiNV glProgramEnvParameterI4uiNV($target, $index, $x, $y, $z, $w); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramEnvParameterI4uivNV glProgramEnvParameterI4uivNV_c($target, $index, $params); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramEnvParameters4fvEXT glProgramEnvParameters4fvEXT_c($target, $index, $count, $params); Exported under tag C<:GL_EXT_gpu_program_parameters>. =head2 glProgramEnvParametersI4ivNV glProgramEnvParametersI4ivNV_c($target, $index, $count, $params); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramEnvParametersI4uivNV glProgramEnvParametersI4uivNV_c($target, $index, $count, $params); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramLocalParameter4dARB glProgramLocalParameter4dARB($target, $index, $x, $y, $z, $w); Exported under tag C<:GL_ARB_vertex_program>. =head2 glProgramLocalParameter4dvARB glProgramLocalParameter4dvARB_c($target, $index, $params); Exported under tag C<:GL_ARB_vertex_program>. =head2 glProgramLocalParameter4fARB glProgramLocalParameter4fARB($target, $index, $x, $y, $z, $w); Exported under tag C<:GL_ARB_vertex_program>. =head2 glProgramLocalParameter4fvARB glProgramLocalParameter4fvARB_c($target, $index, $params); Exported under tag C<:GL_ARB_vertex_program>. =head2 glProgramLocalParameterI4iNV glProgramLocalParameterI4iNV($target, $index, $x, $y, $z, $w); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramLocalParameterI4ivNV glProgramLocalParameterI4ivNV_c($target, $index, $params); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramLocalParameterI4uiNV glProgramLocalParameterI4uiNV($target, $index, $x, $y, $z, $w); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramLocalParameterI4uivNV glProgramLocalParameterI4uivNV_c($target, $index, $params); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramLocalParameters4fvEXT glProgramLocalParameters4fvEXT_c($target, $index, $count, $params); Exported under tag C<:GL_EXT_gpu_program_parameters>. =head2 glProgramLocalParametersI4ivNV glProgramLocalParametersI4ivNV_c($target, $index, $count, $params); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramLocalParametersI4uivNV glProgramLocalParametersI4uivNV_c($target, $index, $count, $params); Exported under tag C<:GL_NV_gpu_program4>. =head2 glProgramNamedParameter4dNV glProgramNamedParameter4dNV_c($id, $len, $name, $x, $y, $z, $w); Exported under tag C<:GL_NV_fragment_program>. =head2 glProgramNamedParameter4dvNV glProgramNamedParameter4dvNV_c($id, $len, $name, $v); Exported under tag C<:GL_NV_fragment_program>. =head2 glProgramNamedParameter4fNV glProgramNamedParameter4fNV_c($id, $len, $name, $x, $y, $z, $w); Exported under tag C<:GL_NV_fragment_program>. =head2 glProgramNamedParameter4fvNV glProgramNamedParameter4fvNV_c($id, $len, $name, $v); Exported under tag C<:GL_NV_fragment_program>. =head2 glProgramParameter4dNV glProgramParameter4dNV($target, $index, $x, $y, $z, $w); Exported under tag C<:GL_NV_vertex_program>. =head2 glProgramParameter4dvNV glProgramParameter4dvNV_c($target, $index, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glProgramParameter4fNV glProgramParameter4fNV($target, $index, $x, $y, $z, $w); Exported under tag C<:GL_NV_vertex_program>. =head2 glProgramParameter4fvNV glProgramParameter4fvNV_c($target, $index, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glProgramParameteri glProgramParameteri($program, $pname, $value); glProgramParameteriARB($program, $pname, $value); Exported under tag C<:GL_ARB_get_program_binary>. =head2 glProgramParameters4dvNV glProgramParameters4dvNV_c($target, $index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glProgramParameters4fvNV glProgramParameters4fvNV_c($target, $index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glProgramPathFragmentInputGenNV glProgramPathFragmentInputGenNV_c($program, $location, $genMode, $components, $coeffs); Exported under tag C<:GL_NV_path_rendering>. =head2 glProgramStringARB glProgramStringARB_c($target, $format, $len, $string); Exported under tag C<:GL_ARB_vertex_program>. =head2 glProgramUniform1d glProgramUniform1d($program, $location, $x); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform1dv glProgramUniform1dv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform1f glProgramUniform1f($program, $location, $x); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform1fv glProgramUniform1fv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform1i glProgramUniform1i($program, $location, $x); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform1i64ARB glProgramUniform1i64ARB($program, $location, $x); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform1i64NV glProgramUniform1i64NV($program, $location, $x); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform1i64vARB glProgramUniform1i64vARB_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform1i64vNV glProgramUniform1i64vNV_c($program, $location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform1iv glProgramUniform1iv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform1ui glProgramUniform1ui($program, $location, $x); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform1ui64ARB glProgramUniform1ui64ARB($program, $location, $x); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform1ui64NV glProgramUniform1ui64NV($program, $location, $x); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform1ui64vARB glProgramUniform1ui64vARB_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform1ui64vNV glProgramUniform1ui64vNV_c($program, $location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform1uiv glProgramUniform1uiv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform2d glProgramUniform2d($program, $location, $x, $y); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform2dv glProgramUniform2dv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform2f glProgramUniform2f($program, $location, $x, $y); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform2fv glProgramUniform2fv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform2i glProgramUniform2i($program, $location, $x, $y); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform2i64ARB glProgramUniform2i64ARB($program, $location, $x, $y); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform2i64NV glProgramUniform2i64NV($program, $location, $x, $y); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform2i64vARB glProgramUniform2i64vARB_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform2i64vNV glProgramUniform2i64vNV_c($program, $location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform2iv glProgramUniform2iv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform2ui glProgramUniform2ui($program, $location, $x, $y); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform2ui64ARB glProgramUniform2ui64ARB($program, $location, $x, $y); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform2ui64NV glProgramUniform2ui64NV($program, $location, $x, $y); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform2ui64vARB glProgramUniform2ui64vARB_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform2ui64vNV glProgramUniform2ui64vNV_c($program, $location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform2uiv glProgramUniform2uiv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform3d glProgramUniform3d($program, $location, $x, $y, $z); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform3dv glProgramUniform3dv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform3f glProgramUniform3f($program, $location, $x, $y, $z); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform3fv glProgramUniform3fv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform3i glProgramUniform3i($program, $location, $x, $y, $z); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform3i64ARB glProgramUniform3i64ARB($program, $location, $x, $y, $z); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform3i64NV glProgramUniform3i64NV($program, $location, $x, $y, $z); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform3i64vARB glProgramUniform3i64vARB_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform3i64vNV glProgramUniform3i64vNV_c($program, $location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform3iv glProgramUniform3iv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform3ui glProgramUniform3ui($program, $location, $x, $y, $z); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform3ui64ARB glProgramUniform3ui64ARB($program, $location, $x, $y, $z); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform3ui64NV glProgramUniform3ui64NV($program, $location, $x, $y, $z); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform3ui64vARB glProgramUniform3ui64vARB_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform3ui64vNV glProgramUniform3ui64vNV_c($program, $location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform3uiv glProgramUniform3uiv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform4d glProgramUniform4d($program, $location, $x, $y, $z, $w); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform4dv glProgramUniform4dv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform4f glProgramUniform4f($program, $location, $x, $y, $z, $w); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform4fv glProgramUniform4fv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform4i glProgramUniform4i($program, $location, $x, $y, $z, $w); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform4i64ARB glProgramUniform4i64ARB($program, $location, $x, $y, $z, $w); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform4i64NV glProgramUniform4i64NV($program, $location, $x, $y, $z, $w); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform4i64vARB glProgramUniform4i64vARB_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform4i64vNV glProgramUniform4i64vNV_c($program, $location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform4iv glProgramUniform4iv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform4ui glProgramUniform4ui($program, $location, $x, $y, $z, $w); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniform4ui64ARB glProgramUniform4ui64ARB($program, $location, $x, $y, $z, $w); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform4ui64NV glProgramUniform4ui64NV($program, $location, $x, $y, $z, $w); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform4ui64vARB glProgramUniform4ui64vARB_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glProgramUniform4ui64vNV glProgramUniform4ui64vNV_c($program, $location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glProgramUniform4uiv glProgramUniform4uiv_c($program, $location, $count, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformHandleui64ARB glProgramUniformHandleui64ARB($program, $location, $value); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glProgramUniformHandleui64NV glProgramUniformHandleui64NV($program, $location, $value); Exported under tag C<:GL_NV_bindless_texture>. =head2 glProgramUniformHandleui64vARB glProgramUniformHandleui64vARB_c($program, $location, $count, $values); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glProgramUniformHandleui64vNV glProgramUniformHandleui64vNV_c($program, $location, $count, $values); Exported under tag C<:GL_NV_bindless_texture>. =head2 glProgramUniformMatrix2dv glProgramUniformMatrix2dv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix2fv glProgramUniformMatrix2fv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix2x3dv glProgramUniformMatrix2x3dv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix2x3fv glProgramUniformMatrix2x3fv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix2x4dv glProgramUniformMatrix2x4dv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix2x4fv glProgramUniformMatrix2x4fv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix3dv glProgramUniformMatrix3dv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix3fv glProgramUniformMatrix3fv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix3x2dv glProgramUniformMatrix3x2dv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix3x2fv glProgramUniformMatrix3x2fv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix3x4dv glProgramUniformMatrix3x4dv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix3x4fv glProgramUniformMatrix3x4fv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix4dv glProgramUniformMatrix4dv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix4fv glProgramUniformMatrix4fv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix4x2dv glProgramUniformMatrix4x2dv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix4x2fv glProgramUniformMatrix4x2fv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix4x3dv glProgramUniformMatrix4x3dv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformMatrix4x3fv glProgramUniformMatrix4x3fv_c($program, $location, $count, $transpose, $value); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glProgramUniformui64NV glProgramUniformui64NV($program, $location, $value); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glProgramUniformui64vNV glProgramUniformui64vNV_c($program, $location, $count, $value); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glProgramVertexLimitNV glProgramVertexLimitNV($target, $limit); Exported under tag C<:GL_NV_geometry_program4>. =head2 glProvokingVertex glProvokingVertex($mode); Exported under tag C<:GL_ARB_provoking_vertex>. =head2 glPushAttrib glPushAttrib($mask); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPushClientAttrib glPushClientAttrib($mask); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPushClientAttribDefaultEXT glPushClientAttribDefaultEXT($mask); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glPushDebugGroup glPushDebugGroup($source, $id, $length, $message); Exported under tag C<:GL_KHR_debug>. =head2 glPushGroupMarkerEXT glPushGroupMarkerEXT($length, $marker); Exported under tag C<:GL_EXT_debug_marker>. =head2 glPushMatrix glPushMatrix(); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glPushName glPushName($name); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glQueryCounter glQueryCounter($id, $target); Exported under tag C<:GL_ARB_timer_query>. =head2 glQueryCounterANGLE glQueryCounterANGLE($id, $target); Exported under tag C<:GL_ANGLE_timer_query>. =head2 glQueryObjectParameteruiAMD glQueryObjectParameteruiAMD($target, $id, $pname, $param); Exported under tag C<:GL_AMD_occlusion_query_event>. =head2 glRasterPos2d glRasterPos2d($x, $y); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos2dv glRasterPos2dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos2f glRasterPos2f($x, $y); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos2fv glRasterPos2fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos2i glRasterPos2i($x, $y); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos2iv glRasterPos2iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos2s glRasterPos2s($x, $y); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos2sv glRasterPos2sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos3d glRasterPos3d($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos3dv glRasterPos3dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos3f glRasterPos3f($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos3fv glRasterPos3fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos3i glRasterPos3i($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos3iv glRasterPos3iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos3s glRasterPos3s($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos3sv glRasterPos3sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos4d glRasterPos4d($x, $y, $z, $w); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos4dv glRasterPos4dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos4f glRasterPos4f($x, $y, $z, $w); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos4fv glRasterPos4fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos4i glRasterPos4i($x, $y, $z, $w); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos4iv glRasterPos4iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos4s glRasterPos4s($x, $y, $z, $w); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterPos4sv glRasterPos4sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glRasterSamplesEXT glRasterSamplesEXT($samples, $fixedsamplelocations); Exported under tag C<:GL_EXT_raster_multisample>. =head2 glReadBuffer glReadBuffer($mode); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glReadBufferIndexedEXT glReadBufferIndexedEXT($src, $index); Exported under tag C<:GL_EXT_multiview_draw_buffers>. =head2 glReadBufferRegion glReadBufferRegion($region, $x, $y, $width, $height); Exported under tag C<:GL_KTX_buffer_region>. =head2 glReadPixels glReadPixels_c($x, $y, $width, $height, $format, $type, $pixels); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glReadVideoPixelsSUN glReadVideoPixelsSUN_c($x, $y, $width, $height, $format, $type, $pixels); Exported under tag C<:GL_SUN_read_video_pixels>. =head2 glReadnPixels glReadnPixels_c($x, $y, $width, $height, $format, $type, $bufSize, $data); glReadnPixelsARB_c($x, $y, $width, $height, $format, $type, $bufSize, $data); glReadnPixelsEXT_c($x, $y, $width, $height, $format, $type, $bufSize, $data); Exported under tag C<:GL_KHR_robustness>. =head2 glRectd glRectd($x1, $y1, $x2, $y2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glRectdv glRectdv_c($v1, $v2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glRectf glRectf($x1, $y1, $x2, $y2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glRectfv glRectfv_c($v1, $v2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glRecti glRecti($x1, $y1, $x2, $y2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glRectiv glRectiv_c($v1, $v2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glRects glRects($x1, $y1, $x2, $y2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glRectsv glRectsv_c($v1, $v2); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glReferencePlaneSGIX glReferencePlaneSGIX_c($equation); Exported under tag C<:GL_SGIX_reference_plane>. =head2 glReleaseKeyedMutexWin32EXT $retval = glReleaseKeyedMutexWin32EXT($memory, $key); Exported under tag C<:GL_EXT_win32_keyed_mutex>. =head2 glReleaseShaderCompiler glReleaseShaderCompiler(); Exported under tag C<:GL_ARB_ES2_compatibility>. =head2 glRenderGpuMaskNV glRenderGpuMaskNV($mask); Exported under tag C<:GL_NV_gpu_multicast>. =head2 glRenderMode $retval = glRenderMode($mode); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glRenderbufferStorage glRenderbufferStorage($target, $internalformat, $width, $height); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glRenderbufferStorageMultisample glRenderbufferStorageMultisample($target, $samples, $internalformat, $width, $height); glRenderbufferStorageMultisampleEXT($target, $samples, $internalformat, $width, $height); Exported under tag C<:GL_ARB_framebuffer_object>. =head2 glRenderbufferStorageMultisampleANGLE glRenderbufferStorageMultisampleANGLE($target, $samples, $internalformat, $width, $height); Exported under tag C<:GL_ANGLE_framebuffer_multisample>. =head2 glRenderbufferStorageMultisampleAPPLE glRenderbufferStorageMultisampleAPPLE($target, $samples, $internalformat, $width, $height); Exported under tag C<:GL_APPLE_framebuffer_multisample>. =head2 glRenderbufferStorageMultisampleCoverageNV glRenderbufferStorageMultisampleCoverageNV($target, $coverageSamples, $colorSamples, $internalformat, $width, $height); Exported under tag C<:GL_NV_framebuffer_multisample_coverage>. =head2 glReplacementCodePointerSUN glReplacementCodePointerSUN_c($type, $stride, $pointer); Exported under tag C<:GL_SUN_triangle_list>. =head2 glReplacementCodeubSUN glReplacementCodeubSUN($code); Exported under tag C<:GL_SUN_triangle_list>. =head2 glReplacementCodeubvSUN glReplacementCodeubvSUN_c($code); Exported under tag C<:GL_SUN_triangle_list>. =head2 glReplacementCodeuiColor3fVertex3fSUN glReplacementCodeuiColor3fVertex3fSUN($rc, $r, $g, $b, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiColor3fVertex3fvSUN glReplacementCodeuiColor3fVertex3fvSUN_c($rc, $c, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiColor4fNormal3fVertex3fSUN glReplacementCodeuiColor4fNormal3fVertex3fSUN($rc, $r, $g, $b, $a, $nx, $ny, $nz, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiColor4fNormal3fVertex3fvSUN glReplacementCodeuiColor4fNormal3fVertex3fvSUN_c($rc, $c, $n, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiColor4ubVertex3fSUN glReplacementCodeuiColor4ubVertex3fSUN($rc, $r, $g, $b, $a, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiColor4ubVertex3fvSUN glReplacementCodeuiColor4ubVertex3fvSUN_c($rc, $c, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiNormal3fVertex3fSUN glReplacementCodeuiNormal3fVertex3fSUN($rc, $nx, $ny, $nz, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiNormal3fVertex3fvSUN glReplacementCodeuiNormal3fVertex3fvSUN_c($rc, $n, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiSUN glReplacementCodeuiSUN($code); Exported under tag C<:GL_SUN_triangle_list>. =head2 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN($rc, $s, $t, $r, $g, $b, $a, $nx, $ny, $nz, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_c($rc, $tc, $c, $n, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN($rc, $s, $t, $nx, $ny, $nz, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_c($rc, $tc, $n, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiTexCoord2fVertex3fSUN glReplacementCodeuiTexCoord2fVertex3fSUN($rc, $s, $t, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiTexCoord2fVertex3fvSUN glReplacementCodeuiTexCoord2fVertex3fvSUN_c($rc, $tc, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiVertex3fSUN glReplacementCodeuiVertex3fSUN($rc, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuiVertex3fvSUN glReplacementCodeuiVertex3fvSUN_c($rc, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glReplacementCodeuivSUN glReplacementCodeuivSUN_c($code); Exported under tag C<:GL_SUN_triangle_list>. =head2 glReplacementCodeusSUN glReplacementCodeusSUN($code); Exported under tag C<:GL_SUN_triangle_list>. =head2 glReplacementCodeusvSUN glReplacementCodeusvSUN_c($code); Exported under tag C<:GL_SUN_triangle_list>. =head2 glRequestResidentProgramsNV glRequestResidentProgramsNV_c($n, $programs); Exported under tag C<:GL_NV_vertex_program>. =head2 glResetHistogram glResetHistogram($target); Exported under tag C<:GL_ARB_imaging>. =head2 glResetMinmax glResetMinmax($target); Exported under tag C<:GL_ARB_imaging>. =head2 glResizeBuffersMESA glResizeBuffersMESA(); Exported under tag C<:GL_MESA_resize_buffers>. =head2 glResolveMultisampleFramebufferAPPLE glResolveMultisampleFramebufferAPPLE(); Exported under tag C<:GL_APPLE_framebuffer_multisample>. =head2 glResumeTransformFeedback glResumeTransformFeedback(); Exported under tag C<:GL_ARB_transform_feedback2>. =head2 glRotated glRotated($angle, $x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glRotatef glRotatef($angle, $x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glRotatex glRotatex($angle, $x, $y, $z); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glSampleCoverage glSampleCoverage($value, $invert); Exported under tag C<:GL_VERSION_1_3>. See L =head2 glSampleCoveragex glSampleCoveragex($value, $invert); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glSampleMapATI glSampleMapATI($dst, $interp, $swizzle); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glSampleMaskEXT glSampleMaskEXT($value, $invert); Exported under tag C<:GL_EXT_multisample>. =head2 glSampleMaskIndexedNV glSampleMaskIndexedNV($index, $mask); Exported under tag C<:GL_NV_explicit_multisample>. =head2 glSampleMaski glSampleMaski($index, $mask); Exported under tag C<:GL_ARB_texture_multisample>. =head2 glSamplePatternEXT glSamplePatternEXT($pattern); Exported under tag C<:GL_EXT_multisample>. =head2 glSamplerParameterIiv glSamplerParameterIiv_c($sampler, $pname, $param); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glSamplerParameterIuiv glSamplerParameterIuiv_c($sampler, $pname, $param); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glSamplerParameterf glSamplerParameterf($sampler, $pname, $param); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glSamplerParameterfv glSamplerParameterfv_c($sampler, $pname, $param); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glSamplerParameteri glSamplerParameteri($sampler, $pname, $param); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glSamplerParameteriv glSamplerParameteriv_c($sampler, $pname, $param); Exported under tag C<:GL_ARB_sampler_objects>. =head2 glScaled glScaled($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glScalef glScalef($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glScalex glScalex($x, $y, $z); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glScissor glScissor($x, $y, $width, $height); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glScissorArrayv glScissorArrayv_c($first, $count, $v); Exported under tag C<:GL_ARB_viewport_array>. =head2 glScissorIndexed glScissorIndexed($index, $left, $bottom, $width, $height); Exported under tag C<:GL_ARB_viewport_array>. =head2 glScissorIndexedv glScissorIndexedv_c($index, $v); Exported under tag C<:GL_ARB_viewport_array>. =head2 glSecondaryColor3b glSecondaryColor3b($red, $green, $blue); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3bv glSecondaryColor3bv_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3d glSecondaryColor3d($red, $green, $blue); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3dv glSecondaryColor3dv_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3f glSecondaryColor3f($red, $green, $blue); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3fv glSecondaryColor3fv_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3hNV glSecondaryColor3hNV($red, $green, $blue); Exported under tag C<:GL_NV_half_float>. =head2 glSecondaryColor3hvNV glSecondaryColor3hvNV_c($v); Exported under tag C<:GL_NV_half_float>. =head2 glSecondaryColor3i glSecondaryColor3i($red, $green, $blue); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3iv glSecondaryColor3iv_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3s glSecondaryColor3s($red, $green, $blue); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3sv glSecondaryColor3sv_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3ub glSecondaryColor3ub($red, $green, $blue); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3ubv glSecondaryColor3ubv_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3ui glSecondaryColor3ui($red, $green, $blue); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3uiv glSecondaryColor3uiv_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3us glSecondaryColor3us($red, $green, $blue); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColor3usv glSecondaryColor3usv_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glSecondaryColorFormatNV glSecondaryColorFormatNV($size, $type, $stride); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glSecondaryColorP3ui glSecondaryColorP3ui($type, $color); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glSecondaryColorP3uiv glSecondaryColorP3uiv_c($type, $color); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glSecondaryColorPointer glSecondaryColorPointer_c($size, $type, $stride, $pointer); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glSecondaryColorPointerListIBM glSecondaryColorPointerListIBM_c($size, $type, $stride, $pointer, $ptrstride); Exported under tag C<:GL_IBM_vertex_array_lists>. =head2 glSelectBuffer glSelectBuffer_c($size, $buffer); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glSelectPerfMonitorCountersAMD glSelectPerfMonitorCountersAMD_c($monitor, $enable, $group, $numCounters, $counterList); Exported under tag C<:GL_AMD_performance_monitor>. =head2 glSelectTextureCoordSetSGIS glSelectTextureCoordSetSGIS($target); Exported under tag C<:GL_SGIS_multitexture>. =head2 glSelectTextureSGIS glSelectTextureSGIS($target); Exported under tag C<:GL_SGIS_multitexture>. =head2 glSelectTextureTransformSGIS glSelectTextureTransformSGIS($target); Exported under tag C<:GL_SGIS_multitexture>. =head2 glSemaphoreParameterui64vEXT glSemaphoreParameterui64vEXT_c($semaphore, $pname, $params); Exported under tag C<:GL_EXT_semaphore>. =head2 glSeparableFilter2D glSeparableFilter2D_c($target, $internalformat, $width, $height, $format, $type, $row, $column); Exported under tag C<:GL_ARB_imaging>. =head2 glSetFenceAPPLE glSetFenceAPPLE($fence); Exported under tag C<:GL_APPLE_fence>. =head2 glSetFenceNV glSetFenceNV($fence, $condition); Exported under tag C<:GL_NV_fence>. =head2 glSetFragmentShaderConstantATI glSetFragmentShaderConstantATI_c($dst, $value); Exported under tag C<:GL_ATI_fragment_shader>. =head2 glSetInvariantEXT glSetInvariantEXT_c($id, $type, $addr); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glSetLocalConstantEXT glSetLocalConstantEXT_c($id, $type, $addr); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glSetMultisamplefvAMD glSetMultisamplefvAMD_c($pname, $index, $val); Exported under tag C<:GL_AMD_sample_positions>. =head2 glShadeModel glShadeModel($mode); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glShaderBinary glShaderBinary_c($count, $shaders, $binaryFormat, $binary, $length); Exported under tag C<:GL_ARB_ES2_compatibility>. =head2 glShaderOp1EXT glShaderOp1EXT($op, $res, $arg1); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glShaderOp2EXT glShaderOp2EXT($op, $res, $arg1, $arg2); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glShaderOp3EXT glShaderOp3EXT($op, $res, $arg1, $arg2, $arg3); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glShaderSource glShaderSource_c($shader, $count, $string, $length); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glShaderStorageBlockBinding glShaderStorageBlockBinding($program, $storageBlockIndex, $storageBlockBinding); Exported under tag C<:GL_ARB_shader_storage_buffer_object>. =head2 glSharpenTexFuncSGIS glSharpenTexFuncSGIS_c($target, $n, $points); Exported under tag C<:GL_SGIS_sharpen_texture>. =head2 glSignalSemaphoreEXT glSignalSemaphoreEXT_c($semaphore, $numBufferBarriers, $buffers, $numTextureBarriers, $textures, $dstLayouts); Exported under tag C<:GL_EXT_semaphore>. =head2 glSignalVkFenceNV glSignalVkFenceNV($vkFence); Exported under tag C<:GL_NV_draw_vulkan_image>. =head2 glSignalVkSemaphoreNV glSignalVkSemaphoreNV($vkSemaphore); Exported under tag C<:GL_NV_draw_vulkan_image>. =head2 glSpecializeShader glSpecializeShader_c($shader, $pEntryPoint, $numSpecializationConstants, $pConstantIndex, $pConstantValue); Exported under tag C<:GL_VERSION_4_6>. See L =head2 glSpriteParameterfSGIX glSpriteParameterfSGIX($pname, $param); Exported under tag C<:GL_SGIX_sprite>. =head2 glSpriteParameterfvSGIX glSpriteParameterfvSGIX_c($pname, $params); Exported under tag C<:GL_SGIX_sprite>. =head2 glSpriteParameteriSGIX glSpriteParameteriSGIX($pname, $param); Exported under tag C<:GL_SGIX_sprite>. =head2 glSpriteParameterivSGIX glSpriteParameterivSGIX_c($pname, $params); Exported under tag C<:GL_SGIX_sprite>. =head2 glStartTilingQCOM glStartTilingQCOM($x, $y, $width, $height, $preserveMask); Exported under tag C<:GL_QCOM_tiled_rendering>. =head2 glStateCaptureNV glStateCaptureNV($state, $mode); Exported under tag C<:GL_NV_command_list>. =head2 glStencilFillPathInstancedNV glStencilFillPathInstancedNV_c($numPaths, $pathNameType, $paths, $pathBase, $fillMode, $mask, $transformType, $transformValues); Exported under tag C<:GL_NV_path_rendering>. =head2 glStencilFillPathNV glStencilFillPathNV($path, $fillMode, $mask); Exported under tag C<:GL_NV_path_rendering>. =head2 glStencilFunc glStencilFunc($func, $ref, $mask); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glStencilFuncSeparate glStencilFuncSeparate($frontfunc, $backfunc, $ref, $mask); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glStencilFuncSeparateATI glStencilFuncSeparateATI($frontfunc, $backfunc, $ref, $mask); Exported under tag C<:GL_ATI_separate_stencil>. =head2 glStencilMask glStencilMask($mask); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glStencilMaskSeparate glStencilMaskSeparate($face, $mask); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glStencilOp glStencilOp($fail, $zfail, $zpass); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glStencilOpSeparate glStencilOpSeparate($face, $sfail, $dpfail, $dppass); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glStencilOpValueAMD glStencilOpValueAMD($face, $value); Exported under tag C<:GL_AMD_stencil_operation_extended>. =head2 glStencilStrokePathInstancedNV glStencilStrokePathInstancedNV_c($numPaths, $pathNameType, $paths, $pathBase, $reference, $mask, $transformType, $transformValues); Exported under tag C<:GL_NV_path_rendering>. =head2 glStencilStrokePathNV glStencilStrokePathNV($path, $reference, $mask); Exported under tag C<:GL_NV_path_rendering>. =head2 glStencilThenCoverFillPathInstancedNV glStencilThenCoverFillPathInstancedNV_c($numPaths, $pathNameType, $paths, $pathBase, $fillMode, $mask, $coverMode, $transformType, $transformValues); Exported under tag C<:GL_NV_path_rendering>. =head2 glStencilThenCoverFillPathNV glStencilThenCoverFillPathNV($path, $fillMode, $mask, $coverMode); Exported under tag C<:GL_NV_path_rendering>. =head2 glStencilThenCoverStrokePathInstancedNV glStencilThenCoverStrokePathInstancedNV_c($numPaths, $pathNameType, $paths, $pathBase, $reference, $mask, $coverMode, $transformType, $transformValues); Exported under tag C<:GL_NV_path_rendering>. =head2 glStencilThenCoverStrokePathNV glStencilThenCoverStrokePathNV($path, $reference, $mask, $coverMode); Exported under tag C<:GL_NV_path_rendering>. =head2 glStereoParameterfNV glStereoParameterfNV($pname, $param); Exported under tag C<:GL_NV_3dvision_settings>. =head2 glStereoParameteriNV glStereoParameteriNV($pname, $param); Exported under tag C<:GL_NV_3dvision_settings>. =head2 glStringMarkerGREMEDY glStringMarkerGREMEDY_c($len, $string); Exported under tag C<:GL_GREMEDY_string_marker>. =head2 glSubpixelPrecisionBiasNV glSubpixelPrecisionBiasNV($xbits, $ybits); Exported under tag C<:GL_NV_conservative_raster>. =head2 glSwapMPEGPredictorsSGIX glSwapMPEGPredictorsSGIX($target0, $target1); Exported under tag C<:GL_SGIX_mpeg1>. =head2 glSwizzleEXT glSwizzleEXT($res, $in, $outX, $outY, $outZ, $outW); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glSyncTextureINTEL glSyncTextureINTEL($texture); Exported under tag C<:GL_LAYOUT_LINEAR_INTEL>. =head2 glTagSampleBufferSGIX glTagSampleBufferSGIX(); Exported under tag C<:GL_SGIX_tag_sample_buffer>. =head2 glTangentPointerEXT glTangentPointerEXT_c($type, $stride, $pointer); Exported under tag C<:GL_EXT_coordinate_frame>. =head2 glTbufferMask3DFX glTbufferMask3DFX($mask); Exported under tag C<:GL_3DFX_tbuffer>. =head2 glTessellationFactorAMD glTessellationFactorAMD($factor); Exported under tag C<:GL_AMD_vertex_shader_tessellator>. =head2 glTessellationModeAMD glTessellationModeAMD($mode); Exported under tag C<:GL_AMD_vertex_shader_tessellator>. =head2 glTestFenceAPPLE $retval = glTestFenceAPPLE($fence); Exported under tag C<:GL_APPLE_fence>. =head2 glTestFenceNV $retval = glTestFenceNV($fence); Exported under tag C<:GL_NV_fence>. =head2 glTestObjectAPPLE $retval = glTestObjectAPPLE($object, $name); Exported under tag C<:GL_APPLE_fence>. =head2 glTexBuffer glTexBuffer($target, $internalFormat, $buffer); glTexBufferARB($target, $internalFormat, $buffer); Exported under tag C<:GL_VERSION_3_1>. See L =head2 glTexBufferRange glTexBufferRange($target, $internalformat, $buffer, $offset, $size); Exported under tag C<:GL_ARB_texture_buffer_range>. =head2 glTexBumpParameterfvATI glTexBumpParameterfvATI_c($pname, $param); Exported under tag C<:GL_ATI_envmap_bumpmap>. =head2 glTexBumpParameterivATI glTexBumpParameterivATI_c($pname, $param); Exported under tag C<:GL_ATI_envmap_bumpmap>. =head2 glTexCoord1d glTexCoord1d($s); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord1dv glTexCoord1dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord1f glTexCoord1f($s); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord1fv glTexCoord1fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord1hNV glTexCoord1hNV($s); Exported under tag C<:GL_NV_half_float>. =head2 glTexCoord1hvNV glTexCoord1hvNV_c($v); Exported under tag C<:GL_NV_half_float>. =head2 glTexCoord1i glTexCoord1i($s); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord1iv glTexCoord1iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord1s glTexCoord1s($s); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord1sv glTexCoord1sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord2d glTexCoord2d($s, $t); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord2dv glTexCoord2dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord2f glTexCoord2f($s, $t); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord2fColor3fVertex3fSUN glTexCoord2fColor3fVertex3fSUN($s, $t, $r, $g, $b, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord2fColor3fVertex3fvSUN glTexCoord2fColor3fVertex3fvSUN_c($tc, $c, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord2fColor4fNormal3fVertex3fSUN glTexCoord2fColor4fNormal3fVertex3fSUN($s, $t, $r, $g, $b, $a, $nx, $ny, $nz, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord2fColor4fNormal3fVertex3fvSUN glTexCoord2fColor4fNormal3fVertex3fvSUN_c($tc, $c, $n, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord2fColor4ubVertex3fSUN glTexCoord2fColor4ubVertex3fSUN($s, $t, $r, $g, $b, $a, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord2fColor4ubVertex3fvSUN glTexCoord2fColor4ubVertex3fvSUN_c($tc, $c, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord2fNormal3fVertex3fSUN glTexCoord2fNormal3fVertex3fSUN($s, $t, $nx, $ny, $nz, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord2fNormal3fVertex3fvSUN glTexCoord2fNormal3fVertex3fvSUN_c($tc, $n, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord2fVertex3fSUN glTexCoord2fVertex3fSUN($s, $t, $x, $y, $z); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord2fVertex3fvSUN glTexCoord2fVertex3fvSUN_c($tc, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord2fv glTexCoord2fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord2hNV glTexCoord2hNV($s, $t); Exported under tag C<:GL_NV_half_float>. =head2 glTexCoord2hvNV glTexCoord2hvNV_c($v); Exported under tag C<:GL_NV_half_float>. =head2 glTexCoord2i glTexCoord2i($s, $t); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord2iv glTexCoord2iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord2s glTexCoord2s($s, $t); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord2sv glTexCoord2sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord3d glTexCoord3d($s, $t, $r); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord3dv glTexCoord3dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord3f glTexCoord3f($s, $t, $r); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord3fv glTexCoord3fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord3hNV glTexCoord3hNV($s, $t, $r); Exported under tag C<:GL_NV_half_float>. =head2 glTexCoord3hvNV glTexCoord3hvNV_c($v); Exported under tag C<:GL_NV_half_float>. =head2 glTexCoord3i glTexCoord3i($s, $t, $r); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord3iv glTexCoord3iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord3s glTexCoord3s($s, $t, $r); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord3sv glTexCoord3sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord4d glTexCoord4d($s, $t, $r, $q); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord4dv glTexCoord4dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord4f glTexCoord4f($s, $t, $r, $q); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord4fColor4fNormal3fVertex4fSUN glTexCoord4fColor4fNormal3fVertex4fSUN($s, $t, $p, $q, $r, $g, $b, $a, $nx, $ny, $nz, $x, $y, $z, $w); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord4fColor4fNormal3fVertex4fvSUN glTexCoord4fColor4fNormal3fVertex4fvSUN_c($tc, $c, $n, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord4fVertex4fSUN glTexCoord4fVertex4fSUN($s, $t, $p, $q, $x, $y, $z, $w); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord4fVertex4fvSUN glTexCoord4fVertex4fvSUN_c($tc, $v); Exported under tag C<:GL_SUN_vertex>. =head2 glTexCoord4fv glTexCoord4fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord4hNV glTexCoord4hNV($s, $t, $r, $q); Exported under tag C<:GL_NV_half_float>. =head2 glTexCoord4hvNV glTexCoord4hvNV_c($v); Exported under tag C<:GL_NV_half_float>. =head2 glTexCoord4i glTexCoord4i($s, $t, $r, $q); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord4iv glTexCoord4iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord4s glTexCoord4s($s, $t, $r, $q); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoord4sv glTexCoord4sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glTexCoordFormatNV glTexCoordFormatNV($size, $type, $stride); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glTexCoordP1ui glTexCoordP1ui($type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glTexCoordP1uiv glTexCoordP1uiv_c($type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glTexCoordP2ui glTexCoordP2ui($type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glTexCoordP2uiv glTexCoordP2uiv_c($type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glTexCoordP3ui glTexCoordP3ui($type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glTexCoordP3uiv glTexCoordP3uiv_c($type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glTexCoordP4ui glTexCoordP4ui($type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glTexCoordP4uiv glTexCoordP4uiv_c($type, $coords); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glTexCoordPointer glTexCoordPointer_c($size, $type, $stride, $pointer); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTexCoordPointerEXT glTexCoordPointerEXT_c($size, $type, $stride, $count, $pointer); Exported under tag C<:GL_EXT_vertex_array>. =head2 glTexCoordPointerListIBM glTexCoordPointerListIBM_c($size, $type, $stride, $pointer, $ptrstride); Exported under tag C<:GL_IBM_vertex_array_lists>. =head2 glTexCoordPointervINTEL glTexCoordPointervINTEL_c($size, $type, $pointer); Exported under tag C<:GL_INTEL_parallel_arrays>. =head2 glTexEnvf glTexEnvf($target, $pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTexEnvfv glTexEnvfv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTexEnvi glTexEnvi($target, $pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTexEnviv glTexEnviv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTexEnvx glTexEnvx($target, $pname, $param); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glTexEnvxv glTexEnvxv_c($target, $pname, $params); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glTexFilterFuncSGIS glTexFilterFuncSGIS_c($target, $filter, $n, $weights); Exported under tag C<:GL_SGIS_texture_filter4>. =head2 glTexGend glTexGend($coord, $pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTexGendv glTexGendv_c($coord, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTexGenf glTexGenf($coord, $pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTexGenfv glTexGenfv_c($coord, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTexGeni glTexGeni($coord, $pname, $param); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTexGeniv glTexGeniv_c($coord, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTexImage1D glTexImage1D_c($target, $level, $internalformat, $width, $border, $format, $type, $pixels); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glTexImage2D glTexImage2D_c($target, $level, $internalformat, $width, $height, $border, $format, $type, $pixels); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glTexImage2DMultisample glTexImage2DMultisample($target, $samples, $internalformat, $width, $height, $fixedsamplelocations); Exported under tag C<:GL_ARB_texture_multisample>. =head2 glTexImage2DMultisampleCoverageNV glTexImage2DMultisampleCoverageNV($target, $coverageSamples, $colorSamples, $internalFormat, $width, $height, $fixedSampleLocations); Exported under tag C<:GL_NV_texture_multisample>. =head2 glTexImage3D glTexImage3D_c($target, $level, $internalformat, $width, $height, $depth, $border, $format, $type, $pixels); Exported under tag C<:GL_VERSION_1_2>. See L =head2 glTexImage3DMultisample glTexImage3DMultisample($target, $samples, $internalformat, $width, $height, $depth, $fixedsamplelocations); Exported under tag C<:GL_ARB_texture_multisample>. =head2 glTexImage3DMultisampleCoverageNV glTexImage3DMultisampleCoverageNV($target, $coverageSamples, $colorSamples, $internalFormat, $width, $height, $depth, $fixedSampleLocations); Exported under tag C<:GL_NV_texture_multisample>. =head2 glTexImage3DNV glTexImage3DNV_c($target, $level, $internalFormat, $width, $height, $depth, $border, $format, $type, $pixels); Exported under tag C<:GL_NV_texture_array>. =head2 glTexImage4DSGIS glTexImage4DSGIS_c($target, $level, $internalformat, $width, $height, $depth, $size4d, $border, $format, $type, $pixels); Exported under tag C<:GL_SGIS_texture4D>. =head2 glTexPageCommitmentARB glTexPageCommitmentARB($target, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $commit); Exported under tag C<:GL_ARB_sparse_texture>. =head2 glTexParameterIiv glTexParameterIiv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glTexParameterIuiv glTexParameterIuiv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glTexParameterf glTexParameterf($target, $pname, $param); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glTexParameterfv glTexParameterfv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glTexParameteri glTexParameteri($target, $pname, $param); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glTexParameteriv glTexParameteriv_c($target, $pname, $params); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glTexParameterx glTexParameterx($target, $pname, $param); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glTexParameterxv glTexParameterxv_c($target, $pname, $params); Exported under tag C<:GL_REGAL_ES1_1_compatibility>. =head2 glTexRenderbufferNV glTexRenderbufferNV($target, $renderbuffer); Exported under tag C<:GL_NV_explicit_multisample>. =head2 glTexScissorFuncINTEL glTexScissorFuncINTEL($target, $lfunc, $hfunc); Exported under tag C<:GL_INTEL_texture_scissor>. =head2 glTexScissorINTEL glTexScissorINTEL($target, $tlow, $thigh); Exported under tag C<:GL_INTEL_texture_scissor>. =head2 glTexStorage1D glTexStorage1D($target, $levels, $internalformat, $width); Exported under tag C<:GL_ARB_texture_storage>. =head2 glTexStorage2D glTexStorage2D($target, $levels, $internalformat, $width, $height); Exported under tag C<:GL_ARB_texture_storage>. =head2 glTexStorage2DMultisample glTexStorage2DMultisample($target, $samples, $internalformat, $width, $height, $fixedsamplelocations); Exported under tag C<:GL_ARB_texture_storage_multisample>. =head2 glTexStorage3D glTexStorage3D($target, $levels, $internalformat, $width, $height, $depth); Exported under tag C<:GL_ARB_texture_storage>. =head2 glTexStorage3DMultisample glTexStorage3DMultisample($target, $samples, $internalformat, $width, $height, $depth, $fixedsamplelocations); Exported under tag C<:GL_ARB_texture_storage_multisample>. =head2 glTexStorageMem1DEXT glTexStorageMem1DEXT($target, $levels, $internalFormat, $width, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glTexStorageMem2DEXT glTexStorageMem2DEXT($target, $levels, $internalFormat, $width, $height, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glTexStorageMem2DMultisampleEXT glTexStorageMem2DMultisampleEXT($target, $samples, $internalFormat, $width, $height, $fixedSampleLocations, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glTexStorageMem3DEXT glTexStorageMem3DEXT($target, $levels, $internalFormat, $width, $height, $depth, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glTexStorageMem3DMultisampleEXT glTexStorageMem3DMultisampleEXT($target, $samples, $internalFormat, $width, $height, $depth, $fixedSampleLocations, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glTexStorageSparseAMD glTexStorageSparseAMD($target, $internalFormat, $width, $height, $depth, $layers, $flags); Exported under tag C<:GL_AMD_sparse_texture>. =head2 glTexSubImage1D glTexSubImage1D_c($target, $level, $xoffset, $width, $format, $type, $pixels); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glTexSubImage2D glTexSubImage2D_c($target, $level, $xoffset, $yoffset, $width, $height, $format, $type, $pixels); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glTexSubImage3D glTexSubImage3D_c($target, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $type, $pixels); Exported under tag C<:GL_VERSION_1_2>. See L =head2 glTexSubImage3DNV glTexSubImage3DNV_c($target, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $type, $pixels); Exported under tag C<:GL_NV_texture_array>. =head2 glTexSubImage4DSGIS glTexSubImage4DSGIS_c($target, $level, $xoffset, $yoffset, $zoffset, $woffset, $width, $height, $depth, $size4d, $format, $type, $pixels); Exported under tag C<:GL_SGIS_texture4D>. =head2 glTextureBarrier glTextureBarrier(); Exported under tag C<:GL_ARB_texture_barrier>. =head2 glTextureBarrierNV glTextureBarrierNV(); Exported under tag C<:GL_NV_texture_barrier>. =head2 glTextureBuffer glTextureBuffer($texture, $internalformat, $buffer); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureBufferEXT glTextureBufferEXT($texture, $target, $internalformat, $buffer); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureBufferRange glTextureBufferRange($texture, $internalformat, $buffer, $offset, $size); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureBufferRangeEXT glTextureBufferRangeEXT($texture, $target, $internalformat, $buffer, $offset, $size); Exported under tag C<:GL_ARB_texture_buffer_range>. =head2 glTextureFogSGIX glTextureFogSGIX($pname); Exported under tag C<:GL_SGIX_fog_texture>. =head2 glTextureImage1DEXT glTextureImage1DEXT_c($texture, $target, $level, $internalformat, $width, $border, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureImage2DEXT glTextureImage2DEXT_c($texture, $target, $level, $internalformat, $width, $height, $border, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureImage2DMultisampleCoverageNV glTextureImage2DMultisampleCoverageNV($texture, $target, $coverageSamples, $colorSamples, $internalFormat, $width, $height, $fixedSampleLocations); Exported under tag C<:GL_NV_texture_multisample>. =head2 glTextureImage2DMultisampleNV glTextureImage2DMultisampleNV($texture, $target, $samples, $internalFormat, $width, $height, $fixedSampleLocations); Exported under tag C<:GL_NV_texture_multisample>. =head2 glTextureImage3DEXT glTextureImage3DEXT_c($texture, $target, $level, $internalformat, $width, $height, $depth, $border, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureImage3DMultisampleCoverageNV glTextureImage3DMultisampleCoverageNV($texture, $target, $coverageSamples, $colorSamples, $internalFormat, $width, $height, $depth, $fixedSampleLocations); Exported under tag C<:GL_NV_texture_multisample>. =head2 glTextureImage3DMultisampleNV glTextureImage3DMultisampleNV($texture, $target, $samples, $internalFormat, $width, $height, $depth, $fixedSampleLocations); Exported under tag C<:GL_NV_texture_multisample>. =head2 glTextureLightEXT glTextureLightEXT($pname); Exported under tag C<:GL_EXT_light_texture>. =head2 glTextureMaterialEXT glTextureMaterialEXT($face, $mode); Exported under tag C<:GL_EXT_light_texture>. =head2 glTextureNormalEXT glTextureNormalEXT($mode); Exported under tag C<:GL_EXT_texture_perturb_normal>. =head2 glTexturePageCommitmentEXT glTexturePageCommitmentEXT($texture, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $commit); Exported under tag C<:GL_EXT_sparse_texture>. =head2 glTextureParameterIiv glTextureParameterIiv_c($texture, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureParameterIivEXT glTextureParameterIivEXT_c($texture, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureParameterIuiv glTextureParameterIuiv_c($texture, $pname, $params); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureParameterIuivEXT glTextureParameterIuivEXT_c($texture, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureParameterf glTextureParameterf($texture, $pname, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureParameterfEXT glTextureParameterfEXT($texture, $target, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureParameterfv glTextureParameterfv_c($texture, $pname, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureParameterfvEXT glTextureParameterfvEXT_c($texture, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureParameteri glTextureParameteri($texture, $pname, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureParameteriEXT glTextureParameteriEXT($texture, $target, $pname, $param); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureParameteriv glTextureParameteriv_c($texture, $pname, $param); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureParameterivEXT glTextureParameterivEXT_c($texture, $target, $pname, $params); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureRangeAPPLE glTextureRangeAPPLE_c($target, $length, $pointer); Exported under tag C<:GL_APPLE_texture_range>. =head2 glTextureRenderbufferEXT glTextureRenderbufferEXT($texture, $target, $renderbuffer); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureStorage1D glTextureStorage1D($texture, $levels, $internalformat, $width); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureStorage1DEXT glTextureStorage1DEXT($texture, $target, $levels, $internalformat, $width); Exported under tag C<:GL_EXT_texture_storage>. =head2 glTextureStorage2D glTextureStorage2D($texture, $levels, $internalformat, $width, $height); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureStorage2DEXT glTextureStorage2DEXT($texture, $target, $levels, $internalformat, $width, $height); Exported under tag C<:GL_EXT_texture_storage>. =head2 glTextureStorage2DMultisample glTextureStorage2DMultisample($texture, $samples, $internalformat, $width, $height, $fixedsamplelocations); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureStorage2DMultisampleEXT glTextureStorage2DMultisampleEXT($texture, $target, $samples, $internalformat, $width, $height, $fixedsamplelocations); Exported under tag C<:GL_ARB_texture_storage_multisample>. =head2 glTextureStorage3D glTextureStorage3D($texture, $levels, $internalformat, $width, $height, $depth); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureStorage3DEXT glTextureStorage3DEXT($texture, $target, $levels, $internalformat, $width, $height, $depth); Exported under tag C<:GL_EXT_texture_storage>. =head2 glTextureStorage3DMultisample glTextureStorage3DMultisample($texture, $samples, $internalformat, $width, $height, $depth, $fixedsamplelocations); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureStorage3DMultisampleEXT glTextureStorage3DMultisampleEXT($texture, $target, $samples, $internalformat, $width, $height, $depth, $fixedsamplelocations); Exported under tag C<:GL_ARB_texture_storage_multisample>. =head2 glTextureStorageMem1DEXT glTextureStorageMem1DEXT($texture, $levels, $internalFormat, $width, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glTextureStorageMem2DEXT glTextureStorageMem2DEXT($texture, $levels, $internalFormat, $width, $height, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glTextureStorageMem2DMultisampleEXT glTextureStorageMem2DMultisampleEXT($texture, $samples, $internalFormat, $width, $height, $fixedSampleLocations, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glTextureStorageMem3DEXT glTextureStorageMem3DEXT($texture, $levels, $internalFormat, $width, $height, $depth, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glTextureStorageMem3DMultisampleEXT glTextureStorageMem3DMultisampleEXT($texture, $samples, $internalFormat, $width, $height, $depth, $fixedSampleLocations, $memory, $offset); Exported under tag C<:GL_EXT_memory_object>. =head2 glTextureStorageSparseAMD glTextureStorageSparseAMD($texture, $target, $internalFormat, $width, $height, $depth, $layers, $flags); Exported under tag C<:GL_AMD_sparse_texture>. =head2 glTextureSubImage1D glTextureSubImage1D_c($texture, $level, $xoffset, $width, $format, $type, $pixels); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureSubImage1DEXT glTextureSubImage1DEXT_c($texture, $target, $level, $xoffset, $width, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureSubImage2D glTextureSubImage2D_c($texture, $level, $xoffset, $yoffset, $width, $height, $format, $type, $pixels); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureSubImage2DEXT glTextureSubImage2DEXT_c($texture, $target, $level, $xoffset, $yoffset, $width, $height, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureSubImage3D glTextureSubImage3D_c($texture, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $type, $pixels); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTextureSubImage3DEXT glTextureSubImage3DEXT_c($texture, $target, $level, $xoffset, $yoffset, $zoffset, $width, $height, $depth, $format, $type, $pixels); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glTextureView glTextureView($texture, $target, $origtexture, $internalformat, $minlevel, $numlevels, $minlayer, $numlayers); Exported under tag C<:GL_ARB_texture_view>. =head2 glTrackMatrixNV glTrackMatrixNV($target, $address, $matrix, $transform); Exported under tag C<:GL_NV_vertex_program>. =head2 glTransformFeedbackAttribsNV glTransformFeedbackAttribsNV_c($count, $attribs, $bufferMode); Exported under tag C<:GL_NV_transform_feedback>. =head2 glTransformFeedbackBufferBase glTransformFeedbackBufferBase($xfb, $index, $buffer); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTransformFeedbackBufferRange glTransformFeedbackBufferRange($xfb, $index, $buffer, $offset, $size); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glTransformFeedbackVaryings glTransformFeedbackVaryings_c($program, $count, $varyings, $bufferMode); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glTransformFeedbackVaryingsNV glTransformFeedbackVaryingsNV_c($program, $count, $locations, $bufferMode); Exported under tag C<:GL_NV_transform_feedback>. =head2 glTransformPathNV glTransformPathNV_c($resultPath, $srcPath, $transformType, $transformValues); Exported under tag C<:GL_NV_path_rendering>. =head2 glTranslated glTranslated($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTranslatef glTranslatef($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glTranslatex glTranslatex($x, $y, $z); Exported under tag C<:GL_REGAL_ES1_0_compatibility>. =head2 glUniform1d glUniform1d($location, $x); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniform1dv glUniform1dv_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniform1f glUniform1f($location, $v0); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform1fv glUniform1fv_c($location, $count, $value); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform1i glUniform1i($location, $v0); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform1i64ARB glUniform1i64ARB($location, $x); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform1i64NV glUniform1i64NV($location, $x); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform1i64vARB glUniform1i64vARB_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform1i64vNV glUniform1i64vNV_c($location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform1iv glUniform1iv_c($location, $count, $value); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform1ui glUniform1ui($location, $v0); Exported under tag C<:GL_VERSION_3_0>. =head2 glUniform1ui64ARB glUniform1ui64ARB($location, $x); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform1ui64NV glUniform1ui64NV($location, $x); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform1ui64vARB glUniform1ui64vARB_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform1ui64vNV glUniform1ui64vNV_c($location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform1uiv glUniform1uiv_c($location, $count, $value); Exported under tag C<:GL_VERSION_3_0>. =head2 glUniform2d glUniform2d($location, $x, $y); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniform2dv glUniform2dv_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniform2f glUniform2f($location, $v0, $v1); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform2fv glUniform2fv_c($location, $count, $value); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform2i glUniform2i($location, $v0, $v1); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform2i64ARB glUniform2i64ARB($location, $x, $y); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform2i64NV glUniform2i64NV($location, $x, $y); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform2i64vARB glUniform2i64vARB_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform2i64vNV glUniform2i64vNV_c($location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform2iv glUniform2iv_c($location, $count, $value); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform2ui glUniform2ui($location, $v0, $v1); Exported under tag C<:GL_VERSION_3_0>. =head2 glUniform2ui64ARB glUniform2ui64ARB($location, $x, $y); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform2ui64NV glUniform2ui64NV($location, $x, $y); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform2ui64vARB glUniform2ui64vARB_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform2ui64vNV glUniform2ui64vNV_c($location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform2uiv glUniform2uiv_c($location, $count, $value); Exported under tag C<:GL_VERSION_3_0>. =head2 glUniform3d glUniform3d($location, $x, $y, $z); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniform3dv glUniform3dv_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniform3f glUniform3f($location, $v0, $v1, $v2); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform3fv glUniform3fv_c($location, $count, $value); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform3i glUniform3i($location, $v0, $v1, $v2); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform3i64ARB glUniform3i64ARB($location, $x, $y, $z); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform3i64NV glUniform3i64NV($location, $x, $y, $z); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform3i64vARB glUniform3i64vARB_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform3i64vNV glUniform3i64vNV_c($location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform3iv glUniform3iv_c($location, $count, $value); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform3ui glUniform3ui($location, $v0, $v1, $v2); Exported under tag C<:GL_VERSION_3_0>. =head2 glUniform3ui64ARB glUniform3ui64ARB($location, $x, $y, $z); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform3ui64NV glUniform3ui64NV($location, $x, $y, $z); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform3ui64vARB glUniform3ui64vARB_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform3ui64vNV glUniform3ui64vNV_c($location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform3uiv glUniform3uiv_c($location, $count, $value); Exported under tag C<:GL_VERSION_3_0>. =head2 glUniform4d glUniform4d($location, $x, $y, $z, $w); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniform4dv glUniform4dv_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniform4f glUniform4f($location, $v0, $v1, $v2, $v3); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform4fv glUniform4fv_c($location, $count, $value); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform4i glUniform4i($location, $v0, $v1, $v2, $v3); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform4i64ARB glUniform4i64ARB($location, $x, $y, $z, $w); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform4i64NV glUniform4i64NV($location, $x, $y, $z, $w); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform4i64vARB glUniform4i64vARB_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform4i64vNV glUniform4i64vNV_c($location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform4iv glUniform4iv_c($location, $count, $value); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniform4ui glUniform4ui($location, $v0, $v1, $v2, $v3); Exported under tag C<:GL_VERSION_3_0>. =head2 glUniform4ui64ARB glUniform4ui64ARB($location, $x, $y, $z, $w); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform4ui64NV glUniform4ui64NV($location, $x, $y, $z, $w); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform4ui64vARB glUniform4ui64vARB_c($location, $count, $value); Exported under tag C<:GL_ARB_gpu_shader_int64>. =head2 glUniform4ui64vNV glUniform4ui64vNV_c($location, $count, $value); Exported under tag C<:GL_NV_gpu_shader5>. =head2 glUniform4uiv glUniform4uiv_c($location, $count, $value); Exported under tag C<:GL_VERSION_3_0>. =head2 glUniformBlockBinding glUniformBlockBinding($program, $uniformBlockIndex, $uniformBlockBinding); Exported under tag C<:GL_ARB_uniform_buffer_object>. =head2 glUniformBufferEXT glUniformBufferEXT($program, $location, $buffer); Exported under tag C<:GL_EXT_bindable_uniform>. =head2 glUniformHandleui64ARB glUniformHandleui64ARB($location, $value); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glUniformHandleui64NV glUniformHandleui64NV($location, $value); Exported under tag C<:GL_NV_bindless_texture>. =head2 glUniformHandleui64vARB glUniformHandleui64vARB_c($location, $count, $value); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glUniformHandleui64vNV glUniformHandleui64vNV_c($location, $count, $value); Exported under tag C<:GL_NV_bindless_texture>. =head2 glUniformMatrix2dv glUniformMatrix2dv_c($location, $count, $transpose, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniformMatrix2fv glUniformMatrix2fv_c($location, $count, $transpose, $value); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniformMatrix2x3dv glUniformMatrix2x3dv_c($location, $count, $transpose, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniformMatrix2x3fv glUniformMatrix2x3fv_c($location, $count, $transpose, $value); Exported under tag C<:GL_VERSION_2_1>. =head2 glUniformMatrix2x4dv glUniformMatrix2x4dv_c($location, $count, $transpose, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniformMatrix2x4fv glUniformMatrix2x4fv_c($location, $count, $transpose, $value); Exported under tag C<:GL_VERSION_2_1>. =head2 glUniformMatrix3dv glUniformMatrix3dv_c($location, $count, $transpose, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniformMatrix3fv glUniformMatrix3fv_c($location, $count, $transpose, $value); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniformMatrix3x2dv glUniformMatrix3x2dv_c($location, $count, $transpose, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniformMatrix3x2fv glUniformMatrix3x2fv_c($location, $count, $transpose, $value); Exported under tag C<:GL_VERSION_2_1>. =head2 glUniformMatrix3x4dv glUniformMatrix3x4dv_c($location, $count, $transpose, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniformMatrix3x4fv glUniformMatrix3x4fv_c($location, $count, $transpose, $value); Exported under tag C<:GL_VERSION_2_1>. =head2 glUniformMatrix4dv glUniformMatrix4dv_c($location, $count, $transpose, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniformMatrix4fv glUniformMatrix4fv_c($location, $count, $transpose, $value); Exported under tag C<:GL_VERSION_2_0>. =head2 glUniformMatrix4x2dv glUniformMatrix4x2dv_c($location, $count, $transpose, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniformMatrix4x2fv glUniformMatrix4x2fv_c($location, $count, $transpose, $value); Exported under tag C<:GL_VERSION_2_1>. =head2 glUniformMatrix4x3dv glUniformMatrix4x3dv_c($location, $count, $transpose, $value); Exported under tag C<:GL_ARB_gpu_shader_fp64>. =head2 glUniformMatrix4x3fv glUniformMatrix4x3fv_c($location, $count, $transpose, $value); Exported under tag C<:GL_VERSION_2_1>. =head2 glUniformSubroutinesuiv glUniformSubroutinesuiv_c($shadertype, $count, $indices); Exported under tag C<:GL_ARB_shader_subroutine>. =head2 glUniformui64NV glUniformui64NV($location, $value); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glUniformui64vNV glUniformui64vNV_c($location, $count, $value); Exported under tag C<:GL_NV_shader_buffer_load>. =head2 glUnlockArraysEXT glUnlockArraysEXT(); Exported under tag C<:GL_EXT_compiled_vertex_array>. =head2 glUnmapBuffer $retval = glUnmapBuffer($target); Exported under tag C<:GL_VERSION_1_5>. See L =head2 glUnmapNamedBuffer $retval = glUnmapNamedBuffer($buffer); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glUnmapNamedBufferEXT $retval = glUnmapNamedBufferEXT($buffer); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glUnmapObjectBufferATI glUnmapObjectBufferATI($buffer); Exported under tag C<:GL_ATI_map_object_buffer>. =head2 glUnmapTexture2DINTEL glUnmapTexture2DINTEL($texture, $level); Exported under tag C<:GL_LAYOUT_LINEAR_INTEL>. =head2 glUpdateObjectBufferATI glUpdateObjectBufferATI_c($buffer, $offset, $size, $pointer, $preserve); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glUseProgram glUseProgram($program); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glUseProgramStages glUseProgramStages($pipeline, $stages, $program); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glUseShaderProgramEXT glUseShaderProgramEXT($type, $program); Exported under tag C<:GL_EXT_separate_shader_objects>. =head2 glVDPAUFiniNV glVDPAUFiniNV(); Exported under tag C<:GL_NV_vdpau_interop>. =head2 glVDPAUGetSurfaceivNV glVDPAUGetSurfaceivNV_c($surface, $pname, $count, $length, $values); Exported under tag C<:GL_NV_vdpau_interop>. =head2 glVDPAUInitNV glVDPAUInitNV_c($vdpDevice, $getProcAddress); Exported under tag C<:GL_NV_vdpau_interop>. =head2 glVDPAUIsSurfaceNV glVDPAUIsSurfaceNV($surface); Exported under tag C<:GL_NV_vdpau_interop>. =head2 glVDPAUMapSurfacesNV glVDPAUMapSurfacesNV_c($numSurfaces, $surfaces); Exported under tag C<:GL_NV_vdpau_interop>. =head2 glVDPAURegisterOutputSurfaceNV $retval = glVDPAURegisterOutputSurfaceNV_c($vdpSurface, $target, $numTextureNames, $textureNames); Exported under tag C<:GL_NV_vdpau_interop>. =head2 glVDPAURegisterVideoSurfaceNV $retval = glVDPAURegisterVideoSurfaceNV_c($vdpSurface, $target, $numTextureNames, $textureNames); Exported under tag C<:GL_NV_vdpau_interop>. =head2 glVDPAUSurfaceAccessNV glVDPAUSurfaceAccessNV($surface, $access); Exported under tag C<:GL_NV_vdpau_interop>. =head2 glVDPAUUnmapSurfacesNV glVDPAUUnmapSurfacesNV_c($numSurface, $surfaces); Exported under tag C<:GL_NV_vdpau_interop>. =head2 glVDPAUUnregisterSurfaceNV glVDPAUUnregisterSurfaceNV($surface); Exported under tag C<:GL_NV_vdpau_interop>. =head2 glValidateProgram glValidateProgram($program); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glValidateProgramPipeline glValidateProgramPipeline($pipeline); Exported under tag C<:GL_ARB_separate_shader_objects>. =head2 glVariantArrayObjectATI glVariantArrayObjectATI($id, $type, $stride, $buffer, $offset); Exported under tag C<:GL_ATI_vertex_array_object>. =head2 glVariantPointerEXT glVariantPointerEXT_c($id, $type, $stride, $addr); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glVariantbvEXT glVariantbvEXT_c($id, $addr); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glVariantdvEXT glVariantdvEXT_c($id, $addr); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glVariantfvEXT glVariantfvEXT_c($id, $addr); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glVariantivEXT glVariantivEXT_c($id, $addr); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glVariantsvEXT glVariantsvEXT_c($id, $addr); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glVariantubvEXT glVariantubvEXT_c($id, $addr); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glVariantuivEXT glVariantuivEXT_c($id, $addr); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glVariantusvEXT glVariantusvEXT_c($id, $addr); Exported under tag C<:GL_EXT_vertex_shader>. =head2 glVectorOperationSGIX glVectorOperationSGIX($operation); Exported under tag C<:GL_SGIX_vector_ops>. =head2 glVertex2d glVertex2d($x, $y); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex2dv glVertex2dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex2f glVertex2f($x, $y); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex2fv glVertex2fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex2hNV glVertex2hNV($x, $y); Exported under tag C<:GL_NV_half_float>. =head2 glVertex2hvNV glVertex2hvNV_c($v); Exported under tag C<:GL_NV_half_float>. =head2 glVertex2i glVertex2i($x, $y); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex2iv glVertex2iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex2s glVertex2s($x, $y); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex2sv glVertex2sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex3d glVertex3d($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex3dv glVertex3dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex3f glVertex3f($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex3fv glVertex3fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex3hNV glVertex3hNV($x, $y, $z); Exported under tag C<:GL_NV_half_float>. =head2 glVertex3hvNV glVertex3hvNV_c($v); Exported under tag C<:GL_NV_half_float>. =head2 glVertex3i glVertex3i($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex3iv glVertex3iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex3s glVertex3s($x, $y, $z); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex3sv glVertex3sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex4d glVertex4d($x, $y, $z, $w); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex4dv glVertex4dv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex4f glVertex4f($x, $y, $z, $w); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex4fv glVertex4fv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex4hNV glVertex4hNV($x, $y, $z, $w); Exported under tag C<:GL_NV_half_float>. =head2 glVertex4hvNV glVertex4hvNV_c($v); Exported under tag C<:GL_NV_half_float>. =head2 glVertex4i glVertex4i($x, $y, $z, $w); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex4iv glVertex4iv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex4s glVertex4s($x, $y, $z, $w); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertex4sv glVertex4sv_c($v); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glVertexArrayAttribBinding glVertexArrayAttribBinding($vaobj, $attribindex, $bindingindex); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glVertexArrayAttribFormat glVertexArrayAttribFormat($vaobj, $attribindex, $size, $type, $normalized, $relativeoffset); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glVertexArrayAttribIFormat glVertexArrayAttribIFormat($vaobj, $attribindex, $size, $type, $relativeoffset); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glVertexArrayAttribLFormat glVertexArrayAttribLFormat($vaobj, $attribindex, $size, $type, $relativeoffset); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glVertexArrayBindVertexBufferEXT glVertexArrayBindVertexBufferEXT($vaobj, $bindingindex, $buffer, $offset, $stride); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glVertexArrayBindingDivisor glVertexArrayBindingDivisor($vaobj, $bindingindex, $divisor); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glVertexArrayColorOffsetEXT glVertexArrayColorOffsetEXT($vaobj, $buffer, $size, $type, $stride, $offset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexArrayEdgeFlagOffsetEXT glVertexArrayEdgeFlagOffsetEXT($vaobj, $buffer, $stride, $offset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexArrayElementBuffer glVertexArrayElementBuffer($vaobj, $buffer); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glVertexArrayFogCoordOffsetEXT glVertexArrayFogCoordOffsetEXT($vaobj, $buffer, $type, $stride, $offset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexArrayIndexOffsetEXT glVertexArrayIndexOffsetEXT($vaobj, $buffer, $type, $stride, $offset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexArrayMultiTexCoordOffsetEXT glVertexArrayMultiTexCoordOffsetEXT($vaobj, $buffer, $texunit, $size, $type, $stride, $offset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexArrayNormalOffsetEXT glVertexArrayNormalOffsetEXT($vaobj, $buffer, $type, $stride, $offset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexArrayParameteriAPPLE glVertexArrayParameteriAPPLE($pname, $param); Exported under tag C<:GL_APPLE_vertex_array_range>. =head2 glVertexArrayRangeAPPLE glVertexArrayRangeAPPLE_c($length, $pointer); Exported under tag C<:GL_APPLE_vertex_array_range>. =head2 glVertexArrayRangeNV glVertexArrayRangeNV_c($length, $pointer); Exported under tag C<:GL_NV_vertex_array_range>. =head2 glVertexArraySecondaryColorOffsetEXT glVertexArraySecondaryColorOffsetEXT($vaobj, $buffer, $size, $type, $stride, $offset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexArrayTexCoordOffsetEXT glVertexArrayTexCoordOffsetEXT($vaobj, $buffer, $size, $type, $stride, $offset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexArrayVertexAttribBindingEXT glVertexArrayVertexAttribBindingEXT($vaobj, $attribindex, $bindingindex); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glVertexArrayVertexAttribDivisorEXT glVertexArrayVertexAttribDivisorEXT($vaobj, $index, $divisor); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexArrayVertexAttribFormatEXT glVertexArrayVertexAttribFormatEXT($vaobj, $attribindex, $size, $type, $normalized, $relativeoffset); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glVertexArrayVertexAttribIFormatEXT glVertexArrayVertexAttribIFormatEXT($vaobj, $attribindex, $size, $type, $relativeoffset); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glVertexArrayVertexAttribIOffsetEXT glVertexArrayVertexAttribIOffsetEXT($vaobj, $buffer, $index, $size, $type, $stride, $offset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexArrayVertexAttribLFormatEXT glVertexArrayVertexAttribLFormatEXT($vaobj, $attribindex, $size, $type, $relativeoffset); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glVertexArrayVertexAttribLOffsetEXT glVertexArrayVertexAttribLOffsetEXT($vaobj, $buffer, $index, $size, $type, $stride, $offset); Exported under tag C<:GL_EXT_vertex_attrib_64bit>. =head2 glVertexArrayVertexAttribOffsetEXT glVertexArrayVertexAttribOffsetEXT($vaobj, $buffer, $index, $size, $type, $normalized, $stride, $offset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexArrayVertexBindingDivisorEXT glVertexArrayVertexBindingDivisorEXT($vaobj, $bindingindex, $divisor); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glVertexArrayVertexBuffer glVertexArrayVertexBuffer($vaobj, $bindingindex, $buffer, $offset, $stride); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glVertexArrayVertexBuffers glVertexArrayVertexBuffers_c($vaobj, $first, $count, $buffers, $offsets, $strides); Exported under tag C<:GL_ARB_direct_state_access>. =head2 glVertexArrayVertexOffsetEXT glVertexArrayVertexOffsetEXT($vaobj, $buffer, $size, $type, $stride, $offset); Exported under tag C<:GL_EXT_direct_state_access>. =head2 glVertexAttrib1d glVertexAttrib1d($index, $x); glVertexAttrib1dARB($index, $x); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib1dv glVertexAttrib1dv_c($index, $v); glVertexAttrib1dvARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib1f glVertexAttrib1f($index, $x); glVertexAttrib1fARB($index, $x); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib1fv glVertexAttrib1fv_c($index, $v); glVertexAttrib1fvARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib1hNV glVertexAttrib1hNV($index, $x); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttrib1hvNV glVertexAttrib1hvNV_c($index, $v); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttrib1s glVertexAttrib1s($index, $x); glVertexAttrib1sARB($index, $x); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib1sv glVertexAttrib1sv_c($index, $v); glVertexAttrib1svARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib2d glVertexAttrib2d($index, $x, $y); glVertexAttrib2dARB($index, $x, $y); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib2dv glVertexAttrib2dv_c($index, $v); glVertexAttrib2dvARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib2f glVertexAttrib2f($index, $x, $y); glVertexAttrib2fARB($index, $x, $y); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib2fv glVertexAttrib2fv_c($index, $v); glVertexAttrib2fvARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib2hNV glVertexAttrib2hNV($index, $x, $y); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttrib2hvNV glVertexAttrib2hvNV_c($index, $v); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttrib2s glVertexAttrib2s($index, $x, $y); glVertexAttrib2sARB($index, $x, $y); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib2sv glVertexAttrib2sv_c($index, $v); glVertexAttrib2svARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib3d glVertexAttrib3d($index, $x, $y, $z); glVertexAttrib3dARB($index, $x, $y, $z); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib3dv glVertexAttrib3dv_c($index, $v); glVertexAttrib3dvARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib3f glVertexAttrib3f($index, $x, $y, $z); glVertexAttrib3fARB($index, $x, $y, $z); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib3fv glVertexAttrib3fv_c($index, $v); glVertexAttrib3fvARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib3hNV glVertexAttrib3hNV($index, $x, $y, $z); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttrib3hvNV glVertexAttrib3hvNV_c($index, $v); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttrib3s glVertexAttrib3s($index, $x, $y, $z); glVertexAttrib3sARB($index, $x, $y, $z); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib3sv glVertexAttrib3sv_c($index, $v); glVertexAttrib3svARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib4Nbv glVertexAttrib4Nbv_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glVertexAttrib4Niv glVertexAttrib4Niv_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glVertexAttrib4Nsv glVertexAttrib4Nsv_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glVertexAttrib4Nub glVertexAttrib4Nub($index, $x, $y, $z, $w); glVertexAttrib4NubARB($index, $x, $y, $z, $w); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glVertexAttrib4Nubv glVertexAttrib4Nubv_c($index, $v); glVertexAttrib4NubvARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glVertexAttrib4Nuiv glVertexAttrib4Nuiv_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glVertexAttrib4Nusv glVertexAttrib4Nusv_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glVertexAttrib4bv glVertexAttrib4bv_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib4d glVertexAttrib4d($index, $x, $y, $z, $w); glVertexAttrib4dARB($index, $x, $y, $z, $w); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib4dv glVertexAttrib4dv_c($index, $v); glVertexAttrib4dvARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib4f glVertexAttrib4f($index, $x, $y, $z, $w); glVertexAttrib4fARB($index, $x, $y, $z, $w); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib4fv glVertexAttrib4fv_c($index, $v); glVertexAttrib4fvARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib4hNV glVertexAttrib4hNV($index, $x, $y, $z, $w); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttrib4hvNV glVertexAttrib4hvNV_c($index, $v); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttrib4iv glVertexAttrib4iv_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib4s glVertexAttrib4s($index, $x, $y, $z, $w); glVertexAttrib4sARB($index, $x, $y, $z, $w); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib4sv glVertexAttrib4sv_c($index, $v); glVertexAttrib4svARB_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib4ubv glVertexAttrib4ubv_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib4uiv glVertexAttrib4uiv_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttrib4usv glVertexAttrib4usv_c($index, $v); Exported under tag C<:GL_VERSION_2_0>. =head2 glVertexAttribArrayObjectATI glVertexAttribArrayObjectATI($index, $size, $type, $normalized, $stride, $buffer, $offset); Exported under tag C<:GL_ATI_vertex_attrib_array_object>. =head2 glVertexAttribBinding glVertexAttribBinding($attribindex, $bindingindex); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glVertexAttribDivisor glVertexAttribDivisor($index, $divisor); glVertexAttribDivisorANGLE($index, $divisor); glVertexAttribDivisorARB($index, $divisor); glVertexAttribDivisorEXT($index, $divisor); Exported under tag C<:GL_VERSION_3_3>. See L =head2 glVertexAttribFormat glVertexAttribFormat($attribindex, $size, $type, $normalized, $relativeoffset); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glVertexAttribFormatNV glVertexAttribFormatNV($index, $size, $type, $normalized, $stride); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glVertexAttribI1i glVertexAttribI1i($index, $v0); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI1iv glVertexAttribI1iv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI1ui glVertexAttribI1ui($index, $v0); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI1uiv glVertexAttribI1uiv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI2i glVertexAttribI2i($index, $v0, $v1); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI2iv glVertexAttribI2iv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI2ui glVertexAttribI2ui($index, $v0, $v1); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI2uiv glVertexAttribI2uiv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI3i glVertexAttribI3i($index, $v0, $v1, $v2); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI3iv glVertexAttribI3iv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI3ui glVertexAttribI3ui($index, $v0, $v1, $v2); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI3uiv glVertexAttribI3uiv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI4bv glVertexAttribI4bv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI4i glVertexAttribI4i($index, $v0, $v1, $v2, $v3); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI4iv glVertexAttribI4iv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI4sv glVertexAttribI4sv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI4ubv glVertexAttribI4ubv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI4ui glVertexAttribI4ui($index, $v0, $v1, $v2, $v3); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI4uiv glVertexAttribI4uiv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribI4usv glVertexAttribI4usv_c($index, $v); Exported under tag C<:GL_VERSION_3_0>. =head2 glVertexAttribIFormat glVertexAttribIFormat($attribindex, $size, $type, $relativeoffset); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glVertexAttribIFormatNV glVertexAttribIFormatNV($index, $size, $type, $stride); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glVertexAttribIPointer glVertexAttribIPointer_c($index, $size, $type, $stride, $pointer); Exported under tag C<:GL_VERSION_3_0>. See L =head2 glVertexAttribL1d glVertexAttribL1d($index, $x); Exported under tag C<:GL_ARB_vertex_attrib_64bit>. =head2 glVertexAttribL1dv glVertexAttribL1dv_c($index, $v); Exported under tag C<:GL_ARB_vertex_attrib_64bit>. =head2 glVertexAttribL1i64NV glVertexAttribL1i64NV($index, $x); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL1i64vNV glVertexAttribL1i64vNV_c($index, $v); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL1ui64ARB glVertexAttribL1ui64ARB($index, $x); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glVertexAttribL1ui64NV glVertexAttribL1ui64NV($index, $x); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL1ui64vARB glVertexAttribL1ui64vARB_c($index, $v); Exported under tag C<:GL_ARB_bindless_texture>. =head2 glVertexAttribL1ui64vNV glVertexAttribL1ui64vNV_c($index, $v); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL2d glVertexAttribL2d($index, $x, $y); Exported under tag C<:GL_ARB_vertex_attrib_64bit>. =head2 glVertexAttribL2dv glVertexAttribL2dv_c($index, $v); Exported under tag C<:GL_ARB_vertex_attrib_64bit>. =head2 glVertexAttribL2i64NV glVertexAttribL2i64NV($index, $x, $y); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL2i64vNV glVertexAttribL2i64vNV_c($index, $v); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL2ui64NV glVertexAttribL2ui64NV($index, $x, $y); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL2ui64vNV glVertexAttribL2ui64vNV_c($index, $v); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL3d glVertexAttribL3d($index, $x, $y, $z); Exported under tag C<:GL_ARB_vertex_attrib_64bit>. =head2 glVertexAttribL3dv glVertexAttribL3dv_c($index, $v); Exported under tag C<:GL_ARB_vertex_attrib_64bit>. =head2 glVertexAttribL3i64NV glVertexAttribL3i64NV($index, $x, $y, $z); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL3i64vNV glVertexAttribL3i64vNV_c($index, $v); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL3ui64NV glVertexAttribL3ui64NV($index, $x, $y, $z); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL3ui64vNV glVertexAttribL3ui64vNV_c($index, $v); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL4d glVertexAttribL4d($index, $x, $y, $z, $w); Exported under tag C<:GL_ARB_vertex_attrib_64bit>. =head2 glVertexAttribL4dv glVertexAttribL4dv_c($index, $v); Exported under tag C<:GL_ARB_vertex_attrib_64bit>. =head2 glVertexAttribL4i64NV glVertexAttribL4i64NV($index, $x, $y, $z, $w); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL4i64vNV glVertexAttribL4i64vNV_c($index, $v); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL4ui64NV glVertexAttribL4ui64NV($index, $x, $y, $z, $w); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribL4ui64vNV glVertexAttribL4ui64vNV_c($index, $v); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribLFormat glVertexAttribLFormat($attribindex, $size, $type, $relativeoffset); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glVertexAttribLFormatNV glVertexAttribLFormatNV($index, $size, $type, $stride); Exported under tag C<:GL_NV_vertex_attrib_integer_64bit>. =head2 glVertexAttribLPointer glVertexAttribLPointer_c($index, $size, $type, $stride, $pointer); Exported under tag C<:GL_ARB_vertex_attrib_64bit>. =head2 glVertexAttribP1ui glVertexAttribP1ui($index, $type, $normalized, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexAttribP1uiv glVertexAttribP1uiv_c($index, $type, $normalized, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexAttribP2ui glVertexAttribP2ui($index, $type, $normalized, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexAttribP2uiv glVertexAttribP2uiv_c($index, $type, $normalized, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexAttribP3ui glVertexAttribP3ui($index, $type, $normalized, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexAttribP3uiv glVertexAttribP3uiv_c($index, $type, $normalized, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexAttribP4ui glVertexAttribP4ui($index, $type, $normalized, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexAttribP4uiv glVertexAttribP4uiv_c($index, $type, $normalized, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexAttribParameteriAMD glVertexAttribParameteriAMD($index, $pname, $param); Exported under tag C<:GL_AMD_interleaved_elements>. =head2 glVertexAttribPointer glVertexAttribPointer_c($index, $size, $type, $normalized, $stride, $pointer); Exported under tag C<:GL_VERSION_2_0>. See L =head2 glVertexAttribPointerNV glVertexAttribPointerNV_c($index, $fsize, $type, $stride, $pointer); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs1dvNV glVertexAttribs1dvNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs1fvNV glVertexAttribs1fvNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs1hvNV glVertexAttribs1hvNV_c($index, $n, $v); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttribs1svNV glVertexAttribs1svNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs2dvNV glVertexAttribs2dvNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs2fvNV glVertexAttribs2fvNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs2hvNV glVertexAttribs2hvNV_c($index, $n, $v); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttribs2svNV glVertexAttribs2svNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs3dvNV glVertexAttribs3dvNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs3fvNV glVertexAttribs3fvNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs3hvNV glVertexAttribs3hvNV_c($index, $n, $v); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttribs3svNV glVertexAttribs3svNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs4dvNV glVertexAttribs4dvNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs4fvNV glVertexAttribs4fvNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs4hvNV glVertexAttribs4hvNV_c($index, $n, $v); Exported under tag C<:GL_NV_half_float>. =head2 glVertexAttribs4svNV glVertexAttribs4svNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexAttribs4ubvNV glVertexAttribs4ubvNV_c($index, $count, $v); Exported under tag C<:GL_NV_vertex_program>. =head2 glVertexBindingDivisor glVertexBindingDivisor($bindingindex, $divisor); Exported under tag C<:GL_ARB_vertex_attrib_binding>. =head2 glVertexBlendARB glVertexBlendARB($count); Exported under tag C<:GL_ARB_vertex_blend>. =head2 glVertexBlendEnvfATI glVertexBlendEnvfATI($pname, $param); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexBlendEnviATI glVertexBlendEnviATI($pname, $param); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexFormatNV glVertexFormatNV($size, $type, $stride); Exported under tag C<:GL_NV_vertex_buffer_unified_memory>. =head2 glVertexP2ui glVertexP2ui($type, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexP2uiv glVertexP2uiv_c($type, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexP3ui glVertexP3ui($type, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexP3uiv glVertexP3uiv_c($type, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexP4ui glVertexP4ui($type, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexP4uiv glVertexP4uiv_c($type, $value); Exported under tag C<:GL_ARB_vertex_type_2_10_10_10_rev>. =head2 glVertexPointer glVertexPointer_c($size, $type, $stride, $pointer); Exported under tag C<:GL_VERSION_1_1>. Not available in a 'future-compatible' profile as removed in 3.2. See L =head2 glVertexPointerEXT glVertexPointerEXT_c($size, $type, $stride, $count, $pointer); Exported under tag C<:GL_EXT_vertex_array>. =head2 glVertexPointerListIBM glVertexPointerListIBM_c($size, $type, $stride, $pointer, $ptrstride); Exported under tag C<:GL_IBM_vertex_array_lists>. =head2 glVertexPointervINTEL glVertexPointervINTEL_c($size, $type, $pointer); Exported under tag C<:GL_INTEL_parallel_arrays>. =head2 glVertexStream1dATI glVertexStream1dATI($stream, $x); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream1dvATI glVertexStream1dvATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream1fATI glVertexStream1fATI($stream, $x); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream1fvATI glVertexStream1fvATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream1iATI glVertexStream1iATI($stream, $x); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream1ivATI glVertexStream1ivATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream1sATI glVertexStream1sATI($stream, $x); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream1svATI glVertexStream1svATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream2dATI glVertexStream2dATI($stream, $x, $y); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream2dvATI glVertexStream2dvATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream2fATI glVertexStream2fATI($stream, $x, $y); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream2fvATI glVertexStream2fvATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream2iATI glVertexStream2iATI($stream, $x, $y); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream2ivATI glVertexStream2ivATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream2sATI glVertexStream2sATI($stream, $x, $y); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream2svATI glVertexStream2svATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream3dATI glVertexStream3dATI($stream, $x, $y, $z); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream3dvATI glVertexStream3dvATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream3fATI glVertexStream3fATI($stream, $x, $y, $z); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream3fvATI glVertexStream3fvATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream3iATI glVertexStream3iATI($stream, $x, $y, $z); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream3ivATI glVertexStream3ivATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream3sATI glVertexStream3sATI($stream, $x, $y, $z); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream3svATI glVertexStream3svATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream4dATI glVertexStream4dATI($stream, $x, $y, $z, $w); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream4dvATI glVertexStream4dvATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream4fATI glVertexStream4fATI($stream, $x, $y, $z, $w); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream4fvATI glVertexStream4fvATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream4iATI glVertexStream4iATI($stream, $x, $y, $z, $w); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream4ivATI glVertexStream4ivATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream4sATI glVertexStream4sATI($stream, $x, $y, $z, $w); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexStream4svATI glVertexStream4svATI_c($stream, $coords); Exported under tag C<:GL_ATI_vertex_streams>. =head2 glVertexWeightPointerEXT glVertexWeightPointerEXT_c($size, $type, $stride, $pointer); Exported under tag C<:GL_EXT_vertex_weighting>. =head2 glVertexWeightfEXT glVertexWeightfEXT($weight); Exported under tag C<:GL_EXT_vertex_weighting>. =head2 glVertexWeightfvEXT glVertexWeightfvEXT_c($weight); Exported under tag C<:GL_EXT_vertex_weighting>. =head2 glVertexWeighthNV glVertexWeighthNV($weight); Exported under tag C<:GL_NV_half_float>. =head2 glVertexWeighthvNV glVertexWeighthvNV_c($weight); Exported under tag C<:GL_NV_half_float>. =head2 glVideoCaptureNV $retval = glVideoCaptureNV_c($video_capture_slot, $sequence_num, $capture_time); Exported under tag C<:GL_NV_video_capture>. =head2 glVideoCaptureStreamParameterdvNV glVideoCaptureStreamParameterdvNV_c($video_capture_slot, $stream, $pname, $params); Exported under tag C<:GL_NV_video_capture>. =head2 glVideoCaptureStreamParameterfvNV glVideoCaptureStreamParameterfvNV_c($video_capture_slot, $stream, $pname, $params); Exported under tag C<:GL_NV_video_capture>. =head2 glVideoCaptureStreamParameterivNV glVideoCaptureStreamParameterivNV_c($video_capture_slot, $stream, $pname, $params); Exported under tag C<:GL_NV_video_capture>. =head2 glViewport glViewport($x, $y, $width, $height); Exported under tag C<:GL_VERSION_1_1>. See L =head2 glViewportArrayv glViewportArrayv_c($first, $count, $v); Exported under tag C<:GL_ARB_viewport_array>. =head2 glViewportIndexedf glViewportIndexedf($index, $x, $y, $w, $h); Exported under tag C<:GL_ARB_viewport_array>. =head2 glViewportIndexedfv glViewportIndexedfv_c($index, $v); Exported under tag C<:GL_ARB_viewport_array>. =head2 glViewportPositionWScaleNV glViewportPositionWScaleNV($index, $xcoeff, $ycoeff); Exported under tag C<:GL_NV_clip_space_w_scaling>. =head2 glViewportSwizzleNV glViewportSwizzleNV($index, $swizzlex, $swizzley, $swizzlez, $swizzlew); Exported under tag C<:GL_NV_viewport_swizzle>. =head2 glWaitSemaphoreEXT glWaitSemaphoreEXT_c($semaphore, $numBufferBarriers, $buffers, $numTextureBarriers, $textures, $srcLayouts); Exported under tag C<:GL_EXT_semaphore>. =head2 glWaitSync glWaitSync($myGLsync, $flags, $timeout); Exported under tag C<:GL_ARB_sync>. =head2 glWaitVkSemaphoreNV glWaitVkSemaphoreNV($vkSemaphore); Exported under tag C<:GL_NV_draw_vulkan_image>. =head2 glWeightPathsNV glWeightPathsNV_c($resultPath, $numPaths, $paths, $weights); Exported under tag C<:GL_NV_path_rendering>. =head2 glWeightPointerARB glWeightPointerARB_c($size, $type, $stride, $pointer); Exported under tag C<:GL_ARB_vertex_blend>. =head2 glWeightbvARB glWeightbvARB_c($size, $weights); Exported under tag C<:GL_ARB_vertex_blend>. =head2 glWeightdvARB glWeightdvARB_c($size, $weights); Exported under tag C<:GL_ARB_vertex_blend>. =head2 glWeightfvARB glWeightfvARB_c($size, $weights); Exported under tag C<:GL_ARB_vertex_blend>. =head2 glWeightivARB glWeightivARB_c($size, $weights); Exported under tag C<:GL_ARB_vertex_blend>. =head2 glWeightsvARB glWeightsvARB_c($size, $weights); Exported under tag C<:GL_ARB_vertex_blend>. =head2 glWeightubvARB glWeightubvARB_c($size, $weights); Exported under tag C<:GL_ARB_vertex_blend>. =head2 glWeightuivARB glWeightuivARB_c($size, $weights); Exported under tag C<:GL_ARB_vertex_blend>. =head2 glWeightusvARB glWeightusvARB_c($size, $weights); Exported under tag C<:GL_ARB_vertex_blend>. =head2 glWindowPos2d glWindowPos2d($x, $y); glWindowPos2dARB($x, $y); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos2dv glWindowPos2dv_c($v); glWindowPos2dvARB_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos2f glWindowPos2f($x, $y); glWindowPos2fARB($x, $y); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos2fv glWindowPos2fv_c($v); glWindowPos2fvARB_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos2i glWindowPos2i($x, $y); glWindowPos2iARB($x, $y); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos2iv glWindowPos2iv_c($v); glWindowPos2ivARB_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos2s glWindowPos2s($x, $y); glWindowPos2sARB($x, $y); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos2sv glWindowPos2sv_c($v); glWindowPos2svARB_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos3d glWindowPos3d($x, $y, $z); glWindowPos3dARB($x, $y, $z); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos3dv glWindowPos3dv_c($v); glWindowPos3dvARB_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos3f glWindowPos3f($x, $y, $z); glWindowPos3fARB($x, $y, $z); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos3fv glWindowPos3fv_c($v); glWindowPos3fvARB_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos3i glWindowPos3i($x, $y, $z); glWindowPos3iARB($x, $y, $z); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos3iv glWindowPos3iv_c($v); glWindowPos3ivARB_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos3s glWindowPos3s($x, $y, $z); glWindowPos3sARB($x, $y, $z); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos3sv glWindowPos3sv_c($v); glWindowPos3svARB_c($v); Exported under tag C<:GL_VERSION_1_4>. Not available in a 'future-compatible' profile as removed in 3.2. =head2 glWindowPos4dMESA glWindowPos4dMESA($x, $y, $z, $w); Exported under tag C<:GL_MESA_window_pos>. =head2 glWindowPos4dvMESA glWindowPos4dvMESA_c($v); Exported under tag C<:GL_MESA_window_pos>. =head2 glWindowPos4fMESA glWindowPos4fMESA($x, $y, $z, $w); Exported under tag C<:GL_MESA_window_pos>. =head2 glWindowPos4fvMESA glWindowPos4fvMESA_c($v); Exported under tag C<:GL_MESA_window_pos>. =head2 glWindowPos4iMESA glWindowPos4iMESA($x, $y, $z, $w); Exported under tag C<:GL_MESA_window_pos>. =head2 glWindowPos4ivMESA glWindowPos4ivMESA_c($v); Exported under tag C<:GL_MESA_window_pos>. =head2 glWindowPos4sMESA glWindowPos4sMESA($x, $y, $z, $w); Exported under tag C<:GL_MESA_window_pos>. =head2 glWindowPos4svMESA glWindowPos4svMESA_c($v); Exported under tag C<:GL_MESA_window_pos>. =head2 glWindowRectanglesEXT glWindowRectanglesEXT_c($mode, $count, $box); Exported under tag C<:GL_EXT_window_rectangles>. =head2 glWriteMaskEXT glWriteMaskEXT($res, $in, $outX, $outY, $outZ, $outW); Exported under tag C<:GL_EXT_vertex_shader>. =for OGLM INSERT SEPARATOR =head1 DEBUGGING In development, you can call C which will have each OpenGL function automatically call C and report any found. This is off by default for performance reasons. =head1 SEE ALSO OpenGL 4.x documentation at L Perl OpenGL (POGL) and Perl OpenGL::Modern (POGL2) development share common resources. At some point C will replace the legacy C implementation. Together they are referred to as POGL. Perl OpenGL developer and users lists are at L Perl OpenGL IRC is at #pogl on irc.perl.org POGL2 development will take place on github and the repository is being set up there. The sf.net repository will be the official release repository and is mirrored from github. =head1 AUTHOR Chris Marshall, E devel dot chm dot 01 AT gmail dot com E =head1 LICENSE and COPYRIGHT This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.22.0 or, at your option, any later version of Perl 5 you may have available. Copyright (C) 2017 by Chris Marshall Copyright (C) 2016 by Max Maischein =cut OpenGL-Modern-0.0401/lib/OpenGL/Modern.xs0000644000175000017500000001211315005476045017570 0ustar osboxesosboxes#define PERL_NO_GET_CONTEXT #include "EXTERN.h" #include "perl.h" #include "XSUB.h" #include "ppport.h" #include #include #include "gl_errors.h" static int _done_glewInit = 0; static int _auto_check_errors = 0; #define OGLM_CHECK_ERR(name, cleanup) \ if (_auto_check_errors) { \ int err = GL_NO_ERROR; \ int error_count = 0; \ while ((err = glGetError()) != GL_NO_ERROR) { \ warn(#name ": OpenGL error: %d %s", err, gl_error_string(err)); \ error_count++; \ } \ if (error_count) { \ cleanup; \ croak(#name ": %d OpenGL errors encountered.", error_count); \ } \ } #define OGLM_GLEWINIT \ if (!_done_glewInit) { \ GLenum err; \ glewExperimental = GL_TRUE; \ err = glewInit(); \ if (GLEW_OK != err) \ croak("Error: %s", glewGetErrorString(err)); \ _done_glewInit++; \ } #define OGLM_AVAIL_CHECK(impl, name) \ if ( !impl ) { \ croak(#name " not available on this machine"); \ } #define OGLM_GEN_SETUP(name, n, buffername) \ if (n < 0) croak(#name "_p: called with negative n=%d", n); \ if (!n) XSRETURN_EMPTY; \ GLuint *buffername = malloc(sizeof(GLuint) * n); \ if (!buffername) croak(#name "_p: malloc failed"); #define OGLM_GEN_FINISH(n, buffername) \ EXTEND(sp, n); \ { int i; for (i=0;i0) { warn("glewInit() called %dX already", _done_glewInit); } RETVAL = glewInit(); if ( !RETVAL ) _done_glewInit++; OUTPUT: RETVAL SV* glewGetErrorString(err) GLenum err CODE: RETVAL = newSVpv((void *)glewGetErrorString(err),0); OUTPUT: RETVAL SV* glewGetString(what) GLenum what; CODE: RETVAL = newSVpv((void *)glewGetString(what),0); OUTPUT: RETVAL SV* glGetString(what) GLenum what; CODE: RETVAL = newSVpv((void *)glGetString(what),0); OUTPUT: RETVAL GLboolean glewIsSupported(name); char* name; CODE: RETVAL = glewIsSupported(name); OUTPUT: RETVAL #// Test for done with glutInit int done_glewInit() CODE: RETVAL = _done_glewInit; OUTPUT: RETVAL int glpSetAutoCheckErrors(...) CODE: int state; if (items == 1) { state = (int)SvIV(ST(0)); if (state != 0 && state != 1 ) croak( "Usage: glpSetAutoCheckErrors(1|0)\n" ); _auto_check_errors = state; } RETVAL = _auto_check_errors; OUTPUT: RETVAL void glpCheckErrors() CODE: int err = GL_NO_ERROR; int error_count = 0; while ( ( err = glGetError() ) != GL_NO_ERROR ) { /* warn( "OpenGL error: %d", err ); */ warn( "glpCheckErrors: OpenGL error: %d %s", err, gl_error_string(err) ); error_count++; } if( error_count ) croak( "glpCheckErrors: %d OpenGL errors encountered.", error_count ); const char * glpErrorString(err) int err CODE: RETVAL = gl_error_string(err); OUTPUT: RETVAL # This isn't a bad idea, but I postpone this API and the corresponding # typemap hackery until later #GLboolean #glAreProgramsResidentNV_p(GLuint* ids); #PPCODE: # SV* buf_res = sv_2mortal(newSVpv("",items * sizeof(GLboolean))); # GLboolean* residences = (GLboolean*) SvPV_nolen(buf_res); # glAreProgramsResidentNV(items, ids, residences); # EXTEND(SP, items); # int i2; # for( i2 = 0; i2 < items; i2++ ) { # PUSHs(sv_2mortal(newSViv(residences[i2]))); # }; # Manual implementations go here # #//# glShaderSource_p($shaderObj, @string); void glShaderSource_p(shader, ...); GLuint shader; INIT: int i; GLsizei count = items - 1; CODE: if(! __glewShaderSource) { croak("glShaderSource not available on this machine"); }; GLchar** string = malloc(sizeof(GLchar *) * count); GLint *length = malloc(sizeof(GLint) * count); for(i=0; i #define OGL_CONST_i(test) newCONSTSUB(stash, #test, newSViv((IV)test)); MODULE = OpenGL::Modern::Const PACKAGE = OpenGL::Modern BOOT: HV *stash = gv_stashpvn("OpenGL::Modern", strlen("OpenGL::Modern"), TRUE); #include "const.h" OpenGL-Modern-0.0401/lib/OpenGL/Modern/ImageHack.pm0000644000175000017500000000104115005476045021361 0ustar osboxesosboxespackage # hide from cpan OpenGL; use strict; use warnings; BEGIN { # prevent the real one from being loaded die "OpenGL already loaded" if $INC{"OpenGL.pm"}; $INC{"OpenGL.pm"} = "Loaded from OpenGL::Modern"; } sub import { my ( undef, @args ) = @_; $args[0] = ':all' if $args[0] eq ':constants'; # O::M doesn't have :constants yet require OpenGL::Modern; my ($target, $file, $line) = caller(1); my $sub = eval qq{ package $target; #line $line "$file" sub { shift->import(\@_) } }; OpenGL::Modern->$sub(@args); } OpenGL-Modern-0.0401/lib/OpenGL/Modern/Registry.pm0000644000175000017500000515706215005476045021404 0ustar osboxesosboxespackage OpenGL::Modern::Registry; # ATTENTION: This file is automatically generated by utils/generate-registry.pl # Manual changes will be lost. use strict; use warnings; our %registry = ( 'GLEW_3DFX_multisample' => { 'glewImpl' => 'GLEW_3DFX_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_3DFX_tbuffer' => { 'glewImpl' => 'GLEW_3DFX_tbuffer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_3DFX_texture_compression_FXT1' => { 'glewImpl' => 'GLEW_3DFX_texture_compression_FXT1', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_blend_minmax_factor' => { 'glewImpl' => 'GLEW_AMD_blend_minmax_factor', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_compressed_3DC_texture' => { 'glewImpl' => 'GLEW_AMD_compressed_3DC_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_compressed_ATC_texture' => { 'glewImpl' => 'GLEW_AMD_compressed_ATC_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_conservative_depth' => { 'glewImpl' => 'GLEW_AMD_conservative_depth', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_debug_output' => { 'glewImpl' => 'GLEW_AMD_debug_output', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_depth_clamp_separate' => { 'glewImpl' => 'GLEW_AMD_depth_clamp_separate', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_draw_buffers_blend' => { 'glewImpl' => 'GLEW_AMD_draw_buffers_blend', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_framebuffer_sample_positions' => { 'glewImpl' => 'GLEW_AMD_framebuffer_sample_positions', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_gcn_shader' => { 'glewImpl' => 'GLEW_AMD_gcn_shader', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_gpu_shader_half_float' => { 'glewImpl' => 'GLEW_AMD_gpu_shader_half_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_gpu_shader_int16' => { 'glewImpl' => 'GLEW_AMD_gpu_shader_int16', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_gpu_shader_int64' => { 'glewImpl' => 'GLEW_AMD_gpu_shader_int64', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_interleaved_elements' => { 'glewImpl' => 'GLEW_AMD_interleaved_elements', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_multi_draw_indirect' => { 'glewImpl' => 'GLEW_AMD_multi_draw_indirect', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_name_gen_delete' => { 'glewImpl' => 'GLEW_AMD_name_gen_delete', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_occlusion_query_event' => { 'glewImpl' => 'GLEW_AMD_occlusion_query_event', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_performance_monitor' => { 'glewImpl' => 'GLEW_AMD_performance_monitor', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_pinned_memory' => { 'glewImpl' => 'GLEW_AMD_pinned_memory', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_program_binary_Z400' => { 'glewImpl' => 'GLEW_AMD_program_binary_Z400', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_query_buffer_object' => { 'glewImpl' => 'GLEW_AMD_query_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_sample_positions' => { 'glewImpl' => 'GLEW_AMD_sample_positions', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_seamless_cubemap_per_texture' => { 'glewImpl' => 'GLEW_AMD_seamless_cubemap_per_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_shader_atomic_counter_ops' => { 'glewImpl' => 'GLEW_AMD_shader_atomic_counter_ops', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_shader_ballot' => { 'glewImpl' => 'GLEW_AMD_shader_ballot', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_shader_explicit_vertex_parameter' => { 'glewImpl' => 'GLEW_AMD_shader_explicit_vertex_parameter', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_shader_stencil_export' => { 'glewImpl' => 'GLEW_AMD_shader_stencil_export', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_shader_stencil_value_export' => { 'glewImpl' => 'GLEW_AMD_shader_stencil_value_export', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_shader_trinary_minmax' => { 'glewImpl' => 'GLEW_AMD_shader_trinary_minmax', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_sparse_texture' => { 'glewImpl' => 'GLEW_AMD_sparse_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_stencil_operation_extended' => { 'glewImpl' => 'GLEW_AMD_stencil_operation_extended', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_texture_gather_bias_lod' => { 'glewImpl' => 'GLEW_AMD_texture_gather_bias_lod', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_texture_texture4' => { 'glewImpl' => 'GLEW_AMD_texture_texture4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_transform_feedback3_lines_triangles' => { 'glewImpl' => 'GLEW_AMD_transform_feedback3_lines_triangles', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_transform_feedback4' => { 'glewImpl' => 'GLEW_AMD_transform_feedback4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_vertex_shader_layer' => { 'glewImpl' => 'GLEW_AMD_vertex_shader_layer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_vertex_shader_tessellator' => { 'glewImpl' => 'GLEW_AMD_vertex_shader_tessellator', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_AMD_vertex_shader_viewport_index' => { 'glewImpl' => 'GLEW_AMD_vertex_shader_viewport_index', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANDROID_extension_pack_es31a' => { 'glewImpl' => 'GLEW_ANDROID_extension_pack_es31a', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_depth_texture' => { 'glewImpl' => 'GLEW_ANGLE_depth_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_framebuffer_blit' => { 'glewImpl' => 'GLEW_ANGLE_framebuffer_blit', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_framebuffer_multisample' => { 'glewImpl' => 'GLEW_ANGLE_framebuffer_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_instanced_arrays' => { 'glewImpl' => 'GLEW_ANGLE_instanced_arrays', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_pack_reverse_row_order' => { 'glewImpl' => 'GLEW_ANGLE_pack_reverse_row_order', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_program_binary' => { 'glewImpl' => 'GLEW_ANGLE_program_binary', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_texture_compression_dxt1' => { 'glewImpl' => 'GLEW_ANGLE_texture_compression_dxt1', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_texture_compression_dxt3' => { 'glewImpl' => 'GLEW_ANGLE_texture_compression_dxt3', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_texture_compression_dxt5' => { 'glewImpl' => 'GLEW_ANGLE_texture_compression_dxt5', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_texture_usage' => { 'glewImpl' => 'GLEW_ANGLE_texture_usage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_timer_query' => { 'glewImpl' => 'GLEW_ANGLE_timer_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ANGLE_translated_shader_source' => { 'glewImpl' => 'GLEW_ANGLE_translated_shader_source', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_aux_depth_stencil' => { 'glewImpl' => 'GLEW_APPLE_aux_depth_stencil', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_client_storage' => { 'glewImpl' => 'GLEW_APPLE_client_storage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_clip_distance' => { 'glewImpl' => 'GLEW_APPLE_clip_distance', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_color_buffer_packed_float' => { 'glewImpl' => 'GLEW_APPLE_color_buffer_packed_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_copy_texture_levels' => { 'glewImpl' => 'GLEW_APPLE_copy_texture_levels', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_element_array' => { 'glewImpl' => 'GLEW_APPLE_element_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_fence' => { 'glewImpl' => 'GLEW_APPLE_fence', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_float_pixels' => { 'glewImpl' => 'GLEW_APPLE_float_pixels', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_flush_buffer_range' => { 'glewImpl' => 'GLEW_APPLE_flush_buffer_range', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_framebuffer_multisample' => { 'glewImpl' => 'GLEW_APPLE_framebuffer_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_object_purgeable' => { 'glewImpl' => 'GLEW_APPLE_object_purgeable', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_pixel_buffer' => { 'glewImpl' => 'GLEW_APPLE_pixel_buffer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_rgb_422' => { 'glewImpl' => 'GLEW_APPLE_rgb_422', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_row_bytes' => { 'glewImpl' => 'GLEW_APPLE_row_bytes', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_specular_vector' => { 'glewImpl' => 'GLEW_APPLE_specular_vector', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_sync' => { 'glewImpl' => 'GLEW_APPLE_sync', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_texture_2D_limited_npot' => { 'glewImpl' => 'GLEW_APPLE_texture_2D_limited_npot', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_texture_format_BGRA8888' => { 'glewImpl' => 'GLEW_APPLE_texture_format_BGRA8888', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_texture_max_level' => { 'glewImpl' => 'GLEW_APPLE_texture_max_level', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_texture_packed_float' => { 'glewImpl' => 'GLEW_APPLE_texture_packed_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_texture_range' => { 'glewImpl' => 'GLEW_APPLE_texture_range', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_transform_hint' => { 'glewImpl' => 'GLEW_APPLE_transform_hint', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_vertex_array_object' => { 'glewImpl' => 'GLEW_APPLE_vertex_array_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_vertex_array_range' => { 'glewImpl' => 'GLEW_APPLE_vertex_array_range', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_vertex_program_evaluators' => { 'glewImpl' => 'GLEW_APPLE_vertex_program_evaluators', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_APPLE_ycbcr_422' => { 'glewImpl' => 'GLEW_APPLE_ycbcr_422', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_ES2_compatibility' => { 'glewImpl' => 'GLEW_ARB_ES2_compatibility', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_ES3_1_compatibility' => { 'glewImpl' => 'GLEW_ARB_ES3_1_compatibility', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_ES3_2_compatibility' => { 'glewImpl' => 'GLEW_ARB_ES3_2_compatibility', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_ES3_compatibility' => { 'glewImpl' => 'GLEW_ARB_ES3_compatibility', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_arrays_of_arrays' => { 'glewImpl' => 'GLEW_ARB_arrays_of_arrays', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_base_instance' => { 'glewImpl' => 'GLEW_ARB_base_instance', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_bindless_texture' => { 'glewImpl' => 'GLEW_ARB_bindless_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_blend_func_extended' => { 'glewImpl' => 'GLEW_ARB_blend_func_extended', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_buffer_storage' => { 'glewImpl' => 'GLEW_ARB_buffer_storage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_cl_event' => { 'glewImpl' => 'GLEW_ARB_cl_event', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_clear_buffer_object' => { 'glewImpl' => 'GLEW_ARB_clear_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_clear_texture' => { 'glewImpl' => 'GLEW_ARB_clear_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_clip_control' => { 'glewImpl' => 'GLEW_ARB_clip_control', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_color_buffer_float' => { 'glewImpl' => 'GLEW_ARB_color_buffer_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_compatibility' => { 'glewImpl' => 'GLEW_ARB_compatibility', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_compressed_texture_pixel_storage' => { 'glewImpl' => 'GLEW_ARB_compressed_texture_pixel_storage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_compute_shader' => { 'glewImpl' => 'GLEW_ARB_compute_shader', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_compute_variable_group_size' => { 'glewImpl' => 'GLEW_ARB_compute_variable_group_size', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_conditional_render_inverted' => { 'glewImpl' => 'GLEW_ARB_conditional_render_inverted', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_conservative_depth' => { 'glewImpl' => 'GLEW_ARB_conservative_depth', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_copy_buffer' => { 'glewImpl' => 'GLEW_ARB_copy_buffer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_copy_image' => { 'glewImpl' => 'GLEW_ARB_copy_image', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_cull_distance' => { 'glewImpl' => 'GLEW_ARB_cull_distance', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_debug_output' => { 'glewImpl' => 'GLEW_ARB_debug_output', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_depth_buffer_float' => { 'glewImpl' => 'GLEW_ARB_depth_buffer_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_depth_clamp' => { 'glewImpl' => 'GLEW_ARB_depth_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_depth_texture' => { 'glewImpl' => 'GLEW_ARB_depth_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_derivative_control' => { 'glewImpl' => 'GLEW_ARB_derivative_control', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_direct_state_access' => { 'glewImpl' => 'GLEW_ARB_direct_state_access', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_draw_buffers' => { 'glewImpl' => 'GLEW_ARB_draw_buffers', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_draw_buffers_blend' => { 'glewImpl' => 'GLEW_ARB_draw_buffers_blend', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_draw_elements_base_vertex' => { 'glewImpl' => 'GLEW_ARB_draw_elements_base_vertex', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_draw_indirect' => { 'glewImpl' => 'GLEW_ARB_draw_indirect', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_draw_instanced' => { 'glewImpl' => 'GLEW_ARB_draw_instanced', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_enhanced_layouts' => { 'glewImpl' => 'GLEW_ARB_enhanced_layouts', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_explicit_attrib_location' => { 'glewImpl' => 'GLEW_ARB_explicit_attrib_location', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_explicit_uniform_location' => { 'glewImpl' => 'GLEW_ARB_explicit_uniform_location', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_fragment_coord_conventions' => { 'glewImpl' => 'GLEW_ARB_fragment_coord_conventions', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_fragment_layer_viewport' => { 'glewImpl' => 'GLEW_ARB_fragment_layer_viewport', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_fragment_program' => { 'glewImpl' => 'GLEW_ARB_fragment_program', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_fragment_program_shadow' => { 'glewImpl' => 'GLEW_ARB_fragment_program_shadow', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_fragment_shader' => { 'glewImpl' => 'GLEW_ARB_fragment_shader', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_fragment_shader_interlock' => { 'glewImpl' => 'GLEW_ARB_fragment_shader_interlock', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_framebuffer_no_attachments' => { 'glewImpl' => 'GLEW_ARB_framebuffer_no_attachments', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_framebuffer_object' => { 'glewImpl' => 'GLEW_ARB_framebuffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_framebuffer_sRGB' => { 'glewImpl' => 'GLEW_ARB_framebuffer_sRGB', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_geometry_shader4' => { 'glewImpl' => 'GLEW_ARB_geometry_shader4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_get_program_binary' => { 'glewImpl' => 'GLEW_ARB_get_program_binary', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_get_texture_sub_image' => { 'glewImpl' => 'GLEW_ARB_get_texture_sub_image', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_gl_spirv' => { 'glewImpl' => 'GLEW_ARB_gl_spirv', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_gpu_shader5' => { 'glewImpl' => 'GLEW_ARB_gpu_shader5', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_gpu_shader_fp64' => { 'glewImpl' => 'GLEW_ARB_gpu_shader_fp64', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_gpu_shader_int64' => { 'glewImpl' => 'GLEW_ARB_gpu_shader_int64', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_half_float_pixel' => { 'glewImpl' => 'GLEW_ARB_half_float_pixel', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_half_float_vertex' => { 'glewImpl' => 'GLEW_ARB_half_float_vertex', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_imaging' => { 'glewImpl' => 'GLEW_ARB_imaging', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_indirect_parameters' => { 'glewImpl' => 'GLEW_ARB_indirect_parameters', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_instanced_arrays' => { 'glewImpl' => 'GLEW_ARB_instanced_arrays', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_internalformat_query' => { 'glewImpl' => 'GLEW_ARB_internalformat_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_internalformat_query2' => { 'glewImpl' => 'GLEW_ARB_internalformat_query2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_invalidate_subdata' => { 'glewImpl' => 'GLEW_ARB_invalidate_subdata', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_map_buffer_alignment' => { 'glewImpl' => 'GLEW_ARB_map_buffer_alignment', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_map_buffer_range' => { 'glewImpl' => 'GLEW_ARB_map_buffer_range', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_matrix_palette' => { 'glewImpl' => 'GLEW_ARB_matrix_palette', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_multi_bind' => { 'glewImpl' => 'GLEW_ARB_multi_bind', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_multi_draw_indirect' => { 'glewImpl' => 'GLEW_ARB_multi_draw_indirect', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_multisample' => { 'glewImpl' => 'GLEW_ARB_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_multitexture' => { 'glewImpl' => 'GLEW_ARB_multitexture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_occlusion_query' => { 'glewImpl' => 'GLEW_ARB_occlusion_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_occlusion_query2' => { 'glewImpl' => 'GLEW_ARB_occlusion_query2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_parallel_shader_compile' => { 'glewImpl' => 'GLEW_ARB_parallel_shader_compile', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_pipeline_statistics_query' => { 'glewImpl' => 'GLEW_ARB_pipeline_statistics_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_pixel_buffer_object' => { 'glewImpl' => 'GLEW_ARB_pixel_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_point_parameters' => { 'glewImpl' => 'GLEW_ARB_point_parameters', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_point_sprite' => { 'glewImpl' => 'GLEW_ARB_point_sprite', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_polygon_offset_clamp' => { 'glewImpl' => 'GLEW_ARB_polygon_offset_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_post_depth_coverage' => { 'glewImpl' => 'GLEW_ARB_post_depth_coverage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_program_interface_query' => { 'glewImpl' => 'GLEW_ARB_program_interface_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_provoking_vertex' => { 'glewImpl' => 'GLEW_ARB_provoking_vertex', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_query_buffer_object' => { 'glewImpl' => 'GLEW_ARB_query_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_robust_buffer_access_behavior' => { 'glewImpl' => 'GLEW_ARB_robust_buffer_access_behavior', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_robustness' => { 'glewImpl' => 'GLEW_ARB_robustness', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_robustness_application_isolation' => { 'glewImpl' => 'GLEW_ARB_robustness_application_isolation', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_robustness_share_group_isolation' => { 'glewImpl' => 'GLEW_ARB_robustness_share_group_isolation', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_sample_locations' => { 'glewImpl' => 'GLEW_ARB_sample_locations', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_sample_shading' => { 'glewImpl' => 'GLEW_ARB_sample_shading', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_sampler_objects' => { 'glewImpl' => 'GLEW_ARB_sampler_objects', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_seamless_cube_map' => { 'glewImpl' => 'GLEW_ARB_seamless_cube_map', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_seamless_cubemap_per_texture' => { 'glewImpl' => 'GLEW_ARB_seamless_cubemap_per_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_separate_shader_objects' => { 'glewImpl' => 'GLEW_ARB_separate_shader_objects', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_atomic_counter_ops' => { 'glewImpl' => 'GLEW_ARB_shader_atomic_counter_ops', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_atomic_counters' => { 'glewImpl' => 'GLEW_ARB_shader_atomic_counters', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_ballot' => { 'glewImpl' => 'GLEW_ARB_shader_ballot', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_bit_encoding' => { 'glewImpl' => 'GLEW_ARB_shader_bit_encoding', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_clock' => { 'glewImpl' => 'GLEW_ARB_shader_clock', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_draw_parameters' => { 'glewImpl' => 'GLEW_ARB_shader_draw_parameters', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_group_vote' => { 'glewImpl' => 'GLEW_ARB_shader_group_vote', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_image_load_store' => { 'glewImpl' => 'GLEW_ARB_shader_image_load_store', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_image_size' => { 'glewImpl' => 'GLEW_ARB_shader_image_size', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_objects' => { 'glewImpl' => 'GLEW_ARB_shader_objects', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_precision' => { 'glewImpl' => 'GLEW_ARB_shader_precision', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_stencil_export' => { 'glewImpl' => 'GLEW_ARB_shader_stencil_export', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_storage_buffer_object' => { 'glewImpl' => 'GLEW_ARB_shader_storage_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_subroutine' => { 'glewImpl' => 'GLEW_ARB_shader_subroutine', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_texture_image_samples' => { 'glewImpl' => 'GLEW_ARB_shader_texture_image_samples', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_texture_lod' => { 'glewImpl' => 'GLEW_ARB_shader_texture_lod', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shader_viewport_layer_array' => { 'glewImpl' => 'GLEW_ARB_shader_viewport_layer_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shading_language_100' => { 'glewImpl' => 'GLEW_ARB_shading_language_100', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shading_language_420pack' => { 'glewImpl' => 'GLEW_ARB_shading_language_420pack', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shading_language_include' => { 'glewImpl' => 'GLEW_ARB_shading_language_include', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shading_language_packing' => { 'glewImpl' => 'GLEW_ARB_shading_language_packing', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shadow' => { 'glewImpl' => 'GLEW_ARB_shadow', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_shadow_ambient' => { 'glewImpl' => 'GLEW_ARB_shadow_ambient', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_sparse_buffer' => { 'glewImpl' => 'GLEW_ARB_sparse_buffer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_sparse_texture' => { 'glewImpl' => 'GLEW_ARB_sparse_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_sparse_texture2' => { 'glewImpl' => 'GLEW_ARB_sparse_texture2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_sparse_texture_clamp' => { 'glewImpl' => 'GLEW_ARB_sparse_texture_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_spirv_extensions' => { 'glewImpl' => 'GLEW_ARB_spirv_extensions', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_stencil_texturing' => { 'glewImpl' => 'GLEW_ARB_stencil_texturing', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_sync' => { 'glewImpl' => 'GLEW_ARB_sync', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_tessellation_shader' => { 'glewImpl' => 'GLEW_ARB_tessellation_shader', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_barrier' => { 'glewImpl' => 'GLEW_ARB_texture_barrier', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_border_clamp' => { 'glewImpl' => 'GLEW_ARB_texture_border_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_buffer_object' => { 'glewImpl' => 'GLEW_ARB_texture_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_buffer_object_rgb32' => { 'glewImpl' => 'GLEW_ARB_texture_buffer_object_rgb32', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_buffer_range' => { 'glewImpl' => 'GLEW_ARB_texture_buffer_range', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_compression' => { 'glewImpl' => 'GLEW_ARB_texture_compression', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_compression_bptc' => { 'glewImpl' => 'GLEW_ARB_texture_compression_bptc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_compression_rgtc' => { 'glewImpl' => 'GLEW_ARB_texture_compression_rgtc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_cube_map' => { 'glewImpl' => 'GLEW_ARB_texture_cube_map', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_cube_map_array' => { 'glewImpl' => 'GLEW_ARB_texture_cube_map_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_env_add' => { 'glewImpl' => 'GLEW_ARB_texture_env_add', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_env_combine' => { 'glewImpl' => 'GLEW_ARB_texture_env_combine', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_env_crossbar' => { 'glewImpl' => 'GLEW_ARB_texture_env_crossbar', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_env_dot3' => { 'glewImpl' => 'GLEW_ARB_texture_env_dot3', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_filter_anisotropic' => { 'glewImpl' => 'GLEW_ARB_texture_filter_anisotropic', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_filter_minmax' => { 'glewImpl' => 'GLEW_ARB_texture_filter_minmax', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_float' => { 'glewImpl' => 'GLEW_ARB_texture_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_gather' => { 'glewImpl' => 'GLEW_ARB_texture_gather', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_mirror_clamp_to_edge' => { 'glewImpl' => 'GLEW_ARB_texture_mirror_clamp_to_edge', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_mirrored_repeat' => { 'glewImpl' => 'GLEW_ARB_texture_mirrored_repeat', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_multisample' => { 'glewImpl' => 'GLEW_ARB_texture_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_non_power_of_two' => { 'glewImpl' => 'GLEW_ARB_texture_non_power_of_two', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_query_levels' => { 'glewImpl' => 'GLEW_ARB_texture_query_levels', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_query_lod' => { 'glewImpl' => 'GLEW_ARB_texture_query_lod', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_rectangle' => { 'glewImpl' => 'GLEW_ARB_texture_rectangle', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_rg' => { 'glewImpl' => 'GLEW_ARB_texture_rg', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_rgb10_a2ui' => { 'glewImpl' => 'GLEW_ARB_texture_rgb10_a2ui', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_stencil8' => { 'glewImpl' => 'GLEW_ARB_texture_stencil8', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_storage' => { 'glewImpl' => 'GLEW_ARB_texture_storage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_storage_multisample' => { 'glewImpl' => 'GLEW_ARB_texture_storage_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_swizzle' => { 'glewImpl' => 'GLEW_ARB_texture_swizzle', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_texture_view' => { 'glewImpl' => 'GLEW_ARB_texture_view', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_timer_query' => { 'glewImpl' => 'GLEW_ARB_timer_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_transform_feedback2' => { 'glewImpl' => 'GLEW_ARB_transform_feedback2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_transform_feedback3' => { 'glewImpl' => 'GLEW_ARB_transform_feedback3', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_transform_feedback_instanced' => { 'glewImpl' => 'GLEW_ARB_transform_feedback_instanced', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_transform_feedback_overflow_query' => { 'glewImpl' => 'GLEW_ARB_transform_feedback_overflow_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_transpose_matrix' => { 'glewImpl' => 'GLEW_ARB_transpose_matrix', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_uniform_buffer_object' => { 'glewImpl' => 'GLEW_ARB_uniform_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_vertex_array_bgra' => { 'glewImpl' => 'GLEW_ARB_vertex_array_bgra', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_vertex_array_object' => { 'glewImpl' => 'GLEW_ARB_vertex_array_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_vertex_attrib_64bit' => { 'glewImpl' => 'GLEW_ARB_vertex_attrib_64bit', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_vertex_attrib_binding' => { 'glewImpl' => 'GLEW_ARB_vertex_attrib_binding', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_vertex_blend' => { 'glewImpl' => 'GLEW_ARB_vertex_blend', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_vertex_buffer_object' => { 'glewImpl' => 'GLEW_ARB_vertex_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_vertex_program' => { 'glewImpl' => 'GLEW_ARB_vertex_program', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_vertex_shader' => { 'glewImpl' => 'GLEW_ARB_vertex_shader', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_vertex_type_10f_11f_11f_rev' => { 'glewImpl' => 'GLEW_ARB_vertex_type_10f_11f_11f_rev', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_vertex_type_2_10_10_10_rev' => { 'glewImpl' => 'GLEW_ARB_vertex_type_2_10_10_10_rev', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_viewport_array' => { 'glewImpl' => 'GLEW_ARB_viewport_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARB_window_pos' => { 'glewImpl' => 'GLEW_ARB_window_pos', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARM_mali_program_binary' => { 'glewImpl' => 'GLEW_ARM_mali_program_binary', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARM_mali_shader_binary' => { 'glewImpl' => 'GLEW_ARM_mali_shader_binary', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARM_rgba8' => { 'glewImpl' => 'GLEW_ARM_rgba8', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARM_shader_framebuffer_fetch' => { 'glewImpl' => 'GLEW_ARM_shader_framebuffer_fetch', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ARM_shader_framebuffer_fetch_depth_stencil' => { 'glewImpl' => 'GLEW_ARM_shader_framebuffer_fetch_depth_stencil', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATIX_point_sprites' => { 'glewImpl' => 'GLEW_ATIX_point_sprites', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATIX_texture_env_combine3' => { 'glewImpl' => 'GLEW_ATIX_texture_env_combine3', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATIX_texture_env_route' => { 'glewImpl' => 'GLEW_ATIX_texture_env_route', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATIX_vertex_shader_output_point_size' => { 'glewImpl' => 'GLEW_ATIX_vertex_shader_output_point_size', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_draw_buffers' => { 'glewImpl' => 'GLEW_ATI_draw_buffers', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_element_array' => { 'glewImpl' => 'GLEW_ATI_element_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_envmap_bumpmap' => { 'glewImpl' => 'GLEW_ATI_envmap_bumpmap', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_fragment_shader' => { 'glewImpl' => 'GLEW_ATI_fragment_shader', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_map_object_buffer' => { 'glewImpl' => 'GLEW_ATI_map_object_buffer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_meminfo' => { 'glewImpl' => 'GLEW_ATI_meminfo', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_pn_triangles' => { 'glewImpl' => 'GLEW_ATI_pn_triangles', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_separate_stencil' => { 'glewImpl' => 'GLEW_ATI_separate_stencil', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_shader_texture_lod' => { 'glewImpl' => 'GLEW_ATI_shader_texture_lod', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_text_fragment_shader' => { 'glewImpl' => 'GLEW_ATI_text_fragment_shader', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_texture_compression_3dc' => { 'glewImpl' => 'GLEW_ATI_texture_compression_3dc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_texture_env_combine3' => { 'glewImpl' => 'GLEW_ATI_texture_env_combine3', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_texture_float' => { 'glewImpl' => 'GLEW_ATI_texture_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_texture_mirror_once' => { 'glewImpl' => 'GLEW_ATI_texture_mirror_once', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_vertex_array_object' => { 'glewImpl' => 'GLEW_ATI_vertex_array_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_vertex_attrib_array_object' => { 'glewImpl' => 'GLEW_ATI_vertex_attrib_array_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_ATI_vertex_streams' => { 'glewImpl' => 'GLEW_ATI_vertex_streams', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EGL_KHR_context_flush_control' => { 'glewImpl' => 'GLEW_EGL_KHR_context_flush_control', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EGL_NV_robustness_video_memory_purge' => { 'glewImpl' => 'GLEW_EGL_NV_robustness_video_memory_purge', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_422_pixels' => { 'glewImpl' => 'GLEW_EXT_422_pixels', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_Cg_shader' => { 'glewImpl' => 'GLEW_EXT_Cg_shader', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_EGL_image_array' => { 'glewImpl' => 'GLEW_EXT_EGL_image_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_YUV_target' => { 'glewImpl' => 'GLEW_EXT_YUV_target', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_abgr' => { 'glewImpl' => 'GLEW_EXT_abgr', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_base_instance' => { 'glewImpl' => 'GLEW_EXT_base_instance', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_bgra' => { 'glewImpl' => 'GLEW_EXT_bgra', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_bindable_uniform' => { 'glewImpl' => 'GLEW_EXT_bindable_uniform', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_blend_color' => { 'glewImpl' => 'GLEW_EXT_blend_color', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_blend_equation_separate' => { 'glewImpl' => 'GLEW_EXT_blend_equation_separate', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_blend_func_extended' => { 'glewImpl' => 'GLEW_EXT_blend_func_extended', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_blend_func_separate' => { 'glewImpl' => 'GLEW_EXT_blend_func_separate', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_blend_logic_op' => { 'glewImpl' => 'GLEW_EXT_blend_logic_op', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_blend_minmax' => { 'glewImpl' => 'GLEW_EXT_blend_minmax', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_blend_subtract' => { 'glewImpl' => 'GLEW_EXT_blend_subtract', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_buffer_storage' => { 'glewImpl' => 'GLEW_EXT_buffer_storage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_clear_texture' => { 'glewImpl' => 'GLEW_EXT_clear_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_clip_cull_distance' => { 'glewImpl' => 'GLEW_EXT_clip_cull_distance', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_clip_volume_hint' => { 'glewImpl' => 'GLEW_EXT_clip_volume_hint', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_cmyka' => { 'glewImpl' => 'GLEW_EXT_cmyka', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_color_buffer_float' => { 'glewImpl' => 'GLEW_EXT_color_buffer_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_color_buffer_half_float' => { 'glewImpl' => 'GLEW_EXT_color_buffer_half_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_color_subtable' => { 'glewImpl' => 'GLEW_EXT_color_subtable', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_compiled_vertex_array' => { 'glewImpl' => 'GLEW_EXT_compiled_vertex_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_compressed_ETC1_RGB8_sub_texture' => { 'glewImpl' => 'GLEW_EXT_compressed_ETC1_RGB8_sub_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_conservative_depth' => { 'glewImpl' => 'GLEW_EXT_conservative_depth', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_convolution' => { 'glewImpl' => 'GLEW_EXT_convolution', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_coordinate_frame' => { 'glewImpl' => 'GLEW_EXT_coordinate_frame', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_copy_image' => { 'glewImpl' => 'GLEW_EXT_copy_image', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_copy_texture' => { 'glewImpl' => 'GLEW_EXT_copy_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_cull_vertex' => { 'glewImpl' => 'GLEW_EXT_cull_vertex', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_debug_label' => { 'glewImpl' => 'GLEW_EXT_debug_label', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_debug_marker' => { 'glewImpl' => 'GLEW_EXT_debug_marker', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_depth_bounds_test' => { 'glewImpl' => 'GLEW_EXT_depth_bounds_test', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_direct_state_access' => { 'glewImpl' => 'GLEW_EXT_direct_state_access', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_discard_framebuffer' => { 'glewImpl' => 'GLEW_EXT_discard_framebuffer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_draw_buffers' => { 'glewImpl' => 'GLEW_EXT_draw_buffers', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_draw_buffers2' => { 'glewImpl' => 'GLEW_EXT_draw_buffers2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_draw_buffers_indexed' => { 'glewImpl' => 'GLEW_EXT_draw_buffers_indexed', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_draw_elements_base_vertex' => { 'glewImpl' => 'GLEW_EXT_draw_elements_base_vertex', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_draw_instanced' => { 'glewImpl' => 'GLEW_EXT_draw_instanced', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_draw_range_elements' => { 'glewImpl' => 'GLEW_EXT_draw_range_elements', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_external_buffer' => { 'glewImpl' => 'GLEW_EXT_external_buffer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_float_blend' => { 'glewImpl' => 'GLEW_EXT_float_blend', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_fog_coord' => { 'glewImpl' => 'GLEW_EXT_fog_coord', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_frag_depth' => { 'glewImpl' => 'GLEW_EXT_frag_depth', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_fragment_lighting' => { 'glewImpl' => 'GLEW_EXT_fragment_lighting', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_framebuffer_blit' => { 'glewImpl' => 'GLEW_EXT_framebuffer_blit', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_framebuffer_multisample' => { 'glewImpl' => 'GLEW_EXT_framebuffer_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_framebuffer_multisample_blit_scaled' => { 'glewImpl' => 'GLEW_EXT_framebuffer_multisample_blit_scaled', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_framebuffer_object' => { 'glewImpl' => 'GLEW_EXT_framebuffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_framebuffer_sRGB' => { 'glewImpl' => 'GLEW_EXT_framebuffer_sRGB', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_geometry_point_size' => { 'glewImpl' => 'GLEW_EXT_geometry_point_size', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_geometry_shader' => { 'glewImpl' => 'GLEW_EXT_geometry_shader', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_geometry_shader4' => { 'glewImpl' => 'GLEW_EXT_geometry_shader4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_gpu_program_parameters' => { 'glewImpl' => 'GLEW_EXT_gpu_program_parameters', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_gpu_shader4' => { 'glewImpl' => 'GLEW_EXT_gpu_shader4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_gpu_shader5' => { 'glewImpl' => 'GLEW_EXT_gpu_shader5', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_histogram' => { 'glewImpl' => 'GLEW_EXT_histogram', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_index_array_formats' => { 'glewImpl' => 'GLEW_EXT_index_array_formats', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_index_func' => { 'glewImpl' => 'GLEW_EXT_index_func', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_index_material' => { 'glewImpl' => 'GLEW_EXT_index_material', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_index_texture' => { 'glewImpl' => 'GLEW_EXT_index_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_instanced_arrays' => { 'glewImpl' => 'GLEW_EXT_instanced_arrays', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_light_texture' => { 'glewImpl' => 'GLEW_EXT_light_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_map_buffer_range' => { 'glewImpl' => 'GLEW_EXT_map_buffer_range', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_memory_object' => { 'glewImpl' => 'GLEW_EXT_memory_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_memory_object_fd' => { 'glewImpl' => 'GLEW_EXT_memory_object_fd', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_memory_object_win32' => { 'glewImpl' => 'GLEW_EXT_memory_object_win32', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_misc_attribute' => { 'glewImpl' => 'GLEW_EXT_misc_attribute', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_multi_draw_arrays' => { 'glewImpl' => 'GLEW_EXT_multi_draw_arrays', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_multi_draw_indirect' => { 'glewImpl' => 'GLEW_EXT_multi_draw_indirect', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_multiple_textures' => { 'glewImpl' => 'GLEW_EXT_multiple_textures', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_multisample' => { 'glewImpl' => 'GLEW_EXT_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_multisample_compatibility' => { 'glewImpl' => 'GLEW_EXT_multisample_compatibility', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_multisampled_render_to_texture' => { 'glewImpl' => 'GLEW_EXT_multisampled_render_to_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_multisampled_render_to_texture2' => { 'glewImpl' => 'GLEW_EXT_multisampled_render_to_texture2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_multiview_draw_buffers' => { 'glewImpl' => 'GLEW_EXT_multiview_draw_buffers', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_packed_depth_stencil' => { 'glewImpl' => 'GLEW_EXT_packed_depth_stencil', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_packed_float' => { 'glewImpl' => 'GLEW_EXT_packed_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_packed_pixels' => { 'glewImpl' => 'GLEW_EXT_packed_pixels', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_paletted_texture' => { 'glewImpl' => 'GLEW_EXT_paletted_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_pixel_buffer_object' => { 'glewImpl' => 'GLEW_EXT_pixel_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_pixel_transform' => { 'glewImpl' => 'GLEW_EXT_pixel_transform', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_pixel_transform_color_table' => { 'glewImpl' => 'GLEW_EXT_pixel_transform_color_table', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_point_parameters' => { 'glewImpl' => 'GLEW_EXT_point_parameters', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_polygon_offset' => { 'glewImpl' => 'GLEW_EXT_polygon_offset', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_polygon_offset_clamp' => { 'glewImpl' => 'GLEW_EXT_polygon_offset_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_post_depth_coverage' => { 'glewImpl' => 'GLEW_EXT_post_depth_coverage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_provoking_vertex' => { 'glewImpl' => 'GLEW_EXT_provoking_vertex', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_pvrtc_sRGB' => { 'glewImpl' => 'GLEW_EXT_pvrtc_sRGB', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_raster_multisample' => { 'glewImpl' => 'GLEW_EXT_raster_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_read_format_bgra' => { 'glewImpl' => 'GLEW_EXT_read_format_bgra', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_render_snorm' => { 'glewImpl' => 'GLEW_EXT_render_snorm', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_rescale_normal' => { 'glewImpl' => 'GLEW_EXT_rescale_normal', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_sRGB' => { 'glewImpl' => 'GLEW_EXT_sRGB', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_sRGB_write_control' => { 'glewImpl' => 'GLEW_EXT_sRGB_write_control', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_scene_marker' => { 'glewImpl' => 'GLEW_EXT_scene_marker', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_secondary_color' => { 'glewImpl' => 'GLEW_EXT_secondary_color', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_semaphore' => { 'glewImpl' => 'GLEW_EXT_semaphore', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_semaphore_fd' => { 'glewImpl' => 'GLEW_EXT_semaphore_fd', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_semaphore_win32' => { 'glewImpl' => 'GLEW_EXT_semaphore_win32', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_separate_shader_objects' => { 'glewImpl' => 'GLEW_EXT_separate_shader_objects', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_separate_specular_color' => { 'glewImpl' => 'GLEW_EXT_separate_specular_color', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shader_framebuffer_fetch' => { 'glewImpl' => 'GLEW_EXT_shader_framebuffer_fetch', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shader_group_vote' => { 'glewImpl' => 'GLEW_EXT_shader_group_vote', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shader_image_load_formatted' => { 'glewImpl' => 'GLEW_EXT_shader_image_load_formatted', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shader_image_load_store' => { 'glewImpl' => 'GLEW_EXT_shader_image_load_store', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shader_implicit_conversions' => { 'glewImpl' => 'GLEW_EXT_shader_implicit_conversions', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shader_integer_mix' => { 'glewImpl' => 'GLEW_EXT_shader_integer_mix', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shader_io_blocks' => { 'glewImpl' => 'GLEW_EXT_shader_io_blocks', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shader_non_constant_global_initializers' => { 'glewImpl' => 'GLEW_EXT_shader_non_constant_global_initializers', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shader_pixel_local_storage' => { 'glewImpl' => 'GLEW_EXT_shader_pixel_local_storage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shader_pixel_local_storage2' => { 'glewImpl' => 'GLEW_EXT_shader_pixel_local_storage2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shader_texture_lod' => { 'glewImpl' => 'GLEW_EXT_shader_texture_lod', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shadow_funcs' => { 'glewImpl' => 'GLEW_EXT_shadow_funcs', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shadow_samplers' => { 'glewImpl' => 'GLEW_EXT_shadow_samplers', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_shared_texture_palette' => { 'glewImpl' => 'GLEW_EXT_shared_texture_palette', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_sparse_texture' => { 'glewImpl' => 'GLEW_EXT_sparse_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_sparse_texture2' => { 'glewImpl' => 'GLEW_EXT_sparse_texture2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_stencil_clear_tag' => { 'glewImpl' => 'GLEW_EXT_stencil_clear_tag', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_stencil_two_side' => { 'glewImpl' => 'GLEW_EXT_stencil_two_side', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_stencil_wrap' => { 'glewImpl' => 'GLEW_EXT_stencil_wrap', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_subtexture' => { 'glewImpl' => 'GLEW_EXT_subtexture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture' => { 'glewImpl' => 'GLEW_EXT_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture3D' => { 'glewImpl' => 'GLEW_EXT_texture3D', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_array' => { 'glewImpl' => 'GLEW_EXT_texture_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_buffer_object' => { 'glewImpl' => 'GLEW_EXT_texture_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_compression_astc_decode_mode' => { 'glewImpl' => 'GLEW_EXT_texture_compression_astc_decode_mode', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5' => { 'glewImpl' => 'GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_compression_bptc' => { 'glewImpl' => 'GLEW_EXT_texture_compression_bptc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_compression_dxt1' => { 'glewImpl' => 'GLEW_EXT_texture_compression_dxt1', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_compression_latc' => { 'glewImpl' => 'GLEW_EXT_texture_compression_latc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_compression_rgtc' => { 'glewImpl' => 'GLEW_EXT_texture_compression_rgtc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_compression_s3tc' => { 'glewImpl' => 'GLEW_EXT_texture_compression_s3tc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_cube_map' => { 'glewImpl' => 'GLEW_EXT_texture_cube_map', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_cube_map_array' => { 'glewImpl' => 'GLEW_EXT_texture_cube_map_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_edge_clamp' => { 'glewImpl' => 'GLEW_EXT_texture_edge_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_env' => { 'glewImpl' => 'GLEW_EXT_texture_env', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_env_add' => { 'glewImpl' => 'GLEW_EXT_texture_env_add', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_env_combine' => { 'glewImpl' => 'GLEW_EXT_texture_env_combine', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_env_dot3' => { 'glewImpl' => 'GLEW_EXT_texture_env_dot3', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_filter_anisotropic' => { 'glewImpl' => 'GLEW_EXT_texture_filter_anisotropic', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_filter_minmax' => { 'glewImpl' => 'GLEW_EXT_texture_filter_minmax', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_format_BGRA8888' => { 'glewImpl' => 'GLEW_EXT_texture_format_BGRA8888', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_integer' => { 'glewImpl' => 'GLEW_EXT_texture_integer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_lod_bias' => { 'glewImpl' => 'GLEW_EXT_texture_lod_bias', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_mirror_clamp' => { 'glewImpl' => 'GLEW_EXT_texture_mirror_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_norm16' => { 'glewImpl' => 'GLEW_EXT_texture_norm16', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_object' => { 'glewImpl' => 'GLEW_EXT_texture_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_perturb_normal' => { 'glewImpl' => 'GLEW_EXT_texture_perturb_normal', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_rectangle' => { 'glewImpl' => 'GLEW_EXT_texture_rectangle', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_rg' => { 'glewImpl' => 'GLEW_EXT_texture_rg', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_sRGB' => { 'glewImpl' => 'GLEW_EXT_texture_sRGB', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_sRGB_R8' => { 'glewImpl' => 'GLEW_EXT_texture_sRGB_R8', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_sRGB_RG8' => { 'glewImpl' => 'GLEW_EXT_texture_sRGB_RG8', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_sRGB_decode' => { 'glewImpl' => 'GLEW_EXT_texture_sRGB_decode', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_shared_exponent' => { 'glewImpl' => 'GLEW_EXT_texture_shared_exponent', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_snorm' => { 'glewImpl' => 'GLEW_EXT_texture_snorm', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_storage' => { 'glewImpl' => 'GLEW_EXT_texture_storage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_swizzle' => { 'glewImpl' => 'GLEW_EXT_texture_swizzle', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_type_2_10_10_10_REV' => { 'glewImpl' => 'GLEW_EXT_texture_type_2_10_10_10_REV', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_texture_view' => { 'glewImpl' => 'GLEW_EXT_texture_view', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_timer_query' => { 'glewImpl' => 'GLEW_EXT_timer_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_transform_feedback' => { 'glewImpl' => 'GLEW_EXT_transform_feedback', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_unpack_subimage' => { 'glewImpl' => 'GLEW_EXT_unpack_subimage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_vertex_array' => { 'glewImpl' => 'GLEW_EXT_vertex_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_vertex_array_bgra' => { 'glewImpl' => 'GLEW_EXT_vertex_array_bgra', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_vertex_array_setXXX' => { 'glewImpl' => 'GLEW_EXT_vertex_array_setXXX', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_vertex_attrib_64bit' => { 'glewImpl' => 'GLEW_EXT_vertex_attrib_64bit', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_vertex_shader' => { 'glewImpl' => 'GLEW_EXT_vertex_shader', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_vertex_weighting' => { 'glewImpl' => 'GLEW_EXT_vertex_weighting', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_win32_keyed_mutex' => { 'glewImpl' => 'GLEW_EXT_win32_keyed_mutex', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_window_rectangles' => { 'glewImpl' => 'GLEW_EXT_window_rectangles', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_EXT_x11_sync_object' => { 'glewImpl' => 'GLEW_EXT_x11_sync_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_GREMEDY_frame_terminator' => { 'glewImpl' => 'GLEW_GREMEDY_frame_terminator', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_GREMEDY_string_marker' => { 'glewImpl' => 'GLEW_GREMEDY_string_marker', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_HP_convolution_border_modes' => { 'glewImpl' => 'GLEW_HP_convolution_border_modes', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_HP_image_transform' => { 'glewImpl' => 'GLEW_HP_image_transform', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_HP_occlusion_test' => { 'glewImpl' => 'GLEW_HP_occlusion_test', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_HP_texture_lighting' => { 'glewImpl' => 'GLEW_HP_texture_lighting', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_IBM_cull_vertex' => { 'glewImpl' => 'GLEW_IBM_cull_vertex', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_IBM_multimode_draw_arrays' => { 'glewImpl' => 'GLEW_IBM_multimode_draw_arrays', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_IBM_rasterpos_clip' => { 'glewImpl' => 'GLEW_IBM_rasterpos_clip', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_IBM_static_data' => { 'glewImpl' => 'GLEW_IBM_static_data', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_IBM_texture_mirrored_repeat' => { 'glewImpl' => 'GLEW_IBM_texture_mirrored_repeat', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_IBM_vertex_array_lists' => { 'glewImpl' => 'GLEW_IBM_vertex_array_lists', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_INGR_color_clamp' => { 'glewImpl' => 'GLEW_INGR_color_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_INGR_interlace_read' => { 'glewImpl' => 'GLEW_INGR_interlace_read', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_INTEL_conservative_rasterization' => { 'glewImpl' => 'GLEW_INTEL_conservative_rasterization', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_INTEL_fragment_shader_ordering' => { 'glewImpl' => 'GLEW_INTEL_fragment_shader_ordering', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_INTEL_framebuffer_CMAA' => { 'glewImpl' => 'GLEW_INTEL_framebuffer_CMAA', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_INTEL_map_texture' => { 'glewImpl' => 'GLEW_INTEL_map_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_INTEL_parallel_arrays' => { 'glewImpl' => 'GLEW_INTEL_parallel_arrays', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_INTEL_performance_query' => { 'glewImpl' => 'GLEW_INTEL_performance_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_INTEL_texture_scissor' => { 'glewImpl' => 'GLEW_INTEL_texture_scissor', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KHR_blend_equation_advanced' => { 'glewImpl' => 'GLEW_KHR_blend_equation_advanced', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KHR_blend_equation_advanced_coherent' => { 'glewImpl' => 'GLEW_KHR_blend_equation_advanced_coherent', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KHR_context_flush_control' => { 'glewImpl' => 'GLEW_KHR_context_flush_control', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KHR_debug' => { 'glewImpl' => 'GLEW_KHR_debug', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KHR_no_error' => { 'glewImpl' => 'GLEW_KHR_no_error', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KHR_parallel_shader_compile' => { 'glewImpl' => 'GLEW_KHR_parallel_shader_compile', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KHR_robust_buffer_access_behavior' => { 'glewImpl' => 'GLEW_KHR_robust_buffer_access_behavior', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KHR_robustness' => { 'glewImpl' => 'GLEW_KHR_robustness', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KHR_texture_compression_astc_hdr' => { 'glewImpl' => 'GLEW_KHR_texture_compression_astc_hdr', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KHR_texture_compression_astc_ldr' => { 'glewImpl' => 'GLEW_KHR_texture_compression_astc_ldr', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KHR_texture_compression_astc_sliced_3d' => { 'glewImpl' => 'GLEW_KHR_texture_compression_astc_sliced_3d', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_KTX_buffer_region' => { 'glewImpl' => 'GLEW_KTX_buffer_region', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_MESAX_texture_stack' => { 'glewImpl' => 'GLEW_MESAX_texture_stack', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_MESA_pack_invert' => { 'glewImpl' => 'GLEW_MESA_pack_invert', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_MESA_resize_buffers' => { 'glewImpl' => 'GLEW_MESA_resize_buffers', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_MESA_shader_integer_functions' => { 'glewImpl' => 'GLEW_MESA_shader_integer_functions', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_MESA_window_pos' => { 'glewImpl' => 'GLEW_MESA_window_pos', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_MESA_ycbcr_texture' => { 'glewImpl' => 'GLEW_MESA_ycbcr_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NVX_blend_equation_advanced_multi_draw_buffers' => { 'glewImpl' => 'GLEW_NVX_blend_equation_advanced_multi_draw_buffers', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NVX_conditional_render' => { 'glewImpl' => 'GLEW_NVX_conditional_render', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NVX_gpu_memory_info' => { 'glewImpl' => 'GLEW_NVX_gpu_memory_info', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NVX_linked_gpu_multicast' => { 'glewImpl' => 'GLEW_NVX_linked_gpu_multicast', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_3dvision_settings' => { 'glewImpl' => 'GLEW_NV_3dvision_settings', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_EGL_stream_consumer_external' => { 'glewImpl' => 'GLEW_NV_EGL_stream_consumer_external', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_alpha_to_coverage_dither_control' => { 'glewImpl' => 'GLEW_NV_alpha_to_coverage_dither_control', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_bgr' => { 'glewImpl' => 'GLEW_NV_bgr', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_bindless_multi_draw_indirect' => { 'glewImpl' => 'GLEW_NV_bindless_multi_draw_indirect', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_bindless_multi_draw_indirect_count' => { 'glewImpl' => 'GLEW_NV_bindless_multi_draw_indirect_count', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_bindless_texture' => { 'glewImpl' => 'GLEW_NV_bindless_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_blend_equation_advanced' => { 'glewImpl' => 'GLEW_NV_blend_equation_advanced', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_blend_equation_advanced_coherent' => { 'glewImpl' => 'GLEW_NV_blend_equation_advanced_coherent', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_blend_minmax_factor' => { 'glewImpl' => 'GLEW_NV_blend_minmax_factor', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_blend_square' => { 'glewImpl' => 'GLEW_NV_blend_square', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_clip_space_w_scaling' => { 'glewImpl' => 'GLEW_NV_clip_space_w_scaling', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_command_list' => { 'glewImpl' => 'GLEW_NV_command_list', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_compute_program5' => { 'glewImpl' => 'GLEW_NV_compute_program5', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_conditional_render' => { 'glewImpl' => 'GLEW_NV_conditional_render', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_conservative_raster' => { 'glewImpl' => 'GLEW_NV_conservative_raster', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_conservative_raster_dilate' => { 'glewImpl' => 'GLEW_NV_conservative_raster_dilate', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_conservative_raster_pre_snap_triangles' => { 'glewImpl' => 'GLEW_NV_conservative_raster_pre_snap_triangles', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_copy_buffer' => { 'glewImpl' => 'GLEW_NV_copy_buffer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_copy_depth_to_color' => { 'glewImpl' => 'GLEW_NV_copy_depth_to_color', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_copy_image' => { 'glewImpl' => 'GLEW_NV_copy_image', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_deep_texture3D' => { 'glewImpl' => 'GLEW_NV_deep_texture3D', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_depth_buffer_float' => { 'glewImpl' => 'GLEW_NV_depth_buffer_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_depth_clamp' => { 'glewImpl' => 'GLEW_NV_depth_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_depth_range_unclamped' => { 'glewImpl' => 'GLEW_NV_depth_range_unclamped', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_draw_buffers' => { 'glewImpl' => 'GLEW_NV_draw_buffers', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_draw_instanced' => { 'glewImpl' => 'GLEW_NV_draw_instanced', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_draw_texture' => { 'glewImpl' => 'GLEW_NV_draw_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_draw_vulkan_image' => { 'glewImpl' => 'GLEW_NV_draw_vulkan_image', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_evaluators' => { 'glewImpl' => 'GLEW_NV_evaluators', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_explicit_attrib_location' => { 'glewImpl' => 'GLEW_NV_explicit_attrib_location', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_explicit_multisample' => { 'glewImpl' => 'GLEW_NV_explicit_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_fbo_color_attachments' => { 'glewImpl' => 'GLEW_NV_fbo_color_attachments', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_fence' => { 'glewImpl' => 'GLEW_NV_fence', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_fill_rectangle' => { 'glewImpl' => 'GLEW_NV_fill_rectangle', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_float_buffer' => { 'glewImpl' => 'GLEW_NV_float_buffer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_fog_distance' => { 'glewImpl' => 'GLEW_NV_fog_distance', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_fragment_coverage_to_color' => { 'glewImpl' => 'GLEW_NV_fragment_coverage_to_color', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_fragment_program' => { 'glewImpl' => 'GLEW_NV_fragment_program', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_fragment_program2' => { 'glewImpl' => 'GLEW_NV_fragment_program2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_fragment_program4' => { 'glewImpl' => 'GLEW_NV_fragment_program4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_fragment_program_option' => { 'glewImpl' => 'GLEW_NV_fragment_program_option', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_fragment_shader_interlock' => { 'glewImpl' => 'GLEW_NV_fragment_shader_interlock', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_framebuffer_blit' => { 'glewImpl' => 'GLEW_NV_framebuffer_blit', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_framebuffer_mixed_samples' => { 'glewImpl' => 'GLEW_NV_framebuffer_mixed_samples', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_framebuffer_multisample' => { 'glewImpl' => 'GLEW_NV_framebuffer_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_framebuffer_multisample_coverage' => { 'glewImpl' => 'GLEW_NV_framebuffer_multisample_coverage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_generate_mipmap_sRGB' => { 'glewImpl' => 'GLEW_NV_generate_mipmap_sRGB', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_geometry_program4' => { 'glewImpl' => 'GLEW_NV_geometry_program4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_geometry_shader4' => { 'glewImpl' => 'GLEW_NV_geometry_shader4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_geometry_shader_passthrough' => { 'glewImpl' => 'GLEW_NV_geometry_shader_passthrough', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_gpu_multicast' => { 'glewImpl' => 'GLEW_NV_gpu_multicast', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_gpu_program4' => { 'glewImpl' => 'GLEW_NV_gpu_program4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_gpu_program5' => { 'glewImpl' => 'GLEW_NV_gpu_program5', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_gpu_program5_mem_extended' => { 'glewImpl' => 'GLEW_NV_gpu_program5_mem_extended', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_gpu_program_fp64' => { 'glewImpl' => 'GLEW_NV_gpu_program_fp64', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_gpu_shader5' => { 'glewImpl' => 'GLEW_NV_gpu_shader5', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_half_float' => { 'glewImpl' => 'GLEW_NV_half_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_image_formats' => { 'glewImpl' => 'GLEW_NV_image_formats', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_instanced_arrays' => { 'glewImpl' => 'GLEW_NV_instanced_arrays', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_internalformat_sample_query' => { 'glewImpl' => 'GLEW_NV_internalformat_sample_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_light_max_exponent' => { 'glewImpl' => 'GLEW_NV_light_max_exponent', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_multisample_coverage' => { 'glewImpl' => 'GLEW_NV_multisample_coverage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_multisample_filter_hint' => { 'glewImpl' => 'GLEW_NV_multisample_filter_hint', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_non_square_matrices' => { 'glewImpl' => 'GLEW_NV_non_square_matrices', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_occlusion_query' => { 'glewImpl' => 'GLEW_NV_occlusion_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_pack_subimage' => { 'glewImpl' => 'GLEW_NV_pack_subimage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_packed_depth_stencil' => { 'glewImpl' => 'GLEW_NV_packed_depth_stencil', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_packed_float' => { 'glewImpl' => 'GLEW_NV_packed_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_packed_float_linear' => { 'glewImpl' => 'GLEW_NV_packed_float_linear', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_parameter_buffer_object' => { 'glewImpl' => 'GLEW_NV_parameter_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_parameter_buffer_object2' => { 'glewImpl' => 'GLEW_NV_parameter_buffer_object2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_path_rendering' => { 'glewImpl' => 'GLEW_NV_path_rendering', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_path_rendering_shared_edge' => { 'glewImpl' => 'GLEW_NV_path_rendering_shared_edge', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_pixel_buffer_object' => { 'glewImpl' => 'GLEW_NV_pixel_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_pixel_data_range' => { 'glewImpl' => 'GLEW_NV_pixel_data_range', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_platform_binary' => { 'glewImpl' => 'GLEW_NV_platform_binary', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_point_sprite' => { 'glewImpl' => 'GLEW_NV_point_sprite', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_polygon_mode' => { 'glewImpl' => 'GLEW_NV_polygon_mode', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_present_video' => { 'glewImpl' => 'GLEW_NV_present_video', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_primitive_restart' => { 'glewImpl' => 'GLEW_NV_primitive_restart', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_read_depth' => { 'glewImpl' => 'GLEW_NV_read_depth', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_read_depth_stencil' => { 'glewImpl' => 'GLEW_NV_read_depth_stencil', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_read_stencil' => { 'glewImpl' => 'GLEW_NV_read_stencil', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_register_combiners' => { 'glewImpl' => 'GLEW_NV_register_combiners', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_register_combiners2' => { 'glewImpl' => 'GLEW_NV_register_combiners2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_robustness_video_memory_purge' => { 'glewImpl' => 'GLEW_NV_robustness_video_memory_purge', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_sRGB_formats' => { 'glewImpl' => 'GLEW_NV_sRGB_formats', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_sample_locations' => { 'glewImpl' => 'GLEW_NV_sample_locations', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_sample_mask_override_coverage' => { 'glewImpl' => 'GLEW_NV_sample_mask_override_coverage', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shader_atomic_counters' => { 'glewImpl' => 'GLEW_NV_shader_atomic_counters', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shader_atomic_float' => { 'glewImpl' => 'GLEW_NV_shader_atomic_float', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shader_atomic_float64' => { 'glewImpl' => 'GLEW_NV_shader_atomic_float64', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shader_atomic_fp16_vector' => { 'glewImpl' => 'GLEW_NV_shader_atomic_fp16_vector', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shader_atomic_int64' => { 'glewImpl' => 'GLEW_NV_shader_atomic_int64', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shader_buffer_load' => { 'glewImpl' => 'GLEW_NV_shader_buffer_load', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shader_noperspective_interpolation' => { 'glewImpl' => 'GLEW_NV_shader_noperspective_interpolation', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shader_storage_buffer_object' => { 'glewImpl' => 'GLEW_NV_shader_storage_buffer_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shader_thread_group' => { 'glewImpl' => 'GLEW_NV_shader_thread_group', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shader_thread_shuffle' => { 'glewImpl' => 'GLEW_NV_shader_thread_shuffle', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shadow_samplers_array' => { 'glewImpl' => 'GLEW_NV_shadow_samplers_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_shadow_samplers_cube' => { 'glewImpl' => 'GLEW_NV_shadow_samplers_cube', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_stereo_view_rendering' => { 'glewImpl' => 'GLEW_NV_stereo_view_rendering', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_tessellation_program5' => { 'glewImpl' => 'GLEW_NV_tessellation_program5', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texgen_emboss' => { 'glewImpl' => 'GLEW_NV_texgen_emboss', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texgen_reflection' => { 'glewImpl' => 'GLEW_NV_texgen_reflection', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_array' => { 'glewImpl' => 'GLEW_NV_texture_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_barrier' => { 'glewImpl' => 'GLEW_NV_texture_barrier', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_border_clamp' => { 'glewImpl' => 'GLEW_NV_texture_border_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_compression_latc' => { 'glewImpl' => 'GLEW_NV_texture_compression_latc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_compression_s3tc' => { 'glewImpl' => 'GLEW_NV_texture_compression_s3tc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_compression_s3tc_update' => { 'glewImpl' => 'GLEW_NV_texture_compression_s3tc_update', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_compression_vtc' => { 'glewImpl' => 'GLEW_NV_texture_compression_vtc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_env_combine4' => { 'glewImpl' => 'GLEW_NV_texture_env_combine4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_expand_normal' => { 'glewImpl' => 'GLEW_NV_texture_expand_normal', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_multisample' => { 'glewImpl' => 'GLEW_NV_texture_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_npot_2D_mipmap' => { 'glewImpl' => 'GLEW_NV_texture_npot_2D_mipmap', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_rectangle' => { 'glewImpl' => 'GLEW_NV_texture_rectangle', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_rectangle_compressed' => { 'glewImpl' => 'GLEW_NV_texture_rectangle_compressed', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_shader' => { 'glewImpl' => 'GLEW_NV_texture_shader', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_shader2' => { 'glewImpl' => 'GLEW_NV_texture_shader2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_texture_shader3' => { 'glewImpl' => 'GLEW_NV_texture_shader3', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_transform_feedback' => { 'glewImpl' => 'GLEW_NV_transform_feedback', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_transform_feedback2' => { 'glewImpl' => 'GLEW_NV_transform_feedback2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_uniform_buffer_unified_memory' => { 'glewImpl' => 'GLEW_NV_uniform_buffer_unified_memory', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_vdpau_interop' => { 'glewImpl' => 'GLEW_NV_vdpau_interop', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_vertex_array_range' => { 'glewImpl' => 'GLEW_NV_vertex_array_range', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_vertex_array_range2' => { 'glewImpl' => 'GLEW_NV_vertex_array_range2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_vertex_attrib_integer_64bit' => { 'glewImpl' => 'GLEW_NV_vertex_attrib_integer_64bit', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_vertex_buffer_unified_memory' => { 'glewImpl' => 'GLEW_NV_vertex_buffer_unified_memory', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_vertex_program' => { 'glewImpl' => 'GLEW_NV_vertex_program', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_vertex_program1_1' => { 'glewImpl' => 'GLEW_NV_vertex_program1_1', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_vertex_program2' => { 'glewImpl' => 'GLEW_NV_vertex_program2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_vertex_program2_option' => { 'glewImpl' => 'GLEW_NV_vertex_program2_option', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_vertex_program3' => { 'glewImpl' => 'GLEW_NV_vertex_program3', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_vertex_program4' => { 'glewImpl' => 'GLEW_NV_vertex_program4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_video_capture' => { 'glewImpl' => 'GLEW_NV_video_capture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_viewport_array' => { 'glewImpl' => 'GLEW_NV_viewport_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_viewport_array2' => { 'glewImpl' => 'GLEW_NV_viewport_array2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_NV_viewport_swizzle' => { 'glewImpl' => 'GLEW_NV_viewport_swizzle', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_OES_byte_coordinates' => { 'glewImpl' => 'GLEW_OES_byte_coordinates', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_OML_interlace' => { 'glewImpl' => 'GLEW_OML_interlace', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_OML_resample' => { 'glewImpl' => 'GLEW_OML_resample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_OML_subsample' => { 'glewImpl' => 'GLEW_OML_subsample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_OVR_multiview' => { 'glewImpl' => 'GLEW_OVR_multiview', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_OVR_multiview2' => { 'glewImpl' => 'GLEW_OVR_multiview2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_OVR_multiview_multisampled_render_to_texture' => { 'glewImpl' => 'GLEW_OVR_multiview_multisampled_render_to_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_PGI_misc_hints' => { 'glewImpl' => 'GLEW_PGI_misc_hints', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_PGI_vertex_hints' => { 'glewImpl' => 'GLEW_PGI_vertex_hints', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_QCOM_alpha_test' => { 'glewImpl' => 'GLEW_QCOM_alpha_test', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_QCOM_binning_control' => { 'glewImpl' => 'GLEW_QCOM_binning_control', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_QCOM_driver_control' => { 'glewImpl' => 'GLEW_QCOM_driver_control', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_QCOM_extended_get' => { 'glewImpl' => 'GLEW_QCOM_extended_get', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_QCOM_extended_get2' => { 'glewImpl' => 'GLEW_QCOM_extended_get2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_QCOM_framebuffer_foveated' => { 'glewImpl' => 'GLEW_QCOM_framebuffer_foveated', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_QCOM_perfmon_global_mode' => { 'glewImpl' => 'GLEW_QCOM_perfmon_global_mode', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_QCOM_shader_framebuffer_fetch_noncoherent' => { 'glewImpl' => 'GLEW_QCOM_shader_framebuffer_fetch_noncoherent', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_QCOM_tiled_rendering' => { 'glewImpl' => 'GLEW_QCOM_tiled_rendering', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_QCOM_writeonly_rendering' => { 'glewImpl' => 'GLEW_QCOM_writeonly_rendering', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_REGAL_ES1_0_compatibility' => { 'glewImpl' => 'GLEW_REGAL_ES1_0_compatibility', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_REGAL_ES1_1_compatibility' => { 'glewImpl' => 'GLEW_REGAL_ES1_1_compatibility', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_REGAL_enable' => { 'glewImpl' => 'GLEW_REGAL_enable', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_REGAL_error_string' => { 'glewImpl' => 'GLEW_REGAL_error_string', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_REGAL_extension_query' => { 'glewImpl' => 'GLEW_REGAL_extension_query', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_REGAL_log' => { 'glewImpl' => 'GLEW_REGAL_log', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_REGAL_proc_address' => { 'glewImpl' => 'GLEW_REGAL_proc_address', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_REND_screen_coordinates' => { 'glewImpl' => 'GLEW_REND_screen_coordinates', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_S3_s3tc' => { 'glewImpl' => 'GLEW_S3_s3tc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_clip_band_hint' => { 'glewImpl' => 'GLEW_SGIS_clip_band_hint', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_color_range' => { 'glewImpl' => 'GLEW_SGIS_color_range', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_detail_texture' => { 'glewImpl' => 'GLEW_SGIS_detail_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_fog_function' => { 'glewImpl' => 'GLEW_SGIS_fog_function', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_generate_mipmap' => { 'glewImpl' => 'GLEW_SGIS_generate_mipmap', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_line_texgen' => { 'glewImpl' => 'GLEW_SGIS_line_texgen', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_multisample' => { 'glewImpl' => 'GLEW_SGIS_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_multitexture' => { 'glewImpl' => 'GLEW_SGIS_multitexture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_pixel_texture' => { 'glewImpl' => 'GLEW_SGIS_pixel_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_point_line_texgen' => { 'glewImpl' => 'GLEW_SGIS_point_line_texgen', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_shared_multisample' => { 'glewImpl' => 'GLEW_SGIS_shared_multisample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_sharpen_texture' => { 'glewImpl' => 'GLEW_SGIS_sharpen_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_texture4D' => { 'glewImpl' => 'GLEW_SGIS_texture4D', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_texture_border_clamp' => { 'glewImpl' => 'GLEW_SGIS_texture_border_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_texture_edge_clamp' => { 'glewImpl' => 'GLEW_SGIS_texture_edge_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_texture_filter4' => { 'glewImpl' => 'GLEW_SGIS_texture_filter4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_texture_lod' => { 'glewImpl' => 'GLEW_SGIS_texture_lod', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIS_texture_select' => { 'glewImpl' => 'GLEW_SGIS_texture_select', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_async' => { 'glewImpl' => 'GLEW_SGIX_async', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_async_histogram' => { 'glewImpl' => 'GLEW_SGIX_async_histogram', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_async_pixel' => { 'glewImpl' => 'GLEW_SGIX_async_pixel', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_bali_g_instruments' => { 'glewImpl' => 'GLEW_SGIX_bali_g_instruments', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_bali_r_instruments' => { 'glewImpl' => 'GLEW_SGIX_bali_r_instruments', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_bali_timer_instruments' => { 'glewImpl' => 'GLEW_SGIX_bali_timer_instruments', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_blend_alpha_minmax' => { 'glewImpl' => 'GLEW_SGIX_blend_alpha_minmax', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_blend_cadd' => { 'glewImpl' => 'GLEW_SGIX_blend_cadd', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_blend_cmultiply' => { 'glewImpl' => 'GLEW_SGIX_blend_cmultiply', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_calligraphic_fragment' => { 'glewImpl' => 'GLEW_SGIX_calligraphic_fragment', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_clipmap' => { 'glewImpl' => 'GLEW_SGIX_clipmap', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_color_matrix_accuracy' => { 'glewImpl' => 'GLEW_SGIX_color_matrix_accuracy', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_color_table_index_mode' => { 'glewImpl' => 'GLEW_SGIX_color_table_index_mode', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_complex_polar' => { 'glewImpl' => 'GLEW_SGIX_complex_polar', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_convolution_accuracy' => { 'glewImpl' => 'GLEW_SGIX_convolution_accuracy', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_cube_map' => { 'glewImpl' => 'GLEW_SGIX_cube_map', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_cylinder_texgen' => { 'glewImpl' => 'GLEW_SGIX_cylinder_texgen', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_datapipe' => { 'glewImpl' => 'GLEW_SGIX_datapipe', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_decimation' => { 'glewImpl' => 'GLEW_SGIX_decimation', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_depth_pass_instrument' => { 'glewImpl' => 'GLEW_SGIX_depth_pass_instrument', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_depth_texture' => { 'glewImpl' => 'GLEW_SGIX_depth_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_dvc' => { 'glewImpl' => 'GLEW_SGIX_dvc', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_flush_raster' => { 'glewImpl' => 'GLEW_SGIX_flush_raster', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_fog_blend' => { 'glewImpl' => 'GLEW_SGIX_fog_blend', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_fog_factor_to_alpha' => { 'glewImpl' => 'GLEW_SGIX_fog_factor_to_alpha', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_fog_layers' => { 'glewImpl' => 'GLEW_SGIX_fog_layers', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_fog_offset' => { 'glewImpl' => 'GLEW_SGIX_fog_offset', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_fog_patchy' => { 'glewImpl' => 'GLEW_SGIX_fog_patchy', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_fog_scale' => { 'glewImpl' => 'GLEW_SGIX_fog_scale', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_fog_texture' => { 'glewImpl' => 'GLEW_SGIX_fog_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_fragment_lighting_space' => { 'glewImpl' => 'GLEW_SGIX_fragment_lighting_space', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_fragment_specular_lighting' => { 'glewImpl' => 'GLEW_SGIX_fragment_specular_lighting', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_fragments_instrument' => { 'glewImpl' => 'GLEW_SGIX_fragments_instrument', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_framezoom' => { 'glewImpl' => 'GLEW_SGIX_framezoom', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_icc_texture' => { 'glewImpl' => 'GLEW_SGIX_icc_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_igloo_interface' => { 'glewImpl' => 'GLEW_SGIX_igloo_interface', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_image_compression' => { 'glewImpl' => 'GLEW_SGIX_image_compression', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_impact_pixel_texture' => { 'glewImpl' => 'GLEW_SGIX_impact_pixel_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_instrument_error' => { 'glewImpl' => 'GLEW_SGIX_instrument_error', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_interlace' => { 'glewImpl' => 'GLEW_SGIX_interlace', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_ir_instrument1' => { 'glewImpl' => 'GLEW_SGIX_ir_instrument1', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_line_quality_hint' => { 'glewImpl' => 'GLEW_SGIX_line_quality_hint', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_list_priority' => { 'glewImpl' => 'GLEW_SGIX_list_priority', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_mpeg1' => { 'glewImpl' => 'GLEW_SGIX_mpeg1', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_mpeg2' => { 'glewImpl' => 'GLEW_SGIX_mpeg2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_nonlinear_lighting_pervertex' => { 'glewImpl' => 'GLEW_SGIX_nonlinear_lighting_pervertex', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_nurbs_eval' => { 'glewImpl' => 'GLEW_SGIX_nurbs_eval', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_occlusion_instrument' => { 'glewImpl' => 'GLEW_SGIX_occlusion_instrument', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_packed_6bytes' => { 'glewImpl' => 'GLEW_SGIX_packed_6bytes', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_pixel_texture' => { 'glewImpl' => 'GLEW_SGIX_pixel_texture', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_pixel_texture_bits' => { 'glewImpl' => 'GLEW_SGIX_pixel_texture_bits', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_pixel_texture_lod' => { 'glewImpl' => 'GLEW_SGIX_pixel_texture_lod', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_pixel_tiles' => { 'glewImpl' => 'GLEW_SGIX_pixel_tiles', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_polynomial_ffd' => { 'glewImpl' => 'GLEW_SGIX_polynomial_ffd', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_quad_mesh' => { 'glewImpl' => 'GLEW_SGIX_quad_mesh', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_reference_plane' => { 'glewImpl' => 'GLEW_SGIX_reference_plane', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_resample' => { 'glewImpl' => 'GLEW_SGIX_resample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_scalebias_hint' => { 'glewImpl' => 'GLEW_SGIX_scalebias_hint', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_shadow' => { 'glewImpl' => 'GLEW_SGIX_shadow', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_shadow_ambient' => { 'glewImpl' => 'GLEW_SGIX_shadow_ambient', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_slim' => { 'glewImpl' => 'GLEW_SGIX_slim', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_spotlight_cutoff' => { 'glewImpl' => 'GLEW_SGIX_spotlight_cutoff', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_sprite' => { 'glewImpl' => 'GLEW_SGIX_sprite', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_subdiv_patch' => { 'glewImpl' => 'GLEW_SGIX_subdiv_patch', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_subsample' => { 'glewImpl' => 'GLEW_SGIX_subsample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_tag_sample_buffer' => { 'glewImpl' => 'GLEW_SGIX_tag_sample_buffer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_texture_add_env' => { 'glewImpl' => 'GLEW_SGIX_texture_add_env', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_texture_coordinate_clamp' => { 'glewImpl' => 'GLEW_SGIX_texture_coordinate_clamp', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_texture_lod_bias' => { 'glewImpl' => 'GLEW_SGIX_texture_lod_bias', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_texture_mipmap_anisotropic' => { 'glewImpl' => 'GLEW_SGIX_texture_mipmap_anisotropic', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_texture_multi_buffer' => { 'glewImpl' => 'GLEW_SGIX_texture_multi_buffer', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_texture_phase' => { 'glewImpl' => 'GLEW_SGIX_texture_phase', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_texture_range' => { 'glewImpl' => 'GLEW_SGIX_texture_range', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_texture_scale_bias' => { 'glewImpl' => 'GLEW_SGIX_texture_scale_bias', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_texture_supersample' => { 'glewImpl' => 'GLEW_SGIX_texture_supersample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_vector_ops' => { 'glewImpl' => 'GLEW_SGIX_vector_ops', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_vertex_array_object' => { 'glewImpl' => 'GLEW_SGIX_vertex_array_object', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_vertex_preclip' => { 'glewImpl' => 'GLEW_SGIX_vertex_preclip', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_vertex_preclip_hint' => { 'glewImpl' => 'GLEW_SGIX_vertex_preclip_hint', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_ycrcb' => { 'glewImpl' => 'GLEW_SGIX_ycrcb', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_ycrcb_subsample' => { 'glewImpl' => 'GLEW_SGIX_ycrcb_subsample', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGIX_ycrcba' => { 'glewImpl' => 'GLEW_SGIX_ycrcba', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGI_color_matrix' => { 'glewImpl' => 'GLEW_SGI_color_matrix', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGI_color_table' => { 'glewImpl' => 'GLEW_SGI_color_table', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGI_complex' => { 'glewImpl' => 'GLEW_SGI_complex', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGI_complex_type' => { 'glewImpl' => 'GLEW_SGI_complex_type', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGI_fft' => { 'glewImpl' => 'GLEW_SGI_fft', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SGI_texture_color_table' => { 'glewImpl' => 'GLEW_SGI_texture_color_table', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SUNX_constant_data' => { 'glewImpl' => 'GLEW_SUNX_constant_data', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SUN_convolution_border_modes' => { 'glewImpl' => 'GLEW_SUN_convolution_border_modes', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SUN_global_alpha' => { 'glewImpl' => 'GLEW_SUN_global_alpha', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SUN_mesh_array' => { 'glewImpl' => 'GLEW_SUN_mesh_array', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SUN_read_video_pixels' => { 'glewImpl' => 'GLEW_SUN_read_video_pixels', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SUN_slice_accum' => { 'glewImpl' => 'GLEW_SUN_slice_accum', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SUN_triangle_list' => { 'glewImpl' => 'GLEW_SUN_triangle_list', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_SUN_vertex' => { 'glewImpl' => 'GLEW_SUN_vertex', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_1_1' => { 'glewImpl' => 'GLEW_VERSION_1_1', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_1_2' => { 'glewImpl' => 'GLEW_VERSION_1_2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_1_2_1' => { 'glewImpl' => 'GLEW_VERSION_1_2_1', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_1_3' => { 'glewImpl' => 'GLEW_VERSION_1_3', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_1_4' => { 'glewImpl' => 'GLEW_VERSION_1_4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_1_5' => { 'glewImpl' => 'GLEW_VERSION_1_5', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_2_0' => { 'glewImpl' => 'GLEW_VERSION_2_0', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_2_1' => { 'glewImpl' => 'GLEW_VERSION_2_1', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_3_0' => { 'glewImpl' => 'GLEW_VERSION_3_0', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_3_1' => { 'glewImpl' => 'GLEW_VERSION_3_1', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_3_2' => { 'glewImpl' => 'GLEW_VERSION_3_2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_3_3' => { 'glewImpl' => 'GLEW_VERSION_3_3', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_4_0' => { 'glewImpl' => 'GLEW_VERSION_4_0', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_4_1' => { 'glewImpl' => 'GLEW_VERSION_4_1', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_4_2' => { 'glewImpl' => 'GLEW_VERSION_4_2', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_4_3' => { 'glewImpl' => 'GLEW_VERSION_4_3', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_4_4' => { 'glewImpl' => 'GLEW_VERSION_4_4', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_4_5' => { 'glewImpl' => 'GLEW_VERSION_4_5', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_VERSION_4_6' => { 'glewImpl' => 'GLEW_VERSION_4_6', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_WIN_phong_shading' => { 'glewImpl' => 'GLEW_WIN_phong_shading', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_WIN_scene_markerXXX' => { 'glewImpl' => 'GLEW_WIN_scene_markerXXX', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_WIN_specular_fog' => { 'glewImpl' => 'GLEW_WIN_specular_fog', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'GLEW_WIN_swap_hint' => { 'glewImpl' => 'GLEW_WIN_swap_hint', 'glewtype' => 'var', 'restype' => 'GLboolean' }, 'glAccum' => { 'argdata' => [ [ 'op', 'GLenum ' ], [ 'value', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAcquireKeyedMutexWin32EXT' => { 'argdata' => [ [ 'memory', 'GLuint ' ], [ 'key', 'GLuint64 ' ], [ 'timeout', 'GLuint ' ] ], 'feature' => 'GL_EXT_win32_keyed_mutex', 'glewImpl' => '__glewAcquireKeyedMutexWin32EXT', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glActiveProgramEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ] ], 'feature' => 'GL_EXT_separate_shader_objects', 'glewImpl' => '__glewActiveProgramEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glActiveShaderProgram' => { 'argdata' => [ [ 'pipeline', 'GLuint ' ], [ 'program', 'GLuint ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewActiveShaderProgram', 'glewtype' => 'fun', 'restype' => 'void' }, 'glActiveStencilFaceEXT' => { 'argdata' => [ [ 'face', 'GLenum ' ] ], 'feature' => 'GL_EXT_stencil_two_side', 'glewImpl' => '__glewActiveStencilFaceEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glActiveTexture' => { 'aliases' => { 'glActiveTextureARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'texture', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewActiveTexture', 'glewtype' => 'fun', 'restype' => 'void' }, 'glActiveVaryingNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'name', 'const GLchar *', 'COMPSIZE(name)' ] ], 'feature' => 'GL_NV_transform_feedback', 'glewImpl' => '__glewActiveVaryingNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAddSwapHintRectWIN' => { 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_WIN_swap_hint', 'glewImpl' => '__glewAddSwapHintRectWIN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAddressSpace' => { 'argdata' => [ [ 'space', 'GLenum ' ], [ 'mask', 'GLbitfield ' ] ], 'feature' => 'GL_SGIX_datapipe', 'glewImpl' => '__glewAddressSpace', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAllocMPEGPredictorsSGIX' => { 'argdata' => [ [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'n', 'GLsizei ' ], [ 'predictors', 'GLuint* ' ] ], 'feature' => 'GL_SGIX_mpeg1', 'glewImpl' => '__glewAllocMPEGPredictorsSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glAlphaFragmentOp1ATI' => { 'argdata' => [ [ 'op', 'GLenum ' ], [ 'dst', 'GLuint ' ], [ 'dstMod', 'GLuint ' ], [ 'arg1', 'GLuint ' ], [ 'arg1Rep', 'GLuint ' ], [ 'arg1Mod', 'GLuint ' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewAlphaFragmentOp1ATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAlphaFragmentOp2ATI' => { 'argdata' => [ [ 'op', 'GLenum ' ], [ 'dst', 'GLuint ' ], [ 'dstMod', 'GLuint ' ], [ 'arg1', 'GLuint ' ], [ 'arg1Rep', 'GLuint ' ], [ 'arg1Mod', 'GLuint ' ], [ 'arg2', 'GLuint ' ], [ 'arg2Rep', 'GLuint ' ], [ 'arg2Mod', 'GLuint ' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewAlphaFragmentOp2ATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAlphaFragmentOp3ATI' => { 'argdata' => [ [ 'op', 'GLenum ' ], [ 'dst', 'GLuint ' ], [ 'dstMod', 'GLuint ' ], [ 'arg1', 'GLuint ' ], [ 'arg1Rep', 'GLuint ' ], [ 'arg1Mod', 'GLuint ' ], [ 'arg2', 'GLuint ' ], [ 'arg2Rep', 'GLuint ' ], [ 'arg2Mod', 'GLuint ' ], [ 'arg3', 'GLuint ' ], [ 'arg3Rep', 'GLuint ' ], [ 'arg3Mod', 'GLuint ' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewAlphaFragmentOp3ATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAlphaFunc' => { 'argdata' => [ [ 'func', 'GLenum ' ], [ 'ref', 'GLclampf ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAlphaFuncQCOM' => { 'argdata' => [ [ 'func', 'GLenum ' ], [ 'ref', 'GLclampf ' ] ], 'feature' => 'GL_QCOM_alpha_test', 'glewImpl' => '__glewAlphaFuncQCOM', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAlphaFuncx' => { 'argdata' => [ [ 'func', 'GLenum ' ], [ 'ref', 'GLclampx ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewAlphaFuncx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glApplyTextureEXT' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_EXT_light_texture', 'glewImpl' => '__glewApplyTextureEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAreProgramsResidentNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'programs', 'const GLuint* ', 'n' ], [ 'residences', 'GLboolean *', 'n' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewAreProgramsResidentNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'GLboolean' }, 'glAreTexturesResident' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'textures', 'const GLuint *', 'n' ], [ 'residences', 'GLboolean *', 'n' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'GLboolean' }, 'glAreTexturesResidentEXT' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'textures', 'const GLuint* ', 'n' ], [ 'residences', 'GLboolean* ', 'n' ] ], 'feature' => 'GL_EXT_texture_object', 'glewImpl' => '__glewAreTexturesResidentEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'GLboolean' }, 'glAreVertexArraysResidentSGIX' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'arrays', 'const GLuint* ' ], [ 'residences', 'GLboolean* ' ] ], 'feature' => 'GL_SGIX_vertex_array_object', 'glewImpl' => '__glewAreVertexArraysResidentSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'GLboolean' }, 'glArrayElement' => { 'aliases' => { 'glArrayElementEXT' => 'GL_EXT_vertex_array' }, 'argdata' => [ [ 'i', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glArrayObjectATI' => { 'argdata' => [ [ 'array', 'GLenum ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLuint ' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewArrayObjectATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAsyncMarkerSGIX' => { 'argdata' => [ [ 'marker', 'GLuint ' ] ], 'feature' => 'GL_SGIX_async', 'glewImpl' => '__glewAsyncMarkerSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glAttachShader' => { 'aliases' => { 'glAttachObjectARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'shader', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewAttachShader', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBegin' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginConditionalRender' => { 'aliases' => { 'glBeginConditionalRenderNV' => 'GL_NV_conditional_render' }, 'argdata' => [ [ 'id', 'GLuint ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewBeginConditionalRender', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginConditionalRenderNVX' => { 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_NVX_conditional_render', 'glewImpl' => '__glewBeginConditionalRenderNVX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginFragmentShaderATI' => { 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewBeginFragmentShaderATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginOcclusionQueryNV' => { 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_NV_occlusion_query', 'glewImpl' => '__glewBeginOcclusionQueryNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginPerfMonitorAMD' => { 'argdata' => [ [ 'monitor', 'GLuint ' ] ], 'feature' => 'GL_AMD_performance_monitor', 'glewImpl' => '__glewBeginPerfMonitorAMD', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginPerfQueryINTEL' => { 'argdata' => [ [ 'queryHandle', 'GLuint ' ] ], 'feature' => 'GL_INTEL_performance_query', 'glewImpl' => '__glewBeginPerfQueryINTEL', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginQuery' => { 'aliases' => { 'glBeginQueryARB' => 'GL_ARB_occlusion_query' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'id', 'GLuint ' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewBeginQuery', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginQueryANGLE' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'id', 'GLuint ' ] ], 'feature' => 'GL_ANGLE_timer_query', 'glewImpl' => '__glewBeginQueryANGLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginQueryIndexed' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'id', 'GLuint ' ] ], 'feature' => 'GL_ARB_transform_feedback3', 'glewImpl' => '__glewBeginQueryIndexed', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginSceneEXT' => { 'feature' => 'GL_EXT_scene_marker', 'glewImpl' => '__glewBeginSceneEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginTransformFeedback' => { 'aliases' => { 'glBeginTransformFeedbackEXT' => 'GL_EXT_transform_feedback', 'glBeginTransformFeedbackNV' => 'GL_NV_transform_feedback' }, 'argdata' => [ [ 'primitiveMode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewBeginTransformFeedback', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginVertexShaderEXT' => { 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewBeginVertexShaderEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBeginVideoCaptureNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewBeginVideoCaptureNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindArraySetEXT' => { 'argdata' => [ [ 'arrayset', 'const void *' ] ], 'feature' => 'GL_EXT_vertex_array_setXXX', 'glewImpl' => '__glewBindArraySetEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glBindAttribLocation' => { 'aliases' => { 'glBindAttribLocationARB' => 'GL_ARB_vertex_shader' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'name', 'const GLchar* ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewBindAttribLocation', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindBuffer' => { 'aliases' => { 'glBindBufferARB' => 'GL_ARB_vertex_buffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewBindBuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindBufferBase' => { 'aliases' => { 'glBindBufferBaseEXT' => 'GL_EXT_transform_feedback', 'glBindBufferBaseNV' => 'GL_NV_transform_feedback' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_uniform_buffer_object', 'glewImpl' => '__glewBindBufferBase', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindBufferOffsetEXT' => { 'aliases' => { 'glBindBufferOffsetNV' => 'GL_NV_transform_feedback' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_transform_feedback', 'glewImpl' => '__glewBindBufferOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindBufferRange' => { 'aliases' => { 'glBindBufferRangeEXT' => 'GL_EXT_transform_feedback', 'glBindBufferRangeNV' => 'GL_NV_transform_feedback' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ] ], 'feature' => 'GL_ARB_uniform_buffer_object', 'glewImpl' => '__glewBindBufferRange', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindBuffersBase' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'first', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'buffers', 'const GLuint* ', 'count' ] ], 'feature' => 'GL_ARB_multi_bind', 'glewImpl' => '__glewBindBuffersBase', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glBindBuffersRange' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'first', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'buffers', 'const GLuint* ', 'count' ], [ 'offsets', 'const GLintptr *', 'count' ], [ 'sizes', 'const GLsizeiptr *', 'count' ] ], 'feature' => 'GL_ARB_multi_bind', 'glewImpl' => '__glewBindBuffersRange', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glBindFragDataLocation' => { 'aliases' => { 'glBindFragDataLocationEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'color', 'GLuint ' ], [ 'name', 'const GLchar* ', 'COMPSIZE(name)' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewBindFragDataLocation', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindFragDataLocationIndexed' => { 'aliases' => { 'glBindFragDataLocationIndexedEXT' => 'GL_EXT_blend_func_extended' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'colorNumber', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'name', 'const GLchar * ' ] ], 'feature' => 'GL_ARB_blend_func_extended', 'glewImpl' => '__glewBindFragDataLocationIndexed', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindFragmentShaderATI' => { 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewBindFragmentShaderATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindFramebuffer' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'framebuffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewBindFramebuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindFramebufferEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'framebuffer', 'GLuint ' ] ], 'feature' => 'GL_EXT_framebuffer_object', 'glewImpl' => '__glewBindFramebufferEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindImageTexture' => { 'argdata' => [ [ 'unit', 'GLuint ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'layered', 'GLboolean ' ], [ 'layer', 'GLint ' ], [ 'access', 'GLenum ' ], [ 'format', 'GLenum ' ] ], 'feature' => 'GL_ARB_shader_image_load_store', 'glewImpl' => '__glewBindImageTexture', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindImageTextureEXT' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'layered', 'GLboolean ' ], [ 'layer', 'GLint ' ], [ 'access', 'GLenum ' ], [ 'format', 'GLint ' ] ], 'feature' => 'GL_EXT_shader_image_load_store', 'glewImpl' => '__glewBindImageTextureEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindImageTextures' => { 'argdata' => [ [ 'first', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'textures', 'const GLuint* ', 'count' ] ], 'feature' => 'GL_ARB_multi_bind', 'glewImpl' => '__glewBindImageTextures', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glBindLightParameterEXT' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'value', 'GLenum ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewBindLightParameterEXT', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glBindMaterialParameterEXT' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'value', 'GLenum ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewBindMaterialParameterEXT', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glBindMultiTextureEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'texture', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewBindMultiTextureEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindParameterEXT' => { 'argdata' => [ [ 'value', 'GLenum ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewBindParameterEXT', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glBindProgramARB' => { 'aliases' => { 'glBindProgramNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'program', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewBindProgramARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindProgramPipeline' => { 'argdata' => [ [ 'pipeline', 'GLuint ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewBindProgramPipeline', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindRenderbuffer' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'renderbuffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewBindRenderbuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindRenderbufferEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'renderbuffer', 'GLuint ' ] ], 'feature' => 'GL_EXT_framebuffer_object', 'glewImpl' => '__glewBindRenderbufferEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindSampler' => { 'argdata' => [ [ 'unit', 'GLuint ' ], [ 'sampler', 'GLuint ' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewBindSampler', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindSamplers' => { 'argdata' => [ [ 'first', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'samplers', 'const GLuint* ', 'count' ] ], 'feature' => 'GL_ARB_multi_bind', 'glewImpl' => '__glewBindSamplers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glBindTexGenParameterEXT' => { 'argdata' => [ [ 'unit', 'GLenum ' ], [ 'coord', 'GLenum ' ], [ 'value', 'GLenum ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewBindTexGenParameterEXT', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glBindTexture' => { 'aliases' => { 'glBindTextureEXT' => 'GL_EXT_texture_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'texture', 'GLuint ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindTextureUnit' => { 'argdata' => [ [ 'unit', 'GLuint ' ], [ 'texture', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewBindTextureUnit', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindTextureUnitParameterEXT' => { 'argdata' => [ [ 'unit', 'GLenum ' ], [ 'value', 'GLenum ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewBindTextureUnitParameterEXT', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glBindTextures' => { 'argdata' => [ [ 'first', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'textures', 'const GLuint* ', 'count' ] ], 'feature' => 'GL_ARB_multi_bind', 'glewImpl' => '__glewBindTextures', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glBindTransformFeedback' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'id', 'GLuint ' ] ], 'feature' => 'GL_ARB_transform_feedback2', 'glewImpl' => '__glewBindTransformFeedback', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindTransformFeedbackNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'id', 'GLuint ' ] ], 'feature' => 'GL_NV_transform_feedback2', 'glewImpl' => '__glewBindTransformFeedbackNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindVertexArray' => { 'argdata' => [ [ 'array', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_array_object', 'glewImpl' => '__glewBindVertexArray', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindVertexArrayAPPLE' => { 'argdata' => [ [ 'array', 'GLuint ' ] ], 'feature' => 'GL_APPLE_vertex_array_object', 'glewImpl' => '__glewBindVertexArrayAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindVertexArraySGIX' => { 'argdata' => [ [ 'array', 'GLuint ' ] ], 'feature' => 'GL_SGIX_vertex_array_object', 'glewImpl' => '__glewBindVertexArraySGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindVertexBuffer' => { 'argdata' => [ [ 'bindingindex', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewBindVertexBuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindVertexBuffers' => { 'argdata' => [ [ 'first', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'buffers', 'const GLuint* ', 'count' ], [ 'offsets', 'const GLintptr *', 'count' ], [ 'strides', 'const GLsizei *', 'count' ] ], 'feature' => 'GL_ARB_multi_bind', 'glewImpl' => '__glewBindVertexBuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glBindVertexShaderEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewBindVertexShaderEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindVideoCaptureStreamBufferNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ], [ 'stream', 'GLuint ' ], [ 'frame_region', 'GLenum ' ], [ 'offset', 'GLintptrARB ' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewBindVideoCaptureStreamBufferNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBindVideoCaptureStreamTextureNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ], [ 'stream', 'GLuint ' ], [ 'frame_region', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'texture', 'GLuint ' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewBindVideoCaptureStreamTextureNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBinormalPointerEXT' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'void *', 'COMPSIZE(type,stride)' ] ], 'feature' => 'GL_EXT_coordinate_frame', 'glewImpl' => '__glewBinormalPointerEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glBitmap' => { 'argdata' => [ [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'xorig', 'GLfloat ' ], [ 'yorig', 'GLfloat ' ], [ 'xmove', 'GLfloat ' ], [ 'ymove', 'GLfloat ' ], [ 'bitmap', 'const GLubyte *', 'COMPSIZE(width,height)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glBlendBarrierKHR' => { 'aliases' => { 'glBlendBarrier' => 'GL_KHR_blend_equation_advanced', 'glBlendBarrierNV' => 'GL_NV_blend_equation_advanced' }, 'feature' => 'GL_KHR_blend_equation_advanced', 'glewImpl' => '__glewBlendBarrierKHR', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlendColor' => { 'aliases' => { 'glBlendColorEXT' => 'GL_EXT_blend_color' }, 'argdata' => [ [ 'red', 'GLclampf ' ], [ 'green', 'GLclampf ' ], [ 'blue', 'GLclampf ' ], [ 'alpha', 'GLclampf ' ] ], 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewBlendColor', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlendEquation' => { 'aliases' => { 'glBlendEquationEXT' => 'GL_EXT_blend_minmax' }, 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewBlendEquation', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlendEquationSeparate' => { 'aliases' => { 'glBlendEquationSeparateEXT' => 'GL_EXT_blend_equation_separate' }, 'argdata' => [ [ 'modeRGB', 'GLenum ' ], [ 'modeAlpha', 'GLenum ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewBlendEquationSeparate', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlendEquationSeparatei' => { 'aliases' => { 'glBlendEquationSeparateIndexedAMD' => 'GL_AMD_draw_buffers_blend', 'glBlendEquationSeparateiARB' => 'GL_ARB_draw_buffers_blend', 'glBlendEquationSeparateiEXT' => 'GL_EXT_draw_buffers_indexed' }, 'argdata' => [ [ 'buf', 'GLuint ' ], [ 'modeRGB', 'GLenum ' ], [ 'modeAlpha', 'GLenum ' ] ], 'feature' => 'GL_VERSION_4_0', 'glewImpl' => '__glewBlendEquationSeparatei', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlendEquationi' => { 'aliases' => { 'glBlendEquationIndexedAMD' => 'GL_AMD_draw_buffers_blend', 'glBlendEquationiARB' => 'GL_ARB_draw_buffers_blend', 'glBlendEquationiEXT' => 'GL_EXT_draw_buffers_indexed' }, 'argdata' => [ [ 'buf', 'GLuint ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_4_0', 'glewImpl' => '__glewBlendEquationi', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlendFunc' => { 'argdata' => [ [ 'sfactor', 'GLenum ' ], [ 'dfactor', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlendFuncSeparate' => { 'aliases' => { 'glBlendFuncSeparateEXT' => 'GL_EXT_blend_func_separate', 'glBlendFuncSeparateINGR' => undef }, 'argdata' => [ [ 'sfactorRGB', 'GLenum ' ], [ 'dfactorRGB', 'GLenum ' ], [ 'sfactorAlpha', 'GLenum ' ], [ 'dfactorAlpha', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewBlendFuncSeparate', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlendFuncSeparatei' => { 'aliases' => { 'glBlendFuncSeparateIndexedAMD' => 'GL_AMD_draw_buffers_blend', 'glBlendFuncSeparateiARB' => 'GL_ARB_draw_buffers_blend', 'glBlendFuncSeparateiEXT' => 'GL_EXT_draw_buffers_indexed' }, 'argdata' => [ [ 'buf', 'GLuint ' ], [ 'srcRGB', 'GLenum ' ], [ 'dstRGB', 'GLenum ' ], [ 'srcAlpha', 'GLenum ' ], [ 'dstAlpha', 'GLenum ' ] ], 'feature' => 'GL_VERSION_4_0', 'glewImpl' => '__glewBlendFuncSeparatei', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlendFunci' => { 'aliases' => { 'glBlendFuncIndexedAMD' => 'GL_AMD_draw_buffers_blend', 'glBlendFunciARB' => 'GL_ARB_draw_buffers_blend', 'glBlendFunciEXT' => 'GL_EXT_draw_buffers_indexed' }, 'argdata' => [ [ 'buf', 'GLuint ' ], [ 'src', 'GLenum ' ], [ 'dst', 'GLenum ' ] ], 'feature' => 'GL_VERSION_4_0', 'glewImpl' => '__glewBlendFunci', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlendParameteriNV' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'value', 'GLint ' ] ], 'feature' => 'GL_NV_blend_equation_advanced', 'glewImpl' => '__glewBlendParameteriNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlitFramebuffer' => { 'aliases' => { 'glBlitFramebufferEXT' => 'GL_EXT_framebuffer_blit', 'glBlitFramebufferNV' => 'GL_NV_framebuffer_blit' }, 'argdata' => [ [ 'srcX0', 'GLint ' ], [ 'srcY0', 'GLint ' ], [ 'srcX1', 'GLint ' ], [ 'srcY1', 'GLint ' ], [ 'dstX0', 'GLint ' ], [ 'dstY0', 'GLint ' ], [ 'dstX1', 'GLint ' ], [ 'dstY1', 'GLint ' ], [ 'mask', 'GLbitfield ' ], [ 'filter', 'GLenum ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewBlitFramebuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlitFramebufferANGLE' => { 'argdata' => [ [ 'srcX0', 'GLint ' ], [ 'srcY0', 'GLint ' ], [ 'srcX1', 'GLint ' ], [ 'srcY1', 'GLint ' ], [ 'dstX0', 'GLint ' ], [ 'dstY0', 'GLint ' ], [ 'dstX1', 'GLint ' ], [ 'dstY1', 'GLint ' ], [ 'mask', 'GLbitfield ' ], [ 'filter', 'GLenum ' ] ], 'feature' => 'GL_ANGLE_framebuffer_blit', 'glewImpl' => '__glewBlitFramebufferANGLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBlitNamedFramebuffer' => { 'argdata' => [ [ 'readFramebuffer', 'GLuint ' ], [ 'drawFramebuffer', 'GLuint ' ], [ 'srcX0', 'GLint ' ], [ 'srcY0', 'GLint ' ], [ 'srcX1', 'GLint ' ], [ 'srcY1', 'GLint ' ], [ 'dstX0', 'GLint ' ], [ 'dstY0', 'GLint ' ], [ 'dstX1', 'GLint ' ], [ 'dstY1', 'GLint ' ], [ 'mask', 'GLbitfield ' ], [ 'filter', 'GLenum ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewBlitNamedFramebuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBufferAddressRangeNV' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'address', 'GLuint64EXT ' ], [ 'length', 'GLsizeiptr ' ] ], 'feature' => 'GL_NV_vertex_buffer_unified_memory', 'glewImpl' => '__glewBufferAddressRangeNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBufferData' => { 'aliases' => { 'glBufferDataARB' => 'GL_ARB_vertex_buffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'const void* ', 'size' ], [ 'usage', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewBufferData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glBufferPageCommitmentARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'commit', 'GLboolean ' ] ], 'feature' => 'GL_ARB_sparse_buffer', 'glewImpl' => '__glewBufferPageCommitmentARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBufferParameteriAPPLE' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_APPLE_flush_buffer_range', 'glewImpl' => '__glewBufferParameteriAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBufferRegionEnabled' => { 'feature' => 'GL_KTX_buffer_region', 'glewImpl' => '__glewBufferRegionEnabled', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glBufferStorage' => { 'aliases' => { 'glBufferStorageEXT' => 'GL_EXT_buffer_storage' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'const void *', 'size' ], [ 'flags', 'GLbitfield ' ] ], 'feature' => 'GL_ARB_buffer_storage', 'glewImpl' => '__glewBufferStorage', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glBufferStorageExternalEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'clientBuffer', 'GLeglClientBufferEXT ' ], [ 'flags', 'GLbitfield ' ] ], 'feature' => 'GL_EXT_external_buffer', 'glewImpl' => '__glewBufferStorageExternalEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBufferStorageMemEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'size', 'GLsizeiptr ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewBufferStorageMemEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glBufferSubData' => { 'aliases' => { 'glBufferSubDataARB' => 'GL_ARB_vertex_buffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'const void* ', 'size' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewBufferSubData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCallCommandListNV' => { 'argdata' => [ [ 'list', 'GLuint ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewCallCommandListNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCallList' => { 'argdata' => [ [ 'list', 'GLuint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCallLists' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'type', 'GLenum ' ], [ 'lists', 'const void *', 'COMPSIZE(n,type)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCheckFramebufferStatus' => { 'aliases' => { 'glCheckFramebufferStatusEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewCheckFramebufferStatus', 'glewtype' => 'fun', 'restype' => 'GLenum' }, 'glCheckNamedFramebufferStatus' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'target', 'GLenum ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCheckNamedFramebufferStatus', 'glewtype' => 'fun', 'restype' => 'GLenum' }, 'glCheckNamedFramebufferStatusEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'target', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCheckNamedFramebufferStatusEXT', 'glewtype' => 'fun', 'restype' => 'GLenum' }, 'glClampColor' => { 'aliases' => { 'glClampColorARB' => 'GL_ARB_color_buffer_float' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'clamp', 'GLenum ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewClampColor', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClear' => { 'argdata' => [ [ 'mask', 'GLbitfield ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearAccum' => { 'argdata' => [ [ 'red', 'GLfloat ' ], [ 'green', 'GLfloat ' ], [ 'blue', 'GLfloat ' ], [ 'alpha', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearBufferData' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'data', 'const void *', 'COMPSIZE(format,type)' ] ], 'feature' => 'GL_ARB_clear_buffer_object', 'glewImpl' => '__glewClearBufferData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearBufferSubData' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'data', 'const void *', 'COMPSIZE(format,type)' ] ], 'feature' => 'GL_ARB_clear_buffer_object', 'glewImpl' => '__glewClearBufferSubData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearBufferfi' => { 'argdata' => [ [ 'buffer', 'GLenum ' ], [ 'drawBuffer', 'GLint ' ], [ 'depth', 'GLfloat ' ], [ 'stencil', 'GLint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewClearBufferfi', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearBufferfv' => { 'argdata' => [ [ 'buffer', 'GLenum ' ], [ 'drawbuffer', 'GLint ' ], [ 'value', 'const GLfloat* ', 'COMPSIZE(buffer)' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewClearBufferfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearBufferiv' => { 'argdata' => [ [ 'buffer', 'GLenum ' ], [ 'drawbuffer', 'GLint ' ], [ 'value', 'const GLint* ', 'COMPSIZE(buffer)' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewClearBufferiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearBufferuiv' => { 'argdata' => [ [ 'buffer', 'GLenum ' ], [ 'drawbuffer', 'GLint ' ], [ 'value', 'const GLuint* ', 'COMPSIZE(buffer)' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewClearBufferuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearColor' => { 'argdata' => [ [ 'red', 'GLclampf ' ], [ 'green', 'GLclampf ' ], [ 'blue', 'GLclampf ' ], [ 'alpha', 'GLclampf ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearColorIiEXT' => { 'argdata' => [ [ 'red', 'GLint ' ], [ 'green', 'GLint ' ], [ 'blue', 'GLint ' ], [ 'alpha', 'GLint ' ] ], 'feature' => 'GL_EXT_texture_integer', 'glewImpl' => '__glewClearColorIiEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearColorIuiEXT' => { 'argdata' => [ [ 'red', 'GLuint ' ], [ 'green', 'GLuint ' ], [ 'blue', 'GLuint ' ], [ 'alpha', 'GLuint ' ] ], 'feature' => 'GL_EXT_texture_integer', 'glewImpl' => '__glewClearColorIuiEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearColorx' => { 'argdata' => [ [ 'red', 'GLclampx ' ], [ 'green', 'GLclampx ' ], [ 'blue', 'GLclampx ' ], [ 'alpha', 'GLclampx ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewClearColorx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearDepth' => { 'argdata' => [ [ 'depth', 'GLclampd ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearDepthdNV' => { 'argdata' => [ [ 'depth', 'GLdouble ' ] ], 'feature' => 'GL_NV_depth_buffer_float', 'glewImpl' => '__glewClearDepthdNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearDepthf' => { 'argdata' => [ [ 'd', 'GLclampf ' ] ], 'feature' => 'GL_ARB_ES2_compatibility', 'glewImpl' => '__glewClearDepthf', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearDepthx' => { 'argdata' => [ [ 'depth', 'GLclampx ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewClearDepthx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearIndex' => { 'argdata' => [ [ 'c', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearNamedBufferData' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'internalformat', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'data', 'const void *', 'COMPSIZE(format,type)' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewClearNamedBufferData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearNamedBufferDataEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'internalformat', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'data', 'const void *', 'COMPSIZE(format,type)' ] ], 'feature' => 'GL_ARB_clear_buffer_object', 'glewImpl' => '__glewClearNamedBufferDataEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearNamedBufferSubData' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'internalformat', 'GLenum ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'data', 'const void *', 'COMPSIZE(format,type)' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewClearNamedBufferSubData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearNamedBufferSubDataEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'internalformat', 'GLenum ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'data', 'const void *', 'COMPSIZE(format,type)' ] ], 'feature' => 'GL_ARB_clear_buffer_object', 'glewImpl' => '__glewClearNamedBufferSubDataEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearNamedFramebufferfi' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'buffer', 'GLenum ' ], [ 'drawbuffer', 'GLint ' ], [ 'depth', 'GLfloat ' ], [ 'stencil', 'GLint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewClearNamedFramebufferfi', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearNamedFramebufferfv' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'buffer', 'GLenum ' ], [ 'drawbuffer', 'GLint ' ], [ 'value', 'GLfloat* ', 'COMPSIZE(buffer)' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewClearNamedFramebufferfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearNamedFramebufferiv' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'buffer', 'GLenum ' ], [ 'drawbuffer', 'GLint ' ], [ 'value', 'const GLint* ', 'COMPSIZE(buffer)' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewClearNamedFramebufferiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearNamedFramebufferuiv' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'buffer', 'GLenum ' ], [ 'drawbuffer', 'GLint ' ], [ 'value', 'const GLuint* ', 'COMPSIZE(buffer)' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewClearNamedFramebufferuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearPixelLocalStorageuiEXT' => { 'argdata' => [ [ 'offset', 'GLsizei ' ], [ 'n', 'GLsizei ' ], [ 'values', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_EXT_shader_pixel_local_storage2', 'glewImpl' => '__glewClearPixelLocalStorageuiEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearStencil' => { 'argdata' => [ [ 's', 'GLint ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClearTexImage' => { 'aliases' => { 'glClearTexImageEXT' => 'GL_EXT_clear_texture' }, 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'data', 'const void *', 'COMPSIZE(format,type)' ] ], 'feature' => 'GL_ARB_clear_texture', 'glewImpl' => '__glewClearTexImage', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClearTexSubImage' => { 'aliases' => { 'glClearTexSubImageEXT' => 'GL_EXT_clear_texture' }, 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'data', 'const void *', 'COMPSIZE(format,type)' ] ], 'feature' => 'GL_ARB_clear_texture', 'glewImpl' => '__glewClearTexSubImage', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClientActiveTexture' => { 'aliases' => { 'glClientActiveTextureARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'texture', 'GLenum ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewClientActiveTexture', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClientActiveVertexStreamATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewClientActiveVertexStreamATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClientAttribDefaultEXT' => { 'argdata' => [ [ 'mask', 'GLbitfield ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewClientAttribDefaultEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClientWaitSync' => { 'aliases' => { 'glClientWaitSyncAPPLE' => 'GL_APPLE_sync' }, 'argdata' => [ [ 'myGLsync', 'GLsync ' ], [ 'flags', 'GLbitfield ' ], [ 'timeout', 'GLuint64 ' ] ], 'feature' => 'GL_ARB_sync', 'glewImpl' => '__glewClientWaitSync', 'glewtype' => 'fun', 'restype' => 'GLenum' }, 'glClipControl' => { 'aliases' => { 'glClipControlEXT' => undef }, 'argdata' => [ [ 'origin', 'GLenum ' ], [ 'depth', 'GLenum ' ] ], 'feature' => 'GL_ARB_clip_control', 'glewImpl' => '__glewClipControl', 'glewtype' => 'fun', 'restype' => 'void' }, 'glClipPlane' => { 'argdata' => [ [ 'plane', 'GLenum ' ], [ 'equation', 'const GLdouble *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClipPlanef' => { 'argdata' => [ [ 'p', 'GLenum ' ], [ 'eqn', 'const GLfloat* ', '4' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewClipPlanef', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glClipPlanex' => { 'argdata' => [ [ 'plane', 'GLenum ' ], [ 'equation', 'const GLfixed* ', '4' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewClipPlanex', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor3b' => { 'argdata' => [ [ 'red', 'GLbyte ' ], [ 'green', 'GLbyte ' ], [ 'blue', 'GLbyte ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor3bv' => { 'argdata' => [ [ 'v', 'const GLbyte *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor3d' => { 'argdata' => [ [ 'red', 'GLdouble ' ], [ 'green', 'GLdouble ' ], [ 'blue', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor3dv' => { 'argdata' => [ [ 'v', 'const GLdouble *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor3f' => { 'argdata' => [ [ 'red', 'GLfloat ' ], [ 'green', 'GLfloat ' ], [ 'blue', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor3fVertex3fSUN' => { 'argdata' => [ [ 'r', 'GLfloat ' ], [ 'g', 'GLfloat ' ], [ 'b', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewColor3fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor3fVertex3fvSUN' => { 'argdata' => [ [ 'c', 'const GLfloat* ', '3' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewColor3fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glColor3fv' => { 'argdata' => [ [ 'v', 'const GLfloat *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor3hNV' => { 'argdata' => [ [ 'red', 'GLhalf ' ], [ 'green', 'GLhalf ' ], [ 'blue', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewColor3hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor3hvNV' => { 'argdata' => [ [ 'v', 'const GLhalf* ', '3' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewColor3hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor3i' => { 'argdata' => [ [ 'red', 'GLint ' ], [ 'green', 'GLint ' ], [ 'blue', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor3iv' => { 'argdata' => [ [ 'v', 'const GLint *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor3s' => { 'argdata' => [ [ 'red', 'GLshort ' ], [ 'green', 'GLshort ' ], [ 'blue', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor3sv' => { 'argdata' => [ [ 'v', 'const GLshort *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor3ub' => { 'argdata' => [ [ 'red', 'GLubyte ' ], [ 'green', 'GLubyte ' ], [ 'blue', 'GLubyte ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor3ubv' => { 'argdata' => [ [ 'v', 'const GLubyte *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor3ui' => { 'argdata' => [ [ 'red', 'GLuint ' ], [ 'green', 'GLuint ' ], [ 'blue', 'GLuint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor3uiv' => { 'argdata' => [ [ 'v', 'const GLuint *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor3us' => { 'argdata' => [ [ 'red', 'GLushort ' ], [ 'green', 'GLushort ' ], [ 'blue', 'GLushort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor3usv' => { 'argdata' => [ [ 'v', 'const GLushort *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor4b' => { 'argdata' => [ [ 'red', 'GLbyte ' ], [ 'green', 'GLbyte ' ], [ 'blue', 'GLbyte ' ], [ 'alpha', 'GLbyte ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4bv' => { 'argdata' => [ [ 'v', 'const GLbyte *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor4d' => { 'argdata' => [ [ 'red', 'GLdouble ' ], [ 'green', 'GLdouble ' ], [ 'blue', 'GLdouble ' ], [ 'alpha', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4dv' => { 'argdata' => [ [ 'v', 'const GLdouble *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor4f' => { 'argdata' => [ [ 'red', 'GLfloat ' ], [ 'green', 'GLfloat ' ], [ 'blue', 'GLfloat ' ], [ 'alpha', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4fNormal3fVertex3fSUN' => { 'argdata' => [ [ 'r', 'GLfloat ' ], [ 'g', 'GLfloat ' ], [ 'b', 'GLfloat ' ], [ 'a', 'GLfloat ' ], [ 'nx', 'GLfloat ' ], [ 'ny', 'GLfloat ' ], [ 'nz', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewColor4fNormal3fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4fNormal3fVertex3fvSUN' => { 'argdata' => [ [ 'c', 'const GLfloat* ', '4' ], [ 'n', 'const GLfloat *', '3' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewColor4fNormal3fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glColor4fv' => { 'argdata' => [ [ 'v', 'const GLfloat *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor4hNV' => { 'argdata' => [ [ 'red', 'GLhalf ' ], [ 'green', 'GLhalf ' ], [ 'blue', 'GLhalf ' ], [ 'alpha', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewColor4hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4hvNV' => { 'argdata' => [ [ 'v', 'const GLhalf* ', '4' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewColor4hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor4i' => { 'argdata' => [ [ 'red', 'GLint ' ], [ 'green', 'GLint ' ], [ 'blue', 'GLint ' ], [ 'alpha', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4iv' => { 'argdata' => [ [ 'v', 'const GLint *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor4s' => { 'argdata' => [ [ 'red', 'GLshort ' ], [ 'green', 'GLshort ' ], [ 'blue', 'GLshort ' ], [ 'alpha', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4sv' => { 'argdata' => [ [ 'v', 'const GLshort *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor4ub' => { 'argdata' => [ [ 'red', 'GLubyte ' ], [ 'green', 'GLubyte ' ], [ 'blue', 'GLubyte ' ], [ 'alpha', 'GLubyte ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4ubVertex2fSUN' => { 'argdata' => [ [ 'r', 'GLubyte ' ], [ 'g', 'GLubyte ' ], [ 'b', 'GLubyte ' ], [ 'a', 'GLubyte ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewColor4ubVertex2fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4ubVertex2fvSUN' => { 'argdata' => [ [ 'c', 'const GLubyte* ', '4' ], [ 'v', 'const GLfloat *', '2' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewColor4ubVertex2fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glColor4ubVertex3fSUN' => { 'argdata' => [ [ 'r', 'GLubyte ' ], [ 'g', 'GLubyte ' ], [ 'b', 'GLubyte ' ], [ 'a', 'GLubyte ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewColor4ubVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4ubVertex3fvSUN' => { 'argdata' => [ [ 'c', 'const GLubyte* ', '4' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewColor4ubVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glColor4ubv' => { 'argdata' => [ [ 'v', 'const GLubyte *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor4ui' => { 'argdata' => [ [ 'red', 'GLuint ' ], [ 'green', 'GLuint ' ], [ 'blue', 'GLuint ' ], [ 'alpha', 'GLuint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4uiv' => { 'argdata' => [ [ 'v', 'const GLuint *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor4us' => { 'argdata' => [ [ 'red', 'GLushort ' ], [ 'green', 'GLushort ' ], [ 'blue', 'GLushort ' ], [ 'alpha', 'GLushort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColor4usv' => { 'argdata' => [ [ 'v', 'const GLushort *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColor4x' => { 'argdata' => [ [ 'red', 'GLfixed ' ], [ 'green', 'GLfixed ' ], [ 'blue', 'GLfixed ' ], [ 'alpha', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewColor4x', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColorFormatNV' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_NV_vertex_buffer_unified_memory', 'glewImpl' => '__glewColorFormatNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColorFragmentOp1ATI' => { 'argdata' => [ [ 'op', 'GLenum ' ], [ 'dst', 'GLuint ' ], [ 'dstMask', 'GLuint ' ], [ 'dstMod', 'GLuint ' ], [ 'arg1', 'GLuint ' ], [ 'arg1Rep', 'GLuint ' ], [ 'arg1Mod', 'GLuint ' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewColorFragmentOp1ATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColorFragmentOp2ATI' => { 'argdata' => [ [ 'op', 'GLenum ' ], [ 'dst', 'GLuint ' ], [ 'dstMask', 'GLuint ' ], [ 'dstMod', 'GLuint ' ], [ 'arg1', 'GLuint ' ], [ 'arg1Rep', 'GLuint ' ], [ 'arg1Mod', 'GLuint ' ], [ 'arg2', 'GLuint ' ], [ 'arg2Rep', 'GLuint ' ], [ 'arg2Mod', 'GLuint ' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewColorFragmentOp2ATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColorFragmentOp3ATI' => { 'argdata' => [ [ 'op', 'GLenum ' ], [ 'dst', 'GLuint ' ], [ 'dstMask', 'GLuint ' ], [ 'dstMod', 'GLuint ' ], [ 'arg1', 'GLuint ' ], [ 'arg1Rep', 'GLuint ' ], [ 'arg1Mod', 'GLuint ' ], [ 'arg2', 'GLuint ' ], [ 'arg2Rep', 'GLuint ' ], [ 'arg2Mod', 'GLuint ' ], [ 'arg3', 'GLuint ' ], [ 'arg3Rep', 'GLuint ' ], [ 'arg3Mod', 'GLuint ' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewColorFragmentOp3ATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColorMask' => { 'argdata' => [ [ 'red', 'GLboolean ' ], [ 'green', 'GLboolean ' ], [ 'blue', 'GLboolean ' ], [ 'alpha', 'GLboolean ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColorMaski' => { 'aliases' => { 'glColorMaskIndexedEXT' => 'GL_EXT_draw_buffers2', 'glColorMaskiEXT' => 'GL_EXT_draw_buffers_indexed' }, 'argdata' => [ [ 'buf', 'GLuint ' ], [ 'red', 'GLboolean ' ], [ 'green', 'GLboolean ' ], [ 'blue', 'GLboolean ' ], [ 'alpha', 'GLboolean ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewColorMaski', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColorMaterial' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'mode', 'GLenum ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColorP3ui' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'color', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewColorP3ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColorP3uiv' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'color', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewColorP3uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColorP4ui' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'color', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewColorP4ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glColorP4uiv' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'color', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewColorP4uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColorPointer' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(size,type,stride)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColorPointerEXT' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'count', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(size,type,stride,count)' ] ], 'feature' => 'GL_EXT_vertex_array', 'glewImpl' => '__glewColorPointerEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColorPointerListIBM' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLint ' ], [ 'pointer', 'const void** ', 'COMPSIZE(size,type,stride)' ], [ 'ptrstride', 'GLint ' ] ], 'feature' => 'GL_IBM_vertex_array_lists', 'glewImpl' => '__glewColorPointerListIBM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColorPointervINTEL' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'pointer', 'const void** ', '4' ] ], 'feature' => 'GL_INTEL_parallel_arrays', 'glewImpl' => '__glewColorPointervINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColorSubTable' => { 'aliases' => { 'glColorSubTableEXT' => 'GL_EXT_color_subtable' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'start', 'GLsizei ' ], [ 'count', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'data', 'const void *', 'COMPSIZE(format,type,count)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewColorSubTable', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColorTable' => { 'aliases' => { 'glColorTableEXT' => 'GL_EXT_paletted_texture', 'glColorTableSGI' => 'GL_SGI_color_table' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'table', 'const void *', 'COMPSIZE(format,type,width)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewColorTable', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColorTableParameterfv' => { 'aliases' => { 'glColorTableParameterfvSGI' => 'GL_SGI_color_table' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewColorTableParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glColorTableParameteriv' => { 'aliases' => { 'glColorTableParameterivSGI' => 'GL_SGI_color_table' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewColorTableParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCombinerInputNV' => { 'argdata' => [ [ 'stage', 'GLenum ' ], [ 'portion', 'GLenum ' ], [ 'variable', 'GLenum ' ], [ 'input', 'GLenum ' ], [ 'mapping', 'GLenum ' ], [ 'componentUsage', 'GLenum ' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewCombinerInputNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCombinerOutputNV' => { 'argdata' => [ [ 'stage', 'GLenum ' ], [ 'portion', 'GLenum ' ], [ 'abOutput', 'GLenum ' ], [ 'cdOutput', 'GLenum ' ], [ 'sumOutput', 'GLenum ' ], [ 'scale', 'GLenum ' ], [ 'bias', 'GLenum ' ], [ 'abDotProduct', 'GLboolean ' ], [ 'cdDotProduct', 'GLboolean ' ], [ 'muxSum', 'GLboolean ' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewCombinerOutputNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCombinerParameterfNV' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewCombinerParameterfNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCombinerParameterfvNV' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewCombinerParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCombinerParameteriNV' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewCombinerParameteriNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCombinerParameterivNV' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewCombinerParameterivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCombinerStageParameterfvNV' => { 'argdata' => [ [ 'stage', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_register_combiners2', 'glewImpl' => '__glewCombinerStageParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCommandListSegmentsNV' => { 'argdata' => [ [ 'list', 'GLuint ' ], [ 'segments', 'GLuint ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewCommandListSegmentsNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCompileCommandListNV' => { 'argdata' => [ [ 'list', 'GLuint ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewCompileCommandListNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCompileShader' => { 'aliases' => { 'glCompileShaderARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'shader', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewCompileShader', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCompileShaderIncludeARB' => { 'argdata' => [ [ 'shader', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'path', 'const GLchar* const *', 'count' ], [ 'length', 'const GLint *', 'count' ] ], 'feature' => 'GL_ARB_shading_language_include', 'glewImpl' => '__glewCompileShaderIncludeARB', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glCompressedMultiTexImage1DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedMultiTexImage1DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedMultiTexImage2DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedMultiTexImage2DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedMultiTexImage3DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedMultiTexImage3DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedMultiTexSubImage1DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedMultiTexSubImage1DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedMultiTexSubImage2DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedMultiTexSubImage2DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedMultiTexSubImage3DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedMultiTexSubImage3DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTexImage1D' => { 'aliases' => { 'glCompressedTexImage1DARB' => 'GL_ARB_texture_compression' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'imageSize', 'GLsizei ' ], [ 'data', 'const void *', 'imageSize' ] ], 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewCompressedTexImage1D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTexImage2D' => { 'aliases' => { 'glCompressedTexImage2DARB' => 'GL_ARB_texture_compression' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'imageSize', 'GLsizei ' ], [ 'data', 'const void *', 'imageSize' ] ], 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewCompressedTexImage2D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTexImage3D' => { 'aliases' => { 'glCompressedTexImage3DARB' => 'GL_ARB_texture_compression' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'imageSize', 'GLsizei ' ], [ 'data', 'const void *', 'imageSize' ] ], 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewCompressedTexImage3D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTexImage3DNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'imageSize', 'GLsizei ' ], [ 'data', 'const void *' ] ], 'feature' => 'GL_NV_texture_array', 'glewImpl' => '__glewCompressedTexImage3DNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTexSubImage1D' => { 'aliases' => { 'glCompressedTexSubImage1DARB' => 'GL_ARB_texture_compression' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'data', 'const void *', 'imageSize' ] ], 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewCompressedTexSubImage1D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTexSubImage2D' => { 'aliases' => { 'glCompressedTexSubImage2DARB' => 'GL_ARB_texture_compression' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'data', 'const void *', 'imageSize' ] ], 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewCompressedTexSubImage2D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTexSubImage3D' => { 'aliases' => { 'glCompressedTexSubImage3DARB' => 'GL_ARB_texture_compression' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'data', 'const void *', 'imageSize' ] ], 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewCompressedTexSubImage3D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTexSubImage3DNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'data', 'const void *' ] ], 'feature' => 'GL_NV_texture_array', 'glewImpl' => '__glewCompressedTexSubImage3DNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTextureImage1DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedTextureImage1DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTextureImage2DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedTextureImage2DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTextureImage3DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedTextureImage3DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTextureSubImage1D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'data', 'const void *', 'imageSize' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCompressedTextureSubImage1D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTextureSubImage1DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedTextureSubImage1DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTextureSubImage2D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'data', 'const void *', 'imageSize' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCompressedTextureSubImage2D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTextureSubImage2DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedTextureSubImage2DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTextureSubImage3D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'data', 'const void *', 'imageSize' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCompressedTextureSubImage3D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCompressedTextureSubImage3DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'imageSize', 'GLsizei ' ], [ 'bits', 'const void *', 'imageSize' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCompressedTextureSubImage3DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glConservativeRasterParameterfNV' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'value', 'GLfloat ' ] ], 'feature' => 'GL_NV_conservative_raster_dilate', 'glewImpl' => '__glewConservativeRasterParameterfNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glConservativeRasterParameteriNV' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_NV_conservative_raster_pre_snap_triangles', 'glewImpl' => '__glewConservativeRasterParameteriNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glConvolutionFilter1D' => { 'aliases' => { 'glConvolutionFilter1DEXT' => 'GL_EXT_convolution' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'image', 'const void *', 'COMPSIZE(format,type,width)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewConvolutionFilter1D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glConvolutionFilter2D' => { 'aliases' => { 'glConvolutionFilter2DEXT' => 'GL_EXT_convolution' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'image', 'const void *', 'COMPSIZE(format,type,width,height)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewConvolutionFilter2D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glConvolutionParameterf' => { 'aliases' => { 'glConvolutionParameterfEXT' => 'GL_EXT_convolution' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat ' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewConvolutionParameterf', 'glewtype' => 'fun', 'restype' => 'void' }, 'glConvolutionParameterfv' => { 'aliases' => { 'glConvolutionParameterfvEXT' => 'GL_EXT_convolution' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewConvolutionParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glConvolutionParameteri' => { 'aliases' => { 'glConvolutionParameteriEXT' => 'GL_EXT_convolution' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint ' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewConvolutionParameteri', 'glewtype' => 'fun', 'restype' => 'void' }, 'glConvolutionParameteriv' => { 'aliases' => { 'glConvolutionParameterivEXT' => 'GL_EXT_convolution' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewConvolutionParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCopyBufferSubData' => { 'aliases' => { 'glCopyBufferSubDataNV' => 'GL_NV_copy_buffer' }, 'argdata' => [ [ 'readtarget', 'GLenum ' ], [ 'writetarget', 'GLenum ' ], [ 'readoffset', 'GLintptr ' ], [ 'writeoffset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ] ], 'feature' => 'GL_ARB_copy_buffer', 'glewImpl' => '__glewCopyBufferSubData', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyColorSubTable' => { 'aliases' => { 'glCopyColorSubTableEXT' => 'GL_EXT_color_subtable' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'start', 'GLsizei ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewCopyColorSubTable', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyColorTable' => { 'aliases' => { 'glCopyColorTableSGI' => 'GL_SGI_color_table' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewCopyColorTable', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyConvolutionFilter1D' => { 'aliases' => { 'glCopyConvolutionFilter1DEXT' => 'GL_EXT_convolution' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewCopyConvolutionFilter1D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyConvolutionFilter2D' => { 'aliases' => { 'glCopyConvolutionFilter2DEXT' => 'GL_EXT_convolution' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewCopyConvolutionFilter2D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyImageSubData' => { 'aliases' => { 'glCopyImageSubDataEXT' => 'GL_EXT_copy_image' }, 'argdata' => [ [ 'srcName', 'GLuint ' ], [ 'srcTarget', 'GLenum ' ], [ 'srcLevel', 'GLint ' ], [ 'srcX', 'GLint ' ], [ 'srcY', 'GLint ' ], [ 'srcZ', 'GLint ' ], [ 'dstName', 'GLuint ' ], [ 'dstTarget', 'GLenum ' ], [ 'dstLevel', 'GLint ' ], [ 'dstX', 'GLint ' ], [ 'dstY', 'GLint ' ], [ 'dstZ', 'GLint ' ], [ 'srcWidth', 'GLsizei ' ], [ 'srcHeight', 'GLsizei ' ], [ 'srcDepth', 'GLsizei ' ] ], 'feature' => 'GL_ARB_copy_image', 'glewImpl' => '__glewCopyImageSubData', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyImageSubDataNV' => { 'argdata' => [ [ 'srcName', 'GLuint ' ], [ 'srcTarget', 'GLenum ' ], [ 'srcLevel', 'GLint ' ], [ 'srcX', 'GLint ' ], [ 'srcY', 'GLint ' ], [ 'srcZ', 'GLint ' ], [ 'dstName', 'GLuint ' ], [ 'dstTarget', 'GLenum ' ], [ 'dstLevel', 'GLint ' ], [ 'dstX', 'GLint ' ], [ 'dstY', 'GLint ' ], [ 'dstZ', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ] ], 'feature' => 'GL_NV_copy_image', 'glewImpl' => '__glewCopyImageSubDataNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyMultiTexImage1DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'border', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCopyMultiTexImage1DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyMultiTexImage2DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'border', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCopyMultiTexImage2DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyMultiTexSubImage1DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCopyMultiTexSubImage1DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyMultiTexSubImage2DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCopyMultiTexSubImage2DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyMultiTexSubImage3DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCopyMultiTexSubImage3DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyNamedBufferSubData' => { 'argdata' => [ [ 'readBuffer', 'GLuint ' ], [ 'writeBuffer', 'GLuint ' ], [ 'readOffset', 'GLintptr ' ], [ 'writeOffset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCopyNamedBufferSubData', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyPathNV' => { 'argdata' => [ [ 'resultPath', 'GLuint ' ], [ 'srcPath', 'GLuint ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewCopyPathNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyPixels' => { 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'type', 'GLenum ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTexImage1D' => { 'aliases' => { 'glCopyTexImage1DEXT' => 'GL_EXT_copy_texture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalFormat', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'border', 'GLint ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTexImage2D' => { 'aliases' => { 'glCopyTexImage2DEXT' => 'GL_EXT_copy_texture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalFormat', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'border', 'GLint ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTexSubImage1D' => { 'aliases' => { 'glCopyTexSubImage1DEXT' => 'GL_EXT_copy_texture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTexSubImage2D' => { 'aliases' => { 'glCopyTexSubImage2DEXT' => 'GL_EXT_copy_texture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTexSubImage3D' => { 'aliases' => { 'glCopyTexSubImage3DEXT' => 'GL_EXT_copy_texture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_1_2', 'glewImpl' => '__glewCopyTexSubImage3D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTexSubImage3DNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_NV_texture_array', 'glewImpl' => '__glewCopyTexSubImage3DNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTextureImage1DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'border', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCopyTextureImage1DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTextureImage2DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'border', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCopyTextureImage2DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTextureLevelsAPPLE' => { 'argdata' => [ [ 'destinationTexture', 'GLuint ' ], [ 'sourceTexture', 'GLuint ' ], [ 'sourceBaseLevel', 'GLint ' ], [ 'sourceLevelCount', 'GLsizei ' ] ], 'feature' => 'GL_APPLE_copy_texture_levels', 'glewImpl' => '__glewCopyTextureLevelsAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTextureSubImage1D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCopyTextureSubImage1D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTextureSubImage1DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCopyTextureSubImage1DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTextureSubImage2D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCopyTextureSubImage2D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTextureSubImage2DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCopyTextureSubImage2DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTextureSubImage3D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCopyTextureSubImage3D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCopyTextureSubImage3DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewCopyTextureSubImage3DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCoverFillPathInstancedNV' => { 'argdata' => [ [ 'numPaths', 'GLsizei ' ], [ 'pathNameType', 'GLenum ' ], [ 'paths', 'const void *', 'COMPSIZE(numPaths,pathNameType,paths)' ], [ 'pathBase', 'GLuint ' ], [ 'coverMode', 'GLenum ' ], [ 'transformType', 'GLenum ' ], [ 'transformValues', 'const GLfloat *', 'COMPSIZE(numPaths,transformType)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewCoverFillPathInstancedNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glCoverFillPathNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'coverMode', 'GLenum ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewCoverFillPathNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCoverStrokePathInstancedNV' => { 'argdata' => [ [ 'numPaths', 'GLsizei ' ], [ 'pathNameType', 'GLenum ' ], [ 'paths', 'const void *', 'COMPSIZE(numPaths,pathNameType,paths)' ], [ 'pathBase', 'GLuint ' ], [ 'coverMode', 'GLenum ' ], [ 'transformType', 'GLenum ' ], [ 'transformValues', 'const GLfloat *', 'COMPSIZE(numPaths,transformType)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewCoverStrokePathInstancedNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glCoverStrokePathNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'coverMode', 'GLenum ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewCoverStrokePathNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCoverageModulationNV' => { 'argdata' => [ [ 'components', 'GLenum ' ] ], 'feature' => 'GL_EXT_raster_multisample', 'glewImpl' => '__glewCoverageModulationNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCoverageModulationTableNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'v', 'const GLfloat* ', 'n' ] ], 'feature' => 'GL_EXT_raster_multisample', 'glewImpl' => '__glewCoverageModulationTableNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateBuffers' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'buffers', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCreateBuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateCommandListsNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'lists', 'GLuint* ', 'n' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewCreateCommandListsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateFramebuffers' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'framebuffers', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCreateFramebuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateMemoryObjectsEXT' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'memoryObjects', 'GLuint* ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewCreateMemoryObjectsEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreatePerfQueryINTEL' => { 'argdata' => [ [ 'queryId', 'GLuint ' ], [ 'queryHandle', 'GLuint* ' ] ], 'feature' => 'GL_INTEL_performance_query', 'glewImpl' => '__glewCreatePerfQueryINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateProgram' => { 'aliases' => { 'glCreateProgramObjectARB' => 'GL_ARB_shader_objects' }, 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewCreateProgram', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glCreateProgramPipelines' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'pipelines', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCreateProgramPipelines', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateQueries' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'n', 'GLsizei ' ], [ 'ids', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCreateQueries', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateRenderbuffers' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'renderbuffers', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCreateRenderbuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateSamplers' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'samplers', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCreateSamplers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateShader' => { 'aliases' => { 'glCreateShaderObjectARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'type', 'GLenum ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewCreateShader', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glCreateShaderProgramEXT' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'string', 'const GLchar* ' ] ], 'feature' => 'GL_EXT_separate_shader_objects', 'glewImpl' => '__glewCreateShaderProgramEXT', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glCreateShaderProgramv' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'strings', 'const GLchar * const * ', 'count' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewCreateShaderProgramv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'GLuint' }, 'glCreateStatesNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'states', 'GLuint* ', 'n' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewCreateStatesNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateSyncFromCLeventARB' => { 'argdata' => [ [ 'context', 'cl_context ' ], [ 'event', 'cl_event ' ], [ 'flags', 'GLbitfield ' ] ], 'feature' => 'GL_ARB_cl_event', 'glewImpl' => '__glewCreateSyncFromCLeventARB', 'glewtype' => 'fun', 'restype' => 'GLsync' }, 'glCreateTextures' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'n', 'GLsizei ' ], [ 'textures', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCreateTextures', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateTransformFeedbacks' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'ids', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCreateTransformFeedbacks', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCreateVertexArrays' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'arrays', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewCreateVertexArrays', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCullFace' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glCullParameterdvEXT' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'GLdouble* ', '4' ] ], 'feature' => 'GL_EXT_cull_vertex', 'glewImpl' => '__glewCullParameterdvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCullParameterfvEXT' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', '4' ] ], 'feature' => 'GL_EXT_cull_vertex', 'glewImpl' => '__glewCullParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glCurrentPaletteMatrixARB' => { 'argdata' => [ [ 'index', 'GLint ' ] ], 'feature' => 'GL_ARB_matrix_palette', 'glewImpl' => '__glewCurrentPaletteMatrixARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDataPipe' => { 'argdata' => [ [ 'space', 'GLenum ' ] ], 'feature' => 'GL_SGIX_datapipe', 'glewImpl' => '__glewDataPipe', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glDebugMessageCallback' => { 'aliases' => { 'glDebugMessageCallbackARB' => 'GL_ARB_debug_output', 'glDebugMessageCallbackKHR' => undef }, 'argdata' => [ [ 'callback', 'GLDEBUGPROC ' ], [ 'userParam', 'const void *' ] ], 'feature' => 'GL_KHR_debug', 'glewImpl' => '__glewDebugMessageCallback', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDebugMessageCallbackAMD' => { 'argdata' => [ [ 'callback', 'GLDEBUGPROCAMD ' ], [ 'userParam', 'void *' ] ], 'feature' => 'GL_AMD_debug_output', 'glewImpl' => '__glewDebugMessageCallbackAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDebugMessageControl' => { 'aliases' => { 'glDebugMessageControlARB' => 'GL_ARB_debug_output', 'glDebugMessageControlKHR' => undef }, 'argdata' => [ [ 'source', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'severity', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'ids', 'const GLuint* ', 'count' ], [ 'enabled', 'GLboolean ' ] ], 'feature' => 'GL_KHR_debug', 'glewImpl' => '__glewDebugMessageControl', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDebugMessageEnableAMD' => { 'argdata' => [ [ 'category', 'GLenum ' ], [ 'severity', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'ids', 'const GLuint* ', 'count' ], [ 'enabled', 'GLboolean ' ] ], 'feature' => 'GL_AMD_debug_output', 'glewImpl' => '__glewDebugMessageEnableAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDebugMessageInsert' => { 'aliases' => { 'glDebugMessageInsertARB' => 'GL_ARB_debug_output', 'glDebugMessageInsertKHR' => undef }, 'argdata' => [ [ 'source', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'id', 'GLuint ' ], [ 'severity', 'GLenum ' ], [ 'length', 'GLsizei ' ], [ 'buf', 'const GLchar* ', 'COMPSIZE(buf,length)' ] ], 'feature' => 'GL_KHR_debug', 'glewImpl' => '__glewDebugMessageInsert', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDebugMessageInsertAMD' => { 'argdata' => [ [ 'category', 'GLenum ' ], [ 'severity', 'GLenum ' ], [ 'id', 'GLuint ' ], [ 'length', 'GLsizei ' ], [ 'buf', 'const GLchar* ', 'length' ] ], 'feature' => 'GL_AMD_debug_output', 'glewImpl' => '__glewDebugMessageInsertAMD', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeformSGIX' => { 'argdata' => [ [ 'mask', 'GLbitfield ' ] ], 'feature' => 'GL_SGIX_polynomial_ffd', 'glewImpl' => '__glewDeformSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeleteArraySetsEXT' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'arrayset', 'const void * *' ] ], 'feature' => 'GL_EXT_vertex_array_setXXX', 'glewImpl' => '__glewDeleteArraySetsEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteAsyncMarkersSGIX' => { 'argdata' => [ [ 'marker', 'GLuint ' ], [ 'range', 'GLsizei ' ] ], 'feature' => 'GL_SGIX_async', 'glewImpl' => '__glewDeleteAsyncMarkersSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeleteBufferRegion' => { 'argdata' => [ [ 'region', 'GLenum ' ] ], 'feature' => 'GL_KTX_buffer_region', 'glewImpl' => '__glewDeleteBufferRegion', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeleteBuffers' => { 'aliases' => { 'glDeleteBuffersARB' => 'GL_ARB_vertex_buffer_object' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'buffers', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewDeleteBuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteCommandListsNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'lists', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewDeleteCommandListsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteFencesAPPLE' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'fences', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_APPLE_fence', 'glewImpl' => '__glewDeleteFencesAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteFencesNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'fences', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_NV_fence', 'glewImpl' => '__glewDeleteFencesNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteFragmentShaderATI' => { 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewDeleteFragmentShaderATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeleteFramebuffers' => { 'aliases' => { 'glDeleteFramebuffersEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'framebuffers', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewDeleteFramebuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteLists' => { 'argdata' => [ [ 'list', 'GLuint ' ], [ 'range', 'GLsizei ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeleteMPEGPredictorsSGIX' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'predictors', 'GLuint* ' ] ], 'feature' => 'GL_SGIX_mpeg1', 'glewImpl' => '__glewDeleteMPEGPredictorsSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteMemoryObjectsEXT' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'memoryObjects', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewDeleteMemoryObjectsEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteNamedStringARB' => { 'argdata' => [ [ 'namelen', 'GLint ' ], [ 'name', 'const GLchar* ', 'namelen' ] ], 'feature' => 'GL_ARB_shading_language_include', 'glewImpl' => '__glewDeleteNamedStringARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeleteNamesAMD' => { 'argdata' => [ [ 'identifier', 'GLenum ' ], [ 'num', 'GLuint ' ], [ 'names', 'const GLuint* ', 'num' ] ], 'feature' => 'GL_AMD_name_gen_delete', 'glewImpl' => '__glewDeleteNamesAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteObjectARB' => { 'argdata' => [ [ 'obj', 'GLhandleARB ' ] ], 'feature' => 'GL_ARB_shader_objects', 'glewImpl' => '__glewDeleteObjectARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeleteOcclusionQueriesNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'ids', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_NV_occlusion_query', 'glewImpl' => '__glewDeleteOcclusionQueriesNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeletePathsNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'range', 'GLsizei ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewDeletePathsNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeletePerfMonitorsAMD' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'monitors', 'GLuint* ', 'n' ] ], 'feature' => 'GL_AMD_performance_monitor', 'glewImpl' => '__glewDeletePerfMonitorsAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeletePerfQueryINTEL' => { 'argdata' => [ [ 'queryHandle', 'GLuint ' ] ], 'feature' => 'GL_INTEL_performance_query', 'glewImpl' => '__glewDeletePerfQueryINTEL', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeleteProgram' => { 'argdata' => [ [ 'program', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewDeleteProgram', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeleteProgramPipelines' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'pipelines', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewDeleteProgramPipelines', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteProgramsARB' => { 'aliases' => { 'glDeleteProgramsNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'programs', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewDeleteProgramsARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteQueries' => { 'aliases' => { 'glDeleteQueriesARB' => 'GL_ARB_occlusion_query' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'ids', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewDeleteQueries', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteQueriesANGLE' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'ids', 'const GLuint* ' ] ], 'feature' => 'GL_ANGLE_timer_query', 'glewImpl' => '__glewDeleteQueriesANGLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteRenderbuffers' => { 'aliases' => { 'glDeleteRenderbuffersEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'renderbuffers', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewDeleteRenderbuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteSamplers' => { 'argdata' => [ [ 'count', 'GLsizei ' ], [ 'samplers', 'const GLuint * ', 'count' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewDeleteSamplers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteSemaphoresEXT' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'semaphores', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_EXT_semaphore', 'glewImpl' => '__glewDeleteSemaphoresEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteShader' => { 'argdata' => [ [ 'shader', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewDeleteShader', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeleteStatesNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'states', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewDeleteStatesNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteSync' => { 'aliases' => { 'glDeleteSyncAPPLE' => 'GL_APPLE_sync' }, 'argdata' => [ [ 'myGLsync', 'GLsync ' ] ], 'feature' => 'GL_ARB_sync', 'glewImpl' => '__glewDeleteSync', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDeleteTextures' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'textures', 'const GLuint *', 'n' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteTexturesEXT' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'textures', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_EXT_texture_object', 'glewImpl' => '__glewDeleteTexturesEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteTransformFeedbacks' => { 'aliases' => { 'glDeleteTransformFeedbacksNV' => 'GL_NV_transform_feedback2' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'ids', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_transform_feedback2', 'glewImpl' => '__glewDeleteTransformFeedbacks', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteVertexArrays' => { 'aliases' => { 'glDeleteVertexArraysAPPLE' => 'GL_APPLE_vertex_array_object' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'arrays', 'const GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_vertex_array_object', 'glewImpl' => '__glewDeleteVertexArrays', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteVertexArraysSGIX' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'arrays', 'const GLuint* ' ] ], 'feature' => 'GL_SGIX_vertex_array_object', 'glewImpl' => '__glewDeleteVertexArraysSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDeleteVertexShaderEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewDeleteVertexShaderEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDepthBoundsEXT' => { 'argdata' => [ [ 'zmin', 'GLclampd ' ], [ 'zmax', 'GLclampd ' ] ], 'feature' => 'GL_EXT_depth_bounds_test', 'glewImpl' => '__glewDepthBoundsEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDepthBoundsdNV' => { 'argdata' => [ [ 'zmin', 'GLdouble ' ], [ 'zmax', 'GLdouble ' ] ], 'feature' => 'GL_NV_depth_buffer_float', 'glewImpl' => '__glewDepthBoundsdNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDepthFunc' => { 'argdata' => [ [ 'func', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDepthMask' => { 'argdata' => [ [ 'flag', 'GLboolean ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDepthRange' => { 'argdata' => [ [ 'zNear', 'GLclampd ' ], [ 'zFar', 'GLclampd ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDepthRangeArrayfvNV' => { 'argdata' => [ [ 'first', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat * ' ] ], 'feature' => 'GL_NV_viewport_array', 'glewImpl' => '__glewDepthRangeArrayfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDepthRangeArrayv' => { 'argdata' => [ [ 'first', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLclampd * ', 'COMPSIZE(count)' ] ], 'feature' => 'GL_ARB_viewport_array', 'glewImpl' => '__glewDepthRangeArrayv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDepthRangeIndexed' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'n', 'GLclampd ' ], [ 'f', 'GLclampd ' ] ], 'feature' => 'GL_ARB_viewport_array', 'glewImpl' => '__glewDepthRangeIndexed', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDepthRangeIndexedfNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'n', 'GLfloat ' ], [ 'f', 'GLfloat ' ] ], 'feature' => 'GL_NV_viewport_array', 'glewImpl' => '__glewDepthRangeIndexedfNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDepthRangedNV' => { 'argdata' => [ [ 'zNear', 'GLdouble ' ], [ 'zFar', 'GLdouble ' ] ], 'feature' => 'GL_NV_depth_buffer_float', 'glewImpl' => '__glewDepthRangedNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDepthRangef' => { 'argdata' => [ [ 'n', 'GLclampf ' ], [ 'f', 'GLclampf ' ] ], 'feature' => 'GL_ARB_ES2_compatibility', 'glewImpl' => '__glewDepthRangef', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDepthRangex' => { 'argdata' => [ [ 'zNear', 'GLclampx ' ], [ 'zFar', 'GLclampx ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewDepthRangex', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDetachShader' => { 'aliases' => { 'glDetachObjectARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'shader', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewDetachShader', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDetailTexFuncSGIS' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'n', 'GLsizei ' ], [ 'points', 'const GLfloat* ', 'n*2' ] ], 'feature' => 'GL_SGIS_detail_texture', 'glewImpl' => '__glewDetailTexFuncSGIS', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDisable' => { 'argdata' => [ [ 'cap', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDisableClientState' => { 'argdata' => [ [ 'array', 'GLenum ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDisableClientStateIndexedEXT' => { 'argdata' => [ [ 'array', 'GLenum ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewDisableClientStateIndexedEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDisableClientStateiEXT' => { 'argdata' => [ [ 'array', 'GLenum ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewDisableClientStateiEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDisableDriverControlQCOM' => { 'argdata' => [ [ 'driverControl', 'GLuint ' ] ], 'feature' => 'GL_QCOM_driver_control', 'glewImpl' => '__glewDisableDriverControlQCOM', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDisableVariantClientStateEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewDisableVariantClientStateEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDisableVertexArrayAttrib' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewDisableVertexArrayAttrib', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDisableVertexArrayAttribEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewDisableVertexArrayAttribEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDisableVertexArrayEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'array', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewDisableVertexArrayEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDisableVertexAttribAPPLE' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ] ], 'feature' => 'GL_APPLE_vertex_program_evaluators', 'glewImpl' => '__glewDisableVertexAttribAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDisableVertexAttribArray' => { 'aliases' => { 'glDisableVertexAttribArrayARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewDisableVertexAttribArray', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDisablei' => { 'aliases' => { 'glDisableIndexedEXT' => 'GL_EXT_draw_buffers2', 'glDisableiEXT' => 'GL_EXT_draw_buffers_indexed', 'glDisableiNV' => 'GL_NV_viewport_array' }, 'argdata' => [ [ 'cap', 'GLenum ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewDisablei', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDiscardFramebufferEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'numAttachments', 'GLsizei ' ], [ 'attachments', 'const GLenum* ', 'numAttachments' ] ], 'feature' => 'GL_EXT_discard_framebuffer', 'glewImpl' => '__glewDiscardFramebufferEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDispatchCompute' => { 'argdata' => [ [ 'num_groups_x', 'GLuint ' ], [ 'num_groups_y', 'GLuint ' ], [ 'num_groups_z', 'GLuint ' ] ], 'feature' => 'GL_ARB_compute_shader', 'glewImpl' => '__glewDispatchCompute', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDispatchComputeGroupSizeARB' => { 'argdata' => [ [ 'num_groups_x', 'GLuint ' ], [ 'num_groups_y', 'GLuint ' ], [ 'num_groups_z', 'GLuint ' ], [ 'group_size_x', 'GLuint ' ], [ 'group_size_y', 'GLuint ' ], [ 'group_size_z', 'GLuint ' ] ], 'feature' => 'GL_ARB_compute_variable_group_size', 'glewImpl' => '__glewDispatchComputeGroupSizeARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDispatchComputeIndirect' => { 'argdata' => [ [ 'indirect', 'GLintptr ' ] ], 'feature' => 'GL_ARB_compute_shader', 'glewImpl' => '__glewDispatchComputeIndirect', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawArrays' => { 'aliases' => { 'glDrawArraysEXT' => 'GL_EXT_vertex_array' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'first', 'GLint ' ], [ 'count', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawArraysIndirect' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'indirect', 'const void *' ] ], 'feature' => 'GL_ARB_draw_indirect', 'glewImpl' => '__glewDrawArraysIndirect', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawArraysInstanced' => { 'aliases' => { 'glDrawArraysInstancedANGLE' => 'GL_ANGLE_instanced_arrays', 'glDrawArraysInstancedARB' => 'GL_ARB_instanced_arrays', 'glDrawArraysInstancedEXT' => 'GL_EXT_draw_instanced', 'glDrawArraysInstancedNV' => 'GL_NV_draw_instanced' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'first', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'primcount', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_3_1', 'glewImpl' => '__glewDrawArraysInstanced', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawArraysInstancedBaseInstance' => { 'aliases' => { 'glDrawArraysInstancedBaseInstanceEXT' => 'GL_EXT_base_instance' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'first', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'primcount', 'GLsizei ' ], [ 'baseinstance', 'GLuint ' ] ], 'feature' => 'GL_ARB_base_instance', 'glewImpl' => '__glewDrawArraysInstancedBaseInstance', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawBuffer' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawBufferRegion' => { 'argdata' => [ [ 'region', 'GLuint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'xDest', 'GLint ' ], [ 'yDest', 'GLint ' ] ], 'feature' => 'GL_KTX_buffer_region', 'glewImpl' => '__glewDrawBufferRegion', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawBuffers' => { 'aliases' => { 'glDrawBuffersARB' => 'GL_ARB_draw_buffers', 'glDrawBuffersATI' => 'GL_ATI_draw_buffers', 'glDrawBuffersEXT' => 'GL_EXT_draw_buffers' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'bufs', 'const GLenum* ', 'n' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewDrawBuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawBuffersIndexedEXT' => { 'argdata' => [ [ 'n', 'GLint ' ], [ 'location', 'const GLenum* ', 'n' ], [ 'indices', 'const GLint *', 'n' ] ], 'feature' => 'GL_EXT_multiview_draw_buffers', 'glewImpl' => '__glewDrawBuffersIndexedEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glDrawBuffersNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'bufs', 'const GLenum* ', 'n' ] ], 'feature' => 'GL_NV_draw_buffers', 'glewImpl' => '__glewDrawBuffersNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawCommandsAddressNV' => { 'argdata' => [ [ 'primitiveMode', 'GLenum ' ], [ 'indirects', 'const GLuint64* ' ], [ 'sizes', 'const GLsizei* ' ], [ 'count', 'GLuint ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewDrawCommandsAddressNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glDrawCommandsNV' => { 'argdata' => [ [ 'primitiveMode', 'GLenum ' ], [ 'buffer', 'GLuint ' ], [ 'indirects', 'const GLintptr* ' ], [ 'sizes', 'const GLsizei* ' ], [ 'count', 'GLuint ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewDrawCommandsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glDrawCommandsStatesAddressNV' => { 'argdata' => [ [ 'indirects', 'const GLuint64* ' ], [ 'sizes', 'const GLsizei* ' ], [ 'states', 'const GLuint* ' ], [ 'fbos', 'const GLuint* ' ], [ 'count', 'GLuint ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewDrawCommandsStatesAddressNV', 'glewtype' => 'fun', 'has_ptr_arg' => 4, 'restype' => 'void' }, 'glDrawCommandsStatesNV' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'indirects', 'const GLintptr* ' ], [ 'sizes', 'const GLsizei* ' ], [ 'states', 'const GLuint* ' ], [ 'fbos', 'const GLuint* ' ], [ 'count', 'GLuint ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewDrawCommandsStatesNV', 'glewtype' => 'fun', 'has_ptr_arg' => 4, 'restype' => 'void' }, 'glDrawElementArrayAPPLE' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'first', 'GLint ' ], [ 'count', 'GLsizei ' ] ], 'feature' => 'GL_APPLE_element_array', 'glewImpl' => '__glewDrawElementArrayAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawElementArrayATI' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'count', 'GLsizei ' ] ], 'feature' => 'GL_ATI_element_array', 'glewImpl' => '__glewDrawElementArrayATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawElements' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'type', 'GLenum ' ], [ 'indices', 'const void *', 'COMPSIZE(count,type)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawElementsBaseVertex' => { 'aliases' => { 'glDrawElementsBaseVertexEXT' => 'GL_EXT_draw_elements_base_vertex' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'type', 'GLenum ' ], [ 'indices', 'void *', 'COMPSIZE(count,type)' ], [ 'basevertex', 'GLint ' ] ], 'feature' => 'GL_ARB_draw_elements_base_vertex', 'glewImpl' => '__glewDrawElementsBaseVertex', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawElementsIndirect' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'indirect', 'const void *' ] ], 'feature' => 'GL_ARB_draw_indirect', 'glewImpl' => '__glewDrawElementsIndirect', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawElementsInstanced' => { 'aliases' => { 'glDrawElementsInstancedANGLE' => 'GL_ANGLE_instanced_arrays', 'glDrawElementsInstancedARB' => 'GL_ARB_instanced_arrays', 'glDrawElementsInstancedEXT' => 'GL_EXT_draw_instanced', 'glDrawElementsInstancedNV' => 'GL_NV_draw_instanced' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'type', 'GLenum ' ], [ 'indices', 'const void* ', 'COMPSIZE(count,type)' ], [ 'instancecount', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_3_1', 'glewImpl' => '__glewDrawElementsInstanced', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawElementsInstancedBaseInstance' => { 'aliases' => { 'glDrawElementsInstancedBaseInstanceEXT' => 'GL_EXT_base_instance' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'type', 'GLenum ' ], [ 'indices', 'const void *', 'count' ], [ 'instancecount', 'GLsizei ' ], [ 'baseinstance', 'GLuint ' ] ], 'feature' => 'GL_ARB_base_instance', 'glewImpl' => '__glewDrawElementsInstancedBaseInstance', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawElementsInstancedBaseVertex' => { 'aliases' => { 'glDrawElementsInstancedBaseVertexEXT' => 'GL_EXT_draw_elements_base_vertex' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'type', 'GLenum ' ], [ 'indices', 'const void *', 'COMPSIZE(count,type)' ], [ 'instancecount', 'GLsizei ' ], [ 'basevertex', 'GLint ' ] ], 'feature' => 'GL_ARB_draw_elements_base_vertex', 'glewImpl' => '__glewDrawElementsInstancedBaseVertex', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawElementsInstancedBaseVertexBaseInstance' => { 'aliases' => { 'glDrawElementsInstancedBaseVertexBaseInstanceEXT' => 'GL_EXT_base_instance' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'type', 'GLenum ' ], [ 'indices', 'const void *', 'count' ], [ 'instancecount', 'GLsizei ' ], [ 'basevertex', 'GLint ' ], [ 'baseinstance', 'GLuint ' ] ], 'feature' => 'GL_ARB_base_instance', 'glewImpl' => '__glewDrawElementsInstancedBaseVertexBaseInstance', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawPixels' => { 'argdata' => [ [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawRangeElementArrayAPPLE' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'start', 'GLuint ' ], [ 'end', 'GLuint ' ], [ 'first', 'GLint ' ], [ 'count', 'GLsizei ' ] ], 'feature' => 'GL_APPLE_element_array', 'glewImpl' => '__glewDrawRangeElementArrayAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawRangeElementArrayATI' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'start', 'GLuint ' ], [ 'end', 'GLuint ' ], [ 'count', 'GLsizei ' ] ], 'feature' => 'GL_ATI_element_array', 'glewImpl' => '__glewDrawRangeElementArrayATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawRangeElements' => { 'aliases' => { 'glDrawRangeElementsEXT' => 'GL_EXT_draw_range_elements' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'start', 'GLuint ' ], [ 'end', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'type', 'GLenum ' ], [ 'indices', 'const void *', 'COMPSIZE(count,type)' ] ], 'feature' => 'GL_VERSION_1_2', 'glewImpl' => '__glewDrawRangeElements', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawRangeElementsBaseVertex' => { 'aliases' => { 'glDrawRangeElementsBaseVertexEXT' => 'GL_EXT_draw_elements_base_vertex' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'start', 'GLuint ' ], [ 'end', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'type', 'GLenum ' ], [ 'indices', 'void *', 'COMPSIZE(count,type)' ], [ 'basevertex', 'GLint ' ] ], 'feature' => 'GL_ARB_draw_elements_base_vertex', 'glewImpl' => '__glewDrawRangeElementsBaseVertex', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glDrawTextureNV' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'sampler', 'GLuint ' ], [ 'x0', 'GLfloat ' ], [ 'y0', 'GLfloat ' ], [ 'x1', 'GLfloat ' ], [ 'y1', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 's0', 'GLfloat ' ], [ 't0', 'GLfloat ' ], [ 's1', 'GLfloat ' ], [ 't1', 'GLfloat ' ] ], 'feature' => 'GL_NV_draw_texture', 'glewImpl' => '__glewDrawTextureNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawTransformFeedback' => { 'aliases' => { 'glDrawTransformFeedbackEXT' => undef, 'glDrawTransformFeedbackNV' => 'GL_NV_transform_feedback2' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'id', 'GLuint ' ] ], 'feature' => 'GL_ARB_transform_feedback2', 'glewImpl' => '__glewDrawTransformFeedback', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawTransformFeedbackInstanced' => { 'aliases' => { 'glDrawTransformFeedbackInstancedEXT' => undef }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'id', 'GLuint ' ], [ 'primcount', 'GLsizei ' ] ], 'feature' => 'GL_ARB_transform_feedback_instanced', 'glewImpl' => '__glewDrawTransformFeedbackInstanced', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawTransformFeedbackStream' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'id', 'GLuint ' ], [ 'stream', 'GLuint ' ] ], 'feature' => 'GL_ARB_transform_feedback3', 'glewImpl' => '__glewDrawTransformFeedbackStream', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawTransformFeedbackStreamInstanced' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'id', 'GLuint ' ], [ 'stream', 'GLuint ' ], [ 'primcount', 'GLsizei ' ] ], 'feature' => 'GL_ARB_transform_feedback_instanced', 'glewImpl' => '__glewDrawTransformFeedbackStreamInstanced', 'glewtype' => 'fun', 'restype' => 'void' }, 'glDrawVkImageNV' => { 'argdata' => [ [ 'vkImage', 'GLuint64 ' ], [ 'sampler', 'GLuint ' ], [ 'x0', 'GLfloat ' ], [ 'y0', 'GLfloat ' ], [ 'x1', 'GLfloat ' ], [ 'y1', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 's0', 'GLfloat ' ], [ 't0', 'GLfloat ' ], [ 's1', 'GLfloat ' ], [ 't1', 'GLfloat ' ] ], 'feature' => 'GL_NV_draw_vulkan_image', 'glewImpl' => '__glewDrawVkImageNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEdgeFlag' => { 'argdata' => [ [ 'flag', 'GLboolean ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEdgeFlagFormatNV' => { 'argdata' => [ [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_NV_vertex_buffer_unified_memory', 'glewImpl' => '__glewEdgeFlagFormatNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEdgeFlagPointer' => { 'argdata' => [ [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(stride)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glEdgeFlagPointerEXT' => { 'argdata' => [ [ 'stride', 'GLsizei ' ], [ 'count', 'GLsizei ' ], [ 'pointer', 'const GLboolean* ', 'COMPSIZE(stride,count)' ] ], 'feature' => 'GL_EXT_vertex_array', 'glewImpl' => '__glewEdgeFlagPointerEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glEdgeFlagPointerListIBM' => { 'argdata' => [ [ 'stride', 'GLint ' ], [ 'pointer', 'const GLboolean ** ', 'COMPSIZE(stride)' ], [ 'ptrstride', 'GLint ' ] ], 'feature' => 'GL_IBM_vertex_array_lists', 'glewImpl' => '__glewEdgeFlagPointerListIBM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glEdgeFlagv' => { 'argdata' => [ [ 'flag', 'const GLboolean *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glElementPointerAPPLE' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'pointer', 'const void *', 'COMPSIZE(type)' ] ], 'feature' => 'GL_APPLE_element_array', 'glewImpl' => '__glewElementPointerAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glElementPointerATI' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'pointer', 'const void *', 'COMPSIZE(type)' ] ], 'feature' => 'GL_ATI_element_array', 'glewImpl' => '__glewElementPointerATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glEnable' => { 'argdata' => [ [ 'cap', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnableClientState' => { 'argdata' => [ [ 'array', 'GLenum ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnableClientStateIndexedEXT' => { 'argdata' => [ [ 'array', 'GLenum ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewEnableClientStateIndexedEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnableClientStateiEXT' => { 'argdata' => [ [ 'array', 'GLenum ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewEnableClientStateiEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnableDriverControlQCOM' => { 'argdata' => [ [ 'driverControl', 'GLuint ' ] ], 'feature' => 'GL_QCOM_driver_control', 'glewImpl' => '__glewEnableDriverControlQCOM', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnableVariantClientStateEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewEnableVariantClientStateEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnableVertexArrayAttrib' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewEnableVertexArrayAttrib', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnableVertexArrayAttribEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewEnableVertexArrayAttribEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnableVertexArrayEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'array', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewEnableVertexArrayEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnableVertexAttribAPPLE' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ] ], 'feature' => 'GL_APPLE_vertex_program_evaluators', 'glewImpl' => '__glewEnableVertexAttribAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnableVertexAttribArray' => { 'aliases' => { 'glEnableVertexAttribArrayARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewEnableVertexAttribArray', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnablei' => { 'aliases' => { 'glEnableIndexedEXT' => 'GL_EXT_draw_buffers2', 'glEnableiEXT' => 'GL_EXT_draw_buffers_indexed', 'glEnableiNV' => 'GL_NV_viewport_array' }, 'argdata' => [ [ 'cap', 'GLenum ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewEnablei', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEnd' => { 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndConditionalRender' => { 'aliases' => { 'glEndConditionalRenderNV' => 'GL_NV_conditional_render', 'glEndConditionalRenderNVX' => 'GL_NVX_conditional_render' }, 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewEndConditionalRender', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndFragmentShaderATI' => { 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewEndFragmentShaderATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndList' => { 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndOcclusionQueryNV' => { 'feature' => 'GL_NV_occlusion_query', 'glewImpl' => '__glewEndOcclusionQueryNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndPerfMonitorAMD' => { 'argdata' => [ [ 'monitor', 'GLuint ' ] ], 'feature' => 'GL_AMD_performance_monitor', 'glewImpl' => '__glewEndPerfMonitorAMD', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndPerfQueryINTEL' => { 'argdata' => [ [ 'queryHandle', 'GLuint ' ] ], 'feature' => 'GL_INTEL_performance_query', 'glewImpl' => '__glewEndPerfQueryINTEL', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndQuery' => { 'aliases' => { 'glEndQueryARB' => 'GL_ARB_occlusion_query' }, 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewEndQuery', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndQueryANGLE' => { 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_ANGLE_timer_query', 'glewImpl' => '__glewEndQueryANGLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndQueryIndexed' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_ARB_transform_feedback3', 'glewImpl' => '__glewEndQueryIndexed', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndSceneEXT' => { 'feature' => 'GL_EXT_scene_marker', 'glewImpl' => '__glewEndSceneEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndTilingQCOM' => { 'argdata' => [ [ 'preserveMask', 'GLbitfield ' ] ], 'feature' => 'GL_QCOM_tiled_rendering', 'glewImpl' => '__glewEndTilingQCOM', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndTransformFeedback' => { 'aliases' => { 'glEndTransformFeedbackEXT' => 'GL_EXT_transform_feedback', 'glEndTransformFeedbackNV' => 'GL_NV_transform_feedback' }, 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewEndTransformFeedback', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndVertexShaderEXT' => { 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewEndVertexShaderEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEndVideoCaptureNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewEndVideoCaptureNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEvalCoord1d' => { 'argdata' => [ [ 'u', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEvalCoord1dv' => { 'argdata' => [ [ 'u', 'const GLdouble *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glEvalCoord1f' => { 'argdata' => [ [ 'u', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEvalCoord1fv' => { 'argdata' => [ [ 'u', 'const GLfloat *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glEvalCoord2d' => { 'argdata' => [ [ 'u', 'GLdouble ' ], [ 'v', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEvalCoord2dv' => { 'argdata' => [ [ 'u', 'const GLdouble *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glEvalCoord2f' => { 'argdata' => [ [ 'u', 'GLfloat ' ], [ 'v', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEvalCoord2fv' => { 'argdata' => [ [ 'u', 'const GLfloat *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glEvalMapsNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_NV_evaluators', 'glewImpl' => '__glewEvalMapsNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEvalMesh1' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'i1', 'GLint ' ], [ 'i2', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEvalMesh2' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'i1', 'GLint ' ], [ 'i2', 'GLint ' ], [ 'j1', 'GLint ' ], [ 'j2', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEvalPoint1' => { 'argdata' => [ [ 'i', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glEvalPoint2' => { 'argdata' => [ [ 'i', 'GLint ' ], [ 'j', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glExecuteProgramNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'id', 'GLuint ' ], [ 'params', 'const GLfloat* ', '4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewExecuteProgramNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glExtGetBufferPointervQCOM' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'params', 'void** ', '1' ] ], 'feature' => 'GL_QCOM_extended_get', 'glewImpl' => '__glewExtGetBufferPointervQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glExtGetBuffersQCOM' => { 'argdata' => [ [ 'buffers', 'GLuint* ', 'maxBuffers' ], [ 'maxBuffers', 'GLint ' ], [ 'numBuffers', 'GLint* ', '1' ] ], 'feature' => 'GL_QCOM_extended_get', 'glewImpl' => '__glewExtGetBuffersQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glExtGetFramebuffersQCOM' => { 'argdata' => [ [ 'framebuffers', 'GLuint* ', 'maxFramebuffers' ], [ 'maxFramebuffers', 'GLint ' ], [ 'numFramebuffers', 'GLint* ', '1' ] ], 'feature' => 'GL_QCOM_extended_get', 'glewImpl' => '__glewExtGetFramebuffersQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glExtGetProgramBinarySourceQCOM' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'shadertype', 'GLenum ' ], [ 'source', 'GLchar* ', 'length' ], [ 'length', 'GLint* ' ] ], 'feature' => 'GL_QCOM_extended_get2', 'glewImpl' => '__glewExtGetProgramBinarySourceQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glExtGetProgramsQCOM' => { 'argdata' => [ [ 'programs', 'GLuint* ', 'maxPrograms' ], [ 'maxPrograms', 'GLint ' ], [ 'numPrograms', 'GLint* ', '1' ] ], 'feature' => 'GL_QCOM_extended_get2', 'glewImpl' => '__glewExtGetProgramsQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glExtGetRenderbuffersQCOM' => { 'argdata' => [ [ 'renderbuffers', 'GLuint* ', 'maxRenderbuffers' ], [ 'maxRenderbuffers', 'GLint ' ], [ 'numRenderbuffers', 'GLint* ', '1' ] ], 'feature' => 'GL_QCOM_extended_get', 'glewImpl' => '__glewExtGetRenderbuffersQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glExtGetShadersQCOM' => { 'argdata' => [ [ 'shaders', 'GLuint* ', 'maxShaders' ], [ 'maxShaders', 'GLint ' ], [ 'numShaders', 'GLint* ', '1' ] ], 'feature' => 'GL_QCOM_extended_get2', 'glewImpl' => '__glewExtGetShadersQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glExtGetTexLevelParameterivQCOM' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'face', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_QCOM_extended_get', 'glewImpl' => '__glewExtGetTexLevelParameterivQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glExtGetTexSubImageQCOM' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'texels', 'void *' ] ], 'feature' => 'GL_QCOM_extended_get', 'glewImpl' => '__glewExtGetTexSubImageQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glExtGetTexturesQCOM' => { 'argdata' => [ [ 'textures', 'GLuint* ' ], [ 'maxTextures', 'GLint ' ], [ 'numTextures', 'GLint* ' ] ], 'feature' => 'GL_QCOM_extended_get', 'glewImpl' => '__glewExtGetTexturesQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glExtIsProgramBinaryQCOM' => { 'argdata' => [ [ 'program', 'GLuint ' ] ], 'feature' => 'GL_QCOM_extended_get2', 'glewImpl' => '__glewExtIsProgramBinaryQCOM', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glExtTexObjectStateOverrideiQCOM' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_QCOM_extended_get', 'glewImpl' => '__glewExtTexObjectStateOverrideiQCOM', 'glewtype' => 'fun', 'restype' => 'void' }, 'glExtractComponentEXT' => { 'argdata' => [ [ 'res', 'GLuint ' ], [ 'src', 'GLuint ' ], [ 'num', 'GLuint ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewExtractComponentEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFeedbackBuffer' => { 'argdata' => [ [ 'size', 'GLsizei ' ], [ 'type', 'GLenum ' ], [ 'buffer', 'GLfloat *', 'size' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFenceSync' => { 'aliases' => { 'glFenceSyncAPPLE' => 'GL_APPLE_sync' }, 'argdata' => [ [ 'condition', 'GLenum ' ], [ 'flags', 'GLbitfield ' ] ], 'feature' => 'GL_ARB_sync', 'glewImpl' => '__glewFenceSync', 'glewtype' => 'fun', 'restype' => 'GLsync' }, 'glFinalCombinerInputNV' => { 'argdata' => [ [ 'variable', 'GLenum ' ], [ 'input', 'GLenum ' ], [ 'mapping', 'GLenum ' ], [ 'componentUsage', 'GLenum ' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewFinalCombinerInputNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFinish' => { 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFinishAsyncSGIX' => { 'argdata' => [ [ 'markerp', 'GLuint* ', '1' ] ], 'feature' => 'GL_SGIX_async', 'glewImpl' => '__glewFinishAsyncSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'GLint' }, 'glFinishFenceAPPLE' => { 'argdata' => [ [ 'fence', 'GLuint ' ] ], 'feature' => 'GL_APPLE_fence', 'glewImpl' => '__glewFinishFenceAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFinishFenceNV' => { 'argdata' => [ [ 'fence', 'GLuint ' ] ], 'feature' => 'GL_NV_fence', 'glewImpl' => '__glewFinishFenceNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFinishObjectAPPLE' => { 'argdata' => [ [ 'object', 'GLenum ' ], [ 'name', 'GLint ' ] ], 'feature' => 'GL_APPLE_fence', 'glewImpl' => '__glewFinishObjectAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFinishTextureSUNX' => { 'feature' => 'GL_SUNX_constant_data', 'glewImpl' => '__glewFinishTextureSUNX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFlush' => { 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFlushMappedBufferRange' => { 'aliases' => { 'glFlushMappedBufferRangeAPPLE' => 'GL_APPLE_flush_buffer_range', 'glFlushMappedBufferRangeEXT' => 'GL_EXT_map_buffer_range' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'offset', 'GLintptr ' ], [ 'length', 'GLsizeiptr ' ] ], 'feature' => 'GL_ARB_map_buffer_range', 'glewImpl' => '__glewFlushMappedBufferRange', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFlushMappedNamedBufferRange' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'length', 'GLsizeiptr ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewFlushMappedNamedBufferRange', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFlushMappedNamedBufferRangeEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'length', 'GLsizeiptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewFlushMappedNamedBufferRangeEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFlushPixelDataRangeNV' => { 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_NV_pixel_data_range', 'glewImpl' => '__glewFlushPixelDataRangeNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFlushRasterSGIX' => { 'feature' => 'GL_SGIX_flush_raster', 'glewImpl' => '__glewFlushRasterSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFlushVertexArrayRangeAPPLE' => { 'argdata' => [ [ 'length', 'GLsizei ' ], [ 'pointer', 'void *', 'length' ] ], 'feature' => 'GL_APPLE_vertex_array_range', 'glewImpl' => '__glewFlushVertexArrayRangeAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFlushVertexArrayRangeNV' => { 'feature' => 'GL_NV_vertex_array_range', 'glewImpl' => '__glewFlushVertexArrayRangeNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFogCoordFormatNV' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_NV_vertex_buffer_unified_memory', 'glewImpl' => '__glewFogCoordFormatNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFogCoordPointer' => { 'aliases' => { 'glFogCoordPointerEXT' => 'GL_EXT_fog_coord' }, 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(type,stride)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewFogCoordPointer', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFogCoordPointerListIBM' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLint ' ], [ 'pointer', 'const void** ', 'COMPSIZE(type,stride)' ], [ 'ptrstride', 'GLint ' ] ], 'feature' => 'GL_IBM_vertex_array_lists', 'glewImpl' => '__glewFogCoordPointerListIBM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFogCoordd' => { 'aliases' => { 'glFogCoorddEXT' => 'GL_EXT_fog_coord' }, 'argdata' => [ [ 'coord', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewFogCoordd', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFogCoorddv' => { 'aliases' => { 'glFogCoorddvEXT' => 'GL_EXT_fog_coord' }, 'argdata' => [ [ 'coord', 'const GLdouble *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewFogCoorddv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFogCoordf' => { 'aliases' => { 'glFogCoordfEXT' => 'GL_EXT_fog_coord' }, 'argdata' => [ [ 'coord', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewFogCoordf', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFogCoordfv' => { 'aliases' => { 'glFogCoordfvEXT' => 'GL_EXT_fog_coord' }, 'argdata' => [ [ 'coord', 'const GLfloat *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewFogCoordfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFogCoordhNV' => { 'argdata' => [ [ 'fog', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewFogCoordhNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFogCoordhvNV' => { 'argdata' => [ [ 'fog', 'const GLhalf* ', '1' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewFogCoordhvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFogFuncSGIS' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'points', 'const GLfloat* ', 'n*2' ] ], 'feature' => 'GL_SGIS_fog_function', 'glewImpl' => '__glewFogFuncSGIS', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFogLayersSGIX' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'points', 'const GLfloat* ' ] ], 'feature' => 'GL_SGIX_fog_layers', 'glewImpl' => '__glewFogLayersSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFogf' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFogfv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFogi' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFogiv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'const GLint *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFogx' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewFogx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFogxv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'const GLfixed* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewFogxv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentColorMaterialEXT' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentColorMaterialEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentColorMaterialSGIX' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentColorMaterialSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentCoverageColorNV' => { 'argdata' => [ [ 'color', 'GLuint ' ] ], 'feature' => 'GL_NV_fragment_coverage_to_color', 'glewImpl' => '__glewFragmentCoverageColorNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentLightModelfEXT' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentLightModelfEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentLightModelfSGIX' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentLightModelfSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentLightModelfvEXT' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentLightModelfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentLightModelfvSGIX' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentLightModelfvSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentLightModeliEXT' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentLightModeliEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentLightModeliSGIX' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentLightModeliSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentLightModelivEXT' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentLightModelivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentLightModelivSGIX' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentLightModelivSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentLightfEXT' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentLightfEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentLightfSGIX' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentLightfSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentLightfvEXT' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentLightfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentLightfvSGIX' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentLightfvSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentLightiEXT' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentLightiEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentLightiSGIX' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentLightiSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentLightivEXT' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentLightivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentLightivSGIX' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentLightivSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentMaterialfEXT' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLfloat ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentMaterialfEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentMaterialfSGIX' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLfloat ' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentMaterialfSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentMaterialfvEXT' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentMaterialfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentMaterialfvSGIX' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentMaterialfvSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentMaterialiEXT' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLint ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentMaterialiEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentMaterialiSGIX' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLint ' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentMaterialiSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFragmentMaterialivEXT' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewFragmentMaterialivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFragmentMaterialivSGIX' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewFragmentMaterialivSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFrameTerminatorGREMEDY' => { 'feature' => 'GL_GREMEDY_frame_terminator', 'glewImpl' => '__glewFrameTerminatorGREMEDY', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFrameZoomSGIX' => { 'argdata' => [ [ 'factor', 'GLint ' ] ], 'feature' => 'GL_SGIX_framezoom', 'glewImpl' => '__glewFrameZoomSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferDrawBufferEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewFramebufferDrawBufferEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferDrawBuffersEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'n', 'GLsizei ' ], [ 'bufs', 'const GLenum* ', 'n' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewFramebufferDrawBuffersEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFramebufferFetchBarrierQCOM' => { 'feature' => 'GL_QCOM_shader_framebuffer_fetch_noncoherent', 'glewImpl' => '__glewFramebufferFetchBarrierQCOM', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferFoveationConfigQCOM' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'numLayers', 'GLuint ' ], [ 'focalPointsPerLayer', 'GLuint ' ], [ 'requestedFeatures', 'GLuint ' ], [ 'providedFeatures', 'GLuint* ', '1' ] ], 'feature' => 'GL_QCOM_framebuffer_foveated', 'glewImpl' => '__glewFramebufferFoveationConfigQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFramebufferFoveationParametersQCOM' => { 'argdata' => [ [ 'fbo', 'GLuint ' ], [ 'layer', 'GLuint ' ], [ 'focalPoint', 'GLuint ' ], [ 'focalX', 'GLfloat ' ], [ 'focalY', 'GLfloat ' ], [ 'gainX', 'GLfloat ' ], [ 'gainY', 'GLfloat ' ], [ 'foveaArea', 'GLfloat ' ] ], 'feature' => 'GL_QCOM_framebuffer_foveated', 'glewImpl' => '__glewFramebufferFoveationParametersQCOM', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferParameteri' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_ARB_framebuffer_no_attachments', 'glewImpl' => '__glewFramebufferParameteri', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferPixelLocalStorageSizeEXT' => { 'argdata' => [ [ 'target', 'GLuint ' ], [ 'size', 'GLsizei ' ] ], 'feature' => 'GL_EXT_shader_pixel_local_storage2', 'glewImpl' => '__glewFramebufferPixelLocalStorageSizeEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferReadBufferEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewFramebufferReadBufferEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferRenderbuffer' => { 'aliases' => { 'glFramebufferRenderbufferEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'renderbuffertarget', 'GLenum ' ], [ 'renderbuffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewFramebufferRenderbuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferSampleLocationsfvARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'start', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat* ' ] ], 'feature' => 'GL_ARB_sample_locations', 'glewImpl' => '__glewFramebufferSampleLocationsfvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFramebufferSampleLocationsfvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'start', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat* ' ] ], 'feature' => 'GL_NV_sample_locations', 'glewImpl' => '__glewFramebufferSampleLocationsfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFramebufferSamplePositionsfvAMD' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'numsamples', 'GLuint ' ], [ 'pixelindex', 'GLuint ' ], [ 'values', 'const GLfloat* ' ] ], 'feature' => 'GL_AMD_framebuffer_sample_positions', 'glewImpl' => '__glewFramebufferSamplePositionsfvAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glFramebufferTexture' => { 'aliases' => { 'glFramebufferTextureARB' => 'GL_ARB_geometry_shader4', 'glFramebufferTextureEXT' => 'GL_EXT_geometry_shader4' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ] ], 'feature' => 'GL_VERSION_3_2', 'glewImpl' => '__glewFramebufferTexture', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferTexture1D' => { 'aliases' => { 'glFramebufferTexture1DEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'textarget', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewFramebufferTexture1D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferTexture2D' => { 'aliases' => { 'glFramebufferTexture2DEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'textarget', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewFramebufferTexture2D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferTexture2DMultisampleEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'textarget', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'samples', 'GLsizei ' ] ], 'feature' => 'GL_EXT_multisampled_render_to_texture', 'glewImpl' => '__glewFramebufferTexture2DMultisampleEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferTexture3D' => { 'aliases' => { 'glFramebufferTexture3DEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'textarget', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'layer', 'GLint ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewFramebufferTexture3D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferTextureFaceARB' => { 'aliases' => { 'glFramebufferTextureFaceEXT' => 'GL_EXT_geometry_shader4' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'face', 'GLenum ' ] ], 'feature' => 'GL_ARB_geometry_shader4', 'glewImpl' => '__glewFramebufferTextureFaceARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferTextureLayer' => { 'aliases' => { 'glFramebufferTextureLayerARB' => 'GL_ARB_geometry_shader4', 'glFramebufferTextureLayerEXT' => 'GL_EXT_texture_array' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'layer', 'GLint ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewFramebufferTextureLayer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferTextureLayerNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'layer', 'GLint ' ] ], 'feature' => 'GL_NV_texture_array', 'glewImpl' => '__glewFramebufferTextureLayerNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferTextureMultisampleMultiviewOVR' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'samples', 'GLsizei ' ], [ 'baseViewIndex', 'GLint ' ], [ 'numViews', 'GLsizei ' ] ], 'feature' => 'GL_OVR_multiview_multisampled_render_to_texture', 'glewImpl' => '__glewFramebufferTextureMultisampleMultiviewOVR', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFramebufferTextureMultiviewOVR' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'baseViewIndex', 'GLint ' ], [ 'numViews', 'GLsizei ' ] ], 'feature' => 'GL_OVR_multiview', 'glewImpl' => '__glewFramebufferTextureMultiviewOVR', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFreeObjectBufferATI' => { 'argdata' => [ [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewFreeObjectBufferATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFrontFace' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFrustum' => { 'argdata' => [ [ 'left', 'GLdouble ' ], [ 'right', 'GLdouble ' ], [ 'bottom', 'GLdouble ' ], [ 'top', 'GLdouble ' ], [ 'zNear', 'GLdouble ' ], [ 'zFar', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFrustumf' => { 'argdata' => [ [ 'left', 'GLfloat ' ], [ 'right', 'GLfloat ' ], [ 'bottom', 'GLfloat ' ], [ 'top', 'GLfloat ' ], [ 'zNear', 'GLfloat ' ], [ 'zFar', 'GLfloat ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewFrustumf', 'glewtype' => 'fun', 'restype' => 'void' }, 'glFrustumx' => { 'argdata' => [ [ 'left', 'GLfixed ' ], [ 'right', 'GLfixed ' ], [ 'bottom', 'GLfixed ' ], [ 'top', 'GLfixed ' ], [ 'zNear', 'GLfixed ' ], [ 'zFar', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewFrustumx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGenAsyncMarkersSGIX' => { 'argdata' => [ [ 'range', 'GLsizei ' ] ], 'feature' => 'GL_SGIX_async', 'glewImpl' => '__glewGenAsyncMarkersSGIX', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glGenBuffers' => { 'aliases' => { 'glGenBuffersARB' => 'GL_ARB_vertex_buffer_object' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'buffers', 'GLuint* ', 'n' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewGenBuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenFencesAPPLE' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'fences', 'GLuint* ', 'n' ] ], 'feature' => 'GL_APPLE_fence', 'glewImpl' => '__glewGenFencesAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenFencesNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'fences', 'GLuint* ', 'n' ] ], 'feature' => 'GL_NV_fence', 'glewImpl' => '__glewGenFencesNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenFragmentShadersATI' => { 'argdata' => [ [ 'range', 'GLuint ' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewGenFragmentShadersATI', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glGenFramebuffers' => { 'aliases' => { 'glGenFramebuffersEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'framebuffers', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewGenFramebuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenLists' => { 'argdata' => [ [ 'range', 'GLsizei ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glGenMPEGPredictorsSGIX' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'predictors', 'GLuint* ' ] ], 'feature' => 'GL_SGIX_mpeg1', 'glewImpl' => '__glewGenMPEGPredictorsSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenNamesAMD' => { 'argdata' => [ [ 'identifier', 'GLenum ' ], [ 'num', 'GLuint ' ], [ 'names', 'GLuint* ', 'num' ] ], 'feature' => 'GL_AMD_name_gen_delete', 'glewImpl' => '__glewGenNamesAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenOcclusionQueriesNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'ids', 'GLuint* ', 'n' ] ], 'feature' => 'GL_NV_occlusion_query', 'glewImpl' => '__glewGenOcclusionQueriesNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenPathsNV' => { 'argdata' => [ [ 'range', 'GLsizei ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGenPathsNV', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glGenPerfMonitorsAMD' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'monitors', 'GLuint* ', 'n' ] ], 'feature' => 'GL_AMD_performance_monitor', 'glewImpl' => '__glewGenPerfMonitorsAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenProgramPipelines' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'pipelines', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewGenProgramPipelines', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenProgramsARB' => { 'aliases' => { 'glGenProgramsNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'programs', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewGenProgramsARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenQueries' => { 'aliases' => { 'glGenQueriesARB' => 'GL_ARB_occlusion_query' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'ids', 'GLuint* ', 'n' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewGenQueries', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenQueriesANGLE' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'ids', 'GLuint* ' ] ], 'feature' => 'GL_ANGLE_timer_query', 'glewImpl' => '__glewGenQueriesANGLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenRenderbuffers' => { 'aliases' => { 'glGenRenderbuffersEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'renderbuffers', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewGenRenderbuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenSamplers' => { 'argdata' => [ [ 'count', 'GLsizei ' ], [ 'samplers', 'GLuint* ', 'count' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewGenSamplers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenSemaphoresEXT' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'semaphores', 'GLuint* ', 'n' ] ], 'feature' => 'GL_EXT_semaphore', 'glewImpl' => '__glewGenSemaphoresEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenSymbolsEXT' => { 'argdata' => [ [ 'dataType', 'GLenum ' ], [ 'storageType', 'GLenum ' ], [ 'range', 'GLenum ' ], [ 'components', 'GLuint ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGenSymbolsEXT', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glGenTextures' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'textures', 'GLuint *', 'n' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenTexturesEXT' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'textures', 'GLuint* ', 'n' ] ], 'feature' => 'GL_EXT_texture_object', 'glewImpl' => '__glewGenTexturesEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenTransformFeedbacks' => { 'aliases' => { 'glGenTransformFeedbacksNV' => 'GL_NV_transform_feedback2' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'ids', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_transform_feedback2', 'glewImpl' => '__glewGenTransformFeedbacks', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenVertexArrays' => { 'aliases' => { 'glGenVertexArraysAPPLE' => 'GL_APPLE_vertex_array_object' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'arrays', 'GLuint* ', 'n' ] ], 'feature' => 'GL_ARB_vertex_array_object', 'glewImpl' => '__glewGenVertexArrays', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenVertexArraysSGIX' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'arrays', 'GLuint* ' ] ], 'feature' => 'GL_SGIX_vertex_array_object', 'glewImpl' => '__glewGenVertexArraysSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGenVertexShadersEXT' => { 'argdata' => [ [ 'range', 'GLuint ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGenVertexShadersEXT', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glGenerateMipmap' => { 'aliases' => { 'glGenerateMipmapEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewGenerateMipmap', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGenerateMultiTexMipmapEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGenerateMultiTexMipmapEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGenerateTextureMipmap' => { 'argdata' => [ [ 'texture', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGenerateTextureMipmap', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGenerateTextureMipmapEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGenerateTextureMipmapEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGetActiveAtomicCounterBufferiv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'bufferIndex', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_shader_atomic_counters', 'glewImpl' => '__glewGetActiveAtomicCounterBufferiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetActiveAttrib' => { 'aliases' => { 'glGetActiveAttribARB' => 'GL_ARB_vertex_shader' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'size', 'GLint* ', '1' ], [ 'type', 'GLenum* ', '1' ], [ 'name', 'GLchar* ', 'bufSize' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetActiveAttrib', 'glewtype' => 'fun', 'has_ptr_arg' => 4, 'restype' => 'void' }, 'glGetActiveSubroutineName' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'shadertype', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'name', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_ARB_shader_subroutine', 'glewImpl' => '__glewGetActiveSubroutineName', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetActiveSubroutineUniformName' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'shadertype', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'name', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_ARB_shader_subroutine', 'glewImpl' => '__glewGetActiveSubroutineUniformName', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetActiveSubroutineUniformiv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'shadertype', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'values', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_shader_subroutine', 'glewImpl' => '__glewGetActiveSubroutineUniformiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetActiveUniform' => { 'aliases' => { 'glGetActiveUniformARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'size', 'GLint* ', '1' ], [ 'type', 'GLenum* ', '1' ], [ 'name', 'GLchar* ', 'bufSize' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetActiveUniform', 'glewtype' => 'fun', 'has_ptr_arg' => 4, 'restype' => 'void' }, 'glGetActiveUniformBlockName' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'uniformBlockIndex', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'uniformBlockName', 'GLchar* ', 'bufSize' ] ], 'feature' => 'GL_ARB_uniform_buffer_object', 'glewImpl' => '__glewGetActiveUniformBlockName', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetActiveUniformBlockiv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'uniformBlockIndex', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(program,uniformBlockIndex,pname)' ] ], 'feature' => 'GL_ARB_uniform_buffer_object', 'glewImpl' => '__glewGetActiveUniformBlockiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetActiveUniformName' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'uniformIndex', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'uniformName', 'GLchar* ', 'bufSize' ] ], 'feature' => 'GL_ARB_uniform_buffer_object', 'glewImpl' => '__glewGetActiveUniformName', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetActiveUniformsiv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'uniformCount', 'GLsizei ' ], [ 'uniformIndices', 'const GLuint* ', 'uniformCount' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(uniformCount,pname)' ] ], 'feature' => 'GL_ARB_uniform_buffer_object', 'glewImpl' => '__glewGetActiveUniformsiv', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetActiveVaryingNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei *', '1' ], [ 'size', 'GLsizei *', '1' ], [ 'type', 'GLenum *', '1' ], [ 'name', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_NV_transform_feedback', 'glewImpl' => '__glewGetActiveVaryingNV', 'glewtype' => 'fun', 'has_ptr_arg' => 4, 'restype' => 'void' }, 'glGetArrayObjectfvATI' => { 'argdata' => [ [ 'array', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', '1' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewGetArrayObjectfvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetArrayObjectivATI' => { 'argdata' => [ [ 'array', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', '1' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewGetArrayObjectivATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetAttachedObjectsARB' => { 'argdata' => [ [ 'containerObj', 'GLhandleARB ' ], [ 'maxCount', 'GLsizei ' ], [ 'count', 'GLsizei* ', '1' ], [ 'obj', 'GLhandleARB *', 'maxCount' ] ], 'feature' => 'GL_ARB_shader_objects', 'glewImpl' => '__glewGetAttachedObjectsARB', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetAttachedShaders' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'maxCount', 'GLsizei ' ], [ 'count', 'GLsizei* ', '1' ], [ 'shaders', 'GLuint* ', 'maxCount' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetAttachedShaders', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetAttribLocation' => { 'aliases' => { 'glGetAttribLocationARB' => 'GL_ARB_vertex_shader' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'name', 'const GLchar* ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetAttribLocation', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glGetBooleani_v' => { 'aliases' => { 'glGetBooleanIndexedvEXT' => 'GL_EXT_draw_buffers2' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'data', 'GLboolean* ', 'COMPSIZE(target)' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewGetBooleani_v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetBooleanv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'data', 'GLboolean *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetBufferParameteri64v' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint64 * ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_3_2', 'glewImpl' => '__glewGetBufferParameteri64v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetBufferParameteriv' => { 'aliases' => { 'glGetBufferParameterivARB' => 'GL_ARB_vertex_buffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewGetBufferParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetBufferParameterui64vNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint64EXT* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_shader_buffer_load', 'glewImpl' => '__glewGetBufferParameterui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetBufferPointerv' => { 'aliases' => { 'glGetBufferPointervARB' => 'GL_ARB_vertex_buffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'void** ', '1' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewGetBufferPointerv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetBufferSubData' => { 'aliases' => { 'glGetBufferSubDataARB' => 'GL_ARB_vertex_buffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'void* ', 'size' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewGetBufferSubData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetClipPlane' => { 'argdata' => [ [ 'plane', 'GLenum ' ], [ 'equation', 'GLdouble *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetClipPlanef' => { 'argdata' => [ [ 'plane', 'GLenum ' ], [ 'equation', 'GLfloat * ', '4' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewGetClipPlanef', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetClipPlanex' => { 'argdata' => [ [ 'plane', 'GLenum ' ], [ 'equation', 'GLfixed * ', '4' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewGetClipPlanex', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetColorTable' => { 'aliases' => { 'glGetColorTableEXT' => 'GL_EXT_paletted_texture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'table', 'void *', 'COMPSIZE(target,format,type)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetColorTable', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetColorTableParameterfv' => { 'aliases' => { 'glGetColorTableParameterfvEXT' => 'GL_EXT_paletted_texture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetColorTableParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetColorTableParameterfvSGI' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGI_color_table', 'glewImpl' => '__glewGetColorTableParameterfvSGI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetColorTableParameteriv' => { 'aliases' => { 'glGetColorTableParameterivEXT' => 'GL_EXT_paletted_texture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetColorTableParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetColorTableParameterivSGI' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGI_color_table', 'glewImpl' => '__glewGetColorTableParameterivSGI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetColorTableSGI' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'table', 'void *', 'COMPSIZE(target,format,type)' ] ], 'feature' => 'GL_SGI_color_table', 'glewImpl' => '__glewGetColorTableSGI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetCombinerInputParameterfvNV' => { 'argdata' => [ [ 'stage', 'GLenum ' ], [ 'portion', 'GLenum ' ], [ 'variable', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewGetCombinerInputParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetCombinerInputParameterivNV' => { 'argdata' => [ [ 'stage', 'GLenum ' ], [ 'portion', 'GLenum ' ], [ 'variable', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewGetCombinerInputParameterivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetCombinerOutputParameterfvNV' => { 'argdata' => [ [ 'stage', 'GLenum ' ], [ 'portion', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewGetCombinerOutputParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetCombinerOutputParameterivNV' => { 'argdata' => [ [ 'stage', 'GLenum ' ], [ 'portion', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewGetCombinerOutputParameterivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetCombinerStageParameterfvNV' => { 'argdata' => [ [ 'stage', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_register_combiners2', 'glewImpl' => '__glewGetCombinerStageParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetCommandHeaderNV' => { 'argdata' => [ [ 'tokenID', 'GLenum ' ], [ 'size', 'GLuint ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewGetCommandHeaderNV', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glGetCompressedMultiTexImageEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'lod', 'GLint ' ], [ 'img', 'void *', 'COMPSIZE(target,lod)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetCompressedMultiTexImageEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetCompressedTexImage' => { 'aliases' => { 'glGetCompressedTexImageARB' => 'GL_ARB_texture_compression' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'img', 'void *', 'COMPSIZE(target,level)' ] ], 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewGetCompressedTexImage', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetCompressedTextureImage' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'pixels', 'void *', 'bufSize' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetCompressedTextureImage', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetCompressedTextureImageEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'lod', 'GLint ' ], [ 'img', 'void *', 'COMPSIZE(target,lod)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetCompressedTextureImageEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetCompressedTextureSubImage' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'bufSize', 'GLsizei ' ], [ 'pixels', 'void *', 'bufSize' ] ], 'feature' => 'GL_ARB_get_texture_sub_image', 'glewImpl' => '__glewGetCompressedTextureSubImage', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetConvolutionFilter' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'image', 'void *', 'COMPSIZE(target,format,type)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetConvolutionFilter', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetConvolutionFilterEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'image', 'void *', 'COMPSIZE(target,format,type)' ] ], 'feature' => 'GL_EXT_convolution', 'glewImpl' => '__glewGetConvolutionFilterEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetConvolutionParameterfv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetConvolutionParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetConvolutionParameterfvEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_convolution', 'glewImpl' => '__glewGetConvolutionParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetConvolutionParameteriv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetConvolutionParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetConvolutionParameterivEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_convolution', 'glewImpl' => '__glewGetConvolutionParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetCoverageModulationTableNV' => { 'argdata' => [ [ 'bufsize', 'GLsizei ' ], [ 'v', 'GLfloat* ' ] ], 'feature' => 'GL_EXT_raster_multisample', 'glewImpl' => '__glewGetCoverageModulationTableNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetDebugMessageLog' => { 'aliases' => { 'glGetDebugMessageLogARB' => 'GL_ARB_debug_output', 'glGetDebugMessageLogKHR' => undef }, 'argdata' => [ [ 'count', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'sources', 'GLenum* ', 'count' ], [ 'types', 'GLenum* ', 'count' ], [ 'ids', 'GLuint* ', 'count' ], [ 'severities', 'GLenum* ', 'count' ], [ 'lengths', 'GLsizei* ', 'count' ], [ 'messageLog', 'GLchar* ', 'bufSize' ] ], 'feature' => 'GL_KHR_debug', 'glewImpl' => '__glewGetDebugMessageLog', 'glewtype' => 'fun', 'has_ptr_arg' => 6, 'restype' => 'GLuint' }, 'glGetDebugMessageLogAMD' => { 'argdata' => [ [ 'count', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'categories', 'GLenum* ', 'count' ], [ 'severities', 'GLuint* ', 'count' ], [ 'ids', 'GLuint* ', 'count' ], [ 'lengths', 'GLsizei* ', 'count' ], [ 'message', 'GLchar* ', 'bufSize' ] ], 'feature' => 'GL_AMD_debug_output', 'glewImpl' => '__glewGetDebugMessageLogAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 5, 'restype' => 'GLuint' }, 'glGetDetailTexFuncSGIS' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'points', 'GLfloat* ', 'COMPSIZE(target)' ] ], 'feature' => 'GL_SGIS_detail_texture', 'glewImpl' => '__glewGetDetailTexFuncSGIS', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetDoublei_v' => { 'aliases' => { 'glGetDoubleIndexedvEXT' => 'GL_EXT_direct_state_access', 'glGetDoublei_vEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'data', 'GLdouble* ', 'COMPSIZE(target)' ] ], 'feature' => 'GL_ARB_viewport_array', 'glewImpl' => '__glewGetDoublei_v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetDoublev' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'data', 'GLdouble *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetDriverControlStringQCOM' => { 'argdata' => [ [ 'driverControl', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ' ], [ 'driverControlString', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_QCOM_driver_control', 'glewImpl' => '__glewGetDriverControlStringQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetDriverControlsQCOM' => { 'argdata' => [ [ 'num', 'GLint* ' ], [ 'size', 'GLsizei ' ], [ 'driverControls', 'GLuint *', 'size' ] ], 'feature' => 'GL_QCOM_driver_control', 'glewImpl' => '__glewGetDriverControlsQCOM', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetError' => { 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'GLenum' }, 'glGetExtensionREGAL' => { 'argdata' => [ [ 'ext', 'const GLchar* ' ] ], 'feature' => 'GL_REGAL_extension_query', 'glewImpl' => '__glewGetExtensionREGAL', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glGetFenceivNV' => { 'argdata' => [ [ 'fence', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_fence', 'glewImpl' => '__glewGetFenceivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFinalCombinerInputParameterfvNV' => { 'argdata' => [ [ 'variable', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewGetFinalCombinerInputParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFinalCombinerInputParameterivNV' => { 'argdata' => [ [ 'variable', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_register_combiners', 'glewImpl' => '__glewGetFinalCombinerInputParameterivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFirstPerfQueryIdINTEL' => { 'argdata' => [ [ 'queryId', 'GLuint* ' ] ], 'feature' => 'GL_INTEL_performance_query', 'glewImpl' => '__glewGetFirstPerfQueryIdINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFixedv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'GLfixed* ' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewGetFixedv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFloati_v' => { 'aliases' => { 'glGetFloatIndexedvEXT' => 'GL_EXT_direct_state_access', 'glGetFloati_vEXT' => 'GL_EXT_direct_state_access', 'glGetFloati_vNV' => 'GL_NV_viewport_array' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'data', 'GLfloat* ', 'COMPSIZE(target)' ] ], 'feature' => 'GL_ARB_viewport_array', 'glewImpl' => '__glewGetFloati_v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFloatv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'data', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFogFuncSGIS' => { 'argdata' => [ [ 'points', 'GLfloat* ', 'COMPSIZE()' ] ], 'feature' => 'GL_SGIS_fog_function', 'glewImpl' => '__glewGetFogFuncSGIS', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFogLayersSGIX' => { 'argdata' => [ [ 'points', 'GLfloat* ' ] ], 'feature' => 'GL_SGIX_fog_layers', 'glewImpl' => '__glewGetFogLayersSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFragDataIndex' => { 'aliases' => { 'glGetFragDataIndexEXT' => 'GL_EXT_blend_func_extended' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'name', 'const GLchar * ' ] ], 'feature' => 'GL_ARB_blend_func_extended', 'glewImpl' => '__glewGetFragDataIndex', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glGetFragDataLocation' => { 'aliases' => { 'glGetFragDataLocationEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'name', 'const GLchar* ', 'COMPSIZE(name)' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewGetFragDataLocation', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glGetFragmentLightfvEXT' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewGetFragmentLightfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFragmentLightfvSGIX' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewGetFragmentLightfvSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFragmentLightivEXT' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewGetFragmentLightivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFragmentLightivSGIX' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewGetFragmentLightivSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFragmentMaterialfvEXT' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewGetFragmentMaterialfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFragmentMaterialfvSGIX' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewGetFragmentMaterialfvSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFragmentMaterialivEXT' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewGetFragmentMaterialivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFragmentMaterialivSGIX' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_fragment_specular_lighting', 'glewImpl' => '__glewGetFragmentMaterialivSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFramebufferAttachmentParameteriv' => { 'aliases' => { 'glGetFramebufferAttachmentParameterivEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'attachment', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewGetFramebufferAttachmentParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFramebufferParameterfvAMD' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'numsamples', 'GLuint ' ], [ 'pixelindex', 'GLuint ' ], [ 'size', 'GLsizei ' ], [ 'values', 'GLfloat* ' ] ], 'feature' => 'GL_AMD_framebuffer_sample_positions', 'glewImpl' => '__glewGetFramebufferParameterfvAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFramebufferParameteriv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_framebuffer_no_attachments', 'glewImpl' => '__glewGetFramebufferParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFramebufferParameterivEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetFramebufferParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetFramebufferPixelLocalStorageSizeEXT' => { 'argdata' => [ [ 'target', 'GLuint ' ] ], 'feature' => 'GL_EXT_shader_pixel_local_storage2', 'glewImpl' => '__glewGetFramebufferPixelLocalStorageSizeEXT', 'glewtype' => 'fun', 'restype' => 'GLsizei' }, 'glGetGraphicsResetStatus' => { 'aliases' => { 'glGetGraphicsResetStatusEXT' => undef, 'glGetGraphicsResetStatusKHR' => undef }, 'feature' => 'GL_VERSION_4_5', 'glewImpl' => '__glewGetGraphicsResetStatus', 'glewtype' => 'fun', 'restype' => 'GLenum' }, 'glGetGraphicsResetStatusARB' => { 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetGraphicsResetStatusARB', 'glewtype' => 'fun', 'restype' => 'GLenum' }, 'glGetHandleARB' => { 'argdata' => [ [ 'pname', 'GLenum ' ] ], 'feature' => 'GL_ARB_shader_objects', 'glewImpl' => '__glewGetHandleARB', 'glewtype' => 'fun', 'restype' => 'GLhandleARB' }, 'glGetHistogram' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'reset', 'GLboolean ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'values', 'void *', 'COMPSIZE(target,format,type)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetHistogram', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetHistogramEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'reset', 'GLboolean ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'values', 'void *', 'COMPSIZE(target,format,type)' ] ], 'feature' => 'GL_EXT_histogram', 'glewImpl' => '__glewGetHistogramEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetHistogramParameterfv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetHistogramParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetHistogramParameterfvEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_histogram', 'glewImpl' => '__glewGetHistogramParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetHistogramParameteriv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetHistogramParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetHistogramParameterivEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_histogram', 'glewImpl' => '__glewGetHistogramParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetImageHandleARB' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'layered', 'GLboolean ' ], [ 'layer', 'GLint ' ], [ 'format', 'GLenum ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewGetImageHandleARB', 'glewtype' => 'fun', 'restype' => 'GLuint64' }, 'glGetImageHandleNV' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'layered', 'GLboolean ' ], [ 'layer', 'GLint ' ], [ 'format', 'GLenum ' ] ], 'feature' => 'GL_NV_bindless_texture', 'glewImpl' => '__glewGetImageHandleNV', 'glewtype' => 'fun', 'restype' => 'GLuint64' }, 'glGetImageTransformParameterfvHP' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_HP_image_transform', 'glewImpl' => '__glewGetImageTransformParameterfvHP', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetImageTransformParameterivHP' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_HP_image_transform', 'glewImpl' => '__glewGetImageTransformParameterivHP', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetInfoLogARB' => { 'argdata' => [ [ 'obj', 'GLhandleARB ' ], [ 'maxLength', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'infoLog', 'GLcharARB *', 'maxLength' ] ], 'feature' => 'GL_ARB_shader_objects', 'glewImpl' => '__glewGetInfoLogARB', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetInteger64i_v' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'data', 'GLint64 * ', 'COMPSIZE(target)' ] ], 'feature' => 'GL_VERSION_3_2', 'glewImpl' => '__glewGetInteger64i_v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetInteger64v' => { 'aliases' => { 'glGetInteger64vAPPLE' => 'GL_APPLE_sync', 'glGetInteger64vEXT' => undef }, 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'data', 'GLint64* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_sync', 'glewImpl' => '__glewGetInteger64v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetIntegeri_v' => { 'aliases' => { 'glGetIntegerIndexedvEXT' => 'GL_EXT_draw_buffers2' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'data', 'GLint* ', 'COMPSIZE(target)' ] ], 'feature' => 'GL_ARB_uniform_buffer_object', 'glewImpl' => '__glewGetIntegeri_v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetIntegeri_vEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'data', 'GLint* ' ] ], 'feature' => 'GL_EXT_multiview_draw_buffers', 'glewImpl' => '__glewGetIntegeri_vEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetIntegerui64i_vNV' => { 'argdata' => [ [ 'value', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'result', 'GLuint64EXT * ', 'COMPSIZE(value)' ] ], 'feature' => 'GL_NV_vertex_buffer_unified_memory', 'glewImpl' => '__glewGetIntegerui64i_vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetIntegerui64vNV' => { 'argdata' => [ [ 'value', 'GLenum ' ], [ 'result', 'GLuint64EXT* ', 'COMPSIZE(value)' ] ], 'feature' => 'GL_NV_shader_buffer_load', 'glewImpl' => '__glewGetIntegerui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetIntegerv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'data', 'GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetInternalformatSampleivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'pname', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'params', 'GLint* ', 'count' ] ], 'feature' => 'GL_NV_internalformat_sample_query', 'glewImpl' => '__glewGetInternalformatSampleivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetInternalformati64v' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'params', 'GLint64* ', 'count' ] ], 'feature' => 'GL_ARB_internalformat_query2', 'glewImpl' => '__glewGetInternalformati64v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetInternalformativ' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'params', 'GLint* ', 'count' ] ], 'feature' => 'GL_ARB_internalformat_query', 'glewImpl' => '__glewGetInternalformativ', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetInvariantBooleanvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'value', 'GLenum ' ], [ 'data', 'GLboolean *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGetInvariantBooleanvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetInvariantFloatvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'value', 'GLenum ' ], [ 'data', 'GLfloat *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGetInvariantFloatvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetInvariantIntegervEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'value', 'GLenum ' ], [ 'data', 'GLint *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGetInvariantIntegervEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetLightfv' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetLightiv' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetLightxv' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfixed* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewGetLightxv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetLocalConstantBooleanvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'value', 'GLenum ' ], [ 'data', 'GLboolean *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGetLocalConstantBooleanvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetLocalConstantFloatvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'value', 'GLenum ' ], [ 'data', 'GLfloat *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGetLocalConstantFloatvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetLocalConstantIntegervEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'value', 'GLenum ' ], [ 'data', 'GLint *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGetLocalConstantIntegervEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMPEGParameterfvSGIX' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ' ] ], 'feature' => 'GL_SGIX_mpeg1', 'glewImpl' => '__glewGetMPEGParameterfvSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMPEGParameterivSGIX' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_SGIX_mpeg1', 'glewImpl' => '__glewGetMPEGParameterivSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMPEGPredictorSGIX' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'void *' ] ], 'feature' => 'GL_SGIX_mpeg1', 'glewImpl' => '__glewGetMPEGPredictorSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMPEGQuantTableubv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'values', 'GLubyte* ' ] ], 'feature' => 'GL_SGIX_mpeg1', 'glewImpl' => '__glewGetMPEGQuantTableubv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMapAttribParameterfvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_evaluators', 'glewImpl' => '__glewGetMapAttribParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMapAttribParameterivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_evaluators', 'glewImpl' => '__glewGetMapAttribParameterivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMapControlPointsNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'ustride', 'GLsizei ' ], [ 'vstride', 'GLsizei ' ], [ 'packed', 'GLboolean ' ], [ 'points', 'void *', 'COMPSIZE(target)' ] ], 'feature' => 'GL_NV_evaluators', 'glewImpl' => '__glewGetMapControlPointsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMapParameterfvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(target,pname)' ] ], 'feature' => 'GL_NV_evaluators', 'glewImpl' => '__glewGetMapParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMapParameterivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(target,pname)' ] ], 'feature' => 'GL_NV_evaluators', 'glewImpl' => '__glewGetMapParameterivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMapdv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'query', 'GLenum ' ], [ 'v', 'GLdouble *', 'COMPSIZE(target,query)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMapfv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'query', 'GLenum ' ], [ 'v', 'GLfloat *', 'COMPSIZE(target,query)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMapiv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'query', 'GLenum ' ], [ 'v', 'GLint *', 'COMPSIZE(target,query)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMaterialfv' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMaterialiv' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMaterialxv' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfixed* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewGetMaterialxv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMemoryObjectParameterivEXT' => { 'argdata' => [ [ 'memoryObject', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewGetMemoryObjectParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMinmax' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'reset', 'GLboolean ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'values', 'void *', 'COMPSIZE(target,format,type)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetMinmax', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMinmaxEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'reset', 'GLboolean ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'values', 'void *', 'COMPSIZE(target,format,type)' ] ], 'feature' => 'GL_EXT_histogram', 'glewImpl' => '__glewGetMinmaxEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMinmaxParameterfv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetMinmaxParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMinmaxParameterfvEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_histogram', 'glewImpl' => '__glewGetMinmaxParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMinmaxParameteriv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetMinmaxParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMinmaxParameterivEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_histogram', 'glewImpl' => '__glewGetMinmaxParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexEnvfvEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexEnvfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexEnvivEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexEnvivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexGendvEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLdouble* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexGendvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexGenfvEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexGenfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexGenivEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexGenivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexImageEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'void *', 'COMPSIZE(target,level,format,type)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexImageEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexLevelParameterfvEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexLevelParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexLevelParameterivEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexLevelParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexParameterIivEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexParameterIivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexParameterIuivEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexParameterIuivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexParameterfvEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultiTexParameterivEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetMultiTexParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetMultisamplefv' => { 'aliases' => { 'glGetMultisamplefvNV' => 'GL_NV_explicit_multisample' }, 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'val', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_texture_multisample', 'glewImpl' => '__glewGetMultisamplefv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedBufferParameteri64v' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint64* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetNamedBufferParameteri64v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedBufferParameteriv' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetNamedBufferParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedBufferParameterivEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetNamedBufferParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedBufferParameterui64vNV' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint64EXT* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_shader_buffer_load', 'glewImpl' => '__glewGetNamedBufferParameterui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedBufferPointerv' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'void** ', '1' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetNamedBufferPointerv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedBufferPointervEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'void** ', '1' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetNamedBufferPointervEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedBufferSubData' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'void *', 'size' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetNamedBufferSubData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedBufferSubDataEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'void *', 'COMPSIZE(size)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetNamedBufferSubDataEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedFramebufferAttachmentParameteriv' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetNamedFramebufferAttachmentParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedFramebufferAttachmentParameterivEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetNamedFramebufferAttachmentParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedFramebufferParameterfvAMD' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'numsamples', 'GLuint ' ], [ 'pixelindex', 'GLuint ' ], [ 'size', 'GLsizei ' ], [ 'values', 'GLfloat* ' ] ], 'feature' => 'GL_AMD_framebuffer_sample_positions', 'glewImpl' => '__glewGetNamedFramebufferParameterfvAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedFramebufferParameteriv' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetNamedFramebufferParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedFramebufferParameterivEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_framebuffer_no_attachments', 'glewImpl' => '__glewGetNamedFramebufferParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedProgramLocalParameterIivEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'GLint* ', '4' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetNamedProgramLocalParameterIivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedProgramLocalParameterIuivEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'GLuint* ', '4' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetNamedProgramLocalParameterIuivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedProgramLocalParameterdvEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'GLdouble* ', '4' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetNamedProgramLocalParameterdvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedProgramLocalParameterfvEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'GLfloat* ', '4' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetNamedProgramLocalParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedProgramStringEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'string', 'void *', 'COMPSIZE(program,pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetNamedProgramStringEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedProgramivEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', '1' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetNamedProgramivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedRenderbufferParameteriv' => { 'argdata' => [ [ 'renderbuffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetNamedRenderbufferParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedRenderbufferParameterivEXT' => { 'argdata' => [ [ 'renderbuffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetNamedRenderbufferParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNamedStringARB' => { 'argdata' => [ [ 'namelen', 'GLint ' ], [ 'name', 'const GLchar* ', 'namelen' ], [ 'bufSize', 'GLsizei ' ], [ 'stringlen', 'GLint *', '1' ], [ 'string', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_ARB_shading_language_include', 'glewImpl' => '__glewGetNamedStringARB', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetNamedStringivARB' => { 'argdata' => [ [ 'namelen', 'GLint ' ], [ 'name', 'const GLchar* ', 'namelen' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_shading_language_include', 'glewImpl' => '__glewGetNamedStringivARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNextPerfQueryIdINTEL' => { 'argdata' => [ [ 'queryId', 'GLuint ' ], [ 'nextQueryId', 'GLuint* ' ] ], 'feature' => 'GL_INTEL_performance_query', 'glewImpl' => '__glewGetNextPerfQueryIdINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetNonlinLightfvSGIX' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'terms', 'GLint* ' ], [ 'data', 'GLfloat *' ] ], 'feature' => 'GL_SGIX_nonlinear_lighting_pervertex', 'glewImpl' => '__glewGetNonlinLightfvSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetNonlinMaterialfvSGIX' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'terms', 'GLint* ' ], [ 'data', 'const GLfloat *' ] ], 'feature' => 'GL_SGIX_nonlinear_lighting_pervertex', 'glewImpl' => '__glewGetNonlinMaterialfvSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetObjectBufferfvATI' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', '1' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewGetObjectBufferfvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetObjectBufferivATI' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', '1' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewGetObjectBufferivATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetObjectLabel' => { 'aliases' => { 'glGetObjectLabelKHR' => undef }, 'argdata' => [ [ 'identifier', 'GLenum ' ], [ 'name', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'label', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_KHR_debug', 'glewImpl' => '__glewGetObjectLabel', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetObjectLabelEXT' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'object', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'label', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_EXT_debug_label', 'glewImpl' => '__glewGetObjectLabelEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetObjectParameterfvARB' => { 'argdata' => [ [ 'obj', 'GLhandleARB ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_shader_objects', 'glewImpl' => '__glewGetObjectParameterfvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetObjectParameterivAPPLE' => { 'argdata' => [ [ 'objectType', 'GLenum ' ], [ 'name', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_APPLE_object_purgeable', 'glewImpl' => '__glewGetObjectParameterivAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetObjectParameterivARB' => { 'argdata' => [ [ 'obj', 'GLhandleARB ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_shader_objects', 'glewImpl' => '__glewGetObjectParameterivARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetObjectPtrLabel' => { 'aliases' => { 'glGetObjectPtrLabelKHR' => undef }, 'argdata' => [ [ 'ptr', 'void* ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'label', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_KHR_debug', 'glewImpl' => '__glewGetObjectPtrLabel', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glGetOcclusionQueryivNV' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_occlusion_query', 'glewImpl' => '__glewGetOcclusionQueryivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetOcclusionQueryuivNV' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_occlusion_query', 'glewImpl' => '__glewGetOcclusionQueryuivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPathColorGenfvNV' => { 'argdata' => [ [ 'color', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'value', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathColorGenfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPathColorGenivNV' => { 'argdata' => [ [ 'color', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'value', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathColorGenivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPathCommandsNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'commands', 'GLubyte* ', 'COMPSIZE(path)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathCommandsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPathCoordsNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'coords', 'GLfloat* ', 'COMPSIZE(path)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathCoordsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPathDashArrayNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'dashArray', 'GLfloat* ', 'COMPSIZE(path)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathDashArrayNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPathLengthNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'startSegment', 'GLsizei ' ], [ 'numSegments', 'GLsizei ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathLengthNV', 'glewtype' => 'fun', 'restype' => 'GLfloat' }, 'glGetPathMetricRangeNV' => { 'argdata' => [ [ 'metricQueryMask', 'GLbitfield ' ], [ 'firstPathName', 'GLuint ' ], [ 'numPaths', 'GLsizei ' ], [ 'stride', 'GLsizei ' ], [ 'metrics', 'GLfloat* ', 'COMPSIZE(metricQueryMask,numPaths,stride)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathMetricRangeNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPathMetricsNV' => { 'argdata' => [ [ 'metricQueryMask', 'GLbitfield ' ], [ 'numPaths', 'GLsizei ' ], [ 'pathNameType', 'GLenum ' ], [ 'paths', 'const void *', 'COMPSIZE(numPaths,pathNameType,paths)' ], [ 'pathBase', 'GLuint ' ], [ 'stride', 'GLsizei ' ], [ 'metrics', 'GLfloat *', 'COMPSIZE(metricQueryMask,numPaths,stride)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathMetricsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetPathParameterfvNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'value', 'GLfloat* ', '4' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPathParameterivNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'value', 'GLint* ', '4' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathParameterivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPathSpacingNV' => { 'argdata' => [ [ 'pathListMode', 'GLenum ' ], [ 'numPaths', 'GLsizei ' ], [ 'pathNameType', 'GLenum ' ], [ 'paths', 'const void *', 'COMPSIZE(numPaths,pathNameType,paths)' ], [ 'pathBase', 'GLuint ' ], [ 'advanceScale', 'GLfloat ' ], [ 'kerningScale', 'GLfloat ' ], [ 'transformType', 'GLenum ' ], [ 'returnedSpacing', 'GLfloat *', 'COMPSIZE(pathListMode,numPaths)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathSpacingNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetPathTexGenfvNV' => { 'argdata' => [ [ 'texCoordSet', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'value', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathTexGenfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPathTexGenivNV' => { 'argdata' => [ [ 'texCoordSet', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'value', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetPathTexGenivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPerfCounterInfoINTEL' => { 'argdata' => [ [ 'queryId', 'GLuint ' ], [ 'counterId', 'GLuint ' ], [ 'counterNameLength', 'GLuint ' ], [ 'counterName', 'GLchar* ', 'counterNameLength' ], [ 'counterDescLength', 'GLuint ' ], [ 'counterDesc', 'GLchar *', 'counterDescLength' ], [ 'counterOffset', 'GLuint *' ], [ 'counterDataSize', 'GLuint *' ], [ 'counterTypeEnum', 'GLuint *' ], [ 'counterDataTypeEnum', 'GLuint *' ], [ 'rawCounterMaxValue', 'GLuint64 *' ] ], 'feature' => 'GL_INTEL_performance_query', 'glewImpl' => '__glewGetPerfCounterInfoINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 7, 'restype' => 'void' }, 'glGetPerfMonitorCounterDataAMD' => { 'argdata' => [ [ 'monitor', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'dataSize', 'GLsizei ' ], [ 'data', 'GLuint* ', 'dataSize/4' ], [ 'bytesWritten', 'GLint *', '1' ] ], 'feature' => 'GL_AMD_performance_monitor', 'glewImpl' => '__glewGetPerfMonitorCounterDataAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetPerfMonitorCounterInfoAMD' => { 'argdata' => [ [ 'group', 'GLuint ' ], [ 'counter', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'data', 'void *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_AMD_performance_monitor', 'glewImpl' => '__glewGetPerfMonitorCounterInfoAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPerfMonitorCounterStringAMD' => { 'argdata' => [ [ 'group', 'GLuint ' ], [ 'counter', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'counterString', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_AMD_performance_monitor', 'glewImpl' => '__glewGetPerfMonitorCounterStringAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetPerfMonitorCountersAMD' => { 'argdata' => [ [ 'group', 'GLuint ' ], [ 'numCounters', 'GLint* ', '1' ], [ 'maxActiveCounters', 'GLint *', '1' ], [ 'counterSize', 'GLsizei ' ], [ 'counters', 'GLuint *', 'counterSize' ] ], 'feature' => 'GL_AMD_performance_monitor', 'glewImpl' => '__glewGetPerfMonitorCountersAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glGetPerfMonitorGroupStringAMD' => { 'argdata' => [ [ 'group', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'groupString', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_AMD_performance_monitor', 'glewImpl' => '__glewGetPerfMonitorGroupStringAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetPerfMonitorGroupsAMD' => { 'argdata' => [ [ 'numGroups', 'GLint* ', '1' ], [ 'groupsSize', 'GLsizei ' ], [ 'groups', 'GLuint *', 'groupsSize' ] ], 'feature' => 'GL_AMD_performance_monitor', 'glewImpl' => '__glewGetPerfMonitorGroupsAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetPerfQueryDataINTEL' => { 'argdata' => [ [ 'queryHandle', 'GLuint ' ], [ 'flags', 'GLuint ' ], [ 'dataSize', 'GLsizei ' ], [ 'data', 'void *' ], [ 'bytesWritten', 'GLuint *' ] ], 'feature' => 'GL_INTEL_performance_query', 'glewImpl' => '__glewGetPerfQueryDataINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetPerfQueryIdByNameINTEL' => { 'argdata' => [ [ 'queryName', 'GLchar* ' ], [ 'queryId', 'GLuint *' ] ], 'feature' => 'GL_INTEL_performance_query', 'glewImpl' => '__glewGetPerfQueryIdByNameINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetPerfQueryInfoINTEL' => { 'argdata' => [ [ 'queryId', 'GLuint ' ], [ 'queryNameLength', 'GLuint ' ], [ 'queryName', 'GLchar* ', 'queryNameLength' ], [ 'dataSize', 'GLuint *' ], [ 'noCounters', 'GLuint *' ], [ 'noInstances', 'GLuint *' ], [ 'capsMask', 'GLuint *' ] ], 'feature' => 'GL_INTEL_performance_query', 'glewImpl' => '__glewGetPerfQueryInfoINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 5, 'restype' => 'void' }, 'glGetPixelMapfv' => { 'argdata' => [ [ 'map', 'GLenum ' ], [ 'values', 'GLfloat *', 'COMPSIZE(map)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPixelMapuiv' => { 'argdata' => [ [ 'map', 'GLenum ' ], [ 'values', 'GLuint *', 'COMPSIZE(map)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPixelMapusv' => { 'argdata' => [ [ 'map', 'GLenum ' ], [ 'values', 'GLushort *', 'COMPSIZE(map)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPixelTransformParameterfvEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_pixel_transform', 'glewImpl' => '__glewGetPixelTransformParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPixelTransformParameterfvSGI' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ' ] ], 'feature' => 'GL_SGI_fft', 'glewImpl' => '__glewGetPixelTransformParameterfvSGI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPixelTransformParameterivEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_pixel_transform', 'glewImpl' => '__glewGetPixelTransformParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPixelTransformParameterivSGI' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_SGI_fft', 'glewImpl' => '__glewGetPixelTransformParameterivSGI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPointerIndexedvEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'data', 'void** ', '1' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetPointerIndexedvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPointeri_vEXT' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'void** ', '1' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetPointeri_vEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPointerv' => { 'aliases' => { 'glGetPointervEXT' => undef, 'glGetPointervKHR' => undef }, 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'void* *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetPolygonStipple' => { 'argdata' => [ [ 'mask', 'GLubyte *', 'COMPSIZE()' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProcAddressREGAL' => { 'argdata' => [ [ 'name', 'const GLchar *' ] ], 'feature' => 'GL_REGAL_proc_address', 'glewImpl' => '__glewGetProcAddressREGAL', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void *' }, 'glGetProgramBinary' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'binaryFormat', 'GLenum *', '1' ], [ 'binary', 'void*', 'bufSize' ] ], 'feature' => 'GL_ARB_get_program_binary', 'glewImpl' => '__glewGetProgramBinary', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glGetProgramEnvParameterdvARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'GLdouble* ', '4' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewGetProgramEnvParameterdvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramEnvParameterfvARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'GLfloat* ', '4' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewGetProgramEnvParameterfvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramInfoLog' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'infoLog', 'GLchar* ', 'bufSize' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetProgramInfoLog', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetProgramInterfaceiv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'programInterface', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_program_interface_query', 'glewImpl' => '__glewGetProgramInterfaceiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramLocalParameterdvARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'GLdouble* ', '4' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewGetProgramLocalParameterdvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramLocalParameterfvARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'GLfloat* ', '4' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewGetProgramLocalParameterfvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramNamedParameterdvNV' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'len', 'GLsizei ' ], [ 'name', 'const GLubyte* ', '1' ], [ 'params', 'GLdouble *', '4' ] ], 'feature' => 'GL_NV_fragment_program', 'glewImpl' => '__glewGetProgramNamedParameterdvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetProgramNamedParameterfvNV' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'len', 'GLsizei ' ], [ 'name', 'const GLubyte* ', '1' ], [ 'params', 'GLfloat *', '4' ] ], 'feature' => 'GL_NV_fragment_program', 'glewImpl' => '__glewGetProgramNamedParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetProgramParameterdvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLdouble* ', '4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewGetProgramParameterdvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramParameterfvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', '4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewGetProgramParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramPipelineInfoLog' => { 'argdata' => [ [ 'pipeline', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'infoLog', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewGetProgramPipelineInfoLog', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetProgramPipelineiv' => { 'argdata' => [ [ 'pipeline', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewGetProgramPipelineiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramResourceIndex' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'programInterface', 'GLenum ' ], [ 'name', 'const GLchar* ', 'COMPSIZE(name)' ] ], 'feature' => 'GL_ARB_program_interface_query', 'glewImpl' => '__glewGetProgramResourceIndex', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glGetProgramResourceLocation' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'programInterface', 'GLenum ' ], [ 'name', 'const GLchar* ', 'COMPSIZE(name)' ] ], 'feature' => 'GL_ARB_program_interface_query', 'glewImpl' => '__glewGetProgramResourceLocation', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glGetProgramResourceLocationIndex' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'programInterface', 'GLenum ' ], [ 'name', 'const GLchar* ', 'COMPSIZE(name)' ] ], 'feature' => 'GL_ARB_program_interface_query', 'glewImpl' => '__glewGetProgramResourceLocationIndex', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glGetProgramResourceLocationIndexEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'programInterface', 'GLenum ' ], [ 'name', 'const GLchar* ', 'COMPSIZE(name)' ] ], 'feature' => 'GL_EXT_blend_func_extended', 'glewImpl' => '__glewGetProgramResourceLocationIndexEXT', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glGetProgramResourceName' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'programInterface', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'name', 'GLchar *', 'bufSize' ] ], 'feature' => 'GL_ARB_program_interface_query', 'glewImpl' => '__glewGetProgramResourceName', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetProgramResourcefvNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'programInterface', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'propCount', 'GLsizei ' ], [ 'props', 'const GLenum* ' ], [ 'count', 'GLsizei ' ], [ 'length', 'GLsizei *', '1' ], [ 'params', 'GLfloat *', 'count' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewGetProgramResourcefvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glGetProgramResourceiv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'programInterface', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'propCount', 'GLsizei ' ], [ 'props', 'const GLenum* ', 'propCount' ], [ 'count', 'GLsizei ' ], [ 'length', 'GLsizei *', '1' ], [ 'params', 'GLint *', 'count' ] ], 'feature' => 'GL_ARB_program_interface_query', 'glewImpl' => '__glewGetProgramResourceiv', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glGetProgramStageiv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'shadertype', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'values', 'GLint* ', '1' ] ], 'feature' => 'GL_ARB_shader_subroutine', 'glewImpl' => '__glewGetProgramStageiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramStringARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'string', 'void *', 'COMPSIZE(target,pname)' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewGetProgramStringARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramStringNV' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'program', 'GLubyte* ', 'COMPSIZE(id,pname)' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewGetProgramStringNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramiv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetProgramiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramivARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewGetProgramivARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetProgramivNV' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', '4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewGetProgramivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetQueryBufferObjecti64v' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetQueryBufferObjecti64v', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGetQueryBufferObjectiv' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetQueryBufferObjectiv', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGetQueryBufferObjectui64v' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetQueryBufferObjectui64v', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGetQueryBufferObjectuiv' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetQueryBufferObjectuiv', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGetQueryIndexediv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_transform_feedback3', 'glewImpl' => '__glewGetQueryIndexediv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetQueryObjecti64v' => { 'aliases' => { 'glGetQueryObjecti64vEXT' => 'GL_EXT_timer_query' }, 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint64* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_timer_query', 'glewImpl' => '__glewGetQueryObjecti64v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetQueryObjecti64vANGLE' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint64* ' ] ], 'feature' => 'GL_ANGLE_timer_query', 'glewImpl' => '__glewGetQueryObjecti64vANGLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetQueryObjectiv' => { 'aliases' => { 'glGetQueryObjectivARB' => 'GL_ARB_occlusion_query', 'glGetQueryObjectivEXT' => undef }, 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewGetQueryObjectiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetQueryObjectivANGLE' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_ANGLE_timer_query', 'glewImpl' => '__glewGetQueryObjectivANGLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetQueryObjectui64v' => { 'aliases' => { 'glGetQueryObjectui64vEXT' => 'GL_EXT_timer_query' }, 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint64* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_timer_query', 'glewImpl' => '__glewGetQueryObjectui64v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetQueryObjectui64vANGLE' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint64* ' ] ], 'feature' => 'GL_ANGLE_timer_query', 'glewImpl' => '__glewGetQueryObjectui64vANGLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetQueryObjectuiv' => { 'aliases' => { 'glGetQueryObjectuivARB' => 'GL_ARB_occlusion_query' }, 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewGetQueryObjectuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetQueryObjectuivANGLE' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint* ' ] ], 'feature' => 'GL_ANGLE_timer_query', 'glewImpl' => '__glewGetQueryObjectuivANGLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetQueryiv' => { 'aliases' => { 'glGetQueryivARB' => 'GL_ARB_occlusion_query' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewGetQueryiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetQueryivANGLE' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_ANGLE_timer_query', 'glewImpl' => '__glewGetQueryivANGLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetRenderbufferParameteriv' => { 'aliases' => { 'glGetRenderbufferParameterivEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewGetRenderbufferParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetSamplerParameterIiv' => { 'aliases' => { 'glGetSamplerParameterIivEXT' => undef }, 'argdata' => [ [ 'sampler', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewGetSamplerParameterIiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetSamplerParameterIuiv' => { 'aliases' => { 'glGetSamplerParameterIuivEXT' => undef }, 'argdata' => [ [ 'sampler', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewGetSamplerParameterIuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetSamplerParameterfv' => { 'argdata' => [ [ 'sampler', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewGetSamplerParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetSamplerParameteriv' => { 'argdata' => [ [ 'sampler', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewGetSamplerParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetSemaphoreParameterui64vEXT' => { 'argdata' => [ [ 'semaphore', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint64* ' ] ], 'feature' => 'GL_EXT_semaphore', 'glewImpl' => '__glewGetSemaphoreParameterui64vEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetSeparableFilter' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'row', 'void *', 'COMPSIZE(target,format,type)' ], [ 'column', 'void *', 'COMPSIZE(target,format,type)' ], [ 'span', 'void *', 'COMPSIZE(target,format,type)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewGetSeparableFilter', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glGetSeparableFilterEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'row', 'void *', 'COMPSIZE(target,format,type)' ], [ 'column', 'void *', 'COMPSIZE(target,format,type)' ], [ 'span', 'void *', 'COMPSIZE(target,format,type)' ] ], 'feature' => 'GL_EXT_convolution', 'glewImpl' => '__glewGetSeparableFilterEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glGetShaderInfoLog' => { 'argdata' => [ [ 'shader', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'infoLog', 'GLchar* ', 'bufSize' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetShaderInfoLog', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetShaderPrecisionFormat' => { 'argdata' => [ [ 'shadertype', 'GLenum ' ], [ 'precisiontype', 'GLenum ' ], [ 'range', 'GLint* ', '2' ], [ 'precision', 'GLint *', '1' ] ], 'feature' => 'GL_ARB_ES2_compatibility', 'glewImpl' => '__glewGetShaderPrecisionFormat', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetShaderSource' => { 'aliases' => { 'glGetShaderSourceARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'shader', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'source', 'GLchar* ', 'bufSize' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetShaderSource', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetShaderiv' => { 'argdata' => [ [ 'shader', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetShaderiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetSharpenTexFuncSGIS' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'points', 'GLfloat* ', 'COMPSIZE(target)' ] ], 'feature' => 'GL_SGIS_sharpen_texture', 'glewImpl' => '__glewGetSharpenTexFuncSGIS', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetStageIndexNV' => { 'argdata' => [ [ 'shadertype', 'GLenum ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewGetStageIndexNV', 'glewtype' => 'fun', 'restype' => 'GLushort' }, 'glGetString' => { 'argdata' => [ [ 'name', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'const GLubyte *' }, 'glGetSubroutineIndex' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'shadertype', 'GLenum ' ], [ 'name', 'const GLchar* ' ] ], 'feature' => 'GL_ARB_shader_subroutine', 'glewImpl' => '__glewGetSubroutineIndex', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glGetSubroutineUniformLocation' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'shadertype', 'GLenum ' ], [ 'name', 'const GLchar* ' ] ], 'feature' => 'GL_ARB_shader_subroutine', 'glewImpl' => '__glewGetSubroutineUniformLocation', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glGetSynciv' => { 'aliases' => { 'glGetSyncivAPPLE' => 'GL_APPLE_sync' }, 'argdata' => [ [ 'sync', 'GLsync ' ], [ 'pname', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'values', 'GLint *', 'count' ] ], 'feature' => 'GL_ARB_sync', 'glewImpl' => '__glewGetSynciv', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetTexBumpParameterfvATI' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ATI_envmap_bumpmap', 'glewImpl' => '__glewGetTexBumpParameterfvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexBumpParameterivATI' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ATI_envmap_bumpmap', 'glewImpl' => '__glewGetTexBumpParameterivATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexEnvfv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexEnviv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexEnvxv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfixed* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewGetTexEnvxv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexFilterFuncSGIS' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'filter', 'GLenum ' ], [ 'weights', 'GLfloat* ', 'COMPSIZE(target,filter)' ] ], 'feature' => 'GL_SGIS_texture_filter4', 'glewImpl' => '__glewGetTexFilterFuncSGIS', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexGendv' => { 'argdata' => [ [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLdouble *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexGenfv' => { 'argdata' => [ [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexGeniv' => { 'argdata' => [ [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexImage' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'void *', 'COMPSIZE(target,level,format,type)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexLevelParameterfv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexLevelParameteriv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexParameterIiv' => { 'aliases' => { 'glGetTexParameterIivEXT' => 'GL_EXT_texture_integer' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewGetTexParameterIiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexParameterIuiv' => { 'aliases' => { 'glGetTexParameterIuivEXT' => 'GL_EXT_texture_integer' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewGetTexParameterIuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexParameterPointervAPPLE' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'void **', '1' ] ], 'feature' => 'GL_APPLE_texture_range', 'glewImpl' => '__glewGetTexParameterPointervAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexParameterfv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexParameteriv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTexParameterxv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfixed* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewGetTexParameterxv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureHandleARB' => { 'aliases' => { 'glGetTextureHandleIMG' => undef }, 'argdata' => [ [ 'texture', 'GLuint ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewGetTextureHandleARB', 'glewtype' => 'fun', 'restype' => 'GLuint64' }, 'glGetTextureHandleNV' => { 'argdata' => [ [ 'texture', 'GLuint ' ] ], 'feature' => 'GL_NV_bindless_texture', 'glewImpl' => '__glewGetTextureHandleNV', 'glewtype' => 'fun', 'restype' => 'GLuint64' }, 'glGetTextureImage' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'pixels', 'void *', 'bufSize' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetTextureImage', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureImageEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'void *', 'COMPSIZE(target,level,format,type)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetTextureImageEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureLevelParameterfv' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetTextureLevelParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureLevelParameterfvEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetTextureLevelParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureLevelParameteriv' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetTextureLevelParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureLevelParameterivEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetTextureLevelParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureParameterIiv' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetTextureParameterIiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureParameterIivEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetTextureParameterIivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureParameterIuiv' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetTextureParameterIuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureParameterIuivEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetTextureParameterIuivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureParameterfv' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetTextureParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureParameterfvEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetTextureParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureParameteriv' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetTextureParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureParameterivEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetTextureParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTextureSamplerHandleARB' => { 'aliases' => { 'glGetTextureSamplerHandleIMG' => undef }, 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'sampler', 'GLuint ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewGetTextureSamplerHandleARB', 'glewtype' => 'fun', 'restype' => 'GLuint64' }, 'glGetTextureSamplerHandleNV' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'sampler', 'GLuint ' ] ], 'feature' => 'GL_NV_bindless_texture', 'glewImpl' => '__glewGetTextureSamplerHandleNV', 'glewtype' => 'fun', 'restype' => 'GLuint64' }, 'glGetTextureSubImage' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'pixels', 'void *', 'bufSize' ] ], 'feature' => 'GL_ARB_get_texture_sub_image', 'glewImpl' => '__glewGetTextureSubImage', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTrackMatrixivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'address', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', '1' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewGetTrackMatrixivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTransformFeedbackVarying' => { 'aliases' => { 'glGetTransformFeedbackVaryingEXT' => 'GL_EXT_transform_feedback' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei * ', '1' ], [ 'size', 'GLsizei * ', '1' ], [ 'type', 'GLenum * ', '1' ], [ 'name', 'GLchar * ', 'bufSize' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewGetTransformFeedbackVarying', 'glewtype' => 'fun', 'has_ptr_arg' => 4, 'restype' => 'void' }, 'glGetTransformFeedbackVaryingNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'location', 'GLint *', '1' ] ], 'feature' => 'GL_NV_transform_feedback', 'glewImpl' => '__glewGetTransformFeedbackVaryingNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTransformFeedbacki64_v' => { 'argdata' => [ [ 'xfb', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'param', 'GLint64* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetTransformFeedbacki64_v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTransformFeedbacki_v' => { 'argdata' => [ [ 'xfb', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'param', 'GLint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetTransformFeedbacki_v', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTransformFeedbackiv' => { 'argdata' => [ [ 'xfb', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetTransformFeedbackiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetTranslatedShaderSourceANGLE' => { 'argdata' => [ [ 'shader', 'GLuint ' ], [ 'bufSize', 'GLsizei ' ], [ 'length', 'GLsizei* ', '1' ], [ 'source', 'GLchar* ', 'bufSize' ] ], 'feature' => 'GL_ANGLE_translated_shader_source', 'glewImpl' => '__glewGetTranslatedShaderSourceANGLE', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetUniformBlockIndex' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'uniformBlockName', 'const GLchar* ', 'COMPSIZE()' ] ], 'feature' => 'GL_ARB_uniform_buffer_object', 'glewImpl' => '__glewGetUniformBlockIndex', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glGetUniformBufferSizeEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ] ], 'feature' => 'GL_EXT_bindable_uniform', 'glewImpl' => '__glewGetUniformBufferSizeEXT', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glGetUniformIndices' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'uniformCount', 'GLsizei ' ], [ 'uniformNames', 'const GLchar* const * ', 'COMPSIZE(uniformCount)' ], [ 'uniformIndices', 'GLuint* ', 'COMPSIZE(uniformCount)' ] ], 'feature' => 'GL_ARB_uniform_buffer_object', 'glewImpl' => '__glewGetUniformIndices', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glGetUniformLocation' => { 'aliases' => { 'glGetUniformLocationARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'name', 'const GLchar* ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetUniformLocation', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glGetUniformOffsetEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ] ], 'feature' => 'GL_EXT_bindable_uniform', 'glewImpl' => '__glewGetUniformOffsetEXT', 'glewtype' => 'fun', 'restype' => 'GLintptr' }, 'glGetUniformSubroutineuiv' => { 'argdata' => [ [ 'shadertype', 'GLenum ' ], [ 'location', 'GLint ' ], [ 'params', 'GLuint* ', '1' ] ], 'feature' => 'GL_ARB_shader_subroutine', 'glewImpl' => '__glewGetUniformSubroutineuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetUniformdv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'params', 'GLdouble* ', 'COMPSIZE(program,location)' ] ], 'feature' => 'GL_ARB_gpu_shader_fp64', 'glewImpl' => '__glewGetUniformdv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetUniformfv' => { 'aliases' => { 'glGetUniformfvARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(program,location)' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetUniformfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetUniformi64vARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'params', 'GLint64* ', 'COMPSIZE(program,location)' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewGetUniformi64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetUniformi64vNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'params', 'GLint64EXT* ', 'COMPSIZE(program,location)' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewGetUniformi64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetUniformiv' => { 'aliases' => { 'glGetUniformivARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'params', 'GLint* ', 'COMPSIZE(program,location)' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetUniformiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetUniformui64vARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'params', 'GLuint64* ', 'COMPSIZE(program,location)' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewGetUniformui64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetUniformui64vNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'params', 'GLuint64EXT* ', 'COMPSIZE(program,location)' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewGetUniformui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetUniformuiv' => { 'aliases' => { 'glGetUniformuivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'params', 'GLuint* ', 'COMPSIZE(program,location)' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewGetUniformuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetUnsignedBytei_vEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'data', 'GLubyte* ', 'COMPSIZE(target)' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewGetUnsignedBytei_vEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetUnsignedBytevEXT' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'data', 'GLubyte* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewGetUnsignedBytevEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVariantArrayObjectfvATI' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', '1' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewGetVariantArrayObjectfvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVariantArrayObjectivATI' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', '1' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewGetVariantArrayObjectivATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVariantBooleanvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'value', 'GLenum ' ], [ 'data', 'GLboolean *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGetVariantBooleanvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVariantFloatvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'value', 'GLenum ' ], [ 'data', 'GLfloat *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGetVariantFloatvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVariantIntegervEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'value', 'GLenum ' ], [ 'data', 'GLint *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGetVariantIntegervEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVariantPointervEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'value', 'GLenum ' ], [ 'data', 'void **', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewGetVariantPointervEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVaryingLocationNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'name', 'const GLchar *', 'COMPSIZE(name)' ] ], 'feature' => 'GL_NV_transform_feedback', 'glewImpl' => '__glewGetVaryingLocationNV', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glGetVectorOperationSGIX' => { 'argdata' => [ [ 'operation', 'GLenum ' ] ], 'feature' => 'GL_SGIX_vector_ops', 'glewImpl' => '__glewGetVectorOperationSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGetVertexArrayIndexed64iv' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint64* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetVertexArrayIndexed64iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexArrayIndexediv' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetVertexArrayIndexediv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexArrayIntegeri_vEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint* ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetVertexArrayIntegeri_vEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexArrayIntegervEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint* ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetVertexArrayIntegervEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexArrayPointeri_vEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'void** ', '1' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetVertexArrayPointeri_vEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexArrayPointervEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'void** ', '1' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewGetVertexArrayPointervEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexArrayiv' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint* ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewGetVertexArrayiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribArrayObjectfvATI' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ATI_vertex_attrib_array_object', 'glewImpl' => '__glewGetVertexAttribArrayObjectfvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribArrayObjectivATI' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ATI_vertex_attrib_array_object', 'glewImpl' => '__glewGetVertexAttribArrayObjectivATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribIiv' => { 'aliases' => { 'glGetVertexAttribIivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', '1' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewGetVertexAttribIiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribIuiv' => { 'aliases' => { 'glGetVertexAttribIuivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint* ', '1' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewGetVertexAttribIuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribLdv' => { 'aliases' => { 'glGetVertexAttribLdvEXT' => 'GL_EXT_vertex_attrib_64bit' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLdouble* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_vertex_attrib_64bit', 'glewImpl' => '__glewGetVertexAttribLdv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribLi64vNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint64EXT* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewGetVertexAttribLi64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribLui64vARB' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint64EXT* ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewGetVertexAttribLui64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribLui64vNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint64EXT* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewGetVertexAttribLui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribPointerv' => { 'aliases' => { 'glGetVertexAttribPointervARB' => 'GL_ARB_vertex_program', 'glGetVertexAttribPointervNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'pointer', 'void** ', '1' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetVertexAttribPointerv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribdv' => { 'aliases' => { 'glGetVertexAttribdvARB' => 'GL_ARB_vertex_program', 'glGetVertexAttribdvNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLdouble* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetVertexAttribdv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribfv' => { 'aliases' => { 'glGetVertexAttribfvARB' => 'GL_ARB_vertex_program', 'glGetVertexAttribfvNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetVertexAttribfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVertexAttribiv' => { 'aliases' => { 'glGetVertexAttribivARB' => 'GL_ARB_vertex_program', 'glGetVertexAttribivNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewGetVertexAttribiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVideoCaptureStreamdvNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ], [ 'stream', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLdouble* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewGetVideoCaptureStreamdvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVideoCaptureStreamfvNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ], [ 'stream', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewGetVideoCaptureStreamfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVideoCaptureStreamivNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ], [ 'stream', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewGetVideoCaptureStreamivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVideoCaptureivNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewGetVideoCaptureivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVideoi64vNV' => { 'argdata' => [ [ 'video_slot', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint64EXT* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_present_video', 'glewImpl' => '__glewGetVideoi64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVideoivNV' => { 'argdata' => [ [ 'video_slot', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_present_video', 'glewImpl' => '__glewGetVideoivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVideoui64vNV' => { 'argdata' => [ [ 'video_slot', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint64EXT* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_present_video', 'glewImpl' => '__glewGetVideoui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVideouivNV' => { 'argdata' => [ [ 'video_slot', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_present_video', 'glewImpl' => '__glewGetVideouivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetVkProcAddrNV' => { 'argdata' => [ [ 'name', 'const GLchar* ', 'COMPSIZE(name)' ] ], 'feature' => 'GL_NV_draw_vulkan_image', 'glewImpl' => '__glewGetVkProcAddrNV', 'glewtype' => 'fun', 'restype' => 'GLVULKANPROCNV' }, 'glGetnColorTableARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'table', 'void* ', 'bufSize' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnColorTableARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnCompressedTexImage' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'lod', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'pixels', 'GLvoid *', 'bufSize' ] ], 'feature' => 'GL_VERSION_4_5', 'glewImpl' => '__glewGetnCompressedTexImage', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnCompressedTexImageARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'lod', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'img', 'void* ', 'bufSize' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnCompressedTexImageARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnConvolutionFilterARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'image', 'void* ', 'bufSize' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnConvolutionFilterARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnHistogramARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'reset', 'GLboolean ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'values', 'void* ', 'bufSize' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnHistogramARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnMapdvARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'query', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'v', 'GLdouble* ', 'bufSize/8' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnMapdvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnMapfvARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'query', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'v', 'GLfloat* ', 'bufSize' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnMapfvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnMapivARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'query', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'v', 'GLint* ', 'bufSize' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnMapivARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnMinmaxARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'reset', 'GLboolean ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'values', 'void* ', 'bufSize' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnMinmaxARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnPixelMapfvARB' => { 'argdata' => [ [ 'map', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'values', 'GLfloat* ', 'bufSize/4' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnPixelMapfvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnPixelMapuivARB' => { 'argdata' => [ [ 'map', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'values', 'GLuint* ', 'bufSize' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnPixelMapuivARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnPixelMapusvARB' => { 'argdata' => [ [ 'map', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'values', 'GLushort* ', 'bufSize' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnPixelMapusvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnPolygonStippleARB' => { 'argdata' => [ [ 'bufSize', 'GLsizei ' ], [ 'pattern', 'GLubyte* ', 'bufSize' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnPolygonStippleARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnSeparableFilterARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'rowBufSize', 'GLsizei ' ], [ 'row', 'void* ', 'rowBufSize' ], [ 'columnBufSize', 'GLsizei ' ], [ 'column', 'void*', 'columnBufSize' ], [ 'span', 'void*' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnSeparableFilterARB', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glGetnTexImage' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'pixels', 'GLvoid *', 'bufSize' ] ], 'feature' => 'GL_VERSION_4_5', 'glewImpl' => '__glewGetnTexImage', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnTexImageARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'img', 'void* ', 'bufSize' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnTexImageARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnUniformdv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'params', 'GLdouble *', 'bufSize/8' ] ], 'feature' => 'GL_VERSION_4_5', 'glewImpl' => '__glewGetnUniformdv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnUniformdvARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'params', 'GLdouble* ', 'bufSize/8' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnUniformdvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnUniformfv' => { 'aliases' => { 'glGetnUniformfvEXT' => undef, 'glGetnUniformfvKHR' => undef }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'params', 'GLfloat* ', 'bufSize/4' ] ], 'feature' => 'GL_KHR_robustness', 'glewImpl' => '__glewGetnUniformfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnUniformfvARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'params', 'GLfloat* ', 'bufSize/4' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnUniformfvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnUniformi64vARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'params', 'GLint64* ', 'bufSize/8' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewGetnUniformi64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnUniformiv' => { 'aliases' => { 'glGetnUniformivEXT' => undef, 'glGetnUniformivKHR' => undef }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'params', 'GLint* ', 'bufSize/4' ] ], 'feature' => 'GL_KHR_robustness', 'glewImpl' => '__glewGetnUniformiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnUniformivARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'params', 'GLint* ', 'bufSize/4' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnUniformivARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnUniformui64vARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'params', 'GLuint64* ', 'bufSize/8' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewGetnUniformui64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnUniformuiv' => { 'aliases' => { 'glGetnUniformuivKHR' => undef }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'params', 'GLuint* ', 'bufSize/4' ] ], 'feature' => 'GL_KHR_robustness', 'glewImpl' => '__glewGetnUniformuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGetnUniformuivARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'bufSize', 'GLsizei ' ], [ 'params', 'GLuint* ', 'bufSize/4' ] ], 'feature' => 'GL_ARB_robustness', 'glewImpl' => '__glewGetnUniformuivARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glGlobalAlphaFactorbSUN' => { 'argdata' => [ [ 'factor', 'GLbyte ' ] ], 'feature' => 'GL_SUN_global_alpha', 'glewImpl' => '__glewGlobalAlphaFactorbSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGlobalAlphaFactordSUN' => { 'argdata' => [ [ 'factor', 'GLdouble ' ] ], 'feature' => 'GL_SUN_global_alpha', 'glewImpl' => '__glewGlobalAlphaFactordSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGlobalAlphaFactorfSUN' => { 'argdata' => [ [ 'factor', 'GLfloat ' ] ], 'feature' => 'GL_SUN_global_alpha', 'glewImpl' => '__glewGlobalAlphaFactorfSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGlobalAlphaFactoriSUN' => { 'argdata' => [ [ 'factor', 'GLint ' ] ], 'feature' => 'GL_SUN_global_alpha', 'glewImpl' => '__glewGlobalAlphaFactoriSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGlobalAlphaFactorsSUN' => { 'argdata' => [ [ 'factor', 'GLshort ' ] ], 'feature' => 'GL_SUN_global_alpha', 'glewImpl' => '__glewGlobalAlphaFactorsSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGlobalAlphaFactorubSUN' => { 'argdata' => [ [ 'factor', 'GLubyte ' ] ], 'feature' => 'GL_SUN_global_alpha', 'glewImpl' => '__glewGlobalAlphaFactorubSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGlobalAlphaFactoruiSUN' => { 'argdata' => [ [ 'factor', 'GLuint ' ] ], 'feature' => 'GL_SUN_global_alpha', 'glewImpl' => '__glewGlobalAlphaFactoruiSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glGlobalAlphaFactorusSUN' => { 'argdata' => [ [ 'factor', 'GLushort ' ] ], 'feature' => 'GL_SUN_global_alpha', 'glewImpl' => '__glewGlobalAlphaFactorusSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glHint' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glHistogram' => { 'aliases' => { 'glHistogramEXT' => 'GL_EXT_histogram' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'sink', 'GLboolean ' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewHistogram', 'glewtype' => 'fun', 'restype' => 'void' }, 'glIglooInterfaceSGIX' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'void *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_igloo_interface', 'glewImpl' => '__glewIglooInterfaceSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glImageTransformParameterfHP' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLfloat ' ] ], 'feature' => 'GL_HP_image_transform', 'glewImpl' => '__glewImageTransformParameterfHP', 'glewtype' => 'fun', 'restype' => 'void' }, 'glImageTransformParameterfvHP' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_HP_image_transform', 'glewImpl' => '__glewImageTransformParameterfvHP', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glImageTransformParameteriHP' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLint ' ] ], 'feature' => 'GL_HP_image_transform', 'glewImpl' => '__glewImageTransformParameteriHP', 'glewtype' => 'fun', 'restype' => 'void' }, 'glImageTransformParameterivHP' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_HP_image_transform', 'glewImpl' => '__glewImageTransformParameterivHP', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glImportMemoryFdEXT' => { 'argdata' => [ [ 'memory', 'GLuint ' ], [ 'size', 'GLuint64 ' ], [ 'handleType', 'GLenum ' ], [ 'fd', 'GLint ' ] ], 'feature' => 'GL_EXT_memory_object_fd', 'glewImpl' => '__glewImportMemoryFdEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glImportMemoryWin32HandleEXT' => { 'argdata' => [ [ 'memory', 'GLuint ' ], [ 'size', 'GLuint64 ' ], [ 'handleType', 'GLenum ' ], [ 'handle', 'void *' ] ], 'feature' => 'GL_EXT_memory_object_win32', 'glewImpl' => '__glewImportMemoryWin32HandleEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glImportMemoryWin32NameEXT' => { 'argdata' => [ [ 'memory', 'GLuint ' ], [ 'size', 'GLuint64 ' ], [ 'handleType', 'GLenum ' ], [ 'name', 'const void *' ] ], 'feature' => 'GL_EXT_memory_object_win32', 'glewImpl' => '__glewImportMemoryWin32NameEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glImportSemaphoreFdEXT' => { 'argdata' => [ [ 'semaphore', 'GLuint ' ], [ 'handleType', 'GLenum ' ], [ 'fd', 'GLint ' ] ], 'feature' => 'GL_EXT_semaphore_fd', 'glewImpl' => '__glewImportSemaphoreFdEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glImportSemaphoreWin32HandleEXT' => { 'argdata' => [ [ 'semaphore', 'GLuint ' ], [ 'handleType', 'GLenum ' ], [ 'handle', 'void *' ] ], 'feature' => 'GL_EXT_semaphore_win32', 'glewImpl' => '__glewImportSemaphoreWin32HandleEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glImportSemaphoreWin32NameEXT' => { 'argdata' => [ [ 'semaphore', 'GLuint ' ], [ 'handleType', 'GLenum ' ], [ 'name', 'const void *' ] ], 'feature' => 'GL_EXT_semaphore_win32', 'glewImpl' => '__glewImportSemaphoreWin32NameEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glImportSyncEXT' => { 'argdata' => [ [ 'external_sync_type', 'GLenum ' ], [ 'external_sync', 'GLintptr ' ], [ 'flags', 'GLbitfield ' ] ], 'feature' => 'GL_EXT_x11_sync_object', 'glewImpl' => '__glewImportSyncEXT', 'glewtype' => 'fun', 'restype' => 'GLsync' }, 'glIndexFormatNV' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_NV_vertex_buffer_unified_memory', 'glewImpl' => '__glewIndexFormatNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glIndexFuncEXT' => { 'argdata' => [ [ 'func', 'GLenum ' ], [ 'ref', 'GLfloat ' ] ], 'feature' => 'GL_EXT_index_func', 'glewImpl' => '__glewIndexFuncEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glIndexMask' => { 'argdata' => [ [ 'mask', 'GLuint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glIndexMaterialEXT' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_EXT_index_material', 'glewImpl' => '__glewIndexMaterialEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glIndexPointer' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(type,stride)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glIndexPointerEXT' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'count', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(type,stride,count)' ] ], 'feature' => 'GL_EXT_vertex_array', 'glewImpl' => '__glewIndexPointerEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glIndexPointerListIBM' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLint ' ], [ 'pointer', 'const void** ', 'COMPSIZE(type,stride)' ], [ 'ptrstride', 'GLint ' ] ], 'feature' => 'GL_IBM_vertex_array_lists', 'glewImpl' => '__glewIndexPointerListIBM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glIndexd' => { 'argdata' => [ [ 'c', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glIndexdv' => { 'argdata' => [ [ 'c', 'const GLdouble *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glIndexf' => { 'argdata' => [ [ 'c', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glIndexfv' => { 'argdata' => [ [ 'c', 'const GLfloat *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glIndexi' => { 'argdata' => [ [ 'c', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glIndexiv' => { 'argdata' => [ [ 'c', 'const GLint *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glIndexs' => { 'argdata' => [ [ 'c', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glIndexsv' => { 'argdata' => [ [ 'c', 'const GLshort *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glIndexub' => { 'argdata' => [ [ 'c', 'GLubyte ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glIndexubv' => { 'argdata' => [ [ 'c', 'const GLubyte *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glInitNames' => { 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glInsertComponentEXT' => { 'argdata' => [ [ 'res', 'GLuint ' ], [ 'src', 'GLuint ' ], [ 'num', 'GLuint ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewInsertComponentEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glInsertEventMarkerEXT' => { 'argdata' => [ [ 'length', 'GLsizei ' ], [ 'marker', 'const GLchar* ' ] ], 'feature' => 'GL_EXT_debug_marker', 'glewImpl' => '__glewInsertEventMarkerEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glInterleavedArrays' => { 'argdata' => [ [ 'format', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(format,stride)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glInterleavedTextureCoordSetsSGIS' => { 'argdata' => [ [ 'factor', 'GLint ' ] ], 'feature' => 'GL_SGIS_multitexture', 'glewImpl' => '__glewInterleavedTextureCoordSetsSGIS', 'glewtype' => 'fun', 'restype' => 'void' }, 'glInterpolatePathsNV' => { 'argdata' => [ [ 'resultPath', 'GLuint ' ], [ 'pathA', 'GLuint ' ], [ 'pathB', 'GLuint ' ], [ 'weight', 'GLfloat ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewInterpolatePathsNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glInvalidateBufferData' => { 'argdata' => [ [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_invalidate_subdata', 'glewImpl' => '__glewInvalidateBufferData', 'glewtype' => 'fun', 'restype' => 'void' }, 'glInvalidateBufferSubData' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'length', 'GLsizeiptr ' ] ], 'feature' => 'GL_ARB_invalidate_subdata', 'glewImpl' => '__glewInvalidateBufferSubData', 'glewtype' => 'fun', 'restype' => 'void' }, 'glInvalidateFramebuffer' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'numAttachments', 'GLsizei ' ], [ 'attachments', 'const GLenum* ', 'numAttachments' ] ], 'feature' => 'GL_ARB_invalidate_subdata', 'glewImpl' => '__glewInvalidateFramebuffer', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glInvalidateNamedFramebufferData' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'numAttachments', 'GLsizei ' ], [ 'attachments', 'const GLenum* ', 'numAttachments' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewInvalidateNamedFramebufferData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glInvalidateNamedFramebufferSubData' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'numAttachments', 'GLsizei ' ], [ 'attachments', 'const GLenum* ', 'numAttachments' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewInvalidateNamedFramebufferSubData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glInvalidateSubFramebuffer' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'numAttachments', 'GLsizei ' ], [ 'attachments', 'const GLenum* ', 'numAttachments' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_invalidate_subdata', 'glewImpl' => '__glewInvalidateSubFramebuffer', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glInvalidateTexImage' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ] ], 'feature' => 'GL_ARB_invalidate_subdata', 'glewImpl' => '__glewInvalidateTexImage', 'glewtype' => 'fun', 'restype' => 'void' }, 'glInvalidateTexSubImage' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ] ], 'feature' => 'GL_ARB_invalidate_subdata', 'glewImpl' => '__glewInvalidateTexSubImage', 'glewtype' => 'fun', 'restype' => 'void' }, 'glIsAsyncMarkerSGIX' => { 'argdata' => [ [ 'marker', 'GLuint ' ] ], 'feature' => 'GL_SGIX_async', 'glewImpl' => '__glewIsAsyncMarkerSGIX', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsBuffer' => { 'aliases' => { 'glIsBufferARB' => 'GL_ARB_vertex_buffer_object' }, 'argdata' => [ [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewIsBuffer', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsBufferResidentNV' => { 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_NV_shader_buffer_load', 'glewImpl' => '__glewIsBufferResidentNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsCommandListNV' => { 'argdata' => [ [ 'list', 'GLuint ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewIsCommandListNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsEnabled' => { 'argdata' => [ [ 'cap', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsEnabledi' => { 'aliases' => { 'glIsEnabledIndexedEXT' => 'GL_EXT_draw_buffers2', 'glIsEnablediEXT' => 'GL_EXT_draw_buffers_indexed', 'glIsEnablediNV' => 'GL_NV_viewport_array' }, 'argdata' => [ [ 'cap', 'GLenum ' ], [ 'index', 'GLuint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewIsEnabledi', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsFenceAPPLE' => { 'argdata' => [ [ 'fence', 'GLuint ' ] ], 'feature' => 'GL_APPLE_fence', 'glewImpl' => '__glewIsFenceAPPLE', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsFenceNV' => { 'argdata' => [ [ 'fence', 'GLuint ' ] ], 'feature' => 'GL_NV_fence', 'glewImpl' => '__glewIsFenceNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsFramebuffer' => { 'aliases' => { 'glIsFramebufferEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'framebuffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewIsFramebuffer', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsImageHandleResidentARB' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewIsImageHandleResidentARB', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsImageHandleResidentNV' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ] ], 'feature' => 'GL_NV_bindless_texture', 'glewImpl' => '__glewIsImageHandleResidentNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsList' => { 'argdata' => [ [ 'list', 'GLuint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsMPEGPredictorSGIX' => { 'argdata' => [ [ 'predictor', 'GLuint ' ] ], 'feature' => 'GL_SGIX_mpeg1', 'glewImpl' => '__glewIsMPEGPredictorSGIX', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsMemoryObjectEXT' => { 'argdata' => [ [ 'memoryObject', 'GLuint ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewIsMemoryObjectEXT', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsNameAMD' => { 'argdata' => [ [ 'identifier', 'GLenum ' ], [ 'name', 'GLuint ' ] ], 'feature' => 'GL_AMD_name_gen_delete', 'glewImpl' => '__glewIsNameAMD', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsNamedBufferResidentNV' => { 'argdata' => [ [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_NV_shader_buffer_load', 'glewImpl' => '__glewIsNamedBufferResidentNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsNamedStringARB' => { 'argdata' => [ [ 'namelen', 'GLint ' ], [ 'name', 'const GLchar* ', 'namelen' ] ], 'feature' => 'GL_ARB_shading_language_include', 'glewImpl' => '__glewIsNamedStringARB', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsObjectBufferATI' => { 'argdata' => [ [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewIsObjectBufferATI', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsOcclusionQueryNV' => { 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_NV_occlusion_query', 'glewImpl' => '__glewIsOcclusionQueryNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsPathNV' => { 'argdata' => [ [ 'path', 'GLuint ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewIsPathNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsPointInFillPathNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'mask', 'GLuint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewIsPointInFillPathNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsPointInStrokePathNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewIsPointInStrokePathNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsProgram' => { 'argdata' => [ [ 'program', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewIsProgram', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsProgramARB' => { 'aliases' => { 'glIsProgramNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'program', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewIsProgramARB', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsProgramPipeline' => { 'argdata' => [ [ 'pipeline', 'GLuint ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewIsProgramPipeline', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsQuery' => { 'aliases' => { 'glIsQueryARB' => 'GL_ARB_occlusion_query' }, 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewIsQuery', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsQueryANGLE' => { 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_ANGLE_timer_query', 'glewImpl' => '__glewIsQueryANGLE', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsRenderbuffer' => { 'aliases' => { 'glIsRenderbufferEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'renderbuffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewIsRenderbuffer', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsSampler' => { 'argdata' => [ [ 'sampler', 'GLuint ' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewIsSampler', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsSemaphoreEXT' => { 'argdata' => [ [ 'semaphore', 'GLuint ' ] ], 'feature' => 'GL_EXT_semaphore', 'glewImpl' => '__glewIsSemaphoreEXT', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsShader' => { 'argdata' => [ [ 'shader', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewIsShader', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsStateNV' => { 'argdata' => [ [ 'state', 'GLuint ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewIsStateNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsSupportedREGAL' => { 'argdata' => [ [ 'ext', 'const GLchar* ' ] ], 'feature' => 'GL_REGAL_extension_query', 'glewImpl' => '__glewIsSupportedREGAL', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsSync' => { 'aliases' => { 'glIsSyncAPPLE' => 'GL_APPLE_sync' }, 'argdata' => [ [ 'myGLsync', 'GLsync ' ] ], 'feature' => 'GL_ARB_sync', 'glewImpl' => '__glewIsSync', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsTexture' => { 'argdata' => [ [ 'texture', 'GLuint ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsTextureEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ] ], 'feature' => 'GL_EXT_texture_object', 'glewImpl' => '__glewIsTextureEXT', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsTextureHandleResidentARB' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewIsTextureHandleResidentARB', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsTextureHandleResidentNV' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ] ], 'feature' => 'GL_NV_bindless_texture', 'glewImpl' => '__glewIsTextureHandleResidentNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsTransformFeedback' => { 'aliases' => { 'glIsTransformFeedbackNV' => 'GL_NV_transform_feedback2' }, 'argdata' => [ [ 'id', 'GLuint ' ] ], 'feature' => 'GL_ARB_transform_feedback2', 'glewImpl' => '__glewIsTransformFeedback', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsVariantEnabledEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'cap', 'GLenum ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewIsVariantEnabledEXT', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsVertexArray' => { 'aliases' => { 'glIsVertexArrayAPPLE' => 'GL_APPLE_vertex_array_object' }, 'argdata' => [ [ 'array', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_array_object', 'glewImpl' => '__glewIsVertexArray', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsVertexArraySGIX' => { 'argdata' => [ [ 'array', 'GLuint ' ] ], 'feature' => 'GL_SGIX_vertex_array_object', 'glewImpl' => '__glewIsVertexArraySGIX', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glIsVertexAttribEnabledAPPLE' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ] ], 'feature' => 'GL_APPLE_vertex_program_evaluators', 'glewImpl' => '__glewIsVertexAttribEnabledAPPLE', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glLGPUCopyImageSubDataNVX' => { 'argdata' => [ [ 'sourceGpu', 'GLuint ' ], [ 'destinationGpuMask', 'GLbitfield ' ], [ 'srcName', 'GLuint ' ], [ 'srcTarget', 'GLenum ' ], [ 'srcLevel', 'GLint ' ], [ 'srcX', 'GLint ' ], [ 'srxY', 'GLint ' ], [ 'srcZ', 'GLint ' ], [ 'dstName', 'GLuint ' ], [ 'dstTarget', 'GLenum ' ], [ 'dstLevel', 'GLint ' ], [ 'dstX', 'GLint ' ], [ 'dstY', 'GLint ' ], [ 'dstZ', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ] ], 'feature' => 'GL_NVX_linked_gpu_multicast', 'glewImpl' => '__glewLGPUCopyImageSubDataNVX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLGPUInterlockNVX' => { 'feature' => 'GL_NVX_linked_gpu_multicast', 'glewImpl' => '__glewLGPUInterlockNVX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLGPUNamedBufferSubDataNVX' => { 'argdata' => [ [ 'gpuMask', 'GLbitfield ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'const void *' ] ], 'feature' => 'GL_NVX_linked_gpu_multicast', 'glewImpl' => '__glewLGPUNamedBufferSubDataNVX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLabelObjectEXT' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'object', 'GLuint ' ], [ 'length', 'GLsizei ' ], [ 'label', 'const GLchar* ' ] ], 'feature' => 'GL_EXT_debug_label', 'glewImpl' => '__glewLabelObjectEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLightEnviEXT' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_EXT_fragment_lighting', 'glewImpl' => '__glewLightEnviEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLightModelf' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLightModelfv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLightModeli' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLightModeliv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'const GLint *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLightModelx' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewLightModelx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLightModelxv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'const GLfixed* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewLightModelxv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLightf' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLightfv' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLighti' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLightiv' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLightx' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewLightx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLightxv' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfixed* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewLightxv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLineStipple' => { 'argdata' => [ [ 'factor', 'GLint ' ], [ 'pattern', 'GLushort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLineWidth' => { 'argdata' => [ [ 'width', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLineWidthx' => { 'argdata' => [ [ 'width', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewLineWidthx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLinkProgram' => { 'aliases' => { 'glLinkProgramARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'program', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewLinkProgram', 'glewtype' => 'fun', 'restype' => 'void' }, 'glListBase' => { 'argdata' => [ [ 'base', 'GLuint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glListDrawCommandsStatesClientNV' => { 'argdata' => [ [ 'list', 'GLuint ' ], [ 'segment', 'GLuint ' ], [ 'indirects', 'const void** ', 'count' ], [ 'sizes', 'const GLsizei* ', 'count' ], [ 'states', 'const GLuint* ', 'count' ], [ 'fbos', 'const GLuint* ', 'count' ], [ 'count', 'GLuint ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewListDrawCommandsStatesClientNV', 'glewtype' => 'fun', 'has_ptr_arg' => 4, 'restype' => 'void' }, 'glLoadIdentity' => { 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLoadIdentityDeformationMapSGIX' => { 'argdata' => [ [ 'mask', 'GLbitfield ' ] ], 'feature' => 'GL_SGIX_polynomial_ffd', 'glewImpl' => '__glewLoadIdentityDeformationMapSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLoadMatrixd' => { 'argdata' => [ [ 'm', 'const GLdouble *', '16' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLoadMatrixf' => { 'argdata' => [ [ 'm', 'const GLfloat *', '16' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLoadMatrixx' => { 'argdata' => [ [ 'm', 'const GLfixed* ', '16' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewLoadMatrixx', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLoadName' => { 'argdata' => [ [ 'name', 'GLuint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLoadProgramNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'id', 'GLuint ' ], [ 'len', 'GLsizei ' ], [ 'program', 'const GLubyte* ', 'len' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewLoadProgramNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLoadTransposeMatrixd' => { 'aliases' => { 'glLoadTransposeMatrixdARB' => 'GL_ARB_transpose_matrix' }, 'argdata' => [ [ 'm', 'const GLdouble * ', '16' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewLoadTransposeMatrixd', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLoadTransposeMatrixf' => { 'aliases' => { 'glLoadTransposeMatrixfARB' => 'GL_ARB_transpose_matrix' }, 'argdata' => [ [ 'm', 'const GLfloat * ', '16' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewLoadTransposeMatrixf', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glLockArraysEXT' => { 'argdata' => [ [ 'first', 'GLint ' ], [ 'count', 'GLsizei ' ] ], 'feature' => 'GL_EXT_compiled_vertex_array', 'glewImpl' => '__glewLockArraysEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLogMessageCallbackREGAL' => { 'argdata' => [ [ 'callback', 'GLLOGPROCREGAL ' ] ], 'feature' => 'GL_REGAL_log', 'glewImpl' => '__glewLogMessageCallbackREGAL', 'glewtype' => 'fun', 'restype' => 'void' }, 'glLogicOp' => { 'argdata' => [ [ 'opcode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMPEGPredictorSGIX' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'void *' ] ], 'feature' => 'GL_SGIX_mpeg1', 'glewImpl' => '__glewMPEGPredictorSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMPEGQuantTableubv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'values', 'GLubyte* ' ] ], 'feature' => 'GL_SGIX_mpeg1', 'glewImpl' => '__glewMPEGQuantTableubv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMakeBufferNonResidentNV' => { 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_NV_shader_buffer_load', 'glewImpl' => '__glewMakeBufferNonResidentNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMakeBufferResidentNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'access', 'GLenum ' ] ], 'feature' => 'GL_NV_shader_buffer_load', 'glewImpl' => '__glewMakeBufferResidentNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMakeImageHandleNonResidentARB' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewMakeImageHandleNonResidentARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMakeImageHandleNonResidentNV' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ] ], 'feature' => 'GL_NV_bindless_texture', 'glewImpl' => '__glewMakeImageHandleNonResidentNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMakeImageHandleResidentARB' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ], [ 'access', 'GLenum ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewMakeImageHandleResidentARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMakeImageHandleResidentNV' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ], [ 'access', 'GLenum ' ] ], 'feature' => 'GL_NV_bindless_texture', 'glewImpl' => '__glewMakeImageHandleResidentNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMakeNamedBufferNonResidentNV' => { 'argdata' => [ [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_NV_shader_buffer_load', 'glewImpl' => '__glewMakeNamedBufferNonResidentNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMakeNamedBufferResidentNV' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'access', 'GLenum ' ] ], 'feature' => 'GL_NV_shader_buffer_load', 'glewImpl' => '__glewMakeNamedBufferResidentNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMakeTextureHandleNonResidentARB' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewMakeTextureHandleNonResidentARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMakeTextureHandleNonResidentNV' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ] ], 'feature' => 'GL_NV_bindless_texture', 'glewImpl' => '__glewMakeTextureHandleNonResidentNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMakeTextureHandleResidentARB' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewMakeTextureHandleResidentARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMakeTextureHandleResidentNV' => { 'argdata' => [ [ 'handle', 'GLuint64 ' ] ], 'feature' => 'GL_NV_bindless_texture', 'glewImpl' => '__glewMakeTextureHandleResidentNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMap1d' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'u1', 'GLdouble ' ], [ 'u2', 'GLdouble ' ], [ 'stride', 'GLint ' ], [ 'order', 'GLint ' ], [ 'points', 'const GLdouble *', 'COMPSIZE(target,stride,order)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMap1f' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'u1', 'GLfloat ' ], [ 'u2', 'GLfloat ' ], [ 'stride', 'GLint ' ], [ 'order', 'GLint ' ], [ 'points', 'const GLfloat *', 'COMPSIZE(target,stride,order)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMap2d' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'u1', 'GLdouble ' ], [ 'u2', 'GLdouble ' ], [ 'ustride', 'GLint ' ], [ 'uorder', 'GLint ' ], [ 'v1', 'GLdouble ' ], [ 'v2', 'GLdouble ' ], [ 'vstride', 'GLint ' ], [ 'vorder', 'GLint ' ], [ 'points', 'const GLdouble *', 'COMPSIZE(target,ustride,uorder,vstride,vorder)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMap2f' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'u1', 'GLfloat ' ], [ 'u2', 'GLfloat ' ], [ 'ustride', 'GLint ' ], [ 'uorder', 'GLint ' ], [ 'v1', 'GLfloat ' ], [ 'v2', 'GLfloat ' ], [ 'vstride', 'GLint ' ], [ 'vorder', 'GLint ' ], [ 'points', 'const GLfloat *', 'COMPSIZE(target,ustride,uorder,vstride,vorder)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMapBuffer' => { 'aliases' => { 'glMapBufferARB' => 'GL_ARB_vertex_buffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'access', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewMapBuffer', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void*' }, 'glMapBufferRange' => { 'aliases' => { 'glMapBufferRangeEXT' => 'GL_EXT_map_buffer_range' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'offset', 'GLintptr ' ], [ 'length', 'GLsizeiptr ' ], [ 'access', 'GLbitfield ' ] ], 'feature' => 'GL_ARB_map_buffer_range', 'glewImpl' => '__glewMapBufferRange', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void *' }, 'glMapControlPointsNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'ustride', 'GLsizei ' ], [ 'vstride', 'GLsizei ' ], [ 'uorder', 'GLint ' ], [ 'vorder', 'GLint ' ], [ 'packed', 'GLboolean ' ], [ 'points', 'const void *', 'COMPSIZE(target,uorder,vorder)' ] ], 'feature' => 'GL_NV_evaluators', 'glewImpl' => '__glewMapControlPointsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMapGrid1d' => { 'argdata' => [ [ 'un', 'GLint ' ], [ 'u1', 'GLdouble ' ], [ 'u2', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMapGrid1f' => { 'argdata' => [ [ 'un', 'GLint ' ], [ 'u1', 'GLfloat ' ], [ 'u2', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMapGrid2d' => { 'argdata' => [ [ 'un', 'GLint ' ], [ 'u1', 'GLdouble ' ], [ 'u2', 'GLdouble ' ], [ 'vn', 'GLint ' ], [ 'v1', 'GLdouble ' ], [ 'v2', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMapGrid2f' => { 'argdata' => [ [ 'un', 'GLint ' ], [ 'u1', 'GLfloat ' ], [ 'u2', 'GLfloat ' ], [ 'vn', 'GLint ' ], [ 'v1', 'GLfloat ' ], [ 'v2', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMapNamedBuffer' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'access', 'GLenum ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewMapNamedBuffer', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void *' }, 'glMapNamedBufferEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'access', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMapNamedBufferEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void *' }, 'glMapNamedBufferRange' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'length', 'GLsizeiptr ' ], [ 'access', 'GLbitfield ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewMapNamedBufferRange', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void *' }, 'glMapNamedBufferRangeEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'length', 'GLsizeiptr ' ], [ 'access', 'GLbitfield ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMapNamedBufferRangeEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void *' }, 'glMapObjectBufferATI' => { 'argdata' => [ [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_ATI_map_object_buffer', 'glewImpl' => '__glewMapObjectBufferATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void *' }, 'glMapParameterfvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(target,pname)' ] ], 'feature' => 'GL_NV_evaluators', 'glewImpl' => '__glewMapParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMapParameterivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(target,pname)' ] ], 'feature' => 'GL_NV_evaluators', 'glewImpl' => '__glewMapParameterivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMapTexture2DINTEL' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'access', 'GLbitfield ' ], [ 'stride', 'GLint* ', '1' ], [ 'layout', 'GLenum *', '1' ] ], 'feature' => 'GL_LAYOUT_LINEAR_INTEL', 'glewImpl' => '__glewMapTexture2DINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void *' }, 'glMapVertexAttrib1dAPPLE' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'size', 'GLuint ' ], [ 'u1', 'GLdouble ' ], [ 'u2', 'GLdouble ' ], [ 'stride', 'GLint ' ], [ 'order', 'GLint ' ], [ 'points', 'const GLdouble* ', 'COMPSIZE(size,stride,order)' ] ], 'feature' => 'GL_APPLE_vertex_program_evaluators', 'glewImpl' => '__glewMapVertexAttrib1dAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMapVertexAttrib1fAPPLE' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'size', 'GLuint ' ], [ 'u1', 'GLfloat ' ], [ 'u2', 'GLfloat ' ], [ 'stride', 'GLint ' ], [ 'order', 'GLint ' ], [ 'points', 'const GLfloat* ', 'COMPSIZE(size,stride,order)' ] ], 'feature' => 'GL_APPLE_vertex_program_evaluators', 'glewImpl' => '__glewMapVertexAttrib1fAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMapVertexAttrib2dAPPLE' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'size', 'GLuint ' ], [ 'u1', 'GLdouble ' ], [ 'u2', 'GLdouble ' ], [ 'ustride', 'GLint ' ], [ 'uorder', 'GLint ' ], [ 'v1', 'GLdouble ' ], [ 'v2', 'GLdouble ' ], [ 'vstride', 'GLint ' ], [ 'vorder', 'GLint ' ], [ 'points', 'const GLdouble* ', 'COMPSIZE(size,ustride,uorder,vstride,vorder)' ] ], 'feature' => 'GL_APPLE_vertex_program_evaluators', 'glewImpl' => '__glewMapVertexAttrib2dAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMapVertexAttrib2fAPPLE' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'size', 'GLuint ' ], [ 'u1', 'GLfloat ' ], [ 'u2', 'GLfloat ' ], [ 'ustride', 'GLint ' ], [ 'uorder', 'GLint ' ], [ 'v1', 'GLfloat ' ], [ 'v2', 'GLfloat ' ], [ 'vstride', 'GLint ' ], [ 'vorder', 'GLint ' ], [ 'points', 'const GLfloat* ', 'COMPSIZE(size,ustride,uorder,vstride,vorder)' ] ], 'feature' => 'GL_APPLE_vertex_program_evaluators', 'glewImpl' => '__glewMapVertexAttrib2fAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMaterialf' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMaterialfv' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMateriali' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMaterialiv' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMaterialx' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewMaterialx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMaterialxv' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLfixed* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewMaterialxv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixFrustumEXT' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'l', 'GLdouble ' ], [ 'r', 'GLdouble ' ], [ 'b', 'GLdouble ' ], [ 't', 'GLdouble ' ], [ 'n', 'GLdouble ' ], [ 'f', 'GLdouble ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixFrustumEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMatrixIndexPointerARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'void *', 'COMPSIZE(size,type,stride)' ] ], 'feature' => 'GL_ARB_matrix_palette', 'glewImpl' => '__glewMatrixIndexPointerARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixIndexubvARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'indices', 'GLubyte *', 'size' ] ], 'feature' => 'GL_ARB_matrix_palette', 'glewImpl' => '__glewMatrixIndexubvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixIndexuivARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'indices', 'GLuint *', 'size' ] ], 'feature' => 'GL_ARB_matrix_palette', 'glewImpl' => '__glewMatrixIndexuivARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixIndexusvARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'indices', 'GLushort *', 'size' ] ], 'feature' => 'GL_ARB_matrix_palette', 'glewImpl' => '__glewMatrixIndexusvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixLoad3x2fNV' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'm', 'const GLfloat* ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewMatrixLoad3x2fNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixLoad3x3fNV' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'm', 'const GLfloat* ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewMatrixLoad3x3fNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixLoadIdentityEXT' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixLoadIdentityEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMatrixLoadTranspose3x3fNV' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'm', 'const GLfloat* ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewMatrixLoadTranspose3x3fNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixLoadTransposedEXT' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'm', 'const GLdouble* ', '16' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixLoadTransposedEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixLoadTransposefEXT' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'm', 'const GLfloat* ', '16' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixLoadTransposefEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixLoaddEXT' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'm', 'const GLdouble* ', '16' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixLoaddEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixLoadfEXT' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'm', 'const GLfloat* ', '16' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixLoadfEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixMode' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMatrixMult3x2fNV' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'm', 'const GLfloat* ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewMatrixMult3x2fNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixMult3x3fNV' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'm', 'const GLfloat* ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewMatrixMult3x3fNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixMultTranspose3x3fNV' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'm', 'const GLfloat* ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewMatrixMultTranspose3x3fNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixMultTransposedEXT' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'm', 'const GLdouble* ', '16' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixMultTransposedEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixMultTransposefEXT' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'm', 'const GLfloat* ', '16' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixMultTransposefEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixMultdEXT' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'm', 'const GLdouble* ', '16' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixMultdEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixMultfEXT' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'm', 'const GLfloat* ', '16' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixMultfEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMatrixOrthoEXT' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'l', 'GLdouble ' ], [ 'r', 'GLdouble ' ], [ 'b', 'GLdouble ' ], [ 't', 'GLdouble ' ], [ 'n', 'GLdouble ' ], [ 'f', 'GLdouble ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixOrthoEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMatrixPopEXT' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixPopEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMatrixPushEXT' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixPushEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMatrixRotatedEXT' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'angle', 'GLdouble ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixRotatedEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMatrixRotatefEXT' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'angle', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixRotatefEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMatrixScaledEXT' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixScaledEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMatrixScalefEXT' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixScalefEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMatrixTranslatedEXT' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixTranslatedEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMatrixTranslatefEXT' => { 'argdata' => [ [ 'matrixMode', 'GLenum ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMatrixTranslatefEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMaxShaderCompilerThreadsKHR' => { 'aliases' => { 'glMaxShaderCompilerThreadsARB' => 'GL_ARB_parallel_shader_compile' }, 'argdata' => [ [ 'count', 'GLuint ' ] ], 'feature' => 'GL_KHR_parallel_shader_compile', 'glewImpl' => '__glewMaxShaderCompilerThreadsKHR', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMemoryBarrier' => { 'aliases' => { 'glMemoryBarrierEXT' => 'GL_EXT_shader_image_load_store' }, 'argdata' => [ [ 'barriers', 'GLbitfield ' ] ], 'feature' => 'GL_ARB_shader_image_load_store', 'glewImpl' => '__glewMemoryBarrier', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMemoryBarrierByRegion' => { 'argdata' => [ [ 'barriers', 'GLbitfield ' ] ], 'feature' => 'GL_ARB_ES3_1_compatibility', 'glewImpl' => '__glewMemoryBarrierByRegion', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMemoryObjectParameterivEXT' => { 'argdata' => [ [ 'memoryObject', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewMemoryObjectParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMeshBreadthSGIX' => { 'argdata' => [ [ 'breadth', 'GLint ' ] ], 'feature' => 'GL_SGIX_quad_mesh', 'glewImpl' => '__glewMeshBreadthSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMeshStrideSGIX' => { 'argdata' => [ [ 'stride', 'GLint ' ] ], 'feature' => 'GL_SGIX_quad_mesh', 'glewImpl' => '__glewMeshStrideSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMinSampleShading' => { 'aliases' => { 'glMinSampleShadingARB' => 'GL_ARB_sample_shading' }, 'argdata' => [ [ 'value', 'GLclampf ' ] ], 'feature' => 'GL_VERSION_4_0', 'glewImpl' => '__glewMinSampleShading', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMinmax' => { 'aliases' => { 'glMinmaxEXT' => 'GL_EXT_histogram' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'sink', 'GLboolean ' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewMinmax', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultMatrixd' => { 'argdata' => [ [ 'm', 'const GLdouble *', '16' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultMatrixf' => { 'argdata' => [ [ 'm', 'const GLfloat *', '16' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultMatrixx' => { 'argdata' => [ [ 'm', 'const GLfixed* ', '16' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewMultMatrixx', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultTransposeMatrixd' => { 'aliases' => { 'glMultTransposeMatrixdARB' => 'GL_ARB_transpose_matrix' }, 'argdata' => [ [ 'm', 'const GLdouble * ', '16' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultTransposeMatrixd', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultTransposeMatrixf' => { 'aliases' => { 'glMultTransposeMatrixfARB' => 'GL_ARB_transpose_matrix' }, 'argdata' => [ [ 'm', 'const GLfloat * ', '16' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultTransposeMatrixf', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiDrawArrays' => { 'aliases' => { 'glMultiDrawArraysEXT' => 'GL_EXT_multi_draw_arrays' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'first', 'const GLint *', 'drawcount' ], [ 'count', 'const GLsizei *', 'drawcount' ], [ 'drawcount', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewMultiDrawArrays', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glMultiDrawArraysIndirect' => { 'aliases' => { 'glMultiDrawArraysIndirectAMD' => 'GL_AMD_multi_draw_indirect', 'glMultiDrawArraysIndirectEXT' => 'GL_EXT_multi_draw_indirect' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'indirect', 'const void *', 'COMPSIZE(drawcount,stride)' ], [ 'drawcount', 'GLsizei ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_ARB_multi_draw_indirect', 'glewImpl' => '__glewMultiDrawArraysIndirect', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiDrawArraysIndirectBindlessCountNV' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'indirect', 'const void *' ], [ 'drawCount', 'GLintptr ' ], [ 'maxDrawCount', 'GLsizei ' ], [ 'stride', 'GLsizei ' ], [ 'vertexBufferCount', 'GLint ' ] ], 'feature' => 'GL_NV_bindless_multi_draw_indirect_count', 'glewImpl' => '__glewMultiDrawArraysIndirectBindlessCountNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiDrawArraysIndirectBindlessNV' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'indirect', 'const void *' ], [ 'drawCount', 'GLsizei ' ], [ 'stride', 'GLsizei ' ], [ 'vertexBufferCount', 'GLint ' ] ], 'feature' => 'GL_NV_bindless_multi_draw_indirect', 'glewImpl' => '__glewMultiDrawArraysIndirectBindlessNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiDrawArraysIndirectCount' => { 'aliases' => { 'glMultiDrawArraysIndirectCountARB' => 'GL_ARB_indirect_parameters' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'indirect', 'const GLvoid *' ], [ 'drawcount', 'GLintptr ' ], [ 'maxdrawcount', 'GLsizei ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_4_6', 'glewImpl' => '__glewMultiDrawArraysIndirectCount', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiDrawElementArrayAPPLE' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'first', 'const GLint* ', 'primcount' ], [ 'count', 'const GLsizei *', 'primcount' ], [ 'primcount', 'GLsizei ' ] ], 'feature' => 'GL_APPLE_element_array', 'glewImpl' => '__glewMultiDrawElementArrayAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glMultiDrawElements' => { 'aliases' => { 'glMultiDrawElementsEXT' => 'GL_EXT_multi_draw_arrays' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'count', 'const GLsizei *', 'drawcount' ], [ 'type', 'GLenum ' ], [ 'indices', 'const void *const* ', 'drawcount' ], [ 'drawcount', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewMultiDrawElements', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glMultiDrawElementsBaseVertex' => { 'aliases' => { 'glMultiDrawElementsBaseVertexEXT' => 'GL_EXT_draw_elements_base_vertex' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'count', 'GLsizei* ', 'drawcount' ], [ 'type', 'GLenum ' ], [ 'indices', 'void**', 'drawcount' ], [ 'drawcount', 'GLsizei ' ], [ 'basevertex', 'GLint *', 'drawcount' ] ], 'feature' => 'GL_ARB_draw_elements_base_vertex', 'glewImpl' => '__glewMultiDrawElementsBaseVertex', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glMultiDrawElementsIndirect' => { 'aliases' => { 'glMultiDrawElementsIndirectAMD' => 'GL_AMD_multi_draw_indirect', 'glMultiDrawElementsIndirectEXT' => 'GL_EXT_multi_draw_indirect' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'indirect', 'const void *', 'COMPSIZE(drawcount,stride)' ], [ 'drawcount', 'GLsizei ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_ARB_multi_draw_indirect', 'glewImpl' => '__glewMultiDrawElementsIndirect', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiDrawElementsIndirectBindlessCountNV' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'indirect', 'const void *' ], [ 'drawCount', 'GLintptr ' ], [ 'maxDrawCount', 'GLsizei ' ], [ 'stride', 'GLsizei ' ], [ 'vertexBufferCount', 'GLint ' ] ], 'feature' => 'GL_NV_bindless_multi_draw_indirect_count', 'glewImpl' => '__glewMultiDrawElementsIndirectBindlessCountNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiDrawElementsIndirectBindlessNV' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'indirect', 'const void *' ], [ 'drawCount', 'GLsizei ' ], [ 'stride', 'GLsizei ' ], [ 'vertexBufferCount', 'GLint ' ] ], 'feature' => 'GL_NV_bindless_multi_draw_indirect', 'glewImpl' => '__glewMultiDrawElementsIndirectBindlessNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiDrawElementsIndirectCount' => { 'aliases' => { 'glMultiDrawElementsIndirectCountARB' => 'GL_ARB_indirect_parameters' }, 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'indirect', 'const GLvoid *' ], [ 'drawcount', 'GLintptr ' ], [ 'maxdrawcount', 'GLsizei ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_4_6', 'glewImpl' => '__glewMultiDrawElementsIndirectCount', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiDrawRangeElementArrayAPPLE' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'start', 'GLuint ' ], [ 'end', 'GLuint ' ], [ 'first', 'const GLint* ', 'primcount' ], [ 'count', 'const GLsizei *', 'primcount' ], [ 'primcount', 'GLsizei ' ] ], 'feature' => 'GL_APPLE_element_array', 'glewImpl' => '__glewMultiDrawRangeElementArrayAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glMultiModeDrawArraysIBM' => { 'argdata' => [ [ 'mode', 'const GLenum* ', 'COMPSIZE(primcount,modestride)' ], [ 'first', 'const GLint *', 'primcount' ], [ 'count', 'const GLsizei *', 'primcount' ], [ 'primcount', 'GLsizei ' ], [ 'modestride', 'GLint ' ] ], 'feature' => 'GL_IBM_multimode_draw_arrays', 'glewImpl' => '__glewMultiModeDrawArraysIBM', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glMultiModeDrawElementsIBM' => { 'argdata' => [ [ 'mode', 'const GLenum* ', 'COMPSIZE(primcount,modestride)' ], [ 'count', 'const GLsizei *', 'primcount' ], [ 'type', 'GLenum ' ], [ 'indices', 'const void *const *', 'primcount' ], [ 'primcount', 'GLsizei ' ], [ 'modestride', 'GLint ' ] ], 'feature' => 'GL_IBM_multimode_draw_arrays', 'glewImpl' => '__glewMultiModeDrawElementsIBM', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glMultiTexBufferEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexBufferEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord1d' => { 'aliases' => { 'glMultiTexCoord1dARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord1d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord1dv' => { 'aliases' => { 'glMultiTexCoord1dvARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLdouble *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord1dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord1f' => { 'aliases' => { 'glMultiTexCoord1fARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord1f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord1fv' => { 'aliases' => { 'glMultiTexCoord1fvARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLfloat *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord1fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord1hNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewMultiTexCoord1hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord1hvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLhalf* ', '1' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewMultiTexCoord1hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord1i' => { 'aliases' => { 'glMultiTexCoord1iARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord1i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord1iv' => { 'aliases' => { 'glMultiTexCoord1ivARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLint *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord1iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord1s' => { 'aliases' => { 'glMultiTexCoord1sARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord1s', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord1sv' => { 'aliases' => { 'glMultiTexCoord1svARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLshort *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord1sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord2d' => { 'aliases' => { 'glMultiTexCoord2dARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLdouble ' ], [ 't', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord2d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord2dv' => { 'aliases' => { 'glMultiTexCoord2dvARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLdouble *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord2dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord2f' => { 'aliases' => { 'glMultiTexCoord2fARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord2f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord2fv' => { 'aliases' => { 'glMultiTexCoord2fvARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLfloat *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord2fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord2hNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLhalf ' ], [ 't', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewMultiTexCoord2hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord2hvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLhalf* ', '2' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewMultiTexCoord2hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord2i' => { 'aliases' => { 'glMultiTexCoord2iARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLint ' ], [ 't', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord2i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord2iv' => { 'aliases' => { 'glMultiTexCoord2ivARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLint *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord2iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord2s' => { 'aliases' => { 'glMultiTexCoord2sARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLshort ' ], [ 't', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord2s', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord2sv' => { 'aliases' => { 'glMultiTexCoord2svARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLshort *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord2sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord3d' => { 'aliases' => { 'glMultiTexCoord3dARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLdouble ' ], [ 't', 'GLdouble ' ], [ 'r', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord3d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord3dv' => { 'aliases' => { 'glMultiTexCoord3dvARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLdouble *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord3dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord3f' => { 'aliases' => { 'glMultiTexCoord3fARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ], [ 'r', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord3f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord3fv' => { 'aliases' => { 'glMultiTexCoord3fvARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLfloat *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord3fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord3hNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLhalf ' ], [ 't', 'GLhalf ' ], [ 'r', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewMultiTexCoord3hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord3hvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLhalf* ', '3' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewMultiTexCoord3hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord3i' => { 'aliases' => { 'glMultiTexCoord3iARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLint ' ], [ 't', 'GLint ' ], [ 'r', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord3i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord3iv' => { 'aliases' => { 'glMultiTexCoord3ivARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLint *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord3iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord3s' => { 'aliases' => { 'glMultiTexCoord3sARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLshort ' ], [ 't', 'GLshort ' ], [ 'r', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord3s', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord3sv' => { 'aliases' => { 'glMultiTexCoord3svARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLshort *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord3sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord4d' => { 'aliases' => { 'glMultiTexCoord4dARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLdouble ' ], [ 't', 'GLdouble ' ], [ 'r', 'GLdouble ' ], [ 'q', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord4d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord4dv' => { 'aliases' => { 'glMultiTexCoord4dvARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLdouble *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord4dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord4f' => { 'aliases' => { 'glMultiTexCoord4fARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ], [ 'r', 'GLfloat ' ], [ 'q', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord4f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord4fv' => { 'aliases' => { 'glMultiTexCoord4fvARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLfloat *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord4fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord4hNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLhalf ' ], [ 't', 'GLhalf ' ], [ 'r', 'GLhalf ' ], [ 'q', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewMultiTexCoord4hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord4hvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLhalf* ', '4' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewMultiTexCoord4hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord4i' => { 'aliases' => { 'glMultiTexCoord4iARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLint ' ], [ 't', 'GLint ' ], [ 'r', 'GLint ' ], [ 'q', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord4i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord4iv' => { 'aliases' => { 'glMultiTexCoord4ivARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLint *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord4iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord4s' => { 'aliases' => { 'glMultiTexCoord4sARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLshort ' ], [ 't', 'GLshort ' ], [ 'r', 'GLshort ' ], [ 'q', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord4s', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoord4sv' => { 'aliases' => { 'glMultiTexCoord4svARB' => 'GL_ARB_multitexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'v', 'const GLshort *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewMultiTexCoord4sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoord4x' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 's', 'GLfixed ' ], [ 't', 'GLfixed ' ], [ 'r', 'GLfixed ' ], [ 'q', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewMultiTexCoord4x', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoordP1ui' => { 'argdata' => [ [ 'texture', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'coords', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewMultiTexCoordP1ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoordP1uiv' => { 'argdata' => [ [ 'texture', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'coords', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewMultiTexCoordP1uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoordP2ui' => { 'argdata' => [ [ 'texture', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'coords', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewMultiTexCoordP2ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoordP2uiv' => { 'argdata' => [ [ 'texture', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'coords', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewMultiTexCoordP2uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoordP3ui' => { 'argdata' => [ [ 'texture', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'coords', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewMultiTexCoordP3ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoordP3uiv' => { 'argdata' => [ [ 'texture', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'coords', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewMultiTexCoordP3uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoordP4ui' => { 'argdata' => [ [ 'texture', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'coords', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewMultiTexCoordP4ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexCoordP4uiv' => { 'argdata' => [ [ 'texture', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'coords', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewMultiTexCoordP4uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexCoordPointerEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(size,type,stride)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexCoordPointerEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexEnvfEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexEnvfEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexEnvfvEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexEnvfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexEnviEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexEnviEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexEnvivEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexEnvivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexGendEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLdouble ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexGendEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexGendvEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLdouble* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexGendvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexGenfEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexGenfEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexGenfvEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexGenfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexGeniEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexGeniEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexGenivEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexGenivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexImage1DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexImage1DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexImage2DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexImage2DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexImage3DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height,depth)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexImage3DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexParameterIivEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexParameterIivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexParameterIuivEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexParameterIuivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexParameterfEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexParameterfEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexParameterfvEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexParameteriEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexParameteriEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexParameterivEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexRenderbufferEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'renderbuffer', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexRenderbufferEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultiTexSubImage1DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexSubImage1DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexSubImage2DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexSubImage2DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMultiTexSubImage3DEXT' => { 'argdata' => [ [ 'texunit', 'GLenum ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height,depth)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewMultiTexSubImage3DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMulticastBarrierNV' => { 'feature' => 'GL_NV_gpu_multicast', 'glewImpl' => '__glewMulticastBarrierNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMulticastBlitFramebufferNV' => { 'argdata' => [ [ 'srcGpu', 'GLuint ' ], [ 'dstGpu', 'GLuint ' ], [ 'srcX0', 'GLint ' ], [ 'srcY0', 'GLint ' ], [ 'srcX1', 'GLint ' ], [ 'srcY1', 'GLint ' ], [ 'dstX0', 'GLint ' ], [ 'dstY0', 'GLint ' ], [ 'dstX1', 'GLint ' ], [ 'dstY1', 'GLint ' ], [ 'mask', 'GLbitfield ' ], [ 'filter', 'GLenum ' ] ], 'feature' => 'GL_NV_gpu_multicast', 'glewImpl' => '__glewMulticastBlitFramebufferNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMulticastBufferSubDataNV' => { 'argdata' => [ [ 'gpuMask', 'GLbitfield ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'const void *' ] ], 'feature' => 'GL_NV_gpu_multicast', 'glewImpl' => '__glewMulticastBufferSubDataNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMulticastCopyBufferSubDataNV' => { 'argdata' => [ [ 'readGpu', 'GLuint ' ], [ 'writeGpuMask', 'GLbitfield ' ], [ 'readBuffer', 'GLuint ' ], [ 'writeBuffer', 'GLuint ' ], [ 'readOffset', 'GLintptr ' ], [ 'writeOffset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ] ], 'feature' => 'GL_NV_gpu_multicast', 'glewImpl' => '__glewMulticastCopyBufferSubDataNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMulticastCopyImageSubDataNV' => { 'argdata' => [ [ 'srcGpu', 'GLuint ' ], [ 'dstGpuMask', 'GLbitfield ' ], [ 'srcName', 'GLuint ' ], [ 'srcTarget', 'GLenum ' ], [ 'srcLevel', 'GLint ' ], [ 'srcX', 'GLint ' ], [ 'srcY', 'GLint ' ], [ 'srcZ', 'GLint ' ], [ 'dstName', 'GLuint ' ], [ 'dstTarget', 'GLenum ' ], [ 'dstLevel', 'GLint ' ], [ 'dstX', 'GLint ' ], [ 'dstY', 'GLint ' ], [ 'dstZ', 'GLint ' ], [ 'srcWidth', 'GLsizei ' ], [ 'srcHeight', 'GLsizei ' ], [ 'srcDepth', 'GLsizei ' ] ], 'feature' => 'GL_NV_gpu_multicast', 'glewImpl' => '__glewMulticastCopyImageSubDataNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMulticastFramebufferSampleLocationsfvNV' => { 'argdata' => [ [ 'gpu', 'GLuint ' ], [ 'framebuffer', 'GLuint ' ], [ 'start', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat* ' ] ], 'feature' => 'GL_NV_gpu_multicast', 'glewImpl' => '__glewMulticastFramebufferSampleLocationsfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMulticastGetQueryObjecti64vNV' => { 'argdata' => [ [ 'gpu', 'GLuint ' ], [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint64* ' ] ], 'feature' => 'GL_NV_gpu_multicast', 'glewImpl' => '__glewMulticastGetQueryObjecti64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMulticastGetQueryObjectivNV' => { 'argdata' => [ [ 'gpu', 'GLuint ' ], [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ' ] ], 'feature' => 'GL_NV_gpu_multicast', 'glewImpl' => '__glewMulticastGetQueryObjectivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMulticastGetQueryObjectui64vNV' => { 'argdata' => [ [ 'gpu', 'GLuint ' ], [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint64* ' ] ], 'feature' => 'GL_NV_gpu_multicast', 'glewImpl' => '__glewMulticastGetQueryObjectui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMulticastGetQueryObjectuivNV' => { 'argdata' => [ [ 'gpu', 'GLuint ' ], [ 'id', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'GLuint* ' ] ], 'feature' => 'GL_NV_gpu_multicast', 'glewImpl' => '__glewMulticastGetQueryObjectuivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glMulticastWaitSyncNV' => { 'argdata' => [ [ 'signalGpu', 'GLuint ' ], [ 'waitGpuMask', 'GLbitfield ' ] ], 'feature' => 'GL_NV_gpu_multicast', 'glewImpl' => '__glewMulticastWaitSyncNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glMultisampleSubRectPosSGIS' => { 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ] ], 'feature' => 'GL_SGIS_shared_multisample', 'glewImpl' => '__glewMultisampleSubRectPosSGIS', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedBufferData' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'const void *', 'size' ], [ 'usage', 'GLenum ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedBufferData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedBufferDataEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'const void *', 'COMPSIZE(size)' ], [ 'usage', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedBufferDataEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedBufferStorage' => { 'aliases' => { 'glNamedBufferStorageEXT' => 'GL_EXT_buffer_storage' }, 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'const void *', 'size' ], [ 'flags', 'GLbitfield ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedBufferStorage', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedBufferStorageExternalEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'clientBuffer', 'GLeglClientBufferEXT ' ], [ 'flags', 'GLbitfield ' ] ], 'feature' => 'GL_EXT_external_buffer', 'glewImpl' => '__glewNamedBufferStorageExternalEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedBufferStorageMemEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'size', 'GLsizeiptr ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewNamedBufferStorageMemEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedBufferSubData' => { 'aliases' => { 'glNamedBufferSubDataEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ], [ 'data', 'const void *', 'size' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedBufferSubData', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedCopyBufferSubDataEXT' => { 'argdata' => [ [ 'readBuffer', 'GLuint ' ], [ 'writeBuffer', 'GLuint ' ], [ 'readOffset', 'GLintptr ' ], [ 'writeOffset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedCopyBufferSubDataEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferDrawBuffer' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedFramebufferDrawBuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferDrawBuffers' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'n', 'GLsizei ' ], [ 'bufs', 'const GLenum* ', 'n' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedFramebufferDrawBuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedFramebufferParameteri' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedFramebufferParameteri', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferParameteriEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_ARB_framebuffer_no_attachments', 'glewImpl' => '__glewNamedFramebufferParameteriEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferReadBuffer' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedFramebufferReadBuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferRenderbuffer' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'renderbuffertarget', 'GLenum ' ], [ 'renderbuffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedFramebufferRenderbuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferRenderbufferEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'renderbuffertarget', 'GLenum ' ], [ 'renderbuffer', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedFramebufferRenderbufferEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferSampleLocationsfvARB' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'start', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat* ' ] ], 'feature' => 'GL_ARB_sample_locations', 'glewImpl' => '__glewNamedFramebufferSampleLocationsfvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedFramebufferSampleLocationsfvNV' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'start', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat* ' ] ], 'feature' => 'GL_NV_sample_locations', 'glewImpl' => '__glewNamedFramebufferSampleLocationsfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedFramebufferSamplePositionsfvAMD' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'numsamples', 'GLuint ' ], [ 'pixelindex', 'GLuint ' ], [ 'values', 'const GLfloat* ' ] ], 'feature' => 'GL_AMD_framebuffer_sample_positions', 'glewImpl' => '__glewNamedFramebufferSamplePositionsfvAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedFramebufferTexture' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedFramebufferTexture', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferTexture1DEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'textarget', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedFramebufferTexture1DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferTexture2DEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'textarget', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedFramebufferTexture2DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferTexture3DEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'textarget', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'zoffset', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedFramebufferTexture3DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferTextureEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedFramebufferTextureEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferTextureFaceEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'face', 'GLenum ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedFramebufferTextureFaceEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferTextureLayer' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'layer', 'GLint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedFramebufferTextureLayer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedFramebufferTextureLayerEXT' => { 'argdata' => [ [ 'framebuffer', 'GLuint ' ], [ 'attachment', 'GLenum ' ], [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'layer', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedFramebufferTextureLayerEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedProgramLocalParameter4dEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ], [ 'w', 'GLdouble ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramLocalParameter4dEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedProgramLocalParameter4dvEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLdouble* ', '4' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramLocalParameter4dvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedProgramLocalParameter4fEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 'w', 'GLfloat ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramLocalParameter4fEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedProgramLocalParameter4fvEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLfloat* ', '4' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramLocalParameter4fvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedProgramLocalParameterI4iEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'z', 'GLint ' ], [ 'w', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramLocalParameterI4iEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedProgramLocalParameterI4ivEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLint* ', '4' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramLocalParameterI4ivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedProgramLocalParameterI4uiEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLuint ' ], [ 'y', 'GLuint ' ], [ 'z', 'GLuint ' ], [ 'w', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramLocalParameterI4uiEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedProgramLocalParameterI4uivEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLuint* ', '4' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramLocalParameterI4uivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedProgramLocalParameters4fvEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLfloat* ', 'count*4' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramLocalParameters4fvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedProgramLocalParametersI4ivEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLint* ', 'count*4' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramLocalParametersI4ivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedProgramLocalParametersI4uivEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLuint* ', 'count*4' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramLocalParametersI4uivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedProgramStringEXT' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'len', 'GLsizei ' ], [ 'string', 'const void *', 'len' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedProgramStringEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNamedRenderbufferStorage' => { 'argdata' => [ [ 'renderbuffer', 'GLuint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedRenderbufferStorage', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedRenderbufferStorageEXT' => { 'argdata' => [ [ 'renderbuffer', 'GLuint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedRenderbufferStorageEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedRenderbufferStorageMultisample' => { 'argdata' => [ [ 'renderbuffer', 'GLuint ' ], [ 'samples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewNamedRenderbufferStorageMultisample', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedRenderbufferStorageMultisampleCoverageEXT' => { 'argdata' => [ [ 'renderbuffer', 'GLuint ' ], [ 'coverageSamples', 'GLsizei ' ], [ 'colorSamples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedRenderbufferStorageMultisampleCoverageEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedRenderbufferStorageMultisampleEXT' => { 'argdata' => [ [ 'renderbuffer', 'GLuint ' ], [ 'samples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewNamedRenderbufferStorageMultisampleEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNamedStringARB' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'namelen', 'GLint ' ], [ 'name', 'const GLchar* ', 'namelen' ], [ 'stringlen', 'GLint ' ], [ 'string', 'const GLchar *', 'stringlen' ] ], 'feature' => 'GL_ARB_shading_language_include', 'glewImpl' => '__glewNamedStringARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNewBufferRegion' => { 'argdata' => [ [ 'region', 'GLenum ' ] ], 'feature' => 'GL_KTX_buffer_region', 'glewImpl' => '__glewNewBufferRegion', 'glewtype' => 'fun', 'restype' => 'GLuint' }, 'glNewList' => { 'argdata' => [ [ 'list', 'GLuint ' ], [ 'mode', 'GLenum ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNewObjectBufferATI' => { 'argdata' => [ [ 'size', 'GLsizei ' ], [ 'pointer', 'const void *', 'size' ], [ 'usage', 'GLenum ' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewNewObjectBufferATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'GLuint' }, 'glNonlinLightfvSGIX' => { 'argdata' => [ [ 'light', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'terms', 'GLint ' ], [ 'params', 'GLfloat* ' ] ], 'feature' => 'GL_SGIX_nonlinear_lighting_pervertex', 'glewImpl' => '__glewNonlinLightfvSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNonlinMaterialfvSGIX' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'terms', 'GLint ' ], [ 'params', 'const GLfloat* ' ] ], 'feature' => 'GL_SGIX_nonlinear_lighting_pervertex', 'glewImpl' => '__glewNonlinMaterialfvSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormal3b' => { 'argdata' => [ [ 'nx', 'GLbyte ' ], [ 'ny', 'GLbyte ' ], [ 'nz', 'GLbyte ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormal3bv' => { 'argdata' => [ [ 'v', 'const GLbyte *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormal3d' => { 'argdata' => [ [ 'nx', 'GLdouble ' ], [ 'ny', 'GLdouble ' ], [ 'nz', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormal3dv' => { 'argdata' => [ [ 'v', 'const GLdouble *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormal3f' => { 'argdata' => [ [ 'nx', 'GLfloat ' ], [ 'ny', 'GLfloat ' ], [ 'nz', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormal3fVertex3fSUN' => { 'argdata' => [ [ 'nx', 'GLfloat ' ], [ 'ny', 'GLfloat ' ], [ 'nz', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewNormal3fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormal3fVertex3fvSUN' => { 'argdata' => [ [ 'n', 'const GLfloat* ', '3' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewNormal3fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glNormal3fv' => { 'argdata' => [ [ 'v', 'const GLfloat *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormal3hNV' => { 'argdata' => [ [ 'nx', 'GLhalf ' ], [ 'ny', 'GLhalf ' ], [ 'nz', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewNormal3hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormal3hvNV' => { 'argdata' => [ [ 'v', 'const GLhalf* ', '3' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewNormal3hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormal3i' => { 'argdata' => [ [ 'nx', 'GLint ' ], [ 'ny', 'GLint ' ], [ 'nz', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormal3iv' => { 'argdata' => [ [ 'v', 'const GLint *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormal3s' => { 'argdata' => [ [ 'nx', 'GLshort ' ], [ 'ny', 'GLshort ' ], [ 'nz', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormal3sv' => { 'argdata' => [ [ 'v', 'const GLshort *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormal3x' => { 'argdata' => [ [ 'nx', 'GLfixed ' ], [ 'ny', 'GLfixed ' ], [ 'nz', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewNormal3x', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormalFormatNV' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_NV_vertex_buffer_unified_memory', 'glewImpl' => '__glewNormalFormatNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormalP3ui' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'coords', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewNormalP3ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormalP3uiv' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'coords', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewNormalP3uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormalPointer' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(type,stride)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormalPointerEXT' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'count', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(type,stride,count)' ] ], 'feature' => 'GL_EXT_vertex_array', 'glewImpl' => '__glewNormalPointerEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormalPointerListIBM' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLint ' ], [ 'pointer', 'const void** ', 'COMPSIZE(type,stride)' ], [ 'ptrstride', 'GLint ' ] ], 'feature' => 'GL_IBM_vertex_array_lists', 'glewImpl' => '__glewNormalPointerListIBM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormalPointervINTEL' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'pointer', 'const void** ', '4' ] ], 'feature' => 'GL_INTEL_parallel_arrays', 'glewImpl' => '__glewNormalPointervINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormalStream3bATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLbyte ' ], [ 'y', 'GLbyte ' ], [ 'z', 'GLbyte ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewNormalStream3bATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormalStream3bvATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLbyte *', '3' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewNormalStream3bvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormalStream3dATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewNormalStream3dATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormalStream3dvATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLdouble *', '3' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewNormalStream3dvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormalStream3fATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewNormalStream3fATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormalStream3fvATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLfloat *', '3' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewNormalStream3fvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormalStream3iATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'z', 'GLint ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewNormalStream3iATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormalStream3ivATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLint *', '3' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewNormalStream3ivATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glNormalStream3sATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ], [ 'z', 'GLshort ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewNormalStream3sATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glNormalStream3svATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLshort *', '3' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewNormalStream3svATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glObjectLabel' => { 'aliases' => { 'glObjectLabelKHR' => undef }, 'argdata' => [ [ 'identifier', 'GLenum ' ], [ 'name', 'GLuint ' ], [ 'length', 'GLsizei ' ], [ 'label', 'const GLchar* ', 'COMPSIZE(label,length)' ] ], 'feature' => 'GL_KHR_debug', 'glewImpl' => '__glewObjectLabel', 'glewtype' => 'fun', 'restype' => 'void' }, 'glObjectPtrLabel' => { 'aliases' => { 'glObjectPtrLabelKHR' => undef }, 'argdata' => [ [ 'ptr', 'void* ' ], [ 'length', 'GLsizei ' ], [ 'label', 'const GLchar* ', 'COMPSIZE(label,length)' ] ], 'feature' => 'GL_KHR_debug', 'glewImpl' => '__glewObjectPtrLabel', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glObjectPurgeableAPPLE' => { 'argdata' => [ [ 'objectType', 'GLenum ' ], [ 'name', 'GLuint ' ], [ 'option', 'GLenum ' ] ], 'feature' => 'GL_APPLE_object_purgeable', 'glewImpl' => '__glewObjectPurgeableAPPLE', 'glewtype' => 'fun', 'restype' => 'GLenum' }, 'glObjectUnpurgeableAPPLE' => { 'argdata' => [ [ 'objectType', 'GLenum ' ], [ 'name', 'GLuint ' ], [ 'option', 'GLenum ' ] ], 'feature' => 'GL_APPLE_object_purgeable', 'glewImpl' => '__glewObjectUnpurgeableAPPLE', 'glewtype' => 'fun', 'restype' => 'GLenum' }, 'glOrtho' => { 'argdata' => [ [ 'left', 'GLdouble ' ], [ 'right', 'GLdouble ' ], [ 'bottom', 'GLdouble ' ], [ 'top', 'GLdouble ' ], [ 'zNear', 'GLdouble ' ], [ 'zFar', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glOrthof' => { 'argdata' => [ [ 'left', 'GLfloat ' ], [ 'right', 'GLfloat ' ], [ 'bottom', 'GLfloat ' ], [ 'top', 'GLfloat ' ], [ 'zNear', 'GLfloat ' ], [ 'zFar', 'GLfloat ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewOrthof', 'glewtype' => 'fun', 'restype' => 'void' }, 'glOrthox' => { 'argdata' => [ [ 'left', 'GLfixed ' ], [ 'right', 'GLfixed ' ], [ 'bottom', 'GLfixed ' ], [ 'top', 'GLfixed ' ], [ 'zNear', 'GLfixed ' ], [ 'zFar', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewOrthox', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPNTrianglesfATI' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_ATI_pn_triangles', 'glewImpl' => '__glewPNTrianglesfATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPNTrianglesiATI' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_ATI_pn_triangles', 'glewImpl' => '__glewPNTrianglesiATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPassTexCoordATI' => { 'argdata' => [ [ 'dst', 'GLuint ' ], [ 'coord', 'GLuint ' ], [ 'swizzle', 'GLenum ' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewPassTexCoordATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPassThrough' => { 'argdata' => [ [ 'token', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPatchParameterfv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'values', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_tessellation_shader', 'glewImpl' => '__glewPatchParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPatchParameteri' => { 'aliases' => { 'glPatchParameteriEXT' => undef }, 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'value', 'GLint ' ] ], 'feature' => 'GL_ARB_tessellation_shader', 'glewImpl' => '__glewPatchParameteri', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPathColorGenNV' => { 'argdata' => [ [ 'color', 'GLenum ' ], [ 'genMode', 'GLenum ' ], [ 'colorFormat', 'GLenum ' ], [ 'coeffs', 'const GLfloat* ', 'COMPSIZE(genMode,colorFormat)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathColorGenNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPathCommandsNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'numCommands', 'GLsizei ' ], [ 'commands', 'const GLubyte* ', 'numCommands' ], [ 'numCoords', 'GLsizei ' ], [ 'coordType', 'GLenum ' ], [ 'coords', 'const void*', 'COMPSIZE(numCoords,coordType)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathCommandsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glPathCoordsNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'numCoords', 'GLsizei ' ], [ 'coordType', 'GLenum ' ], [ 'coords', 'const void *', 'COMPSIZE(numCoords,coordType)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathCoordsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPathCoverDepthFuncNV' => { 'argdata' => [ [ 'zfunc', 'GLenum ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathCoverDepthFuncNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPathDashArrayNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'dashCount', 'GLsizei ' ], [ 'dashArray', 'const GLfloat* ', 'dashCount' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathDashArrayNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPathFogGenNV' => { 'argdata' => [ [ 'genMode', 'GLenum ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathFogGenNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPathGlyphIndexArrayNV' => { 'argdata' => [ [ 'firstPathName', 'GLuint ' ], [ 'fontTarget', 'GLenum ' ], [ 'fontName', 'const void *' ], [ 'fontStyle', 'GLbitfield ' ], [ 'firstGlyphIndex', 'GLuint ' ], [ 'numGlyphs', 'GLsizei ' ], [ 'pathParameterTemplate', 'GLuint ' ], [ 'emScale', 'GLfloat ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathGlyphIndexArrayNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'GLenum' }, 'glPathGlyphIndexRangeNV' => { 'argdata' => [ [ 'fontTarget', 'GLenum ' ], [ 'fontName', 'const void *' ], [ 'fontStyle', 'GLbitfield ' ], [ 'pathParameterTemplate', 'GLuint ' ], [ 'emScale', 'GLfloat ' ], [ 'baseAndCount', 'GLuint * ', '2' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathGlyphIndexRangeNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'GLenum' }, 'glPathGlyphRangeNV' => { 'argdata' => [ [ 'firstPathName', 'GLuint ' ], [ 'fontTarget', 'GLenum ' ], [ 'fontName', 'const void *', 'COMPSIZE(fontTarget,fontName)' ], [ 'fontStyle', 'GLbitfield ' ], [ 'firstGlyph', 'GLuint ' ], [ 'numGlyphs', 'GLsizei ' ], [ 'handleMissingGlyphs', 'GLenum ' ], [ 'pathParameterTemplate', 'GLuint ' ], [ 'emScale', 'GLfloat ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathGlyphRangeNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPathGlyphsNV' => { 'argdata' => [ [ 'firstPathName', 'GLuint ' ], [ 'fontTarget', 'GLenum ' ], [ 'fontName', 'const void *', 'COMPSIZE(fontTarget,fontName)' ], [ 'fontStyle', 'GLbitfield ' ], [ 'numGlyphs', 'GLsizei ' ], [ 'type', 'GLenum ' ], [ 'charcodes', 'const void*', 'COMPSIZE(numGlyphs,type,charcodes)' ], [ 'handleMissingGlyphs', 'GLenum ' ], [ 'pathParameterTemplate', 'GLuint ' ], [ 'emScale', 'GLfloat ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathGlyphsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glPathMemoryGlyphIndexArrayNV' => { 'argdata' => [ [ 'firstPathName', 'GLuint ' ], [ 'fontTarget', 'GLenum ' ], [ 'fontSize', 'GLsizeiptr ' ], [ 'fontData', 'const void *' ], [ 'faceIndex', 'GLsizei ' ], [ 'firstGlyphIndex', 'GLuint ' ], [ 'numGlyphs', 'GLsizei ' ], [ 'pathParameterTemplate', 'GLuint ' ], [ 'emScale', 'GLfloat ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathMemoryGlyphIndexArrayNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'GLenum' }, 'glPathParameterfNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'value', 'GLfloat ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathParameterfNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPathParameterfvNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'value', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPathParameteriNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'value', 'GLint ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathParameteriNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPathParameterivNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'value', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathParameterivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPathStencilDepthOffsetNV' => { 'argdata' => [ [ 'factor', 'GLfloat ' ], [ 'units', 'GLfloat ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathStencilDepthOffsetNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPathStencilFuncNV' => { 'argdata' => [ [ 'func', 'GLenum ' ], [ 'ref', 'GLint ' ], [ 'mask', 'GLuint ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathStencilFuncNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPathStringNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'format', 'GLenum ' ], [ 'length', 'GLsizei ' ], [ 'pathString', 'const void *', 'length' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathStringNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPathSubCommandsNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'commandStart', 'GLsizei ' ], [ 'commandsToDelete', 'GLsizei ' ], [ 'numCommands', 'GLsizei ' ], [ 'commands', 'const GLubyte* ', 'numCommands' ], [ 'numCoords', 'GLsizei ' ], [ 'coordType', 'GLenum ' ], [ 'coords', 'const void*', 'COMPSIZE(numCoords,coordType)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathSubCommandsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glPathSubCoordsNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'coordStart', 'GLsizei ' ], [ 'numCoords', 'GLsizei ' ], [ 'coordType', 'GLenum ' ], [ 'coords', 'const void *', 'COMPSIZE(numCoords,coordType)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathSubCoordsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPathTexGenNV' => { 'argdata' => [ [ 'texCoordSet', 'GLenum ' ], [ 'genMode', 'GLenum ' ], [ 'components', 'GLint ' ], [ 'coeffs', 'const GLfloat* ', 'COMPSIZE(genMode,components)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPathTexGenNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPauseTransformFeedback' => { 'aliases' => { 'glPauseTransformFeedbackNV' => 'GL_NV_transform_feedback2' }, 'feature' => 'GL_ARB_transform_feedback2', 'glewImpl' => '__glewPauseTransformFeedback', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPixelDataRangeNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'length', 'GLsizei ' ], [ 'pointer', 'void *', 'length' ] ], 'feature' => 'GL_NV_pixel_data_range', 'glewImpl' => '__glewPixelDataRangeNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPixelMapfv' => { 'argdata' => [ [ 'map', 'GLenum ' ], [ 'mapsize', 'GLsizei ' ], [ 'values', 'const GLfloat *', 'mapsize' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPixelMapuiv' => { 'argdata' => [ [ 'map', 'GLenum ' ], [ 'mapsize', 'GLsizei ' ], [ 'values', 'const GLuint *', 'mapsize' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPixelMapusv' => { 'argdata' => [ [ 'map', 'GLenum ' ], [ 'mapsize', 'GLsizei ' ], [ 'values', 'const GLushort *', 'mapsize' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPixelStoref' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPixelStorei' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPixelTexGenSGIX' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_SGIX_pixel_texture', 'glewImpl' => '__glewPixelTexGenSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPixelTransferf' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPixelTransferi' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPixelTransformParameterfEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLfloat ' ] ], 'feature' => 'GL_EXT_pixel_transform', 'glewImpl' => '__glewPixelTransformParameterfEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPixelTransformParameterfSGI' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_SGI_fft', 'glewImpl' => '__glewPixelTransformParameterfSGI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPixelTransformParameterfvEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', '1' ] ], 'feature' => 'GL_EXT_pixel_transform', 'glewImpl' => '__glewPixelTransformParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPixelTransformParameterfvSGI' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ' ] ], 'feature' => 'GL_SGI_fft', 'glewImpl' => '__glewPixelTransformParameterfvSGI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPixelTransformParameteriEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLint ' ] ], 'feature' => 'GL_EXT_pixel_transform', 'glewImpl' => '__glewPixelTransformParameteriEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPixelTransformParameteriSGI' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_SGI_fft', 'glewImpl' => '__glewPixelTransformParameteriSGI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPixelTransformParameterivEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', '1' ] ], 'feature' => 'GL_EXT_pixel_transform', 'glewImpl' => '__glewPixelTransformParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPixelTransformParameterivSGI' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ' ] ], 'feature' => 'GL_SGI_fft', 'glewImpl' => '__glewPixelTransformParameterivSGI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPixelTransformSGI' => { 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_SGI_fft', 'glewImpl' => '__glewPixelTransformSGI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPixelZoom' => { 'argdata' => [ [ 'xfactor', 'GLfloat ' ], [ 'yfactor', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPointAlongPathNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'startSegment', 'GLsizei ' ], [ 'numSegments', 'GLsizei ' ], [ 'distance', 'GLfloat ' ], [ 'x', 'GLfloat* ', '1' ], [ 'y', 'GLfloat *', '1' ], [ 'tangentX', 'GLfloat *', '1' ], [ 'tangentY', 'GLfloat *', '1' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewPointAlongPathNV', 'glewtype' => 'fun', 'has_ptr_arg' => 4, 'restype' => 'GLboolean' }, 'glPointParameterf' => { 'aliases' => { 'glPointParameterfARB' => 'GL_ARB_point_parameters', 'glPointParameterfEXT' => 'GL_EXT_point_parameters', 'glPointParameterfSGIS' => undef }, 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewPointParameterf', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPointParameterfv' => { 'aliases' => { 'glPointParameterfvARB' => 'GL_ARB_point_parameters', 'glPointParameterfvEXT' => 'GL_EXT_point_parameters', 'glPointParameterfvSGIS' => undef }, 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewPointParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPointParameteri' => { 'aliases' => { 'glPointParameteriNV' => 'GL_NV_point_sprite' }, 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewPointParameteri', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPointParameteriv' => { 'aliases' => { 'glPointParameterivNV' => 'GL_NV_point_sprite' }, 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'const GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewPointParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPointParameterx' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewPointParameterx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPointParameterxv' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'const GLfixed* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewPointParameterxv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPointSize' => { 'argdata' => [ [ 'size', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPointSizePointerOES' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewPointSizePointerOES', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPointSizex' => { 'argdata' => [ [ 'size', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewPointSizex', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPollAsyncSGIX' => { 'argdata' => [ [ 'markerp', 'GLuint* ', '1' ] ], 'feature' => 'GL_SGIX_async', 'glewImpl' => '__glewPollAsyncSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'GLint' }, 'glPolygonMode' => { 'aliases' => { 'glPolygonModeNV' => 'GL_NV_polygon_mode' }, 'argdata' => [ [ 'face', 'GLenum ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPolygonOffset' => { 'argdata' => [ [ 'factor', 'GLfloat ' ], [ 'units', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPolygonOffsetClamp' => { 'aliases' => { 'glPolygonOffsetClampEXT' => 'GL_EXT_polygon_offset_clamp' }, 'argdata' => [ [ 'factor', 'GLfloat ' ], [ 'units', 'GLfloat ' ], [ 'clamp', 'GLfloat ' ] ], 'feature' => 'GL_ARB_polygon_offset_clamp', 'glewImpl' => '__glewPolygonOffsetClamp', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPolygonOffsetEXT' => { 'argdata' => [ [ 'factor', 'GLfloat ' ], [ 'bias', 'GLfloat ' ] ], 'feature' => 'GL_EXT_polygon_offset', 'glewImpl' => '__glewPolygonOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPolygonOffsetx' => { 'argdata' => [ [ 'factor', 'GLfixed ' ], [ 'units', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewPolygonOffsetx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPolygonStipple' => { 'argdata' => [ [ 'mask', 'const GLubyte *', 'COMPSIZE()' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glPopAttrib' => { 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPopClientAttrib' => { 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPopDebugGroup' => { 'aliases' => { 'glPopDebugGroupKHR' => undef }, 'feature' => 'GL_KHR_debug', 'glewImpl' => '__glewPopDebugGroup', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPopGroupMarkerEXT' => { 'feature' => 'GL_EXT_debug_marker', 'glewImpl' => '__glewPopGroupMarkerEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPopMatrix' => { 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPopName' => { 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPresentFrameDualFillNV' => { 'argdata' => [ [ 'video_slot', 'GLuint ' ], [ 'minPresentTime', 'GLuint64EXT ' ], [ 'beginPresentTimeId', 'GLuint ' ], [ 'presentDurationId', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'target0', 'GLenum ' ], [ 'fill0', 'GLuint ' ], [ 'target1', 'GLenum ' ], [ 'fill1', 'GLuint ' ], [ 'target2', 'GLenum ' ], [ 'fill2', 'GLuint ' ], [ 'target3', 'GLenum ' ], [ 'fill3', 'GLuint ' ] ], 'feature' => 'GL_NV_present_video', 'glewImpl' => '__glewPresentFrameDualFillNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPresentFrameKeyedNV' => { 'argdata' => [ [ 'video_slot', 'GLuint ' ], [ 'minPresentTime', 'GLuint64EXT ' ], [ 'beginPresentTimeId', 'GLuint ' ], [ 'presentDurationId', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'target0', 'GLenum ' ], [ 'fill0', 'GLuint ' ], [ 'key0', 'GLuint ' ], [ 'target1', 'GLenum ' ], [ 'fill1', 'GLuint ' ], [ 'key1', 'GLuint ' ] ], 'feature' => 'GL_NV_present_video', 'glewImpl' => '__glewPresentFrameKeyedNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPrimitiveBoundingBoxARB' => { 'aliases' => { 'glPrimitiveBoundingBox' => 'GL_ARB_ES3_2_compatibility', 'glPrimitiveBoundingBoxEXT' => undef }, 'argdata' => [ [ 'minX', 'GLfloat ' ], [ 'minY', 'GLfloat ' ], [ 'minZ', 'GLfloat ' ], [ 'minW', 'GLfloat ' ], [ 'maxX', 'GLfloat ' ], [ 'maxY', 'GLfloat ' ], [ 'maxZ', 'GLfloat ' ], [ 'maxW', 'GLfloat ' ] ], 'feature' => 'GL_ARB_ES3_2_compatibility', 'glewImpl' => '__glewPrimitiveBoundingBoxARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPrimitiveRestartIndex' => { 'argdata' => [ [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_VERSION_3_1', 'glewImpl' => '__glewPrimitiveRestartIndex', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPrimitiveRestartIndexNV' => { 'argdata' => [ [ 'index', 'GLuint ' ] ], 'feature' => 'GL_NV_primitive_restart', 'glewImpl' => '__glewPrimitiveRestartIndexNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPrimitiveRestartNV' => { 'feature' => 'GL_NV_primitive_restart', 'glewImpl' => '__glewPrimitiveRestartNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glPrioritizeTextures' => { 'aliases' => { 'glPrioritizeTexturesEXT' => 'GL_EXT_texture_object' }, 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'textures', 'const GLuint *', 'n' ], [ 'priorities', 'const GLclampf *', 'n' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glPrioritizeVertexArraysSGIX' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'arrays', 'const GLuint* ' ], [ 'priorities', 'const GLclampf* ' ] ], 'feature' => 'GL_SGIX_vertex_array_object', 'glewImpl' => '__glewPrioritizeVertexArraysSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glProgramBinary' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'binaryFormat', 'GLenum ' ], [ 'binary', 'const void *', 'length' ], [ 'length', 'GLsizei ' ] ], 'feature' => 'GL_ARB_get_program_binary', 'glewImpl' => '__glewProgramBinary', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramBufferParametersIivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'bindingIndex', 'GLuint ' ], [ 'wordIndex', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLint *', 'count' ] ], 'feature' => 'GL_NV_parameter_buffer_object', 'glewImpl' => '__glewProgramBufferParametersIivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramBufferParametersIuivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'bindingIndex', 'GLuint ' ], [ 'wordIndex', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLuint *', 'count' ] ], 'feature' => 'GL_NV_parameter_buffer_object', 'glewImpl' => '__glewProgramBufferParametersIuivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramBufferParametersfvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'bindingIndex', 'GLuint ' ], [ 'wordIndex', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLfloat *', 'count' ] ], 'feature' => 'GL_NV_parameter_buffer_object', 'glewImpl' => '__glewProgramBufferParametersfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramEnvParameter4dARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ], [ 'w', 'GLdouble ' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewProgramEnvParameter4dARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramEnvParameter4dvARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLdouble* ', '4' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewProgramEnvParameter4dvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramEnvParameter4fARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 'w', 'GLfloat ' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewProgramEnvParameter4fARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramEnvParameter4fvARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLfloat* ', '4' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewProgramEnvParameter4fvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramEnvParameterI4iNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'z', 'GLint ' ], [ 'w', 'GLint ' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramEnvParameterI4iNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramEnvParameterI4ivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLint *', '4' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramEnvParameterI4ivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramEnvParameterI4uiNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLuint ' ], [ 'y', 'GLuint ' ], [ 'z', 'GLuint ' ], [ 'w', 'GLuint ' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramEnvParameterI4uiNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramEnvParameterI4uivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLuint *', '4' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramEnvParameterI4uivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramEnvParameters4fvEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLfloat* ', 'count*4' ] ], 'feature' => 'GL_EXT_gpu_program_parameters', 'glewImpl' => '__glewProgramEnvParameters4fvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramEnvParametersI4ivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLint *', 'count*4' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramEnvParametersI4ivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramEnvParametersI4uivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLuint *', 'count*4' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramEnvParametersI4uivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramLocalParameter4dARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ], [ 'w', 'GLdouble ' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewProgramLocalParameter4dARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramLocalParameter4dvARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLdouble* ', '4' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewProgramLocalParameter4dvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramLocalParameter4fARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 'w', 'GLfloat ' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewProgramLocalParameter4fARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramLocalParameter4fvARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLfloat* ', '4' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewProgramLocalParameter4fvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramLocalParameterI4iNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'z', 'GLint ' ], [ 'w', 'GLint ' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramLocalParameterI4iNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramLocalParameterI4ivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLint *', '4' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramLocalParameterI4ivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramLocalParameterI4uiNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLuint ' ], [ 'y', 'GLuint ' ], [ 'z', 'GLuint ' ], [ 'w', 'GLuint ' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramLocalParameterI4uiNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramLocalParameterI4uivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'params', 'const GLuint *', '4' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramLocalParameterI4uivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramLocalParameters4fvEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLfloat* ', 'count*4' ] ], 'feature' => 'GL_EXT_gpu_program_parameters', 'glewImpl' => '__glewProgramLocalParameters4fvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramLocalParametersI4ivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLint *', 'count*4' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramLocalParametersI4ivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramLocalParametersI4uivNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'params', 'const GLuint *', 'count*4' ] ], 'feature' => 'GL_NV_gpu_program4', 'glewImpl' => '__glewProgramLocalParametersI4uivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramNamedParameter4dNV' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'len', 'GLsizei ' ], [ 'name', 'const GLubyte* ', '1' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ], [ 'w', 'GLdouble ' ] ], 'feature' => 'GL_NV_fragment_program', 'glewImpl' => '__glewProgramNamedParameter4dNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramNamedParameter4dvNV' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'len', 'GLsizei ' ], [ 'name', 'const GLubyte* ', '1' ], [ 'v', 'const GLdouble * ', '4' ] ], 'feature' => 'GL_NV_fragment_program', 'glewImpl' => '__glewProgramNamedParameter4dvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glProgramNamedParameter4fNV' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'len', 'GLsizei ' ], [ 'name', 'const GLubyte* ', '1' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 'w', 'GLfloat ' ] ], 'feature' => 'GL_NV_fragment_program', 'glewImpl' => '__glewProgramNamedParameter4fNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramNamedParameter4fvNV' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'len', 'GLsizei ' ], [ 'name', 'const GLubyte* ', '1' ], [ 'v', 'const GLfloat * ', '4' ] ], 'feature' => 'GL_NV_fragment_program', 'glewImpl' => '__glewProgramNamedParameter4fvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glProgramParameter4dNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ], [ 'w', 'GLdouble ' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewProgramParameter4dNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramParameter4dvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'v', 'const GLdouble* ', '4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewProgramParameter4dvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramParameter4fNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 'w', 'GLfloat ' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewProgramParameter4fNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramParameter4fvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'v', 'const GLfloat* ', '4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewProgramParameter4fvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramParameteri' => { 'aliases' => { 'glProgramParameteriARB' => 'GL_ARB_geometry_shader4', 'glProgramParameteriEXT' => 'GL_EXT_geometry_shader4' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'value', 'GLint ' ] ], 'feature' => 'GL_ARB_get_program_binary', 'glewImpl' => '__glewProgramParameteri', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramParameters4dvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLdouble* ', 'count*4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewProgramParameters4dvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramParameters4fvNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat* ', 'count*4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewProgramParameters4fvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramPathFragmentInputGenNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'genMode', 'GLenum ' ], [ 'components', 'GLint ' ], [ 'coeffs', 'const GLfloat* ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewProgramPathFragmentInputGenNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramStringARB' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'format', 'GLenum ' ], [ 'len', 'GLsizei ' ], [ 'string', 'const void *', 'len' ] ], 'feature' => 'GL_ARB_vertex_program', 'glewImpl' => '__glewProgramStringARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform1d' => { 'argdata' => [ [ 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'__glewProgramUniform1i64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform1i64vARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint64* ', 'count' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewProgramUniform1i64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform1i64vNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint64EXT* ', 'count' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewProgramUniform1i64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform1iv' => { 'aliases' => { 'glProgramUniform1ivEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint* ', 'count' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform1iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform1ui' => { 'aliases' => { 'glProgramUniform1uiEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLuint ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform1ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform1ui64ARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLuint64 ' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewProgramUniform1ui64ARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform1ui64NV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLuint64EXT ' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewProgramUniform1ui64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform1ui64vARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint64* ', 'count' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewProgramUniform1ui64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform1ui64vNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint64EXT* ', 'count' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewProgramUniform1ui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform1uiv' => { 'aliases' => { 'glProgramUniform1uivEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint* ', 'count' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform1uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform2d' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform2d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform2dv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLdouble* ', 'count*2' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform2dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform2f' => { 'aliases' => { 'glProgramUniform2fEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform2f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform2fv' => { 'aliases' => { 'glProgramUniform2fvEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLfloat* ', 'count*2' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform2fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform2i' => { 'aliases' => { 'glProgramUniform2iEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform2i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform2i64ARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLint64 ' ], [ 'y', 'GLint64 ' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewProgramUniform2i64ARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform2i64NV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLint64EXT ' ], [ 'y', 'GLint64EXT ' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewProgramUniform2i64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform2i64vARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint64* ', 'count*2' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewProgramUniform2i64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform2i64vNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint64EXT* ', 'count*2' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewProgramUniform2i64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform2iv' => { 'aliases' => { 'glProgramUniform2ivEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint* ', 'count*2' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform2iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform2ui' => { 'aliases' => { 'glProgramUniform2uiEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLuint ' ], [ 'y', 'GLuint ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform2ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform2ui64ARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLuint64 ' ], [ 'y', 'GLuint64 ' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewProgramUniform2ui64ARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform2ui64NV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLuint64EXT ' ], [ 'y', 'GLuint64EXT ' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewProgramUniform2ui64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform2ui64vARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint64* ', 'count*2' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewProgramUniform2ui64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform2ui64vNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint64EXT* ', 'count*2' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewProgramUniform2ui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform2uiv' => { 'aliases' => { 'glProgramUniform2uivEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint* ', 'count*2' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform2uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform3d' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform3d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform3dv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLdouble* ', 'count*3' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform3dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform3f' => { 'aliases' => { 'glProgramUniform3fEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform3f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform3fv' => { 'aliases' => { 'glProgramUniform3fvEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLfloat* ', 'count*3' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform3fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform3i' => { 'aliases' => { 'glProgramUniform3iEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'z', 'GLint ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform3i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform3i64ARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLint64 ' ], [ 'y', 'GLint64 ' ], [ 'z', 'GLint64 ' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewProgramUniform3i64ARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform3i64NV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLint64EXT ' ], [ 'y', 'GLint64EXT ' ], [ 'z', 'GLint64EXT ' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewProgramUniform3i64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform3i64vARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint64* ', 'count*3' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewProgramUniform3i64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform3i64vNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint64EXT* ', 'count*3' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewProgramUniform3i64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform3iv' => { 'aliases' => { 'glProgramUniform3ivEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint* ', 'count*3' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform3iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform3ui' => { 'aliases' => { 'glProgramUniform3uiEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLuint ' ], [ 'y', 'GLuint ' ], [ 'z', 'GLuint ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform3ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform3ui64ARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLuint64 ' ], [ 'y', 'GLuint64 ' ], [ 'z', 'GLuint64 ' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewProgramUniform3ui64ARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform3ui64NV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLuint64EXT ' ], [ 'y', 'GLuint64EXT ' ], [ 'z', 'GLuint64EXT ' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewProgramUniform3ui64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform3ui64vARB' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint64* ', 'count*3' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewProgramUniform3ui64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform3ui64vNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint64EXT* ', 'count*3' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewProgramUniform3ui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform3uiv' => { 'aliases' => { 'glProgramUniform3uivEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint* ', 'count*3' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform3uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform4d' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ], [ 'w', 'GLdouble ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform4d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform4dv' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLdouble* ', 'count*4' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform4dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform4f' => { 'aliases' => { 'glProgramUniform4fEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 'w', 'GLfloat ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform4f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glProgramUniform4fv' => { 'aliases' => { 'glProgramUniform4fvEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLfloat* ', 'count*4' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewProgramUniform4fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glProgramUniform4i' => { 'aliases' => { 'glProgramUniform4iEXT' => 'GL_EXT_direct_state_access' }, 'argdata' => [ [ 'program', 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'restype' => 'void' }, 'glRasterPos4s' => { 'argdata' => [ [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ], [ 'z', 'GLshort ' ], [ 'w', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glRasterPos4sv' => { 'argdata' => [ [ 'v', 'const GLshort *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glRasterSamplesEXT' => { 'argdata' => [ [ 'samples', 'GLuint ' ], [ 'fixedsamplelocations', 'GLboolean ' ] ], 'feature' => 'GL_EXT_raster_multisample', 'glewImpl' => '__glewRasterSamplesEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReadBuffer' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReadBufferIndexedEXT' => { 'argdata' => [ [ 'src', 'GLenum ' ], [ 'index', 'GLint ' ] ], 'feature' => 'GL_EXT_multiview_draw_buffers', 'glewImpl' => '__glewReadBufferIndexedEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReadBufferRegion' => { 'argdata' => [ [ 'region', 'GLuint ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_KTX_buffer_region', 'glewImpl' => '__glewReadBufferRegion', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReadPixels' => { 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'void *', 'COMPSIZE(format,type,width,height)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glReadVideoPixelsSUN' => { 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'void* ' ] ], 'feature' => 'GL_SUN_read_video_pixels', 'glewImpl' => '__glewReadVideoPixelsSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glReadnPixels' => { 'aliases' => { 'glReadnPixelsARB' => 'GL_ARB_robustness', 'glReadnPixelsEXT' => undef, 'glReadnPixelsKHR' => undef }, 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'bufSize', 'GLsizei ' ], [ 'data', 'void *', 'bufSize' ] ], 'feature' => 'GL_KHR_robustness', 'glewImpl' => '__glewReadnPixels', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glRectd' => { 'argdata' => [ [ 'x1', 'GLdouble ' ], [ 'y1', 'GLdouble ' ], [ 'x2', 'GLdouble ' ], [ 'y2', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glRectdv' => { 'argdata' => [ [ 'v1', 'const GLdouble *', '2' ], [ 'v2', 'const GLdouble *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glRectf' => { 'argdata' => [ [ 'x1', 'GLfloat ' ], [ 'y1', 'GLfloat ' ], [ 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'glewtype' => 'fun', 'restype' => 'void' }, 'glRenderMode' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'GLint' }, 'glRenderbufferStorage' => { 'aliases' => { 'glRenderbufferStorageEXT' => 'GL_EXT_framebuffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewRenderbufferStorage', 'glewtype' => 'fun', 'restype' => 'void' }, 'glRenderbufferStorageMultisample' => { 'aliases' => { 'glRenderbufferStorageMultisampleEXT' => 'GL_EXT_framebuffer_multisample', 'glRenderbufferStorageMultisampleNV' => 'GL_NV_framebuffer_multisample' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_framebuffer_object', 'glewImpl' => '__glewRenderbufferStorageMultisample', 'glewtype' => 'fun', 'restype' => 'void' }, 'glRenderbufferStorageMultisampleANGLE' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ANGLE_framebuffer_multisample', 'glewImpl' => '__glewRenderbufferStorageMultisampleANGLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glRenderbufferStorageMultisampleAPPLE' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_APPLE_framebuffer_multisample', 'glewImpl' => '__glewRenderbufferStorageMultisampleAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glRenderbufferStorageMultisampleCoverageNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'coverageSamples', 'GLsizei ' ], [ 'colorSamples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_NV_framebuffer_multisample_coverage', 'glewImpl' => '__glewRenderbufferStorageMultisampleCoverageNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodePointerSUN' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(type,stride)' ] ], 'feature' => 'GL_SUN_triangle_list', 'glewImpl' => '__glewReplacementCodePointerSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glReplacementCodeubSUN' => { 'argdata' => [ [ 'code', 'GLubyte ' ] ], 'feature' => 'GL_SUN_triangle_list', 'glewImpl' => '__glewReplacementCodeubSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodeubvSUN' => { 'argdata' => [ [ 'code', 'const GLubyte* ', 'COMPSIZE()' ] ], 'feature' => 'GL_SUN_triangle_list', 'glewImpl' => '__glewReplacementCodeubvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glReplacementCodeuiColor3fVertex3fSUN' => { 'argdata' => [ [ 'rc', 'GLuint ' ], [ 'r', 'GLfloat ' ], [ 'g', 'GLfloat ' ], [ 'b', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiColor3fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodeuiColor3fVertex3fvSUN' => { 'argdata' => [ [ 'rc', 'const GLuint* ', '1' ], [ 'c', 'const GLfloat *', '3' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiColor3fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glReplacementCodeuiColor4fNormal3fVertex3fSUN' => { 'argdata' => [ [ 'rc', 'GLuint ' ], [ 'r', 'GLfloat ' ], [ 'g', 'GLfloat ' ], [ 'b', 'GLfloat ' ], [ 'a', 'GLfloat ' ], [ 'nx', 'GLfloat ' ], [ 'ny', 'GLfloat ' ], [ 'nz', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiColor4fNormal3fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodeuiColor4fNormal3fVertex3fvSUN' => { 'argdata' => [ [ 'rc', 'const GLuint* ', '1' ], [ 'c', 'const GLfloat *', '4' ], [ 'n', 'const GLfloat *', '3' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 4, 'restype' => 'void' }, 'glReplacementCodeuiColor4ubVertex3fSUN' => { 'argdata' => [ [ 'rc', 'GLuint ' ], [ 'r', 'GLubyte ' ], [ 'g', 'GLubyte ' ], [ 'b', 'GLubyte ' ], [ 'a', 'GLubyte ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiColor4ubVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodeuiColor4ubVertex3fvSUN' => { 'argdata' => [ [ 'rc', 'const GLuint* ', '1' ], [ 'c', 'const GLubyte *', '4' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiColor4ubVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glReplacementCodeuiNormal3fVertex3fSUN' => { 'argdata' => [ [ 'rc', 'GLuint ' ], [ 'nx', 'GLfloat ' ], [ 'ny', 'GLfloat ' ], [ 'nz', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiNormal3fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodeuiNormal3fVertex3fvSUN' => { 'argdata' => [ [ 'rc', 'const GLuint* ', '1' ], [ 'n', 'const GLfloat *', '3' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiNormal3fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glReplacementCodeuiSUN' => { 'argdata' => [ [ 'code', 'GLuint ' ] ], 'feature' => 'GL_SUN_triangle_list', 'glewImpl' => '__glewReplacementCodeuiSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN' => { 'argdata' => [ [ 'rc', 'GLuint ' ], [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ], [ 'r', 'GLfloat ' ], [ 'g', 'GLfloat ' ], [ 'b', 'GLfloat ' ], [ 'a', 'GLfloat ' ], [ 'nx', 'GLfloat ' ], [ 'ny', 'GLfloat ' ], [ 'nz', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN' => { 'argdata' => [ [ 'rc', 'const GLuint* ', '1' ], [ 'tc', 'const GLfloat *', '2' ], [ 'c', 'const GLfloat *', '4' ], [ 'n', 'const GLfloat *', '3' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 5, 'restype' => 'void' }, 'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN' => { 'argdata' => [ [ 'rc', 'GLuint ' ], [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ], [ 'nx', 'GLfloat ' ], [ 'ny', 'GLfloat ' ], [ 'nz', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN' => { 'argdata' => [ [ 'rc', 'const GLuint* ', '1' ], [ 'tc', 'const GLfloat *', '2' ], [ 'n', 'const GLfloat *', '3' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 4, 'restype' => 'void' }, 'glReplacementCodeuiTexCoord2fVertex3fSUN' => { 'argdata' => [ [ 'rc', 'GLuint ' ], [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiTexCoord2fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodeuiTexCoord2fVertex3fvSUN' => { 'argdata' => [ [ 'rc', 'const GLuint* ', '1' ], [ 'tc', 'const GLfloat *', '2' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiTexCoord2fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glReplacementCodeuiVertex3fSUN' => { 'argdata' => [ [ 'rc', 'GLuint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodeuiVertex3fvSUN' => { 'argdata' => [ [ 'rc', 'const GLuint* ', '1' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewReplacementCodeuiVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glReplacementCodeuivSUN' => { 'argdata' => [ [ 'code', 'const GLuint* ', 'COMPSIZE()' ] ], 'feature' => 'GL_SUN_triangle_list', 'glewImpl' => '__glewReplacementCodeuivSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glReplacementCodeusSUN' => { 'argdata' => [ [ 'code', 'GLushort ' ] ], 'feature' => 'GL_SUN_triangle_list', 'glewImpl' => '__glewReplacementCodeusSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glReplacementCodeusvSUN' => { 'argdata' => [ [ 'code', 'const GLushort* ', 'COMPSIZE()' ] ], 'feature' => 'GL_SUN_triangle_list', 'glewImpl' => '__glewReplacementCodeusvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glRequestResidentProgramsNV' => { 'argdata' => [ [ 'n', 'GLsizei ' ], [ 'programs', 'GLuint* ', 'n' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewRequestResidentProgramsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glResetHistogram' => { 'aliases' => { 'glResetHistogramEXT' => 'GL_EXT_histogram' }, 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewResetHistogram', 'glewtype' => 'fun', 'restype' => 'void' }, 'glResetMinmax' => { 'aliases' => { 'glResetMinmaxEXT' => 'GL_EXT_histogram' }, 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewResetMinmax', 'glewtype' => 'fun', 'restype' => 'void' }, 'glResizeBuffersMESA' => { 'feature' => 'GL_MESA_resize_buffers', 'glewImpl' => '__glewResizeBuffersMESA', 'glewtype' => 'fun', 'restype' => 'void' }, 'glResolveMultisampleFramebufferAPPLE' => { 'feature' => 'GL_APPLE_framebuffer_multisample', 'glewImpl' => '__glewResolveMultisampleFramebufferAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glResumeTransformFeedback' => { 'aliases' => { 'glResumeTransformFeedbackNV' => 'GL_NV_transform_feedback2' }, 'feature' => 'GL_ARB_transform_feedback2', 'glewImpl' => '__glewResumeTransformFeedback', 'glewtype' => 'fun', 'restype' => 'void' }, 'glRotated' => { 'argdata' => [ [ 'angle', 'GLdouble ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glRotatef' => { 'argdata' => [ [ 'angle', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glRotatex' => { 'argdata' => [ [ 'angle', 'GLfixed ' ], [ 'x', 'GLfixed ' ], [ 'y', 'GLfixed ' ], [ 'z', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewRotatex', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSampleCoverage' => { 'aliases' => { 'glSampleCoverageARB' => 'GL_ARB_multisample' }, 'argdata' => [ [ 'value', 'GLclampf ' ], [ 'invert', 'GLboolean ' ] ], 'feature' => 'GL_VERSION_1_3', 'glewImpl' => '__glewSampleCoverage', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSampleCoveragex' => { 'argdata' => [ [ 'value', 'GLclampx ' ], [ 'invert', 'GLboolean ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewSampleCoveragex', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSampleMapATI' => { 'argdata' => [ [ 'dst', 'GLuint ' ], [ 'interp', 'GLuint ' ], [ 'swizzle', 'GLenum ' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewSampleMapATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSampleMaskEXT' => { 'aliases' => { 'glSampleMaskSGIS' => 'GL_SGIS_multisample' }, 'argdata' => [ [ 'value', 'GLclampf ' ], [ 'invert', 'GLboolean ' ] ], 'feature' => 'GL_EXT_multisample', 'glewImpl' => '__glewSampleMaskEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSampleMaskIndexedNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'mask', 'GLbitfield ' ] ], 'feature' => 'GL_NV_explicit_multisample', 'glewImpl' => '__glewSampleMaskIndexedNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSampleMaski' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'mask', 'GLbitfield ' ] ], 'feature' => 'GL_ARB_texture_multisample', 'glewImpl' => '__glewSampleMaski', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSamplePatternEXT' => { 'aliases' => { 'glSamplePatternSGIS' => 'GL_SGIS_multisample' }, 'argdata' => [ [ 'pattern', 'GLenum ' ] ], 'feature' => 'GL_EXT_multisample', 'glewImpl' => '__glewSamplePatternEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSamplerParameterIiv' => { 'aliases' => { 'glSamplerParameterIivEXT' => undef }, 'argdata' => [ [ 'sampler', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewSamplerParameterIiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSamplerParameterIuiv' => { 'aliases' => { 'glSamplerParameterIuivEXT' => undef }, 'argdata' => [ [ 'sampler', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewSamplerParameterIuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSamplerParameterf' => { 'argdata' => [ [ 'sampler', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewSamplerParameterf', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSamplerParameterfv' => { 'argdata' => [ [ 'sampler', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewSamplerParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSamplerParameteri' => { 'argdata' => [ [ 'sampler', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewSamplerParameteri', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSamplerParameteriv' => { 'argdata' => [ [ 'sampler', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_sampler_objects', 'glewImpl' => '__glewSamplerParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glScaled' => { 'argdata' => [ [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glScalef' => { 'argdata' => [ [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glScalex' => { 'argdata' => [ [ 'x', 'GLfixed ' ], [ 'y', 'GLfixed ' ], [ 'z', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewScalex', 'glewtype' => 'fun', 'restype' => 'void' }, 'glScissor' => { 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glScissorArrayv' => { 'aliases' => { 'glScissorArrayvNV' => 'GL_NV_viewport_array' }, 'argdata' => [ [ 'first', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLint * ', 'COMPSIZE(count)' ] ], 'feature' => 'GL_ARB_viewport_array', 'glewImpl' => '__glewScissorArrayv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glScissorIndexed' => { 'aliases' => { 'glScissorIndexedNV' => 'GL_NV_viewport_array' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'left', 'GLint ' ], [ 'bottom', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_viewport_array', 'glewImpl' => '__glewScissorIndexed', 'glewtype' => 'fun', 'restype' => 'void' }, 'glScissorIndexedv' => { 'aliases' => { 'glScissorIndexedvNV' => 'GL_NV_viewport_array' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLint * ', '4' ] ], 'feature' => 'GL_ARB_viewport_array', 'glewImpl' => '__glewScissorIndexedv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColor3b' => { 'aliases' => { 'glSecondaryColor3bEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'red', 'GLbyte ' ], [ 'green', 'GLbyte ' ], [ 'blue', 'GLbyte ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3b', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSecondaryColor3bv' => { 'aliases' => { 'glSecondaryColor3bvEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'v', 'const GLbyte *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3bv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColor3d' => { 'aliases' => { 'glSecondaryColor3dEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'red', 'GLdouble ' ], [ 'green', 'GLdouble ' ], [ 'blue', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSecondaryColor3dv' => { 'aliases' => { 'glSecondaryColor3dvEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'v', 'const GLdouble *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColor3f' => { 'aliases' => { 'glSecondaryColor3fEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'red', 'GLfloat ' ], [ 'green', 'GLfloat ' ], [ 'blue', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSecondaryColor3fv' => { 'aliases' => { 'glSecondaryColor3fvEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'v', 'const GLfloat *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColor3hNV' => { 'argdata' => [ [ 'red', 'GLhalf ' ], [ 'green', 'GLhalf ' ], [ 'blue', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewSecondaryColor3hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSecondaryColor3hvNV' => { 'argdata' => [ [ 'v', 'const GLhalf* ', '3' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewSecondaryColor3hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColor3i' => { 'aliases' => { 'glSecondaryColor3iEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'red', 'GLint ' ], [ 'green', 'GLint ' ], [ 'blue', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSecondaryColor3iv' => { 'aliases' => { 'glSecondaryColor3ivEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'v', 'const GLint *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColor3s' => { 'aliases' => { 'glSecondaryColor3sEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'red', 'GLshort ' ], [ 'green', 'GLshort ' ], [ 'blue', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3s', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSecondaryColor3sv' => { 'aliases' => { 'glSecondaryColor3svEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'v', 'const GLshort *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColor3ub' => { 'aliases' => { 'glSecondaryColor3ubEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'red', 'GLubyte ' ], [ 'green', 'GLubyte ' ], [ 'blue', 'GLubyte ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3ub', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSecondaryColor3ubv' => { 'aliases' => { 'glSecondaryColor3ubvEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'v', 'const GLubyte *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3ubv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColor3ui' => { 'aliases' => { 'glSecondaryColor3uiEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'red', 'GLuint ' ], [ 'green', 'GLuint ' ], [ 'blue', 'GLuint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSecondaryColor3uiv' => { 'aliases' => { 'glSecondaryColor3uivEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'v', 'const GLuint *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColor3us' => { 'aliases' => { 'glSecondaryColor3usEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'red', 'GLushort ' ], [ 'green', 'GLushort ' ], [ 'blue', 'GLushort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3us', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSecondaryColor3usv' => { 'aliases' => { 'glSecondaryColor3usvEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'v', 'const GLushort *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColor3usv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColorFormatNV' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_NV_vertex_buffer_unified_memory', 'glewImpl' => '__glewSecondaryColorFormatNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSecondaryColorP3ui' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'color', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewSecondaryColorP3ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSecondaryColorP3uiv' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'color', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewSecondaryColorP3uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColorPointer' => { 'aliases' => { 'glSecondaryColorPointerEXT' => 'GL_EXT_secondary_color' }, 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(size,type,stride)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewSecondaryColorPointer', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSecondaryColorPointerListIBM' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLint ' ], [ 'pointer', 'const void** ', 'COMPSIZE(size,type,stride)' ], [ 'ptrstride', 'GLint ' ] ], 'feature' => 'GL_IBM_vertex_array_lists', 'glewImpl' => '__glewSecondaryColorPointerListIBM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSelectBuffer' => { 'argdata' => [ [ 'size', 'GLsizei ' ], [ 'buffer', 'GLuint *', 'size' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSelectPerfMonitorCountersAMD' => { 'argdata' => [ [ 'monitor', 'GLuint ' ], [ 'enable', 'GLboolean ' ], [ 'group', 'GLuint ' ], [ 'numCounters', 'GLint ' ], [ 'counterList', 'GLuint* ', 'numCounters' ] ], 'feature' => 'GL_AMD_performance_monitor', 'glewImpl' => '__glewSelectPerfMonitorCountersAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSelectTextureCoordSetSGIS' => { 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_SGIS_multitexture', 'glewImpl' => '__glewSelectTextureCoordSetSGIS', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSelectTextureSGIS' => { 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_SGIS_multitexture', 'glewImpl' => '__glewSelectTextureSGIS', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSelectTextureTransformSGIS' => { 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_SGIS_multitexture', 'glewImpl' => '__glewSelectTextureTransformSGIS', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSemaphoreParameterui64vEXT' => { 'argdata' => [ [ 'semaphore', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLuint64* ' ] ], 'feature' => 'GL_EXT_semaphore', 'glewImpl' => '__glewSemaphoreParameterui64vEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSeparableFilter2D' => { 'aliases' => { 'glSeparableFilter2DEXT' => 'GL_EXT_convolution' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'row', 'const void *', 'COMPSIZE(target,format,type,width)' ], [ 'column', 'const void *', 'COMPSIZE(target,format,type,height)' ] ], 'feature' => 'GL_ARB_imaging', 'glewImpl' => '__glewSeparableFilter2D', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glSetFenceAPPLE' => { 'argdata' => [ [ 'fence', 'GLuint ' ] ], 'feature' => 'GL_APPLE_fence', 'glewImpl' => '__glewSetFenceAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSetFenceNV' => { 'argdata' => [ [ 'fence', 'GLuint ' ], [ 'condition', 'GLenum ' ] ], 'feature' => 'GL_NV_fence', 'glewImpl' => '__glewSetFenceNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSetFragmentShaderConstantATI' => { 'argdata' => [ [ 'dst', 'GLuint ' ], [ 'value', 'const GLfloat* ', '4' ] ], 'feature' => 'GL_ATI_fragment_shader', 'glewImpl' => '__glewSetFragmentShaderConstantATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSetInvariantEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'addr', 'void *', 'COMPSIZE(id,type)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewSetInvariantEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSetLocalConstantEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'addr', 'void *', 'COMPSIZE(id,type)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewSetLocalConstantEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSetMultisamplefvAMD' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'index', 'GLuint ' ], [ 'val', 'const GLfloat* ', '2' ] ], 'feature' => 'GL_AMD_sample_positions', 'glewImpl' => '__glewSetMultisamplefvAMD', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glShadeModel' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glShaderBinary' => { 'argdata' => [ [ 'count', 'GLsizei ' ], [ 'shaders', 'const GLuint* ', 'count' ], [ 'binaryFormat', 'GLenum ' ], [ 'binary', 'const void*', 'length' ], [ 'length', 'GLsizei ' ] ], 'feature' => 'GL_ARB_ES2_compatibility', 'glewImpl' => '__glewShaderBinary', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glShaderOp1EXT' => { 'argdata' => [ [ 'op', 'GLenum ' ], [ 'res', 'GLuint ' ], [ 'arg1', 'GLuint ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewShaderOp1EXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glShaderOp2EXT' => { 'argdata' => [ [ 'op', 'GLenum ' ], [ 'res', 'GLuint ' ], [ 'arg1', 'GLuint ' ], [ 'arg2', 'GLuint ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewShaderOp2EXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glShaderOp3EXT' => { 'argdata' => [ [ 'op', 'GLenum ' ], [ 'res', 'GLuint ' ], [ 'arg1', 'GLuint ' ], [ 'arg2', 'GLuint ' ], [ 'arg3', 'GLuint ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewShaderOp3EXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glShaderSource' => { 'aliases' => { 'glShaderSourceARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'shader', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'string', 'const GLchar *const* ', 'count' ], [ 'length', 'const GLint* ', 'count' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewShaderSource', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glShaderStorageBlockBinding' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'storageBlockIndex', 'GLuint ' ], [ 'storageBlockBinding', 'GLuint ' ] ], 'feature' => 'GL_ARB_shader_storage_buffer_object', 'glewImpl' => '__glewShaderStorageBlockBinding', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSharpenTexFuncSGIS' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'n', 'GLsizei ' ], [ 'points', 'const GLfloat* ', 'n*2' ] ], 'feature' => 'GL_SGIS_sharpen_texture', 'glewImpl' => '__glewSharpenTexFuncSGIS', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSignalSemaphoreEXT' => { 'argdata' => [ [ 'semaphore', 'GLuint ' ], [ 'numBufferBarriers', 'GLuint ' ], [ 'buffers', 'const GLuint* ', 'COMPSIZE(numBufferBarriers)' ], [ 'numTextureBarriers', 'GLuint ' ], [ 'textures', 'const GLuint *', 'COMPSIZE(numTextureBarriers)' ], [ 'dstLayouts', 'const GLenum *', 'COMPSIZE(numTextureBarriers)' ] ], 'feature' => 'GL_EXT_semaphore', 'glewImpl' => '__glewSignalSemaphoreEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glSignalVkFenceNV' => { 'argdata' => [ [ 'vkFence', 'GLuint64 ' ] ], 'feature' => 'GL_NV_draw_vulkan_image', 'glewImpl' => '__glewSignalVkFenceNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSignalVkSemaphoreNV' => { 'argdata' => [ [ 'vkSemaphore', 'GLuint64 ' ] ], 'feature' => 'GL_NV_draw_vulkan_image', 'glewImpl' => '__glewSignalVkSemaphoreNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSpecializeShader' => { 'aliases' => { 'glSpecializeShaderARB' => 'GL_ARB_gl_spirv' }, 'argdata' => [ [ 'shader', 'GLuint ' ], [ 'pEntryPoint', 'const GLchar *' ], [ 'numSpecializationConstants', 'GLuint ' ], [ 'pConstantIndex', 'const GLuint *', 'numSpecializationConstants' ], [ 'pConstantValue', 'const GLuint *', 'numSpecializationConstants' ] ], 'feature' => 'GL_VERSION_4_6', 'glewImpl' => '__glewSpecializeShader', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glSpriteParameterfSGIX' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_SGIX_sprite', 'glewImpl' => '__glewSpriteParameterfSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSpriteParameterfvSGIX' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_sprite', 'glewImpl' => '__glewSpriteParameterfvSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSpriteParameteriSGIX' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_SGIX_sprite', 'glewImpl' => '__glewSpriteParameteriSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSpriteParameterivSGIX' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'params', 'GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_SGIX_sprite', 'glewImpl' => '__glewSpriteParameterivSGIX', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glStartTilingQCOM' => { 'argdata' => [ [ 'x', 'GLuint ' ], [ 'y', 'GLuint ' ], [ 'width', 'GLuint ' ], [ 'height', 'GLuint ' ], [ 'preserveMask', 'GLbitfield ' ] ], 'feature' => 'GL_QCOM_tiled_rendering', 'glewImpl' => '__glewStartTilingQCOM', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStateCaptureNV' => { 'argdata' => [ [ 'state', 'GLuint ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_NV_command_list', 'glewImpl' => '__glewStateCaptureNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilFillPathInstancedNV' => { 'argdata' => [ [ 'numPaths', 'GLsizei ' ], [ 'pathNameType', 'GLenum ' ], [ 'paths', 'const void *', 'COMPSIZE(numPaths,pathNameType,paths)' ], [ 'pathBase', 'GLuint ' ], [ 'fillMode', 'GLenum ' ], [ 'mask', 'GLuint ' ], [ 'transformType', 'GLenum ' ], [ 'transformValues', 'const GLfloat *', 'COMPSIZE(numPaths,transformType)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewStencilFillPathInstancedNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glStencilFillPathNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'fillMode', 'GLenum ' ], [ 'mask', 'GLuint ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewStencilFillPathNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilFunc' => { 'argdata' => [ [ 'func', 'GLenum ' ], [ 'ref', 'GLint ' ], [ 'mask', 'GLuint ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilFuncSeparate' => { 'argdata' => [ [ 'frontfunc', 'GLenum ' ], [ 'backfunc', 'GLenum ' ], [ 'ref', 'GLint ' ], [ 'mask', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewStencilFuncSeparate', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilFuncSeparateATI' => { 'argdata' => [ [ 'frontfunc', 'GLenum ' ], [ 'backfunc', 'GLenum ' ], [ 'ref', 'GLint ' ], [ 'mask', 'GLuint ' ] ], 'feature' => 'GL_ATI_separate_stencil', 'glewImpl' => '__glewStencilFuncSeparateATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilMask' => { 'argdata' => [ [ 'mask', 'GLuint ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilMaskSeparate' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'mask', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewStencilMaskSeparate', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilOp' => { 'argdata' => [ [ 'fail', 'GLenum ' ], [ 'zfail', 'GLenum ' ], [ 'zpass', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilOpSeparate' => { 'aliases' => { 'glStencilOpSeparateATI' => 'GL_ATI_separate_stencil' }, 'argdata' => [ [ 'face', 'GLenum ' ], [ 'sfail', 'GLenum ' ], [ 'dpfail', 'GLenum ' ], [ 'dppass', 'GLenum ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewStencilOpSeparate', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilOpValueAMD' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'value', 'GLuint ' ] ], 'feature' => 'GL_AMD_stencil_operation_extended', 'glewImpl' => '__glewStencilOpValueAMD', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilStrokePathInstancedNV' => { 'argdata' => [ [ 'numPaths', 'GLsizei ' ], [ 'pathNameType', 'GLenum ' ], [ 'paths', 'const void *', 'COMPSIZE(numPaths,pathNameType,paths)' ], [ 'pathBase', 'GLuint ' ], [ 'reference', 'GLint ' ], [ 'mask', 'GLuint ' ], [ 'transformType', 'GLenum ' ], [ 'transformValues', 'const GLfloat *', 'COMPSIZE(numPaths,transformType)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewStencilStrokePathInstancedNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glStencilStrokePathNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'reference', 'GLint ' ], [ 'mask', 'GLuint ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewStencilStrokePathNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilThenCoverFillPathInstancedNV' => { 'argdata' => [ [ 'numPaths', 'GLsizei ' ], [ 'pathNameType', 'GLenum ' ], [ 'paths', 'const void *', 'COMPSIZE(numPaths,pathNameType,paths)' ], [ 'pathBase', 'GLuint ' ], [ 'fillMode', 'GLenum ' ], [ 'mask', 'GLuint ' ], [ 'coverMode', 'GLenum ' ], [ 'transformType', 'GLenum ' ], [ 'transformValues', 'const GLfloat *', 'COMPSIZE(numPaths,transformType)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewStencilThenCoverFillPathInstancedNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glStencilThenCoverFillPathNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'fillMode', 'GLenum ' ], [ 'mask', 'GLuint ' ], [ 'coverMode', 'GLenum ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewStencilThenCoverFillPathNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStencilThenCoverStrokePathInstancedNV' => { 'argdata' => [ [ 'numPaths', 'GLsizei ' ], [ 'pathNameType', 'GLenum ' ], [ 'paths', 'const void *', 'COMPSIZE(numPaths,pathNameType,paths)' ], [ 'pathBase', 'GLuint ' ], [ 'reference', 'GLint ' ], [ 'mask', 'GLuint ' ], [ 'coverMode', 'GLenum ' ], [ 'transformType', 'GLenum ' ], [ 'transformValues', 'const GLfloat *', 'COMPSIZE(numPaths,transformType)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewStencilThenCoverStrokePathInstancedNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glStencilThenCoverStrokePathNV' => { 'argdata' => [ [ 'path', 'GLuint ' ], [ 'reference', 'GLint ' ], [ 'mask', 'GLuint ' ], [ 'coverMode', 'GLenum ' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewStencilThenCoverStrokePathNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStereoParameterfNV' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_NV_3dvision_settings', 'glewImpl' => '__glewStereoParameterfNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStereoParameteriNV' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_NV_3dvision_settings', 'glewImpl' => '__glewStereoParameteriNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glStringMarkerGREMEDY' => { 'argdata' => [ [ 'len', 'GLsizei ' ], [ 'string', 'const void *', 'len' ] ], 'feature' => 'GL_GREMEDY_string_marker', 'glewImpl' => '__glewStringMarkerGREMEDY', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glSubpixelPrecisionBiasNV' => { 'argdata' => [ [ 'xbits', 'GLuint ' ], [ 'ybits', 'GLuint ' ] ], 'feature' => 'GL_NV_conservative_raster', 'glewImpl' => '__glewSubpixelPrecisionBiasNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSwapMPEGPredictorsSGIX' => { 'argdata' => [ [ 'target0', 'GLenum ' ], [ 'target1', 'GLenum ' ] ], 'feature' => 'GL_SGIX_mpeg1', 'glewImpl' => '__glewSwapMPEGPredictorsSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSwizzleEXT' => { 'argdata' => [ [ 'res', 'GLuint ' ], [ 'in', 'GLuint ' ], [ 'outX', 'GLenum ' ], [ 'outY', 'GLenum ' ], [ 'outZ', 'GLenum ' ], [ 'outW', 'GLenum ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewSwizzleEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glSyncTextureINTEL' => { 'argdata' => [ [ 'texture', 'GLuint ' ] ], 'feature' => 'GL_LAYOUT_LINEAR_INTEL', 'glewImpl' => '__glewSyncTextureINTEL', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTagSampleBufferSGIX' => { 'feature' => 'GL_SGIX_tag_sample_buffer', 'glewImpl' => '__glewTagSampleBufferSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTangentPointerEXT' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'void *', 'COMPSIZE(type,stride)' ] ], 'feature' => 'GL_EXT_coordinate_frame', 'glewImpl' => '__glewTangentPointerEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTbufferMask3DFX' => { 'argdata' => [ [ 'mask', 'GLuint ' ] ], 'feature' => 'GL_3DFX_tbuffer', 'glewImpl' => '__glewTbufferMask3DFX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTessellationFactorAMD' => { 'argdata' => [ [ 'factor', 'GLfloat ' ] ], 'feature' => 'GL_AMD_vertex_shader_tessellator', 'glewImpl' => '__glewTessellationFactorAMD', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTessellationModeAMD' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_AMD_vertex_shader_tessellator', 'glewImpl' => '__glewTessellationModeAMD', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTestFenceAPPLE' => { 'argdata' => [ [ 'fence', 'GLuint ' ] ], 'feature' => 'GL_APPLE_fence', 'glewImpl' => '__glewTestFenceAPPLE', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glTestFenceNV' => { 'argdata' => [ [ 'fence', 'GLuint ' ] ], 'feature' => 'GL_NV_fence', 'glewImpl' => '__glewTestFenceNV', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glTestObjectAPPLE' => { 'argdata' => [ [ 'object', 'GLenum ' ], [ 'name', 'GLuint ' ] ], 'feature' => 'GL_APPLE_fence', 'glewImpl' => '__glewTestObjectAPPLE', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glTexBuffer' => { 'aliases' => { 'glTexBufferARB' => 'GL_ARB_texture_buffer_object', 'glTexBufferEXT' => 'GL_EXT_texture_buffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalFormat', 'GLenum ' ], [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_VERSION_3_1', 'glewImpl' => '__glewTexBuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexBufferRange' => { 'aliases' => { 'glTexBufferRangeEXT' => undef }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ] ], 'feature' => 'GL_ARB_texture_buffer_range', 'glewImpl' => '__glewTexBufferRange', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexBumpParameterfvATI' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ATI_envmap_bumpmap', 'glewImpl' => '__glewTexBumpParameterfvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexBumpParameterivATI' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ATI_envmap_bumpmap', 'glewImpl' => '__glewTexBumpParameterivATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoord1d' => { 'argdata' => [ [ 's', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord1dv' => { 'argdata' => [ [ 'v', 'const GLdouble *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoord1f' => { 'argdata' => [ [ 's', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord1fv' => { 'argdata' => [ [ 'v', 'const GLfloat *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoord1hNV' => { 'argdata' => [ [ 's', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewTexCoord1hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord1hvNV' => { 'argdata' => [ [ 'v', 'const GLhalf* ', '1' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewTexCoord1hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoord1i' => { 'argdata' => [ [ 's', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord1iv' => { 'argdata' => [ [ 'v', 'const GLint *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoord1s' => { 'argdata' => [ [ 's', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord1sv' => { 'argdata' => [ [ 'v', 'const GLshort *', '1' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoord2d' => { 'argdata' => [ [ 's', 'GLdouble ' ], [ 't', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord2dv' => { 'argdata' => [ [ 'v', 'const GLdouble *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoord2f' => { 'argdata' => [ [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord2fColor3fVertex3fSUN' => { 'argdata' => [ [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ], [ 'r', 'GLfloat ' ], [ 'g', 'GLfloat ' ], [ 'b', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewTexCoord2fColor3fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord2fColor3fVertex3fvSUN' => { 'argdata' => [ [ 'tc', 'const GLfloat* ', '2' ], [ 'c', 'const GLfloat *', '3' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewTexCoord2fColor3fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glTexCoord2fColor4fNormal3fVertex3fSUN' => { 'argdata' => [ [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ], [ 'r', 'GLfloat ' ], [ 'g', 'GLfloat ' ], [ 'b', 'GLfloat ' ], [ 'a', 'GLfloat ' ], [ 'nx', 'GLfloat ' ], [ 'ny', 'GLfloat ' ], [ 'nz', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewTexCoord2fColor4fNormal3fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord2fColor4fNormal3fVertex3fvSUN' => { 'argdata' => [ [ 'tc', 'const GLfloat* ', '2' ], [ 'c', 'const GLfloat *', '4' ], [ 'n', 'const GLfloat *', '3' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewTexCoord2fColor4fNormal3fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 4, 'restype' => 'void' }, 'glTexCoord2fColor4ubVertex3fSUN' => { 'argdata' => [ [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ], [ 'r', 'GLubyte ' ], [ 'g', 'GLubyte ' ], [ 'b', 'GLubyte ' ], [ 'a', 'GLubyte ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewTexCoord2fColor4ubVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord2fColor4ubVertex3fvSUN' => { 'argdata' => [ [ 'tc', 'const GLfloat* ', '2' ], [ 'c', 'const GLubyte *', '4' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewTexCoord2fColor4ubVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glTexCoord2fNormal3fVertex3fSUN' => { 'argdata' => [ [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ], [ 'nx', 'GLfloat ' ], [ 'ny', 'GLfloat ' ], [ 'nz', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewTexCoord2fNormal3fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord2fNormal3fVertex3fvSUN' => { 'argdata' => [ [ 'tc', 'const GLfloat* ', '2' ], [ 'n', 'const GLfloat *', '3' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewTexCoord2fNormal3fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glTexCoord2fVertex3fSUN' => { 'argdata' => [ [ 's', 'GLfloat ' ], [ 't', 'GLfloat ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewTexCoord2fVertex3fSUN', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord2fVertex3fvSUN' => { 'argdata' => [ [ 'tc', 'const GLfloat* ', '2' ], [ 'v', 'const GLfloat *', '3' ] ], 'feature' => 'GL_SUN_vertex', 'glewImpl' => '__glewTexCoord2fVertex3fvSUN', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glTexCoord2fv' => { 'argdata' => [ [ 'v', 'const GLfloat *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoord2hNV' => { 'argdata' => [ [ 's', 'GLhalf ' ], [ 't', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewTexCoord2hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord2hvNV' => { 'argdata' => [ [ 'v', 'const GLhalf* ', '2' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewTexCoord2hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoord2i' => { 'argdata' => [ [ 's', 'GLint ' ], [ 't', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord2iv' => { 'argdata' => [ [ 'v', 'const GLint *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoord2s' => { 'argdata' => [ [ 's', 'GLshort ' ], [ 't', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoord2sv' => { 'argdata' => [ [ 'v', 'const GLshort *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoord3d' => { 'argdata' => [ [ 's', 'GLdouble ' ], [ 't', 'GLdouble ' ], [ 'r', 'GLdouble ' ] ], 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'restype' => 'void' }, 'glTexCoordP4ui' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'coords', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewTexCoordP4ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexCoordP4uiv' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'coords', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewTexCoordP4uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoordPointer' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(size,type,stride)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoordPointerEXT' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'count', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(size,type,stride,count)' ] ], 'feature' => 'GL_EXT_vertex_array', 'glewImpl' => '__glewTexCoordPointerEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoordPointerListIBM' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLint ' ], [ 'pointer', 'const void** ', 'COMPSIZE(size,type,stride)' ], [ 'ptrstride', 'GLint ' ] ], 'feature' => 'GL_IBM_vertex_array_lists', 'glewImpl' => '__glewTexCoordPointerListIBM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexCoordPointervINTEL' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'pointer', 'const void** ', '4' ] ], 'feature' => 'GL_INTEL_parallel_arrays', 'glewImpl' => '__glewTexCoordPointervINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexEnvf' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexEnvfv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexEnvi' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexEnviv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexEnvx' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewTexEnvx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexEnvxv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfixed* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewTexEnvxv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexFilterFuncSGIS' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'filter', 'GLenum ' ], [ 'n', 'GLsizei ' ], [ 'weights', 'const GLfloat* ', 'n' ] ], 'feature' => 'GL_SGIS_texture_filter4', 'glewImpl' => '__glewTexFilterFuncSGIS', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexGend' => { 'argdata' => [ [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexGendv' => { 'argdata' => [ [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLdouble *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexGenf' => { 'argdata' => [ [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexGenfv' => { 'argdata' => [ [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexGeni' => { 'argdata' => [ [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexGeniv' => { 'argdata' => [ [ 'coord', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint *', 'COMPSIZE(pname)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexImage1D' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 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'glTexImage2DMultisampleCoverageNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'coverageSamples', 'GLsizei ' ], [ 'colorSamples', 'GLsizei ' ], [ 'internalFormat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'fixedSampleLocations', 'GLboolean ' ] ], 'feature' => 'GL_NV_texture_multisample', 'glewImpl' => '__glewTexImage2DMultisampleCoverageNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexImage3D' => { 'aliases' => { 'glTexImage3DEXT' => 'GL_EXT_texture3D' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height,depth)' ] ], 'feature' => 'GL_VERSION_1_2', 'glewImpl' => '__glewTexImage3D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexImage3DMultisample' => { 'argdata' => [ [ 'target', 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'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *' ] ], 'feature' => 'GL_NV_texture_array', 'glewImpl' => '__glewTexImage3DNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexImage4DSGIS' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'size4d', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height,depth,size4d)' ] ], 'feature' => 'GL_SGIS_texture4D', 'glewImpl' => '__glewTexImage4DSGIS', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexPageCommitmentARB' => { 'aliases' => { 'glTexPageCommitmentEXT' => 'GL_EXT_sparse_texture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'commit', 'GLboolean ' ] ], 'feature' => 'GL_ARB_sparse_texture', 'glewImpl' => '__glewTexPageCommitmentARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexParameterIiv' => { 'aliases' => { 'glTexParameterIivEXT' => 'GL_EXT_texture_integer' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewTexParameterIiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexParameterIuiv' => { 'aliases' => { 'glTexParameterIuivEXT' => 'GL_EXT_texture_integer' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewTexParameterIuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexParameterf' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexParameterfv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexParameteri' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexParameteriv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint *', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexParameterx' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewTexParameterx', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexParameterxv' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfixed* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_REGAL_ES1_1_compatibility', 'glewImpl' => '__glewTexParameterxv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexRenderbufferNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'renderbuffer', 'GLuint ' ] ], 'feature' => 'GL_NV_explicit_multisample', 'glewImpl' => '__glewTexRenderbufferNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexScissorFuncINTEL' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'lfunc', 'GLenum ' ], [ 'hfunc', 'GLenum ' ] ], 'feature' => 'GL_INTEL_texture_scissor', 'glewImpl' => '__glewTexScissorFuncINTEL', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexScissorINTEL' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'tlow', 'GLclampf ' ], [ 'thigh', 'GLclampf ' ] ], 'feature' => 'GL_INTEL_texture_scissor', 'glewImpl' => '__glewTexScissorINTEL', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexStorage1D' => { 'aliases' => { 'glTexStorage1DEXT' => 'GL_EXT_texture_storage' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'levels', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ] ], 'feature' => 'GL_ARB_texture_storage', 'glewImpl' => '__glewTexStorage1D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexStorage2D' => { 'aliases' => { 'glTexStorage2DEXT' => 'GL_EXT_texture_storage' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'levels', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_texture_storage', 'glewImpl' => '__glewTexStorage2D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexStorage2DMultisample' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'fixedsamplelocations', 'GLboolean ' ] ], 'feature' => 'GL_ARB_texture_storage_multisample', 'glewImpl' => '__glewTexStorage2DMultisample', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexStorage3D' => { 'aliases' => { 'glTexStorage3DEXT' => 'GL_EXT_texture_storage' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'levels', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ] ], 'feature' => 'GL_ARB_texture_storage', 'glewImpl' => '__glewTexStorage3D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexStorage3DMultisample' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'fixedsamplelocations', 'GLboolean ' ] ], 'feature' => 'GL_ARB_texture_storage_multisample', 'glewImpl' => '__glewTexStorage3DMultisample', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexStorageMem1DEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'levels', 'GLsizei ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewTexStorageMem1DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexStorageMem2DEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'levels', 'GLsizei ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewTexStorageMem2DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexStorageMem2DMultisampleEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'fixedSampleLocations', 'GLboolean ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewTexStorageMem2DMultisampleEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexStorageMem3DEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'levels', 'GLsizei ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewTexStorageMem3DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexStorageMem3DMultisampleEXT' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'fixedSampleLocations', 'GLboolean ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewTexStorageMem3DMultisampleEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexStorageSparseAMD' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'layers', 'GLsizei ' ], [ 'flags', 'GLbitfield ' ] ], 'feature' => 'GL_AMD_sparse_texture', 'glewImpl' => '__glewTexStorageSparseAMD', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexSubImage1D' => { 'aliases' => { 'glTexSubImage1DEXT' => 'GL_EXT_subtexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexSubImage2D' => { 'aliases' => { 'glTexSubImage2DEXT' => 'GL_EXT_subtexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height)' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexSubImage3D' => { 'aliases' => { 'glTexSubImage3DEXT' => 'GL_EXT_subtexture' }, 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height,depth)' ] ], 'feature' => 'GL_VERSION_1_2', 'glewImpl' => '__glewTexSubImage3D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexSubImage3DNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *' ] ], 'feature' => 'GL_NV_texture_array', 'glewImpl' => '__glewTexSubImage3DNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTexSubImage4DSGIS' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'woffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'size4d', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height,depth,size4d)' ] ], 'feature' => 'GL_SGIS_texture4D', 'glewImpl' => '__glewTexSubImage4DSGIS', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureBarrier' => { 'feature' => 'GL_ARB_texture_barrier', 'glewImpl' => '__glewTextureBarrier', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureBarrierNV' => { 'feature' => 'GL_NV_texture_barrier', 'glewImpl' => '__glewTextureBarrierNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureBuffer' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'internalformat', 'GLenum ' ], [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureBuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureBufferEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureBufferEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureBufferRange' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'internalformat', 'GLenum ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureBufferRange', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureBufferRangeEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'internalformat', 'GLenum ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ] ], 'feature' => 'GL_ARB_texture_buffer_range', 'glewImpl' => '__glewTextureBufferRangeEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureFogSGIX' => { 'argdata' => [ [ 'pname', 'GLenum ' ] ], 'feature' => 'GL_SGIX_fog_texture', 'glewImpl' => '__glewTextureFogSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureImage1DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureImage1DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureImage2DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureImage2DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureImage2DMultisampleCoverageNV' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'coverageSamples', 'GLsizei ' ], [ 'colorSamples', 'GLsizei ' ], [ 'internalFormat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'fixedSampleLocations', 'GLboolean ' ] ], 'feature' => 'GL_NV_texture_multisample', 'glewImpl' => '__glewTextureImage2DMultisampleCoverageNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureImage2DMultisampleNV' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'internalFormat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'fixedSampleLocations', 'GLboolean ' ] ], 'feature' => 'GL_NV_texture_multisample', 'glewImpl' => '__glewTextureImage2DMultisampleNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureImage3DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'internalformat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'border', 'GLint ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height,depth)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureImage3DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureImage3DMultisampleCoverageNV' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'coverageSamples', 'GLsizei ' ], [ 'colorSamples', 'GLsizei ' ], [ 'internalFormat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'fixedSampleLocations', 'GLboolean ' ] ], 'feature' => 'GL_NV_texture_multisample', 'glewImpl' => '__glewTextureImage3DMultisampleCoverageNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureImage3DMultisampleNV' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'internalFormat', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'fixedSampleLocations', 'GLboolean ' ] ], 'feature' => 'GL_NV_texture_multisample', 'glewImpl' => '__glewTextureImage3DMultisampleNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureLightEXT' => { 'argdata' => [ [ 'pname', 'GLenum ' ] ], 'feature' => 'GL_EXT_light_texture', 'glewImpl' => '__glewTextureLightEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureMaterialEXT' => { 'argdata' => [ [ 'face', 'GLenum ' ], [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_EXT_light_texture', 'glewImpl' => '__glewTextureMaterialEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureNormalEXT' => { 'argdata' => [ [ 'mode', 'GLenum ' ] ], 'feature' => 'GL_EXT_texture_perturb_normal', 'glewImpl' => '__glewTextureNormalEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTexturePageCommitmentEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'commit', 'GLboolean ' ] ], 'feature' => 'GL_EXT_sparse_texture', 'glewImpl' => '__glewTexturePageCommitmentEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureParameterIiv' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureParameterIiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureParameterIivEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureParameterIivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureParameterIuiv' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureParameterIuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureParameterIuivEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLuint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureParameterIuivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureParameterf' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureParameterf', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureParameterfEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureParameterfEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureParameterfv' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureParameterfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureParameterfvEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureParameterfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureParameteri' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureParameteri', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureParameteriEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureParameteriEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureParameteriv' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureParameteriv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureParameterivEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureParameterivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureRangeAPPLE' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'length', 'GLsizei ' ], [ 'pointer', 'void *', 'length' ] ], 'feature' => 'GL_APPLE_texture_range', 'glewImpl' => '__glewTextureRangeAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureRenderbufferEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'renderbuffer', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureRenderbufferEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorage1D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'levels', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureStorage1D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorage1DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'levels', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ] ], 'feature' => 'GL_EXT_texture_storage', 'glewImpl' => '__glewTextureStorage1DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorage2D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'levels', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureStorage2D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorage2DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'levels', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_EXT_texture_storage', 'glewImpl' => '__glewTextureStorage2DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorage2DMultisample' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'samples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'fixedsamplelocations', 'GLboolean ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureStorage2DMultisample', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorage2DMultisampleEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'fixedsamplelocations', 'GLboolean ' ] ], 'feature' => 'GL_ARB_texture_storage_multisample', 'glewImpl' => '__glewTextureStorage2DMultisampleEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorage3D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'levels', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureStorage3D', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorage3DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'levels', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ] ], 'feature' => 'GL_EXT_texture_storage', 'glewImpl' => '__glewTextureStorage3DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorage3DMultisample' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'samples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'fixedsamplelocations', 'GLboolean ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureStorage3DMultisample', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorage3DMultisampleEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'samples', 'GLsizei ' ], [ 'internalformat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'fixedsamplelocations', 'GLboolean ' ] ], 'feature' => 'GL_ARB_texture_storage_multisample', 'glewImpl' => '__glewTextureStorage3DMultisampleEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorageMem1DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'levels', 'GLsizei ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewTextureStorageMem1DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorageMem2DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'levels', 'GLsizei ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewTextureStorageMem2DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorageMem2DMultisampleEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'samples', 'GLsizei ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'fixedSampleLocations', 'GLboolean ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewTextureStorageMem2DMultisampleEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorageMem3DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'levels', 'GLsizei ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewTextureStorageMem3DEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorageMem3DMultisampleEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'samples', 'GLsizei ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'fixedSampleLocations', 'GLboolean ' ], [ 'memory', 'GLuint ' ], [ 'offset', 'GLuint64 ' ] ], 'feature' => 'GL_EXT_memory_object', 'glewImpl' => '__glewTextureStorageMem3DMultisampleEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureStorageSparseAMD' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'internalFormat', 'GLenum ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'layers', 'GLsizei ' ], [ 'flags', 'GLbitfield ' ] ], 'feature' => 'GL_AMD_sparse_texture', 'glewImpl' => '__glewTextureStorageSparseAMD', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTextureSubImage1D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureSubImage1D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureSubImage1DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureSubImage1DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureSubImage2D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureSubImage2D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureSubImage2DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureSubImage2DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureSubImage3D' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTextureSubImage3D', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureSubImage3DEXT' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'level', 'GLint ' ], [ 'xoffset', 'GLint ' ], [ 'yoffset', 'GLint ' ], [ 'zoffset', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ], [ 'depth', 'GLsizei ' ], [ 'format', 'GLenum ' ], [ 'type', 'GLenum ' ], [ 'pixels', 'const void *', 'COMPSIZE(format,type,width,height,depth)' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewTextureSubImage3DEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTextureView' => { 'aliases' => { 'glTextureViewEXT' => 'GL_EXT_texture_view' }, 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'target', 'GLenum ' ], [ 'origtexture', 'GLuint ' ], [ 'internalformat', 'GLenum ' ], [ 'minlevel', 'GLuint ' ], [ 'numlevels', 'GLuint ' ], [ 'minlayer', 'GLuint ' ], [ 'numlayers', 'GLuint ' ] ], 'feature' => 'GL_ARB_texture_view', 'glewImpl' => '__glewTextureView', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTrackMatrixNV' => { 'argdata' => [ [ 'target', 'GLenum ' ], [ 'address', 'GLuint ' ], [ 'matrix', 'GLenum ' ], [ 'transform', 'GLenum ' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewTrackMatrixNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTransformFeedbackAttribsNV' => { 'argdata' => [ [ 'count', 'GLuint ' ], [ 'attribs', 'const GLint *', 'COMPSIZE(count)' ], [ 'bufferMode', 'GLenum ' ] ], 'feature' => 'GL_NV_transform_feedback', 'glewImpl' => '__glewTransformFeedbackAttribsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTransformFeedbackBufferBase' => { 'argdata' => [ [ 'xfb', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTransformFeedbackBufferBase', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTransformFeedbackBufferRange' => { 'argdata' => [ [ 'xfb', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'size', 'GLsizeiptr ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewTransformFeedbackBufferRange', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTransformFeedbackVaryings' => { 'aliases' => { 'glTransformFeedbackVaryingsEXT' => 'GL_EXT_transform_feedback' }, 'argdata' => [ [ 'program', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'varyings', 'const GLchar *const* ', 'count' ], [ 'bufferMode', 'GLenum ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewTransformFeedbackVaryings', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTransformFeedbackVaryingsNV' => { 'argdata' => [ [ 'program', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'locations', 'const GLint *', 'count' ], [ 'bufferMode', 'GLenum ' ] ], 'feature' => 'GL_NV_transform_feedback', 'glewImpl' => '__glewTransformFeedbackVaryingsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTransformPathNV' => { 'argdata' => [ [ 'resultPath', 'GLuint ' ], [ 'srcPath', 'GLuint ' ], [ 'transformType', 'GLenum ' ], [ 'transformValues', 'const GLfloat* ', 'COMPSIZE(transformType)' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewTransformPathNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glTranslated' => { 'argdata' => [ [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTranslatef' => { 'argdata' => [ [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glTranslatex' => { 'argdata' => [ [ 'x', 'GLfixed ' ], [ 'y', 'GLfixed ' ], [ 'z', 'GLfixed ' ] ], 'feature' => 'GL_REGAL_ES1_0_compatibility', 'glewImpl' => '__glewTranslatex', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniform1d' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'x', 'GLdouble ' ] ], 'feature' => 'GL_ARB_gpu_shader_fp64', 'glewImpl' => '__glewUniform1d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniform1dv' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLdouble* ', 'count*1' ] ], 'feature' => 'GL_ARB_gpu_shader_fp64', 'glewImpl' => '__glewUniform1dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniform1f' => { 'aliases' => { 'glUniform1fARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'v0', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewUniform1f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniform1fv' => { 'aliases' => { 'glUniform1fvARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLfloat* ', 'count*1' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewUniform1fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniform1i' => { 'aliases' => { 'glUniform1iARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'v0', 'GLint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewUniform1i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniform1i64ARB' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'x', 'GLint64 ' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewUniform1i64ARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniform1i64NV' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'x', 'GLint64EXT ' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewUniform1i64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniform1i64vARB' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint64* ', 'count*1' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewUniform1i64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniform1i64vNV' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint64EXT* ', 'count*1' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewUniform1i64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniform1iv' => { 'aliases' => { 'glUniform1ivARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLint* ', 'count*1' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewUniform1iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniform1ui' => { 'aliases' => { 'glUniform1uiEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'v0', 'GLuint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewUniform1ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniform1ui64ARB' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'x', 'GLuint64 ' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewUniform1ui64ARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniform1ui64NV' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'x', 'GLuint64EXT ' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewUniform1ui64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniform1ui64vARB' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint64* ', 'count*1' ] ], 'feature' => 'GL_ARB_gpu_shader_int64', 'glewImpl' => '__glewUniform1ui64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniform1ui64vNV' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint64EXT* ', 'count*1' ] ], 'feature' => 'GL_NV_gpu_shader5', 'glewImpl' => '__glewUniform1ui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniform1uiv' => { 'aliases' => { 'glUniform1uivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint* ', 'count*1' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewUniform1uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniform2d' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ] ], 'feature' => 'GL_ARB_gpu_shader_fp64', 'glewImpl' => '__glewUniform2d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniform2dv' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLdouble* ', 'count*2' ] ], 'feature' => 'GL_ARB_gpu_shader_fp64', 'glewImpl' => '__glewUniform2dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniform2f' => { 'aliases' => { 'glUniform2fARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'v0', 'GLfloat ' ], [ 'v1', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewUniform2f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniform2fv' => { 'aliases' => { 'glUniform2fvARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLfloat* ', 'count*2' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewUniform2fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniform2i' => { 'aliases' => { 'glUniform2iARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'v0', 'GLint ' ], [ 'v1', 'GLint ' ] ], 'feature' => 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'GL_VERSION_2_1', 'glewImpl' => '__glewUniformMatrix3x4fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniformMatrix4dv' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'transpose', 'GLboolean ' ], [ 'value', 'const GLdouble* ', 'count*16' ] ], 'feature' => 'GL_ARB_gpu_shader_fp64', 'glewImpl' => '__glewUniformMatrix4dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniformMatrix4fv' => { 'aliases' => { 'glUniformMatrix4fvARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'transpose', 'GLboolean ' ], [ 'value', 'const GLfloat* ', 'count*16' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewUniformMatrix4fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniformMatrix4x2dv' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'transpose', 'GLboolean ' ], [ 'value', 'const GLdouble* ', 'count*8' ] ], 'feature' => 'GL_ARB_gpu_shader_fp64', 'glewImpl' => '__glewUniformMatrix4x2dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniformMatrix4x2fv' => { 'aliases' => { 'glUniformMatrix4x2fvNV' => 'GL_NV_non_square_matrices' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'transpose', 'GLboolean ' ], [ 'value', 'const GLfloat *', 'count*8' ] ], 'feature' => 'GL_VERSION_2_1', 'glewImpl' => '__glewUniformMatrix4x2fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniformMatrix4x3dv' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'transpose', 'GLboolean ' ], [ 'value', 'const GLdouble* ', 'count*12' ] ], 'feature' => 'GL_ARB_gpu_shader_fp64', 'glewImpl' => '__glewUniformMatrix4x3dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniformMatrix4x3fv' => { 'aliases' => { 'glUniformMatrix4x3fvNV' => 'GL_NV_non_square_matrices' }, 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'transpose', 'GLboolean ' ], [ 'value', 'const GLfloat *', 'count*12' ] ], 'feature' => 'GL_VERSION_2_1', 'glewImpl' => '__glewUniformMatrix4x3fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniformSubroutinesuiv' => { 'argdata' => [ [ 'shadertype', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'indices', 'const GLuint* ', 'count' ] ], 'feature' => 'GL_ARB_shader_subroutine', 'glewImpl' => '__glewUniformSubroutinesuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUniformui64NV' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'value', 'GLuint64EXT ' ] ], 'feature' => 'GL_NV_shader_buffer_load', 'glewImpl' => '__glewUniformui64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUniformui64vNV' => { 'argdata' => [ [ 'location', 'GLint ' ], [ 'count', 'GLsizei ' ], [ 'value', 'const GLuint64EXT* ', 'count*1' ] ], 'feature' => 'GL_NV_shader_buffer_load', 'glewImpl' => '__glewUniformui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUnlockArraysEXT' => { 'feature' => 'GL_EXT_compiled_vertex_array', 'glewImpl' => '__glewUnlockArraysEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUnmapBuffer' => { 'aliases' => { 'glUnmapBufferARB' => 'GL_ARB_vertex_buffer_object' }, 'argdata' => [ [ 'target', 'GLenum ' ] ], 'feature' => 'GL_VERSION_1_5', 'glewImpl' => '__glewUnmapBuffer', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glUnmapNamedBuffer' => { 'argdata' => [ [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewUnmapNamedBuffer', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glUnmapNamedBufferEXT' => { 'argdata' => [ [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewUnmapNamedBufferEXT', 'glewtype' => 'fun', 'restype' => 'GLboolean' }, 'glUnmapObjectBufferATI' => { 'argdata' => [ [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_ATI_map_object_buffer', 'glewImpl' => '__glewUnmapObjectBufferATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUnmapTexture2DINTEL' => { 'argdata' => [ [ 'texture', 'GLuint ' ], [ 'level', 'GLint ' ] ], 'feature' => 'GL_LAYOUT_LINEAR_INTEL', 'glewImpl' => '__glewUnmapTexture2DINTEL', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUpdateObjectBufferATI' => { 'argdata' => [ [ 'buffer', 'GLuint ' ], [ 'offset', 'GLuint ' ], [ 'size', 'GLsizei ' ], [ 'pointer', 'const void *', 'size' ], [ 'preserve', 'GLenum ' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewUpdateObjectBufferATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glUseProgram' => { 'aliases' => { 'glUseProgramObjectARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'program', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewUseProgram', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUseProgramStages' => { 'argdata' => [ [ 'pipeline', 'GLuint ' ], [ 'stages', 'GLbitfield ' ], [ 'program', 'GLuint ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewUseProgramStages', 'glewtype' => 'fun', 'restype' => 'void' }, 'glUseShaderProgramEXT' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'program', 'GLuint ' ] ], 'feature' => 'GL_EXT_separate_shader_objects', 'glewImpl' => '__glewUseShaderProgramEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVDPAUFiniNV' => { 'feature' => 'GL_NV_vdpau_interop', 'glewImpl' => '__glewVDPAUFiniNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVDPAUGetSurfaceivNV' => { 'argdata' => [ [ 'surface', 'GLvdpauSurfaceNV ' ], [ 'pname', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'length', 'GLsizei* ' ], [ 'values', 'GLint *', 'count' ] ], 'feature' => 'GL_NV_vdpau_interop', 'glewImpl' => '__glewVDPAUGetSurfaceivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glVDPAUInitNV' => { 'argdata' => [ [ 'vdpDevice', 'const void* ' ], [ 'getProcAddress', 'const void*' ] ], 'feature' => 'GL_NV_vdpau_interop', 'glewImpl' => '__glewVDPAUInitNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glVDPAUIsSurfaceNV' => { 'argdata' => [ [ 'surface', 'GLvdpauSurfaceNV ' ] ], 'feature' => 'GL_NV_vdpau_interop', 'glewImpl' => '__glewVDPAUIsSurfaceNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVDPAUMapSurfacesNV' => { 'argdata' => [ [ 'numSurfaces', 'GLsizei ' ], [ 'surfaces', 'const GLvdpauSurfaceNV* ', 'numSurfaces' ] ], 'feature' => 'GL_NV_vdpau_interop', 'glewImpl' => '__glewVDPAUMapSurfacesNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVDPAURegisterOutputSurfaceNV' => { 'argdata' => [ [ 'vdpSurface', 'const void* ' ], [ 'target', 'GLenum ' ], [ 'numTextureNames', 'GLsizei ' ], [ 'textureNames', 'const GLuint *', 'numTextureNames' ] ], 'feature' => 'GL_NV_vdpau_interop', 'glewImpl' => '__glewVDPAURegisterOutputSurfaceNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'GLvdpauSurfaceNV' }, 'glVDPAURegisterVideoSurfaceNV' => { 'argdata' => [ [ 'vdpSurface', 'const void* ' ], [ 'target', 'GLenum ' ], [ 'numTextureNames', 'GLsizei ' ], [ 'textureNames', 'const GLuint *', 'numTextureNames' ] ], 'feature' => 'GL_NV_vdpau_interop', 'glewImpl' => '__glewVDPAURegisterVideoSurfaceNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'GLvdpauSurfaceNV' }, 'glVDPAUSurfaceAccessNV' => { 'argdata' => [ [ 'surface', 'GLvdpauSurfaceNV ' ], [ 'access', 'GLenum ' ] ], 'feature' => 'GL_NV_vdpau_interop', 'glewImpl' => '__glewVDPAUSurfaceAccessNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVDPAUUnmapSurfacesNV' => { 'argdata' => [ [ 'numSurface', 'GLsizei ' ], [ 'surfaces', 'const GLvdpauSurfaceNV* ', 'numSurface' ] ], 'feature' => 'GL_NV_vdpau_interop', 'glewImpl' => '__glewVDPAUUnmapSurfacesNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVDPAUUnregisterSurfaceNV' => { 'argdata' => [ [ 'surface', 'GLvdpauSurfaceNV ' ] ], 'feature' => 'GL_NV_vdpau_interop', 'glewImpl' => '__glewVDPAUUnregisterSurfaceNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glValidateProgram' => { 'aliases' => { 'glValidateProgramARB' => 'GL_ARB_shader_objects' }, 'argdata' => [ [ 'program', 'GLuint ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewValidateProgram', 'glewtype' => 'fun', 'restype' => 'void' }, 'glValidateProgramPipeline' => { 'argdata' => [ [ 'pipeline', 'GLuint ' ] ], 'feature' => 'GL_ARB_separate_shader_objects', 'glewImpl' => '__glewValidateProgramPipeline', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVariantArrayObjectATI' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLuint ' ] ], 'feature' => 'GL_ATI_vertex_array_object', 'glewImpl' => '__glewVariantArrayObjectATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVariantPointerEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLuint ' ], [ 'addr', 'void *', 'COMPSIZE(id,type,stride)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewVariantPointerEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVariantbvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'addr', 'GLbyte *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewVariantbvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVariantdvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'addr', 'GLdouble *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewVariantdvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVariantfvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'addr', 'GLfloat *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewVariantfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVariantivEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'addr', 'GLint *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewVariantivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVariantsvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'addr', 'GLshort *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewVariantsvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVariantubvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'addr', 'GLubyte *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewVariantubvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVariantuivEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'addr', 'GLuint *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewVariantuivEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVariantusvEXT' => { 'argdata' => [ [ 'id', 'GLuint ' ], [ 'addr', 'GLushort *', 'COMPSIZE(id)' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewVariantusvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVectorOperationSGIX' => { 'argdata' => [ [ 'operation', 'GLenum ' ] ], 'feature' => 'GL_SGIX_vector_ops', 'glewImpl' => '__glewVectorOperationSGIX', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex2d' => { 'argdata' => [ [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex2dv' => { 'argdata' => [ [ 'v', 'const GLdouble *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex2f' => { 'argdata' => [ [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex2fv' => { 'argdata' => [ [ 'v', 'const GLfloat *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex2hNV' => { 'argdata' => [ [ 'x', 'GLhalf ' ], [ 'y', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertex2hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex2hvNV' => { 'argdata' => [ [ 'v', 'const GLhalf* ', '2' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertex2hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex2i' => { 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex2iv' => { 'argdata' => [ [ 'v', 'const GLint *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex2s' => { 'argdata' => [ [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex2sv' => { 'argdata' => [ [ 'v', 'const GLshort *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex3d' => { 'argdata' => [ [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex3dv' => { 'argdata' => [ [ 'v', 'const GLdouble *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex3f' => { 'argdata' => [ [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex3fv' => { 'argdata' => [ [ 'v', 'const GLfloat *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex3hNV' => { 'argdata' => [ [ 'x', 'GLhalf ' ], [ 'y', 'GLhalf ' ], [ 'z', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertex3hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex3hvNV' => { 'argdata' => [ [ 'v', 'const GLhalf* ', '3' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertex3hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex3i' => { 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'z', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex3iv' => { 'argdata' => [ [ 'v', 'const GLint *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex3s' => { 'argdata' => [ [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ], [ 'z', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex3sv' => { 'argdata' => [ [ 'v', 'const GLshort *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex4d' => { 'argdata' => [ [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ], [ 'w', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex4dv' => { 'argdata' => [ [ 'v', 'const GLdouble *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex4f' => { 'argdata' => [ [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 'w', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex4fv' => { 'argdata' => [ [ 'v', 'const GLfloat *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex4hNV' => { 'argdata' => [ [ 'x', 'GLhalf ' ], [ 'y', 'GLhalf ' ], [ 'z', 'GLhalf ' ], [ 'w', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertex4hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex4hvNV' => { 'argdata' => [ [ 'v', 'const GLhalf* ', '4' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertex4hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex4i' => { 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'z', 'GLint ' ], [ 'w', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex4iv' => { 'argdata' => [ [ 'v', 'const GLint *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertex4s' => { 'argdata' => [ [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ], [ 'z', 'GLshort ' ], [ 'w', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertex4sv' => { 'argdata' => [ [ 'v', 'const GLshort *', '4' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexArrayAttribBinding' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'attribindex', 'GLuint ' ], [ 'bindingindex', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewVertexArrayAttribBinding', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayAttribFormat' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'attribindex', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'relativeoffset', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewVertexArrayAttribFormat', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayAttribIFormat' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'attribindex', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'relativeoffset', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewVertexArrayAttribIFormat', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayAttribLFormat' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'attribindex', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'relativeoffset', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewVertexArrayAttribLFormat', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayBindVertexBufferEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'bindingindex', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewVertexArrayBindVertexBufferEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayBindingDivisor' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'bindingindex', 'GLuint ' ], [ 'divisor', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewVertexArrayBindingDivisor', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayColorOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArrayColorOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayEdgeFlagOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArrayEdgeFlagOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayElementBuffer' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewVertexArrayElementBuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayFogCoordOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArrayFogCoordOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayIndexOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArrayIndexOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayMultiTexCoordOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'texunit', 'GLenum ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArrayMultiTexCoordOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayNormalOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArrayNormalOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayParameteriAPPLE' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_APPLE_vertex_array_range', 'glewImpl' => '__glewVertexArrayParameteriAPPLE', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayRangeAPPLE' => { 'argdata' => [ [ 'length', 'GLsizei ' ], [ 'pointer', 'void *', 'length' ] ], 'feature' => 'GL_APPLE_vertex_array_range', 'glewImpl' => '__glewVertexArrayRangeAPPLE', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexArrayRangeNV' => { 'argdata' => [ [ 'length', 'GLsizei ' ], [ 'pointer', 'void *', 'COMPSIZE(length)' ] ], 'feature' => 'GL_NV_vertex_array_range', 'glewImpl' => '__glewVertexArrayRangeNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexArraySecondaryColorOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArraySecondaryColorOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayTexCoordOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArrayTexCoordOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayVertexAttribBindingEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'attribindex', 'GLuint ' ], [ 'bindingindex', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewVertexArrayVertexAttribBindingEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayVertexAttribDivisorEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'divisor', 'GLuint ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArrayVertexAttribDivisorEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayVertexAttribFormatEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'attribindex', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'relativeoffset', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewVertexArrayVertexAttribFormatEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayVertexAttribIFormatEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'attribindex', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'relativeoffset', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewVertexArrayVertexAttribIFormatEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayVertexAttribIOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArrayVertexAttribIOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayVertexAttribLFormatEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'attribindex', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'relativeoffset', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewVertexArrayVertexAttribLFormatEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayVertexAttribLOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_vertex_attrib_64bit', 'glewImpl' => '__glewVertexArrayVertexAttribLOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayVertexAttribOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'index', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArrayVertexAttribOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayVertexBindingDivisorEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'bindingindex', 'GLuint ' ], [ 'divisor', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewVertexArrayVertexBindingDivisorEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayVertexBuffer' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'bindingindex', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLintptr ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewVertexArrayVertexBuffer', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexArrayVertexBuffers' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'first', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'buffers', 'const GLuint* ', 'count' ], [ 'offsets', 'const GLintptr *', 'count' ], [ 'strides', 'const GLsizei *', 'count' ] ], 'feature' => 'GL_ARB_direct_state_access', 'glewImpl' => '__glewVertexArrayVertexBuffers', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glVertexArrayVertexOffsetEXT' => { 'argdata' => [ [ 'vaobj', 'GLuint ' ], [ 'buffer', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'offset', 'GLintptr ' ] ], 'feature' => 'GL_EXT_direct_state_access', 'glewImpl' => '__glewVertexArrayVertexOffsetEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib1d' => { 'aliases' => { 'glVertexAttrib1dARB' => 'GL_ARB_vertex_program', 'glVertexAttrib1dNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib1d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib1dv' => { 'aliases' => { 'glVertexAttrib1dvARB' => 'GL_ARB_vertex_program', 'glVertexAttrib1dvNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLdouble* ', '1' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib1dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib1f' => { 'aliases' => { 'glVertexAttrib1fARB' => 'GL_ARB_vertex_program', 'glVertexAttrib1fNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib1f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib1fv' => { 'aliases' => { 'glVertexAttrib1fvARB' => 'GL_ARB_vertex_program', 'glVertexAttrib1fvNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLfloat* ', '1' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib1fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib1hNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttrib1hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib1hvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLhalf* ', '1' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttrib1hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib1s' => { 'aliases' => { 'glVertexAttrib1sARB' => 'GL_ARB_vertex_program', 'glVertexAttrib1sNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLshort ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib1s', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib1sv' => { 'aliases' => { 'glVertexAttrib1svARB' => 'GL_ARB_vertex_program', 'glVertexAttrib1svNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLshort* ', '1' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib1sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib2d' => { 'aliases' => { 'glVertexAttrib2dARB' => 'GL_ARB_vertex_program', 'glVertexAttrib2dNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib2d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib2dv' => { 'aliases' => { 'glVertexAttrib2dvARB' => 'GL_ARB_vertex_program', 'glVertexAttrib2dvNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLdouble* ', '2' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib2dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib2f' => { 'aliases' => { 'glVertexAttrib2fARB' => 'GL_ARB_vertex_program', 'glVertexAttrib2fNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib2f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib2fv' => { 'aliases' => { 'glVertexAttrib2fvARB' => 'GL_ARB_vertex_program', 'glVertexAttrib2fvNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLfloat* ', '2' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib2fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib2hNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLhalf ' ], [ 'y', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttrib2hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib2hvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLhalf* ', '2' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttrib2hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib2s' => { 'aliases' => { 'glVertexAttrib2sARB' => 'GL_ARB_vertex_program', 'glVertexAttrib2sNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib2s', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib2sv' => { 'aliases' => { 'glVertexAttrib2svARB' => 'GL_ARB_vertex_program', 'glVertexAttrib2svNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLshort* ', '2' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib2sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib3d' => { 'aliases' => { 'glVertexAttrib3dARB' => 'GL_ARB_vertex_program', 'glVertexAttrib3dNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib3d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib3dv' => { 'aliases' => { 'glVertexAttrib3dvARB' => 'GL_ARB_vertex_program', 'glVertexAttrib3dvNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLdouble* ', '3' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib3dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib3f' => { 'aliases' => { 'glVertexAttrib3fARB' => 'GL_ARB_vertex_program', 'glVertexAttrib3fNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib3f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib3fv' => { 'aliases' => { 'glVertexAttrib3fvARB' => 'GL_ARB_vertex_program', 'glVertexAttrib3fvNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLfloat* ', '3' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib3fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib3hNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLhalf ' ], [ 'y', 'GLhalf ' ], [ 'z', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttrib3hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib3hvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLhalf* ', '3' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttrib3hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib3s' => { 'aliases' => { 'glVertexAttrib3sARB' => 'GL_ARB_vertex_program', 'glVertexAttrib3sNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ], [ 'z', 'GLshort ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib3s', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib3sv' => { 'aliases' => { 'glVertexAttrib3svARB' => 'GL_ARB_vertex_program', 'glVertexAttrib3svNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLshort* ', '3' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib3sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4Nbv' => { 'aliases' => { 'glVertexAttrib4NbvARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLbyte* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4Nbv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4Niv' => { 'aliases' => { 'glVertexAttrib4NivARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLint* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4Niv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4Nsv' => { 'aliases' => { 'glVertexAttrib4NsvARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLshort* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4Nsv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4Nub' => { 'aliases' => { 'glVertexAttrib4NubARB' => 'GL_ARB_vertex_program', 'glVertexAttrib4ubNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLubyte ' ], [ 'y', 'GLubyte ' ], [ 'z', 'GLubyte ' ], [ 'w', 'GLubyte ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4Nub', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib4Nubv' => { 'aliases' => { 'glVertexAttrib4NubvARB' => 'GL_ARB_vertex_program', 'glVertexAttrib4ubvNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLubyte* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4Nubv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4Nuiv' => { 'aliases' => { 'glVertexAttrib4NuivARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLuint* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4Nuiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4Nusv' => { 'aliases' => { 'glVertexAttrib4NusvARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLushort* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4Nusv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4bv' => { 'aliases' => { 'glVertexAttrib4bvARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLbyte* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4bv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4d' => { 'aliases' => { 'glVertexAttrib4dARB' => 'GL_ARB_vertex_program', 'glVertexAttrib4dNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ], [ 'w', 'GLdouble ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib4dv' => { 'aliases' => { 'glVertexAttrib4dvARB' => 'GL_ARB_vertex_program', 'glVertexAttrib4dvNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLdouble* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4f' => { 'aliases' => { 'glVertexAttrib4fARB' => 'GL_ARB_vertex_program', 'glVertexAttrib4fNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 'w', 'GLfloat ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib4fv' => { 'aliases' => { 'glVertexAttrib4fvARB' => 'GL_ARB_vertex_program', 'glVertexAttrib4fvNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLfloat* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4hNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLhalf ' ], [ 'y', 'GLhalf ' ], [ 'z', 'GLhalf ' ], [ 'w', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttrib4hNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib4hvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLhalf* ', '4' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttrib4hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4iv' => { 'aliases' => { 'glVertexAttrib4ivARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLint* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4s' => { 'aliases' => { 'glVertexAttrib4sARB' => 'GL_ARB_vertex_program', 'glVertexAttrib4sNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ], [ 'z', 'GLshort ' ], [ 'w', 'GLshort ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4s', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttrib4sv' => { 'aliases' => { 'glVertexAttrib4svARB' => 'GL_ARB_vertex_program', 'glVertexAttrib4svNV' => 'GL_NV_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLshort* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4ubv' => { 'aliases' => { 'glVertexAttrib4ubvARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLubyte* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4ubv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4uiv' => { 'aliases' => { 'glVertexAttrib4uivARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLuint* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttrib4usv' => { 'aliases' => { 'glVertexAttrib4usvARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLushort* ', '4' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttrib4usv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribArrayObjectATI' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'stride', 'GLsizei ' ], [ 'buffer', 'GLuint ' ], [ 'offset', 'GLuint ' ] ], 'feature' => 'GL_ATI_vertex_attrib_array_object', 'glewImpl' => '__glewVertexAttribArrayObjectATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribBinding' => { 'argdata' => [ [ 'attribindex', 'GLuint ' ], [ 'bindingindex', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewVertexAttribBinding', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribDivisor' => { 'aliases' => { 'glVertexAttribDivisorANGLE' => 'GL_ANGLE_instanced_arrays', 'glVertexAttribDivisorARB' => 'GL_ARB_instanced_arrays', 'glVertexAttribDivisorEXT' => 'GL_EXT_instanced_arrays', 'glVertexAttribDivisorNV' => 'GL_NV_instanced_arrays' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'divisor', 'GLuint ' ] ], 'feature' => 'GL_VERSION_3_3', 'glewImpl' => '__glewVertexAttribDivisor', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribFormat' => { 'argdata' => [ [ 'attribindex', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'relativeoffset', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewVertexAttribFormat', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribFormatNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_NV_vertex_buffer_unified_memory', 'glewImpl' => '__glewVertexAttribFormatNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribI1i' => { 'aliases' => { 'glVertexAttribI1iEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v0', 'GLint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI1i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribI1iv' => { 'aliases' => { 'glVertexAttribI1ivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLint* ', '1' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI1iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribI1ui' => { 'aliases' => { 'glVertexAttribI1uiEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v0', 'GLuint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI1ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribI1uiv' => { 'aliases' => { 'glVertexAttribI1uivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLuint* ', '1' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI1uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribI2i' => { 'aliases' => { 'glVertexAttribI2iEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v0', 'GLint ' ], [ 'v1', 'GLint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI2i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribI2iv' => { 'aliases' => { 'glVertexAttribI2ivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLint* ', '2' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI2iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribI2ui' => { 'aliases' => { 'glVertexAttribI2uiEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v0', 'GLuint ' ], [ 'v1', 'GLuint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI2ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribI2uiv' => { 'aliases' => { 'glVertexAttribI2uivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLuint* ', '2' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI2uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribI3i' => { 'aliases' => { 'glVertexAttribI3iEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v0', 'GLint ' ], [ 'v1', 'GLint ' ], [ 'v2', 'GLint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI3i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribI3iv' => { 'aliases' => { 'glVertexAttribI3ivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLint* ', '3' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI3iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribI3ui' => { 'aliases' => { 'glVertexAttribI3uiEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v0', 'GLuint ' ], [ 'v1', 'GLuint ' ], [ 'v2', 'GLuint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI3ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribI3uiv' => { 'aliases' => { 'glVertexAttribI3uivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLuint* ', '3' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI3uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribI4bv' => { 'aliases' => { 'glVertexAttribI4bvEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLbyte* ', '4' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI4bv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribI4i' => { 'aliases' => { 'glVertexAttribI4iEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v0', 'GLint ' ], [ 'v1', 'GLint ' ], [ 'v2', 'GLint ' ], [ 'v3', 'GLint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI4i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribI4iv' => { 'aliases' => { 'glVertexAttribI4ivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLint* ', '4' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI4iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribI4sv' => { 'aliases' => { 'glVertexAttribI4svEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLshort* ', '4' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI4sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribI4ubv' => { 'aliases' => { 'glVertexAttribI4ubvEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLubyte* ', '4' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI4ubv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribI4ui' => { 'aliases' => { 'glVertexAttribI4uiEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v0', 'GLuint ' ], [ 'v1', 'GLuint ' ], [ 'v2', 'GLuint ' ], [ 'v3', 'GLuint ' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI4ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribI4uiv' => { 'aliases' => { 'glVertexAttribI4uivEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLuint* ', '4' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI4uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribI4usv' => { 'aliases' => { 'glVertexAttribI4usvEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLushort* ', '4' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribI4usv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribIFormat' => { 'argdata' => [ [ 'attribindex', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'relativeoffset', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewVertexAttribIFormat', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribIFormatNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_NV_vertex_buffer_unified_memory', 'glewImpl' => '__glewVertexAttribIFormatNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribIPointer' => { 'aliases' => { 'glVertexAttribIPointerEXT' => 'GL_EXT_gpu_shader4' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void*' ] ], 'feature' => 'GL_VERSION_3_0', 'glewImpl' => '__glewVertexAttribIPointer', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL1d' => { 'aliases' => { 'glVertexAttribL1dEXT' => 'GL_EXT_vertex_attrib_64bit' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ] ], 'feature' => 'GL_ARB_vertex_attrib_64bit', 'glewImpl' => '__glewVertexAttribL1d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL1dv' => { 'aliases' => { 'glVertexAttribL1dvEXT' => 'GL_EXT_vertex_attrib_64bit' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLdouble* ', '1' ] ], 'feature' => 'GL_ARB_vertex_attrib_64bit', 'glewImpl' => '__glewVertexAttribL1dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL1i64NV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLint64EXT ' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL1i64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL1i64vNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLint64EXT* ', '1' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL1i64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL1ui64ARB' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLuint64EXT ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewVertexAttribL1ui64ARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL1ui64NV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLuint64EXT ' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL1ui64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL1ui64vARB' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLuint64EXT* ' ] ], 'feature' => 'GL_ARB_bindless_texture', 'glewImpl' => '__glewVertexAttribL1ui64vARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL1ui64vNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLuint64EXT* ', '1' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL1ui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL2d' => { 'aliases' => { 'glVertexAttribL2dEXT' => 'GL_EXT_vertex_attrib_64bit' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ] ], 'feature' => 'GL_ARB_vertex_attrib_64bit', 'glewImpl' => '__glewVertexAttribL2d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL2dv' => { 'aliases' => { 'glVertexAttribL2dvEXT' => 'GL_EXT_vertex_attrib_64bit' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLdouble* ', '2' ] ], 'feature' => 'GL_ARB_vertex_attrib_64bit', 'glewImpl' => '__glewVertexAttribL2dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL2i64NV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLint64EXT ' ], [ 'y', 'GLint64EXT ' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL2i64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL2i64vNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLint64EXT* ', '2' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL2i64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL2ui64NV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLuint64EXT ' ], [ 'y', 'GLuint64EXT ' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL2ui64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL2ui64vNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLuint64EXT* ', '2' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL2ui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL3d' => { 'aliases' => { 'glVertexAttribL3dEXT' => 'GL_EXT_vertex_attrib_64bit' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'feature' => 'GL_ARB_vertex_attrib_64bit', 'glewImpl' => '__glewVertexAttribL3d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL3dv' => { 'aliases' => { 'glVertexAttribL3dvEXT' => 'GL_EXT_vertex_attrib_64bit' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLdouble* ', '3' ] ], 'feature' => 'GL_ARB_vertex_attrib_64bit', 'glewImpl' => '__glewVertexAttribL3dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL3i64NV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLint64EXT ' ], [ 'y', 'GLint64EXT ' ], [ 'z', 'GLint64EXT ' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL3i64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL3i64vNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLint64EXT* ', '3' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL3i64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL3ui64NV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLuint64EXT ' ], [ 'y', 'GLuint64EXT ' ], [ 'z', 'GLuint64EXT ' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL3ui64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL3ui64vNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLuint64EXT* ', '3' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL3ui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL4d' => { 'aliases' => { 'glVertexAttribL4dEXT' => 'GL_EXT_vertex_attrib_64bit' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ], [ 'w', 'GLdouble ' ] ], 'feature' => 'GL_ARB_vertex_attrib_64bit', 'glewImpl' => '__glewVertexAttribL4d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL4dv' => { 'aliases' => { 'glVertexAttribL4dvEXT' => 'GL_EXT_vertex_attrib_64bit' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLdouble* ', '4' ] ], 'feature' => 'GL_ARB_vertex_attrib_64bit', 'glewImpl' => '__glewVertexAttribL4dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL4i64NV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLint64EXT ' ], [ 'y', 'GLint64EXT ' ], [ 'z', 'GLint64EXT ' ], [ 'w', 'GLint64EXT ' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL4i64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL4i64vNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLint64EXT* ', '4' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL4i64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribL4ui64NV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLuint64EXT ' ], [ 'y', 'GLuint64EXT ' ], [ 'z', 'GLuint64EXT ' ], [ 'w', 'GLuint64EXT ' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL4ui64NV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribL4ui64vNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLuint64EXT* ', '4' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribL4ui64vNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribLFormat' => { 'argdata' => [ [ 'attribindex', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'relativeoffset', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewVertexAttribLFormat', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribLFormatNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_NV_vertex_attrib_integer_64bit', 'glewImpl' => '__glewVertexAttribLFormatNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribLPointer' => { 'aliases' => { 'glVertexAttribLPointerEXT' => 'GL_EXT_vertex_attrib_64bit' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void* ' ] ], 'feature' => 'GL_ARB_vertex_attrib_64bit', 'glewImpl' => '__glewVertexAttribLPointer', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribP1ui' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'value', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexAttribP1ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribP1uiv' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'value', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexAttribP1uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribP2ui' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'value', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexAttribP2ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribP2uiv' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'value', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexAttribP2uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribP3ui' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'value', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexAttribP3ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribP3uiv' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'value', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexAttribP3uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribP4ui' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'value', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexAttribP4ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribP4uiv' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'value', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexAttribP4uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribParameteriAMD' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_AMD_interleaved_elements', 'glewImpl' => '__glewVertexAttribParameteriAMD', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexAttribPointer' => { 'aliases' => { 'glVertexAttribPointerARB' => 'GL_ARB_vertex_program' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'normalized', 'GLboolean ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void* ' ] ], 'feature' => 'GL_VERSION_2_0', 'glewImpl' => '__glewVertexAttribPointer', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribPointerNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'fsize', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(fsize,type,stride)' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribPointerNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs1dvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLdouble* ', 'count' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs1dvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs1fvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat* ', 'count' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs1fvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs1hvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'n', 'GLsizei ' ], [ 'v', 'const GLhalf* ', 'n' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttribs1hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs1svNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLshort* ', 'count' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs1svNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs2dvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLdouble* ', 'count*2' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs2dvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs2fvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat* ', 'count*2' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs2fvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs2hvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'n', 'GLsizei ' ], [ 'v', 'const GLhalf* ', 'n' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttribs2hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs2svNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLshort* ', 'count*2' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs2svNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs3dvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLdouble* ', 'count*3' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs3dvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs3fvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat* ', 'count*3' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs3fvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs3hvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'n', 'GLsizei ' ], [ 'v', 'const GLhalf* ', 'n' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttribs3hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs3svNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLshort* ', 'count*3' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs3svNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs4dvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLdouble* ', 'count*4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs4dvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs4fvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat* ', 'count*4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs4fvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs4hvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'n', 'GLsizei ' ], [ 'v', 'const GLhalf* ', 'n' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexAttribs4hvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs4svNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLshort* ', 'count*4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs4svNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexAttribs4ubvNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLubyte* ', 'count*4' ] ], 'feature' => 'GL_NV_vertex_program', 'glewImpl' => '__glewVertexAttribs4ubvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexBindingDivisor' => { 'argdata' => [ [ 'bindingindex', 'GLuint ' ], [ 'divisor', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_attrib_binding', 'glewImpl' => '__glewVertexBindingDivisor', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexBlendARB' => { 'argdata' => [ [ 'count', 'GLint ' ] ], 'feature' => 'GL_ARB_vertex_blend', 'glewImpl' => '__glewVertexBlendARB', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexBlendEnvfATI' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLfloat ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexBlendEnvfATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexBlendEnviATI' => { 'argdata' => [ [ 'pname', 'GLenum ' ], [ 'param', 'GLint ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexBlendEnviATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexFormatNV' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ] ], 'feature' => 'GL_NV_vertex_buffer_unified_memory', 'glewImpl' => '__glewVertexFormatNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexP2ui' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'value', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexP2ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexP2uiv' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'value', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexP2uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexP3ui' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'value', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexP3ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexP3uiv' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'value', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexP3uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexP4ui' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'value', 'GLuint ' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexP4ui', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexP4uiv' => { 'argdata' => [ [ 'type', 'GLenum ' ], [ 'value', 'const GLuint* ', '1' ] ], 'feature' => 'GL_ARB_vertex_type_2_10_10_10_rev', 'glewImpl' => '__glewVertexP4uiv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexPointer' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(size,type,stride)' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexPointerEXT' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'count', 'GLsizei ' ], [ 'pointer', 'const void *', 'COMPSIZE(size,type,stride,count)' ] ], 'feature' => 'GL_EXT_vertex_array', 'glewImpl' => '__glewVertexPointerEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexPointerListIBM' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLint ' ], [ 'pointer', 'const void** ', 'COMPSIZE(size,type,stride)' ], [ 'ptrstride', 'GLint ' ] ], 'feature' => 'GL_IBM_vertex_array_lists', 'glewImpl' => '__glewVertexPointerListIBM', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexPointervINTEL' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'pointer', 'const void** ', '4' ] ], 'feature' => 'GL_INTEL_parallel_arrays', 'glewImpl' => '__glewVertexPointervINTEL', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream1dATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLdouble ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream1dATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream1dvATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLdouble *', '1' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream1dvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream1fATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLfloat ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream1fATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream1fvATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLfloat *', '1' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream1fvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream1iATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLint ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream1iATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream1ivATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLint *', '1' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream1ivATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream1sATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLshort ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream1sATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream1svATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLshort *', '1' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream1svATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream2dATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream2dATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream2dvATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLdouble *', '2' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream2dvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream2fATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream2fATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream2fvATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLfloat *', '2' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream2fvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream2iATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream2iATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream2ivATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLint *', '2' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream2ivATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream2sATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream2sATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream2svATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLshort *', '2' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream2svATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream3dATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream3dATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream3dvATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLdouble *', '3' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream3dvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream3fATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream3fATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream3fvATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLfloat *', '3' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream3fvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream3iATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'z', 'GLint ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream3iATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream3ivATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLint *', '3' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream3ivATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream3sATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ], [ 'z', 'GLshort ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream3sATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream3svATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLshort *', '3' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream3svATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream4dATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ], [ 'w', 'GLdouble ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream4dATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream4dvATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLdouble *', '4' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream4dvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream4fATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 'w', 'GLfloat ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream4fATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream4fvATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLfloat *', '4' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream4fvATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream4iATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'z', 'GLint ' ], [ 'w', 'GLint ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream4iATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream4ivATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLint *', '4' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream4ivATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexStream4sATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ], [ 'z', 'GLshort ' ], [ 'w', 'GLshort ' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream4sATI', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexStream4svATI' => { 'argdata' => [ [ 'stream', 'GLenum ' ], [ 'coords', 'const GLshort *', '4' ] ], 'feature' => 'GL_ATI_vertex_streams', 'glewImpl' => '__glewVertexStream4svATI', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexWeightPointerEXT' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'void *', 'COMPSIZE(type,stride)' ] ], 'feature' => 'GL_EXT_vertex_weighting', 'glewImpl' => '__glewVertexWeightPointerEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexWeightfEXT' => { 'argdata' => [ [ 'weight', 'GLfloat ' ] ], 'feature' => 'GL_EXT_vertex_weighting', 'glewImpl' => '__glewVertexWeightfEXT', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexWeightfvEXT' => { 'argdata' => [ [ 'weight', 'GLfloat* ', '1' ] ], 'feature' => 'GL_EXT_vertex_weighting', 'glewImpl' => '__glewVertexWeightfvEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVertexWeighthNV' => { 'argdata' => [ [ 'weight', 'GLhalf ' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexWeighthNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glVertexWeighthvNV' => { 'argdata' => [ [ 'weight', 'const GLhalf* ', '1' ] ], 'feature' => 'GL_NV_half_float', 'glewImpl' => '__glewVertexWeighthvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVideoCaptureNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ], [ 'sequence_num', 'GLuint* ' ], [ 'capture_time', 'GLuint64EXT *' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewVideoCaptureNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'GLenum' }, 'glVideoCaptureStreamParameterdvNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ], [ 'stream', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLdouble* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewVideoCaptureStreamParameterdvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVideoCaptureStreamParameterfvNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ], [ 'stream', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLfloat* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewVideoCaptureStreamParameterfvNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glVideoCaptureStreamParameterivNV' => { 'argdata' => [ [ 'video_capture_slot', 'GLuint ' ], [ 'stream', 'GLuint ' ], [ 'pname', 'GLenum ' ], [ 'params', 'const GLint* ', 'COMPSIZE(pname)' ] ], 'feature' => 'GL_NV_video_capture', 'glewImpl' => '__glewVideoCaptureStreamParameterivNV', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glViewport' => { 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'width', 'GLsizei ' ], [ 'height', 'GLsizei ' ] ], 'feature' => 'GL_VERSION_1_1', 'glewtype' => 'fun', 'restype' => 'void' }, 'glViewportArrayv' => { 'aliases' => { 'glViewportArrayvNV' => 'GL_NV_viewport_array' }, 'argdata' => [ [ 'first', 'GLuint ' ], [ 'count', 'GLsizei ' ], [ 'v', 'const GLfloat * ', 'COMPSIZE(count)' ] ], 'feature' => 'GL_ARB_viewport_array', 'glewImpl' => '__glewViewportArrayv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glViewportIndexedf' => { 'aliases' => { 'glViewportIndexedfNV' => 'GL_NV_viewport_array' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'w', 'GLfloat ' ], [ 'h', 'GLfloat ' ] ], 'feature' => 'GL_ARB_viewport_array', 'glewImpl' => '__glewViewportIndexedf', 'glewtype' => 'fun', 'restype' => 'void' }, 'glViewportIndexedfv' => { 'aliases' => { 'glViewportIndexedfvNV' => 'GL_NV_viewport_array' }, 'argdata' => [ [ 'index', 'GLuint ' ], [ 'v', 'const GLfloat * ', '4' ] ], 'feature' => 'GL_ARB_viewport_array', 'glewImpl' => '__glewViewportIndexedfv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glViewportPositionWScaleNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'xcoeff', 'GLfloat ' ], [ 'ycoeff', 'GLfloat ' ] ], 'feature' => 'GL_NV_clip_space_w_scaling', 'glewImpl' => '__glewViewportPositionWScaleNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glViewportSwizzleNV' => { 'argdata' => [ [ 'index', 'GLuint ' ], [ 'swizzlex', 'GLenum ' ], [ 'swizzley', 'GLenum ' ], [ 'swizzlez', 'GLenum ' ], [ 'swizzlew', 'GLenum ' ] ], 'feature' => 'GL_NV_viewport_swizzle', 'glewImpl' => '__glewViewportSwizzleNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWaitSemaphoreEXT' => { 'argdata' => [ [ 'semaphore', 'GLuint ' ], [ 'numBufferBarriers', 'GLuint ' ], [ 'buffers', 'const GLuint* ', 'COMPSIZE(numBufferBarriers)' ], [ 'numTextureBarriers', 'GLuint ' ], [ 'textures', 'const GLuint *', 'COMPSIZE(numTextureBarriers)' ], [ 'srcLayouts', 'const GLenum *', 'COMPSIZE(numTextureBarriers)' ] ], 'feature' => 'GL_EXT_semaphore', 'glewImpl' => '__glewWaitSemaphoreEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 3, 'restype' => 'void' }, 'glWaitSync' => { 'aliases' => { 'glWaitSyncAPPLE' => 'GL_APPLE_sync' }, 'argdata' => [ [ 'myGLsync', 'GLsync ' ], [ 'flags', 'GLbitfield ' ], [ 'timeout', 'GLuint64 ' ] ], 'feature' => 'GL_ARB_sync', 'glewImpl' => '__glewWaitSync', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWaitVkSemaphoreNV' => { 'argdata' => [ [ 'vkSemaphore', 'GLuint64 ' ] ], 'feature' => 'GL_NV_draw_vulkan_image', 'glewImpl' => '__glewWaitVkSemaphoreNV', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWeightPathsNV' => { 'argdata' => [ [ 'resultPath', 'GLuint ' ], [ 'numPaths', 'GLsizei ' ], [ 'paths', 'const GLuint * ', 'numPaths' ], [ 'weights', 'const GLfloat * ', 'numPaths' ] ], 'feature' => 'GL_NV_path_rendering', 'glewImpl' => '__glewWeightPathsNV', 'glewtype' => 'fun', 'has_ptr_arg' => 2, 'restype' => 'void' }, 'glWeightPointerARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'type', 'GLenum ' ], [ 'stride', 'GLsizei ' ], [ 'pointer', 'void *', 'COMPSIZE(type,stride)' ] ], 'feature' => 'GL_ARB_vertex_blend', 'glewImpl' => '__glewWeightPointerARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWeightbvARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'weights', 'GLbyte *', 'size' ] ], 'feature' => 'GL_ARB_vertex_blend', 'glewImpl' => '__glewWeightbvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWeightdvARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'weights', 'GLdouble *', 'size' ] ], 'feature' => 'GL_ARB_vertex_blend', 'glewImpl' => '__glewWeightdvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWeightfvARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'weights', 'GLfloat *', 'size' ] ], 'feature' => 'GL_ARB_vertex_blend', 'glewImpl' => '__glewWeightfvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWeightivARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'weights', 'GLint *', 'size' ] ], 'feature' => 'GL_ARB_vertex_blend', 'glewImpl' => '__glewWeightivARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWeightsvARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'weights', 'GLshort *', 'size' ] ], 'feature' => 'GL_ARB_vertex_blend', 'glewImpl' => '__glewWeightsvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWeightubvARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'weights', 'GLubyte *', 'size' ] ], 'feature' => 'GL_ARB_vertex_blend', 'glewImpl' => '__glewWeightubvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWeightuivARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'weights', 'GLuint *', 'size' ] ], 'feature' => 'GL_ARB_vertex_blend', 'glewImpl' => '__glewWeightuivARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWeightusvARB' => { 'argdata' => [ [ 'size', 'GLint ' ], [ 'weights', 'GLushort *', 'size' ] ], 'feature' => 'GL_ARB_vertex_blend', 'glewImpl' => '__glewWeightusvARB', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos2d' => { 'aliases' => { 'glWindowPos2dARB' => 'GL_ARB_window_pos', 'glWindowPos2dMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos2d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos2dv' => { 'aliases' => { 'glWindowPos2dvARB' => 'GL_ARB_window_pos', 'glWindowPos2dvMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'v', 'const GLdouble *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos2dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos2f' => { 'aliases' => { 'glWindowPos2fARB' => 'GL_ARB_window_pos', 'glWindowPos2fMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos2f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos2fv' => { 'aliases' => { 'glWindowPos2fvARB' => 'GL_ARB_window_pos', 'glWindowPos2fvMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'v', 'const GLfloat *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos2fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos2i' => { 'aliases' => { 'glWindowPos2iARB' => 'GL_ARB_window_pos', 'glWindowPos2iMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos2i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos2iv' => { 'aliases' => { 'glWindowPos2ivARB' => 'GL_ARB_window_pos', 'glWindowPos2ivMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'v', 'const GLint *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos2iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos2s' => { 'aliases' => { 'glWindowPos2sARB' => 'GL_ARB_window_pos', 'glWindowPos2sMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos2s', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos2sv' => { 'aliases' => { 'glWindowPos2svARB' => 'GL_ARB_window_pos', 'glWindowPos2svMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'v', 'const GLshort *', '2' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos2sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos3d' => { 'aliases' => { 'glWindowPos3dARB' => 'GL_ARB_window_pos', 'glWindowPos3dMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos3d', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos3dv' => { 'aliases' => { 'glWindowPos3dvARB' => 'GL_ARB_window_pos', 'glWindowPos3dvMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'v', 'const GLdouble *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos3dv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos3f' => { 'aliases' => { 'glWindowPos3fARB' => 'GL_ARB_window_pos', 'glWindowPos3fMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos3f', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos3fv' => { 'aliases' => { 'glWindowPos3fvARB' => 'GL_ARB_window_pos', 'glWindowPos3fvMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'v', 'const GLfloat *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos3fv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos3i' => { 'aliases' => { 'glWindowPos3iARB' => 'GL_ARB_window_pos', 'glWindowPos3iMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'z', 'GLint ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos3i', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos3iv' => { 'aliases' => { 'glWindowPos3ivARB' => 'GL_ARB_window_pos', 'glWindowPos3ivMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'v', 'const GLint *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos3iv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos3s' => { 'aliases' => { 'glWindowPos3sARB' => 'GL_ARB_window_pos', 'glWindowPos3sMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ], [ 'z', 'GLshort ' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos3s', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos3sv' => { 'aliases' => { 'glWindowPos3svARB' => 'GL_ARB_window_pos', 'glWindowPos3svMESA' => 'GL_MESA_window_pos' }, 'argdata' => [ [ 'v', 'const GLshort *', '3' ] ], 'core_removed' => 1, 'feature' => 'GL_VERSION_1_4', 'glewImpl' => '__glewWindowPos3sv', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos4dMESA' => { 'argdata' => [ [ 'x', 'GLdouble ' ], [ 'y', 'GLdouble ' ], [ 'z', 'GLdouble ' ], [ 'w', 'GLdouble ' ] ], 'feature' => 'GL_MESA_window_pos', 'glewImpl' => '__glewWindowPos4dMESA', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos4dvMESA' => { 'argdata' => [ [ 'v', 'const GLdouble* ', '4' ] ], 'feature' => 'GL_MESA_window_pos', 'glewImpl' => '__glewWindowPos4dvMESA', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos4fMESA' => { 'argdata' => [ [ 'x', 'GLfloat ' ], [ 'y', 'GLfloat ' ], [ 'z', 'GLfloat ' ], [ 'w', 'GLfloat ' ] ], 'feature' => 'GL_MESA_window_pos', 'glewImpl' => '__glewWindowPos4fMESA', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos4fvMESA' => { 'argdata' => [ [ 'v', 'const GLfloat* ', '4' ] ], 'feature' => 'GL_MESA_window_pos', 'glewImpl' => '__glewWindowPos4fvMESA', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos4iMESA' => { 'argdata' => [ [ 'x', 'GLint ' ], [ 'y', 'GLint ' ], [ 'z', 'GLint ' ], [ 'w', 'GLint ' ] ], 'feature' => 'GL_MESA_window_pos', 'glewImpl' => '__glewWindowPos4iMESA', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos4ivMESA' => { 'argdata' => [ [ 'v', 'const GLint* ', '4' ] ], 'feature' => 'GL_MESA_window_pos', 'glewImpl' => '__glewWindowPos4ivMESA', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowPos4sMESA' => { 'argdata' => [ [ 'x', 'GLshort ' ], [ 'y', 'GLshort ' ], [ 'z', 'GLshort ' ], [ 'w', 'GLshort ' ] ], 'feature' => 'GL_MESA_window_pos', 'glewImpl' => '__glewWindowPos4sMESA', 'glewtype' => 'fun', 'restype' => 'void' }, 'glWindowPos4svMESA' => { 'argdata' => [ [ 'v', 'const GLshort* ', '4' ] ], 'feature' => 'GL_MESA_window_pos', 'glewImpl' => '__glewWindowPos4svMESA', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWindowRectanglesEXT' => { 'argdata' => [ [ 'mode', 'GLenum ' ], [ 'count', 'GLsizei ' ], [ 'box', 'const GLint * ', 'COMPSIZE(count)' ] ], 'feature' => 'GL_EXT_window_rectangles', 'glewImpl' => '__glewWindowRectanglesEXT', 'glewtype' => 'fun', 'has_ptr_arg' => 1, 'restype' => 'void' }, 'glWriteMaskEXT' => { 'argdata' => [ [ 'res', 'GLuint ' ], [ 'in', 'GLuint ' ], [ 'outX', 'GLenum ' ], [ 'outY', 'GLenum ' ], [ 'outZ', 'GLenum ' ], [ 'outW', 'GLenum ' ] ], 'feature' => 'GL_EXT_vertex_shader', 'glewImpl' => '__glewWriteMaskEXT', 'glewtype' => 'fun', 'restype' => 'void' } ); our @glconstants = qw( GLEW_ERROR_GLX_VERSION_11_ONLY GLEW_ERROR_GL_VERSION_10_ONLY GLEW_ERROR_NO_GLX_DISPLAY GLEW_ERROR_NO_GL_VERSION GLEW_NO_ERROR GLEW_OK GLEW_VERSION_MAJOR GLEW_VERSION_MICRO GLEW_VERSION_MINOR GL_1PASS_EXT GL_1PASS_SGIS GL_2D GL_2PASS_0_EXT GL_2PASS_0_SGIS GL_2PASS_1_EXT GL_2PASS_1_SGIS GL_2X_BIT_ATI GL_2_BYTES GL_3D GL_3DC_XY_AMD GL_3DC_X_AMD GL_3DVISION_STEREO_NV GL_3D_COLOR GL_3D_COLOR_TEXTURE GL_3_BYTES GL_422_AVERAGE_EXT GL_422_EXT GL_422_REV_AVERAGE_EXT GL_422_REV_EXT GL_4D_COLOR_TEXTURE GL_4PASS_0_EXT GL_4PASS_0_SGIS GL_4PASS_1_EXT GL_4PASS_1_SGIS GL_4PASS_2_EXT GL_4PASS_2_SGIS GL_4PASS_3_EXT GL_4PASS_3_SGIS GL_4X_BIT_ATI GL_4_BYTES GL_8X_BIT_ATI GL_ABGR_EXT GL_ACCUM GL_ACCUM_ADJACENT_PAIRS_NV GL_ACCUM_ALPHA_BITS GL_ACCUM_BLUE_BITS GL_ACCUM_BUFFER_BIT GL_ACCUM_CLEAR_VALUE GL_ACCUM_GREEN_BITS GL_ACCUM_RED_BITS GL_ACTIVE_ATOMIC_COUNTER_BUFFERS GL_ACTIVE_ATTRIBUTES GL_ACTIVE_ATTRIBUTE_MAX_LENGTH GL_ACTIVE_PROGRAM GL_ACTIVE_PROGRAM_EXT GL_ACTIVE_RESOURCES GL_ACTIVE_STENCIL_FACE_EXT GL_ACTIVE_SUBROUTINES GL_ACTIVE_SUBROUTINE_MAX_LENGTH GL_ACTIVE_SUBROUTINE_UNIFORMS GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH GL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE_ARB GL_ACTIVE_UNIFORMS GL_ACTIVE_UNIFORM_BLOCKS GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH GL_ACTIVE_UNIFORM_MAX_LENGTH GL_ACTIVE_VARIABLES GL_ACTIVE_VARYINGS_NV GL_ACTIVE_VARYING_MAX_LENGTH_NV GL_ACTIVE_VERTEX_UNITS_ARB GL_ADD GL_ADD_ATI GL_ADD_SIGNED GL_ADD_SIGNED_ARB GL_ADD_SIGNED_EXT GL_ADJACENT_PAIRS_NV GL_AFFINE_2D_NV GL_AFFINE_3D_NV GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE GL_ALLOW_DRAW_FRG_HINT_PGI GL_ALLOW_DRAW_MEM_HINT_PGI GL_ALLOW_DRAW_OBJ_HINT_PGI GL_ALLOW_DRAW_WIN_HINT_PGI GL_ALL_ATTRIB_BITS GL_ALL_BARRIER_BITS GL_ALL_BARRIER_BITS_EXT GL_ALL_COMPLETED_NV GL_ALL_PIXELS_AMD GL_ALL_SHADER_BITS GL_ALL_STATIC_DATA_IBM GL_ALPHA GL_ALPHA12 GL_ALPHA12_EXT GL_ALPHA16 GL_ALPHA16F_ARB GL_ALPHA16F_EXT GL_ALPHA16I_EXT GL_ALPHA16UI_EXT GL_ALPHA16_EXT GL_ALPHA16_EXTENDED_RANGE_SGIX GL_ALPHA16_ICC_SGIX GL_ALPHA16_SIGNED_SGIX GL_ALPHA16_SNORM GL_ALPHA32F_ARB GL_ALPHA32F_EXT GL_ALPHA32I_EXT GL_ALPHA32UI_EXT GL_ALPHA4 GL_ALPHA4_EXT GL_ALPHA8 GL_ALPHA8I_EXT GL_ALPHA8UI_EXT GL_ALPHA8_EXT GL_ALPHA8_SNORM GL_ALPHA_BIAS GL_ALPHA_BITS GL_ALPHA_EXTENDED_RANGE_SGIX GL_ALPHA_FLOAT16_APPLE GL_ALPHA_FLOAT16_ATI GL_ALPHA_FLOAT32_APPLE GL_ALPHA_FLOAT32_ATI GL_ALPHA_ICC_SGIX GL_ALPHA_INTEGER GL_ALPHA_INTEGER_EXT GL_ALPHA_MAX_CLAMP_INGR GL_ALPHA_MAX_SGIX GL_ALPHA_MIN_CLAMP_INGR GL_ALPHA_MIN_SGIX GL_ALPHA_REF_COMMAND_NV GL_ALPHA_SCALE GL_ALPHA_SIGNED_SGIX GL_ALPHA_SNORM GL_ALPHA_TEST GL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC_QCOM GL_ALPHA_TEST_QCOM GL_ALPHA_TEST_REF GL_ALPHA_TEST_REF_QCOM GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV GL_ALREADY_SIGNALED GL_ALREADY_SIGNALED_APPLE GL_ALWAYS GL_ALWAYS_FAST_HINT_PGI GL_ALWAYS_SOFT_HINT_PGI GL_AMBIENT GL_AMBIENT_AND_DIFFUSE GL_AND GL_AND_INVERTED GL_AND_REVERSE GL_ANY_SAMPLES_PASSED GL_ANY_SAMPLES_PASSED_CONSERVATIVE GL_ARC_TO_NV GL_ARRAY_BUFFER GL_ARRAY_BUFFER_ARB GL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING_ARB GL_ARRAY_ELEMENT_LOCK_COUNT_EXT GL_ARRAY_ELEMENT_LOCK_FIRST_EXT GL_ARRAY_OBJECT_BUFFER_ATI GL_ARRAY_OBJECT_OFFSET_ATI GL_ARRAY_SIZE GL_ARRAY_STRIDE GL_ASYNC_DRAW_PIXELS_SGIX GL_ASYNC_HISTOGRAM_SGIX GL_ASYNC_MARKER_SGIX GL_ASYNC_READ_PIXELS_SGIX GL_ASYNC_TEX_IMAGE_SGIX GL_ATC_RGBA_EXPLICIT_ALPHA_AMD GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD GL_ATC_RGB_AMD GL_ATOMIC_COUNTER_BARRIER_BIT GL_ATOMIC_COUNTER_BARRIER_BIT_EXT GL_ATOMIC_COUNTER_BUFFER GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES GL_ATOMIC_COUNTER_BUFFER_BINDING GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE GL_ATOMIC_COUNTER_BUFFER_INDEX GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER GL_ATOMIC_COUNTER_BUFFER_SIZE GL_ATOMIC_COUNTER_BUFFER_START GL_ATTACHED_SHADERS GL_ATTENUATION_EXT GL_ATTRIBUTE_ADDRESS_COMMAND_NV GL_ATTRIB_ARRAY_POINTER_NV GL_ATTRIB_ARRAY_SIZE_NV GL_ATTRIB_ARRAY_STRIDE_NV GL_ATTRIB_ARRAY_TYPE_NV GL_ATTRIB_STACK_DEPTH GL_AUTO_GENERATE_MIPMAP GL_AUTO_NORMAL GL_AUX0 GL_AUX1 GL_AUX2 GL_AUX3 GL_AUX_BUFFERS GL_AUX_DEPTH_STENCIL_APPLE GL_AVERAGE_EXT GL_BACK GL_BACK_LEFT GL_BACK_NORMALS_HINT_PGI GL_BACK_PRIMARY_COLOR_NV GL_BACK_RIGHT GL_BACK_SECONDARY_COLOR_NV GL_BALI_DEPTH_PASS_INSTRUMENT GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT GL_BALI_NUM_TRIS_CULLED_INSTRUMENT GL_BALI_R_CHIP_COUNT GL_BEVEL_NV GL_BGR GL_BGRA GL_BGRA8_EXT GL_BGRA_EXT GL_BGRA_INTEGER GL_BGRA_INTEGER_EXT GL_BGR_EXT GL_BGR_INTEGER GL_BGR_INTEGER_EXT GL_BGR_NV GL_BIAS_BIT_ATI GL_BIAS_BY_NEGATIVE_ONE_HALF_NV GL_BINNING_CONTROL_HINT_QCOM GL_BINORMAL_ARRAY_EXT GL_BINORMAL_ARRAY_POINTER_EXT GL_BINORMAL_ARRAY_STRIDE_EXT GL_BINORMAL_ARRAY_TYPE_EXT GL_BITMAP GL_BITMAP_TOKEN GL_BLEND GL_BLEND_ADVANCED_COHERENT_KHR GL_BLEND_ADVANCED_COHERENT_NV GL_BLEND_COLOR GL_BLEND_COLOR_COMMAND_NV GL_BLEND_COLOR_EXT GL_BLEND_DST GL_BLEND_DST_ALPHA GL_BLEND_DST_ALPHA_EXT GL_BLEND_DST_RGB GL_BLEND_DST_RGB_EXT GL_BLEND_EQUATION GL_BLEND_EQUATION_ALPHA GL_BLEND_EQUATION_ALPHA_EXT GL_BLEND_EQUATION_EXT GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION_RGB_EXT GL_BLEND_OVERLAP_NV GL_BLEND_PREMULTIPLIED_SRC_NV GL_BLEND_SRC GL_BLEND_SRC_ALPHA GL_BLEND_SRC_ALPHA_EXT GL_BLEND_SRC_RGB GL_BLEND_SRC_RGB_EXT GL_BLOCK_INDEX GL_BLUE GL_BLUE_BIAS GL_BLUE_BITS GL_BLUE_BIT_ATI GL_BLUE_INTEGER GL_BLUE_INTEGER_EXT GL_BLUE_MAX_CLAMP_INGR GL_BLUE_MIN_CLAMP_INGR GL_BLUE_NV GL_BLUE_SCALE GL_BOLD_BIT_NV GL_BOOL GL_BOOL_ARB GL_BOOL_VEC2 GL_BOOL_VEC2_ARB GL_BOOL_VEC3 GL_BOOL_VEC3_ARB GL_BOOL_VEC4 GL_BOOL_VEC4_ARB GL_BOUNDING_BOX_NV GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV GL_BUFFER GL_BUFFER_ACCESS GL_BUFFER_ACCESS_ARB GL_BUFFER_ACCESS_FLAGS GL_BUFFER_BINDING GL_BUFFER_DATA_SIZE GL_BUFFER_FLUSHING_UNMAP_APPLE GL_BUFFER_GPU_ADDRESS_NV GL_BUFFER_IMMUTABLE_STORAGE GL_BUFFER_IMMUTABLE_STORAGE_EXT GL_BUFFER_MAPPED GL_BUFFER_MAPPED_ARB GL_BUFFER_MAP_LENGTH GL_BUFFER_MAP_OFFSET GL_BUFFER_MAP_POINTER GL_BUFFER_MAP_POINTER_ARB GL_BUFFER_OBJECT_APPLE GL_BUFFER_OBJECT_EXT GL_BUFFER_SERIALIZED_MODIFY_APPLE GL_BUFFER_SIZE GL_BUFFER_SIZE_ARB GL_BUFFER_STORAGE_FLAGS GL_BUFFER_STORAGE_FLAGS_EXT GL_BUFFER_UPDATE_BARRIER_BIT GL_BUFFER_UPDATE_BARRIER_BIT_EXT GL_BUFFER_USAGE GL_BUFFER_USAGE_ARB GL_BUFFER_VARIABLE GL_BUMP_ENVMAP_ATI GL_BUMP_NUM_TEX_UNITS_ATI GL_BUMP_ROT_MATRIX_ATI GL_BUMP_ROT_MATRIX_SIZE_ATI GL_BUMP_TARGET_ATI GL_BUMP_TEX_UNITS_ATI GL_BYTE GL_C3F_V3F GL_C4F_N3F_V3F GL_C4UB_V2F GL_C4UB_V3F GL_CACHE_REGAL GL_CAVEAT_SUPPORT GL_CCW GL_CG_FRAGMENT_SHADER_EXT GL_CG_VERTEX_SHADER_EXT GL_CIRCULAR_CCW_ARC_TO_NV GL_CIRCULAR_CW_ARC_TO_NV GL_CIRCULAR_TANGENT_ARC_TO_NV GL_CLAMP GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_FRAGMENT_COLOR_ARB GL_CLAMP_READ_COLOR GL_CLAMP_READ_COLOR_ARB GL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER_ARB GL_CLAMP_TO_BORDER_NV GL_CLAMP_TO_BORDER_SGIS GL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE_EXT GL_CLAMP_TO_EDGE_SGIS GL_CLAMP_VERTEX_COLOR GL_CLAMP_VERTEX_COLOR_ARB GL_CLEAR GL_CLEAR_BUFFER GL_CLEAR_TEXTURE GL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT GL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_STORAGE_BIT GL_CLIENT_STORAGE_BIT_EXT GL_CLIENT_VERTEX_ARRAY_BIT GL_CLIPPING_INPUT_PRIMITIVES GL_CLIPPING_INPUT_PRIMITIVES_ARB GL_CLIPPING_OUTPUT_PRIMITIVES GL_CLIPPING_OUTPUT_PRIMITIVES_ARB GL_CLIP_DEPTH_MODE GL_CLIP_DISTANCE0 GL_CLIP_DISTANCE0_APPLE GL_CLIP_DISTANCE0_EXT GL_CLIP_DISTANCE1 GL_CLIP_DISTANCE1_APPLE GL_CLIP_DISTANCE1_EXT GL_CLIP_DISTANCE2 GL_CLIP_DISTANCE2_APPLE GL_CLIP_DISTANCE2_EXT GL_CLIP_DISTANCE3 GL_CLIP_DISTANCE3_APPLE GL_CLIP_DISTANCE3_EXT GL_CLIP_DISTANCE4 GL_CLIP_DISTANCE4_APPLE GL_CLIP_DISTANCE4_EXT GL_CLIP_DISTANCE5 GL_CLIP_DISTANCE5_APPLE GL_CLIP_DISTANCE5_EXT GL_CLIP_DISTANCE6_APPLE GL_CLIP_DISTANCE6_EXT GL_CLIP_DISTANCE7_APPLE GL_CLIP_DISTANCE7_EXT GL_CLIP_DISTANCE_NV GL_CLIP_FAR_HINT_PGI GL_CLIP_NEAR_HINT_PGI GL_CLIP_ORIGIN GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_CLIP_VOLUME_CLIPPING_HINT_EXT GL_CLOSE_PATH_NV GL_CMYKA_EXT GL_CMYK_EXT GL_CND0_ATI GL_CND_ATI GL_CODE_REGAL GL_COEFF GL_COLOR GL_COLOR3_BIT_PGI GL_COLOR4_BIT_PGI GL_COLORBURN_KHR GL_COLORBURN_NV GL_COLORDODGE_KHR GL_COLORDODGE_NV GL_COLOR_ALPHA_PAIRING_ATI GL_COLOR_ARRAY GL_COLOR_ARRAY_ADDRESS_NV GL_COLOR_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING_ARB GL_COLOR_ARRAY_COUNT_EXT GL_COLOR_ARRAY_EXT GL_COLOR_ARRAY_LENGTH_NV GL_COLOR_ARRAY_LIST_IBM GL_COLOR_ARRAY_LIST_STRIDE_IBM GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL GL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER_EXT GL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE_EXT GL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE_EXT GL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE_EXT GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0_NV GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT10 GL_COLOR_ATTACHMENT10_EXT GL_COLOR_ATTACHMENT10_NV GL_COLOR_ATTACHMENT11 GL_COLOR_ATTACHMENT11_EXT GL_COLOR_ATTACHMENT11_NV GL_COLOR_ATTACHMENT12 GL_COLOR_ATTACHMENT12_EXT GL_COLOR_ATTACHMENT12_NV GL_COLOR_ATTACHMENT13 GL_COLOR_ATTACHMENT13_EXT GL_COLOR_ATTACHMENT13_NV GL_COLOR_ATTACHMENT14 GL_COLOR_ATTACHMENT14_EXT GL_COLOR_ATTACHMENT14_NV GL_COLOR_ATTACHMENT15 GL_COLOR_ATTACHMENT15_EXT GL_COLOR_ATTACHMENT15_NV GL_COLOR_ATTACHMENT1_EXT GL_COLOR_ATTACHMENT1_NV GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT GL_COLOR_ATTACHMENT2_NV GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT GL_COLOR_ATTACHMENT3_NV GL_COLOR_ATTACHMENT4 GL_COLOR_ATTACHMENT4_EXT GL_COLOR_ATTACHMENT4_NV GL_COLOR_ATTACHMENT5 GL_COLOR_ATTACHMENT5_EXT GL_COLOR_ATTACHMENT5_NV GL_COLOR_ATTACHMENT6 GL_COLOR_ATTACHMENT6_EXT GL_COLOR_ATTACHMENT6_NV GL_COLOR_ATTACHMENT7 GL_COLOR_ATTACHMENT7_EXT GL_COLOR_ATTACHMENT7_NV GL_COLOR_ATTACHMENT8 GL_COLOR_ATTACHMENT8_EXT GL_COLOR_ATTACHMENT8_NV GL_COLOR_ATTACHMENT9 GL_COLOR_ATTACHMENT9_EXT GL_COLOR_ATTACHMENT9_NV GL_COLOR_ATTACHMENT_EXT GL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT0_QCOM GL_COLOR_BUFFER_BIT1_QCOM GL_COLOR_BUFFER_BIT2_QCOM GL_COLOR_BUFFER_BIT3_QCOM GL_COLOR_BUFFER_BIT4_QCOM GL_COLOR_BUFFER_BIT5_QCOM GL_COLOR_BUFFER_BIT6_QCOM GL_COLOR_BUFFER_BIT7_QCOM GL_COLOR_CLEAR_VALUE GL_COLOR_COMPONENTS GL_COLOR_ENCODING GL_COLOR_EXT GL_COLOR_FLOAT_APPLE GL_COLOR_INDEX GL_COLOR_INDEX12_EXT GL_COLOR_INDEX16_EXT GL_COLOR_INDEX1_EXT GL_COLOR_INDEX2_EXT GL_COLOR_INDEX4_EXT GL_COLOR_INDEX8_EXT GL_COLOR_INDEXES GL_COLOR_LOGIC_OP GL_COLOR_MATERIAL GL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATRIX GL_COLOR_MATRIX_HINT GL_COLOR_MATRIX_SGI GL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX_STACK_DEPTH_SGI GL_COLOR_RENDERABLE GL_COLOR_SAMPLES_NV GL_COLOR_SUM GL_COLOR_SUM_ARB GL_COLOR_SUM_CLAMP_NV GL_COLOR_SUM_EXT GL_COLOR_TABLE GL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_ALPHA_SIZE_EXT GL_COLOR_TABLE_ALPHA_SIZE_SGI GL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BIAS_SGI GL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE_EXT GL_COLOR_TABLE_BLUE_SIZE_SGI GL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT_EXT GL_COLOR_TABLE_FORMAT_SGI GL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE_EXT GL_COLOR_TABLE_GREEN_SIZE_SGI GL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE_EXT GL_COLOR_TABLE_INTENSITY_SIZE_SGI GL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE_EXT GL_COLOR_TABLE_LUMINANCE_SIZE_SGI GL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE_EXT GL_COLOR_TABLE_RED_SIZE_SGI GL_COLOR_TABLE_SCALE GL_COLOR_TABLE_SCALE_SGI GL_COLOR_TABLE_SGI GL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH_EXT GL_COLOR_TABLE_WIDTH_SGI GL_COLOR_WRITEMASK GL_COMBINE GL_COMBINE4_NV GL_COMBINER0_NV GL_COMBINER1_NV GL_COMBINER2_NV GL_COMBINER3_NV GL_COMBINER4_NV GL_COMBINER5_NV GL_COMBINER6_NV GL_COMBINER7_NV GL_COMBINER_AB_DOT_PRODUCT_NV GL_COMBINER_AB_OUTPUT_NV GL_COMBINER_BIAS_NV GL_COMBINER_CD_DOT_PRODUCT_NV GL_COMBINER_CD_OUTPUT_NV GL_COMBINER_COMPONENT_USAGE_NV GL_COMBINER_INPUT_NV GL_COMBINER_MAPPING_NV GL_COMBINER_MUX_SUM_NV GL_COMBINER_SCALE_NV GL_COMBINER_SUM_OUTPUT_NV GL_COMBINE_ALPHA GL_COMBINE_ALPHA_ARB GL_COMBINE_ALPHA_EXT GL_COMBINE_ARB GL_COMBINE_EXT GL_COMBINE_RGB GL_COMBINE_RGB_ARB GL_COMBINE_RGB_EXT GL_COMMAND_BARRIER_BIT GL_COMMAND_BARRIER_BIT_EXT GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_REF_TO_TEXTURE_EXT GL_COMPARE_R_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB GL_COMPATIBLE_SUBROUTINES GL_COMPILE GL_COMPILE_AND_EXECUTE GL_COMPILE_STATUS GL_COMPLETION_STATUS_ARB GL_COMPLETION_STATUS_KHR GL_COMPLEX_BYTE_SGI GL_COMPLEX_FLOAT_SGI GL_COMPLEX_INT_SGI GL_COMPLEX_SHORT_SGI GL_COMPLEX_UNSIGNED_BYTE_SGI GL_COMPLEX_UNSIGNED_INT_SGI GL_COMPLEX_UNSIGNED_SHORT_SGI GL_COMPRESSED_ALPHA GL_COMPRESSED_ALPHA_ARB GL_COMPRESSED_INTENSITY GL_COMPRESSED_INTENSITY_ARB GL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI GL_COMPRESSED_LUMINANCE_ALPHA_ARB GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV GL_COMPRESSED_LUMINANCE_ARB GL_COMPRESSED_LUMINANCE_LATC1_EXT GL_COMPRESSED_LUMINANCE_LATC1_NV GL_COMPRESSED_R11_EAC GL_COMPRESSED_RED GL_COMPRESSED_RED_GREEN_RGTC2_EXT GL_COMPRESSED_RED_RGTC1 GL_COMPRESSED_RED_RGTC1_EXT GL_COMPRESSED_RG GL_COMPRESSED_RG11_EAC GL_COMPRESSED_RGB GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_RGBA_ARB GL_COMPRESSED_RGBA_ASTC_10x10_KHR GL_COMPRESSED_RGBA_ASTC_10x5_KHR GL_COMPRESSED_RGBA_ASTC_10x6_KHR GL_COMPRESSED_RGBA_ASTC_10x8_KHR GL_COMPRESSED_RGBA_ASTC_12x10_KHR GL_COMPRESSED_RGBA_ASTC_12x12_KHR GL_COMPRESSED_RGBA_ASTC_4x4_KHR GL_COMPRESSED_RGBA_ASTC_5x4_KHR GL_COMPRESSED_RGBA_ASTC_5x5_KHR GL_COMPRESSED_RGBA_ASTC_6x5_KHR GL_COMPRESSED_RGBA_ASTC_6x6_KHR GL_COMPRESSED_RGBA_ASTC_8x5_KHR GL_COMPRESSED_RGBA_ASTC_8x6_KHR GL_COMPRESSED_RGBA_ASTC_8x8_KHR GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_RGBA_BPTC_UNORM_ARB GL_COMPRESSED_RGBA_BPTC_UNORM_EXT GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_NV GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT3_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_NV GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_EXT GL_COMPRESSED_RGBA_S3TC_DXT5_NV GL_COMPRESSED_RGB_ARB GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGB_S3TC_DXT1_NV GL_COMPRESSED_RG_RGTC2 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT GL_COMPRESSED_SIGNED_RED_RGTC1 GL_COMPRESSED_SIGNED_RED_RGTC1_EXT GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_SIGNED_RG_RGTC2 GL_COMPRESSED_SLUMINANCE GL_COMPRESSED_SLUMINANCE_ALPHA GL_COMPRESSED_SLUMINANCE_ALPHA_EXT GL_COMPRESSED_SLUMINANCE_EXT GL_COMPRESSED_SRGB GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB_ALPHA GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT GL_COMPRESSED_SRGB_ALPHA_EXT GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV GL_COMPRESSED_SRGB_EXT GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT GL_COMPRESSED_SRGB_S3TC_DXT1_EXT GL_COMPRESSED_SRGB_S3TC_DXT1_NV GL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS_ARB GL_COMPUTE_PROGRAM_NV GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV GL_COMPUTE_SHADER GL_COMPUTE_SHADER_BIT GL_COMPUTE_SHADER_INVOCATIONS GL_COMPUTE_SHADER_INVOCATIONS_ARB GL_COMPUTE_SUBROUTINE GL_COMPUTE_SUBROUTINE_UNIFORM GL_COMPUTE_TEXTURE GL_COMPUTE_WORK_GROUP_SIZE GL_COMP_BIT_ATI GL_CONDITION_SATISFIED GL_CONDITION_SATISFIED_APPLE GL_CONFORMANT_NV GL_CONIC_CURVE_TO_NV GL_CONJOINT_NV GL_CONSERVATIVE_RASTERIZATION_INTEL GL_CONSERVATIVE_RASTERIZATION_NV GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV GL_CONSERVATIVE_RASTER_DILATE_NV GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV GL_CONSERVATIVE_RASTER_MODE_NV GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV GL_CONSERVE_MEMORY_HINT_PGI GL_CONSTANT GL_CONSTANT_ALPHA GL_CONSTANT_ALPHA_EXT GL_CONSTANT_ARB GL_CONSTANT_ATTENUATION GL_CONSTANT_BORDER GL_CONSTANT_COLOR GL_CONSTANT_COLOR0_NV GL_CONSTANT_COLOR1_NV GL_CONSTANT_COLOR_EXT GL_CONSTANT_EXT GL_CONST_EYE_NV GL_CONTEXT_COMPATIBILITY_PROFILE_BIT GL_CONTEXT_CORE_PROFILE_BIT GL_CONTEXT_FLAGS GL_CONTEXT_FLAG_DEBUG_BIT GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT GL_CONTEXT_FLAG_NO_ERROR_BIT GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB GL_CONTEXT_LOST GL_CONTEXT_PROFILE_MASK GL_CONTEXT_ROBUST_ACCESS GL_CONTINUOUS_AMD GL_CONTRAST_NV GL_CONVEX_HULL_NV GL_CONVOLUTION_1D GL_CONVOLUTION_1D_EXT GL_CONVOLUTION_2D GL_CONVOLUTION_2D_EXT GL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_BORDER_MODE_EXT GL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_BIAS_EXT GL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FILTER_SCALE_EXT GL_CONVOLUTION_FORMAT GL_CONVOLUTION_FORMAT_EXT GL_CONVOLUTION_HEIGHT GL_CONVOLUTION_HEIGHT_EXT GL_CONVOLUTION_HINT_SGIX GL_CONVOLUTION_SGI GL_CONVOLUTION_WIDTH GL_CONVOLUTION_WIDTH_EXT GL_CON_0_ATI GL_CON_1_ATI GL_CON_2_ATI GL_CON_3_ATI GL_CON_4_ATI GL_CON_5_ATI GL_CON_6_ATI GL_CON_7_ATI GL_COORD_REPLACE GL_COORD_REPLACE_ARB GL_COORD_REPLACE_NV GL_COPY GL_COPY_INVERTED GL_COPY_PIXEL_TOKEN GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER_NV GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER_NV GL_COUNTER_RANGE_AMD GL_COUNTER_TYPE_AMD GL_COUNT_DOWN_NV GL_COUNT_UP_NV GL_COVERAGE_MODULATION_NV GL_COVERAGE_MODULATION_TABLE_NV GL_COVERAGE_MODULATION_TABLE_SIZE_NV GL_CPU_OPTIMIZED_QCOM GL_CUBE_MAP_BINDING_SGIX GL_CUBE_MAP_SGIX GL_CUBE_MAP_XN_SGIX GL_CUBE_MAP_XP_SGIX GL_CUBE_MAP_YN_SGIX GL_CUBE_MAP_YP_SGIX GL_CUBE_MAP_ZN_SGIX GL_CUBE_MAP_ZP_SGIX GL_CUBIC_CURVE_TO_NV GL_CUBIC_EXT GL_CULL_FACE GL_CULL_FACE_MODE GL_CULL_FRAGMENT_NV GL_CULL_MODES_NV GL_CULL_VERTEX_EXT GL_CULL_VERTEX_EYE_POSITION_EXT GL_CULL_VERTEX_IBM GL_CULL_VERTEX_OBJECT_POSITION_EXT GL_CURRENT_ATTRIB_NV GL_CURRENT_BINORMAL_EXT GL_CURRENT_BIT GL_CURRENT_COLOR GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE GL_CURRENT_FOG_COORDINATE_EXT GL_CURRENT_INDEX GL_CURRENT_MATRIX_ARB GL_CURRENT_MATRIX_INDEX_ARB GL_CURRENT_MATRIX_NV GL_CURRENT_MATRIX_STACK_DEPTH_ARB GL_CURRENT_MATRIX_STACK_DEPTH_NV GL_CURRENT_NORMAL GL_CURRENT_OCCLUSION_QUERY_ID_NV GL_CURRENT_PALETTE_MATRIX_ARB GL_CURRENT_PROGRAM GL_CURRENT_QUERY GL_CURRENT_QUERY_ANGLE GL_CURRENT_QUERY_ARB GL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_NORMAL_EXT GL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_SECONDARY_COLOR GL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_SAMPLE_COUNT_QUERY_NV GL_CURRENT_SECONDARY_COLOR GL_CURRENT_SECONDARY_COLOR_EXT GL_CURRENT_TANGENT_EXT GL_CURRENT_TEXTURE_COORDS GL_CURRENT_TIME_NV GL_CURRENT_VERTEX_ATTRIB GL_CURRENT_VERTEX_ATTRIB_ARB GL_CURRENT_VERTEX_EXT GL_CURRENT_VERTEX_WEIGHT_EXT GL_CURRENT_WEIGHT_ARB GL_CW GL_D3D12_FENCE_VALUE_EXT GL_DARKEN_KHR GL_DARKEN_NV GL_DATA_BUFFER_AMD GL_DEBUG_CALLBACK_FUNCTION GL_DEBUG_CALLBACK_FUNCTION_ARB GL_DEBUG_CALLBACK_USER_PARAM GL_DEBUG_CALLBACK_USER_PARAM_ARB GL_DEBUG_CATEGORY_API_ERROR_AMD GL_DEBUG_CATEGORY_APPLICATION_AMD GL_DEBUG_CATEGORY_DEPRECATION_AMD GL_DEBUG_CATEGORY_OTHER_AMD GL_DEBUG_CATEGORY_PERFORMANCE_AMD GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD GL_DEBUG_GROUP_STACK_DEPTH GL_DEBUG_LOGGED_MESSAGES GL_DEBUG_LOGGED_MESSAGES_AMD GL_DEBUG_LOGGED_MESSAGES_ARB GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB GL_DEBUG_REGAL GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_AMD GL_DEBUG_SEVERITY_HIGH_ARB GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_AMD GL_DEBUG_SEVERITY_LOW_ARB GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_AMD GL_DEBUG_SEVERITY_MEDIUM_ARB GL_DEBUG_SEVERITY_NOTIFICATION GL_DEBUG_SOURCE_API GL_DEBUG_SOURCE_API_ARB GL_DEBUG_SOURCE_APPLICATION GL_DEBUG_SOURCE_APPLICATION_ARB GL_DEBUG_SOURCE_OTHER GL_DEBUG_SOURCE_OTHER_ARB GL_DEBUG_SOURCE_SHADER_COMPILER GL_DEBUG_SOURCE_SHADER_COMPILER_ARB GL_DEBUG_SOURCE_THIRD_PARTY GL_DEBUG_SOURCE_THIRD_PARTY_ARB GL_DEBUG_SOURCE_WINDOW_SYSTEM GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB GL_DEBUG_TYPE_ERROR GL_DEBUG_TYPE_ERROR_ARB GL_DEBUG_TYPE_MARKER GL_DEBUG_TYPE_OTHER GL_DEBUG_TYPE_OTHER_ARB GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_ARB GL_DEBUG_TYPE_POP_GROUP GL_DEBUG_TYPE_PORTABILITY GL_DEBUG_TYPE_PORTABILITY_ARB GL_DEBUG_TYPE_PUSH_GROUP GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB GL_DECAL GL_DECODE_EXT GL_DECR GL_DECR_WRAP GL_DECR_WRAP_EXT GL_DEDICATED_MEMORY_OBJECT_EXT GL_DELETE_STATUS GL_DEPENDENT_AR_TEXTURE_2D_NV GL_DEPENDENT_GB_TEXTURE_2D_NV GL_DEPENDENT_HILO_TEXTURE_2D_NV GL_DEPENDENT_RGB_TEXTURE_3D_NV GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV GL_DEPTH GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT GL_DEPTH32F_STENCIL8 GL_DEPTH32F_STENCIL8_NV GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_BIAS GL_DEPTH_BITS GL_DEPTH_BOUNDS_EXT GL_DEPTH_BOUNDS_TEST_EXT GL_DEPTH_BUFFER GL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT0_QCOM GL_DEPTH_BUFFER_BIT1_QCOM GL_DEPTH_BUFFER_BIT2_QCOM GL_DEPTH_BUFFER_BIT3_QCOM GL_DEPTH_BUFFER_BIT4_QCOM GL_DEPTH_BUFFER_BIT5_QCOM GL_DEPTH_BUFFER_BIT6_QCOM GL_DEPTH_BUFFER_BIT7_QCOM GL_DEPTH_BUFFER_FLOAT_MODE_NV GL_DEPTH_CLAMP GL_DEPTH_CLAMP_FAR_AMD GL_DEPTH_CLAMP_NEAR_AMD GL_DEPTH_CLAMP_NV GL_DEPTH_CLEAR_VALUE GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT16 GL_DEPTH_COMPONENT16_ARB GL_DEPTH_COMPONENT16_SGIX GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_ARB GL_DEPTH_COMPONENT24_SGIX GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32F GL_DEPTH_COMPONENT32F_NV GL_DEPTH_COMPONENT32_ARB GL_DEPTH_COMPONENT32_SGIX GL_DEPTH_COMPONENTS GL_DEPTH_EXT GL_DEPTH_FUNC GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX GL_DEPTH_PASS_INSTRUMENT_SGIX GL_DEPTH_RANGE GL_DEPTH_RENDERABLE GL_DEPTH_SAMPLES_NV GL_DEPTH_SCALE GL_DEPTH_STENCIL GL_DEPTH_STENCIL_ATTACHMENT GL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_NV GL_DEPTH_STENCIL_TEXTURE_MODE GL_DEPTH_STENCIL_TO_BGRA_NV GL_DEPTH_STENCIL_TO_RGBA_NV GL_DEPTH_TEST GL_DEPTH_TEXTURE_MODE GL_DEPTH_TEXTURE_MODE_ARB GL_DEPTH_WRITEMASK GL_DEVICE_LUID_EXT GL_DEVICE_NODE_MASK_EXT GL_DEVICE_UUID_EXT GL_DIFFERENCE_KHR GL_DIFFERENCE_NV GL_DIFFUSE GL_DISCARD_ATI GL_DISCARD_NV GL_DISCRETE_AMD GL_DISJOINT_NV GL_DISPATCH_INDIRECT_BUFFER GL_DISPATCH_INDIRECT_BUFFER_BINDING GL_DISPLAY_LIST GL_DISTANCE_ATTENUATION_EXT GL_DITHER GL_DOMAIN GL_DONT_CARE GL_DOT2_ADD_ATI GL_DOT3_ATI GL_DOT3_RGB GL_DOT3_RGBA GL_DOT3_RGBA_ARB GL_DOT3_RGBA_EXT GL_DOT3_RGB_ARB GL_DOT3_RGB_EXT GL_DOT4_ATI GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV GL_DOT_PRODUCT_DEPTH_REPLACE_NV GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV GL_DOT_PRODUCT_NV GL_DOT_PRODUCT_PASS_THROUGH_NV GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV GL_DOT_PRODUCT_TEXTURE_1D_NV GL_DOT_PRODUCT_TEXTURE_2D_NV GL_DOT_PRODUCT_TEXTURE_3D_NV GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV GL_DOUBLE GL_DOUBLEBUFFER GL_DOUBLE_EXT GL_DOUBLE_MAT2 GL_DOUBLE_MAT2_EXT GL_DOUBLE_MAT2x3 GL_DOUBLE_MAT2x3_EXT GL_DOUBLE_MAT2x4 GL_DOUBLE_MAT2x4_EXT GL_DOUBLE_MAT3 GL_DOUBLE_MAT3_EXT GL_DOUBLE_MAT3x2 GL_DOUBLE_MAT3x2_EXT GL_DOUBLE_MAT3x4 GL_DOUBLE_MAT3x4_EXT GL_DOUBLE_MAT4 GL_DOUBLE_MAT4_EXT GL_DOUBLE_MAT4x2 GL_DOUBLE_MAT4x2_EXT GL_DOUBLE_MAT4x3 GL_DOUBLE_MAT4x3_EXT GL_DOUBLE_VEC2 GL_DOUBLE_VEC2_EXT GL_DOUBLE_VEC3 GL_DOUBLE_VEC3_EXT GL_DOUBLE_VEC4 GL_DOUBLE_VEC4_EXT GL_DRAW_ARRAYS_COMMAND_NV GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV GL_DRAW_ARRAYS_STRIP_COMMAND_NV GL_DRAW_BUFFER GL_DRAW_BUFFER0 GL_DRAW_BUFFER0_ARB GL_DRAW_BUFFER0_ATI GL_DRAW_BUFFER0_EXT GL_DRAW_BUFFER0_NV GL_DRAW_BUFFER1 GL_DRAW_BUFFER10 GL_DRAW_BUFFER10_ARB GL_DRAW_BUFFER10_ATI GL_DRAW_BUFFER10_EXT GL_DRAW_BUFFER10_NV GL_DRAW_BUFFER11 GL_DRAW_BUFFER11_ARB GL_DRAW_BUFFER11_ATI GL_DRAW_BUFFER11_EXT GL_DRAW_BUFFER11_NV GL_DRAW_BUFFER12 GL_DRAW_BUFFER12_ARB GL_DRAW_BUFFER12_ATI GL_DRAW_BUFFER12_EXT GL_DRAW_BUFFER12_NV GL_DRAW_BUFFER13 GL_DRAW_BUFFER13_ARB GL_DRAW_BUFFER13_ATI GL_DRAW_BUFFER13_EXT GL_DRAW_BUFFER13_NV GL_DRAW_BUFFER14 GL_DRAW_BUFFER14_ARB GL_DRAW_BUFFER14_ATI GL_DRAW_BUFFER14_EXT GL_DRAW_BUFFER14_NV GL_DRAW_BUFFER15 GL_DRAW_BUFFER15_ARB GL_DRAW_BUFFER15_ATI GL_DRAW_BUFFER15_EXT GL_DRAW_BUFFER15_NV GL_DRAW_BUFFER1_ARB GL_DRAW_BUFFER1_ATI GL_DRAW_BUFFER1_EXT GL_DRAW_BUFFER1_NV GL_DRAW_BUFFER2 GL_DRAW_BUFFER2_ARB GL_DRAW_BUFFER2_ATI GL_DRAW_BUFFER2_EXT GL_DRAW_BUFFER2_NV GL_DRAW_BUFFER3 GL_DRAW_BUFFER3_ARB GL_DRAW_BUFFER3_ATI GL_DRAW_BUFFER3_EXT GL_DRAW_BUFFER3_NV GL_DRAW_BUFFER4 GL_DRAW_BUFFER4_ARB GL_DRAW_BUFFER4_ATI GL_DRAW_BUFFER4_EXT GL_DRAW_BUFFER4_NV GL_DRAW_BUFFER5 GL_DRAW_BUFFER5_ARB GL_DRAW_BUFFER5_ATI GL_DRAW_BUFFER5_EXT GL_DRAW_BUFFER5_NV GL_DRAW_BUFFER6 GL_DRAW_BUFFER6_ARB GL_DRAW_BUFFER6_ATI GL_DRAW_BUFFER6_EXT GL_DRAW_BUFFER6_NV GL_DRAW_BUFFER7 GL_DRAW_BUFFER7_ARB GL_DRAW_BUFFER7_ATI GL_DRAW_BUFFER7_EXT GL_DRAW_BUFFER7_NV GL_DRAW_BUFFER8 GL_DRAW_BUFFER8_ARB GL_DRAW_BUFFER8_ATI GL_DRAW_BUFFER8_EXT GL_DRAW_BUFFER8_NV GL_DRAW_BUFFER9 GL_DRAW_BUFFER9_ARB GL_DRAW_BUFFER9_ATI GL_DRAW_BUFFER9_EXT GL_DRAW_BUFFER9_NV GL_DRAW_BUFFER_EXT GL_DRAW_ELEMENTS_COMMAND_NV GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV GL_DRAW_ELEMENTS_STRIP_COMMAND_NV GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_ANGLE GL_DRAW_FRAMEBUFFER_APPLE GL_DRAW_FRAMEBUFFER_BINDING GL_DRAW_FRAMEBUFFER_BINDING_ANGLE GL_DRAW_FRAMEBUFFER_BINDING_APPLE GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_DRAW_FRAMEBUFFER_BINDING_NV GL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER_NV GL_DRAW_INDIRECT_ADDRESS_NV GL_DRAW_INDIRECT_BUFFER GL_DRAW_INDIRECT_BUFFER_BINDING GL_DRAW_INDIRECT_LENGTH_NV GL_DRAW_INDIRECT_UNIFIED_NV GL_DRAW_PIXELS_APPLE GL_DRAW_PIXEL_TOKEN GL_DRIVER_REGAL GL_DRIVER_UUID_EXT GL_DSDT8_MAG8_INTENSITY8_NV GL_DSDT8_MAG8_NV GL_DSDT8_NV GL_DSDT_MAG_INTENSITY_NV GL_DSDT_MAG_NV GL_DSDT_MAG_VIB_NV GL_DSDT_NV GL_DST_ALPHA GL_DST_ATOP_NV GL_DST_COLOR GL_DST_IN_NV GL_DST_NV GL_DST_OUT_NV GL_DST_OVER_NV GL_DS_BIAS_NV GL_DS_SCALE_NV GL_DT_BIAS_NV GL_DT_SCALE_NV GL_DU8DV8_ATI GL_DUDV_ATI GL_DUP_FIRST_CUBIC_CURVE_TO_NV GL_DUP_LAST_CUBIC_CURVE_TO_NV GL_DYNAMIC_ATI GL_DYNAMIC_COPY GL_DYNAMIC_COPY_ARB GL_DYNAMIC_DRAW GL_DYNAMIC_DRAW_ARB GL_DYNAMIC_READ GL_DYNAMIC_READ_ARB GL_DYNAMIC_STORAGE_BIT GL_DYNAMIC_STORAGE_BIT_EXT GL_EDGEFLAG_BIT_PGI GL_EDGE_FLAG GL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY_ADDRESS_NV GL_EDGE_FLAG_ARRAY_BUFFER_BINDING GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB GL_EDGE_FLAG_ARRAY_COUNT_EXT GL_EDGE_FLAG_ARRAY_EXT GL_EDGE_FLAG_ARRAY_LENGTH_NV GL_EDGE_FLAG_ARRAY_LIST_IBM GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM GL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER_EXT GL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE_EXT GL_EFFECTIVE_RASTER_SAMPLES_EXT GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV GL_EIGHTH_BIT_ATI GL_ELEMENT_ADDRESS_COMMAND_NV GL_ELEMENT_ARRAY_ADDRESS_NV GL_ELEMENT_ARRAY_APPLE GL_ELEMENT_ARRAY_ATI GL_ELEMENT_ARRAY_BARRIER_BIT GL_ELEMENT_ARRAY_BARRIER_BIT_EXT GL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER_ARB GL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB GL_ELEMENT_ARRAY_LENGTH_NV GL_ELEMENT_ARRAY_POINTER_APPLE GL_ELEMENT_ARRAY_POINTER_ATI GL_ELEMENT_ARRAY_TYPE_APPLE GL_ELEMENT_ARRAY_TYPE_ATI GL_ELEMENT_ARRAY_UNIFIED_NV GL_EMBOSS_CONSTANT_NV GL_EMBOSS_LIGHT_NV GL_EMBOSS_MAP_NV GL_EMISSION GL_EMULATION_REGAL GL_ENABLE_BIT GL_ENV_MAP_SGIX GL_EQUAL GL_EQUIV GL_ERROR_REGAL GL_ETC1_SRGB8_NV GL_EVAL_2D_NV GL_EVAL_BIT GL_EVAL_FRACTIONAL_TESSELLATION_NV GL_EVAL_TRIANGULAR_2D_NV GL_EVAL_VERTEX_ATTRIB0_NV GL_EVAL_VERTEX_ATTRIB10_NV GL_EVAL_VERTEX_ATTRIB11_NV GL_EVAL_VERTEX_ATTRIB12_NV GL_EVAL_VERTEX_ATTRIB13_NV GL_EVAL_VERTEX_ATTRIB14_NV GL_EVAL_VERTEX_ATTRIB15_NV GL_EVAL_VERTEX_ATTRIB1_NV GL_EVAL_VERTEX_ATTRIB2_NV GL_EVAL_VERTEX_ATTRIB3_NV GL_EVAL_VERTEX_ATTRIB4_NV GL_EVAL_VERTEX_ATTRIB5_NV GL_EVAL_VERTEX_ATTRIB6_NV GL_EVAL_VERTEX_ATTRIB7_NV GL_EVAL_VERTEX_ATTRIB8_NV GL_EVAL_VERTEX_ATTRIB9_NV GL_EXCLUSION_KHR GL_EXCLUSION_NV GL_EXCLUSIVE_EXT GL_EXP GL_EXP2 GL_EXPAND_NEGATE_NV GL_EXPAND_NORMAL_NV GL_EXTENDED_RANGE_SGIS GL_EXTENSIONS GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD GL_EYE_DISTANCE_TO_LINE_SGIS GL_EYE_DISTANCE_TO_POINT_SGIS GL_EYE_LINEAR GL_EYE_LINE_SGIS GL_EYE_PLANE GL_EYE_PLANE_ABSOLUTE_NV GL_EYE_POINT_SGIS GL_EYE_RADIAL_NV GL_EYE_SPACE_SGIX GL_E_TIMES_F_NV GL_FACTOR_MAX_AMD GL_FACTOR_MIN_AMD GL_FAILURE_NV GL_FALSE GL_FASTEST GL_FEEDBACK GL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_TYPE GL_FENCE_APPLE GL_FENCE_CONDITION_NV GL_FENCE_STATUS_NV GL_FETCH_PER_SAMPLE_ARM GL_FFT_1D_SGI GL_FIELDS_NV GL_FIELD_LOWER_NV GL_FIELD_UPPER_NV GL_FILE_NAME_NV GL_FILL GL_FILL_NV GL_FILL_RECTANGLE_NV GL_FILTER GL_FIRST_TO_REST_NV GL_FIRST_VERTEX_CONVENTION GL_FIRST_VERTEX_CONVENTION_EXT GL_FIXED GL_FIXED_ONLY GL_FIXED_ONLY_ARB GL_FLAT GL_FLOAT GL_FLOAT16_MAT2_AMD GL_FLOAT16_MAT2x3_AMD GL_FLOAT16_MAT2x4_AMD GL_FLOAT16_MAT3_AMD GL_FLOAT16_MAT3x2_AMD GL_FLOAT16_MAT3x4_AMD GL_FLOAT16_MAT4_AMD GL_FLOAT16_MAT4x2_AMD GL_FLOAT16_MAT4x3_AMD GL_FLOAT16_NV GL_FLOAT16_VEC2_NV GL_FLOAT16_VEC3_NV GL_FLOAT16_VEC4_NV GL_FLOAT_32_UNSIGNED_INT_24_8_REV GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV GL_FLOAT_CLEAR_COLOR_VALUE_NV GL_FLOAT_MAT2 GL_FLOAT_MAT2_ARB GL_FLOAT_MAT2x3 GL_FLOAT_MAT2x3_NV GL_FLOAT_MAT2x4 GL_FLOAT_MAT2x4_NV GL_FLOAT_MAT3 GL_FLOAT_MAT3_ARB GL_FLOAT_MAT3x2 GL_FLOAT_MAT3x2_NV GL_FLOAT_MAT3x4 GL_FLOAT_MAT3x4_NV GL_FLOAT_MAT4 GL_FLOAT_MAT4_ARB GL_FLOAT_MAT4x2 GL_FLOAT_MAT4x2_NV GL_FLOAT_MAT4x3 GL_FLOAT_MAT4x3_NV GL_FLOAT_R16_NV GL_FLOAT_R32_NV GL_FLOAT_RG16_NV GL_FLOAT_RG32_NV GL_FLOAT_RGB16_NV GL_FLOAT_RGB32_NV GL_FLOAT_RGBA16_NV GL_FLOAT_RGBA32_NV GL_FLOAT_RGBA_MODE_NV GL_FLOAT_RGBA_NV GL_FLOAT_RGB_NV GL_FLOAT_RG_NV GL_FLOAT_R_NV GL_FLOAT_VEC2 GL_FLOAT_VEC2_ARB GL_FLOAT_VEC3 GL_FLOAT_VEC3_ARB GL_FLOAT_VEC4 GL_FLOAT_VEC4_ARB GL_FOG GL_FOG_BIT GL_FOG_BLEND_ALPHA_SGIX GL_FOG_BLEND_COLOR_SGIX GL_FOG_COLOR GL_FOG_COORD GL_FOG_COORDINATE GL_FOG_COORDINATE_ARRAY GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB GL_FOG_COORDINATE_ARRAY_EXT GL_FOG_COORDINATE_ARRAY_LIST_IBM GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM GL_FOG_COORDINATE_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER_EXT GL_FOG_COORDINATE_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE_EXT GL_FOG_COORDINATE_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE_EXT GL_FOG_COORDINATE_EXT GL_FOG_COORDINATE_SOURCE GL_FOG_COORDINATE_SOURCE_EXT GL_FOG_COORD_ARRAY GL_FOG_COORD_ARRAY_ADDRESS_NV GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORD_ARRAY_LENGTH_NV GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORD_SRC GL_FOG_DENSITY GL_FOG_DISTANCE_MODE_NV GL_FOG_END GL_FOG_GROUND_PLANE_SGIX GL_FOG_HINT GL_FOG_INDEX GL_FOG_LAYERS_POINTS_SGIX GL_FOG_MODE GL_FOG_OFFSET_SGIX GL_FOG_OFFSET_VALUE_SGIX GL_FOG_SCALE_SGIX GL_FOG_SCALE_VALUE_SGIX GL_FOG_SPECULAR_TEXTURE_WIN GL_FOG_START GL_FOG_TYPE_SGIX GL_FONT_ASCENDER_BIT_NV GL_FONT_DESCENDER_BIT_NV GL_FONT_GLYPHS_AVAILABLE_NV GL_FONT_HAS_KERNING_BIT_NV GL_FONT_HEIGHT_BIT_NV GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV GL_FONT_NUM_GLYPH_INDICES_BIT_NV GL_FONT_TARGET_UNAVAILABLE_NV GL_FONT_UNAVAILABLE_NV GL_FONT_UNDERLINE_POSITION_BIT_NV GL_FONT_UNDERLINE_THICKNESS_BIT_NV GL_FONT_UNINTELLIGIBLE_NV GL_FONT_UNITS_PER_EM_BIT_NV GL_FONT_X_MAX_BOUNDS_BIT_NV GL_FONT_X_MIN_BOUNDS_BIT_NV GL_FONT_Y_MAX_BOUNDS_BIT_NV GL_FONT_Y_MIN_BOUNDS_BIT_NV GL_FORCE_BLUE_TO_ONE_NV GL_FORMAT_SUBSAMPLE_244_244_OML GL_FORMAT_SUBSAMPLE_24_24_OML GL_FOVEATION_ENABLE_BIT_QCOM GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM GL_FRACTIONAL_EVEN GL_FRACTIONAL_ODD GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX GL_FRAGMENTS_INSTRUMENT_MAX_SGIX GL_FRAGMENTS_INSTRUMENT_SGIX GL_FRAGMENT_COLOR_EXT GL_FRAGMENT_COLOR_MATERIAL_EXT GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT GL_FRAGMENT_COVERAGE_COLOR_NV GL_FRAGMENT_COVERAGE_TO_COLOR_NV GL_FRAGMENT_DEPTH GL_FRAGMENT_DEPTH_EXT GL_FRAGMENT_INPUT_NV GL_FRAGMENT_INTERPOLATION_OFFSET_BITS GL_FRAGMENT_LIGHT0_EXT GL_FRAGMENT_LIGHT7_EXT GL_FRAGMENT_LIGHTING_EXT GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT GL_FRAGMENT_LIGHT_SPACE_SGIX GL_FRAGMENT_MATERIAL_EXT GL_FRAGMENT_NORMAL_EXT GL_FRAGMENT_PROGRAM_ARB GL_FRAGMENT_PROGRAM_BINDING_NV GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV GL_FRAGMENT_PROGRAM_NV GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER_ATI GL_FRAGMENT_SHADER_BIT GL_FRAGMENT_SHADER_DERIVATIVE_HINT GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM GL_FRAGMENT_SHADER_INVOCATIONS GL_FRAGMENT_SHADER_INVOCATIONS_ARB GL_FRAGMENT_SUBROUTINE GL_FRAGMENT_SUBROUTINE_UNIFORM GL_FRAGMENT_TEXTURE GL_FRAMEBUFFER GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE GL_FRAMEBUFFER_ATTACHMENT_ANGLE GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE GL_FRAMEBUFFER_ATTACHMENT_LAYERED GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT GL_FRAMEBUFFER_BARRIER_BIT GL_FRAMEBUFFER_BARRIER_BIT_EXT GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BLEND GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_DEFAULT GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS GL_FRAMEBUFFER_DEFAULT_HEIGHT GL_FRAMEBUFFER_DEFAULT_LAYERS GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT GL_FRAMEBUFFER_DEFAULT_SAMPLES GL_FRAMEBUFFER_DEFAULT_WIDTH GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV GL_FRAMEBUFFER_RENDERABLE GL_FRAMEBUFFER_RENDERABLE_LAYERED GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV GL_FRAMEBUFFER_SRGB GL_FRAMEBUFFER_SRGB_CAPABLE_EXT GL_FRAMEBUFFER_SRGB_EXT GL_FRAMEBUFFER_UNDEFINED GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAME_NV GL_FRONT GL_FRONT_AND_BACK GL_FRONT_FACE GL_FRONT_FACE_COMMAND_NV GL_FRONT_LEFT GL_FRONT_RIGHT GL_FULL_RANGE_EXT GL_FULL_STIPPLE_HINT_PGI GL_FULL_SUPPORT GL_FUNC_ADD GL_FUNC_ADD_EXT GL_FUNC_COMPLEX_ADD_EXT GL_FUNC_COMPLEX_MULTIPLY_EXT GL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT_EXT GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_EXT GL_GENERATE_MIPMAP GL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT_SGIS GL_GENERATE_MIPMAP_SGIS GL_GENERIC_ATTRIB_NV GL_GEOMETRY_BIT GL_GEOMETRY_DEFORMATION_BIT_SGIX GL_GEOMETRY_INPUT_TYPE GL_GEOMETRY_INPUT_TYPE_ARB GL_GEOMETRY_INPUT_TYPE_EXT GL_GEOMETRY_LINKED_INPUT_TYPE_EXT GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT GL_GEOMETRY_LINKED_VERTICES_OUT_EXT GL_GEOMETRY_OUTPUT_TYPE GL_GEOMETRY_OUTPUT_TYPE_ARB GL_GEOMETRY_OUTPUT_TYPE_EXT GL_GEOMETRY_PROGRAM_NV GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV GL_GEOMETRY_SHADER GL_GEOMETRY_SHADER_ARB GL_GEOMETRY_SHADER_BIT GL_GEOMETRY_SHADER_BIT_EXT GL_GEOMETRY_SHADER_EXT GL_GEOMETRY_SHADER_INVOCATIONS GL_GEOMETRY_SHADER_INVOCATIONS_EXT GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB GL_GEOMETRY_SUBROUTINE GL_GEOMETRY_SUBROUTINE_UNIFORM GL_GEOMETRY_TEXTURE GL_GEOMETRY_VERTICES_OUT GL_GEOMETRY_VERTICES_OUT_ARB GL_GEOMETRY_VERTICES_OUT_EXT GL_GEQUAL GL_GET_TEXTURE_IMAGE_FORMAT GL_GET_TEXTURE_IMAGE_TYPE GL_GLOBAL_ALPHA_FACTOR_SUN GL_GLOBAL_ALPHA_SUN GL_GLYPH_HAS_KERNING_BIT_NV GL_GLYPH_HEIGHT_BIT_NV GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV GL_GLYPH_VERTICAL_BEARING_X_BIT_NV GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV GL_GLYPH_WIDTH_BIT_NV GL_GPU_ADDRESS_NV GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX GL_GPU_OPTIMIZED_QCOM GL_GREATER GL_GREEN GL_GREEN_BIAS GL_GREEN_BITS GL_GREEN_BIT_ATI GL_GREEN_INTEGER GL_GREEN_INTEGER_EXT GL_GREEN_MAX_CLAMP_INGR GL_GREEN_MIN_CLAMP_INGR GL_GREEN_NV GL_GREEN_SCALE GL_GUILTY_CONTEXT_RESET GL_GUILTY_CONTEXT_RESET_ARB GL_HALF_APPLE GL_HALF_BIAS_NEGATE_NV GL_HALF_BIAS_NORMAL_NV GL_HALF_BIT_ATI GL_HALF_FLOAT GL_HALF_FLOAT_ARB GL_HALF_FLOAT_NV GL_HANDLE_TYPE_D3D11_IMAGE_EXT GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT GL_HANDLE_TYPE_D3D12_FENCE_EXT GL_HANDLE_TYPE_D3D12_RESOURCE_EXT GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT GL_HANDLE_TYPE_OPAQUE_FD_EXT GL_HANDLE_TYPE_OPAQUE_WIN32_EXT GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT GL_HARDLIGHT_KHR GL_HARDLIGHT_NV GL_HARDMIX_NV GL_HIGH_FLOAT GL_HIGH_INT GL_HILO16_NV GL_HILO8_NV GL_HILO_NV GL_HINT_BIT GL_HISTOGRAM GL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_ALPHA_SIZE_EXT GL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_BLUE_SIZE_EXT GL_HISTOGRAM_EXT GL_HISTOGRAM_FORMAT GL_HISTOGRAM_FORMAT_EXT GL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_GREEN_SIZE_EXT GL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_LUMINANCE_SIZE_EXT GL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_RED_SIZE_EXT GL_HISTOGRAM_SINK GL_HISTOGRAM_SINK_EXT GL_HISTOGRAM_WIDTH GL_HISTOGRAM_WIDTH_EXT GL_HI_BIAS_NV GL_HI_SCALE_NV GL_HORIZONTAL_LINE_TO_NV GL_HSL_COLOR_KHR GL_HSL_COLOR_NV GL_HSL_HUE_KHR GL_HSL_HUE_NV GL_HSL_LUMINOSITY_KHR GL_HSL_LUMINOSITY_NV GL_HSL_SATURATION_KHR GL_HSL_SATURATION_NV GL_IDENTITY_NV GL_IGLOO_COLORNORMAL_SGIX GL_IGLOO_FULLSCREEN_SGIX GL_IGLOO_IRISGL_MODE_SGIX GL_IGLOO_LMC_COLOR_SGIX GL_IGLOO_SWAPTMESH_SGIX GL_IGLOO_TMESHMODE_SGIX GL_IGLOO_VIEWPORT_OFFSET_SGIX GL_IGNORE_BORDER GL_IMAGE_1D GL_IMAGE_1D_ARRAY GL_IMAGE_1D_ARRAY_EXT GL_IMAGE_1D_EXT GL_IMAGE_2D GL_IMAGE_2D_ARRAY GL_IMAGE_2D_ARRAY_EXT GL_IMAGE_2D_EXT GL_IMAGE_2D_MULTISAMPLE GL_IMAGE_2D_MULTISAMPLE_ARRAY GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT GL_IMAGE_2D_MULTISAMPLE_EXT GL_IMAGE_2D_RECT GL_IMAGE_2D_RECT_EXT GL_IMAGE_3D GL_IMAGE_3D_EXT GL_IMAGE_BINDING_ACCESS GL_IMAGE_BINDING_ACCESS_EXT GL_IMAGE_BINDING_FORMAT GL_IMAGE_BINDING_FORMAT_EXT GL_IMAGE_BINDING_LAYER GL_IMAGE_BINDING_LAYERED GL_IMAGE_BINDING_LAYERED_EXT GL_IMAGE_BINDING_LAYER_EXT GL_IMAGE_BINDING_LEVEL GL_IMAGE_BINDING_LEVEL_EXT GL_IMAGE_BINDING_NAME GL_IMAGE_BINDING_NAME_EXT GL_IMAGE_BIT GL_IMAGE_BUFFER GL_IMAGE_BUFFER_EXT GL_IMAGE_CLASS_10_10_10_2 GL_IMAGE_CLASS_11_11_10 GL_IMAGE_CLASS_1_X_16 GL_IMAGE_CLASS_1_X_32 GL_IMAGE_CLASS_1_X_8 GL_IMAGE_CLASS_2_X_16 GL_IMAGE_CLASS_2_X_32 GL_IMAGE_CLASS_2_X_8 GL_IMAGE_CLASS_4_X_16 GL_IMAGE_CLASS_4_X_32 GL_IMAGE_CLASS_4_X_8 GL_IMAGE_COMPATIBILITY_CLASS GL_IMAGE_CUBE GL_IMAGE_CUBE_EXT GL_IMAGE_CUBE_MAP_ARRAY GL_IMAGE_CUBE_MAP_ARRAY_EXT GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE GL_IMAGE_FORMAT_COMPATIBILITY_TYPE GL_IMAGE_PIXEL_FORMAT GL_IMAGE_PIXEL_TYPE GL_IMAGE_TEXEL_SIZE GL_IMPLEMENTATION_COLOR_READ_FORMAT GL_IMPLEMENTATION_COLOR_READ_TYPE GL_INCLUSIVE_EXT GL_INCR GL_INCR_WRAP GL_INCR_WRAP_EXT GL_INDEX GL_INDEX_ARRAY GL_INDEX_ARRAY_ADDRESS_NV GL_INDEX_ARRAY_BUFFER_BINDING GL_INDEX_ARRAY_BUFFER_BINDING_ARB GL_INDEX_ARRAY_COUNT_EXT GL_INDEX_ARRAY_EXT GL_INDEX_ARRAY_LENGTH_NV GL_INDEX_ARRAY_LIST_IBM GL_INDEX_ARRAY_LIST_STRIDE_IBM GL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER_EXT GL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE_EXT GL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE_EXT GL_INDEX_BITS GL_INDEX_BIT_PGI GL_INDEX_CLEAR_VALUE GL_INDEX_LOGIC_OP GL_INDEX_MODE GL_INDEX_OFFSET GL_INDEX_SHIFT GL_INDEX_WRITEMASK GL_INFO_LOG_LENGTH GL_INNOCENT_CONTEXT_RESET GL_INNOCENT_CONTEXT_RESET_ARB GL_INT GL_INT16_NV GL_INT16_VEC2_NV GL_INT16_VEC3_NV GL_INT16_VEC4_NV GL_INT64_ARB GL_INT64_NV GL_INT64_VEC2_ARB GL_INT64_VEC2_NV GL_INT64_VEC3_ARB GL_INT64_VEC3_NV GL_INT64_VEC4_ARB GL_INT64_VEC4_NV GL_INT8_NV GL_INT8_VEC2_NV GL_INT8_VEC3_NV GL_INT8_VEC4_NV GL_INTENSITY GL_INTENSITY12 GL_INTENSITY12_EXT GL_INTENSITY16 GL_INTENSITY16F_ARB GL_INTENSITY16I_EXT GL_INTENSITY16UI_EXT GL_INTENSITY16_EXT GL_INTENSITY16_EXTENDED_RANGE_SGIX GL_INTENSITY16_ICC_SGIX GL_INTENSITY16_SIGNED_SGIX GL_INTENSITY16_SNORM GL_INTENSITY32F_ARB GL_INTENSITY32I_EXT GL_INTENSITY32UI_EXT GL_INTENSITY4 GL_INTENSITY4_EXT GL_INTENSITY8 GL_INTENSITY8I_EXT GL_INTENSITY8UI_EXT GL_INTENSITY8_EXT GL_INTENSITY8_SNORM GL_INTENSITY_EXT GL_INTENSITY_EXTENDED_RANGE_SGIX GL_INTENSITY_FLOAT16_APPLE GL_INTENSITY_FLOAT16_ATI GL_INTENSITY_FLOAT32_APPLE GL_INTENSITY_FLOAT32_ATI GL_INTENSITY_ICC_SGIX GL_INTENSITY_SIGNED_SGIX GL_INTENSITY_SNORM GL_INTERLACE_OML GL_INTERLACE_READ_INGR GL_INTERLACE_READ_OML GL_INTERLACE_SGIX GL_INTERLEAVED_ATTRIBS GL_INTERLEAVED_ATTRIBS_EXT GL_INTERLEAVED_ATTRIBS_NV GL_INTERNALFORMAT_ALPHA_SIZE GL_INTERNALFORMAT_ALPHA_TYPE GL_INTERNALFORMAT_BLUE_SIZE GL_INTERNALFORMAT_BLUE_TYPE GL_INTERNALFORMAT_DEPTH_SIZE GL_INTERNALFORMAT_DEPTH_TYPE GL_INTERNALFORMAT_GREEN_SIZE GL_INTERNALFORMAT_GREEN_TYPE GL_INTERNALFORMAT_PREFERRED GL_INTERNALFORMAT_RED_SIZE GL_INTERNALFORMAT_RED_TYPE GL_INTERNALFORMAT_SHARED_SIZE GL_INTERNALFORMAT_STENCIL_SIZE GL_INTERNALFORMAT_STENCIL_TYPE GL_INTERNALFORMAT_SUPPORTED GL_INTERPOLATE GL_INTERPOLATE_ARB GL_INTERPOLATE_EXT GL_INT_2_10_10_10_REV GL_INT_IMAGE_1D GL_INT_IMAGE_1D_ARRAY GL_INT_IMAGE_1D_ARRAY_EXT GL_INT_IMAGE_1D_EXT GL_INT_IMAGE_2D GL_INT_IMAGE_2D_ARRAY GL_INT_IMAGE_2D_ARRAY_EXT GL_INT_IMAGE_2D_EXT GL_INT_IMAGE_2D_MULTISAMPLE GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT GL_INT_IMAGE_2D_MULTISAMPLE_EXT GL_INT_IMAGE_2D_RECT GL_INT_IMAGE_2D_RECT_EXT GL_INT_IMAGE_3D GL_INT_IMAGE_3D_EXT GL_INT_IMAGE_BUFFER GL_INT_IMAGE_BUFFER_EXT GL_INT_IMAGE_CUBE GL_INT_IMAGE_CUBE_EXT GL_INT_IMAGE_CUBE_MAP_ARRAY GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT GL_INT_SAMPLER_1D GL_INT_SAMPLER_1D_ARRAY GL_INT_SAMPLER_1D_ARRAY_EXT GL_INT_SAMPLER_1D_EXT GL_INT_SAMPLER_2D GL_INT_SAMPLER_2D_ARRAY GL_INT_SAMPLER_2D_ARRAY_EXT GL_INT_SAMPLER_2D_EXT GL_INT_SAMPLER_2D_MULTISAMPLE GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY GL_INT_SAMPLER_2D_RECT GL_INT_SAMPLER_2D_RECT_EXT GL_INT_SAMPLER_3D GL_INT_SAMPLER_3D_EXT GL_INT_SAMPLER_BUFFER GL_INT_SAMPLER_BUFFER_AMD GL_INT_SAMPLER_BUFFER_EXT GL_INT_SAMPLER_CUBE GL_INT_SAMPLER_CUBE_EXT GL_INT_SAMPLER_CUBE_MAP_ARRAY GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT GL_INT_SAMPLER_RENDERBUFFER_NV GL_INT_VEC2 GL_INT_VEC2_ARB GL_INT_VEC3 GL_INT_VEC3_ARB GL_INT_VEC4 GL_INT_VEC4_ARB GL_INVALID_ENUM GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_EXT GL_INVALID_INDEX GL_INVALID_OPERATION GL_INVALID_VALUE GL_INVARIANT_DATATYPE_EXT GL_INVARIANT_EXT GL_INVARIANT_VALUE_EXT GL_INVERSE_NV GL_INVERSE_TRANSPOSE_NV GL_INVERT GL_INVERTED_SCREEN_W_REND GL_INVERT_OVG_NV GL_INVERT_RGB_NV GL_ISOLINES GL_IS_PER_PATCH GL_IS_ROW_MAJOR GL_ITALIC_BIT_NV GL_KEEP GL_KTX_BACK_REGION GL_KTX_FRONT_REGION GL_KTX_STENCIL_REGION GL_KTX_Z_REGION GL_LARGE_CCW_ARC_TO_NV GL_LARGE_CW_ARC_TO_NV GL_LAST_VERTEX_CONVENTION GL_LAST_VERTEX_CONVENTION_EXT GL_LAST_VIDEO_CAPTURE_STATUS_NV GL_LAYERED_SGIX GL_LAYER_PROVOKING_VERTEX GL_LAYER_PROVOKING_VERTEX_EXT GL_LAYOUT_COLOR_ATTACHMENT_EXT GL_LAYOUT_DEFAULT_INTEL GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT GL_LAYOUT_GENERAL_EXT GL_LAYOUT_LINEAR_CPU_CACHED_INTEL GL_LAYOUT_SHADER_READ_ONLY_EXT GL_LAYOUT_TRANSFER_DST_EXT GL_LAYOUT_TRANSFER_SRC_EXT GL_LEFT GL_LEQUAL GL_LERP_ATI GL_LESS GL_LGPU_SEPARATE_STORAGE_BIT_NVX GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT31 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_LIGHTEN_KHR GL_LIGHTEN_NV GL_LIGHTING GL_LIGHTING_BIT GL_LIGHT_ENV_MODE_EXT GL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_COLOR_CONTROL_EXT GL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE GL_LIGHT_MODEL_TWO_SIDE GL_LINE GL_LINEAR GL_LINEARBURN_NV GL_LINEARDODGE_NV GL_LINEARLIGHT_NV GL_LINEAR_ATTENUATION GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_TILING_EXT GL_LINES GL_LINES_ADJACENCY GL_LINES_ADJACENCY_ARB GL_LINES_ADJACENCY_EXT GL_LINE_BIT GL_LINE_LOOP GL_LINE_NV GL_LINE_QUALITY_HINT_SGIX GL_LINE_RESET_TOKEN GL_LINE_SMOOTH GL_LINE_SMOOTH_HINT GL_LINE_STIPPLE GL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_REPEAT GL_LINE_STRIP GL_LINE_STRIP_ADJACENCY GL_LINE_STRIP_ADJACENCY_ARB GL_LINE_STRIP_ADJACENCY_EXT GL_LINE_TOKEN GL_LINE_TO_NV GL_LINE_WIDTH GL_LINE_WIDTH_COMMAND_NV GL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_RANGE GL_LINK_STATUS GL_LIST_BASE GL_LIST_BIT GL_LIST_INDEX GL_LIST_MODE GL_LOAD GL_LOCAL_CONSTANT_DATATYPE_EXT GL_LOCAL_CONSTANT_EXT GL_LOCAL_CONSTANT_VALUE_EXT GL_LOCAL_EXT GL_LOCATION GL_LOCATION_COMPONENT GL_LOCATION_INDEX GL_LOCATION_INDEX_EXT GL_LOGIC_OP GL_LOGIC_OP_MODE GL_LOG_APP_REGAL GL_LOG_DEBUG_REGAL GL_LOG_DRIVER_REGAL GL_LOG_ERROR_REGAL GL_LOG_HTTP_REGAL GL_LOG_INFO_REGAL GL_LOG_INTERNAL_REGAL GL_LOG_REGAL GL_LOG_STATUS_REGAL GL_LOG_WARNING_REGAL GL_LOSE_CONTEXT_ON_RESET GL_LOSE_CONTEXT_ON_RESET_ARB GL_LOWER_LEFT GL_LOW_FLOAT GL_LOW_INT GL_LO_BIAS_NV GL_LO_SCALE_NV GL_LUID_SIZE_EXT GL_LUMINANCE GL_LUMINANCE12 GL_LUMINANCE12_ALPHA12 GL_LUMINANCE12_ALPHA12_EXT GL_LUMINANCE12_ALPHA4 GL_LUMINANCE12_ALPHA4_EXT GL_LUMINANCE12_EXT GL_LUMINANCE16 GL_LUMINANCE16F_ARB GL_LUMINANCE16F_EXT GL_LUMINANCE16I_EXT GL_LUMINANCE16UI_EXT GL_LUMINANCE16_ALPHA16 GL_LUMINANCE16_ALPHA16_EXT GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX GL_LUMINANCE16_ALPHA16_SIGNED_SGIX GL_LUMINANCE16_ALPHA16_SNORM GL_LUMINANCE16_ALPHA8_ICC_SGIX GL_LUMINANCE16_EXT GL_LUMINANCE16_EXTENDED_RANGE_SGIX GL_LUMINANCE16_ICC_SGIX GL_LUMINANCE16_SIGNED_SGIX GL_LUMINANCE16_SNORM GL_LUMINANCE32F_ARB GL_LUMINANCE32F_EXT GL_LUMINANCE32I_EXT GL_LUMINANCE32UI_EXT GL_LUMINANCE4 GL_LUMINANCE4_ALPHA4 GL_LUMINANCE4_ALPHA4_EXT GL_LUMINANCE4_EXT GL_LUMINANCE6_ALPHA2 GL_LUMINANCE6_ALPHA2_EXT GL_LUMINANCE8 GL_LUMINANCE8I_EXT GL_LUMINANCE8UI_EXT GL_LUMINANCE8_ALPHA8 GL_LUMINANCE8_ALPHA8_EXT GL_LUMINANCE8_ALPHA8_SNORM GL_LUMINANCE8_EXT GL_LUMINANCE8_SNORM GL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA16F_ARB GL_LUMINANCE_ALPHA16F_EXT GL_LUMINANCE_ALPHA16I_EXT GL_LUMINANCE_ALPHA16UI_EXT GL_LUMINANCE_ALPHA32F_ARB GL_LUMINANCE_ALPHA32F_EXT GL_LUMINANCE_ALPHA32I_EXT GL_LUMINANCE_ALPHA32UI_EXT GL_LUMINANCE_ALPHA8I_EXT GL_LUMINANCE_ALPHA8UI_EXT GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX GL_LUMINANCE_ALPHA_FLOAT16_APPLE GL_LUMINANCE_ALPHA_FLOAT16_ATI GL_LUMINANCE_ALPHA_FLOAT32_APPLE GL_LUMINANCE_ALPHA_FLOAT32_ATI GL_LUMINANCE_ALPHA_ICC_SGIX GL_LUMINANCE_ALPHA_INTEGER_EXT GL_LUMINANCE_ALPHA_SIGNED_SGIX GL_LUMINANCE_ALPHA_SNORM GL_LUMINANCE_EXTENDED_RANGE_SGIX GL_LUMINANCE_FLOAT16_APPLE GL_LUMINANCE_FLOAT16_ATI GL_LUMINANCE_FLOAT32_APPLE GL_LUMINANCE_FLOAT32_ATI GL_LUMINANCE_ICC_SGIX GL_LUMINANCE_INTEGER_EXT GL_LUMINANCE_SIGNED_SGIX GL_LUMINANCE_SNORM GL_MAD_ATI GL_MAGNITUDE_BIAS_NV GL_MAGNITUDE_SCALE_NV GL_MAJOR_VERSION GL_MALI_PROGRAM_BINARY_ARM GL_MALI_SHADER_BINARY_ARM GL_MANUAL_GENERATE_MIPMAP GL_MAP1_BINORMAL_EXT GL_MAP1_COLOR_4 GL_MAP1_COLOR_4_NURBS_SGIX GL_MAP1_GRID_DOMAIN GL_MAP1_GRID_SEGMENTS GL_MAP1_INDEX GL_MAP1_INDEX_NURBS_SGIX GL_MAP1_NORMAL GL_MAP1_NORMAL_NURBS_SGIX GL_MAP1_TANGENT_EXT GL_MAP1_TEXTURE_COORD_1 GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX GL_MAP1_TEXTURE_COORD_2 GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX GL_MAP1_TEXTURE_COORD_4 GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX GL_MAP1_VERTEX_3 GL_MAP1_VERTEX_3_NURBS_SGIX GL_MAP1_VERTEX_4 GL_MAP1_VERTEX_4_NURBS_SGIX GL_MAP1_VERTEX_ATTRIB0_4_NV GL_MAP1_VERTEX_ATTRIB10_4_NV GL_MAP1_VERTEX_ATTRIB11_4_NV GL_MAP1_VERTEX_ATTRIB12_4_NV GL_MAP1_VERTEX_ATTRIB13_4_NV GL_MAP1_VERTEX_ATTRIB14_4_NV GL_MAP1_VERTEX_ATTRIB15_4_NV GL_MAP1_VERTEX_ATTRIB1_4_NV GL_MAP1_VERTEX_ATTRIB2_4_NV GL_MAP1_VERTEX_ATTRIB3_4_NV GL_MAP1_VERTEX_ATTRIB4_4_NV GL_MAP1_VERTEX_ATTRIB5_4_NV GL_MAP1_VERTEX_ATTRIB6_4_NV GL_MAP1_VERTEX_ATTRIB7_4_NV GL_MAP1_VERTEX_ATTRIB8_4_NV GL_MAP1_VERTEX_ATTRIB9_4_NV GL_MAP2_BINORMAL_EXT GL_MAP2_COLOR_4 GL_MAP2_COLOR_4_NURBS_SGIX GL_MAP2_GRID_DOMAIN GL_MAP2_GRID_SEGMENTS GL_MAP2_INDEX GL_MAP2_INDEX_NURBS_SGIX GL_MAP2_NORMAL GL_MAP2_NORMAL_NURBS_SGIX GL_MAP2_TANGENT_EXT GL_MAP2_TEXTURE_COORD_1 GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX GL_MAP2_TEXTURE_COORD_2 GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX GL_MAP2_TEXTURE_COORD_4 GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX GL_MAP2_VERTEX_3 GL_MAP2_VERTEX_3_NURBS_SGIX GL_MAP2_VERTEX_4 GL_MAP2_VERTEX_4_NURBS_SGIX GL_MAP2_VERTEX_ATTRIB0_4_NV GL_MAP2_VERTEX_ATTRIB10_4_NV GL_MAP2_VERTEX_ATTRIB11_4_NV GL_MAP2_VERTEX_ATTRIB12_4_NV GL_MAP2_VERTEX_ATTRIB13_4_NV GL_MAP2_VERTEX_ATTRIB14_4_NV GL_MAP2_VERTEX_ATTRIB15_4_NV GL_MAP2_VERTEX_ATTRIB1_4_NV GL_MAP2_VERTEX_ATTRIB2_4_NV GL_MAP2_VERTEX_ATTRIB3_4_NV GL_MAP2_VERTEX_ATTRIB4_4_NV GL_MAP2_VERTEX_ATTRIB5_4_NV GL_MAP2_VERTEX_ATTRIB6_4_NV GL_MAP2_VERTEX_ATTRIB7_4_NV GL_MAP2_VERTEX_ATTRIB8_4_NV GL_MAP2_VERTEX_ATTRIB9_4_NV GL_MAP_ATTRIB_U_ORDER_NV GL_MAP_ATTRIB_V_ORDER_NV GL_MAP_COHERENT_BIT GL_MAP_COHERENT_BIT_EXT GL_MAP_COLOR GL_MAP_FLUSH_EXPLICIT_BIT GL_MAP_FLUSH_EXPLICIT_BIT_EXT GL_MAP_INVALIDATE_BUFFER_BIT GL_MAP_INVALIDATE_BUFFER_BIT_EXT GL_MAP_INVALIDATE_RANGE_BIT GL_MAP_INVALIDATE_RANGE_BIT_EXT GL_MAP_PERSISTENT_BIT GL_MAP_PERSISTENT_BIT_EXT GL_MAP_READ_BIT GL_MAP_READ_BIT_EXT GL_MAP_STENCIL GL_MAP_TESSELLATION_NV GL_MAP_UNSYNCHRONIZED_BIT GL_MAP_UNSYNCHRONIZED_BIT_EXT GL_MAP_WRITE_BIT GL_MAP_WRITE_BIT_EXT GL_MATERIAL_SIDE_HINT_PGI GL_MATRIX0_ARB GL_MATRIX0_NV GL_MATRIX10_ARB GL_MATRIX11_ARB GL_MATRIX12_ARB GL_MATRIX13_ARB GL_MATRIX14_ARB GL_MATRIX15_ARB GL_MATRIX16_ARB GL_MATRIX17_ARB GL_MATRIX18_ARB GL_MATRIX19_ARB GL_MATRIX1_ARB GL_MATRIX1_NV GL_MATRIX20_ARB GL_MATRIX21_ARB GL_MATRIX22_ARB GL_MATRIX23_ARB GL_MATRIX24_ARB GL_MATRIX25_ARB GL_MATRIX26_ARB GL_MATRIX27_ARB GL_MATRIX28_ARB GL_MATRIX29_ARB GL_MATRIX2_ARB GL_MATRIX2_NV GL_MATRIX30_ARB GL_MATRIX31_ARB GL_MATRIX3_ARB GL_MATRIX3_NV GL_MATRIX4_ARB GL_MATRIX4_NV GL_MATRIX5_ARB GL_MATRIX5_NV GL_MATRIX6_ARB GL_MATRIX6_NV GL_MATRIX7_ARB GL_MATRIX7_NV GL_MATRIX8_ARB GL_MATRIX9_ARB GL_MATRIX_EXT GL_MATRIX_INDEX_ARRAY_ARB GL_MATRIX_INDEX_ARRAY_POINTER_ARB GL_MATRIX_INDEX_ARRAY_SIZE_ARB GL_MATRIX_INDEX_ARRAY_STRIDE_ARB GL_MATRIX_INDEX_ARRAY_TYPE_ARB GL_MATRIX_MODE GL_MATRIX_PALETTE_ARB GL_MATRIX_STRIDE GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI GL_MAT_AMBIENT_BIT_PGI GL_MAT_COLOR_INDEXES_BIT_PGI GL_MAT_DIFFUSE_BIT_PGI GL_MAT_EMISSION_BIT_PGI GL_MAT_SHININESS_BIT_PGI GL_MAT_SPECULAR_BIT_PGI GL_MAX GL_MAX_3D_TEXTURE_SIZE GL_MAX_3D_TEXTURE_SIZE_EXT GL_MAX_ACTIVE_LIGHTS_EXT GL_MAX_ALPHA_SGIS GL_MAX_ARRAY_TEXTURE_LAYERS GL_MAX_ARRAY_TEXTURE_LAYERS_EXT GL_MAX_ARRAY_TEXTURE_LAYERS_NV GL_MAX_ASYNC_DRAW_PIXELS_SGIX GL_MAX_ASYNC_HISTOGRAM_SGIX GL_MAX_ASYNC_READ_PIXELS_SGIX GL_MAX_ASYNC_TEX_IMAGE_SGIX GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE GL_MAX_ATTRIB_STACK_DEPTH GL_MAX_BINDABLE_UNIFORM_SIZE_EXT GL_MAX_BLUE_SGIS GL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_DISTANCES_APPLE GL_MAX_CLIP_DISTANCES_EXT GL_MAX_CLIP_PLANES GL_MAX_COLOR_ATTACHMENTS GL_MAX_COLOR_ATTACHMENTS_EXT GL_MAX_COLOR_ATTACHMENTS_NV GL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI GL_MAX_COLOR_TEXTURE_SAMPLES GL_MAX_COMBINED_ATOMIC_COUNTERS GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS GL_MAX_COMBINED_DIMENSIONS GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT GL_MAX_COMBINED_IMAGE_UNIFORMS GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB GL_MAX_COMBINED_UNIFORM_BLOCKS GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS GL_MAX_COMPUTE_ATOMIC_COUNTERS GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB GL_MAX_COMPUTE_IMAGE_UNIFORMS GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS GL_MAX_COMPUTE_SHARED_MEMORY_SIZE GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS GL_MAX_COMPUTE_UNIFORM_BLOCKS GL_MAX_COMPUTE_UNIFORM_COMPONENTS GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB GL_MAX_COMPUTE_WORK_GROUP_COUNT GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS GL_MAX_COMPUTE_WORK_GROUP_SIZE GL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_HEIGHT_EXT GL_MAX_CONVOLUTION_WIDTH GL_MAX_CONVOLUTION_WIDTH_EXT GL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT GL_MAX_CULL_DISTANCES GL_MAX_CULL_DISTANCES_EXT GL_MAX_DEBUG_GROUP_STACK_DEPTH GL_MAX_DEBUG_LOGGED_MESSAGES GL_MAX_DEBUG_LOGGED_MESSAGES_AMD GL_MAX_DEBUG_LOGGED_MESSAGES_ARB GL_MAX_DEBUG_MESSAGE_LENGTH GL_MAX_DEBUG_MESSAGE_LENGTH_AMD GL_MAX_DEBUG_MESSAGE_LENGTH_ARB GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV GL_MAX_DEPTH GL_MAX_DEPTH_TEXTURE_SAMPLES GL_MAX_DRAW_BUFFERS GL_MAX_DRAW_BUFFERS_ARB GL_MAX_DRAW_BUFFERS_ATI GL_MAX_DRAW_BUFFERS_EXT GL_MAX_DRAW_BUFFERS_NV GL_MAX_DUAL_SOURCE_DRAW_BUFFERS GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT GL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES_EXT GL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES_EXT GL_MAX_ELEMENT_INDEX GL_MAX_EVAL_ORDER GL_MAX_EXT GL_MAX_FFT_WIDTH_SGI GL_MAX_FOG_LAYERS_POINTS_SGIX GL_MAX_FRAGMENT_ATOMIC_COUNTERS GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT GL_MAX_FRAGMENT_IMAGE_UNIFORMS GL_MAX_FRAGMENT_INPUT_COMPONENTS GL_MAX_FRAGMENT_INTERPOLATION_OFFSET GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV GL_MAX_FRAGMENT_LIGHTS_EXT GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS GL_MAX_FRAGMENT_UNIFORM_BLOCKS GL_MAX_FRAGMENT_UNIFORM_COMPONENTS GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB GL_MAX_FRAGMENT_UNIFORM_VECTORS GL_MAX_FRAMEBUFFER_HEIGHT GL_MAX_FRAMEBUFFER_LAYERS GL_MAX_FRAMEBUFFER_LAYERS_EXT GL_MAX_FRAMEBUFFER_SAMPLES GL_MAX_FRAMEBUFFER_WIDTH GL_MAX_GENERAL_COMBINERS_NV GL_MAX_GEOMETRY_ATOMIC_COUNTERS GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT GL_MAX_GEOMETRY_IMAGE_UNIFORMS GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT GL_MAX_GEOMETRY_INPUT_COMPONENTS GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT GL_MAX_GEOMETRY_OUTPUT_COMPONENTS GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT GL_MAX_GEOMETRY_OUTPUT_VERTICES GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV GL_MAX_GEOMETRY_SHADER_INVOCATIONS GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT GL_MAX_GEOMETRY_UNIFORM_BLOCKS GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT GL_MAX_GEOMETRY_UNIFORM_COMPONENTS GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT GL_MAX_GREEN_SGIS GL_MAX_HEIGHT GL_MAX_IMAGE_SAMPLES GL_MAX_IMAGE_SAMPLES_EXT GL_MAX_IMAGE_UNITS GL_MAX_IMAGE_UNITS_EXT GL_MAX_INTEGER_SAMPLES GL_MAX_INTENSITY_SGIS GL_MAX_LABEL_LENGTH GL_MAX_LAYERS GL_MAX_LGPU_GPUS_NVX GL_MAX_LIGHTS GL_MAX_LIST_NESTING GL_MAX_LUMINANCE_SGIS GL_MAX_MAP_TESSELLATION_NV GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB GL_MAX_MIPMAP_ANISOTROPY_SGIX GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV GL_MAX_MULTIVIEW_BUFFERS_EXT GL_MAX_NAME_LENGTH GL_MAX_NAME_STACK_DEPTH GL_MAX_NUM_ACTIVE_VARIABLES GL_MAX_NUM_COMPATIBLE_SUBROUTINES GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT GL_MAX_PALETTE_MATRICES_ARB GL_MAX_PATCH_VERTICES GL_MAX_PIXEL_MAP_TABLE GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB GL_MAX_PROGRAM_ATTRIBS_ARB GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV GL_MAX_PROGRAM_CALL_DEPTH_NV GL_MAX_PROGRAM_ENV_PARAMETERS_ARB GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV GL_MAX_PROGRAM_GENERIC_RESULTS_NV GL_MAX_PROGRAM_IF_DEPTH_NV GL_MAX_PROGRAM_INSTRUCTIONS_ARB GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB GL_MAX_PROGRAM_LOOP_COUNT_NV GL_MAX_PROGRAM_LOOP_DEPTH_NV GL_MAX_PROGRAM_MATRICES_ARB GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB GL_MAX_PROGRAM_OUTPUT_VERTICES_NV GL_MAX_PROGRAM_PARAMETERS_ARB GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV GL_MAX_PROGRAM_PATCH_ATTRIBS_NV GL_MAX_PROGRAM_RESULT_COMPONENTS_NV GL_MAX_PROGRAM_TEMPORARIES_ARB GL_MAX_PROGRAM_TEXEL_OFFSET GL_MAX_PROGRAM_TEXEL_OFFSET_NV GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV GL_MAX_PROJECTION_STACK_DEPTH GL_MAX_RASTER_SAMPLES_EXT GL_MAX_RATIONAL_EVAL_ORDER_NV GL_MAX_RECTANGLE_TEXTURE_SIZE GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT GL_MAX_RECTANGLE_TEXTURE_SIZE_NV GL_MAX_RED_SGIS GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_EXT GL_MAX_SAMPLES GL_MAX_SAMPLES_ANGLE GL_MAX_SAMPLES_APPLE GL_MAX_SAMPLES_EXT GL_MAX_SAMPLES_NV GL_MAX_SAMPLE_MASK_WORDS GL_MAX_SAMPLE_MASK_WORDS_NV GL_MAX_SERVER_WAIT_TIMEOUT GL_MAX_SERVER_WAIT_TIMEOUT_APPLE GL_MAX_SHADER_BUFFER_ADDRESS_NV GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT GL_MAX_SHADER_COMPILER_THREADS_ARB GL_MAX_SHADER_COMPILER_THREADS_KHR GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT GL_MAX_SHADER_STORAGE_BLOCK_SIZE GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS GL_MAX_SHININESS_NV GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT GL_MAX_SPARSE_TEXTURE_SIZE_AMD GL_MAX_SPARSE_TEXTURE_SIZE_ARB GL_MAX_SPARSE_TEXTURE_SIZE_EXT GL_MAX_SPOT_EXPONENT_NV GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV GL_MAX_SUBROUTINES GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS GL_MAX_TESS_CONTROL_INPUT_COMPONENTS GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS GL_MAX_TESS_GEN_LEVEL GL_MAX_TESS_PATCH_COMPONENTS GL_MAX_TEXTURES_SGIS GL_MAX_TEXTURE_BUFFER_SIZE GL_MAX_TEXTURE_BUFFER_SIZE_ARB GL_MAX_TEXTURE_BUFFER_SIZE_EXT GL_MAX_TEXTURE_COORDS GL_MAX_TEXTURE_COORDS_ARB GL_MAX_TEXTURE_COORDS_NV GL_MAX_TEXTURE_COORD_SETS_SGIS GL_MAX_TEXTURE_IMAGE_UNITS GL_MAX_TEXTURE_IMAGE_UNITS_ARB GL_MAX_TEXTURE_IMAGE_UNITS_NV GL_MAX_TEXTURE_LOD_BIAS GL_MAX_TEXTURE_LOD_BIAS_EXT GL_MAX_TEXTURE_MAX_ANISOTROPY GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS_ARB GL_MAX_TRACK_MATRICES_NV GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV GL_MAX_TRANSFORM_FEEDBACK_BUFFERS GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV GL_MAX_UNIFORM_BLOCK_SIZE GL_MAX_UNIFORM_BUFFER_BINDINGS GL_MAX_UNIFORM_LOCATIONS GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_COMPONENTS_EXT GL_MAX_VARYING_FLOATS GL_MAX_VARYING_FLOATS_ARB GL_MAX_VARYING_VECTORS GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV GL_MAX_VERTEX_ATOMIC_COUNTERS GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS GL_MAX_VERTEX_ATTRIBS GL_MAX_VERTEX_ATTRIBS_ARB GL_MAX_VERTEX_ATTRIB_BINDINGS GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET GL_MAX_VERTEX_ATTRIB_STRIDE GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT GL_MAX_VERTEX_HINT_PGI GL_MAX_VERTEX_IMAGE_UNIFORMS GL_MAX_VERTEX_OUTPUT_COMPONENTS GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_VERTEX_SHADER_LOCALS_EXT GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS GL_MAX_VERTEX_SHADER_VARIANTS_EXT GL_MAX_VERTEX_STREAMS GL_MAX_VERTEX_STREAMS_ATI GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB GL_MAX_VERTEX_UNIFORM_BLOCKS GL_MAX_VERTEX_UNIFORM_COMPONENTS GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB GL_MAX_VERTEX_UNIFORM_VECTORS GL_MAX_VERTEX_UNITS_ARB GL_MAX_VERTEX_VARYING_COMPONENTS_ARB GL_MAX_VERTEX_VARYING_COMPONENTS_EXT GL_MAX_VIEWPORTS GL_MAX_VIEWPORTS_NV GL_MAX_VIEWPORT_DIMS GL_MAX_VIEWS_OVR GL_MAX_WIDTH GL_MAX_WINDOW_RECTANGLES_EXT GL_MEDIUM_FLOAT GL_MEDIUM_INT GL_MIN GL_MINMAX GL_MINMAX_EXT GL_MINMAX_FORMAT GL_MINMAX_FORMAT_EXT GL_MINMAX_SINK GL_MINMAX_SINK_EXT GL_MINOR_VERSION GL_MINUS_CLAMPED_NV GL_MINUS_NV GL_MIN_ALPHA_SGIS GL_MIN_BLUE_SGIS GL_MIN_EXT GL_MIN_FRAGMENT_INTERPOLATION_OFFSET GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV GL_MIN_GREEN_SGIS GL_MIN_INTENSITY_SGIS GL_MIN_LOD_WARNING_AMD GL_MIN_LUMINANCE_SGIS GL_MIN_MAP_BUFFER_ALIGNMENT GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE GL_MIN_PROGRAM_TEXEL_OFFSET GL_MIN_PROGRAM_TEXEL_OFFSET_NV GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV GL_MIN_RED_SGIS GL_MIN_SAMPLE_SHADING_VALUE GL_MIN_SAMPLE_SHADING_VALUE_ARB GL_MIN_SPARSE_LEVEL_AMD GL_MIPMAP GL_MIRRORED_REPEAT GL_MIRRORED_REPEAT_ARB GL_MIRRORED_REPEAT_IBM GL_MIRROR_CLAMP_ATI GL_MIRROR_CLAMP_EXT GL_MIRROR_CLAMP_TO_BORDER_EXT GL_MIRROR_CLAMP_TO_EDGE GL_MIRROR_CLAMP_TO_EDGE_ATI GL_MIRROR_CLAMP_TO_EDGE_EXT GL_MISSING_REGAL GL_MITER_REVERT_NV GL_MITER_TRUNCATE_NV GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV GL_MODELVIEW GL_MODELVIEW0_ARB GL_MODELVIEW0_EXT GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW10_ARB GL_MODELVIEW11_ARB GL_MODELVIEW12_ARB GL_MODELVIEW13_ARB GL_MODELVIEW14_ARB GL_MODELVIEW15_ARB GL_MODELVIEW16_ARB GL_MODELVIEW17_ARB GL_MODELVIEW18_ARB GL_MODELVIEW19_ARB GL_MODELVIEW1_ARB GL_MODELVIEW1_EXT GL_MODELVIEW1_MATRIX_EXT GL_MODELVIEW1_STACK_DEPTH_EXT GL_MODELVIEW20_ARB GL_MODELVIEW21_ARB GL_MODELVIEW22_ARB GL_MODELVIEW23_ARB GL_MODELVIEW24_ARB GL_MODELVIEW25_ARB GL_MODELVIEW26_ARB GL_MODELVIEW27_ARB GL_MODELVIEW28_ARB GL_MODELVIEW29_ARB GL_MODELVIEW2_ARB GL_MODELVIEW30_ARB GL_MODELVIEW31_ARB GL_MODELVIEW3_ARB GL_MODELVIEW4_ARB GL_MODELVIEW5_ARB GL_MODELVIEW6_ARB GL_MODELVIEW7_ARB GL_MODELVIEW8_ARB GL_MODELVIEW9_ARB GL_MODELVIEW_MATRIX GL_MODELVIEW_PROJECTION_NV GL_MODELVIEW_STACK_DEPTH GL_MODULATE GL_MODULATE_ADD_ATI GL_MODULATE_ADD_ATIX GL_MODULATE_SIGNED_ADD_ATI GL_MODULATE_SIGNED_ADD_ATIX GL_MODULATE_SUBTRACT_ATI GL_MODULATE_SUBTRACT_ATIX GL_MOVE_TO_CONTINUES_NV GL_MOVE_TO_NV GL_MOVE_TO_RESETS_NV GL_MOV_ATI GL_MULT GL_MULTICAST_GPUS_NV GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV GL_MULTIPLY_KHR GL_MULTIPLY_NV GL_MULTISAMPLE GL_MULTISAMPLES_NV GL_MULTISAMPLE_3DFX GL_MULTISAMPLE_ARB GL_MULTISAMPLE_BIT GL_MULTISAMPLE_BIT_3DFX GL_MULTISAMPLE_BIT_ARB GL_MULTISAMPLE_BIT_EXT GL_MULTISAMPLE_BUFFER_BIT0_QCOM GL_MULTISAMPLE_BUFFER_BIT1_QCOM GL_MULTISAMPLE_BUFFER_BIT2_QCOM GL_MULTISAMPLE_BUFFER_BIT3_QCOM GL_MULTISAMPLE_BUFFER_BIT4_QCOM GL_MULTISAMPLE_BUFFER_BIT5_QCOM GL_MULTISAMPLE_BUFFER_BIT6_QCOM GL_MULTISAMPLE_BUFFER_BIT7_QCOM GL_MULTISAMPLE_COVERAGE_MODES_NV GL_MULTISAMPLE_EXT GL_MULTISAMPLE_FILTER_HINT_NV GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT GL_MULTISAMPLE_SGIS GL_MULTIVIEW_EXT GL_MUL_ATI GL_MVP_MATRIX_EXT GL_N3F_V3F GL_NAMED_STRING_LENGTH_ARB GL_NAMED_STRING_TYPE_ARB GL_NAME_LENGTH GL_NAME_STACK_DEPTH GL_NAND GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI GL_NATIVE_GRAPHICS_END_HINT_PGI GL_NATIVE_GRAPHICS_HANDLE_PGI GL_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEGATE_BIT_ATI GL_NEGATIVE_ONE_EXT GL_NEGATIVE_ONE_TO_ONE GL_NEGATIVE_W_EXT GL_NEGATIVE_X_EXT GL_NEGATIVE_Y_EXT GL_NEGATIVE_Z_EXT GL_NEVER GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV GL_NICEST GL_NONE GL_NOOP GL_NOP_COMMAND_NV GL_NOR GL_NORMALIZE GL_NORMALIZED_RANGE_EXT GL_NORMAL_ARRAY GL_NORMAL_ARRAY_ADDRESS_NV GL_NORMAL_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING_ARB GL_NORMAL_ARRAY_COUNT_EXT GL_NORMAL_ARRAY_EXT GL_NORMAL_ARRAY_LENGTH_NV GL_NORMAL_ARRAY_LIST_IBM GL_NORMAL_ARRAY_LIST_STRIDE_IBM GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL GL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER_EXT GL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE_EXT GL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE_EXT GL_NORMAL_BIT_PGI GL_NORMAL_MAP GL_NORMAL_MAP_ARB GL_NORMAL_MAP_EXT GL_NORMAL_MAP_NV GL_NOTEQUAL GL_NO_ERROR GL_NO_RESET_NOTIFICATION GL_NO_RESET_NOTIFICATION_ARB GL_NUM_ACTIVE_VARIABLES GL_NUM_COMPATIBLE_SUBROUTINES GL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB GL_NUM_DEVICE_UUIDS_EXT GL_NUM_EXTENSIONS GL_NUM_FILL_STREAMS_NV GL_NUM_FRAGMENT_CONSTANTS_ATI GL_NUM_FRAGMENT_REGISTERS_ATI GL_NUM_GENERAL_COMBINERS_NV GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI GL_NUM_INSTRUCTIONS_PER_PASS_ATI GL_NUM_INSTRUCTIONS_TOTAL_ATI GL_NUM_LOOPBACK_COMPONENTS_ATI GL_NUM_PASSES_ATI GL_NUM_PROGRAM_BINARY_FORMATS GL_NUM_SAMPLE_COUNTS GL_NUM_SHADER_BINARY_FORMATS GL_NUM_SHADING_LANGUAGE_VERSIONS GL_NUM_SPARSE_LEVELS_ARB GL_NUM_SPARSE_LEVELS_EXT GL_NUM_SPIR_V_EXTENSIONS GL_NUM_TILING_TYPES_EXT GL_NUM_VIDEO_CAPTURE_STREAMS_NV GL_NUM_VIRTUAL_PAGE_SIZES_ARB GL_NUM_VIRTUAL_PAGE_SIZES_EXT GL_NUM_WINDOW_RECTANGLES_EXT GL_NURBS_KNOT_COUNT_SGIX GL_NURBS_KNOT_VECTOR_SGIX GL_NVIDIA_PLATFORM_BINARY_NV GL_OBJECT_ACTIVE_ATTRIBUTES_ARB GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB GL_OBJECT_ACTIVE_UNIFORMS_ARB GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB GL_OBJECT_ATTACHED_OBJECTS_ARB GL_OBJECT_BUFFER_SIZE_ATI GL_OBJECT_BUFFER_USAGE_ATI GL_OBJECT_COMPILE_STATUS_ARB GL_OBJECT_DELETE_STATUS_ARB GL_OBJECT_DISTANCE_TO_LINE_SGIS GL_OBJECT_DISTANCE_TO_POINT_SGIS GL_OBJECT_INFO_LOG_LENGTH_ARB GL_OBJECT_LINEAR GL_OBJECT_LINE_SGIS GL_OBJECT_LINK_STATUS_ARB GL_OBJECT_PLANE GL_OBJECT_POINT_SGIS GL_OBJECT_SHADER_SOURCE_LENGTH_ARB GL_OBJECT_SPACE_SGIX GL_OBJECT_SUBTYPE_ARB GL_OBJECT_TYPE GL_OBJECT_TYPE_APPLE GL_OBJECT_TYPE_ARB GL_OBJECT_VALIDATE_STATUS_ARB GL_OCCLUSION_INSTRUMENT_SGIX GL_OCCLUSION_QUERY_EVENT_MASK_AMD GL_OFFSET GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV GL_OFFSET_HILO_TEXTURE_2D_NV GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_2D_NV GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_BIAS_NV GL_OFFSET_TEXTURE_MATRIX_NV GL_OFFSET_TEXTURE_RECTANGLE_NV GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV GL_ONE GL_ONE_EXT GL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA_EXT GL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR_EXT GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC1_ALPHA GL_ONE_MINUS_SRC1_ALPHA_EXT GL_ONE_MINUS_SRC1_COLOR GL_ONE_MINUS_SRC1_COLOR_EXT GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR GL_OPERAND0_ALPHA GL_OPERAND0_ALPHA_ARB GL_OPERAND0_ALPHA_EXT GL_OPERAND0_RGB GL_OPERAND0_RGB_ARB GL_OPERAND0_RGB_EXT GL_OPERAND1_ALPHA GL_OPERAND1_ALPHA_ARB GL_OPERAND1_ALPHA_EXT GL_OPERAND1_RGB GL_OPERAND1_RGB_ARB GL_OPERAND1_RGB_EXT GL_OPERAND2_ALPHA GL_OPERAND2_ALPHA_ARB GL_OPERAND2_ALPHA_EXT GL_OPERAND2_RGB GL_OPERAND2_RGB_ARB GL_OPERAND2_RGB_EXT GL_OPERAND3_ALPHA_NV GL_OPERAND3_RGB_NV GL_OPTIMAL_TILING_EXT GL_OP_ADD_EXT GL_OP_CLAMP_EXT GL_OP_CROSS_PRODUCT_EXT GL_OP_DOT3_EXT GL_OP_DOT4_EXT GL_OP_EXP_BASE_2_EXT GL_OP_FLOOR_EXT GL_OP_FRAC_EXT GL_OP_INDEX_EXT GL_OP_LOG_BASE_2_EXT GL_OP_MADD_EXT GL_OP_MAX_EXT GL_OP_MIN_EXT GL_OP_MOV_EXT GL_OP_MULTIPLY_MATRIX_EXT GL_OP_MUL_EXT GL_OP_NEGATE_EXT GL_OP_POWER_EXT GL_OP_RECIP_EXT GL_OP_RECIP_SQRT_EXT GL_OP_ROUND_EXT GL_OP_SET_GE_EXT GL_OP_SET_LT_EXT GL_OP_SUB_EXT GL_OR GL_ORDER GL_OR_INVERTED GL_OR_REVERSE GL_OUTPUT_COLOR0_EXT GL_OUTPUT_COLOR1_EXT GL_OUTPUT_FOG_EXT GL_OUTPUT_POINT_SIZE_ATIX GL_OUTPUT_TEXTURE_COORD0_EXT GL_OUTPUT_TEXTURE_COORD10_EXT GL_OUTPUT_TEXTURE_COORD11_EXT GL_OUTPUT_TEXTURE_COORD12_EXT GL_OUTPUT_TEXTURE_COORD13_EXT GL_OUTPUT_TEXTURE_COORD14_EXT GL_OUTPUT_TEXTURE_COORD15_EXT GL_OUTPUT_TEXTURE_COORD16_EXT GL_OUTPUT_TEXTURE_COORD17_EXT GL_OUTPUT_TEXTURE_COORD18_EXT GL_OUTPUT_TEXTURE_COORD19_EXT GL_OUTPUT_TEXTURE_COORD1_EXT GL_OUTPUT_TEXTURE_COORD20_EXT GL_OUTPUT_TEXTURE_COORD21_EXT GL_OUTPUT_TEXTURE_COORD22_EXT GL_OUTPUT_TEXTURE_COORD23_EXT GL_OUTPUT_TEXTURE_COORD24_EXT GL_OUTPUT_TEXTURE_COORD25_EXT GL_OUTPUT_TEXTURE_COORD26_EXT GL_OUTPUT_TEXTURE_COORD27_EXT GL_OUTPUT_TEXTURE_COORD28_EXT GL_OUTPUT_TEXTURE_COORD29_EXT GL_OUTPUT_TEXTURE_COORD2_EXT GL_OUTPUT_TEXTURE_COORD30_EXT GL_OUTPUT_TEXTURE_COORD31_EXT GL_OUTPUT_TEXTURE_COORD3_EXT GL_OUTPUT_TEXTURE_COORD4_EXT GL_OUTPUT_TEXTURE_COORD5_EXT GL_OUTPUT_TEXTURE_COORD6_EXT GL_OUTPUT_TEXTURE_COORD7_EXT GL_OUTPUT_TEXTURE_COORD8_EXT GL_OUTPUT_TEXTURE_COORD9_EXT GL_OUTPUT_VERTEX_EXT GL_OUT_OF_MEMORY GL_OVERLAY_KHR GL_OVERLAY_NV GL_PACK_ALIGNMENT GL_PACK_CMYK_HINT_EXT GL_PACK_COMPRESSED_BLOCK_DEPTH GL_PACK_COMPRESSED_BLOCK_HEIGHT GL_PACK_COMPRESSED_BLOCK_SIZE GL_PACK_COMPRESSED_BLOCK_WIDTH GL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT_EXT GL_PACK_INVERT_MESA GL_PACK_LSB_FIRST GL_PACK_MAX_COMPRESSED_SIZE_SGIX GL_PACK_RESAMPLE_OML GL_PACK_RESAMPLE_SGIX GL_PACK_REVERSE_ROW_ORDER_ANGLE GL_PACK_ROW_BYTES_APPLE GL_PACK_ROW_LENGTH GL_PACK_ROW_LENGTH_NV GL_PACK_SKIP_IMAGES GL_PACK_SKIP_IMAGES_EXT GL_PACK_SKIP_PIXELS GL_PACK_SKIP_PIXELS_NV GL_PACK_SKIP_ROWS GL_PACK_SKIP_ROWS_NV GL_PACK_SUBSAMPLE_RATE_SGIX GL_PACK_SWAP_BYTES GL_PARALLEL_ARRAYS_INTEL GL_PARAMETER_BUFFER GL_PARAMETER_BUFFER_ARB GL_PARAMETER_BUFFER_BINDING GL_PARAMETER_BUFFER_BINDING_ARB GL_PARTIAL_SUCCESS_NV GL_PASS_THROUGH_NV GL_PASS_THROUGH_TOKEN GL_PATCHES GL_PATCH_DEFAULT_INNER_LEVEL GL_PATCH_DEFAULT_OUTER_LEVEL GL_PATCH_VERTICES GL_PATH_CLIENT_LENGTH_NV GL_PATH_COMMAND_COUNT_NV GL_PATH_COMPUTED_LENGTH_NV GL_PATH_COORD_COUNT_NV GL_PATH_COVER_DEPTH_FUNC_NV GL_PATH_DASH_ARRAY_COUNT_NV GL_PATH_DASH_CAPS_NV GL_PATH_DASH_OFFSET_NV GL_PATH_DASH_OFFSET_RESET_NV GL_PATH_END_CAPS_NV GL_PATH_ERROR_POSITION_NV GL_PATH_FILL_BOUNDING_BOX_NV GL_PATH_FILL_COVER_MODE_NV GL_PATH_FILL_MASK_NV GL_PATH_FILL_MODE_NV GL_PATH_FOG_GEN_MODE_NV GL_PATH_FORMAT_PS_NV GL_PATH_FORMAT_SVG_NV GL_PATH_GEN_COEFF_NV GL_PATH_GEN_COLOR_FORMAT_NV GL_PATH_GEN_COMPONENTS_NV GL_PATH_GEN_MODE_NV GL_PATH_INITIAL_DASH_CAP_NV GL_PATH_INITIAL_END_CAP_NV GL_PATH_JOIN_STYLE_NV GL_PATH_MITER_LIMIT_NV GL_PATH_OBJECT_BOUNDING_BOX_NV GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV GL_PATH_STENCIL_FUNC_NV GL_PATH_STENCIL_REF_NV GL_PATH_STENCIL_VALUE_MASK_NV GL_PATH_STROKE_BOUNDING_BOX_NV GL_PATH_STROKE_BOUND_NV GL_PATH_STROKE_COVER_MODE_NV GL_PATH_STROKE_MASK_NV GL_PATH_STROKE_WIDTH_NV GL_PATH_TERMINAL_DASH_CAP_NV GL_PATH_TERMINAL_END_CAP_NV GL_PERCENTAGE_AMD GL_PERFMON_GLOBAL_MODE_QCOM GL_PERFMON_RESULT_AMD GL_PERFMON_RESULT_AVAILABLE_AMD GL_PERFMON_RESULT_SIZE_AMD GL_PERFORMANCE_MONITOR_AMD GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL GL_PERFQUERY_COUNTER_EVENT_INTEL GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL GL_PERFQUERY_COUNTER_RAW_INTEL GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL GL_PERFQUERY_DONOT_FLUSH_INTEL GL_PERFQUERY_FLUSH_INTEL GL_PERFQUERY_GLOBAL_CONTEXT_INTEL GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL GL_PERFQUERY_SINGLE_CONTEXT_INTEL GL_PERFQUERY_WAIT_INTEL GL_PERSPECTIVE_CORRECTION_HINT GL_PERTURB_EXT GL_PER_GPU_STORAGE_BIT_NV GL_PER_GPU_STORAGE_NV GL_PER_STAGE_CONSTANTS_NV GL_PHASE_SGIX GL_PHONG_HINT_WIN GL_PHONG_WIN GL_PINLIGHT_NV GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD GL_PIXEL_BUFFER_BARRIER_BIT GL_PIXEL_BUFFER_BARRIER_BIT_EXT GL_PIXEL_COUNTER_BITS_NV GL_PIXEL_COUNT_AVAILABLE_NV GL_PIXEL_COUNT_NV GL_PIXEL_CUBIC_WEIGHT_EXT GL_PIXEL_MAG_FILTER_EXT GL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MIN_FILTER_EXT GL_PIXEL_MODE_BIT GL_PIXEL_PACK_BUFFER GL_PIXEL_PACK_BUFFER_ARB GL_PIXEL_PACK_BUFFER_BINDING GL_PIXEL_PACK_BUFFER_BINDING_ARB GL_PIXEL_PACK_BUFFER_BINDING_EXT GL_PIXEL_PACK_BUFFER_BINDING_NV GL_PIXEL_PACK_BUFFER_EXT GL_PIXEL_PACK_BUFFER_NV GL_PIXEL_SUBSAMPLE_2424_SGIX GL_PIXEL_SUBSAMPLE_4242_SGIX GL_PIXEL_SUBSAMPLE_4444_SGIX GL_PIXEL_TRANSFORM_2D_EXT GL_PIXEL_TRANSFORM_2D_MATRIX_EXT GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT GL_PIXEL_TRANSFORM_OPERATOR_SGI GL_PIXEL_TRANSFORM_SGI GL_PIXEL_UNPACK_BUFFER GL_PIXEL_UNPACK_BUFFER_ARB GL_PIXEL_UNPACK_BUFFER_BINDING GL_PIXEL_UNPACK_BUFFER_BINDING_ARB GL_PIXEL_UNPACK_BUFFER_BINDING_EXT GL_PIXEL_UNPACK_BUFFER_BINDING_NV GL_PIXEL_UNPACK_BUFFER_EXT GL_PIXEL_UNPACK_BUFFER_NV GL_PLUS_CLAMPED_ALPHA_NV GL_PLUS_CLAMPED_NV GL_PLUS_DARKER_NV GL_PLUS_NV GL_PN_TRIANGLES_ATI GL_PN_TRIANGLES_NORMAL_MODE_ATI GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI GL_PN_TRIANGLES_POINT_MODE_ATI GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI GL_POINT GL_POINTS GL_POINT_BIT GL_POINT_DISTANCE_ATTENUATION GL_POINT_DISTANCE_ATTENUATION_ARB GL_POINT_FADE_THRESHOLD_SIZE GL_POINT_FADE_THRESHOLD_SIZE_ARB GL_POINT_FADE_THRESHOLD_SIZE_EXT GL_POINT_NV GL_POINT_SIZE GL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_MAX GL_POINT_SIZE_MAX_ARB GL_POINT_SIZE_MAX_EXT GL_POINT_SIZE_MIN GL_POINT_SIZE_MIN_ARB GL_POINT_SIZE_MIN_EXT GL_POINT_SIZE_RANGE GL_POINT_SMOOTH GL_POINT_SMOOTH_HINT GL_POINT_SPRITE GL_POINT_SPRITE_ARB GL_POINT_SPRITE_COORD_ORIGIN GL_POINT_SPRITE_CULL_CENTER_ATIX GL_POINT_SPRITE_CULL_CLIP_ATIX GL_POINT_SPRITE_CULL_MODE_ATIX GL_POINT_SPRITE_NV GL_POINT_SPRITE_R_MODE_NV GL_POINT_TOKEN GL_POLYGON GL_POLYGON_BIT GL_POLYGON_MODE GL_POLYGON_MODE_NV GL_POLYGON_OFFSET_BIAS_EXT GL_POLYGON_OFFSET_CLAMP GL_POLYGON_OFFSET_CLAMP_EXT GL_POLYGON_OFFSET_COMMAND_NV GL_POLYGON_OFFSET_EXT GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR_EXT GL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_LINE_NV GL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_POINT_NV GL_POLYGON_OFFSET_UNITS GL_POLYGON_SMOOTH GL_POLYGON_SMOOTH_HINT GL_POLYGON_STIPPLE GL_POLYGON_STIPPLE_BIT GL_POLYGON_TOKEN GL_POSITION GL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI GL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI GL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI GL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI GL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI GL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI GL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI GL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_BIAS_SGI GL_POST_COLOR_MATRIX_RED_SCALE GL_POST_COLOR_MATRIX_RED_SCALE_SGI GL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_BIAS_EXT GL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_ALPHA_SCALE_EXT GL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_BIAS_EXT GL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_BLUE_SCALE_EXT GL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE_SGI GL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_BIAS_EXT GL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_GREEN_SCALE_EXT GL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_BIAS_EXT GL_POST_CONVOLUTION_RED_SCALE GL_POST_CONVOLUTION_RED_SCALE_EXT GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX GL_POST_TEXTURE_FILTER_BIAS_SGIX GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX GL_POST_TEXTURE_FILTER_SCALE_SGIX GL_PREFER_DOUBLEBUFFER_HINT_PGI GL_PRESENT_DURATION_NV GL_PRESENT_TIME_NV GL_PRESERVE_ATI GL_PREVIOUS GL_PREVIOUS_ARB GL_PREVIOUS_EXT GL_PREVIOUS_TEXTURE_INPUT_NV GL_PRIMARY_COLOR GL_PRIMARY_COLOR_ARB GL_PRIMARY_COLOR_EXT GL_PRIMARY_COLOR_NV GL_PRIMITIVES_GENERATED GL_PRIMITIVES_GENERATED_EXT GL_PRIMITIVES_GENERATED_NV GL_PRIMITIVES_SUBMITTED GL_PRIMITIVES_SUBMITTED_ARB GL_PRIMITIVE_BOUNDING_BOX_ARB GL_PRIMITIVE_ID_NV GL_PRIMITIVE_RESTART GL_PRIMITIVE_RESTART_FIXED_INDEX GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED GL_PRIMITIVE_RESTART_INDEX GL_PRIMITIVE_RESTART_INDEX_NV GL_PRIMITIVE_RESTART_NV GL_PROGRAM GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB GL_PROGRAMMABLE_SAMPLE_LOCATION_NV GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV GL_PROGRAM_ADDRESS_REGISTERS_ARB GL_PROGRAM_ALU_INSTRUCTIONS_ARB GL_PROGRAM_ATTRIBS_ARB GL_PROGRAM_ATTRIB_COMPONENTS_NV GL_PROGRAM_BINARY_ANGLE GL_PROGRAM_BINARY_FORMATS GL_PROGRAM_BINARY_LENGTH GL_PROGRAM_BINARY_RETRIEVABLE_HINT GL_PROGRAM_BINDING_ARB GL_PROGRAM_ERROR_POSITION_ARB GL_PROGRAM_ERROR_POSITION_NV GL_PROGRAM_ERROR_STRING_ARB GL_PROGRAM_ERROR_STRING_NV GL_PROGRAM_FORMAT_ARB GL_PROGRAM_FORMAT_ASCII_ARB GL_PROGRAM_INPUT GL_PROGRAM_INSTRUCTIONS_ARB GL_PROGRAM_LENGTH_ARB GL_PROGRAM_LENGTH_NV GL_PROGRAM_MATRIX_EXT GL_PROGRAM_MATRIX_STACK_DEPTH_EXT GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB GL_PROGRAM_NATIVE_ATTRIBS_ARB GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB GL_PROGRAM_NATIVE_PARAMETERS_ARB GL_PROGRAM_NATIVE_TEMPORARIES_ARB GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB GL_PROGRAM_OBJECT_ARB GL_PROGRAM_OBJECT_EXT GL_PROGRAM_OUTPUT GL_PROGRAM_PARAMETERS_ARB GL_PROGRAM_PARAMETER_NV GL_PROGRAM_PIPELINE GL_PROGRAM_PIPELINE_BINDING GL_PROGRAM_PIPELINE_OBJECT_EXT GL_PROGRAM_POINT_SIZE GL_PROGRAM_POINT_SIZE_ARB GL_PROGRAM_POINT_SIZE_EXT GL_PROGRAM_RESIDENT_NV GL_PROGRAM_RESULT_COMPONENTS_NV GL_PROGRAM_SEPARABLE GL_PROGRAM_STRING_ARB GL_PROGRAM_STRING_NV GL_PROGRAM_TARGET_NV GL_PROGRAM_TEMPORARIES_ARB GL_PROGRAM_TEX_INDIRECTIONS_ARB GL_PROGRAM_TEX_INSTRUCTIONS_ARB GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB GL_PROJECTION GL_PROJECTION_MATRIX GL_PROJECTION_STACK_DEPTH GL_PROTECTED_MEMORY_OBJECT_EXT GL_PROVOKING_VERTEX GL_PROVOKING_VERTEX_EXT GL_PROXY_COLOR_TABLE GL_PROXY_COLOR_TABLE_SGI GL_PROXY_HISTOGRAM GL_PROXY_HISTOGRAM_EXT GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI GL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI GL_PROXY_TEXTURE_1D GL_PROXY_TEXTURE_1D_ARRAY GL_PROXY_TEXTURE_1D_ARRAY_EXT GL_PROXY_TEXTURE_1D_EXT GL_PROXY_TEXTURE_1D_STACK_MESAX GL_PROXY_TEXTURE_2D GL_PROXY_TEXTURE_2D_ARRAY GL_PROXY_TEXTURE_2D_ARRAY_EXT GL_PROXY_TEXTURE_2D_EXT GL_PROXY_TEXTURE_2D_MULTISAMPLE GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY GL_PROXY_TEXTURE_2D_STACK_MESAX GL_PROXY_TEXTURE_3D GL_PROXY_TEXTURE_3D_EXT GL_PROXY_TEXTURE_COLOR_TABLE_SGI GL_PROXY_TEXTURE_CUBE_MAP GL_PROXY_TEXTURE_CUBE_MAP_ARB GL_PROXY_TEXTURE_CUBE_MAP_ARRAY GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB GL_PROXY_TEXTURE_CUBE_MAP_EXT GL_PROXY_TEXTURE_RECTANGLE GL_PROXY_TEXTURE_RECTANGLE_ARB GL_PROXY_TEXTURE_RECTANGLE_EXT GL_PROXY_TEXTURE_RECTANGLE_NV GL_PURGEABLE_APPLE GL_PURGED_CONTEXT_RESET_NV GL_Q GL_QUADRATIC_ATTENUATION GL_QUADRATIC_CURVE_TO_NV GL_QUADS GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT GL_QUAD_MESH_SUN GL_QUAD_STRIP GL_QUARTER_BIT_ATI GL_QUERY GL_QUERY_ALL_EVENT_BITS_AMD GL_QUERY_BUFFER GL_QUERY_BUFFER_AMD GL_QUERY_BUFFER_BARRIER_BIT GL_QUERY_BUFFER_BINDING GL_QUERY_BUFFER_BINDING_AMD GL_QUERY_BY_REGION_NO_WAIT GL_QUERY_BY_REGION_NO_WAIT_INVERTED GL_QUERY_BY_REGION_NO_WAIT_NV GL_QUERY_BY_REGION_WAIT GL_QUERY_BY_REGION_WAIT_INVERTED GL_QUERY_BY_REGION_WAIT_NV GL_QUERY_COUNTER_BITS GL_QUERY_COUNTER_BITS_ANGLE GL_QUERY_COUNTER_BITS_ARB GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD GL_QUERY_NO_WAIT GL_QUERY_NO_WAIT_INVERTED GL_QUERY_NO_WAIT_NV GL_QUERY_OBJECT_AMD GL_QUERY_OBJECT_EXT GL_QUERY_RESULT GL_QUERY_RESULT_ANGLE GL_QUERY_RESULT_ARB GL_QUERY_RESULT_AVAILABLE GL_QUERY_RESULT_AVAILABLE_ANGLE GL_QUERY_RESULT_AVAILABLE_ARB GL_QUERY_RESULT_AVAILABLE_NV GL_QUERY_RESULT_NO_WAIT GL_QUERY_RESULT_NO_WAIT_AMD GL_QUERY_RESULT_NV GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD GL_QUERY_TARGET GL_QUERY_WAIT GL_QUERY_WAIT_INVERTED GL_QUERY_WAIT_NV GL_R GL_R11F_G11F_B10F GL_R11F_G11F_B10F_APPLE GL_R11F_G11F_B10F_EXT GL_R11F_G11F_B10F_NV GL_R16 GL_R16F GL_R16F_EXT GL_R16I GL_R16UI GL_R16_EXT GL_R16_SNORM GL_R16_SNORM_EXT GL_R1UI_C3F_V3F_SUN GL_R1UI_C4F_N3F_V3F_SUN GL_R1UI_C4UB_V3F_SUN GL_R1UI_N3F_V3F_SUN GL_R1UI_T2F_C4F_N3F_V3F_SUN GL_R1UI_T2F_N3F_V3F_SUN GL_R1UI_T2F_V3F_SUN GL_R1UI_V3F_SUN GL_R32F GL_R32F_EXT GL_R32I GL_R32UI GL_R3_G3_B2 GL_R5_G6_B5_A8_ICC_SGIX GL_R5_G6_B5_ICC_SGIX GL_R8 GL_R8I GL_R8UI GL_R8_EXT GL_R8_SNORM GL_RASTERIZER_DISCARD GL_RASTERIZER_DISCARD_EXT GL_RASTERIZER_DISCARD_NV GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT GL_RASTER_MULTISAMPLE_EXT GL_RASTER_POSITION_UNCLIPPED_IBM GL_RASTER_SAMPLES_EXT GL_READ_BUFFER GL_READ_BUFFER_EXT GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_ANGLE GL_READ_FRAMEBUFFER_APPLE GL_READ_FRAMEBUFFER_BINDING GL_READ_FRAMEBUFFER_BINDING_ANGLE GL_READ_FRAMEBUFFER_BINDING_APPLE GL_READ_FRAMEBUFFER_BINDING_EXT GL_READ_FRAMEBUFFER_BINDING_NV GL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER_NV GL_READ_ONLY GL_READ_ONLY_ARB GL_READ_PIXELS GL_READ_PIXELS_FORMAT GL_READ_PIXELS_TYPE GL_READ_PIXEL_DATA_RANGE_LENGTH_NV GL_READ_PIXEL_DATA_RANGE_NV GL_READ_PIXEL_DATA_RANGE_POINTER_NV GL_READ_WRITE GL_READ_WRITE_ARB GL_RECLAIM_MEMORY_HINT_PGI GL_RECT_NV GL_RED GL_REDUCE GL_REDUCE_EXT GL_RED_BIAS GL_RED_BITS GL_RED_BIT_ATI GL_RED_EXT GL_RED_INTEGER GL_RED_INTEGER_EXT GL_RED_MAX_CLAMP_INGR GL_RED_MIN_CLAMP_INGR GL_RED_NV GL_RED_SCALE GL_RED_SNORM GL_REFERENCED_BY_COMPUTE_SHADER GL_REFERENCED_BY_FRAGMENT_SHADER GL_REFERENCED_BY_GEOMETRY_SHADER GL_REFERENCED_BY_GEOMETRY_SHADER_EXT GL_REFERENCED_BY_TESS_CONTROL_SHADER GL_REFERENCED_BY_TESS_EVALUATION_SHADER GL_REFERENCED_BY_VERTEX_SHADER GL_REFLECTION_MAP GL_REFLECTION_MAP_ARB GL_REFLECTION_MAP_EXT GL_REFLECTION_MAP_NV GL_REGISTER_COMBINERS_NV GL_REG_0_ATI GL_REG_1_ATI GL_REG_2_ATI GL_REG_3_ATI GL_REG_4_ATI GL_REG_5_ATI GL_RELATIVE_ARC_TO_NV GL_RELATIVE_CONIC_CURVE_TO_NV GL_RELATIVE_CUBIC_CURVE_TO_NV GL_RELATIVE_HORIZONTAL_LINE_TO_NV GL_RELATIVE_LARGE_CCW_ARC_TO_NV GL_RELATIVE_LARGE_CW_ARC_TO_NV GL_RELATIVE_LINE_TO_NV GL_RELATIVE_MOVE_TO_NV GL_RELATIVE_QUADRATIC_CURVE_TO_NV GL_RELATIVE_RECT_NV GL_RELATIVE_ROUNDED_RECT2_NV GL_RELATIVE_ROUNDED_RECT4_NV GL_RELATIVE_ROUNDED_RECT8_NV GL_RELATIVE_ROUNDED_RECT_NV GL_RELATIVE_SMALL_CCW_ARC_TO_NV GL_RELATIVE_SMALL_CW_ARC_TO_NV GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV GL_RELATIVE_VERTICAL_LINE_TO_NV GL_RELEASED_APPLE GL_RENDER GL_RENDERBUFFER GL_RENDERBUFFER_ALPHA_SIZE GL_RENDERBUFFER_ALPHA_SIZE_EXT GL_RENDERBUFFER_BINDING GL_RENDERBUFFER_BINDING_EXT GL_RENDERBUFFER_BLUE_SIZE GL_RENDERBUFFER_BLUE_SIZE_EXT GL_RENDERBUFFER_COLOR_SAMPLES_NV GL_RENDERBUFFER_COVERAGE_SAMPLES_NV GL_RENDERBUFFER_DEPTH_SIZE GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_EXT GL_RENDERBUFFER_FREE_MEMORY_ATI GL_RENDERBUFFER_GREEN_SIZE GL_RENDERBUFFER_GREEN_SIZE_EXT GL_RENDERBUFFER_HEIGHT GL_RENDERBUFFER_HEIGHT_EXT GL_RENDERBUFFER_INTERNAL_FORMAT GL_RENDERBUFFER_INTERNAL_FORMAT_EXT GL_RENDERBUFFER_RED_SIZE GL_RENDERBUFFER_RED_SIZE_EXT GL_RENDERBUFFER_SAMPLES GL_RENDERBUFFER_SAMPLES_ANGLE GL_RENDERBUFFER_SAMPLES_APPLE GL_RENDERBUFFER_SAMPLES_EXT GL_RENDERBUFFER_SAMPLES_NV GL_RENDERBUFFER_STENCIL_SIZE GL_RENDERBUFFER_STENCIL_SIZE_EXT GL_RENDERBUFFER_WIDTH GL_RENDERBUFFER_WIDTH_EXT GL_RENDERER GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM GL_RENDER_GPU_MASK_NV GL_RENDER_MODE GL_REPEAT GL_REPLACE GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN GL_REPLACEMENT_CODE_ARRAY_SUN GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN GL_REPLACEMENT_CODE_SUN GL_REPLACE_EXT GL_REPLACE_MIDDLE_SUN GL_REPLACE_OLDEST_SUN GL_REPLACE_VALUE_AMD GL_REPLICATE_BORDER GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES GL_RESAMPLE_AVERAGE_OML GL_RESAMPLE_DECIMATE_OML GL_RESAMPLE_DECIMATE_SGIX GL_RESAMPLE_REPLICATE_OML GL_RESAMPLE_REPLICATE_SGIX GL_RESAMPLE_ZERO_FILL_OML GL_RESAMPLE_ZERO_FILL_SGIX GL_RESCALE_NORMAL GL_RESCALE_NORMAL_EXT GL_RESET_NOTIFICATION_STRATEGY GL_RESET_NOTIFICATION_STRATEGY_ARB GL_RESTART_PATH_NV GL_RESTART_SUN GL_RETAINED_APPLE GL_RETURN GL_RG GL_RG16 GL_RG16F GL_RG16F_EXT GL_RG16I GL_RG16UI GL_RG16_EXT GL_RG16_SNORM GL_RG16_SNORM_EXT GL_RG32F GL_RG32F_EXT GL_RG32I GL_RG32UI GL_RG8 GL_RG8I GL_RG8UI GL_RG8_EXT GL_RG8_SNORM GL_RGB GL_RGB10 GL_RGB10_A2 GL_RGB10_A2UI GL_RGB10_A2_EXT GL_RGB10_EXT GL_RGB12 GL_RGB12_EXT GL_RGB16 GL_RGB16F GL_RGB16F_ARB GL_RGB16F_EXT GL_RGB16I GL_RGB16I_EXT GL_RGB16UI GL_RGB16UI_EXT GL_RGB16_EXT GL_RGB16_EXTENDED_RANGE_SGIX GL_RGB16_SIGNED_SGIX GL_RGB16_SNORM GL_RGB16_SNORM_EXT GL_RGB2_EXT GL_RGB32F GL_RGB32F_ARB GL_RGB32F_EXT GL_RGB32I GL_RGB32I_EXT GL_RGB32UI GL_RGB32UI_EXT GL_RGB4 GL_RGB4_EXT GL_RGB4_S3TC GL_RGB5 GL_RGB565 GL_RGB5_A1 GL_RGB5_A1_EXT GL_RGB5_EXT GL_RGB8 GL_RGB8I GL_RGB8I_EXT GL_RGB8UI GL_RGB8UI_EXT GL_RGB8_EXT GL_RGB8_SNORM GL_RGB9_E5 GL_RGB9_E5_APPLE GL_RGB9_E5_EXT GL_RGBA GL_RGBA12 GL_RGBA12_EXT GL_RGBA16 GL_RGBA16F GL_RGBA16F_ARB GL_RGBA16F_EXT GL_RGBA16I GL_RGBA16I_EXT GL_RGBA16UI GL_RGBA16UI_EXT GL_RGBA16_EXT GL_RGBA16_EXTENDED_RANGE_SGIX GL_RGBA16_SIGNED_SGIX GL_RGBA16_SNORM GL_RGBA16_SNORM_EXT GL_RGBA2 GL_RGBA2_EXT GL_RGBA32F GL_RGBA32F_ARB GL_RGBA32F_EXT GL_RGBA32I GL_RGBA32I_EXT GL_RGBA32UI GL_RGBA32UI_EXT GL_RGBA4 GL_RGBA4_DXT5_S3TC GL_RGBA4_EXT GL_RGBA4_S3TC GL_RGBA8 GL_RGBA8I GL_RGBA8I_EXT GL_RGBA8UI GL_RGBA8UI_EXT GL_RGBA8_EXT GL_RGBA8_OES GL_RGBA8_SNORM GL_RGBA_DXT5_S3TC GL_RGBA_EXTENDED_RANGE_SGIX GL_RGBA_FLOAT16_APPLE GL_RGBA_FLOAT16_ATI GL_RGBA_FLOAT32_APPLE GL_RGBA_FLOAT32_ATI GL_RGBA_FLOAT_MODE_ARB GL_RGBA_ICC_SGIX GL_RGBA_INTEGER GL_RGBA_INTEGER_EXT GL_RGBA_INTEGER_MODE_EXT GL_RGBA_MODE GL_RGBA_S3TC GL_RGBA_SIGNED_COMPONENTS_EXT GL_RGBA_SIGNED_SGIX GL_RGBA_SNORM GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV GL_RGB_422_APPLE GL_RGB_EXTENDED_RANGE_SGIX GL_RGB_FLOAT16_APPLE GL_RGB_FLOAT16_ATI GL_RGB_FLOAT32_APPLE GL_RGB_FLOAT32_ATI GL_RGB_ICC_SGIX GL_RGB_INTEGER GL_RGB_INTEGER_EXT GL_RGB_RAW_422_APPLE GL_RGB_S3TC GL_RGB_SCALE GL_RGB_SCALE_ARB GL_RGB_SCALE_EXT GL_RGB_SIGNED_SGIX GL_RGB_SNORM GL_RG_EXT GL_RG_INTEGER GL_RG_SNORM GL_RIGHT GL_ROUNDED_RECT2_NV GL_ROUNDED_RECT4_NV GL_ROUNDED_RECT8_NV GL_ROUNDED_RECT_NV GL_ROUND_NV GL_S GL_SAMPLER GL_SAMPLER_1D GL_SAMPLER_1D_ARB GL_SAMPLER_1D_ARRAY GL_SAMPLER_1D_ARRAY_EXT GL_SAMPLER_1D_ARRAY_SHADOW GL_SAMPLER_1D_ARRAY_SHADOW_EXT GL_SAMPLER_1D_SHADOW GL_SAMPLER_1D_SHADOW_ARB GL_SAMPLER_2D GL_SAMPLER_2D_ARB GL_SAMPLER_2D_ARRAY GL_SAMPLER_2D_ARRAY_EXT GL_SAMPLER_2D_ARRAY_NV GL_SAMPLER_2D_ARRAY_SHADOW GL_SAMPLER_2D_ARRAY_SHADOW_EXT GL_SAMPLER_2D_ARRAY_SHADOW_NV GL_SAMPLER_2D_MULTISAMPLE GL_SAMPLER_2D_MULTISAMPLE_ARRAY GL_SAMPLER_2D_RECT GL_SAMPLER_2D_RECT_ARB GL_SAMPLER_2D_RECT_SHADOW GL_SAMPLER_2D_RECT_SHADOW_ARB GL_SAMPLER_2D_SHADOW GL_SAMPLER_2D_SHADOW_ARB GL_SAMPLER_2D_SHADOW_EXT GL_SAMPLER_3D GL_SAMPLER_3D_ARB GL_SAMPLER_BINDING GL_SAMPLER_BUFFER GL_SAMPLER_BUFFER_AMD GL_SAMPLER_BUFFER_EXT GL_SAMPLER_CUBE GL_SAMPLER_CUBE_ARB GL_SAMPLER_CUBE_MAP_ARRAY GL_SAMPLER_CUBE_MAP_ARRAY_ARB GL_SAMPLER_CUBE_MAP_ARRAY_EXT GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT GL_SAMPLER_CUBE_SHADOW GL_SAMPLER_CUBE_SHADOW_EXT GL_SAMPLER_CUBE_SHADOW_NV GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT GL_SAMPLER_EXTERNAL_OES GL_SAMPLER_OBJECT_AMD GL_SAMPLER_RENDERBUFFER_NV GL_SAMPLES GL_SAMPLES_3DFX GL_SAMPLES_ARB GL_SAMPLES_EXT GL_SAMPLES_PASSED GL_SAMPLES_PASSED_ARB GL_SAMPLES_SGIS GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE_ARB GL_SAMPLE_ALPHA_TO_MASK_EXT GL_SAMPLE_ALPHA_TO_MASK_SGIS GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE_ARB GL_SAMPLE_ALPHA_TO_ONE_EXT GL_SAMPLE_ALPHA_TO_ONE_SGIS GL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS_3DFX GL_SAMPLE_BUFFERS_ARB GL_SAMPLE_BUFFERS_EXT GL_SAMPLE_BUFFERS_SGIS GL_SAMPLE_COUNT_BITS_NV GL_SAMPLE_COUNT_NV GL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE_ARB GL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT_ARB GL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE_ARB GL_SAMPLE_LOCATION_ARB GL_SAMPLE_LOCATION_NV GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV GL_SAMPLE_MASK GL_SAMPLE_MASK_EXT GL_SAMPLE_MASK_INVERT_EXT GL_SAMPLE_MASK_INVERT_SGIS GL_SAMPLE_MASK_NV GL_SAMPLE_MASK_SGIS GL_SAMPLE_MASK_VALUE GL_SAMPLE_MASK_VALUE_EXT GL_SAMPLE_MASK_VALUE_NV GL_SAMPLE_MASK_VALUE_SGIS GL_SAMPLE_PATTERN_EXT GL_SAMPLE_PATTERN_SGIS GL_SAMPLE_POSITION GL_SAMPLE_POSITION_NV GL_SAMPLE_SHADING GL_SAMPLE_SHADING_ARB GL_SATURATE_BIT_ATI GL_SCALAR_EXT GL_SCALEBIAS_HINT_SGIX GL_SCALED_RESOLVE_FASTEST_EXT GL_SCALED_RESOLVE_NICEST_EXT GL_SCALE_BY_FOUR_NV GL_SCALE_BY_ONE_HALF_NV GL_SCALE_BY_TWO_NV GL_SCISSOR_BIT GL_SCISSOR_BOX GL_SCISSOR_COMMAND_NV GL_SCISSOR_TEST GL_SCREEN_COORDINATES_REND GL_SCREEN_KHR GL_SCREEN_NV GL_SECONDARY_COLOR_ARRAY GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB GL_SECONDARY_COLOR_ARRAY_EXT GL_SECONDARY_COLOR_ARRAY_LENGTH_NV GL_SECONDARY_COLOR_ARRAY_LIST_IBM GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM GL_SECONDARY_COLOR_ARRAY_POINTER GL_SECONDARY_COLOR_ARRAY_POINTER_EXT GL_SECONDARY_COLOR_ARRAY_SIZE GL_SECONDARY_COLOR_ARRAY_SIZE_EXT GL_SECONDARY_COLOR_ARRAY_STRIDE GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT GL_SECONDARY_COLOR_ARRAY_TYPE GL_SECONDARY_COLOR_ARRAY_TYPE_EXT GL_SECONDARY_COLOR_ATIX GL_SECONDARY_COLOR_NV GL_SECONDARY_INTERPOLATOR_ATI GL_SELECT GL_SELECTED_TEXTURE_COORD_SET_SGIS GL_SELECTED_TEXTURE_SGIS GL_SELECTED_TEXTURE_TRANSFORM_SGIS GL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_SIZE GL_SEPARABLE_2D GL_SEPARABLE_2D_EXT GL_SEPARATE_ATTRIBS GL_SEPARATE_ATTRIBS_EXT GL_SEPARATE_ATTRIBS_NV GL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR_EXT GL_SET GL_SET_AMD GL_SHADER GL_SHADER_BINARY_FORMATS GL_SHADER_BINARY_FORMAT_SPIR_V GL_SHADER_BINARY_FORMAT_SPIR_V_ARB GL_SHADER_COMPILER GL_SHADER_CONSISTENT_NV GL_SHADER_IMAGE_ACCESS_BARRIER_BIT GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT GL_SHADER_IMAGE_ATOMIC GL_SHADER_IMAGE_LOAD GL_SHADER_IMAGE_STORE GL_SHADER_INCLUDE_ARB GL_SHADER_OBJECT_ARB GL_SHADER_OBJECT_EXT GL_SHADER_OPERATION_NV GL_SHADER_PIXEL_LOCAL_STORAGE_EXT GL_SHADER_SOURCE_LENGTH GL_SHADER_STORAGE_BARRIER_BIT GL_SHADER_STORAGE_BLOCK GL_SHADER_STORAGE_BUFFER GL_SHADER_STORAGE_BUFFER_BINDING GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT GL_SHADER_STORAGE_BUFFER_SIZE GL_SHADER_STORAGE_BUFFER_START GL_SHADER_TYPE GL_SHADE_MODEL GL_SHADING_LANGUAGE_VERSION GL_SHADING_LANGUAGE_VERSION_ARB GL_SHADOW_AMBIENT_SGIX GL_SHADOW_ATTENUATION_EXT GL_SHARED_EDGE_NV GL_SHARED_TEXTURE_PALETTE_EXT GL_SHININESS GL_SHORT GL_SIGNALED GL_SIGNALED_APPLE GL_SIGNED_ALPHA8_NV GL_SIGNED_ALPHA_NV GL_SIGNED_HILO16_NV GL_SIGNED_HILO8_NV GL_SIGNED_HILO_NV GL_SIGNED_IDENTITY_NV GL_SIGNED_INTENSITY8_NV GL_SIGNED_INTENSITY_NV GL_SIGNED_LUMINANCE8_ALPHA8_NV GL_SIGNED_LUMINANCE8_NV GL_SIGNED_LUMINANCE_ALPHA_NV GL_SIGNED_LUMINANCE_NV GL_SIGNED_NEGATE_NV GL_SIGNED_NORMALIZED GL_SIGNED_RGB8_NV GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV GL_SIGNED_RGBA8_NV GL_SIGNED_RGBA_NV GL_SIGNED_RGB_NV GL_SIGNED_RGB_UNSIGNED_ALPHA_NV GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE GL_SINGLE_COLOR GL_SINGLE_COLOR_EXT GL_SKIP_DECODE_EXT GL_SKIP_MISSING_GLYPH_NV GL_SLICE_ACCUM_SUN GL_SLIM10U_SGIX GL_SLIM12S_SGIX GL_SLIM8U_SGIX GL_SLUMINANCE GL_SLUMINANCE8 GL_SLUMINANCE8_ALPHA8 GL_SLUMINANCE8_ALPHA8_EXT GL_SLUMINANCE8_ALPHA8_NV GL_SLUMINANCE8_EXT GL_SLUMINANCE8_NV GL_SLUMINANCE_ALPHA GL_SLUMINANCE_ALPHA_EXT GL_SLUMINANCE_ALPHA_NV GL_SLUMINANCE_EXT GL_SLUMINANCE_NV GL_SMALL_CCW_ARC_TO_NV GL_SMALL_CW_ARC_TO_NV GL_SMOOTH GL_SMOOTH_CUBIC_CURVE_TO_NV GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_QUADRATIC_CURVE_TO_NV GL_SM_COUNT_NV GL_SOFTLIGHT_KHR GL_SOFTLIGHT_NV GL_SOURCE0_ALPHA GL_SOURCE0_ALPHA_ARB GL_SOURCE0_ALPHA_EXT GL_SOURCE0_RGB GL_SOURCE0_RGB_ARB GL_SOURCE0_RGB_EXT GL_SOURCE1_ALPHA GL_SOURCE1_ALPHA_ARB GL_SOURCE1_ALPHA_EXT GL_SOURCE1_RGB GL_SOURCE1_RGB_ARB GL_SOURCE1_RGB_EXT GL_SOURCE2_ALPHA GL_SOURCE2_ALPHA_ARB GL_SOURCE2_ALPHA_EXT GL_SOURCE2_RGB GL_SOURCE2_RGB_ARB GL_SOURCE2_RGB_EXT GL_SOURCE3_ALPHA_NV GL_SOURCE3_RGB_NV GL_SPARE0_NV GL_SPARE0_PLUS_SECONDARY_COLOR_NV GL_SPARE1_NV GL_SPARSE_BUFFER_PAGE_SIZE_ARB GL_SPARSE_STORAGE_BIT_ARB GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT GL_SPECULAR GL_SPHERE_MAP GL_SPIR_V_BINARY GL_SPIR_V_BINARY_ARB GL_SPIR_V_EXTENSIONS GL_SPOT_CUTOFF GL_SPOT_CUTOFF_DELTA_SGIX GL_SPOT_DIRECTION GL_SPOT_EXPONENT GL_SQUARE_NV GL_SR8_EXT GL_SRC0_ALPHA GL_SRC0_RGB GL_SRC1_ALPHA GL_SRC1_ALPHA_EXT GL_SRC1_COLOR GL_SRC1_COLOR_EXT GL_SRC1_RGB GL_SRC2_ALPHA GL_SRC2_RGB GL_SRC_ALPHA GL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE_EXT GL_SRC_ATOP_NV GL_SRC_COLOR GL_SRC_IN_NV GL_SRC_NV GL_SRC_OUT_NV GL_SRC_OVER_NV GL_SRG8_EXT GL_SRGB GL_SRGB8 GL_SRGB8_ALPHA8 GL_SRGB8_ALPHA8_EXT GL_SRGB8_EXT GL_SRGB8_NV GL_SRGB_ALPHA GL_SRGB_ALPHA_EXT GL_SRGB_DECODE_ARB GL_SRGB_EXT GL_SRGB_READ GL_SRGB_WRITE GL_STACK_OVERFLOW GL_STACK_UNDERFLOW GL_STANDARD_FONT_FORMAT_NV GL_STANDARD_FONT_NAME_NV GL_STATE_RESTORE GL_STATIC_ATI GL_STATIC_COPY GL_STATIC_COPY_ARB GL_STATIC_DRAW GL_STATIC_DRAW_ARB GL_STATIC_READ GL_STATIC_READ_ARB GL_STATIC_VERTEX_ARRAY_IBM GL_STATISTICS_REGAL GL_STENCIL GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_BACK_FAIL GL_STENCIL_BACK_FAIL_ATI GL_STENCIL_BACK_FUNC GL_STENCIL_BACK_FUNC_ATI GL_STENCIL_BACK_OP_VALUE_AMD GL_STENCIL_BACK_PASS_DEPTH_FAIL GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI GL_STENCIL_BACK_PASS_DEPTH_PASS GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI GL_STENCIL_BACK_REF GL_STENCIL_BACK_VALUE_MASK GL_STENCIL_BACK_WRITEMASK GL_STENCIL_BITS GL_STENCIL_BUFFER GL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT0_QCOM GL_STENCIL_BUFFER_BIT1_QCOM GL_STENCIL_BUFFER_BIT2_QCOM GL_STENCIL_BUFFER_BIT3_QCOM GL_STENCIL_BUFFER_BIT4_QCOM GL_STENCIL_BUFFER_BIT5_QCOM GL_STENCIL_BUFFER_BIT6_QCOM GL_STENCIL_BUFFER_BIT7_QCOM GL_STENCIL_CLEAR_TAG_VALUE_EXT GL_STENCIL_CLEAR_VALUE GL_STENCIL_COMPONENTS GL_STENCIL_EXT GL_STENCIL_FAIL GL_STENCIL_FUNC GL_STENCIL_INDEX GL_STENCIL_INDEX1 GL_STENCIL_INDEX16 GL_STENCIL_INDEX16_EXT GL_STENCIL_INDEX1_EXT GL_STENCIL_INDEX4 GL_STENCIL_INDEX4_EXT GL_STENCIL_INDEX8 GL_STENCIL_INDEX8_EXT GL_STENCIL_OP_VALUE_AMD GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_REF GL_STENCIL_REF_COMMAND_NV GL_STENCIL_RENDERABLE GL_STENCIL_SAMPLES_NV GL_STENCIL_TAG_BITS_EXT GL_STENCIL_TEST GL_STENCIL_TEST_TWO_SIDE_EXT GL_STENCIL_VALUE_MASK GL_STENCIL_WRITEMASK GL_STEREO GL_STEREO_CONVERGENCE_NV GL_STEREO_CUTOFF_NV GL_STEREO_PROJECTION_NV GL_STEREO_PROJECTION_ORTHO_NV GL_STEREO_PROJECTION_PERSPECTIVE_NV GL_STEREO_SEPARATION_NV GL_STORAGE_CACHED_APPLE GL_STORAGE_CLIENT_APPLE GL_STORAGE_PRIVATE_APPLE GL_STORAGE_SHARED_APPLE GL_STREAM_COPY GL_STREAM_COPY_ARB GL_STREAM_DRAW GL_STREAM_DRAW_ARB GL_STREAM_RASTERIZATION_AMD GL_STREAM_READ GL_STREAM_READ_ARB GL_STRICT_DEPTHFUNC_HINT_PGI GL_STRICT_LIGHTING_HINT_PGI GL_STRICT_SCISSOR_HINT_PGI GL_SUBPIXEL_BITS GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV GL_SUBSAMPLE_DISTANCE_AMD GL_SUBTRACT GL_SUBTRACT_ARB GL_SUB_ATI GL_SUCCESS_NV GL_SUPERSAMPLE_SCALE_X_NV GL_SUPERSAMPLE_SCALE_Y_NV GL_SURFACE_MAPPED_NV GL_SURFACE_REGISTERED_NV GL_SURFACE_STATE_NV GL_SWIZZLE_STQ_ATI GL_SWIZZLE_STQ_DQ_ATI GL_SWIZZLE_STRQ_ATI GL_SWIZZLE_STRQ_DQ_ATI GL_SWIZZLE_STR_ATI GL_SWIZZLE_STR_DR_ATI GL_SYNC_CL_EVENT_ARB GL_SYNC_CL_EVENT_COMPLETE_ARB GL_SYNC_CONDITION GL_SYNC_CONDITION_APPLE GL_SYNC_FENCE GL_SYNC_FENCE_APPLE GL_SYNC_FLAGS GL_SYNC_FLAGS_APPLE GL_SYNC_FLUSH_COMMANDS_BIT GL_SYNC_FLUSH_COMMANDS_BIT_APPLE GL_SYNC_GPU_COMMANDS_COMPLETE GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE GL_SYNC_OBJECT_APPLE GL_SYNC_STATUS GL_SYNC_STATUS_APPLE GL_SYNC_X11_FENCE_EXT GL_SYSTEM_FONT_NAME_NV GL_T GL_T2F_C3F_V3F GL_T2F_C4F_N3F_V3F GL_T2F_C4UB_V3F GL_T2F_N3F_V3F GL_T2F_V3F GL_T4F_C4F_N3F_V4F GL_T4F_V4F GL_TABLE_TOO_LARGE GL_TANGENT_ARRAY_EXT GL_TANGENT_ARRAY_POINTER_EXT GL_TANGENT_ARRAY_STRIDE_EXT GL_TANGENT_ARRAY_TYPE_EXT GL_TANGENT_SPACE_SGIX GL_TERMINATE_SEQUENCE_COMMAND_NV GL_TESSELLATION_FACTOR_AMD GL_TESSELLATION_MODE_AMD GL_TESS_CONTROL_OUTPUT_VERTICES GL_TESS_CONTROL_PROGRAM_NV GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV GL_TESS_CONTROL_SHADER GL_TESS_CONTROL_SHADER_BIT GL_TESS_CONTROL_SHADER_PATCHES GL_TESS_CONTROL_SHADER_PATCHES_ARB GL_TESS_CONTROL_SUBROUTINE GL_TESS_CONTROL_SUBROUTINE_UNIFORM GL_TESS_CONTROL_TEXTURE GL_TESS_EVALUATION_PROGRAM_NV GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV GL_TESS_EVALUATION_SHADER GL_TESS_EVALUATION_SHADER_BIT GL_TESS_EVALUATION_SHADER_INVOCATIONS GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB GL_TESS_EVALUATION_SUBROUTINE GL_TESS_EVALUATION_SUBROUTINE_UNIFORM GL_TESS_EVALUATION_TEXTURE GL_TESS_GEN_MODE GL_TESS_GEN_POINT_MODE GL_TESS_GEN_SPACING GL_TESS_GEN_VERTEX_ORDER GL_TEXCOORD1_BIT_PGI GL_TEXCOORD2_BIT_PGI GL_TEXCOORD3_BIT_PGI GL_TEXCOORD4_BIT_PGI GL_TEXTURE GL_TEXTURE0 GL_TEXTURE0_ARB GL_TEXTURE0_SGIS GL_TEXTURE1 GL_TEXTURE10 GL_TEXTURE10_ARB GL_TEXTURE11 GL_TEXTURE11_ARB GL_TEXTURE12 GL_TEXTURE12_ARB GL_TEXTURE13 GL_TEXTURE13_ARB GL_TEXTURE14 GL_TEXTURE14_ARB GL_TEXTURE15 GL_TEXTURE15_ARB GL_TEXTURE16 GL_TEXTURE16_ARB GL_TEXTURE17 GL_TEXTURE17_ARB GL_TEXTURE18 GL_TEXTURE18_ARB GL_TEXTURE19 GL_TEXTURE19_ARB GL_TEXTURE1_ARB GL_TEXTURE1_SGIS GL_TEXTURE2 GL_TEXTURE20 GL_TEXTURE20_ARB GL_TEXTURE21 GL_TEXTURE21_ARB GL_TEXTURE22 GL_TEXTURE22_ARB GL_TEXTURE23 GL_TEXTURE23_ARB GL_TEXTURE24 GL_TEXTURE24_ARB GL_TEXTURE25 GL_TEXTURE25_ARB GL_TEXTURE26 GL_TEXTURE26_ARB GL_TEXTURE27 GL_TEXTURE27_ARB GL_TEXTURE28 GL_TEXTURE28_ARB GL_TEXTURE29 GL_TEXTURE29_ARB GL_TEXTURE2_ARB GL_TEXTURE2_SGIS GL_TEXTURE3 GL_TEXTURE30 GL_TEXTURE30_ARB GL_TEXTURE31 GL_TEXTURE31_ARB GL_TEXTURE3_ARB GL_TEXTURE3_SGIS GL_TEXTURE4 GL_TEXTURE4_ARB GL_TEXTURE5 GL_TEXTURE5_ARB GL_TEXTURE6 GL_TEXTURE6_ARB GL_TEXTURE7 GL_TEXTURE7_ARB GL_TEXTURE8 GL_TEXTURE8_ARB GL_TEXTURE9 GL_TEXTURE9_ARB GL_TEXTURE_1D GL_TEXTURE_1D_ARRAY GL_TEXTURE_1D_ARRAY_EXT GL_TEXTURE_1D_BINDING_EXT GL_TEXTURE_1D_STACK_BINDING_MESAX GL_TEXTURE_1D_STACK_MESAX GL_TEXTURE_2D GL_TEXTURE_2D_ARRAY GL_TEXTURE_2D_ARRAY_EXT GL_TEXTURE_2D_ARRAY_NV GL_TEXTURE_2D_BINDING_EXT GL_TEXTURE_2D_MULTISAMPLE GL_TEXTURE_2D_MULTISAMPLE_ARRAY GL_TEXTURE_2D_STACK_BINDING_MESAX GL_TEXTURE_2D_STACK_MESAX GL_TEXTURE_3D GL_TEXTURE_3D_BINDING_EXT GL_TEXTURE_3D_EXT GL_TEXTURE_ALPHA_SIZE GL_TEXTURE_ALPHA_SIZE_EXT GL_TEXTURE_ALPHA_TYPE GL_TEXTURE_ALPHA_TYPE_ARB GL_TEXTURE_APPLICATION_MODE_EXT GL_TEXTURE_ASTC_DECODE_PRECISION_EXT GL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL_SGIS GL_TEXTURE_BINDING_1D GL_TEXTURE_BINDING_1D_ARRAY GL_TEXTURE_BINDING_1D_ARRAY_EXT GL_TEXTURE_BINDING_2D GL_TEXTURE_BINDING_2D_ARRAY GL_TEXTURE_BINDING_2D_ARRAY_EXT GL_TEXTURE_BINDING_2D_ARRAY_NV GL_TEXTURE_BINDING_2D_MULTISAMPLE GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY GL_TEXTURE_BINDING_3D GL_TEXTURE_BINDING_BUFFER GL_TEXTURE_BINDING_BUFFER_ARB GL_TEXTURE_BINDING_BUFFER_EXT GL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP_ARB GL_TEXTURE_BINDING_CUBE_MAP_ARRAY GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT GL_TEXTURE_BINDING_CUBE_MAP_EXT GL_TEXTURE_BINDING_EXTERNAL_OES GL_TEXTURE_BINDING_RECTANGLE GL_TEXTURE_BINDING_RECTANGLE_ARB GL_TEXTURE_BINDING_RECTANGLE_EXT GL_TEXTURE_BINDING_RECTANGLE_NV GL_TEXTURE_BINDING_RENDERBUFFER_NV GL_TEXTURE_BIT GL_TEXTURE_BLUE_SIZE GL_TEXTURE_BLUE_SIZE_EXT GL_TEXTURE_BLUE_TYPE GL_TEXTURE_BLUE_TYPE_ARB GL_TEXTURE_BORDER GL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR_NV GL_TEXTURE_BORDER_VALUES_NV GL_TEXTURE_BUFFER GL_TEXTURE_BUFFER_ARB GL_TEXTURE_BUFFER_BINDING GL_TEXTURE_BUFFER_DATA_STORE_BINDING GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT GL_TEXTURE_BUFFER_EXT GL_TEXTURE_BUFFER_FORMAT GL_TEXTURE_BUFFER_FORMAT_ARB GL_TEXTURE_BUFFER_FORMAT_EXT GL_TEXTURE_BUFFER_OFFSET GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT GL_TEXTURE_BUFFER_SIZE GL_TEXTURE_COLOR_SAMPLES_NV GL_TEXTURE_COLOR_TABLE_SGI GL_TEXTURE_COMPARE_FAIL_VALUE_ARB GL_TEXTURE_COMPARE_FUNC GL_TEXTURE_COMPARE_FUNC_ARB GL_TEXTURE_COMPARE_FUNC_EXT GL_TEXTURE_COMPARE_MODE GL_TEXTURE_COMPARE_MODE_ARB GL_TEXTURE_COMPARE_MODE_EXT GL_TEXTURE_COMPARE_OPERATOR_SGIX GL_TEXTURE_COMPARE_SGIX GL_TEXTURE_COMPONENTS GL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED_ARB GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT GL_TEXTURE_COMPRESSED_BLOCK_SIZE GL_TEXTURE_COMPRESSED_BLOCK_WIDTH GL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB GL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COMPRESSION_HINT_ARB GL_TEXTURE_CONSTANT_DATA_SUNX GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY_ADDRESS_NV GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB GL_TEXTURE_COORD_ARRAY_COUNT_EXT GL_TEXTURE_COORD_ARRAY_EXT GL_TEXTURE_COORD_ARRAY_LENGTH_NV GL_TEXTURE_COORD_ARRAY_LIST_IBM GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL GL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER_EXT GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE_EXT GL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE_EXT GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE_EXT GL_TEXTURE_COORD_NV GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS GL_TEXTURE_COVERAGE_SAMPLES_NV GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_ARB GL_TEXTURE_CUBE_MAP_ARRAY GL_TEXTURE_CUBE_MAP_ARRAY_ARB GL_TEXTURE_CUBE_MAP_ARRAY_EXT GL_TEXTURE_CUBE_MAP_ARRAY_OES GL_TEXTURE_CUBE_MAP_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT GL_TEXTURE_CUBE_MAP_SEAMLESS GL_TEXTURE_DEFORMATION_BIT_SGIX GL_TEXTURE_DEPTH GL_TEXTURE_DEPTH_EXT GL_TEXTURE_DEPTH_QCOM GL_TEXTURE_DEPTH_SIZE GL_TEXTURE_DEPTH_SIZE_ARB GL_TEXTURE_DEPTH_TYPE GL_TEXTURE_DEPTH_TYPE_ARB GL_TEXTURE_DS_SIZE_NV GL_TEXTURE_DT_SIZE_NV GL_TEXTURE_ENV GL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COORD_SET_SGIS GL_TEXTURE_ENV_MODE GL_TEXTURE_EXTERNAL_OES GL_TEXTURE_FETCH_BARRIER_BIT GL_TEXTURE_FETCH_BARRIER_BIT_EXT GL_TEXTURE_FILTER_CONTROL GL_TEXTURE_FILTER_CONTROL_EXT GL_TEXTURE_FIXED_SAMPLE_LOCATIONS GL_TEXTURE_FLOAT_COMPONENTS_NV GL_TEXTURE_FORMAT_QCOM GL_TEXTURE_FREE_MEMORY_ATI GL_TEXTURE_GATHER GL_TEXTURE_GATHER_SHADOW GL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_Q GL_TEXTURE_GEN_R GL_TEXTURE_GEN_S GL_TEXTURE_GEN_T GL_TEXTURE_GEQUAL_R_SGIX GL_TEXTURE_GREEN_SIZE GL_TEXTURE_GREEN_SIZE_EXT GL_TEXTURE_GREEN_TYPE GL_TEXTURE_GREEN_TYPE_ARB GL_TEXTURE_HEIGHT GL_TEXTURE_HEIGHT_QCOM GL_TEXTURE_HI_SIZE_NV GL_TEXTURE_IMAGE_FORMAT GL_TEXTURE_IMAGE_TYPE GL_TEXTURE_IMAGE_VALID_QCOM GL_TEXTURE_IMMUTABLE_FORMAT GL_TEXTURE_IMMUTABLE_FORMAT_EXT GL_TEXTURE_IMMUTABLE_LEVELS GL_TEXTURE_INDEX_SIZE_EXT GL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTENSITY_SIZE_EXT GL_TEXTURE_INTENSITY_TYPE GL_TEXTURE_INTENSITY_TYPE_ARB GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_INTERNAL_FORMAT_QCOM GL_TEXTURE_LEQUAL_R_SGIX GL_TEXTURE_LIGHT_EXT GL_TEXTURE_LOD_BIAS GL_TEXTURE_LOD_BIAS_EXT GL_TEXTURE_LO_SIZE_NV GL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_LUMINANCE_SIZE_EXT GL_TEXTURE_LUMINANCE_TYPE GL_TEXTURE_LUMINANCE_TYPE_ARB GL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_SIZE_NV GL_TEXTURE_MATERIAL_FACE_EXT GL_TEXTURE_MATERIAL_PARAMETER_EXT GL_TEXTURE_MATRIX GL_TEXTURE_MAX_ANISOTROPY GL_TEXTURE_MAX_ANISOTROPY_EXT GL_TEXTURE_MAX_CLAMP_R_SGIX GL_TEXTURE_MAX_CLAMP_S_SGIX GL_TEXTURE_MAX_CLAMP_T_SGIX GL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL_APPLE GL_TEXTURE_MAX_LEVEL_SGIS GL_TEXTURE_MAX_LOD GL_TEXTURE_MAX_LOD_SGIS GL_TEXTURE_MEMORY_LAYOUT_INTEL GL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_LOD GL_TEXTURE_MIN_LOD_SGIS GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX GL_TEXTURE_MULTI_BUFFER_HINT_SGIX GL_TEXTURE_NORMAL_EXT GL_TEXTURE_NUM_LEVELS_QCOM GL_TEXTURE_OBJECT_VALID_QCOM GL_TEXTURE_OUTPUT_ALPHA_ATIX GL_TEXTURE_OUTPUT_RGB_ATIX GL_TEXTURE_POINT_MODE_ATIX GL_TEXTURE_POINT_ONE_COORD_ATIX GL_TEXTURE_POINT_SPRITE_ATIX GL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY_EXT GL_TEXTURE_RANGE_LENGTH_APPLE GL_TEXTURE_RANGE_POINTER_APPLE GL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_RECTANGLE_EXT GL_TEXTURE_RECTANGLE_NV GL_TEXTURE_REDUCTION_MODE_ARB GL_TEXTURE_REDUCTION_MODE_EXT GL_TEXTURE_RED_SIZE GL_TEXTURE_RED_SIZE_EXT GL_TEXTURE_RED_TYPE GL_TEXTURE_RED_TYPE_ARB GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV GL_TEXTURE_RENDERBUFFER_NV GL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT_EXT GL_TEXTURE_SAMPLES GL_TEXTURE_SHADER_NV GL_TEXTURE_SHADOW GL_TEXTURE_SHARED_SIZE GL_TEXTURE_SHARED_SIZE_EXT GL_TEXTURE_SPARSE_ARB GL_TEXTURE_SPARSE_EXT GL_TEXTURE_SRGB_DECODE_EXT GL_TEXTURE_STACK_DEPTH GL_TEXTURE_STENCIL_SIZE GL_TEXTURE_STENCIL_SIZE_EXT GL_TEXTURE_STORAGE_HINT_APPLE GL_TEXTURE_STORAGE_SPARSE_BIT_AMD GL_TEXTURE_SWIZZLE_A GL_TEXTURE_SWIZZLE_A_EXT GL_TEXTURE_SWIZZLE_B GL_TEXTURE_SWIZZLE_B_EXT GL_TEXTURE_SWIZZLE_G GL_TEXTURE_SWIZZLE_G_EXT GL_TEXTURE_SWIZZLE_R GL_TEXTURE_SWIZZLE_RGBA GL_TEXTURE_SWIZZLE_RGBA_EXT GL_TEXTURE_SWIZZLE_R_EXT GL_TEXTURE_TARGET GL_TEXTURE_TARGET_QCOM GL_TEXTURE_TILING_EXT GL_TEXTURE_TYPE_QCOM GL_TEXTURE_UNSIGNED_REMAP_MODE_NV GL_TEXTURE_UPDATE_BARRIER_BIT GL_TEXTURE_UPDATE_BARRIER_BIT_EXT GL_TEXTURE_USAGE_ANGLE GL_TEXTURE_VIEW GL_TEXTURE_VIEW_MIN_LAYER GL_TEXTURE_VIEW_MIN_LAYER_EXT GL_TEXTURE_VIEW_MIN_LEVEL GL_TEXTURE_VIEW_MIN_LEVEL_EXT GL_TEXTURE_VIEW_NUM_LAYERS GL_TEXTURE_VIEW_NUM_LAYERS_EXT GL_TEXTURE_VIEW_NUM_LEVELS GL_TEXTURE_VIEW_NUM_LEVELS_EXT GL_TEXTURE_WIDTH GL_TEXTURE_WIDTH_QCOM GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_EXT GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXT_FRAGMENT_SHADER_ATI GL_TILING_TYPES_EXT GL_TIMEOUT_EXPIRED GL_TIMEOUT_EXPIRED_APPLE GL_TIMEOUT_IGNORED GL_TIMEOUT_IGNORED_APPLE GL_TIMESTAMP GL_TIMESTAMP_ANGLE GL_TIME_ELAPSED GL_TIME_ELAPSED_ANGLE GL_TIME_ELAPSED_EXT GL_TOP_LEVEL_ARRAY_SIZE GL_TOP_LEVEL_ARRAY_STRIDE GL_TRACE_REGAL GL_TRACK_MATRIX_NV GL_TRACK_MATRIX_TRANSFORM_NV GL_TRANSFORM_BIT GL_TRANSFORM_FEEDBACK GL_TRANSFORM_FEEDBACK_ACTIVE GL_TRANSFORM_FEEDBACK_ATTRIBS_NV GL_TRANSFORM_FEEDBACK_BARRIER_BIT GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT GL_TRANSFORM_FEEDBACK_BINDING GL_TRANSFORM_FEEDBACK_BINDING_NV GL_TRANSFORM_FEEDBACK_BUFFER GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV GL_TRANSFORM_FEEDBACK_BUFFER_BINDING GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV GL_TRANSFORM_FEEDBACK_BUFFER_EXT GL_TRANSFORM_FEEDBACK_BUFFER_INDEX GL_TRANSFORM_FEEDBACK_BUFFER_MODE GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV GL_TRANSFORM_FEEDBACK_BUFFER_NV GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV GL_TRANSFORM_FEEDBACK_BUFFER_SIZE GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV GL_TRANSFORM_FEEDBACK_BUFFER_START GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT GL_TRANSFORM_FEEDBACK_BUFFER_START_NV GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE GL_TRANSFORM_FEEDBACK_NV GL_TRANSFORM_FEEDBACK_OVERFLOW GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB GL_TRANSFORM_FEEDBACK_PAUSED GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV GL_TRANSFORM_FEEDBACK_RECORD_NV GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB GL_TRANSFORM_FEEDBACK_VARYING GL_TRANSFORM_FEEDBACK_VARYINGS GL_TRANSFORM_FEEDBACK_VARYINGS_EXT GL_TRANSFORM_FEEDBACK_VARYINGS_NV GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT GL_TRANSFORM_HINT_APPLE GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE GL_TRANSLATE_2D_NV GL_TRANSLATE_3D_NV GL_TRANSLATE_X_NV GL_TRANSLATE_Y_NV GL_TRANSPOSE_AFFINE_2D_NV GL_TRANSPOSE_AFFINE_3D_NV GL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_COLOR_MATRIX_ARB GL_TRANSPOSE_CURRENT_MATRIX_ARB GL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX_ARB GL_TRANSPOSE_NV GL_TRANSPOSE_PROGRAM_MATRIX_EXT GL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX_ARB GL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX_ARB GL_TRIANGLES GL_TRIANGLES_ADJACENCY GL_TRIANGLES_ADJACENCY_ARB GL_TRIANGLES_ADJACENCY_EXT GL_TRIANGLE_FAN GL_TRIANGLE_LIST_SUN GL_TRIANGLE_MESH_SUN GL_TRIANGLE_STRIP GL_TRIANGLE_STRIP_ADJACENCY GL_TRIANGLE_STRIP_ADJACENCY_ARB GL_TRIANGLE_STRIP_ADJACENCY_EXT GL_TRIANGULAR_NV GL_TRUE GL_TYPE GL_UNCORRELATED_NV GL_UNDEFINED_APPLE GL_UNDEFINED_VERTEX GL_UNDEFINED_VERTEX_EXT GL_UNIFORM GL_UNIFORM_ADDRESS_COMMAND_NV GL_UNIFORM_ARRAY_STRIDE GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX GL_UNIFORM_BARRIER_BIT GL_UNIFORM_BARRIER_BIT_EXT GL_UNIFORM_BLOCK GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES GL_UNIFORM_BLOCK_BINDING GL_UNIFORM_BLOCK_DATA_SIZE GL_UNIFORM_BLOCK_INDEX GL_UNIFORM_BLOCK_NAME_LENGTH GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER GL_UNIFORM_BUFFER GL_UNIFORM_BUFFER_ADDRESS_NV GL_UNIFORM_BUFFER_BINDING GL_UNIFORM_BUFFER_BINDING_EXT GL_UNIFORM_BUFFER_EXT GL_UNIFORM_BUFFER_LENGTH_NV GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT GL_UNIFORM_BUFFER_SIZE GL_UNIFORM_BUFFER_START GL_UNIFORM_BUFFER_UNIFIED_NV GL_UNIFORM_IS_ROW_MAJOR GL_UNIFORM_MATRIX_STRIDE GL_UNIFORM_NAME_LENGTH GL_UNIFORM_OFFSET GL_UNIFORM_SGIX GL_UNIFORM_SIZE GL_UNIFORM_TYPE GL_UNKNOWN_CONTEXT_RESET GL_UNKNOWN_CONTEXT_RESET_ARB GL_UNPACK_ALIGNMENT GL_UNPACK_CLIENT_STORAGE_APPLE GL_UNPACK_CMYK_HINT_EXT GL_UNPACK_COMPRESSED_BLOCK_DEPTH GL_UNPACK_COMPRESSED_BLOCK_HEIGHT GL_UNPACK_COMPRESSED_BLOCK_SIZE GL_UNPACK_COMPRESSED_BLOCK_WIDTH GL_UNPACK_CONSTANT_DATA_SUNX GL_UNPACK_IMAGE_HEIGHT GL_UNPACK_IMAGE_HEIGHT_EXT GL_UNPACK_IMAGE_HEIGHT_NV GL_UNPACK_LSB_FIRST GL_UNPACK_RESAMPLE_OML GL_UNPACK_RESAMPLE_SGIX GL_UNPACK_ROW_BYTES_APPLE GL_UNPACK_ROW_LENGTH GL_UNPACK_ROW_LENGTH_EXT GL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES_EXT GL_UNPACK_SKIP_IMAGES_NV GL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_PIXELS_EXT GL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_ROWS_EXT GL_UNPACK_SUBSAMPLE_RATE_SGIX GL_UNPACK_SWAP_BYTES GL_UNSIGNALED GL_UNSIGNALED_APPLE GL_UNSIGNED_BYTE GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_BYTE_3_3_2 GL_UNSIGNED_BYTE_3_3_2_EXT GL_UNSIGNED_IDENTITY_NV GL_UNSIGNED_INT GL_UNSIGNED_INT16_NV GL_UNSIGNED_INT16_VEC2_NV GL_UNSIGNED_INT16_VEC3_NV GL_UNSIGNED_INT16_VEC4_NV GL_UNSIGNED_INT64_AMD GL_UNSIGNED_INT64_ARB GL_UNSIGNED_INT64_NV GL_UNSIGNED_INT64_VEC2_ARB GL_UNSIGNED_INT64_VEC2_NV GL_UNSIGNED_INT64_VEC3_ARB GL_UNSIGNED_INT64_VEC3_NV GL_UNSIGNED_INT64_VEC4_ARB GL_UNSIGNED_INT64_VEC4_NV GL_UNSIGNED_INT8_NV GL_UNSIGNED_INT8_VEC2_NV GL_UNSIGNED_INT8_VEC3_NV GL_UNSIGNED_INT8_VEC4_NV GL_UNSIGNED_INT_10F_11F_11F_REV GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE GL_UNSIGNED_INT_10F_11F_11F_REV_EXT GL_UNSIGNED_INT_10F_11F_11F_REV_NV GL_UNSIGNED_INT_10_10_10_2 GL_UNSIGNED_INT_10_10_10_2_EXT GL_UNSIGNED_INT_24_8 GL_UNSIGNED_INT_24_8_EXT GL_UNSIGNED_INT_24_8_NV GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_2_10_10_10_REV_EXT GL_UNSIGNED_INT_5_9_9_9_REV GL_UNSIGNED_INT_5_9_9_9_REV_APPLE GL_UNSIGNED_INT_5_9_9_9_REV_EXT GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_INT_8_8_8_8_EXT GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_INT_8_8_S8_S8_REV_NV GL_UNSIGNED_INT_ATOMIC_COUNTER GL_UNSIGNED_INT_IMAGE_1D GL_UNSIGNED_INT_IMAGE_1D_ARRAY GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT GL_UNSIGNED_INT_IMAGE_1D_EXT GL_UNSIGNED_INT_IMAGE_2D GL_UNSIGNED_INT_IMAGE_2D_ARRAY GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT GL_UNSIGNED_INT_IMAGE_2D_EXT GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT GL_UNSIGNED_INT_IMAGE_2D_RECT GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT GL_UNSIGNED_INT_IMAGE_3D GL_UNSIGNED_INT_IMAGE_3D_EXT GL_UNSIGNED_INT_IMAGE_BUFFER GL_UNSIGNED_INT_IMAGE_BUFFER_EXT GL_UNSIGNED_INT_IMAGE_CUBE GL_UNSIGNED_INT_IMAGE_CUBE_EXT GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT GL_UNSIGNED_INT_S8_S8_8_8_NV GL_UNSIGNED_INT_SAMPLER_1D GL_UNSIGNED_INT_SAMPLER_1D_ARRAY GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT GL_UNSIGNED_INT_SAMPLER_1D_EXT GL_UNSIGNED_INT_SAMPLER_2D GL_UNSIGNED_INT_SAMPLER_2D_ARRAY GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT GL_UNSIGNED_INT_SAMPLER_2D_EXT GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY GL_UNSIGNED_INT_SAMPLER_2D_RECT GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT GL_UNSIGNED_INT_SAMPLER_3D GL_UNSIGNED_INT_SAMPLER_3D_EXT GL_UNSIGNED_INT_SAMPLER_BUFFER GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT GL_UNSIGNED_INT_SAMPLER_CUBE GL_UNSIGNED_INT_SAMPLER_CUBE_EXT GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV GL_UNSIGNED_INT_VEC2 GL_UNSIGNED_INT_VEC2_EXT GL_UNSIGNED_INT_VEC3 GL_UNSIGNED_INT_VEC3_EXT GL_UNSIGNED_INT_VEC4 GL_UNSIGNED_INT_VEC4_EXT GL_UNSIGNED_INVERT_NV GL_UNSIGNED_NORMALIZED GL_UNSIGNED_NORMALIZED_ARB GL_UNSIGNED_NORMALIZED_EXT GL_UNSIGNED_SHORT GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4_EXT GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT GL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_5_5_1_EXT GL_UNSIGNED_SHORT_5_6_5 GL_UNSIGNED_SHORT_5_6_5_REV GL_UNSIGNED_SHORT_8_8_APPLE GL_UNSIGNED_SHORT_8_8_MESA GL_UNSIGNED_SHORT_8_8_REV_APPLE GL_UNSIGNED_SHORT_8_8_REV_MESA GL_UPPER_LEFT GL_USE_MISSING_GLYPH_NV GL_UTF16_NV GL_UTF8_NV GL_UUID_SIZE_EXT GL_V2F GL_V3F GL_VALIDATE_STATUS GL_VARIABLE_A_NV GL_VARIABLE_B_NV GL_VARIABLE_C_NV GL_VARIABLE_D_NV GL_VARIABLE_E_NV GL_VARIABLE_F_NV GL_VARIABLE_G_NV GL_VARIANT_ARRAY_EXT GL_VARIANT_ARRAY_POINTER_EXT GL_VARIANT_ARRAY_STRIDE_EXT GL_VARIANT_ARRAY_TYPE_EXT GL_VARIANT_DATATYPE_EXT GL_VARIANT_EXT GL_VARIANT_VALUE_EXT GL_VBO_FREE_MEMORY_ATI GL_VECTOR_EXT GL_VENDOR GL_VERSION GL_VERTEX23_BIT_PGI GL_VERTEX4_BIT_PGI GL_VERTEX_ARRAY GL_VERTEX_ARRAY_ADDRESS_NV GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_APPLE GL_VERTEX_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING_ARB GL_VERTEX_ARRAY_COUNT_EXT GL_VERTEX_ARRAY_EXT GL_VERTEX_ARRAY_LENGTH_NV GL_VERTEX_ARRAY_LIST_IBM GL_VERTEX_ARRAY_LIST_STRIDE_IBM GL_VERTEX_ARRAY_OBJECT_AMD GL_VERTEX_ARRAY_OBJECT_EXT GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL GL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER_EXT GL_VERTEX_ARRAY_RANGE_APPLE GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE GL_VERTEX_ARRAY_RANGE_LENGTH_NV GL_VERTEX_ARRAY_RANGE_NV GL_VERTEX_ARRAY_RANGE_POINTER_APPLE GL_VERTEX_ARRAY_RANGE_POINTER_NV GL_VERTEX_ARRAY_RANGE_VALID_NV GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV GL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE_EXT GL_VERTEX_ARRAY_STORAGE_HINT_APPLE GL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE_EXT GL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE_EXT GL_VERTEX_ATTRIB_ARRAY0_NV GL_VERTEX_ATTRIB_ARRAY10_NV GL_VERTEX_ATTRIB_ARRAY11_NV GL_VERTEX_ATTRIB_ARRAY12_NV GL_VERTEX_ATTRIB_ARRAY13_NV GL_VERTEX_ATTRIB_ARRAY14_NV GL_VERTEX_ATTRIB_ARRAY15_NV GL_VERTEX_ATTRIB_ARRAY1_NV GL_VERTEX_ATTRIB_ARRAY2_NV GL_VERTEX_ATTRIB_ARRAY3_NV GL_VERTEX_ATTRIB_ARRAY4_NV GL_VERTEX_ATTRIB_ARRAY5_NV GL_VERTEX_ATTRIB_ARRAY6_NV GL_VERTEX_ATTRIB_ARRAY7_NV GL_VERTEX_ATTRIB_ARRAY8_NV GL_VERTEX_ATTRIB_ARRAY9_NV GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB GL_VERTEX_ATTRIB_ARRAY_DIVISOR GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV GL_VERTEX_ATTRIB_ARRAY_ENABLED GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB GL_VERTEX_ATTRIB_ARRAY_INTEGER GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV GL_VERTEX_ATTRIB_ARRAY_LONG GL_VERTEX_ATTRIB_ARRAY_NORMALIZED GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB GL_VERTEX_ATTRIB_ARRAY_POINTER GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB GL_VERTEX_ATTRIB_ARRAY_SIZE GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB GL_VERTEX_ATTRIB_ARRAY_STRIDE GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB GL_VERTEX_ATTRIB_ARRAY_TYPE GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV GL_VERTEX_ATTRIB_BINDING GL_VERTEX_ATTRIB_MAP1_APPLE GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE GL_VERTEX_ATTRIB_MAP2_APPLE GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE GL_VERTEX_ATTRIB_RELATIVE_OFFSET GL_VERTEX_BINDING_BUFFER GL_VERTEX_BINDING_DIVISOR GL_VERTEX_BINDING_OFFSET GL_VERTEX_BINDING_STRIDE GL_VERTEX_BLEND_ARB GL_VERTEX_CONSISTENT_HINT_PGI GL_VERTEX_DATA_HINT_PGI GL_VERTEX_ELEMENT_SWIZZLE_AMD GL_VERTEX_ID_NV GL_VERTEX_ID_SWIZZLE_AMD GL_VERTEX_PRECLIP_HINT_SGIX GL_VERTEX_PRECLIP_SGIX GL_VERTEX_PROGRAM_ARB GL_VERTEX_PROGRAM_BINDING_NV GL_VERTEX_PROGRAM_NV GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV GL_VERTEX_PROGRAM_POINT_SIZE GL_VERTEX_PROGRAM_POINT_SIZE_ARB GL_VERTEX_PROGRAM_POINT_SIZE_NV GL_VERTEX_PROGRAM_TWO_SIDE GL_VERTEX_PROGRAM_TWO_SIDE_ARB GL_VERTEX_PROGRAM_TWO_SIDE_NV GL_VERTEX_SHADER GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER_BINDING_EXT GL_VERTEX_SHADER_BIT GL_VERTEX_SHADER_EXT GL_VERTEX_SHADER_INSTRUCTIONS_EXT GL_VERTEX_SHADER_INVARIANTS_EXT GL_VERTEX_SHADER_INVOCATIONS GL_VERTEX_SHADER_INVOCATIONS_ARB GL_VERTEX_SHADER_LOCALS_EXT GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_VERTEX_SHADER_OPTIMIZED_EXT GL_VERTEX_SHADER_VARIANTS_EXT GL_VERTEX_SOURCE_ATI GL_VERTEX_STATE_PROGRAM_NV GL_VERTEX_STREAM0_ATI GL_VERTEX_STREAM1_ATI GL_VERTEX_STREAM2_ATI GL_VERTEX_STREAM3_ATI GL_VERTEX_STREAM4_ATI GL_VERTEX_STREAM5_ATI GL_VERTEX_STREAM6_ATI GL_VERTEX_STREAM7_ATI GL_VERTEX_SUBROUTINE GL_VERTEX_SUBROUTINE_UNIFORM GL_VERTEX_TEXTURE GL_VERTEX_WEIGHTING_EXT GL_VERTEX_WEIGHT_ARRAY_EXT GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT GL_VERTICAL_LINE_TO_NV GL_VERTICES_SUBMITTED GL_VERTICES_SUBMITTED_ARB GL_VIBRANCE_BIAS_NV GL_VIBRANCE_SCALE_NV GL_VIDEO_BUFFER_BINDING_NV GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV GL_VIDEO_BUFFER_NV GL_VIDEO_BUFFER_PITCH_NV GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV GL_VIDEO_CAPTURE_FRAME_WIDTH_NV GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV GL_VIDEO_COLOR_CONVERSION_MATRIX_NV GL_VIDEO_COLOR_CONVERSION_MAX_NV GL_VIDEO_COLOR_CONVERSION_MIN_NV GL_VIDEO_COLOR_CONVERSION_OFFSET_NV GL_VIEWPORT GL_VIEWPORT_BIT GL_VIEWPORT_BOUNDS_RANGE GL_VIEWPORT_BOUNDS_RANGE_NV GL_VIEWPORT_COMMAND_NV GL_VIEWPORT_INDEX_PROVOKING_VERTEX GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV GL_VIEWPORT_POSITION_W_SCALE_NV GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV GL_VIEWPORT_SUBPIXEL_BITS GL_VIEWPORT_SUBPIXEL_BITS_NV GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV GL_VIEWPORT_SWIZZLE_W_NV GL_VIEWPORT_SWIZZLE_X_NV GL_VIEWPORT_SWIZZLE_Y_NV GL_VIEWPORT_SWIZZLE_Z_NV GL_VIEW_CLASS_128_BITS GL_VIEW_CLASS_16_BITS GL_VIEW_CLASS_24_BITS GL_VIEW_CLASS_32_BITS GL_VIEW_CLASS_48_BITS GL_VIEW_CLASS_64_BITS GL_VIEW_CLASS_8_BITS GL_VIEW_CLASS_96_BITS GL_VIEW_CLASS_BPTC_FLOAT GL_VIEW_CLASS_BPTC_UNORM GL_VIEW_CLASS_RGTC1_RED GL_VIEW_CLASS_RGTC2_RG GL_VIEW_CLASS_S3TC_DXT1_RGB GL_VIEW_CLASS_S3TC_DXT1_RGBA GL_VIEW_CLASS_S3TC_DXT3_RGBA GL_VIEW_CLASS_S3TC_DXT5_RGBA GL_VIEW_COMPATIBILITY_CLASS GL_VIRTUAL_PAGE_SIZE_INDEX_ARB GL_VIRTUAL_PAGE_SIZE_INDEX_EXT GL_VIRTUAL_PAGE_SIZE_X_AMD GL_VIRTUAL_PAGE_SIZE_X_ARB GL_VIRTUAL_PAGE_SIZE_X_EXT GL_VIRTUAL_PAGE_SIZE_Y_AMD GL_VIRTUAL_PAGE_SIZE_Y_ARB GL_VIRTUAL_PAGE_SIZE_Y_EXT GL_VIRTUAL_PAGE_SIZE_Z_AMD GL_VIRTUAL_PAGE_SIZE_Z_ARB GL_VIRTUAL_PAGE_SIZE_Z_EXT GL_VIVIDLIGHT_NV GL_VOLATILE_APPLE GL_WAIT_FAILED GL_WAIT_FAILED_APPLE GL_WARPS_PER_SM_NV GL_WARP_SIZE_NV GL_WEIGHTED_AVERAGE_ARB GL_WEIGHTED_AVERAGE_EXT GL_WEIGHT_ARRAY_ARB GL_WEIGHT_ARRAY_BUFFER_BINDING GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB GL_WEIGHT_ARRAY_POINTER_ARB GL_WEIGHT_ARRAY_SIZE_ARB GL_WEIGHT_ARRAY_STRIDE_ARB GL_WEIGHT_ARRAY_TYPE_ARB GL_WEIGHT_SUM_UNITY_ARB GL_WIDE_LINE_HINT_PGI GL_WINDOW_RECTANGLE_EXT GL_WINDOW_RECTANGLE_MODE_EXT GL_WRAP_BORDER GL_WRAP_BORDER_SUN GL_WRITEONLY_RENDERING_QCOM GL_WRITE_DISCARD_NV GL_WRITE_ONLY GL_WRITE_ONLY_ARB GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV GL_WRITE_PIXEL_DATA_RANGE_NV GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV GL_W_EXT GL_XOR GL_XOR_NV GL_X_EXT GL_YCBAYCR8A_4224_NV GL_YCBCR_422_APPLE GL_YCBCR_MESA GL_YCBYCR8_422_NV GL_YCRCBA_SGIX GL_YCRCB_SGIX GL_Y_EXT GL_Z400_BINARY_AMD GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV GL_Z4Y12Z4CB12Z4CR12_444_NV GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV GL_ZERO GL_ZERO_EXT GL_ZERO_TO_ONE GL_ZOOM_X GL_ZOOM_Y GL_Z_EXT ); our %features = ( 'GL_3DFX_tbuffer' => [ 'glTbufferMask3DFX' ], 'GL_AMD_debug_output' => [ 'glDebugMessageCallbackAMD', 'glDebugMessageEnableAMD', 'glDebugMessageInsertAMD', 'glGetDebugMessageLogAMD' ], 'GL_AMD_draw_buffers_blend' => [ 'glBlendEquationIndexedAMD', 'glBlendEquationSeparateIndexedAMD', 'glBlendFuncIndexedAMD', 'glBlendFuncSeparateIndexedAMD' ], 'GL_AMD_framebuffer_sample_positions' => [ 'glFramebufferSamplePositionsfvAMD', 'glGetFramebufferParameterfvAMD', 'glGetNamedFramebufferParameterfvAMD', 'glNamedFramebufferSamplePositionsfvAMD' ], 'GL_AMD_interleaved_elements' => [ 'glVertexAttribParameteriAMD' ], 'GL_AMD_multi_draw_indirect' => [ 'glMultiDrawArraysIndirectAMD', 'glMultiDrawElementsIndirectAMD' ], 'GL_AMD_name_gen_delete' => [ 'glDeleteNamesAMD', 'glGenNamesAMD', 'glIsNameAMD' ], 'GL_AMD_occlusion_query_event' => [ 'glQueryObjectParameteruiAMD' ], 'GL_AMD_performance_monitor' => [ 'glBeginPerfMonitorAMD', 'glDeletePerfMonitorsAMD', 'glEndPerfMonitorAMD', 'glGenPerfMonitorsAMD', 'glGetPerfMonitorCounterDataAMD', 'glGetPerfMonitorCounterInfoAMD', 'glGetPerfMonitorCounterStringAMD', 'glGetPerfMonitorCountersAMD', 'glGetPerfMonitorGroupStringAMD', 'glGetPerfMonitorGroupsAMD', 'glSelectPerfMonitorCountersAMD' ], 'GL_AMD_sample_positions' => [ 'glSetMultisamplefvAMD' ], 'GL_AMD_sparse_texture' => [ 'glTexStorageSparseAMD', 'glTextureStorageSparseAMD' ], 'GL_AMD_stencil_operation_extended' => [ 'glStencilOpValueAMD' ], 'GL_AMD_vertex_shader_tessellator' => [ 'glTessellationFactorAMD', 'glTessellationModeAMD' ], 'GL_ANGLE_framebuffer_blit' => [ 'glBlitFramebufferANGLE' ], 'GL_ANGLE_framebuffer_multisample' => [ 'glRenderbufferStorageMultisampleANGLE' ], 'GL_ANGLE_instanced_arrays' => [ 'glDrawArraysInstancedANGLE', 'glDrawElementsInstancedANGLE', 'glVertexAttribDivisorANGLE' ], 'GL_ANGLE_timer_query' => [ 'glBeginQueryANGLE', 'glDeleteQueriesANGLE', 'glEndQueryANGLE', 'glGenQueriesANGLE', 'glGetQueryObjecti64vANGLE', 'glGetQueryObjectivANGLE', 'glGetQueryObjectui64vANGLE', 'glGetQueryObjectuivANGLE', 'glGetQueryivANGLE', 'glIsQueryANGLE', 'glQueryCounterANGLE' ], 'GL_ANGLE_translated_shader_source' => [ 'glGetTranslatedShaderSourceANGLE' ], 'GL_APPLE_copy_texture_levels' => [ 'glCopyTextureLevelsAPPLE' ], 'GL_APPLE_element_array' => [ 'glDrawElementArrayAPPLE', 'glDrawRangeElementArrayAPPLE', 'glElementPointerAPPLE', 'glMultiDrawElementArrayAPPLE', 'glMultiDrawRangeElementArrayAPPLE' ], 'GL_APPLE_fence' => [ 'glDeleteFencesAPPLE', 'glFinishFenceAPPLE', 'glFinishObjectAPPLE', 'glGenFencesAPPLE', 'glIsFenceAPPLE', 'glSetFenceAPPLE', 'glTestFenceAPPLE', 'glTestObjectAPPLE' ], 'GL_APPLE_flush_buffer_range' => [ 'glBufferParameteriAPPLE', 'glFlushMappedBufferRangeAPPLE' ], 'GL_APPLE_framebuffer_multisample' => [ 'glRenderbufferStorageMultisampleAPPLE', 'glResolveMultisampleFramebufferAPPLE' ], 'GL_APPLE_object_purgeable' => [ 'glGetObjectParameterivAPPLE', 'glObjectPurgeableAPPLE', 'glObjectUnpurgeableAPPLE' ], 'GL_APPLE_sync' => [ 'glClientWaitSyncAPPLE', 'glDeleteSyncAPPLE', 'glFenceSyncAPPLE', 'glGetInteger64vAPPLE', 'glGetSyncivAPPLE', 'glIsSyncAPPLE', 'glWaitSyncAPPLE' ], 'GL_APPLE_texture_range' => [ 'glGetTexParameterPointervAPPLE', 'glTextureRangeAPPLE' ], 'GL_APPLE_vertex_array_object' => [ 'glBindVertexArrayAPPLE', 'glDeleteVertexArraysAPPLE', 'glGenVertexArraysAPPLE', 'glIsVertexArrayAPPLE' ], 'GL_APPLE_vertex_array_range' => [ 'glFlushVertexArrayRangeAPPLE', 'glVertexArrayParameteriAPPLE', 'glVertexArrayRangeAPPLE' ], 'GL_APPLE_vertex_program_evaluators' => [ 'glDisableVertexAttribAPPLE', 'glEnableVertexAttribAPPLE', 'glIsVertexAttribEnabledAPPLE', 'glMapVertexAttrib1dAPPLE', 'glMapVertexAttrib1fAPPLE', 'glMapVertexAttrib2dAPPLE', 'glMapVertexAttrib2fAPPLE' ], 'GL_ARB_ES2_compatibility' => [ 'glClearDepthf', 'glDepthRangef', 'glGetShaderPrecisionFormat', 'glReleaseShaderCompiler', 'glShaderBinary' ], 'GL_ARB_ES3_1_compatibility' => [ 'glMemoryBarrierByRegion' ], 'GL_ARB_ES3_2_compatibility' => [ 'glPrimitiveBoundingBoxARB' ], 'GL_ARB_base_instance' => [ 'glDrawArraysInstancedBaseInstance', 'glDrawElementsInstancedBaseInstance', 'glDrawElementsInstancedBaseVertexBaseInstance' ], 'GL_ARB_bindless_texture' => [ 'glGetImageHandleARB', 'glGetTextureHandleARB', 'glGetTextureSamplerHandleARB', 'glGetVertexAttribLui64vARB', 'glIsImageHandleResidentARB', 'glIsTextureHandleResidentARB', 'glMakeImageHandleNonResidentARB', 'glMakeImageHandleResidentARB', 'glMakeTextureHandleNonResidentARB', 'glMakeTextureHandleResidentARB', 'glProgramUniformHandleui64ARB', 'glProgramUniformHandleui64vARB', 'glUniformHandleui64ARB', 'glUniformHandleui64vARB', 'glVertexAttribL1ui64ARB', 'glVertexAttribL1ui64vARB' ], 'GL_ARB_blend_func_extended' => [ 'glBindFragDataLocationIndexed', 'glGetFragDataIndex' ], 'GL_ARB_buffer_storage' => [ 'glBufferStorage' ], 'GL_ARB_cl_event' => [ 'glCreateSyncFromCLeventARB' ], 'GL_ARB_clear_buffer_object' => [ 'glClearBufferData', 'glClearBufferSubData', 'glClearNamedBufferDataEXT', 'glClearNamedBufferSubDataEXT' ], 'GL_ARB_clear_texture' => [ 'glClearTexImage', 'glClearTexSubImage' ], 'GL_ARB_clip_control' => [ 'glClipControl' ], 'GL_ARB_color_buffer_float' => [ 'glClampColorARB' ], 'GL_ARB_compute_shader' => [ 'glDispatchCompute', 'glDispatchComputeIndirect' ], 'GL_ARB_compute_variable_group_size' => [ 'glDispatchComputeGroupSizeARB' ], 'GL_ARB_copy_buffer' => [ 'glCopyBufferSubData' ], 'GL_ARB_copy_image' => [ 'glCopyImageSubData' ], 'GL_ARB_debug_output' => [ 'glDebugMessageCallbackARB', 'glDebugMessageControlARB', 'glDebugMessageInsertARB', 'glGetDebugMessageLogARB' ], 'GL_ARB_direct_state_access' => [ 'glBindTextureUnit', 'glBlitNamedFramebuffer', 'glCheckNamedFramebufferStatus', 'glClearNamedBufferData', 'glClearNamedBufferSubData', 'glClearNamedFramebufferfi', 'glClearNamedFramebufferfv', 'glClearNamedFramebufferiv', 'glClearNamedFramebufferuiv', 'glCompressedTextureSubImage1D', 'glCompressedTextureSubImage2D', 'glCompressedTextureSubImage3D', 'glCopyNamedBufferSubData', 'glCopyTextureSubImage1D', 'glCopyTextureSubImage2D', 'glCopyTextureSubImage3D', 'glCreateBuffers', 'glCreateFramebuffers', 'glCreateProgramPipelines', 'glCreateQueries', 'glCreateRenderbuffers', 'glCreateSamplers', 'glCreateTextures', 'glCreateTransformFeedbacks', 'glCreateVertexArrays', 'glDisableVertexArrayAttrib', 'glEnableVertexArrayAttrib', 'glFlushMappedNamedBufferRange', 'glGenerateTextureMipmap', 'glGetCompressedTextureImage', 'glGetNamedBufferParameteri64v', 'glGetNamedBufferParameteriv', 'glGetNamedBufferPointerv', 'glGetNamedBufferSubData', 'glGetNamedFramebufferAttachmentParameteriv', 'glGetNamedFramebufferParameteriv', 'glGetNamedRenderbufferParameteriv', 'glGetQueryBufferObjecti64v', 'glGetQueryBufferObjectiv', 'glGetQueryBufferObjectui64v', 'glGetQueryBufferObjectuiv', 'glGetTextureImage', 'glGetTextureLevelParameterfv', 'glGetTextureLevelParameteriv', 'glGetTextureParameterIiv', 'glGetTextureParameterIuiv', 'glGetTextureParameterfv', 'glGetTextureParameteriv', 'glGetTransformFeedbacki64_v', 'glGetTransformFeedbacki_v', 'glGetTransformFeedbackiv', 'glGetVertexArrayIndexed64iv', 'glGetVertexArrayIndexediv', 'glGetVertexArrayiv', 'glInvalidateNamedFramebufferData', 'glInvalidateNamedFramebufferSubData', 'glMapNamedBuffer', 'glMapNamedBufferRange', 'glNamedBufferData', 'glNamedBufferStorage', 'glNamedBufferSubData', 'glNamedFramebufferDrawBuffer', 'glNamedFramebufferDrawBuffers', 'glNamedFramebufferParameteri', 'glNamedFramebufferReadBuffer', 'glNamedFramebufferRenderbuffer', 'glNamedFramebufferTexture', 'glNamedFramebufferTextureLayer', 'glNamedRenderbufferStorage', 'glNamedRenderbufferStorageMultisample', 'glTextureBuffer', 'glTextureBufferRange', 'glTextureParameterIiv', 'glTextureParameterIuiv', 'glTextureParameterf', 'glTextureParameterfv', 'glTextureParameteri', 'glTextureParameteriv', 'glTextureStorage1D', 'glTextureStorage2D', 'glTextureStorage2DMultisample', 'glTextureStorage3D', 'glTextureStorage3DMultisample', 'glTextureSubImage1D', 'glTextureSubImage2D', 'glTextureSubImage3D', 'glTransformFeedbackBufferBase', 'glTransformFeedbackBufferRange', 'glUnmapNamedBuffer', 'glVertexArrayAttribBinding', 'glVertexArrayAttribFormat', 'glVertexArrayAttribIFormat', 'glVertexArrayAttribLFormat', 'glVertexArrayBindingDivisor', 'glVertexArrayElementBuffer', 'glVertexArrayVertexBuffer', 'glVertexArrayVertexBuffers' ], 'GL_ARB_draw_buffers' => [ 'glDrawBuffersARB' ], 'GL_ARB_draw_buffers_blend' => [ 'glBlendEquationSeparateiARB', 'glBlendEquationiARB', 'glBlendFuncSeparateiARB', 'glBlendFunciARB' ], 'GL_ARB_draw_elements_base_vertex' => [ 'glDrawElementsBaseVertex', 'glDrawElementsInstancedBaseVertex', 'glDrawRangeElementsBaseVertex', 'glMultiDrawElementsBaseVertex' ], 'GL_ARB_draw_indirect' => [ 'glDrawArraysIndirect', 'glDrawElementsIndirect' ], 'GL_ARB_framebuffer_no_attachments' => [ 'glFramebufferParameteri', 'glGetFramebufferParameteriv', 'glGetNamedFramebufferParameterivEXT', 'glNamedFramebufferParameteriEXT' ], 'GL_ARB_framebuffer_object' => [ 'glBindFramebuffer', 'glBindRenderbuffer', 'glBlitFramebuffer', 'glCheckFramebufferStatus', 'glDeleteFramebuffers', 'glDeleteRenderbuffers', 'glFramebufferRenderbuffer', 'glFramebufferTexture1D', 'glFramebufferTexture2D', 'glFramebufferTexture3D', 'glFramebufferTextureLayer', 'glGenFramebuffers', 'glGenRenderbuffers', 'glGenerateMipmap', 'glGetFramebufferAttachmentParameteriv', 'glGetRenderbufferParameteriv', 'glIsFramebuffer', 'glIsRenderbuffer', 'glRenderbufferStorage', 'glRenderbufferStorageMultisample' ], 'GL_ARB_geometry_shader4' => [ 'glFramebufferTextureARB', 'glFramebufferTextureFaceARB', 'glFramebufferTextureLayerARB', 'glProgramParameteriARB' ], 'GL_ARB_get_program_binary' => [ 'glGetProgramBinary', 'glProgramBinary', 'glProgramParameteri' ], 'GL_ARB_get_texture_sub_image' => [ 'glGetCompressedTextureSubImage', 'glGetTextureSubImage' ], 'GL_ARB_gl_spirv' => [ 'glSpecializeShaderARB' ], 'GL_ARB_gpu_shader_fp64' => [ 'glGetUniformdv', 'glUniform1d', 'glUniform1dv', 'glUniform2d', 'glUniform2dv', 'glUniform3d', 'glUniform3dv', 'glUniform4d', 'glUniform4dv', 'glUniformMatrix2dv', 'glUniformMatrix2x3dv', 'glUniformMatrix2x4dv', 'glUniformMatrix3dv', 'glUniformMatrix3x2dv', 'glUniformMatrix3x4dv', 'glUniformMatrix4dv', 'glUniformMatrix4x2dv', 'glUniformMatrix4x3dv' ], 'GL_ARB_gpu_shader_int64' => [ 'glGetUniformi64vARB', 'glGetUniformui64vARB', 'glGetnUniformi64vARB', 'glGetnUniformui64vARB', 'glProgramUniform1i64ARB', 'glProgramUniform1i64vARB', 'glProgramUniform1ui64ARB', 'glProgramUniform1ui64vARB', 'glProgramUniform2i64ARB', 'glProgramUniform2i64vARB', 'glProgramUniform2ui64ARB', 'glProgramUniform2ui64vARB', 'glProgramUniform3i64ARB', 'glProgramUniform3i64vARB', 'glProgramUniform3ui64ARB', 'glProgramUniform3ui64vARB', 'glProgramUniform4i64ARB', 'glProgramUniform4i64vARB', 'glProgramUniform4ui64ARB', 'glProgramUniform4ui64vARB', 'glUniform1i64ARB', 'glUniform1i64vARB', 'glUniform1ui64ARB', 'glUniform1ui64vARB', 'glUniform2i64ARB', 'glUniform2i64vARB', 'glUniform2ui64ARB', 'glUniform2ui64vARB', 'glUniform3i64ARB', 'glUniform3i64vARB', 'glUniform3ui64ARB', 'glUniform3ui64vARB', 'glUniform4i64ARB', 'glUniform4i64vARB', 'glUniform4ui64ARB', 'glUniform4ui64vARB' ], 'GL_ARB_imaging' => [ 'glColorSubTable', 'glColorTable', 'glColorTableParameterfv', 'glColorTableParameteriv', 'glConvolutionFilter1D', 'glConvolutionFilter2D', 'glConvolutionParameterf', 'glConvolutionParameterfv', 'glConvolutionParameteri', 'glConvolutionParameteriv', 'glCopyColorSubTable', 'glCopyColorTable', 'glCopyConvolutionFilter1D', 'glCopyConvolutionFilter2D', 'glGetColorTable', 'glGetColorTableParameterfv', 'glGetColorTableParameteriv', 'glGetConvolutionFilter', 'glGetConvolutionParameterfv', 'glGetConvolutionParameteriv', 'glGetHistogram', 'glGetHistogramParameterfv', 'glGetHistogramParameteriv', 'glGetMinmax', 'glGetMinmaxParameterfv', 'glGetMinmaxParameteriv', 'glGetSeparableFilter', 'glHistogram', 'glMinmax', 'glResetHistogram', 'glResetMinmax', 'glSeparableFilter2D' ], 'GL_ARB_indirect_parameters' => [ 'glMultiDrawArraysIndirectCountARB', 'glMultiDrawElementsIndirectCountARB' ], 'GL_ARB_instanced_arrays' => [ 'glDrawArraysInstancedARB', 'glDrawElementsInstancedARB', 'glVertexAttribDivisorARB' ], 'GL_ARB_internalformat_query' => [ 'glGetInternalformativ' ], 'GL_ARB_internalformat_query2' => [ 'glGetInternalformati64v' ], 'GL_ARB_invalidate_subdata' => [ 'glInvalidateBufferData', 'glInvalidateBufferSubData', 'glInvalidateFramebuffer', 'glInvalidateSubFramebuffer', 'glInvalidateTexImage', 'glInvalidateTexSubImage' ], 'GL_ARB_map_buffer_range' => [ 'glFlushMappedBufferRange', 'glMapBufferRange' ], 'GL_ARB_matrix_palette' => [ 'glCurrentPaletteMatrixARB', 'glMatrixIndexPointerARB', 'glMatrixIndexubvARB', 'glMatrixIndexuivARB', 'glMatrixIndexusvARB' ], 'GL_ARB_multi_bind' => [ 'glBindBuffersBase', 'glBindBuffersRange', 'glBindImageTextures', 'glBindSamplers', 'glBindTextures', 'glBindVertexBuffers' ], 'GL_ARB_multi_draw_indirect' => [ 'glMultiDrawArraysIndirect', 'glMultiDrawElementsIndirect' ], 'GL_ARB_multisample' => [ 'glSampleCoverageARB' ], 'GL_ARB_multitexture' => [ 'glActiveTextureARB', 'glClientActiveTextureARB', 'glMultiTexCoord1dARB', 'glMultiTexCoord1dvARB', 'glMultiTexCoord1fARB', 'glMultiTexCoord1fvARB', 'glMultiTexCoord1iARB', 'glMultiTexCoord1ivARB', 'glMultiTexCoord1sARB', 'glMultiTexCoord1svARB', 'glMultiTexCoord2dARB', 'glMultiTexCoord2dvARB', 'glMultiTexCoord2fARB', 'glMultiTexCoord2fvARB', 'glMultiTexCoord2iARB', 'glMultiTexCoord2ivARB', 'glMultiTexCoord2sARB', 'glMultiTexCoord2svARB', 'glMultiTexCoord3dARB', 'glMultiTexCoord3dvARB', 'glMultiTexCoord3fARB', 'glMultiTexCoord3fvARB', 'glMultiTexCoord3iARB', 'glMultiTexCoord3ivARB', 'glMultiTexCoord3sARB', 'glMultiTexCoord3svARB', 'glMultiTexCoord4dARB', 'glMultiTexCoord4dvARB', 'glMultiTexCoord4fARB', 'glMultiTexCoord4fvARB', 'glMultiTexCoord4iARB', 'glMultiTexCoord4ivARB', 'glMultiTexCoord4sARB', 'glMultiTexCoord4svARB' ], 'GL_ARB_occlusion_query' => [ 'glBeginQueryARB', 'glDeleteQueriesARB', 'glEndQueryARB', 'glGenQueriesARB', 'glGetQueryObjectivARB', 'glGetQueryObjectuivARB', 'glGetQueryivARB', 'glIsQueryARB' ], 'GL_ARB_parallel_shader_compile' => [ 'glMaxShaderCompilerThreadsARB' ], 'GL_ARB_point_parameters' => [ 'glPointParameterfARB', 'glPointParameterfvARB' ], 'GL_ARB_polygon_offset_clamp' => [ 'glPolygonOffsetClamp' ], 'GL_ARB_program_interface_query' => [ 'glGetProgramInterfaceiv', 'glGetProgramResourceIndex', 'glGetProgramResourceLocation', 'glGetProgramResourceLocationIndex', 'glGetProgramResourceName', 'glGetProgramResourceiv' ], 'GL_ARB_provoking_vertex' => [ 'glProvokingVertex' ], 'GL_ARB_robustness' => [ 'glGetGraphicsResetStatusARB', 'glGetnColorTableARB', 'glGetnCompressedTexImageARB', 'glGetnConvolutionFilterARB', 'glGetnHistogramARB', 'glGetnMapdvARB', 'glGetnMapfvARB', 'glGetnMapivARB', 'glGetnMinmaxARB', 'glGetnPixelMapfvARB', 'glGetnPixelMapuivARB', 'glGetnPixelMapusvARB', 'glGetnPolygonStippleARB', 'glGetnSeparableFilterARB', 'glGetnTexImageARB', 'glGetnUniformdvARB', 'glGetnUniformfvARB', 'glGetnUniformivARB', 'glGetnUniformuivARB', 'glReadnPixelsARB' ], 'GL_ARB_sample_locations' => [ 'glFramebufferSampleLocationsfvARB', 'glNamedFramebufferSampleLocationsfvARB' ], 'GL_ARB_sample_shading' => [ 'glMinSampleShadingARB' ], 'GL_ARB_sampler_objects' => [ 'glBindSampler', 'glDeleteSamplers', 'glGenSamplers', 'glGetSamplerParameterIiv', 'glGetSamplerParameterIuiv', 'glGetSamplerParameterfv', 'glGetSamplerParameteriv', 'glIsSampler', 'glSamplerParameterIiv', 'glSamplerParameterIuiv', 'glSamplerParameterf', 'glSamplerParameterfv', 'glSamplerParameteri', 'glSamplerParameteriv' ], 'GL_ARB_separate_shader_objects' => [ 'glActiveShaderProgram', 'glBindProgramPipeline', 'glCreateShaderProgramv', 'glDeleteProgramPipelines', 'glGenProgramPipelines', 'glGetProgramPipelineInfoLog', 'glGetProgramPipelineiv', 'glIsProgramPipeline', 'glProgramUniform1d', 'glProgramUniform1dv', 'glProgramUniform1f', 'glProgramUniform1fv', 'glProgramUniform1i', 'glProgramUniform1iv', 'glProgramUniform1ui', 'glProgramUniform1uiv', 'glProgramUniform2d', 'glProgramUniform2dv', 'glProgramUniform2f', 'glProgramUniform2fv', 'glProgramUniform2i', 'glProgramUniform2iv', 'glProgramUniform2ui', 'glProgramUniform2uiv', 'glProgramUniform3d', 'glProgramUniform3dv', 'glProgramUniform3f', 'glProgramUniform3fv', 'glProgramUniform3i', 'glProgramUniform3iv', 'glProgramUniform3ui', 'glProgramUniform3uiv', 'glProgramUniform4d', 'glProgramUniform4dv', 'glProgramUniform4f', 'glProgramUniform4fv', 'glProgramUniform4i', 'glProgramUniform4iv', 'glProgramUniform4ui', 'glProgramUniform4uiv', 'glProgramUniformMatrix2dv', 'glProgramUniformMatrix2fv', 'glProgramUniformMatrix2x3dv', 'glProgramUniformMatrix2x3fv', 'glProgramUniformMatrix2x4dv', 'glProgramUniformMatrix2x4fv', 'glProgramUniformMatrix3dv', 'glProgramUniformMatrix3fv', 'glProgramUniformMatrix3x2dv', 'glProgramUniformMatrix3x2fv', 'glProgramUniformMatrix3x4dv', 'glProgramUniformMatrix3x4fv', 'glProgramUniformMatrix4dv', 'glProgramUniformMatrix4fv', 'glProgramUniformMatrix4x2dv', 'glProgramUniformMatrix4x2fv', 'glProgramUniformMatrix4x3dv', 'glProgramUniformMatrix4x3fv', 'glUseProgramStages', 'glValidateProgramPipeline' ], 'GL_ARB_shader_atomic_counters' => [ 'glGetActiveAtomicCounterBufferiv' ], 'GL_ARB_shader_image_load_store' => [ 'glBindImageTexture', 'glMemoryBarrier' ], 'GL_ARB_shader_objects' => [ 'glAttachObjectARB', 'glCompileShaderARB', 'glCreateProgramObjectARB', 'glCreateShaderObjectARB', 'glDeleteObjectARB', 'glDetachObjectARB', 'glGetActiveUniformARB', 'glGetAttachedObjectsARB', 'glGetHandleARB', 'glGetInfoLogARB', 'glGetObjectParameterfvARB', 'glGetObjectParameterivARB', 'glGetShaderSourceARB', 'glGetUniformLocationARB', 'glGetUniformfvARB', 'glGetUniformivARB', 'glLinkProgramARB', 'glShaderSourceARB', 'glUniform1fARB', 'glUniform1fvARB', 'glUniform1iARB', 'glUniform1ivARB', 'glUniform2fARB', 'glUniform2fvARB', 'glUniform2iARB', 'glUniform2ivARB', 'glUniform3fARB', 'glUniform3fvARB', 'glUniform3iARB', 'glUniform3ivARB', 'glUniform4fARB', 'glUniform4fvARB', 'glUniform4iARB', 'glUniform4ivARB', 'glUniformMatrix2fvARB', 'glUniformMatrix3fvARB', 'glUniformMatrix4fvARB', 'glUseProgramObjectARB', 'glValidateProgramARB' ], 'GL_ARB_shader_storage_buffer_object' => [ 'glShaderStorageBlockBinding' ], 'GL_ARB_shader_subroutine' => [ 'glGetActiveSubroutineName', 'glGetActiveSubroutineUniformName', 'glGetActiveSubroutineUniformiv', 'glGetProgramStageiv', 'glGetSubroutineIndex', 'glGetSubroutineUniformLocation', 'glGetUniformSubroutineuiv', 'glUniformSubroutinesuiv' ], 'GL_ARB_shading_language_include' => [ 'glCompileShaderIncludeARB', 'glDeleteNamedStringARB', 'glGetNamedStringARB', 'glGetNamedStringivARB', 'glIsNamedStringARB', 'glNamedStringARB' ], 'GL_ARB_sparse_buffer' => [ 'glBufferPageCommitmentARB' ], 'GL_ARB_sparse_texture' => [ 'glTexPageCommitmentARB' ], 'GL_ARB_sync' => [ 'glClientWaitSync', 'glDeleteSync', 'glFenceSync', 'glGetInteger64v', 'glGetSynciv', 'glIsSync', 'glWaitSync' ], 'GL_ARB_tessellation_shader' => [ 'glPatchParameterfv', 'glPatchParameteri' ], 'GL_ARB_texture_barrier' => [ 'glTextureBarrier' ], 'GL_ARB_texture_buffer_object' => [ 'glTexBufferARB' ], 'GL_ARB_texture_buffer_range' => [ 'glTexBufferRange', 'glTextureBufferRangeEXT' ], 'GL_ARB_texture_compression' => [ 'glCompressedTexImage1DARB', 'glCompressedTexImage2DARB', 'glCompressedTexImage3DARB', 'glCompressedTexSubImage1DARB', 'glCompressedTexSubImage2DARB', 'glCompressedTexSubImage3DARB', 'glGetCompressedTexImageARB' ], 'GL_ARB_texture_multisample' => [ 'glGetMultisamplefv', 'glSampleMaski', 'glTexImage2DMultisample', 'glTexImage3DMultisample' ], 'GL_ARB_texture_storage' => [ 'glTexStorage1D', 'glTexStorage2D', 'glTexStorage3D' ], 'GL_ARB_texture_storage_multisample' => [ 'glTexStorage2DMultisample', 'glTexStorage3DMultisample', 'glTextureStorage2DMultisampleEXT', 'glTextureStorage3DMultisampleEXT' ], 'GL_ARB_texture_view' => [ 'glTextureView' ], 'GL_ARB_timer_query' => [ 'glGetQueryObjecti64v', 'glGetQueryObjectui64v', 'glQueryCounter' ], 'GL_ARB_transform_feedback2' => [ 'glBindTransformFeedback', 'glDeleteTransformFeedbacks', 'glDrawTransformFeedback', 'glGenTransformFeedbacks', 'glIsTransformFeedback', 'glPauseTransformFeedback', 'glResumeTransformFeedback' ], 'GL_ARB_transform_feedback3' => [ 'glBeginQueryIndexed', 'glDrawTransformFeedbackStream', 'glEndQueryIndexed', 'glGetQueryIndexediv' ], 'GL_ARB_transform_feedback_instanced' => [ 'glDrawTransformFeedbackInstanced', 'glDrawTransformFeedbackStreamInstanced' ], 'GL_ARB_transpose_matrix' => [ 'glLoadTransposeMatrixdARB', 'glLoadTransposeMatrixfARB', 'glMultTransposeMatrixdARB', 'glMultTransposeMatrixfARB' ], 'GL_ARB_uniform_buffer_object' => [ 'glBindBufferBase', 'glBindBufferRange', 'glGetActiveUniformBlockName', 'glGetActiveUniformBlockiv', 'glGetActiveUniformName', 'glGetActiveUniformsiv', 'glGetIntegeri_v', 'glGetUniformBlockIndex', 'glGetUniformIndices', 'glUniformBlockBinding' ], 'GL_ARB_vertex_array_object' => [ 'glBindVertexArray', 'glDeleteVertexArrays', 'glGenVertexArrays', 'glIsVertexArray' ], 'GL_ARB_vertex_attrib_64bit' => [ 'glGetVertexAttribLdv', 'glVertexAttribL1d', 'glVertexAttribL1dv', 'glVertexAttribL2d', 'glVertexAttribL2dv', 'glVertexAttribL3d', 'glVertexAttribL3dv', 'glVertexAttribL4d', 'glVertexAttribL4dv', 'glVertexAttribLPointer' ], 'GL_ARB_vertex_attrib_binding' => [ 'glBindVertexBuffer', 'glVertexArrayBindVertexBufferEXT', 'glVertexArrayVertexAttribBindingEXT', 'glVertexArrayVertexAttribFormatEXT', 'glVertexArrayVertexAttribIFormatEXT', 'glVertexArrayVertexAttribLFormatEXT', 'glVertexArrayVertexBindingDivisorEXT', 'glVertexAttribBinding', 'glVertexAttribFormat', 'glVertexAttribIFormat', 'glVertexAttribLFormat', 'glVertexBindingDivisor' ], 'GL_ARB_vertex_blend' => [ 'glVertexBlendARB', 'glWeightPointerARB', 'glWeightbvARB', 'glWeightdvARB', 'glWeightfvARB', 'glWeightivARB', 'glWeightsvARB', 'glWeightubvARB', 'glWeightuivARB', 'glWeightusvARB' ], 'GL_ARB_vertex_buffer_object' => [ 'glBindBufferARB', 'glBufferDataARB', 'glBufferSubDataARB', 'glDeleteBuffersARB', 'glGenBuffersARB', 'glGetBufferParameterivARB', 'glGetBufferPointervARB', 'glGetBufferSubDataARB', 'glIsBufferARB', 'glMapBufferARB', 'glUnmapBufferARB' ], 'GL_ARB_vertex_program' => [ 'glBindProgramARB', 'glDeleteProgramsARB', 'glDisableVertexAttribArrayARB', 'glEnableVertexAttribArrayARB', 'glGenProgramsARB', 'glGetProgramEnvParameterdvARB', 'glGetProgramEnvParameterfvARB', 'glGetProgramLocalParameterdvARB', 'glGetProgramLocalParameterfvARB', 'glGetProgramStringARB', 'glGetProgramivARB', 'glGetVertexAttribPointervARB', 'glGetVertexAttribdvARB', 'glGetVertexAttribfvARB', 'glGetVertexAttribivARB', 'glIsProgramARB', 'glProgramEnvParameter4dARB', 'glProgramEnvParameter4dvARB', 'glProgramEnvParameter4fARB', 'glProgramEnvParameter4fvARB', 'glProgramLocalParameter4dARB', 'glProgramLocalParameter4dvARB', 'glProgramLocalParameter4fARB', 'glProgramLocalParameter4fvARB', 'glProgramStringARB', 'glVertexAttrib1dARB', 'glVertexAttrib1dvARB', 'glVertexAttrib1fARB', 'glVertexAttrib1fvARB', 'glVertexAttrib1sARB', 'glVertexAttrib1svARB', 'glVertexAttrib2dARB', 'glVertexAttrib2dvARB', 'glVertexAttrib2fARB', 'glVertexAttrib2fvARB', 'glVertexAttrib2sARB', 'glVertexAttrib2svARB', 'glVertexAttrib3dARB', 'glVertexAttrib3dvARB', 'glVertexAttrib3fARB', 'glVertexAttrib3fvARB', 'glVertexAttrib3sARB', 'glVertexAttrib3svARB', 'glVertexAttrib4NbvARB', 'glVertexAttrib4NivARB', 'glVertexAttrib4NsvARB', 'glVertexAttrib4NubARB', 'glVertexAttrib4NubvARB', 'glVertexAttrib4NuivARB', 'glVertexAttrib4NusvARB', 'glVertexAttrib4bvARB', 'glVertexAttrib4dARB', 'glVertexAttrib4dvARB', 'glVertexAttrib4fARB', 'glVertexAttrib4fvARB', 'glVertexAttrib4ivARB', 'glVertexAttrib4sARB', 'glVertexAttrib4svARB', 'glVertexAttrib4ubvARB', 'glVertexAttrib4uivARB', 'glVertexAttrib4usvARB', 'glVertexAttribPointerARB' ], 'GL_ARB_vertex_shader' => [ 'glBindAttribLocationARB', 'glGetActiveAttribARB', 'glGetAttribLocationARB' ], 'GL_ARB_vertex_type_2_10_10_10_rev' => [ 'glColorP3ui', 'glColorP3uiv', 'glColorP4ui', 'glColorP4uiv', 'glMultiTexCoordP1ui', 'glMultiTexCoordP1uiv', 'glMultiTexCoordP2ui', 'glMultiTexCoordP2uiv', 'glMultiTexCoordP3ui', 'glMultiTexCoordP3uiv', 'glMultiTexCoordP4ui', 'glMultiTexCoordP4uiv', 'glNormalP3ui', 'glNormalP3uiv', 'glSecondaryColorP3ui', 'glSecondaryColorP3uiv', 'glTexCoordP1ui', 'glTexCoordP1uiv', 'glTexCoordP2ui', 'glTexCoordP2uiv', 'glTexCoordP3ui', 'glTexCoordP3uiv', 'glTexCoordP4ui', 'glTexCoordP4uiv', 'glVertexAttribP1ui', 'glVertexAttribP1uiv', 'glVertexAttribP2ui', 'glVertexAttribP2uiv', 'glVertexAttribP3ui', 'glVertexAttribP3uiv', 'glVertexAttribP4ui', 'glVertexAttribP4uiv', 'glVertexP2ui', 'glVertexP2uiv', 'glVertexP3ui', 'glVertexP3uiv', 'glVertexP4ui', 'glVertexP4uiv' ], 'GL_ARB_viewport_array' => [ 'glDepthRangeArrayv', 'glDepthRangeIndexed', 'glGetDoublei_v', 'glGetFloati_v', 'glScissorArrayv', 'glScissorIndexed', 'glScissorIndexedv', 'glViewportArrayv', 'glViewportIndexedf', 'glViewportIndexedfv' ], 'GL_ARB_window_pos' => [ 'glWindowPos2dARB', 'glWindowPos2dvARB', 'glWindowPos2fARB', 'glWindowPos2fvARB', 'glWindowPos2iARB', 'glWindowPos2ivARB', 'glWindowPos2sARB', 'glWindowPos2svARB', 'glWindowPos3dARB', 'glWindowPos3dvARB', 'glWindowPos3fARB', 'glWindowPos3fvARB', 'glWindowPos3iARB', 'glWindowPos3ivARB', 'glWindowPos3sARB', 'glWindowPos3svARB' ], 'GL_ATI_draw_buffers' => [ 'glDrawBuffersATI' ], 'GL_ATI_element_array' => [ 'glDrawElementArrayATI', 'glDrawRangeElementArrayATI', 'glElementPointerATI' ], 'GL_ATI_envmap_bumpmap' => [ 'glGetTexBumpParameterfvATI', 'glGetTexBumpParameterivATI', 'glTexBumpParameterfvATI', 'glTexBumpParameterivATI' ], 'GL_ATI_fragment_shader' => [ 'glAlphaFragmentOp1ATI', 'glAlphaFragmentOp2ATI', 'glAlphaFragmentOp3ATI', 'glBeginFragmentShaderATI', 'glBindFragmentShaderATI', 'glColorFragmentOp1ATI', 'glColorFragmentOp2ATI', 'glColorFragmentOp3ATI', 'glDeleteFragmentShaderATI', 'glEndFragmentShaderATI', 'glGenFragmentShadersATI', 'glPassTexCoordATI', 'glSampleMapATI', 'glSetFragmentShaderConstantATI' ], 'GL_ATI_map_object_buffer' => [ 'glMapObjectBufferATI', 'glUnmapObjectBufferATI' ], 'GL_ATI_pn_triangles' => [ 'glPNTrianglesfATI', 'glPNTrianglesiATI' ], 'GL_ATI_separate_stencil' => [ 'glStencilFuncSeparateATI', 'glStencilOpSeparateATI' ], 'GL_ATI_vertex_array_object' => [ 'glArrayObjectATI', 'glFreeObjectBufferATI', 'glGetArrayObjectfvATI', 'glGetArrayObjectivATI', 'glGetObjectBufferfvATI', 'glGetObjectBufferivATI', 'glGetVariantArrayObjectfvATI', 'glGetVariantArrayObjectivATI', 'glIsObjectBufferATI', 'glNewObjectBufferATI', 'glUpdateObjectBufferATI', 'glVariantArrayObjectATI' ], 'GL_ATI_vertex_attrib_array_object' => [ 'glGetVertexAttribArrayObjectfvATI', 'glGetVertexAttribArrayObjectivATI', 'glVertexAttribArrayObjectATI' ], 'GL_ATI_vertex_streams' => [ 'glClientActiveVertexStreamATI', 'glNormalStream3bATI', 'glNormalStream3bvATI', 'glNormalStream3dATI', 'glNormalStream3dvATI', 'glNormalStream3fATI', 'glNormalStream3fvATI', 'glNormalStream3iATI', 'glNormalStream3ivATI', 'glNormalStream3sATI', 'glNormalStream3svATI', 'glVertexBlendEnvfATI', 'glVertexBlendEnviATI', 'glVertexStream1dATI', 'glVertexStream1dvATI', 'glVertexStream1fATI', 'glVertexStream1fvATI', 'glVertexStream1iATI', 'glVertexStream1ivATI', 'glVertexStream1sATI', 'glVertexStream1svATI', 'glVertexStream2dATI', 'glVertexStream2dvATI', 'glVertexStream2fATI', 'glVertexStream2fvATI', 'glVertexStream2iATI', 'glVertexStream2ivATI', 'glVertexStream2sATI', 'glVertexStream2svATI', 'glVertexStream3dATI', 'glVertexStream3dvATI', 'glVertexStream3fATI', 'glVertexStream3fvATI', 'glVertexStream3iATI', 'glVertexStream3ivATI', 'glVertexStream3sATI', 'glVertexStream3svATI', 'glVertexStream4dATI', 'glVertexStream4dvATI', 'glVertexStream4fATI', 'glVertexStream4fvATI', 'glVertexStream4iATI', 'glVertexStream4ivATI', 'glVertexStream4sATI', 'glVertexStream4svATI' ], 'GL_EXT_base_instance' => [ 'glDrawArraysInstancedBaseInstanceEXT', 'glDrawElementsInstancedBaseInstanceEXT', 'glDrawElementsInstancedBaseVertexBaseInstanceEXT' ], 'GL_EXT_bindable_uniform' => [ 'glGetUniformBufferSizeEXT', 'glGetUniformOffsetEXT', 'glUniformBufferEXT' ], 'GL_EXT_blend_color' => [ 'glBlendColorEXT' ], 'GL_EXT_blend_equation_separate' => [ 'glBlendEquationSeparateEXT' ], 'GL_EXT_blend_func_extended' => [ 'glBindFragDataLocationIndexedEXT', 'glGetFragDataIndexEXT', 'glGetProgramResourceLocationIndexEXT' ], 'GL_EXT_blend_func_separate' => [ 'glBlendFuncSeparateEXT' ], 'GL_EXT_blend_minmax' => [ 'glBlendEquationEXT' ], 'GL_EXT_buffer_storage' => [ 'glBufferStorageEXT', 'glNamedBufferStorageEXT' ], 'GL_EXT_clear_texture' => [ 'glClearTexImageEXT', 'glClearTexSubImageEXT' ], 'GL_EXT_color_subtable' => [ 'glColorSubTableEXT', 'glCopyColorSubTableEXT' ], 'GL_EXT_compiled_vertex_array' => [ 'glLockArraysEXT', 'glUnlockArraysEXT' ], 'GL_EXT_convolution' => [ 'glConvolutionFilter1DEXT', 'glConvolutionFilter2DEXT', 'glConvolutionParameterfEXT', 'glConvolutionParameterfvEXT', 'glConvolutionParameteriEXT', 'glConvolutionParameterivEXT', 'glCopyConvolutionFilter1DEXT', 'glCopyConvolutionFilter2DEXT', 'glGetConvolutionFilterEXT', 'glGetConvolutionParameterfvEXT', 'glGetConvolutionParameterivEXT', 'glGetSeparableFilterEXT', 'glSeparableFilter2DEXT' ], 'GL_EXT_coordinate_frame' => [ 'glBinormalPointerEXT', 'glTangentPointerEXT' ], 'GL_EXT_copy_image' => [ 'glCopyImageSubDataEXT' ], 'GL_EXT_copy_texture' => [ 'glCopyTexImage1DEXT', 'glCopyTexImage2DEXT', 'glCopyTexSubImage1DEXT', 'glCopyTexSubImage2DEXT', 'glCopyTexSubImage3DEXT' ], 'GL_EXT_cull_vertex' => [ 'glCullParameterdvEXT', 'glCullParameterfvEXT' ], 'GL_EXT_debug_label' => [ 'glGetObjectLabelEXT', 'glLabelObjectEXT' ], 'GL_EXT_debug_marker' => [ 'glInsertEventMarkerEXT', 'glPopGroupMarkerEXT', 'glPushGroupMarkerEXT' ], 'GL_EXT_depth_bounds_test' => [ 'glDepthBoundsEXT' ], 'GL_EXT_direct_state_access' => [ 'glBindMultiTextureEXT', 'glCheckNamedFramebufferStatusEXT', 'glClientAttribDefaultEXT', 'glCompressedMultiTexImage1DEXT', 'glCompressedMultiTexImage2DEXT', 'glCompressedMultiTexImage3DEXT', 'glCompressedMultiTexSubImage1DEXT', 'glCompressedMultiTexSubImage2DEXT', 'glCompressedMultiTexSubImage3DEXT', 'glCompressedTextureImage1DEXT', 'glCompressedTextureImage2DEXT', 'glCompressedTextureImage3DEXT', 'glCompressedTextureSubImage1DEXT', 'glCompressedTextureSubImage2DEXT', 'glCompressedTextureSubImage3DEXT', 'glCopyMultiTexImage1DEXT', 'glCopyMultiTexImage2DEXT', 'glCopyMultiTexSubImage1DEXT', 'glCopyMultiTexSubImage2DEXT', 'glCopyMultiTexSubImage3DEXT', 'glCopyTextureImage1DEXT', 'glCopyTextureImage2DEXT', 'glCopyTextureSubImage1DEXT', 'glCopyTextureSubImage2DEXT', 'glCopyTextureSubImage3DEXT', 'glDisableClientStateIndexedEXT', 'glDisableClientStateiEXT', 'glDisableVertexArrayAttribEXT', 'glDisableVertexArrayEXT', 'glEnableClientStateIndexedEXT', 'glEnableClientStateiEXT', 'glEnableVertexArrayAttribEXT', 'glEnableVertexArrayEXT', 'glFlushMappedNamedBufferRangeEXT', 'glFramebufferDrawBufferEXT', 'glFramebufferDrawBuffersEXT', 'glFramebufferReadBufferEXT', 'glGenerateMultiTexMipmapEXT', 'glGenerateTextureMipmapEXT', 'glGetCompressedMultiTexImageEXT', 'glGetCompressedTextureImageEXT', 'glGetDoubleIndexedvEXT', 'glGetDoublei_vEXT', 'glGetFloatIndexedvEXT', 'glGetFloati_vEXT', 'glGetFramebufferParameterivEXT', 'glGetMultiTexEnvfvEXT', 'glGetMultiTexEnvivEXT', 'glGetMultiTexGendvEXT', 'glGetMultiTexGenfvEXT', 'glGetMultiTexGenivEXT', 'glGetMultiTexImageEXT', 'glGetMultiTexLevelParameterfvEXT', 'glGetMultiTexLevelParameterivEXT', 'glGetMultiTexParameterIivEXT', 'glGetMultiTexParameterIuivEXT', 'glGetMultiTexParameterfvEXT', 'glGetMultiTexParameterivEXT', 'glGetNamedBufferParameterivEXT', 'glGetNamedBufferPointervEXT', 'glGetNamedBufferSubDataEXT', 'glGetNamedFramebufferAttachmentParameterivEXT', 'glGetNamedProgramLocalParameterIivEXT', 'glGetNamedProgramLocalParameterIuivEXT', 'glGetNamedProgramLocalParameterdvEXT', 'glGetNamedProgramLocalParameterfvEXT', 'glGetNamedProgramStringEXT', 'glGetNamedProgramivEXT', 'glGetNamedRenderbufferParameterivEXT', 'glGetPointerIndexedvEXT', 'glGetPointeri_vEXT', 'glGetTextureImageEXT', 'glGetTextureLevelParameterfvEXT', 'glGetTextureLevelParameterivEXT', 'glGetTextureParameterIivEXT', 'glGetTextureParameterIuivEXT', 'glGetTextureParameterfvEXT', 'glGetTextureParameterivEXT', 'glGetVertexArrayIntegeri_vEXT', 'glGetVertexArrayIntegervEXT', 'glGetVertexArrayPointeri_vEXT', 'glGetVertexArrayPointervEXT', 'glMapNamedBufferEXT', 'glMapNamedBufferRangeEXT', 'glMatrixFrustumEXT', 'glMatrixLoadIdentityEXT', 'glMatrixLoadTransposedEXT', 'glMatrixLoadTransposefEXT', 'glMatrixLoaddEXT', 'glMatrixLoadfEXT', 'glMatrixMultTransposedEXT', 'glMatrixMultTransposefEXT', 'glMatrixMultdEXT', 'glMatrixMultfEXT', 'glMatrixOrthoEXT', 'glMatrixPopEXT', 'glMatrixPushEXT', 'glMatrixRotatedEXT', 'glMatrixRotatefEXT', 'glMatrixScaledEXT', 'glMatrixScalefEXT', 'glMatrixTranslatedEXT', 'glMatrixTranslatefEXT', 'glMultiTexBufferEXT', 'glMultiTexCoordPointerEXT', 'glMultiTexEnvfEXT', 'glMultiTexEnvfvEXT', 'glMultiTexEnviEXT', 'glMultiTexEnvivEXT', 'glMultiTexGendEXT', 'glMultiTexGendvEXT', 'glMultiTexGenfEXT', 'glMultiTexGenfvEXT', 'glMultiTexGeniEXT', 'glMultiTexGenivEXT', 'glMultiTexImage1DEXT', 'glMultiTexImage2DEXT', 'glMultiTexImage3DEXT', 'glMultiTexParameterIivEXT', 'glMultiTexParameterIuivEXT', 'glMultiTexParameterfEXT', 'glMultiTexParameterfvEXT', 'glMultiTexParameteriEXT', 'glMultiTexParameterivEXT', 'glMultiTexRenderbufferEXT', 'glMultiTexSubImage1DEXT', 'glMultiTexSubImage2DEXT', 'glMultiTexSubImage3DEXT', 'glNamedBufferDataEXT', 'glNamedBufferSubDataEXT', 'glNamedCopyBufferSubDataEXT', 'glNamedFramebufferRenderbufferEXT', 'glNamedFramebufferTexture1DEXT', 'glNamedFramebufferTexture2DEXT', 'glNamedFramebufferTexture3DEXT', 'glNamedFramebufferTextureEXT', 'glNamedFramebufferTextureFaceEXT', 'glNamedFramebufferTextureLayerEXT', 'glNamedProgramLocalParameter4dEXT', 'glNamedProgramLocalParameter4dvEXT', 'glNamedProgramLocalParameter4fEXT', 'glNamedProgramLocalParameter4fvEXT', 'glNamedProgramLocalParameterI4iEXT', 'glNamedProgramLocalParameterI4ivEXT', 'glNamedProgramLocalParameterI4uiEXT', 'glNamedProgramLocalParameterI4uivEXT', 'glNamedProgramLocalParameters4fvEXT', 'glNamedProgramLocalParametersI4ivEXT', 'glNamedProgramLocalParametersI4uivEXT', 'glNamedProgramStringEXT', 'glNamedRenderbufferStorageEXT', 'glNamedRenderbufferStorageMultisampleCoverageEXT', 'glNamedRenderbufferStorageMultisampleEXT', 'glProgramUniform1fEXT', 'glProgramUniform1fvEXT', 'glProgramUniform1iEXT', 'glProgramUniform1ivEXT', 'glProgramUniform1uiEXT', 'glProgramUniform1uivEXT', 'glProgramUniform2fEXT', 'glProgramUniform2fvEXT', 'glProgramUniform2iEXT', 'glProgramUniform2ivEXT', 'glProgramUniform2uiEXT', 'glProgramUniform2uivEXT', 'glProgramUniform3fEXT', 'glProgramUniform3fvEXT', 'glProgramUniform3iEXT', 'glProgramUniform3ivEXT', 'glProgramUniform3uiEXT', 'glProgramUniform3uivEXT', 'glProgramUniform4fEXT', 'glProgramUniform4fvEXT', 'glProgramUniform4iEXT', 'glProgramUniform4ivEXT', 'glProgramUniform4uiEXT', 'glProgramUniform4uivEXT', 'glProgramUniformMatrix2fvEXT', 'glProgramUniformMatrix2x3fvEXT', 'glProgramUniformMatrix2x4fvEXT', 'glProgramUniformMatrix3fvEXT', 'glProgramUniformMatrix3x2fvEXT', 'glProgramUniformMatrix3x4fvEXT', 'glProgramUniformMatrix4fvEXT', 'glProgramUniformMatrix4x2fvEXT', 'glProgramUniformMatrix4x3fvEXT', 'glPushClientAttribDefaultEXT', 'glTextureBufferEXT', 'glTextureImage1DEXT', 'glTextureImage2DEXT', 'glTextureImage3DEXT', 'glTextureParameterIivEXT', 'glTextureParameterIuivEXT', 'glTextureParameterfEXT', 'glTextureParameterfvEXT', 'glTextureParameteriEXT', 'glTextureParameterivEXT', 'glTextureRenderbufferEXT', 'glTextureSubImage1DEXT', 'glTextureSubImage2DEXT', 'glTextureSubImage3DEXT', 'glUnmapNamedBufferEXT', 'glVertexArrayColorOffsetEXT', 'glVertexArrayEdgeFlagOffsetEXT', 'glVertexArrayFogCoordOffsetEXT', 'glVertexArrayIndexOffsetEXT', 'glVertexArrayMultiTexCoordOffsetEXT', 'glVertexArrayNormalOffsetEXT', 'glVertexArraySecondaryColorOffsetEXT', 'glVertexArrayTexCoordOffsetEXT', 'glVertexArrayVertexAttribDivisorEXT', 'glVertexArrayVertexAttribIOffsetEXT', 'glVertexArrayVertexAttribOffsetEXT', 'glVertexArrayVertexOffsetEXT' ], 'GL_EXT_discard_framebuffer' => [ 'glDiscardFramebufferEXT' ], 'GL_EXT_draw_buffers' => [ 'glDrawBuffersEXT' ], 'GL_EXT_draw_buffers2' => [ 'glColorMaskIndexedEXT', 'glDisableIndexedEXT', 'glEnableIndexedEXT', 'glGetBooleanIndexedvEXT', 'glGetIntegerIndexedvEXT', 'glIsEnabledIndexedEXT' ], 'GL_EXT_draw_buffers_indexed' => [ 'glBlendEquationSeparateiEXT', 'glBlendEquationiEXT', 'glBlendFuncSeparateiEXT', 'glBlendFunciEXT', 'glColorMaskiEXT', 'glDisableiEXT', 'glEnableiEXT', 'glIsEnablediEXT' ], 'GL_EXT_draw_elements_base_vertex' => [ 'glDrawElementsBaseVertexEXT', 'glDrawElementsInstancedBaseVertexEXT', 'glDrawRangeElementsBaseVertexEXT', 'glMultiDrawElementsBaseVertexEXT' ], 'GL_EXT_draw_instanced' => [ 'glDrawArraysInstancedEXT', 'glDrawElementsInstancedEXT' ], 'GL_EXT_draw_range_elements' => [ 'glDrawRangeElementsEXT' ], 'GL_EXT_external_buffer' => [ 'glBufferStorageExternalEXT', 'glNamedBufferStorageExternalEXT' ], 'GL_EXT_fog_coord' => [ 'glFogCoordPointerEXT', 'glFogCoorddEXT', 'glFogCoorddvEXT', 'glFogCoordfEXT', 'glFogCoordfvEXT' ], 'GL_EXT_fragment_lighting' => [ 'glFragmentColorMaterialEXT', 'glFragmentLightModelfEXT', 'glFragmentLightModelfvEXT', 'glFragmentLightModeliEXT', 'glFragmentLightModelivEXT', 'glFragmentLightfEXT', 'glFragmentLightfvEXT', 'glFragmentLightiEXT', 'glFragmentLightivEXT', 'glFragmentMaterialfEXT', 'glFragmentMaterialfvEXT', 'glFragmentMaterialiEXT', 'glFragmentMaterialivEXT', 'glGetFragmentLightfvEXT', 'glGetFragmentLightivEXT', 'glGetFragmentMaterialfvEXT', 'glGetFragmentMaterialivEXT', 'glLightEnviEXT' ], 'GL_EXT_framebuffer_blit' => [ 'glBlitFramebufferEXT' ], 'GL_EXT_framebuffer_multisample' => [ 'glRenderbufferStorageMultisampleEXT' ], 'GL_EXT_framebuffer_object' => [ 'glBindFramebufferEXT', 'glBindRenderbufferEXT', 'glCheckFramebufferStatusEXT', 'glDeleteFramebuffersEXT', 'glDeleteRenderbuffersEXT', 'glFramebufferRenderbufferEXT', 'glFramebufferTexture1DEXT', 'glFramebufferTexture2DEXT', 'glFramebufferTexture3DEXT', 'glGenFramebuffersEXT', 'glGenRenderbuffersEXT', 'glGenerateMipmapEXT', 'glGetFramebufferAttachmentParameterivEXT', 'glGetRenderbufferParameterivEXT', 'glIsFramebufferEXT', 'glIsRenderbufferEXT', 'glRenderbufferStorageEXT' ], 'GL_EXT_geometry_shader4' => [ 'glFramebufferTextureEXT', 'glFramebufferTextureFaceEXT', 'glProgramParameteriEXT' ], 'GL_EXT_gpu_program_parameters' => [ 'glProgramEnvParameters4fvEXT', 'glProgramLocalParameters4fvEXT' ], 'GL_EXT_gpu_shader4' => [ 'glBindFragDataLocationEXT', 'glGetFragDataLocationEXT', 'glGetUniformuivEXT', 'glGetVertexAttribIivEXT', 'glGetVertexAttribIuivEXT', 'glUniform1uiEXT', 'glUniform1uivEXT', 'glUniform2uiEXT', 'glUniform2uivEXT', 'glUniform3uiEXT', 'glUniform3uivEXT', 'glUniform4uiEXT', 'glUniform4uivEXT', 'glVertexAttribI1iEXT', 'glVertexAttribI1ivEXT', 'glVertexAttribI1uiEXT', 'glVertexAttribI1uivEXT', 'glVertexAttribI2iEXT', 'glVertexAttribI2ivEXT', 'glVertexAttribI2uiEXT', 'glVertexAttribI2uivEXT', 'glVertexAttribI3iEXT', 'glVertexAttribI3ivEXT', 'glVertexAttribI3uiEXT', 'glVertexAttribI3uivEXT', 'glVertexAttribI4bvEXT', 'glVertexAttribI4iEXT', 'glVertexAttribI4ivEXT', 'glVertexAttribI4svEXT', 'glVertexAttribI4ubvEXT', 'glVertexAttribI4uiEXT', 'glVertexAttribI4uivEXT', 'glVertexAttribI4usvEXT', 'glVertexAttribIPointerEXT' ], 'GL_EXT_histogram' => [ 'glGetHistogramEXT', 'glGetHistogramParameterfvEXT', 'glGetHistogramParameterivEXT', 'glGetMinmaxEXT', 'glGetMinmaxParameterfvEXT', 'glGetMinmaxParameterivEXT', 'glHistogramEXT', 'glMinmaxEXT', 'glResetHistogramEXT', 'glResetMinmaxEXT' ], 'GL_EXT_index_func' => [ 'glIndexFuncEXT' ], 'GL_EXT_index_material' => [ 'glIndexMaterialEXT' ], 'GL_EXT_instanced_arrays' => [ 'glVertexAttribDivisorEXT' ], 'GL_EXT_light_texture' => [ 'glApplyTextureEXT', 'glTextureLightEXT', 'glTextureMaterialEXT' ], 'GL_EXT_map_buffer_range' => [ 'glFlushMappedBufferRangeEXT', 'glMapBufferRangeEXT' ], 'GL_EXT_memory_object' => [ 'glBufferStorageMemEXT', 'glCreateMemoryObjectsEXT', 'glDeleteMemoryObjectsEXT', 'glGetMemoryObjectParameterivEXT', 'glGetUnsignedBytei_vEXT', 'glGetUnsignedBytevEXT', 'glIsMemoryObjectEXT', 'glMemoryObjectParameterivEXT', 'glNamedBufferStorageMemEXT', 'glTexStorageMem1DEXT', 'glTexStorageMem2DEXT', 'glTexStorageMem2DMultisampleEXT', 'glTexStorageMem3DEXT', 'glTexStorageMem3DMultisampleEXT', 'glTextureStorageMem1DEXT', 'glTextureStorageMem2DEXT', 'glTextureStorageMem2DMultisampleEXT', 'glTextureStorageMem3DEXT', 'glTextureStorageMem3DMultisampleEXT' ], 'GL_EXT_memory_object_fd' => [ 'glImportMemoryFdEXT' ], 'GL_EXT_memory_object_win32' => [ 'glImportMemoryWin32HandleEXT', 'glImportMemoryWin32NameEXT' ], 'GL_EXT_multi_draw_arrays' => [ 'glMultiDrawArraysEXT', 'glMultiDrawElementsEXT' ], 'GL_EXT_multi_draw_indirect' => [ 'glMultiDrawArraysIndirectEXT', 'glMultiDrawElementsIndirectEXT' ], 'GL_EXT_multisample' => [ 'glSampleMaskEXT', 'glSamplePatternEXT' ], 'GL_EXT_multisampled_render_to_texture' => [ 'glFramebufferTexture2DMultisampleEXT' ], 'GL_EXT_multiview_draw_buffers' => [ 'glDrawBuffersIndexedEXT', 'glGetIntegeri_vEXT', 'glReadBufferIndexedEXT' ], 'GL_EXT_paletted_texture' => [ 'glColorTableEXT', 'glGetColorTableEXT', 'glGetColorTableParameterfvEXT', 'glGetColorTableParameterivEXT' ], 'GL_EXT_pixel_transform' => [ 'glGetPixelTransformParameterfvEXT', 'glGetPixelTransformParameterivEXT', 'glPixelTransformParameterfEXT', 'glPixelTransformParameterfvEXT', 'glPixelTransformParameteriEXT', 'glPixelTransformParameterivEXT' ], 'GL_EXT_point_parameters' => [ 'glPointParameterfEXT', 'glPointParameterfvEXT' ], 'GL_EXT_polygon_offset' => [ 'glPolygonOffsetEXT' ], 'GL_EXT_polygon_offset_clamp' => [ 'glPolygonOffsetClampEXT' ], 'GL_EXT_provoking_vertex' => [ 'glProvokingVertexEXT' ], 'GL_EXT_raster_multisample' => [ 'glCoverageModulationNV', 'glCoverageModulationTableNV', 'glGetCoverageModulationTableNV', 'glRasterSamplesEXT' ], 'GL_EXT_scene_marker' => [ 'glBeginSceneEXT', 'glEndSceneEXT' ], 'GL_EXT_secondary_color' => [ 'glSecondaryColor3bEXT', 'glSecondaryColor3bvEXT', 'glSecondaryColor3dEXT', 'glSecondaryColor3dvEXT', 'glSecondaryColor3fEXT', 'glSecondaryColor3fvEXT', 'glSecondaryColor3iEXT', 'glSecondaryColor3ivEXT', 'glSecondaryColor3sEXT', 'glSecondaryColor3svEXT', 'glSecondaryColor3ubEXT', 'glSecondaryColor3ubvEXT', 'glSecondaryColor3uiEXT', 'glSecondaryColor3uivEXT', 'glSecondaryColor3usEXT', 'glSecondaryColor3usvEXT', 'glSecondaryColorPointerEXT' ], 'GL_EXT_semaphore' => [ 'glDeleteSemaphoresEXT', 'glGenSemaphoresEXT', 'glGetSemaphoreParameterui64vEXT', 'glIsSemaphoreEXT', 'glSemaphoreParameterui64vEXT', 'glSignalSemaphoreEXT', 'glWaitSemaphoreEXT' ], 'GL_EXT_semaphore_fd' => [ 'glImportSemaphoreFdEXT' ], 'GL_EXT_semaphore_win32' => [ 'glImportSemaphoreWin32HandleEXT', 'glImportSemaphoreWin32NameEXT' ], 'GL_EXT_separate_shader_objects' => [ 'glActiveProgramEXT', 'glCreateShaderProgramEXT', 'glUseShaderProgramEXT' ], 'GL_EXT_shader_image_load_store' => [ 'glBindImageTextureEXT', 'glMemoryBarrierEXT' ], 'GL_EXT_shader_pixel_local_storage2' => [ 'glClearPixelLocalStorageuiEXT', 'glFramebufferPixelLocalStorageSizeEXT', 'glGetFramebufferPixelLocalStorageSizeEXT' ], 'GL_EXT_sparse_texture' => [ 'glTexPageCommitmentEXT', 'glTexturePageCommitmentEXT' ], 'GL_EXT_stencil_two_side' => [ 'glActiveStencilFaceEXT' ], 'GL_EXT_subtexture' => [ 'glTexSubImage1DEXT', 'glTexSubImage2DEXT', 'glTexSubImage3DEXT' ], 'GL_EXT_texture3D' => [ 'glTexImage3DEXT' ], 'GL_EXT_texture_array' => [ 'glFramebufferTextureLayerEXT' ], 'GL_EXT_texture_buffer_object' => [ 'glTexBufferEXT' ], 'GL_EXT_texture_integer' => [ 'glClearColorIiEXT', 'glClearColorIuiEXT', 'glGetTexParameterIivEXT', 'glGetTexParameterIuivEXT', 'glTexParameterIivEXT', 'glTexParameterIuivEXT' ], 'GL_EXT_texture_object' => [ 'glAreTexturesResidentEXT', 'glBindTextureEXT', 'glDeleteTexturesEXT', 'glGenTexturesEXT', 'glIsTextureEXT', 'glPrioritizeTexturesEXT' ], 'GL_EXT_texture_perturb_normal' => [ 'glTextureNormalEXT' ], 'GL_EXT_texture_storage' => [ 'glTexStorage1DEXT', 'glTexStorage2DEXT', 'glTexStorage3DEXT', 'glTextureStorage1DEXT', 'glTextureStorage2DEXT', 'glTextureStorage3DEXT' ], 'GL_EXT_texture_view' => [ 'glTextureViewEXT' ], 'GL_EXT_timer_query' => [ 'glGetQueryObjecti64vEXT', 'glGetQueryObjectui64vEXT' ], 'GL_EXT_transform_feedback' => [ 'glBeginTransformFeedbackEXT', 'glBindBufferBaseEXT', 'glBindBufferOffsetEXT', 'glBindBufferRangeEXT', 'glEndTransformFeedbackEXT', 'glGetTransformFeedbackVaryingEXT', 'glTransformFeedbackVaryingsEXT' ], 'GL_EXT_vertex_array' => [ 'glArrayElementEXT', 'glColorPointerEXT', 'glDrawArraysEXT', 'glEdgeFlagPointerEXT', 'glIndexPointerEXT', 'glNormalPointerEXT', 'glTexCoordPointerEXT', 'glVertexPointerEXT' ], 'GL_EXT_vertex_array_setXXX' => [ 'glBindArraySetEXT', 'glDeleteArraySetsEXT' ], 'GL_EXT_vertex_attrib_64bit' => [ 'glGetVertexAttribLdvEXT', 'glVertexArrayVertexAttribLOffsetEXT', 'glVertexAttribL1dEXT', 'glVertexAttribL1dvEXT', 'glVertexAttribL2dEXT', 'glVertexAttribL2dvEXT', 'glVertexAttribL3dEXT', 'glVertexAttribL3dvEXT', 'glVertexAttribL4dEXT', 'glVertexAttribL4dvEXT', 'glVertexAttribLPointerEXT' ], 'GL_EXT_vertex_shader' => [ 'glBeginVertexShaderEXT', 'glBindLightParameterEXT', 'glBindMaterialParameterEXT', 'glBindParameterEXT', 'glBindTexGenParameterEXT', 'glBindTextureUnitParameterEXT', 'glBindVertexShaderEXT', 'glDeleteVertexShaderEXT', 'glDisableVariantClientStateEXT', 'glEnableVariantClientStateEXT', 'glEndVertexShaderEXT', 'glExtractComponentEXT', 'glGenSymbolsEXT', 'glGenVertexShadersEXT', 'glGetInvariantBooleanvEXT', 'glGetInvariantFloatvEXT', 'glGetInvariantIntegervEXT', 'glGetLocalConstantBooleanvEXT', 'glGetLocalConstantFloatvEXT', 'glGetLocalConstantIntegervEXT', 'glGetVariantBooleanvEXT', 'glGetVariantFloatvEXT', 'glGetVariantIntegervEXT', 'glGetVariantPointervEXT', 'glInsertComponentEXT', 'glIsVariantEnabledEXT', 'glSetInvariantEXT', 'glSetLocalConstantEXT', 'glShaderOp1EXT', 'glShaderOp2EXT', 'glShaderOp3EXT', 'glSwizzleEXT', 'glVariantPointerEXT', 'glVariantbvEXT', 'glVariantdvEXT', 'glVariantfvEXT', 'glVariantivEXT', 'glVariantsvEXT', 'glVariantubvEXT', 'glVariantuivEXT', 'glVariantusvEXT', 'glWriteMaskEXT' ], 'GL_EXT_vertex_weighting' => [ 'glVertexWeightPointerEXT', 'glVertexWeightfEXT', 'glVertexWeightfvEXT' ], 'GL_EXT_win32_keyed_mutex' => [ 'glAcquireKeyedMutexWin32EXT', 'glReleaseKeyedMutexWin32EXT' ], 'GL_EXT_window_rectangles' => [ 'glWindowRectanglesEXT' ], 'GL_EXT_x11_sync_object' => [ 'glImportSyncEXT' ], 'GL_GREMEDY_frame_terminator' => [ 'glFrameTerminatorGREMEDY' ], 'GL_GREMEDY_string_marker' => [ 'glStringMarkerGREMEDY' ], 'GL_HP_image_transform' => [ 'glGetImageTransformParameterfvHP', 'glGetImageTransformParameterivHP', 'glImageTransformParameterfHP', 'glImageTransformParameterfvHP', 'glImageTransformParameteriHP', 'glImageTransformParameterivHP' ], 'GL_IBM_multimode_draw_arrays' => [ 'glMultiModeDrawArraysIBM', 'glMultiModeDrawElementsIBM' ], 'GL_IBM_vertex_array_lists' => [ 'glColorPointerListIBM', 'glEdgeFlagPointerListIBM', 'glFogCoordPointerListIBM', 'glIndexPointerListIBM', 'glNormalPointerListIBM', 'glSecondaryColorPointerListIBM', 'glTexCoordPointerListIBM', 'glVertexPointerListIBM' ], 'GL_INTEL_parallel_arrays' => [ 'glColorPointervINTEL', 'glNormalPointervINTEL', 'glTexCoordPointervINTEL', 'glVertexPointervINTEL' ], 'GL_INTEL_performance_query' => [ 'glBeginPerfQueryINTEL', 'glCreatePerfQueryINTEL', 'glDeletePerfQueryINTEL', 'glEndPerfQueryINTEL', 'glGetFirstPerfQueryIdINTEL', 'glGetNextPerfQueryIdINTEL', 'glGetPerfCounterInfoINTEL', 'glGetPerfQueryDataINTEL', 'glGetPerfQueryIdByNameINTEL', 'glGetPerfQueryInfoINTEL' ], 'GL_INTEL_texture_scissor' => [ 'glTexScissorFuncINTEL', 'glTexScissorINTEL' ], 'GL_KHR_blend_equation_advanced' => [ 'glBlendBarrierKHR' ], 'GL_KHR_debug' => [ 'glDebugMessageCallback', 'glDebugMessageControl', 'glDebugMessageInsert', 'glGetDebugMessageLog', 'glGetObjectLabel', 'glGetObjectPtrLabel', 'glObjectLabel', 'glObjectPtrLabel', 'glPopDebugGroup', 'glPushDebugGroup' ], 'GL_KHR_parallel_shader_compile' => [ 'glMaxShaderCompilerThreadsKHR' ], 'GL_KHR_robustness' => [ 'glGetnUniformfv', 'glGetnUniformiv', 'glGetnUniformuiv', 'glReadnPixels' ], 'GL_KTX_buffer_region' => [ 'glBufferRegionEnabled', 'glDeleteBufferRegion', 'glDrawBufferRegion', 'glNewBufferRegion', 'glReadBufferRegion' ], 'GL_LAYOUT_LINEAR_INTEL' => [ 'glMapTexture2DINTEL', 'glSyncTextureINTEL', 'glUnmapTexture2DINTEL' ], 'GL_MESA_resize_buffers' => [ 'glResizeBuffersMESA' ], 'GL_MESA_window_pos' => [ 'glWindowPos2dMESA', 'glWindowPos2dvMESA', 'glWindowPos2fMESA', 'glWindowPos2fvMESA', 'glWindowPos2iMESA', 'glWindowPos2ivMESA', 'glWindowPos2sMESA', 'glWindowPos2svMESA', 'glWindowPos3dMESA', 'glWindowPos3dvMESA', 'glWindowPos3fMESA', 'glWindowPos3fvMESA', 'glWindowPos3iMESA', 'glWindowPos3ivMESA', 'glWindowPos3sMESA', 'glWindowPos3svMESA', 'glWindowPos4dMESA', 'glWindowPos4dvMESA', 'glWindowPos4fMESA', 'glWindowPos4fvMESA', 'glWindowPos4iMESA', 'glWindowPos4ivMESA', 'glWindowPos4sMESA', 'glWindowPos4svMESA' ], 'GL_NVX_conditional_render' => [ 'glBeginConditionalRenderNVX', 'glEndConditionalRenderNVX' ], 'GL_NVX_linked_gpu_multicast' => [ 'glLGPUCopyImageSubDataNVX', 'glLGPUInterlockNVX', 'glLGPUNamedBufferSubDataNVX' ], 'GL_NV_3dvision_settings' => [ 'glStereoParameterfNV', 'glStereoParameteriNV' ], 'GL_NV_bindless_multi_draw_indirect' => [ 'glMultiDrawArraysIndirectBindlessNV', 'glMultiDrawElementsIndirectBindlessNV' ], 'GL_NV_bindless_multi_draw_indirect_count' => [ 'glMultiDrawArraysIndirectBindlessCountNV', 'glMultiDrawElementsIndirectBindlessCountNV' ], 'GL_NV_bindless_texture' => [ 'glGetImageHandleNV', 'glGetTextureHandleNV', 'glGetTextureSamplerHandleNV', 'glIsImageHandleResidentNV', 'glIsTextureHandleResidentNV', 'glMakeImageHandleNonResidentNV', 'glMakeImageHandleResidentNV', 'glMakeTextureHandleNonResidentNV', 'glMakeTextureHandleResidentNV', 'glProgramUniformHandleui64NV', 'glProgramUniformHandleui64vNV', 'glUniformHandleui64NV', 'glUniformHandleui64vNV' ], 'GL_NV_blend_equation_advanced' => [ 'glBlendBarrierNV', 'glBlendParameteriNV' ], 'GL_NV_clip_space_w_scaling' => [ 'glViewportPositionWScaleNV' ], 'GL_NV_command_list' => [ 'glCallCommandListNV', 'glCommandListSegmentsNV', 'glCompileCommandListNV', 'glCreateCommandListsNV', 'glCreateStatesNV', 'glDeleteCommandListsNV', 'glDeleteStatesNV', 'glDrawCommandsAddressNV', 'glDrawCommandsNV', 'glDrawCommandsStatesAddressNV', 'glDrawCommandsStatesNV', 'glGetCommandHeaderNV', 'glGetStageIndexNV', 'glIsCommandListNV', 'glIsStateNV', 'glListDrawCommandsStatesClientNV', 'glStateCaptureNV' ], 'GL_NV_conditional_render' => [ 'glBeginConditionalRenderNV', 'glEndConditionalRenderNV' ], 'GL_NV_conservative_raster' => [ 'glSubpixelPrecisionBiasNV' ], 'GL_NV_conservative_raster_dilate' => [ 'glConservativeRasterParameterfNV' ], 'GL_NV_conservative_raster_pre_snap_triangles' => [ 'glConservativeRasterParameteriNV' ], 'GL_NV_copy_buffer' => [ 'glCopyBufferSubDataNV' ], 'GL_NV_copy_image' => [ 'glCopyImageSubDataNV' ], 'GL_NV_depth_buffer_float' => [ 'glClearDepthdNV', 'glDepthBoundsdNV', 'glDepthRangedNV' ], 'GL_NV_draw_buffers' => [ 'glDrawBuffersNV' ], 'GL_NV_draw_instanced' => [ 'glDrawArraysInstancedNV', 'glDrawElementsInstancedNV' ], 'GL_NV_draw_texture' => [ 'glDrawTextureNV' ], 'GL_NV_draw_vulkan_image' => [ 'glDrawVkImageNV', 'glGetVkProcAddrNV', 'glSignalVkFenceNV', 'glSignalVkSemaphoreNV', 'glWaitVkSemaphoreNV' ], 'GL_NV_evaluators' => [ 'glEvalMapsNV', 'glGetMapAttribParameterfvNV', 'glGetMapAttribParameterivNV', 'glGetMapControlPointsNV', 'glGetMapParameterfvNV', 'glGetMapParameterivNV', 'glMapControlPointsNV', 'glMapParameterfvNV', 'glMapParameterivNV' ], 'GL_NV_explicit_multisample' => [ 'glGetMultisamplefvNV', 'glSampleMaskIndexedNV', 'glTexRenderbufferNV' ], 'GL_NV_fence' => [ 'glDeleteFencesNV', 'glFinishFenceNV', 'glGenFencesNV', 'glGetFenceivNV', 'glIsFenceNV', 'glSetFenceNV', 'glTestFenceNV' ], 'GL_NV_fragment_coverage_to_color' => [ 'glFragmentCoverageColorNV' ], 'GL_NV_fragment_program' => [ 'glGetProgramNamedParameterdvNV', 'glGetProgramNamedParameterfvNV', 'glProgramNamedParameter4dNV', 'glProgramNamedParameter4dvNV', 'glProgramNamedParameter4fNV', 'glProgramNamedParameter4fvNV' ], 'GL_NV_framebuffer_blit' => [ 'glBlitFramebufferNV' ], 'GL_NV_framebuffer_multisample' => [ 'glRenderbufferStorageMultisampleNV' ], 'GL_NV_framebuffer_multisample_coverage' => [ 'glRenderbufferStorageMultisampleCoverageNV' ], 'GL_NV_geometry_program4' => [ 'glProgramVertexLimitNV' ], 'GL_NV_gpu_multicast' => [ 'glMulticastBarrierNV', 'glMulticastBlitFramebufferNV', 'glMulticastBufferSubDataNV', 'glMulticastCopyBufferSubDataNV', 'glMulticastCopyImageSubDataNV', 'glMulticastFramebufferSampleLocationsfvNV', 'glMulticastGetQueryObjecti64vNV', 'glMulticastGetQueryObjectivNV', 'glMulticastGetQueryObjectui64vNV', 'glMulticastGetQueryObjectuivNV', 'glMulticastWaitSyncNV', 'glRenderGpuMaskNV' ], 'GL_NV_gpu_program4' => [ 'glProgramEnvParameterI4iNV', 'glProgramEnvParameterI4ivNV', 'glProgramEnvParameterI4uiNV', 'glProgramEnvParameterI4uivNV', 'glProgramEnvParametersI4ivNV', 'glProgramEnvParametersI4uivNV', 'glProgramLocalParameterI4iNV', 'glProgramLocalParameterI4ivNV', 'glProgramLocalParameterI4uiNV', 'glProgramLocalParameterI4uivNV', 'glProgramLocalParametersI4ivNV', 'glProgramLocalParametersI4uivNV' ], 'GL_NV_gpu_shader5' => [ 'glGetUniformi64vNV', 'glGetUniformui64vNV', 'glProgramUniform1i64NV', 'glProgramUniform1i64vNV', 'glProgramUniform1ui64NV', 'glProgramUniform1ui64vNV', 'glProgramUniform2i64NV', 'glProgramUniform2i64vNV', 'glProgramUniform2ui64NV', 'glProgramUniform2ui64vNV', 'glProgramUniform3i64NV', 'glProgramUniform3i64vNV', 'glProgramUniform3ui64NV', 'glProgramUniform3ui64vNV', 'glProgramUniform4i64NV', 'glProgramUniform4i64vNV', 'glProgramUniform4ui64NV', 'glProgramUniform4ui64vNV', 'glUniform1i64NV', 'glUniform1i64vNV', 'glUniform1ui64NV', 'glUniform1ui64vNV', 'glUniform2i64NV', 'glUniform2i64vNV', 'glUniform2ui64NV', 'glUniform2ui64vNV', 'glUniform3i64NV', 'glUniform3i64vNV', 'glUniform3ui64NV', 'glUniform3ui64vNV', 'glUniform4i64NV', 'glUniform4i64vNV', 'glUniform4ui64NV', 'glUniform4ui64vNV' ], 'GL_NV_half_float' => [ 'glColor3hNV', 'glColor3hvNV', 'glColor4hNV', 'glColor4hvNV', 'glFogCoordhNV', 'glFogCoordhvNV', 'glMultiTexCoord1hNV', 'glMultiTexCoord1hvNV', 'glMultiTexCoord2hNV', 'glMultiTexCoord2hvNV', 'glMultiTexCoord3hNV', 'glMultiTexCoord3hvNV', 'glMultiTexCoord4hNV', 'glMultiTexCoord4hvNV', 'glNormal3hNV', 'glNormal3hvNV', 'glSecondaryColor3hNV', 'glSecondaryColor3hvNV', 'glTexCoord1hNV', 'glTexCoord1hvNV', 'glTexCoord2hNV', 'glTexCoord2hvNV', 'glTexCoord3hNV', 'glTexCoord3hvNV', 'glTexCoord4hNV', 'glTexCoord4hvNV', 'glVertex2hNV', 'glVertex2hvNV', 'glVertex3hNV', 'glVertex3hvNV', 'glVertex4hNV', 'glVertex4hvNV', 'glVertexAttrib1hNV', 'glVertexAttrib1hvNV', 'glVertexAttrib2hNV', 'glVertexAttrib2hvNV', 'glVertexAttrib3hNV', 'glVertexAttrib3hvNV', 'glVertexAttrib4hNV', 'glVertexAttrib4hvNV', 'glVertexAttribs1hvNV', 'glVertexAttribs2hvNV', 'glVertexAttribs3hvNV', 'glVertexAttribs4hvNV', 'glVertexWeighthNV', 'glVertexWeighthvNV' ], 'GL_NV_instanced_arrays' => [ 'glVertexAttribDivisorNV' ], 'GL_NV_internalformat_sample_query' => [ 'glGetInternalformatSampleivNV' ], 'GL_NV_non_square_matrices' => [ 'glUniformMatrix2x3fvNV', 'glUniformMatrix2x4fvNV', 'glUniformMatrix3x2fvNV', 'glUniformMatrix3x4fvNV', 'glUniformMatrix4x2fvNV', 'glUniformMatrix4x3fvNV' ], 'GL_NV_occlusion_query' => [ 'glBeginOcclusionQueryNV', 'glDeleteOcclusionQueriesNV', 'glEndOcclusionQueryNV', 'glGenOcclusionQueriesNV', 'glGetOcclusionQueryivNV', 'glGetOcclusionQueryuivNV', 'glIsOcclusionQueryNV' ], 'GL_NV_parameter_buffer_object' => [ 'glProgramBufferParametersIivNV', 'glProgramBufferParametersIuivNV', 'glProgramBufferParametersfvNV' ], 'GL_NV_path_rendering' => [ 'glCopyPathNV', 'glCoverFillPathInstancedNV', 'glCoverFillPathNV', 'glCoverStrokePathInstancedNV', 'glCoverStrokePathNV', 'glDeletePathsNV', 'glGenPathsNV', 'glGetPathColorGenfvNV', 'glGetPathColorGenivNV', 'glGetPathCommandsNV', 'glGetPathCoordsNV', 'glGetPathDashArrayNV', 'glGetPathLengthNV', 'glGetPathMetricRangeNV', 'glGetPathMetricsNV', 'glGetPathParameterfvNV', 'glGetPathParameterivNV', 'glGetPathSpacingNV', 'glGetPathTexGenfvNV', 'glGetPathTexGenivNV', 'glGetProgramResourcefvNV', 'glInterpolatePathsNV', 'glIsPathNV', 'glIsPointInFillPathNV', 'glIsPointInStrokePathNV', 'glMatrixLoad3x2fNV', 'glMatrixLoad3x3fNV', 'glMatrixLoadTranspose3x3fNV', 'glMatrixMult3x2fNV', 'glMatrixMult3x3fNV', 'glMatrixMultTranspose3x3fNV', 'glPathColorGenNV', 'glPathCommandsNV', 'glPathCoordsNV', 'glPathCoverDepthFuncNV', 'glPathDashArrayNV', 'glPathFogGenNV', 'glPathGlyphIndexArrayNV', 'glPathGlyphIndexRangeNV', 'glPathGlyphRangeNV', 'glPathGlyphsNV', 'glPathMemoryGlyphIndexArrayNV', 'glPathParameterfNV', 'glPathParameterfvNV', 'glPathParameteriNV', 'glPathParameterivNV', 'glPathStencilDepthOffsetNV', 'glPathStencilFuncNV', 'glPathStringNV', 'glPathSubCommandsNV', 'glPathSubCoordsNV', 'glPathTexGenNV', 'glPointAlongPathNV', 'glProgramPathFragmentInputGenNV', 'glStencilFillPathInstancedNV', 'glStencilFillPathNV', 'glStencilStrokePathInstancedNV', 'glStencilStrokePathNV', 'glStencilThenCoverFillPathInstancedNV', 'glStencilThenCoverFillPathNV', 'glStencilThenCoverStrokePathInstancedNV', 'glStencilThenCoverStrokePathNV', 'glTransformPathNV', 'glWeightPathsNV' ], 'GL_NV_pixel_data_range' => [ 'glFlushPixelDataRangeNV', 'glPixelDataRangeNV' ], 'GL_NV_point_sprite' => [ 'glPointParameteriNV', 'glPointParameterivNV' ], 'GL_NV_polygon_mode' => [ 'glPolygonModeNV' ], 'GL_NV_present_video' => [ 'glGetVideoi64vNV', 'glGetVideoivNV', 'glGetVideoui64vNV', 'glGetVideouivNV', 'glPresentFrameDualFillNV', 'glPresentFrameKeyedNV' ], 'GL_NV_primitive_restart' => [ 'glPrimitiveRestartIndexNV', 'glPrimitiveRestartNV' ], 'GL_NV_register_combiners' => [ 'glCombinerInputNV', 'glCombinerOutputNV', 'glCombinerParameterfNV', 'glCombinerParameterfvNV', 'glCombinerParameteriNV', 'glCombinerParameterivNV', 'glFinalCombinerInputNV', 'glGetCombinerInputParameterfvNV', 'glGetCombinerInputParameterivNV', 'glGetCombinerOutputParameterfvNV', 'glGetCombinerOutputParameterivNV', 'glGetFinalCombinerInputParameterfvNV', 'glGetFinalCombinerInputParameterivNV' ], 'GL_NV_register_combiners2' => [ 'glCombinerStageParameterfvNV', 'glGetCombinerStageParameterfvNV' ], 'GL_NV_sample_locations' => [ 'glFramebufferSampleLocationsfvNV', 'glNamedFramebufferSampleLocationsfvNV' ], 'GL_NV_shader_buffer_load' => [ 'glGetBufferParameterui64vNV', 'glGetIntegerui64vNV', 'glGetNamedBufferParameterui64vNV', 'glIsBufferResidentNV', 'glIsNamedBufferResidentNV', 'glMakeBufferNonResidentNV', 'glMakeBufferResidentNV', 'glMakeNamedBufferNonResidentNV', 'glMakeNamedBufferResidentNV', 'glProgramUniformui64NV', 'glProgramUniformui64vNV', 'glUniformui64NV', 'glUniformui64vNV' ], 'GL_NV_texture_array' => [ 'glCompressedTexImage3DNV', 'glCompressedTexSubImage3DNV', 'glCopyTexSubImage3DNV', 'glFramebufferTextureLayerNV', 'glTexImage3DNV', 'glTexSubImage3DNV' ], 'GL_NV_texture_barrier' => [ 'glTextureBarrierNV' ], 'GL_NV_texture_multisample' => [ 'glTexImage2DMultisampleCoverageNV', 'glTexImage3DMultisampleCoverageNV', 'glTextureImage2DMultisampleCoverageNV', 'glTextureImage2DMultisampleNV', 'glTextureImage3DMultisampleCoverageNV', 'glTextureImage3DMultisampleNV' ], 'GL_NV_transform_feedback' => [ 'glActiveVaryingNV', 'glBeginTransformFeedbackNV', 'glBindBufferBaseNV', 'glBindBufferOffsetNV', 'glBindBufferRangeNV', 'glEndTransformFeedbackNV', 'glGetActiveVaryingNV', 'glGetTransformFeedbackVaryingNV', 'glGetVaryingLocationNV', 'glTransformFeedbackAttribsNV', 'glTransformFeedbackVaryingsNV' ], 'GL_NV_transform_feedback2' => [ 'glBindTransformFeedbackNV', 'glDeleteTransformFeedbacksNV', 'glDrawTransformFeedbackNV', 'glGenTransformFeedbacksNV', 'glIsTransformFeedbackNV', 'glPauseTransformFeedbackNV', 'glResumeTransformFeedbackNV' ], 'GL_NV_vdpau_interop' => [ 'glVDPAUFiniNV', 'glVDPAUGetSurfaceivNV', 'glVDPAUInitNV', 'glVDPAUIsSurfaceNV', 'glVDPAUMapSurfacesNV', 'glVDPAURegisterOutputSurfaceNV', 'glVDPAURegisterVideoSurfaceNV', 'glVDPAUSurfaceAccessNV', 'glVDPAUUnmapSurfacesNV', 'glVDPAUUnregisterSurfaceNV' ], 'GL_NV_vertex_array_range' => [ 'glFlushVertexArrayRangeNV', 'glVertexArrayRangeNV' ], 'GL_NV_vertex_attrib_integer_64bit' => [ 'glGetVertexAttribLi64vNV', 'glGetVertexAttribLui64vNV', 'glVertexAttribL1i64NV', 'glVertexAttribL1i64vNV', 'glVertexAttribL1ui64NV', 'glVertexAttribL1ui64vNV', 'glVertexAttribL2i64NV', 'glVertexAttribL2i64vNV', 'glVertexAttribL2ui64NV', 'glVertexAttribL2ui64vNV', 'glVertexAttribL3i64NV', 'glVertexAttribL3i64vNV', 'glVertexAttribL3ui64NV', 'glVertexAttribL3ui64vNV', 'glVertexAttribL4i64NV', 'glVertexAttribL4i64vNV', 'glVertexAttribL4ui64NV', 'glVertexAttribL4ui64vNV', 'glVertexAttribLFormatNV' ], 'GL_NV_vertex_buffer_unified_memory' => [ 'glBufferAddressRangeNV', 'glColorFormatNV', 'glEdgeFlagFormatNV', 'glFogCoordFormatNV', 'glGetIntegerui64i_vNV', 'glIndexFormatNV', 'glNormalFormatNV', 'glSecondaryColorFormatNV', 'glTexCoordFormatNV', 'glVertexAttribFormatNV', 'glVertexAttribIFormatNV', 'glVertexFormatNV' ], 'GL_NV_vertex_program' => [ 'glAreProgramsResidentNV', 'glBindProgramNV', 'glDeleteProgramsNV', 'glExecuteProgramNV', 'glGenProgramsNV', 'glGetProgramParameterdvNV', 'glGetProgramParameterfvNV', 'glGetProgramStringNV', 'glGetProgramivNV', 'glGetTrackMatrixivNV', 'glGetVertexAttribPointervNV', 'glGetVertexAttribdvNV', 'glGetVertexAttribfvNV', 'glGetVertexAttribivNV', 'glIsProgramNV', 'glLoadProgramNV', 'glProgramParameter4dNV', 'glProgramParameter4dvNV', 'glProgramParameter4fNV', 'glProgramParameter4fvNV', 'glProgramParameters4dvNV', 'glProgramParameters4fvNV', 'glRequestResidentProgramsNV', 'glTrackMatrixNV', 'glVertexAttrib1dNV', 'glVertexAttrib1dvNV', 'glVertexAttrib1fNV', 'glVertexAttrib1fvNV', 'glVertexAttrib1sNV', 'glVertexAttrib1svNV', 'glVertexAttrib2dNV', 'glVertexAttrib2dvNV', 'glVertexAttrib2fNV', 'glVertexAttrib2fvNV', 'glVertexAttrib2sNV', 'glVertexAttrib2svNV', 'glVertexAttrib3dNV', 'glVertexAttrib3dvNV', 'glVertexAttrib3fNV', 'glVertexAttrib3fvNV', 'glVertexAttrib3sNV', 'glVertexAttrib3svNV', 'glVertexAttrib4dNV', 'glVertexAttrib4dvNV', 'glVertexAttrib4fNV', 'glVertexAttrib4fvNV', 'glVertexAttrib4sNV', 'glVertexAttrib4svNV', 'glVertexAttrib4ubNV', 'glVertexAttrib4ubvNV', 'glVertexAttribPointerNV', 'glVertexAttribs1dvNV', 'glVertexAttribs1fvNV', 'glVertexAttribs1svNV', 'glVertexAttribs2dvNV', 'glVertexAttribs2fvNV', 'glVertexAttribs2svNV', 'glVertexAttribs3dvNV', 'glVertexAttribs3fvNV', 'glVertexAttribs3svNV', 'glVertexAttribs4dvNV', 'glVertexAttribs4fvNV', 'glVertexAttribs4svNV', 'glVertexAttribs4ubvNV' ], 'GL_NV_video_capture' => [ 'glBeginVideoCaptureNV', 'glBindVideoCaptureStreamBufferNV', 'glBindVideoCaptureStreamTextureNV', 'glEndVideoCaptureNV', 'glGetVideoCaptureStreamdvNV', 'glGetVideoCaptureStreamfvNV', 'glGetVideoCaptureStreamivNV', 'glGetVideoCaptureivNV', 'glVideoCaptureNV', 'glVideoCaptureStreamParameterdvNV', 'glVideoCaptureStreamParameterfvNV', 'glVideoCaptureStreamParameterivNV' ], 'GL_NV_viewport_array' => [ 'glDepthRangeArrayfvNV', 'glDepthRangeIndexedfNV', 'glDisableiNV', 'glEnableiNV', 'glGetFloati_vNV', 'glIsEnablediNV', 'glScissorArrayvNV', 'glScissorIndexedNV', 'glScissorIndexedvNV', 'glViewportArrayvNV', 'glViewportIndexedfNV', 'glViewportIndexedfvNV' ], 'GL_NV_viewport_swizzle' => [ 'glViewportSwizzleNV' ], 'GL_OVR_multiview' => [ 'glFramebufferTextureMultiviewOVR' ], 'GL_OVR_multiview_multisampled_render_to_texture' => [ 'glFramebufferTextureMultisampleMultiviewOVR' ], 'GL_QCOM_alpha_test' => [ 'glAlphaFuncQCOM' ], 'GL_QCOM_driver_control' => [ 'glDisableDriverControlQCOM', 'glEnableDriverControlQCOM', 'glGetDriverControlStringQCOM', 'glGetDriverControlsQCOM' ], 'GL_QCOM_extended_get' => [ 'glExtGetBufferPointervQCOM', 'glExtGetBuffersQCOM', 'glExtGetFramebuffersQCOM', 'glExtGetRenderbuffersQCOM', 'glExtGetTexLevelParameterivQCOM', 'glExtGetTexSubImageQCOM', 'glExtGetTexturesQCOM', 'glExtTexObjectStateOverrideiQCOM' ], 'GL_QCOM_extended_get2' => [ 'glExtGetProgramBinarySourceQCOM', 'glExtGetProgramsQCOM', 'glExtGetShadersQCOM', 'glExtIsProgramBinaryQCOM' ], 'GL_QCOM_framebuffer_foveated' => [ 'glFramebufferFoveationConfigQCOM', 'glFramebufferFoveationParametersQCOM' ], 'GL_QCOM_shader_framebuffer_fetch_noncoherent' => [ 'glFramebufferFetchBarrierQCOM' ], 'GL_QCOM_tiled_rendering' => [ 'glEndTilingQCOM', 'glStartTilingQCOM' ], 'GL_REGAL_ES1_0_compatibility' => [ 'glAlphaFuncx', 'glClearColorx', 'glClearDepthx', 'glColor4x', 'glDepthRangex', 'glFogx', 'glFogxv', 'glFrustumf', 'glFrustumx', 'glLightModelx', 'glLightModelxv', 'glLightx', 'glLightxv', 'glLineWidthx', 'glLoadMatrixx', 'glMaterialx', 'glMaterialxv', 'glMultMatrixx', 'glMultiTexCoord4x', 'glNormal3x', 'glOrthof', 'glOrthox', 'glPointSizex', 'glPolygonOffsetx', 'glRotatex', 'glSampleCoveragex', 'glScalex', 'glTexEnvx', 'glTexEnvxv', 'glTexParameterx', 'glTranslatex' ], 'GL_REGAL_ES1_1_compatibility' => [ 'glClipPlanef', 'glClipPlanex', 'glGetClipPlanef', 'glGetClipPlanex', 'glGetFixedv', 'glGetLightxv', 'glGetMaterialxv', 'glGetTexEnvxv', 'glGetTexParameterxv', 'glPointParameterx', 'glPointParameterxv', 'glPointSizePointerOES', 'glTexParameterxv' ], 'GL_REGAL_extension_query' => [ 'glGetExtensionREGAL', 'glIsSupportedREGAL' ], 'GL_REGAL_log' => [ 'glLogMessageCallbackREGAL' ], 'GL_REGAL_proc_address' => [ 'glGetProcAddressREGAL' ], 'GL_SGIS_detail_texture' => [ 'glDetailTexFuncSGIS', 'glGetDetailTexFuncSGIS' ], 'GL_SGIS_fog_function' => [ 'glFogFuncSGIS', 'glGetFogFuncSGIS' ], 'GL_SGIS_multisample' => [ 'glSampleMaskSGIS', 'glSamplePatternSGIS' ], 'GL_SGIS_multitexture' => [ 'glInterleavedTextureCoordSetsSGIS', 'glSelectTextureCoordSetSGIS', 'glSelectTextureSGIS', 'glSelectTextureTransformSGIS' ], 'GL_SGIS_shared_multisample' => [ 'glMultisampleSubRectPosSGIS' ], 'GL_SGIS_sharpen_texture' => [ 'glGetSharpenTexFuncSGIS', 'glSharpenTexFuncSGIS' ], 'GL_SGIS_texture4D' => [ 'glTexImage4DSGIS', 'glTexSubImage4DSGIS' ], 'GL_SGIS_texture_filter4' => [ 'glGetTexFilterFuncSGIS', 'glTexFilterFuncSGIS' ], 'GL_SGIX_async' => [ 'glAsyncMarkerSGIX', 'glDeleteAsyncMarkersSGIX', 'glFinishAsyncSGIX', 'glGenAsyncMarkersSGIX', 'glIsAsyncMarkerSGIX', 'glPollAsyncSGIX' ], 'GL_SGIX_datapipe' => [ 'glAddressSpace', 'glDataPipe' ], 'GL_SGIX_flush_raster' => [ 'glFlushRasterSGIX' ], 'GL_SGIX_fog_layers' => [ 'glFogLayersSGIX', 'glGetFogLayersSGIX' ], 'GL_SGIX_fog_texture' => [ 'glTextureFogSGIX' ], 'GL_SGIX_fragment_specular_lighting' => [ 'glFragmentColorMaterialSGIX', 'glFragmentLightModelfSGIX', 'glFragmentLightModelfvSGIX', 'glFragmentLightModeliSGIX', 'glFragmentLightModelivSGIX', 'glFragmentLightfSGIX', 'glFragmentLightfvSGIX', 'glFragmentLightiSGIX', 'glFragmentLightivSGIX', 'glFragmentMaterialfSGIX', 'glFragmentMaterialfvSGIX', 'glFragmentMaterialiSGIX', 'glFragmentMaterialivSGIX', 'glGetFragmentLightfvSGIX', 'glGetFragmentLightivSGIX', 'glGetFragmentMaterialfvSGIX', 'glGetFragmentMaterialivSGIX' ], 'GL_SGIX_framezoom' => [ 'glFrameZoomSGIX' ], 'GL_SGIX_igloo_interface' => [ 'glIglooInterfaceSGIX' ], 'GL_SGIX_mpeg1' => [ 'glAllocMPEGPredictorsSGIX', 'glDeleteMPEGPredictorsSGIX', 'glGenMPEGPredictorsSGIX', 'glGetMPEGParameterfvSGIX', 'glGetMPEGParameterivSGIX', 'glGetMPEGPredictorSGIX', 'glGetMPEGQuantTableubv', 'glIsMPEGPredictorSGIX', 'glMPEGPredictorSGIX', 'glMPEGQuantTableubv', 'glSwapMPEGPredictorsSGIX' ], 'GL_SGIX_nonlinear_lighting_pervertex' => [ 'glGetNonlinLightfvSGIX', 'glGetNonlinMaterialfvSGIX', 'glNonlinLightfvSGIX', 'glNonlinMaterialfvSGIX' ], 'GL_SGIX_pixel_texture' => [ 'glPixelTexGenSGIX' ], 'GL_SGIX_polynomial_ffd' => [ 'glDeformSGIX', 'glLoadIdentityDeformationMapSGIX' ], 'GL_SGIX_quad_mesh' => [ 'glMeshBreadthSGIX', 'glMeshStrideSGIX' ], 'GL_SGIX_reference_plane' => [ 'glReferencePlaneSGIX' ], 'GL_SGIX_sprite' => [ 'glSpriteParameterfSGIX', 'glSpriteParameterfvSGIX', 'glSpriteParameteriSGIX', 'glSpriteParameterivSGIX' ], 'GL_SGIX_tag_sample_buffer' => [ 'glTagSampleBufferSGIX' ], 'GL_SGIX_vector_ops' => [ 'glGetVectorOperationSGIX', 'glVectorOperationSGIX' ], 'GL_SGIX_vertex_array_object' => [ 'glAreVertexArraysResidentSGIX', 'glBindVertexArraySGIX', 'glDeleteVertexArraysSGIX', 'glGenVertexArraysSGIX', 'glIsVertexArraySGIX', 'glPrioritizeVertexArraysSGIX' ], 'GL_SGI_color_table' => [ 'glColorTableParameterfvSGI', 'glColorTableParameterivSGI', 'glColorTableSGI', 'glCopyColorTableSGI', 'glGetColorTableParameterfvSGI', 'glGetColorTableParameterivSGI', 'glGetColorTableSGI' ], 'GL_SGI_fft' => [ 'glGetPixelTransformParameterfvSGI', 'glGetPixelTransformParameterivSGI', 'glPixelTransformParameterfSGI', 'glPixelTransformParameterfvSGI', 'glPixelTransformParameteriSGI', 'glPixelTransformParameterivSGI', 'glPixelTransformSGI' ], 'GL_SUNX_constant_data' => [ 'glFinishTextureSUNX' ], 'GL_SUN_global_alpha' => [ 'glGlobalAlphaFactorbSUN', 'glGlobalAlphaFactordSUN', 'glGlobalAlphaFactorfSUN', 'glGlobalAlphaFactoriSUN', 'glGlobalAlphaFactorsSUN', 'glGlobalAlphaFactorubSUN', 'glGlobalAlphaFactoruiSUN', 'glGlobalAlphaFactorusSUN' ], 'GL_SUN_read_video_pixels' => [ 'glReadVideoPixelsSUN' ], 'GL_SUN_triangle_list' => [ 'glReplacementCodePointerSUN', 'glReplacementCodeubSUN', 'glReplacementCodeubvSUN', 'glReplacementCodeuiSUN', 'glReplacementCodeuivSUN', 'glReplacementCodeusSUN', 'glReplacementCodeusvSUN' ], 'GL_SUN_vertex' => [ 'glColor3fVertex3fSUN', 'glColor3fVertex3fvSUN', 'glColor4fNormal3fVertex3fSUN', 'glColor4fNormal3fVertex3fvSUN', 'glColor4ubVertex2fSUN', 'glColor4ubVertex2fvSUN', 'glColor4ubVertex3fSUN', 'glColor4ubVertex3fvSUN', 'glNormal3fVertex3fSUN', 'glNormal3fVertex3fvSUN', 'glReplacementCodeuiColor3fVertex3fSUN', 'glReplacementCodeuiColor3fVertex3fvSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiColor4fNormal3fVertex3fvSUN', 'glReplacementCodeuiColor4ubVertex3fSUN', 'glReplacementCodeuiColor4ubVertex3fvSUN', 'glReplacementCodeuiNormal3fVertex3fSUN', 'glReplacementCodeuiNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', 'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', 'glReplacementCodeuiTexCoord2fVertex3fSUN', 'glReplacementCodeuiTexCoord2fVertex3fvSUN', 'glReplacementCodeuiVertex3fSUN', 'glReplacementCodeuiVertex3fvSUN', 'glTexCoord2fColor3fVertex3fSUN', 'glTexCoord2fColor3fVertex3fvSUN', 'glTexCoord2fColor4fNormal3fVertex3fSUN', 'glTexCoord2fColor4fNormal3fVertex3fvSUN', 'glTexCoord2fColor4ubVertex3fSUN', 'glTexCoord2fColor4ubVertex3fvSUN', 'glTexCoord2fNormal3fVertex3fSUN', 'glTexCoord2fNormal3fVertex3fvSUN', 'glTexCoord2fVertex3fSUN', 'glTexCoord2fVertex3fvSUN', 'glTexCoord4fColor4fNormal3fVertex4fSUN', 'glTexCoord4fColor4fNormal3fVertex4fvSUN', 'glTexCoord4fVertex4fSUN', 'glTexCoord4fVertex4fvSUN' ], 'GL_VERSION_1_1' => [ 'glAccum', 'glAlphaFunc', 'glAreTexturesResident', 'glArrayElement', 'glBegin', 'glBindTexture', 'glBitmap', 'glBlendFunc', 'glCallList', 'glCallLists', 'glClear', 'glClearAccum', 'glClearColor', 'glClearDepth', 'glClearIndex', 'glClearStencil', 'glClipPlane', 'glColor3b', 'glColor3bv', 'glColor3d', 'glColor3dv', 'glColor3f', 'glColor3fv', 'glColor3i', 'glColor3iv', 'glColor3s', 'glColor3sv', 'glColor3ub', 'glColor3ubv', 'glColor3ui', 'glColor3uiv', 'glColor3us', 'glColor3usv', 'glColor4b', 'glColor4bv', 'glColor4d', 'glColor4dv', 'glColor4f', 'glColor4fv', 'glColor4i', 'glColor4iv', 'glColor4s', 'glColor4sv', 'glColor4ub', 'glColor4ubv', 'glColor4ui', 'glColor4uiv', 'glColor4us', 'glColor4usv', 'glColorMask', 'glColorMaterial', 'glColorPointer', 'glCopyPixels', 'glCopyTexImage1D', 'glCopyTexImage2D', 'glCopyTexSubImage1D', 'glCopyTexSubImage2D', 'glCullFace', 'glDeleteLists', 'glDeleteTextures', 'glDepthFunc', 'glDepthMask', 'glDepthRange', 'glDisable', 'glDisableClientState', 'glDrawArrays', 'glDrawBuffer', 'glDrawElements', 'glDrawPixels', 'glEdgeFlag', 'glEdgeFlagPointer', 'glEdgeFlagv', 'glEnable', 'glEnableClientState', 'glEnd', 'glEndList', 'glEvalCoord1d', 'glEvalCoord1dv', 'glEvalCoord1f', 'glEvalCoord1fv', 'glEvalCoord2d', 'glEvalCoord2dv', 'glEvalCoord2f', 'glEvalCoord2fv', 'glEvalMesh1', 'glEvalMesh2', 'glEvalPoint1', 'glEvalPoint2', 'glFeedbackBuffer', 'glFinish', 'glFlush', 'glFogf', 'glFogfv', 'glFogi', 'glFogiv', 'glFrontFace', 'glFrustum', 'glGenLists', 'glGenTextures', 'glGetBooleanv', 'glGetClipPlane', 'glGetDoublev', 'glGetError', 'glGetFloatv', 'glGetIntegerv', 'glGetLightfv', 'glGetLightiv', 'glGetMapdv', 'glGetMapfv', 'glGetMapiv', 'glGetMaterialfv', 'glGetMaterialiv', 'glGetPixelMapfv', 'glGetPixelMapuiv', 'glGetPixelMapusv', 'glGetPointerv', 'glGetPolygonStipple', 'glGetString', 'glGetTexEnvfv', 'glGetTexEnviv', 'glGetTexGendv', 'glGetTexGenfv', 'glGetTexGeniv', 'glGetTexImage', 'glGetTexLevelParameterfv', 'glGetTexLevelParameteriv', 'glGetTexParameterfv', 'glGetTexParameteriv', 'glHint', 'glIndexMask', 'glIndexPointer', 'glIndexd', 'glIndexdv', 'glIndexf', 'glIndexfv', 'glIndexi', 'glIndexiv', 'glIndexs', 'glIndexsv', 'glIndexub', 'glIndexubv', 'glInitNames', 'glInterleavedArrays', 'glIsEnabled', 'glIsList', 'glIsTexture', 'glLightModelf', 'glLightModelfv', 'glLightModeli', 'glLightModeliv', 'glLightf', 'glLightfv', 'glLighti', 'glLightiv', 'glLineStipple', 'glLineWidth', 'glListBase', 'glLoadIdentity', 'glLoadMatrixd', 'glLoadMatrixf', 'glLoadName', 'glLogicOp', 'glMap1d', 'glMap1f', 'glMap2d', 'glMap2f', 'glMapGrid1d', 'glMapGrid1f', 'glMapGrid2d', 'glMapGrid2f', 'glMaterialf', 'glMaterialfv', 'glMateriali', 'glMaterialiv', 'glMatrixMode', 'glMultMatrixd', 'glMultMatrixf', 'glNewList', 'glNormal3b', 'glNormal3bv', 'glNormal3d', 'glNormal3dv', 'glNormal3f', 'glNormal3fv', 'glNormal3i', 'glNormal3iv', 'glNormal3s', 'glNormal3sv', 'glNormalPointer', 'glOrtho', 'glPassThrough', 'glPixelMapfv', 'glPixelMapuiv', 'glPixelMapusv', 'glPixelStoref', 'glPixelStorei', 'glPixelTransferf', 'glPixelTransferi', 'glPixelZoom', 'glPointSize', 'glPolygonMode', 'glPolygonOffset', 'glPolygonStipple', 'glPopAttrib', 'glPopClientAttrib', 'glPopMatrix', 'glPopName', 'glPrioritizeTextures', 'glPushAttrib', 'glPushClientAttrib', 'glPushMatrix', 'glPushName', 'glRasterPos2d', 'glRasterPos2dv', 'glRasterPos2f', 'glRasterPos2fv', 'glRasterPos2i', 'glRasterPos2iv', 'glRasterPos2s', 'glRasterPos2sv', 'glRasterPos3d', 'glRasterPos3dv', 'glRasterPos3f', 'glRasterPos3fv', 'glRasterPos3i', 'glRasterPos3iv', 'glRasterPos3s', 'glRasterPos3sv', 'glRasterPos4d', 'glRasterPos4dv', 'glRasterPos4f', 'glRasterPos4fv', 'glRasterPos4i', 'glRasterPos4iv', 'glRasterPos4s', 'glRasterPos4sv', 'glReadBuffer', 'glReadPixels', 'glRectd', 'glRectdv', 'glRectf', 'glRectfv', 'glRecti', 'glRectiv', 'glRects', 'glRectsv', 'glRenderMode', 'glRotated', 'glRotatef', 'glScaled', 'glScalef', 'glScissor', 'glSelectBuffer', 'glShadeModel', 'glStencilFunc', 'glStencilMask', 'glStencilOp', 'glTexCoord1d', 'glTexCoord1dv', 'glTexCoord1f', 'glTexCoord1fv', 'glTexCoord1i', 'glTexCoord1iv', 'glTexCoord1s', 'glTexCoord1sv', 'glTexCoord2d', 'glTexCoord2dv', 'glTexCoord2f', 'glTexCoord2fv', 'glTexCoord2i', 'glTexCoord2iv', 'glTexCoord2s', 'glTexCoord2sv', 'glTexCoord3d', 'glTexCoord3dv', 'glTexCoord3f', 'glTexCoord3fv', 'glTexCoord3i', 'glTexCoord3iv', 'glTexCoord3s', 'glTexCoord3sv', 'glTexCoord4d', 'glTexCoord4dv', 'glTexCoord4f', 'glTexCoord4fv', 'glTexCoord4i', 'glTexCoord4iv', 'glTexCoord4s', 'glTexCoord4sv', 'glTexCoordPointer', 'glTexEnvf', 'glTexEnvfv', 'glTexEnvi', 'glTexEnviv', 'glTexGend', 'glTexGendv', 'glTexGenf', 'glTexGenfv', 'glTexGeni', 'glTexGeniv', 'glTexImage1D', 'glTexImage2D', 'glTexParameterf', 'glTexParameterfv', 'glTexParameteri', 'glTexParameteriv', 'glTexSubImage1D', 'glTexSubImage2D', 'glTranslated', 'glTranslatef', 'glVertex2d', 'glVertex2dv', 'glVertex2f', 'glVertex2fv', 'glVertex2i', 'glVertex2iv', 'glVertex2s', 'glVertex2sv', 'glVertex3d', 'glVertex3dv', 'glVertex3f', 'glVertex3fv', 'glVertex3i', 'glVertex3iv', 'glVertex3s', 'glVertex3sv', 'glVertex4d', 'glVertex4dv', 'glVertex4f', 'glVertex4fv', 'glVertex4i', 'glVertex4iv', 'glVertex4s', 'glVertex4sv', 'glVertexPointer', 'glViewport' ], 'GL_VERSION_1_2' => [ 'glCopyTexSubImage3D', 'glDrawRangeElements', 'glTexImage3D', 'glTexSubImage3D' ], 'GL_VERSION_1_3' => [ 'glActiveTexture', 'glClientActiveTexture', 'glCompressedTexImage1D', 'glCompressedTexImage2D', 'glCompressedTexImage3D', 'glCompressedTexSubImage1D', 'glCompressedTexSubImage2D', 'glCompressedTexSubImage3D', 'glGetCompressedTexImage', 'glLoadTransposeMatrixd', 'glLoadTransposeMatrixf', 'glMultTransposeMatrixd', 'glMultTransposeMatrixf', 'glMultiTexCoord1d', 'glMultiTexCoord1dv', 'glMultiTexCoord1f', 'glMultiTexCoord1fv', 'glMultiTexCoord1i', 'glMultiTexCoord1iv', 'glMultiTexCoord1s', 'glMultiTexCoord1sv', 'glMultiTexCoord2d', 'glMultiTexCoord2dv', 'glMultiTexCoord2f', 'glMultiTexCoord2fv', 'glMultiTexCoord2i', 'glMultiTexCoord2iv', 'glMultiTexCoord2s', 'glMultiTexCoord2sv', 'glMultiTexCoord3d', 'glMultiTexCoord3dv', 'glMultiTexCoord3f', 'glMultiTexCoord3fv', 'glMultiTexCoord3i', 'glMultiTexCoord3iv', 'glMultiTexCoord3s', 'glMultiTexCoord3sv', 'glMultiTexCoord4d', 'glMultiTexCoord4dv', 'glMultiTexCoord4f', 'glMultiTexCoord4fv', 'glMultiTexCoord4i', 'glMultiTexCoord4iv', 'glMultiTexCoord4s', 'glMultiTexCoord4sv', 'glSampleCoverage' ], 'GL_VERSION_1_4' => [ 'glBlendColor', 'glBlendEquation', 'glBlendFuncSeparate', 'glFogCoordPointer', 'glFogCoordd', 'glFogCoorddv', 'glFogCoordf', 'glFogCoordfv', 'glMultiDrawArrays', 'glMultiDrawElements', 'glPointParameterf', 'glPointParameterfv', 'glPointParameteri', 'glPointParameteriv', 'glSecondaryColor3b', 'glSecondaryColor3bv', 'glSecondaryColor3d', 'glSecondaryColor3dv', 'glSecondaryColor3f', 'glSecondaryColor3fv', 'glSecondaryColor3i', 'glSecondaryColor3iv', 'glSecondaryColor3s', 'glSecondaryColor3sv', 'glSecondaryColor3ub', 'glSecondaryColor3ubv', 'glSecondaryColor3ui', 'glSecondaryColor3uiv', 'glSecondaryColor3us', 'glSecondaryColor3usv', 'glSecondaryColorPointer', 'glWindowPos2d', 'glWindowPos2dv', 'glWindowPos2f', 'glWindowPos2fv', 'glWindowPos2i', 'glWindowPos2iv', 'glWindowPos2s', 'glWindowPos2sv', 'glWindowPos3d', 'glWindowPos3dv', 'glWindowPos3f', 'glWindowPos3fv', 'glWindowPos3i', 'glWindowPos3iv', 'glWindowPos3s', 'glWindowPos3sv' ], 'GL_VERSION_1_5' => [ 'glBeginQuery', 'glBindBuffer', 'glBufferData', 'glBufferSubData', 'glDeleteBuffers', 'glDeleteQueries', 'glEndQuery', 'glGenBuffers', 'glGenQueries', 'glGetBufferParameteriv', 'glGetBufferPointerv', 'glGetBufferSubData', 'glGetQueryObjectiv', 'glGetQueryObjectuiv', 'glGetQueryiv', 'glIsBuffer', 'glIsQuery', 'glMapBuffer', 'glUnmapBuffer' ], 'GL_VERSION_2_0' => [ 'glAttachShader', 'glBindAttribLocation', 'glBlendEquationSeparate', 'glCompileShader', 'glCreateProgram', 'glCreateShader', 'glDeleteProgram', 'glDeleteShader', 'glDetachShader', 'glDisableVertexAttribArray', 'glDrawBuffers', 'glEnableVertexAttribArray', 'glGetActiveAttrib', 'glGetActiveUniform', 'glGetAttachedShaders', 'glGetAttribLocation', 'glGetProgramInfoLog', 'glGetProgramiv', 'glGetShaderInfoLog', 'glGetShaderSource', 'glGetShaderiv', 'glGetUniformLocation', 'glGetUniformfv', 'glGetUniformiv', 'glGetVertexAttribPointerv', 'glGetVertexAttribdv', 'glGetVertexAttribfv', 'glGetVertexAttribiv', 'glIsProgram', 'glIsShader', 'glLinkProgram', 'glShaderSource', 'glStencilFuncSeparate', 'glStencilMaskSeparate', 'glStencilOpSeparate', 'glUniform1f', 'glUniform1fv', 'glUniform1i', 'glUniform1iv', 'glUniform2f', 'glUniform2fv', 'glUniform2i', 'glUniform2iv', 'glUniform3f', 'glUniform3fv', 'glUniform3i', 'glUniform3iv', 'glUniform4f', 'glUniform4fv', 'glUniform4i', 'glUniform4iv', 'glUniformMatrix2fv', 'glUniformMatrix3fv', 'glUniformMatrix4fv', 'glUseProgram', 'glValidateProgram', 'glVertexAttrib1d', 'glVertexAttrib1dv', 'glVertexAttrib1f', 'glVertexAttrib1fv', 'glVertexAttrib1s', 'glVertexAttrib1sv', 'glVertexAttrib2d', 'glVertexAttrib2dv', 'glVertexAttrib2f', 'glVertexAttrib2fv', 'glVertexAttrib2s', 'glVertexAttrib2sv', 'glVertexAttrib3d', 'glVertexAttrib3dv', 'glVertexAttrib3f', 'glVertexAttrib3fv', 'glVertexAttrib3s', 'glVertexAttrib3sv', 'glVertexAttrib4Nbv', 'glVertexAttrib4Niv', 'glVertexAttrib4Nsv', 'glVertexAttrib4Nub', 'glVertexAttrib4Nubv', 'glVertexAttrib4Nuiv', 'glVertexAttrib4Nusv', 'glVertexAttrib4bv', 'glVertexAttrib4d', 'glVertexAttrib4dv', 'glVertexAttrib4f', 'glVertexAttrib4fv', 'glVertexAttrib4iv', 'glVertexAttrib4s', 'glVertexAttrib4sv', 'glVertexAttrib4ubv', 'glVertexAttrib4uiv', 'glVertexAttrib4usv', 'glVertexAttribPointer' ], 'GL_VERSION_2_1' => [ 'glUniformMatrix2x3fv', 'glUniformMatrix2x4fv', 'glUniformMatrix3x2fv', 'glUniformMatrix3x4fv', 'glUniformMatrix4x2fv', 'glUniformMatrix4x3fv' ], 'GL_VERSION_3_0' => [ 'glBeginConditionalRender', 'glBeginTransformFeedback', 'glBindFragDataLocation', 'glBindFramebuffer', 'glBindRenderbuffer', 'glBindVertexArray', 'glBlitFramebuffer', 'glCheckFramebufferStatus', 'glClampColor', 'glClearBufferfi', 'glClearBufferfv', 'glClearBufferiv', 'glClearBufferuiv', 'glColorMaski', 'glDeleteFramebuffers', 'glDeleteRenderbuffers', 'glDeleteVertexArrays', 'glDisablei', 'glEnablei', 'glEndConditionalRender', 'glEndTransformFeedback', 'glFlushMappedBufferRange', 'glFramebufferRenderbuffer', 'glFramebufferTexture1D', 'glFramebufferTexture2D', 'glFramebufferTexture3D', 'glFramebufferTextureLayer', 'glGenFramebuffers', 'glGenRenderbuffers', 'glGenVertexArrays', 'glGenerateMipmap', 'glGetBooleani_v', 'glGetFragDataLocation', 'glGetFramebufferAttachmentParameteriv', 'glGetRenderbufferParameteriv', 'glGetTexParameterIiv', 'glGetTexParameterIuiv', 'glGetTransformFeedbackVarying', 'glGetUniformuiv', 'glGetVertexAttribIiv', 'glGetVertexAttribIuiv', 'glIsEnabledi', 'glIsFramebuffer', 'glIsRenderbuffer', 'glIsVertexArray', 'glMapBufferRange', 'glRenderbufferStorage', 'glRenderbufferStorageMultisample', 'glTexParameterIiv', 'glTexParameterIuiv', 'glTransformFeedbackVaryings', 'glUniform1ui', 'glUniform1uiv', 'glUniform2ui', 'glUniform2uiv', 'glUniform3ui', 'glUniform3uiv', 'glUniform4ui', 'glUniform4uiv', 'glVertexAttribI1i', 'glVertexAttribI1iv', 'glVertexAttribI1ui', 'glVertexAttribI1uiv', 'glVertexAttribI2i', 'glVertexAttribI2iv', 'glVertexAttribI2ui', 'glVertexAttribI2uiv', 'glVertexAttribI3i', 'glVertexAttribI3iv', 'glVertexAttribI3ui', 'glVertexAttribI3uiv', 'glVertexAttribI4bv', 'glVertexAttribI4i', 'glVertexAttribI4iv', 'glVertexAttribI4sv', 'glVertexAttribI4ubv', 'glVertexAttribI4ui', 'glVertexAttribI4uiv', 'glVertexAttribI4usv', 'glVertexAttribIPointer' ], 'GL_VERSION_3_1' => [ 'glBindBufferBase', 'glBindBufferRange', 'glCopyBufferSubData', 'glDrawArraysInstanced', 'glDrawElementsInstanced', 'glGetActiveUniformBlockName', 'glGetActiveUniformBlockiv', 'glGetActiveUniformName', 'glGetActiveUniformsiv', 'glGetIntegeri_v', 'glGetUniformBlockIndex', 'glGetUniformIndices', 'glPrimitiveRestartIndex', 'glTexBuffer', 'glUniformBlockBinding' ], 'GL_VERSION_3_2' => [ 'glClientWaitSync', 'glDeleteSync', 'glDrawElementsBaseVertex', 'glDrawElementsInstancedBaseVertex', 'glDrawRangeElementsBaseVertex', 'glFenceSync', 'glFramebufferTexture', 'glGetBufferParameteri64v', 'glGetInteger64i_v', 'glGetInteger64v', 'glGetMultisamplefv', 'glGetSynciv', 'glIsSync', 'glMultiDrawElementsBaseVertex', 'glProvokingVertex', 'glSampleMaski', 'glTexImage2DMultisample', 'glTexImage3DMultisample', 'glWaitSync' ], 'GL_VERSION_3_3' => [ 'glBindFragDataLocationIndexed', 'glBindSampler', 'glColorP3ui', 'glColorP3uiv', 'glColorP4ui', 'glColorP4uiv', 'glDeleteSamplers', 'glGenSamplers', 'glGetFragDataIndex', 'glGetQueryObjecti64v', 'glGetQueryObjectui64v', 'glGetSamplerParameterIiv', 'glGetSamplerParameterIuiv', 'glGetSamplerParameterfv', 'glGetSamplerParameteriv', 'glIsSampler', 'glMultiTexCoordP1ui', 'glMultiTexCoordP1uiv', 'glMultiTexCoordP2ui', 'glMultiTexCoordP2uiv', 'glMultiTexCoordP3ui', 'glMultiTexCoordP3uiv', 'glMultiTexCoordP4ui', 'glMultiTexCoordP4uiv', 'glNormalP3ui', 'glNormalP3uiv', 'glQueryCounter', 'glSamplerParameterIiv', 'glSamplerParameterIuiv', 'glSamplerParameterf', 'glSamplerParameterfv', 'glSamplerParameteri', 'glSamplerParameteriv', 'glSecondaryColorP3ui', 'glSecondaryColorP3uiv', 'glTexCoordP1ui', 'glTexCoordP1uiv', 'glTexCoordP2ui', 'glTexCoordP2uiv', 'glTexCoordP3ui', 'glTexCoordP3uiv', 'glTexCoordP4ui', 'glTexCoordP4uiv', 'glVertexAttribDivisor', 'glVertexAttribP1ui', 'glVertexAttribP1uiv', 'glVertexAttribP2ui', 'glVertexAttribP2uiv', 'glVertexAttribP3ui', 'glVertexAttribP3uiv', 'glVertexAttribP4ui', 'glVertexAttribP4uiv', 'glVertexP2ui', 'glVertexP2uiv', 'glVertexP3ui', 'glVertexP3uiv', 'glVertexP4ui', 'glVertexP4uiv' ], 'GL_VERSION_4_0' => [ 'glBeginQueryIndexed', 'glBindTransformFeedback', 'glBlendEquationSeparatei', 'glBlendEquationSeparateiARB', 'glBlendEquationi', 'glBlendEquationiARB', 'glBlendFuncSeparatei', 'glBlendFuncSeparateiARB', 'glBlendFunci', 'glBlendFunciARB', 'glDeleteTransformFeedbacks', 'glDrawArraysIndirect', 'glDrawElementsIndirect', 'glDrawTransformFeedback', 'glDrawTransformFeedbackStream', 'glEndQueryIndexed', 'glGenTransformFeedbacks', 'glGetActiveSubroutineName', 'glGetActiveSubroutineUniformName', 'glGetActiveSubroutineUniformiv', 'glGetProgramStageiv', 'glGetQueryIndexediv', 'glGetSubroutineIndex', 'glGetSubroutineUniformLocation', 'glGetUniformSubroutineuiv', 'glGetUniformdv', 'glIsTransformFeedback', 'glMinSampleShading', 'glPatchParameterfv', 'glPatchParameteri', 'glPauseTransformFeedback', 'glResumeTransformFeedback', 'glUniform1d', 'glUniform1dv', 'glUniform2d', 'glUniform2dv', 'glUniform3d', 'glUniform3dv', 'glUniform4d', 'glUniform4dv', 'glUniformMatrix2dv', 'glUniformMatrix2x3dv', 'glUniformMatrix2x4dv', 'glUniformMatrix3dv', 'glUniformMatrix3x2dv', 'glUniformMatrix3x4dv', 'glUniformMatrix4dv', 'glUniformMatrix4x2dv', 'glUniformMatrix4x3dv', 'glUniformSubroutinesuiv' ], 'GL_VERSION_4_1' => [ 'glActiveShaderProgram', 'glBindProgramPipeline', 'glClearDepthf', 'glCreateShaderProgramv', 'glDeleteProgramPipelines', 'glDepthRangeArrayv', 'glDepthRangeIndexed', 'glDepthRangef', 'glGenProgramPipelines', 'glGetDoublei_v', 'glGetFloati_v', 'glGetProgramBinary', 'glGetProgramPipelineInfoLog', 'glGetProgramPipelineiv', 'glGetShaderPrecisionFormat', 'glGetVertexAttribLdv', 'glIsProgramPipeline', 'glProgramBinary', 'glProgramParameteri', 'glProgramUniform1d', 'glProgramUniform1dv', 'glProgramUniform1f', 'glProgramUniform1fv', 'glProgramUniform1i', 'glProgramUniform1iv', 'glProgramUniform1ui', 'glProgramUniform1uiv', 'glProgramUniform2d', 'glProgramUniform2dv', 'glProgramUniform2f', 'glProgramUniform2fv', 'glProgramUniform2i', 'glProgramUniform2iv', 'glProgramUniform2ui', 'glProgramUniform2uiv', 'glProgramUniform3d', 'glProgramUniform3dv', 'glProgramUniform3f', 'glProgramUniform3fv', 'glProgramUniform3i', 'glProgramUniform3iv', 'glProgramUniform3ui', 'glProgramUniform3uiv', 'glProgramUniform4d', 'glProgramUniform4dv', 'glProgramUniform4f', 'glProgramUniform4fv', 'glProgramUniform4i', 'glProgramUniform4iv', 'glProgramUniform4ui', 'glProgramUniform4uiv', 'glProgramUniformMatrix2dv', 'glProgramUniformMatrix2fv', 'glProgramUniformMatrix2x3dv', 'glProgramUniformMatrix2x3fv', 'glProgramUniformMatrix2x4dv', 'glProgramUniformMatrix2x4fv', 'glProgramUniformMatrix3dv', 'glProgramUniformMatrix3fv', 'glProgramUniformMatrix3x2dv', 'glProgramUniformMatrix3x2fv', 'glProgramUniformMatrix3x4dv', 'glProgramUniformMatrix3x4fv', 'glProgramUniformMatrix4dv', 'glProgramUniformMatrix4fv', 'glProgramUniformMatrix4x2dv', 'glProgramUniformMatrix4x2fv', 'glProgramUniformMatrix4x3dv', 'glProgramUniformMatrix4x3fv', 'glReleaseShaderCompiler', 'glScissorArrayv', 'glScissorIndexed', 'glScissorIndexedv', 'glShaderBinary', 'glUseProgramStages', 'glValidateProgramPipeline', 'glVertexAttribL1d', 'glVertexAttribL1dv', 'glVertexAttribL2d', 'glVertexAttribL2dv', 'glVertexAttribL3d', 'glVertexAttribL3dv', 'glVertexAttribL4d', 'glVertexAttribL4dv', 'glVertexAttribLPointer', 'glViewportArrayv', 'glViewportIndexedf', 'glViewportIndexedfv' ], 'GL_VERSION_4_2' => [ 'glBindImageTexture', 'glDrawArraysInstancedBaseInstance', 'glDrawElementsInstancedBaseInstance', 'glDrawElementsInstancedBaseVertexBaseInstance', 'glDrawTransformFeedbackInstanced', 'glDrawTransformFeedbackStreamInstanced', 'glGetActiveAtomicCounterBufferiv', 'glGetInternalformativ', 'glMemoryBarrier', 'glTexStorage1D', 'glTexStorage2D', 'glTexStorage3D' ], 'GL_VERSION_4_3' => [ 'glBindVertexBuffer', 'glClearBufferData', 'glClearBufferSubData', 'glClearNamedBufferDataEXT', 'glClearNamedBufferSubDataEXT', 'glCopyImageSubData', 'glDebugMessageCallback', 'glDebugMessageControl', 'glDebugMessageInsert', 'glDispatchCompute', 'glDispatchComputeIndirect', 'glFramebufferParameteri', 'glGetDebugMessageLog', 'glGetFramebufferParameteriv', 'glGetInternalformati64v', 'glGetNamedFramebufferParameterivEXT', 'glGetObjectLabel', 'glGetObjectPtrLabel', 'glGetProgramInterfaceiv', 'glGetProgramResourceIndex', 'glGetProgramResourceLocation', 'glGetProgramResourceLocationIndex', 'glGetProgramResourceName', 'glGetProgramResourceiv', 'glInvalidateBufferData', 'glInvalidateBufferSubData', 'glInvalidateFramebuffer', 'glInvalidateSubFramebuffer', 'glInvalidateTexImage', 'glInvalidateTexSubImage', 'glMultiDrawArraysIndirect', 'glMultiDrawElementsIndirect', 'glNamedFramebufferParameteriEXT', 'glObjectLabel', 'glObjectPtrLabel', 'glPopDebugGroup', 'glPushDebugGroup', 'glShaderStorageBlockBinding', 'glTexBufferRange', 'glTexStorage2DMultisample', 'glTexStorage3DMultisample', 'glTextureBufferRangeEXT', 'glTextureStorage2DMultisampleEXT', 'glTextureStorage3DMultisampleEXT', 'glTextureView', 'glVertexArrayBindVertexBufferEXT', 'glVertexArrayVertexAttribBindingEXT', 'glVertexArrayVertexAttribFormatEXT', 'glVertexArrayVertexAttribIFormatEXT', 'glVertexArrayVertexAttribLFormatEXT', 'glVertexArrayVertexBindingDivisorEXT', 'glVertexAttribBinding', 'glVertexAttribFormat', 'glVertexAttribIFormat', 'glVertexAttribLFormat', 'glVertexBindingDivisor' ], 'GL_VERSION_4_4' => [ 'glBindBuffersBase', 'glBindBuffersRange', 'glBindImageTextures', 'glBindSamplers', 'glBindTextures', 'glBindVertexBuffers', 'glBufferStorage', 'glClearTexImage', 'glClearTexSubImage' ], 'GL_VERSION_4_5' => [ 'glBindTextureUnit', 'glBlitNamedFramebuffer', 'glCheckNamedFramebufferStatus', 'glClearNamedBufferData', 'glClearNamedBufferSubData', 'glClearNamedFramebufferfi', 'glClearNamedFramebufferfv', 'glClearNamedFramebufferiv', 'glClearNamedFramebufferuiv', 'glClipControl', 'glCompressedTextureSubImage1D', 'glCompressedTextureSubImage2D', 'glCompressedTextureSubImage3D', 'glCopyNamedBufferSubData', 'glCopyTextureSubImage1D', 'glCopyTextureSubImage2D', 'glCopyTextureSubImage3D', 'glCreateBuffers', 'glCreateFramebuffers', 'glCreateProgramPipelines', 'glCreateQueries', 'glCreateRenderbuffers', 'glCreateSamplers', 'glCreateTextures', 'glCreateTransformFeedbacks', 'glCreateVertexArrays', 'glDisableVertexArrayAttrib', 'glEnableVertexArrayAttrib', 'glFlushMappedNamedBufferRange', 'glGenerateTextureMipmap', 'glGetCompressedTextureImage', 'glGetCompressedTextureSubImage', 'glGetGraphicsResetStatus', 'glGetGraphicsResetStatusARB', 'glGetNamedBufferParameteri64v', 'glGetNamedBufferParameteriv', 'glGetNamedBufferPointerv', 'glGetNamedBufferSubData', 'glGetNamedFramebufferAttachmentParameteriv', 'glGetNamedFramebufferParameteriv', 'glGetNamedRenderbufferParameteriv', 'glGetQueryBufferObjecti64v', 'glGetQueryBufferObjectiv', 'glGetQueryBufferObjectui64v', 'glGetQueryBufferObjectuiv', 'glGetTextureImage', 'glGetTextureLevelParameterfv', 'glGetTextureLevelParameteriv', 'glGetTextureParameterIiv', 'glGetTextureParameterIuiv', 'glGetTextureParameterfv', 'glGetTextureParameteriv', 'glGetTextureSubImage', 'glGetTransformFeedbacki64_v', 'glGetTransformFeedbacki_v', 'glGetTransformFeedbackiv', 'glGetVertexArrayIndexed64iv', 'glGetVertexArrayIndexediv', 'glGetVertexArrayiv', 'glGetnColorTableARB', 'glGetnCompressedTexImage', 'glGetnCompressedTexImageARB', 'glGetnConvolutionFilterARB', 'glGetnHistogramARB', 'glGetnMapdvARB', 'glGetnMapfvARB', 'glGetnMapivARB', 'glGetnMinmaxARB', 'glGetnPixelMapfvARB', 'glGetnPixelMapuivARB', 'glGetnPixelMapusvARB', 'glGetnPolygonStippleARB', 'glGetnSeparableFilterARB', 'glGetnTexImage', 'glGetnTexImageARB', 'glGetnUniformdv', 'glGetnUniformdvARB', 'glGetnUniformfvARB', 'glGetnUniformivARB', 'glGetnUniformuivARB', 'glInvalidateNamedFramebufferData', 'glInvalidateNamedFramebufferSubData', 'glMapNamedBuffer', 'glMapNamedBufferRange', 'glMemoryBarrierByRegion', 'glNamedBufferData', 'glNamedBufferStorage', 'glNamedBufferSubData', 'glNamedFramebufferDrawBuffer', 'glNamedFramebufferDrawBuffers', 'glNamedFramebufferParameteri', 'glNamedFramebufferReadBuffer', 'glNamedFramebufferRenderbuffer', 'glNamedFramebufferTexture', 'glNamedFramebufferTextureLayer', 'glNamedRenderbufferStorage', 'glNamedRenderbufferStorageMultisample', 'glReadnPixelsARB', 'glTextureBarrier', 'glTextureBuffer', 'glTextureBufferRange', 'glTextureParameterIiv', 'glTextureParameterIuiv', 'glTextureParameterf', 'glTextureParameterfv', 'glTextureParameteri', 'glTextureParameteriv', 'glTextureStorage1D', 'glTextureStorage2D', 'glTextureStorage2DMultisample', 'glTextureStorage3D', 'glTextureStorage3DMultisample', 'glTextureSubImage1D', 'glTextureSubImage2D', 'glTextureSubImage3D', 'glTransformFeedbackBufferBase', 'glTransformFeedbackBufferRange', 'glUnmapNamedBuffer', 'glVertexArrayAttribBinding', 'glVertexArrayAttribFormat', 'glVertexArrayAttribIFormat', 'glVertexArrayAttribLFormat', 'glVertexArrayBindingDivisor', 'glVertexArrayElementBuffer', 'glVertexArrayVertexBuffer', 'glVertexArrayVertexBuffers' ], 'GL_VERSION_4_6' => [ 'glMultiDrawArraysIndirectCount', 'glMultiDrawArraysIndirectCountARB', 'glMultiDrawElementsIndirectCount', 'glMultiDrawElementsIndirectCountARB', 'glPolygonOffsetClamp', 'glSpecializeShader', 'glSpecializeShaderARB' ], 'GL_WIN_swap_hint' => [ 'glAddSwapHintRectWIN' ] ); 1; OpenGL-Modern-0.0401/lib/OpenGL/Modern/Const.pm0000644000175000017500000000034215005476045020641 0ustar osboxesosboxespackage OpenGL::Modern::Const; =head1 NAME OpenGL::Modern::Const - module encapsulating GL constants =cut use strict; use warnings; our $VERSION = '0.4001'; require XSLoader; XSLoader::load( __PACKAGE__, $VERSION ); 1; OpenGL-Modern-0.0401/lib/OpenGL/Modern/Helpers.pm0000644000175000017500000002216615005476045021165 0ustar osboxesosboxespackage # not an official package OpenGL::Modern::Helpers; our $VERSION = '0.0401'; use strict; use Exporter 'import'; use Carp qw(croak); use Config; use OpenGL::Modern qw( GL_NO_ERROR GL_INVALID_ENUM GL_INVALID_VALUE GL_INVALID_OPERATION GL_STACK_OVERFLOW GL_STACK_UNDERFLOW GL_OUT_OF_MEMORY GL_TABLE_TOO_LARGE GL_VERSION glGenTextures_p glGenFramebuffers_p glGenVertexArrays_p glGenBuffers_p glGetString glGetError glGetShaderInfoLog_c glGetProgramInfoLog_c glGetProgramiv_c glGetShaderiv_c glGetIntegerv_c glShaderSource_c glBufferData_c glUniform2f glUniform4f ); =head1 NAME OpenGL::Modern::Helpers - example usage of raw pointers from perl =head1 WARNING This API is an experiment and will change! =head1 OpenGL::Modern API Implementation This module exists to support the use of the OpenGL::Modern package for OpenGL bindings by documenting details of the implementation and giving example routines showing the use from perl. =head2 Implementation OpenGL::Modern is an XS module providings bindings to the C OpenGL library for graphics. As such, it needs to handle conversion of input arguments from perl into the required datatypes for the C OpenGL API, it then calls the OpenGL routine, and then converts the return value (if any) from the C API datatype into an appropriate Perl type. =head3 Scalar Values Routines that take scalar values and return scalar values at the C level, are nicely mapped by the built in typemap conversions. For example: GLenum glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); where the functions takes two values, one an integer and one an enumeration which is basically an integer value as well. The return value is another enumeration/integer value. Since perl scalars can hold integers, the default XS implementation from perl would be prototyped in perl as $status = glCheckNamedFramebufferStatus($framebuffer, $target); or, taking advantage of the binding of all the OpenGL enumerations to perl constant functions we could write $status = glCheckNamedFramebufferStatus($framebuffer, GL_DRAW_FRAMEBUFFER); The key here is explicit scalar values and types which makes the XS perl implementation essentially the same at the C one just with perl scalars in place of C typed values. Of the 2743 OpenGL API routines, 1092 have scalar input and return values and can be considered implemented as is. =head3 Pointer Values The remaining OpenGL routines all have one (or more) pointer argument or return value which are not so simply mapped into perl because the use of pointers from C does not fully determine the use of those values: =over 4 =item * Pointers can be used to return values from routines =item * Pointers can be used to pass single input values =item * Pointers can be used to pass multiple input values =item * Pointers can be used to return multiple input values =back The current XS implementation now represents non-char type pointers as the typemap T_PTR and the string and character pointers are T_PV. The routines will be renamed with an added _c so as to indicate that the mapping is the direct C one. These _c routines closely match the OpenGL C API but it requires that the perl user hand manage the allocation, initialization, packing and unpacking, etc for each function call. Please see this source file for the implementations of glGetShaderInfoLog_p glGetProgramInfoLog_p glGetVersion_p croak_on_gl_error showing the use of some utility routines to interface to the OpenGL API routines. OpenGL::Modern::Helpers will be kept up to date with each release to document the API implementations and usage as the bindings evolve and improve. Once standardized and stable, a final version of Helpers.pm will be released. =cut our @EXPORT_OK = qw( pack_GLuint pack_GLfloat pack_GLdouble pack_GLint pack_GLstrings pack_ptr iv_ptr xs_buffer glGetShaderInfoLog_p glGetProgramInfoLog_p croak_on_gl_error glGetVersion_p glGenTextures_p glGetProgramiv_p glGetShaderiv_p glShaderSource_p glGenFramebuffers_p glGenVertexArrays_p glGenBuffers_p glGetIntegerv_p glBufferData_p glUniform2f_p glUniform4f_p ); our %glErrorStrings = ( GL_NO_ERROR() => 'No error has been recorded.', GL_INVALID_ENUM() => 'An unacceptable value is specified for an enumerated argument.', GL_INVALID_VALUE() => 'A numeric argument is out of range.', GL_INVALID_OPERATION() => 'The specified operation is not allowed in the current state.', GL_STACK_OVERFLOW() => 'This command would cause a stack overflow.', GL_STACK_UNDERFLOW() => 'This command would cause a stack underflow.', GL_OUT_OF_MEMORY() => 'There is not enough memory left to execute the command.', GL_TABLE_TOO_LARGE() => 'The specified table exceeds the implementation\'s maximum supported table size.', ); our $PACK_TYPE = $Config{ptrsize} == 4 ? 'L' : 'Q'; sub pack_GLuint { my @gluints = @_; pack 'I*', @gluints; } sub pack_GLint { my @gluints = @_; pack 'I*', @gluints; } sub pack_GLfloat { my @glfloats = @_; pack 'f*', @glfloats; } sub pack_GLdouble { my @gldoubles = @_; pack 'd*', @gldoubles; } # No parameter declaration because we don't want copies sub pack_GLstrings { pack 'P*', @_; } # No parameter declaration because we don't want copies # This returns a packed string representation of the # pointer to the perl string data. Not useful as is # because the scope of the inputs is not maintained so # the PV data may disappear before the pointer is actually # accessed by OpenGL routines. # sub pack_ptr { $_[0] = "\0" x $_[1]; return pack 'P', $_[0]; } sub iv_ptr { $_[0] = "\0" x $_[1] if $_[1]; return unpack( $PACK_TYPE, pack( 'P', $_[0] ) ); } # No parameter declaration because we don't want copies # This makes a packed string buffer of desired length. # As above, be careful of the variable scopes. # sub xs_buffer { $_[0] = "\0" x $_[1]; $_[0]; } sub get_info_log_p { my ( $call, $id ) = @_; my $bufsize = 1024 * 64; my $buffer = "\0" x $bufsize; my $len = "\0" x 4; # void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); # void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); $call->( $id, $bufsize, unpack( $PACK_TYPE, pack( 'p', $len ) ), $buffer ); $len = unpack 'I', $len; return substr $buffer, 0, $len; } sub glGetShaderInfoLog_p { get_info_log_p \&glGetShaderInfoLog_c, @_ } sub glGetProgramInfoLog_p { get_info_log_p \&glGetProgramInfoLog_c, @_ } # This should probably be named glpGetVersion since there is actually # no glGetVersion() in the OpenGL API. # sub glGetVersion_p { # const GLubyte * GLAPIENTRY glGetString (GLenum name); my $glVersion = glGetString( GL_VERSION ); ( $glVersion ) = ( $glVersion =~ m!^(\d+\.\d+)!g ); $glVersion; } sub croak_on_gl_error { # GLenum glGetError (void); my $error = glGetError(); if ( $error != GL_NO_ERROR ) { croak $glErrorStrings{$error} || "Unknown OpenGL error: $error"; } } sub gen_thing_p { my ( $call, $n ) = @_; xs_buffer my $new_ids, 4 * $n; $call->( $n, unpack( $PACK_TYPE, pack( 'p', $new_ids ) ) ); my @ids = unpack 'I*', $new_ids; return wantarray ? @ids : $ids[0]; } sub get_iv_p { my ( $call, $id, $pname, $count ) = @_; $count ||= 1; xs_buffer my $params, 4 * $count; $call->( $id, $pname, unpack( "$PACK_TYPE*", pack( 'p*', $params ) ) ); my @params = unpack 'I*', $params; return wantarray ? @params : $params[0]; } sub glGetProgramiv_p { get_iv_p \&glGetProgramiv_c, @_ } # TODO: get rid of $count sub glGetShaderiv_p { get_iv_p \&glGetShaderiv_c, @_ } # TODO: get rid of $count sub glShaderSource_p { my ( $shader, @sources ) = @_; my $count = @sources; my @lengths = map length, @sources; glShaderSource_c( $shader, $count, pack( 'P*', @sources ), pack( 'I*', @lengths ) ); return; } sub glGetIntegerv_p { my ( $pname, $count ) = @_; # TODO: get rid of $count $count ||= 1; xs_buffer my $data, 4 * $count; glGetIntegerv_c $pname, unpack( $PACK_TYPE, pack( 'p', $data ) ); my @data = unpack 'I*', $data; return wantarray ? @data : $data[0]; } sub glBufferData_p { # NOTE: this might be better named glpBufferDataf_p my $usage = pop; my ( $target, $size, @data ) = @_; my $pdata = pack "f*", @data; glBufferData_c $target, $size, unpack( $PACK_TYPE, pack( 'p', $pdata ) ), $usage; } sub glBufferData_o { # NOTE: this was glBufferData_p in OpenGL my ( $target, $oga, $usage ) = @_; glBufferData_c $target, $oga->length, $oga->ptr, $usage; } sub glUniform2fv_p { # NOTE: this name is more consistent with OpenGL API my ( $uniform, $v0, $v1 ) = @_; glUniform2f $uniform, $v0, $v1; } sub glUniform4fv_p { # NOTE: this name is more consistent with OpenGL API my ( $uniform, $v0, $v1, $v2, $v3 ) = @_; glUniform4f $uniform, $v0, $v1, $v2, $v3; } 1; OpenGL-Modern-0.0401/MANIFEST0000644000175000017500000000152115005476502015226 0ustar osboxesosboxesChanges gl_errors.h glew-context.c glew.c include/GL/eglew.h include/GL/glew.h include/GL/glxew.h include/GL/wglew.h lib/OpenGL/Modern.pm lib/OpenGL/Modern.pod lib/OpenGL/Modern.xs lib/OpenGL/Modern/Const.pm lib/OpenGL/Modern/Const.xs lib/OpenGL/Modern/Helpers.pm lib/OpenGL/Modern/ImageHack.pm lib/OpenGL/Modern/Registry.pm Makefile.PL MANIFEST This list of files MANIFEST.SKIP ppport.h README.md t/00-report-prereqs.t t/00_basic.t t/01_context.t t/02_auto_error_check.t t/02_glew_version_accessors.t t/02_glGetShaderInfoLog.t typemap utils/aliases.txt utils/common.pl utils/feature-reuse.txt utils/generate-registry.pl utils/generate-XS.pl utils/len-args.txt utils/removed.txt META.yml Module YAML meta-data (added by MakeMaker) META.json Module JSON meta-data (added by MakeMaker) OpenGL-Modern-0.0401/Makefile.PL0000644000175000017500000000700015005476045016047 0ustar osboxesosboxesuse strict; use ExtUtils::MakeMaker; use Devel::CheckLib 'assert_lib'; use Config; my $include = "-I. -Iinclude"; my $libs; my $define = "-DGLEW_NO_GLU -DGLEW_STATIC"; my $DYNS; if ( $^O eq 'MSWin32' ) { $libs = '-lopengl32 -lgdi32 -lmsimg32'; $define .= " -D_WIN32", } elsif ( $^O eq 'cygwin' ) { $libs = '-lGL -lX11'; } elsif ( $^O eq 'darwin' ) { $DYNS = { 'OTHERLDFLAGS' => '-framework OpenGL' }; $define .= " -Wno-compound-token-split-by-macro -DGL_SILENCE_DEPRECATION"; } else { $libs = '-lGL -lX11'; } my %buildargs = ( LIBS => $libs, DEFINE => $define, INC => $include, $DYNS ? ( dynamic_lib => $DYNS ) : (), ); die "$@\nOS unsupported\n" if !eval { assert_lib %buildargs; 1 }; WriteConfigPM({ LIBS => $libs || $DYNS->{OTHERLDFLAGS} }); WriteMakefile( NAME => 'OpenGL::Modern', VERSION_FROM => 'lib/OpenGL/Modern.pm', ABSTRACT_FROM => 'lib/OpenGL/Modern.pod', AUTHOR => 'Chris Marshall ', LICENSE => 'perl', PREREQ_PM => { }, CONFIGURE_REQUIRES => { 'ExtUtils::MakeMaker' => '7.72', 'Devel::CheckLib' => 0, }, TEST_REQUIRES => { 'Capture::Tiny' => 0, 'Test::More' => '0.88', }, META_MERGE => { "meta-spec" => { version => 2 }, dynamic_config => 0, resources => { bugtracker => {web=>'https://github.com/Perl-GPU/OpenGL-Modern/issues'}, repository => { web => 'https://github.com/Perl-GPU/OpenGL-Modern', url => 'https://github.com/Perl-GPU/OpenGL-Modern.git', type => 'git', }, x_IRC => 'irc://irc.perl.org/#pogl', }, }, MIN_PERL_VERSION => '5.016', XSPROTOARG => '-noprototypes', XSMULTI => 1, XSBUILD => { xs => { 'lib/OpenGL/Modern' => { OBJECT => 'lib/OpenGL/Modern$(OBJ_EXT) glew$(OBJ_EXT)', }, }, }, depend => { 'lib/OpenGL/Modern$(OBJ_EXT)' => 'glew-context.c include/GL/glew.h include/GL/wglew.h gl_errors.h auto-xs.inc', # last is not accurate but forced by XSMULTI which has no intermediate .c target 'lib/OpenGL/Modern/Const$(OBJ_EXT)' => 'include/GL/glew.h include/GL/wglew.h const.h', }, clean => { FILES => 'auto-xs.inc const.h lib/OpenGL/Modern/Config.pm' }, %buildargs, ); { package MY; # so that "SUPER" works right sub postamble { my ($self) = @_; my $deps = join ' ', 'lib/OpenGL/Modern/Registry.pm utils/generate-XS.pl utils/common.pl', glob 'include/GL/*.h'; my $const_cmd = $self->oneliner( 'print " OGL_CONST_i($_)\n" for @OpenGL::Modern::Registry::glconstants;', [qw(-Ilib -MOpenGL::Modern::Registry)], ); <\$@ EOF } sub init_PM { my ($eumm) = @_; $eumm->SUPER::init_PM; my $pm = $eumm->{PM}; delete @$pm{grep /(?:\.(?:c|xs|bs)|\Q$::Config{obj_ext}\E)$/, keys %$pm}; delete @$pm{grep /\.pl$/, keys %$pm}; } } sub WriteConfigPM { my($config) = @_; die "Unable to write to Config.pm\n" if !open my $fh, ">", "lib/OpenGL/Modern/Config.pm"; print $fh q{# This is the Perl OpenGL build configuration file. # It contains the final OpenGL build arguments from # the configuration process. Access the values by # use OpenGL::Modern::Config which defines the variable # $OpenGL::Modern::Config containing the hash arguments needed for # WriteMakefile() }; require Data::Dumper; { no warnings; $Data::Dumper::Sortkeys = 1; } # deterministic output print $fh Data::Dumper->Dump( [$config], [qw(OpenGL::Modern::Config)] ); print $fh qq{1;\n}; }